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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.154 by root, Fri Jan 26 21:44:11 2007 UTC vs.
Revision 1.294 by root, Fri Aug 29 02:07:09 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
75 79
76static HV 80static HV
77 *stash_cf, 81 *stash_cf,
78 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
87 92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
88// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
89template<class super> 116template<class super>
90static super * 117static super *
91is_a (attachable *at) 118is_a (attachable *at)
92{ 119{
112{ 139{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 141}
115 142
116void 143void
144attachable::sever_self ()
145{
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
159}
160
161void
117attachable::optimise () 162attachable::optimise ()
118{ 163{
119 if (self 164 if (self
120 && SvREFCNT (self) == 1 165 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 166 && !HvTOTALKEYS (self))
122 { 167 sever_self ();
123 SV *self = (SV *)this->self;
124
125 SvREFCNT_inc (self);
126 sv_unmagic (self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self);
128 assert (!this->self);
129 }
130} 168}
131 169
132// check wether the object really is dead 170// check wether the object really is dead
133void 171void
134attachable::do_check () 172attachable::do_check ()
140} 178}
141 179
142void 180void
143attachable::do_destroy () 181attachable::do_destroy ()
144{ 182{
145 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 183 INVOKE_ATTACHABLE (DESTROY, this);
146 184
147 if (cb) 185 if (cb)
148 { 186 {
149 SvREFCNT_dec (cb); 187 SvREFCNT_dec (cb);
150 cb = 0; 188 cb = 0;
151 } 189 }
152 190
153 if (self)
154 {
155 hv_clear (self);
156
157 SV *self = (SV *)this->self;
158 SvREFCNT_inc (self);
159 sv_unmagic (self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161 // self is now 0
162 assert (!this->self);//D//TODO remove soon
163 }
164
165 mortals.push_back (this); 191 mortals.push_back (this);
166} 192}
167 193
168void 194void
169attachable::destroy () 195attachable::destroy ()
171 if (destroyed ()) 197 if (destroyed ())
172 return; 198 return;
173 199
174 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
175 do_destroy (); 201 do_destroy ();
202 sever_self ();
176} 203}
177 204
178void 205void
179attachable::check_mortals () 206attachable::check_mortals ()
180{ 207{
184 { 211 {
185 if (i >= mortals.size ()) 212 if (i >= mortals.size ())
186 { 213 {
187 i = 0; 214 i = 0;
188 215
189 if (mortals.size () > 1000) 216 if (mortals.size () >= 512)
190 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
191 232
192 break; 233 break;
193 } 234 }
194 235
195 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
196 237
197 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
198 239 if (obj->self)//D make this an assert later
199 //if (obj->refcnt > 0 || obj->self)
200 if (obj->refcnt || obj->self)
201 { 240 {
202//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
242 obj->sever_self ();
243 }
244#endif
245
246 if (obj->refcnt)
247 {
203 ++i; // further delay freeing 248 ++i; // further delay freeing
204 249
205 if (!(i & 0x3ff)) 250 if (!(i & 0x3ff))
206 break; 251 break;
207 } 252 }
208 else 253 else
209 { 254 {
210 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
211 delete obj; 257 delete obj;
212 } 258 }
213 } 259 }
214} 260}
215 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
216attachable & 274attachable &
217attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
218{ 276{
219 //if (self || cb) 277 //if (self || cb)
220 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
221 279
222 attach = src.attach; 280 attach = src.attach;
223 return *this; 281 return *this;
224} 282}
225 283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
226////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
227 319
228static SV * 320static SV *
229newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
230{ 322{
231 SV *sv; 323 SV *sv;
232 324
233 if (!ptr) 325 if (!ptr)
234 return &PL_sv_undef; 326 return newSV (0);
235 327
236 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
237 return sv_bless (newRV_noinc ((SV *)hv), stash); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
238} 330}
239 331
258 350
259static SV * 351static SV *
260newSVattachable (attachable *obj, HV *stash) 352newSVattachable (attachable *obj, HV *stash)
261{ 353{
262 if (!obj) 354 if (!obj)
263 return &PL_sv_undef; 355 return newSV (0);
264 356
265 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
266 { 361 {
267 obj->self = newHV ();
268 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
269 363
270 // now bless the object _once_ 364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
271 return sv_bless (newRV_inc ((SV *)obj->self), stash); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
272 } 367 }
273 else 368 else
274 { 369 {
275 SV *sv = newRV_inc ((SV *)obj->self); 370 SV *sv = newRV_inc ((SV *)obj->self);
312 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
313 else 408 else
314 return 0; 409 return 0;
315} 410}
316 411
317inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
318inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
319inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
320inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
321inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
322inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
323inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
332inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
333inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
334inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
335inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
336inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
337inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
338inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
339inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
340 436
341inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
342inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
343 439
344inline SV *to_sv (facetile * v) { return to_sv (v->name); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
345inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
346 442
347inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
348{
349 char buf[128];
350 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
351 return newSVpv (buf, 0);
352}
353 444
354inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
355inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
356inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
357inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
358inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
363inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
364inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
365inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
366inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
367inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
368inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
369inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
370inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
371inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
372inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
373inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
374inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
375inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
376inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
377inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
470inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
471inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
378 472
379inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 473//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
380inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 474inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
381 475
382template<class T> 476template<class T>
383inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 477inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
384 478
385template<int N> 479template<int N>
386inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 480inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
387 481
388inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
389inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 482inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
390inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 483inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
391inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 484inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
392inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 485inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
393 486
487inline void sv_to (SV *sv, std::string &v)
488{
489 STRLEN len;
490 char *data = SvPVbyte (sv, len);
491 v.assign (data, len);
492}
493
394inline void sv_to (SV *sv, UUID &v) 494inline void sv_to (SV *sv, UUID &v)
395{ 495{
396 unsigned int version; 496 if (!v.parse (SvPV_nolen (sv)))
397
398 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
399 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 497 croak ("unparsable uuid: %s", SvPV_nolen (sv));
400} 498}
401 499
402inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 500inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
403 501
421 break; 519 break;
422 520
423 case DT_STRING: 521 case DT_STRING:
424 { 522 {
425 char *str = (char *)va_arg (ap, const char *); 523 char *str = (char *)va_arg (ap, const char *);
426 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 524 sv = str ? newSVpv (str, 0) : newSV (0);
427 } 525 }
428 break; 526 break;
429 527
430 case DT_DATA: 528 case DT_DATA:
431 { 529 {
432 char *str = (char *)va_arg (ap, const void *); 530 char *str = (char *)va_arg (ap, const void *);
433 int len = va_arg (ap, int); 531 int len = va_arg (ap, int);
434 sv = str ? newSVpv (str, len) : &PL_sv_undef; 532 sv = str ? newSVpv (str, len) : newSV (0);
435 } 533 }
436 break; 534 break;
437 535
438 case DT_OBJECT: 536 case DT_OBJECT:
439 sv = to_sv (va_arg (ap, object *)); 537 sv = to_sv (va_arg (ap, object *));
481 va_end (ap); 579 va_end (ap);
482 580
483 return sv; 581 return sv;
484} 582}
485 583
486static SV *
487newSVcfapi (int type, ...)
488{
489 SV *sv;
490
491 va_list ap;
492 va_start (ap, type);
493
494 switch (type)
495 {
496 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
497 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
498 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
499 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
500 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
501 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
502 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
503 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
504 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
505 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
506
507 default:
508 assert (("unhandled type in newSVcfapi", 0));
509 }
510
511 va_end (ap);
512
513 return sv;
514}
515
516////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 584//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
517 585
518SV * 586SV *
519registry (attachable *ext) 587registry (attachable *ext)
520{ 588{
524 return newRV_inc ((SV *)ext->cb); 592 return newRV_inc ((SV *)ext->cb);
525} 593}
526 594
527///////////////////////////////////////////////////////////////////////////// 595/////////////////////////////////////////////////////////////////////////////
528 596
529extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
530{
531 return 0;
532}
533
534static CommArray_s rtn_cmd;
535
536static int
537runPluginCommand (object *obj, char *params)
538{
539 return -1;
540}
541
542extern "C" void *cfperl_getPluginProperty (int *type, ...)
543{
544 va_list args;
545 char *propname;
546 int i;
547 va_start (args, type);
548 propname = va_arg (args, char *);
549 //printf ("Property name: %s\n", propname);
550
551 if (!strcmp (propname, "command?"))
552 return NULL;
553 else if (!strcmp (propname, "Identification"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_NAME;
557 }
558 else if (!strcmp (propname, "FullName"))
559 {
560 va_end (args);
561 return (void *)PLUGIN_VERSION;
562 }
563 else
564 va_end (args);
565
566 return NULL;
567}
568
569extern "C" int cfperl_postInitPlugin ()
570{
571 int hooktype = 1;
572 int rtype = 0;
573
574 cf_init_plugin (gethook);
575
576 return 0;
577}
578
579extern "C" int cfperl_closePlugin ()
580{
581 return 0;
582}
583
584void 597void
585cfperl_init () 598cfperl_init ()
586{ 599{
600 extern char **environ;
601
587 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 602 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
588 perl = perl_alloc (); 603 perl = perl_alloc ();
589 perl_construct (perl); 604 perl_construct (perl);
590 605
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 606 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592 607
593 char *argv[] = { 608 const char *argv[] = {
594 "", 609 settings.argv [0],
595 "-e" 610 "-e"
596 "use Event; use Coro;" // required for bootstrap 611 "use EV; use Coro;" // required for bootstrap
597 "cf->bootstrap;" // required for datadir :*> 612 "cf->bootstrap;" // required for datadir :*>
598 "unshift @INC, cf::datadir ();" 613 "unshift @INC, cf::datadir ();"
599 "require cf;" 614 "require cf;"
600 }; 615 };
601 616
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 617 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
618 || perl_run (perl))
603 { 619 {
604 printf ("unable to initialize perl-interpreter, aborting.\n"); 620 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE); 621 exit (EXIT_FAILURE);
606 } 622 }
623
624 {
625 dSP;
626
627 PUSHMARK (SP);
628 PUTBACK;
629 call_pv ("cf::init", G_DISCARD | G_VOID);
630 }
607} 631}
608 632
609void cfperl_main () 633void cfperl_main ()
610{ 634{
611 dSP; 635 dSP;
618void 642void
619attachable::instantiate () 643attachable::instantiate ()
620{ 644{
621 if (attach) 645 if (attach)
622 { 646 {
623 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 647 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
624 attach = 0; 648 attach = 0;
625 } 649 }
626} 650}
627 651
628void 652void
629attachable::reattach () 653attachable::reattach ()
630{ 654{
631 optimise (); 655 optimise ();
632 //TODO: check for _attachment's, very important for restarts 656 //TODO: check for _attachment's, very important for restarts
633 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 657 INVOKE_ATTACHABLE (REATTACH, this);
634} 658}
635 659
636static event_klass klass_of[NUM_EVENT_TYPES] = { 660static event_klass klass_of[NUM_EVENT_TYPES] = {
637# define def(type,name) KLASS_ ## type, 661# define def(type,name) KLASS_ ## type,
638# include "eventinc.h" 662# include "eventinc.h"
681} 705}
682 706
683void 707void
684global::gather_callbacks (AV *&callbacks, event_type event) const 708global::gather_callbacks (AV *&callbacks, event_type event) const
685{ 709{
686 ::gather_callbacks (callbacks, cb_object, event); 710 ::gather_callbacks (callbacks, cb_global, event);
687} 711}
688 712
689void 713void
690object::gather_callbacks (AV *&callbacks, event_type event) const 714object::gather_callbacks (AV *&callbacks, event_type event) const
691{ 715{
692 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 716 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
693 { 717 {
694 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 718 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
695 719
696 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 720 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
697 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 721 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
698 } 722 }
699 723
735{ 759{
736 attachable::gather_callbacks (callbacks, event); 760 attachable::gather_callbacks (callbacks, event);
737 ::gather_callbacks (callbacks, cb_map, event); 761 ::gather_callbacks (callbacks, cb_map, event);
738} 762}
739 763
764void
765_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
766{
767 for (int event = 0; event <= AvFILLp (registry); ++event)
768 {
769 SV *cbs_ = AvARRAY (registry)[event];
770
771 // element must be list of callback entries
772 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
773 {
774 AV *cbs = (AV *)SvRV (cbs_);
775
776 // no callback entries, no callbacks to call
777 if (AvFILLp (cbs) >= 0)
778 set.set (event);
779 }
780 }
781}
782
783// very slow and inefficient way to recalculate the global want bitsets
784void
785_recalc_want ()
786{
787 ev_want_event.reset ();
788
789 _recalc_want (ev_want_event, cb_global);
790 _recalc_want (ev_want_event, cb_attachable);
791 _recalc_want (ev_want_event, cb_object);
792 _recalc_want (ev_want_event, cb_client);
793 _recalc_want (ev_want_event, cb_player);
794 _recalc_want (ev_want_event, cb_map);
795
796 ev_want_type.reset ();
797
798 for (int type = 0; type <= AvFILLp (cb_type); ++type)
799 {
800 SV *cbs_ = AvARRAY (cb_type)[type];
801
802 // element must be list of callback entries
803 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
804 {
805 AV *cbs = (AV *)SvRV (cbs_);
806
807 // no callback entries, no callbacks to call
808 if (AvFILLp (cbs) >= 0)
809 ev_want_type.set (type % NUM_TYPES);
810 }
811 }
812}
813
740bool 814bool
741attachable::invoke (event_type event, ...) 815attachable::invoke (event_type event, ...)
742{ 816{
743 data_type dt; 817 data_type dt;
744 va_list ap;
745
746 va_start (ap, event);
747 818
748 // callback call ordering should be: 819 // callback call ordering should be:
749 // 1. per-object callback 820 // 1. per-object callback
750 // 2. per-class object 821 // 2. per-class object
751 // 3. per-type callback 822 // 3. per-type callback
755 gather_callbacks (callbacks, event); 826 gather_callbacks (callbacks, event);
756 827
757 // short-circuit processing if no callbacks found/defined 828 // short-circuit processing if no callbacks found/defined
758 if (!callbacks) 829 if (!callbacks)
759 return 0; 830 return 0;
831
832 va_list ap;
833 va_start (ap, event);
760 834
761 CALL_BEGIN (3); 835 CALL_BEGIN (3);
762 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 836 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
763 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 837 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
764 838
799} 873}
800 874
801SV * 875SV *
802cfperl_result (int idx) 876cfperl_result (int idx)
803{ 877{
804 AV *av = get_av ("cfperl::invoke_results", 0); 878 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
805 if (!av) 879 if (!av)
806 return &PL_sv_undef; 880 return &PL_sv_undef;
807 881
808 SV **sv = av_fetch (av, idx, 0); 882 SV **sv = av_fetch (av, idx, 0);
809 if (!sv) 883 if (!sv)
823{ 897{
824 return SvNV (cfperl_result (idx)); 898 return SvNV (cfperl_result (idx));
825} 899}
826 900
827///////////////////////////////////////////////////////////////////////////// 901/////////////////////////////////////////////////////////////////////////////
902// various c++ => perl glue functions
903
904void cfperl_tick ()
905{
906 tick_pending = 1;
907
908 if (tick_inhibit)
909 return;
910
911 tick_pending = 0;
912
913 dSP;
914
915 PUSHMARK (SP);
916 PUTBACK;
917 call_pv ("cf::tick", G_DISCARD | G_VOID);
918
919 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
920}
828 921
829void 922void
830cfperl_emergency_save () 923cfperl_emergency_save ()
831{ 924{
832 CALL_BEGIN (0); 925 CALL_BEGIN (0);
833 CALL_CALL ("cf::emergency_save", G_VOID); 926 CALL_CALL ("cf::emergency_save", G_VOID);
834 CALL_END; 927 CALL_END;
928}
929
930void
931cfperl_cleanup (int make_core)
932{
933 CALL_BEGIN (1);
934 CALL_ARG (make_core);
935 CALL_CALL ("cf::post_cleanup", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_make_book (object *book, int level)
941{
942 CALL_BEGIN (2);
943 CALL_ARG (book);
944 CALL_ARG (level);
945 CALL_CALL ("ext::books::make_book", G_VOID);
946 CALL_END;
947}
948
949void
950cfperl_expand_cfpod (player *pl, std::string &msg)
951{
952 CALL_BEGIN (2);
953 CALL_ARG (pl);
954 CALL_ARG_SV (newSVpvn_utf8 (msg.data (), msg.size ()));
955 CALL_CALL ("cf::player::expand_cfpod", G_SCALAR);
956
957 if (count)
958 {
959 STRLEN len;
960 char *data = SvPVutf8 (TOPs, len);
961 msg.assign (data, len);
962 }
963
964 CALL_END;
965}
966
967void
968cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
969{
970 CALL_BEGIN (4);
971 CALL_ARG (ns);
972 CALL_ARG (type);
973 CALL_ARG_SV (newSVpv_utf8 (msg));
974 CALL_ARG (color);
975 CALL_CALL ("cf::client::send_msg", G_VOID);
976 CALL_END;
977}
978
979int
980cfperl_can_merge (object *ob1, object *ob2)
981{
982 int can;
983
984 CALL_BEGIN (2);
985 CALL_ARG (ob1);
986 CALL_ARG (ob2);
987 CALL_CALL ("cf::_can_merge", G_SCALAR);
988 can = count && SvTRUE (TOPs);
989 CALL_END;
990
991 return can;
992}
993
994player *
995player::find (const char *name)
996{
997 CALL_BEGIN (1);
998 CALL_ARG (name);
999 CALL_CALL ("cf::player::find", G_SCALAR);
1000
1001 player *retval = 0;
1002 if (count) sv_to (POPs, retval);
1003
1004 CALL_END;
1005
1006 return retval;
1007}
1008
1009maptile *
1010find_style (const char *dirname, const char *stylename, int difficulty)
1011{
1012 CALL_BEGIN (3);
1013 CALL_ARG (dirname);
1014 CALL_ARG (stylename);
1015 CALL_ARG (difficulty);
1016 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1017
1018 maptile *retval = 0;
1019 if (count) sv_to (POPs, retval);
1020
1021 CALL_END;
1022
1023 return retval;
835} 1024}
836 1025
837maptile * 1026maptile *
838maptile::find_sync (const char *path, maptile *origin) 1027maptile::find_sync (const char *path, maptile *origin)
839{ 1028{
840 CALL_BEGIN (2); 1029 CALL_BEGIN (2);
841 CALL_ARG (path); 1030 CALL_ARG (path);
842 CALL_ARG (origin); 1031 CALL_ARG (origin);
843 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1032 CALL_CALL ("cf::map::find_sync", G_SCALAR);
844 1033
845 maptile *retval; 1034 maptile *retval = 0;
846
847 if (count)
848 sv_to (POPs, retval); 1035 if (count) sv_to (POPs, retval);
849 else
850 retval = 0;
851 1036
852 CALL_END; 1037 CALL_END;
853 1038
854 return retval; 1039 return retval;
855} 1040}
856 1041
857maptile * 1042maptile *
858maptile::find_async (const char *path, maptile *origin) 1043maptile::find_async (const char *path, maptile *origin, bool load)
859{ 1044{
860 CALL_BEGIN (2); 1045 CALL_BEGIN (3);
861 CALL_ARG (path); 1046 CALL_ARG (path);
862 CALL_ARG (origin); 1047 CALL_ARG (origin);
1048 CALL_ARG (load);
863 CALL_CALL ("cf::map::find_async", G_SCALAR); 1049 CALL_CALL ("cf::map::find_async", G_SCALAR);
864 1050
865 maptile *retval; 1051 maptile *retval = 0;
866
867 if (count)
868 sv_to (POPs, retval); 1052 if (count) sv_to (POPs, retval);
869 else
870 retval = 0;
871 1053
872 CALL_END; 1054 CALL_END;
873 1055
874 return retval; 1056 return retval;
875} 1057}
903 CALL_ARG (exit); 1085 CALL_ARG (exit);
904 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1086 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
905 CALL_END; 1087 CALL_END;
906} 1088}
907 1089
1090void
1091object::player_goto (const char *path, int x, int y)
1092{
1093 if (type != PLAYER)
1094 return;
1095
1096 CALL_BEGIN (4);
1097 CALL_ARG (this);
1098 CALL_ARG (path);
1099 CALL_ARG (x);
1100 CALL_ARG (y);
1101 CALL_CALL ("cf::object::player::goto", G_VOID);
1102 CALL_END;
1103}
1104
1105const char *
1106object::ref () const
1107{
1108 if (type == PLAYER)
1109 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1110 else
1111 return 0;
1112}
1113
1114object *
1115object::deref (const char *ref)
1116{
1117 object *retval = 0;
1118
1119 if (ref)
1120 {
1121 CALL_BEGIN (1);
1122 CALL_ARG (ref);
1123 CALL_CALL ("cf::object::deref", G_SCALAR);
1124
1125 if (count)
1126 sv_to (POPs, retval);
1127
1128 CALL_END;
1129 }
1130
1131 return retval;
1132}
1133
1134void
1135log_backtrace (const char *msg)
1136{
1137#if HAVE_BACKTRACE
1138 void *addr [20];
1139 int size = backtrace (addr, 20);
1140
1141 CALL_BEGIN (size);
1142 CALL_ARG (msg);
1143 for (int i = 0; i < size; ++i)
1144 CALL_ARG ((IV)addr [i]);
1145 CALL_CALL ("cf::_log_backtrace", G_VOID);
1146 CALL_END;
1147#endif
1148}
1149
908///////////////////////////////////////////////////////////////////////////// 1150/////////////////////////////////////////////////////////////////////////////
909 1151
910struct EventAPI *watcher_base::GEventAPI; 1152struct EVAPI *evapi::GEVAPI;
911struct CoroAPI *coroapi::GCoroAPI; 1153struct CoroAPI *coroapi::GCoroAPI;
912 1154
913int coroapi::cede_counter; 1155void coroapi::do_cede_to_tick ()
914
915static void iw_dispatch (pe_event *ev)
916{ 1156{
917 iw *w = (iw *)ev->ext_data; 1157 cede_pending = 0;
918 w->call (*w); 1158 cede ();
919} 1159}
920 1160
921void 1161void
922iw::alloc () 1162coroapi::wait_for_tick ()
923{ 1163{
924 pe = GEventAPI->new_idle (0, 0); 1164 CALL_BEGIN (0);
925 1165 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
926 WaREENTRANT_off (pe); 1166 CALL_END;
927 pe->base.callback = (void *)iw_dispatch;
928 pe->base.ext_data = (void *)this;
929} 1167}
930 1168
931static void iow_dispatch (pe_event *ev)
932{
933 iow *w = (iow *)ev->ext_data;
934 w->call (*w, ((pe_ioevent *)ev)->got);
935}
936
937void 1169void
938iow::alloc () 1170coroapi::wait_for_tick_begin ()
939{ 1171{
940 pe = GEventAPI->new_io (0, 0); 1172 CALL_BEGIN (0);
941 1173 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
942 WaREENTRANT_off (pe); 1174 CALL_END;
943 pe->base.callback = (void *)iow_dispatch;
944 pe->base.ext_data = (void *)this;
945
946 pe->fd = -1;
947 pe->poll = 0;
948}
949
950void
951iow::fd (int fd)
952{
953 pe->fd = fd;
954}
955
956int
957iow::poll ()
958{
959 return pe->poll;
960} 1175}
961 1176
962void 1177void
963iow::poll (int events) 1178iow::poll (int events)
964{ 1179{
965 if (pe->poll != events) 1180 if (events != this->events)
966 { 1181 {
1182 int active = ev_is_active ((ev_io *)this);
967 if (pe->poll) stop (); 1183 if (active) stop ();
968 pe->poll = events; 1184 ev_io_set ((ev_io *)this, fd, events);
969 if (pe->poll) start (); 1185 if (active) start ();
970 } 1186 }
971} 1187}
972 1188
973void 1189void
974_connect_to_perl () 1190_connect_to_perl ()
975{ 1191{
976 stash_cf = gv_stashpv ("cf" , 1); 1192 stash_cf = gv_stashpv ("cf", 1);
977 1193
978 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1194 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
979 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1195 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
980 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1196 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
981 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1197 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1198 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
982 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1199 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
983 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1200 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
984 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1201 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
985 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1202 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
986 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1203 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
987 1204
988 sv_runtime = get_sv ("cf::RUNTIME", 1); 1205 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
989 sv_upgrade (sv_runtime, SVt_NV); 1206 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1207 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1208 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
990 1209
991 cb_global = get_av ("cf::CB_GLOBAL", 1); 1210 cb_global = get_av ("cf::CB_GLOBAL", 1);
992 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1211 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
993 cb_object = get_av ("cf::CB_OBJECT", 1); 1212 cb_object = get_av ("cf::CB_OBJECT", 1);
994 cb_player = get_av ("cf::CB_PLAYER", 1); 1213 cb_player = get_av ("cf::CB_PLAYER", 1);
999 1218
1000MODULE = cf PACKAGE = cf PREFIX = cf_ 1219MODULE = cf PACKAGE = cf PREFIX = cf_
1001 1220
1002BOOT: 1221BOOT:
1003{ 1222{
1223 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1224 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1225
1004 _connect_to_perl (); 1226 _connect_to_perl ();
1005 1227
1006 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1007 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1008
1009 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1228 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1229
1230 //{
1231 // require_pv ("Time::HiRes");
1232 //
1233 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1234 // if (!svp) croak ("Time::HiRes is required");
1235 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1236 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1237 //}
1010 1238
1011 static const struct { 1239 static const struct {
1012 const char *name; 1240 const char *name;
1013 IV iv; 1241 IV iv;
1014 } *civ, const_iv[] = { 1242 } *civ, const_iv[] = {
1015# define const_iv(name) { # name, (IV)name }, 1243# define const_iv(name) { # name, (IV)name },
1016 const_iv (llevError) 1244 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1017 const_iv (llevInfo) 1245 const_iv (logBacktrace)
1018 const_iv (llevDebug) 1246
1019 const_iv (llevMonster) 1247 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1248
1249 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1020 1250
1021 const_iv (MAX_TIME) 1251 const_iv (MAX_TIME)
1022 const_iv (PLAYER)
1023 const_iv (TRANSPORT)
1024 const_iv (ROD)
1025 const_iv (TREASURE)
1026 const_iv (POTION)
1027 const_iv (FOOD)
1028 const_iv (POISON)
1029 const_iv (BOOK)
1030 const_iv (CLOCK) 1252 const_iv (MAXSOCKBUF)
1031 const_iv (ARROW) 1253
1032 const_iv (BOW)
1033 const_iv (WEAPON)
1034 const_iv (ARMOUR)
1035 const_iv (PEDESTAL)
1036 const_iv (ALTAR)
1037 const_iv (LOCKED_DOOR)
1038 const_iv (SPECIAL_KEY)
1039 const_iv (MAP)
1040 const_iv (DOOR)
1041 const_iv (KEY)
1042 const_iv (TIMED_GATE)
1043 const_iv (TRIGGER)
1044 const_iv (GRIMREAPER)
1045 const_iv (MAGIC_EAR)
1046 const_iv (TRIGGER_BUTTON)
1047 const_iv (TRIGGER_ALTAR)
1048 const_iv (TRIGGER_PEDESTAL)
1049 const_iv (SHIELD)
1050 const_iv (HELMET)
1051 const_iv (HORN)
1052 const_iv (MONEY)
1053 const_iv (CLASS)
1054 const_iv (GRAVESTONE)
1055 const_iv (AMULET)
1056 const_iv (PLAYERMOVER)
1057 const_iv (TELEPORTER)
1058 const_iv (CREATOR)
1059 const_iv (SKILL)
1060 const_iv (EARTHWALL)
1061 const_iv (GOLEM)
1062 const_iv (THROWN_OBJ)
1063 const_iv (BLINDNESS)
1064 const_iv (GOD)
1065 const_iv (DETECTOR)
1066 const_iv (TRIGGER_MARKER)
1067 const_iv (DEAD_OBJECT)
1068 const_iv (DRINK)
1069 const_iv (MARKER)
1070 const_iv (HOLY_ALTAR)
1071 const_iv (PLAYER_CHANGER)
1072 const_iv (BATTLEGROUND)
1073 const_iv (PEACEMAKER)
1074 const_iv (GEM)
1075 const_iv (FIREWALL)
1076 const_iv (ANVIL)
1077 const_iv (CHECK_INV)
1078 const_iv (MOOD_FLOOR) 1254 const_iv (NUM_BODY_LOCATIONS)
1079 const_iv (EXIT) 1255 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1080 const_iv (ENCOUNTER) 1256 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1081 const_iv (SHOP_FLOOR) 1257 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1082 const_iv (SHOP_MAT) 1258 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1083 const_iv (RING) 1259 const_iv (body_wrist) const_iv (body_waist)
1084 const_iv (FLOOR)
1085 const_iv (FLESH)
1086 const_iv (INORGANIC)
1087 const_iv (SKILL_TOOL)
1088 const_iv (LIGHTER)
1089 const_iv (BUILDABLE_WALL)
1090 const_iv (MISC_OBJECT)
1091 const_iv (LAMP)
1092 const_iv (DUPLICATOR)
1093 const_iv (SPELLBOOK)
1094 const_iv (CLOAK)
1095 const_iv (SPINNER)
1096 const_iv (GATE)
1097 const_iv (BUTTON)
1098 const_iv (CF_HANDLE)
1099 const_iv (HOLE)
1100 const_iv (TRAPDOOR)
1101 const_iv (SIGN)
1102 const_iv (BOOTS)
1103 const_iv (GLOVES)
1104 const_iv (SPELL)
1105 const_iv (SPELL_EFFECT)
1106 const_iv (CONVERTER)
1107 const_iv (BRACERS)
1108 const_iv (POISONING)
1109 const_iv (SAVEBED)
1110 const_iv (WAND)
1111 const_iv (SCROLL)
1112 const_iv (DIRECTOR)
1113 const_iv (GIRDLE)
1114 const_iv (FORCE)
1115 const_iv (POTION_EFFECT)
1116 const_iv (EVENT_CONNECTOR)
1117 const_iv (CLOSE_CON)
1118 const_iv (CONTAINER)
1119 const_iv (ARMOUR_IMPROVER)
1120 const_iv (WEAPON_IMPROVER)
1121 const_iv (SKILLSCROLL)
1122 const_iv (DEEP_SWAMP)
1123 const_iv (IDENTIFY_ALTAR)
1124 const_iv (MENU)
1125 const_iv (RUNE)
1126 const_iv (TRAP)
1127 const_iv (POWER_CRYSTAL)
1128 const_iv (CORPSE)
1129 const_iv (DISEASE)
1130 const_iv (SYMPTOM)
1131 const_iv (BUILDER)
1132 const_iv (MATERIAL)
1133 const_iv (ITEM_TRANSFORMER)
1134 1260
1135 const_iv (NUM_SUBTYPES) 1261 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1262 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1263 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1264 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1265 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1266 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1267 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1268 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1269 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1270 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1271 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1272 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1273 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1274 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1275 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1276 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1277 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1278 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1279 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1280 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1281 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1282 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1283 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1284 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1285 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1286 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1287 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1288 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1136 1289
1137 const_iv (ST_BD_BUILD) 1290 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1138 const_iv (ST_BD_REMOVE)
1139 1291
1140 const_iv (ST_MAT_FLOOR) 1292 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1141 const_iv (ST_MAT_WALL) 1293 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1142 const_iv (ST_MAT_ITEM)
1143 1294
1144 const_iv (AT_PHYSICAL) 1295 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1145 const_iv (AT_MAGIC) 1296 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1146 const_iv (AT_FIRE) 1297 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1147 const_iv (AT_ELECTRICITY) 1298 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1148 const_iv (AT_COLD) 1299 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1149 const_iv (AT_CONFUSION) 1300 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1150 const_iv (AT_ACID) 1301 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1151 const_iv (AT_DRAIN)
1152 const_iv (AT_WEAPONMAGIC)
1153 const_iv (AT_GHOSTHIT)
1154 const_iv (AT_POISON)
1155 const_iv (AT_SLOW)
1156 const_iv (AT_PARALYZE)
1157 const_iv (AT_TURN_UNDEAD)
1158 const_iv (AT_FEAR)
1159 const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE)
1161 const_iv (AT_DEATH)
1162 const_iv (AT_CHAOS)
1163 const_iv (AT_COUNTERSPELL)
1164 const_iv (AT_GODPOWER)
1165 const_iv (AT_HOLYWORD)
1166 const_iv (AT_BLIND)
1167 const_iv (AT_INTERNAL)
1168 const_iv (AT_LIFE_STEALING)
1169 const_iv (AT_DISEASE)
1170 1302
1171 const_iv (WEAP_HIT) 1303 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1172 const_iv (WEAP_SLASH) 1304 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1173 const_iv (WEAP_PIERCE)
1174 const_iv (WEAP_CLEAVE)
1175 const_iv (WEAP_SLICE)
1176 const_iv (WEAP_STAB)
1177 const_iv (WEAP_WHIP)
1178 const_iv (WEAP_CRUSH)
1179 const_iv (WEAP_BLUD) 1305 const_iv (WEAP_BLUD)
1180 1306
1181 const_iv (FLAG_ALIVE) 1307 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1182 const_iv (FLAG_WIZ) 1308 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1183 const_iv (FLAG_REMOVED) 1309 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1310 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1311 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1312 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1313 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1314 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1315 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1316 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1317 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1318 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1319 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1320 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1321 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1322 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1323 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1324 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1325 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1326 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1327 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1328 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1329 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1330 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1331 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1332 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1333
1334 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1335 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1336 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1337 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1338 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1339 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1340
1341 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1342 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1343
1344 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1345
1346 const_iv (SP_RAISE_DEAD)
1184 const_iv (FLAG_FREED) 1347 const_iv (SP_RUNE)
1185 const_iv (FLAG_WAS_WIZ) 1348 const_iv (SP_MAKE_MARK)
1186 const_iv (FLAG_APPLIED) 1349 const_iv (SP_BOLT)
1187 const_iv (FLAG_UNPAID) 1350 const_iv (SP_BULLET)
1188 const_iv (FLAG_USE_SHIELD) 1351 const_iv (SP_EXPLOSION)
1189 const_iv (FLAG_NO_PICK) 1352 const_iv (SP_CONE)
1190 const_iv (FLAG_ANIMATE) 1353 const_iv (SP_BOMB)
1191 const_iv (FLAG_MONSTER) 1354 const_iv (SP_WONDER)
1192 const_iv (FLAG_FRIENDLY) 1355 const_iv (SP_SMITE)
1193 const_iv (FLAG_GENERATOR) 1356 const_iv (SP_MAGIC_MISSILE)
1194 const_iv (FLAG_IS_THROWN) 1357 const_iv (SP_SUMMON_GOLEM)
1195 const_iv (FLAG_AUTO_APPLY) 1358 const_iv (SP_DIMENSION_DOOR)
1196 const_iv (FLAG_PLAYER_SOLD) 1359 const_iv (SP_MAGIC_MAPPING)
1360 const_iv (SP_MAGIC_WALL)
1361 const_iv (SP_DESTRUCTION)
1362 const_iv (SP_PERCEIVE_SELF)
1363 const_iv (SP_WORD_OF_RECALL)
1197 const_iv (FLAG_SEE_INVISIBLE) 1364 const_iv (SP_INVISIBLE)
1198 const_iv (FLAG_CAN_ROLL)
1199 const_iv (FLAG_OVERLAY_FLOOR)
1200 const_iv (FLAG_IS_TURNABLE)
1201 const_iv (FLAG_IS_USED_UP)
1202 const_iv (FLAG_IDENTIFIED)
1203 const_iv (FLAG_REFLECTING)
1204 const_iv (FLAG_CHANGING)
1205 const_iv (FLAG_SPLITTING)
1206 const_iv (FLAG_HITBACK)
1207 const_iv (FLAG_STARTEQUIP)
1208 const_iv (FLAG_BLOCKSVIEW)
1209 const_iv (FLAG_UNDEAD)
1210 const_iv (FLAG_SCARED)
1211 const_iv (FLAG_UNAGGRESSIVE)
1212 const_iv (FLAG_REFL_MISSILE)
1213 const_iv (FLAG_REFL_SPELL)
1214 const_iv (FLAG_NO_MAGIC)
1215 const_iv (FLAG_NO_FIX_PLAYER)
1216 const_iv (FLAG_IS_LIGHTABLE)
1217 const_iv (FLAG_TEAR_DOWN)
1218 const_iv (FLAG_RUN_AWAY)
1219 const_iv (FLAG_PICK_UP)
1220 const_iv (FLAG_UNIQUE)
1221 const_iv (FLAG_NO_DROP)
1222 const_iv (FLAG_WIZCAST)
1223 const_iv (FLAG_CAST_SPELL)
1224 const_iv (FLAG_USE_SCROLL)
1225 const_iv (FLAG_USE_RANGE)
1226 const_iv (FLAG_USE_BOW)
1227 const_iv (FLAG_USE_ARMOUR)
1228 const_iv (FLAG_USE_WEAPON)
1229 const_iv (FLAG_USE_RING)
1230 const_iv (FLAG_READY_RANGE)
1231 const_iv (FLAG_READY_BOW)
1232 const_iv (FLAG_XRAYS)
1233 const_iv (FLAG_NO_APPLY)
1234 const_iv (FLAG_IS_FLOOR)
1235 const_iv (FLAG_LIFESAVE)
1236 const_iv (FLAG_NO_STRENGTH)
1237 const_iv (FLAG_SLEEP)
1238 const_iv (FLAG_STAND_STILL)
1239 const_iv (FLAG_RANDOM_MOVE)
1240 const_iv (FLAG_ONLY_ATTACK)
1241 const_iv (FLAG_CONFUSED)
1242 const_iv (FLAG_STEALTH)
1243 const_iv (FLAG_WIZPASS)
1244 const_iv (FLAG_IS_LINKED)
1245 const_iv (FLAG_CURSED)
1246 const_iv (FLAG_DAMNED)
1247 const_iv (FLAG_SEE_ANYWHERE)
1248 const_iv (FLAG_KNOWN_MAGICAL)
1249 const_iv (FLAG_KNOWN_CURSED)
1250 const_iv (FLAG_CAN_USE_SKILL)
1251 const_iv (FLAG_BEEN_APPLIED)
1252 const_iv (FLAG_READY_SCROLL)
1253 const_iv (FLAG_USE_ROD)
1254 const_iv (FLAG_USE_HORN)
1255 const_iv (FLAG_MAKE_INVIS)
1256 const_iv (FLAG_INV_LOCKED)
1257 const_iv (FLAG_IS_WOODED)
1258 const_iv (FLAG_IS_HILLY)
1259 const_iv (FLAG_READY_SKILL)
1260 const_iv (FLAG_READY_WEAPON)
1261 const_iv (FLAG_NO_SKILL_IDENT)
1262 const_iv (FLAG_BLIND)
1263 const_iv (FLAG_SEE_IN_DARK)
1264 const_iv (FLAG_IS_CAULDRON)
1265 const_iv (FLAG_NO_STEAL)
1266 const_iv (FLAG_ONE_HIT)
1267 const_iv (FLAG_CLIENT_SENT)
1268 const_iv (FLAG_BERSERK)
1269 const_iv (FLAG_NEUTRAL)
1270 const_iv (FLAG_NO_ATTACK)
1271 const_iv (FLAG_NO_DAMAGE)
1272 const_iv (FLAG_OBJ_ORIGINAL)
1273 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1274 const_iv (FLAG_ACTIVATE_ON_PUSH)
1275 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1276 const_iv (FLAG_IS_WATER)
1277 const_iv (FLAG_CONTENT_ON_GEN)
1278 const_iv (FLAG_IS_A_TEMPLATE)
1279 const_iv (FLAG_IS_BUILDABLE)
1280 const_iv (FLAG_DESTROY_ON_DEATH)
1281 const_iv (FLAG_NO_MAP_SAVE)
1282
1283 const_iv (NDI_BLACK)
1284 const_iv (NDI_WHITE)
1285 const_iv (NDI_NAVY)
1286 const_iv (NDI_RED)
1287 const_iv (NDI_ORANGE)
1288 const_iv (NDI_BLUE)
1289 const_iv (NDI_DK_ORANGE)
1290 const_iv (NDI_GREEN)
1291 const_iv (NDI_LT_GREEN)
1292 const_iv (NDI_GREY)
1293 const_iv (NDI_BROWN)
1294 const_iv (NDI_GOLD)
1295 const_iv (NDI_TAN)
1296 const_iv (NDI_MAX_COLOR)
1297 const_iv (NDI_COLOR_MASK)
1298 const_iv (NDI_UNIQUE)
1299 const_iv (NDI_ALL)
1300
1301 const_iv (UPD_LOCATION)
1302 const_iv (UPD_FLAGS)
1303 const_iv (UPD_WEIGHT)
1304 const_iv (UPD_FACE)
1305 const_iv (UPD_NAME)
1306 const_iv (UPD_ANIM)
1307 const_iv (UPD_ANIMSPEED)
1308 const_iv (UPD_NROF) 1365 const_iv (SP_PROBE)
1309
1310 const_iv (UPD_SP_MANA) 1366 const_iv (SP_HEALING)
1311 const_iv (UPD_SP_GRACE) 1367 const_iv (SP_CREATE_FOOD)
1312 const_iv (UPD_SP_DAMAGE) 1368 const_iv (SP_EARTH_TO_DUST)
1313 1369 const_iv (SP_CHANGE_ABILITY)
1314 const_iv (F_APPLIED) 1370 const_iv (SP_BLESS)
1315 const_iv (F_LOCATION)
1316 const_iv (F_UNPAID)
1317 const_iv (F_MAGIC)
1318 const_iv (F_CURSED) 1371 const_iv (SP_CURSE)
1372 const_iv (SP_SUMMON_MONSTER)
1373 const_iv (SP_CHARGING)
1374 const_iv (SP_POLYMORPH)
1375 const_iv (SP_ALCHEMY)
1376 const_iv (SP_REMOVE_CURSE)
1377 const_iv (SP_IDENTIFY)
1378 const_iv (SP_DETECTION)
1379 const_iv (SP_MOOD_CHANGE)
1380 const_iv (SP_MOVING_BALL)
1319 const_iv (F_DAMNED) 1381 const_iv (SP_SWARM)
1382 const_iv (SP_CHANGE_MANA)
1320 const_iv (F_OPEN) 1383 const_iv (SP_DISPEL_RUNE)
1321 const_iv (F_NOPICK) 1384 const_iv (SP_CREATE_MISSILE)
1385 const_iv (SP_CONSECRATE)
1386 const_iv (SP_ANIMATE_WEAPON)
1387 const_iv (SP_LIGHT)
1388 const_iv (SP_CHANGE_MAP_LIGHT)
1389 const_iv (SP_FAERY_FIRE)
1390 const_iv (SP_CAUSE_DISEASE)
1391 const_iv (SP_AURA)
1392 const_iv (SP_TOWN_PORTAL)
1393 const_iv (SP_PARTY_SPELL)
1394
1395 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1396 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1322 const_iv (F_LOCKED) 1397 const_iv (F_LOCKED)
1323 1398
1324 const_iv (F_BUY) 1399 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1325 const_iv (F_SHOP)
1326 const_iv (F_SELL)
1327 1400
1328 const_iv (P_BLOCKSVIEW) 1401 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1329 const_iv (P_PLAYER) 1402 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1330 const_iv (P_NO_MAGIC)
1331 const_iv (P_IS_ALIVE)
1332 const_iv (P_NO_CLERIC)
1333 const_iv (P_OUT_OF_MAP)
1334 const_iv (P_NEW_MAP)
1335 const_iv (P_UPTODATE)
1336 1403
1337 const_iv (UP_OBJ_INSERT) 1404 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1338 const_iv (UP_OBJ_REMOVE)
1339 const_iv (UP_OBJ_CHANGE)
1340 const_iv (UP_OBJ_FACE)
1341 1405
1342 const_iv (INS_NO_MERGE) 1406 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1343 const_iv (INS_ABOVE_FLOOR_ONLY)
1344 const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ON_TOP)
1346 const_iv (INS_BELOW_ORIGINATOR) 1407 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1347 const_iv (INS_MAP_LOAD)
1348 1408
1349 const_iv (WILL_APPLY_HANDLE) 1409 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1350 const_iv (WILL_APPLY_TREASURE) 1410 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1351 const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_DOOR)
1353 const_iv (WILL_APPLY_FOOD)
1354 1411
1355 const_iv (SAVE_MODE) 1412 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1356 const_iv (SAVE_DIR_MODE)
1357 1413
1358 const_iv (M_PAPER) 1414 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1359 const_iv (M_IRON) 1415 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1360 const_iv (M_GLASS) 1416 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1361 const_iv (M_LEATHER) 1417 const_iv (M_ICE) const_iv (M_SPECIAL)
1362 const_iv (M_WOOD)
1363 const_iv (M_ORGANIC)
1364 const_iv (M_STONE)
1365 const_iv (M_CLOTH)
1366 const_iv (M_ADAMANT)
1367 const_iv (M_LIQUID)
1368 const_iv (M_SOFT_METAL)
1369 const_iv (M_BONE)
1370 const_iv (M_ICE)
1371 const_iv (M_SPECIAL)
1372 1418
1373 const_iv (SK_EXP_ADD_SKILL) 1419 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1374 const_iv (SK_EXP_TOTAL) 1420 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1375 const_iv (SK_EXP_NONE)
1376 const_iv (SK_SUBTRACT_SKILL_EXP)
1377 const_iv (SK_EXP_SKILL_ONLY)
1378 1421
1379 const_iv (SK_LOCKPICKING) 1422 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1380 const_iv (SK_HIDING) 1423 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1381 const_iv (SK_SMITHERY) 1424 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1382 const_iv (SK_BOWYER) 1425 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1383 const_iv (SK_JEWELER) 1426 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1384 const_iv (SK_ALCHEMY) 1427 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1385 const_iv (SK_STEALING) 1428 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1386 const_iv (SK_LITERACY) 1429 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1387 const_iv (SK_BARGAINING) 1430 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1388 const_iv (SK_JUMPING) 1431 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1389 const_iv (SK_DET_MAGIC)
1390 const_iv (SK_ORATORY)
1391 const_iv (SK_SINGING)
1392 const_iv (SK_DET_CURSE)
1393 const_iv (SK_FIND_TRAPS)
1394 const_iv (SK_MEDITATION)
1395 const_iv (SK_PUNCHING)
1396 const_iv (SK_FLAME_TOUCH)
1397 const_iv (SK_KARATE)
1398 const_iv (SK_CLIMBING)
1399 const_iv (SK_WOODSMAN)
1400 const_iv (SK_INSCRIPTION)
1401 const_iv (SK_ONE_HANDED_WEAPON)
1402 const_iv (SK_MISSILE_WEAPON)
1403 const_iv (SK_THROWING)
1404 const_iv (SK_USE_MAGIC_ITEM)
1405 const_iv (SK_DISARM_TRAPS)
1406 const_iv (SK_SET_TRAP)
1407 const_iv (SK_THAUMATURGY)
1408 const_iv (SK_PRAYING)
1409 const_iv (SK_CLAWING)
1410 const_iv (SK_LEVITATION)
1411 const_iv (SK_SUMMONING)
1412 const_iv (SK_PYROMANCY)
1413 const_iv (SK_EVOCATION)
1414 const_iv (SK_SORCERY)
1415 const_iv (SK_TWO_HANDED_WEAPON)
1416 const_iv (SK_SPARK_TOUCH)
1417 const_iv (SK_SHIVER)
1418 const_iv (SK_ACID_SPLASH)
1419 const_iv (SK_POISON_NAIL) 1432 const_iv (SK_POISON_NAIL)
1420 1433
1421 const_iv (SOUND_NEW_PLAYER) 1434 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1422 const_iv (SOUND_FIRE_ARROW) 1435 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1423 const_iv (SOUND_LEARN_SPELL) 1436 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1424 const_iv (SOUND_FUMBLE_SPELL) 1437 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1425 const_iv (SOUND_WAND_POOF) 1438 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1426 const_iv (SOUND_OPEN_DOOR) 1439 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1427 const_iv (SOUND_PUSH_PLAYER)
1428 const_iv (SOUND_PLAYER_HITS1)
1429 const_iv (SOUND_PLAYER_HITS2)
1430 const_iv (SOUND_PLAYER_HITS3)
1431 const_iv (SOUND_PLAYER_HITS4)
1432 const_iv (SOUND_PLAYER_IS_HIT1)
1433 const_iv (SOUND_PLAYER_IS_HIT2)
1434 const_iv (SOUND_PLAYER_IS_HIT3)
1435 const_iv (SOUND_PLAYER_KILLS)
1436 const_iv (SOUND_PET_IS_KILLED)
1437 const_iv (SOUND_PLAYER_DIES)
1438 const_iv (SOUND_OB_EVAPORATE)
1439 const_iv (SOUND_OB_EXPLODE)
1440 const_iv (SOUND_CLOCK)
1441 const_iv (SOUND_TURN_HANDLE)
1442 const_iv (SOUND_FALL_HOLE)
1443 const_iv (SOUND_DRINK_POISON)
1444 const_iv (SOUND_CAST_SPELL_0)
1445 1440
1446 const_iv (PREFER_LOW) 1441 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1447 const_iv (PREFER_HIGH)
1448 1442
1449 const_iv (ATNR_PHYSICAL) 1443 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1450 const_iv (ATNR_MAGIC) 1444 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1451 const_iv (ATNR_FIRE) 1445 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1452 const_iv (ATNR_ELECTRICITY) 1446 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1453 const_iv (ATNR_COLD) 1447 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1454 const_iv (ATNR_CONFUSION) 1448 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1455 const_iv (ATNR_ACID) 1449 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1456 const_iv (ATNR_DRAIN)
1457 const_iv (ATNR_WEAPONMAGIC)
1458 const_iv (ATNR_GHOSTHIT)
1459 const_iv (ATNR_POISON)
1460 const_iv (ATNR_SLOW)
1461 const_iv (ATNR_PARALYZE)
1462 const_iv (ATNR_TURN_UNDEAD)
1463 const_iv (ATNR_FEAR)
1464 const_iv (ATNR_CANCELLATION)
1465 const_iv (ATNR_DEPLETE)
1466 const_iv (ATNR_DEATH)
1467 const_iv (ATNR_CHAOS)
1468 const_iv (ATNR_COUNTERSPELL)
1469 const_iv (ATNR_GODPOWER)
1470 const_iv (ATNR_HOLYWORD)
1471 const_iv (ATNR_BLIND)
1472 const_iv (ATNR_INTERNAL)
1473 const_iv (ATNR_LIFE_STEALING)
1474 const_iv (ATNR_DISEASE)
1475 1450
1476 const_iv (MAP_IN_MEMORY) 1451 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1477 const_iv (MAP_SWAPPED)
1478 const_iv (MAP_LOADING)
1479 const_iv (MAP_SAVING) 1452 const_iv (MAP_INACTIVE)
1480 1453
1481 const_iv (KLASS_ATTACHABLE) 1454 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1482 const_iv (KLASS_GLOBAL) 1455 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1483 const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_CLIENT)
1485 const_iv (KLASS_PLAYER)
1486 const_iv (KLASS_MAP)
1487 1456
1488 const_iv (CS_QUERY_YESNO) 1457 const_iv (VERSION_CS) const_iv (VERSION_SC)
1489 const_iv (CS_QUERY_SINGLECHAR)
1490 const_iv (CS_QUERY_HIDEINPUT)
1491 1458
1492 const_iv (ST_DEAD) 1459 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1493 const_iv (ST_SETUP)
1494 const_iv (ST_PLAYING)
1495 const_iv (ST_CUSTOM)
1496 1460
1497 const_iv (ST_CHANGE_CLASS) 1461 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1498 1462
1499 const_iv (IO_HEADER) 1463 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1500 const_iv (IO_OBJECTS)
1501 const_iv (IO_UNIQUES)
1502 1464
1503 // random map generator 1465 // random map generator
1504 const_iv (LAYOUT_NONE) 1466 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ONION) 1467 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1506 const_iv (LAYOUT_MAZE)
1507 const_iv (LAYOUT_SPIRAL)
1508 const_iv (LAYOUT_ROGUELIKE)
1509 const_iv (LAYOUT_SNAKE)
1510 const_iv (LAYOUT_SQUARE_SPIRAL)
1511 1468
1512 const_iv (RMOPT_RANDOM) 1469 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1513 const_iv (RMOPT_CENTERED) 1470 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1514 const_iv (RMOPT_LINEAR) 1471 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1515 const_iv (RMOPT_BOTTOM_C)
1516 const_iv (RMOPT_BOTTOM_R)
1517 const_iv (RMOPT_IRR_SPACE)
1518 const_iv (RMOPT_WALL_OFF)
1519 const_iv (RMOPT_WALLS_ONLY)
1520 const_iv (RMOPT_NO_DOORS)
1521 1472
1522 const_iv (SYMMETRY_RANDOM) 1473 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1523 const_iv (SYMMETRY_NONE) 1474 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1524 const_iv (SYMMETRY_X) 1475
1525 const_iv (SYMMETRY_Y) 1476 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1526 const_iv (SYMMETRY_XY) 1477 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1478
1479 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1480 const_iv (FT_RSRC) const_iv (FT_NUM)
1527 }; 1481 };
1528 1482
1529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1530 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1484 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1531 1485
1552 } 1506 }
1553} 1507}
1554 1508
1555void _connect_to_perl () 1509void _connect_to_perl ()
1556 1510
1511void _recalc_want ()
1512
1557void _global_reattach () 1513void _global_reattach ()
1558 CODE: 1514 CODE:
1559{ 1515{
1560 // reattach to all attachable objects in the game. 1516 // reattach to all attachable objects in the game.
1561 for_all_clients (ns) 1517 for_all_clients (ns)
1562 ns->reattach (); 1518 ns->reattach ();
1563 1519
1564 for_all_players (pl)
1565 pl->reattach ();
1566
1567 //TODO
1568 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1569 // i->second->reattach ();
1570
1571 for_all_objects (op) 1520 for_all_objects (op)
1572 op->reattach (); 1521 op->reattach ();
1573} 1522}
1574 1523
1524# support function for map-world.ext
1525void _quantise (SV *data_sv, SV *plt_sv)
1526 CODE:
1527{
1528 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1529 croak ("_quantise called with invalid agruments");
1530
1531 plt_sv = SvRV (plt_sv);
1532 SV **plt = AvARRAY (plt_sv);
1533 int plt_count = AvFILL (plt_sv) + 1;
1534
1535 STRLEN len;
1536 char *data = SvPVbyte (data_sv, len);
1537 char *dst = data;
1538
1539 while (len >= 3)
1540 {
1541 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1542 {
1543 char *val = SvPVX (*val_sv);
1544
1545 if (val [0] == data [0]
1546 && val [1] == data [1]
1547 && val [2] == data [2])
1548 {
1549 *dst++ = val [3];
1550 goto next;
1551 }
1552 }
1553
1554 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1555 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1556 dst - SvPVX (data_sv), len);
1557
1558 next:
1559 data += 3;
1560 len -= 3;
1561 }
1562
1563 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1564}
1565
1566void evthread_start (int aiofd)
1567
1568void cede_to_tick ()
1569 CODE:
1570 coroapi::cede_to_tick ();
1571
1572NV till_tick ()
1573 CODE:
1574 RETVAL = SvNVX (sv_next_tick) - now ();
1575 OUTPUT:
1576 RETVAL
1577
1578int tick_inhibit ()
1579 CODE:
1580 RETVAL = tick_inhibit;
1581 OUTPUT:
1582 RETVAL
1583
1584void tick_inhibit_inc ()
1585 CODE:
1586 ++tick_inhibit;
1587
1588void tick_inhibit_dec ()
1589 CODE:
1590 if (!--tick_inhibit)
1591 if (tick_pending)
1592 {
1593 ev_async_send (EV_DEFAULT, &tick_watcher);
1594 coroapi::cede ();
1595 }
1596
1597void server_tick ()
1598 CODE:
1599{
1600 NOW = ev_now (EV_DEFAULT);
1601 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1602 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1603 runtime = SvNVX (sv_runtime);
1604
1605 server_tick ();
1606
1607 NOW = ev_time ();
1608 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1609 runtime += TICK;
1610 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1611}
1612
1575NV floor (NV x) 1613NV floor (NV x)
1576 1614
1577NV ceil (NV x) 1615NV ceil (NV x)
1578 1616
1579NV rndm (...) 1617NV rndm (...)
1618 ALIAS:
1619 rmg_rndm = 1
1580 CODE: 1620 CODE:
1621{
1622 rand_gen &gen = ix ? rmg_rndm : rndm;
1581 switch (items) 1623 switch (items)
1582 { 1624 {
1583 case 0: RETVAL = rndm (); break; 1625 case 0: RETVAL = gen (); break;
1584 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1626 case 1: RETVAL = gen (SvUV (ST (0))); break;
1585 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1627 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1586 default: croak ("cf::rndm requires none, one or two parameters."); break; 1628 default: croak ("cf::rndm requires none, one or two parameters."); break;
1587 } 1629 }
1630}
1588 OUTPUT: 1631 OUTPUT:
1589 RETVAL 1632 RETVAL
1590 1633
1591void server_tick () 1634NV clamp (NV value, NV min_value, NV max_value)
1592 CODE: 1635 CODE:
1593 runtime = SvNVx (sv_runtime); 1636 RETVAL = clamp (value, min_value, max_value);
1594 server_tick (); 1637 OUTPUT:
1638 RETVAL
1595 1639
1640NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1641 CODE:
1642 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1643 OUTPUT:
1644 RETVAL
1645
1646void weaken (...)
1647 PROTOTYPE: @
1648 CODE:
1649 while (items > 0)
1650 sv_rvweaken (ST (--items));
1651
1596void 1652void
1597LOG (int level, char *msg) 1653log_backtrace (utf8_string msg)
1654
1655void
1656LOG (int flags, utf8_string msg)
1598 PROTOTYPE: $$ 1657 PROTOTYPE: $$
1599 C_ARGS: (LogLevel)level, "%s", msg 1658 C_ARGS: flags, "%s", msg
1600 1659
1601char *path_combine (char *base, char *path) 1660octet_string path_combine (octet_string base, octet_string path)
1602 PROTOTYPE: $$ 1661 PROTOTYPE: $$
1603 1662
1604char *path_combine_and_normalize (char *base, char *path) 1663octet_string path_combine_and_normalize (octet_string base, octet_string path)
1605 PROTOTYPE: $$ 1664 PROTOTYPE: $$
1606 1665
1607const char *
1608get_maps_directory (char *path)
1609 PROTOTYPE: $
1610 ALIAS: maps_directory = 0
1611 CODE:
1612 RETVAL = create_pathname (path);
1613 OUTPUT: RETVAL
1614
1615void 1666void
1616sub_generation_inc () 1667sub_generation_inc ()
1617 CODE: 1668 CODE:
1618 PL_sub_generation++; 1669 PL_sub_generation++;
1619 1670
1620char * 1671const_octet_string
1621mapdir () 1672mapdir ()
1622 PROTOTYPE: 1673 PROTOTYPE:
1623 ALIAS: 1674 ALIAS:
1624 mapdir = 0 1675 mapdir = 0
1625 uniquedir = 1 1676 uniquedir = 1
1641 } 1692 }
1642 OUTPUT: RETVAL 1693 OUTPUT: RETVAL
1643 1694
1644void abort () 1695void abort ()
1645 1696
1697void reset_signals ()
1698
1646void fork_abort (char *cause = "cf::fork_abort") 1699void fork_abort (const_octet_string cause = "cf::fork_abort")
1647 1700
1648void cleanup (const char *cause, bool make_core = false) 1701void cleanup (const_octet_string cause, bool make_core = false)
1649 1702
1650void emergency_save () 1703void emergency_save ()
1651 1704
1652UV sv_2watcher (SV *w)
1653 CODE:
1654 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1655 OUTPUT:
1656 RETVAL
1657
1658void _exit (int status = 0) 1705void _exit (int status = EXIT_SUCCESS)
1659 1706
1660#if _POSIX_MEMLOCK 1707#if _POSIX_MEMLOCK
1661 1708
1662int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1709int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1710 INIT:
1711#if __GLIBC__
1712 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1713#endif
1663 1714
1664int munlockall () 1715int munlockall ()
1665 1716
1666#endif 1717#endif
1667 1718
1719int
1720malloc_trim (IV pad = 0)
1721
1722void
1723mallinfo ()
1724 PPCODE:
1725{
1726#if __GLIBC__
1727 struct mallinfo mai = mallinfo ();
1728 EXTEND (SP, 10*2);
1729 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1730 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1731 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1732 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1733 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1734 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1735 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1736 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1737 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1738 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1739#endif
1740 EXTEND (SP, 2*2);
1741 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1742 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1743 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1744}
1745
1668int find_animation (char *text) 1746int find_animation (utf8_string text)
1669 PROTOTYPE: $ 1747 PROTOTYPE: $
1670 1748
1671int random_roll (int min, int max, object *op, int goodbad); 1749int random_roll (int min, int max, object *op, int goodbad);
1672 1750
1673const char *cost_string_from_value(uint64 cost, int approx = 0) 1751const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1674 1752
1675int 1753int
1676exp_to_level (val64 exp) 1754exp_to_level (val64 exp)
1677 CODE: 1755 CODE:
1678{ 1756{
1709 RETVAL = newSVpv (resist_plus[atnr], 0); 1787 RETVAL = newSVpv (resist_plus[atnr], 0);
1710 else 1788 else
1711 XSRETURN_UNDEF; 1789 XSRETURN_UNDEF;
1712 OUTPUT: RETVAL 1790 OUTPUT: RETVAL
1713 1791
1792UUID
1793uuid_cur ()
1794 CODE:
1795 RETVAL = UUID::cur;
1796 OUTPUT:
1797 RETVAL
1798
1799UUID
1800uuid_gen ()
1801 CODE:
1802 RETVAL = UUID::gen ();
1803 OUTPUT:
1804 RETVAL
1805
1806val64
1807uuid_seq (UUID uuid)
1808 CODE:
1809 RETVAL = uuid.seq;
1810 OUTPUT:
1811 RETVAL
1812
1813UUID
1814uuid_str (val64 seq)
1815 CODE:
1816 RETVAL.seq = seq;
1817 OUTPUT:
1818 RETVAL
1819
1820void
1821coin_names ()
1822 PPCODE:
1823 EXTEND (SP, NUM_COINS);
1824 for (int i = 0; i < NUM_COINS; ++i)
1825 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1826
1827void
1828coin_archetypes ()
1829 PPCODE:
1830 EXTEND (SP, NUM_COINS);
1831 for (int i = 0; i < NUM_COINS; ++i)
1832 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1833
1834bool
1835load_resource_file_ (octet_string filename)
1836
1837void
1838fix_weight ()
1839
1714MODULE = cf PACKAGE = cf::attachable 1840MODULE = cf PACKAGE = cf::attachable
1715 1841
1716int 1842int
1717valid (SV *obj) 1843valid (SV *obj)
1718 CODE: 1844 CODE:
1719 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1845 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1720 OUTPUT: 1846 OUTPUT:
1721 RETVAL 1847 RETVAL
1848
1849void
1850debug_trace (attachable *obj, bool on = true)
1851 CODE:
1852 obj->flags &= ~attachable::F_DEBUG_TRACE;
1853 if (on)
1854 obj->flags |= attachable::F_DEBUG_TRACE;
1722 1855
1723int mortals_size () 1856int mortals_size ()
1724 CODE: 1857 CODE:
1725 RETVAL = attachable::mortals.size (); 1858 RETVAL = attachable::mortals.size ();
1726 OUTPUT: RETVAL 1859 OUTPUT: RETVAL
1728#object *mortals (U32 index) 1861#object *mortals (U32 index)
1729# CODE: 1862# CODE:
1730# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1863# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1731# OUTPUT: RETVAL 1864# OUTPUT: RETVAL
1732 1865
1733INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1866INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1734 1867
1735MODULE = cf PACKAGE = cf::global 1868MODULE = cf PACKAGE = cf::global
1736 1869
1737int invoke (SV *klass, int event, ...) 1870int invoke (SV *klass, int event, ...)
1738 CODE: 1871 CODE:
1742 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1875 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1743 OUTPUT: RETVAL 1876 OUTPUT: RETVAL
1744 1877
1745MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1878MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1746 1879
1747INCLUDE: $PERL genacc object ../include/object.h | 1880INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1748 1881
1749int invoke (object *op, int event, ...) 1882int invoke (object *op, int event, ...)
1750 CODE: 1883 CODE:
1751 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1884 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1752 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1885 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1774object *actives (U32 index) 1907object *actives (U32 index)
1775 CODE: 1908 CODE:
1776 RETVAL = index < actives.size () ? actives [index] : 0; 1909 RETVAL = index < actives.size () ? actives [index] : 0;
1777 OUTPUT: RETVAL 1910 OUTPUT: RETVAL
1778 1911
1912int mortals_size ()
1913 CODE:
1914 RETVAL = attachable::mortals.size ();
1915 OUTPUT: RETVAL
1916
1917const char *slot_use_name (U32 slot)
1918 ALIAS:
1919 slot_nonuse_name = 1
1920 CODE:
1921{
1922 if (slot >= NUM_BODY_LOCATIONS)
1923 croak ("body slot index out of range");
1924
1925 switch (ix)
1926 {
1927 case 0: RETVAL = body_locations[slot].use_name; break;
1928 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1929 }
1930}
1931 OUTPUT:
1932 RETVAL
1933
1779# missing properties 1934# missing properties
1780 1935
1781object *head (object *op) 1936object *head (object *op)
1782 PROTOTYPE: $ 1937 PROTOTYPE: $
1783 CODE: 1938 CODE:
1784 RETVAL = op->head_ (); 1939 RETVAL = op->head_ ();
1785 OUTPUT: RETVAL
1786
1787int is_head (object *op)
1788 PROTOTYPE: $
1789 CODE:
1790 RETVAL = op->head_ () == op;
1791 OUTPUT: RETVAL 1940 OUTPUT: RETVAL
1792 1941
1793void 1942void
1794inv (object *obj) 1943inv (object *obj)
1795 PROTOTYPE: $ 1944 PROTOTYPE: $
1796 PPCODE: 1945 PPCODE:
1797{ 1946{
1798 object *o;
1799 for (o = obj->inv; o; o = o->below) 1947 for (object *o = obj->inv; o; o = o->below)
1800 XPUSHs (sv_2mortal (to_sv (o))); 1948 XPUSHs (sv_2mortal (to_sv (o)));
1801} 1949}
1802 1950
1803void 1951void
1804set_animation (object *op, int idx) 1952set_animation (object *op, int idx)
1805 CODE: 1953 CODE:
1806 SET_ANIMATION (op, idx); 1954 SET_ANIMATION (op, idx);
1807 1955
1956int
1957num_animations (object *op)
1958 CODE:
1959 RETVAL = NUM_ANIMATIONS (op);
1960 OUTPUT: RETVAL
1961
1962int slot_info (object *op, UV slot, int value = 0)
1963 ALIAS:
1964 slot_used = 1
1965 CODE:
1966{
1967 if (slot >= NUM_BODY_LOCATIONS)
1968 croak ("body slot index out of range");
1969
1970 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1971
1972 if (items > 2)
1973 if (ix)
1974 op->slot[slot].used = value;
1975 else
1976 op->slot[slot].info = value;
1977}
1978 OUTPUT:
1979 RETVAL
1980
1808object *find_best_object_match (object *op, const char *match) 1981object *find_best_object_match (object *op, utf8_string match)
1809 1982
1810object *find_marked_object (object *op) 1983object *find_marked_object (object *op)
1811 1984
1812int need_identify (object *obj); 1985int need_identify (object *obj);
1813 1986
1825 1998
1826void apply_below (object *op) 1999void apply_below (object *op)
1827 CODE: 2000 CODE:
1828 player_apply_below (op); 2001 player_apply_below (op);
1829 2002
1830object *cf_object_present_archname_inside (object *op, char *whatstr) 2003int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1831
1832int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1833
1834int cf_object_change_map (object *op, int x, int y, maptile *map)
1835
1836#//TODO
1837object *clone_ (object *op, int recursive = 0)
1838 CODE:
1839 if (recursive)
1840 RETVAL = object_create_clone (op);
1841 else
1842 {
1843 RETVAL = object::create ();
1844 op->copy_to (RETVAL);
1845 }
1846 OUTPUT: RETVAL
1847 2004
1848int pay_item (object *op, object *buyer) 2005int pay_item (object *op, object *buyer)
1849 CODE: 2006 CODE:
1850 RETVAL = pay_for_item (op, buyer); 2007 RETVAL = pay_for_item (op, buyer);
1851 OUTPUT: RETVAL 2008 OUTPUT: RETVAL
1855 RETVAL = pay_for_amount (amount, op); 2012 RETVAL = pay_for_amount (amount, op);
1856 OUTPUT: RETVAL 2013 OUTPUT: RETVAL
1857 2014
1858void pay_player (object *op, uint64 amount) 2015void pay_player (object *op, uint64 amount)
1859 2016
1860val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2017val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1861 2018
1862int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2019int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1863 2020
1864void learn_spell (object *op, object *sp, int special_prayer = 0) 2021void learn_spell (object *op, object *sp, int special_prayer = 0)
1865 CODE: 2022 CODE:
1866 do_learn_spell (op, sp, special_prayer); 2023 do_learn_spell (op, sp, special_prayer);
1867 2024
1868void forget_spell (object *op, object *sp) 2025void forget_spell (object *op, object *sp)
1869 CODE: 2026 CODE:
1870 do_forget_spell (op, query_name (sp)); 2027 do_forget_spell (op, query_name (sp));
1871 2028
1872object *check_for_spell (object *op, char *spellname) 2029object *check_for_spell (object *op, utf8_string spellname)
1873 CODE: 2030 CODE:
1874 RETVAL = check_spell_known (op, spellname); 2031 RETVAL = check_spell_known (op, spellname);
1875 OUTPUT: RETVAL 2032 OUTPUT: RETVAL
1876 2033
1877int query_money (object *op) 2034int query_money (object *op)
1886 2043
1887void drop (object *who, object *op) 2044void drop (object *who, object *op)
1888 2045
1889void pick_up (object *who, object *op) 2046void pick_up (object *who, object *op)
1890 2047
1891int cf_object_teleport (object *op, maptile *map, int x, int y)
1892
1893void update_object (object *op, int action) 2048void update_object (object *op, int action)
1894 2049
1895object *cf_create_object_by_name (const char *name)
1896
1897void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2050void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1898 2051
1899void player_lvl_adj (object *who, object *skill = 0) 2052void player_lvl_adj (object *who, object *skill = 0)
1900 2053
1901int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2054int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1902 2055
1908 2061
1909void add_button_link (object *button, maptile *map, int connected); 2062void add_button_link (object *button, maptile *map, int connected);
1910 2063
1911void remove_button_link (object *op); 2064void remove_button_link (object *op);
1912 2065
2066void handle_apply_yield (object *op);
2067
1913 2068
1914MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2069MODULE = cf PACKAGE = cf::object PREFIX = cf_
1915
1916object *cf_insert_ob_in_ob (object *ob, object *where)
1917 2070
1918# no clean way to get an object from an archetype - stupid idiotic 2071# no clean way to get an object from an archetype - stupid idiotic
1919# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2072# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1920 2073
1921object *new (const char *archetype = 0) 2074object *new (utf8_string archetype = 0)
1922 PROTOTYPE: ;$ 2075 PROTOTYPE: ;$
1923 CODE: 2076 CODE:
1924 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2077 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1925 OUTPUT: 2078 OUTPUT:
1926 RETVAL 2079 RETVAL
1927 2080
2081object *find_object (U32 tag)
2082
2083# TODO: nuke
1928object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2084object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1929 PROTOTYPE: $$$$$$ 2085 PROTOTYPE: $$$$$$
1930 CODE: 2086 CODE:
1931{ 2087{
1932 int unused_type; 2088 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1933 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1934} 2089}
1935 2090
1936# syntatic sugar for easier use in event callbacks. 2091shstr
1937const char *options (object *op) 2092object::kv_get (shstr key)
1938 CODE:
1939 RETVAL = op->name;
1940 OUTPUT:
1941 RETVAL
1942 2093
1943player *contr (object *op) 2094void
1944 CODE: 2095object::kv_del (shstr key)
1945 RETVAL = op->contr;
1946 OUTPUT: RETVAL
1947 2096
1948const char *get_ob_key_value (object *op, const char *key) 2097void
1949 2098object::kv_set (shstr key, shstr value)
1950bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1951 2099
1952object *get_nearest_player (object *ob) 2100object *get_nearest_player (object *ob)
1953 ALIAS: nearest_player = 0 2101 ALIAS: nearest_player = 0
1954 PREINIT: 2102 PREINIT:
1955 extern object *get_nearest_player (object *); 2103 extern object *get_nearest_player (object *);
1957void rangevector (object *ob, object *other, int flags = 0) 2105void rangevector (object *ob, object *other, int flags = 0)
1958 PROTOTYPE: $$;$ 2106 PROTOTYPE: $$;$
1959 PPCODE: 2107 PPCODE:
1960{ 2108{
1961 rv_vector rv; 2109 rv_vector rv;
2110
2111 PUTBACK;
1962 get_rangevector (ob, other, &rv, flags); 2112 get_rangevector (ob, other, &rv, flags);
2113 SPAGAIN;
2114
1963 EXTEND (SP, 5); 2115 EXTEND (SP, 5);
1964 PUSHs (newSVuv (rv.distance)); 2116 PUSHs (newSVuv (rv.distance));
1965 PUSHs (newSViv (rv.distance_x)); 2117 PUSHs (newSViv (rv.distance_x));
1966 PUSHs (newSViv (rv.distance_y)); 2118 PUSHs (newSViv (rv.distance_y));
1967 PUSHs (newSViv (rv.direction)); 2119 PUSHs (newSViv (rv.direction));
1968 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2120 PUSHs (to_sv (rv.part));
1969} 2121}
1970 2122
1971bool on_same_map_as (object *ob, object *other) 2123bool on_same_map_as (object *ob, object *other)
1972 CODE: 2124 CODE:
1973 RETVAL = on_same_map (ob, other); 2125 RETVAL = on_same_map (ob, other);
1974 OUTPUT: RETVAL 2126 OUTPUT: RETVAL
1975 2127
1976const char * 2128const_utf8_string
1977base_name (object *op, int plural = op->nrof > 1) 2129base_name (object *op, int plural = op->nrof > 1)
1978 CODE: 2130 CODE:
1979 RETVAL = query_base_name (op, plural); 2131 RETVAL = query_base_name (op, plural);
1980 OUTPUT: RETVAL 2132 OUTPUT: RETVAL
1981 2133
1982object *decrease_ob_nr (object *op, unsigned long i) 2134# return the tail of an object, excluding itself
2135void
2136tail (object *op)
2137 PPCODE:
2138 while ((op = op->more))
2139 XPUSHs (sv_2mortal (to_sv (op)));
1983 2140
1984MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2141MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1985 2142
1986player *player (object *op) 2143player *player (object *op)
1987 CODE: 2144 CODE:
1988 RETVAL = op->contr; 2145 RETVAL = op->contr;
1989 OUTPUT: RETVAL 2146 OUTPUT: RETVAL
1990 2147
2148bool move_player (object *op, int dir)
2149
1991void check_score (object *op) 2150void check_score (object *op)
1992 2151
1993void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2152void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1994 CODE: 2153 CODE:
1995 new_draw_info (flags, 0, op, txt); 2154 new_draw_info (flags, 0, op, txt);
1996 2155
1997object *cf_player_send_inventory (object *op)
1998
1999char *cf_player_get_ip (object *op)
2000 ALIAS: ip = 0
2001
2002object *cf_player_get_marked_item (object *op)
2003 ALIAS: marked_item = 0
2004
2005void cf_player_set_marked_item (object *op, object *ob)
2006
2007partylist *cf_player_get_party (object *op)
2008 ALIAS: party = 0
2009
2010void cf_player_set_party (object *op, partylist *party)
2011
2012void kill_player (object *op) 2156void kill_player (object *op)
2013 2157
2158void esrv_send_item (object *pl, object *item)
2159
2014void esrv_update_item (object *op, int what, object *item) 2160void esrv_update_item (object *pl, int what, object *item)
2015 C_ARGS: what, op, item 2161 C_ARGS: what, pl, item
2016 2162
2017void clear_los (object *op) 2163void esrv_del_item (object *pl, int tag)
2164 C_ARGS: pl->contr, tag
2018 2165
2019int command_summon (object *op, char *params) 2166int command_summon (object *op, utf8_string params)
2020 2167
2021int command_arrest (object *op, char *params) 2168int command_arrest (object *op, utf8_string params)
2022
2023int command_kick (object *op, char *params)
2024
2025int command_banish (object *op, char *params)
2026 2169
2027 2170
2028MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2171MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2029 2172
2030INCLUDE: $PERL genacc player ../include/player.h | 2173INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2031 2174
2032int invoke (player *pl, int event, ...) 2175int invoke (player *pl, int event, ...)
2033 CODE: 2176 CODE:
2034 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2177 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2035 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2178 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2045 pl->ob->stats.hp = pl->ob->stats.maxhp; 2188 pl->ob->stats.hp = pl->ob->stats.maxhp;
2046 pl->ob->stats.sp = pl->ob->stats.maxsp; 2189 pl->ob->stats.sp = pl->ob->stats.maxsp;
2047 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2190 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2048 pl->orig_stats = pl->ob->stats; 2191 pl->orig_stats = pl->ob->stats;
2049 2192
2050void cf_player_move (player *pl, int dir) 2193void clear_los (player *pl)
2051
2052void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2053
2054player *first ()
2055 CODE:
2056 RETVAL = first_player;
2057 OUTPUT: RETVAL
2058 2194
2059bool 2195bool
2060cell_visible (player *pl, int dx, int dy) 2196cell_visible (player *pl, int dx, int dy)
2061 CODE: 2197 CODE:
2062 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2198 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2069 CODE: 2205 CODE:
2070{ 2206{
2071 STRLEN len; 2207 STRLEN len;
2072 char *buf = SvPVbyte (packet, len); 2208 char *buf = SvPVbyte (packet, len);
2073 2209
2210 if (len > MAXSOCKBUF)
2211 pl->failmsg ("[packet too long for client]");
2074 if (pl->ns) 2212 else if (pl->ns)
2075 pl->ns->send_packet (buf, len); 2213 pl->ns->send_packet (buf, len);
2076} 2214}
2077
2078int
2079listening (player *pl, int new_value = -1)
2080 CODE:
2081 RETVAL = pl->listening;
2082 if (new_value >= 0)
2083 pl->listening = new_value;
2084 OUTPUT:
2085 RETVAL
2086 2215
2087void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2216void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2088 PROTOTYPE: $;$$$ 2217 PROTOTYPE: $;$$$
2089 PPCODE: 2218 PPCODE:
2090 if (GIMME_V != G_VOID) 2219 if (GIMME_V != G_VOID)
2115 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2244 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2116 OUTPUT: RETVAL 2245 OUTPUT: RETVAL
2117 2246
2118SV *registry (maptile *map) 2247SV *registry (maptile *map)
2119 2248
2249void
2250find_tagged_objects (maptile *map, utf8_string tag = 0)
2251 PPCODE:
2252{
2253 if (!map->spaces)
2254 XSRETURN_EMPTY;
2255
2256 if (tag)
2257 {
2258 shstr_cmp tag_ (tag);
2259
2260 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2261 for (object *op = ms->bot; op; op = op->above)
2262 if (op->tag == tag_)
2263 XPUSHs (sv_2mortal (to_sv (op)));
2264 }
2265 else
2266 {
2267 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2268 for (object *op = ms->bot; op; op = op->above)
2269 if (op->tag)
2270 XPUSHs (sv_2mortal (to_sv (op)));
2271 }
2272}
2273
2120INCLUDE: $PERL genacc maptile ../include/map.h | 2274INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2121 2275
2122void 2276void
2123maptile::instantiate () 2277maptile::instantiate ()
2124 2278
2125maptile *new () 2279maptile *new ()
2140 for_all_players (pl) 2294 for_all_players (pl)
2141 if (pl->ob && pl->ob->map == THIS) 2295 if (pl->ob && pl->ob->map == THIS)
2142 PUSHs (sv_2mortal (to_sv (pl->ob))); 2296 PUSHs (sv_2mortal (to_sv (pl->ob)));
2143 } 2297 }
2144 2298
2145void play_sound_map (maptile *map, int x, int y, int sound_num) 2299void
2300maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2301 CODE:
2302{
2303 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2304 croak ("maptile::add_underlay: palette must be arrayref");
2305
2306 palette = SvRV (palette);
2307
2308 STRLEN idxlen;
2309 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2310
2311 for (int x = 0; x < THIS->width; ++x)
2312 for (int y = 0; y < THIS->height; ++y)
2313 {
2314 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2315 if (op->flag [FLAG_IS_FLOOR])
2316 goto skip_space;
2317
2318 {
2319 int offs = offset + y * stride + x;
2320 if (IN_RANGE_EXC (offs, 0, idxlen))
2321 {
2322 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2323 {
2324 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2325 ob->flag [FLAG_NO_MAP_SAVE] = true;
2326 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2327
2328 if (ob->randomitems)
2329 {
2330 if (!ob->above)
2331 {
2332 ob->create_treasure (ob->randomitems);
2333
2334 for (object *op = ob->above; op; op = op->above)
2335 op->flag [FLAG_NO_MAP_SAVE] = true;
2336 }
2337
2338 ob->randomitems = 0;
2339 }
2340 }
2341 }
2342 }
2343
2344 skip_space: ;
2345 }
2346}
2347
2348void
2349maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2350 CODE:
2351{
2352 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2353 croak ("maptile::set_regiondata: palette must be arrayref");
2354
2355 palette = SvRV (palette);
2356
2357 STRLEN idxlen;
2358 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2359
2360 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2361 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2362
2363 for (int i = av_len ((AV *)palette) + 1; i--; )
2364 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2365
2366 for (int y = 0; y < THIS->height; ++y)
2367 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2368
2369 sfree (THIS->regions, THIS->size ());
2370 delete [] THIS->regionmap;
2371
2372 THIS->regions = regions;
2373 THIS->regionmap = regionmap;
2374}
2375
2376void
2377maptile::create_region_treasure ()
2378 CODE:
2379{
2380 object *op = object::create ();
2381 op->type = FLOOR;
2382 op->map = THIS;
2383
2384 for (int x = 0; x < THIS->width; ++x)
2385 for (int y = 0; y < THIS->height; ++y)
2386 {
2387 region *rgn = THIS->region (x, y);
2388
2389 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2390 if (rgn->treasure && rndm () < rgn->treasure_density)
2391 {
2392 op->x = x;
2393 op->y = y;
2394 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2395 }
2396 }
2397
2398 op->destroy ();
2399}
2146 2400
2147int out_of_map (maptile *map, int x, int y) 2401int out_of_map (maptile *map, int x, int y)
2148 2402
2149void 2403void
2150trigger (maptile *map, long connection, bool state = true) 2404trigger (maptile *map, long connection, bool state = true)
2155get_connection (maptile *map, long connection) 2409get_connection (maptile *map, long connection)
2156 PPCODE: 2410 PPCODE:
2157 oblinkpt *obp = get_connection_links (map, connection); 2411 oblinkpt *obp = get_connection_links (map, connection);
2158 if (obp) 2412 if (obp)
2159 for (objectlink *ol = obp->link; ol; ol = ol->next) 2413 for (objectlink *ol = obp->link; ol; ol = ol->next)
2160 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2414 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2161
2162object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2163
2164object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2165
2166object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2167 C_ARGS: str, map, nx, ny
2168 2415
2169void 2416void
2170get_map_flags (maptile *map, int x, int y) 2417get_map_flags (maptile *map, int x, int y)
2171 PPCODE: 2418 PPCODE:
2172{ 2419{
2173 maptile *nmap = 0; 2420 maptile *nmap = 0;
2174 I16 nx = 0, ny = 0; 2421 I16 nx = 0, ny = 0;
2422
2423 PUTBACK;
2175 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2424 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2425 SPAGAIN;
2176 2426
2177 EXTEND (SP, 4); 2427 EXTEND (SP, 4);
2178 PUSHs (sv_2mortal (newSViv (flags))); 2428 PUSHs (sv_2mortal (newSViv (flags)));
2179 2429
2180 if (GIMME_V == G_ARRAY) 2430 if (GIMME_V == G_ARRAY)
2181 { 2431 {
2182 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2432 PUSHs (sv_2mortal (to_sv (nmap)));
2183 PUSHs (sv_2mortal (newSViv (nx))); 2433 PUSHs (sv_2mortal (newSViv (nx)));
2184 PUSHs (sv_2mortal (newSViv (ny))); 2434 PUSHs (sv_2mortal (newSViv (ny)));
2185 } 2435 }
2186} 2436}
2187 2437
2438mapspace *
2439ms (maptile *map, unsigned int x, unsigned int y)
2440 PROTOTYPE: $$$
2441 CODE:
2442{
2443 maptile *nmap = 0;
2444 I16 nx, ny;
2445
2446 PUTBACK;
2447 get_map_flags (map, &nmap, x, y, &nx, &ny);
2448 SPAGAIN;
2449
2450 if (!nmap)
2451 XSRETURN_UNDEF;
2452
2453 RETVAL = &nmap->at (nx, ny);
2454}
2455 OUTPUT:
2456 RETVAL
2457
2188void 2458void
2189at (maptile *map, unsigned int x, unsigned int y) 2459at (maptile *map, unsigned int x, unsigned int y)
2190 PROTOTYPE: $$$ 2460 PROTOTYPE: $$$
2191 PPCODE: 2461 PPCODE:
2192{ 2462{
2193 object *o;
2194 maptile *nmap = 0; 2463 maptile *nmap = 0;
2195 I16 nx, ny; 2464 I16 nx, ny;
2196 2465
2466 PUTBACK;
2197 get_map_flags (map, &nmap, x, y, &nx, &ny); 2467 get_map_flags (map, &nmap, x, y, &nx, &ny);
2468 SPAGAIN;
2198 2469
2199 if (nmap) 2470 if (nmap)
2200 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2471 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2201 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2472 XPUSHs (sv_2mortal (to_sv (o)));
2202} 2473}
2203 2474
2204SV * 2475SV *
2205bot_at (maptile *obj, unsigned int x, unsigned int y) 2476bot_at (maptile *obj, unsigned int x, unsigned int y)
2206 PROTOTYPE: $$$ 2477 PROTOTYPE: $$$
2215 INIT: 2486 INIT:
2216 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2487 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2217 CODE: 2488 CODE:
2218 switch (ix) 2489 switch (ix)
2219 { 2490 {
2220 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2491 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2221 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2492 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2222 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2493 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2223 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2494 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2224 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2495 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2225 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2496 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2226 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2497 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2227 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2498 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2228 } 2499 }
2229 OUTPUT: RETVAL 2500 OUTPUT: RETVAL
2230 2501
2231void fix_walls (maptile *map, int x, int y) 2502void fix_walls (maptile *map, int x, int y)
2232 2503
2233void fix_walls_around (maptile *map, int x, int y) 2504void fix_walls_around (maptile *map, int x, int y)
2234
2235const char *
2236region_name (maptile *m)
2237 CODE:
2238 RETVAL = get_name_of_region_for_map (m);
2239 OUTPUT: RETVAL
2240 2505
2241# worst xs function of my life 2506# worst xs function of my life
2242bool 2507bool
2243_create_random_map (\ 2508_create_random_map (\
2244 maptile *self,\ 2509 maptile *self,\
2245 char *wallstyle,\ 2510 utf8_string wallstyle,\
2246 char *wall_name,\ 2511 utf8_string wall_name,\
2247 char *floorstyle,\ 2512 utf8_string floorstyle,\
2248 char *monsterstyle,\ 2513 utf8_string monsterstyle,\
2249 char *treasurestyle,\ 2514 utf8_string treasurestyle,\
2250 char *layoutstyle,\ 2515 utf8_string layoutstyle,\
2251 char *doorstyle,\ 2516 utf8_string doorstyle,\
2252 char *decorstyle,\ 2517 utf8_string decorstyle,\
2253 char *origin_map,\ 2518 utf8_string origin_map,\
2254 char *final_map,\ 2519 utf8_string final_map,\
2255 char *exitstyle,\ 2520 utf8_string exitstyle,\
2256 char *this_map,\ 2521 utf8_string this_map,\
2257 char *exit_on_final_map,\ 2522 utf8_string exit_on_final_map,\
2258 int xsize,\ 2523 int xsize,\
2259 int ysize,\ 2524 int ysize,\
2260 int expand2x,\ 2525 int expand2x,\
2261 int layoutoptions1,\ 2526 int layoutoptions1,\
2262 int layoutoptions2,\ 2527 int layoutoptions2,\
2275 val64 total_map_hp,\ 2540 val64 total_map_hp,\
2276 int map_layout_style,\ 2541 int map_layout_style,\
2277 int treasureoptions,\ 2542 int treasureoptions,\
2278 int symmetry_used,\ 2543 int symmetry_used,\
2279 region *region,\ 2544 region *region,\
2280 char *custom\ 2545 utf8_string custom\
2281) 2546)
2282 CODE: 2547 CODE:
2283{ 2548{
2284 random_map_params rmp; 2549 random_map_params rmp;
2285 2550
2312 rmp.decoroptions = decoroptions; 2577 rmp.decoroptions = decoroptions;
2313 rmp.orientation = orientation; 2578 rmp.orientation = orientation;
2314 rmp.origin_y = origin_y; 2579 rmp.origin_y = origin_y;
2315 rmp.origin_x = origin_x; 2580 rmp.origin_x = origin_x;
2316 rmp.random_seed = random_seed; 2581 rmp.random_seed = random_seed;
2317 rmp.total_map_hp = total_map_hp; 2582 rmp.total_map_hp = (uint64_t) total_map_hp;
2318 rmp.map_layout_style = map_layout_style; 2583 rmp.map_layout_style = map_layout_style;
2319 rmp.treasureoptions = treasureoptions; 2584 rmp.treasureoptions = treasureoptions;
2320 rmp.symmetry_used = symmetry_used; 2585 rmp.symmetry_used = symmetry_used;
2321 rmp.region = region; 2586 rmp.region = region;
2322 rmp.custom = custom; 2587 rmp.custom = custom;
2324 RETVAL = self->generate_random_map (&rmp); 2589 RETVAL = self->generate_random_map (&rmp);
2325} 2590}
2326 OUTPUT: 2591 OUTPUT:
2327 RETVAL 2592 RETVAL
2328 2593
2594MODULE = cf PACKAGE = cf::mapspace
2595
2596INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2597
2329MODULE = cf PACKAGE = cf::arch 2598MODULE = cf PACKAGE = cf::arch
2330 2599
2331archetype *find (const char *name) 2600int archetypes_size ()
2332 CODE: 2601 CODE:
2333 RETVAL = archetype::find (name); 2602 RETVAL = archetypes.size ();
2334 OUTPUT: 2603 OUTPUT: RETVAL
2335 RETVAL
2336 2604
2337archetype *first() 2605archetype *archetypes (U32 index)
2338 PROTOTYPE: 2606 CODE:
2339 CODE: 2607 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2340 RETVAL = first_archetype; 2608 OUTPUT: RETVAL
2609
2610object *instantiate (archetype *arch)
2611 CODE:
2612 RETVAL = arch_to_object (arch);
2613 OUTPUT:
2341 OUTPUT: RETVAL 2614 RETVAL
2342 2615
2343INCLUDE: $PERL genacc archetype ../include/object.h | 2616INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2344 2617
2345MODULE = cf PACKAGE = cf::party 2618MODULE = cf PACKAGE = cf::party
2346 2619
2347partylist *first () 2620partylist *first ()
2348 PROTOTYPE: 2621 PROTOTYPE:
2349 CODE: 2622 CODE:
2350 RETVAL = get_firstparty (); 2623 RETVAL = get_firstparty ();
2351 OUTPUT: RETVAL 2624 OUTPUT: RETVAL
2352 2625
2353INCLUDE: $PERL genacc partylist ../include/player.h | 2626INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2354 2627
2355MODULE = cf PACKAGE = cf::region 2628MODULE = cf PACKAGE = cf::region
2356 2629
2357region *first () 2630void
2358 PROTOTYPE: 2631list ()
2359 CODE: 2632 PPCODE:
2360 RETVAL = first_region; 2633 for_all_regions (rgn)
2361 OUTPUT: RETVAL 2634 XPUSHs (sv_2mortal (to_sv (rgn)));
2362 2635
2363region *find (char *name) 2636region *find (utf8_string name)
2364 PROTOTYPE: $ 2637 PROTOTYPE: $
2365 CODE: 2638 CODE:
2366 RETVAL = get_region_by_name (name); 2639 RETVAL = region::find (name);
2367 OUTPUT: RETVAL 2640 OUTPUT: RETVAL
2368 2641
2642region *find_fuzzy (utf8_string name)
2643 PROTOTYPE: $
2644 CODE:
2645 RETVAL = region::find_fuzzy (name);
2646 OUTPUT: RETVAL
2647
2648int specificity (region *rgn)
2649 CODE:
2650 RETVAL = 0;
2651 while (rgn = rgn->parent)
2652 RETVAL++;
2653 OUTPUT: RETVAL
2654
2369INCLUDE: $PERL genacc region ../include/map.h | 2655INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2370 2656
2371MODULE = cf PACKAGE = cf::living 2657MODULE = cf PACKAGE = cf::living
2372 2658
2373INCLUDE: $PERL genacc living ../include/living.h | 2659INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2374 2660
2375MODULE = cf PACKAGE = cf::settings 2661MODULE = cf PACKAGE = cf::settings
2376 2662
2377INCLUDE: $PERL genacc Settings ../include/global.h | 2663INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2378 2664
2379MODULE = cf PACKAGE = cf::client 2665MODULE = cf PACKAGE = cf::client
2380 2666
2381INCLUDE: $PERL genacc client ../include/client.h | 2667INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2382 2668
2383int invoke (client *ns, int event, ...) 2669int invoke (client *ns, int event, ...)
2384 CODE: 2670 CODE:
2385 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2671 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2386 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2672 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2402 CODE: 2688 CODE:
2403{ 2689{
2404 STRLEN len; 2690 STRLEN len;
2405 char *buf = SvPVbyte (packet, len); 2691 char *buf = SvPVbyte (packet, len);
2406 2692
2693 if (len > MAXSOCKBUF)
2694 {
2695 // ugly
2696 if (THIS->pl)
2697 THIS->pl->failmsg ("[packet too long for client]");
2698 }
2699 else
2407 THIS->send_packet (buf, len); 2700 THIS->send_packet (buf, len);
2408} 2701}
2409 2702
2703faceidx
2704client::need_face (utf8_string name, int pri = 0)
2705 CODE:
2706 RETVAL = face_find (name, 0);
2707 if (RETVAL)
2708 {
2709 THIS->send_face (RETVAL, pri);
2710 THIS->flush_fx ();
2711 }
2712 OUTPUT:
2713 RETVAL
2714
2715int
2716client::fx_want (int idx, int value = -1)
2717 CODE:
2718 if (0 < idx && idx < FT_NUM)
2719 {
2720 RETVAL = THIS->fx_want [idx];
2721 if (items > 2)
2722 THIS->fx_want [idx] = value;
2723 }
2724 else
2725 RETVAL = 0;
2726 OUTPUT:
2727 RETVAL
2728
2729MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2730
2731faceidx sound_find (utf8_string name)
2732
2733void sound_set (utf8_string str, faceidx face)
2734
2735# dire hack
2736void old_sound_index (int idx, faceidx face)
2737 CODE:
2738 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2739 old_sound_index [idx] = face;
2740
2741MODULE = cf PACKAGE = cf::face PREFIX = face_
2742
2743#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2744
2745faceidx face_find (utf8_string name, faceidx defidx = 0)
2746
2747faceidx alloc (utf8_string name)
2748 CODE:
2749{
2750 do
2751 {
2752 RETVAL = faces.size ();
2753 faces.resize (RETVAL + 1);
2754 }
2755 while (!RETVAL); // crude way to leave index 0
2756
2757 faces [RETVAL].name = name;
2758 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2759
2760 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2761 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2762}
2763 OUTPUT: RETVAL
2764
2765void set_type (faceidx idx, int value)
2766 ALIAS:
2767 set_type = 0
2768 set_visibility = 1
2769 set_magicmap = 2
2770 set_smooth = 3
2771 set_smoothlevel = 4
2772 CODE:
2773 faceinfo *f = face_info (idx); assert (f);
2774 switch (ix)
2775 {
2776 case 0: f->type = value; break;
2777 case 1: f->visibility = value; break;
2778 case 2: f->magicmap = value; break;
2779 case 3: f->smooth = value; break;
2780 case 4: f->smoothlevel = value; break;
2781 }
2782
2783void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2784 CODE:
2785{
2786 faceinfo *f = face_info (idx); assert (f);
2787 facedata *d = &(faceset ? f->data64 : f->data32);
2788 sv_to (data, d->data);
2789 STRLEN clen;
2790 char *cdata = SvPVbyte (chksum, clen);
2791 clen = min (CHKSUM_SIZE, clen);
2792
2793 if (memcmp (d->chksum, cdata, clen))
2794 {
2795 memcpy (d->chksum, cdata, clen);
2796
2797 // invalidate existing client face info
2798 for_all_clients (ns)
2799 if (ns->faceset == faceset)
2800 {
2801 ns->faces_sent [idx] = false;
2802 ns->force_newmap = true;
2803 }
2804 }
2805}
2806
2807int get_data_size (faceidx idx, int faceset = 0)
2808 CODE:
2809 facedata *d = face_data (idx, faceset);
2810 if (!d) XSRETURN_UNDEF;
2811 RETVAL = d->data.size ();
2812 OUTPUT:
2813 RETVAL
2814
2815SV *get_chksum (faceidx idx, int faceset = 0)
2816 CODE:
2817 facedata *d = face_data (idx, faceset);
2818 if (!d) XSRETURN_UNDEF;
2819 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2820 OUTPUT:
2821 RETVAL
2822
2823SV *get_data (faceidx idx, int faceset = 0)
2824 CODE:
2825 facedata *d = face_data (idx, faceset);
2826 if (!d) XSRETURN_UNDEF;
2827 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2828 OUTPUT:
2829 RETVAL
2830
2831void invalidate (faceidx idx)
2832 CODE:
2833 for_all_clients (ns)
2834 {
2835 ns->faces_sent [idx] = false;
2836 ns->force_newmap = true;
2837 }
2838
2839void invalidate_all ()
2840 CODE:
2841 for_all_clients (ns)
2842 {
2843 ns->faces_sent.reset ();
2844 ns->force_newmap = true;
2845 }
2846
2847MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2848
2849#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2850
2851animidx anim_find (utf8_string name)
2852 CODE:
2853 RETVAL = animation::find (name).number;
2854 OUTPUT: RETVAL
2855
2856animidx set (utf8_string name, SV *frames, int facings = 1)
2857 CODE:
2858{
2859 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2860 croak ("frames must be an arrayref");
2861
2862 AV *av = (AV *)SvRV (frames);
2863
2864 animation *anim = &animation::find (name);
2865 if (anim->number)
2866 {
2867 anim->resize (av_len (av) + 1);
2868 anim->facings = facings;
2869 }
2870 else
2871 anim = &animation::create (name, av_len (av) + 1, facings);
2872
2873 for (int i = 0; i < anim->num_animations; ++i)
2874 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2875}
2876 OUTPUT: RETVAL
2877
2878void invalidate_all ()
2879 CODE:
2880 for_all_clients (ns)
2881 ns->anims_sent.reset ();
2882
2883MODULE = cf PACKAGE = cf::object::freezer
2884
2885INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2886
2887SV *
2888new (char *klass)
2889 CODE:
2890 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2891 OUTPUT: RETVAL
2892
2893void
2894DESTROY (SV *sv)
2895 CODE:
2896 object_freezer *self;
2897 sv_to (sv, self);
2898 delete self;
2899
2900MODULE = cf PACKAGE = cf::object::thawer
2901
2902INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2903
2904SV *
2905new_from_file (char *klass, octet_string path)
2906 CODE:
2907 object_thawer *f = new object_thawer (path);
2908 if (!*f)
2909 {
2910 delete f;
2911 XSRETURN_UNDEF;
2912 }
2913 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2914 OUTPUT: RETVAL
2915
2916void
2917DESTROY (SV *sv)
2918 CODE:
2919 object_thawer *self;
2920 sv_to (sv, self);
2921 delete self;
2922
2923void
2924extract_tags (object_thawer *self)
2925 PPCODE:
2926 while (self->kw != KW_EOF)
2927 {
2928 PUTBACK;
2929 coroapi::cede_to_tick ();
2930 SPAGAIN;
2931
2932 if (self->kw == KW_tag)
2933 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2934
2935 self->skip ();
2936 }
2937

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