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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.153 by root, Fri Jan 26 20:59:57 2007 UTC vs.
Revision 1.343 by root, Fri Dec 18 21:25:27 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 5 *
10 *
11 * This program is free software; you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 9 * option) any later version.
15 * 10 *
16 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 14 * GNU General Public License for more details.
20 * 15 *
21 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 21 */
25 22
26#define PLUGIN_NAME "perl" 23#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 24
29#include <plugin_common.h> 25#if HAVE_EXECINFO_H
30#include <sounds.h> 26# include <execinfo.h>
27#endif
28
31#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo>
31
32#include "global.h"
33#include "loader.h"
34#include "../random_maps/random_map.h"
35#include "evthread.h"
32#include <sproto.h> 36#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 37
37#include <unistd.h> 38#include <unistd.h>
38#if _POSIX_MEMLOCK 39#if _POSIX_MEMLOCK
39# include <sys/mman.h> 40# include <sys/mman.h>
40#endif 41#endif
41 42
43#if HAVE_MALLOC_H
44# include <malloc.h>
45#endif
46
47#if !__GLIBC__
48# define malloc_trim(pad) -1
49#endif
50
42#include <EXTERN.h> 51#include <EXTERN.h>
43#include <perl.h> 52#include <perl.h>
44#include <XSUB.h> 53#include <XSUB.h>
45 54
46#include "CoroAPI.h" 55#include "CoroAPI.h"
47#include "perlxsi.c" 56#include "perlxsi.c"
48 57
49extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
50 59
51typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
53 62
54#if IVSIZE >= 8 63typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 64
68static PerlInterpreter *perl; 65static PerlInterpreter *perl;
69 66
70double runtime; 67tstamp NOW, runtime;
68
69static int tick_inhibit;
70static int tick_pending;
71 71
72global gbl_ev; 72global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 74static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
75static AV *av_reflect;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
75 79
76static HV 80static HV
77 *stash_cf, 81 *stash_cf,
78 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
87 92
93static SV
94 *cv_cf_do_invoke,
95 *cv_cf__can_merge,
96 *cv_cf_client_send_msg,
97 *cv_cf_tick,
98 *cv_cf_match_match;
99
100#ifndef newSVpv_utf8
101static inline SV *
102newSVpv_utf8 (const char *s)
103{
104 if (!s)
105 return newSV (0);
106
107 SV *sv = newSVpv (s, 0);
108 SvUTF8_on (sv);
109 return sv;
110}
111#endif
112
113#ifndef newSVpvn_utf8
114static inline SV *
115newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
116{
117 if (!s)
118 return newSV (0);
119
120 SV *sv = newSVpvn (s, l);
121
122 if (utf8)
123 SvUTF8_on (sv);
124
125 return sv;
126}
127#endif
128
88// helper cast function, returns super class * or 0 129// helper cast function, returns super class * or 0
89template<class super> 130template<class super>
90static super * 131static super *
91is_a (attachable *at) 132is_a (attachable *at)
92{ 133{
112{ 153{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 154 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 155}
115 156
116void 157void
158attachable::sever_self ()
159{
160 if (HV *self = this->self)
161 {
162 // keep a refcount because sv_unmagic might call attachable_free,
163 // which might clear self, causing sv_unmagic to crash on a now
164 // invalid object.
165 SvREFCNT_inc (self);
166 hv_clear (self);
167 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
168 SvREFCNT_dec (self);
169
170 // self *must* be null now because that's sv_unmagic's job.
171 assert (!this->self);
172 }
173}
174
175void
117attachable::optimise () 176attachable::optimise ()
118{ 177{
119 if (self 178 if (self
120 && SvREFCNT (self) == 1 179 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 180 && !HvTOTALKEYS (self))
122 { 181 sever_self ();
123 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
124 assert (!self);
125 }
126} 182}
127 183
128// check wether the object really is dead 184// check wether the object really is dead
129void 185void
130attachable::do_check () 186attachable::do_check ()
136} 192}
137 193
138void 194void
139attachable::do_destroy () 195attachable::do_destroy ()
140{ 196{
141 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 197 INVOKE_ATTACHABLE (DESTROY, this);
142 198
143 if (cb) 199 if (cb)
144 { 200 {
145 SvREFCNT_dec (cb); 201 SvREFCNT_dec (cb);
146 cb = 0; 202 cb = 0;
147 } 203 }
148 204
149 if (self)
150 {
151 hv_clear (self);
152 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
153 // self is now 0
154 assert (!self);//D//TODO remove soon
155 }
156
157 mortals.push_back (this); 205 mortals.push_back (this);
158} 206}
159 207
160void 208void
161attachable::destroy () 209attachable::destroy ()
162{ 210{
163 if (destroyed ()) 211 if (destroyed ())
164 return; 212 return;
165 213
166 flags |= F_DESTROYED; 214 attachable_flags |= F_DESTROYED;
167 do_destroy (); 215 do_destroy ();
216 sever_self ();
168} 217}
169 218
170void 219void
171attachable::check_mortals () 220attachable::check_mortals ()
172{ 221{
176 { 225 {
177 if (i >= mortals.size ()) 226 if (i >= mortals.size ())
178 { 227 {
179 i = 0; 228 i = 0;
180 229
181 if (mortals.size () > 1000) 230 if (mortals.size () >= 512)
182 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 231 {
232 static int last_mortalcount;
233 if (mortals.size () != last_mortalcount)
234 {
235 last_mortalcount = mortals.size ();
236 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
237
238 if (0)
239 {
240 for (int j = 0; j < mortals.size (); ++j)//D
241 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
242 fprintf (stderr, "\n");//D
243 }
244 }
245 }
183 246
184 break; 247 break;
185 } 248 }
186 249
187 attachable *obj = mortals [i]; 250 attachable *obj = mortals [i];
188 251
189 obj->refcnt_chk (); // unborrow from perl, if necessary 252#if 0
190 253 if (obj->self)//D make this an assert later
191 //if (obj->refcnt > 0 || obj->self)
192 if (obj->refcnt || obj->self)
193 { 254 {
194//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 255 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
256 obj->sever_self ();
257 }
258#endif
259
260 if (obj->refcnt)
261 {
195 ++i; // further delay freeing 262 ++i; // further delay freeing
196 263
197 if (!(i & 0x3ff)) 264 if (!(i & 0x3ff))
198 break; 265 break;
199 } 266 }
200 else 267 else
201 { 268 {
202 mortals.erase (i); 269 mortals.erase (i);
270 obj->sever_self ();
203 delete obj; 271 delete obj;
204 } 272 }
205 } 273 }
206} 274}
207 275
276void
277attachable::set_key (const char *key, const char *value, bool is_utf8)
278{
279 if (!self)
280 self = newHV ();
281
282 if (value)
283 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
284 else
285 hv_delete (self, key, strlen (key), G_DISCARD);
286}
287
208attachable & 288attachable &
209attachable::operator =(const attachable &src) 289attachable::operator =(const attachable &src)
210{ 290{
211 //if (self || cb) 291 //if (self || cb)
212 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 292 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
213 293
214 attach = src.attach; 294 attach = src.attach;
215 return *this; 295 return *this;
216} 296}
217 297
298#if 0
299template<typename T>
300static bool
301find_backref (void *ptr, T *obj)
302{
303 char *s = (char *)obj;
304 while (s < (char *)obj + sizeof (T))
305 {
306 if (ptr == *(void **)s)
307 return true;
308
309 s += sizeof (void *); // assume natural alignment
310 }
311
312 return false;
313}
314
315// for debugging, find "live" objects containing this ptr
316static void
317find_backref (void *ptr)
318{
319 for_all_objects (op)
320 if (find_backref (ptr, op))
321 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
322
323 for_all_players (pl)
324 if (find_backref (ptr, pl))
325 fprintf (stderr, "P %p\n", pl);
326
327 for_all_clients (ns)
328 if (find_backref (ptr, ns))
329 fprintf (stderr, "C %p\n", ns);
330}
331#endif
332
218////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 333//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
219 334
220static SV * 335static SV *
221newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 336newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
222{ 337{
223 SV *sv; 338 SV *sv;
224 339
225 if (!ptr) 340 if (!ptr)
226 return &PL_sv_undef; 341 return newSV (0);
227 342
228 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 343 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
229 return sv_bless (newRV_noinc ((SV *)hv), stash); 344 return sv_bless (newRV_noinc ((SV *)hv), stash);
230} 345}
231 346
250 365
251static SV * 366static SV *
252newSVattachable (attachable *obj, HV *stash) 367newSVattachable (attachable *obj, HV *stash)
253{ 368{
254 if (!obj) 369 if (!obj)
255 return &PL_sv_undef; 370 return newSV (0);
256 371
257 if (!obj->self) 372 if (!obj->self)
373 obj->self = newHV ();
374
375 if (!SvOBJECT (obj->self))
258 { 376 {
259 obj->self = newHV ();
260 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 377 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
261 378
262 // now bless the object _once_ 379 // now bless the object _once_
380 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
263 return sv_bless (newRV_inc ((SV *)obj->self), stash); 381 return sv_bless (newRV_inc ((SV *)obj->self), stash);
264 } 382 }
265 else 383 else
266 { 384 {
267 SV *sv = newRV_inc ((SV *)obj->self); 385 SV *sv = newRV_inc ((SV *)obj->self);
271 389
272 return sv; 390 return sv;
273 } 391 }
274} 392}
275 393
394#if 0 // unused
276static void 395static void
277clearSVptr (SV *sv) 396clearSVptr (SV *sv)
278{ 397{
279 if (SvROK (sv)) 398 if (SvROK (sv))
280 sv = SvRV (sv); 399 sv = SvRV (sv);
281 400
282 hv_clear ((HV *)sv); 401 hv_clear ((HV *)sv);
283 sv_unmagic (sv, PERL_MAGIC_ext); 402 sv_unmagic (sv, PERL_MAGIC_ext);
284} 403}
404#endif
405
406static long
407SvPTR_nc (SV *sv)
408{
409 sv = SvRV (sv);
410
411 // very important shortcut
412 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
413 return (long)SvMAGIC (sv)->mg_ptr;
414
415 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
416 return (long)mg->mg_ptr;
417
418 croak ("perl code used object, but C object is already destroyed, caught");
419}
285 420
286static long 421static long
287SvPTR (SV *sv, const char *klass) 422SvPTR (SV *sv, const char *klass)
288{ 423{
289 if (!sv_derived_from (sv, klass)) 424 if (!sv_derived_from (sv, klass))
290 croak ("object of type %s expected", klass); 425 croak ("object of type %s expected", klass);
291 426
292 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 427 return SvPTR_nc (sv);
293
294 if (!mg)
295 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
296
297 return (long)mg->mg_ptr;
298} 428}
299 429
300static long 430static long noinline
301SvPTR_ornull (SV *sv, const char *klass) 431SvPTR_ornull (SV *sv, const char *klass)
302{ 432{
303 if (SvOK (sv)) 433 if (expect_false (!SvOK (sv))) return 0;
434
304 return SvPTR (sv, klass); 435 return SvPTR (sv, klass);
305 else
306 return 0;
307} 436}
308 437
438static long noinline
439SvPTR_ornull_client (SV *sv)
440{
441 if (expect_false (!SvOK (sv))) return 0;
442
443 if (!SvROK (sv)
444 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
445 && !sv_derived_from (sv, "cf::client")))
446 croak ("object of type cf::client expected");
447
448 return SvPTR_nc (sv);
449}
450
451static long noinline
452SvPTR_ornull_object (SV *sv)
453{
454 if (expect_false (!SvOK (sv))) return 0;
455
456 if (!SvROK (sv)
457 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
458 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
459 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
460 && !sv_derived_from (sv, "cf::object")))
461 croak ("object of type cf::object expected");
462
463 return SvPTR_nc (sv);
464}
465
466static long noinline
467SvPTR_ornull_player (SV *sv)
468{
469 if (expect_false (!SvOK (sv))) return 0;
470
471 if (!SvROK (sv)
472 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
473 && !sv_derived_from (sv, "cf::player")))
474 croak ("object of type cf::player expected");
475
476 return SvPTR_nc (sv);
477}
478
309inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 479static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
310inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 480static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
311inline SV *to_sv (bool v) { return newSViv (v); } 481static inline SV *to_sv (bool v) { return newSViv (v); }
312inline SV *to_sv ( signed char v) { return newSViv (v); } 482static inline SV *to_sv ( signed char v) { return newSViv (v); }
313inline SV *to_sv (unsigned char v) { return newSViv (v); } 483static inline SV *to_sv (unsigned char v) { return newSViv (v); }
314inline SV *to_sv ( signed short v) { return newSViv (v); } 484static inline SV *to_sv ( signed short v) { return newSViv (v); }
315inline SV *to_sv (unsigned short v) { return newSVuv (v); } 485static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
316inline SV *to_sv ( signed int v) { return newSViv (v); } 486static inline SV *to_sv ( signed int v) { return newSViv (v); }
317inline SV *to_sv (unsigned int v) { return newSVuv (v); } 487static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
318inline SV *to_sv ( signed long v) { return newSViv (v); } 488static inline SV *to_sv ( signed long v) { return newSViv (v); }
319inline SV *to_sv (unsigned long v) { return newSVuv (v); } 489static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
320inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 490static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
321inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 491static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
322inline SV *to_sv (float v) { return newSVnv (v); } 492static inline SV *to_sv (float v) { return newSVnv (v); }
323inline SV *to_sv (double v) { return newSVnv (v); } 493static inline SV *to_sv (double v) { return newSVnv (v); }
324inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 494static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
325inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 495static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
326inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 496static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
327inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 497static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
328inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 498static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
499static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
329inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 500static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
330inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
331inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 501static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
502static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
332 503
333inline SV *to_sv (object & v) { return to_sv (&v); } 504static inline SV *to_sv (object & v) { return to_sv (&v); }
334inline SV *to_sv (living & v) { return to_sv (&v); } 505static inline SV *to_sv (living & v) { return to_sv (&v); }
335 506
336inline SV *to_sv (facetile * v) { return to_sv (v->name); } 507static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
337inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 508static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
338 509
339inline SV *to_sv (UUID v) 510static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
340{
341 char buf[128];
342 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
343 return newSVpv (buf, 0);
344}
345 511
512static inline SV *to_sv (dynbuf * v)
513{
514 SV *sv = newSV (0);
515
516 sv_upgrade (sv, SVt_PV);
517 SvGROW (sv, v->size () + 1);
518 SvPOK_only (sv);
519 v->linearise (SvPVX (sv));
520 SvCUR_set (sv, v->size ());
521 *SvEND (sv) = 0;
522
523 return sv;
524}
525
526static inline SV *to_sv (dynbuf_text * v)
527{
528 SV *sv = to_sv (static_cast<dynbuf *> (v));
529 SvUTF8_on (sv);
530 return sv;
531}
532
346inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 533static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
347inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 534static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
348inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 535static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
349inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 536static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
350inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 537static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
351inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 538static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
352inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 539static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
353inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 540static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
354inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 541static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
355inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 542static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
356inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 543static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
357inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 544static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
358inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 545static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
359inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 546static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
360inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 547static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
361inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 548static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
362inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 549static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
363inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 550static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
364inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 551static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
365inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 552static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
553static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
366inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 554static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
367inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 555static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
368inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
369inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 556static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
557static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
558static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
559static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
370 560
371inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 561//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
372inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 562static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
373 563
374template<class T> 564template<class T>
375inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 565static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
376 566
377template<int N> 567template<int N>
378inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 568static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
379 569
380inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
381inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 570static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
382inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 571static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
383inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 572static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
384inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 573static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
385 574
575static inline void sv_to (SV *sv, std::string &v)
576{
577 STRLEN len;
578 char *data = SvPVbyte (sv, len);
579 v.assign (data, len);
580}
581
386inline void sv_to (SV *sv, UUID &v) 582static inline void sv_to (SV *sv, UUID &v)
387{ 583{
388 unsigned int version; 584 if (!v.parse (SvPV_nolen (sv)))
389
390 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
391 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 585 croak ("unparsable uuid: %s", SvPV_nolen (sv));
392} 586}
393 587
394inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 588static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
395 589
396static SV * 590static SV *
397newSVdt_va (va_list &ap, data_type type) 591newSVdt_va (va_list &ap, data_type type)
398{ 592{
399 SV *sv; 593 SV *sv;
413 break; 607 break;
414 608
415 case DT_STRING: 609 case DT_STRING:
416 { 610 {
417 char *str = (char *)va_arg (ap, const char *); 611 char *str = (char *)va_arg (ap, const char *);
418 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 612 sv = str ? newSVpv (str, 0) : newSV (0);
419 } 613 }
420 break; 614 break;
421 615
422 case DT_DATA: 616 case DT_DATA:
423 { 617 {
424 char *str = (char *)va_arg (ap, const void *); 618 char *str = (char *)va_arg (ap, const void *);
425 int len = va_arg (ap, int); 619 int len = va_arg (ap, int);
426 sv = str ? newSVpv (str, len) : &PL_sv_undef; 620 sv = str ? newSVpv (str, len) : newSV (0);
427 } 621 }
428 break; 622 break;
429 623
430 case DT_OBJECT: 624 case DT_OBJECT:
431 sv = to_sv (va_arg (ap, object *)); 625 sv = to_sv (va_arg (ap, object *));
473 va_end (ap); 667 va_end (ap);
474 668
475 return sv; 669 return sv;
476} 670}
477 671
672// typemap support, mostly to avoid excessive inlining
673template<class type>
674static void noinline
675cf_obj_to (SV *arg, type &var)
676{
677 sv_to (arg, var);
678 if (!var)
679 croak ("must not pass invalid/null cf_obj here");
680}
681
682template<class object>
683static void noinline
684cf_obj_ornull_to (SV *arg, object *&var)
685{
686 if (SvOK (arg))
687 {
688 sv_to (arg, var);
689 if (!var)
690 croak ("unable to convert perl object to C++ object");
691 }
692 else
693 var = 0;
694}
695
696//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
697
478static SV * 698static SV *
479newSVcfapi (int type, ...)
480{
481 SV *sv;
482
483 va_list ap;
484 va_start (ap, type);
485
486 switch (type)
487 {
488 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
489 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
490 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
491 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
492 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
493 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
494 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
495 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
496 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
497 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
498
499 default:
500 assert (("unhandled type in newSVcfapi", 0));
501 }
502
503 va_end (ap);
504
505 return sv;
506}
507
508//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
509
510SV *
511registry (attachable *ext) 699registry (attachable *ext)
512{ 700{
513 if (!ext->cb) 701 if (!ext->cb)
514 ext->cb = newAV (); 702 ext->cb = newAV ();
515 703
516 return newRV_inc ((SV *)ext->cb); 704 return newRV_inc ((SV *)ext->cb);
517} 705}
518 706
519///////////////////////////////////////////////////////////////////////////// 707/////////////////////////////////////////////////////////////////////////////
520 708
521extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
522{
523 return 0;
524}
525
526static CommArray_s rtn_cmd;
527
528static int
529runPluginCommand (object *obj, char *params)
530{
531 return -1;
532}
533
534extern "C" void *cfperl_getPluginProperty (int *type, ...)
535{
536 va_list args;
537 char *propname;
538 int i;
539 va_start (args, type);
540 propname = va_arg (args, char *);
541 //printf ("Property name: %s\n", propname);
542
543 if (!strcmp (propname, "command?"))
544 return NULL;
545 else if (!strcmp (propname, "Identification"))
546 {
547 va_end (args);
548 return (void *)PLUGIN_NAME;
549 }
550 else if (!strcmp (propname, "FullName"))
551 {
552 va_end (args);
553 return (void *)PLUGIN_VERSION;
554 }
555 else
556 va_end (args);
557
558 return NULL;
559}
560
561extern "C" int cfperl_postInitPlugin ()
562{
563 int hooktype = 1;
564 int rtype = 0;
565
566 cf_init_plugin (gethook);
567
568 return 0;
569}
570
571extern "C" int cfperl_closePlugin ()
572{
573 return 0;
574}
575
576void 709void
577cfperl_init () 710cfperl_init ()
578{ 711{
712 extern char **environ;
713
579 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 714 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
580 perl = perl_alloc (); 715 perl = perl_alloc ();
581 perl_construct (perl); 716 perl_construct (perl);
582 717
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 718 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584 719
585 char *argv[] = { 720 const char *argv[] = {
586 "", 721 settings.argv [0],
587 "-e" 722 "-e0"
588 "use Event; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();"
591 "require cf;"
592 }; 723 };
593 724
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 725 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
726 || perl_run (perl))
595 { 727 {
596 printf ("unable to initialize perl-interpreter, aborting.\n"); 728 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE); 729 exit (EXIT_FAILURE);
598 } 730 }
599}
600 731
732 eval_pv (
733 "#line 1 'cfperl init'\n"
734 "use EV ();\n"
735 "use Coro ();\n"
736 "cf->bootstrap;\n"
737 "unshift @INC, cf::datadir ();\n"
738 "require cf;\n",
739 0
740 );
741
742 if (SvTRUE (ERRSV))
743 {
744 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
745 exit (EXIT_FAILURE);
746 }
747}
748
749void
601void cfperl_main () 750cfperl_main ()
602{ 751{
603 dSP; 752 dSP;
604 753
605 PUSHMARK (SP); 754 PUSHMARK (SP);
606 PUTBACK; 755 PUTBACK;
610void 759void
611attachable::instantiate () 760attachable::instantiate ()
612{ 761{
613 if (attach) 762 if (attach)
614 { 763 {
615 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 764 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
616 attach = 0; 765 attach = 0;
617 } 766 }
618} 767}
619 768
620void 769void
621attachable::reattach () 770attachable::reattach ()
622{ 771{
623 optimise (); 772 optimise ();
624 //TODO: check for _attachment's, very important for restarts 773 //TODO: check for _attachment's, very important for restarts
625 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 774 INVOKE_ATTACHABLE (REATTACH, this);
626} 775}
627 776
628static event_klass klass_of[NUM_EVENT_TYPES] = { 777static event_klass klass_of[NUM_EVENT_TYPES] = {
629# define def(type,name) KLASS_ ## type, 778# define def(type,name) KLASS_ ## type,
630# include "eventinc.h" 779# include "eventinc.h"
631# undef def 780# undef def
632}; 781};
633 782
634#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 783#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
635 784
636static void 785static void noinline
637gather_callbacks (AV *&callbacks, AV *registry, event_type event) 786gather_callbacks (AV *&callbacks, AV *registry, event_type event)
638{ 787{
639 // event must be in array 788 // event must be in array
640 if (event >= 0 && event <= AvFILLp (registry)) 789 if (event >= 0 && event <= AvFILLp (registry))
641 { 790 {
673} 822}
674 823
675void 824void
676global::gather_callbacks (AV *&callbacks, event_type event) const 825global::gather_callbacks (AV *&callbacks, event_type event) const
677{ 826{
678 ::gather_callbacks (callbacks, cb_object, event); 827 ::gather_callbacks (callbacks, cb_global, event);
679} 828}
680 829
681void 830void
682object::gather_callbacks (AV *&callbacks, event_type event) const 831object::gather_callbacks (AV *&callbacks, event_type event) const
683{ 832{
684 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 833 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
685 { 834 {
686 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 835 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
687 836
688 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 837 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
689 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 838 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
690 } 839 }
691 840
727{ 876{
728 attachable::gather_callbacks (callbacks, event); 877 attachable::gather_callbacks (callbacks, event);
729 ::gather_callbacks (callbacks, cb_map, event); 878 ::gather_callbacks (callbacks, cb_map, event);
730} 879}
731 880
881static void noinline
882_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
883{
884 for (int event = 0; event <= AvFILLp (registry); ++event)
885 {
886 SV *cbs_ = AvARRAY (registry)[event];
887
888 // element must be list of callback entries
889 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
890 {
891 AV *cbs = (AV *)SvRV (cbs_);
892
893 // no callback entries, no callbacks to call
894 if (AvFILLp (cbs) >= 0)
895 set.set (event);
896 }
897 }
898}
899
900// very slow and inefficient way to recalculate the global want bitsets
901static void
902_recalc_want ()
903{
904 ev_want_event.reset ();
905
906 _recalc_want (ev_want_event, cb_global);
907 _recalc_want (ev_want_event, cb_attachable);
908 _recalc_want (ev_want_event, cb_object);
909 _recalc_want (ev_want_event, cb_client);
910 _recalc_want (ev_want_event, cb_player);
911 _recalc_want (ev_want_event, cb_map);
912
913 ev_want_type.reset ();
914
915 for (int type = 0; type <= AvFILLp (cb_type); ++type)
916 {
917 SV *cbs_ = AvARRAY (cb_type)[type];
918
919 // element must be list of callback entries
920 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
921 {
922 AV *cbs = (AV *)SvRV (cbs_);
923
924 // no callback entries, no callbacks to call
925 if (AvFILLp (cbs) >= 0)
926 ev_want_type.set (type % NUM_TYPES);
927 }
928 }
929}
930
732bool 931bool
733attachable::invoke (event_type event, ...) 932attachable::invoke (event_type event, ...)
734{ 933{
735 data_type dt; 934 data_type dt;
736 va_list ap;
737
738 va_start (ap, event);
739 935
740 // callback call ordering should be: 936 // callback call ordering should be:
741 // 1. per-object callback 937 // 1. per-object callback
742 // 2. per-class object 938 // 2. per-class object
743 // 3. per-type callback 939 // 3. per-type callback
747 gather_callbacks (callbacks, event); 943 gather_callbacks (callbacks, event);
748 944
749 // short-circuit processing if no callbacks found/defined 945 // short-circuit processing if no callbacks found/defined
750 if (!callbacks) 946 if (!callbacks)
751 return 0; 947 return 0;
948
949 va_list ap;
950 va_start (ap, event);
752 951
753 CALL_BEGIN (3); 952 CALL_BEGIN (3);
754 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 953 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
755 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 954 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
756 955
780 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 979 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
781 } 980 }
782 981
783 va_end (ap); 982 va_end (ap);
784 983
785 CALL_CALL ("cf::do_invoke", G_SCALAR); 984 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
786 count = count > 0 ? POPi : 0; 985 count = count > 0 ? POPi : 0;
787 986
788 CALL_END; 987 CALL_END;
789 988
790 return count; 989 return count;
791} 990}
792 991
793SV * 992static SV *
794cfperl_result (int idx) 993cfperl_result (int idx)
795{ 994{
796 AV *av = get_av ("cfperl::invoke_results", 0); 995 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
797 if (!av) 996 if (!av)
798 return &PL_sv_undef; 997 return &PL_sv_undef;
799 998
800 SV **sv = av_fetch (av, idx, 0); 999 SV **sv = av_fetch (av, idx, 0);
801 if (!sv) 1000 if (!sv)
815{ 1014{
816 return SvNV (cfperl_result (idx)); 1015 return SvNV (cfperl_result (idx));
817} 1016}
818 1017
819///////////////////////////////////////////////////////////////////////////// 1018/////////////////////////////////////////////////////////////////////////////
1019// various c++ => perl glue functions
1020
1021void
1022cfperl_tick ()
1023{
1024 tick_pending = 1;
1025
1026 if (tick_inhibit)
1027 return;
1028
1029 tick_pending = 0;
1030
1031 dSP;
1032
1033 PUSHMARK (SP);
1034 PUTBACK;
1035 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
1036
1037 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1038}
820 1039
821void 1040void
822cfperl_emergency_save () 1041cfperl_emergency_save ()
823{ 1042{
824 CALL_BEGIN (0); 1043 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID); 1044 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END; 1045 CALL_END;
1046}
1047
1048void
1049cfperl_cleanup (int make_core)
1050{
1051 CALL_BEGIN (1);
1052 CALL_ARG (make_core);
1053 CALL_CALL ("cf::post_cleanup", G_VOID);
1054 CALL_END;
1055}
1056
1057void
1058cfperl_make_book (object *book, int level)
1059{
1060 CALL_BEGIN (2);
1061 CALL_ARG (book);
1062 CALL_ARG (level);
1063 CALL_CALL ("ext::books::make_book", G_VOID);
1064 CALL_END;
1065}
1066
1067void
1068cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1069{
1070 CALL_BEGIN (4);
1071 CALL_ARG (ns);
1072 CALL_ARG (type);
1073 CALL_ARG_SV (newSVpv_utf8 (msg));
1074 CALL_ARG (color);
1075 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1076 CALL_END;
1077}
1078
1079int
1080cfperl_can_merge (object *ob1, object *ob2)
1081{
1082 int can;
1083
1084 CALL_BEGIN (2);
1085 CALL_ARG (ob1);
1086 CALL_ARG (ob2);
1087 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1088 can = count && SvTRUE (TOPs);
1089 CALL_END;
1090
1091 return can;
1092}
1093
1094void
1095cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1096{
1097 CALL_BEGIN (4);
1098 CALL_ARG (ob);
1099 CALL_ARG (state);
1100 CALL_ARG (activator);
1101 CALL_ARG (originator);
1102 CALL_CALL ("cf::mapscript::activate", G_VOID);
1103 CALL_END;
1104}
1105
1106player *
1107player::find (const char *name)
1108{
1109 CALL_BEGIN (1);
1110 CALL_ARG (name);
1111 CALL_CALL ("cf::player::find", G_SCALAR);
1112
1113 player *retval = 0;
1114 if (count) sv_to (POPs, retval);
1115
1116 CALL_END;
1117
1118 return retval;
1119}
1120
1121maptile *
1122find_style (const char *dirname, const char *stylename, int difficulty)
1123{
1124 CALL_BEGIN (3);
1125 CALL_ARG (dirname);
1126 CALL_ARG (stylename);
1127 CALL_ARG (difficulty);
1128 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1129
1130 maptile *retval = 0;
1131 if (count) sv_to (POPs, retval);
1132
1133 CALL_END;
1134
1135 return retval;
827} 1136}
828 1137
829maptile * 1138maptile *
830maptile::find_sync (const char *path, maptile *origin) 1139maptile::find_sync (const char *path, maptile *origin)
831{ 1140{
832 CALL_BEGIN (2); 1141 CALL_BEGIN (2);
833 CALL_ARG (path); 1142 CALL_ARG (path);
834 CALL_ARG (origin); 1143 CALL_ARG (origin);
835 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1144 CALL_CALL ("cf::map::find_sync", G_SCALAR);
836 1145
837 maptile *retval; 1146 maptile *retval = 0;
838
839 if (count)
840 sv_to (POPs, retval); 1147 if (count) sv_to (POPs, retval);
841 else
842 retval = 0;
843 1148
844 CALL_END; 1149 CALL_END;
845 1150
846 return retval; 1151 return retval;
847} 1152}
848 1153
849maptile * 1154maptile *
850maptile::find_async (const char *path, maptile *origin) 1155maptile::find_async (const char *path, maptile *origin, bool load)
851{ 1156{
852 CALL_BEGIN (2); 1157 CALL_BEGIN (3);
853 CALL_ARG (path); 1158 CALL_ARG (path);
854 CALL_ARG (origin); 1159 CALL_ARG (origin);
1160 CALL_ARG (load);
855 CALL_CALL ("cf::map::find_async", G_SCALAR); 1161 CALL_CALL ("cf::map::find_async", G_SCALAR);
856 1162
857 maptile *retval; 1163 maptile *retval = 0;
858
859 if (count)
860 sv_to (POPs, retval); 1164 if (count) sv_to (POPs, retval);
861 else
862 retval = 0;
863 1165
864 CALL_END; 1166 CALL_END;
865 1167
866 return retval; 1168 return retval;
867} 1169}
870maptile::do_load_sync () 1172maptile::do_load_sync ()
871{ 1173{
872 CALL_BEGIN (1); 1174 CALL_BEGIN (1);
873 CALL_ARG (this); 1175 CALL_ARG (this);
874 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1176 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
875 CALL_END;
876}
877
878void
879maptile::change_all_map_light (int change)
880{
881 CALL_BEGIN (1);
882 CALL_ARG (change);
883 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
884 CALL_END; 1177 CALL_END;
885} 1178}
886 1179
887void 1180void
888object::enter_exit (object *exit) 1181object::enter_exit (object *exit)
895 CALL_ARG (exit); 1188 CALL_ARG (exit);
896 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1189 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
897 CALL_END; 1190 CALL_END;
898} 1191}
899 1192
1193void
1194object::player_goto (const char *path, int x, int y)
1195{
1196 if (type != PLAYER)
1197 return;
1198
1199 CALL_BEGIN (4);
1200 CALL_ARG (this);
1201 CALL_ARG (path);
1202 CALL_ARG (x);
1203 CALL_ARG (y);
1204 CALL_CALL ("cf::object::player::goto", G_VOID);
1205 CALL_END;
1206}
1207
1208const char *
1209object::ref () const
1210{
1211 if (type == PLAYER)
1212 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1213 else
1214 return 0;
1215}
1216
1217object *
1218object::deref (const char *ref)
1219{
1220 object *retval = 0;
1221
1222 if (ref)
1223 {
1224 CALL_BEGIN (1);
1225 CALL_ARG (ref);
1226 CALL_CALL ("cf::object::deref", G_SCALAR);
1227
1228 if (count)
1229 sv_to (POPs, retval);
1230
1231 CALL_END;
1232 }
1233
1234 return retval;
1235}
1236
1237void
1238log_backtrace (const char *msg)
1239{
1240#if HAVE_BACKTRACE
1241 void *addr [20];
1242 int size = backtrace (addr, 20);
1243
1244 CALL_BEGIN (size);
1245 CALL_ARG (msg);
1246 for (int i = 0; i < size; ++i)
1247 CALL_ARG ((IV)addr [i]);
1248 CALL_CALL ("cf::_log_backtrace", G_VOID);
1249 CALL_END;
1250#endif
1251}
1252
1253bool
1254is_match_expr (const char *expr)
1255{
1256 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1257}
1258
1259bool
1260match (const char *expr, object *ob, object *self, object *source, object *originator)
1261{
1262 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1263 expr += sizeof ("match ") - 1;
1264
1265 CALL_BEGIN (5);
1266 CALL_ARG (expr);
1267 CALL_ARG (ob);
1268 CALL_ARG (self);
1269 CALL_ARG (source);
1270 CALL_ARG (originator);
1271 CALL_CALL (cv_cf_match_match, G_SCALAR);
1272
1273 bool matched = count && SvTRUE (TOPs);
1274
1275 CALL_END;
1276
1277 return matched;
1278}
1279
1280object *
1281match_one (const char *expr, object *ob, object *self, object *source, object *originator)
1282{
1283 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1284 expr += sizeof ("match ") - 1;
1285
1286 CALL_BEGIN (5);
1287 CALL_ARG (expr);
1288 CALL_ARG (ob);
1289 CALL_ARG (self);
1290 CALL_ARG (source);
1291 CALL_ARG (originator);
1292 CALL_CALL (cv_cf_match_match, G_ARRAY);
1293
1294 object *one = 0;
1295
1296 if (count)
1297 sv_to (TOPs, one);
1298
1299 CALL_END;
1300
1301 return one;
1302}
1303
900///////////////////////////////////////////////////////////////////////////// 1304/////////////////////////////////////////////////////////////////////////////
901 1305
902struct EventAPI *watcher_base::GEventAPI; 1306struct EVAPI *evapi::GEVAPI;
903struct CoroAPI *coroapi::GCoroAPI; 1307struct CoroAPI *coroapi::GCoroAPI;
904 1308
905int coroapi::cede_counter;
906
907static void iw_dispatch (pe_event *ev)
908{
909 iw *w = (iw *)ev->ext_data;
910 w->call (*w);
911}
912
913void 1309void
914iw::alloc () 1310coroapi::do_cede_to_tick ()
915{ 1311{
916 pe = GEventAPI->new_idle (0, 0); 1312 cede_pending = 0;
917 1313 cede ();
918 WaREENTRANT_off (pe);
919 pe->base.callback = (void *)iw_dispatch;
920 pe->base.ext_data = (void *)this;
921} 1314}
922 1315
923static void iow_dispatch (pe_event *ev)
924{
925 iow *w = (iow *)ev->ext_data;
926 w->call (*w, ((pe_ioevent *)ev)->got);
927}
928
929void 1316void
930iow::alloc () 1317coroapi::wait_for_tick ()
931{ 1318{
932 pe = GEventAPI->new_io (0, 0); 1319 CALL_BEGIN (0);
933 1320 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
934 WaREENTRANT_off (pe); 1321 CALL_END;
935 pe->base.callback = (void *)iow_dispatch;
936 pe->base.ext_data = (void *)this;
937
938 pe->fd = -1;
939 pe->poll = 0;
940} 1322}
941 1323
942void 1324void
943iow::fd (int fd) 1325coroapi::wait_for_tick_begin ()
944{ 1326{
945 pe->fd = fd; 1327 CALL_BEGIN (0);
946} 1328 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
947 1329 CALL_END;
948int
949iow::poll ()
950{
951 return pe->poll;
952} 1330}
953 1331
954void 1332void
955iow::poll (int events) 1333iow::poll (int events)
956{ 1334{
957 if (pe->poll != events) 1335 if (events != this->events)
958 { 1336 {
1337 int active = ev_is_active ((ev_io *)this);
959 if (pe->poll) stop (); 1338 if (active) stop ();
960 pe->poll = events; 1339 ev_io_set ((ev_io *)this, fd, events);
961 if (pe->poll) start (); 1340 if (active) start ();
962 } 1341 }
963} 1342}
964 1343
965void 1344static void
966_connect_to_perl () 1345_connect_to_perl_1 ()
967{ 1346{
968 stash_cf = gv_stashpv ("cf" , 1); 1347 stash_cf = gv_stashpv ("cf", 1);
969 1348
970 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1349 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
971 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1350 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
972 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1351 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
973 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1352 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1353 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
974 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1354 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
975 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1355 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
976 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1356 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
977 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1357 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
978 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1358 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
979 1359
980 sv_runtime = get_sv ("cf::RUNTIME", 1); 1360 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
981 sv_upgrade (sv_runtime, SVt_NV); 1361 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1362 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1363 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
982 1364
983 cb_global = get_av ("cf::CB_GLOBAL", 1); 1365 cb_global = get_av ("cf::CB_GLOBAL", 1);
984 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1366 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
985 cb_object = get_av ("cf::CB_OBJECT", 1); 1367 cb_object = get_av ("cf::CB_OBJECT", 1);
986 cb_player = get_av ("cf::CB_PLAYER", 1); 1368 cb_player = get_av ("cf::CB_PLAYER", 1);
987 cb_client = get_av ("cf::CB_CLIENT", 1); 1369 cb_client = get_av ("cf::CB_CLIENT", 1);
988 cb_type = get_av ("cf::CB_TYPE" , 1); 1370 cb_type = get_av ("cf::CB_TYPE" , 1);
989 cb_map = get_av ("cf::CB_MAP" , 1); 1371 cb_map = get_av ("cf::CB_MAP" , 1);
990} 1372}
991 1373
1374static void
1375_connect_to_perl_2 ()
1376{
1377 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1378 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1379 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1380 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1381 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1382}
1383
992MODULE = cf PACKAGE = cf PREFIX = cf_ 1384MODULE = cf PACKAGE = cf PREFIX = cf_
993 1385
994BOOT: 1386BOOT:
995{ 1387{
1388 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1389 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1390
996 _connect_to_perl (); 1391 _connect_to_perl_1 ();
997
998 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
999 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1000 1392
1001 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1393 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1394
1395 //{
1396 // require_pv ("Time::HiRes");
1397 //
1398 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1399 // if (!svp) croak ("Time::HiRes is required");
1400 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1401 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1402 //}
1002 1403
1003 static const struct { 1404 static const struct {
1004 const char *name; 1405 const char *name;
1005 IV iv; 1406 IV iv;
1006 } *civ, const_iv[] = { 1407 } *civ, const_iv[] = {
1007# define const_iv(name) { # name, (IV)name }, 1408# define const_iv(name) { # name, (IV)name },
1008 const_iv (llevError) 1409 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1009 const_iv (llevInfo) 1410 const_iv (logBacktrace)
1010 const_iv (llevDebug) 1411
1011 const_iv (llevMonster) 1412 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1413
1414 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1012 1415
1013 const_iv (MAX_TIME) 1416 const_iv (MAX_TIME)
1014 const_iv (PLAYER)
1015 const_iv (TRANSPORT)
1016 const_iv (ROD)
1017 const_iv (TREASURE)
1018 const_iv (POTION)
1019 const_iv (FOOD)
1020 const_iv (POISON)
1021 const_iv (BOOK)
1022 const_iv (CLOCK) 1417 const_iv (MAXSOCKBUF)
1023 const_iv (ARROW) 1418
1024 const_iv (BOW)
1025 const_iv (WEAPON)
1026 const_iv (ARMOUR)
1027 const_iv (PEDESTAL)
1028 const_iv (ALTAR)
1029 const_iv (LOCKED_DOOR)
1030 const_iv (SPECIAL_KEY)
1031 const_iv (MAP)
1032 const_iv (DOOR)
1033 const_iv (KEY)
1034 const_iv (TIMED_GATE)
1035 const_iv (TRIGGER)
1036 const_iv (GRIMREAPER)
1037 const_iv (MAGIC_EAR)
1038 const_iv (TRIGGER_BUTTON)
1039 const_iv (TRIGGER_ALTAR)
1040 const_iv (TRIGGER_PEDESTAL)
1041 const_iv (SHIELD)
1042 const_iv (HELMET)
1043 const_iv (HORN)
1044 const_iv (MONEY)
1045 const_iv (CLASS)
1046 const_iv (GRAVESTONE)
1047 const_iv (AMULET)
1048 const_iv (PLAYERMOVER)
1049 const_iv (TELEPORTER)
1050 const_iv (CREATOR)
1051 const_iv (SKILL)
1052 const_iv (EARTHWALL)
1053 const_iv (GOLEM)
1054 const_iv (THROWN_OBJ)
1055 const_iv (BLINDNESS)
1056 const_iv (GOD)
1057 const_iv (DETECTOR)
1058 const_iv (TRIGGER_MARKER)
1059 const_iv (DEAD_OBJECT)
1060 const_iv (DRINK)
1061 const_iv (MARKER)
1062 const_iv (HOLY_ALTAR)
1063 const_iv (PLAYER_CHANGER)
1064 const_iv (BATTLEGROUND)
1065 const_iv (PEACEMAKER)
1066 const_iv (GEM)
1067 const_iv (FIREWALL)
1068 const_iv (ANVIL)
1069 const_iv (CHECK_INV)
1070 const_iv (MOOD_FLOOR) 1419 const_iv (NUM_BODY_LOCATIONS)
1071 const_iv (EXIT) 1420 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1072 const_iv (ENCOUNTER) 1421 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1073 const_iv (SHOP_FLOOR) 1422 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1074 const_iv (SHOP_MAT) 1423 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1075 const_iv (RING) 1424 const_iv (body_wrist) const_iv (body_waist)
1076 const_iv (FLOOR)
1077 const_iv (FLESH)
1078 const_iv (INORGANIC)
1079 const_iv (SKILL_TOOL)
1080 const_iv (LIGHTER)
1081 const_iv (BUILDABLE_WALL)
1082 const_iv (MISC_OBJECT)
1083 const_iv (LAMP)
1084 const_iv (DUPLICATOR)
1085 const_iv (SPELLBOOK)
1086 const_iv (CLOAK)
1087 const_iv (SPINNER)
1088 const_iv (GATE)
1089 const_iv (BUTTON)
1090 const_iv (CF_HANDLE)
1091 const_iv (HOLE)
1092 const_iv (TRAPDOOR)
1093 const_iv (SIGN)
1094 const_iv (BOOTS)
1095 const_iv (GLOVES)
1096 const_iv (SPELL)
1097 const_iv (SPELL_EFFECT)
1098 const_iv (CONVERTER)
1099 const_iv (BRACERS)
1100 const_iv (POISONING)
1101 const_iv (SAVEBED)
1102 const_iv (WAND)
1103 const_iv (SCROLL)
1104 const_iv (DIRECTOR)
1105 const_iv (GIRDLE)
1106 const_iv (FORCE)
1107 const_iv (POTION_EFFECT)
1108 const_iv (EVENT_CONNECTOR)
1109 const_iv (CLOSE_CON)
1110 const_iv (CONTAINER)
1111 const_iv (ARMOUR_IMPROVER)
1112 const_iv (WEAPON_IMPROVER)
1113 const_iv (SKILLSCROLL)
1114 const_iv (DEEP_SWAMP)
1115 const_iv (IDENTIFY_ALTAR)
1116 const_iv (MENU)
1117 const_iv (RUNE)
1118 const_iv (TRAP)
1119 const_iv (POWER_CRYSTAL)
1120 const_iv (CORPSE)
1121 const_iv (DISEASE)
1122 const_iv (SYMPTOM)
1123 const_iv (BUILDER)
1124 const_iv (MATERIAL)
1125 const_iv (ITEM_TRANSFORMER)
1126 1425
1127 const_iv (NUM_SUBTYPES) 1426 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1427 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1428 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1429 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1430 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1431 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1432 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1433 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1434 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1435 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1436 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1437 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1438 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1439 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1440 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1441 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1442 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1443 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1444 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1445 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1446 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1447 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1448 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1449 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1450 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1451 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1452 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1453 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1454 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1128 1455
1129 const_iv (ST_BD_BUILD) 1456 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1130 const_iv (ST_BD_REMOVE)
1131 1457
1132 const_iv (ST_MAT_FLOOR) 1458 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1133 const_iv (ST_MAT_WALL) 1459 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1134 const_iv (ST_MAT_ITEM)
1135 1460
1136 const_iv (AT_PHYSICAL) 1461 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1137 const_iv (AT_MAGIC) 1462 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1138 const_iv (AT_FIRE) 1463 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1139 const_iv (AT_ELECTRICITY) 1464 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1140 const_iv (AT_COLD) 1465 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1141 const_iv (AT_CONFUSION) 1466 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1142 const_iv (AT_ACID) 1467 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1143 const_iv (AT_DRAIN)
1144 const_iv (AT_WEAPONMAGIC)
1145 const_iv (AT_GHOSTHIT)
1146 const_iv (AT_POISON)
1147 const_iv (AT_SLOW)
1148 const_iv (AT_PARALYZE)
1149 const_iv (AT_TURN_UNDEAD)
1150 const_iv (AT_FEAR)
1151 const_iv (AT_CANCELLATION)
1152 const_iv (AT_DEPLETE)
1153 const_iv (AT_DEATH)
1154 const_iv (AT_CHAOS)
1155 const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER)
1157 const_iv (AT_HOLYWORD)
1158 const_iv (AT_BLIND)
1159 const_iv (AT_INTERNAL)
1160 const_iv (AT_LIFE_STEALING)
1161 const_iv (AT_DISEASE)
1162 1468
1163 const_iv (WEAP_HIT) 1469 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1164 const_iv (WEAP_SLASH) 1470 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1165 const_iv (WEAP_PIERCE)
1166 const_iv (WEAP_CLEAVE)
1167 const_iv (WEAP_SLICE)
1168 const_iv (WEAP_STAB)
1169 const_iv (WEAP_WHIP)
1170 const_iv (WEAP_CRUSH)
1171 const_iv (WEAP_BLUD) 1471 const_iv (WEAP_BLUD)
1172 1472
1173 const_iv (FLAG_ALIVE) 1473 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1174 const_iv (FLAG_WIZ) 1474 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1175 const_iv (FLAG_REMOVED) 1475 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1476 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1477 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1478 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1479 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1480 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1481 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1482 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1483 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1484 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1485 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1486 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1487 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1488 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1489 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1490 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1491 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1492 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1493 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1494 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1495 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1496 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1497 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1498 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1499
1500 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1501 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1502 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1503 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1504 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1505 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1506
1507 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1508 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1509
1510 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1511
1512 const_iv (SP_RAISE_DEAD)
1176 const_iv (FLAG_FREED) 1513 const_iv (SP_RUNE)
1177 const_iv (FLAG_WAS_WIZ) 1514 const_iv (SP_MAKE_MARK)
1178 const_iv (FLAG_APPLIED) 1515 const_iv (SP_BOLT)
1179 const_iv (FLAG_UNPAID) 1516 const_iv (SP_BULLET)
1180 const_iv (FLAG_USE_SHIELD) 1517 const_iv (SP_EXPLOSION)
1181 const_iv (FLAG_NO_PICK) 1518 const_iv (SP_CONE)
1182 const_iv (FLAG_ANIMATE) 1519 const_iv (SP_BOMB)
1183 const_iv (FLAG_MONSTER) 1520 const_iv (SP_WONDER)
1184 const_iv (FLAG_FRIENDLY) 1521 const_iv (SP_SMITE)
1185 const_iv (FLAG_GENERATOR) 1522 const_iv (SP_MAGIC_MISSILE)
1186 const_iv (FLAG_IS_THROWN) 1523 const_iv (SP_SUMMON_GOLEM)
1187 const_iv (FLAG_AUTO_APPLY) 1524 const_iv (SP_DIMENSION_DOOR)
1188 const_iv (FLAG_PLAYER_SOLD) 1525 const_iv (SP_MAGIC_MAPPING)
1526 const_iv (SP_MAGIC_WALL)
1527 const_iv (SP_DESTRUCTION)
1528 const_iv (SP_PERCEIVE_SELF)
1529 const_iv (SP_WORD_OF_RECALL)
1189 const_iv (FLAG_SEE_INVISIBLE) 1530 const_iv (SP_INVISIBLE)
1190 const_iv (FLAG_CAN_ROLL)
1191 const_iv (FLAG_OVERLAY_FLOOR)
1192 const_iv (FLAG_IS_TURNABLE)
1193 const_iv (FLAG_IS_USED_UP)
1194 const_iv (FLAG_IDENTIFIED)
1195 const_iv (FLAG_REFLECTING)
1196 const_iv (FLAG_CHANGING)
1197 const_iv (FLAG_SPLITTING)
1198 const_iv (FLAG_HITBACK)
1199 const_iv (FLAG_STARTEQUIP)
1200 const_iv (FLAG_BLOCKSVIEW)
1201 const_iv (FLAG_UNDEAD)
1202 const_iv (FLAG_SCARED)
1203 const_iv (FLAG_UNAGGRESSIVE)
1204 const_iv (FLAG_REFL_MISSILE)
1205 const_iv (FLAG_REFL_SPELL)
1206 const_iv (FLAG_NO_MAGIC)
1207 const_iv (FLAG_NO_FIX_PLAYER)
1208 const_iv (FLAG_IS_LIGHTABLE)
1209 const_iv (FLAG_TEAR_DOWN)
1210 const_iv (FLAG_RUN_AWAY)
1211 const_iv (FLAG_PICK_UP)
1212 const_iv (FLAG_UNIQUE)
1213 const_iv (FLAG_NO_DROP)
1214 const_iv (FLAG_WIZCAST)
1215 const_iv (FLAG_CAST_SPELL)
1216 const_iv (FLAG_USE_SCROLL)
1217 const_iv (FLAG_USE_RANGE)
1218 const_iv (FLAG_USE_BOW)
1219 const_iv (FLAG_USE_ARMOUR)
1220 const_iv (FLAG_USE_WEAPON)
1221 const_iv (FLAG_USE_RING)
1222 const_iv (FLAG_READY_RANGE)
1223 const_iv (FLAG_READY_BOW)
1224 const_iv (FLAG_XRAYS)
1225 const_iv (FLAG_NO_APPLY)
1226 const_iv (FLAG_IS_FLOOR)
1227 const_iv (FLAG_LIFESAVE)
1228 const_iv (FLAG_NO_STRENGTH)
1229 const_iv (FLAG_SLEEP)
1230 const_iv (FLAG_STAND_STILL)
1231 const_iv (FLAG_RANDOM_MOVE)
1232 const_iv (FLAG_ONLY_ATTACK)
1233 const_iv (FLAG_CONFUSED)
1234 const_iv (FLAG_STEALTH)
1235 const_iv (FLAG_WIZPASS)
1236 const_iv (FLAG_IS_LINKED)
1237 const_iv (FLAG_CURSED)
1238 const_iv (FLAG_DAMNED)
1239 const_iv (FLAG_SEE_ANYWHERE)
1240 const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_KNOWN_CURSED)
1242 const_iv (FLAG_CAN_USE_SKILL)
1243 const_iv (FLAG_BEEN_APPLIED)
1244 const_iv (FLAG_READY_SCROLL)
1245 const_iv (FLAG_USE_ROD)
1246 const_iv (FLAG_USE_HORN)
1247 const_iv (FLAG_MAKE_INVIS)
1248 const_iv (FLAG_INV_LOCKED)
1249 const_iv (FLAG_IS_WOODED)
1250 const_iv (FLAG_IS_HILLY)
1251 const_iv (FLAG_READY_SKILL)
1252 const_iv (FLAG_READY_WEAPON)
1253 const_iv (FLAG_NO_SKILL_IDENT)
1254 const_iv (FLAG_BLIND)
1255 const_iv (FLAG_SEE_IN_DARK)
1256 const_iv (FLAG_IS_CAULDRON)
1257 const_iv (FLAG_NO_STEAL)
1258 const_iv (FLAG_ONE_HIT)
1259 const_iv (FLAG_CLIENT_SENT)
1260 const_iv (FLAG_BERSERK)
1261 const_iv (FLAG_NEUTRAL)
1262 const_iv (FLAG_NO_ATTACK)
1263 const_iv (FLAG_NO_DAMAGE)
1264 const_iv (FLAG_OBJ_ORIGINAL)
1265 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1266 const_iv (FLAG_ACTIVATE_ON_PUSH)
1267 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1268 const_iv (FLAG_IS_WATER)
1269 const_iv (FLAG_CONTENT_ON_GEN)
1270 const_iv (FLAG_IS_A_TEMPLATE)
1271 const_iv (FLAG_IS_BUILDABLE)
1272 const_iv (FLAG_DESTROY_ON_DEATH)
1273 const_iv (FLAG_NO_MAP_SAVE)
1274
1275 const_iv (NDI_BLACK)
1276 const_iv (NDI_WHITE)
1277 const_iv (NDI_NAVY)
1278 const_iv (NDI_RED)
1279 const_iv (NDI_ORANGE)
1280 const_iv (NDI_BLUE)
1281 const_iv (NDI_DK_ORANGE)
1282 const_iv (NDI_GREEN)
1283 const_iv (NDI_LT_GREEN)
1284 const_iv (NDI_GREY)
1285 const_iv (NDI_BROWN)
1286 const_iv (NDI_GOLD)
1287 const_iv (NDI_TAN)
1288 const_iv (NDI_MAX_COLOR)
1289 const_iv (NDI_COLOR_MASK)
1290 const_iv (NDI_UNIQUE)
1291 const_iv (NDI_ALL)
1292
1293 const_iv (UPD_LOCATION)
1294 const_iv (UPD_FLAGS)
1295 const_iv (UPD_WEIGHT)
1296 const_iv (UPD_FACE)
1297 const_iv (UPD_NAME)
1298 const_iv (UPD_ANIM)
1299 const_iv (UPD_ANIMSPEED)
1300 const_iv (UPD_NROF) 1531 const_iv (SP_PROBE)
1301
1302 const_iv (UPD_SP_MANA) 1532 const_iv (SP_HEALING)
1303 const_iv (UPD_SP_GRACE) 1533 const_iv (SP_CREATE_FOOD)
1304 const_iv (UPD_SP_DAMAGE) 1534 const_iv (SP_EARTH_TO_DUST)
1305 1535 const_iv (SP_CHANGE_ABILITY)
1306 const_iv (F_APPLIED) 1536 const_iv (SP_BLESS)
1307 const_iv (F_LOCATION)
1308 const_iv (F_UNPAID)
1309 const_iv (F_MAGIC)
1310 const_iv (F_CURSED) 1537 const_iv (SP_CURSE)
1538 const_iv (SP_SUMMON_MONSTER)
1539 const_iv (SP_CHARGING)
1540 const_iv (SP_POLYMORPH)
1541 const_iv (SP_ALCHEMY)
1542 const_iv (SP_REMOVE_CURSE)
1543 const_iv (SP_IDENTIFY)
1544 const_iv (SP_DETECTION)
1545 const_iv (SP_MOOD_CHANGE)
1546 const_iv (SP_MOVING_BALL)
1311 const_iv (F_DAMNED) 1547 const_iv (SP_SWARM)
1548 const_iv (SP_CHANGE_MANA)
1312 const_iv (F_OPEN) 1549 const_iv (SP_DISPEL_RUNE)
1313 const_iv (F_NOPICK) 1550 const_iv (SP_CREATE_MISSILE)
1551 const_iv (SP_CONSECRATE)
1552 const_iv (SP_ANIMATE_WEAPON)
1553 const_iv (SP_LIGHT)
1554 const_iv (SP_CHANGE_MAP_LIGHT)
1555 const_iv (SP_FAERY_FIRE)
1556 const_iv (SP_CAUSE_DISEASE)
1557 const_iv (SP_AURA)
1558 const_iv (SP_TOWN_PORTAL)
1559 const_iv (SP_PARTY_SPELL)
1560
1561 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1562 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1314 const_iv (F_LOCKED) 1563 const_iv (F_LOCKED)
1315 1564
1316 const_iv (F_BUY) 1565 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1317 const_iv (F_SHOP)
1318 const_iv (F_SELL)
1319 1566
1320 const_iv (P_BLOCKSVIEW) 1567 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1321 const_iv (P_PLAYER) 1568 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1322 const_iv (P_NO_MAGIC)
1323 const_iv (P_IS_ALIVE)
1324 const_iv (P_NO_CLERIC)
1325 const_iv (P_OUT_OF_MAP)
1326 const_iv (P_NEW_MAP)
1327 const_iv (P_UPTODATE)
1328 1569
1329 const_iv (UP_OBJ_INSERT) 1570 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1330 const_iv (UP_OBJ_REMOVE)
1331 const_iv (UP_OBJ_CHANGE)
1332 const_iv (UP_OBJ_FACE)
1333 1571
1334 const_iv (INS_NO_MERGE) 1572 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1335 const_iv (INS_ABOVE_FLOOR_ONLY)
1336 const_iv (INS_NO_WALK_ON)
1337 const_iv (INS_ON_TOP)
1338 const_iv (INS_BELOW_ORIGINATOR) 1573 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1339 const_iv (INS_MAP_LOAD)
1340 1574
1341 const_iv (WILL_APPLY_HANDLE) 1575 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1342 const_iv (WILL_APPLY_TREASURE) 1576 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1343 const_iv (WILL_APPLY_EARTHWALL)
1344 const_iv (WILL_APPLY_DOOR)
1345 const_iv (WILL_APPLY_FOOD)
1346 1577
1347 const_iv (SAVE_MODE) 1578 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1348 const_iv (SAVE_DIR_MODE)
1349 1579
1350 const_iv (M_PAPER) 1580 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1351 const_iv (M_IRON) 1581 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1352 const_iv (M_GLASS) 1582 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1353 const_iv (M_LEATHER) 1583 const_iv (M_ICE) const_iv (M_SPECIAL)
1354 const_iv (M_WOOD)
1355 const_iv (M_ORGANIC)
1356 const_iv (M_STONE)
1357 const_iv (M_CLOTH)
1358 const_iv (M_ADAMANT)
1359 const_iv (M_LIQUID)
1360 const_iv (M_SOFT_METAL)
1361 const_iv (M_BONE)
1362 const_iv (M_ICE)
1363 const_iv (M_SPECIAL)
1364 1584
1365 const_iv (SK_EXP_ADD_SKILL) 1585 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1366 const_iv (SK_EXP_TOTAL) 1586 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1367 const_iv (SK_EXP_NONE)
1368 const_iv (SK_SUBTRACT_SKILL_EXP)
1369 const_iv (SK_EXP_SKILL_ONLY)
1370 1587
1371 const_iv (SK_LOCKPICKING) 1588 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1372 const_iv (SK_HIDING) 1589 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1373 const_iv (SK_SMITHERY) 1590 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1374 const_iv (SK_BOWYER) 1591 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1375 const_iv (SK_JEWELER) 1592 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1376 const_iv (SK_ALCHEMY) 1593 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1377 const_iv (SK_STEALING) 1594 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1378 const_iv (SK_LITERACY) 1595 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1379 const_iv (SK_BARGAINING) 1596 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1380 const_iv (SK_JUMPING) 1597 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_DET_MAGIC)
1382 const_iv (SK_ORATORY)
1383 const_iv (SK_SINGING)
1384 const_iv (SK_DET_CURSE)
1385 const_iv (SK_FIND_TRAPS)
1386 const_iv (SK_MEDITATION)
1387 const_iv (SK_PUNCHING)
1388 const_iv (SK_FLAME_TOUCH)
1389 const_iv (SK_KARATE)
1390 const_iv (SK_CLIMBING)
1391 const_iv (SK_WOODSMAN)
1392 const_iv (SK_INSCRIPTION)
1393 const_iv (SK_ONE_HANDED_WEAPON)
1394 const_iv (SK_MISSILE_WEAPON)
1395 const_iv (SK_THROWING)
1396 const_iv (SK_USE_MAGIC_ITEM)
1397 const_iv (SK_DISARM_TRAPS)
1398 const_iv (SK_SET_TRAP)
1399 const_iv (SK_THAUMATURGY)
1400 const_iv (SK_PRAYING)
1401 const_iv (SK_CLAWING)
1402 const_iv (SK_LEVITATION)
1403 const_iv (SK_SUMMONING)
1404 const_iv (SK_PYROMANCY)
1405 const_iv (SK_EVOCATION)
1406 const_iv (SK_SORCERY)
1407 const_iv (SK_TWO_HANDED_WEAPON)
1408 const_iv (SK_SPARK_TOUCH)
1409 const_iv (SK_SHIVER)
1410 const_iv (SK_ACID_SPLASH)
1411 const_iv (SK_POISON_NAIL) 1598 const_iv (SK_POISON_NAIL)
1412 1599
1413 const_iv (SOUND_NEW_PLAYER) 1600 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1414 const_iv (SOUND_FIRE_ARROW) 1601 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1415 const_iv (SOUND_LEARN_SPELL) 1602 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1416 const_iv (SOUND_FUMBLE_SPELL) 1603 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1417 const_iv (SOUND_WAND_POOF) 1604 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1418 const_iv (SOUND_OPEN_DOOR) 1605 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1419 const_iv (SOUND_PUSH_PLAYER)
1420 const_iv (SOUND_PLAYER_HITS1)
1421 const_iv (SOUND_PLAYER_HITS2)
1422 const_iv (SOUND_PLAYER_HITS3)
1423 const_iv (SOUND_PLAYER_HITS4)
1424 const_iv (SOUND_PLAYER_IS_HIT1)
1425 const_iv (SOUND_PLAYER_IS_HIT2)
1426 const_iv (SOUND_PLAYER_IS_HIT3)
1427 const_iv (SOUND_PLAYER_KILLS)
1428 const_iv (SOUND_PET_IS_KILLED)
1429 const_iv (SOUND_PLAYER_DIES)
1430 const_iv (SOUND_OB_EVAPORATE)
1431 const_iv (SOUND_OB_EXPLODE)
1432 const_iv (SOUND_CLOCK)
1433 const_iv (SOUND_TURN_HANDLE)
1434 const_iv (SOUND_FALL_HOLE)
1435 const_iv (SOUND_DRINK_POISON)
1436 const_iv (SOUND_CAST_SPELL_0)
1437 1606
1438 const_iv (PREFER_LOW) 1607 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1439 const_iv (PREFER_HIGH)
1440 1608
1441 const_iv (ATNR_PHYSICAL) 1609 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1442 const_iv (ATNR_MAGIC) 1610 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1443 const_iv (ATNR_FIRE) 1611 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1444 const_iv (ATNR_ELECTRICITY) 1612 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1445 const_iv (ATNR_COLD) 1613 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1446 const_iv (ATNR_CONFUSION) 1614 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1447 const_iv (ATNR_ACID) 1615 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1448 const_iv (ATNR_DRAIN)
1449 const_iv (ATNR_WEAPONMAGIC)
1450 const_iv (ATNR_GHOSTHIT)
1451 const_iv (ATNR_POISON)
1452 const_iv (ATNR_SLOW)
1453 const_iv (ATNR_PARALYZE)
1454 const_iv (ATNR_TURN_UNDEAD)
1455 const_iv (ATNR_FEAR)
1456 const_iv (ATNR_CANCELLATION)
1457 const_iv (ATNR_DEPLETE)
1458 const_iv (ATNR_DEATH)
1459 const_iv (ATNR_CHAOS)
1460 const_iv (ATNR_COUNTERSPELL)
1461 const_iv (ATNR_GODPOWER)
1462 const_iv (ATNR_HOLYWORD)
1463 const_iv (ATNR_BLIND)
1464 const_iv (ATNR_INTERNAL)
1465 const_iv (ATNR_LIFE_STEALING)
1466 const_iv (ATNR_DISEASE)
1467 1616
1468 const_iv (MAP_IN_MEMORY) 1617 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1469 const_iv (MAP_SWAPPED)
1470 const_iv (MAP_LOADING)
1471 const_iv (MAP_SAVING) 1618 const_iv (MAP_INACTIVE)
1472 1619
1473 const_iv (KLASS_ATTACHABLE) 1620 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1474 const_iv (KLASS_GLOBAL) 1621 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1475 const_iv (KLASS_OBJECT)
1476 const_iv (KLASS_CLIENT)
1477 const_iv (KLASS_PLAYER)
1478 const_iv (KLASS_MAP)
1479 1622
1480 const_iv (CS_QUERY_YESNO) 1623 const_iv (VERSION_CS) const_iv (VERSION_SC)
1481 const_iv (CS_QUERY_SINGLECHAR)
1482 const_iv (CS_QUERY_HIDEINPUT)
1483 1624
1484 const_iv (ST_DEAD) 1625 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1485 const_iv (ST_SETUP)
1486 const_iv (ST_PLAYING)
1487 const_iv (ST_CUSTOM)
1488 1626
1489 const_iv (ST_CHANGE_CLASS) 1627 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1490 1628
1491 const_iv (IO_HEADER) 1629 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1492 const_iv (IO_OBJECTS)
1493 const_iv (IO_UNIQUES)
1494 1630
1495 // random map generator 1631 // random map generator
1496 const_iv (LAYOUT_NONE) 1632 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1497 const_iv (LAYOUT_ONION) 1633 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1498 const_iv (LAYOUT_MAZE)
1499 const_iv (LAYOUT_SPIRAL)
1500 const_iv (LAYOUT_ROGUELIKE)
1501 const_iv (LAYOUT_SNAKE)
1502 const_iv (LAYOUT_SQUARE_SPIRAL)
1503 1634
1504 const_iv (RMOPT_RANDOM) 1635 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1505 const_iv (RMOPT_CENTERED) 1636 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1506 const_iv (RMOPT_LINEAR) 1637 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1507 const_iv (RMOPT_BOTTOM_C)
1508 const_iv (RMOPT_BOTTOM_R)
1509 const_iv (RMOPT_IRR_SPACE)
1510 const_iv (RMOPT_WALL_OFF)
1511 const_iv (RMOPT_WALLS_ONLY)
1512 const_iv (RMOPT_NO_DOORS)
1513 1638
1514 const_iv (SYMMETRY_RANDOM) 1639 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1515 const_iv (SYMMETRY_NONE) 1640 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1516 const_iv (SYMMETRY_X) 1641
1517 const_iv (SYMMETRY_Y) 1642 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1518 const_iv (SYMMETRY_XY) 1643 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1644
1645 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1646 const_iv (FT_RSRC) const_iv (FT_NUM)
1519 }; 1647 };
1520 1648
1521 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1649 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1522 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1650 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1523 1651
1540 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1668 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1541 av_push (event, newSViv (eiv->klass)); 1669 av_push (event, newSViv (eiv->klass));
1542 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1670 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1543 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1671 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1544 } 1672 }
1545}
1546 1673
1674 // used by autogenerated BOOT sections from genacc
1675 av_reflect = get_av ("cf::REFLECT", 1);
1676}
1677
1678void _gv_clear (SV *gv)
1679 CODE:
1680 assert (SvTYPE (gv) == SVt_PVGV);
1681# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1682 f (GvGP (gv)->gp_form);
1683 f (GvGP (gv)->gp_io);
1684 f (GvGP (gv)->gp_sv);
1685 f (GvGP (gv)->gp_av);
1686 f (GvGP (gv)->gp_hv);
1687 f (GvGP (gv)->gp_cv);
1688 GvCVGEN (gv) = 0;
1689 GvMULTI_off (gv);
1690# undef f
1691
1547void _connect_to_perl () 1692void _connect_to_perl_1 ()
1548 1693
1694void _connect_to_perl_2 ()
1695
1696void _recalc_want ()
1697
1698# not used by default anymore
1549void _global_reattach () 1699void _global_reattach ()
1550 CODE: 1700 CODE:
1551{ 1701{
1552 // reattach to all attachable objects in the game. 1702 // reattach to all attachable objects in the game.
1553 for_all_clients (ns) 1703 for_all_clients (ns)
1554 ns->reattach (); 1704 ns->reattach ();
1555 1705
1556 for_all_players (pl)
1557 pl->reattach ();
1558
1559 //TODO
1560 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1561 // i->second->reattach ();
1562
1563 for_all_objects (op) 1706 for_all_objects (op)
1564 op->reattach (); 1707 op->reattach ();
1565} 1708}
1566 1709
1710# support function for map-world.ext
1711void _quantise (SV *data_sv, SV *plt_sv)
1712 CODE:
1713{
1714 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1715 croak ("_quantise called with invalid agruments");
1716
1717 plt_sv = SvRV (plt_sv);
1718 SV **plt = AvARRAY (plt_sv);
1719 int plt_count = AvFILL (plt_sv) + 1;
1720
1721 STRLEN len;
1722 char *data = SvPVbyte (data_sv, len);
1723 char *dst = data;
1724
1725 while (len >= 3)
1726 {
1727 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1728 {
1729 char *val = SvPVX (*val_sv);
1730
1731 if (val [0] == data [0]
1732 && val [1] == data [1]
1733 && val [2] == data [2])
1734 {
1735 *dst++ = val [3];
1736 goto next;
1737 }
1738 }
1739
1740 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1741 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1742 dst - SvPVX (data_sv), len);
1743
1744 next:
1745 data += 3;
1746 len -= 3;
1747 }
1748
1749 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1750}
1751
1752void init_anim ()
1753
1754void init_globals ()
1755
1756void init_experience ()
1757
1758void init_attackmess ()
1759
1760void init_dynamic ()
1761
1762void load_settings ()
1763
1764void load_materials ()
1765
1766void init_uuid ()
1767 CODE:
1768 UUID::init ();
1769
1770void init_signals ()
1771
1772void init_commands ()
1773
1774void init_skills ()
1775
1776void init_beforeplay ()
1777
1778void evthread_start (int aiofd)
1779
1780void cede_to_tick ()
1781 CODE:
1782 coroapi::cede_to_tick ();
1783
1784NV till_tick ()
1785 CODE:
1786 RETVAL = SvNVX (sv_next_tick) - now ();
1787 OUTPUT:
1788 RETVAL
1789
1790int tick_inhibit ()
1791 CODE:
1792 RETVAL = tick_inhibit;
1793 OUTPUT:
1794 RETVAL
1795
1796void tick_inhibit_inc ()
1797 CODE:
1798 ++tick_inhibit;
1799
1800void tick_inhibit_dec ()
1801 CODE:
1802 if (!--tick_inhibit)
1803 if (tick_pending)
1804 {
1805 ev_async_send (EV_DEFAULT, &tick_watcher);
1806 coroapi::cede ();
1807 }
1808
1809void server_tick ()
1810 CODE:
1811{
1812 NOW = ev_now (EV_DEFAULT);
1813 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1814 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1815 runtime = SvNVX (sv_runtime);
1816
1817 server_tick ();
1818
1819 NOW = ev_time ();
1820 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1821 runtime += TICK;
1822 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1823}
1824
1567NV floor (NV x) 1825NV floor (NV x)
1568 1826
1569NV ceil (NV x) 1827NV ceil (NV x)
1570 1828
1571NV rndm (...) 1829NV rndm (...)
1830 ALIAS:
1831 rmg_rndm = 1
1572 CODE: 1832 CODE:
1833{
1834 rand_gen &gen = ix ? rmg_rndm : rndm;
1573 switch (items) 1835 switch (items)
1574 { 1836 {
1575 case 0: RETVAL = rndm (); break; 1837 case 0: RETVAL = gen (); break;
1576 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1838 case 1: RETVAL = gen (SvUV (ST (0))); break;
1577 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1839 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1578 default: croak ("cf::rndm requires none, one or two parameters."); break; 1840 default: croak ("cf::rndm requires none, one or two parameters."); break;
1579 } 1841 }
1842}
1580 OUTPUT: 1843 OUTPUT:
1581 RETVAL 1844 RETVAL
1582 1845
1583void server_tick () 1846NV clamp (NV value, NV min_value, NV max_value)
1584 CODE: 1847 CODE:
1585 runtime = SvNVx (sv_runtime); 1848 RETVAL = clamp (value, min_value, max_value);
1586 server_tick (); 1849 OUTPUT:
1850 RETVAL
1587 1851
1852NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1853 CODE:
1854 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1855 OUTPUT:
1856 RETVAL
1857
1858void weaken (...)
1859 PROTOTYPE: @
1860 CODE:
1861 while (items > 0)
1862 sv_rvweaken (ST (--items));
1863
1588void 1864void
1589LOG (int level, char *msg) 1865log_backtrace (utf8_string msg)
1866
1867void
1868LOG (int flags, utf8_string msg)
1590 PROTOTYPE: $$ 1869 PROTOTYPE: $$
1591 C_ARGS: (LogLevel)level, "%s", msg 1870 C_ARGS: flags, "%s", msg
1592 1871
1593char *path_combine (char *base, char *path) 1872octet_string path_combine (octet_string base, octet_string path)
1594 PROTOTYPE: $$ 1873 PROTOTYPE: $$
1595 1874
1596char *path_combine_and_normalize (char *base, char *path) 1875octet_string path_combine_and_normalize (octet_string base, octet_string path)
1597 PROTOTYPE: $$ 1876 PROTOTYPE: $$
1598 1877
1599const char *
1600get_maps_directory (char *path)
1601 PROTOTYPE: $
1602 ALIAS: maps_directory = 0
1603 CODE:
1604 RETVAL = create_pathname (path);
1605 OUTPUT: RETVAL
1606
1607void 1878void
1608sub_generation_inc () 1879sub_generation_inc ()
1609 CODE: 1880 CODE:
1610 PL_sub_generation++; 1881 PL_sub_generation++;
1611 1882
1612char * 1883const_octet_string
1613mapdir () 1884mapdir ()
1614 PROTOTYPE: 1885 PROTOTYPE:
1615 ALIAS: 1886 ALIAS:
1616 mapdir = 0 1887 mapdir = 0
1617 uniquedir = 1 1888 uniquedir = 1
1633 } 1904 }
1634 OUTPUT: RETVAL 1905 OUTPUT: RETVAL
1635 1906
1636void abort () 1907void abort ()
1637 1908
1909void reset_signals ()
1910
1638void fork_abort (char *cause = "cf::fork_abort") 1911void fork_abort (const_octet_string cause = "cf::fork_abort")
1639 1912
1640void cleanup (const char *cause, bool make_core = false) 1913void cleanup (const_octet_string cause, bool make_core = false)
1641 1914
1642void emergency_save () 1915void emergency_save ()
1643 1916
1644UV sv_2watcher (SV *w)
1645 CODE:
1646 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1647 OUTPUT:
1648 RETVAL
1649
1650void _exit (int status = 0) 1917void _exit (int status = EXIT_SUCCESS)
1651 1918
1652#if _POSIX_MEMLOCK 1919#if _POSIX_MEMLOCK
1653 1920
1654int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1921int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1922 INIT:
1923#if __GLIBC__
1924 mallopt (M_TOP_PAD, 1024 * 1024);
1925 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1926 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1927 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1928#endif
1655 1929
1656int munlockall () 1930int munlockall ()
1657 1931
1658#endif 1932#endif
1659 1933
1934int
1935malloc_trim (IV pad = 0)
1936
1937void
1938mallinfo ()
1939 PPCODE:
1940{
1941#if __GLIBC__
1942 struct mallinfo mai = mallinfo ();
1943 EXTEND (SP, 10*2);
1944 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1945 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1946 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1947 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1948 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1949 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1950 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1951 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1952 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1953 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1954#endif
1955 EXTEND (SP, 5*2);
1956 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1957 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1958 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1959 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1960 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1961}
1962
1660int find_animation (char *text) 1963int find_animation (utf8_string text)
1661 PROTOTYPE: $ 1964 PROTOTYPE: $
1662 1965
1663int random_roll (int min, int max, object *op, int goodbad); 1966int random_roll (int min, int max, object *op, int goodbad);
1664 1967
1665const char *cost_string_from_value(uint64 cost, int approx = 0) 1968const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1666 1969
1667int 1970int
1668exp_to_level (val64 exp) 1971exp_to_level (val64 exp)
1669 CODE: 1972 CODE:
1670{ 1973{
1701 RETVAL = newSVpv (resist_plus[atnr], 0); 2004 RETVAL = newSVpv (resist_plus[atnr], 0);
1702 else 2005 else
1703 XSRETURN_UNDEF; 2006 XSRETURN_UNDEF;
1704 OUTPUT: RETVAL 2007 OUTPUT: RETVAL
1705 2008
2009UUID
2010uuid_cur ()
2011 CODE:
2012 RETVAL = UUID::cur;
2013 OUTPUT:
2014 RETVAL
2015
2016UUID
2017uuid_gen ()
2018 CODE:
2019 RETVAL = UUID::gen ();
2020 OUTPUT:
2021 RETVAL
2022
2023val64
2024uuid_seq (UUID uuid)
2025 CODE:
2026 RETVAL = uuid.seq;
2027 OUTPUT:
2028 RETVAL
2029
2030UUID
2031uuid_str (val64 seq)
2032 CODE:
2033 RETVAL.seq = seq;
2034 OUTPUT:
2035 RETVAL
2036
2037void
2038coin_names ()
2039 PPCODE:
2040 EXTEND (SP, NUM_COINS);
2041 for (int i = 0; i < NUM_COINS; ++i)
2042 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
2043
2044void
2045coin_archetypes ()
2046 PPCODE:
2047 EXTEND (SP, NUM_COINS);
2048 for (int i = 0; i < NUM_COINS; ++i)
2049 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2050
2051bool
2052load_resource_file_ (octet_string filename)
2053
2054void
2055fix_weight ()
2056
1706MODULE = cf PACKAGE = cf::attachable 2057MODULE = cf PACKAGE = cf::attachable
1707 2058
1708int 2059int
1709valid (SV *obj) 2060valid (SV *obj)
1710 CODE: 2061 CODE:
1711 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 2062 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1712 OUTPUT: 2063 OUTPUT:
1713 RETVAL 2064 RETVAL
2065
2066void
2067debug_trace (attachable *obj, bool on = true)
2068 CODE:
2069 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2070 if (on)
2071 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1714 2072
1715int mortals_size () 2073int mortals_size ()
1716 CODE: 2074 CODE:
1717 RETVAL = attachable::mortals.size (); 2075 RETVAL = attachable::mortals.size ();
1718 OUTPUT: RETVAL 2076 OUTPUT: RETVAL
1720#object *mortals (U32 index) 2078#object *mortals (U32 index)
1721# CODE: 2079# CODE:
1722# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 2080# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1723# OUTPUT: RETVAL 2081# OUTPUT: RETVAL
1724 2082
1725INCLUDE: $PERL genacc attachable ../include/cfperl.h | 2083INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1726 2084
1727MODULE = cf PACKAGE = cf::global 2085MODULE = cf PACKAGE = cf::global
1728 2086
1729int invoke (SV *klass, int event, ...) 2087int invoke (SV *klass, int event, ...)
1730 CODE: 2088 CODE:
1734 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 2092 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1735 OUTPUT: RETVAL 2093 OUTPUT: RETVAL
1736 2094
1737MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2095MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1738 2096
1739INCLUDE: $PERL genacc object ../include/object.h | 2097INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1740 2098
1741int invoke (object *op, int event, ...) 2099int invoke (object *op, int event, ...)
1742 CODE: 2100 CODE:
1743 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2101 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1744 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2102 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1766object *actives (U32 index) 2124object *actives (U32 index)
1767 CODE: 2125 CODE:
1768 RETVAL = index < actives.size () ? actives [index] : 0; 2126 RETVAL = index < actives.size () ? actives [index] : 0;
1769 OUTPUT: RETVAL 2127 OUTPUT: RETVAL
1770 2128
2129int mortals_size ()
2130 CODE:
2131 RETVAL = attachable::mortals.size ();
2132 OUTPUT: RETVAL
2133
2134const char *slot_use_name (U32 slot)
2135 ALIAS:
2136 slot_nonuse_name = 1
2137 CODE:
2138{
2139 if (slot >= NUM_BODY_LOCATIONS)
2140 croak ("body slot index out of range");
2141
2142 switch (ix)
2143 {
2144 case 0: RETVAL = body_locations[slot].use_name; break;
2145 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2146 }
2147}
2148 OUTPUT:
2149 RETVAL
2150
1771# missing properties 2151# missing properties
1772 2152
1773object *head (object *op) 2153object *head (object *op)
1774 PROTOTYPE: $ 2154 PROTOTYPE: $
1775 CODE: 2155 CODE:
1776 RETVAL = op->head_ (); 2156 RETVAL = op->head_ ();
1777 OUTPUT: RETVAL
1778
1779int is_head (object *op)
1780 PROTOTYPE: $
1781 CODE:
1782 RETVAL = op->head_ () == op;
1783 OUTPUT: RETVAL 2157 OUTPUT: RETVAL
1784 2158
1785void 2159void
1786inv (object *obj) 2160inv (object *obj)
1787 PROTOTYPE: $ 2161 PROTOTYPE: $
1788 PPCODE: 2162 PPCODE:
1789{ 2163{
1790 object *o;
1791 for (o = obj->inv; o; o = o->below) 2164 for (object *o = obj->inv; o; o = o->below)
1792 XPUSHs (sv_2mortal (to_sv (o))); 2165 XPUSHs (sv_2mortal (to_sv (o)));
1793} 2166}
1794 2167
1795void 2168void
1796set_animation (object *op, int idx) 2169set_animation (object *op, int idx)
1797 CODE: 2170 CODE:
1798 SET_ANIMATION (op, idx); 2171 SET_ANIMATION (op, idx);
1799 2172
2173int
2174num_animations (object *op)
2175 CODE:
2176 RETVAL = NUM_ANIMATIONS (op);
2177 OUTPUT: RETVAL
2178
2179int slot_info (object *op, UV slot, int value = 0)
2180 ALIAS:
2181 slot_used = 1
2182 CODE:
2183{
2184 if (slot >= NUM_BODY_LOCATIONS)
2185 croak ("body slot index out of range");
2186
2187 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2188
2189 if (items > 2)
2190 if (ix)
2191 op->slot[slot].used = value;
2192 else
2193 op->slot[slot].info = value;
2194}
2195 OUTPUT:
2196 RETVAL
2197
1800object *find_best_object_match (object *op, const char *match) 2198object *find_best_object_match (object *op, utf8_string match)
1801 2199
1802object *find_marked_object (object *op) 2200object *find_marked_object (object *op)
1803 2201
1804int need_identify (object *obj); 2202int need_identify (object *obj);
1805 2203
1817 2215
1818void apply_below (object *op) 2216void apply_below (object *op)
1819 CODE: 2217 CODE:
1820 player_apply_below (op); 2218 player_apply_below (op);
1821 2219
1822object *cf_object_present_archname_inside (object *op, char *whatstr) 2220int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1823 2221
1824int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2222int casting_level (object *caster, object *spell)
1825
1826int cf_object_change_map (object *op, int x, int y, maptile *map)
1827
1828#//TODO
1829object *clone_ (object *op, int recursive = 0)
1830 CODE:
1831 if (recursive)
1832 RETVAL = object_create_clone (op);
1833 else
1834 {
1835 RETVAL = object::create ();
1836 op->copy_to (RETVAL);
1837 }
1838 OUTPUT: RETVAL
1839 2223
1840int pay_item (object *op, object *buyer) 2224int pay_item (object *op, object *buyer)
1841 CODE: 2225 CODE:
1842 RETVAL = pay_for_item (op, buyer); 2226 RETVAL = pay_for_item (op, buyer);
1843 OUTPUT: RETVAL 2227 OUTPUT: RETVAL
1847 RETVAL = pay_for_amount (amount, op); 2231 RETVAL = pay_for_amount (amount, op);
1848 OUTPUT: RETVAL 2232 OUTPUT: RETVAL
1849 2233
1850void pay_player (object *op, uint64 amount) 2234void pay_player (object *op, uint64 amount)
1851 2235
1852val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2236val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1853 2237
1854int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2238int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1855 2239
1856void learn_spell (object *op, object *sp, int special_prayer = 0) 2240void learn_spell (object *op, object *sp, int special_prayer = 0)
1857 CODE: 2241 CODE:
1858 do_learn_spell (op, sp, special_prayer); 2242 do_learn_spell (op, sp, special_prayer);
1859 2243
1860void forget_spell (object *op, object *sp) 2244void forget_spell (object *op, object *sp)
1861 CODE: 2245 CODE:
1862 do_forget_spell (op, query_name (sp)); 2246 do_forget_spell (op, query_name (sp));
1863 2247
1864object *check_for_spell (object *op, char *spellname) 2248object *check_for_spell (object *op, utf8_string spellname)
1865 CODE: 2249 CODE:
1866 RETVAL = check_spell_known (op, spellname); 2250 RETVAL = check_spell_known (op, spellname);
1867 OUTPUT: RETVAL 2251 OUTPUT: RETVAL
1868 2252
1869int query_money (object *op) 2253int query_money (object *op)
1878 2262
1879void drop (object *who, object *op) 2263void drop (object *who, object *op)
1880 2264
1881void pick_up (object *who, object *op) 2265void pick_up (object *who, object *op)
1882 2266
1883int cf_object_teleport (object *op, maptile *map, int x, int y)
1884
1885void update_object (object *op, int action) 2267void update_object (object *op, int action)
1886 2268
1887object *cf_create_object_by_name (const char *name)
1888
1889void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2269void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1890 2270
1891void player_lvl_adj (object *who, object *skill = 0) 2271void player_lvl_adj (object *who, object *skill = 0)
1892 2272
1893int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2273int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1894 2274
1895int calc_skill_exp (object *who, object *op, object *skill); 2275int calc_skill_exp (object *who, object *op, object *skill)
1896 2276
1897void push_button (object *op); 2277void push_button (object *op, object *originator)
1898 2278
1899void use_trigger (object *op); 2279void use_trigger (object *op, object *originator)
1900 2280
1901void add_button_link (object *button, maptile *map, int connected); 2281void handle_apply_yield (object *op)
1902 2282
1903void remove_button_link (object *op); 2283int convert_item (object *item, object *converter)
1904 2284
1905 2285
1906MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2286MODULE = cf PACKAGE = cf::object PREFIX = cf_
1907
1908object *cf_insert_ob_in_ob (object *ob, object *where)
1909 2287
1910# no clean way to get an object from an archetype - stupid idiotic 2288# no clean way to get an object from an archetype - stupid idiotic
1911# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2289# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1912 2290
1913object *new (const char *archetype = 0) 2291object *new (utf8_string archetype = 0)
1914 PROTOTYPE: ;$ 2292 PROTOTYPE: ;$
1915 CODE: 2293 CODE:
1916 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2294 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1917 OUTPUT: 2295 OUTPUT:
1918 RETVAL 2296 RETVAL
1919 2297
2298object *find_object (U32 tag)
2299
2300# TODO: nuke
1920object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2301object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1921 PROTOTYPE: $$$$$$ 2302 PROTOTYPE: $$$$$$
1922 CODE: 2303 CODE:
1923{ 2304{
1924 int unused_type; 2305 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1925 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1926}
1927 2306
1928# syntatic sugar for easier use in event callbacks. 2307 if (RETVAL->destroyed ())
1929const char *options (object *op)
1930 CODE:
1931 RETVAL = op->name;
1932 OUTPUT:
1933 RETVAL 2308 RETVAL = 0;
2309}
1934 2310
1935player *contr (object *op) 2311shstr
1936 CODE: 2312object::kv_get (shstr key)
1937 RETVAL = op->contr;
1938 OUTPUT: RETVAL
1939 2313
1940const char *get_ob_key_value (object *op, const char *key) 2314void
2315object::kv_del (shstr key)
1941 2316
1942bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2317void
2318object::kv_set (shstr key, shstr value)
1943 2319
1944object *get_nearest_player (object *ob) 2320object *get_nearest_player (object *ob)
1945 ALIAS: nearest_player = 0 2321 ALIAS: nearest_player = 0
1946 PREINIT: 2322 PREINIT:
1947 extern object *get_nearest_player (object *); 2323 extern object *get_nearest_player (object *);
1949void rangevector (object *ob, object *other, int flags = 0) 2325void rangevector (object *ob, object *other, int flags = 0)
1950 PROTOTYPE: $$;$ 2326 PROTOTYPE: $$;$
1951 PPCODE: 2327 PPCODE:
1952{ 2328{
1953 rv_vector rv; 2329 rv_vector rv;
2330
2331 PUTBACK;
1954 get_rangevector (ob, other, &rv, flags); 2332 get_rangevector (ob, other, &rv, flags);
2333 SPAGAIN;
2334
1955 EXTEND (SP, 5); 2335 EXTEND (SP, 5);
1956 PUSHs (newSVuv (rv.distance)); 2336 PUSHs (newSVuv (rv.distance));
1957 PUSHs (newSViv (rv.distance_x)); 2337 PUSHs (newSViv (rv.distance_x));
1958 PUSHs (newSViv (rv.distance_y)); 2338 PUSHs (newSViv (rv.distance_y));
1959 PUSHs (newSViv (rv.direction)); 2339 PUSHs (newSViv (rv.direction));
1960 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2340 PUSHs (to_sv (rv.part));
1961} 2341}
1962 2342
1963bool on_same_map_as (object *ob, object *other) 2343bool on_same_map_as (object *ob, object *other)
1964 CODE: 2344 CODE:
1965 RETVAL = on_same_map (ob, other); 2345 RETVAL = on_same_map (ob, other);
1966 OUTPUT: RETVAL 2346 OUTPUT: RETVAL
1967 2347
1968const char * 2348const_utf8_string
1969base_name (object *op, int plural = op->nrof > 1) 2349base_name (object *op, int plural = op->nrof > 1)
1970 CODE: 2350 CODE:
1971 RETVAL = query_base_name (op, plural); 2351 RETVAL = query_base_name (op, plural);
1972 OUTPUT: RETVAL 2352 OUTPUT: RETVAL
1973 2353
1974object *decrease_ob_nr (object *op, unsigned long i) 2354# return the tail of an object, excluding itself
2355void
2356tail (object *op)
2357 PPCODE:
2358 while ((op = op->more))
2359 XPUSHs (sv_2mortal (to_sv (op)));
1975 2360
1976MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2361MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1977 2362
1978player *player (object *op) 2363player *player (object *op)
1979 CODE: 2364 CODE:
1980 RETVAL = op->contr; 2365 RETVAL = op->contr;
1981 OUTPUT: RETVAL 2366 OUTPUT: RETVAL
1982 2367
2368bool move_player (object *op, int dir)
2369
1983void check_score (object *op) 2370void check_score (object *op)
1984 2371
1985void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2372void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1986 CODE: 2373 CODE:
1987 new_draw_info (flags, 0, op, txt); 2374 new_draw_info (flags, 0, op, txt);
1988 2375
1989object *cf_player_send_inventory (object *op)
1990
1991char *cf_player_get_ip (object *op)
1992 ALIAS: ip = 0
1993
1994object *cf_player_get_marked_item (object *op)
1995 ALIAS: marked_item = 0
1996
1997void cf_player_set_marked_item (object *op, object *ob)
1998
1999partylist *cf_player_get_party (object *op)
2000 ALIAS: party = 0
2001
2002void cf_player_set_party (object *op, partylist *party)
2003
2004void kill_player (object *op) 2376void kill_player (object *op)
2005 2377
2378void esrv_send_item (object *pl, object *item)
2379
2006void esrv_update_item (object *op, int what, object *item) 2380void esrv_update_item (object *pl, int what, object *item)
2007 C_ARGS: what, op, item 2381 C_ARGS: what, pl, item
2008 2382
2009void clear_los (object *op) 2383void esrv_del_item (object *pl, int tag)
2384 C_ARGS: pl->contr, tag
2010 2385
2011int command_summon (object *op, char *params) 2386int command_summon (object *op, utf8_string params)
2012 2387
2013int command_arrest (object *op, char *params) 2388int command_arrest (object *op, utf8_string params)
2014
2015int command_kick (object *op, char *params)
2016
2017int command_banish (object *op, char *params)
2018 2389
2019 2390
2020MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2391MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2021 2392
2022INCLUDE: $PERL genacc player ../include/player.h | 2393INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2023 2394
2024int invoke (player *pl, int event, ...) 2395int invoke (player *pl, int event, ...)
2025 CODE: 2396 CODE:
2026 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2397 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2027 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2398 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2037 pl->ob->stats.hp = pl->ob->stats.maxhp; 2408 pl->ob->stats.hp = pl->ob->stats.maxhp;
2038 pl->ob->stats.sp = pl->ob->stats.maxsp; 2409 pl->ob->stats.sp = pl->ob->stats.maxsp;
2039 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2410 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2040 pl->orig_stats = pl->ob->stats; 2411 pl->orig_stats = pl->ob->stats;
2041 2412
2042void cf_player_move (player *pl, int dir) 2413# should only be temporary
2414void esrv_new_player (player *pl)
2043 2415
2044void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2416#d# TODO: replace by blocked_los accessor, fix code using this
2045
2046player *first ()
2047 CODE:
2048 RETVAL = first_player;
2049 OUTPUT: RETVAL
2050
2051bool 2417bool
2052cell_visible (player *pl, int dx, int dy) 2418cell_visible (player *pl, int dx, int dy)
2053 CODE: 2419 CODE:
2054 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2420 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2055 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2056 OUTPUT: 2421 OUTPUT:
2057 RETVAL 2422 RETVAL
2058 2423
2059void 2424void
2060send (player *pl, SV *packet) 2425send (player *pl, SV *packet)
2061 CODE: 2426 CODE:
2062{ 2427{
2063 STRLEN len; 2428 STRLEN len;
2064 char *buf = SvPVbyte (packet, len); 2429 char *buf = SvPVbyte (packet, len);
2065 2430
2431 if (len > MAXSOCKBUF)
2432 pl->failmsg ("[packet too long for client]");
2066 if (pl->ns) 2433 else if (pl->ns)
2067 pl->ns->send_packet (buf, len); 2434 pl->ns->send_packet (buf, len);
2068} 2435}
2069
2070int
2071listening (player *pl, int new_value = -1)
2072 CODE:
2073 RETVAL = pl->listening;
2074 if (new_value >= 0)
2075 pl->listening = new_value;
2076 OUTPUT:
2077 RETVAL
2078 2436
2079void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2437void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2080 PROTOTYPE: $;$$$ 2438 PROTOTYPE: $;$$$
2081 PPCODE: 2439 PPCODE:
2082 if (GIMME_V != G_VOID) 2440 if (GIMME_V != G_VOID)
2107 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2465 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2108 OUTPUT: RETVAL 2466 OUTPUT: RETVAL
2109 2467
2110SV *registry (maptile *map) 2468SV *registry (maptile *map)
2111 2469
2470void
2471find_tagged_objects (maptile *map, utf8_string tag = 0)
2472 PPCODE:
2473{
2474 if (!map->spaces)
2475 XSRETURN_EMPTY;
2476
2477 if (tag)
2478 {
2479 shstr_cmp tag_ (tag);
2480
2481 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2482 for (object *op = ms->bot; op; op = op->above)
2483 if (op->tag == tag_)
2484 XPUSHs (sv_2mortal (to_sv (op)));
2485 }
2486 else
2487 {
2488 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2489 for (object *op = ms->bot; op; op = op->above)
2490 if (op->tag)
2491 XPUSHs (sv_2mortal (to_sv (op)));
2492 }
2493}
2494
2112INCLUDE: $PERL genacc maptile ../include/map.h | 2495INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2496
2497void
2498adjust_daylight ()
2499 CODE:
2500 maptile::adjust_daylight ();
2501
2502int
2503outdoor_darkness (int darkness = 0)
2504 CODE:
2505 RETVAL = maptile::outdoor_darkness;
2506 if (items)
2507 maptile::outdoor_darkness = darkness;
2508 OUTPUT:
2509 RETVAL
2113 2510
2114void 2511void
2115maptile::instantiate () 2512maptile::instantiate ()
2116 2513
2117maptile *new () 2514maptile *new ()
2132 for_all_players (pl) 2529 for_all_players (pl)
2133 if (pl->ob && pl->ob->map == THIS) 2530 if (pl->ob && pl->ob->map == THIS)
2134 PUSHs (sv_2mortal (to_sv (pl->ob))); 2531 PUSHs (sv_2mortal (to_sv (pl->ob)));
2135 } 2532 }
2136 2533
2137void play_sound_map (maptile *map, int x, int y, int sound_num) 2534void
2535maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2536 CODE:
2537{
2538 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2539 croak ("maptile::add_underlay: palette must be arrayref");
2540
2541 palette = SvRV (palette);
2542
2543 STRLEN idxlen;
2544 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2545
2546 for (int x = 0; x < THIS->width; ++x)
2547 for (int y = 0; y < THIS->height; ++y)
2548 {
2549 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2550 if (op->flag [FLAG_IS_FLOOR])
2551 goto skip;
2552
2553 {
2554 int offs = offset + y * stride + x;
2555
2556 if (IN_RANGE_EXC (offs, 0, idxlen))
2557 {
2558 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2559 {
2560 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2561 ob->flag [FLAG_NO_MAP_SAVE] = true;
2562 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2563
2564 if (ob->randomitems && !ob->above)
2565 {
2566 ob->create_treasure (ob->randomitems);
2567
2568 for (object *op = ob->above; op; op = op->above)
2569 op->flag [FLAG_NO_MAP_SAVE] = true;
2570 // TODO: if this is a pickable object, then the item
2571 // will at a bit weird - saving inside the player
2572 // will clear the flag, but when the player drops
2573 // it without logging out, it keeps the flag.
2574 // nobody ahs reported this, but this can be rather
2575 // annoying on persistent maps.
2576 }
2577 }
2578 }
2579 }
2580
2581 skip: ;
2582 }
2583}
2584
2585void
2586maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2587 CODE:
2588{
2589 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2590 croak ("maptile::set_regiondata: palette must be arrayref");
2591
2592 palette = SvRV (palette);
2593
2594 STRLEN idxlen;
2595 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2596
2597 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2598 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2599
2600 for (int i = av_len ((AV *)palette) + 1; i--; )
2601 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2602
2603 for (int y = 0; y < THIS->height; ++y)
2604 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2605
2606 sfree (THIS->regions, THIS->size ());
2607 delete [] THIS->regionmap;
2608
2609 THIS->regions = regions;
2610 THIS->regionmap = regionmap;
2611}
2612
2613void
2614maptile::create_region_treasure ()
2615 CODE:
2616 for (int x = 0; x < THIS->width; ++x)
2617 for (int y = 0; y < THIS->height; ++y)
2618 {
2619 region *rgn = THIS->region (x, y);
2620
2621 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2622 if (object *op = THIS->at (x, y).top)
2623 if (rgn->treasure && rndm () < rgn->treasure_density)
2624 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2625 }
2138 2626
2139int out_of_map (maptile *map, int x, int y) 2627int out_of_map (maptile *map, int x, int y)
2140 2628
2141void 2629void
2142trigger (maptile *map, long connection, bool state = true) 2630find_link (maptile *map, shstr_tmp connection)
2143 CODE:
2144 activate_connection (map, connection, state);
2145
2146void
2147get_connection (maptile *map, long connection)
2148 PPCODE: 2631 PPCODE:
2149 oblinkpt *obp = get_connection_links (map, connection); 2632 if (oblinkpt *obp = map->find_link (connection))
2150 if (obp)
2151 for (objectlink *ol = obp->link; ol; ol = ol->next) 2633 for (objectlink *ol = obp->link; ol; ol = ol->next)
2152 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2634 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2153
2154object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2155
2156object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2157
2158object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2159 C_ARGS: str, map, nx, ny
2160 2635
2161void 2636void
2162get_map_flags (maptile *map, int x, int y) 2637get_map_flags (maptile *map, int x, int y)
2163 PPCODE: 2638 PPCODE:
2164{ 2639{
2165 maptile *nmap = 0; 2640 maptile *nmap = 0;
2166 I16 nx = 0, ny = 0; 2641 I16 nx = 0, ny = 0;
2642
2643 PUTBACK;
2167 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2644 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2645 SPAGAIN;
2168 2646
2169 EXTEND (SP, 4); 2647 EXTEND (SP, 4);
2170 PUSHs (sv_2mortal (newSViv (flags))); 2648 PUSHs (sv_2mortal (newSViv (flags)));
2171 2649
2172 if (GIMME_V == G_ARRAY) 2650 if (GIMME_V == G_ARRAY)
2173 { 2651 {
2174 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2652 PUSHs (sv_2mortal (to_sv (nmap)));
2175 PUSHs (sv_2mortal (newSViv (nx))); 2653 PUSHs (sv_2mortal (newSViv (nx)));
2176 PUSHs (sv_2mortal (newSViv (ny))); 2654 PUSHs (sv_2mortal (newSViv (ny)));
2177 } 2655 }
2178} 2656}
2179 2657
2658mapspace *
2659ms (maptile *map, unsigned int x, unsigned int y)
2660 PROTOTYPE: $$$
2661 CODE:
2662{
2663 maptile *nmap = 0;
2664 I16 nx, ny;
2665
2666 PUTBACK;
2667 get_map_flags (map, &nmap, x, y, &nx, &ny);
2668 SPAGAIN;
2669
2670 if (!nmap)
2671 XSRETURN_UNDEF;
2672
2673 RETVAL = &nmap->at (nx, ny);
2674}
2675 OUTPUT:
2676 RETVAL
2677
2180void 2678void
2181at (maptile *map, unsigned int x, unsigned int y) 2679at (maptile *map, unsigned int x, unsigned int y)
2182 PROTOTYPE: $$$ 2680 PROTOTYPE: $$$
2183 PPCODE: 2681 PPCODE:
2184{ 2682{
2185 object *o;
2186 maptile *nmap = 0; 2683 maptile *nmap = 0;
2187 I16 nx, ny; 2684 I16 nx, ny;
2188 2685
2686 PUTBACK;
2189 get_map_flags (map, &nmap, x, y, &nx, &ny); 2687 get_map_flags (map, &nmap, x, y, &nx, &ny);
2688 SPAGAIN;
2190 2689
2191 if (nmap) 2690 if (nmap)
2192 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2691 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2193 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2692 XPUSHs (sv_2mortal (to_sv (o)));
2194} 2693}
2195 2694
2196SV * 2695SV *
2197bot_at (maptile *obj, unsigned int x, unsigned int y) 2696bot_at (maptile *map, unsigned int x, unsigned int y)
2198 PROTOTYPE: $$$ 2697 PROTOTYPE: $$$
2199 ALIAS: 2698 ALIAS:
2200 top_at = 1 2699 top_at = 1
2201 flags_at = 2 2700 flags_at = 2
2202 light_at = 3 2701 light_at = 3
2203 move_block_at = 4 2702 move_block_at = 4
2204 move_slow_at = 5 2703 move_slow_at = 5
2205 move_on_at = 6 2704 move_on_at = 6
2206 move_off_at = 7 2705 move_off_at = 7
2207 INIT:
2208 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2209 CODE: 2706 CODE:
2707{
2708 sint16 nx = x;
2709 sint16 ny = y;
2710
2711 if (!xy_normalise (map, nx, ny))
2712 XSRETURN_UNDEF;
2713
2714 mapspace &ms = map->at (nx, ny);
2715
2716 ms.update ();
2717
2210 switch (ix) 2718 switch (ix)
2211 { 2719 {
2212 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2720 case 0: RETVAL = to_sv (ms.bot ); break;
2213 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2721 case 1: RETVAL = to_sv (ms.top ); break;
2214 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2722 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2215 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2723 case 3: RETVAL = newSViv (ms.light ); break;
2216 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2724 case 4: RETVAL = newSVuv (ms.move_block); break;
2217 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2725 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2218 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2726 case 6: RETVAL = newSVuv (ms.move_on ); break;
2219 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2727 case 7: RETVAL = newSVuv (ms.move_off ); break;
2220 } 2728 }
2729}
2221 OUTPUT: RETVAL 2730 OUTPUT: RETVAL
2222
2223void fix_walls (maptile *map, int x, int y)
2224
2225void fix_walls_around (maptile *map, int x, int y)
2226
2227const char *
2228region_name (maptile *m)
2229 CODE:
2230 RETVAL = get_name_of_region_for_map (m);
2231 OUTPUT: RETVAL
2232 2731
2233# worst xs function of my life 2732# worst xs function of my life
2234bool 2733bool
2235_create_random_map (\ 2734_create_random_map (\
2236 maptile *self,\ 2735 maptile *self,\
2237 char *wallstyle,\ 2736 utf8_string wallstyle,\
2238 char *wall_name,\ 2737 utf8_string wall_name,\
2239 char *floorstyle,\ 2738 utf8_string floorstyle,\
2240 char *monsterstyle,\ 2739 utf8_string monsterstyle,\
2241 char *treasurestyle,\ 2740 utf8_string treasurestyle,\
2242 char *layoutstyle,\ 2741 utf8_string layoutstyle,\
2243 char *doorstyle,\ 2742 utf8_string doorstyle,\
2244 char *decorstyle,\ 2743 utf8_string decorstyle,\
2245 char *origin_map,\ 2744 utf8_string origin_map,\
2246 char *final_map,\ 2745 utf8_string final_map,\
2247 char *exitstyle,\ 2746 utf8_string exitstyle,\
2248 char *this_map,\ 2747 utf8_string this_map,\
2249 char *exit_on_final_map,\ 2748 utf8_string exit_on_final_map,\
2250 int xsize,\ 2749 int xsize,\
2251 int ysize,\ 2750 int ysize,\
2252 int expand2x,\ 2751 int expand2x,\
2253 int layoutoptions1,\ 2752 int layoutoptions1,\
2254 int layoutoptions2,\ 2753 int layoutoptions2,\
2267 val64 total_map_hp,\ 2766 val64 total_map_hp,\
2268 int map_layout_style,\ 2767 int map_layout_style,\
2269 int treasureoptions,\ 2768 int treasureoptions,\
2270 int symmetry_used,\ 2769 int symmetry_used,\
2271 region *region,\ 2770 region *region,\
2272 char *custom\ 2771 utf8_string custom\
2273) 2772)
2274 CODE: 2773 CODE:
2275{ 2774{
2276 random_map_params rmp; 2775 random_map_params rmp;
2277 2776
2304 rmp.decoroptions = decoroptions; 2803 rmp.decoroptions = decoroptions;
2305 rmp.orientation = orientation; 2804 rmp.orientation = orientation;
2306 rmp.origin_y = origin_y; 2805 rmp.origin_y = origin_y;
2307 rmp.origin_x = origin_x; 2806 rmp.origin_x = origin_x;
2308 rmp.random_seed = random_seed; 2807 rmp.random_seed = random_seed;
2309 rmp.total_map_hp = total_map_hp; 2808 rmp.total_map_hp = (uint64_t) total_map_hp;
2310 rmp.map_layout_style = map_layout_style; 2809 rmp.map_layout_style = map_layout_style;
2311 rmp.treasureoptions = treasureoptions; 2810 rmp.treasureoptions = treasureoptions;
2312 rmp.symmetry_used = symmetry_used; 2811 rmp.symmetry_used = symmetry_used;
2313 rmp.region = region; 2812 rmp.region = region;
2314 rmp.custom = custom; 2813 rmp.custom = custom;
2316 RETVAL = self->generate_random_map (&rmp); 2815 RETVAL = self->generate_random_map (&rmp);
2317} 2816}
2318 OUTPUT: 2817 OUTPUT:
2319 RETVAL 2818 RETVAL
2320 2819
2820MODULE = cf PACKAGE = cf::mapspace
2821
2822INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2823
2321MODULE = cf PACKAGE = cf::arch 2824MODULE = cf PACKAGE = cf::arch
2322 2825
2323archetype *find (const char *name) 2826int archetypes_size ()
2324 CODE: 2827 CODE:
2325 RETVAL = archetype::find (name); 2828 RETVAL = archetypes.size ();
2326 OUTPUT:
2327 RETVAL
2328
2329archetype *first()
2330 PROTOTYPE:
2331 CODE:
2332 RETVAL = first_archetype;
2333 OUTPUT: RETVAL 2829 OUTPUT: RETVAL
2334 2830
2831archetype *archetypes (U32 index)
2832 CODE:
2833 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2834 OUTPUT: RETVAL
2835
2335INCLUDE: $PERL genacc archetype ../include/object.h | 2836INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2336 2837
2337MODULE = cf PACKAGE = cf::party 2838MODULE = cf PACKAGE = cf::party
2338 2839
2339partylist *first () 2840partylist *first ()
2340 PROTOTYPE: 2841 PROTOTYPE:
2341 CODE: 2842 CODE:
2342 RETVAL = get_firstparty (); 2843 RETVAL = get_firstparty ();
2343 OUTPUT: RETVAL 2844 OUTPUT: RETVAL
2344 2845
2345INCLUDE: $PERL genacc partylist ../include/player.h | 2846INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2346 2847
2347MODULE = cf PACKAGE = cf::region 2848MODULE = cf PACKAGE = cf::region
2348 2849
2349region *first () 2850void
2350 PROTOTYPE: 2851list ()
2351 CODE: 2852 PPCODE:
2352 RETVAL = first_region; 2853 for_all_regions (rgn)
2353 OUTPUT: RETVAL 2854 XPUSHs (sv_2mortal (to_sv (rgn)));
2354 2855
2355region *find (char *name) 2856region *find (utf8_string name)
2356 PROTOTYPE: $ 2857 PROTOTYPE: $
2357 CODE: 2858 CODE:
2358 RETVAL = get_region_by_name (name); 2859 RETVAL = region::find (name);
2359 OUTPUT: RETVAL 2860 OUTPUT: RETVAL
2360 2861
2862int specificity (region *rgn)
2863 CODE:
2864 RETVAL = 0;
2865 while (rgn = rgn->parent)
2866 RETVAL++;
2867 OUTPUT: RETVAL
2868
2361INCLUDE: $PERL genacc region ../include/map.h | 2869INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2362 2870
2363MODULE = cf PACKAGE = cf::living 2871MODULE = cf PACKAGE = cf::living
2364 2872
2365INCLUDE: $PERL genacc living ../include/living.h | 2873INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2366 2874
2367MODULE = cf PACKAGE = cf::settings 2875MODULE = cf PACKAGE = cf::settings
2368 2876
2369INCLUDE: $PERL genacc Settings ../include/global.h | 2877INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2370 2878
2371MODULE = cf PACKAGE = cf::client 2879MODULE = cf PACKAGE = cf::client
2372 2880
2373INCLUDE: $PERL genacc client ../include/client.h | 2881INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2374 2882
2375int invoke (client *ns, int event, ...) 2883int invoke (client *ns, int event, ...)
2376 CODE: 2884 CODE:
2377 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2885 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2378 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2886 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2394 CODE: 2902 CODE:
2395{ 2903{
2396 STRLEN len; 2904 STRLEN len;
2397 char *buf = SvPVbyte (packet, len); 2905 char *buf = SvPVbyte (packet, len);
2398 2906
2907 if (len > MAXSOCKBUF)
2908 {
2909 // ugly
2910 if (THIS->pl)
2911 THIS->pl->failmsg ("[packet too long for client]");
2912 }
2913 else
2399 THIS->send_packet (buf, len); 2914 THIS->send_packet (buf, len);
2400} 2915}
2401 2916
2917faceidx
2918client::need_face (utf8_string name, int pri = 0)
2919 CODE:
2920 RETVAL = face_find (name, 0);
2921 if (RETVAL)
2922 {
2923 THIS->send_face (RETVAL, pri);
2924 THIS->flush_fx ();
2925 }
2926 OUTPUT:
2927 RETVAL
2928
2929int
2930client::fx_want (int idx, int value = -1)
2931 CODE:
2932 if (0 < idx && idx < FT_NUM)
2933 {
2934 RETVAL = THIS->fx_want [idx];
2935 if (items > 2)
2936 THIS->fx_want [idx] = value;
2937 }
2938 else
2939 RETVAL = 0;
2940 OUTPUT:
2941 RETVAL
2942
2943MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2944
2945faceidx sound_find (utf8_string name)
2946
2947void sound_set (utf8_string str, faceidx face)
2948
2949# dire hack
2950void old_sound_index (int idx, faceidx face)
2951 CODE:
2952 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2953 old_sound_index [idx] = face;
2954
2955MODULE = cf PACKAGE = cf::face PREFIX = face_
2956
2957#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2958
2959faceidx face_find (utf8_string name, faceidx defidx = 0)
2960
2961faceidx alloc (utf8_string name)
2962 CODE:
2963{
2964 do
2965 {
2966 RETVAL = faces.size ();
2967 faces.resize (RETVAL + 1);
2968 }
2969 while (!RETVAL); // crude way to leave index 0
2970
2971 faces [RETVAL].name = name;
2972 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2973
2974 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2975 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2976}
2977 OUTPUT: RETVAL
2978
2979void set_type (faceidx idx, int value)
2980 ALIAS:
2981 set_type = 0
2982 set_visibility = 1
2983 set_magicmap = 2
2984 set_smooth = 3
2985 set_smoothlevel = 4
2986 CODE:
2987 faceinfo *f = face_info (idx); assert (f);
2988 switch (ix)
2989 {
2990 case 0: f->type = value; break;
2991 case 1: f->visibility = value; break;
2992 case 2: f->magicmap = value; break;
2993 case 3: f->smooth = value; break;
2994 case 4: f->smoothlevel = value; break;
2995 }
2996
2997void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2998 CODE:
2999{
3000 faceinfo *f = face_info (idx); assert (f);
3001 facedata *d = &(faceset ? f->data64 : f->data32);
3002 sv_to (data, d->data);
3003 STRLEN clen;
3004 char *cdata = SvPVbyte (chksum, clen);
3005 clen = min (CHKSUM_MAXLEN, clen);
3006
3007 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
3008 {
3009 d->chksum_len = clen;
3010 memcpy (d->chksum, cdata, clen);
3011
3012 // invalidate existing client face info
3013 for_all_clients (ns)
3014 if (ns->faceset == faceset)
3015 {
3016 ns->faces_sent [idx] = false;
3017 ns->force_newmap = true;
3018 }
3019 }
3020}
3021
3022int get_data_size (faceidx idx, int faceset = 0)
3023 CODE:
3024 facedata *d = face_data (idx, faceset);
3025 if (!d) XSRETURN_UNDEF;
3026 RETVAL = d->data.size ();
3027 OUTPUT:
3028 RETVAL
3029
3030SV *get_chksum (faceidx idx, int faceset = 0)
3031 CODE:
3032 facedata *d = face_data (idx, faceset);
3033 if (!d) XSRETURN_UNDEF;
3034 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
3035 OUTPUT:
3036 RETVAL
3037
3038SV *get_data (faceidx idx, int faceset = 0)
3039 CODE:
3040 facedata *d = face_data (idx, faceset);
3041 if (!d) XSRETURN_UNDEF;
3042 RETVAL = newSVpvn (d->data.data (), d->data.length ());
3043 OUTPUT:
3044 RETVAL
3045
3046void invalidate (faceidx idx)
3047 CODE:
3048 for_all_clients (ns)
3049 {
3050 ns->faces_sent [idx] = false;
3051 ns->force_newmap = true;
3052 }
3053
3054void invalidate_all ()
3055 CODE:
3056 for_all_clients (ns)
3057 {
3058 ns->faces_sent.reset ();
3059 ns->force_newmap = true;
3060 }
3061
3062MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3063
3064#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3065
3066animidx anim_find (utf8_string name)
3067 CODE:
3068 RETVAL = animation::find (name).number;
3069 OUTPUT: RETVAL
3070
3071animidx set (utf8_string name, SV *frames, int facings = 1)
3072 CODE:
3073{
3074 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3075 croak ("frames must be an arrayref");
3076
3077 AV *av = (AV *)SvRV (frames);
3078
3079 animation *anim = &animation::find (name);
3080 if (anim->number)
3081 {
3082 anim->resize (av_len (av) + 1);
3083 anim->facings = facings;
3084 }
3085 else
3086 anim = &animation::create (name, av_len (av) + 1, facings);
3087
3088 for (int i = 0; i < anim->num_animations; ++i)
3089 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3090}
3091 OUTPUT: RETVAL
3092
3093void invalidate_all ()
3094 CODE:
3095 for_all_clients (ns)
3096 ns->anims_sent.reset ();
3097
3098MODULE = cf PACKAGE = cf::object::freezer
3099
3100INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3101
3102SV *
3103new (char *klass)
3104 CODE:
3105 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3106 OUTPUT: RETVAL
3107
3108void
3109DESTROY (SV *sv)
3110 CODE:
3111 object_freezer *self;
3112 sv_to (sv, self);
3113 delete self;
3114
3115MODULE = cf PACKAGE = cf::object::thawer
3116
3117INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3118
3119SV *
3120new_from_file (char *klass, octet_string path)
3121 CODE:
3122 object_thawer *f = new object_thawer (path);
3123 if (!*f)
3124 {
3125 delete f;
3126 XSRETURN_UNDEF;
3127 }
3128 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3129 OUTPUT: RETVAL
3130
3131void
3132DESTROY (SV *sv)
3133 CODE:
3134 object_thawer *self;
3135 sv_to (sv, self);
3136 delete self;
3137
3138void
3139extract_tags (object_thawer *self)
3140 PPCODE:
3141 while (self->kw != KW_EOF)
3142 {
3143 PUTBACK;
3144 coroapi::cede_to_tick ();
3145 SPAGAIN;
3146
3147 if (self->kw == KW_tag)
3148 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3149
3150 self->skip ();
3151 }
3152

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