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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.154 by root, Fri Jan 26 21:44:11 2007 UTC vs.
Revision 1.205 by root, Mon May 7 03:05:58 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 24 */
25 25
26#include "autoconf.h"
27
26#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 29#define PLUGIN_VERSION "cfperl 0.5"
30
31#define CEDES_PER_TICK 5
32
33#if HAVE_EXECINFO_H
34# include <execinfo.h>
35#endif
28 36
29#include <plugin_common.h> 37#include <plugin_common.h>
30#include <sounds.h> 38#include <sounds.h>
31#include <cstdarg> 39#include <cstdarg>
32#include <sproto.h> 40#include <sproto.h>
33 41
42#include "loader.h"
34#include "cfperl.h" 43#include "cfperl.h"
35#include "shstr.h" 44#include "shstr.h"
36 45
37#include <unistd.h> 46#include <unistd.h>
38#if _POSIX_MEMLOCK 47#if _POSIX_MEMLOCK
48 57
49extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
50 59
51typedef object object_ornull; 60typedef object object_ornull;
52typedef maptile maptile_ornull; 61typedef maptile maptile_ornull;
62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
53 69
54#if IVSIZE >= 8 70#if IVSIZE >= 8
55 typedef IV val64; 71 typedef IV val64;
56# define newSVval64 newSViv 72# define newSVval64 newSViv
57# define SvVAL64 SvIV 73# define SvVAL64 SvIV
69 85
70double runtime; 86double runtime;
71 87
72global gbl_ev; 88global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 90static SV *sv_runtime, *sv_next_tick;
75 91
76static HV 92static HV
77 *stash_cf, 93 *stash_cf,
78 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
112{ 128{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 130}
115 131
116void 132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
117attachable::optimise () 151attachable::optimise ()
118{ 152{
119 if (self 153 if (self
120 && SvREFCNT (self) == 1 154 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 155 && !HvTOTALKEYS (self))
122 { 156 sever_self ();
123 SV *self = (SV *)this->self;
124
125 SvREFCNT_inc (self);
126 sv_unmagic (self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self);
128 assert (!this->self);
129 }
130} 157}
131 158
132// check wether the object really is dead 159// check wether the object really is dead
133void 160void
134attachable::do_check () 161attachable::do_check ()
148 { 175 {
149 SvREFCNT_dec (cb); 176 SvREFCNT_dec (cb);
150 cb = 0; 177 cb = 0;
151 } 178 }
152 179
153 if (self)
154 {
155 hv_clear (self);
156
157 SV *self = (SV *)this->self;
158 SvREFCNT_inc (self);
159 sv_unmagic (self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161 // self is now 0
162 assert (!this->self);//D//TODO remove soon
163 }
164
165 mortals.push_back (this); 180 mortals.push_back (this);
166} 181}
167 182
168void 183void
169attachable::destroy () 184attachable::destroy ()
171 if (destroyed ()) 186 if (destroyed ())
172 return; 187 return;
173 188
174 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
175 do_destroy (); 190 do_destroy ();
191 sever_self ();
176} 192}
177 193
178void 194void
179attachable::check_mortals () 195attachable::check_mortals ()
180{ 196{
185 if (i >= mortals.size ()) 201 if (i >= mortals.size ())
186 { 202 {
187 i = 0; 203 i = 0;
188 204
189 if (mortals.size () > 1000) 205 if (mortals.size () > 1000)
190 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
191 207
192 break; 208 break;
193 } 209 }
194 210
195 attachable *obj = mortals [i]; 211 attachable *obj = mortals [i];
196 212
197 obj->refcnt_chk (); // unborrow from perl, if necessary 213#if 0
198 214 if (obj->self)//D make this an assert later
199 //if (obj->refcnt > 0 || obj->self)
200 if (obj->refcnt || obj->self)
201 { 215 {
202//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
217 obj->sever_self ();
218 }
219#endif
220
221 if (obj->refcnt)
222 {
203 ++i; // further delay freeing 223 ++i; // further delay freeing
204 224
205 if (!(i & 0x3ff)) 225 if (!(i & 0x3ff))
206 break; 226 break;
207 } 227 }
208 else 228 else
209 { 229 {
210 mortals.erase (i); 230 mortals.erase (i);
231 obj->sever_self ();
211 delete obj; 232 delete obj;
212 } 233 }
213 } 234 }
214} 235}
215 236
339inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
340 361
341inline SV *to_sv (object & v) { return to_sv (&v); } 362inline SV *to_sv (object & v) { return to_sv (&v); }
342inline SV *to_sv (living & v) { return to_sv (&v); } 363inline SV *to_sv (living & v) { return to_sv (&v); }
343 364
344inline SV *to_sv (facetile * v) { return to_sv (v->name); } 365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
345inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
346 367
347inline SV *to_sv (UUID v) 368inline SV *to_sv (UUID v)
348{ 369{
349 char buf[128]; 370 char buf[128];
350 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
351 return newSVpv (buf, 0); 372 return newSVpv (buf, 0);
352} 373}
353 374
354inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 375inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
355inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 376inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
374inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 395inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
375inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
376inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
377inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
378 399
379inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
380inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
381 402
382template<class T> 403template<class T>
383inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
384 405
385template<int N> 406template<int N>
386inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 407inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
387 408
388inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
389inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 409inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
390inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 410inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
391inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 411inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
392inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 412inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
413
414inline void sv_to (SV *sv, std::string &v)
415{
416 STRLEN len;
417 char *data = SvPVbyte (sv, len);
418 v.assign (data, len);
419}
393 420
394inline void sv_to (SV *sv, UUID &v) 421inline void sv_to (SV *sv, UUID &v)
395{ 422{
396 unsigned int version; 423 unsigned int version;
397 424
588 perl = perl_alloc (); 615 perl = perl_alloc ();
589 perl_construct (perl); 616 perl_construct (perl);
590 617
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 618 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592 619
593 char *argv[] = { 620 const char *argv[] = {
594 "", 621 settings.argv [0],
595 "-e" 622 "-e"
596 "use Event; use Coro;" // required for bootstrap 623 "use Event; use Coro;" // required for bootstrap
597 "cf->bootstrap;" // required for datadir :*> 624 "cf->bootstrap;" // required for datadir :*>
598 "unshift @INC, cf::datadir ();" 625 "unshift @INC, cf::datadir ();"
599 "require cf;" 626 "require cf;"
600 }; 627 };
601 628
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 629 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
630 || perl_run (perl))
603 { 631 {
604 printf ("unable to initialize perl-interpreter, aborting.\n"); 632 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE); 633 exit (EXIT_FAILURE);
606 } 634 }
635
636 {
637 dSP;
638
639 PUSHMARK (SP);
640 PUTBACK;
641 call_pv ("cf::init", G_DISCARD | G_VOID);
642 }
607} 643}
608 644
609void cfperl_main () 645void cfperl_main ()
610{ 646{
611 dSP; 647 dSP;
832 CALL_BEGIN (0); 868 CALL_BEGIN (0);
833 CALL_CALL ("cf::emergency_save", G_VOID); 869 CALL_CALL ("cf::emergency_save", G_VOID);
834 CALL_END; 870 CALL_END;
835} 871}
836 872
873void
874cfperl_cleanup (int make_core)
875{
876 CALL_BEGIN (1);
877 CALL_ARG (make_core);
878 CALL_CALL ("cf::post_cleanup", G_VOID);
879 CALL_END;
880}
881
837maptile * 882maptile *
838maptile::find_sync (const char *path, maptile *origin) 883maptile::find_sync (const char *path, maptile *origin)
839{ 884{
840 CALL_BEGIN (2); 885 CALL_BEGIN (2);
841 CALL_ARG (path); 886 CALL_ARG (path);
903 CALL_ARG (exit); 948 CALL_ARG (exit);
904 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 949 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
905 CALL_END; 950 CALL_END;
906} 951}
907 952
953void
954log_backtrace (const char *msg)
955{
956#if HAVE_BACKTRACE
957 void *addr [20];
958 int size = backtrace (addr, 20);
959
960 CALL_BEGIN (size);
961 CALL_ARG (msg);
962 for (int i = 0; i < size; ++i)
963 CALL_ARG ((IV)addr [i]);
964 CALL_CALL ("cf::_log_backtrace", G_VOID);
965 CALL_END;
966#endif
967}
968
908///////////////////////////////////////////////////////////////////////////// 969/////////////////////////////////////////////////////////////////////////////
909 970
910struct EventAPI *watcher_base::GEventAPI; 971struct EventAPI *watcher_base::GEventAPI;
911struct CoroAPI *coroapi::GCoroAPI; 972struct CoroAPI *coroapi::GCoroAPI;
912 973
913int coroapi::cede_counter; 974int coroapi::cede_counter;
975double (*coroapi::time)();
976double coroapi::next_cede;
914 977
978void coroapi::do_cede_to_tick ()
979{
980 cede_counter = 0;
981
982 cede ();
983
984 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
985 if (next_cede > SvNV (sv_next_tick) - 0.02)
986 next_cede = SvNV (sv_next_tick);
987}
988
989void coroapi::do_cede_every ()
990{
991 cede_counter = 0;
992
993 if (coroapi::nready ())
994 coroapi::cede ();
995}
996
997void coroapi::do_cede_to_tick_every ()
998{
999 cede_counter = 0;
1000
1001 cede_to_tick ();
1002}
1003
1004void
1005coroapi::wait_for_tick ()
1006{
1007 CALL_BEGIN (0);
1008 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1009 CALL_END;
1010}
1011
1012void
1013coroapi::wait_for_tick_begin ()
1014{
1015 CALL_BEGIN (0);
1016 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1017 CALL_END;
1018}
1019
1020static void
915static void iw_dispatch (pe_event *ev) 1021iw_dispatch (pe_event *ev)
916{ 1022{
917 iw *w = (iw *)ev->ext_data; 1023 iw *w = (iw *)ev->ext_data;
918 w->call (*w); 1024 w->call (*w);
919} 1025}
920 1026
983 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1089 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
984 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1090 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
985 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1091 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
986 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1092 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
987 1093
988 sv_runtime = get_sv ("cf::RUNTIME", 1); 1094 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
989 sv_upgrade (sv_runtime, SVt_NV); 1095 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
990 1096
991 cb_global = get_av ("cf::CB_GLOBAL", 1); 1097 cb_global = get_av ("cf::CB_GLOBAL", 1);
992 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1098 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
993 cb_object = get_av ("cf::CB_OBJECT", 1); 1099 cb_object = get_av ("cf::CB_OBJECT", 1);
994 cb_player = get_av ("cf::CB_PLAYER", 1); 1100 cb_player = get_av ("cf::CB_PLAYER", 1);
999 1105
1000MODULE = cf PACKAGE = cf PREFIX = cf_ 1106MODULE = cf PACKAGE = cf PREFIX = cf_
1001 1107
1002BOOT: 1108BOOT:
1003{ 1109{
1004 _connect_to_perl ();
1005
1006 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1110 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1007 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1111 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1008 1112
1113 _connect_to_perl ();
1114
1009 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1115 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1116
1117 {
1118 require_pv ("Time::HiRes");
1119
1120 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1121 if (!svp) croak ("Time::HiRes is required");
1122 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1123 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1124 }
1010 1125
1011 static const struct { 1126 static const struct {
1012 const char *name; 1127 const char *name;
1013 IV iv; 1128 IV iv;
1014 } *civ, const_iv[] = { 1129 } *civ, const_iv[] = {
1015# define const_iv(name) { # name, (IV)name }, 1130# define const_iv(name) { # name, (IV)name },
1016 const_iv (llevError) 1131 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1017 const_iv (llevInfo) 1132 const_iv (logBacktrace)
1018 const_iv (llevDebug) 1133
1019 const_iv (llevMonster) 1134 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1135
1136 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1020 1137
1021 const_iv (MAX_TIME) 1138 const_iv (MAX_TIME)
1022 const_iv (PLAYER) 1139
1023 const_iv (TRANSPORT) 1140 const_iv (NUM_BODY_LOCATIONS) const_iv (BODY_ARMS)
1024 const_iv (ROD) 1141
1025 const_iv (TREASURE) 1142 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1026 const_iv (POTION) 1143 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1027 const_iv (FOOD) 1144 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1028 const_iv (POISON) 1145 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1029 const_iv (BOOK) 1146 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1030 const_iv (CLOCK) 1147 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1031 const_iv (ARROW) 1148 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1032 const_iv (BOW) 1149 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1033 const_iv (WEAPON) 1150 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1034 const_iv (ARMOUR) 1151 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1035 const_iv (PEDESTAL) 1152 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1036 const_iv (ALTAR) 1153 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1037 const_iv (LOCKED_DOOR) 1154 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1038 const_iv (SPECIAL_KEY) 1155 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1039 const_iv (MAP) 1156 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1040 const_iv (DOOR) 1157 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1041 const_iv (KEY) 1158 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1042 const_iv (TIMED_GATE) 1159 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1043 const_iv (TRIGGER) 1160 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1044 const_iv (GRIMREAPER) 1161 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1045 const_iv (MAGIC_EAR) 1162 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1046 const_iv (TRIGGER_BUTTON) 1163 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1047 const_iv (TRIGGER_ALTAR) 1164 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1048 const_iv (TRIGGER_PEDESTAL) 1165 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1049 const_iv (SHIELD) 1166 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1050 const_iv (HELMET) 1167 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1051 const_iv (HORN) 1168 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1052 const_iv (MONEY) 1169 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1053 const_iv (CLASS)
1054 const_iv (GRAVESTONE)
1055 const_iv (AMULET)
1056 const_iv (PLAYERMOVER)
1057 const_iv (TELEPORTER)
1058 const_iv (CREATOR)
1059 const_iv (SKILL)
1060 const_iv (EARTHWALL)
1061 const_iv (GOLEM)
1062 const_iv (THROWN_OBJ)
1063 const_iv (BLINDNESS)
1064 const_iv (GOD)
1065 const_iv (DETECTOR)
1066 const_iv (TRIGGER_MARKER)
1067 const_iv (DEAD_OBJECT)
1068 const_iv (DRINK)
1069 const_iv (MARKER)
1070 const_iv (HOLY_ALTAR)
1071 const_iv (PLAYER_CHANGER)
1072 const_iv (BATTLEGROUND)
1073 const_iv (PEACEMAKER)
1074 const_iv (GEM)
1075 const_iv (FIREWALL)
1076 const_iv (ANVIL)
1077 const_iv (CHECK_INV)
1078 const_iv (MOOD_FLOOR)
1079 const_iv (EXIT)
1080 const_iv (ENCOUNTER)
1081 const_iv (SHOP_FLOOR)
1082 const_iv (SHOP_MAT)
1083 const_iv (RING)
1084 const_iv (FLOOR)
1085 const_iv (FLESH)
1086 const_iv (INORGANIC)
1087 const_iv (SKILL_TOOL)
1088 const_iv (LIGHTER)
1089 const_iv (BUILDABLE_WALL)
1090 const_iv (MISC_OBJECT)
1091 const_iv (LAMP)
1092 const_iv (DUPLICATOR)
1093 const_iv (SPELLBOOK)
1094 const_iv (CLOAK)
1095 const_iv (SPINNER)
1096 const_iv (GATE)
1097 const_iv (BUTTON)
1098 const_iv (CF_HANDLE)
1099 const_iv (HOLE)
1100 const_iv (TRAPDOOR)
1101 const_iv (SIGN)
1102 const_iv (BOOTS)
1103 const_iv (GLOVES)
1104 const_iv (SPELL)
1105 const_iv (SPELL_EFFECT)
1106 const_iv (CONVERTER)
1107 const_iv (BRACERS)
1108 const_iv (POISONING)
1109 const_iv (SAVEBED)
1110 const_iv (WAND)
1111 const_iv (SCROLL)
1112 const_iv (DIRECTOR)
1113 const_iv (GIRDLE)
1114 const_iv (FORCE)
1115 const_iv (POTION_EFFECT)
1116 const_iv (EVENT_CONNECTOR)
1117 const_iv (CLOSE_CON)
1118 const_iv (CONTAINER)
1119 const_iv (ARMOUR_IMPROVER)
1120 const_iv (WEAPON_IMPROVER)
1121 const_iv (SKILLSCROLL)
1122 const_iv (DEEP_SWAMP)
1123 const_iv (IDENTIFY_ALTAR)
1124 const_iv (MENU)
1125 const_iv (RUNE)
1126 const_iv (TRAP)
1127 const_iv (POWER_CRYSTAL)
1128 const_iv (CORPSE)
1129 const_iv (DISEASE)
1130 const_iv (SYMPTOM)
1131 const_iv (BUILDER)
1132 const_iv (MATERIAL)
1133 const_iv (ITEM_TRANSFORMER)
1134 1170
1135 const_iv (NUM_SUBTYPES) 1171 const_iv (NUM_SUBTYPES)
1136 1172
1137 const_iv (ST_BD_BUILD) 1173 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1138 const_iv (ST_BD_REMOVE) 1174 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1139 1175
1140 const_iv (ST_MAT_FLOOR) 1176 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1141 const_iv (ST_MAT_WALL) 1177 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1142 const_iv (ST_MAT_ITEM) 1178 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1179 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1180 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1181 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1182 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1143 1183
1144 const_iv (AT_PHYSICAL) 1184 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1145 const_iv (AT_MAGIC) 1185 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1146 const_iv (AT_FIRE)
1147 const_iv (AT_ELECTRICITY)
1148 const_iv (AT_COLD)
1149 const_iv (AT_CONFUSION)
1150 const_iv (AT_ACID)
1151 const_iv (AT_DRAIN)
1152 const_iv (AT_WEAPONMAGIC)
1153 const_iv (AT_GHOSTHIT)
1154 const_iv (AT_POISON)
1155 const_iv (AT_SLOW)
1156 const_iv (AT_PARALYZE)
1157 const_iv (AT_TURN_UNDEAD)
1158 const_iv (AT_FEAR)
1159 const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE)
1161 const_iv (AT_DEATH)
1162 const_iv (AT_CHAOS)
1163 const_iv (AT_COUNTERSPELL)
1164 const_iv (AT_GODPOWER)
1165 const_iv (AT_HOLYWORD)
1166 const_iv (AT_BLIND)
1167 const_iv (AT_INTERNAL)
1168 const_iv (AT_LIFE_STEALING)
1169 const_iv (AT_DISEASE)
1170
1171 const_iv (WEAP_HIT)
1172 const_iv (WEAP_SLASH)
1173 const_iv (WEAP_PIERCE)
1174 const_iv (WEAP_CLEAVE)
1175 const_iv (WEAP_SLICE)
1176 const_iv (WEAP_STAB)
1177 const_iv (WEAP_WHIP)
1178 const_iv (WEAP_CRUSH)
1179 const_iv (WEAP_BLUD) 1186 const_iv (WEAP_BLUD)
1180 1187
1181 const_iv (FLAG_ALIVE) 1188 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1182 const_iv (FLAG_WIZ) 1189 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1183 const_iv (FLAG_REMOVED) 1190 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1184 const_iv (FLAG_FREED) 1191 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1185 const_iv (FLAG_WAS_WIZ) 1192 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1186 const_iv (FLAG_APPLIED) 1193 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1187 const_iv (FLAG_UNPAID) 1194 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1188 const_iv (FLAG_USE_SHIELD) 1195 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1189 const_iv (FLAG_NO_PICK) 1196 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1190 const_iv (FLAG_ANIMATE) 1197 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1191 const_iv (FLAG_MONSTER) 1198 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1192 const_iv (FLAG_FRIENDLY) 1199 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1193 const_iv (FLAG_GENERATOR) 1200 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1194 const_iv (FLAG_IS_THROWN) 1201 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1195 const_iv (FLAG_AUTO_APPLY) 1202 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1196 const_iv (FLAG_PLAYER_SOLD) 1203 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1197 const_iv (FLAG_SEE_INVISIBLE) 1204 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1198 const_iv (FLAG_CAN_ROLL) 1205 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1199 const_iv (FLAG_OVERLAY_FLOOR) 1206 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1200 const_iv (FLAG_IS_TURNABLE) 1207 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1201 const_iv (FLAG_IS_USED_UP) 1208 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1202 const_iv (FLAG_IDENTIFIED) 1209 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1203 const_iv (FLAG_REFLECTING) 1210 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1204 const_iv (FLAG_CHANGING) 1211 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1205 const_iv (FLAG_SPLITTING) 1212 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1206 const_iv (FLAG_HITBACK) 1213 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1207 const_iv (FLAG_STARTEQUIP)
1208 const_iv (FLAG_BLOCKSVIEW)
1209 const_iv (FLAG_UNDEAD)
1210 const_iv (FLAG_SCARED)
1211 const_iv (FLAG_UNAGGRESSIVE)
1212 const_iv (FLAG_REFL_MISSILE)
1213 const_iv (FLAG_REFL_SPELL)
1214 const_iv (FLAG_NO_MAGIC)
1215 const_iv (FLAG_NO_FIX_PLAYER)
1216 const_iv (FLAG_IS_LIGHTABLE)
1217 const_iv (FLAG_TEAR_DOWN)
1218 const_iv (FLAG_RUN_AWAY)
1219 const_iv (FLAG_PICK_UP)
1220 const_iv (FLAG_UNIQUE)
1221 const_iv (FLAG_NO_DROP)
1222 const_iv (FLAG_WIZCAST)
1223 const_iv (FLAG_CAST_SPELL)
1224 const_iv (FLAG_USE_SCROLL)
1225 const_iv (FLAG_USE_RANGE)
1226 const_iv (FLAG_USE_BOW)
1227 const_iv (FLAG_USE_ARMOUR)
1228 const_iv (FLAG_USE_WEAPON)
1229 const_iv (FLAG_USE_RING)
1230 const_iv (FLAG_READY_RANGE)
1231 const_iv (FLAG_READY_BOW)
1232 const_iv (FLAG_XRAYS)
1233 const_iv (FLAG_NO_APPLY)
1234 const_iv (FLAG_IS_FLOOR)
1235 const_iv (FLAG_LIFESAVE)
1236 const_iv (FLAG_NO_STRENGTH)
1237 const_iv (FLAG_SLEEP)
1238 const_iv (FLAG_STAND_STILL)
1239 const_iv (FLAG_RANDOM_MOVE)
1240 const_iv (FLAG_ONLY_ATTACK)
1241 const_iv (FLAG_CONFUSED)
1242 const_iv (FLAG_STEALTH)
1243 const_iv (FLAG_WIZPASS)
1244 const_iv (FLAG_IS_LINKED)
1245 const_iv (FLAG_CURSED)
1246 const_iv (FLAG_DAMNED)
1247 const_iv (FLAG_SEE_ANYWHERE)
1248 const_iv (FLAG_KNOWN_MAGICAL)
1249 const_iv (FLAG_KNOWN_CURSED)
1250 const_iv (FLAG_CAN_USE_SKILL)
1251 const_iv (FLAG_BEEN_APPLIED)
1252 const_iv (FLAG_READY_SCROLL)
1253 const_iv (FLAG_USE_ROD)
1254 const_iv (FLAG_USE_HORN)
1255 const_iv (FLAG_MAKE_INVIS)
1256 const_iv (FLAG_INV_LOCKED)
1257 const_iv (FLAG_IS_WOODED)
1258 const_iv (FLAG_IS_HILLY)
1259 const_iv (FLAG_READY_SKILL)
1260 const_iv (FLAG_READY_WEAPON)
1261 const_iv (FLAG_NO_SKILL_IDENT)
1262 const_iv (FLAG_BLIND)
1263 const_iv (FLAG_SEE_IN_DARK)
1264 const_iv (FLAG_IS_CAULDRON)
1265 const_iv (FLAG_NO_STEAL)
1266 const_iv (FLAG_ONE_HIT)
1267 const_iv (FLAG_CLIENT_SENT)
1268 const_iv (FLAG_BERSERK)
1269 const_iv (FLAG_NEUTRAL)
1270 const_iv (FLAG_NO_ATTACK)
1271 const_iv (FLAG_NO_DAMAGE)
1272 const_iv (FLAG_OBJ_ORIGINAL)
1273 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1274 const_iv (FLAG_ACTIVATE_ON_PUSH)
1275 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1276 const_iv (FLAG_IS_WATER)
1277 const_iv (FLAG_CONTENT_ON_GEN)
1278 const_iv (FLAG_IS_A_TEMPLATE)
1279 const_iv (FLAG_IS_BUILDABLE)
1280 const_iv (FLAG_DESTROY_ON_DEATH)
1281 const_iv (FLAG_NO_MAP_SAVE)
1282 1214
1283 const_iv (NDI_BLACK) 1215 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1284 const_iv (NDI_WHITE) 1216 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1285 const_iv (NDI_NAVY) 1217 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1286 const_iv (NDI_RED) 1218 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1287 const_iv (NDI_ORANGE)
1288 const_iv (NDI_BLUE)
1289 const_iv (NDI_DK_ORANGE)
1290 const_iv (NDI_GREEN)
1291 const_iv (NDI_LT_GREEN)
1292 const_iv (NDI_GREY)
1293 const_iv (NDI_BROWN)
1294 const_iv (NDI_GOLD)
1295 const_iv (NDI_TAN)
1296 const_iv (NDI_MAX_COLOR)
1297 const_iv (NDI_COLOR_MASK)
1298 const_iv (NDI_UNIQUE)
1299 const_iv (NDI_ALL) 1219 const_iv (NDI_ALL)
1300 1220
1301 const_iv (UPD_LOCATION) 1221 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1302 const_iv (UPD_FLAGS) 1222 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1303 const_iv (UPD_WEIGHT)
1304 const_iv (UPD_FACE)
1305 const_iv (UPD_NAME)
1306 const_iv (UPD_ANIM)
1307 const_iv (UPD_ANIMSPEED)
1308 const_iv (UPD_NROF)
1309 1223
1310 const_iv (UPD_SP_MANA) 1224 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1311 const_iv (UPD_SP_GRACE)
1312 const_iv (UPD_SP_DAMAGE)
1313 1225
1314 const_iv (F_APPLIED) 1226 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1315 const_iv (F_LOCATION) 1227 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1316 const_iv (F_UNPAID)
1317 const_iv (F_MAGIC)
1318 const_iv (F_CURSED)
1319 const_iv (F_DAMNED)
1320 const_iv (F_OPEN)
1321 const_iv (F_NOPICK)
1322 const_iv (F_LOCKED) 1228 const_iv (F_LOCKED)
1323 1229
1324 const_iv (F_BUY) 1230 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1325 const_iv (F_SHOP)
1326 const_iv (F_SELL)
1327 1231
1328 const_iv (P_BLOCKSVIEW) 1232 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1329 const_iv (P_PLAYER) 1233 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1330 const_iv (P_NO_MAGIC)
1331 const_iv (P_IS_ALIVE)
1332 const_iv (P_NO_CLERIC)
1333 const_iv (P_OUT_OF_MAP)
1334 const_iv (P_NEW_MAP)
1335 const_iv (P_UPTODATE)
1336 1234
1337 const_iv (UP_OBJ_INSERT) 1235 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1338 const_iv (UP_OBJ_REMOVE)
1339 const_iv (UP_OBJ_CHANGE)
1340 const_iv (UP_OBJ_FACE)
1341 1236
1342 const_iv (INS_NO_MERGE) 1237 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1343 const_iv (INS_ABOVE_FLOOR_ONLY) 1238 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1344 const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ON_TOP)
1346 const_iv (INS_BELOW_ORIGINATOR)
1347 const_iv (INS_MAP_LOAD)
1348 1239
1349 const_iv (WILL_APPLY_HANDLE) 1240 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1350 const_iv (WILL_APPLY_TREASURE) 1241 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1351 const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_DOOR)
1353 const_iv (WILL_APPLY_FOOD)
1354 1242
1355 const_iv (SAVE_MODE) 1243 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1356 const_iv (SAVE_DIR_MODE)
1357 1244
1358 const_iv (M_PAPER) 1245 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1359 const_iv (M_IRON) 1246 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1360 const_iv (M_GLASS) 1247 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1361 const_iv (M_LEATHER) 1248 const_iv (M_ICE) const_iv (M_SPECIAL)
1362 const_iv (M_WOOD)
1363 const_iv (M_ORGANIC)
1364 const_iv (M_STONE)
1365 const_iv (M_CLOTH)
1366 const_iv (M_ADAMANT)
1367 const_iv (M_LIQUID)
1368 const_iv (M_SOFT_METAL)
1369 const_iv (M_BONE)
1370 const_iv (M_ICE)
1371 const_iv (M_SPECIAL)
1372 1249
1373 const_iv (SK_EXP_ADD_SKILL) 1250 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1374 const_iv (SK_EXP_TOTAL) 1251 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1375 const_iv (SK_EXP_NONE)
1376 const_iv (SK_SUBTRACT_SKILL_EXP)
1377 const_iv (SK_EXP_SKILL_ONLY)
1378 1252
1379 const_iv (SK_LOCKPICKING) 1253 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1380 const_iv (SK_HIDING) 1254 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1381 const_iv (SK_SMITHERY) 1255 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1382 const_iv (SK_BOWYER) 1256 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1383 const_iv (SK_JEWELER) 1257 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1384 const_iv (SK_ALCHEMY) 1258 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1385 const_iv (SK_STEALING) 1259 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1386 const_iv (SK_LITERACY) 1260 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1387 const_iv (SK_BARGAINING) 1261 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1388 const_iv (SK_JUMPING) 1262 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1389 const_iv (SK_DET_MAGIC)
1390 const_iv (SK_ORATORY)
1391 const_iv (SK_SINGING)
1392 const_iv (SK_DET_CURSE)
1393 const_iv (SK_FIND_TRAPS)
1394 const_iv (SK_MEDITATION)
1395 const_iv (SK_PUNCHING)
1396 const_iv (SK_FLAME_TOUCH)
1397 const_iv (SK_KARATE)
1398 const_iv (SK_CLIMBING)
1399 const_iv (SK_WOODSMAN)
1400 const_iv (SK_INSCRIPTION)
1401 const_iv (SK_ONE_HANDED_WEAPON)
1402 const_iv (SK_MISSILE_WEAPON)
1403 const_iv (SK_THROWING)
1404 const_iv (SK_USE_MAGIC_ITEM)
1405 const_iv (SK_DISARM_TRAPS)
1406 const_iv (SK_SET_TRAP)
1407 const_iv (SK_THAUMATURGY)
1408 const_iv (SK_PRAYING)
1409 const_iv (SK_CLAWING)
1410 const_iv (SK_LEVITATION)
1411 const_iv (SK_SUMMONING)
1412 const_iv (SK_PYROMANCY)
1413 const_iv (SK_EVOCATION)
1414 const_iv (SK_SORCERY)
1415 const_iv (SK_TWO_HANDED_WEAPON)
1416 const_iv (SK_SPARK_TOUCH)
1417 const_iv (SK_SHIVER)
1418 const_iv (SK_ACID_SPLASH)
1419 const_iv (SK_POISON_NAIL) 1263 const_iv (SK_POISON_NAIL)
1420 1264
1421 const_iv (SOUND_NEW_PLAYER) 1265 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1422 const_iv (SOUND_FIRE_ARROW) 1266 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1423 const_iv (SOUND_LEARN_SPELL) 1267 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1424 const_iv (SOUND_FUMBLE_SPELL) 1268 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1425 const_iv (SOUND_WAND_POOF) 1269 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1426 const_iv (SOUND_OPEN_DOOR) 1270 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1427 const_iv (SOUND_PUSH_PLAYER)
1428 const_iv (SOUND_PLAYER_HITS1)
1429 const_iv (SOUND_PLAYER_HITS2)
1430 const_iv (SOUND_PLAYER_HITS3)
1431 const_iv (SOUND_PLAYER_HITS4)
1432 const_iv (SOUND_PLAYER_IS_HIT1)
1433 const_iv (SOUND_PLAYER_IS_HIT2)
1434 const_iv (SOUND_PLAYER_IS_HIT3)
1435 const_iv (SOUND_PLAYER_KILLS)
1436 const_iv (SOUND_PET_IS_KILLED)
1437 const_iv (SOUND_PLAYER_DIES)
1438 const_iv (SOUND_OB_EVAPORATE)
1439 const_iv (SOUND_OB_EXPLODE)
1440 const_iv (SOUND_CLOCK)
1441 const_iv (SOUND_TURN_HANDLE)
1442 const_iv (SOUND_FALL_HOLE)
1443 const_iv (SOUND_DRINK_POISON)
1444 const_iv (SOUND_CAST_SPELL_0)
1445 1271
1446 const_iv (PREFER_LOW) 1272 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1447 const_iv (PREFER_HIGH)
1448 1273
1449 const_iv (ATNR_PHYSICAL) 1274 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1450 const_iv (ATNR_MAGIC) 1275 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1451 const_iv (ATNR_FIRE) 1276 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1452 const_iv (ATNR_ELECTRICITY) 1277 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1453 const_iv (ATNR_COLD) 1278 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1454 const_iv (ATNR_CONFUSION) 1279 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1455 const_iv (ATNR_ACID) 1280 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1456 const_iv (ATNR_DRAIN)
1457 const_iv (ATNR_WEAPONMAGIC)
1458 const_iv (ATNR_GHOSTHIT)
1459 const_iv (ATNR_POISON)
1460 const_iv (ATNR_SLOW)
1461 const_iv (ATNR_PARALYZE)
1462 const_iv (ATNR_TURN_UNDEAD)
1463 const_iv (ATNR_FEAR)
1464 const_iv (ATNR_CANCELLATION)
1465 const_iv (ATNR_DEPLETE)
1466 const_iv (ATNR_DEATH)
1467 const_iv (ATNR_CHAOS)
1468 const_iv (ATNR_COUNTERSPELL)
1469 const_iv (ATNR_GODPOWER)
1470 const_iv (ATNR_HOLYWORD)
1471 const_iv (ATNR_BLIND)
1472 const_iv (ATNR_INTERNAL)
1473 const_iv (ATNR_LIFE_STEALING)
1474 const_iv (ATNR_DISEASE)
1475 1281
1476 const_iv (MAP_IN_MEMORY) 1282 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1477 const_iv (MAP_SWAPPED)
1478 const_iv (MAP_LOADING)
1479 const_iv (MAP_SAVING)
1480 1283
1481 const_iv (KLASS_ATTACHABLE) 1284 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1482 const_iv (KLASS_GLOBAL) 1285 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1483 const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_CLIENT)
1485 const_iv (KLASS_PLAYER)
1486 const_iv (KLASS_MAP)
1487 1286
1488 const_iv (CS_QUERY_YESNO) 1287 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1489 const_iv (CS_QUERY_SINGLECHAR)
1490 const_iv (CS_QUERY_HIDEINPUT)
1491 1288
1492 const_iv (ST_DEAD) 1289 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1493 const_iv (ST_SETUP)
1494 const_iv (ST_PLAYING)
1495 const_iv (ST_CUSTOM)
1496 1290
1497 const_iv (ST_CHANGE_CLASS) 1291 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1498
1499 const_iv (IO_HEADER)
1500 const_iv (IO_OBJECTS)
1501 const_iv (IO_UNIQUES)
1502 1292
1503 // random map generator 1293 // random map generator
1504 const_iv (LAYOUT_NONE) 1294 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ONION) 1295 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1506 const_iv (LAYOUT_MAZE)
1507 const_iv (LAYOUT_SPIRAL)
1508 const_iv (LAYOUT_ROGUELIKE)
1509 const_iv (LAYOUT_SNAKE)
1510 const_iv (LAYOUT_SQUARE_SPIRAL)
1511 1296
1512 const_iv (RMOPT_RANDOM) 1297 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1513 const_iv (RMOPT_CENTERED) 1298 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1514 const_iv (RMOPT_LINEAR) 1299 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1515 const_iv (RMOPT_BOTTOM_C)
1516 const_iv (RMOPT_BOTTOM_R)
1517 const_iv (RMOPT_IRR_SPACE)
1518 const_iv (RMOPT_WALL_OFF)
1519 const_iv (RMOPT_WALLS_ONLY)
1520 const_iv (RMOPT_NO_DOORS)
1521 1300
1522 const_iv (SYMMETRY_RANDOM) 1301 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1523 const_iv (SYMMETRY_NONE) 1302 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1524 const_iv (SYMMETRY_X) 1303
1525 const_iv (SYMMETRY_Y) 1304 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1526 const_iv (SYMMETRY_XY) 1305 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1306 const_iv (GT_MINIMAL)
1527 }; 1307 };
1528 1308
1529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1309 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1530 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1310 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1531 1311
1559{ 1339{
1560 // reattach to all attachable objects in the game. 1340 // reattach to all attachable objects in the game.
1561 for_all_clients (ns) 1341 for_all_clients (ns)
1562 ns->reattach (); 1342 ns->reattach ();
1563 1343
1564 for_all_players (pl)
1565 pl->reattach ();
1566
1567 //TODO
1568 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1569 // i->second->reattach ();
1570
1571 for_all_objects (op) 1344 for_all_objects (op)
1572 op->reattach (); 1345 op->reattach ();
1346}
1347
1348void _post_tick ()
1349 CODE:
1350 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1351
1352# support function for map-world.ext
1353void _quantise (SV *data_sv, SV *plt_sv)
1354 CODE:
1355{
1356 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1357 croak ("_quantise called with invalid agruments");
1358
1359 plt_sv = SvRV (plt_sv);
1360 SV **plt = AvARRAY (plt_sv);
1361 int plt_count = AvFILL (plt_sv) + 1;
1362
1363 STRLEN len;
1364 char *data = SvPVbyte (data_sv, len);
1365 char *dst = data;
1366
1367 while (len >= 3)
1368 {
1369 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1370 {
1371 char *val = SvPVX (*val_sv);
1372
1373 if (val [0] == data [0]
1374 && val [1] == data [1]
1375 && val [2] == data [2])
1376 {
1377 *dst++ = val [3];
1378 goto next;
1379 }
1380 }
1381
1382 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1383 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1384 dst - SvPVX (data_sv), len);
1385
1386 next:
1387 data += 3;
1388 len -= 3;
1389 }
1390
1391 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1573} 1392}
1574 1393
1575NV floor (NV x) 1394NV floor (NV x)
1576 1395
1577NV ceil (NV x) 1396NV ceil (NV x)
1592 CODE: 1411 CODE:
1593 runtime = SvNVx (sv_runtime); 1412 runtime = SvNVx (sv_runtime);
1594 server_tick (); 1413 server_tick ();
1595 1414
1596void 1415void
1597LOG (int level, char *msg) 1416log_backtrace (utf8_string msg)
1417
1418void
1419LOG (int flags, utf8_string msg)
1598 PROTOTYPE: $$ 1420 PROTOTYPE: $$
1599 C_ARGS: (LogLevel)level, "%s", msg 1421 C_ARGS: flags, "%s", msg
1600 1422
1601char *path_combine (char *base, char *path) 1423octet_string path_combine (octet_string base, octet_string path)
1602 PROTOTYPE: $$ 1424 PROTOTYPE: $$
1603 1425
1604char *path_combine_and_normalize (char *base, char *path) 1426octet_string path_combine_and_normalize (octet_string base, octet_string path)
1605 PROTOTYPE: $$ 1427 PROTOTYPE: $$
1606 1428
1607const char * 1429const_octet_string
1608get_maps_directory (char *path) 1430get_maps_directory (octet_string path)
1609 PROTOTYPE: $ 1431 PROTOTYPE: $
1610 ALIAS: maps_directory = 0 1432 ALIAS: maps_directory = 0
1611 CODE: 1433 CODE:
1612 RETVAL = create_pathname (path); 1434 RETVAL = create_pathname (path);
1613 OUTPUT: RETVAL 1435 OUTPUT: RETVAL
1615void 1437void
1616sub_generation_inc () 1438sub_generation_inc ()
1617 CODE: 1439 CODE:
1618 PL_sub_generation++; 1440 PL_sub_generation++;
1619 1441
1620char * 1442const_octet_string
1621mapdir () 1443mapdir ()
1622 PROTOTYPE: 1444 PROTOTYPE:
1623 ALIAS: 1445 ALIAS:
1624 mapdir = 0 1446 mapdir = 0
1625 uniquedir = 1 1447 uniquedir = 1
1641 } 1463 }
1642 OUTPUT: RETVAL 1464 OUTPUT: RETVAL
1643 1465
1644void abort () 1466void abort ()
1645 1467
1468void reset_signals ()
1469
1646void fork_abort (char *cause = "cf::fork_abort") 1470void fork_abort (octet_string cause = "cf::fork_abort")
1647 1471
1648void cleanup (const char *cause, bool make_core = false) 1472void cleanup (octet_string cause, bool make_core = false)
1649 1473
1650void emergency_save () 1474void emergency_save ()
1475
1476void _exit (int status = EXIT_SUCCESS)
1651 1477
1652UV sv_2watcher (SV *w) 1478UV sv_2watcher (SV *w)
1653 CODE: 1479 CODE:
1654 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1480 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1655 OUTPUT: 1481 OUTPUT:
1656 RETVAL 1482 RETVAL
1657 1483
1658void _exit (int status = 0)
1659
1660#if _POSIX_MEMLOCK 1484#if _POSIX_MEMLOCK
1661 1485
1662int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1486int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1663 1487
1664int munlockall () 1488int munlockall ()
1665 1489
1666#endif 1490#endif
1667 1491
1668int find_animation (char *text) 1492int find_animation (utf8_string text)
1669 PROTOTYPE: $ 1493 PROTOTYPE: $
1670 1494
1671int random_roll (int min, int max, object *op, int goodbad); 1495int random_roll (int min, int max, object *op, int goodbad);
1672 1496
1673const char *cost_string_from_value(uint64 cost, int approx = 0) 1497const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1674 1498
1675int 1499int
1676exp_to_level (val64 exp) 1500exp_to_level (val64 exp)
1677 CODE: 1501 CODE:
1678{ 1502{
1709 RETVAL = newSVpv (resist_plus[atnr], 0); 1533 RETVAL = newSVpv (resist_plus[atnr], 0);
1710 else 1534 else
1711 XSRETURN_UNDEF; 1535 XSRETURN_UNDEF;
1712 OUTPUT: RETVAL 1536 OUTPUT: RETVAL
1713 1537
1538bool
1539load_resource_file (octet_string filename)
1540
1714MODULE = cf PACKAGE = cf::attachable 1541MODULE = cf PACKAGE = cf::attachable
1715 1542
1716int 1543int
1717valid (SV *obj) 1544valid (SV *obj)
1718 CODE: 1545 CODE:
1719 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1546 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1720 OUTPUT: 1547 OUTPUT:
1721 RETVAL 1548 RETVAL
1549
1550void
1551debug_trace (attachable *obj, bool on = true)
1552 CODE:
1553 obj->flags &= ~attachable::F_DEBUG_TRACE;
1554 if (on)
1555 obj->flags |= attachable::F_DEBUG_TRACE;
1722 1556
1723int mortals_size () 1557int mortals_size ()
1724 CODE: 1558 CODE:
1725 RETVAL = attachable::mortals.size (); 1559 RETVAL = attachable::mortals.size ();
1726 OUTPUT: RETVAL 1560 OUTPUT: RETVAL
1728#object *mortals (U32 index) 1562#object *mortals (U32 index)
1729# CODE: 1563# CODE:
1730# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1564# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1731# OUTPUT: RETVAL 1565# OUTPUT: RETVAL
1732 1566
1733INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1567INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1734 1568
1735MODULE = cf PACKAGE = cf::global 1569MODULE = cf PACKAGE = cf::global
1736 1570
1737int invoke (SV *klass, int event, ...) 1571int invoke (SV *klass, int event, ...)
1738 CODE: 1572 CODE:
1742 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1576 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1743 OUTPUT: RETVAL 1577 OUTPUT: RETVAL
1744 1578
1745MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1579MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1746 1580
1747INCLUDE: $PERL genacc object ../include/object.h | 1581INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1748 1582
1749int invoke (object *op, int event, ...) 1583int invoke (object *op, int event, ...)
1750 CODE: 1584 CODE:
1751 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1585 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1752 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1586 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1774object *actives (U32 index) 1608object *actives (U32 index)
1775 CODE: 1609 CODE:
1776 RETVAL = index < actives.size () ? actives [index] : 0; 1610 RETVAL = index < actives.size () ? actives [index] : 0;
1777 OUTPUT: RETVAL 1611 OUTPUT: RETVAL
1778 1612
1613const char *slot_save_name (U32 slot)
1614 ALIAS:
1615 slot_use_name = 1
1616 slot_nonuse_name = 2
1617 CODE:
1618{
1619 if (slot >= NUM_BODY_LOCATIONS)
1620 croak ("body slot index out of range");
1621
1622 switch (ix)
1623 {
1624 case 0: RETVAL = body_locations[slot].save_name; break;
1625 case 1: RETVAL = body_locations[slot].use_name; break;
1626 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1627 }
1628}
1629 OUTPUT:
1630 RETVAL
1631
1779# missing properties 1632# missing properties
1780 1633
1781object *head (object *op) 1634object *head (object *op)
1782 PROTOTYPE: $ 1635 PROTOTYPE: $
1783 CODE: 1636 CODE:
1803void 1656void
1804set_animation (object *op, int idx) 1657set_animation (object *op, int idx)
1805 CODE: 1658 CODE:
1806 SET_ANIMATION (op, idx); 1659 SET_ANIMATION (op, idx);
1807 1660
1661int
1662num_animations (object *op)
1663 CODE:
1664 RETVAL = NUM_ANIMATIONS (op);
1665 OUTPUT: RETVAL
1666
1667int slot_info (object *op, UV slot, int value = 0)
1668 ALIAS:
1669 slot_used = 1
1670 CODE:
1671{
1672 if (slot >= NUM_BODY_LOCATIONS)
1673 croak ("body slot index out of range");
1674
1675 RETVAL = ix ? op->slot[slot].info : op->slot[slot].used;
1676
1677 if (items > 2)
1678 if (ix)
1679 op->slot[slot].info = value;
1680 else
1681 op->slot[slot].used = value;
1682}
1683 OUTPUT:
1684 RETVAL
1685
1808object *find_best_object_match (object *op, const char *match) 1686object *find_best_object_match (object *op, utf8_string match)
1809 1687
1810object *find_marked_object (object *op) 1688object *find_marked_object (object *op)
1811 1689
1812int need_identify (object *obj); 1690int need_identify (object *obj);
1813 1691
1814int apply_shop_mat (object *shop_mat, object *op); 1692int apply_shop_mat (object *shop_mat, object *op);
1693
1694int move_player (object *op, int dir)
1695 CODE:
1696 RETVAL = move_player (op, dir);
1697 OUTPUT:
1698 RETVAL
1815 1699
1816int move (object *op, int dir, object *originator = op) 1700int move (object *op, int dir, object *originator = op)
1817 CODE: 1701 CODE:
1818 RETVAL = move_ob (op, dir, originator); 1702 RETVAL = move_ob (op, dir, originator);
1819 OUTPUT: 1703 OUTPUT:
1825 1709
1826void apply_below (object *op) 1710void apply_below (object *op)
1827 CODE: 1711 CODE:
1828 player_apply_below (op); 1712 player_apply_below (op);
1829 1713
1714int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1715
1830object *cf_object_present_archname_inside (object *op, char *whatstr) 1716object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1831 1717
1832int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1718int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1833 1719
1834int cf_object_change_map (object *op, int x, int y, maptile *map) 1720int cf_object_change_map (object *op, int x, int y, maptile *map)
1835 1721
1855 RETVAL = pay_for_amount (amount, op); 1741 RETVAL = pay_for_amount (amount, op);
1856 OUTPUT: RETVAL 1742 OUTPUT: RETVAL
1857 1743
1858void pay_player (object *op, uint64 amount) 1744void pay_player (object *op, uint64 amount)
1859 1745
1860val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1746val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1861 1747
1862int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1748int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1863 1749
1864void learn_spell (object *op, object *sp, int special_prayer = 0) 1750void learn_spell (object *op, object *sp, int special_prayer = 0)
1865 CODE: 1751 CODE:
1866 do_learn_spell (op, sp, special_prayer); 1752 do_learn_spell (op, sp, special_prayer);
1867 1753
1868void forget_spell (object *op, object *sp) 1754void forget_spell (object *op, object *sp)
1869 CODE: 1755 CODE:
1870 do_forget_spell (op, query_name (sp)); 1756 do_forget_spell (op, query_name (sp));
1871 1757
1872object *check_for_spell (object *op, char *spellname) 1758object *check_for_spell (object *op, utf8_string spellname)
1873 CODE: 1759 CODE:
1874 RETVAL = check_spell_known (op, spellname); 1760 RETVAL = check_spell_known (op, spellname);
1875 OUTPUT: RETVAL 1761 OUTPUT: RETVAL
1876 1762
1877int query_money (object *op) 1763int query_money (object *op)
1890 1776
1891int cf_object_teleport (object *op, maptile *map, int x, int y) 1777int cf_object_teleport (object *op, maptile *map, int x, int y)
1892 1778
1893void update_object (object *op, int action) 1779void update_object (object *op, int action)
1894 1780
1895object *cf_create_object_by_name (const char *name) 1781object *cf_create_object_by_name (utf8_string name)
1896 1782
1897void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1783void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1898 1784
1899void player_lvl_adj (object *who, object *skill = 0) 1785void player_lvl_adj (object *who, object *skill = 0)
1900 1786
1901int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1787int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1902 1788
1916object *cf_insert_ob_in_ob (object *ob, object *where) 1802object *cf_insert_ob_in_ob (object *ob, object *where)
1917 1803
1918# no clean way to get an object from an archetype - stupid idiotic 1804# no clean way to get an object from an archetype - stupid idiotic
1919# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1805# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1920 1806
1921object *new (const char *archetype = 0) 1807object *new (utf8_string archetype = 0)
1922 PROTOTYPE: ;$ 1808 PROTOTYPE: ;$
1923 CODE: 1809 CODE:
1924 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1810 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1925 OUTPUT: 1811 OUTPUT:
1926 RETVAL 1812 RETVAL
1931{ 1817{
1932 int unused_type; 1818 int unused_type;
1933 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1819 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1934} 1820}
1935 1821
1936# syntatic sugar for easier use in event callbacks.
1937const char *options (object *op)
1938 CODE:
1939 RETVAL = op->name;
1940 OUTPUT:
1941 RETVAL
1942
1943player *contr (object *op) 1822player *contr (object *op)
1944 CODE: 1823 CODE:
1945 RETVAL = op->contr; 1824 RETVAL = op->contr;
1946 OUTPUT: RETVAL 1825 OUTPUT: RETVAL
1947 1826
1948const char *get_ob_key_value (object *op, const char *key) 1827const_utf8_string get_ob_key_value (object *op, utf8_string key)
1949 1828
1950bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1829bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1951 1830
1952object *get_nearest_player (object *ob) 1831object *get_nearest_player (object *ob)
1953 ALIAS: nearest_player = 0 1832 ALIAS: nearest_player = 0
1954 PREINIT: 1833 PREINIT:
1955 extern object *get_nearest_player (object *); 1834 extern object *get_nearest_player (object *);
1971bool on_same_map_as (object *ob, object *other) 1850bool on_same_map_as (object *ob, object *other)
1972 CODE: 1851 CODE:
1973 RETVAL = on_same_map (ob, other); 1852 RETVAL = on_same_map (ob, other);
1974 OUTPUT: RETVAL 1853 OUTPUT: RETVAL
1975 1854
1976const char * 1855const_utf8_string
1977base_name (object *op, int plural = op->nrof > 1) 1856base_name (object *op, int plural = op->nrof > 1)
1978 CODE: 1857 CODE:
1979 RETVAL = query_base_name (op, plural); 1858 RETVAL = query_base_name (op, plural);
1980 OUTPUT: RETVAL 1859 OUTPUT: RETVAL
1981 1860
1988 RETVAL = op->contr; 1867 RETVAL = op->contr;
1989 OUTPUT: RETVAL 1868 OUTPUT: RETVAL
1990 1869
1991void check_score (object *op) 1870void check_score (object *op)
1992 1871
1993void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1872void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1994 CODE: 1873 CODE:
1995 new_draw_info (flags, 0, op, txt); 1874 new_draw_info (flags, 0, op, txt);
1996 1875
1997object *cf_player_send_inventory (object *op) 1876object *cf_player_send_inventory (object *op)
1998 1877
1999char *cf_player_get_ip (object *op) 1878octet_string cf_player_get_ip (object *op)
2000 ALIAS: ip = 0 1879 ALIAS: ip = 0
2001 1880
2002object *cf_player_get_marked_item (object *op) 1881object *cf_player_get_marked_item (object *op)
2003 ALIAS: marked_item = 0 1882 ALIAS: marked_item = 0
2004 1883
2014void esrv_update_item (object *op, int what, object *item) 1893void esrv_update_item (object *op, int what, object *item)
2015 C_ARGS: what, op, item 1894 C_ARGS: what, op, item
2016 1895
2017void clear_los (object *op) 1896void clear_los (object *op)
2018 1897
2019int command_summon (object *op, char *params) 1898int command_summon (object *op, utf8_string params)
2020 1899
2021int command_arrest (object *op, char *params) 1900int command_arrest (object *op, utf8_string params)
2022
2023int command_kick (object *op, char *params)
2024
2025int command_banish (object *op, char *params)
2026 1901
2027 1902
2028MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1903MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2029 1904
2030INCLUDE: $PERL genacc player ../include/player.h | 1905INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2031 1906
2032int invoke (player *pl, int event, ...) 1907int invoke (player *pl, int event, ...)
2033 CODE: 1908 CODE:
2034 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1909 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2035 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1910 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2048 pl->orig_stats = pl->ob->stats; 1923 pl->orig_stats = pl->ob->stats;
2049 1924
2050void cf_player_move (player *pl, int dir) 1925void cf_player_move (player *pl, int dir)
2051 1926
2052void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1927void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2053
2054player *first ()
2055 CODE:
2056 RETVAL = first_player;
2057 OUTPUT: RETVAL
2058 1928
2059bool 1929bool
2060cell_visible (player *pl, int dx, int dy) 1930cell_visible (player *pl, int dx, int dy)
2061 CODE: 1931 CODE:
2062 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1932 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2115 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1985 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2116 OUTPUT: RETVAL 1986 OUTPUT: RETVAL
2117 1987
2118SV *registry (maptile *map) 1988SV *registry (maptile *map)
2119 1989
2120INCLUDE: $PERL genacc maptile ../include/map.h | 1990INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2121 1991
2122void 1992void
2123maptile::instantiate () 1993maptile::instantiate ()
2124 1994
2125maptile *new () 1995maptile *new ()
2139 EXTEND (SP, THIS->players); 2009 EXTEND (SP, THIS->players);
2140 for_all_players (pl) 2010 for_all_players (pl)
2141 if (pl->ob && pl->ob->map == THIS) 2011 if (pl->ob && pl->ob->map == THIS)
2142 PUSHs (sv_2mortal (to_sv (pl->ob))); 2012 PUSHs (sv_2mortal (to_sv (pl->ob)));
2143 } 2013 }
2014
2015void
2016maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2017 CODE:
2018{
2019 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2020 croak ("maptile::add_underlay: palette must be arrayref");
2021
2022 palette = SvRV (palette);
2023
2024 STRLEN idxlen;
2025 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2026
2027 for (int x = 0; x < THIS->width; ++x)
2028 for (int y = 0; y < THIS->height; ++y)
2029 {
2030 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2031 if (op->flag [FLAG_IS_FLOOR])
2032 goto skip_space;
2033
2034 {
2035 int offs = offset + y * stride + x;
2036 if (IN_RANGE_EXC (offs, 0, idxlen))
2037 {
2038 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2039 {
2040 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2041 ob->flag [FLAG_NO_MAP_SAVE] = true;
2042 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2043
2044 if (ob->randomitems)
2045 {
2046 if (!ob->above)
2047 {
2048 ob->create_treasure (ob->randomitems);
2049
2050 for (object *op = ob->above; op; op = op->above)
2051 op->flag [FLAG_NO_MAP_SAVE] = true;
2052 }
2053
2054 ob->randomitems = 0;
2055 }
2056 }
2057 }
2058 }
2059
2060 skip_space: ;
2061 }
2062}
2063
2064void
2065maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2066 CODE:
2067{
2068 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2069 croak ("maptile::set_regiondata: palette must be arrayref");
2070
2071 palette = SvRV (palette);
2072
2073 STRLEN idxlen;
2074 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2075
2076 region **regionmap = (region **)malloc (
2077 (av_len ((AV *)palette) + 1) * sizeof (region *));
2078 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2079
2080 for (int i = av_len ((AV *)palette) + 1; i--; )
2081 regionmap [i] = region::find (
2082 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2083
2084 for (int y = 0; y < THIS->height; ++y)
2085 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2086
2087 sfree (THIS->regions, THIS->size ());
2088 free (THIS->regionmap);
2089
2090 THIS->regions = regions;
2091 THIS->regionmap = regionmap;
2092}
2093
2094void
2095maptile::create_region_treasure ()
2096 CODE:
2097{
2098 object *op = object::create ();
2099 op->type = FLOOR;
2100 op->map = THIS;
2101
2102 for (int x = 0; x < THIS->width; ++x)
2103 for (int y = 0; y < THIS->height; ++y)
2104 {
2105 region *rgn = THIS->region (x, y);
2106
2107 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2108 if (rgn->treasure && rndm () < rgn->treasure_density)
2109 {
2110 op->x = x;
2111 op->y = y;
2112 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2113 }
2114 }
2115
2116 op->destroy ();
2117}
2144 2118
2145void play_sound_map (maptile *map, int x, int y, int sound_num) 2119void play_sound_map (maptile *map, int x, int y, int sound_num)
2146 2120
2147int out_of_map (maptile *map, int x, int y) 2121int out_of_map (maptile *map, int x, int y)
2148 2122
2230 2204
2231void fix_walls (maptile *map, int x, int y) 2205void fix_walls (maptile *map, int x, int y)
2232 2206
2233void fix_walls_around (maptile *map, int x, int y) 2207void fix_walls_around (maptile *map, int x, int y)
2234 2208
2235const char *
2236region_name (maptile *m)
2237 CODE:
2238 RETVAL = get_name_of_region_for_map (m);
2239 OUTPUT: RETVAL
2240
2241# worst xs function of my life 2209# worst xs function of my life
2242bool 2210bool
2243_create_random_map (\ 2211_create_random_map (\
2244 maptile *self,\ 2212 maptile *self,\
2245 char *wallstyle,\ 2213 utf8_string wallstyle,\
2246 char *wall_name,\ 2214 utf8_string wall_name,\
2247 char *floorstyle,\ 2215 utf8_string floorstyle,\
2248 char *monsterstyle,\ 2216 utf8_string monsterstyle,\
2249 char *treasurestyle,\ 2217 utf8_string treasurestyle,\
2250 char *layoutstyle,\ 2218 utf8_string layoutstyle,\
2251 char *doorstyle,\ 2219 utf8_string doorstyle,\
2252 char *decorstyle,\ 2220 utf8_string decorstyle,\
2253 char *origin_map,\ 2221 utf8_string origin_map,\
2254 char *final_map,\ 2222 utf8_string final_map,\
2255 char *exitstyle,\ 2223 utf8_string exitstyle,\
2256 char *this_map,\ 2224 utf8_string this_map,\
2257 char *exit_on_final_map,\ 2225 utf8_string exit_on_final_map,\
2258 int xsize,\ 2226 int xsize,\
2259 int ysize,\ 2227 int ysize,\
2260 int expand2x,\ 2228 int expand2x,\
2261 int layoutoptions1,\ 2229 int layoutoptions1,\
2262 int layoutoptions2,\ 2230 int layoutoptions2,\
2275 val64 total_map_hp,\ 2243 val64 total_map_hp,\
2276 int map_layout_style,\ 2244 int map_layout_style,\
2277 int treasureoptions,\ 2245 int treasureoptions,\
2278 int symmetry_used,\ 2246 int symmetry_used,\
2279 region *region,\ 2247 region *region,\
2280 char *custom\ 2248 utf8_string custom\
2281) 2249)
2282 CODE: 2250 CODE:
2283{ 2251{
2284 random_map_params rmp; 2252 random_map_params rmp;
2285 2253
2326 OUTPUT: 2294 OUTPUT:
2327 RETVAL 2295 RETVAL
2328 2296
2329MODULE = cf PACKAGE = cf::arch 2297MODULE = cf PACKAGE = cf::arch
2330 2298
2331archetype *find (const char *name) 2299archetype *find (utf8_string name)
2332 CODE: 2300 CODE:
2333 RETVAL = archetype::find (name); 2301 RETVAL = archetype::find (name);
2334 OUTPUT: 2302 OUTPUT:
2335 RETVAL 2303 RETVAL
2336 2304
2338 PROTOTYPE: 2306 PROTOTYPE:
2339 CODE: 2307 CODE:
2340 RETVAL = first_archetype; 2308 RETVAL = first_archetype;
2341 OUTPUT: RETVAL 2309 OUTPUT: RETVAL
2342 2310
2343INCLUDE: $PERL genacc archetype ../include/object.h | 2311INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2344 2312
2345MODULE = cf PACKAGE = cf::party 2313MODULE = cf PACKAGE = cf::party
2346 2314
2347partylist *first () 2315partylist *first ()
2348 PROTOTYPE: 2316 PROTOTYPE:
2349 CODE: 2317 CODE:
2350 RETVAL = get_firstparty (); 2318 RETVAL = get_firstparty ();
2351 OUTPUT: RETVAL 2319 OUTPUT: RETVAL
2352 2320
2353INCLUDE: $PERL genacc partylist ../include/player.h | 2321INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2354 2322
2355MODULE = cf PACKAGE = cf::region 2323MODULE = cf PACKAGE = cf::region
2356 2324
2357region *first () 2325void
2358 PROTOTYPE: 2326list ()
2359 CODE: 2327 PPCODE:
2360 RETVAL = first_region; 2328 for_all_regions (rgn)
2361 OUTPUT: RETVAL 2329 XPUSHs (sv_2mortal (to_sv (rgn)));
2362 2330
2363region *find (char *name) 2331region *find (utf8_string name)
2364 PROTOTYPE: $ 2332 PROTOTYPE: $
2365 CODE: 2333 CODE:
2366 RETVAL = get_region_by_name (name); 2334 RETVAL = region::find (name);
2367 OUTPUT: RETVAL 2335 OUTPUT: RETVAL
2368 2336
2337region *find_fuzzy (utf8_string name)
2338 PROTOTYPE: $
2339 CODE:
2340 RETVAL = region::find_fuzzy (name);
2341 OUTPUT: RETVAL
2342
2343int specificity (region *rgn)
2344 CODE:
2345 RETVAL = 0;
2346 while (rgn = rgn->parent)
2347 RETVAL++;
2348 OUTPUT: RETVAL
2349
2369INCLUDE: $PERL genacc region ../include/map.h | 2350INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2370 2351
2371MODULE = cf PACKAGE = cf::living 2352MODULE = cf PACKAGE = cf::living
2372 2353
2373INCLUDE: $PERL genacc living ../include/living.h | 2354INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2374 2355
2375MODULE = cf PACKAGE = cf::settings 2356MODULE = cf PACKAGE = cf::settings
2376 2357
2377INCLUDE: $PERL genacc Settings ../include/global.h | 2358INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2378 2359
2379MODULE = cf PACKAGE = cf::client 2360MODULE = cf PACKAGE = cf::client
2380 2361
2381INCLUDE: $PERL genacc client ../include/client.h | 2362INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2382 2363
2383int invoke (client *ns, int event, ...) 2364int invoke (client *ns, int event, ...)
2384 CODE: 2365 CODE:
2385 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2366 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2386 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2367 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2405 char *buf = SvPVbyte (packet, len); 2386 char *buf = SvPVbyte (packet, len);
2406 2387
2407 THIS->send_packet (buf, len); 2388 THIS->send_packet (buf, len);
2408} 2389}
2409 2390
2391MODULE = cf PACKAGE = cf::face PREFIX = face_
2392
2393#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2394
2395faceidx face_find (utf8_string name, faceidx defidx = 0)
2396
2397faceidx alloc (utf8_string name)
2398 CODE:
2399{
2400 do
2401 {
2402 RETVAL = faces.size ();
2403 faces.resize (RETVAL + 1);
2404 }
2405 while (!RETVAL); // crude way to leave index 0
2406
2407 faces [RETVAL].name = name;
2408 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2409
2410 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2411 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2412}
2413 OUTPUT: RETVAL
2414
2415void set (faceidx idx, int visibility, int magicmap)
2416 CODE:
2417 faceinfo *f = face_info (idx);
2418 assert (f);
2419 f->visibility = visibility;
2420 f->magicmap = magicmap;
2421
2422void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2423 CODE:
2424 faceinfo *f = face_info (idx); assert (f);
2425 f->smooth = smooth;
2426 f->smoothlevel = smoothlevel;
2427
2428void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2429 CODE:
2430{
2431 facedata *d = face_data (idx, faceset);
2432 assert (d);
2433 sv_to (data, d->data);
2434 STRLEN clen;
2435 char *cdata = SvPVbyte (chksum, clen);
2436 clen = min (CHKSUM_SIZE, clen);
2437
2438 if (memcmp (d->chksum, cdata, clen))
2439 {
2440 memcpy (d->chksum, cdata, clen);
2441
2442 // invalidate existing client face info
2443 for_all_clients (ns)
2444 if (ns->faceset == faceset)
2445 {
2446 ns->faces_sent [idx] = false;
2447 ns->force_newmap = true;
2448 }
2449 }
2450}
2451
2452void invalidate (faceidx idx)
2453 CODE:
2454 for_all_clients (ns)
2455 {
2456 ns->faces_sent [idx] = false;
2457 ns->force_newmap = true;
2458 }
2459
2460void invalidate_all ()
2461 CODE:
2462 for_all_clients (ns)
2463 {
2464 ns->faces_sent.reset ();
2465 ns->force_newmap = true;
2466 }
2467
2468MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2469
2470#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2471
2472animidx anim_find (utf8_string name)
2473 CODE:
2474 RETVAL = animation::find (name).number;
2475 OUTPUT: RETVAL
2476
2477animidx set (utf8_string name, SV *frames, int facings = 1)
2478 CODE:
2479{
2480 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2481 croak ("frames must be an arrayref");
2482
2483 AV *av = (AV *)SvRV (frames);
2484
2485 animation *anim = &animation::find (name);
2486 if (anim->number)
2487 {
2488 anim->resize (av_len (av) + 1);
2489 anim->facings = facings;
2490 }
2491 else
2492 anim = &animation::create (name, av_len (av) + 1, facings);
2493
2494 for (int i = 0; i < anim->num_animations; ++i)
2495 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2496}
2497 OUTPUT: RETVAL
2498
2499void invalidate_all ()
2500 CODE:
2501 for_all_clients (ns)
2502 ns->anims_sent.reset ();
2503

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