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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.154 by root, Fri Jan 26 21:44:11 2007 UTC vs.
Revision 1.318 by root, Thu Jan 8 21:35:54 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
75 79
76static HV 80static HV
77 *stash_cf, 81 *stash_cf,
78 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
87 92
93#ifndef newSVpv_utf8
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104#endif
105
106#ifndef newSVpvn_utf8
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109{
110 if (!s)
111 return newSV (0);
112
113 SV *sv = newSVpvn (s, l);
114
115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119}
120#endif
121
88// helper cast function, returns super class * or 0 122// helper cast function, returns super class * or 0
89template<class super> 123template<class super>
90static super * 124static super *
91is_a (attachable *at) 125is_a (attachable *at)
92{ 126{
112{ 146{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 147 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 148}
115 149
116void 150void
151attachable::sever_self ()
152{
153 if (HV *self = this->self)
154 {
155 // keep a refcount because sv_unmagic might call attachable_free,
156 // which might clear self, causing sv_unmagic to crash on a now
157 // invalid object.
158 SvREFCNT_inc (self);
159 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self);
162
163 // self *must* be null now because that's sv_unmagic's job.
164 assert (!this->self);
165 }
166}
167
168void
117attachable::optimise () 169attachable::optimise ()
118{ 170{
119 if (self 171 if (self
120 && SvREFCNT (self) == 1 172 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 173 && !HvTOTALKEYS (self))
122 { 174 sever_self ();
123 SV *self = (SV *)this->self;
124
125 SvREFCNT_inc (self);
126 sv_unmagic (self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self);
128 assert (!this->self);
129 }
130} 175}
131 176
132// check wether the object really is dead 177// check wether the object really is dead
133void 178void
134attachable::do_check () 179attachable::do_check ()
140} 185}
141 186
142void 187void
143attachable::do_destroy () 188attachable::do_destroy ()
144{ 189{
145 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 190 INVOKE_ATTACHABLE (DESTROY, this);
146 191
147 if (cb) 192 if (cb)
148 { 193 {
149 SvREFCNT_dec (cb); 194 SvREFCNT_dec (cb);
150 cb = 0; 195 cb = 0;
151 } 196 }
152 197
153 if (self)
154 {
155 hv_clear (self);
156
157 SV *self = (SV *)this->self;
158 SvREFCNT_inc (self);
159 sv_unmagic (self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161 // self is now 0
162 assert (!this->self);//D//TODO remove soon
163 }
164
165 mortals.push_back (this); 198 mortals.push_back (this);
166} 199}
167 200
168void 201void
169attachable::destroy () 202attachable::destroy ()
171 if (destroyed ()) 204 if (destroyed ())
172 return; 205 return;
173 206
174 flags |= F_DESTROYED; 207 flags |= F_DESTROYED;
175 do_destroy (); 208 do_destroy ();
209 sever_self ();
176} 210}
177 211
178void 212void
179attachable::check_mortals () 213attachable::check_mortals ()
180{ 214{
184 { 218 {
185 if (i >= mortals.size ()) 219 if (i >= mortals.size ())
186 { 220 {
187 i = 0; 221 i = 0;
188 222
189 if (mortals.size () > 1000) 223 if (mortals.size () >= 512)
190 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
191 239
192 break; 240 break;
193 } 241 }
194 242
195 attachable *obj = mortals [i]; 243 attachable *obj = mortals [i];
196 244
197 obj->refcnt_chk (); // unborrow from perl, if necessary 245#if 0
198 246 if (obj->self)//D make this an assert later
199 //if (obj->refcnt > 0 || obj->self)
200 if (obj->refcnt || obj->self)
201 { 247 {
202//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
249 obj->sever_self ();
250 }
251#endif
252
253 if (obj->refcnt)
254 {
203 ++i; // further delay freeing 255 ++i; // further delay freeing
204 256
205 if (!(i & 0x3ff)) 257 if (!(i & 0x3ff))
206 break; 258 break;
207 } 259 }
208 else 260 else
209 { 261 {
210 mortals.erase (i); 262 mortals.erase (i);
263 obj->sever_self ();
211 delete obj; 264 delete obj;
212 } 265 }
213 } 266 }
214} 267}
215 268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
216attachable & 281attachable &
217attachable::operator =(const attachable &src) 282attachable::operator =(const attachable &src)
218{ 283{
219 //if (self || cb) 284 //if (self || cb)
220 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
221 286
222 attach = src.attach; 287 attach = src.attach;
223 return *this; 288 return *this;
224} 289}
225 290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
226////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
227 326
228static SV * 327static SV *
229newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
230{ 329{
231 SV *sv; 330 SV *sv;
232 331
233 if (!ptr) 332 if (!ptr)
234 return &PL_sv_undef; 333 return newSV (0);
235 334
236 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
237 return sv_bless (newRV_noinc ((SV *)hv), stash); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
238} 337}
239 338
258 357
259static SV * 358static SV *
260newSVattachable (attachable *obj, HV *stash) 359newSVattachable (attachable *obj, HV *stash)
261{ 360{
262 if (!obj) 361 if (!obj)
263 return &PL_sv_undef; 362 return newSV (0);
264 363
265 if (!obj->self) 364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
266 { 368 {
267 obj->self = newHV ();
268 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
269 370
270 // now bless the object _once_ 371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
271 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
272 } 374 }
273 else 375 else
274 { 376 {
275 SV *sv = newRV_inc ((SV *)obj->self); 377 SV *sv = newRV_inc ((SV *)obj->self);
303 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
304 406
305 return (long)mg->mg_ptr; 407 return (long)mg->mg_ptr;
306} 408}
307 409
308static long 410static long noinline
309SvPTR_ornull (SV *sv, const char *klass) 411SvPTR_ornull (SV *sv, const char *klass)
310{ 412{
311 if (SvOK (sv)) 413 if (SvOK (sv))
312 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
313 else 415 else
314 return 0; 416 return 0;
315} 417}
316 418
317inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
318inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
319inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
320inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
321inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
322inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
323inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
332inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
333inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
334inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
335inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
336inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
337inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
338inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
339inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
340 443
341inline SV *to_sv (object & v) { return to_sv (&v); } 444inline SV *to_sv (object & v) { return to_sv (&v); }
342inline SV *to_sv (living & v) { return to_sv (&v); } 445inline SV *to_sv (living & v) { return to_sv (&v); }
343 446
344inline SV *to_sv (facetile * v) { return to_sv (v->name); } 447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
345inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
346 449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
347inline SV *to_sv (UUID v) 452inline SV *to_sv (dynbuf * v)
348{ 453{
349 char buf[128]; 454 SV *sv = newSV (0);
350 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
351 return newSVpv (buf, 0);
352}
353 455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
354inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
355inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
356inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
357inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
358inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
363inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
364inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
365inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
366inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
367inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
368inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
369inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
370inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
371inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
372inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
373inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
374inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
375inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
376inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
377inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
378 500
379inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
380inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
381 503
382template<class T> 504template<class T>
383inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
384 506
385template<int N> 507template<int N>
386inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
387 509
388inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
389inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
390inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
391inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
392inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
393 514
515inline void sv_to (SV *sv, std::string &v)
516{
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520}
521
394inline void sv_to (SV *sv, UUID &v) 522inline void sv_to (SV *sv, UUID &v)
395{ 523{
396 unsigned int version; 524 if (!v.parse (SvPV_nolen (sv)))
397
398 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
399 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
400} 526}
401 527
402inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
403 529
421 break; 547 break;
422 548
423 case DT_STRING: 549 case DT_STRING:
424 { 550 {
425 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
426 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
427 } 553 }
428 break; 554 break;
429 555
430 case DT_DATA: 556 case DT_DATA:
431 { 557 {
432 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
433 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
434 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
435 } 561 }
436 break; 562 break;
437 563
438 case DT_OBJECT: 564 case DT_OBJECT:
439 sv = to_sv (va_arg (ap, object *)); 565 sv = to_sv (va_arg (ap, object *));
481 va_end (ap); 607 va_end (ap);
482 608
483 return sv; 609 return sv;
484} 610}
485 611
486static SV * 612// typemap support, mostly to avoid excessive inlining
487newSVcfapi (int type, ...) 613template<class type>
614static void noinline
615cf_obj_to (SV *arg, type &var)
488{ 616{
489 SV *sv; 617 sv_to (arg, var);
618 if (!var)
619 croak ("must not pass invalid/null cf_obj here");
620}
490 621
491 va_list ap; 622template<class object>
492 va_start (ap, type); 623static void noinline
493 624cf_obj_ornull_to (SV *arg, object *&var)
494 switch (type) 625{
626 if (SvOK (arg))
495 { 627 {
496 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 628 sv_to (arg, var);
497 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 629 if (!var)
498 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 630 croak ("unable to convert perl object to C++ object");
499 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
500 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
501 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
502 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
503 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
504 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
505 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
506
507 default:
508 assert (("unhandled type in newSVcfapi", 0));
509 } 631 }
510 632 else
511 va_end (ap); 633 var = 0;
512
513 return sv;
514} 634}
515 635
516////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 636//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
517 637
518SV * 638SV *
524 return newRV_inc ((SV *)ext->cb); 644 return newRV_inc ((SV *)ext->cb);
525} 645}
526 646
527///////////////////////////////////////////////////////////////////////////// 647/////////////////////////////////////////////////////////////////////////////
528 648
529extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
530{
531 return 0;
532}
533
534static CommArray_s rtn_cmd;
535
536static int
537runPluginCommand (object *obj, char *params)
538{
539 return -1;
540}
541
542extern "C" void *cfperl_getPluginProperty (int *type, ...)
543{
544 va_list args;
545 char *propname;
546 int i;
547 va_start (args, type);
548 propname = va_arg (args, char *);
549 //printf ("Property name: %s\n", propname);
550
551 if (!strcmp (propname, "command?"))
552 return NULL;
553 else if (!strcmp (propname, "Identification"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_NAME;
557 }
558 else if (!strcmp (propname, "FullName"))
559 {
560 va_end (args);
561 return (void *)PLUGIN_VERSION;
562 }
563 else
564 va_end (args);
565
566 return NULL;
567}
568
569extern "C" int cfperl_postInitPlugin ()
570{
571 int hooktype = 1;
572 int rtype = 0;
573
574 cf_init_plugin (gethook);
575
576 return 0;
577}
578
579extern "C" int cfperl_closePlugin ()
580{
581 return 0;
582}
583
584void 649void
585cfperl_init () 650cfperl_init ()
586{ 651{
652 extern char **environ;
653
587 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 654 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
588 perl = perl_alloc (); 655 perl = perl_alloc ();
589 perl_construct (perl); 656 perl_construct (perl);
590 657
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 658 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592 659
593 char *argv[] = { 660 const char *argv[] = {
594 "", 661 settings.argv [0],
595 "-e" 662 "-e0"
596 "use Event; use Coro;" // required for bootstrap
597 "cf->bootstrap;" // required for datadir :*>
598 "unshift @INC, cf::datadir ();"
599 "require cf;"
600 }; 663 };
601 664
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 665 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
666 || perl_run (perl))
603 { 667 {
604 printf ("unable to initialize perl-interpreter, aborting.\n"); 668 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE); 669 exit (EXIT_FAILURE);
606 } 670 }
607}
608 671
672 eval_pv (
673 "#line 1 'cfperl init'\n"
674 "use EV ();\n"
675 "use Coro ();\n"
676 "cf->bootstrap;\n"
677 "unshift @INC, cf::datadir ();\n"
678 "require cf;\n",
679 0
680 );
681
682 if (SvTRUE (ERRSV))
683 {
684 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
685 exit (EXIT_FAILURE);
686 }
687}
688
689void
609void cfperl_main () 690cfperl_main ()
610{ 691{
611 dSP; 692 dSP;
612 693
613 PUSHMARK (SP); 694 PUSHMARK (SP);
614 PUTBACK; 695 PUTBACK;
618void 699void
619attachable::instantiate () 700attachable::instantiate ()
620{ 701{
621 if (attach) 702 if (attach)
622 { 703 {
623 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 704 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
624 attach = 0; 705 attach = 0;
625 } 706 }
626} 707}
627 708
628void 709void
629attachable::reattach () 710attachable::reattach ()
630{ 711{
631 optimise (); 712 optimise ();
632 //TODO: check for _attachment's, very important for restarts 713 //TODO: check for _attachment's, very important for restarts
633 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 714 INVOKE_ATTACHABLE (REATTACH, this);
634} 715}
635 716
636static event_klass klass_of[NUM_EVENT_TYPES] = { 717static event_klass klass_of[NUM_EVENT_TYPES] = {
637# define def(type,name) KLASS_ ## type, 718# define def(type,name) KLASS_ ## type,
638# include "eventinc.h" 719# include "eventinc.h"
639# undef def 720# undef def
640}; 721};
641 722
642#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 723#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
643 724
644static void 725static void noinline
645gather_callbacks (AV *&callbacks, AV *registry, event_type event) 726gather_callbacks (AV *&callbacks, AV *registry, event_type event)
646{ 727{
647 // event must be in array 728 // event must be in array
648 if (event >= 0 && event <= AvFILLp (registry)) 729 if (event >= 0 && event <= AvFILLp (registry))
649 { 730 {
681} 762}
682 763
683void 764void
684global::gather_callbacks (AV *&callbacks, event_type event) const 765global::gather_callbacks (AV *&callbacks, event_type event) const
685{ 766{
686 ::gather_callbacks (callbacks, cb_object, event); 767 ::gather_callbacks (callbacks, cb_global, event);
687} 768}
688 769
689void 770void
690object::gather_callbacks (AV *&callbacks, event_type event) const 771object::gather_callbacks (AV *&callbacks, event_type event) const
691{ 772{
692 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 773 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
693 { 774 {
694 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 775 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
695 776
696 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 777 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
697 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 778 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
698 } 779 }
699 780
735{ 816{
736 attachable::gather_callbacks (callbacks, event); 817 attachable::gather_callbacks (callbacks, event);
737 ::gather_callbacks (callbacks, cb_map, event); 818 ::gather_callbacks (callbacks, cb_map, event);
738} 819}
739 820
821static void noinline
822_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
823{
824 for (int event = 0; event <= AvFILLp (registry); ++event)
825 {
826 SV *cbs_ = AvARRAY (registry)[event];
827
828 // element must be list of callback entries
829 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
830 {
831 AV *cbs = (AV *)SvRV (cbs_);
832
833 // no callback entries, no callbacks to call
834 if (AvFILLp (cbs) >= 0)
835 set.set (event);
836 }
837 }
838}
839
840// very slow and inefficient way to recalculate the global want bitsets
841static void
842_recalc_want ()
843{
844 ev_want_event.reset ();
845
846 _recalc_want (ev_want_event, cb_global);
847 _recalc_want (ev_want_event, cb_attachable);
848 _recalc_want (ev_want_event, cb_object);
849 _recalc_want (ev_want_event, cb_client);
850 _recalc_want (ev_want_event, cb_player);
851 _recalc_want (ev_want_event, cb_map);
852
853 ev_want_type.reset ();
854
855 for (int type = 0; type <= AvFILLp (cb_type); ++type)
856 {
857 SV *cbs_ = AvARRAY (cb_type)[type];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 ev_want_type.set (type % NUM_TYPES);
867 }
868 }
869}
870
740bool 871bool
741attachable::invoke (event_type event, ...) 872attachable::invoke (event_type event, ...)
742{ 873{
743 data_type dt; 874 data_type dt;
744 va_list ap;
745
746 va_start (ap, event);
747 875
748 // callback call ordering should be: 876 // callback call ordering should be:
749 // 1. per-object callback 877 // 1. per-object callback
750 // 2. per-class object 878 // 2. per-class object
751 // 3. per-type callback 879 // 3. per-type callback
755 gather_callbacks (callbacks, event); 883 gather_callbacks (callbacks, event);
756 884
757 // short-circuit processing if no callbacks found/defined 885 // short-circuit processing if no callbacks found/defined
758 if (!callbacks) 886 if (!callbacks)
759 return 0; 887 return 0;
888
889 va_list ap;
890 va_start (ap, event);
760 891
761 CALL_BEGIN (3); 892 CALL_BEGIN (3);
762 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 893 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
763 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 894 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
764 895
799} 930}
800 931
801SV * 932SV *
802cfperl_result (int idx) 933cfperl_result (int idx)
803{ 934{
804 AV *av = get_av ("cfperl::invoke_results", 0); 935 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
805 if (!av) 936 if (!av)
806 return &PL_sv_undef; 937 return &PL_sv_undef;
807 938
808 SV **sv = av_fetch (av, idx, 0); 939 SV **sv = av_fetch (av, idx, 0);
809 if (!sv) 940 if (!sv)
823{ 954{
824 return SvNV (cfperl_result (idx)); 955 return SvNV (cfperl_result (idx));
825} 956}
826 957
827///////////////////////////////////////////////////////////////////////////// 958/////////////////////////////////////////////////////////////////////////////
959// various c++ => perl glue functions
960
961void
962cfperl_tick ()
963{
964 tick_pending = 1;
965
966 if (tick_inhibit)
967 return;
968
969 tick_pending = 0;
970
971 dSP;
972
973 PUSHMARK (SP);
974 PUTBACK;
975 call_pv ("cf::tick", G_DISCARD | G_VOID);
976
977 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
978}
828 979
829void 980void
830cfperl_emergency_save () 981cfperl_emergency_save ()
831{ 982{
832 CALL_BEGIN (0); 983 CALL_BEGIN (0);
833 CALL_CALL ("cf::emergency_save", G_VOID); 984 CALL_CALL ("cf::emergency_save", G_VOID);
834 CALL_END; 985 CALL_END;
986}
987
988void
989cfperl_cleanup (int make_core)
990{
991 CALL_BEGIN (1);
992 CALL_ARG (make_core);
993 CALL_CALL ("cf::post_cleanup", G_VOID);
994 CALL_END;
995}
996
997void
998cfperl_make_book (object *book, int level)
999{
1000 CALL_BEGIN (2);
1001 CALL_ARG (book);
1002 CALL_ARG (level);
1003 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END;
1005}
1006
1007void
1008cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1009{
1010 CALL_BEGIN (4);
1011 CALL_ARG (ns);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_ARG (color);
1015 CALL_CALL ("cf::client::send_msg", G_VOID);
1016 CALL_END;
1017}
1018
1019int
1020cfperl_can_merge (object *ob1, object *ob2)
1021{
1022 int can;
1023
1024 CALL_BEGIN (2);
1025 CALL_ARG (ob1);
1026 CALL_ARG (ob2);
1027 CALL_CALL ("cf::_can_merge", G_SCALAR);
1028 can = count && SvTRUE (TOPs);
1029 CALL_END;
1030
1031 return can;
1032}
1033
1034void
1035cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1036{
1037 CALL_BEGIN (4);
1038 CALL_ARG (ob);
1039 CALL_ARG (state);
1040 CALL_ARG (activator);
1041 CALL_ARG (originator);
1042 CALL_CALL ("cf::mapscript::activate", G_VOID);
1043 CALL_END;
1044}
1045
1046player *
1047player::find (const char *name)
1048{
1049 CALL_BEGIN (1);
1050 CALL_ARG (name);
1051 CALL_CALL ("cf::player::find", G_SCALAR);
1052
1053 player *retval = 0;
1054 if (count) sv_to (POPs, retval);
1055
1056 CALL_END;
1057
1058 return retval;
1059}
1060
1061maptile *
1062find_style (const char *dirname, const char *stylename, int difficulty)
1063{
1064 CALL_BEGIN (3);
1065 CALL_ARG (dirname);
1066 CALL_ARG (stylename);
1067 CALL_ARG (difficulty);
1068 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1069
1070 maptile *retval = 0;
1071 if (count) sv_to (POPs, retval);
1072
1073 CALL_END;
1074
1075 return retval;
835} 1076}
836 1077
837maptile * 1078maptile *
838maptile::find_sync (const char *path, maptile *origin) 1079maptile::find_sync (const char *path, maptile *origin)
839{ 1080{
840 CALL_BEGIN (2); 1081 CALL_BEGIN (2);
841 CALL_ARG (path); 1082 CALL_ARG (path);
842 CALL_ARG (origin); 1083 CALL_ARG (origin);
843 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1084 CALL_CALL ("cf::map::find_sync", G_SCALAR);
844 1085
845 maptile *retval; 1086 maptile *retval = 0;
846
847 if (count)
848 sv_to (POPs, retval); 1087 if (count) sv_to (POPs, retval);
849 else
850 retval = 0;
851 1088
852 CALL_END; 1089 CALL_END;
853 1090
854 return retval; 1091 return retval;
855} 1092}
856 1093
857maptile * 1094maptile *
858maptile::find_async (const char *path, maptile *origin) 1095maptile::find_async (const char *path, maptile *origin, bool load)
859{ 1096{
860 CALL_BEGIN (2); 1097 CALL_BEGIN (3);
861 CALL_ARG (path); 1098 CALL_ARG (path);
862 CALL_ARG (origin); 1099 CALL_ARG (origin);
1100 CALL_ARG (load);
863 CALL_CALL ("cf::map::find_async", G_SCALAR); 1101 CALL_CALL ("cf::map::find_async", G_SCALAR);
864 1102
865 maptile *retval; 1103 maptile *retval = 0;
866
867 if (count)
868 sv_to (POPs, retval); 1104 if (count) sv_to (POPs, retval);
869 else
870 retval = 0;
871 1105
872 CALL_END; 1106 CALL_END;
873 1107
874 return retval; 1108 return retval;
875} 1109}
878maptile::do_load_sync () 1112maptile::do_load_sync ()
879{ 1113{
880 CALL_BEGIN (1); 1114 CALL_BEGIN (1);
881 CALL_ARG (this); 1115 CALL_ARG (this);
882 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1116 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
883 CALL_END;
884}
885
886void
887maptile::change_all_map_light (int change)
888{
889 CALL_BEGIN (1);
890 CALL_ARG (change);
891 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
892 CALL_END; 1117 CALL_END;
893} 1118}
894 1119
895void 1120void
896object::enter_exit (object *exit) 1121object::enter_exit (object *exit)
903 CALL_ARG (exit); 1128 CALL_ARG (exit);
904 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1129 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
905 CALL_END; 1130 CALL_END;
906} 1131}
907 1132
1133void
1134object::player_goto (const char *path, int x, int y)
1135{
1136 if (type != PLAYER)
1137 return;
1138
1139 CALL_BEGIN (4);
1140 CALL_ARG (this);
1141 CALL_ARG (path);
1142 CALL_ARG (x);
1143 CALL_ARG (y);
1144 CALL_CALL ("cf::object::player::goto", G_VOID);
1145 CALL_END;
1146}
1147
1148const char *
1149object::ref () const
1150{
1151 if (type == PLAYER)
1152 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1153 else
1154 return 0;
1155}
1156
1157object *
1158object::deref (const char *ref)
1159{
1160 object *retval = 0;
1161
1162 if (ref)
1163 {
1164 CALL_BEGIN (1);
1165 CALL_ARG (ref);
1166 CALL_CALL ("cf::object::deref", G_SCALAR);
1167
1168 if (count)
1169 sv_to (POPs, retval);
1170
1171 CALL_END;
1172 }
1173
1174 return retval;
1175}
1176
1177void
1178log_backtrace (const char *msg)
1179{
1180#if HAVE_BACKTRACE
1181 void *addr [20];
1182 int size = backtrace (addr, 20);
1183
1184 CALL_BEGIN (size);
1185 CALL_ARG (msg);
1186 for (int i = 0; i < size; ++i)
1187 CALL_ARG ((IV)addr [i]);
1188 CALL_CALL ("cf::_log_backtrace", G_VOID);
1189 CALL_END;
1190#endif
1191}
1192
908///////////////////////////////////////////////////////////////////////////// 1193/////////////////////////////////////////////////////////////////////////////
909 1194
910struct EventAPI *watcher_base::GEventAPI; 1195struct EVAPI *evapi::GEVAPI;
911struct CoroAPI *coroapi::GCoroAPI; 1196struct CoroAPI *coroapi::GCoroAPI;
912 1197
913int coroapi::cede_counter;
914
915static void iw_dispatch (pe_event *ev)
916{
917 iw *w = (iw *)ev->ext_data;
918 w->call (*w);
919}
920
921void 1198void
922iw::alloc () 1199coroapi::do_cede_to_tick ()
923{ 1200{
924 pe = GEventAPI->new_idle (0, 0); 1201 cede_pending = 0;
925 1202 cede ();
926 WaREENTRANT_off (pe);
927 pe->base.callback = (void *)iw_dispatch;
928 pe->base.ext_data = (void *)this;
929} 1203}
930 1204
931static void iow_dispatch (pe_event *ev)
932{
933 iow *w = (iow *)ev->ext_data;
934 w->call (*w, ((pe_ioevent *)ev)->got);
935}
936
937void 1205void
938iow::alloc () 1206coroapi::wait_for_tick ()
939{ 1207{
940 pe = GEventAPI->new_io (0, 0); 1208 CALL_BEGIN (0);
941 1209 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
942 WaREENTRANT_off (pe); 1210 CALL_END;
943 pe->base.callback = (void *)iow_dispatch;
944 pe->base.ext_data = (void *)this;
945
946 pe->fd = -1;
947 pe->poll = 0;
948} 1211}
949 1212
950void 1213void
951iow::fd (int fd) 1214coroapi::wait_for_tick_begin ()
952{ 1215{
953 pe->fd = fd; 1216 CALL_BEGIN (0);
954} 1217 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
955 1218 CALL_END;
956int
957iow::poll ()
958{
959 return pe->poll;
960} 1219}
961 1220
962void 1221void
963iow::poll (int events) 1222iow::poll (int events)
964{ 1223{
965 if (pe->poll != events) 1224 if (events != this->events)
966 { 1225 {
1226 int active = ev_is_active ((ev_io *)this);
967 if (pe->poll) stop (); 1227 if (active) stop ();
968 pe->poll = events; 1228 ev_io_set ((ev_io *)this, fd, events);
969 if (pe->poll) start (); 1229 if (active) start ();
970 } 1230 }
971} 1231}
972 1232
973void 1233static void
974_connect_to_perl () 1234_connect_to_perl ()
975{ 1235{
976 stash_cf = gv_stashpv ("cf" , 1); 1236 stash_cf = gv_stashpv ("cf", 1);
977 1237
978 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1238 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
979 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1239 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
980 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1240 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
981 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1241 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1242 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
982 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1243 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
983 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1244 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
984 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1245 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
985 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1246 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
986 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1247 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
987 1248
988 sv_runtime = get_sv ("cf::RUNTIME", 1); 1249 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
989 sv_upgrade (sv_runtime, SVt_NV); 1250 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1251 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1252 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
990 1253
991 cb_global = get_av ("cf::CB_GLOBAL", 1); 1254 cb_global = get_av ("cf::CB_GLOBAL", 1);
992 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1255 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
993 cb_object = get_av ("cf::CB_OBJECT", 1); 1256 cb_object = get_av ("cf::CB_OBJECT", 1);
994 cb_player = get_av ("cf::CB_PLAYER", 1); 1257 cb_player = get_av ("cf::CB_PLAYER", 1);
999 1262
1000MODULE = cf PACKAGE = cf PREFIX = cf_ 1263MODULE = cf PACKAGE = cf PREFIX = cf_
1001 1264
1002BOOT: 1265BOOT:
1003{ 1266{
1267 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1268 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1269
1004 _connect_to_perl (); 1270 _connect_to_perl ();
1005 1271
1006 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1007 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1008
1009 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1272 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1273
1274 //{
1275 // require_pv ("Time::HiRes");
1276 //
1277 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1278 // if (!svp) croak ("Time::HiRes is required");
1279 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1280 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1281 //}
1010 1282
1011 static const struct { 1283 static const struct {
1012 const char *name; 1284 const char *name;
1013 IV iv; 1285 IV iv;
1014 } *civ, const_iv[] = { 1286 } *civ, const_iv[] = {
1015# define const_iv(name) { # name, (IV)name }, 1287# define const_iv(name) { # name, (IV)name },
1016 const_iv (llevError) 1288 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1017 const_iv (llevInfo) 1289 const_iv (logBacktrace)
1018 const_iv (llevDebug) 1290
1019 const_iv (llevMonster) 1291 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1292
1293 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1020 1294
1021 const_iv (MAX_TIME) 1295 const_iv (MAX_TIME)
1022 const_iv (PLAYER)
1023 const_iv (TRANSPORT)
1024 const_iv (ROD)
1025 const_iv (TREASURE)
1026 const_iv (POTION)
1027 const_iv (FOOD)
1028 const_iv (POISON)
1029 const_iv (BOOK)
1030 const_iv (CLOCK) 1296 const_iv (MAXSOCKBUF)
1031 const_iv (ARROW) 1297
1032 const_iv (BOW)
1033 const_iv (WEAPON)
1034 const_iv (ARMOUR)
1035 const_iv (PEDESTAL)
1036 const_iv (ALTAR)
1037 const_iv (LOCKED_DOOR)
1038 const_iv (SPECIAL_KEY)
1039 const_iv (MAP)
1040 const_iv (DOOR)
1041 const_iv (KEY)
1042 const_iv (TIMED_GATE)
1043 const_iv (TRIGGER)
1044 const_iv (GRIMREAPER)
1045 const_iv (MAGIC_EAR)
1046 const_iv (TRIGGER_BUTTON)
1047 const_iv (TRIGGER_ALTAR)
1048 const_iv (TRIGGER_PEDESTAL)
1049 const_iv (SHIELD)
1050 const_iv (HELMET)
1051 const_iv (HORN)
1052 const_iv (MONEY)
1053 const_iv (CLASS)
1054 const_iv (GRAVESTONE)
1055 const_iv (AMULET)
1056 const_iv (PLAYERMOVER)
1057 const_iv (TELEPORTER)
1058 const_iv (CREATOR)
1059 const_iv (SKILL)
1060 const_iv (EARTHWALL)
1061 const_iv (GOLEM)
1062 const_iv (THROWN_OBJ)
1063 const_iv (BLINDNESS)
1064 const_iv (GOD)
1065 const_iv (DETECTOR)
1066 const_iv (TRIGGER_MARKER)
1067 const_iv (DEAD_OBJECT)
1068 const_iv (DRINK)
1069 const_iv (MARKER)
1070 const_iv (HOLY_ALTAR)
1071 const_iv (PLAYER_CHANGER)
1072 const_iv (BATTLEGROUND)
1073 const_iv (PEACEMAKER)
1074 const_iv (GEM)
1075 const_iv (FIREWALL)
1076 const_iv (ANVIL)
1077 const_iv (CHECK_INV)
1078 const_iv (MOOD_FLOOR) 1298 const_iv (NUM_BODY_LOCATIONS)
1079 const_iv (EXIT) 1299 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1080 const_iv (ENCOUNTER) 1300 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1081 const_iv (SHOP_FLOOR) 1301 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1082 const_iv (SHOP_MAT) 1302 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1083 const_iv (RING) 1303 const_iv (body_wrist) const_iv (body_waist)
1084 const_iv (FLOOR)
1085 const_iv (FLESH)
1086 const_iv (INORGANIC)
1087 const_iv (SKILL_TOOL)
1088 const_iv (LIGHTER)
1089 const_iv (BUILDABLE_WALL)
1090 const_iv (MISC_OBJECT)
1091 const_iv (LAMP)
1092 const_iv (DUPLICATOR)
1093 const_iv (SPELLBOOK)
1094 const_iv (CLOAK)
1095 const_iv (SPINNER)
1096 const_iv (GATE)
1097 const_iv (BUTTON)
1098 const_iv (CF_HANDLE)
1099 const_iv (HOLE)
1100 const_iv (TRAPDOOR)
1101 const_iv (SIGN)
1102 const_iv (BOOTS)
1103 const_iv (GLOVES)
1104 const_iv (SPELL)
1105 const_iv (SPELL_EFFECT)
1106 const_iv (CONVERTER)
1107 const_iv (BRACERS)
1108 const_iv (POISONING)
1109 const_iv (SAVEBED)
1110 const_iv (WAND)
1111 const_iv (SCROLL)
1112 const_iv (DIRECTOR)
1113 const_iv (GIRDLE)
1114 const_iv (FORCE)
1115 const_iv (POTION_EFFECT)
1116 const_iv (EVENT_CONNECTOR)
1117 const_iv (CLOSE_CON)
1118 const_iv (CONTAINER)
1119 const_iv (ARMOUR_IMPROVER)
1120 const_iv (WEAPON_IMPROVER)
1121 const_iv (SKILLSCROLL)
1122 const_iv (DEEP_SWAMP)
1123 const_iv (IDENTIFY_ALTAR)
1124 const_iv (MENU)
1125 const_iv (RUNE)
1126 const_iv (TRAP)
1127 const_iv (POWER_CRYSTAL)
1128 const_iv (CORPSE)
1129 const_iv (DISEASE)
1130 const_iv (SYMPTOM)
1131 const_iv (BUILDER)
1132 const_iv (MATERIAL)
1133 const_iv (ITEM_TRANSFORMER)
1134 1304
1135 const_iv (NUM_SUBTYPES) 1305 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1306 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1307 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1308 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1309 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1310 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1311 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1312 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1313 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1314 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1315 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1316 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1317 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1318 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1319 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1320 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1321 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1322 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1323 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1324 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1325 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1326 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1327 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1328 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1329 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1330 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1331 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1332 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1333 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1136 1334
1137 const_iv (ST_BD_BUILD) 1335 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1138 const_iv (ST_BD_REMOVE)
1139 1336
1140 const_iv (ST_MAT_FLOOR) 1337 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1141 const_iv (ST_MAT_WALL) 1338 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1142 const_iv (ST_MAT_ITEM)
1143 1339
1144 const_iv (AT_PHYSICAL) 1340 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1145 const_iv (AT_MAGIC) 1341 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1146 const_iv (AT_FIRE) 1342 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1147 const_iv (AT_ELECTRICITY) 1343 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1148 const_iv (AT_COLD) 1344 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1149 const_iv (AT_CONFUSION) 1345 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1150 const_iv (AT_ACID) 1346 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1151 const_iv (AT_DRAIN)
1152 const_iv (AT_WEAPONMAGIC)
1153 const_iv (AT_GHOSTHIT)
1154 const_iv (AT_POISON)
1155 const_iv (AT_SLOW)
1156 const_iv (AT_PARALYZE)
1157 const_iv (AT_TURN_UNDEAD)
1158 const_iv (AT_FEAR)
1159 const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE)
1161 const_iv (AT_DEATH)
1162 const_iv (AT_CHAOS)
1163 const_iv (AT_COUNTERSPELL)
1164 const_iv (AT_GODPOWER)
1165 const_iv (AT_HOLYWORD)
1166 const_iv (AT_BLIND)
1167 const_iv (AT_INTERNAL)
1168 const_iv (AT_LIFE_STEALING)
1169 const_iv (AT_DISEASE)
1170 1347
1171 const_iv (WEAP_HIT) 1348 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1172 const_iv (WEAP_SLASH) 1349 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1173 const_iv (WEAP_PIERCE)
1174 const_iv (WEAP_CLEAVE)
1175 const_iv (WEAP_SLICE)
1176 const_iv (WEAP_STAB)
1177 const_iv (WEAP_WHIP)
1178 const_iv (WEAP_CRUSH)
1179 const_iv (WEAP_BLUD) 1350 const_iv (WEAP_BLUD)
1180 1351
1181 const_iv (FLAG_ALIVE) 1352 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1182 const_iv (FLAG_WIZ) 1353 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1183 const_iv (FLAG_REMOVED) 1354 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1355 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1356 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1357 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1358 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1359 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1360 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1361 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1362 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1363 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1364 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1365 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1366 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1367 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1368 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1369 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1370 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1371 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1372 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1373 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1374 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1375 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1376 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1377 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1378
1379 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1380 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1381 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1382 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1383 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1384 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1385
1386 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1387 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1388
1389 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1390
1391 const_iv (SP_RAISE_DEAD)
1184 const_iv (FLAG_FREED) 1392 const_iv (SP_RUNE)
1185 const_iv (FLAG_WAS_WIZ) 1393 const_iv (SP_MAKE_MARK)
1186 const_iv (FLAG_APPLIED) 1394 const_iv (SP_BOLT)
1187 const_iv (FLAG_UNPAID) 1395 const_iv (SP_BULLET)
1188 const_iv (FLAG_USE_SHIELD) 1396 const_iv (SP_EXPLOSION)
1189 const_iv (FLAG_NO_PICK) 1397 const_iv (SP_CONE)
1190 const_iv (FLAG_ANIMATE) 1398 const_iv (SP_BOMB)
1191 const_iv (FLAG_MONSTER) 1399 const_iv (SP_WONDER)
1192 const_iv (FLAG_FRIENDLY) 1400 const_iv (SP_SMITE)
1193 const_iv (FLAG_GENERATOR) 1401 const_iv (SP_MAGIC_MISSILE)
1194 const_iv (FLAG_IS_THROWN) 1402 const_iv (SP_SUMMON_GOLEM)
1195 const_iv (FLAG_AUTO_APPLY) 1403 const_iv (SP_DIMENSION_DOOR)
1196 const_iv (FLAG_PLAYER_SOLD) 1404 const_iv (SP_MAGIC_MAPPING)
1405 const_iv (SP_MAGIC_WALL)
1406 const_iv (SP_DESTRUCTION)
1407 const_iv (SP_PERCEIVE_SELF)
1408 const_iv (SP_WORD_OF_RECALL)
1197 const_iv (FLAG_SEE_INVISIBLE) 1409 const_iv (SP_INVISIBLE)
1198 const_iv (FLAG_CAN_ROLL)
1199 const_iv (FLAG_OVERLAY_FLOOR)
1200 const_iv (FLAG_IS_TURNABLE)
1201 const_iv (FLAG_IS_USED_UP)
1202 const_iv (FLAG_IDENTIFIED)
1203 const_iv (FLAG_REFLECTING)
1204 const_iv (FLAG_CHANGING)
1205 const_iv (FLAG_SPLITTING)
1206 const_iv (FLAG_HITBACK)
1207 const_iv (FLAG_STARTEQUIP)
1208 const_iv (FLAG_BLOCKSVIEW)
1209 const_iv (FLAG_UNDEAD)
1210 const_iv (FLAG_SCARED)
1211 const_iv (FLAG_UNAGGRESSIVE)
1212 const_iv (FLAG_REFL_MISSILE)
1213 const_iv (FLAG_REFL_SPELL)
1214 const_iv (FLAG_NO_MAGIC)
1215 const_iv (FLAG_NO_FIX_PLAYER)
1216 const_iv (FLAG_IS_LIGHTABLE)
1217 const_iv (FLAG_TEAR_DOWN)
1218 const_iv (FLAG_RUN_AWAY)
1219 const_iv (FLAG_PICK_UP)
1220 const_iv (FLAG_UNIQUE)
1221 const_iv (FLAG_NO_DROP)
1222 const_iv (FLAG_WIZCAST)
1223 const_iv (FLAG_CAST_SPELL)
1224 const_iv (FLAG_USE_SCROLL)
1225 const_iv (FLAG_USE_RANGE)
1226 const_iv (FLAG_USE_BOW)
1227 const_iv (FLAG_USE_ARMOUR)
1228 const_iv (FLAG_USE_WEAPON)
1229 const_iv (FLAG_USE_RING)
1230 const_iv (FLAG_READY_RANGE)
1231 const_iv (FLAG_READY_BOW)
1232 const_iv (FLAG_XRAYS)
1233 const_iv (FLAG_NO_APPLY)
1234 const_iv (FLAG_IS_FLOOR)
1235 const_iv (FLAG_LIFESAVE)
1236 const_iv (FLAG_NO_STRENGTH)
1237 const_iv (FLAG_SLEEP)
1238 const_iv (FLAG_STAND_STILL)
1239 const_iv (FLAG_RANDOM_MOVE)
1240 const_iv (FLAG_ONLY_ATTACK)
1241 const_iv (FLAG_CONFUSED)
1242 const_iv (FLAG_STEALTH)
1243 const_iv (FLAG_WIZPASS)
1244 const_iv (FLAG_IS_LINKED)
1245 const_iv (FLAG_CURSED)
1246 const_iv (FLAG_DAMNED)
1247 const_iv (FLAG_SEE_ANYWHERE)
1248 const_iv (FLAG_KNOWN_MAGICAL)
1249 const_iv (FLAG_KNOWN_CURSED)
1250 const_iv (FLAG_CAN_USE_SKILL)
1251 const_iv (FLAG_BEEN_APPLIED)
1252 const_iv (FLAG_READY_SCROLL)
1253 const_iv (FLAG_USE_ROD)
1254 const_iv (FLAG_USE_HORN)
1255 const_iv (FLAG_MAKE_INVIS)
1256 const_iv (FLAG_INV_LOCKED)
1257 const_iv (FLAG_IS_WOODED)
1258 const_iv (FLAG_IS_HILLY)
1259 const_iv (FLAG_READY_SKILL)
1260 const_iv (FLAG_READY_WEAPON)
1261 const_iv (FLAG_NO_SKILL_IDENT)
1262 const_iv (FLAG_BLIND)
1263 const_iv (FLAG_SEE_IN_DARK)
1264 const_iv (FLAG_IS_CAULDRON)
1265 const_iv (FLAG_NO_STEAL)
1266 const_iv (FLAG_ONE_HIT)
1267 const_iv (FLAG_CLIENT_SENT)
1268 const_iv (FLAG_BERSERK)
1269 const_iv (FLAG_NEUTRAL)
1270 const_iv (FLAG_NO_ATTACK)
1271 const_iv (FLAG_NO_DAMAGE)
1272 const_iv (FLAG_OBJ_ORIGINAL)
1273 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1274 const_iv (FLAG_ACTIVATE_ON_PUSH)
1275 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1276 const_iv (FLAG_IS_WATER)
1277 const_iv (FLAG_CONTENT_ON_GEN)
1278 const_iv (FLAG_IS_A_TEMPLATE)
1279 const_iv (FLAG_IS_BUILDABLE)
1280 const_iv (FLAG_DESTROY_ON_DEATH)
1281 const_iv (FLAG_NO_MAP_SAVE)
1282
1283 const_iv (NDI_BLACK)
1284 const_iv (NDI_WHITE)
1285 const_iv (NDI_NAVY)
1286 const_iv (NDI_RED)
1287 const_iv (NDI_ORANGE)
1288 const_iv (NDI_BLUE)
1289 const_iv (NDI_DK_ORANGE)
1290 const_iv (NDI_GREEN)
1291 const_iv (NDI_LT_GREEN)
1292 const_iv (NDI_GREY)
1293 const_iv (NDI_BROWN)
1294 const_iv (NDI_GOLD)
1295 const_iv (NDI_TAN)
1296 const_iv (NDI_MAX_COLOR)
1297 const_iv (NDI_COLOR_MASK)
1298 const_iv (NDI_UNIQUE)
1299 const_iv (NDI_ALL)
1300
1301 const_iv (UPD_LOCATION)
1302 const_iv (UPD_FLAGS)
1303 const_iv (UPD_WEIGHT)
1304 const_iv (UPD_FACE)
1305 const_iv (UPD_NAME)
1306 const_iv (UPD_ANIM)
1307 const_iv (UPD_ANIMSPEED)
1308 const_iv (UPD_NROF) 1410 const_iv (SP_PROBE)
1309
1310 const_iv (UPD_SP_MANA) 1411 const_iv (SP_HEALING)
1311 const_iv (UPD_SP_GRACE) 1412 const_iv (SP_CREATE_FOOD)
1312 const_iv (UPD_SP_DAMAGE) 1413 const_iv (SP_EARTH_TO_DUST)
1313 1414 const_iv (SP_CHANGE_ABILITY)
1314 const_iv (F_APPLIED) 1415 const_iv (SP_BLESS)
1315 const_iv (F_LOCATION)
1316 const_iv (F_UNPAID)
1317 const_iv (F_MAGIC)
1318 const_iv (F_CURSED) 1416 const_iv (SP_CURSE)
1417 const_iv (SP_SUMMON_MONSTER)
1418 const_iv (SP_CHARGING)
1419 const_iv (SP_POLYMORPH)
1420 const_iv (SP_ALCHEMY)
1421 const_iv (SP_REMOVE_CURSE)
1422 const_iv (SP_IDENTIFY)
1423 const_iv (SP_DETECTION)
1424 const_iv (SP_MOOD_CHANGE)
1425 const_iv (SP_MOVING_BALL)
1319 const_iv (F_DAMNED) 1426 const_iv (SP_SWARM)
1427 const_iv (SP_CHANGE_MANA)
1320 const_iv (F_OPEN) 1428 const_iv (SP_DISPEL_RUNE)
1321 const_iv (F_NOPICK) 1429 const_iv (SP_CREATE_MISSILE)
1430 const_iv (SP_CONSECRATE)
1431 const_iv (SP_ANIMATE_WEAPON)
1432 const_iv (SP_LIGHT)
1433 const_iv (SP_CHANGE_MAP_LIGHT)
1434 const_iv (SP_FAERY_FIRE)
1435 const_iv (SP_CAUSE_DISEASE)
1436 const_iv (SP_AURA)
1437 const_iv (SP_TOWN_PORTAL)
1438 const_iv (SP_PARTY_SPELL)
1439
1440 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1441 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1322 const_iv (F_LOCKED) 1442 const_iv (F_LOCKED)
1323 1443
1324 const_iv (F_BUY) 1444 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1325 const_iv (F_SHOP)
1326 const_iv (F_SELL)
1327 1445
1328 const_iv (P_BLOCKSVIEW) 1446 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1329 const_iv (P_PLAYER) 1447 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1330 const_iv (P_NO_MAGIC)
1331 const_iv (P_IS_ALIVE)
1332 const_iv (P_NO_CLERIC)
1333 const_iv (P_OUT_OF_MAP)
1334 const_iv (P_NEW_MAP)
1335 const_iv (P_UPTODATE)
1336 1448
1337 const_iv (UP_OBJ_INSERT) 1449 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1338 const_iv (UP_OBJ_REMOVE)
1339 const_iv (UP_OBJ_CHANGE)
1340 const_iv (UP_OBJ_FACE)
1341 1450
1342 const_iv (INS_NO_MERGE) 1451 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1343 const_iv (INS_ABOVE_FLOOR_ONLY)
1344 const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ON_TOP)
1346 const_iv (INS_BELOW_ORIGINATOR) 1452 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1347 const_iv (INS_MAP_LOAD)
1348 1453
1349 const_iv (WILL_APPLY_HANDLE) 1454 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1350 const_iv (WILL_APPLY_TREASURE) 1455 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1351 const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_DOOR)
1353 const_iv (WILL_APPLY_FOOD)
1354 1456
1355 const_iv (SAVE_MODE) 1457 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1356 const_iv (SAVE_DIR_MODE)
1357 1458
1358 const_iv (M_PAPER) 1459 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1359 const_iv (M_IRON) 1460 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1360 const_iv (M_GLASS) 1461 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1361 const_iv (M_LEATHER) 1462 const_iv (M_ICE) const_iv (M_SPECIAL)
1362 const_iv (M_WOOD)
1363 const_iv (M_ORGANIC)
1364 const_iv (M_STONE)
1365 const_iv (M_CLOTH)
1366 const_iv (M_ADAMANT)
1367 const_iv (M_LIQUID)
1368 const_iv (M_SOFT_METAL)
1369 const_iv (M_BONE)
1370 const_iv (M_ICE)
1371 const_iv (M_SPECIAL)
1372 1463
1373 const_iv (SK_EXP_ADD_SKILL) 1464 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1374 const_iv (SK_EXP_TOTAL) 1465 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1375 const_iv (SK_EXP_NONE)
1376 const_iv (SK_SUBTRACT_SKILL_EXP)
1377 const_iv (SK_EXP_SKILL_ONLY)
1378 1466
1379 const_iv (SK_LOCKPICKING) 1467 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1380 const_iv (SK_HIDING) 1468 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1381 const_iv (SK_SMITHERY) 1469 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1382 const_iv (SK_BOWYER) 1470 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1383 const_iv (SK_JEWELER) 1471 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1384 const_iv (SK_ALCHEMY) 1472 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1385 const_iv (SK_STEALING) 1473 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1386 const_iv (SK_LITERACY) 1474 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1387 const_iv (SK_BARGAINING) 1475 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1388 const_iv (SK_JUMPING) 1476 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1389 const_iv (SK_DET_MAGIC)
1390 const_iv (SK_ORATORY)
1391 const_iv (SK_SINGING)
1392 const_iv (SK_DET_CURSE)
1393 const_iv (SK_FIND_TRAPS)
1394 const_iv (SK_MEDITATION)
1395 const_iv (SK_PUNCHING)
1396 const_iv (SK_FLAME_TOUCH)
1397 const_iv (SK_KARATE)
1398 const_iv (SK_CLIMBING)
1399 const_iv (SK_WOODSMAN)
1400 const_iv (SK_INSCRIPTION)
1401 const_iv (SK_ONE_HANDED_WEAPON)
1402 const_iv (SK_MISSILE_WEAPON)
1403 const_iv (SK_THROWING)
1404 const_iv (SK_USE_MAGIC_ITEM)
1405 const_iv (SK_DISARM_TRAPS)
1406 const_iv (SK_SET_TRAP)
1407 const_iv (SK_THAUMATURGY)
1408 const_iv (SK_PRAYING)
1409 const_iv (SK_CLAWING)
1410 const_iv (SK_LEVITATION)
1411 const_iv (SK_SUMMONING)
1412 const_iv (SK_PYROMANCY)
1413 const_iv (SK_EVOCATION)
1414 const_iv (SK_SORCERY)
1415 const_iv (SK_TWO_HANDED_WEAPON)
1416 const_iv (SK_SPARK_TOUCH)
1417 const_iv (SK_SHIVER)
1418 const_iv (SK_ACID_SPLASH)
1419 const_iv (SK_POISON_NAIL) 1477 const_iv (SK_POISON_NAIL)
1420 1478
1421 const_iv (SOUND_NEW_PLAYER) 1479 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1422 const_iv (SOUND_FIRE_ARROW) 1480 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1423 const_iv (SOUND_LEARN_SPELL) 1481 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1424 const_iv (SOUND_FUMBLE_SPELL) 1482 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1425 const_iv (SOUND_WAND_POOF) 1483 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1426 const_iv (SOUND_OPEN_DOOR) 1484 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1427 const_iv (SOUND_PUSH_PLAYER)
1428 const_iv (SOUND_PLAYER_HITS1)
1429 const_iv (SOUND_PLAYER_HITS2)
1430 const_iv (SOUND_PLAYER_HITS3)
1431 const_iv (SOUND_PLAYER_HITS4)
1432 const_iv (SOUND_PLAYER_IS_HIT1)
1433 const_iv (SOUND_PLAYER_IS_HIT2)
1434 const_iv (SOUND_PLAYER_IS_HIT3)
1435 const_iv (SOUND_PLAYER_KILLS)
1436 const_iv (SOUND_PET_IS_KILLED)
1437 const_iv (SOUND_PLAYER_DIES)
1438 const_iv (SOUND_OB_EVAPORATE)
1439 const_iv (SOUND_OB_EXPLODE)
1440 const_iv (SOUND_CLOCK)
1441 const_iv (SOUND_TURN_HANDLE)
1442 const_iv (SOUND_FALL_HOLE)
1443 const_iv (SOUND_DRINK_POISON)
1444 const_iv (SOUND_CAST_SPELL_0)
1445 1485
1446 const_iv (PREFER_LOW) 1486 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1447 const_iv (PREFER_HIGH)
1448 1487
1449 const_iv (ATNR_PHYSICAL) 1488 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1450 const_iv (ATNR_MAGIC) 1489 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1451 const_iv (ATNR_FIRE) 1490 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1452 const_iv (ATNR_ELECTRICITY) 1491 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1453 const_iv (ATNR_COLD) 1492 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1454 const_iv (ATNR_CONFUSION) 1493 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1455 const_iv (ATNR_ACID) 1494 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1456 const_iv (ATNR_DRAIN)
1457 const_iv (ATNR_WEAPONMAGIC)
1458 const_iv (ATNR_GHOSTHIT)
1459 const_iv (ATNR_POISON)
1460 const_iv (ATNR_SLOW)
1461 const_iv (ATNR_PARALYZE)
1462 const_iv (ATNR_TURN_UNDEAD)
1463 const_iv (ATNR_FEAR)
1464 const_iv (ATNR_CANCELLATION)
1465 const_iv (ATNR_DEPLETE)
1466 const_iv (ATNR_DEATH)
1467 const_iv (ATNR_CHAOS)
1468 const_iv (ATNR_COUNTERSPELL)
1469 const_iv (ATNR_GODPOWER)
1470 const_iv (ATNR_HOLYWORD)
1471 const_iv (ATNR_BLIND)
1472 const_iv (ATNR_INTERNAL)
1473 const_iv (ATNR_LIFE_STEALING)
1474 const_iv (ATNR_DISEASE)
1475 1495
1476 const_iv (MAP_IN_MEMORY) 1496 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1477 const_iv (MAP_SWAPPED)
1478 const_iv (MAP_LOADING)
1479 const_iv (MAP_SAVING) 1497 const_iv (MAP_INACTIVE)
1480 1498
1481 const_iv (KLASS_ATTACHABLE) 1499 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1482 const_iv (KLASS_GLOBAL) 1500 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1483 const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_CLIENT)
1485 const_iv (KLASS_PLAYER)
1486 const_iv (KLASS_MAP)
1487 1501
1488 const_iv (CS_QUERY_YESNO) 1502 const_iv (VERSION_CS) const_iv (VERSION_SC)
1489 const_iv (CS_QUERY_SINGLECHAR)
1490 const_iv (CS_QUERY_HIDEINPUT)
1491 1503
1492 const_iv (ST_DEAD) 1504 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1493 const_iv (ST_SETUP)
1494 const_iv (ST_PLAYING)
1495 const_iv (ST_CUSTOM)
1496 1505
1497 const_iv (ST_CHANGE_CLASS) 1506 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1498 1507
1499 const_iv (IO_HEADER) 1508 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1500 const_iv (IO_OBJECTS)
1501 const_iv (IO_UNIQUES)
1502 1509
1503 // random map generator 1510 // random map generator
1504 const_iv (LAYOUT_NONE) 1511 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ONION) 1512 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1506 const_iv (LAYOUT_MAZE)
1507 const_iv (LAYOUT_SPIRAL)
1508 const_iv (LAYOUT_ROGUELIKE)
1509 const_iv (LAYOUT_SNAKE)
1510 const_iv (LAYOUT_SQUARE_SPIRAL)
1511 1513
1512 const_iv (RMOPT_RANDOM) 1514 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1513 const_iv (RMOPT_CENTERED) 1515 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1514 const_iv (RMOPT_LINEAR) 1516 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1515 const_iv (RMOPT_BOTTOM_C)
1516 const_iv (RMOPT_BOTTOM_R)
1517 const_iv (RMOPT_IRR_SPACE)
1518 const_iv (RMOPT_WALL_OFF)
1519 const_iv (RMOPT_WALLS_ONLY)
1520 const_iv (RMOPT_NO_DOORS)
1521 1517
1522 const_iv (SYMMETRY_RANDOM) 1518 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1523 const_iv (SYMMETRY_NONE) 1519 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1524 const_iv (SYMMETRY_X) 1520
1525 const_iv (SYMMETRY_Y) 1521 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1526 const_iv (SYMMETRY_XY) 1522 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1523
1524 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1525 const_iv (FT_RSRC) const_iv (FT_NUM)
1527 }; 1526 };
1528 1527
1529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1528 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1530 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1529 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1531 1530
1550 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1549 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1551 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1550 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1552 } 1551 }
1553} 1552}
1554 1553
1554void _gv_clear (SV *gv)
1555 CODE:
1556 assert (SvTYPE (gv) == SVt_PVGV);
1557# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1558 f (GvGP (gv)->gp_form);
1559 f (GvGP (gv)->gp_io);
1560 f (GvGP (gv)->gp_sv);
1561 f (GvGP (gv)->gp_av);
1562 f (GvGP (gv)->gp_hv);
1563 f (GvGP (gv)->gp_cv);
1564 GvCVGEN (gv) = 0;
1565 GvMULTI_off (gv);
1566# undef f
1567
1555void _connect_to_perl () 1568void _connect_to_perl ()
1556 1569
1570void _recalc_want ()
1571
1572# not used by default anymore
1557void _global_reattach () 1573void _global_reattach ()
1558 CODE: 1574 CODE:
1559{ 1575{
1560 // reattach to all attachable objects in the game. 1576 // reattach to all attachable objects in the game.
1561 for_all_clients (ns) 1577 for_all_clients (ns)
1562 ns->reattach (); 1578 ns->reattach ();
1563 1579
1564 for_all_players (pl)
1565 pl->reattach ();
1566
1567 //TODO
1568 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1569 // i->second->reattach ();
1570
1571 for_all_objects (op) 1580 for_all_objects (op)
1572 op->reattach (); 1581 op->reattach ();
1573} 1582}
1574 1583
1584# support function for map-world.ext
1585void _quantise (SV *data_sv, SV *plt_sv)
1586 CODE:
1587{
1588 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1589 croak ("_quantise called with invalid agruments");
1590
1591 plt_sv = SvRV (plt_sv);
1592 SV **plt = AvARRAY (plt_sv);
1593 int plt_count = AvFILL (plt_sv) + 1;
1594
1595 STRLEN len;
1596 char *data = SvPVbyte (data_sv, len);
1597 char *dst = data;
1598
1599 while (len >= 3)
1600 {
1601 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1602 {
1603 char *val = SvPVX (*val_sv);
1604
1605 if (val [0] == data [0]
1606 && val [1] == data [1]
1607 && val [2] == data [2])
1608 {
1609 *dst++ = val [3];
1610 goto next;
1611 }
1612 }
1613
1614 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1615 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1616 dst - SvPVX (data_sv), len);
1617
1618 next:
1619 data += 3;
1620 len -= 3;
1621 }
1622
1623 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1624}
1625
1626void init_anim ()
1627
1628void init_globals ()
1629
1630void init_experience ()
1631
1632void init_attackmess ()
1633
1634void init_dynamic ()
1635
1636void load_settings ()
1637
1638void load_materials ()
1639
1640void init_uuid ()
1641 CODE:
1642 UUID::init ();
1643
1644void init_signals ()
1645
1646void init_commands ()
1647
1648void init_skills ()
1649
1650void init_beforeplay ()
1651
1652void evthread_start (int aiofd)
1653
1654void cede_to_tick ()
1655 CODE:
1656 coroapi::cede_to_tick ();
1657
1658NV till_tick ()
1659 CODE:
1660 RETVAL = SvNVX (sv_next_tick) - now ();
1661 OUTPUT:
1662 RETVAL
1663
1664int tick_inhibit ()
1665 CODE:
1666 RETVAL = tick_inhibit;
1667 OUTPUT:
1668 RETVAL
1669
1670void tick_inhibit_inc ()
1671 CODE:
1672 ++tick_inhibit;
1673
1674void tick_inhibit_dec ()
1675 CODE:
1676 if (!--tick_inhibit)
1677 if (tick_pending)
1678 {
1679 ev_async_send (EV_DEFAULT, &tick_watcher);
1680 coroapi::cede ();
1681 }
1682
1683void server_tick ()
1684 CODE:
1685{
1686 NOW = ev_now (EV_DEFAULT);
1687 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1688 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1689 runtime = SvNVX (sv_runtime);
1690
1691 server_tick ();
1692
1693 NOW = ev_time ();
1694 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1695 runtime += TICK;
1696 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1697}
1698
1575NV floor (NV x) 1699NV floor (NV x)
1576 1700
1577NV ceil (NV x) 1701NV ceil (NV x)
1578 1702
1579NV rndm (...) 1703NV rndm (...)
1704 ALIAS:
1705 rmg_rndm = 1
1580 CODE: 1706 CODE:
1707{
1708 rand_gen &gen = ix ? rmg_rndm : rndm;
1581 switch (items) 1709 switch (items)
1582 { 1710 {
1583 case 0: RETVAL = rndm (); break; 1711 case 0: RETVAL = gen (); break;
1584 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1712 case 1: RETVAL = gen (SvUV (ST (0))); break;
1585 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1713 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1586 default: croak ("cf::rndm requires none, one or two parameters."); break; 1714 default: croak ("cf::rndm requires none, one or two parameters."); break;
1587 } 1715 }
1716}
1588 OUTPUT: 1717 OUTPUT:
1589 RETVAL 1718 RETVAL
1590 1719
1591void server_tick () 1720NV clamp (NV value, NV min_value, NV max_value)
1592 CODE: 1721 CODE:
1593 runtime = SvNVx (sv_runtime); 1722 RETVAL = clamp (value, min_value, max_value);
1594 server_tick (); 1723 OUTPUT:
1724 RETVAL
1595 1725
1726NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1727 CODE:
1728 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1729 OUTPUT:
1730 RETVAL
1731
1732void weaken (...)
1733 PROTOTYPE: @
1734 CODE:
1735 while (items > 0)
1736 sv_rvweaken (ST (--items));
1737
1596void 1738void
1597LOG (int level, char *msg) 1739log_backtrace (utf8_string msg)
1740
1741void
1742LOG (int flags, utf8_string msg)
1598 PROTOTYPE: $$ 1743 PROTOTYPE: $$
1599 C_ARGS: (LogLevel)level, "%s", msg 1744 C_ARGS: flags, "%s", msg
1600 1745
1601char *path_combine (char *base, char *path) 1746octet_string path_combine (octet_string base, octet_string path)
1602 PROTOTYPE: $$ 1747 PROTOTYPE: $$
1603 1748
1604char *path_combine_and_normalize (char *base, char *path) 1749octet_string path_combine_and_normalize (octet_string base, octet_string path)
1605 PROTOTYPE: $$ 1750 PROTOTYPE: $$
1606 1751
1607const char *
1608get_maps_directory (char *path)
1609 PROTOTYPE: $
1610 ALIAS: maps_directory = 0
1611 CODE:
1612 RETVAL = create_pathname (path);
1613 OUTPUT: RETVAL
1614
1615void 1752void
1616sub_generation_inc () 1753sub_generation_inc ()
1617 CODE: 1754 CODE:
1618 PL_sub_generation++; 1755 PL_sub_generation++;
1619 1756
1620char * 1757const_octet_string
1621mapdir () 1758mapdir ()
1622 PROTOTYPE: 1759 PROTOTYPE:
1623 ALIAS: 1760 ALIAS:
1624 mapdir = 0 1761 mapdir = 0
1625 uniquedir = 1 1762 uniquedir = 1
1641 } 1778 }
1642 OUTPUT: RETVAL 1779 OUTPUT: RETVAL
1643 1780
1644void abort () 1781void abort ()
1645 1782
1783void reset_signals ()
1784
1646void fork_abort (char *cause = "cf::fork_abort") 1785void fork_abort (const_octet_string cause = "cf::fork_abort")
1647 1786
1648void cleanup (const char *cause, bool make_core = false) 1787void cleanup (const_octet_string cause, bool make_core = false)
1649 1788
1650void emergency_save () 1789void emergency_save ()
1651 1790
1652UV sv_2watcher (SV *w)
1653 CODE:
1654 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1655 OUTPUT:
1656 RETVAL
1657
1658void _exit (int status = 0) 1791void _exit (int status = EXIT_SUCCESS)
1659 1792
1660#if _POSIX_MEMLOCK 1793#if _POSIX_MEMLOCK
1661 1794
1662int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1795int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1796 INIT:
1797#if __GLIBC__
1798 mallopt (M_TOP_PAD, 1024 * 1024);
1799 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1800 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1801 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1802#endif
1663 1803
1664int munlockall () 1804int munlockall ()
1665 1805
1666#endif 1806#endif
1667 1807
1808int
1809malloc_trim (IV pad = 0)
1810
1811void
1812mallinfo ()
1813 PPCODE:
1814{
1815#if __GLIBC__
1816 struct mallinfo mai = mallinfo ();
1817 EXTEND (SP, 10*2);
1818 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1819 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1820 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1821 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1822 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1823 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1824 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1825 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1826 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1827 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1828#endif
1829 EXTEND (SP, 5*2);
1830 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1831 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1832 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1833 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1834 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1835}
1836
1668int find_animation (char *text) 1837int find_animation (utf8_string text)
1669 PROTOTYPE: $ 1838 PROTOTYPE: $
1670 1839
1671int random_roll (int min, int max, object *op, int goodbad); 1840int random_roll (int min, int max, object *op, int goodbad);
1672 1841
1673const char *cost_string_from_value(uint64 cost, int approx = 0) 1842const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1674 1843
1675int 1844int
1676exp_to_level (val64 exp) 1845exp_to_level (val64 exp)
1677 CODE: 1846 CODE:
1678{ 1847{
1709 RETVAL = newSVpv (resist_plus[atnr], 0); 1878 RETVAL = newSVpv (resist_plus[atnr], 0);
1710 else 1879 else
1711 XSRETURN_UNDEF; 1880 XSRETURN_UNDEF;
1712 OUTPUT: RETVAL 1881 OUTPUT: RETVAL
1713 1882
1883UUID
1884uuid_cur ()
1885 CODE:
1886 RETVAL = UUID::cur;
1887 OUTPUT:
1888 RETVAL
1889
1890UUID
1891uuid_gen ()
1892 CODE:
1893 RETVAL = UUID::gen ();
1894 OUTPUT:
1895 RETVAL
1896
1897val64
1898uuid_seq (UUID uuid)
1899 CODE:
1900 RETVAL = uuid.seq;
1901 OUTPUT:
1902 RETVAL
1903
1904UUID
1905uuid_str (val64 seq)
1906 CODE:
1907 RETVAL.seq = seq;
1908 OUTPUT:
1909 RETVAL
1910
1911void
1912coin_names ()
1913 PPCODE:
1914 EXTEND (SP, NUM_COINS);
1915 for (int i = 0; i < NUM_COINS; ++i)
1916 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1917
1918void
1919coin_archetypes ()
1920 PPCODE:
1921 EXTEND (SP, NUM_COINS);
1922 for (int i = 0; i < NUM_COINS; ++i)
1923 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1924
1925bool
1926load_resource_file_ (octet_string filename)
1927
1928void
1929fix_weight ()
1930
1714MODULE = cf PACKAGE = cf::attachable 1931MODULE = cf PACKAGE = cf::attachable
1715 1932
1716int 1933int
1717valid (SV *obj) 1934valid (SV *obj)
1718 CODE: 1935 CODE:
1719 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1936 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1720 OUTPUT: 1937 OUTPUT:
1721 RETVAL 1938 RETVAL
1939
1940void
1941debug_trace (attachable *obj, bool on = true)
1942 CODE:
1943 obj->flags &= ~attachable::F_DEBUG_TRACE;
1944 if (on)
1945 obj->flags |= attachable::F_DEBUG_TRACE;
1722 1946
1723int mortals_size () 1947int mortals_size ()
1724 CODE: 1948 CODE:
1725 RETVAL = attachable::mortals.size (); 1949 RETVAL = attachable::mortals.size ();
1726 OUTPUT: RETVAL 1950 OUTPUT: RETVAL
1728#object *mortals (U32 index) 1952#object *mortals (U32 index)
1729# CODE: 1953# CODE:
1730# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1954# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1731# OUTPUT: RETVAL 1955# OUTPUT: RETVAL
1732 1956
1733INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1957INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1734 1958
1735MODULE = cf PACKAGE = cf::global 1959MODULE = cf PACKAGE = cf::global
1736 1960
1737int invoke (SV *klass, int event, ...) 1961int invoke (SV *klass, int event, ...)
1738 CODE: 1962 CODE:
1742 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1966 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1743 OUTPUT: RETVAL 1967 OUTPUT: RETVAL
1744 1968
1745MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1969MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1746 1970
1747INCLUDE: $PERL genacc object ../include/object.h | 1971INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1748 1972
1749int invoke (object *op, int event, ...) 1973int invoke (object *op, int event, ...)
1750 CODE: 1974 CODE:
1751 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1975 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1752 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1976 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1774object *actives (U32 index) 1998object *actives (U32 index)
1775 CODE: 1999 CODE:
1776 RETVAL = index < actives.size () ? actives [index] : 0; 2000 RETVAL = index < actives.size () ? actives [index] : 0;
1777 OUTPUT: RETVAL 2001 OUTPUT: RETVAL
1778 2002
2003int mortals_size ()
2004 CODE:
2005 RETVAL = attachable::mortals.size ();
2006 OUTPUT: RETVAL
2007
2008const char *slot_use_name (U32 slot)
2009 ALIAS:
2010 slot_nonuse_name = 1
2011 CODE:
2012{
2013 if (slot >= NUM_BODY_LOCATIONS)
2014 croak ("body slot index out of range");
2015
2016 switch (ix)
2017 {
2018 case 0: RETVAL = body_locations[slot].use_name; break;
2019 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2020 }
2021}
2022 OUTPUT:
2023 RETVAL
2024
1779# missing properties 2025# missing properties
1780 2026
1781object *head (object *op) 2027object *head (object *op)
1782 PROTOTYPE: $ 2028 PROTOTYPE: $
1783 CODE: 2029 CODE:
1784 RETVAL = op->head_ (); 2030 RETVAL = op->head_ ();
1785 OUTPUT: RETVAL
1786
1787int is_head (object *op)
1788 PROTOTYPE: $
1789 CODE:
1790 RETVAL = op->head_ () == op;
1791 OUTPUT: RETVAL 2031 OUTPUT: RETVAL
1792 2032
1793void 2033void
1794inv (object *obj) 2034inv (object *obj)
1795 PROTOTYPE: $ 2035 PROTOTYPE: $
1796 PPCODE: 2036 PPCODE:
1797{ 2037{
1798 object *o;
1799 for (o = obj->inv; o; o = o->below) 2038 for (object *o = obj->inv; o; o = o->below)
1800 XPUSHs (sv_2mortal (to_sv (o))); 2039 XPUSHs (sv_2mortal (to_sv (o)));
1801} 2040}
1802 2041
1803void 2042void
1804set_animation (object *op, int idx) 2043set_animation (object *op, int idx)
1805 CODE: 2044 CODE:
1806 SET_ANIMATION (op, idx); 2045 SET_ANIMATION (op, idx);
1807 2046
2047int
2048num_animations (object *op)
2049 CODE:
2050 RETVAL = NUM_ANIMATIONS (op);
2051 OUTPUT: RETVAL
2052
2053int slot_info (object *op, UV slot, int value = 0)
2054 ALIAS:
2055 slot_used = 1
2056 CODE:
2057{
2058 if (slot >= NUM_BODY_LOCATIONS)
2059 croak ("body slot index out of range");
2060
2061 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2062
2063 if (items > 2)
2064 if (ix)
2065 op->slot[slot].used = value;
2066 else
2067 op->slot[slot].info = value;
2068}
2069 OUTPUT:
2070 RETVAL
2071
1808object *find_best_object_match (object *op, const char *match) 2072object *find_best_object_match (object *op, utf8_string match)
1809 2073
1810object *find_marked_object (object *op) 2074object *find_marked_object (object *op)
1811 2075
1812int need_identify (object *obj); 2076int need_identify (object *obj);
1813 2077
1825 2089
1826void apply_below (object *op) 2090void apply_below (object *op)
1827 CODE: 2091 CODE:
1828 player_apply_below (op); 2092 player_apply_below (op);
1829 2093
1830object *cf_object_present_archname_inside (object *op, char *whatstr) 2094int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1831
1832int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1833
1834int cf_object_change_map (object *op, int x, int y, maptile *map)
1835
1836#//TODO
1837object *clone_ (object *op, int recursive = 0)
1838 CODE:
1839 if (recursive)
1840 RETVAL = object_create_clone (op);
1841 else
1842 {
1843 RETVAL = object::create ();
1844 op->copy_to (RETVAL);
1845 }
1846 OUTPUT: RETVAL
1847 2095
1848int pay_item (object *op, object *buyer) 2096int pay_item (object *op, object *buyer)
1849 CODE: 2097 CODE:
1850 RETVAL = pay_for_item (op, buyer); 2098 RETVAL = pay_for_item (op, buyer);
1851 OUTPUT: RETVAL 2099 OUTPUT: RETVAL
1855 RETVAL = pay_for_amount (amount, op); 2103 RETVAL = pay_for_amount (amount, op);
1856 OUTPUT: RETVAL 2104 OUTPUT: RETVAL
1857 2105
1858void pay_player (object *op, uint64 amount) 2106void pay_player (object *op, uint64 amount)
1859 2107
1860val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2108val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1861 2109
1862int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2110int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1863 2111
1864void learn_spell (object *op, object *sp, int special_prayer = 0) 2112void learn_spell (object *op, object *sp, int special_prayer = 0)
1865 CODE: 2113 CODE:
1866 do_learn_spell (op, sp, special_prayer); 2114 do_learn_spell (op, sp, special_prayer);
1867 2115
1868void forget_spell (object *op, object *sp) 2116void forget_spell (object *op, object *sp)
1869 CODE: 2117 CODE:
1870 do_forget_spell (op, query_name (sp)); 2118 do_forget_spell (op, query_name (sp));
1871 2119
1872object *check_for_spell (object *op, char *spellname) 2120object *check_for_spell (object *op, utf8_string spellname)
1873 CODE: 2121 CODE:
1874 RETVAL = check_spell_known (op, spellname); 2122 RETVAL = check_spell_known (op, spellname);
1875 OUTPUT: RETVAL 2123 OUTPUT: RETVAL
1876 2124
1877int query_money (object *op) 2125int query_money (object *op)
1886 2134
1887void drop (object *who, object *op) 2135void drop (object *who, object *op)
1888 2136
1889void pick_up (object *who, object *op) 2137void pick_up (object *who, object *op)
1890 2138
1891int cf_object_teleport (object *op, maptile *map, int x, int y)
1892
1893void update_object (object *op, int action) 2139void update_object (object *op, int action)
1894 2140
1895object *cf_create_object_by_name (const char *name)
1896
1897void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2141void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1898 2142
1899void player_lvl_adj (object *who, object *skill = 0) 2143void player_lvl_adj (object *who, object *skill = 0)
1900 2144
1901int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2145int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1902 2146
1903int calc_skill_exp (object *who, object *op, object *skill); 2147int calc_skill_exp (object *who, object *op, object *skill);
1904 2148
1905void push_button (object *op); 2149void push_button (object *op, object *originator);
1906 2150
1907void use_trigger (object *op); 2151void use_trigger (object *op, object *originator);
1908 2152
1909void add_button_link (object *button, maptile *map, int connected); 2153void handle_apply_yield (object *op);
1910
1911void remove_button_link (object *op);
1912 2154
1913 2155
1914MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2156MODULE = cf PACKAGE = cf::object PREFIX = cf_
1915
1916object *cf_insert_ob_in_ob (object *ob, object *where)
1917 2157
1918# no clean way to get an object from an archetype - stupid idiotic 2158# no clean way to get an object from an archetype - stupid idiotic
1919# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2159# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1920 2160
1921object *new (const char *archetype = 0) 2161object *new (utf8_string archetype = 0)
1922 PROTOTYPE: ;$ 2162 PROTOTYPE: ;$
1923 CODE: 2163 CODE:
1924 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2164 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1925 OUTPUT: 2165 OUTPUT:
1926 RETVAL 2166 RETVAL
1927 2167
2168object *find_object (U32 tag)
2169
2170# TODO: nuke
1928object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2171object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1929 PROTOTYPE: $$$$$$ 2172 PROTOTYPE: $$$$$$
1930 CODE: 2173 CODE:
1931{ 2174{
1932 int unused_type; 2175 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1933 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1934} 2176}
1935 2177
1936# syntatic sugar for easier use in event callbacks. 2178shstr
1937const char *options (object *op) 2179object::kv_get (shstr key)
1938 CODE:
1939 RETVAL = op->name;
1940 OUTPUT:
1941 RETVAL
1942 2180
1943player *contr (object *op) 2181void
1944 CODE: 2182object::kv_del (shstr key)
1945 RETVAL = op->contr;
1946 OUTPUT: RETVAL
1947 2183
1948const char *get_ob_key_value (object *op, const char *key) 2184void
1949 2185object::kv_set (shstr key, shstr value)
1950bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1951 2186
1952object *get_nearest_player (object *ob) 2187object *get_nearest_player (object *ob)
1953 ALIAS: nearest_player = 0 2188 ALIAS: nearest_player = 0
1954 PREINIT: 2189 PREINIT:
1955 extern object *get_nearest_player (object *); 2190 extern object *get_nearest_player (object *);
1957void rangevector (object *ob, object *other, int flags = 0) 2192void rangevector (object *ob, object *other, int flags = 0)
1958 PROTOTYPE: $$;$ 2193 PROTOTYPE: $$;$
1959 PPCODE: 2194 PPCODE:
1960{ 2195{
1961 rv_vector rv; 2196 rv_vector rv;
2197
2198 PUTBACK;
1962 get_rangevector (ob, other, &rv, flags); 2199 get_rangevector (ob, other, &rv, flags);
2200 SPAGAIN;
2201
1963 EXTEND (SP, 5); 2202 EXTEND (SP, 5);
1964 PUSHs (newSVuv (rv.distance)); 2203 PUSHs (newSVuv (rv.distance));
1965 PUSHs (newSViv (rv.distance_x)); 2204 PUSHs (newSViv (rv.distance_x));
1966 PUSHs (newSViv (rv.distance_y)); 2205 PUSHs (newSViv (rv.distance_y));
1967 PUSHs (newSViv (rv.direction)); 2206 PUSHs (newSViv (rv.direction));
1968 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2207 PUSHs (to_sv (rv.part));
1969} 2208}
1970 2209
1971bool on_same_map_as (object *ob, object *other) 2210bool on_same_map_as (object *ob, object *other)
1972 CODE: 2211 CODE:
1973 RETVAL = on_same_map (ob, other); 2212 RETVAL = on_same_map (ob, other);
1974 OUTPUT: RETVAL 2213 OUTPUT: RETVAL
1975 2214
1976const char * 2215const_utf8_string
1977base_name (object *op, int plural = op->nrof > 1) 2216base_name (object *op, int plural = op->nrof > 1)
1978 CODE: 2217 CODE:
1979 RETVAL = query_base_name (op, plural); 2218 RETVAL = query_base_name (op, plural);
1980 OUTPUT: RETVAL 2219 OUTPUT: RETVAL
1981 2220
1982object *decrease_ob_nr (object *op, unsigned long i) 2221# return the tail of an object, excluding itself
2222void
2223tail (object *op)
2224 PPCODE:
2225 while ((op = op->more))
2226 XPUSHs (sv_2mortal (to_sv (op)));
1983 2227
1984MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2228MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1985 2229
1986player *player (object *op) 2230player *player (object *op)
1987 CODE: 2231 CODE:
1988 RETVAL = op->contr; 2232 RETVAL = op->contr;
1989 OUTPUT: RETVAL 2233 OUTPUT: RETVAL
1990 2234
2235bool move_player (object *op, int dir)
2236
1991void check_score (object *op) 2237void check_score (object *op)
1992 2238
1993void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2239void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1994 CODE: 2240 CODE:
1995 new_draw_info (flags, 0, op, txt); 2241 new_draw_info (flags, 0, op, txt);
1996 2242
1997object *cf_player_send_inventory (object *op)
1998
1999char *cf_player_get_ip (object *op)
2000 ALIAS: ip = 0
2001
2002object *cf_player_get_marked_item (object *op)
2003 ALIAS: marked_item = 0
2004
2005void cf_player_set_marked_item (object *op, object *ob)
2006
2007partylist *cf_player_get_party (object *op)
2008 ALIAS: party = 0
2009
2010void cf_player_set_party (object *op, partylist *party)
2011
2012void kill_player (object *op) 2243void kill_player (object *op)
2013 2244
2245void esrv_send_item (object *pl, object *item)
2246
2014void esrv_update_item (object *op, int what, object *item) 2247void esrv_update_item (object *pl, int what, object *item)
2015 C_ARGS: what, op, item 2248 C_ARGS: what, pl, item
2016 2249
2017void clear_los (object *op) 2250void esrv_del_item (object *pl, int tag)
2251 C_ARGS: pl->contr, tag
2018 2252
2019int command_summon (object *op, char *params) 2253int command_summon (object *op, utf8_string params)
2020 2254
2021int command_arrest (object *op, char *params) 2255int command_arrest (object *op, utf8_string params)
2022
2023int command_kick (object *op, char *params)
2024
2025int command_banish (object *op, char *params)
2026 2256
2027 2257
2028MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2258MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2029 2259
2030INCLUDE: $PERL genacc player ../include/player.h | 2260INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2031 2261
2032int invoke (player *pl, int event, ...) 2262int invoke (player *pl, int event, ...)
2033 CODE: 2263 CODE:
2034 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2264 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2035 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2265 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2045 pl->ob->stats.hp = pl->ob->stats.maxhp; 2275 pl->ob->stats.hp = pl->ob->stats.maxhp;
2046 pl->ob->stats.sp = pl->ob->stats.maxsp; 2276 pl->ob->stats.sp = pl->ob->stats.maxsp;
2047 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2277 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2048 pl->orig_stats = pl->ob->stats; 2278 pl->orig_stats = pl->ob->stats;
2049 2279
2050void cf_player_move (player *pl, int dir) 2280# should only be temporary
2281void esrv_new_player (player *pl)
2051 2282
2052void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2283#d# TODO: replace by blocked_los accessor, fix code using this
2053
2054player *first ()
2055 CODE:
2056 RETVAL = first_player;
2057 OUTPUT: RETVAL
2058
2059bool 2284bool
2060cell_visible (player *pl, int dx, int dy) 2285cell_visible (player *pl, int dx, int dy)
2061 CODE: 2286 CODE:
2062 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2287 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2063 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2064 OUTPUT: 2288 OUTPUT:
2065 RETVAL 2289 RETVAL
2066 2290
2067void 2291void
2068send (player *pl, SV *packet) 2292send (player *pl, SV *packet)
2069 CODE: 2293 CODE:
2070{ 2294{
2071 STRLEN len; 2295 STRLEN len;
2072 char *buf = SvPVbyte (packet, len); 2296 char *buf = SvPVbyte (packet, len);
2073 2297
2298 if (len > MAXSOCKBUF)
2299 pl->failmsg ("[packet too long for client]");
2074 if (pl->ns) 2300 else if (pl->ns)
2075 pl->ns->send_packet (buf, len); 2301 pl->ns->send_packet (buf, len);
2076} 2302}
2077
2078int
2079listening (player *pl, int new_value = -1)
2080 CODE:
2081 RETVAL = pl->listening;
2082 if (new_value >= 0)
2083 pl->listening = new_value;
2084 OUTPUT:
2085 RETVAL
2086 2303
2087void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2304void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2088 PROTOTYPE: $;$$$ 2305 PROTOTYPE: $;$$$
2089 PPCODE: 2306 PPCODE:
2090 if (GIMME_V != G_VOID) 2307 if (GIMME_V != G_VOID)
2115 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2332 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2116 OUTPUT: RETVAL 2333 OUTPUT: RETVAL
2117 2334
2118SV *registry (maptile *map) 2335SV *registry (maptile *map)
2119 2336
2337void
2338find_tagged_objects (maptile *map, utf8_string tag = 0)
2339 PPCODE:
2340{
2341 if (!map->spaces)
2342 XSRETURN_EMPTY;
2343
2344 if (tag)
2345 {
2346 shstr_cmp tag_ (tag);
2347
2348 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2349 for (object *op = ms->bot; op; op = op->above)
2350 if (op->tag == tag_)
2351 XPUSHs (sv_2mortal (to_sv (op)));
2352 }
2353 else
2354 {
2355 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2356 for (object *op = ms->bot; op; op = op->above)
2357 if (op->tag)
2358 XPUSHs (sv_2mortal (to_sv (op)));
2359 }
2360}
2361
2120INCLUDE: $PERL genacc maptile ../include/map.h | 2362INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2363
2364void
2365adjust_daylight ()
2366 CODE:
2367 maptile::adjust_daylight ();
2368
2369int
2370outdoor_darkness (int darkness = 0)
2371 CODE:
2372 RETVAL = maptile::outdoor_darkness;
2373 if (items)
2374 maptile::outdoor_darkness = darkness;
2375 OUTPUT:
2376 RETVAL
2121 2377
2122void 2378void
2123maptile::instantiate () 2379maptile::instantiate ()
2124 2380
2125maptile *new () 2381maptile *new ()
2140 for_all_players (pl) 2396 for_all_players (pl)
2141 if (pl->ob && pl->ob->map == THIS) 2397 if (pl->ob && pl->ob->map == THIS)
2142 PUSHs (sv_2mortal (to_sv (pl->ob))); 2398 PUSHs (sv_2mortal (to_sv (pl->ob)));
2143 } 2399 }
2144 2400
2145void play_sound_map (maptile *map, int x, int y, int sound_num) 2401void
2402maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2403 CODE:
2404{
2405 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2406 croak ("maptile::add_underlay: palette must be arrayref");
2407
2408 palette = SvRV (palette);
2409
2410 STRLEN idxlen;
2411 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2412
2413 for (int x = 0; x < THIS->width; ++x)
2414 for (int y = 0; y < THIS->height; ++y)
2415 {
2416 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2417 if (op->flag [FLAG_IS_FLOOR])
2418 goto skip_space;
2419
2420 {
2421 int offs = offset + y * stride + x;
2422 if (IN_RANGE_EXC (offs, 0, idxlen))
2423 {
2424 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2425 {
2426 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2427 ob->flag [FLAG_NO_MAP_SAVE] = true;
2428 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2429
2430 if (ob->randomitems)
2431 {
2432 if (!ob->above)
2433 {
2434 ob->create_treasure (ob->randomitems);
2435
2436 for (object *op = ob->above; op; op = op->above)
2437 op->flag [FLAG_NO_MAP_SAVE] = true;
2438 }
2439
2440 ob->randomitems = 0;
2441 }
2442 }
2443 }
2444 }
2445
2446 skip_space: ;
2447 }
2448}
2449
2450void
2451maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2452 CODE:
2453{
2454 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2455 croak ("maptile::set_regiondata: palette must be arrayref");
2456
2457 palette = SvRV (palette);
2458
2459 STRLEN idxlen;
2460 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2461
2462 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2463 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2464
2465 for (int i = av_len ((AV *)palette) + 1; i--; )
2466 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2467
2468 for (int y = 0; y < THIS->height; ++y)
2469 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2470
2471 sfree (THIS->regions, THIS->size ());
2472 delete [] THIS->regionmap;
2473
2474 THIS->regions = regions;
2475 THIS->regionmap = regionmap;
2476}
2477
2478void
2479maptile::create_region_treasure ()
2480 CODE:
2481 for (int x = 0; x < THIS->width; ++x)
2482 for (int y = 0; y < THIS->height; ++y)
2483 {
2484 region *rgn = THIS->region (x, y);
2485
2486 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2487 if (object *op = THIS->at (x, y).top)
2488 if (rgn->treasure && rndm () < rgn->treasure_density)
2489 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2490 }
2146 2491
2147int out_of_map (maptile *map, int x, int y) 2492int out_of_map (maptile *map, int x, int y)
2148 2493
2149void 2494void
2150trigger (maptile *map, long connection, bool state = true) 2495find_link (maptile *map, shstr_tmp connection)
2151 CODE:
2152 activate_connection (map, connection, state);
2153
2154void
2155get_connection (maptile *map, long connection)
2156 PPCODE: 2496 PPCODE:
2157 oblinkpt *obp = get_connection_links (map, connection); 2497 if (oblinkpt *obp = map->find_link (connection))
2158 if (obp)
2159 for (objectlink *ol = obp->link; ol; ol = ol->next) 2498 for (objectlink *ol = obp->link; ol; ol = ol->next)
2160 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2499 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2161
2162object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2163
2164object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2165
2166object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2167 C_ARGS: str, map, nx, ny
2168 2500
2169void 2501void
2170get_map_flags (maptile *map, int x, int y) 2502get_map_flags (maptile *map, int x, int y)
2171 PPCODE: 2503 PPCODE:
2172{ 2504{
2173 maptile *nmap = 0; 2505 maptile *nmap = 0;
2174 I16 nx = 0, ny = 0; 2506 I16 nx = 0, ny = 0;
2507
2508 PUTBACK;
2175 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2509 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2510 SPAGAIN;
2176 2511
2177 EXTEND (SP, 4); 2512 EXTEND (SP, 4);
2178 PUSHs (sv_2mortal (newSViv (flags))); 2513 PUSHs (sv_2mortal (newSViv (flags)));
2179 2514
2180 if (GIMME_V == G_ARRAY) 2515 if (GIMME_V == G_ARRAY)
2181 { 2516 {
2182 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2517 PUSHs (sv_2mortal (to_sv (nmap)));
2183 PUSHs (sv_2mortal (newSViv (nx))); 2518 PUSHs (sv_2mortal (newSViv (nx)));
2184 PUSHs (sv_2mortal (newSViv (ny))); 2519 PUSHs (sv_2mortal (newSViv (ny)));
2185 } 2520 }
2186} 2521}
2187 2522
2523mapspace *
2524ms (maptile *map, unsigned int x, unsigned int y)
2525 PROTOTYPE: $$$
2526 CODE:
2527{
2528 maptile *nmap = 0;
2529 I16 nx, ny;
2530
2531 PUTBACK;
2532 get_map_flags (map, &nmap, x, y, &nx, &ny);
2533 SPAGAIN;
2534
2535 if (!nmap)
2536 XSRETURN_UNDEF;
2537
2538 RETVAL = &nmap->at (nx, ny);
2539}
2540 OUTPUT:
2541 RETVAL
2542
2188void 2543void
2189at (maptile *map, unsigned int x, unsigned int y) 2544at (maptile *map, unsigned int x, unsigned int y)
2190 PROTOTYPE: $$$ 2545 PROTOTYPE: $$$
2191 PPCODE: 2546 PPCODE:
2192{ 2547{
2193 object *o;
2194 maptile *nmap = 0; 2548 maptile *nmap = 0;
2195 I16 nx, ny; 2549 I16 nx, ny;
2196 2550
2551 PUTBACK;
2197 get_map_flags (map, &nmap, x, y, &nx, &ny); 2552 get_map_flags (map, &nmap, x, y, &nx, &ny);
2553 SPAGAIN;
2198 2554
2199 if (nmap) 2555 if (nmap)
2200 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2556 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2201 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2557 XPUSHs (sv_2mortal (to_sv (o)));
2202} 2558}
2203 2559
2204SV * 2560SV *
2205bot_at (maptile *obj, unsigned int x, unsigned int y) 2561bot_at (maptile *map, unsigned int x, unsigned int y)
2206 PROTOTYPE: $$$ 2562 PROTOTYPE: $$$
2207 ALIAS: 2563 ALIAS:
2208 top_at = 1 2564 top_at = 1
2209 flags_at = 2 2565 flags_at = 2
2210 light_at = 3 2566 light_at = 3
2211 move_block_at = 4 2567 move_block_at = 4
2212 move_slow_at = 5 2568 move_slow_at = 5
2213 move_on_at = 6 2569 move_on_at = 6
2214 move_off_at = 7 2570 move_off_at = 7
2215 INIT:
2216 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2217 CODE: 2571 CODE:
2572{
2573 sint16 nx = x;
2574 sint16 ny = y;
2575
2576 if (!xy_normalise (map, nx, ny))
2577 XSRETURN_UNDEF;
2578
2579 mapspace &ms = map->at (nx, ny);
2580
2581 ms.update ();
2582
2218 switch (ix) 2583 switch (ix)
2219 { 2584 {
2220 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2585 case 0: RETVAL = to_sv (ms.bot ); break;
2221 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2586 case 1: RETVAL = to_sv (ms.top ); break;
2222 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2587 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2223 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2588 case 3: RETVAL = newSViv (ms.light ); break;
2224 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2589 case 4: RETVAL = newSVuv (ms.move_block); break;
2225 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2590 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2226 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2591 case 6: RETVAL = newSVuv (ms.move_on ); break;
2227 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2592 case 7: RETVAL = newSVuv (ms.move_off ); break;
2228 } 2593 }
2594}
2229 OUTPUT: RETVAL 2595 OUTPUT: RETVAL
2230 2596
2231void fix_walls (maptile *map, int x, int y) 2597void fix_walls (maptile *map, int x, int y)
2232 2598
2233void fix_walls_around (maptile *map, int x, int y) 2599void fix_walls_around (maptile *map, int x, int y)
2234
2235const char *
2236region_name (maptile *m)
2237 CODE:
2238 RETVAL = get_name_of_region_for_map (m);
2239 OUTPUT: RETVAL
2240 2600
2241# worst xs function of my life 2601# worst xs function of my life
2242bool 2602bool
2243_create_random_map (\ 2603_create_random_map (\
2244 maptile *self,\ 2604 maptile *self,\
2245 char *wallstyle,\ 2605 utf8_string wallstyle,\
2246 char *wall_name,\ 2606 utf8_string wall_name,\
2247 char *floorstyle,\ 2607 utf8_string floorstyle,\
2248 char *monsterstyle,\ 2608 utf8_string monsterstyle,\
2249 char *treasurestyle,\ 2609 utf8_string treasurestyle,\
2250 char *layoutstyle,\ 2610 utf8_string layoutstyle,\
2251 char *doorstyle,\ 2611 utf8_string doorstyle,\
2252 char *decorstyle,\ 2612 utf8_string decorstyle,\
2253 char *origin_map,\ 2613 utf8_string origin_map,\
2254 char *final_map,\ 2614 utf8_string final_map,\
2255 char *exitstyle,\ 2615 utf8_string exitstyle,\
2256 char *this_map,\ 2616 utf8_string this_map,\
2257 char *exit_on_final_map,\ 2617 utf8_string exit_on_final_map,\
2258 int xsize,\ 2618 int xsize,\
2259 int ysize,\ 2619 int ysize,\
2260 int expand2x,\ 2620 int expand2x,\
2261 int layoutoptions1,\ 2621 int layoutoptions1,\
2262 int layoutoptions2,\ 2622 int layoutoptions2,\
2275 val64 total_map_hp,\ 2635 val64 total_map_hp,\
2276 int map_layout_style,\ 2636 int map_layout_style,\
2277 int treasureoptions,\ 2637 int treasureoptions,\
2278 int symmetry_used,\ 2638 int symmetry_used,\
2279 region *region,\ 2639 region *region,\
2280 char *custom\ 2640 utf8_string custom\
2281) 2641)
2282 CODE: 2642 CODE:
2283{ 2643{
2284 random_map_params rmp; 2644 random_map_params rmp;
2285 2645
2312 rmp.decoroptions = decoroptions; 2672 rmp.decoroptions = decoroptions;
2313 rmp.orientation = orientation; 2673 rmp.orientation = orientation;
2314 rmp.origin_y = origin_y; 2674 rmp.origin_y = origin_y;
2315 rmp.origin_x = origin_x; 2675 rmp.origin_x = origin_x;
2316 rmp.random_seed = random_seed; 2676 rmp.random_seed = random_seed;
2317 rmp.total_map_hp = total_map_hp; 2677 rmp.total_map_hp = (uint64_t) total_map_hp;
2318 rmp.map_layout_style = map_layout_style; 2678 rmp.map_layout_style = map_layout_style;
2319 rmp.treasureoptions = treasureoptions; 2679 rmp.treasureoptions = treasureoptions;
2320 rmp.symmetry_used = symmetry_used; 2680 rmp.symmetry_used = symmetry_used;
2321 rmp.region = region; 2681 rmp.region = region;
2322 rmp.custom = custom; 2682 rmp.custom = custom;
2324 RETVAL = self->generate_random_map (&rmp); 2684 RETVAL = self->generate_random_map (&rmp);
2325} 2685}
2326 OUTPUT: 2686 OUTPUT:
2327 RETVAL 2687 RETVAL
2328 2688
2689MODULE = cf PACKAGE = cf::mapspace
2690
2691INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2692
2329MODULE = cf PACKAGE = cf::arch 2693MODULE = cf PACKAGE = cf::arch
2330 2694
2331archetype *find (const char *name) 2695int archetypes_size ()
2332 CODE: 2696 CODE:
2333 RETVAL = archetype::find (name); 2697 RETVAL = archetypes.size ();
2334 OUTPUT: 2698 OUTPUT: RETVAL
2335 RETVAL
2336 2699
2337archetype *first() 2700archetype *archetypes (U32 index)
2338 PROTOTYPE: 2701 CODE:
2339 CODE: 2702 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2340 RETVAL = first_archetype; 2703 OUTPUT: RETVAL
2704
2705object *instantiate (archetype *arch)
2706 CODE:
2707 RETVAL = arch_to_object (arch);
2708 OUTPUT:
2341 OUTPUT: RETVAL 2709 RETVAL
2342 2710
2343INCLUDE: $PERL genacc archetype ../include/object.h | 2711INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2344 2712
2345MODULE = cf PACKAGE = cf::party 2713MODULE = cf PACKAGE = cf::party
2346 2714
2347partylist *first () 2715partylist *first ()
2348 PROTOTYPE: 2716 PROTOTYPE:
2349 CODE: 2717 CODE:
2350 RETVAL = get_firstparty (); 2718 RETVAL = get_firstparty ();
2351 OUTPUT: RETVAL 2719 OUTPUT: RETVAL
2352 2720
2353INCLUDE: $PERL genacc partylist ../include/player.h | 2721INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2354 2722
2355MODULE = cf PACKAGE = cf::region 2723MODULE = cf PACKAGE = cf::region
2356 2724
2357region *first () 2725void
2358 PROTOTYPE: 2726list ()
2359 CODE: 2727 PPCODE:
2360 RETVAL = first_region; 2728 for_all_regions (rgn)
2361 OUTPUT: RETVAL 2729 XPUSHs (sv_2mortal (to_sv (rgn)));
2362 2730
2363region *find (char *name) 2731region *find (utf8_string name)
2364 PROTOTYPE: $ 2732 PROTOTYPE: $
2365 CODE: 2733 CODE:
2366 RETVAL = get_region_by_name (name); 2734 RETVAL = region::find (name);
2367 OUTPUT: RETVAL 2735 OUTPUT: RETVAL
2368 2736
2737int specificity (region *rgn)
2738 CODE:
2739 RETVAL = 0;
2740 while (rgn = rgn->parent)
2741 RETVAL++;
2742 OUTPUT: RETVAL
2743
2369INCLUDE: $PERL genacc region ../include/map.h | 2744INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2370 2745
2371MODULE = cf PACKAGE = cf::living 2746MODULE = cf PACKAGE = cf::living
2372 2747
2373INCLUDE: $PERL genacc living ../include/living.h | 2748INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2374 2749
2375MODULE = cf PACKAGE = cf::settings 2750MODULE = cf PACKAGE = cf::settings
2376 2751
2377INCLUDE: $PERL genacc Settings ../include/global.h | 2752INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2378 2753
2379MODULE = cf PACKAGE = cf::client 2754MODULE = cf PACKAGE = cf::client
2380 2755
2381INCLUDE: $PERL genacc client ../include/client.h | 2756INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2382 2757
2383int invoke (client *ns, int event, ...) 2758int invoke (client *ns, int event, ...)
2384 CODE: 2759 CODE:
2385 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2760 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2386 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2761 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2402 CODE: 2777 CODE:
2403{ 2778{
2404 STRLEN len; 2779 STRLEN len;
2405 char *buf = SvPVbyte (packet, len); 2780 char *buf = SvPVbyte (packet, len);
2406 2781
2782 if (len > MAXSOCKBUF)
2783 {
2784 // ugly
2785 if (THIS->pl)
2786 THIS->pl->failmsg ("[packet too long for client]");
2787 }
2788 else
2407 THIS->send_packet (buf, len); 2789 THIS->send_packet (buf, len);
2408} 2790}
2409 2791
2792faceidx
2793client::need_face (utf8_string name, int pri = 0)
2794 CODE:
2795 RETVAL = face_find (name, 0);
2796 if (RETVAL)
2797 {
2798 THIS->send_face (RETVAL, pri);
2799 THIS->flush_fx ();
2800 }
2801 OUTPUT:
2802 RETVAL
2803
2804int
2805client::fx_want (int idx, int value = -1)
2806 CODE:
2807 if (0 < idx && idx < FT_NUM)
2808 {
2809 RETVAL = THIS->fx_want [idx];
2810 if (items > 2)
2811 THIS->fx_want [idx] = value;
2812 }
2813 else
2814 RETVAL = 0;
2815 OUTPUT:
2816 RETVAL
2817
2818MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2819
2820faceidx sound_find (utf8_string name)
2821
2822void sound_set (utf8_string str, faceidx face)
2823
2824# dire hack
2825void old_sound_index (int idx, faceidx face)
2826 CODE:
2827 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2828 old_sound_index [idx] = face;
2829
2830MODULE = cf PACKAGE = cf::face PREFIX = face_
2831
2832#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2833
2834faceidx face_find (utf8_string name, faceidx defidx = 0)
2835
2836faceidx alloc (utf8_string name)
2837 CODE:
2838{
2839 do
2840 {
2841 RETVAL = faces.size ();
2842 faces.resize (RETVAL + 1);
2843 }
2844 while (!RETVAL); // crude way to leave index 0
2845
2846 faces [RETVAL].name = name;
2847 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2848
2849 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2850 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2851}
2852 OUTPUT: RETVAL
2853
2854void set_type (faceidx idx, int value)
2855 ALIAS:
2856 set_type = 0
2857 set_visibility = 1
2858 set_magicmap = 2
2859 set_smooth = 3
2860 set_smoothlevel = 4
2861 CODE:
2862 faceinfo *f = face_info (idx); assert (f);
2863 switch (ix)
2864 {
2865 case 0: f->type = value; break;
2866 case 1: f->visibility = value; break;
2867 case 2: f->magicmap = value; break;
2868 case 3: f->smooth = value; break;
2869 case 4: f->smoothlevel = value; break;
2870 }
2871
2872void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2873 CODE:
2874{
2875 faceinfo *f = face_info (idx); assert (f);
2876 facedata *d = &(faceset ? f->data64 : f->data32);
2877 sv_to (data, d->data);
2878 STRLEN clen;
2879 char *cdata = SvPVbyte (chksum, clen);
2880 clen = min (CHKSUM_SIZE, clen);
2881
2882 if (memcmp (d->chksum, cdata, clen))
2883 {
2884 memcpy (d->chksum, cdata, clen);
2885
2886 // invalidate existing client face info
2887 for_all_clients (ns)
2888 if (ns->faceset == faceset)
2889 {
2890 ns->faces_sent [idx] = false;
2891 ns->force_newmap = true;
2892 }
2893 }
2894}
2895
2896int get_data_size (faceidx idx, int faceset = 0)
2897 CODE:
2898 facedata *d = face_data (idx, faceset);
2899 if (!d) XSRETURN_UNDEF;
2900 RETVAL = d->data.size ();
2901 OUTPUT:
2902 RETVAL
2903
2904SV *get_chksum (faceidx idx, int faceset = 0)
2905 CODE:
2906 facedata *d = face_data (idx, faceset);
2907 if (!d) XSRETURN_UNDEF;
2908 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2909 OUTPUT:
2910 RETVAL
2911
2912SV *get_data (faceidx idx, int faceset = 0)
2913 CODE:
2914 facedata *d = face_data (idx, faceset);
2915 if (!d) XSRETURN_UNDEF;
2916 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2917 OUTPUT:
2918 RETVAL
2919
2920void invalidate (faceidx idx)
2921 CODE:
2922 for_all_clients (ns)
2923 {
2924 ns->faces_sent [idx] = false;
2925 ns->force_newmap = true;
2926 }
2927
2928void invalidate_all ()
2929 CODE:
2930 for_all_clients (ns)
2931 {
2932 ns->faces_sent.reset ();
2933 ns->force_newmap = true;
2934 }
2935
2936MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2937
2938#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2939
2940animidx anim_find (utf8_string name)
2941 CODE:
2942 RETVAL = animation::find (name).number;
2943 OUTPUT: RETVAL
2944
2945animidx set (utf8_string name, SV *frames, int facings = 1)
2946 CODE:
2947{
2948 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2949 croak ("frames must be an arrayref");
2950
2951 AV *av = (AV *)SvRV (frames);
2952
2953 animation *anim = &animation::find (name);
2954 if (anim->number)
2955 {
2956 anim->resize (av_len (av) + 1);
2957 anim->facings = facings;
2958 }
2959 else
2960 anim = &animation::create (name, av_len (av) + 1, facings);
2961
2962 for (int i = 0; i < anim->num_animations; ++i)
2963 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2964}
2965 OUTPUT: RETVAL
2966
2967void invalidate_all ()
2968 CODE:
2969 for_all_clients (ns)
2970 ns->anims_sent.reset ();
2971
2972MODULE = cf PACKAGE = cf::object::freezer
2973
2974INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2975
2976SV *
2977new (char *klass)
2978 CODE:
2979 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2980 OUTPUT: RETVAL
2981
2982void
2983DESTROY (SV *sv)
2984 CODE:
2985 object_freezer *self;
2986 sv_to (sv, self);
2987 delete self;
2988
2989MODULE = cf PACKAGE = cf::object::thawer
2990
2991INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2992
2993SV *
2994new_from_file (char *klass, octet_string path)
2995 CODE:
2996 object_thawer *f = new object_thawer (path);
2997 if (!*f)
2998 {
2999 delete f;
3000 XSRETURN_UNDEF;
3001 }
3002 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3003 OUTPUT: RETVAL
3004
3005void
3006DESTROY (SV *sv)
3007 CODE:
3008 object_thawer *self;
3009 sv_to (sv, self);
3010 delete self;
3011
3012void
3013extract_tags (object_thawer *self)
3014 PPCODE:
3015 while (self->kw != KW_EOF)
3016 {
3017 PUTBACK;
3018 coroapi::cede_to_tick ();
3019 SPAGAIN;
3020
3021 if (self->kw == KW_tag)
3022 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3023
3024 self->skip ();
3025 }
3026

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