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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.154 by root, Fri Jan 26 21:44:11 2007 UTC vs.
Revision 1.292 by root, Tue Jul 29 02:00:55 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
75 79
76static HV 80static HV
77 *stash_cf, 81 *stash_cf,
78 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 87 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 88 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 89 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 90 *stash_cf_living_wrap;
87 91
92static inline SV *
93newSVpv_utf8 (const char *s)
94{
95 if (!s)
96 return newSV (0);
97
98 SV *sv = newSVpv (s, 0);
99 SvUTF8_on (sv);
100 return sv;
101}
102
103static inline SV *
104newSVpvn_utf8 (const char *s, STRLEN l)
105{
106 if (!s)
107 return newSV (0);
108
109 SV *sv = newSVpvn (s, l);
110 SvUTF8_on (sv);
111 return sv;
112}
113
88// helper cast function, returns super class * or 0 114// helper cast function, returns super class * or 0
89template<class super> 115template<class super>
90static super * 116static super *
91is_a (attachable *at) 117is_a (attachable *at)
92{ 118{
112{ 138{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 139 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 140}
115 141
116void 142void
143attachable::sever_self ()
144{
145 if (HV *self = this->self)
146 {
147 // keep a refcount because sv_unmagic might call attachable_free,
148 // which might clear self, causing sv_unmagic to crash on a now
149 // invalid object.
150 SvREFCNT_inc (self);
151 hv_clear (self);
152 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
153 SvREFCNT_dec (self);
154
155 // self *must* be null now because thats sv_unmagic's job.
156 assert (!this->self);
157 }
158}
159
160void
117attachable::optimise () 161attachable::optimise ()
118{ 162{
119 if (self 163 if (self
120 && SvREFCNT (self) == 1 164 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 165 && !HvTOTALKEYS (self))
122 { 166 sever_self ();
123 SV *self = (SV *)this->self;
124
125 SvREFCNT_inc (self);
126 sv_unmagic (self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self);
128 assert (!this->self);
129 }
130} 167}
131 168
132// check wether the object really is dead 169// check wether the object really is dead
133void 170void
134attachable::do_check () 171attachable::do_check ()
140} 177}
141 178
142void 179void
143attachable::do_destroy () 180attachable::do_destroy ()
144{ 181{
145 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 182 INVOKE_ATTACHABLE (DESTROY, this);
146 183
147 if (cb) 184 if (cb)
148 { 185 {
149 SvREFCNT_dec (cb); 186 SvREFCNT_dec (cb);
150 cb = 0; 187 cb = 0;
151 } 188 }
152 189
153 if (self)
154 {
155 hv_clear (self);
156
157 SV *self = (SV *)this->self;
158 SvREFCNT_inc (self);
159 sv_unmagic (self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161 // self is now 0
162 assert (!this->self);//D//TODO remove soon
163 }
164
165 mortals.push_back (this); 190 mortals.push_back (this);
166} 191}
167 192
168void 193void
169attachable::destroy () 194attachable::destroy ()
171 if (destroyed ()) 196 if (destroyed ())
172 return; 197 return;
173 198
174 flags |= F_DESTROYED; 199 flags |= F_DESTROYED;
175 do_destroy (); 200 do_destroy ();
201 sever_self ();
176} 202}
177 203
178void 204void
179attachable::check_mortals () 205attachable::check_mortals ()
180{ 206{
184 { 210 {
185 if (i >= mortals.size ()) 211 if (i >= mortals.size ())
186 { 212 {
187 i = 0; 213 i = 0;
188 214
189 if (mortals.size () > 1000) 215 if (mortals.size () >= 512)
190 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 216 {
217 static int last_mortalcount;
218 if (mortals.size () != last_mortalcount)
219 {
220 last_mortalcount = mortals.size ();
221 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
222
223 if (0)
224 {
225 for (int j = 0; j < mortals.size (); ++j)//D
226 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
227 fprintf (stderr, "\n");//D
228 }
229 }
230 }
191 231
192 break; 232 break;
193 } 233 }
194 234
195 attachable *obj = mortals [i]; 235 attachable *obj = mortals [i];
196 236
197 obj->refcnt_chk (); // unborrow from perl, if necessary 237#if 0
198 238 if (obj->self)//D make this an assert later
199 //if (obj->refcnt > 0 || obj->self)
200 if (obj->refcnt || obj->self)
201 { 239 {
202//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 240 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
241 obj->sever_self ();
242 }
243#endif
244
245 if (obj->refcnt)
246 {
203 ++i; // further delay freeing 247 ++i; // further delay freeing
204 248
205 if (!(i & 0x3ff)) 249 if (!(i & 0x3ff))
206 break; 250 break;
207 } 251 }
208 else 252 else
209 { 253 {
210 mortals.erase (i); 254 mortals.erase (i);
255 obj->sever_self ();
211 delete obj; 256 delete obj;
212 } 257 }
213 } 258 }
214} 259}
215 260
261void
262attachable::set_key (const char *key, const char *value, bool is_utf8)
263{
264 if (!self)
265 self = newHV ();
266
267 if (value)
268 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
269 else
270 hv_delete (self, key, strlen (key), G_DISCARD);
271}
272
216attachable & 273attachable &
217attachable::operator =(const attachable &src) 274attachable::operator =(const attachable &src)
218{ 275{
219 //if (self || cb) 276 //if (self || cb)
220 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 277 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
221 278
222 attach = src.attach; 279 attach = src.attach;
223 return *this; 280 return *this;
224} 281}
225 282
283template<typename T>
284static bool
285find_backref (void *ptr, T *obj)
286{
287 char *s = (char *)obj;
288 while (s < (char *)obj + sizeof (T))
289 {
290 if (ptr == *(void **)s)
291 return true;
292
293 s += sizeof (void *); // assume natural alignment
294 }
295
296 return false;
297}
298
299// for debugging, find "live" objects containing this ptr
300void
301find_backref (void *ptr)
302{
303 for_all_objects (op)
304 if (find_backref (ptr, op))
305 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
306
307 for_all_players (pl)
308 if (find_backref (ptr, pl))
309 fprintf (stderr, "P %p\n", pl);
310
311 for_all_clients (ns)
312 if (find_backref (ptr, ns))
313 fprintf (stderr, "C %p\n", ns);
314
315}
316
226////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 317//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
227 318
228static SV * 319static SV *
229newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 320newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
230{ 321{
231 SV *sv; 322 SV *sv;
232 323
233 if (!ptr) 324 if (!ptr)
234 return &PL_sv_undef; 325 return newSV (0);
235 326
236 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 327 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
237 return sv_bless (newRV_noinc ((SV *)hv), stash); 328 return sv_bless (newRV_noinc ((SV *)hv), stash);
238} 329}
239 330
258 349
259static SV * 350static SV *
260newSVattachable (attachable *obj, HV *stash) 351newSVattachable (attachable *obj, HV *stash)
261{ 352{
262 if (!obj) 353 if (!obj)
263 return &PL_sv_undef; 354 return newSV (0);
264 355
265 if (!obj->self) 356 if (!obj->self)
357 obj->self = newHV ();
358
359 if (!SvOBJECT (obj->self))
266 { 360 {
267 obj->self = newHV ();
268 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 361 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
269 362
270 // now bless the object _once_ 363 // now bless the object _once_
364 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
271 return sv_bless (newRV_inc ((SV *)obj->self), stash); 365 return sv_bless (newRV_inc ((SV *)obj->self), stash);
272 } 366 }
273 else 367 else
274 { 368 {
275 SV *sv = newRV_inc ((SV *)obj->self); 369 SV *sv = newRV_inc ((SV *)obj->self);
312 return SvPTR (sv, klass); 406 return SvPTR (sv, klass);
313 else 407 else
314 return 0; 408 return 0;
315} 409}
316 410
317inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 411inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
318inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 412inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
319inline SV *to_sv (bool v) { return newSViv (v); } 413inline SV *to_sv (bool v) { return newSViv (v); }
320inline SV *to_sv ( signed char v) { return newSViv (v); } 414inline SV *to_sv ( signed char v) { return newSViv (v); }
321inline SV *to_sv (unsigned char v) { return newSViv (v); } 415inline SV *to_sv (unsigned char v) { return newSViv (v); }
322inline SV *to_sv ( signed short v) { return newSViv (v); } 416inline SV *to_sv ( signed short v) { return newSViv (v); }
323inline SV *to_sv (unsigned short v) { return newSVuv (v); } 417inline SV *to_sv (unsigned short v) { return newSVuv (v); }
332inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 426inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
333inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 427inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
334inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 428inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
335inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 429inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
336inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 430inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
431inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
337inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 432inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
338inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
339inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 433inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
340 434
341inline SV *to_sv (object & v) { return to_sv (&v); } 435inline SV *to_sv (object & v) { return to_sv (&v); }
342inline SV *to_sv (living & v) { return to_sv (&v); } 436inline SV *to_sv (living & v) { return to_sv (&v); }
343 437
344inline SV *to_sv (facetile * v) { return to_sv (v->name); } 438inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
345inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 439inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
346 440
347inline SV *to_sv (UUID v) 441inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
348{
349 char buf[128];
350 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
351 return newSVpv (buf, 0);
352}
353 442
354inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 443inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
355inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 444inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
356inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 445inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
357inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 446inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
358inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 451inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
363inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
364inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
365inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 454inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
366inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 455inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
367inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 456inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
368inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 457inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
369inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 458inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
370inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 459inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
371inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 460inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
372inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 461inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
373inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 462inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
463inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
374inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 464inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
375inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 465inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
376inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
377inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 466inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
467inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
468inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
378 469
379inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 470//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
380inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 471inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
381 472
382template<class T> 473template<class T>
383inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 474inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
384 475
385template<int N> 476template<int N>
386inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 477inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
387 478
388inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
389inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 479inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
390inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 480inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
391inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 481inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
392inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 482inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
393 483
484inline void sv_to (SV *sv, std::string &v)
485{
486 STRLEN len;
487 char *data = SvPVbyte (sv, len);
488 v.assign (data, len);
489}
490
394inline void sv_to (SV *sv, UUID &v) 491inline void sv_to (SV *sv, UUID &v)
395{ 492{
396 unsigned int version; 493 if (!v.parse (SvPV_nolen (sv)))
397
398 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
399 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 494 croak ("unparsable uuid: %s", SvPV_nolen (sv));
400} 495}
401 496
402inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 497inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
403 498
421 break; 516 break;
422 517
423 case DT_STRING: 518 case DT_STRING:
424 { 519 {
425 char *str = (char *)va_arg (ap, const char *); 520 char *str = (char *)va_arg (ap, const char *);
426 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 521 sv = str ? newSVpv (str, 0) : newSV (0);
427 } 522 }
428 break; 523 break;
429 524
430 case DT_DATA: 525 case DT_DATA:
431 { 526 {
432 char *str = (char *)va_arg (ap, const void *); 527 char *str = (char *)va_arg (ap, const void *);
433 int len = va_arg (ap, int); 528 int len = va_arg (ap, int);
434 sv = str ? newSVpv (str, len) : &PL_sv_undef; 529 sv = str ? newSVpv (str, len) : newSV (0);
435 } 530 }
436 break; 531 break;
437 532
438 case DT_OBJECT: 533 case DT_OBJECT:
439 sv = to_sv (va_arg (ap, object *)); 534 sv = to_sv (va_arg (ap, object *));
481 va_end (ap); 576 va_end (ap);
482 577
483 return sv; 578 return sv;
484} 579}
485 580
486static SV *
487newSVcfapi (int type, ...)
488{
489 SV *sv;
490
491 va_list ap;
492 va_start (ap, type);
493
494 switch (type)
495 {
496 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
497 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
498 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
499 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
500 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
501 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
502 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
503 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
504 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
505 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
506
507 default:
508 assert (("unhandled type in newSVcfapi", 0));
509 }
510
511 va_end (ap);
512
513 return sv;
514}
515
516////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 581//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
517 582
518SV * 583SV *
519registry (attachable *ext) 584registry (attachable *ext)
520{ 585{
524 return newRV_inc ((SV *)ext->cb); 589 return newRV_inc ((SV *)ext->cb);
525} 590}
526 591
527///////////////////////////////////////////////////////////////////////////// 592/////////////////////////////////////////////////////////////////////////////
528 593
529extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
530{
531 return 0;
532}
533
534static CommArray_s rtn_cmd;
535
536static int
537runPluginCommand (object *obj, char *params)
538{
539 return -1;
540}
541
542extern "C" void *cfperl_getPluginProperty (int *type, ...)
543{
544 va_list args;
545 char *propname;
546 int i;
547 va_start (args, type);
548 propname = va_arg (args, char *);
549 //printf ("Property name: %s\n", propname);
550
551 if (!strcmp (propname, "command?"))
552 return NULL;
553 else if (!strcmp (propname, "Identification"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_NAME;
557 }
558 else if (!strcmp (propname, "FullName"))
559 {
560 va_end (args);
561 return (void *)PLUGIN_VERSION;
562 }
563 else
564 va_end (args);
565
566 return NULL;
567}
568
569extern "C" int cfperl_postInitPlugin ()
570{
571 int hooktype = 1;
572 int rtype = 0;
573
574 cf_init_plugin (gethook);
575
576 return 0;
577}
578
579extern "C" int cfperl_closePlugin ()
580{
581 return 0;
582}
583
584void 594void
585cfperl_init () 595cfperl_init ()
586{ 596{
597 extern char **environ;
598
587 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 599 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
588 perl = perl_alloc (); 600 perl = perl_alloc ();
589 perl_construct (perl); 601 perl_construct (perl);
590 602
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 603 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592 604
593 char *argv[] = { 605 const char *argv[] = {
594 "", 606 settings.argv [0],
595 "-e" 607 "-e"
596 "use Event; use Coro;" // required for bootstrap 608 "use EV; use Coro;" // required for bootstrap
597 "cf->bootstrap;" // required for datadir :*> 609 "cf->bootstrap;" // required for datadir :*>
598 "unshift @INC, cf::datadir ();" 610 "unshift @INC, cf::datadir ();"
599 "require cf;" 611 "require cf;"
600 }; 612 };
601 613
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 614 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
615 || perl_run (perl))
603 { 616 {
604 printf ("unable to initialize perl-interpreter, aborting.\n"); 617 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE); 618 exit (EXIT_FAILURE);
606 } 619 }
620
621 {
622 dSP;
623
624 PUSHMARK (SP);
625 PUTBACK;
626 call_pv ("cf::init", G_DISCARD | G_VOID);
627 }
607} 628}
608 629
609void cfperl_main () 630void cfperl_main ()
610{ 631{
611 dSP; 632 dSP;
618void 639void
619attachable::instantiate () 640attachable::instantiate ()
620{ 641{
621 if (attach) 642 if (attach)
622 { 643 {
623 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 644 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
624 attach = 0; 645 attach = 0;
625 } 646 }
626} 647}
627 648
628void 649void
629attachable::reattach () 650attachable::reattach ()
630{ 651{
631 optimise (); 652 optimise ();
632 //TODO: check for _attachment's, very important for restarts 653 //TODO: check for _attachment's, very important for restarts
633 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 654 INVOKE_ATTACHABLE (REATTACH, this);
634} 655}
635 656
636static event_klass klass_of[NUM_EVENT_TYPES] = { 657static event_klass klass_of[NUM_EVENT_TYPES] = {
637# define def(type,name) KLASS_ ## type, 658# define def(type,name) KLASS_ ## type,
638# include "eventinc.h" 659# include "eventinc.h"
681} 702}
682 703
683void 704void
684global::gather_callbacks (AV *&callbacks, event_type event) const 705global::gather_callbacks (AV *&callbacks, event_type event) const
685{ 706{
686 ::gather_callbacks (callbacks, cb_object, event); 707 ::gather_callbacks (callbacks, cb_global, event);
687} 708}
688 709
689void 710void
690object::gather_callbacks (AV *&callbacks, event_type event) const 711object::gather_callbacks (AV *&callbacks, event_type event) const
691{ 712{
692 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 713 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
693 { 714 {
694 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 715 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
695 716
696 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 717 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
697 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 718 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
698 } 719 }
699 720
735{ 756{
736 attachable::gather_callbacks (callbacks, event); 757 attachable::gather_callbacks (callbacks, event);
737 ::gather_callbacks (callbacks, cb_map, event); 758 ::gather_callbacks (callbacks, cb_map, event);
738} 759}
739 760
761void
762_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
763{
764 for (int event = 0; event <= AvFILLp (registry); ++event)
765 {
766 SV *cbs_ = AvARRAY (registry)[event];
767
768 // element must be list of callback entries
769 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
770 {
771 AV *cbs = (AV *)SvRV (cbs_);
772
773 // no callback entries, no callbacks to call
774 if (AvFILLp (cbs) >= 0)
775 set.set (event);
776 }
777 }
778}
779
780// very slow and inefficient way to recalculate the global want bitsets
781void
782_recalc_want ()
783{
784 ev_want_event.reset ();
785
786 _recalc_want (ev_want_event, cb_global);
787 _recalc_want (ev_want_event, cb_attachable);
788 _recalc_want (ev_want_event, cb_object);
789 _recalc_want (ev_want_event, cb_client);
790 _recalc_want (ev_want_event, cb_player);
791 _recalc_want (ev_want_event, cb_map);
792
793 ev_want_type.reset ();
794
795 for (int type = 0; type <= AvFILLp (cb_type); ++type)
796 {
797 SV *cbs_ = AvARRAY (cb_type)[type];
798
799 // element must be list of callback entries
800 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
801 {
802 AV *cbs = (AV *)SvRV (cbs_);
803
804 // no callback entries, no callbacks to call
805 if (AvFILLp (cbs) >= 0)
806 ev_want_type.set (type % NUM_TYPES);
807 }
808 }
809}
810
740bool 811bool
741attachable::invoke (event_type event, ...) 812attachable::invoke (event_type event, ...)
742{ 813{
743 data_type dt; 814 data_type dt;
744 va_list ap;
745
746 va_start (ap, event);
747 815
748 // callback call ordering should be: 816 // callback call ordering should be:
749 // 1. per-object callback 817 // 1. per-object callback
750 // 2. per-class object 818 // 2. per-class object
751 // 3. per-type callback 819 // 3. per-type callback
755 gather_callbacks (callbacks, event); 823 gather_callbacks (callbacks, event);
756 824
757 // short-circuit processing if no callbacks found/defined 825 // short-circuit processing if no callbacks found/defined
758 if (!callbacks) 826 if (!callbacks)
759 return 0; 827 return 0;
828
829 va_list ap;
830 va_start (ap, event);
760 831
761 CALL_BEGIN (3); 832 CALL_BEGIN (3);
762 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 833 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
763 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 834 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
764 835
799} 870}
800 871
801SV * 872SV *
802cfperl_result (int idx) 873cfperl_result (int idx)
803{ 874{
804 AV *av = get_av ("cfperl::invoke_results", 0); 875 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
805 if (!av) 876 if (!av)
806 return &PL_sv_undef; 877 return &PL_sv_undef;
807 878
808 SV **sv = av_fetch (av, idx, 0); 879 SV **sv = av_fetch (av, idx, 0);
809 if (!sv) 880 if (!sv)
823{ 894{
824 return SvNV (cfperl_result (idx)); 895 return SvNV (cfperl_result (idx));
825} 896}
826 897
827///////////////////////////////////////////////////////////////////////////// 898/////////////////////////////////////////////////////////////////////////////
899// various c++ => perl glue functions
900
901void cfperl_tick ()
902{
903 tick_pending = 1;
904
905 if (tick_inhibit)
906 return;
907
908 tick_pending = 0;
909
910 dSP;
911
912 PUSHMARK (SP);
913 PUTBACK;
914 call_pv ("cf::tick", G_DISCARD | G_VOID);
915
916 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
917}
828 918
829void 919void
830cfperl_emergency_save () 920cfperl_emergency_save ()
831{ 921{
832 CALL_BEGIN (0); 922 CALL_BEGIN (0);
833 CALL_CALL ("cf::emergency_save", G_VOID); 923 CALL_CALL ("cf::emergency_save", G_VOID);
834 CALL_END; 924 CALL_END;
925}
926
927void
928cfperl_cleanup (int make_core)
929{
930 CALL_BEGIN (1);
931 CALL_ARG (make_core);
932 CALL_CALL ("cf::post_cleanup", G_VOID);
933 CALL_END;
934}
935
936void
937cfperl_make_book (object *book, int level)
938{
939 CALL_BEGIN (2);
940 CALL_ARG (book);
941 CALL_ARG (level);
942 CALL_CALL ("ext::books::make_book", G_VOID);
943 CALL_END;
944}
945
946void
947cfperl_expand_cfpod (player *pl, std::string &msg)
948{
949 CALL_BEGIN (2);
950 CALL_ARG (pl);
951 CALL_ARG_SV (newSVpvn_utf8 (msg.data (), msg.size ()));
952 CALL_CALL ("cf::player::expand_cfpod", G_SCALAR);
953
954 if (count)
955 {
956 STRLEN len;
957 char *data = SvPVutf8 (TOPs, len);
958 msg.assign (data, len);
959 }
960
961 CALL_END;
962}
963
964void
965cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
966{
967 CALL_BEGIN (4);
968 CALL_ARG (ns);
969 CALL_ARG (type);
970 CALL_ARG_SV (newSVpv_utf8 (msg));
971 CALL_ARG (color);
972 CALL_CALL ("cf::client::send_msg", G_VOID);
973 CALL_END;
974}
975
976int
977cfperl_can_merge (object *ob1, object *ob2)
978{
979 int can;
980
981 CALL_BEGIN (2);
982 CALL_ARG (ob1);
983 CALL_ARG (ob2);
984 CALL_CALL ("cf::_can_merge", G_SCALAR);
985 can = count && SvTRUE (TOPs);
986 CALL_END;
987
988 return can;
989}
990
991player *
992player::find (const char *name)
993{
994 CALL_BEGIN (1);
995 CALL_ARG (name);
996 CALL_CALL ("cf::player::find", G_SCALAR);
997
998 player *retval = 0;
999 if (count) sv_to (POPs, retval);
1000
1001 CALL_END;
1002
1003 return retval;
1004}
1005
1006maptile *
1007find_style (const char *dirname, const char *stylename, int difficulty)
1008{
1009 CALL_BEGIN (3);
1010 CALL_ARG (dirname);
1011 CALL_ARG (stylename);
1012 CALL_ARG (difficulty);
1013 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1014
1015 maptile *retval = 0;
1016 if (count) sv_to (POPs, retval);
1017
1018 CALL_END;
1019
1020 return retval;
835} 1021}
836 1022
837maptile * 1023maptile *
838maptile::find_sync (const char *path, maptile *origin) 1024maptile::find_sync (const char *path, maptile *origin)
839{ 1025{
840 CALL_BEGIN (2); 1026 CALL_BEGIN (2);
841 CALL_ARG (path); 1027 CALL_ARG (path);
842 CALL_ARG (origin); 1028 CALL_ARG (origin);
843 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1029 CALL_CALL ("cf::map::find_sync", G_SCALAR);
844 1030
845 maptile *retval; 1031 maptile *retval = 0;
846
847 if (count)
848 sv_to (POPs, retval); 1032 if (count) sv_to (POPs, retval);
849 else
850 retval = 0;
851 1033
852 CALL_END; 1034 CALL_END;
853 1035
854 return retval; 1036 return retval;
855} 1037}
856 1038
857maptile * 1039maptile *
858maptile::find_async (const char *path, maptile *origin) 1040maptile::find_async (const char *path, maptile *origin, bool load)
859{ 1041{
860 CALL_BEGIN (2); 1042 CALL_BEGIN (3);
861 CALL_ARG (path); 1043 CALL_ARG (path);
862 CALL_ARG (origin); 1044 CALL_ARG (origin);
1045 CALL_ARG (load);
863 CALL_CALL ("cf::map::find_async", G_SCALAR); 1046 CALL_CALL ("cf::map::find_async", G_SCALAR);
864 1047
865 maptile *retval; 1048 maptile *retval = 0;
866
867 if (count)
868 sv_to (POPs, retval); 1049 if (count) sv_to (POPs, retval);
869 else
870 retval = 0;
871 1050
872 CALL_END; 1051 CALL_END;
873 1052
874 return retval; 1053 return retval;
875} 1054}
903 CALL_ARG (exit); 1082 CALL_ARG (exit);
904 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1083 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
905 CALL_END; 1084 CALL_END;
906} 1085}
907 1086
1087void
1088object::player_goto (const char *path, int x, int y)
1089{
1090 if (type != PLAYER)
1091 return;
1092
1093 CALL_BEGIN (4);
1094 CALL_ARG (this);
1095 CALL_ARG (path);
1096 CALL_ARG (x);
