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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.154 by root, Fri Jan 26 21:44:11 2007 UTC vs.
Revision 1.322 by root, Sun Oct 11 18:18:04 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
75 80
76static HV 81static HV
77 *stash_cf, 82 *stash_cf,
78 *stash_cf_object_wrap, 83 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 84 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 85 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 88 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
87 93
94#ifndef newSVpv_utf8
95static inline SV *
96newSVpv_utf8 (const char *s)
97{
98 if (!s)
99 return newSV (0);
100
101 SV *sv = newSVpv (s, 0);
102 SvUTF8_on (sv);
103 return sv;
104}
105#endif
106
107#ifndef newSVpvn_utf8
108static inline SV *
109newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
110{
111 if (!s)
112 return newSV (0);
113
114 SV *sv = newSVpvn (s, l);
115
116 if (utf8)
117 SvUTF8_on (sv);
118
119 return sv;
120}
121#endif
122
88// helper cast function, returns super class * or 0 123// helper cast function, returns super class * or 0
89template<class super> 124template<class super>
90static super * 125static super *
91is_a (attachable *at) 126is_a (attachable *at)
92{ 127{
112{ 147{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 148 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 149}
115 150
116void 151void
152attachable::sever_self ()
153{
154 if (HV *self = this->self)
155 {
156 // keep a refcount because sv_unmagic might call attachable_free,
157 // which might clear self, causing sv_unmagic to crash on a now
158 // invalid object.
159 SvREFCNT_inc (self);
160 hv_clear (self);
161 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
162 SvREFCNT_dec (self);
163
164 // self *must* be null now because that's sv_unmagic's job.
165 assert (!this->self);
166 }
167}
168
169void
117attachable::optimise () 170attachable::optimise ()
118{ 171{
119 if (self 172 if (self
120 && SvREFCNT (self) == 1 173 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 174 && !HvTOTALKEYS (self))
122 { 175 sever_self ();
123 SV *self = (SV *)this->self;
124
125 SvREFCNT_inc (self);
126 sv_unmagic (self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self);
128 assert (!this->self);
129 }
130} 176}
131 177
132// check wether the object really is dead 178// check wether the object really is dead
133void 179void
134attachable::do_check () 180attachable::do_check ()
140} 186}
141 187
142void 188void
143attachable::do_destroy () 189attachable::do_destroy ()
144{ 190{
145 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 191 INVOKE_ATTACHABLE (DESTROY, this);
146 192
147 if (cb) 193 if (cb)
148 { 194 {
149 SvREFCNT_dec (cb); 195 SvREFCNT_dec (cb);
150 cb = 0; 196 cb = 0;
151 } 197 }
152 198
153 if (self)
154 {
155 hv_clear (self);
156
157 SV *self = (SV *)this->self;
158 SvREFCNT_inc (self);
159 sv_unmagic (self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161 // self is now 0
162 assert (!this->self);//D//TODO remove soon
163 }
164
165 mortals.push_back (this); 199 mortals.push_back (this);
166} 200}
167 201
168void 202void
169attachable::destroy () 203attachable::destroy ()
171 if (destroyed ()) 205 if (destroyed ())
172 return; 206 return;
173 207
174 flags |= F_DESTROYED; 208 flags |= F_DESTROYED;
175 do_destroy (); 209 do_destroy ();
210 sever_self ();
176} 211}
177 212
178void 213void
179attachable::check_mortals () 214attachable::check_mortals ()
180{ 215{
184 { 219 {
185 if (i >= mortals.size ()) 220 if (i >= mortals.size ())
186 { 221 {
187 i = 0; 222 i = 0;
188 223
189 if (mortals.size () > 1000) 224 if (mortals.size () >= 512)
190 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 225 {
226 static int last_mortalcount;
227 if (mortals.size () != last_mortalcount)
228 {
229 last_mortalcount = mortals.size ();
230 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
231
232 if (0)
233 {
234 for (int j = 0; j < mortals.size (); ++j)//D
235 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
236 fprintf (stderr, "\n");//D
237 }
238 }
239 }
191 240
192 break; 241 break;
193 } 242 }
194 243
195 attachable *obj = mortals [i]; 244 attachable *obj = mortals [i];
196 245
197 obj->refcnt_chk (); // unborrow from perl, if necessary 246#if 0
198 247 if (obj->self)//D make this an assert later
199 //if (obj->refcnt > 0 || obj->self)
200 if (obj->refcnt || obj->self)
201 { 248 {
202//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 249 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
250 obj->sever_self ();
251 }
252#endif
253
254 if (obj->refcnt)
255 {
203 ++i; // further delay freeing 256 ++i; // further delay freeing
204 257
205 if (!(i & 0x3ff)) 258 if (!(i & 0x3ff))
206 break; 259 break;
207 } 260 }
208 else 261 else
209 { 262 {
210 mortals.erase (i); 263 mortals.erase (i);
264 obj->sever_self ();
211 delete obj; 265 delete obj;
212 } 266 }
213 } 267 }
214} 268}
215 269
270void
271attachable::set_key (const char *key, const char *value, bool is_utf8)
272{
273 if (!self)
274 self = newHV ();
275
276 if (value)
277 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
278 else
279 hv_delete (self, key, strlen (key), G_DISCARD);
280}
281
216attachable & 282attachable &
217attachable::operator =(const attachable &src) 283attachable::operator =(const attachable &src)
218{ 284{
219 //if (self || cb) 285 //if (self || cb)
220 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 286 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
221 287
222 attach = src.attach; 288 attach = src.attach;
223 return *this; 289 return *this;
224} 290}
225 291
292template<typename T>
293static bool
294find_backref (void *ptr, T *obj)
295{
296 char *s = (char *)obj;
297 while (s < (char *)obj + sizeof (T))
298 {
299 if (ptr == *(void **)s)
300 return true;
301
302 s += sizeof (void *); // assume natural alignment
303 }
304
305 return false;
306}
307
308// for debugging, find "live" objects containing this ptr
309void
310find_backref (void *ptr)
311{
312 for_all_objects (op)
313 if (find_backref (ptr, op))
314 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
315
316 for_all_players (pl)
317 if (find_backref (ptr, pl))
318 fprintf (stderr, "P %p\n", pl);
319
320 for_all_clients (ns)
321 if (find_backref (ptr, ns))
322 fprintf (stderr, "C %p\n", ns);
323}
324
226////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
227 326
228static SV * 327static SV *
229newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
230{ 329{
231 SV *sv; 330 SV *sv;
232 331
233 if (!ptr) 332 if (!ptr)
234 return &PL_sv_undef; 333 return newSV (0);
235 334
236 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
237 return sv_bless (newRV_noinc ((SV *)hv), stash); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
238} 337}
239 338
258 357
259static SV * 358static SV *
260newSVattachable (attachable *obj, HV *stash) 359newSVattachable (attachable *obj, HV *stash)
261{ 360{
262 if (!obj) 361 if (!obj)
263 return &PL_sv_undef; 362 return newSV (0);
264 363
265 if (!obj->self) 364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
266 { 368 {
267 obj->self = newHV ();
268 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
269 370
270 // now bless the object _once_ 371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
271 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
272 } 374 }
273 else 375 else
274 { 376 {
275 SV *sv = newRV_inc ((SV *)obj->self); 377 SV *sv = newRV_inc ((SV *)obj->self);
303 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
304 406
305 return (long)mg->mg_ptr; 407 return (long)mg->mg_ptr;
306} 408}
307 409
308static long 410static long noinline
309SvPTR_ornull (SV *sv, const char *klass) 411SvPTR_ornull (SV *sv, const char *klass)
310{ 412{
311 if (SvOK (sv)) 413 if (SvOK (sv))
312 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
313 else 415 else
314 return 0; 416 return 0;
315} 417}
316 418
317inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
318inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
319inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
320inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
321inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
322inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
323inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
332inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
333inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
334inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
335inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
336inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
337inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
338inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
339inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
340 443
341inline SV *to_sv (object & v) { return to_sv (&v); } 444inline SV *to_sv (object & v) { return to_sv (&v); }
342inline SV *to_sv (living & v) { return to_sv (&v); } 445inline SV *to_sv (living & v) { return to_sv (&v); }
343 446
344inline SV *to_sv (facetile * v) { return to_sv (v->name); } 447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
345inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
346 449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
347inline SV *to_sv (UUID v) 452inline SV *to_sv (dynbuf * v)
348{ 453{
349 char buf[128]; 454 SV *sv = newSV (0);
350 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
351 return newSVpv (buf, 0);
352}
353 455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
354inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
355inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
356inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
357inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
358inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
363inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
364inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
365inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
366inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
367inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
368inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
369inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
370inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
371inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
372inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
373inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
374inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
375inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
376inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
377inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
378 500
379inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
380inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
381 503
382template<class T> 504template<class T>
383inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
384 506
385template<int N> 507template<int N>
386inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
387 509
388inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
389inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
390inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
391inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
392inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
393 514
515inline void sv_to (SV *sv, std::string &v)
516{
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520}
521
394inline void sv_to (SV *sv, UUID &v) 522inline void sv_to (SV *sv, UUID &v)
395{ 523{
396 unsigned int version; 524 if (!v.parse (SvPV_nolen (sv)))
397
398 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
399 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
400} 526}
401 527
402inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
403 529
421 break; 547 break;
422 548
423 case DT_STRING: 549 case DT_STRING:
424 { 550 {
425 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
426 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
427 } 553 }
428 break; 554 break;
429 555
430 case DT_DATA: 556 case DT_DATA:
431 { 557 {
432 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
433 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
434 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
435 } 561 }
436 break; 562 break;
437 563
438 case DT_OBJECT: 564 case DT_OBJECT:
439 sv = to_sv (va_arg (ap, object *)); 565 sv = to_sv (va_arg (ap, object *));
481 va_end (ap); 607 va_end (ap);
482 608
483 return sv; 609 return sv;
484} 610}
485 611
486static SV * 612// typemap support, mostly to avoid excessive inlining
487newSVcfapi (int type, ...) 613template<class type>
614static void noinline
615cf_obj_to (SV *arg, type &var)
488{ 616{
489 SV *sv; 617 sv_to (arg, var);
618 if (!var)
619 croak ("must not pass invalid/null cf_obj here");
620}
490 621
491 va_list ap; 622template<class object>
492 va_start (ap, type); 623static void noinline
493 624cf_obj_ornull_to (SV *arg, object *&var)
494 switch (type) 625{
626 if (SvOK (arg))
495 { 627 {
496 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 628 sv_to (arg, var);
497 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 629 if (!var)
498 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 630 croak ("unable to convert perl object to C++ object");
499 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
500 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
501 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
502 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
503 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
504 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
505 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
506
507 default:
508 assert (("unhandled type in newSVcfapi", 0));
509 } 631 }
510 632 else
511 va_end (ap); 633 var = 0;
512
513 return sv;
514} 634}
515 635
516////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 636//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
517 637
518SV * 638SV *
524 return newRV_inc ((SV *)ext->cb); 644 return newRV_inc ((SV *)ext->cb);
525} 645}
526 646
527///////////////////////////////////////////////////////////////////////////// 647/////////////////////////////////////////////////////////////////////////////
528 648
529extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
530{
531 return 0;
532}
533
534static CommArray_s rtn_cmd;
535
536static int
537runPluginCommand (object *obj, char *params)
538{
539 return -1;
540}
541
542extern "C" void *cfperl_getPluginProperty (int *type, ...)
543{
544 va_list args;
545 char *propname;
546 int i;
547 va_start (args, type);
548 propname = va_arg (args, char *);
549 //printf ("Property name: %s\n", propname);
550
551 if (!strcmp (propname, "command?"))
552 return NULL;
553 else if (!strcmp (propname, "Identification"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_NAME;
557 }
558 else if (!strcmp (propname, "FullName"))
559 {
560 va_end (args);
561 return (void *)PLUGIN_VERSION;
562 }
563 else
564 va_end (args);
565
566 return NULL;
567}
568
569extern "C" int cfperl_postInitPlugin ()
570{
571 int hooktype = 1;
572 int rtype = 0;
573
574 cf_init_plugin (gethook);
575
576 return 0;
577}
578
579extern "C" int cfperl_closePlugin ()
580{
581 return 0;
582}
583
584void 649void
585cfperl_init () 650cfperl_init ()
586{ 651{
652 extern char **environ;
653
587 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 654 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
588 perl = perl_alloc (); 655 perl = perl_alloc ();
589 perl_construct (perl); 656 perl_construct (perl);
590 657
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 658 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592 659
593 char *argv[] = { 660 const char *argv[] = {
594 "", 661 settings.argv [0],
595 "-e" 662 "-e0"
596 "use Event; use Coro;" // required for bootstrap
597 "cf->bootstrap;" // required for datadir :*>
598 "unshift @INC, cf::datadir ();"
599 "require cf;"
600 }; 663 };
601 664
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 665 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
666 || perl_run (perl))
603 { 667 {
604 printf ("unable to initialize perl-interpreter, aborting.\n"); 668 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE); 669 exit (EXIT_FAILURE);
606 } 670 }
607}
608 671
672 eval_pv (
673 "#line 1 'cfperl init'\n"
674 "use EV ();\n"
675 "use Coro ();\n"
676 "cf->bootstrap;\n"
677 "unshift @INC, cf::datadir ();\n"
678 "require cf;\n",
679 0
680 );
681
682 if (SvTRUE (ERRSV))
683 {
684 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
685 exit (EXIT_FAILURE);
686 }
687}
688
689void
609void cfperl_main () 690cfperl_main ()
610{ 691{
611 dSP; 692 dSP;
612 693
613 PUSHMARK (SP); 694 PUSHMARK (SP);
614 PUTBACK; 695 PUTBACK;
618void 699void
619attachable::instantiate () 700attachable::instantiate ()
620{ 701{
621 if (attach) 702 if (attach)
622 { 703 {
623 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 704 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
624 attach = 0; 705 attach = 0;
625 } 706 }
626} 707}
627 708
628void 709void
629attachable::reattach () 710attachable::reattach ()
630{ 711{
631 optimise (); 712 optimise ();
632 //TODO: check for _attachment's, very important for restarts 713 //TODO: check for _attachment's, very important for restarts
633 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 714 INVOKE_ATTACHABLE (REATTACH, this);
634} 715}
635 716
636static event_klass klass_of[NUM_EVENT_TYPES] = { 717static event_klass klass_of[NUM_EVENT_TYPES] = {
637# define def(type,name) KLASS_ ## type, 718# define def(type,name) KLASS_ ## type,
638# include "eventinc.h" 719# include "eventinc.h"
639# undef def 720# undef def
640}; 721};
641 722
642#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 723#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
643 724
644static void 725static void noinline
645gather_callbacks (AV *&callbacks, AV *registry, event_type event) 726gather_callbacks (AV *&callbacks, AV *registry, event_type event)
646{ 727{
647 // event must be in array 728 // event must be in array
648 if (event >= 0 && event <= AvFILLp (registry)) 729 if (event >= 0 && event <= AvFILLp (registry))
649 { 730 {
681} 762}
682 763
683void 764void
684global::gather_callbacks (AV *&callbacks, event_type event) const 765global::gather_callbacks (AV *&callbacks, event_type event) const
685{ 766{
686 ::gather_callbacks (callbacks, cb_object, event); 767 ::gather_callbacks (callbacks, cb_global, event);
687} 768}
688 769
689void 770void
690object::gather_callbacks (AV *&callbacks, event_type event) const 771object::gather_callbacks (AV *&callbacks, event_type event) const
691{ 772{
692 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 773 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
693 { 774 {
694 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 775 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
695 776
696 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 777 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
697 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 778 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
698 } 779 }
699 780
735{ 816{
736 attachable::gather_callbacks (callbacks, event); 817 attachable::gather_callbacks (callbacks, event);
737 ::gather_callbacks (callbacks, cb_map, event); 818 ::gather_callbacks (callbacks, cb_map, event);
738} 819}
739 820
821static void noinline
822_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
823{
824 for (int event = 0; event <= AvFILLp (registry); ++event)
825 {
826 SV *cbs_ = AvARRAY (registry)[event];
827
828 // element must be list of callback entries
829 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
830 {
831 AV *cbs = (AV *)SvRV (cbs_);
832
833 // no callback entries, no callbacks to call
834 if (AvFILLp (cbs) >= 0)
835 set.set (event);
836 }
837 }
838}
839
840// very slow and inefficient way to recalculate the global want bitsets
841static void
842_recalc_want ()
843{
844 ev_want_event.reset ();
845
846 _recalc_want (ev_want_event, cb_global);
847 _recalc_want (ev_want_event, cb_attachable);
848 _recalc_want (ev_want_event, cb_object);
849 _recalc_want (ev_want_event, cb_client);
850 _recalc_want (ev_want_event, cb_player);
851 _recalc_want (ev_want_event, cb_map);
852
853 ev_want_type.reset ();
854
855 for (int type = 0; type <= AvFILLp (cb_type); ++type)
856 {
857 SV *cbs_ = AvARRAY (cb_type)[type];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 ev_want_type.set (type % NUM_TYPES);
867 }
868 }
869}
870
740bool 871bool
741attachable::invoke (event_type event, ...) 872attachable::invoke (event_type event, ...)
742{ 873{
743 data_type dt; 874 data_type dt;
744 va_list ap;
745
746 va_start (ap, event);
747 875
748 // callback call ordering should be: 876 // callback call ordering should be:
749 // 1. per-object callback 877 // 1. per-object callback
750 // 2. per-class object 878 // 2. per-class object
751 // 3. per-type callback 879 // 3. per-type callback
755 gather_callbacks (callbacks, event); 883 gather_callbacks (callbacks, event);
756 884
757 // short-circuit processing if no callbacks found/defined 885 // short-circuit processing if no callbacks found/defined
758 if (!callbacks) 886 if (!callbacks)
759 return 0; 887 return 0;
888
889 va_list ap;
890 va_start (ap, event);
760 891
761 CALL_BEGIN (3); 892 CALL_BEGIN (3);
762 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 893 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
763 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 894 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
764 895
799} 930}
800 931
801SV * 932SV *
802cfperl_result (int idx) 933cfperl_result (int idx)
803{ 934{
804 AV *av = get_av ("cfperl::invoke_results", 0); 935 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
805 if (!av) 936 if (!av)
806 return &PL_sv_undef; 937 return &PL_sv_undef;
807 938
808 SV **sv = av_fetch (av, idx, 0); 939 SV **sv = av_fetch (av, idx, 0);
809 if (!sv) 940 if (!sv)
823{ 954{
824 return SvNV (cfperl_result (idx)); 955 return SvNV (cfperl_result (idx));
825} 956}
826 957
827///////////////////////////////////////////////////////////////////////////// 958/////////////////////////////////////////////////////////////////////////////
959// various c++ => perl glue functions
960
961void
962cfperl_tick ()
963{
964 tick_pending = 1;
965
966 if (tick_inhibit)
967 return;
968
969 tick_pending = 0;
970
971 dSP;
972
973 PUSHMARK (SP);
974 PUTBACK;
975 call_pv ("cf::tick", G_DISCARD | G_VOID);
976
977 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
978}
828 979
829void 980void
830cfperl_emergency_save () 981cfperl_emergency_save ()
831{ 982{
832 CALL_BEGIN (0); 983 CALL_BEGIN (0);
833 CALL_CALL ("cf::emergency_save", G_VOID); 984 CALL_CALL ("cf::emergency_save", G_VOID);
834 CALL_END; 985 CALL_END;
986}
987
988void
989cfperl_cleanup (int make_core)
990{
991 CALL_BEGIN (1);
992 CALL_ARG (make_core);
993 CALL_CALL ("cf::post_cleanup", G_VOID);
994 CALL_END;
995}
996
997void
998cfperl_make_book (object *book, int level)
999{
1000 CALL_BEGIN (2);
1001 CALL_ARG (book);
1002 CALL_ARG (level);
1003 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END;
1005}
1006
1007void
1008cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1009{
1010 CALL_BEGIN (4);
1011 CALL_ARG (ns);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_ARG (color);
1015 CALL_CALL ("cf::client::send_msg", G_VOID);
1016 CALL_END;
1017}
1018
1019int
1020cfperl_can_merge (object *ob1, object *ob2)
1021{
1022 int can;
1023
1024 CALL_BEGIN (2);
1025 CALL_ARG (ob1);
1026 CALL_ARG (ob2);
1027 CALL_CALL ("cf::_can_merge", G_SCALAR);
1028 can = count && SvTRUE (TOPs);
1029 CALL_END;
1030
1031 return can;
1032}
1033
1034void
1035cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1036{
1037 CALL_BEGIN (4);
1038 CALL_ARG (ob);
1039 CALL_ARG (state);
1040 CALL_ARG (activator);
1041 CALL_ARG (originator);
1042 CALL_CALL ("cf::mapscript::activate", G_VOID);
1043 CALL_END;
1044}
1045
1046player *
1047player::find (const char *name)
1048{
1049 CALL_BEGIN (1);
1050 CALL_ARG (name);
1051 CALL_CALL ("cf::player::find", G_SCALAR);
1052
1053 player *retval = 0;
1054 if (count) sv_to (POPs, retval);
1055
1056 CALL_END;
1057
1058 return retval;
1059}
1060
1061maptile *
1062find_style (const char *dirname, const char *stylename, int difficulty)
1063{
1064 CALL_BEGIN (3);
1065 CALL_ARG (dirname);
1066 CALL_ARG (stylename);
1067 CALL_ARG (difficulty);
1068 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1069
1070 maptile *retval = 0;
1071 if (count) sv_to (POPs, retval);
1072
1073 CALL_END;
1074
1075 return retval;
835} 1076}
836 1077
837maptile * 1078maptile *
838maptile::find_sync (const char *path, maptile *origin) 1079maptile::find_sync (const char *path, maptile *origin)
839{ 1080{
840 CALL_BEGIN (2); 1081 CALL_BEGIN (2);
841 CALL_ARG (path); 1082 CALL_ARG (path);
842 CALL_ARG (origin); 1083 CALL_ARG (origin);
843 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1084 CALL_CALL ("cf::map::find_sync", G_SCALAR);
844 1085
845 maptile *retval; 1086 maptile *retval = 0;
846
847 if (count)
848 sv_to (POPs, retval); 1087 if (count) sv_to (POPs, retval);
849 else
850 retval = 0;
851 1088
852 CALL_END; 1089 CALL_END;
853 1090
854 return retval; 1091 return retval;
855} 1092}
856 1093
857maptile * 1094maptile *
858maptile::find_async (const char *path, maptile *origin) 1095maptile::find_async (const char *path, maptile *origin, bool load)
859{ 1096{
860 CALL_BEGIN (2); 1097 CALL_BEGIN (3);
861 CALL_ARG (path); 1098 CALL_ARG (path);
862 CALL_ARG (origin); 1099 CALL_ARG (origin);
1100 CALL_ARG (load);
863 CALL_CALL ("cf::map::find_async", G_SCALAR); 1101 CALL_CALL ("cf::map::find_async", G_SCALAR);
864 1102
865 maptile *retval; 1103 maptile *retval = 0;
866
867 if (count)
868 sv_to (POPs, retval); 1104 if (count) sv_to (POPs, retval);
869 else
870 retval = 0;
871 1105
872 CALL_END; 1106 CALL_END;
873 1107
874 return retval; 1108 return retval;
875} 1109}
878maptile::do_load_sync () 1112maptile::do_load_sync ()
879{ 1113{
880 CALL_BEGIN (1); 1114 CALL_BEGIN (1);
881 CALL_ARG (this); 1115 CALL_ARG (this);
882 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1116 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
883 CALL_END;
884}
885
886void
887maptile::change_all_map_light (int change)
888{
889 CALL_BEGIN (1);
890 CALL_ARG (change);
891 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
892 CALL_END; 1117 CALL_END;
893} 1118}
894 1119
895void 1120void
896object::enter_exit (object *exit) 1121object::enter_exit (object *exit)
903 CALL_ARG (exit); 1128 CALL_ARG (exit);
904 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1129 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
905 CALL_END; 1130 CALL_END;
906} 1131}
907 1132
1133void
1134object::player_goto (const char *path, int x, int y)
1135{
1136 if (type != PLAYER)
1137 return;
1138
1139 CALL_BEGIN (4);
1140 CALL_ARG (this);
1141 CALL_ARG (path);
1142 CALL_ARG (x);
1143 CALL_ARG (y);
1144 CALL_CALL ("cf::object::player::goto", G_VOID);
1145 CALL_END;
1146}
1147
1148const char *
1149object::ref () const
1150{
1151 if (type == PLAYER)
1152 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1153 else
1154 return 0;
1155}
1156
1157object *
1158object::deref (const char *ref)
1159{
1160 object *retval = 0;
1161
1162 if (ref)
1163 {
1164 CALL_BEGIN (1);
1165 CALL_ARG (ref);
1166 CALL_CALL ("cf::object::deref", G_SCALAR);
1167
1168 if (count)
1169 sv_to (POPs, retval);
1170
1171 CALL_END;
1172 }
1173
1174 return retval;
1175}
1176
1177void
1178log_backtrace (const char *msg)
1179{
1180#if HAVE_BACKTRACE
1181 void *addr [20];
1182 int size = backtrace (addr, 20);
1183
1184 CALL_BEGIN (size);
1185 CALL_ARG (msg);
1186 for (int i = 0; i < size; ++i)
1187 CALL_ARG ((IV)addr [i]);
1188 CALL_CALL ("cf::_log_backtrace", G_VOID);
1189 CALL_END;
1190#endif
1191}
1192
1193bool is_match_expr (const char *expr)
1194{
1195 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1196}
1197
1198bool match (const char *expr, object *ob, object *self, object *source, object *originator)
1199{
1200 bool matched;
1201
1202 CALL_BEGIN (5);
1203 CALL_ARG (expr);
1204 CALL_ARG (ob);
1205 CALL_ARG (self);
1206 CALL_ARG (source);
1207 CALL_ARG (originator);
1208 CALL_CALL ("cf::match::match", G_SCALAR);
1209
1210 matched = count && SvTRUE (POPs);
1211
1212 CALL_END;
1213
1214 return matched;
1215}
1216
908///////////////////////////////////////////////////////////////////////////// 1217/////////////////////////////////////////////////////////////////////////////
909 1218
910struct EventAPI *watcher_base::GEventAPI; 1219struct EVAPI *evapi::GEVAPI;
911struct CoroAPI *coroapi::GCoroAPI; 1220struct CoroAPI *coroapi::GCoroAPI;
912 1221
913int coroapi::cede_counter;
914
915static void iw_dispatch (pe_event *ev)
916{
917 iw *w = (iw *)ev->ext_data;
918 w->call (*w);
919}
920
921void 1222void
922iw::alloc () 1223coroapi::do_cede_to_tick ()
923{ 1224{
924 pe = GEventAPI->new_idle (0, 0); 1225 cede_pending = 0;
925 1226 cede ();
926 WaREENTRANT_off (pe);
927 pe->base.callback = (void *)iw_dispatch;
928 pe->base.ext_data = (void *)this;
929} 1227}
930 1228
931static void iow_dispatch (pe_event *ev)
932{
933 iow *w = (iow *)ev->ext_data;
934 w->call (*w, ((pe_ioevent *)ev)->got);
935}
936
937void 1229void
938iow::alloc () 1230coroapi::wait_for_tick ()
939{ 1231{
940 pe = GEventAPI->new_io (0, 0); 1232 CALL_BEGIN (0);
941 1233 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
942 WaREENTRANT_off (pe); 1234 CALL_END;
943 pe->base.callback = (void *)iow_dispatch;
944 pe->base.ext_data = (void *)this;
945
946 pe->fd = -1;
947 pe->poll = 0;
948} 1235}
949 1236
950void 1237void
951iow::fd (int fd) 1238coroapi::wait_for_tick_begin ()
952{ 1239{
953 pe->fd = fd; 1240 CALL_BEGIN (0);
954} 1241 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
955 1242 CALL_END;
956int
957iow::poll ()
958{
959 return pe->poll;
960} 1243}
961 1244
962void 1245void
963iow::poll (int events) 1246iow::poll (int events)
964{ 1247{
965 if (pe->poll != events) 1248 if (events != this->events)
966 { 1249 {
1250 int active = ev_is_active ((ev_io *)this);
967 if (pe->poll) stop (); 1251 if (active) stop ();
968 pe->poll = events; 1252 ev_io_set ((ev_io *)this, fd, events);
969 if (pe->poll) start (); 1253 if (active) start ();
970 } 1254 }
971} 1255}
972 1256
973void 1257static void
974_connect_to_perl () 1258_connect_to_perl ()
975{ 1259{
976 stash_cf = gv_stashpv ("cf" , 1); 1260 stash_cf = gv_stashpv ("cf", 1);
977 1261
978 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1262 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
979 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1263 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
980 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1264 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
981 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1265 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1266 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
982 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1267 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
983 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1268 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
984 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1269 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
985 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1270 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
986 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1271 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
987 1272
988 sv_runtime = get_sv ("cf::RUNTIME", 1); 1273 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
989 sv_upgrade (sv_runtime, SVt_NV); 1274 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1275 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1276 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
990 1277
991 cb_global = get_av ("cf::CB_GLOBAL", 1); 1278 cb_global = get_av ("cf::CB_GLOBAL", 1);
992 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1279 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
993 cb_object = get_av ("cf::CB_OBJECT", 1); 1280 cb_object = get_av ("cf::CB_OBJECT", 1);
994 cb_player = get_av ("cf::CB_PLAYER", 1); 1281 cb_player = get_av ("cf::CB_PLAYER", 1);
995 cb_client = get_av ("cf::CB_CLIENT", 1); 1282 cb_client = get_av ("cf::CB_CLIENT", 1);
996 cb_type = get_av ("cf::CB_TYPE" , 1); 1283 cb_type = get_av ("cf::CB_TYPE" , 1);
997 cb_map = get_av ("cf::CB_MAP" , 1); 1284 cb_map = get_av ("cf::CB_MAP" , 1);
1285
1286 av_reflect = get_av ("cf::REFLECT" , 1);
998} 1287}
999 1288
1000MODULE = cf PACKAGE = cf PREFIX = cf_ 1289MODULE = cf PACKAGE = cf PREFIX = cf_
1001 1290
1002BOOT: 1291BOOT:
1003{ 1292{
1293 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1294 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1295
1004 _connect_to_perl (); 1296 _connect_to_perl ();
1005 1297
1006 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1007 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1008
1009 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1298 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1299
1300 //{
1301 // require_pv ("Time::HiRes");
1302 //
1303 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1304 // if (!svp) croak ("Time::HiRes is required");
1305 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1306 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1307 //}
1010 1308
1011 static const struct { 1309 static const struct {
1012 const char *name; 1310 const char *name;
1013 IV iv; 1311 IV iv;
1014 } *civ, const_iv[] = { 1312 } *civ, const_iv[] = {
1015# define const_iv(name) { # name, (IV)name }, 1313# define const_iv(name) { # name, (IV)name },
1016 const_iv (llevError) 1314 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1017 const_iv (llevInfo) 1315 const_iv (logBacktrace)
1018 const_iv (llevDebug) 1316
1019 const_iv (llevMonster) 1317 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1318
1319 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1020 1320
1021 const_iv (MAX_TIME) 1321 const_iv (MAX_TIME)
1022 const_iv (PLAYER)
1023 const_iv (TRANSPORT)
1024 const_iv (ROD)
1025 const_iv (TREASURE)
1026 const_iv (POTION)
1027 const_iv (FOOD)
1028 const_iv (POISON)
1029 const_iv (BOOK)
1030 const_iv (CLOCK) 1322 const_iv (MAXSOCKBUF)
1031 const_iv (ARROW) 1323
1032 const_iv (BOW)
1033 const_iv (WEAPON)
1034 const_iv (ARMOUR)
1035 const_iv (PEDESTAL)
1036 const_iv (ALTAR)
1037 const_iv (LOCKED_DOOR)
1038 const_iv (SPECIAL_KEY)
1039 const_iv (MAP)
1040 const_iv (DOOR)
1041 const_iv (KEY)
1042 const_iv (TIMED_GATE)
1043 const_iv (TRIGGER)
1044 const_iv (GRIMREAPER)
1045 const_iv (MAGIC_EAR)
1046 const_iv (TRIGGER_BUTTON)
1047 const_iv (TRIGGER_ALTAR)
1048 const_iv (TRIGGER_PEDESTAL)
1049 const_iv (SHIELD)
1050 const_iv (HELMET)
1051 const_iv (HORN)
1052 const_iv (MONEY)
1053 const_iv (CLASS)
1054 const_iv (GRAVESTONE)
1055 const_iv (AMULET)
1056 const_iv (PLAYERMOVER)
1057 const_iv (TELEPORTER)
1058 const_iv (CREATOR)
1059 const_iv (SKILL)
1060 const_iv (EARTHWALL)
1061 const_iv (GOLEM)
1062 const_iv (THROWN_OBJ)
1063 const_iv (BLINDNESS)
1064 const_iv (GOD)
1065 const_iv (DETECTOR)
1066 const_iv (TRIGGER_MARKER)
1067 const_iv (DEAD_OBJECT)
1068 const_iv (DRINK)
1069 const_iv (MARKER)
1070 const_iv (HOLY_ALTAR)
1071 const_iv (PLAYER_CHANGER)
1072 const_iv (BATTLEGROUND)
1073 const_iv (PEACEMAKER)
1074 const_iv (GEM)
1075 const_iv (FIREWALL)
1076 const_iv (ANVIL)
1077 const_iv (CHECK_INV)
1078 const_iv (MOOD_FLOOR) 1324 const_iv (NUM_BODY_LOCATIONS)
1079 const_iv (EXIT) 1325 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1080 const_iv (ENCOUNTER) 1326 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1081 const_iv (SHOP_FLOOR) 1327 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1082 const_iv (SHOP_MAT) 1328 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1083 const_iv (RING) 1329 const_iv (body_wrist) const_iv (body_waist)
1084 const_iv (FLOOR)
1085 const_iv (FLESH)
1086 const_iv (INORGANIC)
1087 const_iv (SKILL_TOOL)
1088 const_iv (LIGHTER)
1089 const_iv (BUILDABLE_WALL)
1090 const_iv (MISC_OBJECT)
1091 const_iv (LAMP)
1092 const_iv (DUPLICATOR)
1093 const_iv (SPELLBOOK)
1094 const_iv (CLOAK)
1095 const_iv (SPINNER)
1096 const_iv (GATE)
1097 const_iv (BUTTON)
1098 const_iv (CF_HANDLE)
1099 const_iv (HOLE)
1100 const_iv (TRAPDOOR)
1101 const_iv (SIGN)
1102 const_iv (BOOTS)
1103 const_iv (GLOVES)
1104 const_iv (SPELL)
1105 const_iv (SPELL_EFFECT)
1106 const_iv (CONVERTER)
1107 const_iv (BRACERS)
1108 const_iv (POISONING)
1109 const_iv (SAVEBED)
1110 const_iv (WAND)
1111 const_iv (SCROLL)
1112 const_iv (DIRECTOR)
1113 const_iv (GIRDLE)
1114 const_iv (FORCE)
1115 const_iv (POTION_EFFECT)
1116 const_iv (EVENT_CONNECTOR)
1117 const_iv (CLOSE_CON)
1118 const_iv (CONTAINER)
1119 const_iv (ARMOUR_IMPROVER)
1120 const_iv (WEAPON_IMPROVER)
1121 const_iv (SKILLSCROLL)
1122 const_iv (DEEP_SWAMP)
1123 const_iv (IDENTIFY_ALTAR)
1124 const_iv (MENU)
1125 const_iv (RUNE)
1126 const_iv (TRAP)
1127 const_iv (POWER_CRYSTAL)
1128 const_iv (CORPSE)
1129 const_iv (DISEASE)
1130 const_iv (SYMPTOM)
1131 const_iv (BUILDER)
1132 const_iv (MATERIAL)
1133 const_iv (ITEM_TRANSFORMER)
1134 1330
1135 const_iv (NUM_SUBTYPES) 1331 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1332 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1333 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1334 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1335 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1336 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1337 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1338 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1339 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1340 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1341 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1342 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1343 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1344 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1345 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1346 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1347 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1348 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1349 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1350 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1351 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1352 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1353 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1354 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1355 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1356 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1357 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1358 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1359 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1136 1360
1137 const_iv (ST_BD_BUILD) 1361 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1138 const_iv (ST_BD_REMOVE)
1139 1362
1140 const_iv (ST_MAT_FLOOR) 1363 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1141 const_iv (ST_MAT_WALL) 1364 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1142 const_iv (ST_MAT_ITEM)
1143 1365
1144 const_iv (AT_PHYSICAL) 1366 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1145 const_iv (AT_MAGIC) 1367 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1146 const_iv (AT_FIRE) 1368 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1147 const_iv (AT_ELECTRICITY) 1369 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1148 const_iv (AT_COLD) 1370 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1149 const_iv (AT_CONFUSION) 1371 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1150 const_iv (AT_ACID) 1372 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1151 const_iv (AT_DRAIN)
1152 const_iv (AT_WEAPONMAGIC)
1153 const_iv (AT_GHOSTHIT)
1154 const_iv (AT_POISON)
1155 const_iv (AT_SLOW)
1156 const_iv (AT_PARALYZE)
1157 const_iv (AT_TURN_UNDEAD)
1158 const_iv (AT_FEAR)
1159 const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE)
1161 const_iv (AT_DEATH)
1162 const_iv (AT_CHAOS)
1163 const_iv (AT_COUNTERSPELL)
1164 const_iv (AT_GODPOWER)
1165 const_iv (AT_HOLYWORD)
1166 const_iv (AT_BLIND)
1167 const_iv (AT_INTERNAL)
1168 const_iv (AT_LIFE_STEALING)
1169 const_iv (AT_DISEASE)
1170 1373
1171 const_iv (WEAP_HIT) 1374 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1172 const_iv (WEAP_SLASH) 1375 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1173 const_iv (WEAP_PIERCE)
1174 const_iv (WEAP_CLEAVE)
1175 const_iv (WEAP_SLICE)
1176 const_iv (WEAP_STAB)
1177 const_iv (WEAP_WHIP)
1178 const_iv (WEAP_CRUSH)
1179 const_iv (WEAP_BLUD) 1376 const_iv (WEAP_BLUD)
1180 1377
1181 const_iv (FLAG_ALIVE) 1378 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1182 const_iv (FLAG_WIZ) 1379 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1183 const_iv (FLAG_REMOVED) 1380 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1381 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1382 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1383 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1384 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1385 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1386 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1387 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1388 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1389 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1390 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1391 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1392 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1393 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1394 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1395 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1396 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1397 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1398 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1399 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1400 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1401 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1402 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1403 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1404
1405 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1406 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1407 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1408 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1409 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1410 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1411
1412 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1413 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1414
1415 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1416
1417 const_iv (SP_RAISE_DEAD)
1184 const_iv (FLAG_FREED) 1418 const_iv (SP_RUNE)
1185 const_iv (FLAG_WAS_WIZ) 1419 const_iv (SP_MAKE_MARK)
1186 const_iv (FLAG_APPLIED) 1420 const_iv (SP_BOLT)
1187 const_iv (FLAG_UNPAID) 1421 const_iv (SP_BULLET)
1188 const_iv (FLAG_USE_SHIELD) 1422 const_iv (SP_EXPLOSION)
1189 const_iv (FLAG_NO_PICK) 1423 const_iv (SP_CONE)
1190 const_iv (FLAG_ANIMATE) 1424 const_iv (SP_BOMB)
1191 const_iv (FLAG_MONSTER) 1425 const_iv (SP_WONDER)
1192 const_iv (FLAG_FRIENDLY) 1426 const_iv (SP_SMITE)
1193 const_iv (FLAG_GENERATOR) 1427 const_iv (SP_MAGIC_MISSILE)
1194 const_iv (FLAG_IS_THROWN) 1428 const_iv (SP_SUMMON_GOLEM)
1195 const_iv (FLAG_AUTO_APPLY) 1429 const_iv (SP_DIMENSION_DOOR)
1196 const_iv (FLAG_PLAYER_SOLD) 1430 const_iv (SP_MAGIC_MAPPING)
1431 const_iv (SP_MAGIC_WALL)
1432 const_iv (SP_DESTRUCTION)
1433 const_iv (SP_PERCEIVE_SELF)
1434 const_iv (SP_WORD_OF_RECALL)
1197 const_iv (FLAG_SEE_INVISIBLE) 1435 const_iv (SP_INVISIBLE)
1198 const_iv (FLAG_CAN_ROLL)
1199 const_iv (FLAG_OVERLAY_FLOOR)
1200 const_iv (FLAG_IS_TURNABLE)
1201 const_iv (FLAG_IS_USED_UP)
1202 const_iv (FLAG_IDENTIFIED)
1203 const_iv (FLAG_REFLECTING)
1204 const_iv (FLAG_CHANGING)
1205 const_iv (FLAG_SPLITTING)
1206 const_iv (FLAG_HITBACK)
1207 const_iv (FLAG_STARTEQUIP)
1208 const_iv (FLAG_BLOCKSVIEW)
1209 const_iv (FLAG_UNDEAD)
1210 const_iv (FLAG_SCARED)
1211 const_iv (FLAG_UNAGGRESSIVE)
1212 const_iv (FLAG_REFL_MISSILE)
1213 const_iv (FLAG_REFL_SPELL)
1214 const_iv (FLAG_NO_MAGIC)
1215 const_iv (FLAG_NO_FIX_PLAYER)
1216 const_iv (FLAG_IS_LIGHTABLE)
1217 const_iv (FLAG_TEAR_DOWN)
1218 const_iv (FLAG_RUN_AWAY)
1219 const_iv (FLAG_PICK_UP)
1220 const_iv (FLAG_UNIQUE)
1221 const_iv (FLAG_NO_DROP)
1222 const_iv (FLAG_WIZCAST)
1223 const_iv (FLAG_CAST_SPELL)
1224 const_iv (FLAG_USE_SCROLL)
1225 const_iv (FLAG_USE_RANGE)
1226 const_iv (FLAG_USE_BOW)
1227 const_iv (FLAG_USE_ARMOUR)
1228 const_iv (FLAG_USE_WEAPON)
1229 const_iv (FLAG_USE_RING)
1230 const_iv (FLAG_READY_RANGE)
1231 const_iv (FLAG_READY_BOW)
1232 const_iv (FLAG_XRAYS)
1233 const_iv (FLAG_NO_APPLY)
1234 const_iv (FLAG_IS_FLOOR)
1235 const_iv (FLAG_LIFESAVE)
1236 const_iv (FLAG_NO_STRENGTH)
1237 const_iv (FLAG_SLEEP)
1238 const_iv (FLAG_STAND_STILL)
1239 const_iv (FLAG_RANDOM_MOVE)
1240 const_iv (FLAG_ONLY_ATTACK)
1241 const_iv (FLAG_CONFUSED)
1242 const_iv (FLAG_STEALTH)
1243 const_iv (FLAG_WIZPASS)
1244 const_iv (FLAG_IS_LINKED)
1245 const_iv (FLAG_CURSED)
1246 const_iv (FLAG_DAMNED)
1247 const_iv (FLAG_SEE_ANYWHERE)
1248 const_iv (FLAG_KNOWN_MAGICAL)
1249 const_iv (FLAG_KNOWN_CURSED)
1250 const_iv (FLAG_CAN_USE_SKILL)
1251 const_iv (FLAG_BEEN_APPLIED)
1252 const_iv (FLAG_READY_SCROLL)
1253 const_iv (FLAG_USE_ROD)
1254 const_iv (FLAG_USE_HORN)
1255 const_iv (FLAG_MAKE_INVIS)
1256 const_iv (FLAG_INV_LOCKED)
1257 const_iv (FLAG_IS_WOODED)
1258 const_iv (FLAG_IS_HILLY)
1259 const_iv (FLAG_READY_SKILL)
1260 const_iv (FLAG_READY_WEAPON)
1261 const_iv (FLAG_NO_SKILL_IDENT)
1262 const_iv (FLAG_BLIND)
1263 const_iv (FLAG_SEE_IN_DARK)
1264 const_iv (FLAG_IS_CAULDRON)
1265 const_iv (FLAG_NO_STEAL)
1266 const_iv (FLAG_ONE_HIT)
1267 const_iv (FLAG_CLIENT_SENT)
1268 const_iv (FLAG_BERSERK)
1269 const_iv (FLAG_NEUTRAL)
1270 const_iv (FLAG_NO_ATTACK)
1271 const_iv (FLAG_NO_DAMAGE)
1272 const_iv (FLAG_OBJ_ORIGINAL)
1273 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1274 const_iv (FLAG_ACTIVATE_ON_PUSH)
1275 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1276 const_iv (FLAG_IS_WATER)
1277 const_iv (FLAG_CONTENT_ON_GEN)
1278 const_iv (FLAG_IS_A_TEMPLATE)
1279 const_iv (FLAG_IS_BUILDABLE)
1280 const_iv (FLAG_DESTROY_ON_DEATH)
1281 const_iv (FLAG_NO_MAP_SAVE)
1282
1283 const_iv (NDI_BLACK)
1284 const_iv (NDI_WHITE)
1285 const_iv (NDI_NAVY)
1286 const_iv (NDI_RED)
1287 const_iv (NDI_ORANGE)
1288 const_iv (NDI_BLUE)
1289 const_iv (NDI_DK_ORANGE)
1290 const_iv (NDI_GREEN)
1291 const_iv (NDI_LT_GREEN)
1292 const_iv (NDI_GREY)
1293 const_iv (NDI_BROWN)
1294 const_iv (NDI_GOLD)
1295 const_iv (NDI_TAN)
1296 const_iv (NDI_MAX_COLOR)
1297 const_iv (NDI_COLOR_MASK)
1298 const_iv (NDI_UNIQUE)
1299 const_iv (NDI_ALL)
1300
1301 const_iv (UPD_LOCATION)
1302 const_iv (UPD_FLAGS)
1303 const_iv (UPD_WEIGHT)
1304 const_iv (UPD_FACE)
1305 const_iv (UPD_NAME)
1306 const_iv (UPD_ANIM)
1307 const_iv (UPD_ANIMSPEED)
1308 const_iv (UPD_NROF) 1436 const_iv (SP_PROBE)
1309
1310 const_iv (UPD_SP_MANA) 1437 const_iv (SP_HEALING)
1311 const_iv (UPD_SP_GRACE) 1438 const_iv (SP_CREATE_FOOD)
1312 const_iv (UPD_SP_DAMAGE) 1439 const_iv (SP_EARTH_TO_DUST)
1313 1440 const_iv (SP_CHANGE_ABILITY)
1314 const_iv (F_APPLIED) 1441 const_iv (SP_BLESS)
1315 const_iv (F_LOCATION)
1316 const_iv (F_UNPAID)
1317 const_iv (F_MAGIC)
1318 const_iv (F_CURSED) 1442 const_iv (SP_CURSE)
1443 const_iv (SP_SUMMON_MONSTER)
1444 const_iv (SP_CHARGING)
1445 const_iv (SP_POLYMORPH)
1446 const_iv (SP_ALCHEMY)
1447 const_iv (SP_REMOVE_CURSE)
1448 const_iv (SP_IDENTIFY)
1449 const_iv (SP_DETECTION)
1450 const_iv (SP_MOOD_CHANGE)
1451 const_iv (SP_MOVING_BALL)
1319 const_iv (F_DAMNED) 1452 const_iv (SP_SWARM)
1453 const_iv (SP_CHANGE_MANA)
1320 const_iv (F_OPEN) 1454 const_iv (SP_DISPEL_RUNE)
1321 const_iv (F_NOPICK) 1455 const_iv (SP_CREATE_MISSILE)
1456 const_iv (SP_CONSECRATE)
1457 const_iv (SP_ANIMATE_WEAPON)
1458 const_iv (SP_LIGHT)
1459 const_iv (SP_CHANGE_MAP_LIGHT)
1460 const_iv (SP_FAERY_FIRE)
1461 const_iv (SP_CAUSE_DISEASE)
1462 const_iv (SP_AURA)
1463 const_iv (SP_TOWN_PORTAL)
1464 const_iv (SP_PARTY_SPELL)
1465
1466 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1467 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1322 const_iv (F_LOCKED) 1468 const_iv (F_LOCKED)
1323 1469
1324 const_iv (F_BUY) 1470 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1325 const_iv (F_SHOP)
1326 const_iv (F_SELL)
1327 1471
1328 const_iv (P_BLOCKSVIEW) 1472 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1329 const_iv (P_PLAYER) 1473 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1330 const_iv (P_NO_MAGIC)
1331 const_iv (P_IS_ALIVE)
1332 const_iv (P_NO_CLERIC)
1333 const_iv (P_OUT_OF_MAP)
1334 const_iv (P_NEW_MAP)
1335 const_iv (P_UPTODATE)
1336 1474
1337 const_iv (UP_OBJ_INSERT) 1475 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1338 const_iv (UP_OBJ_REMOVE)
1339 const_iv (UP_OBJ_CHANGE)
1340 const_iv (UP_OBJ_FACE)
1341 1476
1342 const_iv (INS_NO_MERGE) 1477 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1343 const_iv (INS_ABOVE_FLOOR_ONLY)
1344 const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ON_TOP)
1346 const_iv (INS_BELOW_ORIGINATOR) 1478 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1347 const_iv (INS_MAP_LOAD)
1348 1479
1349 const_iv (WILL_APPLY_HANDLE) 1480 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1350 const_iv (WILL_APPLY_TREASURE) 1481 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1351 const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_DOOR)
1353 const_iv (WILL_APPLY_FOOD)
1354 1482
1355 const_iv (SAVE_MODE) 1483 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1356 const_iv (SAVE_DIR_MODE)
1357 1484
1358 const_iv (M_PAPER) 1485 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1359 const_iv (M_IRON) 1486 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1360 const_iv (M_GLASS) 1487 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1361 const_iv (M_LEATHER) 1488 const_iv (M_ICE) const_iv (M_SPECIAL)
1362 const_iv (M_WOOD)
1363 const_iv (M_ORGANIC)
1364 const_iv (M_STONE)
1365 const_iv (M_CLOTH)
1366 const_iv (M_ADAMANT)
1367 const_iv (M_LIQUID)
1368 const_iv (M_SOFT_METAL)
1369 const_iv (M_BONE)
1370 const_iv (M_ICE)
1371 const_iv (M_SPECIAL)
1372 1489
1373 const_iv (SK_EXP_ADD_SKILL) 1490 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1374 const_iv (SK_EXP_TOTAL) 1491 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1375 const_iv (SK_EXP_NONE)
1376 const_iv (SK_SUBTRACT_SKILL_EXP)
1377 const_iv (SK_EXP_SKILL_ONLY)
1378 1492
1379 const_iv (SK_LOCKPICKING) 1493 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1380 const_iv (SK_HIDING) 1494 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1381 const_iv (SK_SMITHERY) 1495 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1382 const_iv (SK_BOWYER) 1496 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1383 const_iv (SK_JEWELER) 1497 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1384 const_iv (SK_ALCHEMY) 1498 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1385 const_iv (SK_STEALING) 1499 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1386 const_iv (SK_LITERACY) 1500 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1387 const_iv (SK_BARGAINING) 1501 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1388 const_iv (SK_JUMPING) 1502 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1389 const_iv (SK_DET_MAGIC)
1390 const_iv (SK_ORATORY)
1391 const_iv (SK_SINGING)
1392 const_iv (SK_DET_CURSE)
1393 const_iv (SK_FIND_TRAPS)
1394 const_iv (SK_MEDITATION)
1395 const_iv (SK_PUNCHING)
1396 const_iv (SK_FLAME_TOUCH)
1397 const_iv (SK_KARATE)
1398 const_iv (SK_CLIMBING)
1399 const_iv (SK_WOODSMAN)
1400 const_iv (SK_INSCRIPTION)
1401 const_iv (SK_ONE_HANDED_WEAPON)
1402 const_iv (SK_MISSILE_WEAPON)
1403 const_iv (SK_THROWING)
1404 const_iv (SK_USE_MAGIC_ITEM)
1405 const_iv (SK_DISARM_TRAPS)
1406 const_iv (SK_SET_TRAP)
1407 const_iv (SK_THAUMATURGY)
1408 const_iv (SK_PRAYING)
1409 const_iv (SK_CLAWING)
1410 const_iv (SK_LEVITATION)
1411 const_iv (SK_SUMMONING)
1412 const_iv (SK_PYROMANCY)
1413 const_iv (SK_EVOCATION)
1414 const_iv (SK_SORCERY)
1415 const_iv (SK_TWO_HANDED_WEAPON)
1416 const_iv (SK_SPARK_TOUCH)
1417 const_iv (SK_SHIVER)
1418 const_iv (SK_ACID_SPLASH)
1419 const_iv (SK_POISON_NAIL) 1503 const_iv (SK_POISON_NAIL)
1420 1504
1421 const_iv (SOUND_NEW_PLAYER) 1505 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1422 const_iv (SOUND_FIRE_ARROW) 1506 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1423 const_iv (SOUND_LEARN_SPELL) 1507 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1424 const_iv (SOUND_FUMBLE_SPELL) 1508 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1425 const_iv (SOUND_WAND_POOF) 1509 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1426 const_iv (SOUND_OPEN_DOOR) 1510 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1427 const_iv (SOUND_PUSH_PLAYER)
1428 const_iv (SOUND_PLAYER_HITS1)
1429 const_iv (SOUND_PLAYER_HITS2)
1430 const_iv (SOUND_PLAYER_HITS3)
1431 const_iv (SOUND_PLAYER_HITS4)
1432 const_iv (SOUND_PLAYER_IS_HIT1)
1433 const_iv (SOUND_PLAYER_IS_HIT2)
1434 const_iv (SOUND_PLAYER_IS_HIT3)
1435 const_iv (SOUND_PLAYER_KILLS)
1436 const_iv (SOUND_PET_IS_KILLED)
1437 const_iv (SOUND_PLAYER_DIES)
1438 const_iv (SOUND_OB_EVAPORATE)
1439 const_iv (SOUND_OB_EXPLODE)
1440 const_iv (SOUND_CLOCK)
1441 const_iv (SOUND_TURN_HANDLE)
1442 const_iv (SOUND_FALL_HOLE)
1443 const_iv (SOUND_DRINK_POISON)
1444 const_iv (SOUND_CAST_SPELL_0)
1445 1511
1446 const_iv (PREFER_LOW) 1512 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1447 const_iv (PREFER_HIGH)
1448 1513
1449 const_iv (ATNR_PHYSICAL) 1514 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1450 const_iv (ATNR_MAGIC) 1515 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1451 const_iv (ATNR_FIRE) 1516 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1452 const_iv (ATNR_ELECTRICITY) 1517 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1453 const_iv (ATNR_COLD) 1518 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1454 const_iv (ATNR_CONFUSION) 1519 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1455 const_iv (ATNR_ACID) 1520 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1456 const_iv (ATNR_DRAIN)
1457 const_iv (ATNR_WEAPONMAGIC)
1458 const_iv (ATNR_GHOSTHIT)
1459 const_iv (ATNR_POISON)
1460 const_iv (ATNR_SLOW)
1461 const_iv (ATNR_PARALYZE)
1462 const_iv (ATNR_TURN_UNDEAD)
1463 const_iv (ATNR_FEAR)
1464 const_iv (ATNR_CANCELLATION)
1465 const_iv (ATNR_DEPLETE)
1466 const_iv (ATNR_DEATH)
1467 const_iv (ATNR_CHAOS)
1468 const_iv (ATNR_COUNTERSPELL)
1469 const_iv (ATNR_GODPOWER)
1470 const_iv (ATNR_HOLYWORD)
1471 const_iv (ATNR_BLIND)
1472 const_iv (ATNR_INTERNAL)
1473 const_iv (ATNR_LIFE_STEALING)
1474 const_iv (ATNR_DISEASE)
1475 1521
1476 const_iv (MAP_IN_MEMORY) 1522 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1477 const_iv (MAP_SWAPPED)
1478 const_iv (MAP_LOADING)
1479 const_iv (MAP_SAVING) 1523 const_iv (MAP_INACTIVE)
1480 1524
1481 const_iv (KLASS_ATTACHABLE) 1525 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1482 const_iv (KLASS_GLOBAL) 1526 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1483 const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_CLIENT)
1485 const_iv (KLASS_PLAYER)
1486 const_iv (KLASS_MAP)
1487 1527
1488 const_iv (CS_QUERY_YESNO) 1528 const_iv (VERSION_CS) const_iv (VERSION_SC)
1489 const_iv (CS_QUERY_SINGLECHAR)
1490 const_iv (CS_QUERY_HIDEINPUT)
1491 1529
1492 const_iv (ST_DEAD) 1530 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1493 const_iv (ST_SETUP)
1494 const_iv (ST_PLAYING)
1495 const_iv (ST_CUSTOM)
1496 1531
1497 const_iv (ST_CHANGE_CLASS) 1532 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1498 1533
1499 const_iv (IO_HEADER) 1534 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1500 const_iv (IO_OBJECTS)
1501 const_iv (IO_UNIQUES)
1502 1535
1503 // random map generator 1536 // random map generator
1504 const_iv (LAYOUT_NONE) 1537 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ONION) 1538 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1506 const_iv (LAYOUT_MAZE)
1507 const_iv (LAYOUT_SPIRAL)
1508 const_iv (LAYOUT_ROGUELIKE)
1509 const_iv (LAYOUT_SNAKE)
1510 const_iv (LAYOUT_SQUARE_SPIRAL)
1511 1539
1512 const_iv (RMOPT_RANDOM) 1540 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1513 const_iv (RMOPT_CENTERED) 1541 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1514 const_iv (RMOPT_LINEAR) 1542 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1515 const_iv (RMOPT_BOTTOM_C)
1516 const_iv (RMOPT_BOTTOM_R)
1517 const_iv (RMOPT_IRR_SPACE)
1518 const_iv (RMOPT_WALL_OFF)
1519 const_iv (RMOPT_WALLS_ONLY)
1520 const_iv (RMOPT_NO_DOORS)
1521 1543
1522 const_iv (SYMMETRY_RANDOM) 1544 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1523 const_iv (SYMMETRY_NONE) 1545 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1524 const_iv (SYMMETRY_X) 1546
1525 const_iv (SYMMETRY_Y) 1547 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1526 const_iv (SYMMETRY_XY) 1548 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1549
1550 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1551 const_iv (FT_RSRC) const_iv (FT_NUM)
1527 }; 1552 };
1528 1553
1529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1530 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1555 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1531 1556
1550 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1575 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1551 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1576 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1552 } 1577 }
1553} 1578}
1554 1579
1580void _gv_clear (SV *gv)
1581 CODE:
1582 assert (SvTYPE (gv) == SVt_PVGV);
1583# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1584 f (GvGP (gv)->gp_form);
1585 f (GvGP (gv)->gp_io);
1586 f (GvGP (gv)->gp_sv);
1587 f (GvGP (gv)->gp_av);
1588 f (GvGP (gv)->gp_hv);
1589 f (GvGP (gv)->gp_cv);
1590 GvCVGEN (gv) = 0;
1591 GvMULTI_off (gv);
1592# undef f
1593
1555void _connect_to_perl () 1594void _connect_to_perl ()
1556 1595
1596void _recalc_want ()
1597
1598# not used by default anymore
1557void _global_reattach () 1599void _global_reattach ()
1558 CODE: 1600 CODE:
1559{ 1601{
1560 // reattach to all attachable objects in the game. 1602 // reattach to all attachable objects in the game.
1561 for_all_clients (ns) 1603 for_all_clients (ns)
1562 ns->reattach (); 1604 ns->reattach ();
1563 1605
1564 for_all_players (pl)
1565 pl->reattach ();
1566
1567 //TODO
1568 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1569 // i->second->reattach ();
1570
1571 for_all_objects (op) 1606 for_all_objects (op)
1572 op->reattach (); 1607 op->reattach ();
1573} 1608}
1574 1609
1610# support function for map-world.ext
1611void _quantise (SV *data_sv, SV *plt_sv)
1612 CODE:
1613{
1614 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1615 croak ("_quantise called with invalid agruments");
1616
1617 plt_sv = SvRV (plt_sv);
1618 SV **plt = AvARRAY (plt_sv);
1619 int plt_count = AvFILL (plt_sv) + 1;
1620
1621 STRLEN len;
1622 char *data = SvPVbyte (data_sv, len);
1623 char *dst = data;
1624
1625 while (len >= 3)
1626 {
1627 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1628 {
1629 char *val = SvPVX (*val_sv);
1630
1631 if (val [0] == data [0]
1632 && val [1] == data [1]
1633 && val [2] == data [2])
1634 {
1635 *dst++ = val [3];
1636 goto next;
1637 }
1638 }
1639
1640 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1641 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1642 dst - SvPVX (data_sv), len);
1643
1644 next:
1645 data += 3;
1646 len -= 3;
1647 }
1648
1649 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1650}
1651
1652void init_anim ()
1653
1654void init_globals ()
1655
1656void init_experience ()
1657
1658void init_attackmess ()
1659
1660void init_dynamic ()
1661
1662void load_settings ()
1663
1664void load_materials ()
1665
1666void init_uuid ()
1667 CODE:
1668 UUID::init ();
1669
1670void init_signals ()
1671
1672void init_commands ()
1673
1674void init_skills ()
1675
1676void init_beforeplay ()
1677
1678void evthread_start (int aiofd)
1679
1680void cede_to_tick ()
1681 CODE:
1682 coroapi::cede_to_tick ();
1683
1684NV till_tick ()
1685 CODE:
1686 RETVAL = SvNVX (sv_next_tick) - now ();
1687 OUTPUT:
1688 RETVAL
1689
1690int tick_inhibit ()
1691 CODE:
1692 RETVAL = tick_inhibit;
1693 OUTPUT:
1694 RETVAL
1695
1696void tick_inhibit_inc ()
1697 CODE:
1698 ++tick_inhibit;
1699
1700void tick_inhibit_dec ()
1701 CODE:
1702 if (!--tick_inhibit)
1703 if (tick_pending)
1704 {
1705 ev_async_send (EV_DEFAULT, &tick_watcher);
1706 coroapi::cede ();
1707 }
1708
1709void server_tick ()
1710 CODE:
1711{
1712 NOW = ev_now (EV_DEFAULT);
1713 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1714 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1715 runtime = SvNVX (sv_runtime);
1716
1717 server_tick ();
1718
1719 NOW = ev_time ();
1720 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1721 runtime += TICK;
1722 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1723}
1724
1575NV floor (NV x) 1725NV floor (NV x)
1576 1726
1577NV ceil (NV x) 1727NV ceil (NV x)
1578 1728
1579NV rndm (...) 1729NV rndm (...)
1730 ALIAS:
1731 rmg_rndm = 1
1580 CODE: 1732 CODE:
1733{
1734 rand_gen &gen = ix ? rmg_rndm : rndm;
1581 switch (items) 1735 switch (items)
1582 { 1736 {
1583 case 0: RETVAL = rndm (); break; 1737 case 0: RETVAL = gen (); break;
1584 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1738 case 1: RETVAL = gen (SvUV (ST (0))); break;
1585 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1739 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1586 default: croak ("cf::rndm requires none, one or two parameters."); break; 1740 default: croak ("cf::rndm requires none, one or two parameters."); break;
1587 } 1741 }
1742}
1588 OUTPUT: 1743 OUTPUT:
1589 RETVAL 1744 RETVAL
1590 1745
1591void server_tick () 1746NV clamp (NV value, NV min_value, NV max_value)
1592 CODE: 1747 CODE:
1593 runtime = SvNVx (sv_runtime); 1748 RETVAL = clamp (value, min_value, max_value);
1594 server_tick (); 1749 OUTPUT:
1750 RETVAL
1595 1751
1752NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1753 CODE:
1754 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1755 OUTPUT:
1756 RETVAL
1757
1758void weaken (...)
1759 PROTOTYPE: @
1760 CODE:
1761 while (items > 0)
1762 sv_rvweaken (ST (--items));
1763
1596void 1764void
1597LOG (int level, char *msg) 1765log_backtrace (utf8_string msg)
1766
1767void
1768LOG (int flags, utf8_string msg)
1598 PROTOTYPE: $$ 1769 PROTOTYPE: $$
1599 C_ARGS: (LogLevel)level, "%s", msg 1770 C_ARGS: flags, "%s", msg
1600 1771
1601char *path_combine (char *base, char *path) 1772octet_string path_combine (octet_string base, octet_string path)
1602 PROTOTYPE: $$ 1773 PROTOTYPE: $$
1603 1774
1604char *path_combine_and_normalize (char *base, char *path) 1775octet_string path_combine_and_normalize (octet_string base, octet_string path)
1605 PROTOTYPE: $$ 1776 PROTOTYPE: $$
1606 1777
1607const char *
1608get_maps_directory (char *path)
1609 PROTOTYPE: $
1610 ALIAS: maps_directory = 0
1611 CODE:
1612 RETVAL = create_pathname (path);
1613 OUTPUT: RETVAL
1614
1615void 1778void
1616sub_generation_inc () 1779sub_generation_inc ()
1617 CODE: 1780 CODE:
1618 PL_sub_generation++; 1781 PL_sub_generation++;
1619 1782
1620char * 1783const_octet_string
1621mapdir () 1784mapdir ()
1622 PROTOTYPE: 1785 PROTOTYPE:
1623 ALIAS: 1786 ALIAS:
1624 mapdir = 0 1787 mapdir = 0
1625 uniquedir = 1 1788 uniquedir = 1
1641 } 1804 }
1642 OUTPUT: RETVAL 1805 OUTPUT: RETVAL
1643 1806
1644void abort () 1807void abort ()
1645 1808
1809void reset_signals ()
1810
1646void fork_abort (char *cause = "cf::fork_abort") 1811void fork_abort (const_octet_string cause = "cf::fork_abort")
1647 1812
1648void cleanup (const char *cause, bool make_core = false) 1813void cleanup (const_octet_string cause, bool make_core = false)
1649 1814
1650void emergency_save () 1815void emergency_save ()
1651 1816
1652UV sv_2watcher (SV *w)
1653 CODE:
1654 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1655 OUTPUT:
1656 RETVAL
1657
1658void _exit (int status = 0) 1817void _exit (int status = EXIT_SUCCESS)
1659 1818
1660#if _POSIX_MEMLOCK 1819#if _POSIX_MEMLOCK
1661 1820
1662int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1821int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1822 INIT:
1823#if __GLIBC__
1824 mallopt (M_TOP_PAD, 1024 * 1024);
1825 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1826 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1827 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1828#endif
1663 1829
1664int munlockall () 1830int munlockall ()
1665 1831
1666#endif 1832#endif
1667 1833
1834int
1835malloc_trim (IV pad = 0)
1836
1837void
1838mallinfo ()
1839 PPCODE:
1840{
1841#if __GLIBC__
1842 struct mallinfo mai = mallinfo ();
1843 EXTEND (SP, 10*2);
1844 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1845 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1846 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1847 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1848 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1849 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1850 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1851 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1852 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1853 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1854#endif
1855 EXTEND (SP, 5*2);
1856 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1857 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1858 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1859 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1860 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1861}
1862
1668int find_animation (char *text) 1863int find_animation (utf8_string text)
1669 PROTOTYPE: $ 1864 PROTOTYPE: $
1670 1865
1671int random_roll (int min, int max, object *op, int goodbad); 1866int random_roll (int min, int max, object *op, int goodbad);
1672 1867
1673const char *cost_string_from_value(uint64 cost, int approx = 0) 1868const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1674 1869
1675int 1870int
1676exp_to_level (val64 exp) 1871exp_to_level (val64 exp)
1677 CODE: 1872 CODE:
1678{ 1873{
1709 RETVAL = newSVpv (resist_plus[atnr], 0); 1904 RETVAL = newSVpv (resist_plus[atnr], 0);
1710 else 1905 else
1711 XSRETURN_UNDEF; 1906 XSRETURN_UNDEF;
1712 OUTPUT: RETVAL 1907 OUTPUT: RETVAL
1713 1908
1909UUID
1910uuid_cur ()
1911 CODE:
1912 RETVAL = UUID::cur;
1913 OUTPUT:
1914 RETVAL
1915
1916UUID
1917uuid_gen ()
1918 CODE:
1919 RETVAL = UUID::gen ();
1920 OUTPUT:
1921 RETVAL
1922
1923val64
1924uuid_seq (UUID uuid)
1925 CODE:
1926 RETVAL = uuid.seq;
1927 OUTPUT:
1928 RETVAL
1929
1930UUID
1931uuid_str (val64 seq)
1932 CODE:
1933 RETVAL.seq = seq;
1934 OUTPUT:
1935 RETVAL
1936
1937void
1938coin_names ()
1939 PPCODE:
1940 EXTEND (SP, NUM_COINS);
1941 for (int i = 0; i < NUM_COINS; ++i)
1942 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1943
1944void
1945coin_archetypes ()
1946 PPCODE:
1947 EXTEND (SP, NUM_COINS);
1948 for (int i = 0; i < NUM_COINS; ++i)
1949 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1950
1951bool
1952load_resource_file_ (octet_string filename)
1953
1954void
1955fix_weight ()
1956
1714MODULE = cf PACKAGE = cf::attachable 1957MODULE = cf PACKAGE = cf::attachable
1715 1958
1716int 1959int
1717valid (SV *obj) 1960valid (SV *obj)
1718 CODE: 1961 CODE:
1719 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1962 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1720 OUTPUT: 1963 OUTPUT:
1721 RETVAL 1964 RETVAL
1965
1966void
1967debug_trace (attachable *obj, bool on = true)
1968 CODE:
1969 obj->flags &= ~attachable::F_DEBUG_TRACE;
1970 if (on)
1971 obj->flags |= attachable::F_DEBUG_TRACE;
1722 1972
1723int mortals_size () 1973int mortals_size ()
1724 CODE: 1974 CODE:
1725 RETVAL = attachable::mortals.size (); 1975 RETVAL = attachable::mortals.size ();
1726 OUTPUT: RETVAL 1976 OUTPUT: RETVAL
1728#object *mortals (U32 index) 1978#object *mortals (U32 index)
1729# CODE: 1979# CODE:
1730# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1980# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1731# OUTPUT: RETVAL 1981# OUTPUT: RETVAL
1732 1982
1733INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1983INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1734 1984
1735MODULE = cf PACKAGE = cf::global 1985MODULE = cf PACKAGE = cf::global
1736 1986
1737int invoke (SV *klass, int event, ...) 1987int invoke (SV *klass, int event, ...)
1738 CODE: 1988 CODE:
1742 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1992 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1743 OUTPUT: RETVAL 1993 OUTPUT: RETVAL
1744 1994
1745MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1995MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1746 1996
1747INCLUDE: $PERL genacc object ../include/object.h | 1997INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1748 1998
1749int invoke (object *op, int event, ...) 1999int invoke (object *op, int event, ...)
1750 CODE: 2000 CODE:
1751 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2001 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1752 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2002 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1774object *actives (U32 index) 2024object *actives (U32 index)
1775 CODE: 2025 CODE:
1776 RETVAL = index < actives.size () ? actives [index] : 0; 2026 RETVAL = index < actives.size () ? actives [index] : 0;
1777 OUTPUT: RETVAL 2027 OUTPUT: RETVAL
1778 2028
2029int mortals_size ()
2030 CODE:
2031 RETVAL = attachable::mortals.size ();
2032 OUTPUT: RETVAL
2033
2034const char *slot_use_name (U32 slot)
2035 ALIAS:
2036 slot_nonuse_name = 1
2037 CODE:
2038{
2039 if (slot >= NUM_BODY_LOCATIONS)
2040 croak ("body slot index out of range");
2041
2042 switch (ix)
2043 {
2044 case 0: RETVAL = body_locations[slot].use_name; break;
2045 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2046 }
2047}
2048 OUTPUT:
2049 RETVAL
2050
1779# missing properties 2051# missing properties
1780 2052
1781object *head (object *op) 2053object *head (object *op)
1782 PROTOTYPE: $ 2054 PROTOTYPE: $
1783 CODE: 2055 CODE:
1784 RETVAL = op->head_ (); 2056 RETVAL = op->head_ ();
1785 OUTPUT: RETVAL
1786
1787int is_head (object *op)
1788 PROTOTYPE: $
1789 CODE:
1790 RETVAL = op->head_ () == op;
1791 OUTPUT: RETVAL 2057 OUTPUT: RETVAL
1792 2058
1793void 2059void
1794inv (object *obj) 2060inv (object *obj)
1795 PROTOTYPE: $ 2061 PROTOTYPE: $
1796 PPCODE: 2062 PPCODE:
1797{ 2063{
1798 object *o;
1799 for (o = obj->inv; o; o = o->below) 2064 for (object *o = obj->inv; o; o = o->below)
1800 XPUSHs (sv_2mortal (to_sv (o))); 2065 XPUSHs (sv_2mortal (to_sv (o)));
1801} 2066}
1802 2067
1803void 2068void
1804set_animation (object *op, int idx) 2069set_animation (object *op, int idx)
1805 CODE: 2070 CODE:
1806 SET_ANIMATION (op, idx); 2071 SET_ANIMATION (op, idx);
1807 2072
2073int
2074num_animations (object *op)
2075 CODE:
2076 RETVAL = NUM_ANIMATIONS (op);
2077 OUTPUT: RETVAL
2078
2079int slot_info (object *op, UV slot, int value = 0)
2080 ALIAS:
2081 slot_used = 1
2082 CODE:
2083{
2084 if (slot >= NUM_BODY_LOCATIONS)
2085 croak ("body slot index out of range");
2086
2087 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2088
2089 if (items > 2)
2090 if (ix)
2091 op->slot[slot].used = value;
2092 else
2093 op->slot[slot].info = value;
2094}
2095 OUTPUT:
2096 RETVAL
2097
1808object *find_best_object_match (object *op, const char *match) 2098object *find_best_object_match (object *op, utf8_string match)
1809 2099
1810object *find_marked_object (object *op) 2100object *find_marked_object (object *op)
1811 2101
1812int need_identify (object *obj); 2102int need_identify (object *obj);
1813 2103
1825 2115
1826void apply_below (object *op) 2116void apply_below (object *op)
1827 CODE: 2117 CODE:
1828 player_apply_below (op); 2118 player_apply_below (op);
1829 2119
1830object *cf_object_present_archname_inside (object *op, char *whatstr) 2120int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1831
1832int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1833
1834int cf_object_change_map (object *op, int x, int y, maptile *map)
1835
1836#//TODO
1837object *clone_ (object *op, int recursive = 0)
1838 CODE:
1839 if (recursive)
1840 RETVAL = object_create_clone (op);
1841 else
1842 {
1843 RETVAL = object::create ();
1844 op->copy_to (RETVAL);
1845 }
1846 OUTPUT: RETVAL
1847 2121
1848int pay_item (object *op, object *buyer) 2122int pay_item (object *op, object *buyer)
1849 CODE: 2123 CODE:
1850 RETVAL = pay_for_item (op, buyer); 2124 RETVAL = pay_for_item (op, buyer);
1851 OUTPUT: RETVAL 2125 OUTPUT: RETVAL
1855 RETVAL = pay_for_amount (amount, op); 2129 RETVAL = pay_for_amount (amount, op);
1856 OUTPUT: RETVAL 2130 OUTPUT: RETVAL
1857 2131
1858void pay_player (object *op, uint64 amount) 2132void pay_player (object *op, uint64 amount)
1859 2133
1860val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2134val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1861 2135
1862int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2136int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1863 2137
1864void learn_spell (object *op, object *sp, int special_prayer = 0) 2138void learn_spell (object *op, object *sp, int special_prayer = 0)
1865 CODE: 2139 CODE:
1866 do_learn_spell (op, sp, special_prayer); 2140 do_learn_spell (op, sp, special_prayer);
1867 2141
1868void forget_spell (object *op, object *sp) 2142void forget_spell (object *op, object *sp)
1869 CODE: 2143 CODE:
1870 do_forget_spell (op, query_name (sp)); 2144 do_forget_spell (op, query_name (sp));
1871 2145
1872object *check_for_spell (object *op, char *spellname) 2146object *check_for_spell (object *op, utf8_string spellname)
1873 CODE: 2147 CODE:
1874 RETVAL = check_spell_known (op, spellname); 2148 RETVAL = check_spell_known (op, spellname);
1875 OUTPUT: RETVAL 2149 OUTPUT: RETVAL
1876 2150
1877int query_money (object *op) 2151int query_money (object *op)
1886 2160
1887void drop (object *who, object *op) 2161void drop (object *who, object *op)
1888 2162
1889void pick_up (object *who, object *op) 2163void pick_up (object *who, object *op)
1890 2164
1891int cf_object_teleport (object *op, maptile *map, int x, int y)
1892
1893void update_object (object *op, int action) 2165void update_object (object *op, int action)
1894 2166
1895object *cf_create_object_by_name (const char *name)
1896
1897void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2167void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1898 2168
1899void player_lvl_adj (object *who, object *skill = 0) 2169void player_lvl_adj (object *who, object *skill = 0)
1900 2170
1901int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2171int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1902 2172
1903int calc_skill_exp (object *who, object *op, object *skill); 2173int calc_skill_exp (object *who, object *op, object *skill);
1904 2174
1905void push_button (object *op); 2175void push_button (object *op, object *originator);
1906 2176
1907void use_trigger (object *op); 2177void use_trigger (object *op, object *originator);
1908 2178
1909void add_button_link (object *button, maptile *map, int connected); 2179void handle_apply_yield (object *op);
1910 2180
1911void remove_button_link (object *op); 2181int convert_item (object *item, object *converter);
1912 2182
1913 2183
1914MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2184MODULE = cf PACKAGE = cf::object PREFIX = cf_
1915
1916object *cf_insert_ob_in_ob (object *ob, object *where)
1917 2185
1918# no clean way to get an object from an archetype - stupid idiotic 2186# no clean way to get an object from an archetype - stupid idiotic
1919# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2187# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1920 2188
1921object *new (const char *archetype = 0) 2189object *new (utf8_string archetype = 0)
1922 PROTOTYPE: ;$ 2190 PROTOTYPE: ;$
1923 CODE: 2191 CODE:
1924 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2192 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1925 OUTPUT: 2193 OUTPUT:
1926 RETVAL 2194 RETVAL
1927 2195
2196object *find_object (U32 tag)
2197
2198# TODO: nuke
1928object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2199object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1929 PROTOTYPE: $$$$$$ 2200 PROTOTYPE: $$$$$$
1930 CODE: 2201 CODE:
1931{ 2202{
1932 int unused_type; 2203 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1933 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1934} 2204}
1935 2205
1936# syntatic sugar for easier use in event callbacks. 2206shstr
1937const char *options (object *op) 2207object::kv_get (shstr key)
1938 CODE:
1939 RETVAL = op->name;
1940 OUTPUT:
1941 RETVAL
1942 2208
1943player *contr (object *op) 2209void
1944 CODE: 2210object::kv_del (shstr key)
1945 RETVAL = op->contr;
1946 OUTPUT: RETVAL
1947 2211
1948const char *get_ob_key_value (object *op, const char *key) 2212void
1949 2213object::kv_set (shstr key, shstr value)
1950bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1951 2214
1952object *get_nearest_player (object *ob) 2215object *get_nearest_player (object *ob)
1953 ALIAS: nearest_player = 0 2216 ALIAS: nearest_player = 0
1954 PREINIT: 2217 PREINIT:
1955 extern object *get_nearest_player (object *); 2218 extern object *get_nearest_player (object *);
1957void rangevector (object *ob, object *other, int flags = 0) 2220void rangevector (object *ob, object *other, int flags = 0)
1958 PROTOTYPE: $$;$ 2221 PROTOTYPE: $$;$
1959 PPCODE: 2222 PPCODE:
1960{ 2223{
1961 rv_vector rv; 2224 rv_vector rv;
2225
2226 PUTBACK;
1962 get_rangevector (ob, other, &rv, flags); 2227 get_rangevector (ob, other, &rv, flags);
2228 SPAGAIN;
2229
1963 EXTEND (SP, 5); 2230 EXTEND (SP, 5);
1964 PUSHs (newSVuv (rv.distance)); 2231 PUSHs (newSVuv (rv.distance));
1965 PUSHs (newSViv (rv.distance_x)); 2232 PUSHs (newSViv (rv.distance_x));
1966 PUSHs (newSViv (rv.distance_y)); 2233 PUSHs (newSViv (rv.distance_y));
1967 PUSHs (newSViv (rv.direction)); 2234 PUSHs (newSViv (rv.direction));
1968 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2235 PUSHs (to_sv (rv.part));
1969} 2236}
1970 2237
1971bool on_same_map_as (object *ob, object *other) 2238bool on_same_map_as (object *ob, object *other)
1972 CODE: 2239 CODE:
1973 RETVAL = on_same_map (ob, other); 2240 RETVAL = on_same_map (ob, other);
1974 OUTPUT: RETVAL 2241 OUTPUT: RETVAL
1975 2242
1976const char * 2243const_utf8_string
1977base_name (object *op, int plural = op->nrof > 1) 2244base_name (object *op, int plural = op->nrof > 1)
1978 CODE: 2245 CODE:
1979 RETVAL = query_base_name (op, plural); 2246 RETVAL = query_base_name (op, plural);
1980 OUTPUT: RETVAL 2247 OUTPUT: RETVAL
1981 2248
1982object *decrease_ob_nr (object *op, unsigned long i) 2249# return the tail of an object, excluding itself
2250void
2251tail (object *op)
2252 PPCODE:
2253 while ((op = op->more))
2254 XPUSHs (sv_2mortal (to_sv (op)));
1983 2255
1984MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2256MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1985 2257
1986player *player (object *op) 2258player *player (object *op)
1987 CODE: 2259 CODE:
1988 RETVAL = op->contr; 2260 RETVAL = op->contr;
1989 OUTPUT: RETVAL 2261 OUTPUT: RETVAL
1990 2262
2263bool move_player (object *op, int dir)
2264
1991void check_score (object *op) 2265void check_score (object *op)
1992 2266
1993void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2267void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1994 CODE: 2268 CODE:
1995 new_draw_info (flags, 0, op, txt); 2269 new_draw_info (flags, 0, op, txt);
1996 2270
1997object *cf_player_send_inventory (object *op)
1998
1999char *cf_player_get_ip (object *op)
2000 ALIAS: ip = 0
2001
2002object *cf_player_get_marked_item (object *op)
2003 ALIAS: marked_item = 0
2004
2005void cf_player_set_marked_item (object *op, object *ob)
2006
2007partylist *cf_player_get_party (object *op)
2008 ALIAS: party = 0
2009
2010void cf_player_set_party (object *op, partylist *party)
2011
2012void kill_player (object *op) 2271void kill_player (object *op)
2013 2272
2273void esrv_send_item (object *pl, object *item)
2274
2014void esrv_update_item (object *op, int what, object *item) 2275void esrv_update_item (object *pl, int what, object *item)
2015 C_ARGS: what, op, item 2276 C_ARGS: what, pl, item
2016 2277
2017void clear_los (object *op) 2278void esrv_del_item (object *pl, int tag)
2279 C_ARGS: pl->contr, tag
2018 2280
2019int command_summon (object *op, char *params) 2281int command_summon (object *op, utf8_string params)
2020 2282
2021int command_arrest (object *op, char *params) 2283int command_arrest (object *op, utf8_string params)
2022
2023int command_kick (object *op, char *params)
2024
2025int command_banish (object *op, char *params)
2026 2284
2027 2285
2028MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2286MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2029 2287
2030INCLUDE: $PERL genacc player ../include/player.h | 2288INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2031 2289
2032int invoke (player *pl, int event, ...) 2290int invoke (player *pl, int event, ...)
2033 CODE: 2291 CODE:
2034 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2292 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2035 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2293 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2045 pl->ob->stats.hp = pl->ob->stats.maxhp; 2303 pl->ob->stats.hp = pl->ob->stats.maxhp;
2046 pl->ob->stats.sp = pl->ob->stats.maxsp; 2304 pl->ob->stats.sp = pl->ob->stats.maxsp;
2047 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2305 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2048 pl->orig_stats = pl->ob->stats; 2306 pl->orig_stats = pl->ob->stats;
2049 2307
2050void cf_player_move (player *pl, int dir) 2308# should only be temporary
2309void esrv_new_player (player *pl)
2051 2310
2052void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2311#d# TODO: replace by blocked_los accessor, fix code using this
2053
2054player *first ()
2055 CODE:
2056 RETVAL = first_player;
2057 OUTPUT: RETVAL
2058
2059bool 2312bool
2060cell_visible (player *pl, int dx, int dy) 2313cell_visible (player *pl, int dx, int dy)
2061 CODE: 2314 CODE:
2062 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2315 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2063 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2064 OUTPUT: 2316 OUTPUT:
2065 RETVAL 2317 RETVAL
2066 2318
2067void 2319void
2068send (player *pl, SV *packet) 2320send (player *pl, SV *packet)
2069 CODE: 2321 CODE:
2070{ 2322{
2071 STRLEN len; 2323 STRLEN len;
2072 char *buf = SvPVbyte (packet, len); 2324 char *buf = SvPVbyte (packet, len);
2073 2325
2326 if (len > MAXSOCKBUF)
2327 pl->failmsg ("[packet too long for client]");
2074 if (pl->ns) 2328 else if (pl->ns)
2075 pl->ns->send_packet (buf, len); 2329 pl->ns->send_packet (buf, len);
2076} 2330}
2077
2078int
2079listening (player *pl, int new_value = -1)
2080 CODE:
2081 RETVAL = pl->listening;
2082 if (new_value >= 0)
2083 pl->listening = new_value;
2084 OUTPUT:
2085 RETVAL
2086 2331
2087void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2332void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2088 PROTOTYPE: $;$$$ 2333 PROTOTYPE: $;$$$
2089 PPCODE: 2334 PPCODE:
2090 if (GIMME_V != G_VOID) 2335 if (GIMME_V != G_VOID)
2115 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2360 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2116 OUTPUT: RETVAL 2361 OUTPUT: RETVAL
2117 2362
2118SV *registry (maptile *map) 2363SV *registry (maptile *map)
2119 2364
2365void
2366find_tagged_objects (maptile *map, utf8_string tag = 0)
2367 PPCODE:
2368{
2369 if (!map->spaces)
2370 XSRETURN_EMPTY;
2371
2372 if (tag)
2373 {
2374 shstr_cmp tag_ (tag);
2375
2376 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2377 for (object *op = ms->bot; op; op = op->above)
2378 if (op->tag == tag_)
2379 XPUSHs (sv_2mortal (to_sv (op)));
2380 }
2381 else
2382 {
2383 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2384 for (object *op = ms->bot; op; op = op->above)
2385 if (op->tag)
2386 XPUSHs (sv_2mortal (to_sv (op)));
2387 }
2388}
2389
2120INCLUDE: $PERL genacc maptile ../include/map.h | 2390INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2391
2392void
2393adjust_daylight ()
2394 CODE:
2395 maptile::adjust_daylight ();
2396
2397int
2398outdoor_darkness (int darkness = 0)
2399 CODE:
2400 RETVAL = maptile::outdoor_darkness;
2401 if (items)
2402 maptile::outdoor_darkness = darkness;
2403 OUTPUT:
2404 RETVAL
2121 2405
2122void 2406void
2123maptile::instantiate () 2407maptile::instantiate ()
2124 2408
2125maptile *new () 2409maptile *new ()
2140 for_all_players (pl) 2424 for_all_players (pl)
2141 if (pl->ob && pl->ob->map == THIS) 2425 if (pl->ob && pl->ob->map == THIS)
2142 PUSHs (sv_2mortal (to_sv (pl->ob))); 2426 PUSHs (sv_2mortal (to_sv (pl->ob)));
2143 } 2427 }
2144 2428
2145void play_sound_map (maptile *map, int x, int y, int sound_num) 2429void
2430maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2431 CODE:
2432{
2433 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2434 croak ("maptile::add_underlay: palette must be arrayref");
2435
2436 palette = SvRV (palette);
2437
2438 STRLEN idxlen;
2439 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2440
2441 for (int x = 0; x < THIS->width; ++x)
2442 for (int y = 0; y < THIS->height; ++y)
2443 {
2444 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2445 if (op->flag [FLAG_IS_FLOOR])
2446 goto skip_space;
2447
2448 {
2449 int offs = offset + y * stride + x;
2450 if (IN_RANGE_EXC (offs, 0, idxlen))
2451 {
2452 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2453 {
2454 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2455 ob->flag [FLAG_NO_MAP_SAVE] = true;
2456 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2457
2458 if (ob->randomitems)
2459 {
2460 if (!ob->above)
2461 {
2462 ob->create_treasure (ob->randomitems);
2463
2464 for (object *op = ob->above; op; op = op->above)
2465 op->flag [FLAG_NO_MAP_SAVE] = true;
2466 }
2467
2468 ob->randomitems = 0;
2469 }
2470 }
2471 }
2472 }
2473
2474 skip_space: ;
2475 }
2476}
2477
2478void
2479maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2480 CODE:
2481{
2482 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2483 croak ("maptile::set_regiondata: palette must be arrayref");
2484
2485 palette = SvRV (palette);
2486
2487 STRLEN idxlen;
2488 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2489
2490 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2491 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2492
2493 for (int i = av_len ((AV *)palette) + 1; i--; )
2494 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2495
2496 for (int y = 0; y < THIS->height; ++y)
2497 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2498
2499 sfree (THIS->regions, THIS->size ());
2500 delete [] THIS->regionmap;
2501
2502 THIS->regions = regions;
2503 THIS->regionmap = regionmap;
2504}
2505
2506void
2507maptile::create_region_treasure ()
2508 CODE:
2509 for (int x = 0; x < THIS->width; ++x)
2510 for (int y = 0; y < THIS->height; ++y)
2511 {
2512 region *rgn = THIS->region (x, y);
2513
2514 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2515 if (object *op = THIS->at (x, y).top)
2516 if (rgn->treasure && rndm () < rgn->treasure_density)
2517 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2518 }
2146 2519
2147int out_of_map (maptile *map, int x, int y) 2520int out_of_map (maptile *map, int x, int y)
2148 2521
2149void 2522void
2150trigger (maptile *map, long connection, bool state = true) 2523find_link (maptile *map, shstr_tmp connection)
2151 CODE:
2152 activate_connection (map, connection, state);
2153
2154void
2155get_connection (maptile *map, long connection)
2156 PPCODE: 2524 PPCODE:
2157 oblinkpt *obp = get_connection_links (map, connection); 2525 if (oblinkpt *obp = map->find_link (connection))
2158 if (obp)
2159 for (objectlink *ol = obp->link; ol; ol = ol->next) 2526 for (objectlink *ol = obp->link; ol; ol = ol->next)
2160 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2527 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2161
2162object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2163
2164object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2165
2166object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2167 C_ARGS: str, map, nx, ny
2168 2528
2169void 2529void
2170get_map_flags (maptile *map, int x, int y) 2530get_map_flags (maptile *map, int x, int y)
2171 PPCODE: 2531 PPCODE:
2172{ 2532{
2173 maptile *nmap = 0; 2533 maptile *nmap = 0;
2174 I16 nx = 0, ny = 0; 2534 I16 nx = 0, ny = 0;
2535
2536 PUTBACK;
2175 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2537 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2538 SPAGAIN;
2176 2539
2177 EXTEND (SP, 4); 2540 EXTEND (SP, 4);
2178 PUSHs (sv_2mortal (newSViv (flags))); 2541 PUSHs (sv_2mortal (newSViv (flags)));
2179 2542
2180 if (GIMME_V == G_ARRAY) 2543 if (GIMME_V == G_ARRAY)
2181 { 2544 {
2182 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2545 PUSHs (sv_2mortal (to_sv (nmap)));
2183 PUSHs (sv_2mortal (newSViv (nx))); 2546 PUSHs (sv_2mortal (newSViv (nx)));
2184 PUSHs (sv_2mortal (newSViv (ny))); 2547 PUSHs (sv_2mortal (newSViv (ny)));
2185 } 2548 }
2186} 2549}
2187 2550
2551mapspace *
2552ms (maptile *map, unsigned int x, unsigned int y)
2553 PROTOTYPE: $$$
2554 CODE:
2555{
2556 maptile *nmap = 0;
2557 I16 nx, ny;
2558
2559 PUTBACK;
2560 get_map_flags (map, &nmap, x, y, &nx, &ny);
2561 SPAGAIN;
2562
2563 if (!nmap)
2564 XSRETURN_UNDEF;
2565
2566 RETVAL = &nmap->at (nx, ny);
2567}
2568 OUTPUT:
2569 RETVAL
2570
2188void 2571void
2189at (maptile *map, unsigned int x, unsigned int y) 2572at (maptile *map, unsigned int x, unsigned int y)
2190 PROTOTYPE: $$$ 2573 PROTOTYPE: $$$
2191 PPCODE: 2574 PPCODE:
2192{ 2575{
2193 object *o;
2194 maptile *nmap = 0; 2576 maptile *nmap = 0;
2195 I16 nx, ny; 2577 I16 nx, ny;
2196 2578
2579 PUTBACK;
2197 get_map_flags (map, &nmap, x, y, &nx, &ny); 2580 get_map_flags (map, &nmap, x, y, &nx, &ny);
2581 SPAGAIN;
2198 2582
2199 if (nmap) 2583 if (nmap)
2200 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2584 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2201 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2585 XPUSHs (sv_2mortal (to_sv (o)));
2202} 2586}
2203 2587
2204SV * 2588SV *
2205bot_at (maptile *obj, unsigned int x, unsigned int y) 2589bot_at (maptile *map, unsigned int x, unsigned int y)
2206 PROTOTYPE: $$$ 2590 PROTOTYPE: $$$
2207 ALIAS: 2591 ALIAS:
2208 top_at = 1 2592 top_at = 1
2209 flags_at = 2 2593 flags_at = 2
2210 light_at = 3 2594 light_at = 3
2211 move_block_at = 4 2595 move_block_at = 4
2212 move_slow_at = 5 2596 move_slow_at = 5
2213 move_on_at = 6 2597 move_on_at = 6
2214 move_off_at = 7 2598 move_off_at = 7
2215 INIT:
2216 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2217 CODE: 2599 CODE:
2600{
2601 sint16 nx = x;
2602 sint16 ny = y;
2603
2604 if (!xy_normalise (map, nx, ny))
2605 XSRETURN_UNDEF;
2606
2607 mapspace &ms = map->at (nx, ny);
2608
2609 ms.update ();
2610
2218 switch (ix) 2611 switch (ix)
2219 { 2612 {
2220 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2613 case 0: RETVAL = to_sv (ms.bot ); break;
2221 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2614 case 1: RETVAL = to_sv (ms.top ); break;
2222 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2615 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2223 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2616 case 3: RETVAL = newSViv (ms.light ); break;
2224 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2617 case 4: RETVAL = newSVuv (ms.move_block); break;
2225 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2618 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2226 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2619 case 6: RETVAL = newSVuv (ms.move_on ); break;
2227 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2620 case 7: RETVAL = newSVuv (ms.move_off ); break;
2228 } 2621 }
2622}
2229 OUTPUT: RETVAL 2623 OUTPUT: RETVAL
2230 2624
2231void fix_walls (maptile *map, int x, int y) 2625void fix_walls (maptile *map, int x, int y)
2232 2626
2233void fix_walls_around (maptile *map, int x, int y) 2627void fix_walls_around (maptile *map, int x, int y)
2234
2235const char *
2236region_name (maptile *m)
2237 CODE:
2238 RETVAL = get_name_of_region_for_map (m);
2239 OUTPUT: RETVAL
2240 2628
2241# worst xs function of my life 2629# worst xs function of my life
2242bool 2630bool
2243_create_random_map (\ 2631_create_random_map (\
2244 maptile *self,\ 2632 maptile *self,\
2245 char *wallstyle,\ 2633 utf8_string wallstyle,\
2246 char *wall_name,\ 2634 utf8_string wall_name,\
2247 char *floorstyle,\ 2635 utf8_string floorstyle,\
2248 char *monsterstyle,\ 2636 utf8_string monsterstyle,\
2249 char *treasurestyle,\ 2637 utf8_string treasurestyle,\
2250 char *layoutstyle,\ 2638 utf8_string layoutstyle,\
2251 char *doorstyle,\ 2639 utf8_string doorstyle,\
2252 char *decorstyle,\ 2640 utf8_string decorstyle,\
2253 char *origin_map,\ 2641 utf8_string origin_map,\
2254 char *final_map,\ 2642 utf8_string final_map,\
2255 char *exitstyle,\ 2643 utf8_string exitstyle,\
2256 char *this_map,\ 2644 utf8_string this_map,\
2257 char *exit_on_final_map,\ 2645 utf8_string exit_on_final_map,\
2258 int xsize,\ 2646 int xsize,\
2259 int ysize,\ 2647 int ysize,\
2260 int expand2x,\ 2648 int expand2x,\
2261 int layoutoptions1,\ 2649 int layoutoptions1,\
2262 int layoutoptions2,\ 2650 int layoutoptions2,\
2275 val64 total_map_hp,\ 2663 val64 total_map_hp,\
2276 int map_layout_style,\ 2664 int map_layout_style,\
2277 int treasureoptions,\ 2665 int treasureoptions,\
2278 int symmetry_used,\ 2666 int symmetry_used,\
2279 region *region,\ 2667 region *region,\
2280 char *custom\ 2668 utf8_string custom\
2281) 2669)
2282 CODE: 2670 CODE:
2283{ 2671{
2284 random_map_params rmp; 2672 random_map_params rmp;
2285 2673
2312 rmp.decoroptions = decoroptions; 2700 rmp.decoroptions = decoroptions;
2313 rmp.orientation = orientation; 2701 rmp.orientation = orientation;
2314 rmp.origin_y = origin_y; 2702 rmp.origin_y = origin_y;
2315 rmp.origin_x = origin_x; 2703 rmp.origin_x = origin_x;
2316 rmp.random_seed = random_seed; 2704 rmp.random_seed = random_seed;
2317 rmp.total_map_hp = total_map_hp; 2705 rmp.total_map_hp = (uint64_t) total_map_hp;
2318 rmp.map_layout_style = map_layout_style; 2706 rmp.map_layout_style = map_layout_style;
2319 rmp.treasureoptions = treasureoptions; 2707 rmp.treasureoptions = treasureoptions;
2320 rmp.symmetry_used = symmetry_used; 2708 rmp.symmetry_used = symmetry_used;
2321 rmp.region = region; 2709 rmp.region = region;
2322 rmp.custom = custom; 2710 rmp.custom = custom;
2324 RETVAL = self->generate_random_map (&rmp); 2712 RETVAL = self->generate_random_map (&rmp);
2325} 2713}
2326 OUTPUT: 2714 OUTPUT:
2327 RETVAL 2715 RETVAL
2328 2716
2717MODULE = cf PACKAGE = cf::mapspace
2718
2719INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2720
2329MODULE = cf PACKAGE = cf::arch 2721MODULE = cf PACKAGE = cf::arch
2330 2722
2331archetype *find (const char *name) 2723int archetypes_size ()
2332 CODE: 2724 CODE:
2333 RETVAL = archetype::find (name); 2725 RETVAL = archetypes.size ();
2334 OUTPUT: 2726 OUTPUT: RETVAL
2335 RETVAL
2336 2727
2337archetype *first() 2728archetype *archetypes (U32 index)
2338 PROTOTYPE: 2729 CODE:
2339 CODE: 2730 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2340 RETVAL = first_archetype; 2731 OUTPUT: RETVAL
2732
2733object *instantiate (archetype *arch)
2734 CODE:
2735 RETVAL = arch_to_object (arch);
2736 OUTPUT:
2341 OUTPUT: RETVAL 2737 RETVAL
2342 2738
2343INCLUDE: $PERL genacc archetype ../include/object.h | 2739INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2344 2740
2345MODULE = cf PACKAGE = cf::party 2741MODULE = cf PACKAGE = cf::party
2346 2742
2347partylist *first () 2743partylist *first ()
2348 PROTOTYPE: 2744 PROTOTYPE:
2349 CODE: 2745 CODE:
2350 RETVAL = get_firstparty (); 2746 RETVAL = get_firstparty ();
2351 OUTPUT: RETVAL 2747 OUTPUT: RETVAL
2352 2748
2353INCLUDE: $PERL genacc partylist ../include/player.h | 2749INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2354 2750
2355MODULE = cf PACKAGE = cf::region 2751MODULE = cf PACKAGE = cf::region
2356 2752
2357region *first () 2753void
2358 PROTOTYPE: 2754list ()
2359 CODE: 2755 PPCODE:
2360 RETVAL = first_region; 2756 for_all_regions (rgn)
2361 OUTPUT: RETVAL 2757 XPUSHs (sv_2mortal (to_sv (rgn)));
2362 2758
2363region *find (char *name) 2759region *find (utf8_string name)
2364 PROTOTYPE: $ 2760 PROTOTYPE: $
2365 CODE: 2761 CODE:
2366 RETVAL = get_region_by_name (name); 2762 RETVAL = region::find (name);
2367 OUTPUT: RETVAL 2763 OUTPUT: RETVAL
2368 2764
2765int specificity (region *rgn)
2766 CODE:
2767 RETVAL = 0;
2768 while (rgn = rgn->parent)
2769 RETVAL++;
2770 OUTPUT: RETVAL
2771
2369INCLUDE: $PERL genacc region ../include/map.h | 2772INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2370 2773
2371MODULE = cf PACKAGE = cf::living 2774MODULE = cf PACKAGE = cf::living
2372 2775
2373INCLUDE: $PERL genacc living ../include/living.h | 2776INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2374 2777
2375MODULE = cf PACKAGE = cf::settings 2778MODULE = cf PACKAGE = cf::settings
2376 2779
2377INCLUDE: $PERL genacc Settings ../include/global.h | 2780INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2378 2781
2379MODULE = cf PACKAGE = cf::client 2782MODULE = cf PACKAGE = cf::client
2380 2783
2381INCLUDE: $PERL genacc client ../include/client.h | 2784INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2382 2785
2383int invoke (client *ns, int event, ...) 2786int invoke (client *ns, int event, ...)
2384 CODE: 2787 CODE:
2385 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2788 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2386 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2789 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2402 CODE: 2805 CODE:
2403{ 2806{
2404 STRLEN len; 2807 STRLEN len;
2405 char *buf = SvPVbyte (packet, len); 2808 char *buf = SvPVbyte (packet, len);
2406 2809
2810 if (len > MAXSOCKBUF)
2811 {
2812 // ugly
2813 if (THIS->pl)
2814 THIS->pl->failmsg ("[packet too long for client]");
2815 }
2816 else
2407 THIS->send_packet (buf, len); 2817 THIS->send_packet (buf, len);
2408} 2818}
2409 2819
2820faceidx
2821client::need_face (utf8_string name, int pri = 0)
2822 CODE:
2823 RETVAL = face_find (name, 0);
2824 if (RETVAL)
2825 {
2826 THIS->send_face (RETVAL, pri);
2827 THIS->flush_fx ();
2828 }
2829 OUTPUT:
2830 RETVAL
2831
2832int
2833client::fx_want (int idx, int value = -1)
2834 CODE:
2835 if (0 < idx && idx < FT_NUM)
2836 {
2837 RETVAL = THIS->fx_want [idx];
2838 if (items > 2)
2839 THIS->fx_want [idx] = value;
2840 }
2841 else
2842 RETVAL = 0;
2843 OUTPUT:
2844 RETVAL
2845
2846MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2847
2848faceidx sound_find (utf8_string name)
2849
2850void sound_set (utf8_string str, faceidx face)
2851
2852# dire hack
2853void old_sound_index (int idx, faceidx face)
2854 CODE:
2855 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2856 old_sound_index [idx] = face;
2857
2858MODULE = cf PACKAGE = cf::face PREFIX = face_
2859
2860#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2861
2862faceidx face_find (utf8_string name, faceidx defidx = 0)
2863
2864faceidx alloc (utf8_string name)
2865 CODE:
2866{
2867 do
2868 {
2869 RETVAL = faces.size ();
2870 faces.resize (RETVAL + 1);
2871 }
2872 while (!RETVAL); // crude way to leave index 0
2873
2874 faces [RETVAL].name = name;
2875 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2876
2877 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2878 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2879}
2880 OUTPUT: RETVAL
2881
2882void set_type (faceidx idx, int value)
2883 ALIAS:
2884 set_type = 0
2885 set_visibility = 1
2886 set_magicmap = 2
2887 set_smooth = 3
2888 set_smoothlevel = 4
2889 CODE:
2890 faceinfo *f = face_info (idx); assert (f);
2891 switch (ix)
2892 {
2893 case 0: f->type = value; break;
2894 case 1: f->visibility = value; break;
2895 case 2: f->magicmap = value; break;
2896 case 3: f->smooth = value; break;
2897 case 4: f->smoothlevel = value; break;
2898 }
2899
2900void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2901 CODE:
2902{
2903 faceinfo *f = face_info (idx); assert (f);
2904 facedata *d = &(faceset ? f->data64 : f->data32);
2905 sv_to (data, d->data);
2906 STRLEN clen;
2907 char *cdata = SvPVbyte (chksum, clen);
2908 clen = min (CHKSUM_SIZE, clen);
2909
2910 if (memcmp (d->chksum, cdata, clen))
2911 {
2912 memcpy (d->chksum, cdata, clen);
2913
2914 // invalidate existing client face info
2915 for_all_clients (ns)
2916 if (ns->faceset == faceset)
2917 {
2918 ns->faces_sent [idx] = false;
2919 ns->force_newmap = true;
2920 }
2921 }
2922}
2923
2924int get_data_size (faceidx idx, int faceset = 0)
2925 CODE:
2926 facedata *d = face_data (idx, faceset);
2927 if (!d) XSRETURN_UNDEF;
2928 RETVAL = d->data.size ();
2929 OUTPUT:
2930 RETVAL
2931
2932SV *get_chksum (faceidx idx, int faceset = 0)
2933 CODE:
2934 facedata *d = face_data (idx, faceset);
2935 if (!d) XSRETURN_UNDEF;
2936 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2937 OUTPUT:
2938 RETVAL
2939
2940SV *get_data (faceidx idx, int faceset = 0)
2941 CODE:
2942 facedata *d = face_data (idx, faceset);
2943 if (!d) XSRETURN_UNDEF;
2944 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2945 OUTPUT:
2946 RETVAL
2947
2948void invalidate (faceidx idx)
2949 CODE:
2950 for_all_clients (ns)
2951 {
2952 ns->faces_sent [idx] = false;
2953 ns->force_newmap = true;
2954 }
2955
2956void invalidate_all ()
2957 CODE:
2958 for_all_clients (ns)
2959 {
2960 ns->faces_sent.reset ();
2961 ns->force_newmap = true;
2962 }
2963
2964MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2965
2966#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2967
2968animidx anim_find (utf8_string name)
2969 CODE:
2970 RETVAL = animation::find (name).number;
2971 OUTPUT: RETVAL
2972
2973animidx set (utf8_string name, SV *frames, int facings = 1)
2974 CODE:
2975{
2976 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2977 croak ("frames must be an arrayref");
2978
2979 AV *av = (AV *)SvRV (frames);
2980
2981 animation *anim = &animation::find (name);
2982 if (anim->number)
2983 {
2984 anim->resize (av_len (av) + 1);
2985 anim->facings = facings;
2986 }
2987 else
2988 anim = &animation::create (name, av_len (av) + 1, facings);
2989
2990 for (int i = 0; i < anim->num_animations; ++i)
2991 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2992}
2993 OUTPUT: RETVAL
2994
2995void invalidate_all ()
2996 CODE:
2997 for_all_clients (ns)
2998 ns->anims_sent.reset ();
2999
3000MODULE = cf PACKAGE = cf::object::freezer
3001
3002INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3003
3004SV *
3005new (char *klass)
3006 CODE:
3007 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3008 OUTPUT: RETVAL
3009
3010void
3011DESTROY (SV *sv)
3012 CODE:
3013 object_freezer *self;
3014 sv_to (sv, self);
3015 delete self;
3016
3017MODULE = cf PACKAGE = cf::object::thawer
3018
3019INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3020
3021SV *
3022new_from_file (char *klass, octet_string path)
3023 CODE:
3024 object_thawer *f = new object_thawer (path);
3025 if (!*f)
3026 {
3027 delete f;
3028 XSRETURN_UNDEF;
3029 }
3030 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3031 OUTPUT: RETVAL
3032
3033void
3034DESTROY (SV *sv)
3035 CODE:
3036 object_thawer *self;
3037 sv_to (sv, self);
3038 delete self;
3039
3040void
3041extract_tags (object_thawer *self)
3042 PPCODE:
3043 while (self->kw != KW_EOF)
3044 {
3045 PUTBACK;
3046 coroapi::cede_to_tick ();
3047 SPAGAIN;
3048
3049 if (self->kw == KW_tag)
3050 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3051
3052 self->skip ();
3053 }
3054

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