ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.154 by root, Fri Jan 26 21:44:11 2007 UTC vs.
Revision 1.298 by root, Tue Sep 16 14:25:37 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
75 79
76static HV 80static HV
77 *stash_cf, 81 *stash_cf,
78 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
87 92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
88// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
89template<class super> 116template<class super>
90static super * 117static super *
91is_a (attachable *at) 118is_a (attachable *at)
92{ 119{
112{ 139{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 141}
115 142
116void 143void
144attachable::sever_self ()
145{
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
159}
160
161void
117attachable::optimise () 162attachable::optimise ()
118{ 163{
119 if (self 164 if (self
120 && SvREFCNT (self) == 1 165 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 166 && !HvTOTALKEYS (self))
122 { 167 sever_self ();
123 SV *self = (SV *)this->self;
124
125 SvREFCNT_inc (self);
126 sv_unmagic (self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self);
128 assert (!this->self);
129 }
130} 168}
131 169
132// check wether the object really is dead 170// check wether the object really is dead
133void 171void
134attachable::do_check () 172attachable::do_check ()
140} 178}
141 179
142void 180void
143attachable::do_destroy () 181attachable::do_destroy ()
144{ 182{
145 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 183 INVOKE_ATTACHABLE (DESTROY, this);
146 184
147 if (cb) 185 if (cb)
148 { 186 {
149 SvREFCNT_dec (cb); 187 SvREFCNT_dec (cb);
150 cb = 0; 188 cb = 0;
151 } 189 }
152 190
153 if (self)
154 {
155 hv_clear (self);
156
157 SV *self = (SV *)this->self;
158 SvREFCNT_inc (self);
159 sv_unmagic (self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161 // self is now 0
162 assert (!this->self);//D//TODO remove soon
163 }
164
165 mortals.push_back (this); 191 mortals.push_back (this);
166} 192}
167 193
168void 194void
169attachable::destroy () 195attachable::destroy ()
171 if (destroyed ()) 197 if (destroyed ())
172 return; 198 return;
173 199
174 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
175 do_destroy (); 201 do_destroy ();
202 sever_self ();
176} 203}
177 204
178void 205void
179attachable::check_mortals () 206attachable::check_mortals ()
180{ 207{
184 { 211 {
185 if (i >= mortals.size ()) 212 if (i >= mortals.size ())
186 { 213 {
187 i = 0; 214 i = 0;
188 215
189 if (mortals.size () > 1000) 216 if (mortals.size () >= 512)
190 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
191 232
192 break; 233 break;
193 } 234 }
194 235
195 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
196 237
197 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
198 239 if (obj->self)//D make this an assert later
199 //if (obj->refcnt > 0 || obj->self)
200 if (obj->refcnt || obj->self)
201 { 240 {
202//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
242 obj->sever_self ();
243 }
244#endif
245
246 if (obj->refcnt)
247 {
203 ++i; // further delay freeing 248 ++i; // further delay freeing
204 249
205 if (!(i & 0x3ff)) 250 if (!(i & 0x3ff))
206 break; 251 break;
207 } 252 }
208 else 253 else
209 { 254 {
210 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
211 delete obj; 257 delete obj;
212 } 258 }
213 } 259 }
214} 260}
215 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
216attachable & 274attachable &
217attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
218{ 276{
219 //if (self || cb) 277 //if (self || cb)
220 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
221 279
222 attach = src.attach; 280 attach = src.attach;
223 return *this; 281 return *this;
224} 282}
225 283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
226////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
227 319
228static SV * 320static SV *
229newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
230{ 322{
231 SV *sv; 323 SV *sv;
232 324
233 if (!ptr) 325 if (!ptr)
234 return &PL_sv_undef; 326 return newSV (0);
235 327
236 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
237 return sv_bless (newRV_noinc ((SV *)hv), stash); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
238} 330}
239 331
258 350
259static SV * 351static SV *
260newSVattachable (attachable *obj, HV *stash) 352newSVattachable (attachable *obj, HV *stash)
261{ 353{
262 if (!obj) 354 if (!obj)
263 return &PL_sv_undef; 355 return newSV (0);
264 356
265 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
266 { 361 {
267 obj->self = newHV ();
268 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
269 363
270 // now bless the object _once_ 364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
271 return sv_bless (newRV_inc ((SV *)obj->self), stash); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
272 } 367 }
273 else 368 else
274 { 369 {
275 SV *sv = newRV_inc ((SV *)obj->self); 370 SV *sv = newRV_inc ((SV *)obj->self);
312 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
313 else 408 else
314 return 0; 409 return 0;
315} 410}
316 411
317inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
318inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
319inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
320inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
321inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
322inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
323inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
332inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
333inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
334inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
335inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
336inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
337inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
338inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
339inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
340 436
341inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
342inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
343 439
344inline SV *to_sv (facetile * v) { return to_sv (v->name); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
345inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
346 442
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
347inline SV *to_sv (UUID v) 445inline SV *to_sv (dynbuf * v)
348{ 446{
349 char buf[128]; 447 SV *sv = newSV (0);
350 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
351 return newSVpv (buf, 0);
352}
353 448
449 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1);
451 SvPOK_only (sv);
452 v->linearise (SvPVX (sv));
453 SvCUR_set (sv, v->size ());
454 *SvEND (sv) = 0;
455
456 return sv;
457}
458
459inline SV *to_sv (dynbuf_text * v)
460{
461 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv);
463 return sv;
464}
465
354inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 466inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
355inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 467inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
356inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 468inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
357inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 469inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
358inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 470inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 471inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 472inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 473inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 474inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
363inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
364inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 476inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
365inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 477inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
366inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 478inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
367inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 479inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
368inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 480inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
369inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 481inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
370inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 482inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
371inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 483inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
372inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 484inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
373inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 485inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
486inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
374inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 487inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
375inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 488inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
376inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
377inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 489inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
490inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
491inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
492inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
378 493
379inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 494//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
380inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 495inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
381 496
382template<class T> 497template<class T>
383inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 498inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
384 499
385template<int N> 500template<int N>
386inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 501inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
387 502
388inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
389inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 503inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
390inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 504inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
391inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 505inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
392inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 506inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
393 507
508inline void sv_to (SV *sv, std::string &v)
509{
510 STRLEN len;
511 char *data = SvPVbyte (sv, len);
512 v.assign (data, len);
513}
514
394inline void sv_to (SV *sv, UUID &v) 515inline void sv_to (SV *sv, UUID &v)
395{ 516{
396 unsigned int version; 517 if (!v.parse (SvPV_nolen (sv)))
397
398 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
399 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 518 croak ("unparsable uuid: %s", SvPV_nolen (sv));
400} 519}
401 520
402inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 521inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
403 522
421 break; 540 break;
422 541
423 case DT_STRING: 542 case DT_STRING:
424 { 543 {
425 char *str = (char *)va_arg (ap, const char *); 544 char *str = (char *)va_arg (ap, const char *);
426 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 545 sv = str ? newSVpv (str, 0) : newSV (0);
427 } 546 }
428 break; 547 break;
429 548
430 case DT_DATA: 549 case DT_DATA:
431 { 550 {
432 char *str = (char *)va_arg (ap, const void *); 551 char *str = (char *)va_arg (ap, const void *);
433 int len = va_arg (ap, int); 552 int len = va_arg (ap, int);
434 sv = str ? newSVpv (str, len) : &PL_sv_undef; 553 sv = str ? newSVpv (str, len) : newSV (0);
435 } 554 }
436 break; 555 break;
437 556
438 case DT_OBJECT: 557 case DT_OBJECT:
439 sv = to_sv (va_arg (ap, object *)); 558 sv = to_sv (va_arg (ap, object *));
481 va_end (ap); 600 va_end (ap);
482 601
483 return sv; 602 return sv;
484} 603}
485 604
486static SV *
487newSVcfapi (int type, ...)
488{
489 SV *sv;
490
491 va_list ap;
492 va_start (ap, type);
493
494 switch (type)
495 {
496 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
497 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
498 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
499 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
500 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
501 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
502 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
503 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
504 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
505 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
506
507 default:
508 assert (("unhandled type in newSVcfapi", 0));
509 }
510
511 va_end (ap);
512
513 return sv;
514}
515
516////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 605//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
517 606
518SV * 607SV *
519registry (attachable *ext) 608registry (attachable *ext)
520{ 609{
524 return newRV_inc ((SV *)ext->cb); 613 return newRV_inc ((SV *)ext->cb);
525} 614}
526 615
527///////////////////////////////////////////////////////////////////////////// 616/////////////////////////////////////////////////////////////////////////////
528 617
529extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
530{
531 return 0;
532}
533
534static CommArray_s rtn_cmd;
535
536static int
537runPluginCommand (object *obj, char *params)
538{
539 return -1;
540}
541
542extern "C" void *cfperl_getPluginProperty (int *type, ...)
543{
544 va_list args;
545 char *propname;
546 int i;
547 va_start (args, type);
548 propname = va_arg (args, char *);
549 //printf ("Property name: %s\n", propname);
550
551 if (!strcmp (propname, "command?"))
552 return NULL;
553 else if (!strcmp (propname, "Identification"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_NAME;
557 }
558 else if (!strcmp (propname, "FullName"))
559 {
560 va_end (args);
561 return (void *)PLUGIN_VERSION;
562 }
563 else
564 va_end (args);
565
566 return NULL;
567}
568
569extern "C" int cfperl_postInitPlugin ()
570{
571 int hooktype = 1;
572 int rtype = 0;
573
574 cf_init_plugin (gethook);
575
576 return 0;
577}
578
579extern "C" int cfperl_closePlugin ()
580{
581 return 0;
582}
583
584void 618void
585cfperl_init () 619cfperl_init ()
586{ 620{
621 extern char **environ;
622
587 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 623 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
588 perl = perl_alloc (); 624 perl = perl_alloc ();
589 perl_construct (perl); 625 perl_construct (perl);
590 626
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592 628
593 char *argv[] = { 629 const char *argv[] = {
594 "", 630 settings.argv [0],
595 "-e" 631 "-e"
596 "use Event; use Coro;" // required for bootstrap 632 "use EV; use Coro;" // required for bootstrap
597 "cf->bootstrap;" // required for datadir :*> 633 "cf->bootstrap;" // required for datadir :*>
598 "unshift @INC, cf::datadir ();" 634 "unshift @INC, cf::datadir ();"
599 "require cf;" 635 "require cf;"
600 }; 636 };
601 637
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 638 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
639 || perl_run (perl))
603 { 640 {
604 printf ("unable to initialize perl-interpreter, aborting.\n"); 641 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE); 642 exit (EXIT_FAILURE);
606 } 643 }
644
645 {
646 dSP;
647
648 PUSHMARK (SP);
649 PUTBACK;
650 call_pv ("cf::init", G_DISCARD | G_VOID);
651 }
607} 652}
608 653
609void cfperl_main () 654void cfperl_main ()
610{ 655{
611 dSP; 656 dSP;
618void 663void
619attachable::instantiate () 664attachable::instantiate ()
620{ 665{
621 if (attach) 666 if (attach)
622 { 667 {
623 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 668 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
624 attach = 0; 669 attach = 0;
625 } 670 }
626} 671}
627 672
628void 673void
629attachable::reattach () 674attachable::reattach ()
630{ 675{
631 optimise (); 676 optimise ();
632 //TODO: check for _attachment's, very important for restarts 677 //TODO: check for _attachment's, very important for restarts
633 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 678 INVOKE_ATTACHABLE (REATTACH, this);
634} 679}
635 680
636static event_klass klass_of[NUM_EVENT_TYPES] = { 681static event_klass klass_of[NUM_EVENT_TYPES] = {
637# define def(type,name) KLASS_ ## type, 682# define def(type,name) KLASS_ ## type,
638# include "eventinc.h" 683# include "eventinc.h"
681} 726}
682 727
683void 728void
684global::gather_callbacks (AV *&callbacks, event_type event) const 729global::gather_callbacks (AV *&callbacks, event_type event) const
685{ 730{
686 ::gather_callbacks (callbacks, cb_object, event); 731 ::gather_callbacks (callbacks, cb_global, event);
687} 732}
688 733
689void 734void
690object::gather_callbacks (AV *&callbacks, event_type event) const 735object::gather_callbacks (AV *&callbacks, event_type event) const
691{ 736{
692 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 737 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
693 { 738 {
694 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 739 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
695 740
696 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 741 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
697 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 742 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
698 } 743 }
699 744
735{ 780{
736 attachable::gather_callbacks (callbacks, event); 781 attachable::gather_callbacks (callbacks, event);
737 ::gather_callbacks (callbacks, cb_map, event); 782 ::gather_callbacks (callbacks, cb_map, event);
738} 783}
739 784
785void
786_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
787{
788 for (int event = 0; event <= AvFILLp (registry); ++event)
789 {
790 SV *cbs_ = AvARRAY (registry)[event];
791
792 // element must be list of callback entries
793 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
794 {
795 AV *cbs = (AV *)SvRV (cbs_);
796
797 // no callback entries, no callbacks to call
798 if (AvFILLp (cbs) >= 0)
799 set.set (event);
800 }
801 }
802}
803
804// very slow and inefficient way to recalculate the global want bitsets
805void
806_recalc_want ()
807{
808 ev_want_event.reset ();
809
810 _recalc_want (ev_want_event, cb_global);
811 _recalc_want (ev_want_event, cb_attachable);
812 _recalc_want (ev_want_event, cb_object);
813 _recalc_want (ev_want_event, cb_client);
814 _recalc_want (ev_want_event, cb_player);
815 _recalc_want (ev_want_event, cb_map);
816
817 ev_want_type.reset ();
818
819 for (int type = 0; type <= AvFILLp (cb_type); ++type)
820 {
821 SV *cbs_ = AvARRAY (cb_type)[type];
822
823 // element must be list of callback entries
824 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
825 {
826 AV *cbs = (AV *)SvRV (cbs_);
827
828 // no callback entries, no callbacks to call
829 if (AvFILLp (cbs) >= 0)
830 ev_want_type.set (type % NUM_TYPES);
831 }
832 }
833}
834
740bool 835bool
741attachable::invoke (event_type event, ...) 836attachable::invoke (event_type event, ...)
742{ 837{
743 data_type dt; 838 data_type dt;
744 va_list ap;
745
746 va_start (ap, event);
747 839
748 // callback call ordering should be: 840 // callback call ordering should be:
749 // 1. per-object callback 841 // 1. per-object callback
750 // 2. per-class object 842 // 2. per-class object
751 // 3. per-type callback 843 // 3. per-type callback
755 gather_callbacks (callbacks, event); 847 gather_callbacks (callbacks, event);
756 848
757 // short-circuit processing if no callbacks found/defined 849 // short-circuit processing if no callbacks found/defined
758 if (!callbacks) 850 if (!callbacks)
759 return 0; 851 return 0;
852
853 va_list ap;
854 va_start (ap, event);
760 855
761 CALL_BEGIN (3); 856 CALL_BEGIN (3);
762 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 857 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
763 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 858 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
764 859
799} 894}
800 895
801SV * 896SV *
802cfperl_result (int idx) 897cfperl_result (int idx)
803{ 898{
804 AV *av = get_av ("cfperl::invoke_results", 0); 899 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
805 if (!av) 900 if (!av)
806 return &PL_sv_undef; 901 return &PL_sv_undef;
807 902
808 SV **sv = av_fetch (av, idx, 0); 903 SV **sv = av_fetch (av, idx, 0);
809 if (!sv) 904 if (!sv)
823{ 918{
824 return SvNV (cfperl_result (idx)); 919 return SvNV (cfperl_result (idx));
825} 920}
826 921
827///////////////////////////////////////////////////////////////////////////// 922/////////////////////////////////////////////////////////////////////////////
923// various c++ => perl glue functions
924
925void cfperl_tick ()
926{
927 tick_pending = 1;
928
929 if (tick_inhibit)
930 return;
931
932 tick_pending = 0;
933
934 dSP;
935
936 PUSHMARK (SP);
937 PUTBACK;
938 call_pv ("cf::tick", G_DISCARD | G_VOID);
939
940 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
941}
828 942
829void 943void
830cfperl_emergency_save () 944cfperl_emergency_save ()
831{ 945{
832 CALL_BEGIN (0); 946 CALL_BEGIN (0);
833 CALL_CALL ("cf::emergency_save", G_VOID); 947 CALL_CALL ("cf::emergency_save", G_VOID);
834 CALL_END; 948 CALL_END;
949}
950
951void
952cfperl_cleanup (int make_core)
953{
954 CALL_BEGIN (1);
955 CALL_ARG (make_core);
956 CALL_CALL ("cf::post_cleanup", G_VOID);
957 CALL_END;
958}
959
960void
961cfperl_make_book (object *book, int level)
962{
963 CALL_BEGIN (2);
964 CALL_ARG (book);
965 CALL_ARG (level);
966 CALL_CALL ("ext::books::make_book", G_VOID);
967 CALL_END;
968}
969
970void
971cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
972{
973 CALL_BEGIN (4);
974 CALL_ARG (ns);
975 CALL_ARG (type);
976 CALL_ARG_SV (newSVpv_utf8 (msg));
977 CALL_ARG (color);
978 CALL_CALL ("cf::client::send_msg", G_VOID);
979 CALL_END;
980}
981
982int
983cfperl_can_merge (object *ob1, object *ob2)
984{
985 int can;
986
987 CALL_BEGIN (2);
988 CALL_ARG (ob1);
989 CALL_ARG (ob2);
990 CALL_CALL ("cf::_can_merge", G_SCALAR);
991 can = count && SvTRUE (TOPs);
992 CALL_END;
993
994 return can;
995}
996
997player *
998player::find (const char *name)
999{
1000 CALL_BEGIN (1);
1001 CALL_ARG (name);
1002 CALL_CALL ("cf::player::find", G_SCALAR);
1003
1004 player *retval = 0;
1005 if (count) sv_to (POPs, retval);
1006
1007 CALL_END;
1008
1009 return retval;
1010}
1011
1012maptile *
1013find_style (const char *dirname, const char *stylename, int difficulty)
1014{
1015 CALL_BEGIN (3);
1016 CALL_ARG (dirname);
1017 CALL_ARG (stylename);
1018 CALL_ARG (difficulty);
1019 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1020
1021 maptile *retval = 0;
1022 if (count) sv_to (POPs, retval);
1023
1024 CALL_END;
1025
1026 return retval;
835} 1027}
836 1028
837maptile * 1029maptile *
838maptile::find_sync (const char *path, maptile *origin) 1030maptile::find_sync (const char *path, maptile *origin)
839{ 1031{
840 CALL_BEGIN (2); 1032 CALL_BEGIN (2);
841 CALL_ARG (path); 1033 CALL_ARG (path);
842 CALL_ARG (origin); 1034 CALL_ARG (origin);
843 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1035 CALL_CALL ("cf::map::find_sync", G_SCALAR);
844 1036
845 maptile *retval; 1037 maptile *retval = 0;
846
847 if (count)
848 sv_to (POPs, retval); 1038 if (count) sv_to (POPs, retval);
849 else
850 retval = 0;
851 1039
852 CALL_END; 1040 CALL_END;
853 1041
854 return retval; 1042 return retval;
855} 1043}
856 1044
857maptile * 1045maptile *
858maptile::find_async (const char *path, maptile *origin) 1046maptile::find_async (const char *path, maptile *origin, bool load)
859{ 1047{
860 CALL_BEGIN (2); 1048 CALL_BEGIN (3);
861 CALL_ARG (path); 1049 CALL_ARG (path);
862 CALL_ARG (origin); 1050 CALL_ARG (origin);
1051 CALL_ARG (load);
863 CALL_CALL ("cf::map::find_async", G_SCALAR); 1052 CALL_CALL ("cf::map::find_async", G_SCALAR);
864 1053
865 maptile *retval; 1054 maptile *retval = 0;
866
867 if (count)
868 sv_to (POPs, retval); 1055 if (count) sv_to (POPs, retval);
869 else
870 retval = 0;
871 1056
872 CALL_END; 1057 CALL_END;
873 1058
874 return retval; 1059 return retval;
875} 1060}
903 CALL_ARG (exit); 1088 CALL_ARG (exit);
904 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1089 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
905 CALL_END; 1090 CALL_END;
906} 1091}
907 1092
1093void
1094object::player_goto (const char *path, int x, int y)
1095{
1096 if (type != PLAYER)
1097 return;
1098
1099 CALL_BEGIN (4);
1100 CALL_ARG (this);
1101 CALL_ARG (path);
1102 CALL_ARG (x);
1103 CALL_ARG (y);
1104 CALL_CALL ("cf::object::player::goto", G_VOID);
1105 CALL_END;
1106}
1107
1108const char *
1109object::ref () const
1110{
1111 if (type == PLAYER)
1112 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1113 else
1114 return 0;
1115}
1116
1117object *
1118object::deref (const char *ref)
1119{
1120 object *retval = 0;
1121
1122 if (ref)
1123 {
1124 CALL_BEGIN (1);
1125 CALL_ARG (ref);
1126 CALL_CALL ("cf::object::deref", G_SCALAR);
1127
1128 if (count)
1129 sv_to (POPs, retval);
1130
1131 CALL_END;
1132 }
1133
1134 return retval;
1135}
1136
1137void
1138log_backtrace (const char *msg)
1139{
1140#if HAVE_BACKTRACE
1141 void *addr [20];
1142 int size = backtrace (addr, 20);
1143
1144 CALL_BEGIN (size);
1145 CALL_ARG (msg);
1146 for (int i = 0; i < size; ++i)
1147 CALL_ARG ((IV)addr [i]);
1148 CALL_CALL ("cf::_log_backtrace", G_VOID);
1149 CALL_END;
1150#endif
1151}
1152
908///////////////////////////////////////////////////////////////////////////// 1153/////////////////////////////////////////////////////////////////////////////
909 1154
910struct EventAPI *watcher_base::GEventAPI; 1155struct EVAPI *evapi::GEVAPI;
911struct CoroAPI *coroapi::GCoroAPI; 1156struct CoroAPI *coroapi::GCoroAPI;
912 1157
913int coroapi::cede_counter; 1158void coroapi::do_cede_to_tick ()
914
915static void iw_dispatch (pe_event *ev)
916{ 1159{
917 iw *w = (iw *)ev->ext_data; 1160 cede_pending = 0;
918 w->call (*w); 1161 cede ();
919} 1162}
920 1163
921void 1164void
922iw::alloc () 1165coroapi::wait_for_tick ()
923{ 1166{
924 pe = GEventAPI->new_idle (0, 0); 1167 CALL_BEGIN (0);
925 1168 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
926 WaREENTRANT_off (pe); 1169 CALL_END;
927 pe->base.callback = (void *)iw_dispatch;
928 pe->base.ext_data = (void *)this;
929} 1170}
930 1171
931static void iow_dispatch (pe_event *ev)
932{
933 iow *w = (iow *)ev->ext_data;
934 w->call (*w, ((pe_ioevent *)ev)->got);
935}
936
937void 1172void
938iow::alloc () 1173coroapi::wait_for_tick_begin ()
939{ 1174{
940 pe = GEventAPI->new_io (0, 0); 1175 CALL_BEGIN (0);
941 1176 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
942 WaREENTRANT_off (pe); 1177 CALL_END;
943 pe->base.callback = (void *)iow_dispatch;
944 pe->base.ext_data = (void *)this;
945
946 pe->fd = -1;
947 pe->poll = 0;
948}
949
950void
951iow::fd (int fd)
952{
953 pe->fd = fd;
954}
955
956int
957iow::poll ()
958{
959 return pe->poll;
960} 1178}
961 1179
962void 1180void
963iow::poll (int events) 1181iow::poll (int events)
964{ 1182{
965 if (pe->poll != events) 1183 if (events != this->events)
966 { 1184 {
1185 int active = ev_is_active ((ev_io *)this);
967 if (pe->poll) stop (); 1186 if (active) stop ();
968 pe->poll = events; 1187 ev_io_set ((ev_io *)this, fd, events);
969 if (pe->poll) start (); 1188 if (active) start ();
970 } 1189 }
971} 1190}
972 1191
973void 1192void
974_connect_to_perl () 1193_connect_to_perl ()
975{ 1194{
976 stash_cf = gv_stashpv ("cf" , 1); 1195 stash_cf = gv_stashpv ("cf", 1);
977 1196
978 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1197 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
979 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1198 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
980 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1199 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
981 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1200 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1201 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
982 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1202 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
983 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1203 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
984 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1204 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
985 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1205 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
986 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1206 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
987 1207
988 sv_runtime = get_sv ("cf::RUNTIME", 1); 1208 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
989 sv_upgrade (sv_runtime, SVt_NV); 1209 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1210 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1211 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
990 1212
991 cb_global = get_av ("cf::CB_GLOBAL", 1); 1213 cb_global = get_av ("cf::CB_GLOBAL", 1);
992 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1214 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
993 cb_object = get_av ("cf::CB_OBJECT", 1); 1215 cb_object = get_av ("cf::CB_OBJECT", 1);
994 cb_player = get_av ("cf::CB_PLAYER", 1); 1216 cb_player = get_av ("cf::CB_PLAYER", 1);
999 1221
1000MODULE = cf PACKAGE = cf PREFIX = cf_ 1222MODULE = cf PACKAGE = cf PREFIX = cf_
1001 1223
1002BOOT: 1224BOOT:
1003{ 1225{
1226 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1227 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1228
1004 _connect_to_perl (); 1229 _connect_to_perl ();
1005 1230
1006 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1007 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1008
1009 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1231 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1232
1233 //{
1234 // require_pv ("Time::HiRes");
1235 //
1236 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1237 // if (!svp) croak ("Time::HiRes is required");
1238 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1239 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1240 //}
1010 1241
1011 static const struct { 1242 static const struct {
1012 const char *name; 1243 const char *name;
1013 IV iv; 1244 IV iv;
1014 } *civ, const_iv[] = { 1245 } *civ, const_iv[] = {
1015# define const_iv(name) { # name, (IV)name }, 1246# define const_iv(name) { # name, (IV)name },
1016 const_iv (llevError) 1247 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1017 const_iv (llevInfo) 1248 const_iv (logBacktrace)
1018 const_iv (llevDebug) 1249
1019 const_iv (llevMonster) 1250 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1251
1252 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1020 1253
1021 const_iv (MAX_TIME) 1254 const_iv (MAX_TIME)
1022 const_iv (PLAYER)
1023 const_iv (TRANSPORT)
1024 const_iv (ROD)
1025 const_iv (TREASURE)
1026 const_iv (POTION)
1027 const_iv (FOOD)
1028 const_iv (POISON)
1029 const_iv (BOOK)
1030 const_iv (CLOCK) 1255 const_iv (MAXSOCKBUF)
1031 const_iv (ARROW) 1256
1032 const_iv (BOW)
1033 const_iv (WEAPON)
1034 const_iv (ARMOUR)
1035 const_iv (PEDESTAL)
1036 const_iv (ALTAR)
1037 const_iv (LOCKED_DOOR)
1038 const_iv (SPECIAL_KEY)
1039 const_iv (MAP)
1040 const_iv (DOOR)
1041 const_iv (KEY)
1042 const_iv (TIMED_GATE)
1043 const_iv (TRIGGER)
1044 const_iv (GRIMREAPER)
1045 const_iv (MAGIC_EAR)
1046 const_iv (TRIGGER_BUTTON)
1047 const_iv (TRIGGER_ALTAR)
1048 const_iv (TRIGGER_PEDESTAL)
1049 const_iv (SHIELD)
1050 const_iv (HELMET)
1051 const_iv (HORN)
1052 const_iv (MONEY)
1053 const_iv (CLASS)
1054 const_iv (GRAVESTONE)
1055 const_iv (AMULET)
1056 const_iv (PLAYERMOVER)
1057 const_iv (TELEPORTER)
1058 const_iv (CREATOR)
1059 const_iv (SKILL)
1060 const_iv (EARTHWALL)
1061 const_iv (GOLEM)
1062 const_iv (THROWN_OBJ)
1063 const_iv (BLINDNESS)
1064 const_iv (GOD)
1065 const_iv (DETECTOR)
1066 const_iv (TRIGGER_MARKER)
1067 const_iv (DEAD_OBJECT)
1068 const_iv (DRINK)
1069 const_iv (MARKER)
1070 const_iv (HOLY_ALTAR)
1071 const_iv (PLAYER_CHANGER)
1072 const_iv (BATTLEGROUND)
1073 const_iv (PEACEMAKER)
1074 const_iv (GEM)
1075 const_iv (FIREWALL)
1076 const_iv (ANVIL)
1077 const_iv (CHECK_INV)
1078 const_iv (MOOD_FLOOR) 1257 const_iv (NUM_BODY_LOCATIONS)
1079 const_iv (EXIT) 1258 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1080 const_iv (ENCOUNTER) 1259 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1081 const_iv (SHOP_FLOOR) 1260 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1082 const_iv (SHOP_MAT) 1261 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1083 const_iv (RING) 1262 const_iv (body_wrist) const_iv (body_waist)
1084 const_iv (FLOOR)
1085 const_iv (FLESH)
1086 const_iv (INORGANIC)
1087 const_iv (SKILL_TOOL)
1088 const_iv (LIGHTER)
1089 const_iv (BUILDABLE_WALL)
1090 const_iv (MISC_OBJECT)
1091 const_iv (LAMP)
1092 const_iv (DUPLICATOR)
1093 const_iv (SPELLBOOK)
1094 const_iv (CLOAK)
1095 const_iv (SPINNER)
1096 const_iv (GATE)
1097 const_iv (BUTTON)
1098 const_iv (CF_HANDLE)
1099 const_iv (HOLE)
1100 const_iv (TRAPDOOR)
1101 const_iv (SIGN)
1102 const_iv (BOOTS)
1103 const_iv (GLOVES)
1104 const_iv (SPELL)
1105 const_iv (SPELL_EFFECT)
1106 const_iv (CONVERTER)
1107 const_iv (BRACERS)
1108 const_iv (POISONING)
1109 const_iv (SAVEBED)
1110 const_iv (WAND)
1111 const_iv (SCROLL)
1112 const_iv (DIRECTOR)
1113 const_iv (GIRDLE)
1114 const_iv (FORCE)
1115 const_iv (POTION_EFFECT)
1116 const_iv (EVENT_CONNECTOR)
1117 const_iv (CLOSE_CON)
1118 const_iv (CONTAINER)
1119 const_iv (ARMOUR_IMPROVER)
1120 const_iv (WEAPON_IMPROVER)
1121 const_iv (SKILLSCROLL)
1122 const_iv (DEEP_SWAMP)
1123 const_iv (IDENTIFY_ALTAR)
1124 const_iv (MENU)
1125 const_iv (RUNE)
1126 const_iv (TRAP)
1127 const_iv (POWER_CRYSTAL)
1128 const_iv (CORPSE)
1129 const_iv (DISEASE)
1130 const_iv (SYMPTOM)
1131 const_iv (BUILDER)
1132 const_iv (MATERIAL)
1133 const_iv (ITEM_TRANSFORMER)
1134 1263
1135 const_iv (NUM_SUBTYPES) 1264 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1265 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1266 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1267 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1268 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1269 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1270 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1271 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1272 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1273 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1274 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1275 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1276 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1277 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1278 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1279 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1280 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1281 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1282 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1283 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1284 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1285 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1286 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1287 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1288 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1289 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1290 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1291 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1136 1292
1137 const_iv (ST_BD_BUILD) 1293 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1138 const_iv (ST_BD_REMOVE)
1139 1294
1140 const_iv (ST_MAT_FLOOR) 1295 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1141 const_iv (ST_MAT_WALL) 1296 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1142 const_iv (ST_MAT_ITEM)
1143 1297
1144 const_iv (AT_PHYSICAL) 1298 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1145 const_iv (AT_MAGIC) 1299 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1146 const_iv (AT_FIRE) 1300 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1147 const_iv (AT_ELECTRICITY) 1301 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1148 const_iv (AT_COLD) 1302 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1149 const_iv (AT_CONFUSION) 1303 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1150 const_iv (AT_ACID) 1304 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1151 const_iv (AT_DRAIN)
1152 const_iv (AT_WEAPONMAGIC)
1153 const_iv (AT_GHOSTHIT)
1154 const_iv (AT_POISON)
1155 const_iv (AT_SLOW)
1156 const_iv (AT_PARALYZE)
1157 const_iv (AT_TURN_UNDEAD)
1158 const_iv (AT_FEAR)
1159 const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE)
1161 const_iv (AT_DEATH)
1162 const_iv (AT_CHAOS)
1163 const_iv (AT_COUNTERSPELL)
1164 const_iv (AT_GODPOWER)
1165 const_iv (AT_HOLYWORD)
1166 const_iv (AT_BLIND)
1167 const_iv (AT_INTERNAL)
1168 const_iv (AT_LIFE_STEALING)
1169 const_iv (AT_DISEASE)
1170 1305
1171 const_iv (WEAP_HIT) 1306 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1172 const_iv (WEAP_SLASH) 1307 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1173 const_iv (WEAP_PIERCE)
1174 const_iv (WEAP_CLEAVE)
1175 const_iv (WEAP_SLICE)
1176 const_iv (WEAP_STAB)
1177 const_iv (WEAP_WHIP)
1178 const_iv (WEAP_CRUSH)
1179 const_iv (WEAP_BLUD) 1308 const_iv (WEAP_BLUD)
1180 1309
1181 const_iv (FLAG_ALIVE) 1310 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1182 const_iv (FLAG_WIZ) 1311 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1183 const_iv (FLAG_REMOVED) 1312 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1313 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1314 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1315 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1316 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1317 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1318 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1319 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1320 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1321 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1322 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1323 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1324 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1325 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1326 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1327 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1328 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1329 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1330 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1331 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1332 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1333 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1334 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1335 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1336
1337 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1338 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1339 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1340 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1341 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1342 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1343
1344 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1345 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1346
1347 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1348
1349 const_iv (SP_RAISE_DEAD)
1184 const_iv (FLAG_FREED) 1350 const_iv (SP_RUNE)
1185 const_iv (FLAG_WAS_WIZ) 1351 const_iv (SP_MAKE_MARK)
1186 const_iv (FLAG_APPLIED) 1352 const_iv (SP_BOLT)
1187 const_iv (FLAG_UNPAID) 1353 const_iv (SP_BULLET)
1188 const_iv (FLAG_USE_SHIELD) 1354 const_iv (SP_EXPLOSION)
1189 const_iv (FLAG_NO_PICK) 1355 const_iv (SP_CONE)
1190 const_iv (FLAG_ANIMATE) 1356 const_iv (SP_BOMB)
1191 const_iv (FLAG_MONSTER) 1357 const_iv (SP_WONDER)
1192 const_iv (FLAG_FRIENDLY) 1358 const_iv (SP_SMITE)
1193 const_iv (FLAG_GENERATOR) 1359 const_iv (SP_MAGIC_MISSILE)
1194 const_iv (FLAG_IS_THROWN) 1360 const_iv (SP_SUMMON_GOLEM)
1195 const_iv (FLAG_AUTO_APPLY) 1361 const_iv (SP_DIMENSION_DOOR)
1196 const_iv (FLAG_PLAYER_SOLD) 1362 const_iv (SP_MAGIC_MAPPING)
1363 const_iv (SP_MAGIC_WALL)
1364 const_iv (SP_DESTRUCTION)
1365 const_iv (SP_PERCEIVE_SELF)
1366 const_iv (SP_WORD_OF_RECALL)
1197 const_iv (FLAG_SEE_INVISIBLE) 1367 const_iv (SP_INVISIBLE)
1198 const_iv (FLAG_CAN_ROLL)
1199 const_iv (FLAG_OVERLAY_FLOOR)
1200 const_iv (FLAG_IS_TURNABLE)
1201 const_iv (FLAG_IS_USED_UP)
1202 const_iv (FLAG_IDENTIFIED)
1203 const_iv (FLAG_REFLECTING)
1204 const_iv (FLAG_CHANGING)
1205 const_iv (FLAG_SPLITTING)
1206 const_iv (FLAG_HITBACK)
1207 const_iv (FLAG_STARTEQUIP)
1208 const_iv (FLAG_BLOCKSVIEW)
1209 const_iv (FLAG_UNDEAD)
1210 const_iv (FLAG_SCARED)
1211 const_iv (FLAG_UNAGGRESSIVE)
1212 const_iv (FLAG_REFL_MISSILE)
1213 const_iv (FLAG_REFL_SPELL)
1214 const_iv (FLAG_NO_MAGIC)
1215 const_iv (FLAG_NO_FIX_PLAYER)
1216 const_iv (FLAG_IS_LIGHTABLE)
1217 const_iv (FLAG_TEAR_DOWN)
1218 const_iv (FLAG_RUN_AWAY)
1219 const_iv (FLAG_PICK_UP)
1220 const_iv (FLAG_UNIQUE)
1221 const_iv (FLAG_NO_DROP)
1222 const_iv (FLAG_WIZCAST)
1223 const_iv (FLAG_CAST_SPELL)
1224 const_iv (FLAG_USE_SCROLL)
1225 const_iv (FLAG_USE_RANGE)
1226 const_iv (FLAG_USE_BOW)
1227 const_iv (FLAG_USE_ARMOUR)
1228 const_iv (FLAG_USE_WEAPON)
1229 const_iv (FLAG_USE_RING)
1230 const_iv (FLAG_READY_RANGE)
1231 const_iv (FLAG_READY_BOW)
1232 const_iv (FLAG_XRAYS)
1233 const_iv (FLAG_NO_APPLY)
1234 const_iv (FLAG_IS_FLOOR)
1235 const_iv (FLAG_LIFESAVE)
1236 const_iv (FLAG_NO_STRENGTH)
1237 const_iv (FLAG_SLEEP)
1238 const_iv (FLAG_STAND_STILL)
1239 const_iv (FLAG_RANDOM_MOVE)
1240 const_iv (FLAG_ONLY_ATTACK)
1241 const_iv (FLAG_CONFUSED)
1242 const_iv (FLAG_STEALTH)
1243 const_iv (FLAG_WIZPASS)
1244 const_iv (FLAG_IS_LINKED)
1245 const_iv (FLAG_CURSED)
1246 const_iv (FLAG_DAMNED)
1247 const_iv (FLAG_SEE_ANYWHERE)
1248 const_iv (FLAG_KNOWN_MAGICAL)
1249 const_iv (FLAG_KNOWN_CURSED)
1250 const_iv (FLAG_CAN_USE_SKILL)
1251 const_iv (FLAG_BEEN_APPLIED)
1252 const_iv (FLAG_READY_SCROLL)
1253 const_iv (FLAG_USE_ROD)
1254 const_iv (FLAG_USE_HORN)
1255 const_iv (FLAG_MAKE_INVIS)
1256 const_iv (FLAG_INV_LOCKED)
1257 const_iv (FLAG_IS_WOODED)
1258 const_iv (FLAG_IS_HILLY)
1259 const_iv (FLAG_READY_SKILL)
1260 const_iv (FLAG_READY_WEAPON)
1261 const_iv (FLAG_NO_SKILL_IDENT)
1262 const_iv (FLAG_BLIND)
1263 const_iv (FLAG_SEE_IN_DARK)
1264 const_iv (FLAG_IS_CAULDRON)
1265 const_iv (FLAG_NO_STEAL)
1266 const_iv (FLAG_ONE_HIT)
1267 const_iv (FLAG_CLIENT_SENT)
1268 const_iv (FLAG_BERSERK)
1269 const_iv (FLAG_NEUTRAL)
1270 const_iv (FLAG_NO_ATTACK)
1271 const_iv (FLAG_NO_DAMAGE)
1272 const_iv (FLAG_OBJ_ORIGINAL)
1273 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1274 const_iv (FLAG_ACTIVATE_ON_PUSH)
1275 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1276 const_iv (FLAG_IS_WATER)
1277 const_iv (FLAG_CONTENT_ON_GEN)
1278 const_iv (FLAG_IS_A_TEMPLATE)
1279 const_iv (FLAG_IS_BUILDABLE)
1280 const_iv (FLAG_DESTROY_ON_DEATH)
1281 const_iv (FLAG_NO_MAP_SAVE)
1282
1283 const_iv (NDI_BLACK)
1284 const_iv (NDI_WHITE)
1285 const_iv (NDI_NAVY)
1286 const_iv (NDI_RED)
1287 const_iv (NDI_ORANGE)
1288 const_iv (NDI_BLUE)
1289 const_iv (NDI_DK_ORANGE)
1290 const_iv (NDI_GREEN)
1291 const_iv (NDI_LT_GREEN)
1292 const_iv (NDI_GREY)
1293 const_iv (NDI_BROWN)
1294 const_iv (NDI_GOLD)
1295 const_iv (NDI_TAN)
1296 const_iv (NDI_MAX_COLOR)
1297 const_iv (NDI_COLOR_MASK)
1298 const_iv (NDI_UNIQUE)
1299 const_iv (NDI_ALL)
1300
1301 const_iv (UPD_LOCATION)
1302 const_iv (UPD_FLAGS)
1303 const_iv (UPD_WEIGHT)
1304 const_iv (UPD_FACE)
1305 const_iv (UPD_NAME)
1306 const_iv (UPD_ANIM)
1307 const_iv (UPD_ANIMSPEED)
1308 const_iv (UPD_NROF) 1368 const_iv (SP_PROBE)
1309
1310 const_iv (UPD_SP_MANA) 1369 const_iv (SP_HEALING)
1311 const_iv (UPD_SP_GRACE) 1370 const_iv (SP_CREATE_FOOD)
1312 const_iv (UPD_SP_DAMAGE) 1371 const_iv (SP_EARTH_TO_DUST)
1313 1372 const_iv (SP_CHANGE_ABILITY)
1314 const_iv (F_APPLIED) 1373 const_iv (SP_BLESS)
1315 const_iv (F_LOCATION)
1316 const_iv (F_UNPAID)
1317 const_iv (F_MAGIC)
1318 const_iv (F_CURSED) 1374 const_iv (SP_CURSE)
1375 const_iv (SP_SUMMON_MONSTER)
1376 const_iv (SP_CHARGING)
1377 const_iv (SP_POLYMORPH)
1378 const_iv (SP_ALCHEMY)
1379 const_iv (SP_REMOVE_CURSE)
1380 const_iv (SP_IDENTIFY)
1381 const_iv (SP_DETECTION)
1382 const_iv (SP_MOOD_CHANGE)
1383 const_iv (SP_MOVING_BALL)
1319 const_iv (F_DAMNED) 1384 const_iv (SP_SWARM)
1385 const_iv (SP_CHANGE_MANA)
1320 const_iv (F_OPEN) 1386 const_iv (SP_DISPEL_RUNE)
1321 const_iv (F_NOPICK) 1387 const_iv (SP_CREATE_MISSILE)
1388 const_iv (SP_CONSECRATE)
1389 const_iv (SP_ANIMATE_WEAPON)
1390 const_iv (SP_LIGHT)
1391 const_iv (SP_CHANGE_MAP_LIGHT)
1392 const_iv (SP_FAERY_FIRE)
1393 const_iv (SP_CAUSE_DISEASE)
1394 const_iv (SP_AURA)
1395 const_iv (SP_TOWN_PORTAL)
1396 const_iv (SP_PARTY_SPELL)
1397
1398 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1399 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1322 const_iv (F_LOCKED) 1400 const_iv (F_LOCKED)
1323 1401
1324 const_iv (F_BUY) 1402 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1325 const_iv (F_SHOP)
1326 const_iv (F_SELL)
1327 1403
1328 const_iv (P_BLOCKSVIEW) 1404 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1329 const_iv (P_PLAYER) 1405 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1330 const_iv (P_NO_MAGIC)
1331 const_iv (P_IS_ALIVE)
1332 const_iv (P_NO_CLERIC)
1333 const_iv (P_OUT_OF_MAP)
1334 const_iv (P_NEW_MAP)
1335 const_iv (P_UPTODATE)
1336 1406
1337 const_iv (UP_OBJ_INSERT) 1407 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1338 const_iv (UP_OBJ_REMOVE)
1339 const_iv (UP_OBJ_CHANGE)
1340 const_iv (UP_OBJ_FACE)
1341 1408
1342 const_iv (INS_NO_MERGE) 1409 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1343 const_iv (INS_ABOVE_FLOOR_ONLY)
1344 const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ON_TOP)
1346 const_iv (INS_BELOW_ORIGINATOR) 1410 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1347 const_iv (INS_MAP_LOAD)
1348 1411
1349 const_iv (WILL_APPLY_HANDLE) 1412 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1350 const_iv (WILL_APPLY_TREASURE) 1413 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1351 const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_DOOR)
1353 const_iv (WILL_APPLY_FOOD)
1354 1414
1355 const_iv (SAVE_MODE) 1415 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1356 const_iv (SAVE_DIR_MODE)
1357 1416
1358 const_iv (M_PAPER) 1417 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1359 const_iv (M_IRON) 1418 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1360 const_iv (M_GLASS) 1419 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1361 const_iv (M_LEATHER) 1420 const_iv (M_ICE) const_iv (M_SPECIAL)
1362 const_iv (M_WOOD)
1363 const_iv (M_ORGANIC)
1364 const_iv (M_STONE)
1365 const_iv (M_CLOTH)
1366 const_iv (M_ADAMANT)
1367 const_iv (M_LIQUID)
1368 const_iv (M_SOFT_METAL)
1369 const_iv (M_BONE)
1370 const_iv (M_ICE)
1371 const_iv (M_SPECIAL)
1372 1421
1373 const_iv (SK_EXP_ADD_SKILL) 1422 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1374 const_iv (SK_EXP_TOTAL) 1423 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1375 const_iv (SK_EXP_NONE)
1376 const_iv (SK_SUBTRACT_SKILL_EXP)
1377 const_iv (SK_EXP_SKILL_ONLY)
1378 1424
1379 const_iv (SK_LOCKPICKING) 1425 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1380 const_iv (SK_HIDING) 1426 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1381 const_iv (SK_SMITHERY) 1427 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1382 const_iv (SK_BOWYER) 1428 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1383 const_iv (SK_JEWELER) 1429 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1384 const_iv (SK_ALCHEMY) 1430 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1385 const_iv (SK_STEALING) 1431 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1386 const_iv (SK_LITERACY) 1432 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1387 const_iv (SK_BARGAINING) 1433 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1388 const_iv (SK_JUMPING) 1434 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1389 const_iv (SK_DET_MAGIC)
1390 const_iv (SK_ORATORY)
1391 const_iv (SK_SINGING)
1392 const_iv (SK_DET_CURSE)
1393 const_iv (SK_FIND_TRAPS)
1394 const_iv (SK_MEDITATION)
1395 const_iv (SK_PUNCHING)
1396 const_iv (SK_FLAME_TOUCH)
1397 const_iv (SK_KARATE)
1398 const_iv (SK_CLIMBING)
1399 const_iv (SK_WOODSMAN)
1400 const_iv (SK_INSCRIPTION)
1401 const_iv (SK_ONE_HANDED_WEAPON)
1402 const_iv (SK_MISSILE_WEAPON)
1403 const_iv (SK_THROWING)
1404 const_iv (SK_USE_MAGIC_ITEM)
1405 const_iv (SK_DISARM_TRAPS)
1406 const_iv (SK_SET_TRAP)
1407 const_iv (SK_THAUMATURGY)
1408 const_iv (SK_PRAYING)
1409 const_iv (SK_CLAWING)
1410 const_iv (SK_LEVITATION)
1411 const_iv (SK_SUMMONING)
1412 const_iv (SK_PYROMANCY)
1413 const_iv (SK_EVOCATION)
1414 const_iv (SK_SORCERY)
1415 const_iv (SK_TWO_HANDED_WEAPON)
1416 const_iv (SK_SPARK_TOUCH)
1417 const_iv (SK_SHIVER)
1418 const_iv (SK_ACID_SPLASH)
1419 const_iv (SK_POISON_NAIL) 1435 const_iv (SK_POISON_NAIL)
1420 1436
1421 const_iv (SOUND_NEW_PLAYER) 1437 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1422 const_iv (SOUND_FIRE_ARROW) 1438 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1423 const_iv (SOUND_LEARN_SPELL) 1439 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1424 const_iv (SOUND_FUMBLE_SPELL) 1440 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1425 const_iv (SOUND_WAND_POOF) 1441 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1426 const_iv (SOUND_OPEN_DOOR) 1442 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1427 const_iv (SOUND_PUSH_PLAYER)
1428 const_iv (SOUND_PLAYER_HITS1)
1429 const_iv (SOUND_PLAYER_HITS2)
1430 const_iv (SOUND_PLAYER_HITS3)
1431 const_iv (SOUND_PLAYER_HITS4)
1432 const_iv (SOUND_PLAYER_IS_HIT1)
1433 const_iv (SOUND_PLAYER_IS_HIT2)
1434 const_iv (SOUND_PLAYER_IS_HIT3)
1435 const_iv (SOUND_PLAYER_KILLS)
1436 const_iv (SOUND_PET_IS_KILLED)
1437 const_iv (SOUND_PLAYER_DIES)
1438 const_iv (SOUND_OB_EVAPORATE)
1439 const_iv (SOUND_OB_EXPLODE)
1440 const_iv (SOUND_CLOCK)
1441 const_iv (SOUND_TURN_HANDLE)
1442 const_iv (SOUND_FALL_HOLE)
1443 const_iv (SOUND_DRINK_POISON)
1444 const_iv (SOUND_CAST_SPELL_0)
1445 1443
1446 const_iv (PREFER_LOW) 1444 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1447 const_iv (PREFER_HIGH)
1448 1445
1449 const_iv (ATNR_PHYSICAL) 1446 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1450 const_iv (ATNR_MAGIC) 1447 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1451 const_iv (ATNR_FIRE) 1448 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1452 const_iv (ATNR_ELECTRICITY) 1449 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1453 const_iv (ATNR_COLD) 1450 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1454 const_iv (ATNR_CONFUSION) 1451 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1455 const_iv (ATNR_ACID) 1452 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1456 const_iv (ATNR_DRAIN)
1457 const_iv (ATNR_WEAPONMAGIC)
1458 const_iv (ATNR_GHOSTHIT)
1459 const_iv (ATNR_POISON)
1460 const_iv (ATNR_SLOW)
1461 const_iv (ATNR_PARALYZE)
1462 const_iv (ATNR_TURN_UNDEAD)
1463 const_iv (ATNR_FEAR)
1464 const_iv (ATNR_CANCELLATION)
1465 const_iv (ATNR_DEPLETE)
1466 const_iv (ATNR_DEATH)
1467 const_iv (ATNR_CHAOS)
1468 const_iv (ATNR_COUNTERSPELL)
1469 const_iv (ATNR_GODPOWER)
1470 const_iv (ATNR_HOLYWORD)
1471 const_iv (ATNR_BLIND)
1472 const_iv (ATNR_INTERNAL)
1473 const_iv (ATNR_LIFE_STEALING)
1474 const_iv (ATNR_DISEASE)
1475 1453
1476 const_iv (MAP_IN_MEMORY) 1454 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1477 const_iv (MAP_SWAPPED)
1478 const_iv (MAP_LOADING)
1479 const_iv (MAP_SAVING) 1455 const_iv (MAP_INACTIVE)
1480 1456
1481 const_iv (KLASS_ATTACHABLE) 1457 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1482 const_iv (KLASS_GLOBAL) 1458 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1483 const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_CLIENT)
1485 const_iv (KLASS_PLAYER)
1486 const_iv (KLASS_MAP)
1487 1459
1488 const_iv (CS_QUERY_YESNO) 1460 const_iv (VERSION_CS) const_iv (VERSION_SC)
1489 const_iv (CS_QUERY_SINGLECHAR)
1490 const_iv (CS_QUERY_HIDEINPUT)
1491 1461
1492 const_iv (ST_DEAD) 1462 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1493 const_iv (ST_SETUP)
1494 const_iv (ST_PLAYING)
1495 const_iv (ST_CUSTOM)
1496 1463
1497 const_iv (ST_CHANGE_CLASS) 1464 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1498 1465
1499 const_iv (IO_HEADER) 1466 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1500 const_iv (IO_OBJECTS)
1501 const_iv (IO_UNIQUES)
1502 1467
1503 // random map generator 1468 // random map generator
1504 const_iv (LAYOUT_NONE) 1469 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ONION) 1470 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1506 const_iv (LAYOUT_MAZE)
1507 const_iv (LAYOUT_SPIRAL)
1508 const_iv (LAYOUT_ROGUELIKE)
1509 const_iv (LAYOUT_SNAKE)
1510 const_iv (LAYOUT_SQUARE_SPIRAL)
1511 1471
1512 const_iv (RMOPT_RANDOM) 1472 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1513 const_iv (RMOPT_CENTERED) 1473 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1514 const_iv (RMOPT_LINEAR) 1474 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1515 const_iv (RMOPT_BOTTOM_C)
1516 const_iv (RMOPT_BOTTOM_R)
1517 const_iv (RMOPT_IRR_SPACE)
1518 const_iv (RMOPT_WALL_OFF)
1519 const_iv (RMOPT_WALLS_ONLY)
1520 const_iv (RMOPT_NO_DOORS)
1521 1475
1522 const_iv (SYMMETRY_RANDOM) 1476 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1523 const_iv (SYMMETRY_NONE) 1477 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1524 const_iv (SYMMETRY_X) 1478
1525 const_iv (SYMMETRY_Y) 1479 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1526 const_iv (SYMMETRY_XY) 1480 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1481
1482 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1483 const_iv (FT_RSRC) const_iv (FT_NUM)
1527 }; 1484 };
1528 1485
1529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1486 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1530 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1487 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1531 1488
1550 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1507 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1551 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1508 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1552 } 1509 }
1553} 1510}
1554 1511
1512void _gv_clear (SV *gv)
1513 CODE:
1514 assert (SvTYPE (gv) == SVt_PVGV);
1515# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1516 f (GvGP (gv)->gp_form);
1517 f (GvGP (gv)->gp_io);
1518 f (GvGP (gv)->gp_sv);
1519 f (GvGP (gv)->gp_av);
1520 f (GvGP (gv)->gp_hv);
1521 f (GvGP (gv)->gp_cv);
1522 GvCVGEN (gv) = 0;
1523 GvMULTI_off (gv);
1524# undef f
1525
1526
1555void _connect_to_perl () 1527void _connect_to_perl ()
1528
1529void _recalc_want ()
1556 1530
1557void _global_reattach () 1531void _global_reattach ()
1558 CODE: 1532 CODE:
1559{ 1533{
1560 // reattach to all attachable objects in the game. 1534 // reattach to all attachable objects in the game.
1561 for_all_clients (ns) 1535 for_all_clients (ns)
1562 ns->reattach (); 1536 ns->reattach ();
1563 1537
1564 for_all_players (pl)
1565 pl->reattach ();
1566
1567 //TODO
1568 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1569 // i->second->reattach ();
1570
1571 for_all_objects (op) 1538 for_all_objects (op)
1572 op->reattach (); 1539 op->reattach ();
1573} 1540}
1574 1541
1542# support function for map-world.ext
1543void _quantise (SV *data_sv, SV *plt_sv)
1544 CODE:
1545{
1546 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1547 croak ("_quantise called with invalid agruments");
1548
1549 plt_sv = SvRV (plt_sv);
1550 SV **plt = AvARRAY (plt_sv);
1551 int plt_count = AvFILL (plt_sv) + 1;
1552
1553 STRLEN len;
1554 char *data = SvPVbyte (data_sv, len);
1555 char *dst = data;
1556
1557 while (len >= 3)
1558 {
1559 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1560 {
1561 char *val = SvPVX (*val_sv);
1562
1563 if (val [0] == data [0]
1564 && val [1] == data [1]
1565 && val [2] == data [2])
1566 {
1567 *dst++ = val [3];
1568 goto next;
1569 }
1570 }
1571
1572 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1573 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1574 dst - SvPVX (data_sv), len);
1575
1576 next:
1577 data += 3;
1578 len -= 3;
1579 }
1580
1581 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1582}
1583
1584void evthread_start (int aiofd)
1585
1586void cede_to_tick ()
1587 CODE:
1588 coroapi::cede_to_tick ();
1589
1590NV till_tick ()
1591 CODE:
1592 RETVAL = SvNVX (sv_next_tick) - now ();
1593 OUTPUT:
1594 RETVAL
1595
1596int tick_inhibit ()
1597 CODE:
1598 RETVAL = tick_inhibit;
1599 OUTPUT:
1600 RETVAL
1601
1602void tick_inhibit_inc ()
1603 CODE:
1604 ++tick_inhibit;
1605
1606void tick_inhibit_dec ()
1607 CODE:
1608 if (!--tick_inhibit)
1609 if (tick_pending)
1610 {
1611 ev_async_send (EV_DEFAULT, &tick_watcher);
1612 coroapi::cede ();
1613 }
1614
1615void server_tick ()
1616 CODE:
1617{
1618 NOW = ev_now (EV_DEFAULT);
1619 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1620 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1621 runtime = SvNVX (sv_runtime);
1622
1623 server_tick ();
1624
1625 NOW = ev_time ();
1626 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1627 runtime += TICK;
1628 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1629}
1630
1575NV floor (NV x) 1631NV floor (NV x)
1576 1632
1577NV ceil (NV x) 1633NV ceil (NV x)
1578 1634
1579NV rndm (...) 1635NV rndm (...)
1636 ALIAS:
1637 rmg_rndm = 1
1580 CODE: 1638 CODE:
1639{
1640 rand_gen &gen = ix ? rmg_rndm : rndm;
1581 switch (items) 1641 switch (items)
1582 { 1642 {
1583 case 0: RETVAL = rndm (); break; 1643 case 0: RETVAL = gen (); break;
1584 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1644 case 1: RETVAL = gen (SvUV (ST (0))); break;
1585 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1645 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1586 default: croak ("cf::rndm requires none, one or two parameters."); break; 1646 default: croak ("cf::rndm requires none, one or two parameters."); break;
1587 } 1647 }
1648}
1588 OUTPUT: 1649 OUTPUT:
1589 RETVAL 1650 RETVAL
1590 1651
1591void server_tick () 1652NV clamp (NV value, NV min_value, NV max_value)
1592 CODE: 1653 CODE:
1593 runtime = SvNVx (sv_runtime); 1654 RETVAL = clamp (value, min_value, max_value);
1594 server_tick (); 1655 OUTPUT:
1656 RETVAL
1595 1657
1658NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1659 CODE:
1660 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1661 OUTPUT:
1662 RETVAL
1663
1664void weaken (...)
1665 PROTOTYPE: @
1666 CODE:
1667 while (items > 0)
1668 sv_rvweaken (ST (--items));
1669
1596void 1670void
1597LOG (int level, char *msg) 1671log_backtrace (utf8_string msg)
1672
1673void
1674LOG (int flags, utf8_string msg)
1598 PROTOTYPE: $$ 1675 PROTOTYPE: $$
1599 C_ARGS: (LogLevel)level, "%s", msg 1676 C_ARGS: flags, "%s", msg
1600 1677
1601char *path_combine (char *base, char *path) 1678octet_string path_combine (octet_string base, octet_string path)
1602 PROTOTYPE: $$ 1679 PROTOTYPE: $$
1603 1680
1604char *path_combine_and_normalize (char *base, char *path) 1681octet_string path_combine_and_normalize (octet_string base, octet_string path)
1605 PROTOTYPE: $$ 1682 PROTOTYPE: $$
1606 1683
1607const char *
1608get_maps_directory (char *path)
1609 PROTOTYPE: $
1610 ALIAS: maps_directory = 0
1611 CODE:
1612 RETVAL = create_pathname (path);
1613 OUTPUT: RETVAL
1614
1615void 1684void
1616sub_generation_inc () 1685sub_generation_inc ()
1617 CODE: 1686 CODE:
1618 PL_sub_generation++; 1687 PL_sub_generation++;
1619 1688
1620char * 1689const_octet_string
1621mapdir () 1690mapdir ()
1622 PROTOTYPE: 1691 PROTOTYPE:
1623 ALIAS: 1692 ALIAS:
1624 mapdir = 0 1693 mapdir = 0
1625 uniquedir = 1 1694 uniquedir = 1
1641 } 1710 }
1642 OUTPUT: RETVAL 1711 OUTPUT: RETVAL
1643 1712
1644void abort () 1713void abort ()
1645 1714
1715void reset_signals ()
1716
1646void fork_abort (char *cause = "cf::fork_abort") 1717void fork_abort (const_octet_string cause = "cf::fork_abort")
1647 1718
1648void cleanup (const char *cause, bool make_core = false) 1719void cleanup (const_octet_string cause, bool make_core = false)
1649 1720
1650void emergency_save () 1721void emergency_save ()
1651 1722
1652UV sv_2watcher (SV *w)
1653 CODE:
1654 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1655 OUTPUT:
1656 RETVAL
1657
1658void _exit (int status = 0) 1723void _exit (int status = EXIT_SUCCESS)
1659 1724
1660#if _POSIX_MEMLOCK 1725#if _POSIX_MEMLOCK
1661 1726
1662int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1727int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1728 INIT:
1729#if __GLIBC__
1730 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1731#endif
1663 1732
1664int munlockall () 1733int munlockall ()
1665 1734
1666#endif 1735#endif
1667 1736
1737int
1738malloc_trim (IV pad = 0)
1739
1740void
1741mallinfo ()
1742 PPCODE:
1743{
1744#if __GLIBC__
1745 struct mallinfo mai = mallinfo ();
1746 EXTEND (SP, 10*2);
1747 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1748 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1749 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1750 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1751 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1752 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1753 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1754 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1755 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1756 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1757#endif
1758 EXTEND (SP, 2*2);
1759 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1760 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1761 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1762}
1763
1668int find_animation (char *text) 1764int find_animation (utf8_string text)
1669 PROTOTYPE: $ 1765 PROTOTYPE: $
1670 1766
1671int random_roll (int min, int max, object *op, int goodbad); 1767int random_roll (int min, int max, object *op, int goodbad);
1672 1768
1673const char *cost_string_from_value(uint64 cost, int approx = 0) 1769const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1674 1770
1675int 1771int
1676exp_to_level (val64 exp) 1772exp_to_level (val64 exp)
1677 CODE: 1773 CODE:
1678{ 1774{
1709 RETVAL = newSVpv (resist_plus[atnr], 0); 1805 RETVAL = newSVpv (resist_plus[atnr], 0);
1710 else 1806 else
1711 XSRETURN_UNDEF; 1807 XSRETURN_UNDEF;
1712 OUTPUT: RETVAL 1808 OUTPUT: RETVAL
1713 1809
1810UUID
1811uuid_cur ()
1812 CODE:
1813 RETVAL = UUID::cur;
1814 OUTPUT:
1815 RETVAL
1816
1817UUID
1818uuid_gen ()
1819 CODE:
1820 RETVAL = UUID::gen ();
1821 OUTPUT:
1822 RETVAL
1823
1824val64
1825uuid_seq (UUID uuid)
1826 CODE:
1827 RETVAL = uuid.seq;
1828 OUTPUT:
1829 RETVAL
1830
1831UUID
1832uuid_str (val64 seq)
1833 CODE:
1834 RETVAL.seq = seq;
1835 OUTPUT:
1836 RETVAL
1837
1838void
1839coin_names ()
1840 PPCODE:
1841 EXTEND (SP, NUM_COINS);
1842 for (int i = 0; i < NUM_COINS; ++i)
1843 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1844
1845void
1846coin_archetypes ()
1847 PPCODE:
1848 EXTEND (SP, NUM_COINS);
1849 for (int i = 0; i < NUM_COINS; ++i)
1850 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1851
1852bool
1853load_resource_file_ (octet_string filename)
1854
1855void
1856fix_weight ()
1857
1714MODULE = cf PACKAGE = cf::attachable 1858MODULE = cf PACKAGE = cf::attachable
1715 1859
1716int 1860int
1717valid (SV *obj) 1861valid (SV *obj)
1718 CODE: 1862 CODE:
1719 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1863 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1720 OUTPUT: 1864 OUTPUT:
1721 RETVAL 1865 RETVAL
1866
1867void
1868debug_trace (attachable *obj, bool on = true)
1869 CODE:
1870 obj->flags &= ~attachable::F_DEBUG_TRACE;
1871 if (on)
1872 obj->flags |= attachable::F_DEBUG_TRACE;
1722 1873
1723int mortals_size () 1874int mortals_size ()
1724 CODE: 1875 CODE:
1725 RETVAL = attachable::mortals.size (); 1876 RETVAL = attachable::mortals.size ();
1726 OUTPUT: RETVAL 1877 OUTPUT: RETVAL
1728#object *mortals (U32 index) 1879#object *mortals (U32 index)
1729# CODE: 1880# CODE:
1730# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1881# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1731# OUTPUT: RETVAL 1882# OUTPUT: RETVAL
1732 1883
1733INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1884INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1734 1885
1735MODULE = cf PACKAGE = cf::global 1886MODULE = cf PACKAGE = cf::global
1736 1887
1737int invoke (SV *klass, int event, ...) 1888int invoke (SV *klass, int event, ...)
