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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.160 by elmex, Wed Jan 31 14:11:02 2007 UTC vs.
Revision 1.235 by root, Sun Jul 22 15:05:33 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object object_ornull;
52typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
53 67
54#if IVSIZE >= 8 68#if IVSIZE >= 8
55 typedef IV val64; 69 typedef IV val64;
56# define newSVval64 newSViv 70# define newSVval64 newSViv
57# define SvVAL64 SvIV 71# define SvVAL64 SvIV
60# define newSVval64 newSVnv 74# define newSVval64 newSVnv
61# define SvVAL64 SvNV 75# define SvVAL64 SvNV
62#endif 76#endif
63 77
64static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert; 79static f_plug_api object_insert = cfapi_object_insert;
67 80
68static PerlInterpreter *perl; 81static PerlInterpreter *perl;
69 82
70double runtime; 83tstamp NOW, runtime;
71 84
72global gbl_ev; 85global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 87static SV *sv_runtime, *sv_next_tick;
88
89bitset<NUM_EVENT_TYPES> ev_want_event;
90bitset<NUM_TYPES> ev_want_type;
75 91
76static HV 92static HV
77 *stash_cf, 93 *stash_cf,
78 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
151} 167}
152 168
153void 169void
154attachable::do_destroy () 170attachable::do_destroy ()
155{ 171{
156 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 172 INVOKE_ATTACHABLE (DESTROY, this);
157 173
158 if (cb) 174 if (cb)
159 { 175 {
160 SvREFCNT_dec (cb); 176 SvREFCNT_dec (cb);
161 cb = 0; 177 cb = 0;
162 } 178 }
163 179
164 if (self)
165 sever_self ();
166
167 mortals.push_back (this); 180 mortals.push_back (this);
168} 181}
169 182
170void 183void
171attachable::destroy () 184attachable::destroy ()
173 if (destroyed ()) 186 if (destroyed ())
174 return; 187 return;
175 188
176 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
177 do_destroy (); 190 do_destroy ();
191 sever_self ();
178} 192}
179 193
180void 194void
181attachable::check_mortals () 195attachable::check_mortals ()
182{ 196{
186 { 200 {
187 if (i >= mortals.size ()) 201 if (i >= mortals.size ())
188 { 202 {
189 i = 0; 203 i = 0;
190 204
191 if (mortals.size () > 1000) 205 if (mortals.size () >= 512)
192 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
193 221
194 break; 222 break;
195 } 223 }
196 224
197 attachable *obj = mortals [i]; 225 attachable *obj = mortals [i];
198 226
199 obj->refcnt_chk (); // unborrow from perl, if necessary 227#if 0
200 228 if (obj->self)//D make this an assert later
201 //if (obj->refcnt > 0 || obj->self)
202 if (obj->refcnt || obj->self)
203 { 229 {
204//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
231 obj->sever_self ();
232 }
233#endif
234
235 if (obj->refcnt)
236 {
205 ++i; // further delay freeing 237 ++i; // further delay freeing
206 238
207 if (!(i & 0x3ff)) 239 if (!(i & 0x3ff))
208 break; 240 break;
209 } 241 }
210 else 242 else
211 { 243 {
212 mortals.erase (i); 244 mortals.erase (i);
245 obj->sever_self ();
213 delete obj; 246 delete obj;
214 } 247 }
215 } 248 }
216} 249}
217 250
251void
252attachable::set_key (const char *key, const char *value)
253{
254 if (!self)
255 self = newHV ();
256
257 if (value)
258 hv_store (self, key, strlen (key), newSVpv (value, 0), 0);
259 else
260 hv_delete (self, key, strlen (key), G_DISCARD);
261}
262
218attachable & 263attachable &
219attachable::operator =(const attachable &src) 264attachable::operator =(const attachable &src)
220{ 265{
221 //if (self || cb) 266 //if (self || cb)
222 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 267 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
223 268
224 attach = src.attach; 269 attach = src.attach;
225 return *this; 270 return *this;
271}
272
273template<typename T>
274static bool
275find_backref (void *ptr, T *obj)
276{
277 char *s = (char *)obj;
278 while (s < (char *)obj + sizeof (T))
279 {
280 if (ptr == *(void **)s)
281 return true;
282
283 s += sizeof (void *); // assume natural alignment
284 }
285
286 return false;
287}
288
289// for debugging, find "live" objects containing this ptr
290void
291find_backref (void *ptr)
292{
293 for_all_objects (op)
294 if (find_backref (ptr, op))
295 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
296
297 for_all_players (pl)
298 if (find_backref (ptr, pl))
299 fprintf (stderr, "P %p\n", pl);
300
301 for_all_clients (ns)
302 if (find_backref (ptr, ns))
303 fprintf (stderr, "C %p\n", ns);
304
226} 305}
227 306
228////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 307//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
229 308
230static SV * 309static SV *
263{ 342{
264 if (!obj) 343 if (!obj)
265 return &PL_sv_undef; 344 return &PL_sv_undef;
266 345
267 if (!obj->self) 346 if (!obj->self)
347 obj->self = newHV ();
348
349 if (!SvOBJECT (obj->self))
268 { 350 {
269 obj->self = newHV ();
270 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 351 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
271 352
272 // now bless the object _once_ 353 // now bless the object _once_
354 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
273 return sv_bless (newRV_inc ((SV *)obj->self), stash); 355 return sv_bless (newRV_inc ((SV *)obj->self), stash);
274 } 356 }
275 else 357 else
276 { 358 {
277 SV *sv = newRV_inc ((SV *)obj->self); 359 SV *sv = newRV_inc ((SV *)obj->self);
314 return SvPTR (sv, klass); 396 return SvPTR (sv, klass);
315 else 397 else
316 return 0; 398 return 0;
317} 399}
318 400
401static inline SV *
402newSVpv_utf8 (const char *s)
403{
404 SV *sv = newSVpv (s, 0);
405 SvUTF8_on (sv);
406 return sv;
407}
408
409static inline SV *
410newSVpvn_utf8 (const char *s, STRLEN l)
411{
412 SV *sv = newSVpvn (s, l);
413 SvUTF8_on (sv);
414 return sv;
415}
416
319inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
320inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
321inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
322inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
323inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
324inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
334inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
335inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
336inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
337inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
338inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
339inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
340inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
341inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
342 440
343inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
344inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
345 443
346inline SV *to_sv (facetile * v) { return to_sv (v->name); } 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
347inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
348 446
349inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
350{ 448{
351 char buf[128]; 449 char buf[128];
352 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
353 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
354} 452}
355 453
356inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
357inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
358inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
372inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
373inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
374inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
375inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
376inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
377inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
378inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
379inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
380 478
381inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 479//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
382inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 480inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
383 481
384template<class T> 482template<class T>
385inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 483inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
386 484
387template<int N> 485template<int N>
388inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 486inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
389 487
390inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
391inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 488inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
392inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 489inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
393inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 490inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
394inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 491inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
492
493inline void sv_to (SV *sv, std::string &v)
494{
495 STRLEN len;
496 char *data = SvPVbyte (sv, len);
497 v.assign (data, len);
498}
395 499
396inline void sv_to (SV *sv, UUID &v) 500inline void sv_to (SV *sv, UUID &v)
397{ 501{
398 unsigned int version; 502 unsigned int version;
399 503
590 perl = perl_alloc (); 694 perl = perl_alloc ();
591 perl_construct (perl); 695 perl_construct (perl);
592 696
593 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 697 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
594 698
595 char *argv[] = { 699 const char *argv[] = {
596 "", 700 settings.argv [0],
597 "-e" 701 "-e"
598 "use Event; use Coro;" // required for bootstrap 702 "use Event; use Coro;" // required for bootstrap
599 "cf->bootstrap;" // required for datadir :*> 703 "cf->bootstrap;" // required for datadir :*>
600 "unshift @INC, cf::datadir ();" 704 "unshift @INC, cf::datadir ();"
601 "require cf;" 705 "require cf;"
602 }; 706 };
603 707
604 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 708 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
709 || perl_run (perl))
605 { 710 {
606 printf ("unable to initialize perl-interpreter, aborting.\n"); 711 printf ("unable to initialize perl-interpreter, aborting.\n");
607 exit (EXIT_FAILURE); 712 exit (EXIT_FAILURE);
608 } 713 }
714
715 {
716 dSP;
717
718 PUSHMARK (SP);
719 PUTBACK;
720 call_pv ("cf::init", G_DISCARD | G_VOID);
721 }
609} 722}
610 723
611void cfperl_main () 724void cfperl_main ()
612{ 725{
613 dSP; 726 dSP;
620void 733void
621attachable::instantiate () 734attachable::instantiate ()
622{ 735{
623 if (attach) 736 if (attach)
624 { 737 {
625 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 738 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
626 attach = 0; 739 attach = 0;
627 } 740 }
628} 741}
629 742
630void 743void
631attachable::reattach () 744attachable::reattach ()
632{ 745{
633 optimise (); 746 optimise ();
634 //TODO: check for _attachment's, very important for restarts 747 //TODO: check for _attachment's, very important for restarts
635 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 748 INVOKE_ATTACHABLE (REATTACH, this);
636} 749}
637 750
638static event_klass klass_of[NUM_EVENT_TYPES] = { 751static event_klass klass_of[NUM_EVENT_TYPES] = {
639# define def(type,name) KLASS_ ## type, 752# define def(type,name) KLASS_ ## type,
640# include "eventinc.h" 753# include "eventinc.h"
683} 796}
684 797
685void 798void
686global::gather_callbacks (AV *&callbacks, event_type event) const 799global::gather_callbacks (AV *&callbacks, event_type event) const
687{ 800{
688 ::gather_callbacks (callbacks, cb_object, event); 801 ::gather_callbacks (callbacks, cb_global, event);
689} 802}
690 803
691void 804void
692object::gather_callbacks (AV *&callbacks, event_type event) const 805object::gather_callbacks (AV *&callbacks, event_type event) const
693{ 806{
694 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 807 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
695 { 808 {
696 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 809 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
697 810
698 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 811 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
699 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 812 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
700 } 813 }
701 814
737{ 850{
738 attachable::gather_callbacks (callbacks, event); 851 attachable::gather_callbacks (callbacks, event);
739 ::gather_callbacks (callbacks, cb_map, event); 852 ::gather_callbacks (callbacks, cb_map, event);
740} 853}
741 854
855void
856_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
857{
858 for (int event = 0; event <= AvFILLp (registry); ++event)
859 {
860 SV *cbs_ = AvARRAY (registry)[event];
861
862 // element must be list of callback entries
863 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
864 {
865 AV *cbs = (AV *)SvRV (cbs_);
866
867 // no callback entries, no callbacks to call
868 if (AvFILLp (cbs) >= 0)
869 set.set (event);
870 }
871 }
872}
873
874// very slow and inefficient way to recalculate the global want bitsets
875void
876_recalc_want ()
877{
878 ev_want_event.reset ();
879
880 _recalc_want (ev_want_event, cb_global);
881 _recalc_want (ev_want_event, cb_attachable);
882 _recalc_want (ev_want_event, cb_object);
883 _recalc_want (ev_want_event, cb_client);
884 _recalc_want (ev_want_event, cb_player);
885 _recalc_want (ev_want_event, cb_map);
886
887 ev_want_type.reset ();
888
889 for (int type = 0; type <= AvFILLp (cb_type); ++type)
890 {
891 SV *cbs_ = AvARRAY (cb_type)[type];
892
893 // element must be list of callback entries
894 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
895 {
896 AV *cbs = (AV *)SvRV (cbs_);
897
898 // no callback entries, no callbacks to call
899 if (AvFILLp (cbs) >= 0)
900 ev_want_type.set (type % NUM_TYPES);
901 }
902 }
903}
904
742bool 905bool
743attachable::invoke (event_type event, ...) 906attachable::invoke (event_type event, ...)
744{ 907{
745 data_type dt; 908 data_type dt;
746 va_list ap;
747
748 va_start (ap, event);
749 909
750 // callback call ordering should be: 910 // callback call ordering should be:
751 // 1. per-object callback 911 // 1. per-object callback
752 // 2. per-class object 912 // 2. per-class object
753 // 3. per-type callback 913 // 3. per-type callback
757 gather_callbacks (callbacks, event); 917 gather_callbacks (callbacks, event);
758 918
759 // short-circuit processing if no callbacks found/defined 919 // short-circuit processing if no callbacks found/defined
760 if (!callbacks) 920 if (!callbacks)
761 return 0; 921 return 0;
922
923 va_list ap;
924 va_start (ap, event);
762 925
763 CALL_BEGIN (3); 926 CALL_BEGIN (3);
764 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 927 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
765 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 928 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
766 929
801} 964}
802 965
803SV * 966SV *
804cfperl_result (int idx) 967cfperl_result (int idx)
805{ 968{
806 AV *av = get_av ("cfperl::invoke_results", 0); 969 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
807 if (!av) 970 if (!av)
808 return &PL_sv_undef; 971 return &PL_sv_undef;
809 972
810 SV **sv = av_fetch (av, idx, 0); 973 SV **sv = av_fetch (av, idx, 0);
811 if (!sv) 974 if (!sv)
832cfperl_emergency_save () 995cfperl_emergency_save ()
833{ 996{
834 CALL_BEGIN (0); 997 CALL_BEGIN (0);
835 CALL_CALL ("cf::emergency_save", G_VOID); 998 CALL_CALL ("cf::emergency_save", G_VOID);
836 CALL_END; 999 CALL_END;
1000}
1001
1002void
1003cfperl_cleanup (int make_core)
1004{
1005 CALL_BEGIN (1);
1006 CALL_ARG (make_core);
1007 CALL_CALL ("cf::post_cleanup", G_VOID);
1008 CALL_END;
1009}
1010
1011void
1012cfperl_make_book (object *book, int level)
1013{
1014 CALL_BEGIN (2);
1015 CALL_ARG (book);
1016 CALL_ARG (level);
1017 CALL_CALL ("ext::books::make_book", G_VOID);
1018 CALL_END;
1019}
1020
1021void
1022cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1023{
1024 CALL_BEGIN (4);
1025 CALL_ARG (ns);
1026 CALL_ARG (type);
1027 CALL_ARG_SV (newSVpv_utf8 (msg));
1028 CALL_ARG (color);
1029 CALL_CALL ("cf::client::send_msg", G_VOID);
1030 CALL_END;
1031}
1032
1033int
1034cfperl_can_merge (object *ob1, object *ob2)
1035{
1036 int can;
1037
1038 CALL_BEGIN (2);
1039 CALL_ARG (ob1);
1040 CALL_ARG (ob2);
1041 CALL_CALL ("cf::_can_merge", G_SCALAR);
1042 can = count && SvTRUE (TOPs);
1043 CALL_END;
1044
1045 return can;
837} 1046}
838 1047
839maptile * 1048maptile *
840maptile::find_sync (const char *path, maptile *origin) 1049maptile::find_sync (const char *path, maptile *origin)
841{ 1050{
905 CALL_ARG (exit); 1114 CALL_ARG (exit);
906 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1115 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
907 CALL_END; 1116 CALL_END;
908} 1117}
909 1118
1119void
1120log_backtrace (const char *msg)
1121{
1122#if HAVE_BACKTRACE
1123 void *addr [20];
1124 int size = backtrace (addr, 20);
1125
1126 CALL_BEGIN (size);
1127 CALL_ARG (msg);
1128 for (int i = 0; i < size; ++i)
1129 CALL_ARG ((IV)addr [i]);
1130 CALL_CALL ("cf::_log_backtrace", G_VOID);
1131 CALL_END;
1132#endif
1133}
1134
910///////////////////////////////////////////////////////////////////////////// 1135/////////////////////////////////////////////////////////////////////////////
911 1136
912struct EventAPI *watcher_base::GEventAPI; 1137struct EventAPI *watcher_base::GEventAPI;
913struct CoroAPI *coroapi::GCoroAPI; 1138struct CoroAPI *coroapi::GCoroAPI;
914 1139
915int coroapi::cede_counter; 1140int coroapi::cede_counter;
1141tstamp coroapi::next_cede;
916 1142
1143void coroapi::do_cede_to_tick ()
1144{
1145 cede_counter = 0;
1146
1147 cede ();
1148
1149 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1150 if (next_cede > SvNV (sv_next_tick) - 0.02)
1151 next_cede = SvNV (sv_next_tick);
1152}
1153
1154void coroapi::do_cede_every ()
1155{
1156 cede_counter = 0;
1157
1158 if (coroapi::nready ())
1159 coroapi::cede ();
1160}
1161
1162void coroapi::do_cede_to_tick_every ()
1163{
1164 cede_counter = 0;
1165
1166 cede_to_tick ();
1167}
1168
1169void
1170coroapi::wait_for_tick ()
1171{
1172 CALL_BEGIN (0);
1173 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1174 CALL_END;
1175}
1176
1177void
1178coroapi::wait_for_tick_begin ()
1179{
1180 CALL_BEGIN (0);
1181 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1182 CALL_END;
1183}
1184
1185static void
917static void iw_dispatch (pe_event *ev) 1186iw_dispatch (pe_event *ev)
918{ 1187{
919 iw *w = (iw *)ev->ext_data; 1188 iw *w = (iw *)ev->ext_data;
920 w->call (*w); 1189 w->call (*w);
921} 1190}
922 1191
985 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1254 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
986 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1255 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
987 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1256 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
988 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1257 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
989 1258
990 sv_runtime = get_sv ("cf::RUNTIME", 1); 1259 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
991 sv_upgrade (sv_runtime, SVt_NV); 1260 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
992 1261
993 cb_global = get_av ("cf::CB_GLOBAL", 1); 1262 cb_global = get_av ("cf::CB_GLOBAL", 1);
994 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1263 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
995 cb_object = get_av ("cf::CB_OBJECT", 1); 1264 cb_object = get_av ("cf::CB_OBJECT", 1);
996 cb_player = get_av ("cf::CB_PLAYER", 1); 1265 cb_player = get_av ("cf::CB_PLAYER", 1);
1001 1270
1002MODULE = cf PACKAGE = cf PREFIX = cf_ 1271MODULE = cf PACKAGE = cf PREFIX = cf_
1003 1272
1004BOOT: 1273BOOT:
1005{ 1274{
1006 _connect_to_perl ();
1007
1008 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1275 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1009 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1276 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1010 1277
1278 _connect_to_perl ();
1279
1011 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1280 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1281
1282 //{
1283 // require_pv ("Time::HiRes");
1284 //
1285 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1286 // if (!svp) croak ("Time::HiRes is required");
1287 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1288 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1289 //}
1012 1290
1013 static const struct { 1291 static const struct {
1014 const char *name; 1292 const char *name;
1015 IV iv; 1293 IV iv;
1016 } *civ, const_iv[] = { 1294 } *civ, const_iv[] = {
1017# define const_iv(name) { # name, (IV)name }, 1295# define const_iv(name) { # name, (IV)name },
1018 const_iv (llevError) 1296 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1019 const_iv (llevInfo) 1297 const_iv (logBacktrace)
1020 const_iv (llevDebug) 1298
1021 const_iv (llevMonster) 1299 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1300
1301 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1022 1302
1023 const_iv (MAX_TIME) 1303 const_iv (MAX_TIME)
1024 const_iv (PLAYER) 1304
1025 const_iv (TRANSPORT)
1026 const_iv (ROD)
1027 const_iv (TREASURE)
1028 const_iv (POTION)
1029 const_iv (FOOD)
1030 const_iv (POISON)
1031 const_iv (BOOK)
1032 const_iv (CLOCK)
1033 const_iv (ARROW)
1034 const_iv (BOW)
1035 const_iv (WEAPON)
1036 const_iv (ARMOUR)
1037 const_iv (PEDESTAL)
1038 const_iv (ALTAR)
1039 const_iv (LOCKED_DOOR)
1040 const_iv (SPECIAL_KEY)
1041 const_iv (MAP)
1042 const_iv (DOOR)
1043 const_iv (KEY)
1044 const_iv (TIMED_GATE)
1045 const_iv (TRIGGER)
1046 const_iv (GRIMREAPER)
1047 const_iv (MAGIC_EAR)
1048 const_iv (TRIGGER_BUTTON)
1049 const_iv (TRIGGER_ALTAR)
1050 const_iv (TRIGGER_PEDESTAL)
1051 const_iv (SHIELD)
1052 const_iv (HELMET)
1053 const_iv (HORN)
1054 const_iv (MONEY)
1055 const_iv (CLASS)
1056 const_iv (GRAVESTONE)
1057 const_iv (AMULET)
1058 const_iv (PLAYERMOVER)
1059 const_iv (TELEPORTER)
1060 const_iv (CREATOR)
1061 const_iv (SKILL)
1062 const_iv (EARTHWALL)
1063 const_iv (GOLEM)
1064 const_iv (THROWN_OBJ)
1065 const_iv (BLINDNESS)
1066 const_iv (GOD)
1067 const_iv (DETECTOR)
1068 const_iv (TRIGGER_MARKER)
1069 const_iv (DEAD_OBJECT)
1070 const_iv (DRINK)
1071 const_iv (MARKER)
1072 const_iv (HOLY_ALTAR)
1073 const_iv (PLAYER_CHANGER)
1074 const_iv (BATTLEGROUND)
1075 const_iv (PEACEMAKER)
1076 const_iv (GEM)
1077 const_iv (FIREWALL)
1078 const_iv (ANVIL)
1079 const_iv (CHECK_INV)
1080 const_iv (MOOD_FLOOR) 1305 const_iv (NUM_BODY_LOCATIONS)
1081 const_iv (EXIT) 1306 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1082 const_iv (ENCOUNTER) 1307 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1083 const_iv (SHOP_FLOOR) 1308 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1084 const_iv (SHOP_MAT) 1309 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1085 const_iv (RING) 1310 const_iv (body_wrist) const_iv (body_waist)
1086 const_iv (FLOOR)
1087 const_iv (FLESH)
1088 const_iv (INORGANIC)
1089 const_iv (SKILL_TOOL)
1090 const_iv (LIGHTER)
1091 const_iv (BUILDABLE_WALL)
1092 const_iv (MISC_OBJECT)
1093 const_iv (LAMP)
1094 const_iv (DUPLICATOR)
1095 const_iv (SPELLBOOK)
1096 const_iv (CLOAK)
1097 const_iv (SPINNER)
1098 const_iv (GATE)
1099 const_iv (BUTTON)
1100 const_iv (CF_HANDLE)
1101 const_iv (HOLE)
1102 const_iv (TRAPDOOR)
1103 const_iv (SIGN)
1104 const_iv (BOOTS)
1105 const_iv (GLOVES)
1106 const_iv (SPELL)
1107 const_iv (SPELL_EFFECT)
1108 const_iv (CONVERTER)
1109 const_iv (BRACERS)
1110 const_iv (POISONING)
1111 const_iv (SAVEBED)
1112 const_iv (WAND)
1113 const_iv (SCROLL)
1114 const_iv (DIRECTOR)
1115 const_iv (GIRDLE)
1116 const_iv (FORCE)
1117 const_iv (POTION_EFFECT)
1118 const_iv (EVENT_CONNECTOR)
1119 const_iv (CLOSE_CON)
1120 const_iv (CONTAINER)
1121 const_iv (ARMOUR_IMPROVER)
1122 const_iv (WEAPON_IMPROVER)
1123 const_iv (SKILLSCROLL)
1124 const_iv (DEEP_SWAMP)
1125 const_iv (IDENTIFY_ALTAR)
1126 const_iv (MENU)
1127 const_iv (RUNE)
1128 const_iv (TRAP)
1129 const_iv (POWER_CRYSTAL)
1130 const_iv (CORPSE)
1131 const_iv (DISEASE)
1132 const_iv (SYMPTOM)
1133 const_iv (BUILDER)
1134 const_iv (MATERIAL)
1135 const_iv (ITEM_TRANSFORMER)
1136 1311
1137 const_iv (NUM_SUBTYPES) 1312 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1313 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1314 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1315 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1316 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1317 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1318 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1319 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1320 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1321 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1322 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1323 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1324 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1325 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1326 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1327 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1328 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1329 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1330 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1331 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1332 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1333 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1334 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1335 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1336 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1337 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1338 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1339 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1138 1340
1139 const_iv (ST_BD_BUILD) 1341 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1140 const_iv (ST_BD_REMOVE)
1141 1342
1142 const_iv (ST_MAT_FLOOR) 1343 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1143 const_iv (ST_MAT_WALL) 1344 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1144 const_iv (ST_MAT_ITEM)
1145 1345
1146 const_iv (AT_PHYSICAL) 1346 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1147 const_iv (AT_MAGIC) 1347 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1148 const_iv (AT_FIRE) 1348 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1149 const_iv (AT_ELECTRICITY) 1349 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1150 const_iv (AT_COLD) 1350 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1151 const_iv (AT_CONFUSION) 1351 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1152 const_iv (AT_ACID) 1352 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1153 const_iv (AT_DRAIN)
1154 const_iv (AT_WEAPONMAGIC)
1155 const_iv (AT_GHOSTHIT)
1156 const_iv (AT_POISON)
1157 const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE)
1159 const_iv (AT_TURN_UNDEAD)
1160 const_iv (AT_FEAR)
1161 const_iv (AT_CANCELLATION)
1162 const_iv (AT_DEPLETE)
1163 const_iv (AT_DEATH)
1164 const_iv (AT_CHAOS)
1165 const_iv (AT_COUNTERSPELL)
1166 const_iv (AT_GODPOWER)
1167 const_iv (AT_HOLYWORD)
1168 const_iv (AT_BLIND)
1169 const_iv (AT_INTERNAL)
1170 const_iv (AT_LIFE_STEALING)
1171 const_iv (AT_DISEASE)
1172 1353
1173 const_iv (WEAP_HIT) 1354 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1174 const_iv (WEAP_SLASH) 1355 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1175 const_iv (WEAP_PIERCE)
1176 const_iv (WEAP_CLEAVE)
1177 const_iv (WEAP_SLICE)
1178 const_iv (WEAP_STAB)
1179 const_iv (WEAP_WHIP)
1180 const_iv (WEAP_CRUSH)
1181 const_iv (WEAP_BLUD) 1356 const_iv (WEAP_BLUD)
1182 1357
1183 const_iv (FLAG_ALIVE) 1358 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1184 const_iv (FLAG_WIZ) 1359 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1185 const_iv (FLAG_REMOVED) 1360 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1186 const_iv (FLAG_FREED) 1361 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1187 const_iv (FLAG_WAS_WIZ) 1362 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1188 const_iv (FLAG_APPLIED) 1363 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1189 const_iv (FLAG_UNPAID) 1364 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1190 const_iv (FLAG_USE_SHIELD) 1365 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1191 const_iv (FLAG_NO_PICK) 1366 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1192 const_iv (FLAG_ANIMATE) 1367 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_MONSTER) 1368 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1194 const_iv (FLAG_FRIENDLY) 1369 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1195 const_iv (FLAG_GENERATOR) 1370 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1196 const_iv (FLAG_IS_THROWN) 1371 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1197 const_iv (FLAG_AUTO_APPLY) 1372 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1198 const_iv (FLAG_PLAYER_SOLD) 1373 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1199 const_iv (FLAG_SEE_INVISIBLE) 1374 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1200 const_iv (FLAG_CAN_ROLL) 1375 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1201 const_iv (FLAG_OVERLAY_FLOOR) 1376 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1202 const_iv (FLAG_IS_TURNABLE) 1377 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1203 const_iv (FLAG_IS_USED_UP) 1378 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1204 const_iv (FLAG_IDENTIFIED) 1379 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1205 const_iv (FLAG_REFLECTING) 1380 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1206 const_iv (FLAG_CHANGING) 1381 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1207 const_iv (FLAG_SPLITTING) 1382 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1208 const_iv (FLAG_HITBACK) 1383 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1209 const_iv (FLAG_STARTEQUIP)
1210 const_iv (FLAG_BLOCKSVIEW)
1211 const_iv (FLAG_UNDEAD)
1212 const_iv (FLAG_SCARED)
1213 const_iv (FLAG_UNAGGRESSIVE)
1214 const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_REFL_SPELL)
1216 const_iv (FLAG_NO_MAGIC)
1217 const_iv (FLAG_NO_FIX_PLAYER)
1218 const_iv (FLAG_IS_LIGHTABLE)
1219 const_iv (FLAG_TEAR_DOWN)
1220 const_iv (FLAG_RUN_AWAY)
1221 const_iv (FLAG_PICK_UP)
1222 const_iv (FLAG_UNIQUE)
1223 const_iv (FLAG_NO_DROP)
1224 const_iv (FLAG_WIZCAST)
1225 const_iv (FLAG_CAST_SPELL)
1226 const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_USE_RANGE)
1228 const_iv (FLAG_USE_BOW)
1229 const_iv (FLAG_USE_ARMOUR)
1230 const_iv (FLAG_USE_WEAPON)
1231 const_iv (FLAG_USE_RING)
1232 const_iv (FLAG_READY_RANGE)
1233 const_iv (FLAG_READY_BOW)
1234 const_iv (FLAG_XRAYS)
1235 const_iv (FLAG_NO_APPLY)
1236 const_iv (FLAG_IS_FLOOR)
1237 const_iv (FLAG_LIFESAVE)
1238 const_iv (FLAG_NO_STRENGTH)
1239 const_iv (FLAG_SLEEP)
1240 const_iv (FLAG_STAND_STILL)
1241 const_iv (FLAG_RANDOM_MOVE)
1242 const_iv (FLAG_ONLY_ATTACK)
1243 const_iv (FLAG_CONFUSED)
1244 const_iv (FLAG_STEALTH)
1245 const_iv (FLAG_WIZPASS)
1246 const_iv (FLAG_IS_LINKED)
1247 const_iv (FLAG_CURSED)
1248 const_iv (FLAG_DAMNED)
1249 const_iv (FLAG_SEE_ANYWHERE)
1250 const_iv (FLAG_KNOWN_MAGICAL)
1251 const_iv (FLAG_KNOWN_CURSED)
1252 const_iv (FLAG_CAN_USE_SKILL)
1253 const_iv (FLAG_BEEN_APPLIED)
1254 const_iv (FLAG_READY_SCROLL)
1255 const_iv (FLAG_USE_ROD)
1256 const_iv (FLAG_USE_HORN)
1257 const_iv (FLAG_MAKE_INVIS)
1258 const_iv (FLAG_INV_LOCKED)
1259 const_iv (FLAG_IS_WOODED)
1260 const_iv (FLAG_IS_HILLY)
1261 const_iv (FLAG_READY_SKILL)
1262 const_iv (FLAG_READY_WEAPON)
1263 const_iv (FLAG_NO_SKILL_IDENT)
1264 const_iv (FLAG_BLIND)
1265 const_iv (FLAG_SEE_IN_DARK)
1266 const_iv (FLAG_IS_CAULDRON)
1267 const_iv (FLAG_NO_STEAL)
1268 const_iv (FLAG_ONE_HIT)
1269 const_iv (FLAG_CLIENT_SENT)
1270 const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_NEUTRAL)
1272 const_iv (FLAG_NO_ATTACK)
1273 const_iv (FLAG_NO_DAMAGE)
1274 const_iv (FLAG_OBJ_ORIGINAL)
1275 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1276 const_iv (FLAG_ACTIVATE_ON_PUSH)
1277 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1278 const_iv (FLAG_IS_WATER)
1279 const_iv (FLAG_CONTENT_ON_GEN)
1280 const_iv (FLAG_IS_A_TEMPLATE)
1281 const_iv (FLAG_IS_BUILDABLE)
1282 const_iv (FLAG_DESTROY_ON_DEATH)
1283 const_iv (FLAG_NO_MAP_SAVE)
1284 1384
1285 const_iv (NDI_BLACK) 1385 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1286 const_iv (NDI_WHITE) 1386 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1287 const_iv (NDI_NAVY) 1387 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1288 const_iv (NDI_RED) 1388 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1289 const_iv (NDI_ORANGE)
1290 const_iv (NDI_BLUE)
1291 const_iv (NDI_DK_ORANGE)
1292 const_iv (NDI_GREEN)
1293 const_iv (NDI_LT_GREEN)
1294 const_iv (NDI_GREY)
1295 const_iv (NDI_BROWN)
1296 const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN)
1298 const_iv (NDI_MAX_COLOR)
1299 const_iv (NDI_COLOR_MASK)
1300 const_iv (NDI_UNIQUE)
1301 const_iv (NDI_ALL) 1389 const_iv (NDI_ALL)
1302 1390
1391 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1392 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1393
1394 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1395
1396 const_iv (SP_RAISE_DEAD)
1397 const_iv (SP_RUNE)
1398 const_iv (SP_MAKE_MARK)
1399 const_iv (SP_BOLT)
1400 const_iv (SP_BULLET)
1303 const_iv (UPD_LOCATION) 1401 const_iv (SP_EXPLOSION)
1304 const_iv (UPD_FLAGS)
1305 const_iv (UPD_WEIGHT)
1306 const_iv (UPD_FACE) 1402 const_iv (SP_CONE)
1403 const_iv (SP_BOMB)
1404 const_iv (SP_WONDER)
1307 const_iv (UPD_NAME) 1405 const_iv (SP_SMITE)
1308 const_iv (UPD_ANIM) 1406 const_iv (SP_MAGIC_MISSILE)
1309 const_iv (UPD_ANIMSPEED) 1407 const_iv (SP_SUMMON_GOLEM)
1310 const_iv (UPD_NROF) 1408 const_iv (SP_DIMENSION_DOOR)
1311 1409 const_iv (SP_MAGIC_MAPPING)
1312 const_iv (UPD_SP_MANA)
1313 const_iv (UPD_SP_GRACE)
1314 const_iv (UPD_SP_DAMAGE)
1315
1316 const_iv (F_APPLIED)
1317 const_iv (F_LOCATION)
1318 const_iv (F_UNPAID)
1319 const_iv (F_MAGIC) 1410 const_iv (SP_MAGIC_WALL)
1411 const_iv (SP_DESTRUCTION)
1412 const_iv (SP_PERCEIVE_SELF)
1413 const_iv (SP_WORD_OF_RECALL)
1414 const_iv (SP_INVISIBLE)
1415 const_iv (SP_PROBE)
1416 const_iv (SP_HEALING)
1417 const_iv (SP_CREATE_FOOD)
1418 const_iv (SP_EARTH_TO_DUST)
1419 const_iv (SP_CHANGE_ABILITY)
1420 const_iv (SP_BLESS)
1320 const_iv (F_CURSED) 1421 const_iv (SP_CURSE)
1422 const_iv (SP_SUMMON_MONSTER)
1423 const_iv (SP_CHARGING)
1424 const_iv (SP_POLYMORPH)
1425 const_iv (SP_ALCHEMY)
1426 const_iv (SP_REMOVE_CURSE)
1427 const_iv (SP_IDENTIFY)
1428 const_iv (SP_DETECTION)
1429 const_iv (SP_MOOD_CHANGE)
1430 const_iv (SP_MOVING_BALL)
1321 const_iv (F_DAMNED) 1431 const_iv (SP_SWARM)
1432 const_iv (SP_CHANGE_MANA)
1322 const_iv (F_OPEN) 1433 const_iv (SP_DISPEL_RUNE)
1323 const_iv (F_NOPICK) 1434 const_iv (SP_CREATE_MISSILE)
1435 const_iv (SP_CONSECRATE)
1436 const_iv (SP_ANIMATE_WEAPON)
1437 const_iv (SP_LIGHT)
1438 const_iv (SP_CHANGE_MAP_LIGHT)
1439 const_iv (SP_FAERY_FIRE)
1440 const_iv (SP_CAUSE_DISEASE)
1441 const_iv (SP_AURA)
1442 const_iv (SP_TOWN_PORTAL)
1443 const_iv (SP_PARTY_SPELL)
1444
1445 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1446 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1324 const_iv (F_LOCKED) 1447 const_iv (F_LOCKED)
1325 1448
1326 const_iv (F_BUY) 1449 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1327 const_iv (F_SHOP)
1328 const_iv (F_SELL)
1329 1450
1330 const_iv (P_BLOCKSVIEW) 1451 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1331 const_iv (P_PLAYER) 1452 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1332 const_iv (P_NO_MAGIC)
1333 const_iv (P_IS_ALIVE)
1334 const_iv (P_NO_CLERIC)
1335 const_iv (P_OUT_OF_MAP)
1336 const_iv (P_NEW_MAP)
1337 const_iv (P_UPTODATE)
1338 1453
1339 const_iv (UP_OBJ_INSERT) 1454 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1340 const_iv (UP_OBJ_REMOVE)
1341 const_iv (UP_OBJ_CHANGE)
1342 const_iv (UP_OBJ_FACE)
1343 1455
1344 const_iv (INS_NO_MERGE) 1456 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ABOVE_FLOOR_ONLY) 1457 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1346 const_iv (INS_NO_WALK_ON)
1347 const_iv (INS_ON_TOP)
1348 const_iv (INS_BELOW_ORIGINATOR)
1349 const_iv (INS_MAP_LOAD)
1350 1458
1351 const_iv (WILL_APPLY_HANDLE) 1459 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_TREASURE) 1460 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1353 const_iv (WILL_APPLY_EARTHWALL)
1354 const_iv (WILL_APPLY_DOOR)
1355 const_iv (WILL_APPLY_FOOD)
1356 1461
1357 const_iv (SAVE_MODE) 1462 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1358 const_iv (SAVE_DIR_MODE)
1359 1463
1360 const_iv (M_PAPER) 1464 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1361 const_iv (M_IRON) 1465 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1362 const_iv (M_GLASS) 1466 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1363 const_iv (M_LEATHER) 1467 const_iv (M_ICE) const_iv (M_SPECIAL)
1364 const_iv (M_WOOD)
1365 const_iv (M_ORGANIC)
1366 const_iv (M_STONE)
1367 const_iv (M_CLOTH)
1368 const_iv (M_ADAMANT)
1369 const_iv (M_LIQUID)
1370 const_iv (M_SOFT_METAL)
1371 const_iv (M_BONE)
1372 const_iv (M_ICE)
1373 const_iv (M_SPECIAL)
1374 1468
1375 const_iv (SK_EXP_ADD_SKILL) 1469 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_EXP_TOTAL) 1470 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 const_iv (SK_EXP_NONE)
1378 const_iv (SK_SUBTRACT_SKILL_EXP)
1379 const_iv (SK_EXP_SKILL_ONLY)
1380 1471
1381 const_iv (SK_LOCKPICKING) 1472 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1382 const_iv (SK_HIDING) 1473 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1383 const_iv (SK_SMITHERY) 1474 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1384 const_iv (SK_BOWYER) 1475 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1385 const_iv (SK_JEWELER) 1476 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1386 const_iv (SK_ALCHEMY) 1477 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_STEALING) 1478 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1388 const_iv (SK_LITERACY) 1479 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1389 const_iv (SK_BARGAINING) 1480 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1390 const_iv (SK_JUMPING) 1481 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_DET_MAGIC)
1392 const_iv (SK_ORATORY)
1393 const_iv (SK_SINGING)
1394 const_iv (SK_DET_CURSE)
1395 const_iv (SK_FIND_TRAPS)
1396 const_iv (SK_MEDITATION)
1397 const_iv (SK_PUNCHING)
1398 const_iv (SK_FLAME_TOUCH)
1399 const_iv (SK_KARATE)
1400 const_iv (SK_CLIMBING)
1401 const_iv (SK_WOODSMAN)
1402 const_iv (SK_INSCRIPTION)
1403 const_iv (SK_ONE_HANDED_WEAPON)
1404 const_iv (SK_MISSILE_WEAPON)
1405 const_iv (SK_THROWING)
1406 const_iv (SK_USE_MAGIC_ITEM)
1407 const_iv (SK_DISARM_TRAPS)
1408 const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY)
1410 const_iv (SK_PRAYING)
1411 const_iv (SK_CLAWING)
1412 const_iv (SK_LEVITATION)
1413 const_iv (SK_SUMMONING)
1414 const_iv (SK_PYROMANCY)
1415 const_iv (SK_EVOCATION)
1416 const_iv (SK_SORCERY)
1417 const_iv (SK_TWO_HANDED_WEAPON)
1418 const_iv (SK_SPARK_TOUCH)
1419 const_iv (SK_SHIVER)
1420 const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_POISON_NAIL) 1482 const_iv (SK_POISON_NAIL)
1422 1483
1423 const_iv (SOUND_NEW_PLAYER) 1484 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1424 const_iv (SOUND_FIRE_ARROW) 1485 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1425 const_iv (SOUND_LEARN_SPELL) 1486 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1426 const_iv (SOUND_FUMBLE_SPELL) 1487 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_WAND_POOF) 1488 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1428 const_iv (SOUND_OPEN_DOOR) 1489 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1429 const_iv (SOUND_PUSH_PLAYER)
1430 const_iv (SOUND_PLAYER_HITS1)
1431 const_iv (SOUND_PLAYER_HITS2)
1432 const_iv (SOUND_PLAYER_HITS3)
1433 const_iv (SOUND_PLAYER_HITS4)
1434 const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_PLAYER_IS_HIT2)
1436 const_iv (SOUND_PLAYER_IS_HIT3)
1437 const_iv (SOUND_PLAYER_KILLS)
1438 const_iv (SOUND_PET_IS_KILLED)
1439 const_iv (SOUND_PLAYER_DIES)
1440 const_iv (SOUND_OB_EVAPORATE)
1441 const_iv (SOUND_OB_EXPLODE)
1442 const_iv (SOUND_CLOCK)
1443 const_iv (SOUND_TURN_HANDLE)
1444 const_iv (SOUND_FALL_HOLE)
1445 const_iv (SOUND_DRINK_POISON)
1446 const_iv (SOUND_CAST_SPELL_0)
1447 1490
1448 const_iv (PREFER_LOW) 1491 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1449 const_iv (PREFER_HIGH)
1450 1492
1451 const_iv (ATNR_PHYSICAL) 1493 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1452 const_iv (ATNR_MAGIC) 1494 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1453 const_iv (ATNR_FIRE) 1495 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1454 const_iv (ATNR_ELECTRICITY) 1496 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_COLD) 1497 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1456 const_iv (ATNR_CONFUSION) 1498 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_ACID) 1499 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1458 const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC)
1460 const_iv (ATNR_GHOSTHIT)
1461 const_iv (ATNR_POISON)
1462 const_iv (ATNR_SLOW)
1463 const_iv (ATNR_PARALYZE)
1464 const_iv (ATNR_TURN_UNDEAD)
1465 const_iv (ATNR_FEAR)
1466 const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE)
1468 const_iv (ATNR_DEATH)
1469 const_iv (ATNR_CHAOS)
1470 const_iv (ATNR_COUNTERSPELL)
1471 const_iv (ATNR_GODPOWER)
1472 const_iv (ATNR_HOLYWORD)
1473 const_iv (ATNR_BLIND)
1474 const_iv (ATNR_INTERNAL)
1475 const_iv (ATNR_LIFE_STEALING)
1476 const_iv (ATNR_DISEASE)
1477 1500
1478 const_iv (MAP_IN_MEMORY) 1501 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1479 const_iv (MAP_SWAPPED)
1480 const_iv (MAP_LOADING)
1481 const_iv (MAP_SAVING)
1482 1502
1483 const_iv (KLASS_ATTACHABLE) 1503 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_GLOBAL) 1504 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1485 const_iv (KLASS_OBJECT)
1486 const_iv (KLASS_CLIENT)
1487 const_iv (KLASS_PLAYER)
1488 const_iv (KLASS_MAP)
1489 1505
1490 const_iv (CS_QUERY_YESNO) 1506 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1491 const_iv (CS_QUERY_SINGLECHAR)
1492 const_iv (CS_QUERY_HIDEINPUT)
1493 1507
1494 const_iv (ST_DEAD) 1508 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1495 const_iv (ST_SETUP)
1496 const_iv (ST_PLAYING)
1497 const_iv (ST_CUSTOM)
1498 1509
1499 const_iv (ST_CHANGE_CLASS) 1510 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1500
1501 const_iv (IO_HEADER)
1502 const_iv (IO_OBJECTS)
1503 const_iv (IO_UNIQUES)
1504 1511
1505 // random map generator 1512 // random map generator
1506 const_iv (LAYOUT_NONE) 1513 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1507 const_iv (LAYOUT_ONION) 1514 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1508 const_iv (LAYOUT_MAZE)
1509 const_iv (LAYOUT_SPIRAL)
1510 const_iv (LAYOUT_ROGUELIKE)
1511 const_iv (LAYOUT_SNAKE)
1512 const_iv (LAYOUT_SQUARE_SPIRAL)
1513 1515
1514 const_iv (RMOPT_RANDOM) 1516 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1515 const_iv (RMOPT_CENTERED) 1517 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1516 const_iv (RMOPT_LINEAR) 1518 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1517 const_iv (RMOPT_BOTTOM_C)
1518 const_iv (RMOPT_BOTTOM_R)
1519 const_iv (RMOPT_IRR_SPACE)
1520 const_iv (RMOPT_WALL_OFF)
1521 const_iv (RMOPT_WALLS_ONLY)
1522 const_iv (RMOPT_NO_DOORS)
1523 1519
1524 const_iv (SYMMETRY_RANDOM) 1520 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1525 const_iv (SYMMETRY_NONE) 1521 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1526 const_iv (SYMMETRY_X) 1522
1527 const_iv (SYMMETRY_Y) 1523 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1528 const_iv (SYMMETRY_XY) 1524 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1525 const_iv (GT_MINIMAL)
1529 }; 1526 };
1530 1527
1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1528 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1529 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1533 1530
1554 } 1551 }
1555} 1552}
1556 1553
1557void _connect_to_perl () 1554void _connect_to_perl ()
1558 1555
1556void _recalc_want ()
1557
1559void _global_reattach () 1558void _global_reattach ()
1560 CODE: 1559 CODE:
1561{ 1560{
1562 // reattach to all attachable objects in the game. 1561 // reattach to all attachable objects in the game.
1563 for_all_clients (ns) 1562 for_all_clients (ns)
1564 ns->reattach (); 1563 ns->reattach ();
1565 1564
1566 for_all_players (pl)
1567 pl->reattach ();
1568
1569 //TODO
1570 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1571 // i->second->reattach ();
1572
1573 for_all_objects (op) 1565 for_all_objects (op)
1574 op->reattach (); 1566 op->reattach ();
1567}
1568
1569void _post_tick ()
1570 CODE:
1571 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1572
1573# support function for map-world.ext
1574void _quantise (SV *data_sv, SV *plt_sv)
1575 CODE:
1576{
1577 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1578 croak ("_quantise called with invalid agruments");
1579
1580 plt_sv = SvRV (plt_sv);
1581 SV **plt = AvARRAY (plt_sv);
1582 int plt_count = AvFILL (plt_sv) + 1;
1583
1584 STRLEN len;
1585 char *data = SvPVbyte (data_sv, len);
1586 char *dst = data;
1587
1588 while (len >= 3)
1589 {
1590 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1591 {
1592 char *val = SvPVX (*val_sv);
1593
1594 if (val [0] == data [0]
1595 && val [1] == data [1]
1596 && val [2] == data [2])
1597 {
1598 *dst++ = val [3];
1599 goto next;
1600 }
1601 }
1602
1603 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1604 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1605 dst - SvPVX (data_sv), len);
1606
1607 next:
1608 data += 3;
1609 len -= 3;
1610 }
1611
1612 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1575} 1613}
1576 1614
1577NV floor (NV x) 1615NV floor (NV x)
1578 1616
1579NV ceil (NV x) 1617NV ceil (NV x)
1588 default: croak ("cf::rndm requires none, one or two parameters."); break; 1626 default: croak ("cf::rndm requires none, one or two parameters."); break;
1589 } 1627 }
1590 OUTPUT: 1628 OUTPUT:
1591 RETVAL 1629 RETVAL
1592 1630
1631NV clamp (NV value, NV min_value, NV max_value)
1632 CODE:
1633 RETVAL = clamp (value, min_value, max_value);
1634 OUTPUT:
1635 RETVAL
1636
1637NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1638 CODE:
1639 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1640 OUTPUT:
1641 RETVAL
1642
1643void cede_to_tick ()
1644 CODE:
1645 coroapi::cede_to_tick ();
1646
1593void server_tick () 1647void server_tick ()
1594 CODE: 1648 CODE:
1649 NOW = now ();
1595 runtime = SvNVx (sv_runtime); 1650 runtime = SvNVx (sv_runtime);
1596 server_tick (); 1651 server_tick ();
1597 1652
1598void 1653void
1599LOG (int level, char *msg) 1654log_backtrace (utf8_string msg)
1655
1656void
1657LOG (int flags, utf8_string msg)
1600 PROTOTYPE: $$ 1658 PROTOTYPE: $$
1601 C_ARGS: (LogLevel)level, "%s", msg 1659 C_ARGS: flags, "%s", msg
1602 1660
1603char *path_combine (char *base, char *path) 1661octet_string path_combine (octet_string base, octet_string path)
1604 PROTOTYPE: $$ 1662 PROTOTYPE: $$
1605 1663
1606char *path_combine_and_normalize (char *base, char *path) 1664octet_string path_combine_and_normalize (octet_string base, octet_string path)
1607 PROTOTYPE: $$ 1665 PROTOTYPE: $$
1608 1666
1609const char * 1667const_octet_string
1610get_maps_directory (char *path) 1668get_maps_directory (octet_string path)
1611 PROTOTYPE: $ 1669 PROTOTYPE: $
1612 ALIAS: maps_directory = 0 1670 ALIAS: maps_directory = 0
1613 CODE: 1671 CODE:
1614 RETVAL = create_pathname (path); 1672 RETVAL = create_pathname (path);
1615 OUTPUT: RETVAL 1673 OUTPUT: RETVAL
1617void 1675void
1618sub_generation_inc () 1676sub_generation_inc ()
1619 CODE: 1677 CODE:
1620 PL_sub_generation++; 1678 PL_sub_generation++;
1621 1679
1622char * 1680const_octet_string
1623mapdir () 1681mapdir ()
1624 PROTOTYPE: 1682 PROTOTYPE:
1625 ALIAS: 1683 ALIAS:
1626 mapdir = 0 1684 mapdir = 0
1627 uniquedir = 1 1685 uniquedir = 1
1643 } 1701 }
1644 OUTPUT: RETVAL 1702 OUTPUT: RETVAL
1645 1703
1646void abort () 1704void abort ()
1647 1705
1706void reset_signals ()
1707
1648void fork_abort (char *cause = "cf::fork_abort") 1708void fork_abort (octet_string cause = "cf::fork_abort")
1649 1709
1650void cleanup (const char *cause, bool make_core = false) 1710void cleanup (octet_string cause, bool make_core = false)
1651 1711
1652void emergency_save () 1712void emergency_save ()
1653 1713
1654void _exit (int status = EXIT_SUCCESS) 1714void _exit (int status = EXIT_SUCCESS)
1655 1715
1665 1725
1666int munlockall () 1726int munlockall ()
1667 1727
1668#endif 1728#endif
1669 1729
1670int find_animation (char *text) 1730int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1731 PROTOTYPE: $
1672 1732
1673int random_roll (int min, int max, object *op, int goodbad); 1733int random_roll (int min, int max, object *op, int goodbad);
1674 1734
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1735const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676 1736
1677int 1737int
1678exp_to_level (val64 exp) 1738exp_to_level (val64 exp)
1679 CODE: 1739 CODE:
1680{ 1740{
1711 RETVAL = newSVpv (resist_plus[atnr], 0); 1771 RETVAL = newSVpv (resist_plus[atnr], 0);
1712 else 1772 else
1713 XSRETURN_UNDEF; 1773 XSRETURN_UNDEF;
1714 OUTPUT: RETVAL 1774 OUTPUT: RETVAL
1715 1775
1776bool
1777load_resource_file (octet_string filename)
1778
1716MODULE = cf PACKAGE = cf::attachable 1779MODULE = cf PACKAGE = cf::attachable
1717 1780
1718int 1781int
1719valid (SV *obj) 1782valid (SV *obj)
1720 CODE: 1783 CODE:
1721 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1784 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1722 OUTPUT: 1785 OUTPUT:
1723 RETVAL 1786 RETVAL
1787
1788void
1789debug_trace (attachable *obj, bool on = true)
1790 CODE:
1791 obj->flags &= ~attachable::F_DEBUG_TRACE;
1792 if (on)
1793 obj->flags |= attachable::F_DEBUG_TRACE;
1724 1794
1725int mortals_size () 1795int mortals_size ()
1726 CODE: 1796 CODE:
1727 RETVAL = attachable::mortals.size (); 1797 RETVAL = attachable::mortals.size ();
1728 OUTPUT: RETVAL 1798 OUTPUT: RETVAL
1730#object *mortals (U32 index) 1800#object *mortals (U32 index)
1731# CODE: 1801# CODE:
1732# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1802# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1733# OUTPUT: RETVAL 1803# OUTPUT: RETVAL
1734 1804
1735INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1805INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1736 1806
1737MODULE = cf PACKAGE = cf::global 1807MODULE = cf PACKAGE = cf::global
1738 1808
1739int invoke (SV *klass, int event, ...) 1809int invoke (SV *klass, int event, ...)
1740 CODE: 1810 CODE:
1744 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1814 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1745 OUTPUT: RETVAL 1815 OUTPUT: RETVAL
1746 1816
1747MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1817MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748 1818
1749INCLUDE: $PERL genacc object ../include/object.h | 1819INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1750 1820
1751int invoke (object *op, int event, ...) 1821int invoke (object *op, int event, ...)
1752 CODE: 1822 CODE:
1753 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1823 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1754 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1824 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1776object *actives (U32 index) 1846object *actives (U32 index)
1777 CODE: 1847 CODE:
1778 RETVAL = index < actives.size () ? actives [index] : 0; 1848 RETVAL = index < actives.size () ? actives [index] : 0;
1779 OUTPUT: RETVAL 1849 OUTPUT: RETVAL
1780 1850
1851const char *slot_use_name (U32 slot)
1852 ALIAS:
1853 slot_nonuse_name = 1
1854 CODE:
1855{
1856 if (slot >= NUM_BODY_LOCATIONS)
1857 croak ("body slot index out of range");
1858
1859 switch (ix)
1860 {
1861 case 0: RETVAL = body_locations[slot].use_name; break;
1862 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1863 }
1864}
1865 OUTPUT:
1866 RETVAL
1867
1781# missing properties 1868# missing properties
1782 1869
1783object *head (object *op) 1870object *head (object *op)
1784 PROTOTYPE: $ 1871 PROTOTYPE: $
1785 CODE: 1872 CODE:
1786 RETVAL = op->head_ (); 1873 RETVAL = op->head_ ();
1787 OUTPUT: RETVAL
1788
1789int is_head (object *op)
1790 PROTOTYPE: $
1791 CODE:
1792 RETVAL = op->head_ () == op;
1793 OUTPUT: RETVAL 1874 OUTPUT: RETVAL
1794 1875
1795void 1876void
1796inv (object *obj) 1877inv (object *obj)
1797 PROTOTYPE: $ 1878 PROTOTYPE: $
1811num_animations (object *op) 1892num_animations (object *op)
1812 CODE: 1893 CODE:
1813 RETVAL = NUM_ANIMATIONS (op); 1894 RETVAL = NUM_ANIMATIONS (op);
1814 OUTPUT: RETVAL 1895 OUTPUT: RETVAL
1815 1896
1897int slot_info (object *op, UV slot, int value = 0)
1898 ALIAS:
1899 slot_used = 1
1900 CODE:
1901{
1902 if (slot >= NUM_BODY_LOCATIONS)
1903 croak ("body slot index out of range");
1904
1905 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1906
1907 if (items > 2)
1908 if (ix)
1909 op->slot[slot].used = value;
1910 else
1911 op->slot[slot].info = value;
1912}
1913 OUTPUT:
1914 RETVAL
1915
1816object *find_best_object_match (object *op, const char *match) 1916object *find_best_object_match (object *op, utf8_string match)
1817 1917
1818object *find_marked_object (object *op) 1918object *find_marked_object (object *op)
1819 1919
1820int need_identify (object *obj); 1920int need_identify (object *obj);
1821 1921
1822int apply_shop_mat (object *shop_mat, object *op); 1922int apply_shop_mat (object *shop_mat, object *op);
1923
1924int move_player (object *op, int dir)
1925 CODE:
1926 RETVAL = move_player (op, dir);
1927 OUTPUT:
1928 RETVAL
1823 1929
1824int move (object *op, int dir, object *originator = op) 1930int move (object *op, int dir, object *originator = op)
1825 CODE: 1931 CODE:
1826 RETVAL = move_ob (op, dir, originator); 1932 RETVAL = move_ob (op, dir, originator);
1827 OUTPUT: 1933 OUTPUT:
1833 1939
1834void apply_below (object *op) 1940void apply_below (object *op)
1835 CODE: 1941 CODE:
1836 player_apply_below (op); 1942 player_apply_below (op);
1837 1943
1944int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1945
1838object *cf_object_present_archname_inside (object *op, char *whatstr) 1946object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1839 1947
1840int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1948int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1841 1949
1842int cf_object_change_map (object *op, int x, int y, maptile *map) 1950int cf_object_change_map (object *op, int x, int y, maptile *map)
1843 1951
1863 RETVAL = pay_for_amount (amount, op); 1971 RETVAL = pay_for_amount (amount, op);
1864 OUTPUT: RETVAL 1972 OUTPUT: RETVAL
1865 1973
1866void pay_player (object *op, uint64 amount) 1974void pay_player (object *op, uint64 amount)
1867 1975
1868val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1976val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1869 1977
1870int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1978int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1871 1979
1872void learn_spell (object *op, object *sp, int special_prayer = 0) 1980void learn_spell (object *op, object *sp, int special_prayer = 0)
1873 CODE: 1981 CODE:
1874 do_learn_spell (op, sp, special_prayer); 1982 do_learn_spell (op, sp, special_prayer);
1875 1983
1876void forget_spell (object *op, object *sp) 1984void forget_spell (object *op, object *sp)
1877 CODE: 1985 CODE:
1878 do_forget_spell (op, query_name (sp)); 1986 do_forget_spell (op, query_name (sp));
1879 1987
1880object *check_for_spell (object *op, char *spellname) 1988object *check_for_spell (object *op, utf8_string spellname)
1881 CODE: 1989 CODE:
1882 RETVAL = check_spell_known (op, spellname); 1990 RETVAL = check_spell_known (op, spellname);
1883 OUTPUT: RETVAL 1991 OUTPUT: RETVAL
1884 1992
1885int query_money (object *op) 1993int query_money (object *op)
1898 2006
1899int cf_object_teleport (object *op, maptile *map, int x, int y) 2007int cf_object_teleport (object *op, maptile *map, int x, int y)
1900 2008
1901void update_object (object *op, int action) 2009void update_object (object *op, int action)
1902 2010
1903object *cf_create_object_by_name (const char *name) 2011object *cf_create_object_by_name (utf8_string name)
1904 2012
1905void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2013void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1906 2014
1907void player_lvl_adj (object *who, object *skill = 0) 2015void player_lvl_adj (object *who, object *skill = 0)
1908 2016
1909int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2017int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1910 2018
1915void use_trigger (object *op); 2023void use_trigger (object *op);
1916 2024
1917void add_button_link (object *button, maptile *map, int connected); 2025void add_button_link (object *button, maptile *map, int connected);
1918 2026
1919void remove_button_link (object *op); 2027void remove_button_link (object *op);
2028
2029void handle_apply_yield (object *op);
1920 2030
1921 2031
1922MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2032MODULE = cf PACKAGE = cf::object PREFIX = cf_
1923 2033
1924object *cf_insert_ob_in_ob (object *ob, object *where) 2034object *cf_insert_ob_in_ob (object *ob, object *where)
1925 2035
1926# no clean way to get an object from an archetype - stupid idiotic 2036# no clean way to get an object from an archetype - stupid idiotic
1927# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2037# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1928 2038
1929object *new (const char *archetype = 0) 2039object *new (utf8_string archetype = 0)
1930 PROTOTYPE: ;$ 2040 PROTOTYPE: ;$
1931 CODE: 2041 CODE:
1932 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2042 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1933 OUTPUT: 2043 OUTPUT:
1934 RETVAL 2044 RETVAL
1935 2045
2046object *find_object (U32 tag)
2047
2048# TODO: nuke
1936object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2049object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1937 PROTOTYPE: $$$$$$ 2050 PROTOTYPE: $$$$$$
1938 CODE: 2051 CODE:
1939{ 2052{
1940 int unused_type; 2053 int unused_type;
1941 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2054 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1942} 2055}
1943 2056
1944# syntatic sugar for easier use in event callbacks. 2057const_utf8_string get_ob_key_value (object *op, utf8_string key)
1945const char *options (object *op)
1946 CODE:
1947 RETVAL = op->name;
1948 OUTPUT:
1949 RETVAL
1950 2058
1951player *contr (object *op)
1952 CODE:
1953 RETVAL = op->contr;
1954 OUTPUT: RETVAL
1955
1956const char *get_ob_key_value (object *op, const char *key)
1957
1958bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2059bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1959 2060
1960object *get_nearest_player (object *ob) 2061object *get_nearest_player (object *ob)
1961 ALIAS: nearest_player = 0 2062 ALIAS: nearest_player = 0
1962 PREINIT: 2063 PREINIT:
1963 extern object *get_nearest_player (object *); 2064 extern object *get_nearest_player (object *);
1979bool on_same_map_as (object *ob, object *other) 2080bool on_same_map_as (object *ob, object *other)
1980 CODE: 2081 CODE:
1981 RETVAL = on_same_map (ob, other); 2082 RETVAL = on_same_map (ob, other);
1982 OUTPUT: RETVAL 2083 OUTPUT: RETVAL
1983 2084
1984const char * 2085const_utf8_string
1985base_name (object *op, int plural = op->nrof > 1) 2086base_name (object *op, int plural = op->nrof > 1)
1986 CODE: 2087 CODE:
1987 RETVAL = query_base_name (op, plural); 2088 RETVAL = query_base_name (op, plural);
1988 OUTPUT: RETVAL 2089 OUTPUT: RETVAL
1989 2090
1996 RETVAL = op->contr; 2097 RETVAL = op->contr;
1997 OUTPUT: RETVAL 2098 OUTPUT: RETVAL
1998 2099
1999void check_score (object *op) 2100void check_score (object *op)
2000 2101
2001void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2102void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2002 CODE: 2103 CODE:
2003 new_draw_info (flags, 0, op, txt); 2104 new_draw_info (flags, 0, op, txt);
2004
2005object *cf_player_send_inventory (object *op)
2006
2007char *cf_player_get_ip (object *op)
2008 ALIAS: ip = 0
2009
2010object *cf_player_get_marked_item (object *op)
2011 ALIAS: marked_item = 0
2012
2013void cf_player_set_marked_item (object *op, object *ob)
2014
2015partylist *cf_player_get_party (object *op)
2016 ALIAS: party = 0
2017
2018void cf_player_set_party (object *op, partylist *party)
2019 2105
2020void kill_player (object *op) 2106void kill_player (object *op)
2021 2107
2022void esrv_update_item (object *op, int what, object *item) 2108void esrv_update_item (object *op, int what, object *item)
2023 C_ARGS: what, op, item 2109 C_ARGS: what, op, item
2024 2110
2025void clear_los (object *op)
2026
2027int command_summon (object *op, char *params) 2111int command_summon (object *op, utf8_string params)
2028 2112
2029int command_arrest (object *op, char *params) 2113int command_arrest (object *op, utf8_string params)
2030
2031int command_kick (object *op, char *params)
2032
2033int command_banish (object *op, char *params)
2034 2114
2035 2115
2036MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2116MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2037 2117
2038INCLUDE: $PERL genacc player ../include/player.h | 2118INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2039 2119
2040int invoke (player *pl, int event, ...) 2120int invoke (player *pl, int event, ...)
2041 CODE: 2121 CODE:
2042 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2122 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2043 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2123 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2053 pl->ob->stats.hp = pl->ob->stats.maxhp; 2133 pl->ob->stats.hp = pl->ob->stats.maxhp;
2054 pl->ob->stats.sp = pl->ob->stats.maxsp; 2134 pl->ob->stats.sp = pl->ob->stats.maxsp;
2055 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2135 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2056 pl->orig_stats = pl->ob->stats; 2136 pl->orig_stats = pl->ob->stats;
2057 2137
2138void clear_los (player *pl)
2139
2058void cf_player_move (player *pl, int dir) 2140void cf_player_move (player *pl, int dir)
2059 2141
2060void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2142void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2061
2062player *first ()
2063 CODE:
2064 RETVAL = first_player;
2065 OUTPUT: RETVAL
2066 2143
2067bool 2144bool
2068cell_visible (player *pl, int dx, int dy) 2145cell_visible (player *pl, int dx, int dy)
2069 CODE: 2146 CODE:
2070 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2147 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2123 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2200 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2124 OUTPUT: RETVAL 2201 OUTPUT: RETVAL
2125 2202
2126SV *registry (maptile *map) 2203SV *registry (maptile *map)
2127 2204
2128INCLUDE: $PERL genacc maptile ../include/map.h | 2205INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2129 2206
2130void 2207void
2131maptile::instantiate () 2208maptile::instantiate ()
2132 2209
2133maptile *new () 2210maptile *new ()
2149 if (pl->ob && pl->ob->map == THIS) 2226 if (pl->ob && pl->ob->map == THIS)
2150 PUSHs (sv_2mortal (to_sv (pl->ob))); 2227 PUSHs (sv_2mortal (to_sv (pl->ob)));
2151 } 2228 }
2152 2229
2153void 2230void
2154maptile::set_regiondata (SV *data, SV *plt) 2231maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2155 CODE: 2232 CODE:
2156{ 2233{
2157 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2234 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2235 croak ("maptile::add_underlay: palette must be arrayref");
2236
2237 palette = SvRV (palette);
2238
2239 STRLEN idxlen;
2240 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2241
2242 for (int x = 0; x < THIS->width; ++x)
2243 for (int y = 0; y < THIS->height; ++y)
2244 {
2245 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2246 if (op->flag [FLAG_IS_FLOOR])
2247 goto skip_space;
2248
2249 {
2250 int offs = offset + y * stride + x;
2251 if (IN_RANGE_EXC (offs, 0, idxlen))
2252 {
2253 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2254 {
2255 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2256 ob->flag [FLAG_NO_MAP_SAVE] = true;
2257 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2258
2259 if (ob->randomitems)
2260 {
2261 if (!ob->above)
2262 {
2263 ob->create_treasure (ob->randomitems);
2264
2265 for (object *op = ob->above; op; op = op->above)
2266 op->flag [FLAG_NO_MAP_SAVE] = true;
2267 }
2268
2269 ob->randomitems = 0;
2270 }
2271 }
2272 }
2273 }
2274
2275 skip_space: ;
2276 }
2277}
2278
2279void
2280maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2281 CODE:
2282{
2283 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2158 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2284 croak ("maptile::set_regiondata: palette must be arrayref");
2159 2285
2160 AV *av = (AV *)SvRV (plt); 2286 palette = SvRV (palette);
2161 2287
2162 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2288 STRLEN idxlen;
2289 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2163 2290
2291 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2292 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2293
2164 for (int i = av_len (av) + 1; i--; ) 2294 for (int i = av_len ((AV *)palette) + 1; i--; )
2165 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2295 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2166 2296
2167 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2297 for (int y = 0; y < THIS->height; ++y)
2298 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2299
2300 sfree (THIS->regions, THIS->size ());
2301 delete [] THIS->regionmap;
2302
2303 THIS->regions = regions;
2168 THIS->regionmap = regionmap; 2304 THIS->regionmap = regionmap;
2305}
2306
2307void
2308maptile::create_region_treasure ()
2309 CODE:
2310{
2311 object *op = object::create ();
2312 op->type = FLOOR;
2313 op->map = THIS;
2314
2315 for (int x = 0; x < THIS->width; ++x)
2316 for (int y = 0; y < THIS->height; ++y)
2317 {
2318 region *rgn = THIS->region (x, y);
2319
2320 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2321 if (rgn->treasure && rndm () < rgn->treasure_density)
2322 {
2323 op->x = x;
2324 op->y = y;
2325 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2326 }
2327 }
2328
2329 op->destroy ();
2169} 2330}
2170 2331
2171void play_sound_map (maptile *map, int x, int y, int sound_num) 2332void play_sound_map (maptile *map, int x, int y, int sound_num)
2172 2333
2173int out_of_map (maptile *map, int x, int y) 2334int out_of_map (maptile *map, int x, int y)
2260 2421
2261# worst xs function of my life 2422# worst xs function of my life
2262bool 2423bool
2263_create_random_map (\ 2424_create_random_map (\
2264 maptile *self,\ 2425 maptile *self,\
2265 char *wallstyle,\ 2426 utf8_string wallstyle,\
2266 char *wall_name,\ 2427 utf8_string wall_name,\
2267 char *floorstyle,\ 2428 utf8_string floorstyle,\
2268 char *monsterstyle,\ 2429 utf8_string monsterstyle,\
2269 char *treasurestyle,\ 2430 utf8_string treasurestyle,\
2270 char *layoutstyle,\ 2431 utf8_string layoutstyle,\
2271 char *doorstyle,\ 2432 utf8_string doorstyle,\
2272 char *decorstyle,\ 2433 utf8_string decorstyle,\
2273 char *origin_map,\ 2434 utf8_string origin_map,\
2274 char *final_map,\ 2435 utf8_string final_map,\
2275 char *exitstyle,\ 2436 utf8_string exitstyle,\
2276 char *this_map,\ 2437 utf8_string this_map,\
2277 char *exit_on_final_map,\ 2438 utf8_string exit_on_final_map,\
2278 int xsize,\ 2439 int xsize,\
2279 int ysize,\ 2440 int ysize,\
2280 int expand2x,\ 2441 int expand2x,\
2281 int layoutoptions1,\ 2442 int layoutoptions1,\
2282 int layoutoptions2,\ 2443 int layoutoptions2,\
2295 val64 total_map_hp,\ 2456 val64 total_map_hp,\
2296 int map_layout_style,\ 2457 int map_layout_style,\
2297 int treasureoptions,\ 2458 int treasureoptions,\
2298 int symmetry_used,\ 2459 int symmetry_used,\
2299 region *region,\ 2460 region *region,\
2300 char *custom\ 2461 utf8_string custom\
2301) 2462)
2302 CODE: 2463 CODE:
2303{ 2464{
2304 random_map_params rmp; 2465 random_map_params rmp;
2305 2466
2332 rmp.decoroptions = decoroptions; 2493 rmp.decoroptions = decoroptions;
2333 rmp.orientation = orientation; 2494 rmp.orientation = orientation;
2334 rmp.origin_y = origin_y; 2495 rmp.origin_y = origin_y;
2335 rmp.origin_x = origin_x; 2496 rmp.origin_x = origin_x;
2336 rmp.random_seed = random_seed; 2497 rmp.random_seed = random_seed;
2337 rmp.total_map_hp = total_map_hp; 2498 rmp.total_map_hp = (uint64_t) total_map_hp;
2338 rmp.map_layout_style = map_layout_style; 2499 rmp.map_layout_style = map_layout_style;
2339 rmp.treasureoptions = treasureoptions; 2500 rmp.treasureoptions = treasureoptions;
2340 rmp.symmetry_used = symmetry_used; 2501 rmp.symmetry_used = symmetry_used;
2341 rmp.region = region; 2502 rmp.region = region;
2342 rmp.custom = custom; 2503 rmp.custom = custom;
2346 OUTPUT: 2507 OUTPUT:
2347 RETVAL 2508 RETVAL
2348 2509
2349MODULE = cf PACKAGE = cf::arch 2510MODULE = cf PACKAGE = cf::arch
2350 2511
2351archetype *find (const char *name) 2512archetype *find (utf8_string name)
2352 CODE: 2513 CODE:
2353 RETVAL = archetype::find (name); 2514 RETVAL = archetype::find (name);
2354 OUTPUT: 2515 OUTPUT:
2355 RETVAL 2516 RETVAL
2356 2517
2357archetype *first() 2518int archetypes_size ()
2358 PROTOTYPE: 2519 CODE:
2359 CODE:
2360 RETVAL = first_archetype; 2520 RETVAL = archetypes.size ();
2521 OUTPUT: RETVAL
2522
2523archetype *archetypes (U32 index)
2524 CODE:
2525 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2526 OUTPUT: RETVAL
2527
2528object *instantiate (archetype *arch)
2529 CODE:
2530 RETVAL = arch_to_object (arch);
2531 OUTPUT:
2361 OUTPUT: RETVAL 2532 RETVAL
2362 2533
2363INCLUDE: $PERL genacc archetype ../include/object.h | 2534INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2364 2535
2365MODULE = cf PACKAGE = cf::party 2536MODULE = cf PACKAGE = cf::party
2366 2537
2367partylist *first () 2538partylist *first ()
2368 PROTOTYPE: 2539 PROTOTYPE:
2369 CODE: 2540 CODE:
2370 RETVAL = get_firstparty (); 2541 RETVAL = get_firstparty ();
2371 OUTPUT: RETVAL 2542 OUTPUT: RETVAL
2372 2543
2373INCLUDE: $PERL genacc partylist ../include/player.h | 2544INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2374 2545
2375MODULE = cf PACKAGE = cf::region 2546MODULE = cf PACKAGE = cf::region
2376 2547
2377region *first () 2548void
2378 PROTOTYPE: 2549list ()
2379 CODE: 2550 PPCODE:
2380 RETVAL = first_region; 2551 for_all_regions (rgn)
2381 OUTPUT: RETVAL 2552 XPUSHs (sv_2mortal (to_sv (rgn)));
2382 2553
2383region *find (char *name) 2554region *find (utf8_string name)
2384 PROTOTYPE: $ 2555 PROTOTYPE: $
2385 CODE: 2556 CODE:
2386 RETVAL = region::find (name); 2557 RETVAL = region::find (name);
2387 OUTPUT: RETVAL 2558 OUTPUT: RETVAL
2388 2559
2560region *find_fuzzy (utf8_string name)
2561 PROTOTYPE: $
2562 CODE:
2563 RETVAL = region::find_fuzzy (name);
2564 OUTPUT: RETVAL
2565
2566int specificity (region *rgn)
2567 CODE:
2568 RETVAL = 0;
2569 while (rgn = rgn->parent)
2570 RETVAL++;
2571 OUTPUT: RETVAL
2572
2389INCLUDE: $PERL genacc region ../include/map.h | 2573INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2390 2574
2391MODULE = cf PACKAGE = cf::living 2575MODULE = cf PACKAGE = cf::living
2392 2576
2393INCLUDE: $PERL genacc living ../include/living.h | 2577INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2394 2578
2395MODULE = cf PACKAGE = cf::settings 2579MODULE = cf PACKAGE = cf::settings
2396 2580
2397INCLUDE: $PERL genacc Settings ../include/global.h | 2581INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2398 2582
2399MODULE = cf PACKAGE = cf::client 2583MODULE = cf PACKAGE = cf::client
2400 2584
2401INCLUDE: $PERL genacc client ../include/client.h | 2585INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2402 2586
2403int invoke (client *ns, int event, ...) 2587int invoke (client *ns, int event, ...)
2404 CODE: 2588 CODE:
2405 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2589 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2406 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2590 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2425 char *buf = SvPVbyte (packet, len); 2609 char *buf = SvPVbyte (packet, len);
2426 2610
2427 THIS->send_packet (buf, len); 2611 THIS->send_packet (buf, len);
2428} 2612}
2429 2613
2614MODULE = cf PACKAGE = cf::face PREFIX = face_
2615
2616#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2617
2618faceidx face_find (utf8_string name, faceidx defidx = 0)
2619
2620faceidx alloc (utf8_string name)
2621 CODE:
2622{
2623 do
2624 {
2625 RETVAL = faces.size ();
2626 faces.resize (RETVAL + 1);
2627 }
2628 while (!RETVAL); // crude way to leave index 0
2629
2630 faces [RETVAL].name = name;
2631 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2632
2633 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2634 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2635}
2636 OUTPUT: RETVAL
2637
2638void set_type (faceidx idx, int value)
2639 ALIAS:
2640 set_type = 0
2641 set_visibility = 1
2642 set_magicmap = 2
2643 set_smooth = 3
2644 set_smoothlevel = 4
2645 CODE:
2646 faceinfo *f = face_info (idx); assert (f);
2647 switch (ix)
2648 {
2649 case 0: f->type = value; break;
2650 case 1: f->visibility = value; break;
2651 case 2: f->magicmap = value; break;
2652 case 3: f->smooth = value; break;
2653 case 4: f->smoothlevel = value; break;
2654 }
2655
2656void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2657 CODE:
2658{
2659 faceinfo *f = face_info (idx); assert (f);
2660 facedata *d = &(faceset ? f->data64 : f->data32);
2661 sv_to (data, d->data);
2662 STRLEN clen;
2663 char *cdata = SvPVbyte (chksum, clen);
2664 clen = min (CHKSUM_SIZE, clen);
2665
2666 if (memcmp (d->chksum, cdata, clen))
2667 {
2668 memcpy (d->chksum, cdata, clen);
2669
2670 // invalidate existing client face info
2671 for_all_clients (ns)
2672 if (ns->faceset == faceset)
2673 {
2674 ns->faces_sent [idx] = false;
2675 ns->force_newmap = true;
2676 }
2677 }
2678}
2679
2680int get_data_size (faceidx idx, int faceset = 0)
2681 CODE:
2682 facedata *d = face_data (idx, faceset); assert (d);
2683 RETVAL = d->data.size ();
2684 OUTPUT:
2685 RETVAL
2686
2687SV *get_chksum (faceidx idx, int faceset = 0)
2688 CODE:
2689 facedata *d = face_data (idx, faceset); assert (d);
2690 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2691 OUTPUT:
2692 RETVAL
2693
2694void invalidate (faceidx idx)
2695 CODE:
2696 for_all_clients (ns)
2697 {
2698 ns->faces_sent [idx] = false;
2699 ns->force_newmap = true;
2700 }
2701
2702void invalidate_all ()
2703 CODE:
2704 for_all_clients (ns)
2705 {
2706 ns->faces_sent.reset ();
2707 ns->force_newmap = true;
2708 }
2709
2710MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2711
2712#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2713
2714animidx anim_find (utf8_string name)
2715 CODE:
2716 RETVAL = animation::find (name).number;
2717 OUTPUT: RETVAL
2718
2719animidx set (utf8_string name, SV *frames, int facings = 1)
2720 CODE:
2721{
2722 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2723 croak ("frames must be an arrayref");
2724
2725 AV *av = (AV *)SvRV (frames);
2726
2727 animation *anim = &animation::find (name);
2728 if (anim->number)
2729 {
2730 anim->resize (av_len (av) + 1);
2731 anim->facings = facings;
2732 }
2733 else
2734 anim = &animation::create (name, av_len (av) + 1, facings);
2735
2736 for (int i = 0; i < anim->num_animations; ++i)
2737 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2738}
2739 OUTPUT: RETVAL
2740
2741void invalidate_all ()
2742 CODE:
2743 for_all_clients (ns)
2744 ns->anims_sent.reset ();
2745

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