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/cvs/deliantra/server/server/cfperl.xs
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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.160 by elmex, Wed Jan 31 14:11:02 2007 UTC vs.
Revision 1.189 by root, Tue Apr 17 10:06:34 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
24 */ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#define CEDES_PER_TICK 5
30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
36 39
37#include <unistd.h> 40#include <unistd.h>
38#if _POSIX_MEMLOCK 41#if _POSIX_MEMLOCK
48 51
49extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
50 53
51typedef object object_ornull; 54typedef object object_ornull;
52typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
53 61
54#if IVSIZE >= 8 62#if IVSIZE >= 8
55 typedef IV val64; 63 typedef IV val64;
56# define newSVval64 newSViv 64# define newSVval64 newSViv
57# define SvVAL64 SvIV 65# define SvVAL64 SvIV
69 77
70double runtime; 78double runtime;
71 79
72global gbl_ev; 80global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 81static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 82static SV *sv_runtime, *sv_next_tick;
75 83
76static HV 84static HV
77 *stash_cf, 85 *stash_cf,
78 *stash_cf_object_wrap, 86 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 87 *stash_cf_object_player_wrap,
101 109
102unordered_vector<attachable *> attachable::mortals; 110unordered_vector<attachable *> attachable::mortals;
103 111
104attachable::~attachable () 112attachable::~attachable ()
105{ 113{
114 flags |=0x3300;//D
106 assert (!self); 115 assert (!self);
107 assert (!cb); 116 assert (!cb);
108} 117}
109 118
110int 119int
126 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 135 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self); 136 SvREFCNT_dec (self);
128 137
129 // self *must* be null now because thats sv_unmagic's job. 138 // self *must* be null now because thats sv_unmagic's job.
130 assert (!this->self); 139 assert (!this->self);
140 flags |= 0x80; // severed //D
131 } 141 }
132} 142}
133 143
134void 144void
135attachable::optimise () 145attachable::optimise ()
136{ 146{
137 if (self 147 if (self
138 && SvREFCNT (self) == 1 148 && SvREFCNT (self) == 1
139 && !HvTOTALKEYS (self)) 149 && !HvTOTALKEYS (self))
150 flags |= 0x40,//D
140 sever_self (); 151 sever_self ();
141} 152}
142 153
143// check wether the object really is dead 154// check wether the object really is dead
144void 155void
162 } 173 }
163 174
164 if (self) 175 if (self)
165 sever_self (); 176 sever_self ();
166 177
178 flags |= 0x20; //D
167 mortals.push_back (this); 179 mortals.push_back (this);
168} 180}
169 181
170void 182void
171attachable::destroy () 183attachable::destroy ()
266 278
267 if (!obj->self) 279 if (!obj->self)
268 { 280 {
269 obj->self = newHV (); 281 obj->self = newHV ();
270 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 282 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
283 obj->flags |= (obj->flags & 0xc0) << 8;
284 obj->flags &= ~0xc0;//D
285 obj->flags |= 0x10;//D
271 286
272 // now bless the object _once_ 287 // now bless the object _once_
273 return sv_bless (newRV_inc ((SV *)obj->self), stash); 288 return sv_bless (newRV_inc ((SV *)obj->self), stash);
274 } 289 }
275 else 290 else
341inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 356inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
342 357
343inline SV *to_sv (object & v) { return to_sv (&v); } 358inline SV *to_sv (object & v) { return to_sv (&v); }
344inline SV *to_sv (living & v) { return to_sv (&v); } 359inline SV *to_sv (living & v) { return to_sv (&v); }
345 360
346inline SV *to_sv (facetile * v) { return to_sv (v->name); } 361//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
347inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 362inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
363inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); }
348 364
349inline SV *to_sv (UUID v) 365inline SV *to_sv (UUID v)
350{ 366{
351 char buf[128]; 367 char buf[128];
352 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 368 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
376inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 392inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
377inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 393inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
378inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 394inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
379inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 395inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
380 396
381inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 397//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
382inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 398inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
383 399
384template<class T> 400template<class T>
385inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 401inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
386 402
387template<int N> 403template<int N>
390inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 406inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
391inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 407inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
392inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 408inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
393inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 409inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
394inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 410inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
411
412inline void sv_to (SV *sv, std::string &v)
413{
414 STRLEN len;
415 char *data = SvPVbyte (sv, len);
416 v.assign (data, len);
417}
395 418
396inline void sv_to (SV *sv, UUID &v) 419inline void sv_to (SV *sv, UUID &v)
397{ 420{
398 unsigned int version; 421 unsigned int version;
399 422
590 perl = perl_alloc (); 613 perl = perl_alloc ();
591 perl_construct (perl); 614 perl_construct (perl);
592 615
593 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 616 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
594 617
595 char *argv[] = { 618 const char *argv[] = {
596 "", 619 "",
597 "-e" 620 "-e"
598 "use Event; use Coro;" // required for bootstrap 621 "use Event; use Coro;" // required for bootstrap
599 "cf->bootstrap;" // required for datadir :*> 622 "cf->bootstrap;" // required for datadir :*>
600 "unshift @INC, cf::datadir ();" 623 "unshift @INC, cf::datadir ();"
601 "require cf;" 624 "require cf;"
602 }; 625 };
603 626
604 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 627 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
628 || perl_run (perl))
605 { 629 {
606 printf ("unable to initialize perl-interpreter, aborting.\n"); 630 printf ("unable to initialize perl-interpreter, aborting.\n");
607 exit (EXIT_FAILURE); 631 exit (EXIT_FAILURE);
608 } 632 }
633
634 {
635 dSP;
636
637 PUSHMARK (SP);
638 PUTBACK;
639 call_pv ("cf::init", G_DISCARD | G_VOID);
640 }
609} 641}
610 642
611void cfperl_main () 643void cfperl_main ()
612{ 644{
613 dSP; 645 dSP;
834 CALL_BEGIN (0); 866 CALL_BEGIN (0);
835 CALL_CALL ("cf::emergency_save", G_VOID); 867 CALL_CALL ("cf::emergency_save", G_VOID);
836 CALL_END; 868 CALL_END;
837} 869}
838 870
871void
872cfperl_cleanup (int make_core)
873{
874 CALL_BEGIN (1);
875 CALL_ARG (make_core);
876 CALL_CALL ("cf::post_cleanup", G_VOID);
877 CALL_END;
878}
879
839maptile * 880maptile *
840maptile::find_sync (const char *path, maptile *origin) 881maptile::find_sync (const char *path, maptile *origin)
841{ 882{
842 CALL_BEGIN (2); 883 CALL_BEGIN (2);
843 CALL_ARG (path); 884 CALL_ARG (path);
911 952
912struct EventAPI *watcher_base::GEventAPI; 953struct EventAPI *watcher_base::GEventAPI;
913struct CoroAPI *coroapi::GCoroAPI; 954struct CoroAPI *coroapi::GCoroAPI;
914 955
915int coroapi::cede_counter; 956int coroapi::cede_counter;
957double (*coroapi::time)();
958double coroapi::next_cede;
916 959
960void coroapi::do_cede_to_tick ()
961{
962 cede_counter = 0;
963
964 cede ();
965
966 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
967 if (next_cede > SvNV (sv_next_tick) - 0.02)
968 next_cede = SvNV (sv_next_tick);
969}
970
971void coroapi::do_cede_every ()
972{
973 cede_counter = 0;
974
975 if (coroapi::nready ())
976 coroapi::cede ();
977}
978
979void coroapi::do_cede_to_tick_every ()
980{
981 cede_counter = 0;
982
983 cede_to_tick ();
984}
985
986void
987coroapi::wait_for_tick ()
988{
989 CALL_BEGIN (0);
990 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
991 CALL_END;
992}
993
994void
995coroapi::wait_for_tick_begin ()
996{
997 CALL_BEGIN (0);
998 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
999 CALL_END;
1000}
1001
1002static void
917static void iw_dispatch (pe_event *ev) 1003iw_dispatch (pe_event *ev)
918{ 1004{
919 iw *w = (iw *)ev->ext_data; 1005 iw *w = (iw *)ev->ext_data;
920 w->call (*w); 1006 w->call (*w);
921} 1007}
922 1008
985 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1071 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
986 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1072 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
987 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1073 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
988 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1074 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
989 1075
990 sv_runtime = get_sv ("cf::RUNTIME", 1); 1076 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
991 sv_upgrade (sv_runtime, SVt_NV); 1077 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
992 1078
993 cb_global = get_av ("cf::CB_GLOBAL", 1); 1079 cb_global = get_av ("cf::CB_GLOBAL", 1);
994 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1080 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
995 cb_object = get_av ("cf::CB_OBJECT", 1); 1081 cb_object = get_av ("cf::CB_OBJECT", 1);
996 cb_player = get_av ("cf::CB_PLAYER", 1); 1082 cb_player = get_av ("cf::CB_PLAYER", 1);
1001 1087
1002MODULE = cf PACKAGE = cf PREFIX = cf_ 1088MODULE = cf PACKAGE = cf PREFIX = cf_
1003 1089
1004BOOT: 1090BOOT:
1005{ 1091{
1006 _connect_to_perl ();
1007
1008 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1092 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1009 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1093 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1010 1094
1095 _connect_to_perl ();
1096
1011 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1097 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1098
1099 {
1100 require_pv ("Time::HiRes");
1101
1102 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1103 if (!svp) croak ("Time::HiRes is required");
1104 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1105 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1106 }
1012 1107
1013 static const struct { 1108 static const struct {
1014 const char *name; 1109 const char *name;
1015 IV iv; 1110 IV iv;
1016 } *civ, const_iv[] = { 1111 } *civ, const_iv[] = {
1017# define const_iv(name) { # name, (IV)name }, 1112# define const_iv(name) { # name, (IV)name },
1018 const_iv (llevError) 1113 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1019 const_iv (llevInfo) 1114
1020 const_iv (llevDebug) 1115 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1021 const_iv (llevMonster) 1116
1117 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1022 1118
1023 const_iv (MAX_TIME) 1119 const_iv (MAX_TIME)
1024 const_iv (PLAYER) 1120
1025 const_iv (TRANSPORT) 1121 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1026 const_iv (ROD) 1122 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1027 const_iv (TREASURE) 1123 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1028 const_iv (POTION) 1124 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1029 const_iv (FOOD) 1125 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1030 const_iv (POISON) 1126 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1031 const_iv (BOOK) 1127 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1032 const_iv (CLOCK) 1128 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1033 const_iv (ARROW) 1129 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1034 const_iv (BOW) 1130 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1035 const_iv (WEAPON) 1131 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1036 const_iv (ARMOUR) 1132 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1037 const_iv (PEDESTAL) 1133 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1038 const_iv (ALTAR) 1134 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1039 const_iv (LOCKED_DOOR) 1135 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1040 const_iv (SPECIAL_KEY) 1136 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1041 const_iv (MAP) 1137 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1042 const_iv (DOOR) 1138 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1043 const_iv (KEY) 1139 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1044 const_iv (TIMED_GATE) 1140 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1045 const_iv (TRIGGER) 1141 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1046 const_iv (GRIMREAPER) 1142 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1047 const_iv (MAGIC_EAR) 1143 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1048 const_iv (TRIGGER_BUTTON) 1144 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1049 const_iv (TRIGGER_ALTAR) 1145 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1050 const_iv (TRIGGER_PEDESTAL) 1146 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1051 const_iv (SHIELD) 1147 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1052 const_iv (HELMET) 1148 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1053 const_iv (HORN)
1054 const_iv (MONEY)
1055 const_iv (CLASS)
1056 const_iv (GRAVESTONE)
1057 const_iv (AMULET)
1058 const_iv (PLAYERMOVER)
1059 const_iv (TELEPORTER)
1060 const_iv (CREATOR)
1061 const_iv (SKILL)
1062 const_iv (EARTHWALL)
1063 const_iv (GOLEM)
1064 const_iv (THROWN_OBJ)
1065 const_iv (BLINDNESS)
1066 const_iv (GOD)
1067 const_iv (DETECTOR)
1068 const_iv (TRIGGER_MARKER)
1069 const_iv (DEAD_OBJECT)
1070 const_iv (DRINK)
1071 const_iv (MARKER)
1072 const_iv (HOLY_ALTAR)
1073 const_iv (PLAYER_CHANGER)
1074 const_iv (BATTLEGROUND)
1075 const_iv (PEACEMAKER)
1076 const_iv (GEM)
1077 const_iv (FIREWALL)
1078 const_iv (ANVIL)
1079 const_iv (CHECK_INV)
1080 const_iv (MOOD_FLOOR)
1081 const_iv (EXIT)
1082 const_iv (ENCOUNTER)
1083 const_iv (SHOP_FLOOR)
1084 const_iv (SHOP_MAT)
1085 const_iv (RING)
1086 const_iv (FLOOR)
1087 const_iv (FLESH)
1088 const_iv (INORGANIC)
1089 const_iv (SKILL_TOOL)
1090 const_iv (LIGHTER)
1091 const_iv (BUILDABLE_WALL)
1092 const_iv (MISC_OBJECT)
1093 const_iv (LAMP)
1094 const_iv (DUPLICATOR)
1095 const_iv (SPELLBOOK)
1096 const_iv (CLOAK)
1097 const_iv (SPINNER)
1098 const_iv (GATE)
1099 const_iv (BUTTON)
1100 const_iv (CF_HANDLE)
1101 const_iv (HOLE)
1102 const_iv (TRAPDOOR)
1103 const_iv (SIGN)
1104 const_iv (BOOTS)
1105 const_iv (GLOVES)
1106 const_iv (SPELL)
1107 const_iv (SPELL_EFFECT)
1108 const_iv (CONVERTER)
1109 const_iv (BRACERS)
1110 const_iv (POISONING)
1111 const_iv (SAVEBED)
1112 const_iv (WAND)
1113 const_iv (SCROLL)
1114 const_iv (DIRECTOR)
1115 const_iv (GIRDLE)
1116 const_iv (FORCE)
1117 const_iv (POTION_EFFECT)
1118 const_iv (EVENT_CONNECTOR)
1119 const_iv (CLOSE_CON)
1120 const_iv (CONTAINER)
1121 const_iv (ARMOUR_IMPROVER)
1122 const_iv (WEAPON_IMPROVER)
1123 const_iv (SKILLSCROLL)
1124 const_iv (DEEP_SWAMP)
1125 const_iv (IDENTIFY_ALTAR)
1126 const_iv (MENU)
1127 const_iv (RUNE)
1128 const_iv (TRAP)
1129 const_iv (POWER_CRYSTAL)
1130 const_iv (CORPSE)
1131 const_iv (DISEASE)
1132 const_iv (SYMPTOM)
1133 const_iv (BUILDER)
1134 const_iv (MATERIAL)
1135 const_iv (ITEM_TRANSFORMER)
1136 1149
1137 const_iv (NUM_SUBTYPES) 1150 const_iv (NUM_SUBTYPES)
1138 1151
1139 const_iv (ST_BD_BUILD) 1152 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1140 const_iv (ST_BD_REMOVE) 1153 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1141 1154
1142 const_iv (ST_MAT_FLOOR) 1155 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1143 const_iv (ST_MAT_WALL) 1156 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1144 const_iv (ST_MAT_ITEM) 1157 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1159 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1160 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1161 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1145 1162
1146 const_iv (AT_PHYSICAL) 1163 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1147 const_iv (AT_MAGIC) 1164 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1148 const_iv (AT_FIRE)
1149 const_iv (AT_ELECTRICITY)
1150 const_iv (AT_COLD)
1151 const_iv (AT_CONFUSION)
1152 const_iv (AT_ACID)
1153 const_iv (AT_DRAIN)
1154 const_iv (AT_WEAPONMAGIC)
1155 const_iv (AT_GHOSTHIT)
1156 const_iv (AT_POISON)
1157 const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE)
1159 const_iv (AT_TURN_UNDEAD)
1160 const_iv (AT_FEAR)
1161 const_iv (AT_CANCELLATION)
1162 const_iv (AT_DEPLETE)
1163 const_iv (AT_DEATH)
1164 const_iv (AT_CHAOS)
1165 const_iv (AT_COUNTERSPELL)
1166 const_iv (AT_GODPOWER)
1167 const_iv (AT_HOLYWORD)
1168 const_iv (AT_BLIND)
1169 const_iv (AT_INTERNAL)
1170 const_iv (AT_LIFE_STEALING)
1171 const_iv (AT_DISEASE)
1172
1173 const_iv (WEAP_HIT)
1174 const_iv (WEAP_SLASH)
1175 const_iv (WEAP_PIERCE)
1176 const_iv (WEAP_CLEAVE)
1177 const_iv (WEAP_SLICE)
1178 const_iv (WEAP_STAB)
1179 const_iv (WEAP_WHIP)
1180 const_iv (WEAP_CRUSH)
1181 const_iv (WEAP_BLUD) 1165 const_iv (WEAP_BLUD)
1182 1166
1183 const_iv (FLAG_ALIVE) 1167 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1184 const_iv (FLAG_WIZ) 1168 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1185 const_iv (FLAG_REMOVED) 1169 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1186 const_iv (FLAG_FREED) 1170 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1187 const_iv (FLAG_WAS_WIZ) 1171 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1188 const_iv (FLAG_APPLIED) 1172 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1189 const_iv (FLAG_UNPAID) 1173 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1190 const_iv (FLAG_USE_SHIELD) 1174 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1191 const_iv (FLAG_NO_PICK) 1175 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1192 const_iv (FLAG_ANIMATE) 1176 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_MONSTER) 1177 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1194 const_iv (FLAG_FRIENDLY) 1178 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1195 const_iv (FLAG_GENERATOR) 1179 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1196 const_iv (FLAG_IS_THROWN) 1180 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1197 const_iv (FLAG_AUTO_APPLY) 1181 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1198 const_iv (FLAG_PLAYER_SOLD) 1182 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1199 const_iv (FLAG_SEE_INVISIBLE) 1183 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1200 const_iv (FLAG_CAN_ROLL) 1184 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1201 const_iv (FLAG_OVERLAY_FLOOR) 1185 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1202 const_iv (FLAG_IS_TURNABLE) 1186 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1203 const_iv (FLAG_IS_USED_UP) 1187 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1204 const_iv (FLAG_IDENTIFIED) 1188 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1205 const_iv (FLAG_REFLECTING) 1189 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1206 const_iv (FLAG_CHANGING) 1190 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1207 const_iv (FLAG_SPLITTING) 1191 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1208 const_iv (FLAG_HITBACK) 1192 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1209 const_iv (FLAG_STARTEQUIP)
1210 const_iv (FLAG_BLOCKSVIEW)
1211 const_iv (FLAG_UNDEAD)
1212 const_iv (FLAG_SCARED)
1213 const_iv (FLAG_UNAGGRESSIVE)
1214 const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_REFL_SPELL)
1216 const_iv (FLAG_NO_MAGIC)
1217 const_iv (FLAG_NO_FIX_PLAYER)
1218 const_iv (FLAG_IS_LIGHTABLE)
1219 const_iv (FLAG_TEAR_DOWN)
1220 const_iv (FLAG_RUN_AWAY)
1221 const_iv (FLAG_PICK_UP)
1222 const_iv (FLAG_UNIQUE)
1223 const_iv (FLAG_NO_DROP)
1224 const_iv (FLAG_WIZCAST)
1225 const_iv (FLAG_CAST_SPELL)
1226 const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_USE_RANGE)
1228 const_iv (FLAG_USE_BOW)
1229 const_iv (FLAG_USE_ARMOUR)
1230 const_iv (FLAG_USE_WEAPON)
1231 const_iv (FLAG_USE_RING)
1232 const_iv (FLAG_READY_RANGE)
1233 const_iv (FLAG_READY_BOW)
1234 const_iv (FLAG_XRAYS)
1235 const_iv (FLAG_NO_APPLY)
1236 const_iv (FLAG_IS_FLOOR)
1237 const_iv (FLAG_LIFESAVE)
1238 const_iv (FLAG_NO_STRENGTH)
1239 const_iv (FLAG_SLEEP)
1240 const_iv (FLAG_STAND_STILL)
1241 const_iv (FLAG_RANDOM_MOVE)
1242 const_iv (FLAG_ONLY_ATTACK)
1243 const_iv (FLAG_CONFUSED)
1244 const_iv (FLAG_STEALTH)
1245 const_iv (FLAG_WIZPASS)
1246 const_iv (FLAG_IS_LINKED)
1247 const_iv (FLAG_CURSED)
1248 const_iv (FLAG_DAMNED)
1249 const_iv (FLAG_SEE_ANYWHERE)
1250 const_iv (FLAG_KNOWN_MAGICAL)
1251 const_iv (FLAG_KNOWN_CURSED)
1252 const_iv (FLAG_CAN_USE_SKILL)
1253 const_iv (FLAG_BEEN_APPLIED)
1254 const_iv (FLAG_READY_SCROLL)
1255 const_iv (FLAG_USE_ROD)
1256 const_iv (FLAG_USE_HORN)
1257 const_iv (FLAG_MAKE_INVIS)
1258 const_iv (FLAG_INV_LOCKED)
1259 const_iv (FLAG_IS_WOODED)
1260 const_iv (FLAG_IS_HILLY)
1261 const_iv (FLAG_READY_SKILL)
1262 const_iv (FLAG_READY_WEAPON)
1263 const_iv (FLAG_NO_SKILL_IDENT)
1264 const_iv (FLAG_BLIND)
1265 const_iv (FLAG_SEE_IN_DARK)
1266 const_iv (FLAG_IS_CAULDRON)
1267 const_iv (FLAG_NO_STEAL)
1268 const_iv (FLAG_ONE_HIT)
1269 const_iv (FLAG_CLIENT_SENT)
1270 const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_NEUTRAL)
1272 const_iv (FLAG_NO_ATTACK)
1273 const_iv (FLAG_NO_DAMAGE)
1274 const_iv (FLAG_OBJ_ORIGINAL)
1275 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1276 const_iv (FLAG_ACTIVATE_ON_PUSH)
1277 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1278 const_iv (FLAG_IS_WATER)
1279 const_iv (FLAG_CONTENT_ON_GEN)
1280 const_iv (FLAG_IS_A_TEMPLATE)
1281 const_iv (FLAG_IS_BUILDABLE)
1282 const_iv (FLAG_DESTROY_ON_DEATH)
1283 const_iv (FLAG_NO_MAP_SAVE)
1284 1193
1285 const_iv (NDI_BLACK) 1194 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1286 const_iv (NDI_WHITE) 1195 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1287 const_iv (NDI_NAVY) 1196 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1288 const_iv (NDI_RED) 1197 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1289 const_iv (NDI_ORANGE)
1290 const_iv (NDI_BLUE)
1291 const_iv (NDI_DK_ORANGE)
1292 const_iv (NDI_GREEN)
1293 const_iv (NDI_LT_GREEN)
1294 const_iv (NDI_GREY)
1295 const_iv (NDI_BROWN)
1296 const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN)
1298 const_iv (NDI_MAX_COLOR)
1299 const_iv (NDI_COLOR_MASK)
1300 const_iv (NDI_UNIQUE)
1301 const_iv (NDI_ALL) 1198 const_iv (NDI_ALL)
1302 1199
1303 const_iv (UPD_LOCATION) 1200 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1304 const_iv (UPD_FLAGS) 1201 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1305 const_iv (UPD_WEIGHT)
1306 const_iv (UPD_FACE)
1307 const_iv (UPD_NAME)
1308 const_iv (UPD_ANIM)
1309 const_iv (UPD_ANIMSPEED)
1310 const_iv (UPD_NROF)
1311 1202
1312 const_iv (UPD_SP_MANA) 1203 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1313 const_iv (UPD_SP_GRACE)
1314 const_iv (UPD_SP_DAMAGE)
1315 1204
1316 const_iv (F_APPLIED) 1205 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1317 const_iv (F_LOCATION) 1206 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1318 const_iv (F_UNPAID)
1319 const_iv (F_MAGIC)
1320 const_iv (F_CURSED)
1321 const_iv (F_DAMNED)
1322 const_iv (F_OPEN)
1323 const_iv (F_NOPICK)
1324 const_iv (F_LOCKED) 1207 const_iv (F_LOCKED)
1325 1208
1326 const_iv (F_BUY) 1209 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1327 const_iv (F_SHOP)
1328 const_iv (F_SELL)
1329 1210
1330 const_iv (P_BLOCKSVIEW) 1211 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1331 const_iv (P_PLAYER) 1212 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1332 const_iv (P_NO_MAGIC)
1333 const_iv (P_IS_ALIVE)
1334 const_iv (P_NO_CLERIC)
1335 const_iv (P_OUT_OF_MAP)
1336 const_iv (P_NEW_MAP)
1337 const_iv (P_UPTODATE)
1338 1213
1339 const_iv (UP_OBJ_INSERT) 1214 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1340 const_iv (UP_OBJ_REMOVE)
1341 const_iv (UP_OBJ_CHANGE)
1342 const_iv (UP_OBJ_FACE)
1343 1215
1344 const_iv (INS_NO_MERGE) 1216 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ABOVE_FLOOR_ONLY) 1217 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1346 const_iv (INS_NO_WALK_ON)
1347 const_iv (INS_ON_TOP)
1348 const_iv (INS_BELOW_ORIGINATOR)
1349 const_iv (INS_MAP_LOAD)
1350 1218
1351 const_iv (WILL_APPLY_HANDLE) 1219 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_TREASURE) 1220 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1353 const_iv (WILL_APPLY_EARTHWALL)
1354 const_iv (WILL_APPLY_DOOR)
1355 const_iv (WILL_APPLY_FOOD)
1356 1221
1357 const_iv (SAVE_MODE) 1222 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1358 const_iv (SAVE_DIR_MODE)
1359 1223
1360 const_iv (M_PAPER) 1224 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1361 const_iv (M_IRON) 1225 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1362 const_iv (M_GLASS) 1226 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1363 const_iv (M_LEATHER) 1227 const_iv (M_ICE) const_iv (M_SPECIAL)
1364 const_iv (M_WOOD)
1365 const_iv (M_ORGANIC)
1366 const_iv (M_STONE)
1367 const_iv (M_CLOTH)
1368 const_iv (M_ADAMANT)
1369 const_iv (M_LIQUID)
1370 const_iv (M_SOFT_METAL)
1371 const_iv (M_BONE)
1372 const_iv (M_ICE)
1373 const_iv (M_SPECIAL)
1374 1228
1375 const_iv (SK_EXP_ADD_SKILL) 1229 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_EXP_TOTAL) 1230 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 const_iv (SK_EXP_NONE)
1378 const_iv (SK_SUBTRACT_SKILL_EXP)
1379 const_iv (SK_EXP_SKILL_ONLY)
1380 1231
1381 const_iv (SK_LOCKPICKING) 1232 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1382 const_iv (SK_HIDING) 1233 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1383 const_iv (SK_SMITHERY) 1234 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1384 const_iv (SK_BOWYER) 1235 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1385 const_iv (SK_JEWELER) 1236 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1386 const_iv (SK_ALCHEMY) 1237 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_STEALING) 1238 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1388 const_iv (SK_LITERACY) 1239 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1389 const_iv (SK_BARGAINING) 1240 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1390 const_iv (SK_JUMPING) 1241 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_DET_MAGIC)
1392 const_iv (SK_ORATORY)
1393 const_iv (SK_SINGING)
1394 const_iv (SK_DET_CURSE)
1395 const_iv (SK_FIND_TRAPS)
1396 const_iv (SK_MEDITATION)
1397 const_iv (SK_PUNCHING)
1398 const_iv (SK_FLAME_TOUCH)
1399 const_iv (SK_KARATE)
1400 const_iv (SK_CLIMBING)
1401 const_iv (SK_WOODSMAN)
1402 const_iv (SK_INSCRIPTION)
1403 const_iv (SK_ONE_HANDED_WEAPON)
1404 const_iv (SK_MISSILE_WEAPON)
1405 const_iv (SK_THROWING)
1406 const_iv (SK_USE_MAGIC_ITEM)
1407 const_iv (SK_DISARM_TRAPS)
1408 const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY)
1410 const_iv (SK_PRAYING)
1411 const_iv (SK_CLAWING)
1412 const_iv (SK_LEVITATION)
1413 const_iv (SK_SUMMONING)
1414 const_iv (SK_PYROMANCY)
1415 const_iv (SK_EVOCATION)
1416 const_iv (SK_SORCERY)
1417 const_iv (SK_TWO_HANDED_WEAPON)
1418 const_iv (SK_SPARK_TOUCH)
1419 const_iv (SK_SHIVER)
1420 const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_POISON_NAIL) 1242 const_iv (SK_POISON_NAIL)
1422 1243
1423 const_iv (SOUND_NEW_PLAYER) 1244 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1424 const_iv (SOUND_FIRE_ARROW) 1245 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1425 const_iv (SOUND_LEARN_SPELL) 1246 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1426 const_iv (SOUND_FUMBLE_SPELL) 1247 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_WAND_POOF) 1248 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1428 const_iv (SOUND_OPEN_DOOR) 1249 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1429 const_iv (SOUND_PUSH_PLAYER)
1430 const_iv (SOUND_PLAYER_HITS1)
1431 const_iv (SOUND_PLAYER_HITS2)
1432 const_iv (SOUND_PLAYER_HITS3)
1433 const_iv (SOUND_PLAYER_HITS4)
1434 const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_PLAYER_IS_HIT2)
1436 const_iv (SOUND_PLAYER_IS_HIT3)
1437 const_iv (SOUND_PLAYER_KILLS)
1438 const_iv (SOUND_PET_IS_KILLED)
1439 const_iv (SOUND_PLAYER_DIES)
1440 const_iv (SOUND_OB_EVAPORATE)
1441 const_iv (SOUND_OB_EXPLODE)
1442 const_iv (SOUND_CLOCK)
1443 const_iv (SOUND_TURN_HANDLE)
1444 const_iv (SOUND_FALL_HOLE)
1445 const_iv (SOUND_DRINK_POISON)
1446 const_iv (SOUND_CAST_SPELL_0)
1447 1250
1448 const_iv (PREFER_LOW) 1251 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1449 const_iv (PREFER_HIGH)
1450 1252
1451 const_iv (ATNR_PHYSICAL) 1253 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1452 const_iv (ATNR_MAGIC) 1254 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1453 const_iv (ATNR_FIRE) 1255 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1454 const_iv (ATNR_ELECTRICITY) 1256 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_COLD) 1257 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1456 const_iv (ATNR_CONFUSION) 1258 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_ACID) 1259 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1458 const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC)
1460 const_iv (ATNR_GHOSTHIT)
1461 const_iv (ATNR_POISON)
1462 const_iv (ATNR_SLOW)
1463 const_iv (ATNR_PARALYZE)
1464 const_iv (ATNR_TURN_UNDEAD)
1465 const_iv (ATNR_FEAR)
1466 const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE)
1468 const_iv (ATNR_DEATH)
1469 const_iv (ATNR_CHAOS)
1470 const_iv (ATNR_COUNTERSPELL)
1471 const_iv (ATNR_GODPOWER)
1472 const_iv (ATNR_HOLYWORD)
1473 const_iv (ATNR_BLIND)
1474 const_iv (ATNR_INTERNAL)
1475 const_iv (ATNR_LIFE_STEALING)
1476 const_iv (ATNR_DISEASE)
1477 1260
1478 const_iv (MAP_IN_MEMORY) 1261 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1479 const_iv (MAP_SWAPPED)
1480 const_iv (MAP_LOADING)
1481 const_iv (MAP_SAVING)
1482 1262
1483 const_iv (KLASS_ATTACHABLE) 1263 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_GLOBAL) 1264 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1485 const_iv (KLASS_OBJECT)
1486 const_iv (KLASS_CLIENT)
1487 const_iv (KLASS_PLAYER)
1488 const_iv (KLASS_MAP)
1489 1265
1490 const_iv (CS_QUERY_YESNO) 1266 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1491 const_iv (CS_QUERY_SINGLECHAR)
1492 const_iv (CS_QUERY_HIDEINPUT)
1493 1267
1494 const_iv (ST_DEAD) 1268 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1495 const_iv (ST_SETUP)
1496 const_iv (ST_PLAYING)
1497 const_iv (ST_CUSTOM)
1498 1269
1499 const_iv (ST_CHANGE_CLASS) 1270 const_iv (ST_CHANGE_CLASS)
1500 1271
1501 const_iv (IO_HEADER) 1272 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1502 const_iv (IO_OBJECTS)
1503 const_iv (IO_UNIQUES)
1504 1273
1505 // random map generator 1274 // random map generator
1506 const_iv (LAYOUT_NONE) 1275 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1507 const_iv (LAYOUT_ONION) 1276 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1508 const_iv (LAYOUT_MAZE)
1509 const_iv (LAYOUT_SPIRAL)
1510 const_iv (LAYOUT_ROGUELIKE)
1511 const_iv (LAYOUT_SNAKE)
1512 const_iv (LAYOUT_SQUARE_SPIRAL)
1513 1277
1514 const_iv (RMOPT_RANDOM) 1278 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1515 const_iv (RMOPT_CENTERED) 1279 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1516 const_iv (RMOPT_LINEAR) 1280 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1517 const_iv (RMOPT_BOTTOM_C)
1518 const_iv (RMOPT_BOTTOM_R)
1519 const_iv (RMOPT_IRR_SPACE)
1520 const_iv (RMOPT_WALL_OFF)
1521 const_iv (RMOPT_WALLS_ONLY)
1522 const_iv (RMOPT_NO_DOORS)
1523 1281
1524 const_iv (SYMMETRY_RANDOM) 1282 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1525 const_iv (SYMMETRY_NONE) 1283 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1526 const_iv (SYMMETRY_X)
1527 const_iv (SYMMETRY_Y)
1528 const_iv (SYMMETRY_XY)
1529 }; 1284 };
1530 1285
1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1286 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1287 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1533 1288
1561{ 1316{
1562 // reattach to all attachable objects in the game. 1317 // reattach to all attachable objects in the game.
1563 for_all_clients (ns) 1318 for_all_clients (ns)
1564 ns->reattach (); 1319 ns->reattach ();
1565 1320
1566 for_all_players (pl)
1567 pl->reattach ();
1568
1569 //TODO
1570 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1571 // i->second->reattach ();
1572
1573 for_all_objects (op) 1321 for_all_objects (op)
1574 op->reattach (); 1322 op->reattach ();
1575} 1323}
1324
1325void _post_tick ()
1326 CODE:
1327 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1576 1328
1577NV floor (NV x) 1329NV floor (NV x)
1578 1330
1579NV ceil (NV x) 1331NV ceil (NV x)
1580 1332
1594 CODE: 1346 CODE:
1595 runtime = SvNVx (sv_runtime); 1347 runtime = SvNVx (sv_runtime);
1596 server_tick (); 1348 server_tick ();
1597 1349
1598void 1350void
1599LOG (int level, char *msg) 1351LOG (int level, utf8_string msg)
1600 PROTOTYPE: $$ 1352 PROTOTYPE: $$
1601 C_ARGS: (LogLevel)level, "%s", msg 1353 C_ARGS: (LogLevel)level, "%s", msg
1602 1354
1603char *path_combine (char *base, char *path) 1355octet_string path_combine (octet_string base, octet_string path)
1604 PROTOTYPE: $$ 1356 PROTOTYPE: $$
1605 1357
1606char *path_combine_and_normalize (char *base, char *path) 1358octet_string path_combine_and_normalize (octet_string base, octet_string path)
1607 PROTOTYPE: $$ 1359 PROTOTYPE: $$
1608 1360
1609const char * 1361const_octet_string
1610get_maps_directory (char *path) 1362get_maps_directory (octet_string path)
1611 PROTOTYPE: $ 1363 PROTOTYPE: $
1612 ALIAS: maps_directory = 0 1364 ALIAS: maps_directory = 0
1613 CODE: 1365 CODE:
1614 RETVAL = create_pathname (path); 1366 RETVAL = create_pathname (path);
1615 OUTPUT: RETVAL 1367 OUTPUT: RETVAL
1617void 1369void
1618sub_generation_inc () 1370sub_generation_inc ()
1619 CODE: 1371 CODE:
1620 PL_sub_generation++; 1372 PL_sub_generation++;
1621 1373
1622char * 1374const_octet_string
1623mapdir () 1375mapdir ()
1624 PROTOTYPE: 1376 PROTOTYPE:
1625 ALIAS: 1377 ALIAS:
1626 mapdir = 0 1378 mapdir = 0
1627 uniquedir = 1 1379 uniquedir = 1
1643 } 1395 }
1644 OUTPUT: RETVAL 1396 OUTPUT: RETVAL
1645 1397
1646void abort () 1398void abort ()
1647 1399
1648void fork_abort (char *cause = "cf::fork_abort") 1400void fork_abort (octet_string cause = "cf::fork_abort")
1649 1401
1650void cleanup (const char *cause, bool make_core = false) 1402void cleanup (octet_string cause, bool make_core = false)
1651 1403
1652void emergency_save () 1404void emergency_save ()
1653 1405
1654void _exit (int status = EXIT_SUCCESS) 1406void _exit (int status = EXIT_SUCCESS)
1655 1407
1665 1417
1666int munlockall () 1418int munlockall ()
1667 1419
1668#endif 1420#endif
1669 1421
1670int find_animation (char *text) 1422int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1423 PROTOTYPE: $
1672 1424
1673int random_roll (int min, int max, object *op, int goodbad); 1425int random_roll (int min, int max, object *op, int goodbad);
1674 1426
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1427const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676 1428
1677int 1429int
1678exp_to_level (val64 exp) 1430exp_to_level (val64 exp)
1679 CODE: 1431 CODE:
1680{ 1432{
1711 RETVAL = newSVpv (resist_plus[atnr], 0); 1463 RETVAL = newSVpv (resist_plus[atnr], 0);
1712 else 1464 else
1713 XSRETURN_UNDEF; 1465 XSRETURN_UNDEF;
1714 OUTPUT: RETVAL 1466 OUTPUT: RETVAL
1715 1467
1468bool
1469load_resource_file (octet_string filename)
1470
1471bool
1472load_archetype_file (octet_string filename)
1473
1474bool
1475load_treasure_file (octet_string filename)
1476
1716MODULE = cf PACKAGE = cf::attachable 1477MODULE = cf PACKAGE = cf::attachable
1717 1478
1718int 1479int
1719valid (SV *obj) 1480valid (SV *obj)
1720 CODE: 1481 CODE:
1721 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1482 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1722 OUTPUT: 1483 OUTPUT:
1723 RETVAL 1484 RETVAL
1485
1486void
1487debug_trace (attachable *obj, bool on = true)
1488 CODE:
1489 obj->flags &= ~attachable::F_DEBUG_TRACE;
1490 if (on)
1491 obj->flags |= attachable::F_DEBUG_TRACE;
1724 1492
1725int mortals_size () 1493int mortals_size ()
1726 CODE: 1494 CODE:
1727 RETVAL = attachable::mortals.size (); 1495 RETVAL = attachable::mortals.size ();
1728 OUTPUT: RETVAL 1496 OUTPUT: RETVAL
1730#object *mortals (U32 index) 1498#object *mortals (U32 index)
1731# CODE: 1499# CODE:
1732# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1500# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1733# OUTPUT: RETVAL 1501# OUTPUT: RETVAL
1734 1502
1735INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1503INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1736 1504
1737MODULE = cf PACKAGE = cf::global 1505MODULE = cf PACKAGE = cf::global
1738 1506
1739int invoke (SV *klass, int event, ...) 1507int invoke (SV *klass, int event, ...)
1740 CODE: 1508 CODE:
1744 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1512 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1745 OUTPUT: RETVAL 1513 OUTPUT: RETVAL
1746 1514
1747MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1515MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748 1516
1749INCLUDE: $PERL genacc object ../include/object.h | 1517INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1750 1518
1751int invoke (object *op, int event, ...) 1519int invoke (object *op, int event, ...)
1752 CODE: 1520 CODE:
1753 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1521 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1754 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1522 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1811num_animations (object *op) 1579num_animations (object *op)
1812 CODE: 1580 CODE:
1813 RETVAL = NUM_ANIMATIONS (op); 1581 RETVAL = NUM_ANIMATIONS (op);
1814 OUTPUT: RETVAL 1582 OUTPUT: RETVAL
1815 1583
1816object *find_best_object_match (object *op, const char *match) 1584object *find_best_object_match (object *op, utf8_string match)
1817 1585
1818object *find_marked_object (object *op) 1586object *find_marked_object (object *op)
1819 1587
1820int need_identify (object *obj); 1588int need_identify (object *obj);
1821 1589
1822int apply_shop_mat (object *shop_mat, object *op); 1590int apply_shop_mat (object *shop_mat, object *op);
1591
1592int move_player (object *op, int dir)
1593 CODE:
1594 RETVAL = move_player (op, dir);
1595 OUTPUT:
1596 RETVAL
1823 1597
1824int move (object *op, int dir, object *originator = op) 1598int move (object *op, int dir, object *originator = op)
1825 CODE: 1599 CODE:
1826 RETVAL = move_ob (op, dir, originator); 1600 RETVAL = move_ob (op, dir, originator);
1827 OUTPUT: 1601 OUTPUT:
1833 1607
1834void apply_below (object *op) 1608void apply_below (object *op)
1835 CODE: 1609 CODE:
1836 player_apply_below (op); 1610 player_apply_below (op);
1837 1611
1612int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1613
1838object *cf_object_present_archname_inside (object *op, char *whatstr) 1614object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1839 1615
1840int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1616int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1841 1617
1842int cf_object_change_map (object *op, int x, int y, maptile *map) 1618int cf_object_change_map (object *op, int x, int y, maptile *map)
1843 1619
1863 RETVAL = pay_for_amount (amount, op); 1639 RETVAL = pay_for_amount (amount, op);
1864 OUTPUT: RETVAL 1640 OUTPUT: RETVAL
1865 1641
1866void pay_player (object *op, uint64 amount) 1642void pay_player (object *op, uint64 amount)
1867 1643
1868val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1644val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1869 1645
1870int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1646int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1871 1647
1872void learn_spell (object *op, object *sp, int special_prayer = 0) 1648void learn_spell (object *op, object *sp, int special_prayer = 0)
1873 CODE: 1649 CODE:
1874 do_learn_spell (op, sp, special_prayer); 1650 do_learn_spell (op, sp, special_prayer);
1875 1651
1876void forget_spell (object *op, object *sp) 1652void forget_spell (object *op, object *sp)
1877 CODE: 1653 CODE:
1878 do_forget_spell (op, query_name (sp)); 1654 do_forget_spell (op, query_name (sp));
1879 1655
1880object *check_for_spell (object *op, char *spellname) 1656object *check_for_spell (object *op, utf8_string spellname)
1881 CODE: 1657 CODE:
1882 RETVAL = check_spell_known (op, spellname); 1658 RETVAL = check_spell_known (op, spellname);
1883 OUTPUT: RETVAL 1659 OUTPUT: RETVAL
1884 1660
1885int query_money (object *op) 1661int query_money (object *op)
1898 1674
1899int cf_object_teleport (object *op, maptile *map, int x, int y) 1675int cf_object_teleport (object *op, maptile *map, int x, int y)
1900 1676
1901void update_object (object *op, int action) 1677void update_object (object *op, int action)
1902 1678
1903object *cf_create_object_by_name (const char *name) 1679object *cf_create_object_by_name (utf8_string name)
1904 1680
1905void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1681void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1906 1682
1907void player_lvl_adj (object *who, object *skill = 0) 1683void player_lvl_adj (object *who, object *skill = 0)
1908 1684
1909int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1685int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1910 1686
1924object *cf_insert_ob_in_ob (object *ob, object *where) 1700object *cf_insert_ob_in_ob (object *ob, object *where)
1925 1701
1926# no clean way to get an object from an archetype - stupid idiotic 1702# no clean way to get an object from an archetype - stupid idiotic
1927# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1703# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1928 1704
1929object *new (const char *archetype = 0) 1705object *new (utf8_string archetype = 0)
1930 PROTOTYPE: ;$ 1706 PROTOTYPE: ;$
1931 CODE: 1707 CODE:
1932 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1708 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1933 OUTPUT: 1709 OUTPUT:
1934 RETVAL 1710 RETVAL
1939{ 1715{
1940 int unused_type; 1716 int unused_type;
1941 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1717 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1942} 1718}
1943 1719
1944# syntatic sugar for easier use in event callbacks.
1945const char *options (object *op)
1946 CODE:
1947 RETVAL = op->name;
1948 OUTPUT:
1949 RETVAL
1950
1951player *contr (object *op) 1720player *contr (object *op)
1952 CODE: 1721 CODE:
1953 RETVAL = op->contr; 1722 RETVAL = op->contr;
1954 OUTPUT: RETVAL 1723 OUTPUT: RETVAL
1955 1724
1956const char *get_ob_key_value (object *op, const char *key) 1725const_utf8_string get_ob_key_value (object *op, utf8_string key)
1957 1726
1958bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1727bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1959 1728
1960object *get_nearest_player (object *ob) 1729object *get_nearest_player (object *ob)
1961 ALIAS: nearest_player = 0 1730 ALIAS: nearest_player = 0
1962 PREINIT: 1731 PREINIT:
1963 extern object *get_nearest_player (object *); 1732 extern object *get_nearest_player (object *);
1979bool on_same_map_as (object *ob, object *other) 1748bool on_same_map_as (object *ob, object *other)
1980 CODE: 1749 CODE:
1981 RETVAL = on_same_map (ob, other); 1750 RETVAL = on_same_map (ob, other);
1982 OUTPUT: RETVAL 1751 OUTPUT: RETVAL
1983 1752
1984const char * 1753const_utf8_string
1985base_name (object *op, int plural = op->nrof > 1) 1754base_name (object *op, int plural = op->nrof > 1)
1986 CODE: 1755 CODE:
1987 RETVAL = query_base_name (op, plural); 1756 RETVAL = query_base_name (op, plural);
1988 OUTPUT: RETVAL 1757 OUTPUT: RETVAL
1989 1758
1996 RETVAL = op->contr; 1765 RETVAL = op->contr;
1997 OUTPUT: RETVAL 1766 OUTPUT: RETVAL
1998 1767
1999void check_score (object *op) 1768void check_score (object *op)
2000 1769
2001void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1770void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2002 CODE: 1771 CODE:
2003 new_draw_info (flags, 0, op, txt); 1772 new_draw_info (flags, 0, op, txt);
2004 1773
2005object *cf_player_send_inventory (object *op) 1774object *cf_player_send_inventory (object *op)
2006 1775
2007char *cf_player_get_ip (object *op) 1776octet_string cf_player_get_ip (object *op)
2008 ALIAS: ip = 0 1777 ALIAS: ip = 0
2009 1778
2010object *cf_player_get_marked_item (object *op) 1779object *cf_player_get_marked_item (object *op)
2011 ALIAS: marked_item = 0 1780 ALIAS: marked_item = 0
2012 1781
2022void esrv_update_item (object *op, int what, object *item) 1791void esrv_update_item (object *op, int what, object *item)
2023 C_ARGS: what, op, item 1792 C_ARGS: what, op, item
2024 1793
2025void clear_los (object *op) 1794void clear_los (object *op)
2026 1795
2027int command_summon (object *op, char *params) 1796int command_summon (object *op, utf8_string params)
2028 1797
2029int command_arrest (object *op, char *params) 1798int command_arrest (object *op, utf8_string params)
2030
2031int command_kick (object *op, char *params)
2032
2033int command_banish (object *op, char *params)
2034 1799
2035 1800
2036MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1801MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2037 1802
2038INCLUDE: $PERL genacc player ../include/player.h | 1803INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2039 1804
2040int invoke (player *pl, int event, ...) 1805int invoke (player *pl, int event, ...)
2041 CODE: 1806 CODE:
2042 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1807 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2043 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1808 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2056 pl->orig_stats = pl->ob->stats; 1821 pl->orig_stats = pl->ob->stats;
2057 1822
2058void cf_player_move (player *pl, int dir) 1823void cf_player_move (player *pl, int dir)
2059 1824
2060void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1825void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2061
2062player *first ()
2063 CODE:
2064 RETVAL = first_player;
2065 OUTPUT: RETVAL
2066 1826
2067bool 1827bool
2068cell_visible (player *pl, int dx, int dy) 1828cell_visible (player *pl, int dx, int dy)
2069 CODE: 1829 CODE:
2070 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1830 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2123 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1883 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2124 OUTPUT: RETVAL 1884 OUTPUT: RETVAL
2125 1885
2126SV *registry (maptile *map) 1886SV *registry (maptile *map)
2127 1887
2128INCLUDE: $PERL genacc maptile ../include/map.h | 1888INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2129 1889
2130void 1890void
2131maptile::instantiate () 1891maptile::instantiate ()
2132 1892
2133maptile *new () 1893maptile *new ()
2149 if (pl->ob && pl->ob->map == THIS) 1909 if (pl->ob && pl->ob->map == THIS)
2150 PUSHs (sv_2mortal (to_sv (pl->ob))); 1910 PUSHs (sv_2mortal (to_sv (pl->ob)));
2151 } 1911 }
2152 1912
2153void 1913void
2154maptile::set_regiondata (SV *data, SV *plt) 1914maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2155 CODE: 1915 CODE:
2156{ 1916{
2157 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 1917 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1918 croak ("maptile::add_underlay: palette must be arrayref");
1919
1920 palette = SvRV (palette);
1921
1922 STRLEN idxlen;
1923 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1924
1925 for (int x = 0; x < THIS->width; ++x)
1926 for (int y = 0; y < THIS->height; ++y)
1927 {
1928 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1929 if (op->flag [FLAG_IS_FLOOR])
1930 goto skip_space;
1931
1932 {
1933 int offs = offset + y * stride + x;
1934 if (IN_RANGE_EXC (offs, 0, idxlen))
1935 {
1936 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1937 {
1938 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1939 ob->flag [FLAG_NO_MAP_SAVE] = true;
1940 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1941 }
1942 }
1943 }
1944
1945 skip_space: ;
1946 }
1947}
1948
1949void
1950maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1951 CODE:
1952{
1953 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2158 croak ("maptile::set_regiondata needs arrayref as plt arg"); 1954 croak ("maptile::set_regiondata: palette must be arrayref");
2159 1955
2160 AV *av = (AV *)SvRV (plt); 1956 palette = SvRV (palette);
2161 1957
2162 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 1958 STRLEN idxlen;
1959 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2163 1960
1961 region **regionmap = (region **)malloc (
1962 (av_len ((AV *)palette) + 1) * sizeof (region *));
1963 uint8_t *regions = salloc<uint8_t> (THIS->size ());
1964
2164 for (int i = av_len (av) + 1; i--; ) 1965 for (int i = av_len ((AV *)palette) + 1; i--; )
2165 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 1966 regionmap [i] = region::find (
1967 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2166 1968
2167 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 1969 for (int y = 0; y < THIS->height; ++y)
1970 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
1971
1972 sfree (THIS->regions, THIS->size ());
1973 free (THIS->regionmap);
1974
1975 THIS->regions = regions;
2168 THIS->regionmap = regionmap; 1976 THIS->regionmap = regionmap;
2169} 1977}
2170 1978
2171void play_sound_map (maptile *map, int x, int y, int sound_num) 1979void play_sound_map (maptile *map, int x, int y, int sound_num)
2172 1980
2260 2068
2261# worst xs function of my life 2069# worst xs function of my life
2262bool 2070bool
2263_create_random_map (\ 2071_create_random_map (\
2264 maptile *self,\ 2072 maptile *self,\
2265 char *wallstyle,\ 2073 utf8_string wallstyle,\
2266 char *wall_name,\ 2074 utf8_string wall_name,\
2267 char *floorstyle,\ 2075 utf8_string floorstyle,\
2268 char *monsterstyle,\ 2076 utf8_string monsterstyle,\
2269 char *treasurestyle,\ 2077 utf8_string treasurestyle,\
2270 char *layoutstyle,\ 2078 utf8_string layoutstyle,\
2271 char *doorstyle,\ 2079 utf8_string doorstyle,\
2272 char *decorstyle,\ 2080 utf8_string decorstyle,\
2273 char *origin_map,\ 2081 utf8_string origin_map,\
2274 char *final_map,\ 2082 utf8_string final_map,\
2275 char *exitstyle,\ 2083 utf8_string exitstyle,\
2276 char *this_map,\ 2084 utf8_string this_map,\
2277 char *exit_on_final_map,\ 2085 utf8_string exit_on_final_map,\
2278 int xsize,\ 2086 int xsize,\
2279 int ysize,\ 2087 int ysize,\
2280 int expand2x,\ 2088 int expand2x,\
2281 int layoutoptions1,\ 2089 int layoutoptions1,\
2282 int layoutoptions2,\ 2090 int layoutoptions2,\
2295 val64 total_map_hp,\ 2103 val64 total_map_hp,\
2296 int map_layout_style,\ 2104 int map_layout_style,\
2297 int treasureoptions,\ 2105 int treasureoptions,\
2298 int symmetry_used,\ 2106 int symmetry_used,\
2299 region *region,\ 2107 region *region,\
2300 char *custom\ 2108 utf8_string custom\
2301) 2109)
2302 CODE: 2110 CODE:
2303{ 2111{
2304 random_map_params rmp; 2112 random_map_params rmp;
2305 2113
2346 OUTPUT: 2154 OUTPUT:
2347 RETVAL 2155 RETVAL
2348 2156
2349MODULE = cf PACKAGE = cf::arch 2157MODULE = cf PACKAGE = cf::arch
2350 2158
2351archetype *find (const char *name) 2159archetype *find (utf8_string name)
2352 CODE: 2160 CODE:
2353 RETVAL = archetype::find (name); 2161 RETVAL = archetype::find (name);
2354 OUTPUT: 2162 OUTPUT:
2355 RETVAL 2163 RETVAL
2356 2164
2358 PROTOTYPE: 2166 PROTOTYPE:
2359 CODE: 2167 CODE:
2360 RETVAL = first_archetype; 2168 RETVAL = first_archetype;
2361 OUTPUT: RETVAL 2169 OUTPUT: RETVAL
2362 2170
2363INCLUDE: $PERL genacc archetype ../include/object.h | 2171INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2364 2172
2365MODULE = cf PACKAGE = cf::party 2173MODULE = cf PACKAGE = cf::party
2366 2174
2367partylist *first () 2175partylist *first ()
2368 PROTOTYPE: 2176 PROTOTYPE:
2369 CODE: 2177 CODE:
2370 RETVAL = get_firstparty (); 2178 RETVAL = get_firstparty ();
2371 OUTPUT: RETVAL 2179 OUTPUT: RETVAL
2372 2180
2373INCLUDE: $PERL genacc partylist ../include/player.h | 2181INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2374 2182
2375MODULE = cf PACKAGE = cf::region 2183MODULE = cf PACKAGE = cf::region
2376 2184
2377region *first () 2185void
2378 PROTOTYPE: 2186list ()
2379 CODE: 2187 PPCODE:
2380 RETVAL = first_region; 2188 for_all_regions (rgn)
2381 OUTPUT: RETVAL 2189 XPUSHs (sv_2mortal (to_sv (rgn)));
2382 2190
2383region *find (char *name) 2191region *find (utf8_string name)
2384 PROTOTYPE: $ 2192 PROTOTYPE: $
2385 CODE: 2193 CODE:
2386 RETVAL = region::find (name); 2194 RETVAL = region::find (name);
2387 OUTPUT: RETVAL 2195 OUTPUT: RETVAL
2388 2196
2197region *find_fuzzy (utf8_string name)
2198 PROTOTYPE: $
2199 CODE:
2200 RETVAL = region::find_fuzzy (name);
2201 OUTPUT: RETVAL
2202
2203int specificity (region *rgn)
2204 CODE:
2205 RETVAL = 0;
2206 while (rgn = rgn->parent)
2207 RETVAL++;
2208 OUTPUT: RETVAL
2209
2389INCLUDE: $PERL genacc region ../include/map.h | 2210INCLUDE: $PERL $srcdir/genacc region ../include/map.h |
2390 2211
2391MODULE = cf PACKAGE = cf::living 2212MODULE = cf PACKAGE = cf::living
2392 2213
2393INCLUDE: $PERL genacc living ../include/living.h | 2214INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2394 2215
2395MODULE = cf PACKAGE = cf::settings 2216MODULE = cf PACKAGE = cf::settings
2396 2217
2397INCLUDE: $PERL genacc Settings ../include/global.h | 2218INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2398 2219
2399MODULE = cf PACKAGE = cf::client 2220MODULE = cf PACKAGE = cf::client
2400 2221
2401INCLUDE: $PERL genacc client ../include/client.h | 2222INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2402 2223
2403int invoke (client *ns, int event, ...) 2224int invoke (client *ns, int event, ...)
2404 CODE: 2225 CODE:
2405 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2226 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2406 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2227 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2425 char *buf = SvPVbyte (packet, len); 2246 char *buf = SvPVbyte (packet, len);
2426 2247
2427 THIS->send_packet (buf, len); 2248 THIS->send_packet (buf, len);
2428} 2249}
2429 2250
2251MODULE = cf PACKAGE = cf::face PREFIX = face_
2252
2253#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2254
2255faceidx face_find (utf8_string name, faceidx defidx = 0)
2256
2257faceidx alloc (utf8_string name)
2258 CODE:
2259{
2260 do
2261 {
2262 RETVAL = faces.size ();
2263 faces.resize (RETVAL + 1);
2264 }
2265 while (!RETVAL); // crude way to leave index 0
2266
2267 faces [RETVAL].name = name;
2268 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2269
2270 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2271 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2272}
2273 OUTPUT: RETVAL
2274
2275void set (faceidx idx, int visibility, int magicmap)
2276 CODE:
2277 faceinfo *f = face_info (idx);
2278 assert (f);
2279 f->visibility = visibility;
2280 f->magicmap = magicmap;
2281
2282void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2283 CODE:
2284 faceinfo *f = face_info (idx); assert (f);
2285 f->smooth = smooth;
2286 f->smoothlevel = smoothlevel;
2287
2288void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2289 CODE:
2290{
2291 facedata *d = face_data (idx, faceset);
2292 assert (d);
2293 sv_to (data, d->data);
2294 STRLEN clen;
2295 char *cdata = SvPVbyte (chksum, clen);
2296 clen = min (CHKSUM_SIZE, clen);
2297
2298 if (memcmp (d->chksum, cdata, clen))
2299 {
2300 memcpy (d->chksum, cdata, clen);
2301
2302 // invalidate existing client face info
2303 for_all_clients (ns)
2304 if (ns->faceset == faceset)
2305 {
2306 ns->faces_sent [idx] = false;
2307 ns->force_newmap = true;
2308 }
2309 }
2310}
2311
2312void invalidate (faceidx idx)
2313 CODE:
2314 for_all_clients (ns)
2315 {
2316 ns->faces_sent [idx] = false;
2317 ns->force_newmap = true;
2318 }
2319
2320void invalidate_all ()
2321 CODE:
2322 for_all_clients (ns)
2323 {
2324 ns->faces_sent.reset ();
2325 ns->force_newmap = true;
2326 }
2327
2328MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2329
2330#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2331
2332animidx anim_find (utf8_string name)
2333 CODE:
2334 RETVAL = animation::find (name).number;
2335 OUTPUT: RETVAL
2336
2337animidx set (utf8_string name, SV *frames, int facings = 1)
2338 CODE:
2339{
2340 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2341 croak ("frames must be an arrayref");
2342
2343 AV *av = (AV *)SvRV (frames);
2344
2345 animation *anim = &animation::find (name);
2346 if (anim->number)
2347 {
2348 anim->resize (av_len (av) + 1);
2349 anim->facings = facings;
2350 }
2351 else
2352 anim = &animation::create (name, av_len (av) + 1, facings);
2353
2354 for (int i = 0; i < anim->num_animations; ++i)
2355 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2356}
2357 OUTPUT: RETVAL
2358
2359void invalidate_all ()
2360 CODE:
2361 for_all_clients (ns)
2362 ns->anims_sent.reset ();
2363

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