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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.160 by elmex, Wed Jan 31 14:11:02 2007 UTC vs.
Revision 1.213 by root, Thu May 24 03:33:29 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
2 * CrossFire, A Multiplayer game
3 *
6 * This code is placed under the GNU General Public Licence (GPL) 4 * This code is placed under the GNU General Public Licence (GPL)
7 * 5 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 6 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 7 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 8 *
11 * This program is free software; you can redistribute it and/or modify 9 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 10 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 11 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 12 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 20 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 21 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 22 */
25 23
24#include "autoconf.h"
25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object object_ornull;
52typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
53 67
54#if IVSIZE >= 8 68#if IVSIZE >= 8
55 typedef IV val64; 69 typedef IV val64;
56# define newSVval64 newSViv 70# define newSVval64 newSViv
57# define SvVAL64 SvIV 71# define SvVAL64 SvIV
69 83
70double runtime; 84double runtime;
71 85
72global gbl_ev; 86global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
75 92
76static HV 93static HV
77 *stash_cf, 94 *stash_cf,
78 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
159 { 176 {
160 SvREFCNT_dec (cb); 177 SvREFCNT_dec (cb);
161 cb = 0; 178 cb = 0;
162 } 179 }
163 180
164 if (self)
165 sever_self ();
166
167 mortals.push_back (this); 181 mortals.push_back (this);
168} 182}
169 183
170void 184void
171attachable::destroy () 185attachable::destroy ()
173 if (destroyed ()) 187 if (destroyed ())
174 return; 188 return;
175 189
176 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
177 do_destroy (); 191 do_destroy ();
192 sever_self ();
178} 193}
179 194
180void 195void
181attachable::check_mortals () 196attachable::check_mortals ()
182{ 197{
187 if (i >= mortals.size ()) 202 if (i >= mortals.size ())
188 { 203 {
189 i = 0; 204 i = 0;
190 205
191 if (mortals.size () > 1000) 206 if (mortals.size () > 1000)
192 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 207 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
193 208
194 break; 209 break;
195 } 210 }
196 211
197 attachable *obj = mortals [i]; 212 attachable *obj = mortals [i];
198 213
199 obj->refcnt_chk (); // unborrow from perl, if necessary 214#if 0
200 215 if (obj->self)//D make this an assert later
201 //if (obj->refcnt > 0 || obj->self)
202 if (obj->refcnt || obj->self)
203 { 216 {
204//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 217 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
218 obj->sever_self ();
219 }
220#endif
221
222 if (obj->refcnt)
223 {
205 ++i; // further delay freeing 224 ++i; // further delay freeing
206 225
207 if (!(i & 0x3ff)) 226 if (!(i & 0x3ff))
208 break; 227 break;
209 } 228 }
210 else 229 else
211 { 230 {
212 mortals.erase (i); 231 mortals.erase (i);
232 obj->sever_self ();
213 delete obj; 233 delete obj;
214 } 234 }
215 } 235 }
216} 236}
217 237
341inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 361inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
342 362
343inline SV *to_sv (object & v) { return to_sv (&v); } 363inline SV *to_sv (object & v) { return to_sv (&v); }
344inline SV *to_sv (living & v) { return to_sv (&v); } 364inline SV *to_sv (living & v) { return to_sv (&v); }
345 365
346inline SV *to_sv (facetile * v) { return to_sv (v->name); } 366inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
347inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 367inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
348 368
349inline SV *to_sv (UUID v) 369inline SV *to_sv (UUID v)
350{ 370{
351 char buf[128]; 371 char buf[128];
352 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 372 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
376inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 396inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
377inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 397inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
378inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 398inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
379inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 399inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
380 400
381inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 401//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
382inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 402inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
383 403
384template<class T> 404template<class T>
385inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 405inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
386 406
387template<int N> 407template<int N>
388inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 408inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
389 409
390inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
391inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
392inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
393inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
394inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
395 421
396inline void sv_to (SV *sv, UUID &v) 422inline void sv_to (SV *sv, UUID &v)
397{ 423{
398 unsigned int version; 424 unsigned int version;
399 425
590 perl = perl_alloc (); 616 perl = perl_alloc ();
591 perl_construct (perl); 617 perl_construct (perl);
592 618
593 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
594 620
595 char *argv[] = { 621 const char *argv[] = {
596 "", 622 settings.argv [0],
597 "-e" 623 "-e"
598 "use Event; use Coro;" // required for bootstrap 624 "use Event; use Coro;" // required for bootstrap
599 "cf->bootstrap;" // required for datadir :*> 625 "cf->bootstrap;" // required for datadir :*>
600 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
601 "require cf;" 627 "require cf;"
602 }; 628 };
603 629
604 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
605 { 632 {
606 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
607 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
608 } 635 }
636
637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
609} 644}
610 645
611void cfperl_main () 646void cfperl_main ()
612{ 647{
613 dSP; 648 dSP;
683} 718}
684 719
685void 720void
686global::gather_callbacks (AV *&callbacks, event_type event) const 721global::gather_callbacks (AV *&callbacks, event_type event) const
687{ 722{
688 ::gather_callbacks (callbacks, cb_object, event); 723 ::gather_callbacks (callbacks, cb_global, event);
689} 724}
690 725
691void 726void
692object::gather_callbacks (AV *&callbacks, event_type event) const 727object::gather_callbacks (AV *&callbacks, event_type event) const
693{ 728{
694 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 729 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
695 { 730 {
696 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
697 732
698 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
699 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
700 } 735 }
701 736
737{ 772{
738 attachable::gather_callbacks (callbacks, event); 773 attachable::gather_callbacks (callbacks, event);
739 ::gather_callbacks (callbacks, cb_map, event); 774 ::gather_callbacks (callbacks, cb_map, event);
740} 775}
741 776
777void
778_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
779{
780 for (int event = 0; event <= AvFILLp (registry); ++event)
781 {
782 SV *cbs_ = AvARRAY (registry)[event];
783
784 // element must be list of callback entries
785 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
786 {
787 AV *cbs = (AV *)SvRV (cbs_);
788
789 // no callback entries, no callbacks to call
790 if (AvFILLp (cbs) >= 0)
791 set.set (event);
792 }
793 }
794}
795
796// very slow and inefficient way to recalculate the global want bitsets
797void
798_recalc_want ()
799{
800 ev_want_event.reset ();
801
802 _recalc_want (ev_want_event, cb_global);
803 _recalc_want (ev_want_event, cb_attachable);
804 _recalc_want (ev_want_event, cb_object);
805 _recalc_want (ev_want_event, cb_client);
806 _recalc_want (ev_want_event, cb_player);
807 _recalc_want (ev_want_event, cb_map);
808
809 ev_want_type.reset ();
810
811 for (int type = 0; type <= AvFILLp (cb_type); ++type)
812 {
813 SV *cbs_ = AvARRAY (cb_type)[type];
814
815 // element must be list of callback entries
816 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
817 {
818 AV *cbs = (AV *)SvRV (cbs_);
819
820 // no callback entries, no callbacks to call
821 if (AvFILLp (cbs) >= 0)
822 ev_want_type.set (type % NUM_TYPES);
823 }
824 }
825}
826
742bool 827bool
743attachable::invoke (event_type event, ...) 828attachable::vinvoke (event_type event, va_list &ap)
744{ 829{
745 data_type dt; 830 data_type dt;
746 va_list ap;
747
748 va_start (ap, event);
749 831
750 // callback call ordering should be: 832 // callback call ordering should be:
751 // 1. per-object callback 833 // 1. per-object callback
752 // 2. per-class object 834 // 2. per-class object
753 // 3. per-type callback 835 // 3. per-type callback
834 CALL_BEGIN (0); 916 CALL_BEGIN (0);
835 CALL_CALL ("cf::emergency_save", G_VOID); 917 CALL_CALL ("cf::emergency_save", G_VOID);
836 CALL_END; 918 CALL_END;
837} 919}
838 920
921void
922cfperl_cleanup (int make_core)
923{
924 CALL_BEGIN (1);
925 CALL_ARG (make_core);
926 CALL_CALL ("cf::post_cleanup", G_VOID);
927 CALL_END;
928}
929
930void
931cfperl_make_book (object *book, int level)
932{
933 CALL_BEGIN (2);
934 CALL_ARG (book);
935 CALL_ARG (level);
936 CALL_CALL ("ext::books::make_book", G_VOID);
937 CALL_END;
938}
939
839maptile * 940maptile *
840maptile::find_sync (const char *path, maptile *origin) 941maptile::find_sync (const char *path, maptile *origin)
841{ 942{
842 CALL_BEGIN (2); 943 CALL_BEGIN (2);
843 CALL_ARG (path); 944 CALL_ARG (path);
905 CALL_ARG (exit); 1006 CALL_ARG (exit);
906 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1007 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
907 CALL_END; 1008 CALL_END;
908} 1009}
909 1010
1011void
1012log_backtrace (const char *msg)
1013{
1014#if HAVE_BACKTRACE
1015 void *addr [20];
1016 int size = backtrace (addr, 20);
1017
1018 CALL_BEGIN (size);
1019 CALL_ARG (msg);
1020 for (int i = 0; i < size; ++i)
1021 CALL_ARG ((IV)addr [i]);
1022 CALL_CALL ("cf::_log_backtrace", G_VOID);
1023 CALL_END;
1024#endif
1025}
1026
910///////////////////////////////////////////////////////////////////////////// 1027/////////////////////////////////////////////////////////////////////////////
911 1028
912struct EventAPI *watcher_base::GEventAPI; 1029struct EventAPI *watcher_base::GEventAPI;
913struct CoroAPI *coroapi::GCoroAPI; 1030struct CoroAPI *coroapi::GCoroAPI;
914 1031
915int coroapi::cede_counter; 1032int coroapi::cede_counter;
1033double (*coroapi::time)();
1034double coroapi::next_cede;
916 1035
1036void coroapi::do_cede_to_tick ()
1037{
1038 cede_counter = 0;
1039
1040 cede ();
1041
1042 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1043 if (next_cede > SvNV (sv_next_tick) - 0.02)
1044 next_cede = SvNV (sv_next_tick);
1045}
1046
1047void coroapi::do_cede_every ()
1048{
1049 cede_counter = 0;
1050
1051 if (coroapi::nready ())
1052 coroapi::cede ();
1053}
1054
1055void coroapi::do_cede_to_tick_every ()
1056{
1057 cede_counter = 0;
1058
1059 cede_to_tick ();
1060}
1061
1062void
1063coroapi::wait_for_tick ()
1064{
1065 CALL_BEGIN (0);
1066 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1067 CALL_END;
1068}
1069
1070void
1071coroapi::wait_for_tick_begin ()
1072{
1073 CALL_BEGIN (0);
1074 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1075 CALL_END;
1076}
1077
1078static void
917static void iw_dispatch (pe_event *ev) 1079iw_dispatch (pe_event *ev)
918{ 1080{
919 iw *w = (iw *)ev->ext_data; 1081 iw *w = (iw *)ev->ext_data;
920 w->call (*w); 1082 w->call (*w);
921} 1083}
922 1084
985 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1147 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
986 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1148 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
987 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1149 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
988 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1150 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
989 1151
990 sv_runtime = get_sv ("cf::RUNTIME", 1); 1152 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
991 sv_upgrade (sv_runtime, SVt_NV); 1153 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
992 1154
993 cb_global = get_av ("cf::CB_GLOBAL", 1); 1155 cb_global = get_av ("cf::CB_GLOBAL", 1);
994 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1156 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
995 cb_object = get_av ("cf::CB_OBJECT", 1); 1157 cb_object = get_av ("cf::CB_OBJECT", 1);
996 cb_player = get_av ("cf::CB_PLAYER", 1); 1158 cb_player = get_av ("cf::CB_PLAYER", 1);
1001 1163
1002MODULE = cf PACKAGE = cf PREFIX = cf_ 1164MODULE = cf PACKAGE = cf PREFIX = cf_
1003 1165
1004BOOT: 1166BOOT:
1005{ 1167{
1006 _connect_to_perl ();
1007
1008 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1168 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1009 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1169 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1010 1170
1171 _connect_to_perl ();
1172
1011 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1173 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1174
1175 {
1176 require_pv ("Time::HiRes");
1177
1178 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1179 if (!svp) croak ("Time::HiRes is required");
1180 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1181 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1182 }
1012 1183
1013 static const struct { 1184 static const struct {
1014 const char *name; 1185 const char *name;
1015 IV iv; 1186 IV iv;
1016 } *civ, const_iv[] = { 1187 } *civ, const_iv[] = {
1017# define const_iv(name) { # name, (IV)name }, 1188# define const_iv(name) { # name, (IV)name },
1018 const_iv (llevError) 1189 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1019 const_iv (llevInfo) 1190 const_iv (logBacktrace)
1020 const_iv (llevDebug) 1191
1021 const_iv (llevMonster) 1192 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1193
1194 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1022 1195
1023 const_iv (MAX_TIME) 1196 const_iv (MAX_TIME)
1024 const_iv (PLAYER) 1197
1025 const_iv (TRANSPORT)
1026 const_iv (ROD)
1027 const_iv (TREASURE)
1028 const_iv (POTION)
1029 const_iv (FOOD)
1030 const_iv (POISON)
1031 const_iv (BOOK)
1032 const_iv (CLOCK)
1033 const_iv (ARROW)
1034 const_iv (BOW)
1035 const_iv (WEAPON)
1036 const_iv (ARMOUR)
1037 const_iv (PEDESTAL)
1038 const_iv (ALTAR)
1039 const_iv (LOCKED_DOOR)
1040 const_iv (SPECIAL_KEY)
1041 const_iv (MAP)
1042 const_iv (DOOR)
1043 const_iv (KEY)
1044 const_iv (TIMED_GATE)
1045 const_iv (TRIGGER)
1046 const_iv (GRIMREAPER)
1047 const_iv (MAGIC_EAR)
1048 const_iv (TRIGGER_BUTTON)
1049 const_iv (TRIGGER_ALTAR)
1050 const_iv (TRIGGER_PEDESTAL)
1051 const_iv (SHIELD)
1052 const_iv (HELMET)
1053 const_iv (HORN)
1054 const_iv (MONEY)
1055 const_iv (CLASS)
1056 const_iv (GRAVESTONE)
1057 const_iv (AMULET)
1058 const_iv (PLAYERMOVER)
1059 const_iv (TELEPORTER)
1060 const_iv (CREATOR)
1061 const_iv (SKILL)
1062 const_iv (EARTHWALL)
1063 const_iv (GOLEM)
1064 const_iv (THROWN_OBJ)
1065 const_iv (BLINDNESS)
1066 const_iv (GOD)
1067 const_iv (DETECTOR)
1068 const_iv (TRIGGER_MARKER)
1069 const_iv (DEAD_OBJECT)
1070 const_iv (DRINK)
1071 const_iv (MARKER)
1072 const_iv (HOLY_ALTAR)
1073 const_iv (PLAYER_CHANGER)
1074 const_iv (BATTLEGROUND)
1075 const_iv (PEACEMAKER)
1076 const_iv (GEM)
1077 const_iv (FIREWALL)
1078 const_iv (ANVIL)
1079 const_iv (CHECK_INV)
1080 const_iv (MOOD_FLOOR) 1198 const_iv (NUM_BODY_LOCATIONS)
1081 const_iv (EXIT) 1199 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1082 const_iv (ENCOUNTER) 1200 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1083 const_iv (SHOP_FLOOR) 1201 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1084 const_iv (SHOP_MAT) 1202 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1085 const_iv (RING) 1203 const_iv (body_wrist) const_iv (body_waist)
1086 const_iv (FLOOR)
1087 const_iv (FLESH)
1088 const_iv (INORGANIC)
1089 const_iv (SKILL_TOOL)
1090 const_iv (LIGHTER)
1091 const_iv (BUILDABLE_WALL)
1092 const_iv (MISC_OBJECT)
1093 const_iv (LAMP)
1094 const_iv (DUPLICATOR)
1095 const_iv (SPELLBOOK)
1096 const_iv (CLOAK)
1097 const_iv (SPINNER)
1098 const_iv (GATE)
1099 const_iv (BUTTON)
1100 const_iv (CF_HANDLE)
1101 const_iv (HOLE)
1102 const_iv (TRAPDOOR)
1103 const_iv (SIGN)
1104 const_iv (BOOTS)
1105 const_iv (GLOVES)
1106 const_iv (SPELL)
1107 const_iv (SPELL_EFFECT)
1108 const_iv (CONVERTER)
1109 const_iv (BRACERS)
1110 const_iv (POISONING)
1111 const_iv (SAVEBED)
1112 const_iv (WAND)
1113 const_iv (SCROLL)
1114 const_iv (DIRECTOR)
1115 const_iv (GIRDLE)
1116 const_iv (FORCE)
1117 const_iv (POTION_EFFECT)
1118 const_iv (EVENT_CONNECTOR)
1119 const_iv (CLOSE_CON)
1120 const_iv (CONTAINER)
1121 const_iv (ARMOUR_IMPROVER)
1122 const_iv (WEAPON_IMPROVER)
1123 const_iv (SKILLSCROLL)
1124 const_iv (DEEP_SWAMP)
1125 const_iv (IDENTIFY_ALTAR)
1126 const_iv (MENU)
1127 const_iv (RUNE)
1128 const_iv (TRAP)
1129 const_iv (POWER_CRYSTAL)
1130 const_iv (CORPSE)
1131 const_iv (DISEASE)
1132 const_iv (SYMPTOM)
1133 const_iv (BUILDER)
1134 const_iv (MATERIAL)
1135 const_iv (ITEM_TRANSFORMER)
1136 1204
1137 const_iv (NUM_SUBTYPES) 1205 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1206 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1207 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1208 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1209 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1210 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1211 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1212 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1213 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1214 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1215 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1216 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1217 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1218 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1219 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1220 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1221 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1222 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1223 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1224 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1225 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1226 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1227 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1228 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1229 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1230 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1231 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1232 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1138 1233
1139 const_iv (ST_BD_BUILD) 1234 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1140 const_iv (ST_BD_REMOVE)
1141 1235
1142 const_iv (ST_MAT_FLOOR) 1236 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1143 const_iv (ST_MAT_WALL) 1237 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1144 const_iv (ST_MAT_ITEM)
1145 1238
1146 const_iv (AT_PHYSICAL) 1239 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1147 const_iv (AT_MAGIC) 1240 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1148 const_iv (AT_FIRE) 1241 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1149 const_iv (AT_ELECTRICITY) 1242 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1150 const_iv (AT_COLD) 1243 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1151 const_iv (AT_CONFUSION) 1244 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1152 const_iv (AT_ACID) 1245 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1153 const_iv (AT_DRAIN)
1154 const_iv (AT_WEAPONMAGIC)
1155 const_iv (AT_GHOSTHIT)
1156 const_iv (AT_POISON)
1157 const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE)
1159 const_iv (AT_TURN_UNDEAD)
1160 const_iv (AT_FEAR)
1161 const_iv (AT_CANCELLATION)
1162 const_iv (AT_DEPLETE)
1163 const_iv (AT_DEATH)
1164 const_iv (AT_CHAOS)
1165 const_iv (AT_COUNTERSPELL)
1166 const_iv (AT_GODPOWER)
1167 const_iv (AT_HOLYWORD)
1168 const_iv (AT_BLIND)
1169 const_iv (AT_INTERNAL)
1170 const_iv (AT_LIFE_STEALING)
1171 const_iv (AT_DISEASE)
1172 1246
1173 const_iv (WEAP_HIT) 1247 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1174 const_iv (WEAP_SLASH) 1248 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1175 const_iv (WEAP_PIERCE)
1176 const_iv (WEAP_CLEAVE)
1177 const_iv (WEAP_SLICE)
1178 const_iv (WEAP_STAB)
1179 const_iv (WEAP_WHIP)
1180 const_iv (WEAP_CRUSH)
1181 const_iv (WEAP_BLUD) 1249 const_iv (WEAP_BLUD)
1182 1250
1183 const_iv (FLAG_ALIVE) 1251 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1184 const_iv (FLAG_WIZ) 1252 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1185 const_iv (FLAG_REMOVED) 1253 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1186 const_iv (FLAG_FREED) 1254 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1187 const_iv (FLAG_WAS_WIZ) 1255 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1188 const_iv (FLAG_APPLIED) 1256 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1189 const_iv (FLAG_UNPAID) 1257 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1190 const_iv (FLAG_USE_SHIELD) 1258 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1191 const_iv (FLAG_NO_PICK) 1259 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1192 const_iv (FLAG_ANIMATE) 1260 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_MONSTER) 1261 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1194 const_iv (FLAG_FRIENDLY) 1262 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1195 const_iv (FLAG_GENERATOR) 1263 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1196 const_iv (FLAG_IS_THROWN) 1264 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1197 const_iv (FLAG_AUTO_APPLY) 1265 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1198 const_iv (FLAG_PLAYER_SOLD) 1266 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1199 const_iv (FLAG_SEE_INVISIBLE) 1267 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1200 const_iv (FLAG_CAN_ROLL) 1268 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1201 const_iv (FLAG_OVERLAY_FLOOR) 1269 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1202 const_iv (FLAG_IS_TURNABLE) 1270 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1203 const_iv (FLAG_IS_USED_UP) 1271 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1204 const_iv (FLAG_IDENTIFIED) 1272 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1205 const_iv (FLAG_REFLECTING) 1273 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1206 const_iv (FLAG_CHANGING) 1274 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1207 const_iv (FLAG_SPLITTING) 1275 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1208 const_iv (FLAG_HITBACK) 1276 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1209 const_iv (FLAG_STARTEQUIP)
1210 const_iv (FLAG_BLOCKSVIEW)
1211 const_iv (FLAG_UNDEAD)
1212 const_iv (FLAG_SCARED)
1213 const_iv (FLAG_UNAGGRESSIVE)
1214 const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_REFL_SPELL)
1216 const_iv (FLAG_NO_MAGIC)
1217 const_iv (FLAG_NO_FIX_PLAYER)
1218 const_iv (FLAG_IS_LIGHTABLE)
1219 const_iv (FLAG_TEAR_DOWN)
1220 const_iv (FLAG_RUN_AWAY)
1221 const_iv (FLAG_PICK_UP)
1222 const_iv (FLAG_UNIQUE)
1223 const_iv (FLAG_NO_DROP)
1224 const_iv (FLAG_WIZCAST)
1225 const_iv (FLAG_CAST_SPELL)
1226 const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_USE_RANGE)
1228 const_iv (FLAG_USE_BOW)
1229 const_iv (FLAG_USE_ARMOUR)
1230 const_iv (FLAG_USE_WEAPON)
1231 const_iv (FLAG_USE_RING)
1232 const_iv (FLAG_READY_RANGE)
1233 const_iv (FLAG_READY_BOW)
1234 const_iv (FLAG_XRAYS)
1235 const_iv (FLAG_NO_APPLY)
1236 const_iv (FLAG_IS_FLOOR)
1237 const_iv (FLAG_LIFESAVE)
1238 const_iv (FLAG_NO_STRENGTH)
1239 const_iv (FLAG_SLEEP)
1240 const_iv (FLAG_STAND_STILL)
1241 const_iv (FLAG_RANDOM_MOVE)
1242 const_iv (FLAG_ONLY_ATTACK)
1243 const_iv (FLAG_CONFUSED)
1244 const_iv (FLAG_STEALTH)
1245 const_iv (FLAG_WIZPASS)
1246 const_iv (FLAG_IS_LINKED)
1247 const_iv (FLAG_CURSED)
1248 const_iv (FLAG_DAMNED)
1249 const_iv (FLAG_SEE_ANYWHERE)
1250 const_iv (FLAG_KNOWN_MAGICAL)
1251 const_iv (FLAG_KNOWN_CURSED)
1252 const_iv (FLAG_CAN_USE_SKILL)
1253 const_iv (FLAG_BEEN_APPLIED)
1254 const_iv (FLAG_READY_SCROLL)
1255 const_iv (FLAG_USE_ROD)
1256 const_iv (FLAG_USE_HORN)
1257 const_iv (FLAG_MAKE_INVIS)
1258 const_iv (FLAG_INV_LOCKED)
1259 const_iv (FLAG_IS_WOODED)
1260 const_iv (FLAG_IS_HILLY)
1261 const_iv (FLAG_READY_SKILL)
1262 const_iv (FLAG_READY_WEAPON)
1263 const_iv (FLAG_NO_SKILL_IDENT)
1264 const_iv (FLAG_BLIND)
1265 const_iv (FLAG_SEE_IN_DARK)
1266 const_iv (FLAG_IS_CAULDRON)
1267 const_iv (FLAG_NO_STEAL)
1268 const_iv (FLAG_ONE_HIT)
1269 const_iv (FLAG_CLIENT_SENT)
1270 const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_NEUTRAL)
1272 const_iv (FLAG_NO_ATTACK)
1273 const_iv (FLAG_NO_DAMAGE)
1274 const_iv (FLAG_OBJ_ORIGINAL)
1275 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1276 const_iv (FLAG_ACTIVATE_ON_PUSH)
1277 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1278 const_iv (FLAG_IS_WATER)
1279 const_iv (FLAG_CONTENT_ON_GEN)
1280 const_iv (FLAG_IS_A_TEMPLATE)
1281 const_iv (FLAG_IS_BUILDABLE)
1282 const_iv (FLAG_DESTROY_ON_DEATH)
1283 const_iv (FLAG_NO_MAP_SAVE)
1284 1277
1285 const_iv (NDI_BLACK) 1278 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1286 const_iv (NDI_WHITE) 1279 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1287 const_iv (NDI_NAVY) 1280 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1288 const_iv (NDI_RED) 1281 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1289 const_iv (NDI_ORANGE)
1290 const_iv (NDI_BLUE)
1291 const_iv (NDI_DK_ORANGE)
1292 const_iv (NDI_GREEN)
1293 const_iv (NDI_LT_GREEN)
1294 const_iv (NDI_GREY)
1295 const_iv (NDI_BROWN)
1296 const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN)
1298 const_iv (NDI_MAX_COLOR)
1299 const_iv (NDI_COLOR_MASK)
1300 const_iv (NDI_UNIQUE)
1301 const_iv (NDI_ALL) 1282 const_iv (NDI_ALL)
1302 1283
1284 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1285 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1286
1287 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1288
1289 const_iv (SP_RAISE_DEAD)
1290 const_iv (SP_RUNE)
1291 const_iv (SP_MAKE_MARK)
1292 const_iv (SP_BOLT)
1293 const_iv (SP_BULLET)
1303 const_iv (UPD_LOCATION) 1294 const_iv (SP_EXPLOSION)
1304 const_iv (UPD_FLAGS)
1305 const_iv (UPD_WEIGHT)
1306 const_iv (UPD_FACE) 1295 const_iv (SP_CONE)
1296 const_iv (SP_BOMB)
1297 const_iv (SP_WONDER)
1307 const_iv (UPD_NAME) 1298 const_iv (SP_SMITE)
1308 const_iv (UPD_ANIM) 1299 const_iv (SP_MAGIC_MISSILE)
1309 const_iv (UPD_ANIMSPEED) 1300 const_iv (SP_SUMMON_GOLEM)
1310 const_iv (UPD_NROF) 1301 const_iv (SP_DIMENSION_DOOR)
1311 1302 const_iv (SP_MAGIC_MAPPING)
1312 const_iv (UPD_SP_MANA)
1313 const_iv (UPD_SP_GRACE)
1314 const_iv (UPD_SP_DAMAGE)
1315
1316 const_iv (F_APPLIED)
1317 const_iv (F_LOCATION)
1318 const_iv (F_UNPAID)
1319 const_iv (F_MAGIC) 1303 const_iv (SP_MAGIC_WALL)
1304 const_iv (SP_DESTRUCTION)
1305 const_iv (SP_PERCEIVE_SELF)
1306 const_iv (SP_WORD_OF_RECALL)
1307 const_iv (SP_INVISIBLE)
1308 const_iv (SP_PROBE)
1309 const_iv (SP_HEALING)
1310 const_iv (SP_CREATE_FOOD)
1311 const_iv (SP_EARTH_TO_DUST)
1312 const_iv (SP_CHANGE_ABILITY)
1313 const_iv (SP_BLESS)
1320 const_iv (F_CURSED) 1314 const_iv (SP_CURSE)
1315 const_iv (SP_SUMMON_MONSTER)
1316 const_iv (SP_CHARGING)
1317 const_iv (SP_POLYMORPH)
1318 const_iv (SP_ALCHEMY)
1319 const_iv (SP_REMOVE_CURSE)
1320 const_iv (SP_IDENTIFY)
1321 const_iv (SP_DETECTION)
1322 const_iv (SP_MOOD_CHANGE)
1323 const_iv (SP_MOVING_BALL)
1321 const_iv (F_DAMNED) 1324 const_iv (SP_SWARM)
1325 const_iv (SP_CHANGE_MANA)
1322 const_iv (F_OPEN) 1326 const_iv (SP_DISPEL_RUNE)
1323 const_iv (F_NOPICK) 1327 const_iv (SP_CREATE_MISSILE)
1328 const_iv (SP_CONSECRATE)
1329 const_iv (SP_ANIMATE_WEAPON)
1330 const_iv (SP_LIGHT)
1331 const_iv (SP_CHANGE_MAP_LIGHT)
1332 const_iv (SP_FAERY_FIRE)
1333 const_iv (SP_CAUSE_DISEASE)
1334 const_iv (SP_AURA)
1335 const_iv (SP_TOWN_PORTAL)
1336 const_iv (SP_PARTY_SPELL)
1337
1338 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1339 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1324 const_iv (F_LOCKED) 1340 const_iv (F_LOCKED)
1325 1341
1326 const_iv (F_BUY) 1342 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1327 const_iv (F_SHOP)
1328 const_iv (F_SELL)
1329 1343
1330 const_iv (P_BLOCKSVIEW) 1344 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1331 const_iv (P_PLAYER) 1345 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1332 const_iv (P_NO_MAGIC)
1333 const_iv (P_IS_ALIVE)
1334 const_iv (P_NO_CLERIC)
1335 const_iv (P_OUT_OF_MAP)
1336 const_iv (P_NEW_MAP)
1337 const_iv (P_UPTODATE)
1338 1346
1339 const_iv (UP_OBJ_INSERT) 1347 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1340 const_iv (UP_OBJ_REMOVE)
1341 const_iv (UP_OBJ_CHANGE)
1342 const_iv (UP_OBJ_FACE)
1343 1348
1344 const_iv (INS_NO_MERGE) 1349 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ABOVE_FLOOR_ONLY) 1350 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1346 const_iv (INS_NO_WALK_ON)
1347 const_iv (INS_ON_TOP)
1348 const_iv (INS_BELOW_ORIGINATOR)
1349 const_iv (INS_MAP_LOAD)
1350 1351
1351 const_iv (WILL_APPLY_HANDLE) 1352 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_TREASURE) 1353 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1353 const_iv (WILL_APPLY_EARTHWALL)
1354 const_iv (WILL_APPLY_DOOR)
1355 const_iv (WILL_APPLY_FOOD)
1356 1354
1357 const_iv (SAVE_MODE) 1355 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1358 const_iv (SAVE_DIR_MODE)
1359 1356
1360 const_iv (M_PAPER) 1357 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1361 const_iv (M_IRON) 1358 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1362 const_iv (M_GLASS) 1359 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1363 const_iv (M_LEATHER) 1360 const_iv (M_ICE) const_iv (M_SPECIAL)
1364 const_iv (M_WOOD)
1365 const_iv (M_ORGANIC)
1366 const_iv (M_STONE)
1367 const_iv (M_CLOTH)
1368 const_iv (M_ADAMANT)
1369 const_iv (M_LIQUID)
1370 const_iv (M_SOFT_METAL)
1371 const_iv (M_BONE)
1372 const_iv (M_ICE)
1373 const_iv (M_SPECIAL)
1374 1361
1375 const_iv (SK_EXP_ADD_SKILL) 1362 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_EXP_TOTAL) 1363 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 const_iv (SK_EXP_NONE)
1378 const_iv (SK_SUBTRACT_SKILL_EXP)
1379 const_iv (SK_EXP_SKILL_ONLY)
1380 1364
1381 const_iv (SK_LOCKPICKING) 1365 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1382 const_iv (SK_HIDING) 1366 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1383 const_iv (SK_SMITHERY) 1367 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1384 const_iv (SK_BOWYER) 1368 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1385 const_iv (SK_JEWELER) 1369 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1386 const_iv (SK_ALCHEMY) 1370 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_STEALING) 1371 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1388 const_iv (SK_LITERACY) 1372 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1389 const_iv (SK_BARGAINING) 1373 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1390 const_iv (SK_JUMPING) 1374 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_DET_MAGIC)
1392 const_iv (SK_ORATORY)
1393 const_iv (SK_SINGING)
1394 const_iv (SK_DET_CURSE)
1395 const_iv (SK_FIND_TRAPS)
1396 const_iv (SK_MEDITATION)
1397 const_iv (SK_PUNCHING)
1398 const_iv (SK_FLAME_TOUCH)
1399 const_iv (SK_KARATE)
1400 const_iv (SK_CLIMBING)
1401 const_iv (SK_WOODSMAN)
1402 const_iv (SK_INSCRIPTION)
1403 const_iv (SK_ONE_HANDED_WEAPON)
1404 const_iv (SK_MISSILE_WEAPON)
1405 const_iv (SK_THROWING)
1406 const_iv (SK_USE_MAGIC_ITEM)
1407 const_iv (SK_DISARM_TRAPS)
1408 const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY)
1410 const_iv (SK_PRAYING)
1411 const_iv (SK_CLAWING)
1412 const_iv (SK_LEVITATION)
1413 const_iv (SK_SUMMONING)
1414 const_iv (SK_PYROMANCY)
1415 const_iv (SK_EVOCATION)
1416 const_iv (SK_SORCERY)
1417 const_iv (SK_TWO_HANDED_WEAPON)
1418 const_iv (SK_SPARK_TOUCH)
1419 const_iv (SK_SHIVER)
1420 const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_POISON_NAIL) 1375 const_iv (SK_POISON_NAIL)
1422 1376
1423 const_iv (SOUND_NEW_PLAYER) 1377 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1424 const_iv (SOUND_FIRE_ARROW) 1378 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1425 const_iv (SOUND_LEARN_SPELL) 1379 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1426 const_iv (SOUND_FUMBLE_SPELL) 1380 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_WAND_POOF) 1381 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1428 const_iv (SOUND_OPEN_DOOR) 1382 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1429 const_iv (SOUND_PUSH_PLAYER)
1430 const_iv (SOUND_PLAYER_HITS1)
1431 const_iv (SOUND_PLAYER_HITS2)
1432 const_iv (SOUND_PLAYER_HITS3)
1433 const_iv (SOUND_PLAYER_HITS4)
1434 const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_PLAYER_IS_HIT2)
1436 const_iv (SOUND_PLAYER_IS_HIT3)
1437 const_iv (SOUND_PLAYER_KILLS)
1438 const_iv (SOUND_PET_IS_KILLED)
1439 const_iv (SOUND_PLAYER_DIES)
1440 const_iv (SOUND_OB_EVAPORATE)
1441 const_iv (SOUND_OB_EXPLODE)
1442 const_iv (SOUND_CLOCK)
1443 const_iv (SOUND_TURN_HANDLE)
1444 const_iv (SOUND_FALL_HOLE)
1445 const_iv (SOUND_DRINK_POISON)
1446 const_iv (SOUND_CAST_SPELL_0)
1447 1383
1448 const_iv (PREFER_LOW) 1384 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1449 const_iv (PREFER_HIGH)
1450 1385
1451 const_iv (ATNR_PHYSICAL) 1386 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1452 const_iv (ATNR_MAGIC) 1387 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1453 const_iv (ATNR_FIRE) 1388 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1454 const_iv (ATNR_ELECTRICITY) 1389 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_COLD) 1390 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1456 const_iv (ATNR_CONFUSION) 1391 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_ACID) 1392 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1458 const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC)
1460 const_iv (ATNR_GHOSTHIT)
1461 const_iv (ATNR_POISON)
1462 const_iv (ATNR_SLOW)
1463 const_iv (ATNR_PARALYZE)
1464 const_iv (ATNR_TURN_UNDEAD)
1465 const_iv (ATNR_FEAR)
1466 const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE)
1468 const_iv (ATNR_DEATH)
1469 const_iv (ATNR_CHAOS)
1470 const_iv (ATNR_COUNTERSPELL)
1471 const_iv (ATNR_GODPOWER)
1472 const_iv (ATNR_HOLYWORD)
1473 const_iv (ATNR_BLIND)
1474 const_iv (ATNR_INTERNAL)
1475 const_iv (ATNR_LIFE_STEALING)
1476 const_iv (ATNR_DISEASE)
1477 1393
1478 const_iv (MAP_IN_MEMORY) 1394 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1479 const_iv (MAP_SWAPPED)
1480 const_iv (MAP_LOADING)
1481 const_iv (MAP_SAVING)
1482 1395
1483 const_iv (KLASS_ATTACHABLE) 1396 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_GLOBAL) 1397 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1485 const_iv (KLASS_OBJECT)
1486 const_iv (KLASS_CLIENT)
1487 const_iv (KLASS_PLAYER)
1488 const_iv (KLASS_MAP)
1489 1398
1490 const_iv (CS_QUERY_YESNO) 1399 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1491 const_iv (CS_QUERY_SINGLECHAR)
1492 const_iv (CS_QUERY_HIDEINPUT)
1493 1400
1494 const_iv (ST_DEAD) 1401 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1495 const_iv (ST_SETUP)
1496 const_iv (ST_PLAYING)
1497 const_iv (ST_CUSTOM)
1498 1402
1499 const_iv (ST_CHANGE_CLASS) 1403 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1500
1501 const_iv (IO_HEADER)
1502 const_iv (IO_OBJECTS)
1503 const_iv (IO_UNIQUES)
1504 1404
1505 // random map generator 1405 // random map generator
1506 const_iv (LAYOUT_NONE) 1406 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1507 const_iv (LAYOUT_ONION) 1407 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1508 const_iv (LAYOUT_MAZE)
1509 const_iv (LAYOUT_SPIRAL)
1510 const_iv (LAYOUT_ROGUELIKE)
1511 const_iv (LAYOUT_SNAKE)
1512 const_iv (LAYOUT_SQUARE_SPIRAL)
1513 1408
1514 const_iv (RMOPT_RANDOM) 1409 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1515 const_iv (RMOPT_CENTERED) 1410 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1516 const_iv (RMOPT_LINEAR) 1411 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1517 const_iv (RMOPT_BOTTOM_C)
1518 const_iv (RMOPT_BOTTOM_R)
1519 const_iv (RMOPT_IRR_SPACE)
1520 const_iv (RMOPT_WALL_OFF)
1521 const_iv (RMOPT_WALLS_ONLY)
1522 const_iv (RMOPT_NO_DOORS)
1523 1412
1524 const_iv (SYMMETRY_RANDOM) 1413 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1525 const_iv (SYMMETRY_NONE) 1414 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1526 const_iv (SYMMETRY_X) 1415
1527 const_iv (SYMMETRY_Y) 1416 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1528 const_iv (SYMMETRY_XY) 1417 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1418 const_iv (GT_MINIMAL)
1529 }; 1419 };
1530 1420
1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1421 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1422 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1533 1423
1554 } 1444 }
1555} 1445}
1556 1446
1557void _connect_to_perl () 1447void _connect_to_perl ()
1558 1448
1449void _recalc_want ()
1450
1559void _global_reattach () 1451void _global_reattach ()
1560 CODE: 1452 CODE:
1561{ 1453{
1562 // reattach to all attachable objects in the game. 1454 // reattach to all attachable objects in the game.
1563 for_all_clients (ns) 1455 for_all_clients (ns)
1564 ns->reattach (); 1456 ns->reattach ();
1565 1457
1566 for_all_players (pl)
1567 pl->reattach ();
1568
1569 //TODO
1570 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1571 // i->second->reattach ();
1572
1573 for_all_objects (op) 1458 for_all_objects (op)
1574 op->reattach (); 1459 op->reattach ();
1460}
1461
1462void _post_tick ()
1463 CODE:
1464 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1465
1466# support function for map-world.ext
1467void _quantise (SV *data_sv, SV *plt_sv)
1468 CODE:
1469{
1470 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1471 croak ("_quantise called with invalid agruments");
1472
1473 plt_sv = SvRV (plt_sv);
1474 SV **plt = AvARRAY (plt_sv);
1475 int plt_count = AvFILL (plt_sv) + 1;
1476
1477 STRLEN len;
1478 char *data = SvPVbyte (data_sv, len);
1479 char *dst = data;
1480
1481 while (len >= 3)
1482 {
1483 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1484 {
1485 char *val = SvPVX (*val_sv);
1486
1487 if (val [0] == data [0]
1488 && val [1] == data [1]
1489 && val [2] == data [2])
1490 {
1491 *dst++ = val [3];
1492 goto next;
1493 }
1494 }
1495
1496 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1497 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1498 dst - SvPVX (data_sv), len);
1499
1500 next:
1501 data += 3;
1502 len -= 3;
1503 }
1504
1505 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1575} 1506}
1576 1507
1577NV floor (NV x) 1508NV floor (NV x)
1578 1509
1579NV ceil (NV x) 1510NV ceil (NV x)
1588 default: croak ("cf::rndm requires none, one or two parameters."); break; 1519 default: croak ("cf::rndm requires none, one or two parameters."); break;
1589 } 1520 }
1590 OUTPUT: 1521 OUTPUT:
1591 RETVAL 1522 RETVAL
1592 1523
1524NV clamp (NV value, NV min_value, NV max_value)
1525 CODE:
1526 RETVAL = clamp (value, min_value, max_value);
1527 OUTPUT:
1528 RETVAL
1529
1530NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1531 CODE:
1532 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1533 OUTPUT:
1534 RETVAL
1535
1536void cede_to_tick ()
1537 CODE:
1538 coroapi::cede_to_tick ();
1539
1593void server_tick () 1540void server_tick ()
1594 CODE: 1541 CODE:
1595 runtime = SvNVx (sv_runtime); 1542 runtime = SvNVx (sv_runtime);
1596 server_tick (); 1543 server_tick ();
1597 1544
1598void 1545void
1599LOG (int level, char *msg) 1546log_backtrace (utf8_string msg)
1547
1548void
1549LOG (int flags, utf8_string msg)
1600 PROTOTYPE: $$ 1550 PROTOTYPE: $$
1601 C_ARGS: (LogLevel)level, "%s", msg 1551 C_ARGS: flags, "%s", msg
1602 1552
1603char *path_combine (char *base, char *path) 1553octet_string path_combine (octet_string base, octet_string path)
1604 PROTOTYPE: $$ 1554 PROTOTYPE: $$
1605 1555
1606char *path_combine_and_normalize (char *base, char *path) 1556octet_string path_combine_and_normalize (octet_string base, octet_string path)
1607 PROTOTYPE: $$ 1557 PROTOTYPE: $$
1608 1558
1609const char * 1559const_octet_string
1610get_maps_directory (char *path) 1560get_maps_directory (octet_string path)
1611 PROTOTYPE: $ 1561 PROTOTYPE: $
1612 ALIAS: maps_directory = 0 1562 ALIAS: maps_directory = 0
1613 CODE: 1563 CODE:
1614 RETVAL = create_pathname (path); 1564 RETVAL = create_pathname (path);
1615 OUTPUT: RETVAL 1565 OUTPUT: RETVAL
1617void 1567void
1618sub_generation_inc () 1568sub_generation_inc ()
1619 CODE: 1569 CODE:
1620 PL_sub_generation++; 1570 PL_sub_generation++;
1621 1571
1622char * 1572const_octet_string
1623mapdir () 1573mapdir ()
1624 PROTOTYPE: 1574 PROTOTYPE:
1625 ALIAS: 1575 ALIAS:
1626 mapdir = 0 1576 mapdir = 0
1627 uniquedir = 1 1577 uniquedir = 1
1643 } 1593 }
1644 OUTPUT: RETVAL 1594 OUTPUT: RETVAL
1645 1595
1646void abort () 1596void abort ()
1647 1597
1598void reset_signals ()
1599
1648void fork_abort (char *cause = "cf::fork_abort") 1600void fork_abort (octet_string cause = "cf::fork_abort")
1649 1601
1650void cleanup (const char *cause, bool make_core = false) 1602void cleanup (octet_string cause, bool make_core = false)
1651 1603
1652void emergency_save () 1604void emergency_save ()
1653 1605
1654void _exit (int status = EXIT_SUCCESS) 1606void _exit (int status = EXIT_SUCCESS)
1655 1607
1665 1617
1666int munlockall () 1618int munlockall ()
1667 1619
1668#endif 1620#endif
1669 1621
1670int find_animation (char *text) 1622int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1623 PROTOTYPE: $
1672 1624
1673int random_roll (int min, int max, object *op, int goodbad); 1625int random_roll (int min, int max, object *op, int goodbad);
1674 1626
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1627const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676 1628
1677int 1629int
1678exp_to_level (val64 exp) 1630exp_to_level (val64 exp)
1679 CODE: 1631 CODE:
1680{ 1632{
1711 RETVAL = newSVpv (resist_plus[atnr], 0); 1663 RETVAL = newSVpv (resist_plus[atnr], 0);
1712 else 1664 else
1713 XSRETURN_UNDEF; 1665 XSRETURN_UNDEF;
1714 OUTPUT: RETVAL 1666 OUTPUT: RETVAL
1715 1667
1668bool
1669load_resource_file (octet_string filename)
1670
1716MODULE = cf PACKAGE = cf::attachable 1671MODULE = cf PACKAGE = cf::attachable
1717 1672
1718int 1673int
1719valid (SV *obj) 1674valid (SV *obj)
1720 CODE: 1675 CODE:
1721 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1676 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1722 OUTPUT: 1677 OUTPUT:
1723 RETVAL 1678 RETVAL
1679
1680void
1681debug_trace (attachable *obj, bool on = true)
1682 CODE:
1683 obj->flags &= ~attachable::F_DEBUG_TRACE;
1684 if (on)
1685 obj->flags |= attachable::F_DEBUG_TRACE;
1724 1686
1725int mortals_size () 1687int mortals_size ()
1726 CODE: 1688 CODE:
1727 RETVAL = attachable::mortals.size (); 1689 RETVAL = attachable::mortals.size ();
1728 OUTPUT: RETVAL 1690 OUTPUT: RETVAL
1730#object *mortals (U32 index) 1692#object *mortals (U32 index)
1731# CODE: 1693# CODE:
1732# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1694# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1733# OUTPUT: RETVAL 1695# OUTPUT: RETVAL
1734 1696
1735INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1697INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1736 1698
1737MODULE = cf PACKAGE = cf::global 1699MODULE = cf PACKAGE = cf::global
1738 1700
1739int invoke (SV *klass, int event, ...) 1701int invoke (SV *klass, int event, ...)
1740 CODE: 1702 CODE:
1744 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1706 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1745 OUTPUT: RETVAL 1707 OUTPUT: RETVAL
1746 1708
1747MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1709MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748 1710
1749INCLUDE: $PERL genacc object ../include/object.h | 1711INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1750 1712
1751int invoke (object *op, int event, ...) 1713int invoke (object *op, int event, ...)
1752 CODE: 1714 CODE:
1753 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1715 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1754 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1716 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1776object *actives (U32 index) 1738object *actives (U32 index)
1777 CODE: 1739 CODE:
1778 RETVAL = index < actives.size () ? actives [index] : 0; 1740 RETVAL = index < actives.size () ? actives [index] : 0;
1779 OUTPUT: RETVAL 1741 OUTPUT: RETVAL
1780 1742
1743const char *slot_save_name (U32 slot)
1744 ALIAS:
1745 slot_use_name = 1
1746 slot_nonuse_name = 2
1747 CODE:
1748{
1749 if (slot >= NUM_BODY_LOCATIONS)
1750 croak ("body slot index out of range");
1751
1752 switch (ix)
1753 {
1754 case 0: RETVAL = body_locations[slot].save_name; break;
1755 case 1: RETVAL = body_locations[slot].use_name; break;
1756 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1757 }
1758}
1759 OUTPUT:
1760 RETVAL
1761
1781# missing properties 1762# missing properties
1782 1763
1783object *head (object *op) 1764object *head (object *op)
1784 PROTOTYPE: $ 1765 PROTOTYPE: $
1785 CODE: 1766 CODE:
1811num_animations (object *op) 1792num_animations (object *op)
1812 CODE: 1793 CODE:
1813 RETVAL = NUM_ANIMATIONS (op); 1794 RETVAL = NUM_ANIMATIONS (op);
1814 OUTPUT: RETVAL 1795 OUTPUT: RETVAL
1815 1796
1797int slot_info (object *op, UV slot, int value = 0)
1798 ALIAS:
1799 slot_used = 1
1800 CODE:
1801{
1802 if (slot >= NUM_BODY_LOCATIONS)
1803 croak ("body slot index out of range");
1804
1805 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1806
1807 if (items > 2)
1808 if (ix)
1809 op->slot[slot].used = value;
1810 else
1811 op->slot[slot].info = value;
1812}
1813 OUTPUT:
1814 RETVAL
1815
1816object *find_best_object_match (object *op, const char *match) 1816object *find_best_object_match (object *op, utf8_string match)
1817 1817
1818object *find_marked_object (object *op) 1818object *find_marked_object (object *op)
1819 1819
1820int need_identify (object *obj); 1820int need_identify (object *obj);
1821 1821
1822int apply_shop_mat (object *shop_mat, object *op); 1822int apply_shop_mat (object *shop_mat, object *op);
1823
1824int move_player (object *op, int dir)
1825 CODE:
1826 RETVAL = move_player (op, dir);
1827 OUTPUT:
1828 RETVAL
1823 1829
1824int move (object *op, int dir, object *originator = op) 1830int move (object *op, int dir, object *originator = op)
1825 CODE: 1831 CODE:
1826 RETVAL = move_ob (op, dir, originator); 1832 RETVAL = move_ob (op, dir, originator);
1827 OUTPUT: 1833 OUTPUT:
1833 1839
1834void apply_below (object *op) 1840void apply_below (object *op)
1835 CODE: 1841 CODE:
1836 player_apply_below (op); 1842 player_apply_below (op);
1837 1843
1844int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1845
1838object *cf_object_present_archname_inside (object *op, char *whatstr) 1846object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1839 1847
1840int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1848int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1841 1849
1842int cf_object_change_map (object *op, int x, int y, maptile *map) 1850int cf_object_change_map (object *op, int x, int y, maptile *map)
1843 1851
1863 RETVAL = pay_for_amount (amount, op); 1871 RETVAL = pay_for_amount (amount, op);
1864 OUTPUT: RETVAL 1872 OUTPUT: RETVAL
1865 1873
1866void pay_player (object *op, uint64 amount) 1874void pay_player (object *op, uint64 amount)
1867 1875
1868val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1876val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1869 1877
1870int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1878int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1871 1879
1872void learn_spell (object *op, object *sp, int special_prayer = 0) 1880void learn_spell (object *op, object *sp, int special_prayer = 0)
1873 CODE: 1881 CODE:
1874 do_learn_spell (op, sp, special_prayer); 1882 do_learn_spell (op, sp, special_prayer);
1875 1883
1876void forget_spell (object *op, object *sp) 1884void forget_spell (object *op, object *sp)
1877 CODE: 1885 CODE:
1878 do_forget_spell (op, query_name (sp)); 1886 do_forget_spell (op, query_name (sp));
1879 1887
1880object *check_for_spell (object *op, char *spellname) 1888object *check_for_spell (object *op, utf8_string spellname)
1881 CODE: 1889 CODE:
1882 RETVAL = check_spell_known (op, spellname); 1890 RETVAL = check_spell_known (op, spellname);
1883 OUTPUT: RETVAL 1891 OUTPUT: RETVAL
1884 1892
1885int query_money (object *op) 1893int query_money (object *op)
1898 1906
1899int cf_object_teleport (object *op, maptile *map, int x, int y) 1907int cf_object_teleport (object *op, maptile *map, int x, int y)
1900 1908
1901void update_object (object *op, int action) 1909void update_object (object *op, int action)
1902 1910
1903object *cf_create_object_by_name (const char *name) 1911object *cf_create_object_by_name (utf8_string name)
1904 1912
1905void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1913void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1906 1914
1907void player_lvl_adj (object *who, object *skill = 0) 1915void player_lvl_adj (object *who, object *skill = 0)
1908 1916
1909int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1917int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1910 1918
1924object *cf_insert_ob_in_ob (object *ob, object *where) 1932object *cf_insert_ob_in_ob (object *ob, object *where)
1925 1933
1926# no clean way to get an object from an archetype - stupid idiotic 1934# no clean way to get an object from an archetype - stupid idiotic
1927# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1935# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1928 1936
1929object *new (const char *archetype = 0) 1937object *new (utf8_string archetype = 0)
1930 PROTOTYPE: ;$ 1938 PROTOTYPE: ;$
1931 CODE: 1939 CODE:
1932 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1940 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1933 OUTPUT: 1941 OUTPUT:
1934 RETVAL 1942 RETVAL
1939{ 1947{
1940 int unused_type; 1948 int unused_type;
1941 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1949 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1942} 1950}
1943 1951
1944# syntatic sugar for easier use in event callbacks.
1945const char *options (object *op)
1946 CODE:
1947 RETVAL = op->name;
1948 OUTPUT:
1949 RETVAL
1950
1951player *contr (object *op) 1952player *contr (object *op)
1952 CODE: 1953 CODE:
1953 RETVAL = op->contr; 1954 RETVAL = op->contr;
1954 OUTPUT: RETVAL 1955 OUTPUT: RETVAL
1955 1956
1956const char *get_ob_key_value (object *op, const char *key) 1957const_utf8_string get_ob_key_value (object *op, utf8_string key)
1957 1958
1958bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1959bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1959 1960
1960object *get_nearest_player (object *ob) 1961object *get_nearest_player (object *ob)
1961 ALIAS: nearest_player = 0 1962 ALIAS: nearest_player = 0
1962 PREINIT: 1963 PREINIT:
1963 extern object *get_nearest_player (object *); 1964 extern object *get_nearest_player (object *);
1979bool on_same_map_as (object *ob, object *other) 1980bool on_same_map_as (object *ob, object *other)
1980 CODE: 1981 CODE:
1981 RETVAL = on_same_map (ob, other); 1982 RETVAL = on_same_map (ob, other);
1982 OUTPUT: RETVAL 1983 OUTPUT: RETVAL
1983 1984
1984const char * 1985const_utf8_string
1985base_name (object *op, int plural = op->nrof > 1) 1986base_name (object *op, int plural = op->nrof > 1)
1986 CODE: 1987 CODE:
1987 RETVAL = query_base_name (op, plural); 1988 RETVAL = query_base_name (op, plural);
1988 OUTPUT: RETVAL 1989 OUTPUT: RETVAL
1989 1990
1996 RETVAL = op->contr; 1997 RETVAL = op->contr;
1997 OUTPUT: RETVAL 1998 OUTPUT: RETVAL
1998 1999
1999void check_score (object *op) 2000void check_score (object *op)
2000 2001
2001void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2002void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2002 CODE: 2003 CODE:
2003 new_draw_info (flags, 0, op, txt); 2004 new_draw_info (flags, 0, op, txt);
2004
2005object *cf_player_send_inventory (object *op)
2006
2007char *cf_player_get_ip (object *op)
2008 ALIAS: ip = 0
2009
2010object *cf_player_get_marked_item (object *op)
2011 ALIAS: marked_item = 0
2012
2013void cf_player_set_marked_item (object *op, object *ob)
2014
2015partylist *cf_player_get_party (object *op)
2016 ALIAS: party = 0
2017
2018void cf_player_set_party (object *op, partylist *party)
2019 2005
2020void kill_player (object *op) 2006void kill_player (object *op)
2021 2007
2022void esrv_update_item (object *op, int what, object *item) 2008void esrv_update_item (object *op, int what, object *item)
2023 C_ARGS: what, op, item 2009 C_ARGS: what, op, item
2024 2010
2025void clear_los (object *op) 2011void clear_los (object *op)
2026 2012
2027int command_summon (object *op, char *params) 2013int command_summon (object *op, utf8_string params)
2028 2014
2029int command_arrest (object *op, char *params) 2015int command_arrest (object *op, utf8_string params)
2030
2031int command_kick (object *op, char *params)
2032
2033int command_banish (object *op, char *params)
2034 2016
2035 2017
2036MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2018MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2037 2019
2038INCLUDE: $PERL genacc player ../include/player.h | 2020INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2039 2021
2040int invoke (player *pl, int event, ...) 2022int invoke (player *pl, int event, ...)
2041 CODE: 2023 CODE:
2042 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2024 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2043 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2025 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2056 pl->orig_stats = pl->ob->stats; 2038 pl->orig_stats = pl->ob->stats;
2057 2039
2058void cf_player_move (player *pl, int dir) 2040void cf_player_move (player *pl, int dir)
2059 2041
2060void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2042void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2061
2062player *first ()
2063 CODE:
2064 RETVAL = first_player;
2065 OUTPUT: RETVAL
2066 2043
2067bool 2044bool
2068cell_visible (player *pl, int dx, int dy) 2045cell_visible (player *pl, int dx, int dy)
2069 CODE: 2046 CODE:
2070 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2047 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2123 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2100 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2124 OUTPUT: RETVAL 2101 OUTPUT: RETVAL
2125 2102
2126SV *registry (maptile *map) 2103SV *registry (maptile *map)
2127 2104
2128INCLUDE: $PERL genacc maptile ../include/map.h | 2105INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2129 2106
2130void 2107void
2131maptile::instantiate () 2108maptile::instantiate ()
2132 2109
2133maptile *new () 2110maptile *new ()
2149 if (pl->ob && pl->ob->map == THIS) 2126 if (pl->ob && pl->ob->map == THIS)
2150 PUSHs (sv_2mortal (to_sv (pl->ob))); 2127 PUSHs (sv_2mortal (to_sv (pl->ob)));
2151 } 2128 }
2152 2129
2153void 2130void
2154maptile::set_regiondata (SV *data, SV *plt) 2131maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2155 CODE: 2132 CODE:
2156{ 2133{
2157 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2134 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2135 croak ("maptile::add_underlay: palette must be arrayref");
2136
2137 palette = SvRV (palette);
2138
2139 STRLEN idxlen;
2140 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2141
2142 for (int x = 0; x < THIS->width; ++x)
2143 for (int y = 0; y < THIS->height; ++y)
2144 {
2145 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2146 if (op->flag [FLAG_IS_FLOOR])
2147 goto skip_space;
2148
2149 {
2150 int offs = offset + y * stride + x;
2151 if (IN_RANGE_EXC (offs, 0, idxlen))
2152 {
2153 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2154 {
2155 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2156 ob->flag [FLAG_NO_MAP_SAVE] = true;
2157 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2158
2159 if (ob->randomitems)
2160 {
2161 if (!ob->above)
2162 {
2163 ob->create_treasure (ob->randomitems);
2164
2165 for (object *op = ob->above; op; op = op->above)
2166 op->flag [FLAG_NO_MAP_SAVE] = true;
2167 }
2168
2169 ob->randomitems = 0;
2170 }
2171 }
2172 }
2173 }
2174
2175 skip_space: ;
2176 }
2177}
2178
2179void
2180maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2181 CODE:
2182{
2183 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2158 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2184 croak ("maptile::set_regiondata: palette must be arrayref");
2159 2185
2160 AV *av = (AV *)SvRV (plt); 2186 palette = SvRV (palette);
2161 2187
2162 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2188 STRLEN idxlen;
2189 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2163 2190
2191 region **regionmap = (region **)malloc (
2192 (av_len ((AV *)palette) + 1) * sizeof (region *));
2193 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2194
2164 for (int i = av_len (av) + 1; i--; ) 2195 for (int i = av_len ((AV *)palette) + 1; i--; )
2165 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2196 regionmap [i] = region::find (
2197 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2166 2198
2167 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2199 for (int y = 0; y < THIS->height; ++y)
2200 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2201
2202 sfree (THIS->regions, THIS->size ());
2203 free (THIS->regionmap);
2204
2205 THIS->regions = regions;
2168 THIS->regionmap = regionmap; 2206 THIS->regionmap = regionmap;
2207}
2208
2209void
2210maptile::create_region_treasure ()
2211 CODE:
2212{
2213 object *op = object::create ();
2214 op->type = FLOOR;
2215 op->map = THIS;
2216
2217 for (int x = 0; x < THIS->width; ++x)
2218 for (int y = 0; y < THIS->height; ++y)
2219 {
2220 region *rgn = THIS->region (x, y);
2221
2222 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2223 if (rgn->treasure && rndm () < rgn->treasure_density)
2224 {
2225 op->x = x;
2226 op->y = y;
2227 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2228 }
2229 }
2230
2231 op->destroy ();
2169} 2232}
2170 2233
2171void play_sound_map (maptile *map, int x, int y, int sound_num) 2234void play_sound_map (maptile *map, int x, int y, int sound_num)
2172 2235
2173int out_of_map (maptile *map, int x, int y) 2236int out_of_map (maptile *map, int x, int y)
2260 2323
2261# worst xs function of my life 2324# worst xs function of my life
2262bool 2325bool
2263_create_random_map (\ 2326_create_random_map (\
2264 maptile *self,\ 2327 maptile *self,\
2265 char *wallstyle,\ 2328 utf8_string wallstyle,\
2266 char *wall_name,\ 2329 utf8_string wall_name,\
2267 char *floorstyle,\ 2330 utf8_string floorstyle,\
2268 char *monsterstyle,\ 2331 utf8_string monsterstyle,\
2269 char *treasurestyle,\ 2332 utf8_string treasurestyle,\
2270 char *layoutstyle,\ 2333 utf8_string layoutstyle,\
2271 char *doorstyle,\ 2334 utf8_string doorstyle,\
2272 char *decorstyle,\ 2335 utf8_string decorstyle,\
2273 char *origin_map,\ 2336 utf8_string origin_map,\
2274 char *final_map,\ 2337 utf8_string final_map,\
2275 char *exitstyle,\ 2338 utf8_string exitstyle,\
2276 char *this_map,\ 2339 utf8_string this_map,\
2277 char *exit_on_final_map,\ 2340 utf8_string exit_on_final_map,\
2278 int xsize,\ 2341 int xsize,\
2279 int ysize,\ 2342 int ysize,\
2280 int expand2x,\ 2343 int expand2x,\
2281 int layoutoptions1,\ 2344 int layoutoptions1,\
2282 int layoutoptions2,\ 2345 int layoutoptions2,\
2295 val64 total_map_hp,\ 2358 val64 total_map_hp,\
2296 int map_layout_style,\ 2359 int map_layout_style,\
2297 int treasureoptions,\ 2360 int treasureoptions,\
2298 int symmetry_used,\ 2361 int symmetry_used,\
2299 region *region,\ 2362 region *region,\
2300 char *custom\ 2363 utf8_string custom\
2301) 2364)
2302 CODE: 2365 CODE:
2303{ 2366{
2304 random_map_params rmp; 2367 random_map_params rmp;
2305 2368
2346 OUTPUT: 2409 OUTPUT:
2347 RETVAL 2410 RETVAL
2348 2411
2349MODULE = cf PACKAGE = cf::arch 2412MODULE = cf PACKAGE = cf::arch
2350 2413
2351archetype *find (const char *name) 2414archetype *find (utf8_string name)
2352 CODE: 2415 CODE:
2353 RETVAL = archetype::find (name); 2416 RETVAL = archetype::find (name);
2354 OUTPUT: 2417 OUTPUT:
2355 RETVAL 2418 RETVAL
2356 2419
2358 PROTOTYPE: 2421 PROTOTYPE:
2359 CODE: 2422 CODE:
2360 RETVAL = first_archetype; 2423 RETVAL = first_archetype;
2361 OUTPUT: RETVAL 2424 OUTPUT: RETVAL
2362 2425
2426object *instantiate (archetype *arch)
2427 CODE:
2428 RETVAL = arch_to_object (arch);
2429 OUTPUT:
2430 RETVAL
2431
2363INCLUDE: $PERL genacc archetype ../include/object.h | 2432INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2364 2433
2365MODULE = cf PACKAGE = cf::party 2434MODULE = cf PACKAGE = cf::party
2366 2435
2367partylist *first () 2436partylist *first ()
2368 PROTOTYPE: 2437 PROTOTYPE:
2369 CODE: 2438 CODE:
2370 RETVAL = get_firstparty (); 2439 RETVAL = get_firstparty ();
2371 OUTPUT: RETVAL 2440 OUTPUT: RETVAL
2372 2441
2373INCLUDE: $PERL genacc partylist ../include/player.h | 2442INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2374 2443
2375MODULE = cf PACKAGE = cf::region 2444MODULE = cf PACKAGE = cf::region
2376 2445
2377region *first () 2446void
2378 PROTOTYPE: 2447list ()
2379 CODE: 2448 PPCODE:
2380 RETVAL = first_region; 2449 for_all_regions (rgn)
2381 OUTPUT: RETVAL 2450 XPUSHs (sv_2mortal (to_sv (rgn)));
2382 2451
2383region *find (char *name) 2452region *find (utf8_string name)
2384 PROTOTYPE: $ 2453 PROTOTYPE: $
2385 CODE: 2454 CODE:
2386 RETVAL = region::find (name); 2455 RETVAL = region::find (name);
2387 OUTPUT: RETVAL 2456 OUTPUT: RETVAL
2388 2457
2458region *find_fuzzy (utf8_string name)
2459 PROTOTYPE: $
2460 CODE:
2461 RETVAL = region::find_fuzzy (name);
2462 OUTPUT: RETVAL
2463
2464int specificity (region *rgn)
2465 CODE:
2466 RETVAL = 0;
2467 while (rgn = rgn->parent)
2468 RETVAL++;
2469 OUTPUT: RETVAL
2470
2389INCLUDE: $PERL genacc region ../include/map.h | 2471INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2390 2472
2391MODULE = cf PACKAGE = cf::living 2473MODULE = cf PACKAGE = cf::living
2392 2474
2393INCLUDE: $PERL genacc living ../include/living.h | 2475INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2394 2476
2395MODULE = cf PACKAGE = cf::settings 2477MODULE = cf PACKAGE = cf::settings
2396 2478
2397INCLUDE: $PERL genacc Settings ../include/global.h | 2479INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2398 2480
2399MODULE = cf PACKAGE = cf::client 2481MODULE = cf PACKAGE = cf::client
2400 2482
2401INCLUDE: $PERL genacc client ../include/client.h | 2483INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2402 2484
2403int invoke (client *ns, int event, ...) 2485int invoke (client *ns, int event, ...)
2404 CODE: 2486 CODE:
2405 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2487 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2406 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2488 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2425 char *buf = SvPVbyte (packet, len); 2507 char *buf = SvPVbyte (packet, len);
2426 2508
2427 THIS->send_packet (buf, len); 2509 THIS->send_packet (buf, len);
2428} 2510}
2429 2511
2512MODULE = cf PACKAGE = cf::face PREFIX = face_
2513
2514#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2515
2516faceidx face_find (utf8_string name, faceidx defidx = 0)
2517
2518faceidx alloc (utf8_string name)
2519 CODE:
2520{
2521 do
2522 {
2523 RETVAL = faces.size ();
2524 faces.resize (RETVAL + 1);
2525 }
2526 while (!RETVAL); // crude way to leave index 0
2527
2528 faces [RETVAL].name = name;
2529 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2530
2531 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2532 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2533}
2534 OUTPUT: RETVAL
2535
2536void set (faceidx idx, int visibility, int magicmap)
2537 CODE:
2538 faceinfo *f = face_info (idx);
2539 assert (f);
2540 f->visibility = visibility;
2541 f->magicmap = magicmap;
2542
2543void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2544 CODE:
2545 faceinfo *f = face_info (idx); assert (f);
2546 f->smooth = smooth;
2547 f->smoothlevel = smoothlevel;
2548
2549void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2550 CODE:
2551{
2552 facedata *d = face_data (idx, faceset);
2553 assert (d);
2554 sv_to (data, d->data);
2555 STRLEN clen;
2556 char *cdata = SvPVbyte (chksum, clen);
2557 clen = min (CHKSUM_SIZE, clen);
2558
2559 if (memcmp (d->chksum, cdata, clen))
2560 {
2561 memcpy (d->chksum, cdata, clen);
2562
2563 // invalidate existing client face info
2564 for_all_clients (ns)
2565 if (ns->faceset == faceset)
2566 {
2567 ns->faces_sent [idx] = false;
2568 ns->force_newmap = true;
2569 }
2570 }
2571}
2572
2573void invalidate (faceidx idx)
2574 CODE:
2575 for_all_clients (ns)
2576 {
2577 ns->faces_sent [idx] = false;
2578 ns->force_newmap = true;
2579 }
2580
2581void invalidate_all ()
2582 CODE:
2583 for_all_clients (ns)
2584 {
2585 ns->faces_sent.reset ();
2586 ns->force_newmap = true;
2587 }
2588
2589MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2590
2591#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2592
2593animidx anim_find (utf8_string name)
2594 CODE:
2595 RETVAL = animation::find (name).number;
2596 OUTPUT: RETVAL
2597
2598animidx set (utf8_string name, SV *frames, int facings = 1)
2599 CODE:
2600{
2601 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2602 croak ("frames must be an arrayref");
2603
2604 AV *av = (AV *)SvRV (frames);
2605
2606 animation *anim = &animation::find (name);
2607 if (anim->number)
2608 {
2609 anim->resize (av_len (av) + 1);
2610 anim->facings = facings;
2611 }
2612 else
2613 anim = &animation::create (name, av_len (av) + 1, facings);
2614
2615 for (int i = 0; i < anim->num_animations; ++i)
2616 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2617}
2618 OUTPUT: RETVAL
2619
2620void invalidate_all ()
2621 CODE:
2622 for_all_clients (ns)
2623 ns->anims_sent.reset ();
2624

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