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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.160 by elmex, Wed Jan 31 14:11:02 2007 UTC vs.
Revision 1.291 by root, Sun Jun 15 20:32:51 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31
32#include "global.h"
33#include "loader.h"
34#include "../random_maps/random_map.h"
35#include "evthread.h"
32#include <sproto.h> 36#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 37
37#include <unistd.h> 38#include <unistd.h>
38#if _POSIX_MEMLOCK 39#if _POSIX_MEMLOCK
39# include <sys/mman.h> 40# include <sys/mman.h>
40#endif 41#endif
41 42
43#if HAVE_MALLOC_H
44# include <malloc.h>
45#endif
46
47#if !__GLIBC__
48# define malloc_trim(pad) -1
49#endif
50
42#include <EXTERN.h> 51#include <EXTERN.h>
43#include <perl.h> 52#include <perl.h>
44#include <XSUB.h> 53#include <XSUB.h>
45 54
46#include "CoroAPI.h" 55#include "CoroAPI.h"
47#include "perlxsi.c" 56#include "perlxsi.c"
48 57
49extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
50 59
51typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
53 62
54#if IVSIZE >= 8 63typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 64
68static PerlInterpreter *perl; 65static PerlInterpreter *perl;
69 66
70double runtime; 67tstamp NOW, runtime;
68
69static int tick_inhibit;
70static int tick_pending;
71 71
72global gbl_ev; 72global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 74static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
75
76bitset<NUM_EVENT_TYPES> ev_want_event;
77bitset<NUM_TYPES> ev_want_type;
75 78
76static HV 79static HV
77 *stash_cf, 80 *stash_cf,
78 *stash_cf_object_wrap, 81 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 82 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 86 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 87 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 88 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 89 *stash_cf_living_wrap;
87 90
91static inline SV *
92newSVpv_utf8 (const char *s)
93{
94 if (!s)
95 return newSV (0);
96
97 SV *sv = newSVpv (s, 0);
98 SvUTF8_on (sv);
99 return sv;
100}
101
102static inline SV *
103newSVpvn_utf8 (const char *s, STRLEN l)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpvn (s, l);
109 SvUTF8_on (sv);
110 return sv;
111}
112
88// helper cast function, returns super class * or 0 113// helper cast function, returns super class * or 0
89template<class super> 114template<class super>
90static super * 115static super *
91is_a (attachable *at) 116is_a (attachable *at)
92{ 117{
151} 176}
152 177
153void 178void
154attachable::do_destroy () 179attachable::do_destroy ()
155{ 180{
156 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 181 INVOKE_ATTACHABLE (DESTROY, this);
157 182
158 if (cb) 183 if (cb)
159 { 184 {
160 SvREFCNT_dec (cb); 185 SvREFCNT_dec (cb);
161 cb = 0; 186 cb = 0;
162 } 187 }
163 188
164 if (self)
165 sever_self ();
166
167 mortals.push_back (this); 189 mortals.push_back (this);
168} 190}
169 191
170void 192void
171attachable::destroy () 193attachable::destroy ()
173 if (destroyed ()) 195 if (destroyed ())
174 return; 196 return;
175 197
176 flags |= F_DESTROYED; 198 flags |= F_DESTROYED;
177 do_destroy (); 199 do_destroy ();
200 sever_self ();
178} 201}
179 202
180void 203void
181attachable::check_mortals () 204attachable::check_mortals ()
182{ 205{
186 { 209 {
187 if (i >= mortals.size ()) 210 if (i >= mortals.size ())
188 { 211 {
189 i = 0; 212 i = 0;
190 213
191 if (mortals.size () > 1000) 214 if (mortals.size () >= 512)
192 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 215 {
216 static int last_mortalcount;
217 if (mortals.size () != last_mortalcount)
218 {
219 last_mortalcount = mortals.size ();
220 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
221
222 if (0)
223 {
224 for (int j = 0; j < mortals.size (); ++j)//D
225 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
226 fprintf (stderr, "\n");//D
227 }
228 }
229 }
193 230
194 break; 231 break;
195 } 232 }
196 233
197 attachable *obj = mortals [i]; 234 attachable *obj = mortals [i];
198 235
199 obj->refcnt_chk (); // unborrow from perl, if necessary 236#if 0
200 237 if (obj->self)//D make this an assert later
201 //if (obj->refcnt > 0 || obj->self)
202 if (obj->refcnt || obj->self)
203 { 238 {
204//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 239 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
240 obj->sever_self ();
241 }
242#endif
243
244 if (obj->refcnt)
245 {
205 ++i; // further delay freeing 246 ++i; // further delay freeing
206 247
207 if (!(i & 0x3ff)) 248 if (!(i & 0x3ff))
208 break; 249 break;
209 } 250 }
210 else 251 else
211 { 252 {
212 mortals.erase (i); 253 mortals.erase (i);
254 obj->sever_self ();
213 delete obj; 255 delete obj;
214 } 256 }
215 } 257 }
216} 258}
217 259
260void
261attachable::set_key (const char *key, const char *value, bool is_utf8)
262{
263 if (!self)
264 self = newHV ();
265
266 if (value)
267 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
268 else
269 hv_delete (self, key, strlen (key), G_DISCARD);
270}
271
218attachable & 272attachable &
219attachable::operator =(const attachable &src) 273attachable::operator =(const attachable &src)
220{ 274{
221 //if (self || cb) 275 //if (self || cb)
222 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 276 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
223 277
224 attach = src.attach; 278 attach = src.attach;
225 return *this; 279 return *this;
226} 280}
227 281
282template<typename T>
283static bool
284find_backref (void *ptr, T *obj)
285{
286 char *s = (char *)obj;
287 while (s < (char *)obj + sizeof (T))
288 {
289 if (ptr == *(void **)s)
290 return true;
291
292 s += sizeof (void *); // assume natural alignment
293 }
294
295 return false;
296}
297
298// for debugging, find "live" objects containing this ptr
299void
300find_backref (void *ptr)
301{
302 for_all_objects (op)
303 if (find_backref (ptr, op))
304 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
305
306 for_all_players (pl)
307 if (find_backref (ptr, pl))
308 fprintf (stderr, "P %p\n", pl);
309
310 for_all_clients (ns)
311 if (find_backref (ptr, ns))
312 fprintf (stderr, "C %p\n", ns);
313
314}
315
228////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 316//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
229 317
230static SV * 318static SV *
231newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 319newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
232{ 320{
233 SV *sv; 321 SV *sv;
234 322
235 if (!ptr) 323 if (!ptr)
236 return &PL_sv_undef; 324 return newSV (0);
237 325
238 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 326 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
239 return sv_bless (newRV_noinc ((SV *)hv), stash); 327 return sv_bless (newRV_noinc ((SV *)hv), stash);
240} 328}
241 329
260 348
261static SV * 349static SV *
262newSVattachable (attachable *obj, HV *stash) 350newSVattachable (attachable *obj, HV *stash)
263{ 351{
264 if (!obj) 352 if (!obj)
265 return &PL_sv_undef; 353 return newSV (0);
266 354
267 if (!obj->self) 355 if (!obj->self)
356 obj->self = newHV ();
357
358 if (!SvOBJECT (obj->self))
268 { 359 {
269 obj->self = newHV ();
270 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 360 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
271 361
272 // now bless the object _once_ 362 // now bless the object _once_
363 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
273 return sv_bless (newRV_inc ((SV *)obj->self), stash); 364 return sv_bless (newRV_inc ((SV *)obj->self), stash);
274 } 365 }
275 else 366 else
276 { 367 {
277 SV *sv = newRV_inc ((SV *)obj->self); 368 SV *sv = newRV_inc ((SV *)obj->self);
314 return SvPTR (sv, klass); 405 return SvPTR (sv, klass);
315 else 406 else
316 return 0; 407 return 0;
317} 408}
318 409
319inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 410inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
320inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 411inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
321inline SV *to_sv (bool v) { return newSViv (v); } 412inline SV *to_sv (bool v) { return newSViv (v); }
322inline SV *to_sv ( signed char v) { return newSViv (v); } 413inline SV *to_sv ( signed char v) { return newSViv (v); }
323inline SV *to_sv (unsigned char v) { return newSViv (v); } 414inline SV *to_sv (unsigned char v) { return newSViv (v); }
324inline SV *to_sv ( signed short v) { return newSViv (v); } 415inline SV *to_sv ( signed short v) { return newSViv (v); }
325inline SV *to_sv (unsigned short v) { return newSVuv (v); } 416inline SV *to_sv (unsigned short v) { return newSVuv (v); }
334inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 425inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
335inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 426inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
336inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 427inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
337inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 428inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
338inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 429inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
430inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
339inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 431inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
340inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
341inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 432inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
342 433
343inline SV *to_sv (object & v) { return to_sv (&v); } 434inline SV *to_sv (object & v) { return to_sv (&v); }
344inline SV *to_sv (living & v) { return to_sv (&v); } 435inline SV *to_sv (living & v) { return to_sv (&v); }
345 436
346inline SV *to_sv (facetile * v) { return to_sv (v->name); } 437inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
347inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 438inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
348 439
349inline SV *to_sv (UUID v) 440inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
350{
351 char buf[128];
352 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
353 return newSVpv (buf, 0);
354}
355 441
356inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 442inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
357inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 443inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
358inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 444inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 445inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 446inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
363inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
364inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 450inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
365inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
366inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 452inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
367inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 453inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
368inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 454inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
369inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 455inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
370inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 456inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
371inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 457inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
372inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 458inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
373inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 459inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
374inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 460inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
375inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 461inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
462inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
376inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 463inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
377inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 464inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
378inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
379inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 465inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
466inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
467inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
380 468
381inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 469//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
382inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 470inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
383 471
384template<class T> 472template<class T>
385inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 473inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
386 474
387template<int N> 475template<int N>
388inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 476inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
389 477
390inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
391inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 478inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
392inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 479inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
393inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 480inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
394inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 481inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
395 482
483inline void sv_to (SV *sv, std::string &v)
484{
485 STRLEN len;
486 char *data = SvPVbyte (sv, len);
487 v.assign (data, len);
488}
489
396inline void sv_to (SV *sv, UUID &v) 490inline void sv_to (SV *sv, UUID &v)
397{ 491{
398 unsigned int version; 492 if (!v.parse (SvPV_nolen (sv)))
399
400 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
401 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 493 croak ("unparsable uuid: %s", SvPV_nolen (sv));
402} 494}
403 495
404inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 496inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
405 497
423 break; 515 break;
424 516
425 case DT_STRING: 517 case DT_STRING:
426 { 518 {
427 char *str = (char *)va_arg (ap, const char *); 519 char *str = (char *)va_arg (ap, const char *);
428 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 520 sv = str ? newSVpv (str, 0) : newSV (0);
429 } 521 }
430 break; 522 break;
431 523
432 case DT_DATA: 524 case DT_DATA:
433 { 525 {
434 char *str = (char *)va_arg (ap, const void *); 526 char *str = (char *)va_arg (ap, const void *);
435 int len = va_arg (ap, int); 527 int len = va_arg (ap, int);
436 sv = str ? newSVpv (str, len) : &PL_sv_undef; 528 sv = str ? newSVpv (str, len) : newSV (0);
437 } 529 }
438 break; 530 break;
439 531
440 case DT_OBJECT: 532 case DT_OBJECT:
441 sv = to_sv (va_arg (ap, object *)); 533 sv = to_sv (va_arg (ap, object *));
483 va_end (ap); 575 va_end (ap);
484 576
485 return sv; 577 return sv;
486} 578}
487 579
488static SV *
489newSVcfapi (int type, ...)
490{
491 SV *sv;
492
493 va_list ap;
494 va_start (ap, type);
495
496 switch (type)
497 {
498 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
499 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
500 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
501 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
502 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
503 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
504 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
505 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
506 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
507 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
508
509 default:
510 assert (("unhandled type in newSVcfapi", 0));
511 }
512
513 va_end (ap);
514
515 return sv;
516}
517
518////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 580//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
519 581
520SV * 582SV *
521registry (attachable *ext) 583registry (attachable *ext)
522{ 584{
526 return newRV_inc ((SV *)ext->cb); 588 return newRV_inc ((SV *)ext->cb);
527} 589}
528 590
529///////////////////////////////////////////////////////////////////////////// 591/////////////////////////////////////////////////////////////////////////////
530 592
531extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
532{
533 return 0;
534}
535
536static CommArray_s rtn_cmd;
537
538static int
539runPluginCommand (object *obj, char *params)
540{
541 return -1;
542}
543
544extern "C" void *cfperl_getPluginProperty (int *type, ...)
545{
546 va_list args;
547 char *propname;
548 int i;
549 va_start (args, type);
550 propname = va_arg (args, char *);
551 //printf ("Property name: %s\n", propname);
552
553 if (!strcmp (propname, "command?"))
554 return NULL;
555 else if (!strcmp (propname, "Identification"))
556 {
557 va_end (args);
558 return (void *)PLUGIN_NAME;
559 }
560 else if (!strcmp (propname, "FullName"))
561 {
562 va_end (args);
563 return (void *)PLUGIN_VERSION;
564 }
565 else
566 va_end (args);
567
568 return NULL;
569}
570
571extern "C" int cfperl_postInitPlugin ()
572{
573 int hooktype = 1;
574 int rtype = 0;
575
576 cf_init_plugin (gethook);
577
578 return 0;
579}
580
581extern "C" int cfperl_closePlugin ()
582{
583 return 0;
584}
585
586void 593void
587cfperl_init () 594cfperl_init ()
588{ 595{
596 extern char **environ;
597
589 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 598 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
590 perl = perl_alloc (); 599 perl = perl_alloc ();
591 perl_construct (perl); 600 perl_construct (perl);
592 601
593 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 602 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
594 603
595 char *argv[] = { 604 const char *argv[] = {
596 "", 605 settings.argv [0],
597 "-e" 606 "-e"
598 "use Event; use Coro;" // required for bootstrap 607 "use EV; use Coro;" // required for bootstrap
599 "cf->bootstrap;" // required for datadir :*> 608 "cf->bootstrap;" // required for datadir :*>
600 "unshift @INC, cf::datadir ();" 609 "unshift @INC, cf::datadir ();"
601 "require cf;" 610 "require cf;"
602 }; 611 };
603 612
604 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 613 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
614 || perl_run (perl))
605 { 615 {
606 printf ("unable to initialize perl-interpreter, aborting.\n"); 616 printf ("unable to initialize perl-interpreter, aborting.\n");
607 exit (EXIT_FAILURE); 617 exit (EXIT_FAILURE);
608 } 618 }
619
620 {
621 dSP;
622
623 PUSHMARK (SP);
624 PUTBACK;
625 call_pv ("cf::init", G_DISCARD | G_VOID);
626 }
609} 627}
610 628
611void cfperl_main () 629void cfperl_main ()
612{ 630{
613 dSP; 631 dSP;
620void 638void
621attachable::instantiate () 639attachable::instantiate ()
622{ 640{
623 if (attach) 641 if (attach)
624 { 642 {
625 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 643 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
626 attach = 0; 644 attach = 0;
627 } 645 }
628} 646}
629 647
630void 648void
631attachable::reattach () 649attachable::reattach ()
632{ 650{
633 optimise (); 651 optimise ();
634 //TODO: check for _attachment's, very important for restarts 652 //TODO: check for _attachment's, very important for restarts
635 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 653 INVOKE_ATTACHABLE (REATTACH, this);
636} 654}
637 655
638static event_klass klass_of[NUM_EVENT_TYPES] = { 656static event_klass klass_of[NUM_EVENT_TYPES] = {
639# define def(type,name) KLASS_ ## type, 657# define def(type,name) KLASS_ ## type,
640# include "eventinc.h" 658# include "eventinc.h"
683} 701}
684 702
685void 703void
686global::gather_callbacks (AV *&callbacks, event_type event) const 704global::gather_callbacks (AV *&callbacks, event_type event) const
687{ 705{
688 ::gather_callbacks (callbacks, cb_object, event); 706 ::gather_callbacks (callbacks, cb_global, event);
689} 707}
690 708
691void 709void
692object::gather_callbacks (AV *&callbacks, event_type event) const 710object::gather_callbacks (AV *&callbacks, event_type event) const
693{ 711{
694 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 712 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
695 { 713 {
696 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 714 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
697 715
698 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 716 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
699 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 717 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
700 } 718 }
701 719
737{ 755{
738 attachable::gather_callbacks (callbacks, event); 756 attachable::gather_callbacks (callbacks, event);
739 ::gather_callbacks (callbacks, cb_map, event); 757 ::gather_callbacks (callbacks, cb_map, event);
740} 758}
741 759
760void
761_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
762{
763 for (int event = 0; event <= AvFILLp (registry); ++event)
764 {
765 SV *cbs_ = AvARRAY (registry)[event];
766
767 // element must be list of callback entries
768 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
769 {
770 AV *cbs = (AV *)SvRV (cbs_);
771
772 // no callback entries, no callbacks to call
773 if (AvFILLp (cbs) >= 0)
774 set.set (event);
775 }
776 }
777}
778
779// very slow and inefficient way to recalculate the global want bitsets
780void
781_recalc_want ()
782{
783 ev_want_event.reset ();
784
785 _recalc_want (ev_want_event, cb_global);
786 _recalc_want (ev_want_event, cb_attachable);
787 _recalc_want (ev_want_event, cb_object);
788 _recalc_want (ev_want_event, cb_client);
789 _recalc_want (ev_want_event, cb_player);
790 _recalc_want (ev_want_event, cb_map);
791
792 ev_want_type.reset ();
793
794 for (int type = 0; type <= AvFILLp (cb_type); ++type)
795 {
796 SV *cbs_ = AvARRAY (cb_type)[type];
797
798 // element must be list of callback entries
799 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
800 {
801 AV *cbs = (AV *)SvRV (cbs_);
802
803 // no callback entries, no callbacks to call
804 if (AvFILLp (cbs) >= 0)
805 ev_want_type.set (type % NUM_TYPES);
806 }
807 }
808}
809
742bool 810bool
743attachable::invoke (event_type event, ...) 811attachable::invoke (event_type event, ...)
744{ 812{
745 data_type dt; 813 data_type dt;
746 va_list ap;
747
748 va_start (ap, event);
749 814
750 // callback call ordering should be: 815 // callback call ordering should be:
751 // 1. per-object callback 816 // 1. per-object callback
752 // 2. per-class object 817 // 2. per-class object
753 // 3. per-type callback 818 // 3. per-type callback
757 gather_callbacks (callbacks, event); 822 gather_callbacks (callbacks, event);
758 823
759 // short-circuit processing if no callbacks found/defined 824 // short-circuit processing if no callbacks found/defined
760 if (!callbacks) 825 if (!callbacks)
761 return 0; 826 return 0;
827
828 va_list ap;
829 va_start (ap, event);
762 830
763 CALL_BEGIN (3); 831 CALL_BEGIN (3);
764 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 832 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
765 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 833 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
766 834
801} 869}
802 870
803SV * 871SV *
804cfperl_result (int idx) 872cfperl_result (int idx)
805{ 873{
806 AV *av = get_av ("cfperl::invoke_results", 0); 874 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
807 if (!av) 875 if (!av)
808 return &PL_sv_undef; 876 return &PL_sv_undef;
809 877
810 SV **sv = av_fetch (av, idx, 0); 878 SV **sv = av_fetch (av, idx, 0);
811 if (!sv) 879 if (!sv)
825{ 893{
826 return SvNV (cfperl_result (idx)); 894 return SvNV (cfperl_result (idx));
827} 895}
828 896
829///////////////////////////////////////////////////////////////////////////// 897/////////////////////////////////////////////////////////////////////////////
898// various c++ => perl glue functions
899
900void cfperl_tick ()
901{
902 tick_pending = 1;
903
904 if (tick_inhibit)
905 return;
906
907 tick_pending = 0;
908
909 dSP;
910
911 PUSHMARK (SP);
912 PUTBACK;
913 call_pv ("cf::tick", G_DISCARD | G_VOID);
914
915 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
916}
830 917
831void 918void
832cfperl_emergency_save () 919cfperl_emergency_save ()
833{ 920{
834 CALL_BEGIN (0); 921 CALL_BEGIN (0);
835 CALL_CALL ("cf::emergency_save", G_VOID); 922 CALL_CALL ("cf::emergency_save", G_VOID);
836 CALL_END; 923 CALL_END;
924}
925
926void
927cfperl_cleanup (int make_core)
928{
929 CALL_BEGIN (1);
930 CALL_ARG (make_core);
931 CALL_CALL ("cf::post_cleanup", G_VOID);
932 CALL_END;
933}
934
935void
936cfperl_make_book (object *book, int level)
937{
938 CALL_BEGIN (2);
939 CALL_ARG (book);
940 CALL_ARG (level);
941 CALL_CALL ("ext::books::make_book", G_VOID);
942 CALL_END;
943}
944
945void
946cfperl_expand_cfpod (player *pl, std::string &msg)
947{
948 CALL_BEGIN (2);
949 CALL_ARG (pl);
950 CALL_ARG_SV (newSVpvn_utf8 (msg.data (), msg.size ()));
951 CALL_CALL ("cf::player::expand_cfpod", G_SCALAR);
952
953 if (count)
954 {
955 STRLEN len;
956 char *data = SvPVutf8 (TOPs, len);
957 msg.assign (data, len);
958 }
959
960 CALL_END;
961}
962
963void
964cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
965{
966 CALL_BEGIN (4);
967 CALL_ARG (ns);
968 CALL_ARG (type);
969 CALL_ARG_SV (newSVpv_utf8 (msg));
970 CALL_ARG (color);
971 CALL_CALL ("cf::client::send_msg", G_VOID);
972 CALL_END;
973}
974
975int
976cfperl_can_merge (object *ob1, object *ob2)
977{
978 int can;
979
980 CALL_BEGIN (2);
981 CALL_ARG (ob1);
982 CALL_ARG (ob2);
983 CALL_CALL ("cf::_can_merge", G_SCALAR);
984 can = count && SvTRUE (TOPs);
985 CALL_END;
986
987 return can;
988}
989
990player *
991player::find (const char *name)
992{
993 CALL_BEGIN (1);
994 CALL_ARG (name);
995 CALL_CALL ("cf::player::find", G_SCALAR);
996
997 player *retval = 0;
998 if (count) sv_to (POPs, retval);
999
1000 CALL_END;
1001
1002 return retval;
1003}
1004
1005maptile *
1006find_style (const char *dirname, const char *stylename, int difficulty)
1007{
1008 CALL_BEGIN (3);
1009 CALL_ARG (dirname);
1010 CALL_ARG (stylename);
1011 CALL_ARG (difficulty);
1012 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1013
1014 maptile *retval = 0;
1015 if (count) sv_to (POPs, retval);
1016
1017 CALL_END;
1018
1019 return retval;
837} 1020}
838 1021
839maptile * 1022maptile *
840maptile::find_sync (const char *path, maptile *origin) 1023maptile::find_sync (const char *path, maptile *origin)
841{ 1024{
842 CALL_BEGIN (2); 1025 CALL_BEGIN (2);
843 CALL_ARG (path); 1026 CALL_ARG (path);
844 CALL_ARG (origin); 1027 CALL_ARG (origin);
845 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1028 CALL_CALL ("cf::map::find_sync", G_SCALAR);
846 1029
847 maptile *retval; 1030 maptile *retval = 0;
848
849 if (count)
850 sv_to (POPs, retval); 1031 if (count) sv_to (POPs, retval);
851 else
852 retval = 0;
853 1032
854 CALL_END; 1033 CALL_END;
855 1034
856 return retval; 1035 return retval;
857} 1036}
858 1037
859maptile * 1038maptile *
860maptile::find_async (const char *path, maptile *origin) 1039maptile::find_async (const char *path, maptile *origin, bool load)
861{ 1040{
862 CALL_BEGIN (2); 1041 CALL_BEGIN (3);
863 CALL_ARG (path); 1042 CALL_ARG (path);
864 CALL_ARG (origin); 1043 CALL_ARG (origin);
1044 CALL_ARG (load);
865 CALL_CALL ("cf::map::find_async", G_SCALAR); 1045 CALL_CALL ("cf::map::find_async", G_SCALAR);
866 1046
867 maptile *retval; 1047 maptile *retval = 0;
868
869 if (count)
870 sv_to (POPs, retval); 1048 if (count) sv_to (POPs, retval);
871 else
872 retval = 0;
873 1049
874 CALL_END; 1050 CALL_END;
875 1051
876 return retval; 1052 return retval;
877} 1053}
905 CALL_ARG (exit); 1081 CALL_ARG (exit);
906 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1082 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
907 CALL_END; 1083 CALL_END;
908} 1084}
909 1085
1086void
1087object::player_goto (const char *path, int x, int y)
1088{
1089 if (type != PLAYER)
1090 return;
1091
1092 CALL_BEGIN (4);
1093 CALL_ARG (this);
1094 CALL_ARG (path);
1095 CALL_ARG (x);
1096 CALL_ARG (y);
1097 CALL_CALL ("cf::object::player::goto", G_VOID);
1098 CALL_END;
1099}
1100
1101const char *
1102object::ref () const
1103{
1104 if (type == PLAYER)
1105 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1106 else
1107 return 0;
1108}
1109
1110object *
1111object::deref (const char *ref)
1112{
1113 object *retval = 0;
1114
1115 if (ref)
1116 {
1117 CALL_BEGIN (1);
1118 CALL_ARG (ref);
1119 CALL_CALL ("cf::object::deref", G_SCALAR);
1120
1121 if (count)
1122 sv_to (POPs, retval);
1123
1124 CALL_END;
1125 }
1126
1127 return retval;
1128}
1129
1130void
1131log_backtrace (const char *msg)
1132{
1133#if HAVE_BACKTRACE
1134 void *addr [20];
1135 int size = backtrace (addr, 20);
1136
1137 CALL_BEGIN (size);
1138 CALL_ARG (msg);
1139 for (int i = 0; i < size; ++i)
1140 CALL_ARG ((IV)addr [i]);
1141 CALL_CALL ("cf::_log_backtrace", G_VOID);
1142 CALL_END;
1143#endif
1144}
1145
910///////////////////////////////////////////////////////////////////////////// 1146/////////////////////////////////////////////////////////////////////////////
911 1147
912struct EventAPI *watcher_base::GEventAPI; 1148struct EVAPI *evapi::GEVAPI;
913struct CoroAPI *coroapi::GCoroAPI; 1149struct CoroAPI *coroapi::GCoroAPI;
914 1150
915int coroapi::cede_counter; 1151void coroapi::do_cede_to_tick ()
916
917static void iw_dispatch (pe_event *ev)
918{ 1152{
919 iw *w = (iw *)ev->ext_data; 1153 cede_pending = 0;
920 w->call (*w); 1154 cede ();
921} 1155}
922 1156
923void 1157void
924iw::alloc () 1158coroapi::wait_for_tick ()
925{ 1159{
926 pe = GEventAPI->new_idle (0, 0); 1160 CALL_BEGIN (0);
927 1161 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
928 WaREENTRANT_off (pe); 1162 CALL_END;
929 pe->base.callback = (void *)iw_dispatch;
930 pe->base.ext_data = (void *)this;
931} 1163}
932 1164
933static void iow_dispatch (pe_event *ev)
934{
935 iow *w = (iow *)ev->ext_data;
936 w->call (*w, ((pe_ioevent *)ev)->got);
937}
938
939void 1165void
940iow::alloc () 1166coroapi::wait_for_tick_begin ()
941{ 1167{
942 pe = GEventAPI->new_io (0, 0); 1168 CALL_BEGIN (0);
943 1169 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
944 WaREENTRANT_off (pe); 1170 CALL_END;
945 pe->base.callback = (void *)iow_dispatch;
946 pe->base.ext_data = (void *)this;
947
948 pe->fd = -1;
949 pe->poll = 0;
950}
951
952void
953iow::fd (int fd)
954{
955 pe->fd = fd;
956}
957
958int
959iow::poll ()
960{
961 return pe->poll;
962} 1171}
963 1172
964void 1173void
965iow::poll (int events) 1174iow::poll (int events)
966{ 1175{
967 if (pe->poll != events) 1176 if (events != this->events)
968 { 1177 {
1178 int active = ev_is_active ((ev_io *)this);
969 if (pe->poll) stop (); 1179 if (active) stop ();
970 pe->poll = events; 1180 ev_io_set ((ev_io *)this, fd, events);
971 if (pe->poll) start (); 1181 if (active) start ();
972 } 1182 }
973} 1183}
974 1184
975void 1185void
976_connect_to_perl () 1186_connect_to_perl ()
977{ 1187{
978 stash_cf = gv_stashpv ("cf" , 1); 1188 stash_cf = gv_stashpv ("cf", 1);
979 1189
980 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1190 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
981 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1191 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
982 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1192 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
983 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1193 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
985 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1195 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
986 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1196 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
987 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1197 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
988 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1198 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
989 1199
990 sv_runtime = get_sv ("cf::RUNTIME", 1); 1200 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
991 sv_upgrade (sv_runtime, SVt_NV); 1201 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1202 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1203 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
992 1204
993 cb_global = get_av ("cf::CB_GLOBAL", 1); 1205 cb_global = get_av ("cf::CB_GLOBAL", 1);
994 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1206 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
995 cb_object = get_av ("cf::CB_OBJECT", 1); 1207 cb_object = get_av ("cf::CB_OBJECT", 1);
996 cb_player = get_av ("cf::CB_PLAYER", 1); 1208 cb_player = get_av ("cf::CB_PLAYER", 1);
1001 1213
1002MODULE = cf PACKAGE = cf PREFIX = cf_ 1214MODULE = cf PACKAGE = cf PREFIX = cf_
1003 1215
1004BOOT: 1216BOOT:
1005{ 1217{
1218 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1219 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1220
1006 _connect_to_perl (); 1221 _connect_to_perl ();
1007 1222
1008 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1009 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1010
1011 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1223 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1224
1225 //{
1226 // require_pv ("Time::HiRes");
1227 //
1228 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1229 // if (!svp) croak ("Time::HiRes is required");
1230 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1231 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1232 //}
1012 1233
1013 static const struct { 1234 static const struct {
1014 const char *name; 1235 const char *name;
1015 IV iv; 1236 IV iv;
1016 } *civ, const_iv[] = { 1237 } *civ, const_iv[] = {
1017# define const_iv(name) { # name, (IV)name }, 1238# define const_iv(name) { # name, (IV)name },
1018 const_iv (llevError) 1239 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1019 const_iv (llevInfo) 1240 const_iv (logBacktrace)
1020 const_iv (llevDebug) 1241
1021 const_iv (llevMonster) 1242 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1243
1244 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1022 1245
1023 const_iv (MAX_TIME) 1246 const_iv (MAX_TIME)
1024 const_iv (PLAYER)
1025 const_iv (TRANSPORT)
1026 const_iv (ROD)
1027 const_iv (TREASURE)
1028 const_iv (POTION)
1029 const_iv (FOOD)
1030 const_iv (POISON)
1031 const_iv (BOOK)
1032 const_iv (CLOCK) 1247 const_iv (MAXSOCKBUF)
1033 const_iv (ARROW) 1248
1034 const_iv (BOW)
1035 const_iv (WEAPON)
1036 const_iv (ARMOUR)
1037 const_iv (PEDESTAL)
1038 const_iv (ALTAR)
1039 const_iv (LOCKED_DOOR)
1040 const_iv (SPECIAL_KEY)
1041 const_iv (MAP)
1042 const_iv (DOOR)
1043 const_iv (KEY)
1044 const_iv (TIMED_GATE)
1045 const_iv (TRIGGER)
1046 const_iv (GRIMREAPER)
1047 const_iv (MAGIC_EAR)
1048 const_iv (TRIGGER_BUTTON)
1049 const_iv (TRIGGER_ALTAR)
1050 const_iv (TRIGGER_PEDESTAL)
1051 const_iv (SHIELD)
1052 const_iv (HELMET)
1053 const_iv (HORN)
1054 const_iv (MONEY)
1055 const_iv (CLASS)
1056 const_iv (GRAVESTONE)
1057 const_iv (AMULET)
1058 const_iv (PLAYERMOVER)
1059 const_iv (TELEPORTER)
1060 const_iv (CREATOR)
1061 const_iv (SKILL)
1062 const_iv (EARTHWALL)
1063 const_iv (GOLEM)
1064 const_iv (THROWN_OBJ)
1065 const_iv (BLINDNESS)
1066 const_iv (GOD)
1067 const_iv (DETECTOR)
1068 const_iv (TRIGGER_MARKER)
1069 const_iv (DEAD_OBJECT)
1070 const_iv (DRINK)
1071 const_iv (MARKER)
1072 const_iv (HOLY_ALTAR)
1073 const_iv (PLAYER_CHANGER)
1074 const_iv (BATTLEGROUND)
1075 const_iv (PEACEMAKER)
1076 const_iv (GEM)
1077 const_iv (FIREWALL)
1078 const_iv (ANVIL)
1079 const_iv (CHECK_INV)
1080 const_iv (MOOD_FLOOR) 1249 const_iv (NUM_BODY_LOCATIONS)
1081 const_iv (EXIT) 1250 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1082 const_iv (ENCOUNTER) 1251 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1083 const_iv (SHOP_FLOOR) 1252 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1084 const_iv (SHOP_MAT) 1253 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1085 const_iv (RING) 1254 const_iv (body_wrist) const_iv (body_waist)
1086 const_iv (FLOOR)
1087 const_iv (FLESH)
1088 const_iv (INORGANIC)
1089 const_iv (SKILL_TOOL)
1090 const_iv (LIGHTER)
1091 const_iv (BUILDABLE_WALL)
1092 const_iv (MISC_OBJECT)
1093 const_iv (LAMP)
1094 const_iv (DUPLICATOR)
1095 const_iv (SPELLBOOK)
1096 const_iv (CLOAK)
1097 const_iv (SPINNER)
1098 const_iv (GATE)
1099 const_iv (BUTTON)
1100 const_iv (CF_HANDLE)
1101 const_iv (HOLE)
1102 const_iv (TRAPDOOR)
1103 const_iv (SIGN)
1104 const_iv (BOOTS)
1105 const_iv (GLOVES)
1106 const_iv (SPELL)
1107 const_iv (SPELL_EFFECT)
1108 const_iv (CONVERTER)
1109 const_iv (BRACERS)
1110 const_iv (POISONING)
1111 const_iv (SAVEBED)
1112 const_iv (WAND)
1113 const_iv (SCROLL)
1114 const_iv (DIRECTOR)
1115 const_iv (GIRDLE)
1116 const_iv (FORCE)
1117 const_iv (POTION_EFFECT)
1118 const_iv (EVENT_CONNECTOR)
1119 const_iv (CLOSE_CON)
1120 const_iv (CONTAINER)
1121 const_iv (ARMOUR_IMPROVER)
1122 const_iv (WEAPON_IMPROVER)
1123 const_iv (SKILLSCROLL)
1124 const_iv (DEEP_SWAMP)
1125 const_iv (IDENTIFY_ALTAR)
1126 const_iv (MENU)
1127 const_iv (RUNE)
1128 const_iv (TRAP)
1129 const_iv (POWER_CRYSTAL)
1130 const_iv (CORPSE)
1131 const_iv (DISEASE)
1132 const_iv (SYMPTOM)
1133 const_iv (BUILDER)
1134 const_iv (MATERIAL)
1135 const_iv (ITEM_TRANSFORMER)
1136 1255
1137 const_iv (NUM_SUBTYPES) 1256 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1257 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1258 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1259 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1260 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1261 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1262 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1263 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1264 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1265 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1266 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1267 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1268 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1269 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1270 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1271 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1272 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1273 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1274 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1275 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1276 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1277 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1278 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1279 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1280 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1281 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1282 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1283 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1138 1284
1139 const_iv (ST_BD_BUILD) 1285 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1140 const_iv (ST_BD_REMOVE)
1141 1286
1142 const_iv (ST_MAT_FLOOR) 1287 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1143 const_iv (ST_MAT_WALL) 1288 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1144 const_iv (ST_MAT_ITEM)
1145 1289
1146 const_iv (AT_PHYSICAL) 1290 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1147 const_iv (AT_MAGIC) 1291 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1148 const_iv (AT_FIRE) 1292 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1149 const_iv (AT_ELECTRICITY) 1293 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1150 const_iv (AT_COLD) 1294 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1151 const_iv (AT_CONFUSION) 1295 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1152 const_iv (AT_ACID) 1296 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1153 const_iv (AT_DRAIN)
1154 const_iv (AT_WEAPONMAGIC)
1155 const_iv (AT_GHOSTHIT)
1156 const_iv (AT_POISON)
1157 const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE)
1159 const_iv (AT_TURN_UNDEAD)
1160 const_iv (AT_FEAR)
1161 const_iv (AT_CANCELLATION)
1162 const_iv (AT_DEPLETE)
1163 const_iv (AT_DEATH)
1164 const_iv (AT_CHAOS)
1165 const_iv (AT_COUNTERSPELL)
1166 const_iv (AT_GODPOWER)
1167 const_iv (AT_HOLYWORD)
1168 const_iv (AT_BLIND)
1169 const_iv (AT_INTERNAL)
1170 const_iv (AT_LIFE_STEALING)
1171 const_iv (AT_DISEASE)
1172 1297
1173 const_iv (WEAP_HIT) 1298 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1174 const_iv (WEAP_SLASH) 1299 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1175 const_iv (WEAP_PIERCE)
1176 const_iv (WEAP_CLEAVE)
1177 const_iv (WEAP_SLICE)
1178 const_iv (WEAP_STAB)
1179 const_iv (WEAP_WHIP)
1180 const_iv (WEAP_CRUSH)
1181 const_iv (WEAP_BLUD) 1300 const_iv (WEAP_BLUD)
1182 1301
1183 const_iv (FLAG_ALIVE) 1302 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1184 const_iv (FLAG_WIZ) 1303 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1185 const_iv (FLAG_REMOVED) 1304 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1305 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1306 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1307 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1308 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1309 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1310 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1311 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1312 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1313 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1314 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1315 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1316 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1317 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1318 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1319 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1320 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1321 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1322 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1323 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1324 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1325 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1326 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1327 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1328
1329 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1330 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1331 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1332 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1333 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1334 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1335
1336 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1337 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1338
1339 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1340
1341 const_iv (SP_RAISE_DEAD)
1186 const_iv (FLAG_FREED) 1342 const_iv (SP_RUNE)
1187 const_iv (FLAG_WAS_WIZ) 1343 const_iv (SP_MAKE_MARK)
1188 const_iv (FLAG_APPLIED) 1344 const_iv (SP_BOLT)
1189 const_iv (FLAG_UNPAID) 1345 const_iv (SP_BULLET)
1190 const_iv (FLAG_USE_SHIELD) 1346 const_iv (SP_EXPLOSION)
1191 const_iv (FLAG_NO_PICK) 1347 const_iv (SP_CONE)
1192 const_iv (FLAG_ANIMATE) 1348 const_iv (SP_BOMB)
1193 const_iv (FLAG_MONSTER) 1349 const_iv (SP_WONDER)
1194 const_iv (FLAG_FRIENDLY) 1350 const_iv (SP_SMITE)
1195 const_iv (FLAG_GENERATOR) 1351 const_iv (SP_MAGIC_MISSILE)
1196 const_iv (FLAG_IS_THROWN) 1352 const_iv (SP_SUMMON_GOLEM)
1197 const_iv (FLAG_AUTO_APPLY) 1353 const_iv (SP_DIMENSION_DOOR)
1198 const_iv (FLAG_PLAYER_SOLD) 1354 const_iv (SP_MAGIC_MAPPING)
1355 const_iv (SP_MAGIC_WALL)
1356 const_iv (SP_DESTRUCTION)
1357 const_iv (SP_PERCEIVE_SELF)
1358 const_iv (SP_WORD_OF_RECALL)
1199 const_iv (FLAG_SEE_INVISIBLE) 1359 const_iv (SP_INVISIBLE)
1200 const_iv (FLAG_CAN_ROLL)
1201 const_iv (FLAG_OVERLAY_FLOOR)
1202 const_iv (FLAG_IS_TURNABLE)
1203 const_iv (FLAG_IS_USED_UP)
1204 const_iv (FLAG_IDENTIFIED)
1205 const_iv (FLAG_REFLECTING)
1206 const_iv (FLAG_CHANGING)
1207 const_iv (FLAG_SPLITTING)
1208 const_iv (FLAG_HITBACK)
1209 const_iv (FLAG_STARTEQUIP)
1210 const_iv (FLAG_BLOCKSVIEW)
1211 const_iv (FLAG_UNDEAD)
1212 const_iv (FLAG_SCARED)
1213 const_iv (FLAG_UNAGGRESSIVE)
1214 const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_REFL_SPELL)
1216 const_iv (FLAG_NO_MAGIC)
1217 const_iv (FLAG_NO_FIX_PLAYER)
1218 const_iv (FLAG_IS_LIGHTABLE)
1219 const_iv (FLAG_TEAR_DOWN)
1220 const_iv (FLAG_RUN_AWAY)
1221 const_iv (FLAG_PICK_UP)
1222 const_iv (FLAG_UNIQUE)
1223 const_iv (FLAG_NO_DROP)
1224 const_iv (FLAG_WIZCAST)
1225 const_iv (FLAG_CAST_SPELL)
1226 const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_USE_RANGE)
1228 const_iv (FLAG_USE_BOW)
1229 const_iv (FLAG_USE_ARMOUR)
1230 const_iv (FLAG_USE_WEAPON)
1231 const_iv (FLAG_USE_RING)
1232 const_iv (FLAG_READY_RANGE)
1233 const_iv (FLAG_READY_BOW)
1234 const_iv (FLAG_XRAYS)
1235 const_iv (FLAG_NO_APPLY)
1236 const_iv (FLAG_IS_FLOOR)
1237 const_iv (FLAG_LIFESAVE)
1238 const_iv (FLAG_NO_STRENGTH)
1239 const_iv (FLAG_SLEEP)
1240 const_iv (FLAG_STAND_STILL)
1241 const_iv (FLAG_RANDOM_MOVE)
1242 const_iv (FLAG_ONLY_ATTACK)
1243 const_iv (FLAG_CONFUSED)
1244 const_iv (FLAG_STEALTH)
1245 const_iv (FLAG_WIZPASS)
1246 const_iv (FLAG_IS_LINKED)
1247 const_iv (FLAG_CURSED)
1248 const_iv (FLAG_DAMNED)
1249 const_iv (FLAG_SEE_ANYWHERE)
1250 const_iv (FLAG_KNOWN_MAGICAL)
1251 const_iv (FLAG_KNOWN_CURSED)
1252 const_iv (FLAG_CAN_USE_SKILL)
1253 const_iv (FLAG_BEEN_APPLIED)
1254 const_iv (FLAG_READY_SCROLL)
1255 const_iv (FLAG_USE_ROD)
1256 const_iv (FLAG_USE_HORN)
1257 const_iv (FLAG_MAKE_INVIS)
1258 const_iv (FLAG_INV_LOCKED)
1259 const_iv (FLAG_IS_WOODED)
1260 const_iv (FLAG_IS_HILLY)
1261 const_iv (FLAG_READY_SKILL)
1262 const_iv (FLAG_READY_WEAPON)
1263 const_iv (FLAG_NO_SKILL_IDENT)
1264 const_iv (FLAG_BLIND)
1265 const_iv (FLAG_SEE_IN_DARK)
1266 const_iv (FLAG_IS_CAULDRON)
1267 const_iv (FLAG_NO_STEAL)
1268 const_iv (FLAG_ONE_HIT)
1269 const_iv (FLAG_CLIENT_SENT)
1270 const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_NEUTRAL)
1272 const_iv (FLAG_NO_ATTACK)
1273 const_iv (FLAG_NO_DAMAGE)
1274 const_iv (FLAG_OBJ_ORIGINAL)
1275 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1276 const_iv (FLAG_ACTIVATE_ON_PUSH)
1277 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1278 const_iv (FLAG_IS_WATER)
1279 const_iv (FLAG_CONTENT_ON_GEN)
1280 const_iv (FLAG_IS_A_TEMPLATE)
1281 const_iv (FLAG_IS_BUILDABLE)
1282 const_iv (FLAG_DESTROY_ON_DEATH)
1283 const_iv (FLAG_NO_MAP_SAVE)
1284
1285 const_iv (NDI_BLACK)
1286 const_iv (NDI_WHITE)
1287 const_iv (NDI_NAVY)
1288 const_iv (NDI_RED)
1289 const_iv (NDI_ORANGE)
1290 const_iv (NDI_BLUE)
1291 const_iv (NDI_DK_ORANGE)
1292 const_iv (NDI_GREEN)
1293 const_iv (NDI_LT_GREEN)
1294 const_iv (NDI_GREY)
1295 const_iv (NDI_BROWN)
1296 const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN)
1298 const_iv (NDI_MAX_COLOR)
1299 const_iv (NDI_COLOR_MASK)
1300 const_iv (NDI_UNIQUE)
1301 const_iv (NDI_ALL)
1302
1303 const_iv (UPD_LOCATION)
1304 const_iv (UPD_FLAGS)
1305 const_iv (UPD_WEIGHT)
1306 const_iv (UPD_FACE)
1307 const_iv (UPD_NAME)
1308 const_iv (UPD_ANIM)
1309 const_iv (UPD_ANIMSPEED)
1310 const_iv (UPD_NROF) 1360 const_iv (SP_PROBE)
1311
1312 const_iv (UPD_SP_MANA) 1361 const_iv (SP_HEALING)
1313 const_iv (UPD_SP_GRACE) 1362 const_iv (SP_CREATE_FOOD)
1314 const_iv (UPD_SP_DAMAGE) 1363 const_iv (SP_EARTH_TO_DUST)
1315 1364 const_iv (SP_CHANGE_ABILITY)
1316 const_iv (F_APPLIED) 1365 const_iv (SP_BLESS)
1317 const_iv (F_LOCATION)
1318 const_iv (F_UNPAID)
1319 const_iv (F_MAGIC)
1320 const_iv (F_CURSED) 1366 const_iv (SP_CURSE)
1367 const_iv (SP_SUMMON_MONSTER)
1368 const_iv (SP_CHARGING)
1369 const_iv (SP_POLYMORPH)
1370 const_iv (SP_ALCHEMY)
1371 const_iv (SP_REMOVE_CURSE)
1372 const_iv (SP_IDENTIFY)
1373 const_iv (SP_DETECTION)
1374 const_iv (SP_MOOD_CHANGE)
1375 const_iv (SP_MOVING_BALL)
1321 const_iv (F_DAMNED) 1376 const_iv (SP_SWARM)
1377 const_iv (SP_CHANGE_MANA)
1322 const_iv (F_OPEN) 1378 const_iv (SP_DISPEL_RUNE)
1323 const_iv (F_NOPICK) 1379 const_iv (SP_CREATE_MISSILE)
1380 const_iv (SP_CONSECRATE)
1381 const_iv (SP_ANIMATE_WEAPON)
1382 const_iv (SP_LIGHT)
1383 const_iv (SP_CHANGE_MAP_LIGHT)
1384 const_iv (SP_FAERY_FIRE)
1385 const_iv (SP_CAUSE_DISEASE)
1386 const_iv (SP_AURA)
1387 const_iv (SP_TOWN_PORTAL)
1388 const_iv (SP_PARTY_SPELL)
1389
1390 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1391 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1324 const_iv (F_LOCKED) 1392 const_iv (F_LOCKED)
1325 1393
1326 const_iv (F_BUY) 1394 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1327 const_iv (F_SHOP)
1328 const_iv (F_SELL)
1329 1395
1330 const_iv (P_BLOCKSVIEW) 1396 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1331 const_iv (P_PLAYER) 1397 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1332 const_iv (P_NO_MAGIC)
1333 const_iv (P_IS_ALIVE)
1334 const_iv (P_NO_CLERIC)
1335 const_iv (P_OUT_OF_MAP)
1336 const_iv (P_NEW_MAP)
1337 const_iv (P_UPTODATE)
1338 1398
1339 const_iv (UP_OBJ_INSERT) 1399 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1340 const_iv (UP_OBJ_REMOVE)
1341 const_iv (UP_OBJ_CHANGE)
1342 const_iv (UP_OBJ_FACE)
1343 1400
1344 const_iv (INS_NO_MERGE) 1401 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ABOVE_FLOOR_ONLY)
1346 const_iv (INS_NO_WALK_ON)
1347 const_iv (INS_ON_TOP)
1348 const_iv (INS_BELOW_ORIGINATOR) 1402 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1349 const_iv (INS_MAP_LOAD)
1350 1403
1351 const_iv (WILL_APPLY_HANDLE) 1404 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_TREASURE) 1405 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1353 const_iv (WILL_APPLY_EARTHWALL)
1354 const_iv (WILL_APPLY_DOOR)
1355 const_iv (WILL_APPLY_FOOD)
1356 1406
1357 const_iv (SAVE_MODE) 1407 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1358 const_iv (SAVE_DIR_MODE)
1359 1408
1360 const_iv (M_PAPER) 1409 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1361 const_iv (M_IRON) 1410 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1362 const_iv (M_GLASS) 1411 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1363 const_iv (M_LEATHER) 1412 const_iv (M_ICE) const_iv (M_SPECIAL)
1364 const_iv (M_WOOD)
1365 const_iv (M_ORGANIC)
1366 const_iv (M_STONE)
1367 const_iv (M_CLOTH)
1368 const_iv (M_ADAMANT)
1369 const_iv (M_LIQUID)
1370 const_iv (M_SOFT_METAL)
1371 const_iv (M_BONE)
1372 const_iv (M_ICE)
1373 const_iv (M_SPECIAL)
1374 1413
1375 const_iv (SK_EXP_ADD_SKILL) 1414 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_EXP_TOTAL) 1415 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 const_iv (SK_EXP_NONE)
1378 const_iv (SK_SUBTRACT_SKILL_EXP)
1379 const_iv (SK_EXP_SKILL_ONLY)
1380 1416
1381 const_iv (SK_LOCKPICKING) 1417 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1382 const_iv (SK_HIDING) 1418 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1383 const_iv (SK_SMITHERY) 1419 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1384 const_iv (SK_BOWYER) 1420 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1385 const_iv (SK_JEWELER) 1421 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1386 const_iv (SK_ALCHEMY) 1422 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_STEALING) 1423 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1388 const_iv (SK_LITERACY) 1424 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1389 const_iv (SK_BARGAINING) 1425 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1390 const_iv (SK_JUMPING) 1426 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_DET_MAGIC)
1392 const_iv (SK_ORATORY)
1393 const_iv (SK_SINGING)
1394 const_iv (SK_DET_CURSE)
1395 const_iv (SK_FIND_TRAPS)
1396 const_iv (SK_MEDITATION)
1397 const_iv (SK_PUNCHING)
1398 const_iv (SK_FLAME_TOUCH)
1399 const_iv (SK_KARATE)
1400 const_iv (SK_CLIMBING)
1401 const_iv (SK_WOODSMAN)
1402 const_iv (SK_INSCRIPTION)
1403 const_iv (SK_ONE_HANDED_WEAPON)
1404 const_iv (SK_MISSILE_WEAPON)
1405 const_iv (SK_THROWING)
1406 const_iv (SK_USE_MAGIC_ITEM)
1407 const_iv (SK_DISARM_TRAPS)
1408 const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY)
1410 const_iv (SK_PRAYING)
1411 const_iv (SK_CLAWING)
1412 const_iv (SK_LEVITATION)
1413 const_iv (SK_SUMMONING)
1414 const_iv (SK_PYROMANCY)
1415 const_iv (SK_EVOCATION)
1416 const_iv (SK_SORCERY)
1417 const_iv (SK_TWO_HANDED_WEAPON)
1418 const_iv (SK_SPARK_TOUCH)
1419 const_iv (SK_SHIVER)
1420 const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_POISON_NAIL) 1427 const_iv (SK_POISON_NAIL)
1422 1428
1423 const_iv (SOUND_NEW_PLAYER) 1429 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1424 const_iv (SOUND_FIRE_ARROW) 1430 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1425 const_iv (SOUND_LEARN_SPELL) 1431 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1426 const_iv (SOUND_FUMBLE_SPELL) 1432 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_WAND_POOF) 1433 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1428 const_iv (SOUND_OPEN_DOOR) 1434 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1429 const_iv (SOUND_PUSH_PLAYER)
1430 const_iv (SOUND_PLAYER_HITS1)
1431 const_iv (SOUND_PLAYER_HITS2)
1432 const_iv (SOUND_PLAYER_HITS3)
1433 const_iv (SOUND_PLAYER_HITS4)
1434 const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_PLAYER_IS_HIT2)
1436 const_iv (SOUND_PLAYER_IS_HIT3)
1437 const_iv (SOUND_PLAYER_KILLS)
1438 const_iv (SOUND_PET_IS_KILLED)
1439 const_iv (SOUND_PLAYER_DIES)
1440 const_iv (SOUND_OB_EVAPORATE)
1441 const_iv (SOUND_OB_EXPLODE)
1442 const_iv (SOUND_CLOCK)
1443 const_iv (SOUND_TURN_HANDLE)
1444 const_iv (SOUND_FALL_HOLE)
1445 const_iv (SOUND_DRINK_POISON)
1446 const_iv (SOUND_CAST_SPELL_0)
1447 1435
1448 const_iv (PREFER_LOW) 1436 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1449 const_iv (PREFER_HIGH)
1450 1437
1451 const_iv (ATNR_PHYSICAL) 1438 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1452 const_iv (ATNR_MAGIC) 1439 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1453 const_iv (ATNR_FIRE) 1440 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1454 const_iv (ATNR_ELECTRICITY) 1441 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_COLD) 1442 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1456 const_iv (ATNR_CONFUSION) 1443 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_ACID) 1444 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1458 const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC)
1460 const_iv (ATNR_GHOSTHIT)
1461 const_iv (ATNR_POISON)
1462 const_iv (ATNR_SLOW)
1463 const_iv (ATNR_PARALYZE)
1464 const_iv (ATNR_TURN_UNDEAD)
1465 const_iv (ATNR_FEAR)
1466 const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE)
1468 const_iv (ATNR_DEATH)
1469 const_iv (ATNR_CHAOS)
1470 const_iv (ATNR_COUNTERSPELL)
1471 const_iv (ATNR_GODPOWER)
1472 const_iv (ATNR_HOLYWORD)
1473 const_iv (ATNR_BLIND)
1474 const_iv (ATNR_INTERNAL)
1475 const_iv (ATNR_LIFE_STEALING)
1476 const_iv (ATNR_DISEASE)
1477 1445
1478 const_iv (MAP_IN_MEMORY) 1446 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1479 const_iv (MAP_SWAPPED)
1480 const_iv (MAP_LOADING)
1481 const_iv (MAP_SAVING) 1447 const_iv (MAP_INACTIVE)
1482 1448
1483 const_iv (KLASS_ATTACHABLE) 1449 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_GLOBAL) 1450 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1485 const_iv (KLASS_OBJECT)
1486 const_iv (KLASS_CLIENT)
1487 const_iv (KLASS_PLAYER)
1488 const_iv (KLASS_MAP)
1489 1451
1490 const_iv (CS_QUERY_YESNO) 1452 const_iv (VERSION_CS) const_iv (VERSION_SC)
1491 const_iv (CS_QUERY_SINGLECHAR)
1492 const_iv (CS_QUERY_HIDEINPUT)
1493 1453
1494 const_iv (ST_DEAD) 1454 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1495 const_iv (ST_SETUP)
1496 const_iv (ST_PLAYING)
1497 const_iv (ST_CUSTOM)
1498 1455
1499 const_iv (ST_CHANGE_CLASS) 1456 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1500 1457
1501 const_iv (IO_HEADER) 1458 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1502 const_iv (IO_OBJECTS)
1503 const_iv (IO_UNIQUES)
1504 1459
1505 // random map generator 1460 // random map generator
1506 const_iv (LAYOUT_NONE) 1461 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1507 const_iv (LAYOUT_ONION) 1462 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1508 const_iv (LAYOUT_MAZE)
1509 const_iv (LAYOUT_SPIRAL)
1510 const_iv (LAYOUT_ROGUELIKE)
1511 const_iv (LAYOUT_SNAKE)
1512 const_iv (LAYOUT_SQUARE_SPIRAL)
1513 1463
1514 const_iv (RMOPT_RANDOM) 1464 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1515 const_iv (RMOPT_CENTERED) 1465 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1516 const_iv (RMOPT_LINEAR) 1466 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1517 const_iv (RMOPT_BOTTOM_C)
1518 const_iv (RMOPT_BOTTOM_R)
1519 const_iv (RMOPT_IRR_SPACE)
1520 const_iv (RMOPT_WALL_OFF)
1521 const_iv (RMOPT_WALLS_ONLY)
1522 const_iv (RMOPT_NO_DOORS)
1523 1467
1524 const_iv (SYMMETRY_RANDOM) 1468 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1525 const_iv (SYMMETRY_NONE) 1469 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1526 const_iv (SYMMETRY_X) 1470
1527 const_iv (SYMMETRY_Y) 1471 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1528 const_iv (SYMMETRY_XY) 1472 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1473
1474 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1475 const_iv (FT_RSRC) const_iv (FT_NUM)
1529 }; 1476 };
1530 1477
1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1478 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1479 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1533 1480
1554 } 1501 }
1555} 1502}
1556 1503
1557void _connect_to_perl () 1504void _connect_to_perl ()
1558 1505
1506void _recalc_want ()
1507
1559void _global_reattach () 1508void _global_reattach ()
1560 CODE: 1509 CODE:
1561{ 1510{
1562 // reattach to all attachable objects in the game. 1511 // reattach to all attachable objects in the game.
1563 for_all_clients (ns) 1512 for_all_clients (ns)
1564 ns->reattach (); 1513 ns->reattach ();
1565 1514
1566 for_all_players (pl)
1567 pl->reattach ();
1568
1569 //TODO
1570 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1571 // i->second->reattach ();
1572
1573 for_all_objects (op) 1515 for_all_objects (op)
1574 op->reattach (); 1516 op->reattach ();
1575} 1517}
1576 1518
1519# support function for map-world.ext
1520void _quantise (SV *data_sv, SV *plt_sv)
1521 CODE:
1522{
1523 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1524 croak ("_quantise called with invalid agruments");
1525
1526 plt_sv = SvRV (plt_sv);
1527 SV **plt = AvARRAY (plt_sv);
1528 int plt_count = AvFILL (plt_sv) + 1;
1529
1530 STRLEN len;
1531 char *data = SvPVbyte (data_sv, len);
1532 char *dst = data;
1533
1534 while (len >= 3)
1535 {
1536 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1537 {
1538 char *val = SvPVX (*val_sv);
1539
1540 if (val [0] == data [0]
1541 && val [1] == data [1]
1542 && val [2] == data [2])
1543 {
1544 *dst++ = val [3];
1545 goto next;
1546 }
1547 }
1548
1549 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1550 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1551 dst - SvPVX (data_sv), len);
1552
1553 next:
1554 data += 3;
1555 len -= 3;
1556 }
1557
1558 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1559}
1560
1561void evthread_start (int aiofd)
1562
1563void cede_to_tick ()
1564 CODE:
1565 coroapi::cede_to_tick ();
1566
1567NV till_tick ()
1568 CODE:
1569 RETVAL = SvNVX (sv_next_tick) - now ();
1570 OUTPUT:
1571 RETVAL
1572
1573int tick_inhibit ()
1574 CODE:
1575 RETVAL = tick_inhibit;
1576 OUTPUT:
1577 RETVAL
1578
1579void tick_inhibit_inc ()
1580 CODE:
1581 ++tick_inhibit;
1582
1583void tick_inhibit_dec ()
1584 CODE:
1585 if (!--tick_inhibit)
1586 if (tick_pending)
1587 {
1588 ev_async_send (EV_DEFAULT, &tick_watcher);
1589 coroapi::cede ();
1590 }
1591
1592void server_tick ()
1593 CODE:
1594{
1595 NOW = ev_now (EV_DEFAULT);
1596 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1597 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1598 runtime = SvNVX (sv_runtime);
1599
1600 server_tick ();
1601
1602 NOW = ev_time ();
1603 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1604 runtime += TICK;
1605 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1606}
1607
1577NV floor (NV x) 1608NV floor (NV x)
1578 1609
1579NV ceil (NV x) 1610NV ceil (NV x)
1580 1611
1581NV rndm (...) 1612NV rndm (...)
1613 ALIAS:
1614 rmg_rndm = 1
1582 CODE: 1615 CODE:
1616{
1617 rand_gen &gen = ix ? rmg_rndm : rndm;
1583 switch (items) 1618 switch (items)
1584 { 1619 {
1585 case 0: RETVAL = rndm (); break; 1620 case 0: RETVAL = gen (); break;
1586 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1621 case 1: RETVAL = gen (SvUV (ST (0))); break;
1587 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1622 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1588 default: croak ("cf::rndm requires none, one or two parameters."); break; 1623 default: croak ("cf::rndm requires none, one or two parameters."); break;
1589 } 1624 }
1625}
1590 OUTPUT: 1626 OUTPUT:
1591 RETVAL 1627 RETVAL
1592 1628
1593void server_tick () 1629NV clamp (NV value, NV min_value, NV max_value)
1594 CODE: 1630 CODE:
1595 runtime = SvNVx (sv_runtime); 1631 RETVAL = clamp (value, min_value, max_value);
1596 server_tick (); 1632 OUTPUT:
1633 RETVAL
1597 1634
1635NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1636 CODE:
1637 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1638 OUTPUT:
1639 RETVAL
1640
1641void weaken (...)
1642 PROTOTYPE: @
1643 CODE:
1644 while (items > 0)
1645 sv_rvweaken (ST (--items));
1646
1598void 1647void
1599LOG (int level, char *msg) 1648log_backtrace (utf8_string msg)
1649
1650void
1651LOG (int flags, utf8_string msg)
1600 PROTOTYPE: $$ 1652 PROTOTYPE: $$
1601 C_ARGS: (LogLevel)level, "%s", msg 1653 C_ARGS: flags, "%s", msg
1602 1654
1603char *path_combine (char *base, char *path) 1655octet_string path_combine (octet_string base, octet_string path)
1604 PROTOTYPE: $$ 1656 PROTOTYPE: $$
1605 1657
1606char *path_combine_and_normalize (char *base, char *path) 1658octet_string path_combine_and_normalize (octet_string base, octet_string path)
1607 PROTOTYPE: $$ 1659 PROTOTYPE: $$
1608 1660
1609const char *
1610get_maps_directory (char *path)
1611 PROTOTYPE: $
1612 ALIAS: maps_directory = 0
1613 CODE:
1614 RETVAL = create_pathname (path);
1615 OUTPUT: RETVAL
1616
1617void 1661void
1618sub_generation_inc () 1662sub_generation_inc ()
1619 CODE: 1663 CODE:
1620 PL_sub_generation++; 1664 PL_sub_generation++;
1621 1665
1622char * 1666const_octet_string
1623mapdir () 1667mapdir ()
1624 PROTOTYPE: 1668 PROTOTYPE:
1625 ALIAS: 1669 ALIAS:
1626 mapdir = 0 1670 mapdir = 0
1627 uniquedir = 1 1671 uniquedir = 1
1643 } 1687 }
1644 OUTPUT: RETVAL 1688 OUTPUT: RETVAL
1645 1689
1646void abort () 1690void abort ()
1647 1691
1692void reset_signals ()
1693
1648void fork_abort (char *cause = "cf::fork_abort") 1694void fork_abort (const_octet_string cause = "cf::fork_abort")
1649 1695
1650void cleanup (const char *cause, bool make_core = false) 1696void cleanup (const_octet_string cause, bool make_core = false)
1651 1697
1652void emergency_save () 1698void emergency_save ()
1653 1699
1654void _exit (int status = EXIT_SUCCESS) 1700void _exit (int status = EXIT_SUCCESS)
1655 1701
1656UV sv_2watcher (SV *w)
1657 CODE:
1658 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1659 OUTPUT:
1660 RETVAL
1661
1662#if _POSIX_MEMLOCK 1702#if _POSIX_MEMLOCK
1663 1703
1664int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1704int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1705 INIT:
1706#if __GLIBC__
1707 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1708#endif
1665 1709
1666int munlockall () 1710int munlockall ()
1667 1711
1668#endif 1712#endif
1669 1713
1714int
1715malloc_trim (IV pad = 0)
1716
1717void
1718mallinfo ()
1719 PPCODE:
1720{
1721#if __GLIBC__
1722 struct mallinfo mai = mallinfo ();
1723 EXTEND (SP, 10*2);
1724 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1725 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1726 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1727 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1728 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1729 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1730 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1731 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1732 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1733 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1734#endif
1735 EXTEND (SP, 2*2);
1736 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1737 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1738 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1739}
1740
1670int find_animation (char *text) 1741int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1742 PROTOTYPE: $
1672 1743
1673int random_roll (int min, int max, object *op, int goodbad); 1744int random_roll (int min, int max, object *op, int goodbad);
1674 1745
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1746const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676 1747
1677int 1748int
1678exp_to_level (val64 exp) 1749exp_to_level (val64 exp)
1679 CODE: 1750 CODE:
1680{ 1751{
1711 RETVAL = newSVpv (resist_plus[atnr], 0); 1782 RETVAL = newSVpv (resist_plus[atnr], 0);
1712 else 1783 else
1713 XSRETURN_UNDEF; 1784 XSRETURN_UNDEF;
1714 OUTPUT: RETVAL 1785 OUTPUT: RETVAL
1715 1786
1787UUID
1788uuid_cur ()
1789 CODE:
1790 RETVAL = UUID::cur;
1791 OUTPUT:
1792 RETVAL
1793
1794UUID
1795uuid_gen ()
1796 CODE:
1797 RETVAL = UUID::gen ();
1798 OUTPUT:
1799 RETVAL
1800
1801val64
1802uuid_seq (UUID uuid)
1803 CODE:
1804 RETVAL = uuid.seq;
1805 OUTPUT:
1806 RETVAL
1807
1808UUID
1809uuid_str (val64 seq)
1810 CODE:
1811 RETVAL.seq = seq;
1812 OUTPUT:
1813 RETVAL
1814
1815void
1816coin_names ()
1817 PPCODE:
1818 EXTEND (SP, NUM_COINS);
1819 for (int i = 0; i < NUM_COINS; ++i)
1820 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1821
1822void
1823coin_archetypes ()
1824 PPCODE:
1825 EXTEND (SP, NUM_COINS);
1826 for (int i = 0; i < NUM_COINS; ++i)
1827 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1828
1829bool
1830load_resource_file_ (octet_string filename)
1831
1832void
1833fix_weight ()
1834
1716MODULE = cf PACKAGE = cf::attachable 1835MODULE = cf PACKAGE = cf::attachable
1717 1836
1718int 1837int
1719valid (SV *obj) 1838valid (SV *obj)
1720 CODE: 1839 CODE:
1721 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1840 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1722 OUTPUT: 1841 OUTPUT:
1723 RETVAL 1842 RETVAL
1843
1844void
1845debug_trace (attachable *obj, bool on = true)
1846 CODE:
1847 obj->flags &= ~attachable::F_DEBUG_TRACE;
1848 if (on)
1849 obj->flags |= attachable::F_DEBUG_TRACE;
1724 1850
1725int mortals_size () 1851int mortals_size ()
1726 CODE: 1852 CODE:
1727 RETVAL = attachable::mortals.size (); 1853 RETVAL = attachable::mortals.size ();
1728 OUTPUT: RETVAL 1854 OUTPUT: RETVAL
1730#object *mortals (U32 index) 1856#object *mortals (U32 index)
1731# CODE: 1857# CODE:
1732# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1858# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1733# OUTPUT: RETVAL 1859# OUTPUT: RETVAL
1734 1860
1735INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1861INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1736 1862
1737MODULE = cf PACKAGE = cf::global 1863MODULE = cf PACKAGE = cf::global
1738 1864
1739int invoke (SV *klass, int event, ...) 1865int invoke (SV *klass, int event, ...)
1740 CODE: 1866 CODE:
1744 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1870 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1745 OUTPUT: RETVAL 1871 OUTPUT: RETVAL
1746 1872
1747MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1873MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748 1874
1749INCLUDE: $PERL genacc object ../include/object.h | 1875INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1750 1876
1751int invoke (object *op, int event, ...) 1877int invoke (object *op, int event, ...)
1752 CODE: 1878 CODE:
1753 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1879 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1754 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1880 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1776object *actives (U32 index) 1902object *actives (U32 index)
1777 CODE: 1903 CODE:
1778 RETVAL = index < actives.size () ? actives [index] : 0; 1904 RETVAL = index < actives.size () ? actives [index] : 0;
1779 OUTPUT: RETVAL 1905 OUTPUT: RETVAL
1780 1906
1907int mortals_size ()
1908 CODE:
1909 RETVAL = attachable::mortals.size ();
1910 OUTPUT: RETVAL
1911
1912const char *slot_use_name (U32 slot)
1913 ALIAS:
1914 slot_nonuse_name = 1
1915 CODE:
1916{
1917 if (slot >= NUM_BODY_LOCATIONS)
1918 croak ("body slot index out of range");
1919
1920 switch (ix)
1921 {
1922 case 0: RETVAL = body_locations[slot].use_name; break;
1923 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1924 }
1925}
1926 OUTPUT:
1927 RETVAL
1928
1781# missing properties 1929# missing properties
1782 1930
1783object *head (object *op) 1931object *head (object *op)
1784 PROTOTYPE: $ 1932 PROTOTYPE: $
1785 CODE: 1933 CODE:
1786 RETVAL = op->head_ (); 1934 RETVAL = op->head_ ();
1787 OUTPUT: RETVAL
1788
1789int is_head (object *op)
1790 PROTOTYPE: $
1791 CODE:
1792 RETVAL = op->head_ () == op;
1793 OUTPUT: RETVAL 1935 OUTPUT: RETVAL
1794 1936
1795void 1937void
1796inv (object *obj) 1938inv (object *obj)
1797 PROTOTYPE: $ 1939 PROTOTYPE: $
1798 PPCODE: 1940 PPCODE:
1799{ 1941{
1800 object *o;
1801 for (o = obj->inv; o; o = o->below) 1942 for (object *o = obj->inv; o; o = o->below)
1802 XPUSHs (sv_2mortal (to_sv (o))); 1943 XPUSHs (sv_2mortal (to_sv (o)));
1803} 1944}
1804 1945
1805void 1946void
1806set_animation (object *op, int idx) 1947set_animation (object *op, int idx)
1811num_animations (object *op) 1952num_animations (object *op)
1812 CODE: 1953 CODE:
1813 RETVAL = NUM_ANIMATIONS (op); 1954 RETVAL = NUM_ANIMATIONS (op);
1814 OUTPUT: RETVAL 1955 OUTPUT: RETVAL
1815 1956
1957int slot_info (object *op, UV slot, int value = 0)
1958 ALIAS:
1959 slot_used = 1
1960 CODE:
1961{
1962 if (slot >= NUM_BODY_LOCATIONS)
1963 croak ("body slot index out of range");
1964
1965 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1966
1967 if (items > 2)
1968 if (ix)
1969 op->slot[slot].used = value;
1970 else
1971 op->slot[slot].info = value;
1972}
1973 OUTPUT:
1974 RETVAL
1975
1816object *find_best_object_match (object *op, const char *match) 1976object *find_best_object_match (object *op, utf8_string match)
1817 1977
1818object *find_marked_object (object *op) 1978object *find_marked_object (object *op)
1819 1979
1820int need_identify (object *obj); 1980int need_identify (object *obj);
1821 1981
1833 1993
1834void apply_below (object *op) 1994void apply_below (object *op)
1835 CODE: 1995 CODE:
1836 player_apply_below (op); 1996 player_apply_below (op);
1837 1997
1838object *cf_object_present_archname_inside (object *op, char *whatstr) 1998int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1839
1840int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1841
1842int cf_object_change_map (object *op, int x, int y, maptile *map)
1843
1844#//TODO
1845object *clone_ (object *op, int recursive = 0)
1846 CODE:
1847 if (recursive)
1848 RETVAL = object_create_clone (op);
1849 else
1850 {
1851 RETVAL = object::create ();
1852 op->copy_to (RETVAL);
1853 }
1854 OUTPUT: RETVAL
1855 1999
1856int pay_item (object *op, object *buyer) 2000int pay_item (object *op, object *buyer)
1857 CODE: 2001 CODE:
1858 RETVAL = pay_for_item (op, buyer); 2002 RETVAL = pay_for_item (op, buyer);
1859 OUTPUT: RETVAL 2003 OUTPUT: RETVAL
1863 RETVAL = pay_for_amount (amount, op); 2007 RETVAL = pay_for_amount (amount, op);
1864 OUTPUT: RETVAL 2008 OUTPUT: RETVAL
1865 2009
1866void pay_player (object *op, uint64 amount) 2010void pay_player (object *op, uint64 amount)
1867 2011
1868val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2012val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1869 2013
1870int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2014int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1871 2015
1872void learn_spell (object *op, object *sp, int special_prayer = 0) 2016void learn_spell (object *op, object *sp, int special_prayer = 0)
1873 CODE: 2017 CODE:
1874 do_learn_spell (op, sp, special_prayer); 2018 do_learn_spell (op, sp, special_prayer);
1875 2019
1876void forget_spell (object *op, object *sp) 2020void forget_spell (object *op, object *sp)
1877 CODE: 2021 CODE:
1878 do_forget_spell (op, query_name (sp)); 2022 do_forget_spell (op, query_name (sp));
1879 2023
1880object *check_for_spell (object *op, char *spellname) 2024object *check_for_spell (object *op, utf8_string spellname)
1881 CODE: 2025 CODE:
1882 RETVAL = check_spell_known (op, spellname); 2026 RETVAL = check_spell_known (op, spellname);
1883 OUTPUT: RETVAL 2027 OUTPUT: RETVAL
1884 2028
1885int query_money (object *op) 2029int query_money (object *op)
1894 2038
1895void drop (object *who, object *op) 2039void drop (object *who, object *op)
1896 2040
1897void pick_up (object *who, object *op) 2041void pick_up (object *who, object *op)
1898 2042
1899int cf_object_teleport (object *op, maptile *map, int x, int y)
1900
1901void update_object (object *op, int action) 2043void update_object (object *op, int action)
1902 2044
1903object *cf_create_object_by_name (const char *name)
1904
1905void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2045void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1906 2046
1907void player_lvl_adj (object *who, object *skill = 0) 2047void player_lvl_adj (object *who, object *skill = 0)
1908 2048
1909int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2049int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1910 2050
1916 2056
1917void add_button_link (object *button, maptile *map, int connected); 2057void add_button_link (object *button, maptile *map, int connected);
1918 2058
1919void remove_button_link (object *op); 2059void remove_button_link (object *op);
1920 2060
2061void handle_apply_yield (object *op);
2062
1921 2063
1922MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2064MODULE = cf PACKAGE = cf::object PREFIX = cf_
1923
1924object *cf_insert_ob_in_ob (object *ob, object *where)
1925 2065
1926# no clean way to get an object from an archetype - stupid idiotic 2066# no clean way to get an object from an archetype - stupid idiotic
1927# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2067# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1928 2068
1929object *new (const char *archetype = 0) 2069object *new (utf8_string archetype = 0)
1930 PROTOTYPE: ;$ 2070 PROTOTYPE: ;$
1931 CODE: 2071 CODE:
1932 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2072 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1933 OUTPUT: 2073 OUTPUT:
1934 RETVAL 2074 RETVAL
1935 2075
2076object *find_object (U32 tag)
2077
2078# TODO: nuke
1936object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2079object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1937 PROTOTYPE: $$$$$$ 2080 PROTOTYPE: $$$$$$
1938 CODE: 2081 CODE:
1939{ 2082{
1940 int unused_type; 2083 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1941 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1942} 2084}
1943 2085
1944# syntatic sugar for easier use in event callbacks. 2086shstr
1945const char *options (object *op) 2087object::kv_get (shstr key)
1946 CODE:
1947 RETVAL = op->name;
1948 OUTPUT:
1949 RETVAL
1950 2088
1951player *contr (object *op) 2089void
1952 CODE: 2090object::kv_del (shstr key)
1953 RETVAL = op->contr;
1954 OUTPUT: RETVAL
1955 2091
1956const char *get_ob_key_value (object *op, const char *key) 2092void
1957 2093object::kv_set (shstr key, shstr value)
1958bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1959 2094
1960object *get_nearest_player (object *ob) 2095object *get_nearest_player (object *ob)
1961 ALIAS: nearest_player = 0 2096 ALIAS: nearest_player = 0
1962 PREINIT: 2097 PREINIT:
1963 extern object *get_nearest_player (object *); 2098 extern object *get_nearest_player (object *);
1965void rangevector (object *ob, object *other, int flags = 0) 2100void rangevector (object *ob, object *other, int flags = 0)
1966 PROTOTYPE: $$;$ 2101 PROTOTYPE: $$;$
1967 PPCODE: 2102 PPCODE:
1968{ 2103{
1969 rv_vector rv; 2104 rv_vector rv;
2105
2106 PUTBACK;
1970 get_rangevector (ob, other, &rv, flags); 2107 get_rangevector (ob, other, &rv, flags);
2108 SPAGAIN;
2109
1971 EXTEND (SP, 5); 2110 EXTEND (SP, 5);
1972 PUSHs (newSVuv (rv.distance)); 2111 PUSHs (newSVuv (rv.distance));
1973 PUSHs (newSViv (rv.distance_x)); 2112 PUSHs (newSViv (rv.distance_x));
1974 PUSHs (newSViv (rv.distance_y)); 2113 PUSHs (newSViv (rv.distance_y));
1975 PUSHs (newSViv (rv.direction)); 2114 PUSHs (newSViv (rv.direction));
1976 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2115 PUSHs (to_sv (rv.part));
1977} 2116}
1978 2117
1979bool on_same_map_as (object *ob, object *other) 2118bool on_same_map_as (object *ob, object *other)
1980 CODE: 2119 CODE:
1981 RETVAL = on_same_map (ob, other); 2120 RETVAL = on_same_map (ob, other);
1982 OUTPUT: RETVAL 2121 OUTPUT: RETVAL
1983 2122
1984const char * 2123const_utf8_string
1985base_name (object *op, int plural = op->nrof > 1) 2124base_name (object *op, int plural = op->nrof > 1)
1986 CODE: 2125 CODE:
1987 RETVAL = query_base_name (op, plural); 2126 RETVAL = query_base_name (op, plural);
1988 OUTPUT: RETVAL 2127 OUTPUT: RETVAL
1989 2128
1990object *decrease_ob_nr (object *op, unsigned long i) 2129# return the tail of an object, excluding itself
2130void
2131tail (object *op)
2132 PPCODE:
2133 while ((op = op->more))
2134 XPUSHs (sv_2mortal (to_sv (op)));
1991 2135
1992MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2136MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1993 2137
1994player *player (object *op) 2138player *player (object *op)
1995 CODE: 2139 CODE:
1996 RETVAL = op->contr; 2140 RETVAL = op->contr;
1997 OUTPUT: RETVAL 2141 OUTPUT: RETVAL
1998 2142
2143bool move_player (object *op, int dir)
2144
1999void check_score (object *op) 2145void check_score (object *op)
2000 2146
2001void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2147void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2002 CODE: 2148 CODE:
2003 new_draw_info (flags, 0, op, txt); 2149 new_draw_info (flags, 0, op, txt);
2004 2150
2005object *cf_player_send_inventory (object *op)
2006
2007char *cf_player_get_ip (object *op)
2008 ALIAS: ip = 0
2009
2010object *cf_player_get_marked_item (object *op)
2011 ALIAS: marked_item = 0
2012
2013void cf_player_set_marked_item (object *op, object *ob)
2014
2015partylist *cf_player_get_party (object *op)
2016 ALIAS: party = 0
2017
2018void cf_player_set_party (object *op, partylist *party)
2019
2020void kill_player (object *op) 2151void kill_player (object *op)
2021 2152
2153void esrv_send_item (object *pl, object *item)
2154
2022void esrv_update_item (object *op, int what, object *item) 2155void esrv_update_item (object *pl, int what, object *item)
2023 C_ARGS: what, op, item 2156 C_ARGS: what, pl, item
2024 2157
2025void clear_los (object *op) 2158void esrv_del_item (object *pl, int tag)
2159 C_ARGS: pl->contr, tag
2026 2160
2027int command_summon (object *op, char *params) 2161int command_summon (object *op, utf8_string params)
2028 2162
2029int command_arrest (object *op, char *params) 2163int command_arrest (object *op, utf8_string params)
2030
2031int command_kick (object *op, char *params)
2032
2033int command_banish (object *op, char *params)
2034 2164
2035 2165
2036MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2166MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2037 2167
2038INCLUDE: $PERL genacc player ../include/player.h | 2168INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2039 2169
2040int invoke (player *pl, int event, ...) 2170int invoke (player *pl, int event, ...)
2041 CODE: 2171 CODE:
2042 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2172 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2043 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2173 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2053 pl->ob->stats.hp = pl->ob->stats.maxhp; 2183 pl->ob->stats.hp = pl->ob->stats.maxhp;
2054 pl->ob->stats.sp = pl->ob->stats.maxsp; 2184 pl->ob->stats.sp = pl->ob->stats.maxsp;
2055 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2185 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2056 pl->orig_stats = pl->ob->stats; 2186 pl->orig_stats = pl->ob->stats;
2057 2187
2058void cf_player_move (player *pl, int dir) 2188void clear_los (player *pl)
2059
2060void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2061
2062player *first ()
2063 CODE:
2064 RETVAL = first_player;
2065 OUTPUT: RETVAL
2066 2189
2067bool 2190bool
2068cell_visible (player *pl, int dx, int dy) 2191cell_visible (player *pl, int dx, int dy)
2069 CODE: 2192 CODE:
2070 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2193 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2077 CODE: 2200 CODE:
2078{ 2201{
2079 STRLEN len; 2202 STRLEN len;
2080 char *buf = SvPVbyte (packet, len); 2203 char *buf = SvPVbyte (packet, len);
2081 2204
2205 if (len > MAXSOCKBUF)
2206 pl->failmsg ("[packet too long for client]");
2082 if (pl->ns) 2207 else if (pl->ns)
2083 pl->ns->send_packet (buf, len); 2208 pl->ns->send_packet (buf, len);
2084} 2209}
2085 2210
2086int 2211int
2087listening (player *pl, int new_value = -1) 2212listening (player *pl, int new_value = -1)
2123 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2248 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2124 OUTPUT: RETVAL 2249 OUTPUT: RETVAL
2125 2250
2126SV *registry (maptile *map) 2251SV *registry (maptile *map)
2127 2252
2253void
2254find_tagged_objects (maptile *map, utf8_string tag = 0)
2255 PPCODE:
2256{
2257 if (!map->spaces)
2258 XSRETURN_EMPTY;
2259
2260 if (tag)
2261 {
2262 shstr_cmp tag_ (tag);
2263
2264 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2265 for (object *op = ms->bot; op; op = op->above)
2266 if (op->tag == tag_)
2267 XPUSHs (sv_2mortal (to_sv (op)));
2268 }
2269 else
2270 {
2271 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2272 for (object *op = ms->bot; op; op = op->above)
2273 if (op->tag)
2274 XPUSHs (sv_2mortal (to_sv (op)));
2275 }
2276}
2277
2128INCLUDE: $PERL genacc maptile ../include/map.h | 2278INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2129 2279
2130void 2280void
2131maptile::instantiate () 2281maptile::instantiate ()
2132 2282
2133maptile *new () 2283maptile *new ()
2149 if (pl->ob && pl->ob->map == THIS) 2299 if (pl->ob && pl->ob->map == THIS)
2150 PUSHs (sv_2mortal (to_sv (pl->ob))); 2300 PUSHs (sv_2mortal (to_sv (pl->ob)));
2151 } 2301 }
2152 2302
2153void 2303void
2154maptile::set_regiondata (SV *data, SV *plt) 2304maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2155 CODE: 2305 CODE:
2156{ 2306{
2157 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2307 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2308 croak ("maptile::add_underlay: palette must be arrayref");
2309
2310 palette = SvRV (palette);
2311
2312 STRLEN idxlen;
2313 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2314
2315 for (int x = 0; x < THIS->width; ++x)
2316 for (int y = 0; y < THIS->height; ++y)
2317 {
2318 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2319 if (op->flag [FLAG_IS_FLOOR])
2320 goto skip_space;
2321
2322 {
2323 int offs = offset + y * stride + x;
2324 if (IN_RANGE_EXC (offs, 0, idxlen))
2325 {
2326 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2327 {
2328 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2329 ob->flag [FLAG_NO_MAP_SAVE] = true;
2330 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2331
2332 if (ob->randomitems)
2333 {
2334 if (!ob->above)
2335 {
2336 ob->create_treasure (ob->randomitems);
2337
2338 for (object *op = ob->above; op; op = op->above)
2339 op->flag [FLAG_NO_MAP_SAVE] = true;
2340 }
2341
2342 ob->randomitems = 0;
2343 }
2344 }
2345 }
2346 }
2347
2348 skip_space: ;
2349 }
2350}
2351
2352void
2353maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2354 CODE:
2355{
2356 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2158 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2357 croak ("maptile::set_regiondata: palette must be arrayref");
2159 2358
2160 AV *av = (AV *)SvRV (plt); 2359 palette = SvRV (palette);
2161 2360
2162 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2361 STRLEN idxlen;
2362 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2163 2363
2364 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2365 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2366
2164 for (int i = av_len (av) + 1; i--; ) 2367 for (int i = av_len ((AV *)palette) + 1; i--; )
2165 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2368 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2166 2369
2167 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2370 for (int y = 0; y < THIS->height; ++y)
2371 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2372
2373 sfree (THIS->regions, THIS->size ());
2374 delete [] THIS->regionmap;
2375
2376 THIS->regions = regions;
2168 THIS->regionmap = regionmap; 2377 THIS->regionmap = regionmap;
2169} 2378}
2170 2379
2171void play_sound_map (maptile *map, int x, int y, int sound_num) 2380void
2381maptile::create_region_treasure ()
2382 CODE:
2383{
2384 object *op = object::create ();
2385 op->type = FLOOR;
2386 op->map = THIS;
2387
2388 for (int x = 0; x < THIS->width; ++x)
2389 for (int y = 0; y < THIS->height; ++y)
2390 {
2391 region *rgn = THIS->region (x, y);
2392
2393 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2394 if (rgn->treasure && rndm () < rgn->treasure_density)
2395 {
2396 op->x = x;
2397 op->y = y;
2398 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2399 }
2400 }
2401
2402 op->destroy ();
2403}
2172 2404
2173int out_of_map (maptile *map, int x, int y) 2405int out_of_map (maptile *map, int x, int y)
2174 2406
2175void 2407void
2176trigger (maptile *map, long connection, bool state = true) 2408trigger (maptile *map, long connection, bool state = true)
2181get_connection (maptile *map, long connection) 2413get_connection (maptile *map, long connection)
2182 PPCODE: 2414 PPCODE:
2183 oblinkpt *obp = get_connection_links (map, connection); 2415 oblinkpt *obp = get_connection_links (map, connection);
2184 if (obp) 2416 if (obp)
2185 for (objectlink *ol = obp->link; ol; ol = ol->next) 2417 for (objectlink *ol = obp->link; ol; ol = ol->next)
2186 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2418 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2187
2188object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2189
2190object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2191
2192object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2193 C_ARGS: str, map, nx, ny
2194 2419
2195void 2420void
2196get_map_flags (maptile *map, int x, int y) 2421get_map_flags (maptile *map, int x, int y)
2197 PPCODE: 2422 PPCODE:
2198{ 2423{
2199 maptile *nmap = 0; 2424 maptile *nmap = 0;
2200 I16 nx = 0, ny = 0; 2425 I16 nx = 0, ny = 0;
2426
2427 PUTBACK;
2201 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2428 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2429 SPAGAIN;
2202 2430
2203 EXTEND (SP, 4); 2431 EXTEND (SP, 4);
2204 PUSHs (sv_2mortal (newSViv (flags))); 2432 PUSHs (sv_2mortal (newSViv (flags)));
2205 2433
2206 if (GIMME_V == G_ARRAY) 2434 if (GIMME_V == G_ARRAY)
2207 { 2435 {
2208 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2436 PUSHs (sv_2mortal (to_sv (nmap)));
2209 PUSHs (sv_2mortal (newSViv (nx))); 2437 PUSHs (sv_2mortal (newSViv (nx)));
2210 PUSHs (sv_2mortal (newSViv (ny))); 2438 PUSHs (sv_2mortal (newSViv (ny)));
2211 } 2439 }
2212} 2440}
2213 2441
2214void 2442void
2215at (maptile *map, unsigned int x, unsigned int y) 2443at (maptile *map, unsigned int x, unsigned int y)
2216 PROTOTYPE: $$$ 2444 PROTOTYPE: $$$
2217 PPCODE: 2445 PPCODE:
2218{ 2446{
2219 object *o;
2220 maptile *nmap = 0; 2447 maptile *nmap = 0;
2221 I16 nx, ny; 2448 I16 nx, ny;
2222 2449
2450 PUTBACK;
2223 get_map_flags (map, &nmap, x, y, &nx, &ny); 2451 get_map_flags (map, &nmap, x, y, &nx, &ny);
2452 SPAGAIN;
2224 2453
2225 if (nmap) 2454 if (nmap)
2226 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2455 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2227 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2456 XPUSHs (sv_2mortal (to_sv (o)));
2228} 2457}
2229 2458
2230SV * 2459SV *
2231bot_at (maptile *obj, unsigned int x, unsigned int y) 2460bot_at (maptile *obj, unsigned int x, unsigned int y)
2232 PROTOTYPE: $$$ 2461 PROTOTYPE: $$$
2241 INIT: 2470 INIT:
2242 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2471 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2243 CODE: 2472 CODE:
2244 switch (ix) 2473 switch (ix)
2245 { 2474 {
2246 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2475 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2247 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2476 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2248 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2477 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2249 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2478 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2250 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2479 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2251 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2480 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2252 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2481 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2253 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2482 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2254 } 2483 }
2255 OUTPUT: RETVAL 2484 OUTPUT: RETVAL
2256 2485
2257void fix_walls (maptile *map, int x, int y) 2486void fix_walls (maptile *map, int x, int y)
2258 2487
2260 2489
2261# worst xs function of my life 2490# worst xs function of my life
2262bool 2491bool
2263_create_random_map (\ 2492_create_random_map (\
2264 maptile *self,\ 2493 maptile *self,\
2265 char *wallstyle,\ 2494 utf8_string wallstyle,\
2266 char *wall_name,\ 2495 utf8_string wall_name,\
2267 char *floorstyle,\ 2496 utf8_string floorstyle,\
2268 char *monsterstyle,\ 2497 utf8_string monsterstyle,\
2269 char *treasurestyle,\ 2498 utf8_string treasurestyle,\
2270 char *layoutstyle,\ 2499 utf8_string layoutstyle,\
2271 char *doorstyle,\ 2500 utf8_string doorstyle,\
2272 char *decorstyle,\ 2501 utf8_string decorstyle,\
2273 char *origin_map,\ 2502 utf8_string origin_map,\
2274 char *final_map,\ 2503 utf8_string final_map,\
2275 char *exitstyle,\ 2504 utf8_string exitstyle,\
2276 char *this_map,\ 2505 utf8_string this_map,\
2277 char *exit_on_final_map,\ 2506 utf8_string exit_on_final_map,\
2278 int xsize,\ 2507 int xsize,\
2279 int ysize,\ 2508 int ysize,\
2280 int expand2x,\ 2509 int expand2x,\
2281 int layoutoptions1,\ 2510 int layoutoptions1,\
2282 int layoutoptions2,\ 2511 int layoutoptions2,\
2295 val64 total_map_hp,\ 2524 val64 total_map_hp,\
2296 int map_layout_style,\ 2525 int map_layout_style,\
2297 int treasureoptions,\ 2526 int treasureoptions,\
2298 int symmetry_used,\ 2527 int symmetry_used,\
2299 region *region,\ 2528 region *region,\
2300 char *custom\ 2529 utf8_string custom\
2301) 2530)
2302 CODE: 2531 CODE:
2303{ 2532{
2304 random_map_params rmp; 2533 random_map_params rmp;
2305 2534
2332 rmp.decoroptions = decoroptions; 2561 rmp.decoroptions = decoroptions;
2333 rmp.orientation = orientation; 2562 rmp.orientation = orientation;
2334 rmp.origin_y = origin_y; 2563 rmp.origin_y = origin_y;
2335 rmp.origin_x = origin_x; 2564 rmp.origin_x = origin_x;
2336 rmp.random_seed = random_seed; 2565 rmp.random_seed = random_seed;
2337 rmp.total_map_hp = total_map_hp; 2566 rmp.total_map_hp = (uint64_t) total_map_hp;
2338 rmp.map_layout_style = map_layout_style; 2567 rmp.map_layout_style = map_layout_style;
2339 rmp.treasureoptions = treasureoptions; 2568 rmp.treasureoptions = treasureoptions;
2340 rmp.symmetry_used = symmetry_used; 2569 rmp.symmetry_used = symmetry_used;
2341 rmp.region = region; 2570 rmp.region = region;
2342 rmp.custom = custom; 2571 rmp.custom = custom;
2346 OUTPUT: 2575 OUTPUT:
2347 RETVAL 2576 RETVAL
2348 2577
2349MODULE = cf PACKAGE = cf::arch 2578MODULE = cf PACKAGE = cf::arch
2350 2579
2351archetype *find (const char *name) 2580int archetypes_size ()
2352 CODE: 2581 CODE:
2353 RETVAL = archetype::find (name); 2582 RETVAL = archetypes.size ();
2354 OUTPUT: 2583 OUTPUT: RETVAL
2355 RETVAL
2356 2584
2357archetype *first() 2585archetype *archetypes (U32 index)
2358 PROTOTYPE: 2586 CODE:
2359 CODE: 2587 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2360 RETVAL = first_archetype; 2588 OUTPUT: RETVAL
2589
2590object *instantiate (archetype *arch)
2591 CODE:
2592 RETVAL = arch_to_object (arch);
2593 OUTPUT:
2361 OUTPUT: RETVAL 2594 RETVAL
2362 2595
2363INCLUDE: $PERL genacc archetype ../include/object.h | 2596INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2364 2597
2365MODULE = cf PACKAGE = cf::party 2598MODULE = cf PACKAGE = cf::party
2366 2599
2367partylist *first () 2600partylist *first ()
2368 PROTOTYPE: 2601 PROTOTYPE:
2369 CODE: 2602 CODE:
2370 RETVAL = get_firstparty (); 2603 RETVAL = get_firstparty ();
2371 OUTPUT: RETVAL 2604 OUTPUT: RETVAL
2372 2605
2373INCLUDE: $PERL genacc partylist ../include/player.h | 2606INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2374 2607
2375MODULE = cf PACKAGE = cf::region 2608MODULE = cf PACKAGE = cf::region
2376 2609
2377region *first () 2610void
2378 PROTOTYPE: 2611list ()
2379 CODE: 2612 PPCODE:
2380 RETVAL = first_region; 2613 for_all_regions (rgn)
2381 OUTPUT: RETVAL 2614 XPUSHs (sv_2mortal (to_sv (rgn)));
2382 2615
2383region *find (char *name) 2616region *find (utf8_string name)
2384 PROTOTYPE: $ 2617 PROTOTYPE: $
2385 CODE: 2618 CODE:
2386 RETVAL = region::find (name); 2619 RETVAL = region::find (name);
2387 OUTPUT: RETVAL 2620 OUTPUT: RETVAL
2388 2621
2622region *find_fuzzy (utf8_string name)
2623 PROTOTYPE: $
2624 CODE:
2625 RETVAL = region::find_fuzzy (name);
2626 OUTPUT: RETVAL
2627
2628int specificity (region *rgn)
2629 CODE:
2630 RETVAL = 0;
2631 while (rgn = rgn->parent)
2632 RETVAL++;
2633 OUTPUT: RETVAL
2634
2389INCLUDE: $PERL genacc region ../include/map.h | 2635INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2390 2636
2391MODULE = cf PACKAGE = cf::living 2637MODULE = cf PACKAGE = cf::living
2392 2638
2393INCLUDE: $PERL genacc living ../include/living.h | 2639INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2394 2640
2395MODULE = cf PACKAGE = cf::settings 2641MODULE = cf PACKAGE = cf::settings
2396 2642
2397INCLUDE: $PERL genacc Settings ../include/global.h | 2643INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2398 2644
2399MODULE = cf PACKAGE = cf::client 2645MODULE = cf PACKAGE = cf::client
2400 2646
2401INCLUDE: $PERL genacc client ../include/client.h | 2647INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2402 2648
2403int invoke (client *ns, int event, ...) 2649int invoke (client *ns, int event, ...)
2404 CODE: 2650 CODE:
2405 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2651 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2406 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2652 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2422 CODE: 2668 CODE:
2423{ 2669{
2424 STRLEN len; 2670 STRLEN len;
2425 char *buf = SvPVbyte (packet, len); 2671 char *buf = SvPVbyte (packet, len);
2426 2672
2673 if (len > MAXSOCKBUF)
2674 {
2675 // ugly
2676 if (THIS->pl)
2677 THIS->pl->failmsg ("[packet too long for client]");
2678 }
2679 else
2427 THIS->send_packet (buf, len); 2680 THIS->send_packet (buf, len);
2428} 2681}
2429 2682
2683faceidx
2684client::need_face (utf8_string name, int pri = 0)
2685 CODE:
2686 RETVAL = face_find (name, 0);
2687 if (RETVAL)
2688 {
2689 THIS->send_face (RETVAL, pri);
2690 THIS->flush_fx ();
2691 }
2692 OUTPUT:
2693 RETVAL
2694
2695int
2696client::fx_want (int idx, int value = -1)
2697 CODE:
2698 if (0 < idx && idx < FT_NUM)
2699 {
2700 RETVAL = THIS->fx_want [idx];
2701 if (items > 2)
2702 THIS->fx_want [idx] = value;
2703 }
2704 else
2705 RETVAL = 0;
2706 OUTPUT:
2707 RETVAL
2708
2709MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2710
2711faceidx sound_find (utf8_string name)
2712
2713void sound_set (utf8_string str, faceidx face)
2714
2715# dire hack
2716void old_sound_index (int idx, faceidx face)
2717 CODE:
2718 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2719 old_sound_index [idx] = face;
2720
2721MODULE = cf PACKAGE = cf::face PREFIX = face_
2722
2723#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2724
2725faceidx face_find (utf8_string name, faceidx defidx = 0)
2726
2727faceidx alloc (utf8_string name)
2728 CODE:
2729{
2730 do
2731 {
2732 RETVAL = faces.size ();
2733 faces.resize (RETVAL + 1);
2734 }
2735 while (!RETVAL); // crude way to leave index 0
2736
2737 faces [RETVAL].name = name;
2738 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2739
2740 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2741 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2742}
2743 OUTPUT: RETVAL
2744
2745void set_type (faceidx idx, int value)
2746 ALIAS:
2747 set_type = 0
2748 set_visibility = 1
2749 set_magicmap = 2
2750 set_smooth = 3
2751 set_smoothlevel = 4
2752 CODE:
2753 faceinfo *f = face_info (idx); assert (f);
2754 switch (ix)
2755 {
2756 case 0: f->type = value; break;
2757 case 1: f->visibility = value; break;
2758 case 2: f->magicmap = value; break;
2759 case 3: f->smooth = value; break;
2760 case 4: f->smoothlevel = value; break;
2761 }
2762
2763void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2764 CODE:
2765{
2766 faceinfo *f = face_info (idx); assert (f);
2767 facedata *d = &(faceset ? f->data64 : f->data32);
2768 sv_to (data, d->data);
2769 STRLEN clen;
2770 char *cdata = SvPVbyte (chksum, clen);
2771 clen = min (CHKSUM_SIZE, clen);
2772
2773 if (memcmp (d->chksum, cdata, clen))
2774 {
2775 memcpy (d->chksum, cdata, clen);
2776
2777 // invalidate existing client face info
2778 for_all_clients (ns)
2779 if (ns->faceset == faceset)
2780 {
2781 ns->faces_sent [idx] = false;
2782 ns->force_newmap = true;
2783 }
2784 }
2785}
2786
2787int get_data_size (faceidx idx, int faceset = 0)
2788 CODE:
2789 facedata *d = face_data (idx, faceset);
2790 if (!d) XSRETURN_UNDEF;
2791 RETVAL = d->data.size ();
2792 OUTPUT:
2793 RETVAL
2794
2795SV *get_chksum (faceidx idx, int faceset = 0)
2796 CODE:
2797 facedata *d = face_data (idx, faceset);
2798 if (!d) XSRETURN_UNDEF;
2799 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2800 OUTPUT:
2801 RETVAL
2802
2803SV *get_data (faceidx idx, int faceset = 0)
2804 CODE:
2805 facedata *d = face_data (idx, faceset);
2806 if (!d) XSRETURN_UNDEF;
2807 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2808 OUTPUT:
2809 RETVAL
2810
2811void invalidate (faceidx idx)
2812 CODE:
2813 for_all_clients (ns)
2814 {
2815 ns->faces_sent [idx] = false;
2816 ns->force_newmap = true;
2817 }
2818
2819void invalidate_all ()
2820 CODE:
2821 for_all_clients (ns)
2822 {
2823 ns->faces_sent.reset ();
2824 ns->force_newmap = true;
2825 }
2826
2827MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2828
2829#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2830
2831animidx anim_find (utf8_string name)
2832 CODE:
2833 RETVAL = animation::find (name).number;
2834 OUTPUT: RETVAL
2835
2836animidx set (utf8_string name, SV *frames, int facings = 1)
2837 CODE:
2838{
2839 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2840 croak ("frames must be an arrayref");
2841
2842 AV *av = (AV *)SvRV (frames);
2843
2844 animation *anim = &animation::find (name);
2845 if (anim->number)
2846 {
2847 anim->resize (av_len (av) + 1);
2848 anim->facings = facings;
2849 }
2850 else
2851 anim = &animation::create (name, av_len (av) + 1, facings);
2852
2853 for (int i = 0; i < anim->num_animations; ++i)
2854 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2855}
2856 OUTPUT: RETVAL
2857
2858void invalidate_all ()
2859 CODE:
2860 for_all_clients (ns)
2861 ns->anims_sent.reset ();
2862
2863MODULE = cf PACKAGE = cf::object::freezer
2864
2865INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2866
2867SV *
2868new (char *klass)
2869 CODE:
2870 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2871 OUTPUT: RETVAL
2872
2873void
2874DESTROY (SV *sv)
2875 CODE:
2876 object_freezer *self;
2877 sv_to (sv, self);
2878 delete self;
2879
2880MODULE = cf PACKAGE = cf::object::thawer
2881
2882INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2883
2884SV *
2885new_from_file (char *klass, octet_string path)
2886 CODE:
2887 object_thawer *f = new object_thawer (path);
2888 if (!*f)
2889 {
2890 delete f;
2891 XSRETURN_UNDEF;
2892 }
2893 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2894 OUTPUT: RETVAL
2895
2896void
2897DESTROY (SV *sv)
2898 CODE:
2899 object_thawer *self;
2900 sv_to (sv, self);
2901 delete self;
2902
2903void
2904extract_tags (object_thawer *self)
2905 PPCODE:
2906 while (self->kw != KW_EOF)
2907 {
2908 PUTBACK;
2909 coroapi::cede_to_tick ();
2910 SPAGAIN;
2911
2912 if (self->kw == KW_tag)
2913 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2914
2915 self->skip ();
2916 }
2917

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