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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.153 by root, Fri Jan 26 20:59:57 2007 UTC vs.
Revision 1.298 by root, Tue Sep 16 14:25:37 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
75 79
76static HV 80static HV
77 *stash_cf, 81 *stash_cf,
78 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
87 92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
88// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
89template<class super> 116template<class super>
90static super * 117static super *
91is_a (attachable *at) 118is_a (attachable *at)
92{ 119{
112{ 139{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 141}
115 142
116void 143void
144attachable::sever_self ()
145{
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
159}
160
161void
117attachable::optimise () 162attachable::optimise ()
118{ 163{
119 if (self 164 if (self
120 && SvREFCNT (self) == 1 165 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 166 && !HvTOTALKEYS (self))
122 { 167 sever_self ();
123 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
124 assert (!self);
125 }
126} 168}
127 169
128// check wether the object really is dead 170// check wether the object really is dead
129void 171void
130attachable::do_check () 172attachable::do_check ()
136} 178}
137 179
138void 180void
139attachable::do_destroy () 181attachable::do_destroy ()
140{ 182{
141 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 183 INVOKE_ATTACHABLE (DESTROY, this);
142 184
143 if (cb) 185 if (cb)
144 { 186 {
145 SvREFCNT_dec (cb); 187 SvREFCNT_dec (cb);
146 cb = 0; 188 cb = 0;
147 } 189 }
148 190
149 if (self)
150 {
151 hv_clear (self);
152 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
153 // self is now 0
154 assert (!self);//D//TODO remove soon
155 }
156
157 mortals.push_back (this); 191 mortals.push_back (this);
158} 192}
159 193
160void 194void
161attachable::destroy () 195attachable::destroy ()
163 if (destroyed ()) 197 if (destroyed ())
164 return; 198 return;
165 199
166 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
167 do_destroy (); 201 do_destroy ();
202 sever_self ();
168} 203}
169 204
170void 205void
171attachable::check_mortals () 206attachable::check_mortals ()
172{ 207{
176 { 211 {
177 if (i >= mortals.size ()) 212 if (i >= mortals.size ())
178 { 213 {
179 i = 0; 214 i = 0;
180 215
181 if (mortals.size () > 1000) 216 if (mortals.size () >= 512)
182 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
183 232
184 break; 233 break;
185 } 234 }
186 235
187 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
188 237
189 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
190 239 if (obj->self)//D make this an assert later
191 //if (obj->refcnt > 0 || obj->self)
192 if (obj->refcnt || obj->self)
193 { 240 {
194//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
242 obj->sever_self ();
243 }
244#endif
245
246 if (obj->refcnt)
247 {
195 ++i; // further delay freeing 248 ++i; // further delay freeing
196 249
197 if (!(i & 0x3ff)) 250 if (!(i & 0x3ff))
198 break; 251 break;
199 } 252 }
200 else 253 else
201 { 254 {
202 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
203 delete obj; 257 delete obj;
204 } 258 }
205 } 259 }
206} 260}
207 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
208attachable & 274attachable &
209attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
210{ 276{
211 //if (self || cb) 277 //if (self || cb)
212 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
213 279
214 attach = src.attach; 280 attach = src.attach;
215 return *this; 281 return *this;
216} 282}
217 283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
218////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
219 319
220static SV * 320static SV *
221newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
222{ 322{
223 SV *sv; 323 SV *sv;
224 324
225 if (!ptr) 325 if (!ptr)
226 return &PL_sv_undef; 326 return newSV (0);
227 327
228 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
229 return sv_bless (newRV_noinc ((SV *)hv), stash); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
230} 330}
231 331
250 350
251static SV * 351static SV *
252newSVattachable (attachable *obj, HV *stash) 352newSVattachable (attachable *obj, HV *stash)
253{ 353{
254 if (!obj) 354 if (!obj)
255 return &PL_sv_undef; 355 return newSV (0);
256 356
257 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
258 { 361 {
259 obj->self = newHV ();
260 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
261 363
262 // now bless the object _once_ 364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
263 return sv_bless (newRV_inc ((SV *)obj->self), stash); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
264 } 367 }
265 else 368 else
266 { 369 {
267 SV *sv = newRV_inc ((SV *)obj->self); 370 SV *sv = newRV_inc ((SV *)obj->self);
304 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
305 else 408 else
306 return 0; 409 return 0;
307} 410}
308 411
309inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
310inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
311inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
312inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
313inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
314inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
315inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
324inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
325inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
326inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
327inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
328inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
329inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
330inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
331inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
332 436
333inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
334inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
335 439
336inline SV *to_sv (facetile * v) { return to_sv (v->name); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
337inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
338 442
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
339inline SV *to_sv (UUID v) 445inline SV *to_sv (dynbuf * v)
340{ 446{
341 char buf[128]; 447 SV *sv = newSV (0);
342 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
343 return newSVpv (buf, 0);
344}
345 448
449 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1);
451 SvPOK_only (sv);
452 v->linearise (SvPVX (sv));
453 SvCUR_set (sv, v->size ());
454 *SvEND (sv) = 0;
455
456 return sv;
457}
458
459inline SV *to_sv (dynbuf_text * v)
460{
461 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv);
463 return sv;
464}
465
346inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 466inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
347inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 467inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
348inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 468inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
349inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 469inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
350inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 470inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
351inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 471inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
352inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 472inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
353inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 473inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
354inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 474inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
355inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
356inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 476inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
357inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 477inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
358inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 478inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
359inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 479inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
360inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 480inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
361inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 481inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
362inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 482inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
363inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 483inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
364inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 484inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
365inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 485inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
486inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
366inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 487inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
367inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 488inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
368inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
369inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 489inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
490inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
491inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
492inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
370 493
371inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 494//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
372inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 495inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
373 496
374template<class T> 497template<class T>
375inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 498inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
376 499
377template<int N> 500template<int N>
378inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 501inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
379 502
380inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
381inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 503inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
382inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 504inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
383inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 505inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
384inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 506inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
385 507
508inline void sv_to (SV *sv, std::string &v)
509{
510 STRLEN len;
511 char *data = SvPVbyte (sv, len);
512 v.assign (data, len);
513}
514
386inline void sv_to (SV *sv, UUID &v) 515inline void sv_to (SV *sv, UUID &v)
387{ 516{
388 unsigned int version; 517 if (!v.parse (SvPV_nolen (sv)))
389
390 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
391 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 518 croak ("unparsable uuid: %s", SvPV_nolen (sv));
392} 519}
393 520
394inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 521inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
395 522
413 break; 540 break;
414 541
415 case DT_STRING: 542 case DT_STRING:
416 { 543 {
417 char *str = (char *)va_arg (ap, const char *); 544 char *str = (char *)va_arg (ap, const char *);
418 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 545 sv = str ? newSVpv (str, 0) : newSV (0);
419 } 546 }
420 break; 547 break;
421 548
422 case DT_DATA: 549 case DT_DATA:
423 { 550 {
424 char *str = (char *)va_arg (ap, const void *); 551 char *str = (char *)va_arg (ap, const void *);
425 int len = va_arg (ap, int); 552 int len = va_arg (ap, int);
426 sv = str ? newSVpv (str, len) : &PL_sv_undef; 553 sv = str ? newSVpv (str, len) : newSV (0);
427 } 554 }
428 break; 555 break;
429 556
430 case DT_OBJECT: 557 case DT_OBJECT:
431 sv = to_sv (va_arg (ap, object *)); 558 sv = to_sv (va_arg (ap, object *));
473 va_end (ap); 600 va_end (ap);
474 601
475 return sv; 602 return sv;
476} 603}
477 604
478static SV *
479newSVcfapi (int type, ...)
480{
481 SV *sv;
482
483 va_list ap;
484 va_start (ap, type);
485
486 switch (type)
487 {
488 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
489 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
490 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
491 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
492 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
493 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
494 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
495 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
496 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
497 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
498
499 default:
500 assert (("unhandled type in newSVcfapi", 0));
501 }
502
503 va_end (ap);
504
505 return sv;
506}
507
508////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 605//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
509 606
510SV * 607SV *
511registry (attachable *ext) 608registry (attachable *ext)
512{ 609{
516 return newRV_inc ((SV *)ext->cb); 613 return newRV_inc ((SV *)ext->cb);
517} 614}
518 615
519///////////////////////////////////////////////////////////////////////////// 616/////////////////////////////////////////////////////////////////////////////
520 617
521extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
522{
523 return 0;
524}
525
526static CommArray_s rtn_cmd;
527
528static int
529runPluginCommand (object *obj, char *params)
530{
531 return -1;
532}
533
534extern "C" void *cfperl_getPluginProperty (int *type, ...)
535{
536 va_list args;
537 char *propname;
538 int i;
539 va_start (args, type);
540 propname = va_arg (args, char *);
541 //printf ("Property name: %s\n", propname);
542
543 if (!strcmp (propname, "command?"))
544 return NULL;
545 else if (!strcmp (propname, "Identification"))
546 {
547 va_end (args);
548 return (void *)PLUGIN_NAME;
549 }
550 else if (!strcmp (propname, "FullName"))
551 {
552 va_end (args);
553 return (void *)PLUGIN_VERSION;
554 }
555 else
556 va_end (args);
557
558 return NULL;
559}
560
561extern "C" int cfperl_postInitPlugin ()
562{
563 int hooktype = 1;
564 int rtype = 0;
565
566 cf_init_plugin (gethook);
567
568 return 0;
569}
570
571extern "C" int cfperl_closePlugin ()
572{
573 return 0;
574}
575
576void 618void
577cfperl_init () 619cfperl_init ()
578{ 620{
621 extern char **environ;
622
579 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 623 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
580 perl = perl_alloc (); 624 perl = perl_alloc ();
581 perl_construct (perl); 625 perl_construct (perl);
582 626
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584 628
585 char *argv[] = { 629 const char *argv[] = {
586 "", 630 settings.argv [0],
587 "-e" 631 "-e"
588 "use Event; use Coro;" // required for bootstrap 632 "use EV; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*> 633 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();" 634 "unshift @INC, cf::datadir ();"
591 "require cf;" 635 "require cf;"
592 }; 636 };
593 637
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 638 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
639 || perl_run (perl))
595 { 640 {
596 printf ("unable to initialize perl-interpreter, aborting.\n"); 641 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE); 642 exit (EXIT_FAILURE);
598 } 643 }
644
645 {
646 dSP;
647
648 PUSHMARK (SP);
649 PUTBACK;
650 call_pv ("cf::init", G_DISCARD | G_VOID);
651 }
599} 652}
600 653
601void cfperl_main () 654void cfperl_main ()
602{ 655{
603 dSP; 656 dSP;
610void 663void
611attachable::instantiate () 664attachable::instantiate ()
612{ 665{
613 if (attach) 666 if (attach)
614 { 667 {
615 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 668 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
616 attach = 0; 669 attach = 0;
617 } 670 }
618} 671}
619 672
620void 673void
621attachable::reattach () 674attachable::reattach ()
622{ 675{
623 optimise (); 676 optimise ();
624 //TODO: check for _attachment's, very important for restarts 677 //TODO: check for _attachment's, very important for restarts
625 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 678 INVOKE_ATTACHABLE (REATTACH, this);
626} 679}
627 680
628static event_klass klass_of[NUM_EVENT_TYPES] = { 681static event_klass klass_of[NUM_EVENT_TYPES] = {
629# define def(type,name) KLASS_ ## type, 682# define def(type,name) KLASS_ ## type,
630# include "eventinc.h" 683# include "eventinc.h"
673} 726}
674 727
675void 728void
676global::gather_callbacks (AV *&callbacks, event_type event) const 729global::gather_callbacks (AV *&callbacks, event_type event) const
677{ 730{
678 ::gather_callbacks (callbacks, cb_object, event); 731 ::gather_callbacks (callbacks, cb_global, event);
679} 732}
680 733
681void 734void
682object::gather_callbacks (AV *&callbacks, event_type event) const 735object::gather_callbacks (AV *&callbacks, event_type event) const
683{ 736{
684 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 737 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
685 { 738 {
686 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 739 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
687 740
688 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 741 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
689 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 742 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
690 } 743 }
691 744
727{ 780{
728 attachable::gather_callbacks (callbacks, event); 781 attachable::gather_callbacks (callbacks, event);
729 ::gather_callbacks (callbacks, cb_map, event); 782 ::gather_callbacks (callbacks, cb_map, event);
730} 783}
731 784
785void
786_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
787{
788 for (int event = 0; event <= AvFILLp (registry); ++event)
789 {
790 SV *cbs_ = AvARRAY (registry)[event];
791
792 // element must be list of callback entries
793 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
794 {
795 AV *cbs = (AV *)SvRV (cbs_);
796
797 // no callback entries, no callbacks to call
798 if (AvFILLp (cbs) >= 0)
799 set.set (event);
800 }
801 }
802}
803
804// very slow and inefficient way to recalculate the global want bitsets
805void
806_recalc_want ()
807{
808 ev_want_event.reset ();
809
810 _recalc_want (ev_want_event, cb_global);
811 _recalc_want (ev_want_event, cb_attachable);
812 _recalc_want (ev_want_event, cb_object);
813 _recalc_want (ev_want_event, cb_client);
814 _recalc_want (ev_want_event, cb_player);
815 _recalc_want (ev_want_event, cb_map);
816
817 ev_want_type.reset ();
818
819 for (int type = 0; type <= AvFILLp (cb_type); ++type)
820 {
821 SV *cbs_ = AvARRAY (cb_type)[type];
822
823 // element must be list of callback entries
824 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
825 {
826 AV *cbs = (AV *)SvRV (cbs_);
827
828 // no callback entries, no callbacks to call
829 if (AvFILLp (cbs) >= 0)
830 ev_want_type.set (type % NUM_TYPES);
831 }
832 }
833}
834
732bool 835bool
733attachable::invoke (event_type event, ...) 836attachable::invoke (event_type event, ...)
734{ 837{
735 data_type dt; 838 data_type dt;
736 va_list ap;
737
738 va_start (ap, event);
739 839
740 // callback call ordering should be: 840 // callback call ordering should be:
741 // 1. per-object callback 841 // 1. per-object callback
742 // 2. per-class object 842 // 2. per-class object
743 // 3. per-type callback 843 // 3. per-type callback
747 gather_callbacks (callbacks, event); 847 gather_callbacks (callbacks, event);
748 848
749 // short-circuit processing if no callbacks found/defined 849 // short-circuit processing if no callbacks found/defined
750 if (!callbacks) 850 if (!callbacks)
751 return 0; 851 return 0;
852
853 va_list ap;
854 va_start (ap, event);
752 855
753 CALL_BEGIN (3); 856 CALL_BEGIN (3);
754 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 857 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
755 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 858 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
756 859
791} 894}
792 895
793SV * 896SV *
794cfperl_result (int idx) 897cfperl_result (int idx)
795{ 898{
796 AV *av = get_av ("cfperl::invoke_results", 0); 899 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
797 if (!av) 900 if (!av)
798 return &PL_sv_undef; 901 return &PL_sv_undef;
799 902
800 SV **sv = av_fetch (av, idx, 0); 903 SV **sv = av_fetch (av, idx, 0);
801 if (!sv) 904 if (!sv)
815{ 918{
816 return SvNV (cfperl_result (idx)); 919 return SvNV (cfperl_result (idx));
817} 920}
818 921
819///////////////////////////////////////////////////////////////////////////// 922/////////////////////////////////////////////////////////////////////////////
923// various c++ => perl glue functions
924
925void cfperl_tick ()
926{
927 tick_pending = 1;
928
929 if (tick_inhibit)
930 return;
931
932 tick_pending = 0;
933
934 dSP;
935
936 PUSHMARK (SP);
937 PUTBACK;
938 call_pv ("cf::tick", G_DISCARD | G_VOID);
939
940 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
941}
820 942
821void 943void
822cfperl_emergency_save () 944cfperl_emergency_save ()
823{ 945{
824 CALL_BEGIN (0); 946 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID); 947 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END; 948 CALL_END;
949}
950
951void
952cfperl_cleanup (int make_core)
953{
954 CALL_BEGIN (1);
955 CALL_ARG (make_core);
956 CALL_CALL ("cf::post_cleanup", G_VOID);
957 CALL_END;
958}
959
960void
961cfperl_make_book (object *book, int level)
962{
963 CALL_BEGIN (2);
964 CALL_ARG (book);
965 CALL_ARG (level);
966 CALL_CALL ("ext::books::make_book", G_VOID);
967 CALL_END;
968}
969
970void
971cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
972{
973 CALL_BEGIN (4);
974 CALL_ARG (ns);
975 CALL_ARG (type);
976 CALL_ARG_SV (newSVpv_utf8 (msg));
977 CALL_ARG (color);
978 CALL_CALL ("cf::client::send_msg", G_VOID);
979 CALL_END;
980}
981
982int
983cfperl_can_merge (object *ob1, object *ob2)
984{
985 int can;
986
987 CALL_BEGIN (2);
988 CALL_ARG (ob1);
989 CALL_ARG (ob2);
990 CALL_CALL ("cf::_can_merge", G_SCALAR);
991 can = count && SvTRUE (TOPs);
992 CALL_END;
993
994 return can;
995}
996
997player *
998player::find (const char *name)
999{
1000 CALL_BEGIN (1);
1001 CALL_ARG (name);
1002 CALL_CALL ("cf::player::find", G_SCALAR);
1003
1004 player *retval = 0;
1005 if (count) sv_to (POPs, retval);
1006
1007 CALL_END;
1008
1009 return retval;
1010}
1011
1012maptile *
1013find_style (const char *dirname, const char *stylename, int difficulty)
1014{
1015 CALL_BEGIN (3);
1016 CALL_ARG (dirname);
1017 CALL_ARG (stylename);
1018 CALL_ARG (difficulty);
1019 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1020
1021 maptile *retval = 0;
1022 if (count) sv_to (POPs, retval);
1023
1024 CALL_END;
1025
1026 return retval;
827} 1027}
828 1028
829maptile * 1029maptile *
830maptile::find_sync (const char *path, maptile *origin) 1030maptile::find_sync (const char *path, maptile *origin)
831{ 1031{
832 CALL_BEGIN (2); 1032 CALL_BEGIN (2);
833 CALL_ARG (path); 1033 CALL_ARG (path);
834 CALL_ARG (origin); 1034 CALL_ARG (origin);
835 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1035 CALL_CALL ("cf::map::find_sync", G_SCALAR);
836 1036
837 maptile *retval; 1037 maptile *retval = 0;
838
839 if (count)
840 sv_to (POPs, retval); 1038 if (count) sv_to (POPs, retval);
841 else
842 retval = 0;
843 1039
844 CALL_END; 1040 CALL_END;
845 1041
846 return retval; 1042 return retval;
847} 1043}
848 1044
849maptile * 1045maptile *
850maptile::find_async (const char *path, maptile *origin) 1046maptile::find_async (const char *path, maptile *origin, bool load)
851{ 1047{
852 CALL_BEGIN (2); 1048 CALL_BEGIN (3);
853 CALL_ARG (path); 1049 CALL_ARG (path);
854 CALL_ARG (origin); 1050 CALL_ARG (origin);
1051 CALL_ARG (load);
855 CALL_CALL ("cf::map::find_async", G_SCALAR); 1052 CALL_CALL ("cf::map::find_async", G_SCALAR);
856 1053
857 maptile *retval; 1054 maptile *retval = 0;
858
859 if (count)
860 sv_to (POPs, retval); 1055 if (count) sv_to (POPs, retval);
861 else
862 retval = 0;
863 1056
864 CALL_END; 1057 CALL_END;
865 1058
866 return retval; 1059 return retval;
867} 1060}
895 CALL_ARG (exit); 1088 CALL_ARG (exit);
896 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1089 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
897 CALL_END; 1090 CALL_END;
898} 1091}
899 1092
1093void
1094object::player_goto (const char *path, int x, int y)
1095{
1096 if (type != PLAYER)
1097 return;
1098
1099 CALL_BEGIN (4);
1100 CALL_ARG (this);
1101 CALL_ARG (path);
1102 CALL_ARG (x);
1103 CALL_ARG (y);
1104 CALL_CALL ("cf::object::player::goto", G_VOID);
1105 CALL_END;
1106}
1107
1108const char *
1109object::ref () const
1110{
1111 if (type == PLAYER)
1112 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1113 else
1114 return 0;
1115}
1116
1117object *
1118object::deref (const char *ref)
1119{
1120 object *retval = 0;
1121
1122 if (ref)
1123 {
1124 CALL_BEGIN (1);
1125 CALL_ARG (ref);
1126 CALL_CALL ("cf::object::deref", G_SCALAR);
1127
1128 if (count)
1129 sv_to (POPs, retval);
1130
1131 CALL_END;
1132 }
1133
1134 return retval;
1135}
1136
1137void
1138log_backtrace (const char *msg)
1139{
1140#if HAVE_BACKTRACE
1141 void *addr [20];
1142 int size = backtrace (addr, 20);
1143
1144 CALL_BEGIN (size);
1145 CALL_ARG (msg);
1146 for (int i = 0; i < size; ++i)
1147 CALL_ARG ((IV)addr [i]);
1148 CALL_CALL ("cf::_log_backtrace", G_VOID);
1149 CALL_END;
1150#endif
1151}
1152
900///////////////////////////////////////////////////////////////////////////// 1153/////////////////////////////////////////////////////////////////////////////
901 1154
902struct EventAPI *watcher_base::GEventAPI; 1155struct EVAPI *evapi::GEVAPI;
903struct CoroAPI *coroapi::GCoroAPI; 1156struct CoroAPI *coroapi::GCoroAPI;
904 1157
905int coroapi::cede_counter; 1158void coroapi::do_cede_to_tick ()
906
907static void iw_dispatch (pe_event *ev)
908{ 1159{
909 iw *w = (iw *)ev->ext_data; 1160 cede_pending = 0;
910 w->call (*w); 1161 cede ();
911} 1162}
912 1163
913void 1164void
914iw::alloc () 1165coroapi::wait_for_tick ()
915{ 1166{
916 pe = GEventAPI->new_idle (0, 0); 1167 CALL_BEGIN (0);
917 1168 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
918 WaREENTRANT_off (pe); 1169 CALL_END;
919 pe->base.callback = (void *)iw_dispatch;
920 pe->base.ext_data = (void *)this;
921} 1170}
922 1171
923static void iow_dispatch (pe_event *ev)
924{
925 iow *w = (iow *)ev->ext_data;
926 w->call (*w, ((pe_ioevent *)ev)->got);
927}
928
929void 1172void
930iow::alloc () 1173coroapi::wait_for_tick_begin ()
931{ 1174{
932 pe = GEventAPI->new_io (0, 0); 1175 CALL_BEGIN (0);
933 1176 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
934 WaREENTRANT_off (pe); 1177 CALL_END;
935 pe->base.callback = (void *)iow_dispatch;
936 pe->base.ext_data = (void *)this;
937
938 pe->fd = -1;
939 pe->poll = 0;
940}
941
942void
943iow::fd (int fd)
944{
945 pe->fd = fd;
946}
947
948int
949iow::poll ()
950{
951 return pe->poll;
952} 1178}
953 1179
954void 1180void
955iow::poll (int events) 1181iow::poll (int events)
956{ 1182{
957 if (pe->poll != events) 1183 if (events != this->events)
958 { 1184 {
1185 int active = ev_is_active ((ev_io *)this);
959 if (pe->poll) stop (); 1186 if (active) stop ();
960 pe->poll = events; 1187 ev_io_set ((ev_io *)this, fd, events);
961 if (pe->poll) start (); 1188 if (active) start ();
962 } 1189 }
963} 1190}
964 1191
965void 1192void
966_connect_to_perl () 1193_connect_to_perl ()
967{ 1194{
968 stash_cf = gv_stashpv ("cf" , 1); 1195 stash_cf = gv_stashpv ("cf", 1);
969 1196
970 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1197 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
971 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1198 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
972 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1199 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
973 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1200 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1201 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
974 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1202 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
975 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1203 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
976 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1204 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
977 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1205 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
978 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1206 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
979 1207
980 sv_runtime = get_sv ("cf::RUNTIME", 1); 1208 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
981 sv_upgrade (sv_runtime, SVt_NV); 1209 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1210 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1211 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
982 1212
983 cb_global = get_av ("cf::CB_GLOBAL", 1); 1213 cb_global = get_av ("cf::CB_GLOBAL", 1);
984 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1214 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
985 cb_object = get_av ("cf::CB_OBJECT", 1); 1215 cb_object = get_av ("cf::CB_OBJECT", 1);
986 cb_player = get_av ("cf::CB_PLAYER", 1); 1216 cb_player = get_av ("cf::CB_PLAYER", 1);
991 1221
992MODULE = cf PACKAGE = cf PREFIX = cf_ 1222MODULE = cf PACKAGE = cf PREFIX = cf_
993 1223
994BOOT: 1224BOOT:
995{ 1225{
1226 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1227 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1228
996 _connect_to_perl (); 1229 _connect_to_perl ();
997 1230
998 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
999 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1000
1001 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1231 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1232
1233 //{
1234 // require_pv ("Time::HiRes");
1235 //
1236 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1237 // if (!svp) croak ("Time::HiRes is required");
1238 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1239 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1240 //}
1002 1241
1003 static const struct { 1242 static const struct {
1004 const char *name; 1243 const char *name;
1005 IV iv; 1244 IV iv;
1006 } *civ, const_iv[] = { 1245 } *civ, const_iv[] = {
1007# define const_iv(name) { # name, (IV)name }, 1246# define const_iv(name) { # name, (IV)name },
1008 const_iv (llevError) 1247 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1009 const_iv (llevInfo) 1248 const_iv (logBacktrace)
1010 const_iv (llevDebug) 1249
1011 const_iv (llevMonster) 1250 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1251
1252 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1012 1253
1013 const_iv (MAX_TIME) 1254 const_iv (MAX_TIME)
1014 const_iv (PLAYER)
1015 const_iv (TRANSPORT)
1016 const_iv (ROD)
1017 const_iv (TREASURE)
1018 const_iv (POTION)
1019 const_iv (FOOD)
1020 const_iv (POISON)
1021 const_iv (BOOK)
1022 const_iv (CLOCK) 1255 const_iv (MAXSOCKBUF)
1023 const_iv (ARROW) 1256
1024 const_iv (BOW)
1025 const_iv (WEAPON)
1026 const_iv (ARMOUR)
1027 const_iv (PEDESTAL)
1028 const_iv (ALTAR)
1029 const_iv (LOCKED_DOOR)
1030 const_iv (SPECIAL_KEY)
1031 const_iv (MAP)
1032 const_iv (DOOR)
1033 const_iv (KEY)
1034 const_iv (TIMED_GATE)
1035 const_iv (TRIGGER)
1036 const_iv (GRIMREAPER)
1037 const_iv (MAGIC_EAR)
1038 const_iv (TRIGGER_BUTTON)
1039 const_iv (TRIGGER_ALTAR)
1040 const_iv (TRIGGER_PEDESTAL)
1041 const_iv (SHIELD)
1042 const_iv (HELMET)
1043 const_iv (HORN)
1044 const_iv (MONEY)
1045 const_iv (CLASS)
1046 const_iv (GRAVESTONE)
1047 const_iv (AMULET)
1048 const_iv (PLAYERMOVER)
1049 const_iv (TELEPORTER)
1050 const_iv (CREATOR)
1051 const_iv (SKILL)
1052 const_iv (EARTHWALL)
1053 const_iv (GOLEM)
1054 const_iv (THROWN_OBJ)
1055 const_iv (BLINDNESS)
1056 const_iv (GOD)
1057 const_iv (DETECTOR)
1058 const_iv (TRIGGER_MARKER)
1059 const_iv (DEAD_OBJECT)
1060 const_iv (DRINK)
1061 const_iv (MARKER)
1062 const_iv (HOLY_ALTAR)
1063 const_iv (PLAYER_CHANGER)
1064 const_iv (BATTLEGROUND)
1065 const_iv (PEACEMAKER)
1066 const_iv (GEM)
1067 const_iv (FIREWALL)
1068 const_iv (ANVIL)
1069 const_iv (CHECK_INV)
1070 const_iv (MOOD_FLOOR) 1257 const_iv (NUM_BODY_LOCATIONS)
1071 const_iv (EXIT) 1258 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1072 const_iv (ENCOUNTER) 1259 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1073 const_iv (SHOP_FLOOR) 1260 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1074 const_iv (SHOP_MAT) 1261 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1075 const_iv (RING) 1262 const_iv (body_wrist) const_iv (body_waist)
1076 const_iv (FLOOR)
1077 const_iv (FLESH)
1078 const_iv (INORGANIC)
1079 const_iv (SKILL_TOOL)
1080 const_iv (LIGHTER)
1081 const_iv (BUILDABLE_WALL)
1082 const_iv (MISC_OBJECT)
1083 const_iv (LAMP)
1084 const_iv (DUPLICATOR)
1085 const_iv (SPELLBOOK)
1086 const_iv (CLOAK)
1087 const_iv (SPINNER)
1088 const_iv (GATE)
1089 const_iv (BUTTON)
1090 const_iv (CF_HANDLE)
1091 const_iv (HOLE)
1092 const_iv (TRAPDOOR)
1093 const_iv (SIGN)
1094 const_iv (BOOTS)
1095 const_iv (GLOVES)
1096 const_iv (SPELL)
1097 const_iv (SPELL_EFFECT)
1098 const_iv (CONVERTER)
1099 const_iv (BRACERS)
1100 const_iv (POISONING)
1101 const_iv (SAVEBED)
1102 const_iv (WAND)
1103 const_iv (SCROLL)
1104 const_iv (DIRECTOR)
1105 const_iv (GIRDLE)
1106 const_iv (FORCE)
1107 const_iv (POTION_EFFECT)
1108 const_iv (EVENT_CONNECTOR)
1109 const_iv (CLOSE_CON)
1110 const_iv (CONTAINER)
1111 const_iv (ARMOUR_IMPROVER)
1112 const_iv (WEAPON_IMPROVER)
1113 const_iv (SKILLSCROLL)
1114 const_iv (DEEP_SWAMP)
1115 const_iv (IDENTIFY_ALTAR)
1116 const_iv (MENU)
1117 const_iv (RUNE)
1118 const_iv (TRAP)
1119 const_iv (POWER_CRYSTAL)
1120 const_iv (CORPSE)
1121 const_iv (DISEASE)
1122 const_iv (SYMPTOM)
1123 const_iv (BUILDER)
1124 const_iv (MATERIAL)
1125 const_iv (ITEM_TRANSFORMER)
1126 1263
1127 const_iv (NUM_SUBTYPES) 1264 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1265 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1266 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1267 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1268 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1269 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1270 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1271 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1272 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1273 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1274 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1275 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1276 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1277 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1278 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1279 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1280 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1281 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1282 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1283 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1284 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1285 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1286 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1287 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1288 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1289 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1290 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1291 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1128 1292
1129 const_iv (ST_BD_BUILD) 1293 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1130 const_iv (ST_BD_REMOVE)
1131 1294
1132 const_iv (ST_MAT_FLOOR) 1295 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1133 const_iv (ST_MAT_WALL) 1296 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1134 const_iv (ST_MAT_ITEM)
1135 1297
1136 const_iv (AT_PHYSICAL) 1298 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1137 const_iv (AT_MAGIC) 1299 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1138 const_iv (AT_FIRE) 1300 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1139 const_iv (AT_ELECTRICITY) 1301 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1140 const_iv (AT_COLD) 1302 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1141 const_iv (AT_CONFUSION) 1303 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1142 const_iv (AT_ACID) 1304 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1143 const_iv (AT_DRAIN)
1144 const_iv (AT_WEAPONMAGIC)
1145 const_iv (AT_GHOSTHIT)
1146 const_iv (AT_POISON)
1147 const_iv (AT_SLOW)
1148 const_iv (AT_PARALYZE)
1149 const_iv (AT_TURN_UNDEAD)
1150 const_iv (AT_FEAR)
1151 const_iv (AT_CANCELLATION)
1152 const_iv (AT_DEPLETE)
1153 const_iv (AT_DEATH)
1154 const_iv (AT_CHAOS)
1155 const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER)
1157 const_iv (AT_HOLYWORD)
1158 const_iv (AT_BLIND)
1159 const_iv (AT_INTERNAL)
1160 const_iv (AT_LIFE_STEALING)
1161 const_iv (AT_DISEASE)
1162 1305
1163 const_iv (WEAP_HIT) 1306 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1164 const_iv (WEAP_SLASH) 1307 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1165 const_iv (WEAP_PIERCE)
1166 const_iv (WEAP_CLEAVE)
1167 const_iv (WEAP_SLICE)
1168 const_iv (WEAP_STAB)
1169 const_iv (WEAP_WHIP)
1170 const_iv (WEAP_CRUSH)
1171 const_iv (WEAP_BLUD) 1308 const_iv (WEAP_BLUD)
1172 1309
1173 const_iv (FLAG_ALIVE) 1310 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1174 const_iv (FLAG_WIZ) 1311 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1175 const_iv (FLAG_REMOVED) 1312 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1313 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1314 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1315 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1316 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1317 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1318 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1319 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1320 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1321 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1322 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1323 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1324 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1325 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1326 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1327 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1328 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1329 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1330 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1331 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1332 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1333 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1334 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1335 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1336
1337 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1338 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1339 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1340 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1341 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1342 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1343
1344 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1345 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1346
1347 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1348
1349 const_iv (SP_RAISE_DEAD)
1176 const_iv (FLAG_FREED) 1350 const_iv (SP_RUNE)
1177 const_iv (FLAG_WAS_WIZ) 1351 const_iv (SP_MAKE_MARK)
1178 const_iv (FLAG_APPLIED) 1352 const_iv (SP_BOLT)
1179 const_iv (FLAG_UNPAID) 1353 const_iv (SP_BULLET)
1180 const_iv (FLAG_USE_SHIELD) 1354 const_iv (SP_EXPLOSION)
1181 const_iv (FLAG_NO_PICK) 1355 const_iv (SP_CONE)
1182 const_iv (FLAG_ANIMATE) 1356 const_iv (SP_BOMB)
1183 const_iv (FLAG_MONSTER) 1357 const_iv (SP_WONDER)
1184 const_iv (FLAG_FRIENDLY) 1358 const_iv (SP_SMITE)
1185 const_iv (FLAG_GENERATOR) 1359 const_iv (SP_MAGIC_MISSILE)
1186 const_iv (FLAG_IS_THROWN) 1360 const_iv (SP_SUMMON_GOLEM)
1187 const_iv (FLAG_AUTO_APPLY) 1361 const_iv (SP_DIMENSION_DOOR)
1188 const_iv (FLAG_PLAYER_SOLD) 1362 const_iv (SP_MAGIC_MAPPING)
1363 const_iv (SP_MAGIC_WALL)
1364 const_iv (SP_DESTRUCTION)
1365 const_iv (SP_PERCEIVE_SELF)
1366 const_iv (SP_WORD_OF_RECALL)
1189 const_iv (FLAG_SEE_INVISIBLE) 1367 const_iv (SP_INVISIBLE)
1190 const_iv (FLAG_CAN_ROLL)
1191 const_iv (FLAG_OVERLAY_FLOOR)
1192 const_iv (FLAG_IS_TURNABLE)
1193 const_iv (FLAG_IS_USED_UP)
1194 const_iv (FLAG_IDENTIFIED)
1195 const_iv (FLAG_REFLECTING)
1196 const_iv (FLAG_CHANGING)
1197 const_iv (FLAG_SPLITTING)
1198 const_iv (FLAG_HITBACK)
1199 const_iv (FLAG_STARTEQUIP)
1200 const_iv (FLAG_BLOCKSVIEW)
1201 const_iv (FLAG_UNDEAD)
1202 const_iv (FLAG_SCARED)
1203 const_iv (FLAG_UNAGGRESSIVE)
1204 const_iv (FLAG_REFL_MISSILE)
1205 const_iv (FLAG_REFL_SPELL)
1206 const_iv (FLAG_NO_MAGIC)
1207 const_iv (FLAG_NO_FIX_PLAYER)
1208 const_iv (FLAG_IS_LIGHTABLE)
1209 const_iv (FLAG_TEAR_DOWN)
1210 const_iv (FLAG_RUN_AWAY)
1211 const_iv (FLAG_PICK_UP)
1212 const_iv (FLAG_UNIQUE)
1213 const_iv (FLAG_NO_DROP)
1214 const_iv (FLAG_WIZCAST)
1215 const_iv (FLAG_CAST_SPELL)
1216 const_iv (FLAG_USE_SCROLL)
1217 const_iv (FLAG_USE_RANGE)
1218 const_iv (FLAG_USE_BOW)
1219 const_iv (FLAG_USE_ARMOUR)
1220 const_iv (FLAG_USE_WEAPON)
1221 const_iv (FLAG_USE_RING)
1222 const_iv (FLAG_READY_RANGE)
1223 const_iv (FLAG_READY_BOW)
1224 const_iv (FLAG_XRAYS)
1225 const_iv (FLAG_NO_APPLY)
1226 const_iv (FLAG_IS_FLOOR)
1227 const_iv (FLAG_LIFESAVE)
1228 const_iv (FLAG_NO_STRENGTH)
1229 const_iv (FLAG_SLEEP)
1230 const_iv (FLAG_STAND_STILL)
1231 const_iv (FLAG_RANDOM_MOVE)
1232 const_iv (FLAG_ONLY_ATTACK)
1233 const_iv (FLAG_CONFUSED)
1234 const_iv (FLAG_STEALTH)
1235 const_iv (FLAG_WIZPASS)
1236 const_iv (FLAG_IS_LINKED)
1237 const_iv (FLAG_CURSED)
1238 const_iv (FLAG_DAMNED)
1239 const_iv (FLAG_SEE_ANYWHERE)
1240 const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_KNOWN_CURSED)
1242 const_iv (FLAG_CAN_USE_SKILL)
1243 const_iv (FLAG_BEEN_APPLIED)
1244 const_iv (FLAG_READY_SCROLL)
1245 const_iv (FLAG_USE_ROD)
1246 const_iv (FLAG_USE_HORN)
1247 const_iv (FLAG_MAKE_INVIS)
1248 const_iv (FLAG_INV_LOCKED)
1249 const_iv (FLAG_IS_WOODED)
1250 const_iv (FLAG_IS_HILLY)
1251 const_iv (FLAG_READY_SKILL)
1252 const_iv (FLAG_READY_WEAPON)
1253 const_iv (FLAG_NO_SKILL_IDENT)
1254 const_iv (FLAG_BLIND)
1255 const_iv (FLAG_SEE_IN_DARK)
1256 const_iv (FLAG_IS_CAULDRON)
1257 const_iv (FLAG_NO_STEAL)
1258 const_iv (FLAG_ONE_HIT)
1259 const_iv (FLAG_CLIENT_SENT)
1260 const_iv (FLAG_BERSERK)
1261 const_iv (FLAG_NEUTRAL)
1262 const_iv (FLAG_NO_ATTACK)
1263 const_iv (FLAG_NO_DAMAGE)
1264 const_iv (FLAG_OBJ_ORIGINAL)
1265 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1266 const_iv (FLAG_ACTIVATE_ON_PUSH)
1267 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1268 const_iv (FLAG_IS_WATER)
1269 const_iv (FLAG_CONTENT_ON_GEN)
1270 const_iv (FLAG_IS_A_TEMPLATE)
1271 const_iv (FLAG_IS_BUILDABLE)
1272 const_iv (FLAG_DESTROY_ON_DEATH)
1273 const_iv (FLAG_NO_MAP_SAVE)
1274
1275 const_iv (NDI_BLACK)
