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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.154 by root, Fri Jan 26 21:44:11 2007 UTC vs.
Revision 1.221 by root, Sat Jun 16 00:12:20 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 23 */
24
25#include "autoconf.h"
25 26
26#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
29
30#define CEDES_PER_TICK 5
31
32#if HAVE_EXECINFO_H
33# include <execinfo.h>
34#endif
28 35
29#include <plugin_common.h> 36#include <plugin_common.h>
30#include <sounds.h> 37#include <sounds.h>
31#include <cstdarg> 38#include <cstdarg>
32#include <sproto.h> 39#include <sproto.h>
33 40
41#include "loader.h"
34#include "cfperl.h" 42#include "cfperl.h"
35#include "shstr.h" 43#include "shstr.h"
36 44
37#include <unistd.h> 45#include <unistd.h>
38#if _POSIX_MEMLOCK 46#if _POSIX_MEMLOCK
48 56
49extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
50 58
51typedef object object_ornull; 59typedef object object_ornull;
52typedef maptile maptile_ornull; 60typedef maptile maptile_ornull;
61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
53 68
54#if IVSIZE >= 8 69#if IVSIZE >= 8
55 typedef IV val64; 70 typedef IV val64;
56# define newSVval64 newSViv 71# define newSVval64 newSViv
57# define SvVAL64 SvIV 72# define SvVAL64 SvIV
60# define newSVval64 newSVnv 75# define newSVval64 newSVnv
61# define SvVAL64 SvNV 76# define SvVAL64 SvNV
62#endif 77#endif
63 78
64static f_plug_api gethook = cfapi_get_hooks; 79static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert; 80static f_plug_api object_insert = cfapi_object_insert;
67 81
68static PerlInterpreter *perl; 82static PerlInterpreter *perl;
69 83
70double runtime; 84tstamp NOW, runtime;
71 85
72global gbl_ev; 86global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
75 92
76static HV 93static HV
77 *stash_cf, 94 *stash_cf,
78 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
112{ 129{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 131}
115 132
116void 133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149}
150
151void
117attachable::optimise () 152attachable::optimise ()
118{ 153{
119 if (self 154 if (self
120 && SvREFCNT (self) == 1 155 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 156 && !HvTOTALKEYS (self))
122 { 157 sever_self ();
123 SV *self = (SV *)this->self;
124
125 SvREFCNT_inc (self);
126 sv_unmagic (self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self);
128 assert (!this->self);
129 }
130} 158}
131 159
132// check wether the object really is dead 160// check wether the object really is dead
133void 161void
134attachable::do_check () 162attachable::do_check ()
140} 168}
141 169
142void 170void
143attachable::do_destroy () 171attachable::do_destroy ()
144{ 172{
145 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 173 INVOKE_ATTACHABLE (DESTROY, this);
146 174
147 if (cb) 175 if (cb)
148 { 176 {
149 SvREFCNT_dec (cb); 177 SvREFCNT_dec (cb);
150 cb = 0; 178 cb = 0;
151 } 179 }
152 180
153 if (self)
154 {
155 hv_clear (self);
156
157 SV *self = (SV *)this->self;
158 SvREFCNT_inc (self);
159 sv_unmagic (self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161 // self is now 0
162 assert (!this->self);//D//TODO remove soon
163 }
164
165 mortals.push_back (this); 181 mortals.push_back (this);
166} 182}
167 183
168void 184void
169attachable::destroy () 185attachable::destroy ()
171 if (destroyed ()) 187 if (destroyed ())
172 return; 188 return;
173 189
174 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
175 do_destroy (); 191 do_destroy ();
192 sever_self ();
176} 193}
177 194
178void 195void
179attachable::check_mortals () 196attachable::check_mortals ()
180{ 197{
184 { 201 {
185 if (i >= mortals.size ()) 202 if (i >= mortals.size ())
186 { 203 {
187 i = 0; 204 i = 0;
188 205
189 if (mortals.size () > 1000) 206 if (mortals.size () >= 512)
190 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 207 {
208 static int last_mortalcount;
209 if (mortals.size () != last_mortalcount)
210 {
211 last_mortalcount = mortals.size ();
212 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
213
214 if (0)
215 {
216 for (int j = 0; j < mortals.size (); ++j)//D
217 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
218 fprintf (stderr, "\n");//D
219 }
220 }
221 }
191 222
192 break; 223 break;
193 } 224 }
194 225
195 attachable *obj = mortals [i]; 226 attachable *obj = mortals [i];
196 227
197 obj->refcnt_chk (); // unborrow from perl, if necessary 228#if 0
198 229 if (obj->self)//D make this an assert later
199 //if (obj->refcnt > 0 || obj->self)
200 if (obj->refcnt || obj->self)
201 { 230 {
202//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 231 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
232 obj->sever_self ();
233 }
234#endif
235
236 if (obj->refcnt)
237 {
203 ++i; // further delay freeing 238 ++i; // further delay freeing
204 239
205 if (!(i & 0x3ff)) 240 if (!(i & 0x3ff))
206 break; 241 break;
207 } 242 }
208 else 243 else
209 { 244 {
210 mortals.erase (i); 245 mortals.erase (i);
246 obj->sever_self ();
211 delete obj; 247 delete obj;
212 } 248 }
213 } 249 }
214} 250}
215 251
219 //if (self || cb) 255 //if (self || cb)
220 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 256 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
221 257
222 attach = src.attach; 258 attach = src.attach;
223 return *this; 259 return *this;
260}
261
262template<typename T>
263static bool
264find_backref (void *ptr, T *obj)
265{
266 char *s = (char *)obj;
267 while (s < (char *)obj + sizeof (T))
268 {
269 if (ptr == *(void **)s)
270 return true;
271
272 s += sizeof (void *); // assume natural alignment
273 }
274
275 return false;
276}
277
278// for debugging, find "live" objects containing this ptr
279void
280find_backref (void *ptr)
281{
282 for_all_objects (op)
283 if (find_backref (ptr, op))
284 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
285
286 for_all_players (pl)
287 if (find_backref (ptr, pl))
288 fprintf (stderr, "P %p\n", pl);
289
290 for_all_clients (ns)
291 if (find_backref (ptr, ns))
292 fprintf (stderr, "C %p\n", ns);
293
224} 294}
225 295
226////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 296//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
227 297
228static SV * 298static SV *
339inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 409inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
340 410
341inline SV *to_sv (object & v) { return to_sv (&v); } 411inline SV *to_sv (object & v) { return to_sv (&v); }
342inline SV *to_sv (living & v) { return to_sv (&v); } 412inline SV *to_sv (living & v) { return to_sv (&v); }
343 413
344inline SV *to_sv (facetile * v) { return to_sv (v->name); } 414inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
345inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 415inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
346 416
347inline SV *to_sv (UUID v) 417inline SV *to_sv (UUID v)
348{ 418{
349 char buf[128]; 419 char buf[128];
350 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 420 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
351 return newSVpv (buf, 0); 421 return newSVpv (buf, 0);
352} 422}
353 423
354inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 424inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
355inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 425inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
374inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 444inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
375inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 445inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
376inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 446inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
377inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 447inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
378 448
379inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 449//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
380inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 450inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
381 451
382template<class T> 452template<class T>
383inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 453inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
384 454
385template<int N> 455template<int N>
386inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 456inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
387 457
388inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
389inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 458inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
390inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 459inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
391inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 460inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
392inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 461inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
462
463inline void sv_to (SV *sv, std::string &v)
464{
465 STRLEN len;
466 char *data = SvPVbyte (sv, len);
467 v.assign (data, len);
468}
393 469
394inline void sv_to (SV *sv, UUID &v) 470inline void sv_to (SV *sv, UUID &v)
395{ 471{
396 unsigned int version; 472 unsigned int version;
397 473
588 perl = perl_alloc (); 664 perl = perl_alloc ();
589 perl_construct (perl); 665 perl_construct (perl);
590 666
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 667 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592 668
593 char *argv[] = { 669 const char *argv[] = {
594 "", 670 settings.argv [0],
595 "-e" 671 "-e"
596 "use Event; use Coro;" // required for bootstrap 672 "use Event; use Coro;" // required for bootstrap
597 "cf->bootstrap;" // required for datadir :*> 673 "cf->bootstrap;" // required for datadir :*>
598 "unshift @INC, cf::datadir ();" 674 "unshift @INC, cf::datadir ();"
599 "require cf;" 675 "require cf;"
600 }; 676 };
601 677
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 678 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
679 || perl_run (perl))
603 { 680 {
604 printf ("unable to initialize perl-interpreter, aborting.\n"); 681 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE); 682 exit (EXIT_FAILURE);
606 } 683 }
684
685 {
686 dSP;
687
688 PUSHMARK (SP);
689 PUTBACK;
690 call_pv ("cf::init", G_DISCARD | G_VOID);
691 }
607} 692}
608 693
609void cfperl_main () 694void cfperl_main ()
610{ 695{
611 dSP; 696 dSP;
618void 703void
619attachable::instantiate () 704attachable::instantiate ()
620{ 705{
621 if (attach) 706 if (attach)
622 { 707 {
623 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 708 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
624 attach = 0; 709 attach = 0;
625 } 710 }
626} 711}
627 712
628void 713void
629attachable::reattach () 714attachable::reattach ()
630{ 715{
631 optimise (); 716 optimise ();
632 //TODO: check for _attachment's, very important for restarts 717 //TODO: check for _attachment's, very important for restarts
633 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 718 INVOKE_ATTACHABLE (REATTACH, this);
634} 719}
635 720
636static event_klass klass_of[NUM_EVENT_TYPES] = { 721static event_klass klass_of[NUM_EVENT_TYPES] = {
637# define def(type,name) KLASS_ ## type, 722# define def(type,name) KLASS_ ## type,
638# include "eventinc.h" 723# include "eventinc.h"
681} 766}
682 767
683void 768void
684global::gather_callbacks (AV *&callbacks, event_type event) const 769global::gather_callbacks (AV *&callbacks, event_type event) const
685{ 770{
686 ::gather_callbacks (callbacks, cb_object, event); 771 ::gather_callbacks (callbacks, cb_global, event);
687} 772}
688 773
689void 774void
690object::gather_callbacks (AV *&callbacks, event_type event) const 775object::gather_callbacks (AV *&callbacks, event_type event) const
691{ 776{
692 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 777 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
693 { 778 {
694 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 779 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
695 780
696 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 781 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
697 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 782 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
698 } 783 }
699 784
735{ 820{
736 attachable::gather_callbacks (callbacks, event); 821 attachable::gather_callbacks (callbacks, event);
737 ::gather_callbacks (callbacks, cb_map, event); 822 ::gather_callbacks (callbacks, cb_map, event);
738} 823}
739 824
825void
826_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
827{
828 for (int event = 0; event <= AvFILLp (registry); ++event)
829 {
830 SV *cbs_ = AvARRAY (registry)[event];
831
832 // element must be list of callback entries
833 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
834 {
835 AV *cbs = (AV *)SvRV (cbs_);
836
837 // no callback entries, no callbacks to call
838 if (AvFILLp (cbs) >= 0)
839 set.set (event);
840 }
841 }
842}
843
844// very slow and inefficient way to recalculate the global want bitsets
845void
846_recalc_want ()
847{
848 ev_want_event.reset ();
849
850 _recalc_want (ev_want_event, cb_global);
851 _recalc_want (ev_want_event, cb_attachable);
852 _recalc_want (ev_want_event, cb_object);
853 _recalc_want (ev_want_event, cb_client);
854 _recalc_want (ev_want_event, cb_player);
855 _recalc_want (ev_want_event, cb_map);
856
857 ev_want_type.reset ();
858
859 for (int type = 0; type <= AvFILLp (cb_type); ++type)
860 {
861 SV *cbs_ = AvARRAY (cb_type)[type];
862
863 // element must be list of callback entries
864 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
865 {
866 AV *cbs = (AV *)SvRV (cbs_);
867
868 // no callback entries, no callbacks to call
869 if (AvFILLp (cbs) >= 0)
870 ev_want_type.set (type % NUM_TYPES);
871 }
872 }
873}
874
740bool 875bool
741attachable::invoke (event_type event, ...) 876attachable::invoke (event_type event, ...)
742{ 877{
743 data_type dt; 878 data_type dt;
744 va_list ap;
745
746 va_start (ap, event);
747 879
748 // callback call ordering should be: 880 // callback call ordering should be:
749 // 1. per-object callback 881 // 1. per-object callback
750 // 2. per-class object 882 // 2. per-class object
751 // 3. per-type callback 883 // 3. per-type callback
755 gather_callbacks (callbacks, event); 887 gather_callbacks (callbacks, event);
756 888
757 // short-circuit processing if no callbacks found/defined 889 // short-circuit processing if no callbacks found/defined
758 if (!callbacks) 890 if (!callbacks)
759 return 0; 891 return 0;
892
893 va_list ap;
894 va_start (ap, event);
760 895
761 CALL_BEGIN (3); 896 CALL_BEGIN (3);
762 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 897 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
763 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 898 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
764 899
832 CALL_BEGIN (0); 967 CALL_BEGIN (0);
833 CALL_CALL ("cf::emergency_save", G_VOID); 968 CALL_CALL ("cf::emergency_save", G_VOID);
834 CALL_END; 969 CALL_END;
835} 970}
836 971
972void
973cfperl_cleanup (int make_core)
974{
975 CALL_BEGIN (1);
976 CALL_ARG (make_core);
977 CALL_CALL ("cf::post_cleanup", G_VOID);
978 CALL_END;
979}
980
981void
982cfperl_make_book (object *book, int level)
983{
984 CALL_BEGIN (2);
985 CALL_ARG (book);
986 CALL_ARG (level);
987 CALL_CALL ("ext::books::make_book", G_VOID);
988 CALL_END;
989}
990
837maptile * 991maptile *
838maptile::find_sync (const char *path, maptile *origin) 992maptile::find_sync (const char *path, maptile *origin)
839{ 993{
840 CALL_BEGIN (2); 994 CALL_BEGIN (2);
841 CALL_ARG (path); 995 CALL_ARG (path);
903 CALL_ARG (exit); 1057 CALL_ARG (exit);
904 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1058 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
905 CALL_END; 1059 CALL_END;
906} 1060}
907 1061
1062void
1063log_backtrace (const char *msg)
1064{
1065#if HAVE_BACKTRACE
1066 void *addr [20];
1067 int size = backtrace (addr, 20);
1068
1069 CALL_BEGIN (size);
1070 CALL_ARG (msg);
1071 for (int i = 0; i < size; ++i)
1072 CALL_ARG ((IV)addr [i]);
1073 CALL_CALL ("cf::_log_backtrace", G_VOID);
1074 CALL_END;
1075#endif
1076}
1077
908///////////////////////////////////////////////////////////////////////////// 1078/////////////////////////////////////////////////////////////////////////////
909 1079
910struct EventAPI *watcher_base::GEventAPI; 1080struct EventAPI *watcher_base::GEventAPI;
911struct CoroAPI *coroapi::GCoroAPI; 1081struct CoroAPI *coroapi::GCoroAPI;
912 1082
913int coroapi::cede_counter; 1083int coroapi::cede_counter;
1084tstamp coroapi::next_cede;
914 1085
1086void coroapi::do_cede_to_tick ()
1087{
1088 cede_counter = 0;
1089
1090 cede ();
1091
1092 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1093 if (next_cede > SvNV (sv_next_tick) - 0.02)
1094 next_cede = SvNV (sv_next_tick);
1095}
1096
1097void coroapi::do_cede_every ()
1098{
1099 cede_counter = 0;
1100
1101 if (coroapi::nready ())
1102 coroapi::cede ();
1103}
1104
1105void coroapi::do_cede_to_tick_every ()
1106{
1107 cede_counter = 0;
1108
1109 cede_to_tick ();
1110}
1111
1112void
1113coroapi::wait_for_tick ()
1114{
1115 CALL_BEGIN (0);
1116 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1117 CALL_END;
1118}
1119
1120void
1121coroapi::wait_for_tick_begin ()
1122{
1123 CALL_BEGIN (0);
1124 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1125 CALL_END;
1126}
1127
1128static void
915static void iw_dispatch (pe_event *ev) 1129iw_dispatch (pe_event *ev)
916{ 1130{
917 iw *w = (iw *)ev->ext_data; 1131 iw *w = (iw *)ev->ext_data;
918 w->call (*w); 1132 w->call (*w);
919} 1133}
920 1134
983 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1197 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
984 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1198 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
985 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1199 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
986 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1200 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
987 1201
988 sv_runtime = get_sv ("cf::RUNTIME", 1); 1202 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
989 sv_upgrade (sv_runtime, SVt_NV); 1203 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
990 1204
991 cb_global = get_av ("cf::CB_GLOBAL", 1); 1205 cb_global = get_av ("cf::CB_GLOBAL", 1);
992 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1206 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
993 cb_object = get_av ("cf::CB_OBJECT", 1); 1207 cb_object = get_av ("cf::CB_OBJECT", 1);
994 cb_player = get_av ("cf::CB_PLAYER", 1); 1208 cb_player = get_av ("cf::CB_PLAYER", 1);
999 1213
1000MODULE = cf PACKAGE = cf PREFIX = cf_ 1214MODULE = cf PACKAGE = cf PREFIX = cf_
1001 1215
1002BOOT: 1216BOOT:
1003{ 1217{
1004 _connect_to_perl ();
1005
1006 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1218 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1007 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1219 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1008 1220
1221 _connect_to_perl ();
1222
1009 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1223 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1224
1225 //{
1226 // require_pv ("Time::HiRes");
1227 //
1228 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1229 // if (!svp) croak ("Time::HiRes is required");
1230 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1231 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1232 //}
1010 1233
1011 static const struct { 1234 static const struct {
1012 const char *name; 1235 const char *name;
1013 IV iv; 1236 IV iv;
1014 } *civ, const_iv[] = { 1237 } *civ, const_iv[] = {
1015# define const_iv(name) { # name, (IV)name }, 1238# define const_iv(name) { # name, (IV)name },
1016 const_iv (llevError) 1239 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1017 const_iv (llevInfo) 1240 const_iv (logBacktrace)
1018 const_iv (llevDebug) 1241
1019 const_iv (llevMonster) 1242 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1243
1244 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1020 1245
1021 const_iv (MAX_TIME) 1246 const_iv (MAX_TIME)
1022 const_iv (PLAYER) 1247
1023 const_iv (TRANSPORT)
1024 const_iv (ROD)
1025 const_iv (TREASURE)
1026 const_iv (POTION)
1027 const_iv (FOOD)
1028 const_iv (POISON)
1029 const_iv (BOOK)
1030 const_iv (CLOCK)
1031 const_iv (ARROW)
1032 const_iv (BOW)
1033 const_iv (WEAPON)
1034 const_iv (ARMOUR)
1035 const_iv (PEDESTAL)
1036 const_iv (ALTAR)
1037 const_iv (LOCKED_DOOR)
1038 const_iv (SPECIAL_KEY)
1039 const_iv (MAP)
1040 const_iv (DOOR)
1041 const_iv (KEY)
1042 const_iv (TIMED_GATE)
1043 const_iv (TRIGGER)
1044 const_iv (GRIMREAPER)
1045 const_iv (MAGIC_EAR)
1046 const_iv (TRIGGER_BUTTON)
1047 const_iv (TRIGGER_ALTAR)
1048 const_iv (TRIGGER_PEDESTAL)
1049 const_iv (SHIELD)
1050 const_iv (HELMET)
1051 const_iv (HORN)
1052 const_iv (MONEY)
1053 const_iv (CLASS)
1054 const_iv (GRAVESTONE)
1055 const_iv (AMULET)
1056 const_iv (PLAYERMOVER)
1057 const_iv (TELEPORTER)
1058 const_iv (CREATOR)
1059 const_iv (SKILL)
1060 const_iv (EARTHWALL)
1061 const_iv (GOLEM)
1062 const_iv (THROWN_OBJ)
1063 const_iv (BLINDNESS)
1064 const_iv (GOD)
1065 const_iv (DETECTOR)
1066 const_iv (TRIGGER_MARKER)
1067 const_iv (DEAD_OBJECT)
1068 const_iv (DRINK)
1069 const_iv (MARKER)
1070 const_iv (HOLY_ALTAR)
1071 const_iv (PLAYER_CHANGER)
1072 const_iv (BATTLEGROUND)
1073 const_iv (PEACEMAKER)
1074 const_iv (GEM)
1075 const_iv (FIREWALL)
1076 const_iv (ANVIL)
1077 const_iv (CHECK_INV)
1078 const_iv (MOOD_FLOOR) 1248 const_iv (NUM_BODY_LOCATIONS)
1079 const_iv (EXIT) 1249 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1080 const_iv (ENCOUNTER) 1250 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1081 const_iv (SHOP_FLOOR) 1251 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1082 const_iv (SHOP_MAT) 1252 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1083 const_iv (RING) 1253 const_iv (body_wrist) const_iv (body_waist)
1084 const_iv (FLOOR)
1085 const_iv (FLESH)
1086 const_iv (INORGANIC)
1087 const_iv (SKILL_TOOL)
1088 const_iv (LIGHTER)
1089 const_iv (BUILDABLE_WALL)
1090 const_iv (MISC_OBJECT)
1091 const_iv (LAMP)
1092 const_iv (DUPLICATOR)
1093 const_iv (SPELLBOOK)
1094 const_iv (CLOAK)
1095 const_iv (SPINNER)
1096 const_iv (GATE)
1097 const_iv (BUTTON)
1098 const_iv (CF_HANDLE)
1099 const_iv (HOLE)
1100 const_iv (TRAPDOOR)
1101 const_iv (SIGN)
1102 const_iv (BOOTS)
1103 const_iv (GLOVES)
1104 const_iv (SPELL)
1105 const_iv (SPELL_EFFECT)
1106 const_iv (CONVERTER)
1107 const_iv (BRACERS)
1108 const_iv (POISONING)
1109 const_iv (SAVEBED)
1110 const_iv (WAND)
1111 const_iv (SCROLL)
1112 const_iv (DIRECTOR)
1113 const_iv (GIRDLE)
1114 const_iv (FORCE)
1115 const_iv (POTION_EFFECT)
1116 const_iv (EVENT_CONNECTOR)
1117 const_iv (CLOSE_CON)
1118 const_iv (CONTAINER)
1119 const_iv (ARMOUR_IMPROVER)
1120 const_iv (WEAPON_IMPROVER)
1121 const_iv (SKILLSCROLL)
1122 const_iv (DEEP_SWAMP)
1123 const_iv (IDENTIFY_ALTAR)
1124 const_iv (MENU)
1125 const_iv (RUNE)
1126 const_iv (TRAP)
1127 const_iv (POWER_CRYSTAL)
1128 const_iv (CORPSE)
1129 const_iv (DISEASE)
1130 const_iv (SYMPTOM)
1131 const_iv (BUILDER)
1132 const_iv (MATERIAL)
1133 const_iv (ITEM_TRANSFORMER)
1134 1254
1135 const_iv (NUM_SUBTYPES) 1255 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1256 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1257 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1258 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1259 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1260 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1261 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1262 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1263 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1264 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1265 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1266 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1267 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1268 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1269 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1270 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1271 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1272 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1273 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1274 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1275 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1276 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1277 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1278 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1279 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1280 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1281 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1282 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1136 1283
1137 const_iv (ST_BD_BUILD) 1284 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1138 const_iv (ST_BD_REMOVE)
1139 1285
1140 const_iv (ST_MAT_FLOOR) 1286 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1141 const_iv (ST_MAT_WALL) 1287 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1142 const_iv (ST_MAT_ITEM)
1143 1288
1144 const_iv (AT_PHYSICAL) 1289 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1145 const_iv (AT_MAGIC) 1290 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1146 const_iv (AT_FIRE) 1291 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1147 const_iv (AT_ELECTRICITY) 1292 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1148 const_iv (AT_COLD) 1293 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1149 const_iv (AT_CONFUSION) 1294 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1150 const_iv (AT_ACID) 1295 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1151 const_iv (AT_DRAIN)
1152 const_iv (AT_WEAPONMAGIC)
1153 const_iv (AT_GHOSTHIT)
1154 const_iv (AT_POISON)
1155 const_iv (AT_SLOW)
1156 const_iv (AT_PARALYZE)
1157 const_iv (AT_TURN_UNDEAD)
1158 const_iv (AT_FEAR)
1159 const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE)
1161 const_iv (AT_DEATH)
1162 const_iv (AT_CHAOS)
1163 const_iv (AT_COUNTERSPELL)
1164 const_iv (AT_GODPOWER)
1165 const_iv (AT_HOLYWORD)
1166 const_iv (AT_BLIND)
1167 const_iv (AT_INTERNAL)
1168 const_iv (AT_LIFE_STEALING)
1169 const_iv (AT_DISEASE)
1170 1296
1171 const_iv (WEAP_HIT) 1297 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1172 const_iv (WEAP_SLASH) 1298 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1173 const_iv (WEAP_PIERCE)
1174 const_iv (WEAP_CLEAVE)
1175 const_iv (WEAP_SLICE)
1176 const_iv (WEAP_STAB)
1177 const_iv (WEAP_WHIP)
1178 const_iv (WEAP_CRUSH)
1179 const_iv (WEAP_BLUD) 1299 const_iv (WEAP_BLUD)
1180 1300
1181 const_iv (FLAG_ALIVE) 1301 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1182 const_iv (FLAG_WIZ) 1302 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1183 const_iv (FLAG_REMOVED) 1303 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1184 const_iv (FLAG_FREED) 1304 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1185 const_iv (FLAG_WAS_WIZ) 1305 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1186 const_iv (FLAG_APPLIED) 1306 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1187 const_iv (FLAG_UNPAID) 1307 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1188 const_iv (FLAG_USE_SHIELD) 1308 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1189 const_iv (FLAG_NO_PICK) 1309 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1190 const_iv (FLAG_ANIMATE) 1310 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1191 const_iv (FLAG_MONSTER) 1311 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1192 const_iv (FLAG_FRIENDLY) 1312 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1193 const_iv (FLAG_GENERATOR) 1313 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1194 const_iv (FLAG_IS_THROWN) 1314 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1195 const_iv (FLAG_AUTO_APPLY) 1315 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1196 const_iv (FLAG_PLAYER_SOLD) 1316 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1197 const_iv (FLAG_SEE_INVISIBLE) 1317 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1198 const_iv (FLAG_CAN_ROLL) 1318 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1199 const_iv (FLAG_OVERLAY_FLOOR) 1319 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1200 const_iv (FLAG_IS_TURNABLE) 1320 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1201 const_iv (FLAG_IS_USED_UP) 1321 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1202 const_iv (FLAG_IDENTIFIED) 1322 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1203 const_iv (FLAG_REFLECTING) 1323 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1204 const_iv (FLAG_CHANGING) 1324 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1205 const_iv (FLAG_SPLITTING) 1325 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1206 const_iv (FLAG_HITBACK) 1326 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1207 const_iv (FLAG_STARTEQUIP)
1208 const_iv (FLAG_BLOCKSVIEW)
1209 const_iv (FLAG_UNDEAD)
1210 const_iv (FLAG_SCARED)
1211 const_iv (FLAG_UNAGGRESSIVE)
1212 const_iv (FLAG_REFL_MISSILE)
1213 const_iv (FLAG_REFL_SPELL)
1214 const_iv (FLAG_NO_MAGIC)
1215 const_iv (FLAG_NO_FIX_PLAYER)
1216 const_iv (FLAG_IS_LIGHTABLE)
1217 const_iv (FLAG_TEAR_DOWN)
1218 const_iv (FLAG_RUN_AWAY)
1219 const_iv (FLAG_PICK_UP)
1220 const_iv (FLAG_UNIQUE)
1221 const_iv (FLAG_NO_DROP)
1222 const_iv (FLAG_WIZCAST)
1223 const_iv (FLAG_CAST_SPELL)
1224 const_iv (FLAG_USE_SCROLL)
1225 const_iv (FLAG_USE_RANGE)
1226 const_iv (FLAG_USE_BOW)
1227 const_iv (FLAG_USE_ARMOUR)
1228 const_iv (FLAG_USE_WEAPON)
1229 const_iv (FLAG_USE_RING)
1230 const_iv (FLAG_READY_RANGE)
1231 const_iv (FLAG_READY_BOW)
1232 const_iv (FLAG_XRAYS)
1233 const_iv (FLAG_NO_APPLY)
1234 const_iv (FLAG_IS_FLOOR)
1235 const_iv (FLAG_LIFESAVE)
1236 const_iv (FLAG_NO_STRENGTH)
1237 const_iv (FLAG_SLEEP)
1238 const_iv (FLAG_STAND_STILL)
1239 const_iv (FLAG_RANDOM_MOVE)
1240 const_iv (FLAG_ONLY_ATTACK)
1241 const_iv (FLAG_CONFUSED)
1242 const_iv (FLAG_STEALTH)
1243 const_iv (FLAG_WIZPASS)
1244 const_iv (FLAG_IS_LINKED)
1245 const_iv (FLAG_CURSED)
1246 const_iv (FLAG_DAMNED)
1247 const_iv (FLAG_SEE_ANYWHERE)
1248 const_iv (FLAG_KNOWN_MAGICAL)
1249 const_iv (FLAG_KNOWN_CURSED)
1250 const_iv (FLAG_CAN_USE_SKILL)
1251 const_iv (FLAG_BEEN_APPLIED)
1252 const_iv (FLAG_READY_SCROLL)
1253 const_iv (FLAG_USE_ROD)
1254 const_iv (FLAG_USE_HORN)
1255 const_iv (FLAG_MAKE_INVIS)
1256 const_iv (FLAG_INV_LOCKED)
1257 const_iv (FLAG_IS_WOODED)
1258 const_iv (FLAG_IS_HILLY)
1259 const_iv (FLAG_READY_SKILL)
1260 const_iv (FLAG_READY_WEAPON)
1261 const_iv (FLAG_NO_SKILL_IDENT)
1262 const_iv (FLAG_BLIND)
1263 const_iv (FLAG_SEE_IN_DARK)
1264 const_iv (FLAG_IS_CAULDRON)
1265 const_iv (FLAG_NO_STEAL)
1266 const_iv (FLAG_ONE_HIT)
1267 const_iv (FLAG_CLIENT_SENT)
1268 const_iv (FLAG_BERSERK)
1269 const_iv (FLAG_NEUTRAL)
1270 const_iv (FLAG_NO_ATTACK)
1271 const_iv (FLAG_NO_DAMAGE)
1272 const_iv (FLAG_OBJ_ORIGINAL)
1273 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1274 const_iv (FLAG_ACTIVATE_ON_PUSH)
1275 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1276 const_iv (FLAG_IS_WATER)
1277 const_iv (FLAG_CONTENT_ON_GEN)
1278 const_iv (FLAG_IS_A_TEMPLATE)
1279 const_iv (FLAG_IS_BUILDABLE)
1280 const_iv (FLAG_DESTROY_ON_DEATH)
1281 const_iv (FLAG_NO_MAP_SAVE)
1282 1327
1283 const_iv (NDI_BLACK) 1328 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1284 const_iv (NDI_WHITE) 1329 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1285 const_iv (NDI_NAVY) 1330 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1286 const_iv (NDI_RED) 1331 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1287 const_iv (NDI_ORANGE)
1288 const_iv (NDI_BLUE)
1289 const_iv (NDI_DK_ORANGE)
1290 const_iv (NDI_GREEN)
1291 const_iv (NDI_LT_GREEN)
1292 const_iv (NDI_GREY)
1293 const_iv (NDI_BROWN)
1294 const_iv (NDI_GOLD)
1295 const_iv (NDI_TAN)
1296 const_iv (NDI_MAX_COLOR)
1297 const_iv (NDI_COLOR_MASK)
1298 const_iv (NDI_UNIQUE)
1299 const_iv (NDI_ALL) 1332 const_iv (NDI_ALL)
1300 1333
1334 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1335 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1336
1337 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1338
1339 const_iv (SP_RAISE_DEAD)
1340 const_iv (SP_RUNE)
1341 const_iv (SP_MAKE_MARK)
1342 const_iv (SP_BOLT)
1343 const_iv (SP_BULLET)
1301 const_iv (UPD_LOCATION) 1344 const_iv (SP_EXPLOSION)
1302 const_iv (UPD_FLAGS)
1303 const_iv (UPD_WEIGHT)
1304 const_iv (UPD_FACE) 1345 const_iv (SP_CONE)
1346 const_iv (SP_BOMB)
1347 const_iv (SP_WONDER)
1305 const_iv (UPD_NAME) 1348 const_iv (SP_SMITE)
1306 const_iv (UPD_ANIM) 1349 const_iv (SP_MAGIC_MISSILE)
1307 const_iv (UPD_ANIMSPEED) 1350 const_iv (SP_SUMMON_GOLEM)
1308 const_iv (UPD_NROF) 1351 const_iv (SP_DIMENSION_DOOR)
1309 1352 const_iv (SP_MAGIC_MAPPING)
1310 const_iv (UPD_SP_MANA)
1311 const_iv (UPD_SP_GRACE)
1312 const_iv (UPD_SP_DAMAGE)
1313
1314 const_iv (F_APPLIED)
1315 const_iv (F_LOCATION)
1316 const_iv (F_UNPAID)
1317 const_iv (F_MAGIC) 1353 const_iv (SP_MAGIC_WALL)
1354 const_iv (SP_DESTRUCTION)
1355 const_iv (SP_PERCEIVE_SELF)
1356 const_iv (SP_WORD_OF_RECALL)
1357 const_iv (SP_INVISIBLE)
1358 const_iv (SP_PROBE)
1359 const_iv (SP_HEALING)
1360 const_iv (SP_CREATE_FOOD)
1361 const_iv (SP_EARTH_TO_DUST)
1362 const_iv (SP_CHANGE_ABILITY)
1363 const_iv (SP_BLESS)
1318 const_iv (F_CURSED) 1364 const_iv (SP_CURSE)
1365 const_iv (SP_SUMMON_MONSTER)
1366 const_iv (SP_CHARGING)
1367 const_iv (SP_POLYMORPH)
1368 const_iv (SP_ALCHEMY)
1369 const_iv (SP_REMOVE_CURSE)
1370 const_iv (SP_IDENTIFY)
1371 const_iv (SP_DETECTION)
1372 const_iv (SP_MOOD_CHANGE)
1373 const_iv (SP_MOVING_BALL)
1319 const_iv (F_DAMNED) 1374 const_iv (SP_SWARM)
1375 const_iv (SP_CHANGE_MANA)
1320 const_iv (F_OPEN) 1376 const_iv (SP_DISPEL_RUNE)
1321 const_iv (F_NOPICK) 1377 const_iv (SP_CREATE_MISSILE)
1378 const_iv (SP_CONSECRATE)
1379 const_iv (SP_ANIMATE_WEAPON)
1380 const_iv (SP_LIGHT)
1381 const_iv (SP_CHANGE_MAP_LIGHT)
1382 const_iv (SP_FAERY_FIRE)
1383 const_iv (SP_CAUSE_DISEASE)
1384 const_iv (SP_AURA)
1385 const_iv (SP_TOWN_PORTAL)
1386 const_iv (SP_PARTY_SPELL)
1387
1388 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1389 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1322 const_iv (F_LOCKED) 1390 const_iv (F_LOCKED)
1323 1391
1324 const_iv (F_BUY) 1392 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1325 const_iv (F_SHOP)
1326 const_iv (F_SELL)
1327 1393
1328 const_iv (P_BLOCKSVIEW) 1394 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1329 const_iv (P_PLAYER) 1395 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1330 const_iv (P_NO_MAGIC)
1331 const_iv (P_IS_ALIVE)
1332 const_iv (P_NO_CLERIC)
1333 const_iv (P_OUT_OF_MAP)
1334 const_iv (P_NEW_MAP)
1335 const_iv (P_UPTODATE)
1336 1396
1337 const_iv (UP_OBJ_INSERT) 1397 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1338 const_iv (UP_OBJ_REMOVE)
1339 const_iv (UP_OBJ_CHANGE)
1340 const_iv (UP_OBJ_FACE)
1341 1398
1342 const_iv (INS_NO_MERGE) 1399 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1343 const_iv (INS_ABOVE_FLOOR_ONLY) 1400 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1344 const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ON_TOP)
1346 const_iv (INS_BELOW_ORIGINATOR)
1347 const_iv (INS_MAP_LOAD)
1348 1401
1349 const_iv (WILL_APPLY_HANDLE) 1402 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1350 const_iv (WILL_APPLY_TREASURE) 1403 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1351 const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_DOOR)
1353 const_iv (WILL_APPLY_FOOD)
1354 1404
1355 const_iv (SAVE_MODE) 1405 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1356 const_iv (SAVE_DIR_MODE)
1357 1406
1358 const_iv (M_PAPER) 1407 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1359 const_iv (M_IRON) 1408 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1360 const_iv (M_GLASS) 1409 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1361 const_iv (M_LEATHER) 1410 const_iv (M_ICE) const_iv (M_SPECIAL)
1362 const_iv (M_WOOD)
1363 const_iv (M_ORGANIC)
1364 const_iv (M_STONE)
1365 const_iv (M_CLOTH)
1366 const_iv (M_ADAMANT)
1367 const_iv (M_LIQUID)
1368 const_iv (M_SOFT_METAL)
1369 const_iv (M_BONE)
1370 const_iv (M_ICE)
1371 const_iv (M_SPECIAL)
1372 1411
1373 const_iv (SK_EXP_ADD_SKILL) 1412 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1374 const_iv (SK_EXP_TOTAL) 1413 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1375 const_iv (SK_EXP_NONE)
1376 const_iv (SK_SUBTRACT_SKILL_EXP)
1377 const_iv (SK_EXP_SKILL_ONLY)
1378 1414
1379 const_iv (SK_LOCKPICKING) 1415 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1380 const_iv (SK_HIDING) 1416 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1381 const_iv (SK_SMITHERY) 1417 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1382 const_iv (SK_BOWYER) 1418 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1383 const_iv (SK_JEWELER) 1419 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1384 const_iv (SK_ALCHEMY) 1420 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1385 const_iv (SK_STEALING) 1421 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1386 const_iv (SK_LITERACY) 1422 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1387 const_iv (SK_BARGAINING) 1423 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1388 const_iv (SK_JUMPING) 1424 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1389 const_iv (SK_DET_MAGIC)
1390 const_iv (SK_ORATORY)
1391 const_iv (SK_SINGING)
1392 const_iv (SK_DET_CURSE)
1393 const_iv (SK_FIND_TRAPS)
1394 const_iv (SK_MEDITATION)
1395 const_iv (SK_PUNCHING)
1396 const_iv (SK_FLAME_TOUCH)
1397 const_iv (SK_KARATE)
1398 const_iv (SK_CLIMBING)
1399 const_iv (SK_WOODSMAN)
1400 const_iv (SK_INSCRIPTION)
1401 const_iv (SK_ONE_HANDED_WEAPON)
1402 const_iv (SK_MISSILE_WEAPON)
1403 const_iv (SK_THROWING)
1404 const_iv (SK_USE_MAGIC_ITEM)
1405 const_iv (SK_DISARM_TRAPS)
1406 const_iv (SK_SET_TRAP)
1407 const_iv (SK_THAUMATURGY)
1408 const_iv (SK_PRAYING)
1409 const_iv (SK_CLAWING)
1410 const_iv (SK_LEVITATION)
1411 const_iv (SK_SUMMONING)
1412 const_iv (SK_PYROMANCY)
1413 const_iv (SK_EVOCATION)
1414 const_iv (SK_SORCERY)
1415 const_iv (SK_TWO_HANDED_WEAPON)
1416 const_iv (SK_SPARK_TOUCH)
1417 const_iv (SK_SHIVER)
1418 const_iv (SK_ACID_SPLASH)
1419 const_iv (SK_POISON_NAIL) 1425 const_iv (SK_POISON_NAIL)
1420 1426
1421 const_iv (SOUND_NEW_PLAYER) 1427 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1422 const_iv (SOUND_FIRE_ARROW) 1428 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1423 const_iv (SOUND_LEARN_SPELL) 1429 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1424 const_iv (SOUND_FUMBLE_SPELL) 1430 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1425 const_iv (SOUND_WAND_POOF) 1431 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1426 const_iv (SOUND_OPEN_DOOR) 1432 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1427 const_iv (SOUND_PUSH_PLAYER)
1428 const_iv (SOUND_PLAYER_HITS1)
1429 const_iv (SOUND_PLAYER_HITS2)
1430 const_iv (SOUND_PLAYER_HITS3)
1431 const_iv (SOUND_PLAYER_HITS4)
1432 const_iv (SOUND_PLAYER_IS_HIT1)
1433 const_iv (SOUND_PLAYER_IS_HIT2)
1434 const_iv (SOUND_PLAYER_IS_HIT3)
1435 const_iv (SOUND_PLAYER_KILLS)
1436 const_iv (SOUND_PET_IS_KILLED)
1437 const_iv (SOUND_PLAYER_DIES)
1438 const_iv (SOUND_OB_EVAPORATE)
1439 const_iv (SOUND_OB_EXPLODE)
1440 const_iv (SOUND_CLOCK)
1441 const_iv (SOUND_TURN_HANDLE)
1442 const_iv (SOUND_FALL_HOLE)
1443 const_iv (SOUND_DRINK_POISON)
1444 const_iv (SOUND_CAST_SPELL_0)
1445 1433
1446 const_iv (PREFER_LOW) 1434 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1447 const_iv (PREFER_HIGH)
1448 1435
1449 const_iv (ATNR_PHYSICAL) 1436 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1450 const_iv (ATNR_MAGIC) 1437 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1451 const_iv (ATNR_FIRE) 1438 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1452 const_iv (ATNR_ELECTRICITY) 1439 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1453 const_iv (ATNR_COLD) 1440 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1454 const_iv (ATNR_CONFUSION) 1441 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1455 const_iv (ATNR_ACID) 1442 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1456 const_iv (ATNR_DRAIN)
1457 const_iv (ATNR_WEAPONMAGIC)
1458 const_iv (ATNR_GHOSTHIT)
1459 const_iv (ATNR_POISON)
1460 const_iv (ATNR_SLOW)
1461 const_iv (ATNR_PARALYZE)
1462 const_iv (ATNR_TURN_UNDEAD)
1463 const_iv (ATNR_FEAR)
1464 const_iv (ATNR_CANCELLATION)
1465 const_iv (ATNR_DEPLETE)
1466 const_iv (ATNR_DEATH)
1467 const_iv (ATNR_CHAOS)
1468 const_iv (ATNR_COUNTERSPELL)
1469 const_iv (ATNR_GODPOWER)
1470 const_iv (ATNR_HOLYWORD)
1471 const_iv (ATNR_BLIND)
1472 const_iv (ATNR_INTERNAL)
1473 const_iv (ATNR_LIFE_STEALING)
1474 const_iv (ATNR_DISEASE)
1475 1443
1476 const_iv (MAP_IN_MEMORY) 1444 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1477 const_iv (MAP_SWAPPED)
1478 const_iv (MAP_LOADING)
1479 const_iv (MAP_SAVING)
1480 1445
1481 const_iv (KLASS_ATTACHABLE) 1446 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1482 const_iv (KLASS_GLOBAL) 1447 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1483 const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_CLIENT)
1485 const_iv (KLASS_PLAYER)
1486 const_iv (KLASS_MAP)
1487 1448
1488 const_iv (CS_QUERY_YESNO) 1449 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1489 const_iv (CS_QUERY_SINGLECHAR)
1490 const_iv (CS_QUERY_HIDEINPUT)
1491 1450
1492 const_iv (ST_DEAD) 1451 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1493 const_iv (ST_SETUP)
1494 const_iv (ST_PLAYING)
1495 const_iv (ST_CUSTOM)
1496 1452
1497 const_iv (ST_CHANGE_CLASS) 1453 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1498
1499 const_iv (IO_HEADER)
1500 const_iv (IO_OBJECTS)
1501 const_iv (IO_UNIQUES)
1502 1454
1503 // random map generator 1455 // random map generator
1504 const_iv (LAYOUT_NONE) 1456 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ONION) 1457 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1506 const_iv (LAYOUT_MAZE)
1507 const_iv (LAYOUT_SPIRAL)
1508 const_iv (LAYOUT_ROGUELIKE)
1509 const_iv (LAYOUT_SNAKE)
1510 const_iv (LAYOUT_SQUARE_SPIRAL)
1511 1458
1512 const_iv (RMOPT_RANDOM) 1459 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1513 const_iv (RMOPT_CENTERED) 1460 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1514 const_iv (RMOPT_LINEAR) 1461 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1515 const_iv (RMOPT_BOTTOM_C)
1516 const_iv (RMOPT_BOTTOM_R)
1517 const_iv (RMOPT_IRR_SPACE)
1518 const_iv (RMOPT_WALL_OFF)
1519 const_iv (RMOPT_WALLS_ONLY)
1520 const_iv (RMOPT_NO_DOORS)
1521 1462
1522 const_iv (SYMMETRY_RANDOM) 1463 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1523 const_iv (SYMMETRY_NONE) 1464 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1524 const_iv (SYMMETRY_X) 1465
1525 const_iv (SYMMETRY_Y) 1466 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1526 const_iv (SYMMETRY_XY) 1467 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1468 const_iv (GT_MINIMAL)
1527 }; 1469 };
1528 1470
1529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1471 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1530 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1472 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1531 1473
1552 } 1494 }
1553} 1495}
1554 1496
1555void _connect_to_perl () 1497void _connect_to_perl ()
1556 1498
1499void _recalc_want ()
1500
1557void _global_reattach () 1501void _global_reattach ()
1558 CODE: 1502 CODE:
1559{ 1503{
1560 // reattach to all attachable objects in the game. 1504 // reattach to all attachable objects in the game.
1561 for_all_clients (ns) 1505 for_all_clients (ns)
1562 ns->reattach (); 1506 ns->reattach ();
1563 1507
1564 for_all_players (pl)
1565 pl->reattach ();
1566
1567 //TODO
1568 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1569 // i->second->reattach ();
1570
1571 for_all_objects (op) 1508 for_all_objects (op)
1572 op->reattach (); 1509 op->reattach ();
1510}
1511
1512void _post_tick ()
1513 CODE:
1514 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1515
1516# support function for map-world.ext
1517void _quantise (SV *data_sv, SV *plt_sv)
1518 CODE:
1519{
1520 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1521 croak ("_quantise called with invalid agruments");
1522
1523 plt_sv = SvRV (plt_sv);
1524 SV **plt = AvARRAY (plt_sv);
1525 int plt_count = AvFILL (plt_sv) + 1;
1526
1527 STRLEN len;
1528 char *data = SvPVbyte (data_sv, len);
1529 char *dst = data;
1530
1531 while (len >= 3)
1532 {
1533 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1534 {
1535 char *val = SvPVX (*val_sv);
1536
1537 if (val [0] == data [0]
1538 && val [1] == data [1]
1539 && val [2] == data [2])
1540 {
1541 *dst++ = val [3];
1542 goto next;
1543 }
1544 }
1545
1546 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1547 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1548 dst - SvPVX (data_sv), len);
1549
1550 next:
1551 data += 3;
1552 len -= 3;
1553 }
1554
1555 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1573} 1556}
1574 1557
1575NV floor (NV x) 1558NV floor (NV x)
1576 1559
1577NV ceil (NV x) 1560NV ceil (NV x)
1586 default: croak ("cf::rndm requires none, one or two parameters."); break; 1569 default: croak ("cf::rndm requires none, one or two parameters."); break;
1587 } 1570 }
1588 OUTPUT: 1571 OUTPUT:
1589 RETVAL 1572 RETVAL
1590 1573
1574NV clamp (NV value, NV min_value, NV max_value)
1575 CODE:
1576 RETVAL = clamp (value, min_value, max_value);
1577 OUTPUT:
1578 RETVAL
1579
1580NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1581 CODE:
1582 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1583 OUTPUT:
1584 RETVAL
1585
1586void cede_to_tick ()
1587 CODE:
1588 coroapi::cede_to_tick ();
1589
1591void server_tick () 1590void server_tick ()
1592 CODE: 1591 CODE:
1592 NOW = now ();
1593 runtime = SvNVx (sv_runtime); 1593 runtime = SvNVx (sv_runtime);
1594 server_tick (); 1594 server_tick ();
1595 1595
1596void 1596void
1597LOG (int level, char *msg) 1597log_backtrace (utf8_string msg)
1598
1599void
1600LOG (int flags, utf8_string msg)
1598 PROTOTYPE: $$ 1601 PROTOTYPE: $$
1599 C_ARGS: (LogLevel)level, "%s", msg 1602 C_ARGS: flags, "%s", msg
1600 1603
1601char *path_combine (char *base, char *path) 1604octet_string path_combine (octet_string base, octet_string path)
1602 PROTOTYPE: $$ 1605 PROTOTYPE: $$
1603 1606
1604char *path_combine_and_normalize (char *base, char *path) 1607octet_string path_combine_and_normalize (octet_string base, octet_string path)
1605 PROTOTYPE: $$ 1608 PROTOTYPE: $$
1606 1609
1607const char * 1610const_octet_string
1608get_maps_directory (char *path) 1611get_maps_directory (octet_string path)
1609 PROTOTYPE: $ 1612 PROTOTYPE: $
1610 ALIAS: maps_directory = 0 1613 ALIAS: maps_directory = 0
1611 CODE: 1614 CODE:
1612 RETVAL = create_pathname (path); 1615 RETVAL = create_pathname (path);
1613 OUTPUT: RETVAL 1616 OUTPUT: RETVAL
1615void 1618void
1616sub_generation_inc () 1619sub_generation_inc ()
1617 CODE: 1620 CODE:
1618 PL_sub_generation++; 1621 PL_sub_generation++;
1619 1622
1620char * 1623const_octet_string
1621mapdir () 1624mapdir ()
1622 PROTOTYPE: 1625 PROTOTYPE:
1623 ALIAS: 1626 ALIAS:
1624 mapdir = 0 1627 mapdir = 0
1625 uniquedir = 1 1628 uniquedir = 1
1641 } 1644 }
1642 OUTPUT: RETVAL 1645 OUTPUT: RETVAL
1643 1646
1644void abort () 1647void abort ()
1645 1648
1649void reset_signals ()
1650
1646void fork_abort (char *cause = "cf::fork_abort") 1651void fork_abort (octet_string cause = "cf::fork_abort")
1647 1652
1648void cleanup (const char *cause, bool make_core = false) 1653void cleanup (octet_string cause, bool make_core = false)
1649 1654
1650void emergency_save () 1655void emergency_save ()
1656
1657void _exit (int status = EXIT_SUCCESS)
1651 1658
1652UV sv_2watcher (SV *w) 1659UV sv_2watcher (SV *w)
1653 CODE: 1660 CODE:
1654 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1661 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1655 OUTPUT: 1662 OUTPUT:
1656 RETVAL 1663 RETVAL
1657 1664
1658void _exit (int status = 0)
1659
1660#if _POSIX_MEMLOCK 1665#if _POSIX_MEMLOCK
1661 1666
1662int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1667int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1663 1668
1664int munlockall () 1669int munlockall ()
1665 1670
1666#endif 1671#endif
1667 1672
1668int find_animation (char *text) 1673int find_animation (utf8_string text)
1669 PROTOTYPE: $ 1674 PROTOTYPE: $
1670 1675
1671int random_roll (int min, int max, object *op, int goodbad); 1676int random_roll (int min, int max, object *op, int goodbad);
1672 1677
1673const char *cost_string_from_value(uint64 cost, int approx = 0) 1678const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1674 1679
1675int 1680int
1676exp_to_level (val64 exp) 1681exp_to_level (val64 exp)
1677 CODE: 1682 CODE:
1678{ 1683{
1709 RETVAL = newSVpv (resist_plus[atnr], 0); 1714 RETVAL = newSVpv (resist_plus[atnr], 0);
1710 else 1715 else
1711 XSRETURN_UNDEF; 1716 XSRETURN_UNDEF;
1712 OUTPUT: RETVAL 1717 OUTPUT: RETVAL
1713 1718
1719bool
1720load_resource_file (octet_string filename)
1721
1714MODULE = cf PACKAGE = cf::attachable 1722MODULE = cf PACKAGE = cf::attachable
1715 1723
1716int 1724int
1717valid (SV *obj) 1725valid (SV *obj)
1718 CODE: 1726 CODE:
1719 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1727 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1720 OUTPUT: 1728 OUTPUT:
1721 RETVAL 1729 RETVAL
1730
1731void
1732debug_trace (attachable *obj, bool on = true)
1733 CODE:
1734 obj->flags &= ~attachable::F_DEBUG_TRACE;
1735 if (on)
1736 obj->flags |= attachable::F_DEBUG_TRACE;
1722 1737
1723int mortals_size () 1738int mortals_size ()
1724 CODE: 1739 CODE:
1725 RETVAL = attachable::mortals.size (); 1740 RETVAL = attachable::mortals.size ();
1726 OUTPUT: RETVAL 1741 OUTPUT: RETVAL
1728#object *mortals (U32 index) 1743#object *mortals (U32 index)
1729# CODE: 1744# CODE:
1730# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1745# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1731# OUTPUT: RETVAL 1746# OUTPUT: RETVAL
1732 1747
1733INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1748INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1734 1749
1735MODULE = cf PACKAGE = cf::global 1750MODULE = cf PACKAGE = cf::global
1736 1751
1737int invoke (SV *klass, int event, ...) 1752int invoke (SV *klass, int event, ...)
1738 CODE: 1753 CODE:
1742 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1757 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1743 OUTPUT: RETVAL 1758 OUTPUT: RETVAL
1744 1759
1745MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1760MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1746 1761
1747INCLUDE: $PERL genacc object ../include/object.h | 1762INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1748 1763
1749int invoke (object *op, int event, ...) 1764int invoke (object *op, int event, ...)
1750 CODE: 1765 CODE:
1751 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1766 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1752 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1767 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1774object *actives (U32 index) 1789object *actives (U32 index)
1775 CODE: 1790 CODE:
1776 RETVAL = index < actives.size () ? actives [index] : 0; 1791 RETVAL = index < actives.size () ? actives [index] : 0;
1777 OUTPUT: RETVAL 1792 OUTPUT: RETVAL
1778 1793
1794const char *slot_use_name (U32 slot)
1795 ALIAS:
1796 slot_nonuse_name = 1
1797 CODE:
1798{
1799 if (slot >= NUM_BODY_LOCATIONS)
1800 croak ("body slot index out of range");
1801
1802 switch (ix)
1803 {
1804 case 0: RETVAL = body_locations[slot].use_name; break;
1805 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1806 }
1807}
1808 OUTPUT:
1809 RETVAL
1810
1779# missing properties 1811# missing properties
1780 1812
1781object *head (object *op) 1813object *head (object *op)
1782 PROTOTYPE: $ 1814 PROTOTYPE: $
1783 CODE: 1815 CODE:
1784 RETVAL = op->head_ (); 1816 RETVAL = op->head_ ();
1785 OUTPUT: RETVAL
1786
1787int is_head (object *op)
1788 PROTOTYPE: $
1789 CODE:
1790 RETVAL = op->head_ () == op;
1791 OUTPUT: RETVAL 1817 OUTPUT: RETVAL
1792 1818
1793void 1819void
1794inv (object *obj) 1820inv (object *obj)
1795 PROTOTYPE: $ 1821 PROTOTYPE: $
1803void 1829void
1804set_animation (object *op, int idx) 1830set_animation (object *op, int idx)
1805 CODE: 1831 CODE:
1806 SET_ANIMATION (op, idx); 1832 SET_ANIMATION (op, idx);
1807 1833
1834int
1835num_animations (object *op)
1836 CODE:
1837 RETVAL = NUM_ANIMATIONS (op);
1838 OUTPUT: RETVAL
1839
1840int slot_info (object *op, UV slot, int value = 0)
1841 ALIAS:
1842 slot_used = 1
1843 CODE:
1844{
1845 if (slot >= NUM_BODY_LOCATIONS)
1846 croak ("body slot index out of range");
1847
1848 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1849
1850 if (items > 2)
1851 if (ix)
1852 op->slot[slot].used = value;
1853 else
1854 op->slot[slot].info = value;
1855}
1856 OUTPUT:
1857 RETVAL
1858
1808object *find_best_object_match (object *op, const char *match) 1859object *find_best_object_match (object *op, utf8_string match)
1809 1860
1810object *find_marked_object (object *op) 1861object *find_marked_object (object *op)
1811 1862
1812int need_identify (object *obj); 1863int need_identify (object *obj);
1813 1864
1814int apply_shop_mat (object *shop_mat, object *op); 1865int apply_shop_mat (object *shop_mat, object *op);
1866
1867int move_player (object *op, int dir)
1868 CODE:
1869 RETVAL = move_player (op, dir);
1870 OUTPUT:
1871 RETVAL
1815 1872
1816int move (object *op, int dir, object *originator = op) 1873int move (object *op, int dir, object *originator = op)
1817 CODE: 1874 CODE:
1818 RETVAL = move_ob (op, dir, originator); 1875 RETVAL = move_ob (op, dir, originator);
1819 OUTPUT: 1876 OUTPUT:
1825 1882
1826void apply_below (object *op) 1883void apply_below (object *op)
1827 CODE: 1884 CODE:
1828 player_apply_below (op); 1885 player_apply_below (op);
1829 1886
1887int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1888
1830object *cf_object_present_archname_inside (object *op, char *whatstr) 1889object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1831 1890
1832int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1891int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1833 1892
1834int cf_object_change_map (object *op, int x, int y, maptile *map) 1893int cf_object_change_map (object *op, int x, int y, maptile *map)
1835 1894
1855 RETVAL = pay_for_amount (amount, op); 1914 RETVAL = pay_for_amount (amount, op);
1856 OUTPUT: RETVAL 1915 OUTPUT: RETVAL
1857 1916
1858void pay_player (object *op, uint64 amount) 1917void pay_player (object *op, uint64 amount)
1859 1918
1860val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1919val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1861 1920
1862int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1921int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1863 1922
1864void learn_spell (object *op, object *sp, int special_prayer = 0) 1923void learn_spell (object *op, object *sp, int special_prayer = 0)
1865 CODE: 1924 CODE:
1866 do_learn_spell (op, sp, special_prayer); 1925 do_learn_spell (op, sp, special_prayer);
1867 1926
1868void forget_spell (object *op, object *sp) 1927void forget_spell (object *op, object *sp)
1869 CODE: 1928 CODE:
1870 do_forget_spell (op, query_name (sp)); 1929 do_forget_spell (op, query_name (sp));
1871 1930
1872object *check_for_spell (object *op, char *spellname) 1931object *check_for_spell (object *op, utf8_string spellname)
1873 CODE: 1932 CODE:
1874 RETVAL = check_spell_known (op, spellname); 1933 RETVAL = check_spell_known (op, spellname);
1875 OUTPUT: RETVAL 1934 OUTPUT: RETVAL
1876 1935
1877int query_money (object *op) 1936int query_money (object *op)
1890 1949
1891int cf_object_teleport (object *op, maptile *map, int x, int y) 1950int cf_object_teleport (object *op, maptile *map, int x, int y)
1892 1951
1893void update_object (object *op, int action) 1952void update_object (object *op, int action)
1894 1953
1895object *cf_create_object_by_name (const char *name) 1954object *cf_create_object_by_name (utf8_string name)
1896 1955
1897void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1956void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1898 1957
1899void player_lvl_adj (object *who, object *skill = 0) 1958void player_lvl_adj (object *who, object *skill = 0)
1900 1959
1901int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1960int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1902 1961
1916object *cf_insert_ob_in_ob (object *ob, object *where) 1975object *cf_insert_ob_in_ob (object *ob, object *where)
1917 1976
1918# no clean way to get an object from an archetype - stupid idiotic 1977# no clean way to get an object from an archetype - stupid idiotic
1919# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1978# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1920 1979
1921object *new (const char *archetype = 0) 1980object *new (utf8_string archetype = 0)
1922 PROTOTYPE: ;$ 1981 PROTOTYPE: ;$
1923 CODE: 1982 CODE:
1924 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1983 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1925 OUTPUT: 1984 OUTPUT:
1926 RETVAL 1985 RETVAL
1927 1986
1987# TODO: nuke
1928object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 1988object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1929 PROTOTYPE: $$$$$$ 1989 PROTOTYPE: $$$$$$
1930 CODE: 1990 CODE:
1931{ 1991{
1932 int unused_type; 1992 int unused_type;
1933 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1993 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1934} 1994}
1935 1995
1936# syntatic sugar for easier use in event callbacks.
1937const char *options (object *op)
1938 CODE:
1939 RETVAL = op->name;
1940 OUTPUT:
1941 RETVAL
1942
1943player *contr (object *op) 1996player *contr (object *op)
1944 CODE: 1997 CODE:
1945 RETVAL = op->contr; 1998 RETVAL = op->contr;
1946 OUTPUT: RETVAL 1999 OUTPUT: RETVAL
1947 2000
1948const char *get_ob_key_value (object *op, const char *key) 2001const_utf8_string get_ob_key_value (object *op, utf8_string key)
1949 2002
1950bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2003bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1951 2004
1952object *get_nearest_player (object *ob) 2005object *get_nearest_player (object *ob)
1953 ALIAS: nearest_player = 0 2006 ALIAS: nearest_player = 0
1954 PREINIT: 2007 PREINIT:
1955 extern object *get_nearest_player (object *); 2008 extern object *get_nearest_player (object *);
1971bool on_same_map_as (object *ob, object *other) 2024bool on_same_map_as (object *ob, object *other)
1972 CODE: 2025 CODE:
1973 RETVAL = on_same_map (ob, other); 2026 RETVAL = on_same_map (ob, other);
1974 OUTPUT: RETVAL 2027 OUTPUT: RETVAL
1975 2028
1976const char * 2029const_utf8_string
1977base_name (object *op, int plural = op->nrof > 1) 2030base_name (object *op, int plural = op->nrof > 1)
1978 CODE: 2031 CODE:
1979 RETVAL = query_base_name (op, plural); 2032 RETVAL = query_base_name (op, plural);
1980 OUTPUT: RETVAL 2033 OUTPUT: RETVAL
1981 2034
1988 RETVAL = op->contr; 2041 RETVAL = op->contr;
1989 OUTPUT: RETVAL 2042 OUTPUT: RETVAL
1990 2043
1991void check_score (object *op) 2044void check_score (object *op)
1992 2045
1993void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2046void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1994 CODE: 2047 CODE:
1995 new_draw_info (flags, 0, op, txt); 2048 new_draw_info (flags, 0, op, txt);
1996
1997object *cf_player_send_inventory (object *op)
1998
1999char *cf_player_get_ip (object *op)
2000 ALIAS: ip = 0
2001
2002object *cf_player_get_marked_item (object *op)
2003 ALIAS: marked_item = 0
2004
2005void cf_player_set_marked_item (object *op, object *ob)
2006
2007partylist *cf_player_get_party (object *op)
2008 ALIAS: party = 0
2009
2010void cf_player_set_party (object *op, partylist *party)
2011 2049
2012void kill_player (object *op) 2050void kill_player (object *op)
2013 2051
2014void esrv_update_item (object *op, int what, object *item) 2052void esrv_update_item (object *op, int what, object *item)
2015 C_ARGS: what, op, item 2053 C_ARGS: what, op, item
2016 2054
2017void clear_los (object *op)
2018
2019int command_summon (object *op, char *params) 2055int command_summon (object *op, utf8_string params)
2020 2056
2021int command_arrest (object *op, char *params) 2057int command_arrest (object *op, utf8_string params)
2022
2023int command_kick (object *op, char *params)
2024
2025int command_banish (object *op, char *params)
2026 2058
2027 2059
2028MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2060MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2029 2061
2030INCLUDE: $PERL genacc player ../include/player.h | 2062INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2031 2063
2032int invoke (player *pl, int event, ...) 2064int invoke (player *pl, int event, ...)
2033 CODE: 2065 CODE:
2034 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2066 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2035 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2067 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2045 pl->ob->stats.hp = pl->ob->stats.maxhp; 2077 pl->ob->stats.hp = pl->ob->stats.maxhp;
2046 pl->ob->stats.sp = pl->ob->stats.maxsp; 2078 pl->ob->stats.sp = pl->ob->stats.maxsp;
2047 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2079 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2048 pl->orig_stats = pl->ob->stats; 2080 pl->orig_stats = pl->ob->stats;
2049 2081
2082void clear_los (player *pl)
2083
2050void cf_player_move (player *pl, int dir) 2084void cf_player_move (player *pl, int dir)
2051 2085
2052void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2086void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2053
2054player *first ()
2055 CODE:
2056 RETVAL = first_player;
2057 OUTPUT: RETVAL
2058 2087
2059bool 2088bool
2060cell_visible (player *pl, int dx, int dy) 2089cell_visible (player *pl, int dx, int dy)
2061 CODE: 2090 CODE:
2062 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2091 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2115 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2144 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2116 OUTPUT: RETVAL 2145 OUTPUT: RETVAL
2117 2146
2118SV *registry (maptile *map) 2147SV *registry (maptile *map)
2119 2148
2120INCLUDE: $PERL genacc maptile ../include/map.h | 2149INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2121 2150
2122void 2151void
2123maptile::instantiate () 2152maptile::instantiate ()
2124 2153
2125maptile *new () 2154maptile *new ()
2139 EXTEND (SP, THIS->players); 2168 EXTEND (SP, THIS->players);
2140 for_all_players (pl) 2169 for_all_players (pl)
2141 if (pl->ob && pl->ob->map == THIS) 2170 if (pl->ob && pl->ob->map == THIS)
2142 PUSHs (sv_2mortal (to_sv (pl->ob))); 2171 PUSHs (sv_2mortal (to_sv (pl->ob)));
2143 } 2172 }
2173
2174void
2175maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2176 CODE:
2177{
2178 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2179 croak ("maptile::add_underlay: palette must be arrayref");
2180
2181 palette = SvRV (palette);
2182
2183 STRLEN idxlen;
2184 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2185
2186 for (int x = 0; x < THIS->width; ++x)
2187 for (int y = 0; y < THIS->height; ++y)
2188 {
2189 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2190 if (op->flag [FLAG_IS_FLOOR])
2191 goto skip_space;
2192
2193 {
2194 int offs = offset + y * stride + x;
2195 if (IN_RANGE_EXC (offs, 0, idxlen))
2196 {
2197 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2198 {
2199 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2200 ob->flag [FLAG_NO_MAP_SAVE] = true;
2201 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2202
2203 if (ob->randomitems)
2204 {
2205 if (!ob->above)
2206 {
2207 ob->create_treasure (ob->randomitems);
2208
2209 for (object *op = ob->above; op; op = op->above)
2210 op->flag [FLAG_NO_MAP_SAVE] = true;
2211 }
2212
2213 ob->randomitems = 0;
2214 }
2215 }
2216 }
2217 }
2218
2219 skip_space: ;
2220 }
2221}
2222
2223void
2224maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2225 CODE:
2226{
2227 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2228 croak ("maptile::set_regiondata: palette must be arrayref");
2229
2230 palette = SvRV (palette);
2231
2232 STRLEN idxlen;
2233 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2234
2235 region **regionmap = (region **)malloc (
2236 (av_len ((AV *)palette) + 1) * sizeof (region *));
2237 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2238
2239 for (int i = av_len ((AV *)palette) + 1; i--; )
2240 regionmap [i] = region::find (
2241 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2242
2243 for (int y = 0; y < THIS->height; ++y)
2244 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2245
2246 sfree (THIS->regions, THIS->size ());
2247 free (THIS->regionmap);
2248
2249 THIS->regions = regions;
2250 THIS->regionmap = regionmap;
2251}
2252
2253void
2254maptile::create_region_treasure ()
2255 CODE:
2256{
2257 object *op = object::create ();
2258 op->type = FLOOR;
2259 op->map = THIS;
2260
2261 for (int x = 0; x < THIS->width; ++x)
2262 for (int y = 0; y < THIS->height; ++y)
2263 {
2264 region *rgn = THIS->region (x, y);
2265
2266 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2267 if (rgn->treasure && rndm () < rgn->treasure_density)
2268 {
2269 op->x = x;
2270 op->y = y;
2271 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2272 }
2273 }
2274
2275 op->destroy ();
2276}
2144 2277
2145void play_sound_map (maptile *map, int x, int y, int sound_num) 2278void play_sound_map (maptile *map, int x, int y, int sound_num)
2146 2279
2147int out_of_map (maptile *map, int x, int y) 2280int out_of_map (maptile *map, int x, int y)
2148 2281
2230 2363
2231void fix_walls (maptile *map, int x, int y) 2364void fix_walls (maptile *map, int x, int y)
2232 2365
2233void fix_walls_around (maptile *map, int x, int y) 2366void fix_walls_around (maptile *map, int x, int y)
2234 2367
2235const char *
2236region_name (maptile *m)
2237 CODE:
2238 RETVAL = get_name_of_region_for_map (m);
2239 OUTPUT: RETVAL
2240
2241# worst xs function of my life 2368# worst xs function of my life
2242bool 2369bool
2243_create_random_map (\ 2370_create_random_map (\
2244 maptile *self,\ 2371 maptile *self,\
2245 char *wallstyle,\ 2372 utf8_string wallstyle,\
2246 char *wall_name,\ 2373 utf8_string wall_name,\
2247 char *floorstyle,\ 2374 utf8_string floorstyle,\
2248 char *monsterstyle,\ 2375 utf8_string monsterstyle,\
2249 char *treasurestyle,\ 2376 utf8_string treasurestyle,\
2250 char *layoutstyle,\ 2377 utf8_string layoutstyle,\
2251 char *doorstyle,\ 2378 utf8_string doorstyle,\
2252 char *decorstyle,\ 2379 utf8_string decorstyle,\
2253 char *origin_map,\ 2380 utf8_string origin_map,\
2254 char *final_map,\ 2381 utf8_string final_map,\
2255 char *exitstyle,\ 2382 utf8_string exitstyle,\
2256 char *this_map,\ 2383 utf8_string this_map,\
2257 char *exit_on_final_map,\ 2384 utf8_string exit_on_final_map,\
2258 int xsize,\ 2385 int xsize,\
2259 int ysize,\ 2386 int ysize,\
2260 int expand2x,\ 2387 int expand2x,\
2261 int layoutoptions1,\ 2388 int layoutoptions1,\
2262 int layoutoptions2,\ 2389 int layoutoptions2,\
2275 val64 total_map_hp,\ 2402 val64 total_map_hp,\
2276 int map_layout_style,\ 2403 int map_layout_style,\
2277 int treasureoptions,\ 2404 int treasureoptions,\
2278 int symmetry_used,\ 2405 int symmetry_used,\
2279 region *region,\ 2406 region *region,\
2280 char *custom\ 2407 utf8_string custom\
2281) 2408)
2282 CODE: 2409 CODE:
2283{ 2410{
2284 random_map_params rmp; 2411 random_map_params rmp;
2285 2412
2312 rmp.decoroptions = decoroptions; 2439 rmp.decoroptions = decoroptions;
2313 rmp.orientation = orientation; 2440 rmp.orientation = orientation;
2314 rmp.origin_y = origin_y; 2441 rmp.origin_y = origin_y;
2315 rmp.origin_x = origin_x; 2442 rmp.origin_x = origin_x;
2316 rmp.random_seed = random_seed; 2443 rmp.random_seed = random_seed;
2317 rmp.total_map_hp = total_map_hp; 2444 rmp.total_map_hp = (uint64_t) total_map_hp;
2318 rmp.map_layout_style = map_layout_style; 2445 rmp.map_layout_style = map_layout_style;
2319 rmp.treasureoptions = treasureoptions; 2446 rmp.treasureoptions = treasureoptions;
2320 rmp.symmetry_used = symmetry_used; 2447 rmp.symmetry_used = symmetry_used;
2321 rmp.region = region; 2448 rmp.region = region;
2322 rmp.custom = custom; 2449 rmp.custom = custom;
2326 OUTPUT: 2453 OUTPUT:
2327 RETVAL 2454 RETVAL
2328 2455
2329MODULE = cf PACKAGE = cf::arch 2456MODULE = cf PACKAGE = cf::arch
2330 2457
2331archetype *find (const char *name) 2458archetype *find (utf8_string name)
2332 CODE: 2459 CODE:
2333 RETVAL = archetype::find (name); 2460 RETVAL = archetype::find (name);
2334 OUTPUT: 2461 OUTPUT:
2335 RETVAL 2462 RETVAL
2336 2463
2337archetype *first() 2464int archetypes_size ()
2338 PROTOTYPE: 2465 CODE:
2339 CODE:
2340 RETVAL = first_archetype; 2466 RETVAL = archetypes.size ();
2467 OUTPUT: RETVAL
2468
2469archetype *archetypes (U32 index)
2470 CODE:
2471 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2472 OUTPUT: RETVAL
2473
2474object *instantiate (archetype *arch)
2475 CODE:
2476 RETVAL = arch_to_object (arch);
2477 OUTPUT:
2341 OUTPUT: RETVAL 2478 RETVAL
2342 2479
2343INCLUDE: $PERL genacc archetype ../include/object.h | 2480INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2344 2481
2345MODULE = cf PACKAGE = cf::party 2482MODULE = cf PACKAGE = cf::party
2346 2483
2347partylist *first () 2484partylist *first ()
2348 PROTOTYPE: 2485 PROTOTYPE:
2349 CODE: 2486 CODE:
2350 RETVAL = get_firstparty (); 2487 RETVAL = get_firstparty ();
2351 OUTPUT: RETVAL 2488 OUTPUT: RETVAL
2352 2489
2353INCLUDE: $PERL genacc partylist ../include/player.h | 2490INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2354 2491
2355MODULE = cf PACKAGE = cf::region 2492MODULE = cf PACKAGE = cf::region
2356 2493
2357region *first () 2494void
2358 PROTOTYPE: 2495list ()
2359 CODE: 2496 PPCODE:
2360 RETVAL = first_region; 2497 for_all_regions (rgn)
2361 OUTPUT: RETVAL 2498 XPUSHs (sv_2mortal (to_sv (rgn)));
2362 2499
2363region *find (char *name) 2500region *find (utf8_string name)
2364 PROTOTYPE: $ 2501 PROTOTYPE: $
2365 CODE: 2502 CODE:
2366 RETVAL = get_region_by_name (name); 2503 RETVAL = region::find (name);
2367 OUTPUT: RETVAL 2504 OUTPUT: RETVAL
2368 2505
2506region *find_fuzzy (utf8_string name)
2507 PROTOTYPE: $
2508 CODE:
2509 RETVAL = region::find_fuzzy (name);
2510 OUTPUT: RETVAL
2511
2512int specificity (region *rgn)
2513 CODE:
2514 RETVAL = 0;
2515 while (rgn = rgn->parent)
2516 RETVAL++;
2517 OUTPUT: RETVAL
2518
2369INCLUDE: $PERL genacc region ../include/map.h | 2519INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2370 2520
2371MODULE = cf PACKAGE = cf::living 2521MODULE = cf PACKAGE = cf::living
2372 2522
2373INCLUDE: $PERL genacc living ../include/living.h | 2523INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2374 2524
2375MODULE = cf PACKAGE = cf::settings 2525MODULE = cf PACKAGE = cf::settings
2376 2526
2377INCLUDE: $PERL genacc Settings ../include/global.h | 2527INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2378 2528
2379MODULE = cf PACKAGE = cf::client 2529MODULE = cf PACKAGE = cf::client
2380 2530
2381INCLUDE: $PERL genacc client ../include/client.h | 2531INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2382 2532
2383int invoke (client *ns, int event, ...) 2533int invoke (client *ns, int event, ...)
2384 CODE: 2534 CODE:
2385 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2535 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2386 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2536 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2405 char *buf = SvPVbyte (packet, len); 2555 char *buf = SvPVbyte (packet, len);
2406 2556
2407 THIS->send_packet (buf, len); 2557 THIS->send_packet (buf, len);
2408} 2558}
2409 2559
2560MODULE = cf PACKAGE = cf::face PREFIX = face_
2561
2562#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2563
2564faceidx face_find (utf8_string name, faceidx defidx = 0)
2565
2566faceidx alloc (utf8_string name)
2567 CODE:
2568{
2569 do
2570 {
2571 RETVAL = faces.size ();
2572 faces.resize (RETVAL + 1);
2573 }
2574 while (!RETVAL); // crude way to leave index 0
2575
2576 faces [RETVAL].name = name;
2577 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2578
2579 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2580 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2581}
2582 OUTPUT: RETVAL
2583
2584void set (faceidx idx, int visibility, int magicmap)
2585 CODE:
2586 faceinfo *f = face_info (idx);
2587 assert (f);
2588 f->visibility = visibility;
2589 f->magicmap = magicmap;
2590
2591void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2592 CODE:
2593 faceinfo *f = face_info (idx); assert (f);
2594 f->smooth = smooth;
2595 f->smoothlevel = smoothlevel;
2596
2597void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2598 CODE:
2599{
2600 facedata *d = face_data (idx, faceset);
2601 assert (d);
2602 sv_to (data, d->data);
2603 STRLEN clen;
2604 char *cdata = SvPVbyte (chksum, clen);
2605 clen = min (CHKSUM_SIZE, clen);
2606
2607 if (memcmp (d->chksum, cdata, clen))
2608 {
2609 memcpy (d->chksum, cdata, clen);
2610
2611 // invalidate existing client face info
2612 for_all_clients (ns)
2613 if (ns->faceset == faceset)
2614 {
2615 ns->faces_sent [idx] = false;
2616 ns->force_newmap = true;
2617 }
2618 }
2619}
2620
2621void invalidate (faceidx idx)
2622 CODE:
2623 for_all_clients (ns)
2624 {
2625 ns->faces_sent [idx] = false;
2626 ns->force_newmap = true;
2627 }
2628
2629void invalidate_all ()
2630 CODE:
2631 for_all_clients (ns)
2632 {
2633 ns->faces_sent.reset ();
2634 ns->force_newmap = true;
2635 }
2636
2637MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2638
2639#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2640
2641animidx anim_find (utf8_string name)
2642 CODE:
2643 RETVAL = animation::find (name).number;
2644 OUTPUT: RETVAL
2645
2646animidx set (utf8_string name, SV *frames, int facings = 1)
2647 CODE:
2648{
2649 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2650 croak ("frames must be an arrayref");
2651
2652 AV *av = (AV *)SvRV (frames);
2653
2654 animation *anim = &animation::find (name);
2655 if (anim->number)
2656 {
2657 anim->resize (av_len (av) + 1);
2658 anim->facings = facings;
2659 }
2660 else
2661 anim = &animation::create (name, av_len (av) + 1, facings);
2662
2663 for (int i = 0; i < anim->num_animations; ++i)
2664 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2665}
2666 OUTPUT: RETVAL
2667
2668void invalidate_all ()
2669 CODE:
2670 for_all_clients (ns)
2671 ns->anims_sent.reset ();
2672

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