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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.154 by root, Fri Jan 26 21:44:11 2007 UTC vs.
Revision 1.235 by root, Sun Jul 22 15:05:33 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object object_ornull;
52typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
53 67
54#if IVSIZE >= 8 68#if IVSIZE >= 8
55 typedef IV val64; 69 typedef IV val64;
56# define newSVval64 newSViv 70# define newSVval64 newSViv
57# define SvVAL64 SvIV 71# define SvVAL64 SvIV
60# define newSVval64 newSVnv 74# define newSVval64 newSVnv
61# define SvVAL64 SvNV 75# define SvVAL64 SvNV
62#endif 76#endif
63 77
64static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert; 79static f_plug_api object_insert = cfapi_object_insert;
67 80
68static PerlInterpreter *perl; 81static PerlInterpreter *perl;
69 82
70double runtime; 83tstamp NOW, runtime;
71 84
72global gbl_ev; 85global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 87static SV *sv_runtime, *sv_next_tick;
88
89bitset<NUM_EVENT_TYPES> ev_want_event;
90bitset<NUM_TYPES> ev_want_type;
75 91
76static HV 92static HV
77 *stash_cf, 93 *stash_cf,
78 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
112{ 128{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 130}
115 131
116void 132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
117attachable::optimise () 151attachable::optimise ()
118{ 152{
119 if (self 153 if (self
120 && SvREFCNT (self) == 1 154 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 155 && !HvTOTALKEYS (self))
122 { 156 sever_self ();
123 SV *self = (SV *)this->self;
124
125 SvREFCNT_inc (self);
126 sv_unmagic (self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self);
128 assert (!this->self);
129 }
130} 157}
131 158
132// check wether the object really is dead 159// check wether the object really is dead
133void 160void
134attachable::do_check () 161attachable::do_check ()
140} 167}
141 168
142void 169void
143attachable::do_destroy () 170attachable::do_destroy ()
144{ 171{
145 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 172 INVOKE_ATTACHABLE (DESTROY, this);
146 173
147 if (cb) 174 if (cb)
148 { 175 {
149 SvREFCNT_dec (cb); 176 SvREFCNT_dec (cb);
150 cb = 0; 177 cb = 0;
151 } 178 }
152 179
153 if (self)
154 {
155 hv_clear (self);
156
157 SV *self = (SV *)this->self;
158 SvREFCNT_inc (self);
159 sv_unmagic (self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161 // self is now 0
162 assert (!this->self);//D//TODO remove soon
163 }
164
165 mortals.push_back (this); 180 mortals.push_back (this);
166} 181}
167 182
168void 183void
169attachable::destroy () 184attachable::destroy ()
171 if (destroyed ()) 186 if (destroyed ())
172 return; 187 return;
173 188
174 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
175 do_destroy (); 190 do_destroy ();
191 sever_self ();
176} 192}
177 193
178void 194void
179attachable::check_mortals () 195attachable::check_mortals ()
180{ 196{
184 { 200 {
185 if (i >= mortals.size ()) 201 if (i >= mortals.size ())
186 { 202 {
187 i = 0; 203 i = 0;
188 204
189 if (mortals.size () > 1000) 205 if (mortals.size () >= 512)
190 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
191 221
192 break; 222 break;
193 } 223 }
194 224
195 attachable *obj = mortals [i]; 225 attachable *obj = mortals [i];
196 226
197 obj->refcnt_chk (); // unborrow from perl, if necessary 227#if 0
198 228 if (obj->self)//D make this an assert later
199 //if (obj->refcnt > 0 || obj->self)
200 if (obj->refcnt || obj->self)
201 { 229 {
202//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
231 obj->sever_self ();
232 }
233#endif
234
235 if (obj->refcnt)
236 {
203 ++i; // further delay freeing 237 ++i; // further delay freeing
204 238
205 if (!(i & 0x3ff)) 239 if (!(i & 0x3ff))
206 break; 240 break;
207 } 241 }
208 else 242 else
209 { 243 {
210 mortals.erase (i); 244 mortals.erase (i);
245 obj->sever_self ();
211 delete obj; 246 delete obj;
212 } 247 }
213 } 248 }
214} 249}
215 250
251void
252attachable::set_key (const char *key, const char *value)
253{
254 if (!self)
255 self = newHV ();
256
257 if (value)
258 hv_store (self, key, strlen (key), newSVpv (value, 0), 0);
259 else
260 hv_delete (self, key, strlen (key), G_DISCARD);
261}
262
216attachable & 263attachable &
217attachable::operator =(const attachable &src) 264attachable::operator =(const attachable &src)
218{ 265{
219 //if (self || cb) 266 //if (self || cb)
220 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 267 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
221 268
222 attach = src.attach; 269 attach = src.attach;
223 return *this; 270 return *this;
271}
272
273template<typename T>
274static bool
275find_backref (void *ptr, T *obj)
276{
277 char *s = (char *)obj;
278 while (s < (char *)obj + sizeof (T))
279 {
280 if (ptr == *(void **)s)
281 return true;
282
283 s += sizeof (void *); // assume natural alignment
284 }
285
286 return false;
287}
288
289// for debugging, find "live" objects containing this ptr
290void
291find_backref (void *ptr)
292{
293 for_all_objects (op)
294 if (find_backref (ptr, op))
295 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
296
297 for_all_players (pl)
298 if (find_backref (ptr, pl))
299 fprintf (stderr, "P %p\n", pl);
300
301 for_all_clients (ns)
302 if (find_backref (ptr, ns))
303 fprintf (stderr, "C %p\n", ns);
304
224} 305}
225 306
226////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 307//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
227 308
228static SV * 309static SV *
261{ 342{
262 if (!obj) 343 if (!obj)
263 return &PL_sv_undef; 344 return &PL_sv_undef;
264 345
265 if (!obj->self) 346 if (!obj->self)
347 obj->self = newHV ();
348
349 if (!SvOBJECT (obj->self))
266 { 350 {
267 obj->self = newHV ();
268 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 351 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
269 352
270 // now bless the object _once_ 353 // now bless the object _once_
354 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
271 return sv_bless (newRV_inc ((SV *)obj->self), stash); 355 return sv_bless (newRV_inc ((SV *)obj->self), stash);
272 } 356 }
273 else 357 else
274 { 358 {
275 SV *sv = newRV_inc ((SV *)obj->self); 359 SV *sv = newRV_inc ((SV *)obj->self);
312 return SvPTR (sv, klass); 396 return SvPTR (sv, klass);
313 else 397 else
314 return 0; 398 return 0;
315} 399}
316 400
401static inline SV *
402newSVpv_utf8 (const char *s)
403{
404 SV *sv = newSVpv (s, 0);
405 SvUTF8_on (sv);
406 return sv;
407}
408
409static inline SV *
410newSVpvn_utf8 (const char *s, STRLEN l)
411{
412 SV *sv = newSVpvn (s, l);
413 SvUTF8_on (sv);
414 return sv;
415}
416
317inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
318inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
319inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
320inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
321inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
322inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
332inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
333inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
334inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
335inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
336inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
337inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
338inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
339inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
340 440
341inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
342inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
343 443
344inline SV *to_sv (facetile * v) { return to_sv (v->name); } 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
345inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
346 446
347inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
348{ 448{
349 char buf[128]; 449 char buf[128];
350 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
351 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
352} 452}
353 453
354inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
355inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
356inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
357inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
358inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
370inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
371inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
372inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
373inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
374inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
375inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
376inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
377inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
378 478
379inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 479//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
380inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 480inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
381 481
382template<class T> 482template<class T>
383inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 483inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
384 484
385template<int N> 485template<int N>
386inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 486inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
387 487
388inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
389inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 488inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
390inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 489inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
391inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 490inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
392inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 491inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
492
493inline void sv_to (SV *sv, std::string &v)
494{
495 STRLEN len;
496 char *data = SvPVbyte (sv, len);
497 v.assign (data, len);
498}
393 499
394inline void sv_to (SV *sv, UUID &v) 500inline void sv_to (SV *sv, UUID &v)
395{ 501{
396 unsigned int version; 502 unsigned int version;
397 503
588 perl = perl_alloc (); 694 perl = perl_alloc ();
589 perl_construct (perl); 695 perl_construct (perl);
590 696
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 697 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592 698
593 char *argv[] = { 699 const char *argv[] = {
594 "", 700 settings.argv [0],
595 "-e" 701 "-e"
596 "use Event; use Coro;" // required for bootstrap 702 "use Event; use Coro;" // required for bootstrap
597 "cf->bootstrap;" // required for datadir :*> 703 "cf->bootstrap;" // required for datadir :*>
598 "unshift @INC, cf::datadir ();" 704 "unshift @INC, cf::datadir ();"
599 "require cf;" 705 "require cf;"
600 }; 706 };
601 707
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 708 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
709 || perl_run (perl))
603 { 710 {
604 printf ("unable to initialize perl-interpreter, aborting.\n"); 711 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE); 712 exit (EXIT_FAILURE);
606 } 713 }
714
715 {
716 dSP;
717
718 PUSHMARK (SP);
719 PUTBACK;
720 call_pv ("cf::init", G_DISCARD | G_VOID);
721 }
607} 722}
608 723
609void cfperl_main () 724void cfperl_main ()
610{ 725{
611 dSP; 726 dSP;
618void 733void
619attachable::instantiate () 734attachable::instantiate ()
620{ 735{
621 if (attach) 736 if (attach)
622 { 737 {
623 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 738 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
624 attach = 0; 739 attach = 0;
625 } 740 }
626} 741}
627 742
628void 743void
629attachable::reattach () 744attachable::reattach ()
630{ 745{
631 optimise (); 746 optimise ();
632 //TODO: check for _attachment's, very important for restarts 747 //TODO: check for _attachment's, very important for restarts
633 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 748 INVOKE_ATTACHABLE (REATTACH, this);
634} 749}
635 750
636static event_klass klass_of[NUM_EVENT_TYPES] = { 751static event_klass klass_of[NUM_EVENT_TYPES] = {
637# define def(type,name) KLASS_ ## type, 752# define def(type,name) KLASS_ ## type,
638# include "eventinc.h" 753# include "eventinc.h"
681} 796}
682 797
683void 798void
684global::gather_callbacks (AV *&callbacks, event_type event) const 799global::gather_callbacks (AV *&callbacks, event_type event) const
685{ 800{
686 ::gather_callbacks (callbacks, cb_object, event); 801 ::gather_callbacks (callbacks, cb_global, event);
687} 802}
688 803
689void 804void
690object::gather_callbacks (AV *&callbacks, event_type event) const 805object::gather_callbacks (AV *&callbacks, event_type event) const
691{ 806{
692 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 807 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
693 { 808 {
694 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 809 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
695 810
696 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 811 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
697 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 812 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
698 } 813 }
699 814
735{ 850{
736 attachable::gather_callbacks (callbacks, event); 851 attachable::gather_callbacks (callbacks, event);
737 ::gather_callbacks (callbacks, cb_map, event); 852 ::gather_callbacks (callbacks, cb_map, event);
738} 853}
739 854
855void
856_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
857{
858 for (int event = 0; event <= AvFILLp (registry); ++event)
859 {
860 SV *cbs_ = AvARRAY (registry)[event];
861
862 // element must be list of callback entries
863 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
864 {
865 AV *cbs = (AV *)SvRV (cbs_);
866
867 // no callback entries, no callbacks to call
868 if (AvFILLp (cbs) >= 0)
869 set.set (event);
870 }
871 }
872}
873
874// very slow and inefficient way to recalculate the global want bitsets
875void
876_recalc_want ()
877{
878 ev_want_event.reset ();
879
880 _recalc_want (ev_want_event, cb_global);
881 _recalc_want (ev_want_event, cb_attachable);
882 _recalc_want (ev_want_event, cb_object);
883 _recalc_want (ev_want_event, cb_client);
884 _recalc_want (ev_want_event, cb_player);
885 _recalc_want (ev_want_event, cb_map);
886
887 ev_want_type.reset ();
888
889 for (int type = 0; type <= AvFILLp (cb_type); ++type)
890 {
891 SV *cbs_ = AvARRAY (cb_type)[type];
892
893 // element must be list of callback entries
894 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
895 {
896 AV *cbs = (AV *)SvRV (cbs_);
897
898 // no callback entries, no callbacks to call
899 if (AvFILLp (cbs) >= 0)
900 ev_want_type.set (type % NUM_TYPES);
901 }
902 }
903}
904
740bool 905bool
741attachable::invoke (event_type event, ...) 906attachable::invoke (event_type event, ...)
742{ 907{
743 data_type dt; 908 data_type dt;
744 va_list ap;
745
746 va_start (ap, event);
747 909
748 // callback call ordering should be: 910 // callback call ordering should be:
749 // 1. per-object callback 911 // 1. per-object callback
750 // 2. per-class object 912 // 2. per-class object
751 // 3. per-type callback 913 // 3. per-type callback
755 gather_callbacks (callbacks, event); 917 gather_callbacks (callbacks, event);
756 918
757 // short-circuit processing if no callbacks found/defined 919 // short-circuit processing if no callbacks found/defined
758 if (!callbacks) 920 if (!callbacks)
759 return 0; 921 return 0;
922
923 va_list ap;
924 va_start (ap, event);
760 925
761 CALL_BEGIN (3); 926 CALL_BEGIN (3);
762 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 927 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
763 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 928 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
764 929
799} 964}
800 965
801SV * 966SV *
802cfperl_result (int idx) 967cfperl_result (int idx)
803{ 968{
804 AV *av = get_av ("cfperl::invoke_results", 0); 969 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
805 if (!av) 970 if (!av)
806 return &PL_sv_undef; 971 return &PL_sv_undef;
807 972
808 SV **sv = av_fetch (av, idx, 0); 973 SV **sv = av_fetch (av, idx, 0);
809 if (!sv) 974 if (!sv)
830cfperl_emergency_save () 995cfperl_emergency_save ()
831{ 996{
832 CALL_BEGIN (0); 997 CALL_BEGIN (0);
833 CALL_CALL ("cf::emergency_save", G_VOID); 998 CALL_CALL ("cf::emergency_save", G_VOID);
834 CALL_END; 999 CALL_END;
1000}
1001
1002void
1003cfperl_cleanup (int make_core)
1004{
1005 CALL_BEGIN (1);
1006 CALL_ARG (make_core);
1007 CALL_CALL ("cf::post_cleanup", G_VOID);
1008 CALL_END;
1009}
1010
1011void
1012cfperl_make_book (object *book, int level)
1013{
1014 CALL_BEGIN (2);
1015 CALL_ARG (book);
1016 CALL_ARG (level);
1017 CALL_CALL ("ext::books::make_book", G_VOID);
1018 CALL_END;
1019}
1020
1021void
1022cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1023{
1024 CALL_BEGIN (4);
1025 CALL_ARG (ns);
1026 CALL_ARG (type);
1027 CALL_ARG_SV (newSVpv_utf8 (msg));
1028 CALL_ARG (color);
1029 CALL_CALL ("cf::client::send_msg", G_VOID);
1030 CALL_END;
1031}
1032
1033int
1034cfperl_can_merge (object *ob1, object *ob2)
1035{
1036 int can;
1037
1038 CALL_BEGIN (2);
1039 CALL_ARG (ob1);
1040 CALL_ARG (ob2);
1041 CALL_CALL ("cf::_can_merge", G_SCALAR);
1042 can = count && SvTRUE (TOPs);
1043 CALL_END;
1044
1045 return can;
835} 1046}
836 1047
837maptile * 1048maptile *
838maptile::find_sync (const char *path, maptile *origin) 1049maptile::find_sync (const char *path, maptile *origin)
839{ 1050{
903 CALL_ARG (exit); 1114 CALL_ARG (exit);
904 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1115 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
905 CALL_END; 1116 CALL_END;
906} 1117}
907 1118
1119void
1120log_backtrace (const char *msg)
1121{
1122#if HAVE_BACKTRACE
1123 void *addr [20];
1124 int size = backtrace (addr, 20);
1125
1126 CALL_BEGIN (size);
1127 CALL_ARG (msg);
1128 for (int i = 0; i < size; ++i)
1129 CALL_ARG ((IV)addr [i]);
1130 CALL_CALL ("cf::_log_backtrace", G_VOID);
1131 CALL_END;
1132#endif
1133}
1134
908///////////////////////////////////////////////////////////////////////////// 1135/////////////////////////////////////////////////////////////////////////////
909 1136
910struct EventAPI *watcher_base::GEventAPI; 1137struct EventAPI *watcher_base::GEventAPI;
911struct CoroAPI *coroapi::GCoroAPI; 1138struct CoroAPI *coroapi::GCoroAPI;
912 1139
913int coroapi::cede_counter; 1140int coroapi::cede_counter;
1141tstamp coroapi::next_cede;
914 1142
1143void coroapi::do_cede_to_tick ()
1144{
1145 cede_counter = 0;
1146
1147 cede ();
1148
1149 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1150 if (next_cede > SvNV (sv_next_tick) - 0.02)
1151 next_cede = SvNV (sv_next_tick);
1152}
1153
1154void coroapi::do_cede_every ()
1155{
1156 cede_counter = 0;
1157
1158 if (coroapi::nready ())
1159 coroapi::cede ();
1160}
1161
1162void coroapi::do_cede_to_tick_every ()
1163{
1164 cede_counter = 0;
1165
1166 cede_to_tick ();
1167}
1168
1169void
1170coroapi::wait_for_tick ()
1171{
1172 CALL_BEGIN (0);
1173 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1174 CALL_END;
1175}
1176
1177void
1178coroapi::wait_for_tick_begin ()
1179{
1180 CALL_BEGIN (0);
1181 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1182 CALL_END;
1183}
1184
1185static void
915static void iw_dispatch (pe_event *ev) 1186iw_dispatch (pe_event *ev)
916{ 1187{
917 iw *w = (iw *)ev->ext_data; 1188 iw *w = (iw *)ev->ext_data;
918 w->call (*w); 1189 w->call (*w);
919} 1190}
920 1191
983 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1254 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
984 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1255 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
985 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1256 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
986 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1257 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
987 1258
988 sv_runtime = get_sv ("cf::RUNTIME", 1); 1259 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
989 sv_upgrade (sv_runtime, SVt_NV); 1260 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
990 1261
991 cb_global = get_av ("cf::CB_GLOBAL", 1); 1262 cb_global = get_av ("cf::CB_GLOBAL", 1);
992 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1263 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
993 cb_object = get_av ("cf::CB_OBJECT", 1); 1264 cb_object = get_av ("cf::CB_OBJECT", 1);
994 cb_player = get_av ("cf::CB_PLAYER", 1); 1265 cb_player = get_av ("cf::CB_PLAYER", 1);
999 1270
1000MODULE = cf PACKAGE = cf PREFIX = cf_ 1271MODULE = cf PACKAGE = cf PREFIX = cf_
1001 1272
1002BOOT: 1273BOOT:
1003{ 1274{
1004 _connect_to_perl ();
1005
1006 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1275 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1007 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1276 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1008 1277
1278 _connect_to_perl ();
1279
1009 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1280 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1281
1282 //{
1283 // require_pv ("Time::HiRes");
1284 //
1285 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1286 // if (!svp) croak ("Time::HiRes is required");
1287 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1288 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1289 //}
1010 1290
1011 static const struct { 1291 static const struct {
1012 const char *name; 1292 const char *name;
1013 IV iv; 1293 IV iv;
1014 } *civ, const_iv[] = { 1294 } *civ, const_iv[] = {
1015# define const_iv(name) { # name, (IV)name }, 1295# define const_iv(name) { # name, (IV)name },
1016 const_iv (llevError) 1296 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1017 const_iv (llevInfo) 1297 const_iv (logBacktrace)
1018 const_iv (llevDebug) 1298
1019 const_iv (llevMonster) 1299 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1300
1301 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1020 1302
1021 const_iv (MAX_TIME) 1303 const_iv (MAX_TIME)
1022 const_iv (PLAYER) 1304
1023 const_iv (TRANSPORT)
1024 const_iv (ROD)
1025 const_iv (TREASURE)
1026 const_iv (POTION)
1027 const_iv (FOOD)
1028 const_iv (POISON)
1029 const_iv (BOOK)
1030 const_iv (CLOCK)
1031 const_iv (ARROW)
1032 const_iv (BOW)
1033 const_iv (WEAPON)
1034 const_iv (ARMOUR)
1035 const_iv (PEDESTAL)
1036 const_iv (ALTAR)
1037 const_iv (LOCKED_DOOR)
1038 const_iv (SPECIAL_KEY)
1039 const_iv (MAP)
1040 const_iv (DOOR)
1041 const_iv (KEY)
1042 const_iv (TIMED_GATE)
1043 const_iv (TRIGGER)
1044 const_iv (GRIMREAPER)
1045 const_iv (MAGIC_EAR)
1046 const_iv (TRIGGER_BUTTON)
1047 const_iv (TRIGGER_ALTAR)
1048 const_iv (TRIGGER_PEDESTAL)
1049 const_iv (SHIELD)
1050 const_iv (HELMET)
1051 const_iv (HORN)
1052 const_iv (MONEY)
1053 const_iv (CLASS)
1054 const_iv (GRAVESTONE)
1055 const_iv (AMULET)
1056 const_iv (PLAYERMOVER)
1057 const_iv (TELEPORTER)
1058 const_iv (CREATOR)
1059 const_iv (SKILL)
1060 const_iv (EARTHWALL)
1061 const_iv (GOLEM)
1062 const_iv (THROWN_OBJ)
1063 const_iv (BLINDNESS)
1064 const_iv (GOD)
1065 const_iv (DETECTOR)
1066 const_iv (TRIGGER_MARKER)
1067 const_iv (DEAD_OBJECT)
1068 const_iv (DRINK)
1069 const_iv (MARKER)
1070 const_iv (HOLY_ALTAR)
1071 const_iv (PLAYER_CHANGER)
1072 const_iv (BATTLEGROUND)
1073 const_iv (PEACEMAKER)
1074 const_iv (GEM)
1075 const_iv (FIREWALL)
1076 const_iv (ANVIL)
1077 const_iv (CHECK_INV)
1078 const_iv (MOOD_FLOOR) 1305 const_iv (NUM_BODY_LOCATIONS)
1079 const_iv (EXIT) 1306 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1080 const_iv (ENCOUNTER) 1307 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1081 const_iv (SHOP_FLOOR) 1308 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1082 const_iv (SHOP_MAT) 1309 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1083 const_iv (RING) 1310 const_iv (body_wrist) const_iv (body_waist)
1084 const_iv (FLOOR)
1085 const_iv (FLESH)
1086 const_iv (INORGANIC)
1087 const_iv (SKILL_TOOL)
1088 const_iv (LIGHTER)
1089 const_iv (BUILDABLE_WALL)
1090 const_iv (MISC_OBJECT)
1091 const_iv (LAMP)
1092 const_iv (DUPLICATOR)
1093 const_iv (SPELLBOOK)
1094 const_iv (CLOAK)
1095 const_iv (SPINNER)
1096 const_iv (GATE)
1097 const_iv (BUTTON)
1098 const_iv (CF_HANDLE)
1099 const_iv (HOLE)
1100 const_iv (TRAPDOOR)
1101 const_iv (SIGN)
1102 const_iv (BOOTS)
1103 const_iv (GLOVES)
1104 const_iv (SPELL)
1105 const_iv (SPELL_EFFECT)
1106 const_iv (CONVERTER)
1107 const_iv (BRACERS)
1108 const_iv (POISONING)
1109 const_iv (SAVEBED)
1110 const_iv (WAND)
1111 const_iv (SCROLL)
1112 const_iv (DIRECTOR)
1113 const_iv (GIRDLE)
1114 const_iv (FORCE)
1115 const_iv (POTION_EFFECT)
1116 const_iv (EVENT_CONNECTOR)
1117 const_iv (CLOSE_CON)
1118 const_iv (CONTAINER)
1119 const_iv (ARMOUR_IMPROVER)
1120 const_iv (WEAPON_IMPROVER)
1121 const_iv (SKILLSCROLL)
1122 const_iv (DEEP_SWAMP)
1123 const_iv (IDENTIFY_ALTAR)
1124 const_iv (MENU)
1125 const_iv (RUNE)
1126 const_iv (TRAP)
1127 const_iv (POWER_CRYSTAL)
1128 const_iv (CORPSE)
1129 const_iv (DISEASE)
1130 const_iv (SYMPTOM)
1131 const_iv (BUILDER)
1132 const_iv (MATERIAL)
1133 const_iv (ITEM_TRANSFORMER)
1134 1311
1135 const_iv (NUM_SUBTYPES) 1312 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1313 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1314 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1315 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1316 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1317 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1318 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1319 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1320 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1321 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1322 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1323 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1324 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1325 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1326 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1327 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1328 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1329 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1330 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1331 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1332 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1333 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1334 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1335 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1336 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1337 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1338 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1339 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1136 1340
1137 const_iv (ST_BD_BUILD) 1341 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1138 const_iv (ST_BD_REMOVE)
1139 1342
1140 const_iv (ST_MAT_FLOOR) 1343 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1141 const_iv (ST_MAT_WALL) 1344 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1142 const_iv (ST_MAT_ITEM)
1143 1345
1144 const_iv (AT_PHYSICAL) 1346 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1145 const_iv (AT_MAGIC) 1347 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1146 const_iv (AT_FIRE) 1348 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1147 const_iv (AT_ELECTRICITY) 1349 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1148 const_iv (AT_COLD) 1350 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1149 const_iv (AT_CONFUSION) 1351 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1150 const_iv (AT_ACID) 1352 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1151 const_iv (AT_DRAIN)
1152 const_iv (AT_WEAPONMAGIC)
1153 const_iv (AT_GHOSTHIT)
1154 const_iv (AT_POISON)
1155 const_iv (AT_SLOW)
1156 const_iv (AT_PARALYZE)
1157 const_iv (AT_TURN_UNDEAD)
1158 const_iv (AT_FEAR)
1159 const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE)
1161 const_iv (AT_DEATH)
1162 const_iv (AT_CHAOS)
1163 const_iv (AT_COUNTERSPELL)
1164 const_iv (AT_GODPOWER)
1165 const_iv (AT_HOLYWORD)
1166 const_iv (AT_BLIND)
1167 const_iv (AT_INTERNAL)
1168 const_iv (AT_LIFE_STEALING)
1169 const_iv (AT_DISEASE)
1170 1353
1171 const_iv (WEAP_HIT) 1354 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1172 const_iv (WEAP_SLASH) 1355 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1173 const_iv (WEAP_PIERCE)
1174 const_iv (WEAP_CLEAVE)
1175 const_iv (WEAP_SLICE)
1176 const_iv (WEAP_STAB)
1177 const_iv (WEAP_WHIP)
1178 const_iv (WEAP_CRUSH)
1179 const_iv (WEAP_BLUD) 1356 const_iv (WEAP_BLUD)
1180 1357
1181 const_iv (FLAG_ALIVE) 1358 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1182 const_iv (FLAG_WIZ) 1359 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1183 const_iv (FLAG_REMOVED) 1360 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1184 const_iv (FLAG_FREED) 1361 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1185 const_iv (FLAG_WAS_WIZ) 1362 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1186 const_iv (FLAG_APPLIED) 1363 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1187 const_iv (FLAG_UNPAID) 1364 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1188 const_iv (FLAG_USE_SHIELD) 1365 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1189 const_iv (FLAG_NO_PICK) 1366 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1190 const_iv (FLAG_ANIMATE) 1367 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1191 const_iv (FLAG_MONSTER) 1368 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1192 const_iv (FLAG_FRIENDLY) 1369 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1193 const_iv (FLAG_GENERATOR) 1370 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1194 const_iv (FLAG_IS_THROWN) 1371 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1195 const_iv (FLAG_AUTO_APPLY) 1372 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1196 const_iv (FLAG_PLAYER_SOLD) 1373 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1197 const_iv (FLAG_SEE_INVISIBLE) 1374 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1198 const_iv (FLAG_CAN_ROLL) 1375 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1199 const_iv (FLAG_OVERLAY_FLOOR) 1376 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1200 const_iv (FLAG_IS_TURNABLE) 1377 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1201 const_iv (FLAG_IS_USED_UP) 1378 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1202 const_iv (FLAG_IDENTIFIED) 1379 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1203 const_iv (FLAG_REFLECTING) 1380 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1204 const_iv (FLAG_CHANGING) 1381 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1205 const_iv (FLAG_SPLITTING) 1382 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1206 const_iv (FLAG_HITBACK) 1383 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1207 const_iv (FLAG_STARTEQUIP)
1208 const_iv (FLAG_BLOCKSVIEW)
1209 const_iv (FLAG_UNDEAD)
1210 const_iv (FLAG_SCARED)
1211 const_iv (FLAG_UNAGGRESSIVE)
1212 const_iv (FLAG_REFL_MISSILE)
1213 const_iv (FLAG_REFL_SPELL)
1214 const_iv (FLAG_NO_MAGIC)
1215 const_iv (FLAG_NO_FIX_PLAYER)
1216 const_iv (FLAG_IS_LIGHTABLE)
1217 const_iv (FLAG_TEAR_DOWN)
1218 const_iv (FLAG_RUN_AWAY)
1219 const_iv (FLAG_PICK_UP)
1220 const_iv (FLAG_UNIQUE)
1221 const_iv (FLAG_NO_DROP)
1222 const_iv (FLAG_WIZCAST)
1223 const_iv (FLAG_CAST_SPELL)
1224 const_iv (FLAG_USE_SCROLL)
1225 const_iv (FLAG_USE_RANGE)
1226 const_iv (FLAG_USE_BOW)
1227 const_iv (FLAG_USE_ARMOUR)
1228 const_iv (FLAG_USE_WEAPON)
1229 const_iv (FLAG_USE_RING)
1230 const_iv (FLAG_READY_RANGE)
1231 const_iv (FLAG_READY_BOW)
1232 const_iv (FLAG_XRAYS)
1233 const_iv (FLAG_NO_APPLY)
1234 const_iv (FLAG_IS_FLOOR)
1235 const_iv (FLAG_LIFESAVE)
1236 const_iv (FLAG_NO_STRENGTH)
1237 const_iv (FLAG_SLEEP)
1238 const_iv (FLAG_STAND_STILL)
1239 const_iv (FLAG_RANDOM_MOVE)
1240 const_iv (FLAG_ONLY_ATTACK)
1241 const_iv (FLAG_CONFUSED)
1242 const_iv (FLAG_STEALTH)
1243 const_iv (FLAG_WIZPASS)
1244 const_iv (FLAG_IS_LINKED)
1245 const_iv (FLAG_CURSED)
1246 const_iv (FLAG_DAMNED)
1247 const_iv (FLAG_SEE_ANYWHERE)
1248 const_iv (FLAG_KNOWN_MAGICAL)
1249 const_iv (FLAG_KNOWN_CURSED)
1250 const_iv (FLAG_CAN_USE_SKILL)
1251 const_iv (FLAG_BEEN_APPLIED)
1252 const_iv (FLAG_READY_SCROLL)
1253 const_iv (FLAG_USE_ROD)
1254 const_iv (FLAG_USE_HORN)
1255 const_iv (FLAG_MAKE_INVIS)
1256 const_iv (FLAG_INV_LOCKED)
1257 const_iv (FLAG_IS_WOODED)
1258 const_iv (FLAG_IS_HILLY)
1259 const_iv (FLAG_READY_SKILL)
1260 const_iv (FLAG_READY_WEAPON)
1261 const_iv (FLAG_NO_SKILL_IDENT)
1262 const_iv (FLAG_BLIND)
1263 const_iv (FLAG_SEE_IN_DARK)
1264 const_iv (FLAG_IS_CAULDRON)
1265 const_iv (FLAG_NO_STEAL)
1266 const_iv (FLAG_ONE_HIT)
1267 const_iv (FLAG_CLIENT_SENT)
1268 const_iv (FLAG_BERSERK)
1269 const_iv (FLAG_NEUTRAL)
1270 const_iv (FLAG_NO_ATTACK)
1271 const_iv (FLAG_NO_DAMAGE)
1272 const_iv (FLAG_OBJ_ORIGINAL)
1273 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1274 const_iv (FLAG_ACTIVATE_ON_PUSH)
1275 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1276 const_iv (FLAG_IS_WATER)
1277 const_iv (FLAG_CONTENT_ON_GEN)
1278 const_iv (FLAG_IS_A_TEMPLATE)
1279 const_iv (FLAG_IS_BUILDABLE)
1280 const_iv (FLAG_DESTROY_ON_DEATH)
1281 const_iv (FLAG_NO_MAP_SAVE)
1282 1384
1283 const_iv (NDI_BLACK) 1385 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1284 const_iv (NDI_WHITE) 1386 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1285 const_iv (NDI_NAVY) 1387 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1286 const_iv (NDI_RED) 1388 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1287 const_iv (NDI_ORANGE)
1288 const_iv (NDI_BLUE)
1289 const_iv (NDI_DK_ORANGE)
1290 const_iv (NDI_GREEN)
1291 const_iv (NDI_LT_GREEN)
1292 const_iv (NDI_GREY)
1293 const_iv (NDI_BROWN)
1294 const_iv (NDI_GOLD)
1295 const_iv (NDI_TAN)
1296 const_iv (NDI_MAX_COLOR)
1297 const_iv (NDI_COLOR_MASK)
1298 const_iv (NDI_UNIQUE)
1299 const_iv (NDI_ALL) 1389 const_iv (NDI_ALL)
1300 1390
1391 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1392 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1393
1394 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1395
1396 const_iv (SP_RAISE_DEAD)
1397 const_iv (SP_RUNE)
1398 const_iv (SP_MAKE_MARK)
1399 const_iv (SP_BOLT)
1400 const_iv (SP_BULLET)
1301 const_iv (UPD_LOCATION) 1401 const_iv (SP_EXPLOSION)
1302 const_iv (UPD_FLAGS)
1303 const_iv (UPD_WEIGHT)
1304 const_iv (UPD_FACE) 1402 const_iv (SP_CONE)
1403 const_iv (SP_BOMB)
1404 const_iv (SP_WONDER)
1305 const_iv (UPD_NAME) 1405 const_iv (SP_SMITE)
1306 const_iv (UPD_ANIM) 1406 const_iv (SP_MAGIC_MISSILE)
1307 const_iv (UPD_ANIMSPEED) 1407 const_iv (SP_SUMMON_GOLEM)
1308 const_iv (UPD_NROF) 1408 const_iv (SP_DIMENSION_DOOR)
1309 1409 const_iv (SP_MAGIC_MAPPING)
1310 const_iv (UPD_SP_MANA)
1311 const_iv (UPD_SP_GRACE)
1312 const_iv (UPD_SP_DAMAGE)
1313
1314 const_iv (F_APPLIED)
1315 const_iv (F_LOCATION)
1316 const_iv (F_UNPAID)
1317 const_iv (F_MAGIC) 1410 const_iv (SP_MAGIC_WALL)
1411 const_iv (SP_DESTRUCTION)
1412 const_iv (SP_PERCEIVE_SELF)
1413 const_iv (SP_WORD_OF_RECALL)
1414 const_iv (SP_INVISIBLE)
1415 const_iv (SP_PROBE)
1416 const_iv (SP_HEALING)
1417 const_iv (SP_CREATE_FOOD)
1418 const_iv (SP_EARTH_TO_DUST)
1419 const_iv (SP_CHANGE_ABILITY)
1420 const_iv (SP_BLESS)
1318 const_iv (F_CURSED) 1421 const_iv (SP_CURSE)
1422 const_iv (SP_SUMMON_MONSTER)
1423 const_iv (SP_CHARGING)
1424 const_iv (SP_POLYMORPH)
1425 const_iv (SP_ALCHEMY)
1426 const_iv (SP_REMOVE_CURSE)
1427 const_iv (SP_IDENTIFY)
1428 const_iv (SP_DETECTION)
1429 const_iv (SP_MOOD_CHANGE)
1430 const_iv (SP_MOVING_BALL)
1319 const_iv (F_DAMNED) 1431 const_iv (SP_SWARM)
1432 const_iv (SP_CHANGE_MANA)
1320 const_iv (F_OPEN) 1433 const_iv (SP_DISPEL_RUNE)
1321 const_iv (F_NOPICK) 1434 const_iv (SP_CREATE_MISSILE)
1435 const_iv (SP_CONSECRATE)
1436 const_iv (SP_ANIMATE_WEAPON)
1437 const_iv (SP_LIGHT)
1438 const_iv (SP_CHANGE_MAP_LIGHT)
1439 const_iv (SP_FAERY_FIRE)
1440 const_iv (SP_CAUSE_DISEASE)
1441 const_iv (SP_AURA)
1442 const_iv (SP_TOWN_PORTAL)
1443 const_iv (SP_PARTY_SPELL)
1444
1445 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1446 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1322 const_iv (F_LOCKED) 1447 const_iv (F_LOCKED)
1323 1448
1324 const_iv (F_BUY) 1449 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1325 const_iv (F_SHOP)
1326 const_iv (F_SELL)
1327 1450
1328 const_iv (P_BLOCKSVIEW) 1451 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1329 const_iv (P_PLAYER) 1452 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1330 const_iv (P_NO_MAGIC)
1331 const_iv (P_IS_ALIVE)
1332 const_iv (P_NO_CLERIC)
1333 const_iv (P_OUT_OF_MAP)
1334 const_iv (P_NEW_MAP)
1335 const_iv (P_UPTODATE)
1336 1453
1337 const_iv (UP_OBJ_INSERT) 1454 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1338 const_iv (UP_OBJ_REMOVE)
1339 const_iv (UP_OBJ_CHANGE)
1340 const_iv (UP_OBJ_FACE)
1341 1455
1342 const_iv (INS_NO_MERGE) 1456 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1343 const_iv (INS_ABOVE_FLOOR_ONLY) 1457 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1344 const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ON_TOP)
1346 const_iv (INS_BELOW_ORIGINATOR)
1347 const_iv (INS_MAP_LOAD)
1348 1458
1349 const_iv (WILL_APPLY_HANDLE) 1459 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1350 const_iv (WILL_APPLY_TREASURE) 1460 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1351 const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_DOOR)
1353 const_iv (WILL_APPLY_FOOD)
1354 1461
1355 const_iv (SAVE_MODE) 1462 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1356 const_iv (SAVE_DIR_MODE)
1357 1463
1358 const_iv (M_PAPER) 1464 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1359 const_iv (M_IRON) 1465 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1360 const_iv (M_GLASS) 1466 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1361 const_iv (M_LEATHER) 1467 const_iv (M_ICE) const_iv (M_SPECIAL)
1362 const_iv (M_WOOD)
1363 const_iv (M_ORGANIC)
1364 const_iv (M_STONE)
1365 const_iv (M_CLOTH)
1366 const_iv (M_ADAMANT)
1367 const_iv (M_LIQUID)
1368 const_iv (M_SOFT_METAL)
1369 const_iv (M_BONE)
1370 const_iv (M_ICE)
1371 const_iv (M_SPECIAL)
1372 1468
1373 const_iv (SK_EXP_ADD_SKILL) 1469 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1374 const_iv (SK_EXP_TOTAL) 1470 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1375 const_iv (SK_EXP_NONE)
1376 const_iv (SK_SUBTRACT_SKILL_EXP)
1377 const_iv (SK_EXP_SKILL_ONLY)
1378 1471
1379 const_iv (SK_LOCKPICKING) 1472 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1380 const_iv (SK_HIDING) 1473 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1381 const_iv (SK_SMITHERY) 1474 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1382 const_iv (SK_BOWYER) 1475 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1383 const_iv (SK_JEWELER) 1476 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1384 const_iv (SK_ALCHEMY) 1477 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1385 const_iv (SK_STEALING) 1478 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1386 const_iv (SK_LITERACY) 1479 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1387 const_iv (SK_BARGAINING) 1480 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1388 const_iv (SK_JUMPING) 1481 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1389 const_iv (SK_DET_MAGIC)
1390 const_iv (SK_ORATORY)
1391 const_iv (SK_SINGING)
1392 const_iv (SK_DET_CURSE)
1393 const_iv (SK_FIND_TRAPS)
1394 const_iv (SK_MEDITATION)
1395 const_iv (SK_PUNCHING)
1396 const_iv (SK_FLAME_TOUCH)
1397 const_iv (SK_KARATE)
1398 const_iv (SK_CLIMBING)
1399 const_iv (SK_WOODSMAN)
1400 const_iv (SK_INSCRIPTION)
1401 const_iv (SK_ONE_HANDED_WEAPON)
1402 const_iv (SK_MISSILE_WEAPON)
1403 const_iv (SK_THROWING)
1404 const_iv (SK_USE_MAGIC_ITEM)
1405 const_iv (SK_DISARM_TRAPS)
1406 const_iv (SK_SET_TRAP)
1407 const_iv (SK_THAUMATURGY)
1408 const_iv (SK_PRAYING)
1409 const_iv (SK_CLAWING)
1410 const_iv (SK_LEVITATION)
1411 const_iv (SK_SUMMONING)
1412 const_iv (SK_PYROMANCY)
1413 const_iv (SK_EVOCATION)
1414 const_iv (SK_SORCERY)
1415 const_iv (SK_TWO_HANDED_WEAPON)
1416 const_iv (SK_SPARK_TOUCH)
1417 const_iv (SK_SHIVER)
1418 const_iv (SK_ACID_SPLASH)
1419 const_iv (SK_POISON_NAIL) 1482 const_iv (SK_POISON_NAIL)
1420 1483
1421 const_iv (SOUND_NEW_PLAYER) 1484 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1422 const_iv (SOUND_FIRE_ARROW) 1485 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1423 const_iv (SOUND_LEARN_SPELL) 1486 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1424 const_iv (SOUND_FUMBLE_SPELL) 1487 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1425 const_iv (SOUND_WAND_POOF) 1488 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1426 const_iv (SOUND_OPEN_DOOR) 1489 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1427 const_iv (SOUND_PUSH_PLAYER)
1428 const_iv (SOUND_PLAYER_HITS1)
1429 const_iv (SOUND_PLAYER_HITS2)
1430 const_iv (SOUND_PLAYER_HITS3)
1431 const_iv (SOUND_PLAYER_HITS4)
1432 const_iv (SOUND_PLAYER_IS_HIT1)
1433 const_iv (SOUND_PLAYER_IS_HIT2)
1434 const_iv (SOUND_PLAYER_IS_HIT3)
1435 const_iv (SOUND_PLAYER_KILLS)
1436 const_iv (SOUND_PET_IS_KILLED)
1437 const_iv (SOUND_PLAYER_DIES)
1438 const_iv (SOUND_OB_EVAPORATE)
1439 const_iv (SOUND_OB_EXPLODE)
1440 const_iv (SOUND_CLOCK)
1441 const_iv (SOUND_TURN_HANDLE)
1442 const_iv (SOUND_FALL_HOLE)
1443 const_iv (SOUND_DRINK_POISON)
1444 const_iv (SOUND_CAST_SPELL_0)
1445 1490
1446 const_iv (PREFER_LOW) 1491 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1447 const_iv (PREFER_HIGH)
1448 1492
1449 const_iv (ATNR_PHYSICAL) 1493 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1450 const_iv (ATNR_MAGIC) 1494 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1451 const_iv (ATNR_FIRE) 1495 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1452 const_iv (ATNR_ELECTRICITY) 1496 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1453 const_iv (ATNR_COLD) 1497 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1454 const_iv (ATNR_CONFUSION) 1498 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1455 const_iv (ATNR_ACID) 1499 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1456 const_iv (ATNR_DRAIN)
1457 const_iv (ATNR_WEAPONMAGIC)
1458 const_iv (ATNR_GHOSTHIT)
1459 const_iv (ATNR_POISON)
1460 const_iv (ATNR_SLOW)
1461 const_iv (ATNR_PARALYZE)
1462 const_iv (ATNR_TURN_UNDEAD)
1463 const_iv (ATNR_FEAR)
1464 const_iv (ATNR_CANCELLATION)
1465 const_iv (ATNR_DEPLETE)
1466 const_iv (ATNR_DEATH)
1467 const_iv (ATNR_CHAOS)
1468 const_iv (ATNR_COUNTERSPELL)
1469 const_iv (ATNR_GODPOWER)
1470 const_iv (ATNR_HOLYWORD)
1471 const_iv (ATNR_BLIND)
1472 const_iv (ATNR_INTERNAL)
1473 const_iv (ATNR_LIFE_STEALING)
1474 const_iv (ATNR_DISEASE)
1475 1500
1476 const_iv (MAP_IN_MEMORY) 1501 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1477 const_iv (MAP_SWAPPED)
1478 const_iv (MAP_LOADING)
1479 const_iv (MAP_SAVING)
1480 1502
1481 const_iv (KLASS_ATTACHABLE) 1503 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1482 const_iv (KLASS_GLOBAL) 1504 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1483 const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_CLIENT)
1485 const_iv (KLASS_PLAYER)
1486 const_iv (KLASS_MAP)
1487 1505
1488 const_iv (CS_QUERY_YESNO) 1506 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1489 const_iv (CS_QUERY_SINGLECHAR)
1490 const_iv (CS_QUERY_HIDEINPUT)
1491 1507
1492 const_iv (ST_DEAD) 1508 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1493 const_iv (ST_SETUP)
1494 const_iv (ST_PLAYING)
1495 const_iv (ST_CUSTOM)
1496 1509
1497 const_iv (ST_CHANGE_CLASS) 1510 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1498
1499 const_iv (IO_HEADER)
1500 const_iv (IO_OBJECTS)
1501 const_iv (IO_UNIQUES)
1502 1511
1503 // random map generator 1512 // random map generator
1504 const_iv (LAYOUT_NONE) 1513 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ONION) 1514 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1506 const_iv (LAYOUT_MAZE)
1507 const_iv (LAYOUT_SPIRAL)
1508 const_iv (LAYOUT_ROGUELIKE)
1509 const_iv (LAYOUT_SNAKE)
1510 const_iv (LAYOUT_SQUARE_SPIRAL)
1511 1515
1512 const_iv (RMOPT_RANDOM) 1516 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1513 const_iv (RMOPT_CENTERED) 1517 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1514 const_iv (RMOPT_LINEAR) 1518 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1515 const_iv (RMOPT_BOTTOM_C)
1516 const_iv (RMOPT_BOTTOM_R)
1517 const_iv (RMOPT_IRR_SPACE)
1518 const_iv (RMOPT_WALL_OFF)
1519 const_iv (RMOPT_WALLS_ONLY)
1520 const_iv (RMOPT_NO_DOORS)
1521 1519
1522 const_iv (SYMMETRY_RANDOM) 1520 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1523 const_iv (SYMMETRY_NONE) 1521 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1524 const_iv (SYMMETRY_X) 1522
1525 const_iv (SYMMETRY_Y) 1523 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1526 const_iv (SYMMETRY_XY) 1524 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1525 const_iv (GT_MINIMAL)
1527 }; 1526 };
1528 1527
1529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1528 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1530 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1529 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1531 1530
1552 } 1551 }
1553} 1552}
1554 1553
1555void _connect_to_perl () 1554void _connect_to_perl ()
1556 1555
1556void _recalc_want ()
1557
1557void _global_reattach () 1558void _global_reattach ()
1558 CODE: 1559 CODE:
1559{ 1560{
1560 // reattach to all attachable objects in the game. 1561 // reattach to all attachable objects in the game.
1561 for_all_clients (ns) 1562 for_all_clients (ns)
1562 ns->reattach (); 1563 ns->reattach ();
1563 1564
1564 for_all_players (pl)
1565 pl->reattach ();
1566
1567 //TODO
1568 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1569 // i->second->reattach ();
1570
1571 for_all_objects (op) 1565 for_all_objects (op)
1572 op->reattach (); 1566 op->reattach ();
1567}
1568
1569void _post_tick ()
1570 CODE:
1571 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1572
1573# support function for map-world.ext
1574void _quantise (SV *data_sv, SV *plt_sv)
1575 CODE:
1576{
1577 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1578 croak ("_quantise called with invalid agruments");
1579
1580 plt_sv = SvRV (plt_sv);
1581 SV **plt = AvARRAY (plt_sv);
1582 int plt_count = AvFILL (plt_sv) + 1;
1583
1584 STRLEN len;
1585 char *data = SvPVbyte (data_sv, len);
1586 char *dst = data;
1587
1588 while (len >= 3)
1589 {
1590 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1591 {
1592 char *val = SvPVX (*val_sv);
1593
1594 if (val [0] == data [0]
1595 && val [1] == data [1]
1596 && val [2] == data [2])
1597 {
1598 *dst++ = val [3];
1599 goto next;
1600 }
1601 }
1602
1603 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1604 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1605 dst - SvPVX (data_sv), len);
1606
1607 next:
1608 data += 3;
1609 len -= 3;
1610 }
1611
1612 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1573} 1613}
1574 1614
1575NV floor (NV x) 1615NV floor (NV x)
1576 1616
1577NV ceil (NV x) 1617NV ceil (NV x)
1586 default: croak ("cf::rndm requires none, one or two parameters."); break; 1626 default: croak ("cf::rndm requires none, one or two parameters."); break;
1587 } 1627 }
1588 OUTPUT: 1628 OUTPUT:
1589 RETVAL 1629 RETVAL
1590 1630
1631NV clamp (NV value, NV min_value, NV max_value)
1632 CODE:
1633 RETVAL = clamp (value, min_value, max_value);
1634 OUTPUT:
1635 RETVAL
1636
1637NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1638 CODE:
1639 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1640 OUTPUT:
1641 RETVAL
1642
1643void cede_to_tick ()
1644 CODE:
1645 coroapi::cede_to_tick ();
1646
1591void server_tick () 1647void server_tick ()
1592 CODE: 1648 CODE:
1649 NOW = now ();
1593 runtime = SvNVx (sv_runtime); 1650 runtime = SvNVx (sv_runtime);
1594 server_tick (); 1651 server_tick ();
1595 1652
1596void 1653void
1597LOG (int level, char *msg) 1654log_backtrace (utf8_string msg)
1655
1656void
1657LOG (int flags, utf8_string msg)
1598 PROTOTYPE: $$ 1658 PROTOTYPE: $$
1599 C_ARGS: (LogLevel)level, "%s", msg 1659 C_ARGS: flags, "%s", msg
1600 1660
1601char *path_combine (char *base, char *path) 1661octet_string path_combine (octet_string base, octet_string path)
1602 PROTOTYPE: $$ 1662 PROTOTYPE: $$
1603 1663
1604char *path_combine_and_normalize (char *base, char *path) 1664octet_string path_combine_and_normalize (octet_string base, octet_string path)
1605 PROTOTYPE: $$ 1665 PROTOTYPE: $$
1606 1666
1607const char * 1667const_octet_string
1608get_maps_directory (char *path) 1668get_maps_directory (octet_string path)
1609 PROTOTYPE: $ 1669 PROTOTYPE: $
1610 ALIAS: maps_directory = 0 1670 ALIAS: maps_directory = 0
1611 CODE: 1671 CODE:
1612 RETVAL = create_pathname (path); 1672 RETVAL = create_pathname (path);
1613 OUTPUT: RETVAL 1673 OUTPUT: RETVAL
1615void 1675void
1616sub_generation_inc () 1676sub_generation_inc ()
1617 CODE: 1677 CODE:
1618 PL_sub_generation++; 1678 PL_sub_generation++;
1619 1679
1620char * 1680const_octet_string
1621mapdir () 1681mapdir ()
1622 PROTOTYPE: 1682 PROTOTYPE:
1623 ALIAS: 1683 ALIAS:
1624 mapdir = 0 1684 mapdir = 0
1625 uniquedir = 1 1685 uniquedir = 1
1641 } 1701 }
1642 OUTPUT: RETVAL 1702 OUTPUT: RETVAL
1643 1703
1644void abort () 1704void abort ()
1645 1705
1706void reset_signals ()
1707
1646void fork_abort (char *cause = "cf::fork_abort") 1708void fork_abort (octet_string cause = "cf::fork_abort")
1647 1709
1648void cleanup (const char *cause, bool make_core = false) 1710void cleanup (octet_string cause, bool make_core = false)
1649 1711
1650void emergency_save () 1712void emergency_save ()
1713
1714void _exit (int status = EXIT_SUCCESS)
1651 1715
1652UV sv_2watcher (SV *w) 1716UV sv_2watcher (SV *w)
1653 CODE: 1717 CODE:
1654 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1718 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1655 OUTPUT: 1719 OUTPUT:
1656 RETVAL 1720 RETVAL
1657 1721
1658void _exit (int status = 0)
1659
1660#if _POSIX_MEMLOCK 1722#if _POSIX_MEMLOCK
1661 1723
1662int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1724int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1663 1725
1664int munlockall () 1726int munlockall ()
1665 1727
1666#endif 1728#endif
1667 1729
1668int find_animation (char *text) 1730int find_animation (utf8_string text)
1669 PROTOTYPE: $ 1731 PROTOTYPE: $
1670 1732
1671int random_roll (int min, int max, object *op, int goodbad); 1733int random_roll (int min, int max, object *op, int goodbad);
1672 1734
1673const char *cost_string_from_value(uint64 cost, int approx = 0) 1735const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1674 1736
1675int 1737int
1676exp_to_level (val64 exp) 1738exp_to_level (val64 exp)
1677 CODE: 1739 CODE:
1678{ 1740{
1709 RETVAL = newSVpv (resist_plus[atnr], 0); 1771 RETVAL = newSVpv (resist_plus[atnr], 0);
1710 else 1772 else
1711 XSRETURN_UNDEF; 1773 XSRETURN_UNDEF;
1712 OUTPUT: RETVAL 1774 OUTPUT: RETVAL
1713 1775
1776bool
1777load_resource_file (octet_string filename)
1778
1714MODULE = cf PACKAGE = cf::attachable 1779MODULE = cf PACKAGE = cf::attachable
1715 1780
1716int 1781int
1717valid (SV *obj) 1782valid (SV *obj)
1718 CODE: 1783 CODE:
1719 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1784 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1720 OUTPUT: 1785 OUTPUT:
1721 RETVAL 1786 RETVAL
1787
1788void
1789debug_trace (attachable *obj, bool on = true)
1790 CODE:
1791 obj->flags &= ~attachable::F_DEBUG_TRACE;
1792 if (on)
1793 obj->flags |= attachable::F_DEBUG_TRACE;
1722 1794
1723int mortals_size () 1795int mortals_size ()
1724 CODE: 1796 CODE:
1725 RETVAL = attachable::mortals.size (); 1797 RETVAL = attachable::mortals.size ();
1726 OUTPUT: RETVAL 1798 OUTPUT: RETVAL
1728#object *mortals (U32 index) 1800#object *mortals (U32 index)
1729# CODE: 1801# CODE:
1730# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1802# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1731# OUTPUT: RETVAL 1803# OUTPUT: RETVAL
1732 1804
1733INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1805INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1734 1806
1735MODULE = cf PACKAGE = cf::global 1807MODULE = cf PACKAGE = cf::global
1736 1808
1737int invoke (SV *klass, int event, ...) 1809int invoke (SV *klass, int event, ...)
1738 CODE: 1810 CODE:
1742 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1814 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1743 OUTPUT: RETVAL 1815 OUTPUT: RETVAL
1744 1816
1745MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1817MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1746 1818
1747INCLUDE: $PERL genacc object ../include/object.h | 1819INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1748 1820
1749int invoke (object *op, int event, ...) 1821int invoke (object *op, int event, ...)
1750 CODE: 1822 CODE:
1751 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1823 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1752 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1824 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1774object *actives (U32 index) 1846object *actives (U32 index)
1775 CODE: 1847 CODE:
1776 RETVAL = index < actives.size () ? actives [index] : 0; 1848 RETVAL = index < actives.size () ? actives [index] : 0;
1777 OUTPUT: RETVAL 1849 OUTPUT: RETVAL
1778 1850
1851const char *slot_use_name (U32 slot)
1852 ALIAS:
1853 slot_nonuse_name = 1
1854 CODE:
1855{
1856 if (slot >= NUM_BODY_LOCATIONS)
1857 croak ("body slot index out of range");
1858
1859 switch (ix)
1860 {
1861 case 0: RETVAL = body_locations[slot].use_name; break;
1862 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1863 }
1864}
1865 OUTPUT:
1866 RETVAL
1867
1779# missing properties 1868# missing properties
1780 1869
1781object *head (object *op) 1870object *head (object *op)
1782 PROTOTYPE: $ 1871 PROTOTYPE: $
1783 CODE: 1872 CODE:
1784 RETVAL = op->head_ (); 1873 RETVAL = op->head_ ();
1785 OUTPUT: RETVAL
1786
1787int is_head (object *op)
1788 PROTOTYPE: $
1789 CODE:
1790 RETVAL = op->head_ () == op;
1791 OUTPUT: RETVAL 1874 OUTPUT: RETVAL
1792 1875
1793void 1876void
1794inv (object *obj) 1877inv (object *obj)
1795 PROTOTYPE: $ 1878 PROTOTYPE: $
1803void 1886void
1804set_animation (object *op, int idx) 1887set_animation (object *op, int idx)
1805 CODE: 1888 CODE:
1806 SET_ANIMATION (op, idx); 1889 SET_ANIMATION (op, idx);
1807 1890
1891int
1892num_animations (object *op)
1893 CODE:
1894 RETVAL = NUM_ANIMATIONS (op);
1895 OUTPUT: RETVAL
1896
1897int slot_info (object *op, UV slot, int value = 0)
1898 ALIAS:
1899 slot_used = 1
1900 CODE:
1901{
1902 if (slot >= NUM_BODY_LOCATIONS)
1903 croak ("body slot index out of range");
1904
1905 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1906
1907 if (items > 2)
1908 if (ix)
1909 op->slot[slot].used = value;
1910 else
1911 op->slot[slot].info = value;
1912}
1913 OUTPUT:
1914 RETVAL
1915
1808object *find_best_object_match (object *op, const char *match) 1916object *find_best_object_match (object *op, utf8_string match)
1809 1917
1810object *find_marked_object (object *op) 1918object *find_marked_object (object *op)
1811 1919
1812int need_identify (object *obj); 1920int need_identify (object *obj);
1813 1921
1814int apply_shop_mat (object *shop_mat, object *op); 1922int apply_shop_mat (object *shop_mat, object *op);
1923
1924int move_player (object *op, int dir)
1925 CODE:
1926 RETVAL = move_player (op, dir);
1927 OUTPUT:
1928 RETVAL
1815 1929
1816int move (object *op, int dir, object *originator = op) 1930int move (object *op, int dir, object *originator = op)
1817 CODE: 1931 CODE:
1818 RETVAL = move_ob (op, dir, originator); 1932 RETVAL = move_ob (op, dir, originator);
1819 OUTPUT: 1933 OUTPUT:
1825 1939
1826void apply_below (object *op) 1940void apply_below (object *op)
1827 CODE: 1941 CODE:
1828 player_apply_below (op); 1942 player_apply_below (op);
1829 1943
1944int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1945
1830object *cf_object_present_archname_inside (object *op, char *whatstr) 1946object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1831 1947
1832int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1948int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1833 1949
1834int cf_object_change_map (object *op, int x, int y, maptile *map) 1950int cf_object_change_map (object *op, int x, int y, maptile *map)
1835 1951
1855 RETVAL = pay_for_amount (amount, op); 1971 RETVAL = pay_for_amount (amount, op);
1856 OUTPUT: RETVAL 1972 OUTPUT: RETVAL
1857 1973
1858void pay_player (object *op, uint64 amount) 1974void pay_player (object *op, uint64 amount)
1859 1975
1860val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1976val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1861 1977
1862int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1978int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1863 1979
1864void learn_spell (object *op, object *sp, int special_prayer = 0) 1980void learn_spell (object *op, object *sp, int special_prayer = 0)
1865 CODE: 1981 CODE:
1866 do_learn_spell (op, sp, special_prayer); 1982 do_learn_spell (op, sp, special_prayer);
1867 1983
1868void forget_spell (object *op, object *sp) 1984void forget_spell (object *op, object *sp)
1869 CODE: 1985 CODE:
1870 do_forget_spell (op, query_name (sp)); 1986 do_forget_spell (op, query_name (sp));
1871 1987
1872object *check_for_spell (object *op, char *spellname) 1988object *check_for_spell (object *op, utf8_string spellname)
1873 CODE: 1989 CODE:
1874 RETVAL = check_spell_known (op, spellname); 1990 RETVAL = check_spell_known (op, spellname);
1875 OUTPUT: RETVAL 1991 OUTPUT: RETVAL
1876 1992
1877int query_money (object *op) 1993int query_money (object *op)
1890 2006
1891int cf_object_teleport (object *op, maptile *map, int x, int y) 2007int cf_object_teleport (object *op, maptile *map, int x, int y)
1892 2008
1893void update_object (object *op, int action) 2009void update_object (object *op, int action)
1894 2010
1895object *cf_create_object_by_name (const char *name) 2011object *cf_create_object_by_name (utf8_string name)
1896 2012
1897void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2013void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1898 2014
1899void player_lvl_adj (object *who, object *skill = 0) 2015void player_lvl_adj (object *who, object *skill = 0)
1900 2016
1901int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2017int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1902 2018
1907void use_trigger (object *op); 2023void use_trigger (object *op);
1908 2024
1909void add_button_link (object *button, maptile *map, int connected); 2025void add_button_link (object *button, maptile *map, int connected);
1910 2026
1911void remove_button_link (object *op); 2027void remove_button_link (object *op);
2028
2029void handle_apply_yield (object *op);
1912 2030
1913 2031
1914MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2032MODULE = cf PACKAGE = cf::object PREFIX = cf_
1915 2033
1916object *cf_insert_ob_in_ob (object *ob, object *where) 2034object *cf_insert_ob_in_ob (object *ob, object *where)
1917 2035
1918# no clean way to get an object from an archetype - stupid idiotic 2036# no clean way to get an object from an archetype - stupid idiotic
1919# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2037# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1920 2038
1921object *new (const char *archetype = 0) 2039object *new (utf8_string archetype = 0)
1922 PROTOTYPE: ;$ 2040 PROTOTYPE: ;$
1923 CODE: 2041 CODE:
1924 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2042 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1925 OUTPUT: 2043 OUTPUT:
1926 RETVAL 2044 RETVAL
1927 2045
2046object *find_object (U32 tag)
2047
2048# TODO: nuke
1928object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2049object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1929 PROTOTYPE: $$$$$$ 2050 PROTOTYPE: $$$$$$
1930 CODE: 2051 CODE:
1931{ 2052{
1932 int unused_type; 2053 int unused_type;
1933 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2054 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1934} 2055}
1935 2056
1936# syntatic sugar for easier use in event callbacks. 2057const_utf8_string get_ob_key_value (object *op, utf8_string key)
1937const char *options (object *op)
1938 CODE:
1939 RETVAL = op->name;
1940 OUTPUT:
1941 RETVAL
1942 2058
1943player *contr (object *op)
1944 CODE:
1945 RETVAL = op->contr;
1946 OUTPUT: RETVAL
1947
1948const char *get_ob_key_value (object *op, const char *key)
1949
1950bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2059bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1951 2060
1952object *get_nearest_player (object *ob) 2061object *get_nearest_player (object *ob)
1953 ALIAS: nearest_player = 0 2062 ALIAS: nearest_player = 0
1954 PREINIT: 2063 PREINIT:
1955 extern object *get_nearest_player (object *); 2064 extern object *get_nearest_player (object *);
1971bool on_same_map_as (object *ob, object *other) 2080bool on_same_map_as (object *ob, object *other)
1972 CODE: 2081 CODE:
1973 RETVAL = on_same_map (ob, other); 2082 RETVAL = on_same_map (ob, other);
1974 OUTPUT: RETVAL 2083 OUTPUT: RETVAL
1975 2084
1976const char * 2085const_utf8_string
1977base_name (object *op, int plural = op->nrof > 1) 2086base_name (object *op, int plural = op->nrof > 1)
1978 CODE: 2087 CODE:
1979 RETVAL = query_base_name (op, plural); 2088 RETVAL = query_base_name (op, plural);
1980 OUTPUT: RETVAL 2089 OUTPUT: RETVAL
1981 2090
1988 RETVAL = op->contr; 2097 RETVAL = op->contr;
1989 OUTPUT: RETVAL 2098 OUTPUT: RETVAL
1990 2099
1991void check_score (object *op) 2100void check_score (object *op)
1992 2101
1993void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2102void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1994 CODE: 2103 CODE:
1995 new_draw_info (flags, 0, op, txt); 2104 new_draw_info (flags, 0, op, txt);
1996
1997object *cf_player_send_inventory (object *op)
1998
1999char *cf_player_get_ip (object *op)
2000 ALIAS: ip = 0
2001
2002object *cf_player_get_marked_item (object *op)
2003 ALIAS: marked_item = 0
2004
2005void cf_player_set_marked_item (object *op, object *ob)
2006
2007partylist *cf_player_get_party (object *op)
2008 ALIAS: party = 0
2009
2010void cf_player_set_party (object *op, partylist *party)
2011 2105
2012void kill_player (object *op) 2106void kill_player (object *op)
2013 2107
2014void esrv_update_item (object *op, int what, object *item) 2108void esrv_update_item (object *op, int what, object *item)
2015 C_ARGS: what, op, item 2109 C_ARGS: what, op, item
2016 2110
2017void clear_los (object *op)
2018
2019int command_summon (object *op, char *params) 2111int command_summon (object *op, utf8_string params)
2020 2112
2021int command_arrest (object *op, char *params) 2113int command_arrest (object *op, utf8_string params)
2022
2023int command_kick (object *op, char *params)
2024
2025int command_banish (object *op, char *params)
2026 2114
2027 2115
2028MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2116MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2029 2117
2030INCLUDE: $PERL genacc player ../include/player.h | 2118INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2031 2119
2032int invoke (player *pl, int event, ...) 2120int invoke (player *pl, int event, ...)
2033 CODE: 2121 CODE:
2034 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2122 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2035 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2123 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2045 pl->ob->stats.hp = pl->ob->stats.maxhp; 2133 pl->ob->stats.hp = pl->ob->stats.maxhp;
2046 pl->ob->stats.sp = pl->ob->stats.maxsp; 2134 pl->ob->stats.sp = pl->ob->stats.maxsp;
2047 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2135 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2048 pl->orig_stats = pl->ob->stats; 2136 pl->orig_stats = pl->ob->stats;
2049 2137
2138void clear_los (player *pl)
2139
2050void cf_player_move (player *pl, int dir) 2140void cf_player_move (player *pl, int dir)
2051 2141
2052void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2142void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2053
2054player *first ()
2055 CODE:
2056 RETVAL = first_player;
2057 OUTPUT: RETVAL
2058 2143
2059bool 2144bool
2060cell_visible (player *pl, int dx, int dy) 2145cell_visible (player *pl, int dx, int dy)
2061 CODE: 2146 CODE:
2062 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2147 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2115 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2200 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2116 OUTPUT: RETVAL 2201 OUTPUT: RETVAL
2117 2202
2118SV *registry (maptile *map) 2203SV *registry (maptile *map)
2119 2204
2120INCLUDE: $PERL genacc maptile ../include/map.h | 2205INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2121 2206
2122void 2207void
2123maptile::instantiate () 2208maptile::instantiate ()
2124 2209
2125maptile *new () 2210maptile *new ()
2139 EXTEND (SP, THIS->players); 2224 EXTEND (SP, THIS->players);
2140 for_all_players (pl) 2225 for_all_players (pl)
2141 if (pl->ob && pl->ob->map == THIS) 2226 if (pl->ob && pl->ob->map == THIS)
2142 PUSHs (sv_2mortal (to_sv (pl->ob))); 2227 PUSHs (sv_2mortal (to_sv (pl->ob)));
2143 } 2228 }
2229
2230void
2231maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2232 CODE:
2233{
2234 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2235 croak ("maptile::add_underlay: palette must be arrayref");
2236
2237 palette = SvRV (palette);
2238
2239 STRLEN idxlen;
2240 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2241
2242 for (int x = 0; x < THIS->width; ++x)
2243 for (int y = 0; y < THIS->height; ++y)
2244 {
2245 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2246 if (op->flag [FLAG_IS_FLOOR])
2247 goto skip_space;
2248
2249 {
2250 int offs = offset + y * stride + x;
2251 if (IN_RANGE_EXC (offs, 0, idxlen))
2252 {
2253 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2254 {
2255 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2256 ob->flag [FLAG_NO_MAP_SAVE] = true;
2257 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2258
2259 if (ob->randomitems)
2260 {
2261 if (!ob->above)
2262 {
2263 ob->create_treasure (ob->randomitems);
2264
2265 for (object *op = ob->above; op; op = op->above)
2266 op->flag [FLAG_NO_MAP_SAVE] = true;
2267 }
2268
2269 ob->randomitems = 0;
2270 }
2271 }
2272 }
2273 }
2274
2275 skip_space: ;
2276 }
2277}
2278
2279void
2280maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2281 CODE:
2282{
2283 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2284 croak ("maptile::set_regiondata: palette must be arrayref");
2285
2286 palette = SvRV (palette);
2287
2288 STRLEN idxlen;
2289 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2290
2291 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2292 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2293
2294 for (int i = av_len ((AV *)palette) + 1; i--; )
2295 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2296
2297 for (int y = 0; y < THIS->height; ++y)
2298 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2299
2300 sfree (THIS->regions, THIS->size ());
2301 delete [] THIS->regionmap;
2302
2303 THIS->regions = regions;
2304 THIS->regionmap = regionmap;
2305}
2306
2307void
2308maptile::create_region_treasure ()
2309 CODE:
2310{
2311 object *op = object::create ();
2312 op->type = FLOOR;
2313 op->map = THIS;
2314
2315 for (int x = 0; x < THIS->width; ++x)
2316 for (int y = 0; y < THIS->height; ++y)
2317 {
2318 region *rgn = THIS->region (x, y);
2319
2320 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2321 if (rgn->treasure && rndm () < rgn->treasure_density)
2322 {
2323 op->x = x;
2324 op->y = y;
2325 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2326 }
2327 }
2328
2329 op->destroy ();
2330}
2144 2331
2145void play_sound_map (maptile *map, int x, int y, int sound_num) 2332void play_sound_map (maptile *map, int x, int y, int sound_num)
2146 2333
2147int out_of_map (maptile *map, int x, int y) 2334int out_of_map (maptile *map, int x, int y)
2148 2335
2230 2417
2231void fix_walls (maptile *map, int x, int y) 2418void fix_walls (maptile *map, int x, int y)
2232 2419
2233void fix_walls_around (maptile *map, int x, int y) 2420void fix_walls_around (maptile *map, int x, int y)
2234 2421
2235const char *
2236region_name (maptile *m)
2237 CODE:
2238 RETVAL = get_name_of_region_for_map (m);
2239 OUTPUT: RETVAL
2240
2241# worst xs function of my life 2422# worst xs function of my life
2242bool 2423bool
2243_create_random_map (\ 2424_create_random_map (\
2244 maptile *self,\ 2425 maptile *self,\
2245 char *wallstyle,\ 2426 utf8_string wallstyle,\
2246 char *wall_name,\ 2427 utf8_string wall_name,\
2247 char *floorstyle,\ 2428 utf8_string floorstyle,\
2248 char *monsterstyle,\ 2429 utf8_string monsterstyle,\
2249 char *treasurestyle,\ 2430 utf8_string treasurestyle,\
2250 char *layoutstyle,\ 2431 utf8_string layoutstyle,\
2251 char *doorstyle,\ 2432 utf8_string doorstyle,\
2252 char *decorstyle,\ 2433 utf8_string decorstyle,\
2253 char *origin_map,\ 2434 utf8_string origin_map,\
2254 char *final_map,\ 2435 utf8_string final_map,\
2255 char *exitstyle,\ 2436 utf8_string exitstyle,\
2256 char *this_map,\ 2437 utf8_string this_map,\
2257 char *exit_on_final_map,\ 2438 utf8_string exit_on_final_map,\
2258 int xsize,\ 2439 int xsize,\
2259 int ysize,\ 2440 int ysize,\
2260 int expand2x,\ 2441 int expand2x,\
2261 int layoutoptions1,\ 2442 int layoutoptions1,\
2262 int layoutoptions2,\ 2443 int layoutoptions2,\
2275 val64 total_map_hp,\ 2456 val64 total_map_hp,\
2276 int map_layout_style,\ 2457 int map_layout_style,\
2277 int treasureoptions,\ 2458 int treasureoptions,\
2278 int symmetry_used,\ 2459 int symmetry_used,\
2279 region *region,\ 2460 region *region,\
2280 char *custom\ 2461 utf8_string custom\
2281) 2462)
2282 CODE: 2463 CODE:
2283{ 2464{
2284 random_map_params rmp; 2465 random_map_params rmp;
2285 2466
2312 rmp.decoroptions = decoroptions; 2493 rmp.decoroptions = decoroptions;
2313 rmp.orientation = orientation; 2494 rmp.orientation = orientation;
2314 rmp.origin_y = origin_y; 2495 rmp.origin_y = origin_y;
2315 rmp.origin_x = origin_x; 2496 rmp.origin_x = origin_x;
2316 rmp.random_seed = random_seed; 2497 rmp.random_seed = random_seed;
2317 rmp.total_map_hp = total_map_hp; 2498 rmp.total_map_hp = (uint64_t) total_map_hp;
2318 rmp.map_layout_style = map_layout_style; 2499 rmp.map_layout_style = map_layout_style;
2319 rmp.treasureoptions = treasureoptions; 2500 rmp.treasureoptions = treasureoptions;
2320 rmp.symmetry_used = symmetry_used; 2501 rmp.symmetry_used = symmetry_used;
2321 rmp.region = region; 2502 rmp.region = region;
2322 rmp.custom = custom; 2503 rmp.custom = custom;
2326 OUTPUT: 2507 OUTPUT:
2327 RETVAL 2508 RETVAL
2328 2509
2329MODULE = cf PACKAGE = cf::arch 2510MODULE = cf PACKAGE = cf::arch
2330 2511
2331archetype *find (const char *name) 2512archetype *find (utf8_string name)
2332 CODE: 2513 CODE:
2333 RETVAL = archetype::find (name); 2514 RETVAL = archetype::find (name);
2334 OUTPUT: 2515 OUTPUT:
2335 RETVAL 2516 RETVAL
2336 2517
2337archetype *first() 2518int archetypes_size ()
2338 PROTOTYPE: 2519 CODE:
2339 CODE:
2340 RETVAL = first_archetype; 2520 RETVAL = archetypes.size ();
2521 OUTPUT: RETVAL
2522
2523archetype *archetypes (U32 index)
2524 CODE:
2525 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2526 OUTPUT: RETVAL
2527
2528object *instantiate (archetype *arch)
2529 CODE:
2530 RETVAL = arch_to_object (arch);
2531 OUTPUT:
2341 OUTPUT: RETVAL 2532 RETVAL
2342 2533
2343INCLUDE: $PERL genacc archetype ../include/object.h | 2534INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2344 2535
2345MODULE = cf PACKAGE = cf::party 2536MODULE = cf PACKAGE = cf::party
2346 2537
2347partylist *first () 2538partylist *first ()
2348 PROTOTYPE: 2539 PROTOTYPE:
2349 CODE: 2540 CODE:
2350 RETVAL = get_firstparty (); 2541 RETVAL = get_firstparty ();
2351 OUTPUT: RETVAL 2542 OUTPUT: RETVAL
2352 2543
2353INCLUDE: $PERL genacc partylist ../include/player.h | 2544INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2354 2545
2355MODULE = cf PACKAGE = cf::region 2546MODULE = cf PACKAGE = cf::region
2356 2547
2357region *first () 2548void
2358 PROTOTYPE: 2549list ()
2359 CODE: 2550 PPCODE:
2360 RETVAL = first_region; 2551 for_all_regions (rgn)
2361 OUTPUT: RETVAL 2552 XPUSHs (sv_2mortal (to_sv (rgn)));
2362 2553
2363region *find (char *name) 2554region *find (utf8_string name)
2364 PROTOTYPE: $ 2555 PROTOTYPE: $
2365 CODE: 2556 CODE:
2366 RETVAL = get_region_by_name (name); 2557 RETVAL = region::find (name);
2367 OUTPUT: RETVAL 2558 OUTPUT: RETVAL
2368 2559
2560region *find_fuzzy (utf8_string name)
2561 PROTOTYPE: $
2562 CODE:
2563 RETVAL = region::find_fuzzy (name);
2564 OUTPUT: RETVAL
2565
2566int specificity (region *rgn)
2567 CODE:
2568 RETVAL = 0;
2569 while (rgn = rgn->parent)
2570 RETVAL++;
2571 OUTPUT: RETVAL
2572
2369INCLUDE: $PERL genacc region ../include/map.h | 2573INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2370 2574
2371MODULE = cf PACKAGE = cf::living 2575MODULE = cf PACKAGE = cf::living
2372 2576
2373INCLUDE: $PERL genacc living ../include/living.h | 2577INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2374 2578
2375MODULE = cf PACKAGE = cf::settings 2579MODULE = cf PACKAGE = cf::settings
2376 2580
2377INCLUDE: $PERL genacc Settings ../include/global.h | 2581INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2378 2582
2379MODULE = cf PACKAGE = cf::client 2583MODULE = cf PACKAGE = cf::client
2380 2584
2381INCLUDE: $PERL genacc client ../include/client.h | 2585INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2382 2586
2383int invoke (client *ns, int event, ...) 2587int invoke (client *ns, int event, ...)
2384 CODE: 2588 CODE:
2385 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2589 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2386 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2590 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2405 char *buf = SvPVbyte (packet, len); 2609 char *buf = SvPVbyte (packet, len);
2406 2610
2407 THIS->send_packet (buf, len); 2611 THIS->send_packet (buf, len);
2408} 2612}
2409 2613
2614MODULE = cf PACKAGE = cf::face PREFIX = face_
2615
2616#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2617
2618faceidx face_find (utf8_string name, faceidx defidx = 0)
2619
2620faceidx alloc (utf8_string name)
2621 CODE:
2622{
2623 do
2624 {
2625 RETVAL = faces.size ();
2626 faces.resize (RETVAL + 1);
2627 }
2628 while (!RETVAL); // crude way to leave index 0
2629
2630 faces [RETVAL].name = name;
2631 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2632
2633 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2634 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2635}
2636 OUTPUT: RETVAL
2637
2638void set_type (faceidx idx, int value)
2639 ALIAS:
2640 set_type = 0
2641 set_visibility = 1
2642 set_magicmap = 2
2643 set_smooth = 3
2644 set_smoothlevel = 4
2645 CODE:
2646 faceinfo *f = face_info (idx); assert (f);
2647 switch (ix)
2648 {
2649 case 0: f->type = value; break;
2650 case 1: f->visibility = value; break;
2651 case 2: f->magicmap = value; break;
2652 case 3: f->smooth = value; break;
2653 case 4: f->smoothlevel = value; break;
2654 }
2655
2656void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2657 CODE:
2658{
2659 faceinfo *f = face_info (idx); assert (f);
2660 facedata *d = &(faceset ? f->data64 : f->data32);
2661 sv_to (data, d->data);
2662 STRLEN clen;
2663 char *cdata = SvPVbyte (chksum, clen);
2664 clen = min (CHKSUM_SIZE, clen);
2665
2666 if (memcmp (d->chksum, cdata, clen))
2667 {
2668 memcpy (d->chksum, cdata, clen);
2669
2670 // invalidate existing client face info
2671 for_all_clients (ns)
2672 if (ns->faceset == faceset)
2673 {
2674 ns->faces_sent [idx] = false;
2675 ns->force_newmap = true;
2676 }
2677 }
2678}
2679
2680int get_data_size (faceidx idx, int faceset = 0)
2681 CODE:
2682 facedata *d = face_data (idx, faceset); assert (d);
2683 RETVAL = d->data.size ();
2684 OUTPUT:
2685 RETVAL
2686
2687SV *get_chksum (faceidx idx, int faceset = 0)
2688 CODE:
2689 facedata *d = face_data (idx, faceset); assert (d);
2690 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2691 OUTPUT:
2692 RETVAL
2693
2694void invalidate (faceidx idx)
2695 CODE:
2696 for_all_clients (ns)
2697 {
2698 ns->faces_sent [idx] = false;
2699 ns->force_newmap = true;
2700 }
2701
2702void invalidate_all ()
2703 CODE:
2704 for_all_clients (ns)
2705 {
2706 ns->faces_sent.reset ();
2707 ns->force_newmap = true;
2708 }
2709
2710MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2711
2712#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2713
2714animidx anim_find (utf8_string name)
2715 CODE:
2716 RETVAL = animation::find (name).number;
2717 OUTPUT: RETVAL
2718
2719animidx set (utf8_string name, SV *frames, int facings = 1)
2720 CODE:
2721{
2722 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2723 croak ("frames must be an arrayref");
2724
2725 AV *av = (AV *)SvRV (frames);
2726
2727 animation *anim = &animation::find (name);
2728 if (anim->number)
2729 {
2730 anim->resize (av_len (av) + 1);
2731 anim->facings = facings;
2732 }
2733 else
2734 anim = &animation::create (name, av_len (av) + 1, facings);
2735
2736 for (int i = 0; i < anim->num_animations; ++i)
2737 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2738}
2739 OUTPUT: RETVAL
2740
2741void invalidate_all ()
2742 CODE:
2743 for_all_clients (ns)
2744 ns->anims_sent.reset ();
2745

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