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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.160 by elmex, Wed Jan 31 14:11:02 2007 UTC vs.
Revision 1.263 by root, Tue Oct 16 14:49:46 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33
34#include "cfperl.h"
35#include "shstr.h"
36 41
37#include <unistd.h> 42#include <unistd.h>
38#if _POSIX_MEMLOCK 43#if _POSIX_MEMLOCK
39# include <sys/mman.h> 44# include <sys/mman.h>
40#endif 45#endif
41 46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
50
42#include <EXTERN.h> 51#include <EXTERN.h>
43#include <perl.h> 52#include <perl.h>
44#include <XSUB.h> 53#include <XSUB.h>
45 54
46#include "CoroAPI.h" 55#include "CoroAPI.h"
47#include "perlxsi.c" 56#include "perlxsi.c"
48 57
49extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
50 59
51typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
62
63typedef std::string std__string;
53 64
54#if IVSIZE >= 8 65#if IVSIZE >= 8
55 typedef IV val64; 66 typedef IV val64;
56# define newSVval64 newSViv 67# define newSVval64 newSViv
57# define SvVAL64 SvIV 68# define SvVAL64 SvIV
59 typedef double val64; 70 typedef double val64;
60# define newSVval64 newSVnv 71# define newSVval64 newSVnv
61# define SvVAL64 SvNV 72# define SvVAL64 SvNV
62#endif 73#endif
63 74
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67
68static PerlInterpreter *perl; 75static PerlInterpreter *perl;
69 76
70double runtime; 77tstamp NOW, runtime;
71 78
72global gbl_ev; 79global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 81static SV *sv_runtime, *sv_next_tick;
82
83bitset<NUM_EVENT_TYPES> ev_want_event;
84bitset<NUM_TYPES> ev_want_type;
75 85
76static HV 86static HV
77 *stash_cf, 87 *stash_cf,
78 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 93 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 94 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 95 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 96 *stash_cf_living_wrap;
87 97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
88// helper cast function, returns super class * or 0 120// helper cast function, returns super class * or 0
89template<class super> 121template<class super>
90static super * 122static super *
91is_a (attachable *at) 123is_a (attachable *at)
92{ 124{
151} 183}
152 184
153void 185void
154attachable::do_destroy () 186attachable::do_destroy ()
155{ 187{
156 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 188 INVOKE_ATTACHABLE (DESTROY, this);
157 189
158 if (cb) 190 if (cb)
159 { 191 {
160 SvREFCNT_dec (cb); 192 SvREFCNT_dec (cb);
161 cb = 0; 193 cb = 0;
162 } 194 }
163 195
164 if (self)
165 sever_self ();
166
167 mortals.push_back (this); 196 mortals.push_back (this);
168} 197}
169 198
170void 199void
171attachable::destroy () 200attachable::destroy ()
173 if (destroyed ()) 202 if (destroyed ())
174 return; 203 return;
175 204
176 flags |= F_DESTROYED; 205 flags |= F_DESTROYED;
177 do_destroy (); 206 do_destroy ();
207 sever_self ();
178} 208}
179 209
180void 210void
181attachable::check_mortals () 211attachable::check_mortals ()
182{ 212{
186 { 216 {
187 if (i >= mortals.size ()) 217 if (i >= mortals.size ())
188 { 218 {
189 i = 0; 219 i = 0;
190 220
191 if (mortals.size () > 1000) 221 if (mortals.size () >= 512)
192 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
193 237
194 break; 238 break;
195 } 239 }
196 240
197 attachable *obj = mortals [i]; 241 attachable *obj = mortals [i];
198 242
199 obj->refcnt_chk (); // unborrow from perl, if necessary 243#if 0
200 244 if (obj->self)//D make this an assert later
201 //if (obj->refcnt > 0 || obj->self)
202 if (obj->refcnt || obj->self)
203 { 245 {
204//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
247 obj->sever_self ();
248 }
249#endif
250
251 if (obj->refcnt)
252 {
205 ++i; // further delay freeing 253 ++i; // further delay freeing
206 254
207 if (!(i & 0x3ff)) 255 if (!(i & 0x3ff))
208 break; 256 break;
209 } 257 }
210 else 258 else
211 { 259 {
212 mortals.erase (i); 260 mortals.erase (i);
261 obj->sever_self ();
213 delete obj; 262 delete obj;
214 } 263 }
215 } 264 }
216} 265}
217 266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
218attachable & 279attachable &
219attachable::operator =(const attachable &src) 280attachable::operator =(const attachable &src)
220{ 281{
221 //if (self || cb) 282 //if (self || cb)
222 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
223 284
224 attach = src.attach; 285 attach = src.attach;
225 return *this; 286 return *this;
226} 287}
227 288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
322
228////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
229 324
230static SV * 325static SV *
231newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
232{ 327{
233 SV *sv; 328 SV *sv;
234 329
235 if (!ptr) 330 if (!ptr)
236 return &PL_sv_undef; 331 return newSV (0);
237 332
238 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
239 return sv_bless (newRV_noinc ((SV *)hv), stash); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
240} 335}
241 336
260 355
261static SV * 356static SV *
262newSVattachable (attachable *obj, HV *stash) 357newSVattachable (attachable *obj, HV *stash)
263{ 358{
264 if (!obj) 359 if (!obj)
265 return &PL_sv_undef; 360 return newSV (0);
266 361
267 if (!obj->self) 362 if (!obj->self)
363 obj->self = newHV ();
364
365 if (!SvOBJECT (obj->self))
268 { 366 {
269 obj->self = newHV ();
270 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
271 368
272 // now bless the object _once_ 369 // now bless the object _once_
370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
273 return sv_bless (newRV_inc ((SV *)obj->self), stash); 371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
274 } 372 }
275 else 373 else
276 { 374 {
277 SV *sv = newRV_inc ((SV *)obj->self); 375 SV *sv = newRV_inc ((SV *)obj->self);
314 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
315 else 413 else
316 return 0; 414 return 0;
317} 415}
318 416
319inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
320inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
321inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
322inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
323inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
324inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
325inline SV *to_sv (unsigned short v) { return newSVuv (v); } 423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
334inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
335inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
336inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
337inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
338inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
339inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
340inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
341inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
342 440
343inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
344inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
345 443
346inline SV *to_sv (facetile * v) { return to_sv (v->name); } 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
347inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
348 446
349inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
350{ 448{
351 char buf[128]; 449 char buf[128];
352 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
353 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
354} 452}
355 453
356inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
357inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
358inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
363inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
364inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
365inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
366inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
367inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
368inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
369inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
370inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
371inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
372inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
373inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
374inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
375inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
376inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
377inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
378inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
379inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
380 480
381inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
382inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
383 483
384template<class T> 484template<class T>
385inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
386 486
387template<int N> 487template<int N>
388inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
389 489
390inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
391inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
392inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
393inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
394inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
395 494
495inline void sv_to (SV *sv, std::string &v)
496{
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500}
501
396inline void sv_to (SV *sv, UUID &v) 502inline void sv_to (SV *sv, UUID &v)
397{ 503{
398 unsigned int version; 504 unsigned int version;
399 505
400 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
401 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
423 break; 529 break;
424 530
425 case DT_STRING: 531 case DT_STRING:
426 { 532 {
427 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
428 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
429 } 535 }
430 break; 536 break;
431 537
432 case DT_DATA: 538 case DT_DATA:
433 { 539 {
434 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
435 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
436 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
437 } 543 }
438 break; 544 break;
439 545
440 case DT_OBJECT: 546 case DT_OBJECT:
441 sv = to_sv (va_arg (ap, object *)); 547 sv = to_sv (va_arg (ap, object *));
483 va_end (ap); 589 va_end (ap);
484 590
485 return sv; 591 return sv;
486} 592}
487 593
488static SV *
489newSVcfapi (int type, ...)
490{
491 SV *sv;
492
493 va_list ap;
494 va_start (ap, type);
495
496 switch (type)
497 {
498 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
499 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
500 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
501 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
502 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
503 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
504 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
505 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
506 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
507 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
508
509 default:
510 assert (("unhandled type in newSVcfapi", 0));
511 }
512
513 va_end (ap);
514
515 return sv;
516}
517
518////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
519 595
520SV * 596SV *
521registry (attachable *ext) 597registry (attachable *ext)
522{ 598{
525 601
526 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
527} 603}
528 604
529///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
530
531extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
532{
533 return 0;
534}
535
536static CommArray_s rtn_cmd;
537
538static int
539runPluginCommand (object *obj, char *params)
540{
541 return -1;
542}
543
544extern "C" void *cfperl_getPluginProperty (int *type, ...)
545{
546 va_list args;
547 char *propname;
548 int i;
549 va_start (args, type);
550 propname = va_arg (args, char *);
551 //printf ("Property name: %s\n", propname);
552
553 if (!strcmp (propname, "command?"))
554 return NULL;
555 else if (!strcmp (propname, "Identification"))
556 {
557 va_end (args);
558 return (void *)PLUGIN_NAME;
559 }
560 else if (!strcmp (propname, "FullName"))
561 {
562 va_end (args);
563 return (void *)PLUGIN_VERSION;
564 }
565 else
566 va_end (args);
567
568 return NULL;
569}
570
571extern "C" int cfperl_postInitPlugin ()
572{
573 int hooktype = 1;
574 int rtype = 0;
575
576 cf_init_plugin (gethook);
577
578 return 0;
579}
580
581extern "C" int cfperl_closePlugin ()
582{
583 return 0;
584}
585 606
586void 607void
587cfperl_init () 608cfperl_init ()
588{ 609{
589 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
590 perl = perl_alloc (); 611 perl = perl_alloc ();
591 perl_construct (perl); 612 perl_construct (perl);
592 613
593 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
594 615
595 char *argv[] = { 616 const char *argv[] = {
596 "", 617 settings.argv [0],
597 "-e" 618 "-e"
598 "use Event; use Coro;" // required for bootstrap 619 "use Event; use Coro;" // required for bootstrap
599 "cf->bootstrap;" // required for datadir :*> 620 "cf->bootstrap;" // required for datadir :*>
600 "unshift @INC, cf::datadir ();" 621 "unshift @INC, cf::datadir ();"
601 "require cf;" 622 "require cf;"
602 }; 623 };
603 624
604 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
626 || perl_run (perl))
605 { 627 {
606 printf ("unable to initialize perl-interpreter, aborting.\n"); 628 printf ("unable to initialize perl-interpreter, aborting.\n");
607 exit (EXIT_FAILURE); 629 exit (EXIT_FAILURE);
608 } 630 }
631
632 {
633 dSP;
634
635 PUSHMARK (SP);
636 PUTBACK;
637 call_pv ("cf::init", G_DISCARD | G_VOID);
638 }
609} 639}
610 640
611void cfperl_main () 641void cfperl_main ()
612{ 642{
613 dSP; 643 dSP;
620void 650void
621attachable::instantiate () 651attachable::instantiate ()
622{ 652{
623 if (attach) 653 if (attach)
624 { 654 {
625 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 655 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
626 attach = 0; 656 attach = 0;
627 } 657 }
628} 658}
629 659
630void 660void
631attachable::reattach () 661attachable::reattach ()
632{ 662{
633 optimise (); 663 optimise ();
634 //TODO: check for _attachment's, very important for restarts 664 //TODO: check for _attachment's, very important for restarts
635 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 665 INVOKE_ATTACHABLE (REATTACH, this);
636} 666}
637 667
638static event_klass klass_of[NUM_EVENT_TYPES] = { 668static event_klass klass_of[NUM_EVENT_TYPES] = {
639# define def(type,name) KLASS_ ## type, 669# define def(type,name) KLASS_ ## type,
640# include "eventinc.h" 670# include "eventinc.h"
683} 713}
684 714
685void 715void
686global::gather_callbacks (AV *&callbacks, event_type event) const 716global::gather_callbacks (AV *&callbacks, event_type event) const
687{ 717{
688 ::gather_callbacks (callbacks, cb_object, event); 718 ::gather_callbacks (callbacks, cb_global, event);
689} 719}
690 720
691void 721void
692object::gather_callbacks (AV *&callbacks, event_type event) const 722object::gather_callbacks (AV *&callbacks, event_type event) const
693{ 723{
694 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 724 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
695 { 725 {
696 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
697 727
698 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
699 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
700 } 730 }
701 731
737{ 767{
738 attachable::gather_callbacks (callbacks, event); 768 attachable::gather_callbacks (callbacks, event);
739 ::gather_callbacks (callbacks, cb_map, event); 769 ::gather_callbacks (callbacks, cb_map, event);
740} 770}
741 771
772void
773_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
774{
775 for (int event = 0; event <= AvFILLp (registry); ++event)
776 {
777 SV *cbs_ = AvARRAY (registry)[event];
778
779 // element must be list of callback entries
780 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
781 {
782 AV *cbs = (AV *)SvRV (cbs_);
783
784 // no callback entries, no callbacks to call
785 if (AvFILLp (cbs) >= 0)
786 set.set (event);
787 }
788 }
789}
790
791// very slow and inefficient way to recalculate the global want bitsets
792void
793_recalc_want ()
794{
795 ev_want_event.reset ();
796
797 _recalc_want (ev_want_event, cb_global);
798 _recalc_want (ev_want_event, cb_attachable);
799 _recalc_want (ev_want_event, cb_object);
800 _recalc_want (ev_want_event, cb_client);
801 _recalc_want (ev_want_event, cb_player);
802 _recalc_want (ev_want_event, cb_map);
803
804 ev_want_type.reset ();
805
806 for (int type = 0; type <= AvFILLp (cb_type); ++type)
807 {
808 SV *cbs_ = AvARRAY (cb_type)[type];
809
810 // element must be list of callback entries
811 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
812 {
813 AV *cbs = (AV *)SvRV (cbs_);
814
815 // no callback entries, no callbacks to call
816 if (AvFILLp (cbs) >= 0)
817 ev_want_type.set (type % NUM_TYPES);
818 }
819 }
820}
821
742bool 822bool
743attachable::invoke (event_type event, ...) 823attachable::invoke (event_type event, ...)
744{ 824{
745 data_type dt; 825 data_type dt;
746 va_list ap;
747
748 va_start (ap, event);
749 826
750 // callback call ordering should be: 827 // callback call ordering should be:
751 // 1. per-object callback 828 // 1. per-object callback
752 // 2. per-class object 829 // 2. per-class object
753 // 3. per-type callback 830 // 3. per-type callback
757 gather_callbacks (callbacks, event); 834 gather_callbacks (callbacks, event);
758 835
759 // short-circuit processing if no callbacks found/defined 836 // short-circuit processing if no callbacks found/defined
760 if (!callbacks) 837 if (!callbacks)
761 return 0; 838 return 0;
839
840 va_list ap;
841 va_start (ap, event);
762 842
763 CALL_BEGIN (3); 843 CALL_BEGIN (3);
764 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 844 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
765 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 845 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
766 846
801} 881}
802 882
803SV * 883SV *
804cfperl_result (int idx) 884cfperl_result (int idx)
805{ 885{
806 AV *av = get_av ("cfperl::invoke_results", 0); 886 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
807 if (!av) 887 if (!av)
808 return &PL_sv_undef; 888 return &PL_sv_undef;
809 889
810 SV **sv = av_fetch (av, idx, 0); 890 SV **sv = av_fetch (av, idx, 0);
811 if (!sv) 891 if (!sv)
825{ 905{
826 return SvNV (cfperl_result (idx)); 906 return SvNV (cfperl_result (idx));
827} 907}
828 908
829///////////////////////////////////////////////////////////////////////////// 909/////////////////////////////////////////////////////////////////////////////
910// various c++ => perl glue functions
830 911
831void 912void
832cfperl_emergency_save () 913cfperl_emergency_save ()
833{ 914{
834 CALL_BEGIN (0); 915 CALL_BEGIN (0);
835 CALL_CALL ("cf::emergency_save", G_VOID); 916 CALL_CALL ("cf::emergency_save", G_VOID);
836 CALL_END; 917 CALL_END;
918}
919
920void
921cfperl_cleanup (int make_core)
922{
923 CALL_BEGIN (1);
924 CALL_ARG (make_core);
925 CALL_CALL ("cf::post_cleanup", G_VOID);
926 CALL_END;
927}
928
929void
930cfperl_make_book (object *book, int level)
931{
932 CALL_BEGIN (2);
933 CALL_ARG (book);
934 CALL_ARG (level);
935 CALL_CALL ("ext::books::make_book", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
941{
942 CALL_BEGIN (4);
943 CALL_ARG (ns);
944 CALL_ARG (type);
945 CALL_ARG_SV (newSVpv_utf8 (msg));
946 CALL_ARG (color);
947 CALL_CALL ("cf::client::send_msg", G_VOID);
948 CALL_END;
949}
950
951int
952cfperl_can_merge (object *ob1, object *ob2)
953{
954 int can;
955
956 CALL_BEGIN (2);
957 CALL_ARG (ob1);
958 CALL_ARG (ob2);
959 CALL_CALL ("cf::_can_merge", G_SCALAR);
960 can = count && SvTRUE (TOPs);
961 CALL_END;
962
963 return can;
964}
965
966player *
967player::find (const char *name)
968{
969 CALL_BEGIN (1);
970 CALL_ARG (name);
971 CALL_CALL ("cf::player::find", G_SCALAR);
972
973 player *retval;
974
975 if (count)
976 sv_to (POPs, retval);
977 else
978 retval = 0;
979
980 CALL_END;
981
982 return retval;
837} 983}
838 984
839maptile * 985maptile *
840maptile::find_sync (const char *path, maptile *origin) 986maptile::find_sync (const char *path, maptile *origin)
841{ 987{
855 1001
856 return retval; 1002 return retval;
857} 1003}
858 1004
859maptile * 1005maptile *
860maptile::find_async (const char *path, maptile *origin) 1006maptile::find_async (const char *path, maptile *origin, bool load)
861{ 1007{
862 CALL_BEGIN (2); 1008 CALL_BEGIN (3);
863 CALL_ARG (path); 1009 CALL_ARG (path);
864 CALL_ARG (origin); 1010 CALL_ARG (origin);
1011 CALL_ARG (load);
865 CALL_CALL ("cf::map::find_async", G_SCALAR); 1012 CALL_CALL ("cf::map::find_async", G_SCALAR);
866 1013
867 maptile *retval; 1014 maptile *retval;
868 1015
869 if (count) 1016 if (count)
905 CALL_ARG (exit); 1052 CALL_ARG (exit);
906 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1053 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
907 CALL_END; 1054 CALL_END;
908} 1055}
909 1056
1057const char *
1058object::ref () const
1059{
1060 if (type == PLAYER)
1061 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1062 else
1063 return 0;
1064}
1065
1066object *
1067object::deref (const char *ref)
1068{
1069 object *retval = 0;
1070
1071 if (ref)
1072 {
1073 CALL_BEGIN (1);
1074 CALL_ARG (ref);
1075 CALL_CALL ("cf::object::deref", G_SCALAR);
1076
1077 if (count)
1078 sv_to (POPs, retval);
1079
1080 CALL_END;
1081 }
1082
1083 return retval;
1084}
1085
1086void
1087log_backtrace (const char *msg)
1088{
1089#if HAVE_BACKTRACE
1090 void *addr [20];
1091 int size = backtrace (addr, 20);
1092
1093 CALL_BEGIN (size);
1094 CALL_ARG (msg);
1095 for (int i = 0; i < size; ++i)
1096 CALL_ARG ((IV)addr [i]);
1097 CALL_CALL ("cf::_log_backtrace", G_VOID);
1098 CALL_END;
1099#endif
1100}
1101
910///////////////////////////////////////////////////////////////////////////// 1102/////////////////////////////////////////////////////////////////////////////
911 1103
912struct EventAPI *watcher_base::GEventAPI; 1104struct EventAPI *watcher_base::GEventAPI;
913struct CoroAPI *coroapi::GCoroAPI; 1105struct CoroAPI *coroapi::GCoroAPI;
914 1106
915int coroapi::cede_counter; 1107int coroapi::cede_counter;
1108tstamp coroapi::next_cede;
916 1109
1110void coroapi::do_cede_to_tick ()
1111{
1112 cede_counter = 0;
1113
1114 cede ();
1115
1116 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1117 if (next_cede > SvNV (sv_next_tick) - 0.02)
1118 next_cede = SvNV (sv_next_tick);
1119}
1120
1121void coroapi::do_cede_every ()
1122{
1123 cede_counter = 0;
1124
1125 if (coroapi::nready ())
1126 coroapi::cede ();
1127}
1128
1129void coroapi::do_cede_to_tick_every ()
1130{
1131 cede_counter = 0;
1132
1133 cede_to_tick ();
1134}
1135
1136void
1137coroapi::wait_for_tick ()
1138{
1139 CALL_BEGIN (0);
1140 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1141 CALL_END;
1142}
1143
1144void
1145coroapi::wait_for_tick_begin ()
1146{
1147 CALL_BEGIN (0);
1148 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1149 CALL_END;
1150}
1151
1152static void
917static void iw_dispatch (pe_event *ev) 1153iw_dispatch (pe_event *ev)
918{ 1154{
919 iw *w = (iw *)ev->ext_data; 1155 iw *w = (iw *)ev->ext_data;
920 w->call (*w); 1156 w->call (*w);
921} 1157}
922 1158
985 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1221 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
986 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1222 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
987 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1223 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
988 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1224 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
989 1225
990 sv_runtime = get_sv ("cf::RUNTIME", 1); 1226 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
991 sv_upgrade (sv_runtime, SVt_NV); 1227 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
992 1228
993 cb_global = get_av ("cf::CB_GLOBAL", 1); 1229 cb_global = get_av ("cf::CB_GLOBAL", 1);
994 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1230 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
995 cb_object = get_av ("cf::CB_OBJECT", 1); 1231 cb_object = get_av ("cf::CB_OBJECT", 1);
996 cb_player = get_av ("cf::CB_PLAYER", 1); 1232 cb_player = get_av ("cf::CB_PLAYER", 1);
1001 1237
1002MODULE = cf PACKAGE = cf PREFIX = cf_ 1238MODULE = cf PACKAGE = cf PREFIX = cf_
1003 1239
1004BOOT: 1240BOOT:
1005{ 1241{
1006 _connect_to_perl ();
1007
1008 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1242 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1009 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1243 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1010 1244
1245 _connect_to_perl ();
1246
1011 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1247 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1248
1249 //{
1250 // require_pv ("Time::HiRes");
1251 //
1252 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1253 // if (!svp) croak ("Time::HiRes is required");
1254 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1255 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1256 //}
1012 1257
1013 static const struct { 1258 static const struct {
1014 const char *name; 1259 const char *name;
1015 IV iv; 1260 IV iv;
1016 } *civ, const_iv[] = { 1261 } *civ, const_iv[] = {
1017# define const_iv(name) { # name, (IV)name }, 1262# define const_iv(name) { # name, (IV)name },
1018 const_iv (llevError) 1263 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1019 const_iv (llevInfo) 1264 const_iv (logBacktrace)
1020 const_iv (llevDebug) 1265
1021 const_iv (llevMonster) 1266 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1267
1268 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1022 1269
1023 const_iv (MAX_TIME) 1270 const_iv (MAX_TIME)
1024 const_iv (PLAYER)
1025 const_iv (TRANSPORT)
1026 const_iv (ROD)
1027 const_iv (TREASURE)
1028 const_iv (POTION)
1029 const_iv (FOOD)
1030 const_iv (POISON)
1031 const_iv (BOOK)
1032 const_iv (CLOCK) 1271 const_iv (MAXSOCKBUF)
1033 const_iv (ARROW) 1272
1034 const_iv (BOW)
1035 const_iv (WEAPON)
1036 const_iv (ARMOUR)
1037 const_iv (PEDESTAL)
1038 const_iv (ALTAR)
1039 const_iv (LOCKED_DOOR)
1040 const_iv (SPECIAL_KEY)
1041 const_iv (MAP)
1042 const_iv (DOOR)
1043 const_iv (KEY)
1044 const_iv (TIMED_GATE)
1045 const_iv (TRIGGER)
1046 const_iv (GRIMREAPER)
1047 const_iv (MAGIC_EAR)
1048 const_iv (TRIGGER_BUTTON)
1049 const_iv (TRIGGER_ALTAR)
1050 const_iv (TRIGGER_PEDESTAL)
1051 const_iv (SHIELD)
1052 const_iv (HELMET)
1053 const_iv (HORN)
1054 const_iv (MONEY)
1055 const_iv (CLASS)
1056 const_iv (GRAVESTONE)
1057 const_iv (AMULET)
1058 const_iv (PLAYERMOVER)
1059 const_iv (TELEPORTER)
1060 const_iv (CREATOR)
1061 const_iv (SKILL)
1062 const_iv (EARTHWALL)
1063 const_iv (GOLEM)
1064 const_iv (THROWN_OBJ)
1065 const_iv (BLINDNESS)
1066 const_iv (GOD)
1067 const_iv (DETECTOR)
1068 const_iv (TRIGGER_MARKER)
1069 const_iv (DEAD_OBJECT)
1070 const_iv (DRINK)
1071 const_iv (MARKER)
1072 const_iv (HOLY_ALTAR)
1073 const_iv (PLAYER_CHANGER)
1074 const_iv (BATTLEGROUND)
1075 const_iv (PEACEMAKER)
1076 const_iv (GEM)
1077 const_iv (FIREWALL)
1078 const_iv (ANVIL)
1079 const_iv (CHECK_INV)
1080 const_iv (MOOD_FLOOR) 1273 const_iv (NUM_BODY_LOCATIONS)
1081 const_iv (EXIT) 1274 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1082 const_iv (ENCOUNTER) 1275 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1083 const_iv (SHOP_FLOOR) 1276 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1084 const_iv (SHOP_MAT) 1277 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1085 const_iv (RING) 1278 const_iv (body_wrist) const_iv (body_waist)
1086 const_iv (FLOOR)
1087 const_iv (FLESH)
1088 const_iv (INORGANIC)
1089 const_iv (SKILL_TOOL)
1090 const_iv (LIGHTER)
1091 const_iv (BUILDABLE_WALL)
1092 const_iv (MISC_OBJECT)
1093 const_iv (LAMP)
1094 const_iv (DUPLICATOR)
1095 const_iv (SPELLBOOK)
1096 const_iv (CLOAK)
1097 const_iv (SPINNER)
1098 const_iv (GATE)
1099 const_iv (BUTTON)
1100 const_iv (CF_HANDLE)
1101 const_iv (HOLE)
1102 const_iv (TRAPDOOR)
1103 const_iv (SIGN)
1104 const_iv (BOOTS)
1105 const_iv (GLOVES)
1106 const_iv (SPELL)
1107 const_iv (SPELL_EFFECT)
1108 const_iv (CONVERTER)
1109 const_iv (BRACERS)
1110 const_iv (POISONING)
1111 const_iv (SAVEBED)
1112 const_iv (WAND)
1113 const_iv (SCROLL)
1114 const_iv (DIRECTOR)
1115 const_iv (GIRDLE)
1116 const_iv (FORCE)
1117 const_iv (POTION_EFFECT)
1118 const_iv (EVENT_CONNECTOR)
1119 const_iv (CLOSE_CON)
1120 const_iv (CONTAINER)
1121 const_iv (ARMOUR_IMPROVER)
1122 const_iv (WEAPON_IMPROVER)
1123 const_iv (SKILLSCROLL)
1124 const_iv (DEEP_SWAMP)
1125 const_iv (IDENTIFY_ALTAR)
1126 const_iv (MENU)
1127 const_iv (RUNE)
1128 const_iv (TRAP)
1129 const_iv (POWER_CRYSTAL)
1130 const_iv (CORPSE)
1131 const_iv (DISEASE)
1132 const_iv (SYMPTOM)
1133 const_iv (BUILDER)
1134 const_iv (MATERIAL)
1135 const_iv (ITEM_TRANSFORMER)
1136 1279
1137 const_iv (NUM_SUBTYPES) 1280 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1281 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1282 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1283 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1284 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1285 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1286 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1287 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1288 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1289 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1290 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1291 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1292 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1293 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1294 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1295 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1296 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1297 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1298 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1299 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1300 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1301 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1302 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1303 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1304 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1305 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1306 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1307 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1138 1308
1139 const_iv (ST_BD_BUILD) 1309 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1140 const_iv (ST_BD_REMOVE)
1141 1310
1142 const_iv (ST_MAT_FLOOR) 1311 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1143 const_iv (ST_MAT_WALL) 1312 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1144 const_iv (ST_MAT_ITEM)
1145 1313
1146 const_iv (AT_PHYSICAL) 1314 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1147 const_iv (AT_MAGIC) 1315 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1148 const_iv (AT_FIRE) 1316 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1149 const_iv (AT_ELECTRICITY) 1317 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1150 const_iv (AT_COLD) 1318 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1151 const_iv (AT_CONFUSION) 1319 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1152 const_iv (AT_ACID) 1320 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1153 const_iv (AT_DRAIN)
1154 const_iv (AT_WEAPONMAGIC)
1155 const_iv (AT_GHOSTHIT)
1156 const_iv (AT_POISON)
1157 const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE)
1159 const_iv (AT_TURN_UNDEAD)
1160 const_iv (AT_FEAR)
1161 const_iv (AT_CANCELLATION)
1162 const_iv (AT_DEPLETE)
1163 const_iv (AT_DEATH)
1164 const_iv (AT_CHAOS)
1165 const_iv (AT_COUNTERSPELL)
1166 const_iv (AT_GODPOWER)
1167 const_iv (AT_HOLYWORD)
1168 const_iv (AT_BLIND)
1169 const_iv (AT_INTERNAL)
1170 const_iv (AT_LIFE_STEALING)
1171 const_iv (AT_DISEASE)
1172 1321
1173 const_iv (WEAP_HIT) 1322 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1174 const_iv (WEAP_SLASH) 1323 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1175 const_iv (WEAP_PIERCE)
1176 const_iv (WEAP_CLEAVE)
1177 const_iv (WEAP_SLICE)
1178 const_iv (WEAP_STAB)
1179 const_iv (WEAP_WHIP)
1180 const_iv (WEAP_CRUSH)
1181 const_iv (WEAP_BLUD) 1324 const_iv (WEAP_BLUD)
1182 1325
1183 const_iv (FLAG_ALIVE) 1326 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1184 const_iv (FLAG_WIZ) 1327 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1185 const_iv (FLAG_REMOVED) 1328 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1329 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1330 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1331 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1332 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1333 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1334 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1335 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1336 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1337 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1338 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1339 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1340 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1341 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1342 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1343 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1344 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1345 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1346 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1347 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1348 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1349 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1350 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1351 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1352
1353 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1354 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1355 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1356 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1357 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1358 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1359
1360 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1361 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1362
1363 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1364
1365 const_iv (SP_RAISE_DEAD)
1186 const_iv (FLAG_FREED) 1366 const_iv (SP_RUNE)
1187 const_iv (FLAG_WAS_WIZ) 1367 const_iv (SP_MAKE_MARK)
1188 const_iv (FLAG_APPLIED) 1368 const_iv (SP_BOLT)
1189 const_iv (FLAG_UNPAID) 1369 const_iv (SP_BULLET)
1190 const_iv (FLAG_USE_SHIELD) 1370 const_iv (SP_EXPLOSION)
1191 const_iv (FLAG_NO_PICK) 1371 const_iv (SP_CONE)
1192 const_iv (FLAG_ANIMATE) 1372 const_iv (SP_BOMB)
1193 const_iv (FLAG_MONSTER) 1373 const_iv (SP_WONDER)
1194 const_iv (FLAG_FRIENDLY) 1374 const_iv (SP_SMITE)
1195 const_iv (FLAG_GENERATOR) 1375 const_iv (SP_MAGIC_MISSILE)
1196 const_iv (FLAG_IS_THROWN) 1376 const_iv (SP_SUMMON_GOLEM)
1197 const_iv (FLAG_AUTO_APPLY) 1377 const_iv (SP_DIMENSION_DOOR)
1198 const_iv (FLAG_PLAYER_SOLD) 1378 const_iv (SP_MAGIC_MAPPING)
1379 const_iv (SP_MAGIC_WALL)
1380 const_iv (SP_DESTRUCTION)
1381 const_iv (SP_PERCEIVE_SELF)
1382 const_iv (SP_WORD_OF_RECALL)
1199 const_iv (FLAG_SEE_INVISIBLE) 1383 const_iv (SP_INVISIBLE)
1200 const_iv (FLAG_CAN_ROLL)
1201 const_iv (FLAG_OVERLAY_FLOOR)
1202 const_iv (FLAG_IS_TURNABLE)
1203 const_iv (FLAG_IS_USED_UP)
1204 const_iv (FLAG_IDENTIFIED)
1205 const_iv (FLAG_REFLECTING)
1206 const_iv (FLAG_CHANGING)
1207 const_iv (FLAG_SPLITTING)
1208 const_iv (FLAG_HITBACK)
1209 const_iv (FLAG_STARTEQUIP)
1210 const_iv (FLAG_BLOCKSVIEW)
1211 const_iv (FLAG_UNDEAD)
1212 const_iv (FLAG_SCARED)
1213 const_iv (FLAG_UNAGGRESSIVE)
1214 const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_REFL_SPELL)
1216 const_iv (FLAG_NO_MAGIC)
1217 const_iv (FLAG_NO_FIX_PLAYER)
1218 const_iv (FLAG_IS_LIGHTABLE)
1219 const_iv (FLAG_TEAR_DOWN)
1220 const_iv (FLAG_RUN_AWAY)
1221 const_iv (FLAG_PICK_UP)
1222 const_iv (FLAG_UNIQUE)
1223 const_iv (FLAG_NO_DROP)
1224 const_iv (FLAG_WIZCAST)
1225 const_iv (FLAG_CAST_SPELL)
1226 const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_USE_RANGE)
1228 const_iv (FLAG_USE_BOW)
1229 const_iv (FLAG_USE_ARMOUR)
1230 const_iv (FLAG_USE_WEAPON)
1231 const_iv (FLAG_USE_RING)
1232 const_iv (FLAG_READY_RANGE)
1233 const_iv (FLAG_READY_BOW)
1234 const_iv (FLAG_XRAYS)
1235 const_iv (FLAG_NO_APPLY)
1236 const_iv (FLAG_IS_FLOOR)
1237 const_iv (FLAG_LIFESAVE)
1238 const_iv (FLAG_NO_STRENGTH)
1239 const_iv (FLAG_SLEEP)
1240 const_iv (FLAG_STAND_STILL)
1241 const_iv (FLAG_RANDOM_MOVE)
1242 const_iv (FLAG_ONLY_ATTACK)
1243 const_iv (FLAG_CONFUSED)
1244 const_iv (FLAG_STEALTH)
1245 const_iv (FLAG_WIZPASS)
1246 const_iv (FLAG_IS_LINKED)
1247 const_iv (FLAG_CURSED)
1248 const_iv (FLAG_DAMNED)
1249 const_iv (FLAG_SEE_ANYWHERE)
1250 const_iv (FLAG_KNOWN_MAGICAL)
1251 const_iv (FLAG_KNOWN_CURSED)
1252 const_iv (FLAG_CAN_USE_SKILL)
1253 const_iv (FLAG_BEEN_APPLIED)
1254 const_iv (FLAG_READY_SCROLL)
1255 const_iv (FLAG_USE_ROD)
1256 const_iv (FLAG_USE_HORN)
1257 const_iv (FLAG_MAKE_INVIS)
1258 const_iv (FLAG_INV_LOCKED)
1259 const_iv (FLAG_IS_WOODED)
1260 const_iv (FLAG_IS_HILLY)
1261 const_iv (FLAG_READY_SKILL)
1262 const_iv (FLAG_READY_WEAPON)
1263 const_iv (FLAG_NO_SKILL_IDENT)
1264 const_iv (FLAG_BLIND)
1265 const_iv (FLAG_SEE_IN_DARK)
1266 const_iv (FLAG_IS_CAULDRON)
1267 const_iv (FLAG_NO_STEAL)
1268 const_iv (FLAG_ONE_HIT)
1269 const_iv (FLAG_CLIENT_SENT)
1270 const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_NEUTRAL)
1272 const_iv (FLAG_NO_ATTACK)
1273 const_iv (FLAG_NO_DAMAGE)
1274 const_iv (FLAG_OBJ_ORIGINAL)
1275 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1276 const_iv (FLAG_ACTIVATE_ON_PUSH)
1277 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1278 const_iv (FLAG_IS_WATER)
1279 const_iv (FLAG_CONTENT_ON_GEN)
1280 const_iv (FLAG_IS_A_TEMPLATE)
1281 const_iv (FLAG_IS_BUILDABLE)
1282 const_iv (FLAG_DESTROY_ON_DEATH)
1283 const_iv (FLAG_NO_MAP_SAVE)
1284
1285 const_iv (NDI_BLACK)
1286 const_iv (NDI_WHITE)
1287 const_iv (NDI_NAVY)
1288 const_iv (NDI_RED)
1289 const_iv (NDI_ORANGE)
1290 const_iv (NDI_BLUE)
1291 const_iv (NDI_DK_ORANGE)
1292 const_iv (NDI_GREEN)
1293 const_iv (NDI_LT_GREEN)
1294 const_iv (NDI_GREY)
1295 const_iv (NDI_BROWN)
1296 const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN)
1298 const_iv (NDI_MAX_COLOR)
1299 const_iv (NDI_COLOR_MASK)
1300 const_iv (NDI_UNIQUE)
1301 const_iv (NDI_ALL)
1302
1303 const_iv (UPD_LOCATION)
1304 const_iv (UPD_FLAGS)
1305 const_iv (UPD_WEIGHT)
1306 const_iv (UPD_FACE)
1307 const_iv (UPD_NAME)
1308 const_iv (UPD_ANIM)
1309 const_iv (UPD_ANIMSPEED)
1310 const_iv (UPD_NROF) 1384 const_iv (SP_PROBE)
1311
1312 const_iv (UPD_SP_MANA) 1385 const_iv (SP_HEALING)
1313 const_iv (UPD_SP_GRACE) 1386 const_iv (SP_CREATE_FOOD)
1314 const_iv (UPD_SP_DAMAGE) 1387 const_iv (SP_EARTH_TO_DUST)
1315 1388 const_iv (SP_CHANGE_ABILITY)
1316 const_iv (F_APPLIED) 1389 const_iv (SP_BLESS)
1317 const_iv (F_LOCATION)
1318 const_iv (F_UNPAID)
1319 const_iv (F_MAGIC)
1320 const_iv (F_CURSED) 1390 const_iv (SP_CURSE)
1391 const_iv (SP_SUMMON_MONSTER)
1392 const_iv (SP_CHARGING)
1393 const_iv (SP_POLYMORPH)
1394 const_iv (SP_ALCHEMY)
1395 const_iv (SP_REMOVE_CURSE)
1396 const_iv (SP_IDENTIFY)
1397 const_iv (SP_DETECTION)
1398 const_iv (SP_MOOD_CHANGE)
1399 const_iv (SP_MOVING_BALL)
1321 const_iv (F_DAMNED) 1400 const_iv (SP_SWARM)
1401 const_iv (SP_CHANGE_MANA)
1322 const_iv (F_OPEN) 1402 const_iv (SP_DISPEL_RUNE)
1323 const_iv (F_NOPICK) 1403 const_iv (SP_CREATE_MISSILE)
1404 const_iv (SP_CONSECRATE)
1405 const_iv (SP_ANIMATE_WEAPON)
1406 const_iv (SP_LIGHT)
1407 const_iv (SP_CHANGE_MAP_LIGHT)
1408 const_iv (SP_FAERY_FIRE)
1409 const_iv (SP_CAUSE_DISEASE)
1410 const_iv (SP_AURA)
1411 const_iv (SP_TOWN_PORTAL)
1412 const_iv (SP_PARTY_SPELL)
1413
1414 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1415 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1324 const_iv (F_LOCKED) 1416 const_iv (F_LOCKED)
1325 1417
1326 const_iv (F_BUY) 1418 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1327 const_iv (F_SHOP)
1328 const_iv (F_SELL)
1329 1419
1330 const_iv (P_BLOCKSVIEW) 1420 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1331 const_iv (P_PLAYER) 1421 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1332 const_iv (P_NO_MAGIC)
1333 const_iv (P_IS_ALIVE)
1334 const_iv (P_NO_CLERIC)
1335 const_iv (P_OUT_OF_MAP)
1336 const_iv (P_NEW_MAP)
1337 const_iv (P_UPTODATE)
1338 1422
1339 const_iv (UP_OBJ_INSERT) 1423 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1340 const_iv (UP_OBJ_REMOVE)
1341 const_iv (UP_OBJ_CHANGE)
1342 const_iv (UP_OBJ_FACE)
1343 1424
1344 const_iv (INS_NO_MERGE) 1425 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ABOVE_FLOOR_ONLY)
1346 const_iv (INS_NO_WALK_ON)
1347 const_iv (INS_ON_TOP)
1348 const_iv (INS_BELOW_ORIGINATOR) 1426 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1349 const_iv (INS_MAP_LOAD)
1350 1427
1351 const_iv (WILL_APPLY_HANDLE) 1428 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_TREASURE) 1429 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1353 const_iv (WILL_APPLY_EARTHWALL)
1354 const_iv (WILL_APPLY_DOOR)
1355 const_iv (WILL_APPLY_FOOD)
1356 1430
1357 const_iv (SAVE_MODE) 1431 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1358 const_iv (SAVE_DIR_MODE)
1359 1432
1360 const_iv (M_PAPER) 1433 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1361 const_iv (M_IRON) 1434 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1362 const_iv (M_GLASS) 1435 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1363 const_iv (M_LEATHER) 1436 const_iv (M_ICE) const_iv (M_SPECIAL)
1364 const_iv (M_WOOD)
1365 const_iv (M_ORGANIC)
1366 const_iv (M_STONE)
1367 const_iv (M_CLOTH)
1368 const_iv (M_ADAMANT)
1369 const_iv (M_LIQUID)
1370 const_iv (M_SOFT_METAL)
1371 const_iv (M_BONE)
1372 const_iv (M_ICE)
1373 const_iv (M_SPECIAL)
1374 1437
1375 const_iv (SK_EXP_ADD_SKILL) 1438 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_EXP_TOTAL) 1439 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 const_iv (SK_EXP_NONE)
1378 const_iv (SK_SUBTRACT_SKILL_EXP)
1379 const_iv (SK_EXP_SKILL_ONLY)
1380 1440
1381 const_iv (SK_LOCKPICKING) 1441 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1382 const_iv (SK_HIDING) 1442 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1383 const_iv (SK_SMITHERY) 1443 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1384 const_iv (SK_BOWYER) 1444 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1385 const_iv (SK_JEWELER) 1445 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1386 const_iv (SK_ALCHEMY) 1446 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_STEALING) 1447 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1388 const_iv (SK_LITERACY) 1448 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1389 const_iv (SK_BARGAINING) 1449 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1390 const_iv (SK_JUMPING) 1450 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_DET_MAGIC)
1392 const_iv (SK_ORATORY)
1393 const_iv (SK_SINGING)
1394 const_iv (SK_DET_CURSE)
1395 const_iv (SK_FIND_TRAPS)
1396 const_iv (SK_MEDITATION)
1397 const_iv (SK_PUNCHING)
1398 const_iv (SK_FLAME_TOUCH)
1399 const_iv (SK_KARATE)
1400 const_iv (SK_CLIMBING)
1401 const_iv (SK_WOODSMAN)
1402 const_iv (SK_INSCRIPTION)
1403 const_iv (SK_ONE_HANDED_WEAPON)
1404 const_iv (SK_MISSILE_WEAPON)
1405 const_iv (SK_THROWING)
1406 const_iv (SK_USE_MAGIC_ITEM)
1407 const_iv (SK_DISARM_TRAPS)
1408 const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY)
1410 const_iv (SK_PRAYING)
1411 const_iv (SK_CLAWING)
1412 const_iv (SK_LEVITATION)
1413 const_iv (SK_SUMMONING)
1414 const_iv (SK_PYROMANCY)
1415 const_iv (SK_EVOCATION)
1416 const_iv (SK_SORCERY)
1417 const_iv (SK_TWO_HANDED_WEAPON)
1418 const_iv (SK_SPARK_TOUCH)
1419 const_iv (SK_SHIVER)
1420 const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_POISON_NAIL) 1451 const_iv (SK_POISON_NAIL)
1422 1452
1423 const_iv (SOUND_NEW_PLAYER) 1453 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1424 const_iv (SOUND_FIRE_ARROW) 1454 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1425 const_iv (SOUND_LEARN_SPELL) 1455 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1426 const_iv (SOUND_FUMBLE_SPELL) 1456 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_WAND_POOF) 1457 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1428 const_iv (SOUND_OPEN_DOOR) 1458 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1429 const_iv (SOUND_PUSH_PLAYER)
1430 const_iv (SOUND_PLAYER_HITS1)
1431 const_iv (SOUND_PLAYER_HITS2)
1432 const_iv (SOUND_PLAYER_HITS3)
1433 const_iv (SOUND_PLAYER_HITS4)
1434 const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_PLAYER_IS_HIT2)
1436 const_iv (SOUND_PLAYER_IS_HIT3)
1437 const_iv (SOUND_PLAYER_KILLS)
1438 const_iv (SOUND_PET_IS_KILLED)
1439 const_iv (SOUND_PLAYER_DIES)
1440 const_iv (SOUND_OB_EVAPORATE)
1441 const_iv (SOUND_OB_EXPLODE)
1442 const_iv (SOUND_CLOCK)
1443 const_iv (SOUND_TURN_HANDLE)
1444 const_iv (SOUND_FALL_HOLE)
1445 const_iv (SOUND_DRINK_POISON)
1446 const_iv (SOUND_CAST_SPELL_0)
1447 1459
1448 const_iv (PREFER_LOW) 1460 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1449 const_iv (PREFER_HIGH)
1450 1461
1451 const_iv (ATNR_PHYSICAL) 1462 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1452 const_iv (ATNR_MAGIC) 1463 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1453 const_iv (ATNR_FIRE) 1464 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1454 const_iv (ATNR_ELECTRICITY) 1465 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_COLD) 1466 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1456 const_iv (ATNR_CONFUSION) 1467 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_ACID) 1468 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1458 const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC)
1460 const_iv (ATNR_GHOSTHIT)
1461 const_iv (ATNR_POISON)
1462 const_iv (ATNR_SLOW)
1463 const_iv (ATNR_PARALYZE)
1464 const_iv (ATNR_TURN_UNDEAD)
1465 const_iv (ATNR_FEAR)
1466 const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE)
1468 const_iv (ATNR_DEATH)
1469 const_iv (ATNR_CHAOS)
1470 const_iv (ATNR_COUNTERSPELL)
1471 const_iv (ATNR_GODPOWER)
1472 const_iv (ATNR_HOLYWORD)
1473 const_iv (ATNR_BLIND)
1474 const_iv (ATNR_INTERNAL)
1475 const_iv (ATNR_LIFE_STEALING)
1476 const_iv (ATNR_DISEASE)
1477 1469
1478 const_iv (MAP_IN_MEMORY) 1470 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1479 const_iv (MAP_SWAPPED)
1480 const_iv (MAP_LOADING)
1481 const_iv (MAP_SAVING)
1482 1471
1483 const_iv (KLASS_ATTACHABLE) 1472 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_GLOBAL) 1473 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1485 const_iv (KLASS_OBJECT)
1486 const_iv (KLASS_CLIENT)
1487 const_iv (KLASS_PLAYER)
1488 const_iv (KLASS_MAP)
1489 1474
1490 const_iv (CS_QUERY_YESNO) 1475 const_iv (VERSION_CS) const_iv (VERSION_SC)
1491 const_iv (CS_QUERY_SINGLECHAR)
1492 const_iv (CS_QUERY_HIDEINPUT)
1493 1476
1494 const_iv (ST_DEAD) 1477 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1495 const_iv (ST_SETUP)
1496 const_iv (ST_PLAYING)
1497 const_iv (ST_CUSTOM)
1498 1478
1499 const_iv (ST_CHANGE_CLASS) 1479 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1500 1480
1501 const_iv (IO_HEADER) 1481 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1502 const_iv (IO_OBJECTS)
1503 const_iv (IO_UNIQUES)
1504 1482
1505 // random map generator 1483 // random map generator
1506 const_iv (LAYOUT_NONE) 1484 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1507 const_iv (LAYOUT_ONION) 1485 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1508 const_iv (LAYOUT_MAZE)
1509 const_iv (LAYOUT_SPIRAL)
1510 const_iv (LAYOUT_ROGUELIKE)
1511 const_iv (LAYOUT_SNAKE)
1512 const_iv (LAYOUT_SQUARE_SPIRAL)
1513 1486
1514 const_iv (RMOPT_RANDOM) 1487 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1515 const_iv (RMOPT_CENTERED) 1488 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1516 const_iv (RMOPT_LINEAR) 1489 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1517 const_iv (RMOPT_BOTTOM_C)
1518 const_iv (RMOPT_BOTTOM_R)
1519 const_iv (RMOPT_IRR_SPACE)
1520 const_iv (RMOPT_WALL_OFF)
1521 const_iv (RMOPT_WALLS_ONLY)
1522 const_iv (RMOPT_NO_DOORS)
1523 1490
1524 const_iv (SYMMETRY_RANDOM) 1491 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1525 const_iv (SYMMETRY_NONE) 1492 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1526 const_iv (SYMMETRY_X) 1493
1527 const_iv (SYMMETRY_Y) 1494 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1528 const_iv (SYMMETRY_XY) 1495 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1496 const_iv (GT_MINIMAL)
1497
1498 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1499 const_iv (FT_RSRC) const_iv (FT_NUM)
1529 }; 1500 };
1530 1501
1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1502 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1503 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1533 1504
1554 } 1525 }
1555} 1526}
1556 1527
1557void _connect_to_perl () 1528void _connect_to_perl ()
1558 1529
1530void _recalc_want ()
1531
1559void _global_reattach () 1532void _global_reattach ()
1560 CODE: 1533 CODE:
1561{ 1534{
1562 // reattach to all attachable objects in the game. 1535 // reattach to all attachable objects in the game.
1563 for_all_clients (ns) 1536 for_all_clients (ns)
1564 ns->reattach (); 1537 ns->reattach ();
1565 1538
1566 for_all_players (pl)
1567 pl->reattach ();
1568
1569 //TODO
1570 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1571 // i->second->reattach ();
1572
1573 for_all_objects (op) 1539 for_all_objects (op)
1574 op->reattach (); 1540 op->reattach ();
1575} 1541}
1542
1543# support function for map-world.ext
1544void _quantise (SV *data_sv, SV *plt_sv)
1545 CODE:
1546{
1547 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1548 croak ("_quantise called with invalid agruments");
1549
1550 plt_sv = SvRV (plt_sv);
1551 SV **plt = AvARRAY (plt_sv);
1552 int plt_count = AvFILL (plt_sv) + 1;
1553
1554 STRLEN len;
1555 char *data = SvPVbyte (data_sv, len);
1556 char *dst = data;
1557
1558 while (len >= 3)
1559 {
1560 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1561 {
1562 char *val = SvPVX (*val_sv);
1563
1564 if (val [0] == data [0]
1565 && val [1] == data [1]
1566 && val [2] == data [2])
1567 {
1568 *dst++ = val [3];
1569 goto next;
1570 }
1571 }
1572
1573 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1574 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1575 dst - SvPVX (data_sv), len);
1576
1577 next:
1578 data += 3;
1579 len -= 3;
1580 }
1581
1582 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1583}
1584
1585void _post_tick ()
1586 CODE:
1587 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1588
1589NV till_cede ()
1590 CODE:
1591 RETVAL = coroapi::next_cede - now ();
1592 OUTPUT:
1593 RETVAL
1594
1595NV till_tick ()
1596 CODE:
1597 RETVAL = SvNV (sv_next_tick) - now ();
1598 OUTPUT:
1599 RETVAL
1576 1600
1577NV floor (NV x) 1601NV floor (NV x)
1578 1602
1579NV ceil (NV x) 1603NV ceil (NV x)
1580 1604
1588 default: croak ("cf::rndm requires none, one or two parameters."); break; 1612 default: croak ("cf::rndm requires none, one or two parameters."); break;
1589 } 1613 }
1590 OUTPUT: 1614 OUTPUT:
1591 RETVAL 1615 RETVAL
1592 1616
1617NV clamp (NV value, NV min_value, NV max_value)
1618 CODE:
1619 RETVAL = clamp (value, min_value, max_value);
1620 OUTPUT:
1621 RETVAL
1622
1623NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1624 CODE:
1625 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1626 OUTPUT:
1627 RETVAL
1628
1629void cede_to_tick ()
1630 CODE:
1631 coroapi::cede_to_tick ();
1632
1593void server_tick () 1633void server_tick ()
1594 CODE: 1634 CODE:
1635 NOW = now ();
1595 runtime = SvNVx (sv_runtime); 1636 runtime = SvNVx (sv_runtime);
1596 server_tick (); 1637 server_tick ();
1597 1638
1598void 1639void
1599LOG (int level, char *msg) 1640log_backtrace (utf8_string msg)
1641
1642void
1643LOG (int flags, utf8_string msg)
1600 PROTOTYPE: $$ 1644 PROTOTYPE: $$
1601 C_ARGS: (LogLevel)level, "%s", msg 1645 C_ARGS: flags, "%s", msg
1602 1646
1603char *path_combine (char *base, char *path) 1647octet_string path_combine (octet_string base, octet_string path)
1604 PROTOTYPE: $$ 1648 PROTOTYPE: $$
1605 1649
1606char *path_combine_and_normalize (char *base, char *path) 1650octet_string path_combine_and_normalize (octet_string base, octet_string path)
1607 PROTOTYPE: $$ 1651 PROTOTYPE: $$
1608 1652
1609const char * 1653void
1610get_maps_directory (char *path) 1654mallinfo ()
1611 PROTOTYPE: $ 1655 PPCODE:
1612 ALIAS: maps_directory = 0 1656{
1613 CODE: 1657#if __GLIBC__
1614 RETVAL = create_pathname (path); 1658 struct mallinfo mai = mallinfo ();
1615 OUTPUT: RETVAL 1659 EXTEND (SP, 10*2);
1660 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1661 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1662 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1663 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1664 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1665 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1666 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1667 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1668 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1669 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1670#endif
1671 EXTEND (SP, 2*2);
1672 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1673 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1674}
1616 1675
1617void 1676void
1618sub_generation_inc () 1677sub_generation_inc ()
1619 CODE: 1678 CODE:
1620 PL_sub_generation++; 1679 PL_sub_generation++;
1621 1680
1622char * 1681const_octet_string
1623mapdir () 1682mapdir ()
1624 PROTOTYPE: 1683 PROTOTYPE:
1625 ALIAS: 1684 ALIAS:
1626 mapdir = 0 1685 mapdir = 0
1627 uniquedir = 1 1686 uniquedir = 1
1643 } 1702 }
1644 OUTPUT: RETVAL 1703 OUTPUT: RETVAL
1645 1704
1646void abort () 1705void abort ()
1647 1706
1707void reset_signals ()
1708
1648void fork_abort (char *cause = "cf::fork_abort") 1709void fork_abort (octet_string cause = "cf::fork_abort")
1649 1710
1650void cleanup (const char *cause, bool make_core = false) 1711void cleanup (octet_string cause, bool make_core = false)
1651 1712
1652void emergency_save () 1713void emergency_save ()
1653 1714
1654void _exit (int status = EXIT_SUCCESS) 1715void _exit (int status = EXIT_SUCCESS)
1655 1716
1665 1726
1666int munlockall () 1727int munlockall ()
1667 1728
1668#endif 1729#endif
1669 1730
1670int find_animation (char *text) 1731int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1732 PROTOTYPE: $
1672 1733
1673int random_roll (int min, int max, object *op, int goodbad); 1734int random_roll (int min, int max, object *op, int goodbad);
1674 1735
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1736const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676 1737
1677int 1738int
1678exp_to_level (val64 exp) 1739exp_to_level (val64 exp)
1679 CODE: 1740 CODE:
1680{ 1741{
1711 RETVAL = newSVpv (resist_plus[atnr], 0); 1772 RETVAL = newSVpv (resist_plus[atnr], 0);
1712 else 1773 else
1713 XSRETURN_UNDEF; 1774 XSRETURN_UNDEF;
1714 OUTPUT: RETVAL 1775 OUTPUT: RETVAL
1715 1776
1777bool
1778load_resource_file (octet_string filename)
1779
1716MODULE = cf PACKAGE = cf::attachable 1780MODULE = cf PACKAGE = cf::attachable
1717 1781
1718int 1782int
1719valid (SV *obj) 1783valid (SV *obj)
1720 CODE: 1784 CODE:
1721 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1785 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1722 OUTPUT: 1786 OUTPUT:
1723 RETVAL 1787 RETVAL
1788
1789void
1790debug_trace (attachable *obj, bool on = true)
1791 CODE:
1792 obj->flags &= ~attachable::F_DEBUG_TRACE;
1793 if (on)
1794 obj->flags |= attachable::F_DEBUG_TRACE;
1724 1795
1725int mortals_size () 1796int mortals_size ()
1726 CODE: 1797 CODE:
1727 RETVAL = attachable::mortals.size (); 1798 RETVAL = attachable::mortals.size ();
1728 OUTPUT: RETVAL 1799 OUTPUT: RETVAL
1730#object *mortals (U32 index) 1801#object *mortals (U32 index)
1731# CODE: 1802# CODE:
1732# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1803# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1733# OUTPUT: RETVAL 1804# OUTPUT: RETVAL
1734 1805
1735INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1806INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1736 1807
1737MODULE = cf PACKAGE = cf::global 1808MODULE = cf PACKAGE = cf::global
1738 1809
1739int invoke (SV *klass, int event, ...) 1810int invoke (SV *klass, int event, ...)
1740 CODE: 1811 CODE:
1744 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1815 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1745 OUTPUT: RETVAL 1816 OUTPUT: RETVAL
1746 1817
1747MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1818MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748 1819
1749INCLUDE: $PERL genacc object ../include/object.h | 1820INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1750 1821
1751int invoke (object *op, int event, ...) 1822int invoke (object *op, int event, ...)
1752 CODE: 1823 CODE:
1753 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1824 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1754 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1825 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1776object *actives (U32 index) 1847object *actives (U32 index)
1777 CODE: 1848 CODE:
1778 RETVAL = index < actives.size () ? actives [index] : 0; 1849 RETVAL = index < actives.size () ? actives [index] : 0;
1779 OUTPUT: RETVAL 1850 OUTPUT: RETVAL
1780 1851
1852const char *slot_use_name (U32 slot)
1853 ALIAS:
1854 slot_nonuse_name = 1
1855 CODE:
1856{
1857 if (slot >= NUM_BODY_LOCATIONS)
1858 croak ("body slot index out of range");
1859
1860 switch (ix)
1861 {
1862 case 0: RETVAL = body_locations[slot].use_name; break;
1863 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1864 }
1865}
1866 OUTPUT:
1867 RETVAL
1868
1781# missing properties 1869# missing properties
1782 1870
1783object *head (object *op) 1871object *head (object *op)
1784 PROTOTYPE: $ 1872 PROTOTYPE: $
1785 CODE: 1873 CODE:
1786 RETVAL = op->head_ (); 1874 RETVAL = op->head_ ();
1787 OUTPUT: RETVAL
1788
1789int is_head (object *op)
1790 PROTOTYPE: $
1791 CODE:
1792 RETVAL = op->head_ () == op;
1793 OUTPUT: RETVAL 1875 OUTPUT: RETVAL
1794 1876
1795void 1877void
1796inv (object *obj) 1878inv (object *obj)
1797 PROTOTYPE: $ 1879 PROTOTYPE: $
1798 PPCODE: 1880 PPCODE:
1799{ 1881{
1800 object *o;
1801 for (o = obj->inv; o; o = o->below) 1882 for (object *o = obj->inv; o; o = o->below)
1802 XPUSHs (sv_2mortal (to_sv (o))); 1883 XPUSHs (sv_2mortal (to_sv (o)));
1803} 1884}
1804 1885
1805void 1886void
1806set_animation (object *op, int idx) 1887set_animation (object *op, int idx)
1811num_animations (object *op) 1892num_animations (object *op)
1812 CODE: 1893 CODE:
1813 RETVAL = NUM_ANIMATIONS (op); 1894 RETVAL = NUM_ANIMATIONS (op);
1814 OUTPUT: RETVAL 1895 OUTPUT: RETVAL
1815 1896
1897int slot_info (object *op, UV slot, int value = 0)
1898 ALIAS:
1899 slot_used = 1
1900 CODE:
1901{
1902 if (slot >= NUM_BODY_LOCATIONS)
1903 croak ("body slot index out of range");
1904
1905 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1906
1907 if (items > 2)
1908 if (ix)
1909 op->slot[slot].used = value;
1910 else
1911 op->slot[slot].info = value;
1912}
1913 OUTPUT:
1914 RETVAL
1915
1816object *find_best_object_match (object *op, const char *match) 1916object *find_best_object_match (object *op, utf8_string match)
1817 1917
1818object *find_marked_object (object *op) 1918object *find_marked_object (object *op)
1819 1919
1820int need_identify (object *obj); 1920int need_identify (object *obj);
1821 1921
1833 1933
1834void apply_below (object *op) 1934void apply_below (object *op)
1835 CODE: 1935 CODE:
1836 player_apply_below (op); 1936 player_apply_below (op);
1837 1937
1838object *cf_object_present_archname_inside (object *op, char *whatstr) 1938int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1839
1840int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1841
1842int cf_object_change_map (object *op, int x, int y, maptile *map)
1843 1939
1844#//TODO 1940#//TODO
1845object *clone_ (object *op, int recursive = 0) 1941object *clone_ (object *op, int recursive = 0)
1846 CODE: 1942 CODE:
1847 if (recursive) 1943 if (recursive)
1863 RETVAL = pay_for_amount (amount, op); 1959 RETVAL = pay_for_amount (amount, op);
1864 OUTPUT: RETVAL 1960 OUTPUT: RETVAL
1865 1961
1866void pay_player (object *op, uint64 amount) 1962void pay_player (object *op, uint64 amount)
1867 1963
1868val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1964val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1869 1965
1870int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1966int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1871 1967
1872void learn_spell (object *op, object *sp, int special_prayer = 0) 1968void learn_spell (object *op, object *sp, int special_prayer = 0)
1873 CODE: 1969 CODE:
1874 do_learn_spell (op, sp, special_prayer); 1970 do_learn_spell (op, sp, special_prayer);
1875 1971
1876void forget_spell (object *op, object *sp) 1972void forget_spell (object *op, object *sp)
1877 CODE: 1973 CODE:
1878 do_forget_spell (op, query_name (sp)); 1974 do_forget_spell (op, query_name (sp));
1879 1975
1880object *check_for_spell (object *op, char *spellname) 1976object *check_for_spell (object *op, utf8_string spellname)
1881 CODE: 1977 CODE:
1882 RETVAL = check_spell_known (op, spellname); 1978 RETVAL = check_spell_known (op, spellname);
1883 OUTPUT: RETVAL 1979 OUTPUT: RETVAL
1884 1980
1885int query_money (object *op) 1981int query_money (object *op)
1894 1990
1895void drop (object *who, object *op) 1991void drop (object *who, object *op)
1896 1992
1897void pick_up (object *who, object *op) 1993void pick_up (object *who, object *op)
1898 1994
1899int cf_object_teleport (object *op, maptile *map, int x, int y)
1900
1901void update_object (object *op, int action) 1995void update_object (object *op, int action)
1902 1996
1903object *cf_create_object_by_name (const char *name)
1904
1905void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1997void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1906 1998
1907void player_lvl_adj (object *who, object *skill = 0) 1999void player_lvl_adj (object *who, object *skill = 0)
1908 2000
1909int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2001int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1910 2002
1916 2008
1917void add_button_link (object *button, maptile *map, int connected); 2009void add_button_link (object *button, maptile *map, int connected);
1918 2010
1919void remove_button_link (object *op); 2011void remove_button_link (object *op);
1920 2012
2013void handle_apply_yield (object *op);
2014
1921 2015
1922MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2016MODULE = cf PACKAGE = cf::object PREFIX = cf_
1923
1924object *cf_insert_ob_in_ob (object *ob, object *where)
1925 2017
1926# no clean way to get an object from an archetype - stupid idiotic 2018# no clean way to get an object from an archetype - stupid idiotic
1927# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2019# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1928 2020
1929object *new (const char *archetype = 0) 2021object *new (utf8_string archetype = 0)
1930 PROTOTYPE: ;$ 2022 PROTOTYPE: ;$
1931 CODE: 2023 CODE:
1932 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2024 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1933 OUTPUT: 2025 OUTPUT:
1934 RETVAL 2026 RETVAL
1935 2027
2028object *find_object (U32 tag)
2029
2030# TODO: nuke
1936object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2031object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1937 PROTOTYPE: $$$$$$ 2032 PROTOTYPE: $$$$$$
1938 CODE: 2033 CODE:
1939{ 2034{
1940 int unused_type; 2035 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1941 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1942} 2036}
1943 2037
1944# syntatic sugar for easier use in event callbacks. 2038const_utf8_string get_ob_key_value (object *op, utf8_string key)
1945const char *options (object *op)
1946 CODE:
1947 RETVAL = op->name;
1948 OUTPUT:
1949 RETVAL
1950 2039
1951player *contr (object *op)
1952 CODE:
1953 RETVAL = op->contr;
1954 OUTPUT: RETVAL
1955
1956const char *get_ob_key_value (object *op, const char *key)
1957
1958bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2040bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1959 2041
1960object *get_nearest_player (object *ob) 2042object *get_nearest_player (object *ob)
1961 ALIAS: nearest_player = 0 2043 ALIAS: nearest_player = 0
1962 PREINIT: 2044 PREINIT:
1963 extern object *get_nearest_player (object *); 2045 extern object *get_nearest_player (object *);
1971 EXTEND (SP, 5); 2053 EXTEND (SP, 5);
1972 PUSHs (newSVuv (rv.distance)); 2054 PUSHs (newSVuv (rv.distance));
1973 PUSHs (newSViv (rv.distance_x)); 2055 PUSHs (newSViv (rv.distance_x));
1974 PUSHs (newSViv (rv.distance_y)); 2056 PUSHs (newSViv (rv.distance_y));
1975 PUSHs (newSViv (rv.direction)); 2057 PUSHs (newSViv (rv.direction));
1976 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2058 PUSHs (to_sv (rv.part));
1977} 2059}
1978 2060
1979bool on_same_map_as (object *ob, object *other) 2061bool on_same_map_as (object *ob, object *other)
1980 CODE: 2062 CODE:
1981 RETVAL = on_same_map (ob, other); 2063 RETVAL = on_same_map (ob, other);
1982 OUTPUT: RETVAL 2064 OUTPUT: RETVAL
1983 2065
1984const char * 2066const_utf8_string
1985base_name (object *op, int plural = op->nrof > 1) 2067base_name (object *op, int plural = op->nrof > 1)
1986 CODE: 2068 CODE:
1987 RETVAL = query_base_name (op, plural); 2069 RETVAL = query_base_name (op, plural);
1988 OUTPUT: RETVAL 2070 OUTPUT: RETVAL
1989 2071
1990object *decrease_ob_nr (object *op, unsigned long i) 2072object *decrease_ob_nr (object *op, unsigned long i)
1991 2073
2074# return the tail of an object, excluding itself
2075void
2076tail (object *op)
2077 PPCODE:
2078 while ((op = op->more))
2079 XPUSHs (sv_2mortal (to_sv (op)));
2080
1992MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2081MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1993 2082
1994player *player (object *op) 2083player *player (object *op)
1995 CODE: 2084 CODE:
1996 RETVAL = op->contr; 2085 RETVAL = op->contr;
1997 OUTPUT: RETVAL 2086 OUTPUT: RETVAL
1998 2087
2088bool move_player (object *op, int dir)
2089
1999void check_score (object *op) 2090void check_score (object *op)
2000 2091
2001void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2092void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2002 CODE: 2093 CODE:
2003 new_draw_info (flags, 0, op, txt); 2094 new_draw_info (flags, 0, op, txt);
2004 2095
2005object *cf_player_send_inventory (object *op)
2006
2007char *cf_player_get_ip (object *op)
2008 ALIAS: ip = 0
2009
2010object *cf_player_get_marked_item (object *op)
2011 ALIAS: marked_item = 0
2012
2013void cf_player_set_marked_item (object *op, object *ob)
2014
2015partylist *cf_player_get_party (object *op)
2016 ALIAS: party = 0
2017
2018void cf_player_set_party (object *op, partylist *party)
2019
2020void kill_player (object *op) 2096void kill_player (object *op)
2021 2097
2098void esrv_send_item (object *pl, object *item)
2099
2022void esrv_update_item (object *op, int what, object *item) 2100void esrv_update_item (object *pl, int what, object *item)
2023 C_ARGS: what, op, item 2101 C_ARGS: what, pl, item
2024 2102
2025void clear_los (object *op) 2103void esrv_del_item (object *pl, int tag)
2104 C_ARGS: pl->contr, tag
2026 2105
2027int command_summon (object *op, char *params) 2106int command_summon (object *op, utf8_string params)
2028 2107
2029int command_arrest (object *op, char *params) 2108int command_arrest (object *op, utf8_string params)
2030
2031int command_kick (object *op, char *params)
2032
2033int command_banish (object *op, char *params)
2034 2109
2035 2110
2036MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2111MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2037 2112
2038INCLUDE: $PERL genacc player ../include/player.h | 2113INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2039 2114
2040int invoke (player *pl, int event, ...) 2115int invoke (player *pl, int event, ...)
2041 CODE: 2116 CODE:
2042 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2117 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2043 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2118 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2053 pl->ob->stats.hp = pl->ob->stats.maxhp; 2128 pl->ob->stats.hp = pl->ob->stats.maxhp;
2054 pl->ob->stats.sp = pl->ob->stats.maxsp; 2129 pl->ob->stats.sp = pl->ob->stats.maxsp;
2055 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2130 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2056 pl->orig_stats = pl->ob->stats; 2131 pl->orig_stats = pl->ob->stats;
2057 2132
2058void cf_player_move (player *pl, int dir) 2133void clear_los (player *pl)
2059
2060void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2061
2062player *first ()
2063 CODE:
2064 RETVAL = first_player;
2065 OUTPUT: RETVAL
2066 2134
2067bool 2135bool
2068cell_visible (player *pl, int dx, int dy) 2136cell_visible (player *pl, int dx, int dy)
2069 CODE: 2137 CODE:
2070 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2138 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2077 CODE: 2145 CODE:
2078{ 2146{
2079 STRLEN len; 2147 STRLEN len;
2080 char *buf = SvPVbyte (packet, len); 2148 char *buf = SvPVbyte (packet, len);
2081 2149
2150 if (len > MAXSOCKBUF)
2151 pl->failmsg ("[packet too long for client]");
2082 if (pl->ns) 2152 else if (pl->ns)
2083 pl->ns->send_packet (buf, len); 2153 pl->ns->send_packet (buf, len);
2084} 2154}
2085 2155
2086int 2156int
2087listening (player *pl, int new_value = -1) 2157listening (player *pl, int new_value = -1)
2123 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2193 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2124 OUTPUT: RETVAL 2194 OUTPUT: RETVAL
2125 2195
2126SV *registry (maptile *map) 2196SV *registry (maptile *map)
2127 2197
2198void
2199find_tagged_objects (maptile *map, utf8_string tag = 0)
2200 PPCODE:
2201{
2202 if (!map->spaces)
2203 XSRETURN_EMPTY;
2204
2205 if (tag)
2206 {
2207 shstr_cmp tag_ (tag);
2208
2209 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2210 for (object *op = ms->bot; op; op = op->above)
2211 if (op->tag == tag_)
2212 XPUSHs (sv_2mortal (to_sv (op)));
2213 }
2214 else
2215 {
2216 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2217 for (object *op = ms->bot; op; op = op->above)
2218 if (op->tag)
2219 XPUSHs (sv_2mortal (to_sv (op)));
2220 }
2221}
2222
2128INCLUDE: $PERL genacc maptile ../include/map.h | 2223INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2129 2224
2130void 2225void
2131maptile::instantiate () 2226maptile::instantiate ()
2132 2227
2133maptile *new () 2228maptile *new ()
2149 if (pl->ob && pl->ob->map == THIS) 2244 if (pl->ob && pl->ob->map == THIS)
2150 PUSHs (sv_2mortal (to_sv (pl->ob))); 2245 PUSHs (sv_2mortal (to_sv (pl->ob)));
2151 } 2246 }
2152 2247
2153void 2248void
2154maptile::set_regiondata (SV *data, SV *plt) 2249maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2155 CODE: 2250 CODE:
2156{ 2251{
2157 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2252 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2253 croak ("maptile::add_underlay: palette must be arrayref");
2254
2255 palette = SvRV (palette);
2256
2257 STRLEN idxlen;
2258 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2259
2260 for (int x = 0; x < THIS->width; ++x)
2261 for (int y = 0; y < THIS->height; ++y)
2262 {
2263 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2264 if (op->flag [FLAG_IS_FLOOR])
2265 goto skip_space;
2266
2267 {
2268 int offs = offset + y * stride + x;
2269 if (IN_RANGE_EXC (offs, 0, idxlen))
2270 {
2271 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2272 {
2273 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2274 ob->flag [FLAG_NO_MAP_SAVE] = true;
2275 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2276
2277 if (ob->randomitems)
2278 {
2279 if (!ob->above)
2280 {
2281 ob->create_treasure (ob->randomitems);
2282
2283 for (object *op = ob->above; op; op = op->above)
2284 op->flag [FLAG_NO_MAP_SAVE] = true;
2285 }
2286
2287 ob->randomitems = 0;
2288 }
2289 }
2290 }
2291 }
2292
2293 skip_space: ;
2294 }
2295}
2296
2297void
2298maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2299 CODE:
2300{
2301 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2158 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2302 croak ("maptile::set_regiondata: palette must be arrayref");
2159 2303
2160 AV *av = (AV *)SvRV (plt); 2304 palette = SvRV (palette);
2161 2305
2162 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2306 STRLEN idxlen;
2307 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2163 2308
2309 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2310 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2311
2164 for (int i = av_len (av) + 1; i--; ) 2312 for (int i = av_len ((AV *)palette) + 1; i--; )
2165 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2313 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2166 2314
2167 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2315 for (int y = 0; y < THIS->height; ++y)
2316 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2317
2318 sfree (THIS->regions, THIS->size ());
2319 delete [] THIS->regionmap;
2320
2321 THIS->regions = regions;
2168 THIS->regionmap = regionmap; 2322 THIS->regionmap = regionmap;
2169} 2323}
2170 2324
2171void play_sound_map (maptile *map, int x, int y, int sound_num) 2325void
2326maptile::create_region_treasure ()
2327 CODE:
2328{
2329 object *op = object::create ();
2330 op->type = FLOOR;
2331 op->map = THIS;
2332
2333 for (int x = 0; x < THIS->width; ++x)
2334 for (int y = 0; y < THIS->height; ++y)
2335 {
2336 region *rgn = THIS->region (x, y);
2337
2338 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2339 if (rgn->treasure && rndm () < rgn->treasure_density)
2340 {
2341 op->x = x;
2342 op->y = y;
2343 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2344 }
2345 }
2346
2347 op->destroy ();
2348}
2172 2349
2173int out_of_map (maptile *map, int x, int y) 2350int out_of_map (maptile *map, int x, int y)
2174 2351
2175void 2352void
2176trigger (maptile *map, long connection, bool state = true) 2353trigger (maptile *map, long connection, bool state = true)
2181get_connection (maptile *map, long connection) 2358get_connection (maptile *map, long connection)
2182 PPCODE: 2359 PPCODE:
2183 oblinkpt *obp = get_connection_links (map, connection); 2360 oblinkpt *obp = get_connection_links (map, connection);
2184 if (obp) 2361 if (obp)
2185 for (objectlink *ol = obp->link; ol; ol = ol->next) 2362 for (objectlink *ol = obp->link; ol; ol = ol->next)
2186 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2363 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2187
2188object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2189
2190object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2191
2192object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2193 C_ARGS: str, map, nx, ny
2194 2364
2195void 2365void
2196get_map_flags (maptile *map, int x, int y) 2366get_map_flags (maptile *map, int x, int y)
2197 PPCODE: 2367 PPCODE:
2198{ 2368{
2203 EXTEND (SP, 4); 2373 EXTEND (SP, 4);
2204 PUSHs (sv_2mortal (newSViv (flags))); 2374 PUSHs (sv_2mortal (newSViv (flags)));
2205 2375
2206 if (GIMME_V == G_ARRAY) 2376 if (GIMME_V == G_ARRAY)
2207 { 2377 {
2208 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2378 PUSHs (sv_2mortal (to_sv (nmap)));
2209 PUSHs (sv_2mortal (newSViv (nx))); 2379 PUSHs (sv_2mortal (newSViv (nx)));
2210 PUSHs (sv_2mortal (newSViv (ny))); 2380 PUSHs (sv_2mortal (newSViv (ny)));
2211 } 2381 }
2212} 2382}
2213 2383
2222 2392
2223 get_map_flags (map, &nmap, x, y, &nx, &ny); 2393 get_map_flags (map, &nmap, x, y, &nx, &ny);
2224 2394
2225 if (nmap) 2395 if (nmap)
2226 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2396 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2227 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2397 XPUSHs (sv_2mortal (to_sv (o)));
2228} 2398}
2229 2399
2230SV * 2400SV *
2231bot_at (maptile *obj, unsigned int x, unsigned int y) 2401bot_at (maptile *obj, unsigned int x, unsigned int y)
2232 PROTOTYPE: $$$ 2402 PROTOTYPE: $$$
2241 INIT: 2411 INIT:
2242 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2412 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2243 CODE: 2413 CODE:
2244 switch (ix) 2414 switch (ix)
2245 { 2415 {
2246 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2416 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2247 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2417 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2248 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2418 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2249 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2419 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2250 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2420 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2251 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2421 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2252 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2422 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2253 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2423 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2254 } 2424 }
2255 OUTPUT: RETVAL 2425 OUTPUT: RETVAL
2256 2426
2257void fix_walls (maptile *map, int x, int y) 2427void fix_walls (maptile *map, int x, int y)
2258 2428
2260 2430
2261# worst xs function of my life 2431# worst xs function of my life
2262bool 2432bool
2263_create_random_map (\ 2433_create_random_map (\
2264 maptile *self,\ 2434 maptile *self,\
2265 char *wallstyle,\ 2435 utf8_string wallstyle,\
2266 char *wall_name,\ 2436 utf8_string wall_name,\
2267 char *floorstyle,\ 2437 utf8_string floorstyle,\
2268 char *monsterstyle,\ 2438 utf8_string monsterstyle,\
2269 char *treasurestyle,\ 2439 utf8_string treasurestyle,\
2270 char *layoutstyle,\ 2440 utf8_string layoutstyle,\
2271 char *doorstyle,\ 2441 utf8_string doorstyle,\
2272 char *decorstyle,\ 2442 utf8_string decorstyle,\
2273 char *origin_map,\ 2443 utf8_string origin_map,\
2274 char *final_map,\ 2444 utf8_string final_map,\
2275 char *exitstyle,\ 2445 utf8_string exitstyle,\
2276 char *this_map,\ 2446 utf8_string this_map,\
2277 char *exit_on_final_map,\ 2447 utf8_string exit_on_final_map,\
2278 int xsize,\ 2448 int xsize,\
2279 int ysize,\ 2449 int ysize,\
2280 int expand2x,\ 2450 int expand2x,\
2281 int layoutoptions1,\ 2451 int layoutoptions1,\
2282 int layoutoptions2,\ 2452 int layoutoptions2,\
2295 val64 total_map_hp,\ 2465 val64 total_map_hp,\
2296 int map_layout_style,\ 2466 int map_layout_style,\
2297 int treasureoptions,\ 2467 int treasureoptions,\
2298 int symmetry_used,\ 2468 int symmetry_used,\
2299 region *region,\ 2469 region *region,\
2300 char *custom\ 2470 utf8_string custom\
2301) 2471)
2302 CODE: 2472 CODE:
2303{ 2473{
2304 random_map_params rmp; 2474 random_map_params rmp;
2305 2475
2332 rmp.decoroptions = decoroptions; 2502 rmp.decoroptions = decoroptions;
2333 rmp.orientation = orientation; 2503 rmp.orientation = orientation;
2334 rmp.origin_y = origin_y; 2504 rmp.origin_y = origin_y;
2335 rmp.origin_x = origin_x; 2505 rmp.origin_x = origin_x;
2336 rmp.random_seed = random_seed; 2506 rmp.random_seed = random_seed;
2337 rmp.total_map_hp = total_map_hp; 2507 rmp.total_map_hp = (uint64_t) total_map_hp;
2338 rmp.map_layout_style = map_layout_style; 2508 rmp.map_layout_style = map_layout_style;
2339 rmp.treasureoptions = treasureoptions; 2509 rmp.treasureoptions = treasureoptions;
2340 rmp.symmetry_used = symmetry_used; 2510 rmp.symmetry_used = symmetry_used;
2341 rmp.region = region; 2511 rmp.region = region;
2342 rmp.custom = custom; 2512 rmp.custom = custom;
2346 OUTPUT: 2516 OUTPUT:
2347 RETVAL 2517 RETVAL
2348 2518
2349MODULE = cf PACKAGE = cf::arch 2519MODULE = cf PACKAGE = cf::arch
2350 2520
2351archetype *find (const char *name) 2521int archetypes_size ()
2352 CODE: 2522 CODE:
2353 RETVAL = archetype::find (name); 2523 RETVAL = archetypes.size ();
2354 OUTPUT: 2524 OUTPUT: RETVAL
2355 RETVAL
2356 2525
2357archetype *first() 2526archetype *archetypes (U32 index)
2358 PROTOTYPE: 2527 CODE:
2359 CODE: 2528 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2360 RETVAL = first_archetype; 2529 OUTPUT: RETVAL
2530
2531object *instantiate (archetype *arch)
2532 CODE:
2533 RETVAL = arch_to_object (arch);
2534 OUTPUT:
2361 OUTPUT: RETVAL 2535 RETVAL
2362 2536
2363INCLUDE: $PERL genacc archetype ../include/object.h | 2537INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2364 2538
2365MODULE = cf PACKAGE = cf::party 2539MODULE = cf PACKAGE = cf::party
2366 2540
2367partylist *first () 2541partylist *first ()
2368 PROTOTYPE: 2542 PROTOTYPE:
2369 CODE: 2543 CODE:
2370 RETVAL = get_firstparty (); 2544 RETVAL = get_firstparty ();
2371 OUTPUT: RETVAL 2545 OUTPUT: RETVAL
2372 2546
2373INCLUDE: $PERL genacc partylist ../include/player.h | 2547INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2374 2548
2375MODULE = cf PACKAGE = cf::region 2549MODULE = cf PACKAGE = cf::region
2376 2550
2377region *first () 2551void
2378 PROTOTYPE: 2552list ()
2379 CODE: 2553 PPCODE:
2380 RETVAL = first_region; 2554 for_all_regions (rgn)
2381 OUTPUT: RETVAL 2555 XPUSHs (sv_2mortal (to_sv (rgn)));
2382 2556
2383region *find (char *name) 2557region *find (utf8_string name)
2384 PROTOTYPE: $ 2558 PROTOTYPE: $
2385 CODE: 2559 CODE:
2386 RETVAL = region::find (name); 2560 RETVAL = region::find (name);
2387 OUTPUT: RETVAL 2561 OUTPUT: RETVAL
2388 2562
2563region *find_fuzzy (utf8_string name)
2564 PROTOTYPE: $
2565 CODE:
2566 RETVAL = region::find_fuzzy (name);
2567 OUTPUT: RETVAL
2568
2569int specificity (region *rgn)
2570 CODE:
2571 RETVAL = 0;
2572 while (rgn = rgn->parent)
2573 RETVAL++;
2574 OUTPUT: RETVAL
2575
2389INCLUDE: $PERL genacc region ../include/map.h | 2576INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2390 2577
2391MODULE = cf PACKAGE = cf::living 2578MODULE = cf PACKAGE = cf::living
2392 2579
2393INCLUDE: $PERL genacc living ../include/living.h | 2580INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2394 2581
2395MODULE = cf PACKAGE = cf::settings 2582MODULE = cf PACKAGE = cf::settings
2396 2583
2397INCLUDE: $PERL genacc Settings ../include/global.h | 2584INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2398 2585
2399MODULE = cf PACKAGE = cf::client 2586MODULE = cf PACKAGE = cf::client
2400 2587
2401INCLUDE: $PERL genacc client ../include/client.h | 2588INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2402 2589
2403int invoke (client *ns, int event, ...) 2590int invoke (client *ns, int event, ...)
2404 CODE: 2591 CODE:
2405 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2592 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2406 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2593 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2422 CODE: 2609 CODE:
2423{ 2610{
2424 STRLEN len; 2611 STRLEN len;
2425 char *buf = SvPVbyte (packet, len); 2612 char *buf = SvPVbyte (packet, len);
2426 2613
2614 if (len > MAXSOCKBUF)
2615 {
2616 // ugly
2617 if (THIS->pl)
2618 THIS->pl->failmsg ("[packet too long for client]");
2619 }
2620 else
2427 THIS->send_packet (buf, len); 2621 THIS->send_packet (buf, len);
2428} 2622}
2429 2623
2624faceidx
2625client::need_face (utf8_string name, int pri = 0)
2626 CODE:
2627 RETVAL = face_find (name, 0);
2628 if (RETVAL)
2629 {
2630 THIS->send_face (RETVAL, pri);
2631 THIS->flush_fx ();
2632 }
2633 OUTPUT:
2634 RETVAL
2635
2636int
2637client::fx_want (int idx, int value = -1)
2638 CODE:
2639 if (0 < idx && idx < FT_NUM)
2640 {
2641 RETVAL = THIS->fx_want [idx];
2642 if (items > 2)
2643 THIS->fx_want [idx] = value;
2644 }
2645 else
2646 RETVAL = 0;
2647 OUTPUT:
2648 RETVAL
2649
2650MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2651
2652faceidx sound_find (utf8_string name)
2653
2654void sound_set (utf8_string str, faceidx face)
2655
2656# dire hack
2657void old_sound_index (int idx, faceidx face)
2658 CODE:
2659 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2660 old_sound_index [idx] = face;
2661
2662MODULE = cf PACKAGE = cf::face PREFIX = face_
2663
2664#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2665
2666faceidx face_find (utf8_string name, faceidx defidx = 0)
2667
2668faceidx alloc (utf8_string name)
2669 CODE:
2670{
2671 do
2672 {
2673 RETVAL = faces.size ();
2674 faces.resize (RETVAL + 1);
2675 }
2676 while (!RETVAL); // crude way to leave index 0
2677
2678 faces [RETVAL].name = name;
2679 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2680
2681 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2682 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2683}
2684 OUTPUT: RETVAL
2685
2686void set_type (faceidx idx, int value)
2687 ALIAS:
2688 set_type = 0
2689 set_visibility = 1
2690 set_magicmap = 2
2691 set_smooth = 3
2692 set_smoothlevel = 4
2693 CODE:
2694 faceinfo *f = face_info (idx); assert (f);
2695 switch (ix)
2696 {
2697 case 0: f->type = value; break;
2698 case 1: f->visibility = value; break;
2699 case 2: f->magicmap = value; break;
2700 case 3: f->smooth = value; break;
2701 case 4: f->smoothlevel = value; break;
2702 }
2703
2704void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2705 CODE:
2706{
2707 faceinfo *f = face_info (idx); assert (f);
2708 facedata *d = &(faceset ? f->data64 : f->data32);
2709 sv_to (data, d->data);
2710 STRLEN clen;
2711 char *cdata = SvPVbyte (chksum, clen);
2712 clen = min (CHKSUM_SIZE, clen);
2713
2714 if (memcmp (d->chksum, cdata, clen))
2715 {
2716 memcpy (d->chksum, cdata, clen);
2717
2718 // invalidate existing client face info
2719 for_all_clients (ns)
2720 if (ns->faceset == faceset)
2721 {
2722 ns->faces_sent [idx] = false;
2723 ns->force_newmap = true;
2724 }
2725 }
2726}
2727
2728int get_data_size (faceidx idx, int faceset = 0)
2729 CODE:
2730 facedata *d = face_data (idx, faceset); assert (d);
2731 RETVAL = d->data.size ();
2732 OUTPUT:
2733 RETVAL
2734
2735SV *get_chksum (faceidx idx, int faceset = 0)
2736 CODE:
2737 facedata *d = face_data (idx, faceset); assert (d);
2738 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2739 OUTPUT:
2740 RETVAL
2741
2742void invalidate (faceidx idx)
2743 CODE:
2744 for_all_clients (ns)
2745 {
2746 ns->faces_sent [idx] = false;
2747 ns->force_newmap = true;
2748 }
2749
2750void invalidate_all ()
2751 CODE:
2752 for_all_clients (ns)
2753 {
2754 ns->faces_sent.reset ();
2755 ns->force_newmap = true;
2756 }
2757
2758MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2759
2760#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2761
2762animidx anim_find (utf8_string name)
2763 CODE:
2764 RETVAL = animation::find (name).number;
2765 OUTPUT: RETVAL
2766
2767animidx set (utf8_string name, SV *frames, int facings = 1)
2768 CODE:
2769{
2770 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2771 croak ("frames must be an arrayref");
2772
2773 AV *av = (AV *)SvRV (frames);
2774
2775 animation *anim = &animation::find (name);
2776 if (anim->number)
2777 {
2778 anim->resize (av_len (av) + 1);
2779 anim->facings = facings;
2780 }
2781 else
2782 anim = &animation::create (name, av_len (av) + 1, facings);
2783
2784 for (int i = 0; i < anim->num_animations; ++i)
2785 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2786}
2787 OUTPUT: RETVAL
2788
2789void invalidate_all ()
2790 CODE:
2791 for_all_clients (ns)
2792 ns->anims_sent.reset ();
2793
2794MODULE = cf PACKAGE = cf::object::freezer
2795
2796INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2797
2798SV *
2799new (char *klass)
2800 CODE:
2801 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2802 OUTPUT: RETVAL
2803
2804void
2805DESTROY (SV *sv)
2806 CODE:
2807 object_freezer *self;
2808 sv_to (sv, self);
2809 delete self;
2810
2811MODULE = cf PACKAGE = cf::object::thawer
2812
2813INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2814
2815SV *
2816new_from_file (char *klass, octet_string path)
2817 CODE:
2818 object_thawer *f = new object_thawer (path);
2819 if (!*f)
2820 {
2821 delete f;
2822 XSRETURN_UNDEF;
2823 }
2824 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2825 OUTPUT: RETVAL
2826
2827void
2828DESTROY (SV *sv)
2829 CODE:
2830 object_thawer *self;
2831 sv_to (sv, self);
2832 delete self;
2833
2834void
2835extract_tags (object_thawer *self)
2836 PPCODE:
2837 while (self->kw != KW_EOF)
2838 {
2839 PUTBACK;
2840 coroapi::cede_to_tick_every (5000);
2841 SPAGAIN;
2842
2843 if (self->kw == KW_tag)
2844 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2845
2846 self->skip ();
2847 }
2848

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