ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.154 by root, Fri Jan 26 21:44:11 2007 UTC vs.
Revision 1.346 by root, Sat Jan 16 17:41:01 2010 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 5 *
10 *
11 * This program is free software; you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 9 * option) any later version.
15 * 10 *
16 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 14 * GNU General Public License for more details.
20 * 15 *
21 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 21 */
25 22
26#define PLUGIN_NAME "perl" 23#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 24
29#include <plugin_common.h> 25#if HAVE_EXECINFO_H
30#include <sounds.h> 26# include <execinfo.h>
27#endif
28
31#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo>
31
32#include "global.h"
33#include "../random_maps/random_map.h"
34#include "evthread.h"
32#include <sproto.h> 35#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 36
37#include <unistd.h> 37#include <unistd.h>
38#if _POSIX_MEMLOCK 38#if _POSIX_MEMLOCK
39# include <sys/mman.h> 39# include <sys/mman.h>
40#endif 40#endif
41 41
42#if HAVE_MALLOC_H
43# include <malloc.h>
44#endif
45
46#if !__GLIBC__
47# define malloc_trim(pad) -1
48#endif
49
42#include <EXTERN.h> 50#include <EXTERN.h>
43#include <perl.h> 51#include <perl.h>
44#include <XSUB.h> 52#include <XSUB.h>
45 53
46#include "CoroAPI.h" 54#include "CoroAPI.h"
47#include "perlxsi.c" 55#include "perlxsi.c"
48 56
49extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
50 58
51typedef object object_ornull; 59typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 60typedef object_freezer &object_freezer_ref;
53 61
54#if IVSIZE >= 8 62typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 63
68static PerlInterpreter *perl; 64static PerlInterpreter *perl;
69 65
70double runtime; 66tstamp NOW, runtime;
67
68static int tick_inhibit;
69static int tick_pending;
71 70
72global gbl_ev; 71global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
74static AV *av_reflect;
75
76bitset<NUM_EVENT_TYPES> ev_want_event;
77bitset<NUM_TYPES> ev_want_type;
75 78
76static HV 79static HV
77 *stash_cf, 80 *stash_cf,
78 *stash_cf_object_wrap, 81 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 82 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 83 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 84 *stash_cf_map_wrap,
85 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 86 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 87 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 88 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 89 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 90 *stash_cf_living_wrap;
87 91
92static SV
93 *cv_cf_do_invoke,
94 *cv_cf__can_merge,
95 *cv_cf_client_send_msg,
96 *cv_cf_tick,
97 *cv_cf_match_match;
98
99#ifndef newSVpv_utf8
100static SV *
101newSVpv_utf8 (const char *s)
102{
103 if (!s)
104 return newSV (0);
105
106 SV *sv = newSVpv (s, 0);
107 SvUTF8_on (sv);
108 return sv;
109}
110#endif
111
112#ifndef newSVpvn_utf8
113static SV *
114newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
115{
116 if (!s)
117 return newSV (0);
118
119 SV *sv = newSVpvn (s, l);
120
121 if (utf8)
122 SvUTF8_on (sv);
123
124 return sv;
125}
126#endif
127
128static noinline utf8_string
129cfSvPVutf8_nolen (SV *sv)
130{
131 SvGETMAGIC (sv);
132
133 if (SvPOK (sv))
134 {
135 if (!SvUTF8 (sv))
136 sv_utf8_upgrade_nomg (sv);
137
138 return SvPVX (sv);
139 }
140
141 return SvPV_nolen (sv);
142}
143
88// helper cast function, returns super class * or 0 144// helper cast function, returns super class * or 0
89template<class super> 145template<class super>
90static super * 146static super *
91is_a (attachable *at) 147is_a (attachable *at)
92{ 148{
112{ 168{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 169 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 170}
115 171
116void 172void
173attachable::sever_self ()
174{
175 if (HV *self = this->self)
176 {
177 // keep a refcount because sv_unmagic might call attachable_free,
178 // which might clear self, causing sv_unmagic to crash on a now
179 // invalid object.
180 SvREFCNT_inc (self);
181 hv_clear (self);
182 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
183 SvREFCNT_dec (self);
184
185 // self *must* be null now because that's sv_unmagic's job.
186 assert (!this->self);
187 }
188}
189
190void
117attachable::optimise () 191attachable::optimise ()
118{ 192{
119 if (self 193 if (self
120 && SvREFCNT (self) == 1 194 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 195 && !HvTOTALKEYS (self))
122 { 196 sever_self ();
123 SV *self = (SV *)this->self;
124
125 SvREFCNT_inc (self);
126 sv_unmagic (self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self);
128 assert (!this->self);
129 }
130} 197}
131 198
132// check wether the object really is dead 199// check wether the object really is dead
133void 200void
134attachable::do_check () 201attachable::do_check ()
140} 207}
141 208
142void 209void
143attachable::do_destroy () 210attachable::do_destroy ()
144{ 211{
145 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 212 INVOKE_ATTACHABLE (DESTROY, this);
146 213
147 if (cb) 214 if (cb)
148 { 215 {
149 SvREFCNT_dec (cb); 216 SvREFCNT_dec (cb);
150 cb = 0; 217 cb = 0;
151 } 218 }
152 219
153 if (self)
154 {
155 hv_clear (self);
156
157 SV *self = (SV *)this->self;
158 SvREFCNT_inc (self);
159 sv_unmagic (self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161 // self is now 0
162 assert (!this->self);//D//TODO remove soon
163 }
164
165 mortals.push_back (this); 220 mortals.push_back (this);
166} 221}
167 222
168void 223void
169attachable::destroy () 224attachable::destroy ()
170{ 225{
171 if (destroyed ()) 226 if (destroyed ())
172 return; 227 return;
173 228
174 flags |= F_DESTROYED; 229 attachable_flags |= F_DESTROYED;
175 do_destroy (); 230 do_destroy ();
231 sever_self ();
176} 232}
177 233
178void 234void
179attachable::check_mortals () 235attachable::check_mortals ()
180{ 236{
184 { 240 {
185 if (i >= mortals.size ()) 241 if (i >= mortals.size ())
186 { 242 {
187 i = 0; 243 i = 0;
188 244
189 if (mortals.size () > 1000) 245 if (mortals.size () >= 512)
190 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 246 {
247 static int last_mortalcount;
248 if (mortals.size () != last_mortalcount)
249 {
250 last_mortalcount = mortals.size ();
251 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
252
253 if (0)
254 {
255 for (int j = 0; j < mortals.size (); ++j)//D
256 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
257 fprintf (stderr, "\n");//D
258 }
259 }
260 }
191 261
192 break; 262 break;
193 } 263 }
194 264
195 attachable *obj = mortals [i]; 265 attachable *obj = mortals [i];
196 266
197 obj->refcnt_chk (); // unborrow from perl, if necessary 267#if 0
198 268 if (obj->self)//D make this an assert later
199 //if (obj->refcnt > 0 || obj->self)
200 if (obj->refcnt || obj->self)
201 { 269 {
202//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 270 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
271 obj->sever_self ();
272 }
273#endif
274
275 if (obj->refcnt)
276 {
203 ++i; // further delay freeing 277 ++i; // further delay freeing
204 278
205 if (!(i & 0x3ff)) 279 if (!(i & 0x3ff))
206 break; 280 break;
207 } 281 }
208 else 282 else
209 { 283 {
210 mortals.erase (i); 284 mortals.erase (i);
285 obj->sever_self ();
211 delete obj; 286 delete obj;
212 } 287 }
213 } 288 }
214} 289}
215 290
291void
292attachable::set_key (const char *key, const char *value, bool is_utf8)
293{
294 if (!self)
295 self = newHV ();
296
297 if (value)
298 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
299 else
300 hv_delete (self, key, strlen (key), G_DISCARD);
301}
302
216attachable & 303attachable &
217attachable::operator =(const attachable &src) 304attachable::operator =(const attachable &src)
218{ 305{
219 //if (self || cb) 306 //if (self || cb)
220 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 307 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
221 308
222 attach = src.attach; 309 attach = src.attach;
223 return *this; 310 return *this;
224} 311}
225 312
313#if 0
314template<typename T>
315static bool
316find_backref (void *ptr, T *obj)
317{
318 char *s = (char *)obj;
319 while (s < (char *)obj + sizeof (T))
320 {
321 if (ptr == *(void **)s)
322 return true;
323
324 s += sizeof (void *); // assume natural alignment
325 }
326
327 return false;
328}
329
330// for debugging, find "live" objects containing this ptr
331static void
332find_backref (void *ptr)
333{
334 for_all_objects (op)
335 if (find_backref (ptr, op))
336 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
337
338 for_all_players (pl)
339 if (find_backref (ptr, pl))
340 fprintf (stderr, "P %p\n", pl);
341
342 for_all_clients (ns)
343 if (find_backref (ptr, ns))
344 fprintf (stderr, "C %p\n", ns);
345}
346#endif
347
226////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 348//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
227 349
228static SV * 350static SV *
229newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 351newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
230{ 352{
231 SV *sv; 353 SV *sv;
232 354
233 if (!ptr) 355 if (!ptr)
234 return &PL_sv_undef; 356 return newSV (0);
235 357
236 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 358 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
237 return sv_bless (newRV_noinc ((SV *)hv), stash); 359 return sv_bless (newRV_noinc ((SV *)hv), stash);
238} 360}
239 361
258 380
259static SV * 381static SV *
260newSVattachable (attachable *obj, HV *stash) 382newSVattachable (attachable *obj, HV *stash)
261{ 383{
262 if (!obj) 384 if (!obj)
263 return &PL_sv_undef; 385 return newSV (0);
264 386
265 if (!obj->self) 387 if (!obj->self)
388 obj->self = newHV ();
389
390 if (!SvOBJECT (obj->self))
266 { 391 {
267 obj->self = newHV ();
268 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 392 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
269 393
270 // now bless the object _once_ 394 // now bless the object _once_
395 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
271 return sv_bless (newRV_inc ((SV *)obj->self), stash); 396 return sv_bless (newRV_inc ((SV *)obj->self), stash);
272 } 397 }
273 else 398 else
274 { 399 {
275 SV *sv = newRV_inc ((SV *)obj->self); 400 SV *sv = newRV_inc ((SV *)obj->self);
279 404
280 return sv; 405 return sv;
281 } 406 }
282} 407}
283 408
409#if 0 // unused
284static void 410static void
285clearSVptr (SV *sv) 411clearSVptr (SV *sv)
286{ 412{
287 if (SvROK (sv)) 413 if (SvROK (sv))
288 sv = SvRV (sv); 414 sv = SvRV (sv);
289 415
290 hv_clear ((HV *)sv); 416 hv_clear ((HV *)sv);
291 sv_unmagic (sv, PERL_MAGIC_ext); 417 sv_unmagic (sv, PERL_MAGIC_ext);
292} 418}
419#endif
420
421static long
422SvPTR_nc (SV *sv)
423{
424 sv = SvRV (sv);
425
426 // very important shortcut
427 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
428 return (long)SvMAGIC (sv)->mg_ptr;
429
430 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
431 return (long)mg->mg_ptr;
432
433 croak ("perl code used object, but C object is already destroyed, caught");
434}
293 435
294static long 436static long
295SvPTR (SV *sv, const char *klass) 437SvPTR (SV *sv, const char *klass)
296{ 438{
297 if (!sv_derived_from (sv, klass)) 439 if (!sv_derived_from (sv, klass))
298 croak ("object of type %s expected", klass); 440 croak ("object of type %s expected", klass);
299 441
300 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 442 return SvPTR_nc (sv);
301
302 if (!mg)
303 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
304
305 return (long)mg->mg_ptr;
306} 443}
307 444
308static long 445static long noinline
309SvPTR_ornull (SV *sv, const char *klass) 446SvPTR_ornull (SV *sv, const char *klass)
310{ 447{
311 if (SvOK (sv)) 448 if (expect_false (!SvOK (sv))) return 0;
449
312 return SvPTR (sv, klass); 450 return SvPTR (sv, klass);
313 else
314 return 0;
315} 451}
316 452
453static long noinline
454SvPTR_ornull_client (SV *sv)
455{
456 if (expect_false (!SvOK (sv))) return 0;
457
458 if (!SvROK (sv)
459 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
460 && !sv_derived_from (sv, "cf::client")))
461 croak ("object of type cf::client expected");
462
463 return SvPTR_nc (sv);
464}
465
466static long noinline
467SvPTR_ornull_object (SV *sv)
468{
469 if (expect_false (!SvOK (sv))) return 0;
470
471 if (!SvROK (sv)
472 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
473 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
474 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
475 && !sv_derived_from (sv, "cf::object")))
476 croak ("object of type cf::object expected");
477
478 return SvPTR_nc (sv);
479}
480
481static long noinline
482SvPTR_ornull_player (SV *sv)
483{
484 if (expect_false (!SvOK (sv))) return 0;
485
486 if (!SvROK (sv)
487 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
488 && !sv_derived_from (sv, "cf::player")))
489 croak ("object of type cf::player expected");
490
491 return SvPTR_nc (sv);
492}
493
317inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 494static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
318inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 495static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
319inline SV *to_sv (bool v) { return newSViv (v); } 496static inline SV *to_sv (bool v) { return newSViv (v); }
320inline SV *to_sv ( signed char v) { return newSViv (v); } 497static inline SV *to_sv ( signed char v) { return newSViv (v); }
321inline SV *to_sv (unsigned char v) { return newSViv (v); } 498static inline SV *to_sv (unsigned char v) { return newSViv (v); }
322inline SV *to_sv ( signed short v) { return newSViv (v); } 499static inline SV *to_sv ( signed short v) { return newSViv (v); }
323inline SV *to_sv (unsigned short v) { return newSVuv (v); } 500static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
324inline SV *to_sv ( signed int v) { return newSViv (v); } 501static inline SV *to_sv ( signed int v) { return newSViv (v); }
325inline SV *to_sv (unsigned int v) { return newSVuv (v); } 502static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
326inline SV *to_sv ( signed long v) { return newSViv (v); } 503static inline SV *to_sv ( signed long v) { return newSViv (v); }
327inline SV *to_sv (unsigned long v) { return newSVuv (v); } 504static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
328inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 505static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
329inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 506static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
330inline SV *to_sv (float v) { return newSVnv (v); } 507static inline SV *to_sv (float v) { return newSVnv (v); }
331inline SV *to_sv (double v) { return newSVnv (v); } 508static inline SV *to_sv (double v) { return newSVnv (v); }
332inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 509static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
333inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 510static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
334inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 511static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
335inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 512static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
336inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 513static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
514static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
337inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 515static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
338inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
339inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 516static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
517static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
340 518
341inline SV *to_sv (object & v) { return to_sv (&v); } 519static inline SV *to_sv (object & v) { return to_sv (&v); }
342inline SV *to_sv (living & v) { return to_sv (&v); } 520static inline SV *to_sv (living & v) { return to_sv (&v); }
343 521
344inline SV *to_sv (facetile * v) { return to_sv (v->name); } 522static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
345inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 523static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
346 524
347inline SV *to_sv (UUID v) 525static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
348{
349 char buf[128];
350 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
351 return newSVpv (buf, 0);
352}
353 526
527static inline SV *to_sv (dynbuf * v)
528{
529 SV *sv = newSV (0);
530
531 sv_upgrade (sv, SVt_PV);
532 SvGROW (sv, v->size () + 1);
533 SvPOK_only (sv);
534 v->linearise (SvPVX (sv));
535 SvCUR_set (sv, v->size ());
536 *SvEND (sv) = 0;
537
538 return sv;
539}
540
541static inline SV *to_sv (dynbuf_text * v)
542{
543 SV *sv = to_sv (static_cast<dynbuf *> (v));
544 SvUTF8_on (sv);
545 return sv;
546}
547
354inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 548static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
355inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 549static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
356inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 550static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
357inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 551static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
358inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 552static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 553static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 554static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 555static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 556static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
363inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 557static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
364inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 558static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
365inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 559static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
366inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 560static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
367inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 561static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
368inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 562static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
369inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 563static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
370inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 564static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
371inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 565static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
372inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 566static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
373inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 567static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
568static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
374inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 569static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
375inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 570static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
376inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
377inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 571static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
572static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
573static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
574static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
378 575
379inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 576//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
380inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 577static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
381 578
382template<class T> 579template<class T>
383inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 580static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
384 581
385template<int N> 582template<int N>
386inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 583static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
387 584
388inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
389inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 585static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
390inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 586static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
391inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 587static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
392inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 588static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
393 589
590static inline void sv_to (SV *sv, std::string &v)
591{
592 STRLEN len;
593 char *data = SvPVbyte (sv, len);
594 v.assign (data, len);
595}
596
394inline void sv_to (SV *sv, UUID &v) 597static inline void sv_to (SV *sv, UUID &v)
395{ 598{
396 unsigned int version; 599 if (!v.parse (SvPV_nolen (sv)))
397
398 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
399 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 600 croak ("unparsable uuid: %s", SvPV_nolen (sv));
400} 601}
401 602
402inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 603static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
403 604
404static SV * 605static SV *
405newSVdt_va (va_list &ap, data_type type) 606newSVdt_va (va_list &ap, data_type type)
406{ 607{
407 SV *sv; 608 SV *sv;
421 break; 622 break;
422 623
423 case DT_STRING: 624 case DT_STRING:
424 { 625 {
425 char *str = (char *)va_arg (ap, const char *); 626 char *str = (char *)va_arg (ap, const char *);
426 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 627 sv = str ? newSVpv (str, 0) : newSV (0);
427 } 628 }
428 break; 629 break;
429 630
430 case DT_DATA: 631 case DT_DATA:
431 { 632 {
432 char *str = (char *)va_arg (ap, const void *); 633 char *str = (char *)va_arg (ap, const void *);
433 int len = va_arg (ap, int); 634 int len = va_arg (ap, int);
434 sv = str ? newSVpv (str, len) : &PL_sv_undef; 635 sv = str ? newSVpv (str, len) : newSV (0);
435 } 636 }
436 break; 637 break;
437 638
438 case DT_OBJECT: 639 case DT_OBJECT:
439 sv = to_sv (va_arg (ap, object *)); 640 sv = to_sv (va_arg (ap, object *));
481 va_end (ap); 682 va_end (ap);
482 683
483 return sv; 684 return sv;
484} 685}
485 686
687// typemap support, mostly to avoid excessive inlining
688template<class type>
689static void noinline
690cf_obj_to (SV *arg, type &var)
691{
692 sv_to (arg, var);
693 if (!var)
694 croak ("must not pass invalid/null cf_obj here");
695}
696
697template<class object>
698static void noinline
699cf_obj_ornull_to (SV *arg, object *&var)
700{
701 if (SvOK (arg))
702 {
703 sv_to (arg, var);
704 if (!var)
705 croak ("unable to convert perl object to C++ object");
706 }
707 else
708 var = 0;
709}
710
711//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
712
486static SV * 713static SV *
487newSVcfapi (int type, ...)
488{
489 SV *sv;
490
491 va_list ap;
492 va_start (ap, type);
493
494 switch (type)
495 {
496 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
497 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
498 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
499 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
500 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
501 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
502 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
503 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
504 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
505 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
506
507 default:
508 assert (("unhandled type in newSVcfapi", 0));
509 }
510
511 va_end (ap);
512
513 return sv;
514}
515
516//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
517
518SV *
519registry (attachable *ext) 714registry (attachable *ext)
520{ 715{
521 if (!ext->cb) 716 if (!ext->cb)
522 ext->cb = newAV (); 717 ext->cb = newAV ();
523 718
524 return newRV_inc ((SV *)ext->cb); 719 return newRV_inc ((SV *)ext->cb);
525} 720}
526 721
527///////////////////////////////////////////////////////////////////////////// 722/////////////////////////////////////////////////////////////////////////////
528 723
529extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
530{
531 return 0;
532}
533
534static CommArray_s rtn_cmd;
535
536static int
537runPluginCommand (object *obj, char *params)
538{
539 return -1;
540}
541
542extern "C" void *cfperl_getPluginProperty (int *type, ...)
543{
544 va_list args;
545 char *propname;
546 int i;
547 va_start (args, type);
548 propname = va_arg (args, char *);
549 //printf ("Property name: %s\n", propname);
550
551 if (!strcmp (propname, "command?"))
552 return NULL;
553 else if (!strcmp (propname, "Identification"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_NAME;
557 }
558 else if (!strcmp (propname, "FullName"))
559 {
560 va_end (args);
561 return (void *)PLUGIN_VERSION;
562 }
563 else
564 va_end (args);
565
566 return NULL;
567}
568
569extern "C" int cfperl_postInitPlugin ()
570{
571 int hooktype = 1;
572 int rtype = 0;
573
574 cf_init_plugin (gethook);
575
576 return 0;
577}
578
579extern "C" int cfperl_closePlugin ()
580{
581 return 0;
582}
583
584void 724void
585cfperl_init () 725cfperl_init ()
586{ 726{
727 extern char **environ;
728
587 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 729 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
588 perl = perl_alloc (); 730 perl = perl_alloc ();
589 perl_construct (perl); 731 perl_construct (perl);
590 732
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 733 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592 734
593 char *argv[] = { 735 const char *argv[] = {
594 "", 736 settings.argv [0],
595 "-e" 737 "-e0"
596 "use Event; use Coro;" // required for bootstrap
597 "cf->bootstrap;" // required for datadir :*>
598 "unshift @INC, cf::datadir ();"
599 "require cf;"
600 }; 738 };
601 739
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 740 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
741 || perl_run (perl))
603 { 742 {
604 printf ("unable to initialize perl-interpreter, aborting.\n"); 743 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE); 744 exit (EXIT_FAILURE);
606 } 745 }
607}
608 746
747 eval_pv (
748 "#line 1 'cfperl init'\n"
749 "use EV ();\n"
750 "use Coro ();\n"
751 "cf->bootstrap;\n"
752 "unshift @INC, cf::datadir ();\n"
753 "require cf;\n",
754 0
755 );
756
757 if (SvTRUE (ERRSV))
758 {
759 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
760 exit (EXIT_FAILURE);
761 }
762}
763
764void
609void cfperl_main () 765cfperl_main ()
610{ 766{
611 dSP; 767 dSP;
612 768
613 PUSHMARK (SP); 769 PUSHMARK (SP);
614 PUTBACK; 770 PUTBACK;
618void 774void
619attachable::instantiate () 775attachable::instantiate ()
620{ 776{
621 if (attach) 777 if (attach)
622 { 778 {
623 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 779 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
624 attach = 0; 780 attach = 0;
625 } 781 }
626} 782}
627 783
628void 784void
629attachable::reattach () 785attachable::reattach ()
630{ 786{
631 optimise (); 787 optimise ();
632 //TODO: check for _attachment's, very important for restarts 788 //TODO: check for _attachment's, very important for restarts
633 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 789 INVOKE_ATTACHABLE (REATTACH, this);
634} 790}
635 791
636static event_klass klass_of[NUM_EVENT_TYPES] = { 792static event_klass klass_of[NUM_EVENT_TYPES] = {
637# define def(type,name) KLASS_ ## type, 793# define def(type,name) KLASS_ ## type,
638# include "eventinc.h" 794# include "eventinc.h"
639# undef def 795# undef def
640}; 796};
641 797
642#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 798#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
643 799
644static void 800static void noinline
645gather_callbacks (AV *&callbacks, AV *registry, event_type event) 801gather_callbacks (AV *&callbacks, AV *registry, event_type event)
646{ 802{
647 // event must be in array 803 // event must be in array
648 if (event >= 0 && event <= AvFILLp (registry)) 804 if (event >= 0 && event <= AvFILLp (registry))
649 { 805 {
681} 837}
682 838
683void 839void
684global::gather_callbacks (AV *&callbacks, event_type event) const 840global::gather_callbacks (AV *&callbacks, event_type event) const
685{ 841{
686 ::gather_callbacks (callbacks, cb_object, event); 842 ::gather_callbacks (callbacks, cb_global, event);
687} 843}
688 844
689void 845void
690object::gather_callbacks (AV *&callbacks, event_type event) const 846object::gather_callbacks (AV *&callbacks, event_type event) const
691{ 847{
692 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 848 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
693 { 849 {
694 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 850 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
695 851
696 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 852 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
697 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 853 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
698 } 854 }
699 855
735{ 891{
736 attachable::gather_callbacks (callbacks, event); 892 attachable::gather_callbacks (callbacks, event);
737 ::gather_callbacks (callbacks, cb_map, event); 893 ::gather_callbacks (callbacks, cb_map, event);
738} 894}
739 895
896static void noinline
897_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
898{
899 for (int event = 0; event <= AvFILLp (registry); ++event)
900 {
901 SV *cbs_ = AvARRAY (registry)[event];
902
903 // element must be list of callback entries
904 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
905 {
906 AV *cbs = (AV *)SvRV (cbs_);
907
908 // no callback entries, no callbacks to call
909 if (AvFILLp (cbs) >= 0)
910 set.set (event);
911 }
912 }
913}
914
915// very slow and inefficient way to recalculate the global want bitsets
916static void
917_recalc_want ()
918{
919 ev_want_event.reset ();
920
921 _recalc_want (ev_want_event, cb_global);
922 _recalc_want (ev_want_event, cb_attachable);
923 _recalc_want (ev_want_event, cb_object);
924 _recalc_want (ev_want_event, cb_client);
925 _recalc_want (ev_want_event, cb_player);
926 _recalc_want (ev_want_event, cb_map);
927
928 ev_want_type.reset ();
929
930 for (int type = 0; type <= AvFILLp (cb_type); ++type)
931 {
932 SV *cbs_ = AvARRAY (cb_type)[type];
933
934 // element must be list of callback entries
935 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
936 {
937 AV *cbs = (AV *)SvRV (cbs_);
938
939 // no callback entries, no callbacks to call
940 if (AvFILLp (cbs) >= 0)
941 ev_want_type.set (type % NUM_TYPES);
942 }
943 }
944}
945
740bool 946bool
741attachable::invoke (event_type event, ...) 947attachable::invoke (event_type event, ...)
742{ 948{
743 data_type dt; 949 data_type dt;
744 va_list ap;
745
746 va_start (ap, event);
747 950
748 // callback call ordering should be: 951 // callback call ordering should be:
749 // 1. per-object callback 952 // 1. per-object callback
750 // 2. per-class object 953 // 2. per-class object
751 // 3. per-type callback 954 // 3. per-type callback
755 gather_callbacks (callbacks, event); 958 gather_callbacks (callbacks, event);
756 959
757 // short-circuit processing if no callbacks found/defined 960 // short-circuit processing if no callbacks found/defined
758 if (!callbacks) 961 if (!callbacks)
759 return 0; 962 return 0;
963
964 va_list ap;
965 va_start (ap, event);
760 966
761 CALL_BEGIN (3); 967 CALL_BEGIN (3);
762 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 968 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
763 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 969 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
764 970
788 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 994 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
789 } 995 }
790 996
791 va_end (ap); 997 va_end (ap);
792 998
793 CALL_CALL ("cf::do_invoke", G_SCALAR); 999 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
794 count = count > 0 ? POPi : 0; 1000 count = count > 0 ? POPi : 0;
795 1001
796 CALL_END; 1002 CALL_END;
797 1003
798 return count; 1004 return count;
799} 1005}
800 1006
801SV * 1007static SV *
802cfperl_result (int idx) 1008cfperl_result (int idx)
803{ 1009{
804 AV *av = get_av ("cfperl::invoke_results", 0); 1010 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
805 if (!av) 1011 if (!av)
806 return &PL_sv_undef; 1012 return &PL_sv_undef;
807 1013
808 SV **sv = av_fetch (av, idx, 0); 1014 SV **sv = av_fetch (av, idx, 0);
809 if (!sv) 1015 if (!sv)
823{ 1029{
824 return SvNV (cfperl_result (idx)); 1030 return SvNV (cfperl_result (idx));
825} 1031}
826 1032
827///////////////////////////////////////////////////////////////////////////// 1033/////////////////////////////////////////////////////////////////////////////
1034// various c++ => perl glue functions
1035
1036void
1037cfperl_tick ()
1038{
1039 tick_pending = 1;
1040
1041 if (tick_inhibit)
1042 return;
1043
1044 tick_pending = 0;
1045
1046 dSP;
1047
1048 PUSHMARK (SP);
1049 PUTBACK;
1050 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
1051
1052 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1053}
828 1054
829void 1055void
830cfperl_emergency_save () 1056cfperl_emergency_save ()
831{ 1057{
832 CALL_BEGIN (0); 1058 CALL_BEGIN (0);
833 CALL_CALL ("cf::emergency_save", G_VOID); 1059 CALL_CALL ("cf::emergency_save", G_VOID);
834 CALL_END; 1060 CALL_END;
835} 1061}
836 1062
1063void
1064cfperl_cleanup (int make_core)
1065{
1066 CALL_BEGIN (1);
1067 CALL_ARG (make_core);
1068 CALL_CALL ("cf::post_cleanup", G_VOID);
1069 CALL_END;
1070}
1071
1072void
1073cfperl_make_book (object *book, int level)
1074{
1075 CALL_BEGIN (2);
1076 CALL_ARG (book);
1077 CALL_ARG (level);
1078 CALL_CALL ("ext::books::make_book", G_VOID);
1079 CALL_END;
1080}
1081
1082void
1083cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
1084{
1085 CALL_BEGIN (4);
1086 CALL_ARG (ns);
1087 CALL_ARG (type);
1088 CALL_ARG_SV (newSVpv_utf8 (msg));
1089 CALL_ARG (color);
1090 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1091 CALL_END;
1092}
1093
1094int
1095cfperl_can_merge (object *ob1, object *ob2)
1096{
1097 int can;
1098
1099 CALL_BEGIN (2);
1100 CALL_ARG (ob1);
1101 CALL_ARG (ob2);
1102 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1103 can = count && SvTRUE (TOPs);
1104 CALL_END;
1105
1106 return can;
1107}
1108
1109void
1110cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1111{
1112 CALL_BEGIN (4);
1113 CALL_ARG (ob);
1114 CALL_ARG (state);
1115 CALL_ARG (activator);
1116 CALL_ARG (originator);
1117 CALL_CALL ("cf::mapscript::activate", G_VOID);
1118 CALL_END;
1119}
1120
1121player *
1122player::find (const_utf8_string name)
1123{
1124 CALL_BEGIN (1);
1125 CALL_ARG (name);
1126 CALL_CALL ("cf::player::find", G_SCALAR);
1127
1128 player *retval = 0;
1129 if (count) sv_to (POPs, retval);
1130
1131 CALL_END;
1132
1133 return retval;
1134}
1135
837maptile * 1136maptile *
1137find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty)
1138{
1139 CALL_BEGIN (3);
1140 CALL_ARG (dirname);
1141 CALL_ARG (stylename);
1142 CALL_ARG (difficulty);
1143 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1144
1145 maptile *retval = 0;
1146 if (count) sv_to (POPs, retval);
1147
1148 CALL_END;
1149
1150 return retval;
1151}
1152
1153maptile *
838maptile::find_sync (const char *path, maptile *origin) 1154maptile::find_sync (const_utf8_string path, maptile *origin)
839{ 1155{
840 CALL_BEGIN (2); 1156 CALL_BEGIN (2);
841 CALL_ARG (path); 1157 CALL_ARG (path);
842 CALL_ARG (origin); 1158 CALL_ARG (origin);
843 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1159 CALL_CALL ("cf::map::find_sync", G_SCALAR);
844 1160
845 maptile *retval; 1161 maptile *retval = 0;
846
847 if (count)
848 sv_to (POPs, retval); 1162 if (count) sv_to (POPs, retval);
849 else
850 retval = 0;
851 1163
852 CALL_END; 1164 CALL_END;
853 1165
854 return retval; 1166 return retval;
855} 1167}
856 1168
857maptile * 1169maptile *
858maptile::find_async (const char *path, maptile *origin) 1170maptile::find_async (const_utf8_string path, maptile *origin, bool load)
859{ 1171{
860 CALL_BEGIN (2); 1172 CALL_BEGIN (3);
861 CALL_ARG (path); 1173 CALL_ARG (path);
862 CALL_ARG (origin); 1174 CALL_ARG (origin);
1175 CALL_ARG (load);
863 CALL_CALL ("cf::map::find_async", G_SCALAR); 1176 CALL_CALL ("cf::map::find_async", G_SCALAR);
864 1177
865 maptile *retval; 1178 maptile *retval = 0;
866
867 if (count)
868 sv_to (POPs, retval); 1179 if (count) sv_to (POPs, retval);
869 else
870 retval = 0;
871 1180
872 CALL_END; 1181 CALL_END;
873 1182
874 return retval; 1183 return retval;
875} 1184}
878maptile::do_load_sync () 1187maptile::do_load_sync ()
879{ 1188{
880 CALL_BEGIN (1); 1189 CALL_BEGIN (1);
881 CALL_ARG (this); 1190 CALL_ARG (this);
882 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1191 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
883 CALL_END;
884}
885
886void
887maptile::change_all_map_light (int change)
888{
889 CALL_BEGIN (1);
890 CALL_ARG (change);
891 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
892 CALL_END; 1192 CALL_END;
893} 1193}
894 1194
895void 1195void
896object::enter_exit (object *exit) 1196object::enter_exit (object *exit)
903 CALL_ARG (exit); 1203 CALL_ARG (exit);
904 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1204 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
905 CALL_END; 1205 CALL_END;
906} 1206}
907 1207
1208void
1209object::player_goto (const_utf8_string path, int x, int y)
1210{
1211 if (type != PLAYER)
1212 return;
1213
1214 CALL_BEGIN (4);
1215 CALL_ARG (this);
1216 CALL_ARG (path);
1217 CALL_ARG (x);
1218 CALL_ARG (y);
1219 CALL_CALL ("cf::object::player::goto", G_VOID);
1220 CALL_END;
1221}
1222
1223const_utf8_string
1224object::ref () const
1225{
1226 if (type == PLAYER)
1227 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1228 else
1229 return 0;
1230}
1231
1232object *
1233object::deref (const_utf8_string ref)
1234{
1235 object *retval = 0;
1236
1237 if (ref)
1238 {
1239 CALL_BEGIN (1);
1240 CALL_ARG (ref);
1241 CALL_CALL ("cf::object::deref", G_SCALAR);
1242
1243 if (count)
1244 sv_to (POPs, retval);
1245
1246 CALL_END;
1247 }
1248
1249 return retval;
1250}
1251
1252void
1253log_backtrace (const_utf8_string msg)
1254{
1255#if HAVE_BACKTRACE
1256 void *addr [20];
1257 int size = backtrace (addr, 20);
1258
1259 CALL_BEGIN (size);
1260 CALL_ARG (msg);
1261 for (int i = 0; i < size; ++i)
1262 CALL_ARG ((IV)addr [i]);
1263 CALL_CALL ("cf::_log_backtrace", G_VOID);
1264 CALL_END;
1265#endif
1266}
1267
1268bool
1269is_match_expr (const_utf8_string expr)
1270{
1271 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1272}
1273
1274bool
1275match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1276{
1277 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1278 expr += sizeof ("match ") - 1;
1279
1280 CALL_BEGIN (5);
1281 CALL_ARG (expr);
1282 CALL_ARG (ob);
1283 CALL_ARG (self);
1284 CALL_ARG (source);
1285 CALL_ARG (originator);
1286 CALL_CALL (cv_cf_match_match, G_SCALAR);
1287
1288 bool matched = count && SvTRUE (TOPs);
1289
1290 CALL_END;
1291
1292 return matched;
1293}
1294
1295object *
1296match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1297{
1298 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1299 expr += sizeof ("match ") - 1;
1300
1301 CALL_BEGIN (5);
1302 CALL_ARG (expr);
1303 CALL_ARG (ob);
1304 CALL_ARG (self);
1305 CALL_ARG (source);
1306 CALL_ARG (originator);
1307 CALL_CALL (cv_cf_match_match, G_ARRAY);
1308
1309 object *one = 0;
1310
1311 if (count)
1312 sv_to (TOPs, one);
1313
1314 CALL_END;
1315
1316 return one;
1317}
1318
908///////////////////////////////////////////////////////////////////////////// 1319/////////////////////////////////////////////////////////////////////////////
909 1320
910struct EventAPI *watcher_base::GEventAPI; 1321struct EVAPI *evapi::GEVAPI;
911struct CoroAPI *coroapi::GCoroAPI; 1322struct CoroAPI *coroapi::GCoroAPI;
912 1323
913int coroapi::cede_counter;
914
915static void iw_dispatch (pe_event *ev)
916{
917 iw *w = (iw *)ev->ext_data;
918 w->call (*w);
919}
920
921void 1324void
922iw::alloc () 1325coroapi::do_cede_to_tick ()
923{ 1326{
924 pe = GEventAPI->new_idle (0, 0); 1327 cede_pending = 0;
925 1328 cede ();
926 WaREENTRANT_off (pe);
927 pe->base.callback = (void *)iw_dispatch;
928 pe->base.ext_data = (void *)this;
929} 1329}
930 1330
931static void iow_dispatch (pe_event *ev)
932{
933 iow *w = (iow *)ev->ext_data;
934 w->call (*w, ((pe_ioevent *)ev)->got);
935}
936
937void 1331void
938iow::alloc () 1332coroapi::wait_for_tick ()
939{ 1333{
940 pe = GEventAPI->new_io (0, 0); 1334 CALL_BEGIN (0);
941 1335 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
942 WaREENTRANT_off (pe); 1336 CALL_END;
943 pe->base.callback = (void *)iow_dispatch;
944 pe->base.ext_data = (void *)this;
945
946 pe->fd = -1;
947 pe->poll = 0;
948} 1337}
949 1338
950void 1339void
951iow::fd (int fd) 1340coroapi::wait_for_tick_begin ()
952{ 1341{
953 pe->fd = fd; 1342 CALL_BEGIN (0);
954} 1343 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
955 1344 CALL_END;
956int
957iow::poll ()
958{
959 return pe->poll;
960} 1345}
961 1346
962void 1347void
963iow::poll (int events) 1348iow::poll (int events)
964{ 1349{
965 if (pe->poll != events) 1350 if (events != this->events)
966 { 1351 {
1352 int active = ev_is_active ((ev_io *)this);
967 if (pe->poll) stop (); 1353 if (active) stop ();
968 pe->poll = events; 1354 ev_io_set ((ev_io *)this, fd, events);
969 if (pe->poll) start (); 1355 if (active) start ();
970 } 1356 }
971} 1357}
972 1358
973void 1359static void
974_connect_to_perl () 1360_connect_to_perl_1 ()
975{ 1361{
976 stash_cf = gv_stashpv ("cf" , 1); 1362 stash_cf = gv_stashpv ("cf", 1);
977 1363
978 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1364 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
979 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1365 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
980 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1366 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
981 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1367 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1368 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
982 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1369 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
983 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1370 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
984 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1371 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
985 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1372 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
986 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1373 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
987 1374
988 sv_runtime = get_sv ("cf::RUNTIME", 1); 1375 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
989 sv_upgrade (sv_runtime, SVt_NV); 1376 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1377 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1378 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
990 1379
991 cb_global = get_av ("cf::CB_GLOBAL", 1); 1380 cb_global = get_av ("cf::CB_GLOBAL", 1);
992 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1381 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
993 cb_object = get_av ("cf::CB_OBJECT", 1); 1382 cb_object = get_av ("cf::CB_OBJECT", 1);
994 cb_player = get_av ("cf::CB_PLAYER", 1); 1383 cb_player = get_av ("cf::CB_PLAYER", 1);
995 cb_client = get_av ("cf::CB_CLIENT", 1); 1384 cb_client = get_av ("cf::CB_CLIENT", 1);
996 cb_type = get_av ("cf::CB_TYPE" , 1); 1385 cb_type = get_av ("cf::CB_TYPE" , 1);
997 cb_map = get_av ("cf::CB_MAP" , 1); 1386 cb_map = get_av ("cf::CB_MAP" , 1);
998} 1387}
999 1388
1389static void
1390_connect_to_perl_2 ()
1391{
1392 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1393 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1394 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1395 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1396 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1397}
1398
1000MODULE = cf PACKAGE = cf PREFIX = cf_ 1399MODULE = cf PACKAGE = cf PREFIX = cf_
1001 1400
1002BOOT: 1401BOOT:
1003{ 1402{
1403 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1404 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1405
1004 _connect_to_perl (); 1406 _connect_to_perl_1 ();
1005
1006 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1007 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1008 1407
1009 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1408 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1409
1410 //{
1411 // require_pv ("Time::HiRes");
1412 //
1413 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1414 // if (!svp) croak ("Time::HiRes is required");
1415 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1416 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1417 //}
1010 1418
1011 static const struct { 1419 static const struct {
1012 const char *name; 1420 const char *name;
1013 IV iv; 1421 IV iv;
1014 } *civ, const_iv[] = { 1422 } *civ, const_iv[] = {
1015# define const_iv(name) { # name, (IV)name }, 1423# define const_iv(name) { # name, (IV)name },
1016 const_iv (llevError) 1424 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1017 const_iv (llevInfo) 1425 const_iv (logBacktrace)
1018 const_iv (llevDebug) 1426
1019 const_iv (llevMonster) 1427 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1428
1429 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1020 1430
1021 const_iv (MAX_TIME) 1431 const_iv (MAX_TIME)
1022 const_iv (PLAYER)
1023 const_iv (TRANSPORT)
1024 const_iv (ROD)
1025 const_iv (TREASURE)
1026 const_iv (POTION)
1027 const_iv (FOOD)
1028 const_iv (POISON)
1029 const_iv (BOOK)
1030 const_iv (CLOCK) 1432 const_iv (MAXSOCKBUF)
1031 const_iv (ARROW) 1433
1032 const_iv (BOW)
1033 const_iv (WEAPON)
1034 const_iv (ARMOUR)
1035 const_iv (PEDESTAL)
1036 const_iv (ALTAR)
1037 const_iv (LOCKED_DOOR)
1038 const_iv (SPECIAL_KEY)
1039 const_iv (MAP)
1040 const_iv (DOOR)
1041 const_iv (KEY)
1042 const_iv (TIMED_GATE)
1043 const_iv (TRIGGER)
1044 const_iv (GRIMREAPER)
1045 const_iv (MAGIC_EAR)
1046 const_iv (TRIGGER_BUTTON)
1047 const_iv (TRIGGER_ALTAR)
1048 const_iv (TRIGGER_PEDESTAL)
1049 const_iv (SHIELD)
1050 const_iv (HELMET)
1051 const_iv (HORN)
1052 const_iv (MONEY)
1053 const_iv (CLASS)
1054 const_iv (GRAVESTONE)
1055 const_iv (AMULET)
1056 const_iv (PLAYERMOVER)
1057 const_iv (TELEPORTER)
1058 const_iv (CREATOR)
1059 const_iv (SKILL)
1060 const_iv (EARTHWALL)
1061 const_iv (GOLEM)
1062 const_iv (THROWN_OBJ)
1063 const_iv (BLINDNESS)
1064 const_iv (GOD)
1065 const_iv (DETECTOR)
1066 const_iv (TRIGGER_MARKER)
1067 const_iv (DEAD_OBJECT)
1068 const_iv (DRINK)
1069 const_iv (MARKER)
1070 const_iv (HOLY_ALTAR)
1071 const_iv (PLAYER_CHANGER)
1072 const_iv (BATTLEGROUND)
1073 const_iv (PEACEMAKER)
1074 const_iv (GEM)
1075 const_iv (FIREWALL)
1076 const_iv (ANVIL)
1077 const_iv (CHECK_INV)
1078 const_iv (MOOD_FLOOR) 1434 const_iv (NUM_BODY_LOCATIONS)
1079 const_iv (EXIT) 1435 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1080 const_iv (ENCOUNTER) 1436 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1081 const_iv (SHOP_FLOOR) 1437 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1082 const_iv (SHOP_MAT) 1438 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1083 const_iv (RING) 1439 const_iv (body_wrist) const_iv (body_waist)
1084 const_iv (FLOOR)
1085 const_iv (FLESH)
1086 const_iv (INORGANIC)
1087 const_iv (SKILL_TOOL)
1088 const_iv (LIGHTER)
1089 const_iv (BUILDABLE_WALL)
1090 const_iv (MISC_OBJECT)
1091 const_iv (LAMP)
1092 const_iv (DUPLICATOR)
1093 const_iv (SPELLBOOK)
1094 const_iv (CLOAK)
1095 const_iv (SPINNER)
1096 const_iv (GATE)
1097 const_iv (BUTTON)
1098 const_iv (CF_HANDLE)
1099 const_iv (HOLE)
1100 const_iv (TRAPDOOR)
1101 const_iv (SIGN)
1102 const_iv (BOOTS)
1103 const_iv (GLOVES)
1104 const_iv (SPELL)
1105 const_iv (SPELL_EFFECT)
1106 const_iv (CONVERTER)
1107 const_iv (BRACERS)
1108 const_iv (POISONING)
1109 const_iv (SAVEBED)
1110 const_iv (WAND)
1111 const_iv (SCROLL)
1112 const_iv (DIRECTOR)
1113 const_iv (GIRDLE)
1114 const_iv (FORCE)
1115 const_iv (POTION_EFFECT)
1116 const_iv (EVENT_CONNECTOR)
1117 const_iv (CLOSE_CON)
1118 const_iv (CONTAINER)
1119 const_iv (ARMOUR_IMPROVER)
1120 const_iv (WEAPON_IMPROVER)
1121 const_iv (SKILLSCROLL)
1122 const_iv (DEEP_SWAMP)
1123 const_iv (IDENTIFY_ALTAR)
1124 const_iv (MENU)
1125 const_iv (RUNE)
1126 const_iv (TRAP)
1127 const_iv (POWER_CRYSTAL)
1128 const_iv (CORPSE)
1129 const_iv (DISEASE)
1130 const_iv (SYMPTOM)
1131 const_iv (BUILDER)
1132 const_iv (MATERIAL)
1133 const_iv (ITEM_TRANSFORMER)
1134 1440
1135 const_iv (NUM_SUBTYPES) 1441 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1442 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1443 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1444 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1445 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1446 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1447 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1448 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1449 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1450 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1451 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1452 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1453 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1454 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1455 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1456 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1457 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1458 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1459 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1460 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1461 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1462 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1463 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1464 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1465 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1466 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1467 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1468 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1469 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1136 1470
1137 const_iv (ST_BD_BUILD) 1471 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1138 const_iv (ST_BD_REMOVE)
1139 1472
1140 const_iv (ST_MAT_FLOOR) 1473 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1141 const_iv (ST_MAT_WALL) 1474 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1142 const_iv (ST_MAT_ITEM)
1143 1475
1144 const_iv (AT_PHYSICAL) 1476 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1145 const_iv (AT_MAGIC) 1477 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1146 const_iv (AT_FIRE) 1478 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1147 const_iv (AT_ELECTRICITY) 1479 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1148 const_iv (AT_COLD) 1480 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1149 const_iv (AT_CONFUSION) 1481 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1150 const_iv (AT_ACID) 1482 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1151 const_iv (AT_DRAIN)
1152 const_iv (AT_WEAPONMAGIC)
1153 const_iv (AT_GHOSTHIT)
1154 const_iv (AT_POISON)
1155 const_iv (AT_SLOW)
1156 const_iv (AT_PARALYZE)
1157 const_iv (AT_TURN_UNDEAD)
1158 const_iv (AT_FEAR)
1159 const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE)
1161 const_iv (AT_DEATH)
1162 const_iv (AT_CHAOS)
1163 const_iv (AT_COUNTERSPELL)
1164 const_iv (AT_GODPOWER)
1165 const_iv (AT_HOLYWORD)
1166 const_iv (AT_BLIND)
1167 const_iv (AT_INTERNAL)
1168 const_iv (AT_LIFE_STEALING)
1169 const_iv (AT_DISEASE)
1170 1483
1171 const_iv (WEAP_HIT) 1484 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1172 const_iv (WEAP_SLASH) 1485 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1173 const_iv (WEAP_PIERCE)
1174 const_iv (WEAP_CLEAVE)
1175 const_iv (WEAP_SLICE)
1176 const_iv (WEAP_STAB)
1177 const_iv (WEAP_WHIP)
1178 const_iv (WEAP_CRUSH)
1179 const_iv (WEAP_BLUD) 1486 const_iv (WEAP_BLUD)
1180 1487
1181 const_iv (FLAG_ALIVE) 1488 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1182 const_iv (FLAG_WIZ) 1489 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1183 const_iv (FLAG_REMOVED) 1490 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1491 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1492 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1493 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1494 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1495 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1496 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1497 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1498 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1499 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1500 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1501 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1502 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1503 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1504 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1505 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1506 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1507 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1508 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1509 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1510 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1511 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1512 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1513 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1514
1515 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1516 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1517 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1518 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1519 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1520 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1521
1522 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1523 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1524
1525 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1526
1527 const_iv (SP_RAISE_DEAD)
1184 const_iv (FLAG_FREED) 1528 const_iv (SP_RUNE)
1185 const_iv (FLAG_WAS_WIZ) 1529 const_iv (SP_MAKE_MARK)
1186 const_iv (FLAG_APPLIED) 1530 const_iv (SP_BOLT)
1187 const_iv (FLAG_UNPAID) 1531 const_iv (SP_BULLET)
1188 const_iv (FLAG_USE_SHIELD) 1532 const_iv (SP_EXPLOSION)
1189 const_iv (FLAG_NO_PICK) 1533 const_iv (SP_CONE)
1190 const_iv (FLAG_ANIMATE) 1534 const_iv (SP_BOMB)
1191 const_iv (FLAG_MONSTER) 1535 const_iv (SP_WONDER)
1192 const_iv (FLAG_FRIENDLY) 1536 const_iv (SP_SMITE)
1193 const_iv (FLAG_GENERATOR) 1537 const_iv (SP_MAGIC_MISSILE)
1194 const_iv (FLAG_IS_THROWN) 1538 const_iv (SP_SUMMON_GOLEM)
1195 const_iv (FLAG_AUTO_APPLY) 1539 const_iv (SP_DIMENSION_DOOR)
1196 const_iv (FLAG_PLAYER_SOLD) 1540 const_iv (SP_MAGIC_MAPPING)
1541 const_iv (SP_MAGIC_WALL)
1542 const_iv (SP_DESTRUCTION)
1543 const_iv (SP_PERCEIVE_SELF)
1544 const_iv (SP_WORD_OF_RECALL)
1197 const_iv (FLAG_SEE_INVISIBLE) 1545 const_iv (SP_INVISIBLE)
1198 const_iv (FLAG_CAN_ROLL)
1199 const_iv (FLAG_OVERLAY_FLOOR)
1200 const_iv (FLAG_IS_TURNABLE)
1201 const_iv (FLAG_IS_USED_UP)
1202 const_iv (FLAG_IDENTIFIED)
1203 const_iv (FLAG_REFLECTING)
1204 const_iv (FLAG_CHANGING)
1205 const_iv (FLAG_SPLITTING)
1206 const_iv (FLAG_HITBACK)
1207 const_iv (FLAG_STARTEQUIP)
1208 const_iv (FLAG_BLOCKSVIEW)
1209 const_iv (FLAG_UNDEAD)
1210 const_iv (FLAG_SCARED)
1211 const_iv (FLAG_UNAGGRESSIVE)
1212 const_iv (FLAG_REFL_MISSILE)
1213 const_iv (FLAG_REFL_SPELL)
1214 const_iv (FLAG_NO_MAGIC)
1215 const_iv (FLAG_NO_FIX_PLAYER)
1216 const_iv (FLAG_IS_LIGHTABLE)
1217 const_iv (FLAG_TEAR_DOWN)
1218 const_iv (FLAG_RUN_AWAY)
1219 const_iv (FLAG_PICK_UP)
1220 const_iv (FLAG_UNIQUE)
1221 const_iv (FLAG_NO_DROP)
1222 const_iv (FLAG_WIZCAST)
1223 const_iv (FLAG_CAST_SPELL)
1224 const_iv (FLAG_USE_SCROLL)
1225 const_iv (FLAG_USE_RANGE)
1226 const_iv (FLAG_USE_BOW)
1227 const_iv (FLAG_USE_ARMOUR)
1228 const_iv (FLAG_USE_WEAPON)
1229 const_iv (FLAG_USE_RING)
1230 const_iv (FLAG_READY_RANGE)
1231 const_iv (FLAG_READY_BOW)
1232 const_iv (FLAG_XRAYS)
1233 const_iv (FLAG_NO_APPLY)
1234 const_iv (FLAG_IS_FLOOR)
1235 const_iv (FLAG_LIFESAVE)
1236 const_iv (FLAG_NO_STRENGTH)
1237 const_iv (FLAG_SLEEP)
1238 const_iv (FLAG_STAND_STILL)
1239 const_iv (FLAG_RANDOM_MOVE)
1240 const_iv (FLAG_ONLY_ATTACK)
1241 const_iv (FLAG_CONFUSED)
1242 const_iv (FLAG_STEALTH)
1243 const_iv (FLAG_WIZPASS)
1244 const_iv (FLAG_IS_LINKED)
1245 const_iv (FLAG_CURSED)
1246 const_iv (FLAG_DAMNED)
1247 const_iv (FLAG_SEE_ANYWHERE)
1248 const_iv (FLAG_KNOWN_MAGICAL)
1249 const_iv (FLAG_KNOWN_CURSED)
1250 const_iv (FLAG_CAN_USE_SKILL)
1251 const_iv (FLAG_BEEN_APPLIED)
1252 const_iv (FLAG_READY_SCROLL)
1253 const_iv (FLAG_USE_ROD)
1254 const_iv (FLAG_USE_HORN)
1255 const_iv (FLAG_MAKE_INVIS)
1256 const_iv (FLAG_INV_LOCKED)
1257 const_iv (FLAG_IS_WOODED)
1258 const_iv (FLAG_IS_HILLY)
1259 const_iv (FLAG_READY_SKILL)
1260 const_iv (FLAG_READY_WEAPON)
1261 const_iv (FLAG_NO_SKILL_IDENT)
1262 const_iv (FLAG_BLIND)
1263 const_iv (FLAG_SEE_IN_DARK)
1264 const_iv (FLAG_IS_CAULDRON)
1265 const_iv (FLAG_NO_STEAL)
1266 const_iv (FLAG_ONE_HIT)
1267 const_iv (FLAG_CLIENT_SENT)
1268 const_iv (FLAG_BERSERK)
1269 const_iv (FLAG_NEUTRAL)
1270 const_iv (FLAG_NO_ATTACK)
1271 const_iv (FLAG_NO_DAMAGE)
1272 const_iv (FLAG_OBJ_ORIGINAL)
1273 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1274 const_iv (FLAG_ACTIVATE_ON_PUSH)
1275 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1276 const_iv (FLAG_IS_WATER)
1277 const_iv (FLAG_CONTENT_ON_GEN)
1278 const_iv (FLAG_IS_A_TEMPLATE)
1279 const_iv (FLAG_IS_BUILDABLE)
1280 const_iv (FLAG_DESTROY_ON_DEATH)
1281 const_iv (FLAG_NO_MAP_SAVE)
1282
1283 const_iv (NDI_BLACK)
1284 const_iv (NDI_WHITE)
1285 const_iv (NDI_NAVY)
1286 const_iv (NDI_RED)
1287 const_iv (NDI_ORANGE)
1288 const_iv (NDI_BLUE)
1289 const_iv (NDI_DK_ORANGE)
1290 const_iv (NDI_GREEN)
1291 const_iv (NDI_LT_GREEN)
1292 const_iv (NDI_GREY)
1293 const_iv (NDI_BROWN)
1294 const_iv (NDI_GOLD)
1295 const_iv (NDI_TAN)
1296 const_iv (NDI_MAX_COLOR)
1297 const_iv (NDI_COLOR_MASK)
1298 const_iv (NDI_UNIQUE)
1299 const_iv (NDI_ALL)
1300
1301 const_iv (UPD_LOCATION)
1302 const_iv (UPD_FLAGS)
1303 const_iv (UPD_WEIGHT)
1304 const_iv (UPD_FACE)
1305 const_iv (UPD_NAME)
1306 const_iv (UPD_ANIM)
1307 const_iv (UPD_ANIMSPEED)
1308 const_iv (UPD_NROF) 1546 const_iv (SP_PROBE)
1309
1310 const_iv (UPD_SP_MANA) 1547 const_iv (SP_HEALING)
1311 const_iv (UPD_SP_GRACE) 1548 const_iv (SP_CREATE_FOOD)
1312 const_iv (UPD_SP_DAMAGE) 1549 const_iv (SP_EARTH_TO_DUST)
1313 1550 const_iv (SP_CHANGE_ABILITY)
1314 const_iv (F_APPLIED) 1551 const_iv (SP_BLESS)
1315 const_iv (F_LOCATION)
1316 const_iv (F_UNPAID)
1317 const_iv (F_MAGIC)
1318 const_iv (F_CURSED) 1552 const_iv (SP_CURSE)
1553 const_iv (SP_SUMMON_MONSTER)
1554 const_iv (SP_CHARGING)
1555 const_iv (SP_POLYMORPH)
1556 const_iv (SP_ALCHEMY)
1557 const_iv (SP_REMOVE_CURSE)
1558 const_iv (SP_IDENTIFY)
1559 const_iv (SP_DETECTION)
1560 const_iv (SP_MOOD_CHANGE)
1561 const_iv (SP_MOVING_BALL)
1319 const_iv (F_DAMNED) 1562 const_iv (SP_SWARM)
1563 const_iv (SP_CHANGE_MANA)
1320 const_iv (F_OPEN) 1564 const_iv (SP_DISPEL_RUNE)
1321 const_iv (F_NOPICK) 1565 const_iv (SP_CREATE_MISSILE)
1566 const_iv (SP_CONSECRATE)
1567 const_iv (SP_ANIMATE_WEAPON)
1568 const_iv (SP_LIGHT)
1569 const_iv (SP_CHANGE_MAP_LIGHT)
1570 const_iv (SP_FAERY_FIRE)
1571 const_iv (SP_CAUSE_DISEASE)
1572 const_iv (SP_AURA)
1573 const_iv (SP_TOWN_PORTAL)
1574 const_iv (SP_PARTY_SPELL)
1575
1576 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1577 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1322 const_iv (F_LOCKED) 1578 const_iv (F_LOCKED)
1323 1579
1324 const_iv (F_BUY) 1580 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1325 const_iv (F_SHOP)
1326 const_iv (F_SELL)
1327 1581
1328 const_iv (P_BLOCKSVIEW) 1582 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1329 const_iv (P_PLAYER) 1583 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1330 const_iv (P_NO_MAGIC)
1331 const_iv (P_IS_ALIVE)
1332 const_iv (P_NO_CLERIC)
1333 const_iv (P_OUT_OF_MAP)
1334 const_iv (P_NEW_MAP)
1335 const_iv (P_UPTODATE)
1336 1584
1337 const_iv (UP_OBJ_INSERT) 1585 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1338 const_iv (UP_OBJ_REMOVE)
1339 const_iv (UP_OBJ_CHANGE)
1340 const_iv (UP_OBJ_FACE)
1341 1586
1342 const_iv (INS_NO_MERGE) 1587 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1343 const_iv (INS_ABOVE_FLOOR_ONLY)
1344 const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ON_TOP)
1346 const_iv (INS_BELOW_ORIGINATOR) 1588 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1347 const_iv (INS_MAP_LOAD)
1348 1589
1349 const_iv (WILL_APPLY_HANDLE) 1590 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1350 const_iv (WILL_APPLY_TREASURE) 1591 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1351 const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_DOOR)
1353 const_iv (WILL_APPLY_FOOD)
1354 1592
1355 const_iv (SAVE_MODE) 1593 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1356 const_iv (SAVE_DIR_MODE)
1357 1594
1358 const_iv (M_PAPER) 1595 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1359 const_iv (M_IRON) 1596 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1360 const_iv (M_GLASS) 1597 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1361 const_iv (M_LEATHER) 1598 const_iv (M_ICE) const_iv (M_SPECIAL)
1362 const_iv (M_WOOD)
1363 const_iv (M_ORGANIC)
1364 const_iv (M_STONE)
1365 const_iv (M_CLOTH)
1366 const_iv (M_ADAMANT)
1367 const_iv (M_LIQUID)
1368 const_iv (M_SOFT_METAL)
1369 const_iv (M_BONE)
1370 const_iv (M_ICE)
1371 const_iv (M_SPECIAL)
1372 1599
1373 const_iv (SK_EXP_ADD_SKILL) 1600 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1374 const_iv (SK_EXP_TOTAL) 1601 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1375 const_iv (SK_EXP_NONE)
1376 const_iv (SK_SUBTRACT_SKILL_EXP)
1377 const_iv (SK_EXP_SKILL_ONLY)
1378 1602
1379 const_iv (SK_LOCKPICKING) 1603 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1380 const_iv (SK_HIDING) 1604 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1381 const_iv (SK_SMITHERY) 1605 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1382 const_iv (SK_BOWYER) 1606 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1383 const_iv (SK_JEWELER) 1607 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1384 const_iv (SK_ALCHEMY) 1608 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1385 const_iv (SK_STEALING) 1609 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1386 const_iv (SK_LITERACY) 1610 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1387 const_iv (SK_BARGAINING) 1611 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1388 const_iv (SK_JUMPING) 1612 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1389 const_iv (SK_DET_MAGIC)
1390 const_iv (SK_ORATORY)
1391 const_iv (SK_SINGING)
1392 const_iv (SK_DET_CURSE)
1393 const_iv (SK_FIND_TRAPS)
1394 const_iv (SK_MEDITATION)
1395 const_iv (SK_PUNCHING)
1396 const_iv (SK_FLAME_TOUCH)
1397 const_iv (SK_KARATE)
1398 const_iv (SK_CLIMBING)
1399 const_iv (SK_WOODSMAN)
1400 const_iv (SK_INSCRIPTION)
1401 const_iv (SK_ONE_HANDED_WEAPON)
1402 const_iv (SK_MISSILE_WEAPON)
1403 const_iv (SK_THROWING)
1404 const_iv (SK_USE_MAGIC_ITEM)
1405 const_iv (SK_DISARM_TRAPS)
1406 const_iv (SK_SET_TRAP)
1407 const_iv (SK_THAUMATURGY)
1408 const_iv (SK_PRAYING)
1409 const_iv (SK_CLAWING)
1410 const_iv (SK_LEVITATION)
1411 const_iv (SK_SUMMONING)
1412 const_iv (SK_PYROMANCY)
1413 const_iv (SK_EVOCATION)
1414 const_iv (SK_SORCERY)
1415 const_iv (SK_TWO_HANDED_WEAPON)
1416 const_iv (SK_SPARK_TOUCH)
1417 const_iv (SK_SHIVER)
1418 const_iv (SK_ACID_SPLASH)
1419 const_iv (SK_POISON_NAIL) 1613 const_iv (SK_POISON_NAIL)
1420 1614
1421 const_iv (SOUND_NEW_PLAYER) 1615 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1422 const_iv (SOUND_FIRE_ARROW) 1616 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1423 const_iv (SOUND_LEARN_SPELL) 1617 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1424 const_iv (SOUND_FUMBLE_SPELL) 1618 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1425 const_iv (SOUND_WAND_POOF) 1619 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1426 const_iv (SOUND_OPEN_DOOR) 1620 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1427 const_iv (SOUND_PUSH_PLAYER)
1428 const_iv (SOUND_PLAYER_HITS1)
1429 const_iv (SOUND_PLAYER_HITS2)
1430 const_iv (SOUND_PLAYER_HITS3)
1431 const_iv (SOUND_PLAYER_HITS4)
1432 const_iv (SOUND_PLAYER_IS_HIT1)
1433 const_iv (SOUND_PLAYER_IS_HIT2)
1434 const_iv (SOUND_PLAYER_IS_HIT3)
1435 const_iv (SOUND_PLAYER_KILLS)
1436 const_iv (SOUND_PET_IS_KILLED)
1437 const_iv (SOUND_PLAYER_DIES)
1438 const_iv (SOUND_OB_EVAPORATE)
1439 const_iv (SOUND_OB_EXPLODE)
1440 const_iv (SOUND_CLOCK)
1441 const_iv (SOUND_TURN_HANDLE)
1442 const_iv (SOUND_FALL_HOLE)
1443 const_iv (SOUND_DRINK_POISON)
1444 const_iv (SOUND_CAST_SPELL_0)
1445 1621
1446 const_iv (PREFER_LOW) 1622 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1447 const_iv (PREFER_HIGH)
1448 1623
1449 const_iv (ATNR_PHYSICAL) 1624 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1450 const_iv (ATNR_MAGIC) 1625 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1451 const_iv (ATNR_FIRE) 1626 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1452 const_iv (ATNR_ELECTRICITY) 1627 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1453 const_iv (ATNR_COLD) 1628 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1454 const_iv (ATNR_CONFUSION) 1629 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1455 const_iv (ATNR_ACID) 1630 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1456 const_iv (ATNR_DRAIN)
1457 const_iv (ATNR_WEAPONMAGIC)
1458 const_iv (ATNR_GHOSTHIT)
1459 const_iv (ATNR_POISON)
1460 const_iv (ATNR_SLOW)
1461 const_iv (ATNR_PARALYZE)
1462 const_iv (ATNR_TURN_UNDEAD)
1463 const_iv (ATNR_FEAR)
1464 const_iv (ATNR_CANCELLATION)
1465 const_iv (ATNR_DEPLETE)
1466 const_iv (ATNR_DEATH)
1467 const_iv (ATNR_CHAOS)
1468 const_iv (ATNR_COUNTERSPELL)
1469 const_iv (ATNR_GODPOWER)
1470 const_iv (ATNR_HOLYWORD)
1471 const_iv (ATNR_BLIND)
1472 const_iv (ATNR_INTERNAL)
1473 const_iv (ATNR_LIFE_STEALING)
1474 const_iv (ATNR_DISEASE)
1475 1631
1476 const_iv (MAP_IN_MEMORY) 1632 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1477 const_iv (MAP_SWAPPED)
1478 const_iv (MAP_LOADING)
1479 const_iv (MAP_SAVING) 1633 const_iv (MAP_INACTIVE)
1480 1634
1481 const_iv (KLASS_ATTACHABLE) 1635 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1482 const_iv (KLASS_GLOBAL) 1636 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1483 const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_CLIENT)
1485 const_iv (KLASS_PLAYER)
1486 const_iv (KLASS_MAP)
1487 1637
1488 const_iv (CS_QUERY_YESNO) 1638 const_iv (VERSION_CS) const_iv (VERSION_SC)
1489 const_iv (CS_QUERY_SINGLECHAR)
1490 const_iv (CS_QUERY_HIDEINPUT)
1491 1639
1492 const_iv (ST_DEAD) 1640 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1493 const_iv (ST_SETUP)
1494 const_iv (ST_PLAYING)
1495 const_iv (ST_CUSTOM)
1496 1641
1497 const_iv (ST_CHANGE_CLASS) 1642 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1498 1643
1499 const_iv (IO_HEADER) 1644 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1500 const_iv (IO_OBJECTS)
1501 const_iv (IO_UNIQUES)
1502 1645
1503 // random map generator 1646 // random map generator
1504 const_iv (LAYOUT_NONE) 1647 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ONION) 1648 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1506 const_iv (LAYOUT_MAZE)
1507 const_iv (LAYOUT_SPIRAL)
1508 const_iv (LAYOUT_ROGUELIKE)
1509 const_iv (LAYOUT_SNAKE)
1510 const_iv (LAYOUT_SQUARE_SPIRAL)
1511 1649
1512 const_iv (RMOPT_RANDOM) 1650 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1513 const_iv (RMOPT_CENTERED) 1651 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1514 const_iv (RMOPT_LINEAR) 1652 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1515 const_iv (RMOPT_BOTTOM_C)
1516 const_iv (RMOPT_BOTTOM_R)
1517 const_iv (RMOPT_IRR_SPACE)
1518 const_iv (RMOPT_WALL_OFF)
1519 const_iv (RMOPT_WALLS_ONLY)
1520 const_iv (RMOPT_NO_DOORS)
1521 1653
1522 const_iv (SYMMETRY_RANDOM) 1654 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1523 const_iv (SYMMETRY_NONE) 1655 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1524 const_iv (SYMMETRY_X) 1656
1525 const_iv (SYMMETRY_Y) 1657 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1526 const_iv (SYMMETRY_XY) 1658 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1659
1660 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1661 const_iv (FT_RSRC) const_iv (FT_NUM)
1527 }; 1662 };
1528 1663
1529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1664 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1530 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1665 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1531 1666
1548 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1683 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1549 av_push (event, newSViv (eiv->klass)); 1684 av_push (event, newSViv (eiv->klass));
1550 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1685 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1551 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1686 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1552 } 1687 }
1553}
1554 1688
1689 // used by autogenerated BOOT sections from genacc
1690 av_reflect = get_av ("cf::REFLECT", 1);
1691}
1692
1693void _gv_clear (SV *gv)
1694 CODE:
1695 assert (SvTYPE (gv) == SVt_PVGV);
1696# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1697 f (GvGP (gv)->gp_form);
1698 f (GvGP (gv)->gp_io);
1699 f (GvGP (gv)->gp_sv);
1700 f (GvGP (gv)->gp_av);
1701 f (GvGP (gv)->gp_hv);
1702 f (GvGP (gv)->gp_cv);
1703 GvCVGEN (gv) = 0;
1704 GvMULTI_off (gv);
1705# undef f
1706
1555void _connect_to_perl () 1707void _connect_to_perl_1 ()
1556 1708
1709void _connect_to_perl_2 ()
1710
1711void _recalc_want ()
1712
1713# not used by default anymore
1557void _global_reattach () 1714void _global_reattach ()
1558 CODE: 1715 CODE:
1559{ 1716{
1560 // reattach to all attachable objects in the game. 1717 // reattach to all attachable objects in the game.
1561 for_all_clients (ns) 1718 for_all_clients (ns)
1562 ns->reattach (); 1719 ns->reattach ();
1563 1720
1564 for_all_players (pl)
1565 pl->reattach ();
1566
1567 //TODO
1568 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1569 // i->second->reattach ();
1570
1571 for_all_objects (op) 1721 for_all_objects (op)
1572 op->reattach (); 1722 op->reattach ();
1573} 1723}
1574 1724
1725# support function for map-world.ext
1726void _quantise (SV *data_sv, SV *plt_sv)
1727 CODE:
1728{
1729 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1730 croak ("_quantise called with invalid agruments");
1731
1732 plt_sv = SvRV (plt_sv);
1733 SV **plt = AvARRAY (plt_sv);
1734 int plt_count = AvFILL (plt_sv) + 1;
1735
1736 STRLEN len;
1737 char *data = SvPVbyte (data_sv, len);
1738 char *dst = data;
1739
1740 while (len >= 3)
1741 {
1742 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1743 {
1744 char *val = SvPVX (*val_sv);
1745
1746 if (val [0] == data [0]
1747 && val [1] == data [1]
1748 && val [2] == data [2])
1749 {
1750 *dst++ = val [3];
1751 goto next;
1752 }
1753 }
1754
1755 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1756 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1757 dst - SvPVX (data_sv), len);
1758
1759 next:
1760 data += 3;
1761 len -= 3;
1762 }
1763
1764 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1765}
1766
1767void init_anim ()
1768
1769void init_globals ()
1770
1771void init_experience ()
1772
1773void init_attackmess ()
1774
1775void init_dynamic ()
1776
1777void load_settings ()
1778
1779void load_materials ()
1780
1781void init_uuid ()
1782 CODE:
1783 UUID::init ();
1784
1785void init_signals ()
1786
1787void init_commands ()
1788
1789void init_skills ()
1790
1791void init_beforeplay ()
1792
1793void evthread_start (int aiofd)
1794
1795void cede_to_tick ()
1796 CODE:
1797 coroapi::cede_to_tick ();
1798
1799NV till_tick ()
1800 CODE:
1801 RETVAL = SvNVX (sv_next_tick) - now ();
1802 OUTPUT:
1803 RETVAL
1804
1805int tick_inhibit ()
1806 CODE:
1807 RETVAL = tick_inhibit;
1808 OUTPUT:
1809 RETVAL
1810
1811void tick_inhibit_inc ()
1812 CODE:
1813 ++tick_inhibit;
1814
1815void tick_inhibit_dec ()
1816 CODE:
1817 if (!--tick_inhibit)
1818 if (tick_pending)
1819 {
1820 ev_async_send (EV_DEFAULT, &tick_watcher);
1821 coroapi::cede ();
1822 }
1823
1824void server_tick ()
1825 CODE:
1826{
1827 NOW = ev_now (EV_DEFAULT);
1828 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1829 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1830 runtime = SvNVX (sv_runtime);
1831
1832 server_tick ();
1833
1834 NOW = ev_time ();
1835 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1836 runtime += TICK;
1837 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1838}
1839
1575NV floor (NV x) 1840NV floor (NV x)
1576 1841
1577NV ceil (NV x) 1842NV ceil (NV x)
1578 1843
1579NV rndm (...) 1844NV rndm (...)
1845 ALIAS:
1846 rmg_rndm = 1
1580 CODE: 1847 CODE:
1848{
1849 rand_gen &gen = ix ? rmg_rndm : rndm;
1581 switch (items) 1850 switch (items)
1582 { 1851 {
1583 case 0: RETVAL = rndm (); break; 1852 case 0: RETVAL = gen (); break;
1584 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1853 case 1: RETVAL = gen (SvUV (ST (0))); break;
1585 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1854 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1586 default: croak ("cf::rndm requires none, one or two parameters."); break; 1855 default: croak ("cf::rndm requires none, one or two parameters."); break;
1587 } 1856 }
1857}
1588 OUTPUT: 1858 OUTPUT:
1589 RETVAL 1859 RETVAL
1590 1860
1591void server_tick () 1861NV clamp (NV value, NV min_value, NV max_value)
1592 CODE: 1862 CODE:
1593 runtime = SvNVx (sv_runtime); 1863 RETVAL = clamp (value, min_value, max_value);
1594 server_tick (); 1864 OUTPUT:
1865 RETVAL
1595 1866
1867NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1868 CODE:
1869 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1870 OUTPUT:
1871 RETVAL
1872
1873void weaken (...)
1874 PROTOTYPE: @
1875 CODE:
1876 while (items > 0)
1877 sv_rvweaken (ST (--items));
1878
1596void 1879void
1597LOG (int level, char *msg) 1880log_backtrace (utf8_string msg)
1881
1882void
1883LOG (int flags, utf8_string msg)
1598 PROTOTYPE: $$ 1884 PROTOTYPE: $$
1599 C_ARGS: (LogLevel)level, "%s", msg 1885 C_ARGS: flags, "%s", msg
1600 1886
1601char *path_combine (char *base, char *path) 1887octet_string path_combine (octet_string base, octet_string path)
1602 PROTOTYPE: $$ 1888 PROTOTYPE: $$
1603 1889
1604char *path_combine_and_normalize (char *base, char *path) 1890octet_string path_combine_and_normalize (octet_string base, octet_string path)
1605 PROTOTYPE: $$ 1891 PROTOTYPE: $$
1606 1892
1607const char *
1608get_maps_directory (char *path)
1609 PROTOTYPE: $
1610 ALIAS: maps_directory = 0
1611 CODE:
1612 RETVAL = create_pathname (path);
1613 OUTPUT: RETVAL
1614
1615void 1893void
1616sub_generation_inc () 1894sub_generation_inc ()
1617 CODE: 1895 CODE:
1618 PL_sub_generation++; 1896 PL_sub_generation++;
1619 1897
1620char * 1898const_octet_string
1621mapdir () 1899mapdir ()
1622 PROTOTYPE: 1900 PROTOTYPE:
1623 ALIAS: 1901 ALIAS:
1624 mapdir = 0 1902 mapdir = 0
1625 uniquedir = 1 1903 uniquedir = 1
1641 } 1919 }
1642 OUTPUT: RETVAL 1920 OUTPUT: RETVAL
1643 1921
1644void abort () 1922void abort ()
1645 1923
1924void reset_signals ()
1925
1646void fork_abort (char *cause = "cf::fork_abort") 1926void fork_abort (const_octet_string cause = "cf::fork_abort")
1647 1927
1648void cleanup (const char *cause, bool make_core = false) 1928void cleanup (const_octet_string cause, bool make_core = false)
1649 1929
1650void emergency_save () 1930void emergency_save ()
1651 1931
1652UV sv_2watcher (SV *w)
1653 CODE:
1654 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1655 OUTPUT:
1656 RETVAL
1657
1658void _exit (int status = 0) 1932void _exit (int status = EXIT_SUCCESS)
1659 1933
1660#if _POSIX_MEMLOCK 1934#if _POSIX_MEMLOCK
1661 1935
1662int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1936int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1937 INIT:
1938#if __GLIBC__
1939 mallopt (M_TOP_PAD, 1024 * 1024);
1940 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1941 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1942 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1943#endif
1663 1944
1664int munlockall () 1945int munlockall ()
1665 1946
1666#endif 1947#endif
1667 1948
1949int
1950malloc_trim (IV pad = 0)
1951
1952void
1953mallinfo ()
1954 PPCODE:
1955{
1956#if __GLIBC__
1957 struct mallinfo mai = mallinfo ();
1958 EXTEND (SP, 10*2);
1959 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1960 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1961 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1962 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1963 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1964 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1965 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1966 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1967 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1968 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1969#endif
1970 EXTEND (SP, 5*2);
1971 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1972 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1973 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1974 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1975 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1976}
1977
1668int find_animation (char *text) 1978int find_animation (utf8_string text)
1669 PROTOTYPE: $ 1979 PROTOTYPE: $
1670 1980
1671int random_roll (int min, int max, object *op, int goodbad); 1981int random_roll (int min, int max, object *op, int goodbad);
1672 1982
1673const char *cost_string_from_value(uint64 cost, int approx = 0) 1983const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1674 1984
1675int 1985int
1676exp_to_level (val64 exp) 1986exp_to_level (val64 exp)
1677 CODE: 1987 CODE:
1678{ 1988{
1709 RETVAL = newSVpv (resist_plus[atnr], 0); 2019 RETVAL = newSVpv (resist_plus[atnr], 0);
1710 else 2020 else
1711 XSRETURN_UNDEF; 2021 XSRETURN_UNDEF;
1712 OUTPUT: RETVAL 2022 OUTPUT: RETVAL
1713 2023
2024UUID
2025uuid_cur ()
2026 CODE:
2027 RETVAL = UUID::cur;
2028 OUTPUT:
2029 RETVAL
2030
2031UUID
2032uuid_gen ()
2033 CODE:
2034 RETVAL = UUID::gen ();
2035 OUTPUT:
2036 RETVAL
2037
2038val64
2039uuid_seq (UUID uuid)
2040 CODE:
2041 RETVAL = uuid.seq;
2042 OUTPUT:
2043 RETVAL
2044
2045UUID
2046uuid_str (val64 seq)
2047 CODE:
2048 RETVAL.seq = seq;
2049 OUTPUT:
2050 RETVAL
2051
2052void
2053coin_names ()
2054 PPCODE:
2055 EXTEND (SP, NUM_COINS);
2056 for (int i = 0; i < NUM_COINS; ++i)
2057 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
2058
2059void
2060coin_archetypes ()
2061 PPCODE:
2062 EXTEND (SP, NUM_COINS);
2063 for (int i = 0; i < NUM_COINS; ++i)
2064 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2065
2066bool
2067load_resource_file_ (octet_string filename)
2068
2069void
2070fix_weight ()
2071
1714MODULE = cf PACKAGE = cf::attachable 2072MODULE = cf PACKAGE = cf::attachable
1715 2073
1716int 2074int
1717valid (SV *obj) 2075valid (SV *obj)
1718 CODE: 2076 CODE:
1719 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 2077 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1720 OUTPUT: 2078 OUTPUT:
1721 RETVAL 2079 RETVAL
2080
2081void
2082debug_trace (attachable *obj, bool on = true)
2083 CODE:
2084 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2085 if (on)
2086 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1722 2087
1723int mortals_size () 2088int mortals_size ()
1724 CODE: 2089 CODE:
1725 RETVAL = attachable::mortals.size (); 2090 RETVAL = attachable::mortals.size ();
1726 OUTPUT: RETVAL 2091 OUTPUT: RETVAL
1728#object *mortals (U32 index) 2093#object *mortals (U32 index)
1729# CODE: 2094# CODE:
1730# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 2095# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1731# OUTPUT: RETVAL 2096# OUTPUT: RETVAL
1732 2097
1733INCLUDE: $PERL genacc attachable ../include/cfperl.h | 2098INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1734 2099
1735MODULE = cf PACKAGE = cf::global 2100MODULE = cf PACKAGE = cf::global
1736 2101
1737int invoke (SV *klass, int event, ...) 2102int invoke (SV *klass, int event, ...)
1738 CODE: 2103 CODE:
1742 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 2107 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1743 OUTPUT: RETVAL 2108 OUTPUT: RETVAL
1744 2109
1745MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2110MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1746 2111
1747INCLUDE: $PERL genacc object ../include/object.h | 2112INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1748 2113
1749int invoke (object *op, int event, ...) 2114int invoke (object *op, int event, ...)
1750 CODE: 2115 CODE:
1751 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2116 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1752 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2117 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1774object *actives (U32 index) 2139object *actives (U32 index)
1775 CODE: 2140 CODE:
1776 RETVAL = index < actives.size () ? actives [index] : 0; 2141 RETVAL = index < actives.size () ? actives [index] : 0;
1777 OUTPUT: RETVAL 2142 OUTPUT: RETVAL
1778 2143
2144int mortals_size ()
2145 CODE:
2146 RETVAL = attachable::mortals.size ();
2147 OUTPUT: RETVAL
2148
2149const_utf8_string slot_use_name (U32 slot)
2150 ALIAS:
2151 slot_nonuse_name = 1
2152 CODE:
2153{
2154 if (slot >= NUM_BODY_LOCATIONS)
2155 croak ("body slot index out of range");
2156
2157 switch (ix)
2158 {
2159 case 0: RETVAL = body_locations[slot].use_name; break;
2160 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2161 }
2162}
2163 OUTPUT:
2164 RETVAL
2165
1779# missing properties 2166# missing properties
1780 2167
1781object *head (object *op) 2168object *head (object *op)
1782 PROTOTYPE: $ 2169 PROTOTYPE: $
1783 CODE: 2170 CODE:
1784 RETVAL = op->head_ (); 2171 RETVAL = op->head_ ();
1785 OUTPUT: RETVAL
1786
1787int is_head (object *op)
1788 PROTOTYPE: $
1789 CODE:
1790 RETVAL = op->head_ () == op;
1791 OUTPUT: RETVAL 2172 OUTPUT: RETVAL
1792 2173
1793void 2174void
1794inv (object *obj) 2175inv (object *obj)
1795 PROTOTYPE: $ 2176 PROTOTYPE: $
1796 PPCODE: 2177 PPCODE:
1797{ 2178{
1798 object *o;
1799 for (o = obj->inv; o; o = o->below) 2179 for (object *o = obj->inv; o; o = o->below)
1800 XPUSHs (sv_2mortal (to_sv (o))); 2180 XPUSHs (sv_2mortal (to_sv (o)));
1801} 2181}
1802 2182
1803void 2183void
1804set_animation (object *op, int idx) 2184set_animation (object *op, int idx)
1805 CODE: 2185 CODE:
1806 SET_ANIMATION (op, idx); 2186 SET_ANIMATION (op, idx);
1807 2187
2188int
2189num_animations (object *op)
2190 CODE:
2191 RETVAL = NUM_ANIMATIONS (op);
2192 OUTPUT: RETVAL
2193
2194int slot_info (object *op, UV slot, int value = 0)
2195 ALIAS:
2196 slot_used = 1
2197 CODE:
2198{
2199 if (slot >= NUM_BODY_LOCATIONS)
2200 croak ("body slot index out of range");
2201
2202 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2203
2204 if (items > 2)
2205 if (ix)
2206 op->slot[slot].used = value;
2207 else
2208 op->slot[slot].info = value;
2209}
2210 OUTPUT:
2211 RETVAL
2212
1808object *find_best_object_match (object *op, const char *match) 2213object *find_best_object_match (object *op, utf8_string match)
1809 2214
1810object *find_marked_object (object *op) 2215object *find_marked_object (object *op)
1811 2216
1812int need_identify (object *obj); 2217int need_identify (object *obj);
1813 2218
1825 2230
1826void apply_below (object *op) 2231void apply_below (object *op)
1827 CODE: 2232 CODE:
1828 player_apply_below (op); 2233 player_apply_below (op);
1829 2234
1830object *cf_object_present_archname_inside (object *op, char *whatstr) 2235int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1831 2236
1832int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2237int casting_level (object *caster, object *spell)
1833
1834int cf_object_change_map (object *op, int x, int y, maptile *map)
1835
1836#//TODO
1837object *clone_ (object *op, int recursive = 0)
1838 CODE:
1839 if (recursive)
1840 RETVAL = object_create_clone (op);
1841 else
1842 {
1843 RETVAL = object::create ();
1844 op->copy_to (RETVAL);
1845 }
1846 OUTPUT: RETVAL
1847 2238
1848int pay_item (object *op, object *buyer) 2239int pay_item (object *op, object *buyer)
1849 CODE: 2240 CODE:
1850 RETVAL = pay_for_item (op, buyer); 2241 RETVAL = pay_for_item (op, buyer);
1851 OUTPUT: RETVAL 2242 OUTPUT: RETVAL
1855 RETVAL = pay_for_amount (amount, op); 2246 RETVAL = pay_for_amount (amount, op);
1856 OUTPUT: RETVAL 2247 OUTPUT: RETVAL
1857 2248
1858void pay_player (object *op, uint64 amount) 2249void pay_player (object *op, uint64 amount)
1859 2250
1860val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2251val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1861 2252
1862int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2253int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1863 2254
1864void learn_spell (object *op, object *sp, int special_prayer = 0) 2255void learn_spell (object *op, object *sp, int special_prayer = 0)
1865 CODE: 2256 CODE:
1866 do_learn_spell (op, sp, special_prayer); 2257 do_learn_spell (op, sp, special_prayer);
1867 2258
1868void forget_spell (object *op, object *sp) 2259void forget_spell (object *op, object *sp)
1869 CODE: 2260 CODE:
1870 do_forget_spell (op, query_name (sp)); 2261 do_forget_spell (op, query_name (sp));
1871 2262
1872object *check_for_spell (object *op, char *spellname) 2263object *check_for_spell (object *op, utf8_string spellname)
1873 CODE: 2264 CODE:
1874 RETVAL = check_spell_known (op, spellname); 2265 RETVAL = check_spell_known (op, spellname);
1875 OUTPUT: RETVAL 2266 OUTPUT: RETVAL
1876 2267
1877int query_money (object *op) 2268int query_money (object *op)
1886 2277
1887void drop (object *who, object *op) 2278void drop (object *who, object *op)
1888 2279
1889void pick_up (object *who, object *op) 2280void pick_up (object *who, object *op)
1890 2281
1891int cf_object_teleport (object *op, maptile *map, int x, int y)
1892
1893void update_object (object *op, int action) 2282void update_object (object *op, int action)
1894 2283
1895object *cf_create_object_by_name (const char *name)
1896
1897void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2284void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1898 2285
1899void player_lvl_adj (object *who, object *skill = 0) 2286void player_lvl_adj (object *who, object *skill = 0)
1900 2287
1901int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2288int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1902 2289
1903int calc_skill_exp (object *who, object *op, object *skill); 2290int calc_skill_exp (object *who, object *op, object *skill)
1904 2291
1905void push_button (object *op); 2292void push_button (object *op, object *originator)
1906 2293
1907void use_trigger (object *op); 2294void use_trigger (object *op, object *originator)
1908 2295
1909void add_button_link (object *button, maptile *map, int connected); 2296void handle_apply_yield (object *op)
1910 2297
1911void remove_button_link (object *op); 2298int convert_item (object *item, object *converter)
1912 2299
1913 2300
1914MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2301MODULE = cf PACKAGE = cf::object PREFIX = cf_
1915
1916object *cf_insert_ob_in_ob (object *ob, object *where)
1917 2302
1918# no clean way to get an object from an archetype - stupid idiotic 2303# no clean way to get an object from an archetype - stupid idiotic
1919# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2304# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1920 2305
1921object *new (const char *archetype = 0) 2306object *new (utf8_string archetype = 0)
1922 PROTOTYPE: ;$ 2307 PROTOTYPE: ;$
1923 CODE: 2308 CODE:
1924 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2309 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1925 OUTPUT: 2310 OUTPUT:
1926 RETVAL 2311 RETVAL
1927 2312
2313object *find_object (U32 tag)
2314
2315# TODO: nuke
1928object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2316object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1929 PROTOTYPE: $$$$$$ 2317 PROTOTYPE: $$$$$$
1930 CODE: 2318 CODE:
1931{ 2319{
1932 int unused_type; 2320 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1933 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1934}
1935 2321
1936# syntatic sugar for easier use in event callbacks. 2322 if (RETVAL->destroyed ())
1937const char *options (object *op)
1938 CODE:
1939 RETVAL = op->name;
1940 OUTPUT:
1941 RETVAL 2323 RETVAL = 0;
2324}
1942 2325
1943player *contr (object *op) 2326shstr
1944 CODE: 2327object::kv_get (shstr key)
1945 RETVAL = op->contr;
1946 OUTPUT: RETVAL
1947 2328
1948const char *get_ob_key_value (object *op, const char *key) 2329void
2330object::kv_del (shstr key)
1949 2331
1950bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2332void
2333object::kv_set (shstr key, shstr value)
1951 2334
1952object *get_nearest_player (object *ob) 2335object *get_nearest_player (object *ob)
1953 ALIAS: nearest_player = 0 2336 ALIAS: nearest_player = 0
1954 PREINIT: 2337 PREINIT:
1955 extern object *get_nearest_player (object *); 2338 extern object *get_nearest_player (object *);
1957void rangevector (object *ob, object *other, int flags = 0) 2340void rangevector (object *ob, object *other, int flags = 0)
1958 PROTOTYPE: $$;$ 2341 PROTOTYPE: $$;$
1959 PPCODE: 2342 PPCODE:
1960{ 2343{
1961 rv_vector rv; 2344 rv_vector rv;
2345
2346 PUTBACK;
1962 get_rangevector (ob, other, &rv, flags); 2347 get_rangevector (ob, other, &rv, flags);
2348 SPAGAIN;
2349
1963 EXTEND (SP, 5); 2350 EXTEND (SP, 5);
1964 PUSHs (newSVuv (rv.distance)); 2351 PUSHs (newSVuv (rv.distance));
1965 PUSHs (newSViv (rv.distance_x)); 2352 PUSHs (newSViv (rv.distance_x));
1966 PUSHs (newSViv (rv.distance_y)); 2353 PUSHs (newSViv (rv.distance_y));
1967 PUSHs (newSViv (rv.direction)); 2354 PUSHs (newSViv (rv.direction));
1968 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2355 PUSHs (to_sv (rv.part));
1969} 2356}
1970 2357
1971bool on_same_map_as (object *ob, object *other) 2358bool on_same_map_as (object *ob, object *other)
1972 CODE: 2359 CODE:
1973 RETVAL = on_same_map (ob, other); 2360 RETVAL = on_same_map (ob, other);
1974 OUTPUT: RETVAL 2361 OUTPUT: RETVAL
1975 2362
1976const char * 2363const_utf8_string
1977base_name (object *op, int plural = op->nrof > 1) 2364base_name (object *op, int plural = op->nrof > 1)
1978 CODE: 2365 CODE:
1979 RETVAL = query_base_name (op, plural); 2366 RETVAL = query_base_name (op, plural);
1980 OUTPUT: RETVAL 2367 OUTPUT: RETVAL
1981 2368
1982object *decrease_ob_nr (object *op, unsigned long i) 2369# return the tail of an object, excluding itself
2370void
2371tail (object *op)
2372 PPCODE:
2373 while ((op = op->more))
2374 XPUSHs (sv_2mortal (to_sv (op)));
1983 2375
1984MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2376MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1985 2377
1986player *player (object *op) 2378player *player (object *op)
1987 CODE: 2379 CODE:
1988 RETVAL = op->contr; 2380 RETVAL = op->contr;
1989 OUTPUT: RETVAL 2381 OUTPUT: RETVAL
1990 2382
2383bool move_player (object *op, int dir)
2384
1991void check_score (object *op) 2385void check_score (object *op)
1992 2386
1993void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2387void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1994 CODE: 2388 CODE:
1995 new_draw_info (flags, 0, op, txt); 2389 new_draw_info (flags, 0, op, txt);
1996 2390
1997object *cf_player_send_inventory (object *op)
1998
1999char *cf_player_get_ip (object *op)
2000 ALIAS: ip = 0
2001
2002object *cf_player_get_marked_item (object *op)
2003 ALIAS: marked_item = 0
2004
2005void cf_player_set_marked_item (object *op, object *ob)
2006
2007partylist *cf_player_get_party (object *op)
2008 ALIAS: party = 0
2009
2010void cf_player_set_party (object *op, partylist *party)
2011
2012void kill_player (object *op) 2391void kill_player (object *op)
2013 2392
2393void esrv_send_item (object *pl, object *item)
2394
2014void esrv_update_item (object *op, int what, object *item) 2395void esrv_update_item (object *pl, int what, object *item)
2015 C_ARGS: what, op, item 2396 C_ARGS: what, pl, item
2016 2397
2017void clear_los (object *op) 2398void esrv_del_item (object *pl, int tag)
2399 C_ARGS: pl->contr, tag
2018 2400
2019int command_summon (object *op, char *params) 2401int command_summon (object *op, utf8_string params)
2020 2402
2021int command_arrest (object *op, char *params) 2403int command_arrest (object *op, utf8_string params)
2022
2023int command_kick (object *op, char *params)
2024
2025int command_banish (object *op, char *params)
2026 2404
2027 2405
2028MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2406MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2029 2407
2030INCLUDE: $PERL genacc player ../include/player.h | 2408INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2031 2409
2032int invoke (player *pl, int event, ...) 2410int invoke (player *pl, int event, ...)
2033 CODE: 2411 CODE:
2034 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2412 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2035 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2413 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2045 pl->ob->stats.hp = pl->ob->stats.maxhp; 2423 pl->ob->stats.hp = pl->ob->stats.maxhp;
2046 pl->ob->stats.sp = pl->ob->stats.maxsp; 2424 pl->ob->stats.sp = pl->ob->stats.maxsp;
2047 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2425 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2048 pl->orig_stats = pl->ob->stats; 2426 pl->orig_stats = pl->ob->stats;
2049 2427
2050void cf_player_move (player *pl, int dir) 2428# should only be temporary
2429void esrv_new_player (player *pl)
2051 2430
2052void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2431#d# TODO: replace by blocked_los accessor, fix code using this
2053
2054player *first ()
2055 CODE:
2056 RETVAL = first_player;
2057 OUTPUT: RETVAL
2058
2059bool 2432bool
2060cell_visible (player *pl, int dx, int dy) 2433cell_visible (player *pl, int dx, int dy)
2061 CODE: 2434 CODE:
2062 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2435 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2063 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2064 OUTPUT: 2436 OUTPUT:
2065 RETVAL 2437 RETVAL
2066 2438
2067void 2439void
2068send (player *pl, SV *packet) 2440send (player *pl, SV *packet)
2069 CODE: 2441 CODE:
2070{ 2442{
2071 STRLEN len; 2443 STRLEN len;
2072 char *buf = SvPVbyte (packet, len); 2444 char *buf = SvPVbyte (packet, len);
2073 2445
2446 if (len > MAXSOCKBUF)
2447 pl->failmsg ("[packet too long for client]");
2074 if (pl->ns) 2448 else if (pl->ns)
2075 pl->ns->send_packet (buf, len); 2449 pl->ns->send_packet (buf, len);
2076} 2450}
2077
2078int
2079listening (player *pl, int new_value = -1)
2080 CODE:
2081 RETVAL = pl->listening;
2082 if (new_value >= 0)
2083 pl->listening = new_value;
2084 OUTPUT:
2085 RETVAL
2086 2451
2087void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2452void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2088 PROTOTYPE: $;$$$ 2453 PROTOTYPE: $;$$$
2089 PPCODE: 2454 PPCODE:
2090 if (GIMME_V != G_VOID) 2455 if (GIMME_V != G_VOID)
2115 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2480 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2116 OUTPUT: RETVAL 2481 OUTPUT: RETVAL
2117 2482
2118SV *registry (maptile *map) 2483SV *registry (maptile *map)
2119 2484
2485void
2486find_tagged_objects (maptile *map, utf8_string tag = 0)
2487 PPCODE:
2488{
2489 if (!map->spaces)
2490 XSRETURN_EMPTY;
2491
2492 if (tag)
2493 {
2494 shstr_cmp tag_ (tag);
2495
2496 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2497 for (object *op = ms->bot; op; op = op->above)
2498 if (op->tag == tag_)
2499 XPUSHs (sv_2mortal (to_sv (op)));
2500 }
2501 else
2502 {
2503 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2504 for (object *op = ms->bot; op; op = op->above)
2505 if (op->tag)
2506 XPUSHs (sv_2mortal (to_sv (op)));
2507 }
2508}
2509
2120INCLUDE: $PERL genacc maptile ../include/map.h | 2510INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2511
2512void
2513adjust_daylight ()
2514 CODE:
2515 maptile::adjust_daylight ();
2516
2517int
2518outdoor_darkness (int darkness = 0)
2519 CODE:
2520 RETVAL = maptile::outdoor_darkness;
2521 if (items)
2522 maptile::outdoor_darkness = darkness;
2523 OUTPUT:
2524 RETVAL
2121 2525
2122void 2526void
2123maptile::instantiate () 2527maptile::instantiate ()
2124 2528
2125maptile *new () 2529maptile *new ()
2140 for_all_players (pl) 2544 for_all_players (pl)
2141 if (pl->ob && pl->ob->map == THIS) 2545 if (pl->ob && pl->ob->map == THIS)
2142 PUSHs (sv_2mortal (to_sv (pl->ob))); 2546 PUSHs (sv_2mortal (to_sv (pl->ob)));
2143 } 2547 }
2144 2548
2145void play_sound_map (maptile *map, int x, int y, int sound_num) 2549void
2550maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2551 CODE:
2552{
2553 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2554 croak ("maptile::add_underlay: palette must be arrayref");
2555
2556 palette = SvRV (palette);
2557
2558 STRLEN idxlen;
2559 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2560
2561 for (int x = 0; x < THIS->width; ++x)
2562 for (int y = 0; y < THIS->height; ++y)
2563 {
2564 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2565 if (op->flag [FLAG_IS_FLOOR])
2566 goto skip;
2567
2568 {
2569 int offs = offset + y * stride + x;
2570
2571 if (IN_RANGE_EXC (offs, 0, idxlen))
2572 {
2573 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2574 {
2575 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2576 ob->flag [FLAG_NO_MAP_SAVE] = true;
2577 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2578
2579 if (ob->randomitems && !ob->above)
2580 {
2581 ob->create_treasure (ob->randomitems);
2582
2583 for (object *op = ob->above; op; op = op->above)
2584 op->flag [FLAG_NO_MAP_SAVE] = true;
2585 // TODO: if this is a pickable object, then the item
2586 // will at a bit weird - saving inside the player
2587 // will clear the flag, but when the player drops
2588 // it without logging out, it keeps the flag.
2589 // nobody ahs reported this, but this can be rather
2590 // annoying on persistent maps.
2591 }
2592 }
2593 }
2594 }
2595
2596 skip: ;
2597 }
2598}
2599
2600void
2601maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2602 CODE:
2603{
2604 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2605 croak ("maptile::set_regiondata: palette must be arrayref");
2606
2607 palette = SvRV (palette);
2608
2609 STRLEN idxlen;
2610 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2611
2612 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2613 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2614
2615 for (int i = av_len ((AV *)palette) + 1; i--; )
2616 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2617
2618 for (int y = 0; y < THIS->height; ++y)
2619 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2620
2621 sfree (THIS->regions, THIS->size ());
2622 delete [] THIS->regionmap;
2623
2624 THIS->regions = regions;
2625 THIS->regionmap = regionmap;
2626}
2627
2628void
2629maptile::create_region_treasure ()
2630 CODE:
2631 for (int x = 0; x < THIS->width; ++x)
2632 for (int y = 0; y < THIS->height; ++y)
2633 {
2634 region *rgn = THIS->region (x, y);
2635
2636 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2637 if (object *op = THIS->at (x, y).top)
2638 if (rgn->treasure && rndm () < rgn->treasure_density)
2639 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2640 }
2146 2641
2147int out_of_map (maptile *map, int x, int y) 2642int out_of_map (maptile *map, int x, int y)
2148 2643
2149void 2644void
2150trigger (maptile *map, long connection, bool state = true) 2645find_link (maptile *map, shstr_tmp connection)
2151 CODE:
2152 activate_connection (map, connection, state);
2153
2154void
2155get_connection (maptile *map, long connection)
2156 PPCODE: 2646 PPCODE:
2157 oblinkpt *obp = get_connection_links (map, connection); 2647 if (oblinkpt *obp = map->find_link (connection))
2158 if (obp)
2159 for (objectlink *ol = obp->link; ol; ol = ol->next) 2648 for (objectlink *ol = obp->link; ol; ol = ol->next)
2160 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2649 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2161
2162object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2163
2164object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2165
2166object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2167 C_ARGS: str, map, nx, ny
2168 2650
2169void 2651void
2170get_map_flags (maptile *map, int x, int y) 2652get_map_flags (maptile *map, int x, int y)
2171 PPCODE: 2653 PPCODE:
2172{ 2654{
2173 maptile *nmap = 0; 2655 maptile *nmap = 0;
2174 I16 nx = 0, ny = 0; 2656 I16 nx = 0, ny = 0;
2657
2658 PUTBACK;
2175 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2659 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2660 SPAGAIN;
2176 2661
2177 EXTEND (SP, 4); 2662 EXTEND (SP, 4);
2178 PUSHs (sv_2mortal (newSViv (flags))); 2663 PUSHs (sv_2mortal (newSViv (flags)));
2179 2664
2180 if (GIMME_V == G_ARRAY) 2665 if (GIMME_V == G_ARRAY)
2181 { 2666 {
2182 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2667 PUSHs (sv_2mortal (to_sv (nmap)));
2183 PUSHs (sv_2mortal (newSViv (nx))); 2668 PUSHs (sv_2mortal (newSViv (nx)));
2184 PUSHs (sv_2mortal (newSViv (ny))); 2669 PUSHs (sv_2mortal (newSViv (ny)));
2185 } 2670 }
2186} 2671}
2187 2672
2673mapspace *
2674ms (maptile *map, unsigned int x, unsigned int y)
2675 PROTOTYPE: $$$
2676 CODE:
2677{
2678 maptile *nmap = 0;
2679 I16 nx, ny;
2680
2681 PUTBACK;
2682 get_map_flags (map, &nmap, x, y, &nx, &ny);
2683 SPAGAIN;
2684
2685 if (!nmap)
2686 XSRETURN_UNDEF;
2687
2688 RETVAL = &nmap->at (nx, ny);
2689}
2690 OUTPUT:
2691 RETVAL
2692
2188void 2693void
2189at (maptile *map, unsigned int x, unsigned int y) 2694at (maptile *map, unsigned int x, unsigned int y)
2190 PROTOTYPE: $$$ 2695 PROTOTYPE: $$$
2191 PPCODE: 2696 PPCODE:
2192{ 2697{
2193 object *o;
2194 maptile *nmap = 0; 2698 maptile *nmap = 0;
2195 I16 nx, ny; 2699 I16 nx, ny;
2196 2700
2701 PUTBACK;
2197 get_map_flags (map, &nmap, x, y, &nx, &ny); 2702 get_map_flags (map, &nmap, x, y, &nx, &ny);
2703 SPAGAIN;
2198 2704
2199 if (nmap) 2705 if (nmap)
2200 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2706 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2201 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2707 XPUSHs (sv_2mortal (to_sv (o)));
2202} 2708}
2203 2709
2204SV * 2710SV *
2205bot_at (maptile *obj, unsigned int x, unsigned int y) 2711bot_at (maptile *map, unsigned int x, unsigned int y)
2206 PROTOTYPE: $$$ 2712 PROTOTYPE: $$$
2207 ALIAS: 2713 ALIAS:
2208 top_at = 1 2714 top_at = 1
2209 flags_at = 2 2715 flags_at = 2
2210 light_at = 3 2716 light_at = 3
2211 move_block_at = 4 2717 move_block_at = 4
2212 move_slow_at = 5 2718 move_slow_at = 5
2213 move_on_at = 6 2719 move_on_at = 6
2214 move_off_at = 7 2720 move_off_at = 7
2215 INIT:
2216 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2217 CODE: 2721 CODE:
2722{
2723 sint16 nx = x;
2724 sint16 ny = y;
2725
2726 if (!xy_normalise (map, nx, ny))
2727 XSRETURN_UNDEF;
2728
2729 mapspace &ms = map->at (nx, ny);
2730
2731 ms.update ();
2732
2218 switch (ix) 2733 switch (ix)
2219 { 2734 {
2220 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2735 case 0: RETVAL = to_sv (ms.bot ); break;
2221 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2736 case 1: RETVAL = to_sv (ms.top ); break;
2222 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2737 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2223 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2738 case 3: RETVAL = newSViv (ms.light ); break;
2224 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2739 case 4: RETVAL = newSVuv (ms.move_block); break;
2225 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2740 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2226 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2741 case 6: RETVAL = newSVuv (ms.move_on ); break;
2227 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2742 case 7: RETVAL = newSVuv (ms.move_off ); break;
2228 } 2743 }
2744}
2229 OUTPUT: RETVAL 2745 OUTPUT: RETVAL
2230
2231void fix_walls (maptile *map, int x, int y)
2232
2233void fix_walls_around (maptile *map, int x, int y)
2234
2235const char *
2236region_name (maptile *m)
2237 CODE:
2238 RETVAL = get_name_of_region_for_map (m);
2239 OUTPUT: RETVAL
2240 2746
2241# worst xs function of my life 2747# worst xs function of my life
2242bool 2748bool
2243_create_random_map (\ 2749_create_random_map (\
2244 maptile *self,\ 2750 maptile *self,\
2245 char *wallstyle,\ 2751 utf8_string wallstyle,\
2246 char *wall_name,\ 2752 utf8_string wall_name,\
2247 char *floorstyle,\ 2753 utf8_string floorstyle,\
2248 char *monsterstyle,\ 2754 utf8_string monsterstyle,\
2249 char *treasurestyle,\ 2755 utf8_string treasurestyle,\
2250 char *layoutstyle,\ 2756 utf8_string layoutstyle,\
2251 char *doorstyle,\ 2757 utf8_string doorstyle,\
2252 char *decorstyle,\ 2758 utf8_string decorstyle,\
2253 char *origin_map,\ 2759 utf8_string origin_map,\
2254 char *final_map,\ 2760 utf8_string final_map,\
2255 char *exitstyle,\ 2761 utf8_string exitstyle,\
2256 char *this_map,\ 2762 utf8_string this_map,\
2257 char *exit_on_final_map,\ 2763 utf8_string exit_on_final_map,\
2258 int xsize,\ 2764 int xsize,\
2259 int ysize,\ 2765 int ysize,\
2260 int expand2x,\ 2766 int expand2x,\
2261 int layoutoptions1,\ 2767 int layoutoptions1,\
2262 int layoutoptions2,\ 2768 int layoutoptions2,\
2275 val64 total_map_hp,\ 2781 val64 total_map_hp,\
2276 int map_layout_style,\ 2782 int map_layout_style,\
2277 int treasureoptions,\ 2783 int treasureoptions,\
2278 int symmetry_used,\ 2784 int symmetry_used,\
2279 region *region,\ 2785 region *region,\
2280 char *custom\ 2786 utf8_string custom\
2281) 2787)
2282 CODE: 2788 CODE:
2283{ 2789{
2284 random_map_params rmp; 2790 random_map_params rmp;
2285 2791
2312 rmp.decoroptions = decoroptions; 2818 rmp.decoroptions = decoroptions;
2313 rmp.orientation = orientation; 2819 rmp.orientation = orientation;
2314 rmp.origin_y = origin_y; 2820 rmp.origin_y = origin_y;
2315 rmp.origin_x = origin_x; 2821 rmp.origin_x = origin_x;
2316 rmp.random_seed = random_seed; 2822 rmp.random_seed = random_seed;
2317 rmp.total_map_hp = total_map_hp; 2823 rmp.total_map_hp = (uint64_t) total_map_hp;
2318 rmp.map_layout_style = map_layout_style; 2824 rmp.map_layout_style = map_layout_style;
2319 rmp.treasureoptions = treasureoptions; 2825 rmp.treasureoptions = treasureoptions;
2320 rmp.symmetry_used = symmetry_used; 2826 rmp.symmetry_used = symmetry_used;
2321 rmp.region = region; 2827 rmp.region = region;
2322 rmp.custom = custom; 2828 rmp.custom = custom;
2324 RETVAL = self->generate_random_map (&rmp); 2830 RETVAL = self->generate_random_map (&rmp);
2325} 2831}
2326 OUTPUT: 2832 OUTPUT:
2327 RETVAL 2833 RETVAL
2328 2834
2835MODULE = cf PACKAGE = cf::mapspace
2836
2837INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2838
2329MODULE = cf PACKAGE = cf::arch 2839MODULE = cf PACKAGE = cf::arch
2330 2840
2331archetype *find (const char *name) 2841int archetypes_size ()
2332 CODE: 2842 CODE:
2333 RETVAL = archetype::find (name); 2843 RETVAL = archetypes.size ();
2334 OUTPUT:
2335 RETVAL
2336
2337archetype *first()
2338 PROTOTYPE:
2339 CODE:
2340 RETVAL = first_archetype;
2341 OUTPUT: RETVAL 2844 OUTPUT: RETVAL
2342 2845
2846archetype *archetypes (U32 index)
2847 CODE:
2848 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2849 OUTPUT: RETVAL
2850
2343INCLUDE: $PERL genacc archetype ../include/object.h | 2851INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2344 2852
2345MODULE = cf PACKAGE = cf::party 2853MODULE = cf PACKAGE = cf::party
2346 2854
2347partylist *first () 2855partylist *first ()
2348 PROTOTYPE: 2856 PROTOTYPE:
2349 CODE: 2857 CODE:
2350 RETVAL = get_firstparty (); 2858 RETVAL = get_firstparty ();
2351 OUTPUT: RETVAL 2859 OUTPUT: RETVAL
2352 2860
2353INCLUDE: $PERL genacc partylist ../include/player.h | 2861INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2354 2862
2355MODULE = cf PACKAGE = cf::region 2863MODULE = cf PACKAGE = cf::region
2356 2864
2357region *first () 2865void
2358 PROTOTYPE: 2866list ()
2359 CODE: 2867 PPCODE:
2360 RETVAL = first_region; 2868 for_all_regions (rgn)
2361 OUTPUT: RETVAL 2869 XPUSHs (sv_2mortal (to_sv (rgn)));
2362 2870
2363region *find (char *name) 2871region *find (utf8_string name)
2364 PROTOTYPE: $ 2872 PROTOTYPE: $
2365 CODE: 2873 CODE:
2366 RETVAL = get_region_by_name (name); 2874 RETVAL = region::find (name);
2367 OUTPUT: RETVAL 2875 OUTPUT: RETVAL
2368 2876
2877int specificity (region *rgn)
2878 CODE:
2879 RETVAL = 0;
2880 while (rgn = rgn->parent)
2881 RETVAL++;
2882 OUTPUT: RETVAL
2883
2369INCLUDE: $PERL genacc region ../include/map.h | 2884INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2370 2885
2371MODULE = cf PACKAGE = cf::living 2886MODULE = cf PACKAGE = cf::living
2372 2887
2373INCLUDE: $PERL genacc living ../include/living.h | 2888INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2374 2889
2375MODULE = cf PACKAGE = cf::settings 2890MODULE = cf PACKAGE = cf::settings
2376 2891
2377INCLUDE: $PERL genacc Settings ../include/global.h | 2892INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2378 2893
2379MODULE = cf PACKAGE = cf::client 2894MODULE = cf PACKAGE = cf::client
2380 2895
2381INCLUDE: $PERL genacc client ../include/client.h | 2896INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2382 2897
2383int invoke (client *ns, int event, ...) 2898int invoke (client *ns, int event, ...)
2384 CODE: 2899 CODE:
2385 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2900 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2386 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2901 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2402 CODE: 2917 CODE:
2403{ 2918{
2404 STRLEN len; 2919 STRLEN len;
2405 char *buf = SvPVbyte (packet, len); 2920 char *buf = SvPVbyte (packet, len);
2406 2921
2922 if (len > MAXSOCKBUF)
2923 {
2924 // ugly
2925 if (THIS->pl)
2926 THIS->pl->failmsg ("[packet too long for client]");
2927 }
2928 else
2407 THIS->send_packet (buf, len); 2929 THIS->send_packet (buf, len);
2408} 2930}
2409 2931
2932faceidx
2933client::need_face (utf8_string name, int pri = 0)
2934 CODE:
2935 RETVAL = face_find (name, 0);
2936 if (RETVAL)
2937 {
2938 THIS->send_face (RETVAL, pri);
2939 THIS->flush_fx ();
2940 }
2941 OUTPUT:
2942 RETVAL
2943
2944int
2945client::fx_want (int idx, int value = -1)
2946 CODE:
2947 if (0 < idx && idx < FT_NUM)
2948 {
2949 RETVAL = THIS->fx_want [idx];
2950 if (items > 2)
2951 THIS->fx_want [idx] = value;
2952 }
2953 else
2954 RETVAL = 0;
2955 OUTPUT:
2956 RETVAL
2957
2958MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2959
2960faceidx sound_find (utf8_string name)
2961
2962void sound_set (utf8_string str, faceidx face)
2963
2964# dire hack
2965void old_sound_index (int idx, faceidx face)
2966 CODE:
2967 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2968 old_sound_index [idx] = face;
2969
2970MODULE = cf PACKAGE = cf::face PREFIX = face_
2971
2972#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2973
2974faceidx face_find (utf8_string name, faceidx defidx = 0)
2975
2976faceidx alloc (utf8_string name)
2977 CODE:
2978{
2979 do
2980 {
2981 RETVAL = faces.size ();
2982 faces.resize (RETVAL + 1);
2983 }
2984 while (!RETVAL); // crude way to leave index 0
2985
2986 faces [RETVAL].name = name;
2987 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2988
2989 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2990 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2991}
2992 OUTPUT: RETVAL
2993
2994void set_type (faceidx idx, int value)
2995 ALIAS:
2996 set_type = 0
2997 set_visibility = 1
2998 set_magicmap = 2
2999 set_smooth = 3
3000 set_smoothlevel = 4
3001 CODE:
3002 faceinfo *f = face_info (idx); assert (f);
3003 switch (ix)
3004 {
3005 case 0: f->type = value; break;
3006 case 1: f->visibility = value; break;
3007 case 2: f->magicmap = value; break;
3008 case 3: f->smooth = value; break;
3009 case 4: f->smoothlevel = value; break;
3010 }
3011
3012void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
3013 CODE:
3014{
3015 faceinfo *f = face_info (idx); assert (f);
3016 facedata *d = &(faceset ? f->data64 : f->data32);
3017 sv_to (data, d->data);
3018 STRLEN clen;
3019 char *cdata = SvPVbyte (chksum, clen);
3020 clen = min (CHKSUM_MAXLEN, clen);
3021
3022 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
3023
3024 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
3025 {
3026 d->chksum_len = clen;
3027 memcpy (d->chksum, cdata, clen);
3028
3029 // invalidate existing client face info
3030 for_all_clients (ns)
3031 if (ns->faceset == faceset)
3032 {
3033 ns->faces_sent [idx] = false;
3034 ns->force_newmap = true;
3035 }
3036 }
3037}
3038
3039int get_data_size (faceidx idx, int faceset = 0)
3040 CODE:
3041 facedata *d = face_data (idx, faceset);
3042 if (!d) XSRETURN_UNDEF;
3043 RETVAL = d->data.size ();
3044 OUTPUT:
3045 RETVAL
3046
3047SV *get_chksum (faceidx idx, int faceset = 0)
3048 CODE:
3049 facedata *d = face_data (idx, faceset);
3050 if (!d) XSRETURN_UNDEF;
3051 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
3052 OUTPUT:
3053 RETVAL
3054
3055SV *get_data (faceidx idx, int faceset = 0)
3056 CODE:
3057 facedata *d = face_data (idx, faceset);
3058 if (!d) XSRETURN_UNDEF;
3059 RETVAL = newSVpvn (d->data.data (), d->data.length ());
3060 OUTPUT:
3061 RETVAL
3062
3063void invalidate (faceidx idx)
3064 CODE:
3065 for_all_clients (ns)
3066 {
3067 ns->faces_sent [idx] = false;
3068 ns->force_newmap = true;
3069 }
3070
3071void invalidate_all ()
3072 CODE:
3073 for_all_clients (ns)
3074 {
3075 ns->faces_sent.reset ();
3076 ns->force_newmap = true;
3077 }
3078
3079MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3080
3081#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3082
3083animidx anim_find (utf8_string name)
3084 CODE:
3085 RETVAL = animation::find (name).number;
3086 OUTPUT: RETVAL
3087
3088animidx set (utf8_string name, SV *frames, int facings = 1)
3089 CODE:
3090{
3091 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3092 croak ("frames must be an arrayref");
3093
3094 AV *av = (AV *)SvRV (frames);
3095
3096 animation *anim = &animation::find (name);
3097 if (anim->number)
3098 {
3099 anim->resize (av_len (av) + 1);
3100 anim->facings = facings;
3101 }
3102 else
3103 anim = &animation::create (name, av_len (av) + 1, facings);
3104
3105 for (int i = 0; i < anim->num_animations; ++i)
3106 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
3107}
3108 OUTPUT: RETVAL
3109
3110void invalidate_all ()
3111 CODE:
3112 for_all_clients (ns)
3113 ns->anims_sent.reset ();
3114
3115MODULE = cf PACKAGE = cf::object::freezer
3116
3117INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3118
3119SV *
3120new (char *klass)
3121 CODE:
3122 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3123 OUTPUT: RETVAL
3124
3125void
3126DESTROY (SV *sv)
3127 CODE:
3128 object_freezer *self;
3129 sv_to (sv, self);
3130 delete self;
3131
3132MODULE = cf PACKAGE = cf::object::thawer
3133
3134INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3135
3136SV *
3137new_from_file (char *klass, octet_string path)
3138 CODE:
3139 object_thawer *f = new object_thawer (path);
3140 if (!*f)
3141 {
3142 delete f;
3143 XSRETURN_UNDEF;
3144 }
3145 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3146 OUTPUT: RETVAL
3147
3148void
3149DESTROY (SV *sv)
3150 CODE:
3151 object_thawer *self;
3152 sv_to (sv, self);
3153 delete self;
3154
3155void
3156extract_tags (object_thawer *self)
3157 PPCODE:
3158 while (self->kw != KW_EOF)
3159 {
3160 PUTBACK;
3161 coroapi::cede_to_tick ();
3162 SPAGAIN;
3163
3164 if (self->kw == KW_tag)
3165 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3166
3167 self->skip ();
3168 }
3169

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines