ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.154 by root, Fri Jan 26 21:44:11 2007 UTC vs.
Revision 1.247 by root, Tue Sep 4 05:43:21 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
46#include "CoroAPI.h" 53#include "CoroAPI.h"
47#include "perlxsi.c" 54#include "perlxsi.c"
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 59typedef object_freezer &object_freezer_ref;
60
61typedef std::string std__string;
53 62
54#if IVSIZE >= 8 63#if IVSIZE >= 8
55 typedef IV val64; 64 typedef IV val64;
56# define newSVval64 newSViv 65# define newSVval64 newSViv
57# define SvVAL64 SvIV 66# define SvVAL64 SvIV
60# define newSVval64 newSVnv 69# define newSVval64 newSVnv
61# define SvVAL64 SvNV 70# define SvVAL64 SvNV
62#endif 71#endif
63 72
64static f_plug_api gethook = cfapi_get_hooks; 73static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert; 74static f_plug_api object_insert = cfapi_object_insert;
67 75
68static PerlInterpreter *perl; 76static PerlInterpreter *perl;
69 77
70double runtime; 78tstamp NOW, runtime;
71 79
72global gbl_ev; 80global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 81static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 82static SV *sv_runtime, *sv_next_tick;
83
84bitset<NUM_EVENT_TYPES> ev_want_event;
85bitset<NUM_TYPES> ev_want_type;
75 86
76static HV 87static HV
77 *stash_cf, 88 *stash_cf,
78 *stash_cf_object_wrap, 89 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 90 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 94 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 95 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 96 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 97 *stash_cf_living_wrap;
87 98
99static inline SV *
100newSVpv_utf8 (const char *s)
101{
102 SV *sv = newSVpv (s, 0);
103 SvUTF8_on (sv);
104 return sv;
105}
106
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l)
109{
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
88// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
89template<class super> 116template<class super>
90static super * 117static super *
91is_a (attachable *at) 118is_a (attachable *at)
92{ 119{
112{ 139{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 141}
115 142
116void 143void
144attachable::sever_self ()
145{
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
159}
160
161void
117attachable::optimise () 162attachable::optimise ()
118{ 163{
119 if (self 164 if (self
120 && SvREFCNT (self) == 1 165 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 166 && !HvTOTALKEYS (self))
122 { 167 sever_self ();
123 SV *self = (SV *)this->self;
124
125 SvREFCNT_inc (self);
126 sv_unmagic (self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self);
128 assert (!this->self);
129 }
130} 168}
131 169
132// check wether the object really is dead 170// check wether the object really is dead
133void 171void
134attachable::do_check () 172attachable::do_check ()
140} 178}
141 179
142void 180void
143attachable::do_destroy () 181attachable::do_destroy ()
144{ 182{
145 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 183 INVOKE_ATTACHABLE (DESTROY, this);
146 184
147 if (cb) 185 if (cb)
148 { 186 {
149 SvREFCNT_dec (cb); 187 SvREFCNT_dec (cb);
150 cb = 0; 188 cb = 0;
151 } 189 }
152 190
153 if (self)
154 {
155 hv_clear (self);
156
157 SV *self = (SV *)this->self;
158 SvREFCNT_inc (self);
159 sv_unmagic (self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161 // self is now 0
162 assert (!this->self);//D//TODO remove soon
163 }
164
165 mortals.push_back (this); 191 mortals.push_back (this);
166} 192}
167 193
168void 194void
169attachable::destroy () 195attachable::destroy ()
171 if (destroyed ()) 197 if (destroyed ())
172 return; 198 return;
173 199
174 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
175 do_destroy (); 201 do_destroy ();
202 sever_self ();
176} 203}
177 204
178void 205void
179attachable::check_mortals () 206attachable::check_mortals ()
180{ 207{
184 { 211 {
185 if (i >= mortals.size ()) 212 if (i >= mortals.size ())
186 { 213 {
187 i = 0; 214 i = 0;
188 215
189 if (mortals.size () > 1000) 216 if (mortals.size () >= 512)
190 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
191 232
192 break; 233 break;
193 } 234 }
194 235
195 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
196 237
197 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
198 239 if (obj->self)//D make this an assert later
199 //if (obj->refcnt > 0 || obj->self)
200 if (obj->refcnt || obj->self)
201 { 240 {
202//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
242 obj->sever_self ();
243 }
244#endif
245
246 if (obj->refcnt)
247 {
203 ++i; // further delay freeing 248 ++i; // further delay freeing
204 249
205 if (!(i & 0x3ff)) 250 if (!(i & 0x3ff))
206 break; 251 break;
207 } 252 }
208 else 253 else
209 { 254 {
210 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
211 delete obj; 257 delete obj;
212 } 258 }
213 } 259 }
214} 260}
215 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
216attachable & 274attachable &
217attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
218{ 276{
219 //if (self || cb) 277 //if (self || cb)
220 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
221 279
222 attach = src.attach; 280 attach = src.attach;
223 return *this; 281 return *this;
282}
283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
224} 316}
225 317
226////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
227 319
228static SV * 320static SV *
261{ 353{
262 if (!obj) 354 if (!obj)
263 return &PL_sv_undef; 355 return &PL_sv_undef;
264 356
265 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
266 { 361 {
267 obj->self = newHV ();
268 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
269 363
270 // now bless the object _once_ 364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
271 return sv_bless (newRV_inc ((SV *)obj->self), stash); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
272 } 367 }
273 else 368 else
274 { 369 {
275 SV *sv = newRV_inc ((SV *)obj->self); 370 SV *sv = newRV_inc ((SV *)obj->self);
312 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
313 else 408 else
314 return 0; 409 return 0;
315} 410}
316 411
317inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
318inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
319inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
320inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
321inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
322inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
332inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
333inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
334inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
335inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
336inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
337inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
338inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
339inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
340 435
341inline SV *to_sv (object & v) { return to_sv (&v); } 436inline SV *to_sv (object & v) { return to_sv (&v); }
342inline SV *to_sv (living & v) { return to_sv (&v); } 437inline SV *to_sv (living & v) { return to_sv (&v); }
343 438
344inline SV *to_sv (facetile * v) { return to_sv (v->name); } 439inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
345inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 440inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
346 441
347inline SV *to_sv (UUID v) 442inline SV *to_sv (UUID v)
348{ 443{
349 char buf[128]; 444 char buf[128];
350 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 445 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
351 return newSVpv (buf, 0); 446 return newSVpv (buf, 0);
352} 447}
353 448
354inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 449inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
355inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 450inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
356inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
357inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
358inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 453inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 455inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 457inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
363inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
364inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 459inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
365inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 460inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
366inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 461inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
367inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 462inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
368inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 463inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
369inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 464inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
370inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 465inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
371inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 466inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
372inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 467inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
373inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 468inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
469inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
374inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 470inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
375inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 471inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
376inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
377inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 472inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
473inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
474inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
378 475
379inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 476//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
380inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 477inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
381 478
382template<class T> 479template<class T>
383inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 480inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
384 481
385template<int N> 482template<int N>
386inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 483inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
387 484
388inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
389inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 485inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
390inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 486inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
391inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 487inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
392inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 488inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
393 489
490inline void sv_to (SV *sv, std::string &v)
491{
492 STRLEN len;
493 char *data = SvPVbyte (sv, len);
494 v.assign (data, len);
495}
496
394inline void sv_to (SV *sv, UUID &v) 497inline void sv_to (SV *sv, UUID &v)
395{ 498{
396 unsigned int version; 499 unsigned int version;
397 500
398 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 501 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
399 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 502 croak ("unparsable uuid: %s", SvPV_nolen (sv));
588 perl = perl_alloc (); 691 perl = perl_alloc ();
589 perl_construct (perl); 692 perl_construct (perl);
590 693
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 694 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592 695
593 char *argv[] = { 696 const char *argv[] = {
594 "", 697 settings.argv [0],
595 "-e" 698 "-e"
596 "use Event; use Coro;" // required for bootstrap 699 "use Event; use Coro;" // required for bootstrap
597 "cf->bootstrap;" // required for datadir :*> 700 "cf->bootstrap;" // required for datadir :*>
598 "unshift @INC, cf::datadir ();" 701 "unshift @INC, cf::datadir ();"
599 "require cf;" 702 "require cf;"
600 }; 703 };
601 704
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 705 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
706 || perl_run (perl))
603 { 707 {
604 printf ("unable to initialize perl-interpreter, aborting.\n"); 708 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE); 709 exit (EXIT_FAILURE);
606 } 710 }
711
712 {
713 dSP;
714
715 PUSHMARK (SP);
716 PUTBACK;
717 call_pv ("cf::init", G_DISCARD | G_VOID);
718 }
607} 719}
608 720
609void cfperl_main () 721void cfperl_main ()
610{ 722{
611 dSP; 723 dSP;
618void 730void
619attachable::instantiate () 731attachable::instantiate ()
620{ 732{
621 if (attach) 733 if (attach)
622 { 734 {
623 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 735 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
624 attach = 0; 736 attach = 0;
625 } 737 }
626} 738}
627 739
628void 740void
629attachable::reattach () 741attachable::reattach ()
630{ 742{
631 optimise (); 743 optimise ();
632 //TODO: check for _attachment's, very important for restarts 744 //TODO: check for _attachment's, very important for restarts
633 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 745 INVOKE_ATTACHABLE (REATTACH, this);
634} 746}
635 747
636static event_klass klass_of[NUM_EVENT_TYPES] = { 748static event_klass klass_of[NUM_EVENT_TYPES] = {
637# define def(type,name) KLASS_ ## type, 749# define def(type,name) KLASS_ ## type,
638# include "eventinc.h" 750# include "eventinc.h"
681} 793}
682 794
683void 795void
684global::gather_callbacks (AV *&callbacks, event_type event) const 796global::gather_callbacks (AV *&callbacks, event_type event) const
685{ 797{
686 ::gather_callbacks (callbacks, cb_object, event); 798 ::gather_callbacks (callbacks, cb_global, event);
687} 799}
688 800
689void 801void
690object::gather_callbacks (AV *&callbacks, event_type event) const 802object::gather_callbacks (AV *&callbacks, event_type event) const
691{ 803{
692 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 804 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
693 { 805 {
694 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 806 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
695 807
696 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 808 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
697 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 809 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
698 } 810 }
699 811
735{ 847{
736 attachable::gather_callbacks (callbacks, event); 848 attachable::gather_callbacks (callbacks, event);
737 ::gather_callbacks (callbacks, cb_map, event); 849 ::gather_callbacks (callbacks, cb_map, event);
738} 850}
739 851
852void
853_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
854{
855 for (int event = 0; event <= AvFILLp (registry); ++event)
856 {
857 SV *cbs_ = AvARRAY (registry)[event];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 set.set (event);
867 }
868 }
869}
870
871// very slow and inefficient way to recalculate the global want bitsets
872void
873_recalc_want ()
874{
875 ev_want_event.reset ();
876
877 _recalc_want (ev_want_event, cb_global);
878 _recalc_want (ev_want_event, cb_attachable);
879 _recalc_want (ev_want_event, cb_object);
880 _recalc_want (ev_want_event, cb_client);
881 _recalc_want (ev_want_event, cb_player);
882 _recalc_want (ev_want_event, cb_map);
883
884 ev_want_type.reset ();
885
886 for (int type = 0; type <= AvFILLp (cb_type); ++type)
887 {
888 SV *cbs_ = AvARRAY (cb_type)[type];
889
890 // element must be list of callback entries
891 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
892 {
893 AV *cbs = (AV *)SvRV (cbs_);
894
895 // no callback entries, no callbacks to call
896 if (AvFILLp (cbs) >= 0)
897 ev_want_type.set (type % NUM_TYPES);
898 }
899 }
900}
901
740bool 902bool
741attachable::invoke (event_type event, ...) 903attachable::invoke (event_type event, ...)
742{ 904{
743 data_type dt; 905 data_type dt;
744 va_list ap;
745
746 va_start (ap, event);
747 906
748 // callback call ordering should be: 907 // callback call ordering should be:
749 // 1. per-object callback 908 // 1. per-object callback
750 // 2. per-class object 909 // 2. per-class object
751 // 3. per-type callback 910 // 3. per-type callback
755 gather_callbacks (callbacks, event); 914 gather_callbacks (callbacks, event);
756 915
757 // short-circuit processing if no callbacks found/defined 916 // short-circuit processing if no callbacks found/defined
758 if (!callbacks) 917 if (!callbacks)
759 return 0; 918 return 0;
919
920 va_list ap;
921 va_start (ap, event);
760 922
761 CALL_BEGIN (3); 923 CALL_BEGIN (3);
762 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 924 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
763 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 925 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
764 926
799} 961}
800 962
801SV * 963SV *
802cfperl_result (int idx) 964cfperl_result (int idx)
803{ 965{
804 AV *av = get_av ("cfperl::invoke_results", 0); 966 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
805 if (!av) 967 if (!av)
806 return &PL_sv_undef; 968 return &PL_sv_undef;
807 969
808 SV **sv = av_fetch (av, idx, 0); 970 SV **sv = av_fetch (av, idx, 0);
809 if (!sv) 971 if (!sv)
823{ 985{
824 return SvNV (cfperl_result (idx)); 986 return SvNV (cfperl_result (idx));
825} 987}
826 988
827///////////////////////////////////////////////////////////////////////////// 989/////////////////////////////////////////////////////////////////////////////
990// various c++ => perl glue functions
828 991
829void 992void
830cfperl_emergency_save () 993cfperl_emergency_save ()
831{ 994{
832 CALL_BEGIN (0); 995 CALL_BEGIN (0);
833 CALL_CALL ("cf::emergency_save", G_VOID); 996 CALL_CALL ("cf::emergency_save", G_VOID);
834 CALL_END; 997 CALL_END;
998}
999
1000void
1001cfperl_cleanup (int make_core)
1002{
1003 CALL_BEGIN (1);
1004 CALL_ARG (make_core);
1005 CALL_CALL ("cf::post_cleanup", G_VOID);
1006 CALL_END;
1007}
1008
1009void
1010cfperl_make_book (object *book, int level)
1011{
1012 CALL_BEGIN (2);
1013 CALL_ARG (book);
1014 CALL_ARG (level);
1015 CALL_CALL ("ext::books::make_book", G_VOID);
1016 CALL_END;
1017}
1018
1019void
1020cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1021{
1022 CALL_BEGIN (4);
1023 CALL_ARG (ns);
1024 CALL_ARG (type);
1025 CALL_ARG_SV (newSVpv_utf8 (msg));
1026 CALL_ARG (color);
1027 CALL_CALL ("cf::client::send_msg", G_VOID);
1028 CALL_END;
1029}
1030
1031int
1032cfperl_can_merge (object *ob1, object *ob2)
1033{
1034 int can;
1035
1036 CALL_BEGIN (2);
1037 CALL_ARG (ob1);
1038 CALL_ARG (ob2);
1039 CALL_CALL ("cf::_can_merge", G_SCALAR);
1040 can = count && SvTRUE (TOPs);
1041 CALL_END;
1042
1043 return can;
1044}
1045
1046player *
1047player::find (const char *name)
1048{
1049 CALL_BEGIN (1);
1050 CALL_ARG (name);
1051 CALL_CALL ("cf::player::find", G_SCALAR);
1052
1053 player *retval;
1054
1055 if (count)
1056 sv_to (POPs, retval);
1057 else
1058 retval = 0;
1059
1060 CALL_END;
1061
1062 return retval;
835} 1063}
836 1064
837maptile * 1065maptile *
838maptile::find_sync (const char *path, maptile *origin) 1066maptile::find_sync (const char *path, maptile *origin)
839{ 1067{
853 1081
854 return retval; 1082 return retval;
855} 1083}
856 1084
857maptile * 1085maptile *
858maptile::find_async (const char *path, maptile *origin) 1086maptile::find_async (const char *path, maptile *origin, bool load)
859{ 1087{
860 CALL_BEGIN (2); 1088 CALL_BEGIN (3);
861 CALL_ARG (path); 1089 CALL_ARG (path);
862 CALL_ARG (origin); 1090 CALL_ARG (origin);
1091 CALL_ARG (load);
863 CALL_CALL ("cf::map::find_async", G_SCALAR); 1092 CALL_CALL ("cf::map::find_async", G_SCALAR);
864 1093
865 maptile *retval; 1094 maptile *retval;
866 1095
867 if (count) 1096 if (count)
903 CALL_ARG (exit); 1132 CALL_ARG (exit);
904 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1133 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
905 CALL_END; 1134 CALL_END;
906} 1135}
907 1136
1137const char *
1138object::ref () const
1139{
1140 if (type == PLAYER)
1141 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1142 else
1143 return 0;
1144}
1145
1146object *
1147object::deref (const char *ref)
1148{
1149 object *retval;
1150
1151 CALL_BEGIN (1);
1152 CALL_ARG (ref);
1153 CALL_CALL ("cf::object::deref", G_SCALAR);
1154
1155 if (count)
1156 sv_to (POPs, retval);
1157 else
1158 retval = 0;
1159
1160 CALL_END;
1161
1162 return retval;
1163}
1164
1165void
1166log_backtrace (const char *msg)
1167{
1168#if HAVE_BACKTRACE
1169 void *addr [20];
1170 int size = backtrace (addr, 20);
1171
1172 CALL_BEGIN (size);
1173 CALL_ARG (msg);
1174 for (int i = 0; i < size; ++i)
1175 CALL_ARG ((IV)addr [i]);
1176 CALL_CALL ("cf::_log_backtrace", G_VOID);
1177 CALL_END;
1178#endif
1179}
1180
908///////////////////////////////////////////////////////////////////////////// 1181/////////////////////////////////////////////////////////////////////////////
909 1182
910struct EventAPI *watcher_base::GEventAPI; 1183struct EventAPI *watcher_base::GEventAPI;
911struct CoroAPI *coroapi::GCoroAPI; 1184struct CoroAPI *coroapi::GCoroAPI;
912 1185
913int coroapi::cede_counter; 1186int coroapi::cede_counter;
1187tstamp coroapi::next_cede;
914 1188
1189void coroapi::do_cede_to_tick ()
1190{
1191 cede_counter = 0;
1192
1193 cede ();
1194
1195 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1196 if (next_cede > SvNV (sv_next_tick) - 0.02)
1197 next_cede = SvNV (sv_next_tick);
1198}
1199
1200void coroapi::do_cede_every ()
1201{
1202 cede_counter = 0;
1203
1204 if (coroapi::nready ())
1205 coroapi::cede ();
1206}
1207
1208void coroapi::do_cede_to_tick_every ()
1209{
1210 cede_counter = 0;
1211
1212 cede_to_tick ();
1213}
1214
1215void
1216coroapi::wait_for_tick ()
1217{
1218 CALL_BEGIN (0);
1219 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1220 CALL_END;
1221}
1222
1223void
1224coroapi::wait_for_tick_begin ()
1225{
1226 CALL_BEGIN (0);
1227 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1228 CALL_END;
1229}
1230
1231static void
915static void iw_dispatch (pe_event *ev) 1232iw_dispatch (pe_event *ev)
916{ 1233{
917 iw *w = (iw *)ev->ext_data; 1234 iw *w = (iw *)ev->ext_data;
918 w->call (*w); 1235 w->call (*w);
919} 1236}
920 1237
983 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1300 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
984 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1301 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
985 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1302 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
986 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1303 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
987 1304
988 sv_runtime = get_sv ("cf::RUNTIME", 1); 1305 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
989 sv_upgrade (sv_runtime, SVt_NV); 1306 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
990 1307
991 cb_global = get_av ("cf::CB_GLOBAL", 1); 1308 cb_global = get_av ("cf::CB_GLOBAL", 1);
992 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1309 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
993 cb_object = get_av ("cf::CB_OBJECT", 1); 1310 cb_object = get_av ("cf::CB_OBJECT", 1);
994 cb_player = get_av ("cf::CB_PLAYER", 1); 1311 cb_player = get_av ("cf::CB_PLAYER", 1);
999 1316
1000MODULE = cf PACKAGE = cf PREFIX = cf_ 1317MODULE = cf PACKAGE = cf PREFIX = cf_
1001 1318
1002BOOT: 1319BOOT:
1003{ 1320{
1004 _connect_to_perl ();
1005
1006 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1321 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1007 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1322 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1008 1323
1324 _connect_to_perl ();
1325
1009 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1326 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1327
1328 //{
1329 // require_pv ("Time::HiRes");
1330 //
1331 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1332 // if (!svp) croak ("Time::HiRes is required");
1333 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1334 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1335 //}
1010 1336
1011 static const struct { 1337 static const struct {
1012 const char *name; 1338 const char *name;
1013 IV iv; 1339 IV iv;
1014 } *civ, const_iv[] = { 1340 } *civ, const_iv[] = {
1015# define const_iv(name) { # name, (IV)name }, 1341# define const_iv(name) { # name, (IV)name },
1016 const_iv (llevError) 1342 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1017 const_iv (llevInfo) 1343 const_iv (logBacktrace)
1018 const_iv (llevDebug) 1344
1019 const_iv (llevMonster) 1345 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1346
1347 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1020 1348
1021 const_iv (MAX_TIME) 1349 const_iv (MAX_TIME)
1022 const_iv (PLAYER) 1350
1023 const_iv (TRANSPORT)
1024 const_iv (ROD)
1025 const_iv (TREASURE)
1026 const_iv (POTION)
1027 const_iv (FOOD)
1028 const_iv (POISON)
1029 const_iv (BOOK)
1030 const_iv (CLOCK)
1031 const_iv (ARROW)
1032 const_iv (BOW)
1033 const_iv (WEAPON)
1034 const_iv (ARMOUR)
1035 const_iv (PEDESTAL)
1036 const_iv (ALTAR)
1037 const_iv (LOCKED_DOOR)
1038 const_iv (SPECIAL_KEY)
1039 const_iv (MAP)
1040 const_iv (DOOR)
1041 const_iv (KEY)
1042 const_iv (TIMED_GATE)
1043 const_iv (TRIGGER)
1044 const_iv (GRIMREAPER)
1045 const_iv (MAGIC_EAR)
1046 const_iv (TRIGGER_BUTTON)
1047 const_iv (TRIGGER_ALTAR)
1048 const_iv (TRIGGER_PEDESTAL)
1049 const_iv (SHIELD)
1050 const_iv (HELMET)
1051 const_iv (HORN)
1052 const_iv (MONEY)
1053 const_iv (CLASS)
1054 const_iv (GRAVESTONE)
1055 const_iv (AMULET)
1056 const_iv (PLAYERMOVER)
1057 const_iv (TELEPORTER)
1058 const_iv (CREATOR)
1059 const_iv (SKILL)
1060 const_iv (EARTHWALL)
1061 const_iv (GOLEM)
1062 const_iv (THROWN_OBJ)
1063 const_iv (BLINDNESS)
1064 const_iv (GOD)
1065 const_iv (DETECTOR)
1066 const_iv (TRIGGER_MARKER)
1067 const_iv (DEAD_OBJECT)
1068 const_iv (DRINK)
1069 const_iv (MARKER)
1070 const_iv (HOLY_ALTAR)
1071 const_iv (PLAYER_CHANGER)
1072 const_iv (BATTLEGROUND)
1073 const_iv (PEACEMAKER)
1074 const_iv (GEM)
1075 const_iv (FIREWALL)
1076 const_iv (ANVIL)
1077 const_iv (CHECK_INV)
1078 const_iv (MOOD_FLOOR) 1351 const_iv (NUM_BODY_LOCATIONS)
1079 const_iv (EXIT) 1352 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1080 const_iv (ENCOUNTER) 1353 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1081 const_iv (SHOP_FLOOR) 1354 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1082 const_iv (SHOP_MAT) 1355 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1083 const_iv (RING) 1356 const_iv (body_wrist) const_iv (body_waist)
1084 const_iv (FLOOR)
1085 const_iv (FLESH)
1086 const_iv (INORGANIC)
1087 const_iv (SKILL_TOOL)
1088 const_iv (LIGHTER)
1089 const_iv (BUILDABLE_WALL)
1090 const_iv (MISC_OBJECT)
1091 const_iv (LAMP)
1092 const_iv (DUPLICATOR)
1093 const_iv (SPELLBOOK)
1094 const_iv (CLOAK)
1095 const_iv (SPINNER)
1096 const_iv (GATE)
1097 const_iv (BUTTON)
1098 const_iv (CF_HANDLE)
1099 const_iv (HOLE)
1100 const_iv (TRAPDOOR)
1101 const_iv (SIGN)
1102 const_iv (BOOTS)
1103 const_iv (GLOVES)
1104 const_iv (SPELL)
1105 const_iv (SPELL_EFFECT)
1106 const_iv (CONVERTER)
1107 const_iv (BRACERS)
1108 const_iv (POISONING)
1109 const_iv (SAVEBED)
1110 const_iv (WAND)
1111 const_iv (SCROLL)
1112 const_iv (DIRECTOR)
1113 const_iv (GIRDLE)
1114 const_iv (FORCE)
1115 const_iv (POTION_EFFECT)
1116 const_iv (EVENT_CONNECTOR)
1117 const_iv (CLOSE_CON)
1118 const_iv (CONTAINER)
1119 const_iv (ARMOUR_IMPROVER)
1120 const_iv (WEAPON_IMPROVER)
1121 const_iv (SKILLSCROLL)
1122 const_iv (DEEP_SWAMP)
1123 const_iv (IDENTIFY_ALTAR)
1124 const_iv (MENU)
1125 const_iv (RUNE)
1126 const_iv (TRAP)
1127 const_iv (POWER_CRYSTAL)
1128 const_iv (CORPSE)
1129 const_iv (DISEASE)
1130 const_iv (SYMPTOM)
1131 const_iv (BUILDER)
1132 const_iv (MATERIAL)
1133 const_iv (ITEM_TRANSFORMER)
1134 1357
1135 const_iv (NUM_SUBTYPES) 1358 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1359 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1360 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1361 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1362 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1363 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1364 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1365 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1366 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1367 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1368 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1369 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1370 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1371 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1372 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1373 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1374 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1375 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1376 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1377 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1378 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1379 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1380 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1381 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1382 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1383 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1384 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1385 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1136 1386
1137 const_iv (ST_BD_BUILD) 1387 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1138 const_iv (ST_BD_REMOVE)
1139 1388
1140 const_iv (ST_MAT_FLOOR) 1389 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1141 const_iv (ST_MAT_WALL) 1390 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1142 const_iv (ST_MAT_ITEM)
1143 1391
1144 const_iv (AT_PHYSICAL) 1392 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1145 const_iv (AT_MAGIC) 1393 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1146 const_iv (AT_FIRE) 1394 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1147 const_iv (AT_ELECTRICITY) 1395 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1148 const_iv (AT_COLD) 1396 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1149 const_iv (AT_CONFUSION) 1397 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1150 const_iv (AT_ACID) 1398 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1151 const_iv (AT_DRAIN)
1152 const_iv (AT_WEAPONMAGIC)
1153 const_iv (AT_GHOSTHIT)
1154 const_iv (AT_POISON)
1155 const_iv (AT_SLOW)
1156 const_iv (AT_PARALYZE)
1157 const_iv (AT_TURN_UNDEAD)
1158 const_iv (AT_FEAR)
1159 const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE)
1161 const_iv (AT_DEATH)
1162 const_iv (AT_CHAOS)
1163 const_iv (AT_COUNTERSPELL)
1164 const_iv (AT_GODPOWER)
1165 const_iv (AT_HOLYWORD)
1166 const_iv (AT_BLIND)
1167 const_iv (AT_INTERNAL)
1168 const_iv (AT_LIFE_STEALING)
1169 const_iv (AT_DISEASE)
1170 1399
1171 const_iv (WEAP_HIT) 1400 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1172 const_iv (WEAP_SLASH) 1401 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1173 const_iv (WEAP_PIERCE)
1174 const_iv (WEAP_CLEAVE)
1175 const_iv (WEAP_SLICE)
1176 const_iv (WEAP_STAB)
1177 const_iv (WEAP_WHIP)
1178 const_iv (WEAP_CRUSH)
1179 const_iv (WEAP_BLUD) 1402 const_iv (WEAP_BLUD)
1180 1403
1181 const_iv (FLAG_ALIVE) 1404 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1182 const_iv (FLAG_WIZ) 1405 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1183 const_iv (FLAG_REMOVED) 1406 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1184 const_iv (FLAG_FREED) 1407 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1185 const_iv (FLAG_WAS_WIZ) 1408 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1186 const_iv (FLAG_APPLIED) 1409 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1187 const_iv (FLAG_UNPAID) 1410 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1188 const_iv (FLAG_USE_SHIELD) 1411 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1189 const_iv (FLAG_NO_PICK) 1412 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1190 const_iv (FLAG_ANIMATE) 1413 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1191 const_iv (FLAG_MONSTER) 1414 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1192 const_iv (FLAG_FRIENDLY) 1415 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1193 const_iv (FLAG_GENERATOR) 1416 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1194 const_iv (FLAG_IS_THROWN) 1417 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1195 const_iv (FLAG_AUTO_APPLY) 1418 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1196 const_iv (FLAG_PLAYER_SOLD) 1419 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1197 const_iv (FLAG_SEE_INVISIBLE) 1420 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1198 const_iv (FLAG_CAN_ROLL) 1421 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1199 const_iv (FLAG_OVERLAY_FLOOR) 1422 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1200 const_iv (FLAG_IS_TURNABLE) 1423 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1201 const_iv (FLAG_IS_USED_UP) 1424 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1202 const_iv (FLAG_IDENTIFIED) 1425 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1203 const_iv (FLAG_REFLECTING) 1426 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1204 const_iv (FLAG_CHANGING) 1427 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1205 const_iv (FLAG_SPLITTING) 1428 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1206 const_iv (FLAG_HITBACK) 1429 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1207 const_iv (FLAG_STARTEQUIP)
1208 const_iv (FLAG_BLOCKSVIEW)
1209 const_iv (FLAG_UNDEAD)
1210 const_iv (FLAG_SCARED)
1211 const_iv (FLAG_UNAGGRESSIVE)
1212 const_iv (FLAG_REFL_MISSILE)
1213 const_iv (FLAG_REFL_SPELL)
1214 const_iv (FLAG_NO_MAGIC)
1215 const_iv (FLAG_NO_FIX_PLAYER)
1216 const_iv (FLAG_IS_LIGHTABLE)
1217 const_iv (FLAG_TEAR_DOWN)
1218 const_iv (FLAG_RUN_AWAY)
1219 const_iv (FLAG_PICK_UP)
1220 const_iv (FLAG_UNIQUE)
1221 const_iv (FLAG_NO_DROP)
1222 const_iv (FLAG_WIZCAST)
1223 const_iv (FLAG_CAST_SPELL)
1224 const_iv (FLAG_USE_SCROLL)
1225 const_iv (FLAG_USE_RANGE)
1226 const_iv (FLAG_USE_BOW)
1227 const_iv (FLAG_USE_ARMOUR)
1228 const_iv (FLAG_USE_WEAPON)
1229 const_iv (FLAG_USE_RING)
1230 const_iv (FLAG_READY_RANGE)
1231 const_iv (FLAG_READY_BOW)
1232 const_iv (FLAG_XRAYS)
1233 const_iv (FLAG_NO_APPLY)
1234 const_iv (FLAG_IS_FLOOR)
1235 const_iv (FLAG_LIFESAVE)
1236 const_iv (FLAG_NO_STRENGTH)
1237 const_iv (FLAG_SLEEP)
1238 const_iv (FLAG_STAND_STILL)
1239 const_iv (FLAG_RANDOM_MOVE)
1240 const_iv (FLAG_ONLY_ATTACK)
1241 const_iv (FLAG_CONFUSED)
1242 const_iv (FLAG_STEALTH)
1243 const_iv (FLAG_WIZPASS)
1244 const_iv (FLAG_IS_LINKED)
1245 const_iv (FLAG_CURSED)
1246 const_iv (FLAG_DAMNED)
1247 const_iv (FLAG_SEE_ANYWHERE)
1248 const_iv (FLAG_KNOWN_MAGICAL)
1249 const_iv (FLAG_KNOWN_CURSED)
1250 const_iv (FLAG_CAN_USE_SKILL)
1251 const_iv (FLAG_BEEN_APPLIED)
1252 const_iv (FLAG_READY_SCROLL)
1253 const_iv (FLAG_USE_ROD)
1254 const_iv (FLAG_USE_HORN)
1255 const_iv (FLAG_MAKE_INVIS)
1256 const_iv (FLAG_INV_LOCKED)
1257 const_iv (FLAG_IS_WOODED)
1258 const_iv (FLAG_IS_HILLY)
1259 const_iv (FLAG_READY_SKILL)
1260 const_iv (FLAG_READY_WEAPON)
1261 const_iv (FLAG_NO_SKILL_IDENT)
1262 const_iv (FLAG_BLIND)
1263 const_iv (FLAG_SEE_IN_DARK)
1264 const_iv (FLAG_IS_CAULDRON)
1265 const_iv (FLAG_NO_STEAL)
1266 const_iv (FLAG_ONE_HIT)
1267 const_iv (FLAG_CLIENT_SENT)
1268 const_iv (FLAG_BERSERK)
1269 const_iv (FLAG_NEUTRAL)
1270 const_iv (FLAG_NO_ATTACK)
1271 const_iv (FLAG_NO_DAMAGE)
1272 const_iv (FLAG_OBJ_ORIGINAL)
1273 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1274 const_iv (FLAG_ACTIVATE_ON_PUSH)
1275 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1276 const_iv (FLAG_IS_WATER)
1277 const_iv (FLAG_CONTENT_ON_GEN)
1278 const_iv (FLAG_IS_A_TEMPLATE)
1279 const_iv (FLAG_IS_BUILDABLE)
1280 const_iv (FLAG_DESTROY_ON_DEATH)
1281 const_iv (FLAG_NO_MAP_SAVE)
1282 1430
1283 const_iv (NDI_BLACK) 1431 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1284 const_iv (NDI_WHITE) 1432 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1285 const_iv (NDI_NAVY) 1433 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1286 const_iv (NDI_RED) 1434 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1435 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1287 const_iv (NDI_ORANGE) 1436 const_iv (NDI_NOCREATE)
1288 const_iv (NDI_BLUE) 1437
1289 const_iv (NDI_DK_ORANGE) 1438 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1290 const_iv (NDI_GREEN) 1439 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1291 const_iv (NDI_LT_GREEN) 1440
1292 const_iv (NDI_GREY) 1441 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1293 const_iv (NDI_BROWN) 1442
1294 const_iv (NDI_GOLD) 1443 const_iv (SP_RAISE_DEAD)
1295 const_iv (NDI_TAN)
1296 const_iv (NDI_MAX_COLOR)
1297 const_iv (NDI_COLOR_MASK)
1298 const_iv (NDI_UNIQUE) 1444 const_iv (SP_RUNE)
1445 const_iv (SP_MAKE_MARK)
1446 const_iv (SP_BOLT)
1299 const_iv (NDI_ALL) 1447 const_iv (SP_BULLET)
1300
1301 const_iv (UPD_LOCATION) 1448 const_iv (SP_EXPLOSION)
1302 const_iv (UPD_FLAGS)
1303 const_iv (UPD_WEIGHT)
1304 const_iv (UPD_FACE) 1449 const_iv (SP_CONE)
1450 const_iv (SP_BOMB)
1451 const_iv (SP_WONDER)
1305 const_iv (UPD_NAME) 1452 const_iv (SP_SMITE)
1306 const_iv (UPD_ANIM) 1453 const_iv (SP_MAGIC_MISSILE)
1307 const_iv (UPD_ANIMSPEED) 1454 const_iv (SP_SUMMON_GOLEM)
1308 const_iv (UPD_NROF) 1455 const_iv (SP_DIMENSION_DOOR)
1309 1456 const_iv (SP_MAGIC_MAPPING)
1310 const_iv (UPD_SP_MANA)
1311 const_iv (UPD_SP_GRACE)
1312 const_iv (UPD_SP_DAMAGE)
1313
1314 const_iv (F_APPLIED)
1315 const_iv (F_LOCATION)
1316 const_iv (F_UNPAID)
1317 const_iv (F_MAGIC) 1457 const_iv (SP_MAGIC_WALL)
1458 const_iv (SP_DESTRUCTION)
1459 const_iv (SP_PERCEIVE_SELF)
1460 const_iv (SP_WORD_OF_RECALL)
1461 const_iv (SP_INVISIBLE)
1462 const_iv (SP_PROBE)
1463 const_iv (SP_HEALING)
1464 const_iv (SP_CREATE_FOOD)
1465 const_iv (SP_EARTH_TO_DUST)
1466 const_iv (SP_CHANGE_ABILITY)
1467 const_iv (SP_BLESS)
1318 const_iv (F_CURSED) 1468 const_iv (SP_CURSE)
1469 const_iv (SP_SUMMON_MONSTER)
1470 const_iv (SP_CHARGING)
1471 const_iv (SP_POLYMORPH)
1472 const_iv (SP_ALCHEMY)
1473 const_iv (SP_REMOVE_CURSE)
1474 const_iv (SP_IDENTIFY)
1475 const_iv (SP_DETECTION)
1476 const_iv (SP_MOOD_CHANGE)
1477 const_iv (SP_MOVING_BALL)
1319 const_iv (F_DAMNED) 1478 const_iv (SP_SWARM)
1479 const_iv (SP_CHANGE_MANA)
1320 const_iv (F_OPEN) 1480 const_iv (SP_DISPEL_RUNE)
1321 const_iv (F_NOPICK) 1481 const_iv (SP_CREATE_MISSILE)
1482 const_iv (SP_CONSECRATE)
1483 const_iv (SP_ANIMATE_WEAPON)
1484 const_iv (SP_LIGHT)
1485 const_iv (SP_CHANGE_MAP_LIGHT)
1486 const_iv (SP_FAERY_FIRE)
1487 const_iv (SP_CAUSE_DISEASE)
1488 const_iv (SP_AURA)
1489 const_iv (SP_TOWN_PORTAL)
1490 const_iv (SP_PARTY_SPELL)
1491
1492 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1493 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1322 const_iv (F_LOCKED) 1494 const_iv (F_LOCKED)
1323 1495
1324 const_iv (F_BUY) 1496 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1325 const_iv (F_SHOP)
1326 const_iv (F_SELL)
1327 1497
1328 const_iv (P_BLOCKSVIEW) 1498 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1329 const_iv (P_PLAYER) 1499 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1330 const_iv (P_NO_MAGIC)
1331 const_iv (P_IS_ALIVE)
1332 const_iv (P_NO_CLERIC)
1333 const_iv (P_OUT_OF_MAP)
1334 const_iv (P_NEW_MAP)
1335 const_iv (P_UPTODATE)
1336 1500
1337 const_iv (UP_OBJ_INSERT) 1501 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1338 const_iv (UP_OBJ_REMOVE)
1339 const_iv (UP_OBJ_CHANGE)
1340 const_iv (UP_OBJ_FACE)
1341 1502
1342 const_iv (INS_NO_MERGE) 1503 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1343 const_iv (INS_ABOVE_FLOOR_ONLY) 1504 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1344 const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ON_TOP)
1346 const_iv (INS_BELOW_ORIGINATOR)
1347 const_iv (INS_MAP_LOAD)
1348 1505
1349 const_iv (WILL_APPLY_HANDLE) 1506 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1350 const_iv (WILL_APPLY_TREASURE) 1507 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1351 const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_DOOR)
1353 const_iv (WILL_APPLY_FOOD)
1354 1508
1355 const_iv (SAVE_MODE) 1509 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1356 const_iv (SAVE_DIR_MODE)
1357 1510
1358 const_iv (M_PAPER) 1511 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1359 const_iv (M_IRON) 1512 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1360 const_iv (M_GLASS) 1513 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1361 const_iv (M_LEATHER) 1514 const_iv (M_ICE) const_iv (M_SPECIAL)
1362 const_iv (M_WOOD)
1363 const_iv (M_ORGANIC)
1364 const_iv (M_STONE)
1365 const_iv (M_CLOTH)
1366 const_iv (M_ADAMANT)
1367 const_iv (M_LIQUID)
1368 const_iv (M_SOFT_METAL)
1369 const_iv (M_BONE)
1370 const_iv (M_ICE)
1371 const_iv (M_SPECIAL)
1372 1515
1373 const_iv (SK_EXP_ADD_SKILL) 1516 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1374 const_iv (SK_EXP_TOTAL) 1517 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1375 const_iv (SK_EXP_NONE)
1376 const_iv (SK_SUBTRACT_SKILL_EXP)
1377 const_iv (SK_EXP_SKILL_ONLY)
1378 1518
1379 const_iv (SK_LOCKPICKING) 1519 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1380 const_iv (SK_HIDING) 1520 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1381 const_iv (SK_SMITHERY) 1521 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1382 const_iv (SK_BOWYER) 1522 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1383 const_iv (SK_JEWELER) 1523 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1384 const_iv (SK_ALCHEMY) 1524 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1385 const_iv (SK_STEALING) 1525 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1386 const_iv (SK_LITERACY) 1526 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1387 const_iv (SK_BARGAINING) 1527 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1388 const_iv (SK_JUMPING) 1528 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1389 const_iv (SK_DET_MAGIC)
1390 const_iv (SK_ORATORY)
1391 const_iv (SK_SINGING)
1392 const_iv (SK_DET_CURSE)
1393 const_iv (SK_FIND_TRAPS)
1394 const_iv (SK_MEDITATION)
1395 const_iv (SK_PUNCHING)
1396 const_iv (SK_FLAME_TOUCH)
1397 const_iv (SK_KARATE)
1398 const_iv (SK_CLIMBING)
1399 const_iv (SK_WOODSMAN)
1400 const_iv (SK_INSCRIPTION)
1401 const_iv (SK_ONE_HANDED_WEAPON)
1402 const_iv (SK_MISSILE_WEAPON)
1403 const_iv (SK_THROWING)
1404 const_iv (SK_USE_MAGIC_ITEM)
1405 const_iv (SK_DISARM_TRAPS)
1406 const_iv (SK_SET_TRAP)
1407 const_iv (SK_THAUMATURGY)
1408 const_iv (SK_PRAYING)
1409 const_iv (SK_CLAWING)
1410 const_iv (SK_LEVITATION)
1411 const_iv (SK_SUMMONING)
1412 const_iv (SK_PYROMANCY)
1413 const_iv (SK_EVOCATION)
1414 const_iv (SK_SORCERY)
1415 const_iv (SK_TWO_HANDED_WEAPON)
1416 const_iv (SK_SPARK_TOUCH)
1417 const_iv (SK_SHIVER)
1418 const_iv (SK_ACID_SPLASH)
1419 const_iv (SK_POISON_NAIL) 1529 const_iv (SK_POISON_NAIL)
1420 1530
1421 const_iv (SOUND_NEW_PLAYER) 1531 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1422 const_iv (SOUND_FIRE_ARROW) 1532 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1423 const_iv (SOUND_LEARN_SPELL) 1533 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1424 const_iv (SOUND_FUMBLE_SPELL) 1534 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1425 const_iv (SOUND_WAND_POOF) 1535 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1426 const_iv (SOUND_OPEN_DOOR) 1536 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1427 const_iv (SOUND_PUSH_PLAYER)
1428 const_iv (SOUND_PLAYER_HITS1)
1429 const_iv (SOUND_PLAYER_HITS2)
1430 const_iv (SOUND_PLAYER_HITS3)
1431 const_iv (SOUND_PLAYER_HITS4)
1432 const_iv (SOUND_PLAYER_IS_HIT1)
1433 const_iv (SOUND_PLAYER_IS_HIT2)
1434 const_iv (SOUND_PLAYER_IS_HIT3)
1435 const_iv (SOUND_PLAYER_KILLS)
1436 const_iv (SOUND_PET_IS_KILLED)
1437 const_iv (SOUND_PLAYER_DIES)
1438 const_iv (SOUND_OB_EVAPORATE)
1439 const_iv (SOUND_OB_EXPLODE)
1440 const_iv (SOUND_CLOCK)
1441 const_iv (SOUND_TURN_HANDLE)
1442 const_iv (SOUND_FALL_HOLE)
1443 const_iv (SOUND_DRINK_POISON)
1444 const_iv (SOUND_CAST_SPELL_0)
1445 1537
1446 const_iv (PREFER_LOW) 1538 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1447 const_iv (PREFER_HIGH)
1448 1539
1449 const_iv (ATNR_PHYSICAL) 1540 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1450 const_iv (ATNR_MAGIC) 1541 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1451 const_iv (ATNR_FIRE) 1542 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1452 const_iv (ATNR_ELECTRICITY) 1543 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1453 const_iv (ATNR_COLD) 1544 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1454 const_iv (ATNR_CONFUSION) 1545 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1455 const_iv (ATNR_ACID) 1546 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1456 const_iv (ATNR_DRAIN)
1457 const_iv (ATNR_WEAPONMAGIC)
1458 const_iv (ATNR_GHOSTHIT)
1459 const_iv (ATNR_POISON)
1460 const_iv (ATNR_SLOW)
1461 const_iv (ATNR_PARALYZE)
1462 const_iv (ATNR_TURN_UNDEAD)
1463 const_iv (ATNR_FEAR)
1464 const_iv (ATNR_CANCELLATION)
1465 const_iv (ATNR_DEPLETE)
1466 const_iv (ATNR_DEATH)
1467 const_iv (ATNR_CHAOS)
1468 const_iv (ATNR_COUNTERSPELL)
1469 const_iv (ATNR_GODPOWER)
1470 const_iv (ATNR_HOLYWORD)
1471 const_iv (ATNR_BLIND)
1472 const_iv (ATNR_INTERNAL)
1473 const_iv (ATNR_LIFE_STEALING)
1474 const_iv (ATNR_DISEASE)
1475 1547
1476 const_iv (MAP_IN_MEMORY) 1548 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1477 const_iv (MAP_SWAPPED)
1478 const_iv (MAP_LOADING)
1479 const_iv (MAP_SAVING)
1480 1549
1481 const_iv (KLASS_ATTACHABLE) 1550 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1482 const_iv (KLASS_GLOBAL) 1551 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1483 const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_CLIENT)
1485 const_iv (KLASS_PLAYER)
1486 const_iv (KLASS_MAP)
1487 1552
1488 const_iv (CS_QUERY_YESNO) 1553 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1489 const_iv (CS_QUERY_SINGLECHAR)
1490 const_iv (CS_QUERY_HIDEINPUT)
1491 1554
1492 const_iv (ST_DEAD) 1555 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1493 const_iv (ST_SETUP)
1494 const_iv (ST_PLAYING)
1495 const_iv (ST_CUSTOM)
1496 1556
1497 const_iv (ST_CHANGE_CLASS) 1557 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1498
1499 const_iv (IO_HEADER)
1500 const_iv (IO_OBJECTS)
1501 const_iv (IO_UNIQUES)
1502 1558
1503 // random map generator 1559 // random map generator
1504 const_iv (LAYOUT_NONE) 1560 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ONION) 1561 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1506 const_iv (LAYOUT_MAZE)
1507 const_iv (LAYOUT_SPIRAL)
1508 const_iv (LAYOUT_ROGUELIKE)
1509 const_iv (LAYOUT_SNAKE)
1510 const_iv (LAYOUT_SQUARE_SPIRAL)
1511 1562
1512 const_iv (RMOPT_RANDOM) 1563 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1513 const_iv (RMOPT_CENTERED) 1564 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1514 const_iv (RMOPT_LINEAR) 1565 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1515 const_iv (RMOPT_BOTTOM_C)
1516 const_iv (RMOPT_BOTTOM_R)
1517 const_iv (RMOPT_IRR_SPACE)
1518 const_iv (RMOPT_WALL_OFF)
1519 const_iv (RMOPT_WALLS_ONLY)
1520 const_iv (RMOPT_NO_DOORS)
1521 1566
1522 const_iv (SYMMETRY_RANDOM) 1567 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1523 const_iv (SYMMETRY_NONE) 1568 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1524 const_iv (SYMMETRY_X) 1569
1525 const_iv (SYMMETRY_Y) 1570 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1526 const_iv (SYMMETRY_XY) 1571 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1572 const_iv (GT_MINIMAL)
1573
1574 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1575 const_iv (FT_RSRC) const_iv (FT_NUM)
1527 }; 1576 };
1528 1577
1529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1578 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1530 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1579 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1531 1580
1552 } 1601 }
1553} 1602}
1554 1603
1555void _connect_to_perl () 1604void _connect_to_perl ()
1556 1605
1606void _recalc_want ()
1607
1557void _global_reattach () 1608void _global_reattach ()
1558 CODE: 1609 CODE:
1559{ 1610{
1560 // reattach to all attachable objects in the game. 1611 // reattach to all attachable objects in the game.
1561 for_all_clients (ns) 1612 for_all_clients (ns)
1562 ns->reattach (); 1613 ns->reattach ();
1563 1614
1564 for_all_players (pl)
1565 pl->reattach ();
1566
1567 //TODO
1568 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1569 // i->second->reattach ();
1570
1571 for_all_objects (op) 1615 for_all_objects (op)
1572 op->reattach (); 1616 op->reattach ();
1573} 1617}
1618
1619# support function for map-world.ext
1620void _quantise (SV *data_sv, SV *plt_sv)
1621 CODE:
1622{
1623 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1624 croak ("_quantise called with invalid agruments");
1625
1626 plt_sv = SvRV (plt_sv);
1627 SV **plt = AvARRAY (plt_sv);
1628 int plt_count = AvFILL (plt_sv) + 1;
1629
1630 STRLEN len;
1631 char *data = SvPVbyte (data_sv, len);
1632 char *dst = data;
1633
1634 while (len >= 3)
1635 {
1636 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1637 {
1638 char *val = SvPVX (*val_sv);
1639
1640 if (val [0] == data [0]
1641 && val [1] == data [1]
1642 && val [2] == data [2])
1643 {
1644 *dst++ = val [3];
1645 goto next;
1646 }
1647 }
1648
1649 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1650 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1651 dst - SvPVX (data_sv), len);
1652
1653 next:
1654 data += 3;
1655 len -= 3;
1656 }
1657
1658 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1659}
1660
1661void _post_tick ()
1662 CODE:
1663 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1664
1665NV till_cede ()
1666 CODE:
1667 RETVAL = coroapi::next_cede - now ();
1668 OUTPUT:
1669 RETVAL
1670
1671NV till_tick ()
1672 CODE:
1673 RETVAL = SvNV (sv_next_tick) - now ();
1674 OUTPUT:
1675 RETVAL
1574 1676
1575NV floor (NV x) 1677NV floor (NV x)
1576 1678
1577NV ceil (NV x) 1679NV ceil (NV x)
1578 1680
1586 default: croak ("cf::rndm requires none, one or two parameters."); break; 1688 default: croak ("cf::rndm requires none, one or two parameters."); break;
1587 } 1689 }
1588 OUTPUT: 1690 OUTPUT:
1589 RETVAL 1691 RETVAL
1590 1692
1693NV clamp (NV value, NV min_value, NV max_value)
1694 CODE:
1695 RETVAL = clamp (value, min_value, max_value);
1696 OUTPUT:
1697 RETVAL
1698
1699NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1700 CODE:
1701 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1702 OUTPUT:
1703 RETVAL
1704
1705void cede_to_tick ()
1706 CODE:
1707 coroapi::cede_to_tick ();
1708
1591void server_tick () 1709void server_tick ()
1592 CODE: 1710 CODE:
1711 NOW = now ();
1593 runtime = SvNVx (sv_runtime); 1712 runtime = SvNVx (sv_runtime);
1594 server_tick (); 1713 server_tick ();
1595 1714
1596void 1715void
1597LOG (int level, char *msg) 1716log_backtrace (utf8_string msg)
1717
1718void
1719LOG (int flags, utf8_string msg)
1598 PROTOTYPE: $$ 1720 PROTOTYPE: $$
1599 C_ARGS: (LogLevel)level, "%s", msg 1721 C_ARGS: flags, "%s", msg
1600 1722
1601char *path_combine (char *base, char *path) 1723octet_string path_combine (octet_string base, octet_string path)
1602 PROTOTYPE: $$ 1724 PROTOTYPE: $$
1603 1725
1604char *path_combine_and_normalize (char *base, char *path) 1726octet_string path_combine_and_normalize (octet_string base, octet_string path)
1605 PROTOTYPE: $$ 1727 PROTOTYPE: $$
1606 1728
1607const char *
1608get_maps_directory (char *path)
1609 PROTOTYPE: $
1610 ALIAS: maps_directory = 0
1611 CODE:
1612 RETVAL = create_pathname (path);
1613 OUTPUT: RETVAL
1614
1615void 1729void
1616sub_generation_inc () 1730sub_generation_inc ()
1617 CODE: 1731 CODE:
1618 PL_sub_generation++; 1732 PL_sub_generation++;
1619 1733
1620char * 1734const_octet_string
1621mapdir () 1735mapdir ()
1622 PROTOTYPE: 1736 PROTOTYPE:
1623 ALIAS: 1737 ALIAS:
1624 mapdir = 0 1738 mapdir = 0
1625 uniquedir = 1 1739 uniquedir = 1
1641 } 1755 }
1642 OUTPUT: RETVAL 1756 OUTPUT: RETVAL
1643 1757
1644void abort () 1758void abort ()
1645 1759
1760void reset_signals ()
1761
1646void fork_abort (char *cause = "cf::fork_abort") 1762void fork_abort (octet_string cause = "cf::fork_abort")
1647 1763
1648void cleanup (const char *cause, bool make_core = false) 1764void cleanup (octet_string cause, bool make_core = false)
1649 1765
1650void emergency_save () 1766void emergency_save ()
1767
1768void _exit (int status = EXIT_SUCCESS)
1651 1769
1652UV sv_2watcher (SV *w) 1770UV sv_2watcher (SV *w)
1653 CODE: 1771 CODE:
1654 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1772 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1655 OUTPUT: 1773 OUTPUT:
1656 RETVAL 1774 RETVAL
1657 1775
1658void _exit (int status = 0)
1659
1660#if _POSIX_MEMLOCK 1776#if _POSIX_MEMLOCK
1661 1777
1662int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1778int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1663 1779
1664int munlockall () 1780int munlockall ()
1665 1781
1666#endif 1782#endif
1667 1783
1668int find_animation (char *text) 1784int find_animation (utf8_string text)
1669 PROTOTYPE: $ 1785 PROTOTYPE: $
1670 1786
1671int random_roll (int min, int max, object *op, int goodbad); 1787int random_roll (int min, int max, object *op, int goodbad);
1672 1788
1673const char *cost_string_from_value(uint64 cost, int approx = 0) 1789const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1674 1790
1675int 1791int
1676exp_to_level (val64 exp) 1792exp_to_level (val64 exp)
1677 CODE: 1793 CODE:
1678{ 1794{
1709 RETVAL = newSVpv (resist_plus[atnr], 0); 1825 RETVAL = newSVpv (resist_plus[atnr], 0);
1710 else 1826 else
1711 XSRETURN_UNDEF; 1827 XSRETURN_UNDEF;
1712 OUTPUT: RETVAL 1828 OUTPUT: RETVAL
1713 1829
1830bool
1831load_resource_file (octet_string filename)
1832
1714MODULE = cf PACKAGE = cf::attachable 1833MODULE = cf PACKAGE = cf::attachable
1715 1834
1716int 1835int
1717valid (SV *obj) 1836valid (SV *obj)
1718 CODE: 1837 CODE:
1719 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1838 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1720 OUTPUT: 1839 OUTPUT:
1721 RETVAL 1840 RETVAL
1841
1842void
1843debug_trace (attachable *obj, bool on = true)
1844 CODE:
1845 obj->flags &= ~attachable::F_DEBUG_TRACE;
1846 if (on)
1847 obj->flags |= attachable::F_DEBUG_TRACE;
1722 1848
1723int mortals_size () 1849int mortals_size ()
1724 CODE: 1850 CODE:
1725 RETVAL = attachable::mortals.size (); 1851 RETVAL = attachable::mortals.size ();
1726 OUTPUT: RETVAL 1852 OUTPUT: RETVAL
1728#object *mortals (U32 index) 1854#object *mortals (U32 index)
1729# CODE: 1855# CODE:
1730# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1856# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1731# OUTPUT: RETVAL 1857# OUTPUT: RETVAL
1732 1858
1733INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1859INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1734 1860
1735MODULE = cf PACKAGE = cf::global 1861MODULE = cf PACKAGE = cf::global
1736 1862
1737int invoke (SV *klass, int event, ...) 1863int invoke (SV *klass, int event, ...)
1738 CODE: 1864 CODE:
1742 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1868 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1743 OUTPUT: RETVAL 1869 OUTPUT: RETVAL
1744 1870
1745MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1871MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1746 1872
1747INCLUDE: $PERL genacc object ../include/object.h | 1873INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1748 1874
1749int invoke (object *op, int event, ...) 1875int invoke (object *op, int event, ...)
1750 CODE: 1876 CODE:
1751 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1877 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1752 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1878 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1774object *actives (U32 index) 1900object *actives (U32 index)
1775 CODE: 1901 CODE:
1776 RETVAL = index < actives.size () ? actives [index] : 0; 1902 RETVAL = index < actives.size () ? actives [index] : 0;
1777 OUTPUT: RETVAL 1903 OUTPUT: RETVAL
1778 1904
1905const char *slot_use_name (U32 slot)
1906 ALIAS:
1907 slot_nonuse_name = 1
1908 CODE:
1909{
1910 if (slot >= NUM_BODY_LOCATIONS)
1911 croak ("body slot index out of range");
1912
1913 switch (ix)
1914 {
1915 case 0: RETVAL = body_locations[slot].use_name; break;
1916 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1917 }
1918}
1919 OUTPUT:
1920 RETVAL
1921
1779# missing properties 1922# missing properties
1780 1923
1781object *head (object *op) 1924object *head (object *op)
1782 PROTOTYPE: $ 1925 PROTOTYPE: $
1783 CODE: 1926 CODE:
1784 RETVAL = op->head_ (); 1927 RETVAL = op->head_ ();
1785 OUTPUT: RETVAL
1786
1787int is_head (object *op)
1788 PROTOTYPE: $
1789 CODE:
1790 RETVAL = op->head_ () == op;
1791 OUTPUT: RETVAL 1928 OUTPUT: RETVAL
1792 1929
1793void 1930void
1794inv (object *obj) 1931inv (object *obj)
1795 PROTOTYPE: $ 1932 PROTOTYPE: $
1803void 1940void
1804set_animation (object *op, int idx) 1941set_animation (object *op, int idx)
1805 CODE: 1942 CODE:
1806 SET_ANIMATION (op, idx); 1943 SET_ANIMATION (op, idx);
1807 1944
1945int
1946num_animations (object *op)
1947 CODE:
1948 RETVAL = NUM_ANIMATIONS (op);
1949 OUTPUT: RETVAL
1950
1951int slot_info (object *op, UV slot, int value = 0)
1952 ALIAS:
1953 slot_used = 1
1954 CODE:
1955{
1956 if (slot >= NUM_BODY_LOCATIONS)
1957 croak ("body slot index out of range");
1958
1959 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1960
1961 if (items > 2)
1962 if (ix)
1963 op->slot[slot].used = value;
1964 else
1965 op->slot[slot].info = value;
1966}
1967 OUTPUT:
1968 RETVAL
1969
1808object *find_best_object_match (object *op, const char *match) 1970object *find_best_object_match (object *op, utf8_string match)
1809 1971
1810object *find_marked_object (object *op) 1972object *find_marked_object (object *op)
1811 1973
1812int need_identify (object *obj); 1974int need_identify (object *obj);
1813 1975
1814int apply_shop_mat (object *shop_mat, object *op); 1976int apply_shop_mat (object *shop_mat, object *op);
1977
1978int move_player (object *op, int dir)
1979 CODE:
1980 RETVAL = move_player (op, dir);
1981 OUTPUT:
1982 RETVAL
1815 1983
1816int move (object *op, int dir, object *originator = op) 1984int move (object *op, int dir, object *originator = op)
1817 CODE: 1985 CODE:
1818 RETVAL = move_ob (op, dir, originator); 1986 RETVAL = move_ob (op, dir, originator);
1819 OUTPUT: 1987 OUTPUT:
1825 1993
1826void apply_below (object *op) 1994void apply_below (object *op)
1827 CODE: 1995 CODE:
1828 player_apply_below (op); 1996 player_apply_below (op);
1829 1997
1998int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1999
1830object *cf_object_present_archname_inside (object *op, char *whatstr) 2000object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1831 2001
1832int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2002int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1833 2003
1834int cf_object_change_map (object *op, int x, int y, maptile *map) 2004int cf_object_change_map (object *op, int x, int y, maptile *map)
1835 2005
1855 RETVAL = pay_for_amount (amount, op); 2025 RETVAL = pay_for_amount (amount, op);
1856 OUTPUT: RETVAL 2026 OUTPUT: RETVAL
1857 2027
1858void pay_player (object *op, uint64 amount) 2028void pay_player (object *op, uint64 amount)
1859 2029
1860val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2030val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1861 2031
1862int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2032int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1863 2033
1864void learn_spell (object *op, object *sp, int special_prayer = 0) 2034void learn_spell (object *op, object *sp, int special_prayer = 0)
1865 CODE: 2035 CODE:
1866 do_learn_spell (op, sp, special_prayer); 2036 do_learn_spell (op, sp, special_prayer);
1867 2037
1868void forget_spell (object *op, object *sp) 2038void forget_spell (object *op, object *sp)
1869 CODE: 2039 CODE:
1870 do_forget_spell (op, query_name (sp)); 2040 do_forget_spell (op, query_name (sp));
1871 2041
1872object *check_for_spell (object *op, char *spellname) 2042object *check_for_spell (object *op, utf8_string spellname)
1873 CODE: 2043 CODE:
1874 RETVAL = check_spell_known (op, spellname); 2044 RETVAL = check_spell_known (op, spellname);
1875 OUTPUT: RETVAL 2045 OUTPUT: RETVAL
1876 2046
1877int query_money (object *op) 2047int query_money (object *op)
1890 2060
1891int cf_object_teleport (object *op, maptile *map, int x, int y) 2061int cf_object_teleport (object *op, maptile *map, int x, int y)
1892 2062
1893void update_object (object *op, int action) 2063void update_object (object *op, int action)
1894 2064
1895object *cf_create_object_by_name (const char *name) 2065object *cf_create_object_by_name (utf8_string name)
1896 2066
1897void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2067void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1898 2068
1899void player_lvl_adj (object *who, object *skill = 0) 2069void player_lvl_adj (object *who, object *skill = 0)
1900 2070
1901int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2071int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1902 2072
1907void use_trigger (object *op); 2077void use_trigger (object *op);
1908 2078
1909void add_button_link (object *button, maptile *map, int connected); 2079void add_button_link (object *button, maptile *map, int connected);
1910 2080
1911void remove_button_link (object *op); 2081void remove_button_link (object *op);
2082
2083void handle_apply_yield (object *op);
1912 2084
1913 2085
1914MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2086MODULE = cf PACKAGE = cf::object PREFIX = cf_
1915 2087
1916object *cf_insert_ob_in_ob (object *ob, object *where) 2088object *cf_insert_ob_in_ob (object *ob, object *where)
1917 2089
1918# no clean way to get an object from an archetype - stupid idiotic 2090# no clean way to get an object from an archetype - stupid idiotic
1919# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2091# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1920 2092
1921object *new (const char *archetype = 0) 2093object *new (utf8_string archetype = 0)
1922 PROTOTYPE: ;$ 2094 PROTOTYPE: ;$
1923 CODE: 2095 CODE:
1924 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2096 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1925 OUTPUT: 2097 OUTPUT:
1926 RETVAL 2098 RETVAL
1927 2099
2100object *find_object (U32 tag)
2101
2102# TODO: nuke
1928object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2103object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1929 PROTOTYPE: $$$$$$ 2104 PROTOTYPE: $$$$$$
1930 CODE: 2105 CODE:
1931{ 2106{
1932 int unused_type; 2107 int unused_type;
1933 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2108 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1934} 2109}
1935 2110
1936# syntatic sugar for easier use in event callbacks. 2111const_utf8_string get_ob_key_value (object *op, utf8_string key)
1937const char *options (object *op)
1938 CODE:
1939 RETVAL = op->name;
1940 OUTPUT:
1941 RETVAL
1942 2112
1943player *contr (object *op)
1944 CODE:
1945 RETVAL = op->contr;
1946 OUTPUT: RETVAL
1947
1948const char *get_ob_key_value (object *op, const char *key)
1949
1950bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2113bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1951 2114
1952object *get_nearest_player (object *ob) 2115object *get_nearest_player (object *ob)
1953 ALIAS: nearest_player = 0 2116 ALIAS: nearest_player = 0
1954 PREINIT: 2117 PREINIT:
1955 extern object *get_nearest_player (object *); 2118 extern object *get_nearest_player (object *);
1971bool on_same_map_as (object *ob, object *other) 2134bool on_same_map_as (object *ob, object *other)
1972 CODE: 2135 CODE:
1973 RETVAL = on_same_map (ob, other); 2136 RETVAL = on_same_map (ob, other);
1974 OUTPUT: RETVAL 2137 OUTPUT: RETVAL
1975 2138
1976const char * 2139const_utf8_string
1977base_name (object *op, int plural = op->nrof > 1) 2140base_name (object *op, int plural = op->nrof > 1)
1978 CODE: 2141 CODE:
1979 RETVAL = query_base_name (op, plural); 2142 RETVAL = query_base_name (op, plural);
1980 OUTPUT: RETVAL 2143 OUTPUT: RETVAL
1981 2144
1988 RETVAL = op->contr; 2151 RETVAL = op->contr;
1989 OUTPUT: RETVAL 2152 OUTPUT: RETVAL
1990 2153
1991void check_score (object *op) 2154void check_score (object *op)
1992 2155
1993void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2156void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1994 CODE: 2157 CODE:
1995 new_draw_info (flags, 0, op, txt); 2158 new_draw_info (flags, 0, op, txt);
1996
1997object *cf_player_send_inventory (object *op)
1998
1999char *cf_player_get_ip (object *op)
2000 ALIAS: ip = 0
2001
2002object *cf_player_get_marked_item (object *op)
2003 ALIAS: marked_item = 0
2004
2005void cf_player_set_marked_item (object *op, object *ob)
2006
2007partylist *cf_player_get_party (object *op)
2008 ALIAS: party = 0
2009
2010void cf_player_set_party (object *op, partylist *party)
2011 2159
2012void kill_player (object *op) 2160void kill_player (object *op)
2013 2161
2014void esrv_update_item (object *op, int what, object *item) 2162void esrv_update_item (object *op, int what, object *item)
2015 C_ARGS: what, op, item 2163 C_ARGS: what, op, item
2016 2164
2017void clear_los (object *op)
2018
2019int command_summon (object *op, char *params) 2165int command_summon (object *op, utf8_string params)
2020 2166
2021int command_arrest (object *op, char *params) 2167int command_arrest (object *op, utf8_string params)
2022
2023int command_kick (object *op, char *params)
2024
2025int command_banish (object *op, char *params)
2026 2168
2027 2169
2028MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2170MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2029 2171
2030INCLUDE: $PERL genacc player ../include/player.h | 2172INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2031 2173
2032int invoke (player *pl, int event, ...) 2174int invoke (player *pl, int event, ...)
2033 CODE: 2175 CODE:
2034 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2176 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2035 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2177 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2045 pl->ob->stats.hp = pl->ob->stats.maxhp; 2187 pl->ob->stats.hp = pl->ob->stats.maxhp;
2046 pl->ob->stats.sp = pl->ob->stats.maxsp; 2188 pl->ob->stats.sp = pl->ob->stats.maxsp;
2047 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2189 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2048 pl->orig_stats = pl->ob->stats; 2190 pl->orig_stats = pl->ob->stats;
2049 2191
2192void clear_los (player *pl)
2193
2050void cf_player_move (player *pl, int dir) 2194void cf_player_move (player *pl, int dir)
2051
2052void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2053
2054player *first ()
2055 CODE:
2056 RETVAL = first_player;
2057 OUTPUT: RETVAL
2058 2195
2059bool 2196bool
2060cell_visible (player *pl, int dx, int dy) 2197cell_visible (player *pl, int dx, int dy)
2061 CODE: 2198 CODE:
2062 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2199 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2115 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2252 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2116 OUTPUT: RETVAL 2253 OUTPUT: RETVAL
2117 2254
2118SV *registry (maptile *map) 2255SV *registry (maptile *map)
2119 2256
2120INCLUDE: $PERL genacc maptile ../include/map.h | 2257INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2121 2258
2122void 2259void
2123maptile::instantiate () 2260maptile::instantiate ()
2124 2261
2125maptile *new () 2262maptile *new ()
2140 for_all_players (pl) 2277 for_all_players (pl)
2141 if (pl->ob && pl->ob->map == THIS) 2278 if (pl->ob && pl->ob->map == THIS)
2142 PUSHs (sv_2mortal (to_sv (pl->ob))); 2279 PUSHs (sv_2mortal (to_sv (pl->ob)));
2143 } 2280 }
2144 2281
2145void play_sound_map (maptile *map, int x, int y, int sound_num) 2282void
2283maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2284 CODE:
2285{
2286 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2287 croak ("maptile::add_underlay: palette must be arrayref");
2288
2289 palette = SvRV (palette);
2290
2291 STRLEN idxlen;
2292 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2293
2294 for (int x = 0; x < THIS->width; ++x)
2295 for (int y = 0; y < THIS->height; ++y)
2296 {
2297 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2298 if (op->flag [FLAG_IS_FLOOR])
2299 goto skip_space;
2300
2301 {
2302 int offs = offset + y * stride + x;
2303 if (IN_RANGE_EXC (offs, 0, idxlen))
2304 {
2305 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2306 {
2307 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2308 ob->flag [FLAG_NO_MAP_SAVE] = true;
2309 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2310
2311 if (ob->randomitems)
2312 {
2313 if (!ob->above)
2314 {
2315 ob->create_treasure (ob->randomitems);
2316
2317 for (object *op = ob->above; op; op = op->above)
2318 op->flag [FLAG_NO_MAP_SAVE] = true;
2319 }
2320
2321 ob->randomitems = 0;
2322 }
2323 }
2324 }
2325 }
2326
2327 skip_space: ;
2328 }
2329}
2330
2331void
2332maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2333 CODE:
2334{
2335 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2336 croak ("maptile::set_regiondata: palette must be arrayref");
2337
2338 palette = SvRV (palette);
2339
2340 STRLEN idxlen;
2341 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2342
2343 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2344 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2345
2346 for (int i = av_len ((AV *)palette) + 1; i--; )
2347 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2348
2349 for (int y = 0; y < THIS->height; ++y)
2350 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2351
2352 sfree (THIS->regions, THIS->size ());
2353 delete [] THIS->regionmap;
2354
2355 THIS->regions = regions;
2356 THIS->regionmap = regionmap;
2357}
2358
2359void
2360maptile::create_region_treasure ()
2361 CODE:
2362{
2363 object *op = object::create ();
2364 op->type = FLOOR;
2365 op->map = THIS;
2366
2367 for (int x = 0; x < THIS->width; ++x)
2368 for (int y = 0; y < THIS->height; ++y)
2369 {
2370 region *rgn = THIS->region (x, y);
2371
2372 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2373 if (rgn->treasure && rndm () < rgn->treasure_density)
2374 {
2375 op->x = x;
2376 op->y = y;
2377 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2378 }
2379 }
2380
2381 op->destroy ();
2382}
2146 2383
2147int out_of_map (maptile *map, int x, int y) 2384int out_of_map (maptile *map, int x, int y)
2148 2385
2149void 2386void
2150trigger (maptile *map, long connection, bool state = true) 2387trigger (maptile *map, long connection, bool state = true)
2230 2467
2231void fix_walls (maptile *map, int x, int y) 2468void fix_walls (maptile *map, int x, int y)
2232 2469
2233void fix_walls_around (maptile *map, int x, int y) 2470void fix_walls_around (maptile *map, int x, int y)
2234 2471
2235const char *
2236region_name (maptile *m)
2237 CODE:
2238 RETVAL = get_name_of_region_for_map (m);
2239 OUTPUT: RETVAL
2240
2241# worst xs function of my life 2472# worst xs function of my life
2242bool 2473bool
2243_create_random_map (\ 2474_create_random_map (\
2244 maptile *self,\ 2475 maptile *self,\
2245 char *wallstyle,\ 2476 utf8_string wallstyle,\
2246 char *wall_name,\ 2477 utf8_string wall_name,\
2247 char *floorstyle,\ 2478 utf8_string floorstyle,\
2248 char *monsterstyle,\ 2479 utf8_string monsterstyle,\
2249 char *treasurestyle,\ 2480 utf8_string treasurestyle,\
2250 char *layoutstyle,\ 2481 utf8_string layoutstyle,\
2251 char *doorstyle,\ 2482 utf8_string doorstyle,\
2252 char *decorstyle,\ 2483 utf8_string decorstyle,\
2253 char *origin_map,\ 2484 utf8_string origin_map,\
2254 char *final_map,\ 2485 utf8_string final_map,\
2255 char *exitstyle,\ 2486 utf8_string exitstyle,\
2256 char *this_map,\ 2487 utf8_string this_map,\
2257 char *exit_on_final_map,\ 2488 utf8_string exit_on_final_map,\
2258 int xsize,\ 2489 int xsize,\
2259 int ysize,\ 2490 int ysize,\
2260 int expand2x,\ 2491 int expand2x,\
2261 int layoutoptions1,\ 2492 int layoutoptions1,\
2262 int layoutoptions2,\ 2493 int layoutoptions2,\
2275 val64 total_map_hp,\ 2506 val64 total_map_hp,\
2276 int map_layout_style,\ 2507 int map_layout_style,\
2277 int treasureoptions,\ 2508 int treasureoptions,\
2278 int symmetry_used,\ 2509 int symmetry_used,\
2279 region *region,\ 2510 region *region,\
2280 char *custom\ 2511 utf8_string custom\
2281) 2512)
2282 CODE: 2513 CODE:
2283{ 2514{
2284 random_map_params rmp; 2515 random_map_params rmp;
2285 2516
2312 rmp.decoroptions = decoroptions; 2543 rmp.decoroptions = decoroptions;
2313 rmp.orientation = orientation; 2544 rmp.orientation = orientation;
2314 rmp.origin_y = origin_y; 2545 rmp.origin_y = origin_y;
2315 rmp.origin_x = origin_x; 2546 rmp.origin_x = origin_x;
2316 rmp.random_seed = random_seed; 2547 rmp.random_seed = random_seed;
2317 rmp.total_map_hp = total_map_hp; 2548 rmp.total_map_hp = (uint64_t) total_map_hp;
2318 rmp.map_layout_style = map_layout_style; 2549 rmp.map_layout_style = map_layout_style;
2319 rmp.treasureoptions = treasureoptions; 2550 rmp.treasureoptions = treasureoptions;
2320 rmp.symmetry_used = symmetry_used; 2551 rmp.symmetry_used = symmetry_used;
2321 rmp.region = region; 2552 rmp.region = region;
2322 rmp.custom = custom; 2553 rmp.custom = custom;
2326 OUTPUT: 2557 OUTPUT:
2327 RETVAL 2558 RETVAL
2328 2559
2329MODULE = cf PACKAGE = cf::arch 2560MODULE = cf PACKAGE = cf::arch
2330 2561
2331archetype *find (const char *name) 2562int archetypes_size ()
2332 CODE: 2563 CODE:
2333 RETVAL = archetype::find (name); 2564 RETVAL = archetypes.size ();
2334 OUTPUT: 2565 OUTPUT: RETVAL
2335 RETVAL
2336 2566
2337archetype *first() 2567archetype *archetypes (U32 index)
2338 PROTOTYPE: 2568 CODE:
2339 CODE: 2569 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2340 RETVAL = first_archetype; 2570 OUTPUT: RETVAL
2571
2572object *instantiate (archetype *arch)
2573 CODE:
2574 RETVAL = arch_to_object (arch);
2575 OUTPUT:
2341 OUTPUT: RETVAL 2576 RETVAL
2342 2577
2343INCLUDE: $PERL genacc archetype ../include/object.h | 2578INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2344 2579
2345MODULE = cf PACKAGE = cf::party 2580MODULE = cf PACKAGE = cf::party
2346 2581
2347partylist *first () 2582partylist *first ()
2348 PROTOTYPE: 2583 PROTOTYPE:
2349 CODE: 2584 CODE:
2350 RETVAL = get_firstparty (); 2585 RETVAL = get_firstparty ();
2351 OUTPUT: RETVAL 2586 OUTPUT: RETVAL
2352 2587
2353INCLUDE: $PERL genacc partylist ../include/player.h | 2588INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2354 2589
2355MODULE = cf PACKAGE = cf::region 2590MODULE = cf PACKAGE = cf::region
2356 2591
2357region *first () 2592void
2358 PROTOTYPE: 2593list ()
2359 CODE: 2594 PPCODE:
2360 RETVAL = first_region; 2595 for_all_regions (rgn)
2361 OUTPUT: RETVAL 2596 XPUSHs (sv_2mortal (to_sv (rgn)));
2362 2597
2363region *find (char *name) 2598region *find (utf8_string name)
2364 PROTOTYPE: $ 2599 PROTOTYPE: $
2365 CODE: 2600 CODE:
2366 RETVAL = get_region_by_name (name); 2601 RETVAL = region::find (name);
2367 OUTPUT: RETVAL 2602 OUTPUT: RETVAL
2368 2603
2604region *find_fuzzy (utf8_string name)
2605 PROTOTYPE: $
2606 CODE:
2607 RETVAL = region::find_fuzzy (name);
2608 OUTPUT: RETVAL
2609
2610int specificity (region *rgn)
2611 CODE:
2612 RETVAL = 0;
2613 while (rgn = rgn->parent)
2614 RETVAL++;
2615 OUTPUT: RETVAL
2616
2369INCLUDE: $PERL genacc region ../include/map.h | 2617INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2370 2618
2371MODULE = cf PACKAGE = cf::living 2619MODULE = cf PACKAGE = cf::living
2372 2620
2373INCLUDE: $PERL genacc living ../include/living.h | 2621INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2374 2622
2375MODULE = cf PACKAGE = cf::settings 2623MODULE = cf PACKAGE = cf::settings
2376 2624
2377INCLUDE: $PERL genacc Settings ../include/global.h | 2625INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2378 2626
2379MODULE = cf PACKAGE = cf::client 2627MODULE = cf PACKAGE = cf::client
2380 2628
2381INCLUDE: $PERL genacc client ../include/client.h | 2629INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2382 2630
2383int invoke (client *ns, int event, ...) 2631int invoke (client *ns, int event, ...)
2384 CODE: 2632 CODE:
2385 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2633 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2386 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2634 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2405 char *buf = SvPVbyte (packet, len); 2653 char *buf = SvPVbyte (packet, len);
2406 2654
2407 THIS->send_packet (buf, len); 2655 THIS->send_packet (buf, len);
2408} 2656}
2409 2657
2658faceidx
2659client::need_face (utf8_string name, int pri = 0)
2660 CODE:
2661 RETVAL = face_find (name, 0);
2662 if (RETVAL)
2663 {
2664 THIS->send_face (RETVAL, pri);
2665 THIS->flush_fx ();
2666 }
2667 OUTPUT:
2668 RETVAL
2669
2670int
2671client::fx_want (int idx, int value = -1)
2672 CODE:
2673 if (0 < idx && idx < FT_NUM)
2674 {
2675 RETVAL = THIS->fx_want [idx];
2676 if (items > 2)
2677 THIS->fx_want [idx] = value;
2678 }
2679 else
2680 RETVAL = 0;
2681 OUTPUT:
2682 RETVAL
2683
2684MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2685
2686faceidx sound_find (utf8_string name)
2687
2688void sound_set (utf8_string str, faceidx face)
2689
2690# dire hack
2691void old_sound_index (int idx, faceidx face)
2692 CODE:
2693 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2694 old_sound_index [idx] = face;
2695
2696MODULE = cf PACKAGE = cf::face PREFIX = face_
2697
2698#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2699
2700faceidx face_find (utf8_string name, faceidx defidx = 0)
2701
2702faceidx alloc (utf8_string name)
2703 CODE:
2704{
2705 do
2706 {
2707 RETVAL = faces.size ();
2708 faces.resize (RETVAL + 1);
2709 }
2710 while (!RETVAL); // crude way to leave index 0
2711
2712 faces [RETVAL].name = name;
2713 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2714
2715 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2716 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2717}
2718 OUTPUT: RETVAL
2719
2720void set_type (faceidx idx, int value)
2721 ALIAS:
2722 set_type = 0
2723 set_visibility = 1
2724 set_magicmap = 2
2725 set_smooth = 3
2726 set_smoothlevel = 4
2727 CODE:
2728 faceinfo *f = face_info (idx); assert (f);
2729 switch (ix)
2730 {
2731 case 0: f->type = value; break;
2732 case 1: f->visibility = value; break;
2733 case 2: f->magicmap = value; break;
2734 case 3: f->smooth = value; break;
2735 case 4: f->smoothlevel = value; break;
2736 }
2737
2738void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2739 CODE:
2740{
2741 faceinfo *f = face_info (idx); assert (f);
2742 facedata *d = &(faceset ? f->data64 : f->data32);
2743 sv_to (data, d->data);
2744 STRLEN clen;
2745 char *cdata = SvPVbyte (chksum, clen);
2746 clen = min (CHKSUM_SIZE, clen);
2747
2748 if (memcmp (d->chksum, cdata, clen))
2749 {
2750 memcpy (d->chksum, cdata, clen);
2751
2752 // invalidate existing client face info
2753 for_all_clients (ns)
2754 if (ns->faceset == faceset)
2755 {
2756 ns->faces_sent [idx] = false;
2757 ns->force_newmap = true;
2758 }
2759 }
2760}
2761
2762int get_data_size (faceidx idx, int faceset = 0)
2763 CODE:
2764 facedata *d = face_data (idx, faceset); assert (d);
2765 RETVAL = d->data.size ();
2766 OUTPUT:
2767 RETVAL
2768
2769SV *get_chksum (faceidx idx, int faceset = 0)
2770 CODE:
2771 facedata *d = face_data (idx, faceset); assert (d);
2772 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2773 OUTPUT:
2774 RETVAL
2775
2776void invalidate (faceidx idx)
2777 CODE:
2778 for_all_clients (ns)
2779 {
2780 ns->faces_sent [idx] = false;
2781 ns->force_newmap = true;
2782 }
2783
2784void invalidate_all ()
2785 CODE:
2786 for_all_clients (ns)
2787 {
2788 ns->faces_sent.reset ();
2789 ns->force_newmap = true;
2790 }
2791
2792MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2793
2794#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2795
2796animidx anim_find (utf8_string name)
2797 CODE:
2798 RETVAL = animation::find (name).number;
2799 OUTPUT: RETVAL
2800
2801animidx set (utf8_string name, SV *frames, int facings = 1)
2802 CODE:
2803{
2804 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2805 croak ("frames must be an arrayref");
2806
2807 AV *av = (AV *)SvRV (frames);
2808
2809 animation *anim = &animation::find (name);
2810 if (anim->number)
2811 {
2812 anim->resize (av_len (av) + 1);
2813 anim->facings = facings;
2814 }
2815 else
2816 anim = &animation::create (name, av_len (av) + 1, facings);
2817
2818 for (int i = 0; i < anim->num_animations; ++i)
2819 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2820}
2821 OUTPUT: RETVAL
2822
2823void invalidate_all ()
2824 CODE:
2825 for_all_clients (ns)
2826 ns->anims_sent.reset ();
2827
2828MODULE = cf PACKAGE = cf::object::freezer
2829
2830INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2831
2832SV *
2833new (char *klass)
2834 CODE:
2835 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2836 OUTPUT: RETVAL
2837
2838void
2839DESTROY (SV *sv)
2840 CODE:
2841 object_freezer *self;
2842 sv_to (sv, self);
2843 delete self;
2844
2845MODULE = cf PACKAGE = cf::object::thawer
2846
2847INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2848
2849SV *
2850new_from_file (char *klass, octet_string path)
2851 CODE:
2852 object_thawer *f = new object_thawer (path);
2853 if (!*f)
2854 {
2855 delete f;
2856 XSRETURN_UNDEF;
2857 }
2858 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2859 OUTPUT: RETVAL
2860
2861void
2862DESTROY (SV *sv)
2863 CODE:
2864 object_thawer *self;
2865 sv_to (sv, self);
2866 delete self;
2867

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines