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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.154 by root, Fri Jan 26 21:44:11 2007 UTC vs.
Revision 1.211 by root, Sat May 19 11:19:03 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
2 * CrossFire, A Multiplayer game
3 *
6 * This code is placed under the GNU General Public Licence (GPL) 4 * This code is placed under the GNU General Public Licence (GPL)
7 * 5 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 6 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 7 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 8 *
11 * This program is free software; you can redistribute it and/or modify 9 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 10 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 11 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 12 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 20 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 21 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 22 */
25 23
24#include "autoconf.h"
25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object object_ornull;
52typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
53 67
54#if IVSIZE >= 8 68#if IVSIZE >= 8
55 typedef IV val64; 69 typedef IV val64;
56# define newSVval64 newSViv 70# define newSVval64 newSViv
57# define SvVAL64 SvIV 71# define SvVAL64 SvIV
69 83
70double runtime; 84double runtime;
71 85
72global gbl_ev; 86global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
75 92
76static HV 93static HV
77 *stash_cf, 94 *stash_cf,
78 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
112{ 129{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 131}
115 132
116void 133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149}
150
151void
117attachable::optimise () 152attachable::optimise ()
118{ 153{
119 if (self 154 if (self
120 && SvREFCNT (self) == 1 155 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 156 && !HvTOTALKEYS (self))
122 { 157 sever_self ();
123 SV *self = (SV *)this->self;
124
125 SvREFCNT_inc (self);
126 sv_unmagic (self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self);
128 assert (!this->self);
129 }
130} 158}
131 159
132// check wether the object really is dead 160// check wether the object really is dead
133void 161void
134attachable::do_check () 162attachable::do_check ()
148 { 176 {
149 SvREFCNT_dec (cb); 177 SvREFCNT_dec (cb);
150 cb = 0; 178 cb = 0;
151 } 179 }
152 180
153 if (self)
154 {
155 hv_clear (self);
156
157 SV *self = (SV *)this->self;
158 SvREFCNT_inc (self);
159 sv_unmagic (self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161 // self is now 0
162 assert (!this->self);//D//TODO remove soon
163 }
164
165 mortals.push_back (this); 181 mortals.push_back (this);
166} 182}
167 183
168void 184void
169attachable::destroy () 185attachable::destroy ()
171 if (destroyed ()) 187 if (destroyed ())
172 return; 188 return;
173 189
174 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
175 do_destroy (); 191 do_destroy ();
192 sever_self ();
176} 193}
177 194
178void 195void
179attachable::check_mortals () 196attachable::check_mortals ()
180{ 197{
185 if (i >= mortals.size ()) 202 if (i >= mortals.size ())
186 { 203 {
187 i = 0; 204 i = 0;
188 205
189 if (mortals.size () > 1000) 206 if (mortals.size () > 1000)
190 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 207 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
191 208
192 break; 209 break;
193 } 210 }
194 211
195 attachable *obj = mortals [i]; 212 attachable *obj = mortals [i];
196 213
197 obj->refcnt_chk (); // unborrow from perl, if necessary 214#if 0
198 215 if (obj->self)//D make this an assert later
199 //if (obj->refcnt > 0 || obj->self)
200 if (obj->refcnt || obj->self)
201 { 216 {
202//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 217 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
218 obj->sever_self ();
219 }
220#endif
221
222 if (obj->refcnt)
223 {
203 ++i; // further delay freeing 224 ++i; // further delay freeing
204 225
205 if (!(i & 0x3ff)) 226 if (!(i & 0x3ff))
206 break; 227 break;
207 } 228 }
208 else 229 else
209 { 230 {
210 mortals.erase (i); 231 mortals.erase (i);
232 obj->sever_self ();
211 delete obj; 233 delete obj;
212 } 234 }
213 } 235 }
214} 236}
215 237
339inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 361inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
340 362
341inline SV *to_sv (object & v) { return to_sv (&v); } 363inline SV *to_sv (object & v) { return to_sv (&v); }
342inline SV *to_sv (living & v) { return to_sv (&v); } 364inline SV *to_sv (living & v) { return to_sv (&v); }
343 365
344inline SV *to_sv (facetile * v) { return to_sv (v->name); } 366inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
345inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 367inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
346 368
347inline SV *to_sv (UUID v) 369inline SV *to_sv (UUID v)
348{ 370{
349 char buf[128]; 371 char buf[128];
350 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 372 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
351 return newSVpv (buf, 0); 373 return newSVpv (buf, 0);
352} 374}
353 375
354inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 376inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
355inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 377inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
374inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 396inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
375inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 397inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
376inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 398inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
377inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 399inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
378 400
379inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 401//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
380inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 402inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
381 403
382template<class T> 404template<class T>
383inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 405inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
384 406
385template<int N> 407template<int N>
386inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 408inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
387 409
388inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
389inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
390inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
391inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
392inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
393 421
394inline void sv_to (SV *sv, UUID &v) 422inline void sv_to (SV *sv, UUID &v)
395{ 423{
396 unsigned int version; 424 unsigned int version;
397 425
588 perl = perl_alloc (); 616 perl = perl_alloc ();
589 perl_construct (perl); 617 perl_construct (perl);
590 618
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592 620
593 char *argv[] = { 621 const char *argv[] = {
594 "", 622 settings.argv [0],
595 "-e" 623 "-e"
596 "use Event; use Coro;" // required for bootstrap 624 "use Event; use Coro;" // required for bootstrap
597 "cf->bootstrap;" // required for datadir :*> 625 "cf->bootstrap;" // required for datadir :*>
598 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
599 "require cf;" 627 "require cf;"
600 }; 628 };
601 629
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
603 { 632 {
604 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
606 } 635 }
636
637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
607} 644}
608 645
609void cfperl_main () 646void cfperl_main ()
610{ 647{
611 dSP; 648 dSP;
681} 718}
682 719
683void 720void
684global::gather_callbacks (AV *&callbacks, event_type event) const 721global::gather_callbacks (AV *&callbacks, event_type event) const
685{ 722{
686 ::gather_callbacks (callbacks, cb_object, event); 723 ::gather_callbacks (callbacks, cb_global, event);
687} 724}
688 725
689void 726void
690object::gather_callbacks (AV *&callbacks, event_type event) const 727object::gather_callbacks (AV *&callbacks, event_type event) const
691{ 728{
692 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 729 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
693 { 730 {
694 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
695 732
696 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
697 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
698 } 735 }
699 736
735{ 772{
736 attachable::gather_callbacks (callbacks, event); 773 attachable::gather_callbacks (callbacks, event);
737 ::gather_callbacks (callbacks, cb_map, event); 774 ::gather_callbacks (callbacks, cb_map, event);
738} 775}
739 776
777void
778_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
779{
780 for (int event = 0; event <= AvFILLp (registry); ++event)
781 {
782 SV *cbs_ = AvARRAY (registry)[event];
783
784 // element must be list of callback entries
785 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
786 {
787 AV *cbs = (AV *)SvRV (cbs_);
788
789 // no callback entries, no callbacks to call
790 if (AvFILLp (cbs) >= 0)
791 set.set (event);
792 }
793 }
794}
795
796// very slow and inefficient way to recalculate the global want bitsets
797void
798_recalc_want ()
799{
800 ev_want_event.reset ();
801
802 _recalc_want (ev_want_event, cb_global);
803 _recalc_want (ev_want_event, cb_attachable);
804 _recalc_want (ev_want_event, cb_object);
805 _recalc_want (ev_want_event, cb_client);
806 _recalc_want (ev_want_event, cb_player);
807 _recalc_want (ev_want_event, cb_map);
808
809 ev_want_type.reset ();
810
811 for (int type = 0; type <= AvFILLp (cb_type); ++type)
812 {
813 SV *cbs_ = AvARRAY (cb_type)[type];
814
815 // element must be list of callback entries
816 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
817 {
818 AV *cbs = (AV *)SvRV (cbs_);
819
820 // no callback entries, no callbacks to call
821 if (AvFILLp (cbs) >= 0)
822 ev_want_type.set (type % NUM_TYPES);
823 }
824 }
825}
826
740bool 827bool
741attachable::invoke (event_type event, ...) 828attachable::vinvoke (event_type event, va_list &ap)
742{ 829{
743 data_type dt; 830 data_type dt;
744 va_list ap;
745
746 va_start (ap, event);
747 831
748 // callback call ordering should be: 832 // callback call ordering should be:
749 // 1. per-object callback 833 // 1. per-object callback
750 // 2. per-class object 834 // 2. per-class object
751 // 3. per-type callback 835 // 3. per-type callback
832 CALL_BEGIN (0); 916 CALL_BEGIN (0);
833 CALL_CALL ("cf::emergency_save", G_VOID); 917 CALL_CALL ("cf::emergency_save", G_VOID);
834 CALL_END; 918 CALL_END;
835} 919}
836 920
921void
922cfperl_cleanup (int make_core)
923{
924 CALL_BEGIN (1);
925 CALL_ARG (make_core);
926 CALL_CALL ("cf::post_cleanup", G_VOID);
927 CALL_END;
928}
929
837maptile * 930maptile *
838maptile::find_sync (const char *path, maptile *origin) 931maptile::find_sync (const char *path, maptile *origin)
839{ 932{
840 CALL_BEGIN (2); 933 CALL_BEGIN (2);
841 CALL_ARG (path); 934 CALL_ARG (path);
903 CALL_ARG (exit); 996 CALL_ARG (exit);
904 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 997 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
905 CALL_END; 998 CALL_END;
906} 999}
907 1000
1001void
1002log_backtrace (const char *msg)
1003{
1004#if HAVE_BACKTRACE
1005 void *addr [20];
1006 int size = backtrace (addr, 20);
1007
1008 CALL_BEGIN (size);
1009 CALL_ARG (msg);
1010 for (int i = 0; i < size; ++i)
1011 CALL_ARG ((IV)addr [i]);
1012 CALL_CALL ("cf::_log_backtrace", G_VOID);
1013 CALL_END;
1014#endif
1015}
1016
908///////////////////////////////////////////////////////////////////////////// 1017/////////////////////////////////////////////////////////////////////////////
909 1018
910struct EventAPI *watcher_base::GEventAPI; 1019struct EventAPI *watcher_base::GEventAPI;
911struct CoroAPI *coroapi::GCoroAPI; 1020struct CoroAPI *coroapi::GCoroAPI;
912 1021
913int coroapi::cede_counter; 1022int coroapi::cede_counter;
1023double (*coroapi::time)();
1024double coroapi::next_cede;
914 1025
1026void coroapi::do_cede_to_tick ()
1027{
1028 cede_counter = 0;
1029
1030 cede ();
1031
1032 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1033 if (next_cede > SvNV (sv_next_tick) - 0.02)
1034 next_cede = SvNV (sv_next_tick);
1035}
1036
1037void coroapi::do_cede_every ()
1038{
1039 cede_counter = 0;
1040
1041 if (coroapi::nready ())
1042 coroapi::cede ();
1043}
1044
1045void coroapi::do_cede_to_tick_every ()
1046{
1047 cede_counter = 0;
1048
1049 cede_to_tick ();
1050}
1051
1052void
1053coroapi::wait_for_tick ()
1054{
1055 CALL_BEGIN (0);
1056 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1057 CALL_END;
1058}
1059
1060void
1061coroapi::wait_for_tick_begin ()
1062{
1063 CALL_BEGIN (0);
1064 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1065 CALL_END;
1066}
1067
1068static void
915static void iw_dispatch (pe_event *ev) 1069iw_dispatch (pe_event *ev)
916{ 1070{
917 iw *w = (iw *)ev->ext_data; 1071 iw *w = (iw *)ev->ext_data;
918 w->call (*w); 1072 w->call (*w);
919} 1073}
920 1074
983 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1137 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
984 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1138 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
985 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1139 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
986 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1140 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
987 1141
988 sv_runtime = get_sv ("cf::RUNTIME", 1); 1142 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
989 sv_upgrade (sv_runtime, SVt_NV); 1143 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
990 1144
991 cb_global = get_av ("cf::CB_GLOBAL", 1); 1145 cb_global = get_av ("cf::CB_GLOBAL", 1);
992 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1146 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
993 cb_object = get_av ("cf::CB_OBJECT", 1); 1147 cb_object = get_av ("cf::CB_OBJECT", 1);
994 cb_player = get_av ("cf::CB_PLAYER", 1); 1148 cb_player = get_av ("cf::CB_PLAYER", 1);
999 1153
1000MODULE = cf PACKAGE = cf PREFIX = cf_ 1154MODULE = cf PACKAGE = cf PREFIX = cf_
1001 1155
1002BOOT: 1156BOOT:
1003{ 1157{
1004 _connect_to_perl ();
1005
1006 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1158 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1007 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1159 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1008 1160
1161 _connect_to_perl ();
1162
1009 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1163 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1164
1165 {
1166 require_pv ("Time::HiRes");
1167
1168 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1169 if (!svp) croak ("Time::HiRes is required");
1170 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1171 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1172 }
1010 1173
1011 static const struct { 1174 static const struct {
1012 const char *name; 1175 const char *name;
1013 IV iv; 1176 IV iv;
1014 } *civ, const_iv[] = { 1177 } *civ, const_iv[] = {
1015# define const_iv(name) { # name, (IV)name }, 1178# define const_iv(name) { # name, (IV)name },
1016 const_iv (llevError) 1179 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1017 const_iv (llevInfo) 1180 const_iv (logBacktrace)
1018 const_iv (llevDebug) 1181
1019 const_iv (llevMonster) 1182 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1183
1184 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1020 1185
1021 const_iv (MAX_TIME) 1186 const_iv (MAX_TIME)
1022 const_iv (PLAYER) 1187
1023 const_iv (TRANSPORT)
1024 const_iv (ROD)
1025 const_iv (TREASURE)
1026 const_iv (POTION)
1027 const_iv (FOOD)
1028 const_iv (POISON)
1029 const_iv (BOOK)
1030 const_iv (CLOCK)
1031 const_iv (ARROW)
1032 const_iv (BOW)
1033 const_iv (WEAPON)
1034 const_iv (ARMOUR)
1035 const_iv (PEDESTAL)
1036 const_iv (ALTAR)
1037 const_iv (LOCKED_DOOR)
1038 const_iv (SPECIAL_KEY)
1039 const_iv (MAP)
1040 const_iv (DOOR)
1041 const_iv (KEY)
1042 const_iv (TIMED_GATE)
1043 const_iv (TRIGGER)
1044 const_iv (GRIMREAPER)
1045 const_iv (MAGIC_EAR)
1046 const_iv (TRIGGER_BUTTON)
1047 const_iv (TRIGGER_ALTAR)
1048 const_iv (TRIGGER_PEDESTAL)
1049 const_iv (SHIELD)
1050 const_iv (HELMET)
1051 const_iv (HORN)
1052 const_iv (MONEY)
1053 const_iv (CLASS)
1054 const_iv (GRAVESTONE)
1055 const_iv (AMULET)
1056 const_iv (PLAYERMOVER)
1057 const_iv (TELEPORTER)
1058 const_iv (CREATOR)
1059 const_iv (SKILL)
1060 const_iv (EARTHWALL)
1061 const_iv (GOLEM)
1062 const_iv (THROWN_OBJ)
1063 const_iv (BLINDNESS)
1064 const_iv (GOD)
1065 const_iv (DETECTOR)
1066 const_iv (TRIGGER_MARKER)
1067 const_iv (DEAD_OBJECT)
1068 const_iv (DRINK)
1069 const_iv (MARKER)
1070 const_iv (HOLY_ALTAR)
1071 const_iv (PLAYER_CHANGER)
1072 const_iv (BATTLEGROUND)
1073 const_iv (PEACEMAKER)
1074 const_iv (GEM)
1075 const_iv (FIREWALL)
1076 const_iv (ANVIL)
1077 const_iv (CHECK_INV)
1078 const_iv (MOOD_FLOOR) 1188 const_iv (NUM_BODY_LOCATIONS)
1079 const_iv (EXIT) 1189 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1080 const_iv (ENCOUNTER) 1190 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1081 const_iv (SHOP_FLOOR) 1191 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1082 const_iv (SHOP_MAT) 1192 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1083 const_iv (RING) 1193 const_iv (body_wrist) const_iv (body_waist)
1084 const_iv (FLOOR)
1085 const_iv (FLESH)
1086 const_iv (INORGANIC)
1087 const_iv (SKILL_TOOL)
1088 const_iv (LIGHTER)
1089 const_iv (BUILDABLE_WALL)
1090 const_iv (MISC_OBJECT)
1091 const_iv (LAMP)
1092 const_iv (DUPLICATOR)
1093 const_iv (SPELLBOOK)
1094 const_iv (CLOAK)
1095 const_iv (SPINNER)
1096 const_iv (GATE)
1097 const_iv (BUTTON)
1098 const_iv (CF_HANDLE)
1099 const_iv (HOLE)
1100 const_iv (TRAPDOOR)
1101 const_iv (SIGN)
1102 const_iv (BOOTS)
1103 const_iv (GLOVES)
1104 const_iv (SPELL)
1105 const_iv (SPELL_EFFECT)
1106 const_iv (CONVERTER)
1107 const_iv (BRACERS)
1108 const_iv (POISONING)
1109 const_iv (SAVEBED)
1110 const_iv (WAND)
1111 const_iv (SCROLL)
1112 const_iv (DIRECTOR)
1113 const_iv (GIRDLE)
1114 const_iv (FORCE)
1115 const_iv (POTION_EFFECT)
1116 const_iv (EVENT_CONNECTOR)
1117 const_iv (CLOSE_CON)
1118 const_iv (CONTAINER)
1119 const_iv (ARMOUR_IMPROVER)
1120 const_iv (WEAPON_IMPROVER)
1121 const_iv (SKILLSCROLL)
1122 const_iv (DEEP_SWAMP)
1123 const_iv (IDENTIFY_ALTAR)
1124 const_iv (MENU)
1125 const_iv (RUNE)
1126 const_iv (TRAP)
1127 const_iv (POWER_CRYSTAL)
1128 const_iv (CORPSE)
1129 const_iv (DISEASE)
1130 const_iv (SYMPTOM)
1131 const_iv (BUILDER)
1132 const_iv (MATERIAL)
1133 const_iv (ITEM_TRANSFORMER)
1134 1194
1135 const_iv (NUM_SUBTYPES) 1195 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1196 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1197 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1198 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1199 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1200 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1201 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1202 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1203 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1204 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1205 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1206 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1207 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1208 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1209 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1210 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1211 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1212 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1213 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1214 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1215 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1216 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1217 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1218 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1219 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1220 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1221 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1222 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1136 1223
1137 const_iv (ST_BD_BUILD) 1224 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1138 const_iv (ST_BD_REMOVE)
1139 1225
1140 const_iv (ST_MAT_FLOOR) 1226 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1141 const_iv (ST_MAT_WALL) 1227 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1142 const_iv (ST_MAT_ITEM)
1143 1228
1144 const_iv (AT_PHYSICAL) 1229 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1145 const_iv (AT_MAGIC) 1230 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1146 const_iv (AT_FIRE) 1231 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1147 const_iv (AT_ELECTRICITY) 1232 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1148 const_iv (AT_COLD) 1233 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1149 const_iv (AT_CONFUSION) 1234 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1150 const_iv (AT_ACID) 1235 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1151 const_iv (AT_DRAIN)
1152 const_iv (AT_WEAPONMAGIC)
1153 const_iv (AT_GHOSTHIT)
1154 const_iv (AT_POISON)
1155 const_iv (AT_SLOW)
1156 const_iv (AT_PARALYZE)
1157 const_iv (AT_TURN_UNDEAD)
1158 const_iv (AT_FEAR)
1159 const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE)
1161 const_iv (AT_DEATH)
1162 const_iv (AT_CHAOS)
1163 const_iv (AT_COUNTERSPELL)
1164 const_iv (AT_GODPOWER)
1165 const_iv (AT_HOLYWORD)
1166 const_iv (AT_BLIND)
1167 const_iv (AT_INTERNAL)
1168 const_iv (AT_LIFE_STEALING)
1169 const_iv (AT_DISEASE)
1170 1236
1171 const_iv (WEAP_HIT) 1237 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1172 const_iv (WEAP_SLASH) 1238 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1173 const_iv (WEAP_PIERCE)
1174 const_iv (WEAP_CLEAVE)
1175 const_iv (WEAP_SLICE)
1176 const_iv (WEAP_STAB)
1177 const_iv (WEAP_WHIP)
1178 const_iv (WEAP_CRUSH)
1179 const_iv (WEAP_BLUD) 1239 const_iv (WEAP_BLUD)
1180 1240
1181 const_iv (FLAG_ALIVE) 1241 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1182 const_iv (FLAG_WIZ) 1242 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1183 const_iv (FLAG_REMOVED) 1243 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1184 const_iv (FLAG_FREED) 1244 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1185 const_iv (FLAG_WAS_WIZ) 1245 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1186 const_iv (FLAG_APPLIED) 1246 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1187 const_iv (FLAG_UNPAID) 1247 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1188 const_iv (FLAG_USE_SHIELD) 1248 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1189 const_iv (FLAG_NO_PICK) 1249 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1190 const_iv (FLAG_ANIMATE) 1250 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1191 const_iv (FLAG_MONSTER) 1251 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1192 const_iv (FLAG_FRIENDLY) 1252 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1193 const_iv (FLAG_GENERATOR) 1253 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1194 const_iv (FLAG_IS_THROWN) 1254 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1195 const_iv (FLAG_AUTO_APPLY) 1255 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1196 const_iv (FLAG_PLAYER_SOLD) 1256 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1197 const_iv (FLAG_SEE_INVISIBLE) 1257 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1198 const_iv (FLAG_CAN_ROLL) 1258 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1199 const_iv (FLAG_OVERLAY_FLOOR) 1259 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1200 const_iv (FLAG_IS_TURNABLE) 1260 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1201 const_iv (FLAG_IS_USED_UP) 1261 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1202 const_iv (FLAG_IDENTIFIED) 1262 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1203 const_iv (FLAG_REFLECTING) 1263 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1204 const_iv (FLAG_CHANGING) 1264 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1205 const_iv (FLAG_SPLITTING) 1265 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1206 const_iv (FLAG_HITBACK) 1266 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1207 const_iv (FLAG_STARTEQUIP)
1208 const_iv (FLAG_BLOCKSVIEW)
1209 const_iv (FLAG_UNDEAD)
1210 const_iv (FLAG_SCARED)
1211 const_iv (FLAG_UNAGGRESSIVE)
1212 const_iv (FLAG_REFL_MISSILE)
1213 const_iv (FLAG_REFL_SPELL)
1214 const_iv (FLAG_NO_MAGIC)
1215 const_iv (FLAG_NO_FIX_PLAYER)
1216 const_iv (FLAG_IS_LIGHTABLE)
1217 const_iv (FLAG_TEAR_DOWN)
1218 const_iv (FLAG_RUN_AWAY)
1219 const_iv (FLAG_PICK_UP)
1220 const_iv (FLAG_UNIQUE)
1221 const_iv (FLAG_NO_DROP)
1222 const_iv (FLAG_WIZCAST)
1223 const_iv (FLAG_CAST_SPELL)
1224 const_iv (FLAG_USE_SCROLL)
1225 const_iv (FLAG_USE_RANGE)
1226 const_iv (FLAG_USE_BOW)
1227 const_iv (FLAG_USE_ARMOUR)
1228 const_iv (FLAG_USE_WEAPON)
1229 const_iv (FLAG_USE_RING)
1230 const_iv (FLAG_READY_RANGE)
1231 const_iv (FLAG_READY_BOW)
1232 const_iv (FLAG_XRAYS)
1233 const_iv (FLAG_NO_APPLY)
1234 const_iv (FLAG_IS_FLOOR)
1235 const_iv (FLAG_LIFESAVE)
1236 const_iv (FLAG_NO_STRENGTH)
1237 const_iv (FLAG_SLEEP)
1238 const_iv (FLAG_STAND_STILL)
1239 const_iv (FLAG_RANDOM_MOVE)
1240 const_iv (FLAG_ONLY_ATTACK)
1241 const_iv (FLAG_CONFUSED)
1242 const_iv (FLAG_STEALTH)
1243 const_iv (FLAG_WIZPASS)
1244 const_iv (FLAG_IS_LINKED)
1245 const_iv (FLAG_CURSED)
1246 const_iv (FLAG_DAMNED)
1247 const_iv (FLAG_SEE_ANYWHERE)
1248 const_iv (FLAG_KNOWN_MAGICAL)
1249 const_iv (FLAG_KNOWN_CURSED)
1250 const_iv (FLAG_CAN_USE_SKILL)
1251 const_iv (FLAG_BEEN_APPLIED)
1252 const_iv (FLAG_READY_SCROLL)
1253 const_iv (FLAG_USE_ROD)
1254 const_iv (FLAG_USE_HORN)
1255 const_iv (FLAG_MAKE_INVIS)
1256 const_iv (FLAG_INV_LOCKED)
1257 const_iv (FLAG_IS_WOODED)
1258 const_iv (FLAG_IS_HILLY)
1259 const_iv (FLAG_READY_SKILL)
1260 const_iv (FLAG_READY_WEAPON)
1261 const_iv (FLAG_NO_SKILL_IDENT)
1262 const_iv (FLAG_BLIND)
1263 const_iv (FLAG_SEE_IN_DARK)
1264 const_iv (FLAG_IS_CAULDRON)
1265 const_iv (FLAG_NO_STEAL)
1266 const_iv (FLAG_ONE_HIT)
1267 const_iv (FLAG_CLIENT_SENT)
1268 const_iv (FLAG_BERSERK)
1269 const_iv (FLAG_NEUTRAL)
1270 const_iv (FLAG_NO_ATTACK)
1271 const_iv (FLAG_NO_DAMAGE)
1272 const_iv (FLAG_OBJ_ORIGINAL)
1273 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1274 const_iv (FLAG_ACTIVATE_ON_PUSH)
1275 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1276 const_iv (FLAG_IS_WATER)
1277 const_iv (FLAG_CONTENT_ON_GEN)
1278 const_iv (FLAG_IS_A_TEMPLATE)
1279 const_iv (FLAG_IS_BUILDABLE)
1280 const_iv (FLAG_DESTROY_ON_DEATH)
1281 const_iv (FLAG_NO_MAP_SAVE)
1282 1267
1283 const_iv (NDI_BLACK) 1268 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1284 const_iv (NDI_WHITE) 1269 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1285 const_iv (NDI_NAVY) 1270 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1286 const_iv (NDI_RED) 1271 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1287 const_iv (NDI_ORANGE)
1288 const_iv (NDI_BLUE)
1289 const_iv (NDI_DK_ORANGE)
1290 const_iv (NDI_GREEN)
1291 const_iv (NDI_LT_GREEN)
1292 const_iv (NDI_GREY)
1293 const_iv (NDI_BROWN)
1294 const_iv (NDI_GOLD)
1295 const_iv (NDI_TAN)
1296 const_iv (NDI_MAX_COLOR)
1297 const_iv (NDI_COLOR_MASK)
1298 const_iv (NDI_UNIQUE)
1299 const_iv (NDI_ALL) 1272 const_iv (NDI_ALL)
1300 1273
1301 const_iv (UPD_LOCATION) 1274 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1302 const_iv (UPD_FLAGS) 1275 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1303 const_iv (UPD_WEIGHT)
1304 const_iv (UPD_FACE)
1305 const_iv (UPD_NAME)
1306 const_iv (UPD_ANIM)
1307 const_iv (UPD_ANIMSPEED)
1308 const_iv (UPD_NROF)
1309 1276
1310 const_iv (UPD_SP_MANA) 1277 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1311 const_iv (UPD_SP_GRACE)
1312 const_iv (UPD_SP_DAMAGE)
1313 1278
1314 const_iv (F_APPLIED) 1279 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1315 const_iv (F_LOCATION) 1280 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1316 const_iv (F_UNPAID)
1317 const_iv (F_MAGIC)
1318 const_iv (F_CURSED)
1319 const_iv (F_DAMNED)
1320 const_iv (F_OPEN)
1321 const_iv (F_NOPICK)
1322 const_iv (F_LOCKED) 1281 const_iv (F_LOCKED)
1323 1282
1324 const_iv (F_BUY) 1283 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1325 const_iv (F_SHOP)
1326 const_iv (F_SELL)
1327 1284
1328 const_iv (P_BLOCKSVIEW) 1285 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1329 const_iv (P_PLAYER) 1286 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1330 const_iv (P_NO_MAGIC)
1331 const_iv (P_IS_ALIVE)
1332 const_iv (P_NO_CLERIC)
1333 const_iv (P_OUT_OF_MAP)
1334 const_iv (P_NEW_MAP)
1335 const_iv (P_UPTODATE)
1336 1287
1337 const_iv (UP_OBJ_INSERT) 1288 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1338 const_iv (UP_OBJ_REMOVE)
1339 const_iv (UP_OBJ_CHANGE)
1340 const_iv (UP_OBJ_FACE)
1341 1289
1342 const_iv (INS_NO_MERGE) 1290 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1343 const_iv (INS_ABOVE_FLOOR_ONLY) 1291 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1344 const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ON_TOP)
1346 const_iv (INS_BELOW_ORIGINATOR)
1347 const_iv (INS_MAP_LOAD)
1348 1292
1349 const_iv (WILL_APPLY_HANDLE) 1293 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1350 const_iv (WILL_APPLY_TREASURE) 1294 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1351 const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_DOOR)
1353 const_iv (WILL_APPLY_FOOD)
1354 1295
1355 const_iv (SAVE_MODE) 1296 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1356 const_iv (SAVE_DIR_MODE)
1357 1297
1358 const_iv (M_PAPER) 1298 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1359 const_iv (M_IRON) 1299 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1360 const_iv (M_GLASS) 1300 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1361 const_iv (M_LEATHER) 1301 const_iv (M_ICE) const_iv (M_SPECIAL)
1362 const_iv (M_WOOD)
1363 const_iv (M_ORGANIC)
1364 const_iv (M_STONE)
1365 const_iv (M_CLOTH)
1366 const_iv (M_ADAMANT)
1367 const_iv (M_LIQUID)
1368 const_iv (M_SOFT_METAL)
1369 const_iv (M_BONE)
1370 const_iv (M_ICE)
1371 const_iv (M_SPECIAL)
1372 1302
1373 const_iv (SK_EXP_ADD_SKILL) 1303 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1374 const_iv (SK_EXP_TOTAL) 1304 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1375 const_iv (SK_EXP_NONE)
1376 const_iv (SK_SUBTRACT_SKILL_EXP)
1377 const_iv (SK_EXP_SKILL_ONLY)
1378 1305
1379 const_iv (SK_LOCKPICKING) 1306 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1380 const_iv (SK_HIDING) 1307 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1381 const_iv (SK_SMITHERY) 1308 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1382 const_iv (SK_BOWYER) 1309 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1383 const_iv (SK_JEWELER) 1310 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1384 const_iv (SK_ALCHEMY) 1311 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1385 const_iv (SK_STEALING) 1312 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1386 const_iv (SK_LITERACY) 1313 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1387 const_iv (SK_BARGAINING) 1314 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1388 const_iv (SK_JUMPING) 1315 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1389 const_iv (SK_DET_MAGIC)
1390 const_iv (SK_ORATORY)
1391 const_iv (SK_SINGING)
1392 const_iv (SK_DET_CURSE)
1393 const_iv (SK_FIND_TRAPS)
1394 const_iv (SK_MEDITATION)
1395 const_iv (SK_PUNCHING)
1396 const_iv (SK_FLAME_TOUCH)
1397 const_iv (SK_KARATE)
1398 const_iv (SK_CLIMBING)
1399 const_iv (SK_WOODSMAN)
1400 const_iv (SK_INSCRIPTION)
1401 const_iv (SK_ONE_HANDED_WEAPON)
1402 const_iv (SK_MISSILE_WEAPON)
1403 const_iv (SK_THROWING)
1404 const_iv (SK_USE_MAGIC_ITEM)
1405 const_iv (SK_DISARM_TRAPS)
1406 const_iv (SK_SET_TRAP)
1407 const_iv (SK_THAUMATURGY)
1408 const_iv (SK_PRAYING)
1409 const_iv (SK_CLAWING)
1410 const_iv (SK_LEVITATION)
1411 const_iv (SK_SUMMONING)
1412 const_iv (SK_PYROMANCY)
1413 const_iv (SK_EVOCATION)
1414 const_iv (SK_SORCERY)
1415 const_iv (SK_TWO_HANDED_WEAPON)
1416 const_iv (SK_SPARK_TOUCH)
1417 const_iv (SK_SHIVER)
1418 const_iv (SK_ACID_SPLASH)
1419 const_iv (SK_POISON_NAIL) 1316 const_iv (SK_POISON_NAIL)
1420 1317
1421 const_iv (SOUND_NEW_PLAYER) 1318 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1422 const_iv (SOUND_FIRE_ARROW) 1319 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1423 const_iv (SOUND_LEARN_SPELL) 1320 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1424 const_iv (SOUND_FUMBLE_SPELL) 1321 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1425 const_iv (SOUND_WAND_POOF) 1322 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1426 const_iv (SOUND_OPEN_DOOR) 1323 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1427 const_iv (SOUND_PUSH_PLAYER)
1428 const_iv (SOUND_PLAYER_HITS1)
1429 const_iv (SOUND_PLAYER_HITS2)
1430 const_iv (SOUND_PLAYER_HITS3)
1431 const_iv (SOUND_PLAYER_HITS4)
1432 const_iv (SOUND_PLAYER_IS_HIT1)
1433 const_iv (SOUND_PLAYER_IS_HIT2)
1434 const_iv (SOUND_PLAYER_IS_HIT3)
1435 const_iv (SOUND_PLAYER_KILLS)
1436 const_iv (SOUND_PET_IS_KILLED)
1437 const_iv (SOUND_PLAYER_DIES)
1438 const_iv (SOUND_OB_EVAPORATE)
1439 const_iv (SOUND_OB_EXPLODE)
1440 const_iv (SOUND_CLOCK)
1441 const_iv (SOUND_TURN_HANDLE)
1442 const_iv (SOUND_FALL_HOLE)
1443 const_iv (SOUND_DRINK_POISON)
1444 const_iv (SOUND_CAST_SPELL_0)
1445 1324
1446 const_iv (PREFER_LOW) 1325 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1447 const_iv (PREFER_HIGH)
1448 1326
1449 const_iv (ATNR_PHYSICAL) 1327 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1450 const_iv (ATNR_MAGIC) 1328 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1451 const_iv (ATNR_FIRE) 1329 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1452 const_iv (ATNR_ELECTRICITY) 1330 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1453 const_iv (ATNR_COLD) 1331 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1454 const_iv (ATNR_CONFUSION) 1332 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1455 const_iv (ATNR_ACID) 1333 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1456 const_iv (ATNR_DRAIN)
1457 const_iv (ATNR_WEAPONMAGIC)
1458 const_iv (ATNR_GHOSTHIT)
1459 const_iv (ATNR_POISON)
1460 const_iv (ATNR_SLOW)
1461 const_iv (ATNR_PARALYZE)
1462 const_iv (ATNR_TURN_UNDEAD)
1463 const_iv (ATNR_FEAR)
1464 const_iv (ATNR_CANCELLATION)
1465 const_iv (ATNR_DEPLETE)
1466 const_iv (ATNR_DEATH)
1467 const_iv (ATNR_CHAOS)
1468 const_iv (ATNR_COUNTERSPELL)
1469 const_iv (ATNR_GODPOWER)
1470 const_iv (ATNR_HOLYWORD)
1471 const_iv (ATNR_BLIND)
1472 const_iv (ATNR_INTERNAL)
1473 const_iv (ATNR_LIFE_STEALING)
1474 const_iv (ATNR_DISEASE)
1475 1334
1476 const_iv (MAP_IN_MEMORY) 1335 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1477 const_iv (MAP_SWAPPED)
1478 const_iv (MAP_LOADING)
1479 const_iv (MAP_SAVING)
1480 1336
1481 const_iv (KLASS_ATTACHABLE) 1337 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1482 const_iv (KLASS_GLOBAL) 1338 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1483 const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_CLIENT)
1485 const_iv (KLASS_PLAYER)
1486 const_iv (KLASS_MAP)
1487 1339
1488 const_iv (CS_QUERY_YESNO) 1340 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1489 const_iv (CS_QUERY_SINGLECHAR)
1490 const_iv (CS_QUERY_HIDEINPUT)
1491 1341
1492 const_iv (ST_DEAD) 1342 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1493 const_iv (ST_SETUP)
1494 const_iv (ST_PLAYING)
1495 const_iv (ST_CUSTOM)
1496 1343
1497 const_iv (ST_CHANGE_CLASS) 1344 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1498
1499 const_iv (IO_HEADER)
1500 const_iv (IO_OBJECTS)
1501 const_iv (IO_UNIQUES)
1502 1345
1503 // random map generator 1346 // random map generator
1504 const_iv (LAYOUT_NONE) 1347 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ONION) 1348 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1506 const_iv (LAYOUT_MAZE)
1507 const_iv (LAYOUT_SPIRAL)
1508 const_iv (LAYOUT_ROGUELIKE)
1509 const_iv (LAYOUT_SNAKE)
1510 const_iv (LAYOUT_SQUARE_SPIRAL)
1511 1349
1512 const_iv (RMOPT_RANDOM) 1350 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1513 const_iv (RMOPT_CENTERED) 1351 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1514 const_iv (RMOPT_LINEAR) 1352 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1515 const_iv (RMOPT_BOTTOM_C)
1516 const_iv (RMOPT_BOTTOM_R)
1517 const_iv (RMOPT_IRR_SPACE)
1518 const_iv (RMOPT_WALL_OFF)
1519 const_iv (RMOPT_WALLS_ONLY)
1520 const_iv (RMOPT_NO_DOORS)
1521 1353
1522 const_iv (SYMMETRY_RANDOM) 1354 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1523 const_iv (SYMMETRY_NONE) 1355 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1524 const_iv (SYMMETRY_X) 1356
1525 const_iv (SYMMETRY_Y) 1357 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1526 const_iv (SYMMETRY_XY) 1358 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1359 const_iv (GT_MINIMAL)
1527 }; 1360 };
1528 1361
1529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1362 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1530 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1363 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1531 1364
1552 } 1385 }
1553} 1386}
1554 1387
1555void _connect_to_perl () 1388void _connect_to_perl ()
1556 1389
1390void _recalc_want ()
1391
1557void _global_reattach () 1392void _global_reattach ()
1558 CODE: 1393 CODE:
1559{ 1394{
1560 // reattach to all attachable objects in the game. 1395 // reattach to all attachable objects in the game.
1561 for_all_clients (ns) 1396 for_all_clients (ns)
1562 ns->reattach (); 1397 ns->reattach ();
1563 1398
1564 for_all_players (pl)
1565 pl->reattach ();
1566
1567 //TODO
1568 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1569 // i->second->reattach ();
1570
1571 for_all_objects (op) 1399 for_all_objects (op)
1572 op->reattach (); 1400 op->reattach ();
1401}
1402
1403void _post_tick ()
1404 CODE:
1405 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1406
1407# support function for map-world.ext
1408void _quantise (SV *data_sv, SV *plt_sv)
1409 CODE:
1410{
1411 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1412 croak ("_quantise called with invalid agruments");
1413
1414 plt_sv = SvRV (plt_sv);
1415 SV **plt = AvARRAY (plt_sv);
1416 int plt_count = AvFILL (plt_sv) + 1;
1417
1418 STRLEN len;
1419 char *data = SvPVbyte (data_sv, len);
1420 char *dst = data;
1421
1422 while (len >= 3)
1423 {
1424 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1425 {
1426 char *val = SvPVX (*val_sv);
1427
1428 if (val [0] == data [0]
1429 && val [1] == data [1]
1430 && val [2] == data [2])
1431 {
1432 *dst++ = val [3];
1433 goto next;
1434 }
1435 }
1436
1437 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1438 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1439 dst - SvPVX (data_sv), len);
1440
1441 next:
1442 data += 3;
1443 len -= 3;
1444 }
1445
1446 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1573} 1447}
1574 1448
1575NV floor (NV x) 1449NV floor (NV x)
1576 1450
1577NV ceil (NV x) 1451NV ceil (NV x)
1586 default: croak ("cf::rndm requires none, one or two parameters."); break; 1460 default: croak ("cf::rndm requires none, one or two parameters."); break;
1587 } 1461 }
1588 OUTPUT: 1462 OUTPUT:
1589 RETVAL 1463 RETVAL
1590 1464
1465NV clamp (NV value, NV min_value, NV max_value)
1466 CODE:
1467 RETVAL = clamp (value, min_value, max_value);
1468 OUTPUT:
1469 RETVAL
1470
1471NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1472 CODE:
1473 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1474 OUTPUT:
1475 RETVAL
1476
1477void cede_to_tick ()
1478 CODE:
1479 coroapi::cede_to_tick ();
1480
1591void server_tick () 1481void server_tick ()
1592 CODE: 1482 CODE:
1593 runtime = SvNVx (sv_runtime); 1483 runtime = SvNVx (sv_runtime);
1594 server_tick (); 1484 server_tick ();
1595 1485
1596void 1486void
1597LOG (int level, char *msg) 1487log_backtrace (utf8_string msg)
1488
1489void
1490LOG (int flags, utf8_string msg)
1598 PROTOTYPE: $$ 1491 PROTOTYPE: $$
1599 C_ARGS: (LogLevel)level, "%s", msg 1492 C_ARGS: flags, "%s", msg
1600 1493
1601char *path_combine (char *base, char *path) 1494octet_string path_combine (octet_string base, octet_string path)
1602 PROTOTYPE: $$ 1495 PROTOTYPE: $$
1603 1496
1604char *path_combine_and_normalize (char *base, char *path) 1497octet_string path_combine_and_normalize (octet_string base, octet_string path)
1605 PROTOTYPE: $$ 1498 PROTOTYPE: $$
1606 1499
1607const char * 1500const_octet_string
1608get_maps_directory (char *path) 1501get_maps_directory (octet_string path)
1609 PROTOTYPE: $ 1502 PROTOTYPE: $
1610 ALIAS: maps_directory = 0 1503 ALIAS: maps_directory = 0
1611 CODE: 1504 CODE:
1612 RETVAL = create_pathname (path); 1505 RETVAL = create_pathname (path);
1613 OUTPUT: RETVAL 1506 OUTPUT: RETVAL
1615void 1508void
1616sub_generation_inc () 1509sub_generation_inc ()
1617 CODE: 1510 CODE:
1618 PL_sub_generation++; 1511 PL_sub_generation++;
1619 1512
1620char * 1513const_octet_string
1621mapdir () 1514mapdir ()
1622 PROTOTYPE: 1515 PROTOTYPE:
1623 ALIAS: 1516 ALIAS:
1624 mapdir = 0 1517 mapdir = 0
1625 uniquedir = 1 1518 uniquedir = 1
1641 } 1534 }
1642 OUTPUT: RETVAL 1535 OUTPUT: RETVAL
1643 1536
1644void abort () 1537void abort ()
1645 1538
1539void reset_signals ()
1540
1646void fork_abort (char *cause = "cf::fork_abort") 1541void fork_abort (octet_string cause = "cf::fork_abort")
1647 1542
1648void cleanup (const char *cause, bool make_core = false) 1543void cleanup (octet_string cause, bool make_core = false)
1649 1544
1650void emergency_save () 1545void emergency_save ()
1546
1547void _exit (int status = EXIT_SUCCESS)
1651 1548
1652UV sv_2watcher (SV *w) 1549UV sv_2watcher (SV *w)
1653 CODE: 1550 CODE:
1654 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1551 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1655 OUTPUT: 1552 OUTPUT:
1656 RETVAL 1553 RETVAL
1657 1554
1658void _exit (int status = 0)
1659
1660#if _POSIX_MEMLOCK 1555#if _POSIX_MEMLOCK
1661 1556
1662int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1557int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1663 1558
1664int munlockall () 1559int munlockall ()
1665 1560
1666#endif 1561#endif
1667 1562
1668int find_animation (char *text) 1563int find_animation (utf8_string text)
1669 PROTOTYPE: $ 1564 PROTOTYPE: $
1670 1565
1671int random_roll (int min, int max, object *op, int goodbad); 1566int random_roll (int min, int max, object *op, int goodbad);
1672 1567
1673const char *cost_string_from_value(uint64 cost, int approx = 0) 1568const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1674 1569
1675int 1570int
1676exp_to_level (val64 exp) 1571exp_to_level (val64 exp)
1677 CODE: 1572 CODE:
1678{ 1573{
1709 RETVAL = newSVpv (resist_plus[atnr], 0); 1604 RETVAL = newSVpv (resist_plus[atnr], 0);
1710 else 1605 else
1711 XSRETURN_UNDEF; 1606 XSRETURN_UNDEF;
1712 OUTPUT: RETVAL 1607 OUTPUT: RETVAL
1713 1608
1609bool
1610load_resource_file (octet_string filename)
1611
1714MODULE = cf PACKAGE = cf::attachable 1612MODULE = cf PACKAGE = cf::attachable
1715 1613
1716int 1614int
1717valid (SV *obj) 1615valid (SV *obj)
1718 CODE: 1616 CODE:
1719 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1617 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1720 OUTPUT: 1618 OUTPUT:
1721 RETVAL 1619 RETVAL
1620
1621void
1622debug_trace (attachable *obj, bool on = true)
1623 CODE:
1624 obj->flags &= ~attachable::F_DEBUG_TRACE;
1625 if (on)
1626 obj->flags |= attachable::F_DEBUG_TRACE;
1722 1627
1723int mortals_size () 1628int mortals_size ()
1724 CODE: 1629 CODE:
1725 RETVAL = attachable::mortals.size (); 1630 RETVAL = attachable::mortals.size ();
1726 OUTPUT: RETVAL 1631 OUTPUT: RETVAL
1728#object *mortals (U32 index) 1633#object *mortals (U32 index)
1729# CODE: 1634# CODE:
1730# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1635# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1731# OUTPUT: RETVAL 1636# OUTPUT: RETVAL
1732 1637
1733INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1638INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1734 1639
1735MODULE = cf PACKAGE = cf::global 1640MODULE = cf PACKAGE = cf::global
1736 1641
1737int invoke (SV *klass, int event, ...) 1642int invoke (SV *klass, int event, ...)
1738 CODE: 1643 CODE:
1742 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1647 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1743 OUTPUT: RETVAL 1648 OUTPUT: RETVAL
1744 1649
1745MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1650MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1746 1651
1747INCLUDE: $PERL genacc object ../include/object.h | 1652INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1748 1653
1749int invoke (object *op, int event, ...) 1654int invoke (object *op, int event, ...)
1750 CODE: 1655 CODE:
1751 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1656 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1752 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1657 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1774object *actives (U32 index) 1679object *actives (U32 index)
1775 CODE: 1680 CODE:
1776 RETVAL = index < actives.size () ? actives [index] : 0; 1681 RETVAL = index < actives.size () ? actives [index] : 0;
1777 OUTPUT: RETVAL 1682 OUTPUT: RETVAL
1778 1683
1684const char *slot_save_name (U32 slot)
1685 ALIAS:
1686 slot_use_name = 1
1687 slot_nonuse_name = 2
1688 CODE:
1689{
1690 if (slot >= NUM_BODY_LOCATIONS)
1691 croak ("body slot index out of range");
1692
1693 switch (ix)
1694 {
1695 case 0: RETVAL = body_locations[slot].save_name; break;
1696 case 1: RETVAL = body_locations[slot].use_name; break;
1697 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1698 }
1699}
1700 OUTPUT:
1701 RETVAL
1702
1779# missing properties 1703# missing properties
1780 1704
1781object *head (object *op) 1705object *head (object *op)
1782 PROTOTYPE: $ 1706 PROTOTYPE: $
1783 CODE: 1707 CODE:
1803void 1727void
1804set_animation (object *op, int idx) 1728set_animation (object *op, int idx)
1805 CODE: 1729 CODE:
1806 SET_ANIMATION (op, idx); 1730 SET_ANIMATION (op, idx);
1807 1731
1732int
1733num_animations (object *op)
1734 CODE:
1735 RETVAL = NUM_ANIMATIONS (op);
1736 OUTPUT: RETVAL
1737
1738int slot_info (object *op, UV slot, int value = 0)
1739 ALIAS:
1740 slot_used = 1
1741 CODE:
1742{
1743 if (slot >= NUM_BODY_LOCATIONS)
1744 croak ("body slot index out of range");
1745
1746 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1747
1748 if (items > 2)
1749 if (ix)
1750 op->slot[slot].used = value;
1751 else
1752 op->slot[slot].info = value;
1753}
1754 OUTPUT:
1755 RETVAL
1756
1808object *find_best_object_match (object *op, const char *match) 1757object *find_best_object_match (object *op, utf8_string match)
1809 1758
1810object *find_marked_object (object *op) 1759object *find_marked_object (object *op)
1811 1760
1812int need_identify (object *obj); 1761int need_identify (object *obj);
1813 1762
1814int apply_shop_mat (object *shop_mat, object *op); 1763int apply_shop_mat (object *shop_mat, object *op);
1764
1765int move_player (object *op, int dir)
1766 CODE:
1767 RETVAL = move_player (op, dir);
1768 OUTPUT:
1769 RETVAL
1815 1770
1816int move (object *op, int dir, object *originator = op) 1771int move (object *op, int dir, object *originator = op)
1817 CODE: 1772 CODE:
1818 RETVAL = move_ob (op, dir, originator); 1773 RETVAL = move_ob (op, dir, originator);
1819 OUTPUT: 1774 OUTPUT:
1825 1780
1826void apply_below (object *op) 1781void apply_below (object *op)
1827 CODE: 1782 CODE:
1828 player_apply_below (op); 1783 player_apply_below (op);
1829 1784
1785int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1786
1830object *cf_object_present_archname_inside (object *op, char *whatstr) 1787object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1831 1788
1832int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1789int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1833 1790
1834int cf_object_change_map (object *op, int x, int y, maptile *map) 1791int cf_object_change_map (object *op, int x, int y, maptile *map)
1835 1792
1855 RETVAL = pay_for_amount (amount, op); 1812 RETVAL = pay_for_amount (amount, op);
1856 OUTPUT: RETVAL 1813 OUTPUT: RETVAL
1857 1814
1858void pay_player (object *op, uint64 amount) 1815void pay_player (object *op, uint64 amount)
1859 1816
1860val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1817val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1861 1818
1862int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1819int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1863 1820
1864void learn_spell (object *op, object *sp, int special_prayer = 0) 1821void learn_spell (object *op, object *sp, int special_prayer = 0)
1865 CODE: 1822 CODE:
1866 do_learn_spell (op, sp, special_prayer); 1823 do_learn_spell (op, sp, special_prayer);
1867 1824
1868void forget_spell (object *op, object *sp) 1825void forget_spell (object *op, object *sp)
1869 CODE: 1826 CODE:
1870 do_forget_spell (op, query_name (sp)); 1827 do_forget_spell (op, query_name (sp));
1871 1828
1872object *check_for_spell (object *op, char *spellname) 1829object *check_for_spell (object *op, utf8_string spellname)
1873 CODE: 1830 CODE:
1874 RETVAL = check_spell_known (op, spellname); 1831 RETVAL = check_spell_known (op, spellname);
1875 OUTPUT: RETVAL 1832 OUTPUT: RETVAL
1876 1833
1877int query_money (object *op) 1834int query_money (object *op)
1890 1847
1891int cf_object_teleport (object *op, maptile *map, int x, int y) 1848int cf_object_teleport (object *op, maptile *map, int x, int y)
1892 1849
1893void update_object (object *op, int action) 1850void update_object (object *op, int action)
1894 1851
1895object *cf_create_object_by_name (const char *name) 1852object *cf_create_object_by_name (utf8_string name)
1896 1853
1897void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1854void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1898 1855
1899void player_lvl_adj (object *who, object *skill = 0) 1856void player_lvl_adj (object *who, object *skill = 0)
1900 1857
1901int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1858int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1902 1859
1916object *cf_insert_ob_in_ob (object *ob, object *where) 1873object *cf_insert_ob_in_ob (object *ob, object *where)
1917 1874
1918# no clean way to get an object from an archetype - stupid idiotic 1875# no clean way to get an object from an archetype - stupid idiotic
1919# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1876# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1920 1877
1921object *new (const char *archetype = 0) 1878object *new (utf8_string archetype = 0)
1922 PROTOTYPE: ;$ 1879 PROTOTYPE: ;$
1923 CODE: 1880 CODE:
1924 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1881 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1925 OUTPUT: 1882 OUTPUT:
1926 RETVAL 1883 RETVAL
1931{ 1888{
1932 int unused_type; 1889 int unused_type;
1933 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1890 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1934} 1891}
1935 1892
1936# syntatic sugar for easier use in event callbacks.
1937const char *options (object *op)
1938 CODE:
1939 RETVAL = op->name;
1940 OUTPUT:
1941 RETVAL
1942
1943player *contr (object *op) 1893player *contr (object *op)
1944 CODE: 1894 CODE:
1945 RETVAL = op->contr; 1895 RETVAL = op->contr;
1946 OUTPUT: RETVAL 1896 OUTPUT: RETVAL
1947 1897
1948const char *get_ob_key_value (object *op, const char *key) 1898const_utf8_string get_ob_key_value (object *op, utf8_string key)
1949 1899
1950bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1900bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1951 1901
1952object *get_nearest_player (object *ob) 1902object *get_nearest_player (object *ob)
1953 ALIAS: nearest_player = 0 1903 ALIAS: nearest_player = 0
1954 PREINIT: 1904 PREINIT:
1955 extern object *get_nearest_player (object *); 1905 extern object *get_nearest_player (object *);
1971bool on_same_map_as (object *ob, object *other) 1921bool on_same_map_as (object *ob, object *other)
1972 CODE: 1922 CODE:
1973 RETVAL = on_same_map (ob, other); 1923 RETVAL = on_same_map (ob, other);
1974 OUTPUT: RETVAL 1924 OUTPUT: RETVAL
1975 1925
1976const char * 1926const_utf8_string
1977base_name (object *op, int plural = op->nrof > 1) 1927base_name (object *op, int plural = op->nrof > 1)
1978 CODE: 1928 CODE:
1979 RETVAL = query_base_name (op, plural); 1929 RETVAL = query_base_name (op, plural);
1980 OUTPUT: RETVAL 1930 OUTPUT: RETVAL
1981 1931
1988 RETVAL = op->contr; 1938 RETVAL = op->contr;
1989 OUTPUT: RETVAL 1939 OUTPUT: RETVAL
1990 1940
1991void check_score (object *op) 1941void check_score (object *op)
1992 1942
1993void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1943void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1994 CODE: 1944 CODE:
1995 new_draw_info (flags, 0, op, txt); 1945 new_draw_info (flags, 0, op, txt);
1996
1997object *cf_player_send_inventory (object *op)
1998
1999char *cf_player_get_ip (object *op)
2000 ALIAS: ip = 0
2001
2002object *cf_player_get_marked_item (object *op)
2003 ALIAS: marked_item = 0
2004
2005void cf_player_set_marked_item (object *op, object *ob)
2006
2007partylist *cf_player_get_party (object *op)
2008 ALIAS: party = 0
2009
2010void cf_player_set_party (object *op, partylist *party)
2011 1946
2012void kill_player (object *op) 1947void kill_player (object *op)
2013 1948
2014void esrv_update_item (object *op, int what, object *item) 1949void esrv_update_item (object *op, int what, object *item)
2015 C_ARGS: what, op, item 1950 C_ARGS: what, op, item
2016 1951
2017void clear_los (object *op) 1952void clear_los (object *op)
2018 1953
2019int command_summon (object *op, char *params) 1954int command_summon (object *op, utf8_string params)
2020 1955
2021int command_arrest (object *op, char *params) 1956int command_arrest (object *op, utf8_string params)
2022
2023int command_kick (object *op, char *params)
2024
2025int command_banish (object *op, char *params)
2026 1957
2027 1958
2028MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1959MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2029 1960
2030INCLUDE: $PERL genacc player ../include/player.h | 1961INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2031 1962
2032int invoke (player *pl, int event, ...) 1963int invoke (player *pl, int event, ...)
2033 CODE: 1964 CODE:
2034 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1965 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2035 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1966 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2048 pl->orig_stats = pl->ob->stats; 1979 pl->orig_stats = pl->ob->stats;
2049 1980
2050void cf_player_move (player *pl, int dir) 1981void cf_player_move (player *pl, int dir)
2051 1982
2052void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1983void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2053
2054player *first ()
2055 CODE:
2056 RETVAL = first_player;
2057 OUTPUT: RETVAL
2058 1984
2059bool 1985bool
2060cell_visible (player *pl, int dx, int dy) 1986cell_visible (player *pl, int dx, int dy)
2061 CODE: 1987 CODE:
2062 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1988 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2115 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2041 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2116 OUTPUT: RETVAL 2042 OUTPUT: RETVAL
2117 2043
2118SV *registry (maptile *map) 2044SV *registry (maptile *map)
2119 2045
2120INCLUDE: $PERL genacc maptile ../include/map.h | 2046INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2121 2047
2122void 2048void
2123maptile::instantiate () 2049maptile::instantiate ()
2124 2050
2125maptile *new () 2051maptile *new ()
2139 EXTEND (SP, THIS->players); 2065 EXTEND (SP, THIS->players);
2140 for_all_players (pl) 2066 for_all_players (pl)
2141 if (pl->ob && pl->ob->map == THIS) 2067 if (pl->ob && pl->ob->map == THIS)
2142 PUSHs (sv_2mortal (to_sv (pl->ob))); 2068 PUSHs (sv_2mortal (to_sv (pl->ob)));
2143 } 2069 }
2070
2071void
2072maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2073 CODE:
2074{
2075 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2076 croak ("maptile::add_underlay: palette must be arrayref");
2077
2078 palette = SvRV (palette);
2079
2080 STRLEN idxlen;
2081 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2082
2083 for (int x = 0; x < THIS->width; ++x)
2084 for (int y = 0; y < THIS->height; ++y)
2085 {
2086 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2087 if (op->flag [FLAG_IS_FLOOR])
2088 goto skip_space;
2089
2090 {
2091 int offs = offset + y * stride + x;
2092 if (IN_RANGE_EXC (offs, 0, idxlen))
2093 {
2094 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2095 {
2096 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2097 ob->flag [FLAG_NO_MAP_SAVE] = true;
2098 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2099
2100 if (ob->randomitems)
2101 {
2102 if (!ob->above)
2103 {
2104 ob->create_treasure (ob->randomitems);
2105
2106 for (object *op = ob->above; op; op = op->above)
2107 op->flag [FLAG_NO_MAP_SAVE] = true;
2108 }
2109
2110 ob->randomitems = 0;
2111 }
2112 }
2113 }
2114 }
2115
2116 skip_space: ;
2117 }
2118}
2119
2120void
2121maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2122 CODE:
2123{
2124 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2125 croak ("maptile::set_regiondata: palette must be arrayref");
2126
2127 palette = SvRV (palette);
2128
2129 STRLEN idxlen;
2130 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2131
2132 region **regionmap = (region **)malloc (
2133 (av_len ((AV *)palette) + 1) * sizeof (region *));
2134 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2135
2136 for (int i = av_len ((AV *)palette) + 1; i--; )
2137 regionmap [i] = region::find (
2138 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2139
2140 for (int y = 0; y < THIS->height; ++y)
2141 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2142
2143 sfree (THIS->regions, THIS->size ());
2144 free (THIS->regionmap);
2145
2146 THIS->regions = regions;
2147 THIS->regionmap = regionmap;
2148}
2149
2150void
2151maptile::create_region_treasure ()
2152 CODE:
2153{
2154 object *op = object::create ();
2155 op->type = FLOOR;
2156 op->map = THIS;
2157
2158 for (int x = 0; x < THIS->width; ++x)
2159 for (int y = 0; y < THIS->height; ++y)
2160 {
2161 region *rgn = THIS->region (x, y);
2162
2163 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2164 if (rgn->treasure && rndm () < rgn->treasure_density)
2165 {
2166 op->x = x;
2167 op->y = y;
2168 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2169 }
2170 }
2171
2172 op->destroy ();
2173}
2144 2174
2145void play_sound_map (maptile *map, int x, int y, int sound_num) 2175void play_sound_map (maptile *map, int x, int y, int sound_num)
2146 2176
2147int out_of_map (maptile *map, int x, int y) 2177int out_of_map (maptile *map, int x, int y)
2148 2178
2230 2260
2231void fix_walls (maptile *map, int x, int y) 2261void fix_walls (maptile *map, int x, int y)
2232 2262
2233void fix_walls_around (maptile *map, int x, int y) 2263void fix_walls_around (maptile *map, int x, int y)
2234 2264
2235const char *
2236region_name (maptile *m)
2237 CODE:
2238 RETVAL = get_name_of_region_for_map (m);
2239 OUTPUT: RETVAL
2240
2241# worst xs function of my life 2265# worst xs function of my life
2242bool 2266bool
2243_create_random_map (\ 2267_create_random_map (\
2244 maptile *self,\ 2268 maptile *self,\
2245 char *wallstyle,\ 2269 utf8_string wallstyle,\
2246 char *wall_name,\ 2270 utf8_string wall_name,\
2247 char *floorstyle,\ 2271 utf8_string floorstyle,\
2248 char *monsterstyle,\ 2272 utf8_string monsterstyle,\
2249 char *treasurestyle,\ 2273 utf8_string treasurestyle,\
2250 char *layoutstyle,\ 2274 utf8_string layoutstyle,\
2251 char *doorstyle,\ 2275 utf8_string doorstyle,\
2252 char *decorstyle,\ 2276 utf8_string decorstyle,\
2253 char *origin_map,\ 2277 utf8_string origin_map,\
2254 char *final_map,\ 2278 utf8_string final_map,\
2255 char *exitstyle,\ 2279 utf8_string exitstyle,\
2256 char *this_map,\ 2280 utf8_string this_map,\
2257 char *exit_on_final_map,\ 2281 utf8_string exit_on_final_map,\
2258 int xsize,\ 2282 int xsize,\
2259 int ysize,\ 2283 int ysize,\
2260 int expand2x,\ 2284 int expand2x,\
2261 int layoutoptions1,\ 2285 int layoutoptions1,\
2262 int layoutoptions2,\ 2286 int layoutoptions2,\
2275 val64 total_map_hp,\ 2299 val64 total_map_hp,\
2276 int map_layout_style,\ 2300 int map_layout_style,\
2277 int treasureoptions,\ 2301 int treasureoptions,\
2278 int symmetry_used,\ 2302 int symmetry_used,\
2279 region *region,\ 2303 region *region,\
2280 char *custom\ 2304 utf8_string custom\
2281) 2305)
2282 CODE: 2306 CODE:
2283{ 2307{
2284 random_map_params rmp; 2308 random_map_params rmp;
2285 2309
2326 OUTPUT: 2350 OUTPUT:
2327 RETVAL 2351 RETVAL
2328 2352
2329MODULE = cf PACKAGE = cf::arch 2353MODULE = cf PACKAGE = cf::arch
2330 2354
2331archetype *find (const char *name) 2355archetype *find (utf8_string name)
2332 CODE: 2356 CODE:
2333 RETVAL = archetype::find (name); 2357 RETVAL = archetype::find (name);
2334 OUTPUT: 2358 OUTPUT:
2335 RETVAL 2359 RETVAL
2336 2360
2338 PROTOTYPE: 2362 PROTOTYPE:
2339 CODE: 2363 CODE:
2340 RETVAL = first_archetype; 2364 RETVAL = first_archetype;
2341 OUTPUT: RETVAL 2365 OUTPUT: RETVAL
2342 2366
2343INCLUDE: $PERL genacc archetype ../include/object.h | 2367INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2344 2368
2345MODULE = cf PACKAGE = cf::party 2369MODULE = cf PACKAGE = cf::party
2346 2370
2347partylist *first () 2371partylist *first ()
2348 PROTOTYPE: 2372 PROTOTYPE:
2349 CODE: 2373 CODE:
2350 RETVAL = get_firstparty (); 2374 RETVAL = get_firstparty ();
2351 OUTPUT: RETVAL 2375 OUTPUT: RETVAL
2352 2376
2353INCLUDE: $PERL genacc partylist ../include/player.h | 2377INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2354 2378
2355MODULE = cf PACKAGE = cf::region 2379MODULE = cf PACKAGE = cf::region
2356 2380
2357region *first () 2381void
2358 PROTOTYPE: 2382list ()
2359 CODE: 2383 PPCODE:
2360 RETVAL = first_region; 2384 for_all_regions (rgn)
2361 OUTPUT: RETVAL 2385 XPUSHs (sv_2mortal (to_sv (rgn)));
2362 2386
2363region *find (char *name) 2387region *find (utf8_string name)
2364 PROTOTYPE: $ 2388 PROTOTYPE: $
2365 CODE: 2389 CODE:
2366 RETVAL = get_region_by_name (name); 2390 RETVAL = region::find (name);
2367 OUTPUT: RETVAL 2391 OUTPUT: RETVAL
2368 2392
2393region *find_fuzzy (utf8_string name)
2394 PROTOTYPE: $
2395 CODE:
2396 RETVAL = region::find_fuzzy (name);
2397 OUTPUT: RETVAL
2398
2399int specificity (region *rgn)
2400 CODE:
2401 RETVAL = 0;
2402 while (rgn = rgn->parent)
2403 RETVAL++;
2404 OUTPUT: RETVAL
2405
2369INCLUDE: $PERL genacc region ../include/map.h | 2406INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2370 2407
2371MODULE = cf PACKAGE = cf::living 2408MODULE = cf PACKAGE = cf::living
2372 2409
2373INCLUDE: $PERL genacc living ../include/living.h | 2410INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2374 2411
2375MODULE = cf PACKAGE = cf::settings 2412MODULE = cf PACKAGE = cf::settings
2376 2413
2377INCLUDE: $PERL genacc Settings ../include/global.h | 2414INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2378 2415
2379MODULE = cf PACKAGE = cf::client 2416MODULE = cf PACKAGE = cf::client
2380 2417
2381INCLUDE: $PERL genacc client ../include/client.h | 2418INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2382 2419
2383int invoke (client *ns, int event, ...) 2420int invoke (client *ns, int event, ...)
2384 CODE: 2421 CODE:
2385 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2422 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2386 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2423 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2405 char *buf = SvPVbyte (packet, len); 2442 char *buf = SvPVbyte (packet, len);
2406 2443
2407 THIS->send_packet (buf, len); 2444 THIS->send_packet (buf, len);
2408} 2445}
2409 2446
2447MODULE = cf PACKAGE = cf::face PREFIX = face_
2448
2449#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2450
2451faceidx face_find (utf8_string name, faceidx defidx = 0)
2452
2453faceidx alloc (utf8_string name)
2454 CODE:
2455{
2456 do
2457 {
2458 RETVAL = faces.size ();
2459 faces.resize (RETVAL + 1);
2460 }
2461 while (!RETVAL); // crude way to leave index 0
2462
2463 faces [RETVAL].name = name;
2464 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2465
2466 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2467 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2468}
2469 OUTPUT: RETVAL
2470
2471void set (faceidx idx, int visibility, int magicmap)
2472 CODE:
2473 faceinfo *f = face_info (idx);
2474 assert (f);
2475 f->visibility = visibility;
2476 f->magicmap = magicmap;
2477
2478void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2479 CODE:
2480 faceinfo *f = face_info (idx); assert (f);
2481 f->smooth = smooth;
2482 f->smoothlevel = smoothlevel;
2483
2484void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2485 CODE:
2486{
2487 facedata *d = face_data (idx, faceset);
2488 assert (d);
2489 sv_to (data, d->data);
2490 STRLEN clen;
2491 char *cdata = SvPVbyte (chksum, clen);
2492 clen = min (CHKSUM_SIZE, clen);
2493
2494 if (memcmp (d->chksum, cdata, clen))
2495 {
2496 memcpy (d->chksum, cdata, clen);
2497
2498 // invalidate existing client face info
2499 for_all_clients (ns)
2500 if (ns->faceset == faceset)
2501 {
2502 ns->faces_sent [idx] = false;
2503 ns->force_newmap = true;
2504 }
2505 }
2506}
2507
2508void invalidate (faceidx idx)
2509 CODE:
2510 for_all_clients (ns)
2511 {
2512 ns->faces_sent [idx] = false;
2513 ns->force_newmap = true;
2514 }
2515
2516void invalidate_all ()
2517 CODE:
2518 for_all_clients (ns)
2519 {
2520 ns->faces_sent.reset ();
2521 ns->force_newmap = true;
2522 }
2523
2524MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2525
2526#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2527
2528animidx anim_find (utf8_string name)
2529 CODE:
2530 RETVAL = animation::find (name).number;
2531 OUTPUT: RETVAL
2532
2533animidx set (utf8_string name, SV *frames, int facings = 1)
2534 CODE:
2535{
2536 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2537 croak ("frames must be an arrayref");
2538
2539 AV *av = (AV *)SvRV (frames);
2540
2541 animation *anim = &animation::find (name);
2542 if (anim->number)
2543 {
2544 anim->resize (av_len (av) + 1);
2545 anim->facings = facings;
2546 }
2547 else
2548 anim = &animation::create (name, av_len (av) + 1, facings);
2549
2550 for (int i = 0; i < anim->num_animations; ++i)
2551 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2552}
2553 OUTPUT: RETVAL
2554
2555void invalidate_all ()
2556 CODE:
2557 for_all_clients (ns)
2558 ns->anims_sent.reset ();
2559

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