1097 CALL_ARG (y);
1098 CALL_CALL ("cf::object::player::goto", G_VOID);
1099 CALL_END;
1100}
1101
1102const char *
1103object::ref () const
1104{
1105 if (type == PLAYER)
1106 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1107 else
1108 return 0;
1109}
1110
1111object *
1112object::deref (const char *ref)
1113{
1114 object *retval = 0;
1115
1116 if (ref)
1117 {
1118 CALL_BEGIN (1);
1119 CALL_ARG (ref);
1120 CALL_CALL ("cf::object::deref", G_SCALAR);
1121
1122 if (count)
1123 sv_to (POPs, retval);
1124
1125 CALL_END;
1126 }
1127
1128 return retval;
1129}
1130
1131void
1132log_backtrace (const char *msg)
1133{
1134#if HAVE_BACKTRACE
1135 void *addr [20];
1136 int size = backtrace (addr, 20);
1137
1138 CALL_BEGIN (size);
1139 CALL_ARG (msg);
1140 for (int i = 0; i < size; ++i)
1141 CALL_ARG ((IV)addr [i]);
1142 CALL_CALL ("cf::_log_backtrace", G_VOID);
1143 CALL_END;
1144#endif
1145}
1146
908///////////////////////////////////////////////////////////////////////////// 1147/////////////////////////////////////////////////////////////////////////////
909 1148
910struct EventAPI *watcher_base::GEventAPI; 1149struct EVAPI *evapi::GEVAPI;
911struct CoroAPI *coroapi::GCoroAPI; 1150struct CoroAPI *coroapi::GCoroAPI;
912 1151
913int coroapi::cede_counter; 1152void coroapi::do_cede_to_tick ()
914
915static void iw_dispatch (pe_event *ev)
916{ 1153{
917 iw *w = (iw *)ev->ext_data; 1154 cede_pending = 0;
918 w->call (*w); 1155 cede ();
919} 1156}
920 1157
921void 1158void
922iw::alloc () 1159coroapi::wait_for_tick ()
923{ 1160{
924 pe = GEventAPI->new_idle (0, 0); 1161 CALL_BEGIN (0);
925 1162 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
926 WaREENTRANT_off (pe); 1163 CALL_END;
927 pe->base.callback = (void *)iw_dispatch;
928 pe->base.ext_data = (void *)this;
929} 1164}
930 1165
931static void iow_dispatch (pe_event *ev)
932{
933 iow *w = (iow *)ev->ext_data;
934 w->call (*w, ((pe_ioevent *)ev)->got);
935}
936
937void 1166void
938iow::alloc () 1167coroapi::wait_for_tick_begin ()
939{ 1168{
940 pe = GEventAPI->new_io (0, 0); 1169 CALL_BEGIN (0);
941 1170 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
942 WaREENTRANT_off (pe); 1171 CALL_END;
943 pe->base.callback = (void *)iow_dispatch;
944 pe->base.ext_data = (void *)this;
945
946 pe->fd = -1;
947 pe->poll = 0;
948}
949
950void
951iow::fd (int fd)
952{
953 pe->fd = fd;
954}
955
956int
957iow::poll ()
958{
959 return pe->poll;
960} 1172}
961 1173
962void 1174void
963iow::poll (int events) 1175iow::poll (int events)
964{ 1176{
965 if (pe->poll != events) 1177 if (events != this->events)
966 { 1178 {
1179 int active = ev_is_active ((ev_io *)this);
967 if (pe->poll) stop (); 1180 if (active) stop ();
968 pe->poll = events; 1181 ev_io_set ((ev_io *)this, fd, events);
969 if (pe->poll) start (); 1182 if (active) start ();
970 } 1183 }
971} 1184}
972 1185
973void 1186void
974_connect_to_perl () 1187_connect_to_perl ()
975{ 1188{
976 stash_cf = gv_stashpv ("cf" , 1); 1189 stash_cf = gv_stashpv ("cf", 1);
977 1190
978 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1191 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
979 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1192 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
980 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1193 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
981 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1194 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
983 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1196 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
984 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1197 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
985 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1198 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
986 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1199 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
987 1200
988 sv_runtime = get_sv ("cf::RUNTIME", 1); 1201 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
989 sv_upgrade (sv_runtime, SVt_NV); 1202 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1203 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1204 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
990 1205
991 cb_global = get_av ("cf::CB_GLOBAL", 1); 1206 cb_global = get_av ("cf::CB_GLOBAL", 1);
992 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1207 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
993 cb_object = get_av ("cf::CB_OBJECT", 1); 1208 cb_object = get_av ("cf::CB_OBJECT", 1);
994 cb_player = get_av ("cf::CB_PLAYER", 1); 1209 cb_player = get_av ("cf::CB_PLAYER", 1);
999 1214
1000MODULE = cf PACKAGE = cf PREFIX = cf_ 1215MODULE = cf PACKAGE = cf PREFIX = cf_
1001 1216
1002BOOT: 1217BOOT:
1003{ 1218{
1219 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1220 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1221
1004 _connect_to_perl (); 1222 _connect_to_perl ();
1005 1223
1006 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1007 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1008
1009 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1224 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1225
1226 //{
1227 // require_pv ("Time::HiRes");
1228 //
1229 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1230 // if (!svp) croak ("Time::HiRes is required");
1231 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1232 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1233 //}
1010 1234
1011 static const struct { 1235 static const struct {
1012 const char *name; 1236 const char *name;
1013 IV iv; 1237 IV iv;
1014 } *civ, const_iv[] = { 1238 } *civ, const_iv[] = {
1015# define const_iv(name) { # name, (IV)name }, 1239# define const_iv(name) { # name, (IV)name },
1016 const_iv (llevError) 1240 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1017 const_iv (llevInfo) 1241 const_iv (logBacktrace)
1018 const_iv (llevDebug) 1242
1019 const_iv (llevMonster) 1243 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1244
1245 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1020 1246
1021 const_iv (MAX_TIME) 1247 const_iv (MAX_TIME)
1022 const_iv (PLAYER)
1023 const_iv (TRANSPORT)
1024 const_iv (ROD)
1025 const_iv (TREASURE)
1026 const_iv (POTION)
1027 const_iv (FOOD)
1028 const_iv (POISON)
1029 const_iv (BOOK)
1030 const_iv (CLOCK) 1248 const_iv (MAXSOCKBUF)
1031 const_iv (ARROW) 1249
1032 const_iv (BOW)
1033 const_iv (WEAPON)
1034 const_iv (ARMOUR)
1035 const_iv (PEDESTAL)
1036 const_iv (ALTAR)
1037 const_iv (LOCKED_DOOR)
1038 const_iv (SPECIAL_KEY)
1039 const_iv (MAP)
1040 const_iv (DOOR)
1041 const_iv (KEY)
1042 const_iv (TIMED_GATE)
1043 const_iv (TRIGGER)
1044 const_iv (GRIMREAPER)
1045 const_iv (MAGIC_EAR)
1046 const_iv (TRIGGER_BUTTON)
1047 const_iv (TRIGGER_ALTAR)
1048 const_iv (TRIGGER_PEDESTAL)
1049 const_iv (SHIELD)
1050 const_iv (HELMET)
1051 const_iv (HORN)
1052 const_iv (MONEY)
1053 const_iv (CLASS)
1054 const_iv (GRAVESTONE)
1055 const_iv (AMULET)
1056 const_iv (PLAYERMOVER)
1057 const_iv (TELEPORTER)
1058 const_iv (CREATOR)
1059 const_iv (SKILL)
1060 const_iv (EARTHWALL)
1061 const_iv (GOLEM)
1062 const_iv (THROWN_OBJ)
1063 const_iv (BLINDNESS)
1064 const_iv (GOD)
1065 const_iv (DETECTOR)
1066 const_iv (TRIGGER_MARKER)
1067 const_iv (DEAD_OBJECT)
1068 const_iv (DRINK)
1069 const_iv (MARKER)
1070 const_iv (HOLY_ALTAR)
1071 const_iv (PLAYER_CHANGER)
1072 const_iv (BATTLEGROUND)
1073 const_iv (PEACEMAKER)
1074 const_iv (GEM)
1075 const_iv (FIREWALL)
1076 const_iv (ANVIL)
1077 const_iv (CHECK_INV)
1078 const_iv (MOOD_FLOOR) 1250 const_iv (NUM_BODY_LOCATIONS)
1079 const_iv (EXIT) 1251 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1080 const_iv (ENCOUNTER) 1252 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1081 const_iv (SHOP_FLOOR) 1253 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1082 const_iv (SHOP_MAT) 1254 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1083 const_iv (RING) 1255 const_iv (body_wrist) const_iv (body_waist)
1084 const_iv (FLOOR)
1085 const_iv (FLESH)
1086 const_iv (INORGANIC)
1087 const_iv (SKILL_TOOL)
1088 const_iv (LIGHTER)
1089 const_iv (BUILDABLE_WALL)
1090 const_iv (MISC_OBJECT)
1091 const_iv (LAMP)
1092 const_iv (DUPLICATOR)
1093 const_iv (SPELLBOOK)
1094 const_iv (CLOAK)
1095 const_iv (SPINNER)
1096 const_iv (GATE)
1097 const_iv (BUTTON)
1098 const_iv (CF_HANDLE)
1099 const_iv (HOLE)
1100 const_iv (TRAPDOOR)
1101 const_iv (SIGN)
1102 const_iv (BOOTS)
1103 const_iv (GLOVES)
1104 const_iv (SPELL)
1105 const_iv (SPELL_EFFECT)
1106 const_iv (CONVERTER)
1107 const_iv (BRACERS)
1108 const_iv (POISONING)
1109 const_iv (SAVEBED)
1110 const_iv (WAND)
1111 const_iv (SCROLL)
1112 const_iv (DIRECTOR)
1113 const_iv (GIRDLE)
1114 const_iv (FORCE)
1115 const_iv (POTION_EFFECT)
1116 const_iv (EVENT_CONNECTOR)
1117 const_iv (CLOSE_CON)
1118 const_iv (CONTAINER)
1119 const_iv (ARMOUR_IMPROVER)
1120 const_iv (WEAPON_IMPROVER)
1121 const_iv (SKILLSCROLL)
1122 const_iv (DEEP_SWAMP)
1123 const_iv (IDENTIFY_ALTAR)
1124 const_iv (MENU)
1125 const_iv (RUNE)
1126 const_iv (TRAP)
1127 const_iv (POWER_CRYSTAL)
1128 const_iv (CORPSE)
1129 const_iv (DISEASE)
1130 const_iv (SYMPTOM)
1131 const_iv (BUILDER)
1132 const_iv (MATERIAL)
1133 const_iv (ITEM_TRANSFORMER)
1134 1256
1135 const_iv (NUM_SUBTYPES) 1257 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1258 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1259 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1260 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1261 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1262 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1263 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1264 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1265 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1266 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1267 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1268 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1269 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1270 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1271 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1272 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1273 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1274 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1275 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1276 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1277 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1278 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1279 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1280 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1281 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1282 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1283 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1284 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1136 1285
1137 const_iv (ST_BD_BUILD) 1286 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1138 const_iv (ST_BD_REMOVE)
1139 1287
1140 const_iv (ST_MAT_FLOOR) 1288 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1141 const_iv (ST_MAT_WALL) 1289 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1142 const_iv (ST_MAT_ITEM)
1143 1290
1144 const_iv (AT_PHYSICAL) 1291 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1145 const_iv (AT_MAGIC) 1292 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1146 const_iv (AT_FIRE) 1293 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1147 const_iv (AT_ELECTRICITY) 1294 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1148 const_iv (AT_COLD) 1295 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1149 const_iv (AT_CONFUSION) 1296 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1150 const_iv (AT_ACID) 1297 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1151 const_iv (AT_DRAIN)
1152 const_iv (AT_WEAPONMAGIC)
1153 const_iv (AT_GHOSTHIT)
1154 const_iv (AT_POISON)
1155 const_iv (AT_SLOW)
1156 const_iv (AT_PARALYZE)
1157 const_iv (AT_TURN_UNDEAD)
1158 const_iv (AT_FEAR)
1159 const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE)
1161 const_iv (AT_DEATH)
1162 const_iv (AT_CHAOS)
1163 const_iv (AT_COUNTERSPELL)
1164 const_iv (AT_GODPOWER)
1165 const_iv (AT_HOLYWORD)
1166 const_iv (AT_BLIND)
1167 const_iv (AT_INTERNAL)
1168 const_iv (AT_LIFE_STEALING)
1169 const_iv (AT_DISEASE)
1170 1298
1171 const_iv (WEAP_HIT) 1299 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1172 const_iv (WEAP_SLASH) 1300 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1173 const_iv (WEAP_PIERCE)
1174 const_iv (WEAP_CLEAVE)
1175 const_iv (WEAP_SLICE)
1176 const_iv (WEAP_STAB)
1177 const_iv (WEAP_WHIP)
1178 const_iv (WEAP_CRUSH)
1179 const_iv (WEAP_BLUD) 1301 const_iv (WEAP_BLUD)
1180 1302
1181 const_iv (FLAG_ALIVE) 1303 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1182 const_iv (FLAG_WIZ) 1304 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1183 const_iv (FLAG_REMOVED) 1305 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1306 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1307 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1308 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1309 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1310 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1311 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1312 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1313 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1314 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1315 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1316 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1317 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1318 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1319 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1320 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1321 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1322 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1323 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1324 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1325 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1326 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1327 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1328 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1329
1330 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1331 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1332 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1333 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1334 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1335 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1336
1337 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1338 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1339
1340 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1341
1342 const_iv (SP_RAISE_DEAD)
1184 const_iv (FLAG_FREED) 1343 const_iv (SP_RUNE)
1185 const_iv (FLAG_WAS_WIZ) 1344 const_iv (SP_MAKE_MARK)
1186 const_iv (FLAG_APPLIED) 1345 const_iv (SP_BOLT)
1187 const_iv (FLAG_UNPAID) 1346 const_iv (SP_BULLET)
1188 const_iv (FLAG_USE_SHIELD) 1347 const_iv (SP_EXPLOSION)
1189 const_iv (FLAG_NO_PICK) 1348 const_iv (SP_CONE)
1190 const_iv (FLAG_ANIMATE) 1349 const_iv (SP_BOMB)
1191 const_iv (FLAG_MONSTER) 1350 const_iv (SP_WONDER)
1192 const_iv (FLAG_FRIENDLY) 1351 const_iv (SP_SMITE)
1193 const_iv (FLAG_GENERATOR) 1352 const_iv (SP_MAGIC_MISSILE)
1194 const_iv (FLAG_IS_THROWN) 1353 const_iv (SP_SUMMON_GOLEM)
1195 const_iv (FLAG_AUTO_APPLY) 1354 const_iv (SP_DIMENSION_DOOR)
1196 const_iv (FLAG_PLAYER_SOLD) 1355 const_iv (SP_MAGIC_MAPPING)
1356 const_iv (SP_MAGIC_WALL)
1357 const_iv (SP_DESTRUCTION)
1358 const_iv (SP_PERCEIVE_SELF)
1359 const_iv (SP_WORD_OF_RECALL)
1197 const_iv (FLAG_SEE_INVISIBLE) 1360 const_iv (SP_INVISIBLE)
1198 const_iv (FLAG_CAN_ROLL)
1199 const_iv (FLAG_OVERLAY_FLOOR)
1200 const_iv (FLAG_IS_TURNABLE)
1201 const_iv (FLAG_IS_USED_UP)
1202 const_iv (FLAG_IDENTIFIED)
1203 const_iv (FLAG_REFLECTING)
1204 const_iv (FLAG_CHANGING)
1205 const_iv (FLAG_SPLITTING)
1206 const_iv (FLAG_HITBACK)
1207 const_iv (FLAG_STARTEQUIP)
1208 const_iv (FLAG_BLOCKSVIEW)
1209 const_iv (FLAG_UNDEAD)
1210 const_iv (FLAG_SCARED)
1211 const_iv (FLAG_UNAGGRESSIVE)
1212 const_iv (FLAG_REFL_MISSILE)
1213 const_iv (FLAG_REFL_SPELL)
1214 const_iv (FLAG_NO_MAGIC)
1215 const_iv (FLAG_NO_FIX_PLAYER)
1216 const_iv (FLAG_IS_LIGHTABLE)
1217 const_iv (FLAG_TEAR_DOWN)
1218 const_iv (FLAG_RUN_AWAY)
1219 const_iv (FLAG_PICK_UP)
1220 const_iv (FLAG_UNIQUE)
1221 const_iv (FLAG_NO_DROP)
1222 const_iv (FLAG_WIZCAST)
1223 const_iv (FLAG_CAST_SPELL)
1224 const_iv (FLAG_USE_SCROLL)
1225 const_iv (FLAG_USE_RANGE)
1226 const_iv (FLAG_USE_BOW)
1227 const_iv (FLAG_USE_ARMOUR)
1228 const_iv (FLAG_USE_WEAPON)
1229 const_iv (FLAG_USE_RING)
1230 const_iv (FLAG_READY_RANGE)
1231 const_iv (FLAG_READY_BOW)
1232 const_iv (FLAG_XRAYS)
1233 const_iv (FLAG_NO_APPLY)
1234 const_iv (FLAG_IS_FLOOR)
1235 const_iv (FLAG_LIFESAVE)
1236 const_iv (FLAG_NO_STRENGTH)
1237 const_iv (FLAG_SLEEP)
1238 const_iv (FLAG_STAND_STILL)
1239 const_iv (FLAG_RANDOM_MOVE)
1240 const_iv (FLAG_ONLY_ATTACK)
1241 const_iv (FLAG_CONFUSED)
1242 const_iv (FLAG_STEALTH)
1243 const_iv (FLAG_WIZPASS)
1244 const_iv (FLAG_IS_LINKED)
1245 const_iv (FLAG_CURSED)
1246 const_iv (FLAG_DAMNED)
1247 const_iv (FLAG_SEE_ANYWHERE)
1248 const_iv (FLAG_KNOWN_MAGICAL)
1249 const_iv (FLAG_KNOWN_CURSED)
1250 const_iv (FLAG_CAN_USE_SKILL)
1251 const_iv (FLAG_BEEN_APPLIED)
1252 const_iv (FLAG_READY_SCROLL)
1253 const_iv (FLAG_USE_ROD)
1254 const_iv (FLAG_USE_HORN)
1255 const_iv (FLAG_MAKE_INVIS)
1256 const_iv (FLAG_INV_LOCKED)
1257 const_iv (FLAG_IS_WOODED)
1258 const_iv (FLAG_IS_HILLY)
1259 const_iv (FLAG_READY_SKILL)
1260 const_iv (FLAG_READY_WEAPON)
1261 const_iv (FLAG_NO_SKILL_IDENT)
1262 const_iv (FLAG_BLIND)
1263 const_iv (FLAG_SEE_IN_DARK)
1264 const_iv (FLAG_IS_CAULDRON)
1265 const_iv (FLAG_NO_STEAL)
1266 const_iv (FLAG_ONE_HIT)
1267 const_iv (FLAG_CLIENT_SENT)
1268 const_iv (FLAG_BERSERK)
1269 const_iv (FLAG_NEUTRAL)
1270 const_iv (FLAG_NO_ATTACK)
1271 const_iv (FLAG_NO_DAMAGE)
1272 const_iv (FLAG_OBJ_ORIGINAL)
1273 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1274 const_iv (FLAG_ACTIVATE_ON_PUSH)
1275 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1276 const_iv (FLAG_IS_WATER)
1277 const_iv (FLAG_CONTENT_ON_GEN)
1278 const_iv (FLAG_IS_A_TEMPLATE)
1279 const_iv (FLAG_IS_BUILDABLE)
1280 const_iv (FLAG_DESTROY_ON_DEATH)
1281 const_iv (FLAG_NO_MAP_SAVE)
1282
1283 const_iv (NDI_BLACK)
1284 const_iv (NDI_WHITE)
1285 const_iv (NDI_NAVY)
1286 const_iv (NDI_RED)
1287 const_iv (NDI_ORANGE)
1288 const_iv (NDI_BLUE)
1289 const_iv (NDI_DK_ORANGE)
1290 const_iv (NDI_GREEN)
1291 const_iv (NDI_LT_GREEN)
1292 const_iv (NDI_GREY)
1293 const_iv (NDI_BROWN)
1294 const_iv (NDI_GOLD)
1295 const_iv (NDI_TAN)
1296 const_iv (NDI_MAX_COLOR)
1297 const_iv (NDI_COLOR_MASK)
1298 const_iv (NDI_UNIQUE)
1299 const_iv (NDI_ALL)
1300
1301 const_iv (UPD_LOCATION)
1302 const_iv (UPD_FLAGS)
1303 const_iv (UPD_WEIGHT)
1304 const_iv (UPD_FACE)
1305 const_iv (UPD_NAME)
1306 const_iv (UPD_ANIM)
1307 const_iv (UPD_ANIMSPEED)
1308 const_iv (UPD_NROF) 1361 const_iv (SP_PROBE)
1309
1310 const_iv (UPD_SP_MANA) 1362 const_iv (SP_HEALING)
1311 const_iv (UPD_SP_GRACE) 1363 const_iv (SP_CREATE_FOOD)
1312 const_iv (UPD_SP_DAMAGE) 1364 const_iv (SP_EARTH_TO_DUST)
1313 1365 const_iv (SP_CHANGE_ABILITY)
1314 const_iv (F_APPLIED) 1366 const_iv (SP_BLESS)
1315 const_iv (F_LOCATION)
1316 const_iv (F_UNPAID)
1317 const_iv (F_MAGIC)
1318 const_iv (F_CURSED) 1367 const_iv (SP_CURSE)
1368 const_iv (SP_SUMMON_MONSTER)
1369 const_iv (SP_CHARGING)
1370 const_iv (SP_POLYMORPH)
1371 const_iv (SP_ALCHEMY)
1372 const_iv (SP_REMOVE_CURSE)
1373 const_iv (SP_IDENTIFY)
1374 const_iv (SP_DETECTION)
1375 const_iv (SP_MOOD_CHANGE)
1376 const_iv (SP_MOVING_BALL)
1319 const_iv (F_DAMNED) 1377 const_iv (SP_SWARM)
1378 const_iv (SP_CHANGE_MANA)
1320 const_iv (F_OPEN) 1379 const_iv (SP_DISPEL_RUNE)
1321 const_iv (F_NOPICK) 1380 const_iv (SP_CREATE_MISSILE)
1381 const_iv (SP_CONSECRATE)
1382 const_iv (SP_ANIMATE_WEAPON)
1383 const_iv (SP_LIGHT)
1384 const_iv (SP_CHANGE_MAP_LIGHT)
1385 const_iv (SP_FAERY_FIRE)
1386 const_iv (SP_CAUSE_DISEASE)
1387 const_iv (SP_AURA)
1388 const_iv (SP_TOWN_PORTAL)
1389 const_iv (SP_PARTY_SPELL)
1390
1391 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1392 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1322 const_iv (F_LOCKED) 1393 const_iv (F_LOCKED)
1323 1394
1324 const_iv (F_BUY) 1395 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1325 const_iv (F_SHOP)
1326 const_iv (F_SELL)
1327 1396
1328 const_iv (P_BLOCKSVIEW) 1397 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1329 const_iv (P_PLAYER) 1398 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1330 const_iv (P_NO_MAGIC)
1331 const_iv (P_IS_ALIVE)
1332 const_iv (P_NO_CLERIC)
1333 const_iv (P_OUT_OF_MAP)
1334 const_iv (P_NEW_MAP)
1335 const_iv (P_UPTODATE)
1336 1399
1337 const_iv (UP_OBJ_INSERT) 1400 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1338 const_iv (UP_OBJ_REMOVE)
1339 const_iv (UP_OBJ_CHANGE)
1340 const_iv (UP_OBJ_FACE)
1341 1401
1342 const_iv (INS_NO_MERGE) 1402 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1343 const_iv (INS_ABOVE_FLOOR_ONLY)
1344 const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ON_TOP)
1346 const_iv (INS_BELOW_ORIGINATOR) 1403 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1347 const_iv (INS_MAP_LOAD)
1348 1404
1349 const_iv (WILL_APPLY_HANDLE) 1405 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1350 const_iv (WILL_APPLY_TREASURE) 1406 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1351 const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_DOOR)
1353 const_iv (WILL_APPLY_FOOD)
1354 1407
1355 const_iv (SAVE_MODE) 1408 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1356 const_iv (SAVE_DIR_MODE)
1357 1409
1358 const_iv (M_PAPER) 1410 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1359 const_iv (M_IRON) 1411 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1360 const_iv (M_GLASS) 1412 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1361 const_iv (M_LEATHER) 1413 const_iv (M_ICE) const_iv (M_SPECIAL)
1362 const_iv (M_WOOD)
1363 const_iv (M_ORGANIC)
1364 const_iv (M_STONE)
1365 const_iv (M_CLOTH)
1366 const_iv (M_ADAMANT)
1367 const_iv (M_LIQUID)
1368 const_iv (M_SOFT_METAL)
1369 const_iv (M_BONE)
1370 const_iv (M_ICE)
1371 const_iv (M_SPECIAL)
1372 1414
1373 const_iv (SK_EXP_ADD_SKILL) 1415 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1374 const_iv (SK_EXP_TOTAL) 1416 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1375 const_iv (SK_EXP_NONE)
1376 const_iv (SK_SUBTRACT_SKILL_EXP)
1377 const_iv (SK_EXP_SKILL_ONLY)
1378 1417
1379 const_iv (SK_LOCKPICKING) 1418 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1380 const_iv (SK_HIDING) 1419 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1381 const_iv (SK_SMITHERY) 1420 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1382 const_iv (SK_BOWYER) 1421 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1383 const_iv (SK_JEWELER) 1422 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1384 const_iv (SK_ALCHEMY) 1423 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1385 const_iv (SK_STEALING) 1424 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1386 const_iv (SK_LITERACY) 1425 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1387 const_iv (SK_BARGAINING) 1426 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1388 const_iv (SK_JUMPING) 1427 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1389 const_iv (SK_DET_MAGIC)
1390 const_iv (SK_ORATORY)
1391 const_iv (SK_SINGING)
1392 const_iv (SK_DET_CURSE)
1393 const_iv (SK_FIND_TRAPS)
1394 const_iv (SK_MEDITATION)
1395 const_iv (SK_PUNCHING)
1396 const_iv (SK_FLAME_TOUCH)
1397 const_iv (SK_KARATE)
1398 const_iv (SK_CLIMBING)
1399 const_iv (SK_WOODSMAN)
1400 const_iv (SK_INSCRIPTION)
1401 const_iv (SK_ONE_HANDED_WEAPON)
1402 const_iv (SK_MISSILE_WEAPON)
1403 const_iv (SK_THROWING)
1404 const_iv (SK_USE_MAGIC_ITEM)
1405 const_iv (SK_DISARM_TRAPS)
1406 const_iv (SK_SET_TRAP)
1407 const_iv (SK_THAUMATURGY)
1408 const_iv (SK_PRAYING)
1409 const_iv (SK_CLAWING)
1410 const_iv (SK_LEVITATION)
1411 const_iv (SK_SUMMONING)
1412 const_iv (SK_PYROMANCY)
1413 const_iv (SK_EVOCATION)
1414 const_iv (SK_SORCERY)
1415 const_iv (SK_TWO_HANDED_WEAPON)
1416 const_iv (SK_SPARK_TOUCH)
1417 const_iv (SK_SHIVER)
1418 const_iv (SK_ACID_SPLASH)
1419 const_iv (SK_POISON_NAIL) 1428 const_iv (SK_POISON_NAIL)
1420 1429
1421 const_iv (SOUND_NEW_PLAYER) 1430 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1422 const_iv (SOUND_FIRE_ARROW) 1431 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1423 const_iv (SOUND_LEARN_SPELL) 1432 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1424 const_iv (SOUND_FUMBLE_SPELL) 1433 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1425 const_iv (SOUND_WAND_POOF) 1434 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1426 const_iv (SOUND_OPEN_DOOR) 1435 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1427 const_iv (SOUND_PUSH_PLAYER)
1428 const_iv (SOUND_PLAYER_HITS1)
1429 const_iv (SOUND_PLAYER_HITS2)
1430 const_iv (SOUND_PLAYER_HITS3)
1431 const_iv (SOUND_PLAYER_HITS4)
1432 const_iv (SOUND_PLAYER_IS_HIT1)
1433 const_iv (SOUND_PLAYER_IS_HIT2)
1434 const_iv (SOUND_PLAYER_IS_HIT3)
1435 const_iv (SOUND_PLAYER_KILLS)
1436 const_iv (SOUND_PET_IS_KILLED)
1437 const_iv (SOUND_PLAYER_DIES)
1438 const_iv (SOUND_OB_EVAPORATE)
1439 const_iv (SOUND_OB_EXPLODE)
1440 const_iv (SOUND_CLOCK)
1441 const_iv (SOUND_TURN_HANDLE)
1442 const_iv (SOUND_FALL_HOLE)
1443 const_iv (SOUND_DRINK_POISON)
1444 const_iv (SOUND_CAST_SPELL_0)
1445 1436
1446 const_iv (PREFER_LOW) 1437 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1447 const_iv (PREFER_HIGH)
1448 1438
1449 const_iv (ATNR_PHYSICAL) 1439 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1450 const_iv (ATNR_MAGIC) 1440 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1451 const_iv (ATNR_FIRE) 1441 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1452 const_iv (ATNR_ELECTRICITY) 1442 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1453 const_iv (ATNR_COLD) 1443 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1454 const_iv (ATNR_CONFUSION) 1444 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1455 const_iv (ATNR_ACID) 1445 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1456 const_iv (ATNR_DRAIN)
1457 const_iv (ATNR_WEAPONMAGIC)
1458 const_iv (ATNR_GHOSTHIT)
1459 const_iv (ATNR_POISON)
1460 const_iv (ATNR_SLOW)
1461 const_iv (ATNR_PARALYZE)
1462 const_iv (ATNR_TURN_UNDEAD)
1463 const_iv (ATNR_FEAR)
1464 const_iv (ATNR_CANCELLATION)
1465 const_iv (ATNR_DEPLETE)
1466 const_iv (ATNR_DEATH)
1467 const_iv (ATNR_CHAOS)
1468 const_iv (ATNR_COUNTERSPELL)
1469 const_iv (ATNR_GODPOWER)
1470 const_iv (ATNR_HOLYWORD)
1471 const_iv (ATNR_BLIND)
1472 const_iv (ATNR_INTERNAL)
1473 const_iv (ATNR_LIFE_STEALING)
1474 const_iv (ATNR_DISEASE)
1475 1446
1476 const_iv (MAP_IN_MEMORY) 1447 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1477 const_iv (MAP_SWAPPED)
1478 const_iv (MAP_LOADING)
1479 const_iv (MAP_SAVING) 1448 const_iv (MAP_INACTIVE)
1480 1449
1481 const_iv (KLASS_ATTACHABLE) 1450 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1482 const_iv (KLASS_GLOBAL) 1451 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1483 const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_CLIENT)
1485 const_iv (KLASS_PLAYER)
1486 const_iv (KLASS_MAP)
1487 1452
1488 const_iv (CS_QUERY_YESNO) 1453 const_iv (VERSION_CS) const_iv (VERSION_SC)
1489 const_iv (CS_QUERY_SINGLECHAR)
1490 const_iv (CS_QUERY_HIDEINPUT)
1491 1454
1492 const_iv (ST_DEAD) 1455 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1493 const_iv (ST_SETUP)
1494 const_iv (ST_PLAYING)
1495 const_iv (ST_CUSTOM)
1496 1456
1497 const_iv (ST_CHANGE_CLASS) 1457 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1498 1458
1499 const_iv (IO_HEADER) 1459 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1500 const_iv (IO_OBJECTS)
1501 const_iv (IO_UNIQUES)
1502 1460
1503 // random map generator 1461 // random map generator
1504 const_iv (LAYOUT_NONE) 1462 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ONION) 1463 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1506 const_iv (LAYOUT_MAZE)
1507 const_iv (LAYOUT_SPIRAL)
1508 const_iv (LAYOUT_ROGUELIKE)
1509 const_iv (LAYOUT_SNAKE)
1510 const_iv (LAYOUT_SQUARE_SPIRAL)
1511 1464
1512 const_iv (RMOPT_RANDOM) 1465 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1513 const_iv (RMOPT_CENTERED) 1466 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1514 const_iv (RMOPT_LINEAR) 1467 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1515 const_iv (RMOPT_BOTTOM_C)
1516 const_iv (RMOPT_BOTTOM_R)
1517 const_iv (RMOPT_IRR_SPACE)
1518 const_iv (RMOPT_WALL_OFF)
1519 const_iv (RMOPT_WALLS_ONLY)
1520 const_iv (RMOPT_NO_DOORS)
1521 1468
1522 const_iv (SYMMETRY_RANDOM) 1469 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1523 const_iv (SYMMETRY_NONE) 1470 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1524 const_iv (SYMMETRY_X) 1471
1525 const_iv (SYMMETRY_Y) 1472 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1526 const_iv (SYMMETRY_XY) 1473 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1474
1475 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1476 const_iv (FT_RSRC) const_iv (FT_NUM)
1527 }; 1477 };
1528 1478
1529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1530 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1480 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1531 1481
1552 } 1502 }
1553} 1503}
1554 1504
1555void _connect_to_perl () 1505void _connect_to_perl ()
1556 1506
1507void _recalc_want ()
1508
1557void _global_reattach () 1509void _global_reattach ()
1558 CODE: 1510 CODE:
1559{ 1511{
1560 // reattach to all attachable objects in the game. 1512 // reattach to all attachable objects in the game.
1561 for_all_clients (ns) 1513 for_all_clients (ns)
1562 ns->reattach (); 1514 ns->reattach ();
1563 1515
1564 for_all_players (pl)
1565 pl->reattach ();
1566
1567 //TODO
1568 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1569 // i->second->reattach ();
1570
1571 for_all_objects (op) 1516 for_all_objects (op)
1572 op->reattach (); 1517 op->reattach ();
1573} 1518}
1574 1519
1520# support function for map-world.ext
1521void _quantise (SV *data_sv, SV *plt_sv)
1522 CODE:
1523{
1524 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1525 croak ("_quantise called with invalid agruments");
1526
1527 plt_sv = SvRV (plt_sv);
1528 SV **plt = AvARRAY (plt_sv);
1529 int plt_count = AvFILL (plt_sv) + 1;
1530
1531 STRLEN len;
1532 char *data = SvPVbyte (data_sv, len);
1533 char *dst = data;
1534
1535 while (len >= 3)
1536 {
1537 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1538 {
1539 char *val = SvPVX (*val_sv);
1540
1541 if (val [0] == data [0]
1542 && val [1] == data [1]
1543 && val [2] == data [2])
1544 {
1545 *dst++ = val [3];
1546 goto next;
1547 }
1548 }
1549
1550 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1551 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1552 dst - SvPVX (data_sv), len);
1553
1554 next:
1555 data += 3;
1556 len -= 3;
1557 }
1558
1559 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1560}
1561
1562void evthread_start (int aiofd)
1563
1564void cede_to_tick ()
1565 CODE:
1566 coroapi::cede_to_tick ();
1567
1568NV till_tick ()
1569 CODE:
1570 RETVAL = SvNVX (sv_next_tick) - now ();
1571 OUTPUT:
1572 RETVAL
1573
1574int tick_inhibit ()
1575 CODE:
1576 RETVAL = tick_inhibit;
1577 OUTPUT:
1578 RETVAL
1579
1580void tick_inhibit_inc ()
1581 CODE:
1582 ++tick_inhibit;
1583
1584void tick_inhibit_dec ()
1585 CODE:
1586 if (!--tick_inhibit)
1587 if (tick_pending)
1588 {
1589 ev_async_send (EV_DEFAULT, &tick_watcher);
1590 coroapi::cede ();
1591 }
1592
1593void server_tick ()
1594 CODE:
1595{
1596 NOW = ev_now (EV_DEFAULT);
1597 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1598 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1599 runtime = SvNVX (sv_runtime);
1600
1601 server_tick ();
1602
1603 NOW = ev_time ();
1604 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1605 runtime += TICK;
1606 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1607}
1608
1575NV floor (NV x) 1609NV floor (NV x)
1576 1610
1577NV ceil (NV x) 1611NV ceil (NV x)
1578 1612
1579NV rndm (...) 1613NV rndm (...)
1614 ALIAS:
1615 rmg_rndm = 1
1580 CODE: 1616 CODE:
1617{
1618 rand_gen &gen = ix ? rmg_rndm : rndm;
1581 switch (items) 1619 switch (items)
1582 { 1620 {
1583 case 0: RETVAL = rndm (); break; 1621 case 0: RETVAL = gen (); break;
1584 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1622 case 1: RETVAL = gen (SvUV (ST (0))); break;
1585 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1623 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1586 default: croak ("cf::rndm requires none, one or two parameters."); break; 1624 default: croak ("cf::rndm requires none, one or two parameters."); break;
1587 } 1625 }
1626}
1588 OUTPUT: 1627 OUTPUT:
1589 RETVAL 1628 RETVAL
1590 1629
1591void server_tick () 1630NV clamp (NV value, NV min_value, NV max_value)
1592 CODE: 1631 CODE:
1593 runtime = SvNVx (sv_runtime); 1632 RETVAL = clamp (value, min_value, max_value);
1594 server_tick (); 1633 OUTPUT:
1634 RETVAL
1595 1635
1636NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1637 CODE:
1638 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1639 OUTPUT:
1640 RETVAL
1641
1642void weaken (...)
1643 PROTOTYPE: @
1644 CODE:
1645 while (items > 0)
1646 sv_rvweaken (ST (--items));
1647
1596void 1648void
1597LOG (int level, char *msg) 1649log_backtrace (utf8_string msg)
1650
1651void
1652LOG (int flags, utf8_string msg)
1598 PROTOTYPE: $$ 1653 PROTOTYPE: $$
1599 C_ARGS: (LogLevel)level, "%s", msg 1654 C_ARGS: flags, "%s", msg
1600 1655
1601char *path_combine (char *base, char *path) 1656octet_string path_combine (octet_string base, octet_string path)
1602 PROTOTYPE: $$ 1657 PROTOTYPE: $$
1603 1658
1604char *path_combine_and_normalize (char *base, char *path) 1659octet_string path_combine_and_normalize (octet_string base, octet_string path)
1605 PROTOTYPE: $$ 1660 PROTOTYPE: $$
1606 1661
1607const char *
1608get_maps_directory (char *path)
1609 PROTOTYPE: $
1610 ALIAS: maps_directory = 0
1611 CODE:
1612 RETVAL = create_pathname (path);
1613 OUTPUT: RETVAL
1614
1615void 1662void
1616sub_generation_inc () 1663sub_generation_inc ()
1617 CODE: 1664 CODE:
1618 PL_sub_generation++; 1665 PL_sub_generation++;
1619 1666
1620char * 1667const_octet_string
1621mapdir () 1668mapdir ()
1622 PROTOTYPE: 1669 PROTOTYPE:
1623 ALIAS: 1670 ALIAS:
1624 mapdir = 0 1671 mapdir = 0
1625 uniquedir = 1 1672 uniquedir = 1
1641 } 1688 }
1642 OUTPUT: RETVAL 1689 OUTPUT: RETVAL
1643 1690
1644void abort () 1691void abort ()
1645 1692
1693void reset_signals ()
1694
1646void fork_abort (char *cause = "cf::fork_abort") 1695void fork_abort (const_octet_string cause = "cf::fork_abort")
1647 1696
1648void cleanup (const char *cause, bool make_core = false) 1697void cleanup (const_octet_string cause, bool make_core = false)
1649 1698
1650void emergency_save () 1699void emergency_save ()
1651 1700
1652UV sv_2watcher (SV *w)
1653 CODE:
1654 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1655 OUTPUT:
1656 RETVAL
1657
1658void _exit (int status = 0) 1701void _exit (int status = EXIT_SUCCESS)
1659 1702
1660#if _POSIX_MEMLOCK 1703#if _POSIX_MEMLOCK
1661 1704
1662int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1705int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1706 INIT:
1707#if __GLIBC__
1708 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1709#endif
1663 1710
1664int munlockall () 1711int munlockall ()
1665 1712
1666#endif 1713#endif
1667 1714
1715int
1716malloc_trim (IV pad = 0)
1717
1718void
1719mallinfo ()
1720 PPCODE:
1721{
1722#if __GLIBC__
1723 struct mallinfo mai = mallinfo ();
1724 EXTEND (SP, 10*2);
1725 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1726 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1727 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1728 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1729 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1730 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1731 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1732 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1733 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1734 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1735#endif
1736 EXTEND (SP, 2*2);
1737 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1738 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1739 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1740}
1741
1668int find_animation (char *text) 1742int find_animation (utf8_string text)
1669 PROTOTYPE: $ 1743 PROTOTYPE: $
1670 1744
1671int random_roll (int min, int max, object *op, int goodbad); 1745int random_roll (int min, int max, object *op, int goodbad);
1672 1746
1673const char *cost_string_from_value(uint64 cost, int approx = 0) 1747const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1674 1748
1675int 1749int
1676exp_to_level (val64 exp) 1750exp_to_level (val64 exp)
1677 CODE: 1751 CODE:
1678{ 1752{
1709 RETVAL = newSVpv (resist_plus[atnr], 0); 1783 RETVAL = newSVpv (resist_plus[atnr], 0);
1710 else 1784 else
1711 XSRETURN_UNDEF; 1785 XSRETURN_UNDEF;
1712 OUTPUT: RETVAL 1786 OUTPUT: RETVAL
1713 1787
1788UUID
1789uuid_cur ()
1790 CODE:
1791 RETVAL = UUID::cur;
1792 OUTPUT:
1793 RETVAL
1794
1795UUID
1796uuid_gen ()
1797 CODE:
1798 RETVAL = UUID::gen ();
1799 OUTPUT:
1800 RETVAL
1801
1802val64
1803uuid_seq (UUID uuid)
1804 CODE:
1805 RETVAL = uuid.seq;
1806 OUTPUT:
1807 RETVAL
1808
1809UUID
1810uuid_str (val64 seq)
1811 CODE:
1812 RETVAL.seq = seq;
1813 OUTPUT:
1814 RETVAL
1815
1816void
1817coin_names ()
1818 PPCODE:
1819 EXTEND (SP, NUM_COINS);
1820 for (int i = 0; i < NUM_COINS; ++i)
1821 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1822
1823void
1824coin_archetypes ()
1825 PPCODE:
1826 EXTEND (SP, NUM_COINS);
1827 for (int i = 0; i < NUM_COINS; ++i)
1828 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1829
1830bool
1831load_resource_file_ (octet_string filename)
1832
1833void
1834fix_weight ()
1835
1714MODULE = cf PACKAGE = cf::attachable 1836MODULE = cf PACKAGE = cf::attachable
1715 1837
1716int 1838int
1717valid (SV *obj) 1839valid (SV *obj)
1718 CODE: 1840 CODE:
1719 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1841 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1720 OUTPUT: 1842 OUTPUT:
1721 RETVAL 1843 RETVAL
1844
1845void
1846debug_trace (attachable *obj, bool on = true)
1847 CODE:
1848 obj->flags &= ~attachable::F_DEBUG_TRACE;
1849 if (on)
1850 obj->flags |= attachable::F_DEBUG_TRACE;
1722 1851
1723int mortals_size () 1852int mortals_size ()
1724 CODE: 1853 CODE:
1725 RETVAL = attachable::mortals.size (); 1854 RETVAL = attachable::mortals.size ();
1726 OUTPUT: RETVAL 1855 OUTPUT: RETVAL
1728#object *mortals (U32 index) 1857#object *mortals (U32 index)
1729# CODE: 1858# CODE:
1730# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1859# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1731# OUTPUT: RETVAL 1860# OUTPUT: RETVAL
1732 1861
1733INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1862INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1734 1863
1735MODULE = cf PACKAGE = cf::global 1864MODULE = cf PACKAGE = cf::global
1736 1865
1737int invoke (SV *klass, int event, ...) 1866int invoke (SV *klass, int event, ...)
1738 CODE: 1867 CODE:
1742 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1871 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1743 OUTPUT: RETVAL 1872 OUTPUT: RETVAL
1744 1873
1745MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1874MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1746 1875
1747INCLUDE: $PERL genacc object ../include/object.h | 1876INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1748 1877
1749int invoke (object *op, int event, ...) 1878int invoke (object *op, int event, ...)
1750 CODE: 1879 CODE:
1751 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1880 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1752 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1881 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1774object *actives (U32 index) 1903object *actives (U32 index)
1775 CODE: 1904 CODE:
1776 RETVAL = index < actives.size () ? actives [index] : 0; 1905 RETVAL = index < actives.size () ? actives [index] : 0;
1777 OUTPUT: RETVAL 1906 OUTPUT: RETVAL
1778 1907
1908int mortals_size ()
1909 CODE:
1910 RETVAL = attachable::mortals.size ();
1911 OUTPUT: RETVAL
1912
1913const char *slot_use_name (U32 slot)
1914 ALIAS:
1915 slot_nonuse_name = 1
1916 CODE:
1917{
1918 if (slot >= NUM_BODY_LOCATIONS)
1919 croak ("body slot index out of range");
1920
1921 switch (ix)
1922 {
1923 case 0: RETVAL = body_locations[slot].use_name; break;
1924 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1925 }
1926}
1927 OUTPUT:
1928 RETVAL
1929
1779# missing properties 1930# missing properties
1780 1931
1781object *head (object *op) 1932object *head (object *op)
1782 PROTOTYPE: $ 1933 PROTOTYPE: $
1783 CODE: 1934 CODE:
1784 RETVAL = op->head_ (); 1935 RETVAL = op->head_ ();
1785 OUTPUT: RETVAL
1786
1787int is_head (object *op)
1788 PROTOTYPE: $
1789 CODE:
1790 RETVAL = op->head_ () == op;
1791 OUTPUT: RETVAL 1936 OUTPUT: RETVAL
1792 1937
1793void 1938void
1794inv (object *obj) 1939inv (object *obj)
1795 PROTOTYPE: $ 1940 PROTOTYPE: $
1796 PPCODE: 1941 PPCODE:
1797{ 1942{
1798 object *o;
1799 for (o = obj->inv; o; o = o->below) 1943 for (object *o = obj->inv; o; o = o->below)
1800 XPUSHs (sv_2mortal (to_sv (o))); 1944 XPUSHs (sv_2mortal (to_sv (o)));
1801} 1945}
1802 1946
1803void 1947void
1804set_animation (object *op, int idx) 1948set_animation (object *op, int idx)
1805 CODE: 1949 CODE:
1806 SET_ANIMATION (op, idx); 1950 SET_ANIMATION (op, idx);
1807 1951
1952int
1953num_animations (object *op)
1954 CODE:
1955 RETVAL = NUM_ANIMATIONS (op);
1956 OUTPUT: RETVAL
1957
1958int slot_info (object *op, UV slot, int value = 0)
1959 ALIAS:
1960 slot_used = 1
1961 CODE:
1962{
1963 if (slot >= NUM_BODY_LOCATIONS)
1964 croak ("body slot index out of range");
1965
1966 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1967
1968 if (items > 2)
1969 if (ix)
1970 op->slot[slot].used = value;
1971 else
1972 op->slot[slot].info = value;
1973}
1974 OUTPUT:
1975 RETVAL
1976
1808object *find_best_object_match (object *op, const char *match) 1977object *find_best_object_match (object *op, utf8_string match)
1809 1978
1810object *find_marked_object (object *op) 1979object *find_marked_object (object *op)
1811 1980
1812int need_identify (object *obj); 1981int need_identify (object *obj);
1813 1982
1825 1994
1826void apply_below (object *op) 1995void apply_below (object *op)
1827 CODE: 1996 CODE:
1828 player_apply_below (op); 1997 player_apply_below (op);
1829 1998
1830object *cf_object_present_archname_inside (object *op, char *whatstr) 1999int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1831
1832int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1833
1834int cf_object_change_map (object *op, int x, int y, maptile *map)
1835
1836#//TODO
1837object *clone_ (object *op, int recursive = 0)
1838 CODE:
1839 if (recursive)
1840 RETVAL = object_create_clone (op);
1841 else
1842 {
1843 RETVAL = object::create ();
1844 op->copy_to (RETVAL);
1845 }
1846 OUTPUT: RETVAL
1847 2000
1848int pay_item (object *op, object *buyer) 2001int pay_item (object *op, object *buyer)
1849 CODE: 2002 CODE:
1850 RETVAL = pay_for_item (op, buyer); 2003 RETVAL = pay_for_item (op, buyer);
1851 OUTPUT: RETVAL 2004 OUTPUT: RETVAL
1855 RETVAL = pay_for_amount (amount, op); 2008 RETVAL = pay_for_amount (amount, op);
1856 OUTPUT: RETVAL 2009 OUTPUT: RETVAL
1857 2010
1858void pay_player (object *op, uint64 amount) 2011void pay_player (object *op, uint64 amount)
1859 2012
1860val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2013val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1861 2014
1862int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2015int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1863 2016
1864void learn_spell (object *op, object *sp, int special_prayer = 0) 2017void learn_spell (object *op, object *sp, int special_prayer = 0)
1865 CODE: 2018 CODE:
1866 do_learn_spell (op, sp, special_prayer); 2019 do_learn_spell (op, sp, special_prayer);
1867 2020
1868void forget_spell (object *op, object *sp) 2021void forget_spell (object *op, object *sp)
1869 CODE: 2022 CODE:
1870 do_forget_spell (op, query_name (sp)); 2023 do_forget_spell (op, query_name (sp));
1871 2024
1872object *check_for_spell (object *op, char *spellname) 2025object *check_for_spell (object *op, utf8_string spellname)
1873 CODE: 2026 CODE:
1874 RETVAL = check_spell_known (op, spellname); 2027 RETVAL = check_spell_known (op, spellname);
1875 OUTPUT: RETVAL 2028 OUTPUT: RETVAL
1876 2029
1877int query_money (object *op) 2030int query_money (object *op)
1886 2039
1887void drop (object *who, object *op) 2040void drop (object *who, object *op)
1888 2041
1889void pick_up (object *who, object *op) 2042void pick_up (object *who, object *op)
1890 2043
1891int cf_object_teleport (object *op, maptile *map, int x, int y)
1892
1893void update_object (object *op, int action) 2044void update_object (object *op, int action)
1894 2045
1895object *cf_create_object_by_name (const char *name)
1896
1897void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2046void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1898 2047
1899void player_lvl_adj (object *who, object *skill = 0) 2048void player_lvl_adj (object *who, object *skill = 0)
1900 2049
1901int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2050int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1902 2051
1908 2057
1909void add_button_link (object *button, maptile *map, int connected); 2058void add_button_link (object *button, maptile *map, int connected);
1910 2059
1911void remove_button_link (object *op); 2060void remove_button_link (object *op);
1912 2061
2062void handle_apply_yield (object *op);
2063
1913 2064
1914MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2065MODULE = cf PACKAGE = cf::object PREFIX = cf_
1915
1916object *cf_insert_ob_in_ob (object *ob, object *where)
1917 2066
1918# no clean way to get an object from an archetype - stupid idiotic 2067# no clean way to get an object from an archetype - stupid idiotic
1919# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2068# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1920 2069
1921object *new (const char *archetype = 0) 2070object *new (utf8_string archetype = 0)
1922 PROTOTYPE: ;$ 2071 PROTOTYPE: ;$
1923 CODE: 2072 CODE:
1924 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2073 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1925 OUTPUT: 2074 OUTPUT:
1926 RETVAL 2075 RETVAL
1927 2076
2077object *find_object (U32 tag)
2078
2079# TODO: nuke
1928object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2080object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1929 PROTOTYPE: $$$$$$ 2081 PROTOTYPE: $$$$$$
1930 CODE: 2082 CODE:
1931{ 2083{
1932 int unused_type; 2084 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1933 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1934} 2085}
1935 2086
1936# syntatic sugar for easier use in event callbacks. 2087shstr
1937const char *options (object *op) 2088object::kv_get (shstr key)
1938 CODE:
1939 RETVAL = op->name;
1940 OUTPUT:
1941 RETVAL
1942 2089
1943player *contr (object *op) 2090void
1944 CODE: 2091object::kv_del (shstr key)
1945 RETVAL = op->contr;
1946 OUTPUT: RETVAL
1947 2092
1948const char *get_ob_key_value (object *op, const char *key) 2093void
1949 2094object::kv_set (shstr key, shstr value)
1950bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1951 2095
1952object *get_nearest_player (object *ob) 2096object *get_nearest_player (object *ob)
1953 ALIAS: nearest_player = 0 2097 ALIAS: nearest_player = 0
1954 PREINIT: 2098 PREINIT:
1955 extern object *get_nearest_player (object *); 2099 extern object *get_nearest_player (object *);
1957void rangevector (object *ob, object *other, int flags = 0) 2101void rangevector (object *ob, object *other, int flags = 0)
1958 PROTOTYPE: $$;$ 2102 PROTOTYPE: $$;$
1959 PPCODE: 2103 PPCODE:
1960{ 2104{
1961 rv_vector rv; 2105 rv_vector rv;
2106
2107 PUTBACK;
1962 get_rangevector (ob, other, &rv, flags); 2108 get_rangevector (ob, other, &rv, flags);
2109 SPAGAIN;
2110
1963 EXTEND (SP, 5); 2111 EXTEND (SP, 5);
1964 PUSHs (newSVuv (rv.distance)); 2112 PUSHs (newSVuv (rv.distance));
1965 PUSHs (newSViv (rv.distance_x)); 2113 PUSHs (newSViv (rv.distance_x));
1966 PUSHs (newSViv (rv.distance_y)); 2114 PUSHs (newSViv (rv.distance_y));
1967 PUSHs (newSViv (rv.direction)); 2115 PUSHs (newSViv (rv.direction));
1968 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2116 PUSHs (to_sv (rv.part));
1969} 2117}
1970 2118
1971bool on_same_map_as (object *ob, object *other) 2119bool on_same_map_as (object *ob, object *other)
1972 CODE: 2120 CODE:
1973 RETVAL = on_same_map (ob, other); 2121 RETVAL = on_same_map (ob, other);
1974 OUTPUT: RETVAL 2122 OUTPUT: RETVAL
1975 2123
1976const char * 2124const_utf8_string
1977base_name (object *op, int plural = op->nrof > 1) 2125base_name (object *op, int plural = op->nrof > 1)
1978 CODE: 2126 CODE:
1979 RETVAL = query_base_name (op, plural); 2127 RETVAL = query_base_name (op, plural);
1980 OUTPUT: RETVAL 2128 OUTPUT: RETVAL
1981 2129
1982object *decrease_ob_nr (object *op, unsigned long i) 2130# return the tail of an object, excluding itself
2131void
2132tail (object *op)
2133 PPCODE:
2134 while ((op = op->more))
2135 XPUSHs (sv_2mortal (to_sv (op)));
1983 2136
1984MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2137MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1985 2138
1986player *player (object *op) 2139player *player (object *op)
1987 CODE: 2140 CODE:
1988 RETVAL = op->contr; 2141 RETVAL = op->contr;
1989 OUTPUT: RETVAL 2142 OUTPUT: RETVAL
1990 2143
2144bool move_player (object *op, int dir)
2145
1991void check_score (object *op) 2146void check_score (object *op)
1992 2147
1993void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2148void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1994 CODE: 2149 CODE:
1995 new_draw_info (flags, 0, op, txt); 2150 new_draw_info (flags, 0, op, txt);
1996 2151
1997object *cf_player_send_inventory (object *op)
1998
1999char *cf_player_get_ip (object *op)
2000 ALIAS: ip = 0
2001
2002object *cf_player_get_marked_item (object *op)
2003 ALIAS: marked_item = 0
2004
2005void cf_player_set_marked_item (object *op, object *ob)
2006
2007partylist *cf_player_get_party (object *op)
2008 ALIAS: party = 0
2009
2010void cf_player_set_party (object *op, partylist *party)
2011
2012void kill_player (object *op) 2152void kill_player (object *op)
2013 2153
2154void esrv_send_item (object *pl, object *item)
2155
2014void esrv_update_item (object *op, int what, object *item) 2156void esrv_update_item (object *pl, int what, object *item)
2015 C_ARGS: what, op, item 2157 C_ARGS: what, pl, item
2016 2158
2017void clear_los (object *op) 2159void esrv_del_item (object *pl, int tag)
2160 C_ARGS: pl->contr, tag
2018 2161
2019int command_summon (object *op, char *params) 2162int command_summon (object *op, utf8_string params)
2020 2163
2021int command_arrest (object *op, char *params) 2164int command_arrest (object *op, utf8_string params)
2022
2023int command_kick (object *op, char *params)
2024
2025int command_banish (object *op, char *params)
2026 2165
2027 2166
2028MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2167MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2029 2168
2030INCLUDE: $PERL genacc player ../include/player.h | 2169INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2031 2170
2032int invoke (player *pl, int event, ...) 2171int invoke (player *pl, int event, ...)
2033 CODE: 2172 CODE:
2034 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2173 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2035 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2174 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2045 pl->ob->stats.hp = pl->ob->stats.maxhp; 2184 pl->ob->stats.hp = pl->ob->stats.maxhp;
2046 pl->ob->stats.sp = pl->ob->stats.maxsp; 2185 pl->ob->stats.sp = pl->ob->stats.maxsp;
2047 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2186 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2048 pl->orig_stats = pl->ob->stats; 2187 pl->orig_stats = pl->ob->stats;
2049 2188
2050void cf_player_move (player *pl, int dir) 2189void clear_los (player *pl)
2051
2052void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2053
2054player *first ()
2055 CODE:
2056 RETVAL = first_player;
2057 OUTPUT: RETVAL
2058 2190
2059bool 2191bool
2060cell_visible (player *pl, int dx, int dy) 2192cell_visible (player *pl, int dx, int dy)
2061 CODE: 2193 CODE:
2062 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2194 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2069 CODE: 2201 CODE:
2070{ 2202{
2071 STRLEN len; 2203 STRLEN len;
2072 char *buf = SvPVbyte (packet, len); 2204 char *buf = SvPVbyte (packet, len);
2073 2205
2206 if (len > MAXSOCKBUF)
2207 pl->failmsg ("[packet too long for client]");
2074 if (pl->ns) 2208 else if (pl->ns)
2075 pl->ns->send_packet (buf, len); 2209 pl->ns->send_packet (buf, len);
2076} 2210}
2077 2211
2078int 2212int
2079listening (player *pl, int new_value = -1) 2213listening (player *pl, int new_value = -1)
2115 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2249 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2116 OUTPUT: RETVAL 2250 OUTPUT: RETVAL
2117 2251
2118SV *registry (maptile *map) 2252SV *registry (maptile *map)
2119 2253
2254void
2255find_tagged_objects (maptile *map, utf8_string tag = 0)
2256 PPCODE:
2257{
2258 if (!map->spaces)
2259 XSRETURN_EMPTY;
2260
2261 if (tag)
2262 {
2263 shstr_cmp tag_ (tag);
2264
2265 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2266 for (object *op = ms->bot; op; op = op->above)
2267 if (op->tag == tag_)
2268 XPUSHs (sv_2mortal (to_sv (op)));
2269 }
2270 else
2271 {
2272 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2273 for (object *op = ms->bot; op; op = op->above)
2274 if (op->tag)
2275 XPUSHs (sv_2mortal (to_sv (op)));
2276 }
2277}
2278
2120INCLUDE: $PERL genacc maptile ../include/map.h | 2279INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2121 2280
2122void 2281void
2123maptile::instantiate () 2282maptile::instantiate ()
2124 2283
2125maptile *new () 2284maptile *new ()
2140 for_all_players (pl) 2299 for_all_players (pl)
2141 if (pl->ob && pl->ob->map == THIS) 2300 if (pl->ob && pl->ob->map == THIS)
2142 PUSHs (sv_2mortal (to_sv (pl->ob))); 2301 PUSHs (sv_2mortal (to_sv (pl->ob)));
2143 } 2302 }
2144 2303
2145void play_sound_map (maptile *map, int x, int y, int sound_num) 2304void
2305maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2306 CODE:
2307{
2308 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2309 croak ("maptile::add_underlay: palette must be arrayref");
2310
2311 palette = SvRV (palette);
2312
2313 STRLEN idxlen;
2314 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2315
2316 for (int x = 0; x < THIS->width; ++x)
2317 for (int y = 0; y < THIS->height; ++y)
2318 {
2319 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2320 if (op->flag [FLAG_IS_FLOOR])
2321 goto skip_space;
2322
2323 {
2324 int offs = offset + y * stride + x;
2325 if (IN_RANGE_EXC (offs, 0, idxlen))
2326 {
2327 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2328 {
2329 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2330 ob->flag [FLAG_NO_MAP_SAVE] = true;
2331 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2332
2333 if (ob->randomitems)
2334 {
2335 if (!ob->above)
2336 {
2337 ob->create_treasure (ob->randomitems);
2338
2339 for (object *op = ob->above; op; op = op->above)
2340 op->flag [FLAG_NO_MAP_SAVE] = true;
2341 }
2342
2343 ob->randomitems = 0;
2344 }
2345 }
2346 }
2347 }
2348
2349 skip_space: ;
2350 }
2351}
2352
2353void
2354maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2355 CODE:
2356{
2357 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2358 croak ("maptile::set_regiondata: palette must be arrayref");
2359
2360 palette = SvRV (palette);
2361
2362 STRLEN idxlen;
2363 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2364
2365 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2366 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2367
2368 for (int i = av_len ((AV *)palette) + 1; i--; )
2369 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2370
2371 for (int y = 0; y < THIS->height; ++y)
2372 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2373
2374 sfree (THIS->regions, THIS->size ());
2375 delete [] THIS->regionmap;
2376
2377 THIS->regions = regions;
2378 THIS->regionmap = regionmap;
2379}
2380
2381void
2382maptile::create_region_treasure ()
2383 CODE:
2384{
2385 object *op = object::create ();
2386 op->type = FLOOR;
2387 op->map = THIS;
2388
2389 for (int x = 0; x < THIS->width; ++x)
2390 for (int y = 0; y < THIS->height; ++y)
2391 {
2392 region *rgn = THIS->region (x, y);
2393
2394 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2395 if (rgn->treasure && rndm () < rgn->treasure_density)
2396 {
2397 op->x = x;
2398 op->y = y;
2399 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2400 }
2401 }
2402
2403 op->destroy ();
2404}
2146 2405
2147int out_of_map (maptile *map, int x, int y) 2406int out_of_map (maptile *map, int x, int y)
2148 2407
2149void 2408void
2150trigger (maptile *map, long connection, bool state = true) 2409trigger (maptile *map, long connection, bool state = true)
2155get_connection (maptile *map, long connection) 2414get_connection (maptile *map, long connection)
2156 PPCODE: 2415 PPCODE:
2157 oblinkpt *obp = get_connection_links (map, connection); 2416 oblinkpt *obp = get_connection_links (map, connection);
2158 if (obp) 2417 if (obp)
2159 for (objectlink *ol = obp->link; ol; ol = ol->next) 2418 for (objectlink *ol = obp->link; ol; ol = ol->next)
2160 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2419 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2161
2162object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2163
2164object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2165
2166object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2167 C_ARGS: str, map, nx, ny
2168 2420
2169void 2421void
2170get_map_flags (maptile *map, int x, int y) 2422get_map_flags (maptile *map, int x, int y)
2171 PPCODE: 2423 PPCODE:
2172{ 2424{
2173 maptile *nmap = 0; 2425 maptile *nmap = 0;
2174 I16 nx = 0, ny = 0; 2426 I16 nx = 0, ny = 0;
2427
2428 PUTBACK;
2175 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2429 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2430 SPAGAIN;
2176 2431
2177 EXTEND (SP, 4); 2432 EXTEND (SP, 4);
2178 PUSHs (sv_2mortal (newSViv (flags))); 2433 PUSHs (sv_2mortal (newSViv (flags)));
2179 2434
2180 if (GIMME_V == G_ARRAY) 2435 if (GIMME_V == G_ARRAY)
2181 { 2436 {
2182 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2437 PUSHs (sv_2mortal (to_sv (nmap)));
2183 PUSHs (sv_2mortal (newSViv (nx))); 2438 PUSHs (sv_2mortal (newSViv (nx)));
2184 PUSHs (sv_2mortal (newSViv (ny))); 2439 PUSHs (sv_2mortal (newSViv (ny)));
2185 } 2440 }
2186} 2441}
2187 2442
2188void 2443void
2189at (maptile *map, unsigned int x, unsigned int y) 2444at (maptile *map, unsigned int x, unsigned int y)
2190 PROTOTYPE: $$$ 2445 PROTOTYPE: $$$
2191 PPCODE: 2446 PPCODE:
2192{ 2447{
2193 object *o;
2194 maptile *nmap = 0; 2448 maptile *nmap = 0;
2195 I16 nx, ny; 2449 I16 nx, ny;
2196 2450
2451 PUTBACK;
2197 get_map_flags (map, &nmap, x, y, &nx, &ny); 2452 get_map_flags (map, &nmap, x, y, &nx, &ny);
2453 SPAGAIN;
2198 2454
2199 if (nmap) 2455 if (nmap)
2200 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2456 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2201 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2457 XPUSHs (sv_2mortal (to_sv (o)));
2202} 2458}
2203 2459
2204SV * 2460SV *
2205bot_at (maptile *obj, unsigned int x, unsigned int y) 2461bot_at (maptile *obj, unsigned int x, unsigned int y)
2206 PROTOTYPE: $$$ 2462 PROTOTYPE: $$$
2215 INIT: 2471 INIT:
2216 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2472 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2217 CODE: 2473 CODE:
2218 switch (ix) 2474 switch (ix)
2219 { 2475 {
2220 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2476 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2221 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2477 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2222 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2478 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2223 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2479 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2224 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2480 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2225 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2481 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2226 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2482 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2227 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2483 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2228 } 2484 }
2229 OUTPUT: RETVAL 2485 OUTPUT: RETVAL
2230 2486
2231void fix_walls (maptile *map, int x, int y) 2487void fix_walls (maptile *map, int x, int y)
2232 2488
2233void fix_walls_around (maptile *map, int x, int y) 2489void fix_walls_around (maptile *map, int x, int y)
2234
2235const char *
2236region_name (maptile *m)
2237 CODE:
2238 RETVAL = get_name_of_region_for_map (m);
2239 OUTPUT: RETVAL
2240 2490
2241# worst xs function of my life 2491# worst xs function of my life
2242bool 2492bool
2243_create_random_map (\ 2493_create_random_map (\
2244 maptile *self,\ 2494 maptile *self,\
2245 char *wallstyle,\ 2495 utf8_string wallstyle,\
2246 char *wall_name,\ 2496 utf8_string wall_name,\
2247 char *floorstyle,\ 2497 utf8_string floorstyle,\
2248 char *monsterstyle,\ 2498 utf8_string monsterstyle,\
2249 char *treasurestyle,\ 2499 utf8_string treasurestyle,\
2250 char *layoutstyle,\ 2500 utf8_string layoutstyle,\
2251 char *doorstyle,\ 2501 utf8_string doorstyle,\
2252 char *decorstyle,\ 2502 utf8_string decorstyle,\
2253 char *origin_map,\ 2503 utf8_string origin_map,\
2254 char *final_map,\ 2504 utf8_string final_map,\
2255 char *exitstyle,\ 2505 utf8_string exitstyle,\
2256 char *this_map,\ 2506 utf8_string this_map,\
2257 char *exit_on_final_map,\ 2507 utf8_string exit_on_final_map,\
2258 int xsize,\ 2508 int xsize,\
2259 int ysize,\ 2509 int ysize,\
2260 int expand2x,\ 2510 int expand2x,\
2261 int layoutoptions1,\ 2511 int layoutoptions1,\
2262 int layoutoptions2,\ 2512 int layoutoptions2,\
2275 val64 total_map_hp,\ 2525 val64 total_map_hp,\
2276 int map_layout_style,\ 2526 int map_layout_style,\
2277 int treasureoptions,\ 2527 int treasureoptions,\
2278 int symmetry_used,\ 2528 int symmetry_used,\
2279 region *region,\ 2529 region *region,\
2280 char *custom\ 2530 utf8_string custom\
2281) 2531)
2282 CODE: 2532 CODE:
2283{ 2533{
2284 random_map_params rmp; 2534 random_map_params rmp;
2285 2535
2312 rmp.decoroptions = decoroptions; 2562 rmp.decoroptions = decoroptions;
2313 rmp.orientation = orientation; 2563 rmp.orientation = orientation;
2314 rmp.origin_y = origin_y; 2564 rmp.origin_y = origin_y;
2315 rmp.origin_x = origin_x; 2565 rmp.origin_x = origin_x;
2316 rmp.random_seed = random_seed; 2566 rmp.random_seed = random_seed;
2317 rmp.total_map_hp = total_map_hp; 2567 rmp.total_map_hp = (uint64_t) total_map_hp;
2318 rmp.map_layout_style = map_layout_style; 2568 rmp.map_layout_style = map_layout_style;
2319 rmp.treasureoptions = treasureoptions; 2569 rmp.treasureoptions = treasureoptions;
2320 rmp.symmetry_used = symmetry_used; 2570 rmp.symmetry_used = symmetry_used;
2321 rmp.region = region; 2571 rmp.region = region;
2322 rmp.custom = custom; 2572 rmp.custom = custom;
2326 OUTPUT: 2576 OUTPUT:
2327 RETVAL 2577 RETVAL
2328 2578
2329MODULE = cf PACKAGE = cf::arch 2579MODULE = cf PACKAGE = cf::arch
2330 2580
2331archetype *find (const char *name) 2581int archetypes_size ()
2332 CODE: 2582 CODE:
2333 RETVAL = archetype::find (name); 2583 RETVAL = archetypes.size ();
2334 OUTPUT: 2584 OUTPUT: RETVAL
2335 RETVAL
2336 2585
2337archetype *first() 2586archetype *archetypes (U32 index)
2338 PROTOTYPE: 2587 CODE:
2339 CODE: 2588 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2340 RETVAL = first_archetype; 2589 OUTPUT: RETVAL
2590
2591object *instantiate (archetype *arch)
2592 CODE:
2593 RETVAL = arch_to_object (arch);
2594 OUTPUT:
2341 OUTPUT: RETVAL 2595 RETVAL
2342 2596
2343INCLUDE: $PERL genacc archetype ../include/object.h | 2597INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2344 2598
2345MODULE = cf PACKAGE = cf::party 2599MODULE = cf PACKAGE = cf::party
2346 2600
2347partylist *first () 2601partylist *first ()
2348 PROTOTYPE: 2602 PROTOTYPE:
2349 CODE: 2603 CODE:
2350 RETVAL = get_firstparty (); 2604 RETVAL = get_firstparty ();
2351 OUTPUT: RETVAL 2605 OUTPUT: RETVAL
2352 2606
2353INCLUDE: $PERL genacc partylist ../include/player.h | 2607INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2354 2608
2355MODULE = cf PACKAGE = cf::region 2609MODULE = cf PACKAGE = cf::region
2356 2610
2357region *first () 2611void
2358 PROTOTYPE: 2612list ()
2359 CODE: 2613 PPCODE:
2360 RETVAL = first_region; 2614 for_all_regions (rgn)
2361 OUTPUT: RETVAL 2615 XPUSHs (sv_2mortal (to_sv (rgn)));
2362 2616
2363region *find (char *name) 2617region *find (utf8_string name)
2364 PROTOTYPE: $ 2618 PROTOTYPE: $
2365 CODE: 2619 CODE:
2366 RETVAL = get_region_by_name (name); 2620 RETVAL = region::find (name);
2367 OUTPUT: RETVAL 2621 OUTPUT: RETVAL
2368 2622
2623region *find_fuzzy (utf8_string name)
2624 PROTOTYPE: $
2625 CODE:
2626 RETVAL = region::find_fuzzy (name);
2627 OUTPUT: RETVAL
2628
2629int specificity (region *rgn)
2630 CODE:
2631 RETVAL = 0;
2632 while (rgn = rgn->parent)
2633 RETVAL++;
2634 OUTPUT: RETVAL
2635
2369INCLUDE: $PERL genacc region ../include/map.h | 2636INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2370 2637
2371MODULE = cf PACKAGE = cf::living 2638MODULE = cf PACKAGE = cf::living
2372 2639
2373INCLUDE: $PERL genacc living ../include/living.h | 2640INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2374 2641
2375MODULE = cf PACKAGE = cf::settings 2642MODULE = cf PACKAGE = cf::settings
2376 2643
2377INCLUDE: $PERL genacc Settings ../include/global.h | 2644INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2378 2645
2379MODULE = cf PACKAGE = cf::client 2646MODULE = cf PACKAGE = cf::client
2380 2647
2381INCLUDE: $PERL genacc client ../include/client.h | 2648INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2382 2649
2383int invoke (client *ns, int event, ...) 2650int invoke (client *ns, int event, ...)
2384 CODE: 2651 CODE:
2385 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2652 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2386 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2653 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2402 CODE: 2669 CODE:
2403{ 2670{
2404 STRLEN len; 2671 STRLEN len;
2405 char *buf = SvPVbyte (packet, len); 2672 char *buf = SvPVbyte (packet, len);
2406 2673
2674 if (len > MAXSOCKBUF)
2675 {
2676 // ugly
2677 if (THIS->pl)
2678 THIS->pl->failmsg ("[packet too long for client]");
2679 }
2680 else
2407 THIS->send_packet (buf, len); 2681 THIS->send_packet (buf, len);
2408} 2682}
2409 2683
2684faceidx
2685client::need_face (utf8_string name, int pri = 0)
2686 CODE:
2687 RETVAL = face_find (name, 0);
2688 if (RETVAL)
2689 {
2690 THIS->send_face (RETVAL, pri);
2691 THIS->flush_fx ();
2692 }
2693 OUTPUT:
2694 RETVAL
2695
2696int
2697client::fx_want (int idx, int value = -1)
2698 CODE:
2699 if (0 < idx && idx < FT_NUM)
2700 {
2701 RETVAL = THIS->fx_want [idx];
2702 if (items > 2)
2703 THIS->fx_want [idx] = value;
2704 }
2705 else
2706 RETVAL = 0;
2707 OUTPUT:
2708 RETVAL
2709
2710MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2711
2712faceidx sound_find (utf8_string name)
2713
2714void sound_set (utf8_string str, faceidx face)
2715
2716# dire hack
2717void old_sound_index (int idx, faceidx face)
2718 CODE:
2719 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2720 old_sound_index [idx] = face;
2721
2722MODULE = cf PACKAGE = cf::face PREFIX = face_
2723
2724#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2725
2726faceidx face_find (utf8_string name, faceidx defidx = 0)
2727
2728faceidx alloc (utf8_string name)
2729 CODE:
2730{
2731 do
2732 {
2733 RETVAL = faces.size ();
2734 faces.resize (RETVAL + 1);
2735 }
2736 while (!RETVAL); // crude way to leave index 0
2737
2738 faces [RETVAL].name = name;
2739 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2740
2741 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2742 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2743}
2744 OUTPUT: RETVAL
2745
2746void set_type (faceidx idx, int value)
2747 ALIAS:
2748 set_type = 0
2749 set_visibility = 1
2750 set_magicmap = 2
2751 set_smooth = 3
2752 set_smoothlevel = 4
2753 CODE:
2754 faceinfo *f = face_info (idx); assert (f);
2755 switch (ix)
2756 {
2757 case 0: f->type = value; break;
2758 case 1: f->visibility = value; break;
2759 case 2: f->magicmap = value; break;
2760 case 3: f->smooth = value; break;
2761 case 4: f->smoothlevel = value; break;
2762 }
2763
2764void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2765 CODE:
2766{
2767 faceinfo *f = face_info (idx); assert (f);
2768 facedata *d = &(faceset ? f->data64 : f->data32);
2769 sv_to (data, d->data);
2770 STRLEN clen;
2771 char *cdata = SvPVbyte (chksum, clen);
2772 clen = min (CHKSUM_SIZE, clen);
2773
2774 if (memcmp (d->chksum, cdata, clen))
2775 {
2776 memcpy (d->chksum, cdata, clen);
2777
2778 // invalidate existing client face info
2779 for_all_clients (ns)
2780 if (ns->faceset == faceset)
2781 {
2782 ns->faces_sent [idx] = false;
2783 ns->force_newmap = true;
2784 }
2785 }
2786}
2787
2788int get_data_size (faceidx idx, int faceset = 0)
2789 CODE:
2790 facedata *d = face_data (idx, faceset);
2791 if (!d) XSRETURN_UNDEF;
2792 RETVAL = d->data.size ();
2793 OUTPUT:
2794 RETVAL
2795
2796SV *get_chksum (faceidx idx, int faceset = 0)
2797 CODE:
2798 facedata *d = face_data (idx, faceset);
2799 if (!d) XSRETURN_UNDEF;
2800 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2801 OUTPUT:
2802 RETVAL
2803
2804SV *get_data (faceidx idx, int faceset = 0)
2805 CODE:
2806 facedata *d = face_data (idx, faceset);
2807 if (!d) XSRETURN_UNDEF;
2808 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2809 OUTPUT:
2810 RETVAL
2811
2812void invalidate (faceidx idx)
2813 CODE:
2814 for_all_clients (ns)
2815 {
2816 ns->faces_sent [idx] = false;
2817 ns->force_newmap = true;
2818 }
2819
2820void invalidate_all ()
2821 CODE:
2822 for_all_clients (ns)
2823 {
2824 ns->faces_sent.reset ();
2825 ns->force_newmap = true;
2826 }
2827
2828MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2829
2830#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2831
2832animidx anim_find (utf8_string name)
2833 CODE:
2834 RETVAL = animation::find (name).number;
2835 OUTPUT: RETVAL
2836
2837animidx set (utf8_string name, SV *frames, int facings = 1)
2838 CODE:
2839{
2840 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2841 croak ("frames must be an arrayref");
2842
2843 AV *av = (AV *)SvRV (frames);
2844
2845 animation *anim = &animation::find (name);
2846 if (anim->number)
2847 {
2848 anim->resize (av_len (av) + 1);
2849 anim->facings = facings;
2850 }
2851 else
2852 anim = &animation::create (name, av_len (av) + 1, facings);
2853
2854 for (int i = 0; i < anim->num_animations; ++i)
2855 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2856}
2857 OUTPUT: RETVAL
2858
2859void invalidate_all ()
2860 CODE:
2861 for_all_clients (ns)
2862 ns->anims_sent.reset ();
2863
2864MODULE = cf PACKAGE = cf::object::freezer
2865
2866INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2867
2868SV *
2869new (char *klass)
2870 CODE:
2871 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2872 OUTPUT: RETVAL
2873
2874void
2875DESTROY (SV *sv)
2876 CODE:
2877 object_freezer *self;
2878 sv_to (sv, self);
2879 delete self;
2880
2881MODULE = cf PACKAGE = cf::object::thawer
2882
2883INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2884
2885SV *
2886new_from_file (char *klass, octet_string path)
2887 CODE:
2888 object_thawer *f = new object_thawer (path);
2889 if (!*f)
2890 {
2891 delete f;
2892 XSRETURN_UNDEF;
2893 }
2894 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2895 OUTPUT: RETVAL
2896
2897void
2898DESTROY (SV *sv)
2899 CODE:
2900 object_thawer *self;
2901 sv_to (sv, self);
2902 delete self;
2903
2904void
2905extract_tags (object_thawer *self)
2906 PPCODE:
2907 while (self->kw != KW_EOF)
2908 {
2909 PUTBACK;
2910 coroapi::cede_to_tick ();
2911 SPAGAIN;
2912
2913 if (self->kw == KW_tag)
2914 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2915
2916 self->skip ();
2917 }
2918

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