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/cvs/deliantra/server/server/cfperl.xs
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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.154 by root, Fri Jan 26 21:44:11 2007 UTC vs.
Revision 1.196 by root, Fri Apr 27 02:23:07 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
24 */ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#define CEDES_PER_TICK 5
30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
36 39
37#include <unistd.h> 40#include <unistd.h>
38#if _POSIX_MEMLOCK 41#if _POSIX_MEMLOCK
48 51
49extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
50 53
51typedef object object_ornull; 54typedef object object_ornull;
52typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62typedef std::string std__string;
53 63
54#if IVSIZE >= 8 64#if IVSIZE >= 8
55 typedef IV val64; 65 typedef IV val64;
56# define newSVval64 newSViv 66# define newSVval64 newSViv
57# define SvVAL64 SvIV 67# define SvVAL64 SvIV
69 79
70double runtime; 80double runtime;
71 81
72global gbl_ev; 82global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 83static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 84static SV *sv_runtime, *sv_next_tick;
75 85
76static HV 86static HV
77 *stash_cf, 87 *stash_cf,
78 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
112{ 122{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 123 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 124}
115 125
116void 126void
127attachable::sever_self ()
128{
129 if (HV *self = this->self)
130 {
131 // keep a refcount because sv_unmagic might call attachable_free,
132 // which might clear self, causing sv_unmagic to crash on a now
133 // invalid object.
134 SvREFCNT_inc (self);
135 hv_clear (self);
136 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
137 SvREFCNT_dec (self);
138
139 // self *must* be null now because thats sv_unmagic's job.
140 assert (!this->self);
141 }
142}
143
144void
117attachable::optimise () 145attachable::optimise ()
118{ 146{
119 if (self 147 if (self
120 && SvREFCNT (self) == 1 148 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 149 && !HvTOTALKEYS (self))
122 { 150 sever_self ();
123 SV *self = (SV *)this->self;
124
125 SvREFCNT_inc (self);
126 sv_unmagic (self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self);
128 assert (!this->self);
129 }
130} 151}
131 152
132// check wether the object really is dead 153// check wether the object really is dead
133void 154void
134attachable::do_check () 155attachable::do_check ()
149 SvREFCNT_dec (cb); 170 SvREFCNT_dec (cb);
150 cb = 0; 171 cb = 0;
151 } 172 }
152 173
153 if (self) 174 if (self)
154 { 175 sever_self ();
155 hv_clear (self);
156
157 SV *self = (SV *)this->self;
158 SvREFCNT_inc (self);
159 sv_unmagic (self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161 // self is now 0
162 assert (!this->self);//D//TODO remove soon
163 }
164 176
165 mortals.push_back (this); 177 mortals.push_back (this);
166} 178}
167 179
168void 180void
194 206
195 attachable *obj = mortals [i]; 207 attachable *obj = mortals [i];
196 208
197 obj->refcnt_chk (); // unborrow from perl, if necessary 209 obj->refcnt_chk (); // unborrow from perl, if necessary
198 210
199 //if (obj->refcnt > 0 || obj->self)
200 if (obj->refcnt || obj->self) 211 if (obj->refcnt || obj->self)
201 { 212 {
202//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
203 ++i; // further delay freeing 213 ++i; // further delay freeing
204 214
205 if (!(i & 0x3ff)) 215 if (!(i & 0x3ff))
206 break; 216 break;
207 } 217 }
339inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
340 350
341inline SV *to_sv (object & v) { return to_sv (&v); } 351inline SV *to_sv (object & v) { return to_sv (&v); }
342inline SV *to_sv (living & v) { return to_sv (&v); } 352inline SV *to_sv (living & v) { return to_sv (&v); }
343 353
344inline SV *to_sv (facetile * v) { return to_sv (v->name); } 354inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
345inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 355inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
346 356
347inline SV *to_sv (UUID v) 357inline SV *to_sv (UUID v)
348{ 358{
349 char buf[128]; 359 char buf[128];
350 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 360 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
351 return newSVpv (buf, 0); 361 return newSVpv (buf, 0);
352} 362}
353 363
354inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 364inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
355inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 365inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
374inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 384inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
375inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 385inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
376inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 386inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
377inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 387inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
378 388
379inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 389//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
380inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 390inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
381 391
382template<class T> 392template<class T>
383inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 393inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
384 394
385template<int N> 395template<int N>
388inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 398inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
389inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 399inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
390inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 400inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
391inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 401inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
392inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 402inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
403
404inline void sv_to (SV *sv, std::string &v)
405{
406 STRLEN len;
407 char *data = SvPVbyte (sv, len);
408 v.assign (data, len);
409}
393 410
394inline void sv_to (SV *sv, UUID &v) 411inline void sv_to (SV *sv, UUID &v)
395{ 412{
396 unsigned int version; 413 unsigned int version;
397 414
588 perl = perl_alloc (); 605 perl = perl_alloc ();
589 perl_construct (perl); 606 perl_construct (perl);
590 607
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 608 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592 609
593 char *argv[] = { 610 const char *argv[] = {
594 "", 611 "",
595 "-e" 612 "-e"
596 "use Event; use Coro;" // required for bootstrap 613 "use Event; use Coro;" // required for bootstrap
597 "cf->bootstrap;" // required for datadir :*> 614 "cf->bootstrap;" // required for datadir :*>
598 "unshift @INC, cf::datadir ();" 615 "unshift @INC, cf::datadir ();"
599 "require cf;" 616 "require cf;"
600 }; 617 };
601 618
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 619 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
620 || perl_run (perl))
603 { 621 {
604 printf ("unable to initialize perl-interpreter, aborting.\n"); 622 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE); 623 exit (EXIT_FAILURE);
606 } 624 }
625
626 {
627 dSP;
628
629 PUSHMARK (SP);
630 PUTBACK;
631 call_pv ("cf::init", G_DISCARD | G_VOID);
632 }
607} 633}
608 634
609void cfperl_main () 635void cfperl_main ()
610{ 636{
611 dSP; 637 dSP;
832 CALL_BEGIN (0); 858 CALL_BEGIN (0);
833 CALL_CALL ("cf::emergency_save", G_VOID); 859 CALL_CALL ("cf::emergency_save", G_VOID);
834 CALL_END; 860 CALL_END;
835} 861}
836 862
863void
864cfperl_cleanup (int make_core)
865{
866 CALL_BEGIN (1);
867 CALL_ARG (make_core);
868 CALL_CALL ("cf::post_cleanup", G_VOID);
869 CALL_END;
870}
871
837maptile * 872maptile *
838maptile::find_sync (const char *path, maptile *origin) 873maptile::find_sync (const char *path, maptile *origin)
839{ 874{
840 CALL_BEGIN (2); 875 CALL_BEGIN (2);
841 CALL_ARG (path); 876 CALL_ARG (path);
909 944
910struct EventAPI *watcher_base::GEventAPI; 945struct EventAPI *watcher_base::GEventAPI;
911struct CoroAPI *coroapi::GCoroAPI; 946struct CoroAPI *coroapi::GCoroAPI;
912 947
913int coroapi::cede_counter; 948int coroapi::cede_counter;
949double (*coroapi::time)();
950double coroapi::next_cede;
914 951
952void coroapi::do_cede_to_tick ()
953{
954 cede_counter = 0;
955
956 cede ();
957
958 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
959 if (next_cede > SvNV (sv_next_tick) - 0.02)
960 next_cede = SvNV (sv_next_tick);
961}
962
963void coroapi::do_cede_every ()
964{
965 cede_counter = 0;
966
967 if (coroapi::nready ())
968 coroapi::cede ();
969}
970
971void coroapi::do_cede_to_tick_every ()
972{
973 cede_counter = 0;
974
975 cede_to_tick ();
976}
977
978void
979coroapi::wait_for_tick ()
980{
981 CALL_BEGIN (0);
982 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
983 CALL_END;
984}
985
986void
987coroapi::wait_for_tick_begin ()
988{
989 CALL_BEGIN (0);
990 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
991 CALL_END;
992}
993
994static void
915static void iw_dispatch (pe_event *ev) 995iw_dispatch (pe_event *ev)
916{ 996{
917 iw *w = (iw *)ev->ext_data; 997 iw *w = (iw *)ev->ext_data;
918 w->call (*w); 998 w->call (*w);
919} 999}
920 1000
983 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1063 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
984 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1064 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
985 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1065 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
986 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1066 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
987 1067
988 sv_runtime = get_sv ("cf::RUNTIME", 1); 1068 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
989 sv_upgrade (sv_runtime, SVt_NV); 1069 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
990 1070
991 cb_global = get_av ("cf::CB_GLOBAL", 1); 1071 cb_global = get_av ("cf::CB_GLOBAL", 1);
992 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1072 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
993 cb_object = get_av ("cf::CB_OBJECT", 1); 1073 cb_object = get_av ("cf::CB_OBJECT", 1);
994 cb_player = get_av ("cf::CB_PLAYER", 1); 1074 cb_player = get_av ("cf::CB_PLAYER", 1);
999 1079
1000MODULE = cf PACKAGE = cf PREFIX = cf_ 1080MODULE = cf PACKAGE = cf PREFIX = cf_
1001 1081
1002BOOT: 1082BOOT:
1003{ 1083{
1004 _connect_to_perl ();
1005
1006 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1084 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1007 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1085 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1008 1086
1087 _connect_to_perl ();
1088
1009 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1089 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1090
1091 {
1092 require_pv ("Time::HiRes");
1093
1094 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1095 if (!svp) croak ("Time::HiRes is required");
1096 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1097 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1098 }
1010 1099
1011 static const struct { 1100 static const struct {
1012 const char *name; 1101 const char *name;
1013 IV iv; 1102 IV iv;
1014 } *civ, const_iv[] = { 1103 } *civ, const_iv[] = {
1015# define const_iv(name) { # name, (IV)name }, 1104# define const_iv(name) { # name, (IV)name },
1016 const_iv (llevError) 1105 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1017 const_iv (llevInfo) 1106
1018 const_iv (llevDebug) 1107 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1019 const_iv (llevMonster) 1108
1109 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1020 1110
1021 const_iv (MAX_TIME) 1111 const_iv (MAX_TIME)
1022 const_iv (PLAYER) 1112
1023 const_iv (TRANSPORT) 1113 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1024 const_iv (ROD) 1114 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1025 const_iv (TREASURE) 1115 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1026 const_iv (POTION) 1116 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1027 const_iv (FOOD) 1117 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1028 const_iv (POISON) 1118 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1029 const_iv (BOOK) 1119 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1030 const_iv (CLOCK) 1120 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1031 const_iv (ARROW) 1121 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1032 const_iv (BOW) 1122 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1033 const_iv (WEAPON) 1123 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1034 const_iv (ARMOUR) 1124 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1035 const_iv (PEDESTAL) 1125 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1036 const_iv (ALTAR) 1126 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1037 const_iv (LOCKED_DOOR) 1127 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1038 const_iv (SPECIAL_KEY) 1128 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1039 const_iv (MAP) 1129 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1040 const_iv (DOOR) 1130 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1041 const_iv (KEY) 1131 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1042 const_iv (TIMED_GATE) 1132 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1043 const_iv (TRIGGER) 1133 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1044 const_iv (GRIMREAPER) 1134 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1045 const_iv (MAGIC_EAR) 1135 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1046 const_iv (TRIGGER_BUTTON) 1136 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1047 const_iv (TRIGGER_ALTAR) 1137 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1048 const_iv (TRIGGER_PEDESTAL) 1138 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1049 const_iv (SHIELD) 1139 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1050 const_iv (HELMET) 1140 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1051 const_iv (HORN)
1052 const_iv (MONEY)
1053 const_iv (CLASS)
1054 const_iv (GRAVESTONE)
1055 const_iv (AMULET)
1056 const_iv (PLAYERMOVER)
1057 const_iv (TELEPORTER)
1058 const_iv (CREATOR)
1059 const_iv (SKILL)
1060 const_iv (EARTHWALL)
1061 const_iv (GOLEM)
1062 const_iv (THROWN_OBJ)
1063 const_iv (BLINDNESS)
1064 const_iv (GOD)
1065 const_iv (DETECTOR)
1066 const_iv (TRIGGER_MARKER)
1067 const_iv (DEAD_OBJECT)
1068 const_iv (DRINK)
1069 const_iv (MARKER)
1070 const_iv (HOLY_ALTAR)
1071 const_iv (PLAYER_CHANGER)
1072 const_iv (BATTLEGROUND)
1073 const_iv (PEACEMAKER)
1074 const_iv (GEM)
1075 const_iv (FIREWALL)
1076 const_iv (ANVIL)
1077 const_iv (CHECK_INV)
1078 const_iv (MOOD_FLOOR)
1079 const_iv (EXIT)
1080 const_iv (ENCOUNTER)
1081 const_iv (SHOP_FLOOR)
1082 const_iv (SHOP_MAT)
1083 const_iv (RING)
1084 const_iv (FLOOR)
1085 const_iv (FLESH)
1086 const_iv (INORGANIC)
1087 const_iv (SKILL_TOOL)
1088 const_iv (LIGHTER)
1089 const_iv (BUILDABLE_WALL)
1090 const_iv (MISC_OBJECT)
1091 const_iv (LAMP)
1092 const_iv (DUPLICATOR)
1093 const_iv (SPELLBOOK)
1094 const_iv (CLOAK)
1095 const_iv (SPINNER)
1096 const_iv (GATE)
1097 const_iv (BUTTON)
1098 const_iv (CF_HANDLE)
1099 const_iv (HOLE)
1100 const_iv (TRAPDOOR)
1101 const_iv (SIGN)
1102 const_iv (BOOTS)
1103 const_iv (GLOVES)
1104 const_iv (SPELL)
1105 const_iv (SPELL_EFFECT)
1106 const_iv (CONVERTER)
1107 const_iv (BRACERS)
1108 const_iv (POISONING)
1109 const_iv (SAVEBED)
1110 const_iv (WAND)
1111 const_iv (SCROLL)
1112 const_iv (DIRECTOR)
1113 const_iv (GIRDLE)
1114 const_iv (FORCE)
1115 const_iv (POTION_EFFECT)
1116 const_iv (EVENT_CONNECTOR)
