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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.154 by root, Fri Jan 26 21:44:11 2007 UTC vs.
Revision 1.223 by root, Tue Jun 26 04:50:05 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 23 */
24
25#include "autoconf.h"
25 26
26#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
29
30#define CEDES_PER_TICK 5
31
32#if HAVE_EXECINFO_H
33# include <execinfo.h>
34#endif
28 35
29#include <plugin_common.h> 36#include <plugin_common.h>
30#include <sounds.h> 37#include <sounds.h>
31#include <cstdarg> 38#include <cstdarg>
32#include <sproto.h> 39#include <sproto.h>
33 40
41#include "loader.h"
34#include "cfperl.h" 42#include "cfperl.h"
35#include "shstr.h" 43#include "shstr.h"
36 44
37#include <unistd.h> 45#include <unistd.h>
38#if _POSIX_MEMLOCK 46#if _POSIX_MEMLOCK
48 56
49extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
50 58
51typedef object object_ornull; 59typedef object object_ornull;
52typedef maptile maptile_ornull; 60typedef maptile maptile_ornull;
61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
53 68
54#if IVSIZE >= 8 69#if IVSIZE >= 8
55 typedef IV val64; 70 typedef IV val64;
56# define newSVval64 newSViv 71# define newSVval64 newSViv
57# define SvVAL64 SvIV 72# define SvVAL64 SvIV
60# define newSVval64 newSVnv 75# define newSVval64 newSVnv
61# define SvVAL64 SvNV 76# define SvVAL64 SvNV
62#endif 77#endif
63 78
64static f_plug_api gethook = cfapi_get_hooks; 79static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert; 80static f_plug_api object_insert = cfapi_object_insert;
67 81
68static PerlInterpreter *perl; 82static PerlInterpreter *perl;
69 83
70double runtime; 84tstamp NOW, runtime;
71 85
72global gbl_ev; 86global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
75 92
76static HV 93static HV
77 *stash_cf, 94 *stash_cf,
78 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
112{ 129{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 131}
115 132
116void 133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149}
150
151void
117attachable::optimise () 152attachable::optimise ()
118{ 153{
119 if (self 154 if (self
120 && SvREFCNT (self) == 1 155 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 156 && !HvTOTALKEYS (self))
122 { 157 sever_self ();
123 SV *self = (SV *)this->self;
124
125 SvREFCNT_inc (self);
126 sv_unmagic (self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self);
128 assert (!this->self);
129 }
130} 158}
131 159
132// check wether the object really is dead 160// check wether the object really is dead
133void 161void
134attachable::do_check () 162attachable::do_check ()
140} 168}
141 169
142void 170void
143attachable::do_destroy () 171attachable::do_destroy ()
144{ 172{
145 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 173 INVOKE_ATTACHABLE (DESTROY, this);
146 174
147 if (cb) 175 if (cb)
148 { 176 {
149 SvREFCNT_dec (cb); 177 SvREFCNT_dec (cb);
150 cb = 0; 178 cb = 0;
151 } 179 }
152 180
153 if (self)
154 {
155 hv_clear (self);
156
157 SV *self = (SV *)this->self;
158 SvREFCNT_inc (self);
159 sv_unmagic (self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161 // self is now 0
162 assert (!this->self);//D//TODO remove soon
163 }
164
165 mortals.push_back (this); 181 mortals.push_back (this);
166} 182}
167 183
168void 184void
169attachable::destroy () 185attachable::destroy ()
171 if (destroyed ()) 187 if (destroyed ())
172 return; 188 return;
173 189
174 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
175 do_destroy (); 191 do_destroy ();
192 sever_self ();
176} 193}
177 194
178void 195void
179attachable::check_mortals () 196attachable::check_mortals ()
180{ 197{
184 { 201 {
185 if (i >= mortals.size ()) 202 if (i >= mortals.size ())
186 { 203 {
187 i = 0; 204 i = 0;
188 205
189 if (mortals.size () > 1000) 206 if (mortals.size () >= 512)
190 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 207 {
208 static int last_mortalcount;
209 if (mortals.size () != last_mortalcount)
210 {
211 last_mortalcount = mortals.size ();
212 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
213
214 if (0)
215 {
216 for (int j = 0; j < mortals.size (); ++j)//D
217 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
218 fprintf (stderr, "\n");//D
219 }
220 }
221 }
191 222
192 break; 223 break;
193 } 224 }
194 225
195 attachable *obj = mortals [i]; 226 attachable *obj = mortals [i];
196 227
197 obj->refcnt_chk (); // unborrow from perl, if necessary 228#if 0
198 229 if (obj->self)//D make this an assert later
199 //if (obj->refcnt > 0 || obj->self)
200 if (obj->refcnt || obj->self)
201 { 230 {
202//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 231 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
232 obj->sever_self ();
233 }
234#endif
235
236 if (obj->refcnt)
237 {
203 ++i; // further delay freeing 238 ++i; // further delay freeing
204 239
205 if (!(i & 0x3ff)) 240 if (!(i & 0x3ff))
206 break; 241 break;
207 } 242 }
208 else 243 else
209 { 244 {
210 mortals.erase (i); 245 mortals.erase (i);
246 obj->sever_self ();
211 delete obj; 247 delete obj;
212 } 248 }
213 } 249 }
214} 250}
215 251
219 //if (self || cb) 255 //if (self || cb)
220 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 256 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
221 257
222 attach = src.attach; 258 attach = src.attach;
223 return *this; 259 return *this;
260}
261
262template<typename T>
263static bool
264find_backref (void *ptr, T *obj)
265{
266 char *s = (char *)obj;
267 while (s < (char *)obj + sizeof (T))
268 {
269 if (ptr == *(void **)s)
270 return true;
271
272 s += sizeof (void *); // assume natural alignment
273 }
274
275 return false;
276}
277
278// for debugging, find "live" objects containing this ptr
279void
280find_backref (void *ptr)
281{
282 for_all_objects (op)
283 if (find_backref (ptr, op))
284 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
285
286 for_all_players (pl)
287 if (find_backref (ptr, pl))
288 fprintf (stderr, "P %p\n", pl);
289
290 for_all_clients (ns)
291 if (find_backref (ptr, ns))
292 fprintf (stderr, "C %p\n", ns);
293
224} 294}
225 295
226////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 296//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
227 297
228static SV * 298static SV *
312 return SvPTR (sv, klass); 382 return SvPTR (sv, klass);
313 else 383 else
314 return 0; 384 return 0;
315} 385}
316 386
387static inline SV *
388newSVpvn_utf8 (const char *s, STRLEN l)
389{
390 SV *sv = newSVpvn (s, l);
391 SvUTF8_on (sv);
392 return sv;
393}
394
317inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 395inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
318inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 396inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
319inline SV *to_sv (bool v) { return newSViv (v); } 397inline SV *to_sv (bool v) { return newSViv (v); }
320inline SV *to_sv ( signed char v) { return newSViv (v); } 398inline SV *to_sv ( signed char v) { return newSViv (v); }
321inline SV *to_sv (unsigned char v) { return newSViv (v); } 399inline SV *to_sv (unsigned char v) { return newSViv (v); }
322inline SV *to_sv ( signed short v) { return newSViv (v); } 400inline SV *to_sv ( signed short v) { return newSViv (v); }
339inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 417inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
340 418
341inline SV *to_sv (object & v) { return to_sv (&v); } 419inline SV *to_sv (object & v) { return to_sv (&v); }
342inline SV *to_sv (living & v) { return to_sv (&v); } 420inline SV *to_sv (living & v) { return to_sv (&v); }
343 421
344inline SV *to_sv (facetile * v) { return to_sv (v->name); } 422inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
345inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 423inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
346 424
347inline SV *to_sv (UUID v) 425inline SV *to_sv (UUID v)
348{ 426{
349 char buf[128]; 427 char buf[128];
350 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 428 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
351 return newSVpv (buf, 0); 429 return newSVpv (buf, 0);
352} 430}
353 431
354inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 432inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
355inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 433inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
356inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 434inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
357inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 435inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
358inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 436inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 437inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
374inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 452inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
375inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 453inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
376inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 454inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
377inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 455inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
378 456
379inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 457//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
380inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 458inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
381 459
382template<class T> 460template<class T>
383inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 461inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
384 462
385template<int N> 463template<int N>
386inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 464inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
387 465
388inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
389inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 466inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
390inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 467inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
391inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 468inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
392inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 469inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
470
471inline void sv_to (SV *sv, std::string &v)
472{
473 STRLEN len;
474 char *data = SvPVbyte (sv, len);
475 v.assign (data, len);
476}
393 477
394inline void sv_to (SV *sv, UUID &v) 478inline void sv_to (SV *sv, UUID &v)
395{ 479{
396 unsigned int version; 480 unsigned int version;
397 481
588 perl = perl_alloc (); 672 perl = perl_alloc ();
589 perl_construct (perl); 673 perl_construct (perl);
590 674
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 675 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592 676
593 char *argv[] = { 677 const char *argv[] = {
594 "", 678 settings.argv [0],
595 "-e" 679 "-e"
596 "use Event; use Coro;" // required for bootstrap 680 "use Event; use Coro;" // required for bootstrap
597 "cf->bootstrap;" // required for datadir :*> 681 "cf->bootstrap;" // required for datadir :*>
598 "unshift @INC, cf::datadir ();" 682 "unshift @INC, cf::datadir ();"
599 "require cf;" 683 "require cf;"
600 }; 684 };
601 685
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 686 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
687 || perl_run (perl))
603 { 688 {
604 printf ("unable to initialize perl-interpreter, aborting.\n"); 689 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE); 690 exit (EXIT_FAILURE);
606 } 691 }
692
693 {
694 dSP;
695
696 PUSHMARK (SP);
697 PUTBACK;
698 call_pv ("cf::init", G_DISCARD | G_VOID);
699 }
607} 700}
608 701
609void cfperl_main () 702void cfperl_main ()
610{ 703{
611 dSP; 704 dSP;
618void 711void
619attachable::instantiate () 712attachable::instantiate ()
620{ 713{
621 if (attach) 714 if (attach)
622 { 715 {
623 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 716 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
624 attach = 0; 717 attach = 0;
625 } 718 }
626} 719}
627 720
628void 721void
629attachable::reattach () 722attachable::reattach ()
630{ 723{
631 optimise (); 724 optimise ();
632 //TODO: check for _attachment's, very important for restarts 725 //TODO: check for _attachment's, very important for restarts
633 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 726 INVOKE_ATTACHABLE (REATTACH, this);
634} 727}
635 728
636static event_klass klass_of[NUM_EVENT_TYPES] = { 729static event_klass klass_of[NUM_EVENT_TYPES] = {
637# define def(type,name) KLASS_ ## type, 730# define def(type,name) KLASS_ ## type,
638# include "eventinc.h" 731# include "eventinc.h"
681} 774}
682 775
683void 776void
684global::gather_callbacks (AV *&callbacks, event_type event) const 777global::gather_callbacks (AV *&callbacks, event_type event) const
685{ 778{
686 ::gather_callbacks (callbacks, cb_object, event); 779 ::gather_callbacks (callbacks, cb_global, event);
687} 780}
688 781
689void 782void
690object::gather_callbacks (AV *&callbacks, event_type event) const 783object::gather_callbacks (AV *&callbacks, event_type event) const
691{ 784{
692 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 785 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
693 { 786 {
694 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 787 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
695 788
696 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 789 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
697 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 790 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
698 } 791 }
699 792
735{ 828{
736 attachable::gather_callbacks (callbacks, event); 829 attachable::gather_callbacks (callbacks, event);
737 ::gather_callbacks (callbacks, cb_map, event); 830 ::gather_callbacks (callbacks, cb_map, event);
738} 831}
739 832
833void
834_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
835{
836 for (int event = 0; event <= AvFILLp (registry); ++event)
837 {
838 SV *cbs_ = AvARRAY (registry)[event];
839
840 // element must be list of callback entries
841 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
842 {
843 AV *cbs = (AV *)SvRV (cbs_);
844
845 // no callback entries, no callbacks to call
846 if (AvFILLp (cbs) >= 0)
847 set.set (event);
848 }
849 }
850}
851
852// very slow and inefficient way to recalculate the global want bitsets
853void
854_recalc_want ()
855{
856 ev_want_event.reset ();
857
858 _recalc_want (ev_want_event, cb_global);
859 _recalc_want (ev_want_event, cb_attachable);
860 _recalc_want (ev_want_event, cb_object);
861 _recalc_want (ev_want_event, cb_client);
862 _recalc_want (ev_want_event, cb_player);
863 _recalc_want (ev_want_event, cb_map);
864
865 ev_want_type.reset ();
866
867 for (int type = 0; type <= AvFILLp (cb_type); ++type)
868 {
869 SV *cbs_ = AvARRAY (cb_type)[type];
870
871 // element must be list of callback entries
872 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
873 {
874 AV *cbs = (AV *)SvRV (cbs_);
875
876 // no callback entries, no callbacks to call
877 if (AvFILLp (cbs) >= 0)
878 ev_want_type.set (type % NUM_TYPES);
879 }
880 }
881}
882
740bool 883bool
741attachable::invoke (event_type event, ...) 884attachable::invoke (event_type event, ...)
742{ 885{
743 data_type dt; 886 data_type dt;
744 va_list ap;
745
746 va_start (ap, event);
747 887
748 // callback call ordering should be: 888 // callback call ordering should be:
749 // 1. per-object callback 889 // 1. per-object callback
750 // 2. per-class object 890 // 2. per-class object
751 // 3. per-type callback 891 // 3. per-type callback
755 gather_callbacks (callbacks, event); 895 gather_callbacks (callbacks, event);
756 896
757 // short-circuit processing if no callbacks found/defined 897 // short-circuit processing if no callbacks found/defined
758 if (!callbacks) 898 if (!callbacks)
759 return 0; 899 return 0;
900
901 va_list ap;
902 va_start (ap, event);
760 903
761 CALL_BEGIN (3); 904 CALL_BEGIN (3);
762 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 905 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
763 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 906 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
764 907
832 CALL_BEGIN (0); 975 CALL_BEGIN (0);
833 CALL_CALL ("cf::emergency_save", G_VOID); 976 CALL_CALL ("cf::emergency_save", G_VOID);
834 CALL_END; 977 CALL_END;
835} 978}
836 979
980void
981cfperl_cleanup (int make_core)
982{
983 CALL_BEGIN (1);
984 CALL_ARG (make_core);
985 CALL_CALL ("cf::post_cleanup", G_VOID);
986 CALL_END;
987}
988
989void
990cfperl_make_book (object *book, int level)
991{
992 CALL_BEGIN (2);
993 CALL_ARG (book);
994 CALL_ARG (level);
995 CALL_CALL ("ext::books::make_book", G_VOID);
996 CALL_END;
997}
998
999void
1000cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1001{
1002 CALL_BEGIN (4);
1003 CALL_ARG (ns);
1004 CALL_ARG (color);
1005 CALL_ARG (type);
1006 CALL_ARG (msg);
1007 CALL_CALL ("cf::client::send_msg", G_VOID);
1008 CALL_END;
1009}
1010
837maptile * 1011maptile *
838maptile::find_sync (const char *path, maptile *origin) 1012maptile::find_sync (const char *path, maptile *origin)
839{ 1013{
840 CALL_BEGIN (2); 1014 CALL_BEGIN (2);
841 CALL_ARG (path); 1015 CALL_ARG (path);
903 CALL_ARG (exit); 1077 CALL_ARG (exit);
904 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1078 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
905 CALL_END; 1079 CALL_END;
906} 1080}
907 1081
1082void
1083log_backtrace (const char *msg)
1084{
1085#if HAVE_BACKTRACE
1086 void *addr [20];
1087 int size = backtrace (addr, 20);
1088
1089 CALL_BEGIN (size);
1090 CALL_ARG (msg);
1091 for (int i = 0; i < size; ++i)
1092 CALL_ARG ((IV)addr [i]);
1093 CALL_CALL ("cf::_log_backtrace", G_VOID);
1094 CALL_END;
1095#endif
1096}
1097
908///////////////////////////////////////////////////////////////////////////// 1098/////////////////////////////////////////////////////////////////////////////
909 1099
910struct EventAPI *watcher_base::GEventAPI; 1100struct EventAPI *watcher_base::GEventAPI;
911struct CoroAPI *coroapi::GCoroAPI; 1101struct CoroAPI *coroapi::GCoroAPI;
912 1102
913int coroapi::cede_counter; 1103int coroapi::cede_counter;
1104tstamp coroapi::next_cede;
914 1105
1106void coroapi::do_cede_to_tick ()
1107{
1108 cede_counter = 0;
1109
1110 cede ();
1111
1112 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1113 if (next_cede > SvNV (sv_next_tick) - 0.02)
1114 next_cede = SvNV (sv_next_tick);
1115}
1116
1117void coroapi::do_cede_every ()
1118{
1119 cede_counter = 0;
1120
1121 if (coroapi::nready ())
1122 coroapi::cede ();
1123}
1124
1125void coroapi::do_cede_to_tick_every ()
1126{
1127 cede_counter = 0;
1128
1129 cede_to_tick ();
1130}
1131
1132void
1133coroapi::wait_for_tick ()
1134{
1135 CALL_BEGIN (0);
1136 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1137 CALL_END;
1138}
1139
1140void
1141coroapi::wait_for_tick_begin ()
1142{
1143 CALL_BEGIN (0);
1144 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1145 CALL_END;
1146}
1147
1148static void
915static void iw_dispatch (pe_event *ev) 1149iw_dispatch (pe_event *ev)
916{ 1150{
917 iw *w = (iw *)ev->ext_data; 1151 iw *w = (iw *)ev->ext_data;
918 w->call (*w); 1152 w->call (*w);
919} 1153}
920 1154
983 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1217 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
984 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1218 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
985 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1219 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
986 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1220 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
987 1221
988 sv_runtime = get_sv ("cf::RUNTIME", 1); 1222 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
989 sv_upgrade (sv_runtime, SVt_NV); 1223 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
990 1224
991 cb_global = get_av ("cf::CB_GLOBAL", 1); 1225 cb_global = get_av ("cf::CB_GLOBAL", 1);
992 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1226 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
993 cb_object = get_av ("cf::CB_OBJECT", 1); 1227 cb_object = get_av ("cf::CB_OBJECT", 1);
994 cb_player = get_av ("cf::CB_PLAYER", 1); 1228 cb_player = get_av ("cf::CB_PLAYER", 1);
999 1233
1000MODULE = cf PACKAGE = cf PREFIX = cf_ 1234MODULE = cf PACKAGE = cf PREFIX = cf_
1001 1235
1002BOOT: 1236BOOT:
1003{ 1237{
1004 _connect_to_perl ();
1005
1006 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1238 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1007 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1239 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1008 1240
1241 _connect_to_perl ();
1242
1009 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1243 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1244
1245 //{
1246 // require_pv ("Time::HiRes");
1247 //
1248 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1249 // if (!svp) croak ("Time::HiRes is required");
1250 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1251 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1252 //}
1010 1253
1011 static const struct { 1254 static const struct {
1012 const char *name; 1255 const char *name;
1013 IV iv; 1256 IV iv;
1014 } *civ, const_iv[] = { 1257 } *civ, const_iv[] = {
1015# define const_iv(name) { # name, (IV)name }, 1258# define const_iv(name) { # name, (IV)name },
1016 const_iv (llevError) 1259 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1017 const_iv (llevInfo) 1260 const_iv (logBacktrace)
1018 const_iv (llevDebug) 1261
1019 const_iv (llevMonster) 1262 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1263
1264 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1020 1265
1021 const_iv (MAX_TIME) 1266 const_iv (MAX_TIME)
1022 const_iv (PLAYER) 1267
1023 const_iv (TRANSPORT)
1024 const_iv (ROD)
1025 const_iv (TREASURE)
1026 const_iv (POTION)
1027 const_iv (FOOD)
1028 const_iv (POISON)
1029 const_iv (BOOK)
1030 const_iv (CLOCK)
1031 const_iv (ARROW)
1032 const_iv (BOW)
1033 const_iv (WEAPON)
1034 const_iv (ARMOUR)
1035 const_iv (PEDESTAL)
1036 const_iv (ALTAR)
1037 const_iv (LOCKED_DOOR)
1038 const_iv (SPECIAL_KEY)
1039 const_iv (MAP)
1040 const_iv (DOOR)
1041 const_iv (KEY)
1042 const_iv (TIMED_GATE)
1043 const_iv (TRIGGER)
1044 const_iv (GRIMREAPER)
1045 const_iv (MAGIC_EAR)
1046 const_iv (TRIGGER_BUTTON)
1047 const_iv (TRIGGER_ALTAR)
1048 const_iv (TRIGGER_PEDESTAL)
1049 const_iv (SHIELD)
1050 const_iv (HELMET)
1051 const_iv (HORN)
1052 const_iv (MONEY)
1053 const_iv (CLASS)
1054 const_iv (GRAVESTONE)
1055 const_iv (AMULET)
1056 const_iv (PLAYERMOVER)
1057 const_iv (TELEPORTER)
1058 const_iv (CREATOR)
1059 const_iv (SKILL)
1060 const_iv (EARTHWALL)
1061 const_iv (GOLEM)
1062 const_iv (THROWN_OBJ)
1063 const_iv (BLINDNESS)
1064 const_iv (GOD)
1065 const_iv (DETECTOR)
1066 const_iv (TRIGGER_MARKER)
1067 const_iv (DEAD_OBJECT)
1068 const_iv (DRINK)
1069 const_iv (MARKER)
1070 const_iv (HOLY_ALTAR)
1071 const_iv (PLAYER_CHANGER)
1072 const_iv (BATTLEGROUND)
1073 const_iv (PEACEMAKER)
1074 const_iv (GEM)
1075 const_iv (FIREWALL)
1076 const_iv (ANVIL)
1077 const_iv (CHECK_INV)
1078 const_iv (MOOD_FLOOR) 1268 const_iv (NUM_BODY_LOCATIONS)
1079 const_iv (EXIT) 1269 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1080 const_iv (ENCOUNTER) 1270 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1081 const_iv (SHOP_FLOOR) 1271 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1082 const_iv (SHOP_MAT) 1272 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1083 const_iv (RING) 1273 const_iv (body_wrist) const_iv (body_waist)
1084 const_iv (FLOOR)
1085 const_iv (FLESH)
1086 const_iv (INORGANIC)
1087 const_iv (SKILL_TOOL)
1088 const_iv (LIGHTER)
1089 const_iv (BUILDABLE_WALL)
1090 const_iv (MISC_OBJECT)
1091 const_iv (LAMP)
1092 const_iv (DUPLICATOR)
1093 const_iv (SPELLBOOK)
1094 const_iv (CLOAK)
1095 const_iv (SPINNER)
1096 const_iv (GATE)
1097 const_iv (BUTTON)
1098 const_iv (CF_HANDLE)
1099 const_iv (HOLE)
1100 const_iv (TRAPDOOR)
1101 const_iv (SIGN)
1102 const_iv (BOOTS)
1103 const_iv (GLOVES)
1104 const_iv (SPELL)
1105 const_iv (SPELL_EFFECT)
1106 const_iv (CONVERTER)
1107 const_iv (BRACERS)
1108 const_iv (POISONING)
1109 const_iv (SAVEBED)
1110 const_iv (WAND)
1111 const_iv (SCROLL)
1112 const_iv (DIRECTOR)
1113 const_iv (GIRDLE)
1114 const_iv (FORCE)
1115 const_iv (POTION_EFFECT)
1116 const_iv (EVENT_CONNECTOR)
1117 const_iv (CLOSE_CON)
1118 const_iv (CONTAINER)
1119 const_iv (ARMOUR_IMPROVER)
1120 const_iv (WEAPON_IMPROVER)
1121 const_iv (SKILLSCROLL)
1122 const_iv (DEEP_SWAMP)
1123 const_iv (IDENTIFY_ALTAR)
1124 const_iv (MENU)
1125 const_iv (RUNE)
1126 const_iv (TRAP)
1127 const_iv (POWER_CRYSTAL)
1128 const_iv (CORPSE)
1129 const_iv (DISEASE)
1130 const_iv (SYMPTOM)
1131 const_iv (BUILDER)
1132 const_iv (MATERIAL)
1133 const_iv (ITEM_TRANSFORMER)
1134 1274
1135 const_iv (NUM_SUBTYPES) 1275 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1276 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1277 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1278 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1279 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1280 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1281 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1282 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1283 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1284 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1285 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1286 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1287 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1288 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1289 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1290 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1291 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1292 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1293 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1294 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1295 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1296 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1297 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1298 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1299 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1300 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1301 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1302 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1136 1303
1137 const_iv (ST_BD_BUILD) 1304 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1138 const_iv (ST_BD_REMOVE)
1139 1305
1140 const_iv (ST_MAT_FLOOR) 1306 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1141 const_iv (ST_MAT_WALL) 1307 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1142 const_iv (ST_MAT_ITEM)
1143 1308
1144 const_iv (AT_PHYSICAL) 1309 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1145 const_iv (AT_MAGIC) 1310 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1146 const_iv (AT_FIRE) 1311 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1147 const_iv (AT_ELECTRICITY) 1312 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1148 const_iv (AT_COLD) 1313 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1149 const_iv (AT_CONFUSION) 1314 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1150 const_iv (AT_ACID) 1315 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1151 const_iv (AT_DRAIN)
1152 const_iv (AT_WEAPONMAGIC)
1153 const_iv (AT_GHOSTHIT)
1154 const_iv (AT_POISON)
1155 const_iv (AT_SLOW)
1156 const_iv (AT_PARALYZE)
1157 const_iv (AT_TURN_UNDEAD)
1158 const_iv (AT_FEAR)
1159 const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE)
1161 const_iv (AT_DEATH)
1162 const_iv (AT_CHAOS)
1163 const_iv (AT_COUNTERSPELL)
1164 const_iv (AT_GODPOWER)
1165 const_iv (AT_HOLYWORD)
1166 const_iv (AT_BLIND)
1167 const_iv (AT_INTERNAL)
1168 const_iv (AT_LIFE_STEALING)
1169 const_iv (AT_DISEASE)
1170 1316
1171 const_iv (WEAP_HIT) 1317 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1172 const_iv (WEAP_SLASH) 1318 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1173 const_iv (WEAP_PIERCE)
1174 const_iv (WEAP_CLEAVE)
1175 const_iv (WEAP_SLICE)
1176 const_iv (WEAP_STAB)
1177 const_iv (WEAP_WHIP)
1178 const_iv (WEAP_CRUSH)
1179 const_iv (WEAP_BLUD) 1319 const_iv (WEAP_BLUD)
1180 1320
1181 const_iv (FLAG_ALIVE) 1321 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1182 const_iv (FLAG_WIZ) 1322 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1183 const_iv (FLAG_REMOVED) 1323 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1184 const_iv (FLAG_FREED) 1324 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1185 const_iv (FLAG_WAS_WIZ) 1325 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1186 const_iv (FLAG_APPLIED) 1326 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1187 const_iv (FLAG_UNPAID) 1327 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1188 const_iv (FLAG_USE_SHIELD) 1328 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1189 const_iv (FLAG_NO_PICK) 1329 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1190 const_iv (FLAG_ANIMATE) 1330 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1191 const_iv (FLAG_MONSTER) 1331 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1192 const_iv (FLAG_FRIENDLY) 1332 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1193 const_iv (FLAG_GENERATOR) 1333 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1194 const_iv (FLAG_IS_THROWN) 1334 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1195 const_iv (FLAG_AUTO_APPLY) 1335 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1196 const_iv (FLAG_PLAYER_SOLD) 1336 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1197 const_iv (FLAG_SEE_INVISIBLE) 1337 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1198 const_iv (FLAG_CAN_ROLL) 1338 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1199 const_iv (FLAG_OVERLAY_FLOOR) 1339 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1200 const_iv (FLAG_IS_TURNABLE) 1340 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1201 const_iv (FLAG_IS_USED_UP) 1341 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1202 const_iv (FLAG_IDENTIFIED) 1342 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1203 const_iv (FLAG_REFLECTING) 1343 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1204 const_iv (FLAG_CHANGING) 1344 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1205 const_iv (FLAG_SPLITTING) 1345 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1206 const_iv (FLAG_HITBACK) 1346 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1207 const_iv (FLAG_STARTEQUIP)
1208 const_iv (FLAG_BLOCKSVIEW)
1209 const_iv (FLAG_UNDEAD)
1210 const_iv (FLAG_SCARED)
1211 const_iv (FLAG_UNAGGRESSIVE)
1212 const_iv (FLAG_REFL_MISSILE)
1213 const_iv (FLAG_REFL_SPELL)
1214 const_iv (FLAG_NO_MAGIC)
1215 const_iv (FLAG_NO_FIX_PLAYER)
1216 const_iv (FLAG_IS_LIGHTABLE)
1217 const_iv (FLAG_TEAR_DOWN)
1218 const_iv (FLAG_RUN_AWAY)
1219 const_iv (FLAG_PICK_UP)
1220 const_iv (FLAG_UNIQUE)
1221 const_iv (FLAG_NO_DROP)
1222 const_iv (FLAG_WIZCAST)
1223 const_iv (FLAG_CAST_SPELL)
1224 const_iv (FLAG_USE_SCROLL)
1225 const_iv (FLAG_USE_RANGE)
1226 const_iv (FLAG_USE_BOW)
1227 const_iv (FLAG_USE_ARMOUR)
1228 const_iv (FLAG_USE_WEAPON)
1229 const_iv (FLAG_USE_RING)
1230 const_iv (FLAG_READY_RANGE)
1231 const_iv (FLAG_READY_BOW)
1232 const_iv (FLAG_XRAYS)
1233 const_iv (FLAG_NO_APPLY)
1234 const_iv (FLAG_IS_FLOOR)
1235 const_iv (FLAG_LIFESAVE)
1236 const_iv (FLAG_NO_STRENGTH)
1237 const_iv (FLAG_SLEEP)
1238 const_iv (FLAG_STAND_STILL)
1239 const_iv (FLAG_RANDOM_MOVE)
1240 const_iv (FLAG_ONLY_ATTACK)
1241 const_iv (FLAG_CONFUSED)
1242 const_iv (FLAG_STEALTH)
1243 const_iv (FLAG_WIZPASS)
1244 const_iv (FLAG_IS_LINKED)
1245 const_iv (FLAG_CURSED)
1246 const_iv (FLAG_DAMNED)
1247 const_iv (FLAG_SEE_ANYWHERE)
1248 const_iv (FLAG_KNOWN_MAGICAL)
1249 const_iv (FLAG_KNOWN_CURSED)
1250 const_iv (FLAG_CAN_USE_SKILL)
1251 const_iv (FLAG_BEEN_APPLIED)
1252 const_iv (FLAG_READY_SCROLL)
1253 const_iv (FLAG_USE_ROD)
1254 const_iv (FLAG_USE_HORN)
1255 const_iv (FLAG_MAKE_INVIS)
1256 const_iv (FLAG_INV_LOCKED)
1257 const_iv (FLAG_IS_WOODED)
1258 const_iv (FLAG_IS_HILLY)
1259 const_iv (FLAG_READY_SKILL)
1260 const_iv (FLAG_READY_WEAPON)
1261 const_iv (FLAG_NO_SKILL_IDENT)
1262 const_iv (FLAG_BLIND)
1263 const_iv (FLAG_SEE_IN_DARK)
1264 const_iv (FLAG_IS_CAULDRON)
1265 const_iv (FLAG_NO_STEAL)
1266 const_iv (FLAG_ONE_HIT)
1267 const_iv (FLAG_CLIENT_SENT)
1268 const_iv (FLAG_BERSERK)
1269 const_iv (FLAG_NEUTRAL)
1270 const_iv (FLAG_NO_ATTACK)
1271 const_iv (FLAG_NO_DAMAGE)
1272 const_iv (FLAG_OBJ_ORIGINAL)
1273 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1274 const_iv (FLAG_ACTIVATE_ON_PUSH)
1275 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1276 const_iv (FLAG_IS_WATER)
1277 const_iv (FLAG_CONTENT_ON_GEN)
1278 const_iv (FLAG_IS_A_TEMPLATE)
1279 const_iv (FLAG_IS_BUILDABLE)
1280 const_iv (FLAG_DESTROY_ON_DEATH)
1281 const_iv (FLAG_NO_MAP_SAVE)
1282 1347
1283 const_iv (NDI_BLACK) 1348 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1284 const_iv (NDI_WHITE) 1349 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1285 const_iv (NDI_NAVY) 1350 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1286 const_iv (NDI_RED) 1351 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1287 const_iv (NDI_ORANGE)
1288 const_iv (NDI_BLUE)
1289 const_iv (NDI_DK_ORANGE)
1290 const_iv (NDI_GREEN)
1291 const_iv (NDI_LT_GREEN)
1292 const_iv (NDI_GREY)
1293 const_iv (NDI_BROWN)
1294 const_iv (NDI_GOLD)
1295 const_iv (NDI_TAN)
1296 const_iv (NDI_MAX_COLOR)
1297 const_iv (NDI_COLOR_MASK)
1298 const_iv (NDI_UNIQUE)
1299 const_iv (NDI_ALL) 1352 const_iv (NDI_ALL)
1300 1353
1354 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1355 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1356
1357 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1358
1359 const_iv (SP_RAISE_DEAD)
1360 const_iv (SP_RUNE)
1361 const_iv (SP_MAKE_MARK)
1362 const_iv (SP_BOLT)
1363 const_iv (SP_BULLET)
1301 const_iv (UPD_LOCATION) 1364 const_iv (SP_EXPLOSION)
1302 const_iv (UPD_FLAGS)
1303 const_iv (UPD_WEIGHT)
1304 const_iv (UPD_FACE) 1365 const_iv (SP_CONE)
1366 const_iv (SP_BOMB)
1367 const_iv (SP_WONDER)
1305 const_iv (UPD_NAME) 1368 const_iv (SP_SMITE)
1306 const_iv (UPD_ANIM) 1369 const_iv (SP_MAGIC_MISSILE)
1307 const_iv (UPD_ANIMSPEED) 1370 const_iv (SP_SUMMON_GOLEM)
1308 const_iv (UPD_NROF) 1371 const_iv (SP_DIMENSION_DOOR)
1309 1372 const_iv (SP_MAGIC_MAPPING)
1310 const_iv (UPD_SP_MANA)
1311 const_iv (UPD_SP_GRACE)
1312 const_iv (UPD_SP_DAMAGE)
1313
1314 const_iv (F_APPLIED)
1315 const_iv (F_LOCATION)
1316 const_iv (F_UNPAID)
1317 const_iv (F_MAGIC) 1373 const_iv (SP_MAGIC_WALL)
1374 const_iv (SP_DESTRUCTION)
1375 const_iv (SP_PERCEIVE_SELF)
1376 const_iv (SP_WORD_OF_RECALL)
1377 const_iv (SP_INVISIBLE)
1378 const_iv (SP_PROBE)
1379 const_iv (SP_HEALING)
1380 const_iv (SP_CREATE_FOOD)
1381 const_iv (SP_EARTH_TO_DUST)
1382 const_iv (SP_CHANGE_ABILITY)
1383 const_iv (SP_BLESS)
1318 const_iv (F_CURSED) 1384 const_iv (SP_CURSE)
1385 const_iv (SP_SUMMON_MONSTER)
1386 const_iv (SP_CHARGING)
1387 const_iv (SP_POLYMORPH)
1388 const_iv (SP_ALCHEMY)
1389 const_iv (SP_REMOVE_CURSE)
1390 const_iv (SP_IDENTIFY)
1391 const_iv (SP_DETECTION)
1392 const_iv (SP_MOOD_CHANGE)
1393 const_iv (SP_MOVING_BALL)
1319 const_iv (F_DAMNED) 1394 const_iv (SP_SWARM)
1395 const_iv (SP_CHANGE_MANA)
1320 const_iv (F_OPEN) 1396 const_iv (SP_DISPEL_RUNE)
1321 const_iv (F_NOPICK) 1397 const_iv (SP_CREATE_MISSILE)
1398 const_iv (SP_CONSECRATE)
1399 const_iv (SP_ANIMATE_WEAPON)
1400 const_iv (SP_LIGHT)
1401 const_iv (SP_CHANGE_MAP_LIGHT)
1402 const_iv (SP_FAERY_FIRE)
1403 const_iv (SP_CAUSE_DISEASE)
1404 const_iv (SP_AURA)
1405 const_iv (SP_TOWN_PORTAL)
1406 const_iv (SP_PARTY_SPELL)
1407
1408 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1409 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1322 const_iv (F_LOCKED) 1410 const_iv (F_LOCKED)
1323 1411
1324 const_iv (F_BUY) 1412 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1325 const_iv (F_SHOP)
1326 const_iv (F_SELL)
1327 1413
1328 const_iv (P_BLOCKSVIEW) 1414 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1329 const_iv (P_PLAYER) 1415 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1330 const_iv (P_NO_MAGIC)
1331 const_iv (P_IS_ALIVE)
1332 const_iv (P_NO_CLERIC)
1333 const_iv (P_OUT_OF_MAP)
1334 const_iv (P_NEW_MAP)
1335 const_iv (P_UPTODATE)
1336 1416
1337 const_iv (UP_OBJ_INSERT) 1417 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1338 const_iv (UP_OBJ_REMOVE)
1339 const_iv (UP_OBJ_CHANGE)
1340 const_iv (UP_OBJ_FACE)
1341 1418
1342 const_iv (INS_NO_MERGE) 1419 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1343 const_iv (INS_ABOVE_FLOOR_ONLY) 1420 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1344 const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ON_TOP)
1346 const_iv (INS_BELOW_ORIGINATOR)
1347 const_iv (INS_MAP_LOAD)
1348 1421
1349 const_iv (WILL_APPLY_HANDLE) 1422 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1350 const_iv (WILL_APPLY_TREASURE) 1423 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1351 const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_DOOR)
1353 const_iv (WILL_APPLY_FOOD)
1354 1424
1355 const_iv (SAVE_MODE) 1425 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1356 const_iv (SAVE_DIR_MODE)
1357 1426
1358 const_iv (M_PAPER) 1427 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1359 const_iv (M_IRON) 1428 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1360 const_iv (M_GLASS) 1429 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1361 const_iv (M_LEATHER) 1430 const_iv (M_ICE) const_iv (M_SPECIAL)
1362 const_iv (M_WOOD)
1363 const_iv (M_ORGANIC)
1364 const_iv (M_STONE)
1365 const_iv (M_CLOTH)
1366 const_iv (M_ADAMANT)
1367 const_iv (M_LIQUID)
1368 const_iv (M_SOFT_METAL)
1369 const_iv (M_BONE)
1370 const_iv (M_ICE)
1371 const_iv (M_SPECIAL)
1372 1431
1373 const_iv (SK_EXP_ADD_SKILL) 1432 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1374 const_iv (SK_EXP_TOTAL) 1433 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1375 const_iv (SK_EXP_NONE)
1376 const_iv (SK_SUBTRACT_SKILL_EXP)
1377 const_iv (SK_EXP_SKILL_ONLY)
1378 1434
1379 const_iv (SK_LOCKPICKING) 1435 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1380 const_iv (SK_HIDING) 1436 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1381 const_iv (SK_SMITHERY) 1437 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1382 const_iv (SK_BOWYER) 1438 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1383 const_iv (SK_JEWELER) 1439 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1384 const_iv (SK_ALCHEMY) 1440 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1385 const_iv (SK_STEALING) 1441 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1386 const_iv (SK_LITERACY) 1442 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1387 const_iv (SK_BARGAINING) 1443 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1388 const_iv (SK_JUMPING) 1444 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1389 const_iv (SK_DET_MAGIC)
1390 const_iv (SK_ORATORY)
1391 const_iv (SK_SINGING)
1392 const_iv (SK_DET_CURSE)
1393 const_iv (SK_FIND_TRAPS)
1394 const_iv (SK_MEDITATION)
1395 const_iv (SK_PUNCHING)
1396 const_iv (SK_FLAME_TOUCH)
1397 const_iv (SK_KARATE)
1398 const_iv (SK_CLIMBING)
1399 const_iv (SK_WOODSMAN)
1400 const_iv (SK_INSCRIPTION)
1401 const_iv (SK_ONE_HANDED_WEAPON)
1402 const_iv (SK_MISSILE_WEAPON)
1403 const_iv (SK_THROWING)
1404 const_iv (SK_USE_MAGIC_ITEM)
1405 const_iv (SK_DISARM_TRAPS)
1406 const_iv (SK_SET_TRAP)
1407 const_iv (SK_THAUMATURGY)
1408 const_iv (SK_PRAYING)
1409 const_iv (SK_CLAWING)
1410 const_iv (SK_LEVITATION)
1411 const_iv (SK_SUMMONING)
1412 const_iv (SK_PYROMANCY)
1413 const_iv (SK_EVOCATION)
1414 const_iv (SK_SORCERY)
1415 const_iv (SK_TWO_HANDED_WEAPON)
1416 const_iv (SK_SPARK_TOUCH)
1417 const_iv (SK_SHIVER)
1418 const_iv (SK_ACID_SPLASH)
1419 const_iv (SK_POISON_NAIL) 1445 const_iv (SK_POISON_NAIL)
1420 1446
1421 const_iv (SOUND_NEW_PLAYER) 1447 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1422 const_iv (SOUND_FIRE_ARROW) 1448 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1423 const_iv (SOUND_LEARN_SPELL) 1449 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1424 const_iv (SOUND_FUMBLE_SPELL) 1450 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1425 const_iv (SOUND_WAND_POOF) 1451 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1426 const_iv (SOUND_OPEN_DOOR) 1452 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1427 const_iv (SOUND_PUSH_PLAYER)
1428 const_iv (SOUND_PLAYER_HITS1)
1429 const_iv (SOUND_PLAYER_HITS2)
1430 const_iv (SOUND_PLAYER_HITS3)
1431 const_iv (SOUND_PLAYER_HITS4)
1432 const_iv (SOUND_PLAYER_IS_HIT1)
1433 const_iv (SOUND_PLAYER_IS_HIT2)
1434 const_iv (SOUND_PLAYER_IS_HIT3)
1435 const_iv (SOUND_PLAYER_KILLS)
1436 const_iv (SOUND_PET_IS_KILLED)
1437 const_iv (SOUND_PLAYER_DIES)
1438 const_iv (SOUND_OB_EVAPORATE)
1439 const_iv (SOUND_OB_EXPLODE)
1440 const_iv (SOUND_CLOCK)
1441 const_iv (SOUND_TURN_HANDLE)
1442 const_iv (SOUND_FALL_HOLE)
1443 const_iv (SOUND_DRINK_POISON)
1444 const_iv (SOUND_CAST_SPELL_0)
1445 1453
1446 const_iv (PREFER_LOW) 1454 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1447 const_iv (PREFER_HIGH)
1448 1455
1449 const_iv (ATNR_PHYSICAL) 1456 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1450 const_iv (ATNR_MAGIC) 1457 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1451 const_iv (ATNR_FIRE) 1458 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1452 const_iv (ATNR_ELECTRICITY) 1459 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1453 const_iv (ATNR_COLD) 1460 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1454 const_iv (ATNR_CONFUSION) 1461 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1455 const_iv (ATNR_ACID) 1462 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1456 const_iv (ATNR_DRAIN)
1457 const_iv (ATNR_WEAPONMAGIC)
1458 const_iv (ATNR_GHOSTHIT)
1459 const_iv (ATNR_POISON)
1460 const_iv (ATNR_SLOW)
1461 const_iv (ATNR_PARALYZE)
1462 const_iv (ATNR_TURN_UNDEAD)
1463 const_iv (ATNR_FEAR)
1464 const_iv (ATNR_CANCELLATION)
1465 const_iv (ATNR_DEPLETE)
1466 const_iv (ATNR_DEATH)
1467 const_iv (ATNR_CHAOS)
1468 const_iv (ATNR_COUNTERSPELL)
1469 const_iv (ATNR_GODPOWER)
1470 const_iv (ATNR_HOLYWORD)
1471 const_iv (ATNR_BLIND)
1472 const_iv (ATNR_INTERNAL)
1473 const_iv (ATNR_LIFE_STEALING)
1474 const_iv (ATNR_DISEASE)
1475 1463
1476 const_iv (MAP_IN_MEMORY) 1464 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1477 const_iv (MAP_SWAPPED)
1478 const_iv (MAP_LOADING)
1479 const_iv (MAP_SAVING)
1480 1465
1481 const_iv (KLASS_ATTACHABLE) 1466 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1482 const_iv (KLASS_GLOBAL) 1467 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1483 const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_CLIENT)
1485 const_iv (KLASS_PLAYER)
1486 const_iv (KLASS_MAP)
1487 1468
1488 const_iv (CS_QUERY_YESNO) 1469 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1489 const_iv (CS_QUERY_SINGLECHAR)
1490 const_iv (CS_QUERY_HIDEINPUT)
1491 1470
1492 const_iv (ST_DEAD) 1471 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1493 const_iv (ST_SETUP)
1494 const_iv (ST_PLAYING)
1495 const_iv (ST_CUSTOM)
1496 1472
1497 const_iv (ST_CHANGE_CLASS) 1473 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1498
1499 const_iv (IO_HEADER)
1500 const_iv (IO_OBJECTS)
1501 const_iv (IO_UNIQUES)
1502 1474
1503 // random map generator 1475 // random map generator
1504 const_iv (LAYOUT_NONE) 1476 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ONION) 1477 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1506 const_iv (LAYOUT_MAZE)
1507 const_iv (LAYOUT_SPIRAL)
1508 const_iv (LAYOUT_ROGUELIKE)
1509 const_iv (LAYOUT_SNAKE)
1510 const_iv (LAYOUT_SQUARE_SPIRAL)
1511 1478
1512 const_iv (RMOPT_RANDOM) 1479 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1513 const_iv (RMOPT_CENTERED) 1480 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1514 const_iv (RMOPT_LINEAR) 1481 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1515 const_iv (RMOPT_BOTTOM_C)
1516 const_iv (RMOPT_BOTTOM_R)
1517 const_iv (RMOPT_IRR_SPACE)
1518 const_iv (RMOPT_WALL_OFF)
1519 const_iv (RMOPT_WALLS_ONLY)
1520 const_iv (RMOPT_NO_DOORS)
1521 1482
1522 const_iv (SYMMETRY_RANDOM) 1483 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1523 const_iv (SYMMETRY_NONE) 1484 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1524 const_iv (SYMMETRY_X) 1485
1525 const_iv (SYMMETRY_Y) 1486 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1526 const_iv (SYMMETRY_XY) 1487 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1488 const_iv (GT_MINIMAL)
1527 }; 1489 };
1528 1490
1529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1491 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1530 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1492 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1531 1493
1552 } 1514 }
1553} 1515}
1554 1516
1555void _connect_to_perl () 1517void _connect_to_perl ()
1556 1518
1519void _recalc_want ()
1520
1557void _global_reattach () 1521void _global_reattach ()
1558 CODE: 1522 CODE:
1559{ 1523{
1560 // reattach to all attachable objects in the game. 1524 // reattach to all attachable objects in the game.
1561 for_all_clients (ns) 1525 for_all_clients (ns)
1562 ns->reattach (); 1526 ns->reattach ();
1563 1527
1564 for_all_players (pl)
1565 pl->reattach ();
1566
1567 //TODO
1568 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1569 // i->second->reattach ();
1570
1571 for_all_objects (op) 1528 for_all_objects (op)
1572 op->reattach (); 1529 op->reattach ();
1530}
1531
1532void _post_tick ()
1533 CODE:
1534 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1535
1536# support function for map-world.ext
1537void _quantise (SV *data_sv, SV *plt_sv)
1538 CODE:
1539{
1540 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1541 croak ("_quantise called with invalid agruments");
1542
1543 plt_sv = SvRV (plt_sv);
1544 SV **plt = AvARRAY (plt_sv);
1545 int plt_count = AvFILL (plt_sv) + 1;
1546
1547 STRLEN len;
1548 char *data = SvPVbyte (data_sv, len);
1549 char *dst = data;
1550
1551 while (len >= 3)
1552 {
1553 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1554 {
1555 char *val = SvPVX (*val_sv);
1556
1557 if (val [0] == data [0]
1558 && val [1] == data [1]
1559 && val [2] == data [2])
1560 {
1561 *dst++ = val [3];
1562 goto next;
1563 }
1564 }
1565
1566 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1567 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1568 dst - SvPVX (data_sv), len);
1569
1570 next:
1571 data += 3;
1572 len -= 3;
1573 }
1574
1575 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1573} 1576}
1574 1577
1575NV floor (NV x) 1578NV floor (NV x)
1576 1579
1577NV ceil (NV x) 1580NV ceil (NV x)
1586 default: croak ("cf::rndm requires none, one or two parameters."); break; 1589 default: croak ("cf::rndm requires none, one or two parameters."); break;
1587 } 1590 }
1588 OUTPUT: 1591 OUTPUT:
1589 RETVAL 1592 RETVAL
1590 1593
1594NV clamp (NV value, NV min_value, NV max_value)
1595 CODE:
1596 RETVAL = clamp (value, min_value, max_value);
1597 OUTPUT:
1598 RETVAL
1599
1600NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1601 CODE:
1602 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1603 OUTPUT:
1604 RETVAL
1605
1606void cede_to_tick ()
1607 CODE:
1608 coroapi::cede_to_tick ();
1609
1591void server_tick () 1610void server_tick ()
1592 CODE: 1611 CODE:
1612 NOW = now ();
1593 runtime = SvNVx (sv_runtime); 1613 runtime = SvNVx (sv_runtime);
1594 server_tick (); 1614 server_tick ();
1595 1615
1596void 1616void
1597LOG (int level, char *msg) 1617log_backtrace (utf8_string msg)
1618
1619void
1620LOG (int flags, utf8_string msg)
1598 PROTOTYPE: $$ 1621 PROTOTYPE: $$
1599 C_ARGS: (LogLevel)level, "%s", msg 1622 C_ARGS: flags, "%s", msg
1600 1623
1601char *path_combine (char *base, char *path) 1624octet_string path_combine (octet_string base, octet_string path)
1602 PROTOTYPE: $$ 1625 PROTOTYPE: $$
1603 1626
1604char *path_combine_and_normalize (char *base, char *path) 1627octet_string path_combine_and_normalize (octet_string base, octet_string path)
1605 PROTOTYPE: $$ 1628 PROTOTYPE: $$
1606 1629
1607const char * 1630const_octet_string
1608get_maps_directory (char *path) 1631get_maps_directory (octet_string path)
1609 PROTOTYPE: $ 1632 PROTOTYPE: $
1610 ALIAS: maps_directory = 0 1633 ALIAS: maps_directory = 0
1611 CODE: 1634 CODE:
1612 RETVAL = create_pathname (path); 1635 RETVAL = create_pathname (path);
1613 OUTPUT: RETVAL 1636 OUTPUT: RETVAL
1615void 1638void
1616sub_generation_inc () 1639sub_generation_inc ()
1617 CODE: 1640 CODE:
1618 PL_sub_generation++; 1641 PL_sub_generation++;
1619 1642
1620char * 1643const_octet_string
1621mapdir () 1644mapdir ()
1622 PROTOTYPE: 1645 PROTOTYPE:
1623 ALIAS: 1646 ALIAS:
1624 mapdir = 0 1647 mapdir = 0
1625 uniquedir = 1 1648 uniquedir = 1
1641 } 1664 }
1642 OUTPUT: RETVAL 1665 OUTPUT: RETVAL
1643 1666
1644void abort () 1667void abort ()
1645 1668
1669void reset_signals ()
1670
1646void fork_abort (char *cause = "cf::fork_abort") 1671void fork_abort (octet_string cause = "cf::fork_abort")
1647 1672
1648void cleanup (const char *cause, bool make_core = false) 1673void cleanup (octet_string cause, bool make_core = false)
1649 1674
1650void emergency_save () 1675void emergency_save ()
1676
1677void _exit (int status = EXIT_SUCCESS)
1651 1678
1652UV sv_2watcher (SV *w) 1679UV sv_2watcher (SV *w)
1653 CODE: 1680 CODE:
1654 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1681 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1655 OUTPUT: 1682 OUTPUT:
1656 RETVAL 1683 RETVAL
1657 1684
1658void _exit (int status = 0)
1659
1660#if _POSIX_MEMLOCK 1685#if _POSIX_MEMLOCK
1661 1686
1662int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1687int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1663 1688
1664int munlockall () 1689int munlockall ()
1665 1690
1666#endif 1691#endif
1667 1692
1668int find_animation (char *text) 1693int find_animation (utf8_string text)
1669 PROTOTYPE: $ 1694 PROTOTYPE: $
1670 1695
1671int random_roll (int min, int max, object *op, int goodbad); 1696int random_roll (int min, int max, object *op, int goodbad);
1672 1697
1673const char *cost_string_from_value(uint64 cost, int approx = 0) 1698const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1674 1699
1675int 1700int
1676exp_to_level (val64 exp) 1701exp_to_level (val64 exp)
1677 CODE: 1702 CODE:
1678{ 1703{
1709 RETVAL = newSVpv (resist_plus[atnr], 0); 1734 RETVAL = newSVpv (resist_plus[atnr], 0);
1710 else 1735 else
1711 XSRETURN_UNDEF; 1736 XSRETURN_UNDEF;
1712 OUTPUT: RETVAL 1737 OUTPUT: RETVAL
1713 1738
1739bool
1740load_resource_file (octet_string filename)
1741
1714MODULE = cf PACKAGE = cf::attachable 1742MODULE = cf PACKAGE = cf::attachable
1715 1743
1716int 1744int
1717valid (SV *obj) 1745valid (SV *obj)
1718 CODE: 1746 CODE:
1719 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1747 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1720 OUTPUT: 1748 OUTPUT:
1721 RETVAL 1749 RETVAL
1750
1751void
1752debug_trace (attachable *obj, bool on = true)
1753 CODE:
1754 obj->flags &= ~attachable::F_DEBUG_TRACE;
1755 if (on)
1756 obj->flags |= attachable::F_DEBUG_TRACE;
1722 1757
1723int mortals_size () 1758int mortals_size ()
1724 CODE: 1759 CODE:
1725 RETVAL = attachable::mortals.size (); 1760 RETVAL = attachable::mortals.size ();
1726 OUTPUT: RETVAL 1761 OUTPUT: RETVAL
1728#object *mortals (U32 index) 1763#object *mortals (U32 index)
1729# CODE: 1764# CODE:
1730# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1765# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1731# OUTPUT: RETVAL 1766# OUTPUT: RETVAL
1732 1767
1733INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1768INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1734 1769
1735MODULE = cf PACKAGE = cf::global 1770MODULE = cf PACKAGE = cf::global
1736 1771
1737int invoke (SV *klass, int event, ...) 1772int invoke (SV *klass, int event, ...)
1738 CODE: 1773 CODE:
1742 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1777 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1743 OUTPUT: RETVAL 1778 OUTPUT: RETVAL
1744 1779
1745MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1780MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1746 1781
1747INCLUDE: $PERL genacc object ../include/object.h | 1782INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1748 1783
1749int invoke (object *op, int event, ...) 1784int invoke (object *op, int event, ...)
1750 CODE: 1785 CODE:
1751 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1786 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1752 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1787 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1774object *actives (U32 index) 1809object *actives (U32 index)
1775 CODE: 1810 CODE:
1776 RETVAL = index < actives.size () ? actives [index] : 0; 1811 RETVAL = index < actives.size () ? actives [index] : 0;
1777 OUTPUT: RETVAL 1812 OUTPUT: RETVAL
1778 1813
1814const char *slot_use_name (U32 slot)
1815 ALIAS:
1816 slot_nonuse_name = 1
1817 CODE:
1818{
1819 if (slot >= NUM_BODY_LOCATIONS)
1820 croak ("body slot index out of range");
1821
1822 switch (ix)
1823 {
1824 case 0: RETVAL = body_locations[slot].use_name; break;
1825 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1826 }
1827}
1828 OUTPUT:
1829 RETVAL
1830
1779# missing properties 1831# missing properties
1780 1832
1781object *head (object *op) 1833object *head (object *op)
1782 PROTOTYPE: $ 1834 PROTOTYPE: $
1783 CODE: 1835 CODE:
1784 RETVAL = op->head_ (); 1836 RETVAL = op->head_ ();
1785 OUTPUT: RETVAL
1786
1787int is_head (object *op)
1788 PROTOTYPE: $
1789 CODE:
1790 RETVAL = op->head_ () == op;
1791 OUTPUT: RETVAL 1837 OUTPUT: RETVAL
1792 1838
1793void 1839void
1794inv (object *obj) 1840inv (object *obj)
1795 PROTOTYPE: $ 1841 PROTOTYPE: $
1803void 1849void
1804set_animation (object *op, int idx) 1850set_animation (object *op, int idx)
1805 CODE: 1851 CODE:
1806 SET_ANIMATION (op, idx); 1852 SET_ANIMATION (op, idx);
1807 1853
1854int
1855num_animations (object *op)
1856 CODE:
1857 RETVAL = NUM_ANIMATIONS (op);
1858 OUTPUT: RETVAL
1859
1860int slot_info (object *op, UV slot, int value = 0)
1861 ALIAS:
1862 slot_used = 1
1863 CODE:
1864{
1865 if (slot >= NUM_BODY_LOCATIONS)
1866 croak ("body slot index out of range");
1867
1868 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1869
1870 if (items > 2)
1871 if (ix)
1872 op->slot[slot].used = value;
1873 else
1874 op->slot[slot].info = value;
1875}
1876 OUTPUT:
1877 RETVAL
1878
1808object *find_best_object_match (object *op, const char *match) 1879object *find_best_object_match (object *op, utf8_string match)
1809 1880
1810object *find_marked_object (object *op) 1881object *find_marked_object (object *op)
1811 1882
1812int need_identify (object *obj); 1883int need_identify (object *obj);
1813 1884
1814int apply_shop_mat (object *shop_mat, object *op); 1885int apply_shop_mat (object *shop_mat, object *op);
1886
1887int move_player (object *op, int dir)
1888 CODE:
1889 RETVAL = move_player (op, dir);
1890 OUTPUT:
1891 RETVAL
1815 1892
1816int move (object *op, int dir, object *originator = op) 1893int move (object *op, int dir, object *originator = op)
1817 CODE: 1894 CODE:
1818 RETVAL = move_ob (op, dir, originator); 1895 RETVAL = move_ob (op, dir, originator);
1819 OUTPUT: 1896 OUTPUT:
1825 1902
1826void apply_below (object *op) 1903void apply_below (object *op)
1827 CODE: 1904 CODE:
1828 player_apply_below (op); 1905 player_apply_below (op);
1829 1906
1907int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1908
1830object *cf_object_present_archname_inside (object *op, char *whatstr) 1909object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1831 1910
1832int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1911int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1833 1912
1834int cf_object_change_map (object *op, int x, int y, maptile *map) 1913int cf_object_change_map (object *op, int x, int y, maptile *map)
1835 1914
1855 RETVAL = pay_for_amount (amount, op); 1934 RETVAL = pay_for_amount (amount, op);
1856 OUTPUT: RETVAL 1935 OUTPUT: RETVAL
1857 1936
1858void pay_player (object *op, uint64 amount) 1937void pay_player (object *op, uint64 amount)
1859 1938
1860val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1939val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1861 1940
1862int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1941int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1863 1942
1864void learn_spell (object *op, object *sp, int special_prayer = 0) 1943void learn_spell (object *op, object *sp, int special_prayer = 0)
1865 CODE: 1944 CODE:
1866 do_learn_spell (op, sp, special_prayer); 1945 do_learn_spell (op, sp, special_prayer);
1867 1946
1868void forget_spell (object *op, object *sp) 1947void forget_spell (object *op, object *sp)
1869 CODE: 1948 CODE:
1870 do_forget_spell (op, query_name (sp)); 1949 do_forget_spell (op, query_name (sp));
1871 1950
1872object *check_for_spell (object *op, char *spellname) 1951object *check_for_spell (object *op, utf8_string spellname)
1873 CODE: 1952 CODE:
1874 RETVAL = check_spell_known (op, spellname); 1953 RETVAL = check_spell_known (op, spellname);
1875 OUTPUT: RETVAL 1954 OUTPUT: RETVAL
1876 1955
1877int query_money (object *op) 1956int query_money (object *op)
1890 1969
1891int cf_object_teleport (object *op, maptile *map, int x, int y) 1970int cf_object_teleport (object *op, maptile *map, int x, int y)
1892 1971
1893void update_object (object *op, int action) 1972void update_object (object *op, int action)
1894 1973
1895object *cf_create_object_by_name (const char *name) 1974object *cf_create_object_by_name (utf8_string name)
1896 1975
1897void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1976void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1898 1977
1899void player_lvl_adj (object *who, object *skill = 0) 1978void player_lvl_adj (object *who, object *skill = 0)
1900 1979
1901int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1980int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1902 1981
1916object *cf_insert_ob_in_ob (object *ob, object *where) 1995object *cf_insert_ob_in_ob (object *ob, object *where)
1917 1996
1918# no clean way to get an object from an archetype - stupid idiotic 1997# no clean way to get an object from an archetype - stupid idiotic
1919# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1998# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1920 1999
1921object *new (const char *archetype = 0) 2000object *new (utf8_string archetype = 0)
1922 PROTOTYPE: ;$ 2001 PROTOTYPE: ;$
1923 CODE: 2002 CODE:
1924 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2003 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1925 OUTPUT: 2004 OUTPUT:
1926 RETVAL 2005 RETVAL
1927 2006
2007# TODO: nuke
1928object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2008object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1929 PROTOTYPE: $$$$$$ 2009 PROTOTYPE: $$$$$$
1930 CODE: 2010 CODE:
1931{ 2011{
1932 int unused_type; 2012 int unused_type;
1933 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2013 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1934} 2014}
1935 2015
1936# syntatic sugar for easier use in event callbacks.
1937const char *options (object *op)
1938 CODE:
1939 RETVAL = op->name;
1940 OUTPUT:
1941 RETVAL
1942
1943player *contr (object *op) 2016player *contr (object *op)
1944 CODE: 2017 CODE:
1945 RETVAL = op->contr; 2018 RETVAL = op->contr;
1946 OUTPUT: RETVAL 2019 OUTPUT: RETVAL
1947 2020
1948const char *get_ob_key_value (object *op, const char *key) 2021const_utf8_string get_ob_key_value (object *op, utf8_string key)
1949 2022
1950bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2023bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1951 2024
1952object *get_nearest_player (object *ob) 2025object *get_nearest_player (object *ob)
1953 ALIAS: nearest_player = 0 2026 ALIAS: nearest_player = 0
1954 PREINIT: 2027 PREINIT:
1955 extern object *get_nearest_player (object *); 2028 extern object *get_nearest_player (object *);
1971bool on_same_map_as (object *ob, object *other) 2044bool on_same_map_as (object *ob, object *other)
1972 CODE: 2045 CODE:
1973 RETVAL = on_same_map (ob, other); 2046 RETVAL = on_same_map (ob, other);
1974 OUTPUT: RETVAL 2047 OUTPUT: RETVAL
1975 2048
1976const char * 2049const_utf8_string
1977base_name (object *op, int plural = op->nrof > 1) 2050base_name (object *op, int plural = op->nrof > 1)
1978 CODE: 2051 CODE:
1979 RETVAL = query_base_name (op, plural); 2052 RETVAL = query_base_name (op, plural);
1980 OUTPUT: RETVAL 2053 OUTPUT: RETVAL
1981 2054
1988 RETVAL = op->contr; 2061 RETVAL = op->contr;
1989 OUTPUT: RETVAL 2062 OUTPUT: RETVAL
1990 2063
1991void check_score (object *op) 2064void check_score (object *op)
1992 2065
1993void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2066void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1994 CODE: 2067 CODE:
1995 new_draw_info (flags, 0, op, txt); 2068 new_draw_info (flags, 0, op, txt);
1996
1997object *cf_player_send_inventory (object *op)
1998
1999char *cf_player_get_ip (object *op)
2000 ALIAS: ip = 0
2001
2002object *cf_player_get_marked_item (object *op)
2003 ALIAS: marked_item = 0
2004
2005void cf_player_set_marked_item (object *op, object *ob)
2006
2007partylist *cf_player_get_party (object *op)
2008 ALIAS: party = 0
2009
2010void cf_player_set_party (object *op, partylist *party)
2011 2069
2012void kill_player (object *op) 2070void kill_player (object *op)
2013 2071
2014void esrv_update_item (object *op, int what, object *item) 2072void esrv_update_item (object *op, int what, object *item)
2015 C_ARGS: what, op, item 2073 C_ARGS: what, op, item
2016 2074
2017void clear_los (object *op)
2018
2019int command_summon (object *op, char *params) 2075int command_summon (object *op, utf8_string params)
2020 2076
2021int command_arrest (object *op, char *params) 2077int command_arrest (object *op, utf8_string params)
2022
2023int command_kick (object *op, char *params)
2024
2025int command_banish (object *op, char *params)
2026 2078
2027 2079
2028MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2080MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2029 2081
2030INCLUDE: $PERL genacc player ../include/player.h | 2082INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2031 2083
2032int invoke (player *pl, int event, ...) 2084int invoke (player *pl, int event, ...)
2033 CODE: 2085 CODE:
2034 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2086 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2035 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2087 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2045 pl->ob->stats.hp = pl->ob->stats.maxhp; 2097 pl->ob->stats.hp = pl->ob->stats.maxhp;
2046 pl->ob->stats.sp = pl->ob->stats.maxsp; 2098 pl->ob->stats.sp = pl->ob->stats.maxsp;
2047 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2099 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2048 pl->orig_stats = pl->ob->stats; 2100 pl->orig_stats = pl->ob->stats;
2049 2101
2102void clear_los (player *pl)
2103
2050void cf_player_move (player *pl, int dir) 2104void cf_player_move (player *pl, int dir)
2051 2105
2052void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2106void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2053
2054player *first ()
2055 CODE:
2056 RETVAL = first_player;
2057 OUTPUT: RETVAL
2058 2107
2059bool 2108bool
2060cell_visible (player *pl, int dx, int dy) 2109cell_visible (player *pl, int dx, int dy)
2061 CODE: 2110 CODE:
2062 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2111 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2115 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2164 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2116 OUTPUT: RETVAL 2165 OUTPUT: RETVAL
2117 2166
2118SV *registry (maptile *map) 2167SV *registry (maptile *map)
2119 2168
2120INCLUDE: $PERL genacc maptile ../include/map.h | 2169INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2121 2170
2122void 2171void
2123maptile::instantiate () 2172maptile::instantiate ()
2124 2173
2125maptile *new () 2174maptile *new ()
2139 EXTEND (SP, THIS->players); 2188 EXTEND (SP, THIS->players);
2140 for_all_players (pl) 2189 for_all_players (pl)
2141 if (pl->ob && pl->ob->map == THIS) 2190 if (pl->ob && pl->ob->map == THIS)
2142 PUSHs (sv_2mortal (to_sv (pl->ob))); 2191 PUSHs (sv_2mortal (to_sv (pl->ob)));
2143 } 2192 }
2193
2194void
2195maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2196 CODE:
2197{
2198 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2199 croak ("maptile::add_underlay: palette must be arrayref");
2200
2201 palette = SvRV (palette);
2202
2203 STRLEN idxlen;
2204 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2205
2206 for (int x = 0; x < THIS->width; ++x)
2207 for (int y = 0; y < THIS->height; ++y)
2208 {
2209 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2210 if (op->flag [FLAG_IS_FLOOR])
2211 goto skip_space;
2212
2213 {
2214 int offs = offset + y * stride + x;
2215 if (IN_RANGE_EXC (offs, 0, idxlen))
2216 {
2217 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2218 {
2219 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2220 ob->flag [FLAG_NO_MAP_SAVE] = true;
2221 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2222
2223 if (ob->randomitems)
2224 {
2225 if (!ob->above)
2226 {
2227 ob->create_treasure (ob->randomitems);
2228
2229 for (object *op = ob->above; op; op = op->above)
2230 op->flag [FLAG_NO_MAP_SAVE] = true;
2231 }
2232
2233 ob->randomitems = 0;
2234 }
2235 }
2236 }
2237 }
2238
2239 skip_space: ;
2240 }
2241}
2242
2243void
2244maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2245 CODE:
2246{
2247 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2248 croak ("maptile::set_regiondata: palette must be arrayref");
2249
2250 palette = SvRV (palette);
2251
2252 STRLEN idxlen;
2253 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2254
2255 region **regionmap = (region **)malloc (
2256 (av_len ((AV *)palette) + 1) * sizeof (region *));
2257 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2258
2259 for (int i = av_len ((AV *)palette) + 1; i--; )
2260 regionmap [i] = region::find (
2261 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2262
2263 for (int y = 0; y < THIS->height; ++y)
2264 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2265
2266 sfree (THIS->regions, THIS->size ());
2267 free (THIS->regionmap);
2268
2269 THIS->regions = regions;
2270 THIS->regionmap = regionmap;
2271}
2272
2273void
2274maptile::create_region_treasure ()
2275 CODE:
2276{
2277 object *op = object::create ();
2278 op->type = FLOOR;
2279 op->map = THIS;
2280
2281 for (int x = 0; x < THIS->width; ++x)
2282 for (int y = 0; y < THIS->height; ++y)
2283 {
2284 region *rgn = THIS->region (x, y);
2285
2286 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2287 if (rgn->treasure && rndm () < rgn->treasure_density)
2288 {
2289 op->x = x;
2290 op->y = y;
2291 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2292 }
2293 }
2294
2295 op->destroy ();
2296}
2144 2297
2145void play_sound_map (maptile *map, int x, int y, int sound_num) 2298void play_sound_map (maptile *map, int x, int y, int sound_num)
2146 2299
2147int out_of_map (maptile *map, int x, int y) 2300int out_of_map (maptile *map, int x, int y)
2148 2301
2230 2383
2231void fix_walls (maptile *map, int x, int y) 2384void fix_walls (maptile *map, int x, int y)
2232 2385
2233void fix_walls_around (maptile *map, int x, int y) 2386void fix_walls_around (maptile *map, int x, int y)
2234 2387
2235const char *
2236region_name (maptile *m)
2237 CODE:
2238 RETVAL = get_name_of_region_for_map (m);
2239 OUTPUT: RETVAL
2240
2241# worst xs function of my life 2388# worst xs function of my life
2242bool 2389bool
2243_create_random_map (\ 2390_create_random_map (\
2244 maptile *self,\ 2391 maptile *self,\
2245 char *wallstyle,\ 2392 utf8_string wallstyle,\
2246 char *wall_name,\ 2393 utf8_string wall_name,\
2247 char *floorstyle,\ 2394 utf8_string floorstyle,\
2248 char *monsterstyle,\ 2395 utf8_string monsterstyle,\
2249 char *treasurestyle,\ 2396 utf8_string treasurestyle,\
2250 char *layoutstyle,\ 2397 utf8_string layoutstyle,\
2251 char *doorstyle,\ 2398 utf8_string doorstyle,\
2252 char *decorstyle,\ 2399 utf8_string decorstyle,\
2253 char *origin_map,\ 2400 utf8_string origin_map,\
2254 char *final_map,\ 2401 utf8_string final_map,\
2255 char *exitstyle,\ 2402 utf8_string exitstyle,\
2256 char *this_map,\ 2403 utf8_string this_map,\
2257 char *exit_on_final_map,\ 2404 utf8_string exit_on_final_map,\
2258 int xsize,\ 2405 int xsize,\
2259 int ysize,\ 2406 int ysize,\
2260 int expand2x,\ 2407 int expand2x,\
2261 int layoutoptions1,\ 2408 int layoutoptions1,\
2262 int layoutoptions2,\ 2409 int layoutoptions2,\
2275 val64 total_map_hp,\ 2422 val64 total_map_hp,\
2276 int map_layout_style,\ 2423 int map_layout_style,\
2277 int treasureoptions,\ 2424 int treasureoptions,\
2278 int symmetry_used,\ 2425 int symmetry_used,\
2279 region *region,\ 2426 region *region,\
2280 char *custom\ 2427 utf8_string custom\
2281) 2428)
2282 CODE: 2429 CODE:
2283{ 2430{
2284 random_map_params rmp; 2431 random_map_params rmp;
2285 2432
2312 rmp.decoroptions = decoroptions; 2459 rmp.decoroptions = decoroptions;
2313 rmp.orientation = orientation; 2460 rmp.orientation = orientation;
2314 rmp.origin_y = origin_y; 2461 rmp.origin_y = origin_y;
2315 rmp.origin_x = origin_x; 2462 rmp.origin_x = origin_x;
2316 rmp.random_seed = random_seed; 2463 rmp.random_seed = random_seed;
2317 rmp.total_map_hp = total_map_hp; 2464 rmp.total_map_hp = (uint64_t) total_map_hp;
2318 rmp.map_layout_style = map_layout_style; 2465 rmp.map_layout_style = map_layout_style;
2319 rmp.treasureoptions = treasureoptions; 2466 rmp.treasureoptions = treasureoptions;
2320 rmp.symmetry_used = symmetry_used; 2467 rmp.symmetry_used = symmetry_used;
2321 rmp.region = region; 2468 rmp.region = region;
2322 rmp.custom = custom; 2469 rmp.custom = custom;
2326 OUTPUT: 2473 OUTPUT:
2327 RETVAL 2474 RETVAL
2328 2475
2329MODULE = cf PACKAGE = cf::arch 2476MODULE = cf PACKAGE = cf::arch
2330 2477
2331archetype *find (const char *name) 2478archetype *find (utf8_string name)
2332 CODE: 2479 CODE:
2333 RETVAL = archetype::find (name); 2480 RETVAL = archetype::find (name);
2334 OUTPUT: 2481 OUTPUT:
2335 RETVAL 2482 RETVAL
2336 2483
2337archetype *first() 2484int archetypes_size ()
2338 PROTOTYPE: 2485 CODE:
2339 CODE:
2340 RETVAL = first_archetype; 2486 RETVAL = archetypes.size ();
2487 OUTPUT: RETVAL
2488
2489archetype *archetypes (U32 index)
2490 CODE:
2491 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2492 OUTPUT: RETVAL
2493
2494object *instantiate (archetype *arch)
2495 CODE:
2496 RETVAL = arch_to_object (arch);
2497 OUTPUT:
2341 OUTPUT: RETVAL 2498 RETVAL
2342 2499
2343INCLUDE: $PERL genacc archetype ../include/object.h | 2500INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2344 2501
2345MODULE = cf PACKAGE = cf::party 2502MODULE = cf PACKAGE = cf::party
2346 2503
2347partylist *first () 2504partylist *first ()
2348 PROTOTYPE: 2505 PROTOTYPE:
2349 CODE: 2506 CODE:
2350 RETVAL = get_firstparty (); 2507 RETVAL = get_firstparty ();
2351 OUTPUT: RETVAL 2508 OUTPUT: RETVAL
2352 2509
2353INCLUDE: $PERL genacc partylist ../include/player.h | 2510INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2354 2511
2355MODULE = cf PACKAGE = cf::region 2512MODULE = cf PACKAGE = cf::region
2356 2513
2357region *first () 2514void
2358 PROTOTYPE: 2515list ()
2359 CODE: 2516 PPCODE:
2360 RETVAL = first_region; 2517 for_all_regions (rgn)
2361 OUTPUT: RETVAL 2518 XPUSHs (sv_2mortal (to_sv (rgn)));
2362 2519
2363region *find (char *name) 2520region *find (utf8_string name)
2364 PROTOTYPE: $ 2521 PROTOTYPE: $
2365 CODE: 2522 CODE:
2366 RETVAL = get_region_by_name (name); 2523 RETVAL = region::find (name);
2367 OUTPUT: RETVAL 2524 OUTPUT: RETVAL
2368 2525
2526region *find_fuzzy (utf8_string name)
2527 PROTOTYPE: $
2528 CODE:
2529 RETVAL = region::find_fuzzy (name);
2530 OUTPUT: RETVAL
2531
2532int specificity (region *rgn)
2533 CODE:
2534 RETVAL = 0;
2535 while (rgn = rgn->parent)
2536 RETVAL++;
2537 OUTPUT: RETVAL
2538
2369INCLUDE: $PERL genacc region ../include/map.h | 2539INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2370 2540
2371MODULE = cf PACKAGE = cf::living 2541MODULE = cf PACKAGE = cf::living
2372 2542
2373INCLUDE: $PERL genacc living ../include/living.h | 2543INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2374 2544
2375MODULE = cf PACKAGE = cf::settings 2545MODULE = cf PACKAGE = cf::settings
2376 2546
2377INCLUDE: $PERL genacc Settings ../include/global.h | 2547INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2378 2548
2379MODULE = cf PACKAGE = cf::client 2549MODULE = cf PACKAGE = cf::client
2380 2550
2381INCLUDE: $PERL genacc client ../include/client.h | 2551INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2382 2552
2383int invoke (client *ns, int event, ...) 2553int invoke (client *ns, int event, ...)
2384 CODE: 2554 CODE:
2385 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2555 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2386 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2556 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2405 char *buf = SvPVbyte (packet, len); 2575 char *buf = SvPVbyte (packet, len);
2406 2576
2407 THIS->send_packet (buf, len); 2577 THIS->send_packet (buf, len);
2408} 2578}
2409 2579
2580MODULE = cf PACKAGE = cf::face PREFIX = face_
2581
2582#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2583
2584faceidx face_find (utf8_string name, faceidx defidx = 0)
2585
2586faceidx alloc (utf8_string name)
2587 CODE:
2588{
2589 do
2590 {
2591 RETVAL = faces.size ();
2592 faces.resize (RETVAL + 1);
2593 }
2594 while (!RETVAL); // crude way to leave index 0
2595
2596 faces [RETVAL].name = name;
2597 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2598
2599 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2600 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2601}
2602 OUTPUT: RETVAL
2603
2604void set (faceidx idx, int visibility, int magicmap)
2605 CODE:
2606 faceinfo *f = face_info (idx);
2607 assert (f);
2608 f->visibility = visibility;
2609 f->magicmap = magicmap;
2610
2611void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2612 CODE:
2613 faceinfo *f = face_info (idx); assert (f);
2614 f->smooth = smooth;
2615 f->smoothlevel = smoothlevel;
2616
2617void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2618 CODE:
2619{
2620 facedata *d = face_data (idx, faceset);
2621 assert (d);
2622 sv_to (data, d->data);
2623 STRLEN clen;
2624 char *cdata = SvPVbyte (chksum, clen);
2625 clen = min (CHKSUM_SIZE, clen);
2626
2627 if (memcmp (d->chksum, cdata, clen))
2628 {
2629 memcpy (d->chksum, cdata, clen);
2630
2631 // invalidate existing client face info
2632 for_all_clients (ns)
2633 if (ns->faceset == faceset)
2634 {
2635 ns->faces_sent [idx] = false;
2636 ns->force_newmap = true;
2637 }
2638 }
2639}
2640
2641void invalidate (faceidx idx)
2642 CODE:
2643 for_all_clients (ns)
2644 {
2645 ns->faces_sent [idx] = false;
2646 ns->force_newmap = true;
2647 }
2648
2649void invalidate_all ()
2650 CODE:
2651 for_all_clients (ns)
2652 {
2653 ns->faces_sent.reset ();
2654 ns->force_newmap = true;
2655 }
2656
2657MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2658
2659#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2660
2661animidx anim_find (utf8_string name)
2662 CODE:
2663 RETVAL = animation::find (name).number;
2664 OUTPUT: RETVAL
2665
2666animidx set (utf8_string name, SV *frames, int facings = 1)
2667 CODE:
2668{
2669 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2670 croak ("frames must be an arrayref");
2671
2672 AV *av = (AV *)SvRV (frames);
2673
2674 animation *anim = &animation::find (name);
2675 if (anim->number)
2676 {
2677 anim->resize (av_len (av) + 1);
2678 anim->facings = facings;
2679 }
2680 else
2681 anim = &animation::create (name, av_len (av) + 1, facings);
2682
2683 for (int i = 0; i < anim->num_animations; ++i)
2684 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2685}
2686 OUTPUT: RETVAL
2687
2688void invalidate_all ()
2689 CODE:
2690 for_all_clients (ns)
2691 ns->anims_sent.reset ();
2692

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