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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.160 by elmex, Wed Jan 31 14:11:02 2007 UTC vs.
Revision 1.223 by root, Tue Jun 26 04:50:05 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 23 */
24
25#include "autoconf.h"
25 26
26#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
29
30#define CEDES_PER_TICK 5
31
32#if HAVE_EXECINFO_H
33# include <execinfo.h>
34#endif
28 35
29#include <plugin_common.h> 36#include <plugin_common.h>
30#include <sounds.h> 37#include <sounds.h>
31#include <cstdarg> 38#include <cstdarg>
32#include <sproto.h> 39#include <sproto.h>
33 40
41#include "loader.h"
34#include "cfperl.h" 42#include "cfperl.h"
35#include "shstr.h" 43#include "shstr.h"
36 44
37#include <unistd.h> 45#include <unistd.h>
38#if _POSIX_MEMLOCK 46#if _POSIX_MEMLOCK
48 56
49extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
50 58
51typedef object object_ornull; 59typedef object object_ornull;
52typedef maptile maptile_ornull; 60typedef maptile maptile_ornull;
61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
53 68
54#if IVSIZE >= 8 69#if IVSIZE >= 8
55 typedef IV val64; 70 typedef IV val64;
56# define newSVval64 newSViv 71# define newSVval64 newSViv
57# define SvVAL64 SvIV 72# define SvVAL64 SvIV
60# define newSVval64 newSVnv 75# define newSVval64 newSVnv
61# define SvVAL64 SvNV 76# define SvVAL64 SvNV
62#endif 77#endif
63 78
64static f_plug_api gethook = cfapi_get_hooks; 79static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert; 80static f_plug_api object_insert = cfapi_object_insert;
67 81
68static PerlInterpreter *perl; 82static PerlInterpreter *perl;
69 83
70double runtime; 84tstamp NOW, runtime;
71 85
72global gbl_ev; 86global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
75 92
76static HV 93static HV
77 *stash_cf, 94 *stash_cf,
78 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
151} 168}
152 169
153void 170void
154attachable::do_destroy () 171attachable::do_destroy ()
155{ 172{
156 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 173 INVOKE_ATTACHABLE (DESTROY, this);
157 174
158 if (cb) 175 if (cb)
159 { 176 {
160 SvREFCNT_dec (cb); 177 SvREFCNT_dec (cb);
161 cb = 0; 178 cb = 0;
162 } 179 }
163 180
164 if (self)
165 sever_self ();
166
167 mortals.push_back (this); 181 mortals.push_back (this);
168} 182}
169 183
170void 184void
171attachable::destroy () 185attachable::destroy ()
173 if (destroyed ()) 187 if (destroyed ())
174 return; 188 return;
175 189
176 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
177 do_destroy (); 191 do_destroy ();
192 sever_self ();
178} 193}
179 194
180void 195void
181attachable::check_mortals () 196attachable::check_mortals ()
182{ 197{
186 { 201 {
187 if (i >= mortals.size ()) 202 if (i >= mortals.size ())
188 { 203 {
189 i = 0; 204 i = 0;
190 205
191 if (mortals.size () > 1000) 206 if (mortals.size () >= 512)
192 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 207 {
208 static int last_mortalcount;
209 if (mortals.size () != last_mortalcount)
210 {
211 last_mortalcount = mortals.size ();
212 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
213
214 if (0)
215 {
216 for (int j = 0; j < mortals.size (); ++j)//D
217 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
218 fprintf (stderr, "\n");//D
219 }
220 }
221 }
193 222
194 break; 223 break;
195 } 224 }
196 225
197 attachable *obj = mortals [i]; 226 attachable *obj = mortals [i];
198 227
199 obj->refcnt_chk (); // unborrow from perl, if necessary 228#if 0
200 229 if (obj->self)//D make this an assert later
201 //if (obj->refcnt > 0 || obj->self)
202 if (obj->refcnt || obj->self)
203 { 230 {
204//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 231 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
232 obj->sever_self ();
233 }
234#endif
235
236 if (obj->refcnt)
237 {
205 ++i; // further delay freeing 238 ++i; // further delay freeing
206 239
207 if (!(i & 0x3ff)) 240 if (!(i & 0x3ff))
208 break; 241 break;
209 } 242 }
210 else 243 else
211 { 244 {
212 mortals.erase (i); 245 mortals.erase (i);
246 obj->sever_self ();
213 delete obj; 247 delete obj;
214 } 248 }
215 } 249 }
216} 250}
217 251
221 //if (self || cb) 255 //if (self || cb)
222 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 256 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
223 257
224 attach = src.attach; 258 attach = src.attach;
225 return *this; 259 return *this;
260}
261
262template<typename T>
263static bool
264find_backref (void *ptr, T *obj)
265{
266 char *s = (char *)obj;
267 while (s < (char *)obj + sizeof (T))
268 {
269 if (ptr == *(void **)s)
270 return true;
271
272 s += sizeof (void *); // assume natural alignment
273 }
274
275 return false;
276}
277
278// for debugging, find "live" objects containing this ptr
279void
280find_backref (void *ptr)
281{
282 for_all_objects (op)
283 if (find_backref (ptr, op))
284 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
285
286 for_all_players (pl)
287 if (find_backref (ptr, pl))
288 fprintf (stderr, "P %p\n", pl);
289
290 for_all_clients (ns)
291 if (find_backref (ptr, ns))
292 fprintf (stderr, "C %p\n", ns);
293
226} 294}
227 295
228////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 296//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
229 297
230static SV * 298static SV *
314 return SvPTR (sv, klass); 382 return SvPTR (sv, klass);
315 else 383 else
316 return 0; 384 return 0;
317} 385}
318 386
387static inline SV *
388newSVpvn_utf8 (const char *s, STRLEN l)
389{
390 SV *sv = newSVpvn (s, l);
391 SvUTF8_on (sv);
392 return sv;
393}
394
319inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 395inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
320inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 396inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
321inline SV *to_sv (bool v) { return newSViv (v); } 397inline SV *to_sv (bool v) { return newSViv (v); }
322inline SV *to_sv ( signed char v) { return newSViv (v); } 398inline SV *to_sv ( signed char v) { return newSViv (v); }
323inline SV *to_sv (unsigned char v) { return newSViv (v); } 399inline SV *to_sv (unsigned char v) { return newSViv (v); }
324inline SV *to_sv ( signed short v) { return newSViv (v); } 400inline SV *to_sv ( signed short v) { return newSViv (v); }
341inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 417inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
342 418
343inline SV *to_sv (object & v) { return to_sv (&v); } 419inline SV *to_sv (object & v) { return to_sv (&v); }
344inline SV *to_sv (living & v) { return to_sv (&v); } 420inline SV *to_sv (living & v) { return to_sv (&v); }
345 421
346inline SV *to_sv (facetile * v) { return to_sv (v->name); } 422inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
347inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 423inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
348 424
349inline SV *to_sv (UUID v) 425inline SV *to_sv (UUID v)
350{ 426{
351 char buf[128]; 427 char buf[128];
352 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 428 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
353 return newSVpv (buf, 0); 429 return newSVpv (buf, 0);
354} 430}
355 431
356inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 432inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
357inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 433inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
358inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 434inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 435inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 436inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 437inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
376inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 452inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
377inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 453inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
378inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 454inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
379inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 455inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
380 456
381inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 457//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
382inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 458inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
383 459
384template<class T> 460template<class T>
385inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 461inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
386 462
387template<int N> 463template<int N>
388inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 464inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
389 465
390inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
391inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 466inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
392inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 467inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
393inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 468inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
394inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 469inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
470
471inline void sv_to (SV *sv, std::string &v)
472{
473 STRLEN len;
474 char *data = SvPVbyte (sv, len);
475 v.assign (data, len);
476}
395 477
396inline void sv_to (SV *sv, UUID &v) 478inline void sv_to (SV *sv, UUID &v)
397{ 479{
398 unsigned int version; 480 unsigned int version;
399 481
590 perl = perl_alloc (); 672 perl = perl_alloc ();
591 perl_construct (perl); 673 perl_construct (perl);
592 674
593 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 675 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
594 676
595 char *argv[] = { 677 const char *argv[] = {
596 "", 678 settings.argv [0],
597 "-e" 679 "-e"
598 "use Event; use Coro;" // required for bootstrap 680 "use Event; use Coro;" // required for bootstrap
599 "cf->bootstrap;" // required for datadir :*> 681 "cf->bootstrap;" // required for datadir :*>
600 "unshift @INC, cf::datadir ();" 682 "unshift @INC, cf::datadir ();"
601 "require cf;" 683 "require cf;"
602 }; 684 };
603 685
604 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 686 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
687 || perl_run (perl))
605 { 688 {
606 printf ("unable to initialize perl-interpreter, aborting.\n"); 689 printf ("unable to initialize perl-interpreter, aborting.\n");
607 exit (EXIT_FAILURE); 690 exit (EXIT_FAILURE);
608 } 691 }
692
693 {
694 dSP;
695
696 PUSHMARK (SP);
697 PUTBACK;
698 call_pv ("cf::init", G_DISCARD | G_VOID);
699 }
609} 700}
610 701
611void cfperl_main () 702void cfperl_main ()
612{ 703{
613 dSP; 704 dSP;
620void 711void
621attachable::instantiate () 712attachable::instantiate ()
622{ 713{
623 if (attach) 714 if (attach)
624 { 715 {
625 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 716 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
626 attach = 0; 717 attach = 0;
627 } 718 }
628} 719}
629 720
630void 721void
631attachable::reattach () 722attachable::reattach ()
632{ 723{
633 optimise (); 724 optimise ();
634 //TODO: check for _attachment's, very important for restarts 725 //TODO: check for _attachment's, very important for restarts
635 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 726 INVOKE_ATTACHABLE (REATTACH, this);
636} 727}
637 728
638static event_klass klass_of[NUM_EVENT_TYPES] = { 729static event_klass klass_of[NUM_EVENT_TYPES] = {
639# define def(type,name) KLASS_ ## type, 730# define def(type,name) KLASS_ ## type,
640# include "eventinc.h" 731# include "eventinc.h"
683} 774}
684 775
685void 776void
686global::gather_callbacks (AV *&callbacks, event_type event) const 777global::gather_callbacks (AV *&callbacks, event_type event) const
687{ 778{
688 ::gather_callbacks (callbacks, cb_object, event); 779 ::gather_callbacks (callbacks, cb_global, event);
689} 780}
690 781
691void 782void
692object::gather_callbacks (AV *&callbacks, event_type event) const 783object::gather_callbacks (AV *&callbacks, event_type event) const
693{ 784{
694 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 785 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
695 { 786 {
696 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 787 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
697 788
698 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 789 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
699 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 790 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
700 } 791 }
701 792
737{ 828{
738 attachable::gather_callbacks (callbacks, event); 829 attachable::gather_callbacks (callbacks, event);
739 ::gather_callbacks (callbacks, cb_map, event); 830 ::gather_callbacks (callbacks, cb_map, event);
740} 831}
741 832
833void
834_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
835{
836 for (int event = 0; event <= AvFILLp (registry); ++event)
837 {
838 SV *cbs_ = AvARRAY (registry)[event];
839
840 // element must be list of callback entries
841 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
842 {
843 AV *cbs = (AV *)SvRV (cbs_);
844
845 // no callback entries, no callbacks to call
846 if (AvFILLp (cbs) >= 0)
847 set.set (event);
848 }
849 }
850}
851
852// very slow and inefficient way to recalculate the global want bitsets
853void
854_recalc_want ()
855{
856 ev_want_event.reset ();
857
858 _recalc_want (ev_want_event, cb_global);
859 _recalc_want (ev_want_event, cb_attachable);
860 _recalc_want (ev_want_event, cb_object);
861 _recalc_want (ev_want_event, cb_client);
862 _recalc_want (ev_want_event, cb_player);
863 _recalc_want (ev_want_event, cb_map);
864
865 ev_want_type.reset ();
866
867 for (int type = 0; type <= AvFILLp (cb_type); ++type)
868 {
869 SV *cbs_ = AvARRAY (cb_type)[type];
870
871 // element must be list of callback entries
872 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
873 {
874 AV *cbs = (AV *)SvRV (cbs_);
875
876 // no callback entries, no callbacks to call
877 if (AvFILLp (cbs) >= 0)
878 ev_want_type.set (type % NUM_TYPES);
879 }
880 }
881}
882
742bool 883bool
743attachable::invoke (event_type event, ...) 884attachable::invoke (event_type event, ...)
744{ 885{
745 data_type dt; 886 data_type dt;
746 va_list ap;
747
748 va_start (ap, event);
749 887
750 // callback call ordering should be: 888 // callback call ordering should be:
751 // 1. per-object callback 889 // 1. per-object callback
752 // 2. per-class object 890 // 2. per-class object
753 // 3. per-type callback 891 // 3. per-type callback
757 gather_callbacks (callbacks, event); 895 gather_callbacks (callbacks, event);
758 896
759 // short-circuit processing if no callbacks found/defined 897 // short-circuit processing if no callbacks found/defined
760 if (!callbacks) 898 if (!callbacks)
761 return 0; 899 return 0;
900
901 va_list ap;
902 va_start (ap, event);
762 903
763 CALL_BEGIN (3); 904 CALL_BEGIN (3);
764 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 905 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
765 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 906 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
766 907
834 CALL_BEGIN (0); 975 CALL_BEGIN (0);
835 CALL_CALL ("cf::emergency_save", G_VOID); 976 CALL_CALL ("cf::emergency_save", G_VOID);
836 CALL_END; 977 CALL_END;
837} 978}
838 979
980void
981cfperl_cleanup (int make_core)
982{
983 CALL_BEGIN (1);
984 CALL_ARG (make_core);
985 CALL_CALL ("cf::post_cleanup", G_VOID);
986 CALL_END;
987}
988
989void
990cfperl_make_book (object *book, int level)
991{
992 CALL_BEGIN (2);
993 CALL_ARG (book);
994 CALL_ARG (level);
995 CALL_CALL ("ext::books::make_book", G_VOID);
996 CALL_END;
997}
998
999void
1000cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1001{
1002 CALL_BEGIN (4);
1003 CALL_ARG (ns);
1004 CALL_ARG (color);
1005 CALL_ARG (type);
1006 CALL_ARG (msg);
1007 CALL_CALL ("cf::client::send_msg", G_VOID);
1008 CALL_END;
1009}
1010
839maptile * 1011maptile *
840maptile::find_sync (const char *path, maptile *origin) 1012maptile::find_sync (const char *path, maptile *origin)
841{ 1013{
842 CALL_BEGIN (2); 1014 CALL_BEGIN (2);
843 CALL_ARG (path); 1015 CALL_ARG (path);
905 CALL_ARG (exit); 1077 CALL_ARG (exit);
906 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1078 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
907 CALL_END; 1079 CALL_END;
908} 1080}
909 1081
1082void
1083log_backtrace (const char *msg)
1084{
1085#if HAVE_BACKTRACE
1086 void *addr [20];
1087 int size = backtrace (addr, 20);
1088
1089 CALL_BEGIN (size);
1090 CALL_ARG (msg);
1091 for (int i = 0; i < size; ++i)
1092 CALL_ARG ((IV)addr [i]);
1093 CALL_CALL ("cf::_log_backtrace", G_VOID);
1094 CALL_END;
1095#endif
1096}
1097
910///////////////////////////////////////////////////////////////////////////// 1098/////////////////////////////////////////////////////////////////////////////
911 1099
912struct EventAPI *watcher_base::GEventAPI; 1100struct EventAPI *watcher_base::GEventAPI;
913struct CoroAPI *coroapi::GCoroAPI; 1101struct CoroAPI *coroapi::GCoroAPI;
914 1102
915int coroapi::cede_counter; 1103int coroapi::cede_counter;
1104tstamp coroapi::next_cede;
916 1105
1106void coroapi::do_cede_to_tick ()
1107{
1108 cede_counter = 0;
1109
1110 cede ();
1111
1112 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1113 if (next_cede > SvNV (sv_next_tick) - 0.02)
1114 next_cede = SvNV (sv_next_tick);
1115}
1116
1117void coroapi::do_cede_every ()
1118{
1119 cede_counter = 0;
1120
1121 if (coroapi::nready ())
1122 coroapi::cede ();
1123}
1124
1125void coroapi::do_cede_to_tick_every ()
1126{
1127 cede_counter = 0;
1128
1129 cede_to_tick ();
1130}
1131
1132void
1133coroapi::wait_for_tick ()
1134{
1135 CALL_BEGIN (0);
1136 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1137 CALL_END;
1138}
1139
1140void
1141coroapi::wait_for_tick_begin ()
1142{
1143 CALL_BEGIN (0);
1144 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1145 CALL_END;
1146}
1147
1148static void
917static void iw_dispatch (pe_event *ev) 1149iw_dispatch (pe_event *ev)
918{ 1150{
919 iw *w = (iw *)ev->ext_data; 1151 iw *w = (iw *)ev->ext_data;
920 w->call (*w); 1152 w->call (*w);
921} 1153}
922 1154
985 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1217 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
986 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1218 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
987 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1219 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
988 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1220 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
989 1221
990 sv_runtime = get_sv ("cf::RUNTIME", 1); 1222 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
991 sv_upgrade (sv_runtime, SVt_NV); 1223 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
992 1224
993 cb_global = get_av ("cf::CB_GLOBAL", 1); 1225 cb_global = get_av ("cf::CB_GLOBAL", 1);
994 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1226 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
995 cb_object = get_av ("cf::CB_OBJECT", 1); 1227 cb_object = get_av ("cf::CB_OBJECT", 1);
996 cb_player = get_av ("cf::CB_PLAYER", 1); 1228 cb_player = get_av ("cf::CB_PLAYER", 1);
1001 1233
1002MODULE = cf PACKAGE = cf PREFIX = cf_ 1234MODULE = cf PACKAGE = cf PREFIX = cf_
1003 1235
1004BOOT: 1236BOOT:
1005{ 1237{
1006 _connect_to_perl ();
1007
1008 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1238 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1009 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1239 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1010 1240
1241 _connect_to_perl ();
1242
1011 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1243 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1244
1245 //{
1246 // require_pv ("Time::HiRes");
1247 //
1248 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1249 // if (!svp) croak ("Time::HiRes is required");
1250 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1251 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1252 //}
1012 1253
1013 static const struct { 1254 static const struct {
1014 const char *name; 1255 const char *name;
1015 IV iv; 1256 IV iv;
1016 } *civ, const_iv[] = { 1257 } *civ, const_iv[] = {
1017# define const_iv(name) { # name, (IV)name }, 1258# define const_iv(name) { # name, (IV)name },
1018 const_iv (llevError) 1259 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1019 const_iv (llevInfo) 1260 const_iv (logBacktrace)
1020 const_iv (llevDebug) 1261
1021 const_iv (llevMonster) 1262 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1263
1264 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1022 1265
1023 const_iv (MAX_TIME) 1266 const_iv (MAX_TIME)
1024 const_iv (PLAYER) 1267
1025 const_iv (TRANSPORT)
1026 const_iv (ROD)
1027 const_iv (TREASURE)
1028 const_iv (POTION)
1029 const_iv (FOOD)
1030 const_iv (POISON)
1031 const_iv (BOOK)
1032 const_iv (CLOCK)
1033 const_iv (ARROW)
1034 const_iv (BOW)
1035 const_iv (WEAPON)
1036 const_iv (ARMOUR)
1037 const_iv (PEDESTAL)
1038 const_iv (ALTAR)
1039 const_iv (LOCKED_DOOR)
1040 const_iv (SPECIAL_KEY)
1041 const_iv (MAP)
1042 const_iv (DOOR)
1043 const_iv (KEY)
1044 const_iv (TIMED_GATE)
1045 const_iv (TRIGGER)
1046 const_iv (GRIMREAPER)
1047 const_iv (MAGIC_EAR)
1048 const_iv (TRIGGER_BUTTON)
1049 const_iv (TRIGGER_ALTAR)
1050 const_iv (TRIGGER_PEDESTAL)
1051 const_iv (SHIELD)
1052 const_iv (HELMET)
1053 const_iv (HORN)
1054 const_iv (MONEY)
1055 const_iv (CLASS)
1056 const_iv (GRAVESTONE)
1057 const_iv (AMULET)
1058 const_iv (PLAYERMOVER)
1059 const_iv (TELEPORTER)
1060 const_iv (CREATOR)
1061 const_iv (SKILL)
1062 const_iv (EARTHWALL)
1063 const_iv (GOLEM)
1064 const_iv (THROWN_OBJ)
1065 const_iv (BLINDNESS)
1066 const_iv (GOD)
1067 const_iv (DETECTOR)
1068 const_iv (TRIGGER_MARKER)
1069 const_iv (DEAD_OBJECT)
1070 const_iv (DRINK)
1071 const_iv (MARKER)
1072 const_iv (HOLY_ALTAR)
1073 const_iv (PLAYER_CHANGER)
1074 const_iv (BATTLEGROUND)
1075 const_iv (PEACEMAKER)
1076 const_iv (GEM)
1077 const_iv (FIREWALL)
1078 const_iv (ANVIL)
1079 const_iv (CHECK_INV)
1080 const_iv (MOOD_FLOOR) 1268 const_iv (NUM_BODY_LOCATIONS)
1081 const_iv (EXIT) 1269 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1082 const_iv (ENCOUNTER) 1270 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1083 const_iv (SHOP_FLOOR) 1271 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1084 const_iv (SHOP_MAT) 1272 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1085 const_iv (RING) 1273 const_iv (body_wrist) const_iv (body_waist)
1086 const_iv (FLOOR)
1087 const_iv (FLESH)
1088 const_iv (INORGANIC)
1089 const_iv (SKILL_TOOL)
1090 const_iv (LIGHTER)
1091 const_iv (BUILDABLE_WALL)
1092 const_iv (MISC_OBJECT)
1093 const_iv (LAMP)
1094 const_iv (DUPLICATOR)
1095 const_iv (SPELLBOOK)
1096 const_iv (CLOAK)
1097 const_iv (SPINNER)
1098 const_iv (GATE)
1099 const_iv (BUTTON)
1100 const_iv (CF_HANDLE)
1101 const_iv (HOLE)
1102 const_iv (TRAPDOOR)
1103 const_iv (SIGN)
1104 const_iv (BOOTS)
1105 const_iv (GLOVES)
1106 const_iv (SPELL)
1107 const_iv (SPELL_EFFECT)
1108 const_iv (CONVERTER)
1109 const_iv (BRACERS)
1110 const_iv (POISONING)
1111 const_iv (SAVEBED)
1112 const_iv (WAND)
1113 const_iv (SCROLL)
1114 const_iv (DIRECTOR)
1115 const_iv (GIRDLE)
1116 const_iv (FORCE)
1117 const_iv (POTION_EFFECT)
1118 const_iv (EVENT_CONNECTOR)
1119 const_iv (CLOSE_CON)
1120 const_iv (CONTAINER)
1121 const_iv (ARMOUR_IMPROVER)
1122 const_iv (WEAPON_IMPROVER)
1123 const_iv (SKILLSCROLL)
1124 const_iv (DEEP_SWAMP)
1125 const_iv (IDENTIFY_ALTAR)
1126 const_iv (MENU)
1127 const_iv (RUNE)
1128 const_iv (TRAP)
1129 const_iv (POWER_CRYSTAL)
1130 const_iv (CORPSE)
1131 const_iv (DISEASE)
1132 const_iv (SYMPTOM)
1133 const_iv (BUILDER)
1134 const_iv (MATERIAL)
1135 const_iv (ITEM_TRANSFORMER)
1136 1274
1137 const_iv (NUM_SUBTYPES) 1275 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1276 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1277 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1278 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1279 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1280 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1281 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1282 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1283 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1284 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1285 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1286 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1287 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1288 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1289 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1290 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1291 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1292 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1293 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1294 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1295 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1296 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1297 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1298 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1299 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1300 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1301 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1302 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1138 1303
1139 const_iv (ST_BD_BUILD) 1304 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1140 const_iv (ST_BD_REMOVE)
1141 1305
1142 const_iv (ST_MAT_FLOOR) 1306 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1143 const_iv (ST_MAT_WALL) 1307 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1144 const_iv (ST_MAT_ITEM)
1145 1308
1146 const_iv (AT_PHYSICAL) 1309 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1147 const_iv (AT_MAGIC) 1310 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1148 const_iv (AT_FIRE) 1311 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1149 const_iv (AT_ELECTRICITY) 1312 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1150 const_iv (AT_COLD) 1313 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1151 const_iv (AT_CONFUSION) 1314 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1152 const_iv (AT_ACID) 1315 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1153 const_iv (AT_DRAIN)
1154 const_iv (AT_WEAPONMAGIC)
1155 const_iv (AT_GHOSTHIT)
1156 const_iv (AT_POISON)
1157 const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE)
1159 const_iv (AT_TURN_UNDEAD)
1160 const_iv (AT_FEAR)
1161 const_iv (AT_CANCELLATION)
1162 const_iv (AT_DEPLETE)
1163 const_iv (AT_DEATH)
1164 const_iv (AT_CHAOS)
1165 const_iv (AT_COUNTERSPELL)
1166 const_iv (AT_GODPOWER)
1167 const_iv (AT_HOLYWORD)
1168 const_iv (AT_BLIND)
1169 const_iv (AT_INTERNAL)
1170 const_iv (AT_LIFE_STEALING)
1171 const_iv (AT_DISEASE)
1172 1316
1173 const_iv (WEAP_HIT) 1317 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1174 const_iv (WEAP_SLASH) 1318 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1175 const_iv (WEAP_PIERCE)
1176 const_iv (WEAP_CLEAVE)
1177 const_iv (WEAP_SLICE)
1178 const_iv (WEAP_STAB)
1179 const_iv (WEAP_WHIP)
1180 const_iv (WEAP_CRUSH)
1181 const_iv (WEAP_BLUD) 1319 const_iv (WEAP_BLUD)
1182 1320
1183 const_iv (FLAG_ALIVE) 1321 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1184 const_iv (FLAG_WIZ) 1322 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1185 const_iv (FLAG_REMOVED) 1323 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1186 const_iv (FLAG_FREED) 1324 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1187 const_iv (FLAG_WAS_WIZ) 1325 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1188 const_iv (FLAG_APPLIED) 1326 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1189 const_iv (FLAG_UNPAID) 1327 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1190 const_iv (FLAG_USE_SHIELD) 1328 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1191 const_iv (FLAG_NO_PICK) 1329 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1192 const_iv (FLAG_ANIMATE) 1330 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_MONSTER) 1331 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1194 const_iv (FLAG_FRIENDLY) 1332 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1195 const_iv (FLAG_GENERATOR) 1333 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1196 const_iv (FLAG_IS_THROWN) 1334 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1197 const_iv (FLAG_AUTO_APPLY) 1335 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1198 const_iv (FLAG_PLAYER_SOLD) 1336 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1199 const_iv (FLAG_SEE_INVISIBLE) 1337 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1200 const_iv (FLAG_CAN_ROLL) 1338 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1201 const_iv (FLAG_OVERLAY_FLOOR) 1339 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1202 const_iv (FLAG_IS_TURNABLE) 1340 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1203 const_iv (FLAG_IS_USED_UP) 1341 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1204 const_iv (FLAG_IDENTIFIED) 1342 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1205 const_iv (FLAG_REFLECTING) 1343 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1206 const_iv (FLAG_CHANGING) 1344 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1207 const_iv (FLAG_SPLITTING) 1345 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1208 const_iv (FLAG_HITBACK) 1346 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1209 const_iv (FLAG_STARTEQUIP)
1210 const_iv (FLAG_BLOCKSVIEW)
1211 const_iv (FLAG_UNDEAD)
1212 const_iv (FLAG_SCARED)
1213 const_iv (FLAG_UNAGGRESSIVE)
1214 const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_REFL_SPELL)
1216 const_iv (FLAG_NO_MAGIC)
1217 const_iv (FLAG_NO_FIX_PLAYER)
1218 const_iv (FLAG_IS_LIGHTABLE)
1219 const_iv (FLAG_TEAR_DOWN)
1220 const_iv (FLAG_RUN_AWAY)
1221 const_iv (FLAG_PICK_UP)
1222 const_iv (FLAG_UNIQUE)
1223 const_iv (FLAG_NO_DROP)
1224 const_iv (FLAG_WIZCAST)
1225 const_iv (FLAG_CAST_SPELL)
1226 const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_USE_RANGE)
1228 const_iv (FLAG_USE_BOW)
1229 const_iv (FLAG_USE_ARMOUR)
1230 const_iv (FLAG_USE_WEAPON)
1231 const_iv (FLAG_USE_RING)
1232 const_iv (FLAG_READY_RANGE)
1233 const_iv (FLAG_READY_BOW)
1234 const_iv (FLAG_XRAYS)
1235 const_iv (FLAG_NO_APPLY)
1236 const_iv (FLAG_IS_FLOOR)
1237 const_iv (FLAG_LIFESAVE)
1238 const_iv (FLAG_NO_STRENGTH)
1239 const_iv (FLAG_SLEEP)
1240 const_iv (FLAG_STAND_STILL)
1241 const_iv (FLAG_RANDOM_MOVE)
1242 const_iv (FLAG_ONLY_ATTACK)
1243 const_iv (FLAG_CONFUSED)
1244 const_iv (FLAG_STEALTH)
1245 const_iv (FLAG_WIZPASS)
1246 const_iv (FLAG_IS_LINKED)
1247 const_iv (FLAG_CURSED)
1248 const_iv (FLAG_DAMNED)
1249 const_iv (FLAG_SEE_ANYWHERE)
1250 const_iv (FLAG_KNOWN_MAGICAL)
1251 const_iv (FLAG_KNOWN_CURSED)
1252 const_iv (FLAG_CAN_USE_SKILL)
1253 const_iv (FLAG_BEEN_APPLIED)
1254 const_iv (FLAG_READY_SCROLL)
1255 const_iv (FLAG_USE_ROD)
1256 const_iv (FLAG_USE_HORN)
1257 const_iv (FLAG_MAKE_INVIS)
1258 const_iv (FLAG_INV_LOCKED)
1259 const_iv (FLAG_IS_WOODED)
1260 const_iv (FLAG_IS_HILLY)
1261 const_iv (FLAG_READY_SKILL)
1262 const_iv (FLAG_READY_WEAPON)
1263 const_iv (FLAG_NO_SKILL_IDENT)
1264 const_iv (FLAG_BLIND)
1265 const_iv (FLAG_SEE_IN_DARK)
1266 const_iv (FLAG_IS_CAULDRON)
1267 const_iv (FLAG_NO_STEAL)
1268 const_iv (FLAG_ONE_HIT)
1269 const_iv (FLAG_CLIENT_SENT)
1270 const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_NEUTRAL)
1272 const_iv (FLAG_NO_ATTACK)
1273 const_iv (FLAG_NO_DAMAGE)
1274 const_iv (FLAG_OBJ_ORIGINAL)
1275 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1276 const_iv (FLAG_ACTIVATE_ON_PUSH)
1277 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1278 const_iv (FLAG_IS_WATER)
1279 const_iv (FLAG_CONTENT_ON_GEN)
1280 const_iv (FLAG_IS_A_TEMPLATE)
1281 const_iv (FLAG_IS_BUILDABLE)
1282 const_iv (FLAG_DESTROY_ON_DEATH)
1283 const_iv (FLAG_NO_MAP_SAVE)
1284 1347
1285 const_iv (NDI_BLACK) 1348 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1286 const_iv (NDI_WHITE) 1349 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1287 const_iv (NDI_NAVY) 1350 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1288 const_iv (NDI_RED) 1351 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1289 const_iv (NDI_ORANGE)
1290 const_iv (NDI_BLUE)
1291 const_iv (NDI_DK_ORANGE)
1292 const_iv (NDI_GREEN)
1293 const_iv (NDI_LT_GREEN)
1294 const_iv (NDI_GREY)
1295 const_iv (NDI_BROWN)
1296 const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN)
1298 const_iv (NDI_MAX_COLOR)
1299 const_iv (NDI_COLOR_MASK)
1300 const_iv (NDI_UNIQUE)
1301 const_iv (NDI_ALL) 1352 const_iv (NDI_ALL)
1302 1353
1354 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1355 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1356
1357 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1358
1359 const_iv (SP_RAISE_DEAD)
1360 const_iv (SP_RUNE)
1361 const_iv (SP_MAKE_MARK)
1362 const_iv (SP_BOLT)
1363 const_iv (SP_BULLET)
1303 const_iv (UPD_LOCATION) 1364 const_iv (SP_EXPLOSION)
1304 const_iv (UPD_FLAGS)
1305 const_iv (UPD_WEIGHT)
1306 const_iv (UPD_FACE) 1365 const_iv (SP_CONE)
1366 const_iv (SP_BOMB)
1367 const_iv (SP_WONDER)
1307 const_iv (UPD_NAME) 1368 const_iv (SP_SMITE)
1308 const_iv (UPD_ANIM) 1369 const_iv (SP_MAGIC_MISSILE)
1309 const_iv (UPD_ANIMSPEED) 1370 const_iv (SP_SUMMON_GOLEM)
1310 const_iv (UPD_NROF) 1371 const_iv (SP_DIMENSION_DOOR)
1311 1372 const_iv (SP_MAGIC_MAPPING)
1312 const_iv (UPD_SP_MANA)
1313 const_iv (UPD_SP_GRACE)
1314 const_iv (UPD_SP_DAMAGE)
1315
1316 const_iv (F_APPLIED)
1317 const_iv (F_LOCATION)
1318 const_iv (F_UNPAID)
1319 const_iv (F_MAGIC) 1373 const_iv (SP_MAGIC_WALL)
1374 const_iv (SP_DESTRUCTION)
1375 const_iv (SP_PERCEIVE_SELF)
1376 const_iv (SP_WORD_OF_RECALL)
1377 const_iv (SP_INVISIBLE)
1378 const_iv (SP_PROBE)
1379 const_iv (SP_HEALING)
1380 const_iv (SP_CREATE_FOOD)
1381 const_iv (SP_EARTH_TO_DUST)
1382 const_iv (SP_CHANGE_ABILITY)
1383 const_iv (SP_BLESS)
1320 const_iv (F_CURSED) 1384 const_iv (SP_CURSE)
1385 const_iv (SP_SUMMON_MONSTER)
1386 const_iv (SP_CHARGING)
1387 const_iv (SP_POLYMORPH)
1388 const_iv (SP_ALCHEMY)
1389 const_iv (SP_REMOVE_CURSE)
1390 const_iv (SP_IDENTIFY)
1391 const_iv (SP_DETECTION)
1392 const_iv (SP_MOOD_CHANGE)
1393 const_iv (SP_MOVING_BALL)
1321 const_iv (F_DAMNED) 1394 const_iv (SP_SWARM)
1395 const_iv (SP_CHANGE_MANA)
1322 const_iv (F_OPEN) 1396 const_iv (SP_DISPEL_RUNE)
1323 const_iv (F_NOPICK) 1397 const_iv (SP_CREATE_MISSILE)
1398 const_iv (SP_CONSECRATE)
1399 const_iv (SP_ANIMATE_WEAPON)
1400 const_iv (SP_LIGHT)
1401 const_iv (SP_CHANGE_MAP_LIGHT)
1402 const_iv (SP_FAERY_FIRE)
1403 const_iv (SP_CAUSE_DISEASE)
1404 const_iv (SP_AURA)
1405 const_iv (SP_TOWN_PORTAL)
1406 const_iv (SP_PARTY_SPELL)
1407
1408 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1409 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1324 const_iv (F_LOCKED) 1410 const_iv (F_LOCKED)
1325 1411
1326 const_iv (F_BUY) 1412 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1327 const_iv (F_SHOP)
1328 const_iv (F_SELL)
1329 1413
1330 const_iv (P_BLOCKSVIEW) 1414 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1331 const_iv (P_PLAYER) 1415 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1332 const_iv (P_NO_MAGIC)
1333 const_iv (P_IS_ALIVE)
1334 const_iv (P_NO_CLERIC)
1335 const_iv (P_OUT_OF_MAP)
1336 const_iv (P_NEW_MAP)
1337 const_iv (P_UPTODATE)
1338 1416
1339 const_iv (UP_OBJ_INSERT) 1417 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1340 const_iv (UP_OBJ_REMOVE)
1341 const_iv (UP_OBJ_CHANGE)
1342 const_iv (UP_OBJ_FACE)
1343 1418
1344 const_iv (INS_NO_MERGE) 1419 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ABOVE_FLOOR_ONLY) 1420 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1346 const_iv (INS_NO_WALK_ON)
1347 const_iv (INS_ON_TOP)
1348 const_iv (INS_BELOW_ORIGINATOR)
1349 const_iv (INS_MAP_LOAD)
1350 1421
1351 const_iv (WILL_APPLY_HANDLE) 1422 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_TREASURE) 1423 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1353 const_iv (WILL_APPLY_EARTHWALL)
1354 const_iv (WILL_APPLY_DOOR)
1355 const_iv (WILL_APPLY_FOOD)
1356 1424
1357 const_iv (SAVE_MODE) 1425 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1358 const_iv (SAVE_DIR_MODE)
1359 1426
1360 const_iv (M_PAPER) 1427 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1361 const_iv (M_IRON) 1428 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1362 const_iv (M_GLASS) 1429 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1363 const_iv (M_LEATHER) 1430 const_iv (M_ICE) const_iv (M_SPECIAL)
1364 const_iv (M_WOOD)
1365 const_iv (M_ORGANIC)
1366 const_iv (M_STONE)
1367 const_iv (M_CLOTH)
1368 const_iv (M_ADAMANT)
1369 const_iv (M_LIQUID)
1370 const_iv (M_SOFT_METAL)
1371 const_iv (M_BONE)
1372 const_iv (M_ICE)
1373 const_iv (M_SPECIAL)
1374 1431
1375 const_iv (SK_EXP_ADD_SKILL) 1432 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_EXP_TOTAL) 1433 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 const_iv (SK_EXP_NONE)
1378 const_iv (SK_SUBTRACT_SKILL_EXP)
1379 const_iv (SK_EXP_SKILL_ONLY)
1380 1434
1381 const_iv (SK_LOCKPICKING) 1435 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1382 const_iv (SK_HIDING) 1436 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1383 const_iv (SK_SMITHERY) 1437 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1384 const_iv (SK_BOWYER) 1438 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1385 const_iv (SK_JEWELER) 1439 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1386 const_iv (SK_ALCHEMY) 1440 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_STEALING) 1441 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1388 const_iv (SK_LITERACY) 1442 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1389 const_iv (SK_BARGAINING) 1443 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1390 const_iv (SK_JUMPING) 1444 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_DET_MAGIC)
1392 const_iv (SK_ORATORY)
1393 const_iv (SK_SINGING)
1394 const_iv (SK_DET_CURSE)
1395 const_iv (SK_FIND_TRAPS)
1396 const_iv (SK_MEDITATION)
1397 const_iv (SK_PUNCHING)
1398 const_iv (SK_FLAME_TOUCH)
1399 const_iv (SK_KARATE)
1400 const_iv (SK_CLIMBING)
1401 const_iv (SK_WOODSMAN)
1402 const_iv (SK_INSCRIPTION)
1403 const_iv (SK_ONE_HANDED_WEAPON)
1404 const_iv (SK_MISSILE_WEAPON)
1405 const_iv (SK_THROWING)
1406 const_iv (SK_USE_MAGIC_ITEM)
1407 const_iv (SK_DISARM_TRAPS)
1408 const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY)
1410 const_iv (SK_PRAYING)
1411 const_iv (SK_CLAWING)
1412 const_iv (SK_LEVITATION)
1413 const_iv (SK_SUMMONING)
1414 const_iv (SK_PYROMANCY)
1415 const_iv (SK_EVOCATION)
1416 const_iv (SK_SORCERY)
1417 const_iv (SK_TWO_HANDED_WEAPON)
1418 const_iv (SK_SPARK_TOUCH)
1419 const_iv (SK_SHIVER)
1420 const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_POISON_NAIL) 1445 const_iv (SK_POISON_NAIL)
1422 1446
1423 const_iv (SOUND_NEW_PLAYER) 1447 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1424 const_iv (SOUND_FIRE_ARROW) 1448 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1425 const_iv (SOUND_LEARN_SPELL) 1449 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1426 const_iv (SOUND_FUMBLE_SPELL) 1450 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_WAND_POOF) 1451 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1428 const_iv (SOUND_OPEN_DOOR) 1452 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1429 const_iv (SOUND_PUSH_PLAYER)
1430 const_iv (SOUND_PLAYER_HITS1)
1431 const_iv (SOUND_PLAYER_HITS2)
1432 const_iv (SOUND_PLAYER_HITS3)
1433 const_iv (SOUND_PLAYER_HITS4)
1434 const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_PLAYER_IS_HIT2)
1436 const_iv (SOUND_PLAYER_IS_HIT3)
1437 const_iv (SOUND_PLAYER_KILLS)
1438 const_iv (SOUND_PET_IS_KILLED)
1439 const_iv (SOUND_PLAYER_DIES)
1440 const_iv (SOUND_OB_EVAPORATE)
1441 const_iv (SOUND_OB_EXPLODE)
1442 const_iv (SOUND_CLOCK)
1443 const_iv (SOUND_TURN_HANDLE)
1444 const_iv (SOUND_FALL_HOLE)
1445 const_iv (SOUND_DRINK_POISON)
1446 const_iv (SOUND_CAST_SPELL_0)
1447 1453
1448 const_iv (PREFER_LOW) 1454 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1449 const_iv (PREFER_HIGH)
1450 1455
1451 const_iv (ATNR_PHYSICAL) 1456 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1452 const_iv (ATNR_MAGIC) 1457 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1453 const_iv (ATNR_FIRE) 1458 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1454 const_iv (ATNR_ELECTRICITY) 1459 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_COLD) 1460 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1456 const_iv (ATNR_CONFUSION) 1461 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_ACID) 1462 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1458 const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC)
1460 const_iv (ATNR_GHOSTHIT)
1461 const_iv (ATNR_POISON)
1462 const_iv (ATNR_SLOW)
1463 const_iv (ATNR_PARALYZE)
1464 const_iv (ATNR_TURN_UNDEAD)
1465 const_iv (ATNR_FEAR)
1466 const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE)
1468 const_iv (ATNR_DEATH)
1469 const_iv (ATNR_CHAOS)
1470 const_iv (ATNR_COUNTERSPELL)
1471 const_iv (ATNR_GODPOWER)
1472 const_iv (ATNR_HOLYWORD)
1473 const_iv (ATNR_BLIND)
1474 const_iv (ATNR_INTERNAL)
1475 const_iv (ATNR_LIFE_STEALING)
1476 const_iv (ATNR_DISEASE)
1477 1463
1478 const_iv (MAP_IN_MEMORY) 1464 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1479 const_iv (MAP_SWAPPED)
1480 const_iv (MAP_LOADING)
1481 const_iv (MAP_SAVING)
1482 1465
1483 const_iv (KLASS_ATTACHABLE) 1466 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_GLOBAL) 1467 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1485 const_iv (KLASS_OBJECT)
1486 const_iv (KLASS_CLIENT)
1487 const_iv (KLASS_PLAYER)
1488 const_iv (KLASS_MAP)
1489 1468
1490 const_iv (CS_QUERY_YESNO) 1469 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1491 const_iv (CS_QUERY_SINGLECHAR)
1492 const_iv (CS_QUERY_HIDEINPUT)
1493 1470
1494 const_iv (ST_DEAD) 1471 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1495 const_iv (ST_SETUP)
1496 const_iv (ST_PLAYING)
1497 const_iv (ST_CUSTOM)
1498 1472
1499 const_iv (ST_CHANGE_CLASS) 1473 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1500
1501 const_iv (IO_HEADER)
1502 const_iv (IO_OBJECTS)
1503 const_iv (IO_UNIQUES)
1504 1474
1505 // random map generator 1475 // random map generator
1506 const_iv (LAYOUT_NONE) 1476 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1507 const_iv (LAYOUT_ONION) 1477 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1508 const_iv (LAYOUT_MAZE)
1509 const_iv (LAYOUT_SPIRAL)
1510 const_iv (LAYOUT_ROGUELIKE)
1511 const_iv (LAYOUT_SNAKE)
1512 const_iv (LAYOUT_SQUARE_SPIRAL)
1513 1478
1514 const_iv (RMOPT_RANDOM) 1479 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1515 const_iv (RMOPT_CENTERED) 1480 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1516 const_iv (RMOPT_LINEAR) 1481 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1517 const_iv (RMOPT_BOTTOM_C)
1518 const_iv (RMOPT_BOTTOM_R)
1519 const_iv (RMOPT_IRR_SPACE)
1520 const_iv (RMOPT_WALL_OFF)
1521 const_iv (RMOPT_WALLS_ONLY)
1522 const_iv (RMOPT_NO_DOORS)
1523 1482
1524 const_iv (SYMMETRY_RANDOM) 1483 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1525 const_iv (SYMMETRY_NONE) 1484 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1526 const_iv (SYMMETRY_X) 1485
1527 const_iv (SYMMETRY_Y) 1486 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1528 const_iv (SYMMETRY_XY) 1487 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1488 const_iv (GT_MINIMAL)
1529 }; 1489 };
1530 1490
1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1491 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1492 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1533 1493
1554 } 1514 }
1555} 1515}
1556 1516
1557void _connect_to_perl () 1517void _connect_to_perl ()
1558 1518
1519void _recalc_want ()
1520
1559void _global_reattach () 1521void _global_reattach ()
1560 CODE: 1522 CODE:
1561{ 1523{
1562 // reattach to all attachable objects in the game. 1524 // reattach to all attachable objects in the game.
1563 for_all_clients (ns) 1525 for_all_clients (ns)
1564 ns->reattach (); 1526 ns->reattach ();
1565 1527
1566 for_all_players (pl)
1567 pl->reattach ();
1568
1569 //TODO
1570 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1571 // i->second->reattach ();
1572
1573 for_all_objects (op) 1528 for_all_objects (op)
1574 op->reattach (); 1529 op->reattach ();
1530}
1531
1532void _post_tick ()
1533 CODE:
1534 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1535
1536# support function for map-world.ext
1537void _quantise (SV *data_sv, SV *plt_sv)
1538 CODE:
1539{
1540 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1541 croak ("_quantise called with invalid agruments");
1542
1543 plt_sv = SvRV (plt_sv);
1544 SV **plt = AvARRAY (plt_sv);
1545 int plt_count = AvFILL (plt_sv) + 1;
1546
1547 STRLEN len;
1548 char *data = SvPVbyte (data_sv, len);
1549 char *dst = data;
1550
1551 while (len >= 3)
1552 {
1553 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1554 {
1555 char *val = SvPVX (*val_sv);
1556
1557 if (val [0] == data [0]
1558 && val [1] == data [1]
1559 && val [2] == data [2])
1560 {
1561 *dst++ = val [3];
1562 goto next;
1563 }
1564 }
1565
1566 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1567 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1568 dst - SvPVX (data_sv), len);
1569
1570 next:
1571 data += 3;
1572 len -= 3;
1573 }
1574
1575 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1575} 1576}
1576 1577
1577NV floor (NV x) 1578NV floor (NV x)
1578 1579
1579NV ceil (NV x) 1580NV ceil (NV x)
1588 default: croak ("cf::rndm requires none, one or two parameters."); break; 1589 default: croak ("cf::rndm requires none, one or two parameters."); break;
1589 } 1590 }
1590 OUTPUT: 1591 OUTPUT:
1591 RETVAL 1592 RETVAL
1592 1593
1594NV clamp (NV value, NV min_value, NV max_value)
1595 CODE:
1596 RETVAL = clamp (value, min_value, max_value);
1597 OUTPUT:
1598 RETVAL
1599
1600NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1601 CODE:
1602 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1603 OUTPUT:
1604 RETVAL
1605
1606void cede_to_tick ()
1607 CODE:
1608 coroapi::cede_to_tick ();
1609
1593void server_tick () 1610void server_tick ()
1594 CODE: 1611 CODE:
1612 NOW = now ();
1595 runtime = SvNVx (sv_runtime); 1613 runtime = SvNVx (sv_runtime);
1596 server_tick (); 1614 server_tick ();
1597 1615
1598void 1616void
1599LOG (int level, char *msg) 1617log_backtrace (utf8_string msg)
1618
1619void
1620LOG (int flags, utf8_string msg)
1600 PROTOTYPE: $$ 1621 PROTOTYPE: $$
1601 C_ARGS: (LogLevel)level, "%s", msg 1622 C_ARGS: flags, "%s", msg
1602 1623
1603char *path_combine (char *base, char *path) 1624octet_string path_combine (octet_string base, octet_string path)
1604 PROTOTYPE: $$ 1625 PROTOTYPE: $$
1605 1626
1606char *path_combine_and_normalize (char *base, char *path) 1627octet_string path_combine_and_normalize (octet_string base, octet_string path)
1607 PROTOTYPE: $$ 1628 PROTOTYPE: $$
1608 1629
1609const char * 1630const_octet_string
1610get_maps_directory (char *path) 1631get_maps_directory (octet_string path)
1611 PROTOTYPE: $ 1632 PROTOTYPE: $
1612 ALIAS: maps_directory = 0 1633 ALIAS: maps_directory = 0
1613 CODE: 1634 CODE:
1614 RETVAL = create_pathname (path); 1635 RETVAL = create_pathname (path);
1615 OUTPUT: RETVAL 1636 OUTPUT: RETVAL
1617void 1638void
1618sub_generation_inc () 1639sub_generation_inc ()
1619 CODE: 1640 CODE:
1620 PL_sub_generation++; 1641 PL_sub_generation++;
1621 1642
1622char * 1643const_octet_string
1623mapdir () 1644mapdir ()
1624 PROTOTYPE: 1645 PROTOTYPE:
1625 ALIAS: 1646 ALIAS:
1626 mapdir = 0 1647 mapdir = 0
1627 uniquedir = 1 1648 uniquedir = 1
1643 } 1664 }
1644 OUTPUT: RETVAL 1665 OUTPUT: RETVAL
1645 1666
1646void abort () 1667void abort ()
1647 1668
1669void reset_signals ()
1670
1648void fork_abort (char *cause = "cf::fork_abort") 1671void fork_abort (octet_string cause = "cf::fork_abort")
1649 1672
1650void cleanup (const char *cause, bool make_core = false) 1673void cleanup (octet_string cause, bool make_core = false)
1651 1674
1652void emergency_save () 1675void emergency_save ()
1653 1676
1654void _exit (int status = EXIT_SUCCESS) 1677void _exit (int status = EXIT_SUCCESS)
1655 1678
1665 1688
1666int munlockall () 1689int munlockall ()
1667 1690
1668#endif 1691#endif
1669 1692
1670int find_animation (char *text) 1693int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1694 PROTOTYPE: $
1672 1695
1673int random_roll (int min, int max, object *op, int goodbad); 1696int random_roll (int min, int max, object *op, int goodbad);
1674 1697
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1698const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676 1699
1677int 1700int
1678exp_to_level (val64 exp) 1701exp_to_level (val64 exp)
1679 CODE: 1702 CODE:
1680{ 1703{
1711 RETVAL = newSVpv (resist_plus[atnr], 0); 1734 RETVAL = newSVpv (resist_plus[atnr], 0);
1712 else 1735 else
1713 XSRETURN_UNDEF; 1736 XSRETURN_UNDEF;
1714 OUTPUT: RETVAL 1737 OUTPUT: RETVAL
1715 1738
1739bool
1740load_resource_file (octet_string filename)
1741
1716MODULE = cf PACKAGE = cf::attachable 1742MODULE = cf PACKAGE = cf::attachable
1717 1743
1718int 1744int
1719valid (SV *obj) 1745valid (SV *obj)
1720 CODE: 1746 CODE:
1721 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1747 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1722 OUTPUT: 1748 OUTPUT:
1723 RETVAL 1749 RETVAL
1750
1751void
1752debug_trace (attachable *obj, bool on = true)
1753 CODE:
1754 obj->flags &= ~attachable::F_DEBUG_TRACE;
1755 if (on)
1756 obj->flags |= attachable::F_DEBUG_TRACE;
1724 1757
1725int mortals_size () 1758int mortals_size ()
1726 CODE: 1759 CODE:
1727 RETVAL = attachable::mortals.size (); 1760 RETVAL = attachable::mortals.size ();
1728 OUTPUT: RETVAL 1761 OUTPUT: RETVAL
1730#object *mortals (U32 index) 1763#object *mortals (U32 index)
1731# CODE: 1764# CODE:
1732# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1765# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1733# OUTPUT: RETVAL 1766# OUTPUT: RETVAL
1734 1767
1735INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1768INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1736 1769
1737MODULE = cf PACKAGE = cf::global 1770MODULE = cf PACKAGE = cf::global
1738 1771
1739int invoke (SV *klass, int event, ...) 1772int invoke (SV *klass, int event, ...)
1740 CODE: 1773 CODE:
1744 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1777 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1745 OUTPUT: RETVAL 1778 OUTPUT: RETVAL
1746 1779
1747MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1780MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748 1781
1749INCLUDE: $PERL genacc object ../include/object.h | 1782INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1750 1783
1751int invoke (object *op, int event, ...) 1784int invoke (object *op, int event, ...)
1752 CODE: 1785 CODE:
1753 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1786 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1754 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1787 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1776object *actives (U32 index) 1809object *actives (U32 index)
1777 CODE: 1810 CODE:
1778 RETVAL = index < actives.size () ? actives [index] : 0; 1811 RETVAL = index < actives.size () ? actives [index] : 0;
1779 OUTPUT: RETVAL 1812 OUTPUT: RETVAL
1780 1813
1814const char *slot_use_name (U32 slot)
1815 ALIAS:
1816 slot_nonuse_name = 1
1817 CODE:
1818{
1819 if (slot >= NUM_BODY_LOCATIONS)
1820 croak ("body slot index out of range");
1821
1822 switch (ix)
1823 {
1824 case 0: RETVAL = body_locations[slot].use_name; break;
1825 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1826 }
1827}
1828 OUTPUT:
1829 RETVAL
1830
1781# missing properties 1831# missing properties
1782 1832
1783object *head (object *op) 1833object *head (object *op)
1784 PROTOTYPE: $ 1834 PROTOTYPE: $
1785 CODE: 1835 CODE:
1786 RETVAL = op->head_ (); 1836 RETVAL = op->head_ ();
1787 OUTPUT: RETVAL
1788
1789int is_head (object *op)
1790 PROTOTYPE: $
1791 CODE:
1792 RETVAL = op->head_ () == op;
1793 OUTPUT: RETVAL 1837 OUTPUT: RETVAL
1794 1838
1795void 1839void
1796inv (object *obj) 1840inv (object *obj)
1797 PROTOTYPE: $ 1841 PROTOTYPE: $
1811num_animations (object *op) 1855num_animations (object *op)
1812 CODE: 1856 CODE:
1813 RETVAL = NUM_ANIMATIONS (op); 1857 RETVAL = NUM_ANIMATIONS (op);
1814 OUTPUT: RETVAL 1858 OUTPUT: RETVAL
1815 1859
1860int slot_info (object *op, UV slot, int value = 0)
1861 ALIAS:
1862 slot_used = 1
1863 CODE:
1864{
1865 if (slot >= NUM_BODY_LOCATIONS)
1866 croak ("body slot index out of range");
1867
1868 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1869
1870 if (items > 2)
1871 if (ix)
1872 op->slot[slot].used = value;
1873 else
1874 op->slot[slot].info = value;
1875}
1876 OUTPUT:
1877 RETVAL
1878
1816object *find_best_object_match (object *op, const char *match) 1879object *find_best_object_match (object *op, utf8_string match)
1817 1880
1818object *find_marked_object (object *op) 1881object *find_marked_object (object *op)
1819 1882
1820int need_identify (object *obj); 1883int need_identify (object *obj);
1821 1884
1822int apply_shop_mat (object *shop_mat, object *op); 1885int apply_shop_mat (object *shop_mat, object *op);
1886
1887int move_player (object *op, int dir)
1888 CODE:
1889 RETVAL = move_player (op, dir);
1890 OUTPUT:
1891 RETVAL
1823 1892
1824int move (object *op, int dir, object *originator = op) 1893int move (object *op, int dir, object *originator = op)
1825 CODE: 1894 CODE:
1826 RETVAL = move_ob (op, dir, originator); 1895 RETVAL = move_ob (op, dir, originator);
1827 OUTPUT: 1896 OUTPUT:
1833 1902
1834void apply_below (object *op) 1903void apply_below (object *op)
1835 CODE: 1904 CODE:
1836 player_apply_below (op); 1905 player_apply_below (op);
1837 1906
1907int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1908
1838object *cf_object_present_archname_inside (object *op, char *whatstr) 1909object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1839 1910
1840int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1911int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1841 1912
1842int cf_object_change_map (object *op, int x, int y, maptile *map) 1913int cf_object_change_map (object *op, int x, int y, maptile *map)
1843 1914
1863 RETVAL = pay_for_amount (amount, op); 1934 RETVAL = pay_for_amount (amount, op);
1864 OUTPUT: RETVAL 1935 OUTPUT: RETVAL
1865 1936
1866void pay_player (object *op, uint64 amount) 1937void pay_player (object *op, uint64 amount)
1867 1938
1868val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1939val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1869 1940
1870int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1941int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1871 1942
1872void learn_spell (object *op, object *sp, int special_prayer = 0) 1943void learn_spell (object *op, object *sp, int special_prayer = 0)
1873 CODE: 1944 CODE:
1874 do_learn_spell (op, sp, special_prayer); 1945 do_learn_spell (op, sp, special_prayer);
1875 1946
1876void forget_spell (object *op, object *sp) 1947void forget_spell (object *op, object *sp)
1877 CODE: 1948 CODE:
1878 do_forget_spell (op, query_name (sp)); 1949 do_forget_spell (op, query_name (sp));
1879 1950
1880object *check_for_spell (object *op, char *spellname) 1951object *check_for_spell (object *op, utf8_string spellname)
1881 CODE: 1952 CODE:
1882 RETVAL = check_spell_known (op, spellname); 1953 RETVAL = check_spell_known (op, spellname);
1883 OUTPUT: RETVAL 1954 OUTPUT: RETVAL
1884 1955
1885int query_money (object *op) 1956int query_money (object *op)
1898 1969
1899int cf_object_teleport (object *op, maptile *map, int x, int y) 1970int cf_object_teleport (object *op, maptile *map, int x, int y)
1900 1971
1901void update_object (object *op, int action) 1972void update_object (object *op, int action)
1902 1973
1903object *cf_create_object_by_name (const char *name) 1974object *cf_create_object_by_name (utf8_string name)
1904 1975
1905void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1976void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1906 1977
1907void player_lvl_adj (object *who, object *skill = 0) 1978void player_lvl_adj (object *who, object *skill = 0)
1908 1979
1909int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1980int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1910 1981
1924object *cf_insert_ob_in_ob (object *ob, object *where) 1995object *cf_insert_ob_in_ob (object *ob, object *where)
1925 1996
1926# no clean way to get an object from an archetype - stupid idiotic 1997# no clean way to get an object from an archetype - stupid idiotic
1927# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1998# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1928 1999
1929object *new (const char *archetype = 0) 2000object *new (utf8_string archetype = 0)
1930 PROTOTYPE: ;$ 2001 PROTOTYPE: ;$
1931 CODE: 2002 CODE:
1932 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2003 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1933 OUTPUT: 2004 OUTPUT:
1934 RETVAL 2005 RETVAL
1935 2006
2007# TODO: nuke
1936object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2008object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1937 PROTOTYPE: $$$$$$ 2009 PROTOTYPE: $$$$$$
1938 CODE: 2010 CODE:
1939{ 2011{
1940 int unused_type; 2012 int unused_type;
1941 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2013 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1942} 2014}
1943 2015
1944# syntatic sugar for easier use in event callbacks.
1945const char *options (object *op)
1946 CODE:
1947 RETVAL = op->name;
1948 OUTPUT:
1949 RETVAL
1950
1951player *contr (object *op) 2016player *contr (object *op)
1952 CODE: 2017 CODE:
1953 RETVAL = op->contr; 2018 RETVAL = op->contr;
1954 OUTPUT: RETVAL 2019 OUTPUT: RETVAL
1955 2020
1956const char *get_ob_key_value (object *op, const char *key) 2021const_utf8_string get_ob_key_value (object *op, utf8_string key)
1957 2022
1958bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2023bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1959 2024
1960object *get_nearest_player (object *ob) 2025object *get_nearest_player (object *ob)
1961 ALIAS: nearest_player = 0 2026 ALIAS: nearest_player = 0
1962 PREINIT: 2027 PREINIT:
1963 extern object *get_nearest_player (object *); 2028 extern object *get_nearest_player (object *);
1979bool on_same_map_as (object *ob, object *other) 2044bool on_same_map_as (object *ob, object *other)
1980 CODE: 2045 CODE:
1981 RETVAL = on_same_map (ob, other); 2046 RETVAL = on_same_map (ob, other);
1982 OUTPUT: RETVAL 2047 OUTPUT: RETVAL
1983 2048
1984const char * 2049const_utf8_string
1985base_name (object *op, int plural = op->nrof > 1) 2050base_name (object *op, int plural = op->nrof > 1)
1986 CODE: 2051 CODE:
1987 RETVAL = query_base_name (op, plural); 2052 RETVAL = query_base_name (op, plural);
1988 OUTPUT: RETVAL 2053 OUTPUT: RETVAL
1989 2054
1996 RETVAL = op->contr; 2061 RETVAL = op->contr;
1997 OUTPUT: RETVAL 2062 OUTPUT: RETVAL
1998 2063
1999void check_score (object *op) 2064void check_score (object *op)
2000 2065
2001void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2066void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2002 CODE: 2067 CODE:
2003 new_draw_info (flags, 0, op, txt); 2068 new_draw_info (flags, 0, op, txt);
2004
2005object *cf_player_send_inventory (object *op)
2006
2007char *cf_player_get_ip (object *op)
2008 ALIAS: ip = 0
2009
2010object *cf_player_get_marked_item (object *op)
2011 ALIAS: marked_item = 0
2012
2013void cf_player_set_marked_item (object *op, object *ob)
2014
2015partylist *cf_player_get_party (object *op)
2016 ALIAS: party = 0
2017
2018void cf_player_set_party (object *op, partylist *party)
2019 2069
2020void kill_player (object *op) 2070void kill_player (object *op)
2021 2071
2022void esrv_update_item (object *op, int what, object *item) 2072void esrv_update_item (object *op, int what, object *item)
2023 C_ARGS: what, op, item 2073 C_ARGS: what, op, item
2024 2074
2025void clear_los (object *op)
2026
2027int command_summon (object *op, char *params) 2075int command_summon (object *op, utf8_string params)
2028 2076
2029int command_arrest (object *op, char *params) 2077int command_arrest (object *op, utf8_string params)
2030
2031int command_kick (object *op, char *params)
2032
2033int command_banish (object *op, char *params)
2034 2078
2035 2079
2036MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2080MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2037 2081
2038INCLUDE: $PERL genacc player ../include/player.h | 2082INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2039 2083
2040int invoke (player *pl, int event, ...) 2084int invoke (player *pl, int event, ...)
2041 CODE: 2085 CODE:
2042 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2086 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2043 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2087 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2053 pl->ob->stats.hp = pl->ob->stats.maxhp; 2097 pl->ob->stats.hp = pl->ob->stats.maxhp;
2054 pl->ob->stats.sp = pl->ob->stats.maxsp; 2098 pl->ob->stats.sp = pl->ob->stats.maxsp;
2055 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2099 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2056 pl->orig_stats = pl->ob->stats; 2100 pl->orig_stats = pl->ob->stats;
2057 2101
2102void clear_los (player *pl)
2103
2058void cf_player_move (player *pl, int dir) 2104void cf_player_move (player *pl, int dir)
2059 2105
2060void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2106void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2061
2062player *first ()
2063 CODE:
2064 RETVAL = first_player;
2065 OUTPUT: RETVAL
2066 2107
2067bool 2108bool
2068cell_visible (player *pl, int dx, int dy) 2109cell_visible (player *pl, int dx, int dy)
2069 CODE: 2110 CODE:
2070 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2111 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2123 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2164 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2124 OUTPUT: RETVAL 2165 OUTPUT: RETVAL
2125 2166
2126SV *registry (maptile *map) 2167SV *registry (maptile *map)
2127 2168
2128INCLUDE: $PERL genacc maptile ../include/map.h | 2169INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2129 2170
2130void 2171void
2131maptile::instantiate () 2172maptile::instantiate ()
2132 2173
2133maptile *new () 2174maptile *new ()
2149 if (pl->ob && pl->ob->map == THIS) 2190 if (pl->ob && pl->ob->map == THIS)
2150 PUSHs (sv_2mortal (to_sv (pl->ob))); 2191 PUSHs (sv_2mortal (to_sv (pl->ob)));
2151 } 2192 }
2152 2193
2153void 2194void
2154maptile::set_regiondata (SV *data, SV *plt) 2195maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2155 CODE: 2196 CODE:
2156{ 2197{
2157 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2198 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2199 croak ("maptile::add_underlay: palette must be arrayref");
2200
2201 palette = SvRV (palette);
2202
2203 STRLEN idxlen;
2204 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2205
2206 for (int x = 0; x < THIS->width; ++x)
2207 for (int y = 0; y < THIS->height; ++y)
2208 {
2209 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2210 if (op->flag [FLAG_IS_FLOOR])
2211 goto skip_space;
2212
2213 {
2214 int offs = offset + y * stride + x;
2215 if (IN_RANGE_EXC (offs, 0, idxlen))
2216 {
2217 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2218 {
2219 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2220 ob->flag [FLAG_NO_MAP_SAVE] = true;
2221 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2222
2223 if (ob->randomitems)
2224 {
2225 if (!ob->above)
2226 {
2227 ob->create_treasure (ob->randomitems);
2228
2229 for (object *op = ob->above; op; op = op->above)
2230 op->flag [FLAG_NO_MAP_SAVE] = true;
2231 }
2232
2233 ob->randomitems = 0;
2234 }
2235 }
2236 }
2237 }
2238
2239 skip_space: ;
2240 }
2241}
2242
2243void
2244maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2245 CODE:
2246{
2247 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2158 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2248 croak ("maptile::set_regiondata: palette must be arrayref");
2159 2249
2160 AV *av = (AV *)SvRV (plt); 2250 palette = SvRV (palette);
2161 2251
2162 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2252 STRLEN idxlen;
2253 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2163 2254
2255 region **regionmap = (region **)malloc (
2256 (av_len ((AV *)palette) + 1) * sizeof (region *));
2257 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2258
2164 for (int i = av_len (av) + 1; i--; ) 2259 for (int i = av_len ((AV *)palette) + 1; i--; )
2165 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2260 regionmap [i] = region::find (
2261 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2166 2262
2167 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2263 for (int y = 0; y < THIS->height; ++y)
2264 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2265
2266 sfree (THIS->regions, THIS->size ());
2267 free (THIS->regionmap);
2268
2269 THIS->regions = regions;
2168 THIS->regionmap = regionmap; 2270 THIS->regionmap = regionmap;
2271}
2272
2273void
2274maptile::create_region_treasure ()
2275 CODE:
2276{
2277 object *op = object::create ();
2278 op->type = FLOOR;
2279 op->map = THIS;
2280
2281 for (int x = 0; x < THIS->width; ++x)
2282 for (int y = 0; y < THIS->height; ++y)
2283 {
2284 region *rgn = THIS->region (x, y);
2285
2286 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2287 if (rgn->treasure && rndm () < rgn->treasure_density)
2288 {
2289 op->x = x;
2290 op->y = y;
2291 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2292 }
2293 }
2294
2295 op->destroy ();
2169} 2296}
2170 2297
2171void play_sound_map (maptile *map, int x, int y, int sound_num) 2298void play_sound_map (maptile *map, int x, int y, int sound_num)
2172 2299
2173int out_of_map (maptile *map, int x, int y) 2300int out_of_map (maptile *map, int x, int y)
2260 2387
2261# worst xs function of my life 2388# worst xs function of my life
2262bool 2389bool
2263_create_random_map (\ 2390_create_random_map (\
2264 maptile *self,\ 2391 maptile *self,\
2265 char *wallstyle,\ 2392 utf8_string wallstyle,\
2266 char *wall_name,\ 2393 utf8_string wall_name,\
2267 char *floorstyle,\ 2394 utf8_string floorstyle,\
2268 char *monsterstyle,\ 2395 utf8_string monsterstyle,\
2269 char *treasurestyle,\ 2396 utf8_string treasurestyle,\
2270 char *layoutstyle,\ 2397 utf8_string layoutstyle,\
2271 char *doorstyle,\ 2398 utf8_string doorstyle,\
2272 char *decorstyle,\ 2399 utf8_string decorstyle,\
2273 char *origin_map,\ 2400 utf8_string origin_map,\
2274 char *final_map,\ 2401 utf8_string final_map,\
2275 char *exitstyle,\ 2402 utf8_string exitstyle,\
2276 char *this_map,\ 2403 utf8_string this_map,\
2277 char *exit_on_final_map,\ 2404 utf8_string exit_on_final_map,\
2278 int xsize,\ 2405 int xsize,\
2279 int ysize,\ 2406 int ysize,\
2280 int expand2x,\ 2407 int expand2x,\
2281 int layoutoptions1,\ 2408 int layoutoptions1,\
2282 int layoutoptions2,\ 2409 int layoutoptions2,\
2295 val64 total_map_hp,\ 2422 val64 total_map_hp,\
2296 int map_layout_style,\ 2423 int map_layout_style,\
2297 int treasureoptions,\ 2424 int treasureoptions,\
2298 int symmetry_used,\ 2425 int symmetry_used,\
2299 region *region,\ 2426 region *region,\
2300 char *custom\ 2427 utf8_string custom\
2301) 2428)
2302 CODE: 2429 CODE:
2303{ 2430{
2304 random_map_params rmp; 2431 random_map_params rmp;
2305 2432
2332 rmp.decoroptions = decoroptions; 2459 rmp.decoroptions = decoroptions;
2333 rmp.orientation = orientation; 2460 rmp.orientation = orientation;
2334 rmp.origin_y = origin_y; 2461 rmp.origin_y = origin_y;
2335 rmp.origin_x = origin_x; 2462 rmp.origin_x = origin_x;
2336 rmp.random_seed = random_seed; 2463 rmp.random_seed = random_seed;
2337 rmp.total_map_hp = total_map_hp; 2464 rmp.total_map_hp = (uint64_t) total_map_hp;
2338 rmp.map_layout_style = map_layout_style; 2465 rmp.map_layout_style = map_layout_style;
2339 rmp.treasureoptions = treasureoptions; 2466 rmp.treasureoptions = treasureoptions;
2340 rmp.symmetry_used = symmetry_used; 2467 rmp.symmetry_used = symmetry_used;
2341 rmp.region = region; 2468 rmp.region = region;
2342 rmp.custom = custom; 2469 rmp.custom = custom;
2346 OUTPUT: 2473 OUTPUT:
2347 RETVAL 2474 RETVAL
2348 2475
2349MODULE = cf PACKAGE = cf::arch 2476MODULE = cf PACKAGE = cf::arch
2350 2477
2351archetype *find (const char *name) 2478archetype *find (utf8_string name)
2352 CODE: 2479 CODE:
2353 RETVAL = archetype::find (name); 2480 RETVAL = archetype::find (name);
2354 OUTPUT: 2481 OUTPUT:
2355 RETVAL 2482 RETVAL
2356 2483
2357archetype *first() 2484int archetypes_size ()
2358 PROTOTYPE: 2485 CODE:
2359 CODE:
2360 RETVAL = first_archetype; 2486 RETVAL = archetypes.size ();
2487 OUTPUT: RETVAL
2488
2489archetype *archetypes (U32 index)
2490 CODE:
2491 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2492 OUTPUT: RETVAL
2493
2494object *instantiate (archetype *arch)
2495 CODE:
2496 RETVAL = arch_to_object (arch);
2497 OUTPUT:
2361 OUTPUT: RETVAL 2498 RETVAL
2362 2499
2363INCLUDE: $PERL genacc archetype ../include/object.h | 2500INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2364 2501
2365MODULE = cf PACKAGE = cf::party 2502MODULE = cf PACKAGE = cf::party
2366 2503
2367partylist *first () 2504partylist *first ()
2368 PROTOTYPE: 2505 PROTOTYPE:
2369 CODE: 2506 CODE:
2370 RETVAL = get_firstparty (); 2507 RETVAL = get_firstparty ();
2371 OUTPUT: RETVAL 2508 OUTPUT: RETVAL
2372 2509
2373INCLUDE: $PERL genacc partylist ../include/player.h | 2510INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2374 2511
2375MODULE = cf PACKAGE = cf::region 2512MODULE = cf PACKAGE = cf::region
2376 2513
2377region *first () 2514void
2378 PROTOTYPE: 2515list ()
2379 CODE: 2516 PPCODE:
2380 RETVAL = first_region; 2517 for_all_regions (rgn)
2381 OUTPUT: RETVAL 2518 XPUSHs (sv_2mortal (to_sv (rgn)));
2382 2519
2383region *find (char *name) 2520region *find (utf8_string name)
2384 PROTOTYPE: $ 2521 PROTOTYPE: $
2385 CODE: 2522 CODE:
2386 RETVAL = region::find (name); 2523 RETVAL = region::find (name);
2387 OUTPUT: RETVAL 2524 OUTPUT: RETVAL
2388 2525
2526region *find_fuzzy (utf8_string name)
2527 PROTOTYPE: $
2528 CODE:
2529 RETVAL = region::find_fuzzy (name);
2530 OUTPUT: RETVAL
2531
2532int specificity (region *rgn)
2533 CODE:
2534 RETVAL = 0;
2535 while (rgn = rgn->parent)
2536 RETVAL++;
2537 OUTPUT: RETVAL
2538
2389INCLUDE: $PERL genacc region ../include/map.h | 2539INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2390 2540
2391MODULE = cf PACKAGE = cf::living 2541MODULE = cf PACKAGE = cf::living
2392 2542
2393INCLUDE: $PERL genacc living ../include/living.h | 2543INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2394 2544
2395MODULE = cf PACKAGE = cf::settings 2545MODULE = cf PACKAGE = cf::settings
2396 2546
2397INCLUDE: $PERL genacc Settings ../include/global.h | 2547INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2398 2548
2399MODULE = cf PACKAGE = cf::client 2549MODULE = cf PACKAGE = cf::client
2400 2550
2401INCLUDE: $PERL genacc client ../include/client.h | 2551INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2402 2552
2403int invoke (client *ns, int event, ...) 2553int invoke (client *ns, int event, ...)
2404 CODE: 2554 CODE:
2405 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2555 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2406 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2556 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2425 char *buf = SvPVbyte (packet, len); 2575 char *buf = SvPVbyte (packet, len);
2426 2576
2427 THIS->send_packet (buf, len); 2577 THIS->send_packet (buf, len);
2428} 2578}
2429 2579
2580MODULE = cf PACKAGE = cf::face PREFIX = face_
2581
2582#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2583
2584faceidx face_find (utf8_string name, faceidx defidx = 0)
2585
2586faceidx alloc (utf8_string name)
2587 CODE:
2588{
2589 do
2590 {
2591 RETVAL = faces.size ();
2592 faces.resize (RETVAL + 1);
2593 }
2594 while (!RETVAL); // crude way to leave index 0
2595
2596 faces [RETVAL].name = name;
2597 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2598
2599 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2600 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2601}
2602 OUTPUT: RETVAL
2603
2604void set (faceidx idx, int visibility, int magicmap)
2605 CODE:
2606 faceinfo *f = face_info (idx);
2607 assert (f);
2608 f->visibility = visibility;
2609 f->magicmap = magicmap;
2610
2611void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2612 CODE:
2613 faceinfo *f = face_info (idx); assert (f);
2614 f->smooth = smooth;
2615 f->smoothlevel = smoothlevel;
2616
2617void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2618 CODE:
2619{
2620 facedata *d = face_data (idx, faceset);
2621 assert (d);
2622 sv_to (data, d->data);
2623 STRLEN clen;
2624 char *cdata = SvPVbyte (chksum, clen);
2625 clen = min (CHKSUM_SIZE, clen);
2626
2627 if (memcmp (d->chksum, cdata, clen))
2628 {
2629 memcpy (d->chksum, cdata, clen);
2630
2631 // invalidate existing client face info
2632 for_all_clients (ns)
2633 if (ns->faceset == faceset)
2634 {
2635 ns->faces_sent [idx] = false;
2636 ns->force_newmap = true;
2637 }
2638 }
2639}
2640
2641void invalidate (faceidx idx)
2642 CODE:
2643 for_all_clients (ns)
2644 {
2645 ns->faces_sent [idx] = false;
2646 ns->force_newmap = true;
2647 }
2648
2649void invalidate_all ()
2650 CODE:
2651 for_all_clients (ns)
2652 {
2653 ns->faces_sent.reset ();
2654 ns->force_newmap = true;
2655 }
2656
2657MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2658
2659#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2660
2661animidx anim_find (utf8_string name)
2662 CODE:
2663 RETVAL = animation::find (name).number;
2664 OUTPUT: RETVAL
2665
2666animidx set (utf8_string name, SV *frames, int facings = 1)
2667 CODE:
2668{
2669 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2670 croak ("frames must be an arrayref");
2671
2672 AV *av = (AV *)SvRV (frames);
2673
2674 animation *anim = &animation::find (name);
2675 if (anim->number)
2676 {
2677 anim->resize (av_len (av) + 1);
2678 anim->facings = facings;
2679 }
2680 else
2681 anim = &animation::create (name, av_len (av) + 1, facings);
2682
2683 for (int i = 0; i < anim->num_animations; ++i)
2684 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2685}
2686 OUTPUT: RETVAL
2687
2688void invalidate_all ()
2689 CODE:
2690 for_all_clients (ns)
2691 ns->anims_sent.reset ();
2692

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