1117 const_iv (CLOSE_CON)
1118 const_iv (CONTAINER)
1119 const_iv (ARMOUR_IMPROVER)
1120 const_iv (WEAPON_IMPROVER)
1121 const_iv (SKILLSCROLL)
1122 const_iv (DEEP_SWAMP)
1123 const_iv (IDENTIFY_ALTAR)
1124 const_iv (MENU)
1125 const_iv (RUNE)
1126 const_iv (TRAP)
1127 const_iv (POWER_CRYSTAL)
1128 const_iv (CORPSE)
1129 const_iv (DISEASE)
1130 const_iv (SYMPTOM)
1131 const_iv (BUILDER)
1132 const_iv (MATERIAL)
1133 const_iv (ITEM_TRANSFORMER)
1134 1141
1135 const_iv (NUM_SUBTYPES) 1142 const_iv (NUM_SUBTYPES)
1136 1143
1137 const_iv (ST_BD_BUILD) 1144 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1138 const_iv (ST_BD_REMOVE) 1145 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1139 1146
1140 const_iv (ST_MAT_FLOOR) 1147 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1141 const_iv (ST_MAT_WALL) 1148 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1142 const_iv (ST_MAT_ITEM) 1149 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1150 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1151 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1152 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1153 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1143 1154
1144 const_iv (AT_PHYSICAL) 1155 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1145 const_iv (AT_MAGIC) 1156 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1146 const_iv (AT_FIRE)
1147 const_iv (AT_ELECTRICITY)
1148 const_iv (AT_COLD)
1149 const_iv (AT_CONFUSION)
1150 const_iv (AT_ACID)
1151 const_iv (AT_DRAIN)
1152 const_iv (AT_WEAPONMAGIC)
1153 const_iv (AT_GHOSTHIT)
1154 const_iv (AT_POISON)
1155 const_iv (AT_SLOW)
1156 const_iv (AT_PARALYZE)
1157 const_iv (AT_TURN_UNDEAD)
1158 const_iv (AT_FEAR)
1159 const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE)
1161 const_iv (AT_DEATH)
1162 const_iv (AT_CHAOS)
1163 const_iv (AT_COUNTERSPELL)
1164 const_iv (AT_GODPOWER)
1165 const_iv (AT_HOLYWORD)
1166 const_iv (AT_BLIND)
1167 const_iv (AT_INTERNAL)
1168 const_iv (AT_LIFE_STEALING)
1169 const_iv (AT_DISEASE)
1170
1171 const_iv (WEAP_HIT)
1172 const_iv (WEAP_SLASH)
1173 const_iv (WEAP_PIERCE)
1174 const_iv (WEAP_CLEAVE)
1175 const_iv (WEAP_SLICE)
1176 const_iv (WEAP_STAB)
1177 const_iv (WEAP_WHIP)
1178 const_iv (WEAP_CRUSH)
1179 const_iv (WEAP_BLUD) 1157 const_iv (WEAP_BLUD)
1180 1158
1181 const_iv (FLAG_ALIVE) 1159 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1182 const_iv (FLAG_WIZ) 1160 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1183 const_iv (FLAG_REMOVED) 1161 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1184 const_iv (FLAG_FREED) 1162 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1185 const_iv (FLAG_WAS_WIZ) 1163 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1186 const_iv (FLAG_APPLIED) 1164 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1187 const_iv (FLAG_UNPAID) 1165 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1188 const_iv (FLAG_USE_SHIELD) 1166 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1189 const_iv (FLAG_NO_PICK) 1167 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1190 const_iv (FLAG_ANIMATE) 1168 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1191 const_iv (FLAG_MONSTER) 1169 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1192 const_iv (FLAG_FRIENDLY) 1170 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1193 const_iv (FLAG_GENERATOR) 1171 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1194 const_iv (FLAG_IS_THROWN) 1172 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1195 const_iv (FLAG_AUTO_APPLY) 1173 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1196 const_iv (FLAG_PLAYER_SOLD) 1174 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1197 const_iv (FLAG_SEE_INVISIBLE) 1175 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1198 const_iv (FLAG_CAN_ROLL) 1176 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1199 const_iv (FLAG_OVERLAY_FLOOR) 1177 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1200 const_iv (FLAG_IS_TURNABLE) 1178 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1201 const_iv (FLAG_IS_USED_UP) 1179 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1202 const_iv (FLAG_IDENTIFIED) 1180 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1203 const_iv (FLAG_REFLECTING) 1181 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1204 const_iv (FLAG_CHANGING) 1182 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1205 const_iv (FLAG_SPLITTING) 1183 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1206 const_iv (FLAG_HITBACK) 1184 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1207 const_iv (FLAG_STARTEQUIP)
1208 const_iv (FLAG_BLOCKSVIEW)
1209 const_iv (FLAG_UNDEAD)
1210 const_iv (FLAG_SCARED)
1211 const_iv (FLAG_UNAGGRESSIVE)
1212 const_iv (FLAG_REFL_MISSILE)
1213 const_iv (FLAG_REFL_SPELL)
1214 const_iv (FLAG_NO_MAGIC)
1215 const_iv (FLAG_NO_FIX_PLAYER)
1216 const_iv (FLAG_IS_LIGHTABLE)
1217 const_iv (FLAG_TEAR_DOWN)
1218 const_iv (FLAG_RUN_AWAY)
1219 const_iv (FLAG_PICK_UP)
1220 const_iv (FLAG_UNIQUE)
1221 const_iv (FLAG_NO_DROP)
1222 const_iv (FLAG_WIZCAST)
1223 const_iv (FLAG_CAST_SPELL)
1224 const_iv (FLAG_USE_SCROLL)
1225 const_iv (FLAG_USE_RANGE)
1226 const_iv (FLAG_USE_BOW)
1227 const_iv (FLAG_USE_ARMOUR)
1228 const_iv (FLAG_USE_WEAPON)
1229 const_iv (FLAG_USE_RING)
1230 const_iv (FLAG_READY_RANGE)
1231 const_iv (FLAG_READY_BOW)
1232 const_iv (FLAG_XRAYS)
1233 const_iv (FLAG_NO_APPLY)
1234 const_iv (FLAG_IS_FLOOR)
1235 const_iv (FLAG_LIFESAVE)
1236 const_iv (FLAG_NO_STRENGTH)
1237 const_iv (FLAG_SLEEP)
1238 const_iv (FLAG_STAND_STILL)
1239 const_iv (FLAG_RANDOM_MOVE)
1240 const_iv (FLAG_ONLY_ATTACK)
1241 const_iv (FLAG_CONFUSED)
1242 const_iv (FLAG_STEALTH)
1243 const_iv (FLAG_WIZPASS)
1244 const_iv (FLAG_IS_LINKED)
1245 const_iv (FLAG_CURSED)
1246 const_iv (FLAG_DAMNED)
1247 const_iv (FLAG_SEE_ANYWHERE)
1248 const_iv (FLAG_KNOWN_MAGICAL)
1249 const_iv (FLAG_KNOWN_CURSED)
1250 const_iv (FLAG_CAN_USE_SKILL)
1251 const_iv (FLAG_BEEN_APPLIED)
1252 const_iv (FLAG_READY_SCROLL)
1253 const_iv (FLAG_USE_ROD)
1254 const_iv (FLAG_USE_HORN)
1255 const_iv (FLAG_MAKE_INVIS)
1256 const_iv (FLAG_INV_LOCKED)
1257 const_iv (FLAG_IS_WOODED)
1258 const_iv (FLAG_IS_HILLY)
1259 const_iv (FLAG_READY_SKILL)
1260 const_iv (FLAG_READY_WEAPON)
1261 const_iv (FLAG_NO_SKILL_IDENT)
1262 const_iv (FLAG_BLIND)
1263 const_iv (FLAG_SEE_IN_DARK)
1264 const_iv (FLAG_IS_CAULDRON)
1265 const_iv (FLAG_NO_STEAL)
1266 const_iv (FLAG_ONE_HIT)
1267 const_iv (FLAG_CLIENT_SENT)
1268 const_iv (FLAG_BERSERK)
1269 const_iv (FLAG_NEUTRAL)
1270 const_iv (FLAG_NO_ATTACK)
1271 const_iv (FLAG_NO_DAMAGE)
1272 const_iv (FLAG_OBJ_ORIGINAL)
1273 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1274 const_iv (FLAG_ACTIVATE_ON_PUSH)
1275 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1276 const_iv (FLAG_IS_WATER)
1277 const_iv (FLAG_CONTENT_ON_GEN)
1278 const_iv (FLAG_IS_A_TEMPLATE)
1279 const_iv (FLAG_IS_BUILDABLE)
1280 const_iv (FLAG_DESTROY_ON_DEATH)
1281 const_iv (FLAG_NO_MAP_SAVE)
1282 1185
1283 const_iv (NDI_BLACK) 1186 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1284 const_iv (NDI_WHITE) 1187 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1285 const_iv (NDI_NAVY) 1188 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1286 const_iv (NDI_RED) 1189 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1287 const_iv (NDI_ORANGE)
1288 const_iv (NDI_BLUE)
1289 const_iv (NDI_DK_ORANGE)
1290 const_iv (NDI_GREEN)
1291 const_iv (NDI_LT_GREEN)
1292 const_iv (NDI_GREY)
1293 const_iv (NDI_BROWN)
1294 const_iv (NDI_GOLD)
1295 const_iv (NDI_TAN)
1296 const_iv (NDI_MAX_COLOR)
1297 const_iv (NDI_COLOR_MASK)
1298 const_iv (NDI_UNIQUE)
1299 const_iv (NDI_ALL) 1190 const_iv (NDI_ALL)
1300 1191
1301 const_iv (UPD_LOCATION) 1192 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1302 const_iv (UPD_FLAGS) 1193 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1303 const_iv (UPD_WEIGHT)
1304 const_iv (UPD_FACE)
1305 const_iv (UPD_NAME)
1306 const_iv (UPD_ANIM)
1307 const_iv (UPD_ANIMSPEED)
1308 const_iv (UPD_NROF)
1309 1194
1310 const_iv (UPD_SP_MANA) 1195 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1311 const_iv (UPD_SP_GRACE)
1312 const_iv (UPD_SP_DAMAGE)
1313 1196
1314 const_iv (F_APPLIED) 1197 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1315 const_iv (F_LOCATION) 1198 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1316 const_iv (F_UNPAID)
1317 const_iv (F_MAGIC)
1318 const_iv (F_CURSED)
1319 const_iv (F_DAMNED)
1320 const_iv (F_OPEN)
1321 const_iv (F_NOPICK)
1322 const_iv (F_LOCKED) 1199 const_iv (F_LOCKED)
1323 1200
1324 const_iv (F_BUY) 1201 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1325 const_iv (F_SHOP)
1326 const_iv (F_SELL)
1327 1202
1328 const_iv (P_BLOCKSVIEW) 1203 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1329 const_iv (P_PLAYER) 1204 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1330 const_iv (P_NO_MAGIC)
1331 const_iv (P_IS_ALIVE)
1332 const_iv (P_NO_CLERIC)
1333 const_iv (P_OUT_OF_MAP)
1334 const_iv (P_NEW_MAP)
1335 const_iv (P_UPTODATE)
1336 1205
1337 const_iv (UP_OBJ_INSERT) 1206 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1338 const_iv (UP_OBJ_REMOVE)
1339 const_iv (UP_OBJ_CHANGE)
1340 const_iv (UP_OBJ_FACE)
1341 1207
1342 const_iv (INS_NO_MERGE) 1208 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1343 const_iv (INS_ABOVE_FLOOR_ONLY) 1209 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1344 const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ON_TOP)
1346 const_iv (INS_BELOW_ORIGINATOR)
1347 const_iv (INS_MAP_LOAD)
1348 1210
1349 const_iv (WILL_APPLY_HANDLE) 1211 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1350 const_iv (WILL_APPLY_TREASURE) 1212 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1351 const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_DOOR)
1353 const_iv (WILL_APPLY_FOOD)
1354 1213
1355 const_iv (SAVE_MODE) 1214 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1356 const_iv (SAVE_DIR_MODE)
1357 1215
1358 const_iv (M_PAPER) 1216 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1359 const_iv (M_IRON) 1217 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1360 const_iv (M_GLASS) 1218 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1361 const_iv (M_LEATHER) 1219 const_iv (M_ICE) const_iv (M_SPECIAL)
1362 const_iv (M_WOOD)
1363 const_iv (M_ORGANIC)
1364 const_iv (M_STONE)
1365 const_iv (M_CLOTH)
1366 const_iv (M_ADAMANT)
1367 const_iv (M_LIQUID)
1368 const_iv (M_SOFT_METAL)
1369 const_iv (M_BONE)
1370 const_iv (M_ICE)
1371 const_iv (M_SPECIAL)
1372 1220
1373 const_iv (SK_EXP_ADD_SKILL) 1221 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1374 const_iv (SK_EXP_TOTAL) 1222 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1375 const_iv (SK_EXP_NONE)
1376 const_iv (SK_SUBTRACT_SKILL_EXP)
1377 const_iv (SK_EXP_SKILL_ONLY)
1378 1223
1379 const_iv (SK_LOCKPICKING) 1224 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1380 const_iv (SK_HIDING) 1225 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1381 const_iv (SK_SMITHERY) 1226 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1382 const_iv (SK_BOWYER) 1227 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1383 const_iv (SK_JEWELER) 1228 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1384 const_iv (SK_ALCHEMY) 1229 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1385 const_iv (SK_STEALING) 1230 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1386 const_iv (SK_LITERACY) 1231 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1387 const_iv (SK_BARGAINING) 1232 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1388 const_iv (SK_JUMPING) 1233 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1389 const_iv (SK_DET_MAGIC)
1390 const_iv (SK_ORATORY)
1391 const_iv (SK_SINGING)
1392 const_iv (SK_DET_CURSE)
1393 const_iv (SK_FIND_TRAPS)
1394 const_iv (SK_MEDITATION)
1395 const_iv (SK_PUNCHING)
1396 const_iv (SK_FLAME_TOUCH)
1397 const_iv (SK_KARATE)
1398 const_iv (SK_CLIMBING)
1399 const_iv (SK_WOODSMAN)
1400 const_iv (SK_INSCRIPTION)
1401 const_iv (SK_ONE_HANDED_WEAPON)
1402 const_iv (SK_MISSILE_WEAPON)
1403 const_iv (SK_THROWING)
1404 const_iv (SK_USE_MAGIC_ITEM)
1405 const_iv (SK_DISARM_TRAPS)
1406 const_iv (SK_SET_TRAP)
1407 const_iv (SK_THAUMATURGY)
1408 const_iv (SK_PRAYING)
1409 const_iv (SK_CLAWING)
1410 const_iv (SK_LEVITATION)
1411 const_iv (SK_SUMMONING)
1412 const_iv (SK_PYROMANCY)
1413 const_iv (SK_EVOCATION)
1414 const_iv (SK_SORCERY)
1415 const_iv (SK_TWO_HANDED_WEAPON)
1416 const_iv (SK_SPARK_TOUCH)
1417 const_iv (SK_SHIVER)
1418 const_iv (SK_ACID_SPLASH)
1419 const_iv (SK_POISON_NAIL) 1234 const_iv (SK_POISON_NAIL)
1420 1235
1421 const_iv (SOUND_NEW_PLAYER) 1236 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1422 const_iv (SOUND_FIRE_ARROW) 1237 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1423 const_iv (SOUND_LEARN_SPELL) 1238 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1424 const_iv (SOUND_FUMBLE_SPELL) 1239 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1425 const_iv (SOUND_WAND_POOF) 1240 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1426 const_iv (SOUND_OPEN_DOOR) 1241 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1427 const_iv (SOUND_PUSH_PLAYER)
1428 const_iv (SOUND_PLAYER_HITS1)
1429 const_iv (SOUND_PLAYER_HITS2)
1430 const_iv (SOUND_PLAYER_HITS3)
1431 const_iv (SOUND_PLAYER_HITS4)
1432 const_iv (SOUND_PLAYER_IS_HIT1)
1433 const_iv (SOUND_PLAYER_IS_HIT2)
1434 const_iv (SOUND_PLAYER_IS_HIT3)
1435 const_iv (SOUND_PLAYER_KILLS)
1436 const_iv (SOUND_PET_IS_KILLED)
1437 const_iv (SOUND_PLAYER_DIES)
1438 const_iv (SOUND_OB_EVAPORATE)
1439 const_iv (SOUND_OB_EXPLODE)
1440 const_iv (SOUND_CLOCK)
1441 const_iv (SOUND_TURN_HANDLE)
1442 const_iv (SOUND_FALL_HOLE)
1443 const_iv (SOUND_DRINK_POISON)
1444 const_iv (SOUND_CAST_SPELL_0)
1445 1242
1446 const_iv (PREFER_LOW) 1243 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1447 const_iv (PREFER_HIGH)
1448 1244
1449 const_iv (ATNR_PHYSICAL) 1245 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1450 const_iv (ATNR_MAGIC) 1246 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1451 const_iv (ATNR_FIRE) 1247 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1452 const_iv (ATNR_ELECTRICITY) 1248 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1453 const_iv (ATNR_COLD) 1249 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1454 const_iv (ATNR_CONFUSION) 1250 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1455 const_iv (ATNR_ACID) 1251 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1456 const_iv (ATNR_DRAIN)
1457 const_iv (ATNR_WEAPONMAGIC)
1458 const_iv (ATNR_GHOSTHIT)
1459 const_iv (ATNR_POISON)
1460 const_iv (ATNR_SLOW)
1461 const_iv (ATNR_PARALYZE)
1462 const_iv (ATNR_TURN_UNDEAD)
1463 const_iv (ATNR_FEAR)
1464 const_iv (ATNR_CANCELLATION)
1465 const_iv (ATNR_DEPLETE)
1466 const_iv (ATNR_DEATH)
1467 const_iv (ATNR_CHAOS)
1468 const_iv (ATNR_COUNTERSPELL)
1469 const_iv (ATNR_GODPOWER)
1470 const_iv (ATNR_HOLYWORD)
1471 const_iv (ATNR_BLIND)
1472 const_iv (ATNR_INTERNAL)
1473 const_iv (ATNR_LIFE_STEALING)
1474 const_iv (ATNR_DISEASE)
1475 1252
1476 const_iv (MAP_IN_MEMORY) 1253 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1477 const_iv (MAP_SWAPPED)
1478 const_iv (MAP_LOADING)
1479 const_iv (MAP_SAVING)
1480 1254
1481 const_iv (KLASS_ATTACHABLE) 1255 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1482 const_iv (KLASS_GLOBAL) 1256 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1483 const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_CLIENT)
1485 const_iv (KLASS_PLAYER)
1486 const_iv (KLASS_MAP)
1487 1257
1488 const_iv (CS_QUERY_YESNO) 1258 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1489 const_iv (CS_QUERY_SINGLECHAR)
1490 const_iv (CS_QUERY_HIDEINPUT)
1491 1259
1492 const_iv (ST_DEAD) 1260 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1493 const_iv (ST_SETUP)
1494 const_iv (ST_PLAYING)
1495 const_iv (ST_CUSTOM)
1496 1261
1497 const_iv (ST_CHANGE_CLASS) 1262 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1498
1499 const_iv (IO_HEADER)
1500 const_iv (IO_OBJECTS)
1501 const_iv (IO_UNIQUES)
1502 1263
1503 // random map generator 1264 // random map generator
1504 const_iv (LAYOUT_NONE) 1265 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ONION) 1266 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1506 const_iv (LAYOUT_MAZE)
1507 const_iv (LAYOUT_SPIRAL)
1508 const_iv (LAYOUT_ROGUELIKE)
1509 const_iv (LAYOUT_SNAKE)
1510 const_iv (LAYOUT_SQUARE_SPIRAL)
1511 1267
1512 const_iv (RMOPT_RANDOM) 1268 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1513 const_iv (RMOPT_CENTERED) 1269 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1514 const_iv (RMOPT_LINEAR) 1270 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1515 const_iv (RMOPT_BOTTOM_C)
1516 const_iv (RMOPT_BOTTOM_R)
1517 const_iv (RMOPT_IRR_SPACE)
1518 const_iv (RMOPT_WALL_OFF)
1519 const_iv (RMOPT_WALLS_ONLY)
1520 const_iv (RMOPT_NO_DOORS)
1521 1271
1522 const_iv (SYMMETRY_RANDOM) 1272 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1523 const_iv (SYMMETRY_NONE) 1273 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1524 const_iv (SYMMETRY_X) 1274
1525 const_iv (SYMMETRY_Y) 1275 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1526 const_iv (SYMMETRY_XY) 1276 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1277 const_iv (GT_MINIMAL)
1527 }; 1278 };
1528 1279
1529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1280 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1530 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1281 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1531 1282
1559{ 1310{
1560 // reattach to all attachable objects in the game. 1311 // reattach to all attachable objects in the game.
1561 for_all_clients (ns) 1312 for_all_clients (ns)
1562 ns->reattach (); 1313 ns->reattach ();
1563 1314
1564 for_all_players (pl)
1565 pl->reattach ();
1566
1567 //TODO
1568 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1569 // i->second->reattach ();
1570
1571 for_all_objects (op) 1315 for_all_objects (op)
1572 op->reattach (); 1316 op->reattach ();
1317}
1318
1319void _post_tick ()
1320 CODE:
1321 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1322
1323# support function for map-world.ext
1324void _quantise (SV *data_sv, SV *plt_sv)
1325 CODE:
1326{
1327 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1328 croak ("_quantise called with invalid agruments");
1329
1330 plt_sv = SvRV (plt_sv);
1331 SV **plt = AvARRAY (plt_sv);
1332 int plt_count = AvFILL (plt_sv) + 1;
1333
1334 STRLEN len;
1335 char *data = SvPVbyte (data_sv, len);
1336 char *dst = data;
1337
1338 while (len >= 3)
1339 {
1340 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1341 {
1342 char *val = SvPVX (*val_sv);
1343
1344 if (val [0] == data [0]
1345 && val [1] == data [1]
1346 && val [2] == data [2])
1347 {
1348 *dst++ = val [3];
1349 goto next;
1350 }
1351 }
1352
1353 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1354 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1355 dst - SvPVX (data_sv), len);
1356
1357 next:
1358 data += 3;
1359 len -= 3;
1360 }
1361
1362 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1573} 1363}
1574 1364
1575NV floor (NV x) 1365NV floor (NV x)
1576 1366
1577NV ceil (NV x) 1367NV ceil (NV x)
1592 CODE: 1382 CODE:
1593 runtime = SvNVx (sv_runtime); 1383 runtime = SvNVx (sv_runtime);
1594 server_tick (); 1384 server_tick ();
1595 1385
1596void 1386void
1597LOG (int level, char *msg) 1387LOG (int level, utf8_string msg)
1598 PROTOTYPE: $$ 1388 PROTOTYPE: $$
1599 C_ARGS: (LogLevel)level, "%s", msg 1389 C_ARGS: (LogLevel)level, "%s", msg
1600 1390
1601char *path_combine (char *base, char *path) 1391octet_string path_combine (octet_string base, octet_string path)
1602 PROTOTYPE: $$ 1392 PROTOTYPE: $$
1603 1393
1604char *path_combine_and_normalize (char *base, char *path) 1394octet_string path_combine_and_normalize (octet_string base, octet_string path)
1605 PROTOTYPE: $$ 1395 PROTOTYPE: $$
1606 1396
1607const char * 1397const_octet_string
1608get_maps_directory (char *path) 1398get_maps_directory (octet_string path)
1609 PROTOTYPE: $ 1399 PROTOTYPE: $
1610 ALIAS: maps_directory = 0 1400 ALIAS: maps_directory = 0
1611 CODE: 1401 CODE:
1612 RETVAL = create_pathname (path); 1402 RETVAL = create_pathname (path);
1613 OUTPUT: RETVAL 1403 OUTPUT: RETVAL
1615void 1405void
1616sub_generation_inc () 1406sub_generation_inc ()
1617 CODE: 1407 CODE:
1618 PL_sub_generation++; 1408 PL_sub_generation++;
1619 1409
1620char * 1410const_octet_string
1621mapdir () 1411mapdir ()
1622 PROTOTYPE: 1412 PROTOTYPE:
1623 ALIAS: 1413 ALIAS:
1624 mapdir = 0 1414 mapdir = 0
1625 uniquedir = 1 1415 uniquedir = 1
1641 } 1431 }
1642 OUTPUT: RETVAL 1432 OUTPUT: RETVAL
1643 1433
1644void abort () 1434void abort ()
1645 1435
1646void fork_abort (char *cause = "cf::fork_abort") 1436void fork_abort (octet_string cause = "cf::fork_abort")
1647 1437
1648void cleanup (const char *cause, bool make_core = false) 1438void cleanup (octet_string cause, bool make_core = false)
1649 1439
1650void emergency_save () 1440void emergency_save ()
1441
1442void _exit (int status = EXIT_SUCCESS)
1651 1443
1652UV sv_2watcher (SV *w) 1444UV sv_2watcher (SV *w)
1653 CODE: 1445 CODE:
1654 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1446 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1655 OUTPUT: 1447 OUTPUT:
1656 RETVAL 1448 RETVAL
1657 1449
1658void _exit (int status = 0)
1659
1660#if _POSIX_MEMLOCK 1450#if _POSIX_MEMLOCK
1661 1451
1662int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1452int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1663 1453
1664int munlockall () 1454int munlockall ()
1665 1455
1666#endif 1456#endif
1667 1457
1668int find_animation (char *text) 1458int find_animation (utf8_string text)
1669 PROTOTYPE: $ 1459 PROTOTYPE: $
1670 1460
1671int random_roll (int min, int max, object *op, int goodbad); 1461int random_roll (int min, int max, object *op, int goodbad);
1672 1462
1673const char *cost_string_from_value(uint64 cost, int approx = 0) 1463const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1674 1464
1675int 1465int
1676exp_to_level (val64 exp) 1466exp_to_level (val64 exp)
1677 CODE: 1467 CODE:
1678{ 1468{
1709 RETVAL = newSVpv (resist_plus[atnr], 0); 1499 RETVAL = newSVpv (resist_plus[atnr], 0);
1710 else 1500 else
1711 XSRETURN_UNDEF; 1501 XSRETURN_UNDEF;
1712 OUTPUT: RETVAL 1502 OUTPUT: RETVAL
1713 1503
1504bool
1505load_resource_file (octet_string filename)
1506
1714MODULE = cf PACKAGE = cf::attachable 1507MODULE = cf PACKAGE = cf::attachable
1715 1508
1716int 1509int
1717valid (SV *obj) 1510valid (SV *obj)
1718 CODE: 1511 CODE:
1719 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1512 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1720 OUTPUT: 1513 OUTPUT:
1721 RETVAL 1514 RETVAL
1515
1516void
1517debug_trace (attachable *obj, bool on = true)
1518 CODE:
1519 obj->flags &= ~attachable::F_DEBUG_TRACE;
1520 if (on)
1521 obj->flags |= attachable::F_DEBUG_TRACE;
1722 1522
1723int mortals_size () 1523int mortals_size ()
1724 CODE: 1524 CODE:
1725 RETVAL = attachable::mortals.size (); 1525 RETVAL = attachable::mortals.size ();
1726 OUTPUT: RETVAL 1526 OUTPUT: RETVAL
1728#object *mortals (U32 index) 1528#object *mortals (U32 index)
1729# CODE: 1529# CODE:
1730# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1530# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1731# OUTPUT: RETVAL 1531# OUTPUT: RETVAL
1732 1532
1733INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1533INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1734 1534
1735MODULE = cf PACKAGE = cf::global 1535MODULE = cf PACKAGE = cf::global
1736 1536
1737int invoke (SV *klass, int event, ...) 1537int invoke (SV *klass, int event, ...)
1738 CODE: 1538 CODE:
1742 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1542 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1743 OUTPUT: RETVAL 1543 OUTPUT: RETVAL
1744 1544
1745MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1545MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1746 1546
1747INCLUDE: $PERL genacc object ../include/object.h | 1547INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1748 1548
1749int invoke (object *op, int event, ...) 1549int invoke (object *op, int event, ...)
1750 CODE: 1550 CODE:
1751 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1551 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1752 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1552 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1803void 1603void
1804set_animation (object *op, int idx) 1604set_animation (object *op, int idx)
1805 CODE: 1605 CODE:
1806 SET_ANIMATION (op, idx); 1606 SET_ANIMATION (op, idx);
1807 1607
1608int
1609num_animations (object *op)
1610 CODE:
1611 RETVAL = NUM_ANIMATIONS (op);
1612 OUTPUT: RETVAL
1613
1808object *find_best_object_match (object *op, const char *match) 1614object *find_best_object_match (object *op, utf8_string match)
1809 1615
1810object *find_marked_object (object *op) 1616object *find_marked_object (object *op)
1811 1617
1812int need_identify (object *obj); 1618int need_identify (object *obj);
1813 1619
1814int apply_shop_mat (object *shop_mat, object *op); 1620int apply_shop_mat (object *shop_mat, object *op);
1621
1622int move_player (object *op, int dir)
1623 CODE:
1624 RETVAL = move_player (op, dir);
1625 OUTPUT:
1626 RETVAL
1815 1627
1816int move (object *op, int dir, object *originator = op) 1628int move (object *op, int dir, object *originator = op)
1817 CODE: 1629 CODE:
1818 RETVAL = move_ob (op, dir, originator); 1630 RETVAL = move_ob (op, dir, originator);
1819 OUTPUT: 1631 OUTPUT:
1825 1637
1826void apply_below (object *op) 1638void apply_below (object *op)
1827 CODE: 1639 CODE:
1828 player_apply_below (op); 1640 player_apply_below (op);
1829 1641
1642int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1643
1830object *cf_object_present_archname_inside (object *op, char *whatstr) 1644object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1831 1645
1832int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1646int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1833 1647
1834int cf_object_change_map (object *op, int x, int y, maptile *map) 1648int cf_object_change_map (object *op, int x, int y, maptile *map)
1835 1649
1855 RETVAL = pay_for_amount (amount, op); 1669 RETVAL = pay_for_amount (amount, op);
1856 OUTPUT: RETVAL 1670 OUTPUT: RETVAL
1857 1671
1858void pay_player (object *op, uint64 amount) 1672void pay_player (object *op, uint64 amount)
1859 1673
1860val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1674val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1861 1675
1862int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1676int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1863 1677
1864void learn_spell (object *op, object *sp, int special_prayer = 0) 1678void learn_spell (object *op, object *sp, int special_prayer = 0)
1865 CODE: 1679 CODE:
1866 do_learn_spell (op, sp, special_prayer); 1680 do_learn_spell (op, sp, special_prayer);
1867 1681
1868void forget_spell (object *op, object *sp) 1682void forget_spell (object *op, object *sp)
1869 CODE: 1683 CODE:
1870 do_forget_spell (op, query_name (sp)); 1684 do_forget_spell (op, query_name (sp));
1871 1685
1872object *check_for_spell (object *op, char *spellname) 1686object *check_for_spell (object *op, utf8_string spellname)
1873 CODE: 1687 CODE:
1874 RETVAL = check_spell_known (op, spellname); 1688 RETVAL = check_spell_known (op, spellname);
1875 OUTPUT: RETVAL 1689 OUTPUT: RETVAL
1876 1690
1877int query_money (object *op) 1691int query_money (object *op)
1890 1704
1891int cf_object_teleport (object *op, maptile *map, int x, int y) 1705int cf_object_teleport (object *op, maptile *map, int x, int y)
1892 1706
1893void update_object (object *op, int action) 1707void update_object (object *op, int action)
1894 1708
1895object *cf_create_object_by_name (const char *name) 1709object *cf_create_object_by_name (utf8_string name)
1896 1710
1897void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1711void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1898 1712
1899void player_lvl_adj (object *who, object *skill = 0) 1713void player_lvl_adj (object *who, object *skill = 0)
1900 1714
1901int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1715int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1902 1716
1916object *cf_insert_ob_in_ob (object *ob, object *where) 1730object *cf_insert_ob_in_ob (object *ob, object *where)
1917 1731
1918# no clean way to get an object from an archetype - stupid idiotic 1732# no clean way to get an object from an archetype - stupid idiotic
1919# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1733# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1920 1734
1921object *new (const char *archetype = 0) 1735object *new (utf8_string archetype = 0)
1922 PROTOTYPE: ;$ 1736 PROTOTYPE: ;$
1923 CODE: 1737 CODE:
1924 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1738 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1925 OUTPUT: 1739 OUTPUT:
1926 RETVAL 1740 RETVAL
1931{ 1745{
1932 int unused_type; 1746 int unused_type;
1933 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1747 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1934} 1748}
1935 1749
1936# syntatic sugar for easier use in event callbacks.
1937const char *options (object *op)
1938 CODE:
1939 RETVAL = op->name;
1940 OUTPUT:
1941 RETVAL
1942
1943player *contr (object *op) 1750player *contr (object *op)
1944 CODE: 1751 CODE:
1945 RETVAL = op->contr; 1752 RETVAL = op->contr;
1946 OUTPUT: RETVAL 1753 OUTPUT: RETVAL
1947 1754
1948const char *get_ob_key_value (object *op, const char *key) 1755const_utf8_string get_ob_key_value (object *op, utf8_string key)
1949 1756
1950bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1757bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1951 1758
1952object *get_nearest_player (object *ob) 1759object *get_nearest_player (object *ob)
1953 ALIAS: nearest_player = 0 1760 ALIAS: nearest_player = 0
1954 PREINIT: 1761 PREINIT:
1955 extern object *get_nearest_player (object *); 1762 extern object *get_nearest_player (object *);
1971bool on_same_map_as (object *ob, object *other) 1778bool on_same_map_as (object *ob, object *other)
1972 CODE: 1779 CODE:
1973 RETVAL = on_same_map (ob, other); 1780 RETVAL = on_same_map (ob, other);
1974 OUTPUT: RETVAL 1781 OUTPUT: RETVAL
1975 1782
1976const char * 1783const_utf8_string
1977base_name (object *op, int plural = op->nrof > 1) 1784base_name (object *op, int plural = op->nrof > 1)
1978 CODE: 1785 CODE:
1979 RETVAL = query_base_name (op, plural); 1786 RETVAL = query_base_name (op, plural);
1980 OUTPUT: RETVAL 1787 OUTPUT: RETVAL
1981 1788
1988 RETVAL = op->contr; 1795 RETVAL = op->contr;
1989 OUTPUT: RETVAL 1796 OUTPUT: RETVAL
1990 1797
1991void check_score (object *op) 1798void check_score (object *op)
1992 1799
1993void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1800void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1994 CODE: 1801 CODE:
1995 new_draw_info (flags, 0, op, txt); 1802 new_draw_info (flags, 0, op, txt);
1996 1803
1997object *cf_player_send_inventory (object *op) 1804object *cf_player_send_inventory (object *op)
1998 1805
1999char *cf_player_get_ip (object *op) 1806octet_string cf_player_get_ip (object *op)
2000 ALIAS: ip = 0 1807 ALIAS: ip = 0
2001 1808
2002object *cf_player_get_marked_item (object *op) 1809object *cf_player_get_marked_item (object *op)
2003 ALIAS: marked_item = 0 1810 ALIAS: marked_item = 0
2004 1811
2014void esrv_update_item (object *op, int what, object *item) 1821void esrv_update_item (object *op, int what, object *item)
2015 C_ARGS: what, op, item 1822 C_ARGS: what, op, item
2016 1823
2017void clear_los (object *op) 1824void clear_los (object *op)
2018 1825
2019int command_summon (object *op, char *params) 1826int command_summon (object *op, utf8_string params)
2020 1827
2021int command_arrest (object *op, char *params) 1828int command_arrest (object *op, utf8_string params)
2022
2023int command_kick (object *op, char *params)
2024
2025int command_banish (object *op, char *params)
2026 1829
2027 1830
2028MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1831MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2029 1832
2030INCLUDE: $PERL genacc player ../include/player.h | 1833INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2031 1834
2032int invoke (player *pl, int event, ...) 1835int invoke (player *pl, int event, ...)
2033 CODE: 1836 CODE:
2034 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1837 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2035 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1838 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2048 pl->orig_stats = pl->ob->stats; 1851 pl->orig_stats = pl->ob->stats;
2049 1852
2050void cf_player_move (player *pl, int dir) 1853void cf_player_move (player *pl, int dir)
2051 1854
2052void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1855void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2053
2054player *first ()
2055 CODE:
2056 RETVAL = first_player;
2057 OUTPUT: RETVAL
2058 1856
2059bool 1857bool
2060cell_visible (player *pl, int dx, int dy) 1858cell_visible (player *pl, int dx, int dy)
2061 CODE: 1859 CODE:
2062 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1860 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2115 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1913 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2116 OUTPUT: RETVAL 1914 OUTPUT: RETVAL
2117 1915
2118SV *registry (maptile *map) 1916SV *registry (maptile *map)
2119 1917
2120INCLUDE: $PERL genacc maptile ../include/map.h | 1918INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2121 1919
2122void 1920void
2123maptile::instantiate () 1921maptile::instantiate ()
2124 1922
2125maptile *new () 1923maptile *new ()
2139 EXTEND (SP, THIS->players); 1937 EXTEND (SP, THIS->players);
2140 for_all_players (pl) 1938 for_all_players (pl)
2141 if (pl->ob && pl->ob->map == THIS) 1939 if (pl->ob && pl->ob->map == THIS)
2142 PUSHs (sv_2mortal (to_sv (pl->ob))); 1940 PUSHs (sv_2mortal (to_sv (pl->ob)));
2143 } 1941 }
1942
1943void
1944maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1945 CODE:
1946{
1947 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1948 croak ("maptile::add_underlay: palette must be arrayref");
1949
1950 palette = SvRV (palette);
1951
1952 STRLEN idxlen;
1953 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1954
1955 for (int x = 0; x < THIS->width; ++x)
1956 for (int y = 0; y < THIS->height; ++y)
1957 {
1958 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1959 if (op->flag [FLAG_IS_FLOOR])
1960 goto skip_space;
1961
1962 {
1963 int offs = offset + y * stride + x;
1964 if (IN_RANGE_EXC (offs, 0, idxlen))
1965 {
1966 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1967 {
1968 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1969 ob->flag [FLAG_NO_MAP_SAVE] = true;
1970 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1971 }
1972 }
1973 }
1974
1975 skip_space: ;
1976 }
1977}
1978
1979void
1980maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1981 CODE:
1982{
1983 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1984 croak ("maptile::set_regiondata: palette must be arrayref");
1985
1986 palette = SvRV (palette);
1987
1988 STRLEN idxlen;
1989 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1990
1991 region **regionmap = (region **)malloc (
1992 (av_len ((AV *)palette) + 1) * sizeof (region *));
1993 uint8_t *regions = salloc<uint8_t> (THIS->size ());
1994
1995 for (int i = av_len ((AV *)palette) + 1; i--; )
1996 regionmap [i] = region::find (
1997 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
1998
1999 for (int y = 0; y < THIS->height; ++y)
2000 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2001
2002 sfree (THIS->regions, THIS->size ());
2003 free (THIS->regionmap);
2004
2005 THIS->regions = regions;
2006 THIS->regionmap = regionmap;
2007}
2008
2009void
2010maptile::create_region_treasure ()
2011 CODE:
2012{
2013 object *op = object::create ();
2014 op->type = FLOOR;
2015 op->map = THIS;
2016
2017 for (int x = 0; x < THIS->width; ++x)
2018 for (int y = 0; y < THIS->height; ++y)
2019 {
2020 region *rgn = THIS->region (x, y);
2021
2022 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2023 if (rgn->treasure && rndm () < rgn->treasure_density)
2024 {
2025 op->x = x;
2026 op->y = y;
2027 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2028 }
2029 }
2030
2031 op->destroy ();
2032}
2144 2033
2145void play_sound_map (maptile *map, int x, int y, int sound_num) 2034void play_sound_map (maptile *map, int x, int y, int sound_num)
2146 2035
2147int out_of_map (maptile *map, int x, int y) 2036int out_of_map (maptile *map, int x, int y)
2148 2037
2230 2119
2231void fix_walls (maptile *map, int x, int y) 2120void fix_walls (maptile *map, int x, int y)
2232 2121
2233void fix_walls_around (maptile *map, int x, int y) 2122void fix_walls_around (maptile *map, int x, int y)
2234 2123
2235const char *
2236region_name (maptile *m)
2237 CODE:
2238 RETVAL = get_name_of_region_for_map (m);
2239 OUTPUT: RETVAL
2240
2241# worst xs function of my life 2124# worst xs function of my life
2242bool 2125bool
2243_create_random_map (\ 2126_create_random_map (\
2244 maptile *self,\ 2127 maptile *self,\
2245 char *wallstyle,\ 2128 utf8_string wallstyle,\
2246 char *wall_name,\ 2129 utf8_string wall_name,\
2247 char *floorstyle,\ 2130 utf8_string floorstyle,\
2248 char *monsterstyle,\ 2131 utf8_string monsterstyle,\
2249 char *treasurestyle,\ 2132 utf8_string treasurestyle,\
2250 char *layoutstyle,\ 2133 utf8_string layoutstyle,\
2251 char *doorstyle,\ 2134 utf8_string doorstyle,\
2252 char *decorstyle,\ 2135 utf8_string decorstyle,\
2253 char *origin_map,\ 2136 utf8_string origin_map,\
2254 char *final_map,\ 2137 utf8_string final_map,\
2255 char *exitstyle,\ 2138 utf8_string exitstyle,\
2256 char *this_map,\ 2139 utf8_string this_map,\
2257 char *exit_on_final_map,\ 2140 utf8_string exit_on_final_map,\
2258 int xsize,\ 2141 int xsize,\
2259 int ysize,\ 2142 int ysize,\
2260 int expand2x,\ 2143 int expand2x,\
2261 int layoutoptions1,\ 2144 int layoutoptions1,\
2262 int layoutoptions2,\ 2145 int layoutoptions2,\
2275 val64 total_map_hp,\ 2158 val64 total_map_hp,\
2276 int map_layout_style,\ 2159 int map_layout_style,\
2277 int treasureoptions,\ 2160 int treasureoptions,\
2278 int symmetry_used,\ 2161 int symmetry_used,\
2279 region *region,\ 2162 region *region,\
2280 char *custom\ 2163 utf8_string custom\
2281) 2164)
2282 CODE: 2165 CODE:
2283{ 2166{
2284 random_map_params rmp; 2167 random_map_params rmp;
2285 2168
2326 OUTPUT: 2209 OUTPUT:
2327 RETVAL 2210 RETVAL
2328 2211
2329MODULE = cf PACKAGE = cf::arch 2212MODULE = cf PACKAGE = cf::arch
2330 2213
2331archetype *find (const char *name) 2214archetype *find (utf8_string name)
2332 CODE: 2215 CODE:
2333 RETVAL = archetype::find (name); 2216 RETVAL = archetype::find (name);
2334 OUTPUT: 2217 OUTPUT:
2335 RETVAL 2218 RETVAL
2336 2219
2338 PROTOTYPE: 2221 PROTOTYPE:
2339 CODE: 2222 CODE:
2340 RETVAL = first_archetype; 2223 RETVAL = first_archetype;
2341 OUTPUT: RETVAL 2224 OUTPUT: RETVAL
2342 2225
2343INCLUDE: $PERL genacc archetype ../include/object.h | 2226INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2344 2227
2345MODULE = cf PACKAGE = cf::party 2228MODULE = cf PACKAGE = cf::party
2346 2229
2347partylist *first () 2230partylist *first ()
2348 PROTOTYPE: 2231 PROTOTYPE:
2349 CODE: 2232 CODE:
2350 RETVAL = get_firstparty (); 2233 RETVAL = get_firstparty ();
2351 OUTPUT: RETVAL 2234 OUTPUT: RETVAL
2352 2235
2353INCLUDE: $PERL genacc partylist ../include/player.h | 2236INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2354 2237
2355MODULE = cf PACKAGE = cf::region 2238MODULE = cf PACKAGE = cf::region
2356 2239
2357region *first () 2240void
2358 PROTOTYPE: 2241list ()
2359 CODE: 2242 PPCODE:
2360 RETVAL = first_region; 2243 for_all_regions (rgn)
2361 OUTPUT: RETVAL 2244 XPUSHs (sv_2mortal (to_sv (rgn)));
2362 2245
2363region *find (char *name) 2246region *find (utf8_string name)
2364 PROTOTYPE: $ 2247 PROTOTYPE: $
2365 CODE: 2248 CODE:
2366 RETVAL = get_region_by_name (name); 2249 RETVAL = region::find (name);
2367 OUTPUT: RETVAL 2250 OUTPUT: RETVAL
2368 2251
2252region *find_fuzzy (utf8_string name)
2253 PROTOTYPE: $
2254 CODE:
2255 RETVAL = region::find_fuzzy (name);
2256 OUTPUT: RETVAL
2257
2258int specificity (region *rgn)
2259 CODE:
2260 RETVAL = 0;
2261 while (rgn = rgn->parent)
2262 RETVAL++;
2263 OUTPUT: RETVAL
2264
2369INCLUDE: $PERL genacc region ../include/map.h | 2265INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2370 2266
2371MODULE = cf PACKAGE = cf::living 2267MODULE = cf PACKAGE = cf::living
2372 2268
2373INCLUDE: $PERL genacc living ../include/living.h | 2269INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2374 2270
2375MODULE = cf PACKAGE = cf::settings 2271MODULE = cf PACKAGE = cf::settings
2376 2272
2377INCLUDE: $PERL genacc Settings ../include/global.h | 2273INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2378 2274
2379MODULE = cf PACKAGE = cf::client 2275MODULE = cf PACKAGE = cf::client
2380 2276
2381INCLUDE: $PERL genacc client ../include/client.h | 2277INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2382 2278
2383int invoke (client *ns, int event, ...) 2279int invoke (client *ns, int event, ...)
2384 CODE: 2280 CODE:
2385 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2281 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2386 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2282 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2405 char *buf = SvPVbyte (packet, len); 2301 char *buf = SvPVbyte (packet, len);
2406 2302
2407 THIS->send_packet (buf, len); 2303 THIS->send_packet (buf, len);
2408} 2304}
2409 2305
2306MODULE = cf PACKAGE = cf::face PREFIX = face_
2307
2308#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2309
2310faceidx face_find (utf8_string name, faceidx defidx = 0)
2311
2312faceidx alloc (utf8_string name)
2313 CODE:
2314{
2315 do
2316 {
2317 RETVAL = faces.size ();
2318 faces.resize (RETVAL + 1);
2319 }
2320 while (!RETVAL); // crude way to leave index 0
2321
2322 faces [RETVAL].name = name;
2323 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2324
2325 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2326 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2327}
2328 OUTPUT: RETVAL
2329
2330void set (faceidx idx, int visibility, int magicmap)
2331 CODE:
2332 faceinfo *f = face_info (idx);
2333 assert (f);
2334 f->visibility = visibility;
2335 f->magicmap = magicmap;
2336
2337void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2338 CODE:
2339 faceinfo *f = face_info (idx); assert (f);
2340 f->smooth = smooth;
2341 f->smoothlevel = smoothlevel;
2342
2343void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2344 CODE:
2345{
2346 facedata *d = face_data (idx, faceset);
2347 assert (d);
2348 sv_to (data, d->data);
2349 STRLEN clen;
2350 char *cdata = SvPVbyte (chksum, clen);
2351 clen = min (CHKSUM_SIZE, clen);
2352
2353 if (memcmp (d->chksum, cdata, clen))
2354 {
2355 memcpy (d->chksum, cdata, clen);
2356
2357 // invalidate existing client face info
2358 for_all_clients (ns)
2359 if (ns->faceset == faceset)
2360 {
2361 ns->faces_sent [idx] = false;
2362 ns->force_newmap = true;
2363 }
2364 }
2365}
2366
2367void invalidate (faceidx idx)
2368 CODE:
2369 for_all_clients (ns)
2370 {
2371 ns->faces_sent [idx] = false;
2372 ns->force_newmap = true;
2373 }
2374
2375void invalidate_all ()
2376 CODE:
2377 for_all_clients (ns)
2378 {
2379 ns->faces_sent.reset ();
2380 ns->force_newmap = true;
2381 }
2382
2383MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2384
2385#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2386
2387animidx anim_find (utf8_string name)
2388 CODE:
2389 RETVAL = animation::find (name).number;
2390 OUTPUT: RETVAL
2391
2392animidx set (utf8_string name, SV *frames, int facings = 1)
2393 CODE:
2394{
2395 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2396 croak ("frames must be an arrayref");
2397
2398 AV *av = (AV *)SvRV (frames);
2399
2400 animation *anim = &animation::find (name);
2401 if (anim->number)
2402 {
2403 anim->resize (av_len (av) + 1);
2404 anim->facings = facings;
2405 }
2406 else
2407 anim = &animation::create (name, av_len (av) + 1, facings);
2408
2409 for (int i = 0; i < anim->num_animations; ++i)
2410 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2411}
2412 OUTPUT: RETVAL
2413
2414void invalidate_all ()
2415 CODE:
2416 for_all_clients (ns)
2417 ns->anims_sent.reset ();
2418

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