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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.154 by root, Fri Jan 26 21:44:11 2007 UTC vs.
Revision 1.284 by root, Sat May 3 11:14:50 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 40
37#include <unistd.h> 41#include <unistd.h>
38#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
39# include <sys/mman.h> 43# include <sys/mman.h>
40#endif 44#endif
41 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
50#if !__GLIBC__
51# define malloc_trim(pad) -1
52#endif
53
42#include <EXTERN.h> 54#include <EXTERN.h>
43#include <perl.h> 55#include <perl.h>
44#include <XSUB.h> 56#include <XSUB.h>
45 57
46#include "CoroAPI.h" 58#include "CoroAPI.h"
47#include "perlxsi.c" 59#include "perlxsi.c"
48 60
49extern sint64 *levels; // the experience table 61extern sint64 *levels; // the experience table
50 62
51typedef object object_ornull; 63typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 64typedef object_freezer &object_freezer_ref;
53 65
54#if IVSIZE >= 8 66typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 67
68static PerlInterpreter *perl; 68static PerlInterpreter *perl;
69 69
70double runtime; 70tstamp NOW, runtime;
71
72static int tick_inhibit;
73static int tick_pending;
71 74
72global gbl_ev; 75global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
75 81
76static HV 82static HV
77 *stash_cf, 83 *stash_cf,
78 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
87 93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
88// helper cast function, returns super class * or 0 116// helper cast function, returns super class * or 0
89template<class super> 117template<class super>
90static super * 118static super *
91is_a (attachable *at) 119is_a (attachable *at)
92{ 120{
112{ 140{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 142}
115 143
116void 144void
145attachable::sever_self ()
146{
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
160}
161
162void
117attachable::optimise () 163attachable::optimise ()
118{ 164{
119 if (self 165 if (self
120 && SvREFCNT (self) == 1 166 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 167 && !HvTOTALKEYS (self))
122 { 168 sever_self ();
123 SV *self = (SV *)this->self;
124
125 SvREFCNT_inc (self);
126 sv_unmagic (self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self);
128 assert (!this->self);
129 }
130} 169}
131 170
132// check wether the object really is dead 171// check wether the object really is dead
133void 172void
134attachable::do_check () 173attachable::do_check ()
140} 179}
141 180
142void 181void
143attachable::do_destroy () 182attachable::do_destroy ()
144{ 183{
145 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 184 INVOKE_ATTACHABLE (DESTROY, this);
146 185
147 if (cb) 186 if (cb)
148 { 187 {
149 SvREFCNT_dec (cb); 188 SvREFCNT_dec (cb);
150 cb = 0; 189 cb = 0;
151 } 190 }
152 191
153 if (self)
154 {
155 hv_clear (self);
156
157 SV *self = (SV *)this->self;
158 SvREFCNT_inc (self);
159 sv_unmagic (self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161 // self is now 0
162 assert (!this->self);//D//TODO remove soon
163 }
164
165 mortals.push_back (this); 192 mortals.push_back (this);
166} 193}
167 194
168void 195void
169attachable::destroy () 196attachable::destroy ()
171 if (destroyed ()) 198 if (destroyed ())
172 return; 199 return;
173 200
174 flags |= F_DESTROYED; 201 flags |= F_DESTROYED;
175 do_destroy (); 202 do_destroy ();
203 sever_self ();
176} 204}
177 205
178void 206void
179attachable::check_mortals () 207attachable::check_mortals ()
180{ 208{
184 { 212 {
185 if (i >= mortals.size ()) 213 if (i >= mortals.size ())
186 { 214 {
187 i = 0; 215 i = 0;
188 216
189 if (mortals.size () > 1000) 217 if (mortals.size () >= 512)
190 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
191 233
192 break; 234 break;
193 } 235 }
194 236
195 attachable *obj = mortals [i]; 237 attachable *obj = mortals [i];
196 238
197 obj->refcnt_chk (); // unborrow from perl, if necessary 239#if 0
198 240 if (obj->self)//D make this an assert later
199 //if (obj->refcnt > 0 || obj->self)
200 if (obj->refcnt || obj->self)
201 { 241 {
202//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
243 obj->sever_self ();
244 }
245#endif
246
247 if (obj->refcnt)
248 {
203 ++i; // further delay freeing 249 ++i; // further delay freeing
204 250
205 if (!(i & 0x3ff)) 251 if (!(i & 0x3ff))
206 break; 252 break;
207 } 253 }
208 else 254 else
209 { 255 {
210 mortals.erase (i); 256 mortals.erase (i);
257 obj->sever_self ();
211 delete obj; 258 delete obj;
212 } 259 }
213 } 260 }
214} 261}
215 262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
216attachable & 275attachable &
217attachable::operator =(const attachable &src) 276attachable::operator =(const attachable &src)
218{ 277{
219 //if (self || cb) 278 //if (self || cb)
220 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
221 280
222 attach = src.attach; 281 attach = src.attach;
223 return *this; 282 return *this;
224} 283}
225 284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
226////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
227 320
228static SV * 321static SV *
229newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
230{ 323{
231 SV *sv; 324 SV *sv;
232 325
233 if (!ptr) 326 if (!ptr)
234 return &PL_sv_undef; 327 return newSV (0);
235 328
236 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
237 return sv_bless (newRV_noinc ((SV *)hv), stash); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
238} 331}
239 332
258 351
259static SV * 352static SV *
260newSVattachable (attachable *obj, HV *stash) 353newSVattachable (attachable *obj, HV *stash)
261{ 354{
262 if (!obj) 355 if (!obj)
263 return &PL_sv_undef; 356 return newSV (0);
264 357
265 if (!obj->self) 358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
266 { 362 {
267 obj->self = newHV ();
268 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
269 364
270 // now bless the object _once_ 365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
271 return sv_bless (newRV_inc ((SV *)obj->self), stash); 367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
272 } 368 }
273 else 369 else
274 { 370 {
275 SV *sv = newRV_inc ((SV *)obj->self); 371 SV *sv = newRV_inc ((SV *)obj->self);
312 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
313 else 409 else
314 return 0; 410 return 0;
315} 411}
316 412
317inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
318inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
319inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
320inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
321inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
322inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
323inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
332inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
333inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
334inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
335inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
336inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
337inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
338inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
339inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
340 436
341inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
342inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
343 439
344inline SV *to_sv (facetile * v) { return to_sv (v->name); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
345inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
346 442
347inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
348{
349 char buf[128];
350 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
351 return newSVpv (buf, 0);
352}
353 444
354inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
355inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
356inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
357inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
358inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
363inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
364inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
365inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
366inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
367inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
368inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
369inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
370inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
371inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
372inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
373inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
374inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
375inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
376inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
377inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
378 471
379inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
380inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
381 474
382template<class T> 475template<class T>
383inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
384 477
385template<int N> 478template<int N>
386inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
387 480
388inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
389inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
390inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
391inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
392inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
393 485
486inline void sv_to (SV *sv, std::string &v)
487{
488 STRLEN len;
489 char *data = SvPVbyte (sv, len);
490 v.assign (data, len);
491}
492
394inline void sv_to (SV *sv, UUID &v) 493inline void sv_to (SV *sv, UUID &v)
395{ 494{
396 unsigned int version; 495 if (!v.parse (SvPV_nolen (sv)))
397
398 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
399 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
400} 497}
401 498
402inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
403 500
421 break; 518 break;
422 519
423 case DT_STRING: 520 case DT_STRING:
424 { 521 {
425 char *str = (char *)va_arg (ap, const char *); 522 char *str = (char *)va_arg (ap, const char *);
426 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 523 sv = str ? newSVpv (str, 0) : newSV (0);
427 } 524 }
428 break; 525 break;
429 526
430 case DT_DATA: 527 case DT_DATA:
431 { 528 {
432 char *str = (char *)va_arg (ap, const void *); 529 char *str = (char *)va_arg (ap, const void *);
433 int len = va_arg (ap, int); 530 int len = va_arg (ap, int);
434 sv = str ? newSVpv (str, len) : &PL_sv_undef; 531 sv = str ? newSVpv (str, len) : newSV (0);
435 } 532 }
436 break; 533 break;
437 534
438 case DT_OBJECT: 535 case DT_OBJECT:
439 sv = to_sv (va_arg (ap, object *)); 536 sv = to_sv (va_arg (ap, object *));
481 va_end (ap); 578 va_end (ap);
482 579
483 return sv; 580 return sv;
484} 581}
485 582
486static SV *
487newSVcfapi (int type, ...)
488{
489 SV *sv;
490
491 va_list ap;
492 va_start (ap, type);
493
494 switch (type)
495 {
496 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
497 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
498 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
499 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
500 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
501 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
502 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
503 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
504 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
505 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
506
507 default:
508 assert (("unhandled type in newSVcfapi", 0));
509 }
510
511 va_end (ap);
512
513 return sv;
514}
515
516////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 583//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
517 584
518SV * 585SV *
519registry (attachable *ext) 586registry (attachable *ext)
520{ 587{
524 return newRV_inc ((SV *)ext->cb); 591 return newRV_inc ((SV *)ext->cb);
525} 592}
526 593
527///////////////////////////////////////////////////////////////////////////// 594/////////////////////////////////////////////////////////////////////////////
528 595
529extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
530{
531 return 0;
532}
533
534static CommArray_s rtn_cmd;
535
536static int
537runPluginCommand (object *obj, char *params)
538{
539 return -1;
540}
541
542extern "C" void *cfperl_getPluginProperty (int *type, ...)
543{
544 va_list args;
545 char *propname;
546 int i;
547 va_start (args, type);
548 propname = va_arg (args, char *);
549 //printf ("Property name: %s\n", propname);
550
551 if (!strcmp (propname, "command?"))
552 return NULL;
553 else if (!strcmp (propname, "Identification"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_NAME;
557 }
558 else if (!strcmp (propname, "FullName"))
559 {
560 va_end (args);
561 return (void *)PLUGIN_VERSION;
562 }
563 else
564 va_end (args);
565
566 return NULL;
567}
568
569extern "C" int cfperl_postInitPlugin ()
570{
571 int hooktype = 1;
572 int rtype = 0;
573
574 cf_init_plugin (gethook);
575
576 return 0;
577}
578
579extern "C" int cfperl_closePlugin ()
580{
581 return 0;
582}
583
584void 596void
585cfperl_init () 597cfperl_init ()
586{ 598{
599 extern char **environ;
600
587 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
588 perl = perl_alloc (); 602 perl = perl_alloc ();
589 perl_construct (perl); 603 perl_construct (perl);
590 604
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592 606
593 char *argv[] = { 607 const char *argv[] = {
594 "", 608 settings.argv [0],
595 "-e" 609 "-e"
596 "use Event; use Coro;" // required for bootstrap 610 "use EV; use Coro;" // required for bootstrap
597 "cf->bootstrap;" // required for datadir :*> 611 "cf->bootstrap;" // required for datadir :*>
598 "unshift @INC, cf::datadir ();" 612 "unshift @INC, cf::datadir ();"
599 "require cf;" 613 "require cf;"
600 }; 614 };
601 615
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl))
603 { 618 {
604 printf ("unable to initialize perl-interpreter, aborting.\n"); 619 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE); 620 exit (EXIT_FAILURE);
606 } 621 }
622
623 {
624 dSP;
625
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 }
607} 630}
608 631
609void cfperl_main () 632void cfperl_main ()
610{ 633{
611 dSP; 634 dSP;
618void 641void
619attachable::instantiate () 642attachable::instantiate ()
620{ 643{
621 if (attach) 644 if (attach)
622 { 645 {
623 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
624 attach = 0; 647 attach = 0;
625 } 648 }
626} 649}
627 650
628void 651void
629attachable::reattach () 652attachable::reattach ()
630{ 653{
631 optimise (); 654 optimise ();
632 //TODO: check for _attachment's, very important for restarts 655 //TODO: check for _attachment's, very important for restarts
633 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 656 INVOKE_ATTACHABLE (REATTACH, this);
634} 657}
635 658
636static event_klass klass_of[NUM_EVENT_TYPES] = { 659static event_klass klass_of[NUM_EVENT_TYPES] = {
637# define def(type,name) KLASS_ ## type, 660# define def(type,name) KLASS_ ## type,
638# include "eventinc.h" 661# include "eventinc.h"
681} 704}
682 705
683void 706void
684global::gather_callbacks (AV *&callbacks, event_type event) const 707global::gather_callbacks (AV *&callbacks, event_type event) const
685{ 708{
686 ::gather_callbacks (callbacks, cb_object, event); 709 ::gather_callbacks (callbacks, cb_global, event);
687} 710}
688 711
689void 712void
690object::gather_callbacks (AV *&callbacks, event_type event) const 713object::gather_callbacks (AV *&callbacks, event_type event) const
691{ 714{
692 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
693 { 716 {
694 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
695 718
696 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
697 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
698 } 721 }
699 722
735{ 758{
736 attachable::gather_callbacks (callbacks, event); 759 attachable::gather_callbacks (callbacks, event);
737 ::gather_callbacks (callbacks, cb_map, event); 760 ::gather_callbacks (callbacks, cb_map, event);
738} 761}
739 762
763void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780}
781
782// very slow and inefficient way to recalculate the global want bitsets
783void
784_recalc_want ()
785{
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811}
812
740bool 813bool
741attachable::invoke (event_type event, ...) 814attachable::invoke (event_type event, ...)
742{ 815{
743 data_type dt; 816 data_type dt;
744 va_list ap;
745
746 va_start (ap, event);
747 817
748 // callback call ordering should be: 818 // callback call ordering should be:
749 // 1. per-object callback 819 // 1. per-object callback
750 // 2. per-class object 820 // 2. per-class object
751 // 3. per-type callback 821 // 3. per-type callback
755 gather_callbacks (callbacks, event); 825 gather_callbacks (callbacks, event);
756 826
757 // short-circuit processing if no callbacks found/defined 827 // short-circuit processing if no callbacks found/defined
758 if (!callbacks) 828 if (!callbacks)
759 return 0; 829 return 0;
830
831 va_list ap;
832 va_start (ap, event);
760 833
761 CALL_BEGIN (3); 834 CALL_BEGIN (3);
762 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
763 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
764 837
799} 872}
800 873
801SV * 874SV *
802cfperl_result (int idx) 875cfperl_result (int idx)
803{ 876{
804 AV *av = get_av ("cfperl::invoke_results", 0); 877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
805 if (!av) 878 if (!av)
806 return &PL_sv_undef; 879 return &PL_sv_undef;
807 880
808 SV **sv = av_fetch (av, idx, 0); 881 SV **sv = av_fetch (av, idx, 0);
809 if (!sv) 882 if (!sv)
823{ 896{
824 return SvNV (cfperl_result (idx)); 897 return SvNV (cfperl_result (idx));
825} 898}
826 899
827///////////////////////////////////////////////////////////////////////////// 900/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions
902
903void cfperl_tick ()
904{
905 tick_pending = 1;
906
907 if (tick_inhibit)
908 return;
909
910 tick_pending = 0;
911
912 dSP;
913
914 PUSHMARK (SP);
915 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID);
917
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919}
828 920
829void 921void
830cfperl_emergency_save () 922cfperl_emergency_save ()
831{ 923{
832 CALL_BEGIN (0); 924 CALL_BEGIN (0);
833 CALL_CALL ("cf::emergency_save", G_VOID); 925 CALL_CALL ("cf::emergency_save", G_VOID);
834 CALL_END; 926 CALL_END;
927}
928
929void
930cfperl_cleanup (int make_core)
931{
932 CALL_BEGIN (1);
933 CALL_ARG (make_core);
934 CALL_CALL ("cf::post_cleanup", G_VOID);
935 CALL_END;
936}
937
938void
939cfperl_make_book (object *book, int level)
940{
941 CALL_BEGIN (2);
942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946}
947
948void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
950{
951 CALL_BEGIN (4);
952 CALL_ARG (ns);
953 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID);
957 CALL_END;
958}
959
960int
961cfperl_can_merge (object *ob1, object *ob2)
962{
963 int can;
964
965 CALL_BEGIN (2);
966 CALL_ARG (ob1);
967 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR);
969 can = count && SvTRUE (TOPs);
970 CALL_END;
971
972 return can;
973}
974
975player *
976player::find (const char *name)
977{
978 CALL_BEGIN (1);
979 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR);
981
982 player *retval;
983
984 if (count)
985 sv_to (POPs, retval);
986 else
987 retval = 0;
988
989 CALL_END;
990
991 return retval;
835} 992}
836 993
837maptile * 994maptile *
838maptile::find_sync (const char *path, maptile *origin) 995maptile::find_sync (const char *path, maptile *origin)
839{ 996{
853 1010
854 return retval; 1011 return retval;
855} 1012}
856 1013
857maptile * 1014maptile *
858maptile::find_async (const char *path, maptile *origin) 1015maptile::find_async (const char *path, maptile *origin, bool load)
859{ 1016{
860 CALL_BEGIN (2); 1017 CALL_BEGIN (3);
861 CALL_ARG (path); 1018 CALL_ARG (path);
862 CALL_ARG (origin); 1019 CALL_ARG (origin);
1020 CALL_ARG (load);
863 CALL_CALL ("cf::map::find_async", G_SCALAR); 1021 CALL_CALL ("cf::map::find_async", G_SCALAR);
864 1022
865 maptile *retval; 1023 maptile *retval;
866 1024
867 if (count) 1025 if (count)
903 CALL_ARG (exit); 1061 CALL_ARG (exit);
904 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1062 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
905 CALL_END; 1063 CALL_END;
906} 1064}
907 1065
1066const char *
1067object::ref () const
1068{
1069 if (type == PLAYER)
1070 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1071 else
1072 return 0;
1073}
1074
1075object *
1076object::deref (const char *ref)
1077{
1078 object *retval = 0;
1079
1080 if (ref)
1081 {
1082 CALL_BEGIN (1);
1083 CALL_ARG (ref);
1084 CALL_CALL ("cf::object::deref", G_SCALAR);
1085
1086 if (count)
1087 sv_to (POPs, retval);
1088
1089 CALL_END;
1090 }
1091
1092 return retval;
1093}
1094
1095void
1096log_backtrace (const char *msg)
1097{
1098#if HAVE_BACKTRACE
1099 void *addr [20];
1100 int size = backtrace (addr, 20);
1101
1102 CALL_BEGIN (size);
1103 CALL_ARG (msg);
1104 for (int i = 0; i < size; ++i)
1105 CALL_ARG ((IV)addr [i]);
1106 CALL_CALL ("cf::_log_backtrace", G_VOID);
1107 CALL_END;
1108#endif
1109}
1110
908///////////////////////////////////////////////////////////////////////////// 1111/////////////////////////////////////////////////////////////////////////////
909 1112
910struct EventAPI *watcher_base::GEventAPI; 1113struct EVAPI *evapi::GEVAPI;
911struct CoroAPI *coroapi::GCoroAPI; 1114struct CoroAPI *coroapi::GCoroAPI;
912 1115
913int coroapi::cede_counter; 1116void coroapi::do_cede_to_tick ()
914
915static void iw_dispatch (pe_event *ev)
916{ 1117{
917 iw *w = (iw *)ev->ext_data; 1118 cede_pending = 0;
918 w->call (*w); 1119 cede ();
919} 1120}
920 1121
921void 1122void
922iw::alloc () 1123coroapi::wait_for_tick ()
923{ 1124{
924 pe = GEventAPI->new_idle (0, 0); 1125 CALL_BEGIN (0);
925 1126 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
926 WaREENTRANT_off (pe); 1127 CALL_END;
927 pe->base.callback = (void *)iw_dispatch;
928 pe->base.ext_data = (void *)this;
929} 1128}
930 1129
931static void iow_dispatch (pe_event *ev)
932{
933 iow *w = (iow *)ev->ext_data;
934 w->call (*w, ((pe_ioevent *)ev)->got);
935}
936
937void 1130void
938iow::alloc () 1131coroapi::wait_for_tick_begin ()
939{ 1132{
940 pe = GEventAPI->new_io (0, 0); 1133 CALL_BEGIN (0);
941 1134 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
942 WaREENTRANT_off (pe); 1135 CALL_END;
943 pe->base.callback = (void *)iow_dispatch;
944 pe->base.ext_data = (void *)this;
945
946 pe->fd = -1;
947 pe->poll = 0;
948}
949
950void
951iow::fd (int fd)
952{
953 pe->fd = fd;
954}
955
956int
957iow::poll ()
958{
959 return pe->poll;
960} 1136}
961 1137
962void 1138void
963iow::poll (int events) 1139iow::poll (int events)
964{ 1140{
965 if (pe->poll != events) 1141 if (events != this->events)
966 { 1142 {
1143 int active = ev_is_active ((ev_io *)this);
967 if (pe->poll) stop (); 1144 if (active) stop ();
968 pe->poll = events; 1145 ev_io_set ((ev_io *)this, fd, events);
969 if (pe->poll) start (); 1146 if (active) start ();
970 } 1147 }
971} 1148}
972 1149
973void 1150void
974_connect_to_perl () 1151_connect_to_perl ()
975{ 1152{
976 stash_cf = gv_stashpv ("cf" , 1); 1153 stash_cf = gv_stashpv ("cf", 1);
977 1154
978 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1155 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
979 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1156 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
980 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1157 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
981 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1158 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
983 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1160 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
984 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1161 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
985 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1162 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
986 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1163 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
987 1164
988 sv_runtime = get_sv ("cf::RUNTIME", 1); 1165 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
989 sv_upgrade (sv_runtime, SVt_NV); 1166 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1167 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1168 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
990 1169
991 cb_global = get_av ("cf::CB_GLOBAL", 1); 1170 cb_global = get_av ("cf::CB_GLOBAL", 1);
992 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1171 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
993 cb_object = get_av ("cf::CB_OBJECT", 1); 1172 cb_object = get_av ("cf::CB_OBJECT", 1);
994 cb_player = get_av ("cf::CB_PLAYER", 1); 1173 cb_player = get_av ("cf::CB_PLAYER", 1);
999 1178
1000MODULE = cf PACKAGE = cf PREFIX = cf_ 1179MODULE = cf PACKAGE = cf PREFIX = cf_
1001 1180
1002BOOT: 1181BOOT:
1003{ 1182{
1183 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1184 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1185
1004 _connect_to_perl (); 1186 _connect_to_perl ();
1005 1187
1006 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1007 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1008
1009 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1188 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1189
1190 //{
1191 // require_pv ("Time::HiRes");
1192 //
1193 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1194 // if (!svp) croak ("Time::HiRes is required");
1195 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1196 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1197 //}
1010 1198
1011 static const struct { 1199 static const struct {
1012 const char *name; 1200 const char *name;
1013 IV iv; 1201 IV iv;
1014 } *civ, const_iv[] = { 1202 } *civ, const_iv[] = {
1015# define const_iv(name) { # name, (IV)name }, 1203# define const_iv(name) { # name, (IV)name },
1016 const_iv (llevError) 1204 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1017 const_iv (llevInfo) 1205 const_iv (logBacktrace)
1018 const_iv (llevDebug) 1206
1019 const_iv (llevMonster) 1207 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1208
1209 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1020 1210
1021 const_iv (MAX_TIME) 1211 const_iv (MAX_TIME)
1022 const_iv (PLAYER)
1023 const_iv (TRANSPORT)
1024 const_iv (ROD)
1025 const_iv (TREASURE)
1026 const_iv (POTION)
1027 const_iv (FOOD)
1028 const_iv (POISON)
1029 const_iv (BOOK)
1030 const_iv (CLOCK) 1212 const_iv (MAXSOCKBUF)
1031 const_iv (ARROW) 1213
1032 const_iv (BOW)
1033 const_iv (WEAPON)
1034 const_iv (ARMOUR)
1035 const_iv (PEDESTAL)
1036 const_iv (ALTAR)
1037 const_iv (LOCKED_DOOR)
1038 const_iv (SPECIAL_KEY)
1039 const_iv (MAP)
1040 const_iv (DOOR)
1041 const_iv (KEY)
1042 const_iv (TIMED_GATE)
1043 const_iv (TRIGGER)
1044 const_iv (GRIMREAPER)
1045 const_iv (MAGIC_EAR)
1046 const_iv (TRIGGER_BUTTON)
1047 const_iv (TRIGGER_ALTAR)
1048 const_iv (TRIGGER_PEDESTAL)
1049 const_iv (SHIELD)
1050 const_iv (HELMET)
1051 const_iv (HORN)
1052 const_iv (MONEY)
1053 const_iv (CLASS)
1054 const_iv (GRAVESTONE)
1055 const_iv (AMULET)
1056 const_iv (PLAYERMOVER)
1057 const_iv (TELEPORTER)
1058 const_iv (CREATOR)
1059 const_iv (SKILL)
1060 const_iv (EARTHWALL)
1061 const_iv (GOLEM)
1062 const_iv (THROWN_OBJ)
1063 const_iv (BLINDNESS)
1064 const_iv (GOD)
1065 const_iv (DETECTOR)
1066 const_iv (TRIGGER_MARKER)
1067 const_iv (DEAD_OBJECT)
1068 const_iv (DRINK)
1069 const_iv (MARKER)
1070 const_iv (HOLY_ALTAR)
1071 const_iv (PLAYER_CHANGER)
1072 const_iv (BATTLEGROUND)
1073 const_iv (PEACEMAKER)
1074 const_iv (GEM)
1075 const_iv (FIREWALL)
1076 const_iv (ANVIL)
1077 const_iv (CHECK_INV)
1078 const_iv (MOOD_FLOOR) 1214 const_iv (NUM_BODY_LOCATIONS)
1079 const_iv (EXIT) 1215 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1080 const_iv (ENCOUNTER) 1216 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1081 const_iv (SHOP_FLOOR) 1217 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1082 const_iv (SHOP_MAT) 1218 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1083 const_iv (RING) 1219 const_iv (body_wrist) const_iv (body_waist)
1084 const_iv (FLOOR)
1085 const_iv (FLESH)
1086 const_iv (INORGANIC)
1087 const_iv (SKILL_TOOL)
1088 const_iv (LIGHTER)
1089 const_iv (BUILDABLE_WALL)
1090 const_iv (MISC_OBJECT)
1091 const_iv (LAMP)
1092 const_iv (DUPLICATOR)
1093 const_iv (SPELLBOOK)
1094 const_iv (CLOAK)
1095 const_iv (SPINNER)
1096 const_iv (GATE)
1097 const_iv (BUTTON)
1098 const_iv (CF_HANDLE)
1099 const_iv (HOLE)
1100 const_iv (TRAPDOOR)
1101 const_iv (SIGN)
1102 const_iv (BOOTS)
1103 const_iv (GLOVES)
1104 const_iv (SPELL)
1105 const_iv (SPELL_EFFECT)
1106 const_iv (CONVERTER)
1107 const_iv (BRACERS)
1108 const_iv (POISONING)
1109 const_iv (SAVEBED)
1110 const_iv (WAND)
1111 const_iv (SCROLL)
1112 const_iv (DIRECTOR)
1113 const_iv (GIRDLE)
1114 const_iv (FORCE)
1115 const_iv (POTION_EFFECT)
1116 const_iv (EVENT_CONNECTOR)
1117 const_iv (CLOSE_CON)
1118 const_iv (CONTAINER)
1119 const_iv (ARMOUR_IMPROVER)
1120 const_iv (WEAPON_IMPROVER)
1121 const_iv (SKILLSCROLL)
1122 const_iv (DEEP_SWAMP)
1123 const_iv (IDENTIFY_ALTAR)
1124 const_iv (MENU)
1125 const_iv (RUNE)
1126 const_iv (TRAP)
1127 const_iv (POWER_CRYSTAL)
1128 const_iv (CORPSE)
1129 const_iv (DISEASE)
1130 const_iv (SYMPTOM)
1131 const_iv (BUILDER)
1132 const_iv (MATERIAL)
1133 const_iv (ITEM_TRANSFORMER)
1134 1220
1135 const_iv (NUM_SUBTYPES) 1221 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1222 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1223 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1224 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1225 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1226 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1227 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1228 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1229 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1230 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1231 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1232 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1233 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1234 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1235 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1236 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1237 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1238 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1239 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1240 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1241 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1242 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1243 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1244 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1245 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1246 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1247 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1248 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1136 1249
1137 const_iv (ST_BD_BUILD) 1250 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1138 const_iv (ST_BD_REMOVE)
1139 1251
1140 const_iv (ST_MAT_FLOOR) 1252 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1141 const_iv (ST_MAT_WALL) 1253 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1142 const_iv (ST_MAT_ITEM)
1143 1254
1144 const_iv (AT_PHYSICAL) 1255 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1145 const_iv (AT_MAGIC) 1256 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1146 const_iv (AT_FIRE) 1257 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1147 const_iv (AT_ELECTRICITY) 1258 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1148 const_iv (AT_COLD) 1259 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1149 const_iv (AT_CONFUSION) 1260 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1150 const_iv (AT_ACID) 1261 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1151 const_iv (AT_DRAIN)
1152 const_iv (AT_WEAPONMAGIC)
1153 const_iv (AT_GHOSTHIT)
1154 const_iv (AT_POISON)
1155 const_iv (AT_SLOW)
1156 const_iv (AT_PARALYZE)
1157 const_iv (AT_TURN_UNDEAD)
1158 const_iv (AT_FEAR)
1159 const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE)
1161 const_iv (AT_DEATH)
1162 const_iv (AT_CHAOS)
1163 const_iv (AT_COUNTERSPELL)
1164 const_iv (AT_GODPOWER)
1165 const_iv (AT_HOLYWORD)
1166 const_iv (AT_BLIND)
1167 const_iv (AT_INTERNAL)
1168 const_iv (AT_LIFE_STEALING)
1169 const_iv (AT_DISEASE)
1170 1262
1171 const_iv (WEAP_HIT) 1263 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1172 const_iv (WEAP_SLASH) 1264 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1173 const_iv (WEAP_PIERCE)
1174 const_iv (WEAP_CLEAVE)
1175 const_iv (WEAP_SLICE)
1176 const_iv (WEAP_STAB)
1177 const_iv (WEAP_WHIP)
1178 const_iv (WEAP_CRUSH)
1179 const_iv (WEAP_BLUD) 1265 const_iv (WEAP_BLUD)
1180 1266
1181 const_iv (FLAG_ALIVE) 1267 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1182 const_iv (FLAG_WIZ) 1268 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1183 const_iv (FLAG_REMOVED) 1269 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1270 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1271 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1272 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1273 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1274 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1275 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1276 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1277 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1278 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1279 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1280 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1281 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1282 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1283 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1284 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1285 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1286 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1287 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1288 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1289 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1290 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1291 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1292 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1293
1294 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1295 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1296 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1298 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1299 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1300
1301 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1302 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1303
1304 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1305
1306 const_iv (SP_RAISE_DEAD)
1184 const_iv (FLAG_FREED) 1307 const_iv (SP_RUNE)
1185 const_iv (FLAG_WAS_WIZ) 1308 const_iv (SP_MAKE_MARK)
1186 const_iv (FLAG_APPLIED) 1309 const_iv (SP_BOLT)
1187 const_iv (FLAG_UNPAID) 1310 const_iv (SP_BULLET)
1188 const_iv (FLAG_USE_SHIELD) 1311 const_iv (SP_EXPLOSION)
1189 const_iv (FLAG_NO_PICK) 1312 const_iv (SP_CONE)
1190 const_iv (FLAG_ANIMATE) 1313 const_iv (SP_BOMB)
1191 const_iv (FLAG_MONSTER) 1314 const_iv (SP_WONDER)
1192 const_iv (FLAG_FRIENDLY) 1315 const_iv (SP_SMITE)
1193 const_iv (FLAG_GENERATOR) 1316 const_iv (SP_MAGIC_MISSILE)
1194 const_iv (FLAG_IS_THROWN) 1317 const_iv (SP_SUMMON_GOLEM)
1195 const_iv (FLAG_AUTO_APPLY) 1318 const_iv (SP_DIMENSION_DOOR)
1196 const_iv (FLAG_PLAYER_SOLD) 1319 const_iv (SP_MAGIC_MAPPING)
1320 const_iv (SP_MAGIC_WALL)
1321 const_iv (SP_DESTRUCTION)
1322 const_iv (SP_PERCEIVE_SELF)
1323 const_iv (SP_WORD_OF_RECALL)
1197 const_iv (FLAG_SEE_INVISIBLE) 1324 const_iv (SP_INVISIBLE)
1198 const_iv (FLAG_CAN_ROLL)
1199 const_iv (FLAG_OVERLAY_FLOOR)
1200 const_iv (FLAG_IS_TURNABLE)
1201 const_iv (FLAG_IS_USED_UP)
1202 const_iv (FLAG_IDENTIFIED)
1203 const_iv (FLAG_REFLECTING)
1204 const_iv (FLAG_CHANGING)
1205 const_iv (FLAG_SPLITTING)
1206 const_iv (FLAG_HITBACK)
1207 const_iv (FLAG_STARTEQUIP)
1208 const_iv (FLAG_BLOCKSVIEW)
1209 const_iv (FLAG_UNDEAD)
1210 const_iv (FLAG_SCARED)
1211 const_iv (FLAG_UNAGGRESSIVE)
1212 const_iv (FLAG_REFL_MISSILE)
1213 const_iv (FLAG_REFL_SPELL)
1214 const_iv (FLAG_NO_MAGIC)
1215 const_iv (FLAG_NO_FIX_PLAYER)
1216 const_iv (FLAG_IS_LIGHTABLE)
1217 const_iv (FLAG_TEAR_DOWN)
1218 const_iv (FLAG_RUN_AWAY)
1219 const_iv (FLAG_PICK_UP)
1220 const_iv (FLAG_UNIQUE)
1221 const_iv (FLAG_NO_DROP)
1222 const_iv (FLAG_WIZCAST)
1223 const_iv (FLAG_CAST_SPELL)
1224 const_iv (FLAG_USE_SCROLL)
1225 const_iv (FLAG_USE_RANGE)
1226 const_iv (FLAG_USE_BOW)
1227 const_iv (FLAG_USE_ARMOUR)
1228 const_iv (FLAG_USE_WEAPON)
1229 const_iv (FLAG_USE_RING)
1230 const_iv (FLAG_READY_RANGE)
1231 const_iv (FLAG_READY_BOW)
1232 const_iv (FLAG_XRAYS)
1233 const_iv (FLAG_NO_APPLY)
1234 const_iv (FLAG_IS_FLOOR)
1235 const_iv (FLAG_LIFESAVE)
1236 const_iv (FLAG_NO_STRENGTH)
1237 const_iv (FLAG_SLEEP)
1238 const_iv (FLAG_STAND_STILL)
1239 const_iv (FLAG_RANDOM_MOVE)
1240 const_iv (FLAG_ONLY_ATTACK)
1241 const_iv (FLAG_CONFUSED)
1242 const_iv (FLAG_STEALTH)
1243 const_iv (FLAG_WIZPASS)
1244 const_iv (FLAG_IS_LINKED)
1245 const_iv (FLAG_CURSED)
1246 const_iv (FLAG_DAMNED)
1247 const_iv (FLAG_SEE_ANYWHERE)
1248 const_iv (FLAG_KNOWN_MAGICAL)
1249 const_iv (FLAG_KNOWN_CURSED)
1250 const_iv (FLAG_CAN_USE_SKILL)
1251 const_iv (FLAG_BEEN_APPLIED)
1252 const_iv (FLAG_READY_SCROLL)
1253 const_iv (FLAG_USE_ROD)
1254 const_iv (FLAG_USE_HORN)
1255 const_iv (FLAG_MAKE_INVIS)
1256 const_iv (FLAG_INV_LOCKED)
1257 const_iv (FLAG_IS_WOODED)
1258 const_iv (FLAG_IS_HILLY)
1259 const_iv (FLAG_READY_SKILL)
1260 const_iv (FLAG_READY_WEAPON)
1261 const_iv (FLAG_NO_SKILL_IDENT)
1262 const_iv (FLAG_BLIND)
1263 const_iv (FLAG_SEE_IN_DARK)
1264 const_iv (FLAG_IS_CAULDRON)
1265 const_iv (FLAG_NO_STEAL)
1266 const_iv (FLAG_ONE_HIT)
1267 const_iv (FLAG_CLIENT_SENT)
1268 const_iv (FLAG_BERSERK)
1269 const_iv (FLAG_NEUTRAL)
1270 const_iv (FLAG_NO_ATTACK)
1271 const_iv (FLAG_NO_DAMAGE)
1272 const_iv (FLAG_OBJ_ORIGINAL)
1273 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1274 const_iv (FLAG_ACTIVATE_ON_PUSH)
1275 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1276 const_iv (FLAG_IS_WATER)
1277 const_iv (FLAG_CONTENT_ON_GEN)
1278 const_iv (FLAG_IS_A_TEMPLATE)
1279 const_iv (FLAG_IS_BUILDABLE)
1280 const_iv (FLAG_DESTROY_ON_DEATH)
1281 const_iv (FLAG_NO_MAP_SAVE)
1282
1283 const_iv (NDI_BLACK)
1284 const_iv (NDI_WHITE)
1285 const_iv (NDI_NAVY)
1286 const_iv (NDI_RED)
1287 const_iv (NDI_ORANGE)
1288 const_iv (NDI_BLUE)
1289 const_iv (NDI_DK_ORANGE)
1290 const_iv (NDI_GREEN)
1291 const_iv (NDI_LT_GREEN)
1292 const_iv (NDI_GREY)
1293 const_iv (NDI_BROWN)
1294 const_iv (NDI_GOLD)
1295 const_iv (NDI_TAN)
1296 const_iv (NDI_MAX_COLOR)
1297 const_iv (NDI_COLOR_MASK)
1298 const_iv (NDI_UNIQUE)
1299 const_iv (NDI_ALL)
1300
1301 const_iv (UPD_LOCATION)
1302 const_iv (UPD_FLAGS)
1303 const_iv (UPD_WEIGHT)
1304 const_iv (UPD_FACE)
1305 const_iv (UPD_NAME)
1306 const_iv (UPD_ANIM)
1307 const_iv (UPD_ANIMSPEED)
1308 const_iv (UPD_NROF) 1325 const_iv (SP_PROBE)
1309
1310 const_iv (UPD_SP_MANA) 1326 const_iv (SP_HEALING)
1311 const_iv (UPD_SP_GRACE) 1327 const_iv (SP_CREATE_FOOD)
1312 const_iv (UPD_SP_DAMAGE) 1328 const_iv (SP_EARTH_TO_DUST)
1313 1329 const_iv (SP_CHANGE_ABILITY)
1314 const_iv (F_APPLIED) 1330 const_iv (SP_BLESS)
1315 const_iv (F_LOCATION)
1316 const_iv (F_UNPAID)
1317 const_iv (F_MAGIC)
1318 const_iv (F_CURSED) 1331 const_iv (SP_CURSE)
1332 const_iv (SP_SUMMON_MONSTER)
1333 const_iv (SP_CHARGING)
1334 const_iv (SP_POLYMORPH)
1335 const_iv (SP_ALCHEMY)
1336 const_iv (SP_REMOVE_CURSE)
1337 const_iv (SP_IDENTIFY)
1338 const_iv (SP_DETECTION)
1339 const_iv (SP_MOOD_CHANGE)
1340 const_iv (SP_MOVING_BALL)
1319 const_iv (F_DAMNED) 1341 const_iv (SP_SWARM)
1342 const_iv (SP_CHANGE_MANA)
1320 const_iv (F_OPEN) 1343 const_iv (SP_DISPEL_RUNE)
1321 const_iv (F_NOPICK) 1344 const_iv (SP_CREATE_MISSILE)
1345 const_iv (SP_CONSECRATE)
1346 const_iv (SP_ANIMATE_WEAPON)
1347 const_iv (SP_LIGHT)
1348 const_iv (SP_CHANGE_MAP_LIGHT)
1349 const_iv (SP_FAERY_FIRE)
1350 const_iv (SP_CAUSE_DISEASE)
1351 const_iv (SP_AURA)
1352 const_iv (SP_TOWN_PORTAL)
1353 const_iv (SP_PARTY_SPELL)
1354
1355 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1356 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1322 const_iv (F_LOCKED) 1357 const_iv (F_LOCKED)
1323 1358
1324 const_iv (F_BUY) 1359 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1325 const_iv (F_SHOP)
1326 const_iv (F_SELL)
1327 1360
1328 const_iv (P_BLOCKSVIEW) 1361 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1329 const_iv (P_PLAYER) 1362 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1330 const_iv (P_NO_MAGIC)
1331 const_iv (P_IS_ALIVE)
1332 const_iv (P_NO_CLERIC)
1333 const_iv (P_OUT_OF_MAP)
1334 const_iv (P_NEW_MAP)
1335 const_iv (P_UPTODATE)
1336 1363
1337 const_iv (UP_OBJ_INSERT) 1364 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1338 const_iv (UP_OBJ_REMOVE)
1339 const_iv (UP_OBJ_CHANGE)
1340 const_iv (UP_OBJ_FACE)
1341 1365
1342 const_iv (INS_NO_MERGE) 1366 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1343 const_iv (INS_ABOVE_FLOOR_ONLY)
1344 const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ON_TOP)
1346 const_iv (INS_BELOW_ORIGINATOR) 1367 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1347 const_iv (INS_MAP_LOAD)
1348 1368
1349 const_iv (WILL_APPLY_HANDLE) 1369 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1350 const_iv (WILL_APPLY_TREASURE) 1370 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1351 const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_DOOR)
1353 const_iv (WILL_APPLY_FOOD)
1354 1371
1355 const_iv (SAVE_MODE) 1372 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1356 const_iv (SAVE_DIR_MODE)
1357 1373
1358 const_iv (M_PAPER) 1374 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1359 const_iv (M_IRON) 1375 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1360 const_iv (M_GLASS) 1376 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1361 const_iv (M_LEATHER) 1377 const_iv (M_ICE) const_iv (M_SPECIAL)
1362 const_iv (M_WOOD)
1363 const_iv (M_ORGANIC)
1364 const_iv (M_STONE)
1365 const_iv (M_CLOTH)
1366 const_iv (M_ADAMANT)
1367 const_iv (M_LIQUID)
1368 const_iv (M_SOFT_METAL)
1369 const_iv (M_BONE)
1370 const_iv (M_ICE)
1371 const_iv (M_SPECIAL)
1372 1378
1373 const_iv (SK_EXP_ADD_SKILL) 1379 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1374 const_iv (SK_EXP_TOTAL) 1380 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1375 const_iv (SK_EXP_NONE)
1376 const_iv (SK_SUBTRACT_SKILL_EXP)
1377 const_iv (SK_EXP_SKILL_ONLY)
1378 1381
1379 const_iv (SK_LOCKPICKING) 1382 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1380 const_iv (SK_HIDING) 1383 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1381 const_iv (SK_SMITHERY) 1384 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1382 const_iv (SK_BOWYER) 1385 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1383 const_iv (SK_JEWELER) 1386 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1384 const_iv (SK_ALCHEMY) 1387 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1385 const_iv (SK_STEALING) 1388 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1386 const_iv (SK_LITERACY) 1389 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1387 const_iv (SK_BARGAINING) 1390 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1388 const_iv (SK_JUMPING) 1391 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1389 const_iv (SK_DET_MAGIC)
1390 const_iv (SK_ORATORY)
1391 const_iv (SK_SINGING)
1392 const_iv (SK_DET_CURSE)
1393 const_iv (SK_FIND_TRAPS)
1394 const_iv (SK_MEDITATION)
1395 const_iv (SK_PUNCHING)
1396 const_iv (SK_FLAME_TOUCH)
1397 const_iv (SK_KARATE)
1398 const_iv (SK_CLIMBING)
1399 const_iv (SK_WOODSMAN)
1400 const_iv (SK_INSCRIPTION)
1401 const_iv (SK_ONE_HANDED_WEAPON)
1402 const_iv (SK_MISSILE_WEAPON)
1403 const_iv (SK_THROWING)
1404 const_iv (SK_USE_MAGIC_ITEM)
1405 const_iv (SK_DISARM_TRAPS)
1406 const_iv (SK_SET_TRAP)
1407 const_iv (SK_THAUMATURGY)
1408 const_iv (SK_PRAYING)
1409 const_iv (SK_CLAWING)
1410 const_iv (SK_LEVITATION)
1411 const_iv (SK_SUMMONING)
1412 const_iv (SK_PYROMANCY)
1413 const_iv (SK_EVOCATION)
1414 const_iv (SK_SORCERY)
1415 const_iv (SK_TWO_HANDED_WEAPON)
1416 const_iv (SK_SPARK_TOUCH)
1417 const_iv (SK_SHIVER)
1418 const_iv (SK_ACID_SPLASH)
1419 const_iv (SK_POISON_NAIL) 1392 const_iv (SK_POISON_NAIL)
1420 1393
1421 const_iv (SOUND_NEW_PLAYER) 1394 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1422 const_iv (SOUND_FIRE_ARROW) 1395 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1423 const_iv (SOUND_LEARN_SPELL) 1396 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1424 const_iv (SOUND_FUMBLE_SPELL) 1397 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1425 const_iv (SOUND_WAND_POOF) 1398 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1426 const_iv (SOUND_OPEN_DOOR) 1399 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1427 const_iv (SOUND_PUSH_PLAYER)
1428 const_iv (SOUND_PLAYER_HITS1)
1429 const_iv (SOUND_PLAYER_HITS2)
1430 const_iv (SOUND_PLAYER_HITS3)
1431 const_iv (SOUND_PLAYER_HITS4)
1432 const_iv (SOUND_PLAYER_IS_HIT1)
1433 const_iv (SOUND_PLAYER_IS_HIT2)
1434 const_iv (SOUND_PLAYER_IS_HIT3)
1435 const_iv (SOUND_PLAYER_KILLS)
1436 const_iv (SOUND_PET_IS_KILLED)
1437 const_iv (SOUND_PLAYER_DIES)
1438 const_iv (SOUND_OB_EVAPORATE)
1439 const_iv (SOUND_OB_EXPLODE)
1440 const_iv (SOUND_CLOCK)
1441 const_iv (SOUND_TURN_HANDLE)
1442 const_iv (SOUND_FALL_HOLE)
1443 const_iv (SOUND_DRINK_POISON)
1444 const_iv (SOUND_CAST_SPELL_0)
1445 1400
1446 const_iv (PREFER_LOW) 1401 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1447 const_iv (PREFER_HIGH)
1448 1402
1449 const_iv (ATNR_PHYSICAL) 1403 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1450 const_iv (ATNR_MAGIC) 1404 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1451 const_iv (ATNR_FIRE) 1405 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1452 const_iv (ATNR_ELECTRICITY) 1406 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1453 const_iv (ATNR_COLD) 1407 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1454 const_iv (ATNR_CONFUSION) 1408 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1455 const_iv (ATNR_ACID) 1409 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1456 const_iv (ATNR_DRAIN)
1457 const_iv (ATNR_WEAPONMAGIC)
1458 const_iv (ATNR_GHOSTHIT)
1459 const_iv (ATNR_POISON)
1460 const_iv (ATNR_SLOW)
1461 const_iv (ATNR_PARALYZE)
1462 const_iv (ATNR_TURN_UNDEAD)
1463 const_iv (ATNR_FEAR)
1464 const_iv (ATNR_CANCELLATION)
1465 const_iv (ATNR_DEPLETE)
1466 const_iv (ATNR_DEATH)
1467 const_iv (ATNR_CHAOS)
1468 const_iv (ATNR_COUNTERSPELL)
1469 const_iv (ATNR_GODPOWER)
1470 const_iv (ATNR_HOLYWORD)
1471 const_iv (ATNR_BLIND)
1472 const_iv (ATNR_INTERNAL)
1473 const_iv (ATNR_LIFE_STEALING)
1474 const_iv (ATNR_DISEASE)
1475 1410
1476 const_iv (MAP_IN_MEMORY) 1411 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1477 const_iv (MAP_SWAPPED)
1478 const_iv (MAP_LOADING)
1479 const_iv (MAP_SAVING) 1412 const_iv (MAP_INACTIVE)
1480 1413
1481 const_iv (KLASS_ATTACHABLE) 1414 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1482 const_iv (KLASS_GLOBAL) 1415 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1483 const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_CLIENT)
1485 const_iv (KLASS_PLAYER)
1486 const_iv (KLASS_MAP)
1487 1416
1488 const_iv (CS_QUERY_YESNO) 1417 const_iv (VERSION_CS) const_iv (VERSION_SC)
1489 const_iv (CS_QUERY_SINGLECHAR)
1490 const_iv (CS_QUERY_HIDEINPUT)
1491 1418
1492 const_iv (ST_DEAD) 1419 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1493 const_iv (ST_SETUP)
1494 const_iv (ST_PLAYING)
1495 const_iv (ST_CUSTOM)
1496 1420
1497 const_iv (ST_CHANGE_CLASS) 1421 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1498 1422
1499 const_iv (IO_HEADER) 1423 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1500 const_iv (IO_OBJECTS)
1501 const_iv (IO_UNIQUES)
1502 1424
1503 // random map generator 1425 // random map generator
1504 const_iv (LAYOUT_NONE) 1426 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ONION) 1427 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1506 const_iv (LAYOUT_MAZE)
1507 const_iv (LAYOUT_SPIRAL)
1508 const_iv (LAYOUT_ROGUELIKE)
1509 const_iv (LAYOUT_SNAKE)
1510 const_iv (LAYOUT_SQUARE_SPIRAL)
1511 1428
1512 const_iv (RMOPT_RANDOM) 1429 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1513 const_iv (RMOPT_CENTERED) 1430 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1514 const_iv (RMOPT_LINEAR) 1431 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1515 const_iv (RMOPT_BOTTOM_C)
1516 const_iv (RMOPT_BOTTOM_R)
1517 const_iv (RMOPT_IRR_SPACE)
1518 const_iv (RMOPT_WALL_OFF)
1519 const_iv (RMOPT_WALLS_ONLY)
1520 const_iv (RMOPT_NO_DOORS)
1521 1432
1522 const_iv (SYMMETRY_RANDOM) 1433 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1523 const_iv (SYMMETRY_NONE) 1434 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1524 const_iv (SYMMETRY_X) 1435
1525 const_iv (SYMMETRY_Y) 1436 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1526 const_iv (SYMMETRY_XY) 1437 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1438
1439 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1440 const_iv (FT_RSRC) const_iv (FT_NUM)
1527 }; 1441 };
1528 1442
1529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1443 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1530 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1444 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1531 1445
1552 } 1466 }
1553} 1467}
1554 1468
1555void _connect_to_perl () 1469void _connect_to_perl ()
1556 1470
1471void _recalc_want ()
1472
1557void _global_reattach () 1473void _global_reattach ()
1558 CODE: 1474 CODE:
1559{ 1475{
1560 // reattach to all attachable objects in the game. 1476 // reattach to all attachable objects in the game.
1561 for_all_clients (ns) 1477 for_all_clients (ns)
1562 ns->reattach (); 1478 ns->reattach ();
1563 1479
1564 for_all_players (pl)
1565 pl->reattach ();
1566
1567 //TODO
1568 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1569 // i->second->reattach ();
1570
1571 for_all_objects (op) 1480 for_all_objects (op)
1572 op->reattach (); 1481 op->reattach ();
1482}
1483
1484# support function for map-world.ext
1485void _quantise (SV *data_sv, SV *plt_sv)
1486 CODE:
1487{
1488 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1489 croak ("_quantise called with invalid agruments");
1490
1491 plt_sv = SvRV (plt_sv);
1492 SV **plt = AvARRAY (plt_sv);
1493 int plt_count = AvFILL (plt_sv) + 1;
1494
1495 STRLEN len;
1496 char *data = SvPVbyte (data_sv, len);
1497 char *dst = data;
1498
1499 while (len >= 3)
1500 {
1501 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1502 {
1503 char *val = SvPVX (*val_sv);
1504
1505 if (val [0] == data [0]
1506 && val [1] == data [1]
1507 && val [2] == data [2])
1508 {
1509 *dst++ = val [3];
1510 goto next;
1511 }
1512 }
1513
1514 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1515 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1516 dst - SvPVX (data_sv), len);
1517
1518 next:
1519 data += 3;
1520 len -= 3;
1521 }
1522
1523 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1524}
1525
1526void evthread_start (int aiofd)
1527
1528void cede_to_tick ()
1529 CODE:
1530 coroapi::cede_to_tick ();
1531
1532NV till_tick ()
1533 CODE:
1534 RETVAL = SvNVX (sv_next_tick) - now ();
1535 OUTPUT:
1536 RETVAL
1537
1538int tick_inhibit ()
1539 CODE:
1540 RETVAL = tick_inhibit;
1541 OUTPUT:
1542 RETVAL
1543
1544void tick_inhibit_inc ()
1545 CODE:
1546 ++tick_inhibit;
1547
1548void tick_inhibit_dec ()
1549 CODE:
1550 if (!--tick_inhibit)
1551 if (tick_pending)
1552 {
1553 ev_async_send (EV_DEFAULT, &tick_watcher);
1554 coroapi::cede ();
1555 }
1556
1557void server_tick ()
1558 CODE:
1559{
1560 NOW = ev_now (EV_DEFAULT);
1561 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1562 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1563 runtime = SvNVX (sv_runtime);
1564
1565 server_tick ();
1566
1567 NOW = ev_time ();
1568 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1569 runtime += TICK;
1570 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1573} 1571}
1574 1572
1575NV floor (NV x) 1573NV floor (NV x)
1576 1574
1577NV ceil (NV x) 1575NV ceil (NV x)
1586 default: croak ("cf::rndm requires none, one or two parameters."); break; 1584 default: croak ("cf::rndm requires none, one or two parameters."); break;
1587 } 1585 }
1588 OUTPUT: 1586 OUTPUT:
1589 RETVAL 1587 RETVAL
1590 1588
1591void server_tick () 1589NV clamp (NV value, NV min_value, NV max_value)
1592 CODE: 1590 CODE:
1593 runtime = SvNVx (sv_runtime); 1591 RETVAL = clamp (value, min_value, max_value);
1594 server_tick (); 1592 OUTPUT:
1593 RETVAL
1595 1594
1595NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1596 CODE:
1597 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1598 OUTPUT:
1599 RETVAL
1600
1601void weaken (...)
1602 PROTOTYPE: @
1603 CODE:
1604 while (items > 0)
1605 sv_rvweaken (ST (--items));
1606
1596void 1607void
1597LOG (int level, char *msg) 1608log_backtrace (utf8_string msg)
1609
1610void
1611LOG (int flags, utf8_string msg)
1598 PROTOTYPE: $$ 1612 PROTOTYPE: $$
1599 C_ARGS: (LogLevel)level, "%s", msg 1613 C_ARGS: flags, "%s", msg
1600 1614
1601char *path_combine (char *base, char *path) 1615octet_string path_combine (octet_string base, octet_string path)
1602 PROTOTYPE: $$ 1616 PROTOTYPE: $$
1603 1617
1604char *path_combine_and_normalize (char *base, char *path) 1618octet_string path_combine_and_normalize (octet_string base, octet_string path)
1605 PROTOTYPE: $$ 1619 PROTOTYPE: $$
1606 1620
1607const char *
1608get_maps_directory (char *path)
1609 PROTOTYPE: $
1610 ALIAS: maps_directory = 0
1611 CODE:
1612 RETVAL = create_pathname (path);
1613 OUTPUT: RETVAL
1614
1615void 1621void
1616sub_generation_inc () 1622sub_generation_inc ()
1617 CODE: 1623 CODE:
1618 PL_sub_generation++; 1624 PL_sub_generation++;
1619 1625
1620char * 1626const_octet_string
1621mapdir () 1627mapdir ()
1622 PROTOTYPE: 1628 PROTOTYPE:
1623 ALIAS: 1629 ALIAS:
1624 mapdir = 0 1630 mapdir = 0
1625 uniquedir = 1 1631 uniquedir = 1
1641 } 1647 }
1642 OUTPUT: RETVAL 1648 OUTPUT: RETVAL
1643 1649
1644void abort () 1650void abort ()
1645 1651
1652void reset_signals ()
1653
1646void fork_abort (char *cause = "cf::fork_abort") 1654void fork_abort (const_octet_string cause = "cf::fork_abort")
1647 1655
1648void cleanup (const char *cause, bool make_core = false) 1656void cleanup (const_octet_string cause, bool make_core = false)
1649 1657
1650void emergency_save () 1658void emergency_save ()
1651 1659
1652UV sv_2watcher (SV *w)
1653 CODE:
1654 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1655 OUTPUT:
1656 RETVAL
1657
1658void _exit (int status = 0) 1660void _exit (int status = EXIT_SUCCESS)
1659 1661
1660#if _POSIX_MEMLOCK 1662#if _POSIX_MEMLOCK
1661 1663
1662int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1664int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1665 INIT:
1666#if __GLIBC__
1667 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1668#endif
1663 1669
1664int munlockall () 1670int munlockall ()
1665 1671
1666#endif 1672#endif
1667 1673
1674int
1675malloc_trim (IV pad = 0)
1676
1677void
1678mallinfo ()
1679 PPCODE:
1680{
1681#if __GLIBC__
1682 struct mallinfo mai = mallinfo ();
1683 EXTEND (SP, 10*2);
1684 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1685 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1686 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1687 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1688 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1689 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1690 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1691 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1692 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1693 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1694#endif
1695 EXTEND (SP, 2*2);
1696 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1697 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1698 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1699}
1700
1668int find_animation (char *text) 1701int find_animation (utf8_string text)
1669 PROTOTYPE: $ 1702 PROTOTYPE: $
1670 1703
1671int random_roll (int min, int max, object *op, int goodbad); 1704int random_roll (int min, int max, object *op, int goodbad);
1672 1705
1673const char *cost_string_from_value(uint64 cost, int approx = 0) 1706const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1674 1707
1675int 1708int
1676exp_to_level (val64 exp) 1709exp_to_level (val64 exp)
1677 CODE: 1710 CODE:
1678{ 1711{
1709 RETVAL = newSVpv (resist_plus[atnr], 0); 1742 RETVAL = newSVpv (resist_plus[atnr], 0);
1710 else 1743 else
1711 XSRETURN_UNDEF; 1744 XSRETURN_UNDEF;
1712 OUTPUT: RETVAL 1745 OUTPUT: RETVAL
1713 1746
1747UUID
1748uuid_cur ()
1749 CODE:
1750 RETVAL = UUID::cur;
1751 OUTPUT:
1752 RETVAL
1753
1754UUID
1755uuid_gen ()
1756 CODE:
1757 RETVAL = UUID::gen ();
1758 OUTPUT:
1759 RETVAL
1760
1761val64
1762uuid_seq (UUID uuid)
1763 CODE:
1764 RETVAL = uuid.seq;
1765 OUTPUT:
1766 RETVAL
1767
1768UUID
1769uuid_str (val64 seq)
1770 CODE:
1771 RETVAL.seq = seq;
1772 OUTPUT:
1773 RETVAL
1774
1775void
1776coin_names ()
1777 PPCODE:
1778 EXTEND (SP, NUM_COINS);
1779 for (int i = 0; i < NUM_COINS; ++i)
1780 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1781
1782void
1783coin_archetypes ()
1784 PPCODE:
1785 EXTEND (SP, NUM_COINS);
1786 for (int i = 0; i < NUM_COINS; ++i)
1787 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1788
1789bool
1790load_resource_file_ (octet_string filename)
1791
1714MODULE = cf PACKAGE = cf::attachable 1792MODULE = cf PACKAGE = cf::attachable
1715 1793
1716int 1794int
1717valid (SV *obj) 1795valid (SV *obj)
1718 CODE: 1796 CODE:
1719 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1797 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1720 OUTPUT: 1798 OUTPUT:
1721 RETVAL 1799 RETVAL
1800
1801void
1802debug_trace (attachable *obj, bool on = true)
1803 CODE:
1804 obj->flags &= ~attachable::F_DEBUG_TRACE;
1805 if (on)
1806 obj->flags |= attachable::F_DEBUG_TRACE;
1722 1807
1723int mortals_size () 1808int mortals_size ()
1724 CODE: 1809 CODE:
1725 RETVAL = attachable::mortals.size (); 1810 RETVAL = attachable::mortals.size ();
1726 OUTPUT: RETVAL 1811 OUTPUT: RETVAL
1728#object *mortals (U32 index) 1813#object *mortals (U32 index)
1729# CODE: 1814# CODE:
1730# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1815# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1731# OUTPUT: RETVAL 1816# OUTPUT: RETVAL
1732 1817
1733INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1818INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1734 1819
1735MODULE = cf PACKAGE = cf::global 1820MODULE = cf PACKAGE = cf::global
1736 1821
1737int invoke (SV *klass, int event, ...) 1822int invoke (SV *klass, int event, ...)
1738 CODE: 1823 CODE:
1742 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1827 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1743 OUTPUT: RETVAL 1828 OUTPUT: RETVAL
1744 1829
1745MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1830MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1746 1831
1747INCLUDE: $PERL genacc object ../include/object.h | 1832INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1748 1833
1749int invoke (object *op, int event, ...) 1834int invoke (object *op, int event, ...)
1750 CODE: 1835 CODE:
1751 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1836 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1752 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1837 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1774object *actives (U32 index) 1859object *actives (U32 index)
1775 CODE: 1860 CODE:
1776 RETVAL = index < actives.size () ? actives [index] : 0; 1861 RETVAL = index < actives.size () ? actives [index] : 0;
1777 OUTPUT: RETVAL 1862 OUTPUT: RETVAL
1778 1863
1864int mortals_size ()
1865 CODE:
1866 RETVAL = attachable::mortals.size ();
1867 OUTPUT: RETVAL
1868
1869const char *slot_use_name (U32 slot)
1870 ALIAS:
1871 slot_nonuse_name = 1
1872 CODE:
1873{
1874 if (slot >= NUM_BODY_LOCATIONS)
1875 croak ("body slot index out of range");
1876
1877 switch (ix)
1878 {
1879 case 0: RETVAL = body_locations[slot].use_name; break;
1880 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1881 }
1882}
1883 OUTPUT:
1884 RETVAL
1885
1779# missing properties 1886# missing properties
1780 1887
1781object *head (object *op) 1888object *head (object *op)
1782 PROTOTYPE: $ 1889 PROTOTYPE: $
1783 CODE: 1890 CODE:
1784 RETVAL = op->head_ (); 1891 RETVAL = op->head_ ();
1785 OUTPUT: RETVAL
1786
1787int is_head (object *op)
1788 PROTOTYPE: $
1789 CODE:
1790 RETVAL = op->head_ () == op;
1791 OUTPUT: RETVAL 1892 OUTPUT: RETVAL
1792 1893
1793void 1894void
1794inv (object *obj) 1895inv (object *obj)
1795 PROTOTYPE: $ 1896 PROTOTYPE: $
1796 PPCODE: 1897 PPCODE:
1797{ 1898{
1798 object *o;
1799 for (o = obj->inv; o; o = o->below) 1899 for (object *o = obj->inv; o; o = o->below)
1800 XPUSHs (sv_2mortal (to_sv (o))); 1900 XPUSHs (sv_2mortal (to_sv (o)));
1801} 1901}
1802 1902
1803void 1903void
1804set_animation (object *op, int idx) 1904set_animation (object *op, int idx)
1805 CODE: 1905 CODE:
1806 SET_ANIMATION (op, idx); 1906 SET_ANIMATION (op, idx);
1807 1907
1908int
1909num_animations (object *op)
1910 CODE:
1911 RETVAL = NUM_ANIMATIONS (op);
1912 OUTPUT: RETVAL
1913
1914int slot_info (object *op, UV slot, int value = 0)
1915 ALIAS:
1916 slot_used = 1
1917 CODE:
1918{
1919 if (slot >= NUM_BODY_LOCATIONS)
1920 croak ("body slot index out of range");
1921
1922 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1923
1924 if (items > 2)
1925 if (ix)
1926 op->slot[slot].used = value;
1927 else
1928 op->slot[slot].info = value;
1929}
1930 OUTPUT:
1931 RETVAL
1932
1808object *find_best_object_match (object *op, const char *match) 1933object *find_best_object_match (object *op, utf8_string match)
1809 1934
1810object *find_marked_object (object *op) 1935object *find_marked_object (object *op)
1811 1936
1812int need_identify (object *obj); 1937int need_identify (object *obj);
1813 1938
1825 1950
1826void apply_below (object *op) 1951void apply_below (object *op)
1827 CODE: 1952 CODE:
1828 player_apply_below (op); 1953 player_apply_below (op);
1829 1954
1830object *cf_object_present_archname_inside (object *op, char *whatstr) 1955int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1831
1832int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1833
1834int cf_object_change_map (object *op, int x, int y, maptile *map)
1835 1956
1836#//TODO 1957#//TODO
1837object *clone_ (object *op, int recursive = 0) 1958object *clone_ (object *op, int recursive = 0)
1838 CODE: 1959 CODE:
1839 if (recursive) 1960 if (recursive)
1855 RETVAL = pay_for_amount (amount, op); 1976 RETVAL = pay_for_amount (amount, op);
1856 OUTPUT: RETVAL 1977 OUTPUT: RETVAL
1857 1978
1858void pay_player (object *op, uint64 amount) 1979void pay_player (object *op, uint64 amount)
1859 1980
1860val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1981val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1861 1982
1862int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1983int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1863 1984
1864void learn_spell (object *op, object *sp, int special_prayer = 0) 1985void learn_spell (object *op, object *sp, int special_prayer = 0)
1865 CODE: 1986 CODE:
1866 do_learn_spell (op, sp, special_prayer); 1987 do_learn_spell (op, sp, special_prayer);
1867 1988
1868void forget_spell (object *op, object *sp) 1989void forget_spell (object *op, object *sp)
1869 CODE: 1990 CODE:
1870 do_forget_spell (op, query_name (sp)); 1991 do_forget_spell (op, query_name (sp));
1871 1992
1872object *check_for_spell (object *op, char *spellname) 1993object *check_for_spell (object *op, utf8_string spellname)
1873 CODE: 1994 CODE:
1874 RETVAL = check_spell_known (op, spellname); 1995 RETVAL = check_spell_known (op, spellname);
1875 OUTPUT: RETVAL 1996 OUTPUT: RETVAL
1876 1997
1877int query_money (object *op) 1998int query_money (object *op)
1886 2007
1887void drop (object *who, object *op) 2008void drop (object *who, object *op)
1888 2009
1889void pick_up (object *who, object *op) 2010void pick_up (object *who, object *op)
1890 2011
1891int cf_object_teleport (object *op, maptile *map, int x, int y)
1892
1893void update_object (object *op, int action) 2012void update_object (object *op, int action)
1894 2013
1895object *cf_create_object_by_name (const char *name)
1896
1897void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2014void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1898 2015
1899void player_lvl_adj (object *who, object *skill = 0) 2016void player_lvl_adj (object *who, object *skill = 0)
1900 2017
1901int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2018int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1902 2019
1908 2025
1909void add_button_link (object *button, maptile *map, int connected); 2026void add_button_link (object *button, maptile *map, int connected);
1910 2027
1911void remove_button_link (object *op); 2028void remove_button_link (object *op);
1912 2029
2030void handle_apply_yield (object *op);
2031
1913 2032
1914MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2033MODULE = cf PACKAGE = cf::object PREFIX = cf_
1915
1916object *cf_insert_ob_in_ob (object *ob, object *where)
1917 2034
1918# no clean way to get an object from an archetype - stupid idiotic 2035# no clean way to get an object from an archetype - stupid idiotic
1919# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2036# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1920 2037
1921object *new (const char *archetype = 0) 2038object *new (utf8_string archetype = 0)
1922 PROTOTYPE: ;$ 2039 PROTOTYPE: ;$
1923 CODE: 2040 CODE:
1924 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2041 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1925 OUTPUT: 2042 OUTPUT:
1926 RETVAL 2043 RETVAL
1927 2044
2045object *find_object (U32 tag)
2046
2047# TODO: nuke
1928object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2048object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1929 PROTOTYPE: $$$$$$ 2049 PROTOTYPE: $$$$$$
1930 CODE: 2050 CODE:
1931{ 2051{
1932 int unused_type; 2052 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1933 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1934} 2053}
1935 2054
1936# syntatic sugar for easier use in event callbacks. 2055shstr
1937const char *options (object *op) 2056object::kv_get (shstr key)
1938 CODE:
1939 RETVAL = op->name;
1940 OUTPUT:
1941 RETVAL
1942 2057
1943player *contr (object *op) 2058void
1944 CODE: 2059object::kv_del (shstr key)
1945 RETVAL = op->contr;
1946 OUTPUT: RETVAL
1947 2060
1948const char *get_ob_key_value (object *op, const char *key) 2061void
1949 2062object::kv_set (shstr key, shstr value)
1950bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1951 2063
1952object *get_nearest_player (object *ob) 2064object *get_nearest_player (object *ob)
1953 ALIAS: nearest_player = 0 2065 ALIAS: nearest_player = 0
1954 PREINIT: 2066 PREINIT:
1955 extern object *get_nearest_player (object *); 2067 extern object *get_nearest_player (object *);
1963 EXTEND (SP, 5); 2075 EXTEND (SP, 5);
1964 PUSHs (newSVuv (rv.distance)); 2076 PUSHs (newSVuv (rv.distance));
1965 PUSHs (newSViv (rv.distance_x)); 2077 PUSHs (newSViv (rv.distance_x));
1966 PUSHs (newSViv (rv.distance_y)); 2078 PUSHs (newSViv (rv.distance_y));
1967 PUSHs (newSViv (rv.direction)); 2079 PUSHs (newSViv (rv.direction));
1968 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2080 PUSHs (to_sv (rv.part));
1969} 2081}
1970 2082
1971bool on_same_map_as (object *ob, object *other) 2083bool on_same_map_as (object *ob, object *other)
1972 CODE: 2084 CODE:
1973 RETVAL = on_same_map (ob, other); 2085 RETVAL = on_same_map (ob, other);
1974 OUTPUT: RETVAL 2086 OUTPUT: RETVAL
1975 2087
1976const char * 2088const_utf8_string
1977base_name (object *op, int plural = op->nrof > 1) 2089base_name (object *op, int plural = op->nrof > 1)
1978 CODE: 2090 CODE:
1979 RETVAL = query_base_name (op, plural); 2091 RETVAL = query_base_name (op, plural);
1980 OUTPUT: RETVAL 2092 OUTPUT: RETVAL
1981 2093
1982object *decrease_ob_nr (object *op, unsigned long i) 2094# return the tail of an object, excluding itself
2095void
2096tail (object *op)
2097 PPCODE:
2098 while ((op = op->more))
2099 XPUSHs (sv_2mortal (to_sv (op)));
1983 2100
1984MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2101MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1985 2102
1986player *player (object *op) 2103player *player (object *op)
1987 CODE: 2104 CODE:
1988 RETVAL = op->contr; 2105 RETVAL = op->contr;
1989 OUTPUT: RETVAL 2106 OUTPUT: RETVAL
1990 2107
2108bool move_player (object *op, int dir)
2109
1991void check_score (object *op) 2110void check_score (object *op)
1992 2111
1993void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2112void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1994 CODE: 2113 CODE:
1995 new_draw_info (flags, 0, op, txt); 2114 new_draw_info (flags, 0, op, txt);
1996 2115
1997object *cf_player_send_inventory (object *op)
1998
1999char *cf_player_get_ip (object *op)
2000 ALIAS: ip = 0
2001
2002object *cf_player_get_marked_item (object *op)
2003 ALIAS: marked_item = 0
2004
2005void cf_player_set_marked_item (object *op, object *ob)
2006
2007partylist *cf_player_get_party (object *op)
2008 ALIAS: party = 0
2009
2010void cf_player_set_party (object *op, partylist *party)
2011
2012void kill_player (object *op) 2116void kill_player (object *op)
2013 2117
2118void esrv_send_item (object *pl, object *item)
2119
2014void esrv_update_item (object *op, int what, object *item) 2120void esrv_update_item (object *pl, int what, object *item)
2015 C_ARGS: what, op, item 2121 C_ARGS: what, pl, item
2016 2122
2017void clear_los (object *op) 2123void esrv_del_item (object *pl, int tag)
2124 C_ARGS: pl->contr, tag
2018 2125
2019int command_summon (object *op, char *params) 2126int command_summon (object *op, utf8_string params)
2020 2127
2021int command_arrest (object *op, char *params) 2128int command_arrest (object *op, utf8_string params)
2022
2023int command_kick (object *op, char *params)
2024
2025int command_banish (object *op, char *params)
2026 2129
2027 2130
2028MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2131MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2029 2132
2030INCLUDE: $PERL genacc player ../include/player.h | 2133INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2031 2134
2032int invoke (player *pl, int event, ...) 2135int invoke (player *pl, int event, ...)
2033 CODE: 2136 CODE:
2034 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2137 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2035 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2138 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2045 pl->ob->stats.hp = pl->ob->stats.maxhp; 2148 pl->ob->stats.hp = pl->ob->stats.maxhp;
2046 pl->ob->stats.sp = pl->ob->stats.maxsp; 2149 pl->ob->stats.sp = pl->ob->stats.maxsp;
2047 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2150 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2048 pl->orig_stats = pl->ob->stats; 2151 pl->orig_stats = pl->ob->stats;
2049 2152
2050void cf_player_move (player *pl, int dir) 2153void clear_los (player *pl)
2051
2052void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2053
2054player *first ()
2055 CODE:
2056 RETVAL = first_player;
2057 OUTPUT: RETVAL
2058 2154
2059bool 2155bool
2060cell_visible (player *pl, int dx, int dy) 2156cell_visible (player *pl, int dx, int dy)
2061 CODE: 2157 CODE:
2062 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2158 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2069 CODE: 2165 CODE:
2070{ 2166{
2071 STRLEN len; 2167 STRLEN len;
2072 char *buf = SvPVbyte (packet, len); 2168 char *buf = SvPVbyte (packet, len);
2073 2169
2170 if (len > MAXSOCKBUF)
2171 pl->failmsg ("[packet too long for client]");
2074 if (pl->ns) 2172 else if (pl->ns)
2075 pl->ns->send_packet (buf, len); 2173 pl->ns->send_packet (buf, len);
2076} 2174}
2077 2175
2078int 2176int
2079listening (player *pl, int new_value = -1) 2177listening (player *pl, int new_value = -1)
2115 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2213 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2116 OUTPUT: RETVAL 2214 OUTPUT: RETVAL
2117 2215
2118SV *registry (maptile *map) 2216SV *registry (maptile *map)
2119 2217
2218void
2219find_tagged_objects (maptile *map, utf8_string tag = 0)
2220 PPCODE:
2221{
2222 if (!map->spaces)
2223 XSRETURN_EMPTY;
2224
2225 if (tag)
2226 {
2227 shstr_cmp tag_ (tag);
2228
2229 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2230 for (object *op = ms->bot; op; op = op->above)
2231 if (op->tag == tag_)
2232 XPUSHs (sv_2mortal (to_sv (op)));
2233 }
2234 else
2235 {
2236 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2237 for (object *op = ms->bot; op; op = op->above)
2238 if (op->tag)
2239 XPUSHs (sv_2mortal (to_sv (op)));
2240 }
2241}
2242
2120INCLUDE: $PERL genacc maptile ../include/map.h | 2243INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2121 2244
2122void 2245void
2123maptile::instantiate () 2246maptile::instantiate ()
2124 2247
2125maptile *new () 2248maptile *new ()
2140 for_all_players (pl) 2263 for_all_players (pl)
2141 if (pl->ob && pl->ob->map == THIS) 2264 if (pl->ob && pl->ob->map == THIS)
2142 PUSHs (sv_2mortal (to_sv (pl->ob))); 2265 PUSHs (sv_2mortal (to_sv (pl->ob)));
2143 } 2266 }
2144 2267
2145void play_sound_map (maptile *map, int x, int y, int sound_num) 2268void
2269maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2270 CODE:
2271{
2272 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2273 croak ("maptile::add_underlay: palette must be arrayref");
2274
2275 palette = SvRV (palette);
2276
2277 STRLEN idxlen;
2278 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2279
2280 for (int x = 0; x < THIS->width; ++x)
2281 for (int y = 0; y < THIS->height; ++y)
2282 {
2283 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2284 if (op->flag [FLAG_IS_FLOOR])
2285 goto skip_space;
2286
2287 {
2288 int offs = offset + y * stride + x;
2289 if (IN_RANGE_EXC (offs, 0, idxlen))
2290 {
2291 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2292 {
2293 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2294 ob->flag [FLAG_NO_MAP_SAVE] = true;
2295 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2296
2297 if (ob->randomitems)
2298 {
2299 if (!ob->above)
2300 {
2301 ob->create_treasure (ob->randomitems);
2302
2303 for (object *op = ob->above; op; op = op->above)
2304 op->flag [FLAG_NO_MAP_SAVE] = true;
2305 }
2306
2307 ob->randomitems = 0;
2308 }
2309 }
2310 }
2311 }
2312
2313 skip_space: ;
2314 }
2315}
2316
2317void
2318maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2319 CODE:
2320{
2321 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2322 croak ("maptile::set_regiondata: palette must be arrayref");
2323
2324 palette = SvRV (palette);
2325
2326 STRLEN idxlen;
2327 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2328
2329 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2330 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2331
2332 for (int i = av_len ((AV *)palette) + 1; i--; )
2333 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2334
2335 for (int y = 0; y < THIS->height; ++y)
2336 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2337
2338 sfree (THIS->regions, THIS->size ());
2339 delete [] THIS->regionmap;
2340
2341 THIS->regions = regions;
2342 THIS->regionmap = regionmap;
2343}
2344
2345void
2346maptile::create_region_treasure ()
2347 CODE:
2348{
2349 object *op = object::create ();
2350 op->type = FLOOR;
2351 op->map = THIS;
2352
2353 for (int x = 0; x < THIS->width; ++x)
2354 for (int y = 0; y < THIS->height; ++y)
2355 {
2356 region *rgn = THIS->region (x, y);
2357
2358 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2359 if (rgn->treasure && rndm () < rgn->treasure_density)
2360 {
2361 op->x = x;
2362 op->y = y;
2363 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2364 }
2365 }
2366
2367 op->destroy ();
2368}
2146 2369
2147int out_of_map (maptile *map, int x, int y) 2370int out_of_map (maptile *map, int x, int y)
2148 2371
2149void 2372void
2150trigger (maptile *map, long connection, bool state = true) 2373trigger (maptile *map, long connection, bool state = true)
2155get_connection (maptile *map, long connection) 2378get_connection (maptile *map, long connection)
2156 PPCODE: 2379 PPCODE:
2157 oblinkpt *obp = get_connection_links (map, connection); 2380 oblinkpt *obp = get_connection_links (map, connection);
2158 if (obp) 2381 if (obp)
2159 for (objectlink *ol = obp->link; ol; ol = ol->next) 2382 for (objectlink *ol = obp->link; ol; ol = ol->next)
2160 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2383 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2161
2162object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2163
2164object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2165
2166object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2167 C_ARGS: str, map, nx, ny
2168 2384
2169void 2385void
2170get_map_flags (maptile *map, int x, int y) 2386get_map_flags (maptile *map, int x, int y)
2171 PPCODE: 2387 PPCODE:
2172{ 2388{
2177 EXTEND (SP, 4); 2393 EXTEND (SP, 4);
2178 PUSHs (sv_2mortal (newSViv (flags))); 2394 PUSHs (sv_2mortal (newSViv (flags)));
2179 2395
2180 if (GIMME_V == G_ARRAY) 2396 if (GIMME_V == G_ARRAY)
2181 { 2397 {
2182 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2398 PUSHs (sv_2mortal (to_sv (nmap)));
2183 PUSHs (sv_2mortal (newSViv (nx))); 2399 PUSHs (sv_2mortal (newSViv (nx)));
2184 PUSHs (sv_2mortal (newSViv (ny))); 2400 PUSHs (sv_2mortal (newSViv (ny)));
2185 } 2401 }
2186} 2402}
2187 2403
2196 2412
2197 get_map_flags (map, &nmap, x, y, &nx, &ny); 2413 get_map_flags (map, &nmap, x, y, &nx, &ny);
2198 2414
2199 if (nmap) 2415 if (nmap)
2200 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2416 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2201 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2417 XPUSHs (sv_2mortal (to_sv (o)));
2202} 2418}
2203 2419
2204SV * 2420SV *
2205bot_at (maptile *obj, unsigned int x, unsigned int y) 2421bot_at (maptile *obj, unsigned int x, unsigned int y)
2206 PROTOTYPE: $$$ 2422 PROTOTYPE: $$$
2215 INIT: 2431 INIT:
2216 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2432 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2217 CODE: 2433 CODE:
2218 switch (ix) 2434 switch (ix)
2219 { 2435 {
2220 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2436 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2221 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2437 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2222 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2438 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2223 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2439 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2224 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2440 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2225 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2441 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2226 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2442 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2227 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2443 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2228 } 2444 }
2229 OUTPUT: RETVAL 2445 OUTPUT: RETVAL
2230 2446
2231void fix_walls (maptile *map, int x, int y) 2447void fix_walls (maptile *map, int x, int y)
2232 2448
2233void fix_walls_around (maptile *map, int x, int y) 2449void fix_walls_around (maptile *map, int x, int y)
2234
2235const char *
2236region_name (maptile *m)
2237 CODE:
2238 RETVAL = get_name_of_region_for_map (m);
2239 OUTPUT: RETVAL
2240 2450
2241# worst xs function of my life 2451# worst xs function of my life
2242bool 2452bool
2243_create_random_map (\ 2453_create_random_map (\
2244 maptile *self,\ 2454 maptile *self,\
2245 char *wallstyle,\ 2455 utf8_string wallstyle,\
2246 char *wall_name,\ 2456 utf8_string wall_name,\
2247 char *floorstyle,\ 2457 utf8_string floorstyle,\
2248 char *monsterstyle,\ 2458 utf8_string monsterstyle,\
2249 char *treasurestyle,\ 2459 utf8_string treasurestyle,\
2250 char *layoutstyle,\ 2460 utf8_string layoutstyle,\
2251 char *doorstyle,\ 2461 utf8_string doorstyle,\
2252 char *decorstyle,\ 2462 utf8_string decorstyle,\
2253 char *origin_map,\ 2463 utf8_string origin_map,\
2254 char *final_map,\ 2464 utf8_string final_map,\
2255 char *exitstyle,\ 2465 utf8_string exitstyle,\
2256 char *this_map,\ 2466 utf8_string this_map,\
2257 char *exit_on_final_map,\ 2467 utf8_string exit_on_final_map,\
2258 int xsize,\ 2468 int xsize,\
2259 int ysize,\ 2469 int ysize,\
2260 int expand2x,\ 2470 int expand2x,\
2261 int layoutoptions1,\ 2471 int layoutoptions1,\
2262 int layoutoptions2,\ 2472 int layoutoptions2,\
2275 val64 total_map_hp,\ 2485 val64 total_map_hp,\
2276 int map_layout_style,\ 2486 int map_layout_style,\
2277 int treasureoptions,\ 2487 int treasureoptions,\
2278 int symmetry_used,\ 2488 int symmetry_used,\
2279 region *region,\ 2489 region *region,\
2280 char *custom\ 2490 utf8_string custom\
2281) 2491)
2282 CODE: 2492 CODE:
2283{ 2493{
2284 random_map_params rmp; 2494 random_map_params rmp;
2285 2495
2312 rmp.decoroptions = decoroptions; 2522 rmp.decoroptions = decoroptions;
2313 rmp.orientation = orientation; 2523 rmp.orientation = orientation;
2314 rmp.origin_y = origin_y; 2524 rmp.origin_y = origin_y;
2315 rmp.origin_x = origin_x; 2525 rmp.origin_x = origin_x;
2316 rmp.random_seed = random_seed; 2526 rmp.random_seed = random_seed;
2317 rmp.total_map_hp = total_map_hp; 2527 rmp.total_map_hp = (uint64_t) total_map_hp;
2318 rmp.map_layout_style = map_layout_style; 2528 rmp.map_layout_style = map_layout_style;
2319 rmp.treasureoptions = treasureoptions; 2529 rmp.treasureoptions = treasureoptions;
2320 rmp.symmetry_used = symmetry_used; 2530 rmp.symmetry_used = symmetry_used;
2321 rmp.region = region; 2531 rmp.region = region;
2322 rmp.custom = custom; 2532 rmp.custom = custom;
2326 OUTPUT: 2536 OUTPUT:
2327 RETVAL 2537 RETVAL
2328 2538
2329MODULE = cf PACKAGE = cf::arch 2539MODULE = cf PACKAGE = cf::arch
2330 2540
2331archetype *find (const char *name) 2541int archetypes_size ()
2332 CODE: 2542 CODE:
2333 RETVAL = archetype::find (name); 2543 RETVAL = archetypes.size ();
2334 OUTPUT: 2544 OUTPUT: RETVAL
2335 RETVAL
2336 2545
2337archetype *first() 2546archetype *archetypes (U32 index)
2338 PROTOTYPE: 2547 CODE:
2339 CODE: 2548 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2340 RETVAL = first_archetype; 2549 OUTPUT: RETVAL
2550
2551object *instantiate (archetype *arch)
2552 CODE:
2553 RETVAL = arch_to_object (arch);
2554 OUTPUT:
2341 OUTPUT: RETVAL 2555 RETVAL
2342 2556
2343INCLUDE: $PERL genacc archetype ../include/object.h | 2557INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2344 2558
2345MODULE = cf PACKAGE = cf::party 2559MODULE = cf PACKAGE = cf::party
2346 2560
2347partylist *first () 2561partylist *first ()
2348 PROTOTYPE: 2562 PROTOTYPE:
2349 CODE: 2563 CODE:
2350 RETVAL = get_firstparty (); 2564 RETVAL = get_firstparty ();
2351 OUTPUT: RETVAL 2565 OUTPUT: RETVAL
2352 2566
2353INCLUDE: $PERL genacc partylist ../include/player.h | 2567INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2354 2568
2355MODULE = cf PACKAGE = cf::region 2569MODULE = cf PACKAGE = cf::region
2356 2570
2357region *first () 2571void
2358 PROTOTYPE: 2572list ()
2359 CODE: 2573 PPCODE:
2360 RETVAL = first_region; 2574 for_all_regions (rgn)
2361 OUTPUT: RETVAL 2575 XPUSHs (sv_2mortal (to_sv (rgn)));
2362 2576
2363region *find (char *name) 2577region *find (utf8_string name)
2364 PROTOTYPE: $ 2578 PROTOTYPE: $
2365 CODE: 2579 CODE:
2366 RETVAL = get_region_by_name (name); 2580 RETVAL = region::find (name);
2367 OUTPUT: RETVAL 2581 OUTPUT: RETVAL
2368 2582
2583region *find_fuzzy (utf8_string name)
2584 PROTOTYPE: $
2585 CODE:
2586 RETVAL = region::find_fuzzy (name);
2587 OUTPUT: RETVAL
2588
2589int specificity (region *rgn)
2590 CODE:
2591 RETVAL = 0;
2592 while (rgn = rgn->parent)
2593 RETVAL++;
2594 OUTPUT: RETVAL
2595
2369INCLUDE: $PERL genacc region ../include/map.h | 2596INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2370 2597
2371MODULE = cf PACKAGE = cf::living 2598MODULE = cf PACKAGE = cf::living
2372 2599
2373INCLUDE: $PERL genacc living ../include/living.h | 2600INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2374 2601
2375MODULE = cf PACKAGE = cf::settings 2602MODULE = cf PACKAGE = cf::settings
2376 2603
2377INCLUDE: $PERL genacc Settings ../include/global.h | 2604INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2378 2605
2379MODULE = cf PACKAGE = cf::client 2606MODULE = cf PACKAGE = cf::client
2380 2607
2381INCLUDE: $PERL genacc client ../include/client.h | 2608INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2382 2609
2383int invoke (client *ns, int event, ...) 2610int invoke (client *ns, int event, ...)
2384 CODE: 2611 CODE:
2385 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2612 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2386 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2613 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2402 CODE: 2629 CODE:
2403{ 2630{
2404 STRLEN len; 2631 STRLEN len;
2405 char *buf = SvPVbyte (packet, len); 2632 char *buf = SvPVbyte (packet, len);
2406 2633
2634 if (len > MAXSOCKBUF)
2635 {
2636 // ugly
2637 if (THIS->pl)
2638 THIS->pl->failmsg ("[packet too long for client]");
2639 }
2640 else
2407 THIS->send_packet (buf, len); 2641 THIS->send_packet (buf, len);
2408} 2642}
2409 2643
2644faceidx
2645client::need_face (utf8_string name, int pri = 0)
2646 CODE:
2647 RETVAL = face_find (name, 0);
2648 if (RETVAL)
2649 {
2650 THIS->send_face (RETVAL, pri);
2651 THIS->flush_fx ();
2652 }
2653 OUTPUT:
2654 RETVAL
2655
2656int
2657client::fx_want (int idx, int value = -1)
2658 CODE:
2659 if (0 < idx && idx < FT_NUM)
2660 {
2661 RETVAL = THIS->fx_want [idx];
2662 if (items > 2)
2663 THIS->fx_want [idx] = value;
2664 }
2665 else
2666 RETVAL = 0;
2667 OUTPUT:
2668 RETVAL
2669
2670MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2671
2672faceidx sound_find (utf8_string name)
2673
2674void sound_set (utf8_string str, faceidx face)
2675
2676# dire hack
2677void old_sound_index (int idx, faceidx face)
2678 CODE:
2679 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2680 old_sound_index [idx] = face;
2681
2682MODULE = cf PACKAGE = cf::face PREFIX = face_
2683
2684#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2685
2686faceidx face_find (utf8_string name, faceidx defidx = 0)
2687
2688faceidx alloc (utf8_string name)
2689 CODE:
2690{
2691 do
2692 {
2693 RETVAL = faces.size ();
2694 faces.resize (RETVAL + 1);
2695 }
2696 while (!RETVAL); // crude way to leave index 0
2697
2698 faces [RETVAL].name = name;
2699 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2700
2701 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2702 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2703}
2704 OUTPUT: RETVAL
2705
2706void set_type (faceidx idx, int value)
2707 ALIAS:
2708 set_type = 0
2709 set_visibility = 1
2710 set_magicmap = 2
2711 set_smooth = 3
2712 set_smoothlevel = 4
2713 CODE:
2714 faceinfo *f = face_info (idx); assert (f);
2715 switch (ix)
2716 {
2717 case 0: f->type = value; break;
2718 case 1: f->visibility = value; break;
2719 case 2: f->magicmap = value; break;
2720 case 3: f->smooth = value; break;
2721 case 4: f->smoothlevel = value; break;
2722 }
2723
2724void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2725 CODE:
2726{
2727 faceinfo *f = face_info (idx); assert (f);
2728 facedata *d = &(faceset ? f->data64 : f->data32);
2729 sv_to (data, d->data);
2730 STRLEN clen;
2731 char *cdata = SvPVbyte (chksum, clen);
2732 clen = min (CHKSUM_SIZE, clen);
2733
2734 if (memcmp (d->chksum, cdata, clen))
2735 {
2736 memcpy (d->chksum, cdata, clen);
2737
2738 // invalidate existing client face info
2739 for_all_clients (ns)
2740 if (ns->faceset == faceset)
2741 {
2742 ns->faces_sent [idx] = false;
2743 ns->force_newmap = true;
2744 }
2745 }
2746}
2747
2748int get_data_size (faceidx idx, int faceset = 0)
2749 CODE:
2750 facedata *d = face_data (idx, faceset);
2751 if (!d) XSRETURN_UNDEF;
2752 RETVAL = d->data.size ();
2753 OUTPUT:
2754 RETVAL
2755
2756SV *get_chksum (faceidx idx, int faceset = 0)
2757 CODE:
2758 facedata *d = face_data (idx, faceset);
2759 if (!d) XSRETURN_UNDEF;
2760 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2761 OUTPUT:
2762 RETVAL
2763
2764SV *get_data (faceidx idx, int faceset = 0)
2765 CODE:
2766 facedata *d = face_data (idx, faceset);
2767 if (!d) XSRETURN_UNDEF;
2768 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2769 OUTPUT:
2770 RETVAL
2771
2772void invalidate (faceidx idx)
2773 CODE:
2774 for_all_clients (ns)
2775 {
2776 ns->faces_sent [idx] = false;
2777 ns->force_newmap = true;
2778 }
2779
2780void invalidate_all ()
2781 CODE:
2782 for_all_clients (ns)
2783 {
2784 ns->faces_sent.reset ();
2785 ns->force_newmap = true;
2786 }
2787
2788MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2789
2790#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2791
2792animidx anim_find (utf8_string name)
2793 CODE:
2794 RETVAL = animation::find (name).number;
2795 OUTPUT: RETVAL
2796
2797animidx set (utf8_string name, SV *frames, int facings = 1)
2798 CODE:
2799{
2800 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2801 croak ("frames must be an arrayref");
2802
2803 AV *av = (AV *)SvRV (frames);
2804
2805 animation *anim = &animation::find (name);
2806 if (anim->number)
2807 {
2808 anim->resize (av_len (av) + 1);
2809 anim->facings = facings;
2810 }
2811 else
2812 anim = &animation::create (name, av_len (av) + 1, facings);
2813
2814 for (int i = 0; i < anim->num_animations; ++i)
2815 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2816}
2817 OUTPUT: RETVAL
2818
2819void invalidate_all ()
2820 CODE:
2821 for_all_clients (ns)
2822 ns->anims_sent.reset ();
2823
2824MODULE = cf PACKAGE = cf::object::freezer
2825
2826INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2827
2828SV *
2829new (char *klass)
2830 CODE:
2831 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2832 OUTPUT: RETVAL
2833
2834void
2835DESTROY (SV *sv)
2836 CODE:
2837 object_freezer *self;
2838 sv_to (sv, self);
2839 delete self;
2840
2841MODULE = cf PACKAGE = cf::object::thawer
2842
2843INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2844
2845SV *
2846new_from_file (char *klass, octet_string path)
2847 CODE:
2848 object_thawer *f = new object_thawer (path);
2849 if (!*f)
2850 {
2851 delete f;
2852 XSRETURN_UNDEF;
2853 }
2854 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2855 OUTPUT: RETVAL
2856
2857void
2858DESTROY (SV *sv)
2859 CODE:
2860 object_thawer *self;
2861 sv_to (sv, self);
2862 delete self;
2863
2864void
2865extract_tags (object_thawer *self)
2866 PPCODE:
2867 while (self->kw != KW_EOF)
2868 {
2869 PUTBACK;
2870 coroapi::cede_to_tick ();
2871 SPAGAIN;
2872
2873 if (self->kw == KW_tag)
2874 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2875
2876 self->skip ();
2877 }
2878

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