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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.153 by root, Fri Jan 26 20:59:57 2007 UTC vs.
Revision 1.284 by root, Sat May 3 11:14:50 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 40
37#include <unistd.h> 41#include <unistd.h>
38#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
39# include <sys/mman.h> 43# include <sys/mman.h>
40#endif 44#endif
41 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
50#if !__GLIBC__
51# define malloc_trim(pad) -1
52#endif
53
42#include <EXTERN.h> 54#include <EXTERN.h>
43#include <perl.h> 55#include <perl.h>
44#include <XSUB.h> 56#include <XSUB.h>
45 57
46#include "CoroAPI.h" 58#include "CoroAPI.h"
47#include "perlxsi.c" 59#include "perlxsi.c"
48 60
49extern sint64 *levels; // the experience table 61extern sint64 *levels; // the experience table
50 62
51typedef object object_ornull; 63typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 64typedef object_freezer &object_freezer_ref;
53 65
54#if IVSIZE >= 8 66typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 67
68static PerlInterpreter *perl; 68static PerlInterpreter *perl;
69 69
70double runtime; 70tstamp NOW, runtime;
71
72static int tick_inhibit;
73static int tick_pending;
71 74
72global gbl_ev; 75global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
75 81
76static HV 82static HV
77 *stash_cf, 83 *stash_cf,
78 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
87 93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
88// helper cast function, returns super class * or 0 116// helper cast function, returns super class * or 0
89template<class super> 117template<class super>
90static super * 118static super *
91is_a (attachable *at) 119is_a (attachable *at)
92{ 120{
112{ 140{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 142}
115 143
116void 144void
145attachable::sever_self ()
146{
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
160}
161
162void
117attachable::optimise () 163attachable::optimise ()
118{ 164{
119 if (self 165 if (self
120 && SvREFCNT (self) == 1 166 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 167 && !HvTOTALKEYS (self))
122 { 168 sever_self ();
123 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
124 assert (!self);
125 }
126} 169}
127 170
128// check wether the object really is dead 171// check wether the object really is dead
129void 172void
130attachable::do_check () 173attachable::do_check ()
136} 179}
137 180
138void 181void
139attachable::do_destroy () 182attachable::do_destroy ()
140{ 183{
141 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 184 INVOKE_ATTACHABLE (DESTROY, this);
142 185
143 if (cb) 186 if (cb)
144 { 187 {
145 SvREFCNT_dec (cb); 188 SvREFCNT_dec (cb);
146 cb = 0; 189 cb = 0;
147 } 190 }
148 191
149 if (self)
150 {
151 hv_clear (self);
152 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
153 // self is now 0
154 assert (!self);//D//TODO remove soon
155 }
156
157 mortals.push_back (this); 192 mortals.push_back (this);
158} 193}
159 194
160void 195void
161attachable::destroy () 196attachable::destroy ()
163 if (destroyed ()) 198 if (destroyed ())
164 return; 199 return;
165 200
166 flags |= F_DESTROYED; 201 flags |= F_DESTROYED;
167 do_destroy (); 202 do_destroy ();
203 sever_self ();
168} 204}
169 205
170void 206void
171attachable::check_mortals () 207attachable::check_mortals ()
172{ 208{
176 { 212 {
177 if (i >= mortals.size ()) 213 if (i >= mortals.size ())
178 { 214 {
179 i = 0; 215 i = 0;
180 216
181 if (mortals.size () > 1000) 217 if (mortals.size () >= 512)
182 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
183 233
184 break; 234 break;
185 } 235 }
186 236
187 attachable *obj = mortals [i]; 237 attachable *obj = mortals [i];
188 238
189 obj->refcnt_chk (); // unborrow from perl, if necessary 239#if 0
190 240 if (obj->self)//D make this an assert later
191 //if (obj->refcnt > 0 || obj->self)
192 if (obj->refcnt || obj->self)
193 { 241 {
194//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
243 obj->sever_self ();
244 }
245#endif
246
247 if (obj->refcnt)
248 {
195 ++i; // further delay freeing 249 ++i; // further delay freeing
196 250
197 if (!(i & 0x3ff)) 251 if (!(i & 0x3ff))
198 break; 252 break;
199 } 253 }
200 else 254 else
201 { 255 {
202 mortals.erase (i); 256 mortals.erase (i);
257 obj->sever_self ();
203 delete obj; 258 delete obj;
204 } 259 }
205 } 260 }
206} 261}
207 262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
208attachable & 275attachable &
209attachable::operator =(const attachable &src) 276attachable::operator =(const attachable &src)
210{ 277{
211 //if (self || cb) 278 //if (self || cb)
212 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
213 280
214 attach = src.attach; 281 attach = src.attach;
215 return *this; 282 return *this;
216} 283}
217 284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
218////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
219 320
220static SV * 321static SV *
221newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
222{ 323{
223 SV *sv; 324 SV *sv;
224 325
225 if (!ptr) 326 if (!ptr)
226 return &PL_sv_undef; 327 return newSV (0);
227 328
228 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
229 return sv_bless (newRV_noinc ((SV *)hv), stash); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
230} 331}
231 332
250 351
251static SV * 352static SV *
252newSVattachable (attachable *obj, HV *stash) 353newSVattachable (attachable *obj, HV *stash)
253{ 354{
254 if (!obj) 355 if (!obj)
255 return &PL_sv_undef; 356 return newSV (0);
256 357
257 if (!obj->self) 358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
258 { 362 {
259 obj->self = newHV ();
260 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
261 364
262 // now bless the object _once_ 365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
263 return sv_bless (newRV_inc ((SV *)obj->self), stash); 367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
264 } 368 }
265 else 369 else
266 { 370 {
267 SV *sv = newRV_inc ((SV *)obj->self); 371 SV *sv = newRV_inc ((SV *)obj->self);
304 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
305 else 409 else
306 return 0; 410 return 0;
307} 411}
308 412
309inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
310inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
311inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
312inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
313inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
314inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
315inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
324inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
325inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
326inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
327inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
328inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
329inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
330inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
331inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
332 436
333inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
334inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
335 439
336inline SV *to_sv (facetile * v) { return to_sv (v->name); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
337inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
338 442
339inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
340{
341 char buf[128];
342 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
343 return newSVpv (buf, 0);
344}
345 444
346inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
347inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
348inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
349inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
350inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
351inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
352inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
353inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
354inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
355inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
356inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
357inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
358inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
359inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
360inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
361inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
362inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
363inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
364inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
365inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
366inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
367inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
368inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
369inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
370 471
371inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
372inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
373 474
374template<class T> 475template<class T>
375inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
376 477
377template<int N> 478template<int N>
378inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
379 480
380inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
381inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
382inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
383inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
384inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
385 485
486inline void sv_to (SV *sv, std::string &v)
487{
488 STRLEN len;
489 char *data = SvPVbyte (sv, len);
490 v.assign (data, len);
491}
492
386inline void sv_to (SV *sv, UUID &v) 493inline void sv_to (SV *sv, UUID &v)
387{ 494{
388 unsigned int version; 495 if (!v.parse (SvPV_nolen (sv)))
389
390 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
391 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
392} 497}
393 498
394inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
395 500
413 break; 518 break;
414 519
415 case DT_STRING: 520 case DT_STRING:
416 { 521 {
417 char *str = (char *)va_arg (ap, const char *); 522 char *str = (char *)va_arg (ap, const char *);
418 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 523 sv = str ? newSVpv (str, 0) : newSV (0);
419 } 524 }
420 break; 525 break;
421 526
422 case DT_DATA: 527 case DT_DATA:
423 { 528 {
424 char *str = (char *)va_arg (ap, const void *); 529 char *str = (char *)va_arg (ap, const void *);
425 int len = va_arg (ap, int); 530 int len = va_arg (ap, int);
426 sv = str ? newSVpv (str, len) : &PL_sv_undef; 531 sv = str ? newSVpv (str, len) : newSV (0);
427 } 532 }
428 break; 533 break;
429 534
430 case DT_OBJECT: 535 case DT_OBJECT:
431 sv = to_sv (va_arg (ap, object *)); 536 sv = to_sv (va_arg (ap, object *));
473 va_end (ap); 578 va_end (ap);
474 579
475 return sv; 580 return sv;
476} 581}
477 582
478static SV *
479newSVcfapi (int type, ...)
480{
481 SV *sv;
482
483 va_list ap;
484 va_start (ap, type);
485
486 switch (type)
487 {
488 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
489 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
490 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
491 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
492 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
493 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
494 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
495 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
496 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
497 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
498
499 default:
500 assert (("unhandled type in newSVcfapi", 0));
501 }
502
503 va_end (ap);
504
505 return sv;
506}
507
508////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 583//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
509 584
510SV * 585SV *
511registry (attachable *ext) 586registry (attachable *ext)
512{ 587{
516 return newRV_inc ((SV *)ext->cb); 591 return newRV_inc ((SV *)ext->cb);
517} 592}
518 593
519///////////////////////////////////////////////////////////////////////////// 594/////////////////////////////////////////////////////////////////////////////
520 595
521extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
522{
523 return 0;
524}
525
526static CommArray_s rtn_cmd;
527
528static int
529runPluginCommand (object *obj, char *params)
530{
531 return -1;
532}
533
534extern "C" void *cfperl_getPluginProperty (int *type, ...)
535{
536 va_list args;
537 char *propname;
538 int i;
539 va_start (args, type);
540 propname = va_arg (args, char *);
541 //printf ("Property name: %s\n", propname);
542
543 if (!strcmp (propname, "command?"))
544 return NULL;
545 else if (!strcmp (propname, "Identification"))
546 {
547 va_end (args);
548 return (void *)PLUGIN_NAME;
549 }
550 else if (!strcmp (propname, "FullName"))
551 {
552 va_end (args);
553 return (void *)PLUGIN_VERSION;
554 }
555 else
556 va_end (args);
557
558 return NULL;
559}
560
561extern "C" int cfperl_postInitPlugin ()
562{
563 int hooktype = 1;
564 int rtype = 0;
565
566 cf_init_plugin (gethook);
567
568 return 0;
569}
570
571extern "C" int cfperl_closePlugin ()
572{
573 return 0;
574}
575
576void 596void
577cfperl_init () 597cfperl_init ()
578{ 598{
599 extern char **environ;
600
579 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
580 perl = perl_alloc (); 602 perl = perl_alloc ();
581 perl_construct (perl); 603 perl_construct (perl);
582 604
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584 606
585 char *argv[] = { 607 const char *argv[] = {
586 "", 608 settings.argv [0],
587 "-e" 609 "-e"
588 "use Event; use Coro;" // required for bootstrap 610 "use EV; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*> 611 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();" 612 "unshift @INC, cf::datadir ();"
591 "require cf;" 613 "require cf;"
592 }; 614 };
593 615
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl))
595 { 618 {
596 printf ("unable to initialize perl-interpreter, aborting.\n"); 619 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE); 620 exit (EXIT_FAILURE);
598 } 621 }
622
623 {
624 dSP;
625
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 }
599} 630}
600 631
601void cfperl_main () 632void cfperl_main ()
602{ 633{
603 dSP; 634 dSP;
610void 641void
611attachable::instantiate () 642attachable::instantiate ()
612{ 643{
613 if (attach) 644 if (attach)
614 { 645 {
615 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
616 attach = 0; 647 attach = 0;
617 } 648 }
618} 649}
619 650
620void 651void
621attachable::reattach () 652attachable::reattach ()
622{ 653{
623 optimise (); 654 optimise ();
624 //TODO: check for _attachment's, very important for restarts 655 //TODO: check for _attachment's, very important for restarts
625 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 656 INVOKE_ATTACHABLE (REATTACH, this);
626} 657}
627 658
628static event_klass klass_of[NUM_EVENT_TYPES] = { 659static event_klass klass_of[NUM_EVENT_TYPES] = {
629# define def(type,name) KLASS_ ## type, 660# define def(type,name) KLASS_ ## type,
630# include "eventinc.h" 661# include "eventinc.h"
673} 704}
674 705
675void 706void
676global::gather_callbacks (AV *&callbacks, event_type event) const 707global::gather_callbacks (AV *&callbacks, event_type event) const
677{ 708{
678 ::gather_callbacks (callbacks, cb_object, event); 709 ::gather_callbacks (callbacks, cb_global, event);
679} 710}
680 711
681void 712void
682object::gather_callbacks (AV *&callbacks, event_type event) const 713object::gather_callbacks (AV *&callbacks, event_type event) const
683{ 714{
684 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
685 { 716 {
686 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
687 718
688 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
689 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
690 } 721 }
691 722
727{ 758{
728 attachable::gather_callbacks (callbacks, event); 759 attachable::gather_callbacks (callbacks, event);
729 ::gather_callbacks (callbacks, cb_map, event); 760 ::gather_callbacks (callbacks, cb_map, event);
730} 761}
731 762
763void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780}
781
782// very slow and inefficient way to recalculate the global want bitsets
783void
784_recalc_want ()
785{
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811}
812
732bool 813bool
733attachable::invoke (event_type event, ...) 814attachable::invoke (event_type event, ...)
734{ 815{
735 data_type dt; 816 data_type dt;
736 va_list ap;
737
738 va_start (ap, event);
739 817
740 // callback call ordering should be: 818 // callback call ordering should be:
741 // 1. per-object callback 819 // 1. per-object callback
742 // 2. per-class object 820 // 2. per-class object
743 // 3. per-type callback 821 // 3. per-type callback
747 gather_callbacks (callbacks, event); 825 gather_callbacks (callbacks, event);
748 826
749 // short-circuit processing if no callbacks found/defined 827 // short-circuit processing if no callbacks found/defined
750 if (!callbacks) 828 if (!callbacks)
751 return 0; 829 return 0;
830
831 va_list ap;
832 va_start (ap, event);
752 833
753 CALL_BEGIN (3); 834 CALL_BEGIN (3);
754 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
755 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
756 837
791} 872}
792 873
793SV * 874SV *
794cfperl_result (int idx) 875cfperl_result (int idx)
795{ 876{
796 AV *av = get_av ("cfperl::invoke_results", 0); 877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
797 if (!av) 878 if (!av)
798 return &PL_sv_undef; 879 return &PL_sv_undef;
799 880
800 SV **sv = av_fetch (av, idx, 0); 881 SV **sv = av_fetch (av, idx, 0);
801 if (!sv) 882 if (!sv)
815{ 896{
816 return SvNV (cfperl_result (idx)); 897 return SvNV (cfperl_result (idx));
817} 898}
818 899
819///////////////////////////////////////////////////////////////////////////// 900/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions
902
903void cfperl_tick ()
904{
905 tick_pending = 1;
906
907 if (tick_inhibit)
908 return;
909
910 tick_pending = 0;
911
912 dSP;
913
914 PUSHMARK (SP);
915 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID);
917
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919}
820 920
821void 921void
822cfperl_emergency_save () 922cfperl_emergency_save ()
823{ 923{
824 CALL_BEGIN (0); 924 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID); 925 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END; 926 CALL_END;
927}
928
929void
930cfperl_cleanup (int make_core)
931{
932 CALL_BEGIN (1);
933 CALL_ARG (make_core);
934 CALL_CALL ("cf::post_cleanup", G_VOID);
935 CALL_END;
936}
937
938void
939cfperl_make_book (object *book, int level)
940{
941 CALL_BEGIN (2);
942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946}
947
948void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
950{
951 CALL_BEGIN (4);
952 CALL_ARG (ns);
953 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID);
957 CALL_END;
958}
959
960int
961cfperl_can_merge (object *ob1, object *ob2)
962{
963 int can;
964
965 CALL_BEGIN (2);
966 CALL_ARG (ob1);
967 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR);
969 can = count && SvTRUE (TOPs);
970 CALL_END;
971
972 return can;
973}
974
975player *
976player::find (const char *name)
977{
978 CALL_BEGIN (1);
979 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR);
981
982 player *retval;
983
984 if (count)
985 sv_to (POPs, retval);
986 else
987 retval = 0;
988
989 CALL_END;
990
991 return retval;
827} 992}
828 993
829maptile * 994maptile *
830maptile::find_sync (const char *path, maptile *origin) 995maptile::find_sync (const char *path, maptile *origin)
831{ 996{
845 1010
846 return retval; 1011 return retval;
847} 1012}
848 1013
849maptile * 1014maptile *
850maptile::find_async (const char *path, maptile *origin) 1015maptile::find_async (const char *path, maptile *origin, bool load)
851{ 1016{
852 CALL_BEGIN (2); 1017 CALL_BEGIN (3);
853 CALL_ARG (path); 1018 CALL_ARG (path);
854 CALL_ARG (origin); 1019 CALL_ARG (origin);
1020 CALL_ARG (load);
855 CALL_CALL ("cf::map::find_async", G_SCALAR); 1021 CALL_CALL ("cf::map::find_async", G_SCALAR);
856 1022
857 maptile *retval; 1023 maptile *retval;
858 1024
859 if (count) 1025 if (count)
895 CALL_ARG (exit); 1061 CALL_ARG (exit);
896 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1062 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
897 CALL_END; 1063 CALL_END;
898} 1064}
899 1065
1066const char *
1067object::ref () const
1068{
1069 if (type == PLAYER)
1070 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1071 else
1072 return 0;
1073}
1074
1075object *
1076object::deref (const char *ref)
1077{
1078 object *retval = 0;
1079
1080 if (ref)
1081 {
1082 CALL_BEGIN (1);
1083 CALL_ARG (ref);
1084 CALL_CALL ("cf::object::deref", G_SCALAR);
1085
1086 if (count)
1087 sv_to (POPs, retval);
1088
1089 CALL_END;
1090 }
1091
1092 return retval;
1093}
1094
1095void
1096log_backtrace (const char *msg)
1097{
1098#if HAVE_BACKTRACE
1099 void *addr [20];
1100 int size = backtrace (addr, 20);
1101
1102 CALL_BEGIN (size);
1103 CALL_ARG (msg);
1104 for (int i = 0; i < size; ++i)
1105 CALL_ARG ((IV)addr [i]);
1106 CALL_CALL ("cf::_log_backtrace", G_VOID);
1107 CALL_END;
1108#endif
1109}
1110
900///////////////////////////////////////////////////////////////////////////// 1111/////////////////////////////////////////////////////////////////////////////
901 1112
902struct EventAPI *watcher_base::GEventAPI; 1113struct EVAPI *evapi::GEVAPI;
903struct CoroAPI *coroapi::GCoroAPI; 1114struct CoroAPI *coroapi::GCoroAPI;
904 1115
905int coroapi::cede_counter; 1116void coroapi::do_cede_to_tick ()
906
907static void iw_dispatch (pe_event *ev)
908{ 1117{
909 iw *w = (iw *)ev->ext_data; 1118 cede_pending = 0;
910 w->call (*w); 1119 cede ();
911} 1120}
912 1121
913void 1122void
914iw::alloc () 1123coroapi::wait_for_tick ()
915{ 1124{
916 pe = GEventAPI->new_idle (0, 0); 1125 CALL_BEGIN (0);
917 1126 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
918 WaREENTRANT_off (pe); 1127 CALL_END;
919 pe->base.callback = (void *)iw_dispatch;
920 pe->base.ext_data = (void *)this;
921} 1128}
922 1129
923static void iow_dispatch (pe_event *ev)
924{
925 iow *w = (iow *)ev->ext_data;
926 w->call (*w, ((pe_ioevent *)ev)->got);
927}
928
929void 1130void
930iow::alloc () 1131coroapi::wait_for_tick_begin ()
931{ 1132{
932 pe = GEventAPI->new_io (0, 0); 1133 CALL_BEGIN (0);
933 1134 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
934 WaREENTRANT_off (pe); 1135 CALL_END;
935 pe->base.callback = (void *)iow_dispatch;
936 pe->base.ext_data = (void *)this;
937
938 pe->fd = -1;
939 pe->poll = 0;
940}
941
942void
943iow::fd (int fd)
944{
945 pe->fd = fd;
946}
947
948int
949iow::poll ()
950{
951 return pe->poll;
952} 1136}
953 1137
954void 1138void
955iow::poll (int events) 1139iow::poll (int events)
956{ 1140{
957 if (pe->poll != events) 1141 if (events != this->events)
958 { 1142 {
1143 int active = ev_is_active ((ev_io *)this);
959 if (pe->poll) stop (); 1144 if (active) stop ();
960 pe->poll = events; 1145 ev_io_set ((ev_io *)this, fd, events);
961 if (pe->poll) start (); 1146 if (active) start ();
962 } 1147 }
963} 1148}
964 1149
965void 1150void
966_connect_to_perl () 1151_connect_to_perl ()
967{ 1152{
968 stash_cf = gv_stashpv ("cf" , 1); 1153 stash_cf = gv_stashpv ("cf", 1);
969 1154
970 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1155 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
971 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1156 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
972 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1157 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
973 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1158 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
975 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1160 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
976 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1161 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
977 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1162 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
978 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1163 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
979 1164
980 sv_runtime = get_sv ("cf::RUNTIME", 1); 1165 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
981 sv_upgrade (sv_runtime, SVt_NV); 1166 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1167 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1168 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
982 1169
983 cb_global = get_av ("cf::CB_GLOBAL", 1); 1170 cb_global = get_av ("cf::CB_GLOBAL", 1);
984 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1171 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
985 cb_object = get_av ("cf::CB_OBJECT", 1); 1172 cb_object = get_av ("cf::CB_OBJECT", 1);
986 cb_player = get_av ("cf::CB_PLAYER", 1); 1173 cb_player = get_av ("cf::CB_PLAYER", 1);
991 1178
992MODULE = cf PACKAGE = cf PREFIX = cf_ 1179MODULE = cf PACKAGE = cf PREFIX = cf_
993 1180
994BOOT: 1181BOOT:
995{ 1182{
1183 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1184 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1185
996 _connect_to_perl (); 1186 _connect_to_perl ();
997 1187
998 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
999 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1000
1001 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1188 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1189
1190 //{
1191 // require_pv ("Time::HiRes");
1192 //
1193 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1194 // if (!svp) croak ("Time::HiRes is required");
1195 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1196 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1197 //}
1002 1198
1003 static const struct { 1199 static const struct {
1004 const char *name; 1200 const char *name;
1005 IV iv; 1201 IV iv;
1006 } *civ, const_iv[] = { 1202 } *civ, const_iv[] = {
1007# define const_iv(name) { # name, (IV)name }, 1203# define const_iv(name) { # name, (IV)name },
1008 const_iv (llevError) 1204 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1009 const_iv (llevInfo) 1205 const_iv (logBacktrace)
1010 const_iv (llevDebug) 1206
1011 const_iv (llevMonster) 1207 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1208
1209 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1012 1210
1013 const_iv (MAX_TIME) 1211 const_iv (MAX_TIME)
1014 const_iv (PLAYER)
1015 const_iv (TRANSPORT)
1016 const_iv (ROD)
1017 const_iv (TREASURE)
1018 const_iv (POTION)
1019 const_iv (FOOD)
1020 const_iv (POISON)
1021 const_iv (BOOK)
1022 const_iv (CLOCK) 1212 const_iv (MAXSOCKBUF)
1023 const_iv (ARROW) 1213
1024 const_iv (BOW)
1025 const_iv (WEAPON)
1026 const_iv (ARMOUR)
1027 const_iv (PEDESTAL)
1028 const_iv (ALTAR)
1029 const_iv (LOCKED_DOOR)
1030 const_iv (SPECIAL_KEY)
1031 const_iv (MAP)
1032 const_iv (DOOR)
1033 const_iv (KEY)
1034 const_iv (TIMED_GATE)
1035 const_iv (TRIGGER)
1036 const_iv (GRIMREAPER)
1037 const_iv (MAGIC_EAR)
1038 const_iv (TRIGGER_BUTTON)
1039 const_iv (TRIGGER_ALTAR)
1040 const_iv (TRIGGER_PEDESTAL)
1041 const_iv (SHIELD)
1042 const_iv (HELMET)
1043 const_iv (HORN)
1044 const_iv (MONEY)
1045 const_iv (CLASS)
1046 const_iv (GRAVESTONE)
1047 const_iv (AMULET)
1048 const_iv (PLAYERMOVER)
1049 const_iv (TELEPORTER)
1050 const_iv (CREATOR)
1051 const_iv (SKILL)
1052 const_iv (EARTHWALL)
1053 const_iv (GOLEM)
1054 const_iv (THROWN_OBJ)
1055 const_iv (BLINDNESS)
1056 const_iv (GOD)
1057 const_iv (DETECTOR)
1058 const_iv (TRIGGER_MARKER)
1059 const_iv (DEAD_OBJECT)
1060 const_iv (DRINK)
1061 const_iv (MARKER)
1062 const_iv (HOLY_ALTAR)
1063 const_iv (PLAYER_CHANGER)
1064 const_iv (BATTLEGROUND)
1065 const_iv (PEACEMAKER)
1066 const_iv (GEM)
1067 const_iv (FIREWALL)
1068 const_iv (ANVIL)
1069 const_iv (CHECK_INV)
1070 const_iv (MOOD_FLOOR) 1214 const_iv (NUM_BODY_LOCATIONS)
1071 const_iv (EXIT) 1215 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1072 const_iv (ENCOUNTER) 1216 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1073 const_iv (SHOP_FLOOR) 1217 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1074 const_iv (SHOP_MAT) 1218 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1075 const_iv (RING) 1219 const_iv (body_wrist) const_iv (body_waist)
1076 const_iv (FLOOR)
1077 const_iv (FLESH)
1078 const_iv (INORGANIC)
1079 const_iv (SKILL_TOOL)
1080 const_iv (LIGHTER)
1081 const_iv (BUILDABLE_WALL)
1082 const_iv (MISC_OBJECT)
1083 const_iv (LAMP)
1084 const_iv (DUPLICATOR)
1085 const_iv (SPELLBOOK)
1086 const_iv (CLOAK)
1087 const_iv (SPINNER)
1088 const_iv (GATE)
1089 const_iv (BUTTON)
1090 const_iv (CF_HANDLE)
1091 const_iv (HOLE)
1092 const_iv (TRAPDOOR)
1093 const_iv (SIGN)
1094 const_iv (BOOTS)
1095 const_iv (GLOVES)
1096 const_iv (SPELL)
1097 const_iv (SPELL_EFFECT)
1098 const_iv (CONVERTER)
1099 const_iv (BRACERS)
1100 const_iv (POISONING)
1101 const_iv (SAVEBED)
1102 const_iv (WAND)
1103 const_iv (SCROLL)
1104 const_iv (DIRECTOR)
1105 const_iv (GIRDLE)
1106 const_iv (FORCE)
1107 const_iv (POTION_EFFECT)
1108 const_iv (EVENT_CONNECTOR)
1109 const_iv (CLOSE_CON)
1110 const_iv (CONTAINER)
1111 const_iv (ARMOUR_IMPROVER)
1112 const_iv (WEAPON_IMPROVER)
1113 const_iv (SKILLSCROLL)
1114 const_iv (DEEP_SWAMP)
1115 const_iv (IDENTIFY_ALTAR)
1116 const_iv (MENU)
1117 const_iv (RUNE)
1118 const_iv (TRAP)
1119 const_iv (POWER_CRYSTAL)
1120 const_iv (CORPSE)
1121 const_iv (DISEASE)
1122 const_iv (SYMPTOM)
1123 const_iv (BUILDER)
1124 const_iv (MATERIAL)
1125 const_iv (ITEM_TRANSFORMER)
1126 1220
1127 const_iv (NUM_SUBTYPES) 1221 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1222 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1223 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1224 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1225 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1226 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1227 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1228 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1229 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1230 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1231 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1232 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1233 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1234 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1235 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1236 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1237 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1238 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1239 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1240 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1241 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1242 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1243 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1244 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1245 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1246 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1247 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1248 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1128 1249
1129 const_iv (ST_BD_BUILD) 1250 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1130 const_iv (ST_BD_REMOVE)
1131 1251
1132 const_iv (ST_MAT_FLOOR) 1252 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1133 const_iv (ST_MAT_WALL) 1253 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1134 const_iv (ST_MAT_ITEM)
1135 1254
1136 const_iv (AT_PHYSICAL) 1255 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1137 const_iv (AT_MAGIC) 1256 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1138 const_iv (AT_FIRE) 1257 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1139 const_iv (AT_ELECTRICITY) 1258 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1140 const_iv (AT_COLD) 1259 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1141 const_iv (AT_CONFUSION) 1260 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1142 const_iv (AT_ACID) 1261 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1143 const_iv (AT_DRAIN)
1144 const_iv (AT_WEAPONMAGIC)
1145 const_iv (AT_GHOSTHIT)
1146 const_iv (AT_POISON)
1147 const_iv (AT_SLOW)
1148 const_iv (AT_PARALYZE)
1149 const_iv (AT_TURN_UNDEAD)
1150 const_iv (AT_FEAR)
1151 const_iv (AT_CANCELLATION)
1152 const_iv (AT_DEPLETE)
1153 const_iv (AT_DEATH)
1154 const_iv (AT_CHAOS)
1155 const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER)
1157 const_iv (AT_HOLYWORD)
1158 const_iv (AT_BLIND)
1159 const_iv (AT_INTERNAL)
1160 const_iv (AT_LIFE_STEALING)
1161 const_iv (AT_DISEASE)
1162 1262
1163 const_iv (WEAP_HIT) 1263 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1164 const_iv (WEAP_SLASH) 1264 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1165 const_iv (WEAP_PIERCE)
1166 const_iv (WEAP_CLEAVE)
1167 const_iv (WEAP_SLICE)
1168 const_iv (WEAP_STAB)
1169 const_iv (WEAP_WHIP)
1170 const_iv (WEAP_CRUSH)
1171 const_iv (WEAP_BLUD) 1265 const_iv (WEAP_BLUD)
1172 1266
1173 const_iv (FLAG_ALIVE) 1267 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1174 const_iv (FLAG_WIZ) 1268 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1175 const_iv (FLAG_REMOVED) 1269 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1270 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1271 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1272 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1273 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1274 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1275 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1276 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1277 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1278 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1279 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1280 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1281 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1282 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1283 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1284 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1285 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1286 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1287 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1288 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1289 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1290 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1291 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1292 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1293
1294 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1295 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1296 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1298 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1299 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1300
1301 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1302 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1303
1304 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1305
1306 const_iv (SP_RAISE_DEAD)
1176 const_iv (FLAG_FREED) 1307 const_iv (SP_RUNE)
1177 const_iv (FLAG_WAS_WIZ) 1308 const_iv (SP_MAKE_MARK)
1178 const_iv (FLAG_APPLIED) 1309 const_iv (SP_BOLT)
1179 const_iv (FLAG_UNPAID) 1310 const_iv (SP_BULLET)
1180 const_iv (FLAG_USE_SHIELD) 1311 const_iv (SP_EXPLOSION)
1181 const_iv (FLAG_NO_PICK) 1312 const_iv (SP_CONE)
1182 const_iv (FLAG_ANIMATE) 1313 const_iv (SP_BOMB)
1183 const_iv (FLAG_MONSTER) 1314 const_iv (SP_WONDER)
1184 const_iv (FLAG_FRIENDLY) 1315 const_iv (SP_SMITE)
1185 const_iv (FLAG_GENERATOR) 1316 const_iv (SP_MAGIC_MISSILE)
1186 const_iv (FLAG_IS_THROWN) 1317 const_iv (SP_SUMMON_GOLEM)
1187 const_iv (FLAG_AUTO_APPLY) 1318 const_iv (SP_DIMENSION_DOOR)
1188 const_iv (FLAG_PLAYER_SOLD) 1319 const_iv (SP_MAGIC_MAPPING)
1320 const_iv (SP_MAGIC_WALL)
1321 const_iv (SP_DESTRUCTION)
1322 const_iv (SP_PERCEIVE_SELF)
1323 const_iv (SP_WORD_OF_RECALL)
1189 const_iv (FLAG_SEE_INVISIBLE) 1324 const_iv (SP_INVISIBLE)
1190 const_iv (FLAG_CAN_ROLL)
1191 const_iv (FLAG_OVERLAY_FLOOR)
1192 const_iv (FLAG_IS_TURNABLE)
1193 const_iv (FLAG_IS_USED_UP)
1194 const_iv (FLAG_IDENTIFIED)
1195 const_iv (FLAG_REFLECTING)
1196 const_iv (FLAG_CHANGING)
1197 const_iv (FLAG_SPLITTING)
1198 const_iv (FLAG_HITBACK)
1199 const_iv (FLAG_STARTEQUIP)
1200 const_iv (FLAG_BLOCKSVIEW)
1201 const_iv (FLAG_UNDEAD)
1202 const_iv (FLAG_SCARED)
1203 const_iv (FLAG_UNAGGRESSIVE)
1204 const_iv (FLAG_REFL_MISSILE)
1205 const_iv (FLAG_REFL_SPELL)
1206 const_iv (FLAG_NO_MAGIC)
1207 const_iv (FLAG_NO_FIX_PLAYER)
1208 const_iv (FLAG_IS_LIGHTABLE)
1209 const_iv (FLAG_TEAR_DOWN)
1210 const_iv (FLAG_RUN_AWAY)
1211 const_iv (FLAG_PICK_UP)
1212 const_iv (FLAG_UNIQUE)
1213 const_iv (FLAG_NO_DROP)
1214 const_iv (FLAG_WIZCAST)
1215 const_iv (FLAG_CAST_SPELL)
1216 const_iv (FLAG_USE_SCROLL)
1217 const_iv (FLAG_USE_RANGE)
1218 const_iv (FLAG_USE_BOW)
1219 const_iv (FLAG_USE_ARMOUR)
1220 const_iv (FLAG_USE_WEAPON)
1221 const_iv (FLAG_USE_RING)
1222 const_iv (FLAG_READY_RANGE)
1223 const_iv (FLAG_READY_BOW)
1224 const_iv (FLAG_XRAYS)
1225 const_iv (FLAG_NO_APPLY)
1226 const_iv (FLAG_IS_FLOOR)
1227 const_iv (FLAG_LIFESAVE)
1228 const_iv (FLAG_NO_STRENGTH)
1229 const_iv (FLAG_SLEEP)
1230 const_iv (FLAG_STAND_STILL)
1231 const_iv (FLAG_RANDOM_MOVE)
1232 const_iv (FLAG_ONLY_ATTACK)
1233 const_iv (FLAG_CONFUSED)
1234 const_iv (FLAG_STEALTH)
1235 const_iv (FLAG_WIZPASS)
1236 const_iv (FLAG_IS_LINKED)
1237 const_iv (FLAG_CURSED)
1238 const_iv (FLAG_DAMNED)
1239 const_iv (FLAG_SEE_ANYWHERE)
1240 const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_KNOWN_CURSED)
1242 const_iv (FLAG_CAN_USE_SKILL)
1243 const_iv (FLAG_BEEN_APPLIED)
1244 const_iv (FLAG_READY_SCROLL)
1245 const_iv (FLAG_USE_ROD)
1246 const_iv (FLAG_USE_HORN)
1247 const_iv (FLAG_MAKE_INVIS)
1248 const_iv (FLAG_INV_LOCKED)
1249 const_iv (FLAG_IS_WOODED)
1250 const_iv (FLAG_IS_HILLY)
1251 const_iv (FLAG_READY_SKILL)
1252 const_iv (FLAG_READY_WEAPON)
1253 const_iv (FLAG_NO_SKILL_IDENT)
1254 const_iv (FLAG_BLIND)
1255 const_iv (FLAG_SEE_IN_DARK)
1256 const_iv (FLAG_IS_CAULDRON)
1257 const_iv (FLAG_NO_STEAL)
1258 const_iv (FLAG_ONE_HIT)
1259 const_iv (FLAG_CLIENT_SENT)
1260 const_iv (FLAG_BERSERK)
1261 const_iv (FLAG_NEUTRAL)
1262 const_iv (FLAG_NO_ATTACK)
1263 const_iv (FLAG_NO_DAMAGE)
1264 const_iv (FLAG_OBJ_ORIGINAL)
1265 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1266 const_iv (FLAG_ACTIVATE_ON_PUSH)
1267 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1268 const_iv (FLAG_IS_WATER)
1269 const_iv (FLAG_CONTENT_ON_GEN)
1270 const_iv (FLAG_IS_A_TEMPLATE)
1271 const_iv (FLAG_IS_BUILDABLE)
1272 const_iv (FLAG_DESTROY_ON_DEATH)
1273 const_iv (FLAG_NO_MAP_SAVE)
1274
1275 const_iv (NDI_BLACK)
1276 const_iv (NDI_WHITE)
1277 const_iv (NDI_NAVY)
1278 const_iv (NDI_RED)
1279 const_iv (NDI_ORANGE)
1280 const_iv (NDI_BLUE)
1281 const_iv (NDI_DK_ORANGE)
1282 const_iv (NDI_GREEN)
1283 const_iv (NDI_LT_GREEN)
1284 const_iv (NDI_GREY)
1285 const_iv (NDI_BROWN)
1286 const_iv (NDI_GOLD)
1287 const_iv (NDI_TAN)
1288 const_iv (NDI_MAX_COLOR)
1289 const_iv (NDI_COLOR_MASK)
1290 const_iv (NDI_UNIQUE)
1291 const_iv (NDI_ALL)
1292
1293 const_iv (UPD_LOCATION)
1294 const_iv (UPD_FLAGS)
1295 const_iv (UPD_WEIGHT)
1296 const_iv (UPD_FACE)
1297 const_iv (UPD_NAME)
1298 const_iv (UPD_ANIM)
1299 const_iv (UPD_ANIMSPEED)
1300 const_iv (UPD_NROF) 1325 const_iv (SP_PROBE)
1301
1302 const_iv (UPD_SP_MANA) 1326 const_iv (SP_HEALING)
1303 const_iv (UPD_SP_GRACE) 1327 const_iv (SP_CREATE_FOOD)
1304 const_iv (UPD_SP_DAMAGE) 1328 const_iv (SP_EARTH_TO_DUST)
1305 1329 const_iv (SP_CHANGE_ABILITY)
1306 const_iv (F_APPLIED) 1330 const_iv (SP_BLESS)
1307 const_iv (F_LOCATION)
1308 const_iv (F_UNPAID)
1309 const_iv (F_MAGIC)
1310 const_iv (F_CURSED) 1331 const_iv (SP_CURSE)
1332 const_iv (SP_SUMMON_MONSTER)
1333 const_iv (SP_CHARGING)
1334 const_iv (SP_POLYMORPH)
1335 const_iv (SP_ALCHEMY)
1336 const_iv (SP_REMOVE_CURSE)
1337 const_iv (SP_IDENTIFY)
1338 const_iv (SP_DETECTION)
1339 const_iv (SP_MOOD_CHANGE)
1340 const_iv (SP_MOVING_BALL)
1311 const_iv (F_DAMNED) 1341 const_iv (SP_SWARM)
1342 const_iv (SP_CHANGE_MANA)
1312 const_iv (F_OPEN) 1343 const_iv (SP_DISPEL_RUNE)
1313 const_iv (F_NOPICK) 1344 const_iv (SP_CREATE_MISSILE)
1345 const_iv (SP_CONSECRATE)
1346 const_iv (SP_ANIMATE_WEAPON)
1347 const_iv (SP_LIGHT)
1348 const_iv (SP_CHANGE_MAP_LIGHT)
1349 const_iv (SP_FAERY_FIRE)
1350 const_iv (SP_CAUSE_DISEASE)
1351 const_iv (SP_AURA)
1352 const_iv (SP_TOWN_PORTAL)
1353 const_iv (SP_PARTY_SPELL)
1354
1355 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1356 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1314 const_iv (F_LOCKED) 1357 const_iv (F_LOCKED)
1315 1358
1316 const_iv (F_BUY) 1359 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1317 const_iv (F_SHOP)
1318 const_iv (F_SELL)
1319 1360
1320 const_iv (P_BLOCKSVIEW) 1361 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1321 const_iv (P_PLAYER) 1362 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1322 const_iv (P_NO_MAGIC)
1323 const_iv (P_IS_ALIVE)
1324 const_iv (P_NO_CLERIC)
1325 const_iv (P_OUT_OF_MAP)
1326 const_iv (P_NEW_MAP)
1327 const_iv (P_UPTODATE)
1328 1363
1329 const_iv (UP_OBJ_INSERT) 1364 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1330 const_iv (UP_OBJ_REMOVE)
1331 const_iv (UP_OBJ_CHANGE)
1332 const_iv (UP_OBJ_FACE)
1333 1365
1334 const_iv (INS_NO_MERGE) 1366 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1335 const_iv (INS_ABOVE_FLOOR_ONLY)
1336 const_iv (INS_NO_WALK_ON)
1337 const_iv (INS_ON_TOP)
1338 const_iv (INS_BELOW_ORIGINATOR) 1367 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1339 const_iv (INS_MAP_LOAD)
1340 1368
1341 const_iv (WILL_APPLY_HANDLE) 1369 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1342 const_iv (WILL_APPLY_TREASURE) 1370 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1343 const_iv (WILL_APPLY_EARTHWALL)
1344 const_iv (WILL_APPLY_DOOR)
1345 const_iv (WILL_APPLY_FOOD)
1346 1371
1347 const_iv (SAVE_MODE) 1372 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1348 const_iv (SAVE_DIR_MODE)
1349 1373
1350 const_iv (M_PAPER) 1374 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1351 const_iv (M_IRON) 1375 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1352 const_iv (M_GLASS) 1376 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1353 const_iv (M_LEATHER) 1377 const_iv (M_ICE) const_iv (M_SPECIAL)
1354 const_iv (M_WOOD)
1355 const_iv (M_ORGANIC)
1356 const_iv (M_STONE)
1357 const_iv (M_CLOTH)
1358 const_iv (M_ADAMANT)
1359 const_iv (M_LIQUID)
1360 const_iv (M_SOFT_METAL)
1361 const_iv (M_BONE)
1362 const_iv (M_ICE)
1363 const_iv (M_SPECIAL)
1364 1378
1365 const_iv (SK_EXP_ADD_SKILL) 1379 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1366 const_iv (SK_EXP_TOTAL) 1380 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1367 const_iv (SK_EXP_NONE)
1368 const_iv (SK_SUBTRACT_SKILL_EXP)
1369 const_iv (SK_EXP_SKILL_ONLY)
1370 1381
1371 const_iv (SK_LOCKPICKING) 1382 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1372 const_iv (SK_HIDING) 1383 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1373 const_iv (SK_SMITHERY) 1384 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1374 const_iv (SK_BOWYER) 1385 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1375 const_iv (SK_JEWELER) 1386 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1376 const_iv (SK_ALCHEMY) 1387 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1377 const_iv (SK_STEALING) 1388 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1378 const_iv (SK_LITERACY) 1389 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1379 const_iv (SK_BARGAINING) 1390 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1380 const_iv (SK_JUMPING) 1391 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_DET_MAGIC)
1382 const_iv (SK_ORATORY)
1383 const_iv (SK_SINGING)
1384 const_iv (SK_DET_CURSE)
1385 const_iv (SK_FIND_TRAPS)
1386 const_iv (SK_MEDITATION)
1387 const_iv (SK_PUNCHING)
1388 const_iv (SK_FLAME_TOUCH)
1389 const_iv (SK_KARATE)
1390 const_iv (SK_CLIMBING)
1391 const_iv (SK_WOODSMAN)
1392 const_iv (SK_INSCRIPTION)
1393 const_iv (SK_ONE_HANDED_WEAPON)
1394 const_iv (SK_MISSILE_WEAPON)
1395 const_iv (SK_THROWING)
1396 const_iv (SK_USE_MAGIC_ITEM)
1397 const_iv (SK_DISARM_TRAPS)
1398 const_iv (SK_SET_TRAP)
1399 const_iv (SK_THAUMATURGY)
1400 const_iv (SK_PRAYING)
1401 const_iv (SK_CLAWING)
1402 const_iv (SK_LEVITATION)
1403 const_iv (SK_SUMMONING)
1404 const_iv (SK_PYROMANCY)
1405 const_iv (SK_EVOCATION)
1406 const_iv (SK_SORCERY)
1407 const_iv (SK_TWO_HANDED_WEAPON)
1408 const_iv (SK_SPARK_TOUCH)
1409 const_iv (SK_SHIVER)
1410 const_iv (SK_ACID_SPLASH)
1411 const_iv (SK_POISON_NAIL) 1392 const_iv (SK_POISON_NAIL)
1412 1393
1413 const_iv (SOUND_NEW_PLAYER) 1394 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1414 const_iv (SOUND_FIRE_ARROW) 1395 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1415 const_iv (SOUND_LEARN_SPELL) 1396 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1416 const_iv (SOUND_FUMBLE_SPELL) 1397 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1417 const_iv (SOUND_WAND_POOF) 1398 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1418 const_iv (SOUND_OPEN_DOOR) 1399 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1419 const_iv (SOUND_PUSH_PLAYER)
1420 const_iv (SOUND_PLAYER_HITS1)
1421 const_iv (SOUND_PLAYER_HITS2)
1422 const_iv (SOUND_PLAYER_HITS3)
1423 const_iv (SOUND_PLAYER_HITS4)
1424 const_iv (SOUND_PLAYER_IS_HIT1)
1425 const_iv (SOUND_PLAYER_IS_HIT2)
1426 const_iv (SOUND_PLAYER_IS_HIT3)
1427 const_iv (SOUND_PLAYER_KILLS)
1428 const_iv (SOUND_PET_IS_KILLED)
1429 const_iv (SOUND_PLAYER_DIES)
1430 const_iv (SOUND_OB_EVAPORATE)
1431 const_iv (SOUND_OB_EXPLODE)
1432 const_iv (SOUND_CLOCK)
1433 const_iv (SOUND_TURN_HANDLE)
1434 const_iv (SOUND_FALL_HOLE)
1435 const_iv (SOUND_DRINK_POISON)
1436 const_iv (SOUND_CAST_SPELL_0)
1437 1400
1438 const_iv (PREFER_LOW) 1401 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1439 const_iv (PREFER_HIGH)
1440 1402
1441 const_iv (ATNR_PHYSICAL) 1403 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1442 const_iv (ATNR_MAGIC) 1404 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1443 const_iv (ATNR_FIRE) 1405 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1444 const_iv (ATNR_ELECTRICITY) 1406 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1445 const_iv (ATNR_COLD) 1407 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1446 const_iv (ATNR_CONFUSION) 1408 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1447 const_iv (ATNR_ACID) 1409 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1448 const_iv (ATNR_DRAIN)
1449 const_iv (ATNR_WEAPONMAGIC)
1450 const_iv (ATNR_GHOSTHIT)
1451 const_iv (ATNR_POISON)
1452 const_iv (ATNR_SLOW)
1453 const_iv (ATNR_PARALYZE)
1454 const_iv (ATNR_TURN_UNDEAD)
1455 const_iv (ATNR_FEAR)
1456 const_iv (ATNR_CANCELLATION)
1457 const_iv (ATNR_DEPLETE)
1458 const_iv (ATNR_DEATH)
1459 const_iv (ATNR_CHAOS)
1460 const_iv (ATNR_COUNTERSPELL)
1461 const_iv (ATNR_GODPOWER)
1462 const_iv (ATNR_HOLYWORD)
1463 const_iv (ATNR_BLIND)
1464 const_iv (ATNR_INTERNAL)
1465 const_iv (ATNR_LIFE_STEALING)
1466 const_iv (ATNR_DISEASE)
1467 1410
1468 const_iv (MAP_IN_MEMORY) 1411 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1469 const_iv (MAP_SWAPPED)
1470 const_iv (MAP_LOADING)
1471 const_iv (MAP_SAVING) 1412 const_iv (MAP_INACTIVE)
1472 1413
1473 const_iv (KLASS_ATTACHABLE) 1414 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1474 const_iv (KLASS_GLOBAL) 1415 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1475 const_iv (KLASS_OBJECT)
1476 const_iv (KLASS_CLIENT)
1477 const_iv (KLASS_PLAYER)
1478 const_iv (KLASS_MAP)
1479 1416
1480 const_iv (CS_QUERY_YESNO) 1417 const_iv (VERSION_CS) const_iv (VERSION_SC)
1481 const_iv (CS_QUERY_SINGLECHAR)
1482 const_iv (CS_QUERY_HIDEINPUT)
1483 1418
1484 const_iv (ST_DEAD) 1419 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1485 const_iv (ST_SETUP)
1486 const_iv (ST_PLAYING)
1487 const_iv (ST_CUSTOM)
1488 1420
1489 const_iv (ST_CHANGE_CLASS) 1421 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1490 1422
1491 const_iv (IO_HEADER) 1423 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1492 const_iv (IO_OBJECTS)
1493 const_iv (IO_UNIQUES)
1494 1424
1495 // random map generator 1425 // random map generator
1496 const_iv (LAYOUT_NONE) 1426 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1497 const_iv (LAYOUT_ONION) 1427 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1498 const_iv (LAYOUT_MAZE)
1499 const_iv (LAYOUT_SPIRAL)
1500 const_iv (LAYOUT_ROGUELIKE)
1501 const_iv (LAYOUT_SNAKE)
1502 const_iv (LAYOUT_SQUARE_SPIRAL)
1503 1428
1504 const_iv (RMOPT_RANDOM) 1429 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1505 const_iv (RMOPT_CENTERED) 1430 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1506 const_iv (RMOPT_LINEAR) 1431 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1507 const_iv (RMOPT_BOTTOM_C)
1508 const_iv (RMOPT_BOTTOM_R)
1509 const_iv (RMOPT_IRR_SPACE)
1510 const_iv (RMOPT_WALL_OFF)
1511 const_iv (RMOPT_WALLS_ONLY)
1512 const_iv (RMOPT_NO_DOORS)
1513 1432
1514 const_iv (SYMMETRY_RANDOM) 1433 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1515 const_iv (SYMMETRY_NONE) 1434 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1516 const_iv (SYMMETRY_X) 1435
1517 const_iv (SYMMETRY_Y) 1436 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1518 const_iv (SYMMETRY_XY) 1437 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1438
1439 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1440 const_iv (FT_RSRC) const_iv (FT_NUM)
1519 }; 1441 };
1520 1442
1521 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1443 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1522 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1444 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1523 1445
1544 } 1466 }
1545} 1467}
1546 1468
1547void _connect_to_perl () 1469void _connect_to_perl ()
1548 1470
1471void _recalc_want ()
1472
1549void _global_reattach () 1473void _global_reattach ()
1550 CODE: 1474 CODE:
1551{ 1475{
1552 // reattach to all attachable objects in the game. 1476 // reattach to all attachable objects in the game.
1553 for_all_clients (ns) 1477 for_all_clients (ns)
1554 ns->reattach (); 1478 ns->reattach ();
1555 1479
1556 for_all_players (pl)
1557 pl->reattach ();
1558
1559 //TODO
1560 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1561 // i->second->reattach ();
1562
1563 for_all_objects (op) 1480 for_all_objects (op)
1564 op->reattach (); 1481 op->reattach ();
1482}
1483
1484# support function for map-world.ext
1485void _quantise (SV *data_sv, SV *plt_sv)
1486 CODE:
1487{
1488 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1489 croak ("_quantise called with invalid agruments");
1490
1491 plt_sv = SvRV (plt_sv);
1492 SV **plt = AvARRAY (plt_sv);
1493 int plt_count = AvFILL (plt_sv) + 1;
1494
1495 STRLEN len;
1496 char *data = SvPVbyte (data_sv, len);
1497 char *dst = data;
1498
1499 while (len >= 3)
1500 {
1501 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1502 {
1503 char *val = SvPVX (*val_sv);
1504
1505 if (val [0] == data [0]
1506 && val [1] == data [1]
1507 && val [2] == data [2])
1508 {
1509 *dst++ = val [3];
1510 goto next;
1511 }
1512 }
1513
1514 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1515 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1516 dst - SvPVX (data_sv), len);
1517
1518 next:
1519 data += 3;
1520 len -= 3;
1521 }
1522
1523 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1524}
1525
1526void evthread_start (int aiofd)
1527
1528void cede_to_tick ()
1529 CODE:
1530 coroapi::cede_to_tick ();
1531
1532NV till_tick ()
1533 CODE:
1534 RETVAL = SvNVX (sv_next_tick) - now ();
1535 OUTPUT:
1536 RETVAL
1537
1538int tick_inhibit ()
1539 CODE:
1540 RETVAL = tick_inhibit;
1541 OUTPUT:
1542 RETVAL
1543
1544void tick_inhibit_inc ()
1545 CODE:
1546 ++tick_inhibit;
1547
1548void tick_inhibit_dec ()
1549 CODE:
1550 if (!--tick_inhibit)
1551 if (tick_pending)
1552 {
1553 ev_async_send (EV_DEFAULT, &tick_watcher);
1554 coroapi::cede ();
1555 }
1556
1557void server_tick ()
1558 CODE:
1559{
1560 NOW = ev_now (EV_DEFAULT);
1561 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1562 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1563 runtime = SvNVX (sv_runtime);
1564
1565 server_tick ();
1566
1567 NOW = ev_time ();
1568 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1569 runtime += TICK;
1570 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1565} 1571}
1566 1572
1567NV floor (NV x) 1573NV floor (NV x)
1568 1574
1569NV ceil (NV x) 1575NV ceil (NV x)
1578 default: croak ("cf::rndm requires none, one or two parameters."); break; 1584 default: croak ("cf::rndm requires none, one or two parameters."); break;
1579 } 1585 }
1580 OUTPUT: 1586 OUTPUT:
1581 RETVAL 1587 RETVAL
1582 1588
1583void server_tick () 1589NV clamp (NV value, NV min_value, NV max_value)
1584 CODE: 1590 CODE:
1585 runtime = SvNVx (sv_runtime); 1591 RETVAL = clamp (value, min_value, max_value);
1586 server_tick (); 1592 OUTPUT:
1593 RETVAL
1587 1594
1595NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1596 CODE:
1597 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1598 OUTPUT:
1599 RETVAL
1600
1601void weaken (...)
1602 PROTOTYPE: @
1603 CODE:
1604 while (items > 0)
1605 sv_rvweaken (ST (--items));
1606
1588void 1607void
1589LOG (int level, char *msg) 1608log_backtrace (utf8_string msg)
1609
1610void
1611LOG (int flags, utf8_string msg)
1590 PROTOTYPE: $$ 1612 PROTOTYPE: $$
1591 C_ARGS: (LogLevel)level, "%s", msg 1613 C_ARGS: flags, "%s", msg
1592 1614
1593char *path_combine (char *base, char *path) 1615octet_string path_combine (octet_string base, octet_string path)
1594 PROTOTYPE: $$ 1616 PROTOTYPE: $$
1595 1617
1596char *path_combine_and_normalize (char *base, char *path) 1618octet_string path_combine_and_normalize (octet_string base, octet_string path)
1597 PROTOTYPE: $$ 1619 PROTOTYPE: $$
1598 1620
1599const char *
1600get_maps_directory (char *path)
1601 PROTOTYPE: $
1602 ALIAS: maps_directory = 0
1603 CODE:
1604 RETVAL = create_pathname (path);
1605 OUTPUT: RETVAL
1606
1607void 1621void
1608sub_generation_inc () 1622sub_generation_inc ()
1609 CODE: 1623 CODE:
1610 PL_sub_generation++; 1624 PL_sub_generation++;
1611 1625
1612char * 1626const_octet_string
1613mapdir () 1627mapdir ()
1614 PROTOTYPE: 1628 PROTOTYPE:
1615 ALIAS: 1629 ALIAS:
1616 mapdir = 0 1630 mapdir = 0
1617 uniquedir = 1 1631 uniquedir = 1
1633 } 1647 }
1634 OUTPUT: RETVAL 1648 OUTPUT: RETVAL
1635 1649
1636void abort () 1650void abort ()
1637 1651
1652void reset_signals ()
1653
1638void fork_abort (char *cause = "cf::fork_abort") 1654void fork_abort (const_octet_string cause = "cf::fork_abort")
1639 1655
1640void cleanup (const char *cause, bool make_core = false) 1656void cleanup (const_octet_string cause, bool make_core = false)
1641 1657
1642void emergency_save () 1658void emergency_save ()
1643 1659
1644UV sv_2watcher (SV *w)
1645 CODE:
1646 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1647 OUTPUT:
1648 RETVAL
1649
1650void _exit (int status = 0) 1660void _exit (int status = EXIT_SUCCESS)
1651 1661
1652#if _POSIX_MEMLOCK 1662#if _POSIX_MEMLOCK
1653 1663
1654int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1664int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1665 INIT:
1666#if __GLIBC__
1667 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1668#endif
1655 1669
1656int munlockall () 1670int munlockall ()
1657 1671
1658#endif 1672#endif
1659 1673
1674int
1675malloc_trim (IV pad = 0)
1676
1677void
1678mallinfo ()
1679 PPCODE:
1680{
1681#if __GLIBC__
1682 struct mallinfo mai = mallinfo ();
1683 EXTEND (SP, 10*2);
1684 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1685 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1686 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1687 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1688 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1689 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1690 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1691 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1692 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1693 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1694#endif
1695 EXTEND (SP, 2*2);
1696 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1697 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1698 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1699}
1700
1660int find_animation (char *text) 1701int find_animation (utf8_string text)
1661 PROTOTYPE: $ 1702 PROTOTYPE: $
1662 1703
1663int random_roll (int min, int max, object *op, int goodbad); 1704int random_roll (int min, int max, object *op, int goodbad);
1664 1705
1665const char *cost_string_from_value(uint64 cost, int approx = 0) 1706const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1666 1707
1667int 1708int
1668exp_to_level (val64 exp) 1709exp_to_level (val64 exp)
1669 CODE: 1710 CODE:
1670{ 1711{
1701 RETVAL = newSVpv (resist_plus[atnr], 0); 1742 RETVAL = newSVpv (resist_plus[atnr], 0);
1702 else 1743 else
1703 XSRETURN_UNDEF; 1744 XSRETURN_UNDEF;
1704 OUTPUT: RETVAL 1745 OUTPUT: RETVAL
1705 1746
1747UUID
1748uuid_cur ()
1749 CODE:
1750 RETVAL = UUID::cur;
1751 OUTPUT:
1752 RETVAL
1753
1754UUID
1755uuid_gen ()
1756 CODE:
1757 RETVAL = UUID::gen ();
1758 OUTPUT:
1759 RETVAL
1760
1761val64
1762uuid_seq (UUID uuid)
1763 CODE:
1764 RETVAL = uuid.seq;
1765 OUTPUT:
1766 RETVAL
1767
1768UUID
1769uuid_str (val64 seq)
1770 CODE:
1771 RETVAL.seq = seq;
1772 OUTPUT:
1773 RETVAL
1774
1775void
1776coin_names ()
1777 PPCODE:
1778 EXTEND (SP, NUM_COINS);
1779 for (int i = 0; i < NUM_COINS; ++i)
1780 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1781
1782void
1783coin_archetypes ()
1784 PPCODE:
1785 EXTEND (SP, NUM_COINS);
1786 for (int i = 0; i < NUM_COINS; ++i)
1787 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1788
1789bool
1790load_resource_file_ (octet_string filename)
1791
1706MODULE = cf PACKAGE = cf::attachable 1792MODULE = cf PACKAGE = cf::attachable
1707 1793
1708int 1794int
1709valid (SV *obj) 1795valid (SV *obj)
1710 CODE: 1796 CODE:
1711 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1797 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1712 OUTPUT: 1798 OUTPUT:
1713 RETVAL 1799 RETVAL
1800
1801void
1802debug_trace (attachable *obj, bool on = true)
1803 CODE:
1804 obj->flags &= ~attachable::F_DEBUG_TRACE;
1805 if (on)
1806 obj->flags |= attachable::F_DEBUG_TRACE;
1714 1807
1715int mortals_size () 1808int mortals_size ()
1716 CODE: 1809 CODE:
1717 RETVAL = attachable::mortals.size (); 1810 RETVAL = attachable::mortals.size ();
1718 OUTPUT: RETVAL 1811 OUTPUT: RETVAL
1720#object *mortals (U32 index) 1813#object *mortals (U32 index)
1721# CODE: 1814# CODE:
1722# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1815# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1723# OUTPUT: RETVAL 1816# OUTPUT: RETVAL
1724 1817
1725INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1818INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1726 1819
1727MODULE = cf PACKAGE = cf::global 1820MODULE = cf PACKAGE = cf::global
1728 1821
1729int invoke (SV *klass, int event, ...) 1822int invoke (SV *klass, int event, ...)
1730 CODE: 1823 CODE:
1734 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1827 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1735 OUTPUT: RETVAL 1828 OUTPUT: RETVAL
1736 1829
1737MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1830MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1738 1831
1739INCLUDE: $PERL genacc object ../include/object.h | 1832INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1740 1833
1741int invoke (object *op, int event, ...) 1834int invoke (object *op, int event, ...)
1742 CODE: 1835 CODE:
1743 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1836 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1744 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1837 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1766object *actives (U32 index) 1859object *actives (U32 index)
1767 CODE: 1860 CODE:
1768 RETVAL = index < actives.size () ? actives [index] : 0; 1861 RETVAL = index < actives.size () ? actives [index] : 0;
1769 OUTPUT: RETVAL 1862 OUTPUT: RETVAL
1770 1863
1864int mortals_size ()
1865 CODE:
1866 RETVAL = attachable::mortals.size ();
1867 OUTPUT: RETVAL
1868
1869const char *slot_use_name (U32 slot)
1870 ALIAS:
1871 slot_nonuse_name = 1
1872 CODE:
1873{
1874 if (slot >= NUM_BODY_LOCATIONS)
1875 croak ("body slot index out of range");
1876
1877 switch (ix)
1878 {
1879 case 0: RETVAL = body_locations[slot].use_name; break;
1880 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1881 }
1882}
1883 OUTPUT:
1884 RETVAL
1885
1771# missing properties 1886# missing properties
1772 1887
1773object *head (object *op) 1888object *head (object *op)
1774 PROTOTYPE: $ 1889 PROTOTYPE: $
1775 CODE: 1890 CODE:
1776 RETVAL = op->head_ (); 1891 RETVAL = op->head_ ();
1777 OUTPUT: RETVAL
1778
1779int is_head (object *op)
1780 PROTOTYPE: $
1781 CODE:
1782 RETVAL = op->head_ () == op;
1783 OUTPUT: RETVAL 1892 OUTPUT: RETVAL
1784 1893
1785void 1894void
1786inv (object *obj) 1895inv (object *obj)
1787 PROTOTYPE: $ 1896 PROTOTYPE: $
1788 PPCODE: 1897 PPCODE:
1789{ 1898{
1790 object *o;
1791 for (o = obj->inv; o; o = o->below) 1899 for (object *o = obj->inv; o; o = o->below)
1792 XPUSHs (sv_2mortal (to_sv (o))); 1900 XPUSHs (sv_2mortal (to_sv (o)));
1793} 1901}
1794 1902
1795void 1903void
1796set_animation (object *op, int idx) 1904set_animation (object *op, int idx)
1797 CODE: 1905 CODE:
1798 SET_ANIMATION (op, idx); 1906 SET_ANIMATION (op, idx);
1799 1907
1908int
1909num_animations (object *op)
1910 CODE:
1911 RETVAL = NUM_ANIMATIONS (op);
1912 OUTPUT: RETVAL
1913
1914int slot_info (object *op, UV slot, int value = 0)
1915 ALIAS:
1916 slot_used = 1
1917 CODE:
1918{
1919 if (slot >= NUM_BODY_LOCATIONS)
1920 croak ("body slot index out of range");
1921
1922 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1923
1924 if (items > 2)
1925 if (ix)
1926 op->slot[slot].used = value;
1927 else
1928 op->slot[slot].info = value;
1929}
1930 OUTPUT:
1931 RETVAL
1932
1800object *find_best_object_match (object *op, const char *match) 1933object *find_best_object_match (object *op, utf8_string match)
1801 1934
1802object *find_marked_object (object *op) 1935object *find_marked_object (object *op)
1803 1936
1804int need_identify (object *obj); 1937int need_identify (object *obj);
1805 1938
1817 1950
1818void apply_below (object *op) 1951void apply_below (object *op)
1819 CODE: 1952 CODE:
1820 player_apply_below (op); 1953 player_apply_below (op);
1821 1954
1822object *cf_object_present_archname_inside (object *op, char *whatstr) 1955int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1823
1824int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1825
1826int cf_object_change_map (object *op, int x, int y, maptile *map)
1827 1956
1828#//TODO 1957#//TODO
1829object *clone_ (object *op, int recursive = 0) 1958object *clone_ (object *op, int recursive = 0)
1830 CODE: 1959 CODE:
1831 if (recursive) 1960 if (recursive)
1847 RETVAL = pay_for_amount (amount, op); 1976 RETVAL = pay_for_amount (amount, op);
1848 OUTPUT: RETVAL 1977 OUTPUT: RETVAL
1849 1978
1850void pay_player (object *op, uint64 amount) 1979void pay_player (object *op, uint64 amount)
1851 1980
1852val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1981val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1853 1982
1854int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1983int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1855 1984
1856void learn_spell (object *op, object *sp, int special_prayer = 0) 1985void learn_spell (object *op, object *sp, int special_prayer = 0)
1857 CODE: 1986 CODE:
1858 do_learn_spell (op, sp, special_prayer); 1987 do_learn_spell (op, sp, special_prayer);
1859 1988
1860void forget_spell (object *op, object *sp) 1989void forget_spell (object *op, object *sp)
1861 CODE: 1990 CODE:
1862 do_forget_spell (op, query_name (sp)); 1991 do_forget_spell (op, query_name (sp));
1863 1992
1864object *check_for_spell (object *op, char *spellname) 1993object *check_for_spell (object *op, utf8_string spellname)
1865 CODE: 1994 CODE:
1866 RETVAL = check_spell_known (op, spellname); 1995 RETVAL = check_spell_known (op, spellname);
1867 OUTPUT: RETVAL 1996 OUTPUT: RETVAL
1868 1997
1869int query_money (object *op) 1998int query_money (object *op)
1878 2007
1879void drop (object *who, object *op) 2008void drop (object *who, object *op)
1880 2009
1881void pick_up (object *who, object *op) 2010void pick_up (object *who, object *op)
1882 2011
1883int cf_object_teleport (object *op, maptile *map, int x, int y)
1884
1885void update_object (object *op, int action) 2012void update_object (object *op, int action)
1886 2013
1887object *cf_create_object_by_name (const char *name)
1888
1889void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2014void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1890 2015
1891void player_lvl_adj (object *who, object *skill = 0) 2016void player_lvl_adj (object *who, object *skill = 0)
1892 2017
1893int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2018int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1894 2019
1900 2025
1901void add_button_link (object *button, maptile *map, int connected); 2026void add_button_link (object *button, maptile *map, int connected);
1902 2027
1903void remove_button_link (object *op); 2028void remove_button_link (object *op);
1904 2029
2030void handle_apply_yield (object *op);
2031
1905 2032
1906MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2033MODULE = cf PACKAGE = cf::object PREFIX = cf_
1907
1908object *cf_insert_ob_in_ob (object *ob, object *where)
1909 2034
1910# no clean way to get an object from an archetype - stupid idiotic 2035# no clean way to get an object from an archetype - stupid idiotic
1911# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2036# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1912 2037
1913object *new (const char *archetype = 0) 2038object *new (utf8_string archetype = 0)
1914 PROTOTYPE: ;$ 2039 PROTOTYPE: ;$
1915 CODE: 2040 CODE:
1916 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2041 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1917 OUTPUT: 2042 OUTPUT:
1918 RETVAL 2043 RETVAL
1919 2044
2045object *find_object (U32 tag)
2046
2047# TODO: nuke
1920object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2048object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1921 PROTOTYPE: $$$$$$ 2049 PROTOTYPE: $$$$$$
1922 CODE: 2050 CODE:
1923{ 2051{
1924 int unused_type; 2052 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1925 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1926} 2053}
1927 2054
1928# syntatic sugar for easier use in event callbacks. 2055shstr
1929const char *options (object *op) 2056object::kv_get (shstr key)
1930 CODE:
1931 RETVAL = op->name;
1932 OUTPUT:
1933 RETVAL
1934 2057
1935player *contr (object *op) 2058void
1936 CODE: 2059object::kv_del (shstr key)
1937 RETVAL = op->contr;
1938 OUTPUT: RETVAL
1939 2060
1940const char *get_ob_key_value (object *op, const char *key) 2061void
1941 2062object::kv_set (shstr key, shstr value)
1942bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1943 2063
1944object *get_nearest_player (object *ob) 2064object *get_nearest_player (object *ob)
1945 ALIAS: nearest_player = 0 2065 ALIAS: nearest_player = 0
1946 PREINIT: 2066 PREINIT:
1947 extern object *get_nearest_player (object *); 2067 extern object *get_nearest_player (object *);
1955 EXTEND (SP, 5); 2075 EXTEND (SP, 5);
1956 PUSHs (newSVuv (rv.distance)); 2076 PUSHs (newSVuv (rv.distance));
1957 PUSHs (newSViv (rv.distance_x)); 2077 PUSHs (newSViv (rv.distance_x));
1958 PUSHs (newSViv (rv.distance_y)); 2078 PUSHs (newSViv (rv.distance_y));
1959 PUSHs (newSViv (rv.direction)); 2079 PUSHs (newSViv (rv.direction));
1960 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2080 PUSHs (to_sv (rv.part));
1961} 2081}
1962 2082
1963bool on_same_map_as (object *ob, object *other) 2083bool on_same_map_as (object *ob, object *other)
1964 CODE: 2084 CODE:
1965 RETVAL = on_same_map (ob, other); 2085 RETVAL = on_same_map (ob, other);
1966 OUTPUT: RETVAL 2086 OUTPUT: RETVAL
1967 2087
1968const char * 2088const_utf8_string
1969base_name (object *op, int plural = op->nrof > 1) 2089base_name (object *op, int plural = op->nrof > 1)
1970 CODE: 2090 CODE:
1971 RETVAL = query_base_name (op, plural); 2091 RETVAL = query_base_name (op, plural);
1972 OUTPUT: RETVAL 2092 OUTPUT: RETVAL
1973 2093
1974object *decrease_ob_nr (object *op, unsigned long i) 2094# return the tail of an object, excluding itself
2095void
2096tail (object *op)
2097 PPCODE:
2098 while ((op = op->more))
2099 XPUSHs (sv_2mortal (to_sv (op)));
1975 2100
1976MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2101MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1977 2102
1978player *player (object *op) 2103player *player (object *op)
1979 CODE: 2104 CODE:
1980 RETVAL = op->contr; 2105 RETVAL = op->contr;
1981 OUTPUT: RETVAL 2106 OUTPUT: RETVAL
1982 2107
2108bool move_player (object *op, int dir)
2109
1983void check_score (object *op) 2110void check_score (object *op)
1984 2111
1985void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2112void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1986 CODE: 2113 CODE:
1987 new_draw_info (flags, 0, op, txt); 2114 new_draw_info (flags, 0, op, txt);
1988 2115
1989object *cf_player_send_inventory (object *op)
1990
1991char *cf_player_get_ip (object *op)
1992 ALIAS: ip = 0
1993
1994object *cf_player_get_marked_item (object *op)
1995 ALIAS: marked_item = 0
1996
1997void cf_player_set_marked_item (object *op, object *ob)
1998
1999partylist *cf_player_get_party (object *op)
2000 ALIAS: party = 0
2001
2002void cf_player_set_party (object *op, partylist *party)
2003
2004void kill_player (object *op) 2116void kill_player (object *op)
2005 2117
2118void esrv_send_item (object *pl, object *item)
2119
2006void esrv_update_item (object *op, int what, object *item) 2120void esrv_update_item (object *pl, int what, object *item)
2007 C_ARGS: what, op, item 2121 C_ARGS: what, pl, item
2008 2122
2009void clear_los (object *op) 2123void esrv_del_item (object *pl, int tag)
2124 C_ARGS: pl->contr, tag
2010 2125
2011int command_summon (object *op, char *params) 2126int command_summon (object *op, utf8_string params)
2012 2127
2013int command_arrest (object *op, char *params) 2128int command_arrest (object *op, utf8_string params)
2014
2015int command_kick (object *op, char *params)
2016
2017int command_banish (object *op, char *params)
2018 2129
2019 2130
2020MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2131MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2021 2132
2022INCLUDE: $PERL genacc player ../include/player.h | 2133INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2023 2134
2024int invoke (player *pl, int event, ...) 2135int invoke (player *pl, int event, ...)
2025 CODE: 2136 CODE:
2026 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2137 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2027 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2138 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2037 pl->ob->stats.hp = pl->ob->stats.maxhp; 2148 pl->ob->stats.hp = pl->ob->stats.maxhp;
2038 pl->ob->stats.sp = pl->ob->stats.maxsp; 2149 pl->ob->stats.sp = pl->ob->stats.maxsp;
2039 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2150 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2040 pl->orig_stats = pl->ob->stats; 2151 pl->orig_stats = pl->ob->stats;
2041 2152
2042void cf_player_move (player *pl, int dir) 2153void clear_los (player *pl)
2043
2044void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2045
2046player *first ()
2047 CODE:
2048 RETVAL = first_player;
2049 OUTPUT: RETVAL
2050 2154
2051bool 2155bool
2052cell_visible (player *pl, int dx, int dy) 2156cell_visible (player *pl, int dx, int dy)
2053 CODE: 2157 CODE:
2054 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2158 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2061 CODE: 2165 CODE:
2062{ 2166{
2063 STRLEN len; 2167 STRLEN len;
2064 char *buf = SvPVbyte (packet, len); 2168 char *buf = SvPVbyte (packet, len);
2065 2169
2170 if (len > MAXSOCKBUF)
2171 pl->failmsg ("[packet too long for client]");
2066 if (pl->ns) 2172 else if (pl->ns)
2067 pl->ns->send_packet (buf, len); 2173 pl->ns->send_packet (buf, len);
2068} 2174}
2069 2175
2070int 2176int
2071listening (player *pl, int new_value = -1) 2177listening (player *pl, int new_value = -1)
2107 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2213 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2108 OUTPUT: RETVAL 2214 OUTPUT: RETVAL
2109 2215
2110SV *registry (maptile *map) 2216SV *registry (maptile *map)
2111 2217
2218void
2219find_tagged_objects (maptile *map, utf8_string tag = 0)
2220 PPCODE:
2221{
2222 if (!map->spaces)
2223 XSRETURN_EMPTY;
2224
2225 if (tag)
2226 {
2227 shstr_cmp tag_ (tag);
2228
2229 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2230 for (object *op = ms->bot; op; op = op->above)
2231 if (op->tag == tag_)
2232 XPUSHs (sv_2mortal (to_sv (op)));
2233 }
2234 else
2235 {
2236 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2237 for (object *op = ms->bot; op; op = op->above)
2238 if (op->tag)
2239 XPUSHs (sv_2mortal (to_sv (op)));
2240 }
2241}
2242
2112INCLUDE: $PERL genacc maptile ../include/map.h | 2243INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2113 2244
2114void 2245void
2115maptile::instantiate () 2246maptile::instantiate ()
2116 2247
2117maptile *new () 2248maptile *new ()
2132 for_all_players (pl) 2263 for_all_players (pl)
2133 if (pl->ob && pl->ob->map == THIS) 2264 if (pl->ob && pl->ob->map == THIS)
2134 PUSHs (sv_2mortal (to_sv (pl->ob))); 2265 PUSHs (sv_2mortal (to_sv (pl->ob)));
2135 } 2266 }
2136 2267
2137void play_sound_map (maptile *map, int x, int y, int sound_num) 2268void
2269maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2270 CODE:
2271{
2272 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2273 croak ("maptile::add_underlay: palette must be arrayref");
2274
2275 palette = SvRV (palette);
2276
2277 STRLEN idxlen;
2278 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2279
2280 for (int x = 0; x < THIS->width; ++x)
2281 for (int y = 0; y < THIS->height; ++y)
2282 {
2283 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2284 if (op->flag [FLAG_IS_FLOOR])
2285 goto skip_space;
2286
2287 {
2288 int offs = offset + y * stride + x;
2289 if (IN_RANGE_EXC (offs, 0, idxlen))
2290 {
2291 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2292 {
2293 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2294 ob->flag [FLAG_NO_MAP_SAVE] = true;
2295 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2296
2297 if (ob->randomitems)
2298 {
2299 if (!ob->above)
2300 {
2301 ob->create_treasure (ob->randomitems);
2302
2303 for (object *op = ob->above; op; op = op->above)
2304 op->flag [FLAG_NO_MAP_SAVE] = true;
2305 }
2306
2307 ob->randomitems = 0;
2308 }
2309 }
2310 }
2311 }
2312
2313 skip_space: ;
2314 }
2315}
2316
2317void
2318maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2319 CODE:
2320{
2321 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2322 croak ("maptile::set_regiondata: palette must be arrayref");
2323
2324 palette = SvRV (palette);
2325
2326 STRLEN idxlen;
2327 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2328
2329 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2330 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2331
2332 for (int i = av_len ((AV *)palette) + 1; i--; )
2333 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2334
2335 for (int y = 0; y < THIS->height; ++y)
2336 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2337
2338 sfree (THIS->regions, THIS->size ());
2339 delete [] THIS->regionmap;
2340
2341 THIS->regions = regions;
2342 THIS->regionmap = regionmap;
2343}
2344
2345void
2346maptile::create_region_treasure ()
2347 CODE:
2348{
2349 object *op = object::create ();
2350 op->type = FLOOR;
2351 op->map = THIS;
2352
2353 for (int x = 0; x < THIS->width; ++x)
2354 for (int y = 0; y < THIS->height; ++y)
2355 {
2356 region *rgn = THIS->region (x, y);
2357
2358 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2359 if (rgn->treasure && rndm () < rgn->treasure_density)
2360 {
2361 op->x = x;
2362 op->y = y;
2363 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2364 }
2365 }
2366
2367 op->destroy ();
2368}
2138 2369
2139int out_of_map (maptile *map, int x, int y) 2370int out_of_map (maptile *map, int x, int y)
2140 2371
2141void 2372void
2142trigger (maptile *map, long connection, bool state = true) 2373trigger (maptile *map, long connection, bool state = true)
2147get_connection (maptile *map, long connection) 2378get_connection (maptile *map, long connection)
2148 PPCODE: 2379 PPCODE:
2149 oblinkpt *obp = get_connection_links (map, connection); 2380 oblinkpt *obp = get_connection_links (map, connection);
2150 if (obp) 2381 if (obp)
2151 for (objectlink *ol = obp->link; ol; ol = ol->next) 2382 for (objectlink *ol = obp->link; ol; ol = ol->next)
2152 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2383 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2153
2154object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2155
2156object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2157
2158object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2159 C_ARGS: str, map, nx, ny
2160 2384
2161void 2385void
2162get_map_flags (maptile *map, int x, int y) 2386get_map_flags (maptile *map, int x, int y)
2163 PPCODE: 2387 PPCODE:
2164{ 2388{
2169 EXTEND (SP, 4); 2393 EXTEND (SP, 4);
2170 PUSHs (sv_2mortal (newSViv (flags))); 2394 PUSHs (sv_2mortal (newSViv (flags)));
2171 2395
2172 if (GIMME_V == G_ARRAY) 2396 if (GIMME_V == G_ARRAY)
2173 { 2397 {
2174 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2398 PUSHs (sv_2mortal (to_sv (nmap)));
2175 PUSHs (sv_2mortal (newSViv (nx))); 2399 PUSHs (sv_2mortal (newSViv (nx)));
2176 PUSHs (sv_2mortal (newSViv (ny))); 2400 PUSHs (sv_2mortal (newSViv (ny)));
2177 } 2401 }
2178} 2402}
2179 2403
2188 2412
2189 get_map_flags (map, &nmap, x, y, &nx, &ny); 2413 get_map_flags (map, &nmap, x, y, &nx, &ny);
2190 2414
2191 if (nmap) 2415 if (nmap)
2192 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2416 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2193 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2417 XPUSHs (sv_2mortal (to_sv (o)));
2194} 2418}
2195 2419
2196SV * 2420SV *
2197bot_at (maptile *obj, unsigned int x, unsigned int y) 2421bot_at (maptile *obj, unsigned int x, unsigned int y)
2198 PROTOTYPE: $$$ 2422 PROTOTYPE: $$$
2207 INIT: 2431 INIT:
2208 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2432 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2209 CODE: 2433 CODE:
2210 switch (ix) 2434 switch (ix)
2211 { 2435 {
2212 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2436 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2213 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2437 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2214 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2438 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2215 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2439 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2216 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2440 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2217 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2441 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2218 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2442 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2219 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2443 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2220 } 2444 }
2221 OUTPUT: RETVAL 2445 OUTPUT: RETVAL
2222 2446
2223void fix_walls (maptile *map, int x, int y) 2447void fix_walls (maptile *map, int x, int y)
2224 2448
2225void fix_walls_around (maptile *map, int x, int y) 2449void fix_walls_around (maptile *map, int x, int y)
2226
2227const char *
2228region_name (maptile *m)
2229 CODE:
2230 RETVAL = get_name_of_region_for_map (m);
2231 OUTPUT: RETVAL
2232 2450
2233# worst xs function of my life 2451# worst xs function of my life
2234bool 2452bool
2235_create_random_map (\ 2453_create_random_map (\
2236 maptile *self,\ 2454 maptile *self,\
2237 char *wallstyle,\ 2455 utf8_string wallstyle,\
2238 char *wall_name,\ 2456 utf8_string wall_name,\
2239 char *floorstyle,\ 2457 utf8_string floorstyle,\
2240 char *monsterstyle,\ 2458 utf8_string monsterstyle,\
2241 char *treasurestyle,\ 2459 utf8_string treasurestyle,\
2242 char *layoutstyle,\ 2460 utf8_string layoutstyle,\
2243 char *doorstyle,\ 2461 utf8_string doorstyle,\
2244 char *decorstyle,\ 2462 utf8_string decorstyle,\
2245 char *origin_map,\ 2463 utf8_string origin_map,\
2246 char *final_map,\ 2464 utf8_string final_map,\
2247 char *exitstyle,\ 2465 utf8_string exitstyle,\
2248 char *this_map,\ 2466 utf8_string this_map,\
2249 char *exit_on_final_map,\ 2467 utf8_string exit_on_final_map,\
2250 int xsize,\ 2468 int xsize,\
2251 int ysize,\ 2469 int ysize,\
2252 int expand2x,\ 2470 int expand2x,\
2253 int layoutoptions1,\ 2471 int layoutoptions1,\
2254 int layoutoptions2,\ 2472 int layoutoptions2,\
2267 val64 total_map_hp,\ 2485 val64 total_map_hp,\
2268 int map_layout_style,\ 2486 int map_layout_style,\
2269 int treasureoptions,\ 2487 int treasureoptions,\
2270 int symmetry_used,\ 2488 int symmetry_used,\
2271 region *region,\ 2489 region *region,\
2272 char *custom\ 2490 utf8_string custom\
2273) 2491)
2274 CODE: 2492 CODE:
2275{ 2493{
2276 random_map_params rmp; 2494 random_map_params rmp;
2277 2495
2304 rmp.decoroptions = decoroptions; 2522 rmp.decoroptions = decoroptions;
2305 rmp.orientation = orientation; 2523 rmp.orientation = orientation;
2306 rmp.origin_y = origin_y; 2524 rmp.origin_y = origin_y;
2307 rmp.origin_x = origin_x; 2525 rmp.origin_x = origin_x;
2308 rmp.random_seed = random_seed; 2526 rmp.random_seed = random_seed;
2309 rmp.total_map_hp = total_map_hp; 2527 rmp.total_map_hp = (uint64_t) total_map_hp;
2310 rmp.map_layout_style = map_layout_style; 2528 rmp.map_layout_style = map_layout_style;
2311 rmp.treasureoptions = treasureoptions; 2529 rmp.treasureoptions = treasureoptions;
2312 rmp.symmetry_used = symmetry_used; 2530 rmp.symmetry_used = symmetry_used;
2313 rmp.region = region; 2531 rmp.region = region;
2314 rmp.custom = custom; 2532 rmp.custom = custom;
2318 OUTPUT: 2536 OUTPUT:
2319 RETVAL 2537 RETVAL
2320 2538
2321MODULE = cf PACKAGE = cf::arch 2539MODULE = cf PACKAGE = cf::arch
2322 2540
2323archetype *find (const char *name) 2541int archetypes_size ()
2324 CODE: 2542 CODE:
2325 RETVAL = archetype::find (name); 2543 RETVAL = archetypes.size ();
2326 OUTPUT: 2544 OUTPUT: RETVAL
2327 RETVAL
2328 2545
2329archetype *first() 2546archetype *archetypes (U32 index)
2330 PROTOTYPE: 2547 CODE:
2331 CODE: 2548 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2332 RETVAL = first_archetype; 2549 OUTPUT: RETVAL
2550
2551object *instantiate (archetype *arch)
2552 CODE:
2553 RETVAL = arch_to_object (arch);
2554 OUTPUT:
2333 OUTPUT: RETVAL 2555 RETVAL
2334 2556
2335INCLUDE: $PERL genacc archetype ../include/object.h | 2557INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2336 2558
2337MODULE = cf PACKAGE = cf::party 2559MODULE = cf PACKAGE = cf::party
2338 2560
2339partylist *first () 2561partylist *first ()
2340 PROTOTYPE: 2562 PROTOTYPE:
2341 CODE: 2563 CODE:
2342 RETVAL = get_firstparty (); 2564 RETVAL = get_firstparty ();
2343 OUTPUT: RETVAL 2565 OUTPUT: RETVAL
2344 2566
2345INCLUDE: $PERL genacc partylist ../include/player.h | 2567INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2346 2568
2347MODULE = cf PACKAGE = cf::region 2569MODULE = cf PACKAGE = cf::region
2348 2570
2349region *first () 2571void
2350 PROTOTYPE: 2572list ()
2351 CODE: 2573 PPCODE:
2352 RETVAL = first_region; 2574 for_all_regions (rgn)
2353 OUTPUT: RETVAL 2575 XPUSHs (sv_2mortal (to_sv (rgn)));
2354 2576
2355region *find (char *name) 2577region *find (utf8_string name)
2356 PROTOTYPE: $ 2578 PROTOTYPE: $
2357 CODE: 2579 CODE:
2358 RETVAL = get_region_by_name (name); 2580 RETVAL = region::find (name);
2359 OUTPUT: RETVAL 2581 OUTPUT: RETVAL
2360 2582
2583region *find_fuzzy (utf8_string name)
2584 PROTOTYPE: $
2585 CODE:
2586 RETVAL = region::find_fuzzy (name);
2587 OUTPUT: RETVAL
2588
2589int specificity (region *rgn)
2590 CODE:
2591 RETVAL = 0;
2592 while (rgn = rgn->parent)
2593 RETVAL++;
2594 OUTPUT: RETVAL
2595
2361INCLUDE: $PERL genacc region ../include/map.h | 2596INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2362 2597
2363MODULE = cf PACKAGE = cf::living 2598MODULE = cf PACKAGE = cf::living
2364 2599
2365INCLUDE: $PERL genacc living ../include/living.h | 2600INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2366 2601
2367MODULE = cf PACKAGE = cf::settings 2602MODULE = cf PACKAGE = cf::settings
2368 2603
2369INCLUDE: $PERL genacc Settings ../include/global.h | 2604INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2370 2605
2371MODULE = cf PACKAGE = cf::client 2606MODULE = cf PACKAGE = cf::client
2372 2607
2373INCLUDE: $PERL genacc client ../include/client.h | 2608INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2374 2609
2375int invoke (client *ns, int event, ...) 2610int invoke (client *ns, int event, ...)
2376 CODE: 2611 CODE:
2377 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2612 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2378 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2613 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2394 CODE: 2629 CODE:
2395{ 2630{
2396 STRLEN len; 2631 STRLEN len;
2397 char *buf = SvPVbyte (packet, len); 2632 char *buf = SvPVbyte (packet, len);
2398 2633
2634 if (len > MAXSOCKBUF)
2635 {
2636 // ugly
2637 if (THIS->pl)
2638 THIS->pl->failmsg ("[packet too long for client]");
2639 }
2640 else
2399 THIS->send_packet (buf, len); 2641 THIS->send_packet (buf, len);
2400} 2642}
2401 2643
2644faceidx
2645client::need_face (utf8_string name, int pri = 0)
2646 CODE:
2647 RETVAL = face_find (name, 0);
2648 if (RETVAL)
2649 {
2650 THIS->send_face (RETVAL, pri);
2651 THIS->flush_fx ();
2652 }
2653 OUTPUT:
2654 RETVAL
2655
2656int
2657client::fx_want (int idx, int value = -1)
2658 CODE:
2659 if (0 < idx && idx < FT_NUM)
2660 {
2661 RETVAL = THIS->fx_want [idx];
2662 if (items > 2)
2663 THIS->fx_want [idx] = value;
2664 }
2665 else
2666 RETVAL = 0;
2667 OUTPUT:
2668 RETVAL
2669
2670MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2671
2672faceidx sound_find (utf8_string name)
2673
2674void sound_set (utf8_string str, faceidx face)
2675
2676# dire hack
2677void old_sound_index (int idx, faceidx face)
2678 CODE:
2679 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2680 old_sound_index [idx] = face;
2681
2682MODULE = cf PACKAGE = cf::face PREFIX = face_
2683
2684#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2685
2686faceidx face_find (utf8_string name, faceidx defidx = 0)
2687
2688faceidx alloc (utf8_string name)
2689 CODE:
2690{
2691 do
2692 {
2693 RETVAL = faces.size ();
2694 faces.resize (RETVAL + 1);
2695 }
2696 while (!RETVAL); // crude way to leave index 0
2697
2698 faces [RETVAL].name = name;
2699 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2700
2701 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2702 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2703}
2704 OUTPUT: RETVAL
2705
2706void set_type (faceidx idx, int value)
2707 ALIAS:
2708 set_type = 0
2709 set_visibility = 1
2710 set_magicmap = 2
2711 set_smooth = 3
2712 set_smoothlevel = 4
2713 CODE:
2714 faceinfo *f = face_info (idx); assert (f);
2715 switch (ix)
2716 {
2717 case 0: f->type = value; break;
2718 case 1: f->visibility = value; break;
2719 case 2: f->magicmap = value; break;
2720 case 3: f->smooth = value; break;
2721 case 4: f->smoothlevel = value; break;
2722 }
2723
2724void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2725 CODE:
2726{
2727 faceinfo *f = face_info (idx); assert (f);
2728 facedata *d = &(faceset ? f->data64 : f->data32);
2729 sv_to (data, d->data);
2730 STRLEN clen;
2731 char *cdata = SvPVbyte (chksum, clen);
2732 clen = min (CHKSUM_SIZE, clen);
2733
2734 if (memcmp (d->chksum, cdata, clen))
2735 {
2736 memcpy (d->chksum, cdata, clen);
2737
2738 // invalidate existing client face info
2739 for_all_clients (ns)
2740 if (ns->faceset == faceset)
2741 {
2742 ns->faces_sent [idx] = false;
2743 ns->force_newmap = true;
2744 }
2745 }
2746}
2747
2748int get_data_size (faceidx idx, int faceset = 0)
2749 CODE:
2750 facedata *d = face_data (idx, faceset);
2751 if (!d) XSRETURN_UNDEF;
2752 RETVAL = d->data.size ();
2753 OUTPUT:
2754 RETVAL
2755
2756SV *get_chksum (faceidx idx, int faceset = 0)
2757 CODE:
2758 facedata *d = face_data (idx, faceset);
2759 if (!d) XSRETURN_UNDEF;
2760 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2761 OUTPUT:
2762 RETVAL
2763
2764SV *get_data (faceidx idx, int faceset = 0)
2765 CODE:
2766 facedata *d = face_data (idx, faceset);
2767 if (!d) XSRETURN_UNDEF;
2768 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2769 OUTPUT:
2770 RETVAL
2771
2772void invalidate (faceidx idx)
2773 CODE:
2774 for_all_clients (ns)
2775 {
2776 ns->faces_sent [idx] = false;
2777 ns->force_newmap = true;
2778 }
2779
2780void invalidate_all ()
2781 CODE:
2782 for_all_clients (ns)
2783 {
2784 ns->faces_sent.reset ();
2785 ns->force_newmap = true;
2786 }
2787
2788MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2789
2790#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2791
2792animidx anim_find (utf8_string name)
2793 CODE:
2794 RETVAL = animation::find (name).number;
2795 OUTPUT: RETVAL
2796
2797animidx set (utf8_string name, SV *frames, int facings = 1)
2798 CODE:
2799{
2800 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2801 croak ("frames must be an arrayref");
2802
2803 AV *av = (AV *)SvRV (frames);
2804
2805 animation *anim = &animation::find (name);
2806 if (anim->number)
2807 {
2808 anim->resize (av_len (av) + 1);
2809 anim->facings = facings;
2810 }
2811 else
2812 anim = &animation::create (name, av_len (av) + 1, facings);
2813
2814 for (int i = 0; i < anim->num_animations; ++i)
2815 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2816}
2817 OUTPUT: RETVAL
2818
2819void invalidate_all ()
2820 CODE:
2821 for_all_clients (ns)
2822 ns->anims_sent.reset ();
2823
2824MODULE = cf PACKAGE = cf::object::freezer
2825
2826INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2827
2828SV *
2829new (char *klass)
2830 CODE:
2831 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2832 OUTPUT: RETVAL
2833
2834void
2835DESTROY (SV *sv)
2836 CODE:
2837 object_freezer *self;
2838 sv_to (sv, self);
2839 delete self;
2840
2841MODULE = cf PACKAGE = cf::object::thawer
2842
2843INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2844
2845SV *
2846new_from_file (char *klass, octet_string path)
2847 CODE:
2848 object_thawer *f = new object_thawer (path);
2849 if (!*f)
2850 {
2851 delete f;
2852 XSRETURN_UNDEF;
2853 }
2854 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2855 OUTPUT: RETVAL
2856
2857void
2858DESTROY (SV *sv)
2859 CODE:
2860 object_thawer *self;
2861 sv_to (sv, self);
2862 delete self;
2863
2864void
2865extract_tags (object_thawer *self)
2866 PPCODE:
2867 while (self->kw != KW_EOF)
2868 {
2869 PUTBACK;
2870 coroapi::cede_to_tick ();
2871 SPAGAIN;
2872
2873 if (self->kw == KW_tag)
2874 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2875
2876 self->skip ();
2877 }
2878

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