ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.154 by root, Fri Jan 26 21:44:11 2007 UTC vs.
Revision 1.217 by root, Sun Jun 3 17:42:39 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 23 */
24
25#include "autoconf.h"
25 26
26#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
29
30#define CEDES_PER_TICK 5
31
32#if HAVE_EXECINFO_H
33# include <execinfo.h>
34#endif
28 35
29#include <plugin_common.h> 36#include <plugin_common.h>
30#include <sounds.h> 37#include <sounds.h>
31#include <cstdarg> 38#include <cstdarg>
32#include <sproto.h> 39#include <sproto.h>
33 40
41#include "loader.h"
34#include "cfperl.h" 42#include "cfperl.h"
35#include "shstr.h" 43#include "shstr.h"
36 44
37#include <unistd.h> 45#include <unistd.h>
38#if _POSIX_MEMLOCK 46#if _POSIX_MEMLOCK
48 56
49extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
50 58
51typedef object object_ornull; 59typedef object object_ornull;
52typedef maptile maptile_ornull; 60typedef maptile maptile_ornull;
61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
53 68
54#if IVSIZE >= 8 69#if IVSIZE >= 8
55 typedef IV val64; 70 typedef IV val64;
56# define newSVval64 newSViv 71# define newSVval64 newSViv
57# define SvVAL64 SvIV 72# define SvVAL64 SvIV
69 84
70double runtime; 85double runtime;
71 86
72global gbl_ev; 87global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 88static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 89static SV *sv_runtime, *sv_next_tick;
90
91bitset<NUM_EVENT_TYPES> ev_want_event;
92bitset<NUM_TYPES> ev_want_type;
75 93
76static HV 94static HV
77 *stash_cf, 95 *stash_cf,
78 *stash_cf_object_wrap, 96 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 97 *stash_cf_object_player_wrap,
112{ 130{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 131 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 132}
115 133
116void 134void
135attachable::sever_self ()
136{
137 if (HV *self = this->self)
138 {
139 // keep a refcount because sv_unmagic might call attachable_free,
140 // which might clear self, causing sv_unmagic to crash on a now
141 // invalid object.
142 SvREFCNT_inc (self);
143 hv_clear (self);
144 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
145 SvREFCNT_dec (self);
146
147 // self *must* be null now because thats sv_unmagic's job.
148 assert (!this->self);
149 }
150}
151
152void
117attachable::optimise () 153attachable::optimise ()
118{ 154{
119 if (self 155 if (self
120 && SvREFCNT (self) == 1 156 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 157 && !HvTOTALKEYS (self))
122 { 158 sever_self ();
123 SV *self = (SV *)this->self;
124
125 SvREFCNT_inc (self);
126 sv_unmagic (self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self);
128 assert (!this->self);
129 }
130} 159}
131 160
132// check wether the object really is dead 161// check wether the object really is dead
133void 162void
134attachable::do_check () 163attachable::do_check ()
140} 169}
141 170
142void 171void
143attachable::do_destroy () 172attachable::do_destroy ()
144{ 173{
145 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 174 INVOKE_ATTACHABLE (DESTROY, this);
146 175
147 if (cb) 176 if (cb)
148 { 177 {
149 SvREFCNT_dec (cb); 178 SvREFCNT_dec (cb);
150 cb = 0; 179 cb = 0;
151 } 180 }
152 181
153 if (self)
154 {
155 hv_clear (self);
156
157 SV *self = (SV *)this->self;
158 SvREFCNT_inc (self);
159 sv_unmagic (self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161 // self is now 0
162 assert (!this->self);//D//TODO remove soon
163 }
164
165 mortals.push_back (this); 182 mortals.push_back (this);
166} 183}
167 184
168void 185void
169attachable::destroy () 186attachable::destroy ()
171 if (destroyed ()) 188 if (destroyed ())
172 return; 189 return;
173 190
174 flags |= F_DESTROYED; 191 flags |= F_DESTROYED;
175 do_destroy (); 192 do_destroy ();
193 sever_self ();
176} 194}
177 195
178void 196void
179attachable::check_mortals () 197attachable::check_mortals ()
180{ 198{
185 if (i >= mortals.size ()) 203 if (i >= mortals.size ())
186 { 204 {
187 i = 0; 205 i = 0;
188 206
189 if (mortals.size () > 1000) 207 if (mortals.size () > 1000)
190 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 208 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
191 209
192 break; 210 break;
193 } 211 }
194 212
195 attachable *obj = mortals [i]; 213 attachable *obj = mortals [i];
196 214
197 obj->refcnt_chk (); // unborrow from perl, if necessary 215#if 0
198 216 if (obj->self)//D make this an assert later
199 //if (obj->refcnt > 0 || obj->self)
200 if (obj->refcnt || obj->self)
201 { 217 {
202//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 218 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
219 obj->sever_self ();
220 }
221#endif
222
223 if (obj->refcnt)
224 {
203 ++i; // further delay freeing 225 ++i; // further delay freeing
204 226
205 if (!(i & 0x3ff)) 227 if (!(i & 0x3ff))
206 break; 228 break;
207 } 229 }
208 else 230 else
209 { 231 {
210 mortals.erase (i); 232 mortals.erase (i);
233 obj->sever_self ();
211 delete obj; 234 delete obj;
212 } 235 }
213 } 236 }
214} 237}
215 238
339inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 362inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
340 363
341inline SV *to_sv (object & v) { return to_sv (&v); } 364inline SV *to_sv (object & v) { return to_sv (&v); }
342inline SV *to_sv (living & v) { return to_sv (&v); } 365inline SV *to_sv (living & v) { return to_sv (&v); }
343 366
344inline SV *to_sv (facetile * v) { return to_sv (v->name); } 367inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
345inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 368inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
346 369
347inline SV *to_sv (UUID v) 370inline SV *to_sv (UUID v)
348{ 371{
349 char buf[128]; 372 char buf[128];
350 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 373 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
351 return newSVpv (buf, 0); 374 return newSVpv (buf, 0);
352} 375}
353 376
354inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 377inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
355inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 378inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
374inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 397inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
375inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 398inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
376inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 399inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
377inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 400inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
378 401
379inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 402//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
380inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 403inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
381 404
382template<class T> 405template<class T>
383inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 406inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
384 407
385template<int N> 408template<int N>
386inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 409inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
387 410
388inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
389inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 411inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
390inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 412inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
391inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 413inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
392inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 414inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
415
416inline void sv_to (SV *sv, std::string &v)
417{
418 STRLEN len;
419 char *data = SvPVbyte (sv, len);
420 v.assign (data, len);
421}
393 422
394inline void sv_to (SV *sv, UUID &v) 423inline void sv_to (SV *sv, UUID &v)
395{ 424{
396 unsigned int version; 425 unsigned int version;
397 426
588 perl = perl_alloc (); 617 perl = perl_alloc ();
589 perl_construct (perl); 618 perl_construct (perl);
590 619
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 620 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592 621
593 char *argv[] = { 622 const char *argv[] = {
594 "", 623 settings.argv [0],
595 "-e" 624 "-e"
596 "use Event; use Coro;" // required for bootstrap 625 "use Event; use Coro;" // required for bootstrap
597 "cf->bootstrap;" // required for datadir :*> 626 "cf->bootstrap;" // required for datadir :*>
598 "unshift @INC, cf::datadir ();" 627 "unshift @INC, cf::datadir ();"
599 "require cf;" 628 "require cf;"
600 }; 629 };
601 630
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 631 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
632 || perl_run (perl))
603 { 633 {
604 printf ("unable to initialize perl-interpreter, aborting.\n"); 634 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE); 635 exit (EXIT_FAILURE);
606 } 636 }
637
638 {
639 dSP;
640
641 PUSHMARK (SP);
642 PUTBACK;
643 call_pv ("cf::init", G_DISCARD | G_VOID);
644 }
607} 645}
608 646
609void cfperl_main () 647void cfperl_main ()
610{ 648{
611 dSP; 649 dSP;
618void 656void
619attachable::instantiate () 657attachable::instantiate ()
620{ 658{
621 if (attach) 659 if (attach)
622 { 660 {
623 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 661 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
624 attach = 0; 662 attach = 0;
625 } 663 }
626} 664}
627 665
628void 666void
629attachable::reattach () 667attachable::reattach ()
630{ 668{
631 optimise (); 669 optimise ();
632 //TODO: check for _attachment's, very important for restarts 670 //TODO: check for _attachment's, very important for restarts
633 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 671 INVOKE_ATTACHABLE (REATTACH, this);
634} 672}
635 673
636static event_klass klass_of[NUM_EVENT_TYPES] = { 674static event_klass klass_of[NUM_EVENT_TYPES] = {
637# define def(type,name) KLASS_ ## type, 675# define def(type,name) KLASS_ ## type,
638# include "eventinc.h" 676# include "eventinc.h"
681} 719}
682 720
683void 721void
684global::gather_callbacks (AV *&callbacks, event_type event) const 722global::gather_callbacks (AV *&callbacks, event_type event) const
685{ 723{
686 ::gather_callbacks (callbacks, cb_object, event); 724 ::gather_callbacks (callbacks, cb_global, event);
687} 725}
688 726
689void 727void
690object::gather_callbacks (AV *&callbacks, event_type event) const 728object::gather_callbacks (AV *&callbacks, event_type event) const
691{ 729{
692 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 730 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
693 { 731 {
694 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 732 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
695 733
696 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 734 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
697 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 735 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
698 } 736 }
699 737
735{ 773{
736 attachable::gather_callbacks (callbacks, event); 774 attachable::gather_callbacks (callbacks, event);
737 ::gather_callbacks (callbacks, cb_map, event); 775 ::gather_callbacks (callbacks, cb_map, event);
738} 776}
739 777
778void
779_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
780{
781 for (int event = 0; event <= AvFILLp (registry); ++event)
782 {
783 SV *cbs_ = AvARRAY (registry)[event];
784
785 // element must be list of callback entries
786 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
787 {
788 AV *cbs = (AV *)SvRV (cbs_);
789
790 // no callback entries, no callbacks to call
791 if (AvFILLp (cbs) >= 0)
792 set.set (event);
793 }
794 }
795}
796
797// very slow and inefficient way to recalculate the global want bitsets
798void
799_recalc_want ()
800{
801 ev_want_event.reset ();
802
803 _recalc_want (ev_want_event, cb_global);
804 _recalc_want (ev_want_event, cb_attachable);
805 _recalc_want (ev_want_event, cb_object);
806 _recalc_want (ev_want_event, cb_client);
807 _recalc_want (ev_want_event, cb_player);
808 _recalc_want (ev_want_event, cb_map);
809
810 ev_want_type.reset ();
811
812 for (int type = 0; type <= AvFILLp (cb_type); ++type)
813 {
814 SV *cbs_ = AvARRAY (cb_type)[type];
815
816 // element must be list of callback entries
817 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
818 {
819 AV *cbs = (AV *)SvRV (cbs_);
820
821 // no callback entries, no callbacks to call
822 if (AvFILLp (cbs) >= 0)
823 ev_want_type.set (type % NUM_TYPES);
824 }
825 }
826}
827
740bool 828bool
741attachable::invoke (event_type event, ...) 829attachable::invoke (event_type event, ...)
