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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.154 by root, Fri Jan 26 21:44:11 2007 UTC vs.
Revision 1.228 by root, Wed Jul 11 16:55:19 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object object_ornull;
52typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
53 67
54#if IVSIZE >= 8 68#if IVSIZE >= 8
55 typedef IV val64; 69 typedef IV val64;
56# define newSVval64 newSViv 70# define newSVval64 newSViv
57# define SvVAL64 SvIV 71# define SvVAL64 SvIV
60# define newSVval64 newSVnv 74# define newSVval64 newSVnv
61# define SvVAL64 SvNV 75# define SvVAL64 SvNV
62#endif 76#endif
63 77
64static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert; 79static f_plug_api object_insert = cfapi_object_insert;
67 80
68static PerlInterpreter *perl; 81static PerlInterpreter *perl;
69 82
70double runtime; 83tstamp NOW, runtime;
71 84
72global gbl_ev; 85global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 87static SV *sv_runtime, *sv_next_tick;
88
89bitset<NUM_EVENT_TYPES> ev_want_event;
90bitset<NUM_TYPES> ev_want_type;
75 91
76static HV 92static HV
77 *stash_cf, 93 *stash_cf,
78 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
112{ 128{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 130}
115 131
116void 132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
117attachable::optimise () 151attachable::optimise ()
118{ 152{
119 if (self 153 if (self
120 && SvREFCNT (self) == 1 154 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 155 && !HvTOTALKEYS (self))
122 { 156 sever_self ();
123 SV *self = (SV *)this->self;
124
125 SvREFCNT_inc (self);
126 sv_unmagic (self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self);
128 assert (!this->self);
129 }
130} 157}
131 158
132// check wether the object really is dead 159// check wether the object really is dead
133void 160void
134attachable::do_check () 161attachable::do_check ()
140} 167}
141 168
142void 169void
143attachable::do_destroy () 170attachable::do_destroy ()
144{ 171{
145 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 172 INVOKE_ATTACHABLE (DESTROY, this);
146 173
147 if (cb) 174 if (cb)
148 { 175 {
149 SvREFCNT_dec (cb); 176 SvREFCNT_dec (cb);
150 cb = 0; 177 cb = 0;
151 } 178 }
152 179
153 if (self)
154 {
155 hv_clear (self);
156
157 SV *self = (SV *)this->self;
158 SvREFCNT_inc (self);
159 sv_unmagic (self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161 // self is now 0
162 assert (!this->self);//D//TODO remove soon
163 }
164
165 mortals.push_back (this); 180 mortals.push_back (this);
166} 181}
167 182
168void 183void
169attachable::destroy () 184attachable::destroy ()
171 if (destroyed ()) 186 if (destroyed ())
172 return; 187 return;
173 188
174 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
175 do_destroy (); 190 do_destroy ();
191 sever_self ();
176} 192}
177 193
178void 194void
179attachable::check_mortals () 195attachable::check_mortals ()
180{ 196{
184 { 200 {
185 if (i >= mortals.size ()) 201 if (i >= mortals.size ())
186 { 202 {
187 i = 0; 203 i = 0;
188 204
189 if (mortals.size () > 1000) 205 if (mortals.size () >= 512)
190 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
191 221
192 break; 222 break;
193 } 223 }
194 224
195 attachable *obj = mortals [i]; 225 attachable *obj = mortals [i];
196 226
197 obj->refcnt_chk (); // unborrow from perl, if necessary 227#if 0
198 228 if (obj->self)//D make this an assert later
199 //if (obj->refcnt > 0 || obj->self)
200 if (obj->refcnt || obj->self)
201 { 229 {
202//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
231 obj->sever_self ();
232 }
233#endif
234
235 if (obj->refcnt)
236 {
203 ++i; // further delay freeing 237 ++i; // further delay freeing
204 238
205 if (!(i & 0x3ff)) 239 if (!(i & 0x3ff))
206 break; 240 break;
207 } 241 }
208 else 242 else
209 { 243 {
210 mortals.erase (i); 244 mortals.erase (i);
245 obj->sever_self ();
211 delete obj; 246 delete obj;
212 } 247 }
213 } 248 }
214} 249}
215 250
251void
252attachable::set_key (const char *key, const char *value)
253{
254 if (!self)
255 self = newHV ();
256
257 if (value)
258 hv_store (self, key, strlen (key), newSVpv (value, 0), 0);
259 else
260 hv_delete (self, key, strlen (key), G_DISCARD);
261}
262
216attachable & 263attachable &
217attachable::operator =(const attachable &src) 264attachable::operator =(const attachable &src)
218{ 265{
219 //if (self || cb) 266 //if (self || cb)
220 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 267 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
221 268
222 attach = src.attach; 269 attach = src.attach;
223 return *this; 270 return *this;
271}
272
273template<typename T>
274static bool
275find_backref (void *ptr, T *obj)
276{
277 char *s = (char *)obj;
278 while (s < (char *)obj + sizeof (T))
279 {
280 if (ptr == *(void **)s)
281 return true;
282
283 s += sizeof (void *); // assume natural alignment
284 }
285
286 return false;
287}
288
289// for debugging, find "live" objects containing this ptr
290void
291find_backref (void *ptr)
292{
293 for_all_objects (op)
294 if (find_backref (ptr, op))
295 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
296
297 for_all_players (pl)
298 if (find_backref (ptr, pl))
299 fprintf (stderr, "P %p\n", pl);
300
301 for_all_clients (ns)
302 if (find_backref (ptr, ns))
303 fprintf (stderr, "C %p\n", ns);
304
224} 305}
225 306
226////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 307//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
227 308
228static SV * 309static SV *
261{ 342{
262 if (!obj) 343 if (!obj)
263 return &PL_sv_undef; 344 return &PL_sv_undef;
264 345
265 if (!obj->self) 346 if (!obj->self)
347 obj->self = newHV ();
348
349 if (!SvOBJECT (obj->self))
266 { 350 {
267 obj->self = newHV ();
268 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 351 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
269 352
270 // now bless the object _once_ 353 // now bless the object _once_
354 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
271 return sv_bless (newRV_inc ((SV *)obj->self), stash); 355 return sv_bless (newRV_inc ((SV *)obj->self), stash);
272 } 356 }
273 else 357 else
274 { 358 {
275 SV *sv = newRV_inc ((SV *)obj->self); 359 SV *sv = newRV_inc ((SV *)obj->self);
312 return SvPTR (sv, klass); 396 return SvPTR (sv, klass);
313 else 397 else
314 return 0; 398 return 0;
315} 399}
316 400
401static inline SV *
402newSVpv_utf8 (const char *s)
403{
404 SV *sv = newSVpv (s, 0);
405 SvUTF8_on (sv);
406 return sv;
407}
408
409static inline SV *
410newSVpvn_utf8 (const char *s, STRLEN l)
411{
412 SV *sv = newSVpvn (s, l);
413 SvUTF8_on (sv);
414 return sv;
415}
416
317inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
318inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
319inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
320inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
321inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
322inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
332inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
333inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
334inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
335inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
336inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
337inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
338inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
339inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
340 440
341inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
342inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
343 443
344inline SV *to_sv (facetile * v) { return to_sv (v->name); } 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
345inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
346 446
347inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
348{ 448{
349 char buf[128]; 449 char buf[128];
350 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
351 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
352} 452}
353 453
354inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
355inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
356inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
357inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
358inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
370inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
371inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
372inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
373inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
374inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
375inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
376inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
377inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
378 478
379inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 479//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
380inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 480inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
381 481
382template<class T> 482template<class T>
383inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 483inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
384 484
385template<int N> 485template<int N>
386inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 486inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
387 487
388inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
389inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 488inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
390inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 489inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
391inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 490inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
392inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 491inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
492
493inline void sv_to (SV *sv, std::string &v)
494{
495 STRLEN len;
496 char *data = SvPVbyte (sv, len);
497 v.assign (data, len);
498}
393 499
394inline void sv_to (SV *sv, UUID &v) 500inline void sv_to (SV *sv, UUID &v)
395{ 501{
396 unsigned int version; 502 unsigned int version;
397 503
588 perl = perl_alloc (); 694 perl = perl_alloc ();
589 perl_construct (perl); 695 perl_construct (perl);
590 696
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 697 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592 698
593 char *argv[] = { 699 const char *argv[] = {
594 "", 700 settings.argv [0],
595 "-e" 701 "-e"
596 "use Event; use Coro;" // required for bootstrap 702 "use Event; use Coro;" // required for bootstrap
597 "cf->bootstrap;" // required for datadir :*> 703 "cf->bootstrap;" // required for datadir :*>
598 "unshift @INC, cf::datadir ();" 704 "unshift @INC, cf::datadir ();"
599 "require cf;" 705 "require cf;"
600 }; 706 };
601 707
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 708 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
709 || perl_run (perl))
603 { 710 {
604 printf ("unable to initialize perl-interpreter, aborting.\n"); 711 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE); 712 exit (EXIT_FAILURE);
606 } 713 }
714
715 {
716 dSP;
717
718 PUSHMARK (SP);
719 PUTBACK;
720 call_pv ("cf::init", G_DISCARD | G_VOID);
721 }
607} 722}
608 723
609void cfperl_main () 724void cfperl_main ()
610{ 725{
611 dSP; 726 dSP;
618void 733void
619attachable::instantiate () 734attachable::instantiate ()
620{ 735{
621 if (attach) 736 if (attach)
622 { 737 {
623 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 738 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
624 attach = 0; 739 attach = 0;
625 } 740 }
626} 741}
627 742
628void 743void
629attachable::reattach () 744attachable::reattach ()
630{ 745{
631 optimise (); 746 optimise ();
632 //TODO: check for _attachment's, very important for restarts 747 //TODO: check for _attachment's, very important for restarts
633 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 748 INVOKE_ATTACHABLE (REATTACH, this);
634} 749}
635 750
636static event_klass klass_of[NUM_EVENT_TYPES] = { 751static event_klass klass_of[NUM_EVENT_TYPES] = {
637# define def(type,name) KLASS_ ## type, 752# define def(type,name) KLASS_ ## type,
638# include "eventinc.h" 753# include "eventinc.h"
681} 796}
682 797
683void 798void
684global::gather_callbacks (AV *&callbacks, event_type event) const 799global::gather_callbacks (AV *&callbacks, event_type event) const
685{ 800{
686 ::gather_callbacks (callbacks, cb_object, event); 801 ::gather_callbacks (callbacks, cb_global, event);
687} 802}
688 803
689void 804void
690object::gather_callbacks (AV *&callbacks, event_type event) const 805object::gather_callbacks (AV *&callbacks, event_type event) const
691{ 806{
692 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 807 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
693 { 808 {
694 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 809 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
695 810
696 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 811 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
697 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 812 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
698 } 813 }
699 814
735{ 850{
736 attachable::gather_callbacks (callbacks, event); 851 attachable::gather_callbacks (callbacks, event);
737 ::gather_callbacks (callbacks, cb_map, event); 852 ::gather_callbacks (callbacks, cb_map, event);
738} 853}
739 854
855void
856_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
857{
858 for (int event = 0; event <= AvFILLp (registry); ++event)
859 {
860 SV *cbs_ = AvARRAY (registry)[event];
861
862 // element must be list of callback entries
863 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
864 {
865 AV *cbs = (AV *)SvRV (cbs_);
866
867 // no callback entries, no callbacks to call
868 if (AvFILLp (cbs) >= 0)
869 set.set (event);
870 }
871 }
872}
873
874// very slow and inefficient way to recalculate the global want bitsets
875void
876_recalc_want ()
877{
878 ev_want_event.reset ();
879
880 _recalc_want (ev_want_event, cb_global);
881 _recalc_want (ev_want_event, cb_attachable);
882 _recalc_want (ev_want_event, cb_object);
883 _recalc_want (ev_want_event, cb_client);
884 _recalc_want (ev_want_event, cb_player);
885 _recalc_want (ev_want_event, cb_map);
886
887 ev_want_type.reset ();
888
889 for (int type = 0; type <= AvFILLp (cb_type); ++type)
890 {
891 SV *cbs_ = AvARRAY (cb_type)[type];
892
893 // element must be list of callback entries
894 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
895 {
896 AV *cbs = (AV *)SvRV (cbs_);
897
898 // no callback entries, no callbacks to call
899 if (AvFILLp (cbs) >= 0)
900 ev_want_type.set (type % NUM_TYPES);
901 }
902 }
903}
904
740bool 905bool
741attachable::invoke (event_type event, ...) 906attachable::invoke (event_type event, ...)
742{ 907{
743 data_type dt; 908 data_type dt;
744 va_list ap;
745
746 va_start (ap, event);
747 909
748 // callback call ordering should be: 910 // callback call ordering should be:
749 // 1. per-object callback 911 // 1. per-object callback
750 // 2. per-class object 912 // 2. per-class object
751 // 3. per-type callback 913 // 3. per-type callback
755 gather_callbacks (callbacks, event); 917 gather_callbacks (callbacks, event);
756 918
757 // short-circuit processing if no callbacks found/defined 919 // short-circuit processing if no callbacks found/defined
758 if (!callbacks) 920 if (!callbacks)
759 return 0; 921 return 0;
922
923 va_list ap;
924 va_start (ap, event);
760 925
761 CALL_BEGIN (3); 926 CALL_BEGIN (3);
762 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 927 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
763 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 928 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
764 929
832 CALL_BEGIN (0); 997 CALL_BEGIN (0);
833 CALL_CALL ("cf::emergency_save", G_VOID); 998 CALL_CALL ("cf::emergency_save", G_VOID);
834 CALL_END; 999 CALL_END;
835} 1000}
836 1001
1002void
1003cfperl_cleanup (int make_core)
1004{
1005 CALL_BEGIN (1);
1006 CALL_ARG (make_core);
1007 CALL_CALL ("cf::post_cleanup", G_VOID);
1008 CALL_END;
1009}
1010
1011void
1012cfperl_make_book (object *book, int level)
1013{
1014 CALL_BEGIN (2);
1015 CALL_ARG (book);
1016 CALL_ARG (level);
1017 CALL_CALL ("ext::books::make_book", G_VOID);
1018 CALL_END;
1019}
1020
1021void
1022cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1023{
1024 CALL_BEGIN (4);
1025 CALL_ARG (ns);
1026 CALL_ARG (color);
1027 CALL_ARG (type);
1028 CALL_ARG_SV (newSVpv_utf8 (msg));
1029 CALL_CALL ("cf::client::send_msg", G_VOID);
1030 CALL_END;
1031}
1032
837maptile * 1033maptile *
838maptile::find_sync (const char *path, maptile *origin) 1034maptile::find_sync (const char *path, maptile *origin)
839{ 1035{
840 CALL_BEGIN (2); 1036 CALL_BEGIN (2);
841 CALL_ARG (path); 1037 CALL_ARG (path);
903 CALL_ARG (exit); 1099 CALL_ARG (exit);
904 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1100 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
905 CALL_END; 1101 CALL_END;
906} 1102}
907 1103
1104void
1105log_backtrace (const char *msg)
1106{
1107#if HAVE_BACKTRACE
1108 void *addr [20];
1109 int size = backtrace (addr, 20);
1110
1111 CALL_BEGIN (size);
1112 CALL_ARG (msg);
1113 for (int i = 0; i < size; ++i)
1114 CALL_ARG ((IV)addr [i]);
1115 CALL_CALL ("cf::_log_backtrace", G_VOID);
1116 CALL_END;
1117#endif
1118}
1119
908///////////////////////////////////////////////////////////////////////////// 1120/////////////////////////////////////////////////////////////////////////////
909 1121
910struct EventAPI *watcher_base::GEventAPI; 1122struct EventAPI *watcher_base::GEventAPI;
911struct CoroAPI *coroapi::GCoroAPI; 1123struct CoroAPI *coroapi::GCoroAPI;
912 1124
913int coroapi::cede_counter; 1125int coroapi::cede_counter;
1126tstamp coroapi::next_cede;
914 1127
1128void coroapi::do_cede_to_tick ()
1129{
1130 cede_counter = 0;
1131
1132 cede ();
1133
1134 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1135 if (next_cede > SvNV (sv_next_tick) - 0.02)
1136 next_cede = SvNV (sv_next_tick);
1137}
1138
1139void coroapi::do_cede_every ()
1140{
1141 cede_counter = 0;
1142
1143 if (coroapi::nready ())
1144 coroapi::cede ();
1145}
1146
1147void coroapi::do_cede_to_tick_every ()
1148{
1149 cede_counter = 0;
1150
1151 cede_to_tick ();
1152}
1153
1154void
1155coroapi::wait_for_tick ()
1156{
1157 CALL_BEGIN (0);
1158 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1159 CALL_END;
1160}
1161
1162void
1163coroapi::wait_for_tick_begin ()
1164{
1165 CALL_BEGIN (0);
1166 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1167 CALL_END;
1168}
1169
1170static void
915static void iw_dispatch (pe_event *ev) 1171iw_dispatch (pe_event *ev)
916{ 1172{
917 iw *w = (iw *)ev->ext_data; 1173 iw *w = (iw *)ev->ext_data;
918 w->call (*w); 1174 w->call (*w);
919} 1175}
920 1176
983 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1239 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
984 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1240 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
985 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1241 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
986 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1242 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
987 1243
988 sv_runtime = get_sv ("cf::RUNTIME", 1); 1244 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
989 sv_upgrade (sv_runtime, SVt_NV); 1245 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
990 1246
991 cb_global = get_av ("cf::CB_GLOBAL", 1); 1247 cb_global = get_av ("cf::CB_GLOBAL", 1);
992 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1248 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
993 cb_object = get_av ("cf::CB_OBJECT", 1); 1249 cb_object = get_av ("cf::CB_OBJECT", 1);
994 cb_player = get_av ("cf::CB_PLAYER", 1); 1250 cb_player = get_av ("cf::CB_PLAYER", 1);
999 1255
1000MODULE = cf PACKAGE = cf PREFIX = cf_ 1256MODULE = cf PACKAGE = cf PREFIX = cf_
1001 1257
1002BOOT: 1258BOOT:
1003{ 1259{
1004 _connect_to_perl ();
1005
1006 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1260 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1007 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1261 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1008 1262
1263 _connect_to_perl ();
1264
1009 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1265 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1266
1267 //{
1268 // require_pv ("Time::HiRes");
1269 //
1270 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1271 // if (!svp) croak ("Time::HiRes is required");
1272 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1273 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1274 //}
1010 1275
1011 static const struct { 1276 static const struct {
1012 const char *name; 1277 const char *name;
1013 IV iv; 1278 IV iv;
1014 } *civ, const_iv[] = { 1279 } *civ, const_iv[] = {
1015# define const_iv(name) { # name, (IV)name }, 1280# define const_iv(name) { # name, (IV)name },
1016 const_iv (llevError) 1281 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1017 const_iv (llevInfo) 1282 const_iv (logBacktrace)
1018 const_iv (llevDebug) 1283
1019 const_iv (llevMonster) 1284 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1285
1286 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1020 1287
1021 const_iv (MAX_TIME) 1288 const_iv (MAX_TIME)
1022 const_iv (PLAYER) 1289
1023 const_iv (TRANSPORT)
1024 const_iv (ROD)
1025 const_iv (TREASURE)
1026 const_iv (POTION)
1027 const_iv (FOOD)
1028 const_iv (POISON)
1029 const_iv (BOOK)
1030 const_iv (CLOCK)
1031 const_iv (ARROW)
1032 const_iv (BOW)
1033 const_iv (WEAPON)
1034 const_iv (ARMOUR)
1035 const_iv (PEDESTAL)
1036 const_iv (ALTAR)
1037 const_iv (LOCKED_DOOR)
1038 const_iv (SPECIAL_KEY)
1039 const_iv (MAP)
1040 const_iv (DOOR)
1041 const_iv (KEY)
1042 const_iv (TIMED_GATE)
1043 const_iv (TRIGGER)
1044 const_iv (GRIMREAPER)
1045 const_iv (MAGIC_EAR)
1046 const_iv (TRIGGER_BUTTON)
1047 const_iv (TRIGGER_ALTAR)
1048 const_iv (TRIGGER_PEDESTAL)
1049 const_iv (SHIELD)
1050 const_iv (HELMET)
1051 const_iv (HORN)
1052 const_iv (MONEY)
1053 const_iv (CLASS)
1054 const_iv (GRAVESTONE)
1055 const_iv (AMULET)
1056 const_iv (PLAYERMOVER)
1057 const_iv (TELEPORTER)
1058 const_iv (CREATOR)
1059 const_iv (SKILL)
1060 const_iv (EARTHWALL)
1061 const_iv (GOLEM)
1062 const_iv (THROWN_OBJ)
1063 const_iv (BLINDNESS)
1064 const_iv (GOD)
1065 const_iv (DETECTOR)
1066 const_iv (TRIGGER_MARKER)
1067 const_iv (DEAD_OBJECT)
1068 const_iv (DRINK)
1069 const_iv (MARKER)
1070 const_iv (HOLY_ALTAR)
1071 const_iv (PLAYER_CHANGER)
1072 const_iv (BATTLEGROUND)
1073 const_iv (PEACEMAKER)
1074 const_iv (GEM)
1075 const_iv (FIREWALL)
1076 const_iv (ANVIL)
1077 const_iv (CHECK_INV)
1078 const_iv (MOOD_FLOOR) 1290 const_iv (NUM_BODY_LOCATIONS)
1079 const_iv (EXIT) 1291 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1080 const_iv (ENCOUNTER) 1292 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1081 const_iv (SHOP_FLOOR) 1293 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1082 const_iv (SHOP_MAT) 1294 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1083 const_iv (RING) 1295 const_iv (body_wrist) const_iv (body_waist)
1084 const_iv (FLOOR)
1085 const_iv (FLESH)
1086 const_iv (INORGANIC)
1087 const_iv (SKILL_TOOL)
1088 const_iv (LIGHTER)
1089 const_iv (BUILDABLE_WALL)
1090 const_iv (MISC_OBJECT)
1091 const_iv (LAMP)
1092 const_iv (DUPLICATOR)
1093 const_iv (SPELLBOOK)
1094 const_iv (CLOAK)
1095 const_iv (SPINNER)
1096 const_iv (GATE)
1097 const_iv (BUTTON)
1098 const_iv (CF_HANDLE)
1099 const_iv (HOLE)
1100 const_iv (TRAPDOOR)
1101 const_iv (SIGN)
1102 const_iv (BOOTS)
1103 const_iv (GLOVES)
1104 const_iv (SPELL)
1105 const_iv (SPELL_EFFECT)
1106 const_iv (CONVERTER)
1107 const_iv (BRACERS)
1108 const_iv (POISONING)
1109 const_iv (SAVEBED)
1110 const_iv (WAND)
1111 const_iv (SCROLL)
1112 const_iv (DIRECTOR)
1113 const_iv (GIRDLE)
1114 const_iv (FORCE)
1115 const_iv (POTION_EFFECT)
1116 const_iv (EVENT_CONNECTOR)
1117 const_iv (CLOSE_CON)
1118 const_iv (CONTAINER)
1119 const_iv (ARMOUR_IMPROVER)
1120 const_iv (WEAPON_IMPROVER)
1121 const_iv (SKILLSCROLL)
1122 const_iv (DEEP_SWAMP)
1123 const_iv (IDENTIFY_ALTAR)
1124 const_iv (MENU)
1125 const_iv (RUNE)
1126 const_iv (TRAP)
1127 const_iv (POWER_CRYSTAL)
1128 const_iv (CORPSE)
1129 const_iv (DISEASE)
1130 const_iv (SYMPTOM)
1131 const_iv (BUILDER)
1132 const_iv (MATERIAL)
1133 const_iv (ITEM_TRANSFORMER)
1134 1296
1135 const_iv (NUM_SUBTYPES) 1297 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1298 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1299 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1300 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1301 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1302 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1303 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1304 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1305 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1306 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1307 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1308 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1309 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1310 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1311 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1312 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1313 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1314 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1315 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1316 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1317 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1318 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1319 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1320 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1321 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1322 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1323 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1324 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1136 1325
1137 const_iv (ST_BD_BUILD) 1326 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1138 const_iv (ST_BD_REMOVE)
1139 1327
1140 const_iv (ST_MAT_FLOOR) 1328 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1141 const_iv (ST_MAT_WALL) 1329 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1142 const_iv (ST_MAT_ITEM)
1143 1330
1144 const_iv (AT_PHYSICAL) 1331 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1145 const_iv (AT_MAGIC) 1332 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1146 const_iv (AT_FIRE) 1333 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1147 const_iv (AT_ELECTRICITY) 1334 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1148 const_iv (AT_COLD) 1335 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1149 const_iv (AT_CONFUSION) 1336 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1150 const_iv (AT_ACID) 1337 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1151 const_iv (AT_DRAIN)
1152 const_iv (AT_WEAPONMAGIC)
1153 const_iv (AT_GHOSTHIT)
1154 const_iv (AT_POISON)
1155 const_iv (AT_SLOW)
1156 const_iv (AT_PARALYZE)
1157 const_iv (AT_TURN_UNDEAD)
1158 const_iv (AT_FEAR)
1159 const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE)
1161 const_iv (AT_DEATH)
1162 const_iv (AT_CHAOS)
1163 const_iv (AT_COUNTERSPELL)
1164 const_iv (AT_GODPOWER)
1165 const_iv (AT_HOLYWORD)
1166 const_iv (AT_BLIND)
1167 const_iv (AT_INTERNAL)
1168 const_iv (AT_LIFE_STEALING)
1169 const_iv (AT_DISEASE)
1170 1338
1171 const_iv (WEAP_HIT) 1339 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1172 const_iv (WEAP_SLASH) 1340 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1173 const_iv (WEAP_PIERCE)
1174 const_iv (WEAP_CLEAVE)
1175 const_iv (WEAP_SLICE)
1176 const_iv (WEAP_STAB)
1177 const_iv (WEAP_WHIP)
1178 const_iv (WEAP_CRUSH)
1179 const_iv (WEAP_BLUD) 1341 const_iv (WEAP_BLUD)
1180 1342
1181 const_iv (FLAG_ALIVE) 1343 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1182 const_iv (FLAG_WIZ) 1344 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1183 const_iv (FLAG_REMOVED) 1345 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1184 const_iv (FLAG_FREED) 1346 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1185 const_iv (FLAG_WAS_WIZ) 1347 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1186 const_iv (FLAG_APPLIED) 1348 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1187 const_iv (FLAG_UNPAID) 1349 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1188 const_iv (FLAG_USE_SHIELD) 1350 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1189 const_iv (FLAG_NO_PICK) 1351 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1190 const_iv (FLAG_ANIMATE) 1352 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1191 const_iv (FLAG_MONSTER) 1353 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1192 const_iv (FLAG_FRIENDLY) 1354 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1193 const_iv (FLAG_GENERATOR) 1355 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1194 const_iv (FLAG_IS_THROWN) 1356 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1195 const_iv (FLAG_AUTO_APPLY) 1357 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1196 const_iv (FLAG_PLAYER_SOLD) 1358 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1197 const_iv (FLAG_SEE_INVISIBLE) 1359 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1198 const_iv (FLAG_CAN_ROLL) 1360 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1199 const_iv (FLAG_OVERLAY_FLOOR) 1361 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1200 const_iv (FLAG_IS_TURNABLE) 1362 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1201 const_iv (FLAG_IS_USED_UP) 1363 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1202 const_iv (FLAG_IDENTIFIED) 1364 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1203 const_iv (FLAG_REFLECTING) 1365 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1204 const_iv (FLAG_CHANGING) 1366 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1205 const_iv (FLAG_SPLITTING) 1367 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1206 const_iv (FLAG_HITBACK) 1368 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1207 const_iv (FLAG_STARTEQUIP)
1208 const_iv (FLAG_BLOCKSVIEW)
1209 const_iv (FLAG_UNDEAD)
1210 const_iv (FLAG_SCARED)
1211 const_iv (FLAG_UNAGGRESSIVE)
1212 const_iv (FLAG_REFL_MISSILE)
1213 const_iv (FLAG_REFL_SPELL)
1214 const_iv (FLAG_NO_MAGIC)
1215 const_iv (FLAG_NO_FIX_PLAYER)
1216 const_iv (FLAG_IS_LIGHTABLE)
1217 const_iv (FLAG_TEAR_DOWN)
1218 const_iv (FLAG_RUN_AWAY)
1219 const_iv (FLAG_PICK_UP)
1220 const_iv (FLAG_UNIQUE)
1221 const_iv (FLAG_NO_DROP)
1222 const_iv (FLAG_WIZCAST)
1223 const_iv (FLAG_CAST_SPELL)
1224 const_iv (FLAG_USE_SCROLL)
1225 const_iv (FLAG_USE_RANGE)
1226 const_iv (FLAG_USE_BOW)
1227 const_iv (FLAG_USE_ARMOUR)
1228 const_iv (FLAG_USE_WEAPON)
1229 const_iv (FLAG_USE_RING)
1230 const_iv (FLAG_READY_RANGE)
1231 const_iv (FLAG_READY_BOW)
1232 const_iv (FLAG_XRAYS)
1233 const_iv (FLAG_NO_APPLY)
1234 const_iv (FLAG_IS_FLOOR)
1235 const_iv (FLAG_LIFESAVE)
1236 const_iv (FLAG_NO_STRENGTH)
1237 const_iv (FLAG_SLEEP)
1238 const_iv (FLAG_STAND_STILL)
1239 const_iv (FLAG_RANDOM_MOVE)
1240 const_iv (FLAG_ONLY_ATTACK)
1241 const_iv (FLAG_CONFUSED)
1242 const_iv (FLAG_STEALTH)
1243 const_iv (FLAG_WIZPASS)
1244 const_iv (FLAG_IS_LINKED)
1245 const_iv (FLAG_CURSED)
1246 const_iv (FLAG_DAMNED)
1247 const_iv (FLAG_SEE_ANYWHERE)
1248 const_iv (FLAG_KNOWN_MAGICAL)
1249 const_iv (FLAG_KNOWN_CURSED)
1250 const_iv (FLAG_CAN_USE_SKILL)
1251 const_iv (FLAG_BEEN_APPLIED)
1252 const_iv (FLAG_READY_SCROLL)
1253 const_iv (FLAG_USE_ROD)
1254 const_iv (FLAG_USE_HORN)
1255 const_iv (FLAG_MAKE_INVIS)
1256 const_iv (FLAG_INV_LOCKED)
1257 const_iv (FLAG_IS_WOODED)
1258 const_iv (FLAG_IS_HILLY)
1259 const_iv (FLAG_READY_SKILL)
1260 const_iv (FLAG_READY_WEAPON)
1261 const_iv (FLAG_NO_SKILL_IDENT)
1262 const_iv (FLAG_BLIND)
1263 const_iv (FLAG_SEE_IN_DARK)
1264 const_iv (FLAG_IS_CAULDRON)
1265 const_iv (FLAG_NO_STEAL)
1266 const_iv (FLAG_ONE_HIT)
1267 const_iv (FLAG_CLIENT_SENT)
1268 const_iv (FLAG_BERSERK)
1269 const_iv (FLAG_NEUTRAL)
1270 const_iv (FLAG_NO_ATTACK)
1271 const_iv (FLAG_NO_DAMAGE)
1272 const_iv (FLAG_OBJ_ORIGINAL)
1273 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1274 const_iv (FLAG_ACTIVATE_ON_PUSH)
1275 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1276 const_iv (FLAG_IS_WATER)
1277 const_iv (FLAG_CONTENT_ON_GEN)
1278 const_iv (FLAG_IS_A_TEMPLATE)
1279 const_iv (FLAG_IS_BUILDABLE)
1280 const_iv (FLAG_DESTROY_ON_DEATH)
1281 const_iv (FLAG_NO_MAP_SAVE)
1282 1369
1283 const_iv (NDI_BLACK) 1370 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1284 const_iv (NDI_WHITE) 1371 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1285 const_iv (NDI_NAVY) 1372 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1286 const_iv (NDI_RED) 1373 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1287 const_iv (NDI_ORANGE)
1288 const_iv (NDI_BLUE)
1289 const_iv (NDI_DK_ORANGE)
1290 const_iv (NDI_GREEN)
1291 const_iv (NDI_LT_GREEN)
1292 const_iv (NDI_GREY)
1293 const_iv (NDI_BROWN)
1294 const_iv (NDI_GOLD)
1295 const_iv (NDI_TAN)
1296 const_iv (NDI_MAX_COLOR)
1297 const_iv (NDI_COLOR_MASK)
1298 const_iv (NDI_UNIQUE)
1299 const_iv (NDI_ALL) 1374 const_iv (NDI_ALL)
1300 1375
1376 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1377 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1378
1379 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1380
1381 const_iv (SP_RAISE_DEAD)
1382 const_iv (SP_RUNE)
1383 const_iv (SP_MAKE_MARK)
1384 const_iv (SP_BOLT)
1385 const_iv (SP_BULLET)
1301 const_iv (UPD_LOCATION) 1386 const_iv (SP_EXPLOSION)
1302 const_iv (UPD_FLAGS)
1303 const_iv (UPD_WEIGHT)
1304 const_iv (UPD_FACE) 1387 const_iv (SP_CONE)
1388 const_iv (SP_BOMB)
1389 const_iv (SP_WONDER)
1305 const_iv (UPD_NAME) 1390 const_iv (SP_SMITE)
1306 const_iv (UPD_ANIM) 1391 const_iv (SP_MAGIC_MISSILE)
1307 const_iv (UPD_ANIMSPEED) 1392 const_iv (SP_SUMMON_GOLEM)
1308 const_iv (UPD_NROF) 1393 const_iv (SP_DIMENSION_DOOR)
1309 1394 const_iv (SP_MAGIC_MAPPING)
1310 const_iv (UPD_SP_MANA)
1311 const_iv (UPD_SP_GRACE)
1312 const_iv (UPD_SP_DAMAGE)
1313
1314 const_iv (F_APPLIED)
1315 const_iv (F_LOCATION)
1316 const_iv (F_UNPAID)
1317 const_iv (F_MAGIC) 1395 const_iv (SP_MAGIC_WALL)
1396 const_iv (SP_DESTRUCTION)
1397 const_iv (SP_PERCEIVE_SELF)
1398 const_iv (SP_WORD_OF_RECALL)
1399 const_iv (SP_INVISIBLE)
1400 const_iv (SP_PROBE)
1401 const_iv (SP_HEALING)
1402 const_iv (SP_CREATE_FOOD)
1403 const_iv (SP_EARTH_TO_DUST)
1404 const_iv (SP_CHANGE_ABILITY)
1405 const_iv (SP_BLESS)
1318 const_iv (F_CURSED) 1406 const_iv (SP_CURSE)
1407 const_iv (SP_SUMMON_MONSTER)
1408 const_iv (SP_CHARGING)
1409 const_iv (SP_POLYMORPH)
1410 const_iv (SP_ALCHEMY)
1411 const_iv (SP_REMOVE_CURSE)
1412 const_iv (SP_IDENTIFY)
1413 const_iv (SP_DETECTION)
1414 const_iv (SP_MOOD_CHANGE)
1415 const_iv (SP_MOVING_BALL)
1319 const_iv (F_DAMNED) 1416 const_iv (SP_SWARM)
1417 const_iv (SP_CHANGE_MANA)
1320 const_iv (F_OPEN) 1418 const_iv (SP_DISPEL_RUNE)
1321 const_iv (F_NOPICK) 1419 const_iv (SP_CREATE_MISSILE)
1420 const_iv (SP_CONSECRATE)
1421 const_iv (SP_ANIMATE_WEAPON)
1422 const_iv (SP_LIGHT)
1423 const_iv (SP_CHANGE_MAP_LIGHT)
1424 const_iv (SP_FAERY_FIRE)
1425 const_iv (SP_CAUSE_DISEASE)
1426 const_iv (SP_AURA)
1427 const_iv (SP_TOWN_PORTAL)
1428 const_iv (SP_PARTY_SPELL)
1429
1430 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1431 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1322 const_iv (F_LOCKED) 1432 const_iv (F_LOCKED)
1323 1433
1324 const_iv (F_BUY) 1434 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1325 const_iv (F_SHOP)
1326 const_iv (F_SELL)
1327 1435
1328 const_iv (P_BLOCKSVIEW) 1436 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1329 const_iv (P_PLAYER) 1437 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1330 const_iv (P_NO_MAGIC)
1331 const_iv (P_IS_ALIVE)
1332 const_iv (P_NO_CLERIC)
1333 const_iv (P_OUT_OF_MAP)
1334 const_iv (P_NEW_MAP)
1335 const_iv (P_UPTODATE)
1336 1438
1337 const_iv (UP_OBJ_INSERT) 1439 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1338 const_iv (UP_OBJ_REMOVE)
1339 const_iv (UP_OBJ_CHANGE)
1340 const_iv (UP_OBJ_FACE)
1341 1440
1342 const_iv (INS_NO_MERGE) 1441 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1343 const_iv (INS_ABOVE_FLOOR_ONLY) 1442 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1344 const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ON_TOP)
1346 const_iv (INS_BELOW_ORIGINATOR)
1347 const_iv (INS_MAP_LOAD)
1348 1443
1349 const_iv (WILL_APPLY_HANDLE) 1444 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1350 const_iv (WILL_APPLY_TREASURE) 1445 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1351 const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_DOOR)
1353 const_iv (WILL_APPLY_FOOD)
1354 1446
1355 const_iv (SAVE_MODE) 1447 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1356 const_iv (SAVE_DIR_MODE)
1357 1448
1358 const_iv (M_PAPER) 1449 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1359 const_iv (M_IRON) 1450 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1360 const_iv (M_GLASS) 1451 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1361 const_iv (M_LEATHER) 1452 const_iv (M_ICE) const_iv (M_SPECIAL)
1362 const_iv (M_WOOD)
1363 const_iv (M_ORGANIC)
1364 const_iv (M_STONE)
1365 const_iv (M_CLOTH)
1366 const_iv (M_ADAMANT)
1367 const_iv (M_LIQUID)
1368 const_iv (M_SOFT_METAL)
1369 const_iv (M_BONE)
1370 const_iv (M_ICE)
1371 const_iv (M_SPECIAL)
1372 1453
1373 const_iv (SK_EXP_ADD_SKILL) 1454 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1374 const_iv (SK_EXP_TOTAL) 1455 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1375 const_iv (SK_EXP_NONE)
1376 const_iv (SK_SUBTRACT_SKILL_EXP)
1377 const_iv (SK_EXP_SKILL_ONLY)
1378 1456
1379 const_iv (SK_LOCKPICKING) 1457 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1380 const_iv (SK_HIDING) 1458 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1381 const_iv (SK_SMITHERY) 1459 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1382 const_iv (SK_BOWYER) 1460 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1383 const_iv (SK_JEWELER) 1461 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1384 const_iv (SK_ALCHEMY) 1462 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1385 const_iv (SK_STEALING) 1463 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1386 const_iv (SK_LITERACY) 1464 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1387 const_iv (SK_BARGAINING) 1465 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1388 const_iv (SK_JUMPING) 1466 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1389 const_iv (SK_DET_MAGIC)
1390 const_iv (SK_ORATORY)
1391 const_iv (SK_SINGING)
1392 const_iv (SK_DET_CURSE)
1393 const_iv (SK_FIND_TRAPS)
1394 const_iv (SK_MEDITATION)
1395 const_iv (SK_PUNCHING)
1396 const_iv (SK_FLAME_TOUCH)
1397 const_iv (SK_KARATE)
1398 const_iv (SK_CLIMBING)
1399 const_iv (SK_WOODSMAN)
1400 const_iv (SK_INSCRIPTION)
1401 const_iv (SK_ONE_HANDED_WEAPON)
1402 const_iv (SK_MISSILE_WEAPON)
1403 const_iv (SK_THROWING)
1404 const_iv (SK_USE_MAGIC_ITEM)
1405 const_iv (SK_DISARM_TRAPS)
1406 const_iv (SK_SET_TRAP)
1407 const_iv (SK_THAUMATURGY)
1408 const_iv (SK_PRAYING)
1409 const_iv (SK_CLAWING)
1410 const_iv (SK_LEVITATION)
1411 const_iv (SK_SUMMONING)
1412 const_iv (SK_PYROMANCY)
1413 const_iv (SK_EVOCATION)
1414 const_iv (SK_SORCERY)
1415 const_iv (SK_TWO_HANDED_WEAPON)
1416 const_iv (SK_SPARK_TOUCH)
1417 const_iv (SK_SHIVER)
1418 const_iv (SK_ACID_SPLASH)
1419 const_iv (SK_POISON_NAIL) 1467 const_iv (SK_POISON_NAIL)
1420 1468
1421 const_iv (SOUND_NEW_PLAYER) 1469 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1422 const_iv (SOUND_FIRE_ARROW) 1470 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1423 const_iv (SOUND_LEARN_SPELL) 1471 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1424 const_iv (SOUND_FUMBLE_SPELL) 1472 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1425 const_iv (SOUND_WAND_POOF) 1473 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1426 const_iv (SOUND_OPEN_DOOR) 1474 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1427 const_iv (SOUND_PUSH_PLAYER)
1428 const_iv (SOUND_PLAYER_HITS1)
1429 const_iv (SOUND_PLAYER_HITS2)
1430 const_iv (SOUND_PLAYER_HITS3)
1431 const_iv (SOUND_PLAYER_HITS4)
1432 const_iv (SOUND_PLAYER_IS_HIT1)
1433 const_iv (SOUND_PLAYER_IS_HIT2)
1434 const_iv (SOUND_PLAYER_IS_HIT3)
1435 const_iv (SOUND_PLAYER_KILLS)
1436 const_iv (SOUND_PET_IS_KILLED)
1437 const_iv (SOUND_PLAYER_DIES)
1438 const_iv (SOUND_OB_EVAPORATE)
1439 const_iv (SOUND_OB_EXPLODE)
1440 const_iv (SOUND_CLOCK)
1441 const_iv (SOUND_TURN_HANDLE)
1442 const_iv (SOUND_FALL_HOLE)
1443 const_iv (SOUND_DRINK_POISON)
1444 const_iv (SOUND_CAST_SPELL_0)
1445 1475
1446 const_iv (PREFER_LOW) 1476 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1447 const_iv (PREFER_HIGH)
1448 1477
1449 const_iv (ATNR_PHYSICAL) 1478 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1450 const_iv (ATNR_MAGIC) 1479 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1451 const_iv (ATNR_FIRE) 1480 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1452 const_iv (ATNR_ELECTRICITY) 1481 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1453 const_iv (ATNR_COLD) 1482 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1454 const_iv (ATNR_CONFUSION) 1483 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1455 const_iv (ATNR_ACID) 1484 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1456 const_iv (ATNR_DRAIN)
1457 const_iv (ATNR_WEAPONMAGIC)
1458 const_iv (ATNR_GHOSTHIT)
1459 const_iv (ATNR_POISON)
1460 const_iv (ATNR_SLOW)
1461 const_iv (ATNR_PARALYZE)
1462 const_iv (ATNR_TURN_UNDEAD)
1463 const_iv (ATNR_FEAR)
1464 const_iv (ATNR_CANCELLATION)
1465 const_iv (ATNR_DEPLETE)
1466 const_iv (ATNR_DEATH)
1467 const_iv (ATNR_CHAOS)
1468 const_iv (ATNR_COUNTERSPELL)
1469 const_iv (ATNR_GODPOWER)
1470 const_iv (ATNR_HOLYWORD)
1471 const_iv (ATNR_BLIND)
1472 const_iv (ATNR_INTERNAL)
1473 const_iv (ATNR_LIFE_STEALING)
1474 const_iv (ATNR_DISEASE)
1475 1485
1476 const_iv (MAP_IN_MEMORY) 1486 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1477 const_iv (MAP_SWAPPED)
1478 const_iv (MAP_LOADING)
1479 const_iv (MAP_SAVING)
1480 1487
1481 const_iv (KLASS_ATTACHABLE) 1488 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1482 const_iv (KLASS_GLOBAL) 1489 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1483 const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_CLIENT)
1485 const_iv (KLASS_PLAYER)
1486 const_iv (KLASS_MAP)
1487 1490
1488 const_iv (CS_QUERY_YESNO) 1491 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1489 const_iv (CS_QUERY_SINGLECHAR)
1490 const_iv (CS_QUERY_HIDEINPUT)
1491 1492
1492 const_iv (ST_DEAD) 1493 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1493 const_iv (ST_SETUP)
1494 const_iv (ST_PLAYING)
1495 const_iv (ST_CUSTOM)
1496 1494
1497 const_iv (ST_CHANGE_CLASS) 1495 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1498
1499 const_iv (IO_HEADER)
1500 const_iv (IO_OBJECTS)
1501 const_iv (IO_UNIQUES)
1502 1496
1503 // random map generator 1497 // random map generator
1504 const_iv (LAYOUT_NONE) 1498 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ONION) 1499 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1506 const_iv (LAYOUT_MAZE)
1507 const_iv (LAYOUT_SPIRAL)
1508 const_iv (LAYOUT_ROGUELIKE)
1509 const_iv (LAYOUT_SNAKE)
1510 const_iv (LAYOUT_SQUARE_SPIRAL)
1511 1500
1512 const_iv (RMOPT_RANDOM) 1501 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1513 const_iv (RMOPT_CENTERED) 1502 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1514 const_iv (RMOPT_LINEAR) 1503 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1515 const_iv (RMOPT_BOTTOM_C)
1516 const_iv (RMOPT_BOTTOM_R)
1517 const_iv (RMOPT_IRR_SPACE)
1518 const_iv (RMOPT_WALL_OFF)
1519 const_iv (RMOPT_WALLS_ONLY)
1520 const_iv (RMOPT_NO_DOORS)
1521 1504
1522 const_iv (SYMMETRY_RANDOM) 1505 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1523 const_iv (SYMMETRY_NONE) 1506 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1524 const_iv (SYMMETRY_X) 1507
1525 const_iv (SYMMETRY_Y) 1508 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1526 const_iv (SYMMETRY_XY) 1509 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1510 const_iv (GT_MINIMAL)
1527 }; 1511 };
1528 1512
1529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1513 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1530 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1514 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1531 1515
1552 } 1536 }
1553} 1537}
1554 1538
1555void _connect_to_perl () 1539void _connect_to_perl ()
1556 1540
1541void _recalc_want ()
1542
1557void _global_reattach () 1543void _global_reattach ()
1558 CODE: 1544 CODE:
1559{ 1545{
1560 // reattach to all attachable objects in the game. 1546 // reattach to all attachable objects in the game.
1561 for_all_clients (ns) 1547 for_all_clients (ns)
1562 ns->reattach (); 1548 ns->reattach ();
1563 1549
1564 for_all_players (pl)
1565 pl->reattach ();
1566
1567 //TODO
1568 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1569 // i->second->reattach ();
1570
1571 for_all_objects (op) 1550 for_all_objects (op)
1572 op->reattach (); 1551 op->reattach ();
1552}
1553
1554void _post_tick ()
1555 CODE:
1556 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1557
1558# support function for map-world.ext
1559void _quantise (SV *data_sv, SV *plt_sv)
1560 CODE:
1561{
1562 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1563 croak ("_quantise called with invalid agruments");
1564
1565 plt_sv = SvRV (plt_sv);
1566 SV **plt = AvARRAY (plt_sv);
1567 int plt_count = AvFILL (plt_sv) + 1;
1568
1569 STRLEN len;
1570 char *data = SvPVbyte (data_sv, len);
1571 char *dst = data;
1572
1573 while (len >= 3)
1574 {
1575 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1576 {
1577 char *val = SvPVX (*val_sv);
1578
1579 if (val [0] == data [0]
1580 && val [1] == data [1]
1581 && val [2] == data [2])
1582 {
1583 *dst++ = val [3];
1584 goto next;
1585 }
1586 }
1587
1588 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1589 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1590 dst - SvPVX (data_sv), len);
1591
1592 next:
1593 data += 3;
1594 len -= 3;
1595 }
1596
1597 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1573} 1598}
1574 1599
1575NV floor (NV x) 1600NV floor (NV x)
1576 1601
1577NV ceil (NV x) 1602NV ceil (NV x)
1586 default: croak ("cf::rndm requires none, one or two parameters."); break; 1611 default: croak ("cf::rndm requires none, one or two parameters."); break;
1587 } 1612 }
1588 OUTPUT: 1613 OUTPUT:
1589 RETVAL 1614 RETVAL
1590 1615
1616NV clamp (NV value, NV min_value, NV max_value)
1617 CODE:
1618 RETVAL = clamp (value, min_value, max_value);
1619 OUTPUT:
1620 RETVAL
1621
1622NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1623 CODE:
1624 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1625 OUTPUT:
1626 RETVAL
1627
1628void cede_to_tick ()
1629 CODE:
1630 coroapi::cede_to_tick ();
1631
1591void server_tick () 1632void server_tick ()
1592 CODE: 1633 CODE:
1634 NOW = now ();
1593 runtime = SvNVx (sv_runtime); 1635 runtime = SvNVx (sv_runtime);
1594 server_tick (); 1636 server_tick ();
1595 1637
1596void 1638void
1597LOG (int level, char *msg) 1639log_backtrace (utf8_string msg)
1640
1641void
1642LOG (int flags, utf8_string msg)
1598 PROTOTYPE: $$ 1643 PROTOTYPE: $$
1599 C_ARGS: (LogLevel)level, "%s", msg 1644 C_ARGS: flags, "%s", msg
1600 1645
1601char *path_combine (char *base, char *path) 1646octet_string path_combine (octet_string base, octet_string path)
1602 PROTOTYPE: $$ 1647 PROTOTYPE: $$
1603 1648
1604char *path_combine_and_normalize (char *base, char *path) 1649octet_string path_combine_and_normalize (octet_string base, octet_string path)
1605 PROTOTYPE: $$ 1650 PROTOTYPE: $$
1606 1651
1607const char * 1652const_octet_string
1608get_maps_directory (char *path) 1653get_maps_directory (octet_string path)
1609 PROTOTYPE: $ 1654 PROTOTYPE: $
1610 ALIAS: maps_directory = 0 1655 ALIAS: maps_directory = 0
1611 CODE: 1656 CODE:
1612 RETVAL = create_pathname (path); 1657 RETVAL = create_pathname (path);
1613 OUTPUT: RETVAL 1658 OUTPUT: RETVAL
1615void 1660void
1616sub_generation_inc () 1661sub_generation_inc ()
1617 CODE: 1662 CODE:
1618 PL_sub_generation++; 1663 PL_sub_generation++;
1619 1664
1620char * 1665const_octet_string
1621mapdir () 1666mapdir ()
1622 PROTOTYPE: 1667 PROTOTYPE:
1623 ALIAS: 1668 ALIAS:
1624 mapdir = 0 1669 mapdir = 0
1625 uniquedir = 1 1670 uniquedir = 1
1641 } 1686 }
1642 OUTPUT: RETVAL 1687 OUTPUT: RETVAL
1643 1688
1644void abort () 1689void abort ()
1645 1690
1691void reset_signals ()
1692
1646void fork_abort (char *cause = "cf::fork_abort") 1693void fork_abort (octet_string cause = "cf::fork_abort")
1647 1694
1648void cleanup (const char *cause, bool make_core = false) 1695void cleanup (octet_string cause, bool make_core = false)
1649 1696
1650void emergency_save () 1697void emergency_save ()
1698
1699void _exit (int status = EXIT_SUCCESS)
1651 1700
1652UV sv_2watcher (SV *w) 1701UV sv_2watcher (SV *w)
1653 CODE: 1702 CODE:
1654 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1703 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1655 OUTPUT: 1704 OUTPUT:
1656 RETVAL 1705 RETVAL
1657 1706
1658void _exit (int status = 0)
1659
1660#if _POSIX_MEMLOCK 1707#if _POSIX_MEMLOCK
1661 1708
1662int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1709int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1663 1710
1664int munlockall () 1711int munlockall ()
1665 1712
1666#endif 1713#endif
1667 1714
1668int find_animation (char *text) 1715int find_animation (utf8_string text)
1669 PROTOTYPE: $ 1716 PROTOTYPE: $
1670 1717
1671int random_roll (int min, int max, object *op, int goodbad); 1718int random_roll (int min, int max, object *op, int goodbad);
1672 1719
1673const char *cost_string_from_value(uint64 cost, int approx = 0) 1720const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1674 1721
1675int 1722int
1676exp_to_level (val64 exp) 1723exp_to_level (val64 exp)
1677 CODE: 1724 CODE:
1678{ 1725{
1709 RETVAL = newSVpv (resist_plus[atnr], 0); 1756 RETVAL = newSVpv (resist_plus[atnr], 0);
1710 else 1757 else
1711 XSRETURN_UNDEF; 1758 XSRETURN_UNDEF;
1712 OUTPUT: RETVAL 1759 OUTPUT: RETVAL
1713 1760
1761bool
1762load_resource_file (octet_string filename)
1763
1714MODULE = cf PACKAGE = cf::attachable 1764MODULE = cf PACKAGE = cf::attachable
1715 1765
1716int 1766int
1717valid (SV *obj) 1767valid (SV *obj)
1718 CODE: 1768 CODE:
1719 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1769 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1720 OUTPUT: 1770 OUTPUT:
1721 RETVAL 1771 RETVAL
1772
1773void
1774debug_trace (attachable *obj, bool on = true)
1775 CODE:
1776 obj->flags &= ~attachable::F_DEBUG_TRACE;
1777 if (on)
1778 obj->flags |= attachable::F_DEBUG_TRACE;
1722 1779
1723int mortals_size () 1780int mortals_size ()
1724 CODE: 1781 CODE:
1725 RETVAL = attachable::mortals.size (); 1782 RETVAL = attachable::mortals.size ();
1726 OUTPUT: RETVAL 1783 OUTPUT: RETVAL
1728#object *mortals (U32 index) 1785#object *mortals (U32 index)
1729# CODE: 1786# CODE:
1730# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1787# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1731# OUTPUT: RETVAL 1788# OUTPUT: RETVAL
1732 1789
1733INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1790INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1734 1791
1735MODULE = cf PACKAGE = cf::global 1792MODULE = cf PACKAGE = cf::global
1736 1793
1737int invoke (SV *klass, int event, ...) 1794int invoke (SV *klass, int event, ...)
1738 CODE: 1795 CODE:
1742 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1799 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1743 OUTPUT: RETVAL 1800 OUTPUT: RETVAL
1744 1801
1745MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1802MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1746 1803
1747INCLUDE: $PERL genacc object ../include/object.h | 1804INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1748 1805
1749int invoke (object *op, int event, ...) 1806int invoke (object *op, int event, ...)
1750 CODE: 1807 CODE:
1751 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1808 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1752 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1809 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1774object *actives (U32 index) 1831object *actives (U32 index)
1775 CODE: 1832 CODE:
1776 RETVAL = index < actives.size () ? actives [index] : 0; 1833 RETVAL = index < actives.size () ? actives [index] : 0;
1777 OUTPUT: RETVAL 1834 OUTPUT: RETVAL
1778 1835
1836const char *slot_use_name (U32 slot)
1837 ALIAS:
1838 slot_nonuse_name = 1
1839 CODE:
1840{
1841 if (slot >= NUM_BODY_LOCATIONS)
1842 croak ("body slot index out of range");
1843
1844 switch (ix)
1845 {
1846 case 0: RETVAL = body_locations[slot].use_name; break;
1847 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1848 }
1849}
1850 OUTPUT:
1851 RETVAL
1852
1779# missing properties 1853# missing properties
1780 1854
1781object *head (object *op) 1855object *head (object *op)
1782 PROTOTYPE: $ 1856 PROTOTYPE: $
1783 CODE: 1857 CODE:
1784 RETVAL = op->head_ (); 1858 RETVAL = op->head_ ();
1785 OUTPUT: RETVAL
1786
1787int is_head (object *op)
1788 PROTOTYPE: $
1789 CODE:
1790 RETVAL = op->head_ () == op;
1791 OUTPUT: RETVAL 1859 OUTPUT: RETVAL
1792 1860
1793void 1861void
1794inv (object *obj) 1862inv (object *obj)
1795 PROTOTYPE: $ 1863 PROTOTYPE: $
1803void 1871void
1804set_animation (object *op, int idx) 1872set_animation (object *op, int idx)
1805 CODE: 1873 CODE:
1806 SET_ANIMATION (op, idx); 1874 SET_ANIMATION (op, idx);
1807 1875
1876int
1877num_animations (object *op)
1878 CODE:
1879 RETVAL = NUM_ANIMATIONS (op);
1880 OUTPUT: RETVAL
1881
1882int slot_info (object *op, UV slot, int value = 0)
1883 ALIAS:
1884 slot_used = 1
1885 CODE:
1886{
1887 if (slot >= NUM_BODY_LOCATIONS)
1888 croak ("body slot index out of range");
1889
1890 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1891
1892 if (items > 2)
1893 if (ix)
1894 op->slot[slot].used = value;
1895 else
1896 op->slot[slot].info = value;
1897}
1898 OUTPUT:
1899 RETVAL
1900
1808object *find_best_object_match (object *op, const char *match) 1901object *find_best_object_match (object *op, utf8_string match)
1809 1902
1810object *find_marked_object (object *op) 1903object *find_marked_object (object *op)
1811 1904
1812int need_identify (object *obj); 1905int need_identify (object *obj);
1813 1906
1814int apply_shop_mat (object *shop_mat, object *op); 1907int apply_shop_mat (object *shop_mat, object *op);
1908
1909int move_player (object *op, int dir)
1910 CODE:
1911 RETVAL = move_player (op, dir);
1912 OUTPUT:
1913 RETVAL
1815 1914
1816int move (object *op, int dir, object *originator = op) 1915int move (object *op, int dir, object *originator = op)
1817 CODE: 1916 CODE:
1818 RETVAL = move_ob (op, dir, originator); 1917 RETVAL = move_ob (op, dir, originator);
1819 OUTPUT: 1918 OUTPUT:
1825 1924
1826void apply_below (object *op) 1925void apply_below (object *op)
1827 CODE: 1926 CODE:
1828 player_apply_below (op); 1927 player_apply_below (op);
1829 1928
1929int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1930
1830object *cf_object_present_archname_inside (object *op, char *whatstr) 1931object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1831 1932
1832int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1933int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1833 1934
1834int cf_object_change_map (object *op, int x, int y, maptile *map) 1935int cf_object_change_map (object *op, int x, int y, maptile *map)
1835 1936
1855 RETVAL = pay_for_amount (amount, op); 1956 RETVAL = pay_for_amount (amount, op);
1856 OUTPUT: RETVAL 1957 OUTPUT: RETVAL
1857 1958
1858void pay_player (object *op, uint64 amount) 1959void pay_player (object *op, uint64 amount)
1859 1960
1860val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1961val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1861 1962
1862int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1963int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1863 1964
1864void learn_spell (object *op, object *sp, int special_prayer = 0) 1965void learn_spell (object *op, object *sp, int special_prayer = 0)
1865 CODE: 1966 CODE:
1866 do_learn_spell (op, sp, special_prayer); 1967 do_learn_spell (op, sp, special_prayer);
1867 1968
1868void forget_spell (object *op, object *sp) 1969void forget_spell (object *op, object *sp)
1869 CODE: 1970 CODE:
1870 do_forget_spell (op, query_name (sp)); 1971 do_forget_spell (op, query_name (sp));
1871 1972
1872object *check_for_spell (object *op, char *spellname) 1973object *check_for_spell (object *op, utf8_string spellname)
1873 CODE: 1974 CODE:
1874 RETVAL = check_spell_known (op, spellname); 1975 RETVAL = check_spell_known (op, spellname);
1875 OUTPUT: RETVAL 1976 OUTPUT: RETVAL
1876 1977
1877int query_money (object *op) 1978int query_money (object *op)
1890 1991
1891int cf_object_teleport (object *op, maptile *map, int x, int y) 1992int cf_object_teleport (object *op, maptile *map, int x, int y)
1892 1993
1893void update_object (object *op, int action) 1994void update_object (object *op, int action)
1894 1995
1895object *cf_create_object_by_name (const char *name) 1996object *cf_create_object_by_name (utf8_string name)
1896 1997
1897void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1998void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1898 1999
1899void player_lvl_adj (object *who, object *skill = 0) 2000void player_lvl_adj (object *who, object *skill = 0)
1900 2001
1901int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2002int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1902 2003
1916object *cf_insert_ob_in_ob (object *ob, object *where) 2017object *cf_insert_ob_in_ob (object *ob, object *where)
1917 2018
1918# no clean way to get an object from an archetype - stupid idiotic 2019# no clean way to get an object from an archetype - stupid idiotic
1919# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2020# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1920 2021
1921object *new (const char *archetype = 0) 2022object *new (utf8_string archetype = 0)
1922 PROTOTYPE: ;$ 2023 PROTOTYPE: ;$
1923 CODE: 2024 CODE:
1924 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2025 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1925 OUTPUT: 2026 OUTPUT:
1926 RETVAL 2027 RETVAL
1927 2028
2029object *find_object (U32 tag)
2030
2031# TODO: nuke
1928object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2032object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1929 PROTOTYPE: $$$$$$ 2033 PROTOTYPE: $$$$$$
1930 CODE: 2034 CODE:
1931{ 2035{
1932 int unused_type; 2036 int unused_type;
1933 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2037 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1934} 2038}
1935 2039
1936# syntatic sugar for easier use in event callbacks. 2040const_utf8_string get_ob_key_value (object *op, utf8_string key)
1937const char *options (object *op)
1938 CODE:
1939 RETVAL = op->name;
1940 OUTPUT:
1941 RETVAL
1942 2041
1943player *contr (object *op)
1944 CODE:
1945 RETVAL = op->contr;
1946 OUTPUT: RETVAL
1947
1948const char *get_ob_key_value (object *op, const char *key)
1949
1950bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2042bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1951 2043
1952object *get_nearest_player (object *ob) 2044object *get_nearest_player (object *ob)
1953 ALIAS: nearest_player = 0 2045 ALIAS: nearest_player = 0
1954 PREINIT: 2046 PREINIT:
1955 extern object *get_nearest_player (object *); 2047 extern object *get_nearest_player (object *);
1971bool on_same_map_as (object *ob, object *other) 2063bool on_same_map_as (object *ob, object *other)
1972 CODE: 2064 CODE:
1973 RETVAL = on_same_map (ob, other); 2065 RETVAL = on_same_map (ob, other);
1974 OUTPUT: RETVAL 2066 OUTPUT: RETVAL
1975 2067
1976const char * 2068const_utf8_string
1977base_name (object *op, int plural = op->nrof > 1) 2069base_name (object *op, int plural = op->nrof > 1)
1978 CODE: 2070 CODE:
1979 RETVAL = query_base_name (op, plural); 2071 RETVAL = query_base_name (op, plural);
1980 OUTPUT: RETVAL 2072 OUTPUT: RETVAL
1981 2073
1988 RETVAL = op->contr; 2080 RETVAL = op->contr;
1989 OUTPUT: RETVAL 2081 OUTPUT: RETVAL
1990 2082
1991void check_score (object *op) 2083void check_score (object *op)
1992 2084
1993void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2085void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1994 CODE: 2086 CODE:
1995 new_draw_info (flags, 0, op, txt); 2087 new_draw_info (flags, 0, op, txt);
1996
1997object *cf_player_send_inventory (object *op)
1998
1999char *cf_player_get_ip (object *op)
2000 ALIAS: ip = 0
2001
2002object *cf_player_get_marked_item (object *op)
2003 ALIAS: marked_item = 0
2004
2005void cf_player_set_marked_item (object *op, object *ob)
2006
2007partylist *cf_player_get_party (object *op)
2008 ALIAS: party = 0
2009
2010void cf_player_set_party (object *op, partylist *party)
2011 2088
2012void kill_player (object *op) 2089void kill_player (object *op)
2013 2090
2014void esrv_update_item (object *op, int what, object *item) 2091void esrv_update_item (object *op, int what, object *item)
2015 C_ARGS: what, op, item 2092 C_ARGS: what, op, item
2016 2093
2017void clear_los (object *op)
2018
2019int command_summon (object *op, char *params) 2094int command_summon (object *op, utf8_string params)
2020 2095
2021int command_arrest (object *op, char *params) 2096int command_arrest (object *op, utf8_string params)
2022
2023int command_kick (object *op, char *params)
2024
2025int command_banish (object *op, char *params)
2026 2097
2027 2098
2028MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2099MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2029 2100
2030INCLUDE: $PERL genacc player ../include/player.h | 2101INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2031 2102
2032int invoke (player *pl, int event, ...) 2103int invoke (player *pl, int event, ...)
2033 CODE: 2104 CODE:
2034 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2105 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2035 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2106 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2045 pl->ob->stats.hp = pl->ob->stats.maxhp; 2116 pl->ob->stats.hp = pl->ob->stats.maxhp;
2046 pl->ob->stats.sp = pl->ob->stats.maxsp; 2117 pl->ob->stats.sp = pl->ob->stats.maxsp;
2047 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2118 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2048 pl->orig_stats = pl->ob->stats; 2119 pl->orig_stats = pl->ob->stats;
2049 2120
2121void clear_los (player *pl)
2122
2050void cf_player_move (player *pl, int dir) 2123void cf_player_move (player *pl, int dir)
2051 2124
2052void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2125void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2053
2054player *first ()
2055 CODE:
2056 RETVAL = first_player;
2057 OUTPUT: RETVAL
2058 2126
2059bool 2127bool
2060cell_visible (player *pl, int dx, int dy) 2128cell_visible (player *pl, int dx, int dy)
2061 CODE: 2129 CODE:
2062 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2130 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2115 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2183 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2116 OUTPUT: RETVAL 2184 OUTPUT: RETVAL
2117 2185
2118SV *registry (maptile *map) 2186SV *registry (maptile *map)
2119 2187
2120INCLUDE: $PERL genacc maptile ../include/map.h | 2188INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2121 2189
2122void 2190void
2123maptile::instantiate () 2191maptile::instantiate ()
2124 2192
2125maptile *new () 2193maptile *new ()
2139 EXTEND (SP, THIS->players); 2207 EXTEND (SP, THIS->players);
2140 for_all_players (pl) 2208 for_all_players (pl)
2141 if (pl->ob && pl->ob->map == THIS) 2209 if (pl->ob && pl->ob->map == THIS)
2142 PUSHs (sv_2mortal (to_sv (pl->ob))); 2210 PUSHs (sv_2mortal (to_sv (pl->ob)));
2143 } 2211 }
2212
2213void
2214maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2215 CODE:
2216{
2217 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2218 croak ("maptile::add_underlay: palette must be arrayref");
2219
2220 palette = SvRV (palette);
2221
2222 STRLEN idxlen;
2223 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2224
2225 for (int x = 0; x < THIS->width; ++x)
2226 for (int y = 0; y < THIS->height; ++y)
2227 {
2228 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2229 if (op->flag [FLAG_IS_FLOOR])
2230 goto skip_space;
2231
2232 {
2233 int offs = offset + y * stride + x;
2234 if (IN_RANGE_EXC (offs, 0, idxlen))
2235 {
2236 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2237 {
2238 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2239 ob->flag [FLAG_NO_MAP_SAVE] = true;
2240 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2241
2242 if (ob->randomitems)
2243 {
2244 if (!ob->above)
2245 {
2246 ob->create_treasure (ob->randomitems);
2247
2248 for (object *op = ob->above; op; op = op->above)
2249 op->flag [FLAG_NO_MAP_SAVE] = true;
2250 }
2251
2252 ob->randomitems = 0;
2253 }
2254 }
2255 }
2256 }
2257
2258 skip_space: ;
2259 }
2260}
2261
2262void
2263maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2264 CODE:
2265{
2266 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2267 croak ("maptile::set_regiondata: palette must be arrayref");
2268
2269 palette = SvRV (palette);
2270
2271 STRLEN idxlen;
2272 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2273
2274 region **regionmap = (region **)malloc (
2275 (av_len ((AV *)palette) + 1) * sizeof (region *));
2276 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2277
2278 for (int i = av_len ((AV *)palette) + 1; i--; )
2279 regionmap [i] = region::find (
2280 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2281
2282 for (int y = 0; y < THIS->height; ++y)
2283 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2284
2285 sfree (THIS->regions, THIS->size ());
2286 free (THIS->regionmap);
2287
2288 THIS->regions = regions;
2289 THIS->regionmap = regionmap;
2290}
2291
2292void
2293maptile::create_region_treasure ()
2294 CODE:
2295{
2296 object *op = object::create ();
2297 op->type = FLOOR;
2298 op->map = THIS;
2299
2300 for (int x = 0; x < THIS->width; ++x)
2301 for (int y = 0; y < THIS->height; ++y)
2302 {
2303 region *rgn = THIS->region (x, y);
2304
2305 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2306 if (rgn->treasure && rndm () < rgn->treasure_density)
2307 {
2308 op->x = x;
2309 op->y = y;
2310 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2311 }
2312 }
2313
2314 op->destroy ();
2315}
2144 2316
2145void play_sound_map (maptile *map, int x, int y, int sound_num) 2317void play_sound_map (maptile *map, int x, int y, int sound_num)
2146 2318
2147int out_of_map (maptile *map, int x, int y) 2319int out_of_map (maptile *map, int x, int y)
2148 2320
2230 2402
2231void fix_walls (maptile *map, int x, int y) 2403void fix_walls (maptile *map, int x, int y)
2232 2404
2233void fix_walls_around (maptile *map, int x, int y) 2405void fix_walls_around (maptile *map, int x, int y)
2234 2406
2235const char *
2236region_name (maptile *m)
2237 CODE:
2238 RETVAL = get_name_of_region_for_map (m);
2239 OUTPUT: RETVAL
2240
2241# worst xs function of my life 2407# worst xs function of my life
2242bool 2408bool
2243_create_random_map (\ 2409_create_random_map (\
2244 maptile *self,\ 2410 maptile *self,\
2245 char *wallstyle,\ 2411 utf8_string wallstyle,\
2246 char *wall_name,\ 2412 utf8_string wall_name,\
2247 char *floorstyle,\ 2413 utf8_string floorstyle,\
2248 char *monsterstyle,\ 2414 utf8_string monsterstyle,\
2249 char *treasurestyle,\ 2415 utf8_string treasurestyle,\
2250 char *layoutstyle,\ 2416 utf8_string layoutstyle,\
2251 char *doorstyle,\ 2417 utf8_string doorstyle,\
2252 char *decorstyle,\ 2418 utf8_string decorstyle,\
2253 char *origin_map,\ 2419 utf8_string origin_map,\
2254 char *final_map,\ 2420 utf8_string final_map,\
2255 char *exitstyle,\ 2421 utf8_string exitstyle,\
2256 char *this_map,\ 2422 utf8_string this_map,\
2257 char *exit_on_final_map,\ 2423 utf8_string exit_on_final_map,\
2258 int xsize,\ 2424 int xsize,\
2259 int ysize,\ 2425 int ysize,\
2260 int expand2x,\ 2426 int expand2x,\
2261 int layoutoptions1,\ 2427 int layoutoptions1,\
2262 int layoutoptions2,\ 2428 int layoutoptions2,\
2275 val64 total_map_hp,\ 2441 val64 total_map_hp,\
2276 int map_layout_style,\ 2442 int map_layout_style,\
2277 int treasureoptions,\ 2443 int treasureoptions,\
2278 int symmetry_used,\ 2444 int symmetry_used,\
2279 region *region,\ 2445 region *region,\
2280 char *custom\ 2446 utf8_string custom\
2281) 2447)
2282 CODE: 2448 CODE:
2283{ 2449{
2284 random_map_params rmp; 2450 random_map_params rmp;
2285 2451
2312 rmp.decoroptions = decoroptions; 2478 rmp.decoroptions = decoroptions;
2313 rmp.orientation = orientation; 2479 rmp.orientation = orientation;
2314 rmp.origin_y = origin_y; 2480 rmp.origin_y = origin_y;
2315 rmp.origin_x = origin_x; 2481 rmp.origin_x = origin_x;
2316 rmp.random_seed = random_seed; 2482 rmp.random_seed = random_seed;
2317 rmp.total_map_hp = total_map_hp; 2483 rmp.total_map_hp = (uint64_t) total_map_hp;
2318 rmp.map_layout_style = map_layout_style; 2484 rmp.map_layout_style = map_layout_style;
2319 rmp.treasureoptions = treasureoptions; 2485 rmp.treasureoptions = treasureoptions;
2320 rmp.symmetry_used = symmetry_used; 2486 rmp.symmetry_used = symmetry_used;
2321 rmp.region = region; 2487 rmp.region = region;
2322 rmp.custom = custom; 2488 rmp.custom = custom;
2326 OUTPUT: 2492 OUTPUT:
2327 RETVAL 2493 RETVAL
2328 2494
2329MODULE = cf PACKAGE = cf::arch 2495MODULE = cf PACKAGE = cf::arch
2330 2496
2331archetype *find (const char *name) 2497archetype *find (utf8_string name)
2332 CODE: 2498 CODE:
2333 RETVAL = archetype::find (name); 2499 RETVAL = archetype::find (name);
2334 OUTPUT: 2500 OUTPUT:
2335 RETVAL 2501 RETVAL
2336 2502
2337archetype *first() 2503int archetypes_size ()
2338 PROTOTYPE: 2504 CODE:
2339 CODE:
2340 RETVAL = first_archetype; 2505 RETVAL = archetypes.size ();
2506 OUTPUT: RETVAL
2507
2508archetype *archetypes (U32 index)
2509 CODE:
2510 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2511 OUTPUT: RETVAL
2512
2513object *instantiate (archetype *arch)
2514 CODE:
2515 RETVAL = arch_to_object (arch);
2516 OUTPUT:
2341 OUTPUT: RETVAL 2517 RETVAL
2342 2518
2343INCLUDE: $PERL genacc archetype ../include/object.h | 2519INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2344 2520
2345MODULE = cf PACKAGE = cf::party 2521MODULE = cf PACKAGE = cf::party
2346 2522
2347partylist *first () 2523partylist *first ()
2348 PROTOTYPE: 2524 PROTOTYPE:
2349 CODE: 2525 CODE:
2350 RETVAL = get_firstparty (); 2526 RETVAL = get_firstparty ();
2351 OUTPUT: RETVAL 2527 OUTPUT: RETVAL
2352 2528
2353INCLUDE: $PERL genacc partylist ../include/player.h | 2529INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2354 2530
2355MODULE = cf PACKAGE = cf::region 2531MODULE = cf PACKAGE = cf::region
2356 2532
2357region *first () 2533void
2358 PROTOTYPE: 2534list ()
2359 CODE: 2535 PPCODE:
2360 RETVAL = first_region; 2536 for_all_regions (rgn)
2361 OUTPUT: RETVAL 2537 XPUSHs (sv_2mortal (to_sv (rgn)));
2362 2538
2363region *find (char *name) 2539region *find (utf8_string name)
2364 PROTOTYPE: $ 2540 PROTOTYPE: $
2365 CODE: 2541 CODE:
2366 RETVAL = get_region_by_name (name); 2542 RETVAL = region::find (name);
2367 OUTPUT: RETVAL 2543 OUTPUT: RETVAL
2368 2544
2545region *find_fuzzy (utf8_string name)
2546 PROTOTYPE: $
2547 CODE:
2548 RETVAL = region::find_fuzzy (name);
2549 OUTPUT: RETVAL
2550
2551int specificity (region *rgn)
2552 CODE:
2553 RETVAL = 0;
2554 while (rgn = rgn->parent)
2555 RETVAL++;
2556 OUTPUT: RETVAL
2557
2369INCLUDE: $PERL genacc region ../include/map.h | 2558INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2370 2559
2371MODULE = cf PACKAGE = cf::living 2560MODULE = cf PACKAGE = cf::living
2372 2561
2373INCLUDE: $PERL genacc living ../include/living.h | 2562INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2374 2563
2375MODULE = cf PACKAGE = cf::settings 2564MODULE = cf PACKAGE = cf::settings
2376 2565
2377INCLUDE: $PERL genacc Settings ../include/global.h | 2566INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2378 2567
2379MODULE = cf PACKAGE = cf::client 2568MODULE = cf PACKAGE = cf::client
2380 2569
2381INCLUDE: $PERL genacc client ../include/client.h | 2570INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2382 2571
2383int invoke (client *ns, int event, ...) 2572int invoke (client *ns, int event, ...)
2384 CODE: 2573 CODE:
2385 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2574 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2386 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2575 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2405 char *buf = SvPVbyte (packet, len); 2594 char *buf = SvPVbyte (packet, len);
2406 2595
2407 THIS->send_packet (buf, len); 2596 THIS->send_packet (buf, len);
2408} 2597}
2409 2598
2599MODULE = cf PACKAGE = cf::face PREFIX = face_
2600
2601#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2602
2603faceidx face_find (utf8_string name, faceidx defidx = 0)
2604
2605faceidx alloc (utf8_string name)
2606 CODE:
2607{
2608 do
2609 {
2610 RETVAL = faces.size ();
2611 faces.resize (RETVAL + 1);
2612 }
2613 while (!RETVAL); // crude way to leave index 0
2614
2615 faces [RETVAL].name = name;
2616 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2617
2618 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2619 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2620}
2621 OUTPUT: RETVAL
2622
2623void set_type (faceidx idx, int value)
2624 ALIAS:
2625 set_type = 0
2626 set_visibility = 1
2627 set_magicmap = 2
2628 set_smooth = 3
2629 set_smoothlevel = 4
2630 CODE:
2631 faceinfo *f = face_info (idx);
2632 assert (f);
2633 switch (ix)
2634 {
2635 case 0: f->type = value; break;
2636 case 1: f->visibility = value; break;
2637 case 2: f->magicmap = value; break;
2638 case 3: f->smooth = value; break;
2639 case 4: f->smoothlevel = value; break;
2640 }
2641
2642void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2643 CODE:
2644{
2645 facedata *d = face_data (idx, faceset);
2646 assert (d);
2647 sv_to (data, d->data);
2648 STRLEN clen;
2649 char *cdata = SvPVbyte (chksum, clen);
2650 clen = min (CHKSUM_SIZE, clen);
2651
2652 if (memcmp (d->chksum, cdata, clen))
2653 {
2654 memcpy (d->chksum, cdata, clen);
2655
2656 // invalidate existing client face info
2657 for_all_clients (ns)
2658 if (ns->faceset == faceset)
2659 {
2660 ns->faces_sent [idx] = false;
2661 ns->force_newmap = true;
2662 }
2663 }
2664}
2665
2666void invalidate (faceidx idx)
2667 CODE:
2668 for_all_clients (ns)
2669 {
2670 ns->faces_sent [idx] = false;
2671 ns->force_newmap = true;
2672 }
2673
2674void invalidate_all ()
2675 CODE:
2676 for_all_clients (ns)
2677 {
2678 ns->faces_sent.reset ();
2679 ns->force_newmap = true;
2680 }
2681
2682MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2683
2684#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2685
2686animidx anim_find (utf8_string name)
2687 CODE:
2688 RETVAL = animation::find (name).number;
2689 OUTPUT: RETVAL
2690
2691animidx set (utf8_string name, SV *frames, int facings = 1)
2692 CODE:
2693{
2694 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2695 croak ("frames must be an arrayref");
2696
2697 AV *av = (AV *)SvRV (frames);
2698
2699 animation *anim = &animation::find (name);
2700 if (anim->number)
2701 {
2702 anim->resize (av_len (av) + 1);
2703 anim->facings = facings;
2704 }
2705 else
2706 anim = &animation::create (name, av_len (av) + 1, facings);
2707
2708 for (int i = 0; i < anim->num_animations; ++i)
2709 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2710}
2711 OUTPUT: RETVAL
2712
2713void invalidate_all ()
2714 CODE:
2715 for_all_clients (ns)
2716 ns->anims_sent.reset ();
2717

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