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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.160 by elmex, Wed Jan 31 14:11:02 2007 UTC vs.
Revision 1.258 by root, Sun Sep 30 20:22:24 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33
34#include "cfperl.h"
35#include "shstr.h"
36 41
37#include <unistd.h> 42#include <unistd.h>
38#if _POSIX_MEMLOCK 43#if _POSIX_MEMLOCK
39# include <sys/mman.h> 44# include <sys/mman.h>
40#endif 45#endif
46#include "CoroAPI.h" 51#include "CoroAPI.h"
47#include "perlxsi.c" 52#include "perlxsi.c"
48 53
49extern sint64 *levels; // the experience table 54extern sint64 *levels; // the experience table
50 55
51typedef object object_ornull; 56typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 57typedef object_freezer &object_freezer_ref;
58
59typedef std::string std__string;
53 60
54#if IVSIZE >= 8 61#if IVSIZE >= 8
55 typedef IV val64; 62 typedef IV val64;
56# define newSVval64 newSViv 63# define newSVval64 newSViv
57# define SvVAL64 SvIV 64# define SvVAL64 SvIV
59 typedef double val64; 66 typedef double val64;
60# define newSVval64 newSVnv 67# define newSVval64 newSVnv
61# define SvVAL64 SvNV 68# define SvVAL64 SvNV
62#endif 69#endif
63 70
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67
68static PerlInterpreter *perl; 71static PerlInterpreter *perl;
69 72
70double runtime; 73tstamp NOW, runtime;
71 74
72global gbl_ev; 75global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 77static SV *sv_runtime, *sv_next_tick;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
75 81
76static HV 82static HV
77 *stash_cf, 83 *stash_cf,
78 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
87 93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
88// helper cast function, returns super class * or 0 116// helper cast function, returns super class * or 0
89template<class super> 117template<class super>
90static super * 118static super *
91is_a (attachable *at) 119is_a (attachable *at)
92{ 120{
151} 179}
152 180
153void 181void
154attachable::do_destroy () 182attachable::do_destroy ()
155{ 183{
156 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 184 INVOKE_ATTACHABLE (DESTROY, this);
157 185
158 if (cb) 186 if (cb)
159 { 187 {
160 SvREFCNT_dec (cb); 188 SvREFCNT_dec (cb);
161 cb = 0; 189 cb = 0;
162 } 190 }
163 191
164 if (self)
165 sever_self ();
166
167 mortals.push_back (this); 192 mortals.push_back (this);
168} 193}
169 194
170void 195void
171attachable::destroy () 196attachable::destroy ()
173 if (destroyed ()) 198 if (destroyed ())
174 return; 199 return;
175 200
176 flags |= F_DESTROYED; 201 flags |= F_DESTROYED;
177 do_destroy (); 202 do_destroy ();
203 sever_self ();
178} 204}
179 205
180void 206void
181attachable::check_mortals () 207attachable::check_mortals ()
182{ 208{
186 { 212 {
187 if (i >= mortals.size ()) 213 if (i >= mortals.size ())
188 { 214 {
189 i = 0; 215 i = 0;
190 216
191 if (mortals.size () > 1000) 217 if (mortals.size () >= 512)
192 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
193 233
194 break; 234 break;
195 } 235 }
196 236
197 attachable *obj = mortals [i]; 237 attachable *obj = mortals [i];
198 238
199 obj->refcnt_chk (); // unborrow from perl, if necessary 239#if 0
200 240 if (obj->self)//D make this an assert later
201 //if (obj->refcnt > 0 || obj->self)
202 if (obj->refcnt || obj->self)
203 { 241 {
204//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
243 obj->sever_self ();
244 }
245#endif
246
247 if (obj->refcnt)
248 {
205 ++i; // further delay freeing 249 ++i; // further delay freeing
206 250
207 if (!(i & 0x3ff)) 251 if (!(i & 0x3ff))
208 break; 252 break;
209 } 253 }
210 else 254 else
211 { 255 {
212 mortals.erase (i); 256 mortals.erase (i);
257 obj->sever_self ();
213 delete obj; 258 delete obj;
214 } 259 }
215 } 260 }
216} 261}
217 262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
218attachable & 275attachable &
219attachable::operator =(const attachable &src) 276attachable::operator =(const attachable &src)
220{ 277{
221 //if (self || cb) 278 //if (self || cb)
222 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
223 280
224 attach = src.attach; 281 attach = src.attach;
225 return *this; 282 return *this;
226} 283}
227 284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
228////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
229 320
230static SV * 321static SV *
231newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
232{ 323{
233 SV *sv; 324 SV *sv;
234 325
235 if (!ptr) 326 if (!ptr)
236 return &PL_sv_undef; 327 return newSV (0);
237 328
238 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
239 return sv_bless (newRV_noinc ((SV *)hv), stash); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
240} 331}
241 332
260 351
261static SV * 352static SV *
262newSVattachable (attachable *obj, HV *stash) 353newSVattachable (attachable *obj, HV *stash)
263{ 354{
264 if (!obj) 355 if (!obj)
265 return &PL_sv_undef; 356 return newSV (0);
266 357
267 if (!obj->self) 358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
268 { 362 {
269 obj->self = newHV ();
270 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
271 364
272 // now bless the object _once_ 365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
273 return sv_bless (newRV_inc ((SV *)obj->self), stash); 367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
274 } 368 }
275 else 369 else
276 { 370 {
277 SV *sv = newRV_inc ((SV *)obj->self); 371 SV *sv = newRV_inc ((SV *)obj->self);
314 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
315 else 409 else
316 return 0; 410 return 0;
317} 411}
318 412
319inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
320inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
321inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
322inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
323inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
324inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
325inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
334inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
335inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
336inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
337inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
338inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
339inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
340inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
341inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
342 436
343inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
344inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
345 439
346inline SV *to_sv (facetile * v) { return to_sv (v->name); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
347inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
348 442
349inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v)
350{ 444{
351 char buf[128]; 445 char buf[128];
352 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 446 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
353 return newSVpv (buf, 0); 447 return newSVpv (buf, 0);
354} 448}
355 449
356inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 450inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
357inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 451inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
358inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 453inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 455inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
363inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
364inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 458inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
365inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
366inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 460inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
367inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 461inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
368inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 462inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
369inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 463inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
370inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 464inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
371inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 465inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
372inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 466inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
373inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 467inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
374inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 468inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
375inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 469inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
470inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
376inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 471inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
377inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 472inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
378inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
379inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 473inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
474inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
475inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
380 476
381inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 477//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
382inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 478inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
383 479
384template<class T> 480template<class T>
385inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 481inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
386 482
387template<int N> 483template<int N>
388inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 484inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
389 485
390inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
391inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 486inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
392inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 487inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
393inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 488inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
394inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 489inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
395 490
491inline void sv_to (SV *sv, std::string &v)
492{
493 STRLEN len;
494 char *data = SvPVbyte (sv, len);
495 v.assign (data, len);
496}
497
396inline void sv_to (SV *sv, UUID &v) 498inline void sv_to (SV *sv, UUID &v)
397{ 499{
398 unsigned int version; 500 unsigned int version;
399 501
400 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 502 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
401 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 503 croak ("unparsable uuid: %s", SvPV_nolen (sv));
423 break; 525 break;
424 526
425 case DT_STRING: 527 case DT_STRING:
426 { 528 {
427 char *str = (char *)va_arg (ap, const char *); 529 char *str = (char *)va_arg (ap, const char *);
428 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 530 sv = str ? newSVpv (str, 0) : newSV (0);
429 } 531 }
430 break; 532 break;
431 533
432 case DT_DATA: 534 case DT_DATA:
433 { 535 {
434 char *str = (char *)va_arg (ap, const void *); 536 char *str = (char *)va_arg (ap, const void *);
435 int len = va_arg (ap, int); 537 int len = va_arg (ap, int);
436 sv = str ? newSVpv (str, len) : &PL_sv_undef; 538 sv = str ? newSVpv (str, len) : newSV (0);
437 } 539 }
438 break; 540 break;
439 541
440 case DT_OBJECT: 542 case DT_OBJECT:
441 sv = to_sv (va_arg (ap, object *)); 543 sv = to_sv (va_arg (ap, object *));
483 va_end (ap); 585 va_end (ap);
484 586
485 return sv; 587 return sv;
486} 588}
487 589
488static SV *
489newSVcfapi (int type, ...)
490{
491 SV *sv;
492
493 va_list ap;
494 va_start (ap, type);
495
496 switch (type)
497 {
498 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
499 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
500 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
501 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
502 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
503 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
504 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
505 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
506 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
507 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
508
509 default:
510 assert (("unhandled type in newSVcfapi", 0));
511 }
512
513 va_end (ap);
514
515 return sv;
516}
517
518////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 590//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
519 591
520SV * 592SV *
521registry (attachable *ext) 593registry (attachable *ext)
522{ 594{
525 597
526 return newRV_inc ((SV *)ext->cb); 598 return newRV_inc ((SV *)ext->cb);
527} 599}
528 600
529///////////////////////////////////////////////////////////////////////////// 601/////////////////////////////////////////////////////////////////////////////
530
531extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
532{
533 return 0;
534}
535
536static CommArray_s rtn_cmd;
537
538static int
539runPluginCommand (object *obj, char *params)
540{
541 return -1;
542}
543
544extern "C" void *cfperl_getPluginProperty (int *type, ...)
545{
546 va_list args;
547 char *propname;
548 int i;
549 va_start (args, type);
550 propname = va_arg (args, char *);
551 //printf ("Property name: %s\n", propname);
552
553 if (!strcmp (propname, "command?"))
554 return NULL;
555 else if (!strcmp (propname, "Identification"))
556 {
557 va_end (args);
558 return (void *)PLUGIN_NAME;
559 }
560 else if (!strcmp (propname, "FullName"))
561 {
562 va_end (args);
563 return (void *)PLUGIN_VERSION;
564 }
565 else
566 va_end (args);
567
568 return NULL;
569}
570
571extern "C" int cfperl_postInitPlugin ()
572{
573 int hooktype = 1;
574 int rtype = 0;
575
576 cf_init_plugin (gethook);
577
578 return 0;
579}
580
581extern "C" int cfperl_closePlugin ()
582{
583 return 0;
584}
585 602
586void 603void
587cfperl_init () 604cfperl_init ()
588{ 605{
589 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 606 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
590 perl = perl_alloc (); 607 perl = perl_alloc ();
591 perl_construct (perl); 608 perl_construct (perl);
592 609
593 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 610 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
594 611
595 char *argv[] = { 612 const char *argv[] = {
596 "", 613 settings.argv [0],
597 "-e" 614 "-e"
598 "use Event; use Coro;" // required for bootstrap 615 "use Event; use Coro;" // required for bootstrap
599 "cf->bootstrap;" // required for datadir :*> 616 "cf->bootstrap;" // required for datadir :*>
600 "unshift @INC, cf::datadir ();" 617 "unshift @INC, cf::datadir ();"
601 "require cf;" 618 "require cf;"
602 }; 619 };
603 620
604 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 621 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
622 || perl_run (perl))
605 { 623 {
606 printf ("unable to initialize perl-interpreter, aborting.\n"); 624 printf ("unable to initialize perl-interpreter, aborting.\n");
607 exit (EXIT_FAILURE); 625 exit (EXIT_FAILURE);
608 } 626 }
627
628 {
629 dSP;
630
631 PUSHMARK (SP);
632 PUTBACK;
633 call_pv ("cf::init", G_DISCARD | G_VOID);
634 }
609} 635}
610 636
611void cfperl_main () 637void cfperl_main ()
612{ 638{
613 dSP; 639 dSP;
620void 646void
621attachable::instantiate () 647attachable::instantiate ()
622{ 648{
623 if (attach) 649 if (attach)
624 { 650 {
625 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 651 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
626 attach = 0; 652 attach = 0;
627 } 653 }
628} 654}
629 655
630void 656void
631attachable::reattach () 657attachable::reattach ()
632{ 658{
633 optimise (); 659 optimise ();
634 //TODO: check for _attachment's, very important for restarts 660 //TODO: check for _attachment's, very important for restarts
635 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 661 INVOKE_ATTACHABLE (REATTACH, this);
636} 662}
637 663
638static event_klass klass_of[NUM_EVENT_TYPES] = { 664static event_klass klass_of[NUM_EVENT_TYPES] = {
639# define def(type,name) KLASS_ ## type, 665# define def(type,name) KLASS_ ## type,
640# include "eventinc.h" 666# include "eventinc.h"
683} 709}
684 710
685void 711void
686global::gather_callbacks (AV *&callbacks, event_type event) const 712global::gather_callbacks (AV *&callbacks, event_type event) const
687{ 713{
688 ::gather_callbacks (callbacks, cb_object, event); 714 ::gather_callbacks (callbacks, cb_global, event);
689} 715}
690 716
691void 717void
692object::gather_callbacks (AV *&callbacks, event_type event) const 718object::gather_callbacks (AV *&callbacks, event_type event) const
693{ 719{
694 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 720 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
695 { 721 {
696 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 722 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
697 723
698 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 724 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
699 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 725 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
700 } 726 }
701 727
737{ 763{
738 attachable::gather_callbacks (callbacks, event); 764 attachable::gather_callbacks (callbacks, event);
739 ::gather_callbacks (callbacks, cb_map, event); 765 ::gather_callbacks (callbacks, cb_map, event);
740} 766}
741 767
768void
769_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
770{
771 for (int event = 0; event <= AvFILLp (registry); ++event)
772 {
773 SV *cbs_ = AvARRAY (registry)[event];
774
775 // element must be list of callback entries
776 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
777 {
778 AV *cbs = (AV *)SvRV (cbs_);
779
780 // no callback entries, no callbacks to call
781 if (AvFILLp (cbs) >= 0)
782 set.set (event);
783 }
784 }
785}
786
787// very slow and inefficient way to recalculate the global want bitsets
788void
789_recalc_want ()
790{
791 ev_want_event.reset ();
792
793 _recalc_want (ev_want_event, cb_global);
794 _recalc_want (ev_want_event, cb_attachable);
795 _recalc_want (ev_want_event, cb_object);
796 _recalc_want (ev_want_event, cb_client);
797 _recalc_want (ev_want_event, cb_player);
798 _recalc_want (ev_want_event, cb_map);
799
800 ev_want_type.reset ();
801
802 for (int type = 0; type <= AvFILLp (cb_type); ++type)
803 {
804 SV *cbs_ = AvARRAY (cb_type)[type];
805
806 // element must be list of callback entries
807 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
808 {
809 AV *cbs = (AV *)SvRV (cbs_);
810
811 // no callback entries, no callbacks to call
812 if (AvFILLp (cbs) >= 0)
813 ev_want_type.set (type % NUM_TYPES);
814 }
815 }
816}
817
742bool 818bool
743attachable::invoke (event_type event, ...) 819attachable::invoke (event_type event, ...)
744{ 820{
745 data_type dt; 821 data_type dt;
746 va_list ap;
747
748 va_start (ap, event);
749 822
750 // callback call ordering should be: 823 // callback call ordering should be:
751 // 1. per-object callback 824 // 1. per-object callback
752 // 2. per-class object 825 // 2. per-class object
753 // 3. per-type callback 826 // 3. per-type callback
757 gather_callbacks (callbacks, event); 830 gather_callbacks (callbacks, event);
758 831
759 // short-circuit processing if no callbacks found/defined 832 // short-circuit processing if no callbacks found/defined
760 if (!callbacks) 833 if (!callbacks)
761 return 0; 834 return 0;
835
836 va_list ap;
837 va_start (ap, event);
762 838
763 CALL_BEGIN (3); 839 CALL_BEGIN (3);
764 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 840 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
765 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 841 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
766 842
801} 877}
802 878
803SV * 879SV *
804cfperl_result (int idx) 880cfperl_result (int idx)
805{ 881{
806 AV *av = get_av ("cfperl::invoke_results", 0); 882 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
807 if (!av) 883 if (!av)
808 return &PL_sv_undef; 884 return &PL_sv_undef;
809 885
810 SV **sv = av_fetch (av, idx, 0); 886 SV **sv = av_fetch (av, idx, 0);
811 if (!sv) 887 if (!sv)
825{ 901{
826 return SvNV (cfperl_result (idx)); 902 return SvNV (cfperl_result (idx));
827} 903}
828 904
829///////////////////////////////////////////////////////////////////////////// 905/////////////////////////////////////////////////////////////////////////////
906// various c++ => perl glue functions
830 907
831void 908void
832cfperl_emergency_save () 909cfperl_emergency_save ()
833{ 910{
834 CALL_BEGIN (0); 911 CALL_BEGIN (0);
835 CALL_CALL ("cf::emergency_save", G_VOID); 912 CALL_CALL ("cf::emergency_save", G_VOID);
836 CALL_END; 913 CALL_END;
914}
915
916void
917cfperl_cleanup (int make_core)
918{
919 CALL_BEGIN (1);
920 CALL_ARG (make_core);
921 CALL_CALL ("cf::post_cleanup", G_VOID);
922 CALL_END;
923}
924
925void
926cfperl_make_book (object *book, int level)
927{
928 CALL_BEGIN (2);
929 CALL_ARG (book);
930 CALL_ARG (level);
931 CALL_CALL ("ext::books::make_book", G_VOID);
932 CALL_END;
933}
934
935void
936cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
937{
938 CALL_BEGIN (4);
939 CALL_ARG (ns);
940 CALL_ARG (type);
941 CALL_ARG_SV (newSVpv_utf8 (msg));
942 CALL_ARG (color);
943 CALL_CALL ("cf::client::send_msg", G_VOID);
944 CALL_END;
945}
946
947int
948cfperl_can_merge (object *ob1, object *ob2)
949{
950 int can;
951
952 CALL_BEGIN (2);
953 CALL_ARG (ob1);
954 CALL_ARG (ob2);
955 CALL_CALL ("cf::_can_merge", G_SCALAR);
956 can = count && SvTRUE (TOPs);
957 CALL_END;
958
959 return can;
960}
961
962player *
963player::find (const char *name)
964{
965 CALL_BEGIN (1);
966 CALL_ARG (name);
967 CALL_CALL ("cf::player::find", G_SCALAR);
968
969 player *retval;
970
971 if (count)
972 sv_to (POPs, retval);
973 else
974 retval = 0;
975
976 CALL_END;
977
978 return retval;
837} 979}
838 980
839maptile * 981maptile *
840maptile::find_sync (const char *path, maptile *origin) 982maptile::find_sync (const char *path, maptile *origin)
841{ 983{
855 997
856 return retval; 998 return retval;
857} 999}
858 1000
859maptile * 1001maptile *
860maptile::find_async (const char *path, maptile *origin) 1002maptile::find_async (const char *path, maptile *origin, bool load)
861{ 1003{
862 CALL_BEGIN (2); 1004 CALL_BEGIN (3);
863 CALL_ARG (path); 1005 CALL_ARG (path);
864 CALL_ARG (origin); 1006 CALL_ARG (origin);
1007 CALL_ARG (load);
865 CALL_CALL ("cf::map::find_async", G_SCALAR); 1008 CALL_CALL ("cf::map::find_async", G_SCALAR);
866 1009
867 maptile *retval; 1010 maptile *retval;
868 1011
869 if (count) 1012 if (count)
905 CALL_ARG (exit); 1048 CALL_ARG (exit);
906 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1049 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
907 CALL_END; 1050 CALL_END;
908} 1051}
909 1052
1053const char *
1054object::ref () const
1055{
1056 if (type == PLAYER)
1057 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1058 else
1059 return 0;
1060}
1061
1062object *
1063object::deref (const char *ref)
1064{
1065 object *retval = 0;
1066
1067 if (ref)
1068 {
1069 CALL_BEGIN (1);
1070 CALL_ARG (ref);
1071 CALL_CALL ("cf::object::deref", G_SCALAR);
1072
1073 if (count)
1074 sv_to (POPs, retval);
1075
1076 CALL_END;
1077 }
1078
1079 return retval;
1080}
1081
1082void
1083log_backtrace (const char *msg)
1084{
1085#if HAVE_BACKTRACE
1086 void *addr [20];
1087 int size = backtrace (addr, 20);
1088
1089 CALL_BEGIN (size);
1090 CALL_ARG (msg);
1091 for (int i = 0; i < size; ++i)
1092 CALL_ARG ((IV)addr [i]);
1093 CALL_CALL ("cf::_log_backtrace", G_VOID);
1094 CALL_END;
1095#endif
1096}
1097
910///////////////////////////////////////////////////////////////////////////// 1098/////////////////////////////////////////////////////////////////////////////
911 1099
912struct EventAPI *watcher_base::GEventAPI; 1100struct EventAPI *watcher_base::GEventAPI;
913struct CoroAPI *coroapi::GCoroAPI; 1101struct CoroAPI *coroapi::GCoroAPI;
914 1102
915int coroapi::cede_counter; 1103int coroapi::cede_counter;
1104tstamp coroapi::next_cede;
916 1105
1106void coroapi::do_cede_to_tick ()
1107{
1108 cede_counter = 0;
1109
1110 cede ();
1111
1112 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1113 if (next_cede > SvNV (sv_next_tick) - 0.02)
1114 next_cede = SvNV (sv_next_tick);
1115}
1116
1117void coroapi::do_cede_every ()
1118{
1119 cede_counter = 0;
1120
1121 if (coroapi::nready ())
1122 coroapi::cede ();
1123}
1124
1125void coroapi::do_cede_to_tick_every ()
1126{
1127 cede_counter = 0;
1128
1129 cede_to_tick ();
1130}
1131
1132void
1133coroapi::wait_for_tick ()
1134{
1135 CALL_BEGIN (0);
1136 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1137 CALL_END;
1138}
1139
1140void
1141coroapi::wait_for_tick_begin ()
1142{
1143 CALL_BEGIN (0);
1144 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1145 CALL_END;
1146}
1147
1148static void
917static void iw_dispatch (pe_event *ev) 1149iw_dispatch (pe_event *ev)
918{ 1150{
919 iw *w = (iw *)ev->ext_data; 1151 iw *w = (iw *)ev->ext_data;
920 w->call (*w); 1152 w->call (*w);
921} 1153}
922 1154
985 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1217 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
986 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1218 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
987 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1219 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
988 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1220 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
989 1221
990 sv_runtime = get_sv ("cf::RUNTIME", 1); 1222 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
991 sv_upgrade (sv_runtime, SVt_NV); 1223 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
992 1224
993 cb_global = get_av ("cf::CB_GLOBAL", 1); 1225 cb_global = get_av ("cf::CB_GLOBAL", 1);
994 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1226 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
995 cb_object = get_av ("cf::CB_OBJECT", 1); 1227 cb_object = get_av ("cf::CB_OBJECT", 1);
996 cb_player = get_av ("cf::CB_PLAYER", 1); 1228 cb_player = get_av ("cf::CB_PLAYER", 1);
1001 1233
1002MODULE = cf PACKAGE = cf PREFIX = cf_ 1234MODULE = cf PACKAGE = cf PREFIX = cf_
1003 1235
1004BOOT: 1236BOOT:
1005{ 1237{
1006 _connect_to_perl ();
1007
1008 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1238 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1009 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1239 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1010 1240
1241 _connect_to_perl ();
1242
1011 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1243 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1244
1245 //{
1246 // require_pv ("Time::HiRes");
1247 //
1248 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1249 // if (!svp) croak ("Time::HiRes is required");
1250 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1251 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1252 //}
1012 1253
1013 static const struct { 1254 static const struct {
1014 const char *name; 1255 const char *name;
1015 IV iv; 1256 IV iv;
1016 } *civ, const_iv[] = { 1257 } *civ, const_iv[] = {
1017# define const_iv(name) { # name, (IV)name }, 1258# define const_iv(name) { # name, (IV)name },
1018 const_iv (llevError) 1259 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1019 const_iv (llevInfo) 1260 const_iv (logBacktrace)
1020 const_iv (llevDebug) 1261
1021 const_iv (llevMonster) 1262 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1263
1264 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1022 1265
1023 const_iv (MAX_TIME) 1266 const_iv (MAX_TIME)
1024 const_iv (PLAYER)
1025 const_iv (TRANSPORT)
1026 const_iv (ROD)
1027 const_iv (TREASURE)
1028 const_iv (POTION)
1029 const_iv (FOOD)
1030 const_iv (POISON)
1031 const_iv (BOOK)
1032 const_iv (CLOCK) 1267 const_iv (MAXSOCKBUF)
1033 const_iv (ARROW) 1268
1034 const_iv (BOW)
1035 const_iv (WEAPON)
1036 const_iv (ARMOUR)
1037 const_iv (PEDESTAL)
1038 const_iv (ALTAR)
1039 const_iv (LOCKED_DOOR)
1040 const_iv (SPECIAL_KEY)
1041 const_iv (MAP)
1042 const_iv (DOOR)
1043 const_iv (KEY)
1044 const_iv (TIMED_GATE)
1045 const_iv (TRIGGER)
1046 const_iv (GRIMREAPER)
1047 const_iv (MAGIC_EAR)
1048 const_iv (TRIGGER_BUTTON)
1049 const_iv (TRIGGER_ALTAR)
1050 const_iv (TRIGGER_PEDESTAL)
1051 const_iv (SHIELD)
1052 const_iv (HELMET)
1053 const_iv (HORN)
1054 const_iv (MONEY)
1055 const_iv (CLASS)
1056 const_iv (GRAVESTONE)
1057 const_iv (AMULET)
1058 const_iv (PLAYERMOVER)
1059 const_iv (TELEPORTER)
1060 const_iv (CREATOR)
1061 const_iv (SKILL)
1062 const_iv (EARTHWALL)
1063 const_iv (GOLEM)
1064 const_iv (THROWN_OBJ)
1065 const_iv (BLINDNESS)
1066 const_iv (GOD)
1067 const_iv (DETECTOR)
1068 const_iv (TRIGGER_MARKER)
1069 const_iv (DEAD_OBJECT)
1070 const_iv (DRINK)
1071 const_iv (MARKER)
1072 const_iv (HOLY_ALTAR)
1073 const_iv (PLAYER_CHANGER)
1074 const_iv (BATTLEGROUND)
1075 const_iv (PEACEMAKER)
1076 const_iv (GEM)
1077 const_iv (FIREWALL)
1078 const_iv (ANVIL)
1079 const_iv (CHECK_INV)
1080 const_iv (MOOD_FLOOR) 1269 const_iv (NUM_BODY_LOCATIONS)
1081 const_iv (EXIT) 1270 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1082 const_iv (ENCOUNTER) 1271 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1083 const_iv (SHOP_FLOOR) 1272 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1084 const_iv (SHOP_MAT) 1273 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1085 const_iv (RING) 1274 const_iv (body_wrist) const_iv (body_waist)
1086 const_iv (FLOOR)
1087 const_iv (FLESH)
1088 const_iv (INORGANIC)
1089 const_iv (SKILL_TOOL)
1090 const_iv (LIGHTER)
1091 const_iv (BUILDABLE_WALL)
1092 const_iv (MISC_OBJECT)
1093 const_iv (LAMP)
1094 const_iv (DUPLICATOR)
1095 const_iv (SPELLBOOK)
1096 const_iv (CLOAK)
1097 const_iv (SPINNER)
1098 const_iv (GATE)
1099 const_iv (BUTTON)
1100 const_iv (CF_HANDLE)
1101 const_iv (HOLE)
1102 const_iv (TRAPDOOR)
1103 const_iv (SIGN)
1104 const_iv (BOOTS)
1105 const_iv (GLOVES)
1106 const_iv (SPELL)
1107 const_iv (SPELL_EFFECT)
1108 const_iv (CONVERTER)
1109 const_iv (BRACERS)
1110 const_iv (POISONING)
1111 const_iv (SAVEBED)
1112 const_iv (WAND)
1113 const_iv (SCROLL)
1114 const_iv (DIRECTOR)
1115 const_iv (GIRDLE)
1116 const_iv (FORCE)
1117 const_iv (POTION_EFFECT)
1118 const_iv (EVENT_CONNECTOR)
1119 const_iv (CLOSE_CON)
1120 const_iv (CONTAINER)
1121 const_iv (ARMOUR_IMPROVER)
1122 const_iv (WEAPON_IMPROVER)
1123 const_iv (SKILLSCROLL)
1124 const_iv (DEEP_SWAMP)
1125 const_iv (IDENTIFY_ALTAR)
1126 const_iv (MENU)
1127 const_iv (RUNE)
1128 const_iv (TRAP)
1129 const_iv (POWER_CRYSTAL)
1130 const_iv (CORPSE)
1131 const_iv (DISEASE)
1132 const_iv (SYMPTOM)
1133 const_iv (BUILDER)
1134 const_iv (MATERIAL)
1135 const_iv (ITEM_TRANSFORMER)
1136 1275
1137 const_iv (NUM_SUBTYPES) 1276 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1277 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1278 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1279 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1280 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1281 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1282 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1283 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1284 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1285 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1286 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1287 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1288 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1289 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1290 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1291 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1292 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1293 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1294 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1295 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1296 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1297 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1298 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1299 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1300 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1301 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1302 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1303 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1138 1304
1139 const_iv (ST_BD_BUILD) 1305 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1140 const_iv (ST_BD_REMOVE)
1141 1306
1142 const_iv (ST_MAT_FLOOR) 1307 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1143 const_iv (ST_MAT_WALL) 1308 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1144 const_iv (ST_MAT_ITEM)
1145 1309
1146 const_iv (AT_PHYSICAL) 1310 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1147 const_iv (AT_MAGIC) 1311 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1148 const_iv (AT_FIRE) 1312 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1149 const_iv (AT_ELECTRICITY) 1313 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1150 const_iv (AT_COLD) 1314 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1151 const_iv (AT_CONFUSION) 1315 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1152 const_iv (AT_ACID) 1316 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1153 const_iv (AT_DRAIN)
1154 const_iv (AT_WEAPONMAGIC)
1155 const_iv (AT_GHOSTHIT)
1156 const_iv (AT_POISON)
1157 const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE)
1159 const_iv (AT_TURN_UNDEAD)
1160 const_iv (AT_FEAR)
1161 const_iv (AT_CANCELLATION)
1162 const_iv (AT_DEPLETE)
1163 const_iv (AT_DEATH)
1164 const_iv (AT_CHAOS)
1165 const_iv (AT_COUNTERSPELL)
1166 const_iv (AT_GODPOWER)
1167 const_iv (AT_HOLYWORD)
1168 const_iv (AT_BLIND)
1169 const_iv (AT_INTERNAL)
1170 const_iv (AT_LIFE_STEALING)
1171 const_iv (AT_DISEASE)
1172 1317
1173 const_iv (WEAP_HIT) 1318 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1174 const_iv (WEAP_SLASH) 1319 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1175 const_iv (WEAP_PIERCE)
1176 const_iv (WEAP_CLEAVE)
1177 const_iv (WEAP_SLICE)
1178 const_iv (WEAP_STAB)
1179 const_iv (WEAP_WHIP)
1180 const_iv (WEAP_CRUSH)
1181 const_iv (WEAP_BLUD) 1320 const_iv (WEAP_BLUD)
1182 1321
1183 const_iv (FLAG_ALIVE) 1322 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1184 const_iv (FLAG_WIZ) 1323 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1185 const_iv (FLAG_REMOVED) 1324 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1325 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1326 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1327 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1328 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1329 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1330 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1331 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1332 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1333 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1334 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1335 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1336 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1337 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1338 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1339 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1340 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1341 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1342 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1343 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1344 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1345 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1346 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1347 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1348
1349 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1350 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1351 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1352 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1353 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1354 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1355
1356 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1357 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1358
1359 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1360
1361 const_iv (SP_RAISE_DEAD)
1186 const_iv (FLAG_FREED) 1362 const_iv (SP_RUNE)
1187 const_iv (FLAG_WAS_WIZ) 1363 const_iv (SP_MAKE_MARK)
1188 const_iv (FLAG_APPLIED) 1364 const_iv (SP_BOLT)
1189 const_iv (FLAG_UNPAID) 1365 const_iv (SP_BULLET)
1190 const_iv (FLAG_USE_SHIELD) 1366 const_iv (SP_EXPLOSION)
1191 const_iv (FLAG_NO_PICK) 1367 const_iv (SP_CONE)
1192 const_iv (FLAG_ANIMATE) 1368 const_iv (SP_BOMB)
1193 const_iv (FLAG_MONSTER) 1369 const_iv (SP_WONDER)
1194 const_iv (FLAG_FRIENDLY) 1370 const_iv (SP_SMITE)
1195 const_iv (FLAG_GENERATOR) 1371 const_iv (SP_MAGIC_MISSILE)
1196 const_iv (FLAG_IS_THROWN) 1372 const_iv (SP_SUMMON_GOLEM)
1197 const_iv (FLAG_AUTO_APPLY) 1373 const_iv (SP_DIMENSION_DOOR)
1198 const_iv (FLAG_PLAYER_SOLD) 1374 const_iv (SP_MAGIC_MAPPING)
1375 const_iv (SP_MAGIC_WALL)
1376 const_iv (SP_DESTRUCTION)
1377 const_iv (SP_PERCEIVE_SELF)
1378 const_iv (SP_WORD_OF_RECALL)
1199 const_iv (FLAG_SEE_INVISIBLE) 1379 const_iv (SP_INVISIBLE)
1200 const_iv (FLAG_CAN_ROLL)
1201 const_iv (FLAG_OVERLAY_FLOOR)
1202 const_iv (FLAG_IS_TURNABLE)
1203 const_iv (FLAG_IS_USED_UP)
1204 const_iv (FLAG_IDENTIFIED)
1205 const_iv (FLAG_REFLECTING)
1206 const_iv (FLAG_CHANGING)
1207 const_iv (FLAG_SPLITTING)
1208 const_iv (FLAG_HITBACK)
1209 const_iv (FLAG_STARTEQUIP)
1210 const_iv (FLAG_BLOCKSVIEW)
1211 const_iv (FLAG_UNDEAD)
1212 const_iv (FLAG_SCARED)
1213 const_iv (FLAG_UNAGGRESSIVE)
1214 const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_REFL_SPELL)
1216 const_iv (FLAG_NO_MAGIC)
1217 const_iv (FLAG_NO_FIX_PLAYER)
1218 const_iv (FLAG_IS_LIGHTABLE)
1219 const_iv (FLAG_TEAR_DOWN)
1220 const_iv (FLAG_RUN_AWAY)
1221 const_iv (FLAG_PICK_UP)
1222 const_iv (FLAG_UNIQUE)
1223 const_iv (FLAG_NO_DROP)
1224 const_iv (FLAG_WIZCAST)
1225 const_iv (FLAG_CAST_SPELL)
1226 const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_USE_RANGE)
1228 const_iv (FLAG_USE_BOW)
1229 const_iv (FLAG_USE_ARMOUR)
1230 const_iv (FLAG_USE_WEAPON)
1231 const_iv (FLAG_USE_RING)
1232 const_iv (FLAG_READY_RANGE)
1233 const_iv (FLAG_READY_BOW)
1234 const_iv (FLAG_XRAYS)
1235 const_iv (FLAG_NO_APPLY)
1236 const_iv (FLAG_IS_FLOOR)
1237 const_iv (FLAG_LIFESAVE)
1238 const_iv (FLAG_NO_STRENGTH)
1239 const_iv (FLAG_SLEEP)
1240 const_iv (FLAG_STAND_STILL)
1241 const_iv (FLAG_RANDOM_MOVE)
1242 const_iv (FLAG_ONLY_ATTACK)
1243 const_iv (FLAG_CONFUSED)
1244 const_iv (FLAG_STEALTH)
1245 const_iv (FLAG_WIZPASS)
1246 const_iv (FLAG_IS_LINKED)
1247 const_iv (FLAG_CURSED)
1248 const_iv (FLAG_DAMNED)
1249 const_iv (FLAG_SEE_ANYWHERE)
1250 const_iv (FLAG_KNOWN_MAGICAL)
1251 const_iv (FLAG_KNOWN_CURSED)
1252 const_iv (FLAG_CAN_USE_SKILL)
1253 const_iv (FLAG_BEEN_APPLIED)
1254 const_iv (FLAG_READY_SCROLL)
1255 const_iv (FLAG_USE_ROD)
1256 const_iv (FLAG_USE_HORN)
1257 const_iv (FLAG_MAKE_INVIS)
1258 const_iv (FLAG_INV_LOCKED)
1259 const_iv (FLAG_IS_WOODED)
1260 const_iv (FLAG_IS_HILLY)
1261 const_iv (FLAG_READY_SKILL)
1262 const_iv (FLAG_READY_WEAPON)
1263 const_iv (FLAG_NO_SKILL_IDENT)
1264 const_iv (FLAG_BLIND)
1265 const_iv (FLAG_SEE_IN_DARK)
1266 const_iv (FLAG_IS_CAULDRON)
1267 const_iv (FLAG_NO_STEAL)
1268 const_iv (FLAG_ONE_HIT)
1269 const_iv (FLAG_CLIENT_SENT)
1270 const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_NEUTRAL)
1272 const_iv (FLAG_NO_ATTACK)
1273 const_iv (FLAG_NO_DAMAGE)
1274 const_iv (FLAG_OBJ_ORIGINAL)
1275 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1276 const_iv (FLAG_ACTIVATE_ON_PUSH)
1277 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1278 const_iv (FLAG_IS_WATER)
1279 const_iv (FLAG_CONTENT_ON_GEN)
1280 const_iv (FLAG_IS_A_TEMPLATE)
1281 const_iv (FLAG_IS_BUILDABLE)
1282 const_iv (FLAG_DESTROY_ON_DEATH)
1283 const_iv (FLAG_NO_MAP_SAVE)
1284
1285 const_iv (NDI_BLACK)
1286 const_iv (NDI_WHITE)
1287 const_iv (NDI_NAVY)
1288 const_iv (NDI_RED)
1289 const_iv (NDI_ORANGE)
1290 const_iv (NDI_BLUE)
1291 const_iv (NDI_DK_ORANGE)
1292 const_iv (NDI_GREEN)
1293 const_iv (NDI_LT_GREEN)
1294 const_iv (NDI_GREY)
1295 const_iv (NDI_BROWN)
1296 const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN)
1298 const_iv (NDI_MAX_COLOR)
1299 const_iv (NDI_COLOR_MASK)
1300 const_iv (NDI_UNIQUE)
1301 const_iv (NDI_ALL)
1302
1303 const_iv (UPD_LOCATION)
1304 const_iv (UPD_FLAGS)
1305 const_iv (UPD_WEIGHT)
1306 const_iv (UPD_FACE)
1307 const_iv (UPD_NAME)
1308 const_iv (UPD_ANIM)
1309 const_iv (UPD_ANIMSPEED)
1310 const_iv (UPD_NROF) 1380 const_iv (SP_PROBE)
1311
1312 const_iv (UPD_SP_MANA) 1381 const_iv (SP_HEALING)
1313 const_iv (UPD_SP_GRACE) 1382 const_iv (SP_CREATE_FOOD)
1314 const_iv (UPD_SP_DAMAGE) 1383 const_iv (SP_EARTH_TO_DUST)
1315 1384 const_iv (SP_CHANGE_ABILITY)
1316 const_iv (F_APPLIED) 1385 const_iv (SP_BLESS)
1317 const_iv (F_LOCATION)
1318 const_iv (F_UNPAID)
1319 const_iv (F_MAGIC)
1320 const_iv (F_CURSED) 1386 const_iv (SP_CURSE)
1387 const_iv (SP_SUMMON_MONSTER)
1388 const_iv (SP_CHARGING)
1389 const_iv (SP_POLYMORPH)
1390 const_iv (SP_ALCHEMY)
1391 const_iv (SP_REMOVE_CURSE)
1392 const_iv (SP_IDENTIFY)
1393 const_iv (SP_DETECTION)
1394 const_iv (SP_MOOD_CHANGE)
1395 const_iv (SP_MOVING_BALL)
1321 const_iv (F_DAMNED) 1396 const_iv (SP_SWARM)
1397 const_iv (SP_CHANGE_MANA)
1322 const_iv (F_OPEN) 1398 const_iv (SP_DISPEL_RUNE)
1323 const_iv (F_NOPICK) 1399 const_iv (SP_CREATE_MISSILE)
1400 const_iv (SP_CONSECRATE)
1401 const_iv (SP_ANIMATE_WEAPON)
1402 const_iv (SP_LIGHT)
1403 const_iv (SP_CHANGE_MAP_LIGHT)
1404 const_iv (SP_FAERY_FIRE)
1405 const_iv (SP_CAUSE_DISEASE)
1406 const_iv (SP_AURA)
1407 const_iv (SP_TOWN_PORTAL)
1408 const_iv (SP_PARTY_SPELL)
1409
1410 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1411 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1324 const_iv (F_LOCKED) 1412 const_iv (F_LOCKED)
1325 1413
1326 const_iv (F_BUY) 1414 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1327 const_iv (F_SHOP)
1328 const_iv (F_SELL)
1329 1415
1330 const_iv (P_BLOCKSVIEW) 1416 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1331 const_iv (P_PLAYER) 1417 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1332 const_iv (P_NO_MAGIC)
1333 const_iv (P_IS_ALIVE)
1334 const_iv (P_NO_CLERIC)
1335 const_iv (P_OUT_OF_MAP)
1336 const_iv (P_NEW_MAP)
1337 const_iv (P_UPTODATE)
1338 1418
1339 const_iv (UP_OBJ_INSERT) 1419 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1340 const_iv (UP_OBJ_REMOVE)
1341 const_iv (UP_OBJ_CHANGE)
1342 const_iv (UP_OBJ_FACE)
1343 1420
1344 const_iv (INS_NO_MERGE) 1421 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ABOVE_FLOOR_ONLY)
1346 const_iv (INS_NO_WALK_ON)
1347 const_iv (INS_ON_TOP)
1348 const_iv (INS_BELOW_ORIGINATOR) 1422 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1349 const_iv (INS_MAP_LOAD)
1350 1423
1351 const_iv (WILL_APPLY_HANDLE) 1424 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_TREASURE) 1425 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1353 const_iv (WILL_APPLY_EARTHWALL)
1354 const_iv (WILL_APPLY_DOOR)
1355 const_iv (WILL_APPLY_FOOD)
1356 1426
1357 const_iv (SAVE_MODE) 1427 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1358 const_iv (SAVE_DIR_MODE)
1359 1428
1360 const_iv (M_PAPER) 1429 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1361 const_iv (M_IRON) 1430 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1362 const_iv (M_GLASS) 1431 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1363 const_iv (M_LEATHER) 1432 const_iv (M_ICE) const_iv (M_SPECIAL)
1364 const_iv (M_WOOD)
1365 const_iv (M_ORGANIC)
1366 const_iv (M_STONE)
1367 const_iv (M_CLOTH)
1368 const_iv (M_ADAMANT)
1369 const_iv (M_LIQUID)
1370 const_iv (M_SOFT_METAL)
1371 const_iv (M_BONE)
1372 const_iv (M_ICE)
1373 const_iv (M_SPECIAL)
1374 1433
1375 const_iv (SK_EXP_ADD_SKILL) 1434 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_EXP_TOTAL) 1435 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 const_iv (SK_EXP_NONE)
1378 const_iv (SK_SUBTRACT_SKILL_EXP)
1379 const_iv (SK_EXP_SKILL_ONLY)
1380 1436
1381 const_iv (SK_LOCKPICKING) 1437 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1382 const_iv (SK_HIDING) 1438 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1383 const_iv (SK_SMITHERY) 1439 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1384 const_iv (SK_BOWYER) 1440 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1385 const_iv (SK_JEWELER) 1441 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1386 const_iv (SK_ALCHEMY) 1442 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_STEALING) 1443 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1388 const_iv (SK_LITERACY) 1444 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1389 const_iv (SK_BARGAINING) 1445 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1390 const_iv (SK_JUMPING) 1446 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_DET_MAGIC)
1392 const_iv (SK_ORATORY)
1393 const_iv (SK_SINGING)
1394 const_iv (SK_DET_CURSE)
1395 const_iv (SK_FIND_TRAPS)
1396 const_iv (SK_MEDITATION)
1397 const_iv (SK_PUNCHING)
1398 const_iv (SK_FLAME_TOUCH)
1399 const_iv (SK_KARATE)
1400 const_iv (SK_CLIMBING)
1401 const_iv (SK_WOODSMAN)
1402 const_iv (SK_INSCRIPTION)
1403 const_iv (SK_ONE_HANDED_WEAPON)
1404 const_iv (SK_MISSILE_WEAPON)
1405 const_iv (SK_THROWING)
1406 const_iv (SK_USE_MAGIC_ITEM)
1407 const_iv (SK_DISARM_TRAPS)
1408 const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY)
1410 const_iv (SK_PRAYING)
1411 const_iv (SK_CLAWING)
1412 const_iv (SK_LEVITATION)
1413 const_iv (SK_SUMMONING)
1414 const_iv (SK_PYROMANCY)
1415 const_iv (SK_EVOCATION)
1416 const_iv (SK_SORCERY)
1417 const_iv (SK_TWO_HANDED_WEAPON)
1418 const_iv (SK_SPARK_TOUCH)
1419 const_iv (SK_SHIVER)
1420 const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_POISON_NAIL) 1447 const_iv (SK_POISON_NAIL)
1422 1448
1423 const_iv (SOUND_NEW_PLAYER) 1449 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1424 const_iv (SOUND_FIRE_ARROW) 1450 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1425 const_iv (SOUND_LEARN_SPELL) 1451 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1426 const_iv (SOUND_FUMBLE_SPELL) 1452 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_WAND_POOF) 1453 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1428 const_iv (SOUND_OPEN_DOOR) 1454 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1429 const_iv (SOUND_PUSH_PLAYER)
1430 const_iv (SOUND_PLAYER_HITS1)
1431 const_iv (SOUND_PLAYER_HITS2)
1432 const_iv (SOUND_PLAYER_HITS3)
1433 const_iv (SOUND_PLAYER_HITS4)
1434 const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_PLAYER_IS_HIT2)
1436 const_iv (SOUND_PLAYER_IS_HIT3)
1437 const_iv (SOUND_PLAYER_KILLS)
1438 const_iv (SOUND_PET_IS_KILLED)
1439 const_iv (SOUND_PLAYER_DIES)
1440 const_iv (SOUND_OB_EVAPORATE)
1441 const_iv (SOUND_OB_EXPLODE)
1442 const_iv (SOUND_CLOCK)
1443 const_iv (SOUND_TURN_HANDLE)
1444 const_iv (SOUND_FALL_HOLE)
1445 const_iv (SOUND_DRINK_POISON)
1446 const_iv (SOUND_CAST_SPELL_0)
1447 1455
1448 const_iv (PREFER_LOW) 1456 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1449 const_iv (PREFER_HIGH)
1450 1457
1451 const_iv (ATNR_PHYSICAL) 1458 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1452 const_iv (ATNR_MAGIC) 1459 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1453 const_iv (ATNR_FIRE) 1460 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1454 const_iv (ATNR_ELECTRICITY) 1461 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_COLD) 1462 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1456 const_iv (ATNR_CONFUSION) 1463 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_ACID) 1464 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1458 const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC)
1460 const_iv (ATNR_GHOSTHIT)
1461 const_iv (ATNR_POISON)
1462 const_iv (ATNR_SLOW)
1463 const_iv (ATNR_PARALYZE)
1464 const_iv (ATNR_TURN_UNDEAD)
1465 const_iv (ATNR_FEAR)
1466 const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE)
1468 const_iv (ATNR_DEATH)
1469 const_iv (ATNR_CHAOS)
1470 const_iv (ATNR_COUNTERSPELL)
1471 const_iv (ATNR_GODPOWER)
1472 const_iv (ATNR_HOLYWORD)
1473 const_iv (ATNR_BLIND)
1474 const_iv (ATNR_INTERNAL)
1475 const_iv (ATNR_LIFE_STEALING)
1476 const_iv (ATNR_DISEASE)
1477 1465
1478 const_iv (MAP_IN_MEMORY) 1466 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1479 const_iv (MAP_SWAPPED)
1480 const_iv (MAP_LOADING)
1481 const_iv (MAP_SAVING)
1482 1467
1483 const_iv (KLASS_ATTACHABLE) 1468 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_GLOBAL) 1469 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1485 const_iv (KLASS_OBJECT)
1486 const_iv (KLASS_CLIENT)
1487 const_iv (KLASS_PLAYER)
1488 const_iv (KLASS_MAP)
1489 1470
1490 const_iv (CS_QUERY_YESNO) 1471 const_iv (VERSION_CS) const_iv (VERSION_SC)
1491 const_iv (CS_QUERY_SINGLECHAR)
1492 const_iv (CS_QUERY_HIDEINPUT)
1493 1472
1494 const_iv (ST_DEAD) 1473 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1495 const_iv (ST_SETUP)
1496 const_iv (ST_PLAYING)
1497 const_iv (ST_CUSTOM)
1498 1474
1499 const_iv (ST_CHANGE_CLASS) 1475 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1500 1476
1501 const_iv (IO_HEADER) 1477 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1502 const_iv (IO_OBJECTS)
1503 const_iv (IO_UNIQUES)
1504 1478
1505 // random map generator 1479 // random map generator
1506 const_iv (LAYOUT_NONE) 1480 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1507 const_iv (LAYOUT_ONION) 1481 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1508 const_iv (LAYOUT_MAZE)
1509 const_iv (LAYOUT_SPIRAL)
1510 const_iv (LAYOUT_ROGUELIKE)
1511 const_iv (LAYOUT_SNAKE)
1512 const_iv (LAYOUT_SQUARE_SPIRAL)
1513 1482
1514 const_iv (RMOPT_RANDOM) 1483 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1515 const_iv (RMOPT_CENTERED) 1484 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1516 const_iv (RMOPT_LINEAR) 1485 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1517 const_iv (RMOPT_BOTTOM_C)
1518 const_iv (RMOPT_BOTTOM_R)
1519 const_iv (RMOPT_IRR_SPACE)
1520 const_iv (RMOPT_WALL_OFF)
1521 const_iv (RMOPT_WALLS_ONLY)
1522 const_iv (RMOPT_NO_DOORS)
1523 1486
1524 const_iv (SYMMETRY_RANDOM) 1487 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1525 const_iv (SYMMETRY_NONE) 1488 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1526 const_iv (SYMMETRY_X) 1489
1527 const_iv (SYMMETRY_Y) 1490 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1528 const_iv (SYMMETRY_XY) 1491 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1492 const_iv (GT_MINIMAL)
1493
1494 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1495 const_iv (FT_RSRC) const_iv (FT_NUM)
1529 }; 1496 };
1530 1497
1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1498 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1499 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1533 1500
1554 } 1521 }
1555} 1522}
1556 1523
1557void _connect_to_perl () 1524void _connect_to_perl ()
1558 1525
1526void _recalc_want ()
1527
1559void _global_reattach () 1528void _global_reattach ()
1560 CODE: 1529 CODE:
1561{ 1530{
1562 // reattach to all attachable objects in the game. 1531 // reattach to all attachable objects in the game.
1563 for_all_clients (ns) 1532 for_all_clients (ns)
1564 ns->reattach (); 1533 ns->reattach ();
1565 1534
1566 for_all_players (pl)
1567 pl->reattach ();
1568
1569 //TODO
1570 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1571 // i->second->reattach ();
1572
1573 for_all_objects (op) 1535 for_all_objects (op)
1574 op->reattach (); 1536 op->reattach ();
1575} 1537}
1538
1539# support function for map-world.ext
1540void _quantise (SV *data_sv, SV *plt_sv)
1541 CODE:
1542{
1543 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1544 croak ("_quantise called with invalid agruments");
1545
1546 plt_sv = SvRV (plt_sv);
1547 SV **plt = AvARRAY (plt_sv);
1548 int plt_count = AvFILL (plt_sv) + 1;
1549
1550 STRLEN len;
1551 char *data = SvPVbyte (data_sv, len);
1552 char *dst = data;
1553
1554 while (len >= 3)
1555 {
1556 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1557 {
1558 char *val = SvPVX (*val_sv);
1559
1560 if (val [0] == data [0]
1561 && val [1] == data [1]
1562 && val [2] == data [2])
1563 {
1564 *dst++ = val [3];
1565 goto next;
1566 }
1567 }
1568
1569 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1570 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1571 dst - SvPVX (data_sv), len);
1572
1573 next:
1574 data += 3;
1575 len -= 3;
1576 }
1577
1578 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1579}
1580
1581void _post_tick ()
1582 CODE:
1583 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1584
1585NV till_cede ()
1586 CODE:
1587 RETVAL = coroapi::next_cede - now ();
1588 OUTPUT:
1589 RETVAL
1590
1591NV till_tick ()
1592 CODE:
1593 RETVAL = SvNV (sv_next_tick) - now ();
1594 OUTPUT:
1595 RETVAL
1576 1596
1577NV floor (NV x) 1597NV floor (NV x)
1578 1598
1579NV ceil (NV x) 1599NV ceil (NV x)
1580 1600
1588 default: croak ("cf::rndm requires none, one or two parameters."); break; 1608 default: croak ("cf::rndm requires none, one or two parameters."); break;
1589 } 1609 }
1590 OUTPUT: 1610 OUTPUT:
1591 RETVAL 1611 RETVAL
1592 1612
1613NV clamp (NV value, NV min_value, NV max_value)
1614 CODE:
1615 RETVAL = clamp (value, min_value, max_value);
1616 OUTPUT:
1617 RETVAL
1618
1619NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1620 CODE:
1621 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1622 OUTPUT:
1623 RETVAL
1624
1625void cede_to_tick ()
1626 CODE:
1627 coroapi::cede_to_tick ();
1628
1593void server_tick () 1629void server_tick ()
1594 CODE: 1630 CODE:
1631 NOW = now ();
1595 runtime = SvNVx (sv_runtime); 1632 runtime = SvNVx (sv_runtime);
1596 server_tick (); 1633 server_tick ();
1597 1634
1598void 1635void
1599LOG (int level, char *msg) 1636log_backtrace (utf8_string msg)
1637
1638void
1639LOG (int flags, utf8_string msg)
1600 PROTOTYPE: $$ 1640 PROTOTYPE: $$
1601 C_ARGS: (LogLevel)level, "%s", msg 1641 C_ARGS: flags, "%s", msg
1602 1642
1603char *path_combine (char *base, char *path) 1643octet_string path_combine (octet_string base, octet_string path)
1604 PROTOTYPE: $$ 1644 PROTOTYPE: $$
1605 1645
1606char *path_combine_and_normalize (char *base, char *path) 1646octet_string path_combine_and_normalize (octet_string base, octet_string path)
1607 PROTOTYPE: $$ 1647 PROTOTYPE: $$
1608 1648
1609const char *
1610get_maps_directory (char *path)
1611 PROTOTYPE: $
1612 ALIAS: maps_directory = 0
1613 CODE:
1614 RETVAL = create_pathname (path);
1615 OUTPUT: RETVAL
1616
1617void 1649void
1618sub_generation_inc () 1650sub_generation_inc ()
1619 CODE: 1651 CODE:
1620 PL_sub_generation++; 1652 PL_sub_generation++;
1621 1653
1622char * 1654const_octet_string
1623mapdir () 1655mapdir ()
1624 PROTOTYPE: 1656 PROTOTYPE:
1625 ALIAS: 1657 ALIAS:
1626 mapdir = 0 1658 mapdir = 0
1627 uniquedir = 1 1659 uniquedir = 1
1643 } 1675 }
1644 OUTPUT: RETVAL 1676 OUTPUT: RETVAL
1645 1677
1646void abort () 1678void abort ()
1647 1679
1680void reset_signals ()
1681
1648void fork_abort (char *cause = "cf::fork_abort") 1682void fork_abort (octet_string cause = "cf::fork_abort")
1649 1683
1650void cleanup (const char *cause, bool make_core = false) 1684void cleanup (octet_string cause, bool make_core = false)
1651 1685
1652void emergency_save () 1686void emergency_save ()
1653 1687
1654void _exit (int status = EXIT_SUCCESS) 1688void _exit (int status = EXIT_SUCCESS)
1655 1689
1665 1699
1666int munlockall () 1700int munlockall ()
1667 1701
1668#endif 1702#endif
1669 1703
1670int find_animation (char *text) 1704int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1705 PROTOTYPE: $
1672 1706
1673int random_roll (int min, int max, object *op, int goodbad); 1707int random_roll (int min, int max, object *op, int goodbad);
1674 1708
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1709const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676 1710
1677int 1711int
1678exp_to_level (val64 exp) 1712exp_to_level (val64 exp)
1679 CODE: 1713 CODE:
1680{ 1714{
1711 RETVAL = newSVpv (resist_plus[atnr], 0); 1745 RETVAL = newSVpv (resist_plus[atnr], 0);
1712 else 1746 else
1713 XSRETURN_UNDEF; 1747 XSRETURN_UNDEF;
1714 OUTPUT: RETVAL 1748 OUTPUT: RETVAL
1715 1749
1750bool
1751load_resource_file (octet_string filename)
1752
1716MODULE = cf PACKAGE = cf::attachable 1753MODULE = cf PACKAGE = cf::attachable
1717 1754
1718int 1755int
1719valid (SV *obj) 1756valid (SV *obj)
1720 CODE: 1757 CODE:
1721 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1758 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1722 OUTPUT: 1759 OUTPUT:
1723 RETVAL 1760 RETVAL
1761
1762void
1763debug_trace (attachable *obj, bool on = true)
1764 CODE:
1765 obj->flags &= ~attachable::F_DEBUG_TRACE;
1766 if (on)
1767 obj->flags |= attachable::F_DEBUG_TRACE;
1724 1768
1725int mortals_size () 1769int mortals_size ()
1726 CODE: 1770 CODE:
1727 RETVAL = attachable::mortals.size (); 1771 RETVAL = attachable::mortals.size ();
1728 OUTPUT: RETVAL 1772 OUTPUT: RETVAL
1730#object *mortals (U32 index) 1774#object *mortals (U32 index)
1731# CODE: 1775# CODE:
1732# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1776# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1733# OUTPUT: RETVAL 1777# OUTPUT: RETVAL
1734 1778
1735INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1779INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1736 1780
1737MODULE = cf PACKAGE = cf::global 1781MODULE = cf PACKAGE = cf::global
1738 1782
1739int invoke (SV *klass, int event, ...) 1783int invoke (SV *klass, int event, ...)
1740 CODE: 1784 CODE:
1744 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1788 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1745 OUTPUT: RETVAL 1789 OUTPUT: RETVAL
1746 1790
1747MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1791MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748 1792
1749INCLUDE: $PERL genacc object ../include/object.h | 1793INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1750 1794
1751int invoke (object *op, int event, ...) 1795int invoke (object *op, int event, ...)
1752 CODE: 1796 CODE:
1753 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1797 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1754 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1798 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1776object *actives (U32 index) 1820object *actives (U32 index)
1777 CODE: 1821 CODE:
1778 RETVAL = index < actives.size () ? actives [index] : 0; 1822 RETVAL = index < actives.size () ? actives [index] : 0;
1779 OUTPUT: RETVAL 1823 OUTPUT: RETVAL
1780 1824
1825const char *slot_use_name (U32 slot)
1826 ALIAS:
1827 slot_nonuse_name = 1
1828 CODE:
1829{
1830 if (slot >= NUM_BODY_LOCATIONS)
1831 croak ("body slot index out of range");
1832
1833 switch (ix)
1834 {
1835 case 0: RETVAL = body_locations[slot].use_name; break;
1836 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1837 }
1838}
1839 OUTPUT:
1840 RETVAL
1841
1781# missing properties 1842# missing properties
1782 1843
1783object *head (object *op) 1844object *head (object *op)
1784 PROTOTYPE: $ 1845 PROTOTYPE: $
1785 CODE: 1846 CODE:
1786 RETVAL = op->head_ (); 1847 RETVAL = op->head_ ();
1787 OUTPUT: RETVAL
1788
1789int is_head (object *op)
1790 PROTOTYPE: $
1791 CODE:
1792 RETVAL = op->head_ () == op;
1793 OUTPUT: RETVAL 1848 OUTPUT: RETVAL
1794 1849
1795void 1850void
1796inv (object *obj) 1851inv (object *obj)
1797 PROTOTYPE: $ 1852 PROTOTYPE: $
1798 PPCODE: 1853 PPCODE:
1799{ 1854{
1800 object *o;
1801 for (o = obj->inv; o; o = o->below) 1855 for (object *o = obj->inv; o; o = o->below)
1802 XPUSHs (sv_2mortal (to_sv (o))); 1856 XPUSHs (sv_2mortal (to_sv (o)));
1803} 1857}
1804 1858
1805void 1859void
1806set_animation (object *op, int idx) 1860set_animation (object *op, int idx)
1811num_animations (object *op) 1865num_animations (object *op)
1812 CODE: 1866 CODE:
1813 RETVAL = NUM_ANIMATIONS (op); 1867 RETVAL = NUM_ANIMATIONS (op);
1814 OUTPUT: RETVAL 1868 OUTPUT: RETVAL
1815 1869
1870int slot_info (object *op, UV slot, int value = 0)
1871 ALIAS:
1872 slot_used = 1
1873 CODE:
1874{
1875 if (slot >= NUM_BODY_LOCATIONS)
1876 croak ("body slot index out of range");
1877
1878 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1879
1880 if (items > 2)
1881 if (ix)
1882 op->slot[slot].used = value;
1883 else
1884 op->slot[slot].info = value;
1885}
1886 OUTPUT:
1887 RETVAL
1888
1816object *find_best_object_match (object *op, const char *match) 1889object *find_best_object_match (object *op, utf8_string match)
1817 1890
1818object *find_marked_object (object *op) 1891object *find_marked_object (object *op)
1819 1892
1820int need_identify (object *obj); 1893int need_identify (object *obj);
1821 1894
1833 1906
1834void apply_below (object *op) 1907void apply_below (object *op)
1835 CODE: 1908 CODE:
1836 player_apply_below (op); 1909 player_apply_below (op);
1837 1910
1838object *cf_object_present_archname_inside (object *op, char *whatstr) 1911int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1839
1840int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1841
1842int cf_object_change_map (object *op, int x, int y, maptile *map)
1843 1912
1844#//TODO 1913#//TODO
1845object *clone_ (object *op, int recursive = 0) 1914object *clone_ (object *op, int recursive = 0)
1846 CODE: 1915 CODE:
1847 if (recursive) 1916 if (recursive)
1863 RETVAL = pay_for_amount (amount, op); 1932 RETVAL = pay_for_amount (amount, op);
1864 OUTPUT: RETVAL 1933 OUTPUT: RETVAL
1865 1934
1866void pay_player (object *op, uint64 amount) 1935void pay_player (object *op, uint64 amount)
1867 1936
1868val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1937val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1869 1938
1870int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1939int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1871 1940
1872void learn_spell (object *op, object *sp, int special_prayer = 0) 1941void learn_spell (object *op, object *sp, int special_prayer = 0)
1873 CODE: 1942 CODE:
1874 do_learn_spell (op, sp, special_prayer); 1943 do_learn_spell (op, sp, special_prayer);
1875 1944
1876void forget_spell (object *op, object *sp) 1945void forget_spell (object *op, object *sp)
1877 CODE: 1946 CODE:
1878 do_forget_spell (op, query_name (sp)); 1947 do_forget_spell (op, query_name (sp));
1879 1948
1880object *check_for_spell (object *op, char *spellname) 1949object *check_for_spell (object *op, utf8_string spellname)
1881 CODE: 1950 CODE:
1882 RETVAL = check_spell_known (op, spellname); 1951 RETVAL = check_spell_known (op, spellname);
1883 OUTPUT: RETVAL 1952 OUTPUT: RETVAL
1884 1953
1885int query_money (object *op) 1954int query_money (object *op)
1894 1963
1895void drop (object *who, object *op) 1964void drop (object *who, object *op)
1896 1965
1897void pick_up (object *who, object *op) 1966void pick_up (object *who, object *op)
1898 1967
1899int cf_object_teleport (object *op, maptile *map, int x, int y)
1900
1901void update_object (object *op, int action) 1968void update_object (object *op, int action)
1902 1969
1903object *cf_create_object_by_name (const char *name)
1904
1905void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1970void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1906 1971
1907void player_lvl_adj (object *who, object *skill = 0) 1972void player_lvl_adj (object *who, object *skill = 0)
1908 1973
1909int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1974int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1910 1975
1916 1981
1917void add_button_link (object *button, maptile *map, int connected); 1982void add_button_link (object *button, maptile *map, int connected);
1918 1983
1919void remove_button_link (object *op); 1984void remove_button_link (object *op);
1920 1985
1986void handle_apply_yield (object *op);
1987
1921 1988
1922MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1989MODULE = cf PACKAGE = cf::object PREFIX = cf_
1923
1924object *cf_insert_ob_in_ob (object *ob, object *where)
1925 1990
1926# no clean way to get an object from an archetype - stupid idiotic 1991# no clean way to get an object from an archetype - stupid idiotic
1927# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1992# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1928 1993
1929object *new (const char *archetype = 0) 1994object *new (utf8_string archetype = 0)
1930 PROTOTYPE: ;$ 1995 PROTOTYPE: ;$
1931 CODE: 1996 CODE:
1932 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1997 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1933 OUTPUT: 1998 OUTPUT:
1934 RETVAL 1999 RETVAL
1935 2000
2001object *find_object (U32 tag)
2002
2003# TODO: nuke
1936object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2004object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1937 PROTOTYPE: $$$$$$ 2005 PROTOTYPE: $$$$$$
1938 CODE: 2006 CODE:
1939{ 2007{
1940 int unused_type; 2008 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1941 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1942} 2009}
1943 2010
1944# syntatic sugar for easier use in event callbacks. 2011const_utf8_string get_ob_key_value (object *op, utf8_string key)
1945const char *options (object *op)
1946 CODE:
1947 RETVAL = op->name;
1948 OUTPUT:
1949 RETVAL
1950 2012
1951player *contr (object *op)
1952 CODE:
1953 RETVAL = op->contr;
1954 OUTPUT: RETVAL
1955
1956const char *get_ob_key_value (object *op, const char *key)
1957
1958bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2013bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1959 2014
1960object *get_nearest_player (object *ob) 2015object *get_nearest_player (object *ob)
1961 ALIAS: nearest_player = 0 2016 ALIAS: nearest_player = 0
1962 PREINIT: 2017 PREINIT:
1963 extern object *get_nearest_player (object *); 2018 extern object *get_nearest_player (object *);
1971 EXTEND (SP, 5); 2026 EXTEND (SP, 5);
1972 PUSHs (newSVuv (rv.distance)); 2027 PUSHs (newSVuv (rv.distance));
1973 PUSHs (newSViv (rv.distance_x)); 2028 PUSHs (newSViv (rv.distance_x));
1974 PUSHs (newSViv (rv.distance_y)); 2029 PUSHs (newSViv (rv.distance_y));
1975 PUSHs (newSViv (rv.direction)); 2030 PUSHs (newSViv (rv.direction));
1976 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2031 PUSHs (to_sv (rv.part));
1977} 2032}
1978 2033
1979bool on_same_map_as (object *ob, object *other) 2034bool on_same_map_as (object *ob, object *other)
1980 CODE: 2035 CODE:
1981 RETVAL = on_same_map (ob, other); 2036 RETVAL = on_same_map (ob, other);
1982 OUTPUT: RETVAL 2037 OUTPUT: RETVAL
1983 2038
1984const char * 2039const_utf8_string
1985base_name (object *op, int plural = op->nrof > 1) 2040base_name (object *op, int plural = op->nrof > 1)
1986 CODE: 2041 CODE:
1987 RETVAL = query_base_name (op, plural); 2042 RETVAL = query_base_name (op, plural);
1988 OUTPUT: RETVAL 2043 OUTPUT: RETVAL
1989 2044
1990object *decrease_ob_nr (object *op, unsigned long i) 2045object *decrease_ob_nr (object *op, unsigned long i)
1991 2046
2047# return the tail of an object, excluding itself
2048void
2049tail (object *op)
2050 PPCODE:
2051 while ((op = op->more))
2052 XPUSHs (sv_2mortal (to_sv (op)));
2053
1992MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2054MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1993 2055
1994player *player (object *op) 2056player *player (object *op)
1995 CODE: 2057 CODE:
1996 RETVAL = op->contr; 2058 RETVAL = op->contr;
1997 OUTPUT: RETVAL 2059 OUTPUT: RETVAL
1998 2060
2061bool move_player (object *op, int dir)
2062
1999void check_score (object *op) 2063void check_score (object *op)
2000 2064
2001void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2065void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2002 CODE: 2066 CODE:
2003 new_draw_info (flags, 0, op, txt); 2067 new_draw_info (flags, 0, op, txt);
2004 2068
2005object *cf_player_send_inventory (object *op)
2006
2007char *cf_player_get_ip (object *op)
2008 ALIAS: ip = 0
2009
2010object *cf_player_get_marked_item (object *op)
2011 ALIAS: marked_item = 0
2012
2013void cf_player_set_marked_item (object *op, object *ob)
2014
2015partylist *cf_player_get_party (object *op)
2016 ALIAS: party = 0
2017
2018void cf_player_set_party (object *op, partylist *party)
2019
2020void kill_player (object *op) 2069void kill_player (object *op)
2021 2070
2071void esrv_send_item (object *pl, object *item)
2072
2022void esrv_update_item (object *op, int what, object *item) 2073void esrv_update_item (object *pl, int what, object *item)
2023 C_ARGS: what, op, item 2074 C_ARGS: what, pl, item
2024 2075
2025void clear_los (object *op) 2076void esrv_del_item (object *pl, int tag)
2077 C_ARGS: pl->contr, tag
2026 2078
2027int command_summon (object *op, char *params) 2079int command_summon (object *op, utf8_string params)
2028 2080
2029int command_arrest (object *op, char *params) 2081int command_arrest (object *op, utf8_string params)
2030
2031int command_kick (object *op, char *params)
2032
2033int command_banish (object *op, char *params)
2034 2082
2035 2083
2036MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2037 2085
2038INCLUDE: $PERL genacc player ../include/player.h | 2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2039 2087
2040int invoke (player *pl, int event, ...) 2088int invoke (player *pl, int event, ...)
2041 CODE: 2089 CODE:
2042 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2090 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2043 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2091 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2053 pl->ob->stats.hp = pl->ob->stats.maxhp; 2101 pl->ob->stats.hp = pl->ob->stats.maxhp;
2054 pl->ob->stats.sp = pl->ob->stats.maxsp; 2102 pl->ob->stats.sp = pl->ob->stats.maxsp;
2055 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2103 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2056 pl->orig_stats = pl->ob->stats; 2104 pl->orig_stats = pl->ob->stats;
2057 2105
2058void cf_player_move (player *pl, int dir) 2106void clear_los (player *pl)
2059
2060void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2061
2062player *first ()
2063 CODE:
2064 RETVAL = first_player;
2065 OUTPUT: RETVAL
2066 2107
2067bool 2108bool
2068cell_visible (player *pl, int dx, int dy) 2109cell_visible (player *pl, int dx, int dy)
2069 CODE: 2110 CODE:
2070 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2111 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2077 CODE: 2118 CODE:
2078{ 2119{
2079 STRLEN len; 2120 STRLEN len;
2080 char *buf = SvPVbyte (packet, len); 2121 char *buf = SvPVbyte (packet, len);
2081 2122
2123 if (len > MAXSOCKBUF)
2124 pl->failmsg ("[packet too long for client]");
2082 if (pl->ns) 2125 else if (pl->ns)
2083 pl->ns->send_packet (buf, len); 2126 pl->ns->send_packet (buf, len);
2084} 2127}
2085 2128
2086int 2129int
2087listening (player *pl, int new_value = -1) 2130listening (player *pl, int new_value = -1)
2123 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2166 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2124 OUTPUT: RETVAL 2167 OUTPUT: RETVAL
2125 2168
2126SV *registry (maptile *map) 2169SV *registry (maptile *map)
2127 2170
2171void
2172find_tagged_objects (maptile *map, utf8_string tag = 0)
2173 PPCODE:
2174{
2175 if (!map->spaces)
2176 XSRETURN_EMPTY;
2177
2178 if (tag)
2179 {
2180 shstr_cmp tag_ (tag);
2181
2182 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2183 for (object *op = ms->bot; op; op = op->above)
2184 if (op->tag == tag_)
2185 XPUSHs (sv_2mortal (to_sv (op)));
2186 }
2187 else
2188 {
2189 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2190 for (object *op = ms->bot; op; op = op->above)
2191 if (op->tag)
2192 XPUSHs (sv_2mortal (to_sv (op)));
2193 }
2194}
2195
2128INCLUDE: $PERL genacc maptile ../include/map.h | 2196INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2129 2197
2130void 2198void
2131maptile::instantiate () 2199maptile::instantiate ()
2132 2200
2133maptile *new () 2201maptile *new ()
2149 if (pl->ob && pl->ob->map == THIS) 2217 if (pl->ob && pl->ob->map == THIS)
2150 PUSHs (sv_2mortal (to_sv (pl->ob))); 2218 PUSHs (sv_2mortal (to_sv (pl->ob)));
2151 } 2219 }
2152 2220
2153void 2221void
2154maptile::set_regiondata (SV *data, SV *plt) 2222maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2155 CODE: 2223 CODE:
2156{ 2224{
2157 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2225 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2226 croak ("maptile::add_underlay: palette must be arrayref");
2227
2228 palette = SvRV (palette);
2229
2230 STRLEN idxlen;
2231 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2232
2233 for (int x = 0; x < THIS->width; ++x)
2234 for (int y = 0; y < THIS->height; ++y)
2235 {
2236 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2237 if (op->flag [FLAG_IS_FLOOR])
2238 goto skip_space;
2239
2240 {
2241 int offs = offset + y * stride + x;
2242 if (IN_RANGE_EXC (offs, 0, idxlen))
2243 {
2244 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2245 {
2246 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2247 ob->flag [FLAG_NO_MAP_SAVE] = true;
2248 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2249
2250 if (ob->randomitems)
2251 {
2252 if (!ob->above)
2253 {
2254 ob->create_treasure (ob->randomitems);
2255
2256 for (object *op = ob->above; op; op = op->above)
2257 op->flag [FLAG_NO_MAP_SAVE] = true;
2258 }
2259
2260 ob->randomitems = 0;
2261 }
2262 }
2263 }
2264 }
2265
2266 skip_space: ;
2267 }
2268}
2269
2270void
2271maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2272 CODE:
2273{
2274 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2158 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2275 croak ("maptile::set_regiondata: palette must be arrayref");
2159 2276
2160 AV *av = (AV *)SvRV (plt); 2277 palette = SvRV (palette);
2161 2278
2162 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2279 STRLEN idxlen;
2280 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2163 2281
2282 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2283 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2284
2164 for (int i = av_len (av) + 1; i--; ) 2285 for (int i = av_len ((AV *)palette) + 1; i--; )
2165 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2286 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2166 2287
2167 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2288 for (int y = 0; y < THIS->height; ++y)
2289 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2290
2291 sfree (THIS->regions, THIS->size ());
2292 delete [] THIS->regionmap;
2293
2294 THIS->regions = regions;
2168 THIS->regionmap = regionmap; 2295 THIS->regionmap = regionmap;
2169} 2296}
2170 2297
2171void play_sound_map (maptile *map, int x, int y, int sound_num) 2298void
2299maptile::create_region_treasure ()
2300 CODE:
2301{
2302 object *op = object::create ();
2303 op->type = FLOOR;
2304 op->map = THIS;
2305
2306 for (int x = 0; x < THIS->width; ++x)
2307 for (int y = 0; y < THIS->height; ++y)
2308 {
2309 region *rgn = THIS->region (x, y);
2310
2311 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2312 if (rgn->treasure && rndm () < rgn->treasure_density)
2313 {
2314 op->x = x;
2315 op->y = y;
2316 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2317 }
2318 }
2319
2320 op->destroy ();
2321}
2172 2322
2173int out_of_map (maptile *map, int x, int y) 2323int out_of_map (maptile *map, int x, int y)
2174 2324
2175void 2325void
2176trigger (maptile *map, long connection, bool state = true) 2326trigger (maptile *map, long connection, bool state = true)
2181get_connection (maptile *map, long connection) 2331get_connection (maptile *map, long connection)
2182 PPCODE: 2332 PPCODE:
2183 oblinkpt *obp = get_connection_links (map, connection); 2333 oblinkpt *obp = get_connection_links (map, connection);
2184 if (obp) 2334 if (obp)
2185 for (objectlink *ol = obp->link; ol; ol = ol->next) 2335 for (objectlink *ol = obp->link; ol; ol = ol->next)
2186 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2336 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2187
2188object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2189
2190object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2191
2192object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2193 C_ARGS: str, map, nx, ny
2194 2337
2195void 2338void
2196get_map_flags (maptile *map, int x, int y) 2339get_map_flags (maptile *map, int x, int y)
2197 PPCODE: 2340 PPCODE:
2198{ 2341{
2203 EXTEND (SP, 4); 2346 EXTEND (SP, 4);
2204 PUSHs (sv_2mortal (newSViv (flags))); 2347 PUSHs (sv_2mortal (newSViv (flags)));
2205 2348
2206 if (GIMME_V == G_ARRAY) 2349 if (GIMME_V == G_ARRAY)
2207 { 2350 {
2208 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2351 PUSHs (sv_2mortal (to_sv (nmap)));
2209 PUSHs (sv_2mortal (newSViv (nx))); 2352 PUSHs (sv_2mortal (newSViv (nx)));
2210 PUSHs (sv_2mortal (newSViv (ny))); 2353 PUSHs (sv_2mortal (newSViv (ny)));
2211 } 2354 }
2212} 2355}
2213 2356
2222 2365
2223 get_map_flags (map, &nmap, x, y, &nx, &ny); 2366 get_map_flags (map, &nmap, x, y, &nx, &ny);
2224 2367
2225 if (nmap) 2368 if (nmap)
2226 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2369 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2227 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2370 XPUSHs (sv_2mortal (to_sv (o)));
2228} 2371}
2229 2372
2230SV * 2373SV *
2231bot_at (maptile *obj, unsigned int x, unsigned int y) 2374bot_at (maptile *obj, unsigned int x, unsigned int y)
2232 PROTOTYPE: $$$ 2375 PROTOTYPE: $$$
2241 INIT: 2384 INIT:
2242 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2385 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2243 CODE: 2386 CODE:
2244 switch (ix) 2387 switch (ix)
2245 { 2388 {
2246 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2389 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2247 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2390 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2248 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2391 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2249 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2392 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2250 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2393 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2251 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2394 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2252 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2395 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2253 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2396 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2254 } 2397 }
2255 OUTPUT: RETVAL 2398 OUTPUT: RETVAL
2256 2399
2257void fix_walls (maptile *map, int x, int y) 2400void fix_walls (maptile *map, int x, int y)
2258 2401
2260 2403
2261# worst xs function of my life 2404# worst xs function of my life
2262bool 2405bool
2263_create_random_map (\ 2406_create_random_map (\
2264 maptile *self,\ 2407 maptile *self,\
2265 char *wallstyle,\ 2408 utf8_string wallstyle,\
2266 char *wall_name,\ 2409 utf8_string wall_name,\
2267 char *floorstyle,\ 2410 utf8_string floorstyle,\
2268 char *monsterstyle,\ 2411 utf8_string monsterstyle,\
2269 char *treasurestyle,\ 2412 utf8_string treasurestyle,\
2270 char *layoutstyle,\ 2413 utf8_string layoutstyle,\
2271 char *doorstyle,\ 2414 utf8_string doorstyle,\
2272 char *decorstyle,\ 2415 utf8_string decorstyle,\
2273 char *origin_map,\ 2416 utf8_string origin_map,\
2274 char *final_map,\ 2417 utf8_string final_map,\
2275 char *exitstyle,\ 2418 utf8_string exitstyle,\
2276 char *this_map,\ 2419 utf8_string this_map,\
2277 char *exit_on_final_map,\ 2420 utf8_string exit_on_final_map,\
2278 int xsize,\ 2421 int xsize,\
2279 int ysize,\ 2422 int ysize,\
2280 int expand2x,\ 2423 int expand2x,\
2281 int layoutoptions1,\ 2424 int layoutoptions1,\
2282 int layoutoptions2,\ 2425 int layoutoptions2,\
2295 val64 total_map_hp,\ 2438 val64 total_map_hp,\
2296 int map_layout_style,\ 2439 int map_layout_style,\
2297 int treasureoptions,\ 2440 int treasureoptions,\
2298 int symmetry_used,\ 2441 int symmetry_used,\
2299 region *region,\ 2442 region *region,\
2300 char *custom\ 2443 utf8_string custom\
2301) 2444)
2302 CODE: 2445 CODE:
2303{ 2446{
2304 random_map_params rmp; 2447 random_map_params rmp;
2305 2448
2332 rmp.decoroptions = decoroptions; 2475 rmp.decoroptions = decoroptions;
2333 rmp.orientation = orientation; 2476 rmp.orientation = orientation;
2334 rmp.origin_y = origin_y; 2477 rmp.origin_y = origin_y;
2335 rmp.origin_x = origin_x; 2478 rmp.origin_x = origin_x;
2336 rmp.random_seed = random_seed; 2479 rmp.random_seed = random_seed;
2337 rmp.total_map_hp = total_map_hp; 2480 rmp.total_map_hp = (uint64_t) total_map_hp;
2338 rmp.map_layout_style = map_layout_style; 2481 rmp.map_layout_style = map_layout_style;
2339 rmp.treasureoptions = treasureoptions; 2482 rmp.treasureoptions = treasureoptions;
2340 rmp.symmetry_used = symmetry_used; 2483 rmp.symmetry_used = symmetry_used;
2341 rmp.region = region; 2484 rmp.region = region;
2342 rmp.custom = custom; 2485 rmp.custom = custom;
2346 OUTPUT: 2489 OUTPUT:
2347 RETVAL 2490 RETVAL
2348 2491
2349MODULE = cf PACKAGE = cf::arch 2492MODULE = cf PACKAGE = cf::arch
2350 2493
2351archetype *find (const char *name) 2494int archetypes_size ()
2352 CODE: 2495 CODE:
2353 RETVAL = archetype::find (name); 2496 RETVAL = archetypes.size ();
2354 OUTPUT: 2497 OUTPUT: RETVAL
2355 RETVAL
2356 2498
2357archetype *first() 2499archetype *archetypes (U32 index)
2358 PROTOTYPE: 2500 CODE:
2359 CODE: 2501 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2360 RETVAL = first_archetype; 2502 OUTPUT: RETVAL
2503
2504object *instantiate (archetype *arch)
2505 CODE:
2506 RETVAL = arch_to_object (arch);
2507 OUTPUT:
2361 OUTPUT: RETVAL 2508 RETVAL
2362 2509
2363INCLUDE: $PERL genacc archetype ../include/object.h | 2510INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2364 2511
2365MODULE = cf PACKAGE = cf::party 2512MODULE = cf PACKAGE = cf::party
2366 2513
2367partylist *first () 2514partylist *first ()
2368 PROTOTYPE: 2515 PROTOTYPE:
2369 CODE: 2516 CODE:
2370 RETVAL = get_firstparty (); 2517 RETVAL = get_firstparty ();
2371 OUTPUT: RETVAL 2518 OUTPUT: RETVAL
2372 2519
2373INCLUDE: $PERL genacc partylist ../include/player.h | 2520INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2374 2521
2375MODULE = cf PACKAGE = cf::region 2522MODULE = cf PACKAGE = cf::region
2376 2523
2377region *first () 2524void
2378 PROTOTYPE: 2525list ()
2379 CODE: 2526 PPCODE:
2380 RETVAL = first_region; 2527 for_all_regions (rgn)
2381 OUTPUT: RETVAL 2528 XPUSHs (sv_2mortal (to_sv (rgn)));
2382 2529
2383region *find (char *name) 2530region *find (utf8_string name)
2384 PROTOTYPE: $ 2531 PROTOTYPE: $
2385 CODE: 2532 CODE:
2386 RETVAL = region::find (name); 2533 RETVAL = region::find (name);
2387 OUTPUT: RETVAL 2534 OUTPUT: RETVAL
2388 2535
2536region *find_fuzzy (utf8_string name)
2537 PROTOTYPE: $
2538 CODE:
2539 RETVAL = region::find_fuzzy (name);
2540 OUTPUT: RETVAL
2541
2542int specificity (region *rgn)
2543 CODE:
2544 RETVAL = 0;
2545 while (rgn = rgn->parent)
2546 RETVAL++;
2547 OUTPUT: RETVAL
2548
2389INCLUDE: $PERL genacc region ../include/map.h | 2549INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2390 2550
2391MODULE = cf PACKAGE = cf::living 2551MODULE = cf PACKAGE = cf::living
2392 2552
2393INCLUDE: $PERL genacc living ../include/living.h | 2553INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2394 2554
2395MODULE = cf PACKAGE = cf::settings 2555MODULE = cf PACKAGE = cf::settings
2396 2556
2397INCLUDE: $PERL genacc Settings ../include/global.h | 2557INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2398 2558
2399MODULE = cf PACKAGE = cf::client 2559MODULE = cf PACKAGE = cf::client
2400 2560
2401INCLUDE: $PERL genacc client ../include/client.h | 2561INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2402 2562
2403int invoke (client *ns, int event, ...) 2563int invoke (client *ns, int event, ...)
2404 CODE: 2564 CODE:
2405 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2565 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2406 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2566 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2422 CODE: 2582 CODE:
2423{ 2583{
2424 STRLEN len; 2584 STRLEN len;
2425 char *buf = SvPVbyte (packet, len); 2585 char *buf = SvPVbyte (packet, len);
2426 2586
2587 if (len > MAXSOCKBUF)
2588 {
2589 // ugly
2590 if (THIS->pl)
2591 THIS->pl->failmsg ("[packet too long for client]");
2592 }
2593 else
2427 THIS->send_packet (buf, len); 2594 THIS->send_packet (buf, len);
2428} 2595}
2429 2596
2597faceidx
2598client::need_face (utf8_string name, int pri = 0)
2599 CODE:
2600 RETVAL = face_find (name, 0);
2601 if (RETVAL)
2602 {
2603 THIS->send_face (RETVAL, pri);
2604 THIS->flush_fx ();
2605 }
2606 OUTPUT:
2607 RETVAL
2608
2609int
2610client::fx_want (int idx, int value = -1)
2611 CODE:
2612 if (0 < idx && idx < FT_NUM)
2613 {
2614 RETVAL = THIS->fx_want [idx];
2615 if (items > 2)
2616 THIS->fx_want [idx] = value;
2617 }
2618 else
2619 RETVAL = 0;
2620 OUTPUT:
2621 RETVAL
2622
2623MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2624
2625faceidx sound_find (utf8_string name)
2626
2627void sound_set (utf8_string str, faceidx face)
2628
2629# dire hack
2630void old_sound_index (int idx, faceidx face)
2631 CODE:
2632 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2633 old_sound_index [idx] = face;
2634
2635MODULE = cf PACKAGE = cf::face PREFIX = face_
2636
2637#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2638
2639faceidx face_find (utf8_string name, faceidx defidx = 0)
2640
2641faceidx alloc (utf8_string name)
2642 CODE:
2643{
2644 do
2645 {
2646 RETVAL = faces.size ();
2647 faces.resize (RETVAL + 1);
2648 }
2649 while (!RETVAL); // crude way to leave index 0
2650
2651 faces [RETVAL].name = name;
2652 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2653
2654 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2655 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2656}
2657 OUTPUT: RETVAL
2658
2659void set_type (faceidx idx, int value)
2660 ALIAS:
2661 set_type = 0
2662 set_visibility = 1
2663 set_magicmap = 2
2664 set_smooth = 3
2665 set_smoothlevel = 4
2666 CODE:
2667 faceinfo *f = face_info (idx); assert (f);
2668 switch (ix)
2669 {
2670 case 0: f->type = value; break;
2671 case 1: f->visibility = value; break;
2672 case 2: f->magicmap = value; break;
2673 case 3: f->smooth = value; break;
2674 case 4: f->smoothlevel = value; break;
2675 }
2676
2677void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2678 CODE:
2679{
2680 faceinfo *f = face_info (idx); assert (f);
2681 facedata *d = &(faceset ? f->data64 : f->data32);
2682 sv_to (data, d->data);
2683 STRLEN clen;
2684 char *cdata = SvPVbyte (chksum, clen);
2685 clen = min (CHKSUM_SIZE, clen);
2686
2687 if (memcmp (d->chksum, cdata, clen))
2688 {
2689 memcpy (d->chksum, cdata, clen);
2690
2691 // invalidate existing client face info
2692 for_all_clients (ns)
2693 if (ns->faceset == faceset)
2694 {
2695 ns->faces_sent [idx] = false;
2696 ns->force_newmap = true;
2697 }
2698 }
2699}
2700
2701int get_data_size (faceidx idx, int faceset = 0)
2702 CODE:
2703 facedata *d = face_data (idx, faceset); assert (d);
2704 RETVAL = d->data.size ();
2705 OUTPUT:
2706 RETVAL
2707
2708SV *get_chksum (faceidx idx, int faceset = 0)
2709 CODE:
2710 facedata *d = face_data (idx, faceset); assert (d);
2711 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2712 OUTPUT:
2713 RETVAL
2714
2715void invalidate (faceidx idx)
2716 CODE:
2717 for_all_clients (ns)
2718 {
2719 ns->faces_sent [idx] = false;
2720 ns->force_newmap = true;
2721 }
2722
2723void invalidate_all ()
2724 CODE:
2725 for_all_clients (ns)
2726 {
2727 ns->faces_sent.reset ();
2728 ns->force_newmap = true;
2729 }
2730
2731MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2732
2733#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2734
2735animidx anim_find (utf8_string name)
2736 CODE:
2737 RETVAL = animation::find (name).number;
2738 OUTPUT: RETVAL
2739
2740animidx set (utf8_string name, SV *frames, int facings = 1)
2741 CODE:
2742{
2743 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2744 croak ("frames must be an arrayref");
2745
2746 AV *av = (AV *)SvRV (frames);
2747
2748 animation *anim = &animation::find (name);
2749 if (anim->number)
2750 {
2751 anim->resize (av_len (av) + 1);
2752 anim->facings = facings;
2753 }
2754 else
2755 anim = &animation::create (name, av_len (av) + 1, facings);
2756
2757 for (int i = 0; i < anim->num_animations; ++i)
2758 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2759}
2760 OUTPUT: RETVAL
2761
2762void invalidate_all ()
2763 CODE:
2764 for_all_clients (ns)
2765 ns->anims_sent.reset ();
2766
2767MODULE = cf PACKAGE = cf::object::freezer
2768
2769INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2770
2771SV *
2772new (char *klass)
2773 CODE:
2774 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2775 OUTPUT: RETVAL
2776
2777void
2778DESTROY (SV *sv)
2779 CODE:
2780 object_freezer *self;
2781 sv_to (sv, self);
2782 delete self;
2783
2784MODULE = cf PACKAGE = cf::object::thawer
2785
2786INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2787
2788SV *
2789new_from_file (char *klass, octet_string path)
2790 CODE:
2791 object_thawer *f = new object_thawer (path);
2792 if (!*f)
2793 {
2794 delete f;
2795 XSRETURN_UNDEF;
2796 }
2797 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2798 OUTPUT: RETVAL
2799
2800void
2801DESTROY (SV *sv)
2802 CODE:
2803 object_thawer *self;
2804 sv_to (sv, self);
2805 delete self;
2806
2807void
2808extract_tags (object_thawer *self)
2809 PPCODE:
2810 while (self->kw != KW_EOF)
2811 {
2812 PUTBACK;
2813 coroapi::cede_to_tick_every (5000);
2814 SPAGAIN;
2815
2816 if (self->kw == KW_tag)
2817 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2818
2819 self->skip ();
2820 }
2821

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