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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.154 by root, Fri Jan 26 21:44:11 2007 UTC vs.
Revision 1.287 by root, Sun May 4 15:22:14 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 40
37#include <unistd.h> 41#include <unistd.h>
38#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
39# include <sys/mman.h> 43# include <sys/mman.h>
40#endif 44#endif
41 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
50#if !__GLIBC__
51# define malloc_trim(pad) -1
52#endif
53
42#include <EXTERN.h> 54#include <EXTERN.h>
43#include <perl.h> 55#include <perl.h>
44#include <XSUB.h> 56#include <XSUB.h>
45 57
46#include "CoroAPI.h" 58#include "CoroAPI.h"
47#include "perlxsi.c" 59#include "perlxsi.c"
48 60
49extern sint64 *levels; // the experience table 61extern sint64 *levels; // the experience table
50 62
51typedef object object_ornull; 63typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 64typedef object_freezer &object_freezer_ref;
53 65
54#if IVSIZE >= 8 66typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 67
68static PerlInterpreter *perl; 68static PerlInterpreter *perl;
69 69
70double runtime; 70tstamp NOW, runtime;
71
72static int tick_inhibit;
73static int tick_pending;
71 74
72global gbl_ev; 75global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
75 81
76static HV 82static HV
77 *stash_cf, 83 *stash_cf,
78 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
87 93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
88// helper cast function, returns super class * or 0 116// helper cast function, returns super class * or 0
89template<class super> 117template<class super>
90static super * 118static super *
91is_a (attachable *at) 119is_a (attachable *at)
92{ 120{
112{ 140{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 142}
115 143
116void 144void
145attachable::sever_self ()
146{
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
160}
161
162void
117attachable::optimise () 163attachable::optimise ()
118{ 164{
119 if (self 165 if (self
120 && SvREFCNT (self) == 1 166 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 167 && !HvTOTALKEYS (self))
122 { 168 sever_self ();
123 SV *self = (SV *)this->self;
124
125 SvREFCNT_inc (self);
126 sv_unmagic (self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self);
128 assert (!this->self);
129 }
130} 169}
131 170
132// check wether the object really is dead 171// check wether the object really is dead
133void 172void
134attachable::do_check () 173attachable::do_check ()
140} 179}
141 180
142void 181void
143attachable::do_destroy () 182attachable::do_destroy ()
144{ 183{
145 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 184 INVOKE_ATTACHABLE (DESTROY, this);
146 185
147 if (cb) 186 if (cb)
148 { 187 {
149 SvREFCNT_dec (cb); 188 SvREFCNT_dec (cb);
150 cb = 0; 189 cb = 0;
151 } 190 }
152 191
153 if (self)
154 {
155 hv_clear (self);
156
157 SV *self = (SV *)this->self;
158 SvREFCNT_inc (self);
159 sv_unmagic (self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161 // self is now 0
162 assert (!this->self);//D//TODO remove soon
163 }
164
165 mortals.push_back (this); 192 mortals.push_back (this);
166} 193}
167 194
168void 195void
169attachable::destroy () 196attachable::destroy ()
171 if (destroyed ()) 198 if (destroyed ())
172 return; 199 return;
173 200
174 flags |= F_DESTROYED; 201 flags |= F_DESTROYED;
175 do_destroy (); 202 do_destroy ();
203 sever_self ();
176} 204}
177 205
178void 206void
179attachable::check_mortals () 207attachable::check_mortals ()
180{ 208{
184 { 212 {
185 if (i >= mortals.size ()) 213 if (i >= mortals.size ())
186 { 214 {
187 i = 0; 215 i = 0;
188 216
189 if (mortals.size () > 1000) 217 if (mortals.size () >= 512)
190 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
191 233
192 break; 234 break;
193 } 235 }
194 236
195 attachable *obj = mortals [i]; 237 attachable *obj = mortals [i];
196 238
197 obj->refcnt_chk (); // unborrow from perl, if necessary 239#if 0
198 240 if (obj->self)//D make this an assert later
199 //if (obj->refcnt > 0 || obj->self)
200 if (obj->refcnt || obj->self)
201 { 241 {
202//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
243 obj->sever_self ();
244 }
245#endif
246
247 if (obj->refcnt)
248 {
203 ++i; // further delay freeing 249 ++i; // further delay freeing
204 250
205 if (!(i & 0x3ff)) 251 if (!(i & 0x3ff))
206 break; 252 break;
207 } 253 }
208 else 254 else
209 { 255 {
210 mortals.erase (i); 256 mortals.erase (i);
257 obj->sever_self ();
211 delete obj; 258 delete obj;
212 } 259 }
213 } 260 }
214} 261}
215 262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
216attachable & 275attachable &
217attachable::operator =(const attachable &src) 276attachable::operator =(const attachable &src)
218{ 277{
219 //if (self || cb) 278 //if (self || cb)
220 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
221 280
222 attach = src.attach; 281 attach = src.attach;
223 return *this; 282 return *this;
224} 283}
225 284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
226////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
227 320
228static SV * 321static SV *
229newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
230{ 323{
231 SV *sv; 324 SV *sv;
232 325
233 if (!ptr) 326 if (!ptr)
234 return &PL_sv_undef; 327 return newSV (0);
235 328
236 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
237 return sv_bless (newRV_noinc ((SV *)hv), stash); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
238} 331}
239 332
258 351
259static SV * 352static SV *
260newSVattachable (attachable *obj, HV *stash) 353newSVattachable (attachable *obj, HV *stash)
261{ 354{
262 if (!obj) 355 if (!obj)
263 return &PL_sv_undef; 356 return newSV (0);
264 357
265 if (!obj->self) 358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
266 { 362 {
267 obj->self = newHV ();
268 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
269 364
270 // now bless the object _once_ 365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
271 return sv_bless (newRV_inc ((SV *)obj->self), stash); 367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
272 } 368 }
273 else 369 else
274 { 370 {
275 SV *sv = newRV_inc ((SV *)obj->self); 371 SV *sv = newRV_inc ((SV *)obj->self);
312 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
313 else 409 else
314 return 0; 410 return 0;
315} 411}
316 412
317inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
318inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
319inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
320inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
321inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
322inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
323inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
332inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
333inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
334inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
335inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
336inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
337inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
338inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
339inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
340 436
341inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
342inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
343 439
344inline SV *to_sv (facetile * v) { return to_sv (v->name); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
345inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
346 442
347inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
348{
349 char buf[128];
350 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
351 return newSVpv (buf, 0);
352}
353 444
354inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
355inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
356inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
357inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
358inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
363inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
364inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
365inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
366inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
367inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
368inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
369inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
370inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
371inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
372inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
373inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
374inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
375inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
376inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
377inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
378 471
379inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
380inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
381 474
382template<class T> 475template<class T>
383inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
384 477
385template<int N> 478template<int N>
386inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
387 480
388inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
389inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
390inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
391inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
392inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
393 485
486inline void sv_to (SV *sv, std::string &v)
487{
488 STRLEN len;
489 char *data = SvPVbyte (sv, len);
490 v.assign (data, len);
491}
492
394inline void sv_to (SV *sv, UUID &v) 493inline void sv_to (SV *sv, UUID &v)
395{ 494{
396 unsigned int version; 495 if (!v.parse (SvPV_nolen (sv)))
397
398 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
399 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
400} 497}
401 498
402inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
403 500
421 break; 518 break;
422 519
423 case DT_STRING: 520 case DT_STRING:
424 { 521 {
425 char *str = (char *)va_arg (ap, const char *); 522 char *str = (char *)va_arg (ap, const char *);
426 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 523 sv = str ? newSVpv (str, 0) : newSV (0);
427 } 524 }
428 break; 525 break;
429 526
430 case DT_DATA: 527 case DT_DATA:
431 { 528 {
432 char *str = (char *)va_arg (ap, const void *); 529 char *str = (char *)va_arg (ap, const void *);
433 int len = va_arg (ap, int); 530 int len = va_arg (ap, int);
434 sv = str ? newSVpv (str, len) : &PL_sv_undef; 531 sv = str ? newSVpv (str, len) : newSV (0);
435 } 532 }
436 break; 533 break;
437 534
438 case DT_OBJECT: 535 case DT_OBJECT:
439 sv = to_sv (va_arg (ap, object *)); 536 sv = to_sv (va_arg (ap, object *));
481 va_end (ap); 578 va_end (ap);
482 579
483 return sv; 580 return sv;
484} 581}
485 582
486static SV *
487newSVcfapi (int type, ...)
488{
489 SV *sv;
490
491 va_list ap;
492 va_start (ap, type);
493
494 switch (type)
495 {
496 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
497 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
498 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
499 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
500 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
501 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
502 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
503 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
504 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
505 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
506
507 default:
508 assert (("unhandled type in newSVcfapi", 0));
509 }
510
511 va_end (ap);
512
513 return sv;
514}
515
516////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 583//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
517 584
518SV * 585SV *
519registry (attachable *ext) 586registry (attachable *ext)
520{ 587{
524 return newRV_inc ((SV *)ext->cb); 591 return newRV_inc ((SV *)ext->cb);
525} 592}
526 593
527///////////////////////////////////////////////////////////////////////////// 594/////////////////////////////////////////////////////////////////////////////
528 595
529extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
530{
531 return 0;
532}
533
534static CommArray_s rtn_cmd;
535
536static int
537runPluginCommand (object *obj, char *params)
538{
539 return -1;
540}
541
542extern "C" void *cfperl_getPluginProperty (int *type, ...)
543{
544 va_list args;
545 char *propname;
546 int i;
547 va_start (args, type);
548 propname = va_arg (args, char *);
549 //printf ("Property name: %s\n", propname);
550
551 if (!strcmp (propname, "command?"))
552 return NULL;
553 else if (!strcmp (propname, "Identification"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_NAME;
557 }
558 else if (!strcmp (propname, "FullName"))
559 {
560 va_end (args);
561 return (void *)PLUGIN_VERSION;
562 }
563 else
564 va_end (args);
565
566 return NULL;
567}
568
569extern "C" int cfperl_postInitPlugin ()
570{
571 int hooktype = 1;
572 int rtype = 0;
573
574 cf_init_plugin (gethook);
575
576 return 0;
577}
578
579extern "C" int cfperl_closePlugin ()
580{
581 return 0;
582}
583
584void 596void
585cfperl_init () 597cfperl_init ()
586{ 598{
599 extern char **environ;
600
587 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
588 perl = perl_alloc (); 602 perl = perl_alloc ();
589 perl_construct (perl); 603 perl_construct (perl);
590 604
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592 606
593 char *argv[] = { 607 const char *argv[] = {
594 "", 608 settings.argv [0],
595 "-e" 609 "-e"
596 "use Event; use Coro;" // required for bootstrap 610 "use EV; use Coro;" // required for bootstrap
597 "cf->bootstrap;" // required for datadir :*> 611 "cf->bootstrap;" // required for datadir :*>
598 "unshift @INC, cf::datadir ();" 612 "unshift @INC, cf::datadir ();"
599 "require cf;" 613 "require cf;"
600 }; 614 };
601 615
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl))
603 { 618 {
604 printf ("unable to initialize perl-interpreter, aborting.\n"); 619 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE); 620 exit (EXIT_FAILURE);
606 } 621 }
622
623 {
624 dSP;
625
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 }
607} 630}
608 631
609void cfperl_main () 632void cfperl_main ()
610{ 633{
611 dSP; 634 dSP;
618void 641void
619attachable::instantiate () 642attachable::instantiate ()
620{ 643{
621 if (attach) 644 if (attach)
622 { 645 {
623 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
624 attach = 0; 647 attach = 0;
625 } 648 }
626} 649}
627 650
628void 651void
629attachable::reattach () 652attachable::reattach ()
630{ 653{
631 optimise (); 654 optimise ();
632 //TODO: check for _attachment's, very important for restarts 655 //TODO: check for _attachment's, very important for restarts
633 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 656 INVOKE_ATTACHABLE (REATTACH, this);
634} 657}
635 658
636static event_klass klass_of[NUM_EVENT_TYPES] = { 659static event_klass klass_of[NUM_EVENT_TYPES] = {
637# define def(type,name) KLASS_ ## type, 660# define def(type,name) KLASS_ ## type,
638# include "eventinc.h" 661# include "eventinc.h"
681} 704}
682 705
683void 706void
684global::gather_callbacks (AV *&callbacks, event_type event) const 707global::gather_callbacks (AV *&callbacks, event_type event) const
685{ 708{
686 ::gather_callbacks (callbacks, cb_object, event); 709 ::gather_callbacks (callbacks, cb_global, event);
687} 710}
688 711
689void 712void
690object::gather_callbacks (AV *&callbacks, event_type event) const 713object::gather_callbacks (AV *&callbacks, event_type event) const
691{ 714{
692 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
693 { 716 {
694 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
695 718
696 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
697 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
698 } 721 }
699 722
735{ 758{
736 attachable::gather_callbacks (callbacks, event); 759 attachable::gather_callbacks (callbacks, event);
737 ::gather_callbacks (callbacks, cb_map, event); 760 ::gather_callbacks (callbacks, cb_map, event);
738} 761}
739 762
763void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780}
781
782// very slow and inefficient way to recalculate the global want bitsets
783void
784_recalc_want ()
785{
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811}
812
740bool 813bool
741attachable::invoke (event_type event, ...) 814attachable::invoke (event_type event, ...)
742{ 815{
743 data_type dt; 816 data_type dt;
744 va_list ap;
745
746 va_start (ap, event);
747 817
748 // callback call ordering should be: 818 // callback call ordering should be:
749 // 1. per-object callback 819 // 1. per-object callback
750 // 2. per-class object 820 // 2. per-class object
751 // 3. per-type callback 821 // 3. per-type callback
755 gather_callbacks (callbacks, event); 825 gather_callbacks (callbacks, event);
756 826
757 // short-circuit processing if no callbacks found/defined 827 // short-circuit processing if no callbacks found/defined
758 if (!callbacks) 828 if (!callbacks)
759 return 0; 829 return 0;
830
831 va_list ap;
832 va_start (ap, event);
760 833
761 CALL_BEGIN (3); 834 CALL_BEGIN (3);
762 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
763 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
764 837
799} 872}
800 873
801SV * 874SV *
802cfperl_result (int idx) 875cfperl_result (int idx)
803{ 876{
804 AV *av = get_av ("cfperl::invoke_results", 0); 877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
805 if (!av) 878 if (!av)
806 return &PL_sv_undef; 879 return &PL_sv_undef;
807 880
808 SV **sv = av_fetch (av, idx, 0); 881 SV **sv = av_fetch (av, idx, 0);
809 if (!sv) 882 if (!sv)
823{ 896{
824 return SvNV (cfperl_result (idx)); 897 return SvNV (cfperl_result (idx));
825} 898}
826 899
827///////////////////////////////////////////////////////////////////////////// 900/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions
902
903void cfperl_tick ()
904{
905 tick_pending = 1;
906
907 if (tick_inhibit)
908 return;
909
910 tick_pending = 0;
911
912 dSP;
913
914 PUSHMARK (SP);
915 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID);
917
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919}
828 920
829void 921void
830cfperl_emergency_save () 922cfperl_emergency_save ()
831{ 923{
832 CALL_BEGIN (0); 924 CALL_BEGIN (0);
833 CALL_CALL ("cf::emergency_save", G_VOID); 925 CALL_CALL ("cf::emergency_save", G_VOID);
834 CALL_END; 926 CALL_END;
927}
928
929void
930cfperl_cleanup (int make_core)
931{
932 CALL_BEGIN (1);
933 CALL_ARG (make_core);
934 CALL_CALL ("cf::post_cleanup", G_VOID);
935 CALL_END;
936}
937
938void
939cfperl_make_book (object *book, int level)
940{
941 CALL_BEGIN (2);
942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946}
947
948void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
950{
951 CALL_BEGIN (4);
952 CALL_ARG (ns);
953 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID);
957 CALL_END;
958}
959
960int
961cfperl_can_merge (object *ob1, object *ob2)
962{
963 int can;
964
965 CALL_BEGIN (2);
966 CALL_ARG (ob1);
967 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR);
969 can = count && SvTRUE (TOPs);
970 CALL_END;
971
972 return can;
973}
974
975player *
976player::find (const char *name)
977{
978 CALL_BEGIN (1);
979 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR);
981
982 player *retval = 0;
983 if (count) sv_to (POPs, retval);
984
985 CALL_END;
986
987 return retval;
988}
989
990maptile *
991find_style (const char *dirname, const char *stylename, int difficulty)
992{
993 CALL_BEGIN (3);
994 CALL_ARG (dirname);
995 CALL_ARG (stylename);
996 CALL_ARG (difficulty);
997 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
998
999 maptile *retval = 0;
1000 if (count) sv_to (POPs, retval);
1001
1002 CALL_END;
1003
1004 return retval;
835} 1005}
836 1006
837maptile * 1007maptile *
838maptile::find_sync (const char *path, maptile *origin) 1008maptile::find_sync (const char *path, maptile *origin)
839{ 1009{
840 CALL_BEGIN (2); 1010 CALL_BEGIN (2);
841 CALL_ARG (path); 1011 CALL_ARG (path);
842 CALL_ARG (origin); 1012 CALL_ARG (origin);
843 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1013 CALL_CALL ("cf::map::find_sync", G_SCALAR);
844 1014
845 maptile *retval; 1015 maptile *retval = 0;
846
847 if (count)
848 sv_to (POPs, retval); 1016 if (count) sv_to (POPs, retval);
849 else
850 retval = 0;
851 1017
852 CALL_END; 1018 CALL_END;
853 1019
854 return retval; 1020 return retval;
855} 1021}
856 1022
857maptile * 1023maptile *
858maptile::find_async (const char *path, maptile *origin) 1024maptile::find_async (const char *path, maptile *origin, bool load)
859{ 1025{
860 CALL_BEGIN (2); 1026 CALL_BEGIN (3);
861 CALL_ARG (path); 1027 CALL_ARG (path);
862 CALL_ARG (origin); 1028 CALL_ARG (origin);
1029 CALL_ARG (load);
863 CALL_CALL ("cf::map::find_async", G_SCALAR); 1030 CALL_CALL ("cf::map::find_async", G_SCALAR);
864 1031
865 maptile *retval; 1032 maptile *retval = 0;
866
867 if (count)
868 sv_to (POPs, retval); 1033 if (count) sv_to (POPs, retval);
869 else
870 retval = 0;
871 1034
872 CALL_END; 1035 CALL_END;
873 1036
874 return retval; 1037 return retval;
875} 1038}
903 CALL_ARG (exit); 1066 CALL_ARG (exit);
904 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1067 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
905 CALL_END; 1068 CALL_END;
906} 1069}
907 1070
1071void
1072object::player_goto (const char *path, int x, int y)
1073{
1074 if (type != PLAYER)
1075 return;
1076
1077 CALL_BEGIN (4);
1078 CALL_ARG (this);
1079 CALL_ARG (path);
1080 CALL_ARG (x);
1081 CALL_ARG (y);
1082 CALL_CALL ("cf::object::player::goto", G_VOID);
1083 CALL_END;
1084}
1085
1086const char *
1087object::ref () const
1088{
1089 if (type == PLAYER)
1090 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1091 else
1092 return 0;
1093}
1094
1095object *
1096object::deref (const char *ref)
1097{
1098 object *retval = 0;
1099
1100 if (ref)
1101 {
1102 CALL_BEGIN (1);
1103 CALL_ARG (ref);
1104 CALL_CALL ("cf::object::deref", G_SCALAR);
1105
1106 if (count)
1107 sv_to (POPs, retval);
1108
1109 CALL_END;
1110 }
1111
1112 return retval;
1113}
1114
1115void
1116log_backtrace (const char *msg)
1117{
1118#if HAVE_BACKTRACE
1119 void *addr [20];
1120 int size = backtrace (addr, 20);
1121
1122 CALL_BEGIN (size);
1123 CALL_ARG (msg);
1124 for (int i = 0; i < size; ++i)
1125 CALL_ARG ((IV)addr [i]);
1126 CALL_CALL ("cf::_log_backtrace", G_VOID);
1127 CALL_END;
1128#endif
1129}
1130
908///////////////////////////////////////////////////////////////////////////// 1131/////////////////////////////////////////////////////////////////////////////
909 1132
910struct EventAPI *watcher_base::GEventAPI; 1133struct EVAPI *evapi::GEVAPI;
911struct CoroAPI *coroapi::GCoroAPI; 1134struct CoroAPI *coroapi::GCoroAPI;
912 1135
913int coroapi::cede_counter; 1136void coroapi::do_cede_to_tick ()
914
915static void iw_dispatch (pe_event *ev)
916{ 1137{
917 iw *w = (iw *)ev->ext_data; 1138 cede_pending = 0;
918 w->call (*w); 1139 cede ();
919} 1140}
920 1141
921void 1142void
922iw::alloc () 1143coroapi::wait_for_tick ()
923{ 1144{
924 pe = GEventAPI->new_idle (0, 0); 1145 CALL_BEGIN (0);
925 1146 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
926 WaREENTRANT_off (pe); 1147 CALL_END;
927 pe->base.callback = (void *)iw_dispatch;
928 pe->base.ext_data = (void *)this;
929} 1148}
930 1149
931static void iow_dispatch (pe_event *ev)
932{
933 iow *w = (iow *)ev->ext_data;
934 w->call (*w, ((pe_ioevent *)ev)->got);
935}
936
937void 1150void
938iow::alloc () 1151coroapi::wait_for_tick_begin ()
939{ 1152{
940 pe = GEventAPI->new_io (0, 0); 1153 CALL_BEGIN (0);
941 1154 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
942 WaREENTRANT_off (pe); 1155 CALL_END;
943 pe->base.callback = (void *)iow_dispatch;
944 pe->base.ext_data = (void *)this;
945
946 pe->fd = -1;
947 pe->poll = 0;
948}
949
950void
951iow::fd (int fd)
952{
953 pe->fd = fd;
954}
955
956int
957iow::poll ()
958{
959 return pe->poll;
960} 1156}
961 1157
962void 1158void
963iow::poll (int events) 1159iow::poll (int events)
964{ 1160{
965 if (pe->poll != events) 1161 if (events != this->events)
966 { 1162 {
1163 int active = ev_is_active ((ev_io *)this);
967 if (pe->poll) stop (); 1164 if (active) stop ();
968 pe->poll = events; 1165 ev_io_set ((ev_io *)this, fd, events);
969 if (pe->poll) start (); 1166 if (active) start ();
970 } 1167 }
971} 1168}
972 1169
973void 1170void
974_connect_to_perl () 1171_connect_to_perl ()
975{ 1172{
976 stash_cf = gv_stashpv ("cf" , 1); 1173 stash_cf = gv_stashpv ("cf", 1);
977 1174
978 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1175 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
979 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1176 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
980 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1177 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
981 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1178 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
983 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1180 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
984 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1181 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
985 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1182 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
986 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1183 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
987 1184
988 sv_runtime = get_sv ("cf::RUNTIME", 1); 1185 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
989 sv_upgrade (sv_runtime, SVt_NV); 1186 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1187 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1188 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
990 1189
991 cb_global = get_av ("cf::CB_GLOBAL", 1); 1190 cb_global = get_av ("cf::CB_GLOBAL", 1);
992 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1191 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
993 cb_object = get_av ("cf::CB_OBJECT", 1); 1192 cb_object = get_av ("cf::CB_OBJECT", 1);
994 cb_player = get_av ("cf::CB_PLAYER", 1); 1193 cb_player = get_av ("cf::CB_PLAYER", 1);
999 1198
1000MODULE = cf PACKAGE = cf PREFIX = cf_ 1199MODULE = cf PACKAGE = cf PREFIX = cf_
1001 1200
1002BOOT: 1201BOOT:
1003{ 1202{
1203 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1204 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1205
1004 _connect_to_perl (); 1206 _connect_to_perl ();
1005 1207
1006 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1007 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1008
1009 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1208 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1209
1210 //{
1211 // require_pv ("Time::HiRes");
1212 //
1213 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1214 // if (!svp) croak ("Time::HiRes is required");
1215 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1216 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1217 //}
1010 1218
1011 static const struct { 1219 static const struct {
1012 const char *name; 1220 const char *name;
1013 IV iv; 1221 IV iv;
1014 } *civ, const_iv[] = { 1222 } *civ, const_iv[] = {
1015# define const_iv(name) { # name, (IV)name }, 1223# define const_iv(name) { # name, (IV)name },
1016 const_iv (llevError) 1224 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1017 const_iv (llevInfo) 1225 const_iv (logBacktrace)
1018 const_iv (llevDebug) 1226
1019 const_iv (llevMonster) 1227 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1228
1229 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1020 1230
1021 const_iv (MAX_TIME) 1231 const_iv (MAX_TIME)
1022 const_iv (PLAYER)
1023 const_iv (TRANSPORT)
1024 const_iv (ROD)
1025 const_iv (TREASURE)
1026 const_iv (POTION)
1027 const_iv (FOOD)
1028 const_iv (POISON)
1029 const_iv (BOOK)
1030 const_iv (CLOCK) 1232 const_iv (MAXSOCKBUF)
1031 const_iv (ARROW) 1233
1032 const_iv (BOW)
1033 const_iv (WEAPON)
1034 const_iv (ARMOUR)
1035 const_iv (PEDESTAL)
1036 const_iv (ALTAR)
1037 const_iv (LOCKED_DOOR)
1038 const_iv (SPECIAL_KEY)
1039 const_iv (MAP)
1040 const_iv (DOOR)
1041 const_iv (KEY)
1042 const_iv (TIMED_GATE)
1043 const_iv (TRIGGER)
1044 const_iv (GRIMREAPER)
1045 const_iv (MAGIC_EAR)
1046 const_iv (TRIGGER_BUTTON)
1047 const_iv (TRIGGER_ALTAR)
1048 const_iv (TRIGGER_PEDESTAL)
1049 const_iv (SHIELD)
1050 const_iv (HELMET)
1051 const_iv (HORN)
1052 const_iv (MONEY)
1053 const_iv (CLASS)
1054 const_iv (GRAVESTONE)
1055 const_iv (AMULET)
1056 const_iv (PLAYERMOVER)
1057 const_iv (TELEPORTER)
1058 const_iv (CREATOR)
1059 const_iv (SKILL)
1060 const_iv (EARTHWALL)
1061 const_iv (GOLEM)
1062 const_iv (THROWN_OBJ)
1063 const_iv (BLINDNESS)
1064 const_iv (GOD)
1065 const_iv (DETECTOR)
1066 const_iv (TRIGGER_MARKER)
1067 const_iv (DEAD_OBJECT)
1068 const_iv (DRINK)
1069 const_iv (MARKER)
1070 const_iv (HOLY_ALTAR)
1071 const_iv (PLAYER_CHANGER)
1072 const_iv (BATTLEGROUND)
1073 const_iv (PEACEMAKER)
1074 const_iv (GEM)
1075 const_iv (FIREWALL)
1076 const_iv (ANVIL)
1077 const_iv (CHECK_INV)
1078 const_iv (MOOD_FLOOR) 1234 const_iv (NUM_BODY_LOCATIONS)
1079 const_iv (EXIT) 1235 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1080 const_iv (ENCOUNTER) 1236 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1081 const_iv (SHOP_FLOOR) 1237 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1082 const_iv (SHOP_MAT) 1238 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1083 const_iv (RING) 1239 const_iv (body_wrist) const_iv (body_waist)
1084 const_iv (FLOOR)
1085 const_iv (FLESH)
1086 const_iv (INORGANIC)
1087 const_iv (SKILL_TOOL)
1088 const_iv (LIGHTER)
1089 const_iv (BUILDABLE_WALL)
1090 const_iv (MISC_OBJECT)
1091 const_iv (LAMP)
1092 const_iv (DUPLICATOR)
1093 const_iv (SPELLBOOK)
1094 const_iv (CLOAK)
1095 const_iv (SPINNER)
1096 const_iv (GATE)
1097 const_iv (BUTTON)
1098 const_iv (CF_HANDLE)
1099 const_iv (HOLE)
1100 const_iv (TRAPDOOR)
1101 const_iv (SIGN)
1102 const_iv (BOOTS)
1103 const_iv (GLOVES)
1104 const_iv (SPELL)
1105 const_iv (SPELL_EFFECT)
1106 const_iv (CONVERTER)
1107 const_iv (BRACERS)
1108 const_iv (POISONING)
1109 const_iv (SAVEBED)
1110 const_iv (WAND)
1111 const_iv (SCROLL)
1112 const_iv (DIRECTOR)
1113 const_iv (GIRDLE)
1114 const_iv (FORCE)
1115 const_iv (POTION_EFFECT)
1116 const_iv (EVENT_CONNECTOR)
1117 const_iv (CLOSE_CON)
1118 const_iv (CONTAINER)
1119 const_iv (ARMOUR_IMPROVER)
1120 const_iv (WEAPON_IMPROVER)
1121 const_iv (SKILLSCROLL)
1122 const_iv (DEEP_SWAMP)
1123 const_iv (IDENTIFY_ALTAR)
1124 const_iv (MENU)
1125 const_iv (RUNE)
1126 const_iv (TRAP)
1127 const_iv (POWER_CRYSTAL)
1128 const_iv (CORPSE)
1129 const_iv (DISEASE)
1130 const_iv (SYMPTOM)
1131 const_iv (BUILDER)
1132 const_iv (MATERIAL)
1133 const_iv (ITEM_TRANSFORMER)
1134 1240
1135 const_iv (NUM_SUBTYPES) 1241 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1242 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1243 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1244 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1245 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1246 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1247 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1248 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1249 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1250 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1251 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1252 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1253 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1254 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1255 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1256 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1257 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1258 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1259 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1260 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1261 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1262 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1263 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1264 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1265 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1266 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1267 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1268 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1136 1269
1137 const_iv (ST_BD_BUILD) 1270 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1138 const_iv (ST_BD_REMOVE)
1139 1271
1140 const_iv (ST_MAT_FLOOR) 1272 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1141 const_iv (ST_MAT_WALL) 1273 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1142 const_iv (ST_MAT_ITEM)
1143 1274
1144 const_iv (AT_PHYSICAL) 1275 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1145 const_iv (AT_MAGIC) 1276 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1146 const_iv (AT_FIRE) 1277 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1147 const_iv (AT_ELECTRICITY) 1278 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1148 const_iv (AT_COLD) 1279 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1149 const_iv (AT_CONFUSION) 1280 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1150 const_iv (AT_ACID) 1281 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1151 const_iv (AT_DRAIN)
1152 const_iv (AT_WEAPONMAGIC)
1153 const_iv (AT_GHOSTHIT)
1154 const_iv (AT_POISON)
1155 const_iv (AT_SLOW)
1156 const_iv (AT_PARALYZE)
1157 const_iv (AT_TURN_UNDEAD)
1158 const_iv (AT_FEAR)
1159 const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE)
1161 const_iv (AT_DEATH)
1162 const_iv (AT_CHAOS)
1163 const_iv (AT_COUNTERSPELL)
1164 const_iv (AT_GODPOWER)
1165 const_iv (AT_HOLYWORD)
1166 const_iv (AT_BLIND)
1167 const_iv (AT_INTERNAL)
1168 const_iv (AT_LIFE_STEALING)
1169 const_iv (AT_DISEASE)
1170 1282
1171 const_iv (WEAP_HIT) 1283 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1172 const_iv (WEAP_SLASH) 1284 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1173 const_iv (WEAP_PIERCE)
1174 const_iv (WEAP_CLEAVE)
1175 const_iv (WEAP_SLICE)
1176 const_iv (WEAP_STAB)
1177 const_iv (WEAP_WHIP)
1178 const_iv (WEAP_CRUSH)
1179 const_iv (WEAP_BLUD) 1285 const_iv (WEAP_BLUD)
1180 1286
1181 const_iv (FLAG_ALIVE) 1287 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1182 const_iv (FLAG_WIZ) 1288 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1183 const_iv (FLAG_REMOVED) 1289 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1290 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1291 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1292 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1293 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1294 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1295 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1296 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1297 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1298 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1299 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1300 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1301 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1302 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1303 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1304 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1305 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1306 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1307 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1309 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1310 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1311 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1312 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1313
1314 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1315 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1316 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1317 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1318 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1319 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1320
1321 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1322 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1323
1324 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1325
1326 const_iv (SP_RAISE_DEAD)
1184 const_iv (FLAG_FREED) 1327 const_iv (SP_RUNE)
1185 const_iv (FLAG_WAS_WIZ) 1328 const_iv (SP_MAKE_MARK)
1186 const_iv (FLAG_APPLIED) 1329 const_iv (SP_BOLT)
1187 const_iv (FLAG_UNPAID) 1330 const_iv (SP_BULLET)
1188 const_iv (FLAG_USE_SHIELD) 1331 const_iv (SP_EXPLOSION)
1189 const_iv (FLAG_NO_PICK) 1332 const_iv (SP_CONE)
1190 const_iv (FLAG_ANIMATE) 1333 const_iv (SP_BOMB)
1191 const_iv (FLAG_MONSTER) 1334 const_iv (SP_WONDER)
1192 const_iv (FLAG_FRIENDLY) 1335 const_iv (SP_SMITE)
1193 const_iv (FLAG_GENERATOR) 1336 const_iv (SP_MAGIC_MISSILE)
1194 const_iv (FLAG_IS_THROWN) 1337 const_iv (SP_SUMMON_GOLEM)
1195 const_iv (FLAG_AUTO_APPLY) 1338 const_iv (SP_DIMENSION_DOOR)
1196 const_iv (FLAG_PLAYER_SOLD) 1339 const_iv (SP_MAGIC_MAPPING)
1340 const_iv (SP_MAGIC_WALL)
1341 const_iv (SP_DESTRUCTION)
1342 const_iv (SP_PERCEIVE_SELF)
1343 const_iv (SP_WORD_OF_RECALL)
1197 const_iv (FLAG_SEE_INVISIBLE) 1344 const_iv (SP_INVISIBLE)
1198 const_iv (FLAG_CAN_ROLL)
1199 const_iv (FLAG_OVERLAY_FLOOR)
1200 const_iv (FLAG_IS_TURNABLE)
1201 const_iv (FLAG_IS_USED_UP)
1202 const_iv (FLAG_IDENTIFIED)
1203 const_iv (FLAG_REFLECTING)
1204 const_iv (FLAG_CHANGING)
1205 const_iv (FLAG_SPLITTING)
1206 const_iv (FLAG_HITBACK)
1207 const_iv (FLAG_STARTEQUIP)
1208 const_iv (FLAG_BLOCKSVIEW)
1209 const_iv (FLAG_UNDEAD)
1210 const_iv (FLAG_SCARED)
1211 const_iv (FLAG_UNAGGRESSIVE)
1212 const_iv (FLAG_REFL_MISSILE)
1213 const_iv (FLAG_REFL_SPELL)
1214 const_iv (FLAG_NO_MAGIC)
1215 const_iv (FLAG_NO_FIX_PLAYER)
1216 const_iv (FLAG_IS_LIGHTABLE)
1217 const_iv (FLAG_TEAR_DOWN)
1218 const_iv (FLAG_RUN_AWAY)
1219 const_iv (FLAG_PICK_UP)
1220 const_iv (FLAG_UNIQUE)
1221 const_iv (FLAG_NO_DROP)
1222 const_iv (FLAG_WIZCAST)
1223 const_iv (FLAG_CAST_SPELL)
1224 const_iv (FLAG_USE_SCROLL)
1225 const_iv (FLAG_USE_RANGE)
1226 const_iv (FLAG_USE_BOW)
1227 const_iv (FLAG_USE_ARMOUR)
1228 const_iv (FLAG_USE_WEAPON)
1229 const_iv (FLAG_USE_RING)
1230 const_iv (FLAG_READY_RANGE)
1231 const_iv (FLAG_READY_BOW)
1232 const_iv (FLAG_XRAYS)
1233 const_iv (FLAG_NO_APPLY)
1234 const_iv (FLAG_IS_FLOOR)
1235 const_iv (FLAG_LIFESAVE)
1236 const_iv (FLAG_NO_STRENGTH)
1237 const_iv (FLAG_SLEEP)
1238 const_iv (FLAG_STAND_STILL)
1239 const_iv (FLAG_RANDOM_MOVE)
1240 const_iv (FLAG_ONLY_ATTACK)
1241 const_iv (FLAG_CONFUSED)
1242 const_iv (FLAG_STEALTH)
1243 const_iv (FLAG_WIZPASS)
1244 const_iv (FLAG_IS_LINKED)
1245 const_iv (FLAG_CURSED)
1246 const_iv (FLAG_DAMNED)
1247 const_iv (FLAG_SEE_ANYWHERE)
1248 const_iv (FLAG_KNOWN_MAGICAL)
1249 const_iv (FLAG_KNOWN_CURSED)
1250 const_iv (FLAG_CAN_USE_SKILL)
1251 const_iv (FLAG_BEEN_APPLIED)
1252 const_iv (FLAG_READY_SCROLL)
1253 const_iv (FLAG_USE_ROD)
1254 const_iv (FLAG_USE_HORN)
1255 const_iv (FLAG_MAKE_INVIS)
1256 const_iv (FLAG_INV_LOCKED)
1257 const_iv (FLAG_IS_WOODED)
1258 const_iv (FLAG_IS_HILLY)
1259 const_iv (FLAG_READY_SKILL)
1260 const_iv (FLAG_READY_WEAPON)
1261 const_iv (FLAG_NO_SKILL_IDENT)
1262 const_iv (FLAG_BLIND)
1263 const_iv (FLAG_SEE_IN_DARK)
1264 const_iv (FLAG_IS_CAULDRON)
1265 const_iv (FLAG_NO_STEAL)
1266 const_iv (FLAG_ONE_HIT)
1267 const_iv (FLAG_CLIENT_SENT)
1268 const_iv (FLAG_BERSERK)
1269 const_iv (FLAG_NEUTRAL)
1270 const_iv (FLAG_NO_ATTACK)
1271 const_iv (FLAG_NO_DAMAGE)
1272 const_iv (FLAG_OBJ_ORIGINAL)
1273 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1274 const_iv (FLAG_ACTIVATE_ON_PUSH)
1275 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1276 const_iv (FLAG_IS_WATER)
1277 const_iv (FLAG_CONTENT_ON_GEN)
1278 const_iv (FLAG_IS_A_TEMPLATE)
1279 const_iv (FLAG_IS_BUILDABLE)
1280 const_iv (FLAG_DESTROY_ON_DEATH)
1281 const_iv (FLAG_NO_MAP_SAVE)
1282
1283 const_iv (NDI_BLACK)
1284 const_iv (NDI_WHITE)
1285 const_iv (NDI_NAVY)
1286 const_iv (NDI_RED)
1287 const_iv (NDI_ORANGE)
1288 const_iv (NDI_BLUE)
1289 const_iv (NDI_DK_ORANGE)
1290 const_iv (NDI_GREEN)
1291 const_iv (NDI_LT_GREEN)
1292 const_iv (NDI_GREY)
1293 const_iv (NDI_BROWN)
1294 const_iv (NDI_GOLD)
1295 const_iv (NDI_TAN)
1296 const_iv (NDI_MAX_COLOR)
1297 const_iv (NDI_COLOR_MASK)
1298 const_iv (NDI_UNIQUE)
1299 const_iv (NDI_ALL)
1300
1301 const_iv (UPD_LOCATION)
1302 const_iv (UPD_FLAGS)
1303 const_iv (UPD_WEIGHT)
1304 const_iv (UPD_FACE)
1305 const_iv (UPD_NAME)
1306 const_iv (UPD_ANIM)
1307 const_iv (UPD_ANIMSPEED)
1308 const_iv (UPD_NROF) 1345 const_iv (SP_PROBE)
1309
1310 const_iv (UPD_SP_MANA) 1346 const_iv (SP_HEALING)
1311 const_iv (UPD_SP_GRACE) 1347 const_iv (SP_CREATE_FOOD)
1312 const_iv (UPD_SP_DAMAGE) 1348 const_iv (SP_EARTH_TO_DUST)
1313 1349 const_iv (SP_CHANGE_ABILITY)
1314 const_iv (F_APPLIED) 1350 const_iv (SP_BLESS)
1315 const_iv (F_LOCATION)
1316 const_iv (F_UNPAID)
1317 const_iv (F_MAGIC)
1318 const_iv (F_CURSED) 1351 const_iv (SP_CURSE)
1352 const_iv (SP_SUMMON_MONSTER)
1353 const_iv (SP_CHARGING)
1354 const_iv (SP_POLYMORPH)
1355 const_iv (SP_ALCHEMY)
1356 const_iv (SP_REMOVE_CURSE)
1357 const_iv (SP_IDENTIFY)
1358 const_iv (SP_DETECTION)
1359 const_iv (SP_MOOD_CHANGE)
1360 const_iv (SP_MOVING_BALL)
1319 const_iv (F_DAMNED) 1361 const_iv (SP_SWARM)
1362 const_iv (SP_CHANGE_MANA)
1320 const_iv (F_OPEN) 1363 const_iv (SP_DISPEL_RUNE)
1321 const_iv (F_NOPICK) 1364 const_iv (SP_CREATE_MISSILE)
1365 const_iv (SP_CONSECRATE)
1366 const_iv (SP_ANIMATE_WEAPON)
1367 const_iv (SP_LIGHT)
1368 const_iv (SP_CHANGE_MAP_LIGHT)
1369 const_iv (SP_FAERY_FIRE)
1370 const_iv (SP_CAUSE_DISEASE)
1371 const_iv (SP_AURA)
1372 const_iv (SP_TOWN_PORTAL)
1373 const_iv (SP_PARTY_SPELL)
1374
1375 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1376 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1322 const_iv (F_LOCKED) 1377 const_iv (F_LOCKED)
1323 1378
1324 const_iv (F_BUY) 1379 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1325 const_iv (F_SHOP)
1326 const_iv (F_SELL)
1327 1380
1328 const_iv (P_BLOCKSVIEW) 1381 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1329 const_iv (P_PLAYER) 1382 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1330 const_iv (P_NO_MAGIC)
1331 const_iv (P_IS_ALIVE)
1332 const_iv (P_NO_CLERIC)
1333 const_iv (P_OUT_OF_MAP)
1334 const_iv (P_NEW_MAP)
1335 const_iv (P_UPTODATE)
1336 1383
1337 const_iv (UP_OBJ_INSERT) 1384 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1338 const_iv (UP_OBJ_REMOVE)
1339 const_iv (UP_OBJ_CHANGE)
1340 const_iv (UP_OBJ_FACE)
1341 1385
1342 const_iv (INS_NO_MERGE) 1386 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1343 const_iv (INS_ABOVE_FLOOR_ONLY)
1344 const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ON_TOP)
1346 const_iv (INS_BELOW_ORIGINATOR) 1387 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1347 const_iv (INS_MAP_LOAD)
1348 1388
1349 const_iv (WILL_APPLY_HANDLE) 1389 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1350 const_iv (WILL_APPLY_TREASURE) 1390 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1351 const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_DOOR)
1353 const_iv (WILL_APPLY_FOOD)
1354 1391
1355 const_iv (SAVE_MODE) 1392 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1356 const_iv (SAVE_DIR_MODE)
1357 1393
1358 const_iv (M_PAPER) 1394 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1359 const_iv (M_IRON) 1395 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1360 const_iv (M_GLASS) 1396 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1361 const_iv (M_LEATHER) 1397 const_iv (M_ICE) const_iv (M_SPECIAL)
1362 const_iv (M_WOOD)
1363 const_iv (M_ORGANIC)
1364 const_iv (M_STONE)
1365 const_iv (M_CLOTH)
1366 const_iv (M_ADAMANT)
1367 const_iv (M_LIQUID)
1368 const_iv (M_SOFT_METAL)
1369 const_iv (M_BONE)
1370 const_iv (M_ICE)
1371 const_iv (M_SPECIAL)
1372 1398
1373 const_iv (SK_EXP_ADD_SKILL) 1399 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1374 const_iv (SK_EXP_TOTAL) 1400 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1375 const_iv (SK_EXP_NONE)
1376 const_iv (SK_SUBTRACT_SKILL_EXP)
1377 const_iv (SK_EXP_SKILL_ONLY)
1378 1401
1379 const_iv (SK_LOCKPICKING) 1402 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1380 const_iv (SK_HIDING) 1403 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1381 const_iv (SK_SMITHERY) 1404 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1382 const_iv (SK_BOWYER) 1405 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1383 const_iv (SK_JEWELER) 1406 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1384 const_iv (SK_ALCHEMY) 1407 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1385 const_iv (SK_STEALING) 1408 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1386 const_iv (SK_LITERACY) 1409 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1387 const_iv (SK_BARGAINING) 1410 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1388 const_iv (SK_JUMPING) 1411 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1389 const_iv (SK_DET_MAGIC)
1390 const_iv (SK_ORATORY)
1391 const_iv (SK_SINGING)
1392 const_iv (SK_DET_CURSE)
1393 const_iv (SK_FIND_TRAPS)
1394 const_iv (SK_MEDITATION)
1395 const_iv (SK_PUNCHING)
1396 const_iv (SK_FLAME_TOUCH)
1397 const_iv (SK_KARATE)
1398 const_iv (SK_CLIMBING)
1399 const_iv (SK_WOODSMAN)
1400 const_iv (SK_INSCRIPTION)
1401 const_iv (SK_ONE_HANDED_WEAPON)
1402 const_iv (SK_MISSILE_WEAPON)
1403 const_iv (SK_THROWING)
1404 const_iv (SK_USE_MAGIC_ITEM)
1405 const_iv (SK_DISARM_TRAPS)
1406 const_iv (SK_SET_TRAP)
1407 const_iv (SK_THAUMATURGY)
1408 const_iv (SK_PRAYING)
1409 const_iv (SK_CLAWING)
1410 const_iv (SK_LEVITATION)
1411 const_iv (SK_SUMMONING)
1412 const_iv (SK_PYROMANCY)
1413 const_iv (SK_EVOCATION)
1414 const_iv (SK_SORCERY)
1415 const_iv (SK_TWO_HANDED_WEAPON)
1416 const_iv (SK_SPARK_TOUCH)
1417 const_iv (SK_SHIVER)
1418 const_iv (SK_ACID_SPLASH)
1419 const_iv (SK_POISON_NAIL) 1412 const_iv (SK_POISON_NAIL)
1420 1413
1421 const_iv (SOUND_NEW_PLAYER) 1414 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1422 const_iv (SOUND_FIRE_ARROW) 1415 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1423 const_iv (SOUND_LEARN_SPELL) 1416 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1424 const_iv (SOUND_FUMBLE_SPELL) 1417 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1425 const_iv (SOUND_WAND_POOF) 1418 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1426 const_iv (SOUND_OPEN_DOOR) 1419 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1427 const_iv (SOUND_PUSH_PLAYER)
1428 const_iv (SOUND_PLAYER_HITS1)
1429 const_iv (SOUND_PLAYER_HITS2)
1430 const_iv (SOUND_PLAYER_HITS3)
1431 const_iv (SOUND_PLAYER_HITS4)
1432 const_iv (SOUND_PLAYER_IS_HIT1)
1433 const_iv (SOUND_PLAYER_IS_HIT2)
1434 const_iv (SOUND_PLAYER_IS_HIT3)
1435 const_iv (SOUND_PLAYER_KILLS)
1436 const_iv (SOUND_PET_IS_KILLED)
1437 const_iv (SOUND_PLAYER_DIES)
1438 const_iv (SOUND_OB_EVAPORATE)
1439 const_iv (SOUND_OB_EXPLODE)
1440 const_iv (SOUND_CLOCK)
1441 const_iv (SOUND_TURN_HANDLE)
1442 const_iv (SOUND_FALL_HOLE)
1443 const_iv (SOUND_DRINK_POISON)
1444 const_iv (SOUND_CAST_SPELL_0)
1445 1420
1446 const_iv (PREFER_LOW) 1421 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1447 const_iv (PREFER_HIGH)
1448 1422
1449 const_iv (ATNR_PHYSICAL) 1423 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1450 const_iv (ATNR_MAGIC) 1424 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1451 const_iv (ATNR_FIRE) 1425 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1452 const_iv (ATNR_ELECTRICITY) 1426 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1453 const_iv (ATNR_COLD) 1427 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1454 const_iv (ATNR_CONFUSION) 1428 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1455 const_iv (ATNR_ACID) 1429 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1456 const_iv (ATNR_DRAIN)
1457 const_iv (ATNR_WEAPONMAGIC)
1458 const_iv (ATNR_GHOSTHIT)
1459 const_iv (ATNR_POISON)
1460 const_iv (ATNR_SLOW)
1461 const_iv (ATNR_PARALYZE)
1462 const_iv (ATNR_TURN_UNDEAD)
1463 const_iv (ATNR_FEAR)
1464 const_iv (ATNR_CANCELLATION)
1465 const_iv (ATNR_DEPLETE)
1466 const_iv (ATNR_DEATH)
1467 const_iv (ATNR_CHAOS)
1468 const_iv (ATNR_COUNTERSPELL)
1469 const_iv (ATNR_GODPOWER)
1470 const_iv (ATNR_HOLYWORD)
1471 const_iv (ATNR_BLIND)
1472 const_iv (ATNR_INTERNAL)
1473 const_iv (ATNR_LIFE_STEALING)
1474 const_iv (ATNR_DISEASE)
1475 1430
1476 const_iv (MAP_IN_MEMORY) 1431 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1477 const_iv (MAP_SWAPPED)
1478 const_iv (MAP_LOADING)
1479 const_iv (MAP_SAVING) 1432 const_iv (MAP_INACTIVE)
1480 1433
1481 const_iv (KLASS_ATTACHABLE) 1434 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1482 const_iv (KLASS_GLOBAL) 1435 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1483 const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_CLIENT)
1485 const_iv (KLASS_PLAYER)
1486 const_iv (KLASS_MAP)
1487 1436
1488 const_iv (CS_QUERY_YESNO) 1437 const_iv (VERSION_CS) const_iv (VERSION_SC)
1489 const_iv (CS_QUERY_SINGLECHAR)
1490 const_iv (CS_QUERY_HIDEINPUT)
1491 1438
1492 const_iv (ST_DEAD) 1439 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1493 const_iv (ST_SETUP)
1494 const_iv (ST_PLAYING)
1495 const_iv (ST_CUSTOM)
1496 1440
1497 const_iv (ST_CHANGE_CLASS) 1441 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1498 1442
1499 const_iv (IO_HEADER) 1443 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1500 const_iv (IO_OBJECTS)
1501 const_iv (IO_UNIQUES)
1502 1444
1503 // random map generator 1445 // random map generator
1504 const_iv (LAYOUT_NONE) 1446 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ONION) 1447 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1506 const_iv (LAYOUT_MAZE)
1507 const_iv (LAYOUT_SPIRAL)
1508 const_iv (LAYOUT_ROGUELIKE)
1509 const_iv (LAYOUT_SNAKE)
1510 const_iv (LAYOUT_SQUARE_SPIRAL)
1511 1448
1512 const_iv (RMOPT_RANDOM) 1449 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1513 const_iv (RMOPT_CENTERED) 1450 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1514 const_iv (RMOPT_LINEAR) 1451 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1515 const_iv (RMOPT_BOTTOM_C)
1516 const_iv (RMOPT_BOTTOM_R)
1517 const_iv (RMOPT_IRR_SPACE)
1518 const_iv (RMOPT_WALL_OFF)
1519 const_iv (RMOPT_WALLS_ONLY)
1520 const_iv (RMOPT_NO_DOORS)
1521 1452
1522 const_iv (SYMMETRY_RANDOM) 1453 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1523 const_iv (SYMMETRY_NONE) 1454 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1524 const_iv (SYMMETRY_X) 1455
1525 const_iv (SYMMETRY_Y) 1456 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1526 const_iv (SYMMETRY_XY) 1457 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1458
1459 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1460 const_iv (FT_RSRC) const_iv (FT_NUM)
1527 }; 1461 };
1528 1462
1529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1463 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1530 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1464 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1531 1465
1552 } 1486 }
1553} 1487}
1554 1488
1555void _connect_to_perl () 1489void _connect_to_perl ()
1556 1490
1491void _recalc_want ()
1492
1557void _global_reattach () 1493void _global_reattach ()
1558 CODE: 1494 CODE:
1559{ 1495{
1560 // reattach to all attachable objects in the game. 1496 // reattach to all attachable objects in the game.
1561 for_all_clients (ns) 1497 for_all_clients (ns)
1562 ns->reattach (); 1498 ns->reattach ();
1563 1499
1564 for_all_players (pl)
1565 pl->reattach ();
1566
1567 //TODO
1568 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1569 // i->second->reattach ();
1570
1571 for_all_objects (op) 1500 for_all_objects (op)
1572 op->reattach (); 1501 op->reattach ();
1573} 1502}
1574 1503
1504# support function for map-world.ext
1505void _quantise (SV *data_sv, SV *plt_sv)
1506 CODE:
1507{
1508 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1509 croak ("_quantise called with invalid agruments");
1510
1511 plt_sv = SvRV (plt_sv);
1512 SV **plt = AvARRAY (plt_sv);
1513 int plt_count = AvFILL (plt_sv) + 1;
1514
1515 STRLEN len;
1516 char *data = SvPVbyte (data_sv, len);
1517 char *dst = data;
1518
1519 while (len >= 3)
1520 {
1521 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1522 {
1523 char *val = SvPVX (*val_sv);
1524
1525 if (val [0] == data [0]
1526 && val [1] == data [1]
1527 && val [2] == data [2])
1528 {
1529 *dst++ = val [3];
1530 goto next;
1531 }
1532 }
1533
1534 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1535 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1536 dst - SvPVX (data_sv), len);
1537
1538 next:
1539 data += 3;
1540 len -= 3;
1541 }
1542
1543 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1544}
1545
1546void evthread_start (int aiofd)
1547
1548void cede_to_tick ()
1549 CODE:
1550 coroapi::cede_to_tick ();
1551
1552NV till_tick ()
1553 CODE:
1554 RETVAL = SvNVX (sv_next_tick) - now ();
1555 OUTPUT:
1556 RETVAL
1557
1558int tick_inhibit ()
1559 CODE:
1560 RETVAL = tick_inhibit;
1561 OUTPUT:
1562 RETVAL
1563
1564void tick_inhibit_inc ()
1565 CODE:
1566 ++tick_inhibit;
1567
1568void tick_inhibit_dec ()
1569 CODE:
1570 if (!--tick_inhibit)
1571 if (tick_pending)
1572 {
1573 ev_async_send (EV_DEFAULT, &tick_watcher);
1574 coroapi::cede ();
1575 }
1576
1577void server_tick ()
1578 CODE:
1579{
1580 NOW = ev_now (EV_DEFAULT);
1581 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1582 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1583 runtime = SvNVX (sv_runtime);
1584
1585 server_tick ();
1586
1587 NOW = ev_time ();
1588 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1589 runtime += TICK;
1590 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1591}
1592
1575NV floor (NV x) 1593NV floor (NV x)
1576 1594
1577NV ceil (NV x) 1595NV ceil (NV x)
1578 1596
1579NV rndm (...) 1597NV rndm (...)
1598 ALIAS:
1599 rmg_rndm = 1
1580 CODE: 1600 CODE:
1601{
1602 rand_gen &gen = ix ? rmg_rndm : rndm;
1581 switch (items) 1603 switch (items)
1582 { 1604 {
1583 case 0: RETVAL = rndm (); break; 1605 case 0: RETVAL = gen (); break;
1584 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1606 case 1: RETVAL = gen (SvUV (ST (0))); break;
1585 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1607 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1586 default: croak ("cf::rndm requires none, one or two parameters."); break; 1608 default: croak ("cf::rndm requires none, one or two parameters."); break;
1587 } 1609 }
1610}
1588 OUTPUT: 1611 OUTPUT:
1589 RETVAL 1612 RETVAL
1590 1613
1591void server_tick () 1614NV clamp (NV value, NV min_value, NV max_value)
1592 CODE: 1615 CODE:
1593 runtime = SvNVx (sv_runtime); 1616 RETVAL = clamp (value, min_value, max_value);
1594 server_tick (); 1617 OUTPUT:
1618 RETVAL
1595 1619
1620NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1621 CODE:
1622 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1623 OUTPUT:
1624 RETVAL
1625
1626void weaken (...)
1627 PROTOTYPE: @
1628 CODE:
1629 while (items > 0)
1630 sv_rvweaken (ST (--items));
1631
1596void 1632void
1597LOG (int level, char *msg) 1633log_backtrace (utf8_string msg)
1634
1635void
1636LOG (int flags, utf8_string msg)
1598 PROTOTYPE: $$ 1637 PROTOTYPE: $$
1599 C_ARGS: (LogLevel)level, "%s", msg 1638 C_ARGS: flags, "%s", msg
1600 1639
1601char *path_combine (char *base, char *path) 1640octet_string path_combine (octet_string base, octet_string path)
1602 PROTOTYPE: $$ 1641 PROTOTYPE: $$
1603 1642
1604char *path_combine_and_normalize (char *base, char *path) 1643octet_string path_combine_and_normalize (octet_string base, octet_string path)
1605 PROTOTYPE: $$ 1644 PROTOTYPE: $$
1606 1645
1607const char *
1608get_maps_directory (char *path)
1609 PROTOTYPE: $
1610 ALIAS: maps_directory = 0
1611 CODE:
1612 RETVAL = create_pathname (path);
1613 OUTPUT: RETVAL
1614
1615void 1646void
1616sub_generation_inc () 1647sub_generation_inc ()
1617 CODE: 1648 CODE:
1618 PL_sub_generation++; 1649 PL_sub_generation++;
1619 1650
1620char * 1651const_octet_string
1621mapdir () 1652mapdir ()
1622 PROTOTYPE: 1653 PROTOTYPE:
1623 ALIAS: 1654 ALIAS:
1624 mapdir = 0 1655 mapdir = 0
1625 uniquedir = 1 1656 uniquedir = 1
1641 } 1672 }
1642 OUTPUT: RETVAL 1673 OUTPUT: RETVAL
1643 1674
1644void abort () 1675void abort ()
1645 1676
1677void reset_signals ()
1678
1646void fork_abort (char *cause = "cf::fork_abort") 1679void fork_abort (const_octet_string cause = "cf::fork_abort")
1647 1680
1648void cleanup (const char *cause, bool make_core = false) 1681void cleanup (const_octet_string cause, bool make_core = false)
1649 1682
1650void emergency_save () 1683void emergency_save ()
1651 1684
1652UV sv_2watcher (SV *w)
1653 CODE:
1654 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1655 OUTPUT:
1656 RETVAL
1657
1658void _exit (int status = 0) 1685void _exit (int status = EXIT_SUCCESS)
1659 1686
1660#if _POSIX_MEMLOCK 1687#if _POSIX_MEMLOCK
1661 1688
1662int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1689int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1690 INIT:
1691#if __GLIBC__
1692 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1693#endif
1663 1694
1664int munlockall () 1695int munlockall ()
1665 1696
1666#endif 1697#endif
1667 1698
1699int
1700malloc_trim (IV pad = 0)
1701
1702void
1703mallinfo ()
1704 PPCODE:
1705{
1706#if __GLIBC__
1707 struct mallinfo mai = mallinfo ();
1708 EXTEND (SP, 10*2);
1709 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1710 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1711 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1712 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1713 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1714 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1715 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1716 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1717 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1718 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1719#endif
1720 EXTEND (SP, 2*2);
1721 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1722 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1723 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1724}
1725
1668int find_animation (char *text) 1726int find_animation (utf8_string text)
1669 PROTOTYPE: $ 1727 PROTOTYPE: $
1670 1728
1671int random_roll (int min, int max, object *op, int goodbad); 1729int random_roll (int min, int max, object *op, int goodbad);
1672 1730
1673const char *cost_string_from_value(uint64 cost, int approx = 0) 1731const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1674 1732
1675int 1733int
1676exp_to_level (val64 exp) 1734exp_to_level (val64 exp)
1677 CODE: 1735 CODE:
1678{ 1736{
1709 RETVAL = newSVpv (resist_plus[atnr], 0); 1767 RETVAL = newSVpv (resist_plus[atnr], 0);
1710 else 1768 else
1711 XSRETURN_UNDEF; 1769 XSRETURN_UNDEF;
1712 OUTPUT: RETVAL 1770 OUTPUT: RETVAL
1713 1771
1772UUID
1773uuid_cur ()
1774 CODE:
1775 RETVAL = UUID::cur;
1776 OUTPUT:
1777 RETVAL
1778
1779UUID
1780uuid_gen ()
1781 CODE:
1782 RETVAL = UUID::gen ();
1783 OUTPUT:
1784 RETVAL
1785
1786val64
1787uuid_seq (UUID uuid)
1788 CODE:
1789 RETVAL = uuid.seq;
1790 OUTPUT:
1791 RETVAL
1792
1793UUID
1794uuid_str (val64 seq)
1795 CODE:
1796 RETVAL.seq = seq;
1797 OUTPUT:
1798 RETVAL
1799
1800void
1801coin_names ()
1802 PPCODE:
1803 EXTEND (SP, NUM_COINS);
1804 for (int i = 0; i < NUM_COINS; ++i)
1805 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1806
1807void
1808coin_archetypes ()
1809 PPCODE:
1810 EXTEND (SP, NUM_COINS);
1811 for (int i = 0; i < NUM_COINS; ++i)
1812 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1813
1814bool
1815load_resource_file_ (octet_string filename)
1816
1714MODULE = cf PACKAGE = cf::attachable 1817MODULE = cf PACKAGE = cf::attachable
1715 1818
1716int 1819int
1717valid (SV *obj) 1820valid (SV *obj)
1718 CODE: 1821 CODE:
1719 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1822 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1720 OUTPUT: 1823 OUTPUT:
1721 RETVAL 1824 RETVAL
1825
1826void
1827debug_trace (attachable *obj, bool on = true)
1828 CODE:
1829 obj->flags &= ~attachable::F_DEBUG_TRACE;
1830 if (on)
1831 obj->flags |= attachable::F_DEBUG_TRACE;
1722 1832
1723int mortals_size () 1833int mortals_size ()
1724 CODE: 1834 CODE:
1725 RETVAL = attachable::mortals.size (); 1835 RETVAL = attachable::mortals.size ();
1726 OUTPUT: RETVAL 1836 OUTPUT: RETVAL
1728#object *mortals (U32 index) 1838#object *mortals (U32 index)
1729# CODE: 1839# CODE:
1730# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1840# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1731# OUTPUT: RETVAL 1841# OUTPUT: RETVAL
1732 1842
1733INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1843INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1734 1844
1735MODULE = cf PACKAGE = cf::global 1845MODULE = cf PACKAGE = cf::global
1736 1846
1737int invoke (SV *klass, int event, ...) 1847int invoke (SV *klass, int event, ...)
1738 CODE: 1848 CODE:
1742 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1852 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1743 OUTPUT: RETVAL 1853 OUTPUT: RETVAL
1744 1854
1745MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1855MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1746 1856
1747INCLUDE: $PERL genacc object ../include/object.h | 1857INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1748 1858
1749int invoke (object *op, int event, ...) 1859int invoke (object *op, int event, ...)
1750 CODE: 1860 CODE:
1751 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1861 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1752 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1862 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1774object *actives (U32 index) 1884object *actives (U32 index)
1775 CODE: 1885 CODE:
1776 RETVAL = index < actives.size () ? actives [index] : 0; 1886 RETVAL = index < actives.size () ? actives [index] : 0;
1777 OUTPUT: RETVAL 1887 OUTPUT: RETVAL
1778 1888
1889int mortals_size ()
1890 CODE:
1891 RETVAL = attachable::mortals.size ();
1892 OUTPUT: RETVAL
1893
1894const char *slot_use_name (U32 slot)
1895 ALIAS:
1896 slot_nonuse_name = 1
1897 CODE:
1898{
1899 if (slot >= NUM_BODY_LOCATIONS)
1900 croak ("body slot index out of range");
1901
1902 switch (ix)
1903 {
1904 case 0: RETVAL = body_locations[slot].use_name; break;
1905 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1906 }
1907}
1908 OUTPUT:
1909 RETVAL
1910
1779# missing properties 1911# missing properties
1780 1912
1781object *head (object *op) 1913object *head (object *op)
1782 PROTOTYPE: $ 1914 PROTOTYPE: $
1783 CODE: 1915 CODE:
1784 RETVAL = op->head_ (); 1916 RETVAL = op->head_ ();
1785 OUTPUT: RETVAL
1786
1787int is_head (object *op)
1788 PROTOTYPE: $
1789 CODE:
1790 RETVAL = op->head_ () == op;
1791 OUTPUT: RETVAL 1917 OUTPUT: RETVAL
1792 1918
1793void 1919void
1794inv (object *obj) 1920inv (object *obj)
1795 PROTOTYPE: $ 1921 PROTOTYPE: $
1796 PPCODE: 1922 PPCODE:
1797{ 1923{
1798 object *o;
1799 for (o = obj->inv; o; o = o->below) 1924 for (object *o = obj->inv; o; o = o->below)
1800 XPUSHs (sv_2mortal (to_sv (o))); 1925 XPUSHs (sv_2mortal (to_sv (o)));
1801} 1926}
1802 1927
1803void 1928void
1804set_animation (object *op, int idx) 1929set_animation (object *op, int idx)
1805 CODE: 1930 CODE:
1806 SET_ANIMATION (op, idx); 1931 SET_ANIMATION (op, idx);
1807 1932
1933int
1934num_animations (object *op)
1935 CODE:
1936 RETVAL = NUM_ANIMATIONS (op);
1937 OUTPUT: RETVAL
1938
1939int slot_info (object *op, UV slot, int value = 0)
1940 ALIAS:
1941 slot_used = 1
1942 CODE:
1943{
1944 if (slot >= NUM_BODY_LOCATIONS)
1945 croak ("body slot index out of range");
1946
1947 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1948
1949 if (items > 2)
1950 if (ix)
1951 op->slot[slot].used = value;
1952 else
1953 op->slot[slot].info = value;
1954}
1955 OUTPUT:
1956 RETVAL
1957
1808object *find_best_object_match (object *op, const char *match) 1958object *find_best_object_match (object *op, utf8_string match)
1809 1959
1810object *find_marked_object (object *op) 1960object *find_marked_object (object *op)
1811 1961
1812int need_identify (object *obj); 1962int need_identify (object *obj);
1813 1963
1825 1975
1826void apply_below (object *op) 1976void apply_below (object *op)
1827 CODE: 1977 CODE:
1828 player_apply_below (op); 1978 player_apply_below (op);
1829 1979
1830object *cf_object_present_archname_inside (object *op, char *whatstr) 1980int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1831
1832int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1833
1834int cf_object_change_map (object *op, int x, int y, maptile *map)
1835
1836#//TODO
1837object *clone_ (object *op, int recursive = 0)
1838 CODE:
1839 if (recursive)
1840 RETVAL = object_create_clone (op);
1841 else
1842 {
1843 RETVAL = object::create ();
1844 op->copy_to (RETVAL);
1845 }
1846 OUTPUT: RETVAL
1847 1981
1848int pay_item (object *op, object *buyer) 1982int pay_item (object *op, object *buyer)
1849 CODE: 1983 CODE:
1850 RETVAL = pay_for_item (op, buyer); 1984 RETVAL = pay_for_item (op, buyer);
1851 OUTPUT: RETVAL 1985 OUTPUT: RETVAL
1855 RETVAL = pay_for_amount (amount, op); 1989 RETVAL = pay_for_amount (amount, op);
1856 OUTPUT: RETVAL 1990 OUTPUT: RETVAL
1857 1991
1858void pay_player (object *op, uint64 amount) 1992void pay_player (object *op, uint64 amount)
1859 1993
1860val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1994val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1861 1995
1862int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1996int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1863 1997
1864void learn_spell (object *op, object *sp, int special_prayer = 0) 1998void learn_spell (object *op, object *sp, int special_prayer = 0)
1865 CODE: 1999 CODE:
1866 do_learn_spell (op, sp, special_prayer); 2000 do_learn_spell (op, sp, special_prayer);
1867 2001
1868void forget_spell (object *op, object *sp) 2002void forget_spell (object *op, object *sp)
1869 CODE: 2003 CODE:
1870 do_forget_spell (op, query_name (sp)); 2004 do_forget_spell (op, query_name (sp));
1871 2005
1872object *check_for_spell (object *op, char *spellname) 2006object *check_for_spell (object *op, utf8_string spellname)
1873 CODE: 2007 CODE:
1874 RETVAL = check_spell_known (op, spellname); 2008 RETVAL = check_spell_known (op, spellname);
1875 OUTPUT: RETVAL 2009 OUTPUT: RETVAL
1876 2010
1877int query_money (object *op) 2011int query_money (object *op)
1886 2020
1887void drop (object *who, object *op) 2021void drop (object *who, object *op)
1888 2022
1889void pick_up (object *who, object *op) 2023void pick_up (object *who, object *op)
1890 2024
1891int cf_object_teleport (object *op, maptile *map, int x, int y)
1892
1893void update_object (object *op, int action) 2025void update_object (object *op, int action)
1894 2026
1895object *cf_create_object_by_name (const char *name)
1896
1897void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2027void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1898 2028
1899void player_lvl_adj (object *who, object *skill = 0) 2029void player_lvl_adj (object *who, object *skill = 0)
1900 2030
1901int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2031int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1902 2032
1908 2038
1909void add_button_link (object *button, maptile *map, int connected); 2039void add_button_link (object *button, maptile *map, int connected);
1910 2040
1911void remove_button_link (object *op); 2041void remove_button_link (object *op);
1912 2042
2043void handle_apply_yield (object *op);
2044
1913 2045
1914MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2046MODULE = cf PACKAGE = cf::object PREFIX = cf_
1915
1916object *cf_insert_ob_in_ob (object *ob, object *where)
1917 2047
1918# no clean way to get an object from an archetype - stupid idiotic 2048# no clean way to get an object from an archetype - stupid idiotic
1919# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2049# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1920 2050
1921object *new (const char *archetype = 0) 2051object *new (utf8_string archetype = 0)
1922 PROTOTYPE: ;$ 2052 PROTOTYPE: ;$
1923 CODE: 2053 CODE:
1924 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2054 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1925 OUTPUT: 2055 OUTPUT:
1926 RETVAL 2056 RETVAL
1927 2057
2058object *find_object (U32 tag)
2059
2060# TODO: nuke
1928object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2061object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1929 PROTOTYPE: $$$$$$ 2062 PROTOTYPE: $$$$$$
1930 CODE: 2063 CODE:
1931{ 2064{
1932 int unused_type; 2065 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1933 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1934} 2066}
1935 2067
1936# syntatic sugar for easier use in event callbacks. 2068shstr
1937const char *options (object *op) 2069object::kv_get (shstr key)
1938 CODE:
1939 RETVAL = op->name;
1940 OUTPUT:
1941 RETVAL
1942 2070
1943player *contr (object *op) 2071void
1944 CODE: 2072object::kv_del (shstr key)
1945 RETVAL = op->contr;
1946 OUTPUT: RETVAL
1947 2073
1948const char *get_ob_key_value (object *op, const char *key) 2074void
1949 2075object::kv_set (shstr key, shstr value)
1950bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1951 2076
1952object *get_nearest_player (object *ob) 2077object *get_nearest_player (object *ob)
1953 ALIAS: nearest_player = 0 2078 ALIAS: nearest_player = 0
1954 PREINIT: 2079 PREINIT:
1955 extern object *get_nearest_player (object *); 2080 extern object *get_nearest_player (object *);
1963 EXTEND (SP, 5); 2088 EXTEND (SP, 5);
1964 PUSHs (newSVuv (rv.distance)); 2089 PUSHs (newSVuv (rv.distance));
1965 PUSHs (newSViv (rv.distance_x)); 2090 PUSHs (newSViv (rv.distance_x));
1966 PUSHs (newSViv (rv.distance_y)); 2091 PUSHs (newSViv (rv.distance_y));
1967 PUSHs (newSViv (rv.direction)); 2092 PUSHs (newSViv (rv.direction));
1968 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2093 PUSHs (to_sv (rv.part));
1969} 2094}
1970 2095
1971bool on_same_map_as (object *ob, object *other) 2096bool on_same_map_as (object *ob, object *other)
1972 CODE: 2097 CODE:
1973 RETVAL = on_same_map (ob, other); 2098 RETVAL = on_same_map (ob, other);
1974 OUTPUT: RETVAL 2099 OUTPUT: RETVAL
1975 2100
1976const char * 2101const_utf8_string
1977base_name (object *op, int plural = op->nrof > 1) 2102base_name (object *op, int plural = op->nrof > 1)
1978 CODE: 2103 CODE:
1979 RETVAL = query_base_name (op, plural); 2104 RETVAL = query_base_name (op, plural);
1980 OUTPUT: RETVAL 2105 OUTPUT: RETVAL
1981 2106
1982object *decrease_ob_nr (object *op, unsigned long i) 2107# return the tail of an object, excluding itself
2108void
2109tail (object *op)
2110 PPCODE:
2111 while ((op = op->more))
2112 XPUSHs (sv_2mortal (to_sv (op)));
1983 2113
1984MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2114MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1985 2115
1986player *player (object *op) 2116player *player (object *op)
1987 CODE: 2117 CODE:
1988 RETVAL = op->contr; 2118 RETVAL = op->contr;
1989 OUTPUT: RETVAL 2119 OUTPUT: RETVAL
1990 2120
2121bool move_player (object *op, int dir)
2122
1991void check_score (object *op) 2123void check_score (object *op)
1992 2124
1993void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2125void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1994 CODE: 2126 CODE:
1995 new_draw_info (flags, 0, op, txt); 2127 new_draw_info (flags, 0, op, txt);
1996 2128
1997object *cf_player_send_inventory (object *op)
1998
1999char *cf_player_get_ip (object *op)
2000 ALIAS: ip = 0
2001
2002object *cf_player_get_marked_item (object *op)
2003 ALIAS: marked_item = 0
2004
2005void cf_player_set_marked_item (object *op, object *ob)
2006
2007partylist *cf_player_get_party (object *op)
2008 ALIAS: party = 0
2009
2010void cf_player_set_party (object *op, partylist *party)
2011
2012void kill_player (object *op) 2129void kill_player (object *op)
2013 2130
2131void esrv_send_item (object *pl, object *item)
2132
2014void esrv_update_item (object *op, int what, object *item) 2133void esrv_update_item (object *pl, int what, object *item)
2015 C_ARGS: what, op, item 2134 C_ARGS: what, pl, item
2016 2135
2017void clear_los (object *op) 2136void esrv_del_item (object *pl, int tag)
2137 C_ARGS: pl->contr, tag
2018 2138
2019int command_summon (object *op, char *params) 2139int command_summon (object *op, utf8_string params)
2020 2140
2021int command_arrest (object *op, char *params) 2141int command_arrest (object *op, utf8_string params)
2022
2023int command_kick (object *op, char *params)
2024
2025int command_banish (object *op, char *params)
2026 2142
2027 2143
2028MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2144MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2029 2145
2030INCLUDE: $PERL genacc player ../include/player.h | 2146INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2031 2147
2032int invoke (player *pl, int event, ...) 2148int invoke (player *pl, int event, ...)
2033 CODE: 2149 CODE:
2034 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2150 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2035 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2151 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2045 pl->ob->stats.hp = pl->ob->stats.maxhp; 2161 pl->ob->stats.hp = pl->ob->stats.maxhp;
2046 pl->ob->stats.sp = pl->ob->stats.maxsp; 2162 pl->ob->stats.sp = pl->ob->stats.maxsp;
2047 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2163 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2048 pl->orig_stats = pl->ob->stats; 2164 pl->orig_stats = pl->ob->stats;
2049 2165
2050void cf_player_move (player *pl, int dir) 2166void clear_los (player *pl)
2051
2052void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2053
2054player *first ()
2055 CODE:
2056 RETVAL = first_player;
2057 OUTPUT: RETVAL
2058 2167
2059bool 2168bool
2060cell_visible (player *pl, int dx, int dy) 2169cell_visible (player *pl, int dx, int dy)
2061 CODE: 2170 CODE:
2062 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2171 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2069 CODE: 2178 CODE:
2070{ 2179{
2071 STRLEN len; 2180 STRLEN len;
2072 char *buf = SvPVbyte (packet, len); 2181 char *buf = SvPVbyte (packet, len);
2073 2182
2183 if (len > MAXSOCKBUF)
2184 pl->failmsg ("[packet too long for client]");
2074 if (pl->ns) 2185 else if (pl->ns)
2075 pl->ns->send_packet (buf, len); 2186 pl->ns->send_packet (buf, len);
2076} 2187}
2077 2188
2078int 2189int
2079listening (player *pl, int new_value = -1) 2190listening (player *pl, int new_value = -1)
2115 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2226 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2116 OUTPUT: RETVAL 2227 OUTPUT: RETVAL
2117 2228
2118SV *registry (maptile *map) 2229SV *registry (maptile *map)
2119 2230
2231void
2232find_tagged_objects (maptile *map, utf8_string tag = 0)
2233 PPCODE:
2234{
2235 if (!map->spaces)
2236 XSRETURN_EMPTY;
2237
2238 if (tag)
2239 {
2240 shstr_cmp tag_ (tag);
2241
2242 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2243 for (object *op = ms->bot; op; op = op->above)
2244 if (op->tag == tag_)
2245 XPUSHs (sv_2mortal (to_sv (op)));
2246 }
2247 else
2248 {
2249 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2250 for (object *op = ms->bot; op; op = op->above)
2251 if (op->tag)
2252 XPUSHs (sv_2mortal (to_sv (op)));
2253 }
2254}
2255
2120INCLUDE: $PERL genacc maptile ../include/map.h | 2256INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2121 2257
2122void 2258void
2123maptile::instantiate () 2259maptile::instantiate ()
2124 2260
2125maptile *new () 2261maptile *new ()
2140 for_all_players (pl) 2276 for_all_players (pl)
2141 if (pl->ob && pl->ob->map == THIS) 2277 if (pl->ob && pl->ob->map == THIS)
2142 PUSHs (sv_2mortal (to_sv (pl->ob))); 2278 PUSHs (sv_2mortal (to_sv (pl->ob)));
2143 } 2279 }
2144 2280
2145void play_sound_map (maptile *map, int x, int y, int sound_num) 2281void
2282maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2283 CODE:
2284{
2285 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2286 croak ("maptile::add_underlay: palette must be arrayref");
2287
2288 palette = SvRV (palette);
2289
2290 STRLEN idxlen;
2291 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2292
2293 for (int x = 0; x < THIS->width; ++x)
2294 for (int y = 0; y < THIS->height; ++y)
2295 {
2296 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2297 if (op->flag [FLAG_IS_FLOOR])
2298 goto skip_space;
2299
2300 {
2301 int offs = offset + y * stride + x;
2302 if (IN_RANGE_EXC (offs, 0, idxlen))
2303 {
2304 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2305 {
2306 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2307 ob->flag [FLAG_NO_MAP_SAVE] = true;
2308 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2309
2310 if (ob->randomitems)
2311 {
2312 if (!ob->above)
2313 {
2314 ob->create_treasure (ob->randomitems);
2315
2316 for (object *op = ob->above; op; op = op->above)
2317 op->flag [FLAG_NO_MAP_SAVE] = true;
2318 }
2319
2320 ob->randomitems = 0;
2321 }
2322 }
2323 }
2324 }
2325
2326 skip_space: ;
2327 }
2328}
2329
2330void
2331maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2332 CODE:
2333{
2334 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2335 croak ("maptile::set_regiondata: palette must be arrayref");
2336
2337 palette = SvRV (palette);
2338
2339 STRLEN idxlen;
2340 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2341
2342 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2343 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2344
2345 for (int i = av_len ((AV *)palette) + 1; i--; )
2346 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2347
2348 for (int y = 0; y < THIS->height; ++y)
2349 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2350
2351 sfree (THIS->regions, THIS->size ());
2352 delete [] THIS->regionmap;
2353
2354 THIS->regions = regions;
2355 THIS->regionmap = regionmap;
2356}
2357
2358void
2359maptile::create_region_treasure ()
2360 CODE:
2361{
2362 object *op = object::create ();
2363 op->type = FLOOR;
2364 op->map = THIS;
2365
2366 for (int x = 0; x < THIS->width; ++x)
2367 for (int y = 0; y < THIS->height; ++y)
2368 {
2369 region *rgn = THIS->region (x, y);
2370
2371 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2372 if (rgn->treasure && rndm () < rgn->treasure_density)
2373 {
2374 op->x = x;
2375 op->y = y;
2376 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2377 }
2378 }
2379
2380 op->destroy ();
2381}
2146 2382
2147int out_of_map (maptile *map, int x, int y) 2383int out_of_map (maptile *map, int x, int y)
2148 2384
2149void 2385void
2150trigger (maptile *map, long connection, bool state = true) 2386trigger (maptile *map, long connection, bool state = true)
2155get_connection (maptile *map, long connection) 2391get_connection (maptile *map, long connection)
2156 PPCODE: 2392 PPCODE:
2157 oblinkpt *obp = get_connection_links (map, connection); 2393 oblinkpt *obp = get_connection_links (map, connection);
2158 if (obp) 2394 if (obp)
2159 for (objectlink *ol = obp->link; ol; ol = ol->next) 2395 for (objectlink *ol = obp->link; ol; ol = ol->next)
2160 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2396 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2161
2162object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2163
2164object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2165
2166object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2167 C_ARGS: str, map, nx, ny
2168 2397
2169void 2398void
2170get_map_flags (maptile *map, int x, int y) 2399get_map_flags (maptile *map, int x, int y)
2171 PPCODE: 2400 PPCODE:
2172{ 2401{
2177 EXTEND (SP, 4); 2406 EXTEND (SP, 4);
2178 PUSHs (sv_2mortal (newSViv (flags))); 2407 PUSHs (sv_2mortal (newSViv (flags)));
2179 2408
2180 if (GIMME_V == G_ARRAY) 2409 if (GIMME_V == G_ARRAY)
2181 { 2410 {
2182 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2411 PUSHs (sv_2mortal (to_sv (nmap)));
2183 PUSHs (sv_2mortal (newSViv (nx))); 2412 PUSHs (sv_2mortal (newSViv (nx)));
2184 PUSHs (sv_2mortal (newSViv (ny))); 2413 PUSHs (sv_2mortal (newSViv (ny)));
2185 } 2414 }
2186} 2415}
2187 2416
2196 2425
2197 get_map_flags (map, &nmap, x, y, &nx, &ny); 2426 get_map_flags (map, &nmap, x, y, &nx, &ny);
2198 2427
2199 if (nmap) 2428 if (nmap)
2200 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2429 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2201 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2430 XPUSHs (sv_2mortal (to_sv (o)));
2202} 2431}
2203 2432
2204SV * 2433SV *
2205bot_at (maptile *obj, unsigned int x, unsigned int y) 2434bot_at (maptile *obj, unsigned int x, unsigned int y)
2206 PROTOTYPE: $$$ 2435 PROTOTYPE: $$$
2215 INIT: 2444 INIT:
2216 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2445 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2217 CODE: 2446 CODE:
2218 switch (ix) 2447 switch (ix)
2219 { 2448 {
2220 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2449 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2221 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2450 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2222 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2451 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2223 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2452 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2224 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2453 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2225 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2454 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2226 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2455 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2227 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2456 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2228 } 2457 }
2229 OUTPUT: RETVAL 2458 OUTPUT: RETVAL
2230 2459
2231void fix_walls (maptile *map, int x, int y) 2460void fix_walls (maptile *map, int x, int y)
2232 2461
2233void fix_walls_around (maptile *map, int x, int y) 2462void fix_walls_around (maptile *map, int x, int y)
2234
2235const char *
2236region_name (maptile *m)
2237 CODE:
2238 RETVAL = get_name_of_region_for_map (m);
2239 OUTPUT: RETVAL
2240 2463
2241# worst xs function of my life 2464# worst xs function of my life
2242bool 2465bool
2243_create_random_map (\ 2466_create_random_map (\
2244 maptile *self,\ 2467 maptile *self,\
2245 char *wallstyle,\ 2468 utf8_string wallstyle,\
2246 char *wall_name,\ 2469 utf8_string wall_name,\
2247 char *floorstyle,\ 2470 utf8_string floorstyle,\
2248 char *monsterstyle,\ 2471 utf8_string monsterstyle,\
2249 char *treasurestyle,\ 2472 utf8_string treasurestyle,\
2250 char *layoutstyle,\ 2473 utf8_string layoutstyle,\
2251 char *doorstyle,\ 2474 utf8_string doorstyle,\
2252 char *decorstyle,\ 2475 utf8_string decorstyle,\
2253 char *origin_map,\ 2476 utf8_string origin_map,\
2254 char *final_map,\ 2477 utf8_string final_map,\
2255 char *exitstyle,\ 2478 utf8_string exitstyle,\
2256 char *this_map,\ 2479 utf8_string this_map,\
2257 char *exit_on_final_map,\ 2480 utf8_string exit_on_final_map,\
2258 int xsize,\ 2481 int xsize,\
2259 int ysize,\ 2482 int ysize,\
2260 int expand2x,\ 2483 int expand2x,\
2261 int layoutoptions1,\ 2484 int layoutoptions1,\
2262 int layoutoptions2,\ 2485 int layoutoptions2,\
2275 val64 total_map_hp,\ 2498 val64 total_map_hp,\
2276 int map_layout_style,\ 2499 int map_layout_style,\
2277 int treasureoptions,\ 2500 int treasureoptions,\
2278 int symmetry_used,\ 2501 int symmetry_used,\
2279 region *region,\ 2502 region *region,\
2280 char *custom\ 2503 utf8_string custom\
2281) 2504)
2282 CODE: 2505 CODE:
2283{ 2506{
2284 random_map_params rmp; 2507 random_map_params rmp;
2285 2508
2312 rmp.decoroptions = decoroptions; 2535 rmp.decoroptions = decoroptions;
2313 rmp.orientation = orientation; 2536 rmp.orientation = orientation;
2314 rmp.origin_y = origin_y; 2537 rmp.origin_y = origin_y;
2315 rmp.origin_x = origin_x; 2538 rmp.origin_x = origin_x;
2316 rmp.random_seed = random_seed; 2539 rmp.random_seed = random_seed;
2317 rmp.total_map_hp = total_map_hp; 2540 rmp.total_map_hp = (uint64_t) total_map_hp;
2318 rmp.map_layout_style = map_layout_style; 2541 rmp.map_layout_style = map_layout_style;
2319 rmp.treasureoptions = treasureoptions; 2542 rmp.treasureoptions = treasureoptions;
2320 rmp.symmetry_used = symmetry_used; 2543 rmp.symmetry_used = symmetry_used;
2321 rmp.region = region; 2544 rmp.region = region;
2322 rmp.custom = custom; 2545 rmp.custom = custom;
2326 OUTPUT: 2549 OUTPUT:
2327 RETVAL 2550 RETVAL
2328 2551
2329MODULE = cf PACKAGE = cf::arch 2552MODULE = cf PACKAGE = cf::arch
2330 2553
2331archetype *find (const char *name) 2554int archetypes_size ()
2332 CODE: 2555 CODE:
2333 RETVAL = archetype::find (name); 2556 RETVAL = archetypes.size ();
2334 OUTPUT: 2557 OUTPUT: RETVAL
2335 RETVAL
2336 2558
2337archetype *first() 2559archetype *archetypes (U32 index)
2338 PROTOTYPE: 2560 CODE:
2339 CODE: 2561 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2340 RETVAL = first_archetype; 2562 OUTPUT: RETVAL
2563
2564object *instantiate (archetype *arch)
2565 CODE:
2566 RETVAL = arch_to_object (arch);
2567 OUTPUT:
2341 OUTPUT: RETVAL 2568 RETVAL
2342 2569
2343INCLUDE: $PERL genacc archetype ../include/object.h | 2570INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2344 2571
2345MODULE = cf PACKAGE = cf::party 2572MODULE = cf PACKAGE = cf::party
2346 2573
2347partylist *first () 2574partylist *first ()
2348 PROTOTYPE: 2575 PROTOTYPE:
2349 CODE: 2576 CODE:
2350 RETVAL = get_firstparty (); 2577 RETVAL = get_firstparty ();
2351 OUTPUT: RETVAL 2578 OUTPUT: RETVAL
2352 2579
2353INCLUDE: $PERL genacc partylist ../include/player.h | 2580INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2354 2581
2355MODULE = cf PACKAGE = cf::region 2582MODULE = cf PACKAGE = cf::region
2356 2583
2357region *first () 2584void
2358 PROTOTYPE: 2585list ()
2359 CODE: 2586 PPCODE:
2360 RETVAL = first_region; 2587 for_all_regions (rgn)
2361 OUTPUT: RETVAL 2588 XPUSHs (sv_2mortal (to_sv (rgn)));
2362 2589
2363region *find (char *name) 2590region *find (utf8_string name)
2364 PROTOTYPE: $ 2591 PROTOTYPE: $
2365 CODE: 2592 CODE:
2366 RETVAL = get_region_by_name (name); 2593 RETVAL = region::find (name);
2367 OUTPUT: RETVAL 2594 OUTPUT: RETVAL
2368 2595
2596region *find_fuzzy (utf8_string name)
2597 PROTOTYPE: $
2598 CODE:
2599 RETVAL = region::find_fuzzy (name);
2600 OUTPUT: RETVAL
2601
2602int specificity (region *rgn)
2603 CODE:
2604 RETVAL = 0;
2605 while (rgn = rgn->parent)
2606 RETVAL++;
2607 OUTPUT: RETVAL
2608
2369INCLUDE: $PERL genacc region ../include/map.h | 2609INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2370 2610
2371MODULE = cf PACKAGE = cf::living 2611MODULE = cf PACKAGE = cf::living
2372 2612
2373INCLUDE: $PERL genacc living ../include/living.h | 2613INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2374 2614
2375MODULE = cf PACKAGE = cf::settings 2615MODULE = cf PACKAGE = cf::settings
2376 2616
2377INCLUDE: $PERL genacc Settings ../include/global.h | 2617INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2378 2618
2379MODULE = cf PACKAGE = cf::client 2619MODULE = cf PACKAGE = cf::client
2380 2620
2381INCLUDE: $PERL genacc client ../include/client.h | 2621INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2382 2622
2383int invoke (client *ns, int event, ...) 2623int invoke (client *ns, int event, ...)
2384 CODE: 2624 CODE:
2385 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2625 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2386 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2626 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2402 CODE: 2642 CODE:
2403{ 2643{
2404 STRLEN len; 2644 STRLEN len;
2405 char *buf = SvPVbyte (packet, len); 2645 char *buf = SvPVbyte (packet, len);
2406 2646
2647 if (len > MAXSOCKBUF)
2648 {
2649 // ugly
2650 if (THIS->pl)
2651 THIS->pl->failmsg ("[packet too long for client]");
2652 }
2653 else
2407 THIS->send_packet (buf, len); 2654 THIS->send_packet (buf, len);
2408} 2655}
2409 2656
2657faceidx
2658client::need_face (utf8_string name, int pri = 0)
2659 CODE:
2660 RETVAL = face_find (name, 0);
2661 if (RETVAL)
2662 {
2663 THIS->send_face (RETVAL, pri);
2664 THIS->flush_fx ();
2665 }
2666 OUTPUT:
2667 RETVAL
2668
2669int
2670client::fx_want (int idx, int value = -1)
2671 CODE:
2672 if (0 < idx && idx < FT_NUM)
2673 {
2674 RETVAL = THIS->fx_want [idx];
2675 if (items > 2)
2676 THIS->fx_want [idx] = value;
2677 }
2678 else
2679 RETVAL = 0;
2680 OUTPUT:
2681 RETVAL
2682
2683MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2684
2685faceidx sound_find (utf8_string name)
2686
2687void sound_set (utf8_string str, faceidx face)
2688
2689# dire hack
2690void old_sound_index (int idx, faceidx face)
2691 CODE:
2692 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2693 old_sound_index [idx] = face;
2694
2695MODULE = cf PACKAGE = cf::face PREFIX = face_
2696
2697#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2698
2699faceidx face_find (utf8_string name, faceidx defidx = 0)
2700
2701faceidx alloc (utf8_string name)
2702 CODE:
2703{
2704 do
2705 {
2706 RETVAL = faces.size ();
2707 faces.resize (RETVAL + 1);
2708 }
2709 while (!RETVAL); // crude way to leave index 0
2710
2711 faces [RETVAL].name = name;
2712 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2713
2714 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2715 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2716}
2717 OUTPUT: RETVAL
2718
2719void set_type (faceidx idx, int value)
2720 ALIAS:
2721 set_type = 0
2722 set_visibility = 1
2723 set_magicmap = 2
2724 set_smooth = 3
2725 set_smoothlevel = 4
2726 CODE:
2727 faceinfo *f = face_info (idx); assert (f);
2728 switch (ix)
2729 {
2730 case 0: f->type = value; break;
2731 case 1: f->visibility = value; break;
2732 case 2: f->magicmap = value; break;
2733 case 3: f->smooth = value; break;
2734 case 4: f->smoothlevel = value; break;
2735 }
2736
2737void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2738 CODE:
2739{
2740 faceinfo *f = face_info (idx); assert (f);
2741 facedata *d = &(faceset ? f->data64 : f->data32);
2742 sv_to (data, d->data);
2743 STRLEN clen;
2744 char *cdata = SvPVbyte (chksum, clen);
2745 clen = min (CHKSUM_SIZE, clen);
2746
2747 if (memcmp (d->chksum, cdata, clen))
2748 {
2749 memcpy (d->chksum, cdata, clen);
2750
2751 // invalidate existing client face info
2752 for_all_clients (ns)
2753 if (ns->faceset == faceset)
2754 {
2755 ns->faces_sent [idx] = false;
2756 ns->force_newmap = true;
2757 }
2758 }
2759}
2760
2761int get_data_size (faceidx idx, int faceset = 0)
2762 CODE:
2763 facedata *d = face_data (idx, faceset);
2764 if (!d) XSRETURN_UNDEF;
2765 RETVAL = d->data.size ();
2766 OUTPUT:
2767 RETVAL
2768
2769SV *get_chksum (faceidx idx, int faceset = 0)
2770 CODE:
2771 facedata *d = face_data (idx, faceset);
2772 if (!d) XSRETURN_UNDEF;
2773 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2774 OUTPUT:
2775 RETVAL
2776
2777SV *get_data (faceidx idx, int faceset = 0)
2778 CODE:
2779 facedata *d = face_data (idx, faceset);
2780 if (!d) XSRETURN_UNDEF;
2781 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2782 OUTPUT:
2783 RETVAL
2784
2785void invalidate (faceidx idx)
2786 CODE:
2787 for_all_clients (ns)
2788 {
2789 ns->faces_sent [idx] = false;
2790 ns->force_newmap = true;
2791 }
2792
2793void invalidate_all ()
2794 CODE:
2795 for_all_clients (ns)
2796 {
2797 ns->faces_sent.reset ();
2798 ns->force_newmap = true;
2799 }
2800
2801MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2802
2803#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2804
2805animidx anim_find (utf8_string name)
2806 CODE:
2807 RETVAL = animation::find (name).number;
2808 OUTPUT: RETVAL
2809
2810animidx set (utf8_string name, SV *frames, int facings = 1)
2811 CODE:
2812{
2813 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2814 croak ("frames must be an arrayref");
2815
2816 AV *av = (AV *)SvRV (frames);
2817
2818 animation *anim = &animation::find (name);
2819 if (anim->number)
2820 {
2821 anim->resize (av_len (av) + 1);
2822 anim->facings = facings;
2823 }
2824 else
2825 anim = &animation::create (name, av_len (av) + 1, facings);
2826
2827 for (int i = 0; i < anim->num_animations; ++i)
2828 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2829}
2830 OUTPUT: RETVAL
2831
2832void invalidate_all ()
2833 CODE:
2834 for_all_clients (ns)
2835 ns->anims_sent.reset ();
2836
2837MODULE = cf PACKAGE = cf::object::freezer
2838
2839INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2840
2841SV *
2842new (char *klass)
2843 CODE:
2844 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2845 OUTPUT: RETVAL
2846
2847void
2848DESTROY (SV *sv)
2849 CODE:
2850 object_freezer *self;
2851 sv_to (sv, self);
2852 delete self;
2853
2854MODULE = cf PACKAGE = cf::object::thawer
2855
2856INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2857
2858SV *
2859new_from_file (char *klass, octet_string path)
2860 CODE:
2861 object_thawer *f = new object_thawer (path);
2862 if (!*f)
2863 {
2864 delete f;
2865 XSRETURN_UNDEF;
2866 }
2867 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2868 OUTPUT: RETVAL
2869
2870void
2871DESTROY (SV *sv)
2872 CODE:
2873 object_thawer *self;
2874 sv_to (sv, self);
2875 delete self;
2876
2877void
2878extract_tags (object_thawer *self)
2879 PPCODE:
2880 while (self->kw != KW_EOF)
2881 {
2882 PUTBACK;
2883 coroapi::cede_to_tick ();
2884 SPAGAIN;
2885
2886 if (self->kw == KW_tag)
2887 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2888
2889 self->skip ();
2890 }
2891

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