1276 const_iv (NDI_WHITE)
1277 const_iv (NDI_NAVY)
1278 const_iv (NDI_RED)
1279 const_iv (NDI_ORANGE)
1280 const_iv (NDI_BLUE)
1281 const_iv (NDI_DK_ORANGE)
1282 const_iv (NDI_GREEN)
1283 const_iv (NDI_LT_GREEN)
1284 const_iv (NDI_GREY)
1285 const_iv (NDI_BROWN)
1286 const_iv (NDI_GOLD)
1287 const_iv (NDI_TAN)
1288 const_iv (NDI_MAX_COLOR)
1289 const_iv (NDI_COLOR_MASK)
1290 const_iv (NDI_UNIQUE)
1291 const_iv (NDI_ALL)
1292
1293 const_iv (UPD_LOCATION)
1294 const_iv (UPD_FLAGS)
1295 const_iv (UPD_WEIGHT)
1296 const_iv (UPD_FACE)
1297 const_iv (UPD_NAME)
1298 const_iv (UPD_ANIM)
1299 const_iv (UPD_ANIMSPEED)
1300 const_iv (UPD_NROF) 1368 const_iv (SP_PROBE)
1301
1302 const_iv (UPD_SP_MANA) 1369 const_iv (SP_HEALING)
1303 const_iv (UPD_SP_GRACE) 1370 const_iv (SP_CREATE_FOOD)
1304 const_iv (UPD_SP_DAMAGE) 1371 const_iv (SP_EARTH_TO_DUST)
1305 1372 const_iv (SP_CHANGE_ABILITY)
1306 const_iv (F_APPLIED) 1373 const_iv (SP_BLESS)
1307 const_iv (F_LOCATION)
1308 const_iv (F_UNPAID)
1309 const_iv (F_MAGIC)
1310 const_iv (F_CURSED) 1374 const_iv (SP_CURSE)
1375 const_iv (SP_SUMMON_MONSTER)
1376 const_iv (SP_CHARGING)
1377 const_iv (SP_POLYMORPH)
1378 const_iv (SP_ALCHEMY)
1379 const_iv (SP_REMOVE_CURSE)
1380 const_iv (SP_IDENTIFY)
1381 const_iv (SP_DETECTION)
1382 const_iv (SP_MOOD_CHANGE)
1383 const_iv (SP_MOVING_BALL)
1311 const_iv (F_DAMNED) 1384 const_iv (SP_SWARM)
1385 const_iv (SP_CHANGE_MANA)
1312 const_iv (F_OPEN) 1386 const_iv (SP_DISPEL_RUNE)
1313 const_iv (F_NOPICK) 1387 const_iv (SP_CREATE_MISSILE)
1388 const_iv (SP_CONSECRATE)
1389 const_iv (SP_ANIMATE_WEAPON)
1390 const_iv (SP_LIGHT)
1391 const_iv (SP_CHANGE_MAP_LIGHT)
1392 const_iv (SP_FAERY_FIRE)
1393 const_iv (SP_CAUSE_DISEASE)
1394 const_iv (SP_AURA)
1395 const_iv (SP_TOWN_PORTAL)
1396 const_iv (SP_PARTY_SPELL)
1397
1398 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1399 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1314 const_iv (F_LOCKED) 1400 const_iv (F_LOCKED)
1315 1401
1316 const_iv (F_BUY) 1402 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1317 const_iv (F_SHOP)
1318 const_iv (F_SELL)
1319 1403
1320 const_iv (P_BLOCKSVIEW) 1404 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1321 const_iv (P_PLAYER) 1405 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1322 const_iv (P_NO_MAGIC)
1323 const_iv (P_IS_ALIVE)
1324 const_iv (P_NO_CLERIC)
1325 const_iv (P_OUT_OF_MAP)
1326 const_iv (P_NEW_MAP)
1327 const_iv (P_UPTODATE)
1328 1406
1329 const_iv (UP_OBJ_INSERT) 1407 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1330 const_iv (UP_OBJ_REMOVE)
1331 const_iv (UP_OBJ_CHANGE)
1332 const_iv (UP_OBJ_FACE)
1333 1408
1334 const_iv (INS_NO_MERGE) 1409 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1335 const_iv (INS_ABOVE_FLOOR_ONLY)
1336 const_iv (INS_NO_WALK_ON)
1337 const_iv (INS_ON_TOP)
1338 const_iv (INS_BELOW_ORIGINATOR) 1410 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1339 const_iv (INS_MAP_LOAD)
1340 1411
1341 const_iv (WILL_APPLY_HANDLE) 1412 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1342 const_iv (WILL_APPLY_TREASURE) 1413 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1343 const_iv (WILL_APPLY_EARTHWALL)
1344 const_iv (WILL_APPLY_DOOR)
1345 const_iv (WILL_APPLY_FOOD)
1346 1414
1347 const_iv (SAVE_MODE) 1415 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1348 const_iv (SAVE_DIR_MODE)
1349 1416
1350 const_iv (M_PAPER) 1417 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1351 const_iv (M_IRON) 1418 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1352 const_iv (M_GLASS) 1419 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1353 const_iv (M_LEATHER) 1420 const_iv (M_ICE) const_iv (M_SPECIAL)
1354 const_iv (M_WOOD)
1355 const_iv (M_ORGANIC)
1356 const_iv (M_STONE)
1357 const_iv (M_CLOTH)
1358 const_iv (M_ADAMANT)
1359 const_iv (M_LIQUID)
1360 const_iv (M_SOFT_METAL)
1361 const_iv (M_BONE)
1362 const_iv (M_ICE)
1363 const_iv (M_SPECIAL)
1364 1421
1365 const_iv (SK_EXP_ADD_SKILL) 1422 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1366 const_iv (SK_EXP_TOTAL) 1423 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1367 const_iv (SK_EXP_NONE)
1368 const_iv (SK_SUBTRACT_SKILL_EXP)
1369 const_iv (SK_EXP_SKILL_ONLY)
1370 1424
1371 const_iv (SK_LOCKPICKING) 1425 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1372 const_iv (SK_HIDING) 1426 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1373 const_iv (SK_SMITHERY) 1427 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1374 const_iv (SK_BOWYER) 1428 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1375 const_iv (SK_JEWELER) 1429 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1376 const_iv (SK_ALCHEMY) 1430 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1377 const_iv (SK_STEALING) 1431 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1378 const_iv (SK_LITERACY) 1432 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1379 const_iv (SK_BARGAINING) 1433 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1380 const_iv (SK_JUMPING) 1434 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_DET_MAGIC)
1382 const_iv (SK_ORATORY)
1383 const_iv (SK_SINGING)
1384 const_iv (SK_DET_CURSE)
1385 const_iv (SK_FIND_TRAPS)
1386 const_iv (SK_MEDITATION)
1387 const_iv (SK_PUNCHING)
1388 const_iv (SK_FLAME_TOUCH)
1389 const_iv (SK_KARATE)
1390 const_iv (SK_CLIMBING)
1391 const_iv (SK_WOODSMAN)
1392 const_iv (SK_INSCRIPTION)
1393 const_iv (SK_ONE_HANDED_WEAPON)
1394 const_iv (SK_MISSILE_WEAPON)
1395 const_iv (SK_THROWING)
1396 const_iv (SK_USE_MAGIC_ITEM)
1397 const_iv (SK_DISARM_TRAPS)
1398 const_iv (SK_SET_TRAP)
1399 const_iv (SK_THAUMATURGY)
1400 const_iv (SK_PRAYING)
1401 const_iv (SK_CLAWING)
1402 const_iv (SK_LEVITATION)
1403 const_iv (SK_SUMMONING)
1404 const_iv (SK_PYROMANCY)
1405 const_iv (SK_EVOCATION)
1406 const_iv (SK_SORCERY)
1407 const_iv (SK_TWO_HANDED_WEAPON)
1408 const_iv (SK_SPARK_TOUCH)
1409 const_iv (SK_SHIVER)
1410 const_iv (SK_ACID_SPLASH)
1411 const_iv (SK_POISON_NAIL) 1435 const_iv (SK_POISON_NAIL)
1412 1436
1413 const_iv (SOUND_NEW_PLAYER) 1437 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1414 const_iv (SOUND_FIRE_ARROW) 1438 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1415 const_iv (SOUND_LEARN_SPELL) 1439 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1416 const_iv (SOUND_FUMBLE_SPELL) 1440 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1417 const_iv (SOUND_WAND_POOF) 1441 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1418 const_iv (SOUND_OPEN_DOOR) 1442 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1419 const_iv (SOUND_PUSH_PLAYER)
1420 const_iv (SOUND_PLAYER_HITS1)
1421 const_iv (SOUND_PLAYER_HITS2)
1422 const_iv (SOUND_PLAYER_HITS3)
1423 const_iv (SOUND_PLAYER_HITS4)
1424 const_iv (SOUND_PLAYER_IS_HIT1)
1425 const_iv (SOUND_PLAYER_IS_HIT2)
1426 const_iv (SOUND_PLAYER_IS_HIT3)
1427 const_iv (SOUND_PLAYER_KILLS)
1428 const_iv (SOUND_PET_IS_KILLED)
1429 const_iv (SOUND_PLAYER_DIES)
1430 const_iv (SOUND_OB_EVAPORATE)
1431 const_iv (SOUND_OB_EXPLODE)
1432 const_iv (SOUND_CLOCK)
1433 const_iv (SOUND_TURN_HANDLE)
1434 const_iv (SOUND_FALL_HOLE)
1435 const_iv (SOUND_DRINK_POISON)
1436 const_iv (SOUND_CAST_SPELL_0)
1437 1443
1438 const_iv (PREFER_LOW) 1444 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1439 const_iv (PREFER_HIGH)
1440 1445
1441 const_iv (ATNR_PHYSICAL) 1446 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1442 const_iv (ATNR_MAGIC) 1447 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1443 const_iv (ATNR_FIRE) 1448 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1444 const_iv (ATNR_ELECTRICITY) 1449 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1445 const_iv (ATNR_COLD) 1450 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1446 const_iv (ATNR_CONFUSION) 1451 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1447 const_iv (ATNR_ACID) 1452 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1448 const_iv (ATNR_DRAIN)
1449 const_iv (ATNR_WEAPONMAGIC)
1450 const_iv (ATNR_GHOSTHIT)
1451 const_iv (ATNR_POISON)
1452 const_iv (ATNR_SLOW)
1453 const_iv (ATNR_PARALYZE)
1454 const_iv (ATNR_TURN_UNDEAD)
1455 const_iv (ATNR_FEAR)
1456 const_iv (ATNR_CANCELLATION)
1457 const_iv (ATNR_DEPLETE)
1458 const_iv (ATNR_DEATH)
1459 const_iv (ATNR_CHAOS)
1460 const_iv (ATNR_COUNTERSPELL)
1461 const_iv (ATNR_GODPOWER)
1462 const_iv (ATNR_HOLYWORD)
1463 const_iv (ATNR_BLIND)
1464 const_iv (ATNR_INTERNAL)
1465 const_iv (ATNR_LIFE_STEALING)
1466 const_iv (ATNR_DISEASE)
1467 1453
1468 const_iv (MAP_IN_MEMORY) 1454 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1469 const_iv (MAP_SWAPPED)
1470 const_iv (MAP_LOADING)
1471 const_iv (MAP_SAVING) 1455 const_iv (MAP_INACTIVE)
1472 1456
1473 const_iv (KLASS_ATTACHABLE) 1457 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1474 const_iv (KLASS_GLOBAL) 1458 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1475 const_iv (KLASS_OBJECT)
1476 const_iv (KLASS_CLIENT)
1477 const_iv (KLASS_PLAYER)
1478 const_iv (KLASS_MAP)
1479 1459
1480 const_iv (CS_QUERY_YESNO) 1460 const_iv (VERSION_CS) const_iv (VERSION_SC)
1481 const_iv (CS_QUERY_SINGLECHAR)
1482 const_iv (CS_QUERY_HIDEINPUT)
1483 1461
1484 const_iv (ST_DEAD) 1462 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1485 const_iv (ST_SETUP)
1486 const_iv (ST_PLAYING)
1487 const_iv (ST_CUSTOM)
1488 1463
1489 const_iv (ST_CHANGE_CLASS) 1464 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1490 1465
1491 const_iv (IO_HEADER) 1466 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1492 const_iv (IO_OBJECTS)
1493 const_iv (IO_UNIQUES)
1494 1467
1495 // random map generator 1468 // random map generator
1496 const_iv (LAYOUT_NONE) 1469 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1497 const_iv (LAYOUT_ONION) 1470 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1498 const_iv (LAYOUT_MAZE)
1499 const_iv (LAYOUT_SPIRAL)
1500 const_iv (LAYOUT_ROGUELIKE)
1501 const_iv (LAYOUT_SNAKE)
1502 const_iv (LAYOUT_SQUARE_SPIRAL)
1503 1471
1504 const_iv (RMOPT_RANDOM) 1472 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1505 const_iv (RMOPT_CENTERED) 1473 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1506 const_iv (RMOPT_LINEAR) 1474 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1507 const_iv (RMOPT_BOTTOM_C)
1508 const_iv (RMOPT_BOTTOM_R)
1509 const_iv (RMOPT_IRR_SPACE)
1510 const_iv (RMOPT_WALL_OFF)
1511 const_iv (RMOPT_WALLS_ONLY)
1512 const_iv (RMOPT_NO_DOORS)
1513 1475
1514 const_iv (SYMMETRY_RANDOM) 1476 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1515 const_iv (SYMMETRY_NONE) 1477 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1516 const_iv (SYMMETRY_X) 1478
1517 const_iv (SYMMETRY_Y) 1479 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1518 const_iv (SYMMETRY_XY) 1480 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1481
1482 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1483 const_iv (FT_RSRC) const_iv (FT_NUM)
1519 }; 1484 };
1520 1485
1521 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1486 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1522 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1487 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1523 1488
1542 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1507 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1543 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1508 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1544 } 1509 }
1545} 1510}
1546 1511
1512void _gv_clear (SV *gv)
1513 CODE:
1514 assert (SvTYPE (gv) == SVt_PVGV);
1515# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1516 f (GvGP (gv)->gp_form);
1517 f (GvGP (gv)->gp_io);
1518 f (GvGP (gv)->gp_sv);
1519 f (GvGP (gv)->gp_av);
1520 f (GvGP (gv)->gp_hv);
1521 f (GvGP (gv)->gp_cv);
1522 GvCVGEN (gv) = 0;
1523 GvMULTI_off (gv);
1524# undef f
1525
1526
1547void _connect_to_perl () 1527void _connect_to_perl ()
1528
1529void _recalc_want ()
1548 1530
1549void _global_reattach () 1531void _global_reattach ()
1550 CODE: 1532 CODE:
1551{ 1533{
1552 // reattach to all attachable objects in the game. 1534 // reattach to all attachable objects in the game.
1553 for_all_clients (ns) 1535 for_all_clients (ns)
1554 ns->reattach (); 1536 ns->reattach ();
1555 1537
1556 for_all_players (pl)
1557 pl->reattach ();
1558
1559 //TODO
1560 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1561 // i->second->reattach ();
1562
1563 for_all_objects (op) 1538 for_all_objects (op)
1564 op->reattach (); 1539 op->reattach ();
1565} 1540}
1566 1541
1542# support function for map-world.ext
1543void _quantise (SV *data_sv, SV *plt_sv)
1544 CODE:
1545{
1546 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1547 croak ("_quantise called with invalid agruments");
1548
1549 plt_sv = SvRV (plt_sv);
1550 SV **plt = AvARRAY (plt_sv);
1551 int plt_count = AvFILL (plt_sv) + 1;
1552
1553 STRLEN len;
1554 char *data = SvPVbyte (data_sv, len);
1555 char *dst = data;
1556
1557 while (len >= 3)
1558 {
1559 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1560 {
1561 char *val = SvPVX (*val_sv);
1562
1563 if (val [0] == data [0]
1564 && val [1] == data [1]
1565 && val [2] == data [2])
1566 {
1567 *dst++ = val [3];
1568 goto next;
1569 }
1570 }
1571
1572 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1573 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1574 dst - SvPVX (data_sv), len);
1575
1576 next:
1577 data += 3;
1578 len -= 3;
1579 }
1580
1581 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1582}
1583
1584void evthread_start (int aiofd)
1585
1586void cede_to_tick ()
1587 CODE:
1588 coroapi::cede_to_tick ();
1589
1590NV till_tick ()
1591 CODE:
1592 RETVAL = SvNVX (sv_next_tick) - now ();
1593 OUTPUT:
1594 RETVAL
1595
1596int tick_inhibit ()
1597 CODE:
1598 RETVAL = tick_inhibit;
1599 OUTPUT:
1600 RETVAL
1601
1602void tick_inhibit_inc ()
1603 CODE:
1604 ++tick_inhibit;
1605
1606void tick_inhibit_dec ()
1607 CODE:
1608 if (!--tick_inhibit)
1609 if (tick_pending)
1610 {
1611 ev_async_send (EV_DEFAULT, &tick_watcher);
1612 coroapi::cede ();
1613 }
1614
1615void server_tick ()
1616 CODE:
1617{
1618 NOW = ev_now (EV_DEFAULT);
1619 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1620 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1621 runtime = SvNVX (sv_runtime);
1622
1623 server_tick ();
1624
1625 NOW = ev_time ();
1626 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1627 runtime += TICK;
1628 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1629}
1630
1567NV floor (NV x) 1631NV floor (NV x)
1568 1632
1569NV ceil (NV x) 1633NV ceil (NV x)
1570 1634
1571NV rndm (...) 1635NV rndm (...)
1636 ALIAS:
1637 rmg_rndm = 1
1572 CODE: 1638 CODE:
1639{
1640 rand_gen &gen = ix ? rmg_rndm : rndm;
1573 switch (items) 1641 switch (items)
1574 { 1642 {
1575 case 0: RETVAL = rndm (); break; 1643 case 0: RETVAL = gen (); break;
1576 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1644 case 1: RETVAL = gen (SvUV (ST (0))); break;
1577 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1645 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1578 default: croak ("cf::rndm requires none, one or two parameters."); break; 1646 default: croak ("cf::rndm requires none, one or two parameters."); break;
1579 } 1647 }
1648}
1580 OUTPUT: 1649 OUTPUT:
1581 RETVAL 1650 RETVAL
1582 1651
1583void server_tick () 1652NV clamp (NV value, NV min_value, NV max_value)
1584 CODE: 1653 CODE:
1585 runtime = SvNVx (sv_runtime); 1654 RETVAL = clamp (value, min_value, max_value);
1586 server_tick (); 1655 OUTPUT:
1656 RETVAL
1587 1657
1658NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1659 CODE:
1660 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1661 OUTPUT:
1662 RETVAL
1663
1664void weaken (...)
1665 PROTOTYPE: @
1666 CODE:
1667 while (items > 0)
1668 sv_rvweaken (ST (--items));
1669
1588void 1670void
1589LOG (int level, char *msg) 1671log_backtrace (utf8_string msg)
1672
1673void
1674LOG (int flags, utf8_string msg)
1590 PROTOTYPE: $$ 1675 PROTOTYPE: $$
1591 C_ARGS: (LogLevel)level, "%s", msg 1676 C_ARGS: flags, "%s", msg
1592 1677
1593char *path_combine (char *base, char *path) 1678octet_string path_combine (octet_string base, octet_string path)
1594 PROTOTYPE: $$ 1679 PROTOTYPE: $$
1595 1680
1596char *path_combine_and_normalize (char *base, char *path) 1681octet_string path_combine_and_normalize (octet_string base, octet_string path)
1597 PROTOTYPE: $$ 1682 PROTOTYPE: $$
1598 1683
1599const char *
1600get_maps_directory (char *path)
1601 PROTOTYPE: $
1602 ALIAS: maps_directory = 0
1603 CODE:
1604 RETVAL = create_pathname (path);
1605 OUTPUT: RETVAL
1606
1607void 1684void
1608sub_generation_inc () 1685sub_generation_inc ()
1609 CODE: 1686 CODE:
1610 PL_sub_generation++; 1687 PL_sub_generation++;
1611 1688
1612char * 1689const_octet_string
1613mapdir () 1690mapdir ()
1614 PROTOTYPE: 1691 PROTOTYPE:
1615 ALIAS: 1692 ALIAS:
1616 mapdir = 0 1693 mapdir = 0
1617 uniquedir = 1 1694 uniquedir = 1
1633 } 1710 }
1634 OUTPUT: RETVAL 1711 OUTPUT: RETVAL
1635 1712
1636void abort () 1713void abort ()
1637 1714
1715void reset_signals ()
1716
1638void fork_abort (char *cause = "cf::fork_abort") 1717void fork_abort (const_octet_string cause = "cf::fork_abort")
1639 1718
1640void cleanup (const char *cause, bool make_core = false) 1719void cleanup (const_octet_string cause, bool make_core = false)
1641 1720
1642void emergency_save () 1721void emergency_save ()
1643 1722
1644UV sv_2watcher (SV *w)
1645 CODE:
1646 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1647 OUTPUT:
1648 RETVAL
1649
1650void _exit (int status = 0) 1723void _exit (int status = EXIT_SUCCESS)
1651 1724
1652#if _POSIX_MEMLOCK 1725#if _POSIX_MEMLOCK
1653 1726
1654int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1727int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1728 INIT:
1729#if __GLIBC__
1730 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1731#endif
1655 1732
1656int munlockall () 1733int munlockall ()
1657 1734
1658#endif 1735#endif
1659 1736
1737int
1738malloc_trim (IV pad = 0)
1739
1740void
1741mallinfo ()
1742 PPCODE:
1743{
1744#if __GLIBC__
1745 struct mallinfo mai = mallinfo ();
1746 EXTEND (SP, 10*2);
1747 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1748 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1749 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1750 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1751 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1752 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1753 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1754 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1755 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1756 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1757#endif
1758 EXTEND (SP, 2*2);
1759 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1760 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1761 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1762}
1763
1660int find_animation (char *text) 1764int find_animation (utf8_string text)
1661 PROTOTYPE: $ 1765 PROTOTYPE: $
1662 1766
1663int random_roll (int min, int max, object *op, int goodbad); 1767int random_roll (int min, int max, object *op, int goodbad);
1664 1768
1665const char *cost_string_from_value(uint64 cost, int approx = 0) 1769const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1666 1770
1667int 1771int
1668exp_to_level (val64 exp) 1772exp_to_level (val64 exp)
1669 CODE: 1773 CODE:
1670{ 1774{
1701 RETVAL = newSVpv (resist_plus[atnr], 0); 1805 RETVAL = newSVpv (resist_plus[atnr], 0);
1702 else 1806 else
1703 XSRETURN_UNDEF; 1807 XSRETURN_UNDEF;
1704 OUTPUT: RETVAL 1808 OUTPUT: RETVAL
1705 1809
1810UUID
1811uuid_cur ()
1812 CODE:
1813 RETVAL = UUID::cur;
1814 OUTPUT:
1815 RETVAL
1816
1817UUID
1818uuid_gen ()
1819 CODE:
1820 RETVAL = UUID::gen ();
1821 OUTPUT:
1822 RETVAL
1823
1824val64
1825uuid_seq (UUID uuid)
1826 CODE:
1827 RETVAL = uuid.seq;
1828 OUTPUT:
1829 RETVAL
1830
1831UUID
1832uuid_str (val64 seq)
1833 CODE:
1834 RETVAL.seq = seq;
1835 OUTPUT:
1836 RETVAL
1837
1838void
1839coin_names ()
1840 PPCODE:
1841 EXTEND (SP, NUM_COINS);
1842 for (int i = 0; i < NUM_COINS; ++i)
1843 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1844
1845void
1846coin_archetypes ()
1847 PPCODE:
1848 EXTEND (SP, NUM_COINS);
1849 for (int i = 0; i < NUM_COINS; ++i)
1850 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1851
1852bool
1853load_resource_file_ (octet_string filename)
1854
1855void
1856fix_weight ()
1857
1706MODULE = cf PACKAGE = cf::attachable 1858MODULE = cf PACKAGE = cf::attachable
1707 1859
1708int 1860int
1709valid (SV *obj) 1861valid (SV *obj)
1710 CODE: 1862 CODE:
1711 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1863 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1712 OUTPUT: 1864 OUTPUT:
1713 RETVAL 1865 RETVAL
1866
1867void
1868debug_trace (attachable *obj, bool on = true)
1869 CODE:
1870 obj->flags &= ~attachable::F_DEBUG_TRACE;
1871 if (on)
1872 obj->flags |= attachable::F_DEBUG_TRACE;
1714 1873
1715int mortals_size () 1874int mortals_size ()
1716 CODE: 1875 CODE:
1717 RETVAL = attachable::mortals.size (); 1876 RETVAL = attachable::mortals.size ();
1718 OUTPUT: RETVAL 1877 OUTPUT: RETVAL
1720#object *mortals (U32 index) 1879#object *mortals (U32 index)
1721# CODE: 1880# CODE:
1722# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1881# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1723# OUTPUT: RETVAL 1882# OUTPUT: RETVAL
1724 1883
1725INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1884INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1726 1885
1727MODULE = cf PACKAGE = cf::global 1886MODULE = cf PACKAGE = cf::global
1728 1887
1729int invoke (SV *klass, int event, ...) 1888int invoke (SV *klass, int event, ...)
1730 CODE: 1889 CODE:
1734 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1893 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1735 OUTPUT: RETVAL 1894 OUTPUT: RETVAL
1736 1895
1737MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1896MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1738 1897
1739INCLUDE: $PERL genacc object ../include/object.h | 1898INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1740 1899
1741int invoke (object *op, int event, ...) 1900int invoke (object *op, int event, ...)
1742 CODE: 1901 CODE:
1743 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1902 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1744 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1903 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1766object *actives (U32 index) 1925object *actives (U32 index)
1767 CODE: 1926 CODE:
1768 RETVAL = index < actives.size () ? actives [index] : 0; 1927 RETVAL = index < actives.size () ? actives [index] : 0;
1769 OUTPUT: RETVAL 1928 OUTPUT: RETVAL
1770 1929
1930int mortals_size ()
1931 CODE:
1932 RETVAL = attachable::mortals.size ();
1933 OUTPUT: RETVAL
1934
1935const char *slot_use_name (U32 slot)
1936 ALIAS:
1937 slot_nonuse_name = 1
1938 CODE:
1939{
1940 if (slot >= NUM_BODY_LOCATIONS)
1941 croak ("body slot index out of range");
1942
1943 switch (ix)
1944 {
1945 case 0: RETVAL = body_locations[slot].use_name; break;
1946 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1947 }
1948}
1949 OUTPUT:
1950 RETVAL
1951
1771# missing properties 1952# missing properties
1772 1953
1773object *head (object *op) 1954object *head (object *op)
1774 PROTOTYPE: $ 1955 PROTOTYPE: $
1775 CODE: 1956 CODE:
1776 RETVAL = op->head_ (); 1957 RETVAL = op->head_ ();
1777 OUTPUT: RETVAL
1778
1779int is_head (object *op)
1780 PROTOTYPE: $
1781 CODE:
1782 RETVAL = op->head_ () == op;
1783 OUTPUT: RETVAL 1958 OUTPUT: RETVAL
1784 1959
1785void 1960void
1786inv (object *obj) 1961inv (object *obj)
1787 PROTOTYPE: $ 1962 PROTOTYPE: $
1788 PPCODE: 1963 PPCODE:
1789{ 1964{
1790 object *o;
1791 for (o = obj->inv; o; o = o->below) 1965 for (object *o = obj->inv; o; o = o->below)
1792 XPUSHs (sv_2mortal (to_sv (o))); 1966 XPUSHs (sv_2mortal (to_sv (o)));
1793} 1967}
1794 1968
1795void 1969void
1796set_animation (object *op, int idx) 1970set_animation (object *op, int idx)
1797 CODE: 1971 CODE:
1798 SET_ANIMATION (op, idx); 1972 SET_ANIMATION (op, idx);
1799 1973
1974int
1975num_animations (object *op)
1976 CODE:
1977 RETVAL = NUM_ANIMATIONS (op);
1978 OUTPUT: RETVAL
1979
1980int slot_info (object *op, UV slot, int value = 0)
1981 ALIAS:
1982 slot_used = 1
1983 CODE:
1984{
1985 if (slot >= NUM_BODY_LOCATIONS)
1986 croak ("body slot index out of range");
1987
1988 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1989
1990 if (items > 2)
1991 if (ix)
1992 op->slot[slot].used = value;
1993 else
1994 op->slot[slot].info = value;
1995}
1996 OUTPUT:
1997 RETVAL
1998
1800object *find_best_object_match (object *op, const char *match) 1999object *find_best_object_match (object *op, utf8_string match)
1801 2000
1802object *find_marked_object (object *op) 2001object *find_marked_object (object *op)
1803 2002
1804int need_identify (object *obj); 2003int need_identify (object *obj);
1805 2004
1817 2016
1818void apply_below (object *op) 2017void apply_below (object *op)
1819 CODE: 2018 CODE:
1820 player_apply_below (op); 2019 player_apply_below (op);
1821 2020
1822object *cf_object_present_archname_inside (object *op, char *whatstr) 2021int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1823
1824int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1825
1826int cf_object_change_map (object *op, int x, int y, maptile *map)
1827
1828#//TODO
1829object *clone_ (object *op, int recursive = 0)
1830 CODE:
1831 if (recursive)
1832 RETVAL = object_create_clone (op);
1833 else
1834 {
1835 RETVAL = object::create ();
1836 op->copy_to (RETVAL);
1837 }
1838 OUTPUT: RETVAL
1839 2022
1840int pay_item (object *op, object *buyer) 2023int pay_item (object *op, object *buyer)
1841 CODE: 2024 CODE:
1842 RETVAL = pay_for_item (op, buyer); 2025 RETVAL = pay_for_item (op, buyer);
1843 OUTPUT: RETVAL 2026 OUTPUT: RETVAL
1847 RETVAL = pay_for_amount (amount, op); 2030 RETVAL = pay_for_amount (amount, op);
1848 OUTPUT: RETVAL 2031 OUTPUT: RETVAL
1849 2032
1850void pay_player (object *op, uint64 amount) 2033void pay_player (object *op, uint64 amount)
1851 2034
1852val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2035val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1853 2036
1854int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2037int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1855 2038
1856void learn_spell (object *op, object *sp, int special_prayer = 0) 2039void learn_spell (object *op, object *sp, int special_prayer = 0)
1857 CODE: 2040 CODE:
1858 do_learn_spell (op, sp, special_prayer); 2041 do_learn_spell (op, sp, special_prayer);
1859 2042
1860void forget_spell (object *op, object *sp) 2043void forget_spell (object *op, object *sp)
1861 CODE: 2044 CODE:
1862 do_forget_spell (op, query_name (sp)); 2045 do_forget_spell (op, query_name (sp));
1863 2046
1864object *check_for_spell (object *op, char *spellname) 2047object *check_for_spell (object *op, utf8_string spellname)
1865 CODE: 2048 CODE:
1866 RETVAL = check_spell_known (op, spellname); 2049 RETVAL = check_spell_known (op, spellname);
1867 OUTPUT: RETVAL 2050 OUTPUT: RETVAL
1868 2051
1869int query_money (object *op) 2052int query_money (object *op)
1878 2061
1879void drop (object *who, object *op) 2062void drop (object *who, object *op)
1880 2063
1881void pick_up (object *who, object *op) 2064void pick_up (object *who, object *op)
1882 2065
1883int cf_object_teleport (object *op, maptile *map, int x, int y)
1884
1885void update_object (object *op, int action) 2066void update_object (object *op, int action)
1886 2067
1887object *cf_create_object_by_name (const char *name)
1888
1889void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2068void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1890 2069
1891void player_lvl_adj (object *who, object *skill = 0) 2070void player_lvl_adj (object *who, object *skill = 0)
1892 2071
1893int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2072int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1894 2073
1900 2079
1901void add_button_link (object *button, maptile *map, int connected); 2080void add_button_link (object *button, maptile *map, int connected);
1902 2081
1903void remove_button_link (object *op); 2082void remove_button_link (object *op);
1904 2083
2084void handle_apply_yield (object *op);
2085
1905 2086
1906MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2087MODULE = cf PACKAGE = cf::object PREFIX = cf_
1907
1908object *cf_insert_ob_in_ob (object *ob, object *where)
1909 2088
1910# no clean way to get an object from an archetype - stupid idiotic 2089# no clean way to get an object from an archetype - stupid idiotic
1911# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2090# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1912 2091
1913object *new (const char *archetype = 0) 2092object *new (utf8_string archetype = 0)
1914 PROTOTYPE: ;$ 2093 PROTOTYPE: ;$
1915 CODE: 2094 CODE:
1916 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2095 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1917 OUTPUT: 2096 OUTPUT:
1918 RETVAL 2097 RETVAL
1919 2098
2099object *find_object (U32 tag)
2100
2101# TODO: nuke
1920object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2102object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1921 PROTOTYPE: $$$$$$ 2103 PROTOTYPE: $$$$$$
1922 CODE: 2104 CODE:
1923{ 2105{
1924 int unused_type; 2106 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1925 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1926} 2107}
1927 2108
1928# syntatic sugar for easier use in event callbacks. 2109shstr
1929const char *options (object *op) 2110object::kv_get (shstr key)
1930 CODE:
1931 RETVAL = op->name;
1932 OUTPUT:
1933 RETVAL
1934 2111
1935player *contr (object *op) 2112void
1936 CODE: 2113object::kv_del (shstr key)
1937 RETVAL = op->contr;
1938 OUTPUT: RETVAL
1939 2114
1940const char *get_ob_key_value (object *op, const char *key) 2115void
1941 2116object::kv_set (shstr key, shstr value)
1942bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1943 2117
1944object *get_nearest_player (object *ob) 2118object *get_nearest_player (object *ob)
1945 ALIAS: nearest_player = 0 2119 ALIAS: nearest_player = 0
1946 PREINIT: 2120 PREINIT:
1947 extern object *get_nearest_player (object *); 2121 extern object *get_nearest_player (object *);
1949void rangevector (object *ob, object *other, int flags = 0) 2123void rangevector (object *ob, object *other, int flags = 0)
1950 PROTOTYPE: $$;$ 2124 PROTOTYPE: $$;$
1951 PPCODE: 2125 PPCODE:
1952{ 2126{
1953 rv_vector rv; 2127 rv_vector rv;
2128
2129 PUTBACK;
1954 get_rangevector (ob, other, &rv, flags); 2130 get_rangevector (ob, other, &rv, flags);
2131 SPAGAIN;
2132
1955 EXTEND (SP, 5); 2133 EXTEND (SP, 5);
1956 PUSHs (newSVuv (rv.distance)); 2134 PUSHs (newSVuv (rv.distance));
1957 PUSHs (newSViv (rv.distance_x)); 2135 PUSHs (newSViv (rv.distance_x));
1958 PUSHs (newSViv (rv.distance_y)); 2136 PUSHs (newSViv (rv.distance_y));
1959 PUSHs (newSViv (rv.direction)); 2137 PUSHs (newSViv (rv.direction));
1960 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2138 PUSHs (to_sv (rv.part));
1961} 2139}
1962 2140
1963bool on_same_map_as (object *ob, object *other) 2141bool on_same_map_as (object *ob, object *other)
1964 CODE: 2142 CODE:
1965 RETVAL = on_same_map (ob, other); 2143 RETVAL = on_same_map (ob, other);
1966 OUTPUT: RETVAL 2144 OUTPUT: RETVAL
1967 2145
1968const char * 2146const_utf8_string
1969base_name (object *op, int plural = op->nrof > 1) 2147base_name (object *op, int plural = op->nrof > 1)
1970 CODE: 2148 CODE:
1971 RETVAL = query_base_name (op, plural); 2149 RETVAL = query_base_name (op, plural);
1972 OUTPUT: RETVAL 2150 OUTPUT: RETVAL
1973 2151
1974object *decrease_ob_nr (object *op, unsigned long i) 2152# return the tail of an object, excluding itself
2153void
2154tail (object *op)
2155 PPCODE:
2156 while ((op = op->more))
2157 XPUSHs (sv_2mortal (to_sv (op)));
1975 2158
1976MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2159MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1977 2160
1978player *player (object *op) 2161player *player (object *op)
1979 CODE: 2162 CODE:
1980 RETVAL = op->contr; 2163 RETVAL = op->contr;
1981 OUTPUT: RETVAL 2164 OUTPUT: RETVAL
1982 2165
2166bool move_player (object *op, int dir)
2167
1983void check_score (object *op) 2168void check_score (object *op)
1984 2169
1985void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2170void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1986 CODE: 2171 CODE:
1987 new_draw_info (flags, 0, op, txt); 2172 new_draw_info (flags, 0, op, txt);
1988 2173
1989object *cf_player_send_inventory (object *op)
1990
1991char *cf_player_get_ip (object *op)
1992 ALIAS: ip = 0
1993
1994object *cf_player_get_marked_item (object *op)
1995 ALIAS: marked_item = 0
1996
1997void cf_player_set_marked_item (object *op, object *ob)
1998
1999partylist *cf_player_get_party (object *op)
2000 ALIAS: party = 0
2001
2002void cf_player_set_party (object *op, partylist *party)
2003
2004void kill_player (object *op) 2174void kill_player (object *op)
2005 2175
2176void esrv_send_item (object *pl, object *item)
2177
2006void esrv_update_item (object *op, int what, object *item) 2178void esrv_update_item (object *pl, int what, object *item)
2007 C_ARGS: what, op, item 2179 C_ARGS: what, pl, item
2008 2180
2009void clear_los (object *op) 2181void esrv_del_item (object *pl, int tag)
2182 C_ARGS: pl->contr, tag
2010 2183
2011int command_summon (object *op, char *params) 2184int command_summon (object *op, utf8_string params)
2012 2185
2013int command_arrest (object *op, char *params) 2186int command_arrest (object *op, utf8_string params)
2014
2015int command_kick (object *op, char *params)
2016
2017int command_banish (object *op, char *params)
2018 2187
2019 2188
2020MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2189MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2021 2190
2022INCLUDE: $PERL genacc player ../include/player.h | 2191INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2023 2192
2024int invoke (player *pl, int event, ...) 2193int invoke (player *pl, int event, ...)
