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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.154 by root, Fri Jan 26 21:44:11 2007 UTC vs.
Revision 1.214 by root, Sat May 26 15:44:07 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
2 * CrossFire, A Multiplayer game
3 *
6 * This code is placed under the GNU General Public Licence (GPL) 4 * This code is placed under the GNU General Public Licence (GPL)
7 * 5 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 6 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 7 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 8 *
11 * This program is free software; you can redistribute it and/or modify 9 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 10 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 11 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 12 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 20 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 21 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 22 */
25 23
24#include "autoconf.h"
25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object object_ornull;
52typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
53 67
54#if IVSIZE >= 8 68#if IVSIZE >= 8
55 typedef IV val64; 69 typedef IV val64;
56# define newSVval64 newSViv 70# define newSVval64 newSViv
57# define SvVAL64 SvIV 71# define SvVAL64 SvIV
69 83
70double runtime; 84double runtime;
71 85
72global gbl_ev; 86global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
75 92
76static HV 93static HV
77 *stash_cf, 94 *stash_cf,
78 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
112{ 129{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 131}
115 132
116void 133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149}
150
151void
117attachable::optimise () 152attachable::optimise ()
118{ 153{
119 if (self 154 if (self
120 && SvREFCNT (self) == 1 155 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 156 && !HvTOTALKEYS (self))
122 { 157 sever_self ();
123 SV *self = (SV *)this->self;
124
125 SvREFCNT_inc (self);
126 sv_unmagic (self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self);
128 assert (!this->self);
129 }
130} 158}
131 159
132// check wether the object really is dead 160// check wether the object really is dead
133void 161void
134attachable::do_check () 162attachable::do_check ()
140} 168}
141 169
142void 170void
143attachable::do_destroy () 171attachable::do_destroy ()
144{ 172{
145 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 173 INVOKE_ATTACHABLE (DESTROY, this);
146 174
147 if (cb) 175 if (cb)
148 { 176 {
149 SvREFCNT_dec (cb); 177 SvREFCNT_dec (cb);
150 cb = 0; 178 cb = 0;
151 } 179 }
152 180
153 if (self)
154 {
155 hv_clear (self);
156
157 SV *self = (SV *)this->self;
158 SvREFCNT_inc (self);
159 sv_unmagic (self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161 // self is now 0
162 assert (!this->self);//D//TODO remove soon
163 }
164
165 mortals.push_back (this); 181 mortals.push_back (this);
166} 182}
167 183
168void 184void
169attachable::destroy () 185attachable::destroy ()
171 if (destroyed ()) 187 if (destroyed ())
172 return; 188 return;
173 189
174 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
175 do_destroy (); 191 do_destroy ();
192 sever_self ();
176} 193}
177 194
178void 195void
179attachable::check_mortals () 196attachable::check_mortals ()
180{ 197{
185 if (i >= mortals.size ()) 202 if (i >= mortals.size ())
186 { 203 {
187 i = 0; 204 i = 0;
188 205
189 if (mortals.size () > 1000) 206 if (mortals.size () > 1000)
190 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 207 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
191 208
192 break; 209 break;
193 } 210 }
194 211
195 attachable *obj = mortals [i]; 212 attachable *obj = mortals [i];
196 213
197 obj->refcnt_chk (); // unborrow from perl, if necessary 214#if 0
198 215 if (obj->self)//D make this an assert later
199 //if (obj->refcnt > 0 || obj->self)
200 if (obj->refcnt || obj->self)
201 { 216 {
202//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 217 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
218 obj->sever_self ();
219 }
220#endif
221
222 if (obj->refcnt)
223 {
203 ++i; // further delay freeing 224 ++i; // further delay freeing
204 225
205 if (!(i & 0x3ff)) 226 if (!(i & 0x3ff))
206 break; 227 break;
207 } 228 }
208 else 229 else
209 { 230 {
210 mortals.erase (i); 231 mortals.erase (i);
232 obj->sever_self ();
211 delete obj; 233 delete obj;
212 } 234 }
213 } 235 }
214} 236}
215 237
339inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 361inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
340 362
341inline SV *to_sv (object & v) { return to_sv (&v); } 363inline SV *to_sv (object & v) { return to_sv (&v); }
342inline SV *to_sv (living & v) { return to_sv (&v); } 364inline SV *to_sv (living & v) { return to_sv (&v); }
343 365
344inline SV *to_sv (facetile * v) { return to_sv (v->name); } 366inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
345inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 367inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
346 368
347inline SV *to_sv (UUID v) 369inline SV *to_sv (UUID v)
348{ 370{
349 char buf[128]; 371 char buf[128];
350 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 372 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
351 return newSVpv (buf, 0); 373 return newSVpv (buf, 0);
352} 374}
353 375
354inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 376inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
355inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 377inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
374inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 396inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
375inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 397inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
376inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 398inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
377inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 399inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
378 400
379inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 401//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
380inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 402inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
381 403
382template<class T> 404template<class T>
383inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 405inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
384 406
385template<int N> 407template<int N>
386inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 408inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
387 409
388inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
389inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
390inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
391inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
392inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
393 421
394inline void sv_to (SV *sv, UUID &v) 422inline void sv_to (SV *sv, UUID &v)
395{ 423{
396 unsigned int version; 424 unsigned int version;
397 425
588 perl = perl_alloc (); 616 perl = perl_alloc ();
589 perl_construct (perl); 617 perl_construct (perl);
590 618
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592 620
593 char *argv[] = { 621 const char *argv[] = {
594 "", 622 settings.argv [0],
595 "-e" 623 "-e"
596 "use Event; use Coro;" // required for bootstrap 624 "use Event; use Coro;" // required for bootstrap
597 "cf->bootstrap;" // required for datadir :*> 625 "cf->bootstrap;" // required for datadir :*>
598 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
599 "require cf;" 627 "require cf;"
600 }; 628 };
601 629
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
603 { 632 {
604 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
606 } 635 }
636
637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
607} 644}
608 645
609void cfperl_main () 646void cfperl_main ()
610{ 647{
611 dSP; 648 dSP;
618void 655void
619attachable::instantiate () 656attachable::instantiate ()
620{ 657{
621 if (attach) 658 if (attach)
622 { 659 {
623 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 660 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
624 attach = 0; 661 attach = 0;
625 } 662 }
626} 663}
627 664
628void 665void
629attachable::reattach () 666attachable::reattach ()
630{ 667{
631 optimise (); 668 optimise ();
632 //TODO: check for _attachment's, very important for restarts 669 //TODO: check for _attachment's, very important for restarts
633 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 670 INVOKE_ATTACHABLE (REATTACH, this);
634} 671}
635 672
636static event_klass klass_of[NUM_EVENT_TYPES] = { 673static event_klass klass_of[NUM_EVENT_TYPES] = {
637# define def(type,name) KLASS_ ## type, 674# define def(type,name) KLASS_ ## type,
638# include "eventinc.h" 675# include "eventinc.h"
681} 718}
682 719
683void 720void
684global::gather_callbacks (AV *&callbacks, event_type event) const 721global::gather_callbacks (AV *&callbacks, event_type event) const
685{ 722{
686 ::gather_callbacks (callbacks, cb_object, event); 723 ::gather_callbacks (callbacks, cb_global, event);
687} 724}
688 725
689void 726void
690object::gather_callbacks (AV *&callbacks, event_type event) const 727object::gather_callbacks (AV *&callbacks, event_type event) const
691{ 728{
692 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 729 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
693 { 730 {
694 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
695 732
696 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
697 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
698 } 735 }
699 736
735{ 772{
736 attachable::gather_callbacks (callbacks, event); 773 attachable::gather_callbacks (callbacks, event);
737 ::gather_callbacks (callbacks, cb_map, event); 774 ::gather_callbacks (callbacks, cb_map, event);
738} 775}
739 776
777void
778_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
779{
780 for (int event = 0; event <= AvFILLp (registry); ++event)
781 {
782 SV *cbs_ = AvARRAY (registry)[event];
783
784 // element must be list of callback entries
785 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
786 {
787 AV *cbs = (AV *)SvRV (cbs_);
788
789 // no callback entries, no callbacks to call
790 if (AvFILLp (cbs) >= 0)
791 set.set (event);
792 }
793 }
794}
795
796// very slow and inefficient way to recalculate the global want bitsets
797void
798_recalc_want ()
799{
800 ev_want_event.reset ();
801
802 _recalc_want (ev_want_event, cb_global);
803 _recalc_want (ev_want_event, cb_attachable);
804 _recalc_want (ev_want_event, cb_object);
805 _recalc_want (ev_want_event, cb_client);
806 _recalc_want (ev_want_event, cb_player);
807 _recalc_want (ev_want_event, cb_map);
808
809 ev_want_type.reset ();
810
811 for (int type = 0; type <= AvFILLp (cb_type); ++type)
812 {
813 SV *cbs_ = AvARRAY (cb_type)[type];
814
815 // element must be list of callback entries
816 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
817 {
818 AV *cbs = (AV *)SvRV (cbs_);
819
820 // no callback entries, no callbacks to call
821 if (AvFILLp (cbs) >= 0)
822 ev_want_type.set (type % NUM_TYPES);
823 }
824 }
825}
826
740bool 827bool
741attachable::invoke (event_type event, ...) 828attachable::invoke (event_type event, ...)
742{ 829{
743 data_type dt; 830 data_type dt;
744 va_list ap;
745
746 va_start (ap, event);
747 831
748 // callback call ordering should be: 832 // callback call ordering should be:
749 // 1. per-object callback 833 // 1. per-object callback
750 // 2. per-class object 834 // 2. per-class object
751 // 3. per-type callback 835 // 3. per-type callback
755 gather_callbacks (callbacks, event); 839 gather_callbacks (callbacks, event);
756 840
757 // short-circuit processing if no callbacks found/defined 841 // short-circuit processing if no callbacks found/defined
758 if (!callbacks) 842 if (!callbacks)
759 return 0; 843 return 0;
844
845 va_list ap;
846 va_start (ap, event);
760 847
761 CALL_BEGIN (3); 848 CALL_BEGIN (3);
762 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 849 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
763 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 850 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
764 851
832 CALL_BEGIN (0); 919 CALL_BEGIN (0);
833 CALL_CALL ("cf::emergency_save", G_VOID); 920 CALL_CALL ("cf::emergency_save", G_VOID);
834 CALL_END; 921 CALL_END;
835} 922}
836 923
924void
925cfperl_cleanup (int make_core)
926{
927 CALL_BEGIN (1);
928 CALL_ARG (make_core);
929 CALL_CALL ("cf::post_cleanup", G_VOID);
930 CALL_END;
931}
932
933void
934cfperl_make_book (object *book, int level)
935{
936 CALL_BEGIN (2);
937 CALL_ARG (book);
938 CALL_ARG (level);
939 CALL_CALL ("ext::books::make_book", G_VOID);
940 CALL_END;
941}
942
837maptile * 943maptile *
838maptile::find_sync (const char *path, maptile *origin) 944maptile::find_sync (const char *path, maptile *origin)
839{ 945{
840 CALL_BEGIN (2); 946 CALL_BEGIN (2);
841 CALL_ARG (path); 947 CALL_ARG (path);
903 CALL_ARG (exit); 1009 CALL_ARG (exit);
904 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1010 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
905 CALL_END; 1011 CALL_END;
906} 1012}
907 1013
1014void
1015log_backtrace (const char *msg)
1016{
1017#if HAVE_BACKTRACE
1018 void *addr [20];
1019 int size = backtrace (addr, 20);
1020
1021 CALL_BEGIN (size);
1022 CALL_ARG (msg);
1023 for (int i = 0; i < size; ++i)
1024 CALL_ARG ((IV)addr [i]);
1025 CALL_CALL ("cf::_log_backtrace", G_VOID);
1026 CALL_END;
1027#endif
1028}
1029
908///////////////////////////////////////////////////////////////////////////// 1030/////////////////////////////////////////////////////////////////////////////
909 1031
910struct EventAPI *watcher_base::GEventAPI; 1032struct EventAPI *watcher_base::GEventAPI;
911struct CoroAPI *coroapi::GCoroAPI; 1033struct CoroAPI *coroapi::GCoroAPI;
912 1034
913int coroapi::cede_counter; 1035int coroapi::cede_counter;
1036double (*coroapi::time)();
1037double coroapi::next_cede;
914 1038
1039void coroapi::do_cede_to_tick ()
1040{
1041 cede_counter = 0;
1042
1043 cede ();
1044
1045 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1046 if (next_cede > SvNV (sv_next_tick) - 0.02)
1047 next_cede = SvNV (sv_next_tick);
1048}
1049
1050void coroapi::do_cede_every ()
1051{
1052 cede_counter = 0;
1053
1054 if (coroapi::nready ())
1055 coroapi::cede ();
1056}
1057
1058void coroapi::do_cede_to_tick_every ()
1059{
1060 cede_counter = 0;
1061
1062 cede_to_tick ();
1063}
1064
1065void
1066coroapi::wait_for_tick ()
1067{
1068 CALL_BEGIN (0);
1069 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1070 CALL_END;
1071}
1072
1073void
1074coroapi::wait_for_tick_begin ()
1075{
1076 CALL_BEGIN (0);
1077 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1078 CALL_END;
1079}
1080
1081static void
915static void iw_dispatch (pe_event *ev) 1082iw_dispatch (pe_event *ev)
916{ 1083{
917 iw *w = (iw *)ev->ext_data; 1084 iw *w = (iw *)ev->ext_data;
918 w->call (*w); 1085 w->call (*w);
919} 1086}
920 1087
983 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1150 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
984 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1151 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
985 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1152 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
986 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1153 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
987 1154
988 sv_runtime = get_sv ("cf::RUNTIME", 1); 1155 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
989 sv_upgrade (sv_runtime, SVt_NV); 1156 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
990 1157
991 cb_global = get_av ("cf::CB_GLOBAL", 1); 1158 cb_global = get_av ("cf::CB_GLOBAL", 1);
992 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1159 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
993 cb_object = get_av ("cf::CB_OBJECT", 1); 1160 cb_object = get_av ("cf::CB_OBJECT", 1);
994 cb_player = get_av ("cf::CB_PLAYER", 1); 1161 cb_player = get_av ("cf::CB_PLAYER", 1);
999 1166
1000MODULE = cf PACKAGE = cf PREFIX = cf_ 1167MODULE = cf PACKAGE = cf PREFIX = cf_
1001 1168
1002BOOT: 1169BOOT:
1003{ 1170{
1004 _connect_to_perl ();
1005
1006 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1171 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1007 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1172 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1008 1173
1174 _connect_to_perl ();
1175
1009 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1176 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1177
1178 {
1179 require_pv ("Time::HiRes");
1180
1181 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1182 if (!svp) croak ("Time::HiRes is required");
1183 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1184 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1185 }
1010 1186
1011 static const struct { 1187 static const struct {
1012 const char *name; 1188 const char *name;
1013 IV iv; 1189 IV iv;
1014 } *civ, const_iv[] = { 1190 } *civ, const_iv[] = {
1015# define const_iv(name) { # name, (IV)name }, 1191# define const_iv(name) { # name, (IV)name },
1016 const_iv (llevError) 1192 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1017 const_iv (llevInfo) 1193 const_iv (logBacktrace)
1018 const_iv (llevDebug) 1194
1019 const_iv (llevMonster) 1195 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1196
1197 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1020 1198
1021 const_iv (MAX_TIME) 1199 const_iv (MAX_TIME)
1022 const_iv (PLAYER) 1200
1023 const_iv (TRANSPORT)
1024 const_iv (ROD)
1025 const_iv (TREASURE)
1026 const_iv (POTION)
1027 const_iv (FOOD)
1028 const_iv (POISON)
1029 const_iv (BOOK)
1030 const_iv (CLOCK)
1031 const_iv (ARROW)
1032 const_iv (BOW)
1033 const_iv (WEAPON)
1034 const_iv (ARMOUR)
1035 const_iv (PEDESTAL)
1036 const_iv (ALTAR)
1037 const_iv (LOCKED_DOOR)
1038 const_iv (SPECIAL_KEY)
1039 const_iv (MAP)
1040 const_iv (DOOR)
1041 const_iv (KEY)
1042 const_iv (TIMED_GATE)
1043 const_iv (TRIGGER)
1044 const_iv (GRIMREAPER)
1045 const_iv (MAGIC_EAR)
1046 const_iv (TRIGGER_BUTTON)
1047 const_iv (TRIGGER_ALTAR)
1048 const_iv (TRIGGER_PEDESTAL)
1049 const_iv (SHIELD)
1050 const_iv (HELMET)
1051 const_iv (HORN)
1052 const_iv (MONEY)
1053 const_iv (CLASS)
1054 const_iv (GRAVESTONE)
1055 const_iv (AMULET)
1056 const_iv (PLAYERMOVER)
1057 const_iv (TELEPORTER)
1058 const_iv (CREATOR)
1059 const_iv (SKILL)
1060 const_iv (EARTHWALL)
1061 const_iv (GOLEM)
1062 const_iv (THROWN_OBJ)
1063 const_iv (BLINDNESS)
1064 const_iv (GOD)
1065 const_iv (DETECTOR)
1066 const_iv (TRIGGER_MARKER)
1067 const_iv (DEAD_OBJECT)
1068 const_iv (DRINK)
1069 const_iv (MARKER)
1070 const_iv (HOLY_ALTAR)
1071 const_iv (PLAYER_CHANGER)
1072 const_iv (BATTLEGROUND)
1073 const_iv (PEACEMAKER)
1074 const_iv (GEM)
1075 const_iv (FIREWALL)
1076 const_iv (ANVIL)
1077 const_iv (CHECK_INV)
1078 const_iv (MOOD_FLOOR) 1201 const_iv (NUM_BODY_LOCATIONS)
1079 const_iv (EXIT) 1202 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1080 const_iv (ENCOUNTER) 1203 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1081 const_iv (SHOP_FLOOR) 1204 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1082 const_iv (SHOP_MAT) 1205 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1083 const_iv (RING) 1206 const_iv (body_wrist) const_iv (body_waist)
1084 const_iv (FLOOR)
1085 const_iv (FLESH)
1086 const_iv (INORGANIC)
1087 const_iv (SKILL_TOOL)
1088 const_iv (LIGHTER)
1089 const_iv (BUILDABLE_WALL)
1090 const_iv (MISC_OBJECT)
1091 const_iv (LAMP)
1092 const_iv (DUPLICATOR)
1093 const_iv (SPELLBOOK)
1094 const_iv (CLOAK)
1095 const_iv (SPINNER)
1096 const_iv (GATE)
1097 const_iv (BUTTON)
1098 const_iv (CF_HANDLE)
1099 const_iv (HOLE)
1100 const_iv (TRAPDOOR)
1101 const_iv (SIGN)
1102 const_iv (BOOTS)
1103 const_iv (GLOVES)
1104 const_iv (SPELL)
1105 const_iv (SPELL_EFFECT)
1106 const_iv (CONVERTER)
1107 const_iv (BRACERS)