1738 CODE: 1889 CODE:
1742 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1893 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1743 OUTPUT: RETVAL 1894 OUTPUT: RETVAL
1744 1895
1745MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1896MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1746 1897
1747INCLUDE: $PERL genacc object ../include/object.h | 1898INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1748 1899
1749int invoke (object *op, int event, ...) 1900int invoke (object *op, int event, ...)
1750 CODE: 1901 CODE:
1751 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1902 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1752 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1903 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1774object *actives (U32 index) 1925object *actives (U32 index)
1775 CODE: 1926 CODE:
1776 RETVAL = index < actives.size () ? actives [index] : 0; 1927 RETVAL = index < actives.size () ? actives [index] : 0;
1777 OUTPUT: RETVAL 1928 OUTPUT: RETVAL
1778 1929
1930int mortals_size ()
1931 CODE:
1932 RETVAL = attachable::mortals.size ();
1933 OUTPUT: RETVAL
1934
1935const char *slot_use_name (U32 slot)
1936 ALIAS:
1937 slot_nonuse_name = 1
1938 CODE:
1939{
1940 if (slot >= NUM_BODY_LOCATIONS)
1941 croak ("body slot index out of range");
1942
1943 switch (ix)
1944 {
1945 case 0: RETVAL = body_locations[slot].use_name; break;
1946 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1947 }
1948}
1949 OUTPUT:
1950 RETVAL
1951
1779# missing properties 1952# missing properties
1780 1953
1781object *head (object *op) 1954object *head (object *op)
1782 PROTOTYPE: $ 1955 PROTOTYPE: $
1783 CODE: 1956 CODE:
1784 RETVAL = op->head_ (); 1957 RETVAL = op->head_ ();
1785 OUTPUT: RETVAL
1786
1787int is_head (object *op)
1788 PROTOTYPE: $
1789 CODE:
1790 RETVAL = op->head_ () == op;
1791 OUTPUT: RETVAL 1958 OUTPUT: RETVAL
1792 1959
1793void 1960void
1794inv (object *obj) 1961inv (object *obj)
1795 PROTOTYPE: $ 1962 PROTOTYPE: $
1796 PPCODE: 1963 PPCODE:
1797{ 1964{
1798 object *o;
1799 for (o = obj->inv; o; o = o->below) 1965 for (object *o = obj->inv; o; o = o->below)
1800 XPUSHs (sv_2mortal (to_sv (o))); 1966 XPUSHs (sv_2mortal (to_sv (o)));
1801} 1967}
1802 1968
1803void 1969void
1804set_animation (object *op, int idx) 1970set_animation (object *op, int idx)
1805 CODE: 1971 CODE:
1806 SET_ANIMATION (op, idx); 1972 SET_ANIMATION (op, idx);
1807 1973
1974int
1975num_animations (object *op)
1976 CODE:
1977 RETVAL = NUM_ANIMATIONS (op);
1978 OUTPUT: RETVAL
1979
1980int slot_info (object *op, UV slot, int value = 0)
1981 ALIAS:
1982 slot_used = 1
1983 CODE:
1984{
1985 if (slot >= NUM_BODY_LOCATIONS)
1986 croak ("body slot index out of range");
1987
1988 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1989
1990 if (items > 2)
1991 if (ix)
1992 op->slot[slot].used = value;
1993 else
1994 op->slot[slot].info = value;
1995}
1996 OUTPUT:
1997 RETVAL
1998
1808object *find_best_object_match (object *op, const char *match) 1999object *find_best_object_match (object *op, utf8_string match)
1809 2000
1810object *find_marked_object (object *op) 2001object *find_marked_object (object *op)
1811 2002
1812int need_identify (object *obj); 2003int need_identify (object *obj);
1813 2004
1825 2016
1826void apply_below (object *op) 2017void apply_below (object *op)
1827 CODE: 2018 CODE:
1828 player_apply_below (op); 2019 player_apply_below (op);
1829 2020
1830object *cf_object_present_archname_inside (object *op, char *whatstr) 2021int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1831
1832int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1833
1834int cf_object_change_map (object *op, int x, int y, maptile *map)
1835
1836#//TODO
1837object *clone_ (object *op, int recursive = 0)
1838 CODE:
1839 if (recursive)
1840 RETVAL = object_create_clone (op);
1841 else
1842 {
1843 RETVAL = object::create ();
1844 op->copy_to (RETVAL);
1845 }
1846 OUTPUT: RETVAL
1847 2022
1848int pay_item (object *op, object *buyer) 2023int pay_item (object *op, object *buyer)
1849 CODE: 2024 CODE:
1850 RETVAL = pay_for_item (op, buyer); 2025 RETVAL = pay_for_item (op, buyer);
1851 OUTPUT: RETVAL 2026 OUTPUT: RETVAL
1855 RETVAL = pay_for_amount (amount, op); 2030 RETVAL = pay_for_amount (amount, op);
1856 OUTPUT: RETVAL 2031 OUTPUT: RETVAL
1857 2032
1858void pay_player (object *op, uint64 amount) 2033void pay_player (object *op, uint64 amount)
1859 2034
1860val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2035val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1861 2036
1862int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2037int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1863 2038
1864void learn_spell (object *op, object *sp, int special_prayer = 0) 2039void learn_spell (object *op, object *sp, int special_prayer = 0)
1865 CODE: 2040 CODE:
1866 do_learn_spell (op, sp, special_prayer); 2041 do_learn_spell (op, sp, special_prayer);
1867 2042
1868void forget_spell (object *op, object *sp) 2043void forget_spell (object *op, object *sp)
1869 CODE: 2044 CODE:
1870 do_forget_spell (op, query_name (sp)); 2045 do_forget_spell (op, query_name (sp));
1871 2046
1872object *check_for_spell (object *op, char *spellname) 2047object *check_for_spell (object *op, utf8_string spellname)
1873 CODE: 2048 CODE:
1874 RETVAL = check_spell_known (op, spellname); 2049 RETVAL = check_spell_known (op, spellname);
1875 OUTPUT: RETVAL 2050 OUTPUT: RETVAL
1876 2051
1877int query_money (object *op) 2052int query_money (object *op)
1886 2061
1887void drop (object *who, object *op) 2062void drop (object *who, object *op)
1888 2063
1889void pick_up (object *who, object *op) 2064void pick_up (object *who, object *op)
1890 2065
1891int cf_object_teleport (object *op, maptile *map, int x, int y)
1892
1893void update_object (object *op, int action) 2066void update_object (object *op, int action)
1894 2067
1895object *cf_create_object_by_name (const char *name)
1896
1897void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2068void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1898 2069
1899void player_lvl_adj (object *who, object *skill = 0) 2070void player_lvl_adj (object *who, object *skill = 0)
1900 2071
1901int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2072int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1902 2073
1908 2079
1909void add_button_link (object *button, maptile *map, int connected); 2080void add_button_link (object *button, maptile *map, int connected);
1910 2081
1911void remove_button_link (object *op); 2082void remove_button_link (object *op);
1912 2083
2084void handle_apply_yield (object *op);
2085
1913 2086
1914MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2087MODULE = cf PACKAGE = cf::object PREFIX = cf_
1915
1916object *cf_insert_ob_in_ob (object *ob, object *where)
1917 2088
1918# no clean way to get an object from an archetype - stupid idiotic 2089# no clean way to get an object from an archetype - stupid idiotic
1919# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2090# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1920 2091
1921object *new (const char *archetype = 0) 2092object *new (utf8_string archetype = 0)
1922 PROTOTYPE: ;$ 2093 PROTOTYPE: ;$
1923 CODE: 2094 CODE:
1924 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2095 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1925 OUTPUT: 2096 OUTPUT:
1926 RETVAL 2097 RETVAL
1927 2098
2099object *find_object (U32 tag)
2100
2101# TODO: nuke
1928object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2102object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1929 PROTOTYPE: $$$$$$ 2103 PROTOTYPE: $$$$$$
1930 CODE: 2104 CODE:
1931{ 2105{
1932 int unused_type; 2106 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1933 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1934} 2107}
1935 2108
1936# syntatic sugar for easier use in event callbacks. 2109shstr
1937const char *options (object *op) 2110object::kv_get (shstr key)
1938 CODE:
1939 RETVAL = op->name;
1940 OUTPUT:
1941 RETVAL
1942 2111
1943player *contr (object *op) 2112void
1944 CODE: 2113object::kv_del (shstr key)
1945 RETVAL = op->contr;
1946 OUTPUT: RETVAL
1947 2114
1948const char *get_ob_key_value (object *op, const char *key) 2115void
1949 2116object::kv_set (shstr key, shstr value)
1950bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1951 2117
1952object *get_nearest_player (object *ob) 2118object *get_nearest_player (object *ob)
1953 ALIAS: nearest_player = 0 2119 ALIAS: nearest_player = 0
1954 PREINIT: 2120 PREINIT:
1955 extern object *get_nearest_player (object *); 2121 extern object *get_nearest_player (object *);
1957void rangevector (object *ob, object *other, int flags = 0) 2123void rangevector (object *ob, object *other, int flags = 0)
1958 PROTOTYPE: $$;$ 2124 PROTOTYPE: $$;$
1959 PPCODE: 2125 PPCODE:
1960{ 2126{
1961 rv_vector rv; 2127 rv_vector rv;
2128
2129 PUTBACK;
1962 get_rangevector (ob, other, &rv, flags); 2130 get_rangevector (ob, other, &rv, flags);
2131 SPAGAIN;
2132
1963 EXTEND (SP, 5); 2133 EXTEND (SP, 5);
1964 PUSHs (newSVuv (rv.distance)); 2134 PUSHs (newSVuv (rv.distance));
1965 PUSHs (newSViv (rv.distance_x)); 2135 PUSHs (newSViv (rv.distance_x));
1966 PUSHs (newSViv (rv.distance_y)); 2136 PUSHs (newSViv (rv.distance_y));
1967 PUSHs (newSViv (rv.direction)); 2137 PUSHs (newSViv (rv.direction));
1968 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2138 PUSHs (to_sv (rv.part));
1969} 2139}
1970 2140
1971bool on_same_map_as (object *ob, object *other) 2141bool on_same_map_as (object *ob, object *other)
1972 CODE: 2142 CODE:
1973 RETVAL = on_same_map (ob, other); 2143 RETVAL = on_same_map (ob, other);
1974 OUTPUT: RETVAL 2144 OUTPUT: RETVAL
1975 2145
1976const char * 2146const_utf8_string
1977base_name (object *op, int plural = op->nrof > 1) 2147base_name (object *op, int plural = op->nrof > 1)
1978 CODE: 2148 CODE:
1979 RETVAL = query_base_name (op, plural); 2149 RETVAL = query_base_name (op, plural);
1980 OUTPUT: RETVAL 2150 OUTPUT: RETVAL
1981 2151
1982object *decrease_ob_nr (object *op, unsigned long i) 2152# return the tail of an object, excluding itself
2153void
2154tail (object *op)
2155 PPCODE:
2156 while ((op = op->more))
2157 XPUSHs (sv_2mortal (to_sv (op)));
1983 2158
1984MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2159MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1985 2160
1986player *player (object *op) 2161player *player (object *op)
1987 CODE: 2162 CODE:
1988 RETVAL = op->contr; 2163 RETVAL = op->contr;
1989 OUTPUT: RETVAL 2164 OUTPUT: RETVAL
1990 2165
2166bool move_player (object *op, int dir)
2167
1991void check_score (object *op) 2168void check_score (object *op)
1992 2169
1993void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2170void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1994 CODE: 2171 CODE:
1995 new_draw_info (flags, 0, op, txt); 2172 new_draw_info (flags, 0, op, txt);
1996 2173
1997object *cf_player_send_inventory (object *op)
1998
1999char *cf_player_get_ip (object *op)
2000 ALIAS: ip = 0
2001
2002object *cf_player_get_marked_item (object *op)
2003 ALIAS: marked_item = 0
2004
2005void cf_player_set_marked_item (object *op, object *ob)
2006
2007partylist *cf_player_get_party (object *op)
2008 ALIAS: party = 0
2009
2010void cf_player_set_party (object *op, partylist *party)
2011
2012void kill_player (object *op) 2174void kill_player (object *op)
2013 2175
2176void esrv_send_item (object *pl, object *item)
2177
2014void esrv_update_item (object *op, int what, object *item) 2178void esrv_update_item (object *pl, int what, object *item)
2015 C_ARGS: what, op, item 2179 C_ARGS: what, pl, item
2016 2180
2017void clear_los (object *op) 2181void esrv_del_item (object *pl, int tag)
2182 C_ARGS: pl->contr, tag
2018 2183
2019int command_summon (object *op, char *params) 2184int command_summon (object *op, utf8_string params)
2020 2185
2021int command_arrest (object *op, char *params) 2186int command_arrest (object *op, utf8_string params)
2022
2023int command_kick (object *op, char *params)
2024
2025int command_banish (object *op, char *params)
2026 2187
2027 2188
2028MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2189MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2029 2190
2030INCLUDE: $PERL genacc player ../include/player.h | 2191INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2031 2192
2032int invoke (player *pl, int event, ...) 2193int invoke (player *pl, int event, ...)
2033 CODE: 2194 CODE:
2034 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2195 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2035 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2196 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2045 pl->ob->stats.hp = pl->ob->stats.maxhp; 2206 pl->ob->stats.hp = pl->ob->stats.maxhp;
2046 pl->ob->stats.sp = pl->ob->stats.maxsp; 2207 pl->ob->stats.sp = pl->ob->stats.maxsp;
2047 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2208 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2048 pl->orig_stats = pl->ob->stats; 2209 pl->orig_stats = pl->ob->stats;
2049 2210
2050void cf_player_move (player *pl, int dir) 2211void clear_los (player *pl)
2051
2052void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2053
2054player *first ()
2055 CODE:
2056 RETVAL = first_player;
2057 OUTPUT: RETVAL
2058 2212
2059bool 2213bool
2060cell_visible (player *pl, int dx, int dy) 2214cell_visible (player *pl, int dx, int dy)
2061 CODE: 2215 CODE:
2062 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2216 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2069 CODE: 2223 CODE:
2070{ 2224{
2071 STRLEN len; 2225 STRLEN len;
2072 char *buf = SvPVbyte (packet, len); 2226 char *buf = SvPVbyte (packet, len);
2073 2227
2228 if (len > MAXSOCKBUF)
2229 pl->failmsg ("[packet too long for client]");
2074 if (pl->ns) 2230 else if (pl->ns)
2075 pl->ns->send_packet (buf, len); 2231 pl->ns->send_packet (buf, len);
2076} 2232}
2077
2078int
2079listening (player *pl, int new_value = -1)
2080 CODE:
2081 RETVAL = pl->listening;
2082 if (new_value >= 0)
2083 pl->listening = new_value;
2084 OUTPUT:
2085 RETVAL
2086 2233
2087void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2234void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2088 PROTOTYPE: $;$$$ 2235 PROTOTYPE: $;$$$
2089 PPCODE: 2236 PPCODE:
2090 if (GIMME_V != G_VOID) 2237 if (GIMME_V != G_VOID)
2115 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2262 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2116 OUTPUT: RETVAL 2263 OUTPUT: RETVAL
2117 2264
2118SV *registry (maptile *map) 2265SV *registry (maptile *map)
2119 2266
2267void
2268find_tagged_objects (maptile *map, utf8_string tag = 0)
2269 PPCODE:
2270{
2271 if (!map->spaces)
2272 XSRETURN_EMPTY;
2273
2274 if (tag)
2275 {
2276 shstr_cmp tag_ (tag);
2277
2278 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2279 for (object *op = ms->bot; op; op = op->above)
2280 if (op->tag == tag_)
2281 XPUSHs (sv_2mortal (to_sv (op)));
2282 }
2283 else
2284 {
2285 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2286 for (object *op = ms->bot; op; op = op->above)
2287 if (op->tag)
2288 XPUSHs (sv_2mortal (to_sv (op)));
2289 }
2290}
2291
2120INCLUDE: $PERL genacc maptile ../include/map.h | 2292INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2121 2293
2122void 2294void
2123maptile::instantiate () 2295maptile::instantiate ()
2124 2296
2125maptile *new () 2297maptile *new ()
2140 for_all_players (pl) 2312 for_all_players (pl)
2141 if (pl->ob && pl->ob->map == THIS) 2313 if (pl->ob && pl->ob->map == THIS)
2142 PUSHs (sv_2mortal (to_sv (pl->ob))); 2314 PUSHs (sv_2mortal (to_sv (pl->ob)));
2143 } 2315 }
2144 2316
2145void play_sound_map (maptile *map, int x, int y, int sound_num) 2317void
2318maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2319 CODE:
2320{
2321 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2322 croak ("maptile::add_underlay: palette must be arrayref");
2323
2324 palette = SvRV (palette);
2325
2326 STRLEN idxlen;
2327 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2328
2329 for (int x = 0; x < THIS->width; ++x)
2330 for (int y = 0; y < THIS->height; ++y)
2331 {
2332 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2333 if (op->flag [FLAG_IS_FLOOR])
2334 goto skip_space;
2335
2336 {
2337 int offs = offset + y * stride + x;
2338 if (IN_RANGE_EXC (offs, 0, idxlen))
2339 {
2340 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2341 {
2342 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2343 ob->flag [FLAG_NO_MAP_SAVE] = true;
2344 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2345
2346 if (ob->randomitems)
2347 {
2348 if (!ob->above)
2349 {
2350 ob->create_treasure (ob->randomitems);
2351
2352 for (object *op = ob->above; op; op = op->above)
2353 op->flag [FLAG_NO_MAP_SAVE] = true;
2354 }
2355
2356 ob->randomitems = 0;
2357 }
2358 }
2359 }
2360 }
2361
2362 skip_space: ;
2363 }
2364}
2365
2366void
2367maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2368 CODE:
2369{
2370 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2371 croak ("maptile::set_regiondata: palette must be arrayref");
2372
2373 palette = SvRV (palette);
2374
2375 STRLEN idxlen;
2376 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2377
2378 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2379 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2380
2381 for (int i = av_len ((AV *)palette) + 1; i--; )
2382 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2383
2384 for (int y = 0; y < THIS->height; ++y)
2385 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2386
2387 sfree (THIS->regions, THIS->size ());
2388 delete [] THIS->regionmap;
2389
2390 THIS->regions = regions;
2391 THIS->regionmap = regionmap;
2392}
2393
2394void
2395maptile::create_region_treasure ()
2396 CODE:
2397{
2398 object *op = object::create ();
2399 op->type = FLOOR;
2400 op->map = THIS;
2401
2402 for (int x = 0; x < THIS->width; ++x)
2403 for (int y = 0; y < THIS->height; ++y)
2404 {
2405 region *rgn = THIS->region (x, y);
2406
2407 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2408 if (rgn->treasure && rndm () < rgn->treasure_density)
2409 {
2410 op->x = x;
2411 op->y = y;
2412 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2413 }
2414 }
2415
2416 op->destroy ();
2417}
2146 2418
2147int out_of_map (maptile *map, int x, int y) 2419int out_of_map (maptile *map, int x, int y)
2148 2420
2149void 2421void
2150trigger (maptile *map, long connection, bool state = true) 2422trigger (maptile *map, long connection, bool state = true)
2155get_connection (maptile *map, long connection) 2427get_connection (maptile *map, long connection)
2156 PPCODE: 2428 PPCODE:
2157 oblinkpt *obp = get_connection_links (map, connection); 2429 oblinkpt *obp = get_connection_links (map, connection);
2158 if (obp) 2430 if (obp)
2159 for (objectlink *ol = obp->link; ol; ol = ol->next) 2431 for (objectlink *ol = obp->link; ol; ol = ol->next)
2160 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2432 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2161
2162object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2163
2164object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2165
2166object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2167 C_ARGS: str, map, nx, ny
2168 2433
2169void 2434void
2170get_map_flags (maptile *map, int x, int y) 2435get_map_flags (maptile *map, int x, int y)
2171 PPCODE: 2436 PPCODE:
2172{ 2437{
2173 maptile *nmap = 0; 2438 maptile *nmap = 0;
2174 I16 nx = 0, ny = 0; 2439 I16 nx = 0, ny = 0;
2440
2441 PUTBACK;
2175 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2442 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2443 SPAGAIN;
2176 2444
2177 EXTEND (SP, 4); 2445 EXTEND (SP, 4);
2178 PUSHs (sv_2mortal (newSViv (flags))); 2446 PUSHs (sv_2mortal (newSViv (flags)));
2179 2447
2180 if (GIMME_V == G_ARRAY) 2448 if (GIMME_V == G_ARRAY)
2181 { 2449 {
2182 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2450 PUSHs (sv_2mortal (to_sv (nmap)));
2183 PUSHs (sv_2mortal (newSViv (nx))); 2451 PUSHs (sv_2mortal (newSViv (nx)));
2184 PUSHs (sv_2mortal (newSViv (ny))); 2452 PUSHs (sv_2mortal (newSViv (ny)));
2185 } 2453 }
2186} 2454}
2187 2455
2456mapspace *
2457ms (maptile *map, unsigned int x, unsigned int y)
2458 PROTOTYPE: $$$
2459 CODE:
2460{
2461 maptile *nmap = 0;
2462 I16 nx, ny;
2463
2464 PUTBACK;
2465 get_map_flags (map, &nmap, x, y, &nx, &ny);
2466 SPAGAIN;
2467
2468 if (!nmap)
2469 XSRETURN_UNDEF;
2470
2471 RETVAL = &nmap->at (nx, ny);
2472}
2473 OUTPUT:
2474 RETVAL
2475
2188void 2476void
2189at (maptile *map, unsigned int x, unsigned int y) 2477at (maptile *map, unsigned int x, unsigned int y)
2190 PROTOTYPE: $$$ 2478 PROTOTYPE: $$$
2191 PPCODE: 2479 PPCODE:
2192{ 2480{
2193 object *o;
2194 maptile *nmap = 0; 2481 maptile *nmap = 0;
2195 I16 nx, ny; 2482 I16 nx, ny;
2196 2483
2484 PUTBACK;
2197 get_map_flags (map, &nmap, x, y, &nx, &ny); 2485 get_map_flags (map, &nmap, x, y, &nx, &ny);
2486 SPAGAIN;
2198 2487
2199 if (nmap) 2488 if (nmap)
2200 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2489 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2201 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2490 XPUSHs (sv_2mortal (to_sv (o)));
2202} 2491}
2203 2492
2204SV * 2493SV *
2205bot_at (maptile *obj, unsigned int x, unsigned int y) 2494bot_at (maptile *obj, unsigned int x, unsigned int y)
2206 PROTOTYPE: $$$ 2495 PROTOTYPE: $$$
2215 INIT: 2504 INIT:
2216 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2505 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2217 CODE: 2506 CODE:
2218 switch (ix) 2507 switch (ix)
2219 { 2508 {
2220 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2509 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2221 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2510 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2222 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2511 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2223 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2512 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2224 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2513 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2225 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2514 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2226 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2515 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2227 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2516 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2228 } 2517 }
2229 OUTPUT: RETVAL 2518 OUTPUT: RETVAL
2230 2519
2231void fix_walls (maptile *map, int x, int y) 2520void fix_walls (maptile *map, int x, int y)
2232 2521
2233void fix_walls_around (maptile *map, int x, int y) 2522void fix_walls_around (maptile *map, int x, int y)
2234
2235const char *
2236region_name (maptile *m)
2237 CODE:
2238 RETVAL = get_name_of_region_for_map (m);
2239 OUTPUT: RETVAL
2240 2523
2241# worst xs function of my life 2524# worst xs function of my life
2242bool 2525bool
2243_create_random_map (\ 2526_create_random_map (\
2244 maptile *self,\ 2527 maptile *self,\
2245 char *wallstyle,\ 2528 utf8_string wallstyle,\
2246 char *wall_name,\ 2529 utf8_string wall_name,\
2247 char *floorstyle,\ 2530 utf8_string floorstyle,\
2248 char *monsterstyle,\ 2531 utf8_string monsterstyle,\
2249 char *treasurestyle,\ 2532 utf8_string treasurestyle,\
2250 char *layoutstyle,\ 2533 utf8_string layoutstyle,\
2251 char *doorstyle,\ 2534 utf8_string doorstyle,\
2252 char *decorstyle,\ 2535 utf8_string decorstyle,\
2253 char *origin_map,\ 2536 utf8_string origin_map,\
2254 char *final_map,\ 2537 utf8_string final_map,\
2255 char *exitstyle,\ 2538 utf8_string exitstyle,\
2256 char *this_map,\ 2539 utf8_string this_map,\
2257 char *exit_on_final_map,\ 2540 utf8_string exit_on_final_map,\
2258 int xsize,\ 2541 int xsize,\
2259 int ysize,\ 2542 int ysize,\
2260 int expand2x,\ 2543 int expand2x,\
2261 int layoutoptions1,\ 2544 int layoutoptions1,\
2262 int layoutoptions2,\ 2545 int layoutoptions2,\
2275 val64 total_map_hp,\ 2558 val64 total_map_hp,\
2276 int map_layout_style,\ 2559 int map_layout_style,\
2277 int treasureoptions,\ 2560 int treasureoptions,\
2278 int symmetry_used,\ 2561 int symmetry_used,\
2279 region *region,\ 2562 region *region,\
2280 char *custom\ 2563 utf8_string custom\
2281) 2564)
2282 CODE: 2565 CODE:
2283{ 2566{
2284 random_map_params rmp; 2567 random_map_params rmp;
2285 2568
2312 rmp.decoroptions = decoroptions; 2595 rmp.decoroptions = decoroptions;
2313 rmp.orientation = orientation; 2596 rmp.orientation = orientation;
2314 rmp.origin_y = origin_y; 2597 rmp.origin_y = origin_y;
2315 rmp.origin_x = origin_x; 2598 rmp.origin_x = origin_x;
2316 rmp.random_seed = random_seed; 2599 rmp.random_seed = random_seed;
2317 rmp.total_map_hp = total_map_hp; 2600 rmp.total_map_hp = (uint64_t) total_map_hp;
2318 rmp.map_layout_style = map_layout_style; 2601 rmp.map_layout_style = map_layout_style;
2319 rmp.treasureoptions = treasureoptions; 2602 rmp.treasureoptions = treasureoptions;
2320 rmp.symmetry_used = symmetry_used; 2603 rmp.symmetry_used = symmetry_used;
2321 rmp.region = region; 2604 rmp.region = region;
2322 rmp.custom = custom; 2605 rmp.custom = custom;
2324 RETVAL = self->generate_random_map (&rmp); 2607 RETVAL = self->generate_random_map (&rmp);
2325} 2608}
2326 OUTPUT: 2609 OUTPUT:
2327 RETVAL 2610 RETVAL
2328 2611
2612MODULE = cf PACKAGE = cf::mapspace
2613
2614INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2615
2329MODULE = cf PACKAGE = cf::arch 2616MODULE = cf PACKAGE = cf::arch
2330 2617
2331archetype *find (const char *name) 2618int archetypes_size ()
2332 CODE: 2619 CODE:
2333 RETVAL = archetype::find (name); 2620 RETVAL = archetypes.size ();
2334 OUTPUT: 2621 OUTPUT: RETVAL
2335 RETVAL
2336 2622
2337archetype *first() 2623archetype *archetypes (U32 index)
2338 PROTOTYPE: 2624 CODE:
2339 CODE: 2625 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2340 RETVAL = first_archetype; 2626 OUTPUT: RETVAL
2627
2628object *instantiate (archetype *arch)
2629 CODE:
2630 RETVAL = arch_to_object (arch);
2631 OUTPUT:
2341 OUTPUT: RETVAL 2632 RETVAL
2342 2633
2343INCLUDE: $PERL genacc archetype ../include/object.h | 2634INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2344 2635
2345MODULE = cf PACKAGE = cf::party 2636MODULE = cf PACKAGE = cf::party
2346 2637
2347partylist *first () 2638partylist *first ()
2348 PROTOTYPE: 2639 PROTOTYPE:
2349 CODE: 2640 CODE:
2350 RETVAL = get_firstparty (); 2641 RETVAL = get_firstparty ();
2351 OUTPUT: RETVAL 2642 OUTPUT: RETVAL
2352 2643
2353INCLUDE: $PERL genacc partylist ../include/player.h | 2644INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2354 2645
2355MODULE = cf PACKAGE = cf::region 2646MODULE = cf PACKAGE = cf::region
2356 2647
2357region *first () 2648void
2358 PROTOTYPE: 2649list ()
2359 CODE: 2650 PPCODE:
2360 RETVAL = first_region; 2651 for_all_regions (rgn)
2361 OUTPUT: RETVAL 2652 XPUSHs (sv_2mortal (to_sv (rgn)));
2362 2653
2363region *find (char *name) 2654region *find (utf8_string name)
2364 PROTOTYPE: $ 2655 PROTOTYPE: $
2365 CODE: 2656 CODE:
2366 RETVAL = get_region_by_name (name); 2657 RETVAL = region::find (name);
2367 OUTPUT: RETVAL 2658 OUTPUT: RETVAL
2368 2659
2660region *find_fuzzy (utf8_string name)
2661 PROTOTYPE: $
2662 CODE:
2663 RETVAL = region::find_fuzzy (name);
2664 OUTPUT: RETVAL
2665
2666int specificity (region *rgn)
2667 CODE:
2668 RETVAL = 0;
2669 while (rgn = rgn->parent)
2670 RETVAL++;
2671 OUTPUT: RETVAL
2672
2369INCLUDE: $PERL genacc region ../include/map.h | 2673INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2370 2674
2371MODULE = cf PACKAGE = cf::living 2675MODULE = cf PACKAGE = cf::living
2372 2676
2373INCLUDE: $PERL genacc living ../include/living.h | 2677INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2374 2678
2375MODULE = cf PACKAGE = cf::settings 2679MODULE = cf PACKAGE = cf::settings
2376 2680
2377INCLUDE: $PERL genacc Settings ../include/global.h | 2681INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2378 2682
2379MODULE = cf PACKAGE = cf::client 2683MODULE = cf PACKAGE = cf::client
2380 2684
2381INCLUDE: $PERL genacc client ../include/client.h | 2685INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2382 2686
2383int invoke (client *ns, int event, ...) 2687int invoke (client *ns, int event, ...)
2384 CODE: 2688 CODE:
2385 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2689 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2386 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2690 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2402 CODE: 2706 CODE:
2403{ 2707{
2404 STRLEN len; 2708 STRLEN len;
2405 char *buf = SvPVbyte (packet, len); 2709 char *buf = SvPVbyte (packet, len);
2406 2710
2711 if (len > MAXSOCKBUF)
2712 {
2713 // ugly
2714 if (THIS->pl)
2715 THIS->pl->failmsg ("[packet too long for client]");
2716 }
2717 else
2407 THIS->send_packet (buf, len); 2718 THIS->send_packet (buf, len);
2408} 2719}
2409 2720
2721faceidx
2722client::need_face (utf8_string name, int pri = 0)
2723 CODE:
2724 RETVAL = face_find (name, 0);
2725 if (RETVAL)
2726 {
2727 THIS->send_face (RETVAL, pri);
2728 THIS->flush_fx ();
2729 }
2730 OUTPUT:
2731 RETVAL
2732
2733int
2734client::fx_want (int idx, int value = -1)
2735 CODE:
2736 if (0 < idx && idx < FT_NUM)
2737 {
2738 RETVAL = THIS->fx_want [idx];
2739 if (items > 2)
2740 THIS->fx_want [idx] = value;
2741 }
2742 else
2743 RETVAL = 0;
2744 OUTPUT:
2745 RETVAL
2746
2747MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2748
2749faceidx sound_find (utf8_string name)
2750
2751void sound_set (utf8_string str, faceidx face)
2752
2753# dire hack
2754void old_sound_index (int idx, faceidx face)
2755 CODE:
2756 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2757 old_sound_index [idx] = face;
2758
2759MODULE = cf PACKAGE = cf::face PREFIX = face_
2760
2761#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2762
2763faceidx face_find (utf8_string name, faceidx defidx = 0)
2764
2765faceidx alloc (utf8_string name)
2766 CODE:
2767{
2768 do
2769 {
2770 RETVAL = faces.size ();
2771 faces.resize (RETVAL + 1);
2772 }
2773 while (!RETVAL); // crude way to leave index 0
2774
2775 faces [RETVAL].name = name;
2776 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2777
2778 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2779 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2780}
2781 OUTPUT: RETVAL
2782
2783void set_type (faceidx idx, int value)
2784 ALIAS:
2785 set_type = 0
2786 set_visibility = 1
2787 set_magicmap = 2
2788 set_smooth = 3
2789 set_smoothlevel = 4
2790 CODE:
2791 faceinfo *f = face_info (idx); assert (f);
2792 switch (ix)
2793 {
2794 case 0: f->type = value; break;
2795 case 1: f->visibility = value; break;
2796 case 2: f->magicmap = value; break;
2797 case 3: f->smooth = value; break;
2798 case 4: f->smoothlevel = value; break;
2799 }
2800
2801void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2802 CODE:
2803{
2804 faceinfo *f = face_info (idx); assert (f);
2805 facedata *d = &(faceset ? f->data64 : f->data32);
2806 sv_to (data, d->data);
2807 STRLEN clen;
2808 char *cdata = SvPVbyte (chksum, clen);
2809 clen = min (CHKSUM_SIZE, clen);
2810
2811 if (memcmp (d->chksum, cdata, clen))
2812 {
2813 memcpy (d->chksum, cdata, clen);
2814
2815 // invalidate existing client face info
2816 for_all_clients (ns)
2817 if (ns->faceset == faceset)
2818 {
2819 ns->faces_sent [idx] = false;
2820 ns->force_newmap = true;
2821 }
2822 }
2823}
2824
2825int get_data_size (faceidx idx, int faceset = 0)
2826 CODE:
2827 facedata *d = face_data (idx, faceset);
2828 if (!d) XSRETURN_UNDEF;
2829 RETVAL = d->data.size ();
2830 OUTPUT:
2831 RETVAL
2832
2833SV *get_chksum (faceidx idx, int faceset = 0)
2834 CODE:
2835 facedata *d = face_data (idx, faceset);
2836 if (!d) XSRETURN_UNDEF;
2837 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2838 OUTPUT:
2839 RETVAL
2840
2841SV *get_data (faceidx idx, int faceset = 0)
2842 CODE:
2843 facedata *d = face_data (idx, faceset);
2844 if (!d) XSRETURN_UNDEF;
2845 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2846 OUTPUT:
2847 RETVAL
2848
2849void invalidate (faceidx idx)
2850 CODE:
2851 for_all_clients (ns)
2852 {
2853 ns->faces_sent [idx] = false;
2854 ns->force_newmap = true;
2855 }
2856
2857void invalidate_all ()
2858 CODE:
2859 for_all_clients (ns)
2860 {
2861 ns->faces_sent.reset ();
2862 ns->force_newmap = true;
2863 }
2864
2865MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2866
2867#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2868
2869animidx anim_find (utf8_string name)
2870 CODE:
2871 RETVAL = animation::find (name).number;
2872 OUTPUT: RETVAL
2873
2874animidx set (utf8_string name, SV *frames, int facings = 1)
2875 CODE:
2876{
2877 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2878 croak ("frames must be an arrayref");
2879
2880 AV *av = (AV *)SvRV (frames);
2881
2882 animation *anim = &animation::find (name);
2883 if (anim->number)
2884 {
2885 anim->resize (av_len (av) + 1);
2886 anim->facings = facings;
2887 }
2888 else
2889 anim = &animation::create (name, av_len (av) + 1, facings);
2890
2891 for (int i = 0; i < anim->num_animations; ++i)
2892 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2893}
2894 OUTPUT: RETVAL
2895
2896void invalidate_all ()
2897 CODE:
2898 for_all_clients (ns)
2899 ns->anims_sent.reset ();
2900
2901MODULE = cf PACKAGE = cf::object::freezer
2902
2903INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2904
2905SV *
2906new (char *klass)
2907 CODE:
2908 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2909 OUTPUT: RETVAL
2910
2911void
2912DESTROY (SV *sv)
2913 CODE:
2914 object_freezer *self;
2915 sv_to (sv, self);
2916 delete self;
2917
2918MODULE = cf PACKAGE = cf::object::thawer
2919
2920INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2921
2922SV *
2923new_from_file (char *klass, octet_string path)
2924 CODE:
2925 object_thawer *f = new object_thawer (path);
2926 if (!*f)
2927 {
2928 delete f;
2929 XSRETURN_UNDEF;
2930 }
2931 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2932 OUTPUT: RETVAL
2933
2934void
2935DESTROY (SV *sv)
2936 CODE:
2937 object_thawer *self;
2938 sv_to (sv, self);
2939 delete self;
2940
2941void
2942extract_tags (object_thawer *self)
2943 PPCODE:
2944 while (self->kw != KW_EOF)
2945 {
2946 PUTBACK;
2947 coroapi::cede_to_tick ();
2948 SPAGAIN;
2949
2950 if (self->kw == KW_tag)
2951 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2952
2953 self->skip ();
2954 }
2955

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines