ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.154 by root, Fri Jan 26 21:44:11 2007 UTC vs.
Revision 1.209 by root, Thu May 17 14:14:55 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
2 * CrossFire, A Multiplayer game
3 *
6 * This code is placed under the GNU General Public Licence (GPL) 4 * This code is placed under the GNU General Public Licence (GPL)
7 * 5 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 6 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 7 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 8 *
11 * This program is free software; you can redistribute it and/or modify 9 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 10 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 11 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 12 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 20 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 21 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 22 */
25 23
24#include "autoconf.h"
25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object object_ornull;
52typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
53 67
54#if IVSIZE >= 8 68#if IVSIZE >= 8
55 typedef IV val64; 69 typedef IV val64;
56# define newSVval64 newSViv 70# define newSVval64 newSViv
57# define SvVAL64 SvIV 71# define SvVAL64 SvIV
69 83
70double runtime; 84double runtime;
71 85
72global gbl_ev; 86global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
75 89
76static HV 90static HV
77 *stash_cf, 91 *stash_cf,
78 *stash_cf_object_wrap, 92 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 93 *stash_cf_object_player_wrap,
112{ 126{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 127 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 128}
115 129
116void 130void
131attachable::sever_self ()
132{
133 if (HV *self = this->self)
134 {
135 // keep a refcount because sv_unmagic might call attachable_free,
136 // which might clear self, causing sv_unmagic to crash on a now
137 // invalid object.
138 SvREFCNT_inc (self);
139 hv_clear (self);
140 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
141 SvREFCNT_dec (self);
142
143 // self *must* be null now because thats sv_unmagic's job.
144 assert (!this->self);
145 }
146}
147
148void
117attachable::optimise () 149attachable::optimise ()
118{ 150{
119 if (self 151 if (self
120 && SvREFCNT (self) == 1 152 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 153 && !HvTOTALKEYS (self))
122 { 154 sever_self ();
123 SV *self = (SV *)this->self;
124
125 SvREFCNT_inc (self);
126 sv_unmagic (self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self);
128 assert (!this->self);
129 }
130} 155}
131 156
132// check wether the object really is dead 157// check wether the object really is dead
133void 158void
134attachable::do_check () 159attachable::do_check ()
148 { 173 {
149 SvREFCNT_dec (cb); 174 SvREFCNT_dec (cb);
150 cb = 0; 175 cb = 0;
151 } 176 }
152 177
153 if (self)
154 {
155 hv_clear (self);
156
157 SV *self = (SV *)this->self;
158 SvREFCNT_inc (self);
159 sv_unmagic (self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161 // self is now 0
162 assert (!this->self);//D//TODO remove soon
163 }
164
165 mortals.push_back (this); 178 mortals.push_back (this);
166} 179}
167 180
168void 181void
169attachable::destroy () 182attachable::destroy ()
171 if (destroyed ()) 184 if (destroyed ())
172 return; 185 return;
173 186
174 flags |= F_DESTROYED; 187 flags |= F_DESTROYED;
175 do_destroy (); 188 do_destroy ();
189 sever_self ();
176} 190}
177 191
178void 192void
179attachable::check_mortals () 193attachable::check_mortals ()
180{ 194{
185 if (i >= mortals.size ()) 199 if (i >= mortals.size ())
186 { 200 {
187 i = 0; 201 i = 0;
188 202
189 if (mortals.size () > 1000) 203 if (mortals.size () > 1000)
190 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 204 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
191 205
192 break; 206 break;
193 } 207 }
194 208
195 attachable *obj = mortals [i]; 209 attachable *obj = mortals [i];
196 210
197 obj->refcnt_chk (); // unborrow from perl, if necessary 211#if 0
198 212 if (obj->self)//D make this an assert later
199 //if (obj->refcnt > 0 || obj->self)
200 if (obj->refcnt || obj->self)
201 { 213 {
202//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 214 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
215 obj->sever_self ();
216 }
217#endif
218
219 if (obj->refcnt)
220 {
203 ++i; // further delay freeing 221 ++i; // further delay freeing
204 222
205 if (!(i & 0x3ff)) 223 if (!(i & 0x3ff))
206 break; 224 break;
207 } 225 }
208 else 226 else
209 { 227 {
210 mortals.erase (i); 228 mortals.erase (i);
229 obj->sever_self ();
211 delete obj; 230 delete obj;
212 } 231 }
213 } 232 }
214} 233}
215 234
339inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 358inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
340 359
341inline SV *to_sv (object & v) { return to_sv (&v); } 360inline SV *to_sv (object & v) { return to_sv (&v); }
342inline SV *to_sv (living & v) { return to_sv (&v); } 361inline SV *to_sv (living & v) { return to_sv (&v); }
343 362
344inline SV *to_sv (facetile * v) { return to_sv (v->name); } 363inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
345inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 364inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
346 365
347inline SV *to_sv (UUID v) 366inline SV *to_sv (UUID v)
348{ 367{
349 char buf[128]; 368 char buf[128];
350 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 369 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
351 return newSVpv (buf, 0); 370 return newSVpv (buf, 0);
352} 371}
353 372
354inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 373inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
355inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 374inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
374inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 393inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
375inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 394inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
376inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 395inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
377inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 396inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
378 397
379inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 398//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
380inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 399inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
381 400
382template<class T> 401template<class T>
383inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 402inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
384 403
385template<int N> 404template<int N>
386inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 405inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
387 406
388inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
389inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 407inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
390inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 408inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
391inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 409inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
392inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 410inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
411
412inline void sv_to (SV *sv, std::string &v)
413{
414 STRLEN len;
415 char *data = SvPVbyte (sv, len);
416 v.assign (data, len);
417}
393 418
394inline void sv_to (SV *sv, UUID &v) 419inline void sv_to (SV *sv, UUID &v)
395{ 420{
396 unsigned int version; 421 unsigned int version;
397 422
588 perl = perl_alloc (); 613 perl = perl_alloc ();
589 perl_construct (perl); 614 perl_construct (perl);
590 615
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 616 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592 617
593 char *argv[] = { 618 const char *argv[] = {
594 "", 619 settings.argv [0],
595 "-e" 620 "-e"
596 "use Event; use Coro;" // required for bootstrap 621 "use Event; use Coro;" // required for bootstrap
597 "cf->bootstrap;" // required for datadir :*> 622 "cf->bootstrap;" // required for datadir :*>
598 "unshift @INC, cf::datadir ();" 623 "unshift @INC, cf::datadir ();"
599 "require cf;" 624 "require cf;"
600 }; 625 };
601 626
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 627 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
628 || perl_run (perl))
603 { 629 {
604 printf ("unable to initialize perl-interpreter, aborting.\n"); 630 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE); 631 exit (EXIT_FAILURE);
606 } 632 }
633
634 {
635 dSP;
636
637 PUSHMARK (SP);
638 PUTBACK;
639 call_pv ("cf::init", G_DISCARD | G_VOID);
640 }
607} 641}
608 642
609void cfperl_main () 643void cfperl_main ()
610{ 644{
611 dSP; 645 dSP;
832 CALL_BEGIN (0); 866 CALL_BEGIN (0);
833 CALL_CALL ("cf::emergency_save", G_VOID); 867 CALL_CALL ("cf::emergency_save", G_VOID);
834 CALL_END; 868 CALL_END;
835} 869}
836 870
871void
872cfperl_cleanup (int make_core)
873{
874 CALL_BEGIN (1);
875 CALL_ARG (make_core);
876 CALL_CALL ("cf::post_cleanup", G_VOID);
877 CALL_END;
878}
879
837maptile * 880maptile *
838maptile::find_sync (const char *path, maptile *origin) 881maptile::find_sync (const char *path, maptile *origin)
839{ 882{
840 CALL_BEGIN (2); 883 CALL_BEGIN (2);
841 CALL_ARG (path); 884 CALL_ARG (path);
903 CALL_ARG (exit); 946 CALL_ARG (exit);
904 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 947 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
905 CALL_END; 948 CALL_END;
906} 949}
907 950
951void
952log_backtrace (const char *msg)
953{
954#if HAVE_BACKTRACE
955 void *addr [20];
956 int size = backtrace (addr, 20);
957
958 CALL_BEGIN (size);
959 CALL_ARG (msg);
960 for (int i = 0; i < size; ++i)
961 CALL_ARG ((IV)addr [i]);
962 CALL_CALL ("cf::_log_backtrace", G_VOID);
963 CALL_END;
964#endif
965}
966
908///////////////////////////////////////////////////////////////////////////// 967/////////////////////////////////////////////////////////////////////////////
909 968
910struct EventAPI *watcher_base::GEventAPI; 969struct EventAPI *watcher_base::GEventAPI;
911struct CoroAPI *coroapi::GCoroAPI; 970struct CoroAPI *coroapi::GCoroAPI;
912 971
913int coroapi::cede_counter; 972int coroapi::cede_counter;
973double (*coroapi::time)();
974double coroapi::next_cede;
914 975
976void coroapi::do_cede_to_tick ()
977{
978 cede_counter = 0;
979
980 cede ();
981
982 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
983 if (next_cede > SvNV (sv_next_tick) - 0.02)
984 next_cede = SvNV (sv_next_tick);
985}
986
987void coroapi::do_cede_every ()
988{
989 cede_counter = 0;
990
991 if (coroapi::nready ())
992 coroapi::cede ();
993}
994
995void coroapi::do_cede_to_tick_every ()
996{
997 cede_counter = 0;
998
999 cede_to_tick ();
1000}
1001
1002void
1003coroapi::wait_for_tick ()
1004{
1005 CALL_BEGIN (0);
1006 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1007 CALL_END;
1008}
1009
1010void
1011coroapi::wait_for_tick_begin ()
1012{
1013 CALL_BEGIN (0);
1014 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1015 CALL_END;
1016}
1017
1018static void
915static void iw_dispatch (pe_event *ev) 1019iw_dispatch (pe_event *ev)
916{ 1020{
917 iw *w = (iw *)ev->ext_data; 1021 iw *w = (iw *)ev->ext_data;
918 w->call (*w); 1022 w->call (*w);
919} 1023}
920 1024
983 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1087 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
984 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1088 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
985 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1089 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
986 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1090 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
987 1091
988 sv_runtime = get_sv ("cf::RUNTIME", 1); 1092 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
989 sv_upgrade (sv_runtime, SVt_NV); 1093 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
990 1094
991 cb_global = get_av ("cf::CB_GLOBAL", 1); 1095 cb_global = get_av ("cf::CB_GLOBAL", 1);
992 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1096 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
993 cb_object = get_av ("cf::CB_OBJECT", 1); 1097 cb_object = get_av ("cf::CB_OBJECT", 1);
994 cb_player = get_av ("cf::CB_PLAYER", 1); 1098 cb_player = get_av ("cf::CB_PLAYER", 1);
999 1103
1000MODULE = cf PACKAGE = cf PREFIX = cf_ 1104MODULE = cf PACKAGE = cf PREFIX = cf_
1001 1105
1002BOOT: 1106BOOT:
1003{ 1107{
1004 _connect_to_perl ();
1005
1006 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1108 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1007 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1109 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1008 1110
1111 _connect_to_perl ();
1112
1009 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1113 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1114
1115 {
1116 require_pv ("Time::HiRes");
1117
1118 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1119 if (!svp) croak ("Time::HiRes is required");
1120 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1121 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1122 }
1010 1123
1011 static const struct { 1124 static const struct {
1012 const char *name; 1125 const char *name;
1013 IV iv; 1126 IV iv;
1014 } *civ, const_iv[] = { 1127 } *civ, const_iv[] = {
1015# define const_iv(name) { # name, (IV)name }, 1128# define const_iv(name) { # name, (IV)name },
1016 const_iv (llevError) 1129 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1017 const_iv (llevInfo) 1130 const_iv (logBacktrace)
1018 const_iv (llevDebug) 1131
1019 const_iv (llevMonster) 1132 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1133
1134 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1020 1135
1021 const_iv (MAX_TIME) 1136 const_iv (MAX_TIME)
1022 const_iv (PLAYER) 1137
1023 const_iv (TRANSPORT)
1024 const_iv (ROD)
1025 const_iv (TREASURE)
1026 const_iv (POTION)
1027 const_iv (FOOD)
1028 const_iv (POISON)
1029 const_iv (BOOK)
1030 const_iv (CLOCK)
1031 const_iv (ARROW)
1032 const_iv (BOW)
1033 const_iv (WEAPON)
1034 const_iv (ARMOUR)
1035 const_iv (PEDESTAL)
1036 const_iv (ALTAR)
1037 const_iv (LOCKED_DOOR)
1038 const_iv (SPECIAL_KEY)
1039 const_iv (MAP)
1040 const_iv (DOOR)
1041 const_iv (KEY)
1042 const_iv (TIMED_GATE)
1043 const_iv (TRIGGER)
1044 const_iv (GRIMREAPER)
1045 const_iv (MAGIC_EAR)
1046 const_iv (TRIGGER_BUTTON)
1047 const_iv (TRIGGER_ALTAR)
1048 const_iv (TRIGGER_PEDESTAL)
1049 const_iv (SHIELD)
1050 const_iv (HELMET)
1051 const_iv (HORN)
1052 const_iv (MONEY)
1053 const_iv (CLASS)
1054 const_iv (GRAVESTONE)
1055 const_iv (AMULET)
1056 const_iv (PLAYERMOVER)
1057 const_iv (TELEPORTER)
1058 const_iv (CREATOR)
1059 const_iv (SKILL)
1060 const_iv (EARTHWALL)
1061 const_iv (GOLEM)
1062 const_iv (THROWN_OBJ)
1063 const_iv (BLINDNESS)
1064 const_iv (GOD)
1065 const_iv (DETECTOR)
1066 const_iv (TRIGGER_MARKER)
1067 const_iv (DEAD_OBJECT)
1068 const_iv (DRINK)
1069 const_iv (MARKER)
1070 const_iv (HOLY_ALTAR)
1071 const_iv (PLAYER_CHANGER)
1072 const_iv (BATTLEGROUND)
1073 const_iv (PEACEMAKER)
1074 const_iv (GEM)
1075 const_iv (FIREWALL)
1076 const_iv (ANVIL)
1077 const_iv (CHECK_INV)
1078 const_iv (MOOD_FLOOR) 1138 const_iv (NUM_BODY_LOCATIONS)
1079 const_iv (EXIT) 1139 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1080 const_iv (ENCOUNTER) 1140 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1081 const_iv (SHOP_FLOOR) 1141 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1082 const_iv (SHOP_MAT) 1142 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1083 const_iv (RING) 1143 const_iv (body_wrist) const_iv (body_waist)
1084 const_iv (FLOOR) 1144
1085 const_iv (FLESH) 1145 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1086 const_iv (INORGANIC) 1146 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1087 const_iv (SKILL_TOOL) 1147 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1088 const_iv (LIGHTER) 1148 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1089 const_iv (BUILDABLE_WALL) 1149 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1090 const_iv (MISC_OBJECT) 1150 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1091 const_iv (LAMP) 1151 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1092 const_iv (DUPLICATOR) 1152 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1093 const_iv (SPELLBOOK) 1153 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1094 const_iv (CLOAK) 1154 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1095 const_iv (SPINNER) 1155 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1096 const_iv (GATE) 1156 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1097 const_iv (BUTTON) 1157 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1098 const_iv (CF_HANDLE) 1158 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1099 const_iv (HOLE) 1159 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1100 const_iv (TRAPDOOR) 1160 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1101 const_iv (SIGN) 1161 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1102 const_iv (BOOTS) 1162 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1103 const_iv (GLOVES) 1163 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1104 const_iv (SPELL) 1164 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1105 const_iv (SPELL_EFFECT) 1165 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1106 const_iv (CONVERTER) 1166 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1107 const_iv (BRACERS) 1167 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1108 const_iv (POISONING) 1168 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1109 const_iv (SAVEBED) 1169 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1110 const_iv (WAND) 1170 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1111 const_iv (SCROLL) 1171 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1112 const_iv (DIRECTOR) 1172 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1113 const_iv (GIRDLE)
1114 const_iv (FORCE)
1115 const_iv (POTION_EFFECT)
1116 const_iv (EVENT_CONNECTOR)
1117 const_iv (CLOSE_CON)
1118 const_iv (CONTAINER)
1119 const_iv (ARMOUR_IMPROVER)
1120 const_iv (WEAPON_IMPROVER)
1121 const_iv (SKILLSCROLL)
1122 const_iv (DEEP_SWAMP)
1123 const_iv (IDENTIFY_ALTAR)
1124 const_iv (MENU)
1125 const_iv (RUNE)
1126 const_iv (TRAP)
1127 const_iv (POWER_CRYSTAL)
1128 const_iv (CORPSE)
1129 const_iv (DISEASE)
1130 const_iv (SYMPTOM)
1131 const_iv (BUILDER)
1132 const_iv (MATERIAL)
1133 const_iv (ITEM_TRANSFORMER)
1134 1173
1135 const_iv (NUM_SUBTYPES) 1174 const_iv (NUM_SUBTYPES)
1136 1175
1137 const_iv (ST_BD_BUILD) 1176 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1138 const_iv (ST_BD_REMOVE) 1177 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1139 1178
1140 const_iv (ST_MAT_FLOOR) 1179 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1141 const_iv (ST_MAT_WALL) 1180 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1142 const_iv (ST_MAT_ITEM) 1181 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1182 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1183 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1184 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1185 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1143 1186
1144 const_iv (AT_PHYSICAL) 1187 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1145 const_iv (AT_MAGIC) 1188 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1146 const_iv (AT_FIRE)
1147 const_iv (AT_ELECTRICITY)
1148 const_iv (AT_COLD)
1149 const_iv (AT_CONFUSION)
1150 const_iv (AT_ACID)
1151 const_iv (AT_DRAIN)
1152 const_iv (AT_WEAPONMAGIC)
1153 const_iv (AT_GHOSTHIT)
1154 const_iv (AT_POISON)
1155 const_iv (AT_SLOW)
1156 const_iv (AT_PARALYZE)
1157 const_iv (AT_TURN_UNDEAD)
1158 const_iv (AT_FEAR)
1159 const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE)
1161 const_iv (AT_DEATH)
1162 const_iv (AT_CHAOS)
1163 const_iv (AT_COUNTERSPELL)
1164 const_iv (AT_GODPOWER)
1165 const_iv (AT_HOLYWORD)
1166 const_iv (AT_BLIND)
1167 const_iv (AT_INTERNAL)
1168 const_iv (AT_LIFE_STEALING)
1169 const_iv (AT_DISEASE)
1170
1171 const_iv (WEAP_HIT)
1172 const_iv (WEAP_SLASH)
1173 const_iv (WEAP_PIERCE)
1174 const_iv (WEAP_CLEAVE)
1175 const_iv (WEAP_SLICE)
1176 const_iv (WEAP_STAB)
1177 const_iv (WEAP_WHIP)
1178 const_iv (WEAP_CRUSH)
1179 const_iv (WEAP_BLUD) 1189 const_iv (WEAP_BLUD)
1180 1190
1181 const_iv (FLAG_ALIVE) 1191 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1182 const_iv (FLAG_WIZ) 1192 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1183 const_iv (FLAG_REMOVED) 1193 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1184 const_iv (FLAG_FREED) 1194 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1185 const_iv (FLAG_WAS_WIZ) 1195 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1186 const_iv (FLAG_APPLIED) 1196 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1187 const_iv (FLAG_UNPAID) 1197 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1188 const_iv (FLAG_USE_SHIELD) 1198 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1189 const_iv (FLAG_NO_PICK) 1199 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1190 const_iv (FLAG_ANIMATE) 1200 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1191 const_iv (FLAG_MONSTER) 1201 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1192 const_iv (FLAG_FRIENDLY) 1202 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1193 const_iv (FLAG_GENERATOR) 1203 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1194 const_iv (FLAG_IS_THROWN) 1204 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1195 const_iv (FLAG_AUTO_APPLY) 1205 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1196 const_iv (FLAG_PLAYER_SOLD) 1206 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1197 const_iv (FLAG_SEE_INVISIBLE) 1207 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1198 const_iv (FLAG_CAN_ROLL) 1208 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1199 const_iv (FLAG_OVERLAY_FLOOR) 1209 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1200 const_iv (FLAG_IS_TURNABLE) 1210 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1201 const_iv (FLAG_IS_USED_UP) 1211 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1202 const_iv (FLAG_IDENTIFIED) 1212 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1203 const_iv (FLAG_REFLECTING) 1213 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1204 const_iv (FLAG_CHANGING) 1214 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1205 const_iv (FLAG_SPLITTING) 1215 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1206 const_iv (FLAG_HITBACK) 1216 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1207 const_iv (FLAG_STARTEQUIP)
1208 const_iv (FLAG_BLOCKSVIEW)
1209 const_iv (FLAG_UNDEAD)
1210 const_iv (FLAG_SCARED)
1211 const_iv (FLAG_UNAGGRESSIVE)
1212 const_iv (FLAG_REFL_MISSILE)
1213 const_iv (FLAG_REFL_SPELL)
1214 const_iv (FLAG_NO_MAGIC)
1215 const_iv (FLAG_NO_FIX_PLAYER)
1216 const_iv (FLAG_IS_LIGHTABLE)
1217 const_iv (FLAG_TEAR_DOWN)
1218 const_iv (FLAG_RUN_AWAY)
1219 const_iv (FLAG_PICK_UP)
1220 const_iv (FLAG_UNIQUE)
1221 const_iv (FLAG_NO_DROP)
1222 const_iv (FLAG_WIZCAST)
1223 const_iv (FLAG_CAST_SPELL)
1224 const_iv (FLAG_USE_SCROLL)
1225 const_iv (FLAG_USE_RANGE)
1226 const_iv (FLAG_USE_BOW)
1227 const_iv (FLAG_USE_ARMOUR)
1228 const_iv (FLAG_USE_WEAPON)
1229 const_iv (FLAG_USE_RING)
1230 const_iv (FLAG_READY_RANGE)
1231 const_iv (FLAG_READY_BOW)
1232 const_iv (FLAG_XRAYS)
1233 const_iv (FLAG_NO_APPLY)
1234 const_iv (FLAG_IS_FLOOR)
1235 const_iv (FLAG_LIFESAVE)
1236 const_iv (FLAG_NO_STRENGTH)
1237 const_iv (FLAG_SLEEP)
1238 const_iv (FLAG_STAND_STILL)
1239 const_iv (FLAG_RANDOM_MOVE)
1240 const_iv (FLAG_ONLY_ATTACK)
1241 const_iv (FLAG_CONFUSED)
1242 const_iv (FLAG_STEALTH)
1243 const_iv (FLAG_WIZPASS)
1244 const_iv (FLAG_IS_LINKED)
1245 const_iv (FLAG_CURSED)
1246 const_iv (FLAG_DAMNED)
1247 const_iv (FLAG_SEE_ANYWHERE)
1248 const_iv (FLAG_KNOWN_MAGICAL)
1249 const_iv (FLAG_KNOWN_CURSED)
1250 const_iv (FLAG_CAN_USE_SKILL)
1251 const_iv (FLAG_BEEN_APPLIED)
1252 const_iv (FLAG_READY_SCROLL)
1253 const_iv (FLAG_USE_ROD)
1254 const_iv (FLAG_USE_HORN)
1255 const_iv (FLAG_MAKE_INVIS)
1256 const_iv (FLAG_INV_LOCKED)
1257 const_iv (FLAG_IS_WOODED)
1258 const_iv (FLAG_IS_HILLY)
1259 const_iv (FLAG_READY_SKILL)
1260 const_iv (FLAG_READY_WEAPON)
1261 const_iv (FLAG_NO_SKILL_IDENT)
1262 const_iv (FLAG_BLIND)
1263 const_iv (FLAG_SEE_IN_DARK)
1264 const_iv (FLAG_IS_CAULDRON)
1265 const_iv (FLAG_NO_STEAL)
1266 const_iv (FLAG_ONE_HIT)
1267 const_iv (FLAG_CLIENT_SENT)
1268 const_iv (FLAG_BERSERK)
1269 const_iv (FLAG_NEUTRAL)
1270 const_iv (FLAG_NO_ATTACK)
1271 const_iv (FLAG_NO_DAMAGE)
1272 const_iv (FLAG_OBJ_ORIGINAL)
1273 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1274 const_iv (FLAG_ACTIVATE_ON_PUSH)
1275 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1276 const_iv (FLAG_IS_WATER)
1277 const_iv (FLAG_CONTENT_ON_GEN)
1278 const_iv (FLAG_IS_A_TEMPLATE)
1279 const_iv (FLAG_IS_BUILDABLE)
1280 const_iv (FLAG_DESTROY_ON_DEATH)
1281 const_iv (FLAG_NO_MAP_SAVE)
1282 1217
1283 const_iv (NDI_BLACK) 1218 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1284 const_iv (NDI_WHITE) 1219 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1285 const_iv (NDI_NAVY) 1220 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1286 const_iv (NDI_RED) 1221 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1287 const_iv (NDI_ORANGE)
1288 const_iv (NDI_BLUE)
