ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.160 by elmex, Wed Jan 31 14:11:02 2007 UTC vs.
Revision 1.201 by root, Sun Apr 29 00:19:17 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 24 */
25 25
26#include "autoconf.h"
27
26#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 29#define PLUGIN_VERSION "cfperl 0.5"
30
31#define CEDES_PER_TICK 5
32
33#if HAVE_EXECINFO_H
34# include <execinfo.h>
35#endif
28 36
29#include <plugin_common.h> 37#include <plugin_common.h>
30#include <sounds.h> 38#include <sounds.h>
31#include <cstdarg> 39#include <cstdarg>
32#include <sproto.h> 40#include <sproto.h>
33 41
42#include "loader.h"
34#include "cfperl.h" 43#include "cfperl.h"
35#include "shstr.h" 44#include "shstr.h"
36 45
37#include <unistd.h> 46#include <unistd.h>
38#if _POSIX_MEMLOCK 47#if _POSIX_MEMLOCK
48 57
49extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
50 59
51typedef object object_ornull; 60typedef object object_ornull;
52typedef maptile maptile_ornull; 61typedef maptile maptile_ornull;
62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
53 69
54#if IVSIZE >= 8 70#if IVSIZE >= 8
55 typedef IV val64; 71 typedef IV val64;
56# define newSVval64 newSViv 72# define newSVval64 newSViv
57# define SvVAL64 SvIV 73# define SvVAL64 SvIV
69 85
70double runtime; 86double runtime;
71 87
72global gbl_ev; 88global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 90static SV *sv_runtime, *sv_next_tick;
75 91
76static HV 92static HV
77 *stash_cf, 93 *stash_cf,
78 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
159 { 175 {
160 SvREFCNT_dec (cb); 176 SvREFCNT_dec (cb);
161 cb = 0; 177 cb = 0;
162 } 178 }
163 179
164 if (self)
165 sever_self ();
166
167 mortals.push_back (this); 180 mortals.push_back (this);
168} 181}
169 182
170void 183void
171attachable::destroy () 184attachable::destroy ()
173 if (destroyed ()) 186 if (destroyed ())
174 return; 187 return;
175 188
176 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
177 do_destroy (); 190 do_destroy ();
191 sever_self ();
178} 192}
179 193
180void 194void
181attachable::check_mortals () 195attachable::check_mortals ()
182{ 196{
187 if (i >= mortals.size ()) 201 if (i >= mortals.size ())
188 { 202 {
189 i = 0; 203 i = 0;
190 204
191 if (mortals.size () > 1000) 205 if (mortals.size () > 1000)
192 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
193 207
194 break; 208 break;
195 } 209 }
196 210
197 attachable *obj = mortals [i]; 211 attachable *obj = mortals [i];
198 212
199 obj->refcnt_chk (); // unborrow from perl, if necessary 213#if 0
200 214 if (obj->self)//D make this an assert later
201 //if (obj->refcnt > 0 || obj->self)
202 if (obj->refcnt || obj->self)
203 { 215 {
204//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
217 obj->sever_self ();
218 }
219#endif
220
221 if (obj->refcnt)
222 {
205 ++i; // further delay freeing 223 ++i; // further delay freeing
206 224
207 if (!(i & 0x3ff)) 225 if (!(i & 0x3ff))
208 break; 226 break;
209 } 227 }
210 else 228 else
211 { 229 {
212 mortals.erase (i); 230 mortals.erase (i);
231 obj->sever_self ();
213 delete obj; 232 delete obj;
214 } 233 }
215 } 234 }
216} 235}
217 236
341inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
342 361
343inline SV *to_sv (object & v) { return to_sv (&v); } 362inline SV *to_sv (object & v) { return to_sv (&v); }
344inline SV *to_sv (living & v) { return to_sv (&v); } 363inline SV *to_sv (living & v) { return to_sv (&v); }
345 364
346inline SV *to_sv (facetile * v) { return to_sv (v->name); } 365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
347inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
348 367
349inline SV *to_sv (UUID v) 368inline SV *to_sv (UUID v)
350{ 369{
351 char buf[128]; 370 char buf[128];
352 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
376inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 395inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
377inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
378inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
379inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
380 399
381inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
382inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
383 402
384template<class T> 403template<class T>
385inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
386 405
387template<int N> 406template<int N>
390inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 409inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
391inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
392inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
393inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
394inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
395 421
396inline void sv_to (SV *sv, UUID &v) 422inline void sv_to (SV *sv, UUID &v)
397{ 423{
398 unsigned int version; 424 unsigned int version;
399 425
590 perl = perl_alloc (); 616 perl = perl_alloc ();
591 perl_construct (perl); 617 perl_construct (perl);
592 618
593 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
594 620
595 char *argv[] = { 621 const char *argv[] = {
596 "", 622 settings.argv [0],
597 "-e" 623 "-e"
598 "use Event; use Coro;" // required for bootstrap 624 "use Event; use Coro;" // required for bootstrap
599 "cf->bootstrap;" // required for datadir :*> 625 "cf->bootstrap;" // required for datadir :*>
600 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
601 "require cf;" 627 "require cf;"
602 }; 628 };
603 629
604 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
605 { 632 {
606 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
607 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
608 } 635 }
636
637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
609} 644}
610 645
611void cfperl_main () 646void cfperl_main ()
612{ 647{
613 dSP; 648 dSP;
834 CALL_BEGIN (0); 869 CALL_BEGIN (0);
835 CALL_CALL ("cf::emergency_save", G_VOID); 870 CALL_CALL ("cf::emergency_save", G_VOID);
836 CALL_END; 871 CALL_END;
837} 872}
838 873
874void
875cfperl_cleanup (int make_core)
876{
877 CALL_BEGIN (1);
878 CALL_ARG (make_core);
879 CALL_CALL ("cf::post_cleanup", G_VOID);
880 CALL_END;
881}
882
839maptile * 883maptile *
840maptile::find_sync (const char *path, maptile *origin) 884maptile::find_sync (const char *path, maptile *origin)
841{ 885{
842 CALL_BEGIN (2); 886 CALL_BEGIN (2);
843 CALL_ARG (path); 887 CALL_ARG (path);
905 CALL_ARG (exit); 949 CALL_ARG (exit);
906 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 950 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
907 CALL_END; 951 CALL_END;
908} 952}
909 953
954void
955log_backtrace (const char *msg)
956{
957#if HAVE_BACKTRACE
958 void *addr [20];
959 int size = backtrace (addr, 20);
960
961 CALL_BEGIN (size);
962 CALL_ARG (msg);
963 for (int i = 0; i < size; ++i)
964 CALL_ARG ((IV)addr [i]);
965 CALL_CALL ("cf::_log_backtrace", G_VOID);
966 CALL_END;
967#endif
968}
969
910///////////////////////////////////////////////////////////////////////////// 970/////////////////////////////////////////////////////////////////////////////
911 971
912struct EventAPI *watcher_base::GEventAPI; 972struct EventAPI *watcher_base::GEventAPI;
913struct CoroAPI *coroapi::GCoroAPI; 973struct CoroAPI *coroapi::GCoroAPI;
914 974
915int coroapi::cede_counter; 975int coroapi::cede_counter;
976double (*coroapi::time)();
977double coroapi::next_cede;
916 978
979void coroapi::do_cede_to_tick ()
980{
981 cede_counter = 0;
982
983 cede ();
984
985 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
986 if (next_cede > SvNV (sv_next_tick) - 0.02)
987 next_cede = SvNV (sv_next_tick);
988}
989
990void coroapi::do_cede_every ()
991{
992 cede_counter = 0;
993
994 if (coroapi::nready ())
995 coroapi::cede ();
996}
997
998void coroapi::do_cede_to_tick_every ()
999{
1000 cede_counter = 0;
1001
1002 cede_to_tick ();
1003}
1004
1005void
1006coroapi::wait_for_tick ()
1007{
1008 CALL_BEGIN (0);
1009 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1010 CALL_END;
1011}
1012
1013void
1014coroapi::wait_for_tick_begin ()
1015{
1016 CALL_BEGIN (0);
1017 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1018 CALL_END;
1019}
1020
1021static void
917static void iw_dispatch (pe_event *ev) 1022iw_dispatch (pe_event *ev)
918{ 1023{
919 iw *w = (iw *)ev->ext_data; 1024 iw *w = (iw *)ev->ext_data;
920 w->call (*w); 1025 w->call (*w);
921} 1026}
922 1027
985 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1090 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
986 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1091 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
987 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1092 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
988 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1093 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
989 1094
990 sv_runtime = get_sv ("cf::RUNTIME", 1); 1095 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
991 sv_upgrade (sv_runtime, SVt_NV); 1096 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
992 1097
993 cb_global = get_av ("cf::CB_GLOBAL", 1); 1098 cb_global = get_av ("cf::CB_GLOBAL", 1);
994 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1099 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
995 cb_object = get_av ("cf::CB_OBJECT", 1); 1100 cb_object = get_av ("cf::CB_OBJECT", 1);
996 cb_player = get_av ("cf::CB_PLAYER", 1); 1101 cb_player = get_av ("cf::CB_PLAYER", 1);
1001 1106
1002MODULE = cf PACKAGE = cf PREFIX = cf_ 1107MODULE = cf PACKAGE = cf PREFIX = cf_
1003 1108
1004BOOT: 1109BOOT:
1005{ 1110{
1006 _connect_to_perl ();
1007
1008 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1111 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1009 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1112 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1010 1113
1114 _connect_to_perl ();
1115
1011 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1116 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1117
1118 {
1119 require_pv ("Time::HiRes");
1120
1121 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1122 if (!svp) croak ("Time::HiRes is required");
1123 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1124 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1125 }
1012 1126
1013 static const struct { 1127 static const struct {
1014 const char *name; 1128 const char *name;
1015 IV iv; 1129 IV iv;
1016 } *civ, const_iv[] = { 1130 } *civ, const_iv[] = {
1017# define const_iv(name) { # name, (IV)name }, 1131# define const_iv(name) { # name, (IV)name },
1018 const_iv (llevError) 1132 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1019 const_iv (llevInfo) 1133 const_iv (logBacktrace)
1020 const_iv (llevDebug) 1134
1021 const_iv (llevMonster) 1135 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1136
1137 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1022 1138
1023 const_iv (MAX_TIME) 1139 const_iv (MAX_TIME)
1024 const_iv (PLAYER) 1140
1025 const_iv (TRANSPORT) 1141 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1026 const_iv (ROD) 1142 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1027 const_iv (TREASURE) 1143 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1028 const_iv (POTION) 1144 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1029 const_iv (FOOD) 1145 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1030 const_iv (POISON) 1146 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1031 const_iv (BOOK) 1147 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1032 const_iv (CLOCK) 1148 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1033 const_iv (ARROW) 1149 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1034 const_iv (BOW) 1150 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1035 const_iv (WEAPON) 1151 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1036 const_iv (ARMOUR) 1152 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1037 const_iv (PEDESTAL) 1153 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1038 const_iv (ALTAR) 1154 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1039 const_iv (LOCKED_DOOR) 1155 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1040 const_iv (SPECIAL_KEY) 1156 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1041 const_iv (MAP) 1157 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1042 const_iv (DOOR) 1158 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1043 const_iv (KEY) 1159 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1044 const_iv (TIMED_GATE) 1160 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1045 const_iv (TRIGGER) 1161 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1046 const_iv (GRIMREAPER) 1162 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1047 const_iv (MAGIC_EAR) 1163 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1048 const_iv (TRIGGER_BUTTON) 1164 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1049 const_iv (TRIGGER_ALTAR) 1165 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1050 const_iv (TRIGGER_PEDESTAL) 1166 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1051 const_iv (SHIELD) 1167 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1052 const_iv (HELMET) 1168 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1053 const_iv (HORN)
1054 const_iv (MONEY)
1055 const_iv (CLASS)
1056 const_iv (GRAVESTONE)
1057 const_iv (AMULET)
1058 const_iv (PLAYERMOVER)
1059 const_iv (TELEPORTER)
1060 const_iv (CREATOR)
1061 const_iv (SKILL)
1062 const_iv (EARTHWALL)
1063 const_iv (GOLEM)
1064 const_iv (THROWN_OBJ)
1065 const_iv (BLINDNESS)
1066 const_iv (GOD)
1067 const_iv (DETECTOR)
1068 const_iv (TRIGGER_MARKER)
1069 const_iv (DEAD_OBJECT)
1070 const_iv (DRINK)
1071 const_iv (MARKER)
1072 const_iv (HOLY_ALTAR)
1073 const_iv (PLAYER_CHANGER)
1074 const_iv (BATTLEGROUND)
1075 const_iv (PEACEMAKER)
1076 const_iv (GEM)
1077 const_iv (FIREWALL)
1078 const_iv (ANVIL)
1079 const_iv (CHECK_INV)
1080 const_iv (MOOD_FLOOR)
1081 const_iv (EXIT)
1082 const_iv (ENCOUNTER)
1083 const_iv (SHOP_FLOOR)
1084 const_iv (SHOP_MAT)
1085 const_iv (RING)
1086 const_iv (FLOOR)
1087 const_iv (FLESH)
1088 const_iv (INORGANIC)
1089 const_iv (SKILL_TOOL)
1090 const_iv (LIGHTER)
1091 const_iv (BUILDABLE_WALL)
1092 const_iv (MISC_OBJECT)
1093 const_iv (LAMP)
1094 const_iv (DUPLICATOR)
1095 const_iv (SPELLBOOK)
1096 const_iv (CLOAK)
1097 const_iv (SPINNER)
1098 const_iv (GATE)
1099 const_iv (BUTTON)
1100 const_iv (CF_HANDLE)
1101 const_iv (HOLE)
1102 const_iv (TRAPDOOR)
1103 const_iv (SIGN)
1104 const_iv (BOOTS)
1105 const_iv (GLOVES)
1106 const_iv (SPELL)
1107 const_iv (SPELL_EFFECT)
1108 const_iv (CONVERTER)
1109 const_iv (BRACERS)
1110 const_iv (POISONING)
1111 const_iv (SAVEBED)
1112 const_iv (WAND)
1113 const_iv (SCROLL)
1114 const_iv (DIRECTOR)
1115 const_iv (GIRDLE)
1116 const_iv (FORCE)
1117 const_iv (POTION_EFFECT)
1118 const_iv (EVENT_CONNECTOR)
1119 const_iv (CLOSE_CON)
1120 const_iv (CONTAINER)
1121 const_iv (ARMOUR_IMPROVER)
1122 const_iv (WEAPON_IMPROVER)
1123 const_iv (SKILLSCROLL)
1124 const_iv (DEEP_SWAMP)
1125 const_iv (IDENTIFY_ALTAR)
1126 const_iv (MENU)
1127 const_iv (RUNE)
1128 const_iv (TRAP)
1129 const_iv (POWER_CRYSTAL)
1130 const_iv (CORPSE)
1131 const_iv (DISEASE)
1132 const_iv (SYMPTOM)
1133 const_iv (BUILDER)
1134 const_iv (MATERIAL)
1135 const_iv (ITEM_TRANSFORMER)
1136 1169
1137 const_iv (NUM_SUBTYPES) 1170 const_iv (NUM_SUBTYPES)
1138 1171
1139 const_iv (ST_BD_BUILD) 1172 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1140 const_iv (ST_BD_REMOVE) 1173 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1141 1174
1142 const_iv (ST_MAT_FLOOR) 1175 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1143 const_iv (ST_MAT_WALL) 1176 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1144 const_iv (ST_MAT_ITEM) 1177 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1178 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1179 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1180 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1181 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1145 1182
1146 const_iv (AT_PHYSICAL) 1183 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1147 const_iv (AT_MAGIC) 1184 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1148 const_iv (AT_FIRE)
1149 const_iv (AT_ELECTRICITY)
1150 const_iv (AT_COLD)
1151 const_iv (AT_CONFUSION)
1152 const_iv (AT_ACID)
1153 const_iv (AT_DRAIN)
1154 const_iv (AT_WEAPONMAGIC)
1155 const_iv (AT_GHOSTHIT)
1156 const_iv (AT_POISON)
1157 const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE)
1159 const_iv (AT_TURN_UNDEAD)
1160 const_iv (AT_FEAR)
1161 const_iv (AT_CANCELLATION)
1162 const_iv (AT_DEPLETE)
1163 const_iv (AT_DEATH)
1164 const_iv (AT_CHAOS)
1165 const_iv (AT_COUNTERSPELL)
1166 const_iv (AT_GODPOWER)
1167 const_iv (AT_HOLYWORD)
1168 const_iv (AT_BLIND)
1169 const_iv (AT_INTERNAL)
1170 const_iv (AT_LIFE_STEALING)
1171 const_iv (AT_DISEASE)
1172
1173 const_iv (WEAP_HIT)
1174 const_iv (WEAP_SLASH)
1175 const_iv (WEAP_PIERCE)
1176 const_iv (WEAP_CLEAVE)
1177 const_iv (WEAP_SLICE)
1178 const_iv (WEAP_STAB)
1179 const_iv (WEAP_WHIP)
1180 const_iv (WEAP_CRUSH)
1181 const_iv (WEAP_BLUD) 1185 const_iv (WEAP_BLUD)
1182 1186
1183 const_iv (FLAG_ALIVE) 1187 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1184 const_iv (FLAG_WIZ) 1188 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1185 const_iv (FLAG_REMOVED) 1189 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1186 const_iv (FLAG_FREED) 1190 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1187 const_iv (FLAG_WAS_WIZ) 1191 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1188 const_iv (FLAG_APPLIED) 1192 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1189 const_iv (FLAG_UNPAID) 1193 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1190 const_iv (FLAG_USE_SHIELD) 1194 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1191 const_iv (FLAG_NO_PICK) 1195 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1192 const_iv (FLAG_ANIMATE) 1196 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_MONSTER) 1197 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1194 const_iv (FLAG_FRIENDLY) 1198 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1195 const_iv (FLAG_GENERATOR) 1199 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1196 const_iv (FLAG_IS_THROWN) 1200 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1197 const_iv (FLAG_AUTO_APPLY) 1201 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1198 const_iv (FLAG_PLAYER_SOLD) 1202 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1199 const_iv (FLAG_SEE_INVISIBLE) 1203 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1200 const_iv (FLAG_CAN_ROLL) 1204 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1201 const_iv (FLAG_OVERLAY_FLOOR) 1205 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1202 const_iv (FLAG_IS_TURNABLE) 1206 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1203 const_iv (FLAG_IS_USED_UP) 1207 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1204 const_iv (FLAG_IDENTIFIED) 1208 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1205 const_iv (FLAG_REFLECTING) 1209 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1206 const_iv (FLAG_CHANGING) 1210 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1207 const_iv (FLAG_SPLITTING) 1211 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1208 const_iv (FLAG_HITBACK) 1212 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1209 const_iv (FLAG_STARTEQUIP)
1210 const_iv (FLAG_BLOCKSVIEW)
1211 const_iv (FLAG_UNDEAD)
1212 const_iv (FLAG_SCARED)
1213 const_iv (FLAG_UNAGGRESSIVE)
1214 const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_REFL_SPELL)
1216 const_iv (FLAG_NO_MAGIC)
1217 const_iv (FLAG_NO_FIX_PLAYER)
1218 const_iv (FLAG_IS_LIGHTABLE)
1219 const_iv (FLAG_TEAR_DOWN)
1220 const_iv (FLAG_RUN_AWAY)
1221 const_iv (FLAG_PICK_UP)
1222 const_iv (FLAG_UNIQUE)
1223 const_iv (FLAG_NO_DROP)
1224 const_iv (FLAG_WIZCAST)
1225 const_iv (FLAG_CAST_SPELL)
1226 const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_USE_RANGE)
1228 const_iv (FLAG_USE_BOW)
1229 const_iv (FLAG_USE_ARMOUR)
1230 const_iv (FLAG_USE_WEAPON)
1231 const_iv (FLAG_USE_RING)
1232 const_iv (FLAG_READY_RANGE)
1233 const_iv (FLAG_READY_BOW)
1234 const_iv (FLAG_XRAYS)
1235 const_iv (FLAG_NO_APPLY)
1236 const_iv (FLAG_IS_FLOOR)
1237 const_iv (FLAG_LIFESAVE)
1238 const_iv (FLAG_NO_STRENGTH)
1239 const_iv (FLAG_SLEEP)
1240 const_iv (FLAG_STAND_STILL)
1241 const_iv (FLAG_RANDOM_MOVE)
1242 const_iv (FLAG_ONLY_ATTACK)
1243 const_iv (FLAG_CONFUSED)
1244 const_iv (FLAG_STEALTH)
1245 const_iv (FLAG_WIZPASS)
1246 const_iv (FLAG_IS_LINKED)
1247 const_iv (FLAG_CURSED)
1248 const_iv (FLAG_DAMNED)
1249 const_iv (FLAG_SEE_ANYWHERE)
1250 const_iv (FLAG_KNOWN_MAGICAL)
1251 const_iv (FLAG_KNOWN_CURSED)
1252 const_iv (FLAG_CAN_USE_SKILL)
1253 const_iv (FLAG_BEEN_APPLIED)
1254 const_iv (FLAG_READY_SCROLL)
1255 const_iv (FLAG_USE_ROD)
1256 const_iv (FLAG_USE_HORN)
1257 const_iv (FLAG_MAKE_INVIS)
1258 const_iv (FLAG_INV_LOCKED)
1259 const_iv (FLAG_IS_WOODED)
1260 const_iv (FLAG_IS_HILLY)
1261 const_iv (FLAG_READY_SKILL)
1262 const_iv (FLAG_READY_WEAPON)
1263 const_iv (FLAG_NO_SKILL_IDENT)
1264 const_iv (FLAG_BLIND)
1265 const_iv (FLAG_SEE_IN_DARK)
1266 const_iv (FLAG_IS_CAULDRON)
1267 const_iv (FLAG_NO_STEAL)
1268 const_iv (FLAG_ONE_HIT)
1269 const_iv (FLAG_CLIENT_SENT)
1270 const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_NEUTRAL)
1272 const_iv (FLAG_NO_ATTACK)
1273 const_iv (FLAG_NO_DAMAGE)
1274 const_iv (FLAG_OBJ_ORIGINAL)
1275 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1276 const_iv (FLAG_ACTIVATE_ON_PUSH)
1277 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1278 const_iv (FLAG_IS_WATER)
1279 const_iv (FLAG_CONTENT_ON_GEN)
1280 const_iv (FLAG_IS_A_TEMPLATE)
1281 const_iv (FLAG_IS_BUILDABLE)
1282 const_iv (FLAG_DESTROY_ON_DEATH)
1283 const_iv (FLAG_NO_MAP_SAVE)
1284 1213
1285 const_iv (NDI_BLACK) 1214 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1286 const_iv (NDI_WHITE) 1215 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1287 const_iv (NDI_NAVY) 1216 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1288 const_iv (NDI_RED) 1217 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1289 const_iv (NDI_ORANGE)
1290 const_iv (NDI_BLUE)
1291 const_iv (NDI_DK_ORANGE)
1292 const_iv (NDI_GREEN)
1293 const_iv (NDI_LT_GREEN)
1294 const_iv (NDI_GREY)
1295 const_iv (NDI_BROWN)
1296 const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN)
1298 const_iv (NDI_MAX_COLOR)
1299 const_iv (NDI_COLOR_MASK)
1300 const_iv (NDI_UNIQUE)
1301 const_iv (NDI_ALL) 1218 const_iv (NDI_ALL)
1302 1219
1303 const_iv (UPD_LOCATION) 1220 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1304 const_iv (UPD_FLAGS) 1221 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1305 const_iv (UPD_WEIGHT)
1306 const_iv (UPD_FACE)
1307 const_iv (UPD_NAME)
1308 const_iv (UPD_ANIM)
1309 const_iv (UPD_ANIMSPEED)
1310 const_iv (UPD_NROF)
1311 1222
1312 const_iv (UPD_SP_MANA) 1223 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1313 const_iv (UPD_SP_GRACE)
1314 const_iv (UPD_SP_DAMAGE)
1315 1224
1316 const_iv (F_APPLIED) 1225 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1317 const_iv (F_LOCATION) 1226 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1318 const_iv (F_UNPAID)
1319 const_iv (F_MAGIC)
1320 const_iv (F_CURSED)
1321 const_iv (F_DAMNED)
1322 const_iv (F_OPEN)
1323 const_iv (F_NOPICK)
1324 const_iv (F_LOCKED) 1227 const_iv (F_LOCKED)
1325 1228
1326 const_iv (F_BUY) 1229 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1327 const_iv (F_SHOP)
1328 const_iv (F_SELL)
1329 1230
1330 const_iv (P_BLOCKSVIEW) 1231 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1331 const_iv (P_PLAYER) 1232 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1332 const_iv (P_NO_MAGIC)
1333 const_iv (P_IS_ALIVE)
1334 const_iv (P_NO_CLERIC)
1335 const_iv (P_OUT_OF_MAP)
1336 const_iv (P_NEW_MAP)
1337 const_iv (P_UPTODATE)
1338 1233
1339 const_iv (UP_OBJ_INSERT) 1234 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1340 const_iv (UP_OBJ_REMOVE)
1341 const_iv (UP_OBJ_CHANGE)
1342 const_iv (UP_OBJ_FACE)
1343 1235
1344 const_iv (INS_NO_MERGE) 1236 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ABOVE_FLOOR_ONLY) 1237 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1346 const_iv (INS_NO_WALK_ON)
1347 const_iv (INS_ON_TOP)
1348 const_iv (INS_BELOW_ORIGINATOR)
1349 const_iv (INS_MAP_LOAD)
1350 1238
1351 const_iv (WILL_APPLY_HANDLE) 1239 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_TREASURE) 1240 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1353 const_iv (WILL_APPLY_EARTHWALL)
1354 const_iv (WILL_APPLY_DOOR)
1355 const_iv (WILL_APPLY_FOOD)
1356 1241
1357 const_iv (SAVE_MODE) 1242 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1358 const_iv (SAVE_DIR_MODE)
1359 1243
1360 const_iv (M_PAPER) 1244 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1361 const_iv (M_IRON) 1245 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1362 const_iv (M_GLASS) 1246 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1363 const_iv (M_LEATHER) 1247 const_iv (M_ICE) const_iv (M_SPECIAL)
1364 const_iv (M_WOOD)
1365 const_iv (M_ORGANIC)
1366 const_iv (M_STONE)
1367 const_iv (M_CLOTH)
1368 const_iv (M_ADAMANT)
1369 const_iv (M_LIQUID)
1370 const_iv (M_SOFT_METAL)
1371 const_iv (M_BONE)
1372 const_iv (M_ICE)
1373 const_iv (M_SPECIAL)
1374 1248
1375 const_iv (SK_EXP_ADD_SKILL) 1249 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_EXP_TOTAL) 1250 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 const_iv (SK_EXP_NONE)
1378 const_iv (SK_SUBTRACT_SKILL_EXP)
1379 const_iv (SK_EXP_SKILL_ONLY)
1380 1251
1381 const_iv (SK_LOCKPICKING) 1252 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1382 const_iv (SK_HIDING) 1253 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1383 const_iv (SK_SMITHERY) 1254 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1384 const_iv (SK_BOWYER) 1255 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1385 const_iv (SK_JEWELER) 1256 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1386 const_iv (SK_ALCHEMY) 1257 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_STEALING) 1258 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1388 const_iv (SK_LITERACY) 1259 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1389 const_iv (SK_BARGAINING) 1260 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1390 const_iv (SK_JUMPING) 1261 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_DET_MAGIC)
1392 const_iv (SK_ORATORY)
1393 const_iv (SK_SINGING)
1394 const_iv (SK_DET_CURSE)
1395 const_iv (SK_FIND_TRAPS)
1396 const_iv (SK_MEDITATION)
1397 const_iv (SK_PUNCHING)
1398 const_iv (SK_FLAME_TOUCH)
1399 const_iv (SK_KARATE)
1400 const_iv (SK_CLIMBING)
1401 const_iv (SK_WOODSMAN)
1402 const_iv (SK_INSCRIPTION)
1403 const_iv (SK_ONE_HANDED_WEAPON)
1404 const_iv (SK_MISSILE_WEAPON)
1405 const_iv (SK_THROWING)
1406 const_iv (SK_USE_MAGIC_ITEM)
1407 const_iv (SK_DISARM_TRAPS)
1408 const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY)
1410 const_iv (SK_PRAYING)
1411 const_iv (SK_CLAWING)
1412 const_iv (SK_LEVITATION)
1413 const_iv (SK_SUMMONING)
1414 const_iv (SK_PYROMANCY)
1415 const_iv (SK_EVOCATION)
1416 const_iv (SK_SORCERY)
1417 const_iv (SK_TWO_HANDED_WEAPON)
1418 const_iv (SK_SPARK_TOUCH)
1419 const_iv (SK_SHIVER)
1420 const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_POISON_NAIL) 1262 const_iv (SK_POISON_NAIL)
1422 1263
1423 const_iv (SOUND_NEW_PLAYER) 1264 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1424 const_iv (SOUND_FIRE_ARROW) 1265 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1425 const_iv (SOUND_LEARN_SPELL) 1266 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1426 const_iv (SOUND_FUMBLE_SPELL) 1267 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_WAND_POOF) 1268 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1428 const_iv (SOUND_OPEN_DOOR) 1269 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1429 const_iv (SOUND_PUSH_PLAYER)
1430 const_iv (SOUND_PLAYER_HITS1)
1431 const_iv (SOUND_PLAYER_HITS2)
1432 const_iv (SOUND_PLAYER_HITS3)
1433 const_iv (SOUND_PLAYER_HITS4)
1434 const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_PLAYER_IS_HIT2)
1436 const_iv (SOUND_PLAYER_IS_HIT3)
1437 const_iv (SOUND_PLAYER_KILLS)
1438 const_iv (SOUND_PET_IS_KILLED)
1439 const_iv (SOUND_PLAYER_DIES)
1440 const_iv (SOUND_OB_EVAPORATE)
1441 const_iv (SOUND_OB_EXPLODE)
1442 const_iv (SOUND_CLOCK)
1443 const_iv (SOUND_TURN_HANDLE)
1444 const_iv (SOUND_FALL_HOLE)
1445 const_iv (SOUND_DRINK_POISON)
1446 const_iv (SOUND_CAST_SPELL_0)
1447 1270
1448 const_iv (PREFER_LOW) 1271 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1449 const_iv (PREFER_HIGH)
1450 1272
1451 const_iv (ATNR_PHYSICAL) 1273 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1452 const_iv (ATNR_MAGIC) 1274 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1453 const_iv (ATNR_FIRE) 1275 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1454 const_iv (ATNR_ELECTRICITY) 1276 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_COLD) 1277 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1456 const_iv (ATNR_CONFUSION) 1278 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_ACID) 1279 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1458 const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC)
1460 const_iv (ATNR_GHOSTHIT)
1461 const_iv (ATNR_POISON)
1462 const_iv (ATNR_SLOW)
1463 const_iv (ATNR_PARALYZE)
1464 const_iv (ATNR_TURN_UNDEAD)
1465 const_iv (ATNR_FEAR)
1466 const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE)
1468 const_iv (ATNR_DEATH)
1469 const_iv (ATNR_CHAOS)
1470 const_iv (ATNR_COUNTERSPELL)
1471 const_iv (ATNR_GODPOWER)
1472 const_iv (ATNR_HOLYWORD)
1473 const_iv (ATNR_BLIND)
1474 const_iv (ATNR_INTERNAL)
1475 const_iv (ATNR_LIFE_STEALING)
1476 const_iv (ATNR_DISEASE)
1477 1280
1478 const_iv (MAP_IN_MEMORY) 1281 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1479 const_iv (MAP_SWAPPED)
1480 const_iv (MAP_LOADING)
1481 const_iv (MAP_SAVING)
1482 1282
1483 const_iv (KLASS_ATTACHABLE) 1283 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_GLOBAL) 1284 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1485 const_iv (KLASS_OBJECT)
1486 const_iv (KLASS_CLIENT)
1487 const_iv (KLASS_PLAYER)
1488 const_iv (KLASS_MAP)
1489 1285
1490 const_iv (CS_QUERY_YESNO) 1286 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1491 const_iv (CS_QUERY_SINGLECHAR)
1492 const_iv (CS_QUERY_HIDEINPUT)
1493 1287
1494 const_iv (ST_DEAD) 1288 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1495 const_iv (ST_SETUP)
1496 const_iv (ST_PLAYING)
1497 const_iv (ST_CUSTOM)
1498 1289
1499 const_iv (ST_CHANGE_CLASS) 1290 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1500
1501 const_iv (IO_HEADER)
1502 const_iv (IO_OBJECTS)
1503 const_iv (IO_UNIQUES)
1504 1291
1505 // random map generator 1292 // random map generator
1506 const_iv (LAYOUT_NONE) 1293 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1507 const_iv (LAYOUT_ONION) 1294 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1508 const_iv (LAYOUT_MAZE)
1509 const_iv (LAYOUT_SPIRAL)
1510 const_iv (LAYOUT_ROGUELIKE)
1511 const_iv (LAYOUT_SNAKE)
1512 const_iv (LAYOUT_SQUARE_SPIRAL)
1513 1295
1514 const_iv (RMOPT_RANDOM) 1296 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1515 const_iv (RMOPT_CENTERED) 1297 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1516 const_iv (RMOPT_LINEAR) 1298 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1517 const_iv (RMOPT_BOTTOM_C)
1518 const_iv (RMOPT_BOTTOM_R)
1519 const_iv (RMOPT_IRR_SPACE)
1520 const_iv (RMOPT_WALL_OFF)
1521 const_iv (RMOPT_WALLS_ONLY)
1522 const_iv (RMOPT_NO_DOORS)
1523 1299
1524 const_iv (SYMMETRY_RANDOM) 1300 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1525 const_iv (SYMMETRY_NONE) 1301 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1526 const_iv (SYMMETRY_X) 1302
1527 const_iv (SYMMETRY_Y) 1303 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1528 const_iv (SYMMETRY_XY) 1304 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1305 const_iv (GT_MINIMAL)
1529 }; 1306 };
1530 1307
1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1308 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1309 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1533 1310
1561{ 1338{
1562 // reattach to all attachable objects in the game. 1339 // reattach to all attachable objects in the game.
1563 for_all_clients (ns) 1340 for_all_clients (ns)
1564 ns->reattach (); 1341 ns->reattach ();
1565 1342
1566 for_all_players (pl)
1567 pl->reattach ();
1568
1569 //TODO
1570 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1571 // i->second->reattach ();
1572
1573 for_all_objects (op) 1343 for_all_objects (op)
1574 op->reattach (); 1344 op->reattach ();
1345}
1346
1347void _post_tick ()
1348 CODE:
1349 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1350
1351# support function for map-world.ext
1352void _quantise (SV *data_sv, SV *plt_sv)
1353 CODE:
1354{
1355 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1356 croak ("_quantise called with invalid agruments");
1357
1358 plt_sv = SvRV (plt_sv);
1359 SV **plt = AvARRAY (plt_sv);
1360 int plt_count = AvFILL (plt_sv) + 1;
1361
1362 STRLEN len;
1363 char *data = SvPVbyte (data_sv, len);
1364 char *dst = data;
1365
1366 while (len >= 3)
1367 {
1368 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1369 {
1370 char *val = SvPVX (*val_sv);
1371
1372 if (val [0] == data [0]
1373 && val [1] == data [1]
1374 && val [2] == data [2])
1375 {
1376 *dst++ = val [3];
1377 goto next;
1378 }
1379 }
1380
1381 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1382 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1383 dst - SvPVX (data_sv), len);
1384
1385 next:
1386 data += 3;
1387 len -= 3;
1388 }
1389
1390 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1575} 1391}
1576 1392
1577NV floor (NV x) 1393NV floor (NV x)
1578 1394
1579NV ceil (NV x) 1395NV ceil (NV x)
1594 CODE: 1410 CODE:
1595 runtime = SvNVx (sv_runtime); 1411 runtime = SvNVx (sv_runtime);
1596 server_tick (); 1412 server_tick ();
1597 1413
1598void 1414void
1599LOG (int level, char *msg) 1415log_backtrace (utf8_string msg)
1416
1417void
1418LOG (int flags, utf8_string msg)
1600 PROTOTYPE: $$ 1419 PROTOTYPE: $$
1601 C_ARGS: (LogLevel)level, "%s", msg 1420 C_ARGS: flags, "%s", msg
1602 1421
1603char *path_combine (char *base, char *path) 1422octet_string path_combine (octet_string base, octet_string path)
1604 PROTOTYPE: $$ 1423 PROTOTYPE: $$
1605 1424
1606char *path_combine_and_normalize (char *base, char *path) 1425octet_string path_combine_and_normalize (octet_string base, octet_string path)
1607 PROTOTYPE: $$ 1426 PROTOTYPE: $$
1608 1427
1609const char * 1428const_octet_string
1610get_maps_directory (char *path) 1429get_maps_directory (octet_string path)
1611 PROTOTYPE: $ 1430 PROTOTYPE: $
1612 ALIAS: maps_directory = 0 1431 ALIAS: maps_directory = 0
1613 CODE: 1432 CODE:
1614 RETVAL = create_pathname (path); 1433 RETVAL = create_pathname (path);
1615 OUTPUT: RETVAL 1434 OUTPUT: RETVAL
1617void 1436void
1618sub_generation_inc () 1437sub_generation_inc ()
1619 CODE: 1438 CODE:
1620 PL_sub_generation++; 1439 PL_sub_generation++;
1621 1440
1622char * 1441const_octet_string
1623mapdir () 1442mapdir ()
1624 PROTOTYPE: 1443 PROTOTYPE:
1625 ALIAS: 1444 ALIAS:
1626 mapdir = 0 1445 mapdir = 0
1627 uniquedir = 1 1446 uniquedir = 1
1643 } 1462 }
1644 OUTPUT: RETVAL 1463 OUTPUT: RETVAL
1645 1464
1646void abort () 1465void abort ()
1647 1466
1467void reset_signals ()
1468
1648void fork_abort (char *cause = "cf::fork_abort") 1469void fork_abort (octet_string cause = "cf::fork_abort")
1649 1470
1650void cleanup (const char *cause, bool make_core = false) 1471void cleanup (octet_string cause, bool make_core = false)
1651 1472
1652void emergency_save () 1473void emergency_save ()
1653 1474
1654void _exit (int status = EXIT_SUCCESS) 1475void _exit (int status = EXIT_SUCCESS)
1655 1476
1665 1486
1666int munlockall () 1487int munlockall ()
1667 1488
1668#endif 1489#endif
1669 1490
1670int find_animation (char *text) 1491int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1492 PROTOTYPE: $
1672 1493
1673int random_roll (int min, int max, object *op, int goodbad); 1494int random_roll (int min, int max, object *op, int goodbad);
1674 1495
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1496const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676 1497
1677int 1498int
1678exp_to_level (val64 exp) 1499exp_to_level (val64 exp)
1679 CODE: 1500 CODE:
1680{ 1501{
1711 RETVAL = newSVpv (resist_plus[atnr], 0); 1532 RETVAL = newSVpv (resist_plus[atnr], 0);
1712 else 1533 else
1713 XSRETURN_UNDEF; 1534 XSRETURN_UNDEF;
1714 OUTPUT: RETVAL 1535 OUTPUT: RETVAL
1715 1536
1537bool
1538load_resource_file (octet_string filename)
1539
1716MODULE = cf PACKAGE = cf::attachable 1540MODULE = cf PACKAGE = cf::attachable
1717 1541
1718int 1542int
1719valid (SV *obj) 1543valid (SV *obj)
1720 CODE: 1544 CODE:
1721 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1545 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1722 OUTPUT: 1546 OUTPUT:
1723 RETVAL 1547 RETVAL
1548
1549void
1550debug_trace (attachable *obj, bool on = true)
1551 CODE:
1552 obj->flags &= ~attachable::F_DEBUG_TRACE;
1553 if (on)
1554 obj->flags |= attachable::F_DEBUG_TRACE;
1724 1555
1725int mortals_size () 1556int mortals_size ()
1726 CODE: 1557 CODE:
1727 RETVAL = attachable::mortals.size (); 1558 RETVAL = attachable::mortals.size ();
1728 OUTPUT: RETVAL 1559 OUTPUT: RETVAL
1730#object *mortals (U32 index) 1561#object *mortals (U32 index)
1731# CODE: 1562# CODE:
1732# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1563# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1733# OUTPUT: RETVAL 1564# OUTPUT: RETVAL
1734 1565
1735INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1566INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1736 1567
1737MODULE = cf PACKAGE = cf::global 1568MODULE = cf PACKAGE = cf::global
1738 1569
1739int invoke (SV *klass, int event, ...) 1570int invoke (SV *klass, int event, ...)
1740 CODE: 1571 CODE:
1744 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1575 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1745 OUTPUT: RETVAL 1576 OUTPUT: RETVAL
1746 1577
1747MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1578MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748 1579
1749INCLUDE: $PERL genacc object ../include/object.h | 1580INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1750 1581
1751int invoke (object *op, int event, ...) 1582int invoke (object *op, int event, ...)
1752 CODE: 1583 CODE:
1753 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1584 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1754 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1585 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1811num_animations (object *op) 1642num_animations (object *op)
1812 CODE: 1643 CODE:
1813 RETVAL = NUM_ANIMATIONS (op); 1644 RETVAL = NUM_ANIMATIONS (op);
1814 OUTPUT: RETVAL 1645 OUTPUT: RETVAL
1815 1646
1816object *find_best_object_match (object *op, const char *match) 1647object *find_best_object_match (object *op, utf8_string match)
1817 1648
1818object *find_marked_object (object *op) 1649object *find_marked_object (object *op)
1819 1650
1820int need_identify (object *obj); 1651int need_identify (object *obj);
1821 1652
1822int apply_shop_mat (object *shop_mat, object *op); 1653int apply_shop_mat (object *shop_mat, object *op);
1654
1655int move_player (object *op, int dir)
1656 CODE:
1657 RETVAL = move_player (op, dir);
1658 OUTPUT:
1659 RETVAL
1823 1660
1824int move (object *op, int dir, object *originator = op) 1661int move (object *op, int dir, object *originator = op)
1825 CODE: 1662 CODE:
1826 RETVAL = move_ob (op, dir, originator); 1663 RETVAL = move_ob (op, dir, originator);
1827 OUTPUT: 1664 OUTPUT:
1833 1670
1834void apply_below (object *op) 1671void apply_below (object *op)
1835 CODE: 1672 CODE:
1836 player_apply_below (op); 1673 player_apply_below (op);
1837 1674
1675int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1676
1838object *cf_object_present_archname_inside (object *op, char *whatstr) 1677object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1839 1678
1840int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1679int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1841 1680
1842int cf_object_change_map (object *op, int x, int y, maptile *map) 1681int cf_object_change_map (object *op, int x, int y, maptile *map)
1843 1682
1863 RETVAL = pay_for_amount (amount, op); 1702 RETVAL = pay_for_amount (amount, op);
1864 OUTPUT: RETVAL 1703 OUTPUT: RETVAL
1865 1704
1866void pay_player (object *op, uint64 amount) 1705void pay_player (object *op, uint64 amount)
1867 1706
1868val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1707val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1869 1708
1870int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1709int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1871 1710
1872void learn_spell (object *op, object *sp, int special_prayer = 0) 1711void learn_spell (object *op, object *sp, int special_prayer = 0)
1873 CODE: 1712 CODE:
1874 do_learn_spell (op, sp, special_prayer); 1713 do_learn_spell (op, sp, special_prayer);
1875 1714
1876void forget_spell (object *op, object *sp) 1715void forget_spell (object *op, object *sp)
1877 CODE: 1716 CODE:
1878 do_forget_spell (op, query_name (sp)); 1717 do_forget_spell (op, query_name (sp));
1879 1718
1880object *check_for_spell (object *op, char *spellname) 1719object *check_for_spell (object *op, utf8_string spellname)
1881 CODE: 1720 CODE:
1882 RETVAL = check_spell_known (op, spellname); 1721 RETVAL = check_spell_known (op, spellname);
1883 OUTPUT: RETVAL 1722 OUTPUT: RETVAL
1884 1723
1885int query_money (object *op) 1724int query_money (object *op)
1898 1737
1899int cf_object_teleport (object *op, maptile *map, int x, int y) 1738int cf_object_teleport (object *op, maptile *map, int x, int y)
1900 1739
1901void update_object (object *op, int action) 1740void update_object (object *op, int action)
1902 1741
1903object *cf_create_object_by_name (const char *name) 1742object *cf_create_object_by_name (utf8_string name)
1904 1743
1905void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1744void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1906 1745
1907void player_lvl_adj (object *who, object *skill = 0) 1746void player_lvl_adj (object *who, object *skill = 0)
1908 1747
1909int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1748int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1910 1749
1924object *cf_insert_ob_in_ob (object *ob, object *where) 1763object *cf_insert_ob_in_ob (object *ob, object *where)
1925 1764
1926# no clean way to get an object from an archetype - stupid idiotic 1765# no clean way to get an object from an archetype - stupid idiotic
1927# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1766# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1928 1767
1929object *new (const char *archetype = 0) 1768object *new (utf8_string archetype = 0)
1930 PROTOTYPE: ;$ 1769 PROTOTYPE: ;$
1931 CODE: 1770 CODE:
1932 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1771 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1933 OUTPUT: 1772 OUTPUT:
1934 RETVAL 1773 RETVAL
1939{ 1778{
1940 int unused_type; 1779 int unused_type;
1941 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1780 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1942} 1781}
1943 1782
1944# syntatic sugar for easier use in event callbacks.
1945const char *options (object *op)
1946 CODE:
1947 RETVAL = op->name;
1948 OUTPUT:
1949 RETVAL
1950
1951player *contr (object *op) 1783player *contr (object *op)
1952 CODE: 1784 CODE:
1953 RETVAL = op->contr; 1785 RETVAL = op->contr;
1954 OUTPUT: RETVAL 1786 OUTPUT: RETVAL
1955 1787
1956const char *get_ob_key_value (object *op, const char *key) 1788const_utf8_string get_ob_key_value (object *op, utf8_string key)
1957 1789
1958bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1790bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1959 1791
1960object *get_nearest_player (object *ob) 1792object *get_nearest_player (object *ob)
1961 ALIAS: nearest_player = 0 1793 ALIAS: nearest_player = 0
1962 PREINIT: 1794 PREINIT:
1963 extern object *get_nearest_player (object *); 1795 extern object *get_nearest_player (object *);
1979bool on_same_map_as (object *ob, object *other) 1811bool on_same_map_as (object *ob, object *other)
1980 CODE: 1812 CODE:
1981 RETVAL = on_same_map (ob, other); 1813 RETVAL = on_same_map (ob, other);
1982 OUTPUT: RETVAL 1814 OUTPUT: RETVAL
1983 1815
1984const char * 1816const_utf8_string
1985base_name (object *op, int plural = op->nrof > 1) 1817base_name (object *op, int plural = op->nrof > 1)
1986 CODE: 1818 CODE:
1987 RETVAL = query_base_name (op, plural); 1819 RETVAL = query_base_name (op, plural);
1988 OUTPUT: RETVAL 1820 OUTPUT: RETVAL
1989 1821
1996 RETVAL = op->contr; 1828 RETVAL = op->contr;
1997 OUTPUT: RETVAL 1829 OUTPUT: RETVAL
1998 1830
1999void check_score (object *op) 1831void check_score (object *op)
2000 1832
2001void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1833void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2002 CODE: 1834 CODE:
2003 new_draw_info (flags, 0, op, txt); 1835 new_draw_info (flags, 0, op, txt);
2004 1836
2005object *cf_player_send_inventory (object *op) 1837object *cf_player_send_inventory (object *op)
2006 1838
2007char *cf_player_get_ip (object *op) 1839octet_string cf_player_get_ip (object *op)
2008 ALIAS: ip = 0 1840 ALIAS: ip = 0
2009 1841
2010object *cf_player_get_marked_item (object *op) 1842object *cf_player_get_marked_item (object *op)
2011 ALIAS: marked_item = 0 1843 ALIAS: marked_item = 0
2012 1844
2022void esrv_update_item (object *op, int what, object *item) 1854void esrv_update_item (object *op, int what, object *item)
2023 C_ARGS: what, op, item 1855 C_ARGS: what, op, item
2024 1856
2025void clear_los (object *op) 1857void clear_los (object *op)
2026 1858
2027int command_summon (object *op, char *params) 1859int command_summon (object *op, utf8_string params)
2028 1860
2029int command_arrest (object *op, char *params) 1861int command_arrest (object *op, utf8_string params)
2030
2031int command_kick (object *op, char *params)
2032
2033int command_banish (object *op, char *params)
2034 1862
2035 1863
2036MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1864MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2037 1865
2038INCLUDE: $PERL genacc player ../include/player.h | 1866INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2039 1867
2040int invoke (player *pl, int event, ...) 1868int invoke (player *pl, int event, ...)
2041 CODE: 1869 CODE:
2042 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1870 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2043 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1871 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2056 pl->orig_stats = pl->ob->stats; 1884 pl->orig_stats = pl->ob->stats;
2057 1885
2058void cf_player_move (player *pl, int dir) 1886void cf_player_move (player *pl, int dir)
2059 1887
2060void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1888void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2061
2062player *first ()
2063 CODE:
2064 RETVAL = first_player;
2065 OUTPUT: RETVAL
2066 1889
2067bool 1890bool
2068cell_visible (player *pl, int dx, int dy) 1891cell_visible (player *pl, int dx, int dy)
2069 CODE: 1892 CODE:
2070 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1893 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2123 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1946 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2124 OUTPUT: RETVAL 1947 OUTPUT: RETVAL
2125 1948
2126SV *registry (maptile *map) 1949SV *registry (maptile *map)
2127 1950
2128INCLUDE: $PERL genacc maptile ../include/map.h | 1951INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2129 1952
2130void 1953void
2131maptile::instantiate () 1954maptile::instantiate ()
2132 1955
2133maptile *new () 1956maptile *new ()
2149 if (pl->ob && pl->ob->map == THIS) 1972 if (pl->ob && pl->ob->map == THIS)
2150 PUSHs (sv_2mortal (to_sv (pl->ob))); 1973 PUSHs (sv_2mortal (to_sv (pl->ob)));
2151 } 1974 }
2152 1975
2153void 1976void
2154maptile::set_regiondata (SV *data, SV *plt) 1977maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2155 CODE: 1978 CODE:
2156{ 1979{
2157 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 1980 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1981 croak ("maptile::add_underlay: palette must be arrayref");
1982
1983 palette = SvRV (palette);
1984
1985 STRLEN idxlen;
1986 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1987
1988 for (int x = 0; x < THIS->width; ++x)
1989 for (int y = 0; y < THIS->height; ++y)
1990 {
1991 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1992 if (op->flag [FLAG_IS_FLOOR])
1993 goto skip_space;
1994
1995 {
1996 int offs = offset + y * stride + x;
1997 if (IN_RANGE_EXC (offs, 0, idxlen))
1998 {
1999 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2000 {
2001 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2002 ob->flag [FLAG_NO_MAP_SAVE] = true;
2003 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2004
2005 if (ob->randomitems)
2006 {
2007 // do not generate treasure when there is something here already
2008 if (!ob->above)
2009 ob->create_treasure (ob->randomitems);
2010
2011 ob->randomitems = 0;
2012 }
2013 }
2014 }
2015 }
2016
2017 skip_space: ;
2018 }
2019}
2020
2021void
2022maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2023 CODE:
2024{
2025 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2158 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2026 croak ("maptile::set_regiondata: palette must be arrayref");
2159 2027
2160 AV *av = (AV *)SvRV (plt); 2028 palette = SvRV (palette);
2161 2029
2162 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2030 STRLEN idxlen;
2031 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2163 2032
2033 region **regionmap = (region **)malloc (
2034 (av_len ((AV *)palette) + 1) * sizeof (region *));
2035 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2036
2164 for (int i = av_len (av) + 1; i--; ) 2037 for (int i = av_len ((AV *)palette) + 1; i--; )
2165 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2038 regionmap [i] = region::find (
2039 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2166 2040
2167 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2041 for (int y = 0; y < THIS->height; ++y)
2042 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2043
2044 sfree (THIS->regions, THIS->size ());
2045 free (THIS->regionmap);
2046
2047 THIS->regions = regions;
2168 THIS->regionmap = regionmap; 2048 THIS->regionmap = regionmap;
2049}
2050
2051void
2052maptile::create_region_treasure ()
2053 CODE:
2054{
2055 object *op = object::create ();
2056 op->type = FLOOR;
2057 op->map = THIS;
2058
2059 for (int x = 0; x < THIS->width; ++x)
2060 for (int y = 0; y < THIS->height; ++y)
2061 {
2062 region *rgn = THIS->region (x, y);
2063
2064 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2065 if (rgn->treasure && rndm () < rgn->treasure_density)
2066 {
2067 op->x = x;
2068 op->y = y;
2069 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2070 }
2071 }
2072
2073 op->destroy ();
2169} 2074}
2170 2075
2171void play_sound_map (maptile *map, int x, int y, int sound_num) 2076void play_sound_map (maptile *map, int x, int y, int sound_num)
2172 2077
2173int out_of_map (maptile *map, int x, int y) 2078int out_of_map (maptile *map, int x, int y)
2260 2165
2261# worst xs function of my life 2166# worst xs function of my life
2262bool 2167bool
2263_create_random_map (\ 2168_create_random_map (\
2264 maptile *self,\ 2169 maptile *self,\
2265 char *wallstyle,\ 2170 utf8_string wallstyle,\
2266 char *wall_name,\ 2171 utf8_string wall_name,\
2267 char *floorstyle,\ 2172 utf8_string floorstyle,\
2268 char *monsterstyle,\ 2173 utf8_string monsterstyle,\
2269 char *treasurestyle,\ 2174 utf8_string treasurestyle,\
2270 char *layoutstyle,\ 2175 utf8_string layoutstyle,\
2271 char *doorstyle,\ 2176 utf8_string doorstyle,\
2272 char *decorstyle,\ 2177 utf8_string decorstyle,\
2273 char *origin_map,\ 2178 utf8_string origin_map,\
2274 char *final_map,\ 2179 utf8_string final_map,\
2275 char *exitstyle,\ 2180 utf8_string exitstyle,\
2276 char *this_map,\ 2181 utf8_string this_map,\
2277 char *exit_on_final_map,\ 2182 utf8_string exit_on_final_map,\
2278 int xsize,\ 2183 int xsize,\
2279 int ysize,\ 2184 int ysize,\
2280 int expand2x,\ 2185 int expand2x,\
2281 int layoutoptions1,\ 2186 int layoutoptions1,\
2282 int layoutoptions2,\ 2187 int layoutoptions2,\
2295 val64 total_map_hp,\ 2200 val64 total_map_hp,\
2296 int map_layout_style,\ 2201 int map_layout_style,\
2297 int treasureoptions,\ 2202 int treasureoptions,\
2298 int symmetry_used,\ 2203 int symmetry_used,\
2299 region *region,\ 2204 region *region,\
2300 char *custom\ 2205 utf8_string custom\
2301) 2206)
2302 CODE: 2207 CODE:
2303{ 2208{
2304 random_map_params rmp; 2209 random_map_params rmp;
2305 2210
2346 OUTPUT: 2251 OUTPUT:
2347 RETVAL 2252 RETVAL
2348 2253
2349MODULE = cf PACKAGE = cf::arch 2254MODULE = cf PACKAGE = cf::arch
2350 2255
2351archetype *find (const char *name) 2256archetype *find (utf8_string name)
2352 CODE: 2257 CODE:
2353 RETVAL = archetype::find (name); 2258 RETVAL = archetype::find (name);
2354 OUTPUT: 2259 OUTPUT:
2355 RETVAL 2260 RETVAL
2356 2261
2358 PROTOTYPE: 2263 PROTOTYPE:
2359 CODE: 2264 CODE:
2360 RETVAL = first_archetype; 2265 RETVAL = first_archetype;
2361 OUTPUT: RETVAL 2266 OUTPUT: RETVAL
2362 2267
2363INCLUDE: $PERL genacc archetype ../include/object.h | 2268INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2364 2269
2365MODULE = cf PACKAGE = cf::party 2270MODULE = cf PACKAGE = cf::party
2366 2271
2367partylist *first () 2272partylist *first ()
2368 PROTOTYPE: 2273 PROTOTYPE:
2369 CODE: 2274 CODE:
2370 RETVAL = get_firstparty (); 2275 RETVAL = get_firstparty ();
2371 OUTPUT: RETVAL 2276 OUTPUT: RETVAL
2372 2277
2373INCLUDE: $PERL genacc partylist ../include/player.h | 2278INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2374 2279
2375MODULE = cf PACKAGE = cf::region 2280MODULE = cf PACKAGE = cf::region
2376 2281
2377region *first () 2282void
2378 PROTOTYPE: 2283list ()
2379 CODE: 2284 PPCODE:
2380 RETVAL = first_region; 2285 for_all_regions (rgn)
2381 OUTPUT: RETVAL 2286 XPUSHs (sv_2mortal (to_sv (rgn)));
2382 2287
2383region *find (char *name) 2288region *find (utf8_string name)
2384 PROTOTYPE: $ 2289 PROTOTYPE: $
2385 CODE: 2290 CODE:
2386 RETVAL = region::find (name); 2291 RETVAL = region::find (name);
2387 OUTPUT: RETVAL 2292 OUTPUT: RETVAL
2388 2293
2294region *find_fuzzy (utf8_string name)
2295 PROTOTYPE: $
2296 CODE:
2297 RETVAL = region::find_fuzzy (name);
2298 OUTPUT: RETVAL
2299
2300int specificity (region *rgn)
2301 CODE:
2302 RETVAL = 0;
2303 while (rgn = rgn->parent)
2304 RETVAL++;
2305 OUTPUT: RETVAL
2306
2389INCLUDE: $PERL genacc region ../include/map.h | 2307INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2390 2308
2391MODULE = cf PACKAGE = cf::living 2309MODULE = cf PACKAGE = cf::living
2392 2310
2393INCLUDE: $PERL genacc living ../include/living.h | 2311INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2394 2312
2395MODULE = cf PACKAGE = cf::settings 2313MODULE = cf PACKAGE = cf::settings
2396 2314
2397INCLUDE: $PERL genacc Settings ../include/global.h | 2315INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2398 2316
2399MODULE = cf PACKAGE = cf::client 2317MODULE = cf PACKAGE = cf::client
2400 2318
2401INCLUDE: $PERL genacc client ../include/client.h | 2319INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2402 2320
2403int invoke (client *ns, int event, ...) 2321int invoke (client *ns, int event, ...)
2404 CODE: 2322 CODE:
2405 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2323 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2406 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2324 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2425 char *buf = SvPVbyte (packet, len); 2343 char *buf = SvPVbyte (packet, len);
2426 2344
2427 THIS->send_packet (buf, len); 2345 THIS->send_packet (buf, len);
2428} 2346}
2429 2347
2348MODULE = cf PACKAGE = cf::face PREFIX = face_
2349
2350#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2351
2352faceidx face_find (utf8_string name, faceidx defidx = 0)
2353
2354faceidx alloc (utf8_string name)
2355 CODE:
2356{
2357 do
2358 {
2359 RETVAL = faces.size ();
2360 faces.resize (RETVAL + 1);
2361 }
2362 while (!RETVAL); // crude way to leave index 0
2363
2364 faces [RETVAL].name = name;
2365 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2366
2367 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2368 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2369}
2370 OUTPUT: RETVAL
2371
2372void set (faceidx idx, int visibility, int magicmap)
2373 CODE:
2374 faceinfo *f = face_info (idx);
2375 assert (f);
2376 f->visibility = visibility;
2377 f->magicmap = magicmap;
2378
2379void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2380 CODE:
2381 faceinfo *f = face_info (idx); assert (f);
2382 f->smooth = smooth;
2383 f->smoothlevel = smoothlevel;
2384
2385void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2386 CODE:
2387{
2388 facedata *d = face_data (idx, faceset);
2389 assert (d);
2390 sv_to (data, d->data);
2391 STRLEN clen;
2392 char *cdata = SvPVbyte (chksum, clen);
2393 clen = min (CHKSUM_SIZE, clen);
2394
2395 if (memcmp (d->chksum, cdata, clen))
2396 {
2397 memcpy (d->chksum, cdata, clen);
2398
2399 // invalidate existing client face info
2400 for_all_clients (ns)
2401 if (ns->faceset == faceset)
2402 {
2403 ns->faces_sent [idx] = false;
2404 ns->force_newmap = true;
2405 }
2406 }
2407}
2408
2409void invalidate (faceidx idx)
2410 CODE:
2411 for_all_clients (ns)
2412 {
2413 ns->faces_sent [idx] = false;
2414 ns->force_newmap = true;
2415 }
2416
2417void invalidate_all ()
2418 CODE:
2419 for_all_clients (ns)
2420 {
2421 ns->faces_sent.reset ();
2422 ns->force_newmap = true;
2423 }
2424
2425MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2426
2427#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2428
2429animidx anim_find (utf8_string name)
2430 CODE:
2431 RETVAL = animation::find (name).number;
2432 OUTPUT: RETVAL
2433
2434animidx set (utf8_string name, SV *frames, int facings = 1)
2435 CODE:
2436{
2437 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2438 croak ("frames must be an arrayref");
2439
2440 AV *av = (AV *)SvRV (frames);
2441
2442 animation *anim = &animation::find (name);
2443 if (anim->number)
2444 {
2445 anim->resize (av_len (av) + 1);
2446 anim->facings = facings;
2447 }
2448 else
2449 anim = &animation::create (name, av_len (av) + 1, facings);
2450
2451 for (int i = 0; i < anim->num_animations; ++i)
2452 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2453}
2454 OUTPUT: RETVAL
2455
2456void invalidate_all ()
2457 CODE:
2458 for_all_clients (ns)
2459 ns->anims_sent.reset ();
2460

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines