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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.153 by root, Fri Jan 26 20:59:57 2007 UTC vs.
Revision 1.347 by root, Sat Jan 23 20:24:50 2010 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 5 *
10 *
11 * This program is free software; you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 9 * option) any later version.
15 * 10 *
16 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 14 * GNU General Public License for more details.
20 * 15 *
21 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 21 */
25 22
26#define PLUGIN_NAME "perl" 23#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 24
29#include <plugin_common.h> 25#if HAVE_EXECINFO_H
30#include <sounds.h> 26# include <execinfo.h>
27#endif
28
31#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo>
31
32#include "global.h"
33#include "../random_maps/random_map.h"
34#include "evthread.h"
32#include <sproto.h> 35#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 36
37#include <unistd.h> 37#include <unistd.h>
38#if _POSIX_MEMLOCK 38#if _POSIX_MEMLOCK
39# include <sys/mman.h> 39# include <sys/mman.h>
40#endif 40#endif
41 41
42#if HAVE_MALLOC_H
43# include <malloc.h>
44#endif
45
46#if !__GLIBC__
47# define malloc_trim(pad) -1
48#endif
49
42#include <EXTERN.h> 50#include <EXTERN.h>
43#include <perl.h> 51#include <perl.h>
44#include <XSUB.h> 52#include <XSUB.h>
45 53
46#include "CoroAPI.h" 54#include "CoroAPI.h"
47#include "perlxsi.c" 55#include "perlxsi.c"
48 56
49extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
50 58
51typedef object object_ornull; 59typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 60typedef object_freezer &object_freezer_ref;
53 61
54#if IVSIZE >= 8 62typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 63
68static PerlInterpreter *perl; 64static PerlInterpreter *perl;
69 65
70double runtime; 66tstamp NOW, runtime;
67
68static int tick_inhibit;
69static int tick_pending;
71 70
72global gbl_ev; 71global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
74static AV *av_reflect;
75
76bitset<NUM_EVENT_TYPES> ev_want_event;
77bitset<NUM_TYPES> ev_want_type;
75 78
76static HV 79static HV
77 *stash_cf, 80 *stash_cf,
78 *stash_cf_object_wrap, 81 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 82 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 83 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 84 *stash_cf_map_wrap,
85 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 86 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 87 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 88 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 89 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 90 *stash_cf_living_wrap;
87 91
92static SV
93 *cv_cf_do_invoke,
94 *cv_cf__can_merge,
95 *cv_cf_client_send_msg,
96 *cv_cf_tick,
97 *cv_cf_match_match;
98
99#ifndef newSVpv_utf8
100static SV *
101newSVpv_utf8 (const char *s)
102{
103 if (!s)
104 return newSV (0);
105
106 SV *sv = newSVpv (s, 0);
107 SvUTF8_on (sv);
108 return sv;
109}
110#endif
111
112#ifndef newSVpvn_utf8
113static SV *
114newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
115{
116 if (!s)
117 return newSV (0);
118
119 SV *sv = newSVpvn (s, l);
120
121 if (utf8)
122 SvUTF8_on (sv);
123
124 return sv;
125}
126#endif
127
128static noinline utf8_string
129cfSvPVutf8_nolen (SV *sv)
130{
131 SvGETMAGIC (sv);
132
133 if (SvPOK (sv))
134 {
135 if (!SvUTF8 (sv))
136 sv_utf8_upgrade_nomg (sv);
137
138 return SvPVX (sv);
139 }
140
141 return SvPV_nolen (sv);
142}
143
88// helper cast function, returns super class * or 0 144// helper cast function, returns super class * or 0
89template<class super> 145template<class super>
90static super * 146static super *
91is_a (attachable *at) 147is_a (attachable *at)
92{ 148{
112{ 168{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 169 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 170}
115 171
116void 172void
173attachable::sever_self ()
174{
175 if (HV *self = this->self)
176 {
177 // keep a refcount because sv_unmagic might call attachable_free,
178 // which might clear self, causing sv_unmagic to crash on a now
179 // invalid object.
180 SvREFCNT_inc (self);
181 hv_clear (self);
182 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
183 SvREFCNT_dec (self);
184
185 // self *must* be null now because that's sv_unmagic's job.
186 assert (!this->self);
187 }
188}
189
190void
117attachable::optimise () 191attachable::optimise ()
118{ 192{
119 if (self 193 if (self
120 && SvREFCNT (self) == 1 194 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 195 && !HvTOTALKEYS (self))
122 { 196 sever_self ();
123 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
124 assert (!self);
125 }
126} 197}
127 198
128// check wether the object really is dead 199// check wether the object really is dead
129void 200void
130attachable::do_check () 201attachable::do_check ()
136} 207}
137 208
138void 209void
139attachable::do_destroy () 210attachable::do_destroy ()
140{ 211{
141 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 212 INVOKE_ATTACHABLE (DESTROY, this);
142 213
143 if (cb) 214 if (cb)
144 { 215 {
145 SvREFCNT_dec (cb); 216 SvREFCNT_dec (cb);
146 cb = 0; 217 cb = 0;
147 } 218 }
148 219
149 if (self)
150 {
151 hv_clear (self);
152 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
153 // self is now 0
154 assert (!self);//D//TODO remove soon
155 }
156
157 mortals.push_back (this); 220 mortals.push_back (this);
158} 221}
159 222
160void 223void
161attachable::destroy () 224attachable::destroy ()
162{ 225{
163 if (destroyed ()) 226 if (destroyed ())
164 return; 227 return;
165 228
166 flags |= F_DESTROYED; 229 attachable_flags |= F_DESTROYED;
167 do_destroy (); 230 do_destroy ();
231 sever_self ();
168} 232}
169 233
170void 234void
171attachable::check_mortals () 235attachable::check_mortals ()
172{ 236{
176 { 240 {
177 if (i >= mortals.size ()) 241 if (i >= mortals.size ())
178 { 242 {
179 i = 0; 243 i = 0;
180 244
181 if (mortals.size () > 1000) 245 if (mortals.size () >= 512)
182 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 246 {
247 static int last_mortalcount;
248 if (mortals.size () != last_mortalcount)
249 {
250 last_mortalcount = mortals.size ();
251 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
252
253 if (0)
254 {
255 for (int j = 0; j < mortals.size (); ++j)//D
256 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
257 fprintf (stderr, "\n");//D
258 }
259 }
260 }
183 261
184 break; 262 break;
185 } 263 }
186 264
187 attachable *obj = mortals [i]; 265 attachable *obj = mortals [i];
188 266
189 obj->refcnt_chk (); // unborrow from perl, if necessary 267#if 0
190 268 if (obj->self)//D make this an assert later
191 //if (obj->refcnt > 0 || obj->self)
192 if (obj->refcnt || obj->self)
193 { 269 {
194//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 270 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
271 obj->sever_self ();
272 }
273#endif
274
275 if (obj->refcnt)
276 {
195 ++i; // further delay freeing 277 ++i; // further delay freeing
196 278
197 if (!(i & 0x3ff)) 279 if (!(i & 0x3ff))
198 break; 280 break;
199 } 281 }
200 else 282 else
201 { 283 {
202 mortals.erase (i); 284 mortals.erase (i);
285 obj->sever_self ();
203 delete obj; 286 delete obj;
204 } 287 }
205 } 288 }
206} 289}
207 290
291void
292attachable::set_key (const char *key, const char *value, bool is_utf8)
293{
294 if (!self)
295 self = newHV ();
296
297 if (value)
298 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
299 else
300 hv_delete (self, key, strlen (key), G_DISCARD);
301}
302
208attachable & 303attachable &
209attachable::operator =(const attachable &src) 304attachable::operator =(const attachable &src)
210{ 305{
211 //if (self || cb) 306 //if (self || cb)
212 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 307 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
213 308
214 attach = src.attach; 309 attach = src.attach;
215 return *this; 310 return *this;
216} 311}
217 312
313#if 0
314template<typename T>
315static bool
316find_backref (void *ptr, T *obj)
317{
318 char *s = (char *)obj;
319 while (s < (char *)obj + sizeof (T))
320 {
321 if (ptr == *(void **)s)
322 return true;
323
324 s += sizeof (void *); // assume natural alignment
325 }
326
327 return false;
328}
329
330// for debugging, find "live" objects containing this ptr
331static void
332find_backref (void *ptr)
333{
334 for_all_objects (op)
335 if (find_backref (ptr, op))
336 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
337
338 for_all_players (pl)
339 if (find_backref (ptr, pl))
340 fprintf (stderr, "P %p\n", pl);
341
342 for_all_clients (ns)
343 if (find_backref (ptr, ns))
344 fprintf (stderr, "C %p\n", ns);
345}
346#endif
347
218////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 348//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
219 349
220static SV * 350static SV *
221newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 351newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
222{ 352{
223 SV *sv; 353 SV *sv;
224 354
225 if (!ptr) 355 if (!ptr)
226 return &PL_sv_undef; 356 return newSV (0);
227 357
228 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 358 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
229 return sv_bless (newRV_noinc ((SV *)hv), stash); 359 return sv_bless (newRV_noinc ((SV *)hv), stash);
230} 360}
231 361
250 380
251static SV * 381static SV *
252newSVattachable (attachable *obj, HV *stash) 382newSVattachable (attachable *obj, HV *stash)
253{ 383{
254 if (!obj) 384 if (!obj)
255 return &PL_sv_undef; 385 return newSV (0);
256 386
257 if (!obj->self) 387 if (!obj->self)
388 obj->self = newHV ();
389
390 if (!SvOBJECT (obj->self))
258 { 391 {
259 obj->self = newHV ();
260 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 392 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
261 393
262 // now bless the object _once_ 394 // now bless the object _once_
395 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
263 return sv_bless (newRV_inc ((SV *)obj->self), stash); 396 return sv_bless (newRV_inc ((SV *)obj->self), stash);
264 } 397 }
265 else 398 else
266 { 399 {
267 SV *sv = newRV_inc ((SV *)obj->self); 400 SV *sv = newRV_inc ((SV *)obj->self);
271 404
272 return sv; 405 return sv;
273 } 406 }
274} 407}
275 408
409#if 0 // unused
276static void 410static void
277clearSVptr (SV *sv) 411clearSVptr (SV *sv)
278{ 412{
279 if (SvROK (sv)) 413 if (SvROK (sv))
280 sv = SvRV (sv); 414 sv = SvRV (sv);
281 415
282 hv_clear ((HV *)sv); 416 hv_clear ((HV *)sv);
283 sv_unmagic (sv, PERL_MAGIC_ext); 417 sv_unmagic (sv, PERL_MAGIC_ext);
284} 418}
419#endif
420
421static long
422SvPTR_nc (SV *sv)
423{
424 sv = SvRV (sv);
425
426 // very important shortcut
427 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
428 return (long)SvMAGIC (sv)->mg_ptr;
429
430 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
431 return (long)mg->mg_ptr;
432
433 croak ("perl code used object, but C object is already destroyed, caught");
434}
285 435
286static long 436static long
287SvPTR (SV *sv, const char *klass) 437SvPTR (SV *sv, const char *klass)
288{ 438{
289 if (!sv_derived_from (sv, klass)) 439 if (!sv_derived_from (sv, klass))
290 croak ("object of type %s expected", klass); 440 croak ("object of type %s expected", klass);
291 441
292 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 442 return SvPTR_nc (sv);
293
294 if (!mg)
295 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
296
297 return (long)mg->mg_ptr;
298} 443}
299 444
300static long 445static long noinline
301SvPTR_ornull (SV *sv, const char *klass) 446SvPTR_ornull (SV *sv, const char *klass)
302{ 447{
303 if (SvOK (sv)) 448 if (expect_false (!SvOK (sv))) return 0;
449
304 return SvPTR (sv, klass); 450 return SvPTR (sv, klass);
305 else
306 return 0;
307} 451}
308 452
453static long noinline
454SvPTR_ornull_client (SV *sv)
455{
456 if (expect_false (!SvOK (sv))) return 0;
457
458 if (!SvROK (sv)
459 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
460 && !sv_derived_from (sv, "cf::client")))
461 croak ("object of type cf::client expected");
462
463 return SvPTR_nc (sv);
464}
465
466static long noinline
467SvPTR_ornull_object (SV *sv)
468{
469 if (expect_false (!SvOK (sv))) return 0;
470
471 if (!SvROK (sv)
472 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
473 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
474 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
475 && !sv_derived_from (sv, "cf::object")))
476 croak ("object of type cf::object expected");
477
478 return SvPTR_nc (sv);
479}
480
481static long noinline
482SvPTR_ornull_player (SV *sv)
483{
484 if (expect_false (!SvOK (sv))) return 0;
485
486 if (!SvROK (sv)
487 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
488 && !sv_derived_from (sv, "cf::player")))
489 croak ("object of type cf::player expected");
490
491 return SvPTR_nc (sv);
492}
493
309inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 494static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
310inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 495static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
311inline SV *to_sv (bool v) { return newSViv (v); } 496static inline SV *to_sv (bool v) { return newSViv (v); }
312inline SV *to_sv ( signed char v) { return newSViv (v); } 497static inline SV *to_sv ( signed char v) { return newSViv (v); }
313inline SV *to_sv (unsigned char v) { return newSViv (v); } 498static inline SV *to_sv (unsigned char v) { return newSViv (v); }
314inline SV *to_sv ( signed short v) { return newSViv (v); } 499static inline SV *to_sv ( signed short v) { return newSViv (v); }
315inline SV *to_sv (unsigned short v) { return newSVuv (v); } 500static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
316inline SV *to_sv ( signed int v) { return newSViv (v); } 501static inline SV *to_sv ( signed int v) { return newSViv (v); }
317inline SV *to_sv (unsigned int v) { return newSVuv (v); } 502static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
318inline SV *to_sv ( signed long v) { return newSViv (v); } 503static inline SV *to_sv ( signed long v) { return newSViv (v); }
319inline SV *to_sv (unsigned long v) { return newSVuv (v); } 504static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
320inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 505static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
321inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 506static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
322inline SV *to_sv (float v) { return newSVnv (v); } 507static inline SV *to_sv (float v) { return newSVnv (v); }
323inline SV *to_sv (double v) { return newSVnv (v); } 508static inline SV *to_sv (double v) { return newSVnv (v); }
324inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 509static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
325inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 510static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
326inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 511static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
327inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 512static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
328inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 513static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
514static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
329inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 515static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
330inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
331inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 516static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
517static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
332 518
333inline SV *to_sv (object & v) { return to_sv (&v); } 519static inline SV *to_sv (object & v) { return to_sv (&v); }
334inline SV *to_sv (living & v) { return to_sv (&v); } 520static inline SV *to_sv (living & v) { return to_sv (&v); }
335 521
336inline SV *to_sv (facetile * v) { return to_sv (v->name); } 522static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
337inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 523static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
338 524
339inline SV *to_sv (UUID v) 525static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
340{
341 char buf[128];
342 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
343 return newSVpv (buf, 0);
344}
345 526
527static inline SV *to_sv (dynbuf * v)
528{
529 SV *sv = newSV (0);
530
531 sv_upgrade (sv, SVt_PV);
532 SvGROW (sv, v->size () + 1);
533 SvPOK_only (sv);
534 v->linearise (SvPVX (sv));
535 SvCUR_set (sv, v->size ());
536 *SvEND (sv) = 0;
537
538 return sv;
539}
540
541static inline SV *to_sv (dynbuf_text * v)
542{
543 SV *sv = to_sv (static_cast<dynbuf *> (v));
544 SvUTF8_on (sv);
545 return sv;
546}
547
346inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 548static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
347inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 549static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
348inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 550static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
349inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 551static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
350inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 552static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
351inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 553static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
352inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 554static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
353inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 555static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
354inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 556static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
355inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 557static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
356inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 558static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
357inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 559static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
358inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 560static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
359inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 561static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
360inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 562static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
361inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 563static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
362inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 564static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
363inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 565static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
364inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 566static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
365inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 567static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
568static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
366inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 569static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
367inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 570static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
368inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
369inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 571static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
572static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
573static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
574static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
370 575
371inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 576//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
372inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 577static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
373 578
374template<class T> 579template<class T>
375inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 580static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
376 581
377template<int N> 582template<int N>
378inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 583static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
379 584
380inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
381inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 585static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
382inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 586static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
383inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 587static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
384inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 588static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
385 589
590static inline void sv_to (SV *sv, std::string &v)
591{
592 STRLEN len;
593 char *data = SvPVbyte (sv, len);
594 v.assign (data, len);
595}
596
386inline void sv_to (SV *sv, UUID &v) 597static inline void sv_to (SV *sv, UUID &v)
387{ 598{
388 unsigned int version; 599 if (!v.parse (SvPV_nolen (sv)))
389
390 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
391 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 600 croak ("unparsable uuid: %s", SvPV_nolen (sv));
392} 601}
393 602
394inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 603static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
395 604
396static SV * 605static SV *
397newSVdt_va (va_list &ap, data_type type) 606newSVdt_va (va_list &ap, data_type type)
398{ 607{
399 SV *sv; 608 SV *sv;
413 break; 622 break;
414 623
415 case DT_STRING: 624 case DT_STRING:
416 { 625 {
417 char *str = (char *)va_arg (ap, const char *); 626 char *str = (char *)va_arg (ap, const char *);
418 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 627 sv = str ? newSVpv (str, 0) : newSV (0);
419 } 628 }
420 break; 629 break;
421 630
422 case DT_DATA: 631 case DT_DATA:
423 { 632 {
424 char *str = (char *)va_arg (ap, const void *); 633 char *str = (char *)va_arg (ap, const void *);
425 int len = va_arg (ap, int); 634 int len = va_arg (ap, int);
426 sv = str ? newSVpv (str, len) : &PL_sv_undef; 635 sv = str ? newSVpv (str, len) : newSV (0);
427 } 636 }
428 break; 637 break;
429 638
430 case DT_OBJECT: 639 case DT_OBJECT:
431 sv = to_sv (va_arg (ap, object *)); 640 sv = to_sv (va_arg (ap, object *));
473 va_end (ap); 682 va_end (ap);
474 683
475 return sv; 684 return sv;
476} 685}
477 686
687// typemap support, mostly to avoid excessive inlining
688template<class type>
689static void noinline
690cf_obj_to (SV *arg, type &var)
691{
692 sv_to (arg, var);
693 if (!var)
694 croak ("must not pass invalid/null cf_obj here");
695}
696
697template<class object>
698static void noinline
699cf_obj_ornull_to (SV *arg, object *&var)
700{
701 if (SvOK (arg))
702 {
703 sv_to (arg, var);
704 if (!var)
705 croak ("unable to convert perl object to C++ object");
706 }
707 else
708 var = 0;
709}
710
711//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
712
478static SV * 713static SV *
479newSVcfapi (int type, ...)
480{
481 SV *sv;
482
483 va_list ap;
484 va_start (ap, type);
485
486 switch (type)
487 {
488 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
489 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
490 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
491 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
492 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
493 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
494 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
495 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
496 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
497 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
498
499 default:
500 assert (("unhandled type in newSVcfapi", 0));
501 }
502
503 va_end (ap);
504
505 return sv;
506}
507
508//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
509
510SV *
511registry (attachable *ext) 714registry (attachable *ext)
512{ 715{
513 if (!ext->cb) 716 if (!ext->cb)
514 ext->cb = newAV (); 717 ext->cb = newAV ();
515 718
516 return newRV_inc ((SV *)ext->cb); 719 return newRV_inc ((SV *)ext->cb);
517} 720}
518 721
519///////////////////////////////////////////////////////////////////////////// 722/////////////////////////////////////////////////////////////////////////////
520 723
521extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
522{
523 return 0;
524}
525
526static CommArray_s rtn_cmd;
527
528static int
529runPluginCommand (object *obj, char *params)
530{
531 return -1;
532}
533
534extern "C" void *cfperl_getPluginProperty (int *type, ...)
535{
536 va_list args;
537 char *propname;
538 int i;
539 va_start (args, type);
540 propname = va_arg (args, char *);
541 //printf ("Property name: %s\n", propname);
542
543 if (!strcmp (propname, "command?"))
544 return NULL;
545 else if (!strcmp (propname, "Identification"))
546 {
547 va_end (args);
548 return (void *)PLUGIN_NAME;
549 }
550 else if (!strcmp (propname, "FullName"))
551 {
552 va_end (args);
553 return (void *)PLUGIN_VERSION;
554 }
555 else
556 va_end (args);
557
558 return NULL;
559}
560
561extern "C" int cfperl_postInitPlugin ()
562{
563 int hooktype = 1;
564 int rtype = 0;
565
566 cf_init_plugin (gethook);
567
568 return 0;
569}
570
571extern "C" int cfperl_closePlugin ()
572{
573 return 0;
574}
575
576void 724void
577cfperl_init () 725cfperl_init ()
578{ 726{
727 extern char **environ;
728
579 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 729 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
580 perl = perl_alloc (); 730 perl = perl_alloc ();
581 perl_construct (perl); 731 perl_construct (perl);
582 732
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 733 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584 734
585 char *argv[] = { 735 const char *argv[] = {
586 "", 736 settings.argv [0],
587 "-e" 737 "-e0"
588 "use Event; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();"
591 "require cf;"
592 }; 738 };
593 739
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 740 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
741 || perl_run (perl))
595 { 742 {
596 printf ("unable to initialize perl-interpreter, aborting.\n"); 743 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE); 744 exit (EXIT_FAILURE);
598 } 745 }
599}
600 746
747 eval_pv (
748 "#line 1 'cfperl init'\n"
749 "use EV ();\n"
750 "use Coro ();\n"
751 "cf->bootstrap;\n"
752 "unshift @INC, cf::datadir ();\n"
753 "require cf;\n",
754 0
755 );
756
757 if (SvTRUE (ERRSV))
758 {
759 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
760 exit (EXIT_FAILURE);
761 }
762}
763
764void
601void cfperl_main () 765cfperl_main ()
602{ 766{
603 dSP; 767 dSP;
604 768
605 PUSHMARK (SP); 769 PUSHMARK (SP);
606 PUTBACK; 770 PUTBACK;
610void 774void
611attachable::instantiate () 775attachable::instantiate ()
612{ 776{
613 if (attach) 777 if (attach)
614 { 778 {
615 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 779 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
616 attach = 0; 780 attach = 0;
617 } 781 }
618} 782}
619 783
620void 784void
621attachable::reattach () 785attachable::reattach ()
622{ 786{
623 optimise (); 787 optimise ();
624 //TODO: check for _attachment's, very important for restarts 788 //TODO: check for _attachment's, very important for restarts
625 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 789 INVOKE_ATTACHABLE (REATTACH, this);
626} 790}
627 791
628static event_klass klass_of[NUM_EVENT_TYPES] = { 792static event_klass klass_of[NUM_EVENT_TYPES] = {
629# define def(type,name) KLASS_ ## type, 793# define def(type,name) KLASS_ ## type,
630# include "eventinc.h" 794# include "eventinc.h"
631# undef def 795# undef def
632}; 796};
633 797
634#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 798#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
635 799
636static void 800static void noinline
637gather_callbacks (AV *&callbacks, AV *registry, event_type event) 801gather_callbacks (AV *&callbacks, AV *registry, event_type event)
638{ 802{
639 // event must be in array 803 // event must be in array
640 if (event >= 0 && event <= AvFILLp (registry)) 804 if (event >= 0 && event <= AvFILLp (registry))
641 { 805 {
673} 837}
674 838
675void 839void
676global::gather_callbacks (AV *&callbacks, event_type event) const 840global::gather_callbacks (AV *&callbacks, event_type event) const
677{ 841{
678 ::gather_callbacks (callbacks, cb_object, event); 842 ::gather_callbacks (callbacks, cb_global, event);
679} 843}
680 844
681void 845void
682object::gather_callbacks (AV *&callbacks, event_type event) const 846object::gather_callbacks (AV *&callbacks, event_type event) const
683{ 847{
684 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 848 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
685 { 849 {
686 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 850 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
687 851
688 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 852 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
689 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 853 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
690 } 854 }
691 855
727{ 891{
728 attachable::gather_callbacks (callbacks, event); 892 attachable::gather_callbacks (callbacks, event);
729 ::gather_callbacks (callbacks, cb_map, event); 893 ::gather_callbacks (callbacks, cb_map, event);
730} 894}
731 895
896static void noinline
897_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
898{
899 for (int event = 0; event <= AvFILLp (registry); ++event)
900 {
901 SV *cbs_ = AvARRAY (registry)[event];
902
903 // element must be list of callback entries
904 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
905 {
906 AV *cbs = (AV *)SvRV (cbs_);
907
908 // no callback entries, no callbacks to call
909 if (AvFILLp (cbs) >= 0)
910 set.set (event);
911 }
912 }
913}
914
915// very slow and inefficient way to recalculate the global want bitsets
916static void
917_recalc_want ()
918{
919 ev_want_event.reset ();
920
921 _recalc_want (ev_want_event, cb_global);
922 _recalc_want (ev_want_event, cb_attachable);
923 _recalc_want (ev_want_event, cb_object);
924 _recalc_want (ev_want_event, cb_client);
925 _recalc_want (ev_want_event, cb_player);
926 _recalc_want (ev_want_event, cb_map);
927
928 ev_want_type.reset ();
929
930 for (int type = 0; type <= AvFILLp (cb_type); ++type)
931 {
932 SV *cbs_ = AvARRAY (cb_type)[type];
933
934 // element must be list of callback entries
935 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
936 {
937 AV *cbs = (AV *)SvRV (cbs_);
938
939 // no callback entries, no callbacks to call
940 if (AvFILLp (cbs) >= 0)
941 ev_want_type.set (type % NUM_TYPES);
942 }
943 }
944}
945
732bool 946bool
733attachable::invoke (event_type event, ...) 947attachable::invoke (event_type event, ...)
