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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.153 by root, Fri Jan 26 20:59:57 2007 UTC vs.
Revision 1.327 by root, Mon Nov 2 07:21:50 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 11 * option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 23 */
25 24
26#define PLUGIN_NAME "perl" 25#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 26
29#include <plugin_common.h> 27#if HAVE_EXECINFO_H
30#include <sounds.h> 28# include <execinfo.h>
29#endif
30
31#include <cstdarg> 31#include <cstdarg>
32#include <typeinfo>
33
34#include "global.h"
35#include "loader.h"
36#include "../random_maps/random_map.h"
37#include "evthread.h"
32#include <sproto.h> 38#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 39
37#include <unistd.h> 40#include <unistd.h>
38#if _POSIX_MEMLOCK 41#if _POSIX_MEMLOCK
39# include <sys/mman.h> 42# include <sys/mman.h>
40#endif 43#endif
41 44
45#if HAVE_MALLOC_H
46# include <malloc.h>
47#endif
48
49#if !__GLIBC__
50# define malloc_trim(pad) -1
51#endif
52
42#include <EXTERN.h> 53#include <EXTERN.h>
43#include <perl.h> 54#include <perl.h>
44#include <XSUB.h> 55#include <XSUB.h>
45 56
46#include "CoroAPI.h" 57#include "CoroAPI.h"
47#include "perlxsi.c" 58#include "perlxsi.c"
48 59
49extern sint64 *levels; // the experience table 60extern sint64 *levels; // the experience table
50 61
51typedef object object_ornull; 62typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 63typedef object_freezer &object_freezer_ref;
53 64
54#if IVSIZE >= 8 65typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 66
68static PerlInterpreter *perl; 67static PerlInterpreter *perl;
69 68
70double runtime; 69tstamp NOW, runtime;
70
71static int tick_inhibit;
72static int tick_pending;
71 73
72global gbl_ev; 74global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 75static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 76static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
77static AV *av_reflect;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
75 81
76static HV 82static HV
77 *stash_cf, 83 *stash_cf,
78 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 86 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 87 *stash_cf_map_wrap,
88 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 89 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 90 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 91 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 92 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 93 *stash_cf_living_wrap;
87 94
95static SV
96 *cv_cf_do_invoke,
97 *cv_cf__can_merge,
98 *cv_cf_client_send_msg,
99 *cv_cf_tick,
100 *cv_cf_match_match;
101
102#ifndef newSVpv_utf8
103static inline SV *
104newSVpv_utf8 (const char *s)
105{
106 if (!s)
107 return newSV (0);
108
109 SV *sv = newSVpv (s, 0);
110 SvUTF8_on (sv);
111 return sv;
112}
113#endif
114
115#ifndef newSVpvn_utf8
116static inline SV *
117newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
118{
119 if (!s)
120 return newSV (0);
121
122 SV *sv = newSVpvn (s, l);
123
124 if (utf8)
125 SvUTF8_on (sv);
126
127 return sv;
128}
129#endif
130
88// helper cast function, returns super class * or 0 131// helper cast function, returns super class * or 0
89template<class super> 132template<class super>
90static super * 133static super *
91is_a (attachable *at) 134is_a (attachable *at)
92{ 135{
112{ 155{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 156 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 157}
115 158
116void 159void
160attachable::sever_self ()
161{
162 if (HV *self = this->self)
163 {
164 // keep a refcount because sv_unmagic might call attachable_free,
165 // which might clear self, causing sv_unmagic to crash on a now
166 // invalid object.
167 SvREFCNT_inc (self);
168 hv_clear (self);
169 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
170 SvREFCNT_dec (self);
171
172 // self *must* be null now because that's sv_unmagic's job.
173 assert (!this->self);
174 }
175}
176
177void
117attachable::optimise () 178attachable::optimise ()
118{ 179{
119 if (self 180 if (self
120 && SvREFCNT (self) == 1 181 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 182 && !HvTOTALKEYS (self))
122 { 183 sever_self ();
123 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
124 assert (!self);
125 }
126} 184}
127 185
128// check wether the object really is dead 186// check wether the object really is dead
129void 187void
130attachable::do_check () 188attachable::do_check ()
136} 194}
137 195
138void 196void
139attachable::do_destroy () 197attachable::do_destroy ()
140{ 198{
141 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 199 INVOKE_ATTACHABLE (DESTROY, this);
142 200
143 if (cb) 201 if (cb)
144 { 202 {
145 SvREFCNT_dec (cb); 203 SvREFCNT_dec (cb);
146 cb = 0; 204 cb = 0;
147 } 205 }
148 206
149 if (self)
150 {
151 hv_clear (self);
152 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
153 // self is now 0
154 assert (!self);//D//TODO remove soon
155 }
156
157 mortals.push_back (this); 207 mortals.push_back (this);
158} 208}
159 209
160void 210void
161attachable::destroy () 211attachable::destroy ()
163 if (destroyed ()) 213 if (destroyed ())
164 return; 214 return;
165 215
166 flags |= F_DESTROYED; 216 flags |= F_DESTROYED;
167 do_destroy (); 217 do_destroy ();
218 sever_self ();
168} 219}
169 220
170void 221void
171attachable::check_mortals () 222attachable::check_mortals ()
172{ 223{
176 { 227 {
177 if (i >= mortals.size ()) 228 if (i >= mortals.size ())
178 { 229 {
179 i = 0; 230 i = 0;
180 231
181 if (mortals.size () > 1000) 232 if (mortals.size () >= 512)
182 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 233 {
234 static int last_mortalcount;
235 if (mortals.size () != last_mortalcount)
236 {
237 last_mortalcount = mortals.size ();
238 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
239
240 if (0)
241 {
242 for (int j = 0; j < mortals.size (); ++j)//D
243 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
244 fprintf (stderr, "\n");//D
245 }
246 }
247 }
183 248
184 break; 249 break;
185 } 250 }
186 251
187 attachable *obj = mortals [i]; 252 attachable *obj = mortals [i];
188 253
189 obj->refcnt_chk (); // unborrow from perl, if necessary 254#if 0
190 255 if (obj->self)//D make this an assert later
191 //if (obj->refcnt > 0 || obj->self)
192 if (obj->refcnt || obj->self)
193 { 256 {
194//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 257 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
258 obj->sever_self ();
259 }
260#endif
261
262 if (obj->refcnt)
263 {
195 ++i; // further delay freeing 264 ++i; // further delay freeing
196 265
197 if (!(i & 0x3ff)) 266 if (!(i & 0x3ff))
198 break; 267 break;
199 } 268 }
200 else 269 else
201 { 270 {
202 mortals.erase (i); 271 mortals.erase (i);
272 obj->sever_self ();
203 delete obj; 273 delete obj;
204 } 274 }
205 } 275 }
206} 276}
207 277
278void
279attachable::set_key (const char *key, const char *value, bool is_utf8)
280{
281 if (!self)
282 self = newHV ();
283
284 if (value)
285 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
286 else
287 hv_delete (self, key, strlen (key), G_DISCARD);
288}
289
208attachable & 290attachable &
209attachable::operator =(const attachable &src) 291attachable::operator =(const attachable &src)
210{ 292{
211 //if (self || cb) 293 //if (self || cb)
212 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 294 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
213 295
214 attach = src.attach; 296 attach = src.attach;
215 return *this; 297 return *this;
216} 298}
217 299
300template<typename T>
301static bool
302find_backref (void *ptr, T *obj)
303{
304 char *s = (char *)obj;
305 while (s < (char *)obj + sizeof (T))
306 {
307 if (ptr == *(void **)s)
308 return true;
309
310 s += sizeof (void *); // assume natural alignment
311 }
312
313 return false;
314}
315
316// for debugging, find "live" objects containing this ptr
317void
318find_backref (void *ptr)
319{
320 for_all_objects (op)
321 if (find_backref (ptr, op))
322 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
323
324 for_all_players (pl)
325 if (find_backref (ptr, pl))
326 fprintf (stderr, "P %p\n", pl);
327
328 for_all_clients (ns)
329 if (find_backref (ptr, ns))
330 fprintf (stderr, "C %p\n", ns);
331}
332
218////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 333//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
219 334
220static SV * 335static SV *
221newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 336newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
222{ 337{
223 SV *sv; 338 SV *sv;
224 339
225 if (!ptr) 340 if (!ptr)
226 return &PL_sv_undef; 341 return newSV (0);
227 342
228 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 343 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
229 return sv_bless (newRV_noinc ((SV *)hv), stash); 344 return sv_bless (newRV_noinc ((SV *)hv), stash);
230} 345}
231 346
250 365
251static SV * 366static SV *
252newSVattachable (attachable *obj, HV *stash) 367newSVattachable (attachable *obj, HV *stash)
253{ 368{
254 if (!obj) 369 if (!obj)
255 return &PL_sv_undef; 370 return newSV (0);
256 371
257 if (!obj->self) 372 if (!obj->self)
373 obj->self = newHV ();
374
375 if (!SvOBJECT (obj->self))
258 { 376 {
259 obj->self = newHV ();
260 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 377 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
261 378
262 // now bless the object _once_ 379 // now bless the object _once_
380 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
263 return sv_bless (newRV_inc ((SV *)obj->self), stash); 381 return sv_bless (newRV_inc ((SV *)obj->self), stash);
264 } 382 }
265 else 383 else
266 { 384 {
267 SV *sv = newRV_inc ((SV *)obj->self); 385 SV *sv = newRV_inc ((SV *)obj->self);
295 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 413 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
296 414
297 return (long)mg->mg_ptr; 415 return (long)mg->mg_ptr;
298} 416}
299 417
300static long 418static long noinline
301SvPTR_ornull (SV *sv, const char *klass) 419SvPTR_ornull (SV *sv, const char *klass)
302{ 420{
303 if (SvOK (sv)) 421 if (SvOK (sv))
304 return SvPTR (sv, klass); 422 return SvPTR (sv, klass);
305 else 423 else
306 return 0; 424 return 0;
307} 425}
308 426
309inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 427inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
310inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 428inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
311inline SV *to_sv (bool v) { return newSViv (v); } 429inline SV *to_sv (bool v) { return newSViv (v); }
312inline SV *to_sv ( signed char v) { return newSViv (v); } 430inline SV *to_sv ( signed char v) { return newSViv (v); }
313inline SV *to_sv (unsigned char v) { return newSViv (v); } 431inline SV *to_sv (unsigned char v) { return newSViv (v); }
314inline SV *to_sv ( signed short v) { return newSViv (v); } 432inline SV *to_sv ( signed short v) { return newSViv (v); }
315inline SV *to_sv (unsigned short v) { return newSVuv (v); } 433inline SV *to_sv (unsigned short v) { return newSVuv (v); }
324inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 442inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
325inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 443inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
326inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 444inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
327inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 445inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
328inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 446inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
447inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
329inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 448inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
330inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
331inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 449inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
450inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
332 451
333inline SV *to_sv (object & v) { return to_sv (&v); } 452inline SV *to_sv (object & v) { return to_sv (&v); }
334inline SV *to_sv (living & v) { return to_sv (&v); } 453inline SV *to_sv (living & v) { return to_sv (&v); }
335 454
336inline SV *to_sv (facetile * v) { return to_sv (v->name); } 455inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
337inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 456inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
338 457
458inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
459
339inline SV *to_sv (UUID v) 460inline SV *to_sv (dynbuf * v)
340{ 461{
341 char buf[128]; 462 SV *sv = newSV (0);
342 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
343 return newSVpv (buf, 0);
344}
345 463
464 sv_upgrade (sv, SVt_PV);
465 SvGROW (sv, v->size () + 1);
466 SvPOK_only (sv);
467 v->linearise (SvPVX (sv));
468 SvCUR_set (sv, v->size ());
469 *SvEND (sv) = 0;
470
471 return sv;
472}
473
474inline SV *to_sv (dynbuf_text * v)
475{
476 SV *sv = to_sv (static_cast<dynbuf *> (v));
477 SvUTF8_on (sv);
478 return sv;
479}
480
346inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 481inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
347inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 482inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
348inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 483inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
349inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 484inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
350inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 485inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
351inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 486inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
352inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 487inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
353inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 488inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
354inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 489inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
355inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 490inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
356inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 491inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
357inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 492inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
358inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 493inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
359inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 494inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
360inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 495inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
361inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 496inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
362inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 497inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
363inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 498inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
364inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 499inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
365inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 500inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
501inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
366inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 502inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
367inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 503inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
368inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
369inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 504inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
505inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
506inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
507inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
370 508
371inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 509//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
372inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 510inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
373 511
374template<class T> 512template<class T>
375inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 513inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
376 514
377template<int N> 515template<int N>
378inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 516inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
379 517
380inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
381inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 518inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
382inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 519inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
383inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 520inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
384inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 521inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
385 522
523inline void sv_to (SV *sv, std::string &v)
524{
525 STRLEN len;
526 char *data = SvPVbyte (sv, len);
527 v.assign (data, len);
528}
529
386inline void sv_to (SV *sv, UUID &v) 530inline void sv_to (SV *sv, UUID &v)
387{ 531{
388 unsigned int version; 532 if (!v.parse (SvPV_nolen (sv)))
389
390 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
391 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 533 croak ("unparsable uuid: %s", SvPV_nolen (sv));
392} 534}
393 535
394inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 536inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
395 537
413 break; 555 break;
414 556
415 case DT_STRING: 557 case DT_STRING:
416 { 558 {
417 char *str = (char *)va_arg (ap, const char *); 559 char *str = (char *)va_arg (ap, const char *);
418 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 560 sv = str ? newSVpv (str, 0) : newSV (0);
419 } 561 }
420 break; 562 break;
421 563
422 case DT_DATA: 564 case DT_DATA:
423 { 565 {
424 char *str = (char *)va_arg (ap, const void *); 566 char *str = (char *)va_arg (ap, const void *);
425 int len = va_arg (ap, int); 567 int len = va_arg (ap, int);
426 sv = str ? newSVpv (str, len) : &PL_sv_undef; 568 sv = str ? newSVpv (str, len) : newSV (0);
427 } 569 }
428 break; 570 break;
429 571
430 case DT_OBJECT: 572 case DT_OBJECT:
431 sv = to_sv (va_arg (ap, object *)); 573 sv = to_sv (va_arg (ap, object *));
473 va_end (ap); 615 va_end (ap);
474 616
475 return sv; 617 return sv;
476} 618}
477 619
478static SV * 620// typemap support, mostly to avoid excessive inlining
479newSVcfapi (int type, ...) 621template<class type>
622static void noinline
623cf_obj_to (SV *arg, type &var)
480{ 624{
481 SV *sv; 625 sv_to (arg, var);
626 if (!var)
627 croak ("must not pass invalid/null cf_obj here");
628}
482 629
483 va_list ap; 630template<class object>
484 va_start (ap, type); 631static void noinline
485 632cf_obj_ornull_to (SV *arg, object *&var)
486 switch (type) 633{
634 if (SvOK (arg))
487 { 635 {
488 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 636 sv_to (arg, var);
489 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 637 if (!var)
490 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 638 croak ("unable to convert perl object to C++ object");
491 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
492 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
493 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
494 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
495 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
496 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
497 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
498
499 default:
500 assert (("unhandled type in newSVcfapi", 0));
501 } 639 }
502 640 else
503 va_end (ap); 641 var = 0;
504
505 return sv;
506} 642}
507 643
508////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 644//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
509 645
510SV * 646SV *
516 return newRV_inc ((SV *)ext->cb); 652 return newRV_inc ((SV *)ext->cb);
517} 653}
518 654
519///////////////////////////////////////////////////////////////////////////// 655/////////////////////////////////////////////////////////////////////////////
520 656
521extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
522{
523 return 0;
524}
525
526static CommArray_s rtn_cmd;
527
528static int
529runPluginCommand (object *obj, char *params)
530{
531 return -1;
532}
533
534extern "C" void *cfperl_getPluginProperty (int *type, ...)
535{
536 va_list args;
537 char *propname;
538 int i;
539 va_start (args, type);
540 propname = va_arg (args, char *);
541 //printf ("Property name: %s\n", propname);
542
543 if (!strcmp (propname, "command?"))
544 return NULL;
545 else if (!strcmp (propname, "Identification"))
546 {
547 va_end (args);
548 return (void *)PLUGIN_NAME;
549 }
550 else if (!strcmp (propname, "FullName"))
551 {
552 va_end (args);
553 return (void *)PLUGIN_VERSION;
554 }
555 else
556 va_end (args);
557
558 return NULL;
559}
560
561extern "C" int cfperl_postInitPlugin ()
562{
563 int hooktype = 1;
564 int rtype = 0;
565
566 cf_init_plugin (gethook);
567
568 return 0;
569}
570
571extern "C" int cfperl_closePlugin ()
572{
573 return 0;
574}
575
576void 657void
577cfperl_init () 658cfperl_init ()
578{ 659{
660 extern char **environ;
661
579 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 662 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
580 perl = perl_alloc (); 663 perl = perl_alloc ();
581 perl_construct (perl); 664 perl_construct (perl);
582 665
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 666 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584 667
585 char *argv[] = { 668 const char *argv[] = {
586 "", 669 settings.argv [0],
587 "-e" 670 "-e0"
588 "use Event; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();"
591 "require cf;"
592 }; 671 };
593 672
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 673 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
674 || perl_run (perl))
595 { 675 {
596 printf ("unable to initialize perl-interpreter, aborting.\n"); 676 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE); 677 exit (EXIT_FAILURE);
598 } 678 }
599}
600 679
680 eval_pv (
681 "#line 1 'cfperl init'\n"
682 "use EV ();\n"
683 "use Coro ();\n"
684 "cf->bootstrap;\n"
685 "unshift @INC, cf::datadir ();\n"
686 "require cf;\n",
687 0
688 );
689
690 if (SvTRUE (ERRSV))
691 {
692 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
693 exit (EXIT_FAILURE);
694 }
695}
696
697void
601void cfperl_main () 698cfperl_main ()
602{ 699{
603 dSP; 700 dSP;
604 701
605 PUSHMARK (SP); 702 PUSHMARK (SP);
606 PUTBACK; 703 PUTBACK;
610void 707void
611attachable::instantiate () 708attachable::instantiate ()
612{ 709{
613 if (attach) 710 if (attach)
614 { 711 {
615 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 712 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
616 attach = 0; 713 attach = 0;
617 } 714 }
618} 715}
619 716
620void 717void
621attachable::reattach () 718attachable::reattach ()
622{ 719{
623 optimise (); 720 optimise ();
624 //TODO: check for _attachment's, very important for restarts 721 //TODO: check for _attachment's, very important for restarts
625 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 722 INVOKE_ATTACHABLE (REATTACH, this);
626} 723}
627 724
628static event_klass klass_of[NUM_EVENT_TYPES] = { 725static event_klass klass_of[NUM_EVENT_TYPES] = {
629# define def(type,name) KLASS_ ## type, 726# define def(type,name) KLASS_ ## type,
630# include "eventinc.h" 727# include "eventinc.h"
631# undef def 728# undef def
632}; 729};
633 730
634#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 731#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
635 732
636static void 733static void noinline
637gather_callbacks (AV *&callbacks, AV *registry, event_type event) 734gather_callbacks (AV *&callbacks, AV *registry, event_type event)
638{ 735{
639 // event must be in array 736 // event must be in array
640 if (event >= 0 && event <= AvFILLp (registry)) 737 if (event >= 0 && event <= AvFILLp (registry))
641 { 738 {
673} 770}
674 771
675void 772void
676global::gather_callbacks (AV *&callbacks, event_type event) const 773global::gather_callbacks (AV *&callbacks, event_type event) const
677{ 774{
678 ::gather_callbacks (callbacks, cb_object, event); 775 ::gather_callbacks (callbacks, cb_global, event);
679} 776}
680 777
681void 778void
682object::gather_callbacks (AV *&callbacks, event_type event) const 779object::gather_callbacks (AV *&callbacks, event_type event) const
683{ 780{
684 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 781 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
685 { 782 {
686 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 783 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
687 784
688 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 785 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
689 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 786 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
690 } 787 }
691 788
727{ 824{
728 attachable::gather_callbacks (callbacks, event); 825 attachable::gather_callbacks (callbacks, event);
729 ::gather_callbacks (callbacks, cb_map, event); 826 ::gather_callbacks (callbacks, cb_map, event);
730} 827}
731 828
829static void noinline
830_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
831{
832 for (int event = 0; event <= AvFILLp (registry); ++event)
833 {
834 SV *cbs_ = AvARRAY (registry)[event];
835
836 // element must be list of callback entries
837 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
838 {
839 AV *cbs = (AV *)SvRV (cbs_);
840
841 // no callback entries, no callbacks to call
842 if (AvFILLp (cbs) >= 0)
843 set.set (event);
844 }
845 }
846}
847
848// very slow and inefficient way to recalculate the global want bitsets
849static void
850_recalc_want ()
851{
852 ev_want_event.reset ();
853
854 _recalc_want (ev_want_event, cb_global);
855 _recalc_want (ev_want_event, cb_attachable);
856 _recalc_want (ev_want_event, cb_object);
857 _recalc_want (ev_want_event, cb_client);
858 _recalc_want (ev_want_event, cb_player);
859 _recalc_want (ev_want_event, cb_map);
860
861 ev_want_type.reset ();
862
863 for (int type = 0; type <= AvFILLp (cb_type); ++type)
864 {
865 SV *cbs_ = AvARRAY (cb_type)[type];
866
867 // element must be list of callback entries
868 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
869 {
870 AV *cbs = (AV *)SvRV (cbs_);
871
872 // no callback entries, no callbacks to call
873 if (AvFILLp (cbs) >= 0)
874 ev_want_type.set (type % NUM_TYPES);
875 }
876 }
877}
878
732bool 879bool
733attachable::invoke (event_type event, ...) 880attachable::invoke (event_type event, ...)
734{ 881{
735 data_type dt; 882 data_type dt;
736 va_list ap;
737
738 va_start (ap, event);
739 883
740 // callback call ordering should be: 884 // callback call ordering should be:
741 // 1. per-object callback 885 // 1. per-object callback
742 // 2. per-class object 886 // 2. per-class object
743 // 3. per-type callback 887 // 3. per-type callback
747 gather_callbacks (callbacks, event); 891 gather_callbacks (callbacks, event);
748 892
749 // short-circuit processing if no callbacks found/defined 893 // short-circuit processing if no callbacks found/defined
750 if (!callbacks) 894 if (!callbacks)
751 return 0; 895 return 0;
896
897 va_list ap;
898 va_start (ap, event);
752 899
753 CALL_BEGIN (3); 900 CALL_BEGIN (3);
754 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 901 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
755 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 902 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
756 903
780 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 927 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
781 } 928 }
782 929
783 va_end (ap); 930 va_end (ap);
784 931
785 CALL_CALL ("cf::do_invoke", G_SCALAR); 932 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
786 count = count > 0 ? POPi : 0; 933 count = count > 0 ? POPi : 0;
787 934
788 CALL_END; 935 CALL_END;
789 936
790 return count; 937 return count;
791} 938}
792 939
793SV * 940SV *
794cfperl_result (int idx) 941cfperl_result (int idx)
795{ 942{
796 AV *av = get_av ("cfperl::invoke_results", 0); 943 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
797 if (!av) 944 if (!av)
798 return &PL_sv_undef; 945 return &PL_sv_undef;
799 946
800 SV **sv = av_fetch (av, idx, 0); 947 SV **sv = av_fetch (av, idx, 0);
801 if (!sv) 948 if (!sv)
815{ 962{
816 return SvNV (cfperl_result (idx)); 963 return SvNV (cfperl_result (idx));
817} 964}
818 965
819///////////////////////////////////////////////////////////////////////////// 966/////////////////////////////////////////////////////////////////////////////
967// various c++ => perl glue functions
968
969void
970cfperl_tick ()
971{
972 tick_pending = 1;
973
974 if (tick_inhibit)
975 return;
976
977 tick_pending = 0;
978
979 dSP;
980
981 PUSHMARK (SP);
982 PUTBACK;
983 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
984
985 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
986}
820 987
821void 988void
822cfperl_emergency_save () 989cfperl_emergency_save ()
823{ 990{
824 CALL_BEGIN (0); 991 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID); 992 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END; 993 CALL_END;
994}
995
996void
997cfperl_cleanup (int make_core)
998{
999 CALL_BEGIN (1);
1000 CALL_ARG (make_core);
1001 CALL_CALL ("cf::post_cleanup", G_VOID);
1002 CALL_END;
1003}
1004
1005void
1006cfperl_make_book (object *book, int level)
1007{
1008 CALL_BEGIN (2);
1009 CALL_ARG (book);
1010 CALL_ARG (level);
1011 CALL_CALL ("ext::books::make_book", G_VOID);
1012 CALL_END;
1013}
1014
1015void
1016cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1017{
1018 CALL_BEGIN (4);
1019 CALL_ARG (ns);
1020 CALL_ARG (type);
1021 CALL_ARG_SV (newSVpv_utf8 (msg));
1022 CALL_ARG (color);
1023 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1024 CALL_END;
1025}
1026
1027int
1028cfperl_can_merge (object *ob1, object *ob2)
1029{
1030 int can;
1031
1032 CALL_BEGIN (2);
1033 CALL_ARG (ob1);
1034 CALL_ARG (ob2);
1035 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1036 can = count && SvTRUE (TOPs);
1037 CALL_END;
1038
1039 return can;
1040}
1041
1042void
1043cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1044{
1045 CALL_BEGIN (4);
1046 CALL_ARG (ob);
1047 CALL_ARG (state);
1048 CALL_ARG (activator);
1049 CALL_ARG (originator);
1050 CALL_CALL ("cf::mapscript::activate", G_VOID);
1051 CALL_END;
1052}
1053
1054player *
1055player::find (const char *name)
1056{
1057 CALL_BEGIN (1);
1058 CALL_ARG (name);
1059 CALL_CALL ("cf::player::find", G_SCALAR);
1060
1061 player *retval = 0;
1062 if (count) sv_to (POPs, retval);
1063
1064 CALL_END;
1065
1066 return retval;
1067}
1068
1069maptile *
1070find_style (const char *dirname, const char *stylename, int difficulty)
1071{
1072 CALL_BEGIN (3);
1073 CALL_ARG (dirname);
1074 CALL_ARG (stylename);
1075 CALL_ARG (difficulty);
1076 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1077
1078 maptile *retval = 0;
1079 if (count) sv_to (POPs, retval);
1080
1081 CALL_END;
1082
1083 return retval;
827} 1084}
828 1085
829maptile * 1086maptile *
830maptile::find_sync (const char *path, maptile *origin) 1087maptile::find_sync (const char *path, maptile *origin)
831{ 1088{
832 CALL_BEGIN (2); 1089 CALL_BEGIN (2);
833 CALL_ARG (path); 1090 CALL_ARG (path);
834 CALL_ARG (origin); 1091 CALL_ARG (origin);
835 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1092 CALL_CALL ("cf::map::find_sync", G_SCALAR);
836 1093
837 maptile *retval; 1094 maptile *retval = 0;
838
839 if (count)
840 sv_to (POPs, retval); 1095 if (count) sv_to (POPs, retval);
841 else
842 retval = 0;
843 1096
844 CALL_END; 1097 CALL_END;
845 1098
846 return retval; 1099 return retval;
847} 1100}
848 1101
849maptile * 1102maptile *
850maptile::find_async (const char *path, maptile *origin) 1103maptile::find_async (const char *path, maptile *origin, bool load)
851{ 1104{
852 CALL_BEGIN (2); 1105 CALL_BEGIN (3);
853 CALL_ARG (path); 1106 CALL_ARG (path);
854 CALL_ARG (origin); 1107 CALL_ARG (origin);
1108 CALL_ARG (load);
855 CALL_CALL ("cf::map::find_async", G_SCALAR); 1109 CALL_CALL ("cf::map::find_async", G_SCALAR);
856 1110
857 maptile *retval; 1111 maptile *retval = 0;
858
859 if (count)
860 sv_to (POPs, retval); 1112 if (count) sv_to (POPs, retval);
861 else
862 retval = 0;
863 1113
864 CALL_END; 1114 CALL_END;
865 1115
866 return retval; 1116 return retval;
867} 1117}
870maptile::do_load_sync () 1120maptile::do_load_sync ()
871{ 1121{
872 CALL_BEGIN (1); 1122 CALL_BEGIN (1);
873 CALL_ARG (this); 1123 CALL_ARG (this);
874 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1124 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
875 CALL_END;
876}
877
878void
879maptile::change_all_map_light (int change)
880{
881 CALL_BEGIN (1);
882 CALL_ARG (change);
883 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
884 CALL_END; 1125 CALL_END;
885} 1126}
886 1127
887void 1128void
888object::enter_exit (object *exit) 1129object::enter_exit (object *exit)
895 CALL_ARG (exit); 1136 CALL_ARG (exit);
896 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1137 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
897 CALL_END; 1138 CALL_END;
898} 1139}
899 1140
1141void
1142object::player_goto (const char *path, int x, int y)
1143{
1144 if (type != PLAYER)
1145 return;
1146
1147 CALL_BEGIN (4);
1148 CALL_ARG (this);
1149 CALL_ARG (path);
1150 CALL_ARG (x);
1151 CALL_ARG (y);
1152 CALL_CALL ("cf::object::player::goto", G_VOID);
1153 CALL_END;
1154}
1155
1156const char *
1157object::ref () const
1158{
1159 if (type == PLAYER)
1160 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1161 else
1162 return 0;
1163}
1164
1165object *
1166object::deref (const char *ref)
1167{
1168 object *retval = 0;
1169
1170 if (ref)
1171 {
1172 CALL_BEGIN (1);
1173 CALL_ARG (ref);
1174 CALL_CALL ("cf::object::deref", G_SCALAR);
1175
1176 if (count)
1177 sv_to (POPs, retval);
1178
1179 CALL_END;
1180 }
1181
1182 return retval;
1183}
1184
1185void
1186log_backtrace (const char *msg)
1187{
1188#if HAVE_BACKTRACE
1189 void *addr [20];
1190 int size = backtrace (addr, 20);
1191
1192 CALL_BEGIN (size);
1193 CALL_ARG (msg);
1194 for (int i = 0; i < size; ++i)
1195 CALL_ARG ((IV)addr [i]);
1196 CALL_CALL ("cf::_log_backtrace", G_VOID);
1197 CALL_END;
1198#endif
1199}
1200
1201bool
1202is_match_expr (const char *expr)
1203{
1204 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1205}
1206
1207bool
1208match (const char *expr, object *ob, object *self, object *source, object *originator)
1209{
1210 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1211 expr += sizeof ("match ") - 1;
1212
1213 CALL_BEGIN (5);
1214 CALL_ARG (expr);
1215 CALL_ARG (ob);
1216 CALL_ARG (self);
1217 CALL_ARG (source);
1218 CALL_ARG (originator);
1219 CALL_CALL (cv_cf_match_match, G_SCALAR);
1220
1221 bool matched = count && SvTRUE (TOPs);
1222
1223 CALL_END;
1224
1225 return matched;
1226}
1227
900///////////////////////////////////////////////////////////////////////////// 1228/////////////////////////////////////////////////////////////////////////////
901 1229
902struct EventAPI *watcher_base::GEventAPI; 1230struct EVAPI *evapi::GEVAPI;
903struct CoroAPI *coroapi::GCoroAPI; 1231struct CoroAPI *coroapi::GCoroAPI;
904 1232
905int coroapi::cede_counter;
906
907static void iw_dispatch (pe_event *ev)
908{
909 iw *w = (iw *)ev->ext_data;
910 w->call (*w);
911}
912
913void 1233void
914iw::alloc () 1234coroapi::do_cede_to_tick ()
915{ 1235{
916 pe = GEventAPI->new_idle (0, 0); 1236 cede_pending = 0;
917 1237 cede ();
918 WaREENTRANT_off (pe);
919 pe->base.callback = (void *)iw_dispatch;
920 pe->base.ext_data = (void *)this;
921} 1238}
922 1239
923static void iow_dispatch (pe_event *ev)
924{
925 iow *w = (iow *)ev->ext_data;
926 w->call (*w, ((pe_ioevent *)ev)->got);
927}
928
929void 1240void
930iow::alloc () 1241coroapi::wait_for_tick ()
931{ 1242{
932 pe = GEventAPI->new_io (0, 0); 1243 CALL_BEGIN (0);
933 1244 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
934 WaREENTRANT_off (pe); 1245 CALL_END;
935 pe->base.callback = (void *)iow_dispatch;
936 pe->base.ext_data = (void *)this;
937
938 pe->fd = -1;
939 pe->poll = 0;
940} 1246}
941 1247
942void 1248void
943iow::fd (int fd) 1249coroapi::wait_for_tick_begin ()
944{ 1250{
945 pe->fd = fd; 1251 CALL_BEGIN (0);
946} 1252 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
947 1253 CALL_END;
948int
949iow::poll ()
950{
951 return pe->poll;
952} 1254}
953 1255
954void 1256void
955iow::poll (int events) 1257iow::poll (int events)
956{ 1258{
957 if (pe->poll != events) 1259 if (events != this->events)
958 { 1260 {
1261 int active = ev_is_active ((ev_io *)this);
959 if (pe->poll) stop (); 1262 if (active) stop ();
960 pe->poll = events; 1263 ev_io_set ((ev_io *)this, fd, events);
961 if (pe->poll) start (); 1264 if (active) start ();
962 } 1265 }
963} 1266}
964 1267
965void 1268static void
966_connect_to_perl () 1269_connect_to_perl_1 ()
967{ 1270{
968 stash_cf = gv_stashpv ("cf" , 1); 1271 stash_cf = gv_stashpv ("cf", 1);
969 1272
970 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1273 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
971 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1274 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
972 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1275 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
973 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1276 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1277 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
974 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1278 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
975 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1279 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
976 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1280 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
977 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1281 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
978 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1282 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
979 1283
980 sv_runtime = get_sv ("cf::RUNTIME", 1); 1284 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
981 sv_upgrade (sv_runtime, SVt_NV); 1285 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1286 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1287 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
982 1288
983 cb_global = get_av ("cf::CB_GLOBAL", 1); 1289 cb_global = get_av ("cf::CB_GLOBAL", 1);
984 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1290 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
985 cb_object = get_av ("cf::CB_OBJECT", 1); 1291 cb_object = get_av ("cf::CB_OBJECT", 1);
986 cb_player = get_av ("cf::CB_PLAYER", 1); 1292 cb_player = get_av ("cf::CB_PLAYER", 1);
987 cb_client = get_av ("cf::CB_CLIENT", 1); 1293 cb_client = get_av ("cf::CB_CLIENT", 1);
988 cb_type = get_av ("cf::CB_TYPE" , 1); 1294 cb_type = get_av ("cf::CB_TYPE" , 1);
989 cb_map = get_av ("cf::CB_MAP" , 1); 1295 cb_map = get_av ("cf::CB_MAP" , 1);
990} 1296}
991 1297
1298static void
1299_connect_to_perl_2 ()
1300{
1301 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1302 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1303 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1304 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1305 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1306}
1307
992MODULE = cf PACKAGE = cf PREFIX = cf_ 1308MODULE = cf PACKAGE = cf PREFIX = cf_
993 1309
994BOOT: 1310BOOT:
995{ 1311{
1312 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1313 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1314
996 _connect_to_perl (); 1315 _connect_to_perl_1 ();
997
998 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
999 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1000 1316
1001 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1317 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1318
1319 //{
1320 // require_pv ("Time::HiRes");
1321 //
1322 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1323 // if (!svp) croak ("Time::HiRes is required");
1324 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1325 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1326 //}
1002 1327
1003 static const struct { 1328 static const struct {
1004 const char *name; 1329 const char *name;
1005 IV iv; 1330 IV iv;
1006 } *civ, const_iv[] = { 1331 } *civ, const_iv[] = {
1007# define const_iv(name) { # name, (IV)name }, 1332# define const_iv(name) { # name, (IV)name },
1008 const_iv (llevError) 1333 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1009 const_iv (llevInfo) 1334 const_iv (logBacktrace)
1010 const_iv (llevDebug) 1335
1011 const_iv (llevMonster) 1336 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1337
1338 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1012 1339
1013 const_iv (MAX_TIME) 1340 const_iv (MAX_TIME)
1014 const_iv (PLAYER)
1015 const_iv (TRANSPORT)
1016 const_iv (ROD)
1017 const_iv (TREASURE)
1018 const_iv (POTION)
1019 const_iv (FOOD)
1020 const_iv (POISON)
1021 const_iv (BOOK)
1022 const_iv (CLOCK) 1341 const_iv (MAXSOCKBUF)
1023 const_iv (ARROW) 1342
1024 const_iv (BOW)
1025 const_iv (WEAPON)
1026 const_iv (ARMOUR)
1027 const_iv (PEDESTAL)
1028 const_iv (ALTAR)
1029 const_iv (LOCKED_DOOR)
1030 const_iv (SPECIAL_KEY)
1031 const_iv (MAP)
1032 const_iv (DOOR)
1033 const_iv (KEY)
1034 const_iv (TIMED_GATE)
1035 const_iv (TRIGGER)
1036 const_iv (GRIMREAPER)
1037 const_iv (MAGIC_EAR)
1038 const_iv (TRIGGER_BUTTON)
1039 const_iv (TRIGGER_ALTAR)
1040 const_iv (TRIGGER_PEDESTAL)
1041 const_iv (SHIELD)
1042 const_iv (HELMET)
1043 const_iv (HORN)
1044 const_iv (MONEY)
1045 const_iv (CLASS)
1046 const_iv (GRAVESTONE)
1047 const_iv (AMULET)
1048 const_iv (PLAYERMOVER)
1049 const_iv (TELEPORTER)
1050 const_iv (CREATOR)
1051 const_iv (SKILL)
1052 const_iv (EARTHWALL)
1053 const_iv (GOLEM)
1054 const_iv (THROWN_OBJ)
1055 const_iv (BLINDNESS)
1056 const_iv (GOD)
1057 const_iv (DETECTOR)
1058 const_iv (TRIGGER_MARKER)
1059 const_iv (DEAD_OBJECT)
1060 const_iv (DRINK)
1061 const_iv (MARKER)
1062 const_iv (HOLY_ALTAR)
1063 const_iv (PLAYER_CHANGER)
1064 const_iv (BATTLEGROUND)
1065 const_iv (PEACEMAKER)
1066 const_iv (GEM)
1067 const_iv (FIREWALL)
1068 const_iv (ANVIL)
1069 const_iv (CHECK_INV)
1070 const_iv (MOOD_FLOOR) 1343 const_iv (NUM_BODY_LOCATIONS)
1071 const_iv (EXIT) 1344 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1072 const_iv (ENCOUNTER) 1345 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1073 const_iv (SHOP_FLOOR) 1346 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1074 const_iv (SHOP_MAT) 1347 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1075 const_iv (RING) 1348 const_iv (body_wrist) const_iv (body_waist)
1076 const_iv (FLOOR)
1077 const_iv (FLESH)
1078 const_iv (INORGANIC)
1079 const_iv (SKILL_TOOL)
1080 const_iv (LIGHTER)
1081 const_iv (BUILDABLE_WALL)
1082 const_iv (MISC_OBJECT)
1083 const_iv (LAMP)
1084 const_iv (DUPLICATOR)
1085 const_iv (SPELLBOOK)
1086 const_iv (CLOAK)
1087 const_iv (SPINNER)
1088 const_iv (GATE)
1089 const_iv (BUTTON)
1090 const_iv (CF_HANDLE)
1091 const_iv (HOLE)
1092 const_iv (TRAPDOOR)
1093 const_iv (SIGN)
1094 const_iv (BOOTS)
1095 const_iv (GLOVES)
1096 const_iv (SPELL)
1097 const_iv (SPELL_EFFECT)
1098 const_iv (CONVERTER)
1099 const_iv (BRACERS)
1100 const_iv (POISONING)
1101 const_iv (SAVEBED)
1102 const_iv (WAND)
1103 const_iv (SCROLL)
1104 const_iv (DIRECTOR)
1105 const_iv (GIRDLE)
1106 const_iv (FORCE)
1107 const_iv (POTION_EFFECT)
1108 const_iv (EVENT_CONNECTOR)
1109 const_iv (CLOSE_CON)
1110 const_iv (CONTAINER)
1111 const_iv (ARMOUR_IMPROVER)
1112 const_iv (WEAPON_IMPROVER)
1113 const_iv (SKILLSCROLL)
1114 const_iv (DEEP_SWAMP)
1115 const_iv (IDENTIFY_ALTAR)
1116 const_iv (MENU)
1117 const_iv (RUNE)
1118 const_iv (TRAP)
1119 const_iv (POWER_CRYSTAL)
1120 const_iv (CORPSE)
1121 const_iv (DISEASE)
1122 const_iv (SYMPTOM)
1123 const_iv (BUILDER)
1124 const_iv (MATERIAL)
1125 const_iv (ITEM_TRANSFORMER)
1126 1349
1127 const_iv (NUM_SUBTYPES) 1350 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1351 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1352 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1353 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1354 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1355 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1356 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1357 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1358 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1359 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1360 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1361 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1362 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1363 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1364 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1365 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1366 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1367 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1368 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1369 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1370 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1371 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1372 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1373 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1374 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1375 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1376 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1377 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1378 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1128 1379
1129 const_iv (ST_BD_BUILD) 1380 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1130 const_iv (ST_BD_REMOVE)
1131 1381
1132 const_iv (ST_MAT_FLOOR) 1382 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1133 const_iv (ST_MAT_WALL) 1383 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1134 const_iv (ST_MAT_ITEM)
1135 1384
1136 const_iv (AT_PHYSICAL) 1385 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1137 const_iv (AT_MAGIC) 1386 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1138 const_iv (AT_FIRE) 1387 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1139 const_iv (AT_ELECTRICITY) 1388 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1140 const_iv (AT_COLD) 1389 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1141 const_iv (AT_CONFUSION) 1390 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1142 const_iv (AT_ACID) 1391 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1143 const_iv (AT_DRAIN)
1144 const_iv (AT_WEAPONMAGIC)
1145 const_iv (AT_GHOSTHIT)
1146 const_iv (AT_POISON)
1147 const_iv (AT_SLOW)
1148 const_iv (AT_PARALYZE)
1149 const_iv (AT_TURN_UNDEAD)
1150 const_iv (AT_FEAR)
1151 const_iv (AT_CANCELLATION)
1152 const_iv (AT_DEPLETE)
1153 const_iv (AT_DEATH)
1154 const_iv (AT_CHAOS)
1155 const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER)
1157 const_iv (AT_HOLYWORD)
1158 const_iv (AT_BLIND)
1159 const_iv (AT_INTERNAL)
1160 const_iv (AT_LIFE_STEALING)
1161 const_iv (AT_DISEASE)
1162 1392
1163 const_iv (WEAP_HIT) 1393 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1164 const_iv (WEAP_SLASH) 1394 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1165 const_iv (WEAP_PIERCE)
1166 const_iv (WEAP_CLEAVE)
1167 const_iv (WEAP_SLICE)
1168 const_iv (WEAP_STAB)
1169 const_iv (WEAP_WHIP)
1170 const_iv (WEAP_CRUSH)
1171 const_iv (WEAP_BLUD) 1395 const_iv (WEAP_BLUD)
1172 1396
1173 const_iv (FLAG_ALIVE) 1397 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1174 const_iv (FLAG_WIZ) 1398 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1175 const_iv (FLAG_REMOVED) 1399 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1400 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1401 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1402 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1403 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1404 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1405 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1406 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1407 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1408 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1409 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1410 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1411 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1412 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1413 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1414 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1415 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1416 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1417 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1418 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1419 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1420 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1421 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1422 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1423
1424 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1425 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1426 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1427 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1428 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1429 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1430
1431 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1432 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1433
1434 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1435
1436 const_iv (SP_RAISE_DEAD)
1176 const_iv (FLAG_FREED) 1437 const_iv (SP_RUNE)
1177 const_iv (FLAG_WAS_WIZ) 1438 const_iv (SP_MAKE_MARK)
1178 const_iv (FLAG_APPLIED) 1439 const_iv (SP_BOLT)
1179 const_iv (FLAG_UNPAID) 1440 const_iv (SP_BULLET)
1180 const_iv (FLAG_USE_SHIELD) 1441 const_iv (SP_EXPLOSION)
1181 const_iv (FLAG_NO_PICK) 1442 const_iv (SP_CONE)
1182 const_iv (FLAG_ANIMATE) 1443 const_iv (SP_BOMB)
1183 const_iv (FLAG_MONSTER) 1444 const_iv (SP_WONDER)
1184 const_iv (FLAG_FRIENDLY) 1445 const_iv (SP_SMITE)
1185 const_iv (FLAG_GENERATOR) 1446 const_iv (SP_MAGIC_MISSILE)
1186 const_iv (FLAG_IS_THROWN) 1447 const_iv (SP_SUMMON_GOLEM)
1187 const_iv (FLAG_AUTO_APPLY) 1448 const_iv (SP_DIMENSION_DOOR)
1188 const_iv (FLAG_PLAYER_SOLD) 1449 const_iv (SP_MAGIC_MAPPING)
1450 const_iv (SP_MAGIC_WALL)
1451 const_iv (SP_DESTRUCTION)
1452 const_iv (SP_PERCEIVE_SELF)
1453 const_iv (SP_WORD_OF_RECALL)
1189 const_iv (FLAG_SEE_INVISIBLE) 1454 const_iv (SP_INVISIBLE)
1190 const_iv (FLAG_CAN_ROLL)
1191 const_iv (FLAG_OVERLAY_FLOOR)
1192 const_iv (FLAG_IS_TURNABLE)
1193 const_iv (FLAG_IS_USED_UP)
1194 const_iv (FLAG_IDENTIFIED)
1195 const_iv (FLAG_REFLECTING)
1196 const_iv (FLAG_CHANGING)
1197 const_iv (FLAG_SPLITTING)
1198 const_iv (FLAG_HITBACK)
1199 const_iv (FLAG_STARTEQUIP)
1200 const_iv (FLAG_BLOCKSVIEW)
1201 const_iv (FLAG_UNDEAD)
1202 const_iv (FLAG_SCARED)
1203 const_iv (FLAG_UNAGGRESSIVE)
1204 const_iv (FLAG_REFL_MISSILE)
1205 const_iv (FLAG_REFL_SPELL)
1206 const_iv (FLAG_NO_MAGIC)
1207 const_iv (FLAG_NO_FIX_PLAYER)
1208 const_iv (FLAG_IS_LIGHTABLE)
1209 const_iv (FLAG_TEAR_DOWN)
1210 const_iv (FLAG_RUN_AWAY)
1211 const_iv (FLAG_PICK_UP)
1212 const_iv (FLAG_UNIQUE)
1213 const_iv (FLAG_NO_DROP)
1214 const_iv (FLAG_WIZCAST)
1215 const_iv (FLAG_CAST_SPELL)
1216 const_iv (FLAG_USE_SCROLL)
1217 const_iv (FLAG_USE_RANGE)
1218 const_iv (FLAG_USE_BOW)
1219 const_iv (FLAG_USE_ARMOUR)
1220 const_iv (FLAG_USE_WEAPON)
1221 const_iv (FLAG_USE_RING)
1222 const_iv (FLAG_READY_RANGE)
1223 const_iv (FLAG_READY_BOW)
1224 const_iv (FLAG_XRAYS)
1225 const_iv (FLAG_NO_APPLY)
1226 const_iv (FLAG_IS_FLOOR)
1227 const_iv (FLAG_LIFESAVE)
1228 const_iv (FLAG_NO_STRENGTH)
1229 const_iv (FLAG_SLEEP)
1230 const_iv (FLAG_STAND_STILL)
1231 const_iv (FLAG_RANDOM_MOVE)
1232 const_iv (FLAG_ONLY_ATTACK)
1233 const_iv (FLAG_CONFUSED)
1234 const_iv (FLAG_STEALTH)
1235 const_iv (FLAG_WIZPASS)
1236 const_iv (FLAG_IS_LINKED)
1237 const_iv (FLAG_CURSED)
1238 const_iv (FLAG_DAMNED)
1239 const_iv (FLAG_SEE_ANYWHERE)
1240 const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_KNOWN_CURSED)
1242 const_iv (FLAG_CAN_USE_SKILL)
1243 const_iv (FLAG_BEEN_APPLIED)
1244 const_iv (FLAG_READY_SCROLL)
1245 const_iv (FLAG_USE_ROD)
1246 const_iv (FLAG_USE_HORN)
1247 const_iv (FLAG_MAKE_INVIS)
1248 const_iv (FLAG_INV_LOCKED)
1249 const_iv (FLAG_IS_WOODED)
1250 const_iv (FLAG_IS_HILLY)
1251 const_iv (FLAG_READY_SKILL)
1252 const_iv (FLAG_READY_WEAPON)
1253 const_iv (FLAG_NO_SKILL_IDENT)
1254 const_iv (FLAG_BLIND)
1255 const_iv (FLAG_SEE_IN_DARK)
1256 const_iv (FLAG_IS_CAULDRON)
1257 const_iv (FLAG_NO_STEAL)
1258 const_iv (FLAG_ONE_HIT)
1259 const_iv (FLAG_CLIENT_SENT)
1260 const_iv (FLAG_BERSERK)
1261 const_iv (FLAG_NEUTRAL)
1262 const_iv (FLAG_NO_ATTACK)
1263 const_iv (FLAG_NO_DAMAGE)
1264 const_iv (FLAG_OBJ_ORIGINAL)
1265 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1266 const_iv (FLAG_ACTIVATE_ON_PUSH)
1267 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1268 const_iv (FLAG_IS_WATER)
1269 const_iv (FLAG_CONTENT_ON_GEN)
1270 const_iv (FLAG_IS_A_TEMPLATE)
1271 const_iv (FLAG_IS_BUILDABLE)
1272 const_iv (FLAG_DESTROY_ON_DEATH)
1273 const_iv (FLAG_NO_MAP_SAVE)
1274
1275 const_iv (NDI_BLACK)
1276 const_iv (NDI_WHITE)
1277 const_iv (NDI_NAVY)
1278 const_iv (NDI_RED)
1279 const_iv (NDI_ORANGE)
1280 const_iv (NDI_BLUE)
1281 const_iv (NDI_DK_ORANGE)
1282 const_iv (NDI_GREEN)
1283 const_iv (NDI_LT_GREEN)
1284 const_iv (NDI_GREY)
1285 const_iv (NDI_BROWN)
1286 const_iv (NDI_GOLD)
1287 const_iv (NDI_TAN)
1288 const_iv (NDI_MAX_COLOR)
1289 const_iv (NDI_COLOR_MASK)
1290 const_iv (NDI_UNIQUE)
1291 const_iv (NDI_ALL)
1292
1293 const_iv (UPD_LOCATION)
1294 const_iv (UPD_FLAGS)
1295 const_iv (UPD_WEIGHT)
1296 const_iv (UPD_FACE)
1297 const_iv (UPD_NAME)
1298 const_iv (UPD_ANIM)
1299 const_iv (UPD_ANIMSPEED)
1300 const_iv (UPD_NROF) 1455 const_iv (SP_PROBE)
1301
1302 const_iv (UPD_SP_MANA) 1456 const_iv (SP_HEALING)
1303 const_iv (UPD_SP_GRACE) 1457 const_iv (SP_CREATE_FOOD)
1304 const_iv (UPD_SP_DAMAGE) 1458 const_iv (SP_EARTH_TO_DUST)
1305 1459 const_iv (SP_CHANGE_ABILITY)
1306 const_iv (F_APPLIED) 1460 const_iv (SP_BLESS)
1307 const_iv (F_LOCATION)
1308 const_iv (F_UNPAID)
1309 const_iv (F_MAGIC)
1310 const_iv (F_CURSED) 1461 const_iv (SP_CURSE)
1462 const_iv (SP_SUMMON_MONSTER)
1463 const_iv (SP_CHARGING)
1464 const_iv (SP_POLYMORPH)
1465 const_iv (SP_ALCHEMY)
1466 const_iv (SP_REMOVE_CURSE)
1467 const_iv (SP_IDENTIFY)
1468 const_iv (SP_DETECTION)
1469 const_iv (SP_MOOD_CHANGE)
1470 const_iv (SP_MOVING_BALL)
1311 const_iv (F_DAMNED) 1471 const_iv (SP_SWARM)
1472 const_iv (SP_CHANGE_MANA)
1312 const_iv (F_OPEN) 1473 const_iv (SP_DISPEL_RUNE)
1313 const_iv (F_NOPICK) 1474 const_iv (SP_CREATE_MISSILE)
1475 const_iv (SP_CONSECRATE)
1476 const_iv (SP_ANIMATE_WEAPON)
1477 const_iv (SP_LIGHT)
1478 const_iv (SP_CHANGE_MAP_LIGHT)
1479 const_iv (SP_FAERY_FIRE)
1480 const_iv (SP_CAUSE_DISEASE)
1481 const_iv (SP_AURA)
1482 const_iv (SP_TOWN_PORTAL)
1483 const_iv (SP_PARTY_SPELL)
1484
1485 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1486 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1314 const_iv (F_LOCKED) 1487 const_iv (F_LOCKED)
1315 1488
1316 const_iv (F_BUY) 1489 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1317 const_iv (F_SHOP)
1318 const_iv (F_SELL)
1319 1490
1320 const_iv (P_BLOCKSVIEW) 1491 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1321 const_iv (P_PLAYER) 1492 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1322 const_iv (P_NO_MAGIC)
1323 const_iv (P_IS_ALIVE)
1324 const_iv (P_NO_CLERIC)
1325 const_iv (P_OUT_OF_MAP)
1326 const_iv (P_NEW_MAP)
1327 const_iv (P_UPTODATE)
1328 1493
1329 const_iv (UP_OBJ_INSERT) 1494 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1330 const_iv (UP_OBJ_REMOVE)
1331 const_iv (UP_OBJ_CHANGE)
1332 const_iv (UP_OBJ_FACE)
1333 1495
1334 const_iv (INS_NO_MERGE) 1496 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1335 const_iv (INS_ABOVE_FLOOR_ONLY)
1336 const_iv (INS_NO_WALK_ON)
1337 const_iv (INS_ON_TOP)
1338 const_iv (INS_BELOW_ORIGINATOR) 1497 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1339 const_iv (INS_MAP_LOAD)
1340 1498
1341 const_iv (WILL_APPLY_HANDLE) 1499 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1342 const_iv (WILL_APPLY_TREASURE) 1500 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1343 const_iv (WILL_APPLY_EARTHWALL)
1344 const_iv (WILL_APPLY_DOOR)
1345 const_iv (WILL_APPLY_FOOD)
1346 1501
1347 const_iv (SAVE_MODE) 1502 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1348 const_iv (SAVE_DIR_MODE)
1349 1503
1350 const_iv (M_PAPER) 1504 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1351 const_iv (M_IRON) 1505 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1352 const_iv (M_GLASS) 1506 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1353 const_iv (M_LEATHER) 1507 const_iv (M_ICE) const_iv (M_SPECIAL)
1354 const_iv (M_WOOD)
1355 const_iv (M_ORGANIC)
1356 const_iv (M_STONE)
1357 const_iv (M_CLOTH)
1358 const_iv (M_ADAMANT)
1359 const_iv (M_LIQUID)
1360 const_iv (M_SOFT_METAL)
1361 const_iv (M_BONE)
1362 const_iv (M_ICE)
1363 const_iv (M_SPECIAL)
1364 1508
1365 const_iv (SK_EXP_ADD_SKILL) 1509 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1366 const_iv (SK_EXP_TOTAL) 1510 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1367 const_iv (SK_EXP_NONE)
1368 const_iv (SK_SUBTRACT_SKILL_EXP)
1369 const_iv (SK_EXP_SKILL_ONLY)
1370 1511
1371 const_iv (SK_LOCKPICKING) 1512 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1372 const_iv (SK_HIDING) 1513 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1373 const_iv (SK_SMITHERY) 1514 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1374 const_iv (SK_BOWYER) 1515 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1375 const_iv (SK_JEWELER) 1516 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1376 const_iv (SK_ALCHEMY) 1517 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1377 const_iv (SK_STEALING) 1518 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1378 const_iv (SK_LITERACY) 1519 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1379 const_iv (SK_BARGAINING) 1520 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1380 const_iv (SK_JUMPING) 1521 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_DET_MAGIC)
1382 const_iv (SK_ORATORY)
1383 const_iv (SK_SINGING)
1384 const_iv (SK_DET_CURSE)
1385 const_iv (SK_FIND_TRAPS)
1386 const_iv (SK_MEDITATION)
1387 const_iv (SK_PUNCHING)
1388 const_iv (SK_FLAME_TOUCH)
1389 const_iv (SK_KARATE)
1390 const_iv (SK_CLIMBING)
1391 const_iv (SK_WOODSMAN)
1392 const_iv (SK_INSCRIPTION)
1393 const_iv (SK_ONE_HANDED_WEAPON)
1394 const_iv (SK_MISSILE_WEAPON)
1395 const_iv (SK_THROWING)
1396 const_iv (SK_USE_MAGIC_ITEM)
1397 const_iv (SK_DISARM_TRAPS)
1398 const_iv (SK_SET_TRAP)
1399 const_iv (SK_THAUMATURGY)
1400 const_iv (SK_PRAYING)
1401 const_iv (SK_CLAWING)
1402 const_iv (SK_LEVITATION)
1403 const_iv (SK_SUMMONING)
1404 const_iv (SK_PYROMANCY)
1405 const_iv (SK_EVOCATION)
1406 const_iv (SK_SORCERY)
1407 const_iv (SK_TWO_HANDED_WEAPON)
1408 const_iv (SK_SPARK_TOUCH)
1409 const_iv (SK_SHIVER)
1410 const_iv (SK_ACID_SPLASH)
1411 const_iv (SK_POISON_NAIL) 1522 const_iv (SK_POISON_NAIL)
1412 1523
1413 const_iv (SOUND_NEW_PLAYER) 1524 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1414 const_iv (SOUND_FIRE_ARROW) 1525 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1415 const_iv (SOUND_LEARN_SPELL) 1526 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1416 const_iv (SOUND_FUMBLE_SPELL) 1527 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1417 const_iv (SOUND_WAND_POOF) 1528 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1418 const_iv (SOUND_OPEN_DOOR) 1529 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1419 const_iv (SOUND_PUSH_PLAYER)
1420 const_iv (SOUND_PLAYER_HITS1)
1421 const_iv (SOUND_PLAYER_HITS2)
1422 const_iv (SOUND_PLAYER_HITS3)
1423 const_iv (SOUND_PLAYER_HITS4)
1424 const_iv (SOUND_PLAYER_IS_HIT1)
1425 const_iv (SOUND_PLAYER_IS_HIT2)
1426 const_iv (SOUND_PLAYER_IS_HIT3)
1427 const_iv (SOUND_PLAYER_KILLS)
1428 const_iv (SOUND_PET_IS_KILLED)
1429 const_iv (SOUND_PLAYER_DIES)
1430 const_iv (SOUND_OB_EVAPORATE)
1431 const_iv (SOUND_OB_EXPLODE)
1432 const_iv (SOUND_CLOCK)
1433 const_iv (SOUND_TURN_HANDLE)
1434 const_iv (SOUND_FALL_HOLE)
1435 const_iv (SOUND_DRINK_POISON)
1436 const_iv (SOUND_CAST_SPELL_0)
1437 1530
1438 const_iv (PREFER_LOW) 1531 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1439 const_iv (PREFER_HIGH)
1440 1532
1441 const_iv (ATNR_PHYSICAL) 1533 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1442 const_iv (ATNR_MAGIC) 1534 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1443 const_iv (ATNR_FIRE) 1535 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1444 const_iv (ATNR_ELECTRICITY) 1536 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1445 const_iv (ATNR_COLD) 1537 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1446 const_iv (ATNR_CONFUSION) 1538 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1447 const_iv (ATNR_ACID) 1539 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1448 const_iv (ATNR_DRAIN)
1449 const_iv (ATNR_WEAPONMAGIC)
1450 const_iv (ATNR_GHOSTHIT)
1451 const_iv (ATNR_POISON)
1452 const_iv (ATNR_SLOW)
1453 const_iv (ATNR_PARALYZE)
1454 const_iv (ATNR_TURN_UNDEAD)
1455 const_iv (ATNR_FEAR)
1456 const_iv (ATNR_CANCELLATION)
1457 const_iv (ATNR_DEPLETE)
1458 const_iv (ATNR_DEATH)
1459 const_iv (ATNR_CHAOS)
1460 const_iv (ATNR_COUNTERSPELL)
1461 const_iv (ATNR_GODPOWER)
1462 const_iv (ATNR_HOLYWORD)
1463 const_iv (ATNR_BLIND)
1464 const_iv (ATNR_INTERNAL)
1465 const_iv (ATNR_LIFE_STEALING)
1466 const_iv (ATNR_DISEASE)
1467 1540
1468 const_iv (MAP_IN_MEMORY) 1541 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1469 const_iv (MAP_SWAPPED)
1470 const_iv (MAP_LOADING)
1471 const_iv (MAP_SAVING) 1542 const_iv (MAP_INACTIVE)
1472 1543
1473 const_iv (KLASS_ATTACHABLE) 1544 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1474 const_iv (KLASS_GLOBAL) 1545 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1475 const_iv (KLASS_OBJECT)
1476 const_iv (KLASS_CLIENT)
1477 const_iv (KLASS_PLAYER)
1478 const_iv (KLASS_MAP)
1479 1546
1480 const_iv (CS_QUERY_YESNO) 1547 const_iv (VERSION_CS) const_iv (VERSION_SC)
1481 const_iv (CS_QUERY_SINGLECHAR)
1482 const_iv (CS_QUERY_HIDEINPUT)
1483 1548
1484 const_iv (ST_DEAD) 1549 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1485 const_iv (ST_SETUP)
1486 const_iv (ST_PLAYING)
1487 const_iv (ST_CUSTOM)
1488 1550
1489 const_iv (ST_CHANGE_CLASS) 1551 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1490 1552
1491 const_iv (IO_HEADER) 1553 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1492 const_iv (IO_OBJECTS)
1493 const_iv (IO_UNIQUES)
1494 1554
1495 // random map generator 1555 // random map generator
1496 const_iv (LAYOUT_NONE) 1556 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1497 const_iv (LAYOUT_ONION) 1557 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1498 const_iv (LAYOUT_MAZE)
1499 const_iv (LAYOUT_SPIRAL)
1500 const_iv (LAYOUT_ROGUELIKE)
1501 const_iv (LAYOUT_SNAKE)
1502 const_iv (LAYOUT_SQUARE_SPIRAL)
1503 1558
1504 const_iv (RMOPT_RANDOM) 1559 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1505 const_iv (RMOPT_CENTERED) 1560 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1506 const_iv (RMOPT_LINEAR) 1561 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1507 const_iv (RMOPT_BOTTOM_C)
1508 const_iv (RMOPT_BOTTOM_R)
1509 const_iv (RMOPT_IRR_SPACE)
1510 const_iv (RMOPT_WALL_OFF)
1511 const_iv (RMOPT_WALLS_ONLY)
1512 const_iv (RMOPT_NO_DOORS)
1513 1562
1514 const_iv (SYMMETRY_RANDOM) 1563 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1515 const_iv (SYMMETRY_NONE) 1564 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1516 const_iv (SYMMETRY_X) 1565
1517 const_iv (SYMMETRY_Y) 1566 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1518 const_iv (SYMMETRY_XY) 1567 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1568
1569 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1570 const_iv (FT_RSRC) const_iv (FT_NUM)
1519 }; 1571 };
1520 1572
1521 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1573 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1522 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1574 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1523 1575
1540 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1592 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1541 av_push (event, newSViv (eiv->klass)); 1593 av_push (event, newSViv (eiv->klass));
1542 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1594 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1543 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1595 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1544 } 1596 }
1545}
1546 1597
1598 // used by autogenerated BOOT sections from genacc
1599 av_reflect = get_av ("cf::REFLECT", 1);
1600}
1601
1602void _gv_clear (SV *gv)
1603 CODE:
1604 assert (SvTYPE (gv) == SVt_PVGV);
1605# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1606 f (GvGP (gv)->gp_form);
1607 f (GvGP (gv)->gp_io);
1608 f (GvGP (gv)->gp_sv);
1609 f (GvGP (gv)->gp_av);
1610 f (GvGP (gv)->gp_hv);
1611 f (GvGP (gv)->gp_cv);
1612 GvCVGEN (gv) = 0;
1613 GvMULTI_off (gv);
1614# undef f
1615
1547void _connect_to_perl () 1616void _connect_to_perl_1 ()
1548 1617
1618void _connect_to_perl_2 ()
1619
1620void _recalc_want ()
1621
1622# not used by default anymore
1549void _global_reattach () 1623void _global_reattach ()
1550 CODE: 1624 CODE:
1551{ 1625{
1552 // reattach to all attachable objects in the game. 1626 // reattach to all attachable objects in the game.
1553 for_all_clients (ns) 1627 for_all_clients (ns)
1554 ns->reattach (); 1628 ns->reattach ();
1555 1629
1556 for_all_players (pl)
1557 pl->reattach ();
1558
1559 //TODO
1560 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1561 // i->second->reattach ();
1562
1563 for_all_objects (op) 1630 for_all_objects (op)
1564 op->reattach (); 1631 op->reattach ();
1565} 1632}
1566 1633
1634# support function for map-world.ext
1635void _quantise (SV *data_sv, SV *plt_sv)
1636 CODE:
1637{
1638 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1639 croak ("_quantise called with invalid agruments");
1640
1641 plt_sv = SvRV (plt_sv);
1642 SV **plt = AvARRAY (plt_sv);
1643 int plt_count = AvFILL (plt_sv) + 1;
1644
1645 STRLEN len;
1646 char *data = SvPVbyte (data_sv, len);
1647 char *dst = data;
1648
1649 while (len >= 3)
1650 {
1651 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1652 {
1653 char *val = SvPVX (*val_sv);
1654
1655 if (val [0] == data [0]
1656 && val [1] == data [1]
1657 && val [2] == data [2])
1658 {
1659 *dst++ = val [3];
1660 goto next;
1661 }
1662 }
1663
1664 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1665 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1666 dst - SvPVX (data_sv), len);
1667
1668 next:
1669 data += 3;
1670 len -= 3;
1671 }
1672
1673 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1674}
1675
1676void init_anim ()
1677
1678void init_globals ()
1679
1680void init_experience ()
1681
1682void init_attackmess ()
1683
1684void init_dynamic ()
1685
1686void load_settings ()
1687
1688void load_materials ()
1689
1690void init_uuid ()
1691 CODE:
1692 UUID::init ();
1693
1694void init_signals ()
1695
1696void init_commands ()
1697
1698void init_skills ()
1699
1700void init_beforeplay ()
1701
1702void evthread_start (int aiofd)
1703
1704void cede_to_tick ()
1705 CODE:
1706 coroapi::cede_to_tick ();
1707
1708NV till_tick ()
1709 CODE:
1710 RETVAL = SvNVX (sv_next_tick) - now ();
1711 OUTPUT:
1712 RETVAL
1713
1714int tick_inhibit ()
1715 CODE:
1716 RETVAL = tick_inhibit;
1717 OUTPUT:
1718 RETVAL
1719
1720void tick_inhibit_inc ()
1721 CODE:
1722 ++tick_inhibit;
1723
1724void tick_inhibit_dec ()
1725 CODE:
1726 if (!--tick_inhibit)
1727 if (tick_pending)
1728 {
1729 ev_async_send (EV_DEFAULT, &tick_watcher);
1730 coroapi::cede ();
1731 }
1732
1733void server_tick ()
1734 CODE:
1735{
1736 NOW = ev_now (EV_DEFAULT);
1737 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1738 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1739 runtime = SvNVX (sv_runtime);
1740
1741 server_tick ();
1742
1743 NOW = ev_time ();
1744 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1745 runtime += TICK;
1746 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1747}
1748
1567NV floor (NV x) 1749NV floor (NV x)
1568 1750
1569NV ceil (NV x) 1751NV ceil (NV x)
1570 1752
1571NV rndm (...) 1753NV rndm (...)
1754 ALIAS:
1755 rmg_rndm = 1
1572 CODE: 1756 CODE:
1757{
1758 rand_gen &gen = ix ? rmg_rndm : rndm;
1573 switch (items) 1759 switch (items)
1574 { 1760 {
1575 case 0: RETVAL = rndm (); break; 1761 case 0: RETVAL = gen (); break;
1576 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1762 case 1: RETVAL = gen (SvUV (ST (0))); break;
1577 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1763 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1578 default: croak ("cf::rndm requires none, one or two parameters."); break; 1764 default: croak ("cf::rndm requires none, one or two parameters."); break;
1579 } 1765 }
1766}
1580 OUTPUT: 1767 OUTPUT:
1581 RETVAL 1768 RETVAL
1582 1769
1583void server_tick () 1770NV clamp (NV value, NV min_value, NV max_value)
1584 CODE: 1771 CODE:
1585 runtime = SvNVx (sv_runtime); 1772 RETVAL = clamp (value, min_value, max_value);
1586 server_tick (); 1773 OUTPUT:
1774 RETVAL
1587 1775
1776NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1777 CODE:
1778 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1779 OUTPUT:
1780 RETVAL
1781
1782void weaken (...)
1783 PROTOTYPE: @
1784 CODE:
1785 while (items > 0)
1786 sv_rvweaken (ST (--items));
1787
1588void 1788void
1589LOG (int level, char *msg) 1789log_backtrace (utf8_string msg)
1790
1791void
1792LOG (int flags, utf8_string msg)
1590 PROTOTYPE: $$ 1793 PROTOTYPE: $$
1591 C_ARGS: (LogLevel)level, "%s", msg 1794 C_ARGS: flags, "%s", msg
1592 1795
1593char *path_combine (char *base, char *path) 1796octet_string path_combine (octet_string base, octet_string path)
1594 PROTOTYPE: $$ 1797 PROTOTYPE: $$
1595 1798
1596char *path_combine_and_normalize (char *base, char *path) 1799octet_string path_combine_and_normalize (octet_string base, octet_string path)
1597 PROTOTYPE: $$ 1800 PROTOTYPE: $$
1598 1801
1599const char *
1600get_maps_directory (char *path)
1601 PROTOTYPE: $
1602 ALIAS: maps_directory = 0
1603 CODE:
1604 RETVAL = create_pathname (path);
1605 OUTPUT: RETVAL
1606
1607void 1802void
1608sub_generation_inc () 1803sub_generation_inc ()
1609 CODE: 1804 CODE:
1610 PL_sub_generation++; 1805 PL_sub_generation++;
1611 1806
1612char * 1807const_octet_string
1613mapdir () 1808mapdir ()
1614 PROTOTYPE: 1809 PROTOTYPE:
1615 ALIAS: 1810 ALIAS:
1616 mapdir = 0 1811 mapdir = 0
1617 uniquedir = 1 1812 uniquedir = 1
1633 } 1828 }
1634 OUTPUT: RETVAL 1829 OUTPUT: RETVAL
1635 1830
1636void abort () 1831void abort ()
1637 1832
1833void reset_signals ()
1834
1638void fork_abort (char *cause = "cf::fork_abort") 1835void fork_abort (const_octet_string cause = "cf::fork_abort")
1639 1836
1640void cleanup (const char *cause, bool make_core = false) 1837void cleanup (const_octet_string cause, bool make_core = false)
1641 1838
1642void emergency_save () 1839void emergency_save ()
1643 1840
1644UV sv_2watcher (SV *w)
1645 CODE:
1646 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1647 OUTPUT:
1648 RETVAL
1649
1650void _exit (int status = 0) 1841void _exit (int status = EXIT_SUCCESS)
1651 1842
1652#if _POSIX_MEMLOCK 1843#if _POSIX_MEMLOCK
1653 1844
1654int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1845int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1846 INIT:
1847#if __GLIBC__
1848 mallopt (M_TOP_PAD, 1024 * 1024);
1849 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1850 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1851 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1852#endif
1655 1853
1656int munlockall () 1854int munlockall ()
1657 1855
1658#endif 1856#endif
1659 1857
1858int
1859malloc_trim (IV pad = 0)
1860
1861void
1862mallinfo ()
1863 PPCODE:
1864{
1865#if __GLIBC__
1866 struct mallinfo mai = mallinfo ();
1867 EXTEND (SP, 10*2);
1868 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1869 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1870 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1871 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1872 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1873 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1874 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1875 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1876 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1877 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1878#endif
1879 EXTEND (SP, 5*2);
1880 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1881 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1882 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1883 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1884 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1885}
1886
1660int find_animation (char *text) 1887int find_animation (utf8_string text)
1661 PROTOTYPE: $ 1888 PROTOTYPE: $
1662 1889
1663int random_roll (int min, int max, object *op, int goodbad); 1890int random_roll (int min, int max, object *op, int goodbad);
1664 1891
1665const char *cost_string_from_value(uint64 cost, int approx = 0) 1892const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1666 1893
1667int 1894int
1668exp_to_level (val64 exp) 1895exp_to_level (val64 exp)
1669 CODE: 1896 CODE:
1670{ 1897{
1701 RETVAL = newSVpv (resist_plus[atnr], 0); 1928 RETVAL = newSVpv (resist_plus[atnr], 0);
1702 else 1929 else
1703 XSRETURN_UNDEF; 1930 XSRETURN_UNDEF;
1704 OUTPUT: RETVAL 1931 OUTPUT: RETVAL
1705 1932
1933UUID
1934uuid_cur ()
1935 CODE:
1936 RETVAL = UUID::cur;
1937 OUTPUT:
1938 RETVAL
1939
1940UUID
1941uuid_gen ()
1942 CODE:
1943 RETVAL = UUID::gen ();
1944 OUTPUT:
1945 RETVAL
1946
1947val64
1948uuid_seq (UUID uuid)
1949 CODE:
1950 RETVAL = uuid.seq;
1951 OUTPUT:
1952 RETVAL
1953
1954UUID
1955uuid_str (val64 seq)
1956 CODE:
1957 RETVAL.seq = seq;
1958 OUTPUT:
1959 RETVAL
1960
1961void
1962coin_names ()
1963 PPCODE:
1964 EXTEND (SP, NUM_COINS);
1965 for (int i = 0; i < NUM_COINS; ++i)
1966 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1967
1968void
1969coin_archetypes ()
1970 PPCODE:
1971 EXTEND (SP, NUM_COINS);
1972 for (int i = 0; i < NUM_COINS; ++i)
1973 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1974
1975bool
1976load_resource_file_ (octet_string filename)
1977
1978void
1979fix_weight ()
1980
1706MODULE = cf PACKAGE = cf::attachable 1981MODULE = cf PACKAGE = cf::attachable
1707 1982
1708int 1983int
1709valid (SV *obj) 1984valid (SV *obj)
1710 CODE: 1985 CODE:
1711 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1986 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1712 OUTPUT: 1987 OUTPUT:
1713 RETVAL 1988 RETVAL
1989
1990void
1991debug_trace (attachable *obj, bool on = true)
1992 CODE:
1993 obj->flags &= ~attachable::F_DEBUG_TRACE;
1994 if (on)
1995 obj->flags |= attachable::F_DEBUG_TRACE;
1714 1996
1715int mortals_size () 1997int mortals_size ()
1716 CODE: 1998 CODE:
1717 RETVAL = attachable::mortals.size (); 1999 RETVAL = attachable::mortals.size ();
1718 OUTPUT: RETVAL 2000 OUTPUT: RETVAL
1720#object *mortals (U32 index) 2002#object *mortals (U32 index)
1721# CODE: 2003# CODE:
1722# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 2004# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1723# OUTPUT: RETVAL 2005# OUTPUT: RETVAL
1724 2006
1725INCLUDE: $PERL genacc attachable ../include/cfperl.h | 2007INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1726 2008
1727MODULE = cf PACKAGE = cf::global 2009MODULE = cf PACKAGE = cf::global
1728 2010
1729int invoke (SV *klass, int event, ...) 2011int invoke (SV *klass, int event, ...)
1730 CODE: 2012 CODE:
1734 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 2016 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1735 OUTPUT: RETVAL 2017 OUTPUT: RETVAL
1736 2018
1737MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2019MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1738 2020
1739INCLUDE: $PERL genacc object ../include/object.h | 2021INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1740 2022
1741int invoke (object *op, int event, ...) 2023int invoke (object *op, int event, ...)
1742 CODE: 2024 CODE:
1743 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2025 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1744 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2026 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1766object *actives (U32 index) 2048object *actives (U32 index)
1767 CODE: 2049 CODE:
1768 RETVAL = index < actives.size () ? actives [index] : 0; 2050 RETVAL = index < actives.size () ? actives [index] : 0;
1769 OUTPUT: RETVAL 2051 OUTPUT: RETVAL
1770 2052
2053int mortals_size ()
2054 CODE:
2055 RETVAL = attachable::mortals.size ();
2056 OUTPUT: RETVAL
2057
2058const char *slot_use_name (U32 slot)
2059 ALIAS:
2060 slot_nonuse_name = 1
2061 CODE:
2062{
2063 if (slot >= NUM_BODY_LOCATIONS)
2064 croak ("body slot index out of range");
2065
2066 switch (ix)
2067 {
2068 case 0: RETVAL = body_locations[slot].use_name; break;
2069 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2070 }
2071}
2072 OUTPUT:
2073 RETVAL
2074
1771# missing properties 2075# missing properties
1772 2076
1773object *head (object *op) 2077object *head (object *op)
1774 PROTOTYPE: $ 2078 PROTOTYPE: $
1775 CODE: 2079 CODE:
1776 RETVAL = op->head_ (); 2080 RETVAL = op->head_ ();
1777 OUTPUT: RETVAL
1778
1779int is_head (object *op)
1780 PROTOTYPE: $
1781 CODE:
1782 RETVAL = op->head_ () == op;
1783 OUTPUT: RETVAL 2081 OUTPUT: RETVAL
1784 2082
1785void 2083void
1786inv (object *obj) 2084inv (object *obj)
1787 PROTOTYPE: $ 2085 PROTOTYPE: $
1788 PPCODE: 2086 PPCODE:
1789{ 2087{
1790 object *o;
1791 for (o = obj->inv; o; o = o->below) 2088 for (object *o = obj->inv; o; o = o->below)
1792 XPUSHs (sv_2mortal (to_sv (o))); 2089 XPUSHs (sv_2mortal (to_sv (o)));
1793} 2090}
1794 2091
1795void 2092void
1796set_animation (object *op, int idx) 2093set_animation (object *op, int idx)
1797 CODE: 2094 CODE:
1798 SET_ANIMATION (op, idx); 2095 SET_ANIMATION (op, idx);
1799 2096
2097int
2098num_animations (object *op)
2099 CODE:
2100 RETVAL = NUM_ANIMATIONS (op);
2101 OUTPUT: RETVAL
2102
2103int slot_info (object *op, UV slot, int value = 0)
2104 ALIAS:
2105 slot_used = 1
2106 CODE:
2107{
2108 if (slot >= NUM_BODY_LOCATIONS)
2109 croak ("body slot index out of range");
2110
2111 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2112
2113 if (items > 2)
2114 if (ix)
2115 op->slot[slot].used = value;
2116 else
2117 op->slot[slot].info = value;
2118}
2119 OUTPUT:
2120 RETVAL
2121
1800object *find_best_object_match (object *op, const char *match) 2122object *find_best_object_match (object *op, utf8_string match)
1801 2123
1802object *find_marked_object (object *op) 2124object *find_marked_object (object *op)
1803 2125
1804int need_identify (object *obj); 2126int need_identify (object *obj);
1805 2127
1817 2139
1818void apply_below (object *op) 2140void apply_below (object *op)
1819 CODE: 2141 CODE:
1820 player_apply_below (op); 2142 player_apply_below (op);
1821 2143
1822object *cf_object_present_archname_inside (object *op, char *whatstr) 2144int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1823
1824int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1825
1826int cf_object_change_map (object *op, int x, int y, maptile *map)
1827
1828#//TODO
1829object *clone_ (object *op, int recursive = 0)
1830 CODE:
1831 if (recursive)
1832 RETVAL = object_create_clone (op);
1833 else
1834 {
1835 RETVAL = object::create ();
1836 op->copy_to (RETVAL);
1837 }
1838 OUTPUT: RETVAL
1839 2145
1840int pay_item (object *op, object *buyer) 2146int pay_item (object *op, object *buyer)
1841 CODE: 2147 CODE:
1842 RETVAL = pay_for_item (op, buyer); 2148 RETVAL = pay_for_item (op, buyer);
1843 OUTPUT: RETVAL 2149 OUTPUT: RETVAL
1847 RETVAL = pay_for_amount (amount, op); 2153 RETVAL = pay_for_amount (amount, op);
1848 OUTPUT: RETVAL 2154 OUTPUT: RETVAL
1849 2155
1850void pay_player (object *op, uint64 amount) 2156void pay_player (object *op, uint64 amount)
1851 2157
1852val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2158val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1853 2159
1854int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2160int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1855 2161
1856void learn_spell (object *op, object *sp, int special_prayer = 0) 2162void learn_spell (object *op, object *sp, int special_prayer = 0)
1857 CODE: 2163 CODE:
1858 do_learn_spell (op, sp, special_prayer); 2164 do_learn_spell (op, sp, special_prayer);
1859 2165
1860void forget_spell (object *op, object *sp) 2166void forget_spell (object *op, object *sp)
1861 CODE: 2167 CODE:
1862 do_forget_spell (op, query_name (sp)); 2168 do_forget_spell (op, query_name (sp));
1863 2169
1864object *check_for_spell (object *op, char *spellname) 2170object *check_for_spell (object *op, utf8_string spellname)
1865 CODE: 2171 CODE:
1866 RETVAL = check_spell_known (op, spellname); 2172 RETVAL = check_spell_known (op, spellname);
1867 OUTPUT: RETVAL 2173 OUTPUT: RETVAL
1868 2174
1869int query_money (object *op) 2175int query_money (object *op)
1878 2184
1879void drop (object *who, object *op) 2185void drop (object *who, object *op)
1880 2186
1881void pick_up (object *who, object *op) 2187void pick_up (object *who, object *op)
1882 2188
1883int cf_object_teleport (object *op, maptile *map, int x, int y)
1884
1885void update_object (object *op, int action) 2189void update_object (object *op, int action)
1886 2190
1887object *cf_create_object_by_name (const char *name)
1888
1889void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2191void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1890 2192
1891void player_lvl_adj (object *who, object *skill = 0) 2193void player_lvl_adj (object *who, object *skill = 0)
1892 2194
1893int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2195int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1894 2196
1895int calc_skill_exp (object *who, object *op, object *skill); 2197int calc_skill_exp (object *who, object *op, object *skill);
1896 2198
1897void push_button (object *op); 2199void push_button (object *op, object *originator);
1898 2200
1899void use_trigger (object *op); 2201void use_trigger (object *op, object *originator);
1900 2202
1901void add_button_link (object *button, maptile *map, int connected); 2203void handle_apply_yield (object *op);
1902 2204
1903void remove_button_link (object *op); 2205int convert_item (object *item, object *converter);
1904 2206
1905 2207
1906MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2208MODULE = cf PACKAGE = cf::object PREFIX = cf_
1907
1908object *cf_insert_ob_in_ob (object *ob, object *where)
1909 2209
1910# no clean way to get an object from an archetype - stupid idiotic 2210# no clean way to get an object from an archetype - stupid idiotic
1911# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2211# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1912 2212
1913object *new (const char *archetype = 0) 2213object *new (utf8_string archetype = 0)
1914 PROTOTYPE: ;$ 2214 PROTOTYPE: ;$
1915 CODE: 2215 CODE:
1916 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2216 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1917 OUTPUT: 2217 OUTPUT:
1918 RETVAL 2218 RETVAL
1919 2219
2220object *find_object (U32 tag)
2221
2222# TODO: nuke
1920object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2223object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1921 PROTOTYPE: $$$$$$ 2224 PROTOTYPE: $$$$$$
1922 CODE: 2225 CODE:
1923{ 2226{
1924 int unused_type; 2227 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1925 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1926} 2228}
1927 2229
1928# syntatic sugar for easier use in event callbacks. 2230shstr
1929const char *options (object *op) 2231object::kv_get (shstr key)
1930 CODE:
1931 RETVAL = op->name;
1932 OUTPUT:
1933 RETVAL
1934 2232
1935player *contr (object *op) 2233void
1936 CODE: 2234object::kv_del (shstr key)
1937 RETVAL = op->contr;
1938 OUTPUT: RETVAL
1939 2235
1940const char *get_ob_key_value (object *op, const char *key) 2236void
1941 2237object::kv_set (shstr key, shstr value)
1942bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1943 2238
1944object *get_nearest_player (object *ob) 2239object *get_nearest_player (object *ob)
1945 ALIAS: nearest_player = 0 2240 ALIAS: nearest_player = 0
1946 PREINIT: 2241 PREINIT:
1947 extern object *get_nearest_player (object *); 2242 extern object *get_nearest_player (object *);
1949void rangevector (object *ob, object *other, int flags = 0) 2244void rangevector (object *ob, object *other, int flags = 0)
1950 PROTOTYPE: $$;$ 2245 PROTOTYPE: $$;$
1951 PPCODE: 2246 PPCODE:
1952{ 2247{
1953 rv_vector rv; 2248 rv_vector rv;
2249
2250 PUTBACK;
1954 get_rangevector (ob, other, &rv, flags); 2251 get_rangevector (ob, other, &rv, flags);
2252 SPAGAIN;
2253
1955 EXTEND (SP, 5); 2254 EXTEND (SP, 5);
1956 PUSHs (newSVuv (rv.distance)); 2255 PUSHs (newSVuv (rv.distance));
1957 PUSHs (newSViv (rv.distance_x)); 2256 PUSHs (newSViv (rv.distance_x));
1958 PUSHs (newSViv (rv.distance_y)); 2257 PUSHs (newSViv (rv.distance_y));
1959 PUSHs (newSViv (rv.direction)); 2258 PUSHs (newSViv (rv.direction));
1960 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2259 PUSHs (to_sv (rv.part));
1961} 2260}
1962 2261
1963bool on_same_map_as (object *ob, object *other) 2262bool on_same_map_as (object *ob, object *other)
1964 CODE: 2263 CODE:
1965 RETVAL = on_same_map (ob, other); 2264 RETVAL = on_same_map (ob, other);
1966 OUTPUT: RETVAL 2265 OUTPUT: RETVAL
1967 2266
1968const char * 2267const_utf8_string
1969base_name (object *op, int plural = op->nrof > 1) 2268base_name (object *op, int plural = op->nrof > 1)
1970 CODE: 2269 CODE:
1971 RETVAL = query_base_name (op, plural); 2270 RETVAL = query_base_name (op, plural);
1972 OUTPUT: RETVAL 2271 OUTPUT: RETVAL
1973 2272
1974object *decrease_ob_nr (object *op, unsigned long i) 2273# return the tail of an object, excluding itself
2274void
2275tail (object *op)
2276 PPCODE:
2277 while ((op = op->more))
2278 XPUSHs (sv_2mortal (to_sv (op)));
1975 2279
1976MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2280MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1977 2281
1978player *player (object *op) 2282player *player (object *op)
1979 CODE: 2283 CODE:
1980 RETVAL = op->contr; 2284 RETVAL = op->contr;
1981 OUTPUT: RETVAL 2285 OUTPUT: RETVAL
1982 2286
2287bool move_player (object *op, int dir)
2288
1983void check_score (object *op) 2289void check_score (object *op)
1984 2290
1985void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2291void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1986 CODE: 2292 CODE:
1987 new_draw_info (flags, 0, op, txt); 2293 new_draw_info (flags, 0, op, txt);
1988 2294
1989object *cf_player_send_inventory (object *op)
1990
1991char *cf_player_get_ip (object *op)
1992 ALIAS: ip = 0
1993
1994object *cf_player_get_marked_item (object *op)
1995 ALIAS: marked_item = 0
1996
1997void cf_player_set_marked_item (object *op, object *ob)
1998
1999partylist *cf_player_get_party (object *op)
2000 ALIAS: party = 0
2001
2002void cf_player_set_party (object *op, partylist *party)
2003
2004void kill_player (object *op) 2295void kill_player (object *op)
2005 2296
2297void esrv_send_item (object *pl, object *item)
2298
2006void esrv_update_item (object *op, int what, object *item) 2299void esrv_update_item (object *pl, int what, object *item)
2007 C_ARGS: what, op, item 2300 C_ARGS: what, pl, item
2008 2301
2009void clear_los (object *op) 2302void esrv_del_item (object *pl, int tag)
2303 C_ARGS: pl->contr, tag
2010 2304
2011int command_summon (object *op, char *params) 2305int command_summon (object *op, utf8_string params)
2012 2306
2013int command_arrest (object *op, char *params) 2307int command_arrest (object *op, utf8_string params)
2014
2015int command_kick (object *op, char *params)
2016
2017int command_banish (object *op, char *params)
2018 2308
2019 2309
2020MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2310MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2021 2311
2022INCLUDE: $PERL genacc player ../include/player.h | 2312INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2023 2313
2024int invoke (player *pl, int event, ...) 2314int invoke (player *pl, int event, ...)
2025 CODE: 2315 CODE:
2026 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2316 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2027 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2317 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2037 pl->ob->stats.hp = pl->ob->stats.maxhp; 2327 pl->ob->stats.hp = pl->ob->stats.maxhp;
2038 pl->ob->stats.sp = pl->ob->stats.maxsp; 2328 pl->ob->stats.sp = pl->ob->stats.maxsp;
2039 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2329 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2040 pl->orig_stats = pl->ob->stats; 2330 pl->orig_stats = pl->ob->stats;
2041 2331
2042void cf_player_move (player *pl, int dir) 2332# should only be temporary
2333void esrv_new_player (player *pl)
2043 2334
2044void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2335#d# TODO: replace by blocked_los accessor, fix code using this
2045
2046player *first ()
2047 CODE:
2048 RETVAL = first_player;
2049 OUTPUT: RETVAL
2050
2051bool 2336bool
2052cell_visible (player *pl, int dx, int dy) 2337cell_visible (player *pl, int dx, int dy)
2053 CODE: 2338 CODE:
2054 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2339 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2055 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2056 OUTPUT: 2340 OUTPUT:
2057 RETVAL 2341 RETVAL
2058 2342
2059void 2343void
2060send (player *pl, SV *packet) 2344send (player *pl, SV *packet)
2061 CODE: 2345 CODE:
2062{ 2346{
2063 STRLEN len; 2347 STRLEN len;
2064 char *buf = SvPVbyte (packet, len); 2348 char *buf = SvPVbyte (packet, len);
2065 2349
2350 if (len > MAXSOCKBUF)
2351 pl->failmsg ("[packet too long for client]");
2066 if (pl->ns) 2352 else if (pl->ns)
2067 pl->ns->send_packet (buf, len); 2353 pl->ns->send_packet (buf, len);
2068} 2354}
2069
2070int
2071listening (player *pl, int new_value = -1)
2072 CODE:
2073 RETVAL = pl->listening;
2074 if (new_value >= 0)
2075 pl->listening = new_value;
2076 OUTPUT:
2077 RETVAL
2078 2355
2079void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2356void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2080 PROTOTYPE: $;$$$ 2357 PROTOTYPE: $;$$$
2081 PPCODE: 2358 PPCODE:
2082 if (GIMME_V != G_VOID) 2359 if (GIMME_V != G_VOID)
2107 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2384 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2108 OUTPUT: RETVAL 2385 OUTPUT: RETVAL
2109 2386
2110SV *registry (maptile *map) 2387SV *registry (maptile *map)
2111 2388
2389void
2390find_tagged_objects (maptile *map, utf8_string tag = 0)
2391 PPCODE:
2392{
2393 if (!map->spaces)
2394 XSRETURN_EMPTY;
2395
2396 if (tag)
2397 {
2398 shstr_cmp tag_ (tag);
2399
2400 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2401 for (object *op = ms->bot; op; op = op->above)
2402 if (op->tag == tag_)
2403 XPUSHs (sv_2mortal (to_sv (op)));
2404 }
2405 else
2406 {
2407 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2408 for (object *op = ms->bot; op; op = op->above)
2409 if (op->tag)
2410 XPUSHs (sv_2mortal (to_sv (op)));
2411 }
2412}
2413
2112INCLUDE: $PERL genacc maptile ../include/map.h | 2414INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2415
2416void
2417adjust_daylight ()
2418 CODE:
2419 maptile::adjust_daylight ();
2420
2421int
2422outdoor_darkness (int darkness = 0)
2423 CODE:
2424 RETVAL = maptile::outdoor_darkness;
2425 if (items)
2426 maptile::outdoor_darkness = darkness;
2427 OUTPUT:
2428 RETVAL
2113 2429
2114void 2430void
2115maptile::instantiate () 2431maptile::instantiate ()
2116 2432
2117maptile *new () 2433maptile *new ()
2132 for_all_players (pl) 2448 for_all_players (pl)
2133 if (pl->ob && pl->ob->map == THIS) 2449 if (pl->ob && pl->ob->map == THIS)
2134 PUSHs (sv_2mortal (to_sv (pl->ob))); 2450 PUSHs (sv_2mortal (to_sv (pl->ob)));
2135 } 2451 }
2136 2452
2137void play_sound_map (maptile *map, int x, int y, int sound_num) 2453void
2454maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2455 CODE:
2456{
2457 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2458 croak ("maptile::add_underlay: palette must be arrayref");
2459
2460 palette = SvRV (palette);
2461
2462 STRLEN idxlen;
2463 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2464
2465 for (int x = 0; x < THIS->width; ++x)
2466 for (int y = 0; y < THIS->height; ++y)
2467 {
2468 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2469 if (op->flag [FLAG_IS_FLOOR])
2470 goto skip_space;
2471
2472 {
2473 int offs = offset + y * stride + x;
2474 if (IN_RANGE_EXC (offs, 0, idxlen))
2475 {
2476 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2477 {
2478 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2479 ob->flag [FLAG_NO_MAP_SAVE] = true;
2480 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2481
2482 if (ob->randomitems)
2483 {
2484 if (!ob->above)
2485 {
2486 ob->create_treasure (ob->randomitems);
2487
2488 for (object *op = ob->above; op; op = op->above)
2489 op->flag [FLAG_NO_MAP_SAVE] = true;
2490 }
2491
2492 ob->randomitems = 0;
2493 }
2494 }
2495 }
2496 }
2497
2498 skip_space: ;
2499 }
2500}
2501
2502void
2503maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2504 CODE:
2505{
2506 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2507 croak ("maptile::set_regiondata: palette must be arrayref");
2508
2509 palette = SvRV (palette);
2510
2511 STRLEN idxlen;
2512 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2513
2514 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2515 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2516
2517 for (int i = av_len ((AV *)palette) + 1; i--; )
2518 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2519
2520 for (int y = 0; y < THIS->height; ++y)
2521 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2522
2523 sfree (THIS->regions, THIS->size ());
2524 delete [] THIS->regionmap;
2525
2526 THIS->regions = regions;
2527 THIS->regionmap = regionmap;
2528}
2529
2530void
2531maptile::create_region_treasure ()
2532 CODE:
2533 for (int x = 0; x < THIS->width; ++x)
2534 for (int y = 0; y < THIS->height; ++y)
2535 {
2536 region *rgn = THIS->region (x, y);
2537
2538 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2539 if (object *op = THIS->at (x, y).top)
2540 if (rgn->treasure && rndm () < rgn->treasure_density)
2541 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2542 }
2138 2543
2139int out_of_map (maptile *map, int x, int y) 2544int out_of_map (maptile *map, int x, int y)
2140 2545
2141void 2546void
2142trigger (maptile *map, long connection, bool state = true) 2547find_link (maptile *map, shstr_tmp connection)
2143 CODE:
2144 activate_connection (map, connection, state);
2145
2146void
2147get_connection (maptile *map, long connection)
2148 PPCODE: 2548 PPCODE:
2149 oblinkpt *obp = get_connection_links (map, connection); 2549 if (oblinkpt *obp = map->find_link (connection))
2150 if (obp)
2151 for (objectlink *ol = obp->link; ol; ol = ol->next) 2550 for (objectlink *ol = obp->link; ol; ol = ol->next)
2152 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2551 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2153
2154object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2155
2156object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2157
2158object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2159 C_ARGS: str, map, nx, ny
2160 2552
2161void 2553void
2162get_map_flags (maptile *map, int x, int y) 2554get_map_flags (maptile *map, int x, int y)
2163 PPCODE: 2555 PPCODE:
2164{ 2556{
2165 maptile *nmap = 0; 2557 maptile *nmap = 0;
2166 I16 nx = 0, ny = 0; 2558 I16 nx = 0, ny = 0;
2559
2560 PUTBACK;
2167 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2561 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2562 SPAGAIN;
2168 2563
2169 EXTEND (SP, 4); 2564 EXTEND (SP, 4);
2170 PUSHs (sv_2mortal (newSViv (flags))); 2565 PUSHs (sv_2mortal (newSViv (flags)));
2171 2566
2172 if (GIMME_V == G_ARRAY) 2567 if (GIMME_V == G_ARRAY)
2173 { 2568 {
2174 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2569 PUSHs (sv_2mortal (to_sv (nmap)));
2175 PUSHs (sv_2mortal (newSViv (nx))); 2570 PUSHs (sv_2mortal (newSViv (nx)));
2176 PUSHs (sv_2mortal (newSViv (ny))); 2571 PUSHs (sv_2mortal (newSViv (ny)));
2177 } 2572 }
2178} 2573}
2179 2574
2575mapspace *
2576ms (maptile *map, unsigned int x, unsigned int y)
2577 PROTOTYPE: $$$
2578 CODE:
2579{
2580 maptile *nmap = 0;
2581 I16 nx, ny;
2582
2583 PUTBACK;
2584 get_map_flags (map, &nmap, x, y, &nx, &ny);
2585 SPAGAIN;
2586
2587 if (!nmap)
2588 XSRETURN_UNDEF;
2589
2590 RETVAL = &nmap->at (nx, ny);
2591}
2592 OUTPUT:
2593 RETVAL
2594
2180void 2595void
2181at (maptile *map, unsigned int x, unsigned int y) 2596at (maptile *map, unsigned int x, unsigned int y)
2182 PROTOTYPE: $$$ 2597 PROTOTYPE: $$$
2183 PPCODE: 2598 PPCODE:
2184{ 2599{
2185 object *o;
2186 maptile *nmap = 0; 2600 maptile *nmap = 0;
2187 I16 nx, ny; 2601 I16 nx, ny;
2188 2602
2603 PUTBACK;
2189 get_map_flags (map, &nmap, x, y, &nx, &ny); 2604 get_map_flags (map, &nmap, x, y, &nx, &ny);
2605 SPAGAIN;
2190 2606
2191 if (nmap) 2607 if (nmap)
2192 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2608 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2193 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2609 XPUSHs (sv_2mortal (to_sv (o)));
2194} 2610}
2195 2611
2196SV * 2612SV *
2197bot_at (maptile *obj, unsigned int x, unsigned int y) 2613bot_at (maptile *map, unsigned int x, unsigned int y)
2198 PROTOTYPE: $$$ 2614 PROTOTYPE: $$$
2199 ALIAS: 2615 ALIAS:
2200 top_at = 1 2616 top_at = 1
2201 flags_at = 2 2617 flags_at = 2
2202 light_at = 3 2618 light_at = 3
2203 move_block_at = 4 2619 move_block_at = 4
2204 move_slow_at = 5 2620 move_slow_at = 5
2205 move_on_at = 6 2621 move_on_at = 6
2206 move_off_at = 7 2622 move_off_at = 7
2207 INIT:
2208 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2209 CODE: 2623 CODE:
2624{
2625 sint16 nx = x;
2626 sint16 ny = y;
2627
2628 if (!xy_normalise (map, nx, ny))
2629 XSRETURN_UNDEF;
2630
2631 mapspace &ms = map->at (nx, ny);
2632
2633 ms.update ();
2634
2210 switch (ix) 2635 switch (ix)
2211 { 2636 {
2212 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2637 case 0: RETVAL = to_sv (ms.bot ); break;
2213 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2638 case 1: RETVAL = to_sv (ms.top ); break;
2214 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2639 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2215 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2640 case 3: RETVAL = newSViv (ms.light ); break;
2216 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2641 case 4: RETVAL = newSVuv (ms.move_block); break;
2217 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2642 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2218 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2643 case 6: RETVAL = newSVuv (ms.move_on ); break;
2219 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2644 case 7: RETVAL = newSVuv (ms.move_off ); break;
2220 } 2645 }
2646}
2221 OUTPUT: RETVAL 2647 OUTPUT: RETVAL
2222
2223void fix_walls (maptile *map, int x, int y)
2224
2225void fix_walls_around (maptile *map, int x, int y)
2226
2227const char *
2228region_name (maptile *m)
2229 CODE:
2230 RETVAL = get_name_of_region_for_map (m);
2231 OUTPUT: RETVAL
2232 2648
2233# worst xs function of my life 2649# worst xs function of my life
2234bool 2650bool
2235_create_random_map (\ 2651_create_random_map (\
2236 maptile *self,\ 2652 maptile *self,\
2237 char *wallstyle,\ 2653 utf8_string wallstyle,\
2238 char *wall_name,\ 2654 utf8_string wall_name,\
2239 char *floorstyle,\ 2655 utf8_string floorstyle,\
2240 char *monsterstyle,\ 2656 utf8_string monsterstyle,\
2241 char *treasurestyle,\ 2657 utf8_string treasurestyle,\
2242 char *layoutstyle,\ 2658 utf8_string layoutstyle,\
2243 char *doorstyle,\ 2659 utf8_string doorstyle,\
2244 char *decorstyle,\ 2660 utf8_string decorstyle,\
2245 char *origin_map,\ 2661 utf8_string origin_map,\
2246 char *final_map,\ 2662 utf8_string final_map,\
2247 char *exitstyle,\ 2663 utf8_string exitstyle,\
2248 char *this_map,\ 2664 utf8_string this_map,\
2249 char *exit_on_final_map,\ 2665 utf8_string exit_on_final_map,\
2250 int xsize,\ 2666 int xsize,\
2251 int ysize,\ 2667 int ysize,\
2252 int expand2x,\ 2668 int expand2x,\
2253 int layoutoptions1,\ 2669 int layoutoptions1,\
2254 int layoutoptions2,\ 2670 int layoutoptions2,\
2267 val64 total_map_hp,\ 2683 val64 total_map_hp,\
2268 int map_layout_style,\ 2684 int map_layout_style,\
2269 int treasureoptions,\ 2685 int treasureoptions,\
2270 int symmetry_used,\ 2686 int symmetry_used,\
2271 region *region,\ 2687 region *region,\
2272 char *custom\ 2688 utf8_string custom\
2273) 2689)
2274 CODE: 2690 CODE:
2275{ 2691{
2276 random_map_params rmp; 2692 random_map_params rmp;
2277 2693
2304 rmp.decoroptions = decoroptions; 2720 rmp.decoroptions = decoroptions;
2305 rmp.orientation = orientation; 2721 rmp.orientation = orientation;
2306 rmp.origin_y = origin_y; 2722 rmp.origin_y = origin_y;
2307 rmp.origin_x = origin_x; 2723 rmp.origin_x = origin_x;
2308 rmp.random_seed = random_seed; 2724 rmp.random_seed = random_seed;
2309 rmp.total_map_hp = total_map_hp; 2725 rmp.total_map_hp = (uint64_t) total_map_hp;
2310 rmp.map_layout_style = map_layout_style; 2726 rmp.map_layout_style = map_layout_style;
2311 rmp.treasureoptions = treasureoptions; 2727 rmp.treasureoptions = treasureoptions;
2312 rmp.symmetry_used = symmetry_used; 2728 rmp.symmetry_used = symmetry_used;
2313 rmp.region = region; 2729 rmp.region = region;
2314 rmp.custom = custom; 2730 rmp.custom = custom;
2316 RETVAL = self->generate_random_map (&rmp); 2732 RETVAL = self->generate_random_map (&rmp);
2317} 2733}
2318 OUTPUT: 2734 OUTPUT:
2319 RETVAL 2735 RETVAL
2320 2736
2737MODULE = cf PACKAGE = cf::mapspace
2738
2739INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2740
2321MODULE = cf PACKAGE = cf::arch 2741MODULE = cf PACKAGE = cf::arch
2322 2742
2323archetype *find (const char *name) 2743int archetypes_size ()
2324 CODE: 2744 CODE:
2325 RETVAL = archetype::find (name); 2745 RETVAL = archetypes.size ();
2326 OUTPUT: 2746 OUTPUT: RETVAL
2327 RETVAL
2328 2747
2329archetype *first() 2748archetype *archetypes (U32 index)
2330 PROTOTYPE: 2749 CODE:
2331 CODE: 2750 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2332 RETVAL = first_archetype; 2751 OUTPUT: RETVAL
2752
2753object *instantiate (archetype *arch)
2754 CODE:
2755 RETVAL = arch_to_object (arch);
2756 OUTPUT:
2333 OUTPUT: RETVAL 2757 RETVAL
2334 2758
2335INCLUDE: $PERL genacc archetype ../include/object.h | 2759INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2336 2760
2337MODULE = cf PACKAGE = cf::party 2761MODULE = cf PACKAGE = cf::party
2338 2762
2339partylist *first () 2763partylist *first ()
2340 PROTOTYPE: 2764 PROTOTYPE:
2341 CODE: 2765 CODE:
2342 RETVAL = get_firstparty (); 2766 RETVAL = get_firstparty ();
2343 OUTPUT: RETVAL 2767 OUTPUT: RETVAL
2344 2768
2345INCLUDE: $PERL genacc partylist ../include/player.h | 2769INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2346 2770
2347MODULE = cf PACKAGE = cf::region 2771MODULE = cf PACKAGE = cf::region
2348 2772
2349region *first () 2773void
2350 PROTOTYPE: 2774list ()
2351 CODE: 2775 PPCODE:
2352 RETVAL = first_region; 2776 for_all_regions (rgn)
2353 OUTPUT: RETVAL 2777 XPUSHs (sv_2mortal (to_sv (rgn)));
2354 2778
2355region *find (char *name) 2779region *find (utf8_string name)
2356 PROTOTYPE: $ 2780 PROTOTYPE: $
2357 CODE: 2781 CODE:
2358 RETVAL = get_region_by_name (name); 2782 RETVAL = region::find (name);
2359 OUTPUT: RETVAL 2783 OUTPUT: RETVAL
2360 2784
2785int specificity (region *rgn)
2786 CODE:
2787 RETVAL = 0;
2788 while (rgn = rgn->parent)
2789 RETVAL++;
2790 OUTPUT: RETVAL
2791
2361INCLUDE: $PERL genacc region ../include/map.h | 2792INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2362 2793
2363MODULE = cf PACKAGE = cf::living 2794MODULE = cf PACKAGE = cf::living
2364 2795
2365INCLUDE: $PERL genacc living ../include/living.h | 2796INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2366 2797
2367MODULE = cf PACKAGE = cf::settings 2798MODULE = cf PACKAGE = cf::settings
2368 2799
2369INCLUDE: $PERL genacc Settings ../include/global.h | 2800INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2370 2801
2371MODULE = cf PACKAGE = cf::client 2802MODULE = cf PACKAGE = cf::client
2372 2803
2373INCLUDE: $PERL genacc client ../include/client.h | 2804INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2374 2805
2375int invoke (client *ns, int event, ...) 2806int invoke (client *ns, int event, ...)
2376 CODE: 2807 CODE:
2377 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2808 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2378 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2809 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2394 CODE: 2825 CODE:
2395{ 2826{
2396 STRLEN len; 2827 STRLEN len;
2397 char *buf = SvPVbyte (packet, len); 2828 char *buf = SvPVbyte (packet, len);
2398 2829
2830 if (len > MAXSOCKBUF)
2831 {
2832 // ugly
2833 if (THIS->pl)
2834 THIS->pl->failmsg ("[packet too long for client]");
2835 }
2836 else
2399 THIS->send_packet (buf, len); 2837 THIS->send_packet (buf, len);
2400} 2838}
2401 2839
2840faceidx
2841client::need_face (utf8_string name, int pri = 0)
2842 CODE:
2843 RETVAL = face_find (name, 0);
2844 if (RETVAL)
2845 {
2846 THIS->send_face (RETVAL, pri);
2847 THIS->flush_fx ();
2848 }
2849 OUTPUT:
2850 RETVAL
2851
2852int
2853client::fx_want (int idx, int value = -1)
2854 CODE:
2855 if (0 < idx && idx < FT_NUM)
2856 {
2857 RETVAL = THIS->fx_want [idx];
2858 if (items > 2)
2859 THIS->fx_want [idx] = value;
2860 }
2861 else
2862 RETVAL = 0;
2863 OUTPUT:
2864 RETVAL
2865
2866MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2867
2868faceidx sound_find (utf8_string name)
2869
2870void sound_set (utf8_string str, faceidx face)
2871
2872# dire hack
2873void old_sound_index (int idx, faceidx face)
2874 CODE:
2875 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2876 old_sound_index [idx] = face;
2877
2878MODULE = cf PACKAGE = cf::face PREFIX = face_
2879
2880#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2881
2882faceidx face_find (utf8_string name, faceidx defidx = 0)
2883
2884faceidx alloc (utf8_string name)
2885 CODE:
2886{
2887 do
2888 {
2889 RETVAL = faces.size ();
2890 faces.resize (RETVAL + 1);
2891 }
2892 while (!RETVAL); // crude way to leave index 0
2893
2894 faces [RETVAL].name = name;
2895 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2896
2897 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2898 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2899}
2900 OUTPUT: RETVAL
2901
2902void set_type (faceidx idx, int value)
2903 ALIAS:
2904 set_type = 0
2905 set_visibility = 1
2906 set_magicmap = 2
2907 set_smooth = 3
2908 set_smoothlevel = 4
2909 CODE:
2910 faceinfo *f = face_info (idx); assert (f);
2911 switch (ix)
2912 {
2913 case 0: f->type = value; break;
2914 case 1: f->visibility = value; break;
2915 case 2: f->magicmap = value; break;
2916 case 3: f->smooth = value; break;
2917 case 4: f->smoothlevel = value; break;
2918 }
2919
2920void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2921 CODE:
2922{
2923 faceinfo *f = face_info (idx); assert (f);
2924 facedata *d = &(faceset ? f->data64 : f->data32);
2925 sv_to (data, d->data);
2926 STRLEN clen;
2927 char *cdata = SvPVbyte (chksum, clen);
2928 clen = min (CHKSUM_SIZE, clen);
2929
2930 if (memcmp (d->chksum, cdata, clen))
2931 {
2932 memcpy (d->chksum, cdata, clen);
2933
2934 // invalidate existing client face info
2935 for_all_clients (ns)
2936 if (ns->faceset == faceset)
2937 {
2938 ns->faces_sent [idx] = false;
2939 ns->force_newmap = true;
2940 }
2941 }
2942}
2943
2944int get_data_size (faceidx idx, int faceset = 0)
2945 CODE:
2946 facedata *d = face_data (idx, faceset);
2947 if (!d) XSRETURN_UNDEF;
2948 RETVAL = d->data.size ();
2949 OUTPUT:
2950 RETVAL
2951
2952SV *get_chksum (faceidx idx, int faceset = 0)
2953 CODE:
2954 facedata *d = face_data (idx, faceset);
2955 if (!d) XSRETURN_UNDEF;
2956 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2957 OUTPUT:
2958 RETVAL
2959
2960SV *get_data (faceidx idx, int faceset = 0)
2961 CODE:
2962 facedata *d = face_data (idx, faceset);
2963 if (!d) XSRETURN_UNDEF;
2964 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2965 OUTPUT:
2966 RETVAL
2967
2968void invalidate (faceidx idx)
2969 CODE:
2970 for_all_clients (ns)
2971 {
2972 ns->faces_sent [idx] = false;
2973 ns->force_newmap = true;
2974 }
2975
2976void invalidate_all ()
2977 CODE:
2978 for_all_clients (ns)
2979 {
2980 ns->faces_sent.reset ();
2981 ns->force_newmap = true;
2982 }
2983
2984MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2985
2986#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2987
2988animidx anim_find (utf8_string name)
2989 CODE:
2990 RETVAL = animation::find (name).number;
2991 OUTPUT: RETVAL
2992
2993animidx set (utf8_string name, SV *frames, int facings = 1)
2994 CODE:
2995{
2996 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2997 croak ("frames must be an arrayref");
2998
2999 AV *av = (AV *)SvRV (frames);
3000
3001 animation *anim = &animation::find (name);
3002 if (anim->number)
3003 {
3004 anim->resize (av_len (av) + 1);
3005 anim->facings = facings;
3006 }
3007 else
3008 anim = &animation::create (name, av_len (av) + 1, facings);
3009
3010 for (int i = 0; i < anim->num_animations; ++i)
3011 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3012}
3013 OUTPUT: RETVAL
3014
3015void invalidate_all ()
3016 CODE:
3017 for_all_clients (ns)
3018 ns->anims_sent.reset ();
3019
3020MODULE = cf PACKAGE = cf::object::freezer
3021
3022INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3023
3024SV *
3025new (char *klass)
3026 CODE:
3027 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3028 OUTPUT: RETVAL
3029
3030void
3031DESTROY (SV *sv)
3032 CODE:
3033 object_freezer *self;
3034 sv_to (sv, self);
3035 delete self;
3036
3037MODULE = cf PACKAGE = cf::object::thawer
3038
3039INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3040
3041SV *
3042new_from_file (char *klass, octet_string path)
3043 CODE:
3044 object_thawer *f = new object_thawer (path);
3045 if (!*f)
3046 {
3047 delete f;
3048 XSRETURN_UNDEF;
3049 }
3050 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3051 OUTPUT: RETVAL
3052
3053void
3054DESTROY (SV *sv)
3055 CODE:
3056 object_thawer *self;
3057 sv_to (sv, self);
3058 delete self;
3059
3060void
3061extract_tags (object_thawer *self)
3062 PPCODE:
3063 while (self->kw != KW_EOF)
3064 {
3065 PUTBACK;
3066 coroapi::cede_to_tick ();
3067 SPAGAIN;
3068
3069 if (self->kw == KW_tag)
3070 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3071
3072 self->skip ();
3073 }
3074

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