2025 CODE: 2194 CODE:
2026 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2195 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2027 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2196 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2037 pl->ob->stats.hp = pl->ob->stats.maxhp; 2206 pl->ob->stats.hp = pl->ob->stats.maxhp;
2038 pl->ob->stats.sp = pl->ob->stats.maxsp; 2207 pl->ob->stats.sp = pl->ob->stats.maxsp;
2039 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2208 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2040 pl->orig_stats = pl->ob->stats; 2209 pl->orig_stats = pl->ob->stats;
2041 2210
2042void cf_player_move (player *pl, int dir) 2211void clear_los (player *pl)
2043
2044void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2045
2046player *first ()
2047 CODE:
2048 RETVAL = first_player;
2049 OUTPUT: RETVAL
2050 2212
2051bool 2213bool
2052cell_visible (player *pl, int dx, int dy) 2214cell_visible (player *pl, int dx, int dy)
2053 CODE: 2215 CODE:
2054 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2216 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2061 CODE: 2223 CODE:
2062{ 2224{
2063 STRLEN len; 2225 STRLEN len;
2064 char *buf = SvPVbyte (packet, len); 2226 char *buf = SvPVbyte (packet, len);
2065 2227
2228 if (len > MAXSOCKBUF)
2229 pl->failmsg ("[packet too long for client]");
2066 if (pl->ns) 2230 else if (pl->ns)
2067 pl->ns->send_packet (buf, len); 2231 pl->ns->send_packet (buf, len);
2068} 2232}
2069
2070int
2071listening (player *pl, int new_value = -1)
2072 CODE:
2073 RETVAL = pl->listening;
2074 if (new_value >= 0)
2075 pl->listening = new_value;
2076 OUTPUT:
2077 RETVAL
2078 2233
2079void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2234void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2080 PROTOTYPE: $;$$$ 2235 PROTOTYPE: $;$$$
2081 PPCODE: 2236 PPCODE:
2082 if (GIMME_V != G_VOID) 2237 if (GIMME_V != G_VOID)
2107 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2262 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2108 OUTPUT: RETVAL 2263 OUTPUT: RETVAL
2109 2264
2110SV *registry (maptile *map) 2265SV *registry (maptile *map)
2111 2266
2267void
2268find_tagged_objects (maptile *map, utf8_string tag = 0)
2269 PPCODE:
2270{
2271 if (!map->spaces)
2272 XSRETURN_EMPTY;
2273
2274 if (tag)
2275 {
2276 shstr_cmp tag_ (tag);
2277
2278 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2279 for (object *op = ms->bot; op; op = op->above)
2280 if (op->tag == tag_)
2281 XPUSHs (sv_2mortal (to_sv (op)));
2282 }
2283 else
2284 {
2285 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2286 for (object *op = ms->bot; op; op = op->above)
2287 if (op->tag)
2288 XPUSHs (sv_2mortal (to_sv (op)));
2289 }
2290}
2291
2112INCLUDE: $PERL genacc maptile ../include/map.h | 2292INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2113 2293
2114void 2294void
2115maptile::instantiate () 2295maptile::instantiate ()
2116 2296
2117maptile *new () 2297maptile *new ()
2132 for_all_players (pl) 2312 for_all_players (pl)
2133 if (pl->ob && pl->ob->map == THIS) 2313 if (pl->ob && pl->ob->map == THIS)
2134 PUSHs (sv_2mortal (to_sv (pl->ob))); 2314 PUSHs (sv_2mortal (to_sv (pl->ob)));
2135 } 2315 }
2136 2316
2137void play_sound_map (maptile *map, int x, int y, int sound_num) 2317void
2318maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2319 CODE:
2320{
2321 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2322 croak ("maptile::add_underlay: palette must be arrayref");
2323
2324 palette = SvRV (palette);
2325
2326 STRLEN idxlen;
2327 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2328
2329 for (int x = 0; x < THIS->width; ++x)
2330 for (int y = 0; y < THIS->height; ++y)
2331 {
2332 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2333 if (op->flag [FLAG_IS_FLOOR])
2334 goto skip_space;
2335
2336 {
2337 int offs = offset + y * stride + x;
2338 if (IN_RANGE_EXC (offs, 0, idxlen))
2339 {
2340 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2341 {
2342 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2343 ob->flag [FLAG_NO_MAP_SAVE] = true;
2344 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2345
2346 if (ob->randomitems)
2347 {
2348 if (!ob->above)
2349 {
2350 ob->create_treasure (ob->randomitems);
2351
2352 for (object *op = ob->above; op; op = op->above)
2353 op->flag [FLAG_NO_MAP_SAVE] = true;
2354 }
2355
2356 ob->randomitems = 0;
2357 }
2358 }
2359 }
2360 }
2361
2362 skip_space: ;
2363 }
2364}
2365
2366void
2367maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2368 CODE:
2369{
2370 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2371 croak ("maptile::set_regiondata: palette must be arrayref");
2372
2373 palette = SvRV (palette);
2374
2375 STRLEN idxlen;
2376 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2377
2378 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2379 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2380
2381 for (int i = av_len ((AV *)palette) + 1; i--; )
2382 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2383
2384 for (int y = 0; y < THIS->height; ++y)
2385 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2386
2387 sfree (THIS->regions, THIS->size ());
2388 delete [] THIS->regionmap;
2389
2390 THIS->regions = regions;
2391 THIS->regionmap = regionmap;
2392}
2393
2394void
2395maptile::create_region_treasure ()
2396 CODE:
2397{
2398 object *op = object::create ();
2399 op->type = FLOOR;
2400 op->map = THIS;
2401
2402 for (int x = 0; x < THIS->width; ++x)
2403 for (int y = 0; y < THIS->height; ++y)
2404 {
2405 region *rgn = THIS->region (x, y);
2406
2407 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2408 if (rgn->treasure && rndm () < rgn->treasure_density)
2409 {
2410 op->x = x;
2411 op->y = y;
2412 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2413 }
2414 }
2415
2416 op->destroy ();
2417}
2138 2418
2139int out_of_map (maptile *map, int x, int y) 2419int out_of_map (maptile *map, int x, int y)
2140 2420
2141void 2421void
2142trigger (maptile *map, long connection, bool state = true) 2422trigger (maptile *map, long connection, bool state = true)
2147get_connection (maptile *map, long connection) 2427get_connection (maptile *map, long connection)
2148 PPCODE: 2428 PPCODE:
2149 oblinkpt *obp = get_connection_links (map, connection); 2429 oblinkpt *obp = get_connection_links (map, connection);
2150 if (obp) 2430 if (obp)
2151 for (objectlink *ol = obp->link; ol; ol = ol->next) 2431 for (objectlink *ol = obp->link; ol; ol = ol->next)
2152 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2432 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2153
2154object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2155
2156object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2157
2158object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2159 C_ARGS: str, map, nx, ny
2160 2433
2161void 2434void
2162get_map_flags (maptile *map, int x, int y) 2435get_map_flags (maptile *map, int x, int y)
2163 PPCODE: 2436 PPCODE:
2164{ 2437{
2165 maptile *nmap = 0; 2438 maptile *nmap = 0;
2166 I16 nx = 0, ny = 0; 2439 I16 nx = 0, ny = 0;
2440
2441 PUTBACK;
2167 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2442 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2443 SPAGAIN;
2168 2444
2169 EXTEND (SP, 4); 2445 EXTEND (SP, 4);
2170 PUSHs (sv_2mortal (newSViv (flags))); 2446 PUSHs (sv_2mortal (newSViv (flags)));
2171 2447
2172 if (GIMME_V == G_ARRAY) 2448 if (GIMME_V == G_ARRAY)
2173 { 2449 {
2174 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2450 PUSHs (sv_2mortal (to_sv (nmap)));
2175 PUSHs (sv_2mortal (newSViv (nx))); 2451 PUSHs (sv_2mortal (newSViv (nx)));
2176 PUSHs (sv_2mortal (newSViv (ny))); 2452 PUSHs (sv_2mortal (newSViv (ny)));
2177 } 2453 }
2178} 2454}
2179 2455
2456mapspace *
2457ms (maptile *map, unsigned int x, unsigned int y)
2458 PROTOTYPE: $$$
2459 CODE:
2460{
2461 maptile *nmap = 0;
2462 I16 nx, ny;
2463
2464 PUTBACK;
2465 get_map_flags (map, &nmap, x, y, &nx, &ny);
2466 SPAGAIN;
2467
2468 if (!nmap)
2469 XSRETURN_UNDEF;
2470
2471 RETVAL = &nmap->at (nx, ny);
2472}
2473 OUTPUT:
2474 RETVAL
2475
2180void 2476void
2181at (maptile *map, unsigned int x, unsigned int y) 2477at (maptile *map, unsigned int x, unsigned int y)
2182 PROTOTYPE: $$$ 2478 PROTOTYPE: $$$
2183 PPCODE: 2479 PPCODE:
2184{ 2480{
2185 object *o;
2186 maptile *nmap = 0; 2481 maptile *nmap = 0;
2187 I16 nx, ny; 2482 I16 nx, ny;
2188 2483
2484 PUTBACK;
2189 get_map_flags (map, &nmap, x, y, &nx, &ny); 2485 get_map_flags (map, &nmap, x, y, &nx, &ny);
2486 SPAGAIN;
2190 2487
2191 if (nmap) 2488 if (nmap)
2192 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2489 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2193 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2490 XPUSHs (sv_2mortal (to_sv (o)));
2194} 2491}
2195 2492
2196SV * 2493SV *
2197bot_at (maptile *obj, unsigned int x, unsigned int y) 2494bot_at (maptile *obj, unsigned int x, unsigned int y)
2198 PROTOTYPE: $$$ 2495 PROTOTYPE: $$$
2207 INIT: 2504 INIT:
2208 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2505 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2209 CODE: 2506 CODE:
2210 switch (ix) 2507 switch (ix)
2211 { 2508 {
2212 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2509 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2213 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2510 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2214 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2511 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2215 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2512 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2216 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2513 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2217 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2514 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2218 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2515 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2219 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2516 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2220 } 2517 }
2221 OUTPUT: RETVAL 2518 OUTPUT: RETVAL
2222 2519
2223void fix_walls (maptile *map, int x, int y) 2520void fix_walls (maptile *map, int x, int y)
2224 2521
2225void fix_walls_around (maptile *map, int x, int y) 2522void fix_walls_around (maptile *map, int x, int y)
2226
2227const char *
2228region_name (maptile *m)
2229 CODE:
2230 RETVAL = get_name_of_region_for_map (m);
2231 OUTPUT: RETVAL
2232 2523
2233# worst xs function of my life 2524# worst xs function of my life
2234bool 2525bool
2235_create_random_map (\ 2526_create_random_map (\
2236 maptile *self,\ 2527 maptile *self,\
2237 char *wallstyle,\ 2528 utf8_string wallstyle,\
2238 char *wall_name,\ 2529 utf8_string wall_name,\
2239 char *floorstyle,\ 2530 utf8_string floorstyle,\
2240 char *monsterstyle,\ 2531 utf8_string monsterstyle,\
2241 char *treasurestyle,\ 2532 utf8_string treasurestyle,\
2242 char *layoutstyle,\ 2533 utf8_string layoutstyle,\
2243 char *doorstyle,\ 2534 utf8_string doorstyle,\
2244 char *decorstyle,\ 2535 utf8_string decorstyle,\
2245 char *origin_map,\ 2536 utf8_string origin_map,\
2246 char *final_map,\ 2537 utf8_string final_map,\
2247 char *exitstyle,\ 2538 utf8_string exitstyle,\
2248 char *this_map,\ 2539 utf8_string this_map,\
2249 char *exit_on_final_map,\ 2540 utf8_string exit_on_final_map,\
2250 int xsize,\ 2541 int xsize,\
2251 int ysize,\ 2542 int ysize,\
2252 int expand2x,\ 2543 int expand2x,\
2253 int layoutoptions1,\ 2544 int layoutoptions1,\
2254 int layoutoptions2,\ 2545 int layoutoptions2,\
2267 val64 total_map_hp,\ 2558 val64 total_map_hp,\
2268 int map_layout_style,\ 2559 int map_layout_style,\
2269 int treasureoptions,\ 2560 int treasureoptions,\
2270 int symmetry_used,\ 2561 int symmetry_used,\
2271 region *region,\ 2562 region *region,\
2272 char *custom\ 2563 utf8_string custom\
2273) 2564)
2274 CODE: 2565 CODE:
2275{ 2566{
2276 random_map_params rmp; 2567 random_map_params rmp;
2277 2568
2304 rmp.decoroptions = decoroptions; 2595 rmp.decoroptions = decoroptions;
2305 rmp.orientation = orientation; 2596 rmp.orientation = orientation;
2306 rmp.origin_y = origin_y; 2597 rmp.origin_y = origin_y;
2307 rmp.origin_x = origin_x; 2598 rmp.origin_x = origin_x;
2308 rmp.random_seed = random_seed; 2599 rmp.random_seed = random_seed;
2309 rmp.total_map_hp = total_map_hp; 2600 rmp.total_map_hp = (uint64_t) total_map_hp;
2310 rmp.map_layout_style = map_layout_style; 2601 rmp.map_layout_style = map_layout_style;
2311 rmp.treasureoptions = treasureoptions; 2602 rmp.treasureoptions = treasureoptions;
2312 rmp.symmetry_used = symmetry_used; 2603 rmp.symmetry_used = symmetry_used;
2313 rmp.region = region; 2604 rmp.region = region;
2314 rmp.custom = custom; 2605 rmp.custom = custom;
2316 RETVAL = self->generate_random_map (&rmp); 2607 RETVAL = self->generate_random_map (&rmp);
2317} 2608}
2318 OUTPUT: 2609 OUTPUT:
2319 RETVAL 2610 RETVAL
2320 2611
2612MODULE = cf PACKAGE = cf::mapspace
2613
2614INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2615
2321MODULE = cf PACKAGE = cf::arch 2616MODULE = cf PACKAGE = cf::arch
2322 2617
2323archetype *find (const char *name) 2618int archetypes_size ()
2324 CODE: 2619 CODE:
2325 RETVAL = archetype::find (name); 2620 RETVAL = archetypes.size ();
2326 OUTPUT: 2621 OUTPUT: RETVAL
2327 RETVAL
2328 2622
2329archetype *first() 2623archetype *archetypes (U32 index)
2330 PROTOTYPE: 2624 CODE:
2331 CODE: 2625 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2332 RETVAL = first_archetype; 2626 OUTPUT: RETVAL
2627
2628object *instantiate (archetype *arch)
2629 CODE:
2630 RETVAL = arch_to_object (arch);
2631 OUTPUT:
2333 OUTPUT: RETVAL 2632 RETVAL
2334 2633
2335INCLUDE: $PERL genacc archetype ../include/object.h | 2634INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2336 2635
2337MODULE = cf PACKAGE = cf::party 2636MODULE = cf PACKAGE = cf::party
2338 2637
2339partylist *first () 2638partylist *first ()
2340 PROTOTYPE: 2639 PROTOTYPE:
2341 CODE: 2640 CODE:
2342 RETVAL = get_firstparty (); 2641 RETVAL = get_firstparty ();
2343 OUTPUT: RETVAL 2642 OUTPUT: RETVAL
2344 2643
2345INCLUDE: $PERL genacc partylist ../include/player.h | 2644INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2346 2645
2347MODULE = cf PACKAGE = cf::region 2646MODULE = cf PACKAGE = cf::region
2348 2647
2349region *first () 2648void
2350 PROTOTYPE: 2649list ()
2351 CODE: 2650 PPCODE:
2352 RETVAL = first_region; 2651 for_all_regions (rgn)
2353 OUTPUT: RETVAL 2652 XPUSHs (sv_2mortal (to_sv (rgn)));
2354 2653
2355region *find (char *name) 2654region *find (utf8_string name)
2356 PROTOTYPE: $ 2655 PROTOTYPE: $
2357 CODE: 2656 CODE:
2358 RETVAL = get_region_by_name (name); 2657 RETVAL = region::find (name);
2359 OUTPUT: RETVAL 2658 OUTPUT: RETVAL
2360 2659
2660region *find_fuzzy (utf8_string name)
2661 PROTOTYPE: $
2662 CODE:
2663 RETVAL = region::find_fuzzy (name);
2664 OUTPUT: RETVAL
2665
2666int specificity (region *rgn)
2667 CODE:
2668 RETVAL = 0;
2669 while (rgn = rgn->parent)
2670 RETVAL++;
2671 OUTPUT: RETVAL
2672
2361INCLUDE: $PERL genacc region ../include/map.h | 2673INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2362 2674
2363MODULE = cf PACKAGE = cf::living 2675MODULE = cf PACKAGE = cf::living
2364 2676
2365INCLUDE: $PERL genacc living ../include/living.h | 2677INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2366 2678
2367MODULE = cf PACKAGE = cf::settings 2679MODULE = cf PACKAGE = cf::settings
2368 2680
2369INCLUDE: $PERL genacc Settings ../include/global.h | 2681INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2370 2682
2371MODULE = cf PACKAGE = cf::client 2683MODULE = cf PACKAGE = cf::client
2372 2684
2373INCLUDE: $PERL genacc client ../include/client.h | 2685INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2374 2686
2375int invoke (client *ns, int event, ...) 2687int invoke (client *ns, int event, ...)
2376 CODE: 2688 CODE:
2377 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2689 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2378 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2690 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2394 CODE: 2706 CODE:
2395{ 2707{
2396 STRLEN len; 2708 STRLEN len;
2397 char *buf = SvPVbyte (packet, len); 2709 char *buf = SvPVbyte (packet, len);
2398 2710
2711 if (len > MAXSOCKBUF)
2712 {
2713 // ugly
2714 if (THIS->pl)
2715 THIS->pl->failmsg ("[packet too long for client]");
2716 }
2717 else
2399 THIS->send_packet (buf, len); 2718 THIS->send_packet (buf, len);
2400} 2719}
2401 2720
2721faceidx
2722client::need_face (utf8_string name, int pri = 0)
2723 CODE:
2724 RETVAL = face_find (name, 0);
2725 if (RETVAL)
2726 {
2727 THIS->send_face (RETVAL, pri);
2728 THIS->flush_fx ();
2729 }
2730 OUTPUT:
2731 RETVAL
2732
2733int
2734client::fx_want (int idx, int value = -1)
2735 CODE:
2736 if (0 < idx && idx < FT_NUM)
2737 {
2738 RETVAL = THIS->fx_want [idx];
2739 if (items > 2)
2740 THIS->fx_want [idx] = value;
2741 }
2742 else
2743 RETVAL = 0;
2744 OUTPUT:
2745 RETVAL
2746
2747MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2748
2749faceidx sound_find (utf8_string name)
2750
2751void sound_set (utf8_string str, faceidx face)
2752
2753# dire hack
2754void old_sound_index (int idx, faceidx face)
2755 CODE:
2756 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2757 old_sound_index [idx] = face;
2758
2759MODULE = cf PACKAGE = cf::face PREFIX = face_
2760
2761#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2762
2763faceidx face_find (utf8_string name, faceidx defidx = 0)
2764
2765faceidx alloc (utf8_string name)
2766 CODE:
2767{
2768 do
2769 {
2770 RETVAL = faces.size ();
2771 faces.resize (RETVAL + 1);
2772 }
2773 while (!RETVAL); // crude way to leave index 0
2774
2775 faces [RETVAL].name = name;
2776 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2777
2778 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2779 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2780}
2781 OUTPUT: RETVAL
2782
2783void set_type (faceidx idx, int value)
2784 ALIAS:
2785 set_type = 0
2786 set_visibility = 1
2787 set_magicmap = 2
2788 set_smooth = 3
2789 set_smoothlevel = 4
2790 CODE:
2791 faceinfo *f = face_info (idx); assert (f);
2792 switch (ix)
2793 {
2794 case 0: f->type = value; break;
2795 case 1: f->visibility = value; break;
2796 case 2: f->magicmap = value; break;
2797 case 3: f->smooth = value; break;
2798 case 4: f->smoothlevel = value; break;
2799 }
2800
2801void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2802 CODE:
2803{
2804 faceinfo *f = face_info (idx); assert (f);
2805 facedata *d = &(faceset ? f->data64 : f->data32);
2806 sv_to (data, d->data);
2807 STRLEN clen;
2808 char *cdata = SvPVbyte (chksum, clen);
2809 clen = min (CHKSUM_SIZE, clen);
2810
2811 if (memcmp (d->chksum, cdata, clen))
2812 {
2813 memcpy (d->chksum, cdata, clen);
2814
2815 // invalidate existing client face info
2816 for_all_clients (ns)
2817 if (ns->faceset == faceset)
2818 {
2819 ns->faces_sent [idx] = false;
2820 ns->force_newmap = true;
2821 }
2822 }
2823}
2824
2825int get_data_size (faceidx idx, int faceset = 0)
2826 CODE:
2827 facedata *d = face_data (idx, faceset);
2828 if (!d) XSRETURN_UNDEF;
2829 RETVAL = d->data.size ();
2830 OUTPUT:
2831 RETVAL
2832
2833SV *get_chksum (faceidx idx, int faceset = 0)
2834 CODE:
2835 facedata *d = face_data (idx, faceset);
2836 if (!d) XSRETURN_UNDEF;
2837 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2838 OUTPUT:
2839 RETVAL
2840
2841SV *get_data (faceidx idx, int faceset = 0)
2842 CODE:
2843 facedata *d = face_data (idx, faceset);
2844 if (!d) XSRETURN_UNDEF;
2845 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2846 OUTPUT:
2847 RETVAL
2848
2849void invalidate (faceidx idx)
2850 CODE:
2851 for_all_clients (ns)
2852 {
2853 ns->faces_sent [idx] = false;
2854 ns->force_newmap = true;
2855 }
2856
2857void invalidate_all ()
2858 CODE:
2859 for_all_clients (ns)
2860 {
2861 ns->faces_sent.reset ();
2862 ns->force_newmap = true;
2863 }
2864
2865MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2866
2867#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2868
2869animidx anim_find (utf8_string name)
2870 CODE:
2871 RETVAL = animation::find (name).number;
2872 OUTPUT: RETVAL
2873
2874animidx set (utf8_string name, SV *frames, int facings = 1)
2875 CODE:
2876{
2877 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2878 croak ("frames must be an arrayref");
2879
2880 AV *av = (AV *)SvRV (frames);
2881
2882 animation *anim = &animation::find (name);
2883 if (anim->number)
2884 {
2885 anim->resize (av_len (av) + 1);
2886 anim->facings = facings;
2887 }
2888 else
2889 anim = &animation::create (name, av_len (av) + 1, facings);
2890
2891 for (int i = 0; i < anim->num_animations; ++i)
2892 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2893}
2894 OUTPUT: RETVAL
2895
2896void invalidate_all ()
2897 CODE:
2898 for_all_clients (ns)
2899 ns->anims_sent.reset ();
2900
2901MODULE = cf PACKAGE = cf::object::freezer
2902
2903INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2904
2905SV *
2906new (char *klass)
2907 CODE:
2908 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2909 OUTPUT: RETVAL
2910
2911void
2912DESTROY (SV *sv)
2913 CODE:
2914 object_freezer *self;
2915 sv_to (sv, self);
2916 delete self;
2917
2918MODULE = cf PACKAGE = cf::object::thawer
2919
2920INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2921
2922SV *
2923new_from_file (char *klass, octet_string path)
2924 CODE:
2925 object_thawer *f = new object_thawer (path);
2926 if (!*f)
2927 {
2928 delete f;
2929 XSRETURN_UNDEF;
2930 }
2931 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2932 OUTPUT: RETVAL
2933
2934void
2935DESTROY (SV *sv)
2936 CODE:
2937 object_thawer *self;
2938 sv_to (sv, self);
2939 delete self;
2940
2941void
2942extract_tags (object_thawer *self)
2943 PPCODE:
2944 while (self->kw != KW_EOF)
2945 {
2946 PUTBACK;
2947 coroapi::cede_to_tick ();
2948 SPAGAIN;
2949
2950 if (self->kw == KW_tag)
2951 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2952
2953 self->skip ();
2954 }
2955

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