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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.160 by elmex, Wed Jan 31 14:11:02 2007 UTC vs.
Revision 1.222 by root, Sun Jun 24 04:09:29 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 23 */
24
25#include "autoconf.h"
25 26
26#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
29
30#define CEDES_PER_TICK 5
31
32#if HAVE_EXECINFO_H
33# include <execinfo.h>
34#endif
28 35
29#include <plugin_common.h> 36#include <plugin_common.h>
30#include <sounds.h> 37#include <sounds.h>
31#include <cstdarg> 38#include <cstdarg>
32#include <sproto.h> 39#include <sproto.h>
33 40
41#include "loader.h"
34#include "cfperl.h" 42#include "cfperl.h"
35#include "shstr.h" 43#include "shstr.h"
36 44
37#include <unistd.h> 45#include <unistd.h>
38#if _POSIX_MEMLOCK 46#if _POSIX_MEMLOCK
48 56
49extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
50 58
51typedef object object_ornull; 59typedef object object_ornull;
52typedef maptile maptile_ornull; 60typedef maptile maptile_ornull;
61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
53 68
54#if IVSIZE >= 8 69#if IVSIZE >= 8
55 typedef IV val64; 70 typedef IV val64;
56# define newSVval64 newSViv 71# define newSVval64 newSViv
57# define SvVAL64 SvIV 72# define SvVAL64 SvIV
60# define newSVval64 newSVnv 75# define newSVval64 newSVnv
61# define SvVAL64 SvNV 76# define SvVAL64 SvNV
62#endif 77#endif
63 78
64static f_plug_api gethook = cfapi_get_hooks; 79static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert; 80static f_plug_api object_insert = cfapi_object_insert;
67 81
68static PerlInterpreter *perl; 82static PerlInterpreter *perl;
69 83
70double runtime; 84tstamp NOW, runtime;
71 85
72global gbl_ev; 86global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
75 92
76static HV 93static HV
77 *stash_cf, 94 *stash_cf,
78 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
151} 168}
152 169
153void 170void
154attachable::do_destroy () 171attachable::do_destroy ()
155{ 172{
156 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 173 INVOKE_ATTACHABLE (DESTROY, this);
157 174
158 if (cb) 175 if (cb)
159 { 176 {
160 SvREFCNT_dec (cb); 177 SvREFCNT_dec (cb);
161 cb = 0; 178 cb = 0;
162 } 179 }
163 180
164 if (self)
165 sever_self ();
166
167 mortals.push_back (this); 181 mortals.push_back (this);
168} 182}
169 183
170void 184void
171attachable::destroy () 185attachable::destroy ()
173 if (destroyed ()) 187 if (destroyed ())
174 return; 188 return;
175 189
176 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
177 do_destroy (); 191 do_destroy ();
192 sever_self ();
178} 193}
179 194
180void 195void
181attachable::check_mortals () 196attachable::check_mortals ()
182{ 197{
186 { 201 {
187 if (i >= mortals.size ()) 202 if (i >= mortals.size ())
188 { 203 {
189 i = 0; 204 i = 0;
190 205
191 if (mortals.size () > 1000) 206 if (mortals.size () >= 512)
192 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 207 {
208 static int last_mortalcount;
209 if (mortals.size () != last_mortalcount)
210 {
211 last_mortalcount = mortals.size ();
212 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
213
214 if (0)
215 {
216 for (int j = 0; j < mortals.size (); ++j)//D
217 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
218 fprintf (stderr, "\n");//D
219 }
220 }
221 }
193 222
194 break; 223 break;
195 } 224 }
196 225
197 attachable *obj = mortals [i]; 226 attachable *obj = mortals [i];
198 227
199 obj->refcnt_chk (); // unborrow from perl, if necessary 228#if 0
200 229 if (obj->self)//D make this an assert later
201 //if (obj->refcnt > 0 || obj->self)
202 if (obj->refcnt || obj->self)
203 { 230 {
204//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 231 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
232 obj->sever_self ();
233 }
234#endif
235
236 if (obj->refcnt)
237 {
205 ++i; // further delay freeing 238 ++i; // further delay freeing
206 239
207 if (!(i & 0x3ff)) 240 if (!(i & 0x3ff))
208 break; 241 break;
209 } 242 }
210 else 243 else
211 { 244 {
212 mortals.erase (i); 245 mortals.erase (i);
246 obj->sever_self ();
213 delete obj; 247 delete obj;
214 } 248 }
215 } 249 }
216} 250}
217 251
221 //if (self || cb) 255 //if (self || cb)
222 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 256 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
223 257
224 attach = src.attach; 258 attach = src.attach;
225 return *this; 259 return *this;
260}
261
262template<typename T>
263static bool
264find_backref (void *ptr, T *obj)
265{
266 char *s = (char *)obj;
267 while (s < (char *)obj + sizeof (T))
268 {
269 if (ptr == *(void **)s)
270 return true;
271
272 s += sizeof (void *); // assume natural alignment
273 }
274
275 return false;
276}
277
278// for debugging, find "live" objects containing this ptr
279void
280find_backref (void *ptr)
281{
282 for_all_objects (op)
283 if (find_backref (ptr, op))
284 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
285
286 for_all_players (pl)
287 if (find_backref (ptr, pl))
288 fprintf (stderr, "P %p\n", pl);
289
290 for_all_clients (ns)
291 if (find_backref (ptr, ns))
292 fprintf (stderr, "C %p\n", ns);
293
226} 294}
227 295
228////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 296//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
229 297
230static SV * 298static SV *
341inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 409inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
342 410
343inline SV *to_sv (object & v) { return to_sv (&v); } 411inline SV *to_sv (object & v) { return to_sv (&v); }
344inline SV *to_sv (living & v) { return to_sv (&v); } 412inline SV *to_sv (living & v) { return to_sv (&v); }
345 413
346inline SV *to_sv (facetile * v) { return to_sv (v->name); } 414inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
347inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 415inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
348 416
349inline SV *to_sv (UUID v) 417inline SV *to_sv (UUID v)
350{ 418{
351 char buf[128]; 419 char buf[128];
352 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 420 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
376inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 444inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
377inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 445inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
378inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 446inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
379inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 447inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
380 448
381inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 449//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
382inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 450inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
383 451
384template<class T> 452template<class T>
385inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 453inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
386 454
387template<int N> 455template<int N>
388inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 456inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
389 457
390inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
391inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 458inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
392inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 459inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
393inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 460inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
394inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 461inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
462
463inline void sv_to (SV *sv, std::string &v)
464{
465 STRLEN len;
466 char *data = SvPVbyte (sv, len);
467 v.assign (data, len);
468}
395 469
396inline void sv_to (SV *sv, UUID &v) 470inline void sv_to (SV *sv, UUID &v)
397{ 471{
398 unsigned int version; 472 unsigned int version;
399 473
590 perl = perl_alloc (); 664 perl = perl_alloc ();
591 perl_construct (perl); 665 perl_construct (perl);
592 666
593 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 667 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
594 668
595 char *argv[] = { 669 const char *argv[] = {
596 "", 670 settings.argv [0],
597 "-e" 671 "-e"
598 "use Event; use Coro;" // required for bootstrap 672 "use Event; use Coro;" // required for bootstrap
599 "cf->bootstrap;" // required for datadir :*> 673 "cf->bootstrap;" // required for datadir :*>
600 "unshift @INC, cf::datadir ();" 674 "unshift @INC, cf::datadir ();"
601 "require cf;" 675 "require cf;"
602 }; 676 };
603 677
604 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 678 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
679 || perl_run (perl))
605 { 680 {
606 printf ("unable to initialize perl-interpreter, aborting.\n"); 681 printf ("unable to initialize perl-interpreter, aborting.\n");
607 exit (EXIT_FAILURE); 682 exit (EXIT_FAILURE);
608 } 683 }
684
685 {
686 dSP;
687
688 PUSHMARK (SP);
689 PUTBACK;
690 call_pv ("cf::init", G_DISCARD | G_VOID);
691 }
609} 692}
610 693
611void cfperl_main () 694void cfperl_main ()
612{ 695{
613 dSP; 696 dSP;
620void 703void
621attachable::instantiate () 704attachable::instantiate ()
622{ 705{
623 if (attach) 706 if (attach)
624 { 707 {
625 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 708 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
626 attach = 0; 709 attach = 0;
627 } 710 }
628} 711}
629 712
630void 713void
631attachable::reattach () 714attachable::reattach ()
632{ 715{
633 optimise (); 716 optimise ();
634 //TODO: check for _attachment's, very important for restarts 717 //TODO: check for _attachment's, very important for restarts
635 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 718 INVOKE_ATTACHABLE (REATTACH, this);
636} 719}
637 720
638static event_klass klass_of[NUM_EVENT_TYPES] = { 721static event_klass klass_of[NUM_EVENT_TYPES] = {
639# define def(type,name) KLASS_ ## type, 722# define def(type,name) KLASS_ ## type,
640# include "eventinc.h" 723# include "eventinc.h"
683} 766}
684 767
685void 768void
686global::gather_callbacks (AV *&callbacks, event_type event) const 769global::gather_callbacks (AV *&callbacks, event_type event) const
687{ 770{
688 ::gather_callbacks (callbacks, cb_object, event); 771 ::gather_callbacks (callbacks, cb_global, event);
689} 772}
690 773
691void 774void
692object::gather_callbacks (AV *&callbacks, event_type event) const 775object::gather_callbacks (AV *&callbacks, event_type event) const
693{ 776{
694 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 777 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
695 { 778 {
696 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 779 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
697 780
698 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 781 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
699 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 782 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
700 } 783 }
701 784
737{ 820{
738 attachable::gather_callbacks (callbacks, event); 821 attachable::gather_callbacks (callbacks, event);
739 ::gather_callbacks (callbacks, cb_map, event); 822 ::gather_callbacks (callbacks, cb_map, event);
740} 823}
741 824
825void
826_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
827{
828 for (int event = 0; event <= AvFILLp (registry); ++event)
829 {
830 SV *cbs_ = AvARRAY (registry)[event];
831
832 // element must be list of callback entries
833 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
834 {
835 AV *cbs = (AV *)SvRV (cbs_);
836
837 // no callback entries, no callbacks to call
838 if (AvFILLp (cbs) >= 0)
839 set.set (event);
840 }
841 }
842}
843
844// very slow and inefficient way to recalculate the global want bitsets
845void
846_recalc_want ()
847{
848 ev_want_event.reset ();
849
850 _recalc_want (ev_want_event, cb_global);
851 _recalc_want (ev_want_event, cb_attachable);
852 _recalc_want (ev_want_event, cb_object);
853 _recalc_want (ev_want_event, cb_client);
854 _recalc_want (ev_want_event, cb_player);
855 _recalc_want (ev_want_event, cb_map);
856
857 ev_want_type.reset ();
858
859 for (int type = 0; type <= AvFILLp (cb_type); ++type)
860 {
861 SV *cbs_ = AvARRAY (cb_type)[type];
862
863 // element must be list of callback entries
864 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
865 {
866 AV *cbs = (AV *)SvRV (cbs_);
867
868 // no callback entries, no callbacks to call
869 if (AvFILLp (cbs) >= 0)
870 ev_want_type.set (type % NUM_TYPES);
871 }
872 }
873}
874
742bool 875bool
743attachable::invoke (event_type event, ...) 876attachable::invoke (event_type event, ...)
744{ 877{
745 data_type dt; 878 data_type dt;
746 va_list ap;
747
748 va_start (ap, event);
749 879
750 // callback call ordering should be: 880 // callback call ordering should be:
751 // 1. per-object callback 881 // 1. per-object callback
752 // 2. per-class object 882 // 2. per-class object
753 // 3. per-type callback 883 // 3. per-type callback
757 gather_callbacks (callbacks, event); 887 gather_callbacks (callbacks, event);
758 888
759 // short-circuit processing if no callbacks found/defined 889 // short-circuit processing if no callbacks found/defined
760 if (!callbacks) 890 if (!callbacks)
761 return 0; 891 return 0;
892
893 va_list ap;
894 va_start (ap, event);
762 895
763 CALL_BEGIN (3); 896 CALL_BEGIN (3);
764 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 897 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
765 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 898 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
766 899
834 CALL_BEGIN (0); 967 CALL_BEGIN (0);
835 CALL_CALL ("cf::emergency_save", G_VOID); 968 CALL_CALL ("cf::emergency_save", G_VOID);
836 CALL_END; 969 CALL_END;
837} 970}
838 971
972void
973cfperl_cleanup (int make_core)
974{
975 CALL_BEGIN (1);
976 CALL_ARG (make_core);
977 CALL_CALL ("cf::post_cleanup", G_VOID);
978 CALL_END;
979}
980
981void
982cfperl_make_book (object *book, int level)
983{
984 CALL_BEGIN (2);
985 CALL_ARG (book);
986 CALL_ARG (level);
987 CALL_CALL ("ext::books::make_book", G_VOID);
988 CALL_END;
989}
990
991void
992cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
993{
994 CALL_BEGIN (4);
995 CALL_ARG (ns);
996 CALL_ARG (color);
997 CALL_ARG (type);
998 CALL_ARG (msg);
999 CALL_CALL ("cf::client::send_msg", G_VOID);
1000 CALL_END;
1001}
1002
839maptile * 1003maptile *
840maptile::find_sync (const char *path, maptile *origin) 1004maptile::find_sync (const char *path, maptile *origin)
841{ 1005{
842 CALL_BEGIN (2); 1006 CALL_BEGIN (2);
843 CALL_ARG (path); 1007 CALL_ARG (path);
905 CALL_ARG (exit); 1069 CALL_ARG (exit);
906 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1070 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
907 CALL_END; 1071 CALL_END;
908} 1072}
909 1073
1074void
1075log_backtrace (const char *msg)
1076{
1077#if HAVE_BACKTRACE
1078 void *addr [20];
1079 int size = backtrace (addr, 20);
1080
1081 CALL_BEGIN (size);
1082 CALL_ARG (msg);
1083 for (int i = 0; i < size; ++i)
1084 CALL_ARG ((IV)addr [i]);
1085 CALL_CALL ("cf::_log_backtrace", G_VOID);
1086 CALL_END;
1087#endif
1088}
1089
910///////////////////////////////////////////////////////////////////////////// 1090/////////////////////////////////////////////////////////////////////////////
911 1091
912struct EventAPI *watcher_base::GEventAPI; 1092struct EventAPI *watcher_base::GEventAPI;
913struct CoroAPI *coroapi::GCoroAPI; 1093struct CoroAPI *coroapi::GCoroAPI;
914 1094
915int coroapi::cede_counter; 1095int coroapi::cede_counter;
1096tstamp coroapi::next_cede;
916 1097
1098void coroapi::do_cede_to_tick ()
1099{
1100 cede_counter = 0;
1101
1102 cede ();
1103
1104 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1105 if (next_cede > SvNV (sv_next_tick) - 0.02)
1106 next_cede = SvNV (sv_next_tick);
1107}
1108
1109void coroapi::do_cede_every ()
1110{
1111 cede_counter = 0;
1112
1113 if (coroapi::nready ())
1114 coroapi::cede ();
1115}
1116
1117void coroapi::do_cede_to_tick_every ()
1118{
1119 cede_counter = 0;
1120
1121 cede_to_tick ();
1122}
1123
1124void
1125coroapi::wait_for_tick ()
1126{
1127 CALL_BEGIN (0);
1128 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1129 CALL_END;
1130}
1131
1132void
1133coroapi::wait_for_tick_begin ()
1134{
1135 CALL_BEGIN (0);
1136 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1137 CALL_END;
1138}
1139
1140static void
917static void iw_dispatch (pe_event *ev) 1141iw_dispatch (pe_event *ev)
918{ 1142{
919 iw *w = (iw *)ev->ext_data; 1143 iw *w = (iw *)ev->ext_data;
920 w->call (*w); 1144 w->call (*w);
921} 1145}
922 1146
985 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1209 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
986 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1210 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
987 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1211 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
988 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1212 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
989 1213
990 sv_runtime = get_sv ("cf::RUNTIME", 1); 1214 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
991 sv_upgrade (sv_runtime, SVt_NV); 1215 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
992 1216
993 cb_global = get_av ("cf::CB_GLOBAL", 1); 1217 cb_global = get_av ("cf::CB_GLOBAL", 1);
994 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1218 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
995 cb_object = get_av ("cf::CB_OBJECT", 1); 1219 cb_object = get_av ("cf::CB_OBJECT", 1);
996 cb_player = get_av ("cf::CB_PLAYER", 1); 1220 cb_player = get_av ("cf::CB_PLAYER", 1);
1001 1225
1002MODULE = cf PACKAGE = cf PREFIX = cf_ 1226MODULE = cf PACKAGE = cf PREFIX = cf_
1003 1227
1004BOOT: 1228BOOT:
1005{ 1229{
1006 _connect_to_perl ();
1007
1008 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1230 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1009 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1231 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1010 1232
1233 _connect_to_perl ();
1234
1011 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1235 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1236
1237 //{
1238 // require_pv ("Time::HiRes");
1239 //
1240 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1241 // if (!svp) croak ("Time::HiRes is required");
1242 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1243 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1244 //}
1012 1245
1013 static const struct { 1246 static const struct {
1014 const char *name; 1247 const char *name;
1015 IV iv; 1248 IV iv;
1016 } *civ, const_iv[] = { 1249 } *civ, const_iv[] = {
1017# define const_iv(name) { # name, (IV)name }, 1250# define const_iv(name) { # name, (IV)name },
1018 const_iv (llevError) 1251 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1019 const_iv (llevInfo) 1252 const_iv (logBacktrace)
1020 const_iv (llevDebug) 1253
1021 const_iv (llevMonster) 1254 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1255
1256 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1022 1257
1023 const_iv (MAX_TIME) 1258 const_iv (MAX_TIME)
1024 const_iv (PLAYER) 1259
1025 const_iv (TRANSPORT)
1026 const_iv (ROD)
1027 const_iv (TREASURE)
1028 const_iv (POTION)
1029 const_iv (FOOD)
1030 const_iv (POISON)
1031 const_iv (BOOK)
1032 const_iv (CLOCK)
1033 const_iv (ARROW)
1034 const_iv (BOW)
1035 const_iv (WEAPON)
1036 const_iv (ARMOUR)
1037 const_iv (PEDESTAL)
1038 const_iv (ALTAR)
1039 const_iv (LOCKED_DOOR)
1040 const_iv (SPECIAL_KEY)
1041 const_iv (MAP)
1042 const_iv (DOOR)
1043 const_iv (KEY)
1044 const_iv (TIMED_GATE)
1045 const_iv (TRIGGER)
1046 const_iv (GRIMREAPER)
1047 const_iv (MAGIC_EAR)
1048 const_iv (TRIGGER_BUTTON)
1049 const_iv (TRIGGER_ALTAR)
1050 const_iv (TRIGGER_PEDESTAL)
1051 const_iv (SHIELD)
1052 const_iv (HELMET)
1053 const_iv (HORN)
1054 const_iv (MONEY)
1055 const_iv (CLASS)
1056 const_iv (GRAVESTONE)
1057 const_iv (AMULET)
1058 const_iv (PLAYERMOVER)
1059 const_iv (TELEPORTER)
1060 const_iv (CREATOR)
1061 const_iv (SKILL)
1062 const_iv (EARTHWALL)
1063 const_iv (GOLEM)
1064 const_iv (THROWN_OBJ)
1065 const_iv (BLINDNESS)
1066 const_iv (GOD)
1067 const_iv (DETECTOR)
1068 const_iv (TRIGGER_MARKER)
1069 const_iv (DEAD_OBJECT)
1070 const_iv (DRINK)
1071 const_iv (MARKER)
1072 const_iv (HOLY_ALTAR)
1073 const_iv (PLAYER_CHANGER)
1074 const_iv (BATTLEGROUND)
1075 const_iv (PEACEMAKER)
1076 const_iv (GEM)
1077 const_iv (FIREWALL)
1078 const_iv (ANVIL)
1079 const_iv (CHECK_INV)
1080 const_iv (MOOD_FLOOR) 1260 const_iv (NUM_BODY_LOCATIONS)
1081 const_iv (EXIT) 1261 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1082 const_iv (ENCOUNTER) 1262 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1083 const_iv (SHOP_FLOOR) 1263 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1084 const_iv (SHOP_MAT) 1264 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1085 const_iv (RING) 1265 const_iv (body_wrist) const_iv (body_waist)
1086 const_iv (FLOOR)
1087 const_iv (FLESH)
1088 const_iv (INORGANIC)
1089 const_iv (SKILL_TOOL)
1090 const_iv (LIGHTER)
1091 const_iv (BUILDABLE_WALL)
1092 const_iv (MISC_OBJECT)
1093 const_iv (LAMP)
1094 const_iv (DUPLICATOR)
1095 const_iv (SPELLBOOK)
1096 const_iv (CLOAK)
1097 const_iv (SPINNER)
1098 const_iv (GATE)
1099 const_iv (BUTTON)
1100 const_iv (CF_HANDLE)
1101 const_iv (HOLE)
1102 const_iv (TRAPDOOR)
1103 const_iv (SIGN)
1104 const_iv (BOOTS)
1105 const_iv (GLOVES)
1106 const_iv (SPELL)
1107 const_iv (SPELL_EFFECT)
1108 const_iv (CONVERTER)
1109 const_iv (BRACERS)
1110 const_iv (POISONING)
1111 const_iv (SAVEBED)
1112 const_iv (WAND)
1113 const_iv (SCROLL)
1114 const_iv (DIRECTOR)
1115 const_iv (GIRDLE)
1116 const_iv (FORCE)
1117 const_iv (POTION_EFFECT)
1118 const_iv (EVENT_CONNECTOR)
1119 const_iv (CLOSE_CON)
1120 const_iv (CONTAINER)
1121 const_iv (ARMOUR_IMPROVER)
1122 const_iv (WEAPON_IMPROVER)
1123 const_iv (SKILLSCROLL)
1124 const_iv (DEEP_SWAMP)
1125 const_iv (IDENTIFY_ALTAR)
1126 const_iv (MENU)
1127 const_iv (RUNE)
1128 const_iv (TRAP)
1129 const_iv (POWER_CRYSTAL)
1130 const_iv (CORPSE)
1131 const_iv (DISEASE)
1132 const_iv (SYMPTOM)
1133 const_iv (BUILDER)
1134 const_iv (MATERIAL)
1135 const_iv (ITEM_TRANSFORMER)
1136 1266
1137 const_iv (NUM_SUBTYPES) 1267 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1268 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1269 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1270 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1271 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1272 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1273 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1274 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1275 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1276 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1277 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1278 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1279 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1280 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1281 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1282 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1283 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1284 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1285 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1286 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1287 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1288 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1289 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1290 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1291 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1292 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1293 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1294 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1138 1295
1139 const_iv (ST_BD_BUILD) 1296 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1140 const_iv (ST_BD_REMOVE)
1141 1297
1142 const_iv (ST_MAT_FLOOR) 1298 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1143 const_iv (ST_MAT_WALL) 1299 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1144 const_iv (ST_MAT_ITEM)
1145 1300
1146 const_iv (AT_PHYSICAL) 1301 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1147 const_iv (AT_MAGIC) 1302 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1148 const_iv (AT_FIRE) 1303 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1149 const_iv (AT_ELECTRICITY) 1304 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1150 const_iv (AT_COLD) 1305 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1151 const_iv (AT_CONFUSION) 1306 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1152 const_iv (AT_ACID) 1307 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1153 const_iv (AT_DRAIN)
1154 const_iv (AT_WEAPONMAGIC)
1155 const_iv (AT_GHOSTHIT)
1156 const_iv (AT_POISON)
1157 const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE)
1159 const_iv (AT_TURN_UNDEAD)
1160 const_iv (AT_FEAR)
1161 const_iv (AT_CANCELLATION)
1162 const_iv (AT_DEPLETE)
1163 const_iv (AT_DEATH)
1164 const_iv (AT_CHAOS)
1165 const_iv (AT_COUNTERSPELL)
1166 const_iv (AT_GODPOWER)
1167 const_iv (AT_HOLYWORD)
1168 const_iv (AT_BLIND)
1169 const_iv (AT_INTERNAL)
1170 const_iv (AT_LIFE_STEALING)
1171 const_iv (AT_DISEASE)
1172 1308
1173 const_iv (WEAP_HIT) 1309 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1174 const_iv (WEAP_SLASH) 1310 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1175 const_iv (WEAP_PIERCE)
1176 const_iv (WEAP_CLEAVE)
1177 const_iv (WEAP_SLICE)
1178 const_iv (WEAP_STAB)
1179 const_iv (WEAP_WHIP)
1180 const_iv (WEAP_CRUSH)
1181 const_iv (WEAP_BLUD) 1311 const_iv (WEAP_BLUD)
1182 1312
1183 const_iv (FLAG_ALIVE) 1313 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1184 const_iv (FLAG_WIZ) 1314 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1185 const_iv (FLAG_REMOVED) 1315 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1186 const_iv (FLAG_FREED) 1316 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1187 const_iv (FLAG_WAS_WIZ) 1317 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1188 const_iv (FLAG_APPLIED) 1318 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1189 const_iv (FLAG_UNPAID) 1319 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1190 const_iv (FLAG_USE_SHIELD) 1320 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1191 const_iv (FLAG_NO_PICK) 1321 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1192 const_iv (FLAG_ANIMATE) 1322 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_MONSTER) 1323 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1194 const_iv (FLAG_FRIENDLY) 1324 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1195 const_iv (FLAG_GENERATOR) 1325 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1196 const_iv (FLAG_IS_THROWN) 1326 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1197 const_iv (FLAG_AUTO_APPLY) 1327 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1198 const_iv (FLAG_PLAYER_SOLD) 1328 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1199 const_iv (FLAG_SEE_INVISIBLE) 1329 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1200 const_iv (FLAG_CAN_ROLL) 1330 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1201 const_iv (FLAG_OVERLAY_FLOOR) 1331 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1202 const_iv (FLAG_IS_TURNABLE) 1332 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1203 const_iv (FLAG_IS_USED_UP) 1333 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1204 const_iv (FLAG_IDENTIFIED) 1334 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1205 const_iv (FLAG_REFLECTING) 1335 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1206 const_iv (FLAG_CHANGING) 1336 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1207 const_iv (FLAG_SPLITTING) 1337 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1208 const_iv (FLAG_HITBACK) 1338 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1209 const_iv (FLAG_STARTEQUIP)
1210 const_iv (FLAG_BLOCKSVIEW)
1211 const_iv (FLAG_UNDEAD)
1212 const_iv (FLAG_SCARED)
1213 const_iv (FLAG_UNAGGRESSIVE)
1214 const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_REFL_SPELL)
1216 const_iv (FLAG_NO_MAGIC)
1217 const_iv (FLAG_NO_FIX_PLAYER)
1218 const_iv (FLAG_IS_LIGHTABLE)
1219 const_iv (FLAG_TEAR_DOWN)
1220 const_iv (FLAG_RUN_AWAY)
1221 const_iv (FLAG_PICK_UP)
1222 const_iv (FLAG_UNIQUE)
1223 const_iv (FLAG_NO_DROP)
1224 const_iv (FLAG_WIZCAST)
1225 const_iv (FLAG_CAST_SPELL)
1226 const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_USE_RANGE)
1228 const_iv (FLAG_USE_BOW)
1229 const_iv (FLAG_USE_ARMOUR)
1230 const_iv (FLAG_USE_WEAPON)
1231 const_iv (FLAG_USE_RING)
1232 const_iv (FLAG_READY_RANGE)
1233 const_iv (FLAG_READY_BOW)
1234 const_iv (FLAG_XRAYS)
1235 const_iv (FLAG_NO_APPLY)
1236 const_iv (FLAG_IS_FLOOR)
1237 const_iv (FLAG_LIFESAVE)
1238 const_iv (FLAG_NO_STRENGTH)
1239 const_iv (FLAG_SLEEP)
1240 const_iv (FLAG_STAND_STILL)
1241 const_iv (FLAG_RANDOM_MOVE)
1242 const_iv (FLAG_ONLY_ATTACK)
1243 const_iv (FLAG_CONFUSED)
1244 const_iv (FLAG_STEALTH)
1245 const_iv (FLAG_WIZPASS)
1246 const_iv (FLAG_IS_LINKED)
1247 const_iv (FLAG_CURSED)
1248 const_iv (FLAG_DAMNED)
1249 const_iv (FLAG_SEE_ANYWHERE)
1250 const_iv (FLAG_KNOWN_MAGICAL)
1251 const_iv (FLAG_KNOWN_CURSED)
1252 const_iv (FLAG_CAN_USE_SKILL)
1253 const_iv (FLAG_BEEN_APPLIED)
1254 const_iv (FLAG_READY_SCROLL)
1255 const_iv (FLAG_USE_ROD)
1256 const_iv (FLAG_USE_HORN)
1257 const_iv (FLAG_MAKE_INVIS)
1258 const_iv (FLAG_INV_LOCKED)
1259 const_iv (FLAG_IS_WOODED)
1260 const_iv (FLAG_IS_HILLY)
1261 const_iv (FLAG_READY_SKILL)
1262 const_iv (FLAG_READY_WEAPON)
1263 const_iv (FLAG_NO_SKILL_IDENT)
1264 const_iv (FLAG_BLIND)
1265 const_iv (FLAG_SEE_IN_DARK)
1266 const_iv (FLAG_IS_CAULDRON)
1267 const_iv (FLAG_NO_STEAL)
1268 const_iv (FLAG_ONE_HIT)
1269 const_iv (FLAG_CLIENT_SENT)
1270 const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_NEUTRAL)
1272 const_iv (FLAG_NO_ATTACK)
1273 const_iv (FLAG_NO_DAMAGE)
1274 const_iv (FLAG_OBJ_ORIGINAL)
1275 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1276 const_iv (FLAG_ACTIVATE_ON_PUSH)
1277 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1278 const_iv (FLAG_IS_WATER)
1279 const_iv (FLAG_CONTENT_ON_GEN)
1280 const_iv (FLAG_IS_A_TEMPLATE)
1281 const_iv (FLAG_IS_BUILDABLE)
1282 const_iv (FLAG_DESTROY_ON_DEATH)
1283 const_iv (FLAG_NO_MAP_SAVE)
1284 1339
1285 const_iv (NDI_BLACK) 1340 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1286 const_iv (NDI_WHITE) 1341 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1287 const_iv (NDI_NAVY) 1342 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1288 const_iv (NDI_RED) 1343 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1289 const_iv (NDI_ORANGE)
1290 const_iv (NDI_BLUE)
1291 const_iv (NDI_DK_ORANGE)
1292 const_iv (NDI_GREEN)
1293 const_iv (NDI_LT_GREEN)
1294 const_iv (NDI_GREY)
1295 const_iv (NDI_BROWN)
1296 const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN)
1298 const_iv (NDI_MAX_COLOR)
1299 const_iv (NDI_COLOR_MASK)
1300 const_iv (NDI_UNIQUE)
1301 const_iv (NDI_ALL) 1344 const_iv (NDI_ALL)
1302 1345
1346 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1347 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1348
1349 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1350
1351 const_iv (SP_RAISE_DEAD)
1352 const_iv (SP_RUNE)
1353 const_iv (SP_MAKE_MARK)
1354 const_iv (SP_BOLT)
1355 const_iv (SP_BULLET)
1303 const_iv (UPD_LOCATION) 1356 const_iv (SP_EXPLOSION)
1304 const_iv (UPD_FLAGS)
1305 const_iv (UPD_WEIGHT)
1306 const_iv (UPD_FACE) 1357 const_iv (SP_CONE)
1358 const_iv (SP_BOMB)
1359 const_iv (SP_WONDER)
1307 const_iv (UPD_NAME) 1360 const_iv (SP_SMITE)
1308 const_iv (UPD_ANIM) 1361 const_iv (SP_MAGIC_MISSILE)
1309 const_iv (UPD_ANIMSPEED) 1362 const_iv (SP_SUMMON_GOLEM)
1310 const_iv (UPD_NROF) 1363 const_iv (SP_DIMENSION_DOOR)
1311 1364 const_iv (SP_MAGIC_MAPPING)
1312 const_iv (UPD_SP_MANA)
1313 const_iv (UPD_SP_GRACE)
1314 const_iv (UPD_SP_DAMAGE)
1315
1316 const_iv (F_APPLIED)
1317 const_iv (F_LOCATION)
1318 const_iv (F_UNPAID)
1319 const_iv (F_MAGIC) 1365 const_iv (SP_MAGIC_WALL)
1366 const_iv (SP_DESTRUCTION)
1367 const_iv (SP_PERCEIVE_SELF)
1368 const_iv (SP_WORD_OF_RECALL)
1369 const_iv (SP_INVISIBLE)
1370 const_iv (SP_PROBE)
1371 const_iv (SP_HEALING)
1372 const_iv (SP_CREATE_FOOD)
1373 const_iv (SP_EARTH_TO_DUST)
1374 const_iv (SP_CHANGE_ABILITY)
1375 const_iv (SP_BLESS)
1320 const_iv (F_CURSED) 1376 const_iv (SP_CURSE)
1377 const_iv (SP_SUMMON_MONSTER)
1378 const_iv (SP_CHARGING)
1379 const_iv (SP_POLYMORPH)
1380 const_iv (SP_ALCHEMY)
1381 const_iv (SP_REMOVE_CURSE)
1382 const_iv (SP_IDENTIFY)
1383 const_iv (SP_DETECTION)
1384 const_iv (SP_MOOD_CHANGE)
1385 const_iv (SP_MOVING_BALL)
1321 const_iv (F_DAMNED) 1386 const_iv (SP_SWARM)
1387 const_iv (SP_CHANGE_MANA)
1322 const_iv (F_OPEN) 1388 const_iv (SP_DISPEL_RUNE)
1323 const_iv (F_NOPICK) 1389 const_iv (SP_CREATE_MISSILE)
1390 const_iv (SP_CONSECRATE)
1391 const_iv (SP_ANIMATE_WEAPON)
1392 const_iv (SP_LIGHT)
1393 const_iv (SP_CHANGE_MAP_LIGHT)
1394 const_iv (SP_FAERY_FIRE)
1395 const_iv (SP_CAUSE_DISEASE)
1396 const_iv (SP_AURA)
1397 const_iv (SP_TOWN_PORTAL)
1398 const_iv (SP_PARTY_SPELL)
1399
1400 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1401 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1324 const_iv (F_LOCKED) 1402 const_iv (F_LOCKED)
1325 1403
1326 const_iv (F_BUY) 1404 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1327 const_iv (F_SHOP)
1328 const_iv (F_SELL)
1329 1405
1330 const_iv (P_BLOCKSVIEW) 1406 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1331 const_iv (P_PLAYER) 1407 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1332 const_iv (P_NO_MAGIC)
1333 const_iv (P_IS_ALIVE)
1334 const_iv (P_NO_CLERIC)
1335 const_iv (P_OUT_OF_MAP)
1336 const_iv (P_NEW_MAP)
1337 const_iv (P_UPTODATE)
1338 1408
1339 const_iv (UP_OBJ_INSERT) 1409 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1340 const_iv (UP_OBJ_REMOVE)
1341 const_iv (UP_OBJ_CHANGE)
1342 const_iv (UP_OBJ_FACE)
1343 1410
1344 const_iv (INS_NO_MERGE) 1411 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ABOVE_FLOOR_ONLY) 1412 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1346 const_iv (INS_NO_WALK_ON)
1347 const_iv (INS_ON_TOP)
1348 const_iv (INS_BELOW_ORIGINATOR)
1349 const_iv (INS_MAP_LOAD)
1350 1413
1351 const_iv (WILL_APPLY_HANDLE) 1414 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_TREASURE) 1415 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1353 const_iv (WILL_APPLY_EARTHWALL)
1354 const_iv (WILL_APPLY_DOOR)
1355 const_iv (WILL_APPLY_FOOD)
1356 1416
1357 const_iv (SAVE_MODE) 1417 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1358 const_iv (SAVE_DIR_MODE)
1359 1418
1360 const_iv (M_PAPER) 1419 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1361 const_iv (M_IRON) 1420 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1362 const_iv (M_GLASS) 1421 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1363 const_iv (M_LEATHER) 1422 const_iv (M_ICE) const_iv (M_SPECIAL)
1364 const_iv (M_WOOD)
1365 const_iv (M_ORGANIC)
1366 const_iv (M_STONE)
1367 const_iv (M_CLOTH)
1368 const_iv (M_ADAMANT)
1369 const_iv (M_LIQUID)
1370 const_iv (M_SOFT_METAL)
1371 const_iv (M_BONE)
1372 const_iv (M_ICE)
1373 const_iv (M_SPECIAL)
1374 1423
1375 const_iv (SK_EXP_ADD_SKILL) 1424 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_EXP_TOTAL) 1425 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 const_iv (SK_EXP_NONE)
1378 const_iv (SK_SUBTRACT_SKILL_EXP)
1379 const_iv (SK_EXP_SKILL_ONLY)
1380 1426
1381 const_iv (SK_LOCKPICKING) 1427 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1382 const_iv (SK_HIDING) 1428 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1383 const_iv (SK_SMITHERY) 1429 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1384 const_iv (SK_BOWYER) 1430 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1385 const_iv (SK_JEWELER) 1431 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1386 const_iv (SK_ALCHEMY) 1432 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_STEALING) 1433 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1388 const_iv (SK_LITERACY) 1434 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1389 const_iv (SK_BARGAINING) 1435 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1390 const_iv (SK_JUMPING) 1436 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_DET_MAGIC)
1392 const_iv (SK_ORATORY)
1393 const_iv (SK_SINGING)
1394 const_iv (SK_DET_CURSE)
1395 const_iv (SK_FIND_TRAPS)
1396 const_iv (SK_MEDITATION)
1397 const_iv (SK_PUNCHING)
1398 const_iv (SK_FLAME_TOUCH)
1399 const_iv (SK_KARATE)
1400 const_iv (SK_CLIMBING)
1401 const_iv (SK_WOODSMAN)
1402 const_iv (SK_INSCRIPTION)
1403 const_iv (SK_ONE_HANDED_WEAPON)
1404 const_iv (SK_MISSILE_WEAPON)
1405 const_iv (SK_THROWING)
1406 const_iv (SK_USE_MAGIC_ITEM)
1407 const_iv (SK_DISARM_TRAPS)
1408 const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY)
1410 const_iv (SK_PRAYING)
1411 const_iv (SK_CLAWING)
1412 const_iv (SK_LEVITATION)
1413 const_iv (SK_SUMMONING)
1414 const_iv (SK_PYROMANCY)
1415 const_iv (SK_EVOCATION)
1416 const_iv (SK_SORCERY)
1417 const_iv (SK_TWO_HANDED_WEAPON)
1418 const_iv (SK_SPARK_TOUCH)
1419 const_iv (SK_SHIVER)
1420 const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_POISON_NAIL) 1437 const_iv (SK_POISON_NAIL)
1422 1438
1423 const_iv (SOUND_NEW_PLAYER) 1439 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1424 const_iv (SOUND_FIRE_ARROW) 1440 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1425 const_iv (SOUND_LEARN_SPELL) 1441 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1426 const_iv (SOUND_FUMBLE_SPELL) 1442 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_WAND_POOF) 1443 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1428 const_iv (SOUND_OPEN_DOOR) 1444 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1429 const_iv (SOUND_PUSH_PLAYER)
1430 const_iv (SOUND_PLAYER_HITS1)
1431 const_iv (SOUND_PLAYER_HITS2)
1432 const_iv (SOUND_PLAYER_HITS3)
1433 const_iv (SOUND_PLAYER_HITS4)
1434 const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_PLAYER_IS_HIT2)
1436 const_iv (SOUND_PLAYER_IS_HIT3)
1437 const_iv (SOUND_PLAYER_KILLS)
1438 const_iv (SOUND_PET_IS_KILLED)
1439 const_iv (SOUND_PLAYER_DIES)
1440 const_iv (SOUND_OB_EVAPORATE)
1441 const_iv (SOUND_OB_EXPLODE)
1442 const_iv (SOUND_CLOCK)
1443 const_iv (SOUND_TURN_HANDLE)
1444 const_iv (SOUND_FALL_HOLE)
1445 const_iv (SOUND_DRINK_POISON)
1446 const_iv (SOUND_CAST_SPELL_0)
1447 1445
1448 const_iv (PREFER_LOW) 1446 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1449 const_iv (PREFER_HIGH)
1450 1447
1451 const_iv (ATNR_PHYSICAL) 1448 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1452 const_iv (ATNR_MAGIC) 1449 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1453 const_iv (ATNR_FIRE) 1450 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1454 const_iv (ATNR_ELECTRICITY) 1451 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_COLD) 1452 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1456 const_iv (ATNR_CONFUSION) 1453 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_ACID) 1454 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1458 const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC)
1460 const_iv (ATNR_GHOSTHIT)
1461 const_iv (ATNR_POISON)
1462 const_iv (ATNR_SLOW)
1463 const_iv (ATNR_PARALYZE)
1464 const_iv (ATNR_TURN_UNDEAD)
1465 const_iv (ATNR_FEAR)
1466 const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE)
1468 const_iv (ATNR_DEATH)
1469 const_iv (ATNR_CHAOS)
1470 const_iv (ATNR_COUNTERSPELL)
1471 const_iv (ATNR_GODPOWER)
1472 const_iv (ATNR_HOLYWORD)
1473 const_iv (ATNR_BLIND)
1474 const_iv (ATNR_INTERNAL)
1475 const_iv (ATNR_LIFE_STEALING)
1476 const_iv (ATNR_DISEASE)
1477 1455
1478 const_iv (MAP_IN_MEMORY) 1456 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1479 const_iv (MAP_SWAPPED)
1480 const_iv (MAP_LOADING)
1481 const_iv (MAP_SAVING)
1482 1457
1483 const_iv (KLASS_ATTACHABLE) 1458 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_GLOBAL) 1459 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1485 const_iv (KLASS_OBJECT)
1486 const_iv (KLASS_CLIENT)
1487 const_iv (KLASS_PLAYER)
1488 const_iv (KLASS_MAP)
1489 1460
1490 const_iv (CS_QUERY_YESNO) 1461 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1491 const_iv (CS_QUERY_SINGLECHAR)
1492 const_iv (CS_QUERY_HIDEINPUT)
1493 1462
1494 const_iv (ST_DEAD) 1463 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1495 const_iv (ST_SETUP)
1496 const_iv (ST_PLAYING)
1497 const_iv (ST_CUSTOM)
1498 1464
1499 const_iv (ST_CHANGE_CLASS) 1465 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1500
1501 const_iv (IO_HEADER)
1502 const_iv (IO_OBJECTS)
1503 const_iv (IO_UNIQUES)
1504 1466
1505 // random map generator 1467 // random map generator
1506 const_iv (LAYOUT_NONE) 1468 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1507 const_iv (LAYOUT_ONION) 1469 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1508 const_iv (LAYOUT_MAZE)
1509 const_iv (LAYOUT_SPIRAL)
1510 const_iv (LAYOUT_ROGUELIKE)
1511 const_iv (LAYOUT_SNAKE)
1512 const_iv (LAYOUT_SQUARE_SPIRAL)
1513 1470
1514 const_iv (RMOPT_RANDOM) 1471 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1515 const_iv (RMOPT_CENTERED) 1472 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1516 const_iv (RMOPT_LINEAR) 1473 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1517 const_iv (RMOPT_BOTTOM_C)
1518 const_iv (RMOPT_BOTTOM_R)
1519 const_iv (RMOPT_IRR_SPACE)
1520 const_iv (RMOPT_WALL_OFF)
1521 const_iv (RMOPT_WALLS_ONLY)
1522 const_iv (RMOPT_NO_DOORS)
1523 1474
1524 const_iv (SYMMETRY_RANDOM) 1475 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1525 const_iv (SYMMETRY_NONE) 1476 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1526 const_iv (SYMMETRY_X) 1477
1527 const_iv (SYMMETRY_Y) 1478 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1528 const_iv (SYMMETRY_XY) 1479 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1480 const_iv (GT_MINIMAL)
1529 }; 1481 };
1530 1482
1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1484 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1533 1485
1554 } 1506 }
1555} 1507}
1556 1508
1557void _connect_to_perl () 1509void _connect_to_perl ()
1558 1510
1511void _recalc_want ()
1512
1559void _global_reattach () 1513void _global_reattach ()
1560 CODE: 1514 CODE:
1561{ 1515{
1562 // reattach to all attachable objects in the game. 1516 // reattach to all attachable objects in the game.
1563 for_all_clients (ns) 1517 for_all_clients (ns)
1564 ns->reattach (); 1518 ns->reattach ();
1565 1519
1566 for_all_players (pl)
1567 pl->reattach ();
1568
1569 //TODO
1570 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1571 // i->second->reattach ();
1572
1573 for_all_objects (op) 1520 for_all_objects (op)
1574 op->reattach (); 1521 op->reattach ();
1522}
1523
1524void _post_tick ()
1525 CODE:
1526 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1527
1528# support function for map-world.ext
1529void _quantise (SV *data_sv, SV *plt_sv)
1530 CODE:
1531{
1532 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1533 croak ("_quantise called with invalid agruments");
1534
1535 plt_sv = SvRV (plt_sv);
1536 SV **plt = AvARRAY (plt_sv);
1537 int plt_count = AvFILL (plt_sv) + 1;
1538
1539 STRLEN len;
1540 char *data = SvPVbyte (data_sv, len);
1541 char *dst = data;
1542
1543 while (len >= 3)
1544 {
1545 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1546 {
1547 char *val = SvPVX (*val_sv);
1548
1549 if (val [0] == data [0]
1550 && val [1] == data [1]
1551 && val [2] == data [2])
1552 {
1553 *dst++ = val [3];
1554 goto next;
1555 }
1556 }
1557
1558 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1559 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1560 dst - SvPVX (data_sv), len);
1561
1562 next:
1563 data += 3;
1564 len -= 3;
1565 }
1566
1567 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1575} 1568}
1576 1569
1577NV floor (NV x) 1570NV floor (NV x)
1578 1571
1579NV ceil (NV x) 1572NV ceil (NV x)
1588 default: croak ("cf::rndm requires none, one or two parameters."); break; 1581 default: croak ("cf::rndm requires none, one or two parameters."); break;
1589 } 1582 }
1590 OUTPUT: 1583 OUTPUT:
1591 RETVAL 1584 RETVAL
1592 1585
1586NV clamp (NV value, NV min_value, NV max_value)
1587 CODE:
1588 RETVAL = clamp (value, min_value, max_value);
1589 OUTPUT:
1590 RETVAL
1591
1592NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1593 CODE:
1594 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1595 OUTPUT:
1596 RETVAL
1597
1598void cede_to_tick ()
1599 CODE:
1600 coroapi::cede_to_tick ();
1601
1593void server_tick () 1602void server_tick ()
1594 CODE: 1603 CODE:
1604 NOW = now ();
1595 runtime = SvNVx (sv_runtime); 1605 runtime = SvNVx (sv_runtime);
1596 server_tick (); 1606 server_tick ();
1597 1607
1598void 1608void
1599LOG (int level, char *msg) 1609log_backtrace (utf8_string msg)
1610
1611void
1612LOG (int flags, utf8_string msg)
1600 PROTOTYPE: $$ 1613 PROTOTYPE: $$
1601 C_ARGS: (LogLevel)level, "%s", msg 1614 C_ARGS: flags, "%s", msg
1602 1615
1603char *path_combine (char *base, char *path) 1616octet_string path_combine (octet_string base, octet_string path)
1604 PROTOTYPE: $$ 1617 PROTOTYPE: $$
1605 1618
1606char *path_combine_and_normalize (char *base, char *path) 1619octet_string path_combine_and_normalize (octet_string base, octet_string path)
1607 PROTOTYPE: $$ 1620 PROTOTYPE: $$
1608 1621
1609const char * 1622const_octet_string
1610get_maps_directory (char *path) 1623get_maps_directory (octet_string path)
1611 PROTOTYPE: $ 1624 PROTOTYPE: $
1612 ALIAS: maps_directory = 0 1625 ALIAS: maps_directory = 0
1613 CODE: 1626 CODE:
1614 RETVAL = create_pathname (path); 1627 RETVAL = create_pathname (path);
1615 OUTPUT: RETVAL 1628 OUTPUT: RETVAL
1617void 1630void
1618sub_generation_inc () 1631sub_generation_inc ()
1619 CODE: 1632 CODE:
1620 PL_sub_generation++; 1633 PL_sub_generation++;
1621 1634
1622char * 1635const_octet_string
1623mapdir () 1636mapdir ()
1624 PROTOTYPE: 1637 PROTOTYPE:
1625 ALIAS: 1638 ALIAS:
1626 mapdir = 0 1639 mapdir = 0
1627 uniquedir = 1 1640 uniquedir = 1
1643 } 1656 }
1644 OUTPUT: RETVAL 1657 OUTPUT: RETVAL
1645 1658
1646void abort () 1659void abort ()
1647 1660
1661void reset_signals ()
1662
1648void fork_abort (char *cause = "cf::fork_abort") 1663void fork_abort (octet_string cause = "cf::fork_abort")
1649 1664
1650void cleanup (const char *cause, bool make_core = false) 1665void cleanup (octet_string cause, bool make_core = false)
1651 1666
1652void emergency_save () 1667void emergency_save ()
1653 1668
1654void _exit (int status = EXIT_SUCCESS) 1669void _exit (int status = EXIT_SUCCESS)
1655 1670
1665 1680
1666int munlockall () 1681int munlockall ()
1667 1682
1668#endif 1683#endif
1669 1684
1670int find_animation (char *text) 1685int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1686 PROTOTYPE: $
1672 1687
1673int random_roll (int min, int max, object *op, int goodbad); 1688int random_roll (int min, int max, object *op, int goodbad);
1674 1689
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1690const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676 1691
1677int 1692int
1678exp_to_level (val64 exp) 1693exp_to_level (val64 exp)
1679 CODE: 1694 CODE:
1680{ 1695{
1711 RETVAL = newSVpv (resist_plus[atnr], 0); 1726 RETVAL = newSVpv (resist_plus[atnr], 0);
1712 else 1727 else
1713 XSRETURN_UNDEF; 1728 XSRETURN_UNDEF;
1714 OUTPUT: RETVAL 1729 OUTPUT: RETVAL
1715 1730
1731bool
1732load_resource_file (octet_string filename)
1733
1716MODULE = cf PACKAGE = cf::attachable 1734MODULE = cf PACKAGE = cf::attachable
1717 1735
1718int 1736int
1719valid (SV *obj) 1737valid (SV *obj)
1720 CODE: 1738 CODE:
1721 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1739 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1722 OUTPUT: 1740 OUTPUT:
1723 RETVAL 1741 RETVAL
1742
1743void
1744debug_trace (attachable *obj, bool on = true)
1745 CODE:
1746 obj->flags &= ~attachable::F_DEBUG_TRACE;
1747 if (on)
1748 obj->flags |= attachable::F_DEBUG_TRACE;
1724 1749
1725int mortals_size () 1750int mortals_size ()
1726 CODE: 1751 CODE:
1727 RETVAL = attachable::mortals.size (); 1752 RETVAL = attachable::mortals.size ();
1728 OUTPUT: RETVAL 1753 OUTPUT: RETVAL
1730#object *mortals (U32 index) 1755#object *mortals (U32 index)
1731# CODE: 1756# CODE:
1732# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1757# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1733# OUTPUT: RETVAL 1758# OUTPUT: RETVAL
1734 1759
1735INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1760INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1736 1761
1737MODULE = cf PACKAGE = cf::global 1762MODULE = cf PACKAGE = cf::global
1738 1763
1739int invoke (SV *klass, int event, ...) 1764int invoke (SV *klass, int event, ...)
1740 CODE: 1765 CODE:
1744 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1769 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1745 OUTPUT: RETVAL 1770 OUTPUT: RETVAL
1746 1771
1747MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1772MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748 1773
1749INCLUDE: $PERL genacc object ../include/object.h | 1774INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1750 1775
1751int invoke (object *op, int event, ...) 1776int invoke (object *op, int event, ...)
1752 CODE: 1777 CODE:
1753 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1778 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1754 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1779 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1776object *actives (U32 index) 1801object *actives (U32 index)
1777 CODE: 1802 CODE:
1778 RETVAL = index < actives.size () ? actives [index] : 0; 1803 RETVAL = index < actives.size () ? actives [index] : 0;
1779 OUTPUT: RETVAL 1804 OUTPUT: RETVAL
1780 1805
1806const char *slot_use_name (U32 slot)
1807 ALIAS:
1808 slot_nonuse_name = 1
1809 CODE:
1810{
1811 if (slot >= NUM_BODY_LOCATIONS)
1812 croak ("body slot index out of range");
1813
1814 switch (ix)
1815 {
1816 case 0: RETVAL = body_locations[slot].use_name; break;
1817 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1818 }
1819}
1820 OUTPUT:
1821 RETVAL
1822
1781# missing properties 1823# missing properties
1782 1824
1783object *head (object *op) 1825object *head (object *op)
1784 PROTOTYPE: $ 1826 PROTOTYPE: $
1785 CODE: 1827 CODE:
1786 RETVAL = op->head_ (); 1828 RETVAL = op->head_ ();
1787 OUTPUT: RETVAL
1788
1789int is_head (object *op)
1790 PROTOTYPE: $
1791 CODE:
1792 RETVAL = op->head_ () == op;
1793 OUTPUT: RETVAL 1829 OUTPUT: RETVAL
1794 1830
1795void 1831void
1796inv (object *obj) 1832inv (object *obj)
1797 PROTOTYPE: $ 1833 PROTOTYPE: $
1811num_animations (object *op) 1847num_animations (object *op)
1812 CODE: 1848 CODE:
1813 RETVAL = NUM_ANIMATIONS (op); 1849 RETVAL = NUM_ANIMATIONS (op);
1814 OUTPUT: RETVAL 1850 OUTPUT: RETVAL
1815 1851
1852int slot_info (object *op, UV slot, int value = 0)
1853 ALIAS:
1854 slot_used = 1
1855 CODE:
1856{
1857 if (slot >= NUM_BODY_LOCATIONS)
1858 croak ("body slot index out of range");
1859
1860 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1861
1862 if (items > 2)
1863 if (ix)
1864 op->slot[slot].used = value;
1865 else
1866 op->slot[slot].info = value;
1867}
1868 OUTPUT:
1869 RETVAL
1870
1816object *find_best_object_match (object *op, const char *match) 1871object *find_best_object_match (object *op, utf8_string match)
1817 1872
1818object *find_marked_object (object *op) 1873object *find_marked_object (object *op)
1819 1874
1820int need_identify (object *obj); 1875int need_identify (object *obj);
1821 1876
1822int apply_shop_mat (object *shop_mat, object *op); 1877int apply_shop_mat (object *shop_mat, object *op);
1878
1879int move_player (object *op, int dir)
1880 CODE:
1881 RETVAL = move_player (op, dir);
1882 OUTPUT:
1883 RETVAL
1823 1884
1824int move (object *op, int dir, object *originator = op) 1885int move (object *op, int dir, object *originator = op)
1825 CODE: 1886 CODE:
1826 RETVAL = move_ob (op, dir, originator); 1887 RETVAL = move_ob (op, dir, originator);
1827 OUTPUT: 1888 OUTPUT:
1833 1894
1834void apply_below (object *op) 1895void apply_below (object *op)
1835 CODE: 1896 CODE:
1836 player_apply_below (op); 1897 player_apply_below (op);
1837 1898
1899int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1900
1838object *cf_object_present_archname_inside (object *op, char *whatstr) 1901object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1839 1902
1840int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1903int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1841 1904
1842int cf_object_change_map (object *op, int x, int y, maptile *map) 1905int cf_object_change_map (object *op, int x, int y, maptile *map)
1843 1906
1863 RETVAL = pay_for_amount (amount, op); 1926 RETVAL = pay_for_amount (amount, op);
1864 OUTPUT: RETVAL 1927 OUTPUT: RETVAL
1865 1928
1866void pay_player (object *op, uint64 amount) 1929void pay_player (object *op, uint64 amount)
1867 1930
1868val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1931val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1869 1932
1870int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1933int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1871 1934
1872void learn_spell (object *op, object *sp, int special_prayer = 0) 1935void learn_spell (object *op, object *sp, int special_prayer = 0)
1873 CODE: 1936 CODE:
1874 do_learn_spell (op, sp, special_prayer); 1937 do_learn_spell (op, sp, special_prayer);
1875 1938
1876void forget_spell (object *op, object *sp) 1939void forget_spell (object *op, object *sp)
1877 CODE: 1940 CODE:
1878 do_forget_spell (op, query_name (sp)); 1941 do_forget_spell (op, query_name (sp));
1879 1942
1880object *check_for_spell (object *op, char *spellname) 1943object *check_for_spell (object *op, utf8_string spellname)
1881 CODE: 1944 CODE:
1882 RETVAL = check_spell_known (op, spellname); 1945 RETVAL = check_spell_known (op, spellname);
1883 OUTPUT: RETVAL 1946 OUTPUT: RETVAL
1884 1947
1885int query_money (object *op) 1948int query_money (object *op)
1898 1961
1899int cf_object_teleport (object *op, maptile *map, int x, int y) 1962int cf_object_teleport (object *op, maptile *map, int x, int y)
1900 1963
1901void update_object (object *op, int action) 1964void update_object (object *op, int action)
1902 1965
1903object *cf_create_object_by_name (const char *name) 1966object *cf_create_object_by_name (utf8_string name)
1904 1967
1905void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1968void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1906 1969
1907void player_lvl_adj (object *who, object *skill = 0) 1970void player_lvl_adj (object *who, object *skill = 0)
1908 1971
1909int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1972int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1910 1973
1924object *cf_insert_ob_in_ob (object *ob, object *where) 1987object *cf_insert_ob_in_ob (object *ob, object *where)
1925 1988
1926# no clean way to get an object from an archetype - stupid idiotic 1989# no clean way to get an object from an archetype - stupid idiotic
1927# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1990# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1928 1991
1929object *new (const char *archetype = 0) 1992object *new (utf8_string archetype = 0)
1930 PROTOTYPE: ;$ 1993 PROTOTYPE: ;$
1931 CODE: 1994 CODE:
1932 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1995 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1933 OUTPUT: 1996 OUTPUT:
1934 RETVAL 1997 RETVAL
1935 1998
1999# TODO: nuke
1936object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2000object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1937 PROTOTYPE: $$$$$$ 2001 PROTOTYPE: $$$$$$
1938 CODE: 2002 CODE:
1939{ 2003{
1940 int unused_type; 2004 int unused_type;
1941 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2005 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1942} 2006}
1943 2007
1944# syntatic sugar for easier use in event callbacks.
1945const char *options (object *op)
1946 CODE:
1947 RETVAL = op->name;
1948 OUTPUT:
1949 RETVAL
1950
1951player *contr (object *op) 2008player *contr (object *op)
1952 CODE: 2009 CODE:
1953 RETVAL = op->contr; 2010 RETVAL = op->contr;
1954 OUTPUT: RETVAL 2011 OUTPUT: RETVAL
1955 2012
1956const char *get_ob_key_value (object *op, const char *key) 2013const_utf8_string get_ob_key_value (object *op, utf8_string key)
1957 2014
1958bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2015bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1959 2016
1960object *get_nearest_player (object *ob) 2017object *get_nearest_player (object *ob)
1961 ALIAS: nearest_player = 0 2018 ALIAS: nearest_player = 0
1962 PREINIT: 2019 PREINIT:
1963 extern object *get_nearest_player (object *); 2020 extern object *get_nearest_player (object *);
1979bool on_same_map_as (object *ob, object *other) 2036bool on_same_map_as (object *ob, object *other)
1980 CODE: 2037 CODE:
1981 RETVAL = on_same_map (ob, other); 2038 RETVAL = on_same_map (ob, other);
1982 OUTPUT: RETVAL 2039 OUTPUT: RETVAL
1983 2040
1984const char * 2041const_utf8_string
1985base_name (object *op, int plural = op->nrof > 1) 2042base_name (object *op, int plural = op->nrof > 1)
1986 CODE: 2043 CODE:
1987 RETVAL = query_base_name (op, plural); 2044 RETVAL = query_base_name (op, plural);
1988 OUTPUT: RETVAL 2045 OUTPUT: RETVAL
1989 2046
1996 RETVAL = op->contr; 2053 RETVAL = op->contr;
1997 OUTPUT: RETVAL 2054 OUTPUT: RETVAL
1998 2055
1999void check_score (object *op) 2056void check_score (object *op)
2000 2057
2001void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2058void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2002 CODE: 2059 CODE:
2003 new_draw_info (flags, 0, op, txt); 2060 new_draw_info (flags, 0, op, txt);
2004
2005object *cf_player_send_inventory (object *op)
2006
2007char *cf_player_get_ip (object *op)
2008 ALIAS: ip = 0
2009
2010object *cf_player_get_marked_item (object *op)
2011 ALIAS: marked_item = 0
2012
2013void cf_player_set_marked_item (object *op, object *ob)
2014
2015partylist *cf_player_get_party (object *op)
2016 ALIAS: party = 0
2017
2018void cf_player_set_party (object *op, partylist *party)
2019 2061
2020void kill_player (object *op) 2062void kill_player (object *op)
2021 2063
2022void esrv_update_item (object *op, int what, object *item) 2064void esrv_update_item (object *op, int what, object *item)
2023 C_ARGS: what, op, item 2065 C_ARGS: what, op, item
2024 2066
2025void clear_los (object *op)
2026
2027int command_summon (object *op, char *params) 2067int command_summon (object *op, utf8_string params)
2028 2068
2029int command_arrest (object *op, char *params) 2069int command_arrest (object *op, utf8_string params)
2030
2031int command_kick (object *op, char *params)
2032
2033int command_banish (object *op, char *params)
2034 2070
2035 2071
2036MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2072MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2037 2073
2038INCLUDE: $PERL genacc player ../include/player.h | 2074INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2039 2075
2040int invoke (player *pl, int event, ...) 2076int invoke (player *pl, int event, ...)
2041 CODE: 2077 CODE:
2042 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2078 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2043 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2079 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2053 pl->ob->stats.hp = pl->ob->stats.maxhp; 2089 pl->ob->stats.hp = pl->ob->stats.maxhp;
2054 pl->ob->stats.sp = pl->ob->stats.maxsp; 2090 pl->ob->stats.sp = pl->ob->stats.maxsp;
2055 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2091 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2056 pl->orig_stats = pl->ob->stats; 2092 pl->orig_stats = pl->ob->stats;
2057 2093
2094void clear_los (player *pl)
2095
2058void cf_player_move (player *pl, int dir) 2096void cf_player_move (player *pl, int dir)
2059 2097
2060void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2098void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2061
2062player *first ()
2063 CODE:
2064 RETVAL = first_player;
2065 OUTPUT: RETVAL
2066 2099
2067bool 2100bool
2068cell_visible (player *pl, int dx, int dy) 2101cell_visible (player *pl, int dx, int dy)
2069 CODE: 2102 CODE:
2070 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2103 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2123 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2156 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2124 OUTPUT: RETVAL 2157 OUTPUT: RETVAL
2125 2158
2126SV *registry (maptile *map) 2159SV *registry (maptile *map)
2127 2160
2128INCLUDE: $PERL genacc maptile ../include/map.h | 2161INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2129 2162
2130void 2163void
2131maptile::instantiate () 2164maptile::instantiate ()
2132 2165
2133maptile *new () 2166maptile *new ()
2149 if (pl->ob && pl->ob->map == THIS) 2182 if (pl->ob && pl->ob->map == THIS)
2150 PUSHs (sv_2mortal (to_sv (pl->ob))); 2183 PUSHs (sv_2mortal (to_sv (pl->ob)));
2151 } 2184 }
2152 2185
2153void 2186void
2154maptile::set_regiondata (SV *data, SV *plt) 2187maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2155 CODE: 2188 CODE:
2156{ 2189{
2157 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2190 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2191 croak ("maptile::add_underlay: palette must be arrayref");
2192
2193 palette = SvRV (palette);
2194
2195 STRLEN idxlen;
2196 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2197
2198 for (int x = 0; x < THIS->width; ++x)
2199 for (int y = 0; y < THIS->height; ++y)
2200 {
2201 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2202 if (op->flag [FLAG_IS_FLOOR])
2203 goto skip_space;
2204
2205 {
2206 int offs = offset + y * stride + x;
2207 if (IN_RANGE_EXC (offs, 0, idxlen))
2208 {
2209 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2210 {
2211 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2212 ob->flag [FLAG_NO_MAP_SAVE] = true;
2213 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2214
2215 if (ob->randomitems)
2216 {
2217 if (!ob->above)
2218 {
2219 ob->create_treasure (ob->randomitems);
2220
2221 for (object *op = ob->above; op; op = op->above)
2222 op->flag [FLAG_NO_MAP_SAVE] = true;
2223 }
2224
2225 ob->randomitems = 0;
2226 }
2227 }
2228 }
2229 }
2230
2231 skip_space: ;
2232 }
2233}
2234
2235void
2236maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2237 CODE:
2238{
2239 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2158 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2240 croak ("maptile::set_regiondata: palette must be arrayref");
2159 2241
2160 AV *av = (AV *)SvRV (plt); 2242 palette = SvRV (palette);
2161 2243
2162 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2244 STRLEN idxlen;
2245 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2163 2246
2247 region **regionmap = (region **)malloc (
2248 (av_len ((AV *)palette) + 1) * sizeof (region *));
2249 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2250
2164 for (int i = av_len (av) + 1; i--; ) 2251 for (int i = av_len ((AV *)palette) + 1; i--; )
2165 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2252 regionmap [i] = region::find (
2253 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2166 2254
2167 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2255 for (int y = 0; y < THIS->height; ++y)
2256 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2257
2258 sfree (THIS->regions, THIS->size ());
2259 free (THIS->regionmap);
2260
2261 THIS->regions = regions;
2168 THIS->regionmap = regionmap; 2262 THIS->regionmap = regionmap;
2263}
2264
2265void
2266maptile::create_region_treasure ()
2267 CODE:
2268{
2269 object *op = object::create ();
2270 op->type = FLOOR;
2271 op->map = THIS;
2272
2273 for (int x = 0; x < THIS->width; ++x)
2274 for (int y = 0; y < THIS->height; ++y)
2275 {
2276 region *rgn = THIS->region (x, y);
2277
2278 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2279 if (rgn->treasure && rndm () < rgn->treasure_density)
2280 {
2281 op->x = x;
2282 op->y = y;
2283 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2284 }
2285 }
2286
2287 op->destroy ();
2169} 2288}
2170 2289
2171void play_sound_map (maptile *map, int x, int y, int sound_num) 2290void play_sound_map (maptile *map, int x, int y, int sound_num)
2172 2291
2173int out_of_map (maptile *map, int x, int y) 2292int out_of_map (maptile *map, int x, int y)
2260 2379
2261# worst xs function of my life 2380# worst xs function of my life
2262bool 2381bool
2263_create_random_map (\ 2382_create_random_map (\
2264 maptile *self,\ 2383 maptile *self,\
2265 char *wallstyle,\ 2384 utf8_string wallstyle,\
2266 char *wall_name,\ 2385 utf8_string wall_name,\
2267 char *floorstyle,\ 2386 utf8_string floorstyle,\
2268 char *monsterstyle,\ 2387 utf8_string monsterstyle,\
2269 char *treasurestyle,\ 2388 utf8_string treasurestyle,\
2270 char *layoutstyle,\ 2389 utf8_string layoutstyle,\
2271 char *doorstyle,\ 2390 utf8_string doorstyle,\
2272 char *decorstyle,\ 2391 utf8_string decorstyle,\
2273 char *origin_map,\ 2392 utf8_string origin_map,\
2274 char *final_map,\ 2393 utf8_string final_map,\
2275 char *exitstyle,\ 2394 utf8_string exitstyle,\
2276 char *this_map,\ 2395 utf8_string this_map,\
2277 char *exit_on_final_map,\ 2396 utf8_string exit_on_final_map,\
2278 int xsize,\ 2397 int xsize,\
2279 int ysize,\ 2398 int ysize,\
2280 int expand2x,\ 2399 int expand2x,\
2281 int layoutoptions1,\ 2400 int layoutoptions1,\
2282 int layoutoptions2,\ 2401 int layoutoptions2,\
2295 val64 total_map_hp,\ 2414 val64 total_map_hp,\
2296 int map_layout_style,\ 2415 int map_layout_style,\
2297 int treasureoptions,\ 2416 int treasureoptions,\
2298 int symmetry_used,\ 2417 int symmetry_used,\
2299 region *region,\ 2418 region *region,\
2300 char *custom\ 2419 utf8_string custom\
2301) 2420)
2302 CODE: 2421 CODE:
2303{ 2422{
2304 random_map_params rmp; 2423 random_map_params rmp;
2305 2424
2332 rmp.decoroptions = decoroptions; 2451 rmp.decoroptions = decoroptions;
2333 rmp.orientation = orientation; 2452 rmp.orientation = orientation;
2334 rmp.origin_y = origin_y; 2453 rmp.origin_y = origin_y;
2335 rmp.origin_x = origin_x; 2454 rmp.origin_x = origin_x;
2336 rmp.random_seed = random_seed; 2455 rmp.random_seed = random_seed;
2337 rmp.total_map_hp = total_map_hp; 2456 rmp.total_map_hp = (uint64_t) total_map_hp;
2338 rmp.map_layout_style = map_layout_style; 2457 rmp.map_layout_style = map_layout_style;
2339 rmp.treasureoptions = treasureoptions; 2458 rmp.treasureoptions = treasureoptions;
2340 rmp.symmetry_used = symmetry_used; 2459 rmp.symmetry_used = symmetry_used;
2341 rmp.region = region; 2460 rmp.region = region;
2342 rmp.custom = custom; 2461 rmp.custom = custom;
2346 OUTPUT: 2465 OUTPUT:
2347 RETVAL 2466 RETVAL
2348 2467
2349MODULE = cf PACKAGE = cf::arch 2468MODULE = cf PACKAGE = cf::arch
2350 2469
2351archetype *find (const char *name) 2470archetype *find (utf8_string name)
2352 CODE: 2471 CODE:
2353 RETVAL = archetype::find (name); 2472 RETVAL = archetype::find (name);
2354 OUTPUT: 2473 OUTPUT:
2355 RETVAL 2474 RETVAL
2356 2475
2357archetype *first() 2476int archetypes_size ()
2358 PROTOTYPE: 2477 CODE:
2359 CODE:
2360 RETVAL = first_archetype; 2478 RETVAL = archetypes.size ();
2479 OUTPUT: RETVAL
2480
2481archetype *archetypes (U32 index)
2482 CODE:
2483 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2484 OUTPUT: RETVAL
2485
2486object *instantiate (archetype *arch)
2487 CODE:
2488 RETVAL = arch_to_object (arch);
2489 OUTPUT:
2361 OUTPUT: RETVAL 2490 RETVAL
2362 2491
2363INCLUDE: $PERL genacc archetype ../include/object.h | 2492INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2364 2493
2365MODULE = cf PACKAGE = cf::party 2494MODULE = cf PACKAGE = cf::party
2366 2495
2367partylist *first () 2496partylist *first ()
2368 PROTOTYPE: 2497 PROTOTYPE:
2369 CODE: 2498 CODE:
2370 RETVAL = get_firstparty (); 2499 RETVAL = get_firstparty ();
2371 OUTPUT: RETVAL 2500 OUTPUT: RETVAL
2372 2501
2373INCLUDE: $PERL genacc partylist ../include/player.h | 2502INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2374 2503
2375MODULE = cf PACKAGE = cf::region 2504MODULE = cf PACKAGE = cf::region
2376 2505
2377region *first () 2506void
2378 PROTOTYPE: 2507list ()
2379 CODE: 2508 PPCODE:
2380 RETVAL = first_region; 2509 for_all_regions (rgn)
2381 OUTPUT: RETVAL 2510 XPUSHs (sv_2mortal (to_sv (rgn)));
2382 2511
2383region *find (char *name) 2512region *find (utf8_string name)
2384 PROTOTYPE: $ 2513 PROTOTYPE: $
2385 CODE: 2514 CODE:
2386 RETVAL = region::find (name); 2515 RETVAL = region::find (name);
2387 OUTPUT: RETVAL 2516 OUTPUT: RETVAL
2388 2517
2518region *find_fuzzy (utf8_string name)
2519 PROTOTYPE: $
2520 CODE:
2521 RETVAL = region::find_fuzzy (name);
2522 OUTPUT: RETVAL
2523
2524int specificity (region *rgn)
2525 CODE:
2526 RETVAL = 0;
2527 while (rgn = rgn->parent)
2528 RETVAL++;
2529 OUTPUT: RETVAL
2530
2389INCLUDE: $PERL genacc region ../include/map.h | 2531INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2390 2532
2391MODULE = cf PACKAGE = cf::living 2533MODULE = cf PACKAGE = cf::living
2392 2534
2393INCLUDE: $PERL genacc living ../include/living.h | 2535INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2394 2536
2395MODULE = cf PACKAGE = cf::settings 2537MODULE = cf PACKAGE = cf::settings
2396 2538
2397INCLUDE: $PERL genacc Settings ../include/global.h | 2539INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2398 2540
2399MODULE = cf PACKAGE = cf::client 2541MODULE = cf PACKAGE = cf::client
2400 2542
2401INCLUDE: $PERL genacc client ../include/client.h | 2543INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2402 2544
2403int invoke (client *ns, int event, ...) 2545int invoke (client *ns, int event, ...)
2404 CODE: 2546 CODE:
2405 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2547 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2406 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2548 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2425 char *buf = SvPVbyte (packet, len); 2567 char *buf = SvPVbyte (packet, len);
2426 2568
2427 THIS->send_packet (buf, len); 2569 THIS->send_packet (buf, len);
2428} 2570}
2429 2571
2572MODULE = cf PACKAGE = cf::face PREFIX = face_
2573
2574#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2575
2576faceidx face_find (utf8_string name, faceidx defidx = 0)
2577
2578faceidx alloc (utf8_string name)
2579 CODE:
2580{
2581 do
2582 {
2583 RETVAL = faces.size ();
2584 faces.resize (RETVAL + 1);
2585 }
2586 while (!RETVAL); // crude way to leave index 0
2587
2588 faces [RETVAL].name = name;
2589 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2590
2591 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2592 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2593}
2594 OUTPUT: RETVAL
2595
2596void set (faceidx idx, int visibility, int magicmap)
2597 CODE:
2598 faceinfo *f = face_info (idx);
2599 assert (f);
2600 f->visibility = visibility;
2601 f->magicmap = magicmap;
2602
2603void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2604 CODE:
2605 faceinfo *f = face_info (idx); assert (f);
2606 f->smooth = smooth;
2607 f->smoothlevel = smoothlevel;
2608
2609void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2610 CODE:
2611{
2612 facedata *d = face_data (idx, faceset);
2613 assert (d);
2614 sv_to (data, d->data);
2615 STRLEN clen;
2616 char *cdata = SvPVbyte (chksum, clen);
2617 clen = min (CHKSUM_SIZE, clen);
2618
2619 if (memcmp (d->chksum, cdata, clen))
2620 {
2621 memcpy (d->chksum, cdata, clen);
2622
2623 // invalidate existing client face info
2624 for_all_clients (ns)
2625 if (ns->faceset == faceset)
2626 {
2627 ns->faces_sent [idx] = false;
2628 ns->force_newmap = true;
2629 }
2630 }
2631}
2632
2633void invalidate (faceidx idx)
2634 CODE:
2635 for_all_clients (ns)
2636 {
2637 ns->faces_sent [idx] = false;
2638 ns->force_newmap = true;
2639 }
2640
2641void invalidate_all ()
2642 CODE:
2643 for_all_clients (ns)
2644 {
2645 ns->faces_sent.reset ();
2646 ns->force_newmap = true;
2647 }
2648
2649MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2650
2651#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2652
2653animidx anim_find (utf8_string name)
2654 CODE:
2655 RETVAL = animation::find (name).number;
2656 OUTPUT: RETVAL
2657
2658animidx set (utf8_string name, SV *frames, int facings = 1)
2659 CODE:
2660{
2661 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2662 croak ("frames must be an arrayref");
2663
2664 AV *av = (AV *)SvRV (frames);
2665
2666 animation *anim = &animation::find (name);
2667 if (anim->number)
2668 {
2669 anim->resize (av_len (av) + 1);
2670 anim->facings = facings;
2671 }
2672 else
2673 anim = &animation::create (name, av_len (av) + 1, facings);
2674
2675 for (int i = 0; i < anim->num_animations; ++i)
2676 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2677}
2678 OUTPUT: RETVAL
2679
2680void invalidate_all ()
2681 CODE:
2682 for_all_clients (ns)
2683 ns->anims_sent.reset ();
2684

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