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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.160 by elmex, Wed Jan 31 14:11:02 2007 UTC vs.
Revision 1.286 by root, Sun May 4 14:12:38 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 40
37#include <unistd.h> 41#include <unistd.h>
38#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
39# include <sys/mman.h> 43# include <sys/mman.h>
40#endif 44#endif
41 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
50#if !__GLIBC__
51# define malloc_trim(pad) -1
52#endif
53
42#include <EXTERN.h> 54#include <EXTERN.h>
43#include <perl.h> 55#include <perl.h>
44#include <XSUB.h> 56#include <XSUB.h>
45 57
46#include "CoroAPI.h" 58#include "CoroAPI.h"
47#include "perlxsi.c" 59#include "perlxsi.c"
48 60
49extern sint64 *levels; // the experience table 61extern sint64 *levels; // the experience table
50 62
51typedef object object_ornull; 63typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 64typedef object_freezer &object_freezer_ref;
53 65
54#if IVSIZE >= 8 66typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 67
68static PerlInterpreter *perl; 68static PerlInterpreter *perl;
69 69
70double runtime; 70tstamp NOW, runtime;
71
72static int tick_inhibit;
73static int tick_pending;
71 74
72global gbl_ev; 75global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
75 81
76static HV 82static HV
77 *stash_cf, 83 *stash_cf,
78 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
87 93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
88// helper cast function, returns super class * or 0 116// helper cast function, returns super class * or 0
89template<class super> 117template<class super>
90static super * 118static super *
91is_a (attachable *at) 119is_a (attachable *at)
92{ 120{
151} 179}
152 180
153void 181void
154attachable::do_destroy () 182attachable::do_destroy ()
155{ 183{
156 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 184 INVOKE_ATTACHABLE (DESTROY, this);
157 185
158 if (cb) 186 if (cb)
159 { 187 {
160 SvREFCNT_dec (cb); 188 SvREFCNT_dec (cb);
161 cb = 0; 189 cb = 0;
162 } 190 }
163 191
164 if (self)
165 sever_self ();
166
167 mortals.push_back (this); 192 mortals.push_back (this);
168} 193}
169 194
170void 195void
171attachable::destroy () 196attachable::destroy ()
173 if (destroyed ()) 198 if (destroyed ())
174 return; 199 return;
175 200
176 flags |= F_DESTROYED; 201 flags |= F_DESTROYED;
177 do_destroy (); 202 do_destroy ();
203 sever_self ();
178} 204}
179 205
180void 206void
181attachable::check_mortals () 207attachable::check_mortals ()
182{ 208{
186 { 212 {
187 if (i >= mortals.size ()) 213 if (i >= mortals.size ())
188 { 214 {
189 i = 0; 215 i = 0;
190 216
191 if (mortals.size () > 1000) 217 if (mortals.size () >= 512)
192 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
193 233
194 break; 234 break;
195 } 235 }
196 236
197 attachable *obj = mortals [i]; 237 attachable *obj = mortals [i];
198 238
199 obj->refcnt_chk (); // unborrow from perl, if necessary 239#if 0
200 240 if (obj->self)//D make this an assert later
201 //if (obj->refcnt > 0 || obj->self)
202 if (obj->refcnt || obj->self)
203 { 241 {
204//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
243 obj->sever_self ();
244 }
245#endif
246
247 if (obj->refcnt)
248 {
205 ++i; // further delay freeing 249 ++i; // further delay freeing
206 250
207 if (!(i & 0x3ff)) 251 if (!(i & 0x3ff))
208 break; 252 break;
209 } 253 }
210 else 254 else
211 { 255 {
212 mortals.erase (i); 256 mortals.erase (i);
257 obj->sever_self ();
213 delete obj; 258 delete obj;
214 } 259 }
215 } 260 }
216} 261}
217 262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
218attachable & 275attachable &
219attachable::operator =(const attachable &src) 276attachable::operator =(const attachable &src)
220{ 277{
221 //if (self || cb) 278 //if (self || cb)
222 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
223 280
224 attach = src.attach; 281 attach = src.attach;
225 return *this; 282 return *this;
226} 283}
227 284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
228////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
229 320
230static SV * 321static SV *
231newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
232{ 323{
233 SV *sv; 324 SV *sv;
234 325
235 if (!ptr) 326 if (!ptr)
236 return &PL_sv_undef; 327 return newSV (0);
237 328
238 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
239 return sv_bless (newRV_noinc ((SV *)hv), stash); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
240} 331}
241 332
260 351
261static SV * 352static SV *
262newSVattachable (attachable *obj, HV *stash) 353newSVattachable (attachable *obj, HV *stash)
263{ 354{
264 if (!obj) 355 if (!obj)
265 return &PL_sv_undef; 356 return newSV (0);
266 357
267 if (!obj->self) 358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
268 { 362 {
269 obj->self = newHV ();
270 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
271 364
272 // now bless the object _once_ 365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
273 return sv_bless (newRV_inc ((SV *)obj->self), stash); 367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
274 } 368 }
275 else 369 else
276 { 370 {
277 SV *sv = newRV_inc ((SV *)obj->self); 371 SV *sv = newRV_inc ((SV *)obj->self);
314 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
315 else 409 else
316 return 0; 410 return 0;
317} 411}
318 412
319inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
320inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
321inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
322inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
323inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
324inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
325inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
334inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
335inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
336inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
337inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
338inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
339inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
340inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
341inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
342 436
343inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
344inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
345 439
346inline SV *to_sv (facetile * v) { return to_sv (v->name); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
347inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
348 442
349inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
350{
351 char buf[128];
352 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
353 return newSVpv (buf, 0);
354}
355 444
356inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
357inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
358inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
363inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
364inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
365inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
366inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
367inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
368inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
369inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
370inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
371inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
372inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
373inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
374inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
375inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
376inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
377inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
378inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
379inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
380 471
381inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
382inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
383 474
384template<class T> 475template<class T>
385inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
386 477
387template<int N> 478template<int N>
388inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
389 480
390inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
391inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
392inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
393inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
394inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
395 485
486inline void sv_to (SV *sv, std::string &v)
487{
488 STRLEN len;
489 char *data = SvPVbyte (sv, len);
490 v.assign (data, len);
491}
492
396inline void sv_to (SV *sv, UUID &v) 493inline void sv_to (SV *sv, UUID &v)
397{ 494{
398 unsigned int version; 495 if (!v.parse (SvPV_nolen (sv)))
399
400 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
401 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
402} 497}
403 498
404inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
405 500
423 break; 518 break;
424 519
425 case DT_STRING: 520 case DT_STRING:
426 { 521 {
427 char *str = (char *)va_arg (ap, const char *); 522 char *str = (char *)va_arg (ap, const char *);
428 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 523 sv = str ? newSVpv (str, 0) : newSV (0);
429 } 524 }
430 break; 525 break;
431 526
432 case DT_DATA: 527 case DT_DATA:
433 { 528 {
434 char *str = (char *)va_arg (ap, const void *); 529 char *str = (char *)va_arg (ap, const void *);
435 int len = va_arg (ap, int); 530 int len = va_arg (ap, int);
436 sv = str ? newSVpv (str, len) : &PL_sv_undef; 531 sv = str ? newSVpv (str, len) : newSV (0);
437 } 532 }
438 break; 533 break;
439 534
440 case DT_OBJECT: 535 case DT_OBJECT:
441 sv = to_sv (va_arg (ap, object *)); 536 sv = to_sv (va_arg (ap, object *));
483 va_end (ap); 578 va_end (ap);
484 579
485 return sv; 580 return sv;
486} 581}
487 582
488static SV *
489newSVcfapi (int type, ...)
490{
491 SV *sv;
492
493 va_list ap;
494 va_start (ap, type);
495
496 switch (type)
497 {
498 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
499 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
500 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
501 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
502 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
503 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
504 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
505 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
506 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
507 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
508
509 default:
510 assert (("unhandled type in newSVcfapi", 0));
511 }
512
513 va_end (ap);
514
515 return sv;
516}
517
518////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 583//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
519 584
520SV * 585SV *
521registry (attachable *ext) 586registry (attachable *ext)
522{ 587{
526 return newRV_inc ((SV *)ext->cb); 591 return newRV_inc ((SV *)ext->cb);
527} 592}
528 593
529///////////////////////////////////////////////////////////////////////////// 594/////////////////////////////////////////////////////////////////////////////
530 595
531extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
532{
533 return 0;
534}
535
536static CommArray_s rtn_cmd;
537
538static int
539runPluginCommand (object *obj, char *params)
540{
541 return -1;
542}
543
544extern "C" void *cfperl_getPluginProperty (int *type, ...)
545{
546 va_list args;
547 char *propname;
548 int i;
549 va_start (args, type);
550 propname = va_arg (args, char *);
551 //printf ("Property name: %s\n", propname);
552
553 if (!strcmp (propname, "command?"))
554 return NULL;
555 else if (!strcmp (propname, "Identification"))
556 {
557 va_end (args);
558 return (void *)PLUGIN_NAME;
559 }
560 else if (!strcmp (propname, "FullName"))
561 {
562 va_end (args);
563 return (void *)PLUGIN_VERSION;
564 }
565 else
566 va_end (args);
567
568 return NULL;
569}
570
571extern "C" int cfperl_postInitPlugin ()
572{
573 int hooktype = 1;
574 int rtype = 0;
575
576 cf_init_plugin (gethook);
577
578 return 0;
579}
580
581extern "C" int cfperl_closePlugin ()
582{
583 return 0;
584}
585
586void 596void
587cfperl_init () 597cfperl_init ()
588{ 598{
599 extern char **environ;
600
589 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
590 perl = perl_alloc (); 602 perl = perl_alloc ();
591 perl_construct (perl); 603 perl_construct (perl);
592 604
593 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
594 606
595 char *argv[] = { 607 const char *argv[] = {
596 "", 608 settings.argv [0],
597 "-e" 609 "-e"
598 "use Event; use Coro;" // required for bootstrap 610 "use EV; use Coro;" // required for bootstrap
599 "cf->bootstrap;" // required for datadir :*> 611 "cf->bootstrap;" // required for datadir :*>
600 "unshift @INC, cf::datadir ();" 612 "unshift @INC, cf::datadir ();"
601 "require cf;" 613 "require cf;"
602 }; 614 };
603 615
604 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl))
605 { 618 {
606 printf ("unable to initialize perl-interpreter, aborting.\n"); 619 printf ("unable to initialize perl-interpreter, aborting.\n");
607 exit (EXIT_FAILURE); 620 exit (EXIT_FAILURE);
608 } 621 }
622
623 {
624 dSP;
625
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 }
609} 630}
610 631
611void cfperl_main () 632void cfperl_main ()
612{ 633{
613 dSP; 634 dSP;
620void 641void
621attachable::instantiate () 642attachable::instantiate ()
622{ 643{
623 if (attach) 644 if (attach)
624 { 645 {
625 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
626 attach = 0; 647 attach = 0;
627 } 648 }
628} 649}
629 650
630void 651void
631attachable::reattach () 652attachable::reattach ()
632{ 653{
633 optimise (); 654 optimise ();
634 //TODO: check for _attachment's, very important for restarts 655 //TODO: check for _attachment's, very important for restarts
635 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 656 INVOKE_ATTACHABLE (REATTACH, this);
636} 657}
637 658
638static event_klass klass_of[NUM_EVENT_TYPES] = { 659static event_klass klass_of[NUM_EVENT_TYPES] = {
639# define def(type,name) KLASS_ ## type, 660# define def(type,name) KLASS_ ## type,
640# include "eventinc.h" 661# include "eventinc.h"
683} 704}
684 705
685void 706void
686global::gather_callbacks (AV *&callbacks, event_type event) const 707global::gather_callbacks (AV *&callbacks, event_type event) const
687{ 708{
688 ::gather_callbacks (callbacks, cb_object, event); 709 ::gather_callbacks (callbacks, cb_global, event);
689} 710}
690 711
691void 712void
692object::gather_callbacks (AV *&callbacks, event_type event) const 713object::gather_callbacks (AV *&callbacks, event_type event) const
693{ 714{
694 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
695 { 716 {
696 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
697 718
698 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
699 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
700 } 721 }
701 722
737{ 758{
738 attachable::gather_callbacks (callbacks, event); 759 attachable::gather_callbacks (callbacks, event);
739 ::gather_callbacks (callbacks, cb_map, event); 760 ::gather_callbacks (callbacks, cb_map, event);
740} 761}
741 762
763void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780}
781
782// very slow and inefficient way to recalculate the global want bitsets
783void
784_recalc_want ()
785{
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811}
812
742bool 813bool
743attachable::invoke (event_type event, ...) 814attachable::invoke (event_type event, ...)
744{ 815{
745 data_type dt; 816 data_type dt;
746 va_list ap;
747
748 va_start (ap, event);
749 817
750 // callback call ordering should be: 818 // callback call ordering should be:
751 // 1. per-object callback 819 // 1. per-object callback
752 // 2. per-class object 820 // 2. per-class object
753 // 3. per-type callback 821 // 3. per-type callback
757 gather_callbacks (callbacks, event); 825 gather_callbacks (callbacks, event);
758 826
759 // short-circuit processing if no callbacks found/defined 827 // short-circuit processing if no callbacks found/defined
760 if (!callbacks) 828 if (!callbacks)
761 return 0; 829 return 0;
830
831 va_list ap;
832 va_start (ap, event);
762 833
763 CALL_BEGIN (3); 834 CALL_BEGIN (3);
764 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
765 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
766 837
801} 872}
802 873
803SV * 874SV *
804cfperl_result (int idx) 875cfperl_result (int idx)
805{ 876{
806 AV *av = get_av ("cfperl::invoke_results", 0); 877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
807 if (!av) 878 if (!av)
808 return &PL_sv_undef; 879 return &PL_sv_undef;
809 880
810 SV **sv = av_fetch (av, idx, 0); 881 SV **sv = av_fetch (av, idx, 0);
811 if (!sv) 882 if (!sv)
825{ 896{
826 return SvNV (cfperl_result (idx)); 897 return SvNV (cfperl_result (idx));
827} 898}
828 899
829///////////////////////////////////////////////////////////////////////////// 900/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions
902
903void cfperl_tick ()
904{
905 tick_pending = 1;
906
907 if (tick_inhibit)
908 return;
909
910 tick_pending = 0;
911
912 dSP;
913
914 PUSHMARK (SP);
915 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID);
917
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919}
830 920
831void 921void
832cfperl_emergency_save () 922cfperl_emergency_save ()
833{ 923{
834 CALL_BEGIN (0); 924 CALL_BEGIN (0);
835 CALL_CALL ("cf::emergency_save", G_VOID); 925 CALL_CALL ("cf::emergency_save", G_VOID);
836 CALL_END; 926 CALL_END;
927}
928
929void
930cfperl_cleanup (int make_core)
931{
932 CALL_BEGIN (1);
933 CALL_ARG (make_core);
934 CALL_CALL ("cf::post_cleanup", G_VOID);
935 CALL_END;
936}
937
938void
939cfperl_make_book (object *book, int level)
940{
941 CALL_BEGIN (2);
942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946}
947
948void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
950{
951 CALL_BEGIN (4);
952 CALL_ARG (ns);
953 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID);
957 CALL_END;
958}
959
960int
961cfperl_can_merge (object *ob1, object *ob2)
962{
963 int can;
964
965 CALL_BEGIN (2);
966 CALL_ARG (ob1);
967 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR);
969 can = count && SvTRUE (TOPs);
970 CALL_END;
971
972 return can;
973}
974
975player *
976player::find (const char *name)
977{
978 CALL_BEGIN (1);
979 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR);
981
982 player *retval = 0;
983 if (count) sv_to (POPs, retval);
984
985 CALL_END;
986
987 return retval;
988}
989
990maptile *
991find_style (const char *dirname, const char *stylename, int difficulty)
992{
993 CALL_BEGIN (3);
994 CALL_ARG (dirname);
995 CALL_ARG (stylename);
996 CALL_ARG (difficulty);
997 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
998
999 maptile *retval = 0;
1000 if (count) sv_to (POPs, retval);
1001
1002 CALL_END;
1003
1004 return retval;
837} 1005}
838 1006
839maptile * 1007maptile *
840maptile::find_sync (const char *path, maptile *origin) 1008maptile::find_sync (const char *path, maptile *origin)
841{ 1009{
842 CALL_BEGIN (2); 1010 CALL_BEGIN (2);
843 CALL_ARG (path); 1011 CALL_ARG (path);
844 CALL_ARG (origin); 1012 CALL_ARG (origin);
845 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1013 CALL_CALL ("cf::map::find_sync", G_SCALAR);
846 1014
847 maptile *retval; 1015 maptile *retval = 0;
848
849 if (count)
850 sv_to (POPs, retval); 1016 if (count) sv_to (POPs, retval);
851 else
852 retval = 0;
853 1017
854 CALL_END; 1018 CALL_END;
855 1019
856 return retval; 1020 return retval;
857} 1021}
858 1022
859maptile * 1023maptile *
860maptile::find_async (const char *path, maptile *origin) 1024maptile::find_async (const char *path, maptile *origin, bool load)
861{ 1025{
862 CALL_BEGIN (2); 1026 CALL_BEGIN (3);
863 CALL_ARG (path); 1027 CALL_ARG (path);
864 CALL_ARG (origin); 1028 CALL_ARG (origin);
1029 CALL_ARG (load);
865 CALL_CALL ("cf::map::find_async", G_SCALAR); 1030 CALL_CALL ("cf::map::find_async", G_SCALAR);
866 1031
867 maptile *retval; 1032 maptile *retval = 0;
868
869 if (count)
870 sv_to (POPs, retval); 1033 if (count) sv_to (POPs, retval);
871 else
872 retval = 0;
873 1034
874 CALL_END; 1035 CALL_END;
875 1036
876 return retval; 1037 return retval;
877} 1038}
905 CALL_ARG (exit); 1066 CALL_ARG (exit);
906 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1067 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
907 CALL_END; 1068 CALL_END;
908} 1069}
909 1070
1071const char *
1072object::ref () const
1073{
1074 if (type == PLAYER)
1075 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1076 else
1077 return 0;
1078}
1079
1080object *
1081object::deref (const char *ref)
1082{
1083 object *retval = 0;
1084
1085 if (ref)
1086 {
1087 CALL_BEGIN (1);
1088 CALL_ARG (ref);
1089 CALL_CALL ("cf::object::deref", G_SCALAR);
1090
1091 if (count)
1092 sv_to (POPs, retval);
1093
1094 CALL_END;
1095 }
1096
1097 return retval;
1098}
1099
1100void
1101log_backtrace (const char *msg)
1102{
1103#if HAVE_BACKTRACE
1104 void *addr [20];
1105 int size = backtrace (addr, 20);
1106
1107 CALL_BEGIN (size);
1108 CALL_ARG (msg);
1109 for (int i = 0; i < size; ++i)
1110 CALL_ARG ((IV)addr [i]);
1111 CALL_CALL ("cf::_log_backtrace", G_VOID);
1112 CALL_END;
1113#endif
1114}
1115
910///////////////////////////////////////////////////////////////////////////// 1116/////////////////////////////////////////////////////////////////////////////
911 1117
912struct EventAPI *watcher_base::GEventAPI; 1118struct EVAPI *evapi::GEVAPI;
913struct CoroAPI *coroapi::GCoroAPI; 1119struct CoroAPI *coroapi::GCoroAPI;
914 1120
915int coroapi::cede_counter; 1121void coroapi::do_cede_to_tick ()
916
917static void iw_dispatch (pe_event *ev)
918{ 1122{
919 iw *w = (iw *)ev->ext_data; 1123 cede_pending = 0;
920 w->call (*w); 1124 cede ();
921} 1125}
922 1126
923void 1127void
924iw::alloc () 1128coroapi::wait_for_tick ()
925{ 1129{
926 pe = GEventAPI->new_idle (0, 0); 1130 CALL_BEGIN (0);
927 1131 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
928 WaREENTRANT_off (pe); 1132 CALL_END;
929 pe->base.callback = (void *)iw_dispatch;
930 pe->base.ext_data = (void *)this;
931} 1133}
932 1134
933static void iow_dispatch (pe_event *ev)
934{
935 iow *w = (iow *)ev->ext_data;
936 w->call (*w, ((pe_ioevent *)ev)->got);
937}
938
939void 1135void
940iow::alloc () 1136coroapi::wait_for_tick_begin ()
941{ 1137{
942 pe = GEventAPI->new_io (0, 0); 1138 CALL_BEGIN (0);
943 1139 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
944 WaREENTRANT_off (pe); 1140 CALL_END;
945 pe->base.callback = (void *)iow_dispatch;
946 pe->base.ext_data = (void *)this;
947
948 pe->fd = -1;
949 pe->poll = 0;
950}
951
952void
953iow::fd (int fd)
954{
955 pe->fd = fd;
956}
957
958int
959iow::poll ()
960{
961 return pe->poll;
962} 1141}
963 1142
964void 1143void
965iow::poll (int events) 1144iow::poll (int events)
966{ 1145{
967 if (pe->poll != events) 1146 if (events != this->events)
968 { 1147 {
1148 int active = ev_is_active ((ev_io *)this);
969 if (pe->poll) stop (); 1149 if (active) stop ();
970 pe->poll = events; 1150 ev_io_set ((ev_io *)this, fd, events);
971 if (pe->poll) start (); 1151 if (active) start ();
972 } 1152 }
973} 1153}
974 1154
975void 1155void
976_connect_to_perl () 1156_connect_to_perl ()
977{ 1157{
978 stash_cf = gv_stashpv ("cf" , 1); 1158 stash_cf = gv_stashpv ("cf", 1);
979 1159
980 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1160 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
981 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1161 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
982 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1162 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
983 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1163 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
985 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1165 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
986 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1166 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
987 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1167 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
988 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1168 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
989 1169
990 sv_runtime = get_sv ("cf::RUNTIME", 1); 1170 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
991 sv_upgrade (sv_runtime, SVt_NV); 1171 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1172 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1173 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
992 1174
993 cb_global = get_av ("cf::CB_GLOBAL", 1); 1175 cb_global = get_av ("cf::CB_GLOBAL", 1);
994 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1176 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
995 cb_object = get_av ("cf::CB_OBJECT", 1); 1177 cb_object = get_av ("cf::CB_OBJECT", 1);
996 cb_player = get_av ("cf::CB_PLAYER", 1); 1178 cb_player = get_av ("cf::CB_PLAYER", 1);
1001 1183
1002MODULE = cf PACKAGE = cf PREFIX = cf_ 1184MODULE = cf PACKAGE = cf PREFIX = cf_
1003 1185
1004BOOT: 1186BOOT:
1005{ 1187{
1188 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1189 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1190
1006 _connect_to_perl (); 1191 _connect_to_perl ();
1007 1192
1008 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1009 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1010
1011 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1193 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1194
1195 //{
1196 // require_pv ("Time::HiRes");
1197 //
1198 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1199 // if (!svp) croak ("Time::HiRes is required");
1200 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1201 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1202 //}
1012 1203
1013 static const struct { 1204 static const struct {
1014 const char *name; 1205 const char *name;
1015 IV iv; 1206 IV iv;
1016 } *civ, const_iv[] = { 1207 } *civ, const_iv[] = {
1017# define const_iv(name) { # name, (IV)name }, 1208# define const_iv(name) { # name, (IV)name },
1018 const_iv (llevError) 1209 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1019 const_iv (llevInfo) 1210 const_iv (logBacktrace)
1020 const_iv (llevDebug) 1211
1021 const_iv (llevMonster) 1212 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1213
1214 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1022 1215
1023 const_iv (MAX_TIME) 1216 const_iv (MAX_TIME)
1024 const_iv (PLAYER)
1025 const_iv (TRANSPORT)
1026 const_iv (ROD)
1027 const_iv (TREASURE)
1028 const_iv (POTION)
1029 const_iv (FOOD)
1030 const_iv (POISON)
1031 const_iv (BOOK)
1032 const_iv (CLOCK) 1217 const_iv (MAXSOCKBUF)
1033 const_iv (ARROW) 1218
1034 const_iv (BOW)
1035 const_iv (WEAPON)
1036 const_iv (ARMOUR)
1037 const_iv (PEDESTAL)
1038 const_iv (ALTAR)
1039 const_iv (LOCKED_DOOR)
1040 const_iv (SPECIAL_KEY)
1041 const_iv (MAP)
1042 const_iv (DOOR)
1043 const_iv (KEY)
1044 const_iv (TIMED_GATE)
1045 const_iv (TRIGGER)
1046 const_iv (GRIMREAPER)
1047 const_iv (MAGIC_EAR)
1048 const_iv (TRIGGER_BUTTON)
1049 const_iv (TRIGGER_ALTAR)
1050 const_iv (TRIGGER_PEDESTAL)
1051 const_iv (SHIELD)
1052 const_iv (HELMET)
1053 const_iv (HORN)
1054 const_iv (MONEY)
1055 const_iv (CLASS)
1056 const_iv (GRAVESTONE)
1057 const_iv (AMULET)
1058 const_iv (PLAYERMOVER)
1059 const_iv (TELEPORTER)
1060 const_iv (CREATOR)
1061 const_iv (SKILL)
1062 const_iv (EARTHWALL)
1063 const_iv (GOLEM)
1064 const_iv (THROWN_OBJ)
1065 const_iv (BLINDNESS)
1066 const_iv (GOD)
1067 const_iv (DETECTOR)
1068 const_iv (TRIGGER_MARKER)
1069 const_iv (DEAD_OBJECT)
1070 const_iv (DRINK)
1071 const_iv (MARKER)
1072 const_iv (HOLY_ALTAR)
1073 const_iv (PLAYER_CHANGER)
1074 const_iv (BATTLEGROUND)
1075 const_iv (PEACEMAKER)
1076 const_iv (GEM)
1077 const_iv (FIREWALL)
1078 const_iv (ANVIL)
1079 const_iv (CHECK_INV)
1080 const_iv (MOOD_FLOOR) 1219 const_iv (NUM_BODY_LOCATIONS)
1081 const_iv (EXIT) 1220 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1082 const_iv (ENCOUNTER) 1221 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1083 const_iv (SHOP_FLOOR) 1222 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1084 const_iv (SHOP_MAT) 1223 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1085 const_iv (RING) 1224 const_iv (body_wrist) const_iv (body_waist)
1086 const_iv (FLOOR)
1087 const_iv (FLESH)
1088 const_iv (INORGANIC)
1089 const_iv (SKILL_TOOL)
1090 const_iv (LIGHTER)
1091 const_iv (BUILDABLE_WALL)
1092 const_iv (MISC_OBJECT)
1093 const_iv (LAMP)
1094 const_iv (DUPLICATOR)
1095 const_iv (SPELLBOOK)
1096 const_iv (CLOAK)
1097 const_iv (SPINNER)
1098 const_iv (GATE)
1099 const_iv (BUTTON)
1100 const_iv (CF_HANDLE)
1101 const_iv (HOLE)
1102 const_iv (TRAPDOOR)
1103 const_iv (SIGN)
1104 const_iv (BOOTS)
1105 const_iv (GLOVES)
1106 const_iv (SPELL)
1107 const_iv (SPELL_EFFECT)
1108 const_iv (CONVERTER)
1109 const_iv (BRACERS)
1110 const_iv (POISONING)
1111 const_iv (SAVEBED)
1112 const_iv (WAND)
1113 const_iv (SCROLL)
1114 const_iv (DIRECTOR)
1115 const_iv (GIRDLE)
1116 const_iv (FORCE)
1117 const_iv (POTION_EFFECT)
1118 const_iv (EVENT_CONNECTOR)
1119 const_iv (CLOSE_CON)
1120 const_iv (CONTAINER)
1121 const_iv (ARMOUR_IMPROVER)
1122 const_iv (WEAPON_IMPROVER)
1123 const_iv (SKILLSCROLL)
1124 const_iv (DEEP_SWAMP)
1125 const_iv (IDENTIFY_ALTAR)
1126 const_iv (MENU)
1127 const_iv (RUNE)
1128 const_iv (TRAP)
1129 const_iv (POWER_CRYSTAL)
1130 const_iv (CORPSE)
1131 const_iv (DISEASE)
1132 const_iv (SYMPTOM)
1133 const_iv (BUILDER)
1134 const_iv (MATERIAL)
1135 const_iv (ITEM_TRANSFORMER)
1136 1225
1137 const_iv (NUM_SUBTYPES) 1226 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1227 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1228 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1229 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1230 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1231 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1232 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1233 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1234 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1235 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1236 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1237 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1238 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1239 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1240 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1241 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1242 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1243 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1244 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1245 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1246 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1247 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1248 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1249 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1250 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1251 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1252 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1253 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1138 1254
1139 const_iv (ST_BD_BUILD) 1255 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1140 const_iv (ST_BD_REMOVE)
1141 1256
1142 const_iv (ST_MAT_FLOOR) 1257 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1143 const_iv (ST_MAT_WALL) 1258 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1144 const_iv (ST_MAT_ITEM)
1145 1259
1146 const_iv (AT_PHYSICAL) 1260 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1147 const_iv (AT_MAGIC) 1261 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1148 const_iv (AT_FIRE) 1262 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1149 const_iv (AT_ELECTRICITY) 1263 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1150 const_iv (AT_COLD) 1264 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1151 const_iv (AT_CONFUSION) 1265 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1152 const_iv (AT_ACID) 1266 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1153 const_iv (AT_DRAIN)
1154 const_iv (AT_WEAPONMAGIC)
1155 const_iv (AT_GHOSTHIT)
1156 const_iv (AT_POISON)
1157 const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE)
1159 const_iv (AT_TURN_UNDEAD)
1160 const_iv (AT_FEAR)
1161 const_iv (AT_CANCELLATION)
1162 const_iv (AT_DEPLETE)
1163 const_iv (AT_DEATH)
1164 const_iv (AT_CHAOS)
1165 const_iv (AT_COUNTERSPELL)
1166 const_iv (AT_GODPOWER)
1167 const_iv (AT_HOLYWORD)
1168 const_iv (AT_BLIND)
1169 const_iv (AT_INTERNAL)
1170 const_iv (AT_LIFE_STEALING)
1171 const_iv (AT_DISEASE)
1172 1267
1173 const_iv (WEAP_HIT) 1268 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1174 const_iv (WEAP_SLASH) 1269 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1175 const_iv (WEAP_PIERCE)
1176 const_iv (WEAP_CLEAVE)
1177 const_iv (WEAP_SLICE)
1178 const_iv (WEAP_STAB)
1179 const_iv (WEAP_WHIP)
1180 const_iv (WEAP_CRUSH)
1181 const_iv (WEAP_BLUD) 1270 const_iv (WEAP_BLUD)
1182 1271
1183 const_iv (FLAG_ALIVE) 1272 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1184 const_iv (FLAG_WIZ) 1273 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1185 const_iv (FLAG_REMOVED) 1274 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1275 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1276 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1277 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1278 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1279 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1280 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1281 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1282 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1283 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1284 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1285 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1286 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1287 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1288 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1289 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1290 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1291 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1292 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1293 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1294 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1295 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1296 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1297 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1298
1299 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1300 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1301 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1302 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1303 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1304 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1305
1306 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1307 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1308
1309 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1310
1311 const_iv (SP_RAISE_DEAD)
1186 const_iv (FLAG_FREED) 1312 const_iv (SP_RUNE)
1187 const_iv (FLAG_WAS_WIZ) 1313 const_iv (SP_MAKE_MARK)
1188 const_iv (FLAG_APPLIED) 1314 const_iv (SP_BOLT)
1189 const_iv (FLAG_UNPAID) 1315 const_iv (SP_BULLET)
1190 const_iv (FLAG_USE_SHIELD) 1316 const_iv (SP_EXPLOSION)
1191 const_iv (FLAG_NO_PICK) 1317 const_iv (SP_CONE)
1192 const_iv (FLAG_ANIMATE) 1318 const_iv (SP_BOMB)
1193 const_iv (FLAG_MONSTER) 1319 const_iv (SP_WONDER)
1194 const_iv (FLAG_FRIENDLY) 1320 const_iv (SP_SMITE)
1195 const_iv (FLAG_GENERATOR) 1321 const_iv (SP_MAGIC_MISSILE)
1196 const_iv (FLAG_IS_THROWN) 1322 const_iv (SP_SUMMON_GOLEM)
1197 const_iv (FLAG_AUTO_APPLY) 1323 const_iv (SP_DIMENSION_DOOR)
1198 const_iv (FLAG_PLAYER_SOLD) 1324 const_iv (SP_MAGIC_MAPPING)
1325 const_iv (SP_MAGIC_WALL)
1326 const_iv (SP_DESTRUCTION)
1327 const_iv (SP_PERCEIVE_SELF)
1328 const_iv (SP_WORD_OF_RECALL)
1199 const_iv (FLAG_SEE_INVISIBLE) 1329 const_iv (SP_INVISIBLE)
1200 const_iv (FLAG_CAN_ROLL)
1201 const_iv (FLAG_OVERLAY_FLOOR)
1202 const_iv (FLAG_IS_TURNABLE)
1203 const_iv (FLAG_IS_USED_UP)
1204 const_iv (FLAG_IDENTIFIED)
1205 const_iv (FLAG_REFLECTING)
1206 const_iv (FLAG_CHANGING)
1207 const_iv (FLAG_SPLITTING)
1208 const_iv (FLAG_HITBACK)
1209 const_iv (FLAG_STARTEQUIP)
1210 const_iv (FLAG_BLOCKSVIEW)
1211 const_iv (FLAG_UNDEAD)
1212 const_iv (FLAG_SCARED)
1213 const_iv (FLAG_UNAGGRESSIVE)
1214 const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_REFL_SPELL)
1216 const_iv (FLAG_NO_MAGIC)
1217 const_iv (FLAG_NO_FIX_PLAYER)
1218 const_iv (FLAG_IS_LIGHTABLE)
1219 const_iv (FLAG_TEAR_DOWN)
1220 const_iv (FLAG_RUN_AWAY)
1221 const_iv (FLAG_PICK_UP)
1222 const_iv (FLAG_UNIQUE)
1223 const_iv (FLAG_NO_DROP)
1224 const_iv (FLAG_WIZCAST)
1225 const_iv (FLAG_CAST_SPELL)
1226 const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_USE_RANGE)
1228 const_iv (FLAG_USE_BOW)
1229 const_iv (FLAG_USE_ARMOUR)
1230 const_iv (FLAG_USE_WEAPON)
1231 const_iv (FLAG_USE_RING)
1232 const_iv (FLAG_READY_RANGE)
1233 const_iv (FLAG_READY_BOW)
1234 const_iv (FLAG_XRAYS)
1235 const_iv (FLAG_NO_APPLY)
1236 const_iv (FLAG_IS_FLOOR)
1237 const_iv (FLAG_LIFESAVE)
1238 const_iv (FLAG_NO_STRENGTH)
1239 const_iv (FLAG_SLEEP)
1240 const_iv (FLAG_STAND_STILL)
1241 const_iv (FLAG_RANDOM_MOVE)
1242 const_iv (FLAG_ONLY_ATTACK)
1243 const_iv (FLAG_CONFUSED)
1244 const_iv (FLAG_STEALTH)
1245 const_iv (FLAG_WIZPASS)
1246 const_iv (FLAG_IS_LINKED)
1247 const_iv (FLAG_CURSED)
1248 const_iv (FLAG_DAMNED)
1249 const_iv (FLAG_SEE_ANYWHERE)
1250 const_iv (FLAG_KNOWN_MAGICAL)
1251 const_iv (FLAG_KNOWN_CURSED)
1252 const_iv (FLAG_CAN_USE_SKILL)
1253 const_iv (FLAG_BEEN_APPLIED)
1254 const_iv (FLAG_READY_SCROLL)
1255 const_iv (FLAG_USE_ROD)
1256 const_iv (FLAG_USE_HORN)
1257 const_iv (FLAG_MAKE_INVIS)
1258 const_iv (FLAG_INV_LOCKED)
1259 const_iv (FLAG_IS_WOODED)
1260 const_iv (FLAG_IS_HILLY)
1261 const_iv (FLAG_READY_SKILL)
1262 const_iv (FLAG_READY_WEAPON)
1263 const_iv (FLAG_NO_SKILL_IDENT)
1264 const_iv (FLAG_BLIND)
1265 const_iv (FLAG_SEE_IN_DARK)
1266 const_iv (FLAG_IS_CAULDRON)
1267 const_iv (FLAG_NO_STEAL)
1268 const_iv (FLAG_ONE_HIT)
1269 const_iv (FLAG_CLIENT_SENT)
1270 const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_NEUTRAL)
1272 const_iv (FLAG_NO_ATTACK)
1273 const_iv (FLAG_NO_DAMAGE)
1274 const_iv (FLAG_OBJ_ORIGINAL)
1275 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1276 const_iv (FLAG_ACTIVATE_ON_PUSH)
1277 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1278 const_iv (FLAG_IS_WATER)
1279 const_iv (FLAG_CONTENT_ON_GEN)
1280 const_iv (FLAG_IS_A_TEMPLATE)
1281 const_iv (FLAG_IS_BUILDABLE)
1282 const_iv (FLAG_DESTROY_ON_DEATH)
1283 const_iv (FLAG_NO_MAP_SAVE)
1284
1285 const_iv (NDI_BLACK)
1286 const_iv (NDI_WHITE)
1287 const_iv (NDI_NAVY)
1288 const_iv (NDI_RED)
1289 const_iv (NDI_ORANGE)
1290 const_iv (NDI_BLUE)
1291 const_iv (NDI_DK_ORANGE)
1292 const_iv (NDI_GREEN)
1293 const_iv (NDI_LT_GREEN)
1294 const_iv (NDI_GREY)
1295 const_iv (NDI_BROWN)
1296 const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN)
1298 const_iv (NDI_MAX_COLOR)
1299 const_iv (NDI_COLOR_MASK)
1300 const_iv (NDI_UNIQUE)
1301 const_iv (NDI_ALL)
1302
1303 const_iv (UPD_LOCATION)
1304 const_iv (UPD_FLAGS)
1305 const_iv (UPD_WEIGHT)
1306 const_iv (UPD_FACE)
1307 const_iv (UPD_NAME)
1308 const_iv (UPD_ANIM)
1309 const_iv (UPD_ANIMSPEED)
1310 const_iv (UPD_NROF) 1330 const_iv (SP_PROBE)
1311
1312 const_iv (UPD_SP_MANA) 1331 const_iv (SP_HEALING)
1313 const_iv (UPD_SP_GRACE) 1332 const_iv (SP_CREATE_FOOD)
1314 const_iv (UPD_SP_DAMAGE) 1333 const_iv (SP_EARTH_TO_DUST)
1315 1334 const_iv (SP_CHANGE_ABILITY)
1316 const_iv (F_APPLIED) 1335 const_iv (SP_BLESS)
1317 const_iv (F_LOCATION)
1318 const_iv (F_UNPAID)
1319 const_iv (F_MAGIC)
1320 const_iv (F_CURSED) 1336 const_iv (SP_CURSE)
1337 const_iv (SP_SUMMON_MONSTER)
1338 const_iv (SP_CHARGING)
1339 const_iv (SP_POLYMORPH)
1340 const_iv (SP_ALCHEMY)
1341 const_iv (SP_REMOVE_CURSE)
1342 const_iv (SP_IDENTIFY)
1343 const_iv (SP_DETECTION)
1344 const_iv (SP_MOOD_CHANGE)
1345 const_iv (SP_MOVING_BALL)
1321 const_iv (F_DAMNED) 1346 const_iv (SP_SWARM)
1347 const_iv (SP_CHANGE_MANA)
1322 const_iv (F_OPEN) 1348 const_iv (SP_DISPEL_RUNE)
1323 const_iv (F_NOPICK) 1349 const_iv (SP_CREATE_MISSILE)
1350 const_iv (SP_CONSECRATE)
1351 const_iv (SP_ANIMATE_WEAPON)
1352 const_iv (SP_LIGHT)
1353 const_iv (SP_CHANGE_MAP_LIGHT)
1354 const_iv (SP_FAERY_FIRE)
1355 const_iv (SP_CAUSE_DISEASE)
1356 const_iv (SP_AURA)
1357 const_iv (SP_TOWN_PORTAL)
1358 const_iv (SP_PARTY_SPELL)
1359
1360 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1361 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1324 const_iv (F_LOCKED) 1362 const_iv (F_LOCKED)
1325 1363
1326 const_iv (F_BUY) 1364 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1327 const_iv (F_SHOP)
1328 const_iv (F_SELL)
1329 1365
1330 const_iv (P_BLOCKSVIEW) 1366 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1331 const_iv (P_PLAYER) 1367 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1332 const_iv (P_NO_MAGIC)
1333 const_iv (P_IS_ALIVE)
1334 const_iv (P_NO_CLERIC)
1335 const_iv (P_OUT_OF_MAP)
1336 const_iv (P_NEW_MAP)
1337 const_iv (P_UPTODATE)
1338 1368
1339 const_iv (UP_OBJ_INSERT) 1369 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1340 const_iv (UP_OBJ_REMOVE)
1341 const_iv (UP_OBJ_CHANGE)
1342 const_iv (UP_OBJ_FACE)
1343 1370
1344 const_iv (INS_NO_MERGE) 1371 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ABOVE_FLOOR_ONLY)
1346 const_iv (INS_NO_WALK_ON)
1347 const_iv (INS_ON_TOP)
1348 const_iv (INS_BELOW_ORIGINATOR) 1372 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1349 const_iv (INS_MAP_LOAD)
1350 1373
1351 const_iv (WILL_APPLY_HANDLE) 1374 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_TREASURE) 1375 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1353 const_iv (WILL_APPLY_EARTHWALL)
1354 const_iv (WILL_APPLY_DOOR)
1355 const_iv (WILL_APPLY_FOOD)
1356 1376
1357 const_iv (SAVE_MODE) 1377 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1358 const_iv (SAVE_DIR_MODE)
1359 1378
1360 const_iv (M_PAPER) 1379 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1361 const_iv (M_IRON) 1380 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1362 const_iv (M_GLASS) 1381 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1363 const_iv (M_LEATHER) 1382 const_iv (M_ICE) const_iv (M_SPECIAL)
1364 const_iv (M_WOOD)
1365 const_iv (M_ORGANIC)
1366 const_iv (M_STONE)
1367 const_iv (M_CLOTH)
1368 const_iv (M_ADAMANT)
1369 const_iv (M_LIQUID)
1370 const_iv (M_SOFT_METAL)
1371 const_iv (M_BONE)
1372 const_iv (M_ICE)
1373 const_iv (M_SPECIAL)
1374 1383
1375 const_iv (SK_EXP_ADD_SKILL) 1384 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_EXP_TOTAL) 1385 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 const_iv (SK_EXP_NONE)
1378 const_iv (SK_SUBTRACT_SKILL_EXP)
1379 const_iv (SK_EXP_SKILL_ONLY)
1380 1386
1381 const_iv (SK_LOCKPICKING) 1387 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1382 const_iv (SK_HIDING) 1388 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1383 const_iv (SK_SMITHERY) 1389 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1384 const_iv (SK_BOWYER) 1390 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1385 const_iv (SK_JEWELER) 1391 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1386 const_iv (SK_ALCHEMY) 1392 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_STEALING) 1393 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1388 const_iv (SK_LITERACY) 1394 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1389 const_iv (SK_BARGAINING) 1395 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1390 const_iv (SK_JUMPING) 1396 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_DET_MAGIC)
1392 const_iv (SK_ORATORY)
1393 const_iv (SK_SINGING)
1394 const_iv (SK_DET_CURSE)
1395 const_iv (SK_FIND_TRAPS)
1396 const_iv (SK_MEDITATION)
1397 const_iv (SK_PUNCHING)
1398 const_iv (SK_FLAME_TOUCH)
1399 const_iv (SK_KARATE)
1400 const_iv (SK_CLIMBING)
1401 const_iv (SK_WOODSMAN)
1402 const_iv (SK_INSCRIPTION)
1403 const_iv (SK_ONE_HANDED_WEAPON)
1404 const_iv (SK_MISSILE_WEAPON)
1405 const_iv (SK_THROWING)
1406 const_iv (SK_USE_MAGIC_ITEM)
1407 const_iv (SK_DISARM_TRAPS)
1408 const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY)
1410 const_iv (SK_PRAYING)
1411 const_iv (SK_CLAWING)
1412 const_iv (SK_LEVITATION)
1413 const_iv (SK_SUMMONING)
1414 const_iv (SK_PYROMANCY)
1415 const_iv (SK_EVOCATION)
1416 const_iv (SK_SORCERY)
1417 const_iv (SK_TWO_HANDED_WEAPON)
1418 const_iv (SK_SPARK_TOUCH)
1419 const_iv (SK_SHIVER)
1420 const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_POISON_NAIL) 1397 const_iv (SK_POISON_NAIL)
1422 1398
1423 const_iv (SOUND_NEW_PLAYER) 1399 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1424 const_iv (SOUND_FIRE_ARROW) 1400 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1425 const_iv (SOUND_LEARN_SPELL) 1401 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1426 const_iv (SOUND_FUMBLE_SPELL) 1402 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_WAND_POOF) 1403 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1428 const_iv (SOUND_OPEN_DOOR) 1404 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1429 const_iv (SOUND_PUSH_PLAYER)
1430 const_iv (SOUND_PLAYER_HITS1)
1431 const_iv (SOUND_PLAYER_HITS2)
1432 const_iv (SOUND_PLAYER_HITS3)
1433 const_iv (SOUND_PLAYER_HITS4)
1434 const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_PLAYER_IS_HIT2)
1436 const_iv (SOUND_PLAYER_IS_HIT3)
1437 const_iv (SOUND_PLAYER_KILLS)
1438 const_iv (SOUND_PET_IS_KILLED)
1439 const_iv (SOUND_PLAYER_DIES)
1440 const_iv (SOUND_OB_EVAPORATE)
1441 const_iv (SOUND_OB_EXPLODE)
1442 const_iv (SOUND_CLOCK)
1443 const_iv (SOUND_TURN_HANDLE)
1444 const_iv (SOUND_FALL_HOLE)
1445 const_iv (SOUND_DRINK_POISON)
1446 const_iv (SOUND_CAST_SPELL_0)
1447 1405
1448 const_iv (PREFER_LOW) 1406 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1449 const_iv (PREFER_HIGH)
1450 1407
1451 const_iv (ATNR_PHYSICAL) 1408 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1452 const_iv (ATNR_MAGIC) 1409 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1453 const_iv (ATNR_FIRE) 1410 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1454 const_iv (ATNR_ELECTRICITY) 1411 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_COLD) 1412 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1456 const_iv (ATNR_CONFUSION) 1413 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_ACID) 1414 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1458 const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC)
1460 const_iv (ATNR_GHOSTHIT)
1461 const_iv (ATNR_POISON)
1462 const_iv (ATNR_SLOW)
1463 const_iv (ATNR_PARALYZE)
1464 const_iv (ATNR_TURN_UNDEAD)
1465 const_iv (ATNR_FEAR)
1466 const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE)
1468 const_iv (ATNR_DEATH)
1469 const_iv (ATNR_CHAOS)
1470 const_iv (ATNR_COUNTERSPELL)
1471 const_iv (ATNR_GODPOWER)
1472 const_iv (ATNR_HOLYWORD)
1473 const_iv (ATNR_BLIND)
1474 const_iv (ATNR_INTERNAL)
1475 const_iv (ATNR_LIFE_STEALING)
1476 const_iv (ATNR_DISEASE)
1477 1415
1478 const_iv (MAP_IN_MEMORY) 1416 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1479 const_iv (MAP_SWAPPED)
1480 const_iv (MAP_LOADING)
1481 const_iv (MAP_SAVING) 1417 const_iv (MAP_INACTIVE)
1482 1418
1483 const_iv (KLASS_ATTACHABLE) 1419 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_GLOBAL) 1420 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1485 const_iv (KLASS_OBJECT)
1486 const_iv (KLASS_CLIENT)
1487 const_iv (KLASS_PLAYER)
1488 const_iv (KLASS_MAP)
1489 1421
1490 const_iv (CS_QUERY_YESNO) 1422 const_iv (VERSION_CS) const_iv (VERSION_SC)
1491 const_iv (CS_QUERY_SINGLECHAR)
1492 const_iv (CS_QUERY_HIDEINPUT)
1493 1423
1494 const_iv (ST_DEAD) 1424 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1495 const_iv (ST_SETUP)
1496 const_iv (ST_PLAYING)
1497 const_iv (ST_CUSTOM)
1498 1425
1499 const_iv (ST_CHANGE_CLASS) 1426 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1500 1427
1501 const_iv (IO_HEADER) 1428 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1502 const_iv (IO_OBJECTS)
1503 const_iv (IO_UNIQUES)
1504 1429
1505 // random map generator 1430 // random map generator
1506 const_iv (LAYOUT_NONE) 1431 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1507 const_iv (LAYOUT_ONION) 1432 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1508 const_iv (LAYOUT_MAZE)
1509 const_iv (LAYOUT_SPIRAL)
1510 const_iv (LAYOUT_ROGUELIKE)
1511 const_iv (LAYOUT_SNAKE)
1512 const_iv (LAYOUT_SQUARE_SPIRAL)
1513 1433
1514 const_iv (RMOPT_RANDOM) 1434 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1515 const_iv (RMOPT_CENTERED) 1435 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1516 const_iv (RMOPT_LINEAR) 1436 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1517 const_iv (RMOPT_BOTTOM_C)
1518 const_iv (RMOPT_BOTTOM_R)
1519 const_iv (RMOPT_IRR_SPACE)
1520 const_iv (RMOPT_WALL_OFF)
1521 const_iv (RMOPT_WALLS_ONLY)
1522 const_iv (RMOPT_NO_DOORS)
1523 1437
1524 const_iv (SYMMETRY_RANDOM) 1438 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1525 const_iv (SYMMETRY_NONE) 1439 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1526 const_iv (SYMMETRY_X) 1440
1527 const_iv (SYMMETRY_Y) 1441 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1528 const_iv (SYMMETRY_XY) 1442 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1443
1444 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1445 const_iv (FT_RSRC) const_iv (FT_NUM)
1529 }; 1446 };
1530 1447
1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1448 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1449 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1533 1450
1554 } 1471 }
1555} 1472}
1556 1473
1557void _connect_to_perl () 1474void _connect_to_perl ()
1558 1475
1476void _recalc_want ()
1477
1559void _global_reattach () 1478void _global_reattach ()
1560 CODE: 1479 CODE:
1561{ 1480{
1562 // reattach to all attachable objects in the game. 1481 // reattach to all attachable objects in the game.
1563 for_all_clients (ns) 1482 for_all_clients (ns)
1564 ns->reattach (); 1483 ns->reattach ();
1565 1484
1566 for_all_players (pl)
1567 pl->reattach ();
1568
1569 //TODO
1570 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1571 // i->second->reattach ();
1572
1573 for_all_objects (op) 1485 for_all_objects (op)
1574 op->reattach (); 1486 op->reattach ();
1575} 1487}
1576 1488
1489# support function for map-world.ext
1490void _quantise (SV *data_sv, SV *plt_sv)
1491 CODE:
1492{
1493 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1494 croak ("_quantise called with invalid agruments");
1495
1496 plt_sv = SvRV (plt_sv);
1497 SV **plt = AvARRAY (plt_sv);
1498 int plt_count = AvFILL (plt_sv) + 1;
1499
1500 STRLEN len;
1501 char *data = SvPVbyte (data_sv, len);
1502 char *dst = data;
1503
1504 while (len >= 3)
1505 {
1506 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1507 {
1508 char *val = SvPVX (*val_sv);
1509
1510 if (val [0] == data [0]
1511 && val [1] == data [1]
1512 && val [2] == data [2])
1513 {
1514 *dst++ = val [3];
1515 goto next;
1516 }
1517 }
1518
1519 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1520 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1521 dst - SvPVX (data_sv), len);
1522
1523 next:
1524 data += 3;
1525 len -= 3;
1526 }
1527
1528 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1529}
1530
1531void evthread_start (int aiofd)
1532
1533void cede_to_tick ()
1534 CODE:
1535 coroapi::cede_to_tick ();
1536
1537NV till_tick ()
1538 CODE:
1539 RETVAL = SvNVX (sv_next_tick) - now ();
1540 OUTPUT:
1541 RETVAL
1542
1543int tick_inhibit ()
1544 CODE:
1545 RETVAL = tick_inhibit;
1546 OUTPUT:
1547 RETVAL
1548
1549void tick_inhibit_inc ()
1550 CODE:
1551 ++tick_inhibit;
1552
1553void tick_inhibit_dec ()
1554 CODE:
1555 if (!--tick_inhibit)
1556 if (tick_pending)
1557 {
1558 ev_async_send (EV_DEFAULT, &tick_watcher);
1559 coroapi::cede ();
1560 }
1561
1562void server_tick ()
1563 CODE:
1564{
1565 NOW = ev_now (EV_DEFAULT);
1566 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1567 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1568 runtime = SvNVX (sv_runtime);
1569
1570 server_tick ();
1571
1572 NOW = ev_time ();
1573 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1574 runtime += TICK;
1575 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1576}
1577
1577NV floor (NV x) 1578NV floor (NV x)
1578 1579
1579NV ceil (NV x) 1580NV ceil (NV x)
1580 1581
1581NV rndm (...) 1582NV rndm (...)
1583 ALIAS:
1584 rmg_rndm = 1
1582 CODE: 1585 CODE:
1586{
1587 rand_gen &gen = ix ? rmg_rndm : rndm;
1583 switch (items) 1588 switch (items)
1584 { 1589 {
1585 case 0: RETVAL = rndm (); break; 1590 case 0: RETVAL = gen (); break;
1586 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1591 case 1: RETVAL = gen (SvUV (ST (0))); break;
1587 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1592 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1588 default: croak ("cf::rndm requires none, one or two parameters."); break; 1593 default: croak ("cf::rndm requires none, one or two parameters."); break;
1589 } 1594 }
1595}
1590 OUTPUT: 1596 OUTPUT:
1591 RETVAL 1597 RETVAL
1592 1598
1593void server_tick () 1599NV clamp (NV value, NV min_value, NV max_value)
1594 CODE: 1600 CODE:
1595 runtime = SvNVx (sv_runtime); 1601 RETVAL = clamp (value, min_value, max_value);
1596 server_tick (); 1602 OUTPUT:
1603 RETVAL
1597 1604
1605NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1606 CODE:
1607 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1608 OUTPUT:
1609 RETVAL
1610
1611void weaken (...)
1612 PROTOTYPE: @
1613 CODE:
1614 while (items > 0)
1615 sv_rvweaken (ST (--items));
1616
1598void 1617void
1599LOG (int level, char *msg) 1618log_backtrace (utf8_string msg)
1619
1620void
1621LOG (int flags, utf8_string msg)
1600 PROTOTYPE: $$ 1622 PROTOTYPE: $$
1601 C_ARGS: (LogLevel)level, "%s", msg 1623 C_ARGS: flags, "%s", msg
1602 1624
1603char *path_combine (char *base, char *path) 1625octet_string path_combine (octet_string base, octet_string path)
1604 PROTOTYPE: $$ 1626 PROTOTYPE: $$
1605 1627
1606char *path_combine_and_normalize (char *base, char *path) 1628octet_string path_combine_and_normalize (octet_string base, octet_string path)
1607 PROTOTYPE: $$ 1629 PROTOTYPE: $$
1608 1630
1609const char *
1610get_maps_directory (char *path)
1611 PROTOTYPE: $
1612 ALIAS: maps_directory = 0
1613 CODE:
1614 RETVAL = create_pathname (path);
1615 OUTPUT: RETVAL
1616
1617void 1631void
1618sub_generation_inc () 1632sub_generation_inc ()
1619 CODE: 1633 CODE:
1620 PL_sub_generation++; 1634 PL_sub_generation++;
1621 1635
1622char * 1636const_octet_string
1623mapdir () 1637mapdir ()
1624 PROTOTYPE: 1638 PROTOTYPE:
1625 ALIAS: 1639 ALIAS:
1626 mapdir = 0 1640 mapdir = 0
1627 uniquedir = 1 1641 uniquedir = 1
1643 } 1657 }
1644 OUTPUT: RETVAL 1658 OUTPUT: RETVAL
1645 1659
1646void abort () 1660void abort ()
1647 1661
1662void reset_signals ()
1663
1648void fork_abort (char *cause = "cf::fork_abort") 1664void fork_abort (const_octet_string cause = "cf::fork_abort")
1649 1665
1650void cleanup (const char *cause, bool make_core = false) 1666void cleanup (const_octet_string cause, bool make_core = false)
1651 1667
1652void emergency_save () 1668void emergency_save ()
1653 1669
1654void _exit (int status = EXIT_SUCCESS) 1670void _exit (int status = EXIT_SUCCESS)
1655 1671
1656UV sv_2watcher (SV *w)
1657 CODE:
1658 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1659 OUTPUT:
1660 RETVAL
1661
1662#if _POSIX_MEMLOCK 1672#if _POSIX_MEMLOCK
1663 1673
1664int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1674int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1675 INIT:
1676#if __GLIBC__
1677 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1678#endif
1665 1679
1666int munlockall () 1680int munlockall ()
1667 1681
1668#endif 1682#endif
1669 1683
1684int
1685malloc_trim (IV pad = 0)
1686
1687void
1688mallinfo ()
1689 PPCODE:
1690{
1691#if __GLIBC__
1692 struct mallinfo mai = mallinfo ();
1693 EXTEND (SP, 10*2);
1694 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1695 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1696 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1697 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1698 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1699 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1700 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1701 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1702 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1703 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1704#endif
1705 EXTEND (SP, 2*2);
1706 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1707 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1708 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1709}
1710
1670int find_animation (char *text) 1711int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1712 PROTOTYPE: $
1672 1713
1673int random_roll (int min, int max, object *op, int goodbad); 1714int random_roll (int min, int max, object *op, int goodbad);
1674 1715
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1716const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676 1717
1677int 1718int
1678exp_to_level (val64 exp) 1719exp_to_level (val64 exp)
1679 CODE: 1720 CODE:
1680{ 1721{
1711 RETVAL = newSVpv (resist_plus[atnr], 0); 1752 RETVAL = newSVpv (resist_plus[atnr], 0);
1712 else 1753 else
1713 XSRETURN_UNDEF; 1754 XSRETURN_UNDEF;
1714 OUTPUT: RETVAL 1755 OUTPUT: RETVAL
1715 1756
1757UUID
1758uuid_cur ()
1759 CODE:
1760 RETVAL = UUID::cur;
1761 OUTPUT:
1762 RETVAL
1763
1764UUID
1765uuid_gen ()
1766 CODE:
1767 RETVAL = UUID::gen ();
1768 OUTPUT:
1769 RETVAL
1770
1771val64
1772uuid_seq (UUID uuid)
1773 CODE:
1774 RETVAL = uuid.seq;
1775 OUTPUT:
1776 RETVAL
1777
1778UUID
1779uuid_str (val64 seq)
1780 CODE:
1781 RETVAL.seq = seq;
1782 OUTPUT:
1783 RETVAL
1784
1785void
1786coin_names ()
1787 PPCODE:
1788 EXTEND (SP, NUM_COINS);
1789 for (int i = 0; i < NUM_COINS; ++i)
1790 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1791
1792void
1793coin_archetypes ()
1794 PPCODE:
1795 EXTEND (SP, NUM_COINS);
1796 for (int i = 0; i < NUM_COINS; ++i)
1797 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1798
1799bool
1800load_resource_file_ (octet_string filename)
1801
1716MODULE = cf PACKAGE = cf::attachable 1802MODULE = cf PACKAGE = cf::attachable
1717 1803
1718int 1804int
1719valid (SV *obj) 1805valid (SV *obj)
1720 CODE: 1806 CODE:
1721 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1807 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1722 OUTPUT: 1808 OUTPUT:
1723 RETVAL 1809 RETVAL
1810
1811void
1812debug_trace (attachable *obj, bool on = true)
1813 CODE:
1814 obj->flags &= ~attachable::F_DEBUG_TRACE;
1815 if (on)
1816 obj->flags |= attachable::F_DEBUG_TRACE;
1724 1817
1725int mortals_size () 1818int mortals_size ()
1726 CODE: 1819 CODE:
1727 RETVAL = attachable::mortals.size (); 1820 RETVAL = attachable::mortals.size ();
1728 OUTPUT: RETVAL 1821 OUTPUT: RETVAL
1730#object *mortals (U32 index) 1823#object *mortals (U32 index)
1731# CODE: 1824# CODE:
1732# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1825# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1733# OUTPUT: RETVAL 1826# OUTPUT: RETVAL
1734 1827
1735INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1828INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1736 1829
1737MODULE = cf PACKAGE = cf::global 1830MODULE = cf PACKAGE = cf::global
1738 1831
1739int invoke (SV *klass, int event, ...) 1832int invoke (SV *klass, int event, ...)
1740 CODE: 1833 CODE:
1744 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1837 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1745 OUTPUT: RETVAL 1838 OUTPUT: RETVAL
1746 1839
1747MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1840MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748 1841
1749INCLUDE: $PERL genacc object ../include/object.h | 1842INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1750 1843
1751int invoke (object *op, int event, ...) 1844int invoke (object *op, int event, ...)
1752 CODE: 1845 CODE:
1753 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1846 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1754 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1847 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1776object *actives (U32 index) 1869object *actives (U32 index)
1777 CODE: 1870 CODE:
1778 RETVAL = index < actives.size () ? actives [index] : 0; 1871 RETVAL = index < actives.size () ? actives [index] : 0;
1779 OUTPUT: RETVAL 1872 OUTPUT: RETVAL
1780 1873
1874int mortals_size ()
1875 CODE:
1876 RETVAL = attachable::mortals.size ();
1877 OUTPUT: RETVAL
1878
1879const char *slot_use_name (U32 slot)
1880 ALIAS:
1881 slot_nonuse_name = 1
1882 CODE:
1883{
1884 if (slot >= NUM_BODY_LOCATIONS)
1885 croak ("body slot index out of range");
1886
1887 switch (ix)
1888 {
1889 case 0: RETVAL = body_locations[slot].use_name; break;
1890 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1891 }
1892}
1893 OUTPUT:
1894 RETVAL
1895
1781# missing properties 1896# missing properties
1782 1897
1783object *head (object *op) 1898object *head (object *op)
1784 PROTOTYPE: $ 1899 PROTOTYPE: $
1785 CODE: 1900 CODE:
1786 RETVAL = op->head_ (); 1901 RETVAL = op->head_ ();
1787 OUTPUT: RETVAL
1788
1789int is_head (object *op)
1790 PROTOTYPE: $
1791 CODE:
1792 RETVAL = op->head_ () == op;
1793 OUTPUT: RETVAL 1902 OUTPUT: RETVAL
1794 1903
1795void 1904void
1796inv (object *obj) 1905inv (object *obj)
1797 PROTOTYPE: $ 1906 PROTOTYPE: $
1798 PPCODE: 1907 PPCODE:
1799{ 1908{
1800 object *o;
1801 for (o = obj->inv; o; o = o->below) 1909 for (object *o = obj->inv; o; o = o->below)
1802 XPUSHs (sv_2mortal (to_sv (o))); 1910 XPUSHs (sv_2mortal (to_sv (o)));
1803} 1911}
1804 1912
1805void 1913void
1806set_animation (object *op, int idx) 1914set_animation (object *op, int idx)
1811num_animations (object *op) 1919num_animations (object *op)
1812 CODE: 1920 CODE:
1813 RETVAL = NUM_ANIMATIONS (op); 1921 RETVAL = NUM_ANIMATIONS (op);
1814 OUTPUT: RETVAL 1922 OUTPUT: RETVAL
1815 1923
1924int slot_info (object *op, UV slot, int value = 0)
1925 ALIAS:
1926 slot_used = 1
1927 CODE:
1928{
1929 if (slot >= NUM_BODY_LOCATIONS)
1930 croak ("body slot index out of range");
1931
1932 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1933
1934 if (items > 2)
1935 if (ix)
1936 op->slot[slot].used = value;
1937 else
1938 op->slot[slot].info = value;
1939}
1940 OUTPUT:
1941 RETVAL
1942
1816object *find_best_object_match (object *op, const char *match) 1943object *find_best_object_match (object *op, utf8_string match)
1817 1944
1818object *find_marked_object (object *op) 1945object *find_marked_object (object *op)
1819 1946
1820int need_identify (object *obj); 1947int need_identify (object *obj);
1821 1948
1833 1960
1834void apply_below (object *op) 1961void apply_below (object *op)
1835 CODE: 1962 CODE:
1836 player_apply_below (op); 1963 player_apply_below (op);
1837 1964
1838object *cf_object_present_archname_inside (object *op, char *whatstr) 1965int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1839
1840int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1841
1842int cf_object_change_map (object *op, int x, int y, maptile *map)
1843
1844#//TODO
1845object *clone_ (object *op, int recursive = 0)
1846 CODE:
1847 if (recursive)
1848 RETVAL = object_create_clone (op);
1849 else
1850 {
1851 RETVAL = object::create ();
1852 op->copy_to (RETVAL);
1853 }
1854 OUTPUT: RETVAL
1855 1966
1856int pay_item (object *op, object *buyer) 1967int pay_item (object *op, object *buyer)
1857 CODE: 1968 CODE:
1858 RETVAL = pay_for_item (op, buyer); 1969 RETVAL = pay_for_item (op, buyer);
1859 OUTPUT: RETVAL 1970 OUTPUT: RETVAL
1863 RETVAL = pay_for_amount (amount, op); 1974 RETVAL = pay_for_amount (amount, op);
1864 OUTPUT: RETVAL 1975 OUTPUT: RETVAL
1865 1976
1866void pay_player (object *op, uint64 amount) 1977void pay_player (object *op, uint64 amount)
1867 1978
1868val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1979val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1869 1980
1870int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1981int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1871 1982
1872void learn_spell (object *op, object *sp, int special_prayer = 0) 1983void learn_spell (object *op, object *sp, int special_prayer = 0)
1873 CODE: 1984 CODE:
1874 do_learn_spell (op, sp, special_prayer); 1985 do_learn_spell (op, sp, special_prayer);
1875 1986
1876void forget_spell (object *op, object *sp) 1987void forget_spell (object *op, object *sp)
1877 CODE: 1988 CODE:
1878 do_forget_spell (op, query_name (sp)); 1989 do_forget_spell (op, query_name (sp));
1879 1990
1880object *check_for_spell (object *op, char *spellname) 1991object *check_for_spell (object *op, utf8_string spellname)
1881 CODE: 1992 CODE:
1882 RETVAL = check_spell_known (op, spellname); 1993 RETVAL = check_spell_known (op, spellname);
1883 OUTPUT: RETVAL 1994 OUTPUT: RETVAL
1884 1995
1885int query_money (object *op) 1996int query_money (object *op)
1894 2005
1895void drop (object *who, object *op) 2006void drop (object *who, object *op)
1896 2007
1897void pick_up (object *who, object *op) 2008void pick_up (object *who, object *op)
1898 2009
1899int cf_object_teleport (object *op, maptile *map, int x, int y)
1900
1901void update_object (object *op, int action) 2010void update_object (object *op, int action)
1902 2011
1903object *cf_create_object_by_name (const char *name)
1904
1905void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2012void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1906 2013
1907void player_lvl_adj (object *who, object *skill = 0) 2014void player_lvl_adj (object *who, object *skill = 0)
1908 2015
1909int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2016int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1910 2017
1916 2023
1917void add_button_link (object *button, maptile *map, int connected); 2024void add_button_link (object *button, maptile *map, int connected);
1918 2025
1919void remove_button_link (object *op); 2026void remove_button_link (object *op);
1920 2027
2028void handle_apply_yield (object *op);
2029
1921 2030
1922MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2031MODULE = cf PACKAGE = cf::object PREFIX = cf_
1923
1924object *cf_insert_ob_in_ob (object *ob, object *where)
1925 2032
1926# no clean way to get an object from an archetype - stupid idiotic 2033# no clean way to get an object from an archetype - stupid idiotic
1927# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2034# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1928 2035
1929object *new (const char *archetype = 0) 2036object *new (utf8_string archetype = 0)
1930 PROTOTYPE: ;$ 2037 PROTOTYPE: ;$
1931 CODE: 2038 CODE:
1932 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2039 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1933 OUTPUT: 2040 OUTPUT:
1934 RETVAL 2041 RETVAL
1935 2042
2043object *find_object (U32 tag)
2044
2045# TODO: nuke
1936object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2046object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1937 PROTOTYPE: $$$$$$ 2047 PROTOTYPE: $$$$$$
1938 CODE: 2048 CODE:
1939{ 2049{
1940 int unused_type; 2050 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1941 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1942} 2051}
1943 2052
1944# syntatic sugar for easier use in event callbacks. 2053shstr
1945const char *options (object *op) 2054object::kv_get (shstr key)
1946 CODE:
1947 RETVAL = op->name;
1948 OUTPUT:
1949 RETVAL
1950 2055
1951player *contr (object *op) 2056void
1952 CODE: 2057object::kv_del (shstr key)
1953 RETVAL = op->contr;
1954 OUTPUT: RETVAL
1955 2058
1956const char *get_ob_key_value (object *op, const char *key) 2059void
1957 2060object::kv_set (shstr key, shstr value)
1958bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1959 2061
1960object *get_nearest_player (object *ob) 2062object *get_nearest_player (object *ob)
1961 ALIAS: nearest_player = 0 2063 ALIAS: nearest_player = 0
1962 PREINIT: 2064 PREINIT:
1963 extern object *get_nearest_player (object *); 2065 extern object *get_nearest_player (object *);
1971 EXTEND (SP, 5); 2073 EXTEND (SP, 5);
1972 PUSHs (newSVuv (rv.distance)); 2074 PUSHs (newSVuv (rv.distance));
1973 PUSHs (newSViv (rv.distance_x)); 2075 PUSHs (newSViv (rv.distance_x));
1974 PUSHs (newSViv (rv.distance_y)); 2076 PUSHs (newSViv (rv.distance_y));
1975 PUSHs (newSViv (rv.direction)); 2077 PUSHs (newSViv (rv.direction));
1976 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2078 PUSHs (to_sv (rv.part));
1977} 2079}
1978 2080
1979bool on_same_map_as (object *ob, object *other) 2081bool on_same_map_as (object *ob, object *other)
1980 CODE: 2082 CODE:
1981 RETVAL = on_same_map (ob, other); 2083 RETVAL = on_same_map (ob, other);
1982 OUTPUT: RETVAL 2084 OUTPUT: RETVAL
1983 2085
1984const char * 2086const_utf8_string
1985base_name (object *op, int plural = op->nrof > 1) 2087base_name (object *op, int plural = op->nrof > 1)
1986 CODE: 2088 CODE:
1987 RETVAL = query_base_name (op, plural); 2089 RETVAL = query_base_name (op, plural);
1988 OUTPUT: RETVAL 2090 OUTPUT: RETVAL
1989 2091
1990object *decrease_ob_nr (object *op, unsigned long i) 2092# return the tail of an object, excluding itself
2093void
2094tail (object *op)
2095 PPCODE:
2096 while ((op = op->more))
2097 XPUSHs (sv_2mortal (to_sv (op)));
1991 2098
1992MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2099MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1993 2100
1994player *player (object *op) 2101player *player (object *op)
1995 CODE: 2102 CODE:
1996 RETVAL = op->contr; 2103 RETVAL = op->contr;
1997 OUTPUT: RETVAL 2104 OUTPUT: RETVAL
1998 2105
2106bool move_player (object *op, int dir)
2107
1999void check_score (object *op) 2108void check_score (object *op)
2000 2109
2001void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2110void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2002 CODE: 2111 CODE:
2003 new_draw_info (flags, 0, op, txt); 2112 new_draw_info (flags, 0, op, txt);
2004 2113
2005object *cf_player_send_inventory (object *op)
2006
2007char *cf_player_get_ip (object *op)
2008 ALIAS: ip = 0
2009
2010object *cf_player_get_marked_item (object *op)
2011 ALIAS: marked_item = 0
2012
2013void cf_player_set_marked_item (object *op, object *ob)
2014
2015partylist *cf_player_get_party (object *op)
2016 ALIAS: party = 0
2017
2018void cf_player_set_party (object *op, partylist *party)
2019
2020void kill_player (object *op) 2114void kill_player (object *op)
2021 2115
2116void esrv_send_item (object *pl, object *item)
2117
2022void esrv_update_item (object *op, int what, object *item) 2118void esrv_update_item (object *pl, int what, object *item)
2023 C_ARGS: what, op, item 2119 C_ARGS: what, pl, item
2024 2120
2025void clear_los (object *op) 2121void esrv_del_item (object *pl, int tag)
2122 C_ARGS: pl->contr, tag
2026 2123
2027int command_summon (object *op, char *params) 2124int command_summon (object *op, utf8_string params)
2028 2125
2029int command_arrest (object *op, char *params) 2126int command_arrest (object *op, utf8_string params)
2030
2031int command_kick (object *op, char *params)
2032
2033int command_banish (object *op, char *params)
2034 2127
2035 2128
2036MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2129MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2037 2130
2038INCLUDE: $PERL genacc player ../include/player.h | 2131INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2039 2132
2040int invoke (player *pl, int event, ...) 2133int invoke (player *pl, int event, ...)
2041 CODE: 2134 CODE:
2042 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2135 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2043 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2136 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2053 pl->ob->stats.hp = pl->ob->stats.maxhp; 2146 pl->ob->stats.hp = pl->ob->stats.maxhp;
2054 pl->ob->stats.sp = pl->ob->stats.maxsp; 2147 pl->ob->stats.sp = pl->ob->stats.maxsp;
2055 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2148 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2056 pl->orig_stats = pl->ob->stats; 2149 pl->orig_stats = pl->ob->stats;
2057 2150
2058void cf_player_move (player *pl, int dir) 2151void clear_los (player *pl)
2059
2060void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2061
2062player *first ()
2063 CODE:
2064 RETVAL = first_player;
2065 OUTPUT: RETVAL
2066 2152
2067bool 2153bool
2068cell_visible (player *pl, int dx, int dy) 2154cell_visible (player *pl, int dx, int dy)
2069 CODE: 2155 CODE:
2070 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2156 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2077 CODE: 2163 CODE:
2078{ 2164{
2079 STRLEN len; 2165 STRLEN len;
2080 char *buf = SvPVbyte (packet, len); 2166 char *buf = SvPVbyte (packet, len);
2081 2167
2168 if (len > MAXSOCKBUF)
2169 pl->failmsg ("[packet too long for client]");
2082 if (pl->ns) 2170 else if (pl->ns)
2083 pl->ns->send_packet (buf, len); 2171 pl->ns->send_packet (buf, len);
2084} 2172}
2085 2173
2086int 2174int
2087listening (player *pl, int new_value = -1) 2175listening (player *pl, int new_value = -1)
2123 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2211 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2124 OUTPUT: RETVAL 2212 OUTPUT: RETVAL
2125 2213
2126SV *registry (maptile *map) 2214SV *registry (maptile *map)
2127 2215
2216void
2217find_tagged_objects (maptile *map, utf8_string tag = 0)
2218 PPCODE:
2219{
2220 if (!map->spaces)
2221 XSRETURN_EMPTY;
2222
2223 if (tag)
2224 {
2225 shstr_cmp tag_ (tag);
2226
2227 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2228 for (object *op = ms->bot; op; op = op->above)
2229 if (op->tag == tag_)
2230 XPUSHs (sv_2mortal (to_sv (op)));
2231 }
2232 else
2233 {
2234 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2235 for (object *op = ms->bot; op; op = op->above)
2236 if (op->tag)
2237 XPUSHs (sv_2mortal (to_sv (op)));
2238 }
2239}
2240
2128INCLUDE: $PERL genacc maptile ../include/map.h | 2241INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2129 2242
2130void 2243void
2131maptile::instantiate () 2244maptile::instantiate ()
2132 2245
2133maptile *new () 2246maptile *new ()
2149 if (pl->ob && pl->ob->map == THIS) 2262 if (pl->ob && pl->ob->map == THIS)
2150 PUSHs (sv_2mortal (to_sv (pl->ob))); 2263 PUSHs (sv_2mortal (to_sv (pl->ob)));
2151 } 2264 }
2152 2265
2153void 2266void
2154maptile::set_regiondata (SV *data, SV *plt) 2267maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2155 CODE: 2268 CODE:
2156{ 2269{
2157 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2270 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2271 croak ("maptile::add_underlay: palette must be arrayref");
2272
2273 palette = SvRV (palette);
2274
2275 STRLEN idxlen;
2276 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2277
2278 for (int x = 0; x < THIS->width; ++x)
2279 for (int y = 0; y < THIS->height; ++y)
2280 {
2281 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2282 if (op->flag [FLAG_IS_FLOOR])
2283 goto skip_space;
2284
2285 {
2286 int offs = offset + y * stride + x;
2287 if (IN_RANGE_EXC (offs, 0, idxlen))
2288 {
2289 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2290 {
2291 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2292 ob->flag [FLAG_NO_MAP_SAVE] = true;
2293 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2294
2295 if (ob->randomitems)
2296 {
2297 if (!ob->above)
2298 {
2299 ob->create_treasure (ob->randomitems);
2300
2301 for (object *op = ob->above; op; op = op->above)
2302 op->flag [FLAG_NO_MAP_SAVE] = true;
2303 }
2304
2305 ob->randomitems = 0;
2306 }
2307 }
2308 }
2309 }
2310
2311 skip_space: ;
2312 }
2313}
2314
2315void
2316maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2317 CODE:
2318{
2319 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2158 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2320 croak ("maptile::set_regiondata: palette must be arrayref");
2159 2321
2160 AV *av = (AV *)SvRV (plt); 2322 palette = SvRV (palette);
2161 2323
2162 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2324 STRLEN idxlen;
2325 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2163 2326
2327 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2328 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2329
2164 for (int i = av_len (av) + 1; i--; ) 2330 for (int i = av_len ((AV *)palette) + 1; i--; )
2165 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2331 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2166 2332
2167 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2333 for (int y = 0; y < THIS->height; ++y)
2334 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2335
2336 sfree (THIS->regions, THIS->size ());
2337 delete [] THIS->regionmap;
2338
2339 THIS->regions = regions;
2168 THIS->regionmap = regionmap; 2340 THIS->regionmap = regionmap;
2169} 2341}
2170 2342
2171void play_sound_map (maptile *map, int x, int y, int sound_num) 2343void
2344maptile::create_region_treasure ()
2345 CODE:
2346{
2347 object *op = object::create ();
2348 op->type = FLOOR;
2349 op->map = THIS;
2350
2351 for (int x = 0; x < THIS->width; ++x)
2352 for (int y = 0; y < THIS->height; ++y)
2353 {
2354 region *rgn = THIS->region (x, y);
2355
2356 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2357 if (rgn->treasure && rndm () < rgn->treasure_density)
2358 {
2359 op->x = x;
2360 op->y = y;
2361 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2362 }
2363 }
2364
2365 op->destroy ();
2366}
2172 2367
2173int out_of_map (maptile *map, int x, int y) 2368int out_of_map (maptile *map, int x, int y)
2174 2369
2175void 2370void
2176trigger (maptile *map, long connection, bool state = true) 2371trigger (maptile *map, long connection, bool state = true)
2181get_connection (maptile *map, long connection) 2376get_connection (maptile *map, long connection)
2182 PPCODE: 2377 PPCODE:
2183 oblinkpt *obp = get_connection_links (map, connection); 2378 oblinkpt *obp = get_connection_links (map, connection);
2184 if (obp) 2379 if (obp)
2185 for (objectlink *ol = obp->link; ol; ol = ol->next) 2380 for (objectlink *ol = obp->link; ol; ol = ol->next)
2186 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2381 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2187
2188object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2189
2190object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2191
2192object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2193 C_ARGS: str, map, nx, ny
2194 2382
2195void 2383void
2196get_map_flags (maptile *map, int x, int y) 2384get_map_flags (maptile *map, int x, int y)
2197 PPCODE: 2385 PPCODE:
2198{ 2386{
2203 EXTEND (SP, 4); 2391 EXTEND (SP, 4);
2204 PUSHs (sv_2mortal (newSViv (flags))); 2392 PUSHs (sv_2mortal (newSViv (flags)));
2205 2393
2206 if (GIMME_V == G_ARRAY) 2394 if (GIMME_V == G_ARRAY)
2207 { 2395 {
2208 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2396 PUSHs (sv_2mortal (to_sv (nmap)));
2209 PUSHs (sv_2mortal (newSViv (nx))); 2397 PUSHs (sv_2mortal (newSViv (nx)));
2210 PUSHs (sv_2mortal (newSViv (ny))); 2398 PUSHs (sv_2mortal (newSViv (ny)));
2211 } 2399 }
2212} 2400}
2213 2401
2222 2410
2223 get_map_flags (map, &nmap, x, y, &nx, &ny); 2411 get_map_flags (map, &nmap, x, y, &nx, &ny);
2224 2412
2225 if (nmap) 2413 if (nmap)
2226 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2414 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2227 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2415 XPUSHs (sv_2mortal (to_sv (o)));
2228} 2416}
2229 2417
2230SV * 2418SV *
2231bot_at (maptile *obj, unsigned int x, unsigned int y) 2419bot_at (maptile *obj, unsigned int x, unsigned int y)
2232 PROTOTYPE: $$$ 2420 PROTOTYPE: $$$
2241 INIT: 2429 INIT:
2242 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2430 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2243 CODE: 2431 CODE:
2244 switch (ix) 2432 switch (ix)
2245 { 2433 {
2246 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2434 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2247 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2435 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2248 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2436 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2249 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2437 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2250 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2438 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2251 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2439 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2252 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2440 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2253 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2441 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2254 } 2442 }
2255 OUTPUT: RETVAL 2443 OUTPUT: RETVAL
2256 2444
2257void fix_walls (maptile *map, int x, int y) 2445void fix_walls (maptile *map, int x, int y)
2258 2446
2260 2448
2261# worst xs function of my life 2449# worst xs function of my life
2262bool 2450bool
2263_create_random_map (\ 2451_create_random_map (\
2264 maptile *self,\ 2452 maptile *self,\
2265 char *wallstyle,\ 2453 utf8_string wallstyle,\
2266 char *wall_name,\ 2454 utf8_string wall_name,\
2267 char *floorstyle,\ 2455 utf8_string floorstyle,\
2268 char *monsterstyle,\ 2456 utf8_string monsterstyle,\
2269 char *treasurestyle,\ 2457 utf8_string treasurestyle,\
2270 char *layoutstyle,\ 2458 utf8_string layoutstyle,\
2271 char *doorstyle,\ 2459 utf8_string doorstyle,\
2272 char *decorstyle,\ 2460 utf8_string decorstyle,\
2273 char *origin_map,\ 2461 utf8_string origin_map,\
2274 char *final_map,\ 2462 utf8_string final_map,\
2275 char *exitstyle,\ 2463 utf8_string exitstyle,\
2276 char *this_map,\ 2464 utf8_string this_map,\
2277 char *exit_on_final_map,\ 2465 utf8_string exit_on_final_map,\
2278 int xsize,\ 2466 int xsize,\
2279 int ysize,\ 2467 int ysize,\
2280 int expand2x,\ 2468 int expand2x,\
2281 int layoutoptions1,\ 2469 int layoutoptions1,\
2282 int layoutoptions2,\ 2470 int layoutoptions2,\
2295 val64 total_map_hp,\ 2483 val64 total_map_hp,\
2296 int map_layout_style,\ 2484 int map_layout_style,\
2297 int treasureoptions,\ 2485 int treasureoptions,\
2298 int symmetry_used,\ 2486 int symmetry_used,\
2299 region *region,\ 2487 region *region,\
2300 char *custom\ 2488 utf8_string custom\
2301) 2489)
2302 CODE: 2490 CODE:
2303{ 2491{
2304 random_map_params rmp; 2492 random_map_params rmp;
2305 2493
2332 rmp.decoroptions = decoroptions; 2520 rmp.decoroptions = decoroptions;
2333 rmp.orientation = orientation; 2521 rmp.orientation = orientation;
2334 rmp.origin_y = origin_y; 2522 rmp.origin_y = origin_y;
2335 rmp.origin_x = origin_x; 2523 rmp.origin_x = origin_x;
2336 rmp.random_seed = random_seed; 2524 rmp.random_seed = random_seed;
2337 rmp.total_map_hp = total_map_hp; 2525 rmp.total_map_hp = (uint64_t) total_map_hp;
2338 rmp.map_layout_style = map_layout_style; 2526 rmp.map_layout_style = map_layout_style;
2339 rmp.treasureoptions = treasureoptions; 2527 rmp.treasureoptions = treasureoptions;
2340 rmp.symmetry_used = symmetry_used; 2528 rmp.symmetry_used = symmetry_used;
2341 rmp.region = region; 2529 rmp.region = region;
2342 rmp.custom = custom; 2530 rmp.custom = custom;
2346 OUTPUT: 2534 OUTPUT:
2347 RETVAL 2535 RETVAL
2348 2536
2349MODULE = cf PACKAGE = cf::arch 2537MODULE = cf PACKAGE = cf::arch
2350 2538
2351archetype *find (const char *name) 2539int archetypes_size ()
2352 CODE: 2540 CODE:
2353 RETVAL = archetype::find (name); 2541 RETVAL = archetypes.size ();
2354 OUTPUT: 2542 OUTPUT: RETVAL
2355 RETVAL
2356 2543
2357archetype *first() 2544archetype *archetypes (U32 index)
2358 PROTOTYPE: 2545 CODE:
2359 CODE: 2546 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2360 RETVAL = first_archetype; 2547 OUTPUT: RETVAL
2548
2549object *instantiate (archetype *arch)
2550 CODE:
2551 RETVAL = arch_to_object (arch);
2552 OUTPUT:
2361 OUTPUT: RETVAL 2553 RETVAL
2362 2554
2363INCLUDE: $PERL genacc archetype ../include/object.h | 2555INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2364 2556
2365MODULE = cf PACKAGE = cf::party 2557MODULE = cf PACKAGE = cf::party
2366 2558
2367partylist *first () 2559partylist *first ()
2368 PROTOTYPE: 2560 PROTOTYPE:
2369 CODE: 2561 CODE:
2370 RETVAL = get_firstparty (); 2562 RETVAL = get_firstparty ();
2371 OUTPUT: RETVAL 2563 OUTPUT: RETVAL
2372 2564
2373INCLUDE: $PERL genacc partylist ../include/player.h | 2565INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2374 2566
2375MODULE = cf PACKAGE = cf::region 2567MODULE = cf PACKAGE = cf::region
2376 2568
2377region *first () 2569void
2378 PROTOTYPE: 2570list ()
2379 CODE: 2571 PPCODE:
2380 RETVAL = first_region; 2572 for_all_regions (rgn)
2381 OUTPUT: RETVAL 2573 XPUSHs (sv_2mortal (to_sv (rgn)));
2382 2574
2383region *find (char *name) 2575region *find (utf8_string name)
2384 PROTOTYPE: $ 2576 PROTOTYPE: $
2385 CODE: 2577 CODE:
2386 RETVAL = region::find (name); 2578 RETVAL = region::find (name);
2387 OUTPUT: RETVAL 2579 OUTPUT: RETVAL
2388 2580
2581region *find_fuzzy (utf8_string name)
2582 PROTOTYPE: $
2583 CODE:
2584 RETVAL = region::find_fuzzy (name);
2585 OUTPUT: RETVAL
2586
2587int specificity (region *rgn)
2588 CODE:
2589 RETVAL = 0;
2590 while (rgn = rgn->parent)
2591 RETVAL++;
2592 OUTPUT: RETVAL
2593
2389INCLUDE: $PERL genacc region ../include/map.h | 2594INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2390 2595
2391MODULE = cf PACKAGE = cf::living 2596MODULE = cf PACKAGE = cf::living
2392 2597
2393INCLUDE: $PERL genacc living ../include/living.h | 2598INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2394 2599
2395MODULE = cf PACKAGE = cf::settings 2600MODULE = cf PACKAGE = cf::settings
2396 2601
2397INCLUDE: $PERL genacc Settings ../include/global.h | 2602INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2398 2603
2399MODULE = cf PACKAGE = cf::client 2604MODULE = cf PACKAGE = cf::client
2400 2605
2401INCLUDE: $PERL genacc client ../include/client.h | 2606INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2402 2607
2403int invoke (client *ns, int event, ...) 2608int invoke (client *ns, int event, ...)
2404 CODE: 2609 CODE:
2405 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2610 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2406 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2611 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2422 CODE: 2627 CODE:
2423{ 2628{
2424 STRLEN len; 2629 STRLEN len;
2425 char *buf = SvPVbyte (packet, len); 2630 char *buf = SvPVbyte (packet, len);
2426 2631
2632 if (len > MAXSOCKBUF)
2633 {
2634 // ugly
2635 if (THIS->pl)
2636 THIS->pl->failmsg ("[packet too long for client]");
2637 }
2638 else
2427 THIS->send_packet (buf, len); 2639 THIS->send_packet (buf, len);
2428} 2640}
2429 2641
2642faceidx
2643client::need_face (utf8_string name, int pri = 0)
2644 CODE:
2645 RETVAL = face_find (name, 0);
2646 if (RETVAL)
2647 {
2648 THIS->send_face (RETVAL, pri);
2649 THIS->flush_fx ();
2650 }
2651 OUTPUT:
2652 RETVAL
2653
2654int
2655client::fx_want (int idx, int value = -1)
2656 CODE:
2657 if (0 < idx && idx < FT_NUM)
2658 {
2659 RETVAL = THIS->fx_want [idx];
2660 if (items > 2)
2661 THIS->fx_want [idx] = value;
2662 }
2663 else
2664 RETVAL = 0;
2665 OUTPUT:
2666 RETVAL
2667
2668MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2669
2670faceidx sound_find (utf8_string name)
2671
2672void sound_set (utf8_string str, faceidx face)
2673
2674# dire hack
2675void old_sound_index (int idx, faceidx face)
2676 CODE:
2677 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2678 old_sound_index [idx] = face;
2679
2680MODULE = cf PACKAGE = cf::face PREFIX = face_
2681
2682#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2683
2684faceidx face_find (utf8_string name, faceidx defidx = 0)
2685
2686faceidx alloc (utf8_string name)
2687 CODE:
2688{
2689 do
2690 {
2691 RETVAL = faces.size ();
2692 faces.resize (RETVAL + 1);
2693 }
2694 while (!RETVAL); // crude way to leave index 0
2695
2696 faces [RETVAL].name = name;
2697 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2698
2699 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2700 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2701}
2702 OUTPUT: RETVAL
2703
2704void set_type (faceidx idx, int value)
2705 ALIAS:
2706 set_type = 0
2707 set_visibility = 1
2708 set_magicmap = 2
2709 set_smooth = 3
2710 set_smoothlevel = 4
2711 CODE:
2712 faceinfo *f = face_info (idx); assert (f);
2713 switch (ix)
2714 {
2715 case 0: f->type = value; break;
2716 case 1: f->visibility = value; break;
2717 case 2: f->magicmap = value; break;
2718 case 3: f->smooth = value; break;
2719 case 4: f->smoothlevel = value; break;
2720 }
2721
2722void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2723 CODE:
2724{
2725 faceinfo *f = face_info (idx); assert (f);
2726 facedata *d = &(faceset ? f->data64 : f->data32);
2727 sv_to (data, d->data);
2728 STRLEN clen;
2729 char *cdata = SvPVbyte (chksum, clen);
2730 clen = min (CHKSUM_SIZE, clen);
2731
2732 if (memcmp (d->chksum, cdata, clen))
2733 {
2734 memcpy (d->chksum, cdata, clen);
2735
2736 // invalidate existing client face info
2737 for_all_clients (ns)
2738 if (ns->faceset == faceset)
2739 {
2740 ns->faces_sent [idx] = false;
2741 ns->force_newmap = true;
2742 }
2743 }
2744}
2745
2746int get_data_size (faceidx idx, int faceset = 0)
2747 CODE:
2748 facedata *d = face_data (idx, faceset);
2749 if (!d) XSRETURN_UNDEF;
2750 RETVAL = d->data.size ();
2751 OUTPUT:
2752 RETVAL
2753
2754SV *get_chksum (faceidx idx, int faceset = 0)
2755 CODE:
2756 facedata *d = face_data (idx, faceset);
2757 if (!d) XSRETURN_UNDEF;
2758 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2759 OUTPUT:
2760 RETVAL
2761
2762SV *get_data (faceidx idx, int faceset = 0)
2763 CODE:
2764 facedata *d = face_data (idx, faceset);
2765 if (!d) XSRETURN_UNDEF;
2766 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2767 OUTPUT:
2768 RETVAL
2769
2770void invalidate (faceidx idx)
2771 CODE:
2772 for_all_clients (ns)
2773 {
2774 ns->faces_sent [idx] = false;
2775 ns->force_newmap = true;
2776 }
2777
2778void invalidate_all ()
2779 CODE:
2780 for_all_clients (ns)
2781 {
2782 ns->faces_sent.reset ();
2783 ns->force_newmap = true;
2784 }
2785
2786MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2787
2788#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2789
2790animidx anim_find (utf8_string name)
2791 CODE:
2792 RETVAL = animation::find (name).number;
2793 OUTPUT: RETVAL
2794
2795animidx set (utf8_string name, SV *frames, int facings = 1)
2796 CODE:
2797{
2798 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2799 croak ("frames must be an arrayref");
2800
2801 AV *av = (AV *)SvRV (frames);
2802
2803 animation *anim = &animation::find (name);
2804 if (anim->number)
2805 {
2806 anim->resize (av_len (av) + 1);
2807 anim->facings = facings;
2808 }
2809 else
2810 anim = &animation::create (name, av_len (av) + 1, facings);
2811
2812 for (int i = 0; i < anim->num_animations; ++i)
2813 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2814}
2815 OUTPUT: RETVAL
2816
2817void invalidate_all ()
2818 CODE:
2819 for_all_clients (ns)
2820 ns->anims_sent.reset ();
2821
2822MODULE = cf PACKAGE = cf::object::freezer
2823
2824INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2825
2826SV *
2827new (char *klass)
2828 CODE:
2829 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2830 OUTPUT: RETVAL
2831
2832void
2833DESTROY (SV *sv)
2834 CODE:
2835 object_freezer *self;
2836 sv_to (sv, self);
2837 delete self;
2838
2839MODULE = cf PACKAGE = cf::object::thawer
2840
2841INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2842
2843SV *
2844new_from_file (char *klass, octet_string path)
2845 CODE:
2846 object_thawer *f = new object_thawer (path);
2847 if (!*f)
2848 {
2849 delete f;
2850 XSRETURN_UNDEF;
2851 }
2852 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2853 OUTPUT: RETVAL
2854
2855void
2856DESTROY (SV *sv)
2857 CODE:
2858 object_thawer *self;
2859 sv_to (sv, self);
2860 delete self;
2861
2862void
2863extract_tags (object_thawer *self)
2864 PPCODE:
2865 while (self->kw != KW_EOF)
2866 {
2867 PUTBACK;
2868 coroapi::cede_to_tick ();
2869 SPAGAIN;
2870
2871 if (self->kw == KW_tag)
2872 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2873
2874 self->skip ();
2875 }
2876

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