ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.154 by root, Fri Jan 26 21:44:11 2007 UTC vs.
Revision 1.357 by root, Sun Apr 4 04:17:02 2010 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 5 *
10 *
11 * This program is free software; you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 9 * option) any later version.
15 * 10 *
16 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 14 * GNU General Public License for more details.
20 * 15 *
21 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 21 */
25 22
26#define PLUGIN_NAME "perl" 23#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 24
29#include <plugin_common.h> 25#if HAVE_EXECINFO_H
30#include <sounds.h> 26# include <execinfo.h>
27#endif
28
31#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo>
31
32#include "global.h"
33#include "../random_maps/random_map.h"
34#include "evthread.h"
32#include <sproto.h> 35#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 36
37#include <unistd.h> 37#include <unistd.h>
38#if _POSIX_MEMLOCK 38#if _POSIX_MEMLOCK
39# include <sys/mman.h> 39# include <sys/mman.h>
40#endif 40#endif
41 41
42#if HAVE_MALLOC_H
43# include <malloc.h>
44#endif
45
46#if !__GLIBC__
47# define malloc_trim(pad) -1
48#endif
49
42#include <EXTERN.h> 50#include <EXTERN.h>
43#include <perl.h> 51#include <perl.h>
44#include <XSUB.h> 52#include <XSUB.h>
45 53
46#include "CoroAPI.h" 54#include "CoroAPI.h"
47#include "perlxsi.c" 55#include "perlxsi.c"
48 56
49extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
50 58
51typedef object object_ornull; 59typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 60typedef object_freezer &object_freezer_ref;
53 61
54#if IVSIZE >= 8 62typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 63
68static PerlInterpreter *perl; 64static PerlInterpreter *perl;
69 65
70double runtime; 66tstamp NOW, runtime;
67
68static int tick_inhibit;
69static int tick_pending;
71 70
72global gbl_ev; 71global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
74static AV *av_reflect;
75
76bitset<NUM_EVENT_TYPES> ev_want_event;
77bitset<NUM_TYPES> ev_want_type;
75 78
76static HV 79static HV
77 *stash_cf, 80 *stash_cf,
78 *stash_cf_object_wrap, 81 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 82 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 83 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 84 *stash_cf_map_wrap,
85 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 86 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 87 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 88 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 89 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 90 *stash_cf_living_wrap;
87 91
92static SV
93 *cv_cf_do_invoke,
94 *cv_cf__can_merge,
95 *cv_cf_client_send_msg,
96 *cv_cf_tick,
97 *cv_cf_match_match;
98
99#ifndef newSVpv_utf8
100static SV *
101newSVpv_utf8 (const char *s)
102{
103 if (!s)
104 return newSV (0);
105
106 SV *sv = newSVpv (s, 0);
107 SvUTF8_on (sv);
108 return sv;
109}
110#endif
111
112#ifndef newSVpvn_utf8
113static SV *
114newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
115{
116 if (!s)
117 return newSV (0);
118
119 SV *sv = newSVpvn (s, l);
120
121 if (utf8)
122 SvUTF8_on (sv);
123
124 return sv;
125}
126#endif
127
128static noinline utf8_string
129cfSvPVutf8_nolen (SV *sv)
130{
131 SvGETMAGIC (sv);
132
133 if (SvPOK (sv))
134 {
135 if (!SvUTF8 (sv))
136 sv_utf8_upgrade_nomg (sv);
137
138 return SvPVX (sv);
139 }
140
141 return SvPV_nolen (sv);
142}
143
88// helper cast function, returns super class * or 0 144// helper cast function, returns super class * or 0
89template<class super> 145template<class super>
90static super * 146static super *
91is_a (attachable *at) 147is_a (attachable *at)
92{ 148{
112{ 168{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 169 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 170}
115 171
116void 172void
173attachable::sever_self ()
174{
175 if (HV *self = this->self)
176 {
177 // keep a refcount because sv_unmagic might call attachable_free,
178 // which might clear self, causing sv_unmagic to crash on a now
179 // invalid object.
180 SvREFCNT_inc (self);
181 hv_clear (self);
182 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
183 SvREFCNT_dec (self);
184
185 // self *must* be null now because that's sv_unmagic's job.
186 assert (!this->self);
187 }
188}
189
190void
117attachable::optimise () 191attachable::optimise ()
118{ 192{
119 if (self 193 if (self
120 && SvREFCNT (self) == 1 194 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 195 && !HvTOTALKEYS (self))
122 { 196 sever_self ();
123 SV *self = (SV *)this->self;
124
125 SvREFCNT_inc (self);
126 sv_unmagic (self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self);
128 assert (!this->self);
129 }
130} 197}
131 198
132// check wether the object really is dead 199// check wether the object really is dead
133void 200void
134attachable::do_check () 201attachable::do_check ()
140} 207}
141 208
142void 209void
143attachable::do_destroy () 210attachable::do_destroy ()
144{ 211{
145 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 212 INVOKE_ATTACHABLE (DESTROY, this);
146 213
147 if (cb) 214 if (cb)
148 { 215 {
149 SvREFCNT_dec (cb); 216 SvREFCNT_dec (cb);
150 cb = 0; 217 cb = 0;
151 } 218 }
152 219
153 if (self)
154 {
155 hv_clear (self);
156
157 SV *self = (SV *)this->self;
158 SvREFCNT_inc (self);
159 sv_unmagic (self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161 // self is now 0
162 assert (!this->self);//D//TODO remove soon
163 }
164
165 mortals.push_back (this); 220 mortals.push_back (this);
166} 221}
167 222
168void 223void
169attachable::destroy () 224attachable::destroy ()
170{ 225{
171 if (destroyed ()) 226 if (destroyed ())
172 return; 227 return;
173 228
174 flags |= F_DESTROYED; 229 attachable_flags |= F_DESTROYED;
175 do_destroy (); 230 do_destroy ();
231 sever_self ();
176} 232}
177 233
178void 234void
179attachable::check_mortals () 235attachable::check_mortals ()
180{ 236{
184 { 240 {
185 if (i >= mortals.size ()) 241 if (i >= mortals.size ())
186 { 242 {
187 i = 0; 243 i = 0;
188 244
189 if (mortals.size () > 1000) 245 if (mortals.size () >= 512)
190 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 246 {
247 static int last_mortalcount;
248 if (mortals.size () != last_mortalcount)
249 {
250 last_mortalcount = mortals.size ();
251 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
252
253 if (0)
254 {
255 for (int j = 0; j < mortals.size (); ++j)//D
256 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
257 fprintf (stderr, "\n");//D
258 }
259 }
260 }
191 261
192 break; 262 break;
193 } 263 }
194 264
195 attachable *obj = mortals [i]; 265 attachable *obj = mortals [i];
196 266
197 obj->refcnt_chk (); // unborrow from perl, if necessary 267#if 0
198 268 if (obj->self)//D make this an assert later
199 //if (obj->refcnt > 0 || obj->self)
200 if (obj->refcnt || obj->self)
201 { 269 {
202//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 270 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
271 obj->sever_self ();
272 }
273#endif
274
275 if (obj->refcnt)
276 {
203 ++i; // further delay freeing 277 ++i; // further delay freeing
204 278
205 if (!(i & 0x3ff)) 279 if (!(i & 0x3ff))
206 break; 280 break;
207 } 281 }
208 else 282 else
209 { 283 {
210 mortals.erase (i); 284 mortals.erase (i);
285 obj->sever_self ();
211 delete obj; 286 delete obj;
212 } 287 }
213 } 288 }
214} 289}
215 290
291void
292attachable::set_key (const char *key, const char *value, bool is_utf8)
293{
294 if (!self)
295 self = newHV ();
296
297 if (value)
298 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
299 else
300 hv_delete (self, key, strlen (key), G_DISCARD);
301}
302
216attachable & 303attachable &
217attachable::operator =(const attachable &src) 304attachable::operator =(const attachable &src)
218{ 305{
219 //if (self || cb) 306 //if (self || cb)
220 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 307 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
221 308
222 attach = src.attach; 309 attach = src.attach;
223 return *this; 310 return *this;
224} 311}
225 312
313#if 0
314template<typename T>
315static bool
316find_backref (void *ptr, T *obj)
317{
318 char *s = (char *)obj;
319 while (s < (char *)obj + sizeof (T))
320 {
321 if (ptr == *(void **)s)
322 return true;
323
324 s += sizeof (void *); // assume natural alignment
325 }
326
327 return false;
328}
329
330// for debugging, find "live" objects containing this ptr
331static void
332find_backref (void *ptr)
333{
334 for_all_objects (op)
335 if (find_backref (ptr, op))
336 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
337
338 for_all_players (pl)
339 if (find_backref (ptr, pl))
340 fprintf (stderr, "P %p\n", pl);
341
342 for_all_clients (ns)
343 if (find_backref (ptr, ns))
344 fprintf (stderr, "C %p\n", ns);
345}
346#endif
347
226////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 348//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
227 349
228static SV * 350static SV *
229newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 351newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
230{ 352{
231 SV *sv; 353 SV *sv;
232 354
233 if (!ptr) 355 if (!ptr)
234 return &PL_sv_undef; 356 return newSV (0);
235 357
236 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 358 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
237 return sv_bless (newRV_noinc ((SV *)hv), stash); 359 return sv_bless (newRV_noinc ((SV *)hv), stash);
238} 360}
239 361
258 380
259static SV * 381static SV *
260newSVattachable (attachable *obj, HV *stash) 382newSVattachable (attachable *obj, HV *stash)
261{ 383{
262 if (!obj) 384 if (!obj)
263 return &PL_sv_undef; 385 return newSV (0);
264 386
265 if (!obj->self) 387 if (!obj->self)
388 obj->self = newHV ();
389
390 if (!SvOBJECT (obj->self))
266 { 391 {
267 obj->self = newHV ();
268 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 392 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
269 393
270 // now bless the object _once_ 394 // now bless the object _once_
395 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
271 return sv_bless (newRV_inc ((SV *)obj->self), stash); 396 return sv_bless (newRV_inc ((SV *)obj->self), stash);
272 } 397 }
273 else 398 else
274 { 399 {
275 SV *sv = newRV_inc ((SV *)obj->self); 400 SV *sv = newRV_inc ((SV *)obj->self);
279 404
280 return sv; 405 return sv;
281 } 406 }
282} 407}
283 408
409#if 0 // unused
284static void 410static void
285clearSVptr (SV *sv) 411clearSVptr (SV *sv)
286{ 412{
287 if (SvROK (sv)) 413 if (SvROK (sv))
288 sv = SvRV (sv); 414 sv = SvRV (sv);
289 415
290 hv_clear ((HV *)sv); 416 hv_clear ((HV *)sv);
291 sv_unmagic (sv, PERL_MAGIC_ext); 417 sv_unmagic (sv, PERL_MAGIC_ext);
292} 418}
419#endif
420
421static long
422SvPTR_nc (SV *sv)
423{
424 sv = SvRV (sv);
425
426 // very important shortcut
427 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
428 return (long)SvMAGIC (sv)->mg_ptr;
429
430 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
431 return (long)mg->mg_ptr;
432
433 croak ("perl code used object, but C object is already destroyed, caught");
434}
293 435
294static long 436static long
295SvPTR (SV *sv, const char *klass) 437SvPTR (SV *sv, const char *klass)
296{ 438{
297 if (!sv_derived_from (sv, klass)) 439 if (!sv_derived_from (sv, klass))
298 croak ("object of type %s expected", klass); 440 croak ("object of type %s expected", klass);
299 441
300 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 442 return SvPTR_nc (sv);
301
302 if (!mg)
303 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
304
305 return (long)mg->mg_ptr;
306} 443}
307 444
308static long 445static long noinline
309SvPTR_ornull (SV *sv, const char *klass) 446SvPTR_ornull (SV *sv, const char *klass)
310{ 447{
311 if (SvOK (sv)) 448 if (expect_false (!SvOK (sv))) return 0;
449
312 return SvPTR (sv, klass); 450 return SvPTR (sv, klass);
313 else
314 return 0;
315} 451}
316 452
453static long noinline
454SvPTR_ornull_client (SV *sv)
455{
456 if (expect_false (!SvOK (sv))) return 0;
457
458 if (!SvROK (sv)
459 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
460 && !sv_derived_from (sv, "cf::client")))
461 croak ("object of type cf::client expected");
462
463 return SvPTR_nc (sv);
464}
465
466static long noinline
467SvPTR_ornull_object (SV *sv)
468{
469 if (expect_false (!SvOK (sv))) return 0;
470
471 if (!SvROK (sv)
472 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
473 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
474 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
475 && !sv_derived_from (sv, "cf::object")))
476 croak ("object of type cf::object expected");
477
478 return SvPTR_nc (sv);
479}
480
481static long noinline
482SvPTR_ornull_player (SV *sv)
483{
484 if (expect_false (!SvOK (sv))) return 0;
485
486 if (!SvROK (sv)
487 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
488 && !sv_derived_from (sv, "cf::player")))
489 croak ("object of type cf::player expected");
490
491 return SvPTR_nc (sv);
492}
493
317inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 494static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
318inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 495static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
319inline SV *to_sv (bool v) { return newSViv (v); } 496static inline SV *to_sv (bool v) { return newSViv (v); }
320inline SV *to_sv ( signed char v) { return newSViv (v); } 497static inline SV *to_sv ( signed char v) { return newSViv (v); }
321inline SV *to_sv (unsigned char v) { return newSViv (v); } 498static inline SV *to_sv (unsigned char v) { return newSViv (v); }
322inline SV *to_sv ( signed short v) { return newSViv (v); } 499static inline SV *to_sv ( signed short v) { return newSViv (v); }
323inline SV *to_sv (unsigned short v) { return newSVuv (v); } 500static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
324inline SV *to_sv ( signed int v) { return newSViv (v); } 501static inline SV *to_sv ( signed int v) { return newSViv (v); }
325inline SV *to_sv (unsigned int v) { return newSVuv (v); } 502static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
326inline SV *to_sv ( signed long v) { return newSViv (v); } 503static inline SV *to_sv ( signed long v) { return newSViv (v); }
327inline SV *to_sv (unsigned long v) { return newSVuv (v); } 504static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
328inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 505static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
329inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 506static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
330inline SV *to_sv (float v) { return newSVnv (v); } 507static inline SV *to_sv (float v) { return newSVnv (v); }
331inline SV *to_sv (double v) { return newSVnv (v); } 508static inline SV *to_sv (double v) { return newSVnv (v); }
332inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 509static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
333inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 510static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
334inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 511static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
335inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 512static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
336inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 513static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
514static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
337inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 515static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
338inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
339inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 516static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
517static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
340 518
341inline SV *to_sv (object & v) { return to_sv (&v); } 519static inline SV *to_sv (object & v) { return to_sv (&v); }
342inline SV *to_sv (living & v) { return to_sv (&v); } 520static inline SV *to_sv (living & v) { return to_sv (&v); }
343 521
344inline SV *to_sv (facetile * v) { return to_sv (v->name); } 522static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
345inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 523static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
346 524
347inline SV *to_sv (UUID v) 525static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
348{
349 char buf[128];
350 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
351 return newSVpv (buf, 0);
352}
353 526
527static inline SV *to_sv (dynbuf * v)
528{
529 SV *sv = newSV (0);
530
531 sv_upgrade (sv, SVt_PV);
532 SvGROW (sv, v->size () + 1);
533 SvPOK_only (sv);
534 v->linearise (SvPVX (sv));
535 SvCUR_set (sv, v->size ());
536 *SvEND (sv) = 0;
537
538 return sv;
539}
540
541static inline SV *to_sv (dynbuf_text * v)
542{
543 SV *sv = to_sv (static_cast<dynbuf *> (v));
544 SvUTF8_on (sv);
545 return sv;
546}
547
354inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 548static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
355inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 549static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
356inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 550static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
357inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 551static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
358inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 552static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 553static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 554static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 555static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 556static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
363inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 557static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
364inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 558static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
365inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 559static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
366inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 560static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
367inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 561static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
368inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 562static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
369inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 563static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
370inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 564static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
371inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 565static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
372inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 566static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
373inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 567static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
568static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
374inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 569static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
375inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 570static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
376inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
377inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 571static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
572static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
573static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
574static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
378 575
379inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 576//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
380inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 577static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
381 578
382template<class T> 579template<class T>
383inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 580static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
384 581
385template<int N> 582template<int N>
386inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 583static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
387 584
388inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
389inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 585static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
390inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 586static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
391inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 587static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
392inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 588static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
393 589
590static inline void sv_to (SV *sv, std::string &v)
591{
592 STRLEN len;
593 char *data = SvPVbyte (sv, len);
594 v.assign (data, len);
595}
596
394inline void sv_to (SV *sv, UUID &v) 597static inline void sv_to (SV *sv, UUID &v)
395{ 598{
396 unsigned int version; 599 if (!v.parse (SvPV_nolen (sv)))
397
398 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
399 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 600 croak ("unparsable uuid: %s", SvPV_nolen (sv));
400} 601}
401 602
402inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 603static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
403 604
404static SV * 605static SV *
405newSVdt_va (va_list &ap, data_type type) 606newSVdt_va (va_list &ap, data_type type)
406{ 607{
407 SV *sv; 608 SV *sv;
421 break; 622 break;
422 623
423 case DT_STRING: 624 case DT_STRING:
424 { 625 {
425 char *str = (char *)va_arg (ap, const char *); 626 char *str = (char *)va_arg (ap, const char *);
426 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 627 sv = str ? newSVpv (str, 0) : newSV (0);
427 } 628 }
428 break; 629 break;
429 630
430 case DT_DATA: 631 case DT_DATA:
431 { 632 {
432 char *str = (char *)va_arg (ap, const void *); 633 char *str = (char *)va_arg (ap, const void *);
433 int len = va_arg (ap, int); 634 int len = va_arg (ap, int);
434 sv = str ? newSVpv (str, len) : &PL_sv_undef; 635 sv = str ? newSVpv (str, len) : newSV (0);
435 } 636 }
436 break; 637 break;
437 638
438 case DT_OBJECT: 639 case DT_OBJECT:
439 sv = to_sv (va_arg (ap, object *)); 640 sv = to_sv (va_arg (ap, object *));
481 va_end (ap); 682 va_end (ap);
482 683
483 return sv; 684 return sv;
484} 685}
485 686
687// typemap support, mostly to avoid excessive inlining
688template<class type>
689static void noinline
690cf_obj_to (SV *arg, type &var)
691{
692 sv_to (arg, var);
693 if (!var)
694 croak ("must not pass invalid/null cf_obj here");
695}
696
697template<class object>
698static void noinline
699cf_obj_ornull_to (SV *arg, object *&var)
700{
701 if (SvOK (arg))
702 {
703 sv_to (arg, var);
704 if (!var)
705 croak ("unable to convert perl object to C++ object");
706 }
707 else
708 var = 0;
709}
710
711//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
712
486static SV * 713static SV *
487newSVcfapi (int type, ...)
488{
489 SV *sv;
490
491 va_list ap;
492 va_start (ap, type);
493
494 switch (type)
495 {
496 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
497 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
498 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
499 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
500 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
501 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
502 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
503 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
504 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
505 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
506
507 default:
508 assert (("unhandled type in newSVcfapi", 0));
509 }
510
511 va_end (ap);
512
513 return sv;
514}
515
516//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
517
518SV *
519registry (attachable *ext) 714registry (attachable *ext)
520{ 715{
521 if (!ext->cb) 716 if (!ext->cb)
522 ext->cb = newAV (); 717 ext->cb = newAV ();
523 718
524 return newRV_inc ((SV *)ext->cb); 719 return newRV_inc ((SV *)ext->cb);
525} 720}
526 721
527///////////////////////////////////////////////////////////////////////////// 722/////////////////////////////////////////////////////////////////////////////
528 723
529extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
530{
531 return 0;
532}
533
534static CommArray_s rtn_cmd;
535
536static int
537runPluginCommand (object *obj, char *params)
538{
539 return -1;
540}
541
542extern "C" void *cfperl_getPluginProperty (int *type, ...)
543{
544 va_list args;
545 char *propname;
546 int i;
547 va_start (args, type);
548 propname = va_arg (args, char *);
549 //printf ("Property name: %s\n", propname);
550
551 if (!strcmp (propname, "command?"))
552 return NULL;
553 else if (!strcmp (propname, "Identification"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_NAME;
557 }
558 else if (!strcmp (propname, "FullName"))
559 {
560 va_end (args);
561 return (void *)PLUGIN_VERSION;
562 }
563 else
564 va_end (args);
565
566 return NULL;
567}
568
569extern "C" int cfperl_postInitPlugin ()
570{
571 int hooktype = 1;
572 int rtype = 0;
573
574 cf_init_plugin (gethook);
575
576 return 0;
577}
578
579extern "C" int cfperl_closePlugin ()
580{
581 return 0;
582}
583
584void 724void
585cfperl_init () 725cfperl_init ()
586{ 726{
727 extern char **environ;
728
587 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 729 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
588 perl = perl_alloc (); 730 perl = perl_alloc ();
589 perl_construct (perl); 731 perl_construct (perl);
590 732
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 733 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592 734
593 char *argv[] = { 735 const char *argv[] = {
594 "", 736 settings.argv [0],
595 "-e" 737 "-e0"
596 "use Event; use Coro;" // required for bootstrap
597 "cf->bootstrap;" // required for datadir :*>
598 "unshift @INC, cf::datadir ();"
599 "require cf;"
600 }; 738 };
601 739
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 740 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
741 || perl_run (perl))
603 { 742 {
604 printf ("unable to initialize perl-interpreter, aborting.\n"); 743 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE); 744 exit (EXIT_FAILURE);
606 } 745 }
607}
608 746
747 eval_pv (
748 "#line 1 'cfperl init'\n"
749 "use EV ();\n"
750 "use Coro ();\n"
751 "cf->bootstrap;\n"
752 "unshift @INC, cf::datadir ();\n"
753 "require cf;\n",
754 0
755 );
756
757 if (SvTRUE (ERRSV))
758 {
759 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
760 exit (EXIT_FAILURE);
761 }
762}
763
764void
609void cfperl_main () 765cfperl_main ()
610{ 766{
611 dSP; 767 dSP;
612 768
613 PUSHMARK (SP); 769 PUSHMARK (SP);
614 PUTBACK; 770 PUTBACK;
618void 774void
619attachable::instantiate () 775attachable::instantiate ()
620{ 776{
621 if (attach) 777 if (attach)
622 { 778 {
623 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 779 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
624 attach = 0; 780 attach = 0;
625 } 781 }
626} 782}
627 783
628void 784void
629attachable::reattach () 785attachable::reattach ()
630{ 786{
631 optimise (); 787 optimise ();
632 //TODO: check for _attachment's, very important for restarts 788 //TODO: check for _attachment's, very important for restarts
633 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 789 INVOKE_ATTACHABLE (REATTACH, this);
634} 790}
635 791
636static event_klass klass_of[NUM_EVENT_TYPES] = { 792static event_klass klass_of[NUM_EVENT_TYPES] = {
637# define def(type,name) KLASS_ ## type, 793# define def(type,name) KLASS_ ## type,
638# include "eventinc.h" 794# include "eventinc.h"
639# undef def 795# undef def
640}; 796};
641 797
642#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 798#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
643 799
644static void 800static void noinline
645gather_callbacks (AV *&callbacks, AV *registry, event_type event) 801gather_callbacks (AV *&callbacks, AV *registry, event_type event)
646{ 802{
647 // event must be in array 803 // event must be in array
648 if (event >= 0 && event <= AvFILLp (registry)) 804 if (event >= 0 && event <= AvFILLp (registry))
649 { 805 {
681} 837}
682 838
683void 839void
684global::gather_callbacks (AV *&callbacks, event_type event) const 840global::gather_callbacks (AV *&callbacks, event_type event) const
685{ 841{
686 ::gather_callbacks (callbacks, cb_object, event); 842 ::gather_callbacks (callbacks, cb_global, event);
687} 843}
688 844
689void 845void
690object::gather_callbacks (AV *&callbacks, event_type event) const 846object::gather_callbacks (AV *&callbacks, event_type event) const
691{ 847{
692 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 848 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
693 { 849 {
694 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 850 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
695 851
696 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 852 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
697 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 853 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
698 } 854 }
699 855
735{ 891{
736 attachable::gather_callbacks (callbacks, event); 892 attachable::gather_callbacks (callbacks, event);
737 ::gather_callbacks (callbacks, cb_map, event); 893 ::gather_callbacks (callbacks, cb_map, event);
738} 894}
739 895
896static void noinline
897_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
898{
899 for (int event = 0; event <= AvFILLp (registry); ++event)
900 {
901 SV *cbs_ = AvARRAY (registry)[event];
902
903 // element must be list of callback entries
904 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
905 {
906 AV *cbs = (AV *)SvRV (cbs_);
907
908 // no callback entries, no callbacks to call
909 if (AvFILLp (cbs) >= 0)
910 set.set (event);
911 }
912 }
913}
914
915// very slow and inefficient way to recalculate the global want bitsets
916static void
917_recalc_want ()
918{
919 ev_want_event.reset ();
920
921 _recalc_want (ev_want_event, cb_global);
922 _recalc_want (ev_want_event, cb_attachable);
923 _recalc_want (ev_want_event, cb_object);
924 _recalc_want (ev_want_event, cb_client);
925 _recalc_want (ev_want_event, cb_player);
926 _recalc_want (ev_want_event, cb_map);
927
928 ev_want_type.reset ();
929
930 for (int type = 0; type <= AvFILLp (cb_type); ++type)
931 {
932 SV *cbs_ = AvARRAY (cb_type)[type];
933
934 // element must be list of callback entries
935 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
936 {
937 AV *cbs = (AV *)SvRV (cbs_);
938
939 // no callback entries, no callbacks to call
940 if (AvFILLp (cbs) >= 0)
941 ev_want_type.set (type % NUM_TYPES);
942 }
943 }
944}
945
740bool 946bool
741attachable::invoke (event_type event, ...) 947attachable::invoke (event_type event, ...)
742{ 948{
743 data_type dt; 949 data_type dt;
744 va_list ap;
745
746 va_start (ap, event);
747 950
748 // callback call ordering should be: 951 // callback call ordering should be:
749 // 1. per-object callback 952 // 1. per-object callback
750 // 2. per-class object 953 // 2. per-class object
751 // 3. per-type callback 954 // 3. per-type callback
755 gather_callbacks (callbacks, event); 958 gather_callbacks (callbacks, event);
756 959
757 // short-circuit processing if no callbacks found/defined 960 // short-circuit processing if no callbacks found/defined
758 if (!callbacks) 961 if (!callbacks)
759 return 0; 962 return 0;
963
964 va_list ap;
965 va_start (ap, event);
760 966
761 CALL_BEGIN (3); 967 CALL_BEGIN (3);
762 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 968 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
763 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 969 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
764 970
788 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 994 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
789 } 995 }
790 996
791 va_end (ap); 997 va_end (ap);
792 998
793 CALL_CALL ("cf::do_invoke", G_SCALAR); 999 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
794 count = count > 0 ? POPi : 0; 1000 count = count > 0 ? POPi : 0;
795 1001
796 CALL_END; 1002 CALL_END;
797 1003
798 return count; 1004 return count;
799} 1005}
800 1006
801SV * 1007static SV *
802cfperl_result (int idx) 1008cfperl_result (int idx)
803{ 1009{
804 AV *av = get_av ("cfperl::invoke_results", 0); 1010 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
805 if (!av) 1011 if (!av)
806 return &PL_sv_undef; 1012 return &PL_sv_undef;
807 1013
808 SV **sv = av_fetch (av, idx, 0); 1014 SV **sv = av_fetch (av, idx, 0);
809 if (!sv) 1015 if (!sv)
823{ 1029{
824 return SvNV (cfperl_result (idx)); 1030 return SvNV (cfperl_result (idx));
825} 1031}
826 1032
827///////////////////////////////////////////////////////////////////////////// 1033/////////////////////////////////////////////////////////////////////////////
1034// various c++ => perl glue functions
1035
1036void
1037cfperl_tick ()
1038{
1039 tick_pending = 1;
1040
1041 if (tick_inhibit)
1042 return;
1043
1044 tick_pending = 0;
1045
1046 dSP;
1047
1048 PUSHMARK (SP);
1049 PUTBACK;
1050 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
1051
1052 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1053}
828 1054
829void 1055void
830cfperl_emergency_save () 1056cfperl_emergency_save ()
831{ 1057{
832 CALL_BEGIN (0); 1058 CALL_BEGIN (0);
833 CALL_CALL ("cf::emergency_save", G_VOID); 1059 CALL_CALL ("cf::emergency_save", G_VOID);
834 CALL_END; 1060 CALL_END;
835} 1061}
836 1062
1063void
1064cfperl_cleanup (int make_core)
1065{
1066 CALL_BEGIN (1);
1067 CALL_ARG (make_core);
1068 CALL_CALL ("cf::post_cleanup", G_VOID);
1069 CALL_END;
1070}
1071
1072void
1073cfperl_make_book (object *book, int level)
1074{
1075 CALL_BEGIN (2);
1076 CALL_ARG (book);
1077 CALL_ARG (level);
1078 CALL_CALL ("ext::books::make_book", G_VOID);
1079 CALL_END;
1080}
1081
1082void
1083cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
1084{
1085 CALL_BEGIN (4);
1086 CALL_ARG (ns);
1087 CALL_ARG (type);
1088 CALL_ARG_SV (newSVpv_utf8 (msg));
1089 CALL_ARG (color);
1090 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1091 CALL_END;
1092}
1093
1094int
1095cfperl_can_merge (object *ob1, object *ob2)
1096{
1097 int can;
1098
1099 CALL_BEGIN (2);
1100 CALL_ARG (ob1);
1101 CALL_ARG (ob2);
1102 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1103 can = count && SvTRUE (TOPs);
1104 CALL_END;
1105
1106 return can;
1107}
1108
1109void
1110cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1111{
1112 CALL_BEGIN (4);
1113 CALL_ARG (ob);
1114 CALL_ARG (state);
1115 CALL_ARG (activator);
1116 CALL_ARG (originator);
1117 CALL_CALL ("cf::mapscript::activate", G_VOID);
1118 CALL_END;
1119}
1120
1121player *
1122player::find (const_utf8_string name)
1123{
1124 CALL_BEGIN (1);
1125 CALL_ARG (name);
1126 CALL_CALL ("cf::player::find", G_SCALAR);
1127
1128 player *retval = 0;
1129 if (count) sv_to (POPs, retval);
1130
1131 CALL_END;
1132
1133 return retval;
1134}
1135
837maptile * 1136maptile *
1137find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty)
1138{
1139 CALL_BEGIN (3);
1140 CALL_ARG (dirname);
1141 CALL_ARG (stylename);
1142 CALL_ARG (difficulty);
1143 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1144
1145 maptile *retval = 0;
1146 if (count) sv_to (POPs, retval);
1147
1148 CALL_END;
1149
1150 return retval;
1151}
1152
1153maptile *
838maptile::find_sync (const char *path, maptile *origin) 1154maptile::find_sync (const_utf8_string path, maptile *origin)
839{ 1155{
840 CALL_BEGIN (2); 1156 CALL_BEGIN (2);
841 CALL_ARG (path); 1157 CALL_ARG (path);
842 CALL_ARG (origin); 1158 CALL_ARG (origin);
843 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1159 CALL_CALL ("cf::map::find_sync", G_SCALAR);
844 1160
845 maptile *retval; 1161 maptile *retval = 0;
846
847 if (count)
848 sv_to (POPs, retval); 1162 if (count) sv_to (POPs, retval);
849 else
850 retval = 0;
851 1163
852 CALL_END; 1164 CALL_END;
853 1165
854 return retval; 1166 return retval;
855} 1167}
856 1168
857maptile * 1169maptile *
858maptile::find_async (const char *path, maptile *origin) 1170maptile::find_async (const_utf8_string path, maptile *origin, bool load)
859{ 1171{
860 CALL_BEGIN (2); 1172 CALL_BEGIN (3);
861 CALL_ARG (path); 1173 CALL_ARG (path);
862 CALL_ARG (origin); 1174 CALL_ARG (origin);
1175 CALL_ARG (load);
863 CALL_CALL ("cf::map::find_async", G_SCALAR); 1176 CALL_CALL ("cf::map::find_async", G_SCALAR);
864 1177
865 maptile *retval; 1178 maptile *retval = 0;
866
867 if (count)
868 sv_to (POPs, retval); 1179 if (count) sv_to (POPs, retval);
869 else
870 retval = 0;
871 1180
872 CALL_END; 1181 CALL_END;
873 1182
874 return retval; 1183 return retval;
875} 1184}
878maptile::do_load_sync () 1187maptile::do_load_sync ()
879{ 1188{
880 CALL_BEGIN (1); 1189 CALL_BEGIN (1);
881 CALL_ARG (this); 1190 CALL_ARG (this);
882 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1191 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
883 CALL_END;
884}
885
886void
887maptile::change_all_map_light (int change)
888{
889 CALL_BEGIN (1);
890 CALL_ARG (change);
891 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
892 CALL_END; 1192 CALL_END;
893} 1193}
894 1194
895void 1195void
896object::enter_exit (object *exit) 1196object::enter_exit (object *exit)
903 CALL_ARG (exit); 1203 CALL_ARG (exit);
904 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1204 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
905 CALL_END; 1205 CALL_END;
906} 1206}
907 1207
1208void
1209object::player_goto (const_utf8_string path, int x, int y)
1210{
1211 if (type != PLAYER)
1212 return;
1213
1214 CALL_BEGIN (4);
1215 CALL_ARG (this);
1216 CALL_ARG (path);
1217 CALL_ARG (x);
1218 CALL_ARG (y);
1219 CALL_CALL ("cf::object::player::goto", G_VOID);
1220 CALL_END;
1221}
1222
1223const_utf8_string
1224object::ref () const
1225{
1226 if (type == PLAYER)
1227 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1228 else
1229 return 0;
1230}
1231
1232object *
1233object::deref (const_utf8_string ref)
1234{
1235 object *retval = 0;
1236
1237 if (ref)
1238 {
1239 CALL_BEGIN (1);
1240 CALL_ARG (ref);
1241 CALL_CALL ("cf::object::deref", G_SCALAR);
1242
1243 if (count)
1244 sv_to (POPs, retval);
1245
1246 CALL_END;
1247 }
1248
1249 return retval;
1250}
1251
1252void
1253log_backtrace (const_utf8_string msg)
1254{
1255#if HAVE_BACKTRACE
1256 void *addr [20];
1257 int size = backtrace (addr, 20);
1258
1259 CALL_BEGIN (size);
1260 CALL_ARG (msg);
1261 for (int i = 0; i < size; ++i)
1262 CALL_ARG ((IV)addr [i]);
1263 CALL_CALL ("cf::_log_backtrace", G_VOID);
1264 CALL_END;
1265#endif
1266}
1267
1268bool
1269is_match_expr (const_utf8_string expr)
1270{
1271 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1272}
1273
1274bool
1275match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1276{
1277 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1278 expr += sizeof ("match ") - 1;
1279
1280 CALL_BEGIN (5);
1281 CALL_ARG (expr);
1282 CALL_ARG (ob);
1283 CALL_ARG (self);
1284 CALL_ARG (source);
1285 CALL_ARG (originator);
1286 CALL_CALL (cv_cf_match_match, G_SCALAR);
1287
1288 bool matched = count && SvTRUE (TOPs);
1289
1290 CALL_END;
1291
1292 return matched;
1293}
1294
1295object *
1296match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1297{
1298 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1299 expr += sizeof ("match ") - 1;
1300
1301 CALL_BEGIN (5);
1302 CALL_ARG (expr);
1303 CALL_ARG (ob);
1304 CALL_ARG (self);
1305 CALL_ARG (source);
1306 CALL_ARG (originator);
1307 CALL_CALL (cv_cf_match_match, G_ARRAY);
1308
1309 object *one = 0;
1310
1311 if (count)
1312 sv_to (TOPs, one);
1313
1314 CALL_END;
1315
1316 return one;
1317}
1318
908///////////////////////////////////////////////////////////////////////////// 1319/////////////////////////////////////////////////////////////////////////////
909 1320
910struct EventAPI *watcher_base::GEventAPI; 1321struct EVAPI *evapi::GEVAPI;
911struct CoroAPI *coroapi::GCoroAPI; 1322struct CoroAPI *coroapi::GCoroAPI;
912 1323
913int coroapi::cede_counter;
914
915static void iw_dispatch (pe_event *ev)
916{
917 iw *w = (iw *)ev->ext_data;
918 w->call (*w);
919}
920
921void 1324void
922iw::alloc () 1325coroapi::do_cede_to_tick ()
923{ 1326{
924 pe = GEventAPI->new_idle (0, 0); 1327 cede_pending = 0;
925 1328 cede ();
926 WaREENTRANT_off (pe);
927 pe->base.callback = (void *)iw_dispatch;
928 pe->base.ext_data = (void *)this;
929} 1329}
930 1330
931static void iow_dispatch (pe_event *ev)
932{
933 iow *w = (iow *)ev->ext_data;
934 w->call (*w, ((pe_ioevent *)ev)->got);
935}
936
937void 1331void
938iow::alloc () 1332coroapi::wait_for_tick ()
939{ 1333{
940 pe = GEventAPI->new_io (0, 0); 1334 CALL_BEGIN (0);
941 1335 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
942 WaREENTRANT_off (pe); 1336 CALL_END;
943 pe->base.callback = (void *)iow_dispatch;
944 pe->base.ext_data = (void *)this;
945
946 pe->fd = -1;
947 pe->poll = 0;
948} 1337}
949 1338
950void 1339void
951iow::fd (int fd) 1340coroapi::wait_for_tick_begin ()
952{ 1341{
953 pe->fd = fd; 1342 CALL_BEGIN (0);
954} 1343 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
955 1344 CALL_END;
956int
957iow::poll ()
958{
959 return pe->poll;
960} 1345}
961 1346
962void 1347void
963iow::poll (int events) 1348iow::poll (int events)
964{ 1349{
965 if (pe->poll != events) 1350 if (events != this->events)
966 { 1351 {
1352 int active = ev_is_active ((ev_io *)this);
967 if (pe->poll) stop (); 1353 if (active) stop ();
968 pe->poll = events; 1354 ev_io_set ((ev_io *)this, fd, events);
969 if (pe->poll) start (); 1355 if (active) start ();
970 } 1356 }
971} 1357}
972 1358
973void 1359static void
974_connect_to_perl () 1360_connect_to_perl_1 ()
975{ 1361{
976 stash_cf = gv_stashpv ("cf" , 1); 1362 stash_cf = gv_stashpv ("cf", 1);
977 1363
978 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1364 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
979 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1365 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
980 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1366 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
981 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1367 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1368 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
982 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1369 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
983 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1370 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
984 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1371 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
985 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1372 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
986 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1373 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
987 1374
988 sv_runtime = get_sv ("cf::RUNTIME", 1); 1375 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
989 sv_upgrade (sv_runtime, SVt_NV); 1376 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1377 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1378 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
990 1379
991 cb_global = get_av ("cf::CB_GLOBAL", 1); 1380 cb_global = get_av ("cf::CB_GLOBAL", 1);
992 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1381 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
993 cb_object = get_av ("cf::CB_OBJECT", 1); 1382 cb_object = get_av ("cf::CB_OBJECT", 1);
994 cb_player = get_av ("cf::CB_PLAYER", 1); 1383 cb_player = get_av ("cf::CB_PLAYER", 1);
995 cb_client = get_av ("cf::CB_CLIENT", 1); 1384 cb_client = get_av ("cf::CB_CLIENT", 1);
996 cb_type = get_av ("cf::CB_TYPE" , 1); 1385 cb_type = get_av ("cf::CB_TYPE" , 1);
997 cb_map = get_av ("cf::CB_MAP" , 1); 1386 cb_map = get_av ("cf::CB_MAP" , 1);
998} 1387}
999 1388
1389static void
1390_connect_to_perl_2 ()
1391{
1392 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1393 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1394 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1395 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1396 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1397}
1398
1000MODULE = cf PACKAGE = cf PREFIX = cf_ 1399MODULE = cf PACKAGE = cf PREFIX = cf_
1001 1400
1002BOOT: 1401BOOT:
1003{ 1402{
1403 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1404 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1405
1004 _connect_to_perl (); 1406 _connect_to_perl_1 ();
1005
1006 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1007 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1008 1407
1009 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1408 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1409
1410 //{
1411 // require_pv ("Time::HiRes");
1412 //
1413 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1414 // if (!svp) croak ("Time::HiRes is required");
1415 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1416 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1417 //}
1010 1418
1011 static const struct { 1419 static const struct {
1012 const char *name; 1420 const char *name;
1013 IV iv; 1421 IV iv;
1014 } *civ, const_iv[] = { 1422 } *civ, const_iv[] = {
1015# define const_iv(name) { # name, (IV)name }, 1423# define const_iv(name) { # name, (IV)name },
1016 const_iv (llevError) 1424 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1017 const_iv (llevInfo) 1425 const_iv (logBacktrace)
1018 const_iv (llevDebug) 1426
1019 const_iv (llevMonster) 1427 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1428
1429 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1020 1430
1021 const_iv (MAX_TIME) 1431 const_iv (MAX_TIME)
1022 const_iv (PLAYER)
1023 const_iv (TRANSPORT)
1024 const_iv (ROD)
1025 const_iv (TREASURE)
1026 const_iv (POTION)
1027 const_iv (FOOD)
1028 const_iv (POISON)
1029 const_iv (BOOK)
1030 const_iv (CLOCK) 1432 const_iv (MAXSOCKBUF)
1031 const_iv (ARROW) 1433
1032 const_iv (BOW)
1033 const_iv (WEAPON)
1034 const_iv (ARMOUR)
1035 const_iv (PEDESTAL)
1036 const_iv (ALTAR)
1037 const_iv (LOCKED_DOOR)
1038 const_iv (SPECIAL_KEY)
1039 const_iv (MAP)
1040 const_iv (DOOR)
1041 const_iv (KEY)
1042 const_iv (TIMED_GATE)
1043 const_iv (TRIGGER)
1044 const_iv (GRIMREAPER)
1045 const_iv (MAGIC_EAR)
1046 const_iv (TRIGGER_BUTTON)
1047 const_iv (TRIGGER_ALTAR)
1048 const_iv (TRIGGER_PEDESTAL)
1049 const_iv (SHIELD)
1050 const_iv (HELMET)
1051 const_iv (HORN)
1052 const_iv (MONEY)
1053 const_iv (CLASS)
1054 const_iv (GRAVESTONE)
1055 const_iv (AMULET)
1056 const_iv (PLAYERMOVER)
1057 const_iv (TELEPORTER)
1058 const_iv (CREATOR)
1059 const_iv (SKILL)
1060 const_iv (EARTHWALL)
1061 const_iv (GOLEM)
1062 const_iv (THROWN_OBJ)
1063 const_iv (BLINDNESS)
1064 const_iv (GOD)
1065 const_iv (DETECTOR)
1066 const_iv (TRIGGER_MARKER)
1067 const_iv (DEAD_OBJECT)
1068 const_iv (DRINK)
1069 const_iv (MARKER)
1070 const_iv (HOLY_ALTAR)
1071 const_iv (PLAYER_CHANGER)
1072 const_iv (BATTLEGROUND)
1073 const_iv (PEACEMAKER)
1074 const_iv (GEM)
1075 const_iv (FIREWALL)
1076 const_iv (ANVIL)
1077 const_iv (CHECK_INV)
1078 const_iv (MOOD_FLOOR) 1434 const_iv (NUM_BODY_LOCATIONS)
1079 const_iv (EXIT) 1435 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1080 const_iv (ENCOUNTER) 1436 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1081 const_iv (SHOP_FLOOR) 1437 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1082 const_iv (SHOP_MAT) 1438 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1083 const_iv (RING) 1439 const_iv (body_wrist) const_iv (body_waist)
1084 const_iv (FLOOR)
1085 const_iv (FLESH)
1086 const_iv (INORGANIC)
1087 const_iv (SKILL_TOOL)
1088 const_iv (LIGHTER)
1089 const_iv (BUILDABLE_WALL)
1090 const_iv (MISC_OBJECT)
1091 const_iv (LAMP)
1092 const_iv (DUPLICATOR)
1093 const_iv (SPELLBOOK)
1094 const_iv (CLOAK)
1095 const_iv (SPINNER)
1096 const_iv (GATE)
1097 const_iv (BUTTON)
1098 const_iv (CF_HANDLE)
1099 const_iv (HOLE)
1100 const_iv (TRAPDOOR)
1101 const_iv (SIGN)
1102 const_iv (BOOTS)
1103 const_iv (GLOVES)
1104 const_iv (SPELL)
1105 const_iv (SPELL_EFFECT)
1106 const_iv (CONVERTER)
1107 const_iv (BRACERS)
1108 const_iv (POISONING)
1109 const_iv (SAVEBED)
1110 const_iv (WAND)
1111 const_iv (SCROLL)
1112 const_iv (DIRECTOR)
1113 const_iv (GIRDLE)
1114 const_iv (FORCE)
1115 const_iv (POTION_EFFECT)
1116 const_iv (EVENT_CONNECTOR)
1117 const_iv (CLOSE_CON)
1118 const_iv (CONTAINER)
1119 const_iv (ARMOUR_IMPROVER)
1120 const_iv (WEAPON_IMPROVER)
1121 const_iv (SKILLSCROLL)
1122 const_iv (DEEP_SWAMP)
1123 const_iv (IDENTIFY_ALTAR)
1124 const_iv (MENU)
1125 const_iv (RUNE)
1126 const_iv (TRAP)
1127 const_iv (POWER_CRYSTAL)
1128 const_iv (CORPSE)
1129 const_iv (DISEASE)
1130 const_iv (SYMPTOM)
1131 const_iv (BUILDER)
1132 const_iv (MATERIAL)
1133 const_iv (ITEM_TRANSFORMER)
1134 1440
1135 const_iv (NUM_SUBTYPES) 1441 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1442 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1443 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1444 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1445 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1446 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1447 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1448 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1449 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1450 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1451 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1452 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1453 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1454 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1455 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1456 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1457 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1458 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1459 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1460 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1461 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1462 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1463 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1464 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1465 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1466 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1467 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1468 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1469 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND) const_iv (VEIN)
1136 1470
1137 const_iv (ST_BD_BUILD) 1471 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1138 const_iv (ST_BD_REMOVE)
1139 1472
1140 const_iv (ST_MAT_FLOOR) 1473 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1141 const_iv (ST_MAT_WALL) 1474 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1142 const_iv (ST_MAT_ITEM)
1143 1475
1144 const_iv (AT_PHYSICAL) 1476 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1145 const_iv (AT_MAGIC) 1477 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1146 const_iv (AT_FIRE) 1478 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1147 const_iv (AT_ELECTRICITY) 1479 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1148 const_iv (AT_COLD) 1480 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1149 const_iv (AT_CONFUSION) 1481 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1150 const_iv (AT_ACID) 1482 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1151 const_iv (AT_DRAIN)
1152 const_iv (AT_WEAPONMAGIC)
1153 const_iv (AT_GHOSTHIT)
1154 const_iv (AT_POISON)
1155 const_iv (AT_SLOW)
1156 const_iv (AT_PARALYZE)
1157 const_iv (AT_TURN_UNDEAD)
1158 const_iv (AT_FEAR)
1159 const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE)
1161 const_iv (AT_DEATH)
1162 const_iv (AT_CHAOS)
1163 const_iv (AT_COUNTERSPELL)
1164 const_iv (AT_GODPOWER)
1165 const_iv (AT_HOLYWORD)
1166 const_iv (AT_BLIND)
1167 const_iv (AT_INTERNAL)
1168 const_iv (AT_LIFE_STEALING)
1169 const_iv (AT_DISEASE)
1170 1483
1171 const_iv (WEAP_HIT) 1484 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1172 const_iv (WEAP_SLASH) 1485 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1173 const_iv (WEAP_PIERCE)
1174 const_iv (WEAP_CLEAVE)
1175 const_iv (WEAP_SLICE)
1176 const_iv (WEAP_STAB)
1177 const_iv (WEAP_WHIP)
1178 const_iv (WEAP_CRUSH)
1179 const_iv (WEAP_BLUD) 1486 const_iv (WEAP_BLUD)
1180 1487
1181 const_iv (FLAG_ALIVE) 1488 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1182 const_iv (FLAG_WIZ) 1489 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1183 const_iv (FLAG_REMOVED) 1490 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1491 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1492 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1493 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1494 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1495 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1496 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1497 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1498 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1499 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1500 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1501 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1502 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1503 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1504 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1505 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1506 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1507 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1508 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1509 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1510 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1511 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1512 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1513 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1514
1515 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1516 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1517 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1518 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1519 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1520 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1521
1522 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1523 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1524
1525 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1526
1527 const_iv (SP_RAISE_DEAD)
1184 const_iv (FLAG_FREED) 1528 const_iv (SP_RUNE)
1185 const_iv (FLAG_WAS_WIZ) 1529 const_iv (SP_MAKE_MARK)
1186 const_iv (FLAG_APPLIED) 1530 const_iv (SP_BOLT)
1187 const_iv (FLAG_UNPAID) 1531 const_iv (SP_BULLET)
1188 const_iv (FLAG_USE_SHIELD) 1532 const_iv (SP_EXPLOSION)
1189 const_iv (FLAG_NO_PICK) 1533 const_iv (SP_CONE)
1190 const_iv (FLAG_ANIMATE) 1534 const_iv (SP_BOMB)
1191 const_iv (FLAG_MONSTER) 1535 const_iv (SP_WONDER)
1192 const_iv (FLAG_FRIENDLY) 1536 const_iv (SP_SMITE)
1193 const_iv (FLAG_GENERATOR) 1537 const_iv (SP_MAGIC_MISSILE)
1194 const_iv (FLAG_IS_THROWN) 1538 const_iv (SP_SUMMON_GOLEM)
1195 const_iv (FLAG_AUTO_APPLY) 1539 const_iv (SP_DIMENSION_DOOR)
1196 const_iv (FLAG_PLAYER_SOLD) 1540 const_iv (SP_MAGIC_MAPPING)
1541 const_iv (SP_MAGIC_WALL)
1542 const_iv (SP_DESTRUCTION)
1543 const_iv (SP_PERCEIVE_SELF)
1544 const_iv (SP_WORD_OF_RECALL)
1197 const_iv (FLAG_SEE_INVISIBLE) 1545 const_iv (SP_INVISIBLE)
1198 const_iv (FLAG_CAN_ROLL)
1199 const_iv (FLAG_OVERLAY_FLOOR)
1200 const_iv (FLAG_IS_TURNABLE)
1201 const_iv (FLAG_IS_USED_UP)
1202 const_iv (FLAG_IDENTIFIED)
1203 const_iv (FLAG_REFLECTING)
1204 const_iv (FLAG_CHANGING)
1205 const_iv (FLAG_SPLITTING)
1206 const_iv (FLAG_HITBACK)
1207 const_iv (FLAG_STARTEQUIP)
1208 const_iv (FLAG_BLOCKSVIEW)
1209 const_iv (FLAG_UNDEAD)
1210 const_iv (FLAG_SCARED)
1211 const_iv (FLAG_UNAGGRESSIVE)
1212 const_iv (FLAG_REFL_MISSILE)
1213 const_iv (FLAG_REFL_SPELL)
1214 const_iv (FLAG_NO_MAGIC)
1215 const_iv (FLAG_NO_FIX_PLAYER)
1216 const_iv (FLAG_IS_LIGHTABLE)
1217 const_iv (FLAG_TEAR_DOWN)
1218 const_iv (FLAG_RUN_AWAY)
1219 const_iv (FLAG_PICK_UP)
1220 const_iv (FLAG_UNIQUE)
1221 const_iv (FLAG_NO_DROP)
1222 const_iv (FLAG_WIZCAST)
1223 const_iv (FLAG_CAST_SPELL)
1224 const_iv (FLAG_USE_SCROLL)
1225 const_iv (FLAG_USE_RANGE)
1226 const_iv (FLAG_USE_BOW)
1227 const_iv (FLAG_USE_ARMOUR)
1228 const_iv (FLAG_USE_WEAPON)
1229 const_iv (FLAG_USE_RING)
1230 const_iv (FLAG_READY_RANGE)
1231 const_iv (FLAG_READY_BOW)
1232 const_iv (FLAG_XRAYS)
1233 const_iv (FLAG_NO_APPLY)
1234 const_iv (FLAG_IS_FLOOR)
1235 const_iv (FLAG_LIFESAVE)
1236 const_iv (FLAG_NO_STRENGTH)
1237 const_iv (FLAG_SLEEP)
1238 const_iv (FLAG_STAND_STILL)
1239 const_iv (FLAG_RANDOM_MOVE)
1240 const_iv (FLAG_ONLY_ATTACK)
1241 const_iv (FLAG_CONFUSED)
1242 const_iv (FLAG_STEALTH)
1243 const_iv (FLAG_WIZPASS)
1244 const_iv (FLAG_IS_LINKED)
1245 const_iv (FLAG_CURSED)
1246 const_iv (FLAG_DAMNED)
1247 const_iv (FLAG_SEE_ANYWHERE)
1248 const_iv (FLAG_KNOWN_MAGICAL)
1249 const_iv (FLAG_KNOWN_CURSED)
1250 const_iv (FLAG_CAN_USE_SKILL)
1251 const_iv (FLAG_BEEN_APPLIED)
1252 const_iv (FLAG_READY_SCROLL)
1253 const_iv (FLAG_USE_ROD)
1254 const_iv (FLAG_USE_HORN)
1255 const_iv (FLAG_MAKE_INVIS)
1256 const_iv (FLAG_INV_LOCKED)
1257 const_iv (FLAG_IS_WOODED)
1258 const_iv (FLAG_IS_HILLY)
1259 const_iv (FLAG_READY_SKILL)
1260 const_iv (FLAG_READY_WEAPON)
1261 const_iv (FLAG_NO_SKILL_IDENT)
1262 const_iv (FLAG_BLIND)
1263 const_iv (FLAG_SEE_IN_DARK)
1264 const_iv (FLAG_IS_CAULDRON)
1265 const_iv (FLAG_NO_STEAL)
1266 const_iv (FLAG_ONE_HIT)
1267 const_iv (FLAG_CLIENT_SENT)
1268 const_iv (FLAG_BERSERK)
1269 const_iv (FLAG_NEUTRAL)
1270 const_iv (FLAG_NO_ATTACK)
1271 const_iv (FLAG_NO_DAMAGE)
1272 const_iv (FLAG_OBJ_ORIGINAL)
1273 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1274 const_iv (FLAG_ACTIVATE_ON_PUSH)
1275 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1276 const_iv (FLAG_IS_WATER)
1277 const_iv (FLAG_CONTENT_ON_GEN)
1278 const_iv (FLAG_IS_A_TEMPLATE)
1279 const_iv (FLAG_IS_BUILDABLE)
1280 const_iv (FLAG_DESTROY_ON_DEATH)
1281 const_iv (FLAG_NO_MAP_SAVE)
1282
1283 const_iv (NDI_BLACK)
1284 const_iv (NDI_WHITE)
1285 const_iv (NDI_NAVY)
1286 const_iv (NDI_RED)
1287 const_iv (NDI_ORANGE)
1288 const_iv (NDI_BLUE)
1289 const_iv (NDI_DK_ORANGE)
1290 const_iv (NDI_GREEN)
1291 const_iv (NDI_LT_GREEN)
1292 const_iv (NDI_GREY)
1293 const_iv (NDI_BROWN)
1294 const_iv (NDI_GOLD)
1295 const_iv (NDI_TAN)
1296 const_iv (NDI_MAX_COLOR)
1297 const_iv (NDI_COLOR_MASK)
1298 const_iv (NDI_UNIQUE)
1299 const_iv (NDI_ALL)
1300
1301 const_iv (UPD_LOCATION)
1302 const_iv (UPD_FLAGS)
1303 const_iv (UPD_WEIGHT)
1304 const_iv (UPD_FACE)
1305 const_iv (UPD_NAME)
1306 const_iv (UPD_ANIM)
1307 const_iv (UPD_ANIMSPEED)
1308 const_iv (UPD_NROF) 1546 const_iv (SP_PROBE)
1309
1310 const_iv (UPD_SP_MANA) 1547 const_iv (SP_HEALING)
1311 const_iv (UPD_SP_GRACE) 1548 const_iv (SP_CREATE_FOOD)
1312 const_iv (UPD_SP_DAMAGE) 1549 const_iv (SP_EARTH_TO_DUST)
1313 1550 const_iv (SP_CHANGE_ABILITY)
1314 const_iv (F_APPLIED) 1551 const_iv (SP_BLESS)
1315 const_iv (F_LOCATION)
1316 const_iv (F_UNPAID)
1317 const_iv (F_MAGIC)
1318 const_iv (F_CURSED) 1552 const_iv (SP_CURSE)
1553 const_iv (SP_SUMMON_MONSTER)
1554 const_iv (SP_CHARGING)
1555 const_iv (SP_POLYMORPH)
1556 const_iv (SP_ALCHEMY)
1557 const_iv (SP_REMOVE_CURSE)
1558 const_iv (SP_IDENTIFY)
1559 const_iv (SP_DETECTION)
1560 const_iv (SP_MOOD_CHANGE)
1561 const_iv (SP_MOVING_BALL)
1319 const_iv (F_DAMNED) 1562 const_iv (SP_SWARM)
1563 const_iv (SP_CHANGE_MANA)
1320 const_iv (F_OPEN) 1564 const_iv (SP_DISPEL_RUNE)
1321 const_iv (F_NOPICK) 1565 const_iv (SP_CREATE_MISSILE)
1566 const_iv (SP_CONSECRATE)
1567 const_iv (SP_ANIMATE_WEAPON)
1568 const_iv (SP_LIGHT)
1569 const_iv (SP_CHANGE_MAP_LIGHT)
1570 const_iv (SP_FAERY_FIRE)
1571 const_iv (SP_CAUSE_DISEASE)
1572 const_iv (SP_AURA)
1573 const_iv (SP_TOWN_PORTAL)
1574 const_iv (SP_PARTY_SPELL)
1575
1576 const_iv (AP_TOGGLE) const_iv (AP_APPLY) const_iv (AP_UNAPPLY) const_iv (AP_MODE)
1577 const_iv (AP_NO_MERGE) const_iv (AP_NO_SLOT) const_iv (AP_PRINT) const_iv (AP_IGNORE_CURSE)
1578
1579 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1580 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1322 const_iv (F_LOCKED) 1581 const_iv (F_LOCKED)
1323 1582
1324 const_iv (F_BUY) 1583 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1325 const_iv (F_SHOP)
1326 const_iv (F_SELL)
1327 1584
1328 const_iv (P_BLOCKSVIEW) 1585 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1329 const_iv (P_PLAYER) 1586 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1330 const_iv (P_NO_MAGIC)
1331 const_iv (P_IS_ALIVE)
1332 const_iv (P_NO_CLERIC)
1333 const_iv (P_OUT_OF_MAP)
1334 const_iv (P_NEW_MAP)
1335 const_iv (P_UPTODATE)
1336 1587
1337 const_iv (UP_OBJ_INSERT) 1588 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1338 const_iv (UP_OBJ_REMOVE)
1339 const_iv (UP_OBJ_CHANGE)
1340 const_iv (UP_OBJ_FACE)
1341 1589
1342 const_iv (INS_NO_MERGE) 1590 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1343 const_iv (INS_ABOVE_FLOOR_ONLY)
1344 const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ON_TOP)
1346 const_iv (INS_BELOW_ORIGINATOR) 1591 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1347 const_iv (INS_MAP_LOAD)
1348 1592
1349 const_iv (WILL_APPLY_HANDLE) 1593 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1350 const_iv (WILL_APPLY_TREASURE) 1594 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1351 const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_DOOR)
1353 const_iv (WILL_APPLY_FOOD)
1354 1595
1355 const_iv (SAVE_MODE) 1596 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1356 const_iv (SAVE_DIR_MODE)
1357 1597
1358 const_iv (M_PAPER) 1598 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1359 const_iv (M_IRON) 1599 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1360 const_iv (M_GLASS) 1600 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1361 const_iv (M_LEATHER) 1601 const_iv (M_ICE) const_iv (M_SPECIAL)
1362 const_iv (M_WOOD) 1602
1363 const_iv (M_ORGANIC) 1603 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1364 const_iv (M_STONE) 1604 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1365 const_iv (M_CLOTH) 1605
1366 const_iv (M_ADAMANT) 1606 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1367 const_iv (M_LIQUID) 1607 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1368 const_iv (M_SOFT_METAL) 1608 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1369 const_iv (M_BONE) 1609 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1610 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1611 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1612 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1613 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1614 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1615 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1616 const_iv (SK_POISON_NAIL) const_iv (SK_MINING) const_iv (SK_FISHING)
1617
1618 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1619 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1620 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1621 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1622 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1623 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1624
1625 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1626
1627 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1628 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1629 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1630 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1631 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1632 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1633 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1634
1635 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1370 const_iv (M_ICE) 1636 const_iv (MAP_INACTIVE)
1371 const_iv (M_SPECIAL)
1372 1637
1373 const_iv (SK_EXP_ADD_SKILL) 1638 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1374 const_iv (SK_EXP_TOTAL) 1639 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1375 const_iv (SK_EXP_NONE)
1376 const_iv (SK_SUBTRACT_SKILL_EXP)
1377 const_iv (SK_EXP_SKILL_ONLY)
1378 1640
1379 const_iv (SK_LOCKPICKING) 1641 const_iv (VERSION_CS) const_iv (VERSION_SC)
1380 const_iv (SK_HIDING)
1381 const_iv (SK_SMITHERY)
1382 const_iv (SK_BOWYER)
1383 const_iv (SK_JEWELER)
1384 const_iv (SK_ALCHEMY)
1385 const_iv (SK_STEALING)
1386 const_iv (SK_LITERACY)
1387 const_iv (SK_BARGAINING)
1388 const_iv (SK_JUMPING)
1389 const_iv (SK_DET_MAGIC)
1390 const_iv (SK_ORATORY)
1391 const_iv (SK_SINGING)
1392 const_iv (SK_DET_CURSE)
1393 const_iv (SK_FIND_TRAPS)
1394 const_iv (SK_MEDITATION)
1395 const_iv (SK_PUNCHING)
1396 const_iv (SK_FLAME_TOUCH)
1397 const_iv (SK_KARATE)
1398 const_iv (SK_CLIMBING)
1399 const_iv (SK_WOODSMAN)
1400 const_iv (SK_INSCRIPTION)
1401 const_iv (SK_ONE_HANDED_WEAPON)
1402 const_iv (SK_MISSILE_WEAPON)
1403 const_iv (SK_THROWING)
1404 const_iv (SK_USE_MAGIC_ITEM)
1405 const_iv (SK_DISARM_TRAPS)
1406 const_iv (SK_SET_TRAP)
1407 const_iv (SK_THAUMATURGY)
1408 const_iv (SK_PRAYING)
1409 const_iv (SK_CLAWING)
1410 const_iv (SK_LEVITATION)
1411 const_iv (SK_SUMMONING)
1412 const_iv (SK_PYROMANCY)
1413 const_iv (SK_EVOCATION)
1414 const_iv (SK_SORCERY)
1415 const_iv (SK_TWO_HANDED_WEAPON)
1416 const_iv (SK_SPARK_TOUCH)
1417 const_iv (SK_SHIVER)
1418 const_iv (SK_ACID_SPLASH)
1419 const_iv (SK_POISON_NAIL)
1420 1642
1421 const_iv (SOUND_NEW_PLAYER) 1643 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1422 const_iv (SOUND_FIRE_ARROW)
1423 const_iv (SOUND_LEARN_SPELL)
1424 const_iv (SOUND_FUMBLE_SPELL)
1425 const_iv (SOUND_WAND_POOF)
1426 const_iv (SOUND_OPEN_DOOR)
1427 const_iv (SOUND_PUSH_PLAYER)
1428 const_iv (SOUND_PLAYER_HITS1)
1429 const_iv (SOUND_PLAYER_HITS2)
1430 const_iv (SOUND_PLAYER_HITS3)
1431 const_iv (SOUND_PLAYER_HITS4)
1432 const_iv (SOUND_PLAYER_IS_HIT1)
1433 const_iv (SOUND_PLAYER_IS_HIT2)
1434 const_iv (SOUND_PLAYER_IS_HIT3)
1435 const_iv (SOUND_PLAYER_KILLS)
1436 const_iv (SOUND_PET_IS_KILLED)
1437 const_iv (SOUND_PLAYER_DIES)
1438 const_iv (SOUND_OB_EVAPORATE)
1439 const_iv (SOUND_OB_EXPLODE)
1440 const_iv (SOUND_CLOCK)
1441 const_iv (SOUND_TURN_HANDLE)
1442 const_iv (SOUND_FALL_HOLE)
1443 const_iv (SOUND_DRINK_POISON)
1444 const_iv (SOUND_CAST_SPELL_0)
1445 1644
1446 const_iv (PREFER_LOW) 1645 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1447 const_iv (PREFER_HIGH)
1448 1646
1449 const_iv (ATNR_PHYSICAL) 1647 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1450 const_iv (ATNR_MAGIC)
1451 const_iv (ATNR_FIRE)
1452 const_iv (ATNR_ELECTRICITY)
1453 const_iv (ATNR_COLD)
1454 const_iv (ATNR_CONFUSION)
1455 const_iv (ATNR_ACID)
1456 const_iv (ATNR_DRAIN)
1457 const_iv (ATNR_WEAPONMAGIC)
1458 const_iv (ATNR_GHOSTHIT)
1459 const_iv (ATNR_POISON)
1460 const_iv (ATNR_SLOW)
1461 const_iv (ATNR_PARALYZE)
1462 const_iv (ATNR_TURN_UNDEAD)
1463 const_iv (ATNR_FEAR)
1464 const_iv (ATNR_CANCELLATION)
1465 const_iv (ATNR_DEPLETE)
1466 const_iv (ATNR_DEATH)
1467 const_iv (ATNR_CHAOS)
1468 const_iv (ATNR_COUNTERSPELL)
1469 const_iv (ATNR_GODPOWER)
1470 const_iv (ATNR_HOLYWORD)
1471 const_iv (ATNR_BLIND)
1472 const_iv (ATNR_INTERNAL)
1473 const_iv (ATNR_LIFE_STEALING)
1474 const_iv (ATNR_DISEASE)
1475
1476 const_iv (MAP_IN_MEMORY)
1477 const_iv (MAP_SWAPPED)
1478 const_iv (MAP_LOADING)
1479 const_iv (MAP_SAVING)
1480
1481 const_iv (KLASS_ATTACHABLE)
1482 const_iv (KLASS_GLOBAL)
1483 const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_CLIENT)
1485 const_iv (KLASS_PLAYER)
1486 const_iv (KLASS_MAP)
1487
1488 const_iv (CS_QUERY_YESNO)
1489 const_iv (CS_QUERY_SINGLECHAR)
1490 const_iv (CS_QUERY_HIDEINPUT)
1491
1492 const_iv (ST_DEAD)
1493 const_iv (ST_SETUP)
1494 const_iv (ST_PLAYING)
1495 const_iv (ST_CUSTOM)
1496
1497 const_iv (ST_CHANGE_CLASS)
1498
1499 const_iv (IO_HEADER)
1500 const_iv (IO_OBJECTS)
1501 const_iv (IO_UNIQUES)
1502 1648
1503 // random map generator 1649 // random map generator
1504 const_iv (LAYOUT_NONE) 1650 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ONION) 1651 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1506 const_iv (LAYOUT_MAZE)
1507 const_iv (LAYOUT_SPIRAL)
1508 const_iv (LAYOUT_ROGUELIKE)
1509 const_iv (LAYOUT_SNAKE)
1510 const_iv (LAYOUT_SQUARE_SPIRAL)
1511 1652
1512 const_iv (RMOPT_RANDOM) 1653 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1513 const_iv (RMOPT_CENTERED) 1654 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1514 const_iv (RMOPT_LINEAR) 1655 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1515 const_iv (RMOPT_BOTTOM_C)
1516 const_iv (RMOPT_BOTTOM_R)
1517 const_iv (RMOPT_IRR_SPACE)
1518 const_iv (RMOPT_WALL_OFF)
1519 const_iv (RMOPT_WALLS_ONLY)
1520 const_iv (RMOPT_NO_DOORS)
1521 1656
1522 const_iv (SYMMETRY_RANDOM) 1657 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1523 const_iv (SYMMETRY_NONE) 1658 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1524 const_iv (SYMMETRY_X) 1659
1525 const_iv (SYMMETRY_Y) 1660 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1526 const_iv (SYMMETRY_XY) 1661 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1662
1663 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1664 const_iv (FT_RSRC) const_iv (FT_NUM)
1527 }; 1665 };
1528 1666
1529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1667 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1530 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1668 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1531 1669
1548 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1686 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1549 av_push (event, newSViv (eiv->klass)); 1687 av_push (event, newSViv (eiv->klass));
1550 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1688 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1551 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1689 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1552 } 1690 }
1553}
1554 1691
1692 // used by autogenerated BOOT sections from genacc
1693 av_reflect = get_av ("cf::REFLECT", 1);
1694}
1695
1696void _gv_clear (SV *gv)
1697 CODE:
1698 assert (SvTYPE (gv) == SVt_PVGV);
1699# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1700 f (GvGP (gv)->gp_form);
1701 f (GvGP (gv)->gp_io);
1702 f (GvGP (gv)->gp_sv);
1703 f (GvGP (gv)->gp_av);
1704 f (GvGP (gv)->gp_hv);
1705 f (GvGP (gv)->gp_cv);
1706 GvCVGEN (gv) = 0;
1707 GvMULTI_off (gv);
1708# undef f
1709
1555void _connect_to_perl () 1710void _connect_to_perl_1 ()
1556 1711
1712void _connect_to_perl_2 ()
1713
1714void _recalc_want ()
1715
1716# not used by default anymore
1557void _global_reattach () 1717void _global_reattach ()
1558 CODE: 1718 CODE:
1559{ 1719{
1560 // reattach to all attachable objects in the game. 1720 // reattach to all attachable objects in the game.
1561 for_all_clients (ns) 1721 for_all_clients (ns)
1562 ns->reattach (); 1722 ns->reattach ();
1563 1723
1564 for_all_players (pl)
1565 pl->reattach ();
1566
1567 //TODO
1568 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1569 // i->second->reattach ();
1570
1571 for_all_objects (op) 1724 for_all_objects (op)
1572 op->reattach (); 1725 op->reattach ();
1573} 1726}
1574 1727
1728# support function for map-world.ext
1729void _quantise (SV *data_sv, SV *plt_sv)
1730 CODE:
1731{
1732 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1733 croak ("_quantise called with invalid agruments");
1734
1735 plt_sv = SvRV (plt_sv);
1736 SV **plt = AvARRAY (plt_sv);
1737 int plt_count = AvFILL (plt_sv) + 1;
1738
1739 STRLEN len;
1740 char *data = SvPVbyte (data_sv, len);
1741 char *dst = data;
1742
1743 while (len >= 3)
1744 {
1745 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1746 {
1747 char *val = SvPVX (*val_sv);
1748
1749 if (val [0] == data [0]
1750 && val [1] == data [1]
1751 && val [2] == data [2])
1752 {
1753 *dst++ = val [3];
1754 goto next;
1755 }
1756 }
1757
1758 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1759 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1760 dst - SvPVX (data_sv), len);
1761
1762 next:
1763 data += 3;
1764 len -= 3;
1765 }
1766
1767 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1768}
1769
1770void init_anim ()
1771
1772void init_globals ()
1773
1774void init_experience ()
1775
1776void init_attackmess ()
1777
1778void init_dynamic ()
1779
1780void load_settings ()
1781
1782void load_materials ()
1783
1784void init_uuid ()
1785 CODE:
1786 UUID::init ();
1787
1788void init_signals ()
1789
1790void init_commands ()
1791
1792void init_skills ()
1793
1794void init_beforeplay ()
1795
1796void evthread_start (int aiofd)
1797
1798void cede_to_tick ()
1799 CODE:
1800 coroapi::cede_to_tick ();
1801
1802NV till_tick ()
1803 CODE:
1804 RETVAL = SvNVX (sv_next_tick) - now ();
1805 OUTPUT:
1806 RETVAL
1807
1808int tick_inhibit ()
1809 CODE:
1810 RETVAL = tick_inhibit;
1811 OUTPUT:
1812 RETVAL
1813
1814void tick_inhibit_inc ()
1815 CODE:
1816 ++tick_inhibit;
1817
1818void tick_inhibit_dec ()
1819 CODE:
1820 if (!--tick_inhibit)
1821 if (tick_pending)
1822 {
1823 ev_async_send (EV_DEFAULT, &tick_watcher);
1824 coroapi::cede ();
1825 }
1826
1827void server_tick ()
1828 CODE:
1829{
1830 ev_now_update (EV_DEFAULT);
1831 NOW = ev_now (EV_DEFAULT);
1832 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1833 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1834 runtime = SvNVX (sv_runtime);
1835
1836 server_tick ();
1837
1838 ev_now_update (EV_DEFAULT);
1839 NOW = ev_now (EV_DEFAULT);
1840 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1841 runtime += TICK;
1842 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1843}
1844
1575NV floor (NV x) 1845NV floor (NV x)
1576 1846
1577NV ceil (NV x) 1847NV ceil (NV x)
1578 1848
1579NV rndm (...) 1849NV rndm (...)
1850 ALIAS:
1851 rmg_rndm = 1
1580 CODE: 1852 CODE:
1853{
1854 rand_gen &gen = ix ? rmg_rndm : rndm;
1581 switch (items) 1855 switch (items)
1582 { 1856 {
1583 case 0: RETVAL = rndm (); break; 1857 case 0: RETVAL = gen (); break;
1584 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1858 case 1: RETVAL = gen (SvUV (ST (0))); break;
1585 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1859 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1586 default: croak ("cf::rndm requires none, one or two parameters."); break; 1860 default: croak ("cf::rndm requires none, one or two parameters."); break;
1587 } 1861 }
1862}
1588 OUTPUT: 1863 OUTPUT:
1589 RETVAL 1864 RETVAL
1590 1865
1591void server_tick () 1866NV clamp (NV value, NV min_value, NV max_value)
1592 CODE: 1867 CODE:
1593 runtime = SvNVx (sv_runtime); 1868 RETVAL = clamp (value, min_value, max_value);
1594 server_tick (); 1869 OUTPUT:
1870 RETVAL
1595 1871
1872NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1873 CODE:
1874 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1875 OUTPUT:
1876 RETVAL
1877
1878void weaken (...)
1879 PROTOTYPE: @
1880 CODE:
1881 while (items > 0)
1882 sv_rvweaken (ST (--items));
1883
1596void 1884void
1597LOG (int level, char *msg) 1885log_backtrace (utf8_string msg)
1886
1887void
1888LOG (int flags, utf8_string msg)
1598 PROTOTYPE: $$ 1889 PROTOTYPE: $$
1599 C_ARGS: (LogLevel)level, "%s", msg 1890 C_ARGS: flags, "%s", msg
1600 1891
1601char *path_combine (char *base, char *path) 1892octet_string path_combine (octet_string base, octet_string path)
1602 PROTOTYPE: $$ 1893 PROTOTYPE: $$
1603 1894
1604char *path_combine_and_normalize (char *base, char *path) 1895octet_string path_combine_and_normalize (octet_string base, octet_string path)
1605 PROTOTYPE: $$ 1896 PROTOTYPE: $$
1606 1897
1607const char *
1608get_maps_directory (char *path)
1609 PROTOTYPE: $
1610 ALIAS: maps_directory = 0
1611 CODE:
1612 RETVAL = create_pathname (path);
1613 OUTPUT: RETVAL
1614
1615void 1898void
1616sub_generation_inc () 1899sub_generation_inc ()
1617 CODE: 1900 CODE:
1618 PL_sub_generation++; 1901 PL_sub_generation++;
1619 1902
1620char * 1903const_octet_string
1621mapdir () 1904mapdir ()
1622 PROTOTYPE: 1905 PROTOTYPE:
1623 ALIAS: 1906 ALIAS:
1624 mapdir = 0 1907 mapdir = 0
1625 uniquedir = 1 1908 uniquedir = 1
1641 } 1924 }
1642 OUTPUT: RETVAL 1925 OUTPUT: RETVAL
1643 1926
1644void abort () 1927void abort ()
1645 1928
1929void reset_signals ()
1930
1646void fork_abort (char *cause = "cf::fork_abort") 1931void fork_abort (const_octet_string cause = "cf::fork_abort")
1647 1932
1648void cleanup (const char *cause, bool make_core = false) 1933void cleanup (const_octet_string cause, bool make_core = false)
1649 1934
1650void emergency_save () 1935void emergency_save ()
1651 1936
1652UV sv_2watcher (SV *w)
1653 CODE:
1654 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1655 OUTPUT:
1656 RETVAL
1657
1658void _exit (int status = 0) 1937void _exit (int status = EXIT_SUCCESS)
1659 1938
1660#if _POSIX_MEMLOCK 1939#if _POSIX_MEMLOCK
1661 1940
1662int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1941int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1942 INIT:
1943#if __GLIBC__
1944 mallopt (M_TOP_PAD, 1024 * 1024);
1945 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1946 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1947 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1948#endif
1663 1949
1664int munlockall () 1950int munlockall ()
1665 1951
1666#endif 1952#endif
1667 1953
1954int
1955malloc_trim (IV pad = 0)
1956
1957void
1958mallinfo ()
1959 PPCODE:
1960{
1961#if __GLIBC__
1962 struct mallinfo mai = mallinfo ();
1963 EXTEND (SP, 10*2);
1964 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1965 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1966 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1967 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1968 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1969 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1970 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1971 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1972 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1973 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1974#endif
1975 EXTEND (SP, 5*2);
1976 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1977 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1978 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1979 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1980 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1981}
1982
1668int find_animation (char *text) 1983int find_animation (utf8_string text)
1669 PROTOTYPE: $ 1984 PROTOTYPE: $
1670 1985
1671int random_roll (int min, int max, object *op, int goodbad); 1986int random_roll (int min, int max, object *op, int goodbad);
1672 1987
1673const char *cost_string_from_value(uint64 cost, int approx = 0) 1988const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1674 1989
1675int 1990int
1676exp_to_level (val64 exp) 1991exp_to_level (val64 exp)
1677 CODE: 1992 CODE:
1678{ 1993{
1709 RETVAL = newSVpv (resist_plus[atnr], 0); 2024 RETVAL = newSVpv (resist_plus[atnr], 0);
1710 else 2025 else
1711 XSRETURN_UNDEF; 2026 XSRETURN_UNDEF;
1712 OUTPUT: RETVAL 2027 OUTPUT: RETVAL
1713 2028
2029UUID
2030uuid_cur ()
2031 CODE:
2032 RETVAL = UUID::cur;
2033 OUTPUT:
2034 RETVAL
2035
2036UUID
2037uuid_gen ()
2038 CODE:
2039 RETVAL = UUID::gen ();
2040 OUTPUT:
2041 RETVAL
2042
2043val64
2044uuid_seq (UUID uuid)
2045 CODE:
2046 RETVAL = uuid.seq;
2047 OUTPUT:
2048 RETVAL
2049
2050UUID
2051uuid_str (val64 seq)
2052 CODE:
2053 RETVAL.seq = seq;
2054 OUTPUT:
2055 RETVAL
2056
2057void
2058coin_names ()
2059 PPCODE:
2060 EXTEND (SP, NUM_COINS);
2061 for (int i = 0; i < NUM_COINS; ++i)
2062 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
2063
2064void
2065coin_archetypes ()
2066 PPCODE:
2067 EXTEND (SP, NUM_COINS);
2068 for (int i = 0; i < NUM_COINS; ++i)
2069 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2070
2071bool
2072load_resource_file_ (octet_string filename)
2073
2074void
2075fix_weight ()
2076
1714MODULE = cf PACKAGE = cf::attachable 2077MODULE = cf PACKAGE = cf::attachable
1715 2078
1716int 2079int
1717valid (SV *obj) 2080valid (SV *obj)
1718 CODE: 2081 CODE:
1719 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 2082 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1720 OUTPUT: 2083 OUTPUT:
1721 RETVAL 2084 RETVAL
2085
2086void
2087debug_trace (attachable *obj, bool on = true)
2088 CODE:
2089 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2090 if (on)
2091 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1722 2092
1723int mortals_size () 2093int mortals_size ()
1724 CODE: 2094 CODE:
1725 RETVAL = attachable::mortals.size (); 2095 RETVAL = attachable::mortals.size ();
1726 OUTPUT: RETVAL 2096 OUTPUT: RETVAL
1728#object *mortals (U32 index) 2098#object *mortals (U32 index)
1729# CODE: 2099# CODE:
1730# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 2100# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1731# OUTPUT: RETVAL 2101# OUTPUT: RETVAL
1732 2102
1733INCLUDE: $PERL genacc attachable ../include/cfperl.h | 2103INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1734 2104
1735MODULE = cf PACKAGE = cf::global 2105MODULE = cf PACKAGE = cf::global
1736 2106
1737int invoke (SV *klass, int event, ...) 2107int invoke (SV *klass, int event, ...)
1738 CODE: 2108 CODE:
1742 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 2112 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1743 OUTPUT: RETVAL 2113 OUTPUT: RETVAL
1744 2114
1745MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2115MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1746 2116
1747INCLUDE: $PERL genacc object ../include/object.h | 2117INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1748 2118
1749int invoke (object *op, int event, ...) 2119int invoke (object *op, int event, ...)
1750 CODE: 2120 CODE:
1751 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2121 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1752 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2122 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1774object *actives (U32 index) 2144object *actives (U32 index)
1775 CODE: 2145 CODE:
1776 RETVAL = index < actives.size () ? actives [index] : 0; 2146 RETVAL = index < actives.size () ? actives [index] : 0;
1777 OUTPUT: RETVAL 2147 OUTPUT: RETVAL
1778 2148
2149int mortals_size ()
2150 CODE:
2151 RETVAL = attachable::mortals.size ();
2152 OUTPUT: RETVAL
2153
2154const_utf8_string slot_use_name (U32 slot)
2155 ALIAS:
2156 slot_nonuse_name = 1
2157 CODE:
2158{
2159 if (slot >= NUM_BODY_LOCATIONS)
2160 croak ("body slot index out of range");
2161
2162 switch (ix)
2163 {
2164 case 0: RETVAL = body_locations[slot].use_name; break;
2165 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2166 }
2167}
2168 OUTPUT:
2169 RETVAL
2170
1779# missing properties 2171# missing properties
1780 2172
1781object *head (object *op) 2173object *head (object *op)
1782 PROTOTYPE: $ 2174 PROTOTYPE: $
1783 CODE: 2175 CODE:
1784 RETVAL = op->head_ (); 2176 RETVAL = op->head_ ();
1785 OUTPUT: RETVAL
1786
1787int is_head (object *op)
1788 PROTOTYPE: $
1789 CODE:
1790 RETVAL = op->head_ () == op;
1791 OUTPUT: RETVAL 2177 OUTPUT: RETVAL
1792 2178
1793void 2179void
1794inv (object *obj) 2180inv (object *obj)
1795 PROTOTYPE: $ 2181 PROTOTYPE: $
1796 PPCODE: 2182 PPCODE:
1797{ 2183{
1798 object *o;
1799 for (o = obj->inv; o; o = o->below) 2184 for (object *o = obj->inv; o; o = o->below)
1800 XPUSHs (sv_2mortal (to_sv (o))); 2185 XPUSHs (sv_2mortal (to_sv (o)));
1801} 2186}
1802 2187
1803void 2188void
1804set_animation (object *op, int idx) 2189set_animation (object *op, int idx)
1805 CODE: 2190 CODE:
1806 SET_ANIMATION (op, idx); 2191 SET_ANIMATION (op, idx);
1807 2192
2193int
2194num_animations (object *op)
2195 CODE:
2196 RETVAL = NUM_ANIMATIONS (op);
2197 OUTPUT: RETVAL
2198
2199int slot_info (object *op, UV slot, int value = 0)
2200 ALIAS:
2201 slot_used = 1
2202 CODE:
2203{
2204 if (slot >= NUM_BODY_LOCATIONS)
2205 croak ("body slot index out of range");
2206
2207 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2208
2209 if (items > 2)
2210 if (ix)
2211 op->slot[slot].used = value;
2212 else
2213 op->slot[slot].info = value;
2214}
2215 OUTPUT:
2216 RETVAL
2217
1808object *find_best_object_match (object *op, const char *match) 2218object *find_best_object_match (object *op, utf8_string match)
1809 2219
1810object *find_marked_object (object *op) 2220object *find_marked_object (object *op)
1811 2221
1812int need_identify (object *obj); 2222int need_identify (object *obj);
1813 2223
1814int apply_shop_mat (object *shop_mat, object *op); 2224int apply_shop_mat (object *shop_mat, object *op);
1815 2225
1816int move (object *op, int dir, object *originator = op) 2226int move (object *op, int dir, object *originator = op)
1817 CODE: 2227 CODE:
1818 RETVAL = move_ob (op, dir, originator); 2228 RETVAL = op->move (dir, originator);
1819 OUTPUT: 2229 OUTPUT:
1820 RETVAL 2230 RETVAL
1821 2231
1822void apply (object *applier, object *applied, int flags = 0)
1823 CODE:
1824 manual_apply (applied, applier, flags);
1825
1826void apply_below (object *op) 2232void apply_below (object *op)
1827 CODE: 2233 CODE:
1828 player_apply_below (op); 2234 player_apply_below (op);
1829 2235
1830object *cf_object_present_archname_inside (object *op, char *whatstr) 2236int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1831 2237
1832int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2238int casting_level (object *caster, object *spell)
1833
1834int cf_object_change_map (object *op, int x, int y, maptile *map)
1835
1836#//TODO
1837object *clone_ (object *op, int recursive = 0)
1838 CODE:
1839 if (recursive)
1840 RETVAL = object_create_clone (op);
1841 else
1842 {
1843 RETVAL = object::create ();
1844 op->copy_to (RETVAL);
1845 }
1846 OUTPUT: RETVAL
1847 2239
1848int pay_item (object *op, object *buyer) 2240int pay_item (object *op, object *buyer)
1849 CODE: 2241 CODE:
1850 RETVAL = pay_for_item (op, buyer); 2242 RETVAL = pay_for_item (op, buyer);
1851 OUTPUT: RETVAL 2243 OUTPUT: RETVAL
1855 RETVAL = pay_for_amount (amount, op); 2247 RETVAL = pay_for_amount (amount, op);
1856 OUTPUT: RETVAL 2248 OUTPUT: RETVAL
1857 2249
1858void pay_player (object *op, uint64 amount) 2250void pay_player (object *op, uint64 amount)
1859 2251
1860val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2252val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1861 2253
1862int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2254int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1863 2255
1864void learn_spell (object *op, object *sp, int special_prayer = 0) 2256void learn_spell (object *op, object *sp, int special_prayer = 0)
1865 CODE: 2257 CODE:
1866 do_learn_spell (op, sp, special_prayer); 2258 do_learn_spell (op, sp, special_prayer);
1867 2259
1868void forget_spell (object *op, object *sp) 2260void forget_spell (object *op, object *sp)
1869 CODE: 2261 CODE:
1870 do_forget_spell (op, query_name (sp)); 2262 do_forget_spell (op, query_name (sp));
1871 2263
1872object *check_for_spell (object *op, char *spellname) 2264object *check_for_spell (object *op, utf8_string spellname)
1873 CODE: 2265 CODE:
1874 RETVAL = check_spell_known (op, spellname); 2266 RETVAL = check_spell_known (op, spellname);
1875 OUTPUT: RETVAL 2267 OUTPUT: RETVAL
1876 2268
1877int query_money (object *op) 2269int query_money (object *op)
1886 2278
1887void drop (object *who, object *op) 2279void drop (object *who, object *op)
1888 2280
1889void pick_up (object *who, object *op) 2281void pick_up (object *who, object *op)
1890 2282
1891int cf_object_teleport (object *op, maptile *map, int x, int y)
1892
1893void update_object (object *op, int action) 2283void update_object (object *op, int action)
1894 2284
1895object *cf_create_object_by_name (const char *name)
1896
1897void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2285void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1898 2286
1899void player_lvl_adj (object *who, object *skill = 0) 2287void player_lvl_adj (object *who, object *skill = 0)
1900 2288
1901int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2289int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1902 2290
1903int calc_skill_exp (object *who, object *op, object *skill); 2291int calc_skill_exp (object *who, object *op, object *skill)
1904 2292
1905void push_button (object *op); 2293void push_button (object *op, object *originator)
1906 2294
1907void use_trigger (object *op); 2295void use_trigger (object *op, object *originator)
1908 2296
1909void add_button_link (object *button, maptile *map, int connected); 2297void handle_apply_yield (object *op)
1910 2298
1911void remove_button_link (object *op); 2299int convert_item (object *item, object *converter)
1912 2300
2301void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
1913 2302
1914MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2303MODULE = cf PACKAGE = cf::object PREFIX = cf_
1915
1916object *cf_insert_ob_in_ob (object *ob, object *where)
1917 2304
1918# no clean way to get an object from an archetype - stupid idiotic 2305# no clean way to get an object from an archetype - stupid idiotic
1919# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2306# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1920 2307
1921object *new (const char *archetype = 0) 2308object *new (utf8_string archetype = 0)
1922 PROTOTYPE: ;$ 2309 PROTOTYPE: ;$
1923 CODE: 2310 CODE:
1924 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2311 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1925 OUTPUT: 2312 OUTPUT:
1926 RETVAL 2313 RETVAL
1927 2314
2315object *generate (utf8_string arch, object *creator)
2316 CODE:
2317 object *obj = get_archetype (arch);
2318 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2319 RETVAL = obj;
2320 OUTPUT:
2321 RETVAL
2322
2323object *find_object (U32 tag)
2324
2325object *find_object_uuid (UUID i)
2326
2327# TODO: nuke
1928object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2328object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1929 PROTOTYPE: $$$$$$ 2329 PROTOTYPE: $$$$$$
1930 CODE: 2330 CODE:
1931{ 2331{
1932 int unused_type; 2332 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1933 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1934}
1935 2333
1936# syntatic sugar for easier use in event callbacks. 2334 if (RETVAL->destroyed ())
1937const char *options (object *op)
1938 CODE:
1939 RETVAL = op->name;
1940 OUTPUT:
1941 RETVAL 2335 RETVAL = 0;
2336}
1942 2337
1943player *contr (object *op) 2338shstr
1944 CODE: 2339object::kv_get (shstr key)
1945 RETVAL = op->contr;
1946 OUTPUT: RETVAL
1947 2340
1948const char *get_ob_key_value (object *op, const char *key) 2341void
2342object::kv_del (shstr key)
1949 2343
1950bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2344void
2345object::kv_set (shstr key, shstr value)
1951 2346
1952object *get_nearest_player (object *ob) 2347object *get_nearest_player (object *ob)
1953 ALIAS: nearest_player = 0 2348 ALIAS: nearest_player = 0
1954 PREINIT: 2349 PREINIT:
1955 extern object *get_nearest_player (object *); 2350 extern object *get_nearest_player (object *);
1957void rangevector (object *ob, object *other, int flags = 0) 2352void rangevector (object *ob, object *other, int flags = 0)
1958 PROTOTYPE: $$;$ 2353 PROTOTYPE: $$;$
1959 PPCODE: 2354 PPCODE:
1960{ 2355{
1961 rv_vector rv; 2356 rv_vector rv;
2357
2358 PUTBACK;
1962 get_rangevector (ob, other, &rv, flags); 2359 get_rangevector (ob, other, &rv, flags);
2360 SPAGAIN;
2361
1963 EXTEND (SP, 5); 2362 EXTEND (SP, 5);
1964 PUSHs (newSVuv (rv.distance)); 2363 PUSHs (newSVuv (rv.distance));
1965 PUSHs (newSViv (rv.distance_x)); 2364 PUSHs (newSViv (rv.distance_x));
1966 PUSHs (newSViv (rv.distance_y)); 2365 PUSHs (newSViv (rv.distance_y));
1967 PUSHs (newSViv (rv.direction)); 2366 PUSHs (newSViv (rv.direction));
1968 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2367 PUSHs (to_sv (rv.part));
1969} 2368}
1970 2369
1971bool on_same_map_as (object *ob, object *other) 2370bool on_same_map_as (object *ob, object *other)
1972 CODE: 2371 CODE:
1973 RETVAL = on_same_map (ob, other); 2372 RETVAL = on_same_map (ob, other);
1974 OUTPUT: RETVAL 2373 OUTPUT: RETVAL
1975 2374
1976const char * 2375const_utf8_string
1977base_name (object *op, int plural = op->nrof > 1) 2376base_name (object *op, int plural = op->nrof > 1)
1978 CODE: 2377 CODE:
1979 RETVAL = query_base_name (op, plural); 2378 RETVAL = query_base_name (op, plural);
1980 OUTPUT: RETVAL 2379 OUTPUT: RETVAL
1981 2380
1982object *decrease_ob_nr (object *op, unsigned long i) 2381# return the tail of an object, excluding itself
2382void
2383tail (object *op)
2384 PPCODE:
2385 while ((op = op->more))
2386 XPUSHs (sv_2mortal (to_sv (op)));
1983 2387
1984MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2388MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1985 2389
1986player *player (object *op) 2390player *player (object *op)
1987 CODE: 2391 CODE:
1988 RETVAL = op->contr; 2392 RETVAL = op->contr;
1989 OUTPUT: RETVAL 2393 OUTPUT: RETVAL
1990 2394
1991void check_score (object *op) 2395bool move_player (object *op, int dir)
1992 2396
1993void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2397void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1994 CODE: 2398 CODE:
1995 new_draw_info (flags, 0, op, txt); 2399 new_draw_info (flags, 0, op, txt);
1996 2400
1997object *cf_player_send_inventory (object *op)
1998
1999char *cf_player_get_ip (object *op)
2000 ALIAS: ip = 0
2001
2002object *cf_player_get_marked_item (object *op)
2003 ALIAS: marked_item = 0
2004
2005void cf_player_set_marked_item (object *op, object *ob)
2006
2007partylist *cf_player_get_party (object *op)
2008 ALIAS: party = 0
2009
2010void cf_player_set_party (object *op, partylist *party)
2011
2012void kill_player (object *op) 2401void kill_player (object *op)
2013 2402
2403void esrv_send_item (object *pl, object *item)
2404
2014void esrv_update_item (object *op, int what, object *item) 2405void esrv_update_item (object *pl, int what, object *item)
2015 C_ARGS: what, op, item 2406 C_ARGS: what, pl, item
2016 2407
2017void clear_los (object *op) 2408void esrv_del_item (object *pl, int tag)
2409 C_ARGS: pl->contr, tag
2018 2410
2019int command_summon (object *op, char *params) 2411int command_summon (object *op, utf8_string params)
2020 2412
2021int command_arrest (object *op, char *params) 2413int command_arrest (object *op, utf8_string params)
2022
2023int command_kick (object *op, char *params)
2024
2025int command_banish (object *op, char *params)
2026 2414
2027 2415
2028MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2416MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2029 2417
2030INCLUDE: $PERL genacc player ../include/player.h | 2418INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2031 2419
2032int invoke (player *pl, int event, ...) 2420int invoke (player *pl, int event, ...)
2033 CODE: 2421 CODE:
2034 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2422 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2035 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2423 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2045 pl->ob->stats.hp = pl->ob->stats.maxhp; 2433 pl->ob->stats.hp = pl->ob->stats.maxhp;
2046 pl->ob->stats.sp = pl->ob->stats.maxsp; 2434 pl->ob->stats.sp = pl->ob->stats.maxsp;
2047 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2435 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2048 pl->orig_stats = pl->ob->stats; 2436 pl->orig_stats = pl->ob->stats;
2049 2437
2050void cf_player_move (player *pl, int dir) 2438# should only be temporary
2439void esrv_new_player (player *pl)
2051 2440
2052void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2441#d# TODO: replace by blocked_los accessor, fix code using this
2053
2054player *first ()
2055 CODE:
2056 RETVAL = first_player;
2057 OUTPUT: RETVAL
2058
2059bool 2442bool
2060cell_visible (player *pl, int dx, int dy) 2443cell_visible (player *pl, int dx, int dy)
2061 CODE: 2444 CODE:
2062 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2445 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2063 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2064 OUTPUT: 2446 OUTPUT:
2065 RETVAL 2447 RETVAL
2066 2448
2067void 2449void
2068send (player *pl, SV *packet) 2450send (player *pl, SV *packet)
2069 CODE: 2451 CODE:
2070{ 2452{
2071 STRLEN len; 2453 STRLEN len;
2072 char *buf = SvPVbyte (packet, len); 2454 char *buf = SvPVbyte (packet, len);
2073 2455
2456 if (len > MAXSOCKBUF)
2457 pl->failmsg ("[packet too long for client]");
2074 if (pl->ns) 2458 else if (pl->ns)
2075 pl->ns->send_packet (buf, len); 2459 pl->ns->send_packet (buf, len);
2076} 2460}
2077
2078int
2079listening (player *pl, int new_value = -1)
2080 CODE:
2081 RETVAL = pl->listening;
2082 if (new_value >= 0)
2083 pl->listening = new_value;
2084 OUTPUT:
2085 RETVAL
2086 2461
2087void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2462void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2088 PROTOTYPE: $;$$$ 2463 PROTOTYPE: $;$$$
2089 PPCODE: 2464 PPCODE:
2090 if (GIMME_V != G_VOID) 2465 if (GIMME_V != G_VOID)
2115 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2490 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2116 OUTPUT: RETVAL 2491 OUTPUT: RETVAL
2117 2492
2118SV *registry (maptile *map) 2493SV *registry (maptile *map)
2119 2494
2495void
2496find_tagged_objects (maptile *map, utf8_string tag = 0)
2497 PPCODE:
2498{
2499 if (!map->spaces)
2500 XSRETURN_EMPTY;
2501
2502 if (tag)
2503 {
2504 shstr_cmp tag_ (tag);
2505
2506 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2507 for (object *op = ms->bot; op; op = op->above)
2508 if (op->tag == tag_)
2509 XPUSHs (sv_2mortal (to_sv (op)));
2510 }
2511 else
2512 {
2513 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2514 for (object *op = ms->bot; op; op = op->above)
2515 if (op->tag)
2516 XPUSHs (sv_2mortal (to_sv (op)));
2517 }
2518}
2519
2120INCLUDE: $PERL genacc maptile ../include/map.h | 2520INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2521
2522void
2523adjust_daylight ()
2524 CODE:
2525 maptile::adjust_daylight ();
2526
2527int
2528outdoor_darkness (int darkness = 0)
2529 CODE:
2530 RETVAL = maptile::outdoor_darkness;
2531 if (items)
2532 maptile::outdoor_darkness = darkness;
2533 OUTPUT:
2534 RETVAL
2121 2535
2122void 2536void
2123maptile::instantiate () 2537maptile::instantiate ()
2124 2538
2125maptile *new () 2539maptile *new ()
2140 for_all_players (pl) 2554 for_all_players (pl)
2141 if (pl->ob && pl->ob->map == THIS) 2555 if (pl->ob && pl->ob->map == THIS)
2142 PUSHs (sv_2mortal (to_sv (pl->ob))); 2556 PUSHs (sv_2mortal (to_sv (pl->ob)));
2143 } 2557 }
2144 2558
2145void play_sound_map (maptile *map, int x, int y, int sound_num) 2559void
2560maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2561 CODE:
2562{
2563 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2564 croak ("maptile::add_underlay: palette must be arrayref");
2565
2566 palette = SvRV (palette);
2567
2568 STRLEN idxlen;
2569 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2570
2571 for (int x = 0; x < THIS->width; ++x)
2572 for (int y = 0; y < THIS->height; ++y)
2573 {
2574 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2575 if (op->flag [FLAG_IS_FLOOR])
2576 goto skip;
2577
2578 {
2579 int offs = offset + y * stride + x;
2580
2581 if (IN_RANGE_EXC (offs, 0, idxlen))
2582 {
2583 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2584 {
2585 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2586 ob->flag [FLAG_NO_MAP_SAVE] = true;
2587 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2588
2589 if (ob->randomitems && !ob->above)
2590 {
2591 ob->create_treasure (ob->randomitems);
2592
2593 for (object *op = ob->above; op; op = op->above)
2594 op->flag [FLAG_NO_MAP_SAVE] = true;
2595 // TODO: if this is a pickable object, then the item
2596 // will at a bit weird - saving inside the player
2597 // will clear the flag, but when the player drops
2598 // it without logging out, it keeps the flag.
2599 // nobody ahs reported this, but this can be rather
2600 // annoying on persistent maps.
2601 }
2602 }
2603 }
2604 }
2605
2606 skip: ;
2607 }
2608}
2609
2610void
2611maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2612 CODE:
2613{
2614 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2615 croak ("maptile::set_regiondata: palette must be arrayref");
2616
2617 palette = SvRV (palette);
2618
2619 STRLEN idxlen;
2620 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2621
2622 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2623 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2624
2625 for (int i = av_len ((AV *)palette) + 1; i--; )
2626 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2627
2628 for (int y = 0; y < THIS->height; ++y)
2629 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2630
2631 sfree (THIS->regions, THIS->size ());
2632 delete [] THIS->regionmap;
2633
2634 THIS->regions = regions;
2635 THIS->regionmap = regionmap;
2636}
2637
2638void
2639maptile::create_region_treasure ()
2640 CODE:
2641 for (int x = 0; x < THIS->width; ++x)
2642 for (int y = 0; y < THIS->height; ++y)
2643 {
2644 region *rgn = THIS->region (x, y);
2645
2646 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2647 if (object *op = THIS->at (x, y).top)
2648 if (rgn->treasure && rndm () < rgn->treasure_density)
2649 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2650 }
2146 2651
2147int out_of_map (maptile *map, int x, int y) 2652int out_of_map (maptile *map, int x, int y)
2148 2653
2149void 2654void
2150trigger (maptile *map, long connection, bool state = true) 2655find_link (maptile *map, shstr_tmp connection)
2151 CODE:
2152 activate_connection (map, connection, state);
2153
2154void
2155get_connection (maptile *map, long connection)
2156 PPCODE: 2656 PPCODE:
2157 oblinkpt *obp = get_connection_links (map, connection); 2657 if (oblinkpt *obp = map->find_link (connection))
2158 if (obp)
2159 for (objectlink *ol = obp->link; ol; ol = ol->next) 2658 for (objectlink *ol = obp->link; ol; ol = ol->next)
2160 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2659 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2161
2162object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2163
2164object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2165
2166object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2167 C_ARGS: str, map, nx, ny
2168 2660
2169void 2661void
2170get_map_flags (maptile *map, int x, int y) 2662get_map_flags (maptile *map, int x, int y)
2171 PPCODE: 2663 PPCODE:
2172{ 2664{
2173 maptile *nmap = 0; 2665 maptile *nmap = 0;
2174 I16 nx = 0, ny = 0; 2666 I16 nx = 0, ny = 0;
2667
2668 PUTBACK;
2175 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2669 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2670 SPAGAIN;
2176 2671
2177 EXTEND (SP, 4); 2672 EXTEND (SP, 4);
2178 PUSHs (sv_2mortal (newSViv (flags))); 2673 PUSHs (sv_2mortal (newSViv (flags)));
2179 2674
2180 if (GIMME_V == G_ARRAY) 2675 if (GIMME_V == G_ARRAY)
2181 { 2676 {
2182 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2677 PUSHs (sv_2mortal (to_sv (nmap)));
2183 PUSHs (sv_2mortal (newSViv (nx))); 2678 PUSHs (sv_2mortal (newSViv (nx)));
2184 PUSHs (sv_2mortal (newSViv (ny))); 2679 PUSHs (sv_2mortal (newSViv (ny)));
2185 } 2680 }
2186} 2681}
2187 2682
2683mapspace *
2684ms (maptile *map, unsigned int x, unsigned int y)
2685 PROTOTYPE: $$$
2686 CODE:
2687{
2688 maptile *nmap = 0;
2689 I16 nx, ny;
2690
2691 PUTBACK;
2692 get_map_flags (map, &nmap, x, y, &nx, &ny);
2693 SPAGAIN;
2694
2695 if (!nmap)
2696 XSRETURN_UNDEF;
2697
2698 RETVAL = &nmap->at (nx, ny);
2699}
2700 OUTPUT:
2701 RETVAL
2702
2188void 2703void
2189at (maptile *map, unsigned int x, unsigned int y) 2704at (maptile *map, unsigned int x, unsigned int y)
2190 PROTOTYPE: $$$ 2705 PROTOTYPE: $$$
2191 PPCODE: 2706 PPCODE:
2192{ 2707{
2193 object *o;
2194 maptile *nmap = 0; 2708 maptile *nmap = 0;
2195 I16 nx, ny; 2709 I16 nx, ny;
2196 2710
2711 PUTBACK;
2197 get_map_flags (map, &nmap, x, y, &nx, &ny); 2712 get_map_flags (map, &nmap, x, y, &nx, &ny);
2713 SPAGAIN;
2198 2714
2199 if (nmap) 2715 if (nmap)
2200 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2716 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2201 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2717 XPUSHs (sv_2mortal (to_sv (o)));
2202} 2718}
2203 2719
2204SV * 2720SV *
2205bot_at (maptile *obj, unsigned int x, unsigned int y) 2721bot_at (maptile *map, unsigned int x, unsigned int y)
2206 PROTOTYPE: $$$ 2722 PROTOTYPE: $$$
2207 ALIAS: 2723 ALIAS:
2208 top_at = 1 2724 top_at = 1
2209 flags_at = 2 2725 flags_at = 2
2210 light_at = 3 2726 light_at = 3
2211 move_block_at = 4 2727 move_block_at = 4
2212 move_slow_at = 5 2728 move_slow_at = 5
2213 move_on_at = 6 2729 move_on_at = 6
2214 move_off_at = 7 2730 move_off_at = 7
2215 INIT:
2216 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2217 CODE: 2731 CODE:
2732{
2733 sint16 nx = x;
2734 sint16 ny = y;
2735
2736 if (!xy_normalise (map, nx, ny))
2737 XSRETURN_UNDEF;
2738
2739 mapspace &ms = map->at (nx, ny);
2740
2741 ms.update ();
2742
2218 switch (ix) 2743 switch (ix)
2219 { 2744 {
2220 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2745 case 0: RETVAL = to_sv (ms.bot ); break;
2221 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2746 case 1: RETVAL = to_sv (ms.top ); break;
2222 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2747 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2223 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2748 case 3: RETVAL = newSViv (ms.light ); break;
2224 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2749 case 4: RETVAL = newSVuv (ms.move_block); break;
2225 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2750 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2226 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2751 case 6: RETVAL = newSVuv (ms.move_on ); break;
2227 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2752 case 7: RETVAL = newSVuv (ms.move_off ); break;
2228 } 2753 }
2754}
2229 OUTPUT: RETVAL 2755 OUTPUT: RETVAL
2230
2231void fix_walls (maptile *map, int x, int y)
2232
2233void fix_walls_around (maptile *map, int x, int y)
2234
2235const char *
2236region_name (maptile *m)
2237 CODE:
2238 RETVAL = get_name_of_region_for_map (m);
2239 OUTPUT: RETVAL
2240 2756
2241# worst xs function of my life 2757# worst xs function of my life
2242bool 2758bool
2243_create_random_map (\ 2759_create_random_map (\
2244 maptile *self,\ 2760 maptile *self,\
2245 char *wallstyle,\ 2761 utf8_string wallstyle,\
2246 char *wall_name,\ 2762 utf8_string wall_name,\
2247 char *floorstyle,\ 2763 utf8_string floorstyle,\
2248 char *monsterstyle,\ 2764 utf8_string monsterstyle,\
2249 char *treasurestyle,\ 2765 utf8_string treasurestyle,\
2250 char *layoutstyle,\ 2766 utf8_string layoutstyle,\
2251 char *doorstyle,\ 2767 utf8_string doorstyle,\
2252 char *decorstyle,\ 2768 utf8_string decorstyle,\
2253 char *origin_map,\ 2769 utf8_string miningstyle,\
2254 char *final_map,\ 2770 utf8_string origin_map,\
2255 char *exitstyle,\ 2771 utf8_string final_map,\
2256 char *this_map,\ 2772 utf8_string exitstyle,\
2257 char *exit_on_final_map,\ 2773 utf8_string this_map,\
2774 utf8_string exit_on_final_map,\
2258 int xsize,\ 2775 int xsize,\
2259 int ysize,\ 2776 int ysize,\
2260 int expand2x,\ 2777 int expand2x,\
2261 int layoutoptions1,\ 2778 int layoutoptions1,\
2262 int layoutoptions2,\ 2779 int layoutoptions2,\
2275 val64 total_map_hp,\ 2792 val64 total_map_hp,\
2276 int map_layout_style,\ 2793 int map_layout_style,\
2277 int treasureoptions,\ 2794 int treasureoptions,\
2278 int symmetry_used,\ 2795 int symmetry_used,\
2279 region *region,\ 2796 region *region,\
2280 char *custom\ 2797 utf8_string custom\
2281) 2798)
2282 CODE: 2799 CODE:
2283{ 2800{
2284 random_map_params rmp; 2801 random_map_params rmp;
2285 2802
2289 assign (rmp.monsterstyle , monsterstyle); 2806 assign (rmp.monsterstyle , monsterstyle);
2290 assign (rmp.treasurestyle , treasurestyle); 2807 assign (rmp.treasurestyle , treasurestyle);
2291 assign (rmp.layoutstyle , layoutstyle); 2808 assign (rmp.layoutstyle , layoutstyle);
2292 assign (rmp.doorstyle , doorstyle); 2809 assign (rmp.doorstyle , doorstyle);
2293 assign (rmp.decorstyle , decorstyle); 2810 assign (rmp.decorstyle , decorstyle);
2811 assign (rmp.miningstyle , miningstyle);
2294 assign (rmp.exitstyle , exitstyle); 2812 assign (rmp.exitstyle , exitstyle);
2295 assign (rmp.exit_on_final_map, exit_on_final_map); 2813 assign (rmp.exit_on_final_map, exit_on_final_map);
2296 2814
2297 rmp.origin_map = origin_map; 2815 rmp.origin_map = origin_map;
2298 rmp.final_map = final_map; 2816 rmp.final_map = final_map;
2312 rmp.decoroptions = decoroptions; 2830 rmp.decoroptions = decoroptions;
2313 rmp.orientation = orientation; 2831 rmp.orientation = orientation;
2314 rmp.origin_y = origin_y; 2832 rmp.origin_y = origin_y;
2315 rmp.origin_x = origin_x; 2833 rmp.origin_x = origin_x;
2316 rmp.random_seed = random_seed; 2834 rmp.random_seed = random_seed;
2317 rmp.total_map_hp = total_map_hp; 2835 rmp.total_map_hp = (uint64_t) total_map_hp;
2318 rmp.map_layout_style = map_layout_style; 2836 rmp.map_layout_style = map_layout_style;
2319 rmp.treasureoptions = treasureoptions; 2837 rmp.treasureoptions = treasureoptions;
2320 rmp.symmetry_used = symmetry_used; 2838 rmp.symmetry_used = symmetry_used;
2321 rmp.region = region; 2839 rmp.region = region;
2322 rmp.custom = custom; 2840 rmp.custom = custom;
2324 RETVAL = self->generate_random_map (&rmp); 2842 RETVAL = self->generate_random_map (&rmp);
2325} 2843}
2326 OUTPUT: 2844 OUTPUT:
2327 RETVAL 2845 RETVAL
2328 2846
2847MODULE = cf PACKAGE = cf::mapspace
2848
2849INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2850
2329MODULE = cf PACKAGE = cf::arch 2851MODULE = cf PACKAGE = cf::arch
2330 2852
2331archetype *find (const char *name) 2853int archetypes_size ()
2332 CODE: 2854 CODE:
2333 RETVAL = archetype::find (name); 2855 RETVAL = archetypes.size ();
2334 OUTPUT:
2335 RETVAL
2336
2337archetype *first()
2338 PROTOTYPE:
2339 CODE:
2340 RETVAL = first_archetype;
2341 OUTPUT: RETVAL 2856 OUTPUT: RETVAL
2342 2857
2858archetype *archetypes (U32 index)
2859 CODE:
2860 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2861 OUTPUT: RETVAL
2862
2343INCLUDE: $PERL genacc archetype ../include/object.h | 2863INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2344 2864
2345MODULE = cf PACKAGE = cf::party 2865MODULE = cf PACKAGE = cf::party
2346 2866
2347partylist *first () 2867partylist *first ()
2348 PROTOTYPE: 2868 PROTOTYPE:
2349 CODE: 2869 CODE:
2350 RETVAL = get_firstparty (); 2870 RETVAL = get_firstparty ();
2351 OUTPUT: RETVAL 2871 OUTPUT: RETVAL
2352 2872
2353INCLUDE: $PERL genacc partylist ../include/player.h | 2873INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2354 2874
2355MODULE = cf PACKAGE = cf::region 2875MODULE = cf PACKAGE = cf::region
2356 2876
2357region *first () 2877void
2358 PROTOTYPE: 2878list ()
2359 CODE: 2879 PPCODE:
2360 RETVAL = first_region; 2880 for_all_regions (rgn)
2361 OUTPUT: RETVAL 2881 XPUSHs (sv_2mortal (to_sv (rgn)));
2362 2882
2363region *find (char *name) 2883region *find (utf8_string name)
2364 PROTOTYPE: $ 2884 PROTOTYPE: $
2365 CODE: 2885 CODE:
2366 RETVAL = get_region_by_name (name); 2886 RETVAL = region::find (name);
2367 OUTPUT: RETVAL 2887 OUTPUT: RETVAL
2368 2888
2889int specificity (region *rgn)
2890 CODE:
2891 RETVAL = 0;
2892 while (rgn = rgn->parent)
2893 RETVAL++;
2894 OUTPUT: RETVAL
2895
2369INCLUDE: $PERL genacc region ../include/map.h | 2896INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2370 2897
2371MODULE = cf PACKAGE = cf::living 2898MODULE = cf PACKAGE = cf::living
2372 2899
2373INCLUDE: $PERL genacc living ../include/living.h | 2900INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2374 2901
2375MODULE = cf PACKAGE = cf::settings 2902MODULE = cf PACKAGE = cf::settings
2376 2903
2377INCLUDE: $PERL genacc Settings ../include/global.h | 2904INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2378 2905
2379MODULE = cf PACKAGE = cf::client 2906MODULE = cf PACKAGE = cf::client
2380 2907
2381INCLUDE: $PERL genacc client ../include/client.h | 2908INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2382 2909
2383int invoke (client *ns, int event, ...) 2910int invoke (client *ns, int event, ...)
2384 CODE: 2911 CODE:
2385 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2912 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2386 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2913 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2402 CODE: 2929 CODE:
2403{ 2930{
2404 STRLEN len; 2931 STRLEN len;
2405 char *buf = SvPVbyte (packet, len); 2932 char *buf = SvPVbyte (packet, len);
2406 2933
2934 if (len > MAXSOCKBUF)
2935 {
2936 // ugly
2937 if (THIS->pl)
2938 THIS->pl->failmsg ("[packet too long for client]");
2939 }
2940 else
2407 THIS->send_packet (buf, len); 2941 THIS->send_packet (buf, len);
2408} 2942}
2409 2943
2944faceidx
2945client::need_face (utf8_string name, int pri = 0)
2946 CODE:
2947 RETVAL = face_find (name, 0);
2948 if (RETVAL)
2949 {
2950 THIS->send_face (RETVAL, pri);
2951 THIS->flush_fx ();
2952 }
2953 OUTPUT:
2954 RETVAL
2955
2956int
2957client::fx_want (int idx, int value = -1)
2958 CODE:
2959 if (0 < idx && idx < FT_NUM)
2960 {
2961 RETVAL = THIS->fx_want [idx];
2962 if (items > 2)
2963 THIS->fx_want [idx] = value;
2964 }
2965 else
2966 RETVAL = 0;
2967 OUTPUT:
2968 RETVAL
2969
2970MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2971
2972faceidx sound_find (utf8_string name)
2973
2974void sound_set (utf8_string str, faceidx face)
2975
2976# dire hack
2977void old_sound_index (int idx, faceidx face)
2978 CODE:
2979 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2980 old_sound_index [idx] = face;
2981
2982MODULE = cf PACKAGE = cf::face PREFIX = face_
2983
2984#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2985
2986faceidx face_find (utf8_string name, faceidx defidx = 0)
2987
2988faceidx alloc (utf8_string name)
2989 CODE:
2990{
2991 do
2992 {
2993 RETVAL = faces.size ();
2994 faces.resize (RETVAL + 1);
2995 }
2996 while (!RETVAL); // crude way to leave index 0
2997
2998 faces [RETVAL].name = name;
2999 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
3000
3001 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
3002 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
3003}
3004 OUTPUT: RETVAL
3005
3006void set_type (faceidx idx, int value)
3007 ALIAS:
3008 set_type = 0
3009 set_visibility = 1
3010 set_magicmap = 2
3011 set_smooth = 3
3012 set_smoothlevel = 4
3013 CODE:
3014 faceinfo *f = face_info (idx); assert (f);
3015 switch (ix)
3016 {
3017 case 0: f->type = value; break;
3018 case 1: f->visibility = value; break;
3019 case 2: f->magicmap = value; break;
3020 case 3: f->smooth = value; break;
3021 case 4: f->smoothlevel = value; break;
3022 }
3023
3024void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
3025 CODE:
3026{
3027 faceinfo *f = face_info (idx); assert (f);
3028 facedata *d = &(faceset ? f->data64 : f->data32);
3029 sv_to (data, d->data);
3030 STRLEN clen;
3031 char *cdata = SvPVbyte (chksum, clen);
3032 clen = min (CHKSUM_MAXLEN, clen);
3033
3034 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
3035
3036 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
3037 {
3038 d->chksum_len = clen;
3039 memcpy (d->chksum, cdata, clen);
3040
3041 // invalidate existing client face info
3042 for_all_clients (ns)
3043 if (ns->faceset == faceset)
3044 {
3045 ns->faces_sent [idx] = false;
3046 ns->force_newmap = true;
3047 }
3048 }
3049}
3050
3051int get_data_size (faceidx idx, int faceset = 0)
3052 CODE:
3053 facedata *d = face_data (idx, faceset);
3054 if (!d) XSRETURN_UNDEF;
3055 RETVAL = d->data.size ();
3056 OUTPUT:
3057 RETVAL
3058
3059SV *get_chksum (faceidx idx, int faceset = 0)
3060 CODE:
3061 facedata *d = face_data (idx, faceset);
3062 if (!d) XSRETURN_UNDEF;
3063 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
3064 OUTPUT:
3065 RETVAL
3066
3067SV *get_data (faceidx idx, int faceset = 0)
3068 CODE:
3069 facedata *d = face_data (idx, faceset);
3070 if (!d) XSRETURN_UNDEF;
3071 RETVAL = newSVpvn (d->data.data (), d->data.length ());
3072 OUTPUT:
3073 RETVAL
3074
3075void invalidate (faceidx idx)
3076 CODE:
3077 for_all_clients (ns)
3078 {
3079 ns->faces_sent [idx] = false;
3080 ns->force_newmap = true;
3081 }
3082
3083void invalidate_all ()
3084 CODE:
3085 for_all_clients (ns)
3086 {
3087 ns->faces_sent.reset ();
3088 ns->force_newmap = true;
3089 }
3090
3091MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3092
3093#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3094
3095animidx anim_find (utf8_string name)
3096 CODE:
3097 RETVAL = animation::find (name).number;
3098 OUTPUT: RETVAL
3099
3100animidx set (utf8_string name, SV *frames, int facings = 1)
3101 CODE:
3102{
3103 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3104 croak ("frames must be an arrayref");
3105
3106 AV *av = (AV *)SvRV (frames);
3107
3108 animation *anim = &animation::find (name);
3109 if (anim->number)
3110 {
3111 anim->resize (av_len (av) + 1);
3112 anim->facings = facings;
3113 }
3114 else
3115 anim = &animation::create (name, av_len (av) + 1, facings);
3116
3117 for (int i = 0; i < anim->num_animations; ++i)
3118 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
3119}
3120 OUTPUT: RETVAL
3121
3122void invalidate_all ()
3123 CODE:
3124 for_all_clients (ns)
3125 ns->anims_sent.reset ();
3126
3127MODULE = cf PACKAGE = cf::object::freezer
3128
3129INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3130
3131SV *
3132new (char *klass)
3133 CODE:
3134 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3135 OUTPUT: RETVAL
3136
3137void
3138DESTROY (SV *sv)
3139 CODE:
3140 object_freezer *self;
3141 sv_to (sv, self);
3142 delete self;
3143
3144MODULE = cf PACKAGE = cf::object::thawer
3145
3146INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3147
3148SV *
3149new_from_file (char *klass, octet_string path)
3150 CODE:
3151 object_thawer *f = new object_thawer (path);
3152 if (!*f)
3153 {
3154 delete f;
3155 XSRETURN_UNDEF;
3156 }
3157 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3158 OUTPUT: RETVAL
3159
3160void
3161DESTROY (SV *sv)
3162 CODE:
3163 object_thawer *self;
3164 sv_to (sv, self);
3165 delete self;
3166
3167void
3168extract_tags (object_thawer *self)
3169 PPCODE:
3170 while (self->kw != KW_EOF)
3171 {
3172 PUTBACK;
3173 coroapi::cede_to_tick ();
3174 SPAGAIN;
3175
3176 if (self->kw == KW_tag)
3177 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3178
3179 self->skip ();
3180 }
3181

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines