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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.154 by root, Fri Jan 26 21:44:11 2007 UTC vs.
Revision 1.291 by root, Sun Jun 15 20:32:51 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31
32#include "global.h"
33#include "loader.h"
34#include "../random_maps/random_map.h"
35#include "evthread.h"
32#include <sproto.h> 36#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 37
37#include <unistd.h> 38#include <unistd.h>
38#if _POSIX_MEMLOCK 39#if _POSIX_MEMLOCK
39# include <sys/mman.h> 40# include <sys/mman.h>
40#endif 41#endif
41 42
43#if HAVE_MALLOC_H
44# include <malloc.h>
45#endif
46
47#if !__GLIBC__
48# define malloc_trim(pad) -1
49#endif
50
42#include <EXTERN.h> 51#include <EXTERN.h>
43#include <perl.h> 52#include <perl.h>
44#include <XSUB.h> 53#include <XSUB.h>
45 54
46#include "CoroAPI.h" 55#include "CoroAPI.h"
47#include "perlxsi.c" 56#include "perlxsi.c"
48 57
49extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
50 59
51typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
53 62
54#if IVSIZE >= 8 63typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 64
68static PerlInterpreter *perl; 65static PerlInterpreter *perl;
69 66
70double runtime; 67tstamp NOW, runtime;
68
69static int tick_inhibit;
70static int tick_pending;
71 71
72global gbl_ev; 72global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 74static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
75
76bitset<NUM_EVENT_TYPES> ev_want_event;
77bitset<NUM_TYPES> ev_want_type;
75 78
76static HV 79static HV
77 *stash_cf, 80 *stash_cf,
78 *stash_cf_object_wrap, 81 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 82 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 86 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 87 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 88 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 89 *stash_cf_living_wrap;
87 90
91static inline SV *
92newSVpv_utf8 (const char *s)
93{
94 if (!s)
95 return newSV (0);
96
97 SV *sv = newSVpv (s, 0);
98 SvUTF8_on (sv);
99 return sv;
100}
101
102static inline SV *
103newSVpvn_utf8 (const char *s, STRLEN l)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpvn (s, l);
109 SvUTF8_on (sv);
110 return sv;
111}
112
88// helper cast function, returns super class * or 0 113// helper cast function, returns super class * or 0
89template<class super> 114template<class super>
90static super * 115static super *
91is_a (attachable *at) 116is_a (attachable *at)
92{ 117{
112{ 137{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 138 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 139}
115 140
116void 141void
142attachable::sever_self ()
143{
144 if (HV *self = this->self)
145 {
146 // keep a refcount because sv_unmagic might call attachable_free,
147 // which might clear self, causing sv_unmagic to crash on a now
148 // invalid object.
149 SvREFCNT_inc (self);
150 hv_clear (self);
151 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
152 SvREFCNT_dec (self);
153
154 // self *must* be null now because thats sv_unmagic's job.
155 assert (!this->self);
156 }
157}
158
159void
117attachable::optimise () 160attachable::optimise ()
118{ 161{
119 if (self 162 if (self
120 && SvREFCNT (self) == 1 163 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 164 && !HvTOTALKEYS (self))
122 { 165 sever_self ();
123 SV *self = (SV *)this->self;
124
125 SvREFCNT_inc (self);
126 sv_unmagic (self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self);
128 assert (!this->self);
129 }
130} 166}
131 167
132// check wether the object really is dead 168// check wether the object really is dead
133void 169void
134attachable::do_check () 170attachable::do_check ()
140} 176}
141 177
142void 178void
143attachable::do_destroy () 179attachable::do_destroy ()
144{ 180{
145 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 181 INVOKE_ATTACHABLE (DESTROY, this);
146 182
147 if (cb) 183 if (cb)
148 { 184 {
149 SvREFCNT_dec (cb); 185 SvREFCNT_dec (cb);
150 cb = 0; 186 cb = 0;
151 } 187 }
152 188
153 if (self)
154 {
155 hv_clear (self);
156
157 SV *self = (SV *)this->self;
158 SvREFCNT_inc (self);
159 sv_unmagic (self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161 // self is now 0
162 assert (!this->self);//D//TODO remove soon
163 }
164
165 mortals.push_back (this); 189 mortals.push_back (this);
166} 190}
167 191
168void 192void
169attachable::destroy () 193attachable::destroy ()
171 if (destroyed ()) 195 if (destroyed ())
172 return; 196 return;
173 197
174 flags |= F_DESTROYED; 198 flags |= F_DESTROYED;
175 do_destroy (); 199 do_destroy ();
200 sever_self ();
176} 201}
177 202
178void 203void
179attachable::check_mortals () 204attachable::check_mortals ()
180{ 205{
184 { 209 {
185 if (i >= mortals.size ()) 210 if (i >= mortals.size ())
186 { 211 {
187 i = 0; 212 i = 0;
188 213
189 if (mortals.size () > 1000) 214 if (mortals.size () >= 512)
190 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 215 {
216 static int last_mortalcount;
217 if (mortals.size () != last_mortalcount)
218 {
219 last_mortalcount = mortals.size ();
220 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
221
222 if (0)
223 {
224 for (int j = 0; j < mortals.size (); ++j)//D
225 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
226 fprintf (stderr, "\n");//D
227 }
228 }
229 }
191 230
192 break; 231 break;
193 } 232 }
194 233
195 attachable *obj = mortals [i]; 234 attachable *obj = mortals [i];
196 235
197 obj->refcnt_chk (); // unborrow from perl, if necessary 236#if 0
198 237 if (obj->self)//D make this an assert later
199 //if (obj->refcnt > 0 || obj->self)
200 if (obj->refcnt || obj->self)
201 { 238 {
202//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 239 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
240 obj->sever_self ();
241 }
242#endif
243
244 if (obj->refcnt)
245 {
203 ++i; // further delay freeing 246 ++i; // further delay freeing
204 247
205 if (!(i & 0x3ff)) 248 if (!(i & 0x3ff))
206 break; 249 break;
207 } 250 }
208 else 251 else
209 { 252 {
210 mortals.erase (i); 253 mortals.erase (i);
254 obj->sever_self ();
211 delete obj; 255 delete obj;
212 } 256 }
213 } 257 }
214} 258}
215 259
260void
261attachable::set_key (const char *key, const char *value, bool is_utf8)
262{
263 if (!self)
264 self = newHV ();
265
266 if (value)
267 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
268 else
269 hv_delete (self, key, strlen (key), G_DISCARD);
270}
271
216attachable & 272attachable &
217attachable::operator =(const attachable &src) 273attachable::operator =(const attachable &src)
218{ 274{
219 //if (self || cb) 275 //if (self || cb)
220 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 276 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
221 277
222 attach = src.attach; 278 attach = src.attach;
223 return *this; 279 return *this;
224} 280}
225 281
282template<typename T>
283static bool
284find_backref (void *ptr, T *obj)
285{
286 char *s = (char *)obj;
287 while (s < (char *)obj + sizeof (T))
288 {
289 if (ptr == *(void **)s)
290 return true;
291
292 s += sizeof (void *); // assume natural alignment
293 }
294
295 return false;
296}
297
298// for debugging, find "live" objects containing this ptr
299void
300find_backref (void *ptr)
301{
302 for_all_objects (op)
303 if (find_backref (ptr, op))
304 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
305
306 for_all_players (pl)
307 if (find_backref (ptr, pl))
308 fprintf (stderr, "P %p\n", pl);
309
310 for_all_clients (ns)
311 if (find_backref (ptr, ns))
312 fprintf (stderr, "C %p\n", ns);
313
314}
315
226////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 316//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
227 317
228static SV * 318static SV *
229newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 319newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
230{ 320{
231 SV *sv; 321 SV *sv;
232 322
233 if (!ptr) 323 if (!ptr)
234 return &PL_sv_undef; 324 return newSV (0);
235 325
236 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 326 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
237 return sv_bless (newRV_noinc ((SV *)hv), stash); 327 return sv_bless (newRV_noinc ((SV *)hv), stash);
238} 328}
239 329
258 348
259static SV * 349static SV *
260newSVattachable (attachable *obj, HV *stash) 350newSVattachable (attachable *obj, HV *stash)
261{ 351{
262 if (!obj) 352 if (!obj)
263 return &PL_sv_undef; 353 return newSV (0);
264 354
265 if (!obj->self) 355 if (!obj->self)
356 obj->self = newHV ();
357
358 if (!SvOBJECT (obj->self))
266 { 359 {
267 obj->self = newHV ();
268 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 360 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
269 361
270 // now bless the object _once_ 362 // now bless the object _once_
363 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
271 return sv_bless (newRV_inc ((SV *)obj->self), stash); 364 return sv_bless (newRV_inc ((SV *)obj->self), stash);
272 } 365 }
273 else 366 else
274 { 367 {
275 SV *sv = newRV_inc ((SV *)obj->self); 368 SV *sv = newRV_inc ((SV *)obj->self);
312 return SvPTR (sv, klass); 405 return SvPTR (sv, klass);
313 else 406 else
314 return 0; 407 return 0;
315} 408}
316 409
317inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 410inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
318inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 411inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
319inline SV *to_sv (bool v) { return newSViv (v); } 412inline SV *to_sv (bool v) { return newSViv (v); }
320inline SV *to_sv ( signed char v) { return newSViv (v); } 413inline SV *to_sv ( signed char v) { return newSViv (v); }
321inline SV *to_sv (unsigned char v) { return newSViv (v); } 414inline SV *to_sv (unsigned char v) { return newSViv (v); }
322inline SV *to_sv ( signed short v) { return newSViv (v); } 415inline SV *to_sv ( signed short v) { return newSViv (v); }
323inline SV *to_sv (unsigned short v) { return newSVuv (v); } 416inline SV *to_sv (unsigned short v) { return newSVuv (v); }
332inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 425inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
333inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 426inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
334inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 427inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
335inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 428inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
336inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 429inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
430inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
337inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 431inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
338inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
339inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 432inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
340 433
341inline SV *to_sv (object & v) { return to_sv (&v); } 434inline SV *to_sv (object & v) { return to_sv (&v); }
342inline SV *to_sv (living & v) { return to_sv (&v); } 435inline SV *to_sv (living & v) { return to_sv (&v); }
343 436
344inline SV *to_sv (facetile * v) { return to_sv (v->name); } 437inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
345inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 438inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
346 439
347inline SV *to_sv (UUID v) 440inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
348{
349 char buf[128];
350 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
351 return newSVpv (buf, 0);
352}
353 441
354inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 442inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
355inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 443inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
356inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 444inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
357inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 445inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
358inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 446inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 450inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
363inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
364inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 452inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
365inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 453inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
366inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 454inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
367inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 455inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
368inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 456inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
369inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 457inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
370inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 458inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
371inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 459inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
372inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 460inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
373inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 461inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
462inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
374inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 463inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
375inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 464inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
376inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
377inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 465inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
466inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
467inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
378 468
379inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 469//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
380inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 470inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
381 471
382template<class T> 472template<class T>
383inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 473inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
384 474
385template<int N> 475template<int N>
386inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 476inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
387 477
388inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
389inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 478inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
390inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 479inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
391inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 480inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
392inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 481inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
393 482
483inline void sv_to (SV *sv, std::string &v)
484{
485 STRLEN len;
486 char *data = SvPVbyte (sv, len);
487 v.assign (data, len);
488}
489
394inline void sv_to (SV *sv, UUID &v) 490inline void sv_to (SV *sv, UUID &v)
395{ 491{
396 unsigned int version; 492 if (!v.parse (SvPV_nolen (sv)))
397
398 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
399 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 493 croak ("unparsable uuid: %s", SvPV_nolen (sv));
400} 494}
401 495
402inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 496inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
403 497
421 break; 515 break;
422 516
423 case DT_STRING: 517 case DT_STRING:
424 { 518 {
425 char *str = (char *)va_arg (ap, const char *); 519 char *str = (char *)va_arg (ap, const char *);
426 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 520 sv = str ? newSVpv (str, 0) : newSV (0);
427 } 521 }
428 break; 522 break;
429 523
430 case DT_DATA: 524 case DT_DATA:
431 { 525 {
432 char *str = (char *)va_arg (ap, const void *); 526 char *str = (char *)va_arg (ap, const void *);
433 int len = va_arg (ap, int); 527 int len = va_arg (ap, int);
434 sv = str ? newSVpv (str, len) : &PL_sv_undef; 528 sv = str ? newSVpv (str, len) : newSV (0);
435 } 529 }
436 break; 530 break;
437 531
438 case DT_OBJECT: 532 case DT_OBJECT:
439 sv = to_sv (va_arg (ap, object *)); 533 sv = to_sv (va_arg (ap, object *));
481 va_end (ap); 575 va_end (ap);
482 576
483 return sv; 577 return sv;
484} 578}
485 579
486static SV *
487newSVcfapi (int type, ...)
488{
489 SV *sv;
490
491 va_list ap;
492 va_start (ap, type);
493
494 switch (type)
495 {
496 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
497 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
498 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
499 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
500 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
501 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
502 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
503 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
504 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
505 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
506
507 default:
508 assert (("unhandled type in newSVcfapi", 0));
509 }
510
511 va_end (ap);
512
513 return sv;
514}
515
516////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 580//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
517 581
518SV * 582SV *
519registry (attachable *ext) 583registry (attachable *ext)
520{ 584{
524 return newRV_inc ((SV *)ext->cb); 588 return newRV_inc ((SV *)ext->cb);
525} 589}
526 590
527///////////////////////////////////////////////////////////////////////////// 591/////////////////////////////////////////////////////////////////////////////
528 592
529extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
530{
531 return 0;
532}
533
534static CommArray_s rtn_cmd;
535
536static int
537runPluginCommand (object *obj, char *params)
538{
539 return -1;
540}
541
542extern "C" void *cfperl_getPluginProperty (int *type, ...)
543{
544 va_list args;
545 char *propname;
546 int i;
547 va_start (args, type);
548 propname = va_arg (args, char *);
549 //printf ("Property name: %s\n", propname);
550
551 if (!strcmp (propname, "command?"))
552 return NULL;
553 else if (!strcmp (propname, "Identification"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_NAME;
557 }
558 else if (!strcmp (propname, "FullName"))
559 {
560 va_end (args);
561 return (void *)PLUGIN_VERSION;
562 }
563 else
564 va_end (args);
565
566 return NULL;
567}
568
569extern "C" int cfperl_postInitPlugin ()
570{
571 int hooktype = 1;
572 int rtype = 0;
573
574 cf_init_plugin (gethook);
575
576 return 0;
577}
578
579extern "C" int cfperl_closePlugin ()
580{
581 return 0;
582}
583
584void 593void
585cfperl_init () 594cfperl_init ()
586{ 595{
596 extern char **environ;
597
587 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 598 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
588 perl = perl_alloc (); 599 perl = perl_alloc ();
589 perl_construct (perl); 600 perl_construct (perl);
590 601
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 602 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592 603
593 char *argv[] = { 604 const char *argv[] = {
594 "", 605 settings.argv [0],
595 "-e" 606 "-e"
596 "use Event; use Coro;" // required for bootstrap 607 "use EV; use Coro;" // required for bootstrap
597 "cf->bootstrap;" // required for datadir :*> 608 "cf->bootstrap;" // required for datadir :*>
598 "unshift @INC, cf::datadir ();" 609 "unshift @INC, cf::datadir ();"
599 "require cf;" 610 "require cf;"
600 }; 611 };
601 612
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 613 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
614 || perl_run (perl))
603 { 615 {
604 printf ("unable to initialize perl-interpreter, aborting.\n"); 616 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE); 617 exit (EXIT_FAILURE);
606 } 618 }
619
620 {
621 dSP;
622
623 PUSHMARK (SP);
624 PUTBACK;
625 call_pv ("cf::init", G_DISCARD | G_VOID);
626 }
607} 627}
608 628
609void cfperl_main () 629void cfperl_main ()
610{ 630{
611 dSP; 631 dSP;
618void 638void
619attachable::instantiate () 639attachable::instantiate ()
620{ 640{
621 if (attach) 641 if (attach)
622 { 642 {
623 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 643 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
624 attach = 0; 644 attach = 0;
625 } 645 }
626} 646}
627 647
628void 648void
629attachable::reattach () 649attachable::reattach ()
630{ 650{
631 optimise (); 651 optimise ();
632 //TODO: check for _attachment's, very important for restarts 652 //TODO: check for _attachment's, very important for restarts
633 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 653 INVOKE_ATTACHABLE (REATTACH, this);
634} 654}
635 655
636static event_klass klass_of[NUM_EVENT_TYPES] = { 656static event_klass klass_of[NUM_EVENT_TYPES] = {
637# define def(type,name) KLASS_ ## type, 657# define def(type,name) KLASS_ ## type,
638# include "eventinc.h" 658# include "eventinc.h"
681} 701}
682 702
683void 703void
684global::gather_callbacks (AV *&callbacks, event_type event) const 704global::gather_callbacks (AV *&callbacks, event_type event) const
685{ 705{
686 ::gather_callbacks (callbacks, cb_object, event); 706 ::gather_callbacks (callbacks, cb_global, event);
687} 707}
688 708
689void 709void
690object::gather_callbacks (AV *&callbacks, event_type event) const 710object::gather_callbacks (AV *&callbacks, event_type event) const
691{ 711{
692 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 712 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
693 { 713 {
694 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 714 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
695 715
696 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 716 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
697 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 717 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
698 } 718 }
699 719
735{ 755{
736 attachable::gather_callbacks (callbacks, event); 756 attachable::gather_callbacks (callbacks, event);
737 ::gather_callbacks (callbacks, cb_map, event); 757 ::gather_callbacks (callbacks, cb_map, event);
738} 758}
739 759
760void
761_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
762{
763 for (int event = 0; event <= AvFILLp (registry); ++event)
764 {
765 SV *cbs_ = AvARRAY (registry)[event];
766
767 // element must be list of callback entries
768 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
769 {
770 AV *cbs = (AV *)SvRV (cbs_);
771
772 // no callback entries, no callbacks to call
773 if (AvFILLp (cbs) >= 0)
774 set.set (event);
775 }
776 }
777}
778
779// very slow and inefficient way to recalculate the global want bitsets
780void
781_recalc_want ()
782{
783 ev_want_event.reset ();
784
785 _recalc_want (ev_want_event, cb_global);
786 _recalc_want (ev_want_event, cb_attachable);
787 _recalc_want (ev_want_event, cb_object);
788 _recalc_want (ev_want_event, cb_client);
789 _recalc_want (ev_want_event, cb_player);
790 _recalc_want (ev_want_event, cb_map);
791
792 ev_want_type.reset ();
793
794 for (int type = 0; type <= AvFILLp (cb_type); ++type)
795 {
796 SV *cbs_ = AvARRAY (cb_type)[type];
797
798 // element must be list of callback entries
799 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
800 {
801 AV *cbs = (AV *)SvRV (cbs_);
802
803 // no callback entries, no callbacks to call
804 if (AvFILLp (cbs) >= 0)
805 ev_want_type.set (type % NUM_TYPES);
806 }
807 }
808}
809
740bool 810bool
741attachable::invoke (event_type event, ...) 811attachable::invoke (event_type event, ...)
742{ 812{
743 data_type dt; 813 data_type dt;
744 va_list ap;
745
746 va_start (ap, event);
747 814
748 // callback call ordering should be: 815 // callback call ordering should be:
749 // 1. per-object callback 816 // 1. per-object callback
750 // 2. per-class object 817 // 2. per-class object
751 // 3. per-type callback 818 // 3. per-type callback
755 gather_callbacks (callbacks, event); 822 gather_callbacks (callbacks, event);
756 823
757 // short-circuit processing if no callbacks found/defined 824 // short-circuit processing if no callbacks found/defined
758 if (!callbacks) 825 if (!callbacks)
759 return 0; 826 return 0;
827
828 va_list ap;
829 va_start (ap, event);
760 830
761 CALL_BEGIN (3); 831 CALL_BEGIN (3);
762 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 832 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
763 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 833 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
764 834
799} 869}
800 870
801SV * 871SV *
802cfperl_result (int idx) 872cfperl_result (int idx)
803{ 873{
804 AV *av = get_av ("cfperl::invoke_results", 0); 874 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
805 if (!av) 875 if (!av)
806 return &PL_sv_undef; 876 return &PL_sv_undef;
807 877
808 SV **sv = av_fetch (av, idx, 0); 878 SV **sv = av_fetch (av, idx, 0);
809 if (!sv) 879 if (!sv)
823{ 893{
824 return SvNV (cfperl_result (idx)); 894 return SvNV (cfperl_result (idx));
825} 895}
826 896
827///////////////////////////////////////////////////////////////////////////// 897/////////////////////////////////////////////////////////////////////////////
898// various c++ => perl glue functions
899
900void cfperl_tick ()
901{
902 tick_pending = 1;
903
904 if (tick_inhibit)
905 return;
906
907 tick_pending = 0;
908
909 dSP;
910
911 PUSHMARK (SP);
912 PUTBACK;
913 call_pv ("cf::tick", G_DISCARD | G_VOID);
914
915 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
916}
828 917
829void 918void
830cfperl_emergency_save () 919cfperl_emergency_save ()
831{ 920{
832 CALL_BEGIN (0); 921 CALL_BEGIN (0);
833 CALL_CALL ("cf::emergency_save", G_VOID); 922 CALL_CALL ("cf::emergency_save", G_VOID);
834 CALL_END; 923 CALL_END;
924}
925
926void
927cfperl_cleanup (int make_core)
928{
929 CALL_BEGIN (1);
930 CALL_ARG (make_core);
931 CALL_CALL ("cf::post_cleanup", G_VOID);
932 CALL_END;
933}
934
935void
936cfperl_make_book (object *book, int level)
937{
938 CALL_BEGIN (2);
939 CALL_ARG (book);
940 CALL_ARG (level);
941 CALL_CALL ("ext::books::make_book", G_VOID);
942 CALL_END;
943}
944
945void
946cfperl_expand_cfpod (player *pl, std::string &msg)
947{
948 CALL_BEGIN (2);
949 CALL_ARG (pl);
950 CALL_ARG_SV (newSVpvn_utf8 (msg.data (), msg.size ()));
951 CALL_CALL ("cf::player::expand_cfpod", G_SCALAR);
952
953 if (count)
954 {
955 STRLEN len;
956 char *data = SvPVutf8 (TOPs, len);
957 msg.assign (data, len);
958 }
959
960 CALL_END;
961}
962
963void
964cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
965{
966 CALL_BEGIN (4);
967 CALL_ARG (ns);
968 CALL_ARG (type);
969 CALL_ARG_SV (newSVpv_utf8 (msg));
970 CALL_ARG (color);
971 CALL_CALL ("cf::client::send_msg", G_VOID);
972 CALL_END;
973}
974
975int
976cfperl_can_merge (object *ob1, object *ob2)
977{
978 int can;
979
980 CALL_BEGIN (2);
981 CALL_ARG (ob1);
982 CALL_ARG (ob2);
983 CALL_CALL ("cf::_can_merge", G_SCALAR);
984 can = count && SvTRUE (TOPs);
985 CALL_END;
986
987 return can;
988}
989
990player *
991player::find (const char *name)
992{
993 CALL_BEGIN (1);
994 CALL_ARG (name);
995 CALL_CALL ("cf::player::find", G_SCALAR);
996
997 player *retval = 0;
998 if (count) sv_to (POPs, retval);
999
1000 CALL_END;
1001
1002 return retval;
1003}
1004
1005maptile *
1006find_style (const char *dirname, const char *stylename, int difficulty)
1007{
1008 CALL_BEGIN (3);
1009 CALL_ARG (dirname);
1010 CALL_ARG (stylename);
1011 CALL_ARG (difficulty);
1012 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1013
1014 maptile *retval = 0;
1015 if (count) sv_to (POPs, retval);
1016
1017 CALL_END;
1018
1019 return retval;
835} 1020}
836 1021
837maptile * 1022maptile *
838maptile::find_sync (const char *path, maptile *origin) 1023maptile::find_sync (const char *path, maptile *origin)
839{ 1024{
840 CALL_BEGIN (2); 1025 CALL_BEGIN (2);
841 CALL_ARG (path); 1026 CALL_ARG (path);
842 CALL_ARG (origin); 1027 CALL_ARG (origin);
843 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1028 CALL_CALL ("cf::map::find_sync", G_SCALAR);
844 1029
845 maptile *retval; 1030 maptile *retval = 0;
846
847 if (count)
848 sv_to (POPs, retval); 1031 if (count) sv_to (POPs, retval);
849 else
850 retval = 0;
851 1032
852 CALL_END; 1033 CALL_END;
853 1034
854 return retval; 1035 return retval;
855} 1036}
856 1037
857maptile * 1038maptile *
858maptile::find_async (const char *path, maptile *origin) 1039maptile::find_async (const char *path, maptile *origin, bool load)
859{ 1040{
860 CALL_BEGIN (2); 1041 CALL_BEGIN (3);
861 CALL_ARG (path); 1042 CALL_ARG (path);
862 CALL_ARG (origin); 1043 CALL_ARG (origin);
1044 CALL_ARG (load);
863 CALL_CALL ("cf::map::find_async", G_SCALAR); 1045 CALL_CALL ("cf::map::find_async", G_SCALAR);
864 1046
865 maptile *retval; 1047 maptile *retval = 0;
866
867 if (count)
868 sv_to (POPs, retval); 1048 if (count) sv_to (POPs, retval);
869 else
870 retval = 0;
871 1049
872 CALL_END; 1050 CALL_END;
873 1051
874 return retval; 1052 return retval;
875} 1053}
903 CALL_ARG (exit); 1081 CALL_ARG (exit);
904 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1082 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
905 CALL_END; 1083 CALL_END;
906} 1084}
907 1085
1086void
1087object::player_goto (const char *path, int x, int y)
1088{
1089 if (type != PLAYER)
1090 return;
1091
1092 CALL_BEGIN (4);
1093 CALL_ARG (this);
1094 CALL_ARG (path);
1095 CALL_ARG (x);
1096 CALL_ARG (y);
1097 CALL_CALL ("cf::object::player::goto", G_VOID);
1098 CALL_END;
1099}
1100
1101const char *
1102object::ref () const
1103{
1104 if (type == PLAYER)
1105 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1106 else
1107 return 0;
1108}
1109
1110object *
1111object::deref (const char *ref)
1112{
1113 object *retval = 0;
1114
1115 if (ref)
1116 {
1117 CALL_BEGIN (1);
1118 CALL_ARG (ref);
1119 CALL_CALL ("cf::object::deref", G_SCALAR);
1120
1121 if (count)
1122 sv_to (POPs, retval);
1123
1124 CALL_END;
1125 }
1126
1127 return retval;
1128}
1129
1130void
1131log_backtrace (const char *msg)
1132{
1133#if HAVE_BACKTRACE
1134 void *addr [20];
1135 int size = backtrace (addr, 20);
1136
1137 CALL_BEGIN (size);
1138 CALL_ARG (msg);
1139 for (int i = 0; i < size; ++i)
1140 CALL_ARG ((IV)addr [i]);
1141 CALL_CALL ("cf::_log_backtrace", G_VOID);
1142 CALL_END;
1143#endif
1144}
1145
908///////////////////////////////////////////////////////////////////////////// 1146/////////////////////////////////////////////////////////////////////////////
909 1147
910struct EventAPI *watcher_base::GEventAPI; 1148struct EVAPI *evapi::GEVAPI;
911struct CoroAPI *coroapi::GCoroAPI; 1149struct CoroAPI *coroapi::GCoroAPI;
912 1150
913int coroapi::cede_counter; 1151void coroapi::do_cede_to_tick ()
914
915static void iw_dispatch (pe_event *ev)
916{ 1152{
917 iw *w = (iw *)ev->ext_data; 1153 cede_pending = 0;
918 w->call (*w); 1154 cede ();
919} 1155}
920 1156
921void 1157void
922iw::alloc () 1158coroapi::wait_for_tick ()
923{ 1159{
924 pe = GEventAPI->new_idle (0, 0); 1160 CALL_BEGIN (0);
925 1161 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
926 WaREENTRANT_off (pe); 1162 CALL_END;
927 pe->base.callback = (void *)iw_dispatch;
928 pe->base.ext_data = (void *)this;
929} 1163}
930 1164
931static void iow_dispatch (pe_event *ev)
932{
933 iow *w = (iow *)ev->ext_data;
934 w->call (*w, ((pe_ioevent *)ev)->got);
935}
936
937void 1165void
938iow::alloc () 1166coroapi::wait_for_tick_begin ()
939{ 1167{
940 pe = GEventAPI->new_io (0, 0); 1168 CALL_BEGIN (0);
941 1169 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
942 WaREENTRANT_off (pe); 1170 CALL_END;
943 pe->base.callback = (void *)iow_dispatch;
944 pe->base.ext_data = (void *)this;
945
946 pe->fd = -1;
947 pe->poll = 0;
948}
949
950void
951iow::fd (int fd)
952{
953 pe->fd = fd;
954}
955
956int
957iow::poll ()
958{
959 return pe->poll;
960} 1171}
961 1172
962void 1173void
963iow::poll (int events) 1174iow::poll (int events)
964{ 1175{
965 if (pe->poll != events) 1176 if (events != this->events)
966 { 1177 {
1178 int active = ev_is_active ((ev_io *)this);
967 if (pe->poll) stop (); 1179 if (active) stop ();
968 pe->poll = events; 1180 ev_io_set ((ev_io *)this, fd, events);
969 if (pe->poll) start (); 1181 if (active) start ();
970 } 1182 }
971} 1183}
972 1184
973void 1185void
974_connect_to_perl () 1186_connect_to_perl ()
975{ 1187{
976 stash_cf = gv_stashpv ("cf" , 1); 1188 stash_cf = gv_stashpv ("cf", 1);
977 1189
978 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1190 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
979 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1191 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
980 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1192 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
981 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1193 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
983 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1195 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
984 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1196 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
985 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1197 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
986 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1198 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
987 1199
988 sv_runtime = get_sv ("cf::RUNTIME", 1); 1200 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
989 sv_upgrade (sv_runtime, SVt_NV); 1201 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1202 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1203 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
990 1204
991 cb_global = get_av ("cf::CB_GLOBAL", 1); 1205 cb_global = get_av ("cf::CB_GLOBAL", 1);
992 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1206 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
993 cb_object = get_av ("cf::CB_OBJECT", 1); 1207 cb_object = get_av ("cf::CB_OBJECT", 1);
994 cb_player = get_av ("cf::CB_PLAYER", 1); 1208 cb_player = get_av ("cf::CB_PLAYER", 1);
999 1213
1000MODULE = cf PACKAGE = cf PREFIX = cf_ 1214MODULE = cf PACKAGE = cf PREFIX = cf_
1001 1215
1002BOOT: 1216BOOT:
1003{ 1217{
1218 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1219 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1220
1004 _connect_to_perl (); 1221 _connect_to_perl ();
1005 1222
1006 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1007 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1008
1009 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1223 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1224
1225 //{
1226 // require_pv ("Time::HiRes");
1227 //
1228 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1229 // if (!svp) croak ("Time::HiRes is required");
1230 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1231 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1232 //}
1010 1233
1011 static const struct { 1234 static const struct {
1012 const char *name; 1235 const char *name;
1013 IV iv; 1236 IV iv;
1014 } *civ, const_iv[] = { 1237 } *civ, const_iv[] = {
1015# define const_iv(name) { # name, (IV)name }, 1238# define const_iv(name) { # name, (IV)name },
1016 const_iv (llevError) 1239 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1017 const_iv (llevInfo) 1240 const_iv (logBacktrace)
1018 const_iv (llevDebug) 1241
1019 const_iv (llevMonster) 1242 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1243
1244 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1020 1245
1021 const_iv (MAX_TIME) 1246 const_iv (MAX_TIME)
1022 const_iv (PLAYER)
1023 const_iv (TRANSPORT)
1024 const_iv (ROD)
1025 const_iv (TREASURE)
1026 const_iv (POTION)
1027 const_iv (FOOD)
1028 const_iv (POISON)
1029 const_iv (BOOK)
1030 const_iv (CLOCK) 1247 const_iv (MAXSOCKBUF)
1031 const_iv (ARROW) 1248
1032 const_iv (BOW)
1033 const_iv (WEAPON)
1034 const_iv (ARMOUR)
1035 const_iv (PEDESTAL)
1036 const_iv (ALTAR)
1037 const_iv (LOCKED_DOOR)
1038 const_iv (SPECIAL_KEY)
1039 const_iv (MAP)
1040 const_iv (DOOR)
1041 const_iv (KEY)
1042 const_iv (TIMED_GATE)
1043 const_iv (TRIGGER)
1044 const_iv (GRIMREAPER)
1045 const_iv (MAGIC_EAR)
1046 const_iv (TRIGGER_BUTTON)
1047 const_iv (TRIGGER_ALTAR)
1048 const_iv (TRIGGER_PEDESTAL)
1049 const_iv (SHIELD)
1050 const_iv (HELMET)
1051 const_iv (HORN)
1052 const_iv (MONEY)
1053 const_iv (CLASS)
1054 const_iv (GRAVESTONE)
1055 const_iv (AMULET)
1056 const_iv (PLAYERMOVER)
1057 const_iv (TELEPORTER)
1058 const_iv (CREATOR)
1059 const_iv (SKILL)
1060 const_iv (EARTHWALL)
1061 const_iv (GOLEM)
1062 const_iv (THROWN_OBJ)
1063 const_iv (BLINDNESS)
1064 const_iv (GOD)
1065 const_iv (DETECTOR)
1066 const_iv (TRIGGER_MARKER)
1067 const_iv (DEAD_OBJECT)
1068 const_iv (DRINK)
1069 const_iv (MARKER)
1070 const_iv (HOLY_ALTAR)
1071 const_iv (PLAYER_CHANGER)
1072 const_iv (BATTLEGROUND)
1073 const_iv (PEACEMAKER)
1074 const_iv (GEM)
1075 const_iv (FIREWALL)
1076 const_iv (ANVIL)
1077 const_iv (CHECK_INV)
1078 const_iv (MOOD_FLOOR) 1249 const_iv (NUM_BODY_LOCATIONS)
1079 const_iv (EXIT) 1250 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1080 const_iv (ENCOUNTER) 1251 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1081 const_iv (SHOP_FLOOR) 1252 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1082 const_iv (SHOP_MAT) 1253 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1083 const_iv (RING) 1254 const_iv (body_wrist) const_iv (body_waist)
1084 const_iv (FLOOR)
1085 const_iv (FLESH)
1086 const_iv (INORGANIC)
1087 const_iv (SKILL_TOOL)
1088 const_iv (LIGHTER)
1089 const_iv (BUILDABLE_WALL)
1090 const_iv (MISC_OBJECT)
1091 const_iv (LAMP)
1092 const_iv (DUPLICATOR)
1093 const_iv (SPELLBOOK)
1094 const_iv (CLOAK)
1095 const_iv (SPINNER)
1096 const_iv (GATE)
1097 const_iv (BUTTON)
1098 const_iv (CF_HANDLE)
1099 const_iv (HOLE)
1100 const_iv (TRAPDOOR)
1101 const_iv (SIGN)
1102 const_iv (BOOTS)
1103 const_iv (GLOVES)
1104 const_iv (SPELL)
1105 const_iv (SPELL_EFFECT)
1106 const_iv (CONVERTER)
1107 const_iv (BRACERS)
1108 const_iv (POISONING)
1109 const_iv (SAVEBED)
1110 const_iv (WAND)
1111 const_iv (SCROLL)
1112 const_iv (DIRECTOR)
1113 const_iv (GIRDLE)
1114 const_iv (FORCE)
1115 const_iv (POTION_EFFECT)
1116 const_iv (EVENT_CONNECTOR)
1117 const_iv (CLOSE_CON)
1118 const_iv (CONTAINER)
1119 const_iv (ARMOUR_IMPROVER)
1120 const_iv (WEAPON_IMPROVER)
1121 const_iv (SKILLSCROLL)
1122 const_iv (DEEP_SWAMP)
1123 const_iv (IDENTIFY_ALTAR)
1124 const_iv (MENU)
1125 const_iv (RUNE)
1126 const_iv (TRAP)
1127 const_iv (POWER_CRYSTAL)
1128 const_iv (CORPSE)
1129 const_iv (DISEASE)
1130 const_iv (SYMPTOM)
1131 const_iv (BUILDER)
1132 const_iv (MATERIAL)
1133 const_iv (ITEM_TRANSFORMER)
1134 1255
1135 const_iv (NUM_SUBTYPES) 1256 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1257 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1258 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1259 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1260 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1261 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1262 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1263 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1264 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1265 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1266 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1267 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1268 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1269 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1270 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1271 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1272 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1273 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1274 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1275 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1276 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1277 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1278 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1279 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1280 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1281 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1282 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1283 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1136 1284
1137 const_iv (ST_BD_BUILD) 1285 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1138 const_iv (ST_BD_REMOVE)
1139 1286
1140 const_iv (ST_MAT_FLOOR) 1287 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1141 const_iv (ST_MAT_WALL) 1288 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1142 const_iv (ST_MAT_ITEM)
1143 1289
1144 const_iv (AT_PHYSICAL) 1290 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1145 const_iv (AT_MAGIC) 1291 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1146 const_iv (AT_FIRE) 1292 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1147 const_iv (AT_ELECTRICITY) 1293 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1148 const_iv (AT_COLD) 1294 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1149 const_iv (AT_CONFUSION) 1295 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1150 const_iv (AT_ACID) 1296 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1151 const_iv (AT_DRAIN)
1152 const_iv (AT_WEAPONMAGIC)
1153 const_iv (AT_GHOSTHIT)
1154 const_iv (AT_POISON)
1155 const_iv (AT_SLOW)
1156 const_iv (AT_PARALYZE)
1157 const_iv (AT_TURN_UNDEAD)
1158 const_iv (AT_FEAR)
1159 const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE)
1161 const_iv (AT_DEATH)
1162 const_iv (AT_CHAOS)
1163 const_iv (AT_COUNTERSPELL)
1164 const_iv (AT_GODPOWER)
1165 const_iv (AT_HOLYWORD)
1166 const_iv (AT_BLIND)
1167 const_iv (AT_INTERNAL)
1168 const_iv (AT_LIFE_STEALING)
1169 const_iv (AT_DISEASE)
1170 1297
1171 const_iv (WEAP_HIT) 1298 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1172 const_iv (WEAP_SLASH) 1299 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1173 const_iv (WEAP_PIERCE)
1174 const_iv (WEAP_CLEAVE)
1175 const_iv (WEAP_SLICE)
1176 const_iv (WEAP_STAB)
1177 const_iv (WEAP_WHIP)
1178 const_iv (WEAP_CRUSH)
1179 const_iv (WEAP_BLUD) 1300 const_iv (WEAP_BLUD)
1180 1301
1181 const_iv (FLAG_ALIVE) 1302 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1182 const_iv (FLAG_WIZ) 1303 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1183 const_iv (FLAG_REMOVED) 1304 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1305 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1306 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1307 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1308 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1309 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1310 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1311 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1312 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1313 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1314 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1315 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1316 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1317 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1318 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1319 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1320 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1321 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1322 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1323 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1324 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1325 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1326 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1327 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1328
1329 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1330 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1331 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1332 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1333 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1334 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1335
1336 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1337 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1338
1339 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1340
1341 const_iv (SP_RAISE_DEAD)
1184 const_iv (FLAG_FREED) 1342 const_iv (SP_RUNE)
1185 const_iv (FLAG_WAS_WIZ) 1343 const_iv (SP_MAKE_MARK)
1186 const_iv (FLAG_APPLIED) 1344 const_iv (SP_BOLT)
1187 const_iv (FLAG_UNPAID) 1345 const_iv (SP_BULLET)
1188 const_iv (FLAG_USE_SHIELD) 1346 const_iv (SP_EXPLOSION)
1189 const_iv (FLAG_NO_PICK) 1347 const_iv (SP_CONE)
1190 const_iv (FLAG_ANIMATE) 1348 const_iv (SP_BOMB)
1191 const_iv (FLAG_MONSTER) 1349 const_iv (SP_WONDER)
1192 const_iv (FLAG_FRIENDLY) 1350 const_iv (SP_SMITE)
1193 const_iv (FLAG_GENERATOR) 1351 const_iv (SP_MAGIC_MISSILE)
1194 const_iv (FLAG_IS_THROWN) 1352 const_iv (SP_SUMMON_GOLEM)
1195 const_iv (FLAG_AUTO_APPLY) 1353 const_iv (SP_DIMENSION_DOOR)
1196 const_iv (FLAG_PLAYER_SOLD) 1354 const_iv (SP_MAGIC_MAPPING)
1355 const_iv (SP_MAGIC_WALL)
1356 const_iv (SP_DESTRUCTION)
1357 const_iv (SP_PERCEIVE_SELF)
1358 const_iv (SP_WORD_OF_RECALL)
1197 const_iv (FLAG_SEE_INVISIBLE) 1359 const_iv (SP_INVISIBLE)
1198 const_iv (FLAG_CAN_ROLL)
1199 const_iv (FLAG_OVERLAY_FLOOR)
1200 const_iv (FLAG_IS_TURNABLE)
1201 const_iv (FLAG_IS_USED_UP)
1202 const_iv (FLAG_IDENTIFIED)
1203 const_iv (FLAG_REFLECTING)
1204 const_iv (FLAG_CHANGING)
1205 const_iv (FLAG_SPLITTING)
1206 const_iv (FLAG_HITBACK)
1207 const_iv (FLAG_STARTEQUIP)
1208 const_iv (FLAG_BLOCKSVIEW)
1209 const_iv (FLAG_UNDEAD)
1210 const_iv (FLAG_SCARED)
1211 const_iv (FLAG_UNAGGRESSIVE)
1212 const_iv (FLAG_REFL_MISSILE)
1213 const_iv (FLAG_REFL_SPELL)
1214 const_iv (FLAG_NO_MAGIC)
1215 const_iv (FLAG_NO_FIX_PLAYER)
1216 const_iv (FLAG_IS_LIGHTABLE)
1217 const_iv (FLAG_TEAR_DOWN)
1218 const_iv (FLAG_RUN_AWAY)
1219 const_iv (FLAG_PICK_UP)
1220 const_iv (FLAG_UNIQUE)
1221 const_iv (FLAG_NO_DROP)
1222 const_iv (FLAG_WIZCAST)
1223 const_iv (FLAG_CAST_SPELL)
1224 const_iv (FLAG_USE_SCROLL)
1225 const_iv (FLAG_USE_RANGE)
1226 const_iv (FLAG_USE_BOW)
1227 const_iv (FLAG_USE_ARMOUR)
1228 const_iv (FLAG_USE_WEAPON)
1229 const_iv (FLAG_USE_RING)
1230 const_iv (FLAG_READY_RANGE)
1231 const_iv (FLAG_READY_BOW)
1232 const_iv (FLAG_XRAYS)
1233 const_iv (FLAG_NO_APPLY)
1234 const_iv (FLAG_IS_FLOOR)
1235 const_iv (FLAG_LIFESAVE)
1236 const_iv (FLAG_NO_STRENGTH)
1237 const_iv (FLAG_SLEEP)
1238 const_iv (FLAG_STAND_STILL)
1239 const_iv (FLAG_RANDOM_MOVE)
1240 const_iv (FLAG_ONLY_ATTACK)
1241 const_iv (FLAG_CONFUSED)
1242 const_iv (FLAG_STEALTH)
1243 const_iv (FLAG_WIZPASS)
1244 const_iv (FLAG_IS_LINKED)
1245 const_iv (FLAG_CURSED)
1246 const_iv (FLAG_DAMNED)
1247 const_iv (FLAG_SEE_ANYWHERE)
1248 const_iv (FLAG_KNOWN_MAGICAL)
1249 const_iv (FLAG_KNOWN_CURSED)
1250 const_iv (FLAG_CAN_USE_SKILL)
1251 const_iv (FLAG_BEEN_APPLIED)
1252 const_iv (FLAG_READY_SCROLL)
1253 const_iv (FLAG_USE_ROD)
1254 const_iv (FLAG_USE_HORN)
1255 const_iv (FLAG_MAKE_INVIS)
1256 const_iv (FLAG_INV_LOCKED)
1257 const_iv (FLAG_IS_WOODED)
1258 const_iv (FLAG_IS_HILLY)
1259 const_iv (FLAG_READY_SKILL)
1260 const_iv (FLAG_READY_WEAPON)
1261 const_iv (FLAG_NO_SKILL_IDENT)
1262 const_iv (FLAG_BLIND)
1263 const_iv (FLAG_SEE_IN_DARK)
1264 const_iv (FLAG_IS_CAULDRON)
1265 const_iv (FLAG_NO_STEAL)
1266 const_iv (FLAG_ONE_HIT)
1267 const_iv (FLAG_CLIENT_SENT)
1268 const_iv (FLAG_BERSERK)
1269 const_iv (FLAG_NEUTRAL)
1270 const_iv (FLAG_NO_ATTACK)
1271 const_iv (FLAG_NO_DAMAGE)
1272 const_iv (FLAG_OBJ_ORIGINAL)
1273 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1274 const_iv (FLAG_ACTIVATE_ON_PUSH)
1275 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1276 const_iv (FLAG_IS_WATER)
1277 const_iv (FLAG_CONTENT_ON_GEN)
1278 const_iv (FLAG_IS_A_TEMPLATE)
1279 const_iv (FLAG_IS_BUILDABLE)
1280 const_iv (FLAG_DESTROY_ON_DEATH)
1281 const_iv (FLAG_NO_MAP_SAVE)
1282
1283 const_iv (NDI_BLACK)
1284 const_iv (NDI_WHITE)
1285 const_iv (NDI_NAVY)
1286 const_iv (NDI_RED)
1287 const_iv (NDI_ORANGE)
1288 const_iv (NDI_BLUE)
1289 const_iv (NDI_DK_ORANGE)
1290 const_iv (NDI_GREEN)
1291 const_iv (NDI_LT_GREEN)
1292 const_iv (NDI_GREY)
1293 const_iv (NDI_BROWN)
1294 const_iv (NDI_GOLD)
1295 const_iv (NDI_TAN)
1296 const_iv (NDI_MAX_COLOR)
1297 const_iv (NDI_COLOR_MASK)
1298 const_iv (NDI_UNIQUE)
1299 const_iv (NDI_ALL)
1300
1301 const_iv (UPD_LOCATION)
1302 const_iv (UPD_FLAGS)
1303 const_iv (UPD_WEIGHT)
1304 const_iv (UPD_FACE)
1305 const_iv (UPD_NAME)
1306 const_iv (UPD_ANIM)
1307 const_iv (UPD_ANIMSPEED)
1308 const_iv (UPD_NROF) 1360 const_iv (SP_PROBE)
1309
1310 const_iv (UPD_SP_MANA) 1361 const_iv (SP_HEALING)
1311 const_iv (UPD_SP_GRACE) 1362 const_iv (SP_CREATE_FOOD)
1312 const_iv (UPD_SP_DAMAGE) 1363 const_iv (SP_EARTH_TO_DUST)
1313 1364 const_iv (SP_CHANGE_ABILITY)
1314 const_iv (F_APPLIED) 1365 const_iv (SP_BLESS)
1315 const_iv (F_LOCATION)
1316 const_iv (F_UNPAID)
1317 const_iv (F_MAGIC)
1318 const_iv (F_CURSED) 1366 const_iv (SP_CURSE)
1367 const_iv (SP_SUMMON_MONSTER)
1368 const_iv (SP_CHARGING)
1369 const_iv (SP_POLYMORPH)
1370 const_iv (SP_ALCHEMY)
1371 const_iv (SP_REMOVE_CURSE)
1372 const_iv (SP_IDENTIFY)
1373 const_iv (SP_DETECTION)
1374 const_iv (SP_MOOD_CHANGE)
1375 const_iv (SP_MOVING_BALL)
1319 const_iv (F_DAMNED) 1376 const_iv (SP_SWARM)
1377 const_iv (SP_CHANGE_MANA)
1320 const_iv (F_OPEN) 1378 const_iv (SP_DISPEL_RUNE)
1321 const_iv (F_NOPICK) 1379 const_iv (SP_CREATE_MISSILE)
1380 const_iv (SP_CONSECRATE)
1381 const_iv (SP_ANIMATE_WEAPON)
1382 const_iv (SP_LIGHT)
1383 const_iv (SP_CHANGE_MAP_LIGHT)
1384 const_iv (SP_FAERY_FIRE)
1385 const_iv (SP_CAUSE_DISEASE)
1386 const_iv (SP_AURA)
1387 const_iv (SP_TOWN_PORTAL)
1388 const_iv (SP_PARTY_SPELL)
1389
1390 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1391 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1322 const_iv (F_LOCKED) 1392 const_iv (F_LOCKED)
1323 1393
1324 const_iv (F_BUY) 1394 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1325 const_iv (F_SHOP)
1326 const_iv (F_SELL)
1327 1395
1328 const_iv (P_BLOCKSVIEW) 1396 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1329 const_iv (P_PLAYER) 1397 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1330 const_iv (P_NO_MAGIC)
1331 const_iv (P_IS_ALIVE)
1332 const_iv (P_NO_CLERIC)
1333 const_iv (P_OUT_OF_MAP)
1334 const_iv (P_NEW_MAP)
1335 const_iv (P_UPTODATE)
1336 1398
1337 const_iv (UP_OBJ_INSERT) 1399 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1338 const_iv (UP_OBJ_REMOVE)
1339 const_iv (UP_OBJ_CHANGE)
1340 const_iv (UP_OBJ_FACE)
1341 1400
1342 const_iv (INS_NO_MERGE) 1401 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1343 const_iv (INS_ABOVE_FLOOR_ONLY)
1344 const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ON_TOP)
1346 const_iv (INS_BELOW_ORIGINATOR) 1402 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1347 const_iv (INS_MAP_LOAD)
1348 1403
1349 const_iv (WILL_APPLY_HANDLE) 1404 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1350 const_iv (WILL_APPLY_TREASURE) 1405 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1351 const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_DOOR)
1353 const_iv (WILL_APPLY_FOOD)
1354 1406
1355 const_iv (SAVE_MODE) 1407 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1356 const_iv (SAVE_DIR_MODE)
1357 1408
1358 const_iv (M_PAPER) 1409 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1359 const_iv (M_IRON) 1410 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1360 const_iv (M_GLASS) 1411 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1361 const_iv (M_LEATHER) 1412 const_iv (M_ICE) const_iv (M_SPECIAL)
1362 const_iv (M_WOOD)
1363 const_iv (M_ORGANIC)
1364 const_iv (M_STONE)
1365 const_iv (M_CLOTH)
1366 const_iv (M_ADAMANT)
1367 const_iv (M_LIQUID)
1368 const_iv (M_SOFT_METAL)
1369 const_iv (M_BONE)
1370 const_iv (M_ICE)
1371 const_iv (M_SPECIAL)
1372 1413
1373 const_iv (SK_EXP_ADD_SKILL) 1414 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1374 const_iv (SK_EXP_TOTAL) 1415 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1375 const_iv (SK_EXP_NONE)
1376 const_iv (SK_SUBTRACT_SKILL_EXP)
1377 const_iv (SK_EXP_SKILL_ONLY)
1378 1416
1379 const_iv (SK_LOCKPICKING) 1417 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1380 const_iv (SK_HIDING) 1418 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1381 const_iv (SK_SMITHERY) 1419 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1382 const_iv (SK_BOWYER) 1420 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1383 const_iv (SK_JEWELER) 1421 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1384 const_iv (SK_ALCHEMY) 1422 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1385 const_iv (SK_STEALING) 1423 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1386 const_iv (SK_LITERACY) 1424 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1387 const_iv (SK_BARGAINING) 1425 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1388 const_iv (SK_JUMPING) 1426 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1389 const_iv (SK_DET_MAGIC)
1390 const_iv (SK_ORATORY)
1391 const_iv (SK_SINGING)
1392 const_iv (SK_DET_CURSE)
1393 const_iv (SK_FIND_TRAPS)
1394 const_iv (SK_MEDITATION)
1395 const_iv (SK_PUNCHING)
1396 const_iv (SK_FLAME_TOUCH)
1397 const_iv (SK_KARATE)
1398 const_iv (SK_CLIMBING)
1399 const_iv (SK_WOODSMAN)
1400 const_iv (SK_INSCRIPTION)
1401 const_iv (SK_ONE_HANDED_WEAPON)
1402 const_iv (SK_MISSILE_WEAPON)
1403 const_iv (SK_THROWING)
1404 const_iv (SK_USE_MAGIC_ITEM)
1405 const_iv (SK_DISARM_TRAPS)
1406 const_iv (SK_SET_TRAP)
1407 const_iv (SK_THAUMATURGY)
1408 const_iv (SK_PRAYING)
1409 const_iv (SK_CLAWING)
1410 const_iv (SK_LEVITATION)
1411 const_iv (SK_SUMMONING)
1412 const_iv (SK_PYROMANCY)
1413 const_iv (SK_EVOCATION)
1414 const_iv (SK_SORCERY)
1415 const_iv (SK_TWO_HANDED_WEAPON)
1416 const_iv (SK_SPARK_TOUCH)
1417 const_iv (SK_SHIVER)
1418 const_iv (SK_ACID_SPLASH)
1419 const_iv (SK_POISON_NAIL) 1427 const_iv (SK_POISON_NAIL)
1420 1428
1421 const_iv (SOUND_NEW_PLAYER) 1429 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1422 const_iv (SOUND_FIRE_ARROW) 1430 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1423 const_iv (SOUND_LEARN_SPELL) 1431 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1424 const_iv (SOUND_FUMBLE_SPELL) 1432 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1425 const_iv (SOUND_WAND_POOF) 1433 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1426 const_iv (SOUND_OPEN_DOOR) 1434 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1427 const_iv (SOUND_PUSH_PLAYER)
1428 const_iv (SOUND_PLAYER_HITS1)
1429 const_iv (SOUND_PLAYER_HITS2)
1430 const_iv (SOUND_PLAYER_HITS3)
1431 const_iv (SOUND_PLAYER_HITS4)
1432 const_iv (SOUND_PLAYER_IS_HIT1)
1433 const_iv (SOUND_PLAYER_IS_HIT2)
1434 const_iv (SOUND_PLAYER_IS_HIT3)
1435 const_iv (SOUND_PLAYER_KILLS)
1436 const_iv (SOUND_PET_IS_KILLED)
1437 const_iv (SOUND_PLAYER_DIES)
1438 const_iv (SOUND_OB_EVAPORATE)
1439 const_iv (SOUND_OB_EXPLODE)
1440 const_iv (SOUND_CLOCK)
1441 const_iv (SOUND_TURN_HANDLE)
1442 const_iv (SOUND_FALL_HOLE)
1443 const_iv (SOUND_DRINK_POISON)
1444 const_iv (SOUND_CAST_SPELL_0)
1445 1435
1446 const_iv (PREFER_LOW) 1436 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1447 const_iv (PREFER_HIGH)
1448 1437
1449 const_iv (ATNR_PHYSICAL) 1438 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1450 const_iv (ATNR_MAGIC) 1439 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1451 const_iv (ATNR_FIRE) 1440 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1452 const_iv (ATNR_ELECTRICITY) 1441 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1453 const_iv (ATNR_COLD) 1442 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1454 const_iv (ATNR_CONFUSION) 1443 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1455 const_iv (ATNR_ACID) 1444 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1456 const_iv (ATNR_DRAIN)
1457 const_iv (ATNR_WEAPONMAGIC)
1458 const_iv (ATNR_GHOSTHIT)
1459 const_iv (ATNR_POISON)
1460 const_iv (ATNR_SLOW)
1461 const_iv (ATNR_PARALYZE)
1462 const_iv (ATNR_TURN_UNDEAD)
1463 const_iv (ATNR_FEAR)
1464 const_iv (ATNR_CANCELLATION)
1465 const_iv (ATNR_DEPLETE)
1466 const_iv (ATNR_DEATH)
1467 const_iv (ATNR_CHAOS)
1468 const_iv (ATNR_COUNTERSPELL)
1469 const_iv (ATNR_GODPOWER)
1470 const_iv (ATNR_HOLYWORD)
1471 const_iv (ATNR_BLIND)
1472 const_iv (ATNR_INTERNAL)
1473 const_iv (ATNR_LIFE_STEALING)
1474 const_iv (ATNR_DISEASE)
1475 1445
1476 const_iv (MAP_IN_MEMORY) 1446 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1477 const_iv (MAP_SWAPPED)
1478 const_iv (MAP_LOADING)
1479 const_iv (MAP_SAVING) 1447 const_iv (MAP_INACTIVE)
1480 1448
1481 const_iv (KLASS_ATTACHABLE) 1449 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1482 const_iv (KLASS_GLOBAL) 1450 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1483 const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_CLIENT)
1485 const_iv (KLASS_PLAYER)
1486 const_iv (KLASS_MAP)
1487 1451
1488 const_iv (CS_QUERY_YESNO) 1452 const_iv (VERSION_CS) const_iv (VERSION_SC)
1489 const_iv (CS_QUERY_SINGLECHAR)
1490 const_iv (CS_QUERY_HIDEINPUT)
1491 1453
1492 const_iv (ST_DEAD) 1454 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1493 const_iv (ST_SETUP)
1494 const_iv (ST_PLAYING)
1495 const_iv (ST_CUSTOM)
1496 1455
1497 const_iv (ST_CHANGE_CLASS) 1456 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1498 1457
1499 const_iv (IO_HEADER) 1458 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1500 const_iv (IO_OBJECTS)
1501 const_iv (IO_UNIQUES)
1502 1459
1503 // random map generator 1460 // random map generator
1504 const_iv (LAYOUT_NONE) 1461 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ONION) 1462 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1506 const_iv (LAYOUT_MAZE)
1507 const_iv (LAYOUT_SPIRAL)
1508 const_iv (LAYOUT_ROGUELIKE)
1509 const_iv (LAYOUT_SNAKE)
1510 const_iv (LAYOUT_SQUARE_SPIRAL)
1511 1463
1512 const_iv (RMOPT_RANDOM) 1464 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1513 const_iv (RMOPT_CENTERED) 1465 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1514 const_iv (RMOPT_LINEAR) 1466 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1515 const_iv (RMOPT_BOTTOM_C)
1516 const_iv (RMOPT_BOTTOM_R)
1517 const_iv (RMOPT_IRR_SPACE)
1518 const_iv (RMOPT_WALL_OFF)
1519 const_iv (RMOPT_WALLS_ONLY)
1520 const_iv (RMOPT_NO_DOORS)
1521 1467
1522 const_iv (SYMMETRY_RANDOM) 1468 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1523 const_iv (SYMMETRY_NONE) 1469 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1524 const_iv (SYMMETRY_X) 1470
1525 const_iv (SYMMETRY_Y) 1471 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1526 const_iv (SYMMETRY_XY) 1472 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1473
1474 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1475 const_iv (FT_RSRC) const_iv (FT_NUM)
1527 }; 1476 };
1528 1477
1529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1478 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1530 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1479 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1531 1480
1552 } 1501 }
1553} 1502}
1554 1503
1555void _connect_to_perl () 1504void _connect_to_perl ()
1556 1505
1506void _recalc_want ()
1507
1557void _global_reattach () 1508void _global_reattach ()
1558 CODE: 1509 CODE:
1559{ 1510{
1560 // reattach to all attachable objects in the game. 1511 // reattach to all attachable objects in the game.
1561 for_all_clients (ns) 1512 for_all_clients (ns)
1562 ns->reattach (); 1513 ns->reattach ();
1563 1514
1564 for_all_players (pl)
1565 pl->reattach ();
1566
1567 //TODO
1568 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1569 // i->second->reattach ();
1570
1571 for_all_objects (op) 1515 for_all_objects (op)
1572 op->reattach (); 1516 op->reattach ();
1573} 1517}
1574 1518
1519# support function for map-world.ext
1520void _quantise (SV *data_sv, SV *plt_sv)
1521 CODE:
1522{
1523 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1524 croak ("_quantise called with invalid agruments");
1525
1526 plt_sv = SvRV (plt_sv);
1527 SV **plt = AvARRAY (plt_sv);
1528 int plt_count = AvFILL (plt_sv) + 1;
1529
1530 STRLEN len;
1531 char *data = SvPVbyte (data_sv, len);
1532 char *dst = data;
1533
1534 while (len >= 3)
1535 {
1536 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1537 {
1538 char *val = SvPVX (*val_sv);
1539
1540 if (val [0] == data [0]
1541 && val [1] == data [1]
1542 && val [2] == data [2])
1543 {
1544 *dst++ = val [3];
1545 goto next;
1546 }
1547 }
1548
1549 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1550 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1551 dst - SvPVX (data_sv), len);
1552
1553 next:
1554 data += 3;
1555 len -= 3;
1556 }
1557
1558 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1559}
1560
1561void evthread_start (int aiofd)
1562
1563void cede_to_tick ()
1564 CODE:
1565 coroapi::cede_to_tick ();
1566
1567NV till_tick ()
1568 CODE:
1569 RETVAL = SvNVX (sv_next_tick) - now ();
1570 OUTPUT:
1571 RETVAL
1572
1573int tick_inhibit ()
1574 CODE:
1575 RETVAL = tick_inhibit;
1576 OUTPUT:
1577 RETVAL
1578
1579void tick_inhibit_inc ()
1580 CODE:
1581 ++tick_inhibit;
1582
1583void tick_inhibit_dec ()
1584 CODE:
1585 if (!--tick_inhibit)
1586 if (tick_pending)
1587 {
1588 ev_async_send (EV_DEFAULT, &tick_watcher);
1589 coroapi::cede ();
1590 }
1591
1592void server_tick ()
1593 CODE:
1594{
1595 NOW = ev_now (EV_DEFAULT);
1596 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1597 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1598 runtime = SvNVX (sv_runtime);
1599
1600 server_tick ();
1601
1602 NOW = ev_time ();
1603 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1604 runtime += TICK;
1605 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1606}
1607
1575NV floor (NV x) 1608NV floor (NV x)
1576 1609
1577NV ceil (NV x) 1610NV ceil (NV x)
1578 1611
1579NV rndm (...) 1612NV rndm (...)
1613 ALIAS:
1614 rmg_rndm = 1
1580 CODE: 1615 CODE:
1616{
1617 rand_gen &gen = ix ? rmg_rndm : rndm;
1581 switch (items) 1618 switch (items)
1582 { 1619 {
1583 case 0: RETVAL = rndm (); break; 1620 case 0: RETVAL = gen (); break;
1584 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1621 case 1: RETVAL = gen (SvUV (ST (0))); break;
1585 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1622 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1586 default: croak ("cf::rndm requires none, one or two parameters."); break; 1623 default: croak ("cf::rndm requires none, one or two parameters."); break;
1587 } 1624 }
1625}
1588 OUTPUT: 1626 OUTPUT:
1589 RETVAL 1627 RETVAL
1590 1628
1591void server_tick () 1629NV clamp (NV value, NV min_value, NV max_value)
1592 CODE: 1630 CODE:
1593 runtime = SvNVx (sv_runtime); 1631 RETVAL = clamp (value, min_value, max_value);
1594 server_tick (); 1632 OUTPUT:
1633 RETVAL
1595 1634
1635NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1636 CODE:
1637 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1638 OUTPUT:
1639 RETVAL
1640
1641void weaken (...)
1642 PROTOTYPE: @
1643 CODE:
1644 while (items > 0)
1645 sv_rvweaken (ST (--items));
1646
1596void 1647void
1597LOG (int level, char *msg) 1648log_backtrace (utf8_string msg)
1649
1650void
1651LOG (int flags, utf8_string msg)
1598 PROTOTYPE: $$ 1652 PROTOTYPE: $$
1599 C_ARGS: (LogLevel)level, "%s", msg 1653 C_ARGS: flags, "%s", msg
1600 1654
1601char *path_combine (char *base, char *path) 1655octet_string path_combine (octet_string base, octet_string path)
1602 PROTOTYPE: $$ 1656 PROTOTYPE: $$
1603 1657
1604char *path_combine_and_normalize (char *base, char *path) 1658octet_string path_combine_and_normalize (octet_string base, octet_string path)
1605 PROTOTYPE: $$ 1659 PROTOTYPE: $$
1606 1660
1607const char *
1608get_maps_directory (char *path)
1609 PROTOTYPE: $
1610 ALIAS: maps_directory = 0
1611 CODE:
1612 RETVAL = create_pathname (path);
1613 OUTPUT: RETVAL
1614
1615void 1661void
1616sub_generation_inc () 1662sub_generation_inc ()
1617 CODE: 1663 CODE:
1618 PL_sub_generation++; 1664 PL_sub_generation++;
1619 1665
1620char * 1666const_octet_string
1621mapdir () 1667mapdir ()
1622 PROTOTYPE: 1668 PROTOTYPE:
1623 ALIAS: 1669 ALIAS:
1624 mapdir = 0 1670 mapdir = 0
1625 uniquedir = 1 1671 uniquedir = 1
1641 } 1687 }
1642 OUTPUT: RETVAL 1688 OUTPUT: RETVAL
1643 1689
1644void abort () 1690void abort ()
1645 1691
1692void reset_signals ()
1693
1646void fork_abort (char *cause = "cf::fork_abort") 1694void fork_abort (const_octet_string cause = "cf::fork_abort")
1647 1695
1648void cleanup (const char *cause, bool make_core = false) 1696void cleanup (const_octet_string cause, bool make_core = false)
1649 1697
1650void emergency_save () 1698void emergency_save ()
1651 1699
1652UV sv_2watcher (SV *w)
1653 CODE:
1654 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1655 OUTPUT:
1656 RETVAL
1657
1658void _exit (int status = 0) 1700void _exit (int status = EXIT_SUCCESS)
1659 1701
1660#if _POSIX_MEMLOCK 1702#if _POSIX_MEMLOCK
1661 1703
1662int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1704int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1705 INIT:
1706#if __GLIBC__
1707 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1708#endif
1663 1709
1664int munlockall () 1710int munlockall ()
1665 1711
1666#endif 1712#endif
1667 1713
1714int
1715malloc_trim (IV pad = 0)
1716
1717void
1718mallinfo ()
1719 PPCODE:
1720{
1721#if __GLIBC__
1722 struct mallinfo mai = mallinfo ();
1723 EXTEND (SP, 10*2);
1724 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1725 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1726 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1727 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1728 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1729 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1730 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1731 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1732 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1733 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1734#endif
1735 EXTEND (SP, 2*2);
1736 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1737 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1738 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1739}
1740
1668int find_animation (char *text) 1741int find_animation (utf8_string text)
1669 PROTOTYPE: $ 1742 PROTOTYPE: $
1670 1743
1671int random_roll (int min, int max, object *op, int goodbad); 1744int random_roll (int min, int max, object *op, int goodbad);
1672 1745
1673const char *cost_string_from_value(uint64 cost, int approx = 0) 1746const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1674 1747
1675int 1748int
1676exp_to_level (val64 exp) 1749exp_to_level (val64 exp)
1677 CODE: 1750 CODE:
1678{ 1751{
1709 RETVAL = newSVpv (resist_plus[atnr], 0); 1782 RETVAL = newSVpv (resist_plus[atnr], 0);
1710 else 1783 else
1711 XSRETURN_UNDEF; 1784 XSRETURN_UNDEF;
1712 OUTPUT: RETVAL 1785 OUTPUT: RETVAL
1713 1786
1787UUID
1788uuid_cur ()
1789 CODE:
1790 RETVAL = UUID::cur;
1791 OUTPUT:
1792 RETVAL
1793
1794UUID
1795uuid_gen ()
1796 CODE:
1797 RETVAL = UUID::gen ();
1798 OUTPUT:
1799 RETVAL
1800
1801val64
1802uuid_seq (UUID uuid)
1803 CODE:
1804 RETVAL = uuid.seq;
1805 OUTPUT:
1806 RETVAL
1807
1808UUID
1809uuid_str (val64 seq)
1810 CODE:
1811 RETVAL.seq = seq;
1812 OUTPUT:
1813 RETVAL
1814
1815void
1816coin_names ()
1817 PPCODE:
1818 EXTEND (SP, NUM_COINS);
1819 for (int i = 0; i < NUM_COINS; ++i)
1820 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1821
1822void
1823coin_archetypes ()
1824 PPCODE:
1825 EXTEND (SP, NUM_COINS);
1826 for (int i = 0; i < NUM_COINS; ++i)
1827 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1828
1829bool
1830load_resource_file_ (octet_string filename)
1831
1832void
1833fix_weight ()
1834
1714MODULE = cf PACKAGE = cf::attachable 1835MODULE = cf PACKAGE = cf::attachable
1715 1836
1716int 1837int
1717valid (SV *obj) 1838valid (SV *obj)
1718 CODE: 1839 CODE:
1719 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1840 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1720 OUTPUT: 1841 OUTPUT:
1721 RETVAL 1842 RETVAL
1843
1844void
1845debug_trace (attachable *obj, bool on = true)
1846 CODE:
1847 obj->flags &= ~attachable::F_DEBUG_TRACE;
1848 if (on)
1849 obj->flags |= attachable::F_DEBUG_TRACE;
1722 1850
1723int mortals_size () 1851int mortals_size ()
1724 CODE: 1852 CODE:
1725 RETVAL = attachable::mortals.size (); 1853 RETVAL = attachable::mortals.size ();
1726 OUTPUT: RETVAL 1854 OUTPUT: RETVAL
1728#object *mortals (U32 index) 1856#object *mortals (U32 index)
1729# CODE: 1857# CODE:
1730# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1858# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1731# OUTPUT: RETVAL 1859# OUTPUT: RETVAL
1732 1860
1733INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1861INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1734 1862
1735MODULE = cf PACKAGE = cf::global 1863MODULE = cf PACKAGE = cf::global
1736 1864
1737int invoke (SV *klass, int event, ...) 1865int invoke (SV *klass, int event, ...)
1738 CODE: 1866 CODE:
1742 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1870 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1743 OUTPUT: RETVAL 1871 OUTPUT: RETVAL
1744 1872
1745MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1873MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1746 1874
1747INCLUDE: $PERL genacc object ../include/object.h | 1875INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1748 1876
1749int invoke (object *op, int event, ...) 1877int invoke (object *op, int event, ...)
1750 CODE: 1878 CODE:
1751 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1879 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1752 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1880 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1774object *actives (U32 index) 1902object *actives (U32 index)
1775 CODE: 1903 CODE:
1776 RETVAL = index < actives.size () ? actives [index] : 0; 1904 RETVAL = index < actives.size () ? actives [index] : 0;
1777 OUTPUT: RETVAL 1905 OUTPUT: RETVAL
1778 1906
1907int mortals_size ()
1908 CODE:
1909 RETVAL = attachable::mortals.size ();
1910 OUTPUT: RETVAL
1911
1912const char *slot_use_name (U32 slot)
1913 ALIAS:
1914 slot_nonuse_name = 1
1915 CODE:
1916{
1917 if (slot >= NUM_BODY_LOCATIONS)
1918 croak ("body slot index out of range");
1919
1920 switch (ix)
1921 {
1922 case 0: RETVAL = body_locations[slot].use_name; break;
1923 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1924 }
1925}
1926 OUTPUT:
1927 RETVAL
1928
1779# missing properties 1929# missing properties
1780 1930
1781object *head (object *op) 1931object *head (object *op)
1782 PROTOTYPE: $ 1932 PROTOTYPE: $
1783 CODE: 1933 CODE:
1784 RETVAL = op->head_ (); 1934 RETVAL = op->head_ ();
1785 OUTPUT: RETVAL
1786
1787int is_head (object *op)
1788 PROTOTYPE: $
1789 CODE:
1790 RETVAL = op->head_ () == op;
1791 OUTPUT: RETVAL 1935 OUTPUT: RETVAL
1792 1936
1793void 1937void
1794inv (object *obj) 1938inv (object *obj)
1795 PROTOTYPE: $ 1939 PROTOTYPE: $
1796 PPCODE: 1940 PPCODE:
1797{ 1941{
1798 object *o;
1799 for (o = obj->inv; o; o = o->below) 1942 for (object *o = obj->inv; o; o = o->below)
1800 XPUSHs (sv_2mortal (to_sv (o))); 1943 XPUSHs (sv_2mortal (to_sv (o)));
1801} 1944}
1802 1945
1803void 1946void
1804set_animation (object *op, int idx) 1947set_animation (object *op, int idx)
1805 CODE: 1948 CODE:
1806 SET_ANIMATION (op, idx); 1949 SET_ANIMATION (op, idx);
1807 1950
1951int
1952num_animations (object *op)
1953 CODE:
1954 RETVAL = NUM_ANIMATIONS (op);
1955 OUTPUT: RETVAL
1956
1957int slot_info (object *op, UV slot, int value = 0)
1958 ALIAS:
1959 slot_used = 1
1960 CODE:
1961{
1962 if (slot >= NUM_BODY_LOCATIONS)
1963 croak ("body slot index out of range");
1964
1965 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1966
1967 if (items > 2)
1968 if (ix)
1969 op->slot[slot].used = value;
1970 else
1971 op->slot[slot].info = value;
1972}
1973 OUTPUT:
1974 RETVAL
1975
1808object *find_best_object_match (object *op, const char *match) 1976object *find_best_object_match (object *op, utf8_string match)
1809 1977
1810object *find_marked_object (object *op) 1978object *find_marked_object (object *op)
1811 1979
1812int need_identify (object *obj); 1980int need_identify (object *obj);
1813 1981
1825 1993
1826void apply_below (object *op) 1994void apply_below (object *op)
1827 CODE: 1995 CODE:
1828 player_apply_below (op); 1996 player_apply_below (op);
1829 1997
1830object *cf_object_present_archname_inside (object *op, char *whatstr) 1998int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1831
1832int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1833
1834int cf_object_change_map (object *op, int x, int y, maptile *map)
1835
1836#//TODO
1837object *clone_ (object *op, int recursive = 0)
1838 CODE:
1839 if (recursive)
1840 RETVAL = object_create_clone (op);
1841 else
1842 {
1843 RETVAL = object::create ();
1844 op->copy_to (RETVAL);
1845 }
1846 OUTPUT: RETVAL
1847 1999
1848int pay_item (object *op, object *buyer) 2000int pay_item (object *op, object *buyer)
1849 CODE: 2001 CODE:
1850 RETVAL = pay_for_item (op, buyer); 2002 RETVAL = pay_for_item (op, buyer);
1851 OUTPUT: RETVAL 2003 OUTPUT: RETVAL
1855 RETVAL = pay_for_amount (amount, op); 2007 RETVAL = pay_for_amount (amount, op);
1856 OUTPUT: RETVAL 2008 OUTPUT: RETVAL
1857 2009
1858void pay_player (object *op, uint64 amount) 2010void pay_player (object *op, uint64 amount)
1859 2011
1860val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2012val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1861 2013
1862int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2014int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1863 2015
1864void learn_spell (object *op, object *sp, int special_prayer = 0) 2016void learn_spell (object *op, object *sp, int special_prayer = 0)
1865 CODE: 2017 CODE:
1866 do_learn_spell (op, sp, special_prayer); 2018 do_learn_spell (op, sp, special_prayer);
1867 2019
1868void forget_spell (object *op, object *sp) 2020void forget_spell (object *op, object *sp)
1869 CODE: 2021 CODE:
1870 do_forget_spell (op, query_name (sp)); 2022 do_forget_spell (op, query_name (sp));
1871 2023
1872object *check_for_spell (object *op, char *spellname) 2024object *check_for_spell (object *op, utf8_string spellname)
1873 CODE: 2025 CODE:
1874 RETVAL = check_spell_known (op, spellname); 2026 RETVAL = check_spell_known (op, spellname);
1875 OUTPUT: RETVAL 2027 OUTPUT: RETVAL
1876 2028
1877int query_money (object *op) 2029int query_money (object *op)
1886 2038
1887void drop (object *who, object *op) 2039void drop (object *who, object *op)
1888 2040
1889void pick_up (object *who, object *op) 2041void pick_up (object *who, object *op)
1890 2042
1891int cf_object_teleport (object *op, maptile *map, int x, int y)
1892
1893void update_object (object *op, int action) 2043void update_object (object *op, int action)
1894 2044
1895object *cf_create_object_by_name (const char *name)
1896
1897void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2045void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1898 2046
1899void player_lvl_adj (object *who, object *skill = 0) 2047void player_lvl_adj (object *who, object *skill = 0)
1900 2048
1901int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2049int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1902 2050
1908 2056
1909void add_button_link (object *button, maptile *map, int connected); 2057void add_button_link (object *button, maptile *map, int connected);
1910 2058
1911void remove_button_link (object *op); 2059void remove_button_link (object *op);
1912 2060
2061void handle_apply_yield (object *op);
2062
1913 2063
1914MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2064MODULE = cf PACKAGE = cf::object PREFIX = cf_
1915
1916object *cf_insert_ob_in_ob (object *ob, object *where)
1917 2065
1918# no clean way to get an object from an archetype - stupid idiotic 2066# no clean way to get an object from an archetype - stupid idiotic
1919# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2067# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1920 2068
1921object *new (const char *archetype = 0) 2069object *new (utf8_string archetype = 0)
1922 PROTOTYPE: ;$ 2070 PROTOTYPE: ;$
1923 CODE: 2071 CODE:
1924 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2072 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1925 OUTPUT: 2073 OUTPUT:
1926 RETVAL 2074 RETVAL
1927 2075
2076object *find_object (U32 tag)
2077
2078# TODO: nuke
1928object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2079object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1929 PROTOTYPE: $$$$$$ 2080 PROTOTYPE: $$$$$$
1930 CODE: 2081 CODE:
1931{ 2082{
1932 int unused_type; 2083 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1933 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1934} 2084}
1935 2085
1936# syntatic sugar for easier use in event callbacks. 2086shstr
1937const char *options (object *op) 2087object::kv_get (shstr key)
1938 CODE:
1939 RETVAL = op->name;
1940 OUTPUT:
1941 RETVAL
1942 2088
1943player *contr (object *op) 2089void
1944 CODE: 2090object::kv_del (shstr key)
1945 RETVAL = op->contr;
1946 OUTPUT: RETVAL
1947 2091
1948const char *get_ob_key_value (object *op, const char *key) 2092void
1949 2093object::kv_set (shstr key, shstr value)
1950bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1951 2094
1952object *get_nearest_player (object *ob) 2095object *get_nearest_player (object *ob)
1953 ALIAS: nearest_player = 0 2096 ALIAS: nearest_player = 0
1954 PREINIT: 2097 PREINIT:
1955 extern object *get_nearest_player (object *); 2098 extern object *get_nearest_player (object *);
1957void rangevector (object *ob, object *other, int flags = 0) 2100void rangevector (object *ob, object *other, int flags = 0)
1958 PROTOTYPE: $$;$ 2101 PROTOTYPE: $$;$
1959 PPCODE: 2102 PPCODE:
1960{ 2103{
1961 rv_vector rv; 2104 rv_vector rv;
2105
2106 PUTBACK;
1962 get_rangevector (ob, other, &rv, flags); 2107 get_rangevector (ob, other, &rv, flags);
2108 SPAGAIN;
2109
1963 EXTEND (SP, 5); 2110 EXTEND (SP, 5);
1964 PUSHs (newSVuv (rv.distance)); 2111 PUSHs (newSVuv (rv.distance));
1965 PUSHs (newSViv (rv.distance_x)); 2112 PUSHs (newSViv (rv.distance_x));
1966 PUSHs (newSViv (rv.distance_y)); 2113 PUSHs (newSViv (rv.distance_y));
1967 PUSHs (newSViv (rv.direction)); 2114 PUSHs (newSViv (rv.direction));
1968 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2115 PUSHs (to_sv (rv.part));
1969} 2116}
1970 2117
1971bool on_same_map_as (object *ob, object *other) 2118bool on_same_map_as (object *ob, object *other)
1972 CODE: 2119 CODE:
1973 RETVAL = on_same_map (ob, other); 2120 RETVAL = on_same_map (ob, other);
1974 OUTPUT: RETVAL 2121 OUTPUT: RETVAL
1975 2122
1976const char * 2123const_utf8_string
1977base_name (object *op, int plural = op->nrof > 1) 2124base_name (object *op, int plural = op->nrof > 1)
1978 CODE: 2125 CODE:
1979 RETVAL = query_base_name (op, plural); 2126 RETVAL = query_base_name (op, plural);
1980 OUTPUT: RETVAL 2127 OUTPUT: RETVAL
1981 2128
1982object *decrease_ob_nr (object *op, unsigned long i) 2129# return the tail of an object, excluding itself
2130void
2131tail (object *op)
2132 PPCODE:
2133 while ((op = op->more))
2134 XPUSHs (sv_2mortal (to_sv (op)));
1983 2135
1984MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2136MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1985 2137
1986player *player (object *op) 2138player *player (object *op)
1987 CODE: 2139 CODE:
1988 RETVAL = op->contr; 2140 RETVAL = op->contr;
1989 OUTPUT: RETVAL 2141 OUTPUT: RETVAL
1990 2142
2143bool move_player (object *op, int dir)
2144
1991void check_score (object *op) 2145void check_score (object *op)
1992 2146
1993void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2147void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1994 CODE: 2148 CODE:
1995 new_draw_info (flags, 0, op, txt); 2149 new_draw_info (flags, 0, op, txt);
1996 2150
1997object *cf_player_send_inventory (object *op)
1998
1999char *cf_player_get_ip (object *op)
2000 ALIAS: ip = 0
2001
2002object *cf_player_get_marked_item (object *op)
2003 ALIAS: marked_item = 0
2004
2005void cf_player_set_marked_item (object *op, object *ob)
2006
2007partylist *cf_player_get_party (object *op)
2008 ALIAS: party = 0
2009
2010void cf_player_set_party (object *op, partylist *party)
2011
2012void kill_player (object *op) 2151void kill_player (object *op)
2013 2152
2153void esrv_send_item (object *pl, object *item)
2154
2014void esrv_update_item (object *op, int what, object *item) 2155void esrv_update_item (object *pl, int what, object *item)
2015 C_ARGS: what, op, item 2156 C_ARGS: what, pl, item
2016 2157
2017void clear_los (object *op) 2158void esrv_del_item (object *pl, int tag)
2159 C_ARGS: pl->contr, tag
2018 2160
2019int command_summon (object *op, char *params) 2161int command_summon (object *op, utf8_string params)
2020 2162
2021int command_arrest (object *op, char *params) 2163int command_arrest (object *op, utf8_string params)
2022
2023int command_kick (object *op, char *params)
2024
2025int command_banish (object *op, char *params)
2026 2164
2027 2165
2028MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2166MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2029 2167
2030INCLUDE: $PERL genacc player ../include/player.h | 2168INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2031 2169
2032int invoke (player *pl, int event, ...) 2170int invoke (player *pl, int event, ...)
2033 CODE: 2171 CODE:
2034 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2172 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2035 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2173 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2045 pl->ob->stats.hp = pl->ob->stats.maxhp; 2183 pl->ob->stats.hp = pl->ob->stats.maxhp;
2046 pl->ob->stats.sp = pl->ob->stats.maxsp; 2184 pl->ob->stats.sp = pl->ob->stats.maxsp;
2047 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2185 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2048 pl->orig_stats = pl->ob->stats; 2186 pl->orig_stats = pl->ob->stats;
2049 2187
2050void cf_player_move (player *pl, int dir) 2188void clear_los (player *pl)
2051
2052void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2053
2054player *first ()
2055 CODE:
2056 RETVAL = first_player;
2057 OUTPUT: RETVAL
2058 2189
2059bool 2190bool
2060cell_visible (player *pl, int dx, int dy) 2191cell_visible (player *pl, int dx, int dy)
2061 CODE: 2192 CODE:
2062 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2193 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2069 CODE: 2200 CODE:
2070{ 2201{
2071 STRLEN len; 2202 STRLEN len;
2072 char *buf = SvPVbyte (packet, len); 2203 char *buf = SvPVbyte (packet, len);
2073 2204
2205 if (len > MAXSOCKBUF)
2206 pl->failmsg ("[packet too long for client]");
2074 if (pl->ns) 2207 else if (pl->ns)
2075 pl->ns->send_packet (buf, len); 2208 pl->ns->send_packet (buf, len);
2076} 2209}
2077 2210
2078int 2211int
2079listening (player *pl, int new_value = -1) 2212listening (player *pl, int new_value = -1)
2115 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2248 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2116 OUTPUT: RETVAL 2249 OUTPUT: RETVAL
2117 2250
2118SV *registry (maptile *map) 2251SV *registry (maptile *map)
2119 2252
2253void
2254find_tagged_objects (maptile *map, utf8_string tag = 0)
2255 PPCODE:
2256{
2257 if (!map->spaces)
2258 XSRETURN_EMPTY;
2259
2260 if (tag)
2261 {
2262 shstr_cmp tag_ (tag);
2263
2264 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2265 for (object *op = ms->bot; op; op = op->above)
2266 if (op->tag == tag_)
2267 XPUSHs (sv_2mortal (to_sv (op)));
2268 }
2269 else
2270 {
2271 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2272 for (object *op = ms->bot; op; op = op->above)
2273 if (op->tag)
2274 XPUSHs (sv_2mortal (to_sv (op)));
2275 }
2276}
2277
2120INCLUDE: $PERL genacc maptile ../include/map.h | 2278INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2121 2279
2122void 2280void
2123maptile::instantiate () 2281maptile::instantiate ()
2124 2282
2125maptile *new () 2283maptile *new ()
2140 for_all_players (pl) 2298 for_all_players (pl)
2141 if (pl->ob && pl->ob->map == THIS) 2299 if (pl->ob && pl->ob->map == THIS)
2142 PUSHs (sv_2mortal (to_sv (pl->ob))); 2300 PUSHs (sv_2mortal (to_sv (pl->ob)));
2143 } 2301 }
2144 2302
2145void play_sound_map (maptile *map, int x, int y, int sound_num) 2303void
2304maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2305 CODE:
2306{
2307 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2308 croak ("maptile::add_underlay: palette must be arrayref");
2309
2310 palette = SvRV (palette);
2311
2312 STRLEN idxlen;
2313 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2314
2315 for (int x = 0; x < THIS->width; ++x)
2316 for (int y = 0; y < THIS->height; ++y)
2317 {
2318 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2319 if (op->flag [FLAG_IS_FLOOR])
2320 goto skip_space;
2321
2322 {
2323 int offs = offset + y * stride + x;
2324 if (IN_RANGE_EXC (offs, 0, idxlen))
2325 {
2326 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2327 {
2328 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2329 ob->flag [FLAG_NO_MAP_SAVE] = true;
2330 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2331
2332 if (ob->randomitems)
2333 {
2334 if (!ob->above)
2335 {
2336 ob->create_treasure (ob->randomitems);
2337
2338 for (object *op = ob->above; op; op = op->above)
2339 op->flag [FLAG_NO_MAP_SAVE] = true;
2340 }
2341
2342 ob->randomitems = 0;
2343 }
2344 }
2345 }
2346 }
2347
2348 skip_space: ;
2349 }
2350}
2351
2352void
2353maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2354 CODE:
2355{
2356 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2357 croak ("maptile::set_regiondata: palette must be arrayref");
2358
2359 palette = SvRV (palette);
2360
2361 STRLEN idxlen;
2362 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2363
2364 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2365 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2366
2367 for (int i = av_len ((AV *)palette) + 1; i--; )
2368 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2369
2370 for (int y = 0; y < THIS->height; ++y)
2371 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2372
2373 sfree (THIS->regions, THIS->size ());
2374 delete [] THIS->regionmap;
2375
2376 THIS->regions = regions;
2377 THIS->regionmap = regionmap;
2378}
2379
2380void
2381maptile::create_region_treasure ()
2382 CODE:
2383{
2384 object *op = object::create ();
2385 op->type = FLOOR;
2386 op->map = THIS;
2387
2388 for (int x = 0; x < THIS->width; ++x)
2389 for (int y = 0; y < THIS->height; ++y)
2390 {
2391 region *rgn = THIS->region (x, y);
2392
2393 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2394 if (rgn->treasure && rndm () < rgn->treasure_density)
2395 {
2396 op->x = x;
2397 op->y = y;
2398 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2399 }
2400 }
2401
2402 op->destroy ();
2403}
2146 2404
2147int out_of_map (maptile *map, int x, int y) 2405int out_of_map (maptile *map, int x, int y)
2148 2406
2149void 2407void
2150trigger (maptile *map, long connection, bool state = true) 2408trigger (maptile *map, long connection, bool state = true)
2155get_connection (maptile *map, long connection) 2413get_connection (maptile *map, long connection)
2156 PPCODE: 2414 PPCODE:
2157 oblinkpt *obp = get_connection_links (map, connection); 2415 oblinkpt *obp = get_connection_links (map, connection);
2158 if (obp) 2416 if (obp)
2159 for (objectlink *ol = obp->link; ol; ol = ol->next) 2417 for (objectlink *ol = obp->link; ol; ol = ol->next)
2160 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2418 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2161
2162object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2163
2164object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2165
2166object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2167 C_ARGS: str, map, nx, ny
2168 2419
2169void 2420void
2170get_map_flags (maptile *map, int x, int y) 2421get_map_flags (maptile *map, int x, int y)
2171 PPCODE: 2422 PPCODE:
2172{ 2423{
2173 maptile *nmap = 0; 2424 maptile *nmap = 0;
2174 I16 nx = 0, ny = 0; 2425 I16 nx = 0, ny = 0;
2426
2427 PUTBACK;
2175 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2428 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2429 SPAGAIN;
2176 2430
2177 EXTEND (SP, 4); 2431 EXTEND (SP, 4);
2178 PUSHs (sv_2mortal (newSViv (flags))); 2432 PUSHs (sv_2mortal (newSViv (flags)));
2179 2433
2180 if (GIMME_V == G_ARRAY) 2434 if (GIMME_V == G_ARRAY)
2181 { 2435 {
2182 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2436 PUSHs (sv_2mortal (to_sv (nmap)));
2183 PUSHs (sv_2mortal (newSViv (nx))); 2437 PUSHs (sv_2mortal (newSViv (nx)));
2184 PUSHs (sv_2mortal (newSViv (ny))); 2438 PUSHs (sv_2mortal (newSViv (ny)));
2185 } 2439 }
2186} 2440}
2187 2441
2188void 2442void
2189at (maptile *map, unsigned int x, unsigned int y) 2443at (maptile *map, unsigned int x, unsigned int y)
2190 PROTOTYPE: $$$ 2444 PROTOTYPE: $$$
2191 PPCODE: 2445 PPCODE:
2192{ 2446{
2193 object *o;
2194 maptile *nmap = 0; 2447 maptile *nmap = 0;
2195 I16 nx, ny; 2448 I16 nx, ny;
2196 2449
2450 PUTBACK;
2197 get_map_flags (map, &nmap, x, y, &nx, &ny); 2451 get_map_flags (map, &nmap, x, y, &nx, &ny);
2452 SPAGAIN;
2198 2453
2199 if (nmap) 2454 if (nmap)
2200 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2455 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2201 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2456 XPUSHs (sv_2mortal (to_sv (o)));
2202} 2457}
2203 2458
2204SV * 2459SV *
2205bot_at (maptile *obj, unsigned int x, unsigned int y) 2460bot_at (maptile *obj, unsigned int x, unsigned int y)
2206 PROTOTYPE: $$$ 2461 PROTOTYPE: $$$
2215 INIT: 2470 INIT:
2216 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2471 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2217 CODE: 2472 CODE:
2218 switch (ix) 2473 switch (ix)
2219 { 2474 {
2220 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2475 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2221 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2476 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2222 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2477 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2223 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2478 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2224 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2479 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2225 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2480 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2226 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2481 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2227 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2482 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2228 } 2483 }
2229 OUTPUT: RETVAL 2484 OUTPUT: RETVAL
2230 2485
2231void fix_walls (maptile *map, int x, int y) 2486void fix_walls (maptile *map, int x, int y)
2232 2487
2233void fix_walls_around (maptile *map, int x, int y) 2488void fix_walls_around (maptile *map, int x, int y)
2234
2235const char *
2236region_name (maptile *m)
2237 CODE:
2238 RETVAL = get_name_of_region_for_map (m);
2239 OUTPUT: RETVAL
2240 2489
2241# worst xs function of my life 2490# worst xs function of my life
2242bool 2491bool
2243_create_random_map (\ 2492_create_random_map (\
2244 maptile *self,\ 2493 maptile *self,\
2245 char *wallstyle,\ 2494 utf8_string wallstyle,\
2246 char *wall_name,\ 2495 utf8_string wall_name,\
2247 char *floorstyle,\ 2496 utf8_string floorstyle,\
2248 char *monsterstyle,\ 2497 utf8_string monsterstyle,\
2249 char *treasurestyle,\ 2498 utf8_string treasurestyle,\
2250 char *layoutstyle,\ 2499 utf8_string layoutstyle,\
2251 char *doorstyle,\ 2500 utf8_string doorstyle,\
2252 char *decorstyle,\ 2501 utf8_string decorstyle,\
2253 char *origin_map,\ 2502 utf8_string origin_map,\
2254 char *final_map,\ 2503 utf8_string final_map,\
2255 char *exitstyle,\ 2504 utf8_string exitstyle,\
2256 char *this_map,\ 2505 utf8_string this_map,\
2257 char *exit_on_final_map,\ 2506 utf8_string exit_on_final_map,\
2258 int xsize,\ 2507 int xsize,\
2259 int ysize,\ 2508 int ysize,\
2260 int expand2x,\ 2509 int expand2x,\
2261 int layoutoptions1,\ 2510 int layoutoptions1,\
2262 int layoutoptions2,\ 2511 int layoutoptions2,\
2275 val64 total_map_hp,\ 2524 val64 total_map_hp,\
2276 int map_layout_style,\ 2525 int map_layout_style,\
2277 int treasureoptions,\ 2526 int treasureoptions,\
2278 int symmetry_used,\ 2527 int symmetry_used,\
2279 region *region,\ 2528 region *region,\
2280 char *custom\ 2529 utf8_string custom\
2281) 2530)
2282 CODE: 2531 CODE:
2283{ 2532{
2284 random_map_params rmp; 2533 random_map_params rmp;
2285 2534
2312 rmp.decoroptions = decoroptions; 2561 rmp.decoroptions = decoroptions;
2313 rmp.orientation = orientation; 2562 rmp.orientation = orientation;
2314 rmp.origin_y = origin_y; 2563 rmp.origin_y = origin_y;
2315 rmp.origin_x = origin_x; 2564 rmp.origin_x = origin_x;
2316 rmp.random_seed = random_seed; 2565 rmp.random_seed = random_seed;
2317 rmp.total_map_hp = total_map_hp; 2566 rmp.total_map_hp = (uint64_t) total_map_hp;
2318 rmp.map_layout_style = map_layout_style; 2567 rmp.map_layout_style = map_layout_style;
2319 rmp.treasureoptions = treasureoptions; 2568 rmp.treasureoptions = treasureoptions;
2320 rmp.symmetry_used = symmetry_used; 2569 rmp.symmetry_used = symmetry_used;
2321 rmp.region = region; 2570 rmp.region = region;
2322 rmp.custom = custom; 2571 rmp.custom = custom;
2326 OUTPUT: 2575 OUTPUT:
2327 RETVAL 2576 RETVAL
2328 2577
2329MODULE = cf PACKAGE = cf::arch 2578MODULE = cf PACKAGE = cf::arch
2330 2579
2331archetype *find (const char *name) 2580int archetypes_size ()
2332 CODE: 2581 CODE:
2333 RETVAL = archetype::find (name); 2582 RETVAL = archetypes.size ();
2334 OUTPUT: 2583 OUTPUT: RETVAL
2335 RETVAL
2336 2584
2337archetype *first() 2585archetype *archetypes (U32 index)
2338 PROTOTYPE: 2586 CODE:
2339 CODE: 2587 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2340 RETVAL = first_archetype; 2588 OUTPUT: RETVAL
2589
2590object *instantiate (archetype *arch)
2591 CODE:
2592 RETVAL = arch_to_object (arch);
2593 OUTPUT:
2341 OUTPUT: RETVAL 2594 RETVAL
2342 2595
2343INCLUDE: $PERL genacc archetype ../include/object.h | 2596INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2344 2597
2345MODULE = cf PACKAGE = cf::party 2598MODULE = cf PACKAGE = cf::party
2346 2599
2347partylist *first () 2600partylist *first ()
2348 PROTOTYPE: 2601 PROTOTYPE:
2349 CODE: 2602 CODE:
2350 RETVAL = get_firstparty (); 2603 RETVAL = get_firstparty ();
2351 OUTPUT: RETVAL 2604 OUTPUT: RETVAL
2352 2605
2353INCLUDE: $PERL genacc partylist ../include/player.h | 2606INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2354 2607
2355MODULE = cf PACKAGE = cf::region 2608MODULE = cf PACKAGE = cf::region
2356 2609
2357region *first () 2610void
2358 PROTOTYPE: 2611list ()
2359 CODE: 2612 PPCODE:
2360 RETVAL = first_region; 2613 for_all_regions (rgn)
2361 OUTPUT: RETVAL 2614 XPUSHs (sv_2mortal (to_sv (rgn)));
2362 2615
2363region *find (char *name) 2616region *find (utf8_string name)
2364 PROTOTYPE: $ 2617 PROTOTYPE: $
2365 CODE: 2618 CODE:
2366 RETVAL = get_region_by_name (name); 2619 RETVAL = region::find (name);
2367 OUTPUT: RETVAL 2620 OUTPUT: RETVAL
2368 2621
2622region *find_fuzzy (utf8_string name)
2623 PROTOTYPE: $
2624 CODE:
2625 RETVAL = region::find_fuzzy (name);
2626 OUTPUT: RETVAL
2627
2628int specificity (region *rgn)
2629 CODE:
2630 RETVAL = 0;
2631 while (rgn = rgn->parent)
2632 RETVAL++;
2633 OUTPUT: RETVAL
2634
2369INCLUDE: $PERL genacc region ../include/map.h | 2635INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2370 2636
2371MODULE = cf PACKAGE = cf::living 2637MODULE = cf PACKAGE = cf::living
2372 2638
2373INCLUDE: $PERL genacc living ../include/living.h | 2639INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2374 2640
2375MODULE = cf PACKAGE = cf::settings 2641MODULE = cf PACKAGE = cf::settings
2376 2642
2377INCLUDE: $PERL genacc Settings ../include/global.h | 2643INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2378 2644
2379MODULE = cf PACKAGE = cf::client 2645MODULE = cf PACKAGE = cf::client
2380 2646
2381INCLUDE: $PERL genacc client ../include/client.h | 2647INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2382 2648
2383int invoke (client *ns, int event, ...) 2649int invoke (client *ns, int event, ...)
2384 CODE: 2650 CODE:
2385 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2651 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2386 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2652 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2402 CODE: 2668 CODE:
2403{ 2669{
2404 STRLEN len; 2670 STRLEN len;
2405 char *buf = SvPVbyte (packet, len); 2671 char *buf = SvPVbyte (packet, len);
2406 2672
2673 if (len > MAXSOCKBUF)
2674 {
2675 // ugly
2676 if (THIS->pl)
2677 THIS->pl->failmsg ("[packet too long for client]");
2678 }
2679 else
2407 THIS->send_packet (buf, len); 2680 THIS->send_packet (buf, len);
2408} 2681}
2409 2682
2683faceidx
2684client::need_face (utf8_string name, int pri = 0)
2685 CODE:
2686 RETVAL = face_find (name, 0);
2687 if (RETVAL)
2688 {
2689 THIS->send_face (RETVAL, pri);
2690 THIS->flush_fx ();
2691 }
2692 OUTPUT:
2693 RETVAL
2694
2695int
2696client::fx_want (int idx, int value = -1)
2697 CODE:
2698 if (0 < idx && idx < FT_NUM)
2699 {
2700 RETVAL = THIS->fx_want [idx];
2701 if (items > 2)
2702 THIS->fx_want [idx] = value;
2703 }
2704 else
2705 RETVAL = 0;
2706 OUTPUT:
2707 RETVAL
2708
2709MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2710
2711faceidx sound_find (utf8_string name)
2712
2713void sound_set (utf8_string str, faceidx face)
2714
2715# dire hack
2716void old_sound_index (int idx, faceidx face)
2717 CODE:
2718 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2719 old_sound_index [idx] = face;
2720
2721MODULE = cf PACKAGE = cf::face PREFIX = face_
2722
2723#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2724
2725faceidx face_find (utf8_string name, faceidx defidx = 0)
2726
2727faceidx alloc (utf8_string name)
2728 CODE:
2729{
2730 do
2731 {
2732 RETVAL = faces.size ();
2733 faces.resize (RETVAL + 1);
2734 }
2735 while (!RETVAL); // crude way to leave index 0
2736
2737 faces [RETVAL].name = name;
2738 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2739
2740 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2741 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2742}
2743 OUTPUT: RETVAL
2744
2745void set_type (faceidx idx, int value)
2746 ALIAS:
2747 set_type = 0
2748 set_visibility = 1
2749 set_magicmap = 2
2750 set_smooth = 3
2751 set_smoothlevel = 4
2752 CODE:
2753 faceinfo *f = face_info (idx); assert (f);
2754 switch (ix)
2755 {
2756 case 0: f->type = value; break;
2757 case 1: f->visibility = value; break;
2758 case 2: f->magicmap = value; break;
2759 case 3: f->smooth = value; break;
2760 case 4: f->smoothlevel = value; break;
2761 }
2762
2763void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2764 CODE:
2765{
2766 faceinfo *f = face_info (idx); assert (f);
2767 facedata *d = &(faceset ? f->data64 : f->data32);
2768 sv_to (data, d->data);
2769 STRLEN clen;
2770 char *cdata = SvPVbyte (chksum, clen);
2771 clen = min (CHKSUM_SIZE, clen);
2772
2773 if (memcmp (d->chksum, cdata, clen))
2774 {
2775 memcpy (d->chksum, cdata, clen);
2776
2777 // invalidate existing client face info
2778 for_all_clients (ns)
2779 if (ns->faceset == faceset)
2780 {
2781 ns->faces_sent [idx] = false;
2782 ns->force_newmap = true;
2783 }
2784 }
2785}
2786
2787int get_data_size (faceidx idx, int faceset = 0)
2788 CODE:
2789 facedata *d = face_data (idx, faceset);
2790 if (!d) XSRETURN_UNDEF;
2791 RETVAL = d->data.size ();
2792 OUTPUT:
2793 RETVAL
2794
2795SV *get_chksum (faceidx idx, int faceset = 0)
2796 CODE:
2797 facedata *d = face_data (idx, faceset);
2798 if (!d) XSRETURN_UNDEF;
2799 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2800 OUTPUT:
2801 RETVAL
2802
2803SV *get_data (faceidx idx, int faceset = 0)
2804 CODE:
2805 facedata *d = face_data (idx, faceset);
2806 if (!d) XSRETURN_UNDEF;
2807 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2808 OUTPUT:
2809 RETVAL
2810
2811void invalidate (faceidx idx)
2812 CODE:
2813 for_all_clients (ns)
2814 {
2815 ns->faces_sent [idx] = false;
2816 ns->force_newmap = true;
2817 }
2818
2819void invalidate_all ()
2820 CODE:
2821 for_all_clients (ns)
2822 {
2823 ns->faces_sent.reset ();
2824 ns->force_newmap = true;
2825 }
2826
2827MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2828
2829#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2830
2831animidx anim_find (utf8_string name)
2832 CODE:
2833 RETVAL = animation::find (name).number;
2834 OUTPUT: RETVAL
2835
2836animidx set (utf8_string name, SV *frames, int facings = 1)
2837 CODE:
2838{
2839 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2840 croak ("frames must be an arrayref");
2841
2842 AV *av = (AV *)SvRV (frames);
2843
2844 animation *anim = &animation::find (name);
2845 if (anim->number)
2846 {
2847 anim->resize (av_len (av) + 1);
2848 anim->facings = facings;
2849 }
2850 else
2851 anim = &animation::create (name, av_len (av) + 1, facings);
2852
2853 for (int i = 0; i < anim->num_animations; ++i)
2854 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2855}
2856 OUTPUT: RETVAL
2857
2858void invalidate_all ()
2859 CODE:
2860 for_all_clients (ns)
2861 ns->anims_sent.reset ();
2862
2863MODULE = cf PACKAGE = cf::object::freezer
2864
2865INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2866
2867SV *
2868new (char *klass)
2869 CODE:
2870 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2871 OUTPUT: RETVAL
2872
2873void
2874DESTROY (SV *sv)
2875 CODE:
2876 object_freezer *self;
2877 sv_to (sv, self);
2878 delete self;
2879
2880MODULE = cf PACKAGE = cf::object::thawer
2881
2882INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2883
2884SV *
2885new_from_file (char *klass, octet_string path)
2886 CODE:
2887 object_thawer *f = new object_thawer (path);
2888 if (!*f)
2889 {
2890 delete f;
2891 XSRETURN_UNDEF;
2892 }
2893 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2894 OUTPUT: RETVAL
2895
2896void
2897DESTROY (SV *sv)
2898 CODE:
2899 object_thawer *self;
2900 sv_to (sv, self);
2901 delete self;
2902
2903void
2904extract_tags (object_thawer *self)
2905 PPCODE:
2906 while (self->kw != KW_EOF)
2907 {
2908 PUTBACK;
2909 coroapi::cede_to_tick ();
2910 SPAGAIN;
2911
2912 if (self->kw == KW_tag)
2913 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2914
2915 self->skip ();
2916 }
2917

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