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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.154 by root, Fri Jan 26 21:44:11 2007 UTC vs.
Revision 1.309 by root, Thu Dec 4 03:48:19 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
75 79
76static HV 80static HV
77 *stash_cf, 81 *stash_cf,
78 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
87 92
93#ifndef newSVpv_utf8
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104#endif
105
106#ifndef newSVpvn_utf8
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109{
110 if (!s)
111 return newSV (0);
112
113 SV *sv = newSVpvn (s, l);
114
115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119}
120#endif
121
88// helper cast function, returns super class * or 0 122// helper cast function, returns super class * or 0
89template<class super> 123template<class super>
90static super * 124static super *
91is_a (attachable *at) 125is_a (attachable *at)
92{ 126{
112{ 146{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 147 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 148}
115 149
116void 150void
151attachable::sever_self ()
152{
153 if (HV *self = this->self)
154 {
155 // keep a refcount because sv_unmagic might call attachable_free,
156 // which might clear self, causing sv_unmagic to crash on a now
157 // invalid object.
158 SvREFCNT_inc (self);
159 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self);
162
163 // self *must* be null now because thats sv_unmagic's job.
164 assert (!this->self);
165 }
166}
167
168void
117attachable::optimise () 169attachable::optimise ()
118{ 170{
119 if (self 171 if (self
120 && SvREFCNT (self) == 1 172 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 173 && !HvTOTALKEYS (self))
122 { 174 sever_self ();
123 SV *self = (SV *)this->self;
124
125 SvREFCNT_inc (self);
126 sv_unmagic (self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self);
128 assert (!this->self);
129 }
130} 175}
131 176
132// check wether the object really is dead 177// check wether the object really is dead
133void 178void
134attachable::do_check () 179attachable::do_check ()
140} 185}
141 186
142void 187void
143attachable::do_destroy () 188attachable::do_destroy ()
144{ 189{
145 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 190 INVOKE_ATTACHABLE (DESTROY, this);
146 191
147 if (cb) 192 if (cb)
148 { 193 {
149 SvREFCNT_dec (cb); 194 SvREFCNT_dec (cb);
150 cb = 0; 195 cb = 0;
151 } 196 }
152 197
153 if (self)
154 {
155 hv_clear (self);
156
157 SV *self = (SV *)this->self;
158 SvREFCNT_inc (self);
159 sv_unmagic (self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161 // self is now 0
162 assert (!this->self);//D//TODO remove soon
163 }
164
165 mortals.push_back (this); 198 mortals.push_back (this);
166} 199}
167 200
168void 201void
169attachable::destroy () 202attachable::destroy ()
171 if (destroyed ()) 204 if (destroyed ())
172 return; 205 return;
173 206
174 flags |= F_DESTROYED; 207 flags |= F_DESTROYED;
175 do_destroy (); 208 do_destroy ();
209 sever_self ();
176} 210}
177 211
178void 212void
179attachable::check_mortals () 213attachable::check_mortals ()
180{ 214{
184 { 218 {
185 if (i >= mortals.size ()) 219 if (i >= mortals.size ())
186 { 220 {
187 i = 0; 221 i = 0;
188 222
189 if (mortals.size () > 1000) 223 if (mortals.size () >= 512)
190 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
191 239
192 break; 240 break;
193 } 241 }
194 242
195 attachable *obj = mortals [i]; 243 attachable *obj = mortals [i];
196 244
197 obj->refcnt_chk (); // unborrow from perl, if necessary 245#if 0
198 246 if (obj->self)//D make this an assert later
199 //if (obj->refcnt > 0 || obj->self)
200 if (obj->refcnt || obj->self)
201 { 247 {
202//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
249 obj->sever_self ();
250 }
251#endif
252
253 if (obj->refcnt)
254 {
203 ++i; // further delay freeing 255 ++i; // further delay freeing
204 256
205 if (!(i & 0x3ff)) 257 if (!(i & 0x3ff))
206 break; 258 break;
207 } 259 }
208 else 260 else
209 { 261 {
210 mortals.erase (i); 262 mortals.erase (i);
263 obj->sever_self ();
211 delete obj; 264 delete obj;
212 } 265 }
213 } 266 }
214} 267}
215 268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
216attachable & 281attachable &
217attachable::operator =(const attachable &src) 282attachable::operator =(const attachable &src)
218{ 283{
219 //if (self || cb) 284 //if (self || cb)
220 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
221 286
222 attach = src.attach; 287 attach = src.attach;
223 return *this; 288 return *this;
224} 289}
225 290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
226////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
227 326
228static SV * 327static SV *
229newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
230{ 329{
231 SV *sv; 330 SV *sv;
232 331
233 if (!ptr) 332 if (!ptr)
234 return &PL_sv_undef; 333 return newSV (0);
235 334
236 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
237 return sv_bless (newRV_noinc ((SV *)hv), stash); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
238} 337}
239 338
258 357
259static SV * 358static SV *
260newSVattachable (attachable *obj, HV *stash) 359newSVattachable (attachable *obj, HV *stash)
261{ 360{
262 if (!obj) 361 if (!obj)
263 return &PL_sv_undef; 362 return newSV (0);
264 363
265 if (!obj->self) 364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
266 { 368 {
267 obj->self = newHV ();
268 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
269 370
270 // now bless the object _once_ 371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
271 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
272 } 374 }
273 else 375 else
274 { 376 {
275 SV *sv = newRV_inc ((SV *)obj->self); 377 SV *sv = newRV_inc ((SV *)obj->self);
312 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
313 else 415 else
314 return 0; 416 return 0;
315} 417}
316 418
317inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
318inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
319inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
320inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
321inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
322inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
323inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
332inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
333inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
334inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
335inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
336inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
337inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
338inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
339inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
340 443
341inline SV *to_sv (object & v) { return to_sv (&v); } 444inline SV *to_sv (object & v) { return to_sv (&v); }
342inline SV *to_sv (living & v) { return to_sv (&v); } 445inline SV *to_sv (living & v) { return to_sv (&v); }
343 446
344inline SV *to_sv (facetile * v) { return to_sv (v->name); } 447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
345inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
346 449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
347inline SV *to_sv (UUID v) 452inline SV *to_sv (dynbuf * v)
348{ 453{
349 char buf[128]; 454 SV *sv = newSV (0);
350 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
351 return newSVpv (buf, 0);
352}
353 455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
354inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
355inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
356inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
357inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
358inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
363inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
364inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
365inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
366inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
367inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
368inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
369inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
370inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
371inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
372inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
373inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
374inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
375inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
376inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
377inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
378 500
379inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
380inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
381 503
382template<class T> 504template<class T>
383inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
384 506
385template<int N> 507template<int N>
386inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
387 509
388inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
389inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
390inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
391inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
392inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
393 514
515inline void sv_to (SV *sv, std::string &v)
516{
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520}
521
394inline void sv_to (SV *sv, UUID &v) 522inline void sv_to (SV *sv, UUID &v)
395{ 523{
396 unsigned int version; 524 if (!v.parse (SvPV_nolen (sv)))
397
398 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
399 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
400} 526}
401 527
402inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
403 529
421 break; 547 break;
422 548
423 case DT_STRING: 549 case DT_STRING:
424 { 550 {
425 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
426 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
427 } 553 }
428 break; 554 break;
429 555
430 case DT_DATA: 556 case DT_DATA:
431 { 557 {
432 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
433 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
434 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
435 } 561 }
436 break; 562 break;
437 563
438 case DT_OBJECT: 564 case DT_OBJECT:
439 sv = to_sv (va_arg (ap, object *)); 565 sv = to_sv (va_arg (ap, object *));
481 va_end (ap); 607 va_end (ap);
482 608
483 return sv; 609 return sv;
484} 610}
485 611
486static SV *
487newSVcfapi (int type, ...)
488{
489 SV *sv;
490
491 va_list ap;
492 va_start (ap, type);
493
494 switch (type)
495 {
496 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
497 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
498 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
499 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
500 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
501 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
502 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
503 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
504 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
505 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
506
507 default:
508 assert (("unhandled type in newSVcfapi", 0));
509 }
510
511 va_end (ap);
512
513 return sv;
514}
515
516////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 612//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
517 613
518SV * 614SV *
519registry (attachable *ext) 615registry (attachable *ext)
520{ 616{
524 return newRV_inc ((SV *)ext->cb); 620 return newRV_inc ((SV *)ext->cb);
525} 621}
526 622
527///////////////////////////////////////////////////////////////////////////// 623/////////////////////////////////////////////////////////////////////////////
528 624
529extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
530{
531 return 0;
532}
533
534static CommArray_s rtn_cmd;
535
536static int
537runPluginCommand (object *obj, char *params)
538{
539 return -1;
540}
541
542extern "C" void *cfperl_getPluginProperty (int *type, ...)
543{
544 va_list args;
545 char *propname;
546 int i;
547 va_start (args, type);
548 propname = va_arg (args, char *);
549 //printf ("Property name: %s\n", propname);
550
551 if (!strcmp (propname, "command?"))
552 return NULL;
553 else if (!strcmp (propname, "Identification"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_NAME;
557 }
558 else if (!strcmp (propname, "FullName"))
559 {
560 va_end (args);
561 return (void *)PLUGIN_VERSION;
562 }
563 else
564 va_end (args);
565
566 return NULL;
567}
568
569extern "C" int cfperl_postInitPlugin ()
570{
571 int hooktype = 1;
572 int rtype = 0;
573
574 cf_init_plugin (gethook);
575
576 return 0;
577}
578
579extern "C" int cfperl_closePlugin ()
580{
581 return 0;
582}
583
584void 625void
585cfperl_init () 626cfperl_init ()
586{ 627{
628 extern char **environ;
629
587 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 630 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
588 perl = perl_alloc (); 631 perl = perl_alloc ();
589 perl_construct (perl); 632 perl_construct (perl);
590 633
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 634 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592 635
593 char *argv[] = { 636 const char *argv[] = {
594 "", 637 settings.argv [0],
595 "-e" 638 "-e0"
596 "use Event; use Coro;" // required for bootstrap
597 "cf->bootstrap;" // required for datadir :*>
598 "unshift @INC, cf::datadir ();"
599 "require cf;"
600 }; 639 };
601 640
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 641 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
642 || perl_run (perl))
603 { 643 {
604 printf ("unable to initialize perl-interpreter, aborting.\n"); 644 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE); 645 exit (EXIT_FAILURE);
606 } 646 }
647
648 eval_pv (
649 "#line 1 'cfperl init'\n"
650 "use EV ();\n"
651 "use Coro ();\n"
652 "cf->bootstrap;\n"
653 "unshift @INC, cf::datadir ();\n"
654 "require cf;\n",
655 0
656 );
657
658 if (SvTRUE (ERRSV))
659 {
660 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
661 exit (EXIT_FAILURE);
662 }
607} 663}
608 664
609void cfperl_main () 665void cfperl_main ()
610{ 666{
611 dSP; 667 dSP;
618void 674void
619attachable::instantiate () 675attachable::instantiate ()
620{ 676{
621 if (attach) 677 if (attach)
622 { 678 {
623 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 679 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
624 attach = 0; 680 attach = 0;
625 } 681 }
626} 682}
627 683
628void 684void
629attachable::reattach () 685attachable::reattach ()
630{ 686{
631 optimise (); 687 optimise ();
632 //TODO: check for _attachment's, very important for restarts 688 //TODO: check for _attachment's, very important for restarts
633 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 689 INVOKE_ATTACHABLE (REATTACH, this);
634} 690}
635 691
636static event_klass klass_of[NUM_EVENT_TYPES] = { 692static event_klass klass_of[NUM_EVENT_TYPES] = {
637# define def(type,name) KLASS_ ## type, 693# define def(type,name) KLASS_ ## type,
638# include "eventinc.h" 694# include "eventinc.h"
681} 737}
682 738
683void 739void
684global::gather_callbacks (AV *&callbacks, event_type event) const 740global::gather_callbacks (AV *&callbacks, event_type event) const
685{ 741{
686 ::gather_callbacks (callbacks, cb_object, event); 742 ::gather_callbacks (callbacks, cb_global, event);
687} 743}
688 744
689void 745void
690object::gather_callbacks (AV *&callbacks, event_type event) const 746object::gather_callbacks (AV *&callbacks, event_type event) const
691{ 747{
692 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 748 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
693 { 749 {
694 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 750 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
695 751
696 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 752 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
697 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 753 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
698 } 754 }
699 755
735{ 791{
736 attachable::gather_callbacks (callbacks, event); 792 attachable::gather_callbacks (callbacks, event);
737 ::gather_callbacks (callbacks, cb_map, event); 793 ::gather_callbacks (callbacks, cb_map, event);
738} 794}
739 795
796void
797_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
798{
799 for (int event = 0; event <= AvFILLp (registry); ++event)
800 {
801 SV *cbs_ = AvARRAY (registry)[event];
802
803 // element must be list of callback entries
804 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
805 {
806 AV *cbs = (AV *)SvRV (cbs_);
807
808 // no callback entries, no callbacks to call
809 if (AvFILLp (cbs) >= 0)
810 set.set (event);
811 }
812 }
813}
814
815// very slow and inefficient way to recalculate the global want bitsets
816void
817_recalc_want ()
818{
819 ev_want_event.reset ();
820
821 _recalc_want (ev_want_event, cb_global);
822 _recalc_want (ev_want_event, cb_attachable);
823 _recalc_want (ev_want_event, cb_object);
824 _recalc_want (ev_want_event, cb_client);
825 _recalc_want (ev_want_event, cb_player);
826 _recalc_want (ev_want_event, cb_map);
827
828 ev_want_type.reset ();
829
830 for (int type = 0; type <= AvFILLp (cb_type); ++type)
831 {
832 SV *cbs_ = AvARRAY (cb_type)[type];
833
834 // element must be list of callback entries
835 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
836 {
837 AV *cbs = (AV *)SvRV (cbs_);
838
839 // no callback entries, no callbacks to call
840 if (AvFILLp (cbs) >= 0)
841 ev_want_type.set (type % NUM_TYPES);
842 }
843 }
844}
845
740bool 846bool
741attachable::invoke (event_type event, ...) 847attachable::invoke (event_type event, ...)
742{ 848{
743 data_type dt; 849 data_type dt;
744 va_list ap;
745
746 va_start (ap, event);
747 850
748 // callback call ordering should be: 851 // callback call ordering should be:
749 // 1. per-object callback 852 // 1. per-object callback
750 // 2. per-class object 853 // 2. per-class object
751 // 3. per-type callback 854 // 3. per-type callback
755 gather_callbacks (callbacks, event); 858 gather_callbacks (callbacks, event);
756 859
757 // short-circuit processing if no callbacks found/defined 860 // short-circuit processing if no callbacks found/defined
758 if (!callbacks) 861 if (!callbacks)
759 return 0; 862 return 0;
863
864 va_list ap;
865 va_start (ap, event);
760 866
761 CALL_BEGIN (3); 867 CALL_BEGIN (3);
762 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 868 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
763 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 869 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
764 870
799} 905}
800 906
801SV * 907SV *
802cfperl_result (int idx) 908cfperl_result (int idx)
803{ 909{
804 AV *av = get_av ("cfperl::invoke_results", 0); 910 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
805 if (!av) 911 if (!av)
806 return &PL_sv_undef; 912 return &PL_sv_undef;
807 913
808 SV **sv = av_fetch (av, idx, 0); 914 SV **sv = av_fetch (av, idx, 0);
809 if (!sv) 915 if (!sv)
823{ 929{
824 return SvNV (cfperl_result (idx)); 930 return SvNV (cfperl_result (idx));
825} 931}
826 932
827///////////////////////////////////////////////////////////////////////////// 933/////////////////////////////////////////////////////////////////////////////
934// various c++ => perl glue functions
935
936void cfperl_tick ()
937{
938 tick_pending = 1;
939
940 if (tick_inhibit)
941 return;
942
943 tick_pending = 0;
944
945 dSP;
946
947 PUSHMARK (SP);
948 PUTBACK;
949 call_pv ("cf::tick", G_DISCARD | G_VOID);
950
951 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
952}
828 953
829void 954void
830cfperl_emergency_save () 955cfperl_emergency_save ()
831{ 956{
832 CALL_BEGIN (0); 957 CALL_BEGIN (0);
833 CALL_CALL ("cf::emergency_save", G_VOID); 958 CALL_CALL ("cf::emergency_save", G_VOID);
834 CALL_END; 959 CALL_END;
960}
961
962void
963cfperl_cleanup (int make_core)
964{
965 CALL_BEGIN (1);
966 CALL_ARG (make_core);
967 CALL_CALL ("cf::post_cleanup", G_VOID);
968 CALL_END;
969}
970
971void
972cfperl_make_book (object *book, int level)
973{
974 CALL_BEGIN (2);
975 CALL_ARG (book);
976 CALL_ARG (level);
977 CALL_CALL ("ext::books::make_book", G_VOID);
978 CALL_END;
979}
980
981void
982cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
983{
984 CALL_BEGIN (4);
985 CALL_ARG (ns);
986 CALL_ARG (type);
987 CALL_ARG_SV (newSVpv_utf8 (msg));
988 CALL_ARG (color);
989 CALL_CALL ("cf::client::send_msg", G_VOID);
990 CALL_END;
991}
992
993int
994cfperl_can_merge (object *ob1, object *ob2)
995{
996 int can;
997
998 CALL_BEGIN (2);
999 CALL_ARG (ob1);
1000 CALL_ARG (ob2);
1001 CALL_CALL ("cf::_can_merge", G_SCALAR);
1002 can = count && SvTRUE (TOPs);
1003 CALL_END;
1004
1005 return can;
1006}
1007
1008player *
1009player::find (const char *name)
1010{
1011 CALL_BEGIN (1);
1012 CALL_ARG (name);
1013 CALL_CALL ("cf::player::find", G_SCALAR);
1014
1015 player *retval = 0;
1016 if (count) sv_to (POPs, retval);
1017
1018 CALL_END;
1019
1020 return retval;
1021}
1022
1023maptile *
1024find_style (const char *dirname, const char *stylename, int difficulty)
1025{
1026 CALL_BEGIN (3);
1027 CALL_ARG (dirname);
1028 CALL_ARG (stylename);
1029 CALL_ARG (difficulty);
1030 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1031
1032 maptile *retval = 0;
1033 if (count) sv_to (POPs, retval);
1034
1035 CALL_END;
1036
1037 return retval;
835} 1038}
836 1039
837maptile * 1040maptile *
838maptile::find_sync (const char *path, maptile *origin) 1041maptile::find_sync (const char *path, maptile *origin)
839{ 1042{
840 CALL_BEGIN (2); 1043 CALL_BEGIN (2);
841 CALL_ARG (path); 1044 CALL_ARG (path);
842 CALL_ARG (origin); 1045 CALL_ARG (origin);
843 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1046 CALL_CALL ("cf::map::find_sync", G_SCALAR);
844 1047
845 maptile *retval; 1048 maptile *retval = 0;
846
847 if (count)
848 sv_to (POPs, retval); 1049 if (count) sv_to (POPs, retval);
849 else
850 retval = 0;
851 1050
852 CALL_END; 1051 CALL_END;
853 1052
854 return retval; 1053 return retval;
855} 1054}
856 1055
857maptile * 1056maptile *
858maptile::find_async (const char *path, maptile *origin) 1057maptile::find_async (const char *path, maptile *origin, bool load)
859{ 1058{
860 CALL_BEGIN (2); 1059 CALL_BEGIN (3);
861 CALL_ARG (path); 1060 CALL_ARG (path);
862 CALL_ARG (origin); 1061 CALL_ARG (origin);
1062 CALL_ARG (load);
863 CALL_CALL ("cf::map::find_async", G_SCALAR); 1063 CALL_CALL ("cf::map::find_async", G_SCALAR);
864 1064
865 maptile *retval; 1065 maptile *retval = 0;
866
867 if (count)
868 sv_to (POPs, retval); 1066 if (count) sv_to (POPs, retval);
869 else
870 retval = 0;
871 1067
872 CALL_END; 1068 CALL_END;
873 1069
874 return retval; 1070 return retval;
875} 1071}
903 CALL_ARG (exit); 1099 CALL_ARG (exit);
904 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1100 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
905 CALL_END; 1101 CALL_END;
906} 1102}
907 1103
1104void
1105object::player_goto (const char *path, int x, int y)
1106{
1107 if (type != PLAYER)
1108 return;
1109
1110 CALL_BEGIN (4);
1111 CALL_ARG (this);
1112 CALL_ARG (path);
1113 CALL_ARG (x);
1114 CALL_ARG (y);
1115 CALL_CALL ("cf::object::player::goto", G_VOID);
1116 CALL_END;
1117}
1118
1119const char *
1120object::ref () const
1121{
1122 if (type == PLAYER)
1123 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1124 else
1125 return 0;
1126}
1127
1128object *
1129object::deref (const char *ref)
1130{
1131 object *retval = 0;
1132
1133 if (ref)
1134 {
1135 CALL_BEGIN (1);
1136 CALL_ARG (ref);
1137 CALL_CALL ("cf::object::deref", G_SCALAR);
1138
1139 if (count)
1140 sv_to (POPs, retval);
1141
1142 CALL_END;
1143 }
1144
1145 return retval;
1146}
1147
1148void
1149log_backtrace (const char *msg)
1150{
1151#if HAVE_BACKTRACE
1152 void *addr [20];
1153 int size = backtrace (addr, 20);
1154
1155 CALL_BEGIN (size);
1156 CALL_ARG (msg);
1157 for (int i = 0; i < size; ++i)
1158 CALL_ARG ((IV)addr [i]);
1159 CALL_CALL ("cf::_log_backtrace", G_VOID);
1160 CALL_END;
1161#endif
1162}
1163
908///////////////////////////////////////////////////////////////////////////// 1164/////////////////////////////////////////////////////////////////////////////
909 1165
910struct EventAPI *watcher_base::GEventAPI; 1166struct EVAPI *evapi::GEVAPI;
911struct CoroAPI *coroapi::GCoroAPI; 1167struct CoroAPI *coroapi::GCoroAPI;
912 1168
913int coroapi::cede_counter; 1169void coroapi::do_cede_to_tick ()
914
915static void iw_dispatch (pe_event *ev)
916{ 1170{
917 iw *w = (iw *)ev->ext_data; 1171 cede_pending = 0;
918 w->call (*w); 1172 cede ();
919} 1173}
920 1174
921void 1175void
922iw::alloc () 1176coroapi::wait_for_tick ()
923{ 1177{
924 pe = GEventAPI->new_idle (0, 0); 1178 CALL_BEGIN (0);
925 1179 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
926 WaREENTRANT_off (pe); 1180 CALL_END;
927 pe->base.callback = (void *)iw_dispatch;
928 pe->base.ext_data = (void *)this;
929} 1181}
930 1182
931static void iow_dispatch (pe_event *ev)
932{
933 iow *w = (iow *)ev->ext_data;
934 w->call (*w, ((pe_ioevent *)ev)->got);
935}
936
937void 1183void
938iow::alloc () 1184coroapi::wait_for_tick_begin ()
939{ 1185{
940 pe = GEventAPI->new_io (0, 0); 1186 CALL_BEGIN (0);
941 1187 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
942 WaREENTRANT_off (pe); 1188 CALL_END;
943 pe->base.callback = (void *)iow_dispatch;
944 pe->base.ext_data = (void *)this;
945
946 pe->fd = -1;
947 pe->poll = 0;
948}
949
950void
951iow::fd (int fd)
952{
953 pe->fd = fd;
954}
955
956int
957iow::poll ()
958{
959 return pe->poll;
960} 1189}
961 1190
962void 1191void
963iow::poll (int events) 1192iow::poll (int events)
964{ 1193{
965 if (pe->poll != events) 1194 if (events != this->events)
966 { 1195 {
1196 int active = ev_is_active ((ev_io *)this);
967 if (pe->poll) stop (); 1197 if (active) stop ();
968 pe->poll = events; 1198 ev_io_set ((ev_io *)this, fd, events);
969 if (pe->poll) start (); 1199 if (active) start ();
970 } 1200 }
971} 1201}
972 1202
973void 1203void
974_connect_to_perl () 1204_connect_to_perl ()
975{ 1205{
976 stash_cf = gv_stashpv ("cf" , 1); 1206 stash_cf = gv_stashpv ("cf", 1);
977 1207
978 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1208 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
979 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1209 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
980 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1210 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
981 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1211 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1212 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
982 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1213 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
983 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1214 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
984 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1215 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
985 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1216 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
986 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1217 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
987 1218
988 sv_runtime = get_sv ("cf::RUNTIME", 1); 1219 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
989 sv_upgrade (sv_runtime, SVt_NV); 1220 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1221 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1222 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
990 1223
991 cb_global = get_av ("cf::CB_GLOBAL", 1); 1224 cb_global = get_av ("cf::CB_GLOBAL", 1);
992 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1225 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
993 cb_object = get_av ("cf::CB_OBJECT", 1); 1226 cb_object = get_av ("cf::CB_OBJECT", 1);
994 cb_player = get_av ("cf::CB_PLAYER", 1); 1227 cb_player = get_av ("cf::CB_PLAYER", 1);
999 1232
1000MODULE = cf PACKAGE = cf PREFIX = cf_ 1233MODULE = cf PACKAGE = cf PREFIX = cf_
1001 1234
1002BOOT: 1235BOOT:
1003{ 1236{
1237 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1238 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1239
1004 _connect_to_perl (); 1240 _connect_to_perl ();
1005 1241
1006 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1007 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1008
1009 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1242 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1243
1244 //{
1245 // require_pv ("Time::HiRes");
1246 //
1247 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1248 // if (!svp) croak ("Time::HiRes is required");
1249 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1250 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1251 //}
1010 1252
1011 static const struct { 1253 static const struct {
1012 const char *name; 1254 const char *name;
1013 IV iv; 1255 IV iv;
1014 } *civ, const_iv[] = { 1256 } *civ, const_iv[] = {
1015# define const_iv(name) { # name, (IV)name }, 1257# define const_iv(name) { # name, (IV)name },
1016 const_iv (llevError) 1258 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1017 const_iv (llevInfo) 1259 const_iv (logBacktrace)
1018 const_iv (llevDebug) 1260
1019 const_iv (llevMonster) 1261 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1262
1263 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1020 1264
1021 const_iv (MAX_TIME) 1265 const_iv (MAX_TIME)
1022 const_iv (PLAYER)
1023 const_iv (TRANSPORT)
1024 const_iv (ROD)
1025 const_iv (TREASURE)
1026 const_iv (POTION)
1027 const_iv (FOOD)
1028 const_iv (POISON)
1029 const_iv (BOOK)
1030 const_iv (CLOCK) 1266 const_iv (MAXSOCKBUF)
1031 const_iv (ARROW) 1267
1032 const_iv (BOW)
1033 const_iv (WEAPON)
1034 const_iv (ARMOUR)
1035 const_iv (PEDESTAL)
1036 const_iv (ALTAR)
1037 const_iv (LOCKED_DOOR)
1038 const_iv (SPECIAL_KEY)
1039 const_iv (MAP)
1040 const_iv (DOOR)
1041 const_iv (KEY)
1042 const_iv (TIMED_GATE)
1043 const_iv (TRIGGER)
1044 const_iv (GRIMREAPER)
1045 const_iv (MAGIC_EAR)
1046 const_iv (TRIGGER_BUTTON)
1047 const_iv (TRIGGER_ALTAR)
1048 const_iv (TRIGGER_PEDESTAL)
1049 const_iv (SHIELD)
1050 const_iv (HELMET)
1051 const_iv (HORN)
1052 const_iv (MONEY)
1053 const_iv (CLASS)
1054 const_iv (GRAVESTONE)
1055 const_iv (AMULET)
1056 const_iv (PLAYERMOVER)
1057 const_iv (TELEPORTER)
1058 const_iv (CREATOR)
1059 const_iv (SKILL)
1060 const_iv (EARTHWALL)
1061 const_iv (GOLEM)
1062 const_iv (THROWN_OBJ)
1063 const_iv (BLINDNESS)
1064 const_iv (GOD)
1065 const_iv (DETECTOR)
1066 const_iv (TRIGGER_MARKER)
1067 const_iv (DEAD_OBJECT)
1068 const_iv (DRINK)
1069 const_iv (MARKER)
1070 const_iv (HOLY_ALTAR)
1071 const_iv (PLAYER_CHANGER)
1072 const_iv (BATTLEGROUND)
1073 const_iv (PEACEMAKER)
1074 const_iv (GEM)
1075 const_iv (FIREWALL)
1076 const_iv (ANVIL)
1077 const_iv (CHECK_INV)
1078 const_iv (MOOD_FLOOR) 1268 const_iv (NUM_BODY_LOCATIONS)
1079 const_iv (EXIT) 1269 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1080 const_iv (ENCOUNTER) 1270 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1081 const_iv (SHOP_FLOOR) 1271 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1082 const_iv (SHOP_MAT) 1272 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1083 const_iv (RING) 1273 const_iv (body_wrist) const_iv (body_waist)
1084 const_iv (FLOOR)
1085 const_iv (FLESH)
1086 const_iv (INORGANIC)
1087 const_iv (SKILL_TOOL)
1088 const_iv (LIGHTER)
1089 const_iv (BUILDABLE_WALL)
1090 const_iv (MISC_OBJECT)
1091 const_iv (LAMP)
1092 const_iv (DUPLICATOR)
1093 const_iv (SPELLBOOK)
1094 const_iv (CLOAK)
1095 const_iv (SPINNER)
1096 const_iv (GATE)
1097 const_iv (BUTTON)
1098 const_iv (CF_HANDLE)
1099 const_iv (HOLE)
1100 const_iv (TRAPDOOR)
1101 const_iv (SIGN)
1102 const_iv (BOOTS)
1103 const_iv (GLOVES)
1104 const_iv (SPELL)
1105 const_iv (SPELL_EFFECT)
1106 const_iv (CONVERTER)
1107 const_iv (BRACERS)
1108 const_iv (POISONING)
1109 const_iv (SAVEBED)
1110 const_iv (WAND)
1111 const_iv (SCROLL)
1112 const_iv (DIRECTOR)
1113 const_iv (GIRDLE)
1114 const_iv (FORCE)
1115 const_iv (POTION_EFFECT)
1116 const_iv (EVENT_CONNECTOR)
1117 const_iv (CLOSE_CON)
1118 const_iv (CONTAINER)
1119 const_iv (ARMOUR_IMPROVER)
1120 const_iv (WEAPON_IMPROVER)
1121 const_iv (SKILLSCROLL)
1122 const_iv (DEEP_SWAMP)
1123 const_iv (IDENTIFY_ALTAR)
1124 const_iv (MENU)
1125 const_iv (RUNE)
1126 const_iv (TRAP)
1127 const_iv (POWER_CRYSTAL)
1128 const_iv (CORPSE)
1129 const_iv (DISEASE)
1130 const_iv (SYMPTOM)
1131 const_iv (BUILDER)
1132 const_iv (MATERIAL)
1133 const_iv (ITEM_TRANSFORMER)
1134 1274
1135 const_iv (NUM_SUBTYPES) 1275 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1276 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1277 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1278 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1279 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1280 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1281 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1282 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1283 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1284 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1285 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1286 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1287 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1288 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1289 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1290 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1291 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1292 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1293 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1294 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1295 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1296 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1297 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1298 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1299 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1300 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1301 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1302 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1136 1303
1137 const_iv (ST_BD_BUILD) 1304 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1138 const_iv (ST_BD_REMOVE)
1139 1305
1140 const_iv (ST_MAT_FLOOR) 1306 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1141 const_iv (ST_MAT_WALL) 1307 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1142 const_iv (ST_MAT_ITEM)
1143 1308
1144 const_iv (AT_PHYSICAL) 1309 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1145 const_iv (AT_MAGIC) 1310 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1146 const_iv (AT_FIRE) 1311 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1147 const_iv (AT_ELECTRICITY) 1312 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1148 const_iv (AT_COLD) 1313 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1149 const_iv (AT_CONFUSION) 1314 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1150 const_iv (AT_ACID) 1315 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1151 const_iv (AT_DRAIN)
1152 const_iv (AT_WEAPONMAGIC)
1153 const_iv (AT_GHOSTHIT)
1154 const_iv (AT_POISON)
1155 const_iv (AT_SLOW)
1156 const_iv (AT_PARALYZE)
1157 const_iv (AT_TURN_UNDEAD)
1158 const_iv (AT_FEAR)
1159 const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE)
1161 const_iv (AT_DEATH)
1162 const_iv (AT_CHAOS)
1163 const_iv (AT_COUNTERSPELL)
1164 const_iv (AT_GODPOWER)
1165 const_iv (AT_HOLYWORD)
1166 const_iv (AT_BLIND)
1167 const_iv (AT_INTERNAL)
1168 const_iv (AT_LIFE_STEALING)
1169 const_iv (AT_DISEASE)
1170 1316
1171 const_iv (WEAP_HIT) 1317 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1172 const_iv (WEAP_SLASH) 1318 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1173 const_iv (WEAP_PIERCE)
1174 const_iv (WEAP_CLEAVE)
1175 const_iv (WEAP_SLICE)
1176 const_iv (WEAP_STAB)
1177 const_iv (WEAP_WHIP)
1178 const_iv (WEAP_CRUSH)
1179 const_iv (WEAP_BLUD) 1319 const_iv (WEAP_BLUD)
1180 1320
1181 const_iv (FLAG_ALIVE) 1321 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1182 const_iv (FLAG_WIZ) 1322 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1183 const_iv (FLAG_REMOVED) 1323 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1324 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1325 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1326 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1327 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1328 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1329 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1330 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1331 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1332 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1333 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1334 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1335 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1336 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1337 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1338 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1339 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1340 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1341 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1342 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1343 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1344 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1345 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1346 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1347
1348 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1349 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1350 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1351 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1352 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1353 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1354
1355 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1356 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1357
1358 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1359
1360 const_iv (SP_RAISE_DEAD)
1184 const_iv (FLAG_FREED) 1361 const_iv (SP_RUNE)
1185 const_iv (FLAG_WAS_WIZ) 1362 const_iv (SP_MAKE_MARK)
1186 const_iv (FLAG_APPLIED) 1363 const_iv (SP_BOLT)
1187 const_iv (FLAG_UNPAID) 1364 const_iv (SP_BULLET)
1188 const_iv (FLAG_USE_SHIELD) 1365 const_iv (SP_EXPLOSION)
1189 const_iv (FLAG_NO_PICK) 1366 const_iv (SP_CONE)
1190 const_iv (FLAG_ANIMATE) 1367 const_iv (SP_BOMB)
1191 const_iv (FLAG_MONSTER) 1368 const_iv (SP_WONDER)
1192 const_iv (FLAG_FRIENDLY) 1369 const_iv (SP_SMITE)
1193 const_iv (FLAG_GENERATOR) 1370 const_iv (SP_MAGIC_MISSILE)
1194 const_iv (FLAG_IS_THROWN) 1371 const_iv (SP_SUMMON_GOLEM)
1195 const_iv (FLAG_AUTO_APPLY) 1372 const_iv (SP_DIMENSION_DOOR)
1196 const_iv (FLAG_PLAYER_SOLD) 1373 const_iv (SP_MAGIC_MAPPING)
1374 const_iv (SP_MAGIC_WALL)
1375 const_iv (SP_DESTRUCTION)
1376 const_iv (SP_PERCEIVE_SELF)
1377 const_iv (SP_WORD_OF_RECALL)
1197 const_iv (FLAG_SEE_INVISIBLE) 1378 const_iv (SP_INVISIBLE)
1198 const_iv (FLAG_CAN_ROLL)
1199 const_iv (FLAG_OVERLAY_FLOOR)
1200 const_iv (FLAG_IS_TURNABLE)
1201 const_iv (FLAG_IS_USED_UP)
1202 const_iv (FLAG_IDENTIFIED)
1203 const_iv (FLAG_REFLECTING)
1204 const_iv (FLAG_CHANGING)
1205 const_iv (FLAG_SPLITTING)
1206 const_iv (FLAG_HITBACK)
1207 const_iv (FLAG_STARTEQUIP)
1208 const_iv (FLAG_BLOCKSVIEW)
1209 const_iv (FLAG_UNDEAD)
1210 const_iv (FLAG_SCARED)
1211 const_iv (FLAG_UNAGGRESSIVE)
1212 const_iv (FLAG_REFL_MISSILE)
1213 const_iv (FLAG_REFL_SPELL)
1214 const_iv (FLAG_NO_MAGIC)
1215 const_iv (FLAG_NO_FIX_PLAYER)
1216 const_iv (FLAG_IS_LIGHTABLE)
1217 const_iv (FLAG_TEAR_DOWN)
1218 const_iv (FLAG_RUN_AWAY)
1219 const_iv (FLAG_PICK_UP)
1220 const_iv (FLAG_UNIQUE)
1221 const_iv (FLAG_NO_DROP)
1222 const_iv (FLAG_WIZCAST)
1223 const_iv (FLAG_CAST_SPELL)
1224 const_iv (FLAG_USE_SCROLL)
1225 const_iv (FLAG_USE_RANGE)
1226 const_iv (FLAG_USE_BOW)
1227 const_iv (FLAG_USE_ARMOUR)
1228 const_iv (FLAG_USE_WEAPON)
1229 const_iv (FLAG_USE_RING)
1230 const_iv (FLAG_READY_RANGE)
1231 const_iv (FLAG_READY_BOW)
1232 const_iv (FLAG_XRAYS)
1233 const_iv (FLAG_NO_APPLY)
1234 const_iv (FLAG_IS_FLOOR)
1235 const_iv (FLAG_LIFESAVE)
1236 const_iv (FLAG_NO_STRENGTH)
1237 const_iv (FLAG_SLEEP)
1238 const_iv (FLAG_STAND_STILL)
1239 const_iv (FLAG_RANDOM_MOVE)
1240 const_iv (FLAG_ONLY_ATTACK)
1241 const_iv (FLAG_CONFUSED)
1242 const_iv (FLAG_STEALTH)
1243 const_iv (FLAG_WIZPASS)
1244 const_iv (FLAG_IS_LINKED)
1245 const_iv (FLAG_CURSED)
1246 const_iv (FLAG_DAMNED)
1247 const_iv (FLAG_SEE_ANYWHERE)
1248 const_iv (FLAG_KNOWN_MAGICAL)
1249 const_iv (FLAG_KNOWN_CURSED)
1250 const_iv (FLAG_CAN_USE_SKILL)
1251 const_iv (FLAG_BEEN_APPLIED)
1252 const_iv (FLAG_READY_SCROLL)
1253 const_iv (FLAG_USE_ROD)
1254 const_iv (FLAG_USE_HORN)
1255 const_iv (FLAG_MAKE_INVIS)
1256 const_iv (FLAG_INV_LOCKED)
1257 const_iv (FLAG_IS_WOODED)
1258 const_iv (FLAG_IS_HILLY)
1259 const_iv (FLAG_READY_SKILL)
1260 const_iv (FLAG_READY_WEAPON)
1261 const_iv (FLAG_NO_SKILL_IDENT)
1262 const_iv (FLAG_BLIND)
1263 const_iv (FLAG_SEE_IN_DARK)
1264 const_iv (FLAG_IS_CAULDRON)
1265 const_iv (FLAG_NO_STEAL)
1266 const_iv (FLAG_ONE_HIT)
1267 const_iv (FLAG_CLIENT_SENT)
1268 const_iv (FLAG_BERSERK)
1269 const_iv (FLAG_NEUTRAL)
1270 const_iv (FLAG_NO_ATTACK)
1271 const_iv (FLAG_NO_DAMAGE)
1272 const_iv (FLAG_OBJ_ORIGINAL)
1273 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1274 const_iv (FLAG_ACTIVATE_ON_PUSH)
1275 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1276 const_iv (FLAG_IS_WATER)
1277 const_iv (FLAG_CONTENT_ON_GEN)
1278 const_iv (FLAG_IS_A_TEMPLATE)
1279 const_iv (FLAG_IS_BUILDABLE)
1280 const_iv (FLAG_DESTROY_ON_DEATH)
1281 const_iv (FLAG_NO_MAP_SAVE)
1282
1283 const_iv (NDI_BLACK)
1284 const_iv (NDI_WHITE)
1285 const_iv (NDI_NAVY)
1286 const_iv (NDI_RED)
1287 const_iv (NDI_ORANGE)
1288 const_iv (NDI_BLUE)
1289 const_iv (NDI_DK_ORANGE)
1290 const_iv (NDI_GREEN)
1291 const_iv (NDI_LT_GREEN)
1292 const_iv (NDI_GREY)
1293 const_iv (NDI_BROWN)
1294 const_iv (NDI_GOLD)
1295 const_iv (NDI_TAN)
1296 const_iv (NDI_MAX_COLOR)
1297 const_iv (NDI_COLOR_MASK)
1298 const_iv (NDI_UNIQUE)
1299 const_iv (NDI_ALL)
1300
1301 const_iv (UPD_LOCATION)
1302 const_iv (UPD_FLAGS)
1303 const_iv (UPD_WEIGHT)
1304 const_iv (UPD_FACE)
1305 const_iv (UPD_NAME)
1306 const_iv (UPD_ANIM)
1307 const_iv (UPD_ANIMSPEED)
1308 const_iv (UPD_NROF) 1379 const_iv (SP_PROBE)
1309
1310 const_iv (UPD_SP_MANA) 1380 const_iv (SP_HEALING)
1311 const_iv (UPD_SP_GRACE) 1381 const_iv (SP_CREATE_FOOD)
1312 const_iv (UPD_SP_DAMAGE) 1382 const_iv (SP_EARTH_TO_DUST)
1313 1383 const_iv (SP_CHANGE_ABILITY)
1314 const_iv (F_APPLIED) 1384 const_iv (SP_BLESS)
1315 const_iv (F_LOCATION)
1316 const_iv (F_UNPAID)
1317 const_iv (F_MAGIC)
1318 const_iv (F_CURSED) 1385 const_iv (SP_CURSE)
1386 const_iv (SP_SUMMON_MONSTER)
1387 const_iv (SP_CHARGING)
1388 const_iv (SP_POLYMORPH)
1389 const_iv (SP_ALCHEMY)
1390 const_iv (SP_REMOVE_CURSE)
1391 const_iv (SP_IDENTIFY)
1392 const_iv (SP_DETECTION)
1393 const_iv (SP_MOOD_CHANGE)
1394 const_iv (SP_MOVING_BALL)
1319 const_iv (F_DAMNED) 1395 const_iv (SP_SWARM)
1396 const_iv (SP_CHANGE_MANA)
1320 const_iv (F_OPEN) 1397 const_iv (SP_DISPEL_RUNE)
1321 const_iv (F_NOPICK) 1398 const_iv (SP_CREATE_MISSILE)
1399 const_iv (SP_CONSECRATE)
1400 const_iv (SP_ANIMATE_WEAPON)
1401 const_iv (SP_LIGHT)
1402 const_iv (SP_CHANGE_MAP_LIGHT)
1403 const_iv (SP_FAERY_FIRE)
1404 const_iv (SP_CAUSE_DISEASE)
1405 const_iv (SP_AURA)
1406 const_iv (SP_TOWN_PORTAL)
1407 const_iv (SP_PARTY_SPELL)
1408
1409 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1410 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1322 const_iv (F_LOCKED) 1411 const_iv (F_LOCKED)
1323 1412
1324 const_iv (F_BUY) 1413 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1325 const_iv (F_SHOP)
1326 const_iv (F_SELL)
1327 1414
1328 const_iv (P_BLOCKSVIEW) 1415 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1329 const_iv (P_PLAYER) 1416 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1330 const_iv (P_NO_MAGIC)
1331 const_iv (P_IS_ALIVE)
1332 const_iv (P_NO_CLERIC)
1333 const_iv (P_OUT_OF_MAP)
1334 const_iv (P_NEW_MAP)
1335 const_iv (P_UPTODATE)
1336 1417
1337 const_iv (UP_OBJ_INSERT) 1418 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1338 const_iv (UP_OBJ_REMOVE)
1339 const_iv (UP_OBJ_CHANGE)
1340 const_iv (UP_OBJ_FACE)
1341 1419
1342 const_iv (INS_NO_MERGE) 1420 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1343 const_iv (INS_ABOVE_FLOOR_ONLY)
1344 const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ON_TOP)
1346 const_iv (INS_BELOW_ORIGINATOR) 1421 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1347 const_iv (INS_MAP_LOAD)
1348 1422
1349 const_iv (WILL_APPLY_HANDLE) 1423 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1350 const_iv (WILL_APPLY_TREASURE) 1424 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1351 const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_DOOR)
1353 const_iv (WILL_APPLY_FOOD)
1354 1425
1355 const_iv (SAVE_MODE) 1426 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1356 const_iv (SAVE_DIR_MODE)
1357 1427
1358 const_iv (M_PAPER) 1428 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1359 const_iv (M_IRON) 1429 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1360 const_iv (M_GLASS) 1430 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1361 const_iv (M_LEATHER) 1431 const_iv (M_ICE) const_iv (M_SPECIAL)
1362 const_iv (M_WOOD)
1363 const_iv (M_ORGANIC)
1364 const_iv (M_STONE)
1365 const_iv (M_CLOTH)
1366 const_iv (M_ADAMANT)
1367 const_iv (M_LIQUID)
1368 const_iv (M_SOFT_METAL)
1369 const_iv (M_BONE)
1370 const_iv (M_ICE)
1371 const_iv (M_SPECIAL)
1372 1432
1373 const_iv (SK_EXP_ADD_SKILL) 1433 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1374 const_iv (SK_EXP_TOTAL) 1434 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1375 const_iv (SK_EXP_NONE)
1376 const_iv (SK_SUBTRACT_SKILL_EXP)
1377 const_iv (SK_EXP_SKILL_ONLY)
1378 1435
1379 const_iv (SK_LOCKPICKING) 1436 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1380 const_iv (SK_HIDING) 1437 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1381 const_iv (SK_SMITHERY) 1438 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1382 const_iv (SK_BOWYER) 1439 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1383 const_iv (SK_JEWELER) 1440 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1384 const_iv (SK_ALCHEMY) 1441 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1385 const_iv (SK_STEALING) 1442 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1386 const_iv (SK_LITERACY) 1443 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1387 const_iv (SK_BARGAINING) 1444 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1388 const_iv (SK_JUMPING) 1445 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1389 const_iv (SK_DET_MAGIC)
1390 const_iv (SK_ORATORY)
1391 const_iv (SK_SINGING)
1392 const_iv (SK_DET_CURSE)
1393 const_iv (SK_FIND_TRAPS)
1394 const_iv (SK_MEDITATION)
1395 const_iv (SK_PUNCHING)
1396 const_iv (SK_FLAME_TOUCH)
1397 const_iv (SK_KARATE)
1398 const_iv (SK_CLIMBING)
1399 const_iv (SK_WOODSMAN)
1400 const_iv (SK_INSCRIPTION)
1401 const_iv (SK_ONE_HANDED_WEAPON)
1402 const_iv (SK_MISSILE_WEAPON)
1403 const_iv (SK_THROWING)
1404 const_iv (SK_USE_MAGIC_ITEM)
1405 const_iv (SK_DISARM_TRAPS)
1406 const_iv (SK_SET_TRAP)
1407 const_iv (SK_THAUMATURGY)
1408 const_iv (SK_PRAYING)
1409 const_iv (SK_CLAWING)
1410 const_iv (SK_LEVITATION)
1411 const_iv (SK_SUMMONING)
1412 const_iv (SK_PYROMANCY)
1413 const_iv (SK_EVOCATION)
1414 const_iv (SK_SORCERY)
1415 const_iv (SK_TWO_HANDED_WEAPON)
1416 const_iv (SK_SPARK_TOUCH)
1417 const_iv (SK_SHIVER)
1418 const_iv (SK_ACID_SPLASH)
1419 const_iv (SK_POISON_NAIL) 1446 const_iv (SK_POISON_NAIL)
1420 1447
1421 const_iv (SOUND_NEW_PLAYER) 1448 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1422 const_iv (SOUND_FIRE_ARROW) 1449 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1423 const_iv (SOUND_LEARN_SPELL) 1450 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1424 const_iv (SOUND_FUMBLE_SPELL) 1451 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1425 const_iv (SOUND_WAND_POOF) 1452 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1426 const_iv (SOUND_OPEN_DOOR) 1453 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1427 const_iv (SOUND_PUSH_PLAYER)
1428 const_iv (SOUND_PLAYER_HITS1)
1429 const_iv (SOUND_PLAYER_HITS2)
1430 const_iv (SOUND_PLAYER_HITS3)
1431 const_iv (SOUND_PLAYER_HITS4)
1432 const_iv (SOUND_PLAYER_IS_HIT1)
1433 const_iv (SOUND_PLAYER_IS_HIT2)
1434 const_iv (SOUND_PLAYER_IS_HIT3)
1435 const_iv (SOUND_PLAYER_KILLS)
1436 const_iv (SOUND_PET_IS_KILLED)
1437 const_iv (SOUND_PLAYER_DIES)
1438 const_iv (SOUND_OB_EVAPORATE)
1439 const_iv (SOUND_OB_EXPLODE)
1440 const_iv (SOUND_CLOCK)
1441 const_iv (SOUND_TURN_HANDLE)
1442 const_iv (SOUND_FALL_HOLE)
1443 const_iv (SOUND_DRINK_POISON)
1444 const_iv (SOUND_CAST_SPELL_0)
1445 1454
1446 const_iv (PREFER_LOW) 1455 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1447 const_iv (PREFER_HIGH)
1448 1456
1449 const_iv (ATNR_PHYSICAL) 1457 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1450 const_iv (ATNR_MAGIC) 1458 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1451 const_iv (ATNR_FIRE) 1459 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1452 const_iv (ATNR_ELECTRICITY) 1460 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1453 const_iv (ATNR_COLD) 1461 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1454 const_iv (ATNR_CONFUSION) 1462 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1455 const_iv (ATNR_ACID) 1463 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1456 const_iv (ATNR_DRAIN)
1457 const_iv (ATNR_WEAPONMAGIC)
1458 const_iv (ATNR_GHOSTHIT)
1459 const_iv (ATNR_POISON)
1460 const_iv (ATNR_SLOW)
1461 const_iv (ATNR_PARALYZE)
1462 const_iv (ATNR_TURN_UNDEAD)
1463 const_iv (ATNR_FEAR)
1464 const_iv (ATNR_CANCELLATION)
1465 const_iv (ATNR_DEPLETE)
1466 const_iv (ATNR_DEATH)
1467 const_iv (ATNR_CHAOS)
1468 const_iv (ATNR_COUNTERSPELL)
1469 const_iv (ATNR_GODPOWER)
1470 const_iv (ATNR_HOLYWORD)
1471 const_iv (ATNR_BLIND)
1472 const_iv (ATNR_INTERNAL)
1473 const_iv (ATNR_LIFE_STEALING)
1474 const_iv (ATNR_DISEASE)
1475 1464
1476 const_iv (MAP_IN_MEMORY) 1465 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1477 const_iv (MAP_SWAPPED)
1478 const_iv (MAP_LOADING)
1479 const_iv (MAP_SAVING) 1466 const_iv (MAP_INACTIVE)
1480 1467
1481 const_iv (KLASS_ATTACHABLE) 1468 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1482 const_iv (KLASS_GLOBAL) 1469 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1483 const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_CLIENT)
1485 const_iv (KLASS_PLAYER)
1486 const_iv (KLASS_MAP)
1487 1470
1488 const_iv (CS_QUERY_YESNO) 1471 const_iv (VERSION_CS) const_iv (VERSION_SC)
1489 const_iv (CS_QUERY_SINGLECHAR)
1490 const_iv (CS_QUERY_HIDEINPUT)
1491 1472
1492 const_iv (ST_DEAD) 1473 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1493 const_iv (ST_SETUP)
1494 const_iv (ST_PLAYING)
1495 const_iv (ST_CUSTOM)
1496 1474
1497 const_iv (ST_CHANGE_CLASS) 1475 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1498 1476
1499 const_iv (IO_HEADER) 1477 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1500 const_iv (IO_OBJECTS)
1501 const_iv (IO_UNIQUES)
1502 1478
1503 // random map generator 1479 // random map generator
1504 const_iv (LAYOUT_NONE) 1480 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ONION) 1481 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1506 const_iv (LAYOUT_MAZE)
1507 const_iv (LAYOUT_SPIRAL)
1508 const_iv (LAYOUT_ROGUELIKE)
1509 const_iv (LAYOUT_SNAKE)
1510 const_iv (LAYOUT_SQUARE_SPIRAL)
1511 1482
1512 const_iv (RMOPT_RANDOM) 1483 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1513 const_iv (RMOPT_CENTERED) 1484 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1514 const_iv (RMOPT_LINEAR) 1485 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1515 const_iv (RMOPT_BOTTOM_C)
1516 const_iv (RMOPT_BOTTOM_R)
1517 const_iv (RMOPT_IRR_SPACE)
1518 const_iv (RMOPT_WALL_OFF)
1519 const_iv (RMOPT_WALLS_ONLY)
1520 const_iv (RMOPT_NO_DOORS)
1521 1486
1522 const_iv (SYMMETRY_RANDOM) 1487 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1523 const_iv (SYMMETRY_NONE) 1488 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1524 const_iv (SYMMETRY_X) 1489
1525 const_iv (SYMMETRY_Y) 1490 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1526 const_iv (SYMMETRY_XY) 1491 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1492
1493 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1494 const_iv (FT_RSRC) const_iv (FT_NUM)
1527 }; 1495 };
1528 1496
1529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1530 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1531 1499
1550 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1518 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1551 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1519 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1552 } 1520 }
1553} 1521}
1554 1522
1523void _gv_clear (SV *gv)
1524 CODE:
1525 assert (SvTYPE (gv) == SVt_PVGV);
1526# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1527 f (GvGP (gv)->gp_form);
1528 f (GvGP (gv)->gp_io);
1529 f (GvGP (gv)->gp_sv);
1530 f (GvGP (gv)->gp_av);
1531 f (GvGP (gv)->gp_hv);
1532 f (GvGP (gv)->gp_cv);
1533 GvCVGEN (gv) = 0;
1534 GvMULTI_off (gv);
1535# undef f
1536
1555void _connect_to_perl () 1537void _connect_to_perl ()
1556 1538
1539void _recalc_want ()
1540
1541# not used by default anymore
1557void _global_reattach () 1542void _global_reattach ()
1558 CODE: 1543 CODE:
1559{ 1544{
1560 // reattach to all attachable objects in the game. 1545 // reattach to all attachable objects in the game.
1561 for_all_clients (ns) 1546 for_all_clients (ns)
1562 ns->reattach (); 1547 ns->reattach ();
1563 1548
1564 for_all_players (pl)
1565 pl->reattach ();
1566
1567 //TODO
1568 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1569 // i->second->reattach ();
1570
1571 for_all_objects (op) 1549 for_all_objects (op)
1572 op->reattach (); 1550 op->reattach ();
1573} 1551}
1574 1552
1553# support function for map-world.ext
1554void _quantise (SV *data_sv, SV *plt_sv)
1555 CODE:
1556{
1557 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1558 croak ("_quantise called with invalid agruments");
1559
1560 plt_sv = SvRV (plt_sv);
1561 SV **plt = AvARRAY (plt_sv);
1562 int plt_count = AvFILL (plt_sv) + 1;
1563
1564 STRLEN len;
1565 char *data = SvPVbyte (data_sv, len);
1566 char *dst = data;
1567
1568 while (len >= 3)
1569 {
1570 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1571 {
1572 char *val = SvPVX (*val_sv);
1573
1574 if (val [0] == data [0]
1575 && val [1] == data [1]
1576 && val [2] == data [2])
1577 {
1578 *dst++ = val [3];
1579 goto next;
1580 }
1581 }
1582
1583 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1584 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1585 dst - SvPVX (data_sv), len);
1586
1587 next:
1588 data += 3;
1589 len -= 3;
1590 }
1591
1592 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1593}
1594
1595void init_anim ()
1596
1597void init_globals ()
1598
1599void init_experience ()
1600
1601void init_attackmess ()
1602
1603void init_dynamic ()
1604
1605void init_block ()
1606
1607void load_settings ()
1608
1609void load_materials ()
1610
1611void init_uuid ()
1612 CODE:
1613 UUID::init ();
1614
1615void init_signals ()
1616
1617void init_commands ()
1618
1619void init_skills ()
1620
1621void init_beforeplay ()
1622
1623void evthread_start (int aiofd)
1624
1625void cede_to_tick ()
1626 CODE:
1627 coroapi::cede_to_tick ();
1628
1629NV till_tick ()
1630 CODE:
1631 RETVAL = SvNVX (sv_next_tick) - now ();
1632 OUTPUT:
1633 RETVAL
1634
1635int tick_inhibit ()
1636 CODE:
1637 RETVAL = tick_inhibit;
1638 OUTPUT:
1639 RETVAL
1640
1641void tick_inhibit_inc ()
1642 CODE:
1643 ++tick_inhibit;
1644
1645void tick_inhibit_dec ()
1646 CODE:
1647 if (!--tick_inhibit)
1648 if (tick_pending)
1649 {
1650 ev_async_send (EV_DEFAULT, &tick_watcher);
1651 coroapi::cede ();
1652 }
1653
1654void server_tick ()
1655 CODE:
1656{
1657 NOW = ev_now (EV_DEFAULT);
1658 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1659 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1660 runtime = SvNVX (sv_runtime);
1661
1662 server_tick ();
1663
1664 NOW = ev_time ();
1665 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1666 runtime += TICK;
1667 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1668}
1669
1575NV floor (NV x) 1670NV floor (NV x)
1576 1671
1577NV ceil (NV x) 1672NV ceil (NV x)
1578 1673
1579NV rndm (...) 1674NV rndm (...)
1675 ALIAS:
1676 rmg_rndm = 1
1580 CODE: 1677 CODE:
1678{
1679 rand_gen &gen = ix ? rmg_rndm : rndm;
1581 switch (items) 1680 switch (items)
1582 { 1681 {
1583 case 0: RETVAL = rndm (); break; 1682 case 0: RETVAL = gen (); break;
1584 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1683 case 1: RETVAL = gen (SvUV (ST (0))); break;
1585 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1684 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1586 default: croak ("cf::rndm requires none, one or two parameters."); break; 1685 default: croak ("cf::rndm requires none, one or two parameters."); break;
1587 } 1686 }
1687}
1588 OUTPUT: 1688 OUTPUT:
1589 RETVAL 1689 RETVAL
1590 1690
1591void server_tick () 1691NV clamp (NV value, NV min_value, NV max_value)
1592 CODE: 1692 CODE:
1593 runtime = SvNVx (sv_runtime); 1693 RETVAL = clamp (value, min_value, max_value);
1594 server_tick (); 1694 OUTPUT:
1695 RETVAL
1595 1696
1697NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1698 CODE:
1699 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1700 OUTPUT:
1701 RETVAL
1702
1703void weaken (...)
1704 PROTOTYPE: @
1705 CODE:
1706 while (items > 0)
1707 sv_rvweaken (ST (--items));
1708
1596void 1709void
1597LOG (int level, char *msg) 1710log_backtrace (utf8_string msg)
1711
1712void
1713LOG (int flags, utf8_string msg)
1598 PROTOTYPE: $$ 1714 PROTOTYPE: $$
1599 C_ARGS: (LogLevel)level, "%s", msg 1715 C_ARGS: flags, "%s", msg
1600 1716
1601char *path_combine (char *base, char *path) 1717octet_string path_combine (octet_string base, octet_string path)
1602 PROTOTYPE: $$ 1718 PROTOTYPE: $$
1603 1719
1604char *path_combine_and_normalize (char *base, char *path) 1720octet_string path_combine_and_normalize (octet_string base, octet_string path)
1605 PROTOTYPE: $$ 1721 PROTOTYPE: $$
1606 1722
1607const char *
1608get_maps_directory (char *path)
1609 PROTOTYPE: $
1610 ALIAS: maps_directory = 0
1611 CODE:
1612 RETVAL = create_pathname (path);
1613 OUTPUT: RETVAL
1614
1615void 1723void
1616sub_generation_inc () 1724sub_generation_inc ()
1617 CODE: 1725 CODE:
1618 PL_sub_generation++; 1726 PL_sub_generation++;
1619 1727
1620char * 1728const_octet_string
1621mapdir () 1729mapdir ()
1622 PROTOTYPE: 1730 PROTOTYPE:
1623 ALIAS: 1731 ALIAS:
1624 mapdir = 0 1732 mapdir = 0
1625 uniquedir = 1 1733 uniquedir = 1
1641 } 1749 }
1642 OUTPUT: RETVAL 1750 OUTPUT: RETVAL
1643 1751
1644void abort () 1752void abort ()
1645 1753
1754void reset_signals ()
1755
1646void fork_abort (char *cause = "cf::fork_abort") 1756void fork_abort (const_octet_string cause = "cf::fork_abort")
1647 1757
1648void cleanup (const char *cause, bool make_core = false) 1758void cleanup (const_octet_string cause, bool make_core = false)
1649 1759
1650void emergency_save () 1760void emergency_save ()
1651 1761
1652UV sv_2watcher (SV *w)
1653 CODE:
1654 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1655 OUTPUT:
1656 RETVAL
1657
1658void _exit (int status = 0) 1762void _exit (int status = EXIT_SUCCESS)
1659 1763
1660#if _POSIX_MEMLOCK 1764#if _POSIX_MEMLOCK
1661 1765
1662int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1766int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1767 INIT:
1768#if __GLIBC__
1769 mallopt (M_TOP_PAD, 1024 * 1024);
1770 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1771 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1772 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1773#endif
1663 1774
1664int munlockall () 1775int munlockall ()
1665 1776
1666#endif 1777#endif
1667 1778
1779int
1780malloc_trim (IV pad = 0)
1781
1782void
1783mallinfo ()
1784 PPCODE:
1785{
1786#if __GLIBC__
1787 struct mallinfo mai = mallinfo ();
1788 EXTEND (SP, 10*2);
1789 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1790 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1791 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1792 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1793 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1794 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1795 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1796 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1797 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1798 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1799#endif
1800 EXTEND (SP, 5*2);
1801 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1802 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1803 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1804 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1805 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1806}
1807
1668int find_animation (char *text) 1808int find_animation (utf8_string text)
1669 PROTOTYPE: $ 1809 PROTOTYPE: $
1670 1810
1671int random_roll (int min, int max, object *op, int goodbad); 1811int random_roll (int min, int max, object *op, int goodbad);
1672 1812
1673const char *cost_string_from_value(uint64 cost, int approx = 0) 1813const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1674 1814
1675int 1815int
1676exp_to_level (val64 exp) 1816exp_to_level (val64 exp)
1677 CODE: 1817 CODE:
1678{ 1818{
1709 RETVAL = newSVpv (resist_plus[atnr], 0); 1849 RETVAL = newSVpv (resist_plus[atnr], 0);
1710 else 1850 else
1711 XSRETURN_UNDEF; 1851 XSRETURN_UNDEF;
1712 OUTPUT: RETVAL 1852 OUTPUT: RETVAL
1713 1853
1854UUID
1855uuid_cur ()
1856 CODE:
1857 RETVAL = UUID::cur;
1858 OUTPUT:
1859 RETVAL
1860
1861UUID
1862uuid_gen ()
1863 CODE:
1864 RETVAL = UUID::gen ();
1865 OUTPUT:
1866 RETVAL
1867
1868val64
1869uuid_seq (UUID uuid)
1870 CODE:
1871 RETVAL = uuid.seq;
1872 OUTPUT:
1873 RETVAL
1874
1875UUID
1876uuid_str (val64 seq)
1877 CODE:
1878 RETVAL.seq = seq;
1879 OUTPUT:
1880 RETVAL
1881
1882void
1883coin_names ()
1884 PPCODE:
1885 EXTEND (SP, NUM_COINS);
1886 for (int i = 0; i < NUM_COINS; ++i)
1887 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1888
1889void
1890coin_archetypes ()
1891 PPCODE:
1892 EXTEND (SP, NUM_COINS);
1893 for (int i = 0; i < NUM_COINS; ++i)
1894 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1895
1896bool
1897load_resource_file_ (octet_string filename)
1898
1899void
1900fix_weight ()
1901
1714MODULE = cf PACKAGE = cf::attachable 1902MODULE = cf PACKAGE = cf::attachable
1715 1903
1716int 1904int
1717valid (SV *obj) 1905valid (SV *obj)
1718 CODE: 1906 CODE:
1719 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1907 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1720 OUTPUT: 1908 OUTPUT:
1721 RETVAL 1909 RETVAL
1910
1911void
1912debug_trace (attachable *obj, bool on = true)
1913 CODE:
1914 obj->flags &= ~attachable::F_DEBUG_TRACE;
1915 if (on)
1916 obj->flags |= attachable::F_DEBUG_TRACE;
1722 1917
1723int mortals_size () 1918int mortals_size ()
1724 CODE: 1919 CODE:
1725 RETVAL = attachable::mortals.size (); 1920 RETVAL = attachable::mortals.size ();
1726 OUTPUT: RETVAL 1921 OUTPUT: RETVAL
1728#object *mortals (U32 index) 1923#object *mortals (U32 index)
1729# CODE: 1924# CODE:
1730# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1925# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1731# OUTPUT: RETVAL 1926# OUTPUT: RETVAL
1732 1927
1733INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1928INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1734 1929
1735MODULE = cf PACKAGE = cf::global 1930MODULE = cf PACKAGE = cf::global
1736 1931
1737int invoke (SV *klass, int event, ...) 1932int invoke (SV *klass, int event, ...)
1738 CODE: 1933 CODE:
1742 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1937 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1743 OUTPUT: RETVAL 1938 OUTPUT: RETVAL
1744 1939
1745MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1940MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1746 1941
1747INCLUDE: $PERL genacc object ../include/object.h | 1942INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1748 1943
1749int invoke (object *op, int event, ...) 1944int invoke (object *op, int event, ...)
1750 CODE: 1945 CODE:
1751 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1946 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1752 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1947 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1774object *actives (U32 index) 1969object *actives (U32 index)
1775 CODE: 1970 CODE:
1776 RETVAL = index < actives.size () ? actives [index] : 0; 1971 RETVAL = index < actives.size () ? actives [index] : 0;
1777 OUTPUT: RETVAL 1972 OUTPUT: RETVAL
1778 1973
1974int mortals_size ()
1975 CODE:
1976 RETVAL = attachable::mortals.size ();
1977 OUTPUT: RETVAL
1978
1979const char *slot_use_name (U32 slot)
1980 ALIAS:
1981 slot_nonuse_name = 1
1982 CODE:
1983{
1984 if (slot >= NUM_BODY_LOCATIONS)
1985 croak ("body slot index out of range");
1986
1987 switch (ix)
1988 {
1989 case 0: RETVAL = body_locations[slot].use_name; break;
1990 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1991 }
1992}
1993 OUTPUT:
1994 RETVAL
1995
1779# missing properties 1996# missing properties
1780 1997
1781object *head (object *op) 1998object *head (object *op)
1782 PROTOTYPE: $ 1999 PROTOTYPE: $
1783 CODE: 2000 CODE:
1784 RETVAL = op->head_ (); 2001 RETVAL = op->head_ ();
1785 OUTPUT: RETVAL
1786
1787int is_head (object *op)
1788 PROTOTYPE: $
1789 CODE:
1790 RETVAL = op->head_ () == op;
1791 OUTPUT: RETVAL 2002 OUTPUT: RETVAL
1792 2003
1793void 2004void
1794inv (object *obj) 2005inv (object *obj)
1795 PROTOTYPE: $ 2006 PROTOTYPE: $
1796 PPCODE: 2007 PPCODE:
1797{ 2008{
1798 object *o;
1799 for (o = obj->inv; o; o = o->below) 2009 for (object *o = obj->inv; o; o = o->below)
1800 XPUSHs (sv_2mortal (to_sv (o))); 2010 XPUSHs (sv_2mortal (to_sv (o)));
1801} 2011}
1802 2012
1803void 2013void
1804set_animation (object *op, int idx) 2014set_animation (object *op, int idx)
1805 CODE: 2015 CODE:
1806 SET_ANIMATION (op, idx); 2016 SET_ANIMATION (op, idx);
1807 2017
2018int
2019num_animations (object *op)
2020 CODE:
2021 RETVAL = NUM_ANIMATIONS (op);
2022 OUTPUT: RETVAL
2023
2024int slot_info (object *op, UV slot, int value = 0)
2025 ALIAS:
2026 slot_used = 1
2027 CODE:
2028{
2029 if (slot >= NUM_BODY_LOCATIONS)
2030 croak ("body slot index out of range");
2031
2032 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2033
2034 if (items > 2)
2035 if (ix)
2036 op->slot[slot].used = value;
2037 else
2038 op->slot[slot].info = value;
2039}
2040 OUTPUT:
2041 RETVAL
2042
1808object *find_best_object_match (object *op, const char *match) 2043object *find_best_object_match (object *op, utf8_string match)
1809 2044
1810object *find_marked_object (object *op) 2045object *find_marked_object (object *op)
1811 2046
1812int need_identify (object *obj); 2047int need_identify (object *obj);
1813 2048
1825 2060
1826void apply_below (object *op) 2061void apply_below (object *op)
1827 CODE: 2062 CODE:
1828 player_apply_below (op); 2063 player_apply_below (op);
1829 2064
1830object *cf_object_present_archname_inside (object *op, char *whatstr) 2065int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1831
1832int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1833
1834int cf_object_change_map (object *op, int x, int y, maptile *map)
1835
1836#//TODO
1837object *clone_ (object *op, int recursive = 0)
1838 CODE:
1839 if (recursive)
1840 RETVAL = object_create_clone (op);
1841 else
1842 {
1843 RETVAL = object::create ();
1844 op->copy_to (RETVAL);
1845 }
1846 OUTPUT: RETVAL
1847 2066
1848int pay_item (object *op, object *buyer) 2067int pay_item (object *op, object *buyer)
1849 CODE: 2068 CODE:
1850 RETVAL = pay_for_item (op, buyer); 2069 RETVAL = pay_for_item (op, buyer);
1851 OUTPUT: RETVAL 2070 OUTPUT: RETVAL
1855 RETVAL = pay_for_amount (amount, op); 2074 RETVAL = pay_for_amount (amount, op);
1856 OUTPUT: RETVAL 2075 OUTPUT: RETVAL
1857 2076
1858void pay_player (object *op, uint64 amount) 2077void pay_player (object *op, uint64 amount)
1859 2078
1860val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2079val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1861 2080
1862int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2081int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1863 2082
1864void learn_spell (object *op, object *sp, int special_prayer = 0) 2083void learn_spell (object *op, object *sp, int special_prayer = 0)
1865 CODE: 2084 CODE:
1866 do_learn_spell (op, sp, special_prayer); 2085 do_learn_spell (op, sp, special_prayer);
1867 2086
1868void forget_spell (object *op, object *sp) 2087void forget_spell (object *op, object *sp)
1869 CODE: 2088 CODE:
1870 do_forget_spell (op, query_name (sp)); 2089 do_forget_spell (op, query_name (sp));
1871 2090
1872object *check_for_spell (object *op, char *spellname) 2091object *check_for_spell (object *op, utf8_string spellname)
1873 CODE: 2092 CODE:
1874 RETVAL = check_spell_known (op, spellname); 2093 RETVAL = check_spell_known (op, spellname);
1875 OUTPUT: RETVAL 2094 OUTPUT: RETVAL
1876 2095
1877int query_money (object *op) 2096int query_money (object *op)
1886 2105
1887void drop (object *who, object *op) 2106void drop (object *who, object *op)
1888 2107
1889void pick_up (object *who, object *op) 2108void pick_up (object *who, object *op)
1890 2109
1891int cf_object_teleport (object *op, maptile *map, int x, int y)
1892
1893void update_object (object *op, int action) 2110void update_object (object *op, int action)
1894 2111
1895object *cf_create_object_by_name (const char *name)
1896
1897void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2112void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1898 2113
1899void player_lvl_adj (object *who, object *skill = 0) 2114void player_lvl_adj (object *who, object *skill = 0)
1900 2115
1901int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2116int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1902 2117
1908 2123
1909void add_button_link (object *button, maptile *map, int connected); 2124void add_button_link (object *button, maptile *map, int connected);
1910 2125
1911void remove_button_link (object *op); 2126void remove_button_link (object *op);
1912 2127
2128void handle_apply_yield (object *op);
2129
1913 2130
1914MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2131MODULE = cf PACKAGE = cf::object PREFIX = cf_
1915
1916object *cf_insert_ob_in_ob (object *ob, object *where)
1917 2132
1918# no clean way to get an object from an archetype - stupid idiotic 2133# no clean way to get an object from an archetype - stupid idiotic
1919# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2134# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1920 2135
1921object *new (const char *archetype = 0) 2136object *new (utf8_string archetype = 0)
1922 PROTOTYPE: ;$ 2137 PROTOTYPE: ;$
1923 CODE: 2138 CODE:
1924 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2139 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1925 OUTPUT: 2140 OUTPUT:
1926 RETVAL 2141 RETVAL
1927 2142
2143object *find_object (U32 tag)
2144
2145# TODO: nuke
1928object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2146object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1929 PROTOTYPE: $$$$$$ 2147 PROTOTYPE: $$$$$$
1930 CODE: 2148 CODE:
1931{ 2149{
1932 int unused_type; 2150 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1933 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1934} 2151}
1935 2152
1936# syntatic sugar for easier use in event callbacks. 2153shstr
1937const char *options (object *op) 2154object::kv_get (shstr key)
1938 CODE:
1939 RETVAL = op->name;
1940 OUTPUT:
1941 RETVAL
1942 2155
1943player *contr (object *op) 2156void
1944 CODE: 2157object::kv_del (shstr key)
1945 RETVAL = op->contr;
1946 OUTPUT: RETVAL
1947 2158
1948const char *get_ob_key_value (object *op, const char *key) 2159void
1949 2160object::kv_set (shstr key, shstr value)
1950bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1951 2161
1952object *get_nearest_player (object *ob) 2162object *get_nearest_player (object *ob)
1953 ALIAS: nearest_player = 0 2163 ALIAS: nearest_player = 0
1954 PREINIT: 2164 PREINIT:
1955 extern object *get_nearest_player (object *); 2165 extern object *get_nearest_player (object *);
1957void rangevector (object *ob, object *other, int flags = 0) 2167void rangevector (object *ob, object *other, int flags = 0)
1958 PROTOTYPE: $$;$ 2168 PROTOTYPE: $$;$
1959 PPCODE: 2169 PPCODE:
1960{ 2170{
1961 rv_vector rv; 2171 rv_vector rv;
2172
2173 PUTBACK;
1962 get_rangevector (ob, other, &rv, flags); 2174 get_rangevector (ob, other, &rv, flags);
2175 SPAGAIN;
2176
1963 EXTEND (SP, 5); 2177 EXTEND (SP, 5);
1964 PUSHs (newSVuv (rv.distance)); 2178 PUSHs (newSVuv (rv.distance));
1965 PUSHs (newSViv (rv.distance_x)); 2179 PUSHs (newSViv (rv.distance_x));
1966 PUSHs (newSViv (rv.distance_y)); 2180 PUSHs (newSViv (rv.distance_y));
1967 PUSHs (newSViv (rv.direction)); 2181 PUSHs (newSViv (rv.direction));
1968 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2182 PUSHs (to_sv (rv.part));
1969} 2183}
1970 2184
1971bool on_same_map_as (object *ob, object *other) 2185bool on_same_map_as (object *ob, object *other)
1972 CODE: 2186 CODE:
1973 RETVAL = on_same_map (ob, other); 2187 RETVAL = on_same_map (ob, other);
1974 OUTPUT: RETVAL 2188 OUTPUT: RETVAL
1975 2189
1976const char * 2190const_utf8_string
1977base_name (object *op, int plural = op->nrof > 1) 2191base_name (object *op, int plural = op->nrof > 1)
1978 CODE: 2192 CODE:
1979 RETVAL = query_base_name (op, plural); 2193 RETVAL = query_base_name (op, plural);
1980 OUTPUT: RETVAL 2194 OUTPUT: RETVAL
1981 2195
1982object *decrease_ob_nr (object *op, unsigned long i) 2196# return the tail of an object, excluding itself
2197void
2198tail (object *op)
2199 PPCODE:
2200 while ((op = op->more))
2201 XPUSHs (sv_2mortal (to_sv (op)));
1983 2202
1984MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2203MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1985 2204
1986player *player (object *op) 2205player *player (object *op)
1987 CODE: 2206 CODE:
1988 RETVAL = op->contr; 2207 RETVAL = op->contr;
1989 OUTPUT: RETVAL 2208 OUTPUT: RETVAL
1990 2209
2210bool move_player (object *op, int dir)
2211
1991void check_score (object *op) 2212void check_score (object *op)
1992 2213
1993void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2214void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1994 CODE: 2215 CODE:
1995 new_draw_info (flags, 0, op, txt); 2216 new_draw_info (flags, 0, op, txt);
1996 2217
1997object *cf_player_send_inventory (object *op)
1998
1999char *cf_player_get_ip (object *op)
2000 ALIAS: ip = 0
2001
2002object *cf_player_get_marked_item (object *op)
2003 ALIAS: marked_item = 0
2004
2005void cf_player_set_marked_item (object *op, object *ob)
2006
2007partylist *cf_player_get_party (object *op)
2008 ALIAS: party = 0
2009
2010void cf_player_set_party (object *op, partylist *party)
2011
2012void kill_player (object *op) 2218void kill_player (object *op)
2013 2219
2220void esrv_send_item (object *pl, object *item)
2221
2014void esrv_update_item (object *op, int what, object *item) 2222void esrv_update_item (object *pl, int what, object *item)
2015 C_ARGS: what, op, item 2223 C_ARGS: what, pl, item
2016 2224
2017void clear_los (object *op) 2225void esrv_del_item (object *pl, int tag)
2226 C_ARGS: pl->contr, tag
2018 2227
2019int command_summon (object *op, char *params) 2228int command_summon (object *op, utf8_string params)
2020 2229
2021int command_arrest (object *op, char *params) 2230int command_arrest (object *op, utf8_string params)
2022
2023int command_kick (object *op, char *params)
2024
2025int command_banish (object *op, char *params)
2026 2231
2027 2232
2028MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2233MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2029 2234
2030INCLUDE: $PERL genacc player ../include/player.h | 2235INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2031 2236
2032int invoke (player *pl, int event, ...) 2237int invoke (player *pl, int event, ...)
2033 CODE: 2238 CODE:
2034 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2239 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2035 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2240 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2045 pl->ob->stats.hp = pl->ob->stats.maxhp; 2250 pl->ob->stats.hp = pl->ob->stats.maxhp;
2046 pl->ob->stats.sp = pl->ob->stats.maxsp; 2251 pl->ob->stats.sp = pl->ob->stats.maxsp;
2047 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2252 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2048 pl->orig_stats = pl->ob->stats; 2253 pl->orig_stats = pl->ob->stats;
2049 2254
2050void cf_player_move (player *pl, int dir) 2255void clear_los (player *pl)
2051 2256
2052void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2257# should only be temporary
2053 2258void esrv_new_player (player *pl)
2054player *first ()
2055 CODE:
2056 RETVAL = first_player;
2057 OUTPUT: RETVAL
2058 2259
2059bool 2260bool
2060cell_visible (player *pl, int dx, int dy) 2261cell_visible (player *pl, int dx, int dy)
2061 CODE: 2262 CODE:
2062 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2263 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2069 CODE: 2270 CODE:
2070{ 2271{
2071 STRLEN len; 2272 STRLEN len;
2072 char *buf = SvPVbyte (packet, len); 2273 char *buf = SvPVbyte (packet, len);
2073 2274
2275 if (len > MAXSOCKBUF)
2276 pl->failmsg ("[packet too long for client]");
2074 if (pl->ns) 2277 else if (pl->ns)
2075 pl->ns->send_packet (buf, len); 2278 pl->ns->send_packet (buf, len);
2076} 2279}
2077
2078int
2079listening (player *pl, int new_value = -1)
2080 CODE:
2081 RETVAL = pl->listening;
2082 if (new_value >= 0)
2083 pl->listening = new_value;
2084 OUTPUT:
2085 RETVAL
2086 2280
2087void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2281void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2088 PROTOTYPE: $;$$$ 2282 PROTOTYPE: $;$$$
2089 PPCODE: 2283 PPCODE:
2090 if (GIMME_V != G_VOID) 2284 if (GIMME_V != G_VOID)
2115 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2309 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2116 OUTPUT: RETVAL 2310 OUTPUT: RETVAL
2117 2311
2118SV *registry (maptile *map) 2312SV *registry (maptile *map)
2119 2313
2314void
2315find_tagged_objects (maptile *map, utf8_string tag = 0)
2316 PPCODE:
2317{
2318 if (!map->spaces)
2319 XSRETURN_EMPTY;
2320
2321 if (tag)
2322 {
2323 shstr_cmp tag_ (tag);
2324
2325 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2326 for (object *op = ms->bot; op; op = op->above)
2327 if (op->tag == tag_)
2328 XPUSHs (sv_2mortal (to_sv (op)));
2329 }
2330 else
2331 {
2332 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2333 for (object *op = ms->bot; op; op = op->above)
2334 if (op->tag)
2335 XPUSHs (sv_2mortal (to_sv (op)));
2336 }
2337}
2338
2120INCLUDE: $PERL genacc maptile ../include/map.h | 2339INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2121 2340
2122void 2341void
2123maptile::instantiate () 2342maptile::instantiate ()
2124 2343
2125maptile *new () 2344maptile *new ()
2140 for_all_players (pl) 2359 for_all_players (pl)
2141 if (pl->ob && pl->ob->map == THIS) 2360 if (pl->ob && pl->ob->map == THIS)
2142 PUSHs (sv_2mortal (to_sv (pl->ob))); 2361 PUSHs (sv_2mortal (to_sv (pl->ob)));
2143 } 2362 }
2144 2363
2145void play_sound_map (maptile *map, int x, int y, int sound_num) 2364void
2365maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2366 CODE:
2367{
2368 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2369 croak ("maptile::add_underlay: palette must be arrayref");
2370
2371 palette = SvRV (palette);
2372
2373 STRLEN idxlen;
2374 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2375
2376 for (int x = 0; x < THIS->width; ++x)
2377 for (int y = 0; y < THIS->height; ++y)
2378 {
2379 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2380 if (op->flag [FLAG_IS_FLOOR])
2381 goto skip_space;
2382
2383 {
2384 int offs = offset + y * stride + x;
2385 if (IN_RANGE_EXC (offs, 0, idxlen))
2386 {
2387 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2388 {
2389 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2390 ob->flag [FLAG_NO_MAP_SAVE] = true;
2391 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2392
2393 if (ob->randomitems)
2394 {
2395 if (!ob->above)
2396 {
2397 ob->create_treasure (ob->randomitems);
2398
2399 for (object *op = ob->above; op; op = op->above)
2400 op->flag [FLAG_NO_MAP_SAVE] = true;
2401 }
2402
2403 ob->randomitems = 0;
2404 }
2405 }
2406 }
2407 }
2408
2409 skip_space: ;
2410 }
2411}
2412
2413void
2414maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2415 CODE:
2416{
2417 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2418 croak ("maptile::set_regiondata: palette must be arrayref");
2419
2420 palette = SvRV (palette);
2421
2422 STRLEN idxlen;
2423 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2424
2425 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2426 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2427
2428 for (int i = av_len ((AV *)palette) + 1; i--; )
2429 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2430
2431 for (int y = 0; y < THIS->height; ++y)
2432 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2433
2434 sfree (THIS->regions, THIS->size ());
2435 delete [] THIS->regionmap;
2436
2437 THIS->regions = regions;
2438 THIS->regionmap = regionmap;
2439}
2440
2441void
2442maptile::create_region_treasure ()
2443 CODE:
2444 for (int x = 0; x < THIS->width; ++x)
2445 for (int y = 0; y < THIS->height; ++y)
2446 {
2447 region *rgn = THIS->region (x, y);
2448
2449 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2450 if (object *op = THIS->at (x, y).top)
2451 if (rgn->treasure && rndm () < rgn->treasure_density)
2452 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2453 }
2146 2454
2147int out_of_map (maptile *map, int x, int y) 2455int out_of_map (maptile *map, int x, int y)
2148 2456
2149void 2457void
2150trigger (maptile *map, long connection, bool state = true) 2458trigger (maptile *map, long connection, bool state = true)
2155get_connection (maptile *map, long connection) 2463get_connection (maptile *map, long connection)
2156 PPCODE: 2464 PPCODE:
2157 oblinkpt *obp = get_connection_links (map, connection); 2465 oblinkpt *obp = get_connection_links (map, connection);
2158 if (obp) 2466 if (obp)
2159 for (objectlink *ol = obp->link; ol; ol = ol->next) 2467 for (objectlink *ol = obp->link; ol; ol = ol->next)
2160 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2468 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2161
2162object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2163
2164object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2165
2166object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2167 C_ARGS: str, map, nx, ny
2168 2469
2169void 2470void
2170get_map_flags (maptile *map, int x, int y) 2471get_map_flags (maptile *map, int x, int y)
2171 PPCODE: 2472 PPCODE:
2172{ 2473{
2173 maptile *nmap = 0; 2474 maptile *nmap = 0;
2174 I16 nx = 0, ny = 0; 2475 I16 nx = 0, ny = 0;
2476
2477 PUTBACK;
2175 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2478 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2479 SPAGAIN;
2176 2480
2177 EXTEND (SP, 4); 2481 EXTEND (SP, 4);
2178 PUSHs (sv_2mortal (newSViv (flags))); 2482 PUSHs (sv_2mortal (newSViv (flags)));
2179 2483
2180 if (GIMME_V == G_ARRAY) 2484 if (GIMME_V == G_ARRAY)
2181 { 2485 {
2182 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2486 PUSHs (sv_2mortal (to_sv (nmap)));
2183 PUSHs (sv_2mortal (newSViv (nx))); 2487 PUSHs (sv_2mortal (newSViv (nx)));
2184 PUSHs (sv_2mortal (newSViv (ny))); 2488 PUSHs (sv_2mortal (newSViv (ny)));
2185 } 2489 }
2186} 2490}
2187 2491
2492mapspace *
2493ms (maptile *map, unsigned int x, unsigned int y)
2494 PROTOTYPE: $$$
2495 CODE:
2496{
2497 maptile *nmap = 0;
2498 I16 nx, ny;
2499
2500 PUTBACK;
2501 get_map_flags (map, &nmap, x, y, &nx, &ny);
2502 SPAGAIN;
2503
2504 if (!nmap)
2505 XSRETURN_UNDEF;
2506
2507 RETVAL = &nmap->at (nx, ny);
2508}
2509 OUTPUT:
2510 RETVAL
2511
2188void 2512void
2189at (maptile *map, unsigned int x, unsigned int y) 2513at (maptile *map, unsigned int x, unsigned int y)
2190 PROTOTYPE: $$$ 2514 PROTOTYPE: $$$
2191 PPCODE: 2515 PPCODE:
2192{ 2516{
2193 object *o;
2194 maptile *nmap = 0; 2517 maptile *nmap = 0;
2195 I16 nx, ny; 2518 I16 nx, ny;
2196 2519
2520 PUTBACK;
2197 get_map_flags (map, &nmap, x, y, &nx, &ny); 2521 get_map_flags (map, &nmap, x, y, &nx, &ny);
2522 SPAGAIN;
2198 2523
2199 if (nmap) 2524 if (nmap)
2200 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2525 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2201 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2526 XPUSHs (sv_2mortal (to_sv (o)));
2202} 2527}
2203 2528
2204SV * 2529SV *
2205bot_at (maptile *obj, unsigned int x, unsigned int y) 2530bot_at (maptile *map, unsigned int x, unsigned int y)
2206 PROTOTYPE: $$$ 2531 PROTOTYPE: $$$
2207 ALIAS: 2532 ALIAS:
2208 top_at = 1 2533 top_at = 1
2209 flags_at = 2 2534 flags_at = 2
2210 light_at = 3 2535 light_at = 3
2211 move_block_at = 4 2536 move_block_at = 4
2212 move_slow_at = 5 2537 move_slow_at = 5
2213 move_on_at = 6 2538 move_on_at = 6
2214 move_off_at = 7 2539 move_off_at = 7
2215 INIT:
2216 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2217 CODE: 2540 CODE:
2541{
2542 sint16 nx = x;
2543 sint16 ny = y;
2544
2545 if (!xy_normalise (map, nx, ny))
2546 XSRETURN_UNDEF;
2547
2548 mapspace &ms = map->at (nx, ny);
2549
2550 ms.update ();
2551
2218 switch (ix) 2552 switch (ix)
2219 { 2553 {
2220 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2554 case 0: RETVAL = to_sv (ms.bot ); break;
2221 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2555 case 1: RETVAL = to_sv (ms.top ); break;
2222 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2556 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2223 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2557 case 3: RETVAL = newSViv (ms.light ); break;
2224 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2558 case 4: RETVAL = newSVuv (ms.move_block); break;
2225 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2559 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2226 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2560 case 6: RETVAL = newSVuv (ms.move_on ); break;
2227 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2561 case 7: RETVAL = newSVuv (ms.move_off ); break;
2228 } 2562 }
2563}
2229 OUTPUT: RETVAL 2564 OUTPUT: RETVAL
2230 2565
2231void fix_walls (maptile *map, int x, int y) 2566void fix_walls (maptile *map, int x, int y)
2232 2567
2233void fix_walls_around (maptile *map, int x, int y) 2568void fix_walls_around (maptile *map, int x, int y)
2234
2235const char *
2236region_name (maptile *m)
2237 CODE:
2238 RETVAL = get_name_of_region_for_map (m);
2239 OUTPUT: RETVAL
2240 2569
2241# worst xs function of my life 2570# worst xs function of my life
2242bool 2571bool
2243_create_random_map (\ 2572_create_random_map (\
2244 maptile *self,\ 2573 maptile *self,\
2245 char *wallstyle,\ 2574 utf8_string wallstyle,\
2246 char *wall_name,\ 2575 utf8_string wall_name,\
2247 char *floorstyle,\ 2576 utf8_string floorstyle,\
2248 char *monsterstyle,\ 2577 utf8_string monsterstyle,\
