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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.160 by elmex, Wed Jan 31 14:11:02 2007 UTC vs.
Revision 1.214 by root, Sat May 26 15:44:07 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
2 * CrossFire, A Multiplayer game
3 *
6 * This code is placed under the GNU General Public Licence (GPL) 4 * This code is placed under the GNU General Public Licence (GPL)
7 * 5 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 6 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 7 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 8 *
11 * This program is free software; you can redistribute it and/or modify 9 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 10 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 11 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 12 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 20 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 21 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 22 */
25 23
24#include "autoconf.h"
25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object object_ornull;
52typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
53 67
54#if IVSIZE >= 8 68#if IVSIZE >= 8
55 typedef IV val64; 69 typedef IV val64;
56# define newSVval64 newSViv 70# define newSVval64 newSViv
57# define SvVAL64 SvIV 71# define SvVAL64 SvIV
69 83
70double runtime; 84double runtime;
71 85
72global gbl_ev; 86global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
75 92
76static HV 93static HV
77 *stash_cf, 94 *stash_cf,
78 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
151} 168}
152 169
153void 170void
154attachable::do_destroy () 171attachable::do_destroy ()
155{ 172{
156 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 173 INVOKE_ATTACHABLE (DESTROY, this);
157 174
158 if (cb) 175 if (cb)
159 { 176 {
160 SvREFCNT_dec (cb); 177 SvREFCNT_dec (cb);
161 cb = 0; 178 cb = 0;
162 } 179 }
163 180
164 if (self)
165 sever_self ();
166
167 mortals.push_back (this); 181 mortals.push_back (this);
168} 182}
169 183
170void 184void
171attachable::destroy () 185attachable::destroy ()
173 if (destroyed ()) 187 if (destroyed ())
174 return; 188 return;
175 189
176 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
177 do_destroy (); 191 do_destroy ();
192 sever_self ();
178} 193}
179 194
180void 195void
181attachable::check_mortals () 196attachable::check_mortals ()
182{ 197{
187 if (i >= mortals.size ()) 202 if (i >= mortals.size ())
188 { 203 {
189 i = 0; 204 i = 0;
190 205
191 if (mortals.size () > 1000) 206 if (mortals.size () > 1000)
192 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 207 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
193 208
194 break; 209 break;
195 } 210 }
196 211
197 attachable *obj = mortals [i]; 212 attachable *obj = mortals [i];
198 213
199 obj->refcnt_chk (); // unborrow from perl, if necessary 214#if 0
200 215 if (obj->self)//D make this an assert later
201 //if (obj->refcnt > 0 || obj->self)
202 if (obj->refcnt || obj->self)
203 { 216 {
204//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 217 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
218 obj->sever_self ();
219 }
220#endif
221
222 if (obj->refcnt)
223 {
205 ++i; // further delay freeing 224 ++i; // further delay freeing
206 225
207 if (!(i & 0x3ff)) 226 if (!(i & 0x3ff))
208 break; 227 break;
209 } 228 }
210 else 229 else
211 { 230 {
212 mortals.erase (i); 231 mortals.erase (i);
232 obj->sever_self ();
213 delete obj; 233 delete obj;
214 } 234 }
215 } 235 }
216} 236}
217 237
341inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 361inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
342 362
343inline SV *to_sv (object & v) { return to_sv (&v); } 363inline SV *to_sv (object & v) { return to_sv (&v); }
344inline SV *to_sv (living & v) { return to_sv (&v); } 364inline SV *to_sv (living & v) { return to_sv (&v); }
345 365
346inline SV *to_sv (facetile * v) { return to_sv (v->name); } 366inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
347inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 367inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
348 368
349inline SV *to_sv (UUID v) 369inline SV *to_sv (UUID v)
350{ 370{
351 char buf[128]; 371 char buf[128];
352 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 372 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
376inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 396inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
377inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 397inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
378inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 398inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
379inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 399inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
380 400
381inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 401//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
382inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 402inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
383 403
384template<class T> 404template<class T>
385inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 405inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
386 406
387template<int N> 407template<int N>
388inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 408inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
389 409
390inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
391inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
392inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
393inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
394inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
395 421
396inline void sv_to (SV *sv, UUID &v) 422inline void sv_to (SV *sv, UUID &v)
397{ 423{
398 unsigned int version; 424 unsigned int version;
399 425
590 perl = perl_alloc (); 616 perl = perl_alloc ();
591 perl_construct (perl); 617 perl_construct (perl);
592 618
593 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
594 620
595 char *argv[] = { 621 const char *argv[] = {
596 "", 622 settings.argv [0],
597 "-e" 623 "-e"
598 "use Event; use Coro;" // required for bootstrap 624 "use Event; use Coro;" // required for bootstrap
599 "cf->bootstrap;" // required for datadir :*> 625 "cf->bootstrap;" // required for datadir :*>
600 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
601 "require cf;" 627 "require cf;"
602 }; 628 };
603 629
604 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
605 { 632 {
606 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
607 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
608 } 635 }
636
637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
609} 644}
610 645
611void cfperl_main () 646void cfperl_main ()
612{ 647{
613 dSP; 648 dSP;
620void 655void
621attachable::instantiate () 656attachable::instantiate ()
622{ 657{
623 if (attach) 658 if (attach)
624 { 659 {
625 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 660 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
626 attach = 0; 661 attach = 0;
627 } 662 }
628} 663}
629 664
630void 665void
631attachable::reattach () 666attachable::reattach ()
632{ 667{
633 optimise (); 668 optimise ();
634 //TODO: check for _attachment's, very important for restarts 669 //TODO: check for _attachment's, very important for restarts
635 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 670 INVOKE_ATTACHABLE (REATTACH, this);
636} 671}
637 672
638static event_klass klass_of[NUM_EVENT_TYPES] = { 673static event_klass klass_of[NUM_EVENT_TYPES] = {
639# define def(type,name) KLASS_ ## type, 674# define def(type,name) KLASS_ ## type,
640# include "eventinc.h" 675# include "eventinc.h"
683} 718}
684 719
685void 720void
686global::gather_callbacks (AV *&callbacks, event_type event) const 721global::gather_callbacks (AV *&callbacks, event_type event) const
687{ 722{
688 ::gather_callbacks (callbacks, cb_object, event); 723 ::gather_callbacks (callbacks, cb_global, event);
689} 724}
690 725
691void 726void
692object::gather_callbacks (AV *&callbacks, event_type event) const 727object::gather_callbacks (AV *&callbacks, event_type event) const
693{ 728{
694 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 729 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
695 { 730 {
696 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
697 732
698 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
699 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
700 } 735 }
701 736
737{ 772{
738 attachable::gather_callbacks (callbacks, event); 773 attachable::gather_callbacks (callbacks, event);
739 ::gather_callbacks (callbacks, cb_map, event); 774 ::gather_callbacks (callbacks, cb_map, event);
740} 775}
741 776
777void
778_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
779{
780 for (int event = 0; event <= AvFILLp (registry); ++event)
781 {
782 SV *cbs_ = AvARRAY (registry)[event];
783
784 // element must be list of callback entries
785 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
786 {
787 AV *cbs = (AV *)SvRV (cbs_);
788
789 // no callback entries, no callbacks to call
790 if (AvFILLp (cbs) >= 0)
791 set.set (event);
792 }
793 }
794}
795
796// very slow and inefficient way to recalculate the global want bitsets
797void
798_recalc_want ()
799{
800 ev_want_event.reset ();
801
802 _recalc_want (ev_want_event, cb_global);
803 _recalc_want (ev_want_event, cb_attachable);
804 _recalc_want (ev_want_event, cb_object);
805 _recalc_want (ev_want_event, cb_client);
806 _recalc_want (ev_want_event, cb_player);
807 _recalc_want (ev_want_event, cb_map);
808
809 ev_want_type.reset ();
810
811 for (int type = 0; type <= AvFILLp (cb_type); ++type)
812 {
813 SV *cbs_ = AvARRAY (cb_type)[type];
814
815 // element must be list of callback entries
816 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
817 {
818 AV *cbs = (AV *)SvRV (cbs_);
819
820 // no callback entries, no callbacks to call
821 if (AvFILLp (cbs) >= 0)
822 ev_want_type.set (type % NUM_TYPES);
823 }
824 }
825}
826
742bool 827bool
743attachable::invoke (event_type event, ...) 828attachable::invoke (event_type event, ...)
744{ 829{
745 data_type dt; 830 data_type dt;
746 va_list ap;
747
748 va_start (ap, event);
749 831
750 // callback call ordering should be: 832 // callback call ordering should be:
751 // 1. per-object callback 833 // 1. per-object callback
752 // 2. per-class object 834 // 2. per-class object
753 // 3. per-type callback 835 // 3. per-type callback
757 gather_callbacks (callbacks, event); 839 gather_callbacks (callbacks, event);
758 840
759 // short-circuit processing if no callbacks found/defined 841 // short-circuit processing if no callbacks found/defined
760 if (!callbacks) 842 if (!callbacks)
761 return 0; 843 return 0;
844
845 va_list ap;
846 va_start (ap, event);
762 847
763 CALL_BEGIN (3); 848 CALL_BEGIN (3);
764 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 849 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
765 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 850 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
766 851
834 CALL_BEGIN (0); 919 CALL_BEGIN (0);
835 CALL_CALL ("cf::emergency_save", G_VOID); 920 CALL_CALL ("cf::emergency_save", G_VOID);
836 CALL_END; 921 CALL_END;
837} 922}
838 923
924void
925cfperl_cleanup (int make_core)
926{
927 CALL_BEGIN (1);
928 CALL_ARG (make_core);
929 CALL_CALL ("cf::post_cleanup", G_VOID);
930 CALL_END;
931}
932
933void
934cfperl_make_book (object *book, int level)
935{
936 CALL_BEGIN (2);
937 CALL_ARG (book);
938 CALL_ARG (level);
939 CALL_CALL ("ext::books::make_book", G_VOID);
940 CALL_END;
941}
942
839maptile * 943maptile *
840maptile::find_sync (const char *path, maptile *origin) 944maptile::find_sync (const char *path, maptile *origin)
841{ 945{
842 CALL_BEGIN (2); 946 CALL_BEGIN (2);
843 CALL_ARG (path); 947 CALL_ARG (path);
905 CALL_ARG (exit); 1009 CALL_ARG (exit);
906 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1010 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
907 CALL_END; 1011 CALL_END;
908} 1012}
909 1013
1014void
1015log_backtrace (const char *msg)
1016{
1017#if HAVE_BACKTRACE
1018 void *addr [20];
1019 int size = backtrace (addr, 20);
1020
1021 CALL_BEGIN (size);
1022 CALL_ARG (msg);
1023 for (int i = 0; i < size; ++i)
1024 CALL_ARG ((IV)addr [i]);
1025 CALL_CALL ("cf::_log_backtrace", G_VOID);
1026 CALL_END;
1027#endif
1028}
1029
910///////////////////////////////////////////////////////////////////////////// 1030/////////////////////////////////////////////////////////////////////////////
911 1031
912struct EventAPI *watcher_base::GEventAPI; 1032struct EventAPI *watcher_base::GEventAPI;
913struct CoroAPI *coroapi::GCoroAPI; 1033struct CoroAPI *coroapi::GCoroAPI;
914 1034
915int coroapi::cede_counter; 1035int coroapi::cede_counter;
1036double (*coroapi::time)();
1037double coroapi::next_cede;
916 1038
1039void coroapi::do_cede_to_tick ()
1040{
1041 cede_counter = 0;
1042
1043 cede ();
1044
1045 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1046 if (next_cede > SvNV (sv_next_tick) - 0.02)
1047 next_cede = SvNV (sv_next_tick);
1048}
1049
1050void coroapi::do_cede_every ()
1051{
1052 cede_counter = 0;
1053
1054 if (coroapi::nready ())
1055 coroapi::cede ();
1056}
1057
1058void coroapi::do_cede_to_tick_every ()
1059{
1060 cede_counter = 0;
1061
1062 cede_to_tick ();
1063}
1064
1065void
1066coroapi::wait_for_tick ()
1067{
1068 CALL_BEGIN (0);
1069 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1070 CALL_END;
1071}
1072
1073void
1074coroapi::wait_for_tick_begin ()
1075{
1076 CALL_BEGIN (0);
1077 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1078 CALL_END;
1079}
1080
1081static void
917static void iw_dispatch (pe_event *ev) 1082iw_dispatch (pe_event *ev)
918{ 1083{
919 iw *w = (iw *)ev->ext_data; 1084 iw *w = (iw *)ev->ext_data;
920 w->call (*w); 1085 w->call (*w);
921} 1086}
922 1087
985 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1150 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
986 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1151 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
987 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1152 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
988 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1153 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
989 1154
990 sv_runtime = get_sv ("cf::RUNTIME", 1); 1155 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
991 sv_upgrade (sv_runtime, SVt_NV); 1156 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
992 1157
993 cb_global = get_av ("cf::CB_GLOBAL", 1); 1158 cb_global = get_av ("cf::CB_GLOBAL", 1);
994 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1159 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
995 cb_object = get_av ("cf::CB_OBJECT", 1); 1160 cb_object = get_av ("cf::CB_OBJECT", 1);
996 cb_player = get_av ("cf::CB_PLAYER", 1); 1161 cb_player = get_av ("cf::CB_PLAYER", 1);
1001 1166
1002MODULE = cf PACKAGE = cf PREFIX = cf_ 1167MODULE = cf PACKAGE = cf PREFIX = cf_
1003 1168
1004BOOT: 1169BOOT:
1005{ 1170{
1006 _connect_to_perl ();
1007
1008 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1171 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1009 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1172 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1010 1173
1174 _connect_to_perl ();
1175
1011 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1176 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1177
1178 {
1179 require_pv ("Time::HiRes");
1180
1181 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1182 if (!svp) croak ("Time::HiRes is required");
1183 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1184 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1185 }
1012 1186
1013 static const struct { 1187 static const struct {
1014 const char *name; 1188 const char *name;
1015 IV iv; 1189 IV iv;
1016 } *civ, const_iv[] = { 1190 } *civ, const_iv[] = {
1017# define const_iv(name) { # name, (IV)name }, 1191# define const_iv(name) { # name, (IV)name },
1018 const_iv (llevError) 1192 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1019 const_iv (llevInfo) 1193 const_iv (logBacktrace)
1020 const_iv (llevDebug) 1194
1021 const_iv (llevMonster) 1195 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1196
1197 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1022 1198
1023 const_iv (MAX_TIME) 1199 const_iv (MAX_TIME)
1024 const_iv (PLAYER) 1200
1025 const_iv (TRANSPORT)
1026 const_iv (ROD)
1027 const_iv (TREASURE)
1028 const_iv (POTION)
1029 const_iv (FOOD)
1030 const_iv (POISON)
1031 const_iv (BOOK)
1032 const_iv (CLOCK)
1033 const_iv (ARROW)
1034 const_iv (BOW)
1035 const_iv (WEAPON)
1036 const_iv (ARMOUR)
1037 const_iv (PEDESTAL)
1038 const_iv (ALTAR)
1039 const_iv (LOCKED_DOOR)
1040 const_iv (SPECIAL_KEY)
1041 const_iv (MAP)
1042 const_iv (DOOR)
1043 const_iv (KEY)
1044 const_iv (TIMED_GATE)
1045 const_iv (TRIGGER)
1046 const_iv (GRIMREAPER)
1047 const_iv (MAGIC_EAR)
1048 const_iv (TRIGGER_BUTTON)
1049 const_iv (TRIGGER_ALTAR)
1050 const_iv (TRIGGER_PEDESTAL)
1051 const_iv (SHIELD)
1052 const_iv (HELMET)
1053 const_iv (HORN)
1054 const_iv (MONEY)
1055 const_iv (CLASS)
1056 const_iv (GRAVESTONE)
1057 const_iv (AMULET)
1058 const_iv (PLAYERMOVER)
1059 const_iv (TELEPORTER)
1060 const_iv (CREATOR)
1061 const_iv (SKILL)
1062 const_iv (EARTHWALL)
1063 const_iv (GOLEM)
1064 const_iv (THROWN_OBJ)
1065 const_iv (BLINDNESS)
1066 const_iv (GOD)
1067 const_iv (DETECTOR)
1068 const_iv (TRIGGER_MARKER)
1069 const_iv (DEAD_OBJECT)
1070 const_iv (DRINK)
1071 const_iv (MARKER)
1072 const_iv (HOLY_ALTAR)
1073 const_iv (PLAYER_CHANGER)
1074 const_iv (BATTLEGROUND)
1075 const_iv (PEACEMAKER)
1076 const_iv (GEM)
1077 const_iv (FIREWALL)
1078 const_iv (ANVIL)
1079 const_iv (CHECK_INV)
1080 const_iv (MOOD_FLOOR) 1201 const_iv (NUM_BODY_LOCATIONS)
1081 const_iv (EXIT) 1202 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1082 const_iv (ENCOUNTER) 1203 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1083 const_iv (SHOP_FLOOR) 1204 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1084 const_iv (SHOP_MAT) 1205 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1085 const_iv (RING) 1206 const_iv (body_wrist) const_iv (body_waist)
1086 const_iv (FLOOR)
1087 const_iv (FLESH)
1088 const_iv (INORGANIC)
1089 const_iv (SKILL_TOOL)
1090 const_iv (LIGHTER)
1091 const_iv (BUILDABLE_WALL)
1092 const_iv (MISC_OBJECT)
1093 const_iv (LAMP)
1094 const_iv (DUPLICATOR)
1095 const_iv (SPELLBOOK)
1096 const_iv (CLOAK)
1097 const_iv (SPINNER)
1098 const_iv (GATE)
1099 const_iv (BUTTON)
1100 const_iv (CF_HANDLE)
1101 const_iv (HOLE)
1102 const_iv (TRAPDOOR)
1103 const_iv (SIGN)
1104 const_iv (BOOTS)
1105 const_iv (GLOVES)
1106 const_iv (SPELL)
1107 const_iv (SPELL_EFFECT)
1108 const_iv (CONVERTER)
1109 const_iv (BRACERS)
1110 const_iv (POISONING)
1111 const_iv (SAVEBED)
1112 const_iv (WAND)
1113 const_iv (SCROLL)
1114 const_iv (DIRECTOR)
1115 const_iv (GIRDLE)
1116 const_iv (FORCE)
1117 const_iv (POTION_EFFECT)
1118 const_iv (EVENT_CONNECTOR)
1119 const_iv (CLOSE_CON)
1120 const_iv (CONTAINER)
1121 const_iv (ARMOUR_IMPROVER)
1122 const_iv (WEAPON_IMPROVER)
1123 const_iv (SKILLSCROLL)
1124 const_iv (DEEP_SWAMP)
1125 const_iv (IDENTIFY_ALTAR)
1126 const_iv (MENU)
1127 const_iv (RUNE)
1128 const_iv (TRAP)
1129 const_iv (POWER_CRYSTAL)
1130 const_iv (CORPSE)
1131 const_iv (DISEASE)
1132 const_iv (SYMPTOM)
1133 const_iv (BUILDER)
1134 const_iv (MATERIAL)
1135 const_iv (ITEM_TRANSFORMER)
1136 1207
1137 const_iv (NUM_SUBTYPES) 1208 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1209 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1210 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1211 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1212 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1213 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1214 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1215 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1216 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1217 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1218 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1219 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1220 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1221 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1222 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1223 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1224 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1225 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1226 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1227 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1228 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1229 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1230 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1231 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1232 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1233 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1234 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1235 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1138 1236
1139 const_iv (ST_BD_BUILD) 1237 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1140 const_iv (ST_BD_REMOVE)
1141 1238
1142 const_iv (ST_MAT_FLOOR) 1239 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1143 const_iv (ST_MAT_WALL) 1240 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1144 const_iv (ST_MAT_ITEM)
1145 1241
1146 const_iv (AT_PHYSICAL) 1242 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1147 const_iv (AT_MAGIC) 1243 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1148 const_iv (AT_FIRE) 1244 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1149 const_iv (AT_ELECTRICITY) 1245 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1150 const_iv (AT_COLD) 1246 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1151 const_iv (AT_CONFUSION) 1247 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1152 const_iv (AT_ACID) 1248 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1153 const_iv (AT_DRAIN)
1154 const_iv (AT_WEAPONMAGIC)
1155 const_iv (AT_GHOSTHIT)
1156 const_iv (AT_POISON)
1157 const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE)
1159 const_iv (AT_TURN_UNDEAD)
1160 const_iv (AT_FEAR)
1161 const_iv (AT_CANCELLATION)
1162 const_iv (AT_DEPLETE)
1163 const_iv (AT_DEATH)
1164 const_iv (AT_CHAOS)
1165 const_iv (AT_COUNTERSPELL)
1166 const_iv (AT_GODPOWER)
1167 const_iv (AT_HOLYWORD)
1168 const_iv (AT_BLIND)
1169 const_iv (AT_INTERNAL)
1170 const_iv (AT_LIFE_STEALING)
1171 const_iv (AT_DISEASE)
1172 1249
1173 const_iv (WEAP_HIT) 1250 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1174 const_iv (WEAP_SLASH) 1251 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1175 const_iv (WEAP_PIERCE)
1176 const_iv (WEAP_CLEAVE)
1177 const_iv (WEAP_SLICE)
1178 const_iv (WEAP_STAB)
1179 const_iv (WEAP_WHIP)
1180 const_iv (WEAP_CRUSH)
1181 const_iv (WEAP_BLUD) 1252 const_iv (WEAP_BLUD)
1182 1253
1183 const_iv (FLAG_ALIVE) 1254 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1184 const_iv (FLAG_WIZ) 1255 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1185 const_iv (FLAG_REMOVED) 1256 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1186 const_iv (FLAG_FREED) 1257 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1187 const_iv (FLAG_WAS_WIZ) 1258 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1188 const_iv (FLAG_APPLIED) 1259 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1189 const_iv (FLAG_UNPAID) 1260 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1190 const_iv (FLAG_USE_SHIELD) 1261 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1191 const_iv (FLAG_NO_PICK) 1262 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1192 const_iv (FLAG_ANIMATE) 1263 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_MONSTER) 1264 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1194 const_iv (FLAG_FRIENDLY) 1265 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1195 const_iv (FLAG_GENERATOR) 1266 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1196 const_iv (FLAG_IS_THROWN) 1267 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1197 const_iv (FLAG_AUTO_APPLY) 1268 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1198 const_iv (FLAG_PLAYER_SOLD) 1269 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1199 const_iv (FLAG_SEE_INVISIBLE) 1270 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1200 const_iv (FLAG_CAN_ROLL) 1271 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1201 const_iv (FLAG_OVERLAY_FLOOR) 1272 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1202 const_iv (FLAG_IS_TURNABLE) 1273 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1203 const_iv (FLAG_IS_USED_UP) 1274 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1204 const_iv (FLAG_IDENTIFIED) 1275 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1205 const_iv (FLAG_REFLECTING) 1276 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1206 const_iv (FLAG_CHANGING) 1277 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1207 const_iv (FLAG_SPLITTING) 1278 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1208 const_iv (FLAG_HITBACK) 1279 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1209 const_iv (FLAG_STARTEQUIP)
1210 const_iv (FLAG_BLOCKSVIEW)
1211 const_iv (FLAG_UNDEAD)
1212 const_iv (FLAG_SCARED)
1213 const_iv (FLAG_UNAGGRESSIVE)
1214 const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_REFL_SPELL)
1216 const_iv (FLAG_NO_MAGIC)
1217 const_iv (FLAG_NO_FIX_PLAYER)
1218 const_iv (FLAG_IS_LIGHTABLE)
1219 const_iv (FLAG_TEAR_DOWN)
1220 const_iv (FLAG_RUN_AWAY)
1221 const_iv (FLAG_PICK_UP)
1222 const_iv (FLAG_UNIQUE)
1223 const_iv (FLAG_NO_DROP)
1224 const_iv (FLAG_WIZCAST)
1225 const_iv (FLAG_CAST_SPELL)
1226 const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_USE_RANGE)
1228 const_iv (FLAG_USE_BOW)
1229 const_iv (FLAG_USE_ARMOUR)
1230 const_iv (FLAG_USE_WEAPON)
1231 const_iv (FLAG_USE_RING)
1232 const_iv (FLAG_READY_RANGE)
1233 const_iv (FLAG_READY_BOW)
1234 const_iv (FLAG_XRAYS)
1235 const_iv (FLAG_NO_APPLY)
1236 const_iv (FLAG_IS_FLOOR)
1237 const_iv (FLAG_LIFESAVE)
1238 const_iv (FLAG_NO_STRENGTH)
1239 const_iv (FLAG_SLEEP)
1240 const_iv (FLAG_STAND_STILL)
1241 const_iv (FLAG_RANDOM_MOVE)
1242 const_iv (FLAG_ONLY_ATTACK)
1243 const_iv (FLAG_CONFUSED)
1244 const_iv (FLAG_STEALTH)
1245 const_iv (FLAG_WIZPASS)
1246 const_iv (FLAG_IS_LINKED)
1247 const_iv (FLAG_CURSED)
1248 const_iv (FLAG_DAMNED)
1249 const_iv (FLAG_SEE_ANYWHERE)
1250 const_iv (FLAG_KNOWN_MAGICAL)
1251 const_iv (FLAG_KNOWN_CURSED)
1252 const_iv (FLAG_CAN_USE_SKILL)
1253 const_iv (FLAG_BEEN_APPLIED)
1254 const_iv (FLAG_READY_SCROLL)
1255 const_iv (FLAG_USE_ROD)
1256 const_iv (FLAG_USE_HORN)
1257 const_iv (FLAG_MAKE_INVIS)
1258 const_iv (FLAG_INV_LOCKED)
1259 const_iv (FLAG_IS_WOODED)
1260 const_iv (FLAG_IS_HILLY)
1261 const_iv (FLAG_READY_SKILL)
1262 const_iv (FLAG_READY_WEAPON)
1263 const_iv (FLAG_NO_SKILL_IDENT)
1264 const_iv (FLAG_BLIND)
1265 const_iv (FLAG_SEE_IN_DARK)
1266 const_iv (FLAG_IS_CAULDRON)
1267 const_iv (FLAG_NO_STEAL)
1268 const_iv (FLAG_ONE_HIT)
1269 const_iv (FLAG_CLIENT_SENT)
1270 const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_NEUTRAL)
1272 const_iv (FLAG_NO_ATTACK)
1273 const_iv (FLAG_NO_DAMAGE)
1274 const_iv (FLAG_OBJ_ORIGINAL)
1275 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1276 const_iv (FLAG_ACTIVATE_ON_PUSH)
1277 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1278 const_iv (FLAG_IS_WATER)
1279 const_iv (FLAG_CONTENT_ON_GEN)
1280 const_iv (FLAG_IS_A_TEMPLATE)
1281 const_iv (FLAG_IS_BUILDABLE)
1282 const_iv (FLAG_DESTROY_ON_DEATH)
1283 const_iv (FLAG_NO_MAP_SAVE)
1284 1280
1285 const_iv (NDI_BLACK) 1281 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1286 const_iv (NDI_WHITE) 1282 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1287 const_iv (NDI_NAVY) 1283 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1288 const_iv (NDI_RED) 1284 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1289 const_iv (NDI_ORANGE)
1290 const_iv (NDI_BLUE)
1291 const_iv (NDI_DK_ORANGE)
1292 const_iv (NDI_GREEN)
1293 const_iv (NDI_LT_GREEN)
1294 const_iv (NDI_GREY)
1295 const_iv (NDI_BROWN)
1296 const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN)
1298 const_iv (NDI_MAX_COLOR)
1299 const_iv (NDI_COLOR_MASK)
1300 const_iv (NDI_UNIQUE)
1301 const_iv (NDI_ALL) 1285 const_iv (NDI_ALL)
1302 1286
1287 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1288 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1289
1290 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1291
1292 const_iv (SP_RAISE_DEAD)
1293 const_iv (SP_RUNE)
1294 const_iv (SP_MAKE_MARK)
1295 const_iv (SP_BOLT)
1296 const_iv (SP_BULLET)
1303 const_iv (UPD_LOCATION) 1297 const_iv (SP_EXPLOSION)
1304 const_iv (UPD_FLAGS)
1305 const_iv (UPD_WEIGHT)
1306 const_iv (UPD_FACE) 1298 const_iv (SP_CONE)
1299 const_iv (SP_BOMB)
1300 const_iv (SP_WONDER)
1307 const_iv (UPD_NAME) 1301 const_iv (SP_SMITE)
1308 const_iv (UPD_ANIM) 1302 const_iv (SP_MAGIC_MISSILE)
1309 const_iv (UPD_ANIMSPEED) 1303 const_iv (SP_SUMMON_GOLEM)
1310 const_iv (UPD_NROF) 1304 const_iv (SP_DIMENSION_DOOR)
1311 1305 const_iv (SP_MAGIC_MAPPING)
1312 const_iv (UPD_SP_MANA)
1313 const_iv (UPD_SP_GRACE)
1314 const_iv (UPD_SP_DAMAGE)
1315
1316 const_iv (F_APPLIED)
1317 const_iv (F_LOCATION)
1318 const_iv (F_UNPAID)
1319 const_iv (F_MAGIC) 1306 const_iv (SP_MAGIC_WALL)
1307 const_iv (SP_DESTRUCTION)
1308 const_iv (SP_PERCEIVE_SELF)
1309 const_iv (SP_WORD_OF_RECALL)
1310 const_iv (SP_INVISIBLE)
1311 const_iv (SP_PROBE)
1312 const_iv (SP_HEALING)
1313 const_iv (SP_CREATE_FOOD)
1314 const_iv (SP_EARTH_TO_DUST)
1315 const_iv (SP_CHANGE_ABILITY)
1316 const_iv (SP_BLESS)
1320 const_iv (F_CURSED) 1317 const_iv (SP_CURSE)
1318 const_iv (SP_SUMMON_MONSTER)
1319 const_iv (SP_CHARGING)
1320 const_iv (SP_POLYMORPH)
1321 const_iv (SP_ALCHEMY)
1322 const_iv (SP_REMOVE_CURSE)
1323 const_iv (SP_IDENTIFY)
1324 const_iv (SP_DETECTION)
1325 const_iv (SP_MOOD_CHANGE)
1326 const_iv (SP_MOVING_BALL)
1321 const_iv (F_DAMNED) 1327 const_iv (SP_SWARM)
1328 const_iv (SP_CHANGE_MANA)
1322 const_iv (F_OPEN) 1329 const_iv (SP_DISPEL_RUNE)
1323 const_iv (F_NOPICK) 1330 const_iv (SP_CREATE_MISSILE)
1331 const_iv (SP_CONSECRATE)
1332 const_iv (SP_ANIMATE_WEAPON)
1333 const_iv (SP_LIGHT)
1334 const_iv (SP_CHANGE_MAP_LIGHT)
1335 const_iv (SP_FAERY_FIRE)
1336 const_iv (SP_CAUSE_DISEASE)
1337 const_iv (SP_AURA)
1338 const_iv (SP_TOWN_PORTAL)
1339 const_iv (SP_PARTY_SPELL)
1340
1341 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1342 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1324 const_iv (F_LOCKED) 1343 const_iv (F_LOCKED)
1325 1344
1326 const_iv (F_BUY) 1345 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1327 const_iv (F_SHOP)
1328 const_iv (F_SELL)
1329 1346
1330 const_iv (P_BLOCKSVIEW) 1347 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1331 const_iv (P_PLAYER) 1348 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1332 const_iv (P_NO_MAGIC)
1333 const_iv (P_IS_ALIVE)
1334 const_iv (P_NO_CLERIC)
1335 const_iv (P_OUT_OF_MAP)
1336 const_iv (P_NEW_MAP)
1337 const_iv (P_UPTODATE)
1338 1349
1339 const_iv (UP_OBJ_INSERT) 1350 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1340 const_iv (UP_OBJ_REMOVE)
1341 const_iv (UP_OBJ_CHANGE)
1342 const_iv (UP_OBJ_FACE)
1343 1351
1344 const_iv (INS_NO_MERGE) 1352 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ABOVE_FLOOR_ONLY) 1353 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1346 const_iv (INS_NO_WALK_ON)
1347 const_iv (INS_ON_TOP)
1348 const_iv (INS_BELOW_ORIGINATOR)
1349 const_iv (INS_MAP_LOAD)
1350 1354
1351 const_iv (WILL_APPLY_HANDLE) 1355 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_TREASURE) 1356 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1353 const_iv (WILL_APPLY_EARTHWALL)
1354 const_iv (WILL_APPLY_DOOR)
1355 const_iv (WILL_APPLY_FOOD)
1356 1357
1357 const_iv (SAVE_MODE) 1358 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1358 const_iv (SAVE_DIR_MODE)
1359 1359
1360 const_iv (M_PAPER) 1360 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1361 const_iv (M_IRON) 1361 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1362 const_iv (M_GLASS) 1362 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1363 const_iv (M_LEATHER) 1363 const_iv (M_ICE) const_iv (M_SPECIAL)
1364 const_iv (M_WOOD)
1365 const_iv (M_ORGANIC)
1366 const_iv (M_STONE)
1367 const_iv (M_CLOTH)
1368 const_iv (M_ADAMANT)
1369 const_iv (M_LIQUID)
1370 const_iv (M_SOFT_METAL)
1371 const_iv (M_BONE)
1372 const_iv (M_ICE)
1373 const_iv (M_SPECIAL)
1374 1364
1375 const_iv (SK_EXP_ADD_SKILL) 1365 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_EXP_TOTAL) 1366 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 const_iv (SK_EXP_NONE)
1378 const_iv (SK_SUBTRACT_SKILL_EXP)
1379 const_iv (SK_EXP_SKILL_ONLY)
1380 1367
1381 const_iv (SK_LOCKPICKING) 1368 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1382 const_iv (SK_HIDING) 1369 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1383 const_iv (SK_SMITHERY) 1370 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1384 const_iv (SK_BOWYER) 1371 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1385 const_iv (SK_JEWELER) 1372 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1386 const_iv (SK_ALCHEMY) 1373 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_STEALING) 1374 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1388 const_iv (SK_LITERACY) 1375 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1389 const_iv (SK_BARGAINING) 1376 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1390 const_iv (SK_JUMPING) 1377 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_DET_MAGIC)
1392 const_iv (SK_ORATORY)
1393 const_iv (SK_SINGING)
1394 const_iv (SK_DET_CURSE)
1395 const_iv (SK_FIND_TRAPS)
1396 const_iv (SK_MEDITATION)
1397 const_iv (SK_PUNCHING)
1398 const_iv (SK_FLAME_TOUCH)
1399 const_iv (SK_KARATE)
1400 const_iv (SK_CLIMBING)
1401 const_iv (SK_WOODSMAN)
1402 const_iv (SK_INSCRIPTION)
1403 const_iv (SK_ONE_HANDED_WEAPON)
1404 const_iv (SK_MISSILE_WEAPON)
1405 const_iv (SK_THROWING)
1406 const_iv (SK_USE_MAGIC_ITEM)
1407 const_iv (SK_DISARM_TRAPS)
1408 const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY)
1410 const_iv (SK_PRAYING)
1411 const_iv (SK_CLAWING)
1412 const_iv (SK_LEVITATION)
1413 const_iv (SK_SUMMONING)
1414 const_iv (SK_PYROMANCY)
1415 const_iv (SK_EVOCATION)
1416 const_iv (SK_SORCERY)
1417 const_iv (SK_TWO_HANDED_WEAPON)
1418 const_iv (SK_SPARK_TOUCH)
1419 const_iv (SK_SHIVER)
1420 const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_POISON_NAIL) 1378 const_iv (SK_POISON_NAIL)
1422 1379
1423 const_iv (SOUND_NEW_PLAYER) 1380 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1424 const_iv (SOUND_FIRE_ARROW) 1381 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1425 const_iv (SOUND_LEARN_SPELL) 1382 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1426 const_iv (SOUND_FUMBLE_SPELL) 1383 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_WAND_POOF) 1384 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1428 const_iv (SOUND_OPEN_DOOR) 1385 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1429 const_iv (SOUND_PUSH_PLAYER)
1430 const_iv (SOUND_PLAYER_HITS1)
1431 const_iv (SOUND_PLAYER_HITS2)
1432 const_iv (SOUND_PLAYER_HITS3)
1433 const_iv (SOUND_PLAYER_HITS4)
1434 const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_PLAYER_IS_HIT2)
1436 const_iv (SOUND_PLAYER_IS_HIT3)
1437 const_iv (SOUND_PLAYER_KILLS)
1438 const_iv (SOUND_PET_IS_KILLED)
1439 const_iv (SOUND_PLAYER_DIES)
1440 const_iv (SOUND_OB_EVAPORATE)
1441 const_iv (SOUND_OB_EXPLODE)
1442 const_iv (SOUND_CLOCK)
1443 const_iv (SOUND_TURN_HANDLE)
1444 const_iv (SOUND_FALL_HOLE)
1445 const_iv (SOUND_DRINK_POISON)
1446 const_iv (SOUND_CAST_SPELL_0)
1447 1386
1448 const_iv (PREFER_LOW) 1387 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1449 const_iv (PREFER_HIGH)
1450 1388
1451 const_iv (ATNR_PHYSICAL) 1389 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1452 const_iv (ATNR_MAGIC) 1390 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1453 const_iv (ATNR_FIRE) 1391 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1454 const_iv (ATNR_ELECTRICITY) 1392 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_COLD) 1393 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1456 const_iv (ATNR_CONFUSION) 1394 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_ACID) 1395 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1458 const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC)
1460 const_iv (ATNR_GHOSTHIT)
1461 const_iv (ATNR_POISON)
1462 const_iv (ATNR_SLOW)
1463 const_iv (ATNR_PARALYZE)
1464 const_iv (ATNR_TURN_UNDEAD)
1465 const_iv (ATNR_FEAR)
1466 const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE)
1468 const_iv (ATNR_DEATH)
1469 const_iv (ATNR_CHAOS)
1470 const_iv (ATNR_COUNTERSPELL)
1471 const_iv (ATNR_GODPOWER)
1472 const_iv (ATNR_HOLYWORD)
1473 const_iv (ATNR_BLIND)
1474 const_iv (ATNR_INTERNAL)
1475 const_iv (ATNR_LIFE_STEALING)
1476 const_iv (ATNR_DISEASE)
1477 1396
1478 const_iv (MAP_IN_MEMORY) 1397 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1479 const_iv (MAP_SWAPPED)
1480 const_iv (MAP_LOADING)
1481 const_iv (MAP_SAVING)
1482 1398
1483 const_iv (KLASS_ATTACHABLE) 1399 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_GLOBAL) 1400 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1485 const_iv (KLASS_OBJECT)
1486 const_iv (KLASS_CLIENT)
1487 const_iv (KLASS_PLAYER)
1488 const_iv (KLASS_MAP)
1489 1401
1490 const_iv (CS_QUERY_YESNO) 1402 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1491 const_iv (CS_QUERY_SINGLECHAR)
1492 const_iv (CS_QUERY_HIDEINPUT)
1493 1403
1494 const_iv (ST_DEAD) 1404 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1495 const_iv (ST_SETUP)
1496 const_iv (ST_PLAYING)
1497 const_iv (ST_CUSTOM)
1498 1405
1499 const_iv (ST_CHANGE_CLASS) 1406 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1500
1501 const_iv (IO_HEADER)
1502 const_iv (IO_OBJECTS)
1503 const_iv (IO_UNIQUES)
1504 1407
1505 // random map generator 1408 // random map generator
1506 const_iv (LAYOUT_NONE) 1409 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1507 const_iv (LAYOUT_ONION) 1410 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1508 const_iv (LAYOUT_MAZE)
1509 const_iv (LAYOUT_SPIRAL)
1510 const_iv (LAYOUT_ROGUELIKE)
1511 const_iv (LAYOUT_SNAKE)
1512 const_iv (LAYOUT_SQUARE_SPIRAL)
1513 1411
1514 const_iv (RMOPT_RANDOM) 1412 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1515 const_iv (RMOPT_CENTERED) 1413 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1516 const_iv (RMOPT_LINEAR) 1414 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1517 const_iv (RMOPT_BOTTOM_C)
1518 const_iv (RMOPT_BOTTOM_R)
1519 const_iv (RMOPT_IRR_SPACE)
1520 const_iv (RMOPT_WALL_OFF)
1521 const_iv (RMOPT_WALLS_ONLY)
1522 const_iv (RMOPT_NO_DOORS)
1523 1415
1524 const_iv (SYMMETRY_RANDOM) 1416 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1525 const_iv (SYMMETRY_NONE) 1417 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1526 const_iv (SYMMETRY_X) 1418
1527 const_iv (SYMMETRY_Y) 1419 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1528 const_iv (SYMMETRY_XY) 1420 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1421 const_iv (GT_MINIMAL)
1529 }; 1422 };
1530 1423
1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1424 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1425 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1533 1426
1554 } 1447 }
1555} 1448}
1556 1449
1557void _connect_to_perl () 1450void _connect_to_perl ()
1558 1451
1452void _recalc_want ()
1453
1559void _global_reattach () 1454void _global_reattach ()
1560 CODE: 1455 CODE:
1561{ 1456{
1562 // reattach to all attachable objects in the game. 1457 // reattach to all attachable objects in the game.
1563 for_all_clients (ns) 1458 for_all_clients (ns)
1564 ns->reattach (); 1459 ns->reattach ();
1565 1460
1566 for_all_players (pl)
1567 pl->reattach ();
1568
1569 //TODO
1570 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1571 // i->second->reattach ();
1572
1573 for_all_objects (op) 1461 for_all_objects (op)
1574 op->reattach (); 1462 op->reattach ();
1463}
1464
1465void _post_tick ()
1466 CODE:
1467 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1468
1469# support function for map-world.ext
1470void _quantise (SV *data_sv, SV *plt_sv)
1471 CODE:
1472{
1473 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1474 croak ("_quantise called with invalid agruments");
1475
1476 plt_sv = SvRV (plt_sv);
1477 SV **plt = AvARRAY (plt_sv);
1478 int plt_count = AvFILL (plt_sv) + 1;
1479
1480 STRLEN len;
1481 char *data = SvPVbyte (data_sv, len);
1482 char *dst = data;
1483
1484 while (len >= 3)
1485 {
1486 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1487 {
1488 char *val = SvPVX (*val_sv);
1489
1490 if (val [0] == data [0]
1491 && val [1] == data [1]
1492 && val [2] == data [2])
1493 {
1494 *dst++ = val [3];
1495 goto next;
1496 }
1497 }
1498
1499 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1500 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1501 dst - SvPVX (data_sv), len);
1502
1503 next:
1504 data += 3;
1505 len -= 3;
1506 }
1507
1508 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1575} 1509}
1576 1510
1577NV floor (NV x) 1511NV floor (NV x)
1578 1512
1579NV ceil (NV x) 1513NV ceil (NV x)
1588 default: croak ("cf::rndm requires none, one or two parameters."); break; 1522 default: croak ("cf::rndm requires none, one or two parameters."); break;
1589 } 1523 }
1590 OUTPUT: 1524 OUTPUT:
1591 RETVAL 1525 RETVAL
1592 1526
1527NV clamp (NV value, NV min_value, NV max_value)
1528 CODE:
1529 RETVAL = clamp (value, min_value, max_value);
1530 OUTPUT:
1531 RETVAL
1532
1533NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1534 CODE:
1535 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1536 OUTPUT:
1537 RETVAL
1538
1539void cede_to_tick ()
1540 CODE:
1541 coroapi::cede_to_tick ();
1542
1593void server_tick () 1543void server_tick ()
1594 CODE: 1544 CODE:
1595 runtime = SvNVx (sv_runtime); 1545 runtime = SvNVx (sv_runtime);
1596 server_tick (); 1546 server_tick ();
1597 1547
1598void 1548void
1599LOG (int level, char *msg) 1549log_backtrace (utf8_string msg)
1550
1551void
1552LOG (int flags, utf8_string msg)
1600 PROTOTYPE: $$ 1553 PROTOTYPE: $$
1601 C_ARGS: (LogLevel)level, "%s", msg 1554 C_ARGS: flags, "%s", msg
1602 1555
1603char *path_combine (char *base, char *path) 1556octet_string path_combine (octet_string base, octet_string path)
1604 PROTOTYPE: $$ 1557 PROTOTYPE: $$
1605 1558
1606char *path_combine_and_normalize (char *base, char *path) 1559octet_string path_combine_and_normalize (octet_string base, octet_string path)
1607 PROTOTYPE: $$ 1560 PROTOTYPE: $$
1608 1561
1609const char * 1562const_octet_string
1610get_maps_directory (char *path) 1563get_maps_directory (octet_string path)
1611 PROTOTYPE: $ 1564 PROTOTYPE: $
1612 ALIAS: maps_directory = 0 1565 ALIAS: maps_directory = 0
1613 CODE: 1566 CODE:
1614 RETVAL = create_pathname (path); 1567 RETVAL = create_pathname (path);
1615 OUTPUT: RETVAL 1568 OUTPUT: RETVAL
1617void 1570void
1618sub_generation_inc () 1571sub_generation_inc ()
1619 CODE: 1572 CODE:
1620 PL_sub_generation++; 1573 PL_sub_generation++;
1621 1574
1622char * 1575const_octet_string
1623mapdir () 1576mapdir ()
1624 PROTOTYPE: 1577 PROTOTYPE:
1625 ALIAS: 1578 ALIAS:
1626 mapdir = 0 1579 mapdir = 0
1627 uniquedir = 1 1580 uniquedir = 1
1643 } 1596 }
1644 OUTPUT: RETVAL 1597 OUTPUT: RETVAL
1645 1598
1646void abort () 1599void abort ()
1647 1600
1601void reset_signals ()
1602
1648void fork_abort (char *cause = "cf::fork_abort") 1603void fork_abort (octet_string cause = "cf::fork_abort")
1649 1604
1650void cleanup (const char *cause, bool make_core = false) 1605void cleanup (octet_string cause, bool make_core = false)
1651 1606
1652void emergency_save () 1607void emergency_save ()
1653 1608
1654void _exit (int status = EXIT_SUCCESS) 1609void _exit (int status = EXIT_SUCCESS)
1655 1610
1665 1620
1666int munlockall () 1621int munlockall ()
1667 1622
1668#endif 1623#endif
1669 1624
1670int find_animation (char *text) 1625int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1626 PROTOTYPE: $
1672 1627
1673int random_roll (int min, int max, object *op, int goodbad); 1628int random_roll (int min, int max, object *op, int goodbad);
1674 1629
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1630const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676 1631
1677int 1632int
1678exp_to_level (val64 exp) 1633exp_to_level (val64 exp)
1679 CODE: 1634 CODE:
1680{ 1635{
1711 RETVAL = newSVpv (resist_plus[atnr], 0); 1666 RETVAL = newSVpv (resist_plus[atnr], 0);
1712 else 1667 else
1713 XSRETURN_UNDEF; 1668 XSRETURN_UNDEF;
1714 OUTPUT: RETVAL 1669 OUTPUT: RETVAL
1715 1670
1671bool
1672load_resource_file (octet_string filename)
1673
1716MODULE = cf PACKAGE = cf::attachable 1674MODULE = cf PACKAGE = cf::attachable
1717 1675
1718int 1676int
1719valid (SV *obj) 1677valid (SV *obj)
1720 CODE: 1678 CODE:
1721 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1679 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1722 OUTPUT: 1680 OUTPUT:
1723 RETVAL 1681 RETVAL
1682
1683void
1684debug_trace (attachable *obj, bool on = true)
1685 CODE:
1686 obj->flags &= ~attachable::F_DEBUG_TRACE;
1687 if (on)
1688 obj->flags |= attachable::F_DEBUG_TRACE;
1724 1689
1725int mortals_size () 1690int mortals_size ()
1726 CODE: 1691 CODE:
1727 RETVAL = attachable::mortals.size (); 1692 RETVAL = attachable::mortals.size ();
1728 OUTPUT: RETVAL 1693 OUTPUT: RETVAL
1730#object *mortals (U32 index) 1695#object *mortals (U32 index)
1731# CODE: 1696# CODE:
1732# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1697# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1733# OUTPUT: RETVAL 1698# OUTPUT: RETVAL
1734 1699
1735INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1700INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1736 1701
1737MODULE = cf PACKAGE = cf::global 1702MODULE = cf PACKAGE = cf::global
1738 1703
1739int invoke (SV *klass, int event, ...) 1704int invoke (SV *klass, int event, ...)
1740 CODE: 1705 CODE:
1744 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1709 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1745 OUTPUT: RETVAL 1710 OUTPUT: RETVAL
1746 1711
1747MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1712MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748 1713
1749INCLUDE: $PERL genacc object ../include/object.h | 1714INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1750 1715
1751int invoke (object *op, int event, ...) 1716int invoke (object *op, int event, ...)
1752 CODE: 1717 CODE:
1753 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1718 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1754 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1719 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1776object *actives (U32 index) 1741object *actives (U32 index)
1777 CODE: 1742 CODE:
1778 RETVAL = index < actives.size () ? actives [index] : 0; 1743 RETVAL = index < actives.size () ? actives [index] : 0;
1779 OUTPUT: RETVAL 1744 OUTPUT: RETVAL
1780 1745
1746const char *slot_save_name (U32 slot)
1747 ALIAS:
1748 slot_use_name = 1
1749 slot_nonuse_name = 2
1750 CODE:
1751{
1752 if (slot >= NUM_BODY_LOCATIONS)
1753 croak ("body slot index out of range");
1754
1755 switch (ix)
1756 {
1757 case 0: RETVAL = body_locations[slot].save_name; break;
1758 case 1: RETVAL = body_locations[slot].use_name; break;
1759 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1760 }
1761}
1762 OUTPUT:
1763 RETVAL
1764
1781# missing properties 1765# missing properties
1782 1766
1783object *head (object *op) 1767object *head (object *op)
1784 PROTOTYPE: $ 1768 PROTOTYPE: $
1785 CODE: 1769 CODE:
1811num_animations (object *op) 1795num_animations (object *op)
1812 CODE: 1796 CODE:
1813 RETVAL = NUM_ANIMATIONS (op); 1797 RETVAL = NUM_ANIMATIONS (op);
1814 OUTPUT: RETVAL 1798 OUTPUT: RETVAL
1815 1799
1800int slot_info (object *op, UV slot, int value = 0)
1801 ALIAS:
1802 slot_used = 1
1803 CODE:
1804{
1805 if (slot >= NUM_BODY_LOCATIONS)
1806 croak ("body slot index out of range");
1807
1808 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1809
1810 if (items > 2)
1811 if (ix)
1812 op->slot[slot].used = value;
1813 else
1814 op->slot[slot].info = value;
1815}
1816 OUTPUT:
1817 RETVAL
1818
1816object *find_best_object_match (object *op, const char *match) 1819object *find_best_object_match (object *op, utf8_string match)
1817 1820
1818object *find_marked_object (object *op) 1821object *find_marked_object (object *op)
1819 1822
1820int need_identify (object *obj); 1823int need_identify (object *obj);
1821 1824
1822int apply_shop_mat (object *shop_mat, object *op); 1825int apply_shop_mat (object *shop_mat, object *op);
1826
1827int move_player (object *op, int dir)
1828 CODE:
1829 RETVAL = move_player (op, dir);
1830 OUTPUT:
1831 RETVAL
1823 1832
1824int move (object *op, int dir, object *originator = op) 1833int move (object *op, int dir, object *originator = op)
1825 CODE: 1834 CODE:
1826 RETVAL = move_ob (op, dir, originator); 1835 RETVAL = move_ob (op, dir, originator);
1827 OUTPUT: 1836 OUTPUT:
1833 1842
1834void apply_below (object *op) 1843void apply_below (object *op)
1835 CODE: 1844 CODE:
1836 player_apply_below (op); 1845 player_apply_below (op);
1837 1846
1847int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1848
1838object *cf_object_present_archname_inside (object *op, char *whatstr) 1849object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1839 1850
1840int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1851int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1841 1852
1842int cf_object_change_map (object *op, int x, int y, maptile *map) 1853int cf_object_change_map (object *op, int x, int y, maptile *map)
1843 1854
1863 RETVAL = pay_for_amount (amount, op); 1874 RETVAL = pay_for_amount (amount, op);
1864 OUTPUT: RETVAL 1875 OUTPUT: RETVAL
1865 1876
1866void pay_player (object *op, uint64 amount) 1877void pay_player (object *op, uint64 amount)
1867 1878
1868val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1879val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1869 1880
1870int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1881int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1871 1882
1872void learn_spell (object *op, object *sp, int special_prayer = 0) 1883void learn_spell (object *op, object *sp, int special_prayer = 0)
1873 CODE: 1884 CODE:
1874 do_learn_spell (op, sp, special_prayer); 1885 do_learn_spell (op, sp, special_prayer);
1875 1886
1876void forget_spell (object *op, object *sp) 1887void forget_spell (object *op, object *sp)
1877 CODE: 1888 CODE:
1878 do_forget_spell (op, query_name (sp)); 1889 do_forget_spell (op, query_name (sp));
1879 1890
1880object *check_for_spell (object *op, char *spellname) 1891object *check_for_spell (object *op, utf8_string spellname)
1881 CODE: 1892 CODE:
1882 RETVAL = check_spell_known (op, spellname); 1893 RETVAL = check_spell_known (op, spellname);
1883 OUTPUT: RETVAL 1894 OUTPUT: RETVAL
1884 1895
1885int query_money (object *op) 1896int query_money (object *op)
1898 1909
1899int cf_object_teleport (object *op, maptile *map, int x, int y) 1910int cf_object_teleport (object *op, maptile *map, int x, int y)
1900 1911
1901void update_object (object *op, int action) 1912void update_object (object *op, int action)
1902 1913
1903object *cf_create_object_by_name (const char *name) 1914object *cf_create_object_by_name (utf8_string name)
1904 1915
1905void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1916void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1906 1917
1907void player_lvl_adj (object *who, object *skill = 0) 1918void player_lvl_adj (object *who, object *skill = 0)
1908 1919
1909int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1920int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1910 1921
1924object *cf_insert_ob_in_ob (object *ob, object *where) 1935object *cf_insert_ob_in_ob (object *ob, object *where)
1925 1936
1926# no clean way to get an object from an archetype - stupid idiotic 1937# no clean way to get an object from an archetype - stupid idiotic
1927# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1938# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1928 1939
1929object *new (const char *archetype = 0) 1940object *new (utf8_string archetype = 0)
1930 PROTOTYPE: ;$ 1941 PROTOTYPE: ;$
1931 CODE: 1942 CODE:
1932 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1943 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1933 OUTPUT: 1944 OUTPUT:
1934 RETVAL 1945 RETVAL
1939{ 1950{
1940 int unused_type; 1951 int unused_type;
1941 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1952 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1942} 1953}
1943 1954
1944# syntatic sugar for easier use in event callbacks.
1945const char *options (object *op)
1946 CODE:
1947 RETVAL = op->name;
1948 OUTPUT:
1949 RETVAL
1950
1951player *contr (object *op) 1955player *contr (object *op)
1952 CODE: 1956 CODE:
1953 RETVAL = op->contr; 1957 RETVAL = op->contr;
1954 OUTPUT: RETVAL 1958 OUTPUT: RETVAL
1955 1959
1956const char *get_ob_key_value (object *op, const char *key) 1960const_utf8_string get_ob_key_value (object *op, utf8_string key)
1957 1961
1958bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1962bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1959 1963
1960object *get_nearest_player (object *ob) 1964object *get_nearest_player (object *ob)
1961 ALIAS: nearest_player = 0 1965 ALIAS: nearest_player = 0
1962 PREINIT: 1966 PREINIT:
1963 extern object *get_nearest_player (object *); 1967 extern object *get_nearest_player (object *);
1979bool on_same_map_as (object *ob, object *other) 1983bool on_same_map_as (object *ob, object *other)
1980 CODE: 1984 CODE:
1981 RETVAL = on_same_map (ob, other); 1985 RETVAL = on_same_map (ob, other);
1982 OUTPUT: RETVAL 1986 OUTPUT: RETVAL
1983 1987
1984const char * 1988const_utf8_string
1985base_name (object *op, int plural = op->nrof > 1) 1989base_name (object *op, int plural = op->nrof > 1)
1986 CODE: 1990 CODE:
1987 RETVAL = query_base_name (op, plural); 1991 RETVAL = query_base_name (op, plural);
1988 OUTPUT: RETVAL 1992 OUTPUT: RETVAL
1989 1993
1996 RETVAL = op->contr; 2000 RETVAL = op->contr;
1997 OUTPUT: RETVAL 2001 OUTPUT: RETVAL
1998 2002
1999void check_score (object *op) 2003void check_score (object *op)
2000 2004
2001void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2005void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2002 CODE: 2006 CODE:
2003 new_draw_info (flags, 0, op, txt); 2007 new_draw_info (flags, 0, op, txt);
2004
2005object *cf_player_send_inventory (object *op)
2006
2007char *cf_player_get_ip (object *op)
2008 ALIAS: ip = 0
2009
2010object *cf_player_get_marked_item (object *op)
2011 ALIAS: marked_item = 0
2012
2013void cf_player_set_marked_item (object *op, object *ob)
2014
2015partylist *cf_player_get_party (object *op)
2016 ALIAS: party = 0
2017
2018void cf_player_set_party (object *op, partylist *party)
2019 2008
2020void kill_player (object *op) 2009void kill_player (object *op)
2021 2010
2022void esrv_update_item (object *op, int what, object *item) 2011void esrv_update_item (object *op, int what, object *item)
2023 C_ARGS: what, op, item 2012 C_ARGS: what, op, item
2024 2013
2025void clear_los (object *op) 2014void clear_los (object *op)
2026 2015
2027int command_summon (object *op, char *params) 2016int command_summon (object *op, utf8_string params)
2028 2017
2029int command_arrest (object *op, char *params) 2018int command_arrest (object *op, utf8_string params)
2030
2031int command_kick (object *op, char *params)
2032
2033int command_banish (object *op, char *params)
2034 2019
2035 2020
2036MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2021MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2037 2022
2038INCLUDE: $PERL genacc player ../include/player.h | 2023INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2039 2024
2040int invoke (player *pl, int event, ...) 2025int invoke (player *pl, int event, ...)
2041 CODE: 2026 CODE:
2042 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2027 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2043 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2028 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2056 pl->orig_stats = pl->ob->stats; 2041 pl->orig_stats = pl->ob->stats;
2057 2042
2058void cf_player_move (player *pl, int dir) 2043void cf_player_move (player *pl, int dir)
2059 2044
2060void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2045void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2061
2062player *first ()
2063 CODE:
2064 RETVAL = first_player;
2065 OUTPUT: RETVAL
2066 2046
2067bool 2047bool
2068cell_visible (player *pl, int dx, int dy) 2048cell_visible (player *pl, int dx, int dy)
2069 CODE: 2049 CODE:
2070 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2050 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2123 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2103 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2124 OUTPUT: RETVAL 2104 OUTPUT: RETVAL
2125 2105
2126SV *registry (maptile *map) 2106SV *registry (maptile *map)
2127 2107
2128INCLUDE: $PERL genacc maptile ../include/map.h | 2108INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2129 2109
2130void 2110void
2131maptile::instantiate () 2111maptile::instantiate ()
2132 2112
2133maptile *new () 2113maptile *new ()
2149 if (pl->ob && pl->ob->map == THIS) 2129 if (pl->ob && pl->ob->map == THIS)
2150 PUSHs (sv_2mortal (to_sv (pl->ob))); 2130 PUSHs (sv_2mortal (to_sv (pl->ob)));
2151 } 2131 }
2152 2132
2153void 2133void
2154maptile::set_regiondata (SV *data, SV *plt) 2134maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2155 CODE: 2135 CODE:
2156{ 2136{
2157 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2137 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2138 croak ("maptile::add_underlay: palette must be arrayref");
2139
2140 palette = SvRV (palette);
2141
2142 STRLEN idxlen;
2143 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2144
2145 for (int x = 0; x < THIS->width; ++x)
2146 for (int y = 0; y < THIS->height; ++y)
2147 {
2148 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2149 if (op->flag [FLAG_IS_FLOOR])
2150 goto skip_space;
2151
2152 {
2153 int offs = offset + y * stride + x;
2154 if (IN_RANGE_EXC (offs, 0, idxlen))
2155 {
2156 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2157 {
2158 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2159 ob->flag [FLAG_NO_MAP_SAVE] = true;
2160 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2161
2162 if (ob->randomitems)
2163 {
2164 if (!ob->above)
2165 {
2166 ob->create_treasure (ob->randomitems);
2167
2168 for (object *op = ob->above; op; op = op->above)
2169 op->flag [FLAG_NO_MAP_SAVE] = true;
2170 }
2171
2172 ob->randomitems = 0;
2173 }
2174 }
2175 }
2176 }
2177
2178 skip_space: ;
2179 }
2180}
2181
2182void
2183maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2184 CODE:
2185{
2186 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2158 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2187 croak ("maptile::set_regiondata: palette must be arrayref");
2159 2188
2160 AV *av = (AV *)SvRV (plt); 2189 palette = SvRV (palette);
2161 2190
2162 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2191 STRLEN idxlen;
2192 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2163 2193
2194 region **regionmap = (region **)malloc (
2195 (av_len ((AV *)palette) + 1) * sizeof (region *));
2196 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2197
2164 for (int i = av_len (av) + 1; i--; ) 2198 for (int i = av_len ((AV *)palette) + 1; i--; )
2165 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2199 regionmap [i] = region::find (
2200 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2166 2201
2167 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2202 for (int y = 0; y < THIS->height; ++y)
2203 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2204
2205 sfree (THIS->regions, THIS->size ());
2206 free (THIS->regionmap);
2207
2208 THIS->regions = regions;
2168 THIS->regionmap = regionmap; 2209 THIS->regionmap = regionmap;
2210}
2211
2212void
2213maptile::create_region_treasure ()
2214 CODE:
2215{
2216 object *op = object::create ();
2217 op->type = FLOOR;
2218 op->map = THIS;
2219
2220 for (int x = 0; x < THIS->width; ++x)
2221 for (int y = 0; y < THIS->height; ++y)
2222 {
2223 region *rgn = THIS->region (x, y);
2224
2225 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2226 if (rgn->treasure && rndm () < rgn->treasure_density)
2227 {
2228 op->x = x;
2229 op->y = y;
2230 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2231 }
2232 }
2233
2234 op->destroy ();
2169} 2235}
2170 2236
2171void play_sound_map (maptile *map, int x, int y, int sound_num) 2237void play_sound_map (maptile *map, int x, int y, int sound_num)
2172 2238
2173int out_of_map (maptile *map, int x, int y) 2239int out_of_map (maptile *map, int x, int y)
2260 2326
2261# worst xs function of my life 2327# worst xs function of my life
2262bool 2328bool
2263_create_random_map (\ 2329_create_random_map (\
2264 maptile *self,\ 2330 maptile *self,\
2265 char *wallstyle,\ 2331 utf8_string wallstyle,\
2266 char *wall_name,\ 2332 utf8_string wall_name,\
2267 char *floorstyle,\ 2333 utf8_string floorstyle,\
2268 char *monsterstyle,\ 2334 utf8_string monsterstyle,\
2269 char *treasurestyle,\ 2335 utf8_string treasurestyle,\
2270 char *layoutstyle,\ 2336 utf8_string layoutstyle,\
2271 char *doorstyle,\ 2337 utf8_string doorstyle,\
2272 char *decorstyle,\ 2338 utf8_string decorstyle,\
2273 char *origin_map,\ 2339 utf8_string origin_map,\
2274 char *final_map,\ 2340 utf8_string final_map,\
2275 char *exitstyle,\ 2341 utf8_string exitstyle,\
2276 char *this_map,\ 2342 utf8_string this_map,\
2277 char *exit_on_final_map,\ 2343 utf8_string exit_on_final_map,\
2278 int xsize,\ 2344 int xsize,\
2279 int ysize,\ 2345 int ysize,\
2280 int expand2x,\ 2346 int expand2x,\
2281 int layoutoptions1,\ 2347 int layoutoptions1,\
2282 int layoutoptions2,\ 2348 int layoutoptions2,\
2295 val64 total_map_hp,\ 2361 val64 total_map_hp,\
2296 int map_layout_style,\ 2362 int map_layout_style,\
2297 int treasureoptions,\ 2363 int treasureoptions,\
2298 int symmetry_used,\ 2364 int symmetry_used,\
2299 region *region,\ 2365 region *region,\
2300 char *custom\ 2366 utf8_string custom\
2301) 2367)
2302 CODE: 2368 CODE:
2303{ 2369{
2304 random_map_params rmp; 2370 random_map_params rmp;
2305 2371
2332 rmp.decoroptions = decoroptions; 2398 rmp.decoroptions = decoroptions;
2333 rmp.orientation = orientation; 2399 rmp.orientation = orientation;
2334 rmp.origin_y = origin_y; 2400 rmp.origin_y = origin_y;
2335 rmp.origin_x = origin_x; 2401 rmp.origin_x = origin_x;
2336 rmp.random_seed = random_seed; 2402 rmp.random_seed = random_seed;
2337 rmp.total_map_hp = total_map_hp; 2403 rmp.total_map_hp = (uint64_t) total_map_hp;
2338 rmp.map_layout_style = map_layout_style; 2404 rmp.map_layout_style = map_layout_style;
2339 rmp.treasureoptions = treasureoptions; 2405 rmp.treasureoptions = treasureoptions;
2340 rmp.symmetry_used = symmetry_used; 2406 rmp.symmetry_used = symmetry_used;
2341 rmp.region = region; 2407 rmp.region = region;
2342 rmp.custom = custom; 2408 rmp.custom = custom;
2346 OUTPUT: 2412 OUTPUT:
2347 RETVAL 2413 RETVAL
2348 2414
2349MODULE = cf PACKAGE = cf::arch 2415MODULE = cf PACKAGE = cf::arch
2350 2416
2351archetype *find (const char *name) 2417archetype *find (utf8_string name)
2352 CODE: 2418 CODE:
2353 RETVAL = archetype::find (name); 2419 RETVAL = archetype::find (name);
2354 OUTPUT: 2420 OUTPUT:
2355 RETVAL 2421 RETVAL
2356 2422
2358 PROTOTYPE: 2424 PROTOTYPE:
2359 CODE: 2425 CODE:
2360 RETVAL = first_archetype; 2426 RETVAL = first_archetype;
2361 OUTPUT: RETVAL 2427 OUTPUT: RETVAL
2362 2428
2429object *instantiate (archetype *arch)
2430 CODE:
2431 RETVAL = arch_to_object (arch);
2432 OUTPUT:
2433 RETVAL
2434
2363INCLUDE: $PERL genacc archetype ../include/object.h | 2435INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2364 2436
2365MODULE = cf PACKAGE = cf::party 2437MODULE = cf PACKAGE = cf::party
2366 2438
2367partylist *first () 2439partylist *first ()
2368 PROTOTYPE: 2440 PROTOTYPE:
2369 CODE: 2441 CODE:
2370 RETVAL = get_firstparty (); 2442 RETVAL = get_firstparty ();
2371 OUTPUT: RETVAL 2443 OUTPUT: RETVAL
2372 2444
2373INCLUDE: $PERL genacc partylist ../include/player.h | 2445INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2374 2446
2375MODULE = cf PACKAGE = cf::region 2447MODULE = cf PACKAGE = cf::region
2376 2448
2377region *first () 2449void
2378 PROTOTYPE: 2450list ()
2379 CODE: 2451 PPCODE:
2380 RETVAL = first_region; 2452 for_all_regions (rgn)
2381 OUTPUT: RETVAL 2453 XPUSHs (sv_2mortal (to_sv (rgn)));
2382 2454
2383region *find (char *name) 2455region *find (utf8_string name)
2384 PROTOTYPE: $ 2456 PROTOTYPE: $
2385 CODE: 2457 CODE:
2386 RETVAL = region::find (name); 2458 RETVAL = region::find (name);
2387 OUTPUT: RETVAL 2459 OUTPUT: RETVAL
2388 2460
2461region *find_fuzzy (utf8_string name)
2462 PROTOTYPE: $
2463 CODE:
2464 RETVAL = region::find_fuzzy (name);
2465 OUTPUT: RETVAL
2466
2467int specificity (region *rgn)
2468 CODE:
2469 RETVAL = 0;
2470 while (rgn = rgn->parent)
2471 RETVAL++;
2472 OUTPUT: RETVAL
2473
2389INCLUDE: $PERL genacc region ../include/map.h | 2474INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2390 2475
2391MODULE = cf PACKAGE = cf::living 2476MODULE = cf PACKAGE = cf::living
2392 2477
2393INCLUDE: $PERL genacc living ../include/living.h | 2478INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2394 2479
2395MODULE = cf PACKAGE = cf::settings 2480MODULE = cf PACKAGE = cf::settings
2396 2481
2397INCLUDE: $PERL genacc Settings ../include/global.h | 2482INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2398 2483
2399MODULE = cf PACKAGE = cf::client 2484MODULE = cf PACKAGE = cf::client
2400 2485
2401INCLUDE: $PERL genacc client ../include/client.h | 2486INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2402 2487
2403int invoke (client *ns, int event, ...) 2488int invoke (client *ns, int event, ...)
2404 CODE: 2489 CODE:
2405 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2490 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2406 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2491 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2425 char *buf = SvPVbyte (packet, len); 2510 char *buf = SvPVbyte (packet, len);
2426 2511
2427 THIS->send_packet (buf, len); 2512 THIS->send_packet (buf, len);
2428} 2513}
2429 2514
2515MODULE = cf PACKAGE = cf::face PREFIX = face_
2516
2517#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2518
2519faceidx face_find (utf8_string name, faceidx defidx = 0)
2520
2521faceidx alloc (utf8_string name)
2522 CODE:
2523{
2524 do
2525 {
2526 RETVAL = faces.size ();
2527 faces.resize (RETVAL + 1);
2528 }
2529 while (!RETVAL); // crude way to leave index 0
2530
2531 faces [RETVAL].name = name;
2532 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2533
2534 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2535 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2536}
2537 OUTPUT: RETVAL
2538
2539void set (faceidx idx, int visibility, int magicmap)
2540 CODE:
2541 faceinfo *f = face_info (idx);
2542 assert (f);
2543 f->visibility = visibility;
2544 f->magicmap = magicmap;
2545
2546void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2547 CODE:
2548 faceinfo *f = face_info (idx); assert (f);
2549 f->smooth = smooth;
2550 f->smoothlevel = smoothlevel;
2551
2552void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2553 CODE:
2554{
2555 facedata *d = face_data (idx, faceset);
2556 assert (d);
2557 sv_to (data, d->data);
2558 STRLEN clen;
2559 char *cdata = SvPVbyte (chksum, clen);
2560 clen = min (CHKSUM_SIZE, clen);
2561
2562 if (memcmp (d->chksum, cdata, clen))
2563 {
2564 memcpy (d->chksum, cdata, clen);
2565
2566 // invalidate existing client face info
2567 for_all_clients (ns)
2568 if (ns->faceset == faceset)
2569 {
2570 ns->faces_sent [idx] = false;
2571 ns->force_newmap = true;
2572 }
2573 }
2574}
2575
2576void invalidate (faceidx idx)
2577 CODE:
2578 for_all_clients (ns)
2579 {
2580 ns->faces_sent [idx] = false;
2581 ns->force_newmap = true;
2582 }
2583
2584void invalidate_all ()
2585 CODE:
2586 for_all_clients (ns)
2587 {
2588 ns->faces_sent.reset ();
2589 ns->force_newmap = true;
2590 }
2591
2592MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2593
2594#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2595
2596animidx anim_find (utf8_string name)
2597 CODE:
2598 RETVAL = animation::find (name).number;
2599 OUTPUT: RETVAL
2600
2601animidx set (utf8_string name, SV *frames, int facings = 1)
2602 CODE:
2603{
2604 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2605 croak ("frames must be an arrayref");
2606
2607 AV *av = (AV *)SvRV (frames);
2608
2609 animation *anim = &animation::find (name);
2610 if (anim->number)
2611 {
2612 anim->resize (av_len (av) + 1);
2613 anim->facings = facings;
2614 }
2615 else
2616 anim = &animation::create (name, av_len (av) + 1, facings);
2617
2618 for (int i = 0; i < anim->num_animations; ++i)
2619 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2620}
2621 OUTPUT: RETVAL
2622
2623void invalidate_all ()
2624 CODE:
2625 for_all_clients (ns)
2626 ns->anims_sent.reset ();
2627

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