ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.160 by elmex, Wed Jan 31 14:11:02 2007 UTC vs.
Revision 1.275 by root, Fri Apr 11 13:59:06 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 40
37#include <unistd.h> 41#include <unistd.h>
38#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
39# include <sys/mman.h> 43# include <sys/mman.h>
40#endif 44#endif
41 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
42#include <EXTERN.h> 50#include <EXTERN.h>
43#include <perl.h> 51#include <perl.h>
44#include <XSUB.h> 52#include <XSUB.h>
45 53
46#include "CoroAPI.h" 54#include "CoroAPI.h"
47#include "perlxsi.c" 55#include "perlxsi.c"
48 56
49extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
50 58
51typedef object object_ornull; 59typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 60typedef object_freezer &object_freezer_ref;
53 61
54#if IVSIZE >= 8 62typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 63
68static PerlInterpreter *perl; 64static PerlInterpreter *perl;
69 65
70double runtime; 66tstamp NOW, runtime;
67
68static int tick_inhibit;
69static int tick_pending;
71 70
72global gbl_ev; 71global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
74
75bitset<NUM_EVENT_TYPES> ev_want_event;
76bitset<NUM_TYPES> ev_want_type;
75 77
76static HV 78static HV
77 *stash_cf, 79 *stash_cf,
78 *stash_cf_object_wrap, 80 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 81 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 85 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 86 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 87 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 88 *stash_cf_living_wrap;
87 89
90static inline SV *
91newSVpv_utf8 (const char *s)
92{
93 if (!s)
94 return newSV (0);
95
96 SV *sv = newSVpv (s, 0);
97 SvUTF8_on (sv);
98 return sv;
99}
100
101static inline SV *
102newSVpvn_utf8 (const char *s, STRLEN l)
103{
104 if (!s)
105 return newSV (0);
106
107 SV *sv = newSVpvn (s, l);
108 SvUTF8_on (sv);
109 return sv;
110}
111
88// helper cast function, returns super class * or 0 112// helper cast function, returns super class * or 0
89template<class super> 113template<class super>
90static super * 114static super *
91is_a (attachable *at) 115is_a (attachable *at)
92{ 116{
151} 175}
152 176
153void 177void
154attachable::do_destroy () 178attachable::do_destroy ()
155{ 179{
156 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 180 INVOKE_ATTACHABLE (DESTROY, this);
157 181
158 if (cb) 182 if (cb)
159 { 183 {
160 SvREFCNT_dec (cb); 184 SvREFCNT_dec (cb);
161 cb = 0; 185 cb = 0;
162 } 186 }
163 187
164 if (self)
165 sever_self ();
166
167 mortals.push_back (this); 188 mortals.push_back (this);
168} 189}
169 190
170void 191void
171attachable::destroy () 192attachable::destroy ()
173 if (destroyed ()) 194 if (destroyed ())
174 return; 195 return;
175 196
176 flags |= F_DESTROYED; 197 flags |= F_DESTROYED;
177 do_destroy (); 198 do_destroy ();
199 sever_self ();
178} 200}
179 201
180void 202void
181attachable::check_mortals () 203attachable::check_mortals ()
182{ 204{
186 { 208 {
187 if (i >= mortals.size ()) 209 if (i >= mortals.size ())
188 { 210 {
189 i = 0; 211 i = 0;
190 212
191 if (mortals.size () > 1000) 213 if (mortals.size () >= 512)
192 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 214 {
215 static int last_mortalcount;
216 if (mortals.size () != last_mortalcount)
217 {
218 last_mortalcount = mortals.size ();
219 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
220
221 if (0)
222 {
223 for (int j = 0; j < mortals.size (); ++j)//D
224 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
225 fprintf (stderr, "\n");//D
226 }
227 }
228 }
193 229
194 break; 230 break;
195 } 231 }
196 232
197 attachable *obj = mortals [i]; 233 attachable *obj = mortals [i];
198 234
199 obj->refcnt_chk (); // unborrow from perl, if necessary 235#if 0
200 236 if (obj->self)//D make this an assert later
201 //if (obj->refcnt > 0 || obj->self)
202 if (obj->refcnt || obj->self)
203 { 237 {
204//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 238 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
239 obj->sever_self ();
240 }
241#endif
242
243 if (obj->refcnt)
244 {
205 ++i; // further delay freeing 245 ++i; // further delay freeing
206 246
207 if (!(i & 0x3ff)) 247 if (!(i & 0x3ff))
208 break; 248 break;
209 } 249 }
210 else 250 else
211 { 251 {
212 mortals.erase (i); 252 mortals.erase (i);
253 obj->sever_self ();
213 delete obj; 254 delete obj;
214 } 255 }
215 } 256 }
216} 257}
217 258
259void
260attachable::set_key (const char *key, const char *value, bool is_utf8)
261{
262 if (!self)
263 self = newHV ();
264
265 if (value)
266 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
267 else
268 hv_delete (self, key, strlen (key), G_DISCARD);
269}
270
218attachable & 271attachable &
219attachable::operator =(const attachable &src) 272attachable::operator =(const attachable &src)
220{ 273{
221 //if (self || cb) 274 //if (self || cb)
222 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 275 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
223 276
224 attach = src.attach; 277 attach = src.attach;
225 return *this; 278 return *this;
226} 279}
227 280
281template<typename T>
282static bool
283find_backref (void *ptr, T *obj)
284{
285 char *s = (char *)obj;
286 while (s < (char *)obj + sizeof (T))
287 {
288 if (ptr == *(void **)s)
289 return true;
290
291 s += sizeof (void *); // assume natural alignment
292 }
293
294 return false;
295}
296
297// for debugging, find "live" objects containing this ptr
298void
299find_backref (void *ptr)
300{
301 for_all_objects (op)
302 if (find_backref (ptr, op))
303 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
304
305 for_all_players (pl)
306 if (find_backref (ptr, pl))
307 fprintf (stderr, "P %p\n", pl);
308
309 for_all_clients (ns)
310 if (find_backref (ptr, ns))
311 fprintf (stderr, "C %p\n", ns);
312
313}
314
228////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 315//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
229 316
230static SV * 317static SV *
231newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 318newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
232{ 319{
233 SV *sv; 320 SV *sv;
234 321
235 if (!ptr) 322 if (!ptr)
236 return &PL_sv_undef; 323 return newSV (0);
237 324
238 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 325 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
239 return sv_bless (newRV_noinc ((SV *)hv), stash); 326 return sv_bless (newRV_noinc ((SV *)hv), stash);
240} 327}
241 328
260 347
261static SV * 348static SV *
262newSVattachable (attachable *obj, HV *stash) 349newSVattachable (attachable *obj, HV *stash)
263{ 350{
264 if (!obj) 351 if (!obj)
265 return &PL_sv_undef; 352 return newSV (0);
266 353
267 if (!obj->self) 354 if (!obj->self)
355 obj->self = newHV ();
356
357 if (!SvOBJECT (obj->self))
268 { 358 {
269 obj->self = newHV ();
270 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 359 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
271 360
272 // now bless the object _once_ 361 // now bless the object _once_
362 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
273 return sv_bless (newRV_inc ((SV *)obj->self), stash); 363 return sv_bless (newRV_inc ((SV *)obj->self), stash);
274 } 364 }
275 else 365 else
276 { 366 {
277 SV *sv = newRV_inc ((SV *)obj->self); 367 SV *sv = newRV_inc ((SV *)obj->self);
314 return SvPTR (sv, klass); 404 return SvPTR (sv, klass);
315 else 405 else
316 return 0; 406 return 0;
317} 407}
318 408
319inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 409inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
320inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 410inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
321inline SV *to_sv (bool v) { return newSViv (v); } 411inline SV *to_sv (bool v) { return newSViv (v); }
322inline SV *to_sv ( signed char v) { return newSViv (v); } 412inline SV *to_sv ( signed char v) { return newSViv (v); }
323inline SV *to_sv (unsigned char v) { return newSViv (v); } 413inline SV *to_sv (unsigned char v) { return newSViv (v); }
324inline SV *to_sv ( signed short v) { return newSViv (v); } 414inline SV *to_sv ( signed short v) { return newSViv (v); }
325inline SV *to_sv (unsigned short v) { return newSVuv (v); } 415inline SV *to_sv (unsigned short v) { return newSVuv (v); }
334inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 424inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
335inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 425inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
336inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 426inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
337inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 427inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
338inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 428inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
429inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
339inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 430inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
340inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
341inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 431inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
342 432
343inline SV *to_sv (object & v) { return to_sv (&v); } 433inline SV *to_sv (object & v) { return to_sv (&v); }
344inline SV *to_sv (living & v) { return to_sv (&v); } 434inline SV *to_sv (living & v) { return to_sv (&v); }
345 435
346inline SV *to_sv (facetile * v) { return to_sv (v->name); } 436inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
347inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 437inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
348 438
349inline SV *to_sv (UUID v) 439inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
350{
351 char buf[128];
352 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
353 return newSVpv (buf, 0);
354}
355 440
356inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 441inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
357inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 442inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
358inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 443inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 444inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 445inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 446inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
363inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
364inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 449inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
365inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
366inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 451inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
367inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 452inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
368inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 453inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
369inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 454inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
370inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 455inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
371inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 456inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
372inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 457inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
373inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 458inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
374inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 459inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
375inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 460inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
461inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
376inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 462inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
377inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 463inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
378inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
379inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 464inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
465inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
466inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
380 467
381inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 468//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
382inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 469inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
383 470
384template<class T> 471template<class T>
385inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 472inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
386 473
387template<int N> 474template<int N>
388inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 475inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
389 476
390inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
391inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 477inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
392inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 478inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
393inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 479inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
394inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 480inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
395 481
482inline void sv_to (SV *sv, std::string &v)
483{
484 STRLEN len;
485 char *data = SvPVbyte (sv, len);
486 v.assign (data, len);
487}
488
396inline void sv_to (SV *sv, UUID &v) 489inline void sv_to (SV *sv, UUID &v)
397{ 490{
398 unsigned int version; 491 if (!v.parse (SvPV_nolen (sv)))
399
400 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
401 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 492 croak ("unparsable uuid: %s", SvPV_nolen (sv));
402} 493}
403 494
404inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 495inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
405 496
423 break; 514 break;
424 515
425 case DT_STRING: 516 case DT_STRING:
426 { 517 {
427 char *str = (char *)va_arg (ap, const char *); 518 char *str = (char *)va_arg (ap, const char *);
428 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 519 sv = str ? newSVpv (str, 0) : newSV (0);
429 } 520 }
430 break; 521 break;
431 522
432 case DT_DATA: 523 case DT_DATA:
433 { 524 {
434 char *str = (char *)va_arg (ap, const void *); 525 char *str = (char *)va_arg (ap, const void *);
435 int len = va_arg (ap, int); 526 int len = va_arg (ap, int);
436 sv = str ? newSVpv (str, len) : &PL_sv_undef; 527 sv = str ? newSVpv (str, len) : newSV (0);
437 } 528 }
438 break; 529 break;
439 530
440 case DT_OBJECT: 531 case DT_OBJECT:
441 sv = to_sv (va_arg (ap, object *)); 532 sv = to_sv (va_arg (ap, object *));
483 va_end (ap); 574 va_end (ap);
484 575
485 return sv; 576 return sv;
486} 577}
487 578
488static SV *
489newSVcfapi (int type, ...)
490{
491 SV *sv;
492
493 va_list ap;
494 va_start (ap, type);
495
496 switch (type)
497 {
498 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
499 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
500 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
501 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
502 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
503 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
504 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
505 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
506 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
507 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
508
509 default:
510 assert (("unhandled type in newSVcfapi", 0));
511 }
512
513 va_end (ap);
514
515 return sv;
516}
517
518////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 579//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
519 580
520SV * 581SV *
521registry (attachable *ext) 582registry (attachable *ext)
522{ 583{
526 return newRV_inc ((SV *)ext->cb); 587 return newRV_inc ((SV *)ext->cb);
527} 588}
528 589
529///////////////////////////////////////////////////////////////////////////// 590/////////////////////////////////////////////////////////////////////////////
530 591
531extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
532{
533 return 0;
534}
535
536static CommArray_s rtn_cmd;
537
538static int
539runPluginCommand (object *obj, char *params)
540{
541 return -1;
542}
543
544extern "C" void *cfperl_getPluginProperty (int *type, ...)
545{
546 va_list args;
547 char *propname;
548 int i;
549 va_start (args, type);
550 propname = va_arg (args, char *);
551 //printf ("Property name: %s\n", propname);
552
553 if (!strcmp (propname, "command?"))
554 return NULL;
555 else if (!strcmp (propname, "Identification"))
556 {
557 va_end (args);
558 return (void *)PLUGIN_NAME;
559 }
560 else if (!strcmp (propname, "FullName"))
561 {
562 va_end (args);
563 return (void *)PLUGIN_VERSION;
564 }
565 else
566 va_end (args);
567
568 return NULL;
569}
570
571extern "C" int cfperl_postInitPlugin ()
572{
573 int hooktype = 1;
574 int rtype = 0;
575
576 cf_init_plugin (gethook);
577
578 return 0;
579}
580
581extern "C" int cfperl_closePlugin ()
582{
583 return 0;
584}
585
586void 592void
587cfperl_init () 593cfperl_init ()
588{ 594{
595 extern char **environ;
596
589 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 597 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
590 perl = perl_alloc (); 598 perl = perl_alloc ();
591 perl_construct (perl); 599 perl_construct (perl);
592 600
593 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 601 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
594 602
595 char *argv[] = { 603 const char *argv[] = {
596 "", 604 settings.argv [0],
597 "-e" 605 "-e"
598 "use Event; use Coro;" // required for bootstrap 606 "use EV; use Coro;" // required for bootstrap
599 "cf->bootstrap;" // required for datadir :*> 607 "cf->bootstrap;" // required for datadir :*>
600 "unshift @INC, cf::datadir ();" 608 "unshift @INC, cf::datadir ();"
601 "require cf;" 609 "require cf;"
602 }; 610 };
603 611
604 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 612 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
613 || perl_run (perl))
605 { 614 {
606 printf ("unable to initialize perl-interpreter, aborting.\n"); 615 printf ("unable to initialize perl-interpreter, aborting.\n");
607 exit (EXIT_FAILURE); 616 exit (EXIT_FAILURE);
608 } 617 }
618
619 {
620 dSP;
621
622 PUSHMARK (SP);
623 PUTBACK;
624 call_pv ("cf::init", G_DISCARD | G_VOID);
625 }
609} 626}
610 627
611void cfperl_main () 628void cfperl_main ()
612{ 629{
613 dSP; 630 dSP;
620void 637void
621attachable::instantiate () 638attachable::instantiate ()
622{ 639{
623 if (attach) 640 if (attach)
624 { 641 {
625 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 642 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
626 attach = 0; 643 attach = 0;
627 } 644 }
628} 645}
629 646
630void 647void
631attachable::reattach () 648attachable::reattach ()
632{ 649{
633 optimise (); 650 optimise ();
634 //TODO: check for _attachment's, very important for restarts 651 //TODO: check for _attachment's, very important for restarts
635 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 652 INVOKE_ATTACHABLE (REATTACH, this);
636} 653}
637 654
638static event_klass klass_of[NUM_EVENT_TYPES] = { 655static event_klass klass_of[NUM_EVENT_TYPES] = {
639# define def(type,name) KLASS_ ## type, 656# define def(type,name) KLASS_ ## type,
640# include "eventinc.h" 657# include "eventinc.h"
683} 700}
684 701
685void 702void
686global::gather_callbacks (AV *&callbacks, event_type event) const 703global::gather_callbacks (AV *&callbacks, event_type event) const
687{ 704{
688 ::gather_callbacks (callbacks, cb_object, event); 705 ::gather_callbacks (callbacks, cb_global, event);
689} 706}
690 707
691void 708void
692object::gather_callbacks (AV *&callbacks, event_type event) const 709object::gather_callbacks (AV *&callbacks, event_type event) const
693{ 710{
694 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 711 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
695 { 712 {
696 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 713 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
697 714
698 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 715 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
699 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 716 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
700 } 717 }
701 718
737{ 754{
738 attachable::gather_callbacks (callbacks, event); 755 attachable::gather_callbacks (callbacks, event);
739 ::gather_callbacks (callbacks, cb_map, event); 756 ::gather_callbacks (callbacks, cb_map, event);
740} 757}
741 758
759void
760_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
761{
762 for (int event = 0; event <= AvFILLp (registry); ++event)
763 {
764 SV *cbs_ = AvARRAY (registry)[event];
765
766 // element must be list of callback entries
767 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
768 {
769 AV *cbs = (AV *)SvRV (cbs_);
770
771 // no callback entries, no callbacks to call
772 if (AvFILLp (cbs) >= 0)
773 set.set (event);
774 }
775 }
776}
777
778// very slow and inefficient way to recalculate the global want bitsets
779void
780_recalc_want ()
781{
782 ev_want_event.reset ();
783
784 _recalc_want (ev_want_event, cb_global);
785 _recalc_want (ev_want_event, cb_attachable);
786 _recalc_want (ev_want_event, cb_object);
787 _recalc_want (ev_want_event, cb_client);
788 _recalc_want (ev_want_event, cb_player);
789 _recalc_want (ev_want_event, cb_map);
790
791 ev_want_type.reset ();
792
793 for (int type = 0; type <= AvFILLp (cb_type); ++type)
794 {
795 SV *cbs_ = AvARRAY (cb_type)[type];
796
797 // element must be list of callback entries
798 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
799 {
800 AV *cbs = (AV *)SvRV (cbs_);
801
802 // no callback entries, no callbacks to call
803 if (AvFILLp (cbs) >= 0)
804 ev_want_type.set (type % NUM_TYPES);
805 }
806 }
807}
808
742bool 809bool
743attachable::invoke (event_type event, ...) 810attachable::invoke (event_type event, ...)
744{ 811{
745 data_type dt; 812 data_type dt;
746 va_list ap;
747
748 va_start (ap, event);
749 813
750 // callback call ordering should be: 814 // callback call ordering should be:
751 // 1. per-object callback 815 // 1. per-object callback
752 // 2. per-class object 816 // 2. per-class object
753 // 3. per-type callback 817 // 3. per-type callback
757 gather_callbacks (callbacks, event); 821 gather_callbacks (callbacks, event);
758 822
759 // short-circuit processing if no callbacks found/defined 823 // short-circuit processing if no callbacks found/defined
760 if (!callbacks) 824 if (!callbacks)
761 return 0; 825 return 0;
826
827 va_list ap;
828 va_start (ap, event);
762 829
763 CALL_BEGIN (3); 830 CALL_BEGIN (3);
764 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 831 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
765 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 832 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
766 833
801} 868}
802 869
803SV * 870SV *
804cfperl_result (int idx) 871cfperl_result (int idx)
805{ 872{
806 AV *av = get_av ("cfperl::invoke_results", 0); 873 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
807 if (!av) 874 if (!av)
808 return &PL_sv_undef; 875 return &PL_sv_undef;
809 876
810 SV **sv = av_fetch (av, idx, 0); 877 SV **sv = av_fetch (av, idx, 0);
811 if (!sv) 878 if (!sv)
825{ 892{
826 return SvNV (cfperl_result (idx)); 893 return SvNV (cfperl_result (idx));
827} 894}
828 895
829///////////////////////////////////////////////////////////////////////////// 896/////////////////////////////////////////////////////////////////////////////
897// various c++ => perl glue functions
898
899void cfperl_tick ()
900{
901 tick_pending = 1;
902
903 if (tick_inhibit)
904 return;
905
906 tick_pending = 0;
907
908 dSP;
909
910 PUSHMARK (SP);
911 PUTBACK;
912 call_pv ("cf::tick", G_DISCARD | G_VOID);
913
914 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
915}
830 916
831void 917void
832cfperl_emergency_save () 918cfperl_emergency_save ()
833{ 919{
834 CALL_BEGIN (0); 920 CALL_BEGIN (0);
835 CALL_CALL ("cf::emergency_save", G_VOID); 921 CALL_CALL ("cf::emergency_save", G_VOID);
836 CALL_END; 922 CALL_END;
923}
924
925void
926cfperl_cleanup (int make_core)
927{
928 CALL_BEGIN (1);
929 CALL_ARG (make_core);
930 CALL_CALL ("cf::post_cleanup", G_VOID);
931 CALL_END;
932}
933
934void
935cfperl_make_book (object *book, int level)
936{
937 CALL_BEGIN (2);
938 CALL_ARG (book);
939 CALL_ARG (level);
940 CALL_CALL ("ext::books::make_book", G_VOID);
941 CALL_END;
942}
943
944void
945cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
946{
947 CALL_BEGIN (4);
948 CALL_ARG (ns);
949 CALL_ARG (type);
950 CALL_ARG_SV (newSVpv_utf8 (msg));
951 CALL_ARG (color);
952 CALL_CALL ("cf::client::send_msg", G_VOID);
953 CALL_END;
954}
955
956int
957cfperl_can_merge (object *ob1, object *ob2)
958{
959 int can;
960
961 CALL_BEGIN (2);
962 CALL_ARG (ob1);
963 CALL_ARG (ob2);
964 CALL_CALL ("cf::_can_merge", G_SCALAR);
965 can = count && SvTRUE (TOPs);
966 CALL_END;
967
968 return can;
969}
970
971player *
972player::find (const char *name)
973{
974 CALL_BEGIN (1);
975 CALL_ARG (name);
976 CALL_CALL ("cf::player::find", G_SCALAR);
977
978 player *retval;
979
980 if (count)
981 sv_to (POPs, retval);
982 else
983 retval = 0;
984
985 CALL_END;
986
987 return retval;
837} 988}
838 989
839maptile * 990maptile *
840maptile::find_sync (const char *path, maptile *origin) 991maptile::find_sync (const char *path, maptile *origin)
841{ 992{
855 1006
856 return retval; 1007 return retval;
857} 1008}
858 1009
859maptile * 1010maptile *
860maptile::find_async (const char *path, maptile *origin) 1011maptile::find_async (const char *path, maptile *origin, bool load)
861{ 1012{
862 CALL_BEGIN (2); 1013 CALL_BEGIN (3);
863 CALL_ARG (path); 1014 CALL_ARG (path);
864 CALL_ARG (origin); 1015 CALL_ARG (origin);
1016 CALL_ARG (load);
865 CALL_CALL ("cf::map::find_async", G_SCALAR); 1017 CALL_CALL ("cf::map::find_async", G_SCALAR);
866 1018
867 maptile *retval; 1019 maptile *retval;
868 1020
869 if (count) 1021 if (count)
905 CALL_ARG (exit); 1057 CALL_ARG (exit);
906 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1058 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
907 CALL_END; 1059 CALL_END;
908} 1060}
909 1061
1062const char *
1063object::ref () const
1064{
1065 if (type == PLAYER)
1066 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1067 else
1068 return 0;
1069}
1070
1071object *
1072object::deref (const char *ref)
1073{
1074 object *retval = 0;
1075
1076 if (ref)
1077 {
1078 CALL_BEGIN (1);
1079 CALL_ARG (ref);
1080 CALL_CALL ("cf::object::deref", G_SCALAR);
1081
1082 if (count)
1083 sv_to (POPs, retval);
1084
1085 CALL_END;
1086 }
1087
1088 return retval;
1089}
1090
1091void
1092log_backtrace (const char *msg)
1093{
1094#if HAVE_BACKTRACE
1095 void *addr [20];
1096 int size = backtrace (addr, 20);
1097
1098 CALL_BEGIN (size);
1099 CALL_ARG (msg);
1100 for (int i = 0; i < size; ++i)
1101 CALL_ARG ((IV)addr [i]);
1102 CALL_CALL ("cf::_log_backtrace", G_VOID);
1103 CALL_END;
1104#endif
1105}
1106
910///////////////////////////////////////////////////////////////////////////// 1107/////////////////////////////////////////////////////////////////////////////
911 1108
912struct EventAPI *watcher_base::GEventAPI; 1109struct EVAPI *evapi::GEVAPI;
913struct CoroAPI *coroapi::GCoroAPI; 1110struct CoroAPI *coroapi::GCoroAPI;
914 1111
915int coroapi::cede_counter; 1112void coroapi::do_cede_to_tick ()
916
917static void iw_dispatch (pe_event *ev)
918{ 1113{
919 iw *w = (iw *)ev->ext_data; 1114 cede_pending = 0;
920 w->call (*w); 1115 cede ();
921} 1116}
922 1117
923void 1118void
924iw::alloc () 1119coroapi::wait_for_tick ()
925{ 1120{
926 pe = GEventAPI->new_idle (0, 0); 1121 CALL_BEGIN (0);
927 1122 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
928 WaREENTRANT_off (pe); 1123 CALL_END;
929 pe->base.callback = (void *)iw_dispatch;
930 pe->base.ext_data = (void *)this;
931} 1124}
932 1125
933static void iow_dispatch (pe_event *ev)
934{
935 iow *w = (iow *)ev->ext_data;
936 w->call (*w, ((pe_ioevent *)ev)->got);
937}
938
939void 1126void
940iow::alloc () 1127coroapi::wait_for_tick_begin ()
941{ 1128{
942 pe = GEventAPI->new_io (0, 0); 1129 CALL_BEGIN (0);
943 1130 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
944 WaREENTRANT_off (pe); 1131 CALL_END;
945 pe->base.callback = (void *)iow_dispatch;
946 pe->base.ext_data = (void *)this;
947
948 pe->fd = -1;
949 pe->poll = 0;
950}
951
952void
953iow::fd (int fd)
954{
955 pe->fd = fd;
956}
957
958int
959iow::poll ()
960{
961 return pe->poll;
962} 1132}
963 1133
964void 1134void
965iow::poll (int events) 1135iow::poll (int events)
966{ 1136{
967 if (pe->poll != events) 1137 if (events != this->events)
968 { 1138 {
1139 int active = ev_is_active ((ev_io *)this);
969 if (pe->poll) stop (); 1140 if (active) stop ();
970 pe->poll = events; 1141 ev_io_set ((ev_io *)this, fd, events);
971 if (pe->poll) start (); 1142 if (active) start ();
972 } 1143 }
973} 1144}
974 1145
975void 1146void
976_connect_to_perl () 1147_connect_to_perl ()
977{ 1148{
978 stash_cf = gv_stashpv ("cf" , 1); 1149 stash_cf = gv_stashpv ("cf", 1);
979 1150
980 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1151 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
981 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1152 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
982 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1153 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
983 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1154 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
985 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1156 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
986 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1157 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
987 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1158 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
988 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1159 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
989 1160
990 sv_runtime = get_sv ("cf::RUNTIME", 1); 1161 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
991 sv_upgrade (sv_runtime, SVt_NV); 1162 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1163 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1164 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
992 1165
993 cb_global = get_av ("cf::CB_GLOBAL", 1); 1166 cb_global = get_av ("cf::CB_GLOBAL", 1);
994 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1167 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
995 cb_object = get_av ("cf::CB_OBJECT", 1); 1168 cb_object = get_av ("cf::CB_OBJECT", 1);
996 cb_player = get_av ("cf::CB_PLAYER", 1); 1169 cb_player = get_av ("cf::CB_PLAYER", 1);
1001 1174
1002MODULE = cf PACKAGE = cf PREFIX = cf_ 1175MODULE = cf PACKAGE = cf PREFIX = cf_
1003 1176
1004BOOT: 1177BOOT:
1005{ 1178{
1179 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1180 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1181
1006 _connect_to_perl (); 1182 _connect_to_perl ();
1007 1183
1008 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1009 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1010
1011 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1184 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1185
1186 //{
1187 // require_pv ("Time::HiRes");
1188 //
1189 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1190 // if (!svp) croak ("Time::HiRes is required");
1191 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1192 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1193 //}
1012 1194
1013 static const struct { 1195 static const struct {
1014 const char *name; 1196 const char *name;
1015 IV iv; 1197 IV iv;
1016 } *civ, const_iv[] = { 1198 } *civ, const_iv[] = {
1017# define const_iv(name) { # name, (IV)name }, 1199# define const_iv(name) { # name, (IV)name },
1018 const_iv (llevError) 1200 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1019 const_iv (llevInfo) 1201 const_iv (logBacktrace)
1020 const_iv (llevDebug) 1202
1021 const_iv (llevMonster) 1203 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1204
1205 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1022 1206
1023 const_iv (MAX_TIME) 1207 const_iv (MAX_TIME)
1024 const_iv (PLAYER)
1025 const_iv (TRANSPORT)
1026 const_iv (ROD)
1027 const_iv (TREASURE)
1028 const_iv (POTION)
1029 const_iv (FOOD)
1030 const_iv (POISON)
1031 const_iv (BOOK)
1032 const_iv (CLOCK) 1208 const_iv (MAXSOCKBUF)
1033 const_iv (ARROW) 1209
1034 const_iv (BOW)
1035 const_iv (WEAPON)
1036 const_iv (ARMOUR)
1037 const_iv (PEDESTAL)
1038 const_iv (ALTAR)
1039 const_iv (LOCKED_DOOR)
1040 const_iv (SPECIAL_KEY)
1041 const_iv (MAP)
1042 const_iv (DOOR)
1043 const_iv (KEY)
1044 const_iv (TIMED_GATE)
1045 const_iv (TRIGGER)
1046 const_iv (GRIMREAPER)
1047 const_iv (MAGIC_EAR)
1048 const_iv (TRIGGER_BUTTON)
1049 const_iv (TRIGGER_ALTAR)
1050 const_iv (TRIGGER_PEDESTAL)
1051 const_iv (SHIELD)
1052 const_iv (HELMET)
1053 const_iv (HORN)
1054 const_iv (MONEY)
1055 const_iv (CLASS)
1056 const_iv (GRAVESTONE)
1057 const_iv (AMULET)
1058 const_iv (PLAYERMOVER)
1059 const_iv (TELEPORTER)
1060 const_iv (CREATOR)
1061 const_iv (SKILL)
1062 const_iv (EARTHWALL)
1063 const_iv (GOLEM)
1064 const_iv (THROWN_OBJ)
1065 const_iv (BLINDNESS)
1066 const_iv (GOD)
1067 const_iv (DETECTOR)
1068 const_iv (TRIGGER_MARKER)
1069 const_iv (DEAD_OBJECT)
1070 const_iv (DRINK)
1071 const_iv (MARKER)
1072 const_iv (HOLY_ALTAR)
1073 const_iv (PLAYER_CHANGER)
1074 const_iv (BATTLEGROUND)
1075 const_iv (PEACEMAKER)
1076 const_iv (GEM)
1077 const_iv (FIREWALL)
1078 const_iv (ANVIL)
1079 const_iv (CHECK_INV)
1080 const_iv (MOOD_FLOOR) 1210 const_iv (NUM_BODY_LOCATIONS)
1081 const_iv (EXIT) 1211 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1082 const_iv (ENCOUNTER) 1212 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1083 const_iv (SHOP_FLOOR) 1213 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1084 const_iv (SHOP_MAT) 1214 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1085 const_iv (RING) 1215 const_iv (body_wrist) const_iv (body_waist)
1086 const_iv (FLOOR)
1087 const_iv (FLESH)
1088 const_iv (INORGANIC)
1089 const_iv (SKILL_TOOL)
1090 const_iv (LIGHTER)
1091 const_iv (BUILDABLE_WALL)
1092 const_iv (MISC_OBJECT)
1093 const_iv (LAMP)
1094 const_iv (DUPLICATOR)
1095 const_iv (SPELLBOOK)
1096 const_iv (CLOAK)
1097 const_iv (SPINNER)
1098 const_iv (GATE)
1099 const_iv (BUTTON)
1100 const_iv (CF_HANDLE)
1101 const_iv (HOLE)
1102 const_iv (TRAPDOOR)
1103 const_iv (SIGN)
1104 const_iv (BOOTS)
1105 const_iv (GLOVES)
1106 const_iv (SPELL)
1107 const_iv (SPELL_EFFECT)
1108 const_iv (CONVERTER)
1109 const_iv (BRACERS)
1110 const_iv (POISONING)
1111 const_iv (SAVEBED)
1112 const_iv (WAND)
1113 const_iv (SCROLL)
1114 const_iv (DIRECTOR)
1115 const_iv (GIRDLE)
1116 const_iv (FORCE)
1117 const_iv (POTION_EFFECT)
1118 const_iv (EVENT_CONNECTOR)
1119 const_iv (CLOSE_CON)
1120 const_iv (CONTAINER)
1121 const_iv (ARMOUR_IMPROVER)
1122 const_iv (WEAPON_IMPROVER)
1123 const_iv (SKILLSCROLL)
1124 const_iv (DEEP_SWAMP)
1125 const_iv (IDENTIFY_ALTAR)
1126 const_iv (MENU)
1127 const_iv (RUNE)
1128 const_iv (TRAP)
1129 const_iv (POWER_CRYSTAL)
1130 const_iv (CORPSE)
1131 const_iv (DISEASE)
1132 const_iv (SYMPTOM)
1133 const_iv (BUILDER)
1134 const_iv (MATERIAL)
1135 const_iv (ITEM_TRANSFORMER)
1136 1216
1137 const_iv (NUM_SUBTYPES) 1217 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1218 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1219 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1220 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1221 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1222 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1223 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1224 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1225 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1226 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1227 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1228 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1229 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1230 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1231 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1232 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1233 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1234 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1235 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1236 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1237 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1238 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1239 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1240 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1241 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1242 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1243 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1244 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1138 1245
1139 const_iv (ST_BD_BUILD) 1246 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1140 const_iv (ST_BD_REMOVE)
1141 1247
1142 const_iv (ST_MAT_FLOOR) 1248 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1143 const_iv (ST_MAT_WALL) 1249 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1144 const_iv (ST_MAT_ITEM)
1145 1250
1146 const_iv (AT_PHYSICAL) 1251 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1147 const_iv (AT_MAGIC) 1252 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1148 const_iv (AT_FIRE) 1253 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1149 const_iv (AT_ELECTRICITY) 1254 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1150 const_iv (AT_COLD) 1255 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1151 const_iv (AT_CONFUSION) 1256 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1152 const_iv (AT_ACID) 1257 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1153 const_iv (AT_DRAIN)
1154 const_iv (AT_WEAPONMAGIC)
1155 const_iv (AT_GHOSTHIT)
1156 const_iv (AT_POISON)
1157 const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE)
1159 const_iv (AT_TURN_UNDEAD)
1160 const_iv (AT_FEAR)
1161 const_iv (AT_CANCELLATION)
1162 const_iv (AT_DEPLETE)
1163 const_iv (AT_DEATH)
1164 const_iv (AT_CHAOS)
1165 const_iv (AT_COUNTERSPELL)
1166 const_iv (AT_GODPOWER)
1167 const_iv (AT_HOLYWORD)
1168 const_iv (AT_BLIND)
1169 const_iv (AT_INTERNAL)
1170 const_iv (AT_LIFE_STEALING)
1171 const_iv (AT_DISEASE)
1172 1258
1173 const_iv (WEAP_HIT) 1259 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1174 const_iv (WEAP_SLASH) 1260 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1175 const_iv (WEAP_PIERCE)
1176 const_iv (WEAP_CLEAVE)
1177 const_iv (WEAP_SLICE)
1178 const_iv (WEAP_STAB)
1179 const_iv (WEAP_WHIP)
1180 const_iv (WEAP_CRUSH)
1181 const_iv (WEAP_BLUD) 1261 const_iv (WEAP_BLUD)
1182 1262
1183 const_iv (FLAG_ALIVE) 1263 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1184 const_iv (FLAG_WIZ) 1264 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1185 const_iv (FLAG_REMOVED) 1265 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1266 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1267 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1268 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1269 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1270 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1271 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1272 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1273 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1274 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1275 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1277 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1278 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1279 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1280 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1281 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1282 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1283 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1284 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1285 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1286 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1287 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1288 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1289
1290 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1291 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1292 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1293 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1294 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1295 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1296
1297 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1298 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1299
1300 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1301
1302 const_iv (SP_RAISE_DEAD)
1186 const_iv (FLAG_FREED) 1303 const_iv (SP_RUNE)
1187 const_iv (FLAG_WAS_WIZ) 1304 const_iv (SP_MAKE_MARK)
1188 const_iv (FLAG_APPLIED) 1305 const_iv (SP_BOLT)
1189 const_iv (FLAG_UNPAID) 1306 const_iv (SP_BULLET)
1190 const_iv (FLAG_USE_SHIELD) 1307 const_iv (SP_EXPLOSION)
1191 const_iv (FLAG_NO_PICK) 1308 const_iv (SP_CONE)
1192 const_iv (FLAG_ANIMATE) 1309 const_iv (SP_BOMB)
1193 const_iv (FLAG_MONSTER) 1310 const_iv (SP_WONDER)
1194 const_iv (FLAG_FRIENDLY) 1311 const_iv (SP_SMITE)
1195 const_iv (FLAG_GENERATOR) 1312 const_iv (SP_MAGIC_MISSILE)
1196 const_iv (FLAG_IS_THROWN) 1313 const_iv (SP_SUMMON_GOLEM)
1197 const_iv (FLAG_AUTO_APPLY) 1314 const_iv (SP_DIMENSION_DOOR)
1198 const_iv (FLAG_PLAYER_SOLD) 1315 const_iv (SP_MAGIC_MAPPING)
1316 const_iv (SP_MAGIC_WALL)
1317 const_iv (SP_DESTRUCTION)
1318 const_iv (SP_PERCEIVE_SELF)
1319 const_iv (SP_WORD_OF_RECALL)
1199 const_iv (FLAG_SEE_INVISIBLE) 1320 const_iv (SP_INVISIBLE)
1200 const_iv (FLAG_CAN_ROLL)
1201 const_iv (FLAG_OVERLAY_FLOOR)
1202 const_iv (FLAG_IS_TURNABLE)
1203 const_iv (FLAG_IS_USED_UP)
1204 const_iv (FLAG_IDENTIFIED)
1205 const_iv (FLAG_REFLECTING)
1206 const_iv (FLAG_CHANGING)
1207 const_iv (FLAG_SPLITTING)
1208 const_iv (FLAG_HITBACK)
1209 const_iv (FLAG_STARTEQUIP)
1210 const_iv (FLAG_BLOCKSVIEW)
1211 const_iv (FLAG_UNDEAD)
1212 const_iv (FLAG_SCARED)
1213 const_iv (FLAG_UNAGGRESSIVE)
1214 const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_REFL_SPELL)
1216 const_iv (FLAG_NO_MAGIC)
1217 const_iv (FLAG_NO_FIX_PLAYER)
1218 const_iv (FLAG_IS_LIGHTABLE)
1219 const_iv (FLAG_TEAR_DOWN)
1220 const_iv (FLAG_RUN_AWAY)
1221 const_iv (FLAG_PICK_UP)
1222 const_iv (FLAG_UNIQUE)
1223 const_iv (FLAG_NO_DROP)
1224 const_iv (FLAG_WIZCAST)
1225 const_iv (FLAG_CAST_SPELL)
1226 const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_USE_RANGE)
1228 const_iv (FLAG_USE_BOW)
1229 const_iv (FLAG_USE_ARMOUR)
1230 const_iv (FLAG_USE_WEAPON)
1231 const_iv (FLAG_USE_RING)
1232 const_iv (FLAG_READY_RANGE)
1233 const_iv (FLAG_READY_BOW)
1234 const_iv (FLAG_XRAYS)
1235 const_iv (FLAG_NO_APPLY)
1236 const_iv (FLAG_IS_FLOOR)
1237 const_iv (FLAG_LIFESAVE)
1238 const_iv (FLAG_NO_STRENGTH)
1239 const_iv (FLAG_SLEEP)
1240 const_iv (FLAG_STAND_STILL)
1241 const_iv (FLAG_RANDOM_MOVE)
1242 const_iv (FLAG_ONLY_ATTACK)
1243 const_iv (FLAG_CONFUSED)
1244 const_iv (FLAG_STEALTH)
1245 const_iv (FLAG_WIZPASS)
1246 const_iv (FLAG_IS_LINKED)
1247 const_iv (FLAG_CURSED)
1248 const_iv (FLAG_DAMNED)
1249 const_iv (FLAG_SEE_ANYWHERE)
1250 const_iv (FLAG_KNOWN_MAGICAL)
1251 const_iv (FLAG_KNOWN_CURSED)
1252 const_iv (FLAG_CAN_USE_SKILL)
1253 const_iv (FLAG_BEEN_APPLIED)
1254 const_iv (FLAG_READY_SCROLL)
1255 const_iv (FLAG_USE_ROD)
1256 const_iv (FLAG_USE_HORN)
1257 const_iv (FLAG_MAKE_INVIS)
1258 const_iv (FLAG_INV_LOCKED)
1259 const_iv (FLAG_IS_WOODED)
1260 const_iv (FLAG_IS_HILLY)
1261 const_iv (FLAG_READY_SKILL)
1262 const_iv (FLAG_READY_WEAPON)
1263 const_iv (FLAG_NO_SKILL_IDENT)
1264 const_iv (FLAG_BLIND)
1265 const_iv (FLAG_SEE_IN_DARK)
1266 const_iv (FLAG_IS_CAULDRON)
1267 const_iv (FLAG_NO_STEAL)
1268 const_iv (FLAG_ONE_HIT)
1269 const_iv (FLAG_CLIENT_SENT)
1270 const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_NEUTRAL)
1272 const_iv (FLAG_NO_ATTACK)
1273 const_iv (FLAG_NO_DAMAGE)
1274 const_iv (FLAG_OBJ_ORIGINAL)
1275 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1276 const_iv (FLAG_ACTIVATE_ON_PUSH)
1277 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1278 const_iv (FLAG_IS_WATER)
1279 const_iv (FLAG_CONTENT_ON_GEN)
1280 const_iv (FLAG_IS_A_TEMPLATE)
1281 const_iv (FLAG_IS_BUILDABLE)
1282 const_iv (FLAG_DESTROY_ON_DEATH)
1283 const_iv (FLAG_NO_MAP_SAVE)
1284
1285 const_iv (NDI_BLACK)
1286 const_iv (NDI_WHITE)
1287 const_iv (NDI_NAVY)
1288 const_iv (NDI_RED)
1289 const_iv (NDI_ORANGE)
1290 const_iv (NDI_BLUE)
1291 const_iv (NDI_DK_ORANGE)
1292 const_iv (NDI_GREEN)
1293 const_iv (NDI_LT_GREEN)
1294 const_iv (NDI_GREY)
1295 const_iv (NDI_BROWN)
1296 const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN)
1298 const_iv (NDI_MAX_COLOR)
1299 const_iv (NDI_COLOR_MASK)
1300 const_iv (NDI_UNIQUE)
1301 const_iv (NDI_ALL)
1302
1303 const_iv (UPD_LOCATION)
1304 const_iv (UPD_FLAGS)
1305 const_iv (UPD_WEIGHT)
1306 const_iv (UPD_FACE)
1307 const_iv (UPD_NAME)
1308 const_iv (UPD_ANIM)
1309 const_iv (UPD_ANIMSPEED)
1310 const_iv (UPD_NROF) 1321 const_iv (SP_PROBE)
1311
1312 const_iv (UPD_SP_MANA) 1322 const_iv (SP_HEALING)
1313 const_iv (UPD_SP_GRACE) 1323 const_iv (SP_CREATE_FOOD)
1314 const_iv (UPD_SP_DAMAGE) 1324 const_iv (SP_EARTH_TO_DUST)
1315 1325 const_iv (SP_CHANGE_ABILITY)
1316 const_iv (F_APPLIED) 1326 const_iv (SP_BLESS)
1317 const_iv (F_LOCATION)
1318 const_iv (F_UNPAID)
1319 const_iv (F_MAGIC)
1320 const_iv (F_CURSED) 1327 const_iv (SP_CURSE)
1328 const_iv (SP_SUMMON_MONSTER)
1329 const_iv (SP_CHARGING)
1330 const_iv (SP_POLYMORPH)
1331 const_iv (SP_ALCHEMY)
1332 const_iv (SP_REMOVE_CURSE)
1333 const_iv (SP_IDENTIFY)
1334 const_iv (SP_DETECTION)
1335 const_iv (SP_MOOD_CHANGE)
1336 const_iv (SP_MOVING_BALL)
1321 const_iv (F_DAMNED) 1337 const_iv (SP_SWARM)
1338 const_iv (SP_CHANGE_MANA)
1322 const_iv (F_OPEN) 1339 const_iv (SP_DISPEL_RUNE)
1323 const_iv (F_NOPICK) 1340 const_iv (SP_CREATE_MISSILE)
1341 const_iv (SP_CONSECRATE)
1342 const_iv (SP_ANIMATE_WEAPON)
1343 const_iv (SP_LIGHT)
1344 const_iv (SP_CHANGE_MAP_LIGHT)
1345 const_iv (SP_FAERY_FIRE)
1346 const_iv (SP_CAUSE_DISEASE)
1347 const_iv (SP_AURA)
1348 const_iv (SP_TOWN_PORTAL)
1349 const_iv (SP_PARTY_SPELL)
1350
1351 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1352 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1324 const_iv (F_LOCKED) 1353 const_iv (F_LOCKED)
1325 1354
1326 const_iv (F_BUY) 1355 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1327 const_iv (F_SHOP)
1328 const_iv (F_SELL)
1329 1356
1330 const_iv (P_BLOCKSVIEW) 1357 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1331 const_iv (P_PLAYER) 1358 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1332 const_iv (P_NO_MAGIC)
1333 const_iv (P_IS_ALIVE)
1334 const_iv (P_NO_CLERIC)
1335 const_iv (P_OUT_OF_MAP)
1336 const_iv (P_NEW_MAP)
1337 const_iv (P_UPTODATE)
1338 1359
1339 const_iv (UP_OBJ_INSERT) 1360 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1340 const_iv (UP_OBJ_REMOVE)
1341 const_iv (UP_OBJ_CHANGE)
1342 const_iv (UP_OBJ_FACE)
1343 1361
1344 const_iv (INS_NO_MERGE) 1362 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ABOVE_FLOOR_ONLY)
1346 const_iv (INS_NO_WALK_ON)
1347 const_iv (INS_ON_TOP)
1348 const_iv (INS_BELOW_ORIGINATOR) 1363 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1349 const_iv (INS_MAP_LOAD)
1350 1364
1351 const_iv (WILL_APPLY_HANDLE) 1365 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_TREASURE) 1366 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1353 const_iv (WILL_APPLY_EARTHWALL)
1354 const_iv (WILL_APPLY_DOOR)
1355 const_iv (WILL_APPLY_FOOD)
1356 1367
1357 const_iv (SAVE_MODE) 1368 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1358 const_iv (SAVE_DIR_MODE)
1359 1369
1360 const_iv (M_PAPER) 1370 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1361 const_iv (M_IRON) 1371 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1362 const_iv (M_GLASS) 1372 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1363 const_iv (M_LEATHER) 1373 const_iv (M_ICE) const_iv (M_SPECIAL)
1364 const_iv (M_WOOD)
1365 const_iv (M_ORGANIC)
1366 const_iv (M_STONE)
1367 const_iv (M_CLOTH)
1368 const_iv (M_ADAMANT)
1369 const_iv (M_LIQUID)
1370 const_iv (M_SOFT_METAL)
1371 const_iv (M_BONE)
1372 const_iv (M_ICE)
1373 const_iv (M_SPECIAL)
1374 1374
1375 const_iv (SK_EXP_ADD_SKILL) 1375 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_EXP_TOTAL) 1376 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 const_iv (SK_EXP_NONE)
1378 const_iv (SK_SUBTRACT_SKILL_EXP)
1379 const_iv (SK_EXP_SKILL_ONLY)
1380 1377
1381 const_iv (SK_LOCKPICKING) 1378 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1382 const_iv (SK_HIDING) 1379 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1383 const_iv (SK_SMITHERY) 1380 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1384 const_iv (SK_BOWYER) 1381 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1385 const_iv (SK_JEWELER) 1382 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1386 const_iv (SK_ALCHEMY) 1383 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_STEALING) 1384 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1388 const_iv (SK_LITERACY) 1385 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1389 const_iv (SK_BARGAINING) 1386 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1390 const_iv (SK_JUMPING) 1387 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_DET_MAGIC)
1392 const_iv (SK_ORATORY)
1393 const_iv (SK_SINGING)
1394 const_iv (SK_DET_CURSE)
1395 const_iv (SK_FIND_TRAPS)
1396 const_iv (SK_MEDITATION)
1397 const_iv (SK_PUNCHING)
1398 const_iv (SK_FLAME_TOUCH)
1399 const_iv (SK_KARATE)
1400 const_iv (SK_CLIMBING)
1401 const_iv (SK_WOODSMAN)
1402 const_iv (SK_INSCRIPTION)
1403 const_iv (SK_ONE_HANDED_WEAPON)
1404 const_iv (SK_MISSILE_WEAPON)
1405 const_iv (SK_THROWING)
1406 const_iv (SK_USE_MAGIC_ITEM)
1407 const_iv (SK_DISARM_TRAPS)
1408 const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY)
1410 const_iv (SK_PRAYING)
1411 const_iv (SK_CLAWING)
1412 const_iv (SK_LEVITATION)
1413 const_iv (SK_SUMMONING)
1414 const_iv (SK_PYROMANCY)
1415 const_iv (SK_EVOCATION)
1416 const_iv (SK_SORCERY)
1417 const_iv (SK_TWO_HANDED_WEAPON)
1418 const_iv (SK_SPARK_TOUCH)
1419 const_iv (SK_SHIVER)
1420 const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_POISON_NAIL) 1388 const_iv (SK_POISON_NAIL)
1422 1389
1423 const_iv (SOUND_NEW_PLAYER) 1390 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1424 const_iv (SOUND_FIRE_ARROW) 1391 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1425 const_iv (SOUND_LEARN_SPELL) 1392 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1426 const_iv (SOUND_FUMBLE_SPELL) 1393 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_WAND_POOF) 1394 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1428 const_iv (SOUND_OPEN_DOOR) 1395 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1429 const_iv (SOUND_PUSH_PLAYER)
1430 const_iv (SOUND_PLAYER_HITS1)
1431 const_iv (SOUND_PLAYER_HITS2)
1432 const_iv (SOUND_PLAYER_HITS3)
1433 const_iv (SOUND_PLAYER_HITS4)
1434 const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_PLAYER_IS_HIT2)
1436 const_iv (SOUND_PLAYER_IS_HIT3)
1437 const_iv (SOUND_PLAYER_KILLS)
1438 const_iv (SOUND_PET_IS_KILLED)
1439 const_iv (SOUND_PLAYER_DIES)
1440 const_iv (SOUND_OB_EVAPORATE)
1441 const_iv (SOUND_OB_EXPLODE)
1442 const_iv (SOUND_CLOCK)
1443 const_iv (SOUND_TURN_HANDLE)
1444 const_iv (SOUND_FALL_HOLE)
1445 const_iv (SOUND_DRINK_POISON)
1446 const_iv (SOUND_CAST_SPELL_0)
1447 1396
1448 const_iv (PREFER_LOW) 1397 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1449 const_iv (PREFER_HIGH)
1450 1398
1451 const_iv (ATNR_PHYSICAL) 1399 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1452 const_iv (ATNR_MAGIC) 1400 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1453 const_iv (ATNR_FIRE) 1401 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1454 const_iv (ATNR_ELECTRICITY) 1402 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_COLD) 1403 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1456 const_iv (ATNR_CONFUSION) 1404 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_ACID) 1405 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1458 const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC)
1460 const_iv (ATNR_GHOSTHIT)
1461 const_iv (ATNR_POISON)
1462 const_iv (ATNR_SLOW)
1463 const_iv (ATNR_PARALYZE)
1464 const_iv (ATNR_TURN_UNDEAD)
1465 const_iv (ATNR_FEAR)
1466 const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE)
1468 const_iv (ATNR_DEATH)
1469 const_iv (ATNR_CHAOS)
1470 const_iv (ATNR_COUNTERSPELL)
1471 const_iv (ATNR_GODPOWER)
1472 const_iv (ATNR_HOLYWORD)
1473 const_iv (ATNR_BLIND)
1474 const_iv (ATNR_INTERNAL)
1475 const_iv (ATNR_LIFE_STEALING)
1476 const_iv (ATNR_DISEASE)
1477 1406
1478 const_iv (MAP_IN_MEMORY) 1407 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1479 const_iv (MAP_SWAPPED)
1480 const_iv (MAP_LOADING)
1481 const_iv (MAP_SAVING)
1482 1408
1483 const_iv (KLASS_ATTACHABLE) 1409 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_GLOBAL) 1410 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1485 const_iv (KLASS_OBJECT)
1486 const_iv (KLASS_CLIENT)
1487 const_iv (KLASS_PLAYER)
1488 const_iv (KLASS_MAP)
1489 1411
1490 const_iv (CS_QUERY_YESNO) 1412 const_iv (VERSION_CS) const_iv (VERSION_SC)
1491 const_iv (CS_QUERY_SINGLECHAR)
1492 const_iv (CS_QUERY_HIDEINPUT)
1493 1413
1494 const_iv (ST_DEAD) 1414 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1495 const_iv (ST_SETUP)
1496 const_iv (ST_PLAYING)
1497 const_iv (ST_CUSTOM)
1498 1415
1499 const_iv (ST_CHANGE_CLASS) 1416 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1500 1417
1501 const_iv (IO_HEADER) 1418 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1502 const_iv (IO_OBJECTS)
1503 const_iv (IO_UNIQUES)
1504 1419
1505 // random map generator 1420 // random map generator
1506 const_iv (LAYOUT_NONE) 1421 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1507 const_iv (LAYOUT_ONION) 1422 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1508 const_iv (LAYOUT_MAZE)
1509 const_iv (LAYOUT_SPIRAL)
1510 const_iv (LAYOUT_ROGUELIKE)
1511 const_iv (LAYOUT_SNAKE)
1512 const_iv (LAYOUT_SQUARE_SPIRAL)
1513 1423
1514 const_iv (RMOPT_RANDOM) 1424 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1515 const_iv (RMOPT_CENTERED) 1425 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1516 const_iv (RMOPT_LINEAR) 1426 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1517 const_iv (RMOPT_BOTTOM_C)
1518 const_iv (RMOPT_BOTTOM_R)
1519 const_iv (RMOPT_IRR_SPACE)
1520 const_iv (RMOPT_WALL_OFF)
1521 const_iv (RMOPT_WALLS_ONLY)
1522 const_iv (RMOPT_NO_DOORS)
1523 1427
1524 const_iv (SYMMETRY_RANDOM) 1428 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1525 const_iv (SYMMETRY_NONE) 1429 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1526 const_iv (SYMMETRY_X) 1430
1527 const_iv (SYMMETRY_Y) 1431 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1528 const_iv (SYMMETRY_XY) 1432 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1433 const_iv (GT_MINIMAL)
1434
1435 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1436 const_iv (FT_RSRC) const_iv (FT_NUM)
1529 }; 1437 };
1530 1438
1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1439 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1440 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1533 1441
1554 } 1462 }
1555} 1463}
1556 1464
1557void _connect_to_perl () 1465void _connect_to_perl ()
1558 1466
1467void _recalc_want ()
1468
1559void _global_reattach () 1469void _global_reattach ()
1560 CODE: 1470 CODE:
1561{ 1471{
1562 // reattach to all attachable objects in the game. 1472 // reattach to all attachable objects in the game.
1563 for_all_clients (ns) 1473 for_all_clients (ns)
1564 ns->reattach (); 1474 ns->reattach ();
1565 1475
1566 for_all_players (pl)
1567 pl->reattach ();
1568
1569 //TODO
1570 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1571 // i->second->reattach ();
1572
1573 for_all_objects (op) 1476 for_all_objects (op)
1574 op->reattach (); 1477 op->reattach ();
1478}
1479
1480# support function for map-world.ext
1481void _quantise (SV *data_sv, SV *plt_sv)
1482 CODE:
1483{
1484 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1485 croak ("_quantise called with invalid agruments");
1486
1487 plt_sv = SvRV (plt_sv);
1488 SV **plt = AvARRAY (plt_sv);
1489 int plt_count = AvFILL (plt_sv) + 1;
1490
1491 STRLEN len;
1492 char *data = SvPVbyte (data_sv, len);
1493 char *dst = data;
1494
1495 while (len >= 3)
1496 {
1497 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1498 {
1499 char *val = SvPVX (*val_sv);
1500
1501 if (val [0] == data [0]
1502 && val [1] == data [1]
1503 && val [2] == data [2])
1504 {
1505 *dst++ = val [3];
1506 goto next;
1507 }
1508 }
1509
1510 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1511 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1512 dst - SvPVX (data_sv), len);
1513
1514 next:
1515 data += 3;
1516 len -= 3;
1517 }
1518
1519 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1520}
1521
1522void evthread_start (int aiofd)
1523
1524void cede_to_tick ()
1525 CODE:
1526 coroapi::cede_to_tick ();
1527
1528NV till_tick ()
1529 CODE:
1530 RETVAL = SvNVX (sv_next_tick) - now ();
1531 OUTPUT:
1532 RETVAL
1533
1534int tick_inhibit ()
1535 CODE:
1536 RETVAL = tick_inhibit;
1537 OUTPUT:
1538 RETVAL
1539
1540void tick_inhibit_inc ()
1541 CODE:
1542 ++tick_inhibit;
1543
1544void tick_inhibit_dec ()
1545 CODE:
1546 if (!--tick_inhibit)
1547 if (tick_pending)
1548 {
1549 ev_async_send (EV_DEFAULT, &tick_watcher);
1550 coroapi::cede ();
1551 }
1552
1553void server_tick ()
1554 CODE:
1555{
1556 NOW = ev_now (EV_DEFAULT);
1557 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1558 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1559 runtime = SvNVX (sv_runtime);
1560
1561 server_tick ();
1562
1563 NOW = ev_time ();
1564 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1565 runtime += TICK;
1566 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1575} 1567}
1576 1568
1577NV floor (NV x) 1569NV floor (NV x)
1578 1570
1579NV ceil (NV x) 1571NV ceil (NV x)
1588 default: croak ("cf::rndm requires none, one or two parameters."); break; 1580 default: croak ("cf::rndm requires none, one or two parameters."); break;
1589 } 1581 }
1590 OUTPUT: 1582 OUTPUT:
1591 RETVAL 1583 RETVAL
1592 1584
1593void server_tick () 1585NV clamp (NV value, NV min_value, NV max_value)
1594 CODE: 1586 CODE:
1595 runtime = SvNVx (sv_runtime); 1587 RETVAL = clamp (value, min_value, max_value);
1596 server_tick (); 1588 OUTPUT:
1589 RETVAL
1597 1590
1591NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1592 CODE:
1593 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1594 OUTPUT:
1595 RETVAL
1596
1597void weaken (...)
1598 PROTOTYPE: @
1599 CODE:
1600 while (items > 0)
1601 sv_rvweaken (ST (--items));
1602
1598void 1603void
1599LOG (int level, char *msg) 1604log_backtrace (utf8_string msg)
1605
1606void
1607LOG (int flags, utf8_string msg)
1600 PROTOTYPE: $$ 1608 PROTOTYPE: $$
1601 C_ARGS: (LogLevel)level, "%s", msg 1609 C_ARGS: flags, "%s", msg
1602 1610
1603char *path_combine (char *base, char *path) 1611octet_string path_combine (octet_string base, octet_string path)
1604 PROTOTYPE: $$ 1612 PROTOTYPE: $$
1605 1613
1606char *path_combine_and_normalize (char *base, char *path) 1614octet_string path_combine_and_normalize (octet_string base, octet_string path)
1607 PROTOTYPE: $$ 1615 PROTOTYPE: $$
1608 1616
1609const char * 1617void
1610get_maps_directory (char *path) 1618mallinfo ()
1611 PROTOTYPE: $ 1619 PPCODE:
1612 ALIAS: maps_directory = 0 1620{
1613 CODE: 1621#if __GLIBC__
1614 RETVAL = create_pathname (path); 1622 struct mallinfo mai = mallinfo ();
1615 OUTPUT: RETVAL 1623 EXTEND (SP, 10*2);
1624 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1625 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1626 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1627 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1628 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1629 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1630 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1631 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1632 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1633 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1634#endif
1635 EXTEND (SP, 2*2);
1636 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1637 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1638}
1616 1639
1617void 1640void
1618sub_generation_inc () 1641sub_generation_inc ()
1619 CODE: 1642 CODE:
1620 PL_sub_generation++; 1643 PL_sub_generation++;
1621 1644
1622char * 1645const_octet_string
1623mapdir () 1646mapdir ()
1624 PROTOTYPE: 1647 PROTOTYPE:
1625 ALIAS: 1648 ALIAS:
1626 mapdir = 0 1649 mapdir = 0
1627 uniquedir = 1 1650 uniquedir = 1
1643 } 1666 }
1644 OUTPUT: RETVAL 1667 OUTPUT: RETVAL
1645 1668
1646void abort () 1669void abort ()
1647 1670
1671void reset_signals ()
1672
1648void fork_abort (char *cause = "cf::fork_abort") 1673void fork_abort (const_octet_string cause = "cf::fork_abort")
1649 1674
1650void cleanup (const char *cause, bool make_core = false) 1675void cleanup (const_octet_string cause, bool make_core = false)
1651 1676
1652void emergency_save () 1677void emergency_save ()
1653 1678
1654void _exit (int status = EXIT_SUCCESS) 1679void _exit (int status = EXIT_SUCCESS)
1655 1680
1656UV sv_2watcher (SV *w)
1657 CODE:
1658 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1659 OUTPUT:
1660 RETVAL
1661
1662#if _POSIX_MEMLOCK 1681#if _POSIX_MEMLOCK
1663 1682
1664int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1683int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1684 INIT:
1685 mallopt (M_PERTURB, 0xaa); // bug-workaround for linux glibc+mlockall+calloc
1665 1686
1666int munlockall () 1687int munlockall ()
1667 1688
1668#endif 1689#endif
1669 1690
1670int find_animation (char *text) 1691int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1692 PROTOTYPE: $
1672 1693
1673int random_roll (int min, int max, object *op, int goodbad); 1694int random_roll (int min, int max, object *op, int goodbad);
1674 1695
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1696const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676 1697
1677int 1698int
1678exp_to_level (val64 exp) 1699exp_to_level (val64 exp)
1679 CODE: 1700 CODE:
1680{ 1701{
1711 RETVAL = newSVpv (resist_plus[atnr], 0); 1732 RETVAL = newSVpv (resist_plus[atnr], 0);
1712 else 1733 else
1713 XSRETURN_UNDEF; 1734 XSRETURN_UNDEF;
1714 OUTPUT: RETVAL 1735 OUTPUT: RETVAL
1715 1736
1737UUID
1738uuid_cur ()
1739 CODE:
1740 RETVAL = UUID::cur;
1741 OUTPUT:
1742 RETVAL
1743
1744UUID
1745uuid_gen ()
1746 CODE:
1747 RETVAL = UUID::gen ();
1748 OUTPUT:
1749 RETVAL
1750
1751val64
1752uuid_seq (UUID uuid)
1753 CODE:
1754 RETVAL = uuid.seq;
1755 OUTPUT:
1756 RETVAL
1757
1758UUID
1759uuid_str (val64 seq)
1760 CODE:
1761 RETVAL.seq = seq;
1762 OUTPUT:
1763 RETVAL
1764
1765void
1766coin_names ()
1767 PPCODE:
1768 EXTEND (SP, NUM_COINS);
1769 for (int i = 0; i < NUM_COINS; ++i)
1770 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1771
1772void
1773coin_archetypes ()
1774 PPCODE:
1775 EXTEND (SP, NUM_COINS);
1776 for (int i = 0; i < NUM_COINS; ++i)
1777 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1778
1779bool
1780load_resource_file (octet_string filename)
1781
1716MODULE = cf PACKAGE = cf::attachable 1782MODULE = cf PACKAGE = cf::attachable
1717 1783
1718int 1784int
1719valid (SV *obj) 1785valid (SV *obj)
1720 CODE: 1786 CODE:
1721 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1787 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1722 OUTPUT: 1788 OUTPUT:
1723 RETVAL 1789 RETVAL
1790
1791void
1792debug_trace (attachable *obj, bool on = true)
1793 CODE:
1794 obj->flags &= ~attachable::F_DEBUG_TRACE;
1795 if (on)
1796 obj->flags |= attachable::F_DEBUG_TRACE;
1724 1797
1725int mortals_size () 1798int mortals_size ()
1726 CODE: 1799 CODE:
1727 RETVAL = attachable::mortals.size (); 1800 RETVAL = attachable::mortals.size ();
1728 OUTPUT: RETVAL 1801 OUTPUT: RETVAL
1730#object *mortals (U32 index) 1803#object *mortals (U32 index)
1731# CODE: 1804# CODE:
1732# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1805# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1733# OUTPUT: RETVAL 1806# OUTPUT: RETVAL
1734 1807
1735INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1808INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1736 1809
1737MODULE = cf PACKAGE = cf::global 1810MODULE = cf PACKAGE = cf::global
1738 1811
1739int invoke (SV *klass, int event, ...) 1812int invoke (SV *klass, int event, ...)
1740 CODE: 1813 CODE:
1744 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1817 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1745 OUTPUT: RETVAL 1818 OUTPUT: RETVAL
1746 1819
1747MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1820MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748 1821
1749INCLUDE: $PERL genacc object ../include/object.h | 1822INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1750 1823
1751int invoke (object *op, int event, ...) 1824int invoke (object *op, int event, ...)
1752 CODE: 1825 CODE:
1753 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1826 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1754 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1827 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1776object *actives (U32 index) 1849object *actives (U32 index)
1777 CODE: 1850 CODE:
1778 RETVAL = index < actives.size () ? actives [index] : 0; 1851 RETVAL = index < actives.size () ? actives [index] : 0;
1779 OUTPUT: RETVAL 1852 OUTPUT: RETVAL
1780 1853
1854const char *slot_use_name (U32 slot)
1855 ALIAS:
1856 slot_nonuse_name = 1
1857 CODE:
1858{
1859 if (slot >= NUM_BODY_LOCATIONS)
1860 croak ("body slot index out of range");
1861
1862 switch (ix)
1863 {
1864 case 0: RETVAL = body_locations[slot].use_name; break;
1865 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1866 }
1867}
1868 OUTPUT:
1869 RETVAL
1870
1781# missing properties 1871# missing properties
1782 1872
1783object *head (object *op) 1873object *head (object *op)
1784 PROTOTYPE: $ 1874 PROTOTYPE: $
1785 CODE: 1875 CODE:
1786 RETVAL = op->head_ (); 1876 RETVAL = op->head_ ();
1787 OUTPUT: RETVAL
1788
1789int is_head (object *op)
1790 PROTOTYPE: $
1791 CODE:
1792 RETVAL = op->head_ () == op;
1793 OUTPUT: RETVAL 1877 OUTPUT: RETVAL
1794 1878
1795void 1879void
1796inv (object *obj) 1880inv (object *obj)
1797 PROTOTYPE: $ 1881 PROTOTYPE: $
1798 PPCODE: 1882 PPCODE:
1799{ 1883{
1800 object *o;
1801 for (o = obj->inv; o; o = o->below) 1884 for (object *o = obj->inv; o; o = o->below)
1802 XPUSHs (sv_2mortal (to_sv (o))); 1885 XPUSHs (sv_2mortal (to_sv (o)));
1803} 1886}
1804 1887
1805void 1888void
1806set_animation (object *op, int idx) 1889set_animation (object *op, int idx)
1811num_animations (object *op) 1894num_animations (object *op)
1812 CODE: 1895 CODE:
1813 RETVAL = NUM_ANIMATIONS (op); 1896 RETVAL = NUM_ANIMATIONS (op);
1814 OUTPUT: RETVAL 1897 OUTPUT: RETVAL
1815 1898
1899int slot_info (object *op, UV slot, int value = 0)
1900 ALIAS:
1901 slot_used = 1
1902 CODE:
1903{
1904 if (slot >= NUM_BODY_LOCATIONS)
1905 croak ("body slot index out of range");
1906
1907 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1908
1909 if (items > 2)
1910 if (ix)
1911 op->slot[slot].used = value;
1912 else
1913 op->slot[slot].info = value;
1914}
1915 OUTPUT:
1916 RETVAL
1917
1816object *find_best_object_match (object *op, const char *match) 1918object *find_best_object_match (object *op, utf8_string match)
1817 1919
1818object *find_marked_object (object *op) 1920object *find_marked_object (object *op)
1819 1921
1820int need_identify (object *obj); 1922int need_identify (object *obj);
1821 1923
1833 1935
1834void apply_below (object *op) 1936void apply_below (object *op)
1835 CODE: 1937 CODE:
1836 player_apply_below (op); 1938 player_apply_below (op);
1837 1939
1838object *cf_object_present_archname_inside (object *op, char *whatstr) 1940int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1839
1840int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1841
1842int cf_object_change_map (object *op, int x, int y, maptile *map)
1843 1941
1844#//TODO 1942#//TODO
1845object *clone_ (object *op, int recursive = 0) 1943object *clone_ (object *op, int recursive = 0)
1846 CODE: 1944 CODE:
1847 if (recursive) 1945 if (recursive)
1863 RETVAL = pay_for_amount (amount, op); 1961 RETVAL = pay_for_amount (amount, op);
1864 OUTPUT: RETVAL 1962 OUTPUT: RETVAL
1865 1963
1866void pay_player (object *op, uint64 amount) 1964void pay_player (object *op, uint64 amount)
1867 1965
1868val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1966val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1869 1967
1870int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1968int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1871 1969
1872void learn_spell (object *op, object *sp, int special_prayer = 0) 1970void learn_spell (object *op, object *sp, int special_prayer = 0)
1873 CODE: 1971 CODE:
1874 do_learn_spell (op, sp, special_prayer); 1972 do_learn_spell (op, sp, special_prayer);
1875 1973
1876void forget_spell (object *op, object *sp) 1974void forget_spell (object *op, object *sp)
1877 CODE: 1975 CODE:
1878 do_forget_spell (op, query_name (sp)); 1976 do_forget_spell (op, query_name (sp));
1879 1977
1880object *check_for_spell (object *op, char *spellname) 1978object *check_for_spell (object *op, utf8_string spellname)
1881 CODE: 1979 CODE:
1882 RETVAL = check_spell_known (op, spellname); 1980 RETVAL = check_spell_known (op, spellname);
1883 OUTPUT: RETVAL 1981 OUTPUT: RETVAL
1884 1982
1885int query_money (object *op) 1983int query_money (object *op)
1894 1992
1895void drop (object *who, object *op) 1993void drop (object *who, object *op)
1896 1994
1897void pick_up (object *who, object *op) 1995void pick_up (object *who, object *op)
1898 1996
1899int cf_object_teleport (object *op, maptile *map, int x, int y)
1900
1901void update_object (object *op, int action) 1997void update_object (object *op, int action)
1902 1998
1903object *cf_create_object_by_name (const char *name)
1904
1905void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1999void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1906 2000
1907void player_lvl_adj (object *who, object *skill = 0) 2001void player_lvl_adj (object *who, object *skill = 0)
1908 2002
1909int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2003int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1910 2004
1916 2010
1917void add_button_link (object *button, maptile *map, int connected); 2011void add_button_link (object *button, maptile *map, int connected);
1918 2012
1919void remove_button_link (object *op); 2013void remove_button_link (object *op);
1920 2014
2015void handle_apply_yield (object *op);
2016
1921 2017
1922MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2018MODULE = cf PACKAGE = cf::object PREFIX = cf_
1923
1924object *cf_insert_ob_in_ob (object *ob, object *where)
1925 2019
1926# no clean way to get an object from an archetype - stupid idiotic 2020# no clean way to get an object from an archetype - stupid idiotic
1927# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2021# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1928 2022
1929object *new (const char *archetype = 0) 2023object *new (utf8_string archetype = 0)
1930 PROTOTYPE: ;$ 2024 PROTOTYPE: ;$
1931 CODE: 2025 CODE:
1932 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2026 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1933 OUTPUT: 2027 OUTPUT:
1934 RETVAL 2028 RETVAL
1935 2029
2030object *find_object (U32 tag)
2031
2032# TODO: nuke
1936object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2033object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1937 PROTOTYPE: $$$$$$ 2034 PROTOTYPE: $$$$$$
1938 CODE: 2035 CODE:
1939{ 2036{
1940 int unused_type; 2037 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1941 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1942} 2038}
1943 2039
1944# syntatic sugar for easier use in event callbacks. 2040const_utf8_string get_ob_key_value (object *op, utf8_string key)
1945const char *options (object *op)
1946 CODE:
1947 RETVAL = op->name;
1948 OUTPUT:
1949 RETVAL
1950 2041
1951player *contr (object *op)
1952 CODE:
1953 RETVAL = op->contr;
1954 OUTPUT: RETVAL
1955
1956const char *get_ob_key_value (object *op, const char *key)
1957
1958bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2042bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1959 2043
1960object *get_nearest_player (object *ob) 2044object *get_nearest_player (object *ob)
1961 ALIAS: nearest_player = 0 2045 ALIAS: nearest_player = 0
1962 PREINIT: 2046 PREINIT:
1963 extern object *get_nearest_player (object *); 2047 extern object *get_nearest_player (object *);
1971 EXTEND (SP, 5); 2055 EXTEND (SP, 5);
1972 PUSHs (newSVuv (rv.distance)); 2056 PUSHs (newSVuv (rv.distance));
1973 PUSHs (newSViv (rv.distance_x)); 2057 PUSHs (newSViv (rv.distance_x));
1974 PUSHs (newSViv (rv.distance_y)); 2058 PUSHs (newSViv (rv.distance_y));
1975 PUSHs (newSViv (rv.direction)); 2059 PUSHs (newSViv (rv.direction));
1976 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2060 PUSHs (to_sv (rv.part));
1977} 2061}
1978 2062
1979bool on_same_map_as (object *ob, object *other) 2063bool on_same_map_as (object *ob, object *other)
1980 CODE: 2064 CODE:
1981 RETVAL = on_same_map (ob, other); 2065 RETVAL = on_same_map (ob, other);
1982 OUTPUT: RETVAL 2066 OUTPUT: RETVAL
1983 2067
1984const char * 2068const_utf8_string
1985base_name (object *op, int plural = op->nrof > 1) 2069base_name (object *op, int plural = op->nrof > 1)
1986 CODE: 2070 CODE:
1987 RETVAL = query_base_name (op, plural); 2071 RETVAL = query_base_name (op, plural);
1988 OUTPUT: RETVAL 2072 OUTPUT: RETVAL
1989 2073
1990object *decrease_ob_nr (object *op, unsigned long i) 2074object *decrease_ob_nr (object *op, unsigned long i)
1991 2075
2076# return the tail of an object, excluding itself
2077void
2078tail (object *op)
2079 PPCODE:
2080 while ((op = op->more))
2081 XPUSHs (sv_2mortal (to_sv (op)));
2082
1992MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2083MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1993 2084
1994player *player (object *op) 2085player *player (object *op)
1995 CODE: 2086 CODE:
1996 RETVAL = op->contr; 2087 RETVAL = op->contr;
1997 OUTPUT: RETVAL 2088 OUTPUT: RETVAL
1998 2089
2090bool move_player (object *op, int dir)
2091
1999void check_score (object *op) 2092void check_score (object *op)
2000 2093
2001void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2094void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2002 CODE: 2095 CODE:
2003 new_draw_info (flags, 0, op, txt); 2096 new_draw_info (flags, 0, op, txt);
2004 2097
2005object *cf_player_send_inventory (object *op)
2006
2007char *cf_player_get_ip (object *op)
2008 ALIAS: ip = 0
2009
2010object *cf_player_get_marked_item (object *op)
2011 ALIAS: marked_item = 0
2012
2013void cf_player_set_marked_item (object *op, object *ob)
2014
2015partylist *cf_player_get_party (object *op)
2016 ALIAS: party = 0
2017
2018void cf_player_set_party (object *op, partylist *party)
2019
2020void kill_player (object *op) 2098void kill_player (object *op)
2021 2099
2100void esrv_send_item (object *pl, object *item)
2101
2022void esrv_update_item (object *op, int what, object *item) 2102void esrv_update_item (object *pl, int what, object *item)
2023 C_ARGS: what, op, item 2103 C_ARGS: what, pl, item
2024 2104
2025void clear_los (object *op) 2105void esrv_del_item (object *pl, int tag)
2106 C_ARGS: pl->contr, tag
2026 2107
2027int command_summon (object *op, char *params) 2108int command_summon (object *op, utf8_string params)
2028 2109
2029int command_arrest (object *op, char *params) 2110int command_arrest (object *op, utf8_string params)
2030
2031int command_kick (object *op, char *params)
2032
2033int command_banish (object *op, char *params)
2034 2111
2035 2112
2036MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2113MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2037 2114
2038INCLUDE: $PERL genacc player ../include/player.h | 2115INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2039 2116
2040int invoke (player *pl, int event, ...) 2117int invoke (player *pl, int event, ...)
2041 CODE: 2118 CODE:
2042 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2119 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2043 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2120 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2053 pl->ob->stats.hp = pl->ob->stats.maxhp; 2130 pl->ob->stats.hp = pl->ob->stats.maxhp;
2054 pl->ob->stats.sp = pl->ob->stats.maxsp; 2131 pl->ob->stats.sp = pl->ob->stats.maxsp;
2055 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2132 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2056 pl->orig_stats = pl->ob->stats; 2133 pl->orig_stats = pl->ob->stats;
2057 2134
2058void cf_player_move (player *pl, int dir) 2135void clear_los (player *pl)
2059
2060void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2061
2062player *first ()
2063 CODE:
2064 RETVAL = first_player;
2065 OUTPUT: RETVAL
2066 2136
2067bool 2137bool
2068cell_visible (player *pl, int dx, int dy) 2138cell_visible (player *pl, int dx, int dy)
2069 CODE: 2139 CODE:
2070 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2140 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2077 CODE: 2147 CODE:
2078{ 2148{
2079 STRLEN len; 2149 STRLEN len;
2080 char *buf = SvPVbyte (packet, len); 2150 char *buf = SvPVbyte (packet, len);
2081 2151
2152 if (len > MAXSOCKBUF)
2153 pl->failmsg ("[packet too long for client]");
2082 if (pl->ns) 2154 else if (pl->ns)
2083 pl->ns->send_packet (buf, len); 2155 pl->ns->send_packet (buf, len);
2084} 2156}
2085 2157
2086int 2158int
2087listening (player *pl, int new_value = -1) 2159listening (player *pl, int new_value = -1)
2123 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2195 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2124 OUTPUT: RETVAL 2196 OUTPUT: RETVAL
2125 2197
2126SV *registry (maptile *map) 2198SV *registry (maptile *map)
2127 2199
2200void
2201find_tagged_objects (maptile *map, utf8_string tag = 0)
2202 PPCODE:
2203{
2204 if (!map->spaces)
2205 XSRETURN_EMPTY;
2206
2207 if (tag)
2208 {
2209 shstr_cmp tag_ (tag);
2210
2211 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2212 for (object *op = ms->bot; op; op = op->above)
2213 if (op->tag == tag_)
2214 XPUSHs (sv_2mortal (to_sv (op)));
2215 }
2216 else
2217 {
2218 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2219 for (object *op = ms->bot; op; op = op->above)
2220 if (op->tag)
2221 XPUSHs (sv_2mortal (to_sv (op)));
2222 }
2223}
2224
2128INCLUDE: $PERL genacc maptile ../include/map.h | 2225INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2129 2226
2130void 2227void
2131maptile::instantiate () 2228maptile::instantiate ()
2132 2229
2133maptile *new () 2230maptile *new ()
2149 if (pl->ob && pl->ob->map == THIS) 2246 if (pl->ob && pl->ob->map == THIS)
2150 PUSHs (sv_2mortal (to_sv (pl->ob))); 2247 PUSHs (sv_2mortal (to_sv (pl->ob)));
2151 } 2248 }
2152 2249
2153void 2250void
2154maptile::set_regiondata (SV *data, SV *plt) 2251maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2155 CODE: 2252 CODE:
2156{ 2253{
2157 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2254 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2255 croak ("maptile::add_underlay: palette must be arrayref");
2256
2257 palette = SvRV (palette);
2258
2259 STRLEN idxlen;
2260 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2261
2262 for (int x = 0; x < THIS->width; ++x)
2263 for (int y = 0; y < THIS->height; ++y)
2264 {
2265 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2266 if (op->flag [FLAG_IS_FLOOR])
2267 goto skip_space;
2268
2269 {
2270 int offs = offset + y * stride + x;
2271 if (IN_RANGE_EXC (offs, 0, idxlen))
2272 {
2273 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2274 {
2275 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2276 ob->flag [FLAG_NO_MAP_SAVE] = true;
2277 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2278
2279 if (ob->randomitems)
2280 {
2281 if (!ob->above)
2282 {
2283 ob->create_treasure (ob->randomitems);
2284
2285 for (object *op = ob->above; op; op = op->above)
2286 op->flag [FLAG_NO_MAP_SAVE] = true;
2287 }
2288
2289 ob->randomitems = 0;
2290 }
2291 }
2292 }
2293 }
2294
2295 skip_space: ;
2296 }
2297}
2298
2299void
2300maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2301 CODE:
2302{
2303 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2158 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2304 croak ("maptile::set_regiondata: palette must be arrayref");
2159 2305
2160 AV *av = (AV *)SvRV (plt); 2306 palette = SvRV (palette);
2161 2307
2162 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2308 STRLEN idxlen;
2309 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2163 2310
2311 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2312 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2313
2164 for (int i = av_len (av) + 1; i--; ) 2314 for (int i = av_len ((AV *)palette) + 1; i--; )
2165 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2315 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2166 2316
2167 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2317 for (int y = 0; y < THIS->height; ++y)
2318 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2319
2320 sfree (THIS->regions, THIS->size ());
2321 delete [] THIS->regionmap;
2322
2323 THIS->regions = regions;
2168 THIS->regionmap = regionmap; 2324 THIS->regionmap = regionmap;
2169} 2325}
2170 2326
2171void play_sound_map (maptile *map, int x, int y, int sound_num) 2327void
2328maptile::create_region_treasure ()
2329 CODE:
2330{
2331 object *op = object::create ();
2332 op->type = FLOOR;
2333 op->map = THIS;
2334
2335 for (int x = 0; x < THIS->width; ++x)
2336 for (int y = 0; y < THIS->height; ++y)
2337 {
2338 region *rgn = THIS->region (x, y);
2339
2340 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2341 if (rgn->treasure && rndm () < rgn->treasure_density)
2342 {
2343 op->x = x;
2344 op->y = y;
2345 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2346 }
2347 }
2348
2349 op->destroy ();
2350}
2172 2351
2173int out_of_map (maptile *map, int x, int y) 2352int out_of_map (maptile *map, int x, int y)
2174 2353
2175void 2354void
2176trigger (maptile *map, long connection, bool state = true) 2355trigger (maptile *map, long connection, bool state = true)
2181get_connection (maptile *map, long connection) 2360get_connection (maptile *map, long connection)
2182 PPCODE: 2361 PPCODE:
2183 oblinkpt *obp = get_connection_links (map, connection); 2362 oblinkpt *obp = get_connection_links (map, connection);
2184 if (obp) 2363 if (obp)
2185 for (objectlink *ol = obp->link; ol; ol = ol->next) 2364 for (objectlink *ol = obp->link; ol; ol = ol->next)
2186 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2365 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2187
2188object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2189
2190object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2191
2192object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2193 C_ARGS: str, map, nx, ny
2194 2366
2195void 2367void
2196get_map_flags (maptile *map, int x, int y) 2368get_map_flags (maptile *map, int x, int y)
2197 PPCODE: 2369 PPCODE:
2198{ 2370{
2203 EXTEND (SP, 4); 2375 EXTEND (SP, 4);
2204 PUSHs (sv_2mortal (newSViv (flags))); 2376 PUSHs (sv_2mortal (newSViv (flags)));
2205 2377
2206 if (GIMME_V == G_ARRAY) 2378 if (GIMME_V == G_ARRAY)
2207 { 2379 {
2208 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2380 PUSHs (sv_2mortal (to_sv (nmap)));
2209 PUSHs (sv_2mortal (newSViv (nx))); 2381 PUSHs (sv_2mortal (newSViv (nx)));
2210 PUSHs (sv_2mortal (newSViv (ny))); 2382 PUSHs (sv_2mortal (newSViv (ny)));
2211 } 2383 }
2212} 2384}
2213 2385
2222 2394
2223 get_map_flags (map, &nmap, x, y, &nx, &ny); 2395 get_map_flags (map, &nmap, x, y, &nx, &ny);
2224 2396
2225 if (nmap) 2397 if (nmap)
2226 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2398 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2227 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2399 XPUSHs (sv_2mortal (to_sv (o)));
2228} 2400}
2229 2401
2230SV * 2402SV *
2231bot_at (maptile *obj, unsigned int x, unsigned int y) 2403bot_at (maptile *obj, unsigned int x, unsigned int y)
2232 PROTOTYPE: $$$ 2404 PROTOTYPE: $$$
2241 INIT: 2413 INIT:
2242 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2414 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2243 CODE: 2415 CODE:
2244 switch (ix) 2416 switch (ix)
2245 { 2417 {
2246 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2418 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2247 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2419 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2248 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2420 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2249 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2421 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2250 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2422 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2251 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2423 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2252 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2424 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2253 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2425 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2254 } 2426 }
2255 OUTPUT: RETVAL 2427 OUTPUT: RETVAL
2256 2428
2257void fix_walls (maptile *map, int x, int y) 2429void fix_walls (maptile *map, int x, int y)
2258 2430
2260 2432
2261# worst xs function of my life 2433# worst xs function of my life
2262bool 2434bool
2263_create_random_map (\ 2435_create_random_map (\
2264 maptile *self,\ 2436 maptile *self,\
2265 char *wallstyle,\ 2437 utf8_string wallstyle,\
2266 char *wall_name,\ 2438 utf8_string wall_name,\
2267 char *floorstyle,\ 2439 utf8_string floorstyle,\
2268 char *monsterstyle,\ 2440 utf8_string monsterstyle,\
2269 char *treasurestyle,\ 2441 utf8_string treasurestyle,\
2270 char *layoutstyle,\ 2442 utf8_string layoutstyle,\
2271 char *doorstyle,\ 2443 utf8_string doorstyle,\
2272 char *decorstyle,\ 2444 utf8_string decorstyle,\
2273 char *origin_map,\ 2445 utf8_string origin_map,\
2274 char *final_map,\ 2446 utf8_string final_map,\
2275 char *exitstyle,\ 2447 utf8_string exitstyle,\
2276 char *this_map,\ 2448 utf8_string this_map,\
2277 char *exit_on_final_map,\ 2449 utf8_string exit_on_final_map,\
2278 int xsize,\ 2450 int xsize,\
2279 int ysize,\ 2451 int ysize,\
2280 int expand2x,\ 2452 int expand2x,\
2281 int layoutoptions1,\ 2453 int layoutoptions1,\
2282 int layoutoptions2,\ 2454 int layoutoptions2,\
2295 val64 total_map_hp,\ 2467 val64 total_map_hp,\
2296 int map_layout_style,\ 2468 int map_layout_style,\
2297 int treasureoptions,\ 2469 int treasureoptions,\
2298 int symmetry_used,\ 2470 int symmetry_used,\
2299 region *region,\ 2471 region *region,\
2300 char *custom\ 2472 utf8_string custom\
2301) 2473)
2302 CODE: 2474 CODE:
2303{ 2475{
2304 random_map_params rmp; 2476 random_map_params rmp;
2305 2477
2332 rmp.decoroptions = decoroptions; 2504 rmp.decoroptions = decoroptions;
2333 rmp.orientation = orientation; 2505 rmp.orientation = orientation;
2334 rmp.origin_y = origin_y; 2506 rmp.origin_y = origin_y;
2335 rmp.origin_x = origin_x; 2507 rmp.origin_x = origin_x;
2336 rmp.random_seed = random_seed; 2508 rmp.random_seed = random_seed;
2337 rmp.total_map_hp = total_map_hp; 2509 rmp.total_map_hp = (uint64_t) total_map_hp;
2338 rmp.map_layout_style = map_layout_style; 2510 rmp.map_layout_style = map_layout_style;
2339 rmp.treasureoptions = treasureoptions; 2511 rmp.treasureoptions = treasureoptions;
2340 rmp.symmetry_used = symmetry_used; 2512 rmp.symmetry_used = symmetry_used;
2341 rmp.region = region; 2513 rmp.region = region;
2342 rmp.custom = custom; 2514 rmp.custom = custom;
2346 OUTPUT: 2518 OUTPUT:
2347 RETVAL 2519 RETVAL
2348 2520
2349MODULE = cf PACKAGE = cf::arch 2521MODULE = cf PACKAGE = cf::arch
2350 2522
2351archetype *find (const char *name) 2523int archetypes_size ()
2352 CODE: 2524 CODE:
2353 RETVAL = archetype::find (name); 2525 RETVAL = archetypes.size ();
2354 OUTPUT: 2526 OUTPUT: RETVAL
2355 RETVAL
2356 2527
2357archetype *first() 2528archetype *archetypes (U32 index)
2358 PROTOTYPE: 2529 CODE:
2359 CODE: 2530 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2360 RETVAL = first_archetype; 2531 OUTPUT: RETVAL
2532
2533object *instantiate (archetype *arch)
2534 CODE:
2535 RETVAL = arch_to_object (arch);
2536 OUTPUT:
2361 OUTPUT: RETVAL 2537 RETVAL
2362 2538
2363INCLUDE: $PERL genacc archetype ../include/object.h | 2539INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2364 2540
2365MODULE = cf PACKAGE = cf::party 2541MODULE = cf PACKAGE = cf::party
2366 2542
2367partylist *first () 2543partylist *first ()
2368 PROTOTYPE: 2544 PROTOTYPE:
2369 CODE: 2545 CODE:
2370 RETVAL = get_firstparty (); 2546 RETVAL = get_firstparty ();
2371 OUTPUT: RETVAL 2547 OUTPUT: RETVAL
2372 2548
2373INCLUDE: $PERL genacc partylist ../include/player.h | 2549INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2374 2550
2375MODULE = cf PACKAGE = cf::region 2551MODULE = cf PACKAGE = cf::region
2376 2552
2377region *first () 2553void
2378 PROTOTYPE: 2554list ()
2379 CODE: 2555 PPCODE:
2380 RETVAL = first_region; 2556 for_all_regions (rgn)
2381 OUTPUT: RETVAL 2557 XPUSHs (sv_2mortal (to_sv (rgn)));
2382 2558
2383region *find (char *name) 2559region *find (utf8_string name)
2384 PROTOTYPE: $ 2560 PROTOTYPE: $
2385 CODE: 2561 CODE:
2386 RETVAL = region::find (name); 2562 RETVAL = region::find (name);
2387 OUTPUT: RETVAL 2563 OUTPUT: RETVAL
2388 2564
2565region *find_fuzzy (utf8_string name)
2566 PROTOTYPE: $
2567 CODE:
2568 RETVAL = region::find_fuzzy (name);
2569 OUTPUT: RETVAL
2570
2571int specificity (region *rgn)
2572 CODE:
2573 RETVAL = 0;
2574 while (rgn = rgn->parent)
2575 RETVAL++;
2576 OUTPUT: RETVAL
2577
2389INCLUDE: $PERL genacc region ../include/map.h | 2578INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2390 2579
2391MODULE = cf PACKAGE = cf::living 2580MODULE = cf PACKAGE = cf::living
2392 2581
2393INCLUDE: $PERL genacc living ../include/living.h | 2582INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2394 2583
2395MODULE = cf PACKAGE = cf::settings 2584MODULE = cf PACKAGE = cf::settings
2396 2585
2397INCLUDE: $PERL genacc Settings ../include/global.h | 2586INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2398 2587
2399MODULE = cf PACKAGE = cf::client 2588MODULE = cf PACKAGE = cf::client
2400 2589
2401INCLUDE: $PERL genacc client ../include/client.h | 2590INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2402 2591
2403int invoke (client *ns, int event, ...) 2592int invoke (client *ns, int event, ...)
2404 CODE: 2593 CODE:
2405 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2594 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2406 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2595 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2422 CODE: 2611 CODE:
2423{ 2612{
2424 STRLEN len; 2613 STRLEN len;
2425 char *buf = SvPVbyte (packet, len); 2614 char *buf = SvPVbyte (packet, len);
2426 2615
2616 if (len > MAXSOCKBUF)
2617 {
2618 // ugly
2619 if (THIS->pl)
2620 THIS->pl->failmsg ("[packet too long for client]");
2621 }
2622 else
2427 THIS->send_packet (buf, len); 2623 THIS->send_packet (buf, len);
2428} 2624}
2429 2625
2626faceidx
2627client::need_face (utf8_string name, int pri = 0)
2628 CODE:
2629 RETVAL = face_find (name, 0);
2630 if (RETVAL)
2631 {
2632 THIS->send_face (RETVAL, pri);
2633 THIS->flush_fx ();
2634 }
2635 OUTPUT:
2636 RETVAL
2637
2638int
2639client::fx_want (int idx, int value = -1)
2640 CODE:
2641 if (0 < idx && idx < FT_NUM)
2642 {
2643 RETVAL = THIS->fx_want [idx];
2644 if (items > 2)
2645 THIS->fx_want [idx] = value;
2646 }
2647 else
2648 RETVAL = 0;
2649 OUTPUT:
2650 RETVAL
2651
2652MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2653
2654faceidx sound_find (utf8_string name)
2655
2656void sound_set (utf8_string str, faceidx face)
2657
2658# dire hack
2659void old_sound_index (int idx, faceidx face)
2660 CODE:
2661 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2662 old_sound_index [idx] = face;
2663
2664MODULE = cf PACKAGE = cf::face PREFIX = face_
2665
2666#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2667
2668faceidx face_find (utf8_string name, faceidx defidx = 0)
2669
2670faceidx alloc (utf8_string name)
2671 CODE:
2672{
2673 do
2674 {
2675 RETVAL = faces.size ();
2676 faces.resize (RETVAL + 1);
2677 }
2678 while (!RETVAL); // crude way to leave index 0
2679
2680 faces [RETVAL].name = name;
2681 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2682
2683 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2684 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2685}
2686 OUTPUT: RETVAL
2687
2688void set_type (faceidx idx, int value)
2689 ALIAS:
2690 set_type = 0
2691 set_visibility = 1
2692 set_magicmap = 2
2693 set_smooth = 3
2694 set_smoothlevel = 4
2695 CODE:
2696 faceinfo *f = face_info (idx); assert (f);
2697 switch (ix)
2698 {
2699 case 0: f->type = value; break;
2700 case 1: f->visibility = value; break;
2701 case 2: f->magicmap = value; break;
2702 case 3: f->smooth = value; break;
2703 case 4: f->smoothlevel = value; break;
2704 }
2705
2706void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2707 CODE:
2708{
2709 faceinfo *f = face_info (idx); assert (f);
2710 facedata *d = &(faceset ? f->data64 : f->data32);
2711 sv_to (data, d->data);
2712 STRLEN clen;
2713 char *cdata = SvPVbyte (chksum, clen);
2714 clen = min (CHKSUM_SIZE, clen);
2715
2716 if (memcmp (d->chksum, cdata, clen))
2717 {
2718 memcpy (d->chksum, cdata, clen);
2719
2720 // invalidate existing client face info
2721 for_all_clients (ns)
2722 if (ns->faceset == faceset)
2723 {
2724 ns->faces_sent [idx] = false;
2725 ns->force_newmap = true;
2726 }
2727 }
2728}
2729
2730int get_data_size (faceidx idx, int faceset = 0)
2731 CODE:
2732 facedata *d = face_data (idx, faceset);
2733 if (!d) XSRETURN_UNDEF;
2734 RETVAL = d->data.size ();
2735 OUTPUT:
2736 RETVAL
2737
2738SV *get_chksum (faceidx idx, int faceset = 0)
2739 CODE:
2740 facedata *d = face_data (idx, faceset);
2741 if (!d) XSRETURN_UNDEF;
2742 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2743 OUTPUT:
2744 RETVAL
2745
2746SV *get_data (faceidx idx, int faceset = 0)
2747 CODE:
2748 facedata *d = face_data (idx, faceset);
2749 if (!d) XSRETURN_UNDEF;
2750 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2751 OUTPUT:
2752 RETVAL
2753
2754void invalidate (faceidx idx)
2755 CODE:
2756 for_all_clients (ns)
2757 {
2758 ns->faces_sent [idx] = false;
2759 ns->force_newmap = true;
2760 }
2761
2762void invalidate_all ()
2763 CODE:
2764 for_all_clients (ns)
2765 {
2766 ns->faces_sent.reset ();
2767 ns->force_newmap = true;
2768 }
2769
2770MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2771
2772#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2773
2774animidx anim_find (utf8_string name)
2775 CODE:
2776 RETVAL = animation::find (name).number;
2777 OUTPUT: RETVAL
2778
2779animidx set (utf8_string name, SV *frames, int facings = 1)
2780 CODE:
2781{
2782 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2783 croak ("frames must be an arrayref");
2784
2785 AV *av = (AV *)SvRV (frames);
2786
2787 animation *anim = &animation::find (name);
2788 if (anim->number)
2789 {
2790 anim->resize (av_len (av) + 1);
2791 anim->facings = facings;
2792 }
2793 else
2794 anim = &animation::create (name, av_len (av) + 1, facings);
2795
2796 for (int i = 0; i < anim->num_animations; ++i)
2797 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2798}
2799 OUTPUT: RETVAL
2800
2801void invalidate_all ()
2802 CODE:
2803 for_all_clients (ns)
2804 ns->anims_sent.reset ();
2805
2806MODULE = cf PACKAGE = cf::object::freezer
2807
2808INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2809
2810SV *
2811new (char *klass)
2812 CODE:
2813 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2814 OUTPUT: RETVAL
2815
2816void
2817DESTROY (SV *sv)
2818 CODE:
2819 object_freezer *self;
2820 sv_to (sv, self);
2821 delete self;
2822
2823MODULE = cf PACKAGE = cf::object::thawer
2824
2825INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2826
2827SV *
2828new_from_file (char *klass, octet_string path)
2829 CODE:
2830 object_thawer *f = new object_thawer (path);
2831 if (!*f)
2832 {
2833 delete f;
2834 XSRETURN_UNDEF;
2835 }
2836 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2837 OUTPUT: RETVAL
2838
2839void
2840DESTROY (SV *sv)
2841 CODE:
2842 object_thawer *self;
2843 sv_to (sv, self);
2844 delete self;
2845
2846void
2847extract_tags (object_thawer *self)
2848 PPCODE:
2849 while (self->kw != KW_EOF)
2850 {
2851 PUTBACK;
2852 coroapi::cede_to_tick ();
2853 SPAGAIN;
2854
2855 if (self->kw == KW_tag)
2856 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2857
2858 self->skip ();
2859 }
2860

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines