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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.160 by elmex, Wed Jan 31 14:11:02 2007 UTC vs.
Revision 1.209 by root, Thu May 17 14:14:55 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
2 * CrossFire, A Multiplayer game
3 *
6 * This code is placed under the GNU General Public Licence (GPL) 4 * This code is placed under the GNU General Public Licence (GPL)
7 * 5 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 6 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 7 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 8 *
11 * This program is free software; you can redistribute it and/or modify 9 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 10 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 11 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 12 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 20 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 21 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 22 */
25 23
24#include "autoconf.h"
25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object object_ornull;
52typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
53 67
54#if IVSIZE >= 8 68#if IVSIZE >= 8
55 typedef IV val64; 69 typedef IV val64;
56# define newSVval64 newSViv 70# define newSVval64 newSViv
57# define SvVAL64 SvIV 71# define SvVAL64 SvIV
69 83
70double runtime; 84double runtime;
71 85
72global gbl_ev; 86global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
75 89
76static HV 90static HV
77 *stash_cf, 91 *stash_cf,
78 *stash_cf_object_wrap, 92 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 93 *stash_cf_object_player_wrap,
159 { 173 {
160 SvREFCNT_dec (cb); 174 SvREFCNT_dec (cb);
161 cb = 0; 175 cb = 0;
162 } 176 }
163 177
164 if (self)
165 sever_self ();
166
167 mortals.push_back (this); 178 mortals.push_back (this);
168} 179}
169 180
170void 181void
171attachable::destroy () 182attachable::destroy ()
173 if (destroyed ()) 184 if (destroyed ())
174 return; 185 return;
175 186
176 flags |= F_DESTROYED; 187 flags |= F_DESTROYED;
177 do_destroy (); 188 do_destroy ();
189 sever_self ();
178} 190}
179 191
180void 192void
181attachable::check_mortals () 193attachable::check_mortals ()
182{ 194{
187 if (i >= mortals.size ()) 199 if (i >= mortals.size ())
188 { 200 {
189 i = 0; 201 i = 0;
190 202
191 if (mortals.size () > 1000) 203 if (mortals.size () > 1000)
192 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 204 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
193 205
194 break; 206 break;
195 } 207 }
196 208
197 attachable *obj = mortals [i]; 209 attachable *obj = mortals [i];
198 210
199 obj->refcnt_chk (); // unborrow from perl, if necessary 211#if 0
200 212 if (obj->self)//D make this an assert later
201 //if (obj->refcnt > 0 || obj->self)
202 if (obj->refcnt || obj->self)
203 { 213 {
204//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 214 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
215 obj->sever_self ();
216 }
217#endif
218
219 if (obj->refcnt)
220 {
205 ++i; // further delay freeing 221 ++i; // further delay freeing
206 222
207 if (!(i & 0x3ff)) 223 if (!(i & 0x3ff))
208 break; 224 break;
209 } 225 }
210 else 226 else
211 { 227 {
212 mortals.erase (i); 228 mortals.erase (i);
229 obj->sever_self ();
213 delete obj; 230 delete obj;
214 } 231 }
215 } 232 }
216} 233}
217 234
341inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 358inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
342 359
343inline SV *to_sv (object & v) { return to_sv (&v); } 360inline SV *to_sv (object & v) { return to_sv (&v); }
344inline SV *to_sv (living & v) { return to_sv (&v); } 361inline SV *to_sv (living & v) { return to_sv (&v); }
345 362
346inline SV *to_sv (facetile * v) { return to_sv (v->name); } 363inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
347inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 364inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
348 365
349inline SV *to_sv (UUID v) 366inline SV *to_sv (UUID v)
350{ 367{
351 char buf[128]; 368 char buf[128];
352 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 369 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
376inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 393inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
377inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 394inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
378inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 395inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
379inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 396inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
380 397
381inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 398//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
382inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 399inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
383 400
384template<class T> 401template<class T>
385inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 402inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
386 403
387template<int N> 404template<int N>
388inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 405inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
389 406
390inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
391inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 407inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
392inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 408inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
393inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 409inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
394inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 410inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
411
412inline void sv_to (SV *sv, std::string &v)
413{
414 STRLEN len;
415 char *data = SvPVbyte (sv, len);
416 v.assign (data, len);
417}
395 418
396inline void sv_to (SV *sv, UUID &v) 419inline void sv_to (SV *sv, UUID &v)
397{ 420{
398 unsigned int version; 421 unsigned int version;
399 422
590 perl = perl_alloc (); 613 perl = perl_alloc ();
591 perl_construct (perl); 614 perl_construct (perl);
592 615
593 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 616 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
594 617
595 char *argv[] = { 618 const char *argv[] = {
596 "", 619 settings.argv [0],
597 "-e" 620 "-e"
598 "use Event; use Coro;" // required for bootstrap 621 "use Event; use Coro;" // required for bootstrap
599 "cf->bootstrap;" // required for datadir :*> 622 "cf->bootstrap;" // required for datadir :*>
600 "unshift @INC, cf::datadir ();" 623 "unshift @INC, cf::datadir ();"
601 "require cf;" 624 "require cf;"
602 }; 625 };
603 626
604 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 627 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
628 || perl_run (perl))
605 { 629 {
606 printf ("unable to initialize perl-interpreter, aborting.\n"); 630 printf ("unable to initialize perl-interpreter, aborting.\n");
607 exit (EXIT_FAILURE); 631 exit (EXIT_FAILURE);
608 } 632 }
633
634 {
635 dSP;
636
637 PUSHMARK (SP);
638 PUTBACK;
639 call_pv ("cf::init", G_DISCARD | G_VOID);
640 }
609} 641}
610 642
611void cfperl_main () 643void cfperl_main ()
612{ 644{
613 dSP; 645 dSP;
834 CALL_BEGIN (0); 866 CALL_BEGIN (0);
835 CALL_CALL ("cf::emergency_save", G_VOID); 867 CALL_CALL ("cf::emergency_save", G_VOID);
836 CALL_END; 868 CALL_END;
837} 869}
838 870
871void
872cfperl_cleanup (int make_core)
873{
874 CALL_BEGIN (1);
875 CALL_ARG (make_core);
876 CALL_CALL ("cf::post_cleanup", G_VOID);
877 CALL_END;
878}
879
839maptile * 880maptile *
840maptile::find_sync (const char *path, maptile *origin) 881maptile::find_sync (const char *path, maptile *origin)
841{ 882{
842 CALL_BEGIN (2); 883 CALL_BEGIN (2);
843 CALL_ARG (path); 884 CALL_ARG (path);
905 CALL_ARG (exit); 946 CALL_ARG (exit);
906 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 947 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
907 CALL_END; 948 CALL_END;
908} 949}
909 950
951void
952log_backtrace (const char *msg)
953{
954#if HAVE_BACKTRACE
955 void *addr [20];
956 int size = backtrace (addr, 20);
957
958 CALL_BEGIN (size);
959 CALL_ARG (msg);
960 for (int i = 0; i < size; ++i)
961 CALL_ARG ((IV)addr [i]);
962 CALL_CALL ("cf::_log_backtrace", G_VOID);
963 CALL_END;
964#endif
965}
966
910///////////////////////////////////////////////////////////////////////////// 967/////////////////////////////////////////////////////////////////////////////
911 968
912struct EventAPI *watcher_base::GEventAPI; 969struct EventAPI *watcher_base::GEventAPI;
913struct CoroAPI *coroapi::GCoroAPI; 970struct CoroAPI *coroapi::GCoroAPI;
914 971
915int coroapi::cede_counter; 972int coroapi::cede_counter;
973double (*coroapi::time)();
974double coroapi::next_cede;
916 975
976void coroapi::do_cede_to_tick ()
977{
978 cede_counter = 0;
979
980 cede ();
981
982 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
983 if (next_cede > SvNV (sv_next_tick) - 0.02)
984 next_cede = SvNV (sv_next_tick);
985}
986
987void coroapi::do_cede_every ()
988{
989 cede_counter = 0;
990
991 if (coroapi::nready ())
992 coroapi::cede ();
993}
994
995void coroapi::do_cede_to_tick_every ()
996{
997 cede_counter = 0;
998
999 cede_to_tick ();
1000}
1001
1002void
1003coroapi::wait_for_tick ()
1004{
1005 CALL_BEGIN (0);
1006 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1007 CALL_END;
1008}
1009
1010void
1011coroapi::wait_for_tick_begin ()
1012{
1013 CALL_BEGIN (0);
1014 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1015 CALL_END;
1016}
1017
1018static void
917static void iw_dispatch (pe_event *ev) 1019iw_dispatch (pe_event *ev)
918{ 1020{
919 iw *w = (iw *)ev->ext_data; 1021 iw *w = (iw *)ev->ext_data;
920 w->call (*w); 1022 w->call (*w);
921} 1023}
922 1024
985 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1087 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
986 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1088 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
987 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1089 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
988 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1090 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
989 1091
990 sv_runtime = get_sv ("cf::RUNTIME", 1); 1092 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
991 sv_upgrade (sv_runtime, SVt_NV); 1093 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
992 1094
993 cb_global = get_av ("cf::CB_GLOBAL", 1); 1095 cb_global = get_av ("cf::CB_GLOBAL", 1);
994 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1096 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
995 cb_object = get_av ("cf::CB_OBJECT", 1); 1097 cb_object = get_av ("cf::CB_OBJECT", 1);
996 cb_player = get_av ("cf::CB_PLAYER", 1); 1098 cb_player = get_av ("cf::CB_PLAYER", 1);
1001 1103
1002MODULE = cf PACKAGE = cf PREFIX = cf_ 1104MODULE = cf PACKAGE = cf PREFIX = cf_
1003 1105
1004BOOT: 1106BOOT:
1005{ 1107{
1006 _connect_to_perl ();
1007
1008 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1108 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1009 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1109 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1010 1110
1111 _connect_to_perl ();
1112
1011 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1113 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1114
1115 {
1116 require_pv ("Time::HiRes");
1117
1118 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1119 if (!svp) croak ("Time::HiRes is required");
1120 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1121 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1122 }
1012 1123
1013 static const struct { 1124 static const struct {
1014 const char *name; 1125 const char *name;
1015 IV iv; 1126 IV iv;
1016 } *civ, const_iv[] = { 1127 } *civ, const_iv[] = {
1017# define const_iv(name) { # name, (IV)name }, 1128# define const_iv(name) { # name, (IV)name },
1018 const_iv (llevError) 1129 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1019 const_iv (llevInfo) 1130 const_iv (logBacktrace)
1020 const_iv (llevDebug) 1131
1021 const_iv (llevMonster) 1132 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1133
1134 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1022 1135
1023 const_iv (MAX_TIME) 1136 const_iv (MAX_TIME)
1024 const_iv (PLAYER) 1137
1025 const_iv (TRANSPORT)
1026 const_iv (ROD)
1027 const_iv (TREASURE)
1028 const_iv (POTION)
1029 const_iv (FOOD)
1030 const_iv (POISON)
1031 const_iv (BOOK)
1032 const_iv (CLOCK)
1033 const_iv (ARROW)
1034 const_iv (BOW)
1035 const_iv (WEAPON)
1036 const_iv (ARMOUR)
1037 const_iv (PEDESTAL)
1038 const_iv (ALTAR)
1039 const_iv (LOCKED_DOOR)
1040 const_iv (SPECIAL_KEY)
1041 const_iv (MAP)
1042 const_iv (DOOR)
1043 const_iv (KEY)
1044 const_iv (TIMED_GATE)
1045 const_iv (TRIGGER)
1046 const_iv (GRIMREAPER)
1047 const_iv (MAGIC_EAR)
1048 const_iv (TRIGGER_BUTTON)
1049 const_iv (TRIGGER_ALTAR)
1050 const_iv (TRIGGER_PEDESTAL)
1051 const_iv (SHIELD)
1052 const_iv (HELMET)
1053 const_iv (HORN)
1054 const_iv (MONEY)
1055 const_iv (CLASS)
1056 const_iv (GRAVESTONE)
1057 const_iv (AMULET)
1058 const_iv (PLAYERMOVER)
1059 const_iv (TELEPORTER)
1060 const_iv (CREATOR)
1061 const_iv (SKILL)
1062 const_iv (EARTHWALL)
1063 const_iv (GOLEM)
1064 const_iv (THROWN_OBJ)
1065 const_iv (BLINDNESS)
1066 const_iv (GOD)
1067 const_iv (DETECTOR)
1068 const_iv (TRIGGER_MARKER)
1069 const_iv (DEAD_OBJECT)
1070 const_iv (DRINK)
1071 const_iv (MARKER)
1072 const_iv (HOLY_ALTAR)
1073 const_iv (PLAYER_CHANGER)
1074 const_iv (BATTLEGROUND)
1075 const_iv (PEACEMAKER)
1076 const_iv (GEM)
1077 const_iv (FIREWALL)
1078 const_iv (ANVIL)
1079 const_iv (CHECK_INV)
1080 const_iv (MOOD_FLOOR) 1138 const_iv (NUM_BODY_LOCATIONS)
1081 const_iv (EXIT) 1139 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1082 const_iv (ENCOUNTER) 1140 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1083 const_iv (SHOP_FLOOR) 1141 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1084 const_iv (SHOP_MAT) 1142 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1085 const_iv (RING) 1143 const_iv (body_wrist) const_iv (body_waist)
1086 const_iv (FLOOR) 1144
1087 const_iv (FLESH) 1145 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1088 const_iv (INORGANIC) 1146 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1089 const_iv (SKILL_TOOL) 1147 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1090 const_iv (LIGHTER) 1148 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1091 const_iv (BUILDABLE_WALL) 1149 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1092 const_iv (MISC_OBJECT) 1150 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1093 const_iv (LAMP) 1151 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1094 const_iv (DUPLICATOR) 1152 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1095 const_iv (SPELLBOOK) 1153 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1096 const_iv (CLOAK) 1154 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1097 const_iv (SPINNER) 1155 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1098 const_iv (GATE) 1156 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1099 const_iv (BUTTON) 1157 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1100 const_iv (CF_HANDLE) 1158 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1101 const_iv (HOLE) 1159 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1102 const_iv (TRAPDOOR) 1160 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1103 const_iv (SIGN) 1161 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1104 const_iv (BOOTS) 1162 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1105 const_iv (GLOVES) 1163 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1106 const_iv (SPELL) 1164 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1107 const_iv (SPELL_EFFECT) 1165 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1108 const_iv (CONVERTER) 1166 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1109 const_iv (BRACERS) 1167 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1110 const_iv (POISONING) 1168 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1111 const_iv (SAVEBED) 1169 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1112 const_iv (WAND) 1170 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1113 const_iv (SCROLL) 1171 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1114 const_iv (DIRECTOR) 1172 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1115 const_iv (GIRDLE)
1116 const_iv (FORCE)
1117 const_iv (POTION_EFFECT)
1118 const_iv (EVENT_CONNECTOR)
1119 const_iv (CLOSE_CON)
1120 const_iv (CONTAINER)
1121 const_iv (ARMOUR_IMPROVER)
1122 const_iv (WEAPON_IMPROVER)
1123 const_iv (SKILLSCROLL)
1124 const_iv (DEEP_SWAMP)
1125 const_iv (IDENTIFY_ALTAR)
1126 const_iv (MENU)
1127 const_iv (RUNE)
1128 const_iv (TRAP)
1129 const_iv (POWER_CRYSTAL)
1130 const_iv (CORPSE)
1131 const_iv (DISEASE)
1132 const_iv (SYMPTOM)
1133 const_iv (BUILDER)
1134 const_iv (MATERIAL)
1135 const_iv (ITEM_TRANSFORMER)
1136 1173
1137 const_iv (NUM_SUBTYPES) 1174 const_iv (NUM_SUBTYPES)
1138 1175
1139 const_iv (ST_BD_BUILD) 1176 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1140 const_iv (ST_BD_REMOVE) 1177 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1141 1178
1142 const_iv (ST_MAT_FLOOR) 1179 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1143 const_iv (ST_MAT_WALL) 1180 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1144 const_iv (ST_MAT_ITEM) 1181 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1182 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1183 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1184 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1185 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1145 1186
1146 const_iv (AT_PHYSICAL) 1187 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1147 const_iv (AT_MAGIC) 1188 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1148 const_iv (AT_FIRE)
1149 const_iv (AT_ELECTRICITY)
1150 const_iv (AT_COLD)
1151 const_iv (AT_CONFUSION)
1152 const_iv (AT_ACID)
1153 const_iv (AT_DRAIN)
1154 const_iv (AT_WEAPONMAGIC)
1155 const_iv (AT_GHOSTHIT)
1156 const_iv (AT_POISON)
1157 const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE)
1159 const_iv (AT_TURN_UNDEAD)
1160 const_iv (AT_FEAR)
1161 const_iv (AT_CANCELLATION)
1162 const_iv (AT_DEPLETE)
1163 const_iv (AT_DEATH)
1164 const_iv (AT_CHAOS)
1165 const_iv (AT_COUNTERSPELL)
1166 const_iv (AT_GODPOWER)
1167 const_iv (AT_HOLYWORD)
1168 const_iv (AT_BLIND)
1169 const_iv (AT_INTERNAL)
1170 const_iv (AT_LIFE_STEALING)
1171 const_iv (AT_DISEASE)
1172
1173 const_iv (WEAP_HIT)
1174 const_iv (WEAP_SLASH)
1175 const_iv (WEAP_PIERCE)
1176 const_iv (WEAP_CLEAVE)
1177 const_iv (WEAP_SLICE)
1178 const_iv (WEAP_STAB)
1179 const_iv (WEAP_WHIP)
1180 const_iv (WEAP_CRUSH)
1181 const_iv (WEAP_BLUD) 1189 const_iv (WEAP_BLUD)
1182 1190
1183 const_iv (FLAG_ALIVE) 1191 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1184 const_iv (FLAG_WIZ) 1192 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1185 const_iv (FLAG_REMOVED) 1193 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1186 const_iv (FLAG_FREED) 1194 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1187 const_iv (FLAG_WAS_WIZ) 1195 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1188 const_iv (FLAG_APPLIED) 1196 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1189 const_iv (FLAG_UNPAID) 1197 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1190 const_iv (FLAG_USE_SHIELD) 1198 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1191 const_iv (FLAG_NO_PICK) 1199 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1192 const_iv (FLAG_ANIMATE) 1200 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_MONSTER) 1201 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1194 const_iv (FLAG_FRIENDLY) 1202 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1195 const_iv (FLAG_GENERATOR) 1203 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1196 const_iv (FLAG_IS_THROWN) 1204 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1197 const_iv (FLAG_AUTO_APPLY) 1205 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1198 const_iv (FLAG_PLAYER_SOLD) 1206 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1199 const_iv (FLAG_SEE_INVISIBLE) 1207 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1200 const_iv (FLAG_CAN_ROLL) 1208 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1201 const_iv (FLAG_OVERLAY_FLOOR) 1209 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1202 const_iv (FLAG_IS_TURNABLE) 1210 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1203 const_iv (FLAG_IS_USED_UP) 1211 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1204 const_iv (FLAG_IDENTIFIED) 1212 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1205 const_iv (FLAG_REFLECTING) 1213 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1206 const_iv (FLAG_CHANGING) 1214 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1207 const_iv (FLAG_SPLITTING) 1215 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1208 const_iv (FLAG_HITBACK) 1216 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1209 const_iv (FLAG_STARTEQUIP)
1210 const_iv (FLAG_BLOCKSVIEW)
1211 const_iv (FLAG_UNDEAD)
1212 const_iv (FLAG_SCARED)
1213 const_iv (FLAG_UNAGGRESSIVE)
1214 const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_REFL_SPELL)
1216 const_iv (FLAG_NO_MAGIC)
1217 const_iv (FLAG_NO_FIX_PLAYER)
1218 const_iv (FLAG_IS_LIGHTABLE)
1219 const_iv (FLAG_TEAR_DOWN)
1220 const_iv (FLAG_RUN_AWAY)
1221 const_iv (FLAG_PICK_UP)
1222 const_iv (FLAG_UNIQUE)
1223 const_iv (FLAG_NO_DROP)
1224 const_iv (FLAG_WIZCAST)
1225 const_iv (FLAG_CAST_SPELL)
1226 const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_USE_RANGE)
1228 const_iv (FLAG_USE_BOW)
1229 const_iv (FLAG_USE_ARMOUR)
1230 const_iv (FLAG_USE_WEAPON)
1231 const_iv (FLAG_USE_RING)
1232 const_iv (FLAG_READY_RANGE)
1233 const_iv (FLAG_READY_BOW)
1234 const_iv (FLAG_XRAYS)
1235 const_iv (FLAG_NO_APPLY)
1236 const_iv (FLAG_IS_FLOOR)
1237 const_iv (FLAG_LIFESAVE)
1238 const_iv (FLAG_NO_STRENGTH)
1239 const_iv (FLAG_SLEEP)
1240 const_iv (FLAG_STAND_STILL)
1241 const_iv (FLAG_RANDOM_MOVE)
1242 const_iv (FLAG_ONLY_ATTACK)
1243 const_iv (FLAG_CONFUSED)
1244 const_iv (FLAG_STEALTH)
1245 const_iv (FLAG_WIZPASS)
1246 const_iv (FLAG_IS_LINKED)
1247 const_iv (FLAG_CURSED)
1248 const_iv (FLAG_DAMNED)
1249 const_iv (FLAG_SEE_ANYWHERE)
1250 const_iv (FLAG_KNOWN_MAGICAL)
1251 const_iv (FLAG_KNOWN_CURSED)
1252 const_iv (FLAG_CAN_USE_SKILL)
1253 const_iv (FLAG_BEEN_APPLIED)
1254 const_iv (FLAG_READY_SCROLL)
1255 const_iv (FLAG_USE_ROD)
1256 const_iv (FLAG_USE_HORN)
1257 const_iv (FLAG_MAKE_INVIS)
1258 const_iv (FLAG_INV_LOCKED)
1259 const_iv (FLAG_IS_WOODED)
1260 const_iv (FLAG_IS_HILLY)
1261 const_iv (FLAG_READY_SKILL)
1262 const_iv (FLAG_READY_WEAPON)
1263 const_iv (FLAG_NO_SKILL_IDENT)
1264 const_iv (FLAG_BLIND)
1265 const_iv (FLAG_SEE_IN_DARK)
1266 const_iv (FLAG_IS_CAULDRON)
1267 const_iv (FLAG_NO_STEAL)
1268 const_iv (FLAG_ONE_HIT)
1269 const_iv (FLAG_CLIENT_SENT)
1270 const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_NEUTRAL)
1272 const_iv (FLAG_NO_ATTACK)
1273 const_iv (FLAG_NO_DAMAGE)
1274 const_iv (FLAG_OBJ_ORIGINAL)
1275 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1276 const_iv (FLAG_ACTIVATE_ON_PUSH)
1277 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1278 const_iv (FLAG_IS_WATER)
1279 const_iv (FLAG_CONTENT_ON_GEN)
1280 const_iv (FLAG_IS_A_TEMPLATE)
1281 const_iv (FLAG_IS_BUILDABLE)
1282 const_iv (FLAG_DESTROY_ON_DEATH)
1283 const_iv (FLAG_NO_MAP_SAVE)
1284 1217
1285 const_iv (NDI_BLACK) 1218 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1286 const_iv (NDI_WHITE) 1219 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1287 const_iv (NDI_NAVY) 1220 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1288 const_iv (NDI_RED) 1221 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1289 const_iv (NDI_ORANGE)
1290 const_iv (NDI_BLUE)
1291 const_iv (NDI_DK_ORANGE)
1292 const_iv (NDI_GREEN)
1293 const_iv (NDI_LT_GREEN)
1294 const_iv (NDI_GREY)
1295 const_iv (NDI_BROWN)
1296 const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN)
1298 const_iv (NDI_MAX_COLOR)
1299 const_iv (NDI_COLOR_MASK)
1300 const_iv (NDI_UNIQUE)
1301 const_iv (NDI_ALL) 1222 const_iv (NDI_ALL)
1302 1223
1303 const_iv (UPD_LOCATION) 1224 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1304 const_iv (UPD_FLAGS) 1225 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1305 const_iv (UPD_WEIGHT)
1306 const_iv (UPD_FACE)
1307 const_iv (UPD_NAME)
1308 const_iv (UPD_ANIM)
1309 const_iv (UPD_ANIMSPEED)
1310 const_iv (UPD_NROF)
1311 1226
1312 const_iv (UPD_SP_MANA) 1227 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1313 const_iv (UPD_SP_GRACE)
1314 const_iv (UPD_SP_DAMAGE)
1315 1228
1316 const_iv (F_APPLIED) 1229 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1317 const_iv (F_LOCATION) 1230 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1318 const_iv (F_UNPAID)
1319 const_iv (F_MAGIC)
1320 const_iv (F_CURSED)
1321 const_iv (F_DAMNED)
1322 const_iv (F_OPEN)
1323 const_iv (F_NOPICK)
1324 const_iv (F_LOCKED) 1231 const_iv (F_LOCKED)
1325 1232
1326 const_iv (F_BUY) 1233 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1327 const_iv (F_SHOP)
1328 const_iv (F_SELL)
1329 1234
1330 const_iv (P_BLOCKSVIEW) 1235 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1331 const_iv (P_PLAYER) 1236 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1332 const_iv (P_NO_MAGIC)
1333 const_iv (P_IS_ALIVE)
1334 const_iv (P_NO_CLERIC)
1335 const_iv (P_OUT_OF_MAP)
1336 const_iv (P_NEW_MAP)
1337 const_iv (P_UPTODATE)
1338 1237
1339 const_iv (UP_OBJ_INSERT) 1238 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1340 const_iv (UP_OBJ_REMOVE)
1341 const_iv (UP_OBJ_CHANGE)
1342 const_iv (UP_OBJ_FACE)
1343 1239
1344 const_iv (INS_NO_MERGE) 1240 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ABOVE_FLOOR_ONLY) 1241 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1346 const_iv (INS_NO_WALK_ON)
1347 const_iv (INS_ON_TOP)
1348 const_iv (INS_BELOW_ORIGINATOR)
1349 const_iv (INS_MAP_LOAD)
1350 1242
1351 const_iv (WILL_APPLY_HANDLE) 1243 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_TREASURE) 1244 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1353 const_iv (WILL_APPLY_EARTHWALL)
1354 const_iv (WILL_APPLY_DOOR)
1355 const_iv (WILL_APPLY_FOOD)
1356 1245
1357 const_iv (SAVE_MODE) 1246 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1358 const_iv (SAVE_DIR_MODE)
1359 1247
1360 const_iv (M_PAPER) 1248 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1361 const_iv (M_IRON) 1249 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1362 const_iv (M_GLASS) 1250 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1363 const_iv (M_LEATHER) 1251 const_iv (M_ICE) const_iv (M_SPECIAL)
1364 const_iv (M_WOOD)
1365 const_iv (M_ORGANIC)
1366 const_iv (M_STONE)
1367 const_iv (M_CLOTH)
1368 const_iv (M_ADAMANT)
1369 const_iv (M_LIQUID)
1370 const_iv (M_SOFT_METAL)
1371 const_iv (M_BONE)
1372 const_iv (M_ICE)
1373 const_iv (M_SPECIAL)
1374 1252
1375 const_iv (SK_EXP_ADD_SKILL) 1253 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_EXP_TOTAL) 1254 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 const_iv (SK_EXP_NONE)
1378 const_iv (SK_SUBTRACT_SKILL_EXP)
1379 const_iv (SK_EXP_SKILL_ONLY)
1380 1255
1381 const_iv (SK_LOCKPICKING) 1256 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1382 const_iv (SK_HIDING) 1257 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1383 const_iv (SK_SMITHERY) 1258 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1384 const_iv (SK_BOWYER) 1259 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1385 const_iv (SK_JEWELER) 1260 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1386 const_iv (SK_ALCHEMY) 1261 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_STEALING) 1262 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1388 const_iv (SK_LITERACY) 1263 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1389 const_iv (SK_BARGAINING) 1264 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1390 const_iv (SK_JUMPING) 1265 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_DET_MAGIC)
1392 const_iv (SK_ORATORY)
1393 const_iv (SK_SINGING)
1394 const_iv (SK_DET_CURSE)
1395 const_iv (SK_FIND_TRAPS)
1396 const_iv (SK_MEDITATION)
1397 const_iv (SK_PUNCHING)
1398 const_iv (SK_FLAME_TOUCH)
1399 const_iv (SK_KARATE)
1400 const_iv (SK_CLIMBING)
1401 const_iv (SK_WOODSMAN)
1402 const_iv (SK_INSCRIPTION)
1403 const_iv (SK_ONE_HANDED_WEAPON)
1404 const_iv (SK_MISSILE_WEAPON)
1405 const_iv (SK_THROWING)
1406 const_iv (SK_USE_MAGIC_ITEM)
1407 const_iv (SK_DISARM_TRAPS)
1408 const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY)
1410 const_iv (SK_PRAYING)
1411 const_iv (SK_CLAWING)
1412 const_iv (SK_LEVITATION)
1413 const_iv (SK_SUMMONING)
1414 const_iv (SK_PYROMANCY)
1415 const_iv (SK_EVOCATION)
1416 const_iv (SK_SORCERY)
1417 const_iv (SK_TWO_HANDED_WEAPON)
1418 const_iv (SK_SPARK_TOUCH)
1419 const_iv (SK_SHIVER)
1420 const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_POISON_NAIL) 1266 const_iv (SK_POISON_NAIL)
1422 1267
1423 const_iv (SOUND_NEW_PLAYER) 1268 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1424 const_iv (SOUND_FIRE_ARROW) 1269 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1425 const_iv (SOUND_LEARN_SPELL) 1270 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1426 const_iv (SOUND_FUMBLE_SPELL) 1271 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_WAND_POOF) 1272 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1428 const_iv (SOUND_OPEN_DOOR) 1273 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1429 const_iv (SOUND_PUSH_PLAYER)
1430 const_iv (SOUND_PLAYER_HITS1)
1431 const_iv (SOUND_PLAYER_HITS2)
1432 const_iv (SOUND_PLAYER_HITS3)
1433 const_iv (SOUND_PLAYER_HITS4)
1434 const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_PLAYER_IS_HIT2)
1436 const_iv (SOUND_PLAYER_IS_HIT3)
1437 const_iv (SOUND_PLAYER_KILLS)
1438 const_iv (SOUND_PET_IS_KILLED)
1439 const_iv (SOUND_PLAYER_DIES)
1440 const_iv (SOUND_OB_EVAPORATE)
1441 const_iv (SOUND_OB_EXPLODE)
1442 const_iv (SOUND_CLOCK)
1443 const_iv (SOUND_TURN_HANDLE)
1444 const_iv (SOUND_FALL_HOLE)
1445 const_iv (SOUND_DRINK_POISON)
1446 const_iv (SOUND_CAST_SPELL_0)
1447 1274
1448 const_iv (PREFER_LOW) 1275 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1449 const_iv (PREFER_HIGH)
1450 1276
1451 const_iv (ATNR_PHYSICAL) 1277 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1452 const_iv (ATNR_MAGIC) 1278 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1453 const_iv (ATNR_FIRE) 1279 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1454 const_iv (ATNR_ELECTRICITY) 1280 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_COLD) 1281 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1456 const_iv (ATNR_CONFUSION) 1282 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_ACID) 1283 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1458 const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC)
1460 const_iv (ATNR_GHOSTHIT)
1461 const_iv (ATNR_POISON)
1462 const_iv (ATNR_SLOW)
1463 const_iv (ATNR_PARALYZE)
1464 const_iv (ATNR_TURN_UNDEAD)
1465 const_iv (ATNR_FEAR)
1466 const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE)
1468 const_iv (ATNR_DEATH)
1469 const_iv (ATNR_CHAOS)
1470 const_iv (ATNR_COUNTERSPELL)
1471 const_iv (ATNR_GODPOWER)
1472 const_iv (ATNR_HOLYWORD)
1473 const_iv (ATNR_BLIND)
1474 const_iv (ATNR_INTERNAL)
1475 const_iv (ATNR_LIFE_STEALING)
1476 const_iv (ATNR_DISEASE)
1477 1284
1478 const_iv (MAP_IN_MEMORY) 1285 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1479 const_iv (MAP_SWAPPED)
1480 const_iv (MAP_LOADING)
1481 const_iv (MAP_SAVING)
1482 1286
1483 const_iv (KLASS_ATTACHABLE) 1287 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_GLOBAL) 1288 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1485 const_iv (KLASS_OBJECT)
1486 const_iv (KLASS_CLIENT)
1487 const_iv (KLASS_PLAYER)
1488 const_iv (KLASS_MAP)
1489 1289
1490 const_iv (CS_QUERY_YESNO) 1290 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1491 const_iv (CS_QUERY_SINGLECHAR)
1492 const_iv (CS_QUERY_HIDEINPUT)
1493 1291
1494 const_iv (ST_DEAD) 1292 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1495 const_iv (ST_SETUP)
1496 const_iv (ST_PLAYING)
1497 const_iv (ST_CUSTOM)
1498 1293
1499 const_iv (ST_CHANGE_CLASS) 1294 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1500
1501 const_iv (IO_HEADER)
1502 const_iv (IO_OBJECTS)
1503 const_iv (IO_UNIQUES)
1504 1295
1505 // random map generator 1296 // random map generator
1506 const_iv (LAYOUT_NONE) 1297 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1507 const_iv (LAYOUT_ONION) 1298 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1508 const_iv (LAYOUT_MAZE)
1509 const_iv (LAYOUT_SPIRAL)
1510 const_iv (LAYOUT_ROGUELIKE)
1511 const_iv (LAYOUT_SNAKE)
1512 const_iv (LAYOUT_SQUARE_SPIRAL)
1513 1299
1514 const_iv (RMOPT_RANDOM) 1300 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1515 const_iv (RMOPT_CENTERED) 1301 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1516 const_iv (RMOPT_LINEAR) 1302 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1517 const_iv (RMOPT_BOTTOM_C)
1518 const_iv (RMOPT_BOTTOM_R)
1519 const_iv (RMOPT_IRR_SPACE)
1520 const_iv (RMOPT_WALL_OFF)
1521 const_iv (RMOPT_WALLS_ONLY)
1522 const_iv (RMOPT_NO_DOORS)
1523 1303
1524 const_iv (SYMMETRY_RANDOM) 1304 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1525 const_iv (SYMMETRY_NONE) 1305 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1526 const_iv (SYMMETRY_X) 1306
1527 const_iv (SYMMETRY_Y) 1307 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1528 const_iv (SYMMETRY_XY) 1308 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1309 const_iv (GT_MINIMAL)
1529 }; 1310 };
1530 1311
1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1312 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1313 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1533 1314
1561{ 1342{
1562 // reattach to all attachable objects in the game. 1343 // reattach to all attachable objects in the game.
1563 for_all_clients (ns) 1344 for_all_clients (ns)
1564 ns->reattach (); 1345 ns->reattach ();
1565 1346
1566 for_all_players (pl)
1567 pl->reattach ();
1568
1569 //TODO
1570 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1571 // i->second->reattach ();
1572
1573 for_all_objects (op) 1347 for_all_objects (op)
1574 op->reattach (); 1348 op->reattach ();
1349}
1350
1351void _post_tick ()
1352 CODE:
1353 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1354
1355# support function for map-world.ext
1356void _quantise (SV *data_sv, SV *plt_sv)
1357 CODE:
1358{
1359 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1360 croak ("_quantise called with invalid agruments");
1361
1362 plt_sv = SvRV (plt_sv);
1363 SV **plt = AvARRAY (plt_sv);
1364 int plt_count = AvFILL (plt_sv) + 1;
1365
1366 STRLEN len;
1367 char *data = SvPVbyte (data_sv, len);
1368 char *dst = data;
1369
1370 while (len >= 3)
1371 {
1372 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1373 {
1374 char *val = SvPVX (*val_sv);
1375
1376 if (val [0] == data [0]
1377 && val [1] == data [1]
1378 && val [2] == data [2])
1379 {
1380 *dst++ = val [3];
1381 goto next;
1382 }
1383 }
1384
1385 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1386 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1387 dst - SvPVX (data_sv), len);
1388
1389 next:
1390 data += 3;
1391 len -= 3;
1392 }
1393
1394 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1575} 1395}
1576 1396
1577NV floor (NV x) 1397NV floor (NV x)
1578 1398
1579NV ceil (NV x) 1399NV ceil (NV x)
1588 default: croak ("cf::rndm requires none, one or two parameters."); break; 1408 default: croak ("cf::rndm requires none, one or two parameters."); break;
1589 } 1409 }
1590 OUTPUT: 1410 OUTPUT:
1591 RETVAL 1411 RETVAL
1592 1412
1413NV clamp (NV value, NV min_value, NV max_value)
1414 CODE:
1415 RETVAL = clamp (value, min_value, max_value);
1416 OUTPUT:
1417 RETVAL
1418
1419NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1420 CODE:
1421 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1422 OUTPUT:
1423 RETVAL
1424
1425void cede_to_tick ()
1426 CODE:
1427 coroapi::cede_to_tick ();
1428
1593void server_tick () 1429void server_tick ()
1594 CODE: 1430 CODE:
1595 runtime = SvNVx (sv_runtime); 1431 runtime = SvNVx (sv_runtime);
1596 server_tick (); 1432 server_tick ();
1597 1433
1598void 1434void
1599LOG (int level, char *msg) 1435log_backtrace (utf8_string msg)
1436
1437void
1438LOG (int flags, utf8_string msg)
1600 PROTOTYPE: $$ 1439 PROTOTYPE: $$
1601 C_ARGS: (LogLevel)level, "%s", msg 1440 C_ARGS: flags, "%s", msg
1602 1441
1603char *path_combine (char *base, char *path) 1442octet_string path_combine (octet_string base, octet_string path)
1604 PROTOTYPE: $$ 1443 PROTOTYPE: $$
1605 1444
1606char *path_combine_and_normalize (char *base, char *path) 1445octet_string path_combine_and_normalize (octet_string base, octet_string path)
1607 PROTOTYPE: $$ 1446 PROTOTYPE: $$
1608 1447
1609const char * 1448const_octet_string
1610get_maps_directory (char *path) 1449get_maps_directory (octet_string path)
1611 PROTOTYPE: $ 1450 PROTOTYPE: $
1612 ALIAS: maps_directory = 0 1451 ALIAS: maps_directory = 0
1613 CODE: 1452 CODE:
1614 RETVAL = create_pathname (path); 1453 RETVAL = create_pathname (path);
1615 OUTPUT: RETVAL 1454 OUTPUT: RETVAL
1617void 1456void
1618sub_generation_inc () 1457sub_generation_inc ()
1619 CODE: 1458 CODE:
1620 PL_sub_generation++; 1459 PL_sub_generation++;
1621 1460
1622char * 1461const_octet_string
1623mapdir () 1462mapdir ()
1624 PROTOTYPE: 1463 PROTOTYPE:
1625 ALIAS: 1464 ALIAS:
1626 mapdir = 0 1465 mapdir = 0
1627 uniquedir = 1 1466 uniquedir = 1
1643 } 1482 }
1644 OUTPUT: RETVAL 1483 OUTPUT: RETVAL
1645 1484
1646void abort () 1485void abort ()
1647 1486
1487void reset_signals ()
1488
1648void fork_abort (char *cause = "cf::fork_abort") 1489void fork_abort (octet_string cause = "cf::fork_abort")
1649 1490
1650void cleanup (const char *cause, bool make_core = false) 1491void cleanup (octet_string cause, bool make_core = false)
1651 1492
1652void emergency_save () 1493void emergency_save ()
1653 1494
1654void _exit (int status = EXIT_SUCCESS) 1495void _exit (int status = EXIT_SUCCESS)
1655 1496
1665 1506
1666int munlockall () 1507int munlockall ()
1667 1508
1668#endif 1509#endif
1669 1510
1670int find_animation (char *text) 1511int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1512 PROTOTYPE: $
1672 1513
1673int random_roll (int min, int max, object *op, int goodbad); 1514int random_roll (int min, int max, object *op, int goodbad);
1674 1515
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1516const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676 1517
1677int 1518int
1678exp_to_level (val64 exp) 1519exp_to_level (val64 exp)
1679 CODE: 1520 CODE:
1680{ 1521{
1711 RETVAL = newSVpv (resist_plus[atnr], 0); 1552 RETVAL = newSVpv (resist_plus[atnr], 0);
1712 else 1553 else
1713 XSRETURN_UNDEF; 1554 XSRETURN_UNDEF;
1714 OUTPUT: RETVAL 1555 OUTPUT: RETVAL
1715 1556
1557bool
1558load_resource_file (octet_string filename)
1559
1716MODULE = cf PACKAGE = cf::attachable 1560MODULE = cf PACKAGE = cf::attachable
1717 1561
1718int 1562int
1719valid (SV *obj) 1563valid (SV *obj)
1720 CODE: 1564 CODE:
1721 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1565 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1722 OUTPUT: 1566 OUTPUT:
1723 RETVAL 1567 RETVAL
1568
1569void
1570debug_trace (attachable *obj, bool on = true)
1571 CODE:
1572 obj->flags &= ~attachable::F_DEBUG_TRACE;
1573 if (on)
1574 obj->flags |= attachable::F_DEBUG_TRACE;
1724 1575
1725int mortals_size () 1576int mortals_size ()
1726 CODE: 1577 CODE:
1727 RETVAL = attachable::mortals.size (); 1578 RETVAL = attachable::mortals.size ();
1728 OUTPUT: RETVAL 1579 OUTPUT: RETVAL
1730#object *mortals (U32 index) 1581#object *mortals (U32 index)
1731# CODE: 1582# CODE:
1732# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1583# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1733# OUTPUT: RETVAL 1584# OUTPUT: RETVAL
1734 1585
1735INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1586INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1736 1587
1737MODULE = cf PACKAGE = cf::global 1588MODULE = cf PACKAGE = cf::global
1738 1589
1739int invoke (SV *klass, int event, ...) 1590int invoke (SV *klass, int event, ...)
1740 CODE: 1591 CODE:
1744 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1595 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1745 OUTPUT: RETVAL 1596 OUTPUT: RETVAL
1746 1597
1747MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1598MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748 1599
1749INCLUDE: $PERL genacc object ../include/object.h | 1600INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1750 1601
1751int invoke (object *op, int event, ...) 1602int invoke (object *op, int event, ...)
1752 CODE: 1603 CODE:
1753 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1604 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1754 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1605 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1776object *actives (U32 index) 1627object *actives (U32 index)
1777 CODE: 1628 CODE:
1778 RETVAL = index < actives.size () ? actives [index] : 0; 1629 RETVAL = index < actives.size () ? actives [index] : 0;
1779 OUTPUT: RETVAL 1630 OUTPUT: RETVAL
1780 1631
1632const char *slot_save_name (U32 slot)
1633 ALIAS:
1634 slot_use_name = 1
1635 slot_nonuse_name = 2
1636 CODE:
1637{
1638 if (slot >= NUM_BODY_LOCATIONS)
1639 croak ("body slot index out of range");
1640
1641 switch (ix)
1642 {
1643 case 0: RETVAL = body_locations[slot].save_name; break;
1644 case 1: RETVAL = body_locations[slot].use_name; break;
1645 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1646 }
1647}
1648 OUTPUT:
1649 RETVAL
1650
1781# missing properties 1651# missing properties
1782 1652
1783object *head (object *op) 1653object *head (object *op)
1784 PROTOTYPE: $ 1654 PROTOTYPE: $
1785 CODE: 1655 CODE:
1811num_animations (object *op) 1681num_animations (object *op)
1812 CODE: 1682 CODE:
1813 RETVAL = NUM_ANIMATIONS (op); 1683 RETVAL = NUM_ANIMATIONS (op);
1814 OUTPUT: RETVAL 1684 OUTPUT: RETVAL
1815 1685
1686int slot_info (object *op, UV slot, int value = 0)
1687 ALIAS:
1688 slot_used = 1
1689 CODE:
1690{
1691 if (slot >= NUM_BODY_LOCATIONS)
1692 croak ("body slot index out of range");
1693
1694 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1695
1696 if (items > 2)
1697 if (ix)
1698 op->slot[slot].used = value;
1699 else
1700 op->slot[slot].info = value;
1701}
1702 OUTPUT:
1703 RETVAL
1704
1816object *find_best_object_match (object *op, const char *match) 1705object *find_best_object_match (object *op, utf8_string match)
1817 1706
1818object *find_marked_object (object *op) 1707object *find_marked_object (object *op)
1819 1708
1820int need_identify (object *obj); 1709int need_identify (object *obj);
1821 1710
1822int apply_shop_mat (object *shop_mat, object *op); 1711int apply_shop_mat (object *shop_mat, object *op);
1712
1713int move_player (object *op, int dir)
1714 CODE:
1715 RETVAL = move_player (op, dir);
1716 OUTPUT:
1717 RETVAL
1823 1718
1824int move (object *op, int dir, object *originator = op) 1719int move (object *op, int dir, object *originator = op)
1825 CODE: 1720 CODE:
1826 RETVAL = move_ob (op, dir, originator); 1721 RETVAL = move_ob (op, dir, originator);
1827 OUTPUT: 1722 OUTPUT:
1833 1728
1834void apply_below (object *op) 1729void apply_below (object *op)
1835 CODE: 1730 CODE:
1836 player_apply_below (op); 1731 player_apply_below (op);
1837 1732
1733int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1734
1838object *cf_object_present_archname_inside (object *op, char *whatstr) 1735object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1839 1736
1840int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1737int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1841 1738
1842int cf_object_change_map (object *op, int x, int y, maptile *map) 1739int cf_object_change_map (object *op, int x, int y, maptile *map)
1843 1740
1863 RETVAL = pay_for_amount (amount, op); 1760 RETVAL = pay_for_amount (amount, op);
1864 OUTPUT: RETVAL 1761 OUTPUT: RETVAL
1865 1762
1866void pay_player (object *op, uint64 amount) 1763void pay_player (object *op, uint64 amount)
1867 1764
1868val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1765val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1869 1766
1870int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1767int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1871 1768
1872void learn_spell (object *op, object *sp, int special_prayer = 0) 1769void learn_spell (object *op, object *sp, int special_prayer = 0)
1873 CODE: 1770 CODE:
1874 do_learn_spell (op, sp, special_prayer); 1771 do_learn_spell (op, sp, special_prayer);
1875 1772
1876void forget_spell (object *op, object *sp) 1773void forget_spell (object *op, object *sp)
1877 CODE: 1774 CODE:
1878 do_forget_spell (op, query_name (sp)); 1775 do_forget_spell (op, query_name (sp));
1879 1776
1880object *check_for_spell (object *op, char *spellname) 1777object *check_for_spell (object *op, utf8_string spellname)
1881 CODE: 1778 CODE:
1882 RETVAL = check_spell_known (op, spellname); 1779 RETVAL = check_spell_known (op, spellname);
1883 OUTPUT: RETVAL 1780 OUTPUT: RETVAL
1884 1781
1885int query_money (object *op) 1782int query_money (object *op)
1898 1795
1899int cf_object_teleport (object *op, maptile *map, int x, int y) 1796int cf_object_teleport (object *op, maptile *map, int x, int y)
1900 1797
1901void update_object (object *op, int action) 1798void update_object (object *op, int action)
1902 1799
1903object *cf_create_object_by_name (const char *name) 1800object *cf_create_object_by_name (utf8_string name)
1904 1801
1905void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1802void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1906 1803
1907void player_lvl_adj (object *who, object *skill = 0) 1804void player_lvl_adj (object *who, object *skill = 0)
1908 1805
1909int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1806int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1910 1807
1924object *cf_insert_ob_in_ob (object *ob, object *where) 1821object *cf_insert_ob_in_ob (object *ob, object *where)
1925 1822
1926# no clean way to get an object from an archetype - stupid idiotic 1823# no clean way to get an object from an archetype - stupid idiotic
1927# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1824# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1928 1825
1929object *new (const char *archetype = 0) 1826object *new (utf8_string archetype = 0)
1930 PROTOTYPE: ;$ 1827 PROTOTYPE: ;$
1931 CODE: 1828 CODE:
1932 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1829 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1933 OUTPUT: 1830 OUTPUT:
1934 RETVAL 1831 RETVAL
1939{ 1836{
1940 int unused_type; 1837 int unused_type;
1941 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1838 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1942} 1839}
1943 1840
1944# syntatic sugar for easier use in event callbacks.
1945const char *options (object *op)
1946 CODE:
1947 RETVAL = op->name;
1948 OUTPUT:
1949 RETVAL
1950
1951player *contr (object *op) 1841player *contr (object *op)
1952 CODE: 1842 CODE:
1953 RETVAL = op->contr; 1843 RETVAL = op->contr;
1954 OUTPUT: RETVAL 1844 OUTPUT: RETVAL
1955 1845
1956const char *get_ob_key_value (object *op, const char *key) 1846const_utf8_string get_ob_key_value (object *op, utf8_string key)
1957 1847
1958bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1848bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1959 1849
1960object *get_nearest_player (object *ob) 1850object *get_nearest_player (object *ob)
1961 ALIAS: nearest_player = 0 1851 ALIAS: nearest_player = 0
1962 PREINIT: 1852 PREINIT:
1963 extern object *get_nearest_player (object *); 1853 extern object *get_nearest_player (object *);
1979bool on_same_map_as (object *ob, object *other) 1869bool on_same_map_as (object *ob, object *other)
1980 CODE: 1870 CODE:
1981 RETVAL = on_same_map (ob, other); 1871 RETVAL = on_same_map (ob, other);
1982 OUTPUT: RETVAL 1872 OUTPUT: RETVAL
1983 1873
1984const char * 1874const_utf8_string
1985base_name (object *op, int plural = op->nrof > 1) 1875base_name (object *op, int plural = op->nrof > 1)
1986 CODE: 1876 CODE:
1987 RETVAL = query_base_name (op, plural); 1877 RETVAL = query_base_name (op, plural);
1988 OUTPUT: RETVAL 1878 OUTPUT: RETVAL
1989 1879
1996 RETVAL = op->contr; 1886 RETVAL = op->contr;
1997 OUTPUT: RETVAL 1887 OUTPUT: RETVAL
1998 1888
1999void check_score (object *op) 1889void check_score (object *op)
2000 1890
2001void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1891void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2002 CODE: 1892 CODE:
2003 new_draw_info (flags, 0, op, txt); 1893 new_draw_info (flags, 0, op, txt);
2004 1894
2005object *cf_player_send_inventory (object *op) 1895object *cf_player_send_inventory (object *op)
2006 1896
2007char *cf_player_get_ip (object *op) 1897octet_string cf_player_get_ip (object *op)
2008 ALIAS: ip = 0 1898 ALIAS: ip = 0
2009 1899
2010object *cf_player_get_marked_item (object *op) 1900object *cf_player_get_marked_item (object *op)
2011 ALIAS: marked_item = 0 1901 ALIAS: marked_item = 0
2012 1902
2022void esrv_update_item (object *op, int what, object *item) 1912void esrv_update_item (object *op, int what, object *item)
2023 C_ARGS: what, op, item 1913 C_ARGS: what, op, item
2024 1914
2025void clear_los (object *op) 1915void clear_los (object *op)
2026 1916
2027int command_summon (object *op, char *params) 1917int command_summon (object *op, utf8_string params)
2028 1918
2029int command_arrest (object *op, char *params) 1919int command_arrest (object *op, utf8_string params)
2030
2031int command_kick (object *op, char *params)
2032
2033int command_banish (object *op, char *params)
2034 1920
2035 1921
2036MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1922MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2037 1923
2038INCLUDE: $PERL genacc player ../include/player.h | 1924INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2039 1925
2040int invoke (player *pl, int event, ...) 1926int invoke (player *pl, int event, ...)
2041 CODE: 1927 CODE:
2042 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1928 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2043 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1929 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2056 pl->orig_stats = pl->ob->stats; 1942 pl->orig_stats = pl->ob->stats;
2057 1943
2058void cf_player_move (player *pl, int dir) 1944void cf_player_move (player *pl, int dir)
2059 1945
2060void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1946void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2061
2062player *first ()
2063 CODE:
2064 RETVAL = first_player;
2065 OUTPUT: RETVAL
2066 1947
2067bool 1948bool
2068cell_visible (player *pl, int dx, int dy) 1949cell_visible (player *pl, int dx, int dy)
2069 CODE: 1950 CODE:
2070 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1951 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2123 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2004 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2124 OUTPUT: RETVAL 2005 OUTPUT: RETVAL
2125 2006
2126SV *registry (maptile *map) 2007SV *registry (maptile *map)
2127 2008
2128INCLUDE: $PERL genacc maptile ../include/map.h | 2009INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2129 2010
2130void 2011void
2131maptile::instantiate () 2012maptile::instantiate ()
2132 2013
2133maptile *new () 2014maptile *new ()
2149 if (pl->ob && pl->ob->map == THIS) 2030 if (pl->ob && pl->ob->map == THIS)
2150 PUSHs (sv_2mortal (to_sv (pl->ob))); 2031 PUSHs (sv_2mortal (to_sv (pl->ob)));
2151 } 2032 }
2152 2033
2153void 2034void
2154maptile::set_regiondata (SV *data, SV *plt) 2035maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2155 CODE: 2036 CODE:
2156{ 2037{
2157 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2038 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2039 croak ("maptile::add_underlay: palette must be arrayref");
2040
2041 palette = SvRV (palette);
2042
2043 STRLEN idxlen;
2044 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2045
2046 for (int x = 0; x < THIS->width; ++x)
2047 for (int y = 0; y < THIS->height; ++y)
2048 {
2049 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2050 if (op->flag [FLAG_IS_FLOOR])
2051 goto skip_space;
2052
2053 {
2054 int offs = offset + y * stride + x;
2055 if (IN_RANGE_EXC (offs, 0, idxlen))
2056 {
2057 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2058 {
2059 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2060 ob->flag [FLAG_NO_MAP_SAVE] = true;
2061 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2062
2063 if (ob->randomitems)
2064 {
2065 if (!ob->above)
2066 {
2067 ob->create_treasure (ob->randomitems);
2068
2069 for (object *op = ob->above; op; op = op->above)
2070 op->flag [FLAG_NO_MAP_SAVE] = true;
2071 }
2072
2073 ob->randomitems = 0;
2074 }
2075 }
2076 }
2077 }
2078
2079 skip_space: ;
2080 }
2081}
2082
2083void
2084maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2085 CODE:
2086{
2087 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2158 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2088 croak ("maptile::set_regiondata: palette must be arrayref");
2159 2089
2160 AV *av = (AV *)SvRV (plt); 2090 palette = SvRV (palette);
2161 2091
2162 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2092 STRLEN idxlen;
2093 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2163 2094
2095 region **regionmap = (region **)malloc (
2096 (av_len ((AV *)palette) + 1) * sizeof (region *));
2097 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2098
2164 for (int i = av_len (av) + 1; i--; ) 2099 for (int i = av_len ((AV *)palette) + 1; i--; )
2165 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2100 regionmap [i] = region::find (
2101 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2166 2102
2167 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2103 for (int y = 0; y < THIS->height; ++y)
2104 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2105
2106 sfree (THIS->regions, THIS->size ());
2107 free (THIS->regionmap);
2108
2109 THIS->regions = regions;
2168 THIS->regionmap = regionmap; 2110 THIS->regionmap = regionmap;
2111}
2112
2113void
2114maptile::create_region_treasure ()
2115 CODE:
2116{
2117 object *op = object::create ();
2118 op->type = FLOOR;
2119 op->map = THIS;
2120
2121 for (int x = 0; x < THIS->width; ++x)
2122 for (int y = 0; y < THIS->height; ++y)
2123 {
2124 region *rgn = THIS->region (x, y);
2125
2126 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2127 if (rgn->treasure && rndm () < rgn->treasure_density)
2128 {
2129 op->x = x;
2130 op->y = y;
2131 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2132 }
2133 }
2134
2135 op->destroy ();
2169} 2136}
2170 2137
2171void play_sound_map (maptile *map, int x, int y, int sound_num) 2138void play_sound_map (maptile *map, int x, int y, int sound_num)
2172 2139
2173int out_of_map (maptile *map, int x, int y) 2140int out_of_map (maptile *map, int x, int y)
2260 2227
2261# worst xs function of my life 2228# worst xs function of my life
2262bool 2229bool
2263_create_random_map (\ 2230_create_random_map (\
2264 maptile *self,\ 2231 maptile *self,\
2265 char *wallstyle,\ 2232 utf8_string wallstyle,\
2266 char *wall_name,\ 2233 utf8_string wall_name,\
2267 char *floorstyle,\ 2234 utf8_string floorstyle,\
2268 char *monsterstyle,\ 2235 utf8_string monsterstyle,\
2269 char *treasurestyle,\ 2236 utf8_string treasurestyle,\
2270 char *layoutstyle,\ 2237 utf8_string layoutstyle,\
2271 char *doorstyle,\ 2238 utf8_string doorstyle,\
2272 char *decorstyle,\ 2239 utf8_string decorstyle,\
2273 char *origin_map,\ 2240 utf8_string origin_map,\
2274 char *final_map,\ 2241 utf8_string final_map,\
2275 char *exitstyle,\ 2242 utf8_string exitstyle,\
2276 char *this_map,\ 2243 utf8_string this_map,\
2277 char *exit_on_final_map,\ 2244 utf8_string exit_on_final_map,\
2278 int xsize,\ 2245 int xsize,\
2279 int ysize,\ 2246 int ysize,\
2280 int expand2x,\ 2247 int expand2x,\
2281 int layoutoptions1,\ 2248 int layoutoptions1,\
2282 int layoutoptions2,\ 2249 int layoutoptions2,\
2295 val64 total_map_hp,\ 2262 val64 total_map_hp,\
2296 int map_layout_style,\ 2263 int map_layout_style,\
2297 int treasureoptions,\ 2264 int treasureoptions,\
2298 int symmetry_used,\ 2265 int symmetry_used,\
2299 region *region,\ 2266 region *region,\
2300 char *custom\ 2267 utf8_string custom\
2301) 2268)
2302 CODE: 2269 CODE:
2303{ 2270{
2304 random_map_params rmp; 2271 random_map_params rmp;
2305 2272
2346 OUTPUT: 2313 OUTPUT:
2347 RETVAL 2314 RETVAL
2348 2315
2349MODULE = cf PACKAGE = cf::arch 2316MODULE = cf PACKAGE = cf::arch
2350 2317
2351archetype *find (const char *name) 2318archetype *find (utf8_string name)
2352 CODE: 2319 CODE:
2353 RETVAL = archetype::find (name); 2320 RETVAL = archetype::find (name);
2354 OUTPUT: 2321 OUTPUT:
2355 RETVAL 2322 RETVAL
2356 2323
2358 PROTOTYPE: 2325 PROTOTYPE:
2359 CODE: 2326 CODE:
2360 RETVAL = first_archetype; 2327 RETVAL = first_archetype;
2361 OUTPUT: RETVAL 2328 OUTPUT: RETVAL
2362 2329
2363INCLUDE: $PERL genacc archetype ../include/object.h | 2330INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2364 2331
2365MODULE = cf PACKAGE = cf::party 2332MODULE = cf PACKAGE = cf::party
2366 2333
2367partylist *first () 2334partylist *first ()
2368 PROTOTYPE: 2335 PROTOTYPE:
2369 CODE: 2336 CODE:
2370 RETVAL = get_firstparty (); 2337 RETVAL = get_firstparty ();
2371 OUTPUT: RETVAL 2338 OUTPUT: RETVAL
2372 2339
2373INCLUDE: $PERL genacc partylist ../include/player.h | 2340INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2374 2341
2375MODULE = cf PACKAGE = cf::region 2342MODULE = cf PACKAGE = cf::region
2376 2343
2377region *first () 2344void
2378 PROTOTYPE: 2345list ()
2379 CODE: 2346 PPCODE:
2380 RETVAL = first_region; 2347 for_all_regions (rgn)
2381 OUTPUT: RETVAL 2348 XPUSHs (sv_2mortal (to_sv (rgn)));
2382 2349
2383region *find (char *name) 2350region *find (utf8_string name)
2384 PROTOTYPE: $ 2351 PROTOTYPE: $
2385 CODE: 2352 CODE:
2386 RETVAL = region::find (name); 2353 RETVAL = region::find (name);
2387 OUTPUT: RETVAL 2354 OUTPUT: RETVAL
2388 2355
2356region *find_fuzzy (utf8_string name)
2357 PROTOTYPE: $
2358 CODE:
2359 RETVAL = region::find_fuzzy (name);
2360 OUTPUT: RETVAL
2361
2362int specificity (region *rgn)
2363 CODE:
2364 RETVAL = 0;
2365 while (rgn = rgn->parent)
2366 RETVAL++;
2367 OUTPUT: RETVAL
2368
2389INCLUDE: $PERL genacc region ../include/map.h | 2369INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2390 2370
2391MODULE = cf PACKAGE = cf::living 2371MODULE = cf PACKAGE = cf::living
2392 2372
2393INCLUDE: $PERL genacc living ../include/living.h | 2373INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2394 2374
2395MODULE = cf PACKAGE = cf::settings 2375MODULE = cf PACKAGE = cf::settings
2396 2376
2397INCLUDE: $PERL genacc Settings ../include/global.h | 2377INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2398 2378
2399MODULE = cf PACKAGE = cf::client 2379MODULE = cf PACKAGE = cf::client
2400 2380
2401INCLUDE: $PERL genacc client ../include/client.h | 2381INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2402 2382
2403int invoke (client *ns, int event, ...) 2383int invoke (client *ns, int event, ...)
2404 CODE: 2384 CODE:
2405 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2385 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2406 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2386 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2425 char *buf = SvPVbyte (packet, len); 2405 char *buf = SvPVbyte (packet, len);
2426 2406
2427 THIS->send_packet (buf, len); 2407 THIS->send_packet (buf, len);
2428} 2408}
2429 2409
2410MODULE = cf PACKAGE = cf::face PREFIX = face_
2411
2412#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2413
2414faceidx face_find (utf8_string name, faceidx defidx = 0)
2415
2416faceidx alloc (utf8_string name)
2417 CODE:
2418{
2419 do
2420 {
2421 RETVAL = faces.size ();
2422 faces.resize (RETVAL + 1);
2423 }
2424 while (!RETVAL); // crude way to leave index 0
2425
2426 faces [RETVAL].name = name;
2427 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2428
2429 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2430 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2431}
2432 OUTPUT: RETVAL
2433
2434void set (faceidx idx, int visibility, int magicmap)
2435 CODE:
2436 faceinfo *f = face_info (idx);
2437 assert (f);
2438 f->visibility = visibility;
2439 f->magicmap = magicmap;
2440
2441void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2442 CODE:
2443 faceinfo *f = face_info (idx); assert (f);
2444 f->smooth = smooth;
2445 f->smoothlevel = smoothlevel;
2446
2447void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2448 CODE:
2449{
2450 facedata *d = face_data (idx, faceset);
2451 assert (d);
2452 sv_to (data, d->data);
2453 STRLEN clen;
2454 char *cdata = SvPVbyte (chksum, clen);
2455 clen = min (CHKSUM_SIZE, clen);
2456
2457 if (memcmp (d->chksum, cdata, clen))
2458 {
2459 memcpy (d->chksum, cdata, clen);
2460
2461 // invalidate existing client face info
2462 for_all_clients (ns)
2463 if (ns->faceset == faceset)
2464 {
2465 ns->faces_sent [idx] = false;
2466 ns->force_newmap = true;
2467 }
2468 }
2469}
2470
2471void invalidate (faceidx idx)
2472 CODE:
2473 for_all_clients (ns)
2474 {
2475 ns->faces_sent [idx] = false;
2476 ns->force_newmap = true;
2477 }
2478
2479void invalidate_all ()
2480 CODE:
2481 for_all_clients (ns)
2482 {
2483 ns->faces_sent.reset ();
2484 ns->force_newmap = true;
2485 }
2486
2487MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2488
2489#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2490
2491animidx anim_find (utf8_string name)
2492 CODE:
2493 RETVAL = animation::find (name).number;
2494 OUTPUT: RETVAL
2495
2496animidx set (utf8_string name, SV *frames, int facings = 1)
2497 CODE:
2498{
2499 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2500 croak ("frames must be an arrayref");
2501
2502 AV *av = (AV *)SvRV (frames);
2503
2504 animation *anim = &animation::find (name);
2505 if (anim->number)
2506 {
2507 anim->resize (av_len (av) + 1);
2508 anim->facings = facings;
2509 }
2510 else
2511 anim = &animation::create (name, av_len (av) + 1, facings);
2512
2513 for (int i = 0; i < anim->num_animations; ++i)
2514 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2515}
2516 OUTPUT: RETVAL
2517
2518void invalidate_all ()
2519 CODE:
2520 for_all_clients (ns)
2521 ns->anims_sent.reset ();
2522

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