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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.154 by root, Fri Jan 26 21:44:11 2007 UTC vs.
Revision 1.225 by root, Sat Jun 30 03:00:55 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 23 */
24
25#include "autoconf.h"
25 26
26#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
29
30#define CEDES_PER_TICK 5
31
32#if HAVE_EXECINFO_H
33# include <execinfo.h>
34#endif
28 35
29#include <plugin_common.h> 36#include <plugin_common.h>
30#include <sounds.h> 37#include <sounds.h>
31#include <cstdarg> 38#include <cstdarg>
32#include <sproto.h> 39#include <sproto.h>
33 40
41#include "loader.h"
34#include "cfperl.h" 42#include "cfperl.h"
35#include "shstr.h" 43#include "shstr.h"
36 44
37#include <unistd.h> 45#include <unistd.h>
38#if _POSIX_MEMLOCK 46#if _POSIX_MEMLOCK
48 56
49extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
50 58
51typedef object object_ornull; 59typedef object object_ornull;
52typedef maptile maptile_ornull; 60typedef maptile maptile_ornull;
61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
53 68
54#if IVSIZE >= 8 69#if IVSIZE >= 8
55 typedef IV val64; 70 typedef IV val64;
56# define newSVval64 newSViv 71# define newSVval64 newSViv
57# define SvVAL64 SvIV 72# define SvVAL64 SvIV
60# define newSVval64 newSVnv 75# define newSVval64 newSVnv
61# define SvVAL64 SvNV 76# define SvVAL64 SvNV
62#endif 77#endif
63 78
64static f_plug_api gethook = cfapi_get_hooks; 79static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert; 80static f_plug_api object_insert = cfapi_object_insert;
67 81
68static PerlInterpreter *perl; 82static PerlInterpreter *perl;
69 83
70double runtime; 84tstamp NOW, runtime;
71 85
72global gbl_ev; 86global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
75 92
76static HV 93static HV
77 *stash_cf, 94 *stash_cf,
78 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
112{ 129{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 131}
115 132
116void 133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149}
150
151void
117attachable::optimise () 152attachable::optimise ()
118{ 153{
119 if (self 154 if (self
120 && SvREFCNT (self) == 1 155 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 156 && !HvTOTALKEYS (self))
122 { 157 sever_self ();
123 SV *self = (SV *)this->self;
124
125 SvREFCNT_inc (self);
126 sv_unmagic (self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self);
128 assert (!this->self);
129 }
130} 158}
131 159
132// check wether the object really is dead 160// check wether the object really is dead
133void 161void
134attachable::do_check () 162attachable::do_check ()
140} 168}
141 169
142void 170void
143attachable::do_destroy () 171attachable::do_destroy ()
144{ 172{
145 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 173 INVOKE_ATTACHABLE (DESTROY, this);
146 174
147 if (cb) 175 if (cb)
148 { 176 {
149 SvREFCNT_dec (cb); 177 SvREFCNT_dec (cb);
150 cb = 0; 178 cb = 0;
151 } 179 }
152 180
153 if (self)
154 {
155 hv_clear (self);
156
157 SV *self = (SV *)this->self;
158 SvREFCNT_inc (self);
159 sv_unmagic (self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161 // self is now 0
162 assert (!this->self);//D//TODO remove soon
163 }
164
165 mortals.push_back (this); 181 mortals.push_back (this);
166} 182}
167 183
168void 184void
169attachable::destroy () 185attachable::destroy ()
171 if (destroyed ()) 187 if (destroyed ())
172 return; 188 return;
173 189
174 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
175 do_destroy (); 191 do_destroy ();
192 sever_self ();
176} 193}
177 194
178void 195void
179attachable::check_mortals () 196attachable::check_mortals ()
180{ 197{
184 { 201 {
185 if (i >= mortals.size ()) 202 if (i >= mortals.size ())
186 { 203 {
187 i = 0; 204 i = 0;
188 205
189 if (mortals.size () > 1000) 206 if (mortals.size () >= 512)
190 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 207 {
208 static int last_mortalcount;
209 if (mortals.size () != last_mortalcount)
210 {
211 last_mortalcount = mortals.size ();
212 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
213
214 if (0)
215 {
216 for (int j = 0; j < mortals.size (); ++j)//D
217 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
218 fprintf (stderr, "\n");//D
219 }
220 }
221 }
191 222
192 break; 223 break;
193 } 224 }
194 225
195 attachable *obj = mortals [i]; 226 attachable *obj = mortals [i];
196 227
197 obj->refcnt_chk (); // unborrow from perl, if necessary 228#if 0
198 229 if (obj->self)//D make this an assert later
199 //if (obj->refcnt > 0 || obj->self)
200 if (obj->refcnt || obj->self)
201 { 230 {
202//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 231 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
232 obj->sever_self ();
233 }
234#endif
235
236 if (obj->refcnt)
237 {
203 ++i; // further delay freeing 238 ++i; // further delay freeing
204 239
205 if (!(i & 0x3ff)) 240 if (!(i & 0x3ff))
206 break; 241 break;
207 } 242 }
208 else 243 else
209 { 244 {
210 mortals.erase (i); 245 mortals.erase (i);
246 obj->sever_self ();
211 delete obj; 247 delete obj;
212 } 248 }
213 } 249 }
214} 250}
215 251
219 //if (self || cb) 255 //if (self || cb)
220 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 256 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
221 257
222 attach = src.attach; 258 attach = src.attach;
223 return *this; 259 return *this;
260}
261
262template<typename T>
263static bool
264find_backref (void *ptr, T *obj)
265{
266 char *s = (char *)obj;
267 while (s < (char *)obj + sizeof (T))
268 {
269 if (ptr == *(void **)s)
270 return true;
271
272 s += sizeof (void *); // assume natural alignment
273 }
274
275 return false;
276}
277
278// for debugging, find "live" objects containing this ptr
279void
280find_backref (void *ptr)
281{
282 for_all_objects (op)
283 if (find_backref (ptr, op))
284 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
285
286 for_all_players (pl)
287 if (find_backref (ptr, pl))
288 fprintf (stderr, "P %p\n", pl);
289
290 for_all_clients (ns)
291 if (find_backref (ptr, ns))
292 fprintf (stderr, "C %p\n", ns);
293
224} 294}
225 295
226////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 296//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
227 297
228static SV * 298static SV *
312 return SvPTR (sv, klass); 382 return SvPTR (sv, klass);
313 else 383 else
314 return 0; 384 return 0;
315} 385}
316 386
387static inline SV *
388newSVpv_utf8 (const char *s)
389{
390 SV *sv = newSVpv (s, 0);
391 SvUTF8_on (sv);
392 return sv;
393}
394
395static inline SV *
396newSVpvn_utf8 (const char *s, STRLEN l)
397{
398 SV *sv = newSVpvn (s, l);
399 SvUTF8_on (sv);
400 return sv;
401}
402
317inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 403inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
318inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 404inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
319inline SV *to_sv (bool v) { return newSViv (v); } 405inline SV *to_sv (bool v) { return newSViv (v); }
320inline SV *to_sv ( signed char v) { return newSViv (v); } 406inline SV *to_sv ( signed char v) { return newSViv (v); }
321inline SV *to_sv (unsigned char v) { return newSViv (v); } 407inline SV *to_sv (unsigned char v) { return newSViv (v); }
322inline SV *to_sv ( signed short v) { return newSViv (v); } 408inline SV *to_sv ( signed short v) { return newSViv (v); }
339inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 425inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
340 426
341inline SV *to_sv (object & v) { return to_sv (&v); } 427inline SV *to_sv (object & v) { return to_sv (&v); }
342inline SV *to_sv (living & v) { return to_sv (&v); } 428inline SV *to_sv (living & v) { return to_sv (&v); }
343 429
344inline SV *to_sv (facetile * v) { return to_sv (v->name); } 430inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
345inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 431inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
346 432
347inline SV *to_sv (UUID v) 433inline SV *to_sv (UUID v)
348{ 434{
349 char buf[128]; 435 char buf[128];
350 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 436 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
351 return newSVpv (buf, 0); 437 return newSVpv (buf, 0);
352} 438}
353 439
354inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 440inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
355inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 441inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
356inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 442inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
357inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 443inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
358inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 444inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 445inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
374inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 460inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
375inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 461inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
376inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 462inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
377inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 463inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
378 464
379inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 465//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
380inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 466inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
381 467
382template<class T> 468template<class T>
383inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 469inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
384 470
385template<int N> 471template<int N>
386inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 472inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
387 473
388inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
389inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 474inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
390inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 475inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
391inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 476inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
392inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 477inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
478
479inline void sv_to (SV *sv, std::string &v)
480{
481 STRLEN len;
482 char *data = SvPVbyte (sv, len);
483 v.assign (data, len);
484}
393 485
394inline void sv_to (SV *sv, UUID &v) 486inline void sv_to (SV *sv, UUID &v)
395{ 487{
396 unsigned int version; 488 unsigned int version;
397 489
588 perl = perl_alloc (); 680 perl = perl_alloc ();
589 perl_construct (perl); 681 perl_construct (perl);
590 682
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 683 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592 684
593 char *argv[] = { 685 const char *argv[] = {
594 "", 686 settings.argv [0],
595 "-e" 687 "-e"
596 "use Event; use Coro;" // required for bootstrap 688 "use Event; use Coro;" // required for bootstrap
597 "cf->bootstrap;" // required for datadir :*> 689 "cf->bootstrap;" // required for datadir :*>
598 "unshift @INC, cf::datadir ();" 690 "unshift @INC, cf::datadir ();"
599 "require cf;" 691 "require cf;"
600 }; 692 };
601 693
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 694 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
695 || perl_run (perl))
603 { 696 {
604 printf ("unable to initialize perl-interpreter, aborting.\n"); 697 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE); 698 exit (EXIT_FAILURE);
606 } 699 }
700
701 {
702 dSP;
703
704 PUSHMARK (SP);
705 PUTBACK;
706 call_pv ("cf::init", G_DISCARD | G_VOID);
707 }
607} 708}
608 709
609void cfperl_main () 710void cfperl_main ()
610{ 711{
611 dSP; 712 dSP;
618void 719void
619attachable::instantiate () 720attachable::instantiate ()
620{ 721{
621 if (attach) 722 if (attach)
622 { 723 {
623 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 724 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
624 attach = 0; 725 attach = 0;
625 } 726 }
626} 727}
627 728
628void 729void
629attachable::reattach () 730attachable::reattach ()
630{ 731{
631 optimise (); 732 optimise ();
632 //TODO: check for _attachment's, very important for restarts 733 //TODO: check for _attachment's, very important for restarts
633 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 734 INVOKE_ATTACHABLE (REATTACH, this);
634} 735}
635 736
636static event_klass klass_of[NUM_EVENT_TYPES] = { 737static event_klass klass_of[NUM_EVENT_TYPES] = {
637# define def(type,name) KLASS_ ## type, 738# define def(type,name) KLASS_ ## type,
638# include "eventinc.h" 739# include "eventinc.h"
681} 782}
682 783
683void 784void
684global::gather_callbacks (AV *&callbacks, event_type event) const 785global::gather_callbacks (AV *&callbacks, event_type event) const
685{ 786{
686 ::gather_callbacks (callbacks, cb_object, event); 787 ::gather_callbacks (callbacks, cb_global, event);
687} 788}
688 789
689void 790void
690object::gather_callbacks (AV *&callbacks, event_type event) const 791object::gather_callbacks (AV *&callbacks, event_type event) const
691{ 792{
692 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 793 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
693 { 794 {
694 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 795 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
695 796
696 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 797 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
697 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 798 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
698 } 799 }
699 800
735{ 836{
736 attachable::gather_callbacks (callbacks, event); 837 attachable::gather_callbacks (callbacks, event);
737 ::gather_callbacks (callbacks, cb_map, event); 838 ::gather_callbacks (callbacks, cb_map, event);
738} 839}
739 840
841void
842_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
843{
844 for (int event = 0; event <= AvFILLp (registry); ++event)
845 {
846 SV *cbs_ = AvARRAY (registry)[event];
847
848 // element must be list of callback entries
849 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
850 {
851 AV *cbs = (AV *)SvRV (cbs_);
852
853 // no callback entries, no callbacks to call
854 if (AvFILLp (cbs) >= 0)
855 set.set (event);
856 }
857 }
858}
859
860// very slow and inefficient way to recalculate the global want bitsets
861void
862_recalc_want ()
863{
864 ev_want_event.reset ();
865
866 _recalc_want (ev_want_event, cb_global);
867 _recalc_want (ev_want_event, cb_attachable);
868 _recalc_want (ev_want_event, cb_object);
869 _recalc_want (ev_want_event, cb_client);
870 _recalc_want (ev_want_event, cb_player);
871 _recalc_want (ev_want_event, cb_map);
872
873 ev_want_type.reset ();
874
875 for (int type = 0; type <= AvFILLp (cb_type); ++type)
876 {
877 SV *cbs_ = AvARRAY (cb_type)[type];
878
879 // element must be list of callback entries
880 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
881 {
882 AV *cbs = (AV *)SvRV (cbs_);
883
884 // no callback entries, no callbacks to call
885 if (AvFILLp (cbs) >= 0)
886 ev_want_type.set (type % NUM_TYPES);
887 }
888 }
889}
890
740bool 891bool
741attachable::invoke (event_type event, ...) 892attachable::invoke (event_type event, ...)
742{ 893{
743 data_type dt; 894 data_type dt;
744 va_list ap;
745
746 va_start (ap, event);
747 895
748 // callback call ordering should be: 896 // callback call ordering should be:
749 // 1. per-object callback 897 // 1. per-object callback
750 // 2. per-class object 898 // 2. per-class object
751 // 3. per-type callback 899 // 3. per-type callback
755 gather_callbacks (callbacks, event); 903 gather_callbacks (callbacks, event);
756 904
757 // short-circuit processing if no callbacks found/defined 905 // short-circuit processing if no callbacks found/defined
758 if (!callbacks) 906 if (!callbacks)
759 return 0; 907 return 0;
908
909 va_list ap;
910 va_start (ap, event);
760 911
761 CALL_BEGIN (3); 912 CALL_BEGIN (3);
762 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 913 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
763 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 914 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
764 915
832 CALL_BEGIN (0); 983 CALL_BEGIN (0);
833 CALL_CALL ("cf::emergency_save", G_VOID); 984 CALL_CALL ("cf::emergency_save", G_VOID);
834 CALL_END; 985 CALL_END;
835} 986}
836 987
988void
989cfperl_cleanup (int make_core)
990{
991 CALL_BEGIN (1);
992 CALL_ARG (make_core);
993 CALL_CALL ("cf::post_cleanup", G_VOID);
994 CALL_END;
995}
996
997void
998cfperl_make_book (object *book, int level)
999{
1000 CALL_BEGIN (2);
1001 CALL_ARG (book);
1002 CALL_ARG (level);
1003 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END;
1005}
1006
1007void
1008cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1009{
1010 CALL_BEGIN (4);
1011 CALL_ARG (ns);
1012 CALL_ARG (color);
1013 CALL_ARG (type);
1014 CALL_ARG_SV (newSVpv_utf8 (msg));
1015 CALL_CALL ("cf::client::send_msg", G_VOID);
1016 CALL_END;
1017}
1018
837maptile * 1019maptile *
838maptile::find_sync (const char *path, maptile *origin) 1020maptile::find_sync (const char *path, maptile *origin)
839{ 1021{
840 CALL_BEGIN (2); 1022 CALL_BEGIN (2);
841 CALL_ARG (path); 1023 CALL_ARG (path);
903 CALL_ARG (exit); 1085 CALL_ARG (exit);
904 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1086 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
905 CALL_END; 1087 CALL_END;
906} 1088}
907 1089
1090void
1091log_backtrace (const char *msg)
1092{
1093#if HAVE_BACKTRACE
1094 void *addr [20];
1095 int size = backtrace (addr, 20);
1096
1097 CALL_BEGIN (size);
1098 CALL_ARG (msg);
1099 for (int i = 0; i < size; ++i)
1100 CALL_ARG ((IV)addr [i]);
1101 CALL_CALL ("cf::_log_backtrace", G_VOID);
1102 CALL_END;
1103#endif
1104}
1105
908///////////////////////////////////////////////////////////////////////////// 1106/////////////////////////////////////////////////////////////////////////////
909 1107
910struct EventAPI *watcher_base::GEventAPI; 1108struct EventAPI *watcher_base::GEventAPI;
911struct CoroAPI *coroapi::GCoroAPI; 1109struct CoroAPI *coroapi::GCoroAPI;
912 1110
913int coroapi::cede_counter; 1111int coroapi::cede_counter;
1112tstamp coroapi::next_cede;
914 1113
1114void coroapi::do_cede_to_tick ()
1115{
1116 cede_counter = 0;
1117
1118 cede ();
1119
1120 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1121 if (next_cede > SvNV (sv_next_tick) - 0.02)
1122 next_cede = SvNV (sv_next_tick);
1123}
1124
1125void coroapi::do_cede_every ()
1126{
1127 cede_counter = 0;
1128
1129 if (coroapi::nready ())
1130 coroapi::cede ();
1131}
1132
1133void coroapi::do_cede_to_tick_every ()
1134{
1135 cede_counter = 0;
1136
1137 cede_to_tick ();
1138}
1139
1140void
1141coroapi::wait_for_tick ()
1142{
1143 CALL_BEGIN (0);
1144 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1145 CALL_END;
1146}
1147
1148void
1149coroapi::wait_for_tick_begin ()
1150{
1151 CALL_BEGIN (0);
1152 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1153 CALL_END;
1154}
1155
1156static void
915static void iw_dispatch (pe_event *ev) 1157iw_dispatch (pe_event *ev)
916{ 1158{
917 iw *w = (iw *)ev->ext_data; 1159 iw *w = (iw *)ev->ext_data;
918 w->call (*w); 1160 w->call (*w);
919} 1161}
920 1162
983 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1225 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
984 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1226 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
985 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1227 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
986 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1228 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
987 1229
988 sv_runtime = get_sv ("cf::RUNTIME", 1); 1230 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
989 sv_upgrade (sv_runtime, SVt_NV); 1231 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
990 1232
991 cb_global = get_av ("cf::CB_GLOBAL", 1); 1233 cb_global = get_av ("cf::CB_GLOBAL", 1);
992 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1234 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
993 cb_object = get_av ("cf::CB_OBJECT", 1); 1235 cb_object = get_av ("cf::CB_OBJECT", 1);
994 cb_player = get_av ("cf::CB_PLAYER", 1); 1236 cb_player = get_av ("cf::CB_PLAYER", 1);
999 1241
1000MODULE = cf PACKAGE = cf PREFIX = cf_ 1242MODULE = cf PACKAGE = cf PREFIX = cf_
1001 1243
1002BOOT: 1244BOOT:
1003{ 1245{
1004 _connect_to_perl ();
1005
1006 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1246 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1007 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1247 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1008 1248
1249 _connect_to_perl ();
1250
1009 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1251 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1252
1253 //{
1254 // require_pv ("Time::HiRes");
1255 //
1256 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1257 // if (!svp) croak ("Time::HiRes is required");
1258 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1259 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1260 //}
1010 1261
1011 static const struct { 1262 static const struct {
1012 const char *name; 1263 const char *name;
1013 IV iv; 1264 IV iv;
1014 } *civ, const_iv[] = { 1265 } *civ, const_iv[] = {
1015# define const_iv(name) { # name, (IV)name }, 1266# define const_iv(name) { # name, (IV)name },
1016 const_iv (llevError) 1267 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1017 const_iv (llevInfo) 1268 const_iv (logBacktrace)
1018 const_iv (llevDebug) 1269
1019 const_iv (llevMonster) 1270 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1271
1272 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1020 1273
1021 const_iv (MAX_TIME) 1274 const_iv (MAX_TIME)
1022 const_iv (PLAYER) 1275
1023 const_iv (TRANSPORT)
1024 const_iv (ROD)
1025 const_iv (TREASURE)
1026 const_iv (POTION)
1027 const_iv (FOOD)
1028 const_iv (POISON)
1029 const_iv (BOOK)
1030 const_iv (CLOCK)
1031 const_iv (ARROW)
1032 const_iv (BOW)
1033 const_iv (WEAPON)
1034 const_iv (ARMOUR)
1035 const_iv (PEDESTAL)
1036 const_iv (ALTAR)
1037 const_iv (LOCKED_DOOR)
1038 const_iv (SPECIAL_KEY)
1039 const_iv (MAP)
1040 const_iv (DOOR)
1041 const_iv (KEY)
1042 const_iv (TIMED_GATE)
1043 const_iv (TRIGGER)
1044 const_iv (GRIMREAPER)
1045 const_iv (MAGIC_EAR)
1046 const_iv (TRIGGER_BUTTON)
1047 const_iv (TRIGGER_ALTAR)
1048 const_iv (TRIGGER_PEDESTAL)
1049 const_iv (SHIELD)
1050 const_iv (HELMET)
1051 const_iv (HORN)
1052 const_iv (MONEY)
1053 const_iv (CLASS)
1054 const_iv (GRAVESTONE)
1055 const_iv (AMULET)
1056 const_iv (PLAYERMOVER)
1057 const_iv (TELEPORTER)
1058 const_iv (CREATOR)
1059 const_iv (SKILL)
1060 const_iv (EARTHWALL)
1061 const_iv (GOLEM)
1062 const_iv (THROWN_OBJ)
1063 const_iv (BLINDNESS)
1064 const_iv (GOD)
1065 const_iv (DETECTOR)
1066 const_iv (TRIGGER_MARKER)
1067 const_iv (DEAD_OBJECT)
1068 const_iv (DRINK)
1069 const_iv (MARKER)
1070 const_iv (HOLY_ALTAR)
1071 const_iv (PLAYER_CHANGER)
1072 const_iv (BATTLEGROUND)
1073 const_iv (PEACEMAKER)
1074 const_iv (GEM)
1075 const_iv (FIREWALL)
1076 const_iv (ANVIL)
1077 const_iv (CHECK_INV)
1078 const_iv (MOOD_FLOOR) 1276 const_iv (NUM_BODY_LOCATIONS)
1079 const_iv (EXIT) 1277 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1080 const_iv (ENCOUNTER) 1278 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1081 const_iv (SHOP_FLOOR) 1279 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1082 const_iv (SHOP_MAT) 1280 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1083 const_iv (RING) 1281 const_iv (body_wrist) const_iv (body_waist)
1084 const_iv (FLOOR)
1085 const_iv (FLESH)
1086 const_iv (INORGANIC)
1087 const_iv (SKILL_TOOL)
1088 const_iv (LIGHTER)
1089 const_iv (BUILDABLE_WALL)
1090 const_iv (MISC_OBJECT)
1091 const_iv (LAMP)
1092 const_iv (DUPLICATOR)
1093 const_iv (SPELLBOOK)
1094 const_iv (CLOAK)
1095 const_iv (SPINNER)
1096 const_iv (GATE)
1097 const_iv (BUTTON)
1098 const_iv (CF_HANDLE)
1099 const_iv (HOLE)
1100 const_iv (TRAPDOOR)
1101 const_iv (SIGN)
1102 const_iv (BOOTS)
1103 const_iv (GLOVES)
1104 const_iv (SPELL)
1105 const_iv (SPELL_EFFECT)
1106 const_iv (CONVERTER)
1107 const_iv (BRACERS)
1108 const_iv (POISONING)
1109 const_iv (SAVEBED)
1110 const_iv (WAND)
1111 const_iv (SCROLL)
1112 const_iv (DIRECTOR)
1113 const_iv (GIRDLE)
1114 const_iv (FORCE)
1115 const_iv (POTION_EFFECT)
1116 const_iv (EVENT_CONNECTOR)
1117 const_iv (CLOSE_CON)
1118 const_iv (CONTAINER)
1119 const_iv (ARMOUR_IMPROVER)
1120 const_iv (WEAPON_IMPROVER)
1121 const_iv (SKILLSCROLL)
1122 const_iv (DEEP_SWAMP)
1123 const_iv (IDENTIFY_ALTAR)
1124 const_iv (MENU)
1125 const_iv (RUNE)
1126 const_iv (TRAP)
1127 const_iv (POWER_CRYSTAL)
1128 const_iv (CORPSE)
1129 const_iv (DISEASE)
1130 const_iv (SYMPTOM)
1131 const_iv (BUILDER)
1132 const_iv (MATERIAL)
1133 const_iv (ITEM_TRANSFORMER)
1134 1282
1135 const_iv (NUM_SUBTYPES) 1283 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1284 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1285 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1286 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1287 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1288 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1289 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1290 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1291 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1292 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1293 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1294 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1295 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1296 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1297 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1298 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1299 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1300 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1301 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1302 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1303 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1304 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1305 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1306 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1307 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1308 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1309 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1310 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1136 1311
1137 const_iv (ST_BD_BUILD) 1312 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1138 const_iv (ST_BD_REMOVE)
1139 1313
1140 const_iv (ST_MAT_FLOOR) 1314 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1141 const_iv (ST_MAT_WALL) 1315 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1142 const_iv (ST_MAT_ITEM)
1143 1316
1144 const_iv (AT_PHYSICAL) 1317 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1145 const_iv (AT_MAGIC) 1318 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1146 const_iv (AT_FIRE) 1319 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1147 const_iv (AT_ELECTRICITY) 1320 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1148 const_iv (AT_COLD) 1321 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1149 const_iv (AT_CONFUSION) 1322 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1150 const_iv (AT_ACID) 1323 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1151 const_iv (AT_DRAIN)
1152 const_iv (AT_WEAPONMAGIC)
1153 const_iv (AT_GHOSTHIT)
1154 const_iv (AT_POISON)
1155 const_iv (AT_SLOW)
1156 const_iv (AT_PARALYZE)
1157 const_iv (AT_TURN_UNDEAD)
1158 const_iv (AT_FEAR)
1159 const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE)
1161 const_iv (AT_DEATH)
1162 const_iv (AT_CHAOS)
1163 const_iv (AT_COUNTERSPELL)
1164 const_iv (AT_GODPOWER)
1165 const_iv (AT_HOLYWORD)
1166 const_iv (AT_BLIND)
1167 const_iv (AT_INTERNAL)
1168 const_iv (AT_LIFE_STEALING)
1169 const_iv (AT_DISEASE)
1170 1324
1171 const_iv (WEAP_HIT) 1325 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1172 const_iv (WEAP_SLASH) 1326 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1173 const_iv (WEAP_PIERCE)
1174 const_iv (WEAP_CLEAVE)
1175 const_iv (WEAP_SLICE)
1176 const_iv (WEAP_STAB)
1177 const_iv (WEAP_WHIP)
1178 const_iv (WEAP_CRUSH)
1179 const_iv (WEAP_BLUD) 1327 const_iv (WEAP_BLUD)
1180 1328
1181 const_iv (FLAG_ALIVE) 1329 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1182 const_iv (FLAG_WIZ) 1330 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1183 const_iv (FLAG_REMOVED) 1331 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1184 const_iv (FLAG_FREED) 1332 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1185 const_iv (FLAG_WAS_WIZ) 1333 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1186 const_iv (FLAG_APPLIED) 1334 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1187 const_iv (FLAG_UNPAID) 1335 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1188 const_iv (FLAG_USE_SHIELD) 1336 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1189 const_iv (FLAG_NO_PICK) 1337 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1190 const_iv (FLAG_ANIMATE) 1338 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1191 const_iv (FLAG_MONSTER) 1339 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1192 const_iv (FLAG_FRIENDLY) 1340 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1193 const_iv (FLAG_GENERATOR) 1341 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1194 const_iv (FLAG_IS_THROWN) 1342 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1195 const_iv (FLAG_AUTO_APPLY) 1343 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1196 const_iv (FLAG_PLAYER_SOLD) 1344 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1197 const_iv (FLAG_SEE_INVISIBLE) 1345 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1198 const_iv (FLAG_CAN_ROLL) 1346 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1199 const_iv (FLAG_OVERLAY_FLOOR) 1347 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1200 const_iv (FLAG_IS_TURNABLE) 1348 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1201 const_iv (FLAG_IS_USED_UP) 1349 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1202 const_iv (FLAG_IDENTIFIED) 1350 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1203 const_iv (FLAG_REFLECTING) 1351 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1204 const_iv (FLAG_CHANGING) 1352 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1205 const_iv (FLAG_SPLITTING) 1353 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1206 const_iv (FLAG_HITBACK) 1354 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1207 const_iv (FLAG_STARTEQUIP)
1208 const_iv (FLAG_BLOCKSVIEW)
1209 const_iv (FLAG_UNDEAD)
1210 const_iv (FLAG_SCARED)
1211 const_iv (FLAG_UNAGGRESSIVE)
1212 const_iv (FLAG_REFL_MISSILE)
1213 const_iv (FLAG_REFL_SPELL)
1214 const_iv (FLAG_NO_MAGIC)
1215 const_iv (FLAG_NO_FIX_PLAYER)
1216 const_iv (FLAG_IS_LIGHTABLE)
1217 const_iv (FLAG_TEAR_DOWN)
1218 const_iv (FLAG_RUN_AWAY)
1219 const_iv (FLAG_PICK_UP)
1220 const_iv (FLAG_UNIQUE)
1221 const_iv (FLAG_NO_DROP)
1222 const_iv (FLAG_WIZCAST)
1223 const_iv (FLAG_CAST_SPELL)
1224 const_iv (FLAG_USE_SCROLL)
1225 const_iv (FLAG_USE_RANGE)
1226 const_iv (FLAG_USE_BOW)
1227 const_iv (FLAG_USE_ARMOUR)
1228 const_iv (FLAG_USE_WEAPON)
1229 const_iv (FLAG_USE_RING)
1230 const_iv (FLAG_READY_RANGE)
1231 const_iv (FLAG_READY_BOW)
1232 const_iv (FLAG_XRAYS)
1233 const_iv (FLAG_NO_APPLY)
1234 const_iv (FLAG_IS_FLOOR)
1235 const_iv (FLAG_LIFESAVE)
1236 const_iv (FLAG_NO_STRENGTH)
1237 const_iv (FLAG_SLEEP)
1238 const_iv (FLAG_STAND_STILL)
1239 const_iv (FLAG_RANDOM_MOVE)
1240 const_iv (FLAG_ONLY_ATTACK)
1241 const_iv (FLAG_CONFUSED)
1242 const_iv (FLAG_STEALTH)
1243 const_iv (FLAG_WIZPASS)
1244 const_iv (FLAG_IS_LINKED)
1245 const_iv (FLAG_CURSED)
1246 const_iv (FLAG_DAMNED)
1247 const_iv (FLAG_SEE_ANYWHERE)
1248 const_iv (FLAG_KNOWN_MAGICAL)
1249 const_iv (FLAG_KNOWN_CURSED)
1250 const_iv (FLAG_CAN_USE_SKILL)
1251 const_iv (FLAG_BEEN_APPLIED)
1252 const_iv (FLAG_READY_SCROLL)
1253 const_iv (FLAG_USE_ROD)
1254 const_iv (FLAG_USE_HORN)
1255 const_iv (FLAG_MAKE_INVIS)
1256 const_iv (FLAG_INV_LOCKED)
1257 const_iv (FLAG_IS_WOODED)
1258 const_iv (FLAG_IS_HILLY)
1259 const_iv (FLAG_READY_SKILL)
1260 const_iv (FLAG_READY_WEAPON)
1261 const_iv (FLAG_NO_SKILL_IDENT)
1262 const_iv (FLAG_BLIND)
1263 const_iv (FLAG_SEE_IN_DARK)
1264 const_iv (FLAG_IS_CAULDRON)
1265 const_iv (FLAG_NO_STEAL)
1266 const_iv (FLAG_ONE_HIT)
1267 const_iv (FLAG_CLIENT_SENT)
1268 const_iv (FLAG_BERSERK)
1269 const_iv (FLAG_NEUTRAL)
1270 const_iv (FLAG_NO_ATTACK)
1271 const_iv (FLAG_NO_DAMAGE)
1272 const_iv (FLAG_OBJ_ORIGINAL)
1273 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1274 const_iv (FLAG_ACTIVATE_ON_PUSH)
1275 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1276 const_iv (FLAG_IS_WATER)
1277 const_iv (FLAG_CONTENT_ON_GEN)
1278 const_iv (FLAG_IS_A_TEMPLATE)
1279 const_iv (FLAG_IS_BUILDABLE)
1280 const_iv (FLAG_DESTROY_ON_DEATH)
1281 const_iv (FLAG_NO_MAP_SAVE)
1282 1355
1283 const_iv (NDI_BLACK) 1356 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1284 const_iv (NDI_WHITE) 1357 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1285 const_iv (NDI_NAVY) 1358 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1286 const_iv (NDI_RED) 1359 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1287 const_iv (NDI_ORANGE)
1288 const_iv (NDI_BLUE)
1289 const_iv (NDI_DK_ORANGE)
1290 const_iv (NDI_GREEN)
1291 const_iv (NDI_LT_GREEN)
1292 const_iv (NDI_GREY)
1293 const_iv (NDI_BROWN)
1294 const_iv (NDI_GOLD)
1295 const_iv (NDI_TAN)
1296 const_iv (NDI_MAX_COLOR)
1297 const_iv (NDI_COLOR_MASK)
1298 const_iv (NDI_UNIQUE)
1299 const_iv (NDI_ALL) 1360 const_iv (NDI_ALL)
1300 1361
1362 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1363 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1364
1365 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1366
1367 const_iv (SP_RAISE_DEAD)
1368 const_iv (SP_RUNE)
1369 const_iv (SP_MAKE_MARK)
1370 const_iv (SP_BOLT)
1371 const_iv (SP_BULLET)
1301 const_iv (UPD_LOCATION) 1372 const_iv (SP_EXPLOSION)
1302 const_iv (UPD_FLAGS)
1303 const_iv (UPD_WEIGHT)
1304 const_iv (UPD_FACE) 1373 const_iv (SP_CONE)
1374 const_iv (SP_BOMB)
1375 const_iv (SP_WONDER)
1305 const_iv (UPD_NAME) 1376 const_iv (SP_SMITE)
1306 const_iv (UPD_ANIM) 1377 const_iv (SP_MAGIC_MISSILE)
1307 const_iv (UPD_ANIMSPEED) 1378 const_iv (SP_SUMMON_GOLEM)
1308 const_iv (UPD_NROF) 1379 const_iv (SP_DIMENSION_DOOR)
1309 1380 const_iv (SP_MAGIC_MAPPING)
1310 const_iv (UPD_SP_MANA)
1311 const_iv (UPD_SP_GRACE)
1312 const_iv (UPD_SP_DAMAGE)
1313
1314 const_iv (F_APPLIED)
1315 const_iv (F_LOCATION)
1316 const_iv (F_UNPAID)
1317 const_iv (F_MAGIC) 1381 const_iv (SP_MAGIC_WALL)
1382 const_iv (SP_DESTRUCTION)
1383 const_iv (SP_PERCEIVE_SELF)
1384 const_iv (SP_WORD_OF_RECALL)
1385 const_iv (SP_INVISIBLE)
1386 const_iv (SP_PROBE)
1387 const_iv (SP_HEALING)
1388 const_iv (SP_CREATE_FOOD)
1389 const_iv (SP_EARTH_TO_DUST)
1390 const_iv (SP_CHANGE_ABILITY)
1391 const_iv (SP_BLESS)
1318 const_iv (F_CURSED) 1392 const_iv (SP_CURSE)
1393 const_iv (SP_SUMMON_MONSTER)
1394 const_iv (SP_CHARGING)
1395 const_iv (SP_POLYMORPH)
1396 const_iv (SP_ALCHEMY)
1397 const_iv (SP_REMOVE_CURSE)
1398 const_iv (SP_IDENTIFY)
1399 const_iv (SP_DETECTION)
1400 const_iv (SP_MOOD_CHANGE)
1401 const_iv (SP_MOVING_BALL)
1319 const_iv (F_DAMNED) 1402 const_iv (SP_SWARM)
1403 const_iv (SP_CHANGE_MANA)
1320 const_iv (F_OPEN) 1404 const_iv (SP_DISPEL_RUNE)
1321 const_iv (F_NOPICK) 1405 const_iv (SP_CREATE_MISSILE)
1406 const_iv (SP_CONSECRATE)
1407 const_iv (SP_ANIMATE_WEAPON)
1408 const_iv (SP_LIGHT)
1409 const_iv (SP_CHANGE_MAP_LIGHT)
1410 const_iv (SP_FAERY_FIRE)
1411 const_iv (SP_CAUSE_DISEASE)
1412 const_iv (SP_AURA)
1413 const_iv (SP_TOWN_PORTAL)
1414 const_iv (SP_PARTY_SPELL)
1415
1416 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1417 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1322 const_iv (F_LOCKED) 1418 const_iv (F_LOCKED)
1323 1419
1324 const_iv (F_BUY) 1420 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1325 const_iv (F_SHOP)
1326 const_iv (F_SELL)
1327 1421
1328 const_iv (P_BLOCKSVIEW) 1422 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1329 const_iv (P_PLAYER) 1423 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1330 const_iv (P_NO_MAGIC)
1331 const_iv (P_IS_ALIVE)
1332 const_iv (P_NO_CLERIC)
1333 const_iv (P_OUT_OF_MAP)
1334 const_iv (P_NEW_MAP)
1335 const_iv (P_UPTODATE)
1336 1424
1337 const_iv (UP_OBJ_INSERT) 1425 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1338 const_iv (UP_OBJ_REMOVE)
1339 const_iv (UP_OBJ_CHANGE)
1340 const_iv (UP_OBJ_FACE)
1341 1426
1342 const_iv (INS_NO_MERGE) 1427 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1343 const_iv (INS_ABOVE_FLOOR_ONLY) 1428 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1344 const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ON_TOP)
1346 const_iv (INS_BELOW_ORIGINATOR)
1347 const_iv (INS_MAP_LOAD)
1348 1429
1349 const_iv (WILL_APPLY_HANDLE) 1430 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1350 const_iv (WILL_APPLY_TREASURE) 1431 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1351 const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_DOOR)
1353 const_iv (WILL_APPLY_FOOD)
1354 1432
1355 const_iv (SAVE_MODE) 1433 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1356 const_iv (SAVE_DIR_MODE)
1357 1434
1358 const_iv (M_PAPER) 1435 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1359 const_iv (M_IRON) 1436 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1360 const_iv (M_GLASS) 1437 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1361 const_iv (M_LEATHER) 1438 const_iv (M_ICE) const_iv (M_SPECIAL)
1362 const_iv (M_WOOD)
1363 const_iv (M_ORGANIC)
1364 const_iv (M_STONE)
1365 const_iv (M_CLOTH)
1366 const_iv (M_ADAMANT)
1367 const_iv (M_LIQUID)
1368 const_iv (M_SOFT_METAL)
1369 const_iv (M_BONE)
1370 const_iv (M_ICE)
1371 const_iv (M_SPECIAL)
1372 1439
1373 const_iv (SK_EXP_ADD_SKILL) 1440 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1374 const_iv (SK_EXP_TOTAL) 1441 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1375 const_iv (SK_EXP_NONE)
1376 const_iv (SK_SUBTRACT_SKILL_EXP)
1377 const_iv (SK_EXP_SKILL_ONLY)
1378 1442
1379 const_iv (SK_LOCKPICKING) 1443 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1380 const_iv (SK_HIDING) 1444 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1381 const_iv (SK_SMITHERY) 1445 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1382 const_iv (SK_BOWYER) 1446 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1383 const_iv (SK_JEWELER) 1447 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1384 const_iv (SK_ALCHEMY) 1448 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1385 const_iv (SK_STEALING) 1449 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1386 const_iv (SK_LITERACY) 1450 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1387 const_iv (SK_BARGAINING) 1451 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1388 const_iv (SK_JUMPING) 1452 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1389 const_iv (SK_DET_MAGIC)
1390 const_iv (SK_ORATORY)
1391 const_iv (SK_SINGING)
1392 const_iv (SK_DET_CURSE)
1393 const_iv (SK_FIND_TRAPS)
1394 const_iv (SK_MEDITATION)
1395 const_iv (SK_PUNCHING)
1396 const_iv (SK_FLAME_TOUCH)
1397 const_iv (SK_KARATE)
1398 const_iv (SK_CLIMBING)
1399 const_iv (SK_WOODSMAN)
1400 const_iv (SK_INSCRIPTION)
1401 const_iv (SK_ONE_HANDED_WEAPON)
1402 const_iv (SK_MISSILE_WEAPON)
1403 const_iv (SK_THROWING)
1404 const_iv (SK_USE_MAGIC_ITEM)
1405 const_iv (SK_DISARM_TRAPS)
1406 const_iv (SK_SET_TRAP)
1407 const_iv (SK_THAUMATURGY)
1408 const_iv (SK_PRAYING)
1409 const_iv (SK_CLAWING)
1410 const_iv (SK_LEVITATION)
1411 const_iv (SK_SUMMONING)
1412 const_iv (SK_PYROMANCY)
1413 const_iv (SK_EVOCATION)
1414 const_iv (SK_SORCERY)
1415 const_iv (SK_TWO_HANDED_WEAPON)
1416 const_iv (SK_SPARK_TOUCH)
1417 const_iv (SK_SHIVER)
1418 const_iv (SK_ACID_SPLASH)
1419 const_iv (SK_POISON_NAIL) 1453 const_iv (SK_POISON_NAIL)
1420 1454
1421 const_iv (SOUND_NEW_PLAYER) 1455 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1422 const_iv (SOUND_FIRE_ARROW) 1456 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1423 const_iv (SOUND_LEARN_SPELL) 1457 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1424 const_iv (SOUND_FUMBLE_SPELL) 1458 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1425 const_iv (SOUND_WAND_POOF) 1459 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1426 const_iv (SOUND_OPEN_DOOR) 1460 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1427 const_iv (SOUND_PUSH_PLAYER)
1428 const_iv (SOUND_PLAYER_HITS1)
1429 const_iv (SOUND_PLAYER_HITS2)
1430 const_iv (SOUND_PLAYER_HITS3)
1431 const_iv (SOUND_PLAYER_HITS4)
1432 const_iv (SOUND_PLAYER_IS_HIT1)
1433 const_iv (SOUND_PLAYER_IS_HIT2)
1434 const_iv (SOUND_PLAYER_IS_HIT3)
1435 const_iv (SOUND_PLAYER_KILLS)
1436 const_iv (SOUND_PET_IS_KILLED)
1437 const_iv (SOUND_PLAYER_DIES)
1438 const_iv (SOUND_OB_EVAPORATE)
1439 const_iv (SOUND_OB_EXPLODE)
1440 const_iv (SOUND_CLOCK)
1441 const_iv (SOUND_TURN_HANDLE)
1442 const_iv (SOUND_FALL_HOLE)
1443 const_iv (SOUND_DRINK_POISON)
1444 const_iv (SOUND_CAST_SPELL_0)
1445 1461
1446 const_iv (PREFER_LOW) 1462 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1447 const_iv (PREFER_HIGH)
1448 1463
1449 const_iv (ATNR_PHYSICAL) 1464 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1450 const_iv (ATNR_MAGIC) 1465 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1451 const_iv (ATNR_FIRE) 1466 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1452 const_iv (ATNR_ELECTRICITY) 1467 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1453 const_iv (ATNR_COLD) 1468 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1454 const_iv (ATNR_CONFUSION) 1469 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1455 const_iv (ATNR_ACID) 1470 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1456 const_iv (ATNR_DRAIN)
1457 const_iv (ATNR_WEAPONMAGIC)
1458 const_iv (ATNR_GHOSTHIT)
1459 const_iv (ATNR_POISON)
1460 const_iv (ATNR_SLOW)
1461 const_iv (ATNR_PARALYZE)
1462 const_iv (ATNR_TURN_UNDEAD)
1463 const_iv (ATNR_FEAR)
1464 const_iv (ATNR_CANCELLATION)
1465 const_iv (ATNR_DEPLETE)
1466 const_iv (ATNR_DEATH)
1467 const_iv (ATNR_CHAOS)
1468 const_iv (ATNR_COUNTERSPELL)
1469 const_iv (ATNR_GODPOWER)
1470 const_iv (ATNR_HOLYWORD)
1471 const_iv (ATNR_BLIND)
1472 const_iv (ATNR_INTERNAL)
1473 const_iv (ATNR_LIFE_STEALING)
1474 const_iv (ATNR_DISEASE)
1475 1471
1476 const_iv (MAP_IN_MEMORY) 1472 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1477 const_iv (MAP_SWAPPED)
1478 const_iv (MAP_LOADING)
1479 const_iv (MAP_SAVING)
1480 1473
1481 const_iv (KLASS_ATTACHABLE) 1474 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1482 const_iv (KLASS_GLOBAL) 1475 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1483 const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_CLIENT)
1485 const_iv (KLASS_PLAYER)
1486 const_iv (KLASS_MAP)
1487 1476
1488 const_iv (CS_QUERY_YESNO) 1477 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1489 const_iv (CS_QUERY_SINGLECHAR)
1490 const_iv (CS_QUERY_HIDEINPUT)
1491 1478
1492 const_iv (ST_DEAD) 1479 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1493 const_iv (ST_SETUP)
1494 const_iv (ST_PLAYING)
1495 const_iv (ST_CUSTOM)
1496 1480
1497 const_iv (ST_CHANGE_CLASS) 1481 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1498
1499 const_iv (IO_HEADER)
1500 const_iv (IO_OBJECTS)
1501 const_iv (IO_UNIQUES)
1502 1482
1503 // random map generator 1483 // random map generator
1504 const_iv (LAYOUT_NONE) 1484 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ONION) 1485 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1506 const_iv (LAYOUT_MAZE)
1507 const_iv (LAYOUT_SPIRAL)
1508 const_iv (LAYOUT_ROGUELIKE)
1509 const_iv (LAYOUT_SNAKE)
1510 const_iv (LAYOUT_SQUARE_SPIRAL)
1511 1486
1512 const_iv (RMOPT_RANDOM) 1487 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1513 const_iv (RMOPT_CENTERED) 1488 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1514 const_iv (RMOPT_LINEAR) 1489 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1515 const_iv (RMOPT_BOTTOM_C)
1516 const_iv (RMOPT_BOTTOM_R)
1517 const_iv (RMOPT_IRR_SPACE)
1518 const_iv (RMOPT_WALL_OFF)
1519 const_iv (RMOPT_WALLS_ONLY)
1520 const_iv (RMOPT_NO_DOORS)
1521 1490
1522 const_iv (SYMMETRY_RANDOM) 1491 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1523 const_iv (SYMMETRY_NONE) 1492 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1524 const_iv (SYMMETRY_X) 1493
1525 const_iv (SYMMETRY_Y) 1494 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1526 const_iv (SYMMETRY_XY) 1495 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1496 const_iv (GT_MINIMAL)
1527 }; 1497 };
1528 1498
1529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1499 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1530 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1500 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1531 1501
1552 } 1522 }
1553} 1523}
1554 1524
1555void _connect_to_perl () 1525void _connect_to_perl ()
1556 1526
1527void _recalc_want ()
1528
1557void _global_reattach () 1529void _global_reattach ()
1558 CODE: 1530 CODE:
1559{ 1531{
1560 // reattach to all attachable objects in the game. 1532 // reattach to all attachable objects in the game.
1561 for_all_clients (ns) 1533 for_all_clients (ns)
1562 ns->reattach (); 1534 ns->reattach ();
1563 1535
1564 for_all_players (pl)
1565 pl->reattach ();
1566
1567 //TODO
1568 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1569 // i->second->reattach ();
1570
1571 for_all_objects (op) 1536 for_all_objects (op)
1572 op->reattach (); 1537 op->reattach ();
1538}
1539
1540void _post_tick ()
1541 CODE:
1542 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1543
1544# support function for map-world.ext
1545void _quantise (SV *data_sv, SV *plt_sv)
1546 CODE:
1547{
1548 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1549 croak ("_quantise called with invalid agruments");
1550
1551 plt_sv = SvRV (plt_sv);
1552 SV **plt = AvARRAY (plt_sv);
1553 int plt_count = AvFILL (plt_sv) + 1;
1554
1555 STRLEN len;
1556 char *data = SvPVbyte (data_sv, len);
1557 char *dst = data;
1558
1559 while (len >= 3)
1560 {
1561 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1562 {
1563 char *val = SvPVX (*val_sv);
1564
1565 if (val [0] == data [0]
1566 && val [1] == data [1]
1567 && val [2] == data [2])
1568 {
1569 *dst++ = val [3];
1570 goto next;
1571 }
1572 }
1573
1574 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1575 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1576 dst - SvPVX (data_sv), len);
1577
1578 next:
1579 data += 3;
1580 len -= 3;
1581 }
1582
1583 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1573} 1584}
1574 1585
1575NV floor (NV x) 1586NV floor (NV x)
1576 1587
1577NV ceil (NV x) 1588NV ceil (NV x)
1586 default: croak ("cf::rndm requires none, one or two parameters."); break; 1597 default: croak ("cf::rndm requires none, one or two parameters."); break;
1587 } 1598 }
1588 OUTPUT: 1599 OUTPUT:
1589 RETVAL 1600 RETVAL
1590 1601
1602NV clamp (NV value, NV min_value, NV max_value)
1603 CODE:
1604 RETVAL = clamp (value, min_value, max_value);
1605 OUTPUT:
1606 RETVAL
1607
1608NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1609 CODE:
1610 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1611 OUTPUT:
1612 RETVAL
1613
1614void cede_to_tick ()
1615 CODE:
1616 coroapi::cede_to_tick ();
1617
1591void server_tick () 1618void server_tick ()
1592 CODE: 1619 CODE:
1620 NOW = now ();
1593 runtime = SvNVx (sv_runtime); 1621 runtime = SvNVx (sv_runtime);
1594 server_tick (); 1622 server_tick ();
1595 1623
1596void 1624void
1597LOG (int level, char *msg) 1625log_backtrace (utf8_string msg)
1626
1627void
1628LOG (int flags, utf8_string msg)
1598 PROTOTYPE: $$ 1629 PROTOTYPE: $$
1599 C_ARGS: (LogLevel)level, "%s", msg 1630 C_ARGS: flags, "%s", msg
1600 1631
1601char *path_combine (char *base, char *path) 1632octet_string path_combine (octet_string base, octet_string path)
1602 PROTOTYPE: $$ 1633 PROTOTYPE: $$
1603 1634
1604char *path_combine_and_normalize (char *base, char *path) 1635octet_string path_combine_and_normalize (octet_string base, octet_string path)
1605 PROTOTYPE: $$ 1636 PROTOTYPE: $$
1606 1637
1607const char * 1638const_octet_string
1608get_maps_directory (char *path) 1639get_maps_directory (octet_string path)
1609 PROTOTYPE: $ 1640 PROTOTYPE: $
1610 ALIAS: maps_directory = 0 1641 ALIAS: maps_directory = 0
1611 CODE: 1642 CODE:
1612 RETVAL = create_pathname (path); 1643 RETVAL = create_pathname (path);
1613 OUTPUT: RETVAL 1644 OUTPUT: RETVAL
1615void 1646void
1616sub_generation_inc () 1647sub_generation_inc ()
1617 CODE: 1648 CODE:
1618 PL_sub_generation++; 1649 PL_sub_generation++;
1619 1650
1620char * 1651const_octet_string
1621mapdir () 1652mapdir ()
1622 PROTOTYPE: 1653 PROTOTYPE:
1623 ALIAS: 1654 ALIAS:
1624 mapdir = 0 1655 mapdir = 0
1625 uniquedir = 1 1656 uniquedir = 1
1641 } 1672 }
1642 OUTPUT: RETVAL 1673 OUTPUT: RETVAL
1643 1674
1644void abort () 1675void abort ()
1645 1676
1677void reset_signals ()
1678
1646void fork_abort (char *cause = "cf::fork_abort") 1679void fork_abort (octet_string cause = "cf::fork_abort")
1647 1680
1648void cleanup (const char *cause, bool make_core = false) 1681void cleanup (octet_string cause, bool make_core = false)
1649 1682
1650void emergency_save () 1683void emergency_save ()
1684
1685void _exit (int status = EXIT_SUCCESS)
1651 1686
1652UV sv_2watcher (SV *w) 1687UV sv_2watcher (SV *w)
1653 CODE: 1688 CODE:
1654 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1689 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1655 OUTPUT: 1690 OUTPUT:
1656 RETVAL 1691 RETVAL
1657 1692
1658void _exit (int status = 0)
1659
1660#if _POSIX_MEMLOCK 1693#if _POSIX_MEMLOCK
1661 1694
1662int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1695int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1663 1696
1664int munlockall () 1697int munlockall ()
1665 1698
1666#endif 1699#endif
1667 1700
1668int find_animation (char *text) 1701int find_animation (utf8_string text)
1669 PROTOTYPE: $ 1702 PROTOTYPE: $
1670 1703
1671int random_roll (int min, int max, object *op, int goodbad); 1704int random_roll (int min, int max, object *op, int goodbad);
1672 1705
1673const char *cost_string_from_value(uint64 cost, int approx = 0) 1706const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1674 1707
1675int 1708int
1676exp_to_level (val64 exp) 1709exp_to_level (val64 exp)
1677 CODE: 1710 CODE:
1678{ 1711{
1709 RETVAL = newSVpv (resist_plus[atnr], 0); 1742 RETVAL = newSVpv (resist_plus[atnr], 0);
1710 else 1743 else
1711 XSRETURN_UNDEF; 1744 XSRETURN_UNDEF;
1712 OUTPUT: RETVAL 1745 OUTPUT: RETVAL
1713 1746
1747bool
1748load_resource_file (octet_string filename)
1749
1714MODULE = cf PACKAGE = cf::attachable 1750MODULE = cf PACKAGE = cf::attachable
1715 1751
1716int 1752int
1717valid (SV *obj) 1753valid (SV *obj)
1718 CODE: 1754 CODE:
1719 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1755 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1720 OUTPUT: 1756 OUTPUT:
1721 RETVAL 1757 RETVAL
1758
1759void
1760debug_trace (attachable *obj, bool on = true)
1761 CODE:
1762 obj->flags &= ~attachable::F_DEBUG_TRACE;
1763 if (on)
1764 obj->flags |= attachable::F_DEBUG_TRACE;
1722 1765
1723int mortals_size () 1766int mortals_size ()
1724 CODE: 1767 CODE:
1725 RETVAL = attachable::mortals.size (); 1768 RETVAL = attachable::mortals.size ();
1726 OUTPUT: RETVAL 1769 OUTPUT: RETVAL
1728#object *mortals (U32 index) 1771#object *mortals (U32 index)
1729# CODE: 1772# CODE:
1730# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1773# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1731# OUTPUT: RETVAL 1774# OUTPUT: RETVAL
1732 1775
1733INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1776INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1734 1777
1735MODULE = cf PACKAGE = cf::global 1778MODULE = cf PACKAGE = cf::global
1736 1779
1737int invoke (SV *klass, int event, ...) 1780int invoke (SV *klass, int event, ...)
1738 CODE: 1781 CODE:
1742 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1785 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1743 OUTPUT: RETVAL 1786 OUTPUT: RETVAL
1744 1787
1745MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1788MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1746 1789
1747INCLUDE: $PERL genacc object ../include/object.h | 1790INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1748 1791
1749int invoke (object *op, int event, ...) 1792int invoke (object *op, int event, ...)
1750 CODE: 1793 CODE:
1751 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1794 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1752 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1795 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1774object *actives (U32 index) 1817object *actives (U32 index)
1775 CODE: 1818 CODE:
1776 RETVAL = index < actives.size () ? actives [index] : 0; 1819 RETVAL = index < actives.size () ? actives [index] : 0;
1777 OUTPUT: RETVAL 1820 OUTPUT: RETVAL
1778 1821
1822const char *slot_use_name (U32 slot)
1823 ALIAS:
1824 slot_nonuse_name = 1
1825 CODE:
1826{
1827 if (slot >= NUM_BODY_LOCATIONS)
1828 croak ("body slot index out of range");
1829
1830 switch (ix)
1831 {
1832 case 0: RETVAL = body_locations[slot].use_name; break;
1833 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1834 }
1835}
1836 OUTPUT:
1837 RETVAL
1838
1779# missing properties 1839# missing properties
1780 1840
1781object *head (object *op) 1841object *head (object *op)
1782 PROTOTYPE: $ 1842 PROTOTYPE: $
1783 CODE: 1843 CODE:
1784 RETVAL = op->head_ (); 1844 RETVAL = op->head_ ();
1785 OUTPUT: RETVAL
1786
1787int is_head (object *op)
1788 PROTOTYPE: $
1789 CODE:
1790 RETVAL = op->head_ () == op;
1791 OUTPUT: RETVAL 1845 OUTPUT: RETVAL
1792 1846
1793void 1847void
1794inv (object *obj) 1848inv (object *obj)
1795 PROTOTYPE: $ 1849 PROTOTYPE: $
1803void 1857void
1804set_animation (object *op, int idx) 1858set_animation (object *op, int idx)
1805 CODE: 1859 CODE:
1806 SET_ANIMATION (op, idx); 1860 SET_ANIMATION (op, idx);
1807 1861
1862int
1863num_animations (object *op)
1864 CODE:
1865 RETVAL = NUM_ANIMATIONS (op);
1866 OUTPUT: RETVAL
1867
1868int slot_info (object *op, UV slot, int value = 0)
1869 ALIAS:
1870 slot_used = 1
1871 CODE:
1872{
1873 if (slot >= NUM_BODY_LOCATIONS)
1874 croak ("body slot index out of range");
1875
1876 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1877
1878 if (items > 2)
1879 if (ix)
1880 op->slot[slot].used = value;
1881 else
1882 op->slot[slot].info = value;
1883}
1884 OUTPUT:
1885 RETVAL
1886
1808object *find_best_object_match (object *op, const char *match) 1887object *find_best_object_match (object *op, utf8_string match)
1809 1888
1810object *find_marked_object (object *op) 1889object *find_marked_object (object *op)
1811 1890
1812int need_identify (object *obj); 1891int need_identify (object *obj);
1813 1892
1814int apply_shop_mat (object *shop_mat, object *op); 1893int apply_shop_mat (object *shop_mat, object *op);
1894
1895int move_player (object *op, int dir)
1896 CODE:
1897 RETVAL = move_player (op, dir);
1898 OUTPUT:
1899 RETVAL
1815 1900
1816int move (object *op, int dir, object *originator = op) 1901int move (object *op, int dir, object *originator = op)
1817 CODE: 1902 CODE:
1818 RETVAL = move_ob (op, dir, originator); 1903 RETVAL = move_ob (op, dir, originator);
1819 OUTPUT: 1904 OUTPUT:
1825 1910
1826void apply_below (object *op) 1911void apply_below (object *op)
1827 CODE: 1912 CODE:
1828 player_apply_below (op); 1913 player_apply_below (op);
1829 1914
1915int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1916
1830object *cf_object_present_archname_inside (object *op, char *whatstr) 1917object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1831 1918
1832int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1919int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1833 1920
1834int cf_object_change_map (object *op, int x, int y, maptile *map) 1921int cf_object_change_map (object *op, int x, int y, maptile *map)
1835 1922
1855 RETVAL = pay_for_amount (amount, op); 1942 RETVAL = pay_for_amount (amount, op);
1856 OUTPUT: RETVAL 1943 OUTPUT: RETVAL
1857 1944
1858void pay_player (object *op, uint64 amount) 1945void pay_player (object *op, uint64 amount)
1859 1946
1860val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1947val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1861 1948
1862int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1949int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1863 1950
1864void learn_spell (object *op, object *sp, int special_prayer = 0) 1951void learn_spell (object *op, object *sp, int special_prayer = 0)
1865 CODE: 1952 CODE:
1866 do_learn_spell (op, sp, special_prayer); 1953 do_learn_spell (op, sp, special_prayer);
1867 1954
1868void forget_spell (object *op, object *sp) 1955void forget_spell (object *op, object *sp)
1869 CODE: 1956 CODE:
1870 do_forget_spell (op, query_name (sp)); 1957 do_forget_spell (op, query_name (sp));
1871 1958
1872object *check_for_spell (object *op, char *spellname) 1959object *check_for_spell (object *op, utf8_string spellname)
1873 CODE: 1960 CODE:
1874 RETVAL = check_spell_known (op, spellname); 1961 RETVAL = check_spell_known (op, spellname);
1875 OUTPUT: RETVAL 1962 OUTPUT: RETVAL
1876 1963
1877int query_money (object *op) 1964int query_money (object *op)
1890 1977
1891int cf_object_teleport (object *op, maptile *map, int x, int y) 1978int cf_object_teleport (object *op, maptile *map, int x, int y)
1892 1979
1893void update_object (object *op, int action) 1980void update_object (object *op, int action)
1894 1981
1895object *cf_create_object_by_name (const char *name) 1982object *cf_create_object_by_name (utf8_string name)
1896 1983
1897void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1984void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1898 1985
1899void player_lvl_adj (object *who, object *skill = 0) 1986void player_lvl_adj (object *who, object *skill = 0)
1900 1987
1901int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1988int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1902 1989
1916object *cf_insert_ob_in_ob (object *ob, object *where) 2003object *cf_insert_ob_in_ob (object *ob, object *where)
1917 2004
1918# no clean way to get an object from an archetype - stupid idiotic 2005# no clean way to get an object from an archetype - stupid idiotic
1919# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2006# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1920 2007
1921object *new (const char *archetype = 0) 2008object *new (utf8_string archetype = 0)
1922 PROTOTYPE: ;$ 2009 PROTOTYPE: ;$
1923 CODE: 2010 CODE:
1924 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2011 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1925 OUTPUT: 2012 OUTPUT:
1926 RETVAL 2013 RETVAL
1927 2014
2015object *find_object (U32 tag)
2016
2017# TODO: nuke
1928object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2018object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1929 PROTOTYPE: $$$$$$ 2019 PROTOTYPE: $$$$$$
1930 CODE: 2020 CODE:
1931{ 2021{
1932 int unused_type; 2022 int unused_type;
1933 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2023 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1934} 2024}
1935 2025
1936# syntatic sugar for easier use in event callbacks. 2026const_utf8_string get_ob_key_value (object *op, utf8_string key)
1937const char *options (object *op)
1938 CODE:
1939 RETVAL = op->name;
1940 OUTPUT:
1941 RETVAL
1942 2027
1943player *contr (object *op)
1944 CODE:
1945 RETVAL = op->contr;
1946 OUTPUT: RETVAL
1947
1948const char *get_ob_key_value (object *op, const char *key)
1949
1950bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2028bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1951 2029
1952object *get_nearest_player (object *ob) 2030object *get_nearest_player (object *ob)
1953 ALIAS: nearest_player = 0 2031 ALIAS: nearest_player = 0
1954 PREINIT: 2032 PREINIT:
1955 extern object *get_nearest_player (object *); 2033 extern object *get_nearest_player (object *);
1971bool on_same_map_as (object *ob, object *other) 2049bool on_same_map_as (object *ob, object *other)
1972 CODE: 2050 CODE:
1973 RETVAL = on_same_map (ob, other); 2051 RETVAL = on_same_map (ob, other);
1974 OUTPUT: RETVAL 2052 OUTPUT: RETVAL
1975 2053
1976const char * 2054const_utf8_string
1977base_name (object *op, int plural = op->nrof > 1) 2055base_name (object *op, int plural = op->nrof > 1)
1978 CODE: 2056 CODE:
1979 RETVAL = query_base_name (op, plural); 2057 RETVAL = query_base_name (op, plural);
1980 OUTPUT: RETVAL 2058 OUTPUT: RETVAL
1981 2059
1988 RETVAL = op->contr; 2066 RETVAL = op->contr;
1989 OUTPUT: RETVAL 2067 OUTPUT: RETVAL
1990 2068
1991void check_score (object *op) 2069void check_score (object *op)
1992 2070
1993void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2071void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1994 CODE: 2072 CODE:
1995 new_draw_info (flags, 0, op, txt); 2073 new_draw_info (flags, 0, op, txt);
1996
1997object *cf_player_send_inventory (object *op)
1998
1999char *cf_player_get_ip (object *op)
2000 ALIAS: ip = 0
2001
2002object *cf_player_get_marked_item (object *op)
2003 ALIAS: marked_item = 0
2004
2005void cf_player_set_marked_item (object *op, object *ob)
2006
2007partylist *cf_player_get_party (object *op)
2008 ALIAS: party = 0
2009
2010void cf_player_set_party (object *op, partylist *party)
2011 2074
2012void kill_player (object *op) 2075void kill_player (object *op)
2013 2076
2014void esrv_update_item (object *op, int what, object *item) 2077void esrv_update_item (object *op, int what, object *item)
2015 C_ARGS: what, op, item 2078 C_ARGS: what, op, item
2016 2079
2017void clear_los (object *op)
2018
2019int command_summon (object *op, char *params) 2080int command_summon (object *op, utf8_string params)
2020 2081
2021int command_arrest (object *op, char *params) 2082int command_arrest (object *op, utf8_string params)
2022
2023int command_kick (object *op, char *params)
2024
2025int command_banish (object *op, char *params)
2026 2083
2027 2084
2028MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2085MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2029 2086
2030INCLUDE: $PERL genacc player ../include/player.h | 2087INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2031 2088
2032int invoke (player *pl, int event, ...) 2089int invoke (player *pl, int event, ...)
2033 CODE: 2090 CODE:
2034 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2091 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2035 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2092 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2045 pl->ob->stats.hp = pl->ob->stats.maxhp; 2102 pl->ob->stats.hp = pl->ob->stats.maxhp;
2046 pl->ob->stats.sp = pl->ob->stats.maxsp; 2103 pl->ob->stats.sp = pl->ob->stats.maxsp;
2047 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2104 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2048 pl->orig_stats = pl->ob->stats; 2105 pl->orig_stats = pl->ob->stats;
2049 2106
2107void clear_los (player *pl)
2108
2050void cf_player_move (player *pl, int dir) 2109void cf_player_move (player *pl, int dir)
2051 2110
2052void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2111void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2053
2054player *first ()
2055 CODE:
2056 RETVAL = first_player;
2057 OUTPUT: RETVAL
2058 2112
2059bool 2113bool
2060cell_visible (player *pl, int dx, int dy) 2114cell_visible (player *pl, int dx, int dy)
2061 CODE: 2115 CODE:
2062 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2116 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2115 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2169 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2116 OUTPUT: RETVAL 2170 OUTPUT: RETVAL
2117 2171
2118SV *registry (maptile *map) 2172SV *registry (maptile *map)
2119 2173
2120INCLUDE: $PERL genacc maptile ../include/map.h | 2174INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2121 2175
2122void 2176void
2123maptile::instantiate () 2177maptile::instantiate ()
2124 2178
2125maptile *new () 2179maptile *new ()
2139 EXTEND (SP, THIS->players); 2193 EXTEND (SP, THIS->players);
2140 for_all_players (pl) 2194 for_all_players (pl)
2141 if (pl->ob && pl->ob->map == THIS) 2195 if (pl->ob && pl->ob->map == THIS)
2142 PUSHs (sv_2mortal (to_sv (pl->ob))); 2196 PUSHs (sv_2mortal (to_sv (pl->ob)));
2143 } 2197 }
2198
2199void
2200maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2201 CODE:
2202{
2203 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2204 croak ("maptile::add_underlay: palette must be arrayref");
2205
2206 palette = SvRV (palette);
2207
2208 STRLEN idxlen;
2209 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2210
2211 for (int x = 0; x < THIS->width; ++x)
2212 for (int y = 0; y < THIS->height; ++y)
2213 {
2214 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2215 if (op->flag [FLAG_IS_FLOOR])
2216 goto skip_space;
2217
2218 {
2219 int offs = offset + y * stride + x;
2220 if (IN_RANGE_EXC (offs, 0, idxlen))
2221 {
2222 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2223 {
2224 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2225 ob->flag [FLAG_NO_MAP_SAVE] = true;
2226 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2227
2228 if (ob->randomitems)
2229 {
2230 if (!ob->above)
2231 {
2232 ob->create_treasure (ob->randomitems);
2233
2234 for (object *op = ob->above; op; op = op->above)
2235 op->flag [FLAG_NO_MAP_SAVE] = true;
2236 }
2237
2238 ob->randomitems = 0;
2239 }
2240 }
2241 }
2242 }
2243
2244 skip_space: ;
2245 }
2246}
2247
2248void
2249maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2250 CODE:
2251{
2252 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2253 croak ("maptile::set_regiondata: palette must be arrayref");
2254
2255 palette = SvRV (palette);
2256
2257 STRLEN idxlen;
2258 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2259
2260 region **regionmap = (region **)malloc (
2261 (av_len ((AV *)palette) + 1) * sizeof (region *));
2262 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2263
2264 for (int i = av_len ((AV *)palette) + 1; i--; )
2265 regionmap [i] = region::find (
2266 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2267
2268 for (int y = 0; y < THIS->height; ++y)
2269 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2270
2271 sfree (THIS->regions, THIS->size ());
2272 free (THIS->regionmap);
2273
2274 THIS->regions = regions;
2275 THIS->regionmap = regionmap;
2276}
2277
2278void
2279maptile::create_region_treasure ()
2280 CODE:
2281{
2282 object *op = object::create ();
2283 op->type = FLOOR;
2284 op->map = THIS;
2285
2286 for (int x = 0; x < THIS->width; ++x)
2287 for (int y = 0; y < THIS->height; ++y)
2288 {
2289 region *rgn = THIS->region (x, y);
2290
2291 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2292 if (rgn->treasure && rndm () < rgn->treasure_density)
2293 {
2294 op->x = x;
2295 op->y = y;
2296 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2297 }
2298 }
2299
2300 op->destroy ();
2301}
2144 2302
2145void play_sound_map (maptile *map, int x, int y, int sound_num) 2303void play_sound_map (maptile *map, int x, int y, int sound_num)
2146 2304
2147int out_of_map (maptile *map, int x, int y) 2305int out_of_map (maptile *map, int x, int y)
2148 2306
2230 2388
2231void fix_walls (maptile *map, int x, int y) 2389void fix_walls (maptile *map, int x, int y)
2232 2390
2233void fix_walls_around (maptile *map, int x, int y) 2391void fix_walls_around (maptile *map, int x, int y)
2234 2392
2235const char *
2236region_name (maptile *m)
2237 CODE:
2238 RETVAL = get_name_of_region_for_map (m);
2239 OUTPUT: RETVAL
2240
2241# worst xs function of my life 2393# worst xs function of my life
2242bool 2394bool
2243_create_random_map (\ 2395_create_random_map (\
2244 maptile *self,\ 2396 maptile *self,\
2245 char *wallstyle,\ 2397 utf8_string wallstyle,\
2246 char *wall_name,\ 2398 utf8_string wall_name,\
2247 char *floorstyle,\ 2399 utf8_string floorstyle,\
2248 char *monsterstyle,\ 2400 utf8_string monsterstyle,\
2249 char *treasurestyle,\ 2401 utf8_string treasurestyle,\
2250 char *layoutstyle,\ 2402 utf8_string layoutstyle,\
2251 char *doorstyle,\ 2403 utf8_string doorstyle,\
2252 char *decorstyle,\ 2404 utf8_string decorstyle,\
2253 char *origin_map,\ 2405 utf8_string origin_map,\
2254 char *final_map,\ 2406 utf8_string final_map,\
2255 char *exitstyle,\ 2407 utf8_string exitstyle,\
2256 char *this_map,\ 2408 utf8_string this_map,\
2257 char *exit_on_final_map,\ 2409 utf8_string exit_on_final_map,\
2258 int xsize,\ 2410 int xsize,\
2259 int ysize,\ 2411 int ysize,\
2260 int expand2x,\ 2412 int expand2x,\
2261 int layoutoptions1,\ 2413 int layoutoptions1,\
2262 int layoutoptions2,\ 2414 int layoutoptions2,\
2275 val64 total_map_hp,\ 2427 val64 total_map_hp,\
2276 int map_layout_style,\ 2428 int map_layout_style,\
2277 int treasureoptions,\ 2429 int treasureoptions,\
2278 int symmetry_used,\ 2430 int symmetry_used,\
2279 region *region,\ 2431 region *region,\
2280 char *custom\ 2432 utf8_string custom\
2281) 2433)
2282 CODE: 2434 CODE:
2283{ 2435{
2284 random_map_params rmp; 2436 random_map_params rmp;
2285 2437
2312 rmp.decoroptions = decoroptions; 2464 rmp.decoroptions = decoroptions;
2313 rmp.orientation = orientation; 2465 rmp.orientation = orientation;
2314 rmp.origin_y = origin_y; 2466 rmp.origin_y = origin_y;
2315 rmp.origin_x = origin_x; 2467 rmp.origin_x = origin_x;
2316 rmp.random_seed = random_seed; 2468 rmp.random_seed = random_seed;
2317 rmp.total_map_hp = total_map_hp; 2469 rmp.total_map_hp = (uint64_t) total_map_hp;
2318 rmp.map_layout_style = map_layout_style; 2470 rmp.map_layout_style = map_layout_style;
2319 rmp.treasureoptions = treasureoptions; 2471 rmp.treasureoptions = treasureoptions;
2320 rmp.symmetry_used = symmetry_used; 2472 rmp.symmetry_used = symmetry_used;
2321 rmp.region = region; 2473 rmp.region = region;
2322 rmp.custom = custom; 2474 rmp.custom = custom;
2326 OUTPUT: 2478 OUTPUT:
2327 RETVAL 2479 RETVAL
2328 2480
2329MODULE = cf PACKAGE = cf::arch 2481MODULE = cf PACKAGE = cf::arch
2330 2482
2331archetype *find (const char *name) 2483archetype *find (utf8_string name)
2332 CODE: 2484 CODE:
2333 RETVAL = archetype::find (name); 2485 RETVAL = archetype::find (name);
2334 OUTPUT: 2486 OUTPUT:
2335 RETVAL 2487 RETVAL
2336 2488
2337archetype *first() 2489int archetypes_size ()
2338 PROTOTYPE: 2490 CODE:
2339 CODE:
2340 RETVAL = first_archetype; 2491 RETVAL = archetypes.size ();
2492 OUTPUT: RETVAL
2493
2494archetype *archetypes (U32 index)
2495 CODE:
2496 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2497 OUTPUT: RETVAL
2498
2499object *instantiate (archetype *arch)
2500 CODE:
2501 RETVAL = arch_to_object (arch);
2502 OUTPUT:
2341 OUTPUT: RETVAL 2503 RETVAL
2342 2504
2343INCLUDE: $PERL genacc archetype ../include/object.h | 2505INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2344 2506
2345MODULE = cf PACKAGE = cf::party 2507MODULE = cf PACKAGE = cf::party
2346 2508
2347partylist *first () 2509partylist *first ()
2348 PROTOTYPE: 2510 PROTOTYPE:
2349 CODE: 2511 CODE:
2350 RETVAL = get_firstparty (); 2512 RETVAL = get_firstparty ();
2351 OUTPUT: RETVAL 2513 OUTPUT: RETVAL
2352 2514
2353INCLUDE: $PERL genacc partylist ../include/player.h | 2515INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2354 2516
2355MODULE = cf PACKAGE = cf::region 2517MODULE = cf PACKAGE = cf::region
2356 2518
2357region *first () 2519void
2358 PROTOTYPE: 2520list ()
2359 CODE: 2521 PPCODE:
2360 RETVAL = first_region; 2522 for_all_regions (rgn)
2361 OUTPUT: RETVAL 2523 XPUSHs (sv_2mortal (to_sv (rgn)));
2362 2524
2363region *find (char *name) 2525region *find (utf8_string name)
2364 PROTOTYPE: $ 2526 PROTOTYPE: $
2365 CODE: 2527 CODE:
2366 RETVAL = get_region_by_name (name); 2528 RETVAL = region::find (name);
2367 OUTPUT: RETVAL 2529 OUTPUT: RETVAL
2368 2530
2531region *find_fuzzy (utf8_string name)
2532 PROTOTYPE: $
2533 CODE:
2534 RETVAL = region::find_fuzzy (name);
2535 OUTPUT: RETVAL
2536
2537int specificity (region *rgn)
2538 CODE:
2539 RETVAL = 0;
2540 while (rgn = rgn->parent)
2541 RETVAL++;
2542 OUTPUT: RETVAL
2543
2369INCLUDE: $PERL genacc region ../include/map.h | 2544INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2370 2545
2371MODULE = cf PACKAGE = cf::living 2546MODULE = cf PACKAGE = cf::living
2372 2547
2373INCLUDE: $PERL genacc living ../include/living.h | 2548INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2374 2549
2375MODULE = cf PACKAGE = cf::settings 2550MODULE = cf PACKAGE = cf::settings
2376 2551
2377INCLUDE: $PERL genacc Settings ../include/global.h | 2552INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2378 2553
2379MODULE = cf PACKAGE = cf::client 2554MODULE = cf PACKAGE = cf::client
2380 2555
2381INCLUDE: $PERL genacc client ../include/client.h | 2556INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2382 2557
2383int invoke (client *ns, int event, ...) 2558int invoke (client *ns, int event, ...)
2384 CODE: 2559 CODE:
2385 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2560 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2386 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2561 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2405 char *buf = SvPVbyte (packet, len); 2580 char *buf = SvPVbyte (packet, len);
2406 2581
2407 THIS->send_packet (buf, len); 2582 THIS->send_packet (buf, len);
2408} 2583}
2409 2584
2585MODULE = cf PACKAGE = cf::face PREFIX = face_
2586
2587#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2588
2589faceidx face_find (utf8_string name, faceidx defidx = 0)
2590
2591faceidx alloc (utf8_string name)
2592 CODE:
2593{
2594 do
2595 {
2596 RETVAL = faces.size ();
2597 faces.resize (RETVAL + 1);
2598 }
2599 while (!RETVAL); // crude way to leave index 0
2600
2601 faces [RETVAL].name = name;
2602 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2603
2604 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2605 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2606}
2607 OUTPUT: RETVAL
2608
2609void set (faceidx idx, int visibility, int magicmap)
2610 CODE:
2611 faceinfo *f = face_info (idx);
2612 assert (f);
2613 f->visibility = visibility;
2614 f->magicmap = magicmap;
2615
2616void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2617 CODE:
2618 faceinfo *f = face_info (idx); assert (f);
2619 f->smooth = smooth;
2620 f->smoothlevel = smoothlevel;
2621
2622void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2623 CODE:
2624{
2625 facedata *d = face_data (idx, faceset);
2626 assert (d);
2627 sv_to (data, d->data);
2628 STRLEN clen;
2629 char *cdata = SvPVbyte (chksum, clen);
2630 clen = min (CHKSUM_SIZE, clen);
2631
2632 if (memcmp (d->chksum, cdata, clen))
2633 {
2634 memcpy (d->chksum, cdata, clen);
2635
2636 // invalidate existing client face info
2637 for_all_clients (ns)
2638 if (ns->faceset == faceset)
2639 {
2640 ns->faces_sent [idx] = false;
2641 ns->force_newmap = true;
2642 }
2643 }
2644}
2645
2646void invalidate (faceidx idx)
2647 CODE:
2648 for_all_clients (ns)
2649 {
2650 ns->faces_sent [idx] = false;
2651 ns->force_newmap = true;
2652 }
2653
2654void invalidate_all ()
2655 CODE:
2656 for_all_clients (ns)
2657 {
2658 ns->faces_sent.reset ();
2659 ns->force_newmap = true;
2660 }
2661
2662MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2663
2664#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2665
2666animidx anim_find (utf8_string name)
2667 CODE:
2668 RETVAL = animation::find (name).number;
2669 OUTPUT: RETVAL
2670
2671animidx set (utf8_string name, SV *frames, int facings = 1)
2672 CODE:
2673{
2674 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2675 croak ("frames must be an arrayref");
2676
2677 AV *av = (AV *)SvRV (frames);
2678
2679 animation *anim = &animation::find (name);
2680 if (anim->number)
2681 {
2682 anim->resize (av_len (av) + 1);
2683 anim->facings = facings;
2684 }
2685 else
2686 anim = &animation::create (name, av_len (av) + 1, facings);
2687
2688 for (int i = 0; i < anim->num_animations; ++i)
2689 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2690}
2691 OUTPUT: RETVAL
2692
2693void invalidate_all ()
2694 CODE:
2695 for_all_clients (ns)
2696 ns->anims_sent.reset ();
2697

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