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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.153 by root, Fri Jan 26 20:59:57 2007 UTC vs.
Revision 1.332 by root, Fri Nov 6 13:21:20 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 6 *
11 * This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 10 * option) any later version.
15 * 11 *
16 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 15 * GNU General Public License for more details.
20 * 16 *
21 * You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 18 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
75 80
76static HV 81static HV
77 *stash_cf, 82 *stash_cf,
78 *stash_cf_object_wrap, 83 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 84 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 85 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 88 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
87 93
94static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101#ifndef newSVpv_utf8
102static inline SV *
103newSVpv_utf8 (const char *s)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111}
112#endif
113
114#ifndef newSVpvn_utf8
115static inline SV *
116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127}
128#endif
129
88// helper cast function, returns super class * or 0 130// helper cast function, returns super class * or 0
89template<class super> 131template<class super>
90static super * 132static super *
91is_a (attachable *at) 133is_a (attachable *at)
92{ 134{
112{ 154{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 155 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 156}
115 157
116void 158void
159attachable::sever_self ()
160{
161 if (HV *self = this->self)
162 {
163 // keep a refcount because sv_unmagic might call attachable_free,
164 // which might clear self, causing sv_unmagic to crash on a now
165 // invalid object.
166 SvREFCNT_inc (self);
167 hv_clear (self);
168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
169 SvREFCNT_dec (self);
170
171 // self *must* be null now because that's sv_unmagic's job.
172 assert (!this->self);
173 }
174}
175
176void
117attachable::optimise () 177attachable::optimise ()
118{ 178{
119 if (self 179 if (self
120 && SvREFCNT (self) == 1 180 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 181 && !HvTOTALKEYS (self))
122 { 182 sever_self ();
123 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
124 assert (!self);
125 }
126} 183}
127 184
128// check wether the object really is dead 185// check wether the object really is dead
129void 186void
130attachable::do_check () 187attachable::do_check ()
136} 193}
137 194
138void 195void
139attachable::do_destroy () 196attachable::do_destroy ()
140{ 197{
141 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 198 INVOKE_ATTACHABLE (DESTROY, this);
142 199
143 if (cb) 200 if (cb)
144 { 201 {
145 SvREFCNT_dec (cb); 202 SvREFCNT_dec (cb);
146 cb = 0; 203 cb = 0;
147 } 204 }
148 205
149 if (self)
150 {
151 hv_clear (self);
152 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
153 // self is now 0
154 assert (!self);//D//TODO remove soon
155 }
156
157 mortals.push_back (this); 206 mortals.push_back (this);
158} 207}
159 208
160void 209void
161attachable::destroy () 210attachable::destroy ()
163 if (destroyed ()) 212 if (destroyed ())
164 return; 213 return;
165 214
166 flags |= F_DESTROYED; 215 flags |= F_DESTROYED;
167 do_destroy (); 216 do_destroy ();
217 sever_self ();
168} 218}
169 219
170void 220void
171attachable::check_mortals () 221attachable::check_mortals ()
172{ 222{
176 { 226 {
177 if (i >= mortals.size ()) 227 if (i >= mortals.size ())
178 { 228 {
179 i = 0; 229 i = 0;
180 230
181 if (mortals.size () > 1000) 231 if (mortals.size () >= 512)
182 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 232 {
233 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
246 }
183 247
184 break; 248 break;
185 } 249 }
186 250
187 attachable *obj = mortals [i]; 251 attachable *obj = mortals [i];
188 252
189 obj->refcnt_chk (); // unborrow from perl, if necessary 253#if 0
190 254 if (obj->self)//D make this an assert later
191 //if (obj->refcnt > 0 || obj->self)
192 if (obj->refcnt || obj->self)
193 { 255 {
194//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
257 obj->sever_self ();
258 }
259#endif
260
261 if (obj->refcnt)
262 {
195 ++i; // further delay freeing 263 ++i; // further delay freeing
196 264
197 if (!(i & 0x3ff)) 265 if (!(i & 0x3ff))
198 break; 266 break;
199 } 267 }
200 else 268 else
201 { 269 {
202 mortals.erase (i); 270 mortals.erase (i);
271 obj->sever_self ();
203 delete obj; 272 delete obj;
204 } 273 }
205 } 274 }
206} 275}
207 276
277void
278attachable::set_key (const char *key, const char *value, bool is_utf8)
279{
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287}
288
208attachable & 289attachable &
209attachable::operator =(const attachable &src) 290attachable::operator =(const attachable &src)
210{ 291{
211 //if (self || cb) 292 //if (self || cb)
212 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
213 294
214 attach = src.attach; 295 attach = src.attach;
215 return *this; 296 return *this;
216} 297}
217 298
299template<typename T>
300static bool
301find_backref (void *ptr, T *obj)
302{
303 char *s = (char *)obj;
304 while (s < (char *)obj + sizeof (T))
305 {
306 if (ptr == *(void **)s)
307 return true;
308
309 s += sizeof (void *); // assume natural alignment
310 }
311
312 return false;
313}
314
315// for debugging, find "live" objects containing this ptr
316void
317find_backref (void *ptr)
318{
319 for_all_objects (op)
320 if (find_backref (ptr, op))
321 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
322
323 for_all_players (pl)
324 if (find_backref (ptr, pl))
325 fprintf (stderr, "P %p\n", pl);
326
327 for_all_clients (ns)
328 if (find_backref (ptr, ns))
329 fprintf (stderr, "C %p\n", ns);
330}
331
218////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 332//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
219 333
220static SV * 334static SV *
221newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 335newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
222{ 336{
223 SV *sv; 337 SV *sv;
224 338
225 if (!ptr) 339 if (!ptr)
226 return &PL_sv_undef; 340 return newSV (0);
227 341
228 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 342 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
229 return sv_bless (newRV_noinc ((SV *)hv), stash); 343 return sv_bless (newRV_noinc ((SV *)hv), stash);
230} 344}
231 345
250 364
251static SV * 365static SV *
252newSVattachable (attachable *obj, HV *stash) 366newSVattachable (attachable *obj, HV *stash)
253{ 367{
254 if (!obj) 368 if (!obj)
255 return &PL_sv_undef; 369 return newSV (0);
256 370
257 if (!obj->self) 371 if (!obj->self)
372 obj->self = newHV ();
373
374 if (!SvOBJECT (obj->self))
258 { 375 {
259 obj->self = newHV ();
260 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 376 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
261 377
262 // now bless the object _once_ 378 // now bless the object _once_
379 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
263 return sv_bless (newRV_inc ((SV *)obj->self), stash); 380 return sv_bless (newRV_inc ((SV *)obj->self), stash);
264 } 381 }
265 else 382 else
266 { 383 {
267 SV *sv = newRV_inc ((SV *)obj->self); 384 SV *sv = newRV_inc ((SV *)obj->self);
271 388
272 return sv; 389 return sv;
273 } 390 }
274} 391}
275 392
393#if 0 // unused
276static void 394static void
277clearSVptr (SV *sv) 395clearSVptr (SV *sv)
278{ 396{
279 if (SvROK (sv)) 397 if (SvROK (sv))
280 sv = SvRV (sv); 398 sv = SvRV (sv);
281 399
282 hv_clear ((HV *)sv); 400 hv_clear ((HV *)sv);
283 sv_unmagic (sv, PERL_MAGIC_ext); 401 sv_unmagic (sv, PERL_MAGIC_ext);
284} 402}
403#endif
285 404
286static long 405static long
287SvPTR (SV *sv, const char *klass) 406SvPTR (SV *sv, const char *klass)
288{ 407{
289 if (!sv_derived_from (sv, klass)) 408 if (!sv_derived_from (sv, klass))
295 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 414 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
296 415
297 return (long)mg->mg_ptr; 416 return (long)mg->mg_ptr;
298} 417}
299 418
300static long 419static long noinline
301SvPTR_ornull (SV *sv, const char *klass) 420SvPTR_ornull (SV *sv, const char *klass)
302{ 421{
303 if (SvOK (sv)) 422 if (SvOK (sv))
304 return SvPTR (sv, klass); 423 return SvPTR (sv, klass);
305 else 424 else
306 return 0; 425 return 0;
307} 426}
308 427
309inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 428inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
310inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 429inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
311inline SV *to_sv (bool v) { return newSViv (v); } 430inline SV *to_sv (bool v) { return newSViv (v); }
312inline SV *to_sv ( signed char v) { return newSViv (v); } 431inline SV *to_sv ( signed char v) { return newSViv (v); }
313inline SV *to_sv (unsigned char v) { return newSViv (v); } 432inline SV *to_sv (unsigned char v) { return newSViv (v); }
314inline SV *to_sv ( signed short v) { return newSViv (v); } 433inline SV *to_sv ( signed short v) { return newSViv (v); }
315inline SV *to_sv (unsigned short v) { return newSVuv (v); } 434inline SV *to_sv (unsigned short v) { return newSVuv (v); }
324inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 443inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
325inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 444inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
326inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 445inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
327inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 446inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
328inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 447inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
448inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
329inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 449inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
330inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
331inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 450inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
451inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
332 452
333inline SV *to_sv (object & v) { return to_sv (&v); } 453inline SV *to_sv (object & v) { return to_sv (&v); }
334inline SV *to_sv (living & v) { return to_sv (&v); } 454inline SV *to_sv (living & v) { return to_sv (&v); }
335 455
336inline SV *to_sv (facetile * v) { return to_sv (v->name); } 456inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
337inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 457inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
338 458
459inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
460
339inline SV *to_sv (UUID v) 461inline SV *to_sv (dynbuf * v)
340{ 462{
341 char buf[128]; 463 SV *sv = newSV (0);
342 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
343 return newSVpv (buf, 0);
344}
345 464
465 sv_upgrade (sv, SVt_PV);
466 SvGROW (sv, v->size () + 1);
467 SvPOK_only (sv);
468 v->linearise (SvPVX (sv));
469 SvCUR_set (sv, v->size ());
470 *SvEND (sv) = 0;
471
472 return sv;
473}
474
475inline SV *to_sv (dynbuf_text * v)
476{
477 SV *sv = to_sv (static_cast<dynbuf *> (v));
478 SvUTF8_on (sv);
479 return sv;
480}
481
346inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 482inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
347inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 483inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
348inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 484inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
349inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 485inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
350inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 486inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
351inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 487inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
352inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 488inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
353inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 489inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
354inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 490inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
355inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 491inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
356inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 492inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
357inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 493inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
358inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 494inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
359inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 495inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
360inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 496inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
361inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 497inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
362inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 498inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
363inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 499inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
364inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 500inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
365inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 501inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
502inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
366inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 503inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
367inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 504inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
368inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
369inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 505inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
506inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
507inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
508inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
370 509
371inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 510//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
372inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 511inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
373 512
374template<class T> 513template<class T>
375inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 514inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
376 515
377template<int N> 516template<int N>
378inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 517inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
379 518
380inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
381inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 519inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
382inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 520inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
383inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 521inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
384inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 522inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
385 523
524inline void sv_to (SV *sv, std::string &v)
525{
526 STRLEN len;
527 char *data = SvPVbyte (sv, len);
528 v.assign (data, len);
529}
530
386inline void sv_to (SV *sv, UUID &v) 531inline void sv_to (SV *sv, UUID &v)
387{ 532{
388 unsigned int version; 533 if (!v.parse (SvPV_nolen (sv)))
389
390 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
391 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 534 croak ("unparsable uuid: %s", SvPV_nolen (sv));
392} 535}
393 536
394inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 537inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
395 538
413 break; 556 break;
414 557
415 case DT_STRING: 558 case DT_STRING:
416 { 559 {
417 char *str = (char *)va_arg (ap, const char *); 560 char *str = (char *)va_arg (ap, const char *);
418 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 561 sv = str ? newSVpv (str, 0) : newSV (0);
419 } 562 }
420 break; 563 break;
421 564
422 case DT_DATA: 565 case DT_DATA:
423 { 566 {
424 char *str = (char *)va_arg (ap, const void *); 567 char *str = (char *)va_arg (ap, const void *);
425 int len = va_arg (ap, int); 568 int len = va_arg (ap, int);
426 sv = str ? newSVpv (str, len) : &PL_sv_undef; 569 sv = str ? newSVpv (str, len) : newSV (0);
427 } 570 }
428 break; 571 break;
429 572
430 case DT_OBJECT: 573 case DT_OBJECT:
431 sv = to_sv (va_arg (ap, object *)); 574 sv = to_sv (va_arg (ap, object *));
473 va_end (ap); 616 va_end (ap);
474 617
475 return sv; 618 return sv;
476} 619}
477 620
478static SV * 621// typemap support, mostly to avoid excessive inlining
479newSVcfapi (int type, ...) 622template<class type>
623static void noinline
624cf_obj_to (SV *arg, type &var)
480{ 625{
481 SV *sv; 626 sv_to (arg, var);
627 if (!var)
628 croak ("must not pass invalid/null cf_obj here");
629}
482 630
483 va_list ap; 631template<class object>
484 va_start (ap, type); 632static void noinline
485 633cf_obj_ornull_to (SV *arg, object *&var)
486 switch (type) 634{
635 if (SvOK (arg))
487 { 636 {
488 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 637 sv_to (arg, var);
489 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 638 if (!var)
490 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 639 croak ("unable to convert perl object to C++ object");
491 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
492 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
493 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
494 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
495 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
496 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
497 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
498
499 default:
500 assert (("unhandled type in newSVcfapi", 0));
501 } 640 }
502 641 else
503 va_end (ap); 642 var = 0;
504
505 return sv;
506} 643}
507 644
508////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 645//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
509 646
510SV * 647SV *
516 return newRV_inc ((SV *)ext->cb); 653 return newRV_inc ((SV *)ext->cb);
517} 654}
518 655
519///////////////////////////////////////////////////////////////////////////// 656/////////////////////////////////////////////////////////////////////////////
520 657
521extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
522{
523 return 0;
524}
525
526static CommArray_s rtn_cmd;
527
528static int
529runPluginCommand (object *obj, char *params)
530{
531 return -1;
532}
533
534extern "C" void *cfperl_getPluginProperty (int *type, ...)
535{
536 va_list args;
537 char *propname;
538 int i;
539 va_start (args, type);
540 propname = va_arg (args, char *);
541 //printf ("Property name: %s\n", propname);
542
543 if (!strcmp (propname, "command?"))
544 return NULL;
545 else if (!strcmp (propname, "Identification"))
546 {
547 va_end (args);
548 return (void *)PLUGIN_NAME;
549 }
550 else if (!strcmp (propname, "FullName"))
551 {
552 va_end (args);
553 return (void *)PLUGIN_VERSION;
554 }
555 else
556 va_end (args);
557
558 return NULL;
559}
560
561extern "C" int cfperl_postInitPlugin ()
562{
563 int hooktype = 1;
564 int rtype = 0;
565
566 cf_init_plugin (gethook);
567
568 return 0;
569}
570
571extern "C" int cfperl_closePlugin ()
572{
573 return 0;
574}
575
576void 658void
577cfperl_init () 659cfperl_init ()
578{ 660{
661 extern char **environ;
662
579 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 663 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
580 perl = perl_alloc (); 664 perl = perl_alloc ();
581 perl_construct (perl); 665 perl_construct (perl);
582 666
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 667 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584 668
585 char *argv[] = { 669 const char *argv[] = {
586 "", 670 settings.argv [0],
587 "-e" 671 "-e0"
588 "use Event; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();"
591 "require cf;"
592 }; 672 };
593 673
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 674 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
675 || perl_run (perl))
595 { 676 {
596 printf ("unable to initialize perl-interpreter, aborting.\n"); 677 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE); 678 exit (EXIT_FAILURE);
598 } 679 }
599}
600 680
681 eval_pv (
682 "#line 1 'cfperl init'\n"
683 "use EV ();\n"
684 "use Coro ();\n"
685 "cf->bootstrap;\n"
686 "unshift @INC, cf::datadir ();\n"
687 "require cf;\n",
688 0
689 );
690
691 if (SvTRUE (ERRSV))
692 {
693 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
694 exit (EXIT_FAILURE);
695 }
696}
697
698void
601void cfperl_main () 699cfperl_main ()
602{ 700{
603 dSP; 701 dSP;
604 702
605 PUSHMARK (SP); 703 PUSHMARK (SP);
606 PUTBACK; 704 PUTBACK;
610void 708void
611attachable::instantiate () 709attachable::instantiate ()
612{ 710{
613 if (attach) 711 if (attach)
614 { 712 {
615 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 713 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
616 attach = 0; 714 attach = 0;
617 } 715 }
618} 716}
619 717
620void 718void
621attachable::reattach () 719attachable::reattach ()
622{ 720{
623 optimise (); 721 optimise ();
624 //TODO: check for _attachment's, very important for restarts 722 //TODO: check for _attachment's, very important for restarts
625 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 723 INVOKE_ATTACHABLE (REATTACH, this);
626} 724}
627 725
628static event_klass klass_of[NUM_EVENT_TYPES] = { 726static event_klass klass_of[NUM_EVENT_TYPES] = {
629# define def(type,name) KLASS_ ## type, 727# define def(type,name) KLASS_ ## type,
630# include "eventinc.h" 728# include "eventinc.h"
631# undef def 729# undef def
632}; 730};
633 731
634#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 732#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
635 733
636static void 734static void noinline
637gather_callbacks (AV *&callbacks, AV *registry, event_type event) 735gather_callbacks (AV *&callbacks, AV *registry, event_type event)
638{ 736{
639 // event must be in array 737 // event must be in array
640 if (event >= 0 && event <= AvFILLp (registry)) 738 if (event >= 0 && event <= AvFILLp (registry))
641 { 739 {
673} 771}
674 772
675void 773void
676global::gather_callbacks (AV *&callbacks, event_type event) const 774global::gather_callbacks (AV *&callbacks, event_type event) const
677{ 775{
678 ::gather_callbacks (callbacks, cb_object, event); 776 ::gather_callbacks (callbacks, cb_global, event);
679} 777}
680 778
681void 779void
682object::gather_callbacks (AV *&callbacks, event_type event) const 780object::gather_callbacks (AV *&callbacks, event_type event) const
683{ 781{
684 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 782 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
685 { 783 {
686 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 784 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
687 785
688 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 786 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
689 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 787 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
690 } 788 }
691 789
727{ 825{
728 attachable::gather_callbacks (callbacks, event); 826 attachable::gather_callbacks (callbacks, event);
729 ::gather_callbacks (callbacks, cb_map, event); 827 ::gather_callbacks (callbacks, cb_map, event);
730} 828}
731 829
830static void noinline
831_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
832{
833 for (int event = 0; event <= AvFILLp (registry); ++event)
834 {
835 SV *cbs_ = AvARRAY (registry)[event];
836
837 // element must be list of callback entries
838 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
839 {
840 AV *cbs = (AV *)SvRV (cbs_);
841
842 // no callback entries, no callbacks to call
843 if (AvFILLp (cbs) >= 0)
844 set.set (event);
845 }
846 }
847}
848
849// very slow and inefficient way to recalculate the global want bitsets
850static void
851_recalc_want ()
852{
853 ev_want_event.reset ();
854
855 _recalc_want (ev_want_event, cb_global);
856 _recalc_want (ev_want_event, cb_attachable);
857 _recalc_want (ev_want_event, cb_object);
858 _recalc_want (ev_want_event, cb_client);
859 _recalc_want (ev_want_event, cb_player);
860 _recalc_want (ev_want_event, cb_map);
861
862 ev_want_type.reset ();
863
864 for (int type = 0; type <= AvFILLp (cb_type); ++type)
865 {
866 SV *cbs_ = AvARRAY (cb_type)[type];
867
868 // element must be list of callback entries
869 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
870 {
871 AV *cbs = (AV *)SvRV (cbs_);
872
873 // no callback entries, no callbacks to call
874 if (AvFILLp (cbs) >= 0)
875 ev_want_type.set (type % NUM_TYPES);
876 }
877 }
878}
879
732bool 880bool
733attachable::invoke (event_type event, ...) 881attachable::invoke (event_type event, ...)
734{ 882{
735 data_type dt; 883 data_type dt;
736 va_list ap;
737
738 va_start (ap, event);
739 884
740 // callback call ordering should be: 885 // callback call ordering should be:
741 // 1. per-object callback 886 // 1. per-object callback
742 // 2. per-class object 887 // 2. per-class object
743 // 3. per-type callback 888 // 3. per-type callback
747 gather_callbacks (callbacks, event); 892 gather_callbacks (callbacks, event);
748 893
749 // short-circuit processing if no callbacks found/defined 894 // short-circuit processing if no callbacks found/defined
750 if (!callbacks) 895 if (!callbacks)
751 return 0; 896 return 0;
897
898 va_list ap;
899 va_start (ap, event);
752 900
753 CALL_BEGIN (3); 901 CALL_BEGIN (3);
754 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 902 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
755 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 903 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
756 904
780 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 928 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
781 } 929 }
782 930
783 va_end (ap); 931 va_end (ap);
784 932
785 CALL_CALL ("cf::do_invoke", G_SCALAR); 933 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
786 count = count > 0 ? POPi : 0; 934 count = count > 0 ? POPi : 0;
787 935
788 CALL_END; 936 CALL_END;
789 937
790 return count; 938 return count;
791} 939}
792 940
793SV * 941SV *
794cfperl_result (int idx) 942cfperl_result (int idx)
795{ 943{
796 AV *av = get_av ("cfperl::invoke_results", 0); 944 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
797 if (!av) 945 if (!av)
798 return &PL_sv_undef; 946 return &PL_sv_undef;
799 947
800 SV **sv = av_fetch (av, idx, 0); 948 SV **sv = av_fetch (av, idx, 0);
801 if (!sv) 949 if (!sv)
815{ 963{
816 return SvNV (cfperl_result (idx)); 964 return SvNV (cfperl_result (idx));
817} 965}
818 966
819///////////////////////////////////////////////////////////////////////////// 967/////////////////////////////////////////////////////////////////////////////
968// various c++ => perl glue functions
969
970void
971cfperl_tick ()
972{
973 tick_pending = 1;
974
975 if (tick_inhibit)
976 return;
977
978 tick_pending = 0;
979
980 dSP;
981
982 PUSHMARK (SP);
983 PUTBACK;
984 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
985
986 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
987}
820 988
821void 989void
822cfperl_emergency_save () 990cfperl_emergency_save ()
823{ 991{
824 CALL_BEGIN (0); 992 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID); 993 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END; 994 CALL_END;
995}
996
997void
998cfperl_cleanup (int make_core)
999{
1000 CALL_BEGIN (1);
1001 CALL_ARG (make_core);
1002 CALL_CALL ("cf::post_cleanup", G_VOID);
1003 CALL_END;
1004}
1005
1006void
1007cfperl_make_book (object *book, int level)
1008{
1009 CALL_BEGIN (2);
1010 CALL_ARG (book);
1011 CALL_ARG (level);
1012 CALL_CALL ("ext::books::make_book", G_VOID);
1013 CALL_END;
1014}
1015
1016void
1017cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1018{
1019 CALL_BEGIN (4);
1020 CALL_ARG (ns);
1021 CALL_ARG (type);
1022 CALL_ARG_SV (newSVpv_utf8 (msg));
1023 CALL_ARG (color);
1024 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1025 CALL_END;
1026}
1027
1028int
1029cfperl_can_merge (object *ob1, object *ob2)
1030{
1031 int can;
1032
1033 CALL_BEGIN (2);
1034 CALL_ARG (ob1);
1035 CALL_ARG (ob2);
1036 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1037 can = count && SvTRUE (TOPs);
1038 CALL_END;
1039
1040 return can;
1041}
1042
1043void
1044cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1045{
1046 CALL_BEGIN (4);
1047 CALL_ARG (ob);
1048 CALL_ARG (state);
1049 CALL_ARG (activator);
1050 CALL_ARG (originator);
1051 CALL_CALL ("cf::mapscript::activate", G_VOID);
1052 CALL_END;
1053}
1054
1055player *
1056player::find (const char *name)
1057{
1058 CALL_BEGIN (1);
1059 CALL_ARG (name);
1060 CALL_CALL ("cf::player::find", G_SCALAR);
1061
1062 player *retval = 0;
1063 if (count) sv_to (POPs, retval);
1064
1065 CALL_END;
1066
1067 return retval;
1068}
1069
1070maptile *
1071find_style (const char *dirname, const char *stylename, int difficulty)
1072{
1073 CALL_BEGIN (3);
1074 CALL_ARG (dirname);
1075 CALL_ARG (stylename);
1076 CALL_ARG (difficulty);
1077 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1078
1079 maptile *retval = 0;
1080 if (count) sv_to (POPs, retval);
1081
1082 CALL_END;
1083
1084 return retval;
827} 1085}
828 1086
829maptile * 1087maptile *
830maptile::find_sync (const char *path, maptile *origin) 1088maptile::find_sync (const char *path, maptile *origin)
831{ 1089{
832 CALL_BEGIN (2); 1090 CALL_BEGIN (2);
833 CALL_ARG (path); 1091 CALL_ARG (path);
834 CALL_ARG (origin); 1092 CALL_ARG (origin);
835 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1093 CALL_CALL ("cf::map::find_sync", G_SCALAR);
836 1094
837 maptile *retval; 1095 maptile *retval = 0;
838
839 if (count)
840 sv_to (POPs, retval); 1096 if (count) sv_to (POPs, retval);
841 else
842 retval = 0;
843 1097
844 CALL_END; 1098 CALL_END;
845 1099
846 return retval; 1100 return retval;
847} 1101}
848 1102
849maptile * 1103maptile *
850maptile::find_async (const char *path, maptile *origin) 1104maptile::find_async (const char *path, maptile *origin, bool load)
851{ 1105{
852 CALL_BEGIN (2); 1106 CALL_BEGIN (3);
853 CALL_ARG (path); 1107 CALL_ARG (path);
854 CALL_ARG (origin); 1108 CALL_ARG (origin);
1109 CALL_ARG (load);
855 CALL_CALL ("cf::map::find_async", G_SCALAR); 1110 CALL_CALL ("cf::map::find_async", G_SCALAR);
856 1111
857 maptile *retval; 1112 maptile *retval = 0;
858
859 if (count)
860 sv_to (POPs, retval); 1113 if (count) sv_to (POPs, retval);
861 else
862 retval = 0;
863 1114
864 CALL_END; 1115 CALL_END;
865 1116
866 return retval; 1117 return retval;
867} 1118}
870maptile::do_load_sync () 1121maptile::do_load_sync ()
871{ 1122{
872 CALL_BEGIN (1); 1123 CALL_BEGIN (1);
873 CALL_ARG (this); 1124 CALL_ARG (this);
874 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1125 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
875 CALL_END;
876}
877
878void
879maptile::change_all_map_light (int change)
880{
881 CALL_BEGIN (1);
882 CALL_ARG (change);
883 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
884 CALL_END; 1126 CALL_END;
885} 1127}
886 1128
887void 1129void
888object::enter_exit (object *exit) 1130object::enter_exit (object *exit)
895 CALL_ARG (exit); 1137 CALL_ARG (exit);
896 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1138 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
897 CALL_END; 1139 CALL_END;
898} 1140}
899 1141
1142void
1143object::player_goto (const char *path, int x, int y)
1144{
1145 if (type != PLAYER)
1146 return;
1147
1148 CALL_BEGIN (4);
1149 CALL_ARG (this);
1150 CALL_ARG (path);
1151 CALL_ARG (x);
1152 CALL_ARG (y);
1153 CALL_CALL ("cf::object::player::goto", G_VOID);
1154 CALL_END;
1155}
1156
1157const char *
1158object::ref () const
1159{
1160 if (type == PLAYER)
1161 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1162 else
1163 return 0;
1164}
1165
1166object *
1167object::deref (const char *ref)
1168{
1169 object *retval = 0;
1170
1171 if (ref)
1172 {
1173 CALL_BEGIN (1);
1174 CALL_ARG (ref);
1175 CALL_CALL ("cf::object::deref", G_SCALAR);
1176
1177 if (count)
1178 sv_to (POPs, retval);
1179
1180 CALL_END;
1181 }
1182
1183 return retval;
1184}
1185
1186void
1187log_backtrace (const char *msg)
1188{
1189#if HAVE_BACKTRACE
1190 void *addr [20];
1191 int size = backtrace (addr, 20);
1192
1193 CALL_BEGIN (size);
1194 CALL_ARG (msg);
1195 for (int i = 0; i < size; ++i)
1196 CALL_ARG ((IV)addr [i]);
1197 CALL_CALL ("cf::_log_backtrace", G_VOID);
1198 CALL_END;
1199#endif
1200}
1201
1202bool
1203is_match_expr (const char *expr)
1204{
1205 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1206}
1207
1208bool
1209match (const char *expr, object *ob, object *self, object *source, object *originator)
1210{
1211 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1212 expr += sizeof ("match ") - 1;
1213
1214 CALL_BEGIN (5);
1215 CALL_ARG (expr);
1216 CALL_ARG (ob);
1217 CALL_ARG (self);
1218 CALL_ARG (source);
1219 CALL_ARG (originator);
1220 CALL_CALL (cv_cf_match_match, G_SCALAR);
1221
1222 bool matched = count && SvTRUE (TOPs);
1223
1224 CALL_END;
1225
1226 return matched;
1227}
1228
1229object *
1230match_one (const char *expr, object *ob, object *self, object *source, object *originator)
1231{
1232 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1233 expr += sizeof ("match ") - 1;
1234
1235 CALL_BEGIN (5);
1236 CALL_ARG (expr);
1237 CALL_ARG (ob);
1238 CALL_ARG (self);
1239 CALL_ARG (source);
1240 CALL_ARG (originator);
1241 CALL_CALL (cv_cf_match_match, G_ARRAY);
1242
1243 object *one = 0;
1244
1245 if (count)
1246 sv_to (TOPs, one);
1247
1248 CALL_END;
1249
1250 return one;
1251}
1252
900///////////////////////////////////////////////////////////////////////////// 1253/////////////////////////////////////////////////////////////////////////////
901 1254
902struct EventAPI *watcher_base::GEventAPI; 1255struct EVAPI *evapi::GEVAPI;
903struct CoroAPI *coroapi::GCoroAPI; 1256struct CoroAPI *coroapi::GCoroAPI;
904 1257
905int coroapi::cede_counter;
906
907static void iw_dispatch (pe_event *ev)
908{
909 iw *w = (iw *)ev->ext_data;
910 w->call (*w);
911}
912
913void 1258void
914iw::alloc () 1259coroapi::do_cede_to_tick ()
915{ 1260{
916 pe = GEventAPI->new_idle (0, 0); 1261 cede_pending = 0;
917 1262 cede ();
918 WaREENTRANT_off (pe);
919 pe->base.callback = (void *)iw_dispatch;
920 pe->base.ext_data = (void *)this;
921} 1263}
922 1264
923static void iow_dispatch (pe_event *ev)
924{
925 iow *w = (iow *)ev->ext_data;
926 w->call (*w, ((pe_ioevent *)ev)->got);
927}
928
929void 1265void
930iow::alloc () 1266coroapi::wait_for_tick ()
931{ 1267{
932 pe = GEventAPI->new_io (0, 0); 1268 CALL_BEGIN (0);
933 1269 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
934 WaREENTRANT_off (pe); 1270 CALL_END;
935 pe->base.callback = (void *)iow_dispatch;
936 pe->base.ext_data = (void *)this;
937
938 pe->fd = -1;
939 pe->poll = 0;
940} 1271}
941 1272
942void 1273void
943iow::fd (int fd) 1274coroapi::wait_for_tick_begin ()
944{ 1275{
945 pe->fd = fd; 1276 CALL_BEGIN (0);
946} 1277 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
947 1278 CALL_END;
948int
949iow::poll ()
950{
951 return pe->poll;
952} 1279}
953 1280
954void 1281void
955iow::poll (int events) 1282iow::poll (int events)
956{ 1283{
957 if (pe->poll != events) 1284 if (events != this->events)
958 { 1285 {
1286 int active = ev_is_active ((ev_io *)this);
959 if (pe->poll) stop (); 1287 if (active) stop ();
960 pe->poll = events; 1288 ev_io_set ((ev_io *)this, fd, events);
961 if (pe->poll) start (); 1289 if (active) start ();
962 } 1290 }
963} 1291}
964 1292
965void 1293static void
966_connect_to_perl () 1294_connect_to_perl_1 ()
967{ 1295{
968 stash_cf = gv_stashpv ("cf" , 1); 1296 stash_cf = gv_stashpv ("cf", 1);
969 1297
970 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1298 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
971 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1299 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
972 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1300 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
973 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1301 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1302 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
974 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1303 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
975 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1304 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
976 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1305 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
977 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1306 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
978 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1307 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
979 1308
980 sv_runtime = get_sv ("cf::RUNTIME", 1); 1309 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
981 sv_upgrade (sv_runtime, SVt_NV); 1310 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1311 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1312 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
982 1313
983 cb_global = get_av ("cf::CB_GLOBAL", 1); 1314 cb_global = get_av ("cf::CB_GLOBAL", 1);
984 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1315 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
985 cb_object = get_av ("cf::CB_OBJECT", 1); 1316 cb_object = get_av ("cf::CB_OBJECT", 1);
986 cb_player = get_av ("cf::CB_PLAYER", 1); 1317 cb_player = get_av ("cf::CB_PLAYER", 1);
987 cb_client = get_av ("cf::CB_CLIENT", 1); 1318 cb_client = get_av ("cf::CB_CLIENT", 1);
988 cb_type = get_av ("cf::CB_TYPE" , 1); 1319 cb_type = get_av ("cf::CB_TYPE" , 1);
989 cb_map = get_av ("cf::CB_MAP" , 1); 1320 cb_map = get_av ("cf::CB_MAP" , 1);
990} 1321}
991 1322
1323static void
1324_connect_to_perl_2 ()
1325{
1326 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1327 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1328 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1329 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1330 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1331}
1332
992MODULE = cf PACKAGE = cf PREFIX = cf_ 1333MODULE = cf PACKAGE = cf PREFIX = cf_
993 1334
994BOOT: 1335BOOT:
995{ 1336{
1337 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1338 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1339
996 _connect_to_perl (); 1340 _connect_to_perl_1 ();
997
998 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
999 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1000 1341
1001 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1342 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1343
1344 //{
1345 // require_pv ("Time::HiRes");
1346 //
1347 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1348 // if (!svp) croak ("Time::HiRes is required");
1349 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1350 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1351 //}
1002 1352
1003 static const struct { 1353 static const struct {
1004 const char *name; 1354 const char *name;
1005 IV iv; 1355 IV iv;
1006 } *civ, const_iv[] = { 1356 } *civ, const_iv[] = {
1007# define const_iv(name) { # name, (IV)name }, 1357# define const_iv(name) { # name, (IV)name },
1008 const_iv (llevError) 1358 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1009 const_iv (llevInfo) 1359 const_iv (logBacktrace)
1010 const_iv (llevDebug) 1360
1011 const_iv (llevMonster) 1361 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1362
1363 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1012 1364
1013 const_iv (MAX_TIME) 1365 const_iv (MAX_TIME)
1014 const_iv (PLAYER)
1015 const_iv (TRANSPORT)
1016 const_iv (ROD)
1017 const_iv (TREASURE)
1018 const_iv (POTION)
1019 const_iv (FOOD)
1020 const_iv (POISON)
1021 const_iv (BOOK)
1022 const_iv (CLOCK) 1366 const_iv (MAXSOCKBUF)
1023 const_iv (ARROW) 1367
1024 const_iv (BOW)
1025 const_iv (WEAPON)
1026 const_iv (ARMOUR)
1027 const_iv (PEDESTAL)
1028 const_iv (ALTAR)
1029 const_iv (LOCKED_DOOR)
1030 const_iv (SPECIAL_KEY)
1031 const_iv (MAP)
1032 const_iv (DOOR)
1033 const_iv (KEY)
1034 const_iv (TIMED_GATE)
1035 const_iv (TRIGGER)
1036 const_iv (GRIMREAPER)
1037 const_iv (MAGIC_EAR)
1038 const_iv (TRIGGER_BUTTON)
1039 const_iv (TRIGGER_ALTAR)
1040 const_iv (TRIGGER_PEDESTAL)
1041 const_iv (SHIELD)
1042 const_iv (HELMET)
1043 const_iv (HORN)
1044 const_iv (MONEY)
1045 const_iv (CLASS)
1046 const_iv (GRAVESTONE)
1047 const_iv (AMULET)
1048 const_iv (PLAYERMOVER)
1049 const_iv (TELEPORTER)
1050 const_iv (CREATOR)
1051 const_iv (SKILL)
1052 const_iv (EARTHWALL)
1053 const_iv (GOLEM)
1054 const_iv (THROWN_OBJ)
1055 const_iv (BLINDNESS)
1056 const_iv (GOD)
1057 const_iv (DETECTOR)
1058 const_iv (TRIGGER_MARKER)
1059 const_iv (DEAD_OBJECT)
1060 const_iv (DRINK)
1061 const_iv (MARKER)
1062 const_iv (HOLY_ALTAR)
1063 const_iv (PLAYER_CHANGER)
1064 const_iv (BATTLEGROUND)
1065 const_iv (PEACEMAKER)
1066 const_iv (GEM)
1067 const_iv (FIREWALL)
1068 const_iv (ANVIL)
1069 const_iv (CHECK_INV)
1070 const_iv (MOOD_FLOOR) 1368 const_iv (NUM_BODY_LOCATIONS)
1071 const_iv (EXIT) 1369 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1072 const_iv (ENCOUNTER) 1370 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1073 const_iv (SHOP_FLOOR) 1371 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1074 const_iv (SHOP_MAT) 1372 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1075 const_iv (RING) 1373 const_iv (body_wrist) const_iv (body_waist)
1076 const_iv (FLOOR)
1077 const_iv (FLESH)
1078 const_iv (INORGANIC)
1079 const_iv (SKILL_TOOL)
1080 const_iv (LIGHTER)
1081 const_iv (BUILDABLE_WALL)
1082 const_iv (MISC_OBJECT)
1083 const_iv (LAMP)
1084 const_iv (DUPLICATOR)
1085 const_iv (SPELLBOOK)
1086 const_iv (CLOAK)
1087 const_iv (SPINNER)
1088 const_iv (GATE)
1089 const_iv (BUTTON)
1090 const_iv (CF_HANDLE)
1091 const_iv (HOLE)
1092 const_iv (TRAPDOOR)
1093 const_iv (SIGN)
1094 const_iv (BOOTS)
1095 const_iv (GLOVES)
1096 const_iv (SPELL)
1097 const_iv (SPELL_EFFECT)
1098 const_iv (CONVERTER)
1099 const_iv (BRACERS)
1100 const_iv (POISONING)
1101 const_iv (SAVEBED)
1102 const_iv (WAND)
1103 const_iv (SCROLL)
1104 const_iv (DIRECTOR)
1105 const_iv (GIRDLE)
1106 const_iv (FORCE)
1107 const_iv (POTION_EFFECT)
1108 const_iv (EVENT_CONNECTOR)
1109 const_iv (CLOSE_CON)
1110 const_iv (CONTAINER)
1111 const_iv (ARMOUR_IMPROVER)
1112 const_iv (WEAPON_IMPROVER)
1113 const_iv (SKILLSCROLL)
1114 const_iv (DEEP_SWAMP)
1115 const_iv (IDENTIFY_ALTAR)
1116 const_iv (MENU)
1117 const_iv (RUNE)
1118 const_iv (TRAP)
1119 const_iv (POWER_CRYSTAL)
1120 const_iv (CORPSE)
1121 const_iv (DISEASE)
1122 const_iv (SYMPTOM)
1123 const_iv (BUILDER)
1124 const_iv (MATERIAL)
1125 const_iv (ITEM_TRANSFORMER)
1126 1374
1127 const_iv (NUM_SUBTYPES) 1375 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1376 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1377 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1378 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1379 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1380 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1381 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1382 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1383 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1384 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1385 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1386 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1387 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1388 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1389 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1390 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1391 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1392 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1393 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1394 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1395 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1396 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1397 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1398 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1399 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1400 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1401 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1402 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1403 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1128 1404
1129 const_iv (ST_BD_BUILD) 1405 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1130 const_iv (ST_BD_REMOVE)
1131 1406
1132 const_iv (ST_MAT_FLOOR) 1407 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1133 const_iv (ST_MAT_WALL) 1408 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1134 const_iv (ST_MAT_ITEM)
1135 1409
1136 const_iv (AT_PHYSICAL) 1410 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1137 const_iv (AT_MAGIC) 1411 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1138 const_iv (AT_FIRE) 1412 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1139 const_iv (AT_ELECTRICITY) 1413 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1140 const_iv (AT_COLD) 1414 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1141 const_iv (AT_CONFUSION) 1415 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1142 const_iv (AT_ACID) 1416 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1143 const_iv (AT_DRAIN)
1144 const_iv (AT_WEAPONMAGIC)
1145 const_iv (AT_GHOSTHIT)
1146 const_iv (AT_POISON)
1147 const_iv (AT_SLOW)
1148 const_iv (AT_PARALYZE)
1149 const_iv (AT_TURN_UNDEAD)
1150 const_iv (AT_FEAR)
1151 const_iv (AT_CANCELLATION)
1152 const_iv (AT_DEPLETE)
1153 const_iv (AT_DEATH)
1154 const_iv (AT_CHAOS)
1155 const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER)
1157 const_iv (AT_HOLYWORD)
1158 const_iv (AT_BLIND)
1159 const_iv (AT_INTERNAL)
1160 const_iv (AT_LIFE_STEALING)
1161 const_iv (AT_DISEASE)
1162 1417
1163 const_iv (WEAP_HIT) 1418 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1164 const_iv (WEAP_SLASH) 1419 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1165 const_iv (WEAP_PIERCE)
1166 const_iv (WEAP_CLEAVE)
1167 const_iv (WEAP_SLICE)
1168 const_iv (WEAP_STAB)
1169 const_iv (WEAP_WHIP)
1170 const_iv (WEAP_CRUSH)
1171 const_iv (WEAP_BLUD) 1420 const_iv (WEAP_BLUD)
1172 1421
1173 const_iv (FLAG_ALIVE) 1422 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1174 const_iv (FLAG_WIZ) 1423 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1175 const_iv (FLAG_REMOVED) 1424 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1425 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1426 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1427 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1428 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1429 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1430 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1431 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1432 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1433 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1434 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1435 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1436 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1437 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1438 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1439 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1440 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1441 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1442 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1443 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1444 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1445 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1446 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1447 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1448
1449 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1450 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1451 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1452 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1453 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1454 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1455
1456 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1457 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1458
1459 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1460
1461 const_iv (SP_RAISE_DEAD)
1176 const_iv (FLAG_FREED) 1462 const_iv (SP_RUNE)
1177 const_iv (FLAG_WAS_WIZ) 1463 const_iv (SP_MAKE_MARK)
1178 const_iv (FLAG_APPLIED) 1464 const_iv (SP_BOLT)
1179 const_iv (FLAG_UNPAID) 1465 const_iv (SP_BULLET)
1180 const_iv (FLAG_USE_SHIELD) 1466 const_iv (SP_EXPLOSION)
1181 const_iv (FLAG_NO_PICK) 1467 const_iv (SP_CONE)
1182 const_iv (FLAG_ANIMATE) 1468 const_iv (SP_BOMB)
1183 const_iv (FLAG_MONSTER) 1469 const_iv (SP_WONDER)
1184 const_iv (FLAG_FRIENDLY) 1470 const_iv (SP_SMITE)
1185 const_iv (FLAG_GENERATOR) 1471 const_iv (SP_MAGIC_MISSILE)
1186 const_iv (FLAG_IS_THROWN) 1472 const_iv (SP_SUMMON_GOLEM)
1187 const_iv (FLAG_AUTO_APPLY) 1473 const_iv (SP_DIMENSION_DOOR)
1188 const_iv (FLAG_PLAYER_SOLD) 1474 const_iv (SP_MAGIC_MAPPING)
1475 const_iv (SP_MAGIC_WALL)
1476 const_iv (SP_DESTRUCTION)
1477 const_iv (SP_PERCEIVE_SELF)
1478 const_iv (SP_WORD_OF_RECALL)
1189 const_iv (FLAG_SEE_INVISIBLE) 1479 const_iv (SP_INVISIBLE)
1190 const_iv (FLAG_CAN_ROLL)
1191 const_iv (FLAG_OVERLAY_FLOOR)
1192 const_iv (FLAG_IS_TURNABLE)
1193 const_iv (FLAG_IS_USED_UP)
1194 const_iv (FLAG_IDENTIFIED)
1195 const_iv (FLAG_REFLECTING)
1196 const_iv (FLAG_CHANGING)
1197 const_iv (FLAG_SPLITTING)
1198 const_iv (FLAG_HITBACK)
1199 const_iv (FLAG_STARTEQUIP)
1200 const_iv (FLAG_BLOCKSVIEW)
1201 const_iv (FLAG_UNDEAD)
1202 const_iv (FLAG_SCARED)
1203 const_iv (FLAG_UNAGGRESSIVE)
1204 const_iv (FLAG_REFL_MISSILE)
1205 const_iv (FLAG_REFL_SPELL)
1206 const_iv (FLAG_NO_MAGIC)
1207 const_iv (FLAG_NO_FIX_PLAYER)
1208 const_iv (FLAG_IS_LIGHTABLE)
1209 const_iv (FLAG_TEAR_DOWN)
1210 const_iv (FLAG_RUN_AWAY)
1211 const_iv (FLAG_PICK_UP)
1212 const_iv (FLAG_UNIQUE)
1213 const_iv (FLAG_NO_DROP)
1214 const_iv (FLAG_WIZCAST)
1215 const_iv (FLAG_CAST_SPELL)
1216 const_iv (FLAG_USE_SCROLL)
1217 const_iv (FLAG_USE_RANGE)
1218 const_iv (FLAG_USE_BOW)
1219 const_iv (FLAG_USE_ARMOUR)
1220 const_iv (FLAG_USE_WEAPON)
1221 const_iv (FLAG_USE_RING)
1222 const_iv (FLAG_READY_RANGE)
1223 const_iv (FLAG_READY_BOW)
1224 const_iv (FLAG_XRAYS)
1225 const_iv (FLAG_NO_APPLY)
1226 const_iv (FLAG_IS_FLOOR)
1227 const_iv (FLAG_LIFESAVE)
1228 const_iv (FLAG_NO_STRENGTH)
1229 const_iv (FLAG_SLEEP)
1230 const_iv (FLAG_STAND_STILL)
1231 const_iv (FLAG_RANDOM_MOVE)
1232 const_iv (FLAG_ONLY_ATTACK)
1233 const_iv (FLAG_CONFUSED)
1234 const_iv (FLAG_STEALTH)
1235 const_iv (FLAG_WIZPASS)
1236 const_iv (FLAG_IS_LINKED)
1237 const_iv (FLAG_CURSED)
1238 const_iv (FLAG_DAMNED)
1239 const_iv (FLAG_SEE_ANYWHERE)
1240 const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_KNOWN_CURSED)
1242 const_iv (FLAG_CAN_USE_SKILL)
1243 const_iv (FLAG_BEEN_APPLIED)
1244 const_iv (FLAG_READY_SCROLL)
1245 const_iv (FLAG_USE_ROD)
1246 const_iv (FLAG_USE_HORN)
1247 const_iv (FLAG_MAKE_INVIS)
1248 const_iv (FLAG_INV_LOCKED)
1249 const_iv (FLAG_IS_WOODED)
1250 const_iv (FLAG_IS_HILLY)
1251 const_iv (FLAG_READY_SKILL)
1252 const_iv (FLAG_READY_WEAPON)
1253 const_iv (FLAG_NO_SKILL_IDENT)
1254 const_iv (FLAG_BLIND)
1255 const_iv (FLAG_SEE_IN_DARK)
1256 const_iv (FLAG_IS_CAULDRON)
1257 const_iv (FLAG_NO_STEAL)
1258 const_iv (FLAG_ONE_HIT)
1259 const_iv (FLAG_CLIENT_SENT)
1260 const_iv (FLAG_BERSERK)
1261 const_iv (FLAG_NEUTRAL)
1262 const_iv (FLAG_NO_ATTACK)
1263 const_iv (FLAG_NO_DAMAGE)
1264 const_iv (FLAG_OBJ_ORIGINAL)
1265 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1266 const_iv (FLAG_ACTIVATE_ON_PUSH)
1267 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1268 const_iv (FLAG_IS_WATER)
1269 const_iv (FLAG_CONTENT_ON_GEN)
1270 const_iv (FLAG_IS_A_TEMPLATE)
1271 const_iv (FLAG_IS_BUILDABLE)
1272 const_iv (FLAG_DESTROY_ON_DEATH)
1273 const_iv (FLAG_NO_MAP_SAVE)
1274
1275 const_iv (NDI_BLACK)
1276 const_iv (NDI_WHITE)
1277 const_iv (NDI_NAVY)
1278 const_iv (NDI_RED)
1279 const_iv (NDI_ORANGE)
1280 const_iv (NDI_BLUE)
1281 const_iv (NDI_DK_ORANGE)
1282 const_iv (NDI_GREEN)
1283 const_iv (NDI_LT_GREEN)
1284 const_iv (NDI_GREY)
1285 const_iv (NDI_BROWN)
1286 const_iv (NDI_GOLD)
1287 const_iv (NDI_TAN)
1288 const_iv (NDI_MAX_COLOR)
1289 const_iv (NDI_COLOR_MASK)
1290 const_iv (NDI_UNIQUE)
1291 const_iv (NDI_ALL)
1292
1293 const_iv (UPD_LOCATION)
1294 const_iv (UPD_FLAGS)
1295 const_iv (UPD_WEIGHT)
1296 const_iv (UPD_FACE)
1297 const_iv (UPD_NAME)
1298 const_iv (UPD_ANIM)
1299 const_iv (UPD_ANIMSPEED)
1300 const_iv (UPD_NROF) 1480 const_iv (SP_PROBE)
1301
1302 const_iv (UPD_SP_MANA) 1481 const_iv (SP_HEALING)
1303 const_iv (UPD_SP_GRACE) 1482 const_iv (SP_CREATE_FOOD)
1304 const_iv (UPD_SP_DAMAGE) 1483 const_iv (SP_EARTH_TO_DUST)
1305 1484 const_iv (SP_CHANGE_ABILITY)
1306 const_iv (F_APPLIED) 1485 const_iv (SP_BLESS)
1307 const_iv (F_LOCATION)
1308 const_iv (F_UNPAID)
1309 const_iv (F_MAGIC)
1310 const_iv (F_CURSED) 1486 const_iv (SP_CURSE)
1487 const_iv (SP_SUMMON_MONSTER)
1488 const_iv (SP_CHARGING)
1489 const_iv (SP_POLYMORPH)
1490 const_iv (SP_ALCHEMY)
1491 const_iv (SP_REMOVE_CURSE)
1492 const_iv (SP_IDENTIFY)
1493 const_iv (SP_DETECTION)
1494 const_iv (SP_MOOD_CHANGE)
1495 const_iv (SP_MOVING_BALL)
1311 const_iv (F_DAMNED) 1496 const_iv (SP_SWARM)
1497 const_iv (SP_CHANGE_MANA)
1312 const_iv (F_OPEN) 1498 const_iv (SP_DISPEL_RUNE)
1313 const_iv (F_NOPICK) 1499 const_iv (SP_CREATE_MISSILE)
1500 const_iv (SP_CONSECRATE)
1501 const_iv (SP_ANIMATE_WEAPON)
1502 const_iv (SP_LIGHT)
1503 const_iv (SP_CHANGE_MAP_LIGHT)
1504 const_iv (SP_FAERY_FIRE)
1505 const_iv (SP_CAUSE_DISEASE)
1506 const_iv (SP_AURA)
1507 const_iv (SP_TOWN_PORTAL)
1508 const_iv (SP_PARTY_SPELL)
1509
1510 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1511 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1314 const_iv (F_LOCKED) 1512 const_iv (F_LOCKED)
1315 1513
1316 const_iv (F_BUY) 1514 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1317 const_iv (F_SHOP)
1318 const_iv (F_SELL)
1319 1515
1320 const_iv (P_BLOCKSVIEW) 1516 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1321 const_iv (P_PLAYER) 1517 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1322 const_iv (P_NO_MAGIC)
1323 const_iv (P_IS_ALIVE)
1324 const_iv (P_NO_CLERIC)
1325 const_iv (P_OUT_OF_MAP)
1326 const_iv (P_NEW_MAP)
1327 const_iv (P_UPTODATE)
1328 1518
1329 const_iv (UP_OBJ_INSERT) 1519 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1330 const_iv (UP_OBJ_REMOVE)
1331 const_iv (UP_OBJ_CHANGE)
1332 const_iv (UP_OBJ_FACE)
1333 1520
1334 const_iv (INS_NO_MERGE) 1521 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1335 const_iv (INS_ABOVE_FLOOR_ONLY)
1336 const_iv (INS_NO_WALK_ON)
1337 const_iv (INS_ON_TOP)
1338 const_iv (INS_BELOW_ORIGINATOR) 1522 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1339 const_iv (INS_MAP_LOAD)
1340 1523
1341 const_iv (WILL_APPLY_HANDLE) 1524 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1342 const_iv (WILL_APPLY_TREASURE) 1525 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1343 const_iv (WILL_APPLY_EARTHWALL)
1344 const_iv (WILL_APPLY_DOOR)
1345 const_iv (WILL_APPLY_FOOD)
1346 1526
1347 const_iv (SAVE_MODE) 1527 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1348 const_iv (SAVE_DIR_MODE)
1349 1528
1350 const_iv (M_PAPER) 1529 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1351 const_iv (M_IRON) 1530 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1352 const_iv (M_GLASS) 1531 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1353 const_iv (M_LEATHER) 1532 const_iv (M_ICE) const_iv (M_SPECIAL)
1354 const_iv (M_WOOD)
1355 const_iv (M_ORGANIC)
1356 const_iv (M_STONE)
1357 const_iv (M_CLOTH)
1358 const_iv (M_ADAMANT)
1359 const_iv (M_LIQUID)
1360 const_iv (M_SOFT_METAL)
1361 const_iv (M_BONE)
1362 const_iv (M_ICE)
1363 const_iv (M_SPECIAL)
1364 1533
1365 const_iv (SK_EXP_ADD_SKILL) 1534 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1366 const_iv (SK_EXP_TOTAL) 1535 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1367 const_iv (SK_EXP_NONE)
1368 const_iv (SK_SUBTRACT_SKILL_EXP)
1369 const_iv (SK_EXP_SKILL_ONLY)
1370 1536
1371 const_iv (SK_LOCKPICKING) 1537 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1372 const_iv (SK_HIDING) 1538 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1373 const_iv (SK_SMITHERY) 1539 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1374 const_iv (SK_BOWYER) 1540 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1375 const_iv (SK_JEWELER) 1541 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1376 const_iv (SK_ALCHEMY) 1542 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1377 const_iv (SK_STEALING) 1543 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1378 const_iv (SK_LITERACY) 1544 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1379 const_iv (SK_BARGAINING) 1545 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1380 const_iv (SK_JUMPING) 1546 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_DET_MAGIC)
1382 const_iv (SK_ORATORY)
1383 const_iv (SK_SINGING)
1384 const_iv (SK_DET_CURSE)
1385 const_iv (SK_FIND_TRAPS)
1386 const_iv (SK_MEDITATION)
1387 const_iv (SK_PUNCHING)
1388 const_iv (SK_FLAME_TOUCH)
1389 const_iv (SK_KARATE)
1390 const_iv (SK_CLIMBING)
1391 const_iv (SK_WOODSMAN)
1392 const_iv (SK_INSCRIPTION)
1393 const_iv (SK_ONE_HANDED_WEAPON)
1394 const_iv (SK_MISSILE_WEAPON)
1395 const_iv (SK_THROWING)
1396 const_iv (SK_USE_MAGIC_ITEM)
1397 const_iv (SK_DISARM_TRAPS)
1398 const_iv (SK_SET_TRAP)
1399 const_iv (SK_THAUMATURGY)
1400 const_iv (SK_PRAYING)
1401 const_iv (SK_CLAWING)
1402 const_iv (SK_LEVITATION)
1403 const_iv (SK_SUMMONING)
1404 const_iv (SK_PYROMANCY)
1405 const_iv (SK_EVOCATION)
1406 const_iv (SK_SORCERY)
1407 const_iv (SK_TWO_HANDED_WEAPON)
1408 const_iv (SK_SPARK_TOUCH)
1409 const_iv (SK_SHIVER)
1410 const_iv (SK_ACID_SPLASH)
1411 const_iv (SK_POISON_NAIL) 1547 const_iv (SK_POISON_NAIL)
1412 1548
1413 const_iv (SOUND_NEW_PLAYER) 1549 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1414 const_iv (SOUND_FIRE_ARROW) 1550 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1415 const_iv (SOUND_LEARN_SPELL) 1551 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1416 const_iv (SOUND_FUMBLE_SPELL) 1552 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1417 const_iv (SOUND_WAND_POOF) 1553 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1418 const_iv (SOUND_OPEN_DOOR) 1554 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1419 const_iv (SOUND_PUSH_PLAYER)
1420 const_iv (SOUND_PLAYER_HITS1)
1421 const_iv (SOUND_PLAYER_HITS2)
1422 const_iv (SOUND_PLAYER_HITS3)
1423 const_iv (SOUND_PLAYER_HITS4)
1424 const_iv (SOUND_PLAYER_IS_HIT1)
1425 const_iv (SOUND_PLAYER_IS_HIT2)
1426 const_iv (SOUND_PLAYER_IS_HIT3)
1427 const_iv (SOUND_PLAYER_KILLS)
1428 const_iv (SOUND_PET_IS_KILLED)
1429 const_iv (SOUND_PLAYER_DIES)
1430 const_iv (SOUND_OB_EVAPORATE)
1431 const_iv (SOUND_OB_EXPLODE)
1432 const_iv (SOUND_CLOCK)
1433 const_iv (SOUND_TURN_HANDLE)
1434 const_iv (SOUND_FALL_HOLE)
1435 const_iv (SOUND_DRINK_POISON)
1436 const_iv (SOUND_CAST_SPELL_0)
1437 1555
1438 const_iv (PREFER_LOW) 1556 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1439 const_iv (PREFER_HIGH)
1440 1557
1441 const_iv (ATNR_PHYSICAL) 1558 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1442 const_iv (ATNR_MAGIC) 1559 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1443 const_iv (ATNR_FIRE) 1560 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1444 const_iv (ATNR_ELECTRICITY) 1561 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1445 const_iv (ATNR_COLD) 1562 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1446 const_iv (ATNR_CONFUSION) 1563 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1447 const_iv (ATNR_ACID) 1564 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1448 const_iv (ATNR_DRAIN)
1449 const_iv (ATNR_WEAPONMAGIC)
1450 const_iv (ATNR_GHOSTHIT)
1451 const_iv (ATNR_POISON)
1452 const_iv (ATNR_SLOW)
1453 const_iv (ATNR_PARALYZE)
1454 const_iv (ATNR_TURN_UNDEAD)
1455 const_iv (ATNR_FEAR)
1456 const_iv (ATNR_CANCELLATION)
1457 const_iv (ATNR_DEPLETE)
1458 const_iv (ATNR_DEATH)
1459 const_iv (ATNR_CHAOS)
1460 const_iv (ATNR_COUNTERSPELL)
1461 const_iv (ATNR_GODPOWER)
1462 const_iv (ATNR_HOLYWORD)
1463 const_iv (ATNR_BLIND)
1464 const_iv (ATNR_INTERNAL)
1465 const_iv (ATNR_LIFE_STEALING)
1466 const_iv (ATNR_DISEASE)
1467 1565
1468 const_iv (MAP_IN_MEMORY) 1566 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1469 const_iv (MAP_SWAPPED)
1470 const_iv (MAP_LOADING)
1471 const_iv (MAP_SAVING) 1567 const_iv (MAP_INACTIVE)
1472 1568
1473 const_iv (KLASS_ATTACHABLE) 1569 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1474 const_iv (KLASS_GLOBAL) 1570 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1475 const_iv (KLASS_OBJECT)
1476 const_iv (KLASS_CLIENT)
1477 const_iv (KLASS_PLAYER)
1478 const_iv (KLASS_MAP)
1479 1571
1480 const_iv (CS_QUERY_YESNO) 1572 const_iv (VERSION_CS) const_iv (VERSION_SC)
1481 const_iv (CS_QUERY_SINGLECHAR)
1482 const_iv (CS_QUERY_HIDEINPUT)
1483 1573
1484 const_iv (ST_DEAD) 1574 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1485 const_iv (ST_SETUP)
1486 const_iv (ST_PLAYING)
1487 const_iv (ST_CUSTOM)
1488 1575
1489 const_iv (ST_CHANGE_CLASS) 1576 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1490 1577
1491 const_iv (IO_HEADER) 1578 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1492 const_iv (IO_OBJECTS)
1493 const_iv (IO_UNIQUES)
1494 1579
1495 // random map generator 1580 // random map generator
1496 const_iv (LAYOUT_NONE) 1581 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1497 const_iv (LAYOUT_ONION) 1582 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1498 const_iv (LAYOUT_MAZE)
1499 const_iv (LAYOUT_SPIRAL)
1500 const_iv (LAYOUT_ROGUELIKE)
1501 const_iv (LAYOUT_SNAKE)
1502 const_iv (LAYOUT_SQUARE_SPIRAL)
1503 1583
1504 const_iv (RMOPT_RANDOM) 1584 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1505 const_iv (RMOPT_CENTERED) 1585 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1506 const_iv (RMOPT_LINEAR) 1586 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1507 const_iv (RMOPT_BOTTOM_C)
1508 const_iv (RMOPT_BOTTOM_R)
1509 const_iv (RMOPT_IRR_SPACE)
1510 const_iv (RMOPT_WALL_OFF)
1511 const_iv (RMOPT_WALLS_ONLY)
1512 const_iv (RMOPT_NO_DOORS)
1513 1587
1514 const_iv (SYMMETRY_RANDOM) 1588 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1515 const_iv (SYMMETRY_NONE) 1589 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1516 const_iv (SYMMETRY_X) 1590
1517 const_iv (SYMMETRY_Y) 1591 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1518 const_iv (SYMMETRY_XY) 1592 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1593
1594 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1595 const_iv (FT_RSRC) const_iv (FT_NUM)
1519 }; 1596 };
1520 1597
1521 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1598 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1522 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1599 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1523 1600
1540 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1617 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1541 av_push (event, newSViv (eiv->klass)); 1618 av_push (event, newSViv (eiv->klass));
1542 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1619 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1543 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1620 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1544 } 1621 }
1545}
1546 1622
1623 // used by autogenerated BOOT sections from genacc
1624 av_reflect = get_av ("cf::REFLECT", 1);
1625}
1626
1627void _gv_clear (SV *gv)
1628 CODE:
1629 assert (SvTYPE (gv) == SVt_PVGV);
1630# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1631 f (GvGP (gv)->gp_form);
1632 f (GvGP (gv)->gp_io);
1633 f (GvGP (gv)->gp_sv);
1634 f (GvGP (gv)->gp_av);
1635 f (GvGP (gv)->gp_hv);
1636 f (GvGP (gv)->gp_cv);
1637 GvCVGEN (gv) = 0;
1638 GvMULTI_off (gv);
1639# undef f
1640
1547void _connect_to_perl () 1641void _connect_to_perl_1 ()
1548 1642
1643void _connect_to_perl_2 ()
1644
1645void _recalc_want ()
1646
1647# not used by default anymore
1549void _global_reattach () 1648void _global_reattach ()
1550 CODE: 1649 CODE:
1551{ 1650{
1552 // reattach to all attachable objects in the game. 1651 // reattach to all attachable objects in the game.
1553 for_all_clients (ns) 1652 for_all_clients (ns)
1554 ns->reattach (); 1653 ns->reattach ();
1555 1654
1556 for_all_players (pl)
1557 pl->reattach ();
1558
1559 //TODO
1560 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1561 // i->second->reattach ();
1562
1563 for_all_objects (op) 1655 for_all_objects (op)
1564 op->reattach (); 1656 op->reattach ();
1565} 1657}
1566 1658
1659# support function for map-world.ext
1660void _quantise (SV *data_sv, SV *plt_sv)
1661 CODE:
1662{
1663 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1664 croak ("_quantise called with invalid agruments");
1665
1666 plt_sv = SvRV (plt_sv);
1667 SV **plt = AvARRAY (plt_sv);
1668 int plt_count = AvFILL (plt_sv) + 1;
1669
1670 STRLEN len;
1671 char *data = SvPVbyte (data_sv, len);
1672 char *dst = data;
1673
1674 while (len >= 3)
1675 {
1676 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1677 {
1678 char *val = SvPVX (*val_sv);
1679
1680 if (val [0] == data [0]
1681 && val [1] == data [1]
1682 && val [2] == data [2])
1683 {
1684 *dst++ = val [3];
1685 goto next;
1686 }
1687 }
1688
1689 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1690 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1691 dst - SvPVX (data_sv), len);
1692
1693 next:
1694 data += 3;
1695 len -= 3;
1696 }
1697
1698 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1699}
1700
1701void init_anim ()
1702
1703void init_globals ()
1704
1705void init_experience ()
1706
1707void init_attackmess ()
1708
1709void init_dynamic ()
1710
1711void load_settings ()
1712
1713void load_materials ()
1714
1715void init_uuid ()
1716 CODE:
1717 UUID::init ();
1718
1719void init_signals ()
1720
1721void init_commands ()
1722
1723void init_skills ()
1724
1725void init_beforeplay ()
1726
1727void evthread_start (int aiofd)
1728
1729void cede_to_tick ()
1730 CODE:
1731 coroapi::cede_to_tick ();
1732
1733NV till_tick ()
1734 CODE:
1735 RETVAL = SvNVX (sv_next_tick) - now ();
1736 OUTPUT:
1737 RETVAL
1738
1739int tick_inhibit ()
1740 CODE:
1741 RETVAL = tick_inhibit;
1742 OUTPUT:
1743 RETVAL
1744
1745void tick_inhibit_inc ()
1746 CODE:
1747 ++tick_inhibit;
1748
1749void tick_inhibit_dec ()
1750 CODE:
1751 if (!--tick_inhibit)
1752 if (tick_pending)
1753 {
1754 ev_async_send (EV_DEFAULT, &tick_watcher);
1755 coroapi::cede ();
1756 }
1757
1758void server_tick ()
1759 CODE:
1760{
1761 NOW = ev_now (EV_DEFAULT);
1762 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1763 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1764 runtime = SvNVX (sv_runtime);
1765
1766 server_tick ();
1767
1768 NOW = ev_time ();
1769 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1770 runtime += TICK;
1771 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1772}
1773
1567NV floor (NV x) 1774NV floor (NV x)
1568 1775
1569NV ceil (NV x) 1776NV ceil (NV x)
1570 1777
1571NV rndm (...) 1778NV rndm (...)
1779 ALIAS:
1780 rmg_rndm = 1
1572 CODE: 1781 CODE:
1782{
1783 rand_gen &gen = ix ? rmg_rndm : rndm;
1573 switch (items) 1784 switch (items)
1574 { 1785 {
1575 case 0: RETVAL = rndm (); break; 1786 case 0: RETVAL = gen (); break;
1576 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1787 case 1: RETVAL = gen (SvUV (ST (0))); break;
1577 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1788 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1578 default: croak ("cf::rndm requires none, one or two parameters."); break; 1789 default: croak ("cf::rndm requires none, one or two parameters."); break;
1579 } 1790 }
1791}
1580 OUTPUT: 1792 OUTPUT:
1581 RETVAL 1793 RETVAL
1582 1794
1583void server_tick () 1795NV clamp (NV value, NV min_value, NV max_value)
1584 CODE: 1796 CODE:
1585 runtime = SvNVx (sv_runtime); 1797 RETVAL = clamp (value, min_value, max_value);
1586 server_tick (); 1798 OUTPUT:
1799 RETVAL
1587 1800
1801NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1802 CODE:
1803 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1804 OUTPUT:
1805 RETVAL
1806
1807void weaken (...)
1808 PROTOTYPE: @
1809 CODE:
1810 while (items > 0)
1811 sv_rvweaken (ST (--items));
1812
1588void 1813void
1589LOG (int level, char *msg) 1814log_backtrace (utf8_string msg)
1815
1816void
1817LOG (int flags, utf8_string msg)
1590 PROTOTYPE: $$ 1818 PROTOTYPE: $$
1591 C_ARGS: (LogLevel)level, "%s", msg 1819 C_ARGS: flags, "%s", msg
1592 1820
1593char *path_combine (char *base, char *path) 1821octet_string path_combine (octet_string base, octet_string path)
1594 PROTOTYPE: $$ 1822 PROTOTYPE: $$
1595 1823
1596char *path_combine_and_normalize (char *base, char *path) 1824octet_string path_combine_and_normalize (octet_string base, octet_string path)
1597 PROTOTYPE: $$ 1825 PROTOTYPE: $$
1598 1826
1599const char *
1600get_maps_directory (char *path)
1601 PROTOTYPE: $
1602 ALIAS: maps_directory = 0
1603 CODE:
1604 RETVAL = create_pathname (path);
1605 OUTPUT: RETVAL
1606
1607void 1827void
1608sub_generation_inc () 1828sub_generation_inc ()
1609 CODE: 1829 CODE:
1610 PL_sub_generation++; 1830 PL_sub_generation++;
1611 1831
1612char * 1832const_octet_string
1613mapdir () 1833mapdir ()
1614 PROTOTYPE: 1834 PROTOTYPE:
1615 ALIAS: 1835 ALIAS:
1616 mapdir = 0 1836 mapdir = 0
1617 uniquedir = 1 1837 uniquedir = 1
1633 } 1853 }
1634 OUTPUT: RETVAL 1854 OUTPUT: RETVAL
1635 1855
1636void abort () 1856void abort ()
1637 1857
1858void reset_signals ()
1859
1638void fork_abort (char *cause = "cf::fork_abort") 1860void fork_abort (const_octet_string cause = "cf::fork_abort")
1639 1861
1640void cleanup (const char *cause, bool make_core = false) 1862void cleanup (const_octet_string cause, bool make_core = false)
1641 1863
1642void emergency_save () 1864void emergency_save ()
1643 1865
1644UV sv_2watcher (SV *w)
1645 CODE:
1646 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1647 OUTPUT:
1648 RETVAL
1649
1650void _exit (int status = 0) 1866void _exit (int status = EXIT_SUCCESS)
1651 1867
1652#if _POSIX_MEMLOCK 1868#if _POSIX_MEMLOCK
1653 1869
1654int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1870int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1871 INIT:
1872#if __GLIBC__
1873 mallopt (M_TOP_PAD, 1024 * 1024);
1874 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1875 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1876 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1877#endif
1655 1878
1656int munlockall () 1879int munlockall ()
1657 1880
1658#endif 1881#endif
1659 1882
1883int
1884malloc_trim (IV pad = 0)
1885
1886void
1887mallinfo ()
1888 PPCODE:
1889{
1890#if __GLIBC__
1891 struct mallinfo mai = mallinfo ();
1892 EXTEND (SP, 10*2);
1893 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1894 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1895 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1896 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1897 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1898 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1899 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1900 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1901 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1902 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1903#endif
1904 EXTEND (SP, 5*2);
1905 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1906 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1907 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1908 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1909 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1910}
1911
1660int find_animation (char *text) 1912int find_animation (utf8_string text)
1661 PROTOTYPE: $ 1913 PROTOTYPE: $
1662 1914
1663int random_roll (int min, int max, object *op, int goodbad); 1915int random_roll (int min, int max, object *op, int goodbad);
1664 1916
1665const char *cost_string_from_value(uint64 cost, int approx = 0) 1917const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1666 1918
1667int 1919int
1668exp_to_level (val64 exp) 1920exp_to_level (val64 exp)
1669 CODE: 1921 CODE:
1670{ 1922{
1701 RETVAL = newSVpv (resist_plus[atnr], 0); 1953 RETVAL = newSVpv (resist_plus[atnr], 0);
1702 else 1954 else
1703 XSRETURN_UNDEF; 1955 XSRETURN_UNDEF;
1704 OUTPUT: RETVAL 1956 OUTPUT: RETVAL
1705 1957
1958UUID
1959uuid_cur ()
1960 CODE:
1961 RETVAL = UUID::cur;
1962 OUTPUT:
1963 RETVAL
1964
1965UUID
1966uuid_gen ()
1967 CODE:
1968 RETVAL = UUID::gen ();
1969 OUTPUT:
1970 RETVAL
1971
1972val64
1973uuid_seq (UUID uuid)
1974 CODE:
1975 RETVAL = uuid.seq;
1976 OUTPUT:
1977 RETVAL
1978
1979UUID
1980uuid_str (val64 seq)
1981 CODE:
1982 RETVAL.seq = seq;
1983 OUTPUT:
1984 RETVAL
1985
1986void
1987coin_names ()
1988 PPCODE:
1989 EXTEND (SP, NUM_COINS);
1990 for (int i = 0; i < NUM_COINS; ++i)
1991 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1992
1993void
1994coin_archetypes ()
1995 PPCODE:
1996 EXTEND (SP, NUM_COINS);
1997 for (int i = 0; i < NUM_COINS; ++i)
1998 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1999
2000bool
2001load_resource_file_ (octet_string filename)
2002
2003void
2004fix_weight ()
2005
1706MODULE = cf PACKAGE = cf::attachable 2006MODULE = cf PACKAGE = cf::attachable
1707 2007
1708int 2008int
1709valid (SV *obj) 2009valid (SV *obj)
1710 CODE: 2010 CODE:
1711 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 2011 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1712 OUTPUT: 2012 OUTPUT:
1713 RETVAL 2013 RETVAL
2014
2015void
2016debug_trace (attachable *obj, bool on = true)
2017 CODE:
2018 obj->flags &= ~attachable::F_DEBUG_TRACE;
2019 if (on)
2020 obj->flags |= attachable::F_DEBUG_TRACE;
1714 2021
1715int mortals_size () 2022int mortals_size ()
1716 CODE: 2023 CODE:
1717 RETVAL = attachable::mortals.size (); 2024 RETVAL = attachable::mortals.size ();
1718 OUTPUT: RETVAL 2025 OUTPUT: RETVAL
1720#object *mortals (U32 index) 2027#object *mortals (U32 index)
1721# CODE: 2028# CODE:
1722# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 2029# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1723# OUTPUT: RETVAL 2030# OUTPUT: RETVAL
1724 2031
1725INCLUDE: $PERL genacc attachable ../include/cfperl.h | 2032INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1726 2033
1727MODULE = cf PACKAGE = cf::global 2034MODULE = cf PACKAGE = cf::global
1728 2035
1729int invoke (SV *klass, int event, ...) 2036int invoke (SV *klass, int event, ...)
1730 CODE: 2037 CODE:
1734 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 2041 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1735 OUTPUT: RETVAL 2042 OUTPUT: RETVAL
1736 2043
1737MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2044MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1738 2045
1739INCLUDE: $PERL genacc object ../include/object.h | 2046INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1740 2047
1741int invoke (object *op, int event, ...) 2048int invoke (object *op, int event, ...)
1742 CODE: 2049 CODE:
1743 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2050 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1744 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2051 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1766object *actives (U32 index) 2073object *actives (U32 index)
1767 CODE: 2074 CODE:
1768 RETVAL = index < actives.size () ? actives [index] : 0; 2075 RETVAL = index < actives.size () ? actives [index] : 0;
1769 OUTPUT: RETVAL 2076 OUTPUT: RETVAL
1770 2077
2078int mortals_size ()
2079 CODE:
2080 RETVAL = attachable::mortals.size ();
2081 OUTPUT: RETVAL
2082
2083const char *slot_use_name (U32 slot)
2084 ALIAS:
2085 slot_nonuse_name = 1
2086 CODE:
2087{
2088 if (slot >= NUM_BODY_LOCATIONS)
2089 croak ("body slot index out of range");
2090
2091 switch (ix)
2092 {
2093 case 0: RETVAL = body_locations[slot].use_name; break;
2094 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2095 }
2096}
2097 OUTPUT:
2098 RETVAL
2099
1771# missing properties 2100# missing properties
1772 2101
1773object *head (object *op) 2102object *head (object *op)
1774 PROTOTYPE: $ 2103 PROTOTYPE: $
1775 CODE: 2104 CODE:
1776 RETVAL = op->head_ (); 2105 RETVAL = op->head_ ();
1777 OUTPUT: RETVAL
1778
1779int is_head (object *op)
1780 PROTOTYPE: $
1781 CODE:
1782 RETVAL = op->head_ () == op;
1783 OUTPUT: RETVAL 2106 OUTPUT: RETVAL
1784 2107
1785void 2108void
1786inv (object *obj) 2109inv (object *obj)
1787 PROTOTYPE: $ 2110 PROTOTYPE: $
1788 PPCODE: 2111 PPCODE:
1789{ 2112{
1790 object *o;
1791 for (o = obj->inv; o; o = o->below) 2113 for (object *o = obj->inv; o; o = o->below)
1792 XPUSHs (sv_2mortal (to_sv (o))); 2114 XPUSHs (sv_2mortal (to_sv (o)));
1793} 2115}
1794 2116
1795void 2117void
1796set_animation (object *op, int idx) 2118set_animation (object *op, int idx)
1797 CODE: 2119 CODE:
1798 SET_ANIMATION (op, idx); 2120 SET_ANIMATION (op, idx);
1799 2121
2122int
2123num_animations (object *op)
2124 CODE:
2125 RETVAL = NUM_ANIMATIONS (op);
2126 OUTPUT: RETVAL
2127
2128int slot_info (object *op, UV slot, int value = 0)
2129 ALIAS:
2130 slot_used = 1
2131 CODE:
2132{
2133 if (slot >= NUM_BODY_LOCATIONS)
2134 croak ("body slot index out of range");
2135
2136 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2137
2138 if (items > 2)
2139 if (ix)
2140 op->slot[slot].used = value;
2141 else
2142 op->slot[slot].info = value;
2143}
2144 OUTPUT:
2145 RETVAL
2146
1800object *find_best_object_match (object *op, const char *match) 2147object *find_best_object_match (object *op, utf8_string match)
1801 2148
1802object *find_marked_object (object *op) 2149object *find_marked_object (object *op)
1803 2150
1804int need_identify (object *obj); 2151int need_identify (object *obj);
1805 2152
1817 2164
1818void apply_below (object *op) 2165void apply_below (object *op)
1819 CODE: 2166 CODE:
1820 player_apply_below (op); 2167 player_apply_below (op);
1821 2168
1822object *cf_object_present_archname_inside (object *op, char *whatstr) 2169int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1823 2170
1824int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2171int casting_level (object *caster, object *spell)
1825
1826int cf_object_change_map (object *op, int x, int y, maptile *map)
1827
1828#//TODO
1829object *clone_ (object *op, int recursive = 0)
1830 CODE:
1831 if (recursive)
1832 RETVAL = object_create_clone (op);
1833 else
1834 {
1835 RETVAL = object::create ();
1836 op->copy_to (RETVAL);
1837 }
1838 OUTPUT: RETVAL
1839 2172
1840int pay_item (object *op, object *buyer) 2173int pay_item (object *op, object *buyer)
1841 CODE: 2174 CODE:
1842 RETVAL = pay_for_item (op, buyer); 2175 RETVAL = pay_for_item (op, buyer);
1843 OUTPUT: RETVAL 2176 OUTPUT: RETVAL
1847 RETVAL = pay_for_amount (amount, op); 2180 RETVAL = pay_for_amount (amount, op);
1848 OUTPUT: RETVAL 2181 OUTPUT: RETVAL
1849 2182
1850void pay_player (object *op, uint64 amount) 2183void pay_player (object *op, uint64 amount)
1851 2184
1852val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2185val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1853 2186
1854int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2187int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1855 2188
1856void learn_spell (object *op, object *sp, int special_prayer = 0) 2189void learn_spell (object *op, object *sp, int special_prayer = 0)
1857 CODE: 2190 CODE:
1858 do_learn_spell (op, sp, special_prayer); 2191 do_learn_spell (op, sp, special_prayer);
1859 2192
1860void forget_spell (object *op, object *sp) 2193void forget_spell (object *op, object *sp)
1861 CODE: 2194 CODE:
1862 do_forget_spell (op, query_name (sp)); 2195 do_forget_spell (op, query_name (sp));
1863 2196
1864object *check_for_spell (object *op, char *spellname) 2197object *check_for_spell (object *op, utf8_string spellname)
1865 CODE: 2198 CODE:
1866 RETVAL = check_spell_known (op, spellname); 2199 RETVAL = check_spell_known (op, spellname);
1867 OUTPUT: RETVAL 2200 OUTPUT: RETVAL
1868 2201
1869int query_money (object *op) 2202int query_money (object *op)
1878 2211
1879void drop (object *who, object *op) 2212void drop (object *who, object *op)
1880 2213
1881void pick_up (object *who, object *op) 2214void pick_up (object *who, object *op)
1882 2215
1883int cf_object_teleport (object *op, maptile *map, int x, int y)
1884
1885void update_object (object *op, int action) 2216void update_object (object *op, int action)
1886 2217
1887object *cf_create_object_by_name (const char *name)
1888
1889void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2218void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1890 2219
1891void player_lvl_adj (object *who, object *skill = 0) 2220void player_lvl_adj (object *who, object *skill = 0)
1892 2221
1893int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2222int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1894 2223
1895int calc_skill_exp (object *who, object *op, object *skill); 2224int calc_skill_exp (object *who, object *op, object *skill);
1896 2225
1897void push_button (object *op); 2226void push_button (object *op, object *originator);
1898 2227
1899void use_trigger (object *op); 2228void use_trigger (object *op, object *originator);
1900 2229
1901void add_button_link (object *button, maptile *map, int connected); 2230void handle_apply_yield (object *op);
1902 2231
1903void remove_button_link (object *op); 2232int convert_item (object *item, object *converter);
1904 2233
1905 2234
1906MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2235MODULE = cf PACKAGE = cf::object PREFIX = cf_
1907
1908object *cf_insert_ob_in_ob (object *ob, object *where)
1909 2236
1910# no clean way to get an object from an archetype - stupid idiotic 2237# no clean way to get an object from an archetype - stupid idiotic
1911# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2238# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1912 2239
1913object *new (const char *archetype = 0) 2240object *new (utf8_string archetype = 0)
1914 PROTOTYPE: ;$ 2241 PROTOTYPE: ;$
1915 CODE: 2242 CODE:
1916 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2243 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1917 OUTPUT: 2244 OUTPUT:
1918 RETVAL 2245 RETVAL
1919 2246
2247object *find_object (U32 tag)
2248
2249# TODO: nuke
1920object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2250object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1921 PROTOTYPE: $$$$$$ 2251 PROTOTYPE: $$$$$$
1922 CODE: 2252 CODE:
1923{ 2253{
1924 int unused_type; 2254 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1925 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1926}
1927 2255
1928# syntatic sugar for easier use in event callbacks. 2256 if (RETVAL->destroyed ())
1929const char *options (object *op)
1930 CODE:
1931 RETVAL = op->name;
1932 OUTPUT:
1933 RETVAL 2257 RETVAL = 0;
2258}
1934 2259
1935player *contr (object *op) 2260shstr
1936 CODE: 2261object::kv_get (shstr key)
1937 RETVAL = op->contr;
1938 OUTPUT: RETVAL
1939 2262
1940const char *get_ob_key_value (object *op, const char *key) 2263void
2264object::kv_del (shstr key)
1941 2265
1942bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2266void
2267object::kv_set (shstr key, shstr value)
1943 2268
1944object *get_nearest_player (object *ob) 2269object *get_nearest_player (object *ob)
1945 ALIAS: nearest_player = 0 2270 ALIAS: nearest_player = 0
1946 PREINIT: 2271 PREINIT:
1947 extern object *get_nearest_player (object *); 2272 extern object *get_nearest_player (object *);
1949void rangevector (object *ob, object *other, int flags = 0) 2274void rangevector (object *ob, object *other, int flags = 0)
1950 PROTOTYPE: $$;$ 2275 PROTOTYPE: $$;$
1951 PPCODE: 2276 PPCODE:
1952{ 2277{
1953 rv_vector rv; 2278 rv_vector rv;
2279
2280 PUTBACK;
1954 get_rangevector (ob, other, &rv, flags); 2281 get_rangevector (ob, other, &rv, flags);
2282 SPAGAIN;
2283
1955 EXTEND (SP, 5); 2284 EXTEND (SP, 5);
1956 PUSHs (newSVuv (rv.distance)); 2285 PUSHs (newSVuv (rv.distance));
1957 PUSHs (newSViv (rv.distance_x)); 2286 PUSHs (newSViv (rv.distance_x));
1958 PUSHs (newSViv (rv.distance_y)); 2287 PUSHs (newSViv (rv.distance_y));
1959 PUSHs (newSViv (rv.direction)); 2288 PUSHs (newSViv (rv.direction));
1960 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2289 PUSHs (to_sv (rv.part));
1961} 2290}
1962 2291
1963bool on_same_map_as (object *ob, object *other) 2292bool on_same_map_as (object *ob, object *other)
1964 CODE: 2293 CODE:
1965 RETVAL = on_same_map (ob, other); 2294 RETVAL = on_same_map (ob, other);
1966 OUTPUT: RETVAL 2295 OUTPUT: RETVAL
1967 2296
1968const char * 2297const_utf8_string
1969base_name (object *op, int plural = op->nrof > 1) 2298base_name (object *op, int plural = op->nrof > 1)
1970 CODE: 2299 CODE:
1971 RETVAL = query_base_name (op, plural); 2300 RETVAL = query_base_name (op, plural);
1972 OUTPUT: RETVAL 2301 OUTPUT: RETVAL
1973 2302
1974object *decrease_ob_nr (object *op, unsigned long i) 2303# return the tail of an object, excluding itself
2304void
2305tail (object *op)
2306 PPCODE:
2307 while ((op = op->more))
2308 XPUSHs (sv_2mortal (to_sv (op)));
1975 2309
1976MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2310MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1977 2311
1978player *player (object *op) 2312player *player (object *op)
1979 CODE: 2313 CODE:
1980 RETVAL = op->contr; 2314 RETVAL = op->contr;
1981 OUTPUT: RETVAL 2315 OUTPUT: RETVAL
1982 2316
2317bool move_player (object *op, int dir)
2318
1983void check_score (object *op) 2319void check_score (object *op)
1984 2320
1985void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2321void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1986 CODE: 2322 CODE:
1987 new_draw_info (flags, 0, op, txt); 2323 new_draw_info (flags, 0, op, txt);
1988 2324
1989object *cf_player_send_inventory (object *op)
1990
1991char *cf_player_get_ip (object *op)
1992 ALIAS: ip = 0
1993
1994object *cf_player_get_marked_item (object *op)
1995 ALIAS: marked_item = 0
1996
1997void cf_player_set_marked_item (object *op, object *ob)
1998
1999partylist *cf_player_get_party (object *op)
2000 ALIAS: party = 0
2001
2002void cf_player_set_party (object *op, partylist *party)
2003
2004void kill_player (object *op) 2325void kill_player (object *op)
2005 2326
2327void esrv_send_item (object *pl, object *item)
2328
2006void esrv_update_item (object *op, int what, object *item) 2329void esrv_update_item (object *pl, int what, object *item)
2007 C_ARGS: what, op, item 2330 C_ARGS: what, pl, item
2008 2331
2009void clear_los (object *op) 2332void esrv_del_item (object *pl, int tag)
2333 C_ARGS: pl->contr, tag
2010 2334
2011int command_summon (object *op, char *params) 2335int command_summon (object *op, utf8_string params)
2012 2336
2013int command_arrest (object *op, char *params) 2337int command_arrest (object *op, utf8_string params)
2014
2015int command_kick (object *op, char *params)
2016
2017int command_banish (object *op, char *params)
2018 2338
2019 2339
2020MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2340MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2021 2341
2022INCLUDE: $PERL genacc player ../include/player.h | 2342INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2023 2343
2024int invoke (player *pl, int event, ...) 2344int invoke (player *pl, int event, ...)
2025 CODE: 2345 CODE:
2026 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2346 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2027 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2347 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2037 pl->ob->stats.hp = pl->ob->stats.maxhp; 2357 pl->ob->stats.hp = pl->ob->stats.maxhp;
2038 pl->ob->stats.sp = pl->ob->stats.maxsp; 2358 pl->ob->stats.sp = pl->ob->stats.maxsp;
2039 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2359 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2040 pl->orig_stats = pl->ob->stats; 2360 pl->orig_stats = pl->ob->stats;
2041 2361
2042void cf_player_move (player *pl, int dir) 2362# should only be temporary
2363void esrv_new_player (player *pl)
2043 2364
2044void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2365#d# TODO: replace by blocked_los accessor, fix code using this
2045
2046player *first ()
2047 CODE:
2048 RETVAL = first_player;
2049 OUTPUT: RETVAL
2050
2051bool 2366bool
2052cell_visible (player *pl, int dx, int dy) 2367cell_visible (player *pl, int dx, int dy)
2053 CODE: 2368 CODE:
2054 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2369 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2055 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2056 OUTPUT: 2370 OUTPUT:
2057 RETVAL 2371 RETVAL
2058 2372
2059void 2373void
2060send (player *pl, SV *packet) 2374send (player *pl, SV *packet)
2061 CODE: 2375 CODE:
2062{ 2376{
2063 STRLEN len; 2377 STRLEN len;
2064 char *buf = SvPVbyte (packet, len); 2378 char *buf = SvPVbyte (packet, len);
2065 2379
2380 if (len > MAXSOCKBUF)
2381 pl->failmsg ("[packet too long for client]");
2066 if (pl->ns) 2382 else if (pl->ns)
2067 pl->ns->send_packet (buf, len); 2383 pl->ns->send_packet (buf, len);
2068} 2384}
2069
2070int
2071listening (player *pl, int new_value = -1)
2072 CODE:
2073 RETVAL = pl->listening;
2074 if (new_value >= 0)
2075 pl->listening = new_value;
2076 OUTPUT:
2077 RETVAL
2078 2385
2079void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2386void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2080 PROTOTYPE: $;$$$ 2387 PROTOTYPE: $;$$$
2081 PPCODE: 2388 PPCODE:
2082 if (GIMME_V != G_VOID) 2389 if (GIMME_V != G_VOID)
2107 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2414 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2108 OUTPUT: RETVAL 2415 OUTPUT: RETVAL
2109 2416
2110SV *registry (maptile *map) 2417SV *registry (maptile *map)
2111 2418
2419void
2420find_tagged_objects (maptile *map, utf8_string tag = 0)
2421 PPCODE:
2422{
2423 if (!map->spaces)
2424 XSRETURN_EMPTY;
2425
2426 if (tag)
2427 {
2428 shstr_cmp tag_ (tag);
2429
2430 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2431 for (object *op = ms->bot; op; op = op->above)
2432 if (op->tag == tag_)
2433 XPUSHs (sv_2mortal (to_sv (op)));
2434 }
2435 else
2436 {
2437 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2438 for (object *op = ms->bot; op; op = op->above)
2439 if (op->tag)
2440 XPUSHs (sv_2mortal (to_sv (op)));
2441 }
2442}
2443
2112INCLUDE: $PERL genacc maptile ../include/map.h | 2444INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2445
2446void
2447adjust_daylight ()
2448 CODE:
2449 maptile::adjust_daylight ();
2450
2451int
2452outdoor_darkness (int darkness = 0)
2453 CODE:
2454 RETVAL = maptile::outdoor_darkness;
2455 if (items)
2456 maptile::outdoor_darkness = darkness;
2457 OUTPUT:
2458 RETVAL
2113 2459
2114void 2460void
2115maptile::instantiate () 2461maptile::instantiate ()
2116 2462
2117maptile *new () 2463maptile *new ()
2132 for_all_players (pl) 2478 for_all_players (pl)
2133 if (pl->ob && pl->ob->map == THIS) 2479 if (pl->ob && pl->ob->map == THIS)
2134 PUSHs (sv_2mortal (to_sv (pl->ob))); 2480 PUSHs (sv_2mortal (to_sv (pl->ob)));
2135 } 2481 }
2136 2482
2137void play_sound_map (maptile *map, int x, int y, int sound_num) 2483void
2484maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2485 CODE:
2486{
2487 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2488 croak ("maptile::add_underlay: palette must be arrayref");
2489
2490 palette = SvRV (palette);
2491
2492 STRLEN idxlen;
2493 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2494
2495 for (int x = 0; x < THIS->width; ++x)
2496 for (int y = 0; y < THIS->height; ++y)
2497 {
2498 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2499 if (op->flag [FLAG_IS_FLOOR])
2500 goto skip_space;
2501
2502 {
2503 int offs = offset + y * stride + x;
2504 if (IN_RANGE_EXC (offs, 0, idxlen))
2505 {
2506 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2507 {
2508 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2509 ob->flag [FLAG_NO_MAP_SAVE] = true;
2510 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2511
2512 if (ob->randomitems)
2513 {
2514 if (!ob->above)
2515 {
2516 ob->create_treasure (ob->randomitems);
2517
2518 for (object *op = ob->above; op; op = op->above)
2519 op->flag [FLAG_NO_MAP_SAVE] = true;
2520 }
2521
2522 ob->randomitems = 0;
2523 }
2524 }
2525 }
2526 }
2527
2528 skip_space: ;
2529 }
2530}
2531
2532void
2533maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2534 CODE:
2535{
2536 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2537 croak ("maptile::set_regiondata: palette must be arrayref");
2538
2539 palette = SvRV (palette);
2540
2541 STRLEN idxlen;
2542 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2543
2544 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2545 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2546
2547 for (int i = av_len ((AV *)palette) + 1; i--; )
2548 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2549
2550 for (int y = 0; y < THIS->height; ++y)
2551 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2552
2553 sfree (THIS->regions, THIS->size ());
2554 delete [] THIS->regionmap;
2555
2556 THIS->regions = regions;
2557 THIS->regionmap = regionmap;
2558}
2559
2560void
2561maptile::create_region_treasure ()
2562 CODE:
2563 for (int x = 0; x < THIS->width; ++x)
2564 for (int y = 0; y < THIS->height; ++y)
2565 {
2566 region *rgn = THIS->region (x, y);
2567
2568 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2569 if (object *op = THIS->at (x, y).top)
2570 if (rgn->treasure && rndm () < rgn->treasure_density)
2571 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2572 }
2138 2573
2139int out_of_map (maptile *map, int x, int y) 2574int out_of_map (maptile *map, int x, int y)
2140 2575
2141void 2576void
2142trigger (maptile *map, long connection, bool state = true) 2577find_link (maptile *map, shstr_tmp connection)
2143 CODE:
2144 activate_connection (map, connection, state);
2145
2146void
2147get_connection (maptile *map, long connection)
2148 PPCODE: 2578 PPCODE:
2149 oblinkpt *obp = get_connection_links (map, connection); 2579 if (oblinkpt *obp = map->find_link (connection))
2150 if (obp)
2151 for (objectlink *ol = obp->link; ol; ol = ol->next) 2580 for (objectlink *ol = obp->link; ol; ol = ol->next)
2152 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2581 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2153
2154object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2155
2156object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2157
2158object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2159 C_ARGS: str, map, nx, ny
2160 2582
2161void 2583void
2162get_map_flags (maptile *map, int x, int y) 2584get_map_flags (maptile *map, int x, int y)
2163 PPCODE: 2585 PPCODE:
2164{ 2586{
2165 maptile *nmap = 0; 2587 maptile *nmap = 0;
2166 I16 nx = 0, ny = 0; 2588 I16 nx = 0, ny = 0;
2589
2590 PUTBACK;
2167 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2591 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2592 SPAGAIN;
2168 2593
2169 EXTEND (SP, 4); 2594 EXTEND (SP, 4);
2170 PUSHs (sv_2mortal (newSViv (flags))); 2595 PUSHs (sv_2mortal (newSViv (flags)));
2171 2596
2172 if (GIMME_V == G_ARRAY) 2597 if (GIMME_V == G_ARRAY)
2173 { 2598 {
2174 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2599 PUSHs (sv_2mortal (to_sv (nmap)));
2175 PUSHs (sv_2mortal (newSViv (nx))); 2600 PUSHs (sv_2mortal (newSViv (nx)));
2176 PUSHs (sv_2mortal (newSViv (ny))); 2601 PUSHs (sv_2mortal (newSViv (ny)));
2177 } 2602 }
2178} 2603}
2179 2604
2605mapspace *
2606ms (maptile *map, unsigned int x, unsigned int y)
2607 PROTOTYPE: $$$
2608 CODE:
2609{
2610 maptile *nmap = 0;
2611 I16 nx, ny;
2612
2613 PUTBACK;
2614 get_map_flags (map, &nmap, x, y, &nx, &ny);
2615 SPAGAIN;
2616
2617 if (!nmap)
2618 XSRETURN_UNDEF;
2619
2620 RETVAL = &nmap->at (nx, ny);
2621}
2622 OUTPUT:
2623 RETVAL
2624
2180void 2625void
2181at (maptile *map, unsigned int x, unsigned int y) 2626at (maptile *map, unsigned int x, unsigned int y)
2182 PROTOTYPE: $$$ 2627 PROTOTYPE: $$$
2183 PPCODE: 2628 PPCODE:
2184{ 2629{
2185 object *o;
2186 maptile *nmap = 0; 2630 maptile *nmap = 0;
2187 I16 nx, ny; 2631 I16 nx, ny;
2188 2632
2633 PUTBACK;
2189 get_map_flags (map, &nmap, x, y, &nx, &ny); 2634 get_map_flags (map, &nmap, x, y, &nx, &ny);
2635 SPAGAIN;
2190 2636
2191 if (nmap) 2637 if (nmap)
2192 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2638 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2193 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2639 XPUSHs (sv_2mortal (to_sv (o)));
2194} 2640}
2195 2641
2196SV * 2642SV *
2197bot_at (maptile *obj, unsigned int x, unsigned int y) 2643bot_at (maptile *map, unsigned int x, unsigned int y)
2198 PROTOTYPE: $$$ 2644 PROTOTYPE: $$$
2199 ALIAS: 2645 ALIAS:
2200 top_at = 1 2646 top_at = 1
2201 flags_at = 2 2647 flags_at = 2
2202 light_at = 3 2648 light_at = 3
2203 move_block_at = 4 2649 move_block_at = 4
2204 move_slow_at = 5 2650 move_slow_at = 5
2205 move_on_at = 6 2651 move_on_at = 6
2206 move_off_at = 7 2652 move_off_at = 7
2207 INIT:
2208 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2209 CODE: 2653 CODE:
2654{
2655 sint16 nx = x;
2656 sint16 ny = y;
2657
2658 if (!xy_normalise (map, nx, ny))
2659 XSRETURN_UNDEF;
2660
2661 mapspace &ms = map->at (nx, ny);
2662
2663 ms.update ();
2664
2210 switch (ix) 2665 switch (ix)
2211 { 2666 {
2212 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2667 case 0: RETVAL = to_sv (ms.bot ); break;
2213 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2668 case 1: RETVAL = to_sv (ms.top ); break;
2214 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2669 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2215 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2670 case 3: RETVAL = newSViv (ms.light ); break;
2216 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2671 case 4: RETVAL = newSVuv (ms.move_block); break;
2217 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2672 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2218 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2673 case 6: RETVAL = newSVuv (ms.move_on ); break;
2219 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2674 case 7: RETVAL = newSVuv (ms.move_off ); break;
2220 } 2675 }
2676}
2221 OUTPUT: RETVAL 2677 OUTPUT: RETVAL
2222
2223void fix_walls (maptile *map, int x, int y)
2224
2225void fix_walls_around (maptile *map, int x, int y)
2226
2227const char *
2228region_name (maptile *m)
2229 CODE:
2230 RETVAL = get_name_of_region_for_map (m);
2231 OUTPUT: RETVAL
2232 2678
2233# worst xs function of my life 2679# worst xs function of my life
2234bool 2680bool
2235_create_random_map (\ 2681_create_random_map (\
2236 maptile *self,\ 2682 maptile *self,\
2237 char *wallstyle,\ 2683 utf8_string wallstyle,\
2238 char *wall_name,\ 2684 utf8_string wall_name,\
2239 char *floorstyle,\ 2685 utf8_string floorstyle,\
2240 char *monsterstyle,\ 2686 utf8_string monsterstyle,\
2241 char *treasurestyle,\ 2687 utf8_string treasurestyle,\
2242 char *layoutstyle,\ 2688 utf8_string layoutstyle,\
2243 char *doorstyle,\ 2689 utf8_string doorstyle,\
2244 char *decorstyle,\ 2690 utf8_string decorstyle,\
2245 char *origin_map,\ 2691 utf8_string origin_map,\
2246 char *final_map,\ 2692 utf8_string final_map,\
2247 char *exitstyle,\ 2693 utf8_string exitstyle,\
2248 char *this_map,\ 2694 utf8_string this_map,\
2249 char *exit_on_final_map,\ 2695 utf8_string exit_on_final_map,\
2250 int xsize,\ 2696 int xsize,\
2251 int ysize,\ 2697 int ysize,\
2252 int expand2x,\ 2698 int expand2x,\
2253 int layoutoptions1,\ 2699 int layoutoptions1,\
2254 int layoutoptions2,\ 2700 int layoutoptions2,\
2267 val64 total_map_hp,\ 2713 val64 total_map_hp,\
2268 int map_layout_style,\ 2714 int map_layout_style,\
2269 int treasureoptions,\ 2715 int treasureoptions,\
2270 int symmetry_used,\ 2716 int symmetry_used,\
2271 region *region,\ 2717 region *region,\
2272 char *custom\ 2718 utf8_string custom\
2273) 2719)
2274 CODE: 2720 CODE:
2275{ 2721{
2276 random_map_params rmp; 2722 random_map_params rmp;
2277 2723
2304 rmp.decoroptions = decoroptions; 2750 rmp.decoroptions = decoroptions;
2305 rmp.orientation = orientation; 2751 rmp.orientation = orientation;
2306 rmp.origin_y = origin_y; 2752 rmp.origin_y = origin_y;
2307 rmp.origin_x = origin_x; 2753 rmp.origin_x = origin_x;
2308 rmp.random_seed = random_seed; 2754 rmp.random_seed = random_seed;
2309 rmp.total_map_hp = total_map_hp; 2755 rmp.total_map_hp = (uint64_t) total_map_hp;
2310 rmp.map_layout_style = map_layout_style; 2756 rmp.map_layout_style = map_layout_style;
2311 rmp.treasureoptions = treasureoptions; 2757 rmp.treasureoptions = treasureoptions;
2312 rmp.symmetry_used = symmetry_used; 2758 rmp.symmetry_used = symmetry_used;
2313 rmp.region = region; 2759 rmp.region = region;
2314 rmp.custom = custom; 2760 rmp.custom = custom;
2316 RETVAL = self->generate_random_map (&rmp); 2762 RETVAL = self->generate_random_map (&rmp);
2317} 2763}
2318 OUTPUT: 2764 OUTPUT:
2319 RETVAL 2765 RETVAL
2320 2766
2767MODULE = cf PACKAGE = cf::mapspace
2768
2769INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2770
2321MODULE = cf PACKAGE = cf::arch 2771MODULE = cf PACKAGE = cf::arch
2322 2772
2323archetype *find (const char *name) 2773int archetypes_size ()
2324 CODE: 2774 CODE:
2325 RETVAL = archetype::find (name); 2775 RETVAL = archetypes.size ();
2326 OUTPUT: 2776 OUTPUT: RETVAL
2327 RETVAL
2328 2777
2329archetype *first() 2778archetype *archetypes (U32 index)
2330 PROTOTYPE: 2779 CODE:
2331 CODE: 2780 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2332 RETVAL = first_archetype; 2781 OUTPUT: RETVAL
2782
2783object *instantiate (archetype *arch)
2784 CODE:
2785 RETVAL = arch_to_object (arch);
2786 OUTPUT:
2333 OUTPUT: RETVAL 2787 RETVAL
2334 2788
2335INCLUDE: $PERL genacc archetype ../include/object.h | 2789INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2336 2790
2337MODULE = cf PACKAGE = cf::party 2791MODULE = cf PACKAGE = cf::party
2338 2792
2339partylist *first () 2793partylist *first ()
2340 PROTOTYPE: 2794 PROTOTYPE:
2341 CODE: 2795 CODE:
2342 RETVAL = get_firstparty (); 2796 RETVAL = get_firstparty ();
2343 OUTPUT: RETVAL 2797 OUTPUT: RETVAL
2344 2798
2345INCLUDE: $PERL genacc partylist ../include/player.h | 2799INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2346 2800
2347MODULE = cf PACKAGE = cf::region 2801MODULE = cf PACKAGE = cf::region
2348 2802
2349region *first () 2803void
2350 PROTOTYPE: 2804list ()
2351 CODE: 2805 PPCODE:
2352 RETVAL = first_region; 2806 for_all_regions (rgn)
2353 OUTPUT: RETVAL 2807 XPUSHs (sv_2mortal (to_sv (rgn)));
2354 2808
2355region *find (char *name) 2809region *find (utf8_string name)
2356 PROTOTYPE: $ 2810 PROTOTYPE: $
2357 CODE: 2811 CODE:
2358 RETVAL = get_region_by_name (name); 2812 RETVAL = region::find (name);
2359 OUTPUT: RETVAL 2813 OUTPUT: RETVAL
2360 2814
2815int specificity (region *rgn)
2816 CODE:
2817 RETVAL = 0;
2818 while (rgn = rgn->parent)
2819 RETVAL++;
2820 OUTPUT: RETVAL
2821
2361INCLUDE: $PERL genacc region ../include/map.h | 2822INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2362 2823
2363MODULE = cf PACKAGE = cf::living 2824MODULE = cf PACKAGE = cf::living
2364 2825
2365INCLUDE: $PERL genacc living ../include/living.h | 2826INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2366 2827
2367MODULE = cf PACKAGE = cf::settings 2828MODULE = cf PACKAGE = cf::settings
2368 2829
2369INCLUDE: $PERL genacc Settings ../include/global.h | 2830INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2370 2831
2371MODULE = cf PACKAGE = cf::client 2832MODULE = cf PACKAGE = cf::client
2372 2833
2373INCLUDE: $PERL genacc client ../include/client.h | 2834INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2374 2835
2375int invoke (client *ns, int event, ...) 2836int invoke (client *ns, int event, ...)
2376 CODE: 2837 CODE:
2377 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2838 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2378 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2839 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2394 CODE: 2855 CODE:
2395{ 2856{
2396 STRLEN len; 2857 STRLEN len;
2397 char *buf = SvPVbyte (packet, len); 2858 char *buf = SvPVbyte (packet, len);
2398 2859
2860 if (len > MAXSOCKBUF)
2861 {
2862 // ugly
2863 if (THIS->pl)
2864 THIS->pl->failmsg ("[packet too long for client]");
2865 }
2866 else
2399 THIS->send_packet (buf, len); 2867 THIS->send_packet (buf, len);
2400} 2868}
2401 2869
2870faceidx
2871client::need_face (utf8_string name, int pri = 0)
2872 CODE:
2873 RETVAL = face_find (name, 0);
2874 if (RETVAL)
2875 {
2876 THIS->send_face (RETVAL, pri);
2877 THIS->flush_fx ();
2878 }
2879 OUTPUT:
2880 RETVAL
2881
2882int
2883client::fx_want (int idx, int value = -1)
2884 CODE:
2885 if (0 < idx && idx < FT_NUM)
2886 {
2887 RETVAL = THIS->fx_want [idx];
2888 if (items > 2)
2889 THIS->fx_want [idx] = value;
2890 }
2891 else
2892 RETVAL = 0;
2893 OUTPUT:
2894 RETVAL
2895
2896MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2897
2898faceidx sound_find (utf8_string name)
2899
2900void sound_set (utf8_string str, faceidx face)
2901
2902# dire hack
2903void old_sound_index (int idx, faceidx face)
2904 CODE:
2905 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2906 old_sound_index [idx] = face;
2907
2908MODULE = cf PACKAGE = cf::face PREFIX = face_
2909
2910#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2911
2912faceidx face_find (utf8_string name, faceidx defidx = 0)
2913
2914faceidx alloc (utf8_string name)
2915 CODE:
2916{
2917 do
2918 {
2919 RETVAL = faces.size ();
2920 faces.resize (RETVAL + 1);
2921 }
2922 while (!RETVAL); // crude way to leave index 0
2923
2924 faces [RETVAL].name = name;
2925 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2926
2927 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2928 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2929}
2930 OUTPUT: RETVAL
2931
2932void set_type (faceidx idx, int value)
2933 ALIAS:
2934 set_type = 0
2935 set_visibility = 1
2936 set_magicmap = 2
2937 set_smooth = 3
2938 set_smoothlevel = 4
2939 CODE:
2940 faceinfo *f = face_info (idx); assert (f);
2941 switch (ix)
2942 {
2943 case 0: f->type = value; break;
2944 case 1: f->visibility = value; break;
2945 case 2: f->magicmap = value; break;
2946 case 3: f->smooth = value; break;
2947 case 4: f->smoothlevel = value; break;
2948 }
2949
2950void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2951 CODE:
2952{
2953 faceinfo *f = face_info (idx); assert (f);
2954 facedata *d = &(faceset ? f->data64 : f->data32);
2955 sv_to (data, d->data);
2956 STRLEN clen;
2957 char *cdata = SvPVbyte (chksum, clen);
2958 clen = min (CHKSUM_SIZE, clen);
2959
2960 if (memcmp (d->chksum, cdata, clen))
2961 {
2962 memcpy (d->chksum, cdata, clen);
2963
2964 // invalidate existing client face info
2965 for_all_clients (ns)
2966 if (ns->faceset == faceset)
2967 {
2968 ns->faces_sent [idx] = false;
2969 ns->force_newmap = true;
2970 }
2971 }
2972}
2973
2974int get_data_size (faceidx idx, int faceset = 0)
2975 CODE:
2976 facedata *d = face_data (idx, faceset);
2977 if (!d) XSRETURN_UNDEF;
2978 RETVAL = d->data.size ();
2979 OUTPUT:
2980 RETVAL
2981
2982SV *get_chksum (faceidx idx, int faceset = 0)
2983 CODE:
2984 facedata *d = face_data (idx, faceset);
2985 if (!d) XSRETURN_UNDEF;
2986 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2987 OUTPUT:
2988 RETVAL
2989
2990SV *get_data (faceidx idx, int faceset = 0)
2991 CODE:
2992 facedata *d = face_data (idx, faceset);
2993 if (!d) XSRETURN_UNDEF;
2994 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2995 OUTPUT:
2996 RETVAL
2997
2998void invalidate (faceidx idx)
2999 CODE:
3000 for_all_clients (ns)
3001 {
3002 ns->faces_sent [idx] = false;
3003 ns->force_newmap = true;
3004 }
3005
3006void invalidate_all ()
3007 CODE:
3008 for_all_clients (ns)
3009 {
3010 ns->faces_sent.reset ();
3011 ns->force_newmap = true;
3012 }
3013
3014MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3015
3016#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3017
3018animidx anim_find (utf8_string name)
3019 CODE:
3020 RETVAL = animation::find (name).number;
3021 OUTPUT: RETVAL
3022
3023animidx set (utf8_string name, SV *frames, int facings = 1)
3024 CODE:
3025{
3026 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3027 croak ("frames must be an arrayref");
3028
3029 AV *av = (AV *)SvRV (frames);
3030
3031 animation *anim = &animation::find (name);
3032 if (anim->number)
3033 {
3034 anim->resize (av_len (av) + 1);
3035 anim->facings = facings;
3036 }
3037 else
3038 anim = &animation::create (name, av_len (av) + 1, facings);
3039
3040 for (int i = 0; i < anim->num_animations; ++i)
3041 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3042}
3043 OUTPUT: RETVAL
3044
3045void invalidate_all ()
3046 CODE:
3047 for_all_clients (ns)
3048 ns->anims_sent.reset ();
3049
3050MODULE = cf PACKAGE = cf::object::freezer
3051
3052INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3053
3054SV *
3055new (char *klass)
3056 CODE:
3057 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3058 OUTPUT: RETVAL
3059
3060void
3061DESTROY (SV *sv)
3062 CODE:
3063 object_freezer *self;
3064 sv_to (sv, self);
3065 delete self;
3066
3067MODULE = cf PACKAGE = cf::object::thawer
3068
3069INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3070
3071SV *
3072new_from_file (char *klass, octet_string path)
3073 CODE:
3074 object_thawer *f = new object_thawer (path);
3075 if (!*f)
3076 {
3077 delete f;
3078 XSRETURN_UNDEF;
3079 }
3080 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3081 OUTPUT: RETVAL
3082
3083void
3084DESTROY (SV *sv)
3085 CODE:
3086 object_thawer *self;
3087 sv_to (sv, self);
3088 delete self;
3089
3090void
3091extract_tags (object_thawer *self)
3092 PPCODE:
3093 while (self->kw != KW_EOF)
3094 {
3095 PUTBACK;
3096 coroapi::cede_to_tick ();
3097 SPAGAIN;
3098
3099 if (self->kw == KW_tag)
3100 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3101
3102 self->skip ();
3103 }
3104

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