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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.154 by root, Fri Jan 26 21:44:11 2007 UTC vs.
Revision 1.252 by root, Mon Sep 10 12:44:07 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
46#include "CoroAPI.h" 53#include "CoroAPI.h"
47#include "perlxsi.c" 54#include "perlxsi.c"
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 59typedef object_freezer &object_freezer_ref;
60
61typedef std::string std__string;
53 62
54#if IVSIZE >= 8 63#if IVSIZE >= 8
55 typedef IV val64; 64 typedef IV val64;
56# define newSVval64 newSViv 65# define newSVval64 newSViv
57# define SvVAL64 SvIV 66# define SvVAL64 SvIV
60# define newSVval64 newSVnv 69# define newSVval64 newSVnv
61# define SvVAL64 SvNV 70# define SvVAL64 SvNV
62#endif 71#endif
63 72
64static f_plug_api gethook = cfapi_get_hooks; 73static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert; 74static f_plug_api object_insert = cfapi_object_insert;
67 75
68static PerlInterpreter *perl; 76static PerlInterpreter *perl;
69 77
70double runtime; 78tstamp NOW, runtime;
71 79
72global gbl_ev; 80global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 81static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 82static SV *sv_runtime, *sv_next_tick;
83
84bitset<NUM_EVENT_TYPES> ev_want_event;
85bitset<NUM_TYPES> ev_want_type;
75 86
76static HV 87static HV
77 *stash_cf, 88 *stash_cf,
78 *stash_cf_object_wrap, 89 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 90 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 94 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 95 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 96 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 97 *stash_cf_living_wrap;
87 98
99static inline SV *
100newSVpv_utf8 (const char *s)
101{
102 if (!s)
103 return newSV (0);
104
105 SV *sv = newSVpv (s, 0);
106 SvUTF8_on (sv);
107 return sv;
108}
109
110static inline SV *
111newSVpvn_utf8 (const char *s, STRLEN l)
112{
113 if (!s)
114 return newSV (0);
115
116 SV *sv = newSVpvn (s, l);
117 SvUTF8_on (sv);
118 return sv;
119}
120
88// helper cast function, returns super class * or 0 121// helper cast function, returns super class * or 0
89template<class super> 122template<class super>
90static super * 123static super *
91is_a (attachable *at) 124is_a (attachable *at)
92{ 125{
112{ 145{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 146 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 147}
115 148
116void 149void
150attachable::sever_self ()
151{
152 if (HV *self = this->self)
153 {
154 // keep a refcount because sv_unmagic might call attachable_free,
155 // which might clear self, causing sv_unmagic to crash on a now
156 // invalid object.
157 SvREFCNT_inc (self);
158 hv_clear (self);
159 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161
162 // self *must* be null now because thats sv_unmagic's job.
163 assert (!this->self);
164 }
165}
166
167void
117attachable::optimise () 168attachable::optimise ()
118{ 169{
119 if (self 170 if (self
120 && SvREFCNT (self) == 1 171 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 172 && !HvTOTALKEYS (self))
122 { 173 sever_self ();
123 SV *self = (SV *)this->self;
124
125 SvREFCNT_inc (self);
126 sv_unmagic (self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self);
128 assert (!this->self);
129 }
130} 174}
131 175
132// check wether the object really is dead 176// check wether the object really is dead
133void 177void
134attachable::do_check () 178attachable::do_check ()
140} 184}
141 185
142void 186void
143attachable::do_destroy () 187attachable::do_destroy ()
144{ 188{
145 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 189 INVOKE_ATTACHABLE (DESTROY, this);
146 190
147 if (cb) 191 if (cb)
148 { 192 {
149 SvREFCNT_dec (cb); 193 SvREFCNT_dec (cb);
150 cb = 0; 194 cb = 0;
151 } 195 }
152 196
153 if (self)
154 {
155 hv_clear (self);
156
157 SV *self = (SV *)this->self;
158 SvREFCNT_inc (self);
159 sv_unmagic (self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161 // self is now 0
162 assert (!this->self);//D//TODO remove soon
163 }
164
165 mortals.push_back (this); 197 mortals.push_back (this);
166} 198}
167 199
168void 200void
169attachable::destroy () 201attachable::destroy ()
171 if (destroyed ()) 203 if (destroyed ())
172 return; 204 return;
173 205
174 flags |= F_DESTROYED; 206 flags |= F_DESTROYED;
175 do_destroy (); 207 do_destroy ();
208 sever_self ();
176} 209}
177 210
178void 211void
179attachable::check_mortals () 212attachable::check_mortals ()
180{ 213{
184 { 217 {
185 if (i >= mortals.size ()) 218 if (i >= mortals.size ())
186 { 219 {
187 i = 0; 220 i = 0;
188 221
189 if (mortals.size () > 1000) 222 if (mortals.size () >= 512)
190 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 223 {
224 static int last_mortalcount;
225 if (mortals.size () != last_mortalcount)
226 {
227 last_mortalcount = mortals.size ();
228 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
229
230 if (0)
231 {
232 for (int j = 0; j < mortals.size (); ++j)//D
233 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
234 fprintf (stderr, "\n");//D
235 }
236 }
237 }
191 238
192 break; 239 break;
193 } 240 }
194 241
195 attachable *obj = mortals [i]; 242 attachable *obj = mortals [i];
196 243
197 obj->refcnt_chk (); // unborrow from perl, if necessary 244#if 0
198 245 if (obj->self)//D make this an assert later
199 //if (obj->refcnt > 0 || obj->self)
200 if (obj->refcnt || obj->self)
201 { 246 {
202//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 247 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
248 obj->sever_self ();
249 }
250#endif
251
252 if (obj->refcnt)
253 {
203 ++i; // further delay freeing 254 ++i; // further delay freeing
204 255
205 if (!(i & 0x3ff)) 256 if (!(i & 0x3ff))
206 break; 257 break;
207 } 258 }
208 else 259 else
209 { 260 {
210 mortals.erase (i); 261 mortals.erase (i);
262 obj->sever_self ();
211 delete obj; 263 delete obj;
212 } 264 }
213 } 265 }
214} 266}
215 267
268void
269attachable::set_key (const char *key, const char *value, bool is_utf8)
270{
271 if (!self)
272 self = newHV ();
273
274 if (value)
275 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
276 else
277 hv_delete (self, key, strlen (key), G_DISCARD);
278}
279
216attachable & 280attachable &
217attachable::operator =(const attachable &src) 281attachable::operator =(const attachable &src)
218{ 282{
219 //if (self || cb) 283 //if (self || cb)
220 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 284 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
221 285
222 attach = src.attach; 286 attach = src.attach;
223 return *this; 287 return *this;
224} 288}
225 289
290template<typename T>
291static bool
292find_backref (void *ptr, T *obj)
293{
294 char *s = (char *)obj;
295 while (s < (char *)obj + sizeof (T))
296 {
297 if (ptr == *(void **)s)
298 return true;
299
300 s += sizeof (void *); // assume natural alignment
301 }
302
303 return false;
304}
305
306// for debugging, find "live" objects containing this ptr
307void
308find_backref (void *ptr)
309{
310 for_all_objects (op)
311 if (find_backref (ptr, op))
312 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
313
314 for_all_players (pl)
315 if (find_backref (ptr, pl))
316 fprintf (stderr, "P %p\n", pl);
317
318 for_all_clients (ns)
319 if (find_backref (ptr, ns))
320 fprintf (stderr, "C %p\n", ns);
321
322}
323
226////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 324//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
227 325
228static SV * 326static SV *
229newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 327newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
230{ 328{
231 SV *sv; 329 SV *sv;
232 330
233 if (!ptr) 331 if (!ptr)
234 return &PL_sv_undef; 332 return newSV (0);
235 333
236 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 334 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
237 return sv_bless (newRV_noinc ((SV *)hv), stash); 335 return sv_bless (newRV_noinc ((SV *)hv), stash);
238} 336}
239 337
258 356
259static SV * 357static SV *
260newSVattachable (attachable *obj, HV *stash) 358newSVattachable (attachable *obj, HV *stash)
261{ 359{
262 if (!obj) 360 if (!obj)
263 return &PL_sv_undef; 361 return newSV (0);
264 362
265 if (!obj->self) 363 if (!obj->self)
364 obj->self = newHV ();
365
366 if (!SvOBJECT (obj->self))
266 { 367 {
267 obj->self = newHV ();
268 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 368 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
269 369
270 // now bless the object _once_ 370 // now bless the object _once_
371 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
271 return sv_bless (newRV_inc ((SV *)obj->self), stash); 372 return sv_bless (newRV_inc ((SV *)obj->self), stash);
272 } 373 }
273 else 374 else
274 { 375 {
275 SV *sv = newRV_inc ((SV *)obj->self); 376 SV *sv = newRV_inc ((SV *)obj->self);
312 return SvPTR (sv, klass); 413 return SvPTR (sv, klass);
313 else 414 else
314 return 0; 415 return 0;
315} 416}
316 417
317inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 418inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
318inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 419inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
319inline SV *to_sv (bool v) { return newSViv (v); } 420inline SV *to_sv (bool v) { return newSViv (v); }
320inline SV *to_sv ( signed char v) { return newSViv (v); } 421inline SV *to_sv ( signed char v) { return newSViv (v); }
321inline SV *to_sv (unsigned char v) { return newSViv (v); } 422inline SV *to_sv (unsigned char v) { return newSViv (v); }
322inline SV *to_sv ( signed short v) { return newSViv (v); } 423inline SV *to_sv ( signed short v) { return newSViv (v); }
323inline SV *to_sv (unsigned short v) { return newSVuv (v); } 424inline SV *to_sv (unsigned short v) { return newSVuv (v); }
332inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 433inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
333inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 434inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
334inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 435inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
335inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 436inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
336inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 437inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
438inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
337inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 439inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
338inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
339inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 440inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
340 441
341inline SV *to_sv (object & v) { return to_sv (&v); } 442inline SV *to_sv (object & v) { return to_sv (&v); }
342inline SV *to_sv (living & v) { return to_sv (&v); } 443inline SV *to_sv (living & v) { return to_sv (&v); }
343 444
344inline SV *to_sv (facetile * v) { return to_sv (v->name); } 445inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
345inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 446inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
346 447
347inline SV *to_sv (UUID v) 448inline SV *to_sv (UUID v)
348{ 449{
349 char buf[128]; 450 char buf[128];
350 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 451 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
351 return newSVpv (buf, 0); 452 return newSVpv (buf, 0);
352} 453}
353 454
354inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 455inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
355inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 456inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
356inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
357inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
358inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 462inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 463inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
363inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 464inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
364inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 465inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
365inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
366inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 467inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
367inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
368inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 469inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
369inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 470inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
370inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 471inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
371inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 472inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
372inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 473inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
373inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 474inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
475inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
374inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 476inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
375inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 477inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
376inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
377inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 478inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
479inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
480inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
378 481
379inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 482//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
380inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 483inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
381 484
382template<class T> 485template<class T>
383inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 486inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
384 487
385template<int N> 488template<int N>
386inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 489inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
387 490
388inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
389inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 491inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
390inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 492inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
391inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 493inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
392inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 494inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
393 495
496inline void sv_to (SV *sv, std::string &v)
497{
498 STRLEN len;
499 char *data = SvPVbyte (sv, len);
500 v.assign (data, len);
501}
502
394inline void sv_to (SV *sv, UUID &v) 503inline void sv_to (SV *sv, UUID &v)
395{ 504{
396 unsigned int version; 505 unsigned int version;
397 506
398 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 507 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
399 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 508 croak ("unparsable uuid: %s", SvPV_nolen (sv));
421 break; 530 break;
422 531
423 case DT_STRING: 532 case DT_STRING:
424 { 533 {
425 char *str = (char *)va_arg (ap, const char *); 534 char *str = (char *)va_arg (ap, const char *);
426 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 535 sv = str ? newSVpv (str, 0) : newSV (0);
427 } 536 }
428 break; 537 break;
429 538
430 case DT_DATA: 539 case DT_DATA:
431 { 540 {
432 char *str = (char *)va_arg (ap, const void *); 541 char *str = (char *)va_arg (ap, const void *);
433 int len = va_arg (ap, int); 542 int len = va_arg (ap, int);
434 sv = str ? newSVpv (str, len) : &PL_sv_undef; 543 sv = str ? newSVpv (str, len) : newSV (0);
435 } 544 }
436 break; 545 break;
437 546
438 case DT_OBJECT: 547 case DT_OBJECT:
439 sv = to_sv (va_arg (ap, object *)); 548 sv = to_sv (va_arg (ap, object *));
588 perl = perl_alloc (); 697 perl = perl_alloc ();
589 perl_construct (perl); 698 perl_construct (perl);
590 699
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 700 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592 701
593 char *argv[] = { 702 const char *argv[] = {
594 "", 703 settings.argv [0],
595 "-e" 704 "-e"
596 "use Event; use Coro;" // required for bootstrap 705 "use Event; use Coro;" // required for bootstrap
597 "cf->bootstrap;" // required for datadir :*> 706 "cf->bootstrap;" // required for datadir :*>
598 "unshift @INC, cf::datadir ();" 707 "unshift @INC, cf::datadir ();"
599 "require cf;" 708 "require cf;"
600 }; 709 };
601 710
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 711 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
712 || perl_run (perl))
603 { 713 {
604 printf ("unable to initialize perl-interpreter, aborting.\n"); 714 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE); 715 exit (EXIT_FAILURE);
606 } 716 }
717
718 {
719 dSP;
720
721 PUSHMARK (SP);
722 PUTBACK;
723 call_pv ("cf::init", G_DISCARD | G_VOID);
724 }
607} 725}
608 726
609void cfperl_main () 727void cfperl_main ()
610{ 728{
611 dSP; 729 dSP;
618void 736void
619attachable::instantiate () 737attachable::instantiate ()
620{ 738{
621 if (attach) 739 if (attach)
622 { 740 {
623 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 741 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
624 attach = 0; 742 attach = 0;
625 } 743 }
626} 744}
627 745
628void 746void
629attachable::reattach () 747attachable::reattach ()
630{ 748{
631 optimise (); 749 optimise ();
632 //TODO: check for _attachment's, very important for restarts 750 //TODO: check for _attachment's, very important for restarts
633 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 751 INVOKE_ATTACHABLE (REATTACH, this);
634} 752}
635 753
636static event_klass klass_of[NUM_EVENT_TYPES] = { 754static event_klass klass_of[NUM_EVENT_TYPES] = {
637# define def(type,name) KLASS_ ## type, 755# define def(type,name) KLASS_ ## type,
638# include "eventinc.h" 756# include "eventinc.h"
681} 799}
682 800
683void 801void
684global::gather_callbacks (AV *&callbacks, event_type event) const 802global::gather_callbacks (AV *&callbacks, event_type event) const
685{ 803{
686 ::gather_callbacks (callbacks, cb_object, event); 804 ::gather_callbacks (callbacks, cb_global, event);
687} 805}
688 806
689void 807void
690object::gather_callbacks (AV *&callbacks, event_type event) const 808object::gather_callbacks (AV *&callbacks, event_type event) const
691{ 809{
692 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 810 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
693 { 811 {
694 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 812 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
695 813
696 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 814 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
697 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 815 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
698 } 816 }
699 817
735{ 853{
736 attachable::gather_callbacks (callbacks, event); 854 attachable::gather_callbacks (callbacks, event);
737 ::gather_callbacks (callbacks, cb_map, event); 855 ::gather_callbacks (callbacks, cb_map, event);
738} 856}
739 857
858void
859_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
860{
861 for (int event = 0; event <= AvFILLp (registry); ++event)
862 {
863 SV *cbs_ = AvARRAY (registry)[event];
864
865 // element must be list of callback entries
866 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
867 {
868 AV *cbs = (AV *)SvRV (cbs_);
869
870 // no callback entries, no callbacks to call
871 if (AvFILLp (cbs) >= 0)
872 set.set (event);
873 }
874 }
875}
876
877// very slow and inefficient way to recalculate the global want bitsets
878void
879_recalc_want ()
880{
881 ev_want_event.reset ();
882
883 _recalc_want (ev_want_event, cb_global);
884 _recalc_want (ev_want_event, cb_attachable);
885 _recalc_want (ev_want_event, cb_object);
886 _recalc_want (ev_want_event, cb_client);
887 _recalc_want (ev_want_event, cb_player);
888 _recalc_want (ev_want_event, cb_map);
889
890 ev_want_type.reset ();
891
892 for (int type = 0; type <= AvFILLp (cb_type); ++type)
893 {
894 SV *cbs_ = AvARRAY (cb_type)[type];
895
896 // element must be list of callback entries
897 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
898 {
899 AV *cbs = (AV *)SvRV (cbs_);
900
901 // no callback entries, no callbacks to call
902 if (AvFILLp (cbs) >= 0)
903 ev_want_type.set (type % NUM_TYPES);
904 }
905 }
906}
907
740bool 908bool
741attachable::invoke (event_type event, ...) 909attachable::invoke (event_type event, ...)
742{ 910{
743 data_type dt; 911 data_type dt;
744 va_list ap;
745
746 va_start (ap, event);
747 912
748 // callback call ordering should be: 913 // callback call ordering should be:
749 // 1. per-object callback 914 // 1. per-object callback
750 // 2. per-class object 915 // 2. per-class object
751 // 3. per-type callback 916 // 3. per-type callback
755 gather_callbacks (callbacks, event); 920 gather_callbacks (callbacks, event);
756 921
757 // short-circuit processing if no callbacks found/defined 922 // short-circuit processing if no callbacks found/defined
758 if (!callbacks) 923 if (!callbacks)
759 return 0; 924 return 0;
925
926 va_list ap;
927 va_start (ap, event);
760 928
761 CALL_BEGIN (3); 929 CALL_BEGIN (3);
762 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 930 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
763 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 931 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
764 932
799} 967}
800 968
801SV * 969SV *
802cfperl_result (int idx) 970cfperl_result (int idx)
803{ 971{
804 AV *av = get_av ("cfperl::invoke_results", 0); 972 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
805 if (!av) 973 if (!av)
806 return &PL_sv_undef; 974 return &PL_sv_undef;
807 975
808 SV **sv = av_fetch (av, idx, 0); 976 SV **sv = av_fetch (av, idx, 0);
809 if (!sv) 977 if (!sv)
823{ 991{
824 return SvNV (cfperl_result (idx)); 992 return SvNV (cfperl_result (idx));
825} 993}
826 994
827///////////////////////////////////////////////////////////////////////////// 995/////////////////////////////////////////////////////////////////////////////
996// various c++ => perl glue functions
828 997
829void 998void
830cfperl_emergency_save () 999cfperl_emergency_save ()
831{ 1000{
832 CALL_BEGIN (0); 1001 CALL_BEGIN (0);
833 CALL_CALL ("cf::emergency_save", G_VOID); 1002 CALL_CALL ("cf::emergency_save", G_VOID);
834 CALL_END; 1003 CALL_END;
1004}
1005
1006void
1007cfperl_cleanup (int make_core)
1008{
1009 CALL_BEGIN (1);
1010 CALL_ARG (make_core);
1011 CALL_CALL ("cf::post_cleanup", G_VOID);
1012 CALL_END;
1013}
1014
1015void
1016cfperl_make_book (object *book, int level)
1017{
1018 CALL_BEGIN (2);
1019 CALL_ARG (book);
1020 CALL_ARG (level);
1021 CALL_CALL ("ext::books::make_book", G_VOID);
1022 CALL_END;
1023}
1024
1025void
1026cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1027{
1028 CALL_BEGIN (4);
1029 CALL_ARG (ns);
1030 CALL_ARG (type);
1031 CALL_ARG_SV (newSVpv_utf8 (msg));
1032 CALL_ARG (color);
1033 CALL_CALL ("cf::client::send_msg", G_VOID);
1034 CALL_END;
1035}
1036
1037int
1038cfperl_can_merge (object *ob1, object *ob2)
1039{
1040 int can;
1041
1042 CALL_BEGIN (2);
1043 CALL_ARG (ob1);
1044 CALL_ARG (ob2);
1045 CALL_CALL ("cf::_can_merge", G_SCALAR);
1046 can = count && SvTRUE (TOPs);
1047 CALL_END;
1048
1049 return can;
1050}
1051
1052player *
1053player::find (const char *name)
1054{
1055 CALL_BEGIN (1);
1056 CALL_ARG (name);
1057 CALL_CALL ("cf::player::find", G_SCALAR);
1058
1059 player *retval;
1060
1061 if (count)
1062 sv_to (POPs, retval);
1063 else
1064 retval = 0;
1065
1066 CALL_END;
1067
1068 return retval;
835} 1069}
836 1070
837maptile * 1071maptile *
838maptile::find_sync (const char *path, maptile *origin) 1072maptile::find_sync (const char *path, maptile *origin)
839{ 1073{
853 1087
854 return retval; 1088 return retval;
855} 1089}
856 1090
857maptile * 1091maptile *
858maptile::find_async (const char *path, maptile *origin) 1092maptile::find_async (const char *path, maptile *origin, bool load)
859{ 1093{
860 CALL_BEGIN (2); 1094 CALL_BEGIN (3);
861 CALL_ARG (path); 1095 CALL_ARG (path);
862 CALL_ARG (origin); 1096 CALL_ARG (origin);
1097 CALL_ARG (load);
863 CALL_CALL ("cf::map::find_async", G_SCALAR); 1098 CALL_CALL ("cf::map::find_async", G_SCALAR);
864 1099
865 maptile *retval; 1100 maptile *retval;
866 1101
867 if (count) 1102 if (count)
903 CALL_ARG (exit); 1138 CALL_ARG (exit);
904 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1139 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
905 CALL_END; 1140 CALL_END;
906} 1141}
907 1142
1143const char *
1144object::ref () const
1145{
1146 if (type == PLAYER)
1147 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1148 else
1149 return 0;
1150}
1151
1152object *
1153object::deref (const char *ref)
1154{
1155 object *retval = 0;
1156
1157 if (ref)
1158 {
1159 CALL_BEGIN (1);
1160 CALL_ARG (ref);
1161 CALL_CALL ("cf::object::deref", G_SCALAR);
1162
1163 if (count)
1164 sv_to (POPs, retval);
1165
1166 CALL_END;
1167 }
1168
1169 return retval;
1170}
1171
1172void
1173log_backtrace (const char *msg)
1174{
1175#if HAVE_BACKTRACE
1176 void *addr [20];
1177 int size = backtrace (addr, 20);
1178
1179 CALL_BEGIN (size);
1180 CALL_ARG (msg);
1181 for (int i = 0; i < size; ++i)
1182 CALL_ARG ((IV)addr [i]);
1183 CALL_CALL ("cf::_log_backtrace", G_VOID);
1184 CALL_END;
1185#endif
1186}
1187
908///////////////////////////////////////////////////////////////////////////// 1188/////////////////////////////////////////////////////////////////////////////
909 1189
910struct EventAPI *watcher_base::GEventAPI; 1190struct EventAPI *watcher_base::GEventAPI;
911struct CoroAPI *coroapi::GCoroAPI; 1191struct CoroAPI *coroapi::GCoroAPI;
912 1192
913int coroapi::cede_counter; 1193int coroapi::cede_counter;
1194tstamp coroapi::next_cede;
914 1195
1196void coroapi::do_cede_to_tick ()
1197{
1198 cede_counter = 0;
1199
1200 cede ();
1201
1202 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1203 if (next_cede > SvNV (sv_next_tick) - 0.02)
1204 next_cede = SvNV (sv_next_tick);
1205}
1206
1207void coroapi::do_cede_every ()
1208{
1209 cede_counter = 0;
1210
1211 if (coroapi::nready ())
1212 coroapi::cede ();
1213}
1214
1215void coroapi::do_cede_to_tick_every ()
1216{
1217 cede_counter = 0;
1218
1219 cede_to_tick ();
1220}
1221
1222void
1223coroapi::wait_for_tick ()
1224{
1225 CALL_BEGIN (0);
1226 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1227 CALL_END;
1228}
1229
1230void
1231coroapi::wait_for_tick_begin ()
1232{
1233 CALL_BEGIN (0);
1234 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1235 CALL_END;
1236}
1237
1238static void
915static void iw_dispatch (pe_event *ev) 1239iw_dispatch (pe_event *ev)
916{ 1240{
917 iw *w = (iw *)ev->ext_data; 1241 iw *w = (iw *)ev->ext_data;
918 w->call (*w); 1242 w->call (*w);
919} 1243}
920 1244
983 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1307 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
984 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1308 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
985 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1309 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
986 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1310 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
987 1311
988 sv_runtime = get_sv ("cf::RUNTIME", 1); 1312 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
989 sv_upgrade (sv_runtime, SVt_NV); 1313 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
990 1314
991 cb_global = get_av ("cf::CB_GLOBAL", 1); 1315 cb_global = get_av ("cf::CB_GLOBAL", 1);
992 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1316 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
993 cb_object = get_av ("cf::CB_OBJECT", 1); 1317 cb_object = get_av ("cf::CB_OBJECT", 1);
994 cb_player = get_av ("cf::CB_PLAYER", 1); 1318 cb_player = get_av ("cf::CB_PLAYER", 1);
999 1323
1000MODULE = cf PACKAGE = cf PREFIX = cf_ 1324MODULE = cf PACKAGE = cf PREFIX = cf_
1001 1325
1002BOOT: 1326BOOT:
1003{ 1327{
1004 _connect_to_perl ();
1005
1006 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1328 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1007 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1329 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1008 1330
1331 _connect_to_perl ();
1332
1009 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1333 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1334
1335 //{
1336 // require_pv ("Time::HiRes");
1337 //
1338 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1339 // if (!svp) croak ("Time::HiRes is required");
1340 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1341 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1342 //}
1010 1343
1011 static const struct { 1344 static const struct {
1012 const char *name; 1345 const char *name;
1013 IV iv; 1346 IV iv;
1014 } *civ, const_iv[] = { 1347 } *civ, const_iv[] = {
1015# define const_iv(name) { # name, (IV)name }, 1348# define const_iv(name) { # name, (IV)name },
1016 const_iv (llevError) 1349 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1017 const_iv (llevInfo) 1350 const_iv (logBacktrace)
1018 const_iv (llevDebug) 1351
1019 const_iv (llevMonster) 1352 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1353
1354 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1020 1355
1021 const_iv (MAX_TIME) 1356 const_iv (MAX_TIME)
1022 const_iv (PLAYER) 1357
1023 const_iv (TRANSPORT)
1024 const_iv (ROD)
1025 const_iv (TREASURE)
1026 const_iv (POTION)
1027 const_iv (FOOD)
1028 const_iv (POISON)
1029 const_iv (BOOK)
1030 const_iv (CLOCK)
1031 const_iv (ARROW)
1032 const_iv (BOW)
1033 const_iv (WEAPON)
1034 const_iv (ARMOUR)
1035 const_iv (PEDESTAL)
1036 const_iv (ALTAR)
1037 const_iv (LOCKED_DOOR)
1038 const_iv (SPECIAL_KEY)
1039 const_iv (MAP)
1040 const_iv (DOOR)
1041 const_iv (KEY)
1042 const_iv (TIMED_GATE)
1043 const_iv (TRIGGER)
1044 const_iv (GRIMREAPER)
1045 const_iv (MAGIC_EAR)
1046 const_iv (TRIGGER_BUTTON)
1047 const_iv (TRIGGER_ALTAR)
1048 const_iv (TRIGGER_PEDESTAL)
1049 const_iv (SHIELD)
1050 const_iv (HELMET)
1051 const_iv (HORN)
1052 const_iv (MONEY)
1053 const_iv (CLASS)
1054 const_iv (GRAVESTONE)
1055 const_iv (AMULET)
1056 const_iv (PLAYERMOVER)
1057 const_iv (TELEPORTER)
1058 const_iv (CREATOR)
1059 const_iv (SKILL)
1060 const_iv (EARTHWALL)
1061 const_iv (GOLEM)
1062 const_iv (THROWN_OBJ)
1063 const_iv (BLINDNESS)
1064 const_iv (GOD)
1065 const_iv (DETECTOR)
1066 const_iv (TRIGGER_MARKER)
1067 const_iv (DEAD_OBJECT)
1068 const_iv (DRINK)
1069 const_iv (MARKER)
1070 const_iv (HOLY_ALTAR)
1071 const_iv (PLAYER_CHANGER)
1072 const_iv (BATTLEGROUND)
1073 const_iv (PEACEMAKER)
1074 const_iv (GEM)
1075 const_iv (FIREWALL)
1076 const_iv (ANVIL)
1077 const_iv (CHECK_INV)
1078 const_iv (MOOD_FLOOR) 1358 const_iv (NUM_BODY_LOCATIONS)
1079 const_iv (EXIT) 1359 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1080 const_iv (ENCOUNTER) 1360 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1081 const_iv (SHOP_FLOOR) 1361 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1082 const_iv (SHOP_MAT) 1362 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1083 const_iv (RING) 1363 const_iv (body_wrist) const_iv (body_waist)
1084 const_iv (FLOOR)
1085 const_iv (FLESH)
1086 const_iv (INORGANIC)
1087 const_iv (SKILL_TOOL)
1088 const_iv (LIGHTER)
1089 const_iv (BUILDABLE_WALL)
1090 const_iv (MISC_OBJECT)
1091 const_iv (LAMP)
1092 const_iv (DUPLICATOR)
1093 const_iv (SPELLBOOK)
1094 const_iv (CLOAK)
1095 const_iv (SPINNER)
1096 const_iv (GATE)
1097 const_iv (BUTTON)
1098 const_iv (CF_HANDLE)
1099 const_iv (HOLE)
1100 const_iv (TRAPDOOR)
1101 const_iv (SIGN)
1102 const_iv (BOOTS)
1103 const_iv (GLOVES)
1104 const_iv (SPELL)
1105 const_iv (SPELL_EFFECT)
1106 const_iv (CONVERTER)
1107 const_iv (BRACERS)
1108 const_iv (POISONING)
1109 const_iv (SAVEBED)
1110 const_iv (WAND)
1111 const_iv (SCROLL)
1112 const_iv (DIRECTOR)
1113 const_iv (GIRDLE)
1114 const_iv (FORCE)
1115 const_iv (POTION_EFFECT)
1116 const_iv (EVENT_CONNECTOR)
1117 const_iv (CLOSE_CON)
1118 const_iv (CONTAINER)
1119 const_iv (ARMOUR_IMPROVER)
1120 const_iv (WEAPON_IMPROVER)
1121 const_iv (SKILLSCROLL)
1122 const_iv (DEEP_SWAMP)
1123 const_iv (IDENTIFY_ALTAR)
1124 const_iv (MENU)
1125 const_iv (RUNE)
1126 const_iv (TRAP)
1127 const_iv (POWER_CRYSTAL)
1128 const_iv (CORPSE)
1129 const_iv (DISEASE)
1130 const_iv (SYMPTOM)
1131 const_iv (BUILDER)
1132 const_iv (MATERIAL)
1133 const_iv (ITEM_TRANSFORMER)
1134 1364
1135 const_iv (NUM_SUBTYPES) 1365 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1366 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1367 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1368 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1369 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1370 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1371 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1372 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1373 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1374 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1375 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1376 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1377 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1378 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1379 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1380 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1381 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1382 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1383 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1384 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1385 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1386 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1387 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1388 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1389 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1390 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1391 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1392 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1136 1393
1137 const_iv (ST_BD_BUILD) 1394 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1138 const_iv (ST_BD_REMOVE)
1139 1395
1140 const_iv (ST_MAT_FLOOR) 1396 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1141 const_iv (ST_MAT_WALL) 1397 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1142 const_iv (ST_MAT_ITEM)
1143 1398
1144 const_iv (AT_PHYSICAL) 1399 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1145 const_iv (AT_MAGIC) 1400 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1146 const_iv (AT_FIRE) 1401 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1147 const_iv (AT_ELECTRICITY) 1402 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1148 const_iv (AT_COLD) 1403 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1149 const_iv (AT_CONFUSION) 1404 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1150 const_iv (AT_ACID) 1405 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1151 const_iv (AT_DRAIN)
1152 const_iv (AT_WEAPONMAGIC)
1153 const_iv (AT_GHOSTHIT)
1154 const_iv (AT_POISON)
1155 const_iv (AT_SLOW)
1156 const_iv (AT_PARALYZE)
1157 const_iv (AT_TURN_UNDEAD)
1158 const_iv (AT_FEAR)
1159 const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE)
1161 const_iv (AT_DEATH)
1162 const_iv (AT_CHAOS)
1163 const_iv (AT_COUNTERSPELL)
1164 const_iv (AT_GODPOWER)
1165 const_iv (AT_HOLYWORD)
1166 const_iv (AT_BLIND)
1167 const_iv (AT_INTERNAL)
1168 const_iv (AT_LIFE_STEALING)
1169 const_iv (AT_DISEASE)
1170 1406
1171 const_iv (WEAP_HIT) 1407 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1172 const_iv (WEAP_SLASH) 1408 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1173 const_iv (WEAP_PIERCE)
1174 const_iv (WEAP_CLEAVE)
1175 const_iv (WEAP_SLICE)
1176 const_iv (WEAP_STAB)
1177 const_iv (WEAP_WHIP)
1178 const_iv (WEAP_CRUSH)
1179 const_iv (WEAP_BLUD) 1409 const_iv (WEAP_BLUD)
1180 1410
1181 const_iv (FLAG_ALIVE) 1411 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1182 const_iv (FLAG_WIZ) 1412 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1183 const_iv (FLAG_REMOVED) 1413 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1414 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1415 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1416 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1417 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1418 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1419 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1420 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1421 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1422 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1423 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1424 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1425 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1426 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1427 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1428 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1429 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1430 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1431 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1432 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1433 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1434 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1435 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1436 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1437
1438 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1439 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1440 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1441 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1442 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1443 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1444
1445 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1446 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1447
1448 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1449
1450 const_iv (SP_RAISE_DEAD)
1184 const_iv (FLAG_FREED) 1451 const_iv (SP_RUNE)
1185 const_iv (FLAG_WAS_WIZ) 1452 const_iv (SP_MAKE_MARK)
1186 const_iv (FLAG_APPLIED) 1453 const_iv (SP_BOLT)
1187 const_iv (FLAG_UNPAID) 1454 const_iv (SP_BULLET)
1188 const_iv (FLAG_USE_SHIELD) 1455 const_iv (SP_EXPLOSION)
1189 const_iv (FLAG_NO_PICK) 1456 const_iv (SP_CONE)
1190 const_iv (FLAG_ANIMATE) 1457 const_iv (SP_BOMB)
1191 const_iv (FLAG_MONSTER) 1458 const_iv (SP_WONDER)
1192 const_iv (FLAG_FRIENDLY) 1459 const_iv (SP_SMITE)
1193 const_iv (FLAG_GENERATOR) 1460 const_iv (SP_MAGIC_MISSILE)
1194 const_iv (FLAG_IS_THROWN) 1461 const_iv (SP_SUMMON_GOLEM)
1195 const_iv (FLAG_AUTO_APPLY) 1462 const_iv (SP_DIMENSION_DOOR)
1196 const_iv (FLAG_PLAYER_SOLD) 1463 const_iv (SP_MAGIC_MAPPING)
1464 const_iv (SP_MAGIC_WALL)
1465 const_iv (SP_DESTRUCTION)
1466 const_iv (SP_PERCEIVE_SELF)
1467 const_iv (SP_WORD_OF_RECALL)
1197 const_iv (FLAG_SEE_INVISIBLE) 1468 const_iv (SP_INVISIBLE)
1198 const_iv (FLAG_CAN_ROLL)
1199 const_iv (FLAG_OVERLAY_FLOOR)
1200 const_iv (FLAG_IS_TURNABLE)
1201 const_iv (FLAG_IS_USED_UP)
1202 const_iv (FLAG_IDENTIFIED)
1203 const_iv (FLAG_REFLECTING)
1204 const_iv (FLAG_CHANGING)
1205 const_iv (FLAG_SPLITTING)
1206 const_iv (FLAG_HITBACK)
1207 const_iv (FLAG_STARTEQUIP)
1208 const_iv (FLAG_BLOCKSVIEW)
1209 const_iv (FLAG_UNDEAD)
1210 const_iv (FLAG_SCARED)
1211 const_iv (FLAG_UNAGGRESSIVE)
1212 const_iv (FLAG_REFL_MISSILE)
1213 const_iv (FLAG_REFL_SPELL)
1214 const_iv (FLAG_NO_MAGIC)
1215 const_iv (FLAG_NO_FIX_PLAYER)
1216 const_iv (FLAG_IS_LIGHTABLE)
1217 const_iv (FLAG_TEAR_DOWN)
1218 const_iv (FLAG_RUN_AWAY)
1219 const_iv (FLAG_PICK_UP)
1220 const_iv (FLAG_UNIQUE)
1221 const_iv (FLAG_NO_DROP)
1222 const_iv (FLAG_WIZCAST)
1223 const_iv (FLAG_CAST_SPELL)
1224 const_iv (FLAG_USE_SCROLL)
1225 const_iv (FLAG_USE_RANGE)
1226 const_iv (FLAG_USE_BOW)
1227 const_iv (FLAG_USE_ARMOUR)
1228 const_iv (FLAG_USE_WEAPON)
1229 const_iv (FLAG_USE_RING)
1230 const_iv (FLAG_READY_RANGE)
1231 const_iv (FLAG_READY_BOW)
1232 const_iv (FLAG_XRAYS)
1233 const_iv (FLAG_NO_APPLY)
1234 const_iv (FLAG_IS_FLOOR)
1235 const_iv (FLAG_LIFESAVE)
1236 const_iv (FLAG_NO_STRENGTH)
1237 const_iv (FLAG_SLEEP)
1238 const_iv (FLAG_STAND_STILL)
1239 const_iv (FLAG_RANDOM_MOVE)
1240 const_iv (FLAG_ONLY_ATTACK)
1241 const_iv (FLAG_CONFUSED)
1242 const_iv (FLAG_STEALTH)
1243 const_iv (FLAG_WIZPASS)
1244 const_iv (FLAG_IS_LINKED)
1245 const_iv (FLAG_CURSED)
1246 const_iv (FLAG_DAMNED)
1247 const_iv (FLAG_SEE_ANYWHERE)
1248 const_iv (FLAG_KNOWN_MAGICAL)
1249 const_iv (FLAG_KNOWN_CURSED)
1250 const_iv (FLAG_CAN_USE_SKILL)
1251 const_iv (FLAG_BEEN_APPLIED)
1252 const_iv (FLAG_READY_SCROLL)
1253 const_iv (FLAG_USE_ROD)
1254 const_iv (FLAG_USE_HORN)
1255 const_iv (FLAG_MAKE_INVIS)
1256 const_iv (FLAG_INV_LOCKED)
1257 const_iv (FLAG_IS_WOODED)
1258 const_iv (FLAG_IS_HILLY)
1259 const_iv (FLAG_READY_SKILL)
1260 const_iv (FLAG_READY_WEAPON)
1261 const_iv (FLAG_NO_SKILL_IDENT)
1262 const_iv (FLAG_BLIND)
1263 const_iv (FLAG_SEE_IN_DARK)
1264 const_iv (FLAG_IS_CAULDRON)
1265 const_iv (FLAG_NO_STEAL)
1266 const_iv (FLAG_ONE_HIT)
1267 const_iv (FLAG_CLIENT_SENT)
1268 const_iv (FLAG_BERSERK)
1269 const_iv (FLAG_NEUTRAL)
1270 const_iv (FLAG_NO_ATTACK)
1271 const_iv (FLAG_NO_DAMAGE)
1272 const_iv (FLAG_OBJ_ORIGINAL)
1273 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1274 const_iv (FLAG_ACTIVATE_ON_PUSH)
1275 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1276 const_iv (FLAG_IS_WATER)
1277 const_iv (FLAG_CONTENT_ON_GEN)
1278 const_iv (FLAG_IS_A_TEMPLATE)
1279 const_iv (FLAG_IS_BUILDABLE)
1280 const_iv (FLAG_DESTROY_ON_DEATH)
1281 const_iv (FLAG_NO_MAP_SAVE)
1282
1283 const_iv (NDI_BLACK)
1284 const_iv (NDI_WHITE)
1285 const_iv (NDI_NAVY)
1286 const_iv (NDI_RED)
1287 const_iv (NDI_ORANGE)
1288 const_iv (NDI_BLUE)
1289 const_iv (NDI_DK_ORANGE)
1290 const_iv (NDI_GREEN)
1291 const_iv (NDI_LT_GREEN)
1292 const_iv (NDI_GREY)
1293 const_iv (NDI_BROWN)
1294 const_iv (NDI_GOLD)
1295 const_iv (NDI_TAN)
1296 const_iv (NDI_MAX_COLOR)
1297 const_iv (NDI_COLOR_MASK)
1298 const_iv (NDI_UNIQUE)
1299 const_iv (NDI_ALL)
1300
1301 const_iv (UPD_LOCATION)
1302 const_iv (UPD_FLAGS)
1303 const_iv (UPD_WEIGHT)
1304 const_iv (UPD_FACE)
1305 const_iv (UPD_NAME)
1306 const_iv (UPD_ANIM)
1307 const_iv (UPD_ANIMSPEED)
1308 const_iv (UPD_NROF) 1469 const_iv (SP_PROBE)
1309
1310 const_iv (UPD_SP_MANA) 1470 const_iv (SP_HEALING)
1311 const_iv (UPD_SP_GRACE) 1471 const_iv (SP_CREATE_FOOD)
1312 const_iv (UPD_SP_DAMAGE) 1472 const_iv (SP_EARTH_TO_DUST)
1313 1473 const_iv (SP_CHANGE_ABILITY)
1314 const_iv (F_APPLIED) 1474 const_iv (SP_BLESS)
1315 const_iv (F_LOCATION)
1316 const_iv (F_UNPAID)
1317 const_iv (F_MAGIC)
1318 const_iv (F_CURSED) 1475 const_iv (SP_CURSE)
1476 const_iv (SP_SUMMON_MONSTER)
1477 const_iv (SP_CHARGING)
1478 const_iv (SP_POLYMORPH)
1479 const_iv (SP_ALCHEMY)
1480 const_iv (SP_REMOVE_CURSE)
1481 const_iv (SP_IDENTIFY)
1482 const_iv (SP_DETECTION)
1483 const_iv (SP_MOOD_CHANGE)
1484 const_iv (SP_MOVING_BALL)
1319 const_iv (F_DAMNED) 1485 const_iv (SP_SWARM)
1486 const_iv (SP_CHANGE_MANA)
1320 const_iv (F_OPEN) 1487 const_iv (SP_DISPEL_RUNE)
1321 const_iv (F_NOPICK) 1488 const_iv (SP_CREATE_MISSILE)
1489 const_iv (SP_CONSECRATE)
1490 const_iv (SP_ANIMATE_WEAPON)
1491 const_iv (SP_LIGHT)
1492 const_iv (SP_CHANGE_MAP_LIGHT)
1493 const_iv (SP_FAERY_FIRE)
1494 const_iv (SP_CAUSE_DISEASE)
1495 const_iv (SP_AURA)
1496 const_iv (SP_TOWN_PORTAL)
1497 const_iv (SP_PARTY_SPELL)
1498
1499 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1500 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1322 const_iv (F_LOCKED) 1501 const_iv (F_LOCKED)
1323 1502
1324 const_iv (F_BUY) 1503 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1325 const_iv (F_SHOP)
1326 const_iv (F_SELL)
1327 1504
1328 const_iv (P_BLOCKSVIEW) 1505 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1329 const_iv (P_PLAYER) 1506 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1330 const_iv (P_NO_MAGIC)
1331 const_iv (P_IS_ALIVE)
1332 const_iv (P_NO_CLERIC)
1333 const_iv (P_OUT_OF_MAP)
1334 const_iv (P_NEW_MAP)
1335 const_iv (P_UPTODATE)
1336 1507
1337 const_iv (UP_OBJ_INSERT) 1508 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1338 const_iv (UP_OBJ_REMOVE)
1339 const_iv (UP_OBJ_CHANGE)
1340 const_iv (UP_OBJ_FACE)
1341 1509
1342 const_iv (INS_NO_MERGE) 1510 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1343 const_iv (INS_ABOVE_FLOOR_ONLY) 1511 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1344 const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ON_TOP)
1346 const_iv (INS_BELOW_ORIGINATOR)
1347 const_iv (INS_MAP_LOAD)
1348 1512
1349 const_iv (WILL_APPLY_HANDLE) 1513 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1350 const_iv (WILL_APPLY_TREASURE) 1514 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1351 const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_DOOR)
1353 const_iv (WILL_APPLY_FOOD)
1354 1515
1355 const_iv (SAVE_MODE) 1516 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1356 const_iv (SAVE_DIR_MODE)
1357 1517
1358 const_iv (M_PAPER) 1518 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1359 const_iv (M_IRON) 1519 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1360 const_iv (M_GLASS) 1520 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1361 const_iv (M_LEATHER) 1521 const_iv (M_ICE) const_iv (M_SPECIAL)
1362 const_iv (M_WOOD)
1363 const_iv (M_ORGANIC)
1364 const_iv (M_STONE)
1365 const_iv (M_CLOTH)
1366 const_iv (M_ADAMANT)
1367 const_iv (M_LIQUID)
1368 const_iv (M_SOFT_METAL)
1369 const_iv (M_BONE)
1370 const_iv (M_ICE)
1371 const_iv (M_SPECIAL)
1372 1522
1373 const_iv (SK_EXP_ADD_SKILL) 1523 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1374 const_iv (SK_EXP_TOTAL) 1524 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1375 const_iv (SK_EXP_NONE)
1376 const_iv (SK_SUBTRACT_SKILL_EXP)
1377 const_iv (SK_EXP_SKILL_ONLY)
1378 1525
1379 const_iv (SK_LOCKPICKING) 1526 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1380 const_iv (SK_HIDING) 1527 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1381 const_iv (SK_SMITHERY) 1528 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1382 const_iv (SK_BOWYER) 1529 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1383 const_iv (SK_JEWELER) 1530 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1384 const_iv (SK_ALCHEMY) 1531 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1385 const_iv (SK_STEALING) 1532 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1386 const_iv (SK_LITERACY) 1533 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1387 const_iv (SK_BARGAINING) 1534 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1388 const_iv (SK_JUMPING) 1535 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1389 const_iv (SK_DET_MAGIC)
1390 const_iv (SK_ORATORY)
1391 const_iv (SK_SINGING)
1392 const_iv (SK_DET_CURSE)
1393 const_iv (SK_FIND_TRAPS)
1394 const_iv (SK_MEDITATION)
1395 const_iv (SK_PUNCHING)
1396 const_iv (SK_FLAME_TOUCH)
1397 const_iv (SK_KARATE)
1398 const_iv (SK_CLIMBING)
1399 const_iv (SK_WOODSMAN)
1400 const_iv (SK_INSCRIPTION)
1401 const_iv (SK_ONE_HANDED_WEAPON)
1402 const_iv (SK_MISSILE_WEAPON)
1403 const_iv (SK_THROWING)
1404 const_iv (SK_USE_MAGIC_ITEM)
1405 const_iv (SK_DISARM_TRAPS)
1406 const_iv (SK_SET_TRAP)
1407 const_iv (SK_THAUMATURGY)
1408 const_iv (SK_PRAYING)
1409 const_iv (SK_CLAWING)
1410 const_iv (SK_LEVITATION)
1411 const_iv (SK_SUMMONING)
1412 const_iv (SK_PYROMANCY)
1413 const_iv (SK_EVOCATION)
1414 const_iv (SK_SORCERY)
1415 const_iv (SK_TWO_HANDED_WEAPON)
1416 const_iv (SK_SPARK_TOUCH)
1417 const_iv (SK_SHIVER)
1418 const_iv (SK_ACID_SPLASH)
1419 const_iv (SK_POISON_NAIL) 1536 const_iv (SK_POISON_NAIL)
1420 1537
1421 const_iv (SOUND_NEW_PLAYER) 1538 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1422 const_iv (SOUND_FIRE_ARROW) 1539 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1423 const_iv (SOUND_LEARN_SPELL) 1540 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1424 const_iv (SOUND_FUMBLE_SPELL) 1541 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1425 const_iv (SOUND_WAND_POOF) 1542 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1426 const_iv (SOUND_OPEN_DOOR) 1543 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1427 const_iv (SOUND_PUSH_PLAYER)
1428 const_iv (SOUND_PLAYER_HITS1)
1429 const_iv (SOUND_PLAYER_HITS2)
1430 const_iv (SOUND_PLAYER_HITS3)
1431 const_iv (SOUND_PLAYER_HITS4)
1432 const_iv (SOUND_PLAYER_IS_HIT1)
1433 const_iv (SOUND_PLAYER_IS_HIT2)
1434 const_iv (SOUND_PLAYER_IS_HIT3)
1435 const_iv (SOUND_PLAYER_KILLS)
1436 const_iv (SOUND_PET_IS_KILLED)
1437 const_iv (SOUND_PLAYER_DIES)
1438 const_iv (SOUND_OB_EVAPORATE)
1439 const_iv (SOUND_OB_EXPLODE)
1440 const_iv (SOUND_CLOCK)
1441 const_iv (SOUND_TURN_HANDLE)
1442 const_iv (SOUND_FALL_HOLE)
1443 const_iv (SOUND_DRINK_POISON)
1444 const_iv (SOUND_CAST_SPELL_0)
1445 1544
1446 const_iv (PREFER_LOW) 1545 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1447 const_iv (PREFER_HIGH)
1448 1546
1449 const_iv (ATNR_PHYSICAL) 1547 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1450 const_iv (ATNR_MAGIC) 1548 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1451 const_iv (ATNR_FIRE) 1549 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1452 const_iv (ATNR_ELECTRICITY) 1550 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1453 const_iv (ATNR_COLD) 1551 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1454 const_iv (ATNR_CONFUSION) 1552 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1455 const_iv (ATNR_ACID) 1553 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1456 const_iv (ATNR_DRAIN)
1457 const_iv (ATNR_WEAPONMAGIC)
1458 const_iv (ATNR_GHOSTHIT)
1459 const_iv (ATNR_POISON)
1460 const_iv (ATNR_SLOW)
1461 const_iv (ATNR_PARALYZE)
1462 const_iv (ATNR_TURN_UNDEAD)
1463 const_iv (ATNR_FEAR)
1464 const_iv (ATNR_CANCELLATION)
1465 const_iv (ATNR_DEPLETE)
1466 const_iv (ATNR_DEATH)
1467 const_iv (ATNR_CHAOS)
1468 const_iv (ATNR_COUNTERSPELL)
1469 const_iv (ATNR_GODPOWER)
1470 const_iv (ATNR_HOLYWORD)
1471 const_iv (ATNR_BLIND)
1472 const_iv (ATNR_INTERNAL)
1473 const_iv (ATNR_LIFE_STEALING)
1474 const_iv (ATNR_DISEASE)
1475 1554
1476 const_iv (MAP_IN_MEMORY) 1555 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1477 const_iv (MAP_SWAPPED)
1478 const_iv (MAP_LOADING)
1479 const_iv (MAP_SAVING)
1480 1556
1481 const_iv (KLASS_ATTACHABLE) 1557 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1482 const_iv (KLASS_GLOBAL) 1558 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1483 const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_CLIENT)
1485 const_iv (KLASS_PLAYER)
1486 const_iv (KLASS_MAP)
1487 1559
1488 const_iv (CS_QUERY_YESNO) 1560 const_iv (VERSION_CS) const_iv (VERSION_SC)
1489 const_iv (CS_QUERY_SINGLECHAR)
1490 const_iv (CS_QUERY_HIDEINPUT)
1491 1561
1492 const_iv (ST_DEAD) 1562 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1493 const_iv (ST_SETUP)
1494 const_iv (ST_PLAYING)
1495 const_iv (ST_CUSTOM)
1496 1563
1497 const_iv (ST_CHANGE_CLASS) 1564 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1498 1565
1499 const_iv (IO_HEADER) 1566 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1500 const_iv (IO_OBJECTS)
1501 const_iv (IO_UNIQUES)
1502 1567
1503 // random map generator 1568 // random map generator
1504 const_iv (LAYOUT_NONE) 1569 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ONION) 1570 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1506 const_iv (LAYOUT_MAZE)
1507 const_iv (LAYOUT_SPIRAL)
1508 const_iv (LAYOUT_ROGUELIKE)
1509 const_iv (LAYOUT_SNAKE)
1510 const_iv (LAYOUT_SQUARE_SPIRAL)
1511 1571
1512 const_iv (RMOPT_RANDOM) 1572 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1513 const_iv (RMOPT_CENTERED) 1573 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1514 const_iv (RMOPT_LINEAR) 1574 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1515 const_iv (RMOPT_BOTTOM_C)
1516 const_iv (RMOPT_BOTTOM_R)
1517 const_iv (RMOPT_IRR_SPACE)
1518 const_iv (RMOPT_WALL_OFF)
1519 const_iv (RMOPT_WALLS_ONLY)
1520 const_iv (RMOPT_NO_DOORS)
1521 1575
1522 const_iv (SYMMETRY_RANDOM) 1576 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1523 const_iv (SYMMETRY_NONE) 1577 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1524 const_iv (SYMMETRY_X) 1578
1525 const_iv (SYMMETRY_Y) 1579 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1526 const_iv (SYMMETRY_XY) 1580 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1581 const_iv (GT_MINIMAL)
1582
1583 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1584 const_iv (FT_RSRC) const_iv (FT_NUM)
1527 }; 1585 };
1528 1586
1529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1587 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1530 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1588 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1531 1589
1552 } 1610 }
1553} 1611}
1554 1612
1555void _connect_to_perl () 1613void _connect_to_perl ()
1556 1614
1615void _recalc_want ()
1616
1557void _global_reattach () 1617void _global_reattach ()
1558 CODE: 1618 CODE:
1559{ 1619{
1560 // reattach to all attachable objects in the game. 1620 // reattach to all attachable objects in the game.
1561 for_all_clients (ns) 1621 for_all_clients (ns)
1562 ns->reattach (); 1622 ns->reattach ();
1563 1623
1564 for_all_players (pl)
1565 pl->reattach ();
1566
1567 //TODO
1568 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1569 // i->second->reattach ();
1570
1571 for_all_objects (op) 1624 for_all_objects (op)
1572 op->reattach (); 1625 op->reattach ();
1573} 1626}
1627
1628# support function for map-world.ext
1629void _quantise (SV *data_sv, SV *plt_sv)
1630 CODE:
1631{
1632 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1633 croak ("_quantise called with invalid agruments");
1634
1635 plt_sv = SvRV (plt_sv);
1636 SV **plt = AvARRAY (plt_sv);
1637 int plt_count = AvFILL (plt_sv) + 1;
1638
1639 STRLEN len;
1640 char *data = SvPVbyte (data_sv, len);
1641 char *dst = data;
1642
1643 while (len >= 3)
1644 {
1645 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1646 {
1647 char *val = SvPVX (*val_sv);
1648
1649 if (val [0] == data [0]
1650 && val [1] == data [1]
1651 && val [2] == data [2])
1652 {
1653 *dst++ = val [3];
1654 goto next;
1655 }
1656 }
1657
1658 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1659 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1660 dst - SvPVX (data_sv), len);
1661
1662 next:
1663 data += 3;
1664 len -= 3;
1665 }
1666
1667 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1668}
1669
1670void _post_tick ()
1671 CODE:
1672 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1673
1674NV till_cede ()
1675 CODE:
1676 RETVAL = coroapi::next_cede - now ();
1677 OUTPUT:
1678 RETVAL
1679
1680NV till_tick ()
1681 CODE:
1682 RETVAL = SvNV (sv_next_tick) - now ();
1683 OUTPUT:
1684 RETVAL
1574 1685
1575NV floor (NV x) 1686NV floor (NV x)
1576 1687
1577NV ceil (NV x) 1688NV ceil (NV x)
1578 1689
1586 default: croak ("cf::rndm requires none, one or two parameters."); break; 1697 default: croak ("cf::rndm requires none, one or two parameters."); break;
1587 } 1698 }
1588 OUTPUT: 1699 OUTPUT:
1589 RETVAL 1700 RETVAL
1590 1701
1702NV clamp (NV value, NV min_value, NV max_value)
1703 CODE:
1704 RETVAL = clamp (value, min_value, max_value);
1705 OUTPUT:
1706 RETVAL
1707
1708NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1709 CODE:
1710 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1711 OUTPUT:
1712 RETVAL
1713
1714void cede_to_tick ()
1715 CODE:
1716 coroapi::cede_to_tick ();
1717
1591void server_tick () 1718void server_tick ()
1592 CODE: 1719 CODE:
1720 NOW = now ();
1593 runtime = SvNVx (sv_runtime); 1721 runtime = SvNVx (sv_runtime);
1594 server_tick (); 1722 server_tick ();
1595 1723
1596void 1724void
1597LOG (int level, char *msg) 1725log_backtrace (utf8_string msg)
1726
1727void
1728LOG (int flags, utf8_string msg)
1598 PROTOTYPE: $$ 1729 PROTOTYPE: $$
1599 C_ARGS: (LogLevel)level, "%s", msg 1730 C_ARGS: flags, "%s", msg
1600 1731
1601char *path_combine (char *base, char *path) 1732octet_string path_combine (octet_string base, octet_string path)
1602 PROTOTYPE: $$ 1733 PROTOTYPE: $$
1603 1734
1604char *path_combine_and_normalize (char *base, char *path) 1735octet_string path_combine_and_normalize (octet_string base, octet_string path)
1605 PROTOTYPE: $$ 1736 PROTOTYPE: $$
1606 1737
1607const char *
1608get_maps_directory (char *path)
1609 PROTOTYPE: $
1610 ALIAS: maps_directory = 0
1611 CODE:
1612 RETVAL = create_pathname (path);
1613 OUTPUT: RETVAL
1614
1615void 1738void
1616sub_generation_inc () 1739sub_generation_inc ()
1617 CODE: 1740 CODE:
1618 PL_sub_generation++; 1741 PL_sub_generation++;
1619 1742
1620char * 1743const_octet_string
1621mapdir () 1744mapdir ()
1622 PROTOTYPE: 1745 PROTOTYPE:
1623 ALIAS: 1746 ALIAS:
1624 mapdir = 0 1747 mapdir = 0
1625 uniquedir = 1 1748 uniquedir = 1
1641 } 1764 }
1642 OUTPUT: RETVAL 1765 OUTPUT: RETVAL
1643 1766
1644void abort () 1767void abort ()
1645 1768
1769void reset_signals ()
1770
1646void fork_abort (char *cause = "cf::fork_abort") 1771void fork_abort (octet_string cause = "cf::fork_abort")
1647 1772
1648void cleanup (const char *cause, bool make_core = false) 1773void cleanup (octet_string cause, bool make_core = false)
1649 1774
1650void emergency_save () 1775void emergency_save ()
1776
1777void _exit (int status = EXIT_SUCCESS)
1651 1778
1652UV sv_2watcher (SV *w) 1779UV sv_2watcher (SV *w)
1653 CODE: 1780 CODE:
1654 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1781 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1655 OUTPUT: 1782 OUTPUT:
1656 RETVAL 1783 RETVAL
1657 1784
1658void _exit (int status = 0)
1659
1660#if _POSIX_MEMLOCK 1785#if _POSIX_MEMLOCK
1661 1786
1662int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1787int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1663 1788
1664int munlockall () 1789int munlockall ()
1665 1790
1666#endif 1791#endif
1667 1792
1668int find_animation (char *text) 1793int find_animation (utf8_string text)
1669 PROTOTYPE: $ 1794 PROTOTYPE: $
1670 1795
1671int random_roll (int min, int max, object *op, int goodbad); 1796int random_roll (int min, int max, object *op, int goodbad);
1672 1797
1673const char *cost_string_from_value(uint64 cost, int approx = 0) 1798const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1674 1799
1675int 1800int
1676exp_to_level (val64 exp) 1801exp_to_level (val64 exp)
1677 CODE: 1802 CODE:
1678{ 1803{
1709 RETVAL = newSVpv (resist_plus[atnr], 0); 1834 RETVAL = newSVpv (resist_plus[atnr], 0);
1710 else 1835 else
1711 XSRETURN_UNDEF; 1836 XSRETURN_UNDEF;
1712 OUTPUT: RETVAL 1837 OUTPUT: RETVAL
1713 1838
1839bool
1840load_resource_file (octet_string filename)
1841
1714MODULE = cf PACKAGE = cf::attachable 1842MODULE = cf PACKAGE = cf::attachable
1715 1843
1716int 1844int
1717valid (SV *obj) 1845valid (SV *obj)
1718 CODE: 1846 CODE:
1719 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1847 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1720 OUTPUT: 1848 OUTPUT:
1721 RETVAL 1849 RETVAL
1850
1851void
1852debug_trace (attachable *obj, bool on = true)
1853 CODE:
1854 obj->flags &= ~attachable::F_DEBUG_TRACE;
1855 if (on)
1856 obj->flags |= attachable::F_DEBUG_TRACE;
1722 1857
1723int mortals_size () 1858int mortals_size ()
1724 CODE: 1859 CODE:
1725 RETVAL = attachable::mortals.size (); 1860 RETVAL = attachable::mortals.size ();
1726 OUTPUT: RETVAL 1861 OUTPUT: RETVAL
1728#object *mortals (U32 index) 1863#object *mortals (U32 index)
1729# CODE: 1864# CODE:
1730# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1865# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1731# OUTPUT: RETVAL 1866# OUTPUT: RETVAL
1732 1867
1733INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1868INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1734 1869
1735MODULE = cf PACKAGE = cf::global 1870MODULE = cf PACKAGE = cf::global
1736 1871
1737int invoke (SV *klass, int event, ...) 1872int invoke (SV *klass, int event, ...)
1738 CODE: 1873 CODE:
1742 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1877 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1743 OUTPUT: RETVAL 1878 OUTPUT: RETVAL
1744 1879
1745MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1880MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1746 1881
1747INCLUDE: $PERL genacc object ../include/object.h | 1882INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1748 1883
1749int invoke (object *op, int event, ...) 1884int invoke (object *op, int event, ...)
1750 CODE: 1885 CODE:
1751 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1886 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1752 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1887 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1774object *actives (U32 index) 1909object *actives (U32 index)
1775 CODE: 1910 CODE:
1776 RETVAL = index < actives.size () ? actives [index] : 0; 1911 RETVAL = index < actives.size () ? actives [index] : 0;
1777 OUTPUT: RETVAL 1912 OUTPUT: RETVAL
1778 1913
1914const char *slot_use_name (U32 slot)
1915 ALIAS:
1916 slot_nonuse_name = 1
1917 CODE:
1918{
1919 if (slot >= NUM_BODY_LOCATIONS)
1920 croak ("body slot index out of range");
1921
1922 switch (ix)
1923 {
1924 case 0: RETVAL = body_locations[slot].use_name; break;
1925 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1926 }
1927}
1928 OUTPUT:
1929 RETVAL
1930
1779# missing properties 1931# missing properties
1780 1932
1781object *head (object *op) 1933object *head (object *op)
1782 PROTOTYPE: $ 1934 PROTOTYPE: $
1783 CODE: 1935 CODE:
1784 RETVAL = op->head_ (); 1936 RETVAL = op->head_ ();
1785 OUTPUT: RETVAL
1786
1787int is_head (object *op)
1788 PROTOTYPE: $
1789 CODE:
1790 RETVAL = op->head_ () == op;
1791 OUTPUT: RETVAL 1937 OUTPUT: RETVAL
1792 1938
1793void 1939void
1794inv (object *obj) 1940inv (object *obj)
1795 PROTOTYPE: $ 1941 PROTOTYPE: $
1803void 1949void
1804set_animation (object *op, int idx) 1950set_animation (object *op, int idx)
1805 CODE: 1951 CODE:
1806 SET_ANIMATION (op, idx); 1952 SET_ANIMATION (op, idx);
1807 1953
1954int
1955num_animations (object *op)
1956 CODE:
1957 RETVAL = NUM_ANIMATIONS (op);
1958 OUTPUT: RETVAL
1959
1960int slot_info (object *op, UV slot, int value = 0)
1961 ALIAS:
1962 slot_used = 1
1963 CODE:
1964{
1965 if (slot >= NUM_BODY_LOCATIONS)
1966 croak ("body slot index out of range");
1967
1968 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1969
1970 if (items > 2)
1971 if (ix)
1972 op->slot[slot].used = value;
1973 else
1974 op->slot[slot].info = value;
1975}
1976 OUTPUT:
1977 RETVAL
1978
1808object *find_best_object_match (object *op, const char *match) 1979object *find_best_object_match (object *op, utf8_string match)
1809 1980
1810object *find_marked_object (object *op) 1981object *find_marked_object (object *op)
1811 1982
1812int need_identify (object *obj); 1983int need_identify (object *obj);
1813 1984
1814int apply_shop_mat (object *shop_mat, object *op); 1985int apply_shop_mat (object *shop_mat, object *op);
1986
1987int move_player (object *op, int dir)
1988 CODE:
1989 RETVAL = move_player (op, dir);
1990 OUTPUT:
1991 RETVAL
1815 1992
1816int move (object *op, int dir, object *originator = op) 1993int move (object *op, int dir, object *originator = op)
1817 CODE: 1994 CODE:
1818 RETVAL = move_ob (op, dir, originator); 1995 RETVAL = move_ob (op, dir, originator);
1819 OUTPUT: 1996 OUTPUT:
1825 2002
1826void apply_below (object *op) 2003void apply_below (object *op)
1827 CODE: 2004 CODE:
1828 player_apply_below (op); 2005 player_apply_below (op);
1829 2006
2007int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2008
1830object *cf_object_present_archname_inside (object *op, char *whatstr) 2009object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1831 2010
1832int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2011int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1833 2012
1834int cf_object_change_map (object *op, int x, int y, maptile *map) 2013int cf_object_change_map (object *op, int x, int y, maptile *map)
1835 2014
1855 RETVAL = pay_for_amount (amount, op); 2034 RETVAL = pay_for_amount (amount, op);
1856 OUTPUT: RETVAL 2035 OUTPUT: RETVAL
1857 2036
1858void pay_player (object *op, uint64 amount) 2037void pay_player (object *op, uint64 amount)
1859 2038
1860val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2039val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1861 2040
1862int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2041int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1863 2042
1864void learn_spell (object *op, object *sp, int special_prayer = 0) 2043void learn_spell (object *op, object *sp, int special_prayer = 0)
1865 CODE: 2044 CODE:
1866 do_learn_spell (op, sp, special_prayer); 2045 do_learn_spell (op, sp, special_prayer);
1867 2046
1868void forget_spell (object *op, object *sp) 2047void forget_spell (object *op, object *sp)
1869 CODE: 2048 CODE:
1870 do_forget_spell (op, query_name (sp)); 2049 do_forget_spell (op, query_name (sp));
1871 2050
1872object *check_for_spell (object *op, char *spellname) 2051object *check_for_spell (object *op, utf8_string spellname)
1873 CODE: 2052 CODE:
1874 RETVAL = check_spell_known (op, spellname); 2053 RETVAL = check_spell_known (op, spellname);
1875 OUTPUT: RETVAL 2054 OUTPUT: RETVAL
1876 2055
1877int query_money (object *op) 2056int query_money (object *op)
1890 2069
1891int cf_object_teleport (object *op, maptile *map, int x, int y) 2070int cf_object_teleport (object *op, maptile *map, int x, int y)
1892 2071
1893void update_object (object *op, int action) 2072void update_object (object *op, int action)
1894 2073
1895object *cf_create_object_by_name (const char *name) 2074object *cf_create_object_by_name (utf8_string name)
1896 2075
1897void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2076void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1898 2077
1899void player_lvl_adj (object *who, object *skill = 0) 2078void player_lvl_adj (object *who, object *skill = 0)
1900 2079
1901int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2080int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1902 2081
1907void use_trigger (object *op); 2086void use_trigger (object *op);
1908 2087
1909void add_button_link (object *button, maptile *map, int connected); 2088void add_button_link (object *button, maptile *map, int connected);
1910 2089
1911void remove_button_link (object *op); 2090void remove_button_link (object *op);
2091
2092void handle_apply_yield (object *op);
1912 2093
1913 2094
1914MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2095MODULE = cf PACKAGE = cf::object PREFIX = cf_
1915 2096
1916object *cf_insert_ob_in_ob (object *ob, object *where) 2097object *cf_insert_ob_in_ob (object *ob, object *where)
1917 2098
1918# no clean way to get an object from an archetype - stupid idiotic 2099# no clean way to get an object from an archetype - stupid idiotic
1919# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2100# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1920 2101
1921object *new (const char *archetype = 0) 2102object *new (utf8_string archetype = 0)
1922 PROTOTYPE: ;$ 2103 PROTOTYPE: ;$
1923 CODE: 2104 CODE:
1924 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2105 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1925 OUTPUT: 2106 OUTPUT:
1926 RETVAL 2107 RETVAL
1927 2108
2109object *find_object (U32 tag)
2110
2111# TODO: nuke
1928object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2112object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1929 PROTOTYPE: $$$$$$ 2113 PROTOTYPE: $$$$$$
1930 CODE: 2114 CODE:
1931{ 2115{
1932 int unused_type; 2116 int unused_type;
1933 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2117 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1934} 2118}
1935 2119
1936# syntatic sugar for easier use in event callbacks. 2120const_utf8_string get_ob_key_value (object *op, utf8_string key)
1937const char *options (object *op)
1938 CODE:
1939 RETVAL = op->name;
1940 OUTPUT:
1941 RETVAL
1942 2121
1943player *contr (object *op)
1944 CODE:
1945 RETVAL = op->contr;
1946 OUTPUT: RETVAL
1947
1948const char *get_ob_key_value (object *op, const char *key)
1949
1950bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2122bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1951 2123
1952object *get_nearest_player (object *ob) 2124object *get_nearest_player (object *ob)
1953 ALIAS: nearest_player = 0 2125 ALIAS: nearest_player = 0
1954 PREINIT: 2126 PREINIT:
1955 extern object *get_nearest_player (object *); 2127 extern object *get_nearest_player (object *);
1971bool on_same_map_as (object *ob, object *other) 2143bool on_same_map_as (object *ob, object *other)
1972 CODE: 2144 CODE:
1973 RETVAL = on_same_map (ob, other); 2145 RETVAL = on_same_map (ob, other);
1974 OUTPUT: RETVAL 2146 OUTPUT: RETVAL
1975 2147
1976const char * 2148const_utf8_string
1977base_name (object *op, int plural = op->nrof > 1) 2149base_name (object *op, int plural = op->nrof > 1)
1978 CODE: 2150 CODE:
1979 RETVAL = query_base_name (op, plural); 2151 RETVAL = query_base_name (op, plural);
1980 OUTPUT: RETVAL 2152 OUTPUT: RETVAL
1981 2153
1988 RETVAL = op->contr; 2160 RETVAL = op->contr;
1989 OUTPUT: RETVAL 2161 OUTPUT: RETVAL
1990 2162
1991void check_score (object *op) 2163void check_score (object *op)
1992 2164
1993void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2165void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1994 CODE: 2166 CODE:
1995 new_draw_info (flags, 0, op, txt); 2167 new_draw_info (flags, 0, op, txt);
1996
1997object *cf_player_send_inventory (object *op)
1998
1999char *cf_player_get_ip (object *op)
2000 ALIAS: ip = 0
2001
2002object *cf_player_get_marked_item (object *op)
2003 ALIAS: marked_item = 0
2004
2005void cf_player_set_marked_item (object *op, object *ob)
2006
2007partylist *cf_player_get_party (object *op)
2008 ALIAS: party = 0
2009
2010void cf_player_set_party (object *op, partylist *party)
2011 2168
2012void kill_player (object *op) 2169void kill_player (object *op)
2013 2170
2014void esrv_update_item (object *op, int what, object *item) 2171void esrv_update_item (object *op, int what, object *item)
2015 C_ARGS: what, op, item 2172 C_ARGS: what, op, item
2016 2173
2017void clear_los (object *op)
2018
2019int command_summon (object *op, char *params) 2174int command_summon (object *op, utf8_string params)
2020 2175
2021int command_arrest (object *op, char *params) 2176int command_arrest (object *op, utf8_string params)
2022
2023int command_kick (object *op, char *params)
2024
2025int command_banish (object *op, char *params)
2026 2177
2027 2178
2028MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2179MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2029 2180
2030INCLUDE: $PERL genacc player ../include/player.h | 2181INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2031 2182
2032int invoke (player *pl, int event, ...) 2183int invoke (player *pl, int event, ...)
2033 CODE: 2184 CODE:
2034 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2185 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2035 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2186 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2045 pl->ob->stats.hp = pl->ob->stats.maxhp; 2196 pl->ob->stats.hp = pl->ob->stats.maxhp;
2046 pl->ob->stats.sp = pl->ob->stats.maxsp; 2197 pl->ob->stats.sp = pl->ob->stats.maxsp;
2047 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2198 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2048 pl->orig_stats = pl->ob->stats; 2199 pl->orig_stats = pl->ob->stats;
2049 2200
2201void clear_los (player *pl)
2202
2050void cf_player_move (player *pl, int dir) 2203void cf_player_move (player *pl, int dir)
2051
2052void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2053
2054player *first ()
2055 CODE:
2056 RETVAL = first_player;
2057 OUTPUT: RETVAL
2058 2204
2059bool 2205bool
2060cell_visible (player *pl, int dx, int dy) 2206cell_visible (player *pl, int dx, int dy)
2061 CODE: 2207 CODE:
2062 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2208 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2115 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2261 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2116 OUTPUT: RETVAL 2262 OUTPUT: RETVAL
2117 2263
2118SV *registry (maptile *map) 2264SV *registry (maptile *map)
2119 2265
2120INCLUDE: $PERL genacc maptile ../include/map.h | 2266INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2121 2267
2122void 2268void
2123maptile::instantiate () 2269maptile::instantiate ()
2124 2270
2125maptile *new () 2271maptile *new ()
2140 for_all_players (pl) 2286 for_all_players (pl)
2141 if (pl->ob && pl->ob->map == THIS) 2287 if (pl->ob && pl->ob->map == THIS)
2142 PUSHs (sv_2mortal (to_sv (pl->ob))); 2288 PUSHs (sv_2mortal (to_sv (pl->ob)));
2143 } 2289 }
2144 2290
2145void play_sound_map (maptile *map, int x, int y, int sound_num) 2291void
2292maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2293 CODE:
2294{
2295 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2296 croak ("maptile::add_underlay: palette must be arrayref");
2297
2298 palette = SvRV (palette);
2299
2300 STRLEN idxlen;
2301 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2302
2303 for (int x = 0; x < THIS->width; ++x)
2304 for (int y = 0; y < THIS->height; ++y)
2305 {
2306 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2307 if (op->flag [FLAG_IS_FLOOR])
2308 goto skip_space;
2309
2310 {
2311 int offs = offset + y * stride + x;
2312 if (IN_RANGE_EXC (offs, 0, idxlen))
2313 {
2314 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2315 {
2316 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2317 ob->flag [FLAG_NO_MAP_SAVE] = true;
2318 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2319
2320 if (ob->randomitems)
2321 {
2322 if (!ob->above)
2323 {
2324 ob->create_treasure (ob->randomitems);
2325
2326 for (object *op = ob->above; op; op = op->above)
2327 op->flag [FLAG_NO_MAP_SAVE] = true;
2328 }
2329
2330 ob->randomitems = 0;
2331 }
2332 }
2333 }
2334 }
2335
2336 skip_space: ;
2337 }
2338}
2339
2340void
2341maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2342 CODE:
2343{
2344 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2345 croak ("maptile::set_regiondata: palette must be arrayref");
2346
2347 palette = SvRV (palette);
2348
2349 STRLEN idxlen;
2350 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2351
2352 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2353 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2354
2355 for (int i = av_len ((AV *)palette) + 1; i--; )
2356 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2357
2358 for (int y = 0; y < THIS->height; ++y)
2359 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2360
2361 sfree (THIS->regions, THIS->size ());
2362 delete [] THIS->regionmap;
2363
2364 THIS->regions = regions;
2365 THIS->regionmap = regionmap;
2366}
2367
2368void
2369maptile::create_region_treasure ()
2370 CODE:
2371{
2372 object *op = object::create ();
2373 op->type = FLOOR;
2374 op->map = THIS;
2375
2376 for (int x = 0; x < THIS->width; ++x)
2377 for (int y = 0; y < THIS->height; ++y)
2378 {
2379 region *rgn = THIS->region (x, y);
2380
2381 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2382 if (rgn->treasure && rndm () < rgn->treasure_density)
2383 {
2384 op->x = x;
2385 op->y = y;
2386 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2387 }
2388 }
2389
2390 op->destroy ();
2391}
2146 2392
2147int out_of_map (maptile *map, int x, int y) 2393int out_of_map (maptile *map, int x, int y)
2148 2394
2149void 2395void
2150trigger (maptile *map, long connection, bool state = true) 2396trigger (maptile *map, long connection, bool state = true)
2230 2476
2231void fix_walls (maptile *map, int x, int y) 2477void fix_walls (maptile *map, int x, int y)
2232 2478
2233void fix_walls_around (maptile *map, int x, int y) 2479void fix_walls_around (maptile *map, int x, int y)
2234 2480
2235const char *
2236region_name (maptile *m)
2237 CODE:
2238 RETVAL = get_name_of_region_for_map (m);
2239 OUTPUT: RETVAL
2240
2241# worst xs function of my life 2481# worst xs function of my life
2242bool 2482bool
2243_create_random_map (\ 2483_create_random_map (\
2244 maptile *self,\ 2484 maptile *self,\
2245 char *wallstyle,\ 2485 utf8_string wallstyle,\
2246 char *wall_name,\ 2486 utf8_string wall_name,\
2247 char *floorstyle,\ 2487 utf8_string floorstyle,\
2248 char *monsterstyle,\ 2488 utf8_string monsterstyle,\
2249 char *treasurestyle,\ 2489 utf8_string treasurestyle,\
2250 char *layoutstyle,\ 2490 utf8_string layoutstyle,\
2251 char *doorstyle,\ 2491 utf8_string doorstyle,\
2252 char *decorstyle,\ 2492 utf8_string decorstyle,\
2253 char *origin_map,\ 2493 utf8_string origin_map,\
2254 char *final_map,\ 2494 utf8_string final_map,\
2255 char *exitstyle,\ 2495 utf8_string exitstyle,\
2256 char *this_map,\ 2496 utf8_string this_map,\
2257 char *exit_on_final_map,\ 2497 utf8_string exit_on_final_map,\
2258 int xsize,\ 2498 int xsize,\
2259 int ysize,\ 2499 int ysize,\
2260 int expand2x,\ 2500 int expand2x,\
2261 int layoutoptions1,\ 2501 int layoutoptions1,\
2262 int layoutoptions2,\ 2502 int layoutoptions2,\
2275 val64 total_map_hp,\ 2515 val64 total_map_hp,\
2276 int map_layout_style,\ 2516 int map_layout_style,\
2277 int treasureoptions,\ 2517 int treasureoptions,\
2278 int symmetry_used,\ 2518 int symmetry_used,\
2279 region *region,\ 2519 region *region,\
2280 char *custom\ 2520 utf8_string custom\
2281) 2521)
2282 CODE: 2522 CODE:
2283{ 2523{
2284 random_map_params rmp; 2524 random_map_params rmp;
2285 2525
2312 rmp.decoroptions = decoroptions; 2552 rmp.decoroptions = decoroptions;
2313 rmp.orientation = orientation; 2553 rmp.orientation = orientation;
2314 rmp.origin_y = origin_y; 2554 rmp.origin_y = origin_y;
2315 rmp.origin_x = origin_x; 2555 rmp.origin_x = origin_x;
2316 rmp.random_seed = random_seed; 2556 rmp.random_seed = random_seed;
2317 rmp.total_map_hp = total_map_hp; 2557 rmp.total_map_hp = (uint64_t) total_map_hp;
2318 rmp.map_layout_style = map_layout_style; 2558 rmp.map_layout_style = map_layout_style;
2319 rmp.treasureoptions = treasureoptions; 2559 rmp.treasureoptions = treasureoptions;
2320 rmp.symmetry_used = symmetry_used; 2560 rmp.symmetry_used = symmetry_used;
2321 rmp.region = region; 2561 rmp.region = region;
2322 rmp.custom = custom; 2562 rmp.custom = custom;
2326 OUTPUT: 2566 OUTPUT:
2327 RETVAL 2567 RETVAL
2328 2568
2329MODULE = cf PACKAGE = cf::arch 2569MODULE = cf PACKAGE = cf::arch
2330 2570
2331archetype *find (const char *name) 2571int archetypes_size ()
2332 CODE: 2572 CODE:
2333 RETVAL = archetype::find (name); 2573 RETVAL = archetypes.size ();
2334 OUTPUT: 2574 OUTPUT: RETVAL
2335 RETVAL
2336 2575
2337archetype *first() 2576archetype *archetypes (U32 index)
2338 PROTOTYPE: 2577 CODE:
2339 CODE: 2578 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2340 RETVAL = first_archetype; 2579 OUTPUT: RETVAL
2580
2581object *instantiate (archetype *arch)
2582 CODE:
2583 RETVAL = arch_to_object (arch);
2584 OUTPUT:
2341 OUTPUT: RETVAL 2585 RETVAL
2342 2586
2343INCLUDE: $PERL genacc archetype ../include/object.h | 2587INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2344 2588
2345MODULE = cf PACKAGE = cf::party 2589MODULE = cf PACKAGE = cf::party
2346 2590
2347partylist *first () 2591partylist *first ()
2348 PROTOTYPE: 2592 PROTOTYPE:
2349 CODE: 2593 CODE:
2350 RETVAL = get_firstparty (); 2594 RETVAL = get_firstparty ();
2351 OUTPUT: RETVAL 2595 OUTPUT: RETVAL
2352 2596
2353INCLUDE: $PERL genacc partylist ../include/player.h | 2597INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2354 2598
2355MODULE = cf PACKAGE = cf::region 2599MODULE = cf PACKAGE = cf::region
2356 2600
2357region *first () 2601void
2358 PROTOTYPE: 2602list ()
2359 CODE: 2603 PPCODE:
2360 RETVAL = first_region; 2604 for_all_regions (rgn)
2361 OUTPUT: RETVAL 2605 XPUSHs (sv_2mortal (to_sv (rgn)));
2362 2606
2363region *find (char *name) 2607region *find (utf8_string name)
2364 PROTOTYPE: $ 2608 PROTOTYPE: $
2365 CODE: 2609 CODE:
2366 RETVAL = get_region_by_name (name); 2610 RETVAL = region::find (name);
2367 OUTPUT: RETVAL 2611 OUTPUT: RETVAL
2368 2612
2613region *find_fuzzy (utf8_string name)
2614 PROTOTYPE: $
2615 CODE:
2616 RETVAL = region::find_fuzzy (name);
2617 OUTPUT: RETVAL
2618
2619int specificity (region *rgn)
2620 CODE:
2621 RETVAL = 0;
2622 while (rgn = rgn->parent)
2623 RETVAL++;
2624 OUTPUT: RETVAL
2625
2369INCLUDE: $PERL genacc region ../include/map.h | 2626INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2370 2627
2371MODULE = cf PACKAGE = cf::living 2628MODULE = cf PACKAGE = cf::living
2372 2629
2373INCLUDE: $PERL genacc living ../include/living.h | 2630INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2374 2631
2375MODULE = cf PACKAGE = cf::settings 2632MODULE = cf PACKAGE = cf::settings
2376 2633
2377INCLUDE: $PERL genacc Settings ../include/global.h | 2634INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2378 2635
2379MODULE = cf PACKAGE = cf::client 2636MODULE = cf PACKAGE = cf::client
2380 2637
2381INCLUDE: $PERL genacc client ../include/client.h | 2638INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2382 2639
2383int invoke (client *ns, int event, ...) 2640int invoke (client *ns, int event, ...)
2384 CODE: 2641 CODE:
2385 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2642 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2386 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2643 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2405 char *buf = SvPVbyte (packet, len); 2662 char *buf = SvPVbyte (packet, len);
2406 2663
2407 THIS->send_packet (buf, len); 2664 THIS->send_packet (buf, len);
2408} 2665}
2409 2666
2667faceidx
2668client::need_face (utf8_string name, int pri = 0)
2669 CODE:
2670 RETVAL = face_find (name, 0);
2671 if (RETVAL)
2672 {
2673 THIS->send_face (RETVAL, pri);
2674 THIS->flush_fx ();
2675 }
2676 OUTPUT:
2677 RETVAL
2678
2679int
2680client::fx_want (int idx, int value = -1)
2681 CODE:
2682 if (0 < idx && idx < FT_NUM)
2683 {
2684 RETVAL = THIS->fx_want [idx];
2685 if (items > 2)
2686 THIS->fx_want [idx] = value;
2687 }
2688 else
2689 RETVAL = 0;
2690 OUTPUT:
2691 RETVAL
2692
2693MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2694
2695faceidx sound_find (utf8_string name)
2696
2697void sound_set (utf8_string str, faceidx face)
2698
2699# dire hack
2700void old_sound_index (int idx, faceidx face)
2701 CODE:
2702 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2703 old_sound_index [idx] = face;
2704
2705MODULE = cf PACKAGE = cf::face PREFIX = face_
2706
2707#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2708
2709faceidx face_find (utf8_string name, faceidx defidx = 0)
2710
2711faceidx alloc (utf8_string name)
2712 CODE:
2713{
2714 do
2715 {
2716 RETVAL = faces.size ();
2717 faces.resize (RETVAL + 1);
2718 }
2719 while (!RETVAL); // crude way to leave index 0
2720
2721 faces [RETVAL].name = name;
2722 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2723
2724 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2725 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2726}
2727 OUTPUT: RETVAL
2728
2729void set_type (faceidx idx, int value)
2730 ALIAS:
2731 set_type = 0
2732 set_visibility = 1
2733 set_magicmap = 2
2734 set_smooth = 3
2735 set_smoothlevel = 4
2736 CODE:
2737 faceinfo *f = face_info (idx); assert (f);
2738 switch (ix)
2739 {
2740 case 0: f->type = value; break;
2741 case 1: f->visibility = value; break;
2742 case 2: f->magicmap = value; break;
2743 case 3: f->smooth = value; break;
2744 case 4: f->smoothlevel = value; break;
2745 }
2746
2747void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2748 CODE:
2749{
2750 faceinfo *f = face_info (idx); assert (f);
2751 facedata *d = &(faceset ? f->data64 : f->data32);
2752 sv_to (data, d->data);
2753 STRLEN clen;
2754 char *cdata = SvPVbyte (chksum, clen);
2755 clen = min (CHKSUM_SIZE, clen);
2756
2757 if (memcmp (d->chksum, cdata, clen))
2758 {
2759 memcpy (d->chksum, cdata, clen);
2760
2761 // invalidate existing client face info
2762 for_all_clients (ns)
2763 if (ns->faceset == faceset)
2764 {
2765 ns->faces_sent [idx] = false;
2766 ns->force_newmap = true;
2767 }
2768 }
2769}
2770
2771int get_data_size (faceidx idx, int faceset = 0)
2772 CODE:
2773 facedata *d = face_data (idx, faceset); assert (d);
2774 RETVAL = d->data.size ();
2775 OUTPUT:
2776 RETVAL
2777
2778SV *get_chksum (faceidx idx, int faceset = 0)
2779 CODE:
2780 facedata *d = face_data (idx, faceset); assert (d);
2781 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2782 OUTPUT:
2783 RETVAL
2784
2785void invalidate (faceidx idx)
2786 CODE:
2787 for_all_clients (ns)
2788 {
2789 ns->faces_sent [idx] = false;
2790 ns->force_newmap = true;
2791 }
2792
2793void invalidate_all ()
2794 CODE:
2795 for_all_clients (ns)
2796 {
2797 ns->faces_sent.reset ();
2798 ns->force_newmap = true;
2799 }
2800
2801MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2802
2803#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2804
2805animidx anim_find (utf8_string name)
2806 CODE:
2807 RETVAL = animation::find (name).number;
2808 OUTPUT: RETVAL
2809
2810animidx set (utf8_string name, SV *frames, int facings = 1)
2811 CODE:
2812{
2813 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2814 croak ("frames must be an arrayref");
2815
2816 AV *av = (AV *)SvRV (frames);
2817
2818 animation *anim = &animation::find (name);
2819 if (anim->number)
2820 {
2821 anim->resize (av_len (av) + 1);
2822 anim->facings = facings;
2823 }
2824 else
2825 anim = &animation::create (name, av_len (av) + 1, facings);
2826
2827 for (int i = 0; i < anim->num_animations; ++i)
2828 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2829}
2830 OUTPUT: RETVAL
2831
2832void invalidate_all ()
2833 CODE:
2834 for_all_clients (ns)
2835 ns->anims_sent.reset ();
2836
2837MODULE = cf PACKAGE = cf::object::freezer
2838
2839INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2840
2841SV *
2842new (char *klass)
2843 CODE:
2844 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2845 OUTPUT: RETVAL
2846
2847void
2848DESTROY (SV *sv)
2849 CODE:
2850 object_freezer *self;
2851 sv_to (sv, self);
2852 delete self;
2853
2854MODULE = cf PACKAGE = cf::object::thawer
2855
2856INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2857
2858SV *
2859new_from_file (char *klass, octet_string path)
2860 CODE:
2861 object_thawer *f = new object_thawer (path);
2862 if (!*f)
2863 {
2864 delete f;
2865 XSRETURN_UNDEF;
2866 }
2867 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2868 OUTPUT: RETVAL
2869
2870void
2871DESTROY (SV *sv)
2872 CODE:
2873 object_thawer *self;
2874 sv_to (sv, self);
2875 delete self;
2876
2877void
2878tags (object_thawer *self)
2879 CODE:
2880 while (self->kw != KW_EOF)
2881 {
2882 if (self->kw == KW_tag)
2883 XPUSHs (sv_2mortal (to_sv (self->get_str ())));
2884
2885 self->skip ();
2886 }
2887

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