1108 const_iv (POISONING)
1109 const_iv (SAVEBED)
1110 const_iv (WAND)
1111 const_iv (SCROLL)
1112 const_iv (DIRECTOR)
1113 const_iv (GIRDLE)
1114 const_iv (FORCE)
1115 const_iv (POTION_EFFECT)
1116 const_iv (EVENT_CONNECTOR)
1117 const_iv (CLOSE_CON)
1118 const_iv (CONTAINER)
1119 const_iv (ARMOUR_IMPROVER)
1120 const_iv (WEAPON_IMPROVER)
1121 const_iv (SKILLSCROLL)
1122 const_iv (DEEP_SWAMP)
1123 const_iv (IDENTIFY_ALTAR)
1124 const_iv (MENU)
1125 const_iv (RUNE)
1126 const_iv (TRAP)
1127 const_iv (POWER_CRYSTAL)
1128 const_iv (CORPSE)
1129 const_iv (DISEASE)
1130 const_iv (SYMPTOM)
1131 const_iv (BUILDER)
1132 const_iv (MATERIAL)
1133 const_iv (ITEM_TRANSFORMER)
1134 1207
1135 const_iv (NUM_SUBTYPES) 1208 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1209 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1210 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1211 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1212 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1213 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1214 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1215 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1216 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1217 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1218 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1219 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1220 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1221 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1222 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1223 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1224 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1225 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1226 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1227 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1228 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1229 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1230 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1231 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1232 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1233 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1234 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1235 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1136 1236
1137 const_iv (ST_BD_BUILD) 1237 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1138 const_iv (ST_BD_REMOVE)
1139 1238
1140 const_iv (ST_MAT_FLOOR) 1239 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1141 const_iv (ST_MAT_WALL) 1240 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1142 const_iv (ST_MAT_ITEM)
1143 1241
1144 const_iv (AT_PHYSICAL) 1242 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1145 const_iv (AT_MAGIC) 1243 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1146 const_iv (AT_FIRE) 1244 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1147 const_iv (AT_ELECTRICITY) 1245 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1148 const_iv (AT_COLD) 1246 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1149 const_iv (AT_CONFUSION) 1247 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1150 const_iv (AT_ACID) 1248 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1151 const_iv (AT_DRAIN)
1152 const_iv (AT_WEAPONMAGIC)
1153 const_iv (AT_GHOSTHIT)
1154 const_iv (AT_POISON)
1155 const_iv (AT_SLOW)
1156 const_iv (AT_PARALYZE)
1157 const_iv (AT_TURN_UNDEAD)
1158 const_iv (AT_FEAR)
1159 const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE)
1161 const_iv (AT_DEATH)
1162 const_iv (AT_CHAOS)
1163 const_iv (AT_COUNTERSPELL)
1164 const_iv (AT_GODPOWER)
1165 const_iv (AT_HOLYWORD)
1166 const_iv (AT_BLIND)
1167 const_iv (AT_INTERNAL)
1168 const_iv (AT_LIFE_STEALING)
1169 const_iv (AT_DISEASE)
1170 1249
1171 const_iv (WEAP_HIT) 1250 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1172 const_iv (WEAP_SLASH) 1251 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1173 const_iv (WEAP_PIERCE)
1174 const_iv (WEAP_CLEAVE)
1175 const_iv (WEAP_SLICE)
1176 const_iv (WEAP_STAB)
1177 const_iv (WEAP_WHIP)
1178 const_iv (WEAP_CRUSH)
1179 const_iv (WEAP_BLUD) 1252 const_iv (WEAP_BLUD)
1180 1253
1181 const_iv (FLAG_ALIVE) 1254 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1182 const_iv (FLAG_WIZ) 1255 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1183 const_iv (FLAG_REMOVED) 1256 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1184 const_iv (FLAG_FREED) 1257 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1185 const_iv (FLAG_WAS_WIZ) 1258 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1186 const_iv (FLAG_APPLIED) 1259 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1187 const_iv (FLAG_UNPAID) 1260 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1188 const_iv (FLAG_USE_SHIELD) 1261 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1189 const_iv (FLAG_NO_PICK) 1262 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1190 const_iv (FLAG_ANIMATE) 1263 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1191 const_iv (FLAG_MONSTER) 1264 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1192 const_iv (FLAG_FRIENDLY) 1265 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1193 const_iv (FLAG_GENERATOR) 1266 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1194 const_iv (FLAG_IS_THROWN) 1267 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1195 const_iv (FLAG_AUTO_APPLY) 1268 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1196 const_iv (FLAG_PLAYER_SOLD) 1269 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1197 const_iv (FLAG_SEE_INVISIBLE) 1270 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1198 const_iv (FLAG_CAN_ROLL) 1271 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1199 const_iv (FLAG_OVERLAY_FLOOR) 1272 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1200 const_iv (FLAG_IS_TURNABLE) 1273 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1201 const_iv (FLAG_IS_USED_UP) 1274 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1202 const_iv (FLAG_IDENTIFIED) 1275 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1203 const_iv (FLAG_REFLECTING) 1276 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1204 const_iv (FLAG_CHANGING) 1277 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1205 const_iv (FLAG_SPLITTING) 1278 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1206 const_iv (FLAG_HITBACK) 1279 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1207 const_iv (FLAG_STARTEQUIP)
1208 const_iv (FLAG_BLOCKSVIEW)
1209 const_iv (FLAG_UNDEAD)
1210 const_iv (FLAG_SCARED)
1211 const_iv (FLAG_UNAGGRESSIVE)
1212 const_iv (FLAG_REFL_MISSILE)
1213 const_iv (FLAG_REFL_SPELL)
1214 const_iv (FLAG_NO_MAGIC)
1215 const_iv (FLAG_NO_FIX_PLAYER)
1216 const_iv (FLAG_IS_LIGHTABLE)
1217 const_iv (FLAG_TEAR_DOWN)
1218 const_iv (FLAG_RUN_AWAY)
1219 const_iv (FLAG_PICK_UP)
1220 const_iv (FLAG_UNIQUE)
1221 const_iv (FLAG_NO_DROP)
1222 const_iv (FLAG_WIZCAST)
1223 const_iv (FLAG_CAST_SPELL)
1224 const_iv (FLAG_USE_SCROLL)
1225 const_iv (FLAG_USE_RANGE)
1226 const_iv (FLAG_USE_BOW)
1227 const_iv (FLAG_USE_ARMOUR)
1228 const_iv (FLAG_USE_WEAPON)
1229 const_iv (FLAG_USE_RING)
1230 const_iv (FLAG_READY_RANGE)
1231 const_iv (FLAG_READY_BOW)
1232 const_iv (FLAG_XRAYS)
1233 const_iv (FLAG_NO_APPLY)
1234 const_iv (FLAG_IS_FLOOR)
1235 const_iv (FLAG_LIFESAVE)
1236 const_iv (FLAG_NO_STRENGTH)
1237 const_iv (FLAG_SLEEP)
1238 const_iv (FLAG_STAND_STILL)
1239 const_iv (FLAG_RANDOM_MOVE)
1240 const_iv (FLAG_ONLY_ATTACK)
1241 const_iv (FLAG_CONFUSED)
1242 const_iv (FLAG_STEALTH)
1243 const_iv (FLAG_WIZPASS)
1244 const_iv (FLAG_IS_LINKED)
1245 const_iv (FLAG_CURSED)
1246 const_iv (FLAG_DAMNED)
1247 const_iv (FLAG_SEE_ANYWHERE)
1248 const_iv (FLAG_KNOWN_MAGICAL)
1249 const_iv (FLAG_KNOWN_CURSED)
1250 const_iv (FLAG_CAN_USE_SKILL)
1251 const_iv (FLAG_BEEN_APPLIED)
1252 const_iv (FLAG_READY_SCROLL)
1253 const_iv (FLAG_USE_ROD)
1254 const_iv (FLAG_USE_HORN)
1255 const_iv (FLAG_MAKE_INVIS)
1256 const_iv (FLAG_INV_LOCKED)
1257 const_iv (FLAG_IS_WOODED)
1258 const_iv (FLAG_IS_HILLY)
1259 const_iv (FLAG_READY_SKILL)
1260 const_iv (FLAG_READY_WEAPON)
1261 const_iv (FLAG_NO_SKILL_IDENT)
1262 const_iv (FLAG_BLIND)
1263 const_iv (FLAG_SEE_IN_DARK)
1264 const_iv (FLAG_IS_CAULDRON)
1265 const_iv (FLAG_NO_STEAL)
1266 const_iv (FLAG_ONE_HIT)
1267 const_iv (FLAG_CLIENT_SENT)
1268 const_iv (FLAG_BERSERK)
1269 const_iv (FLAG_NEUTRAL)
1270 const_iv (FLAG_NO_ATTACK)
1271 const_iv (FLAG_NO_DAMAGE)
1272 const_iv (FLAG_OBJ_ORIGINAL)
1273 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1274 const_iv (FLAG_ACTIVATE_ON_PUSH)
1275 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1276 const_iv (FLAG_IS_WATER)
1277 const_iv (FLAG_CONTENT_ON_GEN)
1278 const_iv (FLAG_IS_A_TEMPLATE)
1279 const_iv (FLAG_IS_BUILDABLE)
1280 const_iv (FLAG_DESTROY_ON_DEATH)
1281 const_iv (FLAG_NO_MAP_SAVE)
1282 1280
1283 const_iv (NDI_BLACK) 1281 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1284 const_iv (NDI_WHITE) 1282 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1285 const_iv (NDI_NAVY) 1283 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1286 const_iv (NDI_RED) 1284 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1287 const_iv (NDI_ORANGE)
1288 const_iv (NDI_BLUE)
1289 const_iv (NDI_DK_ORANGE)
1290 const_iv (NDI_GREEN)
1291 const_iv (NDI_LT_GREEN)
1292 const_iv (NDI_GREY)
1293 const_iv (NDI_BROWN)
1294 const_iv (NDI_GOLD)
1295 const_iv (NDI_TAN)
1296 const_iv (NDI_MAX_COLOR)
1297 const_iv (NDI_COLOR_MASK)
1298 const_iv (NDI_UNIQUE)
1299 const_iv (NDI_ALL) 1285 const_iv (NDI_ALL)
1300 1286
1287 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1288 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1289
1290 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1291
1292 const_iv (SP_RAISE_DEAD)
1293 const_iv (SP_RUNE)
1294 const_iv (SP_MAKE_MARK)
1295 const_iv (SP_BOLT)
1296 const_iv (SP_BULLET)
1301 const_iv (UPD_LOCATION) 1297 const_iv (SP_EXPLOSION)
1302 const_iv (UPD_FLAGS)
1303 const_iv (UPD_WEIGHT)
1304 const_iv (UPD_FACE) 1298 const_iv (SP_CONE)
1299 const_iv (SP_BOMB)
1300 const_iv (SP_WONDER)
1305 const_iv (UPD_NAME) 1301 const_iv (SP_SMITE)
1306 const_iv (UPD_ANIM) 1302 const_iv (SP_MAGIC_MISSILE)
1307 const_iv (UPD_ANIMSPEED) 1303 const_iv (SP_SUMMON_GOLEM)
1308 const_iv (UPD_NROF) 1304 const_iv (SP_DIMENSION_DOOR)
1309 1305 const_iv (SP_MAGIC_MAPPING)
1310 const_iv (UPD_SP_MANA)
1311 const_iv (UPD_SP_GRACE)
1312 const_iv (UPD_SP_DAMAGE)
1313
1314 const_iv (F_APPLIED)
1315 const_iv (F_LOCATION)
1316 const_iv (F_UNPAID)
1317 const_iv (F_MAGIC) 1306 const_iv (SP_MAGIC_WALL)
1307 const_iv (SP_DESTRUCTION)
1308 const_iv (SP_PERCEIVE_SELF)
1309 const_iv (SP_WORD_OF_RECALL)
1310 const_iv (SP_INVISIBLE)
1311 const_iv (SP_PROBE)
1312 const_iv (SP_HEALING)
1313 const_iv (SP_CREATE_FOOD)
1314 const_iv (SP_EARTH_TO_DUST)
1315 const_iv (SP_CHANGE_ABILITY)
1316 const_iv (SP_BLESS)
1318 const_iv (F_CURSED) 1317 const_iv (SP_CURSE)
1318 const_iv (SP_SUMMON_MONSTER)
1319 const_iv (SP_CHARGING)
1320 const_iv (SP_POLYMORPH)
1321 const_iv (SP_ALCHEMY)
1322 const_iv (SP_REMOVE_CURSE)
1323 const_iv (SP_IDENTIFY)
1324 const_iv (SP_DETECTION)
1325 const_iv (SP_MOOD_CHANGE)
1326 const_iv (SP_MOVING_BALL)
1319 const_iv (F_DAMNED) 1327 const_iv (SP_SWARM)
1328 const_iv (SP_CHANGE_MANA)
1320 const_iv (F_OPEN) 1329 const_iv (SP_DISPEL_RUNE)
1321 const_iv (F_NOPICK) 1330 const_iv (SP_CREATE_MISSILE)
1331 const_iv (SP_CONSECRATE)
1332 const_iv (SP_ANIMATE_WEAPON)
1333 const_iv (SP_LIGHT)
1334 const_iv (SP_CHANGE_MAP_LIGHT)
1335 const_iv (SP_FAERY_FIRE)
1336 const_iv (SP_CAUSE_DISEASE)
1337 const_iv (SP_AURA)
1338 const_iv (SP_TOWN_PORTAL)
1339 const_iv (SP_PARTY_SPELL)
1340
1341 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1342 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1322 const_iv (F_LOCKED) 1343 const_iv (F_LOCKED)
1323 1344
1324 const_iv (F_BUY) 1345 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1325 const_iv (F_SHOP)
1326 const_iv (F_SELL)
1327 1346
1328 const_iv (P_BLOCKSVIEW) 1347 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1329 const_iv (P_PLAYER) 1348 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1330 const_iv (P_NO_MAGIC)
1331 const_iv (P_IS_ALIVE)
1332 const_iv (P_NO_CLERIC)
1333 const_iv (P_OUT_OF_MAP)
1334 const_iv (P_NEW_MAP)
1335 const_iv (P_UPTODATE)
1336 1349
1337 const_iv (UP_OBJ_INSERT) 1350 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1338 const_iv (UP_OBJ_REMOVE)
1339 const_iv (UP_OBJ_CHANGE)
1340 const_iv (UP_OBJ_FACE)
1341 1351
1342 const_iv (INS_NO_MERGE) 1352 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1343 const_iv (INS_ABOVE_FLOOR_ONLY) 1353 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1344 const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ON_TOP)
1346 const_iv (INS_BELOW_ORIGINATOR)
1347 const_iv (INS_MAP_LOAD)
1348 1354
1349 const_iv (WILL_APPLY_HANDLE) 1355 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1350 const_iv (WILL_APPLY_TREASURE) 1356 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1351 const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_DOOR)
1353 const_iv (WILL_APPLY_FOOD)
1354 1357
1355 const_iv (SAVE_MODE) 1358 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1356 const_iv (SAVE_DIR_MODE)
1357 1359
1358 const_iv (M_PAPER) 1360 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1359 const_iv (M_IRON) 1361 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1360 const_iv (M_GLASS) 1362 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1361 const_iv (M_LEATHER) 1363 const_iv (M_ICE) const_iv (M_SPECIAL)
1362 const_iv (M_WOOD)
1363 const_iv (M_ORGANIC)
1364 const_iv (M_STONE)
1365 const_iv (M_CLOTH)
1366 const_iv (M_ADAMANT)
1367 const_iv (M_LIQUID)
1368 const_iv (M_SOFT_METAL)
1369 const_iv (M_BONE)
1370 const_iv (M_ICE)
1371 const_iv (M_SPECIAL)
1372 1364
1373 const_iv (SK_EXP_ADD_SKILL) 1365 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1374 const_iv (SK_EXP_TOTAL) 1366 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1375 const_iv (SK_EXP_NONE)
1376 const_iv (SK_SUBTRACT_SKILL_EXP)
1377 const_iv (SK_EXP_SKILL_ONLY)
1378 1367
1379 const_iv (SK_LOCKPICKING) 1368 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1380 const_iv (SK_HIDING) 1369 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1381 const_iv (SK_SMITHERY) 1370 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1382 const_iv (SK_BOWYER) 1371 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1383 const_iv (SK_JEWELER) 1372 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1384 const_iv (SK_ALCHEMY) 1373 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1385 const_iv (SK_STEALING) 1374 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1386 const_iv (SK_LITERACY) 1375 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1387 const_iv (SK_BARGAINING) 1376 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1388 const_iv (SK_JUMPING) 1377 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1389 const_iv (SK_DET_MAGIC)
1390 const_iv (SK_ORATORY)
1391 const_iv (SK_SINGING)
1392 const_iv (SK_DET_CURSE)
1393 const_iv (SK_FIND_TRAPS)
1394 const_iv (SK_MEDITATION)
1395 const_iv (SK_PUNCHING)
1396 const_iv (SK_FLAME_TOUCH)
1397 const_iv (SK_KARATE)
1398 const_iv (SK_CLIMBING)
1399 const_iv (SK_WOODSMAN)
1400 const_iv (SK_INSCRIPTION)
1401 const_iv (SK_ONE_HANDED_WEAPON)
1402 const_iv (SK_MISSILE_WEAPON)
1403 const_iv (SK_THROWING)
1404 const_iv (SK_USE_MAGIC_ITEM)
1405 const_iv (SK_DISARM_TRAPS)
1406 const_iv (SK_SET_TRAP)
1407 const_iv (SK_THAUMATURGY)
1408 const_iv (SK_PRAYING)
1409 const_iv (SK_CLAWING)
1410 const_iv (SK_LEVITATION)
1411 const_iv (SK_SUMMONING)
1412 const_iv (SK_PYROMANCY)
1413 const_iv (SK_EVOCATION)
1414 const_iv (SK_SORCERY)
1415 const_iv (SK_TWO_HANDED_WEAPON)
1416 const_iv (SK_SPARK_TOUCH)
1417 const_iv (SK_SHIVER)
1418 const_iv (SK_ACID_SPLASH)
1419 const_iv (SK_POISON_NAIL) 1378 const_iv (SK_POISON_NAIL)
1420 1379
1421 const_iv (SOUND_NEW_PLAYER) 1380 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1422 const_iv (SOUND_FIRE_ARROW) 1381 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1423 const_iv (SOUND_LEARN_SPELL) 1382 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1424 const_iv (SOUND_FUMBLE_SPELL) 1383 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1425 const_iv (SOUND_WAND_POOF) 1384 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1426 const_iv (SOUND_OPEN_DOOR) 1385 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1427 const_iv (SOUND_PUSH_PLAYER)
1428 const_iv (SOUND_PLAYER_HITS1)
1429 const_iv (SOUND_PLAYER_HITS2)
1430 const_iv (SOUND_PLAYER_HITS3)
1431 const_iv (SOUND_PLAYER_HITS4)
1432 const_iv (SOUND_PLAYER_IS_HIT1)
1433 const_iv (SOUND_PLAYER_IS_HIT2)
1434 const_iv (SOUND_PLAYER_IS_HIT3)
1435 const_iv (SOUND_PLAYER_KILLS)
1436 const_iv (SOUND_PET_IS_KILLED)
1437 const_iv (SOUND_PLAYER_DIES)
1438 const_iv (SOUND_OB_EVAPORATE)
1439 const_iv (SOUND_OB_EXPLODE)
1440 const_iv (SOUND_CLOCK)
1441 const_iv (SOUND_TURN_HANDLE)
1442 const_iv (SOUND_FALL_HOLE)
1443 const_iv (SOUND_DRINK_POISON)
1444 const_iv (SOUND_CAST_SPELL_0)
1445 1386
1446 const_iv (PREFER_LOW) 1387 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1447 const_iv (PREFER_HIGH)
1448 1388
1449 const_iv (ATNR_PHYSICAL) 1389 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1450 const_iv (ATNR_MAGIC) 1390 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1451 const_iv (ATNR_FIRE) 1391 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1452 const_iv (ATNR_ELECTRICITY) 1392 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1453 const_iv (ATNR_COLD) 1393 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1454 const_iv (ATNR_CONFUSION) 1394 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1455 const_iv (ATNR_ACID) 1395 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1456 const_iv (ATNR_DRAIN)
1457 const_iv (ATNR_WEAPONMAGIC)
1458 const_iv (ATNR_GHOSTHIT)
1459 const_iv (ATNR_POISON)
1460 const_iv (ATNR_SLOW)
1461 const_iv (ATNR_PARALYZE)
1462 const_iv (ATNR_TURN_UNDEAD)
1463 const_iv (ATNR_FEAR)
1464 const_iv (ATNR_CANCELLATION)
1465 const_iv (ATNR_DEPLETE)
1466 const_iv (ATNR_DEATH)
1467 const_iv (ATNR_CHAOS)
1468 const_iv (ATNR_COUNTERSPELL)
1469 const_iv (ATNR_GODPOWER)
1470 const_iv (ATNR_HOLYWORD)
1471 const_iv (ATNR_BLIND)
1472 const_iv (ATNR_INTERNAL)
1473 const_iv (ATNR_LIFE_STEALING)
1474 const_iv (ATNR_DISEASE)
1475 1396
1476 const_iv (MAP_IN_MEMORY) 1397 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1477 const_iv (MAP_SWAPPED)
1478 const_iv (MAP_LOADING)
1479 const_iv (MAP_SAVING)
1480 1398
1481 const_iv (KLASS_ATTACHABLE) 1399 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1482 const_iv (KLASS_GLOBAL) 1400 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1483 const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_CLIENT)
1485 const_iv (KLASS_PLAYER)
1486 const_iv (KLASS_MAP)
1487 1401
1488 const_iv (CS_QUERY_YESNO) 1402 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1489 const_iv (CS_QUERY_SINGLECHAR)
1490 const_iv (CS_QUERY_HIDEINPUT)
1491 1403
1492 const_iv (ST_DEAD) 1404 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1493 const_iv (ST_SETUP)
1494 const_iv (ST_PLAYING)
1495 const_iv (ST_CUSTOM)
1496 1405
1497 const_iv (ST_CHANGE_CLASS) 1406 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1498
1499 const_iv (IO_HEADER)
1500 const_iv (IO_OBJECTS)
1501 const_iv (IO_UNIQUES)
1502 1407
1503 // random map generator 1408 // random map generator
1504 const_iv (LAYOUT_NONE) 1409 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ONION) 1410 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1506 const_iv (LAYOUT_MAZE)
1507 const_iv (LAYOUT_SPIRAL)
1508 const_iv (LAYOUT_ROGUELIKE)
1509 const_iv (LAYOUT_SNAKE)
1510 const_iv (LAYOUT_SQUARE_SPIRAL)
1511 1411
1512 const_iv (RMOPT_RANDOM) 1412 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1513 const_iv (RMOPT_CENTERED) 1413 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1514 const_iv (RMOPT_LINEAR) 1414 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1515 const_iv (RMOPT_BOTTOM_C)
1516 const_iv (RMOPT_BOTTOM_R)
1517 const_iv (RMOPT_IRR_SPACE)
1518 const_iv (RMOPT_WALL_OFF)
1519 const_iv (RMOPT_WALLS_ONLY)
1520 const_iv (RMOPT_NO_DOORS)
1521 1415
1522 const_iv (SYMMETRY_RANDOM) 1416 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1523 const_iv (SYMMETRY_NONE) 1417 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1524 const_iv (SYMMETRY_X) 1418
1525 const_iv (SYMMETRY_Y) 1419 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1526 const_iv (SYMMETRY_XY) 1420 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1421 const_iv (GT_MINIMAL)
1527 }; 1422 };
1528 1423
1529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1424 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1530 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1425 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1531 1426
1552 } 1447 }
1553} 1448}
1554 1449
1555void _connect_to_perl () 1450void _connect_to_perl ()
1556 1451
1452void _recalc_want ()
1453
1557void _global_reattach () 1454void _global_reattach ()
1558 CODE: 1455 CODE:
1559{ 1456{
1560 // reattach to all attachable objects in the game. 1457 // reattach to all attachable objects in the game.
1561 for_all_clients (ns) 1458 for_all_clients (ns)
1562 ns->reattach (); 1459 ns->reattach ();
1563 1460
1564 for_all_players (pl)
1565 pl->reattach ();
1566
1567 //TODO
1568 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1569 // i->second->reattach ();
1570
1571 for_all_objects (op) 1461 for_all_objects (op)
1572 op->reattach (); 1462 op->reattach ();
1463}
1464
1465void _post_tick ()
1466 CODE:
1467 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1468
1469# support function for map-world.ext
1470void _quantise (SV *data_sv, SV *plt_sv)
1471 CODE:
1472{
1473 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1474 croak ("_quantise called with invalid agruments");
1475
1476 plt_sv = SvRV (plt_sv);
1477 SV **plt = AvARRAY (plt_sv);
1478 int plt_count = AvFILL (plt_sv) + 1;
1479
1480 STRLEN len;
1481 char *data = SvPVbyte (data_sv, len);
1482 char *dst = data;
1483
1484 while (len >= 3)
1485 {
1486 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1487 {
1488 char *val = SvPVX (*val_sv);
1489
1490 if (val [0] == data [0]
1491 && val [1] == data [1]
1492 && val [2] == data [2])
1493 {
1494 *dst++ = val [3];
1495 goto next;
1496 }
1497 }
1498
1499 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1500 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1501 dst - SvPVX (data_sv), len);
1502
1503 next:
1504 data += 3;
1505 len -= 3;
1506 }
1507
1508 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1573} 1509}
1574 1510
1575NV floor (NV x) 1511NV floor (NV x)
1576 1512
1577NV ceil (NV x) 1513NV ceil (NV x)
1586 default: croak ("cf::rndm requires none, one or two parameters."); break; 1522 default: croak ("cf::rndm requires none, one or two parameters."); break;
1587 } 1523 }
1588 OUTPUT: 1524 OUTPUT:
1589 RETVAL 1525 RETVAL
1590 1526
1527NV clamp (NV value, NV min_value, NV max_value)
1528 CODE:
1529 RETVAL = clamp (value, min_value, max_value);
1530 OUTPUT:
1531 RETVAL
1532
1533NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1534 CODE:
1535 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1536 OUTPUT:
1537 RETVAL
1538
1539void cede_to_tick ()
1540 CODE:
1541 coroapi::cede_to_tick ();
1542
1591void server_tick () 1543void server_tick ()
1592 CODE: 1544 CODE:
1593 runtime = SvNVx (sv_runtime); 1545 runtime = SvNVx (sv_runtime);
1594 server_tick (); 1546 server_tick ();
1595 1547
1596void 1548void
1597LOG (int level, char *msg) 1549log_backtrace (utf8_string msg)
1550
1551void
1552LOG (int flags, utf8_string msg)
1598 PROTOTYPE: $$ 1553 PROTOTYPE: $$
1599 C_ARGS: (LogLevel)level, "%s", msg 1554 C_ARGS: flags, "%s", msg
1600 1555
1601char *path_combine (char *base, char *path) 1556octet_string path_combine (octet_string base, octet_string path)
1602 PROTOTYPE: $$ 1557 PROTOTYPE: $$
1603 1558
1604char *path_combine_and_normalize (char *base, char *path) 1559octet_string path_combine_and_normalize (octet_string base, octet_string path)
1605 PROTOTYPE: $$ 1560 PROTOTYPE: $$
1606 1561
1607const char * 1562const_octet_string
1608get_maps_directory (char *path) 1563get_maps_directory (octet_string path)
1609 PROTOTYPE: $ 1564 PROTOTYPE: $
1610 ALIAS: maps_directory = 0 1565 ALIAS: maps_directory = 0
1611 CODE: 1566 CODE:
1612 RETVAL = create_pathname (path); 1567 RETVAL = create_pathname (path);
1613 OUTPUT: RETVAL 1568 OUTPUT: RETVAL
1615void 1570void
1616sub_generation_inc () 1571sub_generation_inc ()
1617 CODE: 1572 CODE:
1618 PL_sub_generation++; 1573 PL_sub_generation++;
1619 1574
1620char * 1575const_octet_string
1621mapdir () 1576mapdir ()
1622 PROTOTYPE: 1577 PROTOTYPE:
1623 ALIAS: 1578 ALIAS:
1624 mapdir = 0 1579 mapdir = 0
1625 uniquedir = 1 1580 uniquedir = 1
1641 } 1596 }
1642 OUTPUT: RETVAL 1597 OUTPUT: RETVAL
1643 1598
1644void abort () 1599void abort ()
1645 1600
1601void reset_signals ()
1602
1646void fork_abort (char *cause = "cf::fork_abort") 1603void fork_abort (octet_string cause = "cf::fork_abort")
1647 1604
1648void cleanup (const char *cause, bool make_core = false) 1605void cleanup (octet_string cause, bool make_core = false)
1649 1606
1650void emergency_save () 1607void emergency_save ()
1608
1609void _exit (int status = EXIT_SUCCESS)
1651 1610
1652UV sv_2watcher (SV *w) 1611UV sv_2watcher (SV *w)
1653 CODE: 1612 CODE:
1654 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1613 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1655 OUTPUT: 1614 OUTPUT:
1656 RETVAL 1615 RETVAL
1657 1616
1658void _exit (int status = 0)
1659
1660#if _POSIX_MEMLOCK 1617#if _POSIX_MEMLOCK
1661 1618
1662int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1619int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1663 1620
1664int munlockall () 1621int munlockall ()
1665 1622
1666#endif 1623#endif
1667 1624
1668int find_animation (char *text) 1625int find_animation (utf8_string text)
1669 PROTOTYPE: $ 1626 PROTOTYPE: $
1670 1627
1671int random_roll (int min, int max, object *op, int goodbad); 1628int random_roll (int min, int max, object *op, int goodbad);
1672 1629
1673const char *cost_string_from_value(uint64 cost, int approx = 0) 1630const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1674 1631
1675int 1632int
1676exp_to_level (val64 exp) 1633exp_to_level (val64 exp)
1677 CODE: 1634 CODE:
1678{ 1635{
1709 RETVAL = newSVpv (resist_plus[atnr], 0); 1666 RETVAL = newSVpv (resist_plus[atnr], 0);
1710 else 1667 else
1711 XSRETURN_UNDEF; 1668 XSRETURN_UNDEF;
1712 OUTPUT: RETVAL 1669 OUTPUT: RETVAL
1713 1670
1671bool
1672load_resource_file (octet_string filename)
1673
1714MODULE = cf PACKAGE = cf::attachable 1674MODULE = cf PACKAGE = cf::attachable
1715 1675
1716int 1676int
1717valid (SV *obj) 1677valid (SV *obj)
1718 CODE: 1678 CODE:
1719 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1679 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1720 OUTPUT: 1680 OUTPUT:
1721 RETVAL 1681 RETVAL
1682
1683void
1684debug_trace (attachable *obj, bool on = true)
1685 CODE:
1686 obj->flags &= ~attachable::F_DEBUG_TRACE;
1687 if (on)
1688 obj->flags |= attachable::F_DEBUG_TRACE;
1722 1689
1723int mortals_size () 1690int mortals_size ()
1724 CODE: 1691 CODE:
1725 RETVAL = attachable::mortals.size (); 1692 RETVAL = attachable::mortals.size ();
1726 OUTPUT: RETVAL 1693 OUTPUT: RETVAL
1728#object *mortals (U32 index) 1695#object *mortals (U32 index)
1729# CODE: 1696# CODE:
1730# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1697# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1731# OUTPUT: RETVAL 1698# OUTPUT: RETVAL
1732 1699
1733INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1700INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1734 1701
1735MODULE = cf PACKAGE = cf::global 1702MODULE = cf PACKAGE = cf::global
1736 1703
1737int invoke (SV *klass, int event, ...) 1704int invoke (SV *klass, int event, ...)
1738 CODE: 1705 CODE:
1742 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1709 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1743 OUTPUT: RETVAL 1710 OUTPUT: RETVAL
1744 1711
1745MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1712MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1746 1713
1747INCLUDE: $PERL genacc object ../include/object.h | 1714INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1748 1715
1749int invoke (object *op, int event, ...) 1716int invoke (object *op, int event, ...)
1750 CODE: 1717 CODE:
1751 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1718 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1752 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1719 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1774object *actives (U32 index) 1741object *actives (U32 index)
1775 CODE: 1742 CODE:
1776 RETVAL = index < actives.size () ? actives [index] : 0; 1743 RETVAL = index < actives.size () ? actives [index] : 0;
1777 OUTPUT: RETVAL 1744 OUTPUT: RETVAL
1778 1745
1746const char *slot_save_name (U32 slot)
1747 ALIAS:
1748 slot_use_name = 1
1749 slot_nonuse_name = 2
1750 CODE:
1751{
1752 if (slot >= NUM_BODY_LOCATIONS)
1753 croak ("body slot index out of range");
1754
1755 switch (ix)
1756 {
1757 case 0: RETVAL = body_locations[slot].save_name; break;
1758 case 1: RETVAL = body_locations[slot].use_name; break;
1759 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1760 }
1761}
1762 OUTPUT:
1763 RETVAL
1764
1779# missing properties 1765# missing properties
1780 1766
1781object *head (object *op) 1767object *head (object *op)
1782 PROTOTYPE: $ 1768 PROTOTYPE: $
1783 CODE: 1769 CODE:
1803void 1789void
1804set_animation (object *op, int idx) 1790set_animation (object *op, int idx)
1805 CODE: 1791 CODE:
1806 SET_ANIMATION (op, idx); 1792 SET_ANIMATION (op, idx);
1807 1793
1794int
1795num_animations (object *op)
1796 CODE:
1797 RETVAL = NUM_ANIMATIONS (op);
1798 OUTPUT: RETVAL
1799
1800int slot_info (object *op, UV slot, int value = 0)
1801 ALIAS:
1802 slot_used = 1
1803 CODE:
1804{
1805 if (slot >= NUM_BODY_LOCATIONS)
1806 croak ("body slot index out of range");
1807
1808 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1809
1810 if (items > 2)
1811 if (ix)
1812 op->slot[slot].used = value;
1813 else
1814 op->slot[slot].info = value;
1815}
1816 OUTPUT:
1817 RETVAL
1818
1808object *find_best_object_match (object *op, const char *match) 1819object *find_best_object_match (object *op, utf8_string match)
1809 1820
1810object *find_marked_object (object *op) 1821object *find_marked_object (object *op)
1811 1822
1812int need_identify (object *obj); 1823int need_identify (object *obj);
1813 1824
1814int apply_shop_mat (object *shop_mat, object *op); 1825int apply_shop_mat (object *shop_mat, object *op);
1826
1827int move_player (object *op, int dir)
1828 CODE:
1829 RETVAL = move_player (op, dir);
1830 OUTPUT:
1831 RETVAL
1815 1832
1816int move (object *op, int dir, object *originator = op) 1833int move (object *op, int dir, object *originator = op)
1817 CODE: 1834 CODE:
1818 RETVAL = move_ob (op, dir, originator); 1835 RETVAL = move_ob (op, dir, originator);
1819 OUTPUT: 1836 OUTPUT:
1825 1842
1826void apply_below (object *op) 1843void apply_below (object *op)
1827 CODE: 1844 CODE:
1828 player_apply_below (op); 1845 player_apply_below (op);
1829 1846
1847int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1848
1830object *cf_object_present_archname_inside (object *op, char *whatstr) 1849object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1831 1850
1832int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1851int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1833 1852
1834int cf_object_change_map (object *op, int x, int y, maptile *map) 1853int cf_object_change_map (object *op, int x, int y, maptile *map)
1835 1854
1855 RETVAL = pay_for_amount (amount, op); 1874 RETVAL = pay_for_amount (amount, op);
1856 OUTPUT: RETVAL 1875 OUTPUT: RETVAL
1857 1876
1858void pay_player (object *op, uint64 amount) 1877void pay_player (object *op, uint64 amount)
1859 1878
1860val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1879val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1861 1880
1862int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1881int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1863 1882
1864void learn_spell (object *op, object *sp, int special_prayer = 0) 1883void learn_spell (object *op, object *sp, int special_prayer = 0)
1865 CODE: 1884 CODE:
1866 do_learn_spell (op, sp, special_prayer); 1885 do_learn_spell (op, sp, special_prayer);
1867 1886
1868void forget_spell (object *op, object *sp) 1887void forget_spell (object *op, object *sp)
1869 CODE: 1888 CODE:
1870 do_forget_spell (op, query_name (sp)); 1889 do_forget_spell (op, query_name (sp));
1871 1890
1872object *check_for_spell (object *op, char *spellname) 1891object *check_for_spell (object *op, utf8_string spellname)
1873 CODE: 1892 CODE:
1874 RETVAL = check_spell_known (op, spellname); 1893 RETVAL = check_spell_known (op, spellname);
1875 OUTPUT: RETVAL 1894 OUTPUT: RETVAL
1876 1895
1877int query_money (object *op) 1896int query_money (object *op)
1890 1909
1891int cf_object_teleport (object *op, maptile *map, int x, int y) 1910int cf_object_teleport (object *op, maptile *map, int x, int y)
1892 1911
1893void update_object (object *op, int action) 1912void update_object (object *op, int action)
1894 1913
1895object *cf_create_object_by_name (const char *name) 1914object *cf_create_object_by_name (utf8_string name)
1896 1915
1897void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1916void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1898 1917
1899void player_lvl_adj (object *who, object *skill = 0) 1918void player_lvl_adj (object *who, object *skill = 0)
1900 1919
1901int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1920int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1902 1921
1916object *cf_insert_ob_in_ob (object *ob, object *where) 1935object *cf_insert_ob_in_ob (object *ob, object *where)
1917 1936
1918# no clean way to get an object from an archetype - stupid idiotic 1937# no clean way to get an object from an archetype - stupid idiotic
1919# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1938# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1920 1939
1921object *new (const char *archetype = 0) 1940object *new (utf8_string archetype = 0)
1922 PROTOTYPE: ;$ 1941 PROTOTYPE: ;$
1923 CODE: 1942 CODE:
1924 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1943 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1925 OUTPUT: 1944 OUTPUT:
1926 RETVAL 1945 RETVAL
1931{ 1950{
1932 int unused_type; 1951 int unused_type;
1933 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1952 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1934} 1953}
1935 1954
1936# syntatic sugar for easier use in event callbacks.
1937const char *options (object *op)
1938 CODE:
1939 RETVAL = op->name;
1940 OUTPUT:
1941 RETVAL
1942
1943player *contr (object *op) 1955player *contr (object *op)
1944 CODE: 1956 CODE:
1945 RETVAL = op->contr; 1957 RETVAL = op->contr;
1946 OUTPUT: RETVAL 1958 OUTPUT: RETVAL
1947 1959
1948const char *get_ob_key_value (object *op, const char *key) 1960const_utf8_string get_ob_key_value (object *op, utf8_string key)
1949 1961
1950bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1962bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1951 1963
1952object *get_nearest_player (object *ob) 1964object *get_nearest_player (object *ob)
1953 ALIAS: nearest_player = 0 1965 ALIAS: nearest_player = 0
1954 PREINIT: 1966 PREINIT:
1955 extern object *get_nearest_player (object *); 1967 extern object *get_nearest_player (object *);
1971bool on_same_map_as (object *ob, object *other) 1983bool on_same_map_as (object *ob, object *other)
1972 CODE: 1984 CODE:
1973 RETVAL = on_same_map (ob, other); 1985 RETVAL = on_same_map (ob, other);
1974 OUTPUT: RETVAL 1986 OUTPUT: RETVAL
1975 1987
1976const char * 1988const_utf8_string
1977base_name (object *op, int plural = op->nrof > 1) 1989base_name (object *op, int plural = op->nrof > 1)
1978 CODE: 1990 CODE:
1979 RETVAL = query_base_name (op, plural); 1991 RETVAL = query_base_name (op, plural);
1980 OUTPUT: RETVAL 1992 OUTPUT: RETVAL
1981 1993
1988 RETVAL = op->contr; 2000 RETVAL = op->contr;
1989 OUTPUT: RETVAL 2001 OUTPUT: RETVAL
1990 2002
1991void check_score (object *op) 2003void check_score (object *op)
1992 2004
1993void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2005void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1994 CODE: 2006 CODE:
1995 new_draw_info (flags, 0, op, txt); 2007 new_draw_info (flags, 0, op, txt);
1996
1997object *cf_player_send_inventory (object *op)
1998
1999char *cf_player_get_ip (object *op)
2000 ALIAS: ip = 0
2001
2002object *cf_player_get_marked_item (object *op)
2003 ALIAS: marked_item = 0
2004
2005void cf_player_set_marked_item (object *op, object *ob)
2006
2007partylist *cf_player_get_party (object *op)
2008 ALIAS: party = 0
2009
2010void cf_player_set_party (object *op, partylist *party)
2011 2008
2012void kill_player (object *op) 2009void kill_player (object *op)
2013 2010
2014void esrv_update_item (object *op, int what, object *item) 2011void esrv_update_item (object *op, int what, object *item)
2015 C_ARGS: what, op, item 2012 C_ARGS: what, op, item
2016 2013
2017void clear_los (object *op) 2014void clear_los (object *op)
2018 2015
2019int command_summon (object *op, char *params) 2016int command_summon (object *op, utf8_string params)
2020 2017
2021int command_arrest (object *op, char *params) 2018int command_arrest (object *op, utf8_string params)
2022
2023int command_kick (object *op, char *params)
2024
2025int command_banish (object *op, char *params)
2026 2019
2027 2020
2028MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2021MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2029 2022
2030INCLUDE: $PERL genacc player ../include/player.h | 2023INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2031 2024
2032int invoke (player *pl, int event, ...) 2025int invoke (player *pl, int event, ...)
2033 CODE: 2026 CODE:
2034 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2027 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2035 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2028 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2048 pl->orig_stats = pl->ob->stats; 2041 pl->orig_stats = pl->ob->stats;
2049 2042
2050void cf_player_move (player *pl, int dir) 2043void cf_player_move (player *pl, int dir)
2051 2044
2052void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2045void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2053
2054player *first ()
2055 CODE:
2056 RETVAL = first_player;
2057 OUTPUT: RETVAL
2058 2046
2059bool 2047bool
2060cell_visible (player *pl, int dx, int dy) 2048cell_visible (player *pl, int dx, int dy)
2061 CODE: 2049 CODE:
2062 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2050 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2115 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2103 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2116 OUTPUT: RETVAL 2104 OUTPUT: RETVAL
2117 2105
2118SV *registry (maptile *map) 2106SV *registry (maptile *map)
2119 2107
2120INCLUDE: $PERL genacc maptile ../include/map.h | 2108INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2121 2109
2122void 2110void
2123maptile::instantiate () 2111maptile::instantiate ()
2124 2112
2125maptile *new () 2113maptile *new ()
2139 EXTEND (SP, THIS->players); 2127 EXTEND (SP, THIS->players);
2140 for_all_players (pl) 2128 for_all_players (pl)
2141 if (pl->ob && pl->ob->map == THIS) 2129 if (pl->ob && pl->ob->map == THIS)
2142 PUSHs (sv_2mortal (to_sv (pl->ob))); 2130 PUSHs (sv_2mortal (to_sv (pl->ob)));
2143 } 2131 }
2132
2133void
2134maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2135 CODE:
2136{
2137 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2138 croak ("maptile::add_underlay: palette must be arrayref");
2139
2140 palette = SvRV (palette);
2141
2142 STRLEN idxlen;
2143 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2144
2145 for (int x = 0; x < THIS->width; ++x)
2146 for (int y = 0; y < THIS->height; ++y)
2147 {
2148 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2149 if (op->flag [FLAG_IS_FLOOR])
2150 goto skip_space;
2151
2152 {
2153 int offs = offset + y * stride + x;
2154 if (IN_RANGE_EXC (offs, 0, idxlen))
2155 {
2156 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2157 {
2158 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2159 ob->flag [FLAG_NO_MAP_SAVE] = true;
2160 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2161
2162 if (ob->randomitems)
2163 {
2164 if (!ob->above)
2165 {
2166 ob->create_treasure (ob->randomitems);
2167
2168 for (object *op = ob->above; op; op = op->above)
2169 op->flag [FLAG_NO_MAP_SAVE] = true;
2170 }
2171
2172 ob->randomitems = 0;
2173 }
2174 }
2175 }
2176 }
2177
2178 skip_space: ;
2179 }
2180}
2181
2182void
2183maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2184 CODE:
2185{
2186 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2187 croak ("maptile::set_regiondata: palette must be arrayref");
2188
2189 palette = SvRV (palette);
2190
2191 STRLEN idxlen;
2192 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2193
2194 region **regionmap = (region **)malloc (
2195 (av_len ((AV *)palette) + 1) * sizeof (region *));
2196 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2197
2198 for (int i = av_len ((AV *)palette) + 1; i--; )
2199 regionmap [i] = region::find (
2200 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2201
2202 for (int y = 0; y < THIS->height; ++y)
2203 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2204
2205 sfree (THIS->regions, THIS->size ());
2206 free (THIS->regionmap);
2207
2208 THIS->regions = regions;
2209 THIS->regionmap = regionmap;
2210}
2211
2212void
2213maptile::create_region_treasure ()
2214 CODE:
2215{
2216 object *op = object::create ();
2217 op->type = FLOOR;
2218 op->map = THIS;
2219
2220 for (int x = 0; x < THIS->width; ++x)
2221 for (int y = 0; y < THIS->height; ++y)
2222 {
2223 region *rgn = THIS->region (x, y);
2224
2225 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2226 if (rgn->treasure && rndm () < rgn->treasure_density)
2227 {
2228 op->x = x;
2229 op->y = y;
2230 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2231 }
2232 }
2233
2234 op->destroy ();
2235}
2144 2236
2145void play_sound_map (maptile *map, int x, int y, int sound_num) 2237void play_sound_map (maptile *map, int x, int y, int sound_num)
2146 2238
2147int out_of_map (maptile *map, int x, int y) 2239int out_of_map (maptile *map, int x, int y)
2148 2240
2230 2322
2231void fix_walls (maptile *map, int x, int y) 2323void fix_walls (maptile *map, int x, int y)
2232 2324
2233void fix_walls_around (maptile *map, int x, int y) 2325void fix_walls_around (maptile *map, int x, int y)
2234 2326
2235const char *
2236region_name (maptile *m)
2237 CODE:
2238 RETVAL = get_name_of_region_for_map (m);
2239 OUTPUT: RETVAL
2240
2241# worst xs function of my life 2327# worst xs function of my life
2242bool 2328bool
2243_create_random_map (\ 2329_create_random_map (\
2244 maptile *self,\ 2330 maptile *self,\
2245 char *wallstyle,\ 2331 utf8_string wallstyle,\
2246 char *wall_name,\ 2332 utf8_string wall_name,\
2247 char *floorstyle,\ 2333 utf8_string floorstyle,\
2248 char *monsterstyle,\ 2334 utf8_string monsterstyle,\
2249 char *treasurestyle,\ 2335 utf8_string treasurestyle,\
2250 char *layoutstyle,\ 2336 utf8_string layoutstyle,\
2251 char *doorstyle,\ 2337 utf8_string doorstyle,\
2252 char *decorstyle,\ 2338 utf8_string decorstyle,\
2253 char *origin_map,\ 2339 utf8_string origin_map,\
2254 char *final_map,\ 2340 utf8_string final_map,\
2255 char *exitstyle,\ 2341 utf8_string exitstyle,\
2256 char *this_map,\ 2342 utf8_string this_map,\
2257 char *exit_on_final_map,\ 2343 utf8_string exit_on_final_map,\
2258 int xsize,\ 2344 int xsize,\
2259 int ysize,\ 2345 int ysize,\
2260 int expand2x,\ 2346 int expand2x,\
2261 int layoutoptions1,\ 2347 int layoutoptions1,\
2262 int layoutoptions2,\ 2348 int layoutoptions2,\
2275 val64 total_map_hp,\ 2361 val64 total_map_hp,\
2276 int map_layout_style,\ 2362 int map_layout_style,\
2277 int treasureoptions,\ 2363 int treasureoptions,\
2278 int symmetry_used,\ 2364 int symmetry_used,\
2279 region *region,\ 2365 region *region,\
2280 char *custom\ 2366 utf8_string custom\
2281) 2367)
2282 CODE: 2368 CODE:
2283{ 2369{
2284 random_map_params rmp; 2370 random_map_params rmp;
2285 2371
2312 rmp.decoroptions = decoroptions; 2398 rmp.decoroptions = decoroptions;
2313 rmp.orientation = orientation; 2399 rmp.orientation = orientation;
2314 rmp.origin_y = origin_y; 2400 rmp.origin_y = origin_y;
2315 rmp.origin_x = origin_x; 2401 rmp.origin_x = origin_x;
2316 rmp.random_seed = random_seed; 2402 rmp.random_seed = random_seed;
2317 rmp.total_map_hp = total_map_hp; 2403 rmp.total_map_hp = (uint64_t) total_map_hp;
2318 rmp.map_layout_style = map_layout_style; 2404 rmp.map_layout_style = map_layout_style;
2319 rmp.treasureoptions = treasureoptions; 2405 rmp.treasureoptions = treasureoptions;
2320 rmp.symmetry_used = symmetry_used; 2406 rmp.symmetry_used = symmetry_used;
2321 rmp.region = region; 2407 rmp.region = region;
2322 rmp.custom = custom; 2408 rmp.custom = custom;
2326 OUTPUT: 2412 OUTPUT:
2327 RETVAL 2413 RETVAL
2328 2414
2329MODULE = cf PACKAGE = cf::arch 2415MODULE = cf PACKAGE = cf::arch
2330 2416
2331archetype *find (const char *name) 2417archetype *find (utf8_string name)
2332 CODE: 2418 CODE:
2333 RETVAL = archetype::find (name); 2419 RETVAL = archetype::find (name);
2334 OUTPUT: 2420 OUTPUT:
2335 RETVAL 2421 RETVAL
2336 2422
2338 PROTOTYPE: 2424 PROTOTYPE:
2339 CODE: 2425 CODE:
2340 RETVAL = first_archetype; 2426 RETVAL = first_archetype;
2341 OUTPUT: RETVAL 2427 OUTPUT: RETVAL
2342 2428
2429object *instantiate (archetype *arch)
2430 CODE:
2431 RETVAL = arch_to_object (arch);
2432 OUTPUT:
2433 RETVAL
2434
2343INCLUDE: $PERL genacc archetype ../include/object.h | 2435INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2344 2436
2345MODULE = cf PACKAGE = cf::party 2437MODULE = cf PACKAGE = cf::party
2346 2438
2347partylist *first () 2439partylist *first ()
2348 PROTOTYPE: 2440 PROTOTYPE:
2349 CODE: 2441 CODE:
2350 RETVAL = get_firstparty (); 2442 RETVAL = get_firstparty ();
2351 OUTPUT: RETVAL 2443 OUTPUT: RETVAL
2352 2444
2353INCLUDE: $PERL genacc partylist ../include/player.h | 2445INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2354 2446
2355MODULE = cf PACKAGE = cf::region 2447MODULE = cf PACKAGE = cf::region
2356 2448
2357region *first () 2449void
2358 PROTOTYPE: 2450list ()
2359 CODE: 2451 PPCODE:
2360 RETVAL = first_region; 2452 for_all_regions (rgn)
2361 OUTPUT: RETVAL 2453 XPUSHs (sv_2mortal (to_sv (rgn)));
2362 2454
2363region *find (char *name) 2455region *find (utf8_string name)
2364 PROTOTYPE: $ 2456 PROTOTYPE: $
2365 CODE: 2457 CODE:
2366 RETVAL = get_region_by_name (name); 2458 RETVAL = region::find (name);
2367 OUTPUT: RETVAL 2459 OUTPUT: RETVAL
2368 2460
2461region *find_fuzzy (utf8_string name)
2462 PROTOTYPE: $
2463 CODE:
2464 RETVAL = region::find_fuzzy (name);
2465 OUTPUT: RETVAL
2466
2467int specificity (region *rgn)
2468 CODE:
2469 RETVAL = 0;
2470 while (rgn = rgn->parent)
2471 RETVAL++;
2472 OUTPUT: RETVAL
2473
2369INCLUDE: $PERL genacc region ../include/map.h | 2474INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2370 2475
2371MODULE = cf PACKAGE = cf::living 2476MODULE = cf PACKAGE = cf::living
2372 2477
2373INCLUDE: $PERL genacc living ../include/living.h | 2478INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2374 2479
2375MODULE = cf PACKAGE = cf::settings 2480MODULE = cf PACKAGE = cf::settings
2376 2481
2377INCLUDE: $PERL genacc Settings ../include/global.h | 2482INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2378 2483
2379MODULE = cf PACKAGE = cf::client 2484MODULE = cf PACKAGE = cf::client
2380 2485
2381INCLUDE: $PERL genacc client ../include/client.h | 2486INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2382 2487
2383int invoke (client *ns, int event, ...) 2488int invoke (client *ns, int event, ...)
2384 CODE: 2489 CODE:
2385 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2490 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2386 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2491 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2405 char *buf = SvPVbyte (packet, len); 2510 char *buf = SvPVbyte (packet, len);
2406 2511
2407 THIS->send_packet (buf, len); 2512 THIS->send_packet (buf, len);
2408} 2513}
2409 2514
2515MODULE = cf PACKAGE = cf::face PREFIX = face_
2516
2517#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2518
2519faceidx face_find (utf8_string name, faceidx defidx = 0)
2520
2521faceidx alloc (utf8_string name)
2522 CODE:
2523{
2524 do
2525 {
2526 RETVAL = faces.size ();
2527 faces.resize (RETVAL + 1);
2528 }
2529 while (!RETVAL); // crude way to leave index 0
2530
2531 faces [RETVAL].name = name;
2532 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2533
2534 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2535 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2536}
2537 OUTPUT: RETVAL
2538
2539void set (faceidx idx, int visibility, int magicmap)
2540 CODE:
2541 faceinfo *f = face_info (idx);
2542 assert (f);
2543 f->visibility = visibility;
2544 f->magicmap = magicmap;
2545
2546void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2547 CODE:
2548 faceinfo *f = face_info (idx); assert (f);
2549 f->smooth = smooth;
2550 f->smoothlevel = smoothlevel;
2551
2552void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2553 CODE:
2554{
2555 facedata *d = face_data (idx, faceset);
2556 assert (d);
2557 sv_to (data, d->data);
2558 STRLEN clen;
2559 char *cdata = SvPVbyte (chksum, clen);
2560 clen = min (CHKSUM_SIZE, clen);
2561
2562 if (memcmp (d->chksum, cdata, clen))
2563 {
2564 memcpy (d->chksum, cdata, clen);
2565
2566 // invalidate existing client face info
2567 for_all_clients (ns)
2568 if (ns->faceset == faceset)
2569 {
2570 ns->faces_sent [idx] = false;
2571 ns->force_newmap = true;
2572 }
2573 }
2574}
2575
2576void invalidate (faceidx idx)
2577 CODE:
2578 for_all_clients (ns)
2579 {
2580 ns->faces_sent [idx] = false;
2581 ns->force_newmap = true;
2582 }
2583
2584void invalidate_all ()
2585 CODE:
2586 for_all_clients (ns)
2587 {
2588 ns->faces_sent.reset ();
2589 ns->force_newmap = true;
2590 }
2591
2592MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2593
2594#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2595
2596animidx anim_find (utf8_string name)
2597 CODE:
2598 RETVAL = animation::find (name).number;
2599 OUTPUT: RETVAL
2600
2601animidx set (utf8_string name, SV *frames, int facings = 1)
2602 CODE:
2603{
2604 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2605 croak ("frames must be an arrayref");
2606
2607 AV *av = (AV *)SvRV (frames);
2608
2609 animation *anim = &animation::find (name);
2610 if (anim->number)
2611 {
2612 anim->resize (av_len (av) + 1);
2613 anim->facings = facings;
2614 }
2615 else
2616 anim = &animation::create (name, av_len (av) + 1, facings);
2617
2618 for (int i = 0; i < anim->num_animations; ++i)
2619 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2620}
2621 OUTPUT: RETVAL
2622
2623void invalidate_all ()
2624 CODE:
2625 for_all_clients (ns)
2626 ns->anims_sent.reset ();
2627

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