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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.160 by elmex, Wed Jan 31 14:11:02 2007 UTC vs.
Revision 1.250 by root, Sat Sep 8 10:14:10 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
46#include "CoroAPI.h" 53#include "CoroAPI.h"
47#include "perlxsi.c" 54#include "perlxsi.c"
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 59typedef object_freezer &object_freezer_ref;
60
61typedef std::string std__string;
53 62
54#if IVSIZE >= 8 63#if IVSIZE >= 8
55 typedef IV val64; 64 typedef IV val64;
56# define newSVval64 newSViv 65# define newSVval64 newSViv
57# define SvVAL64 SvIV 66# define SvVAL64 SvIV
60# define newSVval64 newSVnv 69# define newSVval64 newSVnv
61# define SvVAL64 SvNV 70# define SvVAL64 SvNV
62#endif 71#endif
63 72
64static f_plug_api gethook = cfapi_get_hooks; 73static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert; 74static f_plug_api object_insert = cfapi_object_insert;
67 75
68static PerlInterpreter *perl; 76static PerlInterpreter *perl;
69 77
70double runtime; 78tstamp NOW, runtime;
71 79
72global gbl_ev; 80global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 81static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 82static SV *sv_runtime, *sv_next_tick;
83
84bitset<NUM_EVENT_TYPES> ev_want_event;
85bitset<NUM_TYPES> ev_want_type;
75 86
76static HV 87static HV
77 *stash_cf, 88 *stash_cf,
78 *stash_cf_object_wrap, 89 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 90 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 94 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 95 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 96 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 97 *stash_cf_living_wrap;
87 98
99static inline SV *
100newSVpv_utf8 (const char *s)
101{
102 SV *sv = newSVpv (s, 0);
103 SvUTF8_on (sv);
104 return sv;
105}
106
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l)
109{
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
88// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
89template<class super> 116template<class super>
90static super * 117static super *
91is_a (attachable *at) 118is_a (attachable *at)
92{ 119{
151} 178}
152 179
153void 180void
154attachable::do_destroy () 181attachable::do_destroy ()
155{ 182{
156 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 183 INVOKE_ATTACHABLE (DESTROY, this);
157 184
158 if (cb) 185 if (cb)
159 { 186 {
160 SvREFCNT_dec (cb); 187 SvREFCNT_dec (cb);
161 cb = 0; 188 cb = 0;
162 } 189 }
163 190
164 if (self)
165 sever_self ();
166
167 mortals.push_back (this); 191 mortals.push_back (this);
168} 192}
169 193
170void 194void
171attachable::destroy () 195attachable::destroy ()
173 if (destroyed ()) 197 if (destroyed ())
174 return; 198 return;
175 199
176 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
177 do_destroy (); 201 do_destroy ();
202 sever_self ();
178} 203}
179 204
180void 205void
181attachable::check_mortals () 206attachable::check_mortals ()
182{ 207{
186 { 211 {
187 if (i >= mortals.size ()) 212 if (i >= mortals.size ())
188 { 213 {
189 i = 0; 214 i = 0;
190 215
191 if (mortals.size () > 1000) 216 if (mortals.size () >= 512)
192 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
193 232
194 break; 233 break;
195 } 234 }
196 235
197 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
198 237
199 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
200 239 if (obj->self)//D make this an assert later
201 //if (obj->refcnt > 0 || obj->self)
202 if (obj->refcnt || obj->self)
203 { 240 {
204//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
242 obj->sever_self ();
243 }
244#endif
245
246 if (obj->refcnt)
247 {
205 ++i; // further delay freeing 248 ++i; // further delay freeing
206 249
207 if (!(i & 0x3ff)) 250 if (!(i & 0x3ff))
208 break; 251 break;
209 } 252 }
210 else 253 else
211 { 254 {
212 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
213 delete obj; 257 delete obj;
214 } 258 }
215 } 259 }
216} 260}
217 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
218attachable & 274attachable &
219attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
220{ 276{
221 //if (self || cb) 277 //if (self || cb)
222 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
223 279
224 attach = src.attach; 280 attach = src.attach;
225 return *this; 281 return *this;
282}
283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
226} 316}
227 317
228////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
229 319
230static SV * 320static SV *
263{ 353{
264 if (!obj) 354 if (!obj)
265 return &PL_sv_undef; 355 return &PL_sv_undef;
266 356
267 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
268 { 361 {
269 obj->self = newHV ();
270 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
271 363
272 // now bless the object _once_ 364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
273 return sv_bless (newRV_inc ((SV *)obj->self), stash); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
274 } 367 }
275 else 368 else
276 { 369 {
277 SV *sv = newRV_inc ((SV *)obj->self); 370 SV *sv = newRV_inc ((SV *)obj->self);
314 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
315 else 408 else
316 return 0; 409 return 0;
317} 410}
318 411
319inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
320inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : &PL_sv_undef; }
321inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
322inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
323inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
324inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
325inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
334inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
335inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
336inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
337inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
338inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
339inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
340inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
341inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
342 435
343inline SV *to_sv (object & v) { return to_sv (&v); } 436inline SV *to_sv (object & v) { return to_sv (&v); }
344inline SV *to_sv (living & v) { return to_sv (&v); } 437inline SV *to_sv (living & v) { return to_sv (&v); }
345 438
346inline SV *to_sv (facetile * v) { return to_sv (v->name); } 439inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
347inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 440inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
348 441
349inline SV *to_sv (UUID v) 442inline SV *to_sv (UUID v)
350{ 443{
351 char buf[128]; 444 char buf[128];
352 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 445 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
353 return newSVpv (buf, 0); 446 return newSVpv (buf, 0);
354} 447}
355 448
356inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 449inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
357inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 450inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
358inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 453inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 455inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
363inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
364inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 457inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
365inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
366inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 459inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
367inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 460inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
368inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 461inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
369inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 462inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
370inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 463inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
371inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 464inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
372inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 465inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
373inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 466inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
374inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 467inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
375inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 468inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
469inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
376inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 470inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
377inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 471inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
378inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
379inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 472inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
473inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
474inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
380 475
381inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 476//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
382inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 477inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
383 478
384template<class T> 479template<class T>
385inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 480inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
386 481
387template<int N> 482template<int N>
388inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 483inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
389 484
390inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
391inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 485inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
392inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 486inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
393inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 487inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
394inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 488inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
395 489
490inline void sv_to (SV *sv, std::string &v)
491{
492 STRLEN len;
493 char *data = SvPVbyte (sv, len);
494 v.assign (data, len);
495}
496
396inline void sv_to (SV *sv, UUID &v) 497inline void sv_to (SV *sv, UUID &v)
397{ 498{
398 unsigned int version; 499 unsigned int version;
399 500
400 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 501 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
401 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 502 croak ("unparsable uuid: %s", SvPV_nolen (sv));
590 perl = perl_alloc (); 691 perl = perl_alloc ();
591 perl_construct (perl); 692 perl_construct (perl);
592 693
593 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 694 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
594 695
595 char *argv[] = { 696 const char *argv[] = {
596 "", 697 settings.argv [0],
597 "-e" 698 "-e"
598 "use Event; use Coro;" // required for bootstrap 699 "use Event; use Coro;" // required for bootstrap
599 "cf->bootstrap;" // required for datadir :*> 700 "cf->bootstrap;" // required for datadir :*>
600 "unshift @INC, cf::datadir ();" 701 "unshift @INC, cf::datadir ();"
601 "require cf;" 702 "require cf;"
602 }; 703 };
603 704
604 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 705 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
706 || perl_run (perl))
605 { 707 {
606 printf ("unable to initialize perl-interpreter, aborting.\n"); 708 printf ("unable to initialize perl-interpreter, aborting.\n");
607 exit (EXIT_FAILURE); 709 exit (EXIT_FAILURE);
608 } 710 }
711
712 {
713 dSP;
714
715 PUSHMARK (SP);
716 PUTBACK;
717 call_pv ("cf::init", G_DISCARD | G_VOID);
718 }
609} 719}
610 720
611void cfperl_main () 721void cfperl_main ()
612{ 722{
613 dSP; 723 dSP;
620void 730void
621attachable::instantiate () 731attachable::instantiate ()
622{ 732{
623 if (attach) 733 if (attach)
624 { 734 {
625 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 735 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
626 attach = 0; 736 attach = 0;
627 } 737 }
628} 738}
629 739
630void 740void
631attachable::reattach () 741attachable::reattach ()
632{ 742{
633 optimise (); 743 optimise ();
634 //TODO: check for _attachment's, very important for restarts 744 //TODO: check for _attachment's, very important for restarts
635 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 745 INVOKE_ATTACHABLE (REATTACH, this);
636} 746}
637 747
638static event_klass klass_of[NUM_EVENT_TYPES] = { 748static event_klass klass_of[NUM_EVENT_TYPES] = {
639# define def(type,name) KLASS_ ## type, 749# define def(type,name) KLASS_ ## type,
640# include "eventinc.h" 750# include "eventinc.h"
683} 793}
684 794
685void 795void
686global::gather_callbacks (AV *&callbacks, event_type event) const 796global::gather_callbacks (AV *&callbacks, event_type event) const
687{ 797{
688 ::gather_callbacks (callbacks, cb_object, event); 798 ::gather_callbacks (callbacks, cb_global, event);
689} 799}
690 800
691void 801void
692object::gather_callbacks (AV *&callbacks, event_type event) const 802object::gather_callbacks (AV *&callbacks, event_type event) const
693{ 803{
694 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 804 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
695 { 805 {
696 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 806 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
697 807
698 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 808 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
699 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 809 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
700 } 810 }
701 811
737{ 847{
738 attachable::gather_callbacks (callbacks, event); 848 attachable::gather_callbacks (callbacks, event);
739 ::gather_callbacks (callbacks, cb_map, event); 849 ::gather_callbacks (callbacks, cb_map, event);
740} 850}
741 851
852void
853_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
854{
855 for (int event = 0; event <= AvFILLp (registry); ++event)
856 {
857 SV *cbs_ = AvARRAY (registry)[event];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 set.set (event);
867 }
868 }
869}
870
871// very slow and inefficient way to recalculate the global want bitsets
872void
873_recalc_want ()
874{
875 ev_want_event.reset ();
876
877 _recalc_want (ev_want_event, cb_global);
878 _recalc_want (ev_want_event, cb_attachable);
879 _recalc_want (ev_want_event, cb_object);
880 _recalc_want (ev_want_event, cb_client);
881 _recalc_want (ev_want_event, cb_player);
882 _recalc_want (ev_want_event, cb_map);
883
884 ev_want_type.reset ();
885
886 for (int type = 0; type <= AvFILLp (cb_type); ++type)
887 {
888 SV *cbs_ = AvARRAY (cb_type)[type];
889
890 // element must be list of callback entries
891 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
892 {
893 AV *cbs = (AV *)SvRV (cbs_);
894
895 // no callback entries, no callbacks to call
896 if (AvFILLp (cbs) >= 0)
897 ev_want_type.set (type % NUM_TYPES);
898 }
899 }
900}
901
742bool 902bool
743attachable::invoke (event_type event, ...) 903attachable::invoke (event_type event, ...)
744{ 904{
745 data_type dt; 905 data_type dt;
746 va_list ap;
747
748 va_start (ap, event);
749 906
750 // callback call ordering should be: 907 // callback call ordering should be:
751 // 1. per-object callback 908 // 1. per-object callback
752 // 2. per-class object 909 // 2. per-class object
753 // 3. per-type callback 910 // 3. per-type callback
757 gather_callbacks (callbacks, event); 914 gather_callbacks (callbacks, event);
758 915
759 // short-circuit processing if no callbacks found/defined 916 // short-circuit processing if no callbacks found/defined
760 if (!callbacks) 917 if (!callbacks)
761 return 0; 918 return 0;
919
920 va_list ap;
921 va_start (ap, event);
762 922
763 CALL_BEGIN (3); 923 CALL_BEGIN (3);
764 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 924 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
765 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 925 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
766 926
801} 961}
802 962
803SV * 963SV *
804cfperl_result (int idx) 964cfperl_result (int idx)
805{ 965{
806 AV *av = get_av ("cfperl::invoke_results", 0); 966 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
807 if (!av) 967 if (!av)
808 return &PL_sv_undef; 968 return &PL_sv_undef;
809 969
810 SV **sv = av_fetch (av, idx, 0); 970 SV **sv = av_fetch (av, idx, 0);
811 if (!sv) 971 if (!sv)
825{ 985{
826 return SvNV (cfperl_result (idx)); 986 return SvNV (cfperl_result (idx));
827} 987}
828 988
829///////////////////////////////////////////////////////////////////////////// 989/////////////////////////////////////////////////////////////////////////////
990// various c++ => perl glue functions
830 991
831void 992void
832cfperl_emergency_save () 993cfperl_emergency_save ()
833{ 994{
834 CALL_BEGIN (0); 995 CALL_BEGIN (0);
835 CALL_CALL ("cf::emergency_save", G_VOID); 996 CALL_CALL ("cf::emergency_save", G_VOID);
836 CALL_END; 997 CALL_END;
998}
999
1000void
1001cfperl_cleanup (int make_core)
1002{
1003 CALL_BEGIN (1);
1004 CALL_ARG (make_core);
1005 CALL_CALL ("cf::post_cleanup", G_VOID);
1006 CALL_END;
1007}
1008
1009void
1010cfperl_make_book (object *book, int level)
1011{
1012 CALL_BEGIN (2);
1013 CALL_ARG (book);
1014 CALL_ARG (level);
1015 CALL_CALL ("ext::books::make_book", G_VOID);
1016 CALL_END;
1017}
1018
1019void
1020cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1021{
1022 CALL_BEGIN (4);
1023 CALL_ARG (ns);
1024 CALL_ARG (type);
1025 CALL_ARG_SV (newSVpv_utf8 (msg));
1026 CALL_ARG (color);
1027 CALL_CALL ("cf::client::send_msg", G_VOID);
1028 CALL_END;
1029}
1030
1031int
1032cfperl_can_merge (object *ob1, object *ob2)
1033{
1034 int can;
1035
1036 CALL_BEGIN (2);
1037 CALL_ARG (ob1);
1038 CALL_ARG (ob2);
1039 CALL_CALL ("cf::_can_merge", G_SCALAR);
1040 can = count && SvTRUE (TOPs);
1041 CALL_END;
1042
1043 return can;
1044}
1045
1046player *
1047player::find (const char *name)
1048{
1049 CALL_BEGIN (1);
1050 CALL_ARG (name);
1051 CALL_CALL ("cf::player::find", G_SCALAR);
1052
1053 player *retval;
1054
1055 if (count)
1056 sv_to (POPs, retval);
1057 else
1058 retval = 0;
1059
1060 CALL_END;
1061
1062 return retval;
837} 1063}
838 1064
839maptile * 1065maptile *
840maptile::find_sync (const char *path, maptile *origin) 1066maptile::find_sync (const char *path, maptile *origin)
841{ 1067{
855 1081
856 return retval; 1082 return retval;
857} 1083}
858 1084
859maptile * 1085maptile *
860maptile::find_async (const char *path, maptile *origin) 1086maptile::find_async (const char *path, maptile *origin, bool load)
861{ 1087{
862 CALL_BEGIN (2); 1088 CALL_BEGIN (3);
863 CALL_ARG (path); 1089 CALL_ARG (path);
864 CALL_ARG (origin); 1090 CALL_ARG (origin);
1091 CALL_ARG (load);
865 CALL_CALL ("cf::map::find_async", G_SCALAR); 1092 CALL_CALL ("cf::map::find_async", G_SCALAR);
866 1093
867 maptile *retval; 1094 maptile *retval;
868 1095
869 if (count) 1096 if (count)
905 CALL_ARG (exit); 1132 CALL_ARG (exit);
906 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1133 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
907 CALL_END; 1134 CALL_END;
908} 1135}
909 1136
1137const char *
1138object::ref () const
1139{
1140 if (type == PLAYER)
1141 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1142 else
1143 return 0;
1144}
1145
1146object *
1147object::deref (const char *ref)
1148{
1149 object *retval = 0;
1150
1151 if (ref)
1152 {
1153 CALL_BEGIN (1);
1154 CALL_ARG (ref);
1155 CALL_CALL ("cf::object::deref", G_SCALAR);
1156
1157 if (count)
1158 sv_to (POPs, retval);
1159
1160 CALL_END;
1161 }
1162
1163 return retval;
1164}
1165
1166void
1167log_backtrace (const char *msg)
1168{
1169#if HAVE_BACKTRACE
1170 void *addr [20];
1171 int size = backtrace (addr, 20);
1172
1173 CALL_BEGIN (size);
1174 CALL_ARG (msg);
1175 for (int i = 0; i < size; ++i)
1176 CALL_ARG ((IV)addr [i]);
1177 CALL_CALL ("cf::_log_backtrace", G_VOID);
1178 CALL_END;
1179#endif
1180}
1181
910///////////////////////////////////////////////////////////////////////////// 1182/////////////////////////////////////////////////////////////////////////////
911 1183
912struct EventAPI *watcher_base::GEventAPI; 1184struct EventAPI *watcher_base::GEventAPI;
913struct CoroAPI *coroapi::GCoroAPI; 1185struct CoroAPI *coroapi::GCoroAPI;
914 1186
915int coroapi::cede_counter; 1187int coroapi::cede_counter;
1188tstamp coroapi::next_cede;
916 1189
1190void coroapi::do_cede_to_tick ()
1191{
1192 cede_counter = 0;
1193
1194 cede ();
1195
1196 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1197 if (next_cede > SvNV (sv_next_tick) - 0.02)
1198 next_cede = SvNV (sv_next_tick);
1199}
1200
1201void coroapi::do_cede_every ()
1202{
1203 cede_counter = 0;
1204
1205 if (coroapi::nready ())
1206 coroapi::cede ();
1207}
1208
1209void coroapi::do_cede_to_tick_every ()
1210{
1211 cede_counter = 0;
1212
1213 cede_to_tick ();
1214}
1215
1216void
1217coroapi::wait_for_tick ()
1218{
1219 CALL_BEGIN (0);
1220 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1221 CALL_END;
1222}
1223
1224void
1225coroapi::wait_for_tick_begin ()
1226{
1227 CALL_BEGIN (0);
1228 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1229 CALL_END;
1230}
1231
1232static void
917static void iw_dispatch (pe_event *ev) 1233iw_dispatch (pe_event *ev)
918{ 1234{
919 iw *w = (iw *)ev->ext_data; 1235 iw *w = (iw *)ev->ext_data;
920 w->call (*w); 1236 w->call (*w);
921} 1237}
922 1238
985 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1301 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
986 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1302 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
987 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1303 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
988 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1304 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
989 1305
990 sv_runtime = get_sv ("cf::RUNTIME", 1); 1306 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
991 sv_upgrade (sv_runtime, SVt_NV); 1307 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
992 1308
993 cb_global = get_av ("cf::CB_GLOBAL", 1); 1309 cb_global = get_av ("cf::CB_GLOBAL", 1);
994 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1310 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
995 cb_object = get_av ("cf::CB_OBJECT", 1); 1311 cb_object = get_av ("cf::CB_OBJECT", 1);
996 cb_player = get_av ("cf::CB_PLAYER", 1); 1312 cb_player = get_av ("cf::CB_PLAYER", 1);
1001 1317
1002MODULE = cf PACKAGE = cf PREFIX = cf_ 1318MODULE = cf PACKAGE = cf PREFIX = cf_
1003 1319
1004BOOT: 1320BOOT:
1005{ 1321{
1006 _connect_to_perl ();
1007
1008 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1322 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1009 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1323 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1010 1324
1325 _connect_to_perl ();
1326
1011 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1327 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1328
1329 //{
1330 // require_pv ("Time::HiRes");
1331 //
1332 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1333 // if (!svp) croak ("Time::HiRes is required");
1334 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1335 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1336 //}
1012 1337
1013 static const struct { 1338 static const struct {
1014 const char *name; 1339 const char *name;
1015 IV iv; 1340 IV iv;
1016 } *civ, const_iv[] = { 1341 } *civ, const_iv[] = {
1017# define const_iv(name) { # name, (IV)name }, 1342# define const_iv(name) { # name, (IV)name },
1018 const_iv (llevError) 1343 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1019 const_iv (llevInfo) 1344 const_iv (logBacktrace)
1020 const_iv (llevDebug) 1345
1021 const_iv (llevMonster) 1346 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1347
1348 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1022 1349
1023 const_iv (MAX_TIME) 1350 const_iv (MAX_TIME)
1024 const_iv (PLAYER) 1351
1025 const_iv (TRANSPORT)
1026 const_iv (ROD)
1027 const_iv (TREASURE)
1028 const_iv (POTION)
1029 const_iv (FOOD)
1030 const_iv (POISON)
1031 const_iv (BOOK)
1032 const_iv (CLOCK)
1033 const_iv (ARROW)
1034 const_iv (BOW)
1035 const_iv (WEAPON)
1036 const_iv (ARMOUR)
1037 const_iv (PEDESTAL)
1038 const_iv (ALTAR)
1039 const_iv (LOCKED_DOOR)
1040 const_iv (SPECIAL_KEY)
1041 const_iv (MAP)
1042 const_iv (DOOR)
1043 const_iv (KEY)
1044 const_iv (TIMED_GATE)
1045 const_iv (TRIGGER)
1046 const_iv (GRIMREAPER)
1047 const_iv (MAGIC_EAR)
1048 const_iv (TRIGGER_BUTTON)
1049 const_iv (TRIGGER_ALTAR)
1050 const_iv (TRIGGER_PEDESTAL)
1051 const_iv (SHIELD)
1052 const_iv (HELMET)
1053 const_iv (HORN)
1054 const_iv (MONEY)
1055 const_iv (CLASS)
1056 const_iv (GRAVESTONE)
1057 const_iv (AMULET)
1058 const_iv (PLAYERMOVER)
1059 const_iv (TELEPORTER)
1060 const_iv (CREATOR)
1061 const_iv (SKILL)
1062 const_iv (EARTHWALL)
1063 const_iv (GOLEM)
1064 const_iv (THROWN_OBJ)
1065 const_iv (BLINDNESS)
1066 const_iv (GOD)
1067 const_iv (DETECTOR)
1068 const_iv (TRIGGER_MARKER)
1069 const_iv (DEAD_OBJECT)
1070 const_iv (DRINK)
1071 const_iv (MARKER)
1072 const_iv (HOLY_ALTAR)
1073 const_iv (PLAYER_CHANGER)
1074 const_iv (BATTLEGROUND)
1075 const_iv (PEACEMAKER)
1076 const_iv (GEM)
1077 const_iv (FIREWALL)
1078 const_iv (ANVIL)
1079 const_iv (CHECK_INV)
1080 const_iv (MOOD_FLOOR) 1352 const_iv (NUM_BODY_LOCATIONS)
1081 const_iv (EXIT) 1353 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1082 const_iv (ENCOUNTER) 1354 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1083 const_iv (SHOP_FLOOR) 1355 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1084 const_iv (SHOP_MAT) 1356 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1085 const_iv (RING) 1357 const_iv (body_wrist) const_iv (body_waist)
1086 const_iv (FLOOR)
1087 const_iv (FLESH)
1088 const_iv (INORGANIC)
1089 const_iv (SKILL_TOOL)
1090 const_iv (LIGHTER)
1091 const_iv (BUILDABLE_WALL)
1092 const_iv (MISC_OBJECT)
1093 const_iv (LAMP)
1094 const_iv (DUPLICATOR)
1095 const_iv (SPELLBOOK)
1096 const_iv (CLOAK)
1097 const_iv (SPINNER)
1098 const_iv (GATE)
1099 const_iv (BUTTON)
1100 const_iv (CF_HANDLE)
1101 const_iv (HOLE)
1102 const_iv (TRAPDOOR)
1103 const_iv (SIGN)
1104 const_iv (BOOTS)
1105 const_iv (GLOVES)
1106 const_iv (SPELL)
1107 const_iv (SPELL_EFFECT)
1108 const_iv (CONVERTER)
1109 const_iv (BRACERS)
1110 const_iv (POISONING)
1111 const_iv (SAVEBED)
1112 const_iv (WAND)
1113 const_iv (SCROLL)
1114 const_iv (DIRECTOR)
1115 const_iv (GIRDLE)
1116 const_iv (FORCE)
1117 const_iv (POTION_EFFECT)
1118 const_iv (EVENT_CONNECTOR)
1119 const_iv (CLOSE_CON)
1120 const_iv (CONTAINER)
1121 const_iv (ARMOUR_IMPROVER)
1122 const_iv (WEAPON_IMPROVER)
1123 const_iv (SKILLSCROLL)
1124 const_iv (DEEP_SWAMP)
1125 const_iv (IDENTIFY_ALTAR)
1126 const_iv (MENU)
1127 const_iv (RUNE)
1128 const_iv (TRAP)
1129 const_iv (POWER_CRYSTAL)
1130 const_iv (CORPSE)
1131 const_iv (DISEASE)
1132 const_iv (SYMPTOM)
1133 const_iv (BUILDER)
1134 const_iv (MATERIAL)
1135 const_iv (ITEM_TRANSFORMER)
1136 1358
1137 const_iv (NUM_SUBTYPES) 1359 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1360 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1361 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1362 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1363 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1364 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1365 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1366 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1367 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1368 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1369 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1370 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1371 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1372 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1373 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1374 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1375 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1376 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1377 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1378 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1379 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1380 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1381 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1382 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1383 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1384 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1385 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1386 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1138 1387
1139 const_iv (ST_BD_BUILD) 1388 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1140 const_iv (ST_BD_REMOVE)
1141 1389
1142 const_iv (ST_MAT_FLOOR) 1390 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1143 const_iv (ST_MAT_WALL) 1391 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1144 const_iv (ST_MAT_ITEM)
1145 1392
1146 const_iv (AT_PHYSICAL) 1393 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1147 const_iv (AT_MAGIC) 1394 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1148 const_iv (AT_FIRE) 1395 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1149 const_iv (AT_ELECTRICITY) 1396 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1150 const_iv (AT_COLD) 1397 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1151 const_iv (AT_CONFUSION) 1398 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1152 const_iv (AT_ACID) 1399 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1153 const_iv (AT_DRAIN)
1154 const_iv (AT_WEAPONMAGIC)
1155 const_iv (AT_GHOSTHIT)
1156 const_iv (AT_POISON)
1157 const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE)
1159 const_iv (AT_TURN_UNDEAD)
1160 const_iv (AT_FEAR)
1161 const_iv (AT_CANCELLATION)
1162 const_iv (AT_DEPLETE)
1163 const_iv (AT_DEATH)
1164 const_iv (AT_CHAOS)
1165 const_iv (AT_COUNTERSPELL)
1166 const_iv (AT_GODPOWER)
1167 const_iv (AT_HOLYWORD)
1168 const_iv (AT_BLIND)
1169 const_iv (AT_INTERNAL)
1170 const_iv (AT_LIFE_STEALING)
1171 const_iv (AT_DISEASE)
1172 1400
1173 const_iv (WEAP_HIT) 1401 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1174 const_iv (WEAP_SLASH) 1402 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1175 const_iv (WEAP_PIERCE)
1176 const_iv (WEAP_CLEAVE)
1177 const_iv (WEAP_SLICE)
1178 const_iv (WEAP_STAB)
1179 const_iv (WEAP_WHIP)
1180 const_iv (WEAP_CRUSH)
1181 const_iv (WEAP_BLUD) 1403 const_iv (WEAP_BLUD)
1182 1404
1183 const_iv (FLAG_ALIVE) 1405 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1184 const_iv (FLAG_WIZ) 1406 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1185 const_iv (FLAG_REMOVED) 1407 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1408 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1409 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1410 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1411 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1412 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1413 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1414 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1415 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1416 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1417 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1418 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1419 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1420 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1421 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1422 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1423 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1424 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1425 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1426 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1427 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1428 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1429 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1430 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1431
1432 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1433 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1434 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1435 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1436 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1437 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1438
1439 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1440 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1441
1442 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1443
1444 const_iv (SP_RAISE_DEAD)
1186 const_iv (FLAG_FREED) 1445 const_iv (SP_RUNE)
1187 const_iv (FLAG_WAS_WIZ) 1446 const_iv (SP_MAKE_MARK)
1188 const_iv (FLAG_APPLIED) 1447 const_iv (SP_BOLT)
1189 const_iv (FLAG_UNPAID) 1448 const_iv (SP_BULLET)
1190 const_iv (FLAG_USE_SHIELD) 1449 const_iv (SP_EXPLOSION)
1191 const_iv (FLAG_NO_PICK) 1450 const_iv (SP_CONE)
1192 const_iv (FLAG_ANIMATE) 1451 const_iv (SP_BOMB)
1193 const_iv (FLAG_MONSTER) 1452 const_iv (SP_WONDER)
1194 const_iv (FLAG_FRIENDLY) 1453 const_iv (SP_SMITE)
1195 const_iv (FLAG_GENERATOR) 1454 const_iv (SP_MAGIC_MISSILE)
1196 const_iv (FLAG_IS_THROWN) 1455 const_iv (SP_SUMMON_GOLEM)
1197 const_iv (FLAG_AUTO_APPLY) 1456 const_iv (SP_DIMENSION_DOOR)
1198 const_iv (FLAG_PLAYER_SOLD) 1457 const_iv (SP_MAGIC_MAPPING)
1458 const_iv (SP_MAGIC_WALL)
1459 const_iv (SP_DESTRUCTION)
1460 const_iv (SP_PERCEIVE_SELF)
1461 const_iv (SP_WORD_OF_RECALL)
1199 const_iv (FLAG_SEE_INVISIBLE) 1462 const_iv (SP_INVISIBLE)
1200 const_iv (FLAG_CAN_ROLL)
1201 const_iv (FLAG_OVERLAY_FLOOR)
1202 const_iv (FLAG_IS_TURNABLE)
1203 const_iv (FLAG_IS_USED_UP)
1204 const_iv (FLAG_IDENTIFIED)
1205 const_iv (FLAG_REFLECTING)
1206 const_iv (FLAG_CHANGING)
1207 const_iv (FLAG_SPLITTING)
1208 const_iv (FLAG_HITBACK)
1209 const_iv (FLAG_STARTEQUIP)
1210 const_iv (FLAG_BLOCKSVIEW)
1211 const_iv (FLAG_UNDEAD)
1212 const_iv (FLAG_SCARED)
1213 const_iv (FLAG_UNAGGRESSIVE)
1214 const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_REFL_SPELL)
1216 const_iv (FLAG_NO_MAGIC)
1217 const_iv (FLAG_NO_FIX_PLAYER)
1218 const_iv (FLAG_IS_LIGHTABLE)
1219 const_iv (FLAG_TEAR_DOWN)
1220 const_iv (FLAG_RUN_AWAY)
1221 const_iv (FLAG_PICK_UP)
1222 const_iv (FLAG_UNIQUE)
1223 const_iv (FLAG_NO_DROP)
1224 const_iv (FLAG_WIZCAST)
1225 const_iv (FLAG_CAST_SPELL)
1226 const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_USE_RANGE)
1228 const_iv (FLAG_USE_BOW)
1229 const_iv (FLAG_USE_ARMOUR)
1230 const_iv (FLAG_USE_WEAPON)
1231 const_iv (FLAG_USE_RING)
1232 const_iv (FLAG_READY_RANGE)
1233 const_iv (FLAG_READY_BOW)
1234 const_iv (FLAG_XRAYS)
1235 const_iv (FLAG_NO_APPLY)
1236 const_iv (FLAG_IS_FLOOR)
1237 const_iv (FLAG_LIFESAVE)
1238 const_iv (FLAG_NO_STRENGTH)
1239 const_iv (FLAG_SLEEP)
1240 const_iv (FLAG_STAND_STILL)
1241 const_iv (FLAG_RANDOM_MOVE)
1242 const_iv (FLAG_ONLY_ATTACK)
1243 const_iv (FLAG_CONFUSED)
1244 const_iv (FLAG_STEALTH)
1245 const_iv (FLAG_WIZPASS)
1246 const_iv (FLAG_IS_LINKED)
1247 const_iv (FLAG_CURSED)
1248 const_iv (FLAG_DAMNED)
1249 const_iv (FLAG_SEE_ANYWHERE)
1250 const_iv (FLAG_KNOWN_MAGICAL)
1251 const_iv (FLAG_KNOWN_CURSED)
1252 const_iv (FLAG_CAN_USE_SKILL)
1253 const_iv (FLAG_BEEN_APPLIED)
1254 const_iv (FLAG_READY_SCROLL)
1255 const_iv (FLAG_USE_ROD)
1256 const_iv (FLAG_USE_HORN)
1257 const_iv (FLAG_MAKE_INVIS)
1258 const_iv (FLAG_INV_LOCKED)
1259 const_iv (FLAG_IS_WOODED)
1260 const_iv (FLAG_IS_HILLY)
1261 const_iv (FLAG_READY_SKILL)
1262 const_iv (FLAG_READY_WEAPON)
1263 const_iv (FLAG_NO_SKILL_IDENT)
1264 const_iv (FLAG_BLIND)
1265 const_iv (FLAG_SEE_IN_DARK)
1266 const_iv (FLAG_IS_CAULDRON)
1267 const_iv (FLAG_NO_STEAL)
1268 const_iv (FLAG_ONE_HIT)
1269 const_iv (FLAG_CLIENT_SENT)
1270 const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_NEUTRAL)
1272 const_iv (FLAG_NO_ATTACK)
1273 const_iv (FLAG_NO_DAMAGE)
1274 const_iv (FLAG_OBJ_ORIGINAL)
1275 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1276 const_iv (FLAG_ACTIVATE_ON_PUSH)
1277 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1278 const_iv (FLAG_IS_WATER)
1279 const_iv (FLAG_CONTENT_ON_GEN)
1280 const_iv (FLAG_IS_A_TEMPLATE)
1281 const_iv (FLAG_IS_BUILDABLE)
1282 const_iv (FLAG_DESTROY_ON_DEATH)
1283 const_iv (FLAG_NO_MAP_SAVE)
1284
1285 const_iv (NDI_BLACK)
1286 const_iv (NDI_WHITE)
1287 const_iv (NDI_NAVY)
1288 const_iv (NDI_RED)
1289 const_iv (NDI_ORANGE)
1290 const_iv (NDI_BLUE)
1291 const_iv (NDI_DK_ORANGE)
1292 const_iv (NDI_GREEN)
1293 const_iv (NDI_LT_GREEN)
1294 const_iv (NDI_GREY)
1295 const_iv (NDI_BROWN)
1296 const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN)
1298 const_iv (NDI_MAX_COLOR)
1299 const_iv (NDI_COLOR_MASK)
1300 const_iv (NDI_UNIQUE)
1301 const_iv (NDI_ALL)
1302
1303 const_iv (UPD_LOCATION)
1304 const_iv (UPD_FLAGS)
1305 const_iv (UPD_WEIGHT)
1306 const_iv (UPD_FACE)
1307 const_iv (UPD_NAME)
1308 const_iv (UPD_ANIM)
1309 const_iv (UPD_ANIMSPEED)
1310 const_iv (UPD_NROF) 1463 const_iv (SP_PROBE)
1311
1312 const_iv (UPD_SP_MANA) 1464 const_iv (SP_HEALING)
1313 const_iv (UPD_SP_GRACE) 1465 const_iv (SP_CREATE_FOOD)
1314 const_iv (UPD_SP_DAMAGE) 1466 const_iv (SP_EARTH_TO_DUST)
1315 1467 const_iv (SP_CHANGE_ABILITY)
1316 const_iv (F_APPLIED) 1468 const_iv (SP_BLESS)
1317 const_iv (F_LOCATION)
1318 const_iv (F_UNPAID)
1319 const_iv (F_MAGIC)
1320 const_iv (F_CURSED) 1469 const_iv (SP_CURSE)
1470 const_iv (SP_SUMMON_MONSTER)
1471 const_iv (SP_CHARGING)
1472 const_iv (SP_POLYMORPH)
1473 const_iv (SP_ALCHEMY)
1474 const_iv (SP_REMOVE_CURSE)
1475 const_iv (SP_IDENTIFY)
1476 const_iv (SP_DETECTION)
1477 const_iv (SP_MOOD_CHANGE)
1478 const_iv (SP_MOVING_BALL)
1321 const_iv (F_DAMNED) 1479 const_iv (SP_SWARM)
1480 const_iv (SP_CHANGE_MANA)
1322 const_iv (F_OPEN) 1481 const_iv (SP_DISPEL_RUNE)
1323 const_iv (F_NOPICK) 1482 const_iv (SP_CREATE_MISSILE)
1483 const_iv (SP_CONSECRATE)
1484 const_iv (SP_ANIMATE_WEAPON)
1485 const_iv (SP_LIGHT)
1486 const_iv (SP_CHANGE_MAP_LIGHT)
1487 const_iv (SP_FAERY_FIRE)
1488 const_iv (SP_CAUSE_DISEASE)
1489 const_iv (SP_AURA)
1490 const_iv (SP_TOWN_PORTAL)
1491 const_iv (SP_PARTY_SPELL)
1492
1493 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1494 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1324 const_iv (F_LOCKED) 1495 const_iv (F_LOCKED)
1325 1496
1326 const_iv (F_BUY) 1497 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1327 const_iv (F_SHOP)
1328 const_iv (F_SELL)
1329 1498
1330 const_iv (P_BLOCKSVIEW) 1499 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1331 const_iv (P_PLAYER) 1500 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1332 const_iv (P_NO_MAGIC)
1333 const_iv (P_IS_ALIVE)
1334 const_iv (P_NO_CLERIC)
1335 const_iv (P_OUT_OF_MAP)
1336 const_iv (P_NEW_MAP)
1337 const_iv (P_UPTODATE)
1338 1501
1339 const_iv (UP_OBJ_INSERT) 1502 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1340 const_iv (UP_OBJ_REMOVE)
1341 const_iv (UP_OBJ_CHANGE)
1342 const_iv (UP_OBJ_FACE)
1343 1503
1344 const_iv (INS_NO_MERGE) 1504 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ABOVE_FLOOR_ONLY) 1505 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1346 const_iv (INS_NO_WALK_ON)
1347 const_iv (INS_ON_TOP)
1348 const_iv (INS_BELOW_ORIGINATOR)
1349 const_iv (INS_MAP_LOAD)
1350 1506
1351 const_iv (WILL_APPLY_HANDLE) 1507 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_TREASURE) 1508 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1353 const_iv (WILL_APPLY_EARTHWALL)
1354 const_iv (WILL_APPLY_DOOR)
1355 const_iv (WILL_APPLY_FOOD)
1356 1509
1357 const_iv (SAVE_MODE) 1510 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1358 const_iv (SAVE_DIR_MODE)
1359 1511
1360 const_iv (M_PAPER) 1512 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1361 const_iv (M_IRON) 1513 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1362 const_iv (M_GLASS) 1514 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1363 const_iv (M_LEATHER) 1515 const_iv (M_ICE) const_iv (M_SPECIAL)
1364 const_iv (M_WOOD)
1365 const_iv (M_ORGANIC)
1366 const_iv (M_STONE)
1367 const_iv (M_CLOTH)
1368 const_iv (M_ADAMANT)
1369 const_iv (M_LIQUID)
1370 const_iv (M_SOFT_METAL)
1371 const_iv (M_BONE)
1372 const_iv (M_ICE)
1373 const_iv (M_SPECIAL)
1374 1516
1375 const_iv (SK_EXP_ADD_SKILL) 1517 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_EXP_TOTAL) 1518 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 const_iv (SK_EXP_NONE)
1378 const_iv (SK_SUBTRACT_SKILL_EXP)
1379 const_iv (SK_EXP_SKILL_ONLY)
1380 1519
1381 const_iv (SK_LOCKPICKING) 1520 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1382 const_iv (SK_HIDING) 1521 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1383 const_iv (SK_SMITHERY) 1522 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1384 const_iv (SK_BOWYER) 1523 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1385 const_iv (SK_JEWELER) 1524 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1386 const_iv (SK_ALCHEMY) 1525 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_STEALING) 1526 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1388 const_iv (SK_LITERACY) 1527 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1389 const_iv (SK_BARGAINING) 1528 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1390 const_iv (SK_JUMPING) 1529 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_DET_MAGIC)
1392 const_iv (SK_ORATORY)
1393 const_iv (SK_SINGING)
1394 const_iv (SK_DET_CURSE)
1395 const_iv (SK_FIND_TRAPS)
1396 const_iv (SK_MEDITATION)
1397 const_iv (SK_PUNCHING)
1398 const_iv (SK_FLAME_TOUCH)
1399 const_iv (SK_KARATE)
1400 const_iv (SK_CLIMBING)
1401 const_iv (SK_WOODSMAN)
1402 const_iv (SK_INSCRIPTION)
1403 const_iv (SK_ONE_HANDED_WEAPON)
1404 const_iv (SK_MISSILE_WEAPON)
1405 const_iv (SK_THROWING)
1406 const_iv (SK_USE_MAGIC_ITEM)
1407 const_iv (SK_DISARM_TRAPS)
1408 const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY)
1410 const_iv (SK_PRAYING)
1411 const_iv (SK_CLAWING)
1412 const_iv (SK_LEVITATION)
1413 const_iv (SK_SUMMONING)
1414 const_iv (SK_PYROMANCY)
1415 const_iv (SK_EVOCATION)
1416 const_iv (SK_SORCERY)
1417 const_iv (SK_TWO_HANDED_WEAPON)
1418 const_iv (SK_SPARK_TOUCH)
1419 const_iv (SK_SHIVER)
1420 const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_POISON_NAIL) 1530 const_iv (SK_POISON_NAIL)
1422 1531
1423 const_iv (SOUND_NEW_PLAYER) 1532 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1424 const_iv (SOUND_FIRE_ARROW) 1533 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1425 const_iv (SOUND_LEARN_SPELL) 1534 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1426 const_iv (SOUND_FUMBLE_SPELL) 1535 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_WAND_POOF) 1536 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1428 const_iv (SOUND_OPEN_DOOR) 1537 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1429 const_iv (SOUND_PUSH_PLAYER)
1430 const_iv (SOUND_PLAYER_HITS1)
1431 const_iv (SOUND_PLAYER_HITS2)
1432 const_iv (SOUND_PLAYER_HITS3)
1433 const_iv (SOUND_PLAYER_HITS4)
1434 const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_PLAYER_IS_HIT2)
1436 const_iv (SOUND_PLAYER_IS_HIT3)
1437 const_iv (SOUND_PLAYER_KILLS)
1438 const_iv (SOUND_PET_IS_KILLED)
1439 const_iv (SOUND_PLAYER_DIES)
1440 const_iv (SOUND_OB_EVAPORATE)
1441 const_iv (SOUND_OB_EXPLODE)
1442 const_iv (SOUND_CLOCK)
1443 const_iv (SOUND_TURN_HANDLE)
1444 const_iv (SOUND_FALL_HOLE)
1445 const_iv (SOUND_DRINK_POISON)
1446 const_iv (SOUND_CAST_SPELL_0)
1447 1538
1448 const_iv (PREFER_LOW) 1539 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1449 const_iv (PREFER_HIGH)
1450 1540
1451 const_iv (ATNR_PHYSICAL) 1541 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1452 const_iv (ATNR_MAGIC) 1542 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1453 const_iv (ATNR_FIRE) 1543 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1454 const_iv (ATNR_ELECTRICITY) 1544 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_COLD) 1545 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1456 const_iv (ATNR_CONFUSION) 1546 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_ACID) 1547 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1458 const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC)
1460 const_iv (ATNR_GHOSTHIT)
1461 const_iv (ATNR_POISON)
1462 const_iv (ATNR_SLOW)
1463 const_iv (ATNR_PARALYZE)
1464 const_iv (ATNR_TURN_UNDEAD)
1465 const_iv (ATNR_FEAR)
1466 const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE)
1468 const_iv (ATNR_DEATH)
1469 const_iv (ATNR_CHAOS)
1470 const_iv (ATNR_COUNTERSPELL)
1471 const_iv (ATNR_GODPOWER)
1472 const_iv (ATNR_HOLYWORD)
1473 const_iv (ATNR_BLIND)
1474 const_iv (ATNR_INTERNAL)
1475 const_iv (ATNR_LIFE_STEALING)
1476 const_iv (ATNR_DISEASE)
1477 1548
1478 const_iv (MAP_IN_MEMORY) 1549 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1479 const_iv (MAP_SWAPPED)
1480 const_iv (MAP_LOADING)
1481 const_iv (MAP_SAVING)
1482 1550
1483 const_iv (KLASS_ATTACHABLE) 1551 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_GLOBAL) 1552 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1485 const_iv (KLASS_OBJECT)
1486 const_iv (KLASS_CLIENT)
1487 const_iv (KLASS_PLAYER)
1488 const_iv (KLASS_MAP)
1489 1553
1490 const_iv (CS_QUERY_YESNO) 1554 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1491 const_iv (CS_QUERY_SINGLECHAR)
1492 const_iv (CS_QUERY_HIDEINPUT)
1493 1555
1494 const_iv (ST_DEAD) 1556 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1495 const_iv (ST_SETUP)
1496 const_iv (ST_PLAYING)
1497 const_iv (ST_CUSTOM)
1498 1557
1499 const_iv (ST_CHANGE_CLASS) 1558 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1500
1501 const_iv (IO_HEADER)
1502 const_iv (IO_OBJECTS)
1503 const_iv (IO_UNIQUES)
1504 1559
1505 // random map generator 1560 // random map generator
1506 const_iv (LAYOUT_NONE) 1561 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1507 const_iv (LAYOUT_ONION) 1562 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1508 const_iv (LAYOUT_MAZE)
1509 const_iv (LAYOUT_SPIRAL)
1510 const_iv (LAYOUT_ROGUELIKE)
1511 const_iv (LAYOUT_SNAKE)
1512 const_iv (LAYOUT_SQUARE_SPIRAL)
1513 1563
1514 const_iv (RMOPT_RANDOM) 1564 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1515 const_iv (RMOPT_CENTERED) 1565 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1516 const_iv (RMOPT_LINEAR) 1566 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1517 const_iv (RMOPT_BOTTOM_C)
1518 const_iv (RMOPT_BOTTOM_R)
1519 const_iv (RMOPT_IRR_SPACE)
1520 const_iv (RMOPT_WALL_OFF)
1521 const_iv (RMOPT_WALLS_ONLY)
1522 const_iv (RMOPT_NO_DOORS)
1523 1567
1524 const_iv (SYMMETRY_RANDOM) 1568 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1525 const_iv (SYMMETRY_NONE) 1569 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1526 const_iv (SYMMETRY_X) 1570
1527 const_iv (SYMMETRY_Y) 1571 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1528 const_iv (SYMMETRY_XY) 1572 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1573 const_iv (GT_MINIMAL)
1574
1575 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1576 const_iv (FT_RSRC) const_iv (FT_NUM)
1529 }; 1577 };
1530 1578
1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1579 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1580 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1533 1581
1554 } 1602 }
1555} 1603}
1556 1604
1557void _connect_to_perl () 1605void _connect_to_perl ()
1558 1606
1607void _recalc_want ()
1608
1559void _global_reattach () 1609void _global_reattach ()
1560 CODE: 1610 CODE:
1561{ 1611{
1562 // reattach to all attachable objects in the game. 1612 // reattach to all attachable objects in the game.
1563 for_all_clients (ns) 1613 for_all_clients (ns)
1564 ns->reattach (); 1614 ns->reattach ();
1565 1615
1566 for_all_players (pl)
1567 pl->reattach ();
1568
1569 //TODO
1570 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1571 // i->second->reattach ();
1572
1573 for_all_objects (op) 1616 for_all_objects (op)
1574 op->reattach (); 1617 op->reattach ();
1575} 1618}
1619
1620# support function for map-world.ext
1621void _quantise (SV *data_sv, SV *plt_sv)
1622 CODE:
1623{
1624 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1625 croak ("_quantise called with invalid agruments");
1626
1627 plt_sv = SvRV (plt_sv);
1628 SV **plt = AvARRAY (plt_sv);
1629 int plt_count = AvFILL (plt_sv) + 1;
1630
1631 STRLEN len;
1632 char *data = SvPVbyte (data_sv, len);
1633 char *dst = data;
1634
1635 while (len >= 3)
1636 {
1637 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1638 {
1639 char *val = SvPVX (*val_sv);
1640
1641 if (val [0] == data [0]
1642 && val [1] == data [1]
1643 && val [2] == data [2])
1644 {
1645 *dst++ = val [3];
1646 goto next;
1647 }
1648 }
1649
1650 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1651 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1652 dst - SvPVX (data_sv), len);
1653
1654 next:
1655 data += 3;
1656 len -= 3;
1657 }
1658
1659 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1660}
1661
1662void _post_tick ()
1663 CODE:
1664 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1665
1666NV till_cede ()
1667 CODE:
1668 RETVAL = coroapi::next_cede - now ();
1669 OUTPUT:
1670 RETVAL
1671
1672NV till_tick ()
1673 CODE:
1674 RETVAL = SvNV (sv_next_tick) - now ();
1675 OUTPUT:
1676 RETVAL
1576 1677
1577NV floor (NV x) 1678NV floor (NV x)
1578 1679
1579NV ceil (NV x) 1680NV ceil (NV x)
1580 1681
1588 default: croak ("cf::rndm requires none, one or two parameters."); break; 1689 default: croak ("cf::rndm requires none, one or two parameters."); break;
1589 } 1690 }
1590 OUTPUT: 1691 OUTPUT:
1591 RETVAL 1692 RETVAL
1592 1693
1694NV clamp (NV value, NV min_value, NV max_value)
1695 CODE:
1696 RETVAL = clamp (value, min_value, max_value);
1697 OUTPUT:
1698 RETVAL
1699
1700NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1701 CODE:
1702 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1703 OUTPUT:
1704 RETVAL
1705
1706void cede_to_tick ()
1707 CODE:
1708 coroapi::cede_to_tick ();
1709
1593void server_tick () 1710void server_tick ()
1594 CODE: 1711 CODE:
1712 NOW = now ();
1595 runtime = SvNVx (sv_runtime); 1713 runtime = SvNVx (sv_runtime);
1596 server_tick (); 1714 server_tick ();
1597 1715
1598void 1716void
1599LOG (int level, char *msg) 1717log_backtrace (utf8_string msg)
1718
1719void
1720LOG (int flags, utf8_string msg)
1600 PROTOTYPE: $$ 1721 PROTOTYPE: $$
1601 C_ARGS: (LogLevel)level, "%s", msg 1722 C_ARGS: flags, "%s", msg
1602 1723
1603char *path_combine (char *base, char *path) 1724octet_string path_combine (octet_string base, octet_string path)
1604 PROTOTYPE: $$ 1725 PROTOTYPE: $$
1605 1726
1606char *path_combine_and_normalize (char *base, char *path) 1727octet_string path_combine_and_normalize (octet_string base, octet_string path)
1607 PROTOTYPE: $$ 1728 PROTOTYPE: $$
1608 1729
1609const char *
1610get_maps_directory (char *path)
1611 PROTOTYPE: $
1612 ALIAS: maps_directory = 0
1613 CODE:
1614 RETVAL = create_pathname (path);
1615 OUTPUT: RETVAL
1616
1617void 1730void
1618sub_generation_inc () 1731sub_generation_inc ()
1619 CODE: 1732 CODE:
1620 PL_sub_generation++; 1733 PL_sub_generation++;
1621 1734
1622char * 1735const_octet_string
1623mapdir () 1736mapdir ()
1624 PROTOTYPE: 1737 PROTOTYPE:
1625 ALIAS: 1738 ALIAS:
1626 mapdir = 0 1739 mapdir = 0
1627 uniquedir = 1 1740 uniquedir = 1
1643 } 1756 }
1644 OUTPUT: RETVAL 1757 OUTPUT: RETVAL
1645 1758
1646void abort () 1759void abort ()
1647 1760
1761void reset_signals ()
1762
1648void fork_abort (char *cause = "cf::fork_abort") 1763void fork_abort (octet_string cause = "cf::fork_abort")
1649 1764
1650void cleanup (const char *cause, bool make_core = false) 1765void cleanup (octet_string cause, bool make_core = false)
1651 1766
1652void emergency_save () 1767void emergency_save ()
1653 1768
1654void _exit (int status = EXIT_SUCCESS) 1769void _exit (int status = EXIT_SUCCESS)
1655 1770
1665 1780
1666int munlockall () 1781int munlockall ()
1667 1782
1668#endif 1783#endif
1669 1784
1670int find_animation (char *text) 1785int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1786 PROTOTYPE: $
1672 1787
1673int random_roll (int min, int max, object *op, int goodbad); 1788int random_roll (int min, int max, object *op, int goodbad);
1674 1789
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1790const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676 1791
1677int 1792int
1678exp_to_level (val64 exp) 1793exp_to_level (val64 exp)
1679 CODE: 1794 CODE:
1680{ 1795{
1711 RETVAL = newSVpv (resist_plus[atnr], 0); 1826 RETVAL = newSVpv (resist_plus[atnr], 0);
1712 else 1827 else
1713 XSRETURN_UNDEF; 1828 XSRETURN_UNDEF;
1714 OUTPUT: RETVAL 1829 OUTPUT: RETVAL
1715 1830
1831bool
1832load_resource_file (octet_string filename)
1833
1716MODULE = cf PACKAGE = cf::attachable 1834MODULE = cf PACKAGE = cf::attachable
1717 1835
1718int 1836int
1719valid (SV *obj) 1837valid (SV *obj)
1720 CODE: 1838 CODE:
1721 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1839 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1722 OUTPUT: 1840 OUTPUT:
1723 RETVAL 1841 RETVAL
1842
1843void
1844debug_trace (attachable *obj, bool on = true)
1845 CODE:
1846 obj->flags &= ~attachable::F_DEBUG_TRACE;
1847 if (on)
1848 obj->flags |= attachable::F_DEBUG_TRACE;
1724 1849
1725int mortals_size () 1850int mortals_size ()
1726 CODE: 1851 CODE:
1727 RETVAL = attachable::mortals.size (); 1852 RETVAL = attachable::mortals.size ();
1728 OUTPUT: RETVAL 1853 OUTPUT: RETVAL
1730#object *mortals (U32 index) 1855#object *mortals (U32 index)
1731# CODE: 1856# CODE:
1732# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1857# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1733# OUTPUT: RETVAL 1858# OUTPUT: RETVAL
1734 1859
1735INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1860INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1736 1861
1737MODULE = cf PACKAGE = cf::global 1862MODULE = cf PACKAGE = cf::global
1738 1863
1739int invoke (SV *klass, int event, ...) 1864int invoke (SV *klass, int event, ...)
1740 CODE: 1865 CODE:
1744 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1869 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1745 OUTPUT: RETVAL 1870 OUTPUT: RETVAL
1746 1871
1747MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1872MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748 1873
1749INCLUDE: $PERL genacc object ../include/object.h | 1874INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1750 1875
1751int invoke (object *op, int event, ...) 1876int invoke (object *op, int event, ...)
1752 CODE: 1877 CODE:
1753 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1878 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1754 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1879 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1776object *actives (U32 index) 1901object *actives (U32 index)
1777 CODE: 1902 CODE:
1778 RETVAL = index < actives.size () ? actives [index] : 0; 1903 RETVAL = index < actives.size () ? actives [index] : 0;
1779 OUTPUT: RETVAL 1904 OUTPUT: RETVAL
1780 1905
1906const char *slot_use_name (U32 slot)
1907 ALIAS:
1908 slot_nonuse_name = 1
1909 CODE:
1910{
1911 if (slot >= NUM_BODY_LOCATIONS)
1912 croak ("body slot index out of range");
1913
1914 switch (ix)
1915 {
1916 case 0: RETVAL = body_locations[slot].use_name; break;
1917 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1918 }
1919}
1920 OUTPUT:
1921 RETVAL
1922
1781# missing properties 1923# missing properties
1782 1924
1783object *head (object *op) 1925object *head (object *op)
1784 PROTOTYPE: $ 1926 PROTOTYPE: $
1785 CODE: 1927 CODE:
1786 RETVAL = op->head_ (); 1928 RETVAL = op->head_ ();
1787 OUTPUT: RETVAL
1788
1789int is_head (object *op)
1790 PROTOTYPE: $
1791 CODE:
1792 RETVAL = op->head_ () == op;
1793 OUTPUT: RETVAL 1929 OUTPUT: RETVAL
1794 1930
1795void 1931void
1796inv (object *obj) 1932inv (object *obj)
1797 PROTOTYPE: $ 1933 PROTOTYPE: $
1811num_animations (object *op) 1947num_animations (object *op)
1812 CODE: 1948 CODE:
1813 RETVAL = NUM_ANIMATIONS (op); 1949 RETVAL = NUM_ANIMATIONS (op);
1814 OUTPUT: RETVAL 1950 OUTPUT: RETVAL
1815 1951
1952int slot_info (object *op, UV slot, int value = 0)
1953 ALIAS:
1954 slot_used = 1
1955 CODE:
1956{
1957 if (slot >= NUM_BODY_LOCATIONS)
1958 croak ("body slot index out of range");
1959
1960 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1961
1962 if (items > 2)
1963 if (ix)
1964 op->slot[slot].used = value;
1965 else
1966 op->slot[slot].info = value;
1967}
1968 OUTPUT:
1969 RETVAL
1970
1816object *find_best_object_match (object *op, const char *match) 1971object *find_best_object_match (object *op, utf8_string match)
1817 1972
1818object *find_marked_object (object *op) 1973object *find_marked_object (object *op)
1819 1974
1820int need_identify (object *obj); 1975int need_identify (object *obj);
1821 1976
1822int apply_shop_mat (object *shop_mat, object *op); 1977int apply_shop_mat (object *shop_mat, object *op);
1978
1979int move_player (object *op, int dir)
1980 CODE:
1981 RETVAL = move_player (op, dir);
1982 OUTPUT:
1983 RETVAL
1823 1984
1824int move (object *op, int dir, object *originator = op) 1985int move (object *op, int dir, object *originator = op)
1825 CODE: 1986 CODE:
1826 RETVAL = move_ob (op, dir, originator); 1987 RETVAL = move_ob (op, dir, originator);
1827 OUTPUT: 1988 OUTPUT:
1833 1994
1834void apply_below (object *op) 1995void apply_below (object *op)
1835 CODE: 1996 CODE:
1836 player_apply_below (op); 1997 player_apply_below (op);
1837 1998
1999int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2000
1838object *cf_object_present_archname_inside (object *op, char *whatstr) 2001object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1839 2002
1840int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2003int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1841 2004
1842int cf_object_change_map (object *op, int x, int y, maptile *map) 2005int cf_object_change_map (object *op, int x, int y, maptile *map)
1843 2006
1863 RETVAL = pay_for_amount (amount, op); 2026 RETVAL = pay_for_amount (amount, op);
1864 OUTPUT: RETVAL 2027 OUTPUT: RETVAL
1865 2028
1866void pay_player (object *op, uint64 amount) 2029void pay_player (object *op, uint64 amount)
1867 2030
1868val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2031val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1869 2032
1870int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2033int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1871 2034
1872void learn_spell (object *op, object *sp, int special_prayer = 0) 2035void learn_spell (object *op, object *sp, int special_prayer = 0)
1873 CODE: 2036 CODE:
1874 do_learn_spell (op, sp, special_prayer); 2037 do_learn_spell (op, sp, special_prayer);
1875 2038
1876void forget_spell (object *op, object *sp) 2039void forget_spell (object *op, object *sp)
1877 CODE: 2040 CODE:
1878 do_forget_spell (op, query_name (sp)); 2041 do_forget_spell (op, query_name (sp));
1879 2042
1880object *check_for_spell (object *op, char *spellname) 2043object *check_for_spell (object *op, utf8_string spellname)
1881 CODE: 2044 CODE:
1882 RETVAL = check_spell_known (op, spellname); 2045 RETVAL = check_spell_known (op, spellname);
1883 OUTPUT: RETVAL 2046 OUTPUT: RETVAL
1884 2047
1885int query_money (object *op) 2048int query_money (object *op)
1898 2061
1899int cf_object_teleport (object *op, maptile *map, int x, int y) 2062int cf_object_teleport (object *op, maptile *map, int x, int y)
1900 2063
1901void update_object (object *op, int action) 2064void update_object (object *op, int action)
1902 2065
1903object *cf_create_object_by_name (const char *name) 2066object *cf_create_object_by_name (utf8_string name)
1904 2067
1905void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2068void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1906 2069
1907void player_lvl_adj (object *who, object *skill = 0) 2070void player_lvl_adj (object *who, object *skill = 0)
1908 2071
1909int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2072int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1910 2073
1915void use_trigger (object *op); 2078void use_trigger (object *op);
1916 2079
1917void add_button_link (object *button, maptile *map, int connected); 2080void add_button_link (object *button, maptile *map, int connected);
1918 2081
1919void remove_button_link (object *op); 2082void remove_button_link (object *op);
2083
2084void handle_apply_yield (object *op);
1920 2085
1921 2086
1922MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2087MODULE = cf PACKAGE = cf::object PREFIX = cf_
1923 2088
1924object *cf_insert_ob_in_ob (object *ob, object *where) 2089object *cf_insert_ob_in_ob (object *ob, object *where)
1925 2090
1926# no clean way to get an object from an archetype - stupid idiotic 2091# no clean way to get an object from an archetype - stupid idiotic
1927# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2092# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1928 2093
1929object *new (const char *archetype = 0) 2094object *new (utf8_string archetype = 0)
1930 PROTOTYPE: ;$ 2095 PROTOTYPE: ;$
1931 CODE: 2096 CODE:
1932 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2097 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1933 OUTPUT: 2098 OUTPUT:
1934 RETVAL 2099 RETVAL
1935 2100
2101object *find_object (U32 tag)
2102
2103# TODO: nuke
1936object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2104object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1937 PROTOTYPE: $$$$$$ 2105 PROTOTYPE: $$$$$$
1938 CODE: 2106 CODE:
1939{ 2107{
1940 int unused_type; 2108 int unused_type;
1941 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2109 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1942} 2110}
1943 2111
1944# syntatic sugar for easier use in event callbacks. 2112const_utf8_string get_ob_key_value (object *op, utf8_string key)
1945const char *options (object *op)
1946 CODE:
1947 RETVAL = op->name;
1948 OUTPUT:
1949 RETVAL
1950 2113
1951player *contr (object *op)
1952 CODE:
1953 RETVAL = op->contr;
1954 OUTPUT: RETVAL
1955
1956const char *get_ob_key_value (object *op, const char *key)
1957
1958bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2114bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1959 2115
1960object *get_nearest_player (object *ob) 2116object *get_nearest_player (object *ob)
1961 ALIAS: nearest_player = 0 2117 ALIAS: nearest_player = 0
1962 PREINIT: 2118 PREINIT:
1963 extern object *get_nearest_player (object *); 2119 extern object *get_nearest_player (object *);
1979bool on_same_map_as (object *ob, object *other) 2135bool on_same_map_as (object *ob, object *other)
1980 CODE: 2136 CODE:
1981 RETVAL = on_same_map (ob, other); 2137 RETVAL = on_same_map (ob, other);
1982 OUTPUT: RETVAL 2138 OUTPUT: RETVAL
1983 2139
1984const char * 2140const_utf8_string
1985base_name (object *op, int plural = op->nrof > 1) 2141base_name (object *op, int plural = op->nrof > 1)
1986 CODE: 2142 CODE:
1987 RETVAL = query_base_name (op, plural); 2143 RETVAL = query_base_name (op, plural);
1988 OUTPUT: RETVAL 2144 OUTPUT: RETVAL
1989 2145
1996 RETVAL = op->contr; 2152 RETVAL = op->contr;
1997 OUTPUT: RETVAL 2153 OUTPUT: RETVAL
1998 2154
1999void check_score (object *op) 2155void check_score (object *op)
2000 2156
2001void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2157void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2002 CODE: 2158 CODE:
2003 new_draw_info (flags, 0, op, txt); 2159 new_draw_info (flags, 0, op, txt);
2004
2005object *cf_player_send_inventory (object *op)
2006
2007char *cf_player_get_ip (object *op)
2008 ALIAS: ip = 0
2009
2010object *cf_player_get_marked_item (object *op)
2011 ALIAS: marked_item = 0
2012
2013void cf_player_set_marked_item (object *op, object *ob)
2014
2015partylist *cf_player_get_party (object *op)
2016 ALIAS: party = 0
2017
2018void cf_player_set_party (object *op, partylist *party)
2019 2160
2020void kill_player (object *op) 2161void kill_player (object *op)
2021 2162
2022void esrv_update_item (object *op, int what, object *item) 2163void esrv_update_item (object *op, int what, object *item)
2023 C_ARGS: what, op, item 2164 C_ARGS: what, op, item
2024 2165
2025void clear_los (object *op)
2026
2027int command_summon (object *op, char *params) 2166int command_summon (object *op, utf8_string params)
2028 2167
2029int command_arrest (object *op, char *params) 2168int command_arrest (object *op, utf8_string params)
2030
2031int command_kick (object *op, char *params)
2032
2033int command_banish (object *op, char *params)
2034 2169
2035 2170
2036MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2171MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2037 2172
2038INCLUDE: $PERL genacc player ../include/player.h | 2173INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2039 2174
2040int invoke (player *pl, int event, ...) 2175int invoke (player *pl, int event, ...)
2041 CODE: 2176 CODE:
2042 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2177 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2043 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2178 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2053 pl->ob->stats.hp = pl->ob->stats.maxhp; 2188 pl->ob->stats.hp = pl->ob->stats.maxhp;
2054 pl->ob->stats.sp = pl->ob->stats.maxsp; 2189 pl->ob->stats.sp = pl->ob->stats.maxsp;
2055 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2190 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2056 pl->orig_stats = pl->ob->stats; 2191 pl->orig_stats = pl->ob->stats;
2057 2192
2193void clear_los (player *pl)
2194
2058void cf_player_move (player *pl, int dir) 2195void cf_player_move (player *pl, int dir)
2059
2060void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2061
2062player *first ()
2063 CODE:
2064 RETVAL = first_player;
2065 OUTPUT: RETVAL
2066 2196
2067bool 2197bool
2068cell_visible (player *pl, int dx, int dy) 2198cell_visible (player *pl, int dx, int dy)
2069 CODE: 2199 CODE:
2070 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2200 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2123 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2253 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2124 OUTPUT: RETVAL 2254 OUTPUT: RETVAL
2125 2255
2126SV *registry (maptile *map) 2256SV *registry (maptile *map)
2127 2257
2128INCLUDE: $PERL genacc maptile ../include/map.h | 2258INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2129 2259
2130void 2260void
2131maptile::instantiate () 2261maptile::instantiate ()
2132 2262
2133maptile *new () 2263maptile *new ()
2149 if (pl->ob && pl->ob->map == THIS) 2279 if (pl->ob && pl->ob->map == THIS)
2150 PUSHs (sv_2mortal (to_sv (pl->ob))); 2280 PUSHs (sv_2mortal (to_sv (pl->ob)));
2151 } 2281 }
2152 2282
2153void 2283void
2154maptile::set_regiondata (SV *data, SV *plt) 2284maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2155 CODE: 2285 CODE:
2156{ 2286{
2157 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2287 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2288 croak ("maptile::add_underlay: palette must be arrayref");
2289
2290 palette = SvRV (palette);
2291
2292 STRLEN idxlen;
2293 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2294
2295 for (int x = 0; x < THIS->width; ++x)
2296 for (int y = 0; y < THIS->height; ++y)
2297 {
2298 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2299 if (op->flag [FLAG_IS_FLOOR])
2300 goto skip_space;
2301
2302 {
2303 int offs = offset + y * stride + x;
2304 if (IN_RANGE_EXC (offs, 0, idxlen))
2305 {
2306 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2307 {
2308 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2309 ob->flag [FLAG_NO_MAP_SAVE] = true;
2310 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2311
2312 if (ob->randomitems)
2313 {
2314 if (!ob->above)
2315 {
2316 ob->create_treasure (ob->randomitems);
2317
2318 for (object *op = ob->above; op; op = op->above)
2319 op->flag [FLAG_NO_MAP_SAVE] = true;
2320 }
2321
2322 ob->randomitems = 0;
2323 }
2324 }
2325 }
2326 }
2327
2328 skip_space: ;
2329 }
2330}
2331
2332void
2333maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2334 CODE:
2335{
2336 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2158 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2337 croak ("maptile::set_regiondata: palette must be arrayref");
2159 2338
2160 AV *av = (AV *)SvRV (plt); 2339 palette = SvRV (palette);
2161 2340
2162 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2341 STRLEN idxlen;
2342 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2163 2343
2344 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2345 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2346
2164 for (int i = av_len (av) + 1; i--; ) 2347 for (int i = av_len ((AV *)palette) + 1; i--; )
2165 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2348 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2166 2349
2167 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2350 for (int y = 0; y < THIS->height; ++y)
2351 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2352
2353 sfree (THIS->regions, THIS->size ());
2354 delete [] THIS->regionmap;
2355
2356 THIS->regions = regions;
2168 THIS->regionmap = regionmap; 2357 THIS->regionmap = regionmap;
2169} 2358}
2170 2359
2171void play_sound_map (maptile *map, int x, int y, int sound_num) 2360void
2361maptile::create_region_treasure ()
2362 CODE:
2363{
2364 object *op = object::create ();
2365 op->type = FLOOR;
2366 op->map = THIS;
2367
2368 for (int x = 0; x < THIS->width; ++x)
2369 for (int y = 0; y < THIS->height; ++y)
2370 {
2371 region *rgn = THIS->region (x, y);
2372
2373 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2374 if (rgn->treasure && rndm () < rgn->treasure_density)
2375 {
2376 op->x = x;
2377 op->y = y;
2378 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2379 }
2380 }
2381
2382 op->destroy ();
2383}
2172 2384
2173int out_of_map (maptile *map, int x, int y) 2385int out_of_map (maptile *map, int x, int y)
2174 2386
2175void 2387void
2176trigger (maptile *map, long connection, bool state = true) 2388trigger (maptile *map, long connection, bool state = true)
2260 2472
2261# worst xs function of my life 2473# worst xs function of my life
2262bool 2474bool
2263_create_random_map (\ 2475_create_random_map (\
2264 maptile *self,\ 2476 maptile *self,\
2265 char *wallstyle,\ 2477 utf8_string wallstyle,\
2266 char *wall_name,\ 2478 utf8_string wall_name,\
2267 char *floorstyle,\ 2479 utf8_string floorstyle,\
2268 char *monsterstyle,\ 2480 utf8_string monsterstyle,\
2269 char *treasurestyle,\ 2481 utf8_string treasurestyle,\
2270 char *layoutstyle,\ 2482 utf8_string layoutstyle,\
2271 char *doorstyle,\ 2483 utf8_string doorstyle,\
2272 char *decorstyle,\ 2484 utf8_string decorstyle,\
2273 char *origin_map,\ 2485 utf8_string origin_map,\
2274 char *final_map,\ 2486 utf8_string final_map,\
2275 char *exitstyle,\ 2487 utf8_string exitstyle,\
2276 char *this_map,\ 2488 utf8_string this_map,\
2277 char *exit_on_final_map,\ 2489 utf8_string exit_on_final_map,\
2278 int xsize,\ 2490 int xsize,\
2279 int ysize,\ 2491 int ysize,\
2280 int expand2x,\ 2492 int expand2x,\
2281 int layoutoptions1,\ 2493 int layoutoptions1,\
2282 int layoutoptions2,\ 2494 int layoutoptions2,\
2295 val64 total_map_hp,\ 2507 val64 total_map_hp,\
2296 int map_layout_style,\ 2508 int map_layout_style,\
2297 int treasureoptions,\ 2509 int treasureoptions,\
2298 int symmetry_used,\ 2510 int symmetry_used,\
2299 region *region,\ 2511 region *region,\
2300 char *custom\ 2512 utf8_string custom\
2301) 2513)
2302 CODE: 2514 CODE:
2303{ 2515{
2304 random_map_params rmp; 2516 random_map_params rmp;
2305 2517
2332 rmp.decoroptions = decoroptions; 2544 rmp.decoroptions = decoroptions;
2333 rmp.orientation = orientation; 2545 rmp.orientation = orientation;
2334 rmp.origin_y = origin_y; 2546 rmp.origin_y = origin_y;
2335 rmp.origin_x = origin_x; 2547 rmp.origin_x = origin_x;
2336 rmp.random_seed = random_seed; 2548 rmp.random_seed = random_seed;
2337 rmp.total_map_hp = total_map_hp; 2549 rmp.total_map_hp = (uint64_t) total_map_hp;
2338 rmp.map_layout_style = map_layout_style; 2550 rmp.map_layout_style = map_layout_style;
2339 rmp.treasureoptions = treasureoptions; 2551 rmp.treasureoptions = treasureoptions;
2340 rmp.symmetry_used = symmetry_used; 2552 rmp.symmetry_used = symmetry_used;
2341 rmp.region = region; 2553 rmp.region = region;
2342 rmp.custom = custom; 2554 rmp.custom = custom;
2346 OUTPUT: 2558 OUTPUT:
2347 RETVAL 2559 RETVAL
2348 2560
2349MODULE = cf PACKAGE = cf::arch 2561MODULE = cf PACKAGE = cf::arch
2350 2562
2351archetype *find (const char *name) 2563int archetypes_size ()
2352 CODE: 2564 CODE:
2353 RETVAL = archetype::find (name); 2565 RETVAL = archetypes.size ();
2354 OUTPUT: 2566 OUTPUT: RETVAL
2355 RETVAL
2356 2567
2357archetype *first() 2568archetype *archetypes (U32 index)
2358 PROTOTYPE: 2569 CODE:
2359 CODE: 2570 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2360 RETVAL = first_archetype; 2571 OUTPUT: RETVAL
2572
2573object *instantiate (archetype *arch)
2574 CODE:
2575 RETVAL = arch_to_object (arch);
2576 OUTPUT:
2361 OUTPUT: RETVAL 2577 RETVAL
2362 2578
2363INCLUDE: $PERL genacc archetype ../include/object.h | 2579INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2364 2580
2365MODULE = cf PACKAGE = cf::party 2581MODULE = cf PACKAGE = cf::party
2366 2582
2367partylist *first () 2583partylist *first ()
2368 PROTOTYPE: 2584 PROTOTYPE:
2369 CODE: 2585 CODE:
2370 RETVAL = get_firstparty (); 2586 RETVAL = get_firstparty ();
2371 OUTPUT: RETVAL 2587 OUTPUT: RETVAL
2372 2588
2373INCLUDE: $PERL genacc partylist ../include/player.h | 2589INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2374 2590
2375MODULE = cf PACKAGE = cf::region 2591MODULE = cf PACKAGE = cf::region
2376 2592
2377region *first () 2593void
2378 PROTOTYPE: 2594list ()
2379 CODE: 2595 PPCODE:
2380 RETVAL = first_region; 2596 for_all_regions (rgn)
2381 OUTPUT: RETVAL 2597 XPUSHs (sv_2mortal (to_sv (rgn)));
2382 2598
2383region *find (char *name) 2599region *find (utf8_string name)
2384 PROTOTYPE: $ 2600 PROTOTYPE: $
2385 CODE: 2601 CODE:
2386 RETVAL = region::find (name); 2602 RETVAL = region::find (name);
2387 OUTPUT: RETVAL 2603 OUTPUT: RETVAL
2388 2604
2605region *find_fuzzy (utf8_string name)
2606 PROTOTYPE: $
2607 CODE:
2608 RETVAL = region::find_fuzzy (name);
2609 OUTPUT: RETVAL
2610
2611int specificity (region *rgn)
2612 CODE:
2613 RETVAL = 0;
2614 while (rgn = rgn->parent)
2615 RETVAL++;
2616 OUTPUT: RETVAL
2617
2389INCLUDE: $PERL genacc region ../include/map.h | 2618INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2390 2619
2391MODULE = cf PACKAGE = cf::living 2620MODULE = cf PACKAGE = cf::living
2392 2621
2393INCLUDE: $PERL genacc living ../include/living.h | 2622INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2394 2623
2395MODULE = cf PACKAGE = cf::settings 2624MODULE = cf PACKAGE = cf::settings
2396 2625
2397INCLUDE: $PERL genacc Settings ../include/global.h | 2626INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2398 2627
2399MODULE = cf PACKAGE = cf::client 2628MODULE = cf PACKAGE = cf::client
2400 2629
2401INCLUDE: $PERL genacc client ../include/client.h | 2630INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2402 2631
2403int invoke (client *ns, int event, ...) 2632int invoke (client *ns, int event, ...)
2404 CODE: 2633 CODE:
2405 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2634 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2406 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2635 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2425 char *buf = SvPVbyte (packet, len); 2654 char *buf = SvPVbyte (packet, len);
2426 2655
2427 THIS->send_packet (buf, len); 2656 THIS->send_packet (buf, len);
2428} 2657}
2429 2658
2659faceidx
2660client::need_face (utf8_string name, int pri = 0)
2661 CODE:
2662 RETVAL = face_find (name, 0);
2663 if (RETVAL)
2664 {
2665 THIS->send_face (RETVAL, pri);
2666 THIS->flush_fx ();
2667 }
2668 OUTPUT:
2669 RETVAL
2670
2671int
2672client::fx_want (int idx, int value = -1)
2673 CODE:
2674 if (0 < idx && idx < FT_NUM)
2675 {
2676 RETVAL = THIS->fx_want [idx];
2677 if (items > 2)
2678 THIS->fx_want [idx] = value;
2679 }
2680 else
2681 RETVAL = 0;
2682 OUTPUT:
2683 RETVAL
2684
2685MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2686
2687faceidx sound_find (utf8_string name)
2688
2689void sound_set (utf8_string str, faceidx face)
2690
2691# dire hack
2692void old_sound_index (int idx, faceidx face)
2693 CODE:
2694 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2695 old_sound_index [idx] = face;
2696
2697MODULE = cf PACKAGE = cf::face PREFIX = face_
2698
2699#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2700
2701faceidx face_find (utf8_string name, faceidx defidx = 0)
2702
2703faceidx alloc (utf8_string name)
2704 CODE:
2705{
2706 do
2707 {
2708 RETVAL = faces.size ();
2709 faces.resize (RETVAL + 1);
2710 }
2711 while (!RETVAL); // crude way to leave index 0
2712
2713 faces [RETVAL].name = name;
2714 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2715
2716 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2717 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2718}
2719 OUTPUT: RETVAL
2720
2721void set_type (faceidx idx, int value)
2722 ALIAS:
2723 set_type = 0
2724 set_visibility = 1
2725 set_magicmap = 2
2726 set_smooth = 3
2727 set_smoothlevel = 4
2728 CODE:
2729 faceinfo *f = face_info (idx); assert (f);
2730 switch (ix)
2731 {
2732 case 0: f->type = value; break;
2733 case 1: f->visibility = value; break;
2734 case 2: f->magicmap = value; break;
2735 case 3: f->smooth = value; break;
2736 case 4: f->smoothlevel = value; break;
2737 }
2738
2739void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2740 CODE:
2741{
2742 faceinfo *f = face_info (idx); assert (f);
2743 facedata *d = &(faceset ? f->data64 : f->data32);
2744 sv_to (data, d->data);
2745 STRLEN clen;
2746 char *cdata = SvPVbyte (chksum, clen);
2747 clen = min (CHKSUM_SIZE, clen);
2748
2749 if (memcmp (d->chksum, cdata, clen))
2750 {
2751 memcpy (d->chksum, cdata, clen);
2752
2753 // invalidate existing client face info
2754 for_all_clients (ns)
2755 if (ns->faceset == faceset)
2756 {
2757 ns->faces_sent [idx] = false;
2758 ns->force_newmap = true;
2759 }
2760 }
2761}
2762
2763int get_data_size (faceidx idx, int faceset = 0)
2764 CODE:
2765 facedata *d = face_data (idx, faceset); assert (d);
2766 RETVAL = d->data.size ();
2767 OUTPUT:
2768 RETVAL
2769
2770SV *get_chksum (faceidx idx, int faceset = 0)
2771 CODE:
2772 facedata *d = face_data (idx, faceset); assert (d);
2773 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2774 OUTPUT:
2775 RETVAL
2776
2777void invalidate (faceidx idx)
2778 CODE:
2779 for_all_clients (ns)
2780 {
2781 ns->faces_sent [idx] = false;
2782 ns->force_newmap = true;
2783 }
2784
2785void invalidate_all ()
2786 CODE:
2787 for_all_clients (ns)
2788 {
2789 ns->faces_sent.reset ();
2790 ns->force_newmap = true;
2791 }
2792
2793MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2794
2795#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2796
2797animidx anim_find (utf8_string name)
2798 CODE:
2799 RETVAL = animation::find (name).number;
2800 OUTPUT: RETVAL
2801
2802animidx set (utf8_string name, SV *frames, int facings = 1)
2803 CODE:
2804{
2805 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2806 croak ("frames must be an arrayref");
2807
2808 AV *av = (AV *)SvRV (frames);
2809
2810 animation *anim = &animation::find (name);
2811 if (anim->number)
2812 {
2813 anim->resize (av_len (av) + 1);
2814 anim->facings = facings;
2815 }
2816 else
2817 anim = &animation::create (name, av_len (av) + 1, facings);
2818
2819 for (int i = 0; i < anim->num_animations; ++i)
2820 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2821}
2822 OUTPUT: RETVAL
2823
2824void invalidate_all ()
2825 CODE:
2826 for_all_clients (ns)
2827 ns->anims_sent.reset ();
2828
2829MODULE = cf PACKAGE = cf::object::freezer
2830
2831INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2832
2833SV *
2834new (char *klass)
2835 CODE:
2836 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2837 OUTPUT: RETVAL
2838
2839void
2840DESTROY (SV *sv)
2841 CODE:
2842 object_freezer *self;
2843 sv_to (sv, self);
2844 delete self;
2845
2846MODULE = cf PACKAGE = cf::object::thawer
2847
2848INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2849
2850SV *
2851new_from_file (char *klass, octet_string path)
2852 CODE:
2853 object_thawer *f = new object_thawer (path);
2854 if (!*f)
2855 {
2856 delete f;
2857 XSRETURN_UNDEF;
2858 }
2859 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2860 OUTPUT: RETVAL
2861
2862void
2863DESTROY (SV *sv)
2864 CODE:
2865 object_thawer *self;
2866 sv_to (sv, self);
2867 delete self;
2868

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