734{ 948{
735 data_type dt; 949 data_type dt;
736 va_list ap;
737
738 va_start (ap, event);
739 950
740 // callback call ordering should be: 951 // callback call ordering should be:
741 // 1. per-object callback 952 // 1. per-object callback
742 // 2. per-class object 953 // 2. per-class object
743 // 3. per-type callback 954 // 3. per-type callback
747 gather_callbacks (callbacks, event); 958 gather_callbacks (callbacks, event);
748 959
749 // short-circuit processing if no callbacks found/defined 960 // short-circuit processing if no callbacks found/defined
750 if (!callbacks) 961 if (!callbacks)
751 return 0; 962 return 0;
963
964 va_list ap;
965 va_start (ap, event);
752 966
753 CALL_BEGIN (3); 967 CALL_BEGIN (3);
754 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 968 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
755 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 969 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
756 970
780 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 994 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
781 } 995 }
782 996
783 va_end (ap); 997 va_end (ap);
784 998
785 CALL_CALL ("cf::do_invoke", G_SCALAR); 999 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
786 count = count > 0 ? POPi : 0; 1000 count = count > 0 ? POPi : 0;
787 1001
788 CALL_END; 1002 CALL_END;
789 1003
790 return count; 1004 return count;
791} 1005}
792 1006
793SV * 1007static SV *
794cfperl_result (int idx) 1008cfperl_result (int idx)
795{ 1009{
796 AV *av = get_av ("cfperl::invoke_results", 0); 1010 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
797 if (!av) 1011 if (!av)
798 return &PL_sv_undef; 1012 return &PL_sv_undef;
799 1013
800 SV **sv = av_fetch (av, idx, 0); 1014 SV **sv = av_fetch (av, idx, 0);
801 if (!sv) 1015 if (!sv)
815{ 1029{
816 return SvNV (cfperl_result (idx)); 1030 return SvNV (cfperl_result (idx));
817} 1031}
818 1032
819///////////////////////////////////////////////////////////////////////////// 1033/////////////////////////////////////////////////////////////////////////////
1034// various c++ => perl glue functions
1035
1036void
1037cfperl_tick ()
1038{
1039 tick_pending = 1;
1040
1041 if (tick_inhibit)
1042 return;
1043
1044 tick_pending = 0;
1045
1046 dSP;
1047
1048 PUSHMARK (SP);
1049 PUTBACK;
1050 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
1051
1052 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1053}
820 1054
821void 1055void
822cfperl_emergency_save () 1056cfperl_emergency_save ()
823{ 1057{
824 CALL_BEGIN (0); 1058 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID); 1059 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END; 1060 CALL_END;
827} 1061}
828 1062
1063void
1064cfperl_cleanup (int make_core)
1065{
1066 CALL_BEGIN (1);
1067 CALL_ARG (make_core);
1068 CALL_CALL ("cf::post_cleanup", G_VOID);
1069 CALL_END;
1070}
1071
1072void
1073cfperl_make_book (object *book, int level)
1074{
1075 CALL_BEGIN (2);
1076 CALL_ARG (book);
1077 CALL_ARG (level);
1078 CALL_CALL ("ext::books::make_book", G_VOID);
1079 CALL_END;
1080}
1081
1082void
1083cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
1084{
1085 CALL_BEGIN (4);
1086 CALL_ARG (ns);
1087 CALL_ARG (type);
1088 CALL_ARG_SV (newSVpv_utf8 (msg));
1089 CALL_ARG (color);
1090 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1091 CALL_END;
1092}
1093
1094int
1095cfperl_can_merge (object *ob1, object *ob2)
1096{
1097 int can;
1098
1099 CALL_BEGIN (2);
1100 CALL_ARG (ob1);
1101 CALL_ARG (ob2);
1102 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1103 can = count && SvTRUE (TOPs);
1104 CALL_END;
1105
1106 return can;
1107}
1108
1109void
1110cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1111{
1112 CALL_BEGIN (4);
1113 CALL_ARG (ob);
1114 CALL_ARG (state);
1115 CALL_ARG (activator);
1116 CALL_ARG (originator);
1117 CALL_CALL ("cf::mapscript::activate", G_VOID);
1118 CALL_END;
1119}
1120
1121player *
1122player::find (const_utf8_string name)
1123{
1124 CALL_BEGIN (1);
1125 CALL_ARG (name);
1126 CALL_CALL ("cf::player::find", G_SCALAR);
1127
1128 player *retval = 0;
1129 if (count) sv_to (POPs, retval);
1130
1131 CALL_END;
1132
1133 return retval;
1134}
1135
829maptile * 1136maptile *
1137find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty)
1138{
1139 CALL_BEGIN (3);
1140 CALL_ARG (dirname);
1141 CALL_ARG (stylename);
1142 CALL_ARG (difficulty);
1143 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1144
1145 maptile *retval = 0;
1146 if (count) sv_to (POPs, retval);
1147
1148 CALL_END;
1149
1150 return retval;
1151}
1152
1153maptile *
830maptile::find_sync (const char *path, maptile *origin) 1154maptile::find_sync (const_utf8_string path, maptile *origin)
831{ 1155{
832 CALL_BEGIN (2); 1156 CALL_BEGIN (2);
833 CALL_ARG (path); 1157 CALL_ARG (path);
834 CALL_ARG (origin); 1158 CALL_ARG (origin);
835 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1159 CALL_CALL ("cf::map::find_sync", G_SCALAR);
836 1160
837 maptile *retval; 1161 maptile *retval = 0;
838
839 if (count)
840 sv_to (POPs, retval); 1162 if (count) sv_to (POPs, retval);
841 else
842 retval = 0;
843 1163
844 CALL_END; 1164 CALL_END;
845 1165
846 return retval; 1166 return retval;
847} 1167}
848 1168
849maptile * 1169maptile *
850maptile::find_async (const char *path, maptile *origin) 1170maptile::find_async (const_utf8_string path, maptile *origin, bool load)
851{ 1171{
852 CALL_BEGIN (2); 1172 CALL_BEGIN (3);
853 CALL_ARG (path); 1173 CALL_ARG (path);
854 CALL_ARG (origin); 1174 CALL_ARG (origin);
1175 CALL_ARG (load);
855 CALL_CALL ("cf::map::find_async", G_SCALAR); 1176 CALL_CALL ("cf::map::find_async", G_SCALAR);
856 1177
857 maptile *retval; 1178 maptile *retval = 0;
858
859 if (count)
860 sv_to (POPs, retval); 1179 if (count) sv_to (POPs, retval);
861 else
862 retval = 0;
863 1180
864 CALL_END; 1181 CALL_END;
865 1182
866 return retval; 1183 return retval;
867} 1184}
870maptile::do_load_sync () 1187maptile::do_load_sync ()
871{ 1188{
872 CALL_BEGIN (1); 1189 CALL_BEGIN (1);
873 CALL_ARG (this); 1190 CALL_ARG (this);
874 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1191 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
875 CALL_END;
876}
877
878void
879maptile::change_all_map_light (int change)
880{
881 CALL_BEGIN (1);
882 CALL_ARG (change);
883 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
884 CALL_END; 1192 CALL_END;
885} 1193}
886 1194
887void 1195void
888object::enter_exit (object *exit) 1196object::enter_exit (object *exit)
895 CALL_ARG (exit); 1203 CALL_ARG (exit);
896 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1204 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
897 CALL_END; 1205 CALL_END;
898} 1206}
899 1207
1208void
1209object::player_goto (const_utf8_string path, int x, int y)
1210{
1211 if (type != PLAYER)
1212 return;
1213
1214 CALL_BEGIN (4);
1215 CALL_ARG (this);
1216 CALL_ARG (path);
1217 CALL_ARG (x);
1218 CALL_ARG (y);
1219 CALL_CALL ("cf::object::player::goto", G_VOID);
1220 CALL_END;
1221}
1222
1223const_utf8_string
1224object::ref () const
1225{
1226 if (type == PLAYER)
1227 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1228 else
1229 return 0;
1230}
1231
1232object *
1233object::deref (const_utf8_string ref)
1234{
1235 object *retval = 0;
1236
1237 if (ref)
1238 {
1239 CALL_BEGIN (1);
1240 CALL_ARG (ref);
1241 CALL_CALL ("cf::object::deref", G_SCALAR);
1242
1243 if (count)
1244 sv_to (POPs, retval);
1245
1246 CALL_END;
1247 }
1248
1249 return retval;
1250}
1251
1252void
1253log_backtrace (const_utf8_string msg)
1254{
1255#if HAVE_BACKTRACE
1256 void *addr [20];
1257 int size = backtrace (addr, 20);
1258
1259 CALL_BEGIN (size);
1260 CALL_ARG (msg);
1261 for (int i = 0; i < size; ++i)
1262 CALL_ARG ((IV)addr [i]);
1263 CALL_CALL ("cf::_log_backtrace", G_VOID);
1264 CALL_END;
1265#endif
1266}
1267
1268bool
1269is_match_expr (const_utf8_string expr)
1270{
1271 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1272}
1273
1274bool
1275match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1276{
1277 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1278 expr += sizeof ("match ") - 1;
1279
1280 CALL_BEGIN (5);
1281 CALL_ARG (expr);
1282 CALL_ARG (ob);
1283 CALL_ARG (self);
1284 CALL_ARG (source);
1285 CALL_ARG (originator);
1286 CALL_CALL (cv_cf_match_match, G_SCALAR);
1287
1288 bool matched = count && SvTRUE (TOPs);
1289
1290 CALL_END;
1291
1292 return matched;
1293}
1294
1295object *
1296match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1297{
1298 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1299 expr += sizeof ("match ") - 1;
1300
1301 CALL_BEGIN (5);
1302 CALL_ARG (expr);
1303 CALL_ARG (ob);
1304 CALL_ARG (self);
1305 CALL_ARG (source);
1306 CALL_ARG (originator);
1307 CALL_CALL (cv_cf_match_match, G_ARRAY);
1308
1309 object *one = 0;
1310
1311 if (count)
1312 sv_to (TOPs, one);
1313
1314 CALL_END;
1315
1316 return one;
1317}
1318
900///////////////////////////////////////////////////////////////////////////// 1319/////////////////////////////////////////////////////////////////////////////
901 1320
902struct EventAPI *watcher_base::GEventAPI; 1321struct EVAPI *evapi::GEVAPI;
903struct CoroAPI *coroapi::GCoroAPI; 1322struct CoroAPI *coroapi::GCoroAPI;
904 1323
905int coroapi::cede_counter;
906
907static void iw_dispatch (pe_event *ev)
908{
909 iw *w = (iw *)ev->ext_data;
910 w->call (*w);
911}
912
913void 1324void
914iw::alloc () 1325coroapi::do_cede_to_tick ()
915{ 1326{
916 pe = GEventAPI->new_idle (0, 0); 1327 cede_pending = 0;
917 1328 cede ();
918 WaREENTRANT_off (pe);
919 pe->base.callback = (void *)iw_dispatch;
920 pe->base.ext_data = (void *)this;
921} 1329}
922 1330
923static void iow_dispatch (pe_event *ev)
924{
925 iow *w = (iow *)ev->ext_data;
926 w->call (*w, ((pe_ioevent *)ev)->got);
927}
928
929void 1331void
930iow::alloc () 1332coroapi::wait_for_tick ()
931{ 1333{
932 pe = GEventAPI->new_io (0, 0); 1334 CALL_BEGIN (0);
933 1335 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
934 WaREENTRANT_off (pe); 1336 CALL_END;
935 pe->base.callback = (void *)iow_dispatch;
936 pe->base.ext_data = (void *)this;
937
938 pe->fd = -1;
939 pe->poll = 0;
940} 1337}
941 1338
942void 1339void
943iow::fd (int fd) 1340coroapi::wait_for_tick_begin ()
944{ 1341{
945 pe->fd = fd; 1342 CALL_BEGIN (0);
946} 1343 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
947 1344 CALL_END;
948int
949iow::poll ()
950{
951 return pe->poll;
952} 1345}
953 1346
954void 1347void
955iow::poll (int events) 1348iow::poll (int events)
956{ 1349{
957 if (pe->poll != events) 1350 if (events != this->events)
958 { 1351 {
1352 int active = ev_is_active ((ev_io *)this);
959 if (pe->poll) stop (); 1353 if (active) stop ();
960 pe->poll = events; 1354 ev_io_set ((ev_io *)this, fd, events);
961 if (pe->poll) start (); 1355 if (active) start ();
962 } 1356 }
963} 1357}
964 1358
965void 1359static void
966_connect_to_perl () 1360_connect_to_perl_1 ()
967{ 1361{
968 stash_cf = gv_stashpv ("cf" , 1); 1362 stash_cf = gv_stashpv ("cf", 1);
969 1363
970 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1364 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
971 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1365 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
972 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1366 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
973 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1367 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1368 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
974 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1369 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
975 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1370 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
976 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1371 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
977 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1372 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
978 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1373 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
979 1374
980 sv_runtime = get_sv ("cf::RUNTIME", 1); 1375 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
981 sv_upgrade (sv_runtime, SVt_NV); 1376 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1377 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1378 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
982 1379
983 cb_global = get_av ("cf::CB_GLOBAL", 1); 1380 cb_global = get_av ("cf::CB_GLOBAL", 1);
984 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1381 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
985 cb_object = get_av ("cf::CB_OBJECT", 1); 1382 cb_object = get_av ("cf::CB_OBJECT", 1);
986 cb_player = get_av ("cf::CB_PLAYER", 1); 1383 cb_player = get_av ("cf::CB_PLAYER", 1);
987 cb_client = get_av ("cf::CB_CLIENT", 1); 1384 cb_client = get_av ("cf::CB_CLIENT", 1);
988 cb_type = get_av ("cf::CB_TYPE" , 1); 1385 cb_type = get_av ("cf::CB_TYPE" , 1);
989 cb_map = get_av ("cf::CB_MAP" , 1); 1386 cb_map = get_av ("cf::CB_MAP" , 1);
990} 1387}
991 1388
1389static void
1390_connect_to_perl_2 ()
1391{
1392 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1393 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1394 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1395 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1396 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1397}
1398
992MODULE = cf PACKAGE = cf PREFIX = cf_ 1399MODULE = cf PACKAGE = cf PREFIX = cf_
993 1400
994BOOT: 1401BOOT:
995{ 1402{
1403 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1404 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1405
996 _connect_to_perl (); 1406 _connect_to_perl_1 ();
997
998 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
999 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1000 1407
1001 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1408 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1409
1410 //{
1411 // require_pv ("Time::HiRes");
1412 //
1413 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1414 // if (!svp) croak ("Time::HiRes is required");
1415 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1416 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1417 //}
1002 1418
1003 static const struct { 1419 static const struct {
1004 const char *name; 1420 const char *name;
1005 IV iv; 1421 IV iv;
1006 } *civ, const_iv[] = { 1422 } *civ, const_iv[] = {
1007# define const_iv(name) { # name, (IV)name }, 1423# define const_iv(name) { # name, (IV)name },
1008 const_iv (llevError) 1424 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1009 const_iv (llevInfo) 1425 const_iv (logBacktrace)
1010 const_iv (llevDebug) 1426
1011 const_iv (llevMonster) 1427 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1428
1429 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1012 1430
1013 const_iv (MAX_TIME) 1431 const_iv (MAX_TIME)
1014 const_iv (PLAYER)
1015 const_iv (TRANSPORT)
1016 const_iv (ROD)
1017 const_iv (TREASURE)
1018 const_iv (POTION)
1019 const_iv (FOOD)
1020 const_iv (POISON)
1021 const_iv (BOOK)
1022 const_iv (CLOCK) 1432 const_iv (MAXSOCKBUF)
1023 const_iv (ARROW) 1433
1024 const_iv (BOW)
1025 const_iv (WEAPON)
1026 const_iv (ARMOUR)
1027 const_iv (PEDESTAL)
1028 const_iv (ALTAR)
1029 const_iv (LOCKED_DOOR)
1030 const_iv (SPECIAL_KEY)
1031 const_iv (MAP)
1032 const_iv (DOOR)
1033 const_iv (KEY)
1034 const_iv (TIMED_GATE)
1035 const_iv (TRIGGER)
1036 const_iv (GRIMREAPER)
1037 const_iv (MAGIC_EAR)
1038 const_iv (TRIGGER_BUTTON)
1039 const_iv (TRIGGER_ALTAR)
1040 const_iv (TRIGGER_PEDESTAL)
1041 const_iv (SHIELD)
1042 const_iv (HELMET)
1043 const_iv (HORN)
1044 const_iv (MONEY)
1045 const_iv (CLASS)
1046 const_iv (GRAVESTONE)
1047 const_iv (AMULET)
1048 const_iv (PLAYERMOVER)
1049 const_iv (TELEPORTER)
1050 const_iv (CREATOR)
1051 const_iv (SKILL)
1052 const_iv (EARTHWALL)
1053 const_iv (GOLEM)
1054 const_iv (THROWN_OBJ)
1055 const_iv (BLINDNESS)
1056 const_iv (GOD)
1057 const_iv (DETECTOR)
1058 const_iv (TRIGGER_MARKER)
1059 const_iv (DEAD_OBJECT)
1060 const_iv (DRINK)
1061 const_iv (MARKER)
1062 const_iv (HOLY_ALTAR)
1063 const_iv (PLAYER_CHANGER)
1064 const_iv (BATTLEGROUND)
1065 const_iv (PEACEMAKER)
1066 const_iv (GEM)
1067 const_iv (FIREWALL)
1068 const_iv (ANVIL)
1069 const_iv (CHECK_INV)
1070 const_iv (MOOD_FLOOR) 1434 const_iv (NUM_BODY_LOCATIONS)
1071 const_iv (EXIT) 1435 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1072 const_iv (ENCOUNTER) 1436 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1073 const_iv (SHOP_FLOOR) 1437 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1074 const_iv (SHOP_MAT) 1438 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1075 const_iv (RING) 1439 const_iv (body_wrist) const_iv (body_waist)
1076 const_iv (FLOOR)
1077 const_iv (FLESH)
1078 const_iv (INORGANIC)
1079 const_iv (SKILL_TOOL)
1080 const_iv (LIGHTER)
1081 const_iv (BUILDABLE_WALL)
1082 const_iv (MISC_OBJECT)
1083 const_iv (LAMP)
1084 const_iv (DUPLICATOR)
1085 const_iv (SPELLBOOK)
1086 const_iv (CLOAK)
1087 const_iv (SPINNER)
1088 const_iv (GATE)
1089 const_iv (BUTTON)
1090 const_iv (CF_HANDLE)
1091 const_iv (HOLE)
1092 const_iv (TRAPDOOR)
1093 const_iv (SIGN)
1094 const_iv (BOOTS)
1095 const_iv (GLOVES)
1096 const_iv (SPELL)
1097 const_iv (SPELL_EFFECT)
1098 const_iv (CONVERTER)
1099 const_iv (BRACERS)
1100 const_iv (POISONING)
1101 const_iv (SAVEBED)
1102 const_iv (WAND)
1103 const_iv (SCROLL)
1104 const_iv (DIRECTOR)
1105 const_iv (GIRDLE)
1106 const_iv (FORCE)
1107 const_iv (POTION_EFFECT)
1108 const_iv (EVENT_CONNECTOR)
1109 const_iv (CLOSE_CON)
1110 const_iv (CONTAINER)
1111 const_iv (ARMOUR_IMPROVER)
1112 const_iv (WEAPON_IMPROVER)
1113 const_iv (SKILLSCROLL)
1114 const_iv (DEEP_SWAMP)
1115 const_iv (IDENTIFY_ALTAR)
1116 const_iv (MENU)
1117 const_iv (RUNE)
1118 const_iv (TRAP)
1119 const_iv (POWER_CRYSTAL)
1120 const_iv (CORPSE)
1121 const_iv (DISEASE)
1122 const_iv (SYMPTOM)
1123 const_iv (BUILDER)
1124 const_iv (MATERIAL)
1125 const_iv (ITEM_TRANSFORMER)
1126 1440
1127 const_iv (NUM_SUBTYPES) 1441 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1442 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1443 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1444 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1445 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1446 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1447 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1448 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1449 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1450 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1451 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1452 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1453 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1454 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1455 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1456 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1457 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1458 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1459 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1460 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1461 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1462 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1463 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1464 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1465 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1466 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1467 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1468 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1469 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1128 1470
1129 const_iv (ST_BD_BUILD) 1471 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1130 const_iv (ST_BD_REMOVE)
1131 1472
1132 const_iv (ST_MAT_FLOOR) 1473 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1133 const_iv (ST_MAT_WALL) 1474 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1134 const_iv (ST_MAT_ITEM)
1135 1475
1136 const_iv (AT_PHYSICAL) 1476 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1137 const_iv (AT_MAGIC) 1477 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1138 const_iv (AT_FIRE) 1478 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1139 const_iv (AT_ELECTRICITY) 1479 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1140 const_iv (AT_COLD) 1480 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1141 const_iv (AT_CONFUSION) 1481 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1142 const_iv (AT_ACID) 1482 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1143 const_iv (AT_DRAIN)
1144 const_iv (AT_WEAPONMAGIC)
1145 const_iv (AT_GHOSTHIT)
1146 const_iv (AT_POISON)
1147 const_iv (AT_SLOW)
1148 const_iv (AT_PARALYZE)
1149 const_iv (AT_TURN_UNDEAD)
1150 const_iv (AT_FEAR)
1151 const_iv (AT_CANCELLATION)
1152 const_iv (AT_DEPLETE)
1153 const_iv (AT_DEATH)
1154 const_iv (AT_CHAOS)
1155 const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER)
1157 const_iv (AT_HOLYWORD)
1158 const_iv (AT_BLIND)
1159 const_iv (AT_INTERNAL)
1160 const_iv (AT_LIFE_STEALING)
1161 const_iv (AT_DISEASE)
1162 1483
1163 const_iv (WEAP_HIT) 1484 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1164 const_iv (WEAP_SLASH) 1485 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1165 const_iv (WEAP_PIERCE)
1166 const_iv (WEAP_CLEAVE)
1167 const_iv (WEAP_SLICE)
1168 const_iv (WEAP_STAB)
1169 const_iv (WEAP_WHIP)
1170 const_iv (WEAP_CRUSH)
1171 const_iv (WEAP_BLUD) 1486 const_iv (WEAP_BLUD)
1172 1487
1173 const_iv (FLAG_ALIVE) 1488 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1174 const_iv (FLAG_WIZ) 1489 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1175 const_iv (FLAG_REMOVED) 1490 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1491 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1492 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1493 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1494 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1495 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1496 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1497 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1498 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1499 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1500 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1501 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1502 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1503 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1504 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1505 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1506 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1507 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1508 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1509 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1510 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1511 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1512 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1513 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1514
1515 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1516 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1517 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1518 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1519 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1520 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1521
1522 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1523 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1524
1525 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1526
1527 const_iv (SP_RAISE_DEAD)
1176 const_iv (FLAG_FREED) 1528 const_iv (SP_RUNE)
1177 const_iv (FLAG_WAS_WIZ) 1529 const_iv (SP_MAKE_MARK)
1178 const_iv (FLAG_APPLIED) 1530 const_iv (SP_BOLT)
1179 const_iv (FLAG_UNPAID) 1531 const_iv (SP_BULLET)
1180 const_iv (FLAG_USE_SHIELD) 1532 const_iv (SP_EXPLOSION)
1181 const_iv (FLAG_NO_PICK) 1533 const_iv (SP_CONE)
1182 const_iv (FLAG_ANIMATE) 1534 const_iv (SP_BOMB)
1183 const_iv (FLAG_MONSTER) 1535 const_iv (SP_WONDER)
1184 const_iv (FLAG_FRIENDLY) 1536 const_iv (SP_SMITE)
1185 const_iv (FLAG_GENERATOR) 1537 const_iv (SP_MAGIC_MISSILE)
1186 const_iv (FLAG_IS_THROWN) 1538 const_iv (SP_SUMMON_GOLEM)
1187 const_iv (FLAG_AUTO_APPLY) 1539 const_iv (SP_DIMENSION_DOOR)
1188 const_iv (FLAG_PLAYER_SOLD) 1540 const_iv (SP_MAGIC_MAPPING)
1541 const_iv (SP_MAGIC_WALL)
1542 const_iv (SP_DESTRUCTION)
1543 const_iv (SP_PERCEIVE_SELF)
1544 const_iv (SP_WORD_OF_RECALL)
1189 const_iv (FLAG_SEE_INVISIBLE) 1545 const_iv (SP_INVISIBLE)
1190 const_iv (FLAG_CAN_ROLL)
1191 const_iv (FLAG_OVERLAY_FLOOR)
1192 const_iv (FLAG_IS_TURNABLE)
1193 const_iv (FLAG_IS_USED_UP)
1194 const_iv (FLAG_IDENTIFIED)
1195 const_iv (FLAG_REFLECTING)
1196 const_iv (FLAG_CHANGING)
1197 const_iv (FLAG_SPLITTING)
1198 const_iv (FLAG_HITBACK)
1199 const_iv (FLAG_STARTEQUIP)
1200 const_iv (FLAG_BLOCKSVIEW)
1201 const_iv (FLAG_UNDEAD)
1202 const_iv (FLAG_SCARED)
1203 const_iv (FLAG_UNAGGRESSIVE)
1204 const_iv (FLAG_REFL_MISSILE)
1205 const_iv (FLAG_REFL_SPELL)
1206 const_iv (FLAG_NO_MAGIC)
1207 const_iv (FLAG_NO_FIX_PLAYER)
1208 const_iv (FLAG_IS_LIGHTABLE)
1209 const_iv (FLAG_TEAR_DOWN)
1210 const_iv (FLAG_RUN_AWAY)
1211 const_iv (FLAG_PICK_UP)
1212 const_iv (FLAG_UNIQUE)
1213 const_iv (FLAG_NO_DROP)
1214 const_iv (FLAG_WIZCAST)
1215 const_iv (FLAG_CAST_SPELL)
1216 const_iv (FLAG_USE_SCROLL)
1217 const_iv (FLAG_USE_RANGE)
1218 const_iv (FLAG_USE_BOW)
1219 const_iv (FLAG_USE_ARMOUR)
1220 const_iv (FLAG_USE_WEAPON)
1221 const_iv (FLAG_USE_RING)
1222 const_iv (FLAG_READY_RANGE)
1223 const_iv (FLAG_READY_BOW)
1224 const_iv (FLAG_XRAYS)
1225 const_iv (FLAG_NO_APPLY)
1226 const_iv (FLAG_IS_FLOOR)
1227 const_iv (FLAG_LIFESAVE)
1228 const_iv (FLAG_NO_STRENGTH)
1229 const_iv (FLAG_SLEEP)
1230 const_iv (FLAG_STAND_STILL)
1231 const_iv (FLAG_RANDOM_MOVE)
1232 const_iv (FLAG_ONLY_ATTACK)
1233 const_iv (FLAG_CONFUSED)
1234 const_iv (FLAG_STEALTH)
1235 const_iv (FLAG_WIZPASS)
1236 const_iv (FLAG_IS_LINKED)
1237 const_iv (FLAG_CURSED)
1238 const_iv (FLAG_DAMNED)
1239 const_iv (FLAG_SEE_ANYWHERE)
1240 const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_KNOWN_CURSED)
1242 const_iv (FLAG_CAN_USE_SKILL)
1243 const_iv (FLAG_BEEN_APPLIED)
1244 const_iv (FLAG_READY_SCROLL)
1245 const_iv (FLAG_USE_ROD)
1246 const_iv (FLAG_USE_HORN)
1247 const_iv (FLAG_MAKE_INVIS)
1248 const_iv (FLAG_INV_LOCKED)
1249 const_iv (FLAG_IS_WOODED)
1250 const_iv (FLAG_IS_HILLY)
1251 const_iv (FLAG_READY_SKILL)
1252 const_iv (FLAG_READY_WEAPON)
1253 const_iv (FLAG_NO_SKILL_IDENT)
1254 const_iv (FLAG_BLIND)
1255 const_iv (FLAG_SEE_IN_DARK)
1256 const_iv (FLAG_IS_CAULDRON)
1257 const_iv (FLAG_NO_STEAL)
1258 const_iv (FLAG_ONE_HIT)
1259 const_iv (FLAG_CLIENT_SENT)
1260 const_iv (FLAG_BERSERK)
1261 const_iv (FLAG_NEUTRAL)
1262 const_iv (FLAG_NO_ATTACK)
1263 const_iv (FLAG_NO_DAMAGE)
1264 const_iv (FLAG_OBJ_ORIGINAL)
1265 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1266 const_iv (FLAG_ACTIVATE_ON_PUSH)
1267 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1268 const_iv (FLAG_IS_WATER)
1269 const_iv (FLAG_CONTENT_ON_GEN)
1270 const_iv (FLAG_IS_A_TEMPLATE)
1271 const_iv (FLAG_IS_BUILDABLE)
1272 const_iv (FLAG_DESTROY_ON_DEATH)
1273 const_iv (FLAG_NO_MAP_SAVE)
1274
1275 const_iv (NDI_BLACK)
1276 const_iv (NDI_WHITE)
1277 const_iv (NDI_NAVY)
1278 const_iv (NDI_RED)
1279 const_iv (NDI_ORANGE)
1280 const_iv (NDI_BLUE)
1281 const_iv (NDI_DK_ORANGE)
1282 const_iv (NDI_GREEN)
1283 const_iv (NDI_LT_GREEN)
1284 const_iv (NDI_GREY)
1285 const_iv (NDI_BROWN)
1286 const_iv (NDI_GOLD)
1287 const_iv (NDI_TAN)
1288 const_iv (NDI_MAX_COLOR)
1289 const_iv (NDI_COLOR_MASK)
1290 const_iv (NDI_UNIQUE)
1291 const_iv (NDI_ALL)
1292
1293 const_iv (UPD_LOCATION)
1294 const_iv (UPD_FLAGS)
1295 const_iv (UPD_WEIGHT)
1296 const_iv (UPD_FACE)
1297 const_iv (UPD_NAME)
1298 const_iv (UPD_ANIM)
1299 const_iv (UPD_ANIMSPEED)
1300 const_iv (UPD_NROF) 1546 const_iv (SP_PROBE)
1301
1302 const_iv (UPD_SP_MANA) 1547 const_iv (SP_HEALING)
1303 const_iv (UPD_SP_GRACE) 1548 const_iv (SP_CREATE_FOOD)
1304 const_iv (UPD_SP_DAMAGE) 1549 const_iv (SP_EARTH_TO_DUST)
1305 1550 const_iv (SP_CHANGE_ABILITY)
1306 const_iv (F_APPLIED) 1551 const_iv (SP_BLESS)
1307 const_iv (F_LOCATION)
1308 const_iv (F_UNPAID)
1309 const_iv (F_MAGIC)
1310 const_iv (F_CURSED) 1552 const_iv (SP_CURSE)
1553 const_iv (SP_SUMMON_MONSTER)
1554 const_iv (SP_CHARGING)
1555 const_iv (SP_POLYMORPH)
1556 const_iv (SP_ALCHEMY)
1557 const_iv (SP_REMOVE_CURSE)
1558 const_iv (SP_IDENTIFY)
1559 const_iv (SP_DETECTION)
1560 const_iv (SP_MOOD_CHANGE)
1561 const_iv (SP_MOVING_BALL)
1311 const_iv (F_DAMNED) 1562 const_iv (SP_SWARM)
1563 const_iv (SP_CHANGE_MANA)
1312 const_iv (F_OPEN) 1564 const_iv (SP_DISPEL_RUNE)
1313 const_iv (F_NOPICK) 1565 const_iv (SP_CREATE_MISSILE)
1566 const_iv (SP_CONSECRATE)
1567 const_iv (SP_ANIMATE_WEAPON)
1568 const_iv (SP_LIGHT)
1569 const_iv (SP_CHANGE_MAP_LIGHT)
1570 const_iv (SP_FAERY_FIRE)
1571 const_iv (SP_CAUSE_DISEASE)
1572 const_iv (SP_AURA)
1573 const_iv (SP_TOWN_PORTAL)
1574 const_iv (SP_PARTY_SPELL)
1575
1576 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1577 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1314 const_iv (F_LOCKED) 1578 const_iv (F_LOCKED)
1315 1579
1316 const_iv (F_BUY) 1580 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1317 const_iv (F_SHOP)
1318 const_iv (F_SELL)
1319 1581
1320 const_iv (P_BLOCKSVIEW) 1582 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1321 const_iv (P_PLAYER) 1583 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1322 const_iv (P_NO_MAGIC)
1323 const_iv (P_IS_ALIVE)
1324 const_iv (P_NO_CLERIC)
1325 const_iv (P_OUT_OF_MAP)
1326 const_iv (P_NEW_MAP)
1327 const_iv (P_UPTODATE)
1328 1584
1329 const_iv (UP_OBJ_INSERT) 1585 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1330 const_iv (UP_OBJ_REMOVE)
1331 const_iv (UP_OBJ_CHANGE)
1332 const_iv (UP_OBJ_FACE)
1333 1586
1334 const_iv (INS_NO_MERGE) 1587 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1335 const_iv (INS_ABOVE_FLOOR_ONLY)
1336 const_iv (INS_NO_WALK_ON)
1337 const_iv (INS_ON_TOP)
1338 const_iv (INS_BELOW_ORIGINATOR) 1588 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1339 const_iv (INS_MAP_LOAD)
1340 1589
1341 const_iv (WILL_APPLY_HANDLE) 1590 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1342 const_iv (WILL_APPLY_TREASURE) 1591 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1343 const_iv (WILL_APPLY_EARTHWALL)
1344 const_iv (WILL_APPLY_DOOR)
1345 const_iv (WILL_APPLY_FOOD)
1346 1592
1347 const_iv (SAVE_MODE) 1593 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1348 const_iv (SAVE_DIR_MODE)
1349 1594
1350 const_iv (M_PAPER) 1595 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1351 const_iv (M_IRON) 1596 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1352 const_iv (M_GLASS) 1597 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1353 const_iv (M_LEATHER) 1598 const_iv (M_ICE) const_iv (M_SPECIAL)
1354 const_iv (M_WOOD)
1355 const_iv (M_ORGANIC)
1356 const_iv (M_STONE)
1357 const_iv (M_CLOTH)
1358 const_iv (M_ADAMANT)
1359 const_iv (M_LIQUID)
1360 const_iv (M_SOFT_METAL)
1361 const_iv (M_BONE)
1362 const_iv (M_ICE)
1363 const_iv (M_SPECIAL)
1364 1599
1365 const_iv (SK_EXP_ADD_SKILL) 1600 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1366 const_iv (SK_EXP_TOTAL) 1601 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1367 const_iv (SK_EXP_NONE)
1368 const_iv (SK_SUBTRACT_SKILL_EXP)
1369 const_iv (SK_EXP_SKILL_ONLY)
1370 1602
1371 const_iv (SK_LOCKPICKING) 1603 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1372 const_iv (SK_HIDING) 1604 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1373 const_iv (SK_SMITHERY) 1605 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1374 const_iv (SK_BOWYER) 1606 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1375 const_iv (SK_JEWELER) 1607 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1376 const_iv (SK_ALCHEMY) 1608 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1377 const_iv (SK_STEALING) 1609 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1378 const_iv (SK_LITERACY) 1610 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1379 const_iv (SK_BARGAINING) 1611 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1380 const_iv (SK_JUMPING) 1612 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_DET_MAGIC)
1382 const_iv (SK_ORATORY)
1383 const_iv (SK_SINGING)
1384 const_iv (SK_DET_CURSE)
1385 const_iv (SK_FIND_TRAPS)
1386 const_iv (SK_MEDITATION)
1387 const_iv (SK_PUNCHING)
1388 const_iv (SK_FLAME_TOUCH)
1389 const_iv (SK_KARATE)
1390 const_iv (SK_CLIMBING)
1391 const_iv (SK_WOODSMAN)
1392 const_iv (SK_INSCRIPTION)
1393 const_iv (SK_ONE_HANDED_WEAPON)
1394 const_iv (SK_MISSILE_WEAPON)
1395 const_iv (SK_THROWING)
1396 const_iv (SK_USE_MAGIC_ITEM)
1397 const_iv (SK_DISARM_TRAPS)
1398 const_iv (SK_SET_TRAP)
1399 const_iv (SK_THAUMATURGY)
1400 const_iv (SK_PRAYING)
1401 const_iv (SK_CLAWING)
1402 const_iv (SK_LEVITATION)
1403 const_iv (SK_SUMMONING)
1404 const_iv (SK_PYROMANCY)
1405 const_iv (SK_EVOCATION)
1406 const_iv (SK_SORCERY)
1407 const_iv (SK_TWO_HANDED_WEAPON)
1408 const_iv (SK_SPARK_TOUCH)
1409 const_iv (SK_SHIVER)
1410 const_iv (SK_ACID_SPLASH)
1411 const_iv (SK_POISON_NAIL) 1613 const_iv (SK_POISON_NAIL)
1412 1614
1413 const_iv (SOUND_NEW_PLAYER) 1615 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1414 const_iv (SOUND_FIRE_ARROW) 1616 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1415 const_iv (SOUND_LEARN_SPELL) 1617 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1416 const_iv (SOUND_FUMBLE_SPELL) 1618 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1417 const_iv (SOUND_WAND_POOF) 1619 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1418 const_iv (SOUND_OPEN_DOOR) 1620 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1419 const_iv (SOUND_PUSH_PLAYER)
1420 const_iv (SOUND_PLAYER_HITS1)
1421 const_iv (SOUND_PLAYER_HITS2)
1422 const_iv (SOUND_PLAYER_HITS3)
1423 const_iv (SOUND_PLAYER_HITS4)
1424 const_iv (SOUND_PLAYER_IS_HIT1)
1425 const_iv (SOUND_PLAYER_IS_HIT2)
1426 const_iv (SOUND_PLAYER_IS_HIT3)
1427 const_iv (SOUND_PLAYER_KILLS)
1428 const_iv (SOUND_PET_IS_KILLED)
1429 const_iv (SOUND_PLAYER_DIES)
1430 const_iv (SOUND_OB_EVAPORATE)
1431 const_iv (SOUND_OB_EXPLODE)
1432 const_iv (SOUND_CLOCK)
1433 const_iv (SOUND_TURN_HANDLE)
1434 const_iv (SOUND_FALL_HOLE)
1435 const_iv (SOUND_DRINK_POISON)
1436 const_iv (SOUND_CAST_SPELL_0)
1437 1621
1438 const_iv (PREFER_LOW) 1622 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1439 const_iv (PREFER_HIGH)
1440 1623
1441 const_iv (ATNR_PHYSICAL) 1624 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1442 const_iv (ATNR_MAGIC) 1625 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1443 const_iv (ATNR_FIRE) 1626 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1444 const_iv (ATNR_ELECTRICITY) 1627 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1445 const_iv (ATNR_COLD) 1628 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1446 const_iv (ATNR_CONFUSION) 1629 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1447 const_iv (ATNR_ACID) 1630 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1448 const_iv (ATNR_DRAIN)
1449 const_iv (ATNR_WEAPONMAGIC)
1450 const_iv (ATNR_GHOSTHIT)
1451 const_iv (ATNR_POISON)
1452 const_iv (ATNR_SLOW)
1453 const_iv (ATNR_PARALYZE)
1454 const_iv (ATNR_TURN_UNDEAD)
1455 const_iv (ATNR_FEAR)
1456 const_iv (ATNR_CANCELLATION)
1457 const_iv (ATNR_DEPLETE)
1458 const_iv (ATNR_DEATH)
1459 const_iv (ATNR_CHAOS)
1460 const_iv (ATNR_COUNTERSPELL)
1461 const_iv (ATNR_GODPOWER)
1462 const_iv (ATNR_HOLYWORD)
1463 const_iv (ATNR_BLIND)
1464 const_iv (ATNR_INTERNAL)
1465 const_iv (ATNR_LIFE_STEALING)
1466 const_iv (ATNR_DISEASE)
1467 1631
1468 const_iv (MAP_IN_MEMORY) 1632 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1469 const_iv (MAP_SWAPPED)
1470 const_iv (MAP_LOADING)
1471 const_iv (MAP_SAVING) 1633 const_iv (MAP_INACTIVE)
1472 1634
1473 const_iv (KLASS_ATTACHABLE) 1635 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1474 const_iv (KLASS_GLOBAL) 1636 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1475 const_iv (KLASS_OBJECT)
1476 const_iv (KLASS_CLIENT)
1477 const_iv (KLASS_PLAYER)
1478 const_iv (KLASS_MAP)
1479 1637
1480 const_iv (CS_QUERY_YESNO) 1638 const_iv (VERSION_CS) const_iv (VERSION_SC)
1481 const_iv (CS_QUERY_SINGLECHAR)
1482 const_iv (CS_QUERY_HIDEINPUT)
1483 1639
1484 const_iv (ST_DEAD) 1640 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1485 const_iv (ST_SETUP)
1486 const_iv (ST_PLAYING)
1487 const_iv (ST_CUSTOM)
1488 1641
1489 const_iv (ST_CHANGE_CLASS) 1642 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1490 1643
1491 const_iv (IO_HEADER) 1644 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1492 const_iv (IO_OBJECTS)
1493 const_iv (IO_UNIQUES)
1494 1645
1495 // random map generator 1646 // random map generator
1496 const_iv (LAYOUT_NONE) 1647 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1497 const_iv (LAYOUT_ONION) 1648 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1498 const_iv (LAYOUT_MAZE)
1499 const_iv (LAYOUT_SPIRAL)
1500 const_iv (LAYOUT_ROGUELIKE)
1501 const_iv (LAYOUT_SNAKE)
1502 const_iv (LAYOUT_SQUARE_SPIRAL)
1503 1649
1504 const_iv (RMOPT_RANDOM) 1650 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1505 const_iv (RMOPT_CENTERED) 1651 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1506 const_iv (RMOPT_LINEAR) 1652 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1507 const_iv (RMOPT_BOTTOM_C)
1508 const_iv (RMOPT_BOTTOM_R)
1509 const_iv (RMOPT_IRR_SPACE)
1510 const_iv (RMOPT_WALL_OFF)
1511 const_iv (RMOPT_WALLS_ONLY)
1512 const_iv (RMOPT_NO_DOORS)
1513 1653
1514 const_iv (SYMMETRY_RANDOM) 1654 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1515 const_iv (SYMMETRY_NONE) 1655 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1516 const_iv (SYMMETRY_X) 1656
1517 const_iv (SYMMETRY_Y) 1657 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1518 const_iv (SYMMETRY_XY) 1658 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1659
1660 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1661 const_iv (FT_RSRC) const_iv (FT_NUM)
1519 }; 1662 };
1520 1663
1521 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1664 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1522 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1665 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1523 1666
1540 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1683 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1541 av_push (event, newSViv (eiv->klass)); 1684 av_push (event, newSViv (eiv->klass));
1542 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1685 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1543 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1686 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1544 } 1687 }
1545}
1546 1688
1689 // used by autogenerated BOOT sections from genacc
1690 av_reflect = get_av ("cf::REFLECT", 1);
1691}
1692
1693void _gv_clear (SV *gv)
1694 CODE:
1695 assert (SvTYPE (gv) == SVt_PVGV);
1696# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1697 f (GvGP (gv)->gp_form);
1698 f (GvGP (gv)->gp_io);
1699 f (GvGP (gv)->gp_sv);
1700 f (GvGP (gv)->gp_av);
1701 f (GvGP (gv)->gp_hv);
1702 f (GvGP (gv)->gp_cv);
1703 GvCVGEN (gv) = 0;
1704 GvMULTI_off (gv);
1705# undef f
1706
1547void _connect_to_perl () 1707void _connect_to_perl_1 ()
1548 1708
1709void _connect_to_perl_2 ()
1710
1711void _recalc_want ()
1712
1713# not used by default anymore
1549void _global_reattach () 1714void _global_reattach ()
1550 CODE: 1715 CODE:
1551{ 1716{
1552 // reattach to all attachable objects in the game. 1717 // reattach to all attachable objects in the game.
1553 for_all_clients (ns) 1718 for_all_clients (ns)
1554 ns->reattach (); 1719 ns->reattach ();
1555 1720
1556 for_all_players (pl)
1557 pl->reattach ();
1558
1559 //TODO
1560 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1561 // i->second->reattach ();
1562
1563 for_all_objects (op) 1721 for_all_objects (op)
1564 op->reattach (); 1722 op->reattach ();
1565} 1723}
1566 1724
1725# support function for map-world.ext
1726void _quantise (SV *data_sv, SV *plt_sv)
1727 CODE:
1728{
1729 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1730 croak ("_quantise called with invalid agruments");
1731
1732 plt_sv = SvRV (plt_sv);
1733 SV **plt = AvARRAY (plt_sv);
1734 int plt_count = AvFILL (plt_sv) + 1;
1735
1736 STRLEN len;
1737 char *data = SvPVbyte (data_sv, len);
1738 char *dst = data;
1739
1740 while (len >= 3)
1741 {
1742 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1743 {
1744 char *val = SvPVX (*val_sv);
1745
1746 if (val [0] == data [0]
1747 && val [1] == data [1]
1748 && val [2] == data [2])
1749 {
1750 *dst++ = val [3];
1751 goto next;
1752 }
1753 }
1754
1755 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1756 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1757 dst - SvPVX (data_sv), len);
1758
1759 next:
1760 data += 3;
1761 len -= 3;
1762 }
1763
1764 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1765}
1766
1767void init_anim ()
1768
1769void init_globals ()
1770
1771void init_experience ()
1772
1773void init_attackmess ()
1774
1775void init_dynamic ()
1776
1777void load_settings ()
1778
1779void load_materials ()
1780
1781void init_uuid ()
1782 CODE:
1783 UUID::init ();
1784
1785void init_signals ()
1786
1787void init_commands ()
1788
1789void init_skills ()
1790
1791void init_beforeplay ()
1792
1793void evthread_start (int aiofd)
1794
1795void cede_to_tick ()
1796 CODE:
1797 coroapi::cede_to_tick ();
1798
1799NV till_tick ()
1800 CODE:
1801 RETVAL = SvNVX (sv_next_tick) - now ();
1802 OUTPUT:
1803 RETVAL
1804
1805int tick_inhibit ()
1806 CODE:
1807 RETVAL = tick_inhibit;
1808 OUTPUT:
1809 RETVAL
1810
1811void tick_inhibit_inc ()
1812 CODE:
1813 ++tick_inhibit;
1814
1815void tick_inhibit_dec ()
1816 CODE:
1817 if (!--tick_inhibit)
1818 if (tick_pending)
1819 {
1820 ev_async_send (EV_DEFAULT, &tick_watcher);
1821 coroapi::cede ();
1822 }
1823
1824void server_tick ()
1825 CODE:
1826{
1827 ev_now_update (EV_DEFAULT);
1828 NOW = ev_now (EV_DEFAULT);
1829 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1830 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1831 runtime = SvNVX (sv_runtime);
1832
1833 server_tick ();
1834
1835 ev_now_update (EV_DEFAULT);
1836 NOW = ev_now (EV_DEFAULT);
1837 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1838 runtime += TICK;
1839 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1840}
1841
1567NV floor (NV x) 1842NV floor (NV x)
1568 1843
1569NV ceil (NV x) 1844NV ceil (NV x)
1570 1845
1571NV rndm (...) 1846NV rndm (...)
1847 ALIAS:
1848 rmg_rndm = 1
1572 CODE: 1849 CODE:
1850{
1851 rand_gen &gen = ix ? rmg_rndm : rndm;
1573 switch (items) 1852 switch (items)
1574 { 1853 {
1575 case 0: RETVAL = rndm (); break; 1854 case 0: RETVAL = gen (); break;
1576 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1855 case 1: RETVAL = gen (SvUV (ST (0))); break;
1577 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1856 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1578 default: croak ("cf::rndm requires none, one or two parameters."); break; 1857 default: croak ("cf::rndm requires none, one or two parameters."); break;
1579 } 1858 }
1859}
1580 OUTPUT: 1860 OUTPUT:
1581 RETVAL 1861 RETVAL
1582 1862
1583void server_tick () 1863NV clamp (NV value, NV min_value, NV max_value)
1584 CODE: 1864 CODE:
1585 runtime = SvNVx (sv_runtime); 1865 RETVAL = clamp (value, min_value, max_value);
1586 server_tick (); 1866 OUTPUT:
1867 RETVAL
1587 1868
1869NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1870 CODE:
1871 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1872 OUTPUT:
1873 RETVAL
1874
1875void weaken (...)
1876 PROTOTYPE: @
1877 CODE:
1878 while (items > 0)
1879 sv_rvweaken (ST (--items));
1880
1588void 1881void
1589LOG (int level, char *msg) 1882log_backtrace (utf8_string msg)
1883
1884void
1885LOG (int flags, utf8_string msg)
1590 PROTOTYPE: $$ 1886 PROTOTYPE: $$
1591 C_ARGS: (LogLevel)level, "%s", msg 1887 C_ARGS: flags, "%s", msg
1592 1888
1593char *path_combine (char *base, char *path) 1889octet_string path_combine (octet_string base, octet_string path)
1594 PROTOTYPE: $$ 1890 PROTOTYPE: $$
1595 1891
1596char *path_combine_and_normalize (char *base, char *path) 1892octet_string path_combine_and_normalize (octet_string base, octet_string path)
1597 PROTOTYPE: $$ 1893 PROTOTYPE: $$
1598 1894
1599const char *
1600get_maps_directory (char *path)
1601 PROTOTYPE: $
1602 ALIAS: maps_directory = 0
1603 CODE:
1604 RETVAL = create_pathname (path);
1605 OUTPUT: RETVAL
1606
1607void 1895void
1608sub_generation_inc () 1896sub_generation_inc ()
1609 CODE: 1897 CODE:
1610 PL_sub_generation++; 1898 PL_sub_generation++;
1611 1899
1612char * 1900const_octet_string
1613mapdir () 1901mapdir ()
1614 PROTOTYPE: 1902 PROTOTYPE:
1615 ALIAS: 1903 ALIAS:
1616 mapdir = 0 1904 mapdir = 0
1617 uniquedir = 1 1905 uniquedir = 1
1633 } 1921 }
1634 OUTPUT: RETVAL 1922 OUTPUT: RETVAL
1635 1923
1636void abort () 1924void abort ()
1637 1925
1926void reset_signals ()
1927
1638void fork_abort (char *cause = "cf::fork_abort") 1928void fork_abort (const_octet_string cause = "cf::fork_abort")
1639 1929
1640void cleanup (const char *cause, bool make_core = false) 1930void cleanup (const_octet_string cause, bool make_core = false)
1641 1931
1642void emergency_save () 1932void emergency_save ()
1643 1933
1644UV sv_2watcher (SV *w)
1645 CODE:
1646 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1647 OUTPUT:
1648 RETVAL
1649
1650void _exit (int status = 0) 1934void _exit (int status = EXIT_SUCCESS)
1651 1935
1652#if _POSIX_MEMLOCK 1936#if _POSIX_MEMLOCK
1653 1937
1654int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1938int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1939 INIT:
1940#if __GLIBC__
1941 mallopt (M_TOP_PAD, 1024 * 1024);
1942 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1943 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1944 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1945#endif
1655 1946
1656int munlockall () 1947int munlockall ()
1657 1948
1658#endif 1949#endif
1659 1950
1951int
1952malloc_trim (IV pad = 0)
1953
1954void
1955mallinfo ()
1956 PPCODE:
1957{
1958#if __GLIBC__
1959 struct mallinfo mai = mallinfo ();
1960 EXTEND (SP, 10*2);
1961 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1962 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1963 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1964 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1965 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1966 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1967 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1968 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1969 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1970 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1971#endif
1972 EXTEND (SP, 5*2);
1973 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1974 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1975 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1976 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1977 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1978}
1979
1660int find_animation (char *text) 1980int find_animation (utf8_string text)
1661 PROTOTYPE: $ 1981 PROTOTYPE: $
1662 1982
1663int random_roll (int min, int max, object *op, int goodbad); 1983int random_roll (int min, int max, object *op, int goodbad);
1664 1984
1665const char *cost_string_from_value(uint64 cost, int approx = 0) 1985const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1666 1986
1667int 1987int
1668exp_to_level (val64 exp) 1988exp_to_level (val64 exp)
1669 CODE: 1989 CODE:
1670{ 1990{
1701 RETVAL = newSVpv (resist_plus[atnr], 0); 2021 RETVAL = newSVpv (resist_plus[atnr], 0);
1702 else 2022 else
1703 XSRETURN_UNDEF; 2023 XSRETURN_UNDEF;
1704 OUTPUT: RETVAL 2024 OUTPUT: RETVAL
1705 2025
2026UUID
2027uuid_cur ()
2028 CODE:
2029 RETVAL = UUID::cur;
2030 OUTPUT:
2031 RETVAL
2032
2033UUID
2034uuid_gen ()
2035 CODE:
2036 RETVAL = UUID::gen ();
2037 OUTPUT:
2038 RETVAL
2039
2040val64
2041uuid_seq (UUID uuid)
2042 CODE:
2043 RETVAL = uuid.seq;
2044 OUTPUT:
2045 RETVAL
2046
2047UUID
2048uuid_str (val64 seq)
2049 CODE:
2050 RETVAL.seq = seq;
2051 OUTPUT:
2052 RETVAL
2053
2054void
2055coin_names ()
2056 PPCODE:
2057 EXTEND (SP, NUM_COINS);
2058 for (int i = 0; i < NUM_COINS; ++i)
2059 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
2060
2061void
2062coin_archetypes ()
2063 PPCODE:
2064 EXTEND (SP, NUM_COINS);
2065 for (int i = 0; i < NUM_COINS; ++i)
2066 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2067
2068bool
2069load_resource_file_ (octet_string filename)
2070
2071void
2072fix_weight ()
2073
1706MODULE = cf PACKAGE = cf::attachable 2074MODULE = cf PACKAGE = cf::attachable
1707 2075
1708int 2076int
1709valid (SV *obj) 2077valid (SV *obj)
1710 CODE: 2078 CODE:
1711 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 2079 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1712 OUTPUT: 2080 OUTPUT:
1713 RETVAL 2081 RETVAL
2082
2083void
2084debug_trace (attachable *obj, bool on = true)
2085 CODE:
2086 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2087 if (on)
2088 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1714 2089
1715int mortals_size () 2090int mortals_size ()
1716 CODE: 2091 CODE:
1717 RETVAL = attachable::mortals.size (); 2092 RETVAL = attachable::mortals.size ();
1718 OUTPUT: RETVAL 2093 OUTPUT: RETVAL
1720#object *mortals (U32 index) 2095#object *mortals (U32 index)
1721# CODE: 2096# CODE:
1722# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 2097# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1723# OUTPUT: RETVAL 2098# OUTPUT: RETVAL
1724 2099
1725INCLUDE: $PERL genacc attachable ../include/cfperl.h | 2100INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1726 2101
1727MODULE = cf PACKAGE = cf::global 2102MODULE = cf PACKAGE = cf::global
1728 2103
1729int invoke (SV *klass, int event, ...) 2104int invoke (SV *klass, int event, ...)
1730 CODE: 2105 CODE:
1734 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 2109 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1735 OUTPUT: RETVAL 2110 OUTPUT: RETVAL
1736 2111
1737MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2112MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1738 2113
1739INCLUDE: $PERL genacc object ../include/object.h | 2114INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1740 2115
1741int invoke (object *op, int event, ...) 2116int invoke (object *op, int event, ...)
1742 CODE: 2117 CODE:
1743 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2118 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1744 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2119 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1766object *actives (U32 index) 2141object *actives (U32 index)
1767 CODE: 2142 CODE:
1768 RETVAL = index < actives.size () ? actives [index] : 0; 2143 RETVAL = index < actives.size () ? actives [index] : 0;
1769 OUTPUT: RETVAL 2144 OUTPUT: RETVAL
1770 2145
2146int mortals_size ()
2147 CODE:
2148 RETVAL = attachable::mortals.size ();
2149 OUTPUT: RETVAL
2150
2151const_utf8_string slot_use_name (U32 slot)
2152 ALIAS:
2153 slot_nonuse_name = 1
2154 CODE:
2155{
2156 if (slot >= NUM_BODY_LOCATIONS)
2157 croak ("body slot index out of range");
2158
2159 switch (ix)
2160 {
2161 case 0: RETVAL = body_locations[slot].use_name; break;
2162 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2163 }
2164}
2165 OUTPUT:
2166 RETVAL
2167
1771# missing properties 2168# missing properties
1772 2169
1773object *head (object *op) 2170object *head (object *op)
1774 PROTOTYPE: $ 2171 PROTOTYPE: $
1775 CODE: 2172 CODE:
1776 RETVAL = op->head_ (); 2173 RETVAL = op->head_ ();
1777 OUTPUT: RETVAL
1778
1779int is_head (object *op)
1780 PROTOTYPE: $
1781 CODE:
1782 RETVAL = op->head_ () == op;
1783 OUTPUT: RETVAL 2174 OUTPUT: RETVAL
1784 2175
1785void 2176void
1786inv (object *obj) 2177inv (object *obj)
1787 PROTOTYPE: $ 2178 PROTOTYPE: $
1788 PPCODE: 2179 PPCODE:
1789{ 2180{
1790 object *o;
1791 for (o = obj->inv; o; o = o->below) 2181 for (object *o = obj->inv; o; o = o->below)
1792 XPUSHs (sv_2mortal (to_sv (o))); 2182 XPUSHs (sv_2mortal (to_sv (o)));
1793} 2183}
1794 2184
1795void 2185void
1796set_animation (object *op, int idx) 2186set_animation (object *op, int idx)
1797 CODE: 2187 CODE:
1798 SET_ANIMATION (op, idx); 2188 SET_ANIMATION (op, idx);
1799 2189
2190int
2191num_animations (object *op)
2192 CODE:
2193 RETVAL = NUM_ANIMATIONS (op);
2194 OUTPUT: RETVAL
2195
2196int slot_info (object *op, UV slot, int value = 0)
2197 ALIAS:
2198 slot_used = 1
2199 CODE:
2200{
2201 if (slot >= NUM_BODY_LOCATIONS)
2202 croak ("body slot index out of range");
2203
2204 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2205
2206 if (items > 2)
2207 if (ix)
2208 op->slot[slot].used = value;
2209 else
2210 op->slot[slot].info = value;
2211}
2212 OUTPUT:
2213 RETVAL
2214
1800object *find_best_object_match (object *op, const char *match) 2215object *find_best_object_match (object *op, utf8_string match)
1801 2216
1802object *find_marked_object (object *op) 2217object *find_marked_object (object *op)
1803 2218
1804int need_identify (object *obj); 2219int need_identify (object *obj);
1805 2220
1817 2232
1818void apply_below (object *op) 2233void apply_below (object *op)
1819 CODE: 2234 CODE:
1820 player_apply_below (op); 2235 player_apply_below (op);
1821 2236
1822object *cf_object_present_archname_inside (object *op, char *whatstr) 2237int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1823 2238
1824int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2239int casting_level (object *caster, object *spell)
1825
1826int cf_object_change_map (object *op, int x, int y, maptile *map)
1827
1828#//TODO
1829object *clone_ (object *op, int recursive = 0)
1830 CODE:
1831 if (recursive)
1832 RETVAL = object_create_clone (op);
1833 else
1834 {
1835 RETVAL = object::create ();
1836 op->copy_to (RETVAL);
1837 }
1838 OUTPUT: RETVAL
1839 2240
1840int pay_item (object *op, object *buyer) 2241int pay_item (object *op, object *buyer)
1841 CODE: 2242 CODE:
1842 RETVAL = pay_for_item (op, buyer); 2243 RETVAL = pay_for_item (op, buyer);
1843 OUTPUT: RETVAL 2244 OUTPUT: RETVAL
1847 RETVAL = pay_for_amount (amount, op); 2248 RETVAL = pay_for_amount (amount, op);
1848 OUTPUT: RETVAL 2249 OUTPUT: RETVAL
1849 2250
1850void pay_player (object *op, uint64 amount) 2251void pay_player (object *op, uint64 amount)
1851 2252
1852val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2253val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1853 2254
1854int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2255int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1855 2256
1856void learn_spell (object *op, object *sp, int special_prayer = 0) 2257void learn_spell (object *op, object *sp, int special_prayer = 0)
1857 CODE: 2258 CODE:
1858 do_learn_spell (op, sp, special_prayer); 2259 do_learn_spell (op, sp, special_prayer);
1859 2260
1860void forget_spell (object *op, object *sp) 2261void forget_spell (object *op, object *sp)
1861 CODE: 2262 CODE:
1862 do_forget_spell (op, query_name (sp)); 2263 do_forget_spell (op, query_name (sp));
1863 2264
1864object *check_for_spell (object *op, char *spellname) 2265object *check_for_spell (object *op, utf8_string spellname)
1865 CODE: 2266 CODE:
1866 RETVAL = check_spell_known (op, spellname); 2267 RETVAL = check_spell_known (op, spellname);
1867 OUTPUT: RETVAL 2268 OUTPUT: RETVAL
1868 2269
1869int query_money (object *op) 2270int query_money (object *op)
1878 2279
1879void drop (object *who, object *op) 2280void drop (object *who, object *op)
1880 2281
1881void pick_up (object *who, object *op) 2282void pick_up (object *who, object *op)
1882 2283
1883int cf_object_teleport (object *op, maptile *map, int x, int y)
1884
1885void update_object (object *op, int action) 2284void update_object (object *op, int action)
1886 2285
1887object *cf_create_object_by_name (const char *name)
1888
1889void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2286void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1890 2287
1891void player_lvl_adj (object *who, object *skill = 0) 2288void player_lvl_adj (object *who, object *skill = 0)
1892 2289
1893int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2290int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1894 2291
1895int calc_skill_exp (object *who, object *op, object *skill); 2292int calc_skill_exp (object *who, object *op, object *skill)
1896 2293
1897void push_button (object *op); 2294void push_button (object *op, object *originator)
1898 2295
1899void use_trigger (object *op); 2296void use_trigger (object *op, object *originator)
1900 2297
1901void add_button_link (object *button, maptile *map, int connected); 2298void handle_apply_yield (object *op)
1902 2299
1903void remove_button_link (object *op); 2300int convert_item (object *item, object *converter)
1904 2301
1905 2302
1906MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2303MODULE = cf PACKAGE = cf::object PREFIX = cf_
1907
1908object *cf_insert_ob_in_ob (object *ob, object *where)
1909 2304
1910# no clean way to get an object from an archetype - stupid idiotic 2305# no clean way to get an object from an archetype - stupid idiotic
1911# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2306# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1912 2307
1913object *new (const char *archetype = 0) 2308object *new (utf8_string archetype = 0)
1914 PROTOTYPE: ;$ 2309 PROTOTYPE: ;$
1915 CODE: 2310 CODE:
1916 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2311 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1917 OUTPUT: 2312 OUTPUT:
1918 RETVAL 2313 RETVAL
1919 2314
2315object *find_object (U32 tag)
2316
2317# TODO: nuke
1920object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2318object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1921 PROTOTYPE: $$$$$$ 2319 PROTOTYPE: $$$$$$
1922 CODE: 2320 CODE:
1923{ 2321{
1924 int unused_type; 2322 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1925 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1926}
1927 2323
1928# syntatic sugar for easier use in event callbacks. 2324 if (RETVAL->destroyed ())
1929const char *options (object *op)
1930 CODE:
1931 RETVAL = op->name;
1932 OUTPUT:
1933 RETVAL 2325 RETVAL = 0;
2326}
1934 2327
1935player *contr (object *op) 2328shstr
1936 CODE: 2329object::kv_get (shstr key)
1937 RETVAL = op->contr;
1938 OUTPUT: RETVAL
1939 2330
1940const char *get_ob_key_value (object *op, const char *key) 2331void
2332object::kv_del (shstr key)
1941 2333
1942bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2334void
2335object::kv_set (shstr key, shstr value)
1943 2336
1944object *get_nearest_player (object *ob) 2337object *get_nearest_player (object *ob)
1945 ALIAS: nearest_player = 0 2338 ALIAS: nearest_player = 0
1946 PREINIT: 2339 PREINIT:
1947 extern object *get_nearest_player (object *); 2340 extern object *get_nearest_player (object *);
1949void rangevector (object *ob, object *other, int flags = 0) 2342void rangevector (object *ob, object *other, int flags = 0)
1950 PROTOTYPE: $$;$ 2343 PROTOTYPE: $$;$
1951 PPCODE: 2344 PPCODE:
1952{ 2345{
1953 rv_vector rv; 2346 rv_vector rv;
2347
2348 PUTBACK;
1954 get_rangevector (ob, other, &rv, flags); 2349 get_rangevector (ob, other, &rv, flags);
2350 SPAGAIN;
2351
1955 EXTEND (SP, 5); 2352 EXTEND (SP, 5);
1956 PUSHs (newSVuv (rv.distance)); 2353 PUSHs (newSVuv (rv.distance));
1957 PUSHs (newSViv (rv.distance_x)); 2354 PUSHs (newSViv (rv.distance_x));
1958 PUSHs (newSViv (rv.distance_y)); 2355 PUSHs (newSViv (rv.distance_y));
1959 PUSHs (newSViv (rv.direction)); 2356 PUSHs (newSViv (rv.direction));
1960 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2357 PUSHs (to_sv (rv.part));
1961} 2358}
1962 2359
1963bool on_same_map_as (object *ob, object *other) 2360bool on_same_map_as (object *ob, object *other)
1964 CODE: 2361 CODE:
1965 RETVAL = on_same_map (ob, other); 2362 RETVAL = on_same_map (ob, other);
1966 OUTPUT: RETVAL 2363 OUTPUT: RETVAL
1967 2364
1968const char * 2365const_utf8_string
1969base_name (object *op, int plural = op->nrof > 1) 2366base_name (object *op, int plural = op->nrof > 1)
1970 CODE: 2367 CODE:
1971 RETVAL = query_base_name (op, plural); 2368 RETVAL = query_base_name (op, plural);
1972 OUTPUT: RETVAL 2369 OUTPUT: RETVAL
1973 2370
1974object *decrease_ob_nr (object *op, unsigned long i) 2371# return the tail of an object, excluding itself
2372void
2373tail (object *op)
2374 PPCODE:
2375 while ((op = op->more))
2376 XPUSHs (sv_2mortal (to_sv (op)));
1975 2377
1976MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2378MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1977 2379
1978player *player (object *op) 2380player *player (object *op)
1979 CODE: 2381 CODE:
1980 RETVAL = op->contr; 2382 RETVAL = op->contr;
1981 OUTPUT: RETVAL 2383 OUTPUT: RETVAL
1982 2384
2385bool move_player (object *op, int dir)
2386
1983void check_score (object *op) 2387void check_score (object *op)
1984 2388
1985void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2389void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1986 CODE: 2390 CODE:
1987 new_draw_info (flags, 0, op, txt); 2391 new_draw_info (flags, 0, op, txt);
1988 2392
1989object *cf_player_send_inventory (object *op)
1990
1991char *cf_player_get_ip (object *op)
1992 ALIAS: ip = 0
1993
1994object *cf_player_get_marked_item (object *op)
1995 ALIAS: marked_item = 0
1996
1997void cf_player_set_marked_item (object *op, object *ob)
1998
1999partylist *cf_player_get_party (object *op)
2000 ALIAS: party = 0
2001
2002void cf_player_set_party (object *op, partylist *party)
2003
2004void kill_player (object *op) 2393void kill_player (object *op)
2005 2394
2395void esrv_send_item (object *pl, object *item)
2396
2006void esrv_update_item (object *op, int what, object *item) 2397void esrv_update_item (object *pl, int what, object *item)
2007 C_ARGS: what, op, item 2398 C_ARGS: what, pl, item
2008 2399
2009void clear_los (object *op) 2400void esrv_del_item (object *pl, int tag)
2401 C_ARGS: pl->contr, tag
2010 2402
2011int command_summon (object *op, char *params) 2403int command_summon (object *op, utf8_string params)
2012 2404
2013int command_arrest (object *op, char *params) 2405int command_arrest (object *op, utf8_string params)
2014
2015int command_kick (object *op, char *params)
2016
2017int command_banish (object *op, char *params)
2018 2406
2019 2407
2020MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2408MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2021 2409
2022INCLUDE: $PERL genacc player ../include/player.h | 2410INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2023 2411
2024int invoke (player *pl, int event, ...) 2412int invoke (player *pl, int event, ...)
2025 CODE: 2413 CODE:
2026 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2414 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2027 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2415 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2037 pl->ob->stats.hp = pl->ob->stats.maxhp; 2425 pl->ob->stats.hp = pl->ob->stats.maxhp;
2038 pl->ob->stats.sp = pl->ob->stats.maxsp; 2426 pl->ob->stats.sp = pl->ob->stats.maxsp;
2039 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2427 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2040 pl->orig_stats = pl->ob->stats; 2428 pl->orig_stats = pl->ob->stats;
2041 2429
2042void cf_player_move (player *pl, int dir) 2430# should only be temporary
2431void esrv_new_player (player *pl)
2043 2432
2044void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2433#d# TODO: replace by blocked_los accessor, fix code using this
2045
2046player *first ()
2047 CODE:
2048 RETVAL = first_player;
2049 OUTPUT: RETVAL
2050
2051bool 2434bool
2052cell_visible (player *pl, int dx, int dy) 2435cell_visible (player *pl, int dx, int dy)
2053 CODE: 2436 CODE:
2054 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2437 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2055 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2056 OUTPUT: 2438 OUTPUT:
2057 RETVAL 2439 RETVAL
2058 2440
2059void 2441void
2060send (player *pl, SV *packet) 2442send (player *pl, SV *packet)
2061 CODE: 2443 CODE:
2062{ 2444{
2063 STRLEN len; 2445 STRLEN len;
2064 char *buf = SvPVbyte (packet, len); 2446 char *buf = SvPVbyte (packet, len);
2065 2447
2448 if (len > MAXSOCKBUF)
2449 pl->failmsg ("[packet too long for client]");
2066 if (pl->ns) 2450 else if (pl->ns)
2067 pl->ns->send_packet (buf, len); 2451 pl->ns->send_packet (buf, len);
2068} 2452}
2069
2070int
2071listening (player *pl, int new_value = -1)
2072 CODE:
2073 RETVAL = pl->listening;
2074 if (new_value >= 0)
2075 pl->listening = new_value;
2076 OUTPUT:
2077 RETVAL
2078 2453
2079void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2454void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2080 PROTOTYPE: $;$$$ 2455 PROTOTYPE: $;$$$
2081 PPCODE: 2456 PPCODE:
2082 if (GIMME_V != G_VOID) 2457 if (GIMME_V != G_VOID)
2107 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2482 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2108 OUTPUT: RETVAL 2483 OUTPUT: RETVAL
2109 2484
2110SV *registry (maptile *map) 2485SV *registry (maptile *map)
2111 2486
2487void
2488find_tagged_objects (maptile *map, utf8_string tag = 0)
2489 PPCODE:
2490{
2491 if (!map->spaces)
2492 XSRETURN_EMPTY;
2493
2494 if (tag)
2495 {
2496 shstr_cmp tag_ (tag);
2497
2498 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2499 for (object *op = ms->bot; op; op = op->above)
2500 if (op->tag == tag_)
2501 XPUSHs (sv_2mortal (to_sv (op)));
2502 }
2503 else
2504 {
2505 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2506 for (object *op = ms->bot; op; op = op->above)
2507 if (op->tag)
2508 XPUSHs (sv_2mortal (to_sv (op)));
2509 }
2510}
2511
2112INCLUDE: $PERL genacc maptile ../include/map.h | 2512INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2513
2514void
2515adjust_daylight ()
2516 CODE:
2517 maptile::adjust_daylight ();
2518
2519int
2520outdoor_darkness (int darkness = 0)
2521 CODE:
2522 RETVAL = maptile::outdoor_darkness;
2523 if (items)
2524 maptile::outdoor_darkness = darkness;
2525 OUTPUT:
2526 RETVAL
2113 2527
2114void 2528void
2115maptile::instantiate () 2529maptile::instantiate ()
2116 2530
2117maptile *new () 2531maptile *new ()
2132 for_all_players (pl) 2546 for_all_players (pl)
2133 if (pl->ob && pl->ob->map == THIS) 2547 if (pl->ob && pl->ob->map == THIS)
2134 PUSHs (sv_2mortal (to_sv (pl->ob))); 2548 PUSHs (sv_2mortal (to_sv (pl->ob)));
2135 } 2549 }
2136 2550
2137void play_sound_map (maptile *map, int x, int y, int sound_num) 2551void
2552maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2553 CODE:
2554{
2555 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2556 croak ("maptile::add_underlay: palette must be arrayref");
2557
2558 palette = SvRV (palette);
2559
2560 STRLEN idxlen;
2561 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2562
2563 for (int x = 0; x < THIS->width; ++x)
2564 for (int y = 0; y < THIS->height; ++y)
2565 {
2566 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2567 if (op->flag [FLAG_IS_FLOOR])
2568 goto skip;
2569
2570 {
2571 int offs = offset + y * stride + x;
2572
2573 if (IN_RANGE_EXC (offs, 0, idxlen))
2574 {
2575 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2576 {
2577 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2578 ob->flag [FLAG_NO_MAP_SAVE] = true;
2579 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2580
2581 if (ob->randomitems && !ob->above)
2582 {
2583 ob->create_treasure (ob->randomitems);
2584
2585 for (object *op = ob->above; op; op = op->above)
2586 op->flag [FLAG_NO_MAP_SAVE] = true;
2587 // TODO: if this is a pickable object, then the item
2588 // will at a bit weird - saving inside the player
2589 // will clear the flag, but when the player drops
2590 // it without logging out, it keeps the flag.
2591 // nobody ahs reported this, but this can be rather
2592 // annoying on persistent maps.
2593 }
2594 }
2595 }
2596 }
2597
2598 skip: ;
2599 }
2600}
2601
2602void
2603maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2604 CODE:
2605{
2606 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2607 croak ("maptile::set_regiondata: palette must be arrayref");
2608
2609 palette = SvRV (palette);
2610
2611 STRLEN idxlen;
2612 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2613
2614 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2615 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2616
2617 for (int i = av_len ((AV *)palette) + 1; i--; )
2618 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2619
2620 for (int y = 0; y < THIS->height; ++y)
2621 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2622
2623 sfree (THIS->regions, THIS->size ());
2624 delete [] THIS->regionmap;
2625
2626 THIS->regions = regions;
2627 THIS->regionmap = regionmap;
2628}
2629
2630void
2631maptile::create_region_treasure ()
2632 CODE:
2633 for (int x = 0; x < THIS->width; ++x)
2634 for (int y = 0; y < THIS->height; ++y)
2635 {
2636 region *rgn = THIS->region (x, y);
2637
2638 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2639 if (object *op = THIS->at (x, y).top)
2640 if (rgn->treasure && rndm () < rgn->treasure_density)
2641 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2642 }
2138 2643
2139int out_of_map (maptile *map, int x, int y) 2644int out_of_map (maptile *map, int x, int y)
2140 2645
2141void 2646void
2142trigger (maptile *map, long connection, bool state = true) 2647find_link (maptile *map, shstr_tmp connection)
2143 CODE:
2144 activate_connection (map, connection, state);
2145
2146void
2147get_connection (maptile *map, long connection)
2148 PPCODE: 2648 PPCODE:
2149 oblinkpt *obp = get_connection_links (map, connection); 2649 if (oblinkpt *obp = map->find_link (connection))
2150 if (obp)
2151 for (objectlink *ol = obp->link; ol; ol = ol->next) 2650 for (objectlink *ol = obp->link; ol; ol = ol->next)
2152 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2651 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2153
2154object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2155
2156object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2157
2158object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2159 C_ARGS: str, map, nx, ny
2160 2652
2161void 2653void
2162get_map_flags (maptile *map, int x, int y) 2654get_map_flags (maptile *map, int x, int y)
2163 PPCODE: 2655 PPCODE:
2164{ 2656{
2165 maptile *nmap = 0; 2657 maptile *nmap = 0;
2166 I16 nx = 0, ny = 0; 2658 I16 nx = 0, ny = 0;
2659
2660 PUTBACK;
2167 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2661 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2662 SPAGAIN;
2168 2663
2169 EXTEND (SP, 4); 2664 EXTEND (SP, 4);
2170 PUSHs (sv_2mortal (newSViv (flags))); 2665 PUSHs (sv_2mortal (newSViv (flags)));
2171 2666
2172 if (GIMME_V == G_ARRAY) 2667 if (GIMME_V == G_ARRAY)
2173 { 2668 {
2174 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2669 PUSHs (sv_2mortal (to_sv (nmap)));
2175 PUSHs (sv_2mortal (newSViv (nx))); 2670 PUSHs (sv_2mortal (newSViv (nx)));
2176 PUSHs (sv_2mortal (newSViv (ny))); 2671 PUSHs (sv_2mortal (newSViv (ny)));
2177 } 2672 }
2178} 2673}
2179 2674
2675mapspace *
2676ms (maptile *map, unsigned int x, unsigned int y)
2677 PROTOTYPE: $$$
2678 CODE:
2679{
2680 maptile *nmap = 0;
2681 I16 nx, ny;
2682
2683 PUTBACK;
2684 get_map_flags (map, &nmap, x, y, &nx, &ny);
2685 SPAGAIN;
2686
2687 if (!nmap)
2688 XSRETURN_UNDEF;
2689
2690 RETVAL = &nmap->at (nx, ny);
2691}
2692 OUTPUT:
2693 RETVAL
2694
2180void 2695void
2181at (maptile *map, unsigned int x, unsigned int y) 2696at (maptile *map, unsigned int x, unsigned int y)
2182 PROTOTYPE: $$$ 2697 PROTOTYPE: $$$
2183 PPCODE: 2698 PPCODE:
2184{ 2699{
2185 object *o;
2186 maptile *nmap = 0; 2700 maptile *nmap = 0;
2187 I16 nx, ny; 2701 I16 nx, ny;
2188 2702
2703 PUTBACK;
2189 get_map_flags (map, &nmap, x, y, &nx, &ny); 2704 get_map_flags (map, &nmap, x, y, &nx, &ny);
2705 SPAGAIN;
2190 2706
2191 if (nmap) 2707 if (nmap)
2192 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2708 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2193 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2709 XPUSHs (sv_2mortal (to_sv (o)));
2194} 2710}
2195 2711
2196SV * 2712SV *
2197bot_at (maptile *obj, unsigned int x, unsigned int y) 2713bot_at (maptile *map, unsigned int x, unsigned int y)
2198 PROTOTYPE: $$$ 2714 PROTOTYPE: $$$
2199 ALIAS: 2715 ALIAS:
2200 top_at = 1 2716 top_at = 1
2201 flags_at = 2 2717 flags_at = 2
2202 light_at = 3 2718 light_at = 3
2203 move_block_at = 4 2719 move_block_at = 4
2204 move_slow_at = 5 2720 move_slow_at = 5
2205 move_on_at = 6 2721 move_on_at = 6
2206 move_off_at = 7 2722 move_off_at = 7
2207 INIT:
2208 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2209 CODE: 2723 CODE:
2724{
2725 sint16 nx = x;
2726 sint16 ny = y;
2727
2728 if (!xy_normalise (map, nx, ny))
2729 XSRETURN_UNDEF;
2730
2731 mapspace &ms = map->at (nx, ny);
2732
2733 ms.update ();
2734
2210 switch (ix) 2735 switch (ix)
2211 { 2736 {
2212 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2737 case 0: RETVAL = to_sv (ms.bot ); break;
2213 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2738 case 1: RETVAL = to_sv (ms.top ); break;
2214 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2739 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2215 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2740 case 3: RETVAL = newSViv (ms.light ); break;
2216 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2741 case 4: RETVAL = newSVuv (ms.move_block); break;
2217 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2742 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2218 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2743 case 6: RETVAL = newSVuv (ms.move_on ); break;
2219 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2744 case 7: RETVAL = newSVuv (ms.move_off ); break;
2220 } 2745 }
2746}
2221 OUTPUT: RETVAL 2747 OUTPUT: RETVAL
2222
2223void fix_walls (maptile *map, int x, int y)
2224
2225void fix_walls_around (maptile *map, int x, int y)
2226
2227const char *
2228region_name (maptile *m)
2229 CODE:
2230 RETVAL = get_name_of_region_for_map (m);
2231 OUTPUT: RETVAL
2232 2748
2233# worst xs function of my life 2749# worst xs function of my life
2234bool 2750bool
2235_create_random_map (\ 2751_create_random_map (\
2236 maptile *self,\ 2752 maptile *self,\
2237 char *wallstyle,\ 2753 utf8_string wallstyle,\
2238 char *wall_name,\ 2754 utf8_string wall_name,\
2239 char *floorstyle,\ 2755 utf8_string floorstyle,\
2240 char *monsterstyle,\ 2756 utf8_string monsterstyle,\
2241 char *treasurestyle,\ 2757 utf8_string treasurestyle,\
2242 char *layoutstyle,\ 2758 utf8_string layoutstyle,\
2243 char *doorstyle,\ 2759 utf8_string doorstyle,\
2244 char *decorstyle,\ 2760 utf8_string decorstyle,\
2245 char *origin_map,\ 2761 utf8_string origin_map,\
2246 char *final_map,\ 2762 utf8_string final_map,\
2247 char *exitstyle,\ 2763 utf8_string exitstyle,\
2248 char *this_map,\ 2764 utf8_string this_map,\
2249 char *exit_on_final_map,\ 2765 utf8_string exit_on_final_map,\
2250 int xsize,\ 2766 int xsize,\
2251 int ysize,\ 2767 int ysize,\
2252 int expand2x,\ 2768 int expand2x,\
2253 int layoutoptions1,\ 2769 int layoutoptions1,\
2254 int layoutoptions2,\ 2770 int layoutoptions2,\
2267 val64 total_map_hp,\ 2783 val64 total_map_hp,\
2268 int map_layout_style,\ 2784 int map_layout_style,\
2269 int treasureoptions,\ 2785 int treasureoptions,\
2270 int symmetry_used,\ 2786 int symmetry_used,\
2271 region *region,\ 2787 region *region,\
2272 char *custom\ 2788 utf8_string custom\
2273) 2789)
2274 CODE: 2790 CODE:
2275{ 2791{
2276 random_map_params rmp; 2792 random_map_params rmp;
2277 2793
2304 rmp.decoroptions = decoroptions; 2820 rmp.decoroptions = decoroptions;
2305 rmp.orientation = orientation; 2821 rmp.orientation = orientation;
2306 rmp.origin_y = origin_y; 2822 rmp.origin_y = origin_y;
2307 rmp.origin_x = origin_x; 2823 rmp.origin_x = origin_x;
2308 rmp.random_seed = random_seed; 2824 rmp.random_seed = random_seed;
2309 rmp.total_map_hp = total_map_hp; 2825 rmp.total_map_hp = (uint64_t) total_map_hp;
2310 rmp.map_layout_style = map_layout_style; 2826 rmp.map_layout_style = map_layout_style;
2311 rmp.treasureoptions = treasureoptions; 2827 rmp.treasureoptions = treasureoptions;
2312 rmp.symmetry_used = symmetry_used; 2828 rmp.symmetry_used = symmetry_used;
2313 rmp.region = region; 2829 rmp.region = region;
2314 rmp.custom = custom; 2830 rmp.custom = custom;
2316 RETVAL = self->generate_random_map (&rmp); 2832 RETVAL = self->generate_random_map (&rmp);
2317} 2833}
2318 OUTPUT: 2834 OUTPUT:
2319 RETVAL 2835 RETVAL
2320 2836
2837MODULE = cf PACKAGE = cf::mapspace
2838
2839INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2840
2321MODULE = cf PACKAGE = cf::arch 2841MODULE = cf PACKAGE = cf::arch
2322 2842
2323archetype *find (const char *name) 2843int archetypes_size ()
2324 CODE: 2844 CODE:
2325 RETVAL = archetype::find (name); 2845 RETVAL = archetypes.size ();
2326 OUTPUT:
2327 RETVAL
2328
2329archetype *first()
2330 PROTOTYPE:
2331 CODE:
2332 RETVAL = first_archetype;
2333 OUTPUT: RETVAL 2846 OUTPUT: RETVAL
2334 2847
2848archetype *archetypes (U32 index)
2849 CODE:
2850 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2851 OUTPUT: RETVAL
2852
2335INCLUDE: $PERL genacc archetype ../include/object.h | 2853INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2336 2854
2337MODULE = cf PACKAGE = cf::party 2855MODULE = cf PACKAGE = cf::party
2338 2856
2339partylist *first () 2857partylist *first ()
2340 PROTOTYPE: 2858 PROTOTYPE:
2341 CODE: 2859 CODE:
2342 RETVAL = get_firstparty (); 2860 RETVAL = get_firstparty ();
2343 OUTPUT: RETVAL 2861 OUTPUT: RETVAL
2344 2862
2345INCLUDE: $PERL genacc partylist ../include/player.h | 2863INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2346 2864
2347MODULE = cf PACKAGE = cf::region 2865MODULE = cf PACKAGE = cf::region
2348 2866
2349region *first () 2867void
2350 PROTOTYPE: 2868list ()
2351 CODE: 2869 PPCODE:
2352 RETVAL = first_region; 2870 for_all_regions (rgn)
2353 OUTPUT: RETVAL 2871 XPUSHs (sv_2mortal (to_sv (rgn)));
2354 2872
2355region *find (char *name) 2873region *find (utf8_string name)
2356 PROTOTYPE: $ 2874 PROTOTYPE: $
2357 CODE: 2875 CODE:
2358 RETVAL = get_region_by_name (name); 2876 RETVAL = region::find (name);
2359 OUTPUT: RETVAL 2877 OUTPUT: RETVAL
2360 2878
2879int specificity (region *rgn)
2880 CODE:
2881 RETVAL = 0;
2882 while (rgn = rgn->parent)
2883 RETVAL++;
2884 OUTPUT: RETVAL
2885
2361INCLUDE: $PERL genacc region ../include/map.h | 2886INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2362 2887
2363MODULE = cf PACKAGE = cf::living 2888MODULE = cf PACKAGE = cf::living
2364 2889
2365INCLUDE: $PERL genacc living ../include/living.h | 2890INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2366 2891
2367MODULE = cf PACKAGE = cf::settings 2892MODULE = cf PACKAGE = cf::settings
2368 2893
2369INCLUDE: $PERL genacc Settings ../include/global.h | 2894INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2370 2895
2371MODULE = cf PACKAGE = cf::client 2896MODULE = cf PACKAGE = cf::client
2372 2897
2373INCLUDE: $PERL genacc client ../include/client.h | 2898INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2374 2899
2375int invoke (client *ns, int event, ...) 2900int invoke (client *ns, int event, ...)
2376 CODE: 2901 CODE:
2377 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2902 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2378 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2903 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2394 CODE: 2919 CODE:
2395{ 2920{
2396 STRLEN len; 2921 STRLEN len;
2397 char *buf = SvPVbyte (packet, len); 2922 char *buf = SvPVbyte (packet, len);
2398 2923
2924 if (len > MAXSOCKBUF)
2925 {
2926 // ugly
2927 if (THIS->pl)
2928 THIS->pl->failmsg ("[packet too long for client]");
2929 }
2930 else
2399 THIS->send_packet (buf, len); 2931 THIS->send_packet (buf, len);
2400} 2932}
2401 2933
2934faceidx
2935client::need_face (utf8_string name, int pri = 0)
2936 CODE:
2937 RETVAL = face_find (name, 0);
2938 if (RETVAL)
2939 {
2940 THIS->send_face (RETVAL, pri);
2941 THIS->flush_fx ();
2942 }
2943 OUTPUT:
2944 RETVAL
2945
2946int
2947client::fx_want (int idx, int value = -1)
2948 CODE:
2949 if (0 < idx && idx < FT_NUM)
2950 {
2951 RETVAL = THIS->fx_want [idx];
2952 if (items > 2)
2953 THIS->fx_want [idx] = value;
2954 }
2955 else
2956 RETVAL = 0;
2957 OUTPUT:
2958 RETVAL
2959
2960MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2961
2962faceidx sound_find (utf8_string name)
2963
2964void sound_set (utf8_string str, faceidx face)
2965
2966# dire hack
2967void old_sound_index (int idx, faceidx face)
2968 CODE:
2969 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2970 old_sound_index [idx] = face;
2971
2972MODULE = cf PACKAGE = cf::face PREFIX = face_
2973
2974#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2975
2976faceidx face_find (utf8_string name, faceidx defidx = 0)
2977
2978faceidx alloc (utf8_string name)
2979 CODE:
2980{
2981 do
2982 {
2983 RETVAL = faces.size ();
2984 faces.resize (RETVAL + 1);
2985 }
2986 while (!RETVAL); // crude way to leave index 0
2987
2988 faces [RETVAL].name = name;
2989 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2990
2991 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2992 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2993}
2994 OUTPUT: RETVAL
2995
2996void set_type (faceidx idx, int value)
2997 ALIAS:
2998 set_type = 0
2999 set_visibility = 1
3000 set_magicmap = 2
3001 set_smooth = 3
3002 set_smoothlevel = 4
3003 CODE:
3004 faceinfo *f = face_info (idx); assert (f);
3005 switch (ix)
3006 {
3007 case 0: f->type = value; break;
3008 case 1: f->visibility = value; break;
3009 case 2: f->magicmap = value; break;
3010 case 3: f->smooth = value; break;
3011 case 4: f->smoothlevel = value; break;
3012 }
3013
3014void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
3015 CODE:
3016{
3017 faceinfo *f = face_info (idx); assert (f);
3018 facedata *d = &(faceset ? f->data64 : f->data32);
3019 sv_to (data, d->data);
3020 STRLEN clen;
3021 char *cdata = SvPVbyte (chksum, clen);
3022 clen = min (CHKSUM_MAXLEN, clen);
3023
3024 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
3025
3026 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
3027 {
3028 d->chksum_len = clen;
3029 memcpy (d->chksum, cdata, clen);
3030
3031 // invalidate existing client face info
3032 for_all_clients (ns)
3033 if (ns->faceset == faceset)
3034 {
3035 ns->faces_sent [idx] = false;
3036 ns->force_newmap = true;
3037 }
3038 }
3039}
3040
3041int get_data_size (faceidx idx, int faceset = 0)
3042 CODE:
3043 facedata *d = face_data (idx, faceset);
3044 if (!d) XSRETURN_UNDEF;
3045 RETVAL = d->data.size ();
3046 OUTPUT:
3047 RETVAL
3048
3049SV *get_chksum (faceidx idx, int faceset = 0)
3050 CODE:
3051 facedata *d = face_data (idx, faceset);
3052 if (!d) XSRETURN_UNDEF;
3053 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
3054 OUTPUT:
3055 RETVAL
3056
3057SV *get_data (faceidx idx, int faceset = 0)
3058 CODE:
3059 facedata *d = face_data (idx, faceset);
3060 if (!d) XSRETURN_UNDEF;
3061 RETVAL = newSVpvn (d->data.data (), d->data.length ());
3062 OUTPUT:
3063 RETVAL
3064
3065void invalidate (faceidx idx)
3066 CODE:
3067 for_all_clients (ns)
3068 {
3069 ns->faces_sent [idx] = false;
3070 ns->force_newmap = true;
3071 }
3072
3073void invalidate_all ()
3074 CODE:
3075 for_all_clients (ns)
3076 {
3077 ns->faces_sent.reset ();
3078 ns->force_newmap = true;
3079 }
3080
3081MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3082
3083#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3084
3085animidx anim_find (utf8_string name)
3086 CODE:
3087 RETVAL = animation::find (name).number;
3088 OUTPUT: RETVAL
3089
3090animidx set (utf8_string name, SV *frames, int facings = 1)
3091 CODE:
3092{
3093 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3094 croak ("frames must be an arrayref");
3095
3096 AV *av = (AV *)SvRV (frames);
3097
3098 animation *anim = &animation::find (name);
3099 if (anim->number)
3100 {
3101 anim->resize (av_len (av) + 1);
3102 anim->facings = facings;
3103 }
3104 else
3105 anim = &animation::create (name, av_len (av) + 1, facings);
3106
3107 for (int i = 0; i < anim->num_animations; ++i)
3108 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
3109}
3110 OUTPUT: RETVAL
3111
3112void invalidate_all ()
3113 CODE:
3114 for_all_clients (ns)
3115 ns->anims_sent.reset ();
3116
3117MODULE = cf PACKAGE = cf::object::freezer
3118
3119INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3120
3121SV *
3122new (char *klass)
3123 CODE:
3124 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3125 OUTPUT: RETVAL
3126
3127void
3128DESTROY (SV *sv)
3129 CODE:
3130 object_freezer *self;
3131 sv_to (sv, self);
3132 delete self;
3133
3134MODULE = cf PACKAGE = cf::object::thawer
3135
3136INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3137
3138SV *
3139new_from_file (char *klass, octet_string path)
3140 CODE:
3141 object_thawer *f = new object_thawer (path);
3142 if (!*f)
3143 {
3144 delete f;
3145 XSRETURN_UNDEF;
3146 }
3147 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3148 OUTPUT: RETVAL
3149
3150void
3151DESTROY (SV *sv)
3152 CODE:
3153 object_thawer *self;
3154 sv_to (sv, self);
3155 delete self;
3156
3157void
3158extract_tags (object_thawer *self)
3159 PPCODE:
3160 while (self->kw != KW_EOF)
3161 {
3162 PUTBACK;
3163 coroapi::cede_to_tick ();
3164 SPAGAIN;
3165
3166 if (self->kw == KW_tag)
3167 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3168
3169 self->skip ();
3170 }
3171

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