2249 char *treasurestyle,\ 2578 utf8_string treasurestyle,\
2250 char *layoutstyle,\ 2579 utf8_string layoutstyle,\
2251 char *doorstyle,\ 2580 utf8_string doorstyle,\
2252 char *decorstyle,\ 2581 utf8_string decorstyle,\
2253 char *origin_map,\ 2582 utf8_string origin_map,\
2254 char *final_map,\ 2583 utf8_string final_map,\
2255 char *exitstyle,\ 2584 utf8_string exitstyle,\
2256 char *this_map,\ 2585 utf8_string this_map,\
2257 char *exit_on_final_map,\ 2586 utf8_string exit_on_final_map,\
2258 int xsize,\ 2587 int xsize,\
2259 int ysize,\ 2588 int ysize,\
2260 int expand2x,\ 2589 int expand2x,\
2261 int layoutoptions1,\ 2590 int layoutoptions1,\
2262 int layoutoptions2,\ 2591 int layoutoptions2,\
2275 val64 total_map_hp,\ 2604 val64 total_map_hp,\
2276 int map_layout_style,\ 2605 int map_layout_style,\
2277 int treasureoptions,\ 2606 int treasureoptions,\
2278 int symmetry_used,\ 2607 int symmetry_used,\
2279 region *region,\ 2608 region *region,\
2280 char *custom\ 2609 utf8_string custom\
2281) 2610)
2282 CODE: 2611 CODE:
2283{ 2612{
2284 random_map_params rmp; 2613 random_map_params rmp;
2285 2614
2312 rmp.decoroptions = decoroptions; 2641 rmp.decoroptions = decoroptions;
2313 rmp.orientation = orientation; 2642 rmp.orientation = orientation;
2314 rmp.origin_y = origin_y; 2643 rmp.origin_y = origin_y;
2315 rmp.origin_x = origin_x; 2644 rmp.origin_x = origin_x;
2316 rmp.random_seed = random_seed; 2645 rmp.random_seed = random_seed;
2317 rmp.total_map_hp = total_map_hp; 2646 rmp.total_map_hp = (uint64_t) total_map_hp;
2318 rmp.map_layout_style = map_layout_style; 2647 rmp.map_layout_style = map_layout_style;
2319 rmp.treasureoptions = treasureoptions; 2648 rmp.treasureoptions = treasureoptions;
2320 rmp.symmetry_used = symmetry_used; 2649 rmp.symmetry_used = symmetry_used;
2321 rmp.region = region; 2650 rmp.region = region;
2322 rmp.custom = custom; 2651 rmp.custom = custom;
2324 RETVAL = self->generate_random_map (&rmp); 2653 RETVAL = self->generate_random_map (&rmp);
2325} 2654}
2326 OUTPUT: 2655 OUTPUT:
2327 RETVAL 2656 RETVAL
2328 2657
2658MODULE = cf PACKAGE = cf::mapspace
2659
2660INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2661
2329MODULE = cf PACKAGE = cf::arch 2662MODULE = cf PACKAGE = cf::arch
2330 2663
2331archetype *find (const char *name) 2664int archetypes_size ()
2332 CODE: 2665 CODE:
2333 RETVAL = archetype::find (name); 2666 RETVAL = archetypes.size ();
2334 OUTPUT: 2667 OUTPUT: RETVAL
2335 RETVAL
2336 2668
2337archetype *first() 2669archetype *archetypes (U32 index)
2338 PROTOTYPE: 2670 CODE:
2339 CODE: 2671 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2340 RETVAL = first_archetype; 2672 OUTPUT: RETVAL
2673
2674object *instantiate (archetype *arch)
2675 CODE:
2676 RETVAL = arch_to_object (arch);
2677 OUTPUT:
2341 OUTPUT: RETVAL 2678 RETVAL
2342 2679
2343INCLUDE: $PERL genacc archetype ../include/object.h | 2680INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2344 2681
2345MODULE = cf PACKAGE = cf::party 2682MODULE = cf PACKAGE = cf::party
2346 2683
2347partylist *first () 2684partylist *first ()
2348 PROTOTYPE: 2685 PROTOTYPE:
2349 CODE: 2686 CODE:
2350 RETVAL = get_firstparty (); 2687 RETVAL = get_firstparty ();
2351 OUTPUT: RETVAL 2688 OUTPUT: RETVAL
2352 2689
2353INCLUDE: $PERL genacc partylist ../include/player.h | 2690INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2354 2691
2355MODULE = cf PACKAGE = cf::region 2692MODULE = cf PACKAGE = cf::region
2356 2693
2357region *first () 2694void
2358 PROTOTYPE: 2695list ()
2359 CODE: 2696 PPCODE:
2360 RETVAL = first_region; 2697 for_all_regions (rgn)
2361 OUTPUT: RETVAL 2698 XPUSHs (sv_2mortal (to_sv (rgn)));
2362 2699
2363region *find (char *name) 2700region *find (utf8_string name)
2364 PROTOTYPE: $ 2701 PROTOTYPE: $
2365 CODE: 2702 CODE:
2366 RETVAL = get_region_by_name (name); 2703 RETVAL = region::find (name);
2367 OUTPUT: RETVAL 2704 OUTPUT: RETVAL
2368 2705
2706region *find_fuzzy (utf8_string name)
2707 PROTOTYPE: $
2708 CODE:
2709 RETVAL = region::find_fuzzy (name);
2710 OUTPUT: RETVAL
2711
2712int specificity (region *rgn)
2713 CODE:
2714 RETVAL = 0;
2715 while (rgn = rgn->parent)
2716 RETVAL++;
2717 OUTPUT: RETVAL
2718
2369INCLUDE: $PERL genacc region ../include/map.h | 2719INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2370 2720
2371MODULE = cf PACKAGE = cf::living 2721MODULE = cf PACKAGE = cf::living
2372 2722
2373INCLUDE: $PERL genacc living ../include/living.h | 2723INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2374 2724
2375MODULE = cf PACKAGE = cf::settings 2725MODULE = cf PACKAGE = cf::settings
2376 2726
2377INCLUDE: $PERL genacc Settings ../include/global.h | 2727INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2378 2728
2379MODULE = cf PACKAGE = cf::client 2729MODULE = cf PACKAGE = cf::client
2380 2730
2381INCLUDE: $PERL genacc client ../include/client.h | 2731INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2382 2732
2383int invoke (client *ns, int event, ...) 2733int invoke (client *ns, int event, ...)
2384 CODE: 2734 CODE:
2385 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2735 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2386 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2736 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2402 CODE: 2752 CODE:
2403{ 2753{
2404 STRLEN len; 2754 STRLEN len;
2405 char *buf = SvPVbyte (packet, len); 2755 char *buf = SvPVbyte (packet, len);
2406 2756
2757 if (len > MAXSOCKBUF)
2758 {
2759 // ugly
2760 if (THIS->pl)
2761 THIS->pl->failmsg ("[packet too long for client]");
2762 }
2763 else
2407 THIS->send_packet (buf, len); 2764 THIS->send_packet (buf, len);
2408} 2765}
2409 2766
2767faceidx
2768client::need_face (utf8_string name, int pri = 0)
2769 CODE:
2770 RETVAL = face_find (name, 0);
2771 if (RETVAL)
2772 {
2773 THIS->send_face (RETVAL, pri);
2774 THIS->flush_fx ();
2775 }
2776 OUTPUT:
2777 RETVAL
2778
2779int
2780client::fx_want (int idx, int value = -1)
2781 CODE:
2782 if (0 < idx && idx < FT_NUM)
2783 {
2784 RETVAL = THIS->fx_want [idx];
2785 if (items > 2)
2786 THIS->fx_want [idx] = value;
2787 }
2788 else
2789 RETVAL = 0;
2790 OUTPUT:
2791 RETVAL
2792
2793MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2794
2795faceidx sound_find (utf8_string name)
2796
2797void sound_set (utf8_string str, faceidx face)
2798
2799# dire hack
2800void old_sound_index (int idx, faceidx face)
2801 CODE:
2802 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2803 old_sound_index [idx] = face;
2804
2805MODULE = cf PACKAGE = cf::face PREFIX = face_
2806
2807#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2808
2809faceidx face_find (utf8_string name, faceidx defidx = 0)
2810
2811faceidx alloc (utf8_string name)
2812 CODE:
2813{
2814 do
2815 {
2816 RETVAL = faces.size ();
2817 faces.resize (RETVAL + 1);
2818 }
2819 while (!RETVAL); // crude way to leave index 0
2820
2821 faces [RETVAL].name = name;
2822 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2823
2824 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2825 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2826}
2827 OUTPUT: RETVAL
2828
2829void set_type (faceidx idx, int value)
2830 ALIAS:
2831 set_type = 0
2832 set_visibility = 1
2833 set_magicmap = 2
2834 set_smooth = 3
2835 set_smoothlevel = 4
2836 CODE:
2837 faceinfo *f = face_info (idx); assert (f);
2838 switch (ix)
2839 {
2840 case 0: f->type = value; break;
2841 case 1: f->visibility = value; break;
2842 case 2: f->magicmap = value; break;
2843 case 3: f->smooth = value; break;
2844 case 4: f->smoothlevel = value; break;
2845 }
2846
2847void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2848 CODE:
2849{
2850 faceinfo *f = face_info (idx); assert (f);
2851 facedata *d = &(faceset ? f->data64 : f->data32);
2852 sv_to (data, d->data);
2853 STRLEN clen;
2854 char *cdata = SvPVbyte (chksum, clen);
2855 clen = min (CHKSUM_SIZE, clen);
2856
2857 if (memcmp (d->chksum, cdata, clen))
2858 {
2859 memcpy (d->chksum, cdata, clen);
2860
2861 // invalidate existing client face info
2862 for_all_clients (ns)
2863 if (ns->faceset == faceset)
2864 {
2865 ns->faces_sent [idx] = false;
2866 ns->force_newmap = true;
2867 }
2868 }
2869}
2870
2871int get_data_size (faceidx idx, int faceset = 0)
2872 CODE:
2873 facedata *d = face_data (idx, faceset);
2874 if (!d) XSRETURN_UNDEF;
2875 RETVAL = d->data.size ();
2876 OUTPUT:
2877 RETVAL
2878
2879SV *get_chksum (faceidx idx, int faceset = 0)
2880 CODE:
2881 facedata *d = face_data (idx, faceset);
2882 if (!d) XSRETURN_UNDEF;
2883 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2884 OUTPUT:
2885 RETVAL
2886
2887SV *get_data (faceidx idx, int faceset = 0)
2888 CODE:
2889 facedata *d = face_data (idx, faceset);
2890 if (!d) XSRETURN_UNDEF;
2891 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2892 OUTPUT:
2893 RETVAL
2894
2895void invalidate (faceidx idx)
2896 CODE:
2897 for_all_clients (ns)
2898 {
2899 ns->faces_sent [idx] = false;
2900 ns->force_newmap = true;
2901 }
2902
2903void invalidate_all ()
2904 CODE:
2905 for_all_clients (ns)
2906 {
2907 ns->faces_sent.reset ();
2908 ns->force_newmap = true;
2909 }
2910
2911MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2912
2913#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2914
2915animidx anim_find (utf8_string name)
2916 CODE:
2917 RETVAL = animation::find (name).number;
2918 OUTPUT: RETVAL
2919
2920animidx set (utf8_string name, SV *frames, int facings = 1)
2921 CODE:
2922{
2923 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2924 croak ("frames must be an arrayref");
2925
2926 AV *av = (AV *)SvRV (frames);
2927
2928 animation *anim = &animation::find (name);
2929 if (anim->number)
2930 {
2931 anim->resize (av_len (av) + 1);
2932 anim->facings = facings;
2933 }
2934 else
2935 anim = &animation::create (name, av_len (av) + 1, facings);
2936
2937 for (int i = 0; i < anim->num_animations; ++i)
2938 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2939}
2940 OUTPUT: RETVAL
2941
2942void invalidate_all ()
2943 CODE:
2944 for_all_clients (ns)
2945 ns->anims_sent.reset ();
2946
2947MODULE = cf PACKAGE = cf::object::freezer
2948
2949INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2950
2951SV *
2952new (char *klass)
2953 CODE:
2954 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2955 OUTPUT: RETVAL
2956
2957void
2958DESTROY (SV *sv)
2959 CODE:
2960 object_freezer *self;
2961 sv_to (sv, self);
2962 delete self;
2963
2964MODULE = cf PACKAGE = cf::object::thawer
2965
2966INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2967
2968SV *
2969new_from_file (char *klass, octet_string path)
2970 CODE:
2971 object_thawer *f = new object_thawer (path);
2972 if (!*f)
2973 {
2974 delete f;
2975 XSRETURN_UNDEF;
2976 }
2977 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2978 OUTPUT: RETVAL
2979
2980void
2981DESTROY (SV *sv)
2982 CODE:
2983 object_thawer *self;
2984 sv_to (sv, self);
2985 delete self;
2986
2987void
2988extract_tags (object_thawer *self)
2989 PPCODE:
2990 while (self->kw != KW_EOF)
2991 {
2992 PUTBACK;
2993 coroapi::cede_to_tick ();
2994 SPAGAIN;
2995
2996 if (self->kw == KW_tag)
2997 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2998
2999 self->skip ();
3000 }
3001

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