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/cvs/deliantra/server/server/cfperl.xs
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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.160 by elmex, Wed Jan 31 14:11:02 2007 UTC vs.
Revision 1.191 by root, Tue Apr 17 18:40:32 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
24 */ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#define CEDES_PER_TICK 5
30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
36 39
37#include <unistd.h> 40#include <unistd.h>
38#if _POSIX_MEMLOCK 41#if _POSIX_MEMLOCK
48 51
49extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
50 53
51typedef object object_ornull; 54typedef object object_ornull;
52typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
53 61
54#if IVSIZE >= 8 62#if IVSIZE >= 8
55 typedef IV val64; 63 typedef IV val64;
56# define newSVval64 newSViv 64# define newSVval64 newSViv
57# define SvVAL64 SvIV 65# define SvVAL64 SvIV
69 77
70double runtime; 78double runtime;
71 79
72global gbl_ev; 80global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 81static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 82static SV *sv_runtime, *sv_next_tick;
75 83
76static HV 84static HV
77 *stash_cf, 85 *stash_cf,
78 *stash_cf_object_wrap, 86 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 87 *stash_cf_object_player_wrap,
101 109
102unordered_vector<attachable *> attachable::mortals; 110unordered_vector<attachable *> attachable::mortals;
103 111
104attachable::~attachable () 112attachable::~attachable ()
105{ 113{
114 flags |=0x3300;//D
106 assert (!self); 115 assert (!self);
107 assert (!cb); 116 assert (!cb);
108} 117}
109 118
110int 119int
126 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 135 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self); 136 SvREFCNT_dec (self);
128 137
129 // self *must* be null now because thats sv_unmagic's job. 138 // self *must* be null now because thats sv_unmagic's job.
130 assert (!this->self); 139 assert (!this->self);
140 flags |= 0x80; // severed //D
131 } 141 }
132} 142}
133 143
134void 144void
135attachable::optimise () 145attachable::optimise ()
136{ 146{
137 if (self 147 if (self
138 && SvREFCNT (self) == 1 148 && SvREFCNT (self) == 1
139 && !HvTOTALKEYS (self)) 149 && !HvTOTALKEYS (self))
150 flags |= 0x40,//D
140 sever_self (); 151 sever_self ();
141} 152}
142 153
143// check wether the object really is dead 154// check wether the object really is dead
144void 155void
162 } 173 }
163 174
164 if (self) 175 if (self)
165 sever_self (); 176 sever_self ();
166 177
178 flags |= 0x20; //D
167 mortals.push_back (this); 179 mortals.push_back (this);
168} 180}
169 181
170void 182void
171attachable::destroy () 183attachable::destroy ()
266 278
267 if (!obj->self) 279 if (!obj->self)
268 { 280 {
269 obj->self = newHV (); 281 obj->self = newHV ();
270 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 282 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
283 obj->flags |= (obj->flags & 0xc0) << 8;
284 obj->flags &= ~0xc0;//D
285 obj->flags |= 0x10;//D
271 286
272 // now bless the object _once_ 287 // now bless the object _once_
273 return sv_bless (newRV_inc ((SV *)obj->self), stash); 288 return sv_bless (newRV_inc ((SV *)obj->self), stash);
274 } 289 }
275 else 290 else
341inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 356inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
342 357
343inline SV *to_sv (object & v) { return to_sv (&v); } 358inline SV *to_sv (object & v) { return to_sv (&v); }
344inline SV *to_sv (living & v) { return to_sv (&v); } 359inline SV *to_sv (living & v) { return to_sv (&v); }
345 360
346inline SV *to_sv (facetile * v) { return to_sv (v->name); } 361//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
347inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 362inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
363inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); }
348 364
349inline SV *to_sv (UUID v) 365inline SV *to_sv (UUID v)
350{ 366{
351 char buf[128]; 367 char buf[128];
352 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 368 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
376inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 392inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
377inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 393inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
378inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 394inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
379inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 395inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
380 396
381inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 397//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
382inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 398inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
383 399
384template<class T> 400template<class T>
385inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 401inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
386 402
387template<int N> 403template<int N>
390inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 406inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
391inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 407inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
392inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 408inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
393inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 409inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
394inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 410inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
411
412inline void sv_to (SV *sv, std::string &v)
413{
414 STRLEN len;
415 char *data = SvPVbyte (sv, len);
416 v.assign (data, len);
417}
395 418
396inline void sv_to (SV *sv, UUID &v) 419inline void sv_to (SV *sv, UUID &v)
397{ 420{
398 unsigned int version; 421 unsigned int version;
399 422
590 perl = perl_alloc (); 613 perl = perl_alloc ();
591 perl_construct (perl); 614 perl_construct (perl);
592 615
593 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 616 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
594 617
595 char *argv[] = { 618 const char *argv[] = {
596 "", 619 "",
597 "-e" 620 "-e"
598 "use Event; use Coro;" // required for bootstrap 621 "use Event; use Coro;" // required for bootstrap
599 "cf->bootstrap;" // required for datadir :*> 622 "cf->bootstrap;" // required for datadir :*>
600 "unshift @INC, cf::datadir ();" 623 "unshift @INC, cf::datadir ();"
601 "require cf;" 624 "require cf;"
602 }; 625 };
603 626
604 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 627 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
628 || perl_run (perl))
605 { 629 {
606 printf ("unable to initialize perl-interpreter, aborting.\n"); 630 printf ("unable to initialize perl-interpreter, aborting.\n");
607 exit (EXIT_FAILURE); 631 exit (EXIT_FAILURE);
608 } 632 }
633
634 {
635 dSP;
636
637 PUSHMARK (SP);
638 PUTBACK;
639 call_pv ("cf::init", G_DISCARD | G_VOID);
640 }
609} 641}
610 642
611void cfperl_main () 643void cfperl_main ()
612{ 644{
613 dSP; 645 dSP;
834 CALL_BEGIN (0); 866 CALL_BEGIN (0);
835 CALL_CALL ("cf::emergency_save", G_VOID); 867 CALL_CALL ("cf::emergency_save", G_VOID);
836 CALL_END; 868 CALL_END;
837} 869}
838 870
871void
872cfperl_cleanup (int make_core)
873{
874 CALL_BEGIN (1);
875 CALL_ARG (make_core);
876 CALL_CALL ("cf::post_cleanup", G_VOID);
877 CALL_END;
878}
879
839maptile * 880maptile *
840maptile::find_sync (const char *path, maptile *origin) 881maptile::find_sync (const char *path, maptile *origin)
841{ 882{
842 CALL_BEGIN (2); 883 CALL_BEGIN (2);
843 CALL_ARG (path); 884 CALL_ARG (path);
911 952
912struct EventAPI *watcher_base::GEventAPI; 953struct EventAPI *watcher_base::GEventAPI;
913struct CoroAPI *coroapi::GCoroAPI; 954struct CoroAPI *coroapi::GCoroAPI;
914 955
915int coroapi::cede_counter; 956int coroapi::cede_counter;
957double (*coroapi::time)();
958double coroapi::next_cede;
916 959
960void coroapi::do_cede_to_tick ()
961{
962 cede_counter = 0;
963
964 cede ();
965
966 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
967 if (next_cede > SvNV (sv_next_tick) - 0.02)
968 next_cede = SvNV (sv_next_tick);
969}
970
971void coroapi::do_cede_every ()
972{
973 cede_counter = 0;
974
975 if (coroapi::nready ())
976 coroapi::cede ();
977}
978
979void coroapi::do_cede_to_tick_every ()
980{
981 cede_counter = 0;
982
983 cede_to_tick ();
984}
985
986void
987coroapi::wait_for_tick ()
988{
989 CALL_BEGIN (0);
990 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
991 CALL_END;
992}
993
994void
995coroapi::wait_for_tick_begin ()
996{
997 CALL_BEGIN (0);
998 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
999 CALL_END;
1000}
1001
1002static void
917static void iw_dispatch (pe_event *ev) 1003iw_dispatch (pe_event *ev)
918{ 1004{
919 iw *w = (iw *)ev->ext_data; 1005 iw *w = (iw *)ev->ext_data;
920 w->call (*w); 1006 w->call (*w);
921} 1007}
922 1008
985 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1071 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
986 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1072 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
987 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1073 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
988 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1074 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
989 1075
990 sv_runtime = get_sv ("cf::RUNTIME", 1); 1076 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
991 sv_upgrade (sv_runtime, SVt_NV); 1077 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
992 1078
993 cb_global = get_av ("cf::CB_GLOBAL", 1); 1079 cb_global = get_av ("cf::CB_GLOBAL", 1);
994 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1080 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
995 cb_object = get_av ("cf::CB_OBJECT", 1); 1081 cb_object = get_av ("cf::CB_OBJECT", 1);
996 cb_player = get_av ("cf::CB_PLAYER", 1); 1082 cb_player = get_av ("cf::CB_PLAYER", 1);
1001 1087
1002MODULE = cf PACKAGE = cf PREFIX = cf_ 1088MODULE = cf PACKAGE = cf PREFIX = cf_
1003 1089
1004BOOT: 1090BOOT:
1005{ 1091{
1006 _connect_to_perl ();
1007
1008 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1092 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1009 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1093 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1010 1094
1095 _connect_to_perl ();
1096
1011 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1097 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1098
1099 {
1100 require_pv ("Time::HiRes");
1101
1102 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1103 if (!svp) croak ("Time::HiRes is required");
1104 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1105 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1106 }
1012 1107
1013 static const struct { 1108 static const struct {
1014 const char *name; 1109 const char *name;
1015 IV iv; 1110 IV iv;
1016 } *civ, const_iv[] = { 1111 } *civ, const_iv[] = {
1017# define const_iv(name) { # name, (IV)name }, 1112# define const_iv(name) { # name, (IV)name },
1018 const_iv (llevError) 1113 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1019 const_iv (llevInfo) 1114
1020 const_iv (llevDebug) 1115 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1021 const_iv (llevMonster) 1116
1117 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1022 1118
1023 const_iv (MAX_TIME) 1119 const_iv (MAX_TIME)
1024 const_iv (PLAYER) 1120
1025 const_iv (TRANSPORT) 1121 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1026 const_iv (ROD) 1122 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1027 const_iv (TREASURE) 1123 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1028 const_iv (POTION) 1124 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1029 const_iv (FOOD) 1125 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1030 const_iv (POISON) 1126 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1031 const_iv (BOOK) 1127 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1032 const_iv (CLOCK) 1128 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1033 const_iv (ARROW) 1129 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1034 const_iv (BOW) 1130 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1035 const_iv (WEAPON) 1131 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1036 const_iv (ARMOUR) 1132 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1037 const_iv (PEDESTAL) 1133 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1038 const_iv (ALTAR) 1134 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1039 const_iv (LOCKED_DOOR) 1135 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1040 const_iv (SPECIAL_KEY) 1136 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1041 const_iv (MAP) 1137 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1042 const_iv (DOOR) 1138 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1043 const_iv (KEY) 1139 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1044 const_iv (TIMED_GATE) 1140 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1045 const_iv (TRIGGER) 1141 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1046 const_iv (GRIMREAPER) 1142 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1047 const_iv (MAGIC_EAR) 1143 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1048 const_iv (TRIGGER_BUTTON) 1144 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1049 const_iv (TRIGGER_ALTAR) 1145 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1050 const_iv (TRIGGER_PEDESTAL) 1146 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1051 const_iv (SHIELD) 1147 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1052 const_iv (HELMET) 1148 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1053 const_iv (HORN)
1054 const_iv (MONEY)
1055 const_iv (CLASS)
1056 const_iv (GRAVESTONE)
1057 const_iv (AMULET)
1058 const_iv (PLAYERMOVER)
1059 const_iv (TELEPORTER)
1060 const_iv (CREATOR)
1061 const_iv (SKILL)
1062 const_iv (EARTHWALL)
1063 const_iv (GOLEM)
1064 const_iv (THROWN_OBJ)
1065 const_iv (BLINDNESS)
1066 const_iv (GOD)
1067 const_iv (DETECTOR)
1068 const_iv (TRIGGER_MARKER)
1069 const_iv (DEAD_OBJECT)
1070 const_iv (DRINK)
1071 const_iv (MARKER)
1072 const_iv (HOLY_ALTAR)
1073 const_iv (PLAYER_CHANGER)
1074 const_iv (BATTLEGROUND)
1075 const_iv (PEACEMAKER)
1076 const_iv (GEM)
1077 const_iv (FIREWALL)
1078 const_iv (ANVIL)
1079 const_iv (CHECK_INV)
1080 const_iv (MOOD_FLOOR)
1081 const_iv (EXIT)
1082 const_iv (ENCOUNTER)
1083 const_iv (SHOP_FLOOR)
1084 const_iv (SHOP_MAT)
1085 const_iv (RING)
1086 const_iv (FLOOR)
1087 const_iv (FLESH)
1088 const_iv (INORGANIC)
1089 const_iv (SKILL_TOOL)
1090 const_iv (LIGHTER)
1091 const_iv (BUILDABLE_WALL)
1092 const_iv (MISC_OBJECT)
1093 const_iv (LAMP)
1094 const_iv (DUPLICATOR)
1095 const_iv (SPELLBOOK)
1096 const_iv (CLOAK)
1097 const_iv (SPINNER)
1098 const_iv (GATE)
1099 const_iv (BUTTON)
1100 const_iv (CF_HANDLE)
1101 const_iv (HOLE)
1102 const_iv (TRAPDOOR)
1103 const_iv (SIGN)
1104 const_iv (BOOTS)
1105 const_iv (GLOVES)
1106 const_iv (SPELL)
1107 const_iv (SPELL_EFFECT)
1108 const_iv (CONVERTER)
1109 const_iv (BRACERS)
1110 const_iv (POISONING)
1111 const_iv (SAVEBED)
1112 const_iv (WAND)
1113 const_iv (SCROLL)
1114 const_iv (DIRECTOR)
1115 const_iv (GIRDLE)
1116 const_iv (FORCE)
1117 const_iv (POTION_EFFECT)
1118 const_iv (EVENT_CONNECTOR)
1119 const_iv (CLOSE_CON)
1120 const_iv (CONTAINER)
1121 const_iv (ARMOUR_IMPROVER)
1122 const_iv (WEAPON_IMPROVER)
1123 const_iv (SKILLSCROLL)
1124 const_iv (DEEP_SWAMP)
1125 const_iv (IDENTIFY_ALTAR)
1126 const_iv (MENU)
1127 const_iv (RUNE)
1128 const_iv (TRAP)
1129 const_iv (POWER_CRYSTAL)
1130 const_iv (CORPSE)
1131 const_iv (DISEASE)
1132 const_iv (SYMPTOM)
1133 const_iv (BUILDER)
1134 const_iv (MATERIAL)
1135 const_iv (ITEM_TRANSFORMER)
1136 1149
1137 const_iv (NUM_SUBTYPES) 1150 const_iv (NUM_SUBTYPES)
1138 1151
1139 const_iv (ST_BD_BUILD) 1152 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1140 const_iv (ST_BD_REMOVE) 1153 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1141 1154
1142 const_iv (ST_MAT_FLOOR) 1155 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1143 const_iv (ST_MAT_WALL) 1156 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1144 const_iv (ST_MAT_ITEM) 1157 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1159 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1160 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1161 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1145 1162
1146 const_iv (AT_PHYSICAL) 1163 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1147 const_iv (AT_MAGIC) 1164 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1148 const_iv (AT_FIRE)
1149 const_iv (AT_ELECTRICITY)
1150 const_iv (AT_COLD)
1151 const_iv (AT_CONFUSION)
1152 const_iv (AT_ACID)
1153 const_iv (AT_DRAIN)
1154 const_iv (AT_WEAPONMAGIC)
1155 const_iv (AT_GHOSTHIT)
1156 const_iv (AT_POISON)
1157 const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE)
1159 const_iv (AT_TURN_UNDEAD)
1160 const_iv (AT_FEAR)
1161 const_iv (AT_CANCELLATION)
1162 const_iv (AT_DEPLETE)
1163 const_iv (AT_DEATH)
1164 const_iv (AT_CHAOS)
1165 const_iv (AT_COUNTERSPELL)
1166 const_iv (AT_GODPOWER)
1167 const_iv (AT_HOLYWORD)
1168 const_iv (AT_BLIND)
1169 const_iv (AT_INTERNAL)
1170 const_iv (AT_LIFE_STEALING)
1171 const_iv (AT_DISEASE)
1172
1173 const_iv (WEAP_HIT)
1174 const_iv (WEAP_SLASH)
1175 const_iv (WEAP_PIERCE)
1176 const_iv (WEAP_CLEAVE)
1177 const_iv (WEAP_SLICE)
1178 const_iv (WEAP_STAB)
1179 const_iv (WEAP_WHIP)
1180 const_iv (WEAP_CRUSH)
1181 const_iv (WEAP_BLUD) 1165 const_iv (WEAP_BLUD)
1182 1166
1183 const_iv (FLAG_ALIVE) 1167 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1184 const_iv (FLAG_WIZ) 1168 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1185 const_iv (FLAG_REMOVED) 1169 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1186 const_iv (FLAG_FREED) 1170 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1187 const_iv (FLAG_WAS_WIZ) 1171 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1188 const_iv (FLAG_APPLIED) 1172 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1189 const_iv (FLAG_UNPAID) 1173 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1190 const_iv (FLAG_USE_SHIELD) 1174 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1191 const_iv (FLAG_NO_PICK) 1175 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1192 const_iv (FLAG_ANIMATE) 1176 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_MONSTER) 1177 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1194 const_iv (FLAG_FRIENDLY) 1178 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1195 const_iv (FLAG_GENERATOR) 1179 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1196 const_iv (FLAG_IS_THROWN) 1180 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1197 const_iv (FLAG_AUTO_APPLY) 1181 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1198 const_iv (FLAG_PLAYER_SOLD) 1182 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1199 const_iv (FLAG_SEE_INVISIBLE) 1183 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1200 const_iv (FLAG_CAN_ROLL) 1184 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1201 const_iv (FLAG_OVERLAY_FLOOR) 1185 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1202 const_iv (FLAG_IS_TURNABLE) 1186 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1203 const_iv (FLAG_IS_USED_UP) 1187 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1204 const_iv (FLAG_IDENTIFIED) 1188 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1205 const_iv (FLAG_REFLECTING) 1189 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1206 const_iv (FLAG_CHANGING) 1190 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1207 const_iv (FLAG_SPLITTING) 1191 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1208 const_iv (FLAG_HITBACK) 1192 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1209 const_iv (FLAG_STARTEQUIP)
1210 const_iv (FLAG_BLOCKSVIEW)
1211 const_iv (FLAG_UNDEAD)
1212 const_iv (FLAG_SCARED)
1213 const_iv (FLAG_UNAGGRESSIVE)
1214 const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_REFL_SPELL)
1216 const_iv (FLAG_NO_MAGIC)
1217 const_iv (FLAG_NO_FIX_PLAYER)
1218 const_iv (FLAG_IS_LIGHTABLE)
1219 const_iv (FLAG_TEAR_DOWN)
1220 const_iv (FLAG_RUN_AWAY)
1221 const_iv (FLAG_PICK_UP)
1222 const_iv (FLAG_UNIQUE)
1223 const_iv (FLAG_NO_DROP)
1224 const_iv (FLAG_WIZCAST)
1225 const_iv (FLAG_CAST_SPELL)
1226 const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_USE_RANGE)
1228 const_iv (FLAG_USE_BOW)
1229 const_iv (FLAG_USE_ARMOUR)
1230 const_iv (FLAG_USE_WEAPON)
1231 const_iv (FLAG_USE_RING)
1232 const_iv (FLAG_READY_RANGE)
1233 const_iv (FLAG_READY_BOW)
1234 const_iv (FLAG_XRAYS)
1235 const_iv (FLAG_NO_APPLY)
1236 const_iv (FLAG_IS_FLOOR)
1237 const_iv (FLAG_LIFESAVE)
1238 const_iv (FLAG_NO_STRENGTH)
1239 const_iv (FLAG_SLEEP)
1240 const_iv (FLAG_STAND_STILL)
1241 const_iv (FLAG_RANDOM_MOVE)
1242 const_iv (FLAG_ONLY_ATTACK)
1243 const_iv (FLAG_CONFUSED)
1244 const_iv (FLAG_STEALTH)
1245 const_iv (FLAG_WIZPASS)
1246 const_iv (FLAG_IS_LINKED)
1247 const_iv (FLAG_CURSED)
1248 const_iv (FLAG_DAMNED)
1249 const_iv (FLAG_SEE_ANYWHERE)
1250 const_iv (FLAG_KNOWN_MAGICAL)
1251 const_iv (FLAG_KNOWN_CURSED)
1252 const_iv (FLAG_CAN_USE_SKILL)
1253 const_iv (FLAG_BEEN_APPLIED)
1254 const_iv (FLAG_READY_SCROLL)
1255 const_iv (FLAG_USE_ROD)
1256 const_iv (FLAG_USE_HORN)
1257 const_iv (FLAG_MAKE_INVIS)
1258 const_iv (FLAG_INV_LOCKED)
1259 const_iv (FLAG_IS_WOODED)
1260 const_iv (FLAG_IS_HILLY)
1261 const_iv (FLAG_READY_SKILL)
1262 const_iv (FLAG_READY_WEAPON)
1263 const_iv (FLAG_NO_SKILL_IDENT)
1264 const_iv (FLAG_BLIND)
1265 const_iv (FLAG_SEE_IN_DARK)
1266 const_iv (FLAG_IS_CAULDRON)
1267 const_iv (FLAG_NO_STEAL)
1268 const_iv (FLAG_ONE_HIT)
1269 const_iv (FLAG_CLIENT_SENT)
1270 const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_NEUTRAL)
1272 const_iv (FLAG_NO_ATTACK)
1273 const_iv (FLAG_NO_DAMAGE)
1274 const_iv (FLAG_OBJ_ORIGINAL)
1275 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1276 const_iv (FLAG_ACTIVATE_ON_PUSH)
1277 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1278 const_iv (FLAG_IS_WATER)
1279 const_iv (FLAG_CONTENT_ON_GEN)
1280 const_iv (FLAG_IS_A_TEMPLATE)
1281 const_iv (FLAG_IS_BUILDABLE)
1282 const_iv (FLAG_DESTROY_ON_DEATH)
1283 const_iv (FLAG_NO_MAP_SAVE)
1284 1193
1285 const_iv (NDI_BLACK) 1194 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1286 const_iv (NDI_WHITE) 1195 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1287 const_iv (NDI_NAVY) 1196 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1288 const_iv (NDI_RED) 1197 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1289 const_iv (NDI_ORANGE)
1290 const_iv (NDI_BLUE)
1291 const_iv (NDI_DK_ORANGE)
1292 const_iv (NDI_GREEN)
1293 const_iv (NDI_LT_GREEN)
1294 const_iv (NDI_GREY)
1295 const_iv (NDI_BROWN)
1296 const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN)
1298 const_iv (NDI_MAX_COLOR)
1299 const_iv (NDI_COLOR_MASK)
1300 const_iv (NDI_UNIQUE)
1301 const_iv (NDI_ALL) 1198 const_iv (NDI_ALL)
1302 1199
1303 const_iv (UPD_LOCATION) 1200 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1304 const_iv (UPD_FLAGS) 1201 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1305 const_iv (UPD_WEIGHT)
1306 const_iv (UPD_FACE)
1307 const_iv (UPD_NAME)
1308 const_iv (UPD_ANIM)
1309 const_iv (UPD_ANIMSPEED)
1310 const_iv (UPD_NROF)
1311 1202
1312 const_iv (UPD_SP_MANA) 1203 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1313 const_iv (UPD_SP_GRACE)
1314 const_iv (UPD_SP_DAMAGE)
1315 1204
1316 const_iv (F_APPLIED) 1205 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1317 const_iv (F_LOCATION) 1206 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1318 const_iv (F_UNPAID)
1319 const_iv (F_MAGIC)
1320 const_iv (F_CURSED)
1321 const_iv (F_DAMNED)
1322 const_iv (F_OPEN)
1323 const_iv (F_NOPICK)
1324 const_iv (F_LOCKED) 1207 const_iv (F_LOCKED)
1325 1208
1326 const_iv (F_BUY) 1209 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1327 const_iv (F_SHOP)
1328 const_iv (F_SELL)
1329 1210
1330 const_iv (P_BLOCKSVIEW) 1211 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1331 const_iv (P_PLAYER) 1212 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1332 const_iv (P_NO_MAGIC)
1333 const_iv (P_IS_ALIVE)
1334 const_iv (P_NO_CLERIC)
1335 const_iv (P_OUT_OF_MAP)
1336 const_iv (P_NEW_MAP)
1337 const_iv (P_UPTODATE)
1338 1213
1339 const_iv (UP_OBJ_INSERT) 1214 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1340 const_iv (UP_OBJ_REMOVE)
1341 const_iv (UP_OBJ_CHANGE)
1342 const_iv (UP_OBJ_FACE)
1343 1215
1344 const_iv (INS_NO_MERGE) 1216 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ABOVE_FLOOR_ONLY) 1217 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1346 const_iv (INS_NO_WALK_ON)
1347 const_iv (INS_ON_TOP)
1348 const_iv (INS_BELOW_ORIGINATOR)
1349 const_iv (INS_MAP_LOAD)
1350 1218
1351 const_iv (WILL_APPLY_HANDLE) 1219 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_TREASURE) 1220 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1353 const_iv (WILL_APPLY_EARTHWALL)
1354 const_iv (WILL_APPLY_DOOR)
1355 const_iv (WILL_APPLY_FOOD)
1356 1221
1357 const_iv (SAVE_MODE) 1222 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1358 const_iv (SAVE_DIR_MODE)
1359 1223
1360 const_iv (M_PAPER) 1224 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1361 const_iv (M_IRON) 1225 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1362 const_iv (M_GLASS) 1226 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1363 const_iv (M_LEATHER) 1227 const_iv (M_ICE) const_iv (M_SPECIAL)
1364 const_iv (M_WOOD)
1365 const_iv (M_ORGANIC)
1366 const_iv (M_STONE)
1367 const_iv (M_CLOTH)
1368 const_iv (M_ADAMANT)
1369 const_iv (M_LIQUID)
1370 const_iv (M_SOFT_METAL)
1371 const_iv (M_BONE)
1372 const_iv (M_ICE)
1373 const_iv (M_SPECIAL)
1374 1228
1375 const_iv (SK_EXP_ADD_SKILL) 1229 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_EXP_TOTAL) 1230 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 const_iv (SK_EXP_NONE)
1378 const_iv (SK_SUBTRACT_SKILL_EXP)
1379 const_iv (SK_EXP_SKILL_ONLY)
1380 1231
1381 const_iv (SK_LOCKPICKING) 1232 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1382 const_iv (SK_HIDING) 1233 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1383 const_iv (SK_SMITHERY) 1234 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1384 const_iv (SK_BOWYER) 1235 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1385 const_iv (SK_JEWELER) 1236 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1386 const_iv (SK_ALCHEMY) 1237 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_STEALING) 1238 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1388 const_iv (SK_LITERACY) 1239 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1389 const_iv (SK_BARGAINING) 1240 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1390 const_iv (SK_JUMPING) 1241 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_DET_MAGIC)
1392 const_iv (SK_ORATORY)
1393 const_iv (SK_SINGING)
1394 const_iv (SK_DET_CURSE)
1395 const_iv (SK_FIND_TRAPS)
1396 const_iv (SK_MEDITATION)
1397 const_iv (SK_PUNCHING)
1398 const_iv (SK_FLAME_TOUCH)
1399 const_iv (SK_KARATE)
1400 const_iv (SK_CLIMBING)
1401 const_iv (SK_WOODSMAN)
1402 const_iv (SK_INSCRIPTION)
1403 const_iv (SK_ONE_HANDED_WEAPON)
1404 const_iv (SK_MISSILE_WEAPON)
1405 const_iv (SK_THROWING)
1406 const_iv (SK_USE_MAGIC_ITEM)
1407 const_iv (SK_DISARM_TRAPS)
1408 const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY)
1410 const_iv (SK_PRAYING)
1411 const_iv (SK_CLAWING)
1412 const_iv (SK_LEVITATION)
1413 const_iv (SK_SUMMONING)
1414 const_iv (SK_PYROMANCY)
1415 const_iv (SK_EVOCATION)
1416 const_iv (SK_SORCERY)
1417 const_iv (SK_TWO_HANDED_WEAPON)
1418 const_iv (SK_SPARK_TOUCH)
1419 const_iv (SK_SHIVER)
1420 const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_POISON_NAIL) 1242 const_iv (SK_POISON_NAIL)
1422 1243
1423 const_iv (SOUND_NEW_PLAYER) 1244 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1424 const_iv (SOUND_FIRE_ARROW) 1245 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1425 const_iv (SOUND_LEARN_SPELL) 1246 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1426 const_iv (SOUND_FUMBLE_SPELL) 1247 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_WAND_POOF) 1248 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1428 const_iv (SOUND_OPEN_DOOR) 1249 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1429 const_iv (SOUND_PUSH_PLAYER)
1430 const_iv (SOUND_PLAYER_HITS1)
1431 const_iv (SOUND_PLAYER_HITS2)
1432 const_iv (SOUND_PLAYER_HITS3)
1433 const_iv (SOUND_PLAYER_HITS4)
1434 const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_PLAYER_IS_HIT2)
1436 const_iv (SOUND_PLAYER_IS_HIT3)
1437 const_iv (SOUND_PLAYER_KILLS)
1438 const_iv (SOUND_PET_IS_KILLED)
1439 const_iv (SOUND_PLAYER_DIES)
1440 const_iv (SOUND_OB_EVAPORATE)
1441 const_iv (SOUND_OB_EXPLODE)
1442 const_iv (SOUND_CLOCK)
1443 const_iv (SOUND_TURN_HANDLE)
1444 const_iv (SOUND_FALL_HOLE)
1445 const_iv (SOUND_DRINK_POISON)
1446 const_iv (SOUND_CAST_SPELL_0)
1447 1250
1448 const_iv (PREFER_LOW) 1251 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1449 const_iv (PREFER_HIGH)
1450 1252
1451 const_iv (ATNR_PHYSICAL) 1253 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1452 const_iv (ATNR_MAGIC) 1254 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1453 const_iv (ATNR_FIRE) 1255 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1454 const_iv (ATNR_ELECTRICITY) 1256 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_COLD) 1257 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1456 const_iv (ATNR_CONFUSION) 1258 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_ACID) 1259 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1458 const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC)
1460 const_iv (ATNR_GHOSTHIT)
1461 const_iv (ATNR_POISON)
1462 const_iv (ATNR_SLOW)
1463 const_iv (ATNR_PARALYZE)
1464 const_iv (ATNR_TURN_UNDEAD)
1465 const_iv (ATNR_FEAR)
1466 const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE)
1468 const_iv (ATNR_DEATH)
1469 const_iv (ATNR_CHAOS)
1470 const_iv (ATNR_COUNTERSPELL)
1471 const_iv (ATNR_GODPOWER)
1472 const_iv (ATNR_HOLYWORD)
1473 const_iv (ATNR_BLIND)
1474 const_iv (ATNR_INTERNAL)
1475 const_iv (ATNR_LIFE_STEALING)
1476 const_iv (ATNR_DISEASE)
1477 1260
1478 const_iv (MAP_IN_MEMORY) 1261 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1479 const_iv (MAP_SWAPPED)
1480 const_iv (MAP_LOADING)
1481 const_iv (MAP_SAVING)
1482 1262
1483 const_iv (KLASS_ATTACHABLE) 1263 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_GLOBAL) 1264 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1485 const_iv (KLASS_OBJECT)
1486 const_iv (KLASS_CLIENT)
1487 const_iv (KLASS_PLAYER)
1488 const_iv (KLASS_MAP)
1489 1265
1490 const_iv (CS_QUERY_YESNO) 1266 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1491 const_iv (CS_QUERY_SINGLECHAR)
1492 const_iv (CS_QUERY_HIDEINPUT)
1493 1267
1494 const_iv (ST_DEAD) 1268 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1495 const_iv (ST_SETUP)
1496 const_iv (ST_PLAYING)
1497 const_iv (ST_CUSTOM)
1498 1269
1499 const_iv (ST_CHANGE_CLASS) 1270 const_iv (ST_CHANGE_CLASS)
1500 1271
1501 const_iv (IO_HEADER) 1272 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1502 const_iv (IO_OBJECTS)
1503 const_iv (IO_UNIQUES)
1504 1273
1505 // random map generator 1274 // random map generator
1506 const_iv (LAYOUT_NONE) 1275 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1507 const_iv (LAYOUT_ONION) 1276 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1508 const_iv (LAYOUT_MAZE)
1509 const_iv (LAYOUT_SPIRAL)
1510 const_iv (LAYOUT_ROGUELIKE)
1511 const_iv (LAYOUT_SNAKE)
1512 const_iv (LAYOUT_SQUARE_SPIRAL)
1513 1277
1514 const_iv (RMOPT_RANDOM) 1278 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1515 const_iv (RMOPT_CENTERED) 1279 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1516 const_iv (RMOPT_LINEAR) 1280 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1517 const_iv (RMOPT_BOTTOM_C)
1518 const_iv (RMOPT_BOTTOM_R)
1519 const_iv (RMOPT_IRR_SPACE)
1520 const_iv (RMOPT_WALL_OFF)
1521 const_iv (RMOPT_WALLS_ONLY)
1522 const_iv (RMOPT_NO_DOORS)
1523 1281
1524 const_iv (SYMMETRY_RANDOM) 1282 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1525 const_iv (SYMMETRY_NONE) 1283 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1526 const_iv (SYMMETRY_X)
1527 const_iv (SYMMETRY_Y)
1528 const_iv (SYMMETRY_XY)
1529 }; 1284 };
1530 1285
1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1286 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1287 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1533 1288
1561{ 1316{
1562 // reattach to all attachable objects in the game. 1317 // reattach to all attachable objects in the game.
1563 for_all_clients (ns) 1318 for_all_clients (ns)
1564 ns->reattach (); 1319 ns->reattach ();
1565 1320
1566 for_all_players (pl)
1567 pl->reattach ();
1568
1569 //TODO
1570 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1571 // i->second->reattach ();
1572
1573 for_all_objects (op) 1321 for_all_objects (op)
1574 op->reattach (); 1322 op->reattach ();
1575} 1323}
1324
1325void _post_tick ()
1326 CODE:
1327 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1576 1328
1577NV floor (NV x) 1329NV floor (NV x)
1578 1330
1579NV ceil (NV x) 1331NV ceil (NV x)
1580 1332
1594 CODE: 1346 CODE:
1595 runtime = SvNVx (sv_runtime); 1347 runtime = SvNVx (sv_runtime);
1596 server_tick (); 1348 server_tick ();
1597 1349
1598void 1350void
1599LOG (int level, char *msg) 1351LOG (int level, utf8_string msg)
1600 PROTOTYPE: $$ 1352 PROTOTYPE: $$
1601 C_ARGS: (LogLevel)level, "%s", msg 1353 C_ARGS: (LogLevel)level, "%s", msg
1602 1354
1603char *path_combine (char *base, char *path) 1355octet_string path_combine (octet_string base, octet_string path)
1604 PROTOTYPE: $$ 1356 PROTOTYPE: $$
1605 1357
1606char *path_combine_and_normalize (char *base, char *path) 1358octet_string path_combine_and_normalize (octet_string base, octet_string path)
1607 PROTOTYPE: $$ 1359 PROTOTYPE: $$
1608 1360
1609const char * 1361const_octet_string
1610get_maps_directory (char *path) 1362get_maps_directory (octet_string path)
1611 PROTOTYPE: $ 1363 PROTOTYPE: $
1612 ALIAS: maps_directory = 0 1364 ALIAS: maps_directory = 0
1613 CODE: 1365 CODE:
1614 RETVAL = create_pathname (path); 1366 RETVAL = create_pathname (path);
1615 OUTPUT: RETVAL 1367 OUTPUT: RETVAL
1617void 1369void
1618sub_generation_inc () 1370sub_generation_inc ()
1619 CODE: 1371 CODE:
1620 PL_sub_generation++; 1372 PL_sub_generation++;
1621 1373
1622char * 1374const_octet_string
1623mapdir () 1375mapdir ()
1624 PROTOTYPE: 1376 PROTOTYPE:
1625 ALIAS: 1377 ALIAS:
1626 mapdir = 0 1378 mapdir = 0
1627 uniquedir = 1 1379 uniquedir = 1
1643 } 1395 }
1644 OUTPUT: RETVAL 1396 OUTPUT: RETVAL
1645 1397
1646void abort () 1398void abort ()
1647 1399
1648void fork_abort (char *cause = "cf::fork_abort") 1400void fork_abort (octet_string cause = "cf::fork_abort")
1649 1401
1650void cleanup (const char *cause, bool make_core = false) 1402void cleanup (octet_string cause, bool make_core = false)
1651 1403
1652void emergency_save () 1404void emergency_save ()
1653 1405
1654void _exit (int status = EXIT_SUCCESS) 1406void _exit (int status = EXIT_SUCCESS)
1655 1407
1665 1417
1666int munlockall () 1418int munlockall ()
1667 1419
1668#endif 1420#endif
1669 1421
1670int find_animation (char *text) 1422int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1423 PROTOTYPE: $
1672 1424
1673int random_roll (int min, int max, object *op, int goodbad); 1425int random_roll (int min, int max, object *op, int goodbad);
1674 1426
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1427const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676 1428
1677int 1429int
1678exp_to_level (val64 exp) 1430exp_to_level (val64 exp)
1679 CODE: 1431 CODE:
1680{ 1432{
1711 RETVAL = newSVpv (resist_plus[atnr], 0); 1463 RETVAL = newSVpv (resist_plus[atnr], 0);
1712 else 1464 else
1713 XSRETURN_UNDEF; 1465 XSRETURN_UNDEF;
1714 OUTPUT: RETVAL 1466 OUTPUT: RETVAL
1715 1467
1468bool
1469load_resource_file (octet_string filename)
1470
1716MODULE = cf PACKAGE = cf::attachable 1471MODULE = cf PACKAGE = cf::attachable
1717 1472
1718int 1473int
1719valid (SV *obj) 1474valid (SV *obj)
1720 CODE: 1475 CODE:
1721 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1476 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1722 OUTPUT: 1477 OUTPUT:
1723 RETVAL 1478 RETVAL
1479
1480void
1481debug_trace (attachable *obj, bool on = true)
1482 CODE:
1483 obj->flags &= ~attachable::F_DEBUG_TRACE;
1484 if (on)
1485 obj->flags |= attachable::F_DEBUG_TRACE;
1724 1486
1725int mortals_size () 1487int mortals_size ()
1726 CODE: 1488 CODE:
1727 RETVAL = attachable::mortals.size (); 1489 RETVAL = attachable::mortals.size ();
1728 OUTPUT: RETVAL 1490 OUTPUT: RETVAL
1730#object *mortals (U32 index) 1492#object *mortals (U32 index)
1731# CODE: 1493# CODE:
1732# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1494# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1733# OUTPUT: RETVAL 1495# OUTPUT: RETVAL
1734 1496
1735INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1497INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1736 1498
1737MODULE = cf PACKAGE = cf::global 1499MODULE = cf PACKAGE = cf::global
1738 1500
1739int invoke (SV *klass, int event, ...) 1501int invoke (SV *klass, int event, ...)
1740 CODE: 1502 CODE:
1744 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1506 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1745 OUTPUT: RETVAL 1507 OUTPUT: RETVAL
1746 1508
1747MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1509MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748 1510
1749INCLUDE: $PERL genacc object ../include/object.h | 1511INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1750 1512
1751int invoke (object *op, int event, ...) 1513int invoke (object *op, int event, ...)
1752 CODE: 1514 CODE:
1753 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1515 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1754 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1516 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1811num_animations (object *op) 1573num_animations (object *op)
1812 CODE: 1574 CODE:
1813 RETVAL = NUM_ANIMATIONS (op); 1575 RETVAL = NUM_ANIMATIONS (op);
1814 OUTPUT: RETVAL 1576 OUTPUT: RETVAL
1815 1577
1816object *find_best_object_match (object *op, const char *match) 1578object *find_best_object_match (object *op, utf8_string match)
1817 1579
1818object *find_marked_object (object *op) 1580object *find_marked_object (object *op)
1819 1581
1820int need_identify (object *obj); 1582int need_identify (object *obj);
1821 1583
1822int apply_shop_mat (object *shop_mat, object *op); 1584int apply_shop_mat (object *shop_mat, object *op);
1585
1586int move_player (object *op, int dir)
1587 CODE:
1588 RETVAL = move_player (op, dir);
1589 OUTPUT:
1590 RETVAL
1823 1591
1824int move (object *op, int dir, object *originator = op) 1592int move (object *op, int dir, object *originator = op)
1825 CODE: 1593 CODE:
1826 RETVAL = move_ob (op, dir, originator); 1594 RETVAL = move_ob (op, dir, originator);
1827 OUTPUT: 1595 OUTPUT:
1833 1601
1834void apply_below (object *op) 1602void apply_below (object *op)
1835 CODE: 1603 CODE:
1836 player_apply_below (op); 1604 player_apply_below (op);
1837 1605
1606int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1607
1838object *cf_object_present_archname_inside (object *op, char *whatstr) 1608object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1839 1609
1840int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1610int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1841 1611
1842int cf_object_change_map (object *op, int x, int y, maptile *map) 1612int cf_object_change_map (object *op, int x, int y, maptile *map)
1843 1613
1863 RETVAL = pay_for_amount (amount, op); 1633 RETVAL = pay_for_amount (amount, op);
1864 OUTPUT: RETVAL 1634 OUTPUT: RETVAL
1865 1635
1866void pay_player (object *op, uint64 amount) 1636void pay_player (object *op, uint64 amount)
1867 1637
1868val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1638val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1869 1639
1870int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1640int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1871 1641
1872void learn_spell (object *op, object *sp, int special_prayer = 0) 1642void learn_spell (object *op, object *sp, int special_prayer = 0)
1873 CODE: 1643 CODE:
1874 do_learn_spell (op, sp, special_prayer); 1644 do_learn_spell (op, sp, special_prayer);
1875 1645
1876void forget_spell (object *op, object *sp) 1646void forget_spell (object *op, object *sp)
1877 CODE: 1647 CODE:
1878 do_forget_spell (op, query_name (sp)); 1648 do_forget_spell (op, query_name (sp));
1879 1649
1880object *check_for_spell (object *op, char *spellname) 1650object *check_for_spell (object *op, utf8_string spellname)
1881 CODE: 1651 CODE:
1882 RETVAL = check_spell_known (op, spellname); 1652 RETVAL = check_spell_known (op, spellname);
1883 OUTPUT: RETVAL 1653 OUTPUT: RETVAL
1884 1654
1885int query_money (object *op) 1655int query_money (object *op)
1898 1668
1899int cf_object_teleport (object *op, maptile *map, int x, int y) 1669int cf_object_teleport (object *op, maptile *map, int x, int y)
1900 1670
1901void update_object (object *op, int action) 1671void update_object (object *op, int action)
1902 1672
1903object *cf_create_object_by_name (const char *name) 1673object *cf_create_object_by_name (utf8_string name)
1904 1674
1905void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1675void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1906 1676
1907void player_lvl_adj (object *who, object *skill = 0) 1677void player_lvl_adj (object *who, object *skill = 0)
1908 1678
1909int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1679int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1910 1680
1924object *cf_insert_ob_in_ob (object *ob, object *where) 1694object *cf_insert_ob_in_ob (object *ob, object *where)
1925 1695
1926# no clean way to get an object from an archetype - stupid idiotic 1696# no clean way to get an object from an archetype - stupid idiotic
1927# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1697# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1928 1698
1929object *new (const char *archetype = 0) 1699object *new (utf8_string archetype = 0)
1930 PROTOTYPE: ;$ 1700 PROTOTYPE: ;$
1931 CODE: 1701 CODE:
1932 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1702 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1933 OUTPUT: 1703 OUTPUT:
1934 RETVAL 1704 RETVAL
1939{ 1709{
1940 int unused_type; 1710 int unused_type;
1941 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1711 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1942} 1712}
1943 1713
1944# syntatic sugar for easier use in event callbacks.
1945const char *options (object *op)
1946 CODE:
1947 RETVAL = op->name;
1948 OUTPUT:
1949 RETVAL
1950
1951player *contr (object *op) 1714player *contr (object *op)
1952 CODE: 1715 CODE:
1953 RETVAL = op->contr; 1716 RETVAL = op->contr;
1954 OUTPUT: RETVAL 1717 OUTPUT: RETVAL
1955 1718
1956const char *get_ob_key_value (object *op, const char *key) 1719const_utf8_string get_ob_key_value (object *op, utf8_string key)
1957 1720
1958bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1721bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1959 1722
1960object *get_nearest_player (object *ob) 1723object *get_nearest_player (object *ob)
1961 ALIAS: nearest_player = 0 1724 ALIAS: nearest_player = 0
1962 PREINIT: 1725 PREINIT:
1963 extern object *get_nearest_player (object *); 1726 extern object *get_nearest_player (object *);
1979bool on_same_map_as (object *ob, object *other) 1742bool on_same_map_as (object *ob, object *other)
1980 CODE: 1743 CODE:
1981 RETVAL = on_same_map (ob, other); 1744 RETVAL = on_same_map (ob, other);
1982 OUTPUT: RETVAL 1745 OUTPUT: RETVAL
1983 1746
1984const char * 1747const_utf8_string
1985base_name (object *op, int plural = op->nrof > 1) 1748base_name (object *op, int plural = op->nrof > 1)
1986 CODE: 1749 CODE:
1987 RETVAL = query_base_name (op, plural); 1750 RETVAL = query_base_name (op, plural);
1988 OUTPUT: RETVAL 1751 OUTPUT: RETVAL
1989 1752
1996 RETVAL = op->contr; 1759 RETVAL = op->contr;
1997 OUTPUT: RETVAL 1760 OUTPUT: RETVAL
1998 1761
1999void check_score (object *op) 1762void check_score (object *op)
2000 1763
2001void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1764void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2002 CODE: 1765 CODE:
2003 new_draw_info (flags, 0, op, txt); 1766 new_draw_info (flags, 0, op, txt);
2004 1767
2005object *cf_player_send_inventory (object *op) 1768object *cf_player_send_inventory (object *op)
2006 1769
2007char *cf_player_get_ip (object *op) 1770octet_string cf_player_get_ip (object *op)
2008 ALIAS: ip = 0 1771 ALIAS: ip = 0
2009 1772
2010object *cf_player_get_marked_item (object *op) 1773object *cf_player_get_marked_item (object *op)
2011 ALIAS: marked_item = 0 1774 ALIAS: marked_item = 0
2012 1775
2022void esrv_update_item (object *op, int what, object *item) 1785void esrv_update_item (object *op, int what, object *item)
2023 C_ARGS: what, op, item 1786 C_ARGS: what, op, item
2024 1787
2025void clear_los (object *op) 1788void clear_los (object *op)
2026 1789
2027int command_summon (object *op, char *params) 1790int command_summon (object *op, utf8_string params)
2028 1791
2029int command_arrest (object *op, char *params) 1792int command_arrest (object *op, utf8_string params)
2030
2031int command_kick (object *op, char *params)
2032
2033int command_banish (object *op, char *params)
2034 1793
2035 1794
2036MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1795MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2037 1796
2038INCLUDE: $PERL genacc player ../include/player.h | 1797INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2039 1798
2040int invoke (player *pl, int event, ...) 1799int invoke (player *pl, int event, ...)
2041 CODE: 1800 CODE:
2042 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1801 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2043 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1802 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2056 pl->orig_stats = pl->ob->stats; 1815 pl->orig_stats = pl->ob->stats;
2057 1816
2058void cf_player_move (player *pl, int dir) 1817void cf_player_move (player *pl, int dir)
2059 1818
2060void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1819void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2061
2062player *first ()
2063 CODE:
2064 RETVAL = first_player;
2065 OUTPUT: RETVAL
2066 1820
2067bool 1821bool
2068cell_visible (player *pl, int dx, int dy) 1822cell_visible (player *pl, int dx, int dy)
2069 CODE: 1823 CODE:
2070 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1824 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2123 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1877 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2124 OUTPUT: RETVAL 1878 OUTPUT: RETVAL
2125 1879
2126SV *registry (maptile *map) 1880SV *registry (maptile *map)
2127 1881
2128INCLUDE: $PERL genacc maptile ../include/map.h | 1882INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2129 1883
2130void 1884void
2131maptile::instantiate () 1885maptile::instantiate ()
2132 1886
2133maptile *new () 1887maptile *new ()
2149 if (pl->ob && pl->ob->map == THIS) 1903 if (pl->ob && pl->ob->map == THIS)
2150 PUSHs (sv_2mortal (to_sv (pl->ob))); 1904 PUSHs (sv_2mortal (to_sv (pl->ob)));
2151 } 1905 }
2152 1906
2153void 1907void
2154maptile::set_regiondata (SV *data, SV *plt) 1908maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2155 CODE: 1909 CODE:
2156{ 1910{
2157 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 1911 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1912 croak ("maptile::add_underlay: palette must be arrayref");
1913
1914 palette = SvRV (palette);
1915
1916 STRLEN idxlen;
1917 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1918
1919 for (int x = 0; x < THIS->width; ++x)
1920 for (int y = 0; y < THIS->height; ++y)
1921 {
1922 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1923 if (op->flag [FLAG_IS_FLOOR])
1924 goto skip_space;
1925
1926 {
1927 int offs = offset + y * stride + x;
1928 if (IN_RANGE_EXC (offs, 0, idxlen))
1929 {
1930 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1931 {
1932 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1933 ob->flag [FLAG_NO_MAP_SAVE] = true;
1934 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1935 }
1936 }
1937 }
1938
1939 skip_space: ;
1940 }
1941}
1942
1943void
1944maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1945 CODE:
1946{
1947 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2158 croak ("maptile::set_regiondata needs arrayref as plt arg"); 1948 croak ("maptile::set_regiondata: palette must be arrayref");
2159 1949
2160 AV *av = (AV *)SvRV (plt); 1950 palette = SvRV (palette);
2161 1951
2162 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 1952 STRLEN idxlen;
1953 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2163 1954
1955 region **regionmap = (region **)malloc (
1956 (av_len ((AV *)palette) + 1) * sizeof (region *));
1957 uint8_t *regions = salloc<uint8_t> (THIS->size ());
1958
2164 for (int i = av_len (av) + 1; i--; ) 1959 for (int i = av_len ((AV *)palette) + 1; i--; )
2165 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 1960 regionmap [i] = region::find (
1961 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2166 1962
2167 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 1963 for (int y = 0; y < THIS->height; ++y)
1964 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
1965
1966 sfree (THIS->regions, THIS->size ());
1967 free (THIS->regionmap);
1968
1969 THIS->regions = regions;
2168 THIS->regionmap = regionmap; 1970 THIS->regionmap = regionmap;
2169} 1971}
2170 1972
2171void play_sound_map (maptile *map, int x, int y, int sound_num) 1973void play_sound_map (maptile *map, int x, int y, int sound_num)
2172 1974
2260 2062
2261# worst xs function of my life 2063# worst xs function of my life
2262bool 2064bool
2263_create_random_map (\ 2065_create_random_map (\
2264 maptile *self,\ 2066 maptile *self,\
2265 char *wallstyle,\ 2067 utf8_string wallstyle,\
2266 char *wall_name,\ 2068 utf8_string wall_name,\
2267 char *floorstyle,\ 2069 utf8_string floorstyle,\
2268 char *monsterstyle,\ 2070 utf8_string monsterstyle,\
2269 char *treasurestyle,\ 2071 utf8_string treasurestyle,\
2270 char *layoutstyle,\ 2072 utf8_string layoutstyle,\
2271 char *doorstyle,\ 2073 utf8_string doorstyle,\
2272 char *decorstyle,\ 2074 utf8_string decorstyle,\
2273 char *origin_map,\ 2075 utf8_string origin_map,\
2274 char *final_map,\ 2076 utf8_string final_map,\
2275 char *exitstyle,\ 2077 utf8_string exitstyle,\
2276 char *this_map,\ 2078 utf8_string this_map,\
2277 char *exit_on_final_map,\ 2079 utf8_string exit_on_final_map,\
2278 int xsize,\ 2080 int xsize,\
2279 int ysize,\ 2081 int ysize,\
2280 int expand2x,\ 2082 int expand2x,\
2281 int layoutoptions1,\ 2083 int layoutoptions1,\
2282 int layoutoptions2,\ 2084 int layoutoptions2,\
2295 val64 total_map_hp,\ 2097 val64 total_map_hp,\
2296 int map_layout_style,\ 2098 int map_layout_style,\
2297 int treasureoptions,\ 2099 int treasureoptions,\
2298 int symmetry_used,\ 2100 int symmetry_used,\
2299 region *region,\ 2101 region *region,\
2300 char *custom\ 2102 utf8_string custom\
2301) 2103)
2302 CODE: 2104 CODE:
2303{ 2105{
2304 random_map_params rmp; 2106 random_map_params rmp;
2305 2107
2346 OUTPUT: 2148 OUTPUT:
2347 RETVAL 2149 RETVAL
2348 2150
2349MODULE = cf PACKAGE = cf::arch 2151MODULE = cf PACKAGE = cf::arch
2350 2152
2351archetype *find (const char *name) 2153archetype *find (utf8_string name)
2352 CODE: 2154 CODE:
2353 RETVAL = archetype::find (name); 2155 RETVAL = archetype::find (name);
2354 OUTPUT: 2156 OUTPUT:
2355 RETVAL 2157 RETVAL
2356 2158
2358 PROTOTYPE: 2160 PROTOTYPE:
2359 CODE: 2161 CODE:
2360 RETVAL = first_archetype; 2162 RETVAL = first_archetype;
2361 OUTPUT: RETVAL 2163 OUTPUT: RETVAL
2362 2164
2363INCLUDE: $PERL genacc archetype ../include/object.h | 2165INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2364 2166
2365MODULE = cf PACKAGE = cf::party 2167MODULE = cf PACKAGE = cf::party
2366 2168
2367partylist *first () 2169partylist *first ()
2368 PROTOTYPE: 2170 PROTOTYPE:
2369 CODE: 2171 CODE:
2370 RETVAL = get_firstparty (); 2172 RETVAL = get_firstparty ();
2371 OUTPUT: RETVAL 2173 OUTPUT: RETVAL
2372 2174
2373INCLUDE: $PERL genacc partylist ../include/player.h | 2175INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2374 2176
2375MODULE = cf PACKAGE = cf::region 2177MODULE = cf PACKAGE = cf::region
2376 2178
2377region *first () 2179void
2378 PROTOTYPE: 2180list ()
2379 CODE: 2181 PPCODE:
2380 RETVAL = first_region; 2182 for_all_regions (rgn)
2381 OUTPUT: RETVAL 2183 XPUSHs (sv_2mortal (to_sv (rgn)));
2382 2184
2383region *find (char *name) 2185region *find (utf8_string name)
2384 PROTOTYPE: $ 2186 PROTOTYPE: $
2385 CODE: 2187 CODE:
2386 RETVAL = region::find (name); 2188 RETVAL = region::find (name);
2387 OUTPUT: RETVAL 2189 OUTPUT: RETVAL
2388 2190
2191region *find_fuzzy (utf8_string name)
2192 PROTOTYPE: $
2193 CODE:
2194 RETVAL = region::find_fuzzy (name);
2195 OUTPUT: RETVAL
2196
2197int specificity (region *rgn)
2198 CODE:
2199 RETVAL = 0;
2200 while (rgn = rgn->parent)
2201 RETVAL++;
2202 OUTPUT: RETVAL
2203
2389INCLUDE: $PERL genacc region ../include/map.h | 2204INCLUDE: $PERL $srcdir/genacc region ../include/map.h |
2390 2205
2391MODULE = cf PACKAGE = cf::living 2206MODULE = cf PACKAGE = cf::living
2392 2207
2393INCLUDE: $PERL genacc living ../include/living.h | 2208INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2394 2209
2395MODULE = cf PACKAGE = cf::settings 2210MODULE = cf PACKAGE = cf::settings
2396 2211
2397INCLUDE: $PERL genacc Settings ../include/global.h | 2212INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2398 2213
2399MODULE = cf PACKAGE = cf::client 2214MODULE = cf PACKAGE = cf::client
2400 2215
2401INCLUDE: $PERL genacc client ../include/client.h | 2216INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2402 2217
2403int invoke (client *ns, int event, ...) 2218int invoke (client *ns, int event, ...)
2404 CODE: 2219 CODE:
2405 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2220 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2406 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2221 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2425 char *buf = SvPVbyte (packet, len); 2240 char *buf = SvPVbyte (packet, len);
2426 2241
2427 THIS->send_packet (buf, len); 2242 THIS->send_packet (buf, len);
2428} 2243}
2429 2244
2245MODULE = cf PACKAGE = cf::face PREFIX = face_
2246
2247#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2248
2249faceidx face_find (utf8_string name, faceidx defidx = 0)
2250
2251faceidx alloc (utf8_string name)
2252 CODE:
2253{
2254 do
2255 {
2256 RETVAL = faces.size ();
2257 faces.resize (RETVAL + 1);
2258 }
2259 while (!RETVAL); // crude way to leave index 0
2260
2261 faces [RETVAL].name = name;
2262 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2263
2264 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2265 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2266}
2267 OUTPUT: RETVAL
2268
2269void set (faceidx idx, int visibility, int magicmap)
2270 CODE:
2271 faceinfo *f = face_info (idx);
2272 assert (f);
2273 f->visibility = visibility;
2274 f->magicmap = magicmap;
2275
2276void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2277 CODE:
2278 faceinfo *f = face_info (idx); assert (f);
2279 f->smooth = smooth;
2280 f->smoothlevel = smoothlevel;
2281
2282void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2283 CODE:
2284{
2285 facedata *d = face_data (idx, faceset);
2286 assert (d);
2287 sv_to (data, d->data);
2288 STRLEN clen;
2289 char *cdata = SvPVbyte (chksum, clen);
2290 clen = min (CHKSUM_SIZE, clen);
2291
2292 if (memcmp (d->chksum, cdata, clen))
2293 {
2294 memcpy (d->chksum, cdata, clen);
2295
2296 // invalidate existing client face info
2297 for_all_clients (ns)
2298 if (ns->faceset == faceset)
2299 {
2300 ns->faces_sent [idx] = false;
2301 ns->force_newmap = true;
2302 }
2303 }
2304}
2305
2306void invalidate (faceidx idx)
2307 CODE:
2308 for_all_clients (ns)
2309 {
2310 ns->faces_sent [idx] = false;
2311 ns->force_newmap = true;
2312 }
2313
2314void invalidate_all ()
2315 CODE:
2316 for_all_clients (ns)
2317 {
2318 ns->faces_sent.reset ();
2319 ns->force_newmap = true;
2320 }
2321
2322MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2323
2324#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2325
2326animidx anim_find (utf8_string name)
2327 CODE:
2328 RETVAL = animation::find (name).number;
2329 OUTPUT: RETVAL
2330
2331animidx set (utf8_string name, SV *frames, int facings = 1)
2332 CODE:
2333{
2334 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2335 croak ("frames must be an arrayref");
2336
2337 AV *av = (AV *)SvRV (frames);
2338
2339 animation *anim = &animation::find (name);
2340 if (anim->number)
2341 {
2342 anim->resize (av_len (av) + 1);
2343 anim->facings = facings;
2344 }
2345 else
2346 anim = &animation::create (name, av_len (av) + 1, facings);
2347
2348 for (int i = 0; i < anim->num_animations; ++i)
2349 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2350}
2351 OUTPUT: RETVAL
2352
2353void invalidate_all ()
2354 CODE:
2355 for_all_clients (ns)
2356 ns->anims_sent.reset ();
2357

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