1289 const_iv (NDI_DK_ORANGE)
1290 const_iv (NDI_GREEN)
1291 const_iv (NDI_LT_GREEN)
1292 const_iv (NDI_GREY)
1293 const_iv (NDI_BROWN)
1294 const_iv (NDI_GOLD)
1295 const_iv (NDI_TAN)
1296 const_iv (NDI_MAX_COLOR)
1297 const_iv (NDI_COLOR_MASK)
1298 const_iv (NDI_UNIQUE)
1299 const_iv (NDI_ALL) 1222 const_iv (NDI_ALL)
1300 1223
1301 const_iv (UPD_LOCATION) 1224 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1302 const_iv (UPD_FLAGS) 1225 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1303 const_iv (UPD_WEIGHT)
1304 const_iv (UPD_FACE)
1305 const_iv (UPD_NAME)
1306 const_iv (UPD_ANIM)
1307 const_iv (UPD_ANIMSPEED)
1308 const_iv (UPD_NROF)
1309 1226
1310 const_iv (UPD_SP_MANA) 1227 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1311 const_iv (UPD_SP_GRACE)
1312 const_iv (UPD_SP_DAMAGE)
1313 1228
1314 const_iv (F_APPLIED) 1229 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1315 const_iv (F_LOCATION) 1230 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1316 const_iv (F_UNPAID)
1317 const_iv (F_MAGIC)
1318 const_iv (F_CURSED)
1319 const_iv (F_DAMNED)
1320 const_iv (F_OPEN)
1321 const_iv (F_NOPICK)
1322 const_iv (F_LOCKED) 1231 const_iv (F_LOCKED)
1323 1232
1324 const_iv (F_BUY) 1233 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1325 const_iv (F_SHOP)
1326 const_iv (F_SELL)
1327 1234
1328 const_iv (P_BLOCKSVIEW) 1235 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1329 const_iv (P_PLAYER) 1236 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1330 const_iv (P_NO_MAGIC)
1331 const_iv (P_IS_ALIVE)
1332 const_iv (P_NO_CLERIC)
1333 const_iv (P_OUT_OF_MAP)
1334 const_iv (P_NEW_MAP)
1335 const_iv (P_UPTODATE)
1336 1237
1337 const_iv (UP_OBJ_INSERT) 1238 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1338 const_iv (UP_OBJ_REMOVE)
1339 const_iv (UP_OBJ_CHANGE)
1340 const_iv (UP_OBJ_FACE)
1341 1239
1342 const_iv (INS_NO_MERGE) 1240 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1343 const_iv (INS_ABOVE_FLOOR_ONLY) 1241 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1344 const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ON_TOP)
1346 const_iv (INS_BELOW_ORIGINATOR)
1347 const_iv (INS_MAP_LOAD)
1348 1242
1349 const_iv (WILL_APPLY_HANDLE) 1243 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1350 const_iv (WILL_APPLY_TREASURE) 1244 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1351 const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_DOOR)
1353 const_iv (WILL_APPLY_FOOD)
1354 1245
1355 const_iv (SAVE_MODE) 1246 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1356 const_iv (SAVE_DIR_MODE)
1357 1247
1358 const_iv (M_PAPER) 1248 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1359 const_iv (M_IRON) 1249 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1360 const_iv (M_GLASS) 1250 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1361 const_iv (M_LEATHER) 1251 const_iv (M_ICE) const_iv (M_SPECIAL)
1362 const_iv (M_WOOD)
1363 const_iv (M_ORGANIC)
1364 const_iv (M_STONE)
1365 const_iv (M_CLOTH)
1366 const_iv (M_ADAMANT)
1367 const_iv (M_LIQUID)
1368 const_iv (M_SOFT_METAL)
1369 const_iv (M_BONE)
1370 const_iv (M_ICE)
1371 const_iv (M_SPECIAL)
1372 1252
1373 const_iv (SK_EXP_ADD_SKILL) 1253 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1374 const_iv (SK_EXP_TOTAL) 1254 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1375 const_iv (SK_EXP_NONE)
1376 const_iv (SK_SUBTRACT_SKILL_EXP)
1377 const_iv (SK_EXP_SKILL_ONLY)
1378 1255
1379 const_iv (SK_LOCKPICKING) 1256 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1380 const_iv (SK_HIDING) 1257 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1381 const_iv (SK_SMITHERY) 1258 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1382 const_iv (SK_BOWYER) 1259 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1383 const_iv (SK_JEWELER) 1260 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1384 const_iv (SK_ALCHEMY) 1261 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1385 const_iv (SK_STEALING) 1262 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1386 const_iv (SK_LITERACY) 1263 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1387 const_iv (SK_BARGAINING) 1264 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1388 const_iv (SK_JUMPING) 1265 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1389 const_iv (SK_DET_MAGIC)
1390 const_iv (SK_ORATORY)
1391 const_iv (SK_SINGING)
1392 const_iv (SK_DET_CURSE)
1393 const_iv (SK_FIND_TRAPS)
1394 const_iv (SK_MEDITATION)
1395 const_iv (SK_PUNCHING)
1396 const_iv (SK_FLAME_TOUCH)
1397 const_iv (SK_KARATE)
1398 const_iv (SK_CLIMBING)
1399 const_iv (SK_WOODSMAN)
1400 const_iv (SK_INSCRIPTION)
1401 const_iv (SK_ONE_HANDED_WEAPON)
1402 const_iv (SK_MISSILE_WEAPON)
1403 const_iv (SK_THROWING)
1404 const_iv (SK_USE_MAGIC_ITEM)
1405 const_iv (SK_DISARM_TRAPS)
1406 const_iv (SK_SET_TRAP)
1407 const_iv (SK_THAUMATURGY)
1408 const_iv (SK_PRAYING)
1409 const_iv (SK_CLAWING)
1410 const_iv (SK_LEVITATION)
1411 const_iv (SK_SUMMONING)
1412 const_iv (SK_PYROMANCY)
1413 const_iv (SK_EVOCATION)
1414 const_iv (SK_SORCERY)
1415 const_iv (SK_TWO_HANDED_WEAPON)
1416 const_iv (SK_SPARK_TOUCH)
1417 const_iv (SK_SHIVER)
1418 const_iv (SK_ACID_SPLASH)
1419 const_iv (SK_POISON_NAIL) 1266 const_iv (SK_POISON_NAIL)
1420 1267
1421 const_iv (SOUND_NEW_PLAYER) 1268 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1422 const_iv (SOUND_FIRE_ARROW) 1269 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1423 const_iv (SOUND_LEARN_SPELL) 1270 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1424 const_iv (SOUND_FUMBLE_SPELL) 1271 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1425 const_iv (SOUND_WAND_POOF) 1272 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1426 const_iv (SOUND_OPEN_DOOR) 1273 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1427 const_iv (SOUND_PUSH_PLAYER)
1428 const_iv (SOUND_PLAYER_HITS1)
1429 const_iv (SOUND_PLAYER_HITS2)
1430 const_iv (SOUND_PLAYER_HITS3)
1431 const_iv (SOUND_PLAYER_HITS4)
1432 const_iv (SOUND_PLAYER_IS_HIT1)
1433 const_iv (SOUND_PLAYER_IS_HIT2)
1434 const_iv (SOUND_PLAYER_IS_HIT3)
1435 const_iv (SOUND_PLAYER_KILLS)
1436 const_iv (SOUND_PET_IS_KILLED)
1437 const_iv (SOUND_PLAYER_DIES)
1438 const_iv (SOUND_OB_EVAPORATE)
1439 const_iv (SOUND_OB_EXPLODE)
1440 const_iv (SOUND_CLOCK)
1441 const_iv (SOUND_TURN_HANDLE)
1442 const_iv (SOUND_FALL_HOLE)
1443 const_iv (SOUND_DRINK_POISON)
1444 const_iv (SOUND_CAST_SPELL_0)
1445 1274
1446 const_iv (PREFER_LOW) 1275 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1447 const_iv (PREFER_HIGH)
1448 1276
1449 const_iv (ATNR_PHYSICAL) 1277 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1450 const_iv (ATNR_MAGIC) 1278 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1451 const_iv (ATNR_FIRE) 1279 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1452 const_iv (ATNR_ELECTRICITY) 1280 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1453 const_iv (ATNR_COLD) 1281 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1454 const_iv (ATNR_CONFUSION) 1282 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1455 const_iv (ATNR_ACID) 1283 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1456 const_iv (ATNR_DRAIN)
1457 const_iv (ATNR_WEAPONMAGIC)
1458 const_iv (ATNR_GHOSTHIT)
1459 const_iv (ATNR_POISON)
1460 const_iv (ATNR_SLOW)
1461 const_iv (ATNR_PARALYZE)
1462 const_iv (ATNR_TURN_UNDEAD)
1463 const_iv (ATNR_FEAR)
1464 const_iv (ATNR_CANCELLATION)
1465 const_iv (ATNR_DEPLETE)
1466 const_iv (ATNR_DEATH)
1467 const_iv (ATNR_CHAOS)
1468 const_iv (ATNR_COUNTERSPELL)
1469 const_iv (ATNR_GODPOWER)
1470 const_iv (ATNR_HOLYWORD)
1471 const_iv (ATNR_BLIND)
1472 const_iv (ATNR_INTERNAL)
1473 const_iv (ATNR_LIFE_STEALING)
1474 const_iv (ATNR_DISEASE)
1475 1284
1476 const_iv (MAP_IN_MEMORY) 1285 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1477 const_iv (MAP_SWAPPED)
1478 const_iv (MAP_LOADING)
1479 const_iv (MAP_SAVING)
1480 1286
1481 const_iv (KLASS_ATTACHABLE) 1287 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1482 const_iv (KLASS_GLOBAL) 1288 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1483 const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_CLIENT)
1485 const_iv (KLASS_PLAYER)
1486 const_iv (KLASS_MAP)
1487 1289
1488 const_iv (CS_QUERY_YESNO) 1290 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1489 const_iv (CS_QUERY_SINGLECHAR)
1490 const_iv (CS_QUERY_HIDEINPUT)
1491 1291
1492 const_iv (ST_DEAD) 1292 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1493 const_iv (ST_SETUP)
1494 const_iv (ST_PLAYING)
1495 const_iv (ST_CUSTOM)
1496 1293
1497 const_iv (ST_CHANGE_CLASS) 1294 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1498
1499 const_iv (IO_HEADER)
1500 const_iv (IO_OBJECTS)
1501 const_iv (IO_UNIQUES)
1502 1295
1503 // random map generator 1296 // random map generator
1504 const_iv (LAYOUT_NONE) 1297 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ONION) 1298 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1506 const_iv (LAYOUT_MAZE)
1507 const_iv (LAYOUT_SPIRAL)
1508 const_iv (LAYOUT_ROGUELIKE)
1509 const_iv (LAYOUT_SNAKE)
1510 const_iv (LAYOUT_SQUARE_SPIRAL)
1511 1299
1512 const_iv (RMOPT_RANDOM) 1300 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1513 const_iv (RMOPT_CENTERED) 1301 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1514 const_iv (RMOPT_LINEAR) 1302 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1515 const_iv (RMOPT_BOTTOM_C)
1516 const_iv (RMOPT_BOTTOM_R)
1517 const_iv (RMOPT_IRR_SPACE)
1518 const_iv (RMOPT_WALL_OFF)
1519 const_iv (RMOPT_WALLS_ONLY)
1520 const_iv (RMOPT_NO_DOORS)
1521 1303
1522 const_iv (SYMMETRY_RANDOM) 1304 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1523 const_iv (SYMMETRY_NONE) 1305 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1524 const_iv (SYMMETRY_X) 1306
1525 const_iv (SYMMETRY_Y) 1307 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1526 const_iv (SYMMETRY_XY) 1308 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1309 const_iv (GT_MINIMAL)
1527 }; 1310 };
1528 1311
1529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1312 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1530 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1313 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1531 1314
1559{ 1342{
1560 // reattach to all attachable objects in the game. 1343 // reattach to all attachable objects in the game.
1561 for_all_clients (ns) 1344 for_all_clients (ns)
1562 ns->reattach (); 1345 ns->reattach ();
1563 1346
1564 for_all_players (pl)
1565 pl->reattach ();
1566
1567 //TODO
1568 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1569 // i->second->reattach ();
1570
1571 for_all_objects (op) 1347 for_all_objects (op)
1572 op->reattach (); 1348 op->reattach ();
1349}
1350
1351void _post_tick ()
1352 CODE:
1353 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1354
1355# support function for map-world.ext
1356void _quantise (SV *data_sv, SV *plt_sv)
1357 CODE:
1358{
1359 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1360 croak ("_quantise called with invalid agruments");
1361
1362 plt_sv = SvRV (plt_sv);
1363 SV **plt = AvARRAY (plt_sv);
1364 int plt_count = AvFILL (plt_sv) + 1;
1365
1366 STRLEN len;
1367 char *data = SvPVbyte (data_sv, len);
1368 char *dst = data;
1369
1370 while (len >= 3)
1371 {
1372 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1373 {
1374 char *val = SvPVX (*val_sv);
1375
1376 if (val [0] == data [0]
1377 && val [1] == data [1]
1378 && val [2] == data [2])
1379 {
1380 *dst++ = val [3];
1381 goto next;
1382 }
1383 }
1384
1385 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1386 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1387 dst - SvPVX (data_sv), len);
1388
1389 next:
1390 data += 3;
1391 len -= 3;
1392 }
1393
1394 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1573} 1395}
1574 1396
1575NV floor (NV x) 1397NV floor (NV x)
1576 1398
1577NV ceil (NV x) 1399NV ceil (NV x)
1586 default: croak ("cf::rndm requires none, one or two parameters."); break; 1408 default: croak ("cf::rndm requires none, one or two parameters."); break;
1587 } 1409 }
1588 OUTPUT: 1410 OUTPUT:
1589 RETVAL 1411 RETVAL
1590 1412
1413NV clamp (NV value, NV min_value, NV max_value)
1414 CODE:
1415 RETVAL = clamp (value, min_value, max_value);
1416 OUTPUT:
1417 RETVAL
1418
1419NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1420 CODE:
1421 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1422 OUTPUT:
1423 RETVAL
1424
1425void cede_to_tick ()
1426 CODE:
1427 coroapi::cede_to_tick ();
1428
1591void server_tick () 1429void server_tick ()
1592 CODE: 1430 CODE:
1593 runtime = SvNVx (sv_runtime); 1431 runtime = SvNVx (sv_runtime);
1594 server_tick (); 1432 server_tick ();
1595 1433
1596void 1434void
1597LOG (int level, char *msg) 1435log_backtrace (utf8_string msg)
1436
1437void
1438LOG (int flags, utf8_string msg)
1598 PROTOTYPE: $$ 1439 PROTOTYPE: $$
1599 C_ARGS: (LogLevel)level, "%s", msg 1440 C_ARGS: flags, "%s", msg
1600 1441
1601char *path_combine (char *base, char *path) 1442octet_string path_combine (octet_string base, octet_string path)
1602 PROTOTYPE: $$ 1443 PROTOTYPE: $$
1603 1444
1604char *path_combine_and_normalize (char *base, char *path) 1445octet_string path_combine_and_normalize (octet_string base, octet_string path)
1605 PROTOTYPE: $$ 1446 PROTOTYPE: $$
1606 1447
1607const char * 1448const_octet_string
1608get_maps_directory (char *path) 1449get_maps_directory (octet_string path)
1609 PROTOTYPE: $ 1450 PROTOTYPE: $
1610 ALIAS: maps_directory = 0 1451 ALIAS: maps_directory = 0
1611 CODE: 1452 CODE:
1612 RETVAL = create_pathname (path); 1453 RETVAL = create_pathname (path);
1613 OUTPUT: RETVAL 1454 OUTPUT: RETVAL
1615void 1456void
1616sub_generation_inc () 1457sub_generation_inc ()
1617 CODE: 1458 CODE:
1618 PL_sub_generation++; 1459 PL_sub_generation++;
1619 1460
1620char * 1461const_octet_string
1621mapdir () 1462mapdir ()
1622 PROTOTYPE: 1463 PROTOTYPE:
1623 ALIAS: 1464 ALIAS:
1624 mapdir = 0 1465 mapdir = 0
1625 uniquedir = 1 1466 uniquedir = 1
1641 } 1482 }
1642 OUTPUT: RETVAL 1483 OUTPUT: RETVAL
1643 1484
1644void abort () 1485void abort ()
1645 1486
1487void reset_signals ()
1488
1646void fork_abort (char *cause = "cf::fork_abort") 1489void fork_abort (octet_string cause = "cf::fork_abort")
1647 1490
1648void cleanup (const char *cause, bool make_core = false) 1491void cleanup (octet_string cause, bool make_core = false)
1649 1492
1650void emergency_save () 1493void emergency_save ()
1494
1495void _exit (int status = EXIT_SUCCESS)
1651 1496
1652UV sv_2watcher (SV *w) 1497UV sv_2watcher (SV *w)
1653 CODE: 1498 CODE:
1654 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1499 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1655 OUTPUT: 1500 OUTPUT:
1656 RETVAL 1501 RETVAL
1657 1502
1658void _exit (int status = 0)
1659
1660#if _POSIX_MEMLOCK 1503#if _POSIX_MEMLOCK
1661 1504
1662int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1505int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1663 1506
1664int munlockall () 1507int munlockall ()
1665 1508
1666#endif 1509#endif
1667 1510
1668int find_animation (char *text) 1511int find_animation (utf8_string text)
1669 PROTOTYPE: $ 1512 PROTOTYPE: $
1670 1513
1671int random_roll (int min, int max, object *op, int goodbad); 1514int random_roll (int min, int max, object *op, int goodbad);
1672 1515
1673const char *cost_string_from_value(uint64 cost, int approx = 0) 1516const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1674 1517
1675int 1518int
1676exp_to_level (val64 exp) 1519exp_to_level (val64 exp)
1677 CODE: 1520 CODE:
1678{ 1521{
1709 RETVAL = newSVpv (resist_plus[atnr], 0); 1552 RETVAL = newSVpv (resist_plus[atnr], 0);
1710 else 1553 else
1711 XSRETURN_UNDEF; 1554 XSRETURN_UNDEF;
1712 OUTPUT: RETVAL 1555 OUTPUT: RETVAL
1713 1556
1557bool
1558load_resource_file (octet_string filename)
1559
1714MODULE = cf PACKAGE = cf::attachable 1560MODULE = cf PACKAGE = cf::attachable
1715 1561
1716int 1562int
1717valid (SV *obj) 1563valid (SV *obj)
1718 CODE: 1564 CODE:
1719 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1565 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1720 OUTPUT: 1566 OUTPUT:
1721 RETVAL 1567 RETVAL
1568
1569void
1570debug_trace (attachable *obj, bool on = true)
1571 CODE:
1572 obj->flags &= ~attachable::F_DEBUG_TRACE;
1573 if (on)
1574 obj->flags |= attachable::F_DEBUG_TRACE;
1722 1575
1723int mortals_size () 1576int mortals_size ()
1724 CODE: 1577 CODE:
1725 RETVAL = attachable::mortals.size (); 1578 RETVAL = attachable::mortals.size ();
1726 OUTPUT: RETVAL 1579 OUTPUT: RETVAL
1728#object *mortals (U32 index) 1581#object *mortals (U32 index)
1729# CODE: 1582# CODE:
1730# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1583# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1731# OUTPUT: RETVAL 1584# OUTPUT: RETVAL
1732 1585
1733INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1586INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1734 1587
1735MODULE = cf PACKAGE = cf::global 1588MODULE = cf PACKAGE = cf::global
1736 1589
1737int invoke (SV *klass, int event, ...) 1590int invoke (SV *klass, int event, ...)
1738 CODE: 1591 CODE:
1742 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1595 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1743 OUTPUT: RETVAL 1596 OUTPUT: RETVAL
1744 1597
1745MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1598MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1746 1599
1747INCLUDE: $PERL genacc object ../include/object.h | 1600INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1748 1601
1749int invoke (object *op, int event, ...) 1602int invoke (object *op, int event, ...)
1750 CODE: 1603 CODE:
1751 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1604 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1752 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1605 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1774object *actives (U32 index) 1627object *actives (U32 index)
1775 CODE: 1628 CODE:
1776 RETVAL = index < actives.size () ? actives [index] : 0; 1629 RETVAL = index < actives.size () ? actives [index] : 0;
1777 OUTPUT: RETVAL 1630 OUTPUT: RETVAL
1778 1631
1632const char *slot_save_name (U32 slot)
1633 ALIAS:
1634 slot_use_name = 1
1635 slot_nonuse_name = 2
1636 CODE:
1637{
1638 if (slot >= NUM_BODY_LOCATIONS)
1639 croak ("body slot index out of range");
1640
1641 switch (ix)
1642 {
1643 case 0: RETVAL = body_locations[slot].save_name; break;
1644 case 1: RETVAL = body_locations[slot].use_name; break;
1645 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1646 }
1647}
1648 OUTPUT:
1649 RETVAL
1650
1779# missing properties 1651# missing properties
1780 1652
1781object *head (object *op) 1653object *head (object *op)
1782 PROTOTYPE: $ 1654 PROTOTYPE: $
1783 CODE: 1655 CODE:
1803void 1675void
1804set_animation (object *op, int idx) 1676set_animation (object *op, int idx)
1805 CODE: 1677 CODE:
1806 SET_ANIMATION (op, idx); 1678 SET_ANIMATION (op, idx);
1807 1679
1680int
1681num_animations (object *op)
1682 CODE:
1683 RETVAL = NUM_ANIMATIONS (op);
1684 OUTPUT: RETVAL
1685
1686int slot_info (object *op, UV slot, int value = 0)
1687 ALIAS:
1688 slot_used = 1
1689 CODE:
1690{
1691 if (slot >= NUM_BODY_LOCATIONS)
1692 croak ("body slot index out of range");
1693
1694 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1695
1696 if (items > 2)
1697 if (ix)
1698 op->slot[slot].used = value;
1699 else
1700 op->slot[slot].info = value;
1701}
1702 OUTPUT:
1703 RETVAL
1704
1808object *find_best_object_match (object *op, const char *match) 1705object *find_best_object_match (object *op, utf8_string match)
1809 1706
1810object *find_marked_object (object *op) 1707object *find_marked_object (object *op)
1811 1708
1812int need_identify (object *obj); 1709int need_identify (object *obj);
1813 1710
1814int apply_shop_mat (object *shop_mat, object *op); 1711int apply_shop_mat (object *shop_mat, object *op);
1712
1713int move_player (object *op, int dir)
1714 CODE:
1715 RETVAL = move_player (op, dir);
1716 OUTPUT:
1717 RETVAL
1815 1718
1816int move (object *op, int dir, object *originator = op) 1719int move (object *op, int dir, object *originator = op)
1817 CODE: 1720 CODE:
1818 RETVAL = move_ob (op, dir, originator); 1721 RETVAL = move_ob (op, dir, originator);
1819 OUTPUT: 1722 OUTPUT:
1825 1728
1826void apply_below (object *op) 1729void apply_below (object *op)
1827 CODE: 1730 CODE:
1828 player_apply_below (op); 1731 player_apply_below (op);
1829 1732
1733int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1734
1830object *cf_object_present_archname_inside (object *op, char *whatstr) 1735object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1831 1736
1832int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1737int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1833 1738
1834int cf_object_change_map (object *op, int x, int y, maptile *map) 1739int cf_object_change_map (object *op, int x, int y, maptile *map)
1835 1740
1855 RETVAL = pay_for_amount (amount, op); 1760 RETVAL = pay_for_amount (amount, op);
1856 OUTPUT: RETVAL 1761 OUTPUT: RETVAL
1857 1762
1858void pay_player (object *op, uint64 amount) 1763void pay_player (object *op, uint64 amount)
1859 1764
1860val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1765val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1861 1766
1862int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1767int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1863 1768
1864void learn_spell (object *op, object *sp, int special_prayer = 0) 1769void learn_spell (object *op, object *sp, int special_prayer = 0)
1865 CODE: 1770 CODE:
1866 do_learn_spell (op, sp, special_prayer); 1771 do_learn_spell (op, sp, special_prayer);
1867 1772
1868void forget_spell (object *op, object *sp) 1773void forget_spell (object *op, object *sp)
1869 CODE: 1774 CODE:
1870 do_forget_spell (op, query_name (sp)); 1775 do_forget_spell (op, query_name (sp));
1871 1776
1872object *check_for_spell (object *op, char *spellname) 1777object *check_for_spell (object *op, utf8_string spellname)
1873 CODE: 1778 CODE:
1874 RETVAL = check_spell_known (op, spellname); 1779 RETVAL = check_spell_known (op, spellname);
1875 OUTPUT: RETVAL 1780 OUTPUT: RETVAL
1876 1781
1877int query_money (object *op) 1782int query_money (object *op)
1890 1795
1891int cf_object_teleport (object *op, maptile *map, int x, int y) 1796int cf_object_teleport (object *op, maptile *map, int x, int y)
1892 1797
1893void update_object (object *op, int action) 1798void update_object (object *op, int action)
1894 1799
1895object *cf_create_object_by_name (const char *name) 1800object *cf_create_object_by_name (utf8_string name)
1896 1801
1897void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1802void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1898 1803
1899void player_lvl_adj (object *who, object *skill = 0) 1804void player_lvl_adj (object *who, object *skill = 0)
1900 1805
1901int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1806int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1902 1807
1916object *cf_insert_ob_in_ob (object *ob, object *where) 1821object *cf_insert_ob_in_ob (object *ob, object *where)
1917 1822
1918# no clean way to get an object from an archetype - stupid idiotic 1823# no clean way to get an object from an archetype - stupid idiotic
1919# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1824# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1920 1825
1921object *new (const char *archetype = 0) 1826object *new (utf8_string archetype = 0)
1922 PROTOTYPE: ;$ 1827 PROTOTYPE: ;$
1923 CODE: 1828 CODE:
1924 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1829 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1925 OUTPUT: 1830 OUTPUT:
1926 RETVAL 1831 RETVAL
1931{ 1836{
1932 int unused_type; 1837 int unused_type;
1933 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1838 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1934} 1839}
1935 1840
1936# syntatic sugar for easier use in event callbacks.
1937const char *options (object *op)
1938 CODE:
1939 RETVAL = op->name;
1940 OUTPUT:
1941 RETVAL
1942
1943player *contr (object *op) 1841player *contr (object *op)
1944 CODE: 1842 CODE:
1945 RETVAL = op->contr; 1843 RETVAL = op->contr;
1946 OUTPUT: RETVAL 1844 OUTPUT: RETVAL
1947 1845
1948const char *get_ob_key_value (object *op, const char *key) 1846const_utf8_string get_ob_key_value (object *op, utf8_string key)
1949 1847
1950bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1848bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1951 1849
1952object *get_nearest_player (object *ob) 1850object *get_nearest_player (object *ob)
1953 ALIAS: nearest_player = 0 1851 ALIAS: nearest_player = 0
1954 PREINIT: 1852 PREINIT:
1955 extern object *get_nearest_player (object *); 1853 extern object *get_nearest_player (object *);
1971bool on_same_map_as (object *ob, object *other) 1869bool on_same_map_as (object *ob, object *other)
1972 CODE: 1870 CODE:
1973 RETVAL = on_same_map (ob, other); 1871 RETVAL = on_same_map (ob, other);
1974 OUTPUT: RETVAL 1872 OUTPUT: RETVAL
1975 1873
1976const char * 1874const_utf8_string
1977base_name (object *op, int plural = op->nrof > 1) 1875base_name (object *op, int plural = op->nrof > 1)
1978 CODE: 1876 CODE:
1979 RETVAL = query_base_name (op, plural); 1877 RETVAL = query_base_name (op, plural);
1980 OUTPUT: RETVAL 1878 OUTPUT: RETVAL
1981 1879
1988 RETVAL = op->contr; 1886 RETVAL = op->contr;
1989 OUTPUT: RETVAL 1887 OUTPUT: RETVAL
1990 1888
1991void check_score (object *op) 1889void check_score (object *op)
1992 1890
1993void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1891void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1994 CODE: 1892 CODE:
1995 new_draw_info (flags, 0, op, txt); 1893 new_draw_info (flags, 0, op, txt);
1996 1894
1997object *cf_player_send_inventory (object *op) 1895object *cf_player_send_inventory (object *op)
1998 1896
1999char *cf_player_get_ip (object *op) 1897octet_string cf_player_get_ip (object *op)
2000 ALIAS: ip = 0 1898 ALIAS: ip = 0
2001 1899
2002object *cf_player_get_marked_item (object *op) 1900object *cf_player_get_marked_item (object *op)
2003 ALIAS: marked_item = 0 1901 ALIAS: marked_item = 0
2004 1902
2014void esrv_update_item (object *op, int what, object *item) 1912void esrv_update_item (object *op, int what, object *item)
2015 C_ARGS: what, op, item 1913 C_ARGS: what, op, item
2016 1914
2017void clear_los (object *op) 1915void clear_los (object *op)
2018 1916
2019int command_summon (object *op, char *params) 1917int command_summon (object *op, utf8_string params)
2020 1918
2021int command_arrest (object *op, char *params) 1919int command_arrest (object *op, utf8_string params)
2022
2023int command_kick (object *op, char *params)
2024
2025int command_banish (object *op, char *params)
2026 1920
2027 1921
2028MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1922MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2029 1923
2030INCLUDE: $PERL genacc player ../include/player.h | 1924INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2031 1925
2032int invoke (player *pl, int event, ...) 1926int invoke (player *pl, int event, ...)
2033 CODE: 1927 CODE:
2034 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1928 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2035 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1929 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2048 pl->orig_stats = pl->ob->stats; 1942 pl->orig_stats = pl->ob->stats;
2049 1943
2050void cf_player_move (player *pl, int dir) 1944void cf_player_move (player *pl, int dir)
2051 1945
2052void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1946void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2053
2054player *first ()
2055 CODE:
2056 RETVAL = first_player;
2057 OUTPUT: RETVAL
2058 1947
2059bool 1948bool
2060cell_visible (player *pl, int dx, int dy) 1949cell_visible (player *pl, int dx, int dy)
2061 CODE: 1950 CODE:
2062 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1951 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2115 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2004 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2116 OUTPUT: RETVAL 2005 OUTPUT: RETVAL
2117 2006
2118SV *registry (maptile *map) 2007SV *registry (maptile *map)
2119 2008
2120INCLUDE: $PERL genacc maptile ../include/map.h | 2009INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2121 2010
2122void 2011void
2123maptile::instantiate () 2012maptile::instantiate ()
2124 2013
2125maptile *new () 2014maptile *new ()
2139 EXTEND (SP, THIS->players); 2028 EXTEND (SP, THIS->players);
2140 for_all_players (pl) 2029 for_all_players (pl)
2141 if (pl->ob && pl->ob->map == THIS) 2030 if (pl->ob && pl->ob->map == THIS)
2142 PUSHs (sv_2mortal (to_sv (pl->ob))); 2031 PUSHs (sv_2mortal (to_sv (pl->ob)));
2143 } 2032 }
2033
2034void
2035maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2036 CODE:
2037{
2038 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2039 croak ("maptile::add_underlay: palette must be arrayref");
2040
2041 palette = SvRV (palette);
2042
2043 STRLEN idxlen;
2044 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2045
2046 for (int x = 0; x < THIS->width; ++x)
2047 for (int y = 0; y < THIS->height; ++y)
2048 {
2049 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2050 if (op->flag [FLAG_IS_FLOOR])
2051 goto skip_space;
2052
2053 {
2054 int offs = offset + y * stride + x;
2055 if (IN_RANGE_EXC (offs, 0, idxlen))
2056 {
2057 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2058 {
2059 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2060 ob->flag [FLAG_NO_MAP_SAVE] = true;
2061 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2062
2063 if (ob->randomitems)
2064 {
2065 if (!ob->above)
2066 {
2067 ob->create_treasure (ob->randomitems);
2068
2069 for (object *op = ob->above; op; op = op->above)
2070 op->flag [FLAG_NO_MAP_SAVE] = true;
2071 }
2072
2073 ob->randomitems = 0;
2074 }
2075 }
2076 }
2077 }
2078
2079 skip_space: ;
2080 }
2081}
2082
2083void
2084maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2085 CODE:
2086{
2087 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2088 croak ("maptile::set_regiondata: palette must be arrayref");
2089
2090 palette = SvRV (palette);
2091
2092 STRLEN idxlen;
2093 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2094
2095 region **regionmap = (region **)malloc (
2096 (av_len ((AV *)palette) + 1) * sizeof (region *));
2097 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2098
2099 for (int i = av_len ((AV *)palette) + 1; i--; )
2100 regionmap [i] = region::find (
2101 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2102
2103 for (int y = 0; y < THIS->height; ++y)
2104 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2105
2106 sfree (THIS->regions, THIS->size ());
2107 free (THIS->regionmap);
2108
2109 THIS->regions = regions;
2110 THIS->regionmap = regionmap;
2111}
2112
2113void
2114maptile::create_region_treasure ()
2115 CODE:
2116{
2117 object *op = object::create ();
2118 op->type = FLOOR;
2119 op->map = THIS;
2120
2121 for (int x = 0; x < THIS->width; ++x)
2122 for (int y = 0; y < THIS->height; ++y)
2123 {
2124 region *rgn = THIS->region (x, y);
2125
2126 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2127 if (rgn->treasure && rndm () < rgn->treasure_density)
2128 {
2129 op->x = x;
2130 op->y = y;
2131 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2132 }
2133 }
2134
2135 op->destroy ();
2136}
2144 2137
2145void play_sound_map (maptile *map, int x, int y, int sound_num) 2138void play_sound_map (maptile *map, int x, int y, int sound_num)
2146 2139
2147int out_of_map (maptile *map, int x, int y) 2140int out_of_map (maptile *map, int x, int y)
2148 2141
2230 2223
2231void fix_walls (maptile *map, int x, int y) 2224void fix_walls (maptile *map, int x, int y)
2232 2225
2233void fix_walls_around (maptile *map, int x, int y) 2226void fix_walls_around (maptile *map, int x, int y)
2234 2227
2235const char *
2236region_name (maptile *m)
2237 CODE:
2238 RETVAL = get_name_of_region_for_map (m);
2239 OUTPUT: RETVAL
2240
2241# worst xs function of my life 2228# worst xs function of my life
2242bool 2229bool
2243_create_random_map (\ 2230_create_random_map (\
2244 maptile *self,\ 2231 maptile *self,\
2245 char *wallstyle,\ 2232 utf8_string wallstyle,\
2246 char *wall_name,\ 2233 utf8_string wall_name,\
2247 char *floorstyle,\ 2234 utf8_string floorstyle,\
2248 char *monsterstyle,\ 2235 utf8_string monsterstyle,\
2249 char *treasurestyle,\ 2236 utf8_string treasurestyle,\
2250 char *layoutstyle,\ 2237 utf8_string layoutstyle,\
2251 char *doorstyle,\ 2238 utf8_string doorstyle,\
2252 char *decorstyle,\ 2239 utf8_string decorstyle,\
2253 char *origin_map,\ 2240 utf8_string origin_map,\
2254 char *final_map,\ 2241 utf8_string final_map,\
2255 char *exitstyle,\ 2242 utf8_string exitstyle,\
2256 char *this_map,\ 2243 utf8_string this_map,\
2257 char *exit_on_final_map,\ 2244 utf8_string exit_on_final_map,\
2258 int xsize,\ 2245 int xsize,\
2259 int ysize,\ 2246 int ysize,\
2260 int expand2x,\ 2247 int expand2x,\
2261 int layoutoptions1,\ 2248 int layoutoptions1,\
2262 int layoutoptions2,\ 2249 int layoutoptions2,\
2275 val64 total_map_hp,\ 2262 val64 total_map_hp,\
2276 int map_layout_style,\ 2263 int map_layout_style,\
2277 int treasureoptions,\ 2264 int treasureoptions,\
2278 int symmetry_used,\ 2265 int symmetry_used,\
2279 region *region,\ 2266 region *region,\
2280 char *custom\ 2267 utf8_string custom\
2281) 2268)
2282 CODE: 2269 CODE:
2283{ 2270{
2284 random_map_params rmp; 2271 random_map_params rmp;
2285 2272
2326 OUTPUT: 2313 OUTPUT:
2327 RETVAL 2314 RETVAL
2328 2315
2329MODULE = cf PACKAGE = cf::arch 2316MODULE = cf PACKAGE = cf::arch
2330 2317
2331archetype *find (const char *name) 2318archetype *find (utf8_string name)
2332 CODE: 2319 CODE:
2333 RETVAL = archetype::find (name); 2320 RETVAL = archetype::find (name);
2334 OUTPUT: 2321 OUTPUT:
2335 RETVAL 2322 RETVAL
2336 2323
2338 PROTOTYPE: 2325 PROTOTYPE:
2339 CODE: 2326 CODE:
2340 RETVAL = first_archetype; 2327 RETVAL = first_archetype;
2341 OUTPUT: RETVAL 2328 OUTPUT: RETVAL
2342 2329
2343INCLUDE: $PERL genacc archetype ../include/object.h | 2330INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2344 2331
2345MODULE = cf PACKAGE = cf::party 2332MODULE = cf PACKAGE = cf::party
2346 2333
2347partylist *first () 2334partylist *first ()
2348 PROTOTYPE: 2335 PROTOTYPE:
2349 CODE: 2336 CODE:
2350 RETVAL = get_firstparty (); 2337 RETVAL = get_firstparty ();
2351 OUTPUT: RETVAL 2338 OUTPUT: RETVAL
2352 2339
2353INCLUDE: $PERL genacc partylist ../include/player.h | 2340INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2354 2341
2355MODULE = cf PACKAGE = cf::region 2342MODULE = cf PACKAGE = cf::region
2356 2343
2357region *first () 2344void
2358 PROTOTYPE: 2345list ()
2359 CODE: 2346 PPCODE:
2360 RETVAL = first_region; 2347 for_all_regions (rgn)
2361 OUTPUT: RETVAL 2348 XPUSHs (sv_2mortal (to_sv (rgn)));
2362 2349
2363region *find (char *name) 2350region *find (utf8_string name)
2364 PROTOTYPE: $ 2351 PROTOTYPE: $
2365 CODE: 2352 CODE:
2366 RETVAL = get_region_by_name (name); 2353 RETVAL = region::find (name);
2367 OUTPUT: RETVAL 2354 OUTPUT: RETVAL
2368 2355
2356region *find_fuzzy (utf8_string name)
2357 PROTOTYPE: $
2358 CODE:
2359 RETVAL = region::find_fuzzy (name);
2360 OUTPUT: RETVAL
2361
2362int specificity (region *rgn)
2363 CODE:
2364 RETVAL = 0;
2365 while (rgn = rgn->parent)
2366 RETVAL++;
2367 OUTPUT: RETVAL
2368
2369INCLUDE: $PERL genacc region ../include/map.h | 2369INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2370 2370
2371MODULE = cf PACKAGE = cf::living 2371MODULE = cf PACKAGE = cf::living
2372 2372
2373INCLUDE: $PERL genacc living ../include/living.h | 2373INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2374 2374
2375MODULE = cf PACKAGE = cf::settings 2375MODULE = cf PACKAGE = cf::settings
2376 2376
2377INCLUDE: $PERL genacc Settings ../include/global.h | 2377INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2378 2378
2379MODULE = cf PACKAGE = cf::client 2379MODULE = cf PACKAGE = cf::client
2380 2380
2381INCLUDE: $PERL genacc client ../include/client.h | 2381INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2382 2382
2383int invoke (client *ns, int event, ...) 2383int invoke (client *ns, int event, ...)
2384 CODE: 2384 CODE:
2385 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2385 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2386 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2386 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2405 char *buf = SvPVbyte (packet, len); 2405 char *buf = SvPVbyte (packet, len);
2406 2406
2407 THIS->send_packet (buf, len); 2407 THIS->send_packet (buf, len);
2408} 2408}
2409 2409
2410MODULE = cf PACKAGE = cf::face PREFIX = face_
2411
2412#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2413
2414faceidx face_find (utf8_string name, faceidx defidx = 0)
2415
2416faceidx alloc (utf8_string name)
2417 CODE:
2418{
2419 do
2420 {
2421 RETVAL = faces.size ();
2422 faces.resize (RETVAL + 1);
2423 }
2424 while (!RETVAL); // crude way to leave index 0
2425
2426 faces [RETVAL].name = name;
2427 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2428
2429 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2430 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2431}
2432 OUTPUT: RETVAL
2433
2434void set (faceidx idx, int visibility, int magicmap)
2435 CODE:
2436 faceinfo *f = face_info (idx);
2437 assert (f);
2438 f->visibility = visibility;
2439 f->magicmap = magicmap;
2440
2441void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2442 CODE:
2443 faceinfo *f = face_info (idx); assert (f);
2444 f->smooth = smooth;
2445 f->smoothlevel = smoothlevel;
2446
2447void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2448 CODE:
2449{
2450 facedata *d = face_data (idx, faceset);
2451 assert (d);
2452 sv_to (data, d->data);
2453 STRLEN clen;
2454 char *cdata = SvPVbyte (chksum, clen);
2455 clen = min (CHKSUM_SIZE, clen);
2456
2457 if (memcmp (d->chksum, cdata, clen))
2458 {
2459 memcpy (d->chksum, cdata, clen);
2460
2461 // invalidate existing client face info
2462 for_all_clients (ns)
2463 if (ns->faceset == faceset)
2464 {
2465 ns->faces_sent [idx] = false;
2466 ns->force_newmap = true;
2467 }
2468 }
2469}
2470
2471void invalidate (faceidx idx)
2472 CODE:
2473 for_all_clients (ns)
2474 {
2475 ns->faces_sent [idx] = false;
2476 ns->force_newmap = true;
2477 }
2478
2479void invalidate_all ()
2480 CODE:
2481 for_all_clients (ns)
2482 {
2483 ns->faces_sent.reset ();
2484 ns->force_newmap = true;
2485 }
2486
2487MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2488
2489#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2490
2491animidx anim_find (utf8_string name)
2492 CODE:
2493 RETVAL = animation::find (name).number;
2494 OUTPUT: RETVAL
2495
2496animidx set (utf8_string name, SV *frames, int facings = 1)
2497 CODE:
2498{
2499 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2500 croak ("frames must be an arrayref");
2501
2502 AV *av = (AV *)SvRV (frames);
2503
2504 animation *anim = &animation::find (name);
2505 if (anim->number)
2506 {
2507 anim->resize (av_len (av) + 1);
2508 anim->facings = facings;
2509 }
2510 else
2511 anim = &animation::create (name, av_len (av) + 1, facings);
2512
2513 for (int i = 0; i < anim->num_animations; ++i)
2514 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2515}
2516 OUTPUT: RETVAL
2517
2518void invalidate_all ()
2519 CODE:
2520 for_all_clients (ns)
2521 ns->anims_sent.reset ();
2522

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines