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/cvs/deliantra/server/server/cfperl.xs
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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.160 by elmex, Wed Jan 31 14:11:02 2007 UTC vs.
Revision 1.195 by root, Tue Apr 24 00:42:02 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
24 */ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#define CEDES_PER_TICK 5
30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
36 39
37#include <unistd.h> 40#include <unistd.h>
38#if _POSIX_MEMLOCK 41#if _POSIX_MEMLOCK
48 51
49extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
50 53
51typedef object object_ornull; 54typedef object object_ornull;
52typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62typedef std::string std__string;
53 63
54#if IVSIZE >= 8 64#if IVSIZE >= 8
55 typedef IV val64; 65 typedef IV val64;
56# define newSVval64 newSViv 66# define newSVval64 newSViv
57# define SvVAL64 SvIV 67# define SvVAL64 SvIV
69 79
70double runtime; 80double runtime;
71 81
72global gbl_ev; 82global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 83static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 84static SV *sv_runtime, *sv_next_tick;
75 85
76static HV 86static HV
77 *stash_cf, 87 *stash_cf,
78 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
101 111
102unordered_vector<attachable *> attachable::mortals; 112unordered_vector<attachable *> attachable::mortals;
103 113
104attachable::~attachable () 114attachable::~attachable ()
105{ 115{
116 flags |=0x3300;//D
106 assert (!self); 117 assert (!self);
107 assert (!cb); 118 assert (!cb);
108} 119}
109 120
110int 121int
126 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 137 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self); 138 SvREFCNT_dec (self);
128 139
129 // self *must* be null now because thats sv_unmagic's job. 140 // self *must* be null now because thats sv_unmagic's job.
130 assert (!this->self); 141 assert (!this->self);
142 flags |= 0x80; // severed //D
131 } 143 }
132} 144}
133 145
134void 146void
135attachable::optimise () 147attachable::optimise ()
136{ 148{
137 if (self 149 if (self
138 && SvREFCNT (self) == 1 150 && SvREFCNT (self) == 1
139 && !HvTOTALKEYS (self)) 151 && !HvTOTALKEYS (self))
152 flags |= 0x40,//D
140 sever_self (); 153 sever_self ();
141} 154}
142 155
143// check wether the object really is dead 156// check wether the object really is dead
144void 157void
162 } 175 }
163 176
164 if (self) 177 if (self)
165 sever_self (); 178 sever_self ();
166 179
180 flags |= 0x20; //D
167 mortals.push_back (this); 181 mortals.push_back (this);
168} 182}
169 183
170void 184void
171attachable::destroy () 185attachable::destroy ()
266 280
267 if (!obj->self) 281 if (!obj->self)
268 { 282 {
269 obj->self = newHV (); 283 obj->self = newHV ();
270 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 284 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
285 obj->flags |= (obj->flags & 0xc0) << 8;
286 obj->flags &= ~0xc0;//D
287 obj->flags |= 0x10;//D
271 288
272 // now bless the object _once_ 289 // now bless the object _once_
273 return sv_bless (newRV_inc ((SV *)obj->self), stash); 290 return sv_bless (newRV_inc ((SV *)obj->self), stash);
274 } 291 }
275 else 292 else
341inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 358inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
342 359
343inline SV *to_sv (object & v) { return to_sv (&v); } 360inline SV *to_sv (object & v) { return to_sv (&v); }
344inline SV *to_sv (living & v) { return to_sv (&v); } 361inline SV *to_sv (living & v) { return to_sv (&v); }
345 362
346inline SV *to_sv (facetile * v) { return to_sv (v->name); } 363inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
347inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 364inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
348 365
349inline SV *to_sv (UUID v) 366inline SV *to_sv (UUID v)
350{ 367{
351 char buf[128]; 368 char buf[128];
352 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 369 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
376inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 393inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
377inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 394inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
378inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 395inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
379inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 396inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
380 397
381inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 398//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
382inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 399inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
383 400
384template<class T> 401template<class T>
385inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 402inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
386 403
387template<int N> 404template<int N>
390inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 407inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
391inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 408inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
392inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 409inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
393inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 410inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
394inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 411inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
412
413inline void sv_to (SV *sv, std::string &v)
414{
415 STRLEN len;
416 char *data = SvPVbyte (sv, len);
417 v.assign (data, len);
418}
395 419
396inline void sv_to (SV *sv, UUID &v) 420inline void sv_to (SV *sv, UUID &v)
397{ 421{
398 unsigned int version; 422 unsigned int version;
399 423
590 perl = perl_alloc (); 614 perl = perl_alloc ();
591 perl_construct (perl); 615 perl_construct (perl);
592 616
593 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 617 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
594 618
595 char *argv[] = { 619 const char *argv[] = {
596 "", 620 "",
597 "-e" 621 "-e"
598 "use Event; use Coro;" // required for bootstrap 622 "use Event; use Coro;" // required for bootstrap
599 "cf->bootstrap;" // required for datadir :*> 623 "cf->bootstrap;" // required for datadir :*>
600 "unshift @INC, cf::datadir ();" 624 "unshift @INC, cf::datadir ();"
601 "require cf;" 625 "require cf;"
602 }; 626 };
603 627
604 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 628 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
629 || perl_run (perl))
605 { 630 {
606 printf ("unable to initialize perl-interpreter, aborting.\n"); 631 printf ("unable to initialize perl-interpreter, aborting.\n");
607 exit (EXIT_FAILURE); 632 exit (EXIT_FAILURE);
608 } 633 }
634
635 {
636 dSP;
637
638 PUSHMARK (SP);
639 PUTBACK;
640 call_pv ("cf::init", G_DISCARD | G_VOID);
641 }
609} 642}
610 643
611void cfperl_main () 644void cfperl_main ()
612{ 645{
613 dSP; 646 dSP;
834 CALL_BEGIN (0); 867 CALL_BEGIN (0);
835 CALL_CALL ("cf::emergency_save", G_VOID); 868 CALL_CALL ("cf::emergency_save", G_VOID);
836 CALL_END; 869 CALL_END;
837} 870}
838 871
872void
873cfperl_cleanup (int make_core)
874{
875 CALL_BEGIN (1);
876 CALL_ARG (make_core);
877 CALL_CALL ("cf::post_cleanup", G_VOID);
878 CALL_END;
879}
880
839maptile * 881maptile *
840maptile::find_sync (const char *path, maptile *origin) 882maptile::find_sync (const char *path, maptile *origin)
841{ 883{
842 CALL_BEGIN (2); 884 CALL_BEGIN (2);
843 CALL_ARG (path); 885 CALL_ARG (path);
911 953
912struct EventAPI *watcher_base::GEventAPI; 954struct EventAPI *watcher_base::GEventAPI;
913struct CoroAPI *coroapi::GCoroAPI; 955struct CoroAPI *coroapi::GCoroAPI;
914 956
915int coroapi::cede_counter; 957int coroapi::cede_counter;
958double (*coroapi::time)();
959double coroapi::next_cede;
916 960
961void coroapi::do_cede_to_tick ()
962{
963 cede_counter = 0;
964
965 cede ();
966
967 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
968 if (next_cede > SvNV (sv_next_tick) - 0.02)
969 next_cede = SvNV (sv_next_tick);
970}
971
972void coroapi::do_cede_every ()
973{
974 cede_counter = 0;
975
976 if (coroapi::nready ())
977 coroapi::cede ();
978}
979
980void coroapi::do_cede_to_tick_every ()
981{
982 cede_counter = 0;
983
984 cede_to_tick ();
985}
986
987void
988coroapi::wait_for_tick ()
989{
990 CALL_BEGIN (0);
991 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
992 CALL_END;
993}
994
995void
996coroapi::wait_for_tick_begin ()
997{
998 CALL_BEGIN (0);
999 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1000 CALL_END;
1001}
1002
1003static void
917static void iw_dispatch (pe_event *ev) 1004iw_dispatch (pe_event *ev)
918{ 1005{
919 iw *w = (iw *)ev->ext_data; 1006 iw *w = (iw *)ev->ext_data;
920 w->call (*w); 1007 w->call (*w);
921} 1008}
922 1009
985 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1072 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
986 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1073 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
987 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1074 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
988 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1075 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
989 1076
990 sv_runtime = get_sv ("cf::RUNTIME", 1); 1077 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
991 sv_upgrade (sv_runtime, SVt_NV); 1078 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
992 1079
993 cb_global = get_av ("cf::CB_GLOBAL", 1); 1080 cb_global = get_av ("cf::CB_GLOBAL", 1);
994 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1081 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
995 cb_object = get_av ("cf::CB_OBJECT", 1); 1082 cb_object = get_av ("cf::CB_OBJECT", 1);
996 cb_player = get_av ("cf::CB_PLAYER", 1); 1083 cb_player = get_av ("cf::CB_PLAYER", 1);
1001 1088
1002MODULE = cf PACKAGE = cf PREFIX = cf_ 1089MODULE = cf PACKAGE = cf PREFIX = cf_
1003 1090
1004BOOT: 1091BOOT:
1005{ 1092{
1006 _connect_to_perl ();
1007
1008 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1093 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1009 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1094 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1010 1095
1096 _connect_to_perl ();
1097
1011 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1098 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1099
1100 {
1101 require_pv ("Time::HiRes");
1102
1103 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1104 if (!svp) croak ("Time::HiRes is required");
1105 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1106 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1107 }
1012 1108
1013 static const struct { 1109 static const struct {
1014 const char *name; 1110 const char *name;
1015 IV iv; 1111 IV iv;
1016 } *civ, const_iv[] = { 1112 } *civ, const_iv[] = {
1017# define const_iv(name) { # name, (IV)name }, 1113# define const_iv(name) { # name, (IV)name },
1018 const_iv (llevError) 1114 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1019 const_iv (llevInfo) 1115
1020 const_iv (llevDebug) 1116 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1021 const_iv (llevMonster) 1117
1118 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1022 1119
1023 const_iv (MAX_TIME) 1120 const_iv (MAX_TIME)
1024 const_iv (PLAYER) 1121
1025 const_iv (TRANSPORT) 1122 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1026 const_iv (ROD) 1123 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1027 const_iv (TREASURE) 1124 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1028 const_iv (POTION) 1125 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1029 const_iv (FOOD) 1126 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1030 const_iv (POISON) 1127 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1031 const_iv (BOOK) 1128 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1032 const_iv (CLOCK) 1129 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1033 const_iv (ARROW) 1130 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1034 const_iv (BOW) 1131 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1035 const_iv (WEAPON) 1132 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1036 const_iv (ARMOUR) 1133 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1037 const_iv (PEDESTAL) 1134 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1038 const_iv (ALTAR) 1135 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1039 const_iv (LOCKED_DOOR) 1136 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1040 const_iv (SPECIAL_KEY) 1137 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1041 const_iv (MAP) 1138 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1042 const_iv (DOOR) 1139 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1043 const_iv (KEY) 1140 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1044 const_iv (TIMED_GATE) 1141 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1045 const_iv (TRIGGER) 1142 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1046 const_iv (GRIMREAPER) 1143 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1047 const_iv (MAGIC_EAR) 1144 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1048 const_iv (TRIGGER_BUTTON) 1145 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1049 const_iv (TRIGGER_ALTAR) 1146 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1050 const_iv (TRIGGER_PEDESTAL) 1147 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1051 const_iv (SHIELD) 1148 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1052 const_iv (HELMET) 1149 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1053 const_iv (HORN)
1054 const_iv (MONEY)
1055 const_iv (CLASS)
1056 const_iv (GRAVESTONE)
1057 const_iv (AMULET)
1058 const_iv (PLAYERMOVER)
1059 const_iv (TELEPORTER)
1060 const_iv (CREATOR)
1061 const_iv (SKILL)
1062 const_iv (EARTHWALL)
1063 const_iv (GOLEM)
1064 const_iv (THROWN_OBJ)
1065 const_iv (BLINDNESS)
1066 const_iv (GOD)
1067 const_iv (DETECTOR)
1068 const_iv (TRIGGER_MARKER)
1069 const_iv (DEAD_OBJECT)
1070 const_iv (DRINK)
1071 const_iv (MARKER)
1072 const_iv (HOLY_ALTAR)
1073 const_iv (PLAYER_CHANGER)
1074 const_iv (BATTLEGROUND)
1075 const_iv (PEACEMAKER)
1076 const_iv (GEM)
1077 const_iv (FIREWALL)
1078 const_iv (ANVIL)
1079 const_iv (CHECK_INV)
1080 const_iv (MOOD_FLOOR)
1081 const_iv (EXIT)
1082 const_iv (ENCOUNTER)
1083 const_iv (SHOP_FLOOR)
1084 const_iv (SHOP_MAT)
1085 const_iv (RING)
1086 const_iv (FLOOR)
1087 const_iv (FLESH)
1088 const_iv (INORGANIC)
1089 const_iv (SKILL_TOOL)
1090 const_iv (LIGHTER)
1091 const_iv (BUILDABLE_WALL)
1092 const_iv (MISC_OBJECT)
1093 const_iv (LAMP)
1094 const_iv (DUPLICATOR)
1095 const_iv (SPELLBOOK)
1096 const_iv (CLOAK)
1097 const_iv (SPINNER)
1098 const_iv (GATE)
1099 const_iv (BUTTON)
1100 const_iv (CF_HANDLE)
1101 const_iv (HOLE)
1102 const_iv (TRAPDOOR)
1103 const_iv (SIGN)
1104 const_iv (BOOTS)
1105 const_iv (GLOVES)
1106 const_iv (SPELL)
1107 const_iv (SPELL_EFFECT)
1108 const_iv (CONVERTER)
1109 const_iv (BRACERS)
1110 const_iv (POISONING)
1111 const_iv (SAVEBED)
1112 const_iv (WAND)
1113 const_iv (SCROLL)
1114 const_iv (DIRECTOR)
1115 const_iv (GIRDLE)
1116 const_iv (FORCE)
1117 const_iv (POTION_EFFECT)
1118 const_iv (EVENT_CONNECTOR)
1119 const_iv (CLOSE_CON)
1120 const_iv (CONTAINER)
1121 const_iv (ARMOUR_IMPROVER)
1122 const_iv (WEAPON_IMPROVER)
1123 const_iv (SKILLSCROLL)
1124 const_iv (DEEP_SWAMP)
1125 const_iv (IDENTIFY_ALTAR)
1126 const_iv (MENU)
1127 const_iv (RUNE)
1128 const_iv (TRAP)
1129 const_iv (POWER_CRYSTAL)
1130 const_iv (CORPSE)
1131 const_iv (DISEASE)
1132 const_iv (SYMPTOM)
1133 const_iv (BUILDER)
1134 const_iv (MATERIAL)
1135 const_iv (ITEM_TRANSFORMER)
1136 1150
1137 const_iv (NUM_SUBTYPES) 1151 const_iv (NUM_SUBTYPES)
1138 1152
1139 const_iv (ST_BD_BUILD) 1153 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1140 const_iv (ST_BD_REMOVE) 1154 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1141 1155
1142 const_iv (ST_MAT_FLOOR) 1156 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1143 const_iv (ST_MAT_WALL) 1157 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1144 const_iv (ST_MAT_ITEM) 1158 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1159 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1161 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1162 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1145 1163
1146 const_iv (AT_PHYSICAL) 1164 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1147 const_iv (AT_MAGIC) 1165 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1148 const_iv (AT_FIRE)
1149 const_iv (AT_ELECTRICITY)
1150 const_iv (AT_COLD)
1151 const_iv (AT_CONFUSION)
1152 const_iv (AT_ACID)
1153 const_iv (AT_DRAIN)
1154 const_iv (AT_WEAPONMAGIC)
1155 const_iv (AT_GHOSTHIT)
1156 const_iv (AT_POISON)
1157 const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE)
1159 const_iv (AT_TURN_UNDEAD)
1160 const_iv (AT_FEAR)
1161 const_iv (AT_CANCELLATION)
1162 const_iv (AT_DEPLETE)
1163 const_iv (AT_DEATH)
1164 const_iv (AT_CHAOS)
1165 const_iv (AT_COUNTERSPELL)
1166 const_iv (AT_GODPOWER)
1167 const_iv (AT_HOLYWORD)
1168 const_iv (AT_BLIND)
1169 const_iv (AT_INTERNAL)
1170 const_iv (AT_LIFE_STEALING)
1171 const_iv (AT_DISEASE)
1172
1173 const_iv (WEAP_HIT)
1174 const_iv (WEAP_SLASH)
1175 const_iv (WEAP_PIERCE)
1176 const_iv (WEAP_CLEAVE)
1177 const_iv (WEAP_SLICE)
1178 const_iv (WEAP_STAB)
1179 const_iv (WEAP_WHIP)
1180 const_iv (WEAP_CRUSH)
1181 const_iv (WEAP_BLUD) 1166 const_iv (WEAP_BLUD)
1182 1167
1183 const_iv (FLAG_ALIVE) 1168 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1184 const_iv (FLAG_WIZ) 1169 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1185 const_iv (FLAG_REMOVED) 1170 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1186 const_iv (FLAG_FREED) 1171 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1187 const_iv (FLAG_WAS_WIZ) 1172 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1188 const_iv (FLAG_APPLIED) 1173 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1189 const_iv (FLAG_UNPAID) 1174 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1190 const_iv (FLAG_USE_SHIELD) 1175 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1191 const_iv (FLAG_NO_PICK) 1176 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1192 const_iv (FLAG_ANIMATE) 1177 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_MONSTER) 1178 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1194 const_iv (FLAG_FRIENDLY) 1179 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1195 const_iv (FLAG_GENERATOR) 1180 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1196 const_iv (FLAG_IS_THROWN) 1181 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1197 const_iv (FLAG_AUTO_APPLY) 1182 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1198 const_iv (FLAG_PLAYER_SOLD) 1183 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1199 const_iv (FLAG_SEE_INVISIBLE) 1184 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1200 const_iv (FLAG_CAN_ROLL) 1185 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1201 const_iv (FLAG_OVERLAY_FLOOR) 1186 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1202 const_iv (FLAG_IS_TURNABLE) 1187 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1203 const_iv (FLAG_IS_USED_UP) 1188 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1204 const_iv (FLAG_IDENTIFIED) 1189 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1205 const_iv (FLAG_REFLECTING) 1190 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1206 const_iv (FLAG_CHANGING) 1191 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1207 const_iv (FLAG_SPLITTING) 1192 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1208 const_iv (FLAG_HITBACK) 1193 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1209 const_iv (FLAG_STARTEQUIP)
1210 const_iv (FLAG_BLOCKSVIEW)
1211 const_iv (FLAG_UNDEAD)
1212 const_iv (FLAG_SCARED)
1213 const_iv (FLAG_UNAGGRESSIVE)
1214 const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_REFL_SPELL)
1216 const_iv (FLAG_NO_MAGIC)
1217 const_iv (FLAG_NO_FIX_PLAYER)
1218 const_iv (FLAG_IS_LIGHTABLE)
1219 const_iv (FLAG_TEAR_DOWN)
1220 const_iv (FLAG_RUN_AWAY)
1221 const_iv (FLAG_PICK_UP)
1222 const_iv (FLAG_UNIQUE)
1223 const_iv (FLAG_NO_DROP)
1224 const_iv (FLAG_WIZCAST)
1225 const_iv (FLAG_CAST_SPELL)
1226 const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_USE_RANGE)
1228 const_iv (FLAG_USE_BOW)
1229 const_iv (FLAG_USE_ARMOUR)
1230 const_iv (FLAG_USE_WEAPON)
1231 const_iv (FLAG_USE_RING)
1232 const_iv (FLAG_READY_RANGE)
1233 const_iv (FLAG_READY_BOW)
1234 const_iv (FLAG_XRAYS)
1235 const_iv (FLAG_NO_APPLY)
1236 const_iv (FLAG_IS_FLOOR)
1237 const_iv (FLAG_LIFESAVE)
1238 const_iv (FLAG_NO_STRENGTH)
1239 const_iv (FLAG_SLEEP)
1240 const_iv (FLAG_STAND_STILL)
1241 const_iv (FLAG_RANDOM_MOVE)
1242 const_iv (FLAG_ONLY_ATTACK)
1243 const_iv (FLAG_CONFUSED)
1244 const_iv (FLAG_STEALTH)
1245 const_iv (FLAG_WIZPASS)
1246 const_iv (FLAG_IS_LINKED)
1247 const_iv (FLAG_CURSED)
1248 const_iv (FLAG_DAMNED)
1249 const_iv (FLAG_SEE_ANYWHERE)
1250 const_iv (FLAG_KNOWN_MAGICAL)
1251 const_iv (FLAG_KNOWN_CURSED)
1252 const_iv (FLAG_CAN_USE_SKILL)
1253 const_iv (FLAG_BEEN_APPLIED)
1254 const_iv (FLAG_READY_SCROLL)
1255 const_iv (FLAG_USE_ROD)
1256 const_iv (FLAG_USE_HORN)
1257 const_iv (FLAG_MAKE_INVIS)
1258 const_iv (FLAG_INV_LOCKED)
1259 const_iv (FLAG_IS_WOODED)
1260 const_iv (FLAG_IS_HILLY)
1261 const_iv (FLAG_READY_SKILL)
1262 const_iv (FLAG_READY_WEAPON)
1263 const_iv (FLAG_NO_SKILL_IDENT)
1264 const_iv (FLAG_BLIND)
1265 const_iv (FLAG_SEE_IN_DARK)
1266 const_iv (FLAG_IS_CAULDRON)
1267 const_iv (FLAG_NO_STEAL)
1268 const_iv (FLAG_ONE_HIT)
1269 const_iv (FLAG_CLIENT_SENT)
1270 const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_NEUTRAL)
1272 const_iv (FLAG_NO_ATTACK)
1273 const_iv (FLAG_NO_DAMAGE)
1274 const_iv (FLAG_OBJ_ORIGINAL)
1275 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1276 const_iv (FLAG_ACTIVATE_ON_PUSH)
1277 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1278 const_iv (FLAG_IS_WATER)
1279 const_iv (FLAG_CONTENT_ON_GEN)
1280 const_iv (FLAG_IS_A_TEMPLATE)
1281 const_iv (FLAG_IS_BUILDABLE)
1282 const_iv (FLAG_DESTROY_ON_DEATH)
1283 const_iv (FLAG_NO_MAP_SAVE)
1284 1194
1285 const_iv (NDI_BLACK) 1195 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1286 const_iv (NDI_WHITE) 1196 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1287 const_iv (NDI_NAVY) 1197 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1288 const_iv (NDI_RED) 1198 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1289 const_iv (NDI_ORANGE)
1290 const_iv (NDI_BLUE)
1291 const_iv (NDI_DK_ORANGE)
1292 const_iv (NDI_GREEN)
1293 const_iv (NDI_LT_GREEN)
1294 const_iv (NDI_GREY)
1295 const_iv (NDI_BROWN)
1296 const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN)
1298 const_iv (NDI_MAX_COLOR)
1299 const_iv (NDI_COLOR_MASK)
1300 const_iv (NDI_UNIQUE)
1301 const_iv (NDI_ALL) 1199 const_iv (NDI_ALL)
1302 1200
1303 const_iv (UPD_LOCATION) 1201 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1304 const_iv (UPD_FLAGS) 1202 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1305 const_iv (UPD_WEIGHT)
1306 const_iv (UPD_FACE)
1307 const_iv (UPD_NAME)
1308 const_iv (UPD_ANIM)
1309 const_iv (UPD_ANIMSPEED)
1310 const_iv (UPD_NROF)
1311 1203
1312 const_iv (UPD_SP_MANA) 1204 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1313 const_iv (UPD_SP_GRACE)
1314 const_iv (UPD_SP_DAMAGE)
1315 1205
1316 const_iv (F_APPLIED) 1206 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1317 const_iv (F_LOCATION) 1207 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1318 const_iv (F_UNPAID)
1319 const_iv (F_MAGIC)
1320 const_iv (F_CURSED)
1321 const_iv (F_DAMNED)
1322 const_iv (F_OPEN)
1323 const_iv (F_NOPICK)
1324 const_iv (F_LOCKED) 1208 const_iv (F_LOCKED)
1325 1209
1326 const_iv (F_BUY) 1210 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1327 const_iv (F_SHOP)
1328 const_iv (F_SELL)
1329 1211
1330 const_iv (P_BLOCKSVIEW) 1212 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1331 const_iv (P_PLAYER) 1213 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1332 const_iv (P_NO_MAGIC)
1333 const_iv (P_IS_ALIVE)
1334 const_iv (P_NO_CLERIC)
1335 const_iv (P_OUT_OF_MAP)
1336 const_iv (P_NEW_MAP)
1337 const_iv (P_UPTODATE)
1338 1214
1339 const_iv (UP_OBJ_INSERT) 1215 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1340 const_iv (UP_OBJ_REMOVE)
1341 const_iv (UP_OBJ_CHANGE)
1342 const_iv (UP_OBJ_FACE)
1343 1216
1344 const_iv (INS_NO_MERGE) 1217 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ABOVE_FLOOR_ONLY) 1218 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1346 const_iv (INS_NO_WALK_ON)
1347 const_iv (INS_ON_TOP)
1348 const_iv (INS_BELOW_ORIGINATOR)
1349 const_iv (INS_MAP_LOAD)
1350 1219
1351 const_iv (WILL_APPLY_HANDLE) 1220 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_TREASURE) 1221 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1353 const_iv (WILL_APPLY_EARTHWALL)
1354 const_iv (WILL_APPLY_DOOR)
1355 const_iv (WILL_APPLY_FOOD)
1356 1222
1357 const_iv (SAVE_MODE) 1223 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1358 const_iv (SAVE_DIR_MODE)
1359 1224
1360 const_iv (M_PAPER) 1225 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1361 const_iv (M_IRON) 1226 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1362 const_iv (M_GLASS) 1227 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1363 const_iv (M_LEATHER) 1228 const_iv (M_ICE) const_iv (M_SPECIAL)
1364 const_iv (M_WOOD)
1365 const_iv (M_ORGANIC)
1366 const_iv (M_STONE)
1367 const_iv (M_CLOTH)
1368 const_iv (M_ADAMANT)
1369 const_iv (M_LIQUID)
1370 const_iv (M_SOFT_METAL)
1371 const_iv (M_BONE)
1372 const_iv (M_ICE)
1373 const_iv (M_SPECIAL)
1374 1229
1375 const_iv (SK_EXP_ADD_SKILL) 1230 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_EXP_TOTAL) 1231 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 const_iv (SK_EXP_NONE)
1378 const_iv (SK_SUBTRACT_SKILL_EXP)
1379 const_iv (SK_EXP_SKILL_ONLY)
1380 1232
1381 const_iv (SK_LOCKPICKING) 1233 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1382 const_iv (SK_HIDING) 1234 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1383 const_iv (SK_SMITHERY) 1235 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1384 const_iv (SK_BOWYER) 1236 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1385 const_iv (SK_JEWELER) 1237 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1386 const_iv (SK_ALCHEMY) 1238 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_STEALING) 1239 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1388 const_iv (SK_LITERACY) 1240 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1389 const_iv (SK_BARGAINING) 1241 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1390 const_iv (SK_JUMPING) 1242 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_DET_MAGIC)
1392 const_iv (SK_ORATORY)
1393 const_iv (SK_SINGING)
1394 const_iv (SK_DET_CURSE)
1395 const_iv (SK_FIND_TRAPS)
1396 const_iv (SK_MEDITATION)
1397 const_iv (SK_PUNCHING)
1398 const_iv (SK_FLAME_TOUCH)
1399 const_iv (SK_KARATE)
1400 const_iv (SK_CLIMBING)
1401 const_iv (SK_WOODSMAN)
1402 const_iv (SK_INSCRIPTION)
1403 const_iv (SK_ONE_HANDED_WEAPON)
1404 const_iv (SK_MISSILE_WEAPON)
1405 const_iv (SK_THROWING)
1406 const_iv (SK_USE_MAGIC_ITEM)
1407 const_iv (SK_DISARM_TRAPS)
1408 const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY)
1410 const_iv (SK_PRAYING)
1411 const_iv (SK_CLAWING)
1412 const_iv (SK_LEVITATION)
1413 const_iv (SK_SUMMONING)
1414 const_iv (SK_PYROMANCY)
1415 const_iv (SK_EVOCATION)
1416 const_iv (SK_SORCERY)
1417 const_iv (SK_TWO_HANDED_WEAPON)
1418 const_iv (SK_SPARK_TOUCH)
1419 const_iv (SK_SHIVER)
1420 const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_POISON_NAIL) 1243 const_iv (SK_POISON_NAIL)
1422 1244
1423 const_iv (SOUND_NEW_PLAYER) 1245 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1424 const_iv (SOUND_FIRE_ARROW) 1246 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1425 const_iv (SOUND_LEARN_SPELL) 1247 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1426 const_iv (SOUND_FUMBLE_SPELL) 1248 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_WAND_POOF) 1249 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1428 const_iv (SOUND_OPEN_DOOR) 1250 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1429 const_iv (SOUND_PUSH_PLAYER)
1430 const_iv (SOUND_PLAYER_HITS1)
1431 const_iv (SOUND_PLAYER_HITS2)
1432 const_iv (SOUND_PLAYER_HITS3)
1433 const_iv (SOUND_PLAYER_HITS4)
1434 const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_PLAYER_IS_HIT2)
1436 const_iv (SOUND_PLAYER_IS_HIT3)
1437 const_iv (SOUND_PLAYER_KILLS)
1438 const_iv (SOUND_PET_IS_KILLED)
1439 const_iv (SOUND_PLAYER_DIES)
1440 const_iv (SOUND_OB_EVAPORATE)
1441 const_iv (SOUND_OB_EXPLODE)
1442 const_iv (SOUND_CLOCK)
1443 const_iv (SOUND_TURN_HANDLE)
1444 const_iv (SOUND_FALL_HOLE)
1445 const_iv (SOUND_DRINK_POISON)
1446 const_iv (SOUND_CAST_SPELL_0)
1447 1251
1448 const_iv (PREFER_LOW) 1252 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1449 const_iv (PREFER_HIGH)
1450 1253
1451 const_iv (ATNR_PHYSICAL) 1254 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1452 const_iv (ATNR_MAGIC) 1255 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1453 const_iv (ATNR_FIRE) 1256 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1454 const_iv (ATNR_ELECTRICITY) 1257 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_COLD) 1258 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1456 const_iv (ATNR_CONFUSION) 1259 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_ACID) 1260 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1458 const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC)
1460 const_iv (ATNR_GHOSTHIT)
1461 const_iv (ATNR_POISON)
1462 const_iv (ATNR_SLOW)
1463 const_iv (ATNR_PARALYZE)
1464 const_iv (ATNR_TURN_UNDEAD)
1465 const_iv (ATNR_FEAR)
1466 const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE)
1468 const_iv (ATNR_DEATH)
1469 const_iv (ATNR_CHAOS)
1470 const_iv (ATNR_COUNTERSPELL)
1471 const_iv (ATNR_GODPOWER)
1472 const_iv (ATNR_HOLYWORD)
1473 const_iv (ATNR_BLIND)
1474 const_iv (ATNR_INTERNAL)
1475 const_iv (ATNR_LIFE_STEALING)
1476 const_iv (ATNR_DISEASE)
1477 1261
1478 const_iv (MAP_IN_MEMORY) 1262 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1479 const_iv (MAP_SWAPPED)
1480 const_iv (MAP_LOADING)
1481 const_iv (MAP_SAVING)
1482 1263
1483 const_iv (KLASS_ATTACHABLE) 1264 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_GLOBAL) 1265 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1485 const_iv (KLASS_OBJECT)
1486 const_iv (KLASS_CLIENT)
1487 const_iv (KLASS_PLAYER)
1488 const_iv (KLASS_MAP)
1489 1266
1490 const_iv (CS_QUERY_YESNO) 1267 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1491 const_iv (CS_QUERY_SINGLECHAR)
1492 const_iv (CS_QUERY_HIDEINPUT)
1493 1268
1494 const_iv (ST_DEAD) 1269 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1495 const_iv (ST_SETUP)
1496 const_iv (ST_PLAYING)
1497 const_iv (ST_CUSTOM)
1498 1270
1499 const_iv (ST_CHANGE_CLASS) 1271 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1500
1501 const_iv (IO_HEADER)
1502 const_iv (IO_OBJECTS)
1503 const_iv (IO_UNIQUES)
1504 1272
1505 // random map generator 1273 // random map generator
1506 const_iv (LAYOUT_NONE) 1274 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1507 const_iv (LAYOUT_ONION) 1275 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1508 const_iv (LAYOUT_MAZE)
1509 const_iv (LAYOUT_SPIRAL)
1510 const_iv (LAYOUT_ROGUELIKE)
1511 const_iv (LAYOUT_SNAKE)
1512 const_iv (LAYOUT_SQUARE_SPIRAL)
1513 1276
1514 const_iv (RMOPT_RANDOM) 1277 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1515 const_iv (RMOPT_CENTERED) 1278 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1516 const_iv (RMOPT_LINEAR) 1279 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1517 const_iv (RMOPT_BOTTOM_C)
1518 const_iv (RMOPT_BOTTOM_R)
1519 const_iv (RMOPT_IRR_SPACE)
1520 const_iv (RMOPT_WALL_OFF)
1521 const_iv (RMOPT_WALLS_ONLY)
1522 const_iv (RMOPT_NO_DOORS)
1523 1280
1524 const_iv (SYMMETRY_RANDOM) 1281 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1525 const_iv (SYMMETRY_NONE) 1282 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1526 const_iv (SYMMETRY_X) 1283
1527 const_iv (SYMMETRY_Y) 1284 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1528 const_iv (SYMMETRY_XY) 1285 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1286 const_iv (GT_MINIMAL)
1529 }; 1287 };
1530 1288
1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1289 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1290 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1533 1291
1561{ 1319{
1562 // reattach to all attachable objects in the game. 1320 // reattach to all attachable objects in the game.
1563 for_all_clients (ns) 1321 for_all_clients (ns)
1564 ns->reattach (); 1322 ns->reattach ();
1565 1323
1566 for_all_players (pl)
1567 pl->reattach ();
1568
1569 //TODO
1570 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1571 // i->second->reattach ();
1572
1573 for_all_objects (op) 1324 for_all_objects (op)
1574 op->reattach (); 1325 op->reattach ();
1326}
1327
1328void _post_tick ()
1329 CODE:
1330 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1331
1332# support function for map-world.ext
1333void _quantise (SV *data_sv, SV *plt_sv)
1334 CODE:
1335{
1336 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1337 croak ("_quantise called with invalid agruments");
1338
1339 plt_sv = SvRV (plt_sv);
1340 SV **plt = AvARRAY (plt_sv);
1341 int plt_count = AvFILL (plt_sv) + 1;
1342
1343 STRLEN len;
1344 char *data = SvPVbyte (data_sv, len);
1345 char *dst = data;
1346
1347 while (len >= 3)
1348 {
1349 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1350 {
1351 char *val = SvPVX (*val_sv);
1352
1353 if (val [0] == data [0]
1354 && val [1] == data [1]
1355 && val [2] == data [2])
1356 {
1357 *dst++ = val [3];
1358 goto next;
1359 }
1360 }
1361
1362 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1363 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1364 dst - SvPVX (data_sv), len);
1365
1366 next:
1367 data += 3;
1368 len -= 3;
1369 }
1370
1371 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1575} 1372}
1576 1373
1577NV floor (NV x) 1374NV floor (NV x)
1578 1375
1579NV ceil (NV x) 1376NV ceil (NV x)
1594 CODE: 1391 CODE:
1595 runtime = SvNVx (sv_runtime); 1392 runtime = SvNVx (sv_runtime);
1596 server_tick (); 1393 server_tick ();
1597 1394
1598void 1395void
1599LOG (int level, char *msg) 1396LOG (int level, utf8_string msg)
1600 PROTOTYPE: $$ 1397 PROTOTYPE: $$
1601 C_ARGS: (LogLevel)level, "%s", msg 1398 C_ARGS: (LogLevel)level, "%s", msg
1602 1399
1603char *path_combine (char *base, char *path) 1400octet_string path_combine (octet_string base, octet_string path)
1604 PROTOTYPE: $$ 1401 PROTOTYPE: $$
1605 1402
1606char *path_combine_and_normalize (char *base, char *path) 1403octet_string path_combine_and_normalize (octet_string base, octet_string path)
1607 PROTOTYPE: $$ 1404 PROTOTYPE: $$
1608 1405
1609const char * 1406const_octet_string
1610get_maps_directory (char *path) 1407get_maps_directory (octet_string path)
1611 PROTOTYPE: $ 1408 PROTOTYPE: $
1612 ALIAS: maps_directory = 0 1409 ALIAS: maps_directory = 0
1613 CODE: 1410 CODE:
1614 RETVAL = create_pathname (path); 1411 RETVAL = create_pathname (path);
1615 OUTPUT: RETVAL 1412 OUTPUT: RETVAL
1617void 1414void
1618sub_generation_inc () 1415sub_generation_inc ()
1619 CODE: 1416 CODE:
1620 PL_sub_generation++; 1417 PL_sub_generation++;
1621 1418
1622char * 1419const_octet_string
1623mapdir () 1420mapdir ()
1624 PROTOTYPE: 1421 PROTOTYPE:
1625 ALIAS: 1422 ALIAS:
1626 mapdir = 0 1423 mapdir = 0
1627 uniquedir = 1 1424 uniquedir = 1
1643 } 1440 }
1644 OUTPUT: RETVAL 1441 OUTPUT: RETVAL
1645 1442
1646void abort () 1443void abort ()
1647 1444
1648void fork_abort (char *cause = "cf::fork_abort") 1445void fork_abort (octet_string cause = "cf::fork_abort")
1649 1446
1650void cleanup (const char *cause, bool make_core = false) 1447void cleanup (octet_string cause, bool make_core = false)
1651 1448
1652void emergency_save () 1449void emergency_save ()
1653 1450
1654void _exit (int status = EXIT_SUCCESS) 1451void _exit (int status = EXIT_SUCCESS)
1655 1452
1665 1462
1666int munlockall () 1463int munlockall ()
1667 1464
1668#endif 1465#endif
1669 1466
1670int find_animation (char *text) 1467int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1468 PROTOTYPE: $
1672 1469
1673int random_roll (int min, int max, object *op, int goodbad); 1470int random_roll (int min, int max, object *op, int goodbad);
1674 1471
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1472const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676 1473
1677int 1474int
1678exp_to_level (val64 exp) 1475exp_to_level (val64 exp)
1679 CODE: 1476 CODE:
1680{ 1477{
1711 RETVAL = newSVpv (resist_plus[atnr], 0); 1508 RETVAL = newSVpv (resist_plus[atnr], 0);
1712 else 1509 else
1713 XSRETURN_UNDEF; 1510 XSRETURN_UNDEF;
1714 OUTPUT: RETVAL 1511 OUTPUT: RETVAL
1715 1512
1513bool
1514load_resource_file (octet_string filename)
1515
1716MODULE = cf PACKAGE = cf::attachable 1516MODULE = cf PACKAGE = cf::attachable
1717 1517
1718int 1518int
1719valid (SV *obj) 1519valid (SV *obj)
1720 CODE: 1520 CODE:
1721 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1521 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1722 OUTPUT: 1522 OUTPUT:
1723 RETVAL 1523 RETVAL
1524
1525void
1526debug_trace (attachable *obj, bool on = true)
1527 CODE:
1528 obj->flags &= ~attachable::F_DEBUG_TRACE;
1529 if (on)
1530 obj->flags |= attachable::F_DEBUG_TRACE;
1724 1531
1725int mortals_size () 1532int mortals_size ()
1726 CODE: 1533 CODE:
1727 RETVAL = attachable::mortals.size (); 1534 RETVAL = attachable::mortals.size ();
1728 OUTPUT: RETVAL 1535 OUTPUT: RETVAL
1730#object *mortals (U32 index) 1537#object *mortals (U32 index)
1731# CODE: 1538# CODE:
1732# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1539# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1733# OUTPUT: RETVAL 1540# OUTPUT: RETVAL
1734 1541
1735INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1542INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1736 1543
1737MODULE = cf PACKAGE = cf::global 1544MODULE = cf PACKAGE = cf::global
1738 1545
1739int invoke (SV *klass, int event, ...) 1546int invoke (SV *klass, int event, ...)
1740 CODE: 1547 CODE:
1744 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1551 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1745 OUTPUT: RETVAL 1552 OUTPUT: RETVAL
1746 1553
1747MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1554MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748 1555
1749INCLUDE: $PERL genacc object ../include/object.h | 1556INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1750 1557
1751int invoke (object *op, int event, ...) 1558int invoke (object *op, int event, ...)
1752 CODE: 1559 CODE:
1753 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1560 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1754 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1561 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1811num_animations (object *op) 1618num_animations (object *op)
1812 CODE: 1619 CODE:
1813 RETVAL = NUM_ANIMATIONS (op); 1620 RETVAL = NUM_ANIMATIONS (op);
1814 OUTPUT: RETVAL 1621 OUTPUT: RETVAL
1815 1622
1816object *find_best_object_match (object *op, const char *match) 1623object *find_best_object_match (object *op, utf8_string match)
1817 1624
1818object *find_marked_object (object *op) 1625object *find_marked_object (object *op)
1819 1626
1820int need_identify (object *obj); 1627int need_identify (object *obj);
1821 1628
1822int apply_shop_mat (object *shop_mat, object *op); 1629int apply_shop_mat (object *shop_mat, object *op);
1630
1631int move_player (object *op, int dir)
1632 CODE:
1633 RETVAL = move_player (op, dir);
1634 OUTPUT:
1635 RETVAL
1823 1636
1824int move (object *op, int dir, object *originator = op) 1637int move (object *op, int dir, object *originator = op)
1825 CODE: 1638 CODE:
1826 RETVAL = move_ob (op, dir, originator); 1639 RETVAL = move_ob (op, dir, originator);
1827 OUTPUT: 1640 OUTPUT:
1833 1646
1834void apply_below (object *op) 1647void apply_below (object *op)
1835 CODE: 1648 CODE:
1836 player_apply_below (op); 1649 player_apply_below (op);
1837 1650
1651int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1652
1838object *cf_object_present_archname_inside (object *op, char *whatstr) 1653object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1839 1654
1840int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1655int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1841 1656
1842int cf_object_change_map (object *op, int x, int y, maptile *map) 1657int cf_object_change_map (object *op, int x, int y, maptile *map)
1843 1658
1863 RETVAL = pay_for_amount (amount, op); 1678 RETVAL = pay_for_amount (amount, op);
1864 OUTPUT: RETVAL 1679 OUTPUT: RETVAL
1865 1680
1866void pay_player (object *op, uint64 amount) 1681void pay_player (object *op, uint64 amount)
1867 1682
1868val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1683val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1869 1684
1870int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1685int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1871 1686
1872void learn_spell (object *op, object *sp, int special_prayer = 0) 1687void learn_spell (object *op, object *sp, int special_prayer = 0)
1873 CODE: 1688 CODE:
1874 do_learn_spell (op, sp, special_prayer); 1689 do_learn_spell (op, sp, special_prayer);
1875 1690
1876void forget_spell (object *op, object *sp) 1691void forget_spell (object *op, object *sp)
1877 CODE: 1692 CODE:
1878 do_forget_spell (op, query_name (sp)); 1693 do_forget_spell (op, query_name (sp));
1879 1694
1880object *check_for_spell (object *op, char *spellname) 1695object *check_for_spell (object *op, utf8_string spellname)
1881 CODE: 1696 CODE:
1882 RETVAL = check_spell_known (op, spellname); 1697 RETVAL = check_spell_known (op, spellname);
1883 OUTPUT: RETVAL 1698 OUTPUT: RETVAL
1884 1699
1885int query_money (object *op) 1700int query_money (object *op)
1898 1713
1899int cf_object_teleport (object *op, maptile *map, int x, int y) 1714int cf_object_teleport (object *op, maptile *map, int x, int y)
1900 1715
1901void update_object (object *op, int action) 1716void update_object (object *op, int action)
1902 1717
1903object *cf_create_object_by_name (const char *name) 1718object *cf_create_object_by_name (utf8_string name)
1904 1719
1905void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1720void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1906 1721
1907void player_lvl_adj (object *who, object *skill = 0) 1722void player_lvl_adj (object *who, object *skill = 0)
1908 1723
1909int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1724int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1910 1725
1924object *cf_insert_ob_in_ob (object *ob, object *where) 1739object *cf_insert_ob_in_ob (object *ob, object *where)
1925 1740
1926# no clean way to get an object from an archetype - stupid idiotic 1741# no clean way to get an object from an archetype - stupid idiotic
1927# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1742# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1928 1743
1929object *new (const char *archetype = 0) 1744object *new (utf8_string archetype = 0)
1930 PROTOTYPE: ;$ 1745 PROTOTYPE: ;$
1931 CODE: 1746 CODE:
1932 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1747 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1933 OUTPUT: 1748 OUTPUT:
1934 RETVAL 1749 RETVAL
1939{ 1754{
1940 int unused_type; 1755 int unused_type;
1941 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1756 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1942} 1757}
1943 1758
1944# syntatic sugar for easier use in event callbacks.
1945const char *options (object *op)
1946 CODE:
1947 RETVAL = op->name;
1948 OUTPUT:
1949 RETVAL
1950
1951player *contr (object *op) 1759player *contr (object *op)
1952 CODE: 1760 CODE:
1953 RETVAL = op->contr; 1761 RETVAL = op->contr;
1954 OUTPUT: RETVAL 1762 OUTPUT: RETVAL
1955 1763
1956const char *get_ob_key_value (object *op, const char *key) 1764const_utf8_string get_ob_key_value (object *op, utf8_string key)
1957 1765
1958bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1766bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1959 1767
1960object *get_nearest_player (object *ob) 1768object *get_nearest_player (object *ob)
1961 ALIAS: nearest_player = 0 1769 ALIAS: nearest_player = 0
1962 PREINIT: 1770 PREINIT:
1963 extern object *get_nearest_player (object *); 1771 extern object *get_nearest_player (object *);
1979bool on_same_map_as (object *ob, object *other) 1787bool on_same_map_as (object *ob, object *other)
1980 CODE: 1788 CODE:
1981 RETVAL = on_same_map (ob, other); 1789 RETVAL = on_same_map (ob, other);
1982 OUTPUT: RETVAL 1790 OUTPUT: RETVAL
1983 1791
1984const char * 1792const_utf8_string
1985base_name (object *op, int plural = op->nrof > 1) 1793base_name (object *op, int plural = op->nrof > 1)
1986 CODE: 1794 CODE:
1987 RETVAL = query_base_name (op, plural); 1795 RETVAL = query_base_name (op, plural);
1988 OUTPUT: RETVAL 1796 OUTPUT: RETVAL
1989 1797
1996 RETVAL = op->contr; 1804 RETVAL = op->contr;
1997 OUTPUT: RETVAL 1805 OUTPUT: RETVAL
1998 1806
1999void check_score (object *op) 1807void check_score (object *op)
2000 1808
2001void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1809void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2002 CODE: 1810 CODE:
2003 new_draw_info (flags, 0, op, txt); 1811 new_draw_info (flags, 0, op, txt);
2004 1812
2005object *cf_player_send_inventory (object *op) 1813object *cf_player_send_inventory (object *op)
2006 1814
2007char *cf_player_get_ip (object *op) 1815octet_string cf_player_get_ip (object *op)
2008 ALIAS: ip = 0 1816 ALIAS: ip = 0
2009 1817
2010object *cf_player_get_marked_item (object *op) 1818object *cf_player_get_marked_item (object *op)
2011 ALIAS: marked_item = 0 1819 ALIAS: marked_item = 0
2012 1820
2022void esrv_update_item (object *op, int what, object *item) 1830void esrv_update_item (object *op, int what, object *item)
2023 C_ARGS: what, op, item 1831 C_ARGS: what, op, item
2024 1832
2025void clear_los (object *op) 1833void clear_los (object *op)
2026 1834
2027int command_summon (object *op, char *params) 1835int command_summon (object *op, utf8_string params)
2028 1836
2029int command_arrest (object *op, char *params) 1837int command_arrest (object *op, utf8_string params)
2030
2031int command_kick (object *op, char *params)
2032
2033int command_banish (object *op, char *params)
2034 1838
2035 1839
2036MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1840MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2037 1841
2038INCLUDE: $PERL genacc player ../include/player.h | 1842INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2039 1843
2040int invoke (player *pl, int event, ...) 1844int invoke (player *pl, int event, ...)
2041 CODE: 1845 CODE:
2042 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1846 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2043 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1847 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2056 pl->orig_stats = pl->ob->stats; 1860 pl->orig_stats = pl->ob->stats;
2057 1861
2058void cf_player_move (player *pl, int dir) 1862void cf_player_move (player *pl, int dir)
2059 1863
2060void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1864void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2061
2062player *first ()
2063 CODE:
2064 RETVAL = first_player;
2065 OUTPUT: RETVAL
2066 1865
2067bool 1866bool
2068cell_visible (player *pl, int dx, int dy) 1867cell_visible (player *pl, int dx, int dy)
2069 CODE: 1868 CODE:
2070 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1869 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2123 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1922 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2124 OUTPUT: RETVAL 1923 OUTPUT: RETVAL
2125 1924
2126SV *registry (maptile *map) 1925SV *registry (maptile *map)
2127 1926
2128INCLUDE: $PERL genacc maptile ../include/map.h | 1927INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2129 1928
2130void 1929void
2131maptile::instantiate () 1930maptile::instantiate ()
2132 1931
2133maptile *new () 1932maptile *new ()
2149 if (pl->ob && pl->ob->map == THIS) 1948 if (pl->ob && pl->ob->map == THIS)
2150 PUSHs (sv_2mortal (to_sv (pl->ob))); 1949 PUSHs (sv_2mortal (to_sv (pl->ob)));
2151 } 1950 }
2152 1951
2153void 1952void
2154maptile::set_regiondata (SV *data, SV *plt) 1953maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2155 CODE: 1954 CODE:
2156{ 1955{
2157 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 1956 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1957 croak ("maptile::add_underlay: palette must be arrayref");
1958
1959 palette = SvRV (palette);
1960
1961 STRLEN idxlen;
1962 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1963
1964 for (int x = 0; x < THIS->width; ++x)
1965 for (int y = 0; y < THIS->height; ++y)
1966 {
1967 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1968 if (op->flag [FLAG_IS_FLOOR])
1969 goto skip_space;
1970
1971 {
1972 int offs = offset + y * stride + x;
1973 if (IN_RANGE_EXC (offs, 0, idxlen))
1974 {
1975 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1976 {
1977 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1978 ob->flag [FLAG_NO_MAP_SAVE] = true;
1979 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1980 }
1981 }
1982 }
1983
1984 skip_space: ;
1985 }
1986}
1987
1988void
1989maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1990 CODE:
1991{
1992 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2158 croak ("maptile::set_regiondata needs arrayref as plt arg"); 1993 croak ("maptile::set_regiondata: palette must be arrayref");
2159 1994
2160 AV *av = (AV *)SvRV (plt); 1995 palette = SvRV (palette);
2161 1996
2162 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 1997 STRLEN idxlen;
1998 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2163 1999
2000 region **regionmap = (region **)malloc (
2001 (av_len ((AV *)palette) + 1) * sizeof (region *));
2002 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2003
2164 for (int i = av_len (av) + 1; i--; ) 2004 for (int i = av_len ((AV *)palette) + 1; i--; )
2165 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2005 regionmap [i] = region::find (
2006 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2166 2007
2167 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2008 for (int y = 0; y < THIS->height; ++y)
2009 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2010
2011 sfree (THIS->regions, THIS->size ());
2012 free (THIS->regionmap);
2013
2014 THIS->regions = regions;
2168 THIS->regionmap = regionmap; 2015 THIS->regionmap = regionmap;
2016}
2017
2018void
2019maptile::create_region_treasure ()
2020 CODE:
2021{
2022 object *op = object::create ();
2023 op->type = FLOOR;
2024 op->map = THIS;
2025
2026 for (int x = 0; x < THIS->width; ++x)
2027 for (int y = 0; y < THIS->height; ++y)
2028 {
2029 region *rgn = THIS->region (x, y);
2030
2031 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2032 if (rgn->treasure && rndm () < rgn->treasure_density)
2033 {
2034 op->x = x;
2035 op->y = y;
2036 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2037 }
2038 }
2039
2040 op->destroy ();
2169} 2041}
2170 2042
2171void play_sound_map (maptile *map, int x, int y, int sound_num) 2043void play_sound_map (maptile *map, int x, int y, int sound_num)
2172 2044
2173int out_of_map (maptile *map, int x, int y) 2045int out_of_map (maptile *map, int x, int y)
2260 2132
2261# worst xs function of my life 2133# worst xs function of my life
2262bool 2134bool
2263_create_random_map (\ 2135_create_random_map (\
2264 maptile *self,\ 2136 maptile *self,\
2265 char *wallstyle,\ 2137 utf8_string wallstyle,\
2266 char *wall_name,\ 2138 utf8_string wall_name,\
2267 char *floorstyle,\ 2139 utf8_string floorstyle,\
2268 char *monsterstyle,\ 2140 utf8_string monsterstyle,\
2269 char *treasurestyle,\ 2141 utf8_string treasurestyle,\
2270 char *layoutstyle,\ 2142 utf8_string layoutstyle,\
2271 char *doorstyle,\ 2143 utf8_string doorstyle,\
2272 char *decorstyle,\ 2144 utf8_string decorstyle,\
2273 char *origin_map,\ 2145 utf8_string origin_map,\
2274 char *final_map,\ 2146 utf8_string final_map,\
2275 char *exitstyle,\ 2147 utf8_string exitstyle,\
2276 char *this_map,\ 2148 utf8_string this_map,\
2277 char *exit_on_final_map,\ 2149 utf8_string exit_on_final_map,\
2278 int xsize,\ 2150 int xsize,\
2279 int ysize,\ 2151 int ysize,\
2280 int expand2x,\ 2152 int expand2x,\
2281 int layoutoptions1,\ 2153 int layoutoptions1,\
2282 int layoutoptions2,\ 2154 int layoutoptions2,\
2295 val64 total_map_hp,\ 2167 val64 total_map_hp,\
2296 int map_layout_style,\ 2168 int map_layout_style,\
2297 int treasureoptions,\ 2169 int treasureoptions,\
2298 int symmetry_used,\ 2170 int symmetry_used,\
2299 region *region,\ 2171 region *region,\
2300 char *custom\ 2172 utf8_string custom\
2301) 2173)
2302 CODE: 2174 CODE:
2303{ 2175{
2304 random_map_params rmp; 2176 random_map_params rmp;
2305 2177
2346 OUTPUT: 2218 OUTPUT:
2347 RETVAL 2219 RETVAL
2348 2220
2349MODULE = cf PACKAGE = cf::arch 2221MODULE = cf PACKAGE = cf::arch
2350 2222
2351archetype *find (const char *name) 2223archetype *find (utf8_string name)
2352 CODE: 2224 CODE:
2353 RETVAL = archetype::find (name); 2225 RETVAL = archetype::find (name);
2354 OUTPUT: 2226 OUTPUT:
2355 RETVAL 2227 RETVAL
2356 2228
2358 PROTOTYPE: 2230 PROTOTYPE:
2359 CODE: 2231 CODE:
2360 RETVAL = first_archetype; 2232 RETVAL = first_archetype;
2361 OUTPUT: RETVAL 2233 OUTPUT: RETVAL
2362 2234
2363INCLUDE: $PERL genacc archetype ../include/object.h | 2235INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2364 2236
2365MODULE = cf PACKAGE = cf::party 2237MODULE = cf PACKAGE = cf::party
2366 2238
2367partylist *first () 2239partylist *first ()
2368 PROTOTYPE: 2240 PROTOTYPE:
2369 CODE: 2241 CODE:
2370 RETVAL = get_firstparty (); 2242 RETVAL = get_firstparty ();
2371 OUTPUT: RETVAL 2243 OUTPUT: RETVAL
2372 2244
2373INCLUDE: $PERL genacc partylist ../include/player.h | 2245INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2374 2246
2375MODULE = cf PACKAGE = cf::region 2247MODULE = cf PACKAGE = cf::region
2376 2248
2377region *first () 2249void
2378 PROTOTYPE: 2250list ()
2379 CODE: 2251 PPCODE:
2380 RETVAL = first_region; 2252 for_all_regions (rgn)
2381 OUTPUT: RETVAL 2253 XPUSHs (sv_2mortal (to_sv (rgn)));
2382 2254
2383region *find (char *name) 2255region *find (utf8_string name)
2384 PROTOTYPE: $ 2256 PROTOTYPE: $
2385 CODE: 2257 CODE:
2386 RETVAL = region::find (name); 2258 RETVAL = region::find (name);
2387 OUTPUT: RETVAL 2259 OUTPUT: RETVAL
2388 2260
2261region *find_fuzzy (utf8_string name)
2262 PROTOTYPE: $
2263 CODE:
2264 RETVAL = region::find_fuzzy (name);
2265 OUTPUT: RETVAL
2266
2267int specificity (region *rgn)
2268 CODE:
2269 RETVAL = 0;
2270 while (rgn = rgn->parent)
2271 RETVAL++;
2272 OUTPUT: RETVAL
2273
2389INCLUDE: $PERL genacc region ../include/map.h | 2274INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2390 2275
2391MODULE = cf PACKAGE = cf::living 2276MODULE = cf PACKAGE = cf::living
2392 2277
2393INCLUDE: $PERL genacc living ../include/living.h | 2278INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2394 2279
2395MODULE = cf PACKAGE = cf::settings 2280MODULE = cf PACKAGE = cf::settings
2396 2281
2397INCLUDE: $PERL genacc Settings ../include/global.h | 2282INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2398 2283
2399MODULE = cf PACKAGE = cf::client 2284MODULE = cf PACKAGE = cf::client
2400 2285
2401INCLUDE: $PERL genacc client ../include/client.h | 2286INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2402 2287
2403int invoke (client *ns, int event, ...) 2288int invoke (client *ns, int event, ...)
2404 CODE: 2289 CODE:
2405 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2290 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2406 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2291 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2425 char *buf = SvPVbyte (packet, len); 2310 char *buf = SvPVbyte (packet, len);
2426 2311
2427 THIS->send_packet (buf, len); 2312 THIS->send_packet (buf, len);
2428} 2313}
2429 2314
2315MODULE = cf PACKAGE = cf::face PREFIX = face_
2316
2317#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2318
2319faceidx face_find (utf8_string name, faceidx defidx = 0)
2320
2321faceidx alloc (utf8_string name)
2322 CODE:
2323{
2324 do
2325 {
2326 RETVAL = faces.size ();
2327 faces.resize (RETVAL + 1);
2328 }
2329 while (!RETVAL); // crude way to leave index 0
2330
2331 faces [RETVAL].name = name;
2332 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2333
2334 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2335 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2336}
2337 OUTPUT: RETVAL
2338
2339void set (faceidx idx, int visibility, int magicmap)
2340 CODE:
2341 faceinfo *f = face_info (idx);
2342 assert (f);
2343 f->visibility = visibility;
2344 f->magicmap = magicmap;
2345
2346void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2347 CODE:
2348 faceinfo *f = face_info (idx); assert (f);
2349 f->smooth = smooth;
2350 f->smoothlevel = smoothlevel;
2351
2352void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2353 CODE:
2354{
2355 facedata *d = face_data (idx, faceset);
2356 assert (d);
2357 sv_to (data, d->data);
2358 STRLEN clen;
2359 char *cdata = SvPVbyte (chksum, clen);
2360 clen = min (CHKSUM_SIZE, clen);
2361
2362 if (memcmp (d->chksum, cdata, clen))
2363 {
2364 memcpy (d->chksum, cdata, clen);
2365
2366 // invalidate existing client face info
2367 for_all_clients (ns)
2368 if (ns->faceset == faceset)
2369 {
2370 ns->faces_sent [idx] = false;
2371 ns->force_newmap = true;
2372 }
2373 }
2374}
2375
2376void invalidate (faceidx idx)
2377 CODE:
2378 for_all_clients (ns)
2379 {
2380 ns->faces_sent [idx] = false;
2381 ns->force_newmap = true;
2382 }
2383
2384void invalidate_all ()
2385 CODE:
2386 for_all_clients (ns)
2387 {
2388 ns->faces_sent.reset ();
2389 ns->force_newmap = true;
2390 }
2391
2392MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2393
2394#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2395
2396animidx anim_find (utf8_string name)
2397 CODE:
2398 RETVAL = animation::find (name).number;
2399 OUTPUT: RETVAL
2400
2401animidx set (utf8_string name, SV *frames, int facings = 1)
2402 CODE:
2403{
2404 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2405 croak ("frames must be an arrayref");
2406
2407 AV *av = (AV *)SvRV (frames);
2408
2409 animation *anim = &animation::find (name);
2410 if (anim->number)
2411 {
2412 anim->resize (av_len (av) + 1);
2413 anim->facings = facings;
2414 }
2415 else
2416 anim = &animation::create (name, av_len (av) + 1, facings);
2417
2418 for (int i = 0; i < anim->num_animations; ++i)
2419 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2420}
2421 OUTPUT: RETVAL
2422
2423void invalidate_all ()
2424 CODE:
2425 for_all_clients (ns)
2426 ns->anims_sent.reset ();
2427

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