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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.160 by elmex, Wed Jan 31 14:11:02 2007 UTC vs.
Revision 1.228 by root, Wed Jul 11 16:55:19 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object object_ornull;
52typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
53 67
54#if IVSIZE >= 8 68#if IVSIZE >= 8
55 typedef IV val64; 69 typedef IV val64;
56# define newSVval64 newSViv 70# define newSVval64 newSViv
57# define SvVAL64 SvIV 71# define SvVAL64 SvIV
60# define newSVval64 newSVnv 74# define newSVval64 newSVnv
61# define SvVAL64 SvNV 75# define SvVAL64 SvNV
62#endif 76#endif
63 77
64static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert; 79static f_plug_api object_insert = cfapi_object_insert;
67 80
68static PerlInterpreter *perl; 81static PerlInterpreter *perl;
69 82
70double runtime; 83tstamp NOW, runtime;
71 84
72global gbl_ev; 85global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 87static SV *sv_runtime, *sv_next_tick;
88
89bitset<NUM_EVENT_TYPES> ev_want_event;
90bitset<NUM_TYPES> ev_want_type;
75 91
76static HV 92static HV
77 *stash_cf, 93 *stash_cf,
78 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
151} 167}
152 168
153void 169void
154attachable::do_destroy () 170attachable::do_destroy ()
155{ 171{
156 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 172 INVOKE_ATTACHABLE (DESTROY, this);
157 173
158 if (cb) 174 if (cb)
159 { 175 {
160 SvREFCNT_dec (cb); 176 SvREFCNT_dec (cb);
161 cb = 0; 177 cb = 0;
162 } 178 }
163 179
164 if (self)
165 sever_self ();
166
167 mortals.push_back (this); 180 mortals.push_back (this);
168} 181}
169 182
170void 183void
171attachable::destroy () 184attachable::destroy ()
173 if (destroyed ()) 186 if (destroyed ())
174 return; 187 return;
175 188
176 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
177 do_destroy (); 190 do_destroy ();
191 sever_self ();
178} 192}
179 193
180void 194void
181attachable::check_mortals () 195attachable::check_mortals ()
182{ 196{
186 { 200 {
187 if (i >= mortals.size ()) 201 if (i >= mortals.size ())
188 { 202 {
189 i = 0; 203 i = 0;
190 204
191 if (mortals.size () > 1000) 205 if (mortals.size () >= 512)
192 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
193 221
194 break; 222 break;
195 } 223 }
196 224
197 attachable *obj = mortals [i]; 225 attachable *obj = mortals [i];
198 226
199 obj->refcnt_chk (); // unborrow from perl, if necessary 227#if 0
200 228 if (obj->self)//D make this an assert later
201 //if (obj->refcnt > 0 || obj->self)
202 if (obj->refcnt || obj->self)
203 { 229 {
204//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
231 obj->sever_self ();
232 }
233#endif
234
235 if (obj->refcnt)
236 {
205 ++i; // further delay freeing 237 ++i; // further delay freeing
206 238
207 if (!(i & 0x3ff)) 239 if (!(i & 0x3ff))
208 break; 240 break;
209 } 241 }
210 else 242 else
211 { 243 {
212 mortals.erase (i); 244 mortals.erase (i);
245 obj->sever_self ();
213 delete obj; 246 delete obj;
214 } 247 }
215 } 248 }
216} 249}
217 250
251void
252attachable::set_key (const char *key, const char *value)
253{
254 if (!self)
255 self = newHV ();
256
257 if (value)
258 hv_store (self, key, strlen (key), newSVpv (value, 0), 0);
259 else
260 hv_delete (self, key, strlen (key), G_DISCARD);
261}
262
218attachable & 263attachable &
219attachable::operator =(const attachable &src) 264attachable::operator =(const attachable &src)
220{ 265{
221 //if (self || cb) 266 //if (self || cb)
222 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 267 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
223 268
224 attach = src.attach; 269 attach = src.attach;
225 return *this; 270 return *this;
271}
272
273template<typename T>
274static bool
275find_backref (void *ptr, T *obj)
276{
277 char *s = (char *)obj;
278 while (s < (char *)obj + sizeof (T))
279 {
280 if (ptr == *(void **)s)
281 return true;
282
283 s += sizeof (void *); // assume natural alignment
284 }
285
286 return false;
287}
288
289// for debugging, find "live" objects containing this ptr
290void
291find_backref (void *ptr)
292{
293 for_all_objects (op)
294 if (find_backref (ptr, op))
295 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
296
297 for_all_players (pl)
298 if (find_backref (ptr, pl))
299 fprintf (stderr, "P %p\n", pl);
300
301 for_all_clients (ns)
302 if (find_backref (ptr, ns))
303 fprintf (stderr, "C %p\n", ns);
304
226} 305}
227 306
228////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 307//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
229 308
230static SV * 309static SV *
263{ 342{
264 if (!obj) 343 if (!obj)
265 return &PL_sv_undef; 344 return &PL_sv_undef;
266 345
267 if (!obj->self) 346 if (!obj->self)
347 obj->self = newHV ();
348
349 if (!SvOBJECT (obj->self))
268 { 350 {
269 obj->self = newHV ();
270 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 351 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
271 352
272 // now bless the object _once_ 353 // now bless the object _once_
354 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
273 return sv_bless (newRV_inc ((SV *)obj->self), stash); 355 return sv_bless (newRV_inc ((SV *)obj->self), stash);
274 } 356 }
275 else 357 else
276 { 358 {
277 SV *sv = newRV_inc ((SV *)obj->self); 359 SV *sv = newRV_inc ((SV *)obj->self);
314 return SvPTR (sv, klass); 396 return SvPTR (sv, klass);
315 else 397 else
316 return 0; 398 return 0;
317} 399}
318 400
401static inline SV *
402newSVpv_utf8 (const char *s)
403{
404 SV *sv = newSVpv (s, 0);
405 SvUTF8_on (sv);
406 return sv;
407}
408
409static inline SV *
410newSVpvn_utf8 (const char *s, STRLEN l)
411{
412 SV *sv = newSVpvn (s, l);
413 SvUTF8_on (sv);
414 return sv;
415}
416
319inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
320inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
321inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
322inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
323inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
324inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
334inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
335inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
336inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
337inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
338inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
339inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
340inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
341inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
342 440
343inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
344inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
345 443
346inline SV *to_sv (facetile * v) { return to_sv (v->name); } 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
347inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
348 446
349inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
350{ 448{
351 char buf[128]; 449 char buf[128];
352 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
353 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
354} 452}
355 453
356inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
357inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
358inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
372inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
373inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
374inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
375inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
376inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
377inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
378inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
379inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
380 478
381inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 479//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
382inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 480inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
383 481
384template<class T> 482template<class T>
385inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 483inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
386 484
387template<int N> 485template<int N>
388inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 486inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
389 487
390inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
391inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 488inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
392inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 489inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
393inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 490inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
394inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 491inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
492
493inline void sv_to (SV *sv, std::string &v)
494{
495 STRLEN len;
496 char *data = SvPVbyte (sv, len);
497 v.assign (data, len);
498}
395 499
396inline void sv_to (SV *sv, UUID &v) 500inline void sv_to (SV *sv, UUID &v)
397{ 501{
398 unsigned int version; 502 unsigned int version;
399 503
590 perl = perl_alloc (); 694 perl = perl_alloc ();
591 perl_construct (perl); 695 perl_construct (perl);
592 696
593 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 697 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
594 698
595 char *argv[] = { 699 const char *argv[] = {
596 "", 700 settings.argv [0],
597 "-e" 701 "-e"
598 "use Event; use Coro;" // required for bootstrap 702 "use Event; use Coro;" // required for bootstrap
599 "cf->bootstrap;" // required for datadir :*> 703 "cf->bootstrap;" // required for datadir :*>
600 "unshift @INC, cf::datadir ();" 704 "unshift @INC, cf::datadir ();"
601 "require cf;" 705 "require cf;"
602 }; 706 };
603 707
604 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 708 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
709 || perl_run (perl))
605 { 710 {
606 printf ("unable to initialize perl-interpreter, aborting.\n"); 711 printf ("unable to initialize perl-interpreter, aborting.\n");
607 exit (EXIT_FAILURE); 712 exit (EXIT_FAILURE);
608 } 713 }
714
715 {
716 dSP;
717
718 PUSHMARK (SP);
719 PUTBACK;
720 call_pv ("cf::init", G_DISCARD | G_VOID);
721 }
609} 722}
610 723
611void cfperl_main () 724void cfperl_main ()
612{ 725{
613 dSP; 726 dSP;
620void 733void
621attachable::instantiate () 734attachable::instantiate ()
622{ 735{
623 if (attach) 736 if (attach)
624 { 737 {
625 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 738 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
626 attach = 0; 739 attach = 0;
627 } 740 }
628} 741}
629 742
630void 743void
631attachable::reattach () 744attachable::reattach ()
632{ 745{
633 optimise (); 746 optimise ();
634 //TODO: check for _attachment's, very important for restarts 747 //TODO: check for _attachment's, very important for restarts
635 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 748 INVOKE_ATTACHABLE (REATTACH, this);
636} 749}
637 750
638static event_klass klass_of[NUM_EVENT_TYPES] = { 751static event_klass klass_of[NUM_EVENT_TYPES] = {
639# define def(type,name) KLASS_ ## type, 752# define def(type,name) KLASS_ ## type,
640# include "eventinc.h" 753# include "eventinc.h"
683} 796}
684 797
685void 798void
686global::gather_callbacks (AV *&callbacks, event_type event) const 799global::gather_callbacks (AV *&callbacks, event_type event) const
687{ 800{
688 ::gather_callbacks (callbacks, cb_object, event); 801 ::gather_callbacks (callbacks, cb_global, event);
689} 802}
690 803
691void 804void
692object::gather_callbacks (AV *&callbacks, event_type event) const 805object::gather_callbacks (AV *&callbacks, event_type event) const
693{ 806{
694 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 807 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
695 { 808 {
696 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 809 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
697 810
698 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 811 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
699 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 812 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
700 } 813 }
701 814
737{ 850{
738 attachable::gather_callbacks (callbacks, event); 851 attachable::gather_callbacks (callbacks, event);
739 ::gather_callbacks (callbacks, cb_map, event); 852 ::gather_callbacks (callbacks, cb_map, event);
740} 853}
741 854
855void
856_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
857{
858 for (int event = 0; event <= AvFILLp (registry); ++event)
859 {
860 SV *cbs_ = AvARRAY (registry)[event];
861
862 // element must be list of callback entries
863 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
864 {
865 AV *cbs = (AV *)SvRV (cbs_);
866
867 // no callback entries, no callbacks to call
868 if (AvFILLp (cbs) >= 0)
869 set.set (event);
870 }
871 }
872}
873
874// very slow and inefficient way to recalculate the global want bitsets
875void
876_recalc_want ()
877{
878 ev_want_event.reset ();
879
880 _recalc_want (ev_want_event, cb_global);
881 _recalc_want (ev_want_event, cb_attachable);
882 _recalc_want (ev_want_event, cb_object);
883 _recalc_want (ev_want_event, cb_client);
884 _recalc_want (ev_want_event, cb_player);
885 _recalc_want (ev_want_event, cb_map);
886
887 ev_want_type.reset ();
888
889 for (int type = 0; type <= AvFILLp (cb_type); ++type)
890 {
891 SV *cbs_ = AvARRAY (cb_type)[type];
892
893 // element must be list of callback entries
894 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
895 {
896 AV *cbs = (AV *)SvRV (cbs_);
897
898 // no callback entries, no callbacks to call
899 if (AvFILLp (cbs) >= 0)
900 ev_want_type.set (type % NUM_TYPES);
901 }
902 }
903}
904
742bool 905bool
743attachable::invoke (event_type event, ...) 906attachable::invoke (event_type event, ...)
744{ 907{
745 data_type dt; 908 data_type dt;
746 va_list ap;
747
748 va_start (ap, event);
749 909
750 // callback call ordering should be: 910 // callback call ordering should be:
751 // 1. per-object callback 911 // 1. per-object callback
752 // 2. per-class object 912 // 2. per-class object
753 // 3. per-type callback 913 // 3. per-type callback
757 gather_callbacks (callbacks, event); 917 gather_callbacks (callbacks, event);
758 918
759 // short-circuit processing if no callbacks found/defined 919 // short-circuit processing if no callbacks found/defined
760 if (!callbacks) 920 if (!callbacks)
761 return 0; 921 return 0;
922
923 va_list ap;
924 va_start (ap, event);
762 925
763 CALL_BEGIN (3); 926 CALL_BEGIN (3);
764 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 927 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
765 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 928 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
766 929
834 CALL_BEGIN (0); 997 CALL_BEGIN (0);
835 CALL_CALL ("cf::emergency_save", G_VOID); 998 CALL_CALL ("cf::emergency_save", G_VOID);
836 CALL_END; 999 CALL_END;
837} 1000}
838 1001
1002void
1003cfperl_cleanup (int make_core)
1004{
1005 CALL_BEGIN (1);
1006 CALL_ARG (make_core);
1007 CALL_CALL ("cf::post_cleanup", G_VOID);
1008 CALL_END;
1009}
1010
1011void
1012cfperl_make_book (object *book, int level)
1013{
1014 CALL_BEGIN (2);
1015 CALL_ARG (book);
1016 CALL_ARG (level);
1017 CALL_CALL ("ext::books::make_book", G_VOID);
1018 CALL_END;
1019}
1020
1021void
1022cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1023{
1024 CALL_BEGIN (4);
1025 CALL_ARG (ns);
1026 CALL_ARG (color);
1027 CALL_ARG (type);
1028 CALL_ARG_SV (newSVpv_utf8 (msg));
1029 CALL_CALL ("cf::client::send_msg", G_VOID);
1030 CALL_END;
1031}
1032
839maptile * 1033maptile *
840maptile::find_sync (const char *path, maptile *origin) 1034maptile::find_sync (const char *path, maptile *origin)
841{ 1035{
842 CALL_BEGIN (2); 1036 CALL_BEGIN (2);
843 CALL_ARG (path); 1037 CALL_ARG (path);
905 CALL_ARG (exit); 1099 CALL_ARG (exit);
906 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1100 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
907 CALL_END; 1101 CALL_END;
908} 1102}
909 1103
1104void
1105log_backtrace (const char *msg)
1106{
1107#if HAVE_BACKTRACE
1108 void *addr [20];
1109 int size = backtrace (addr, 20);
1110
1111 CALL_BEGIN (size);
1112 CALL_ARG (msg);
1113 for (int i = 0; i < size; ++i)
1114 CALL_ARG ((IV)addr [i]);
1115 CALL_CALL ("cf::_log_backtrace", G_VOID);
1116 CALL_END;
1117#endif
1118}
1119
910///////////////////////////////////////////////////////////////////////////// 1120/////////////////////////////////////////////////////////////////////////////
911 1121
912struct EventAPI *watcher_base::GEventAPI; 1122struct EventAPI *watcher_base::GEventAPI;
913struct CoroAPI *coroapi::GCoroAPI; 1123struct CoroAPI *coroapi::GCoroAPI;
914 1124
915int coroapi::cede_counter; 1125int coroapi::cede_counter;
1126tstamp coroapi::next_cede;
916 1127
1128void coroapi::do_cede_to_tick ()
1129{
1130 cede_counter = 0;
1131
1132 cede ();
1133
1134 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1135 if (next_cede > SvNV (sv_next_tick) - 0.02)
1136 next_cede = SvNV (sv_next_tick);
1137}
1138
1139void coroapi::do_cede_every ()
1140{
1141 cede_counter = 0;
1142
1143 if (coroapi::nready ())
1144 coroapi::cede ();
1145}
1146
1147void coroapi::do_cede_to_tick_every ()
1148{
1149 cede_counter = 0;
1150
1151 cede_to_tick ();
1152}
1153
1154void
1155coroapi::wait_for_tick ()
1156{
1157 CALL_BEGIN (0);
1158 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1159 CALL_END;
1160}
1161
1162void
1163coroapi::wait_for_tick_begin ()
1164{
1165 CALL_BEGIN (0);
1166 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1167 CALL_END;
1168}
1169
1170static void
917static void iw_dispatch (pe_event *ev) 1171iw_dispatch (pe_event *ev)
918{ 1172{
919 iw *w = (iw *)ev->ext_data; 1173 iw *w = (iw *)ev->ext_data;
920 w->call (*w); 1174 w->call (*w);
921} 1175}
922 1176
985 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1239 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
986 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1240 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
987 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1241 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
988 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1242 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
989 1243
990 sv_runtime = get_sv ("cf::RUNTIME", 1); 1244 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
991 sv_upgrade (sv_runtime, SVt_NV); 1245 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
992 1246
993 cb_global = get_av ("cf::CB_GLOBAL", 1); 1247 cb_global = get_av ("cf::CB_GLOBAL", 1);
994 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1248 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
995 cb_object = get_av ("cf::CB_OBJECT", 1); 1249 cb_object = get_av ("cf::CB_OBJECT", 1);
996 cb_player = get_av ("cf::CB_PLAYER", 1); 1250 cb_player = get_av ("cf::CB_PLAYER", 1);
1001 1255
1002MODULE = cf PACKAGE = cf PREFIX = cf_ 1256MODULE = cf PACKAGE = cf PREFIX = cf_
1003 1257
1004BOOT: 1258BOOT:
1005{ 1259{
1006 _connect_to_perl ();
1007
1008 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1260 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1009 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1261 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1010 1262
1263 _connect_to_perl ();
1264
1011 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1265 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1266
1267 //{
1268 // require_pv ("Time::HiRes");
1269 //
1270 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1271 // if (!svp) croak ("Time::HiRes is required");
1272 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1273 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1274 //}
1012 1275
1013 static const struct { 1276 static const struct {
1014 const char *name; 1277 const char *name;
1015 IV iv; 1278 IV iv;
1016 } *civ, const_iv[] = { 1279 } *civ, const_iv[] = {
1017# define const_iv(name) { # name, (IV)name }, 1280# define const_iv(name) { # name, (IV)name },
1018 const_iv (llevError) 1281 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1019 const_iv (llevInfo) 1282 const_iv (logBacktrace)
1020 const_iv (llevDebug) 1283
1021 const_iv (llevMonster) 1284 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1285
1286 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1022 1287
1023 const_iv (MAX_TIME) 1288 const_iv (MAX_TIME)
1024 const_iv (PLAYER) 1289
1025 const_iv (TRANSPORT)
1026 const_iv (ROD)
1027 const_iv (TREASURE)
1028 const_iv (POTION)
1029 const_iv (FOOD)
1030 const_iv (POISON)
1031 const_iv (BOOK)
1032 const_iv (CLOCK)
1033 const_iv (ARROW)
1034 const_iv (BOW)
1035 const_iv (WEAPON)
1036 const_iv (ARMOUR)
1037 const_iv (PEDESTAL)
1038 const_iv (ALTAR)
1039 const_iv (LOCKED_DOOR)
1040 const_iv (SPECIAL_KEY)
1041 const_iv (MAP)
1042 const_iv (DOOR)
1043 const_iv (KEY)
1044 const_iv (TIMED_GATE)
1045 const_iv (TRIGGER)
1046 const_iv (GRIMREAPER)
1047 const_iv (MAGIC_EAR)
1048 const_iv (TRIGGER_BUTTON)
1049 const_iv (TRIGGER_ALTAR)
1050 const_iv (TRIGGER_PEDESTAL)
1051 const_iv (SHIELD)
1052 const_iv (HELMET)
1053 const_iv (HORN)
1054 const_iv (MONEY)
1055 const_iv (CLASS)
1056 const_iv (GRAVESTONE)
1057 const_iv (AMULET)
1058 const_iv (PLAYERMOVER)
1059 const_iv (TELEPORTER)
1060 const_iv (CREATOR)
1061 const_iv (SKILL)
1062 const_iv (EARTHWALL)
1063 const_iv (GOLEM)
1064 const_iv (THROWN_OBJ)
1065 const_iv (BLINDNESS)
1066 const_iv (GOD)
1067 const_iv (DETECTOR)
1068 const_iv (TRIGGER_MARKER)
1069 const_iv (DEAD_OBJECT)
1070 const_iv (DRINK)
1071 const_iv (MARKER)
1072 const_iv (HOLY_ALTAR)
1073 const_iv (PLAYER_CHANGER)
1074 const_iv (BATTLEGROUND)
1075 const_iv (PEACEMAKER)
1076 const_iv (GEM)
1077 const_iv (FIREWALL)
1078 const_iv (ANVIL)
1079 const_iv (CHECK_INV)
1080 const_iv (MOOD_FLOOR) 1290 const_iv (NUM_BODY_LOCATIONS)
1081 const_iv (EXIT) 1291 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1082 const_iv (ENCOUNTER) 1292 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1083 const_iv (SHOP_FLOOR) 1293 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1084 const_iv (SHOP_MAT) 1294 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1085 const_iv (RING) 1295 const_iv (body_wrist) const_iv (body_waist)
1086 const_iv (FLOOR)
1087 const_iv (FLESH)
1088 const_iv (INORGANIC)
1089 const_iv (SKILL_TOOL)
1090 const_iv (LIGHTER)
1091 const_iv (BUILDABLE_WALL)
1092 const_iv (MISC_OBJECT)
1093 const_iv (LAMP)
1094 const_iv (DUPLICATOR)
1095 const_iv (SPELLBOOK)
1096 const_iv (CLOAK)
1097 const_iv (SPINNER)
1098 const_iv (GATE)
1099 const_iv (BUTTON)
1100 const_iv (CF_HANDLE)
1101 const_iv (HOLE)
1102 const_iv (TRAPDOOR)
1103 const_iv (SIGN)
1104 const_iv (BOOTS)
1105 const_iv (GLOVES)
1106 const_iv (SPELL)
1107 const_iv (SPELL_EFFECT)
1108 const_iv (CONVERTER)
1109 const_iv (BRACERS)
1110 const_iv (POISONING)
1111 const_iv (SAVEBED)
1112 const_iv (WAND)
1113 const_iv (SCROLL)
1114 const_iv (DIRECTOR)
1115 const_iv (GIRDLE)
1116 const_iv (FORCE)
1117 const_iv (POTION_EFFECT)
1118 const_iv (EVENT_CONNECTOR)
1119 const_iv (CLOSE_CON)
1120 const_iv (CONTAINER)
1121 const_iv (ARMOUR_IMPROVER)
1122 const_iv (WEAPON_IMPROVER)
1123 const_iv (SKILLSCROLL)
1124 const_iv (DEEP_SWAMP)
1125 const_iv (IDENTIFY_ALTAR)
1126 const_iv (MENU)
1127 const_iv (RUNE)
1128 const_iv (TRAP)
1129 const_iv (POWER_CRYSTAL)
1130 const_iv (CORPSE)
1131 const_iv (DISEASE)
1132 const_iv (SYMPTOM)
1133 const_iv (BUILDER)
1134 const_iv (MATERIAL)
1135 const_iv (ITEM_TRANSFORMER)
1136 1296
1137 const_iv (NUM_SUBTYPES) 1297 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1298 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1299 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1300 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1301 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1302 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1303 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1304 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1305 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1306 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1307 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1308 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1309 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1310 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1311 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1312 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1313 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1314 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1315 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1316 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1317 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1318 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1319 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1320 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1321 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1322 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1323 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1324 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1138 1325
1139 const_iv (ST_BD_BUILD) 1326 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1140 const_iv (ST_BD_REMOVE)
1141 1327
1142 const_iv (ST_MAT_FLOOR) 1328 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1143 const_iv (ST_MAT_WALL) 1329 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1144 const_iv (ST_MAT_ITEM)
1145 1330
1146 const_iv (AT_PHYSICAL) 1331 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1147 const_iv (AT_MAGIC) 1332 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1148 const_iv (AT_FIRE) 1333 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1149 const_iv (AT_ELECTRICITY) 1334 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1150 const_iv (AT_COLD) 1335 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1151 const_iv (AT_CONFUSION) 1336 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1152 const_iv (AT_ACID) 1337 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1153 const_iv (AT_DRAIN)
1154 const_iv (AT_WEAPONMAGIC)
1155 const_iv (AT_GHOSTHIT)
1156 const_iv (AT_POISON)
1157 const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE)
1159 const_iv (AT_TURN_UNDEAD)
1160 const_iv (AT_FEAR)
1161 const_iv (AT_CANCELLATION)
1162 const_iv (AT_DEPLETE)
1163 const_iv (AT_DEATH)
1164 const_iv (AT_CHAOS)
1165 const_iv (AT_COUNTERSPELL)
1166 const_iv (AT_GODPOWER)
1167 const_iv (AT_HOLYWORD)
1168 const_iv (AT_BLIND)
1169 const_iv (AT_INTERNAL)
1170 const_iv (AT_LIFE_STEALING)
1171 const_iv (AT_DISEASE)
1172 1338
1173 const_iv (WEAP_HIT) 1339 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1174 const_iv (WEAP_SLASH) 1340 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1175 const_iv (WEAP_PIERCE)
1176 const_iv (WEAP_CLEAVE)
1177 const_iv (WEAP_SLICE)
1178 const_iv (WEAP_STAB)
1179 const_iv (WEAP_WHIP)
1180 const_iv (WEAP_CRUSH)
1181 const_iv (WEAP_BLUD) 1341 const_iv (WEAP_BLUD)
1182 1342
1183 const_iv (FLAG_ALIVE) 1343 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1184 const_iv (FLAG_WIZ) 1344 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1185 const_iv (FLAG_REMOVED) 1345 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1186 const_iv (FLAG_FREED) 1346 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1187 const_iv (FLAG_WAS_WIZ) 1347 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1188 const_iv (FLAG_APPLIED) 1348 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1189 const_iv (FLAG_UNPAID) 1349 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1190 const_iv (FLAG_USE_SHIELD) 1350 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1191 const_iv (FLAG_NO_PICK) 1351 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1192 const_iv (FLAG_ANIMATE) 1352 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_MONSTER) 1353 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1194 const_iv (FLAG_FRIENDLY) 1354 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1195 const_iv (FLAG_GENERATOR) 1355 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1196 const_iv (FLAG_IS_THROWN) 1356 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1197 const_iv (FLAG_AUTO_APPLY) 1357 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1198 const_iv (FLAG_PLAYER_SOLD) 1358 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1199 const_iv (FLAG_SEE_INVISIBLE) 1359 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1200 const_iv (FLAG_CAN_ROLL) 1360 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1201 const_iv (FLAG_OVERLAY_FLOOR) 1361 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1202 const_iv (FLAG_IS_TURNABLE) 1362 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1203 const_iv (FLAG_IS_USED_UP) 1363 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1204 const_iv (FLAG_IDENTIFIED) 1364 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1205 const_iv (FLAG_REFLECTING) 1365 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1206 const_iv (FLAG_CHANGING) 1366 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1207 const_iv (FLAG_SPLITTING) 1367 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1208 const_iv (FLAG_HITBACK) 1368 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1209 const_iv (FLAG_STARTEQUIP)
1210 const_iv (FLAG_BLOCKSVIEW)
1211 const_iv (FLAG_UNDEAD)
1212 const_iv (FLAG_SCARED)
1213 const_iv (FLAG_UNAGGRESSIVE)
1214 const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_REFL_SPELL)
1216 const_iv (FLAG_NO_MAGIC)
1217 const_iv (FLAG_NO_FIX_PLAYER)
1218 const_iv (FLAG_IS_LIGHTABLE)
1219 const_iv (FLAG_TEAR_DOWN)
1220 const_iv (FLAG_RUN_AWAY)
1221 const_iv (FLAG_PICK_UP)
1222 const_iv (FLAG_UNIQUE)
1223 const_iv (FLAG_NO_DROP)
1224 const_iv (FLAG_WIZCAST)
1225 const_iv (FLAG_CAST_SPELL)
1226 const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_USE_RANGE)
1228 const_iv (FLAG_USE_BOW)
1229 const_iv (FLAG_USE_ARMOUR)
1230 const_iv (FLAG_USE_WEAPON)
1231 const_iv (FLAG_USE_RING)
1232 const_iv (FLAG_READY_RANGE)
1233 const_iv (FLAG_READY_BOW)
1234 const_iv (FLAG_XRAYS)
1235 const_iv (FLAG_NO_APPLY)
1236 const_iv (FLAG_IS_FLOOR)
1237 const_iv (FLAG_LIFESAVE)
1238 const_iv (FLAG_NO_STRENGTH)
1239 const_iv (FLAG_SLEEP)
1240 const_iv (FLAG_STAND_STILL)
1241 const_iv (FLAG_RANDOM_MOVE)
1242 const_iv (FLAG_ONLY_ATTACK)
1243 const_iv (FLAG_CONFUSED)
1244 const_iv (FLAG_STEALTH)
1245 const_iv (FLAG_WIZPASS)
1246 const_iv (FLAG_IS_LINKED)
1247 const_iv (FLAG_CURSED)
1248 const_iv (FLAG_DAMNED)
1249 const_iv (FLAG_SEE_ANYWHERE)
1250 const_iv (FLAG_KNOWN_MAGICAL)
1251 const_iv (FLAG_KNOWN_CURSED)
1252 const_iv (FLAG_CAN_USE_SKILL)
1253 const_iv (FLAG_BEEN_APPLIED)
1254 const_iv (FLAG_READY_SCROLL)
1255 const_iv (FLAG_USE_ROD)
1256 const_iv (FLAG_USE_HORN)
1257 const_iv (FLAG_MAKE_INVIS)
1258 const_iv (FLAG_INV_LOCKED)
1259 const_iv (FLAG_IS_WOODED)
1260 const_iv (FLAG_IS_HILLY)
1261 const_iv (FLAG_READY_SKILL)
1262 const_iv (FLAG_READY_WEAPON)
1263 const_iv (FLAG_NO_SKILL_IDENT)
1264 const_iv (FLAG_BLIND)
1265 const_iv (FLAG_SEE_IN_DARK)
1266 const_iv (FLAG_IS_CAULDRON)
1267 const_iv (FLAG_NO_STEAL)
1268 const_iv (FLAG_ONE_HIT)
1269 const_iv (FLAG_CLIENT_SENT)
1270 const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_NEUTRAL)
1272 const_iv (FLAG_NO_ATTACK)
1273 const_iv (FLAG_NO_DAMAGE)
1274 const_iv (FLAG_OBJ_ORIGINAL)
1275 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1276 const_iv (FLAG_ACTIVATE_ON_PUSH)
1277 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1278 const_iv (FLAG_IS_WATER)
1279 const_iv (FLAG_CONTENT_ON_GEN)
1280 const_iv (FLAG_IS_A_TEMPLATE)
1281 const_iv (FLAG_IS_BUILDABLE)
1282 const_iv (FLAG_DESTROY_ON_DEATH)
1283 const_iv (FLAG_NO_MAP_SAVE)
1284 1369
1285 const_iv (NDI_BLACK) 1370 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1286 const_iv (NDI_WHITE) 1371 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1287 const_iv (NDI_NAVY) 1372 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1288 const_iv (NDI_RED) 1373 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1289 const_iv (NDI_ORANGE)
1290 const_iv (NDI_BLUE)
1291 const_iv (NDI_DK_ORANGE)
1292 const_iv (NDI_GREEN)
1293 const_iv (NDI_LT_GREEN)
1294 const_iv (NDI_GREY)
1295 const_iv (NDI_BROWN)
1296 const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN)
1298 const_iv (NDI_MAX_COLOR)
1299 const_iv (NDI_COLOR_MASK)
1300 const_iv (NDI_UNIQUE)
1301 const_iv (NDI_ALL) 1374 const_iv (NDI_ALL)
1302 1375
1376 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1377 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1378
1379 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1380
1381 const_iv (SP_RAISE_DEAD)
1382 const_iv (SP_RUNE)
1383 const_iv (SP_MAKE_MARK)
1384 const_iv (SP_BOLT)
1385 const_iv (SP_BULLET)
1303 const_iv (UPD_LOCATION) 1386 const_iv (SP_EXPLOSION)
1304 const_iv (UPD_FLAGS)
1305 const_iv (UPD_WEIGHT)
1306 const_iv (UPD_FACE) 1387 const_iv (SP_CONE)
1388 const_iv (SP_BOMB)
1389 const_iv (SP_WONDER)
1307 const_iv (UPD_NAME) 1390 const_iv (SP_SMITE)
1308 const_iv (UPD_ANIM) 1391 const_iv (SP_MAGIC_MISSILE)
1309 const_iv (UPD_ANIMSPEED) 1392 const_iv (SP_SUMMON_GOLEM)
1310 const_iv (UPD_NROF) 1393 const_iv (SP_DIMENSION_DOOR)
1311 1394 const_iv (SP_MAGIC_MAPPING)
1312 const_iv (UPD_SP_MANA)
1313 const_iv (UPD_SP_GRACE)
1314 const_iv (UPD_SP_DAMAGE)
1315
1316 const_iv (F_APPLIED)
1317 const_iv (F_LOCATION)
1318 const_iv (F_UNPAID)
1319 const_iv (F_MAGIC) 1395 const_iv (SP_MAGIC_WALL)
1396 const_iv (SP_DESTRUCTION)
1397 const_iv (SP_PERCEIVE_SELF)
1398 const_iv (SP_WORD_OF_RECALL)
1399 const_iv (SP_INVISIBLE)
1400 const_iv (SP_PROBE)
1401 const_iv (SP_HEALING)
1402 const_iv (SP_CREATE_FOOD)
1403 const_iv (SP_EARTH_TO_DUST)
1404 const_iv (SP_CHANGE_ABILITY)
1405 const_iv (SP_BLESS)
1320 const_iv (F_CURSED) 1406 const_iv (SP_CURSE)
1407 const_iv (SP_SUMMON_MONSTER)
1408 const_iv (SP_CHARGING)
1409 const_iv (SP_POLYMORPH)
1410 const_iv (SP_ALCHEMY)
1411 const_iv (SP_REMOVE_CURSE)
1412 const_iv (SP_IDENTIFY)
1413 const_iv (SP_DETECTION)
1414 const_iv (SP_MOOD_CHANGE)
1415 const_iv (SP_MOVING_BALL)
1321 const_iv (F_DAMNED) 1416 const_iv (SP_SWARM)
1417 const_iv (SP_CHANGE_MANA)
1322 const_iv (F_OPEN) 1418 const_iv (SP_DISPEL_RUNE)
1323 const_iv (F_NOPICK) 1419 const_iv (SP_CREATE_MISSILE)
1420 const_iv (SP_CONSECRATE)
1421 const_iv (SP_ANIMATE_WEAPON)
1422 const_iv (SP_LIGHT)
1423 const_iv (SP_CHANGE_MAP_LIGHT)
1424 const_iv (SP_FAERY_FIRE)
1425 const_iv (SP_CAUSE_DISEASE)
1426 const_iv (SP_AURA)
1427 const_iv (SP_TOWN_PORTAL)
1428 const_iv (SP_PARTY_SPELL)
1429
1430 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1431 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1324 const_iv (F_LOCKED) 1432 const_iv (F_LOCKED)
1325 1433
1326 const_iv (F_BUY) 1434 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1327 const_iv (F_SHOP)
1328 const_iv (F_SELL)
1329 1435
1330 const_iv (P_BLOCKSVIEW) 1436 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1331 const_iv (P_PLAYER) 1437 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1332 const_iv (P_NO_MAGIC)
1333 const_iv (P_IS_ALIVE)
1334 const_iv (P_NO_CLERIC)
1335 const_iv (P_OUT_OF_MAP)
1336 const_iv (P_NEW_MAP)
1337 const_iv (P_UPTODATE)
1338 1438
1339 const_iv (UP_OBJ_INSERT) 1439 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1340 const_iv (UP_OBJ_REMOVE)
1341 const_iv (UP_OBJ_CHANGE)
1342 const_iv (UP_OBJ_FACE)
1343 1440
1344 const_iv (INS_NO_MERGE) 1441 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ABOVE_FLOOR_ONLY) 1442 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1346 const_iv (INS_NO_WALK_ON)
1347 const_iv (INS_ON_TOP)
1348 const_iv (INS_BELOW_ORIGINATOR)
1349 const_iv (INS_MAP_LOAD)
1350 1443
1351 const_iv (WILL_APPLY_HANDLE) 1444 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_TREASURE) 1445 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1353 const_iv (WILL_APPLY_EARTHWALL)
1354 const_iv (WILL_APPLY_DOOR)
1355 const_iv (WILL_APPLY_FOOD)
1356 1446
1357 const_iv (SAVE_MODE) 1447 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1358 const_iv (SAVE_DIR_MODE)
1359 1448
1360 const_iv (M_PAPER) 1449 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1361 const_iv (M_IRON) 1450 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1362 const_iv (M_GLASS) 1451 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1363 const_iv (M_LEATHER) 1452 const_iv (M_ICE) const_iv (M_SPECIAL)
1364 const_iv (M_WOOD)
1365 const_iv (M_ORGANIC)
1366 const_iv (M_STONE)
1367 const_iv (M_CLOTH)
1368 const_iv (M_ADAMANT)
1369 const_iv (M_LIQUID)
1370 const_iv (M_SOFT_METAL)
1371 const_iv (M_BONE)
1372 const_iv (M_ICE)
1373 const_iv (M_SPECIAL)
1374 1453
1375 const_iv (SK_EXP_ADD_SKILL) 1454 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_EXP_TOTAL) 1455 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 const_iv (SK_EXP_NONE)
1378 const_iv (SK_SUBTRACT_SKILL_EXP)
1379 const_iv (SK_EXP_SKILL_ONLY)
1380 1456
1381 const_iv (SK_LOCKPICKING) 1457 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1382 const_iv (SK_HIDING) 1458 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1383 const_iv (SK_SMITHERY) 1459 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1384 const_iv (SK_BOWYER) 1460 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1385 const_iv (SK_JEWELER) 1461 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1386 const_iv (SK_ALCHEMY) 1462 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_STEALING) 1463 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1388 const_iv (SK_LITERACY) 1464 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1389 const_iv (SK_BARGAINING) 1465 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1390 const_iv (SK_JUMPING) 1466 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_DET_MAGIC)
1392 const_iv (SK_ORATORY)
1393 const_iv (SK_SINGING)
1394 const_iv (SK_DET_CURSE)
1395 const_iv (SK_FIND_TRAPS)
1396 const_iv (SK_MEDITATION)
1397 const_iv (SK_PUNCHING)
1398 const_iv (SK_FLAME_TOUCH)
1399 const_iv (SK_KARATE)
1400 const_iv (SK_CLIMBING)
1401 const_iv (SK_WOODSMAN)
1402 const_iv (SK_INSCRIPTION)
1403 const_iv (SK_ONE_HANDED_WEAPON)
1404 const_iv (SK_MISSILE_WEAPON)
1405 const_iv (SK_THROWING)
1406 const_iv (SK_USE_MAGIC_ITEM)
1407 const_iv (SK_DISARM_TRAPS)
1408 const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY)
1410 const_iv (SK_PRAYING)
1411 const_iv (SK_CLAWING)
1412 const_iv (SK_LEVITATION)
1413 const_iv (SK_SUMMONING)
1414 const_iv (SK_PYROMANCY)
1415 const_iv (SK_EVOCATION)
1416 const_iv (SK_SORCERY)
1417 const_iv (SK_TWO_HANDED_WEAPON)
1418 const_iv (SK_SPARK_TOUCH)
1419 const_iv (SK_SHIVER)
1420 const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_POISON_NAIL) 1467 const_iv (SK_POISON_NAIL)
1422 1468
1423 const_iv (SOUND_NEW_PLAYER) 1469 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1424 const_iv (SOUND_FIRE_ARROW) 1470 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1425 const_iv (SOUND_LEARN_SPELL) 1471 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1426 const_iv (SOUND_FUMBLE_SPELL) 1472 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_WAND_POOF) 1473 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1428 const_iv (SOUND_OPEN_DOOR) 1474 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1429 const_iv (SOUND_PUSH_PLAYER)
1430 const_iv (SOUND_PLAYER_HITS1)
1431 const_iv (SOUND_PLAYER_HITS2)
1432 const_iv (SOUND_PLAYER_HITS3)
1433 const_iv (SOUND_PLAYER_HITS4)
1434 const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_PLAYER_IS_HIT2)
1436 const_iv (SOUND_PLAYER_IS_HIT3)
1437 const_iv (SOUND_PLAYER_KILLS)
1438 const_iv (SOUND_PET_IS_KILLED)
1439 const_iv (SOUND_PLAYER_DIES)
1440 const_iv (SOUND_OB_EVAPORATE)
1441 const_iv (SOUND_OB_EXPLODE)
1442 const_iv (SOUND_CLOCK)
1443 const_iv (SOUND_TURN_HANDLE)
1444 const_iv (SOUND_FALL_HOLE)
1445 const_iv (SOUND_DRINK_POISON)
1446 const_iv (SOUND_CAST_SPELL_0)
1447 1475
1448 const_iv (PREFER_LOW) 1476 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1449 const_iv (PREFER_HIGH)
1450 1477
1451 const_iv (ATNR_PHYSICAL) 1478 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1452 const_iv (ATNR_MAGIC) 1479 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1453 const_iv (ATNR_FIRE) 1480 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1454 const_iv (ATNR_ELECTRICITY) 1481 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_COLD) 1482 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1456 const_iv (ATNR_CONFUSION) 1483 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_ACID) 1484 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1458 const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC)
1460 const_iv (ATNR_GHOSTHIT)
1461 const_iv (ATNR_POISON)
1462 const_iv (ATNR_SLOW)
1463 const_iv (ATNR_PARALYZE)
1464 const_iv (ATNR_TURN_UNDEAD)
1465 const_iv (ATNR_FEAR)
1466 const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE)
1468 const_iv (ATNR_DEATH)
1469 const_iv (ATNR_CHAOS)
1470 const_iv (ATNR_COUNTERSPELL)
1471 const_iv (ATNR_GODPOWER)
1472 const_iv (ATNR_HOLYWORD)
1473 const_iv (ATNR_BLIND)
1474 const_iv (ATNR_INTERNAL)
1475 const_iv (ATNR_LIFE_STEALING)
1476 const_iv (ATNR_DISEASE)
1477 1485
1478 const_iv (MAP_IN_MEMORY) 1486 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1479 const_iv (MAP_SWAPPED)
1480 const_iv (MAP_LOADING)
1481 const_iv (MAP_SAVING)
1482 1487
1483 const_iv (KLASS_ATTACHABLE) 1488 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_GLOBAL) 1489 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1485 const_iv (KLASS_OBJECT)
1486 const_iv (KLASS_CLIENT)
1487 const_iv (KLASS_PLAYER)
1488 const_iv (KLASS_MAP)
1489 1490
1490 const_iv (CS_QUERY_YESNO) 1491 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1491 const_iv (CS_QUERY_SINGLECHAR)
1492 const_iv (CS_QUERY_HIDEINPUT)
1493 1492
1494 const_iv (ST_DEAD) 1493 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1495 const_iv (ST_SETUP)
1496 const_iv (ST_PLAYING)
1497 const_iv (ST_CUSTOM)
1498 1494
1499 const_iv (ST_CHANGE_CLASS) 1495 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1500
1501 const_iv (IO_HEADER)
1502 const_iv (IO_OBJECTS)
1503 const_iv (IO_UNIQUES)
1504 1496
1505 // random map generator 1497 // random map generator
1506 const_iv (LAYOUT_NONE) 1498 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1507 const_iv (LAYOUT_ONION) 1499 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1508 const_iv (LAYOUT_MAZE)
1509 const_iv (LAYOUT_SPIRAL)
1510 const_iv (LAYOUT_ROGUELIKE)
1511 const_iv (LAYOUT_SNAKE)
1512 const_iv (LAYOUT_SQUARE_SPIRAL)
1513 1500
1514 const_iv (RMOPT_RANDOM) 1501 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1515 const_iv (RMOPT_CENTERED) 1502 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1516 const_iv (RMOPT_LINEAR) 1503 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1517 const_iv (RMOPT_BOTTOM_C)
1518 const_iv (RMOPT_BOTTOM_R)
1519 const_iv (RMOPT_IRR_SPACE)
1520 const_iv (RMOPT_WALL_OFF)
1521 const_iv (RMOPT_WALLS_ONLY)
1522 const_iv (RMOPT_NO_DOORS)
1523 1504
1524 const_iv (SYMMETRY_RANDOM) 1505 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1525 const_iv (SYMMETRY_NONE) 1506 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1526 const_iv (SYMMETRY_X) 1507
1527 const_iv (SYMMETRY_Y) 1508 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1528 const_iv (SYMMETRY_XY) 1509 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1510 const_iv (GT_MINIMAL)
1529 }; 1511 };
1530 1512
1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1513 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1514 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1533 1515
1554 } 1536 }
1555} 1537}
1556 1538
1557void _connect_to_perl () 1539void _connect_to_perl ()
1558 1540
1541void _recalc_want ()
1542
1559void _global_reattach () 1543void _global_reattach ()
1560 CODE: 1544 CODE:
1561{ 1545{
1562 // reattach to all attachable objects in the game. 1546 // reattach to all attachable objects in the game.
1563 for_all_clients (ns) 1547 for_all_clients (ns)
1564 ns->reattach (); 1548 ns->reattach ();
1565 1549
1566 for_all_players (pl)
1567 pl->reattach ();
1568
1569 //TODO
1570 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1571 // i->second->reattach ();
1572
1573 for_all_objects (op) 1550 for_all_objects (op)
1574 op->reattach (); 1551 op->reattach ();
1552}
1553
1554void _post_tick ()
1555 CODE:
1556 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1557
1558# support function for map-world.ext
1559void _quantise (SV *data_sv, SV *plt_sv)
1560 CODE:
1561{
1562 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1563 croak ("_quantise called with invalid agruments");
1564
1565 plt_sv = SvRV (plt_sv);
1566 SV **plt = AvARRAY (plt_sv);
1567 int plt_count = AvFILL (plt_sv) + 1;
1568
1569 STRLEN len;
1570 char *data = SvPVbyte (data_sv, len);
1571 char *dst = data;
1572
1573 while (len >= 3)
1574 {
1575 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1576 {
1577 char *val = SvPVX (*val_sv);
1578
1579 if (val [0] == data [0]
1580 && val [1] == data [1]
1581 && val [2] == data [2])
1582 {
1583 *dst++ = val [3];
1584 goto next;
1585 }
1586 }
1587
1588 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1589 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1590 dst - SvPVX (data_sv), len);
1591
1592 next:
1593 data += 3;
1594 len -= 3;
1595 }
1596
1597 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1575} 1598}
1576 1599
1577NV floor (NV x) 1600NV floor (NV x)
1578 1601
1579NV ceil (NV x) 1602NV ceil (NV x)
1588 default: croak ("cf::rndm requires none, one or two parameters."); break; 1611 default: croak ("cf::rndm requires none, one or two parameters."); break;
1589 } 1612 }
1590 OUTPUT: 1613 OUTPUT:
1591 RETVAL 1614 RETVAL
1592 1615
1616NV clamp (NV value, NV min_value, NV max_value)
1617 CODE:
1618 RETVAL = clamp (value, min_value, max_value);
1619 OUTPUT:
1620 RETVAL
1621
1622NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1623 CODE:
1624 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1625 OUTPUT:
1626 RETVAL
1627
1628void cede_to_tick ()
1629 CODE:
1630 coroapi::cede_to_tick ();
1631
1593void server_tick () 1632void server_tick ()
1594 CODE: 1633 CODE:
1634 NOW = now ();
1595 runtime = SvNVx (sv_runtime); 1635 runtime = SvNVx (sv_runtime);
1596 server_tick (); 1636 server_tick ();
1597 1637
1598void 1638void
1599LOG (int level, char *msg) 1639log_backtrace (utf8_string msg)
1640
1641void
1642LOG (int flags, utf8_string msg)
1600 PROTOTYPE: $$ 1643 PROTOTYPE: $$
1601 C_ARGS: (LogLevel)level, "%s", msg 1644 C_ARGS: flags, "%s", msg
1602 1645
1603char *path_combine (char *base, char *path) 1646octet_string path_combine (octet_string base, octet_string path)
1604 PROTOTYPE: $$ 1647 PROTOTYPE: $$
1605 1648
1606char *path_combine_and_normalize (char *base, char *path) 1649octet_string path_combine_and_normalize (octet_string base, octet_string path)
1607 PROTOTYPE: $$ 1650 PROTOTYPE: $$
1608 1651
1609const char * 1652const_octet_string
1610get_maps_directory (char *path) 1653get_maps_directory (octet_string path)
1611 PROTOTYPE: $ 1654 PROTOTYPE: $
1612 ALIAS: maps_directory = 0 1655 ALIAS: maps_directory = 0
1613 CODE: 1656 CODE:
1614 RETVAL = create_pathname (path); 1657 RETVAL = create_pathname (path);
1615 OUTPUT: RETVAL 1658 OUTPUT: RETVAL
1617void 1660void
1618sub_generation_inc () 1661sub_generation_inc ()
1619 CODE: 1662 CODE:
1620 PL_sub_generation++; 1663 PL_sub_generation++;
1621 1664
1622char * 1665const_octet_string
1623mapdir () 1666mapdir ()
1624 PROTOTYPE: 1667 PROTOTYPE:
1625 ALIAS: 1668 ALIAS:
1626 mapdir = 0 1669 mapdir = 0
1627 uniquedir = 1 1670 uniquedir = 1
1643 } 1686 }
1644 OUTPUT: RETVAL 1687 OUTPUT: RETVAL
1645 1688
1646void abort () 1689void abort ()
1647 1690
1691void reset_signals ()
1692
1648void fork_abort (char *cause = "cf::fork_abort") 1693void fork_abort (octet_string cause = "cf::fork_abort")
1649 1694
1650void cleanup (const char *cause, bool make_core = false) 1695void cleanup (octet_string cause, bool make_core = false)
1651 1696
1652void emergency_save () 1697void emergency_save ()
1653 1698
1654void _exit (int status = EXIT_SUCCESS) 1699void _exit (int status = EXIT_SUCCESS)
1655 1700
1665 1710
1666int munlockall () 1711int munlockall ()
1667 1712
1668#endif 1713#endif
1669 1714
1670int find_animation (char *text) 1715int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1716 PROTOTYPE: $
1672 1717
1673int random_roll (int min, int max, object *op, int goodbad); 1718int random_roll (int min, int max, object *op, int goodbad);
1674 1719
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1720const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676 1721
1677int 1722int
1678exp_to_level (val64 exp) 1723exp_to_level (val64 exp)
1679 CODE: 1724 CODE:
1680{ 1725{
1711 RETVAL = newSVpv (resist_plus[atnr], 0); 1756 RETVAL = newSVpv (resist_plus[atnr], 0);
1712 else 1757 else
1713 XSRETURN_UNDEF; 1758 XSRETURN_UNDEF;
1714 OUTPUT: RETVAL 1759 OUTPUT: RETVAL
1715 1760
1761bool
1762load_resource_file (octet_string filename)
1763
1716MODULE = cf PACKAGE = cf::attachable 1764MODULE = cf PACKAGE = cf::attachable
1717 1765
1718int 1766int
1719valid (SV *obj) 1767valid (SV *obj)
1720 CODE: 1768 CODE:
1721 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1769 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1722 OUTPUT: 1770 OUTPUT:
1723 RETVAL 1771 RETVAL
1772
1773void
1774debug_trace (attachable *obj, bool on = true)
1775 CODE:
1776 obj->flags &= ~attachable::F_DEBUG_TRACE;
1777 if (on)
1778 obj->flags |= attachable::F_DEBUG_TRACE;
1724 1779
1725int mortals_size () 1780int mortals_size ()
1726 CODE: 1781 CODE:
1727 RETVAL = attachable::mortals.size (); 1782 RETVAL = attachable::mortals.size ();
1728 OUTPUT: RETVAL 1783 OUTPUT: RETVAL
1730#object *mortals (U32 index) 1785#object *mortals (U32 index)
1731# CODE: 1786# CODE:
1732# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1787# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1733# OUTPUT: RETVAL 1788# OUTPUT: RETVAL
1734 1789
1735INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1790INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1736 1791
1737MODULE = cf PACKAGE = cf::global 1792MODULE = cf PACKAGE = cf::global
1738 1793
1739int invoke (SV *klass, int event, ...) 1794int invoke (SV *klass, int event, ...)
1740 CODE: 1795 CODE:
1744 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1799 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1745 OUTPUT: RETVAL 1800 OUTPUT: RETVAL
1746 1801
1747MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1802MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748 1803
1749INCLUDE: $PERL genacc object ../include/object.h | 1804INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1750 1805
1751int invoke (object *op, int event, ...) 1806int invoke (object *op, int event, ...)
1752 CODE: 1807 CODE:
1753 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1808 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1754 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1809 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1776object *actives (U32 index) 1831object *actives (U32 index)
1777 CODE: 1832 CODE:
1778 RETVAL = index < actives.size () ? actives [index] : 0; 1833 RETVAL = index < actives.size () ? actives [index] : 0;
1779 OUTPUT: RETVAL 1834 OUTPUT: RETVAL
1780 1835
1836const char *slot_use_name (U32 slot)
1837 ALIAS:
1838 slot_nonuse_name = 1
1839 CODE:
1840{
1841 if (slot >= NUM_BODY_LOCATIONS)
1842 croak ("body slot index out of range");
1843
1844 switch (ix)
1845 {
1846 case 0: RETVAL = body_locations[slot].use_name; break;
1847 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1848 }
1849}
1850 OUTPUT:
1851 RETVAL
1852
1781# missing properties 1853# missing properties
1782 1854
1783object *head (object *op) 1855object *head (object *op)
1784 PROTOTYPE: $ 1856 PROTOTYPE: $
1785 CODE: 1857 CODE:
1786 RETVAL = op->head_ (); 1858 RETVAL = op->head_ ();
1787 OUTPUT: RETVAL
1788
1789int is_head (object *op)
1790 PROTOTYPE: $
1791 CODE:
1792 RETVAL = op->head_ () == op;
1793 OUTPUT: RETVAL 1859 OUTPUT: RETVAL
1794 1860
1795void 1861void
1796inv (object *obj) 1862inv (object *obj)
1797 PROTOTYPE: $ 1863 PROTOTYPE: $
1811num_animations (object *op) 1877num_animations (object *op)
1812 CODE: 1878 CODE:
1813 RETVAL = NUM_ANIMATIONS (op); 1879 RETVAL = NUM_ANIMATIONS (op);
1814 OUTPUT: RETVAL 1880 OUTPUT: RETVAL
1815 1881
1882int slot_info (object *op, UV slot, int value = 0)
1883 ALIAS:
1884 slot_used = 1
1885 CODE:
1886{
1887 if (slot >= NUM_BODY_LOCATIONS)
1888 croak ("body slot index out of range");
1889
1890 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1891
1892 if (items > 2)
1893 if (ix)
1894 op->slot[slot].used = value;
1895 else
1896 op->slot[slot].info = value;
1897}
1898 OUTPUT:
1899 RETVAL
1900
1816object *find_best_object_match (object *op, const char *match) 1901object *find_best_object_match (object *op, utf8_string match)
1817 1902
1818object *find_marked_object (object *op) 1903object *find_marked_object (object *op)
1819 1904
1820int need_identify (object *obj); 1905int need_identify (object *obj);
1821 1906
1822int apply_shop_mat (object *shop_mat, object *op); 1907int apply_shop_mat (object *shop_mat, object *op);
1908
1909int move_player (object *op, int dir)
1910 CODE:
1911 RETVAL = move_player (op, dir);
1912 OUTPUT:
1913 RETVAL
1823 1914
1824int move (object *op, int dir, object *originator = op) 1915int move (object *op, int dir, object *originator = op)
1825 CODE: 1916 CODE:
1826 RETVAL = move_ob (op, dir, originator); 1917 RETVAL = move_ob (op, dir, originator);
1827 OUTPUT: 1918 OUTPUT:
1833 1924
1834void apply_below (object *op) 1925void apply_below (object *op)
1835 CODE: 1926 CODE:
1836 player_apply_below (op); 1927 player_apply_below (op);
1837 1928
1929int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1930
1838object *cf_object_present_archname_inside (object *op, char *whatstr) 1931object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1839 1932
1840int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1933int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1841 1934
1842int cf_object_change_map (object *op, int x, int y, maptile *map) 1935int cf_object_change_map (object *op, int x, int y, maptile *map)
1843 1936
1863 RETVAL = pay_for_amount (amount, op); 1956 RETVAL = pay_for_amount (amount, op);
1864 OUTPUT: RETVAL 1957 OUTPUT: RETVAL
1865 1958
1866void pay_player (object *op, uint64 amount) 1959void pay_player (object *op, uint64 amount)
1867 1960
1868val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1961val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1869 1962
1870int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1963int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1871 1964
1872void learn_spell (object *op, object *sp, int special_prayer = 0) 1965void learn_spell (object *op, object *sp, int special_prayer = 0)
1873 CODE: 1966 CODE:
1874 do_learn_spell (op, sp, special_prayer); 1967 do_learn_spell (op, sp, special_prayer);
1875 1968
1876void forget_spell (object *op, object *sp) 1969void forget_spell (object *op, object *sp)
1877 CODE: 1970 CODE:
1878 do_forget_spell (op, query_name (sp)); 1971 do_forget_spell (op, query_name (sp));
1879 1972
1880object *check_for_spell (object *op, char *spellname) 1973object *check_for_spell (object *op, utf8_string spellname)
1881 CODE: 1974 CODE:
1882 RETVAL = check_spell_known (op, spellname); 1975 RETVAL = check_spell_known (op, spellname);
1883 OUTPUT: RETVAL 1976 OUTPUT: RETVAL
1884 1977
1885int query_money (object *op) 1978int query_money (object *op)
1898 1991
1899int cf_object_teleport (object *op, maptile *map, int x, int y) 1992int cf_object_teleport (object *op, maptile *map, int x, int y)
1900 1993
1901void update_object (object *op, int action) 1994void update_object (object *op, int action)
1902 1995
1903object *cf_create_object_by_name (const char *name) 1996object *cf_create_object_by_name (utf8_string name)
1904 1997
1905void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1998void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1906 1999
1907void player_lvl_adj (object *who, object *skill = 0) 2000void player_lvl_adj (object *who, object *skill = 0)
1908 2001
1909int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2002int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1910 2003
1924object *cf_insert_ob_in_ob (object *ob, object *where) 2017object *cf_insert_ob_in_ob (object *ob, object *where)
1925 2018
1926# no clean way to get an object from an archetype - stupid idiotic 2019# no clean way to get an object from an archetype - stupid idiotic
1927# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2020# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1928 2021
1929object *new (const char *archetype = 0) 2022object *new (utf8_string archetype = 0)
1930 PROTOTYPE: ;$ 2023 PROTOTYPE: ;$
1931 CODE: 2024 CODE:
1932 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2025 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1933 OUTPUT: 2026 OUTPUT:
1934 RETVAL 2027 RETVAL
1935 2028
2029object *find_object (U32 tag)
2030
2031# TODO: nuke
1936object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2032object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1937 PROTOTYPE: $$$$$$ 2033 PROTOTYPE: $$$$$$
1938 CODE: 2034 CODE:
1939{ 2035{
1940 int unused_type; 2036 int unused_type;
1941 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2037 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1942} 2038}
1943 2039
1944# syntatic sugar for easier use in event callbacks. 2040const_utf8_string get_ob_key_value (object *op, utf8_string key)
1945const char *options (object *op)
1946 CODE:
1947 RETVAL = op->name;
1948 OUTPUT:
1949 RETVAL
1950 2041
1951player *contr (object *op)
1952 CODE:
1953 RETVAL = op->contr;
1954 OUTPUT: RETVAL
1955
1956const char *get_ob_key_value (object *op, const char *key)
1957
1958bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2042bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1959 2043
1960object *get_nearest_player (object *ob) 2044object *get_nearest_player (object *ob)
1961 ALIAS: nearest_player = 0 2045 ALIAS: nearest_player = 0
1962 PREINIT: 2046 PREINIT:
1963 extern object *get_nearest_player (object *); 2047 extern object *get_nearest_player (object *);
1979bool on_same_map_as (object *ob, object *other) 2063bool on_same_map_as (object *ob, object *other)
1980 CODE: 2064 CODE:
1981 RETVAL = on_same_map (ob, other); 2065 RETVAL = on_same_map (ob, other);
1982 OUTPUT: RETVAL 2066 OUTPUT: RETVAL
1983 2067
1984const char * 2068const_utf8_string
1985base_name (object *op, int plural = op->nrof > 1) 2069base_name (object *op, int plural = op->nrof > 1)
1986 CODE: 2070 CODE:
1987 RETVAL = query_base_name (op, plural); 2071 RETVAL = query_base_name (op, plural);
1988 OUTPUT: RETVAL 2072 OUTPUT: RETVAL
1989 2073
1996 RETVAL = op->contr; 2080 RETVAL = op->contr;
1997 OUTPUT: RETVAL 2081 OUTPUT: RETVAL
1998 2082
1999void check_score (object *op) 2083void check_score (object *op)
2000 2084
2001void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2085void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2002 CODE: 2086 CODE:
2003 new_draw_info (flags, 0, op, txt); 2087 new_draw_info (flags, 0, op, txt);
2004
2005object *cf_player_send_inventory (object *op)
2006
2007char *cf_player_get_ip (object *op)
2008 ALIAS: ip = 0
2009
2010object *cf_player_get_marked_item (object *op)
2011 ALIAS: marked_item = 0
2012
2013void cf_player_set_marked_item (object *op, object *ob)
2014
2015partylist *cf_player_get_party (object *op)
2016 ALIAS: party = 0
2017
2018void cf_player_set_party (object *op, partylist *party)
2019 2088
2020void kill_player (object *op) 2089void kill_player (object *op)
2021 2090
2022void esrv_update_item (object *op, int what, object *item) 2091void esrv_update_item (object *op, int what, object *item)
2023 C_ARGS: what, op, item 2092 C_ARGS: what, op, item
2024 2093
2025void clear_los (object *op)
2026
2027int command_summon (object *op, char *params) 2094int command_summon (object *op, utf8_string params)
2028 2095
2029int command_arrest (object *op, char *params) 2096int command_arrest (object *op, utf8_string params)
2030
2031int command_kick (object *op, char *params)
2032
2033int command_banish (object *op, char *params)
2034 2097
2035 2098
2036MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2099MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2037 2100
2038INCLUDE: $PERL genacc player ../include/player.h | 2101INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2039 2102
2040int invoke (player *pl, int event, ...) 2103int invoke (player *pl, int event, ...)
2041 CODE: 2104 CODE:
2042 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2105 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2043 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2106 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2053 pl->ob->stats.hp = pl->ob->stats.maxhp; 2116 pl->ob->stats.hp = pl->ob->stats.maxhp;
2054 pl->ob->stats.sp = pl->ob->stats.maxsp; 2117 pl->ob->stats.sp = pl->ob->stats.maxsp;
2055 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2118 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2056 pl->orig_stats = pl->ob->stats; 2119 pl->orig_stats = pl->ob->stats;
2057 2120
2121void clear_los (player *pl)
2122
2058void cf_player_move (player *pl, int dir) 2123void cf_player_move (player *pl, int dir)
2059 2124
2060void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2125void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2061
2062player *first ()
2063 CODE:
2064 RETVAL = first_player;
2065 OUTPUT: RETVAL
2066 2126
2067bool 2127bool
2068cell_visible (player *pl, int dx, int dy) 2128cell_visible (player *pl, int dx, int dy)
2069 CODE: 2129 CODE:
2070 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2130 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2123 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2183 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2124 OUTPUT: RETVAL 2184 OUTPUT: RETVAL
2125 2185
2126SV *registry (maptile *map) 2186SV *registry (maptile *map)
2127 2187
2128INCLUDE: $PERL genacc maptile ../include/map.h | 2188INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2129 2189
2130void 2190void
2131maptile::instantiate () 2191maptile::instantiate ()
2132 2192
2133maptile *new () 2193maptile *new ()
2149 if (pl->ob && pl->ob->map == THIS) 2209 if (pl->ob && pl->ob->map == THIS)
2150 PUSHs (sv_2mortal (to_sv (pl->ob))); 2210 PUSHs (sv_2mortal (to_sv (pl->ob)));
2151 } 2211 }
2152 2212
2153void 2213void
2154maptile::set_regiondata (SV *data, SV *plt) 2214maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2155 CODE: 2215 CODE:
2156{ 2216{
2157 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2217 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2218 croak ("maptile::add_underlay: palette must be arrayref");
2219
2220 palette = SvRV (palette);
2221
2222 STRLEN idxlen;
2223 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2224
2225 for (int x = 0; x < THIS->width; ++x)
2226 for (int y = 0; y < THIS->height; ++y)
2227 {
2228 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2229 if (op->flag [FLAG_IS_FLOOR])
2230 goto skip_space;
2231
2232 {
2233 int offs = offset + y * stride + x;
2234 if (IN_RANGE_EXC (offs, 0, idxlen))
2235 {
2236 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2237 {
2238 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2239 ob->flag [FLAG_NO_MAP_SAVE] = true;
2240 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2241
2242 if (ob->randomitems)
2243 {
2244 if (!ob->above)
2245 {
2246 ob->create_treasure (ob->randomitems);
2247
2248 for (object *op = ob->above; op; op = op->above)
2249 op->flag [FLAG_NO_MAP_SAVE] = true;
2250 }
2251
2252 ob->randomitems = 0;
2253 }
2254 }
2255 }
2256 }
2257
2258 skip_space: ;
2259 }
2260}
2261
2262void
2263maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2264 CODE:
2265{
2266 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2158 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2267 croak ("maptile::set_regiondata: palette must be arrayref");
2159 2268
2160 AV *av = (AV *)SvRV (plt); 2269 palette = SvRV (palette);
2161 2270
2162 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2271 STRLEN idxlen;
2272 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2163 2273
2274 region **regionmap = (region **)malloc (
2275 (av_len ((AV *)palette) + 1) * sizeof (region *));
2276 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2277
2164 for (int i = av_len (av) + 1; i--; ) 2278 for (int i = av_len ((AV *)palette) + 1; i--; )
2165 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2279 regionmap [i] = region::find (
2280 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2166 2281
2167 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2282 for (int y = 0; y < THIS->height; ++y)
2283 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2284
2285 sfree (THIS->regions, THIS->size ());
2286 free (THIS->regionmap);
2287
2288 THIS->regions = regions;
2168 THIS->regionmap = regionmap; 2289 THIS->regionmap = regionmap;
2290}
2291
2292void
2293maptile::create_region_treasure ()
2294 CODE:
2295{
2296 object *op = object::create ();
2297 op->type = FLOOR;
2298 op->map = THIS;
2299
2300 for (int x = 0; x < THIS->width; ++x)
2301 for (int y = 0; y < THIS->height; ++y)
2302 {
2303 region *rgn = THIS->region (x, y);
2304
2305 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2306 if (rgn->treasure && rndm () < rgn->treasure_density)
2307 {
2308 op->x = x;
2309 op->y = y;
2310 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2311 }
2312 }
2313
2314 op->destroy ();
2169} 2315}
2170 2316
2171void play_sound_map (maptile *map, int x, int y, int sound_num) 2317void play_sound_map (maptile *map, int x, int y, int sound_num)
2172 2318
2173int out_of_map (maptile *map, int x, int y) 2319int out_of_map (maptile *map, int x, int y)
2260 2406
2261# worst xs function of my life 2407# worst xs function of my life
2262bool 2408bool
2263_create_random_map (\ 2409_create_random_map (\
2264 maptile *self,\ 2410 maptile *self,\
2265 char *wallstyle,\ 2411 utf8_string wallstyle,\
2266 char *wall_name,\ 2412 utf8_string wall_name,\
2267 char *floorstyle,\ 2413 utf8_string floorstyle,\
2268 char *monsterstyle,\ 2414 utf8_string monsterstyle,\
2269 char *treasurestyle,\ 2415 utf8_string treasurestyle,\
2270 char *layoutstyle,\ 2416 utf8_string layoutstyle,\
2271 char *doorstyle,\ 2417 utf8_string doorstyle,\
2272 char *decorstyle,\ 2418 utf8_string decorstyle,\
2273 char *origin_map,\ 2419 utf8_string origin_map,\
2274 char *final_map,\ 2420 utf8_string final_map,\
2275 char *exitstyle,\ 2421 utf8_string exitstyle,\
2276 char *this_map,\ 2422 utf8_string this_map,\
2277 char *exit_on_final_map,\ 2423 utf8_string exit_on_final_map,\
2278 int xsize,\ 2424 int xsize,\
2279 int ysize,\ 2425 int ysize,\
2280 int expand2x,\ 2426 int expand2x,\
2281 int layoutoptions1,\ 2427 int layoutoptions1,\
2282 int layoutoptions2,\ 2428 int layoutoptions2,\
2295 val64 total_map_hp,\ 2441 val64 total_map_hp,\
2296 int map_layout_style,\ 2442 int map_layout_style,\
2297 int treasureoptions,\ 2443 int treasureoptions,\
2298 int symmetry_used,\ 2444 int symmetry_used,\
2299 region *region,\ 2445 region *region,\
2300 char *custom\ 2446 utf8_string custom\
2301) 2447)
2302 CODE: 2448 CODE:
2303{ 2449{
2304 random_map_params rmp; 2450 random_map_params rmp;
2305 2451
2332 rmp.decoroptions = decoroptions; 2478 rmp.decoroptions = decoroptions;
2333 rmp.orientation = orientation; 2479 rmp.orientation = orientation;
2334 rmp.origin_y = origin_y; 2480 rmp.origin_y = origin_y;
2335 rmp.origin_x = origin_x; 2481 rmp.origin_x = origin_x;
2336 rmp.random_seed = random_seed; 2482 rmp.random_seed = random_seed;
2337 rmp.total_map_hp = total_map_hp; 2483 rmp.total_map_hp = (uint64_t) total_map_hp;
2338 rmp.map_layout_style = map_layout_style; 2484 rmp.map_layout_style = map_layout_style;
2339 rmp.treasureoptions = treasureoptions; 2485 rmp.treasureoptions = treasureoptions;
2340 rmp.symmetry_used = symmetry_used; 2486 rmp.symmetry_used = symmetry_used;
2341 rmp.region = region; 2487 rmp.region = region;
2342 rmp.custom = custom; 2488 rmp.custom = custom;
2346 OUTPUT: 2492 OUTPUT:
2347 RETVAL 2493 RETVAL
2348 2494
2349MODULE = cf PACKAGE = cf::arch 2495MODULE = cf PACKAGE = cf::arch
2350 2496
2351archetype *find (const char *name) 2497archetype *find (utf8_string name)
2352 CODE: 2498 CODE:
2353 RETVAL = archetype::find (name); 2499 RETVAL = archetype::find (name);
2354 OUTPUT: 2500 OUTPUT:
2355 RETVAL 2501 RETVAL
2356 2502
2357archetype *first() 2503int archetypes_size ()
2358 PROTOTYPE: 2504 CODE:
2359 CODE:
2360 RETVAL = first_archetype; 2505 RETVAL = archetypes.size ();
2506 OUTPUT: RETVAL
2507
2508archetype *archetypes (U32 index)
2509 CODE:
2510 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2511 OUTPUT: RETVAL
2512
2513object *instantiate (archetype *arch)
2514 CODE:
2515 RETVAL = arch_to_object (arch);
2516 OUTPUT:
2361 OUTPUT: RETVAL 2517 RETVAL
2362 2518
2363INCLUDE: $PERL genacc archetype ../include/object.h | 2519INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2364 2520
2365MODULE = cf PACKAGE = cf::party 2521MODULE = cf PACKAGE = cf::party
2366 2522
2367partylist *first () 2523partylist *first ()
2368 PROTOTYPE: 2524 PROTOTYPE:
2369 CODE: 2525 CODE:
2370 RETVAL = get_firstparty (); 2526 RETVAL = get_firstparty ();
2371 OUTPUT: RETVAL 2527 OUTPUT: RETVAL
2372 2528
2373INCLUDE: $PERL genacc partylist ../include/player.h | 2529INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2374 2530
2375MODULE = cf PACKAGE = cf::region 2531MODULE = cf PACKAGE = cf::region
2376 2532
2377region *first () 2533void
2378 PROTOTYPE: 2534list ()
2379 CODE: 2535 PPCODE:
2380 RETVAL = first_region; 2536 for_all_regions (rgn)
2381 OUTPUT: RETVAL 2537 XPUSHs (sv_2mortal (to_sv (rgn)));
2382 2538
2383region *find (char *name) 2539region *find (utf8_string name)
2384 PROTOTYPE: $ 2540 PROTOTYPE: $
2385 CODE: 2541 CODE:
2386 RETVAL = region::find (name); 2542 RETVAL = region::find (name);
2387 OUTPUT: RETVAL 2543 OUTPUT: RETVAL
2388 2544
2545region *find_fuzzy (utf8_string name)
2546 PROTOTYPE: $
2547 CODE:
2548 RETVAL = region::find_fuzzy (name);
2549 OUTPUT: RETVAL
2550
2551int specificity (region *rgn)
2552 CODE:
2553 RETVAL = 0;
2554 while (rgn = rgn->parent)
2555 RETVAL++;
2556 OUTPUT: RETVAL
2557
2389INCLUDE: $PERL genacc region ../include/map.h | 2558INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2390 2559
2391MODULE = cf PACKAGE = cf::living 2560MODULE = cf PACKAGE = cf::living
2392 2561
2393INCLUDE: $PERL genacc living ../include/living.h | 2562INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2394 2563
2395MODULE = cf PACKAGE = cf::settings 2564MODULE = cf PACKAGE = cf::settings
2396 2565
2397INCLUDE: $PERL genacc Settings ../include/global.h | 2566INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2398 2567
2399MODULE = cf PACKAGE = cf::client 2568MODULE = cf PACKAGE = cf::client
2400 2569
2401INCLUDE: $PERL genacc client ../include/client.h | 2570INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2402 2571
2403int invoke (client *ns, int event, ...) 2572int invoke (client *ns, int event, ...)
2404 CODE: 2573 CODE:
2405 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2574 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2406 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2575 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2425 char *buf = SvPVbyte (packet, len); 2594 char *buf = SvPVbyte (packet, len);
2426 2595
2427 THIS->send_packet (buf, len); 2596 THIS->send_packet (buf, len);
2428} 2597}
2429 2598
2599MODULE = cf PACKAGE = cf::face PREFIX = face_
2600
2601#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2602
2603faceidx face_find (utf8_string name, faceidx defidx = 0)
2604
2605faceidx alloc (utf8_string name)
2606 CODE:
2607{
2608 do
2609 {
2610 RETVAL = faces.size ();
2611 faces.resize (RETVAL + 1);
2612 }
2613 while (!RETVAL); // crude way to leave index 0
2614
2615 faces [RETVAL].name = name;
2616 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2617
2618 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2619 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2620}
2621 OUTPUT: RETVAL
2622
2623void set_type (faceidx idx, int value)
2624 ALIAS:
2625 set_type = 0
2626 set_visibility = 1
2627 set_magicmap = 2
2628 set_smooth = 3
2629 set_smoothlevel = 4
2630 CODE:
2631 faceinfo *f = face_info (idx);
2632 assert (f);
2633 switch (ix)
2634 {
2635 case 0: f->type = value; break;
2636 case 1: f->visibility = value; break;
2637 case 2: f->magicmap = value; break;
2638 case 3: f->smooth = value; break;
2639 case 4: f->smoothlevel = value; break;
2640 }
2641
2642void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2643 CODE:
2644{
2645 facedata *d = face_data (idx, faceset);
2646 assert (d);
2647 sv_to (data, d->data);
2648 STRLEN clen;
2649 char *cdata = SvPVbyte (chksum, clen);
2650 clen = min (CHKSUM_SIZE, clen);
2651
2652 if (memcmp (d->chksum, cdata, clen))
2653 {
2654 memcpy (d->chksum, cdata, clen);
2655
2656 // invalidate existing client face info
2657 for_all_clients (ns)
2658 if (ns->faceset == faceset)
2659 {
2660 ns->faces_sent [idx] = false;
2661 ns->force_newmap = true;
2662 }
2663 }
2664}
2665
2666void invalidate (faceidx idx)
2667 CODE:
2668 for_all_clients (ns)
2669 {
2670 ns->faces_sent [idx] = false;
2671 ns->force_newmap = true;
2672 }
2673
2674void invalidate_all ()
2675 CODE:
2676 for_all_clients (ns)
2677 {
2678 ns->faces_sent.reset ();
2679 ns->force_newmap = true;
2680 }
2681
2682MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2683
2684#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2685
2686animidx anim_find (utf8_string name)
2687 CODE:
2688 RETVAL = animation::find (name).number;
2689 OUTPUT: RETVAL
2690
2691animidx set (utf8_string name, SV *frames, int facings = 1)
2692 CODE:
2693{
2694 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2695 croak ("frames must be an arrayref");
2696
2697 AV *av = (AV *)SvRV (frames);
2698
2699 animation *anim = &animation::find (name);
2700 if (anim->number)
2701 {
2702 anim->resize (av_len (av) + 1);
2703 anim->facings = facings;
2704 }
2705 else
2706 anim = &animation::create (name, av_len (av) + 1, facings);
2707
2708 for (int i = 0; i < anim->num_animations; ++i)
2709 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2710}
2711 OUTPUT: RETVAL
2712
2713void invalidate_all ()
2714 CODE:
2715 for_all_clients (ns)
2716 ns->anims_sent.reset ();
2717

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