742{ 830{
743 data_type dt; 831 data_type dt;
744 va_list ap;
745
746 va_start (ap, event);
747 832
748 // callback call ordering should be: 833 // callback call ordering should be:
749 // 1. per-object callback 834 // 1. per-object callback
750 // 2. per-class object 835 // 2. per-class object
751 // 3. per-type callback 836 // 3. per-type callback
755 gather_callbacks (callbacks, event); 840 gather_callbacks (callbacks, event);
756 841
757 // short-circuit processing if no callbacks found/defined 842 // short-circuit processing if no callbacks found/defined
758 if (!callbacks) 843 if (!callbacks)
759 return 0; 844 return 0;
845
846 va_list ap;
847 va_start (ap, event);
760 848
761 CALL_BEGIN (3); 849 CALL_BEGIN (3);
762 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 850 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
763 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 851 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
764 852
832 CALL_BEGIN (0); 920 CALL_BEGIN (0);
833 CALL_CALL ("cf::emergency_save", G_VOID); 921 CALL_CALL ("cf::emergency_save", G_VOID);
834 CALL_END; 922 CALL_END;
835} 923}
836 924
925void
926cfperl_cleanup (int make_core)
927{
928 CALL_BEGIN (1);
929 CALL_ARG (make_core);
930 CALL_CALL ("cf::post_cleanup", G_VOID);
931 CALL_END;
932}
933
934void
935cfperl_make_book (object *book, int level)
936{
937 CALL_BEGIN (2);
938 CALL_ARG (book);
939 CALL_ARG (level);
940 CALL_CALL ("ext::books::make_book", G_VOID);
941 CALL_END;
942}
943
837maptile * 944maptile *
838maptile::find_sync (const char *path, maptile *origin) 945maptile::find_sync (const char *path, maptile *origin)
839{ 946{
840 CALL_BEGIN (2); 947 CALL_BEGIN (2);
841 CALL_ARG (path); 948 CALL_ARG (path);
903 CALL_ARG (exit); 1010 CALL_ARG (exit);
904 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1011 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
905 CALL_END; 1012 CALL_END;
906} 1013}
907 1014
1015void
1016log_backtrace (const char *msg)
1017{
1018#if HAVE_BACKTRACE
1019 void *addr [20];
1020 int size = backtrace (addr, 20);
1021
1022 CALL_BEGIN (size);
1023 CALL_ARG (msg);
1024 for (int i = 0; i < size; ++i)
1025 CALL_ARG ((IV)addr [i]);
1026 CALL_CALL ("cf::_log_backtrace", G_VOID);
1027 CALL_END;
1028#endif
1029}
1030
908///////////////////////////////////////////////////////////////////////////// 1031/////////////////////////////////////////////////////////////////////////////
909 1032
910struct EventAPI *watcher_base::GEventAPI; 1033struct EventAPI *watcher_base::GEventAPI;
911struct CoroAPI *coroapi::GCoroAPI; 1034struct CoroAPI *coroapi::GCoroAPI;
912 1035
913int coroapi::cede_counter; 1036int coroapi::cede_counter;
1037double (*coroapi::time)();
1038double coroapi::next_cede;
914 1039
1040void coroapi::do_cede_to_tick ()
1041{
1042 cede_counter = 0;
1043
1044 cede ();
1045
1046 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1047 if (next_cede > SvNV (sv_next_tick) - 0.02)
1048 next_cede = SvNV (sv_next_tick);
1049}
1050
1051void coroapi::do_cede_every ()
1052{
1053 cede_counter = 0;
1054
1055 if (coroapi::nready ())
1056 coroapi::cede ();
1057}
1058
1059void coroapi::do_cede_to_tick_every ()
1060{
1061 cede_counter = 0;
1062
1063 cede_to_tick ();
1064}
1065
1066void
1067coroapi::wait_for_tick ()
1068{
1069 CALL_BEGIN (0);
1070 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1071 CALL_END;
1072}
1073
1074void
1075coroapi::wait_for_tick_begin ()
1076{
1077 CALL_BEGIN (0);
1078 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1079 CALL_END;
1080}
1081
1082static void
915static void iw_dispatch (pe_event *ev) 1083iw_dispatch (pe_event *ev)
916{ 1084{
917 iw *w = (iw *)ev->ext_data; 1085 iw *w = (iw *)ev->ext_data;
918 w->call (*w); 1086 w->call (*w);
919} 1087}
920 1088
983 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1151 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
984 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1152 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
985 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1153 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
986 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1154 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
987 1155
988 sv_runtime = get_sv ("cf::RUNTIME", 1); 1156 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
989 sv_upgrade (sv_runtime, SVt_NV); 1157 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
990 1158
991 cb_global = get_av ("cf::CB_GLOBAL", 1); 1159 cb_global = get_av ("cf::CB_GLOBAL", 1);
992 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1160 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
993 cb_object = get_av ("cf::CB_OBJECT", 1); 1161 cb_object = get_av ("cf::CB_OBJECT", 1);
994 cb_player = get_av ("cf::CB_PLAYER", 1); 1162 cb_player = get_av ("cf::CB_PLAYER", 1);
999 1167
1000MODULE = cf PACKAGE = cf PREFIX = cf_ 1168MODULE = cf PACKAGE = cf PREFIX = cf_
1001 1169
1002BOOT: 1170BOOT:
1003{ 1171{
1004 _connect_to_perl ();
1005
1006 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1172 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1007 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1173 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1008 1174
1175 _connect_to_perl ();
1176
1009 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1177 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1178
1179 {
1180 require_pv ("Time::HiRes");
1181
1182 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1183 if (!svp) croak ("Time::HiRes is required");
1184 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1185 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1186 }
1010 1187
1011 static const struct { 1188 static const struct {
1012 const char *name; 1189 const char *name;
1013 IV iv; 1190 IV iv;
1014 } *civ, const_iv[] = { 1191 } *civ, const_iv[] = {
1015# define const_iv(name) { # name, (IV)name }, 1192# define const_iv(name) { # name, (IV)name },
1016 const_iv (llevError) 1193 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1017 const_iv (llevInfo) 1194 const_iv (logBacktrace)
1018 const_iv (llevDebug) 1195
1019 const_iv (llevMonster) 1196 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1197
1198 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1020 1199
1021 const_iv (MAX_TIME) 1200 const_iv (MAX_TIME)
1022 const_iv (PLAYER) 1201
1023 const_iv (TRANSPORT)
1024 const_iv (ROD)
1025 const_iv (TREASURE)
1026 const_iv (POTION)
1027 const_iv (FOOD)
1028 const_iv (POISON)
1029 const_iv (BOOK)
1030 const_iv (CLOCK)
1031 const_iv (ARROW)
1032 const_iv (BOW)
1033 const_iv (WEAPON)
1034 const_iv (ARMOUR)
1035 const_iv (PEDESTAL)
1036 const_iv (ALTAR)
1037 const_iv (LOCKED_DOOR)
1038 const_iv (SPECIAL_KEY)
1039 const_iv (MAP)
1040 const_iv (DOOR)
1041 const_iv (KEY)
1042 const_iv (TIMED_GATE)
1043 const_iv (TRIGGER)
1044 const_iv (GRIMREAPER)
1045 const_iv (MAGIC_EAR)
1046 const_iv (TRIGGER_BUTTON)
1047 const_iv (TRIGGER_ALTAR)
1048 const_iv (TRIGGER_PEDESTAL)
1049 const_iv (SHIELD)
1050 const_iv (HELMET)
1051 const_iv (HORN)
1052 const_iv (MONEY)
1053 const_iv (CLASS)
1054 const_iv (GRAVESTONE)
1055 const_iv (AMULET)
1056 const_iv (PLAYERMOVER)
1057 const_iv (TELEPORTER)
1058 const_iv (CREATOR)
1059 const_iv (SKILL)
1060 const_iv (EARTHWALL)
1061 const_iv (GOLEM)
1062 const_iv (THROWN_OBJ)
1063 const_iv (BLINDNESS)
1064 const_iv (GOD)
1065 const_iv (DETECTOR)
1066 const_iv (TRIGGER_MARKER)
1067 const_iv (DEAD_OBJECT)
1068 const_iv (DRINK)
1069 const_iv (MARKER)
1070 const_iv (HOLY_ALTAR)
1071 const_iv (PLAYER_CHANGER)
1072 const_iv (BATTLEGROUND)
1073 const_iv (PEACEMAKER)
1074 const_iv (GEM)
1075 const_iv (FIREWALL)
1076 const_iv (ANVIL)
1077 const_iv (CHECK_INV)
1078 const_iv (MOOD_FLOOR) 1202 const_iv (NUM_BODY_LOCATIONS)
1079 const_iv (EXIT) 1203 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1080 const_iv (ENCOUNTER) 1204 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1081 const_iv (SHOP_FLOOR) 1205 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1082 const_iv (SHOP_MAT) 1206 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1083 const_iv (RING) 1207 const_iv (body_wrist) const_iv (body_waist)
1084 const_iv (FLOOR)
1085 const_iv (FLESH)
1086 const_iv (INORGANIC)
1087 const_iv (SKILL_TOOL)
1088 const_iv (LIGHTER)
1089 const_iv (BUILDABLE_WALL)
1090 const_iv (MISC_OBJECT)
1091 const_iv (LAMP)
1092 const_iv (DUPLICATOR)
1093 const_iv (SPELLBOOK)
1094 const_iv (CLOAK)
1095 const_iv (SPINNER)
1096 const_iv (GATE)
1097 const_iv (BUTTON)
1098 const_iv (CF_HANDLE)
1099 const_iv (HOLE)
1100 const_iv (TRAPDOOR)
1101 const_iv (SIGN)
1102 const_iv (BOOTS)
1103 const_iv (GLOVES)
1104 const_iv (SPELL)
1105 const_iv (SPELL_EFFECT)
1106 const_iv (CONVERTER)
1107 const_iv (BRACERS)
1108 const_iv (POISONING)
1109 const_iv (SAVEBED)
1110 const_iv (WAND)
1111 const_iv (SCROLL)
1112 const_iv (DIRECTOR)
1113 const_iv (GIRDLE)
1114 const_iv (FORCE)
1115 const_iv (POTION_EFFECT)
1116 const_iv (EVENT_CONNECTOR)
1117 const_iv (CLOSE_CON)
1118 const_iv (CONTAINER)
1119 const_iv (ARMOUR_IMPROVER)
1120 const_iv (WEAPON_IMPROVER)
1121 const_iv (SKILLSCROLL)
1122 const_iv (DEEP_SWAMP)
1123 const_iv (IDENTIFY_ALTAR)
1124 const_iv (MENU)
1125 const_iv (RUNE)
1126 const_iv (TRAP)
1127 const_iv (POWER_CRYSTAL)
1128 const_iv (CORPSE)
1129 const_iv (DISEASE)
1130 const_iv (SYMPTOM)
1131 const_iv (BUILDER)
1132 const_iv (MATERIAL)
1133 const_iv (ITEM_TRANSFORMER)
1134 1208
1135 const_iv (NUM_SUBTYPES) 1209 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1210 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1211 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1212 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1213 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1214 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1215 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1216 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1217 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1218 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1219 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1220 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1221 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1222 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1223 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1224 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1225 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1226 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1227 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1228 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1229 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1230 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1231 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1232 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1233 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1234 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1235 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1236 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1136 1237
1137 const_iv (ST_BD_BUILD) 1238 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1138 const_iv (ST_BD_REMOVE)
1139 1239
1140 const_iv (ST_MAT_FLOOR) 1240 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1141 const_iv (ST_MAT_WALL) 1241 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1142 const_iv (ST_MAT_ITEM)
1143 1242
1144 const_iv (AT_PHYSICAL) 1243 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1145 const_iv (AT_MAGIC) 1244 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1146 const_iv (AT_FIRE) 1245 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1147 const_iv (AT_ELECTRICITY) 1246 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1148 const_iv (AT_COLD) 1247 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1149 const_iv (AT_CONFUSION) 1248 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1150 const_iv (AT_ACID) 1249 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1151 const_iv (AT_DRAIN)
1152 const_iv (AT_WEAPONMAGIC)
1153 const_iv (AT_GHOSTHIT)
1154 const_iv (AT_POISON)
1155 const_iv (AT_SLOW)
1156 const_iv (AT_PARALYZE)
1157 const_iv (AT_TURN_UNDEAD)
1158 const_iv (AT_FEAR)
1159 const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE)
1161 const_iv (AT_DEATH)
1162 const_iv (AT_CHAOS)
1163 const_iv (AT_COUNTERSPELL)
1164 const_iv (AT_GODPOWER)
1165 const_iv (AT_HOLYWORD)
1166 const_iv (AT_BLIND)
1167 const_iv (AT_INTERNAL)
1168 const_iv (AT_LIFE_STEALING)
1169 const_iv (AT_DISEASE)
1170 1250
1171 const_iv (WEAP_HIT) 1251 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1172 const_iv (WEAP_SLASH) 1252 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1173 const_iv (WEAP_PIERCE)
1174 const_iv (WEAP_CLEAVE)
1175 const_iv (WEAP_SLICE)
1176 const_iv (WEAP_STAB)
1177 const_iv (WEAP_WHIP)
1178 const_iv (WEAP_CRUSH)
1179 const_iv (WEAP_BLUD) 1253 const_iv (WEAP_BLUD)
1180 1254
1181 const_iv (FLAG_ALIVE) 1255 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1182 const_iv (FLAG_WIZ) 1256 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1183 const_iv (FLAG_REMOVED) 1257 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1184 const_iv (FLAG_FREED) 1258 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1185 const_iv (FLAG_WAS_WIZ) 1259 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1186 const_iv (FLAG_APPLIED) 1260 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1187 const_iv (FLAG_UNPAID) 1261 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1188 const_iv (FLAG_USE_SHIELD) 1262 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1189 const_iv (FLAG_NO_PICK) 1263 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1190 const_iv (FLAG_ANIMATE) 1264 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1191 const_iv (FLAG_MONSTER) 1265 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1192 const_iv (FLAG_FRIENDLY) 1266 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1193 const_iv (FLAG_GENERATOR) 1267 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1194 const_iv (FLAG_IS_THROWN) 1268 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1195 const_iv (FLAG_AUTO_APPLY) 1269 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1196 const_iv (FLAG_PLAYER_SOLD) 1270 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1197 const_iv (FLAG_SEE_INVISIBLE) 1271 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1198 const_iv (FLAG_CAN_ROLL) 1272 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1199 const_iv (FLAG_OVERLAY_FLOOR) 1273 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1200 const_iv (FLAG_IS_TURNABLE) 1274 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1201 const_iv (FLAG_IS_USED_UP) 1275 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1202 const_iv (FLAG_IDENTIFIED) 1276 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1203 const_iv (FLAG_REFLECTING) 1277 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1204 const_iv (FLAG_CHANGING) 1278 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1205 const_iv (FLAG_SPLITTING) 1279 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1206 const_iv (FLAG_HITBACK) 1280 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1207 const_iv (FLAG_STARTEQUIP)
1208 const_iv (FLAG_BLOCKSVIEW)
1209 const_iv (FLAG_UNDEAD)
1210 const_iv (FLAG_SCARED)
1211 const_iv (FLAG_UNAGGRESSIVE)
1212 const_iv (FLAG_REFL_MISSILE)
1213 const_iv (FLAG_REFL_SPELL)
1214 const_iv (FLAG_NO_MAGIC)
1215 const_iv (FLAG_NO_FIX_PLAYER)
1216 const_iv (FLAG_IS_LIGHTABLE)
1217 const_iv (FLAG_TEAR_DOWN)
1218 const_iv (FLAG_RUN_AWAY)
1219 const_iv (FLAG_PICK_UP)
1220 const_iv (FLAG_UNIQUE)
1221 const_iv (FLAG_NO_DROP)
1222 const_iv (FLAG_WIZCAST)
1223 const_iv (FLAG_CAST_SPELL)
1224 const_iv (FLAG_USE_SCROLL)
1225 const_iv (FLAG_USE_RANGE)
1226 const_iv (FLAG_USE_BOW)
1227 const_iv (FLAG_USE_ARMOUR)
1228 const_iv (FLAG_USE_WEAPON)
1229 const_iv (FLAG_USE_RING)
1230 const_iv (FLAG_READY_RANGE)
1231 const_iv (FLAG_READY_BOW)
1232 const_iv (FLAG_XRAYS)
1233 const_iv (FLAG_NO_APPLY)
1234 const_iv (FLAG_IS_FLOOR)
1235 const_iv (FLAG_LIFESAVE)
1236 const_iv (FLAG_NO_STRENGTH)
1237 const_iv (FLAG_SLEEP)
1238 const_iv (FLAG_STAND_STILL)
1239 const_iv (FLAG_RANDOM_MOVE)
1240 const_iv (FLAG_ONLY_ATTACK)
1241 const_iv (FLAG_CONFUSED)
1242 const_iv (FLAG_STEALTH)
1243 const_iv (FLAG_WIZPASS)
1244 const_iv (FLAG_IS_LINKED)
1245 const_iv (FLAG_CURSED)
1246 const_iv (FLAG_DAMNED)
1247 const_iv (FLAG_SEE_ANYWHERE)
1248 const_iv (FLAG_KNOWN_MAGICAL)
1249 const_iv (FLAG_KNOWN_CURSED)
1250 const_iv (FLAG_CAN_USE_SKILL)
1251 const_iv (FLAG_BEEN_APPLIED)
1252 const_iv (FLAG_READY_SCROLL)
1253 const_iv (FLAG_USE_ROD)
1254 const_iv (FLAG_USE_HORN)
1255 const_iv (FLAG_MAKE_INVIS)
1256 const_iv (FLAG_INV_LOCKED)
1257 const_iv (FLAG_IS_WOODED)
1258 const_iv (FLAG_IS_HILLY)
1259 const_iv (FLAG_READY_SKILL)
1260 const_iv (FLAG_READY_WEAPON)
1261 const_iv (FLAG_NO_SKILL_IDENT)
1262 const_iv (FLAG_BLIND)
1263 const_iv (FLAG_SEE_IN_DARK)
1264 const_iv (FLAG_IS_CAULDRON)
1265 const_iv (FLAG_NO_STEAL)
1266 const_iv (FLAG_ONE_HIT)
1267 const_iv (FLAG_CLIENT_SENT)
1268 const_iv (FLAG_BERSERK)
1269 const_iv (FLAG_NEUTRAL)
1270 const_iv (FLAG_NO_ATTACK)
1271 const_iv (FLAG_NO_DAMAGE)
1272 const_iv (FLAG_OBJ_ORIGINAL)
1273 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1274 const_iv (FLAG_ACTIVATE_ON_PUSH)
1275 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1276 const_iv (FLAG_IS_WATER)
1277 const_iv (FLAG_CONTENT_ON_GEN)
1278 const_iv (FLAG_IS_A_TEMPLATE)
1279 const_iv (FLAG_IS_BUILDABLE)
1280 const_iv (FLAG_DESTROY_ON_DEATH)
1281 const_iv (FLAG_NO_MAP_SAVE)
1282 1281
1283 const_iv (NDI_BLACK) 1282 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1284 const_iv (NDI_WHITE) 1283 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1285 const_iv (NDI_NAVY) 1284 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1286 const_iv (NDI_RED) 1285 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1287 const_iv (NDI_ORANGE)
1288 const_iv (NDI_BLUE)
1289 const_iv (NDI_DK_ORANGE)
1290 const_iv (NDI_GREEN)
1291 const_iv (NDI_LT_GREEN)
1292 const_iv (NDI_GREY)
1293 const_iv (NDI_BROWN)
1294 const_iv (NDI_GOLD)
1295 const_iv (NDI_TAN)
1296 const_iv (NDI_MAX_COLOR)
1297 const_iv (NDI_COLOR_MASK)
1298 const_iv (NDI_UNIQUE)
1299 const_iv (NDI_ALL) 1286 const_iv (NDI_ALL)
1300 1287
1288 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1289 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1290
1291 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1292
1293 const_iv (SP_RAISE_DEAD)
1294 const_iv (SP_RUNE)
1295 const_iv (SP_MAKE_MARK)
1296 const_iv (SP_BOLT)
1297 const_iv (SP_BULLET)
1301 const_iv (UPD_LOCATION) 1298 const_iv (SP_EXPLOSION)
1302 const_iv (UPD_FLAGS)
1303 const_iv (UPD_WEIGHT)
1304 const_iv (UPD_FACE) 1299 const_iv (SP_CONE)
1300 const_iv (SP_BOMB)
1301 const_iv (SP_WONDER)
1305 const_iv (UPD_NAME) 1302 const_iv (SP_SMITE)
1306 const_iv (UPD_ANIM) 1303 const_iv (SP_MAGIC_MISSILE)
1307 const_iv (UPD_ANIMSPEED) 1304 const_iv (SP_SUMMON_GOLEM)
1308 const_iv (UPD_NROF) 1305 const_iv (SP_DIMENSION_DOOR)
1309 1306 const_iv (SP_MAGIC_MAPPING)
1310 const_iv (UPD_SP_MANA)
1311 const_iv (UPD_SP_GRACE)
1312 const_iv (UPD_SP_DAMAGE)
1313
1314 const_iv (F_APPLIED)
1315 const_iv (F_LOCATION)
1316 const_iv (F_UNPAID)
1317 const_iv (F_MAGIC) 1307 const_iv (SP_MAGIC_WALL)
1308 const_iv (SP_DESTRUCTION)
1309 const_iv (SP_PERCEIVE_SELF)
1310 const_iv (SP_WORD_OF_RECALL)
1311 const_iv (SP_INVISIBLE)
1312 const_iv (SP_PROBE)
1313 const_iv (SP_HEALING)
1314 const_iv (SP_CREATE_FOOD)
1315 const_iv (SP_EARTH_TO_DUST)
1316 const_iv (SP_CHANGE_ABILITY)
1317 const_iv (SP_BLESS)
1318 const_iv (F_CURSED) 1318 const_iv (SP_CURSE)
1319 const_iv (SP_SUMMON_MONSTER)
1320 const_iv (SP_CHARGING)
1321 const_iv (SP_POLYMORPH)
1322 const_iv (SP_ALCHEMY)
1323 const_iv (SP_REMOVE_CURSE)
1324 const_iv (SP_IDENTIFY)
1325 const_iv (SP_DETECTION)
1326 const_iv (SP_MOOD_CHANGE)
1327 const_iv (SP_MOVING_BALL)
1319 const_iv (F_DAMNED) 1328 const_iv (SP_SWARM)
1329 const_iv (SP_CHANGE_MANA)
1320 const_iv (F_OPEN) 1330 const_iv (SP_DISPEL_RUNE)
1321 const_iv (F_NOPICK) 1331 const_iv (SP_CREATE_MISSILE)
1332 const_iv (SP_CONSECRATE)
1333 const_iv (SP_ANIMATE_WEAPON)
1334 const_iv (SP_LIGHT)
1335 const_iv (SP_CHANGE_MAP_LIGHT)
1336 const_iv (SP_FAERY_FIRE)
1337 const_iv (SP_CAUSE_DISEASE)
1338 const_iv (SP_AURA)
1339 const_iv (SP_TOWN_PORTAL)
1340 const_iv (SP_PARTY_SPELL)
1341
1342 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1343 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1322 const_iv (F_LOCKED) 1344 const_iv (F_LOCKED)
1323 1345
1324 const_iv (F_BUY) 1346 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1325 const_iv (F_SHOP)
1326 const_iv (F_SELL)
1327 1347
1328 const_iv (P_BLOCKSVIEW) 1348 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1329 const_iv (P_PLAYER) 1349 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1330 const_iv (P_NO_MAGIC)
1331 const_iv (P_IS_ALIVE)
1332 const_iv (P_NO_CLERIC)
1333 const_iv (P_OUT_OF_MAP)
1334 const_iv (P_NEW_MAP)
1335 const_iv (P_UPTODATE)
1336 1350
1337 const_iv (UP_OBJ_INSERT) 1351 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1338 const_iv (UP_OBJ_REMOVE)
1339 const_iv (UP_OBJ_CHANGE)
1340 const_iv (UP_OBJ_FACE)
1341 1352
1342 const_iv (INS_NO_MERGE) 1353 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1343 const_iv (INS_ABOVE_FLOOR_ONLY) 1354 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1344 const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ON_TOP)
1346 const_iv (INS_BELOW_ORIGINATOR)
1347 const_iv (INS_MAP_LOAD)
1348 1355
1349 const_iv (WILL_APPLY_HANDLE) 1356 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1350 const_iv (WILL_APPLY_TREASURE) 1357 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1351 const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_DOOR)
1353 const_iv (WILL_APPLY_FOOD)
1354 1358
1355 const_iv (SAVE_MODE) 1359 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1356 const_iv (SAVE_DIR_MODE)
1357 1360
1358 const_iv (M_PAPER) 1361 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1359 const_iv (M_IRON) 1362 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1360 const_iv (M_GLASS) 1363 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1361 const_iv (M_LEATHER) 1364 const_iv (M_ICE) const_iv (M_SPECIAL)
1362 const_iv (M_WOOD)
1363 const_iv (M_ORGANIC)
1364 const_iv (M_STONE)
1365 const_iv (M_CLOTH)
1366 const_iv (M_ADAMANT)
1367 const_iv (M_LIQUID)
1368 const_iv (M_SOFT_METAL)
1369 const_iv (M_BONE)
1370 const_iv (M_ICE)
1371 const_iv (M_SPECIAL)
1372 1365
1373 const_iv (SK_EXP_ADD_SKILL) 1366 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1374 const_iv (SK_EXP_TOTAL) 1367 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1375 const_iv (SK_EXP_NONE)
1376 const_iv (SK_SUBTRACT_SKILL_EXP)
1377 const_iv (SK_EXP_SKILL_ONLY)
1378 1368
1379 const_iv (SK_LOCKPICKING) 1369 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1380 const_iv (SK_HIDING) 1370 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1381 const_iv (SK_SMITHERY) 1371 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1382 const_iv (SK_BOWYER) 1372 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1383 const_iv (SK_JEWELER) 1373 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1384 const_iv (SK_ALCHEMY) 1374 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1385 const_iv (SK_STEALING) 1375 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1386 const_iv (SK_LITERACY) 1376 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1387 const_iv (SK_BARGAINING) 1377 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1388 const_iv (SK_JUMPING) 1378 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1389 const_iv (SK_DET_MAGIC)
1390 const_iv (SK_ORATORY)
1391 const_iv (SK_SINGING)
1392 const_iv (SK_DET_CURSE)
1393 const_iv (SK_FIND_TRAPS)
1394 const_iv (SK_MEDITATION)
1395 const_iv (SK_PUNCHING)
1396 const_iv (SK_FLAME_TOUCH)
1397 const_iv (SK_KARATE)
1398 const_iv (SK_CLIMBING)
1399 const_iv (SK_WOODSMAN)
1400 const_iv (SK_INSCRIPTION)
1401 const_iv (SK_ONE_HANDED_WEAPON)
1402 const_iv (SK_MISSILE_WEAPON)
1403 const_iv (SK_THROWING)
1404 const_iv (SK_USE_MAGIC_ITEM)
1405 const_iv (SK_DISARM_TRAPS)
1406 const_iv (SK_SET_TRAP)
1407 const_iv (SK_THAUMATURGY)
1408 const_iv (SK_PRAYING)
1409 const_iv (SK_CLAWING)
1410 const_iv (SK_LEVITATION)
1411 const_iv (SK_SUMMONING)
1412 const_iv (SK_PYROMANCY)
1413 const_iv (SK_EVOCATION)
1414 const_iv (SK_SORCERY)
1415 const_iv (SK_TWO_HANDED_WEAPON)
1416 const_iv (SK_SPARK_TOUCH)
1417 const_iv (SK_SHIVER)
1418 const_iv (SK_ACID_SPLASH)
1419 const_iv (SK_POISON_NAIL) 1379 const_iv (SK_POISON_NAIL)
1420 1380
1421 const_iv (SOUND_NEW_PLAYER) 1381 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1422 const_iv (SOUND_FIRE_ARROW) 1382 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1423 const_iv (SOUND_LEARN_SPELL) 1383 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1424 const_iv (SOUND_FUMBLE_SPELL) 1384 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1425 const_iv (SOUND_WAND_POOF) 1385 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1426 const_iv (SOUND_OPEN_DOOR) 1386 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1427 const_iv (SOUND_PUSH_PLAYER)
1428 const_iv (SOUND_PLAYER_HITS1)
1429 const_iv (SOUND_PLAYER_HITS2)
1430 const_iv (SOUND_PLAYER_HITS3)
1431 const_iv (SOUND_PLAYER_HITS4)
1432 const_iv (SOUND_PLAYER_IS_HIT1)
1433 const_iv (SOUND_PLAYER_IS_HIT2)
1434 const_iv (SOUND_PLAYER_IS_HIT3)
1435 const_iv (SOUND_PLAYER_KILLS)
1436 const_iv (SOUND_PET_IS_KILLED)
1437 const_iv (SOUND_PLAYER_DIES)
1438 const_iv (SOUND_OB_EVAPORATE)
1439 const_iv (SOUND_OB_EXPLODE)
1440 const_iv (SOUND_CLOCK)
1441 const_iv (SOUND_TURN_HANDLE)
1442 const_iv (SOUND_FALL_HOLE)
1443 const_iv (SOUND_DRINK_POISON)
1444 const_iv (SOUND_CAST_SPELL_0)
1445 1387
1446 const_iv (PREFER_LOW) 1388 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1447 const_iv (PREFER_HIGH)
1448 1389
1449 const_iv (ATNR_PHYSICAL) 1390 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1450 const_iv (ATNR_MAGIC) 1391 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1451 const_iv (ATNR_FIRE) 1392 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1452 const_iv (ATNR_ELECTRICITY) 1393 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1453 const_iv (ATNR_COLD) 1394 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1454 const_iv (ATNR_CONFUSION) 1395 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1455 const_iv (ATNR_ACID) 1396 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1456 const_iv (ATNR_DRAIN)
1457 const_iv (ATNR_WEAPONMAGIC)
1458 const_iv (ATNR_GHOSTHIT)
1459 const_iv (ATNR_POISON)
1460 const_iv (ATNR_SLOW)
1461 const_iv (ATNR_PARALYZE)
1462 const_iv (ATNR_TURN_UNDEAD)
1463 const_iv (ATNR_FEAR)
1464 const_iv (ATNR_CANCELLATION)
1465 const_iv (ATNR_DEPLETE)
1466 const_iv (ATNR_DEATH)
1467 const_iv (ATNR_CHAOS)
1468 const_iv (ATNR_COUNTERSPELL)
1469 const_iv (ATNR_GODPOWER)
1470 const_iv (ATNR_HOLYWORD)
1471 const_iv (ATNR_BLIND)
1472 const_iv (ATNR_INTERNAL)
1473 const_iv (ATNR_LIFE_STEALING)
1474 const_iv (ATNR_DISEASE)
1475 1397
1476 const_iv (MAP_IN_MEMORY) 1398 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1477 const_iv (MAP_SWAPPED)
1478 const_iv (MAP_LOADING)
1479 const_iv (MAP_SAVING)
1480 1399
1481 const_iv (KLASS_ATTACHABLE) 1400 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1482 const_iv (KLASS_GLOBAL) 1401 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1483 const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_CLIENT)
1485 const_iv (KLASS_PLAYER)
1486 const_iv (KLASS_MAP)
1487 1402
1488 const_iv (CS_QUERY_YESNO) 1403 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1489 const_iv (CS_QUERY_SINGLECHAR)
1490 const_iv (CS_QUERY_HIDEINPUT)
1491 1404
1492 const_iv (ST_DEAD) 1405 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1493 const_iv (ST_SETUP)
1494 const_iv (ST_PLAYING)
1495 const_iv (ST_CUSTOM)
1496 1406
1497 const_iv (ST_CHANGE_CLASS) 1407 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1498
1499 const_iv (IO_HEADER)
1500 const_iv (IO_OBJECTS)
1501 const_iv (IO_UNIQUES)
1502 1408
1503 // random map generator 1409 // random map generator
1504 const_iv (LAYOUT_NONE) 1410 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ONION) 1411 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1506 const_iv (LAYOUT_MAZE)
1507 const_iv (LAYOUT_SPIRAL)
1508 const_iv (LAYOUT_ROGUELIKE)
1509 const_iv (LAYOUT_SNAKE)
1510 const_iv (LAYOUT_SQUARE_SPIRAL)
1511 1412
1512 const_iv (RMOPT_RANDOM) 1413 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1513 const_iv (RMOPT_CENTERED) 1414 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1514 const_iv (RMOPT_LINEAR) 1415 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1515 const_iv (RMOPT_BOTTOM_C)
1516 const_iv (RMOPT_BOTTOM_R)
1517 const_iv (RMOPT_IRR_SPACE)
1518 const_iv (RMOPT_WALL_OFF)
1519 const_iv (RMOPT_WALLS_ONLY)
1520 const_iv (RMOPT_NO_DOORS)
1521 1416
1522 const_iv (SYMMETRY_RANDOM) 1417 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1523 const_iv (SYMMETRY_NONE) 1418 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1524 const_iv (SYMMETRY_X) 1419
1525 const_iv (SYMMETRY_Y) 1420 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1526 const_iv (SYMMETRY_XY) 1421 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1422 const_iv (GT_MINIMAL)
1527 }; 1423 };
1528 1424
1529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1425 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1530 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1426 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1531 1427
1552 } 1448 }
1553} 1449}
1554 1450
1555void _connect_to_perl () 1451void _connect_to_perl ()
1556 1452
1453void _recalc_want ()
1454
1557void _global_reattach () 1455void _global_reattach ()
1558 CODE: 1456 CODE:
1559{ 1457{
1560 // reattach to all attachable objects in the game. 1458 // reattach to all attachable objects in the game.
1561 for_all_clients (ns) 1459 for_all_clients (ns)
1562 ns->reattach (); 1460 ns->reattach ();
1563 1461
1564 for_all_players (pl)
1565 pl->reattach ();
1566
1567 //TODO
1568 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1569 // i->second->reattach ();
1570
1571 for_all_objects (op) 1462 for_all_objects (op)
1572 op->reattach (); 1463 op->reattach ();
1464}
1465
1466void _post_tick ()
1467 CODE:
1468 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1469
1470# support function for map-world.ext
1471void _quantise (SV *data_sv, SV *plt_sv)
1472 CODE:
1473{
1474 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1475 croak ("_quantise called with invalid agruments");
1476
1477 plt_sv = SvRV (plt_sv);
1478 SV **plt = AvARRAY (plt_sv);
1479 int plt_count = AvFILL (plt_sv) + 1;
1480
1481 STRLEN len;
1482 char *data = SvPVbyte (data_sv, len);
1483 char *dst = data;
1484
1485 while (len >= 3)
1486 {
1487 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1488 {
1489 char *val = SvPVX (*val_sv);
1490
1491 if (val [0] == data [0]
1492 && val [1] == data [1]
1493 && val [2] == data [2])
1494 {
1495 *dst++ = val [3];
1496 goto next;
1497 }
1498 }
1499
1500 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1501 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1502 dst - SvPVX (data_sv), len);
1503
1504 next:
1505 data += 3;
1506 len -= 3;
1507 }
1508
1509 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1573} 1510}
1574 1511
1575NV floor (NV x) 1512NV floor (NV x)
1576 1513
1577NV ceil (NV x) 1514NV ceil (NV x)
1586 default: croak ("cf::rndm requires none, one or two parameters."); break; 1523 default: croak ("cf::rndm requires none, one or two parameters."); break;
1587 } 1524 }
1588 OUTPUT: 1525 OUTPUT:
1589 RETVAL 1526 RETVAL
1590 1527
1528NV clamp (NV value, NV min_value, NV max_value)
1529 CODE:
1530 RETVAL = clamp (value, min_value, max_value);
1531 OUTPUT:
1532 RETVAL
1533
1534NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1535 CODE:
1536 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1537 OUTPUT:
1538 RETVAL
1539
1540void cede_to_tick ()
1541 CODE:
1542 coroapi::cede_to_tick ();
1543
1591void server_tick () 1544void server_tick ()
1592 CODE: 1545 CODE:
1593 runtime = SvNVx (sv_runtime); 1546 runtime = SvNVx (sv_runtime);
1594 server_tick (); 1547 server_tick ();
1595 1548
1596void 1549void
1597LOG (int level, char *msg) 1550log_backtrace (utf8_string msg)
1551
1552void
1553LOG (int flags, utf8_string msg)
1598 PROTOTYPE: $$ 1554 PROTOTYPE: $$
1599 C_ARGS: (LogLevel)level, "%s", msg 1555 C_ARGS: flags, "%s", msg
1600 1556
1601char *path_combine (char *base, char *path) 1557octet_string path_combine (octet_string base, octet_string path)
1602 PROTOTYPE: $$ 1558 PROTOTYPE: $$
1603 1559
1604char *path_combine_and_normalize (char *base, char *path) 1560octet_string path_combine_and_normalize (octet_string base, octet_string path)
1605 PROTOTYPE: $$ 1561 PROTOTYPE: $$
1606 1562
1607const char * 1563const_octet_string
1608get_maps_directory (char *path) 1564get_maps_directory (octet_string path)
1609 PROTOTYPE: $ 1565 PROTOTYPE: $
1610 ALIAS: maps_directory = 0 1566 ALIAS: maps_directory = 0
1611 CODE: 1567 CODE:
1612 RETVAL = create_pathname (path); 1568 RETVAL = create_pathname (path);
1613 OUTPUT: RETVAL 1569 OUTPUT: RETVAL
1615void 1571void
1616sub_generation_inc () 1572sub_generation_inc ()
1617 CODE: 1573 CODE:
1618 PL_sub_generation++; 1574 PL_sub_generation++;
1619 1575
1620char * 1576const_octet_string
1621mapdir () 1577mapdir ()
1622 PROTOTYPE: 1578 PROTOTYPE:
1623 ALIAS: 1579 ALIAS:
1624 mapdir = 0 1580 mapdir = 0
1625 uniquedir = 1 1581 uniquedir = 1
1641 } 1597 }
1642 OUTPUT: RETVAL 1598 OUTPUT: RETVAL
1643 1599
1644void abort () 1600void abort ()
1645 1601
1602void reset_signals ()
1603
1646void fork_abort (char *cause = "cf::fork_abort") 1604void fork_abort (octet_string cause = "cf::fork_abort")
1647 1605
1648void cleanup (const char *cause, bool make_core = false) 1606void cleanup (octet_string cause, bool make_core = false)
1649 1607
1650void emergency_save () 1608void emergency_save ()
1609
1610void _exit (int status = EXIT_SUCCESS)
1651 1611
1652UV sv_2watcher (SV *w) 1612UV sv_2watcher (SV *w)
1653 CODE: 1613 CODE:
1654 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1614 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1655 OUTPUT: 1615 OUTPUT:
1656 RETVAL 1616 RETVAL
1657 1617
1658void _exit (int status = 0)
1659
1660#if _POSIX_MEMLOCK 1618#if _POSIX_MEMLOCK
1661 1619
1662int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1620int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1663 1621
1664int munlockall () 1622int munlockall ()
1665 1623
1666#endif 1624#endif
1667 1625
1668int find_animation (char *text) 1626int find_animation (utf8_string text)
1669 PROTOTYPE: $ 1627 PROTOTYPE: $
1670 1628
1671int random_roll (int min, int max, object *op, int goodbad); 1629int random_roll (int min, int max, object *op, int goodbad);
1672 1630
1673const char *cost_string_from_value(uint64 cost, int approx = 0) 1631const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1674 1632
1675int 1633int
1676exp_to_level (val64 exp) 1634exp_to_level (val64 exp)
1677 CODE: 1635 CODE:
1678{ 1636{
1709 RETVAL = newSVpv (resist_plus[atnr], 0); 1667 RETVAL = newSVpv (resist_plus[atnr], 0);
1710 else 1668 else
1711 XSRETURN_UNDEF; 1669 XSRETURN_UNDEF;
1712 OUTPUT: RETVAL 1670 OUTPUT: RETVAL
1713 1671
1672bool
1673load_resource_file (octet_string filename)
1674
1714MODULE = cf PACKAGE = cf::attachable 1675MODULE = cf PACKAGE = cf::attachable
1715 1676
1716int 1677int
1717valid (SV *obj) 1678valid (SV *obj)
1718 CODE: 1679 CODE:
1719 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1680 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1720 OUTPUT: 1681 OUTPUT:
1721 RETVAL 1682 RETVAL
1683
1684void
1685debug_trace (attachable *obj, bool on = true)
1686 CODE:
1687 obj->flags &= ~attachable::F_DEBUG_TRACE;
1688 if (on)
1689 obj->flags |= attachable::F_DEBUG_TRACE;
1722 1690
1723int mortals_size () 1691int mortals_size ()
1724 CODE: 1692 CODE:
1725 RETVAL = attachable::mortals.size (); 1693 RETVAL = attachable::mortals.size ();
1726 OUTPUT: RETVAL 1694 OUTPUT: RETVAL
1728#object *mortals (U32 index) 1696#object *mortals (U32 index)
1729# CODE: 1697# CODE:
1730# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1698# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1731# OUTPUT: RETVAL 1699# OUTPUT: RETVAL
1732 1700
1733INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1701INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1734 1702
1735MODULE = cf PACKAGE = cf::global 1703MODULE = cf PACKAGE = cf::global
1736 1704
1737int invoke (SV *klass, int event, ...) 1705int invoke (SV *klass, int event, ...)
1738 CODE: 1706 CODE:
1742 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1710 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1743 OUTPUT: RETVAL 1711 OUTPUT: RETVAL
1744 1712
1745MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1713MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1746 1714
1747INCLUDE: $PERL genacc object ../include/object.h | 1715INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1748 1716
1749int invoke (object *op, int event, ...) 1717int invoke (object *op, int event, ...)
1750 CODE: 1718 CODE:
1751 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1719 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1752 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1720 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1774object *actives (U32 index) 1742object *actives (U32 index)
1775 CODE: 1743 CODE:
1776 RETVAL = index < actives.size () ? actives [index] : 0; 1744 RETVAL = index < actives.size () ? actives [index] : 0;
1777 OUTPUT: RETVAL 1745 OUTPUT: RETVAL
1778 1746
1747const char *slot_use_name (U32 slot)
1748 ALIAS:
1749 slot_nonuse_name = 1
1750 CODE:
1751{
1752 if (slot >= NUM_BODY_LOCATIONS)
1753 croak ("body slot index out of range");
1754
1755 switch (ix)
1756 {
1757 case 0: RETVAL = body_locations[slot].use_name; break;
1758 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1759 }
1760}
1761 OUTPUT:
1762 RETVAL
1763
1779# missing properties 1764# missing properties
1780 1765
1781object *head (object *op) 1766object *head (object *op)
1782 PROTOTYPE: $ 1767 PROTOTYPE: $
1783 CODE: 1768 CODE:
1803void 1788void
1804set_animation (object *op, int idx) 1789set_animation (object *op, int idx)
1805 CODE: 1790 CODE:
1806 SET_ANIMATION (op, idx); 1791 SET_ANIMATION (op, idx);
1807 1792
1793int
1794num_animations (object *op)
1795 CODE:
1796 RETVAL = NUM_ANIMATIONS (op);
1797 OUTPUT: RETVAL
1798
1799int slot_info (object *op, UV slot, int value = 0)
1800 ALIAS:
1801 slot_used = 1
1802 CODE:
1803{
1804 if (slot >= NUM_BODY_LOCATIONS)
1805 croak ("body slot index out of range");
1806
1807 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1808
1809 if (items > 2)
1810 if (ix)
1811 op->slot[slot].used = value;
1812 else
1813 op->slot[slot].info = value;
1814}
1815 OUTPUT:
1816 RETVAL
1817
1808object *find_best_object_match (object *op, const char *match) 1818object *find_best_object_match (object *op, utf8_string match)
1809 1819
1810object *find_marked_object (object *op) 1820object *find_marked_object (object *op)
1811 1821
1812int need_identify (object *obj); 1822int need_identify (object *obj);
1813 1823
1814int apply_shop_mat (object *shop_mat, object *op); 1824int apply_shop_mat (object *shop_mat, object *op);
1825
1826int move_player (object *op, int dir)
1827 CODE:
1828 RETVAL = move_player (op, dir);
1829 OUTPUT:
1830 RETVAL
1815 1831
1816int move (object *op, int dir, object *originator = op) 1832int move (object *op, int dir, object *originator = op)
1817 CODE: 1833 CODE:
1818 RETVAL = move_ob (op, dir, originator); 1834 RETVAL = move_ob (op, dir, originator);
1819 OUTPUT: 1835 OUTPUT:
1825 1841
1826void apply_below (object *op) 1842void apply_below (object *op)
1827 CODE: 1843 CODE:
1828 player_apply_below (op); 1844 player_apply_below (op);
1829 1845
1846int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1847
1830object *cf_object_present_archname_inside (object *op, char *whatstr) 1848object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1831 1849
1832int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1850int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1833 1851
1834int cf_object_change_map (object *op, int x, int y, maptile *map) 1852int cf_object_change_map (object *op, int x, int y, maptile *map)
1835 1853
1855 RETVAL = pay_for_amount (amount, op); 1873 RETVAL = pay_for_amount (amount, op);
1856 OUTPUT: RETVAL 1874 OUTPUT: RETVAL
1857 1875
1858void pay_player (object *op, uint64 amount) 1876void pay_player (object *op, uint64 amount)
1859 1877
1860val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1878val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1861 1879
1862int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1880int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1863 1881
1864void learn_spell (object *op, object *sp, int special_prayer = 0) 1882void learn_spell (object *op, object *sp, int special_prayer = 0)
1865 CODE: 1883 CODE:
1866 do_learn_spell (op, sp, special_prayer); 1884 do_learn_spell (op, sp, special_prayer);
1867 1885
1868void forget_spell (object *op, object *sp) 1886void forget_spell (object *op, object *sp)
1869 CODE: 1887 CODE:
1870 do_forget_spell (op, query_name (sp)); 1888 do_forget_spell (op, query_name (sp));
1871 1889
1872object *check_for_spell (object *op, char *spellname) 1890object *check_for_spell (object *op, utf8_string spellname)
1873 CODE: 1891 CODE:
1874 RETVAL = check_spell_known (op, spellname); 1892 RETVAL = check_spell_known (op, spellname);
1875 OUTPUT: RETVAL 1893 OUTPUT: RETVAL
1876 1894
1877int query_money (object *op) 1895int query_money (object *op)
1890 1908
1891int cf_object_teleport (object *op, maptile *map, int x, int y) 1909int cf_object_teleport (object *op, maptile *map, int x, int y)
1892 1910
1893void update_object (object *op, int action) 1911void update_object (object *op, int action)
1894 1912
1895object *cf_create_object_by_name (const char *name) 1913object *cf_create_object_by_name (utf8_string name)
1896 1914
1897void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1915void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1898 1916
1899void player_lvl_adj (object *who, object *skill = 0) 1917void player_lvl_adj (object *who, object *skill = 0)
1900 1918
1901int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1919int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1902 1920
1916object *cf_insert_ob_in_ob (object *ob, object *where) 1934object *cf_insert_ob_in_ob (object *ob, object *where)
1917 1935
1918# no clean way to get an object from an archetype - stupid idiotic 1936# no clean way to get an object from an archetype - stupid idiotic
1919# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1937# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1920 1938
1921object *new (const char *archetype = 0) 1939object *new (utf8_string archetype = 0)
1922 PROTOTYPE: ;$ 1940 PROTOTYPE: ;$
1923 CODE: 1941 CODE:
1924 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1942 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1925 OUTPUT: 1943 OUTPUT:
1926 RETVAL 1944 RETVAL
1931{ 1949{
1932 int unused_type; 1950 int unused_type;
1933 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1951 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1934} 1952}
1935 1953
1936# syntatic sugar for easier use in event callbacks.
1937const char *options (object *op)
1938 CODE:
1939 RETVAL = op->name;
1940 OUTPUT:
1941 RETVAL
1942
1943player *contr (object *op) 1954player *contr (object *op)
1944 CODE: 1955 CODE:
1945 RETVAL = op->contr; 1956 RETVAL = op->contr;
1946 OUTPUT: RETVAL 1957 OUTPUT: RETVAL
1947 1958
1948const char *get_ob_key_value (object *op, const char *key) 1959const_utf8_string get_ob_key_value (object *op, utf8_string key)
1949 1960
1950bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1961bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1951 1962
1952object *get_nearest_player (object *ob) 1963object *get_nearest_player (object *ob)
1953 ALIAS: nearest_player = 0 1964 ALIAS: nearest_player = 0
1954 PREINIT: 1965 PREINIT:
1955 extern object *get_nearest_player (object *); 1966 extern object *get_nearest_player (object *);
1971bool on_same_map_as (object *ob, object *other) 1982bool on_same_map_as (object *ob, object *other)
1972 CODE: 1983 CODE:
1973 RETVAL = on_same_map (ob, other); 1984 RETVAL = on_same_map (ob, other);
1974 OUTPUT: RETVAL 1985 OUTPUT: RETVAL
1975 1986
1976const char * 1987const_utf8_string
1977base_name (object *op, int plural = op->nrof > 1) 1988base_name (object *op, int plural = op->nrof > 1)
1978 CODE: 1989 CODE:
1979 RETVAL = query_base_name (op, plural); 1990 RETVAL = query_base_name (op, plural);
1980 OUTPUT: RETVAL 1991 OUTPUT: RETVAL
1981 1992
1988 RETVAL = op->contr; 1999 RETVAL = op->contr;
1989 OUTPUT: RETVAL 2000 OUTPUT: RETVAL
1990 2001
1991void check_score (object *op) 2002void check_score (object *op)
1992 2003
1993void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2004void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1994 CODE: 2005 CODE:
1995 new_draw_info (flags, 0, op, txt); 2006 new_draw_info (flags, 0, op, txt);
1996
1997object *cf_player_send_inventory (object *op)
1998
1999char *cf_player_get_ip (object *op)
2000 ALIAS: ip = 0
2001
2002object *cf_player_get_marked_item (object *op)
2003 ALIAS: marked_item = 0
2004
2005void cf_player_set_marked_item (object *op, object *ob)
2006
2007partylist *cf_player_get_party (object *op)
2008 ALIAS: party = 0
2009
2010void cf_player_set_party (object *op, partylist *party)
2011 2007
2012void kill_player (object *op) 2008void kill_player (object *op)
2013 2009
2014void esrv_update_item (object *op, int what, object *item) 2010void esrv_update_item (object *op, int what, object *item)
2015 C_ARGS: what, op, item 2011 C_ARGS: what, op, item
2016 2012
2017void clear_los (object *op)
2018
2019int command_summon (object *op, char *params) 2013int command_summon (object *op, utf8_string params)
2020 2014
2021int command_arrest (object *op, char *params) 2015int command_arrest (object *op, utf8_string params)
2022
2023int command_kick (object *op, char *params)
2024
2025int command_banish (object *op, char *params)
2026 2016
2027 2017
2028MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2018MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2029 2019
2030INCLUDE: $PERL genacc player ../include/player.h | 2020INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2031 2021
2032int invoke (player *pl, int event, ...) 2022int invoke (player *pl, int event, ...)
2033 CODE: 2023 CODE:
2034 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2024 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2035 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2025 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2045 pl->ob->stats.hp = pl->ob->stats.maxhp; 2035 pl->ob->stats.hp = pl->ob->stats.maxhp;
2046 pl->ob->stats.sp = pl->ob->stats.maxsp; 2036 pl->ob->stats.sp = pl->ob->stats.maxsp;
2047 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2037 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2048 pl->orig_stats = pl->ob->stats; 2038 pl->orig_stats = pl->ob->stats;
2049 2039
2040void clear_los (player *pl)
2041
2050void cf_player_move (player *pl, int dir) 2042void cf_player_move (player *pl, int dir)
2051 2043
2052void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2044void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2053
2054player *first ()
2055 CODE:
2056 RETVAL = first_player;
2057 OUTPUT: RETVAL
2058 2045
2059bool 2046bool
2060cell_visible (player *pl, int dx, int dy) 2047cell_visible (player *pl, int dx, int dy)
2061 CODE: 2048 CODE:
2062 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2049 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2115 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2102 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2116 OUTPUT: RETVAL 2103 OUTPUT: RETVAL
2117 2104
2118SV *registry (maptile *map) 2105SV *registry (maptile *map)
2119 2106
2120INCLUDE: $PERL genacc maptile ../include/map.h | 2107INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2121 2108
2122void 2109void
2123maptile::instantiate () 2110maptile::instantiate ()
2124 2111
2125maptile *new () 2112maptile *new ()
2139 EXTEND (SP, THIS->players); 2126 EXTEND (SP, THIS->players);
2140 for_all_players (pl) 2127 for_all_players (pl)
2141 if (pl->ob && pl->ob->map == THIS) 2128 if (pl->ob && pl->ob->map == THIS)
2142 PUSHs (sv_2mortal (to_sv (pl->ob))); 2129 PUSHs (sv_2mortal (to_sv (pl->ob)));
2143 } 2130 }
2131
2132void
2133maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2134 CODE:
2135{
2136 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2137 croak ("maptile::add_underlay: palette must be arrayref");
2138
2139 palette = SvRV (palette);
2140
2141 STRLEN idxlen;
2142 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2143
2144 for (int x = 0; x < THIS->width; ++x)
2145 for (int y = 0; y < THIS->height; ++y)
2146 {
2147 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2148 if (op->flag [FLAG_IS_FLOOR])
2149 goto skip_space;
2150
2151 {
2152 int offs = offset + y * stride + x;
2153 if (IN_RANGE_EXC (offs, 0, idxlen))
2154 {
2155 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2156 {
2157 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2158 ob->flag [FLAG_NO_MAP_SAVE] = true;
2159 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2160
2161 if (ob->randomitems)
2162 {
2163 if (!ob->above)
2164 {
2165 ob->create_treasure (ob->randomitems);
2166
2167 for (object *op = ob->above; op; op = op->above)
2168 op->flag [FLAG_NO_MAP_SAVE] = true;
2169 }
2170
2171 ob->randomitems = 0;
2172 }
2173 }
2174 }
2175 }
2176
2177 skip_space: ;
2178 }
2179}
2180
2181void
2182maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2183 CODE:
2184{
2185 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2186 croak ("maptile::set_regiondata: palette must be arrayref");
2187
2188 palette = SvRV (palette);
2189
2190 STRLEN idxlen;
2191 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2192
2193 region **regionmap = (region **)malloc (
2194 (av_len ((AV *)palette) + 1) * sizeof (region *));
2195 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2196
2197 for (int i = av_len ((AV *)palette) + 1; i--; )
2198 regionmap [i] = region::find (
2199 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2200
2201 for (int y = 0; y < THIS->height; ++y)
2202 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2203
2204 sfree (THIS->regions, THIS->size ());
2205 free (THIS->regionmap);
2206
2207 THIS->regions = regions;
2208 THIS->regionmap = regionmap;
2209}
2210
2211void
2212maptile::create_region_treasure ()
2213 CODE:
2214{
2215 object *op = object::create ();
2216 op->type = FLOOR;
2217 op->map = THIS;
2218
2219 for (int x = 0; x < THIS->width; ++x)
2220 for (int y = 0; y < THIS->height; ++y)
2221 {
2222 region *rgn = THIS->region (x, y);
2223
2224 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2225 if (rgn->treasure && rndm () < rgn->treasure_density)
2226 {
2227 op->x = x;
2228 op->y = y;
2229 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2230 }
2231 }
2232
2233 op->destroy ();
2234}
2144 2235
2145void play_sound_map (maptile *map, int x, int y, int sound_num) 2236void play_sound_map (maptile *map, int x, int y, int sound_num)
2146 2237
2147int out_of_map (maptile *map, int x, int y) 2238int out_of_map (maptile *map, int x, int y)
2148 2239
2230 2321
2231void fix_walls (maptile *map, int x, int y) 2322void fix_walls (maptile *map, int x, int y)
2232 2323
2233void fix_walls_around (maptile *map, int x, int y) 2324void fix_walls_around (maptile *map, int x, int y)
2234 2325
2235const char *
2236region_name (maptile *m)
2237 CODE:
2238 RETVAL = get_name_of_region_for_map (m);
2239 OUTPUT: RETVAL
2240
2241# worst xs function of my life 2326# worst xs function of my life
2242bool 2327bool
2243_create_random_map (\ 2328_create_random_map (\
2244 maptile *self,\ 2329 maptile *self,\
2245 char *wallstyle,\ 2330 utf8_string wallstyle,\
2246 char *wall_name,\ 2331 utf8_string wall_name,\
2247 char *floorstyle,\ 2332 utf8_string floorstyle,\
2248 char *monsterstyle,\ 2333 utf8_string monsterstyle,\
2249 char *treasurestyle,\ 2334 utf8_string treasurestyle,\
2250 char *layoutstyle,\ 2335 utf8_string layoutstyle,\
2251 char *doorstyle,\ 2336 utf8_string doorstyle,\
2252 char *decorstyle,\ 2337 utf8_string decorstyle,\
2253 char *origin_map,\ 2338 utf8_string origin_map,\
2254 char *final_map,\ 2339 utf8_string final_map,\
2255 char *exitstyle,\ 2340 utf8_string exitstyle,\
2256 char *this_map,\ 2341 utf8_string this_map,\
2257 char *exit_on_final_map,\ 2342 utf8_string exit_on_final_map,\
2258 int xsize,\ 2343 int xsize,\
2259 int ysize,\ 2344 int ysize,\
2260 int expand2x,\ 2345 int expand2x,\
2261 int layoutoptions1,\ 2346 int layoutoptions1,\
2262 int layoutoptions2,\ 2347 int layoutoptions2,\
2275 val64 total_map_hp,\ 2360 val64 total_map_hp,\
2276 int map_layout_style,\ 2361 int map_layout_style,\
2277 int treasureoptions,\ 2362 int treasureoptions,\
2278 int symmetry_used,\ 2363 int symmetry_used,\
2279 region *region,\ 2364 region *region,\
2280 char *custom\ 2365 utf8_string custom\
2281) 2366)
2282 CODE: 2367 CODE:
2283{ 2368{
2284 random_map_params rmp; 2369 random_map_params rmp;
2285 2370
2312 rmp.decoroptions = decoroptions; 2397 rmp.decoroptions = decoroptions;
2313 rmp.orientation = orientation; 2398 rmp.orientation = orientation;
2314 rmp.origin_y = origin_y; 2399 rmp.origin_y = origin_y;
2315 rmp.origin_x = origin_x; 2400 rmp.origin_x = origin_x;
2316 rmp.random_seed = random_seed; 2401 rmp.random_seed = random_seed;
2317 rmp.total_map_hp = total_map_hp; 2402 rmp.total_map_hp = (uint64_t) total_map_hp;
2318 rmp.map_layout_style = map_layout_style; 2403 rmp.map_layout_style = map_layout_style;
2319 rmp.treasureoptions = treasureoptions; 2404 rmp.treasureoptions = treasureoptions;
2320 rmp.symmetry_used = symmetry_used; 2405 rmp.symmetry_used = symmetry_used;
2321 rmp.region = region; 2406 rmp.region = region;
2322 rmp.custom = custom; 2407 rmp.custom = custom;
2326 OUTPUT: 2411 OUTPUT:
2327 RETVAL 2412 RETVAL
2328 2413
2329MODULE = cf PACKAGE = cf::arch 2414MODULE = cf PACKAGE = cf::arch
2330 2415
2331archetype *find (const char *name) 2416archetype *find (utf8_string name)
2332 CODE: 2417 CODE:
2333 RETVAL = archetype::find (name); 2418 RETVAL = archetype::find (name);
2334 OUTPUT: 2419 OUTPUT:
2335 RETVAL 2420 RETVAL
2336 2421
2338 PROTOTYPE: 2423 PROTOTYPE:
2339 CODE: 2424 CODE:
2340 RETVAL = first_archetype; 2425 RETVAL = first_archetype;
2341 OUTPUT: RETVAL 2426 OUTPUT: RETVAL
2342 2427
2428object *instantiate (archetype *arch)
2429 CODE:
2430 RETVAL = arch_to_object (arch);
2431 OUTPUT:
2432 RETVAL
2433
2343INCLUDE: $PERL genacc archetype ../include/object.h | 2434INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2344 2435
2345MODULE = cf PACKAGE = cf::party 2436MODULE = cf PACKAGE = cf::party
2346 2437
2347partylist *first () 2438partylist *first ()
2348 PROTOTYPE: 2439 PROTOTYPE:
2349 CODE: 2440 CODE:
2350 RETVAL = get_firstparty (); 2441 RETVAL = get_firstparty ();
2351 OUTPUT: RETVAL 2442 OUTPUT: RETVAL
2352 2443
2353INCLUDE: $PERL genacc partylist ../include/player.h | 2444INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2354 2445
2355MODULE = cf PACKAGE = cf::region 2446MODULE = cf PACKAGE = cf::region
2356 2447
2357region *first () 2448void
2358 PROTOTYPE: 2449list ()
2359 CODE: 2450 PPCODE:
2360 RETVAL = first_region; 2451 for_all_regions (rgn)
2361 OUTPUT: RETVAL 2452 XPUSHs (sv_2mortal (to_sv (rgn)));
2362 2453
2363region *find (char *name) 2454region *find (utf8_string name)
2364 PROTOTYPE: $ 2455 PROTOTYPE: $
2365 CODE: 2456 CODE:
2366 RETVAL = get_region_by_name (name); 2457 RETVAL = region::find (name);
2367 OUTPUT: RETVAL 2458 OUTPUT: RETVAL
2368 2459
2460region *find_fuzzy (utf8_string name)
2461 PROTOTYPE: $
2462 CODE:
2463 RETVAL = region::find_fuzzy (name);
2464 OUTPUT: RETVAL
2465
2466int specificity (region *rgn)
2467 CODE:
2468 RETVAL = 0;
2469 while (rgn = rgn->parent)
2470 RETVAL++;
2471 OUTPUT: RETVAL
2472
2369INCLUDE: $PERL genacc region ../include/map.h | 2473INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2370 2474
2371MODULE = cf PACKAGE = cf::living 2475MODULE = cf PACKAGE = cf::living
2372 2476
2373INCLUDE: $PERL genacc living ../include/living.h | 2477INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2374 2478
2375MODULE = cf PACKAGE = cf::settings 2479MODULE = cf PACKAGE = cf::settings
2376 2480
2377INCLUDE: $PERL genacc Settings ../include/global.h | 2481INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2378 2482
2379MODULE = cf PACKAGE = cf::client 2483MODULE = cf PACKAGE = cf::client
2380 2484
2381INCLUDE: $PERL genacc client ../include/client.h | 2485INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2382 2486
2383int invoke (client *ns, int event, ...) 2487int invoke (client *ns, int event, ...)
2384 CODE: 2488 CODE:
2385 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2489 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2386 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2490 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2405 char *buf = SvPVbyte (packet, len); 2509 char *buf = SvPVbyte (packet, len);
2406 2510
2407 THIS->send_packet (buf, len); 2511 THIS->send_packet (buf, len);
2408} 2512}
2409 2513
2514MODULE = cf PACKAGE = cf::face PREFIX = face_
2515
2516#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2517
2518faceidx face_find (utf8_string name, faceidx defidx = 0)
2519
2520faceidx alloc (utf8_string name)
2521 CODE:
2522{
2523 do
2524 {
2525 RETVAL = faces.size ();
2526 faces.resize (RETVAL + 1);
2527 }
2528 while (!RETVAL); // crude way to leave index 0
2529
2530 faces [RETVAL].name = name;
2531 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2532
2533 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2534 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2535}
2536 OUTPUT: RETVAL
2537
2538void set (faceidx idx, int visibility, int magicmap)
2539 CODE:
2540 faceinfo *f = face_info (idx);
2541 assert (f);
2542 f->visibility = visibility;
2543 f->magicmap = magicmap;
2544
2545void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2546 CODE:
2547 faceinfo *f = face_info (idx); assert (f);
2548 f->smooth = smooth;
2549 f->smoothlevel = smoothlevel;
2550
2551void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2552 CODE:
2553{
2554 facedata *d = face_data (idx, faceset);
2555 assert (d);
2556 sv_to (data, d->data);
2557 STRLEN clen;
2558 char *cdata = SvPVbyte (chksum, clen);
2559 clen = min (CHKSUM_SIZE, clen);
2560
2561 if (memcmp (d->chksum, cdata, clen))
2562 {
2563 memcpy (d->chksum, cdata, clen);
2564
2565 // invalidate existing client face info
2566 for_all_clients (ns)
2567 if (ns->faceset == faceset)
2568 {
2569 ns->faces_sent [idx] = false;
2570 ns->force_newmap = true;
2571 }
2572 }
2573}
2574
2575void invalidate (faceidx idx)
2576 CODE:
2577 for_all_clients (ns)
2578 {
2579 ns->faces_sent [idx] = false;
2580 ns->force_newmap = true;
2581 }
2582
2583void invalidate_all ()
2584 CODE:
2585 for_all_clients (ns)
2586 {
2587 ns->faces_sent.reset ();
2588 ns->force_newmap = true;
2589 }
2590
2591MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2592
2593#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2594
2595animidx anim_find (utf8_string name)
2596 CODE:
2597 RETVAL = animation::find (name).number;
2598 OUTPUT: RETVAL
2599
2600animidx set (utf8_string name, SV *frames, int facings = 1)
2601 CODE:
2602{
2603 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2604 croak ("frames must be an arrayref");
2605
2606 AV *av = (AV *)SvRV (frames);
2607
2608 animation *anim = &animation::find (name);
2609 if (anim->number)
2610 {
2611 anim->resize (av_len (av) + 1);
2612 anim->facings = facings;
2613 }
2614 else
2615 anim = &animation::create (name, av_len (av) + 1, facings);
2616
2617 for (int i = 0; i < anim->num_animations; ++i)
2618 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2619}
2620 OUTPUT: RETVAL
2621
2622void invalidate_all ()
2623 CODE:
2624 for_all_clients (ns)
2625 ns->anims_sent.reset ();
2626

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines