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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.160 by elmex, Wed Jan 31 14:11:02 2007 UTC vs.
Revision 1.293 by root, Mon Aug 11 23:23:41 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
75 79
76static HV 80static HV
77 *stash_cf, 81 *stash_cf,
78 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
87 114
88// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
89template<class super> 116template<class super>
90static super * 117static super *
91is_a (attachable *at) 118is_a (attachable *at)
151} 178}
152 179
153void 180void
154attachable::do_destroy () 181attachable::do_destroy ()
155{ 182{
156 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 183 INVOKE_ATTACHABLE (DESTROY, this);
157 184
158 if (cb) 185 if (cb)
159 { 186 {
160 SvREFCNT_dec (cb); 187 SvREFCNT_dec (cb);
161 cb = 0; 188 cb = 0;
162 } 189 }
163 190
164 if (self)
165 sever_self ();
166
167 mortals.push_back (this); 191 mortals.push_back (this);
168} 192}
169 193
170void 194void
171attachable::destroy () 195attachable::destroy ()
173 if (destroyed ()) 197 if (destroyed ())
174 return; 198 return;
175 199
176 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
177 do_destroy (); 201 do_destroy ();
202 sever_self ();
178} 203}
179 204
180void 205void
181attachable::check_mortals () 206attachable::check_mortals ()
182{ 207{
186 { 211 {
187 if (i >= mortals.size ()) 212 if (i >= mortals.size ())
188 { 213 {
189 i = 0; 214 i = 0;
190 215
191 if (mortals.size () > 1000) 216 if (mortals.size () >= 512)
192 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
193 232
194 break; 233 break;
195 } 234 }
196 235
197 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
198 237
199 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
200 239 if (obj->self)//D make this an assert later
201 //if (obj->refcnt > 0 || obj->self)
202 if (obj->refcnt || obj->self)
203 { 240 {
204//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
242 obj->sever_self ();
243 }
244#endif
245
246 if (obj->refcnt)
247 {
205 ++i; // further delay freeing 248 ++i; // further delay freeing
206 249
207 if (!(i & 0x3ff)) 250 if (!(i & 0x3ff))
208 break; 251 break;
209 } 252 }
210 else 253 else
211 { 254 {
212 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
213 delete obj; 257 delete obj;
214 } 258 }
215 } 259 }
216} 260}
217 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
218attachable & 274attachable &
219attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
220{ 276{
221 //if (self || cb) 277 //if (self || cb)
222 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
223 279
224 attach = src.attach; 280 attach = src.attach;
225 return *this; 281 return *this;
226} 282}
227 283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
228////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
229 319
230static SV * 320static SV *
231newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
232{ 322{
233 SV *sv; 323 SV *sv;
234 324
235 if (!ptr) 325 if (!ptr)
236 return &PL_sv_undef; 326 return newSV (0);
237 327
238 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
239 return sv_bless (newRV_noinc ((SV *)hv), stash); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
240} 330}
241 331
260 350
261static SV * 351static SV *
262newSVattachable (attachable *obj, HV *stash) 352newSVattachable (attachable *obj, HV *stash)
263{ 353{
264 if (!obj) 354 if (!obj)
265 return &PL_sv_undef; 355 return newSV (0);
266 356
267 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
268 { 361 {
269 obj->self = newHV ();
270 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
271 363
272 // now bless the object _once_ 364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
273 return sv_bless (newRV_inc ((SV *)obj->self), stash); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
274 } 367 }
275 else 368 else
276 { 369 {
277 SV *sv = newRV_inc ((SV *)obj->self); 370 SV *sv = newRV_inc ((SV *)obj->self);
314 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
315 else 408 else
316 return 0; 409 return 0;
317} 410}
318 411
319inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
320inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
321inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
322inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
323inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
324inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
325inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
334inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
335inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
336inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
337inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
338inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
339inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
340inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
341inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
342 436
343inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
344inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
345 439
346inline SV *to_sv (facetile * v) { return to_sv (v->name); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
347inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
348 442
349inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
350{
351 char buf[128];
352 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
353 return newSVpv (buf, 0);
354}
355 444
356inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
357inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
358inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
363inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
364inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
365inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
366inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
367inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
368inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
369inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
370inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
371inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
372inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
373inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
374inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
375inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
376inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
377inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
378inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
379inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
470inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
471inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
380 472
381inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 473//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
382inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 474inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
383 475
384template<class T> 476template<class T>
385inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 477inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
386 478
387template<int N> 479template<int N>
388inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 480inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
389 481
390inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
391inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 482inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
392inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 483inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
393inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 484inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
394inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 485inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
395 486
487inline void sv_to (SV *sv, std::string &v)
488{
489 STRLEN len;
490 char *data = SvPVbyte (sv, len);
491 v.assign (data, len);
492}
493
396inline void sv_to (SV *sv, UUID &v) 494inline void sv_to (SV *sv, UUID &v)
397{ 495{
398 unsigned int version; 496 if (!v.parse (SvPV_nolen (sv)))
399
400 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
401 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 497 croak ("unparsable uuid: %s", SvPV_nolen (sv));
402} 498}
403 499
404inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 500inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
405 501
423 break; 519 break;
424 520
425 case DT_STRING: 521 case DT_STRING:
426 { 522 {
427 char *str = (char *)va_arg (ap, const char *); 523 char *str = (char *)va_arg (ap, const char *);
428 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 524 sv = str ? newSVpv (str, 0) : newSV (0);
429 } 525 }
430 break; 526 break;
431 527
432 case DT_DATA: 528 case DT_DATA:
433 { 529 {
434 char *str = (char *)va_arg (ap, const void *); 530 char *str = (char *)va_arg (ap, const void *);
435 int len = va_arg (ap, int); 531 int len = va_arg (ap, int);
436 sv = str ? newSVpv (str, len) : &PL_sv_undef; 532 sv = str ? newSVpv (str, len) : newSV (0);
437 } 533 }
438 break; 534 break;
439 535
440 case DT_OBJECT: 536 case DT_OBJECT:
441 sv = to_sv (va_arg (ap, object *)); 537 sv = to_sv (va_arg (ap, object *));
483 va_end (ap); 579 va_end (ap);
484 580
485 return sv; 581 return sv;
486} 582}
487 583
488static SV *
489newSVcfapi (int type, ...)
490{
491 SV *sv;
492
493 va_list ap;
494 va_start (ap, type);
495
496 switch (type)
497 {
498 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
499 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
500 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
501 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
502 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
503 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
504 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
505 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
506 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
507 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
508
509 default:
510 assert (("unhandled type in newSVcfapi", 0));
511 }
512
513 va_end (ap);
514
515 return sv;
516}
517
518////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 584//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
519 585
520SV * 586SV *
521registry (attachable *ext) 587registry (attachable *ext)
522{ 588{
526 return newRV_inc ((SV *)ext->cb); 592 return newRV_inc ((SV *)ext->cb);
527} 593}
528 594
529///////////////////////////////////////////////////////////////////////////// 595/////////////////////////////////////////////////////////////////////////////
530 596
531extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
532{
533 return 0;
534}
535
536static CommArray_s rtn_cmd;
537
538static int
539runPluginCommand (object *obj, char *params)
540{
541 return -1;
542}
543
544extern "C" void *cfperl_getPluginProperty (int *type, ...)
545{
546 va_list args;
547 char *propname;
548 int i;
549 va_start (args, type);
550 propname = va_arg (args, char *);
551 //printf ("Property name: %s\n", propname);
552
553 if (!strcmp (propname, "command?"))
554 return NULL;
555 else if (!strcmp (propname, "Identification"))
556 {
557 va_end (args);
558 return (void *)PLUGIN_NAME;
559 }
560 else if (!strcmp (propname, "FullName"))
561 {
562 va_end (args);
563 return (void *)PLUGIN_VERSION;
564 }
565 else
566 va_end (args);
567
568 return NULL;
569}
570
571extern "C" int cfperl_postInitPlugin ()
572{
573 int hooktype = 1;
574 int rtype = 0;
575
576 cf_init_plugin (gethook);
577
578 return 0;
579}
580
581extern "C" int cfperl_closePlugin ()
582{
583 return 0;
584}
585
586void 597void
587cfperl_init () 598cfperl_init ()
588{ 599{
600 extern char **environ;
601
589 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 602 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
590 perl = perl_alloc (); 603 perl = perl_alloc ();
591 perl_construct (perl); 604 perl_construct (perl);
592 605
593 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 606 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
594 607
595 char *argv[] = { 608 const char *argv[] = {
596 "", 609 settings.argv [0],
597 "-e" 610 "-e"
598 "use Event; use Coro;" // required for bootstrap 611 "use EV; use Coro;" // required for bootstrap
599 "cf->bootstrap;" // required for datadir :*> 612 "cf->bootstrap;" // required for datadir :*>
600 "unshift @INC, cf::datadir ();" 613 "unshift @INC, cf::datadir ();"
601 "require cf;" 614 "require cf;"
602 }; 615 };
603 616
604 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 617 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
618 || perl_run (perl))
605 { 619 {
606 printf ("unable to initialize perl-interpreter, aborting.\n"); 620 printf ("unable to initialize perl-interpreter, aborting.\n");
607 exit (EXIT_FAILURE); 621 exit (EXIT_FAILURE);
608 } 622 }
623
624 {
625 dSP;
626
627 PUSHMARK (SP);
628 PUTBACK;
629 call_pv ("cf::init", G_DISCARD | G_VOID);
630 }
609} 631}
610 632
611void cfperl_main () 633void cfperl_main ()
612{ 634{
613 dSP; 635 dSP;
620void 642void
621attachable::instantiate () 643attachable::instantiate ()
622{ 644{
623 if (attach) 645 if (attach)
624 { 646 {
625 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 647 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
626 attach = 0; 648 attach = 0;
627 } 649 }
628} 650}
629 651
630void 652void
631attachable::reattach () 653attachable::reattach ()
632{ 654{
633 optimise (); 655 optimise ();
634 //TODO: check for _attachment's, very important for restarts 656 //TODO: check for _attachment's, very important for restarts
635 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 657 INVOKE_ATTACHABLE (REATTACH, this);
636} 658}
637 659
638static event_klass klass_of[NUM_EVENT_TYPES] = { 660static event_klass klass_of[NUM_EVENT_TYPES] = {
639# define def(type,name) KLASS_ ## type, 661# define def(type,name) KLASS_ ## type,
640# include "eventinc.h" 662# include "eventinc.h"
683} 705}
684 706
685void 707void
686global::gather_callbacks (AV *&callbacks, event_type event) const 708global::gather_callbacks (AV *&callbacks, event_type event) const
687{ 709{
688 ::gather_callbacks (callbacks, cb_object, event); 710 ::gather_callbacks (callbacks, cb_global, event);
689} 711}
690 712
691void 713void
692object::gather_callbacks (AV *&callbacks, event_type event) const 714object::gather_callbacks (AV *&callbacks, event_type event) const
693{ 715{
694 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 716 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
695 { 717 {
696 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 718 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
697 719
698 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 720 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
699 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 721 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
700 } 722 }
701 723
737{ 759{
738 attachable::gather_callbacks (callbacks, event); 760 attachable::gather_callbacks (callbacks, event);
739 ::gather_callbacks (callbacks, cb_map, event); 761 ::gather_callbacks (callbacks, cb_map, event);
740} 762}
741 763
764void
765_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
766{
767 for (int event = 0; event <= AvFILLp (registry); ++event)
768 {
769 SV *cbs_ = AvARRAY (registry)[event];
770
771 // element must be list of callback entries
772 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
773 {
774 AV *cbs = (AV *)SvRV (cbs_);
775
776 // no callback entries, no callbacks to call
777 if (AvFILLp (cbs) >= 0)
778 set.set (event);
779 }
780 }
781}
782
783// very slow and inefficient way to recalculate the global want bitsets
784void
785_recalc_want ()
786{
787 ev_want_event.reset ();
788
789 _recalc_want (ev_want_event, cb_global);
790 _recalc_want (ev_want_event, cb_attachable);
791 _recalc_want (ev_want_event, cb_object);
792 _recalc_want (ev_want_event, cb_client);
793 _recalc_want (ev_want_event, cb_player);
794 _recalc_want (ev_want_event, cb_map);
795
796 ev_want_type.reset ();
797
798 for (int type = 0; type <= AvFILLp (cb_type); ++type)
799 {
800 SV *cbs_ = AvARRAY (cb_type)[type];
801
802 // element must be list of callback entries
803 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
804 {
805 AV *cbs = (AV *)SvRV (cbs_);
806
807 // no callback entries, no callbacks to call
808 if (AvFILLp (cbs) >= 0)
809 ev_want_type.set (type % NUM_TYPES);
810 }
811 }
812}
813
742bool 814bool
743attachable::invoke (event_type event, ...) 815attachable::invoke (event_type event, ...)
744{ 816{
745 data_type dt; 817 data_type dt;
746 va_list ap;
747
748 va_start (ap, event);
749 818
750 // callback call ordering should be: 819 // callback call ordering should be:
751 // 1. per-object callback 820 // 1. per-object callback
752 // 2. per-class object 821 // 2. per-class object
753 // 3. per-type callback 822 // 3. per-type callback
757 gather_callbacks (callbacks, event); 826 gather_callbacks (callbacks, event);
758 827
759 // short-circuit processing if no callbacks found/defined 828 // short-circuit processing if no callbacks found/defined
760 if (!callbacks) 829 if (!callbacks)
761 return 0; 830 return 0;
831
832 va_list ap;
833 va_start (ap, event);
762 834
763 CALL_BEGIN (3); 835 CALL_BEGIN (3);
764 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 836 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
765 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 837 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
766 838
801} 873}
802 874
803SV * 875SV *
804cfperl_result (int idx) 876cfperl_result (int idx)
805{ 877{
806 AV *av = get_av ("cfperl::invoke_results", 0); 878 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
807 if (!av) 879 if (!av)
808 return &PL_sv_undef; 880 return &PL_sv_undef;
809 881
810 SV **sv = av_fetch (av, idx, 0); 882 SV **sv = av_fetch (av, idx, 0);
811 if (!sv) 883 if (!sv)
825{ 897{
826 return SvNV (cfperl_result (idx)); 898 return SvNV (cfperl_result (idx));
827} 899}
828 900
829///////////////////////////////////////////////////////////////////////////// 901/////////////////////////////////////////////////////////////////////////////
902// various c++ => perl glue functions
903
904void cfperl_tick ()
905{
906 tick_pending = 1;
907
908 if (tick_inhibit)
909 return;
910
911 tick_pending = 0;
912
913 dSP;
914
915 PUSHMARK (SP);
916 PUTBACK;
917 call_pv ("cf::tick", G_DISCARD | G_VOID);
918
919 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
920}
830 921
831void 922void
832cfperl_emergency_save () 923cfperl_emergency_save ()
833{ 924{
834 CALL_BEGIN (0); 925 CALL_BEGIN (0);
835 CALL_CALL ("cf::emergency_save", G_VOID); 926 CALL_CALL ("cf::emergency_save", G_VOID);
836 CALL_END; 927 CALL_END;
928}
929
930void
931cfperl_cleanup (int make_core)
932{
933 CALL_BEGIN (1);
934 CALL_ARG (make_core);
935 CALL_CALL ("cf::post_cleanup", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_make_book (object *book, int level)
941{
942 CALL_BEGIN (2);
943 CALL_ARG (book);
944 CALL_ARG (level);
945 CALL_CALL ("ext::books::make_book", G_VOID);
946 CALL_END;
947}
948
949void
950cfperl_expand_cfpod (player *pl, std::string &msg)
951{
952 CALL_BEGIN (2);
953 CALL_ARG (pl);
954 CALL_ARG_SV (newSVpvn_utf8 (msg.data (), msg.size ()));
955 CALL_CALL ("cf::player::expand_cfpod", G_SCALAR);
956
957 if (count)
958 {
959 STRLEN len;
960 char *data = SvPVutf8 (TOPs, len);
961 msg.assign (data, len);
962 }
963
964 CALL_END;
965}
966
967void
968cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
969{
970 CALL_BEGIN (4);
971 CALL_ARG (ns);
972 CALL_ARG (type);
973 CALL_ARG_SV (newSVpv_utf8 (msg));
974 CALL_ARG (color);
975 CALL_CALL ("cf::client::send_msg", G_VOID);
976 CALL_END;
977}
978
979int
980cfperl_can_merge (object *ob1, object *ob2)
981{
982 int can;
983
984 CALL_BEGIN (2);
985 CALL_ARG (ob1);
986 CALL_ARG (ob2);
987 CALL_CALL ("cf::_can_merge", G_SCALAR);
988 can = count && SvTRUE (TOPs);
989 CALL_END;
990
991 return can;
992}
993
994player *
995player::find (const char *name)
996{
997 CALL_BEGIN (1);
998 CALL_ARG (name);
999 CALL_CALL ("cf::player::find", G_SCALAR);
1000
1001 player *retval = 0;
1002 if (count) sv_to (POPs, retval);
1003
1004 CALL_END;
1005
1006 return retval;
1007}
1008
1009maptile *
1010find_style (const char *dirname, const char *stylename, int difficulty)
1011{
1012 CALL_BEGIN (3);
1013 CALL_ARG (dirname);
1014 CALL_ARG (stylename);
1015 CALL_ARG (difficulty);
1016 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1017
1018 maptile *retval = 0;
1019 if (count) sv_to (POPs, retval);
1020
1021 CALL_END;
1022
1023 return retval;
837} 1024}
838 1025
839maptile * 1026maptile *
840maptile::find_sync (const char *path, maptile *origin) 1027maptile::find_sync (const char *path, maptile *origin)
841{ 1028{
842 CALL_BEGIN (2); 1029 CALL_BEGIN (2);
843 CALL_ARG (path); 1030 CALL_ARG (path);
844 CALL_ARG (origin); 1031 CALL_ARG (origin);
845 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1032 CALL_CALL ("cf::map::find_sync", G_SCALAR);
846 1033
847 maptile *retval; 1034 maptile *retval = 0;
848
849 if (count)
850 sv_to (POPs, retval); 1035 if (count) sv_to (POPs, retval);
851 else
852 retval = 0;
853 1036
854 CALL_END; 1037 CALL_END;
855 1038
856 return retval; 1039 return retval;
857} 1040}
858 1041
859maptile * 1042maptile *
860maptile::find_async (const char *path, maptile *origin) 1043maptile::find_async (const char *path, maptile *origin, bool load)
861{ 1044{
862 CALL_BEGIN (2); 1045 CALL_BEGIN (3);
863 CALL_ARG (path); 1046 CALL_ARG (path);
864 CALL_ARG (origin); 1047 CALL_ARG (origin);
1048 CALL_ARG (load);
865 CALL_CALL ("cf::map::find_async", G_SCALAR); 1049 CALL_CALL ("cf::map::find_async", G_SCALAR);
866 1050
867 maptile *retval; 1051 maptile *retval = 0;
868
869 if (count)
870 sv_to (POPs, retval); 1052 if (count) sv_to (POPs, retval);
871 else
872 retval = 0;
873 1053
874 CALL_END; 1054 CALL_END;
875 1055
876 return retval; 1056 return retval;
877} 1057}
905 CALL_ARG (exit); 1085 CALL_ARG (exit);
906 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1086 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
907 CALL_END; 1087 CALL_END;
908} 1088}
909 1089
1090void
1091object::player_goto (const char *path, int x, int y)
1092{
1093 if (type != PLAYER)
1094 return;
1095
1096 CALL_BEGIN (4);
1097 CALL_ARG (this);
1098 CALL_ARG (path);
1099 CALL_ARG (x);
1100 CALL_ARG (y);
1101 CALL_CALL ("cf::object::player::goto", G_VOID);
1102 CALL_END;
1103}
1104
1105const char *
1106object::ref () const
1107{
1108 if (type == PLAYER)
1109 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1110 else
1111 return 0;
1112}
1113
1114object *
1115object::deref (const char *ref)
1116{
1117 object *retval = 0;
1118
1119 if (ref)
1120 {
1121 CALL_BEGIN (1);
1122 CALL_ARG (ref);
1123 CALL_CALL ("cf::object::deref", G_SCALAR);
1124
1125 if (count)
1126 sv_to (POPs, retval);
1127
1128 CALL_END;
1129 }
1130
1131 return retval;
1132}
1133
1134void
1135log_backtrace (const char *msg)
1136{
1137#if HAVE_BACKTRACE
1138 void *addr [20];
1139 int size = backtrace (addr, 20);
1140
1141 CALL_BEGIN (size);
1142 CALL_ARG (msg);
1143 for (int i = 0; i < size; ++i)
1144 CALL_ARG ((IV)addr [i]);
1145 CALL_CALL ("cf::_log_backtrace", G_VOID);
1146 CALL_END;
1147#endif
1148}
1149
910///////////////////////////////////////////////////////////////////////////// 1150/////////////////////////////////////////////////////////////////////////////
911 1151
912struct EventAPI *watcher_base::GEventAPI; 1152struct EVAPI *evapi::GEVAPI;
913struct CoroAPI *coroapi::GCoroAPI; 1153struct CoroAPI *coroapi::GCoroAPI;
914 1154
915int coroapi::cede_counter; 1155void coroapi::do_cede_to_tick ()
916
917static void iw_dispatch (pe_event *ev)
918{ 1156{
919 iw *w = (iw *)ev->ext_data; 1157 cede_pending = 0;
920 w->call (*w); 1158 cede ();
921} 1159}
922 1160
923void 1161void
924iw::alloc () 1162coroapi::wait_for_tick ()
925{ 1163{
926 pe = GEventAPI->new_idle (0, 0); 1164 CALL_BEGIN (0);
927 1165 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
928 WaREENTRANT_off (pe); 1166 CALL_END;
929 pe->base.callback = (void *)iw_dispatch;
930 pe->base.ext_data = (void *)this;
931} 1167}
932 1168
933static void iow_dispatch (pe_event *ev)
934{
935 iow *w = (iow *)ev->ext_data;
936 w->call (*w, ((pe_ioevent *)ev)->got);
937}
938
939void 1169void
940iow::alloc () 1170coroapi::wait_for_tick_begin ()
941{ 1171{
942 pe = GEventAPI->new_io (0, 0); 1172 CALL_BEGIN (0);
943 1173 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
944 WaREENTRANT_off (pe); 1174 CALL_END;
945 pe->base.callback = (void *)iow_dispatch;
946 pe->base.ext_data = (void *)this;
947
948 pe->fd = -1;
949 pe->poll = 0;
950}
951
952void
953iow::fd (int fd)
954{
955 pe->fd = fd;
956}
957
958int
959iow::poll ()
960{
961 return pe->poll;
962} 1175}
963 1176
964void 1177void
965iow::poll (int events) 1178iow::poll (int events)
966{ 1179{
967 if (pe->poll != events) 1180 if (events != this->events)
968 { 1181 {
1182 int active = ev_is_active ((ev_io *)this);
969 if (pe->poll) stop (); 1183 if (active) stop ();
970 pe->poll = events; 1184 ev_io_set ((ev_io *)this, fd, events);
971 if (pe->poll) start (); 1185 if (active) start ();
972 } 1186 }
973} 1187}
974 1188
975void 1189void
976_connect_to_perl () 1190_connect_to_perl ()
977{ 1191{
978 stash_cf = gv_stashpv ("cf" , 1); 1192 stash_cf = gv_stashpv ("cf", 1);
979 1193
980 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1194 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
981 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1195 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
982 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1196 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
983 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1197 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1198 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
984 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1199 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
985 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1200 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
986 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1201 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
987 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1202 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
988 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1203 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
989 1204
990 sv_runtime = get_sv ("cf::RUNTIME", 1); 1205 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
991 sv_upgrade (sv_runtime, SVt_NV); 1206 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1207 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1208 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
992 1209
993 cb_global = get_av ("cf::CB_GLOBAL", 1); 1210 cb_global = get_av ("cf::CB_GLOBAL", 1);
994 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1211 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
995 cb_object = get_av ("cf::CB_OBJECT", 1); 1212 cb_object = get_av ("cf::CB_OBJECT", 1);
996 cb_player = get_av ("cf::CB_PLAYER", 1); 1213 cb_player = get_av ("cf::CB_PLAYER", 1);
1001 1218
1002MODULE = cf PACKAGE = cf PREFIX = cf_ 1219MODULE = cf PACKAGE = cf PREFIX = cf_
1003 1220
1004BOOT: 1221BOOT:
1005{ 1222{
1223 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1224 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1225
1006 _connect_to_perl (); 1226 _connect_to_perl ();
1007 1227
1008 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1009 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1010
1011 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1228 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1229
1230 //{
1231 // require_pv ("Time::HiRes");
1232 //
1233 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1234 // if (!svp) croak ("Time::HiRes is required");
1235 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1236 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1237 //}
1012 1238
1013 static const struct { 1239 static const struct {
1014 const char *name; 1240 const char *name;
1015 IV iv; 1241 IV iv;
1016 } *civ, const_iv[] = { 1242 } *civ, const_iv[] = {
1017# define const_iv(name) { # name, (IV)name }, 1243# define const_iv(name) { # name, (IV)name },
1018 const_iv (llevError) 1244 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1019 const_iv (llevInfo) 1245 const_iv (logBacktrace)
1020 const_iv (llevDebug) 1246
1021 const_iv (llevMonster) 1247 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1248
1249 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1022 1250
1023 const_iv (MAX_TIME) 1251 const_iv (MAX_TIME)
1024 const_iv (PLAYER)
1025 const_iv (TRANSPORT)
1026 const_iv (ROD)
1027 const_iv (TREASURE)
1028 const_iv (POTION)
1029 const_iv (FOOD)
1030 const_iv (POISON)
1031 const_iv (BOOK)
1032 const_iv (CLOCK) 1252 const_iv (MAXSOCKBUF)
1033 const_iv (ARROW) 1253
1034 const_iv (BOW)
1035 const_iv (WEAPON)
1036 const_iv (ARMOUR)
1037 const_iv (PEDESTAL)
1038 const_iv (ALTAR)
1039 const_iv (LOCKED_DOOR)
1040 const_iv (SPECIAL_KEY)
1041 const_iv (MAP)
1042 const_iv (DOOR)
1043 const_iv (KEY)
1044 const_iv (TIMED_GATE)
1045 const_iv (TRIGGER)
1046 const_iv (GRIMREAPER)
1047 const_iv (MAGIC_EAR)
1048 const_iv (TRIGGER_BUTTON)
1049 const_iv (TRIGGER_ALTAR)
1050 const_iv (TRIGGER_PEDESTAL)
1051 const_iv (SHIELD)
1052 const_iv (HELMET)
1053 const_iv (HORN)
1054 const_iv (MONEY)
1055 const_iv (CLASS)
1056 const_iv (GRAVESTONE)
1057 const_iv (AMULET)
1058 const_iv (PLAYERMOVER)
1059 const_iv (TELEPORTER)
1060 const_iv (CREATOR)
1061 const_iv (SKILL)
1062 const_iv (EARTHWALL)
1063 const_iv (GOLEM)
1064 const_iv (THROWN_OBJ)
1065 const_iv (BLINDNESS)
1066 const_iv (GOD)
1067 const_iv (DETECTOR)
1068 const_iv (TRIGGER_MARKER)
1069 const_iv (DEAD_OBJECT)
1070 const_iv (DRINK)
1071 const_iv (MARKER)
1072 const_iv (HOLY_ALTAR)
1073 const_iv (PLAYER_CHANGER)
1074 const_iv (BATTLEGROUND)
1075 const_iv (PEACEMAKER)
1076 const_iv (GEM)
1077 const_iv (FIREWALL)
1078 const_iv (ANVIL)
1079 const_iv (CHECK_INV)
1080 const_iv (MOOD_FLOOR) 1254 const_iv (NUM_BODY_LOCATIONS)
1081 const_iv (EXIT) 1255 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1082 const_iv (ENCOUNTER) 1256 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1083 const_iv (SHOP_FLOOR) 1257 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1084 const_iv (SHOP_MAT) 1258 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1085 const_iv (RING) 1259 const_iv (body_wrist) const_iv (body_waist)
1086 const_iv (FLOOR)
1087 const_iv (FLESH)
1088 const_iv (INORGANIC)
1089 const_iv (SKILL_TOOL)
1090 const_iv (LIGHTER)
1091 const_iv (BUILDABLE_WALL)
1092 const_iv (MISC_OBJECT)
1093 const_iv (LAMP)
1094 const_iv (DUPLICATOR)
1095 const_iv (SPELLBOOK)
1096 const_iv (CLOAK)
1097 const_iv (SPINNER)
1098 const_iv (GATE)
1099 const_iv (BUTTON)
1100 const_iv (CF_HANDLE)
1101 const_iv (HOLE)
1102 const_iv (TRAPDOOR)
1103 const_iv (SIGN)
1104 const_iv (BOOTS)
1105 const_iv (GLOVES)
1106 const_iv (SPELL)
1107 const_iv (SPELL_EFFECT)
1108 const_iv (CONVERTER)
1109 const_iv (BRACERS)
1110 const_iv (POISONING)
1111 const_iv (SAVEBED)
1112 const_iv (WAND)
1113 const_iv (SCROLL)
1114 const_iv (DIRECTOR)
1115 const_iv (GIRDLE)
1116 const_iv (FORCE)
1117 const_iv (POTION_EFFECT)
1118 const_iv (EVENT_CONNECTOR)
1119 const_iv (CLOSE_CON)
1120 const_iv (CONTAINER)
1121 const_iv (ARMOUR_IMPROVER)
1122 const_iv (WEAPON_IMPROVER)
1123 const_iv (SKILLSCROLL)
1124 const_iv (DEEP_SWAMP)
1125 const_iv (IDENTIFY_ALTAR)
1126 const_iv (MENU)
1127 const_iv (RUNE)
1128 const_iv (TRAP)
1129 const_iv (POWER_CRYSTAL)
1130 const_iv (CORPSE)
1131 const_iv (DISEASE)
1132 const_iv (SYMPTOM)
1133 const_iv (BUILDER)
1134 const_iv (MATERIAL)
1135 const_iv (ITEM_TRANSFORMER)
1136 1260
1137 const_iv (NUM_SUBTYPES) 1261 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1262 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1263 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1264 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1265 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1266 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1267 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1268 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1269 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1270 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1271 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1272 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1273 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1274 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1275 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1276 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1277 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1278 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1279 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1280 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1281 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1282 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1283 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1284 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1285 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1286 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1287 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1288 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1138 1289
1139 const_iv (ST_BD_BUILD) 1290 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1140 const_iv (ST_BD_REMOVE)
1141 1291
1142 const_iv (ST_MAT_FLOOR) 1292 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1143 const_iv (ST_MAT_WALL) 1293 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1144 const_iv (ST_MAT_ITEM)
1145 1294
1146 const_iv (AT_PHYSICAL) 1295 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1147 const_iv (AT_MAGIC) 1296 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1148 const_iv (AT_FIRE) 1297 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1149 const_iv (AT_ELECTRICITY) 1298 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1150 const_iv (AT_COLD) 1299 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1151 const_iv (AT_CONFUSION) 1300 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1152 const_iv (AT_ACID) 1301 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1153 const_iv (AT_DRAIN)
1154 const_iv (AT_WEAPONMAGIC)
1155 const_iv (AT_GHOSTHIT)
1156 const_iv (AT_POISON)
1157 const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE)
1159 const_iv (AT_TURN_UNDEAD)
1160 const_iv (AT_FEAR)
1161 const_iv (AT_CANCELLATION)
1162 const_iv (AT_DEPLETE)
1163 const_iv (AT_DEATH)
1164 const_iv (AT_CHAOS)
1165 const_iv (AT_COUNTERSPELL)
1166 const_iv (AT_GODPOWER)
1167 const_iv (AT_HOLYWORD)
1168 const_iv (AT_BLIND)
1169 const_iv (AT_INTERNAL)
1170 const_iv (AT_LIFE_STEALING)
1171 const_iv (AT_DISEASE)
1172 1302
1173 const_iv (WEAP_HIT) 1303 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1174 const_iv (WEAP_SLASH) 1304 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1175 const_iv (WEAP_PIERCE)
1176 const_iv (WEAP_CLEAVE)
1177 const_iv (WEAP_SLICE)
1178 const_iv (WEAP_STAB)
1179 const_iv (WEAP_WHIP)
1180 const_iv (WEAP_CRUSH)
1181 const_iv (WEAP_BLUD) 1305 const_iv (WEAP_BLUD)
1182 1306
1183 const_iv (FLAG_ALIVE) 1307 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1184 const_iv (FLAG_WIZ) 1308 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1185 const_iv (FLAG_REMOVED) 1309 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1310 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1311 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1312 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1313 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1314 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1315 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1316 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1317 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1318 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1319 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1320 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1321 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1322 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1323 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1324 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1325 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1326 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1327 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1328 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1329 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1330 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1331 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1332 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1333
1334 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1335 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1336 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1337 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1338 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1339 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1340
1341 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1342 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1343
1344 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1345
1346 const_iv (SP_RAISE_DEAD)
1186 const_iv (FLAG_FREED) 1347 const_iv (SP_RUNE)
1187 const_iv (FLAG_WAS_WIZ) 1348 const_iv (SP_MAKE_MARK)
1188 const_iv (FLAG_APPLIED) 1349 const_iv (SP_BOLT)
1189 const_iv (FLAG_UNPAID) 1350 const_iv (SP_BULLET)
1190 const_iv (FLAG_USE_SHIELD) 1351 const_iv (SP_EXPLOSION)
1191 const_iv (FLAG_NO_PICK) 1352 const_iv (SP_CONE)
1192 const_iv (FLAG_ANIMATE) 1353 const_iv (SP_BOMB)
1193 const_iv (FLAG_MONSTER) 1354 const_iv (SP_WONDER)
1194 const_iv (FLAG_FRIENDLY) 1355 const_iv (SP_SMITE)
1195 const_iv (FLAG_GENERATOR) 1356 const_iv (SP_MAGIC_MISSILE)
1196 const_iv (FLAG_IS_THROWN) 1357 const_iv (SP_SUMMON_GOLEM)
1197 const_iv (FLAG_AUTO_APPLY) 1358 const_iv (SP_DIMENSION_DOOR)
1198 const_iv (FLAG_PLAYER_SOLD) 1359 const_iv (SP_MAGIC_MAPPING)
1360 const_iv (SP_MAGIC_WALL)
1361 const_iv (SP_DESTRUCTION)
1362 const_iv (SP_PERCEIVE_SELF)
1363 const_iv (SP_WORD_OF_RECALL)
1199 const_iv (FLAG_SEE_INVISIBLE) 1364 const_iv (SP_INVISIBLE)
1200 const_iv (FLAG_CAN_ROLL)
1201 const_iv (FLAG_OVERLAY_FLOOR)
1202 const_iv (FLAG_IS_TURNABLE)
1203 const_iv (FLAG_IS_USED_UP)
1204 const_iv (FLAG_IDENTIFIED)
1205 const_iv (FLAG_REFLECTING)
1206 const_iv (FLAG_CHANGING)
1207 const_iv (FLAG_SPLITTING)
1208 const_iv (FLAG_HITBACK)
1209 const_iv (FLAG_STARTEQUIP)
1210 const_iv (FLAG_BLOCKSVIEW)
1211 const_iv (FLAG_UNDEAD)
1212 const_iv (FLAG_SCARED)
1213 const_iv (FLAG_UNAGGRESSIVE)
1214 const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_REFL_SPELL)
1216 const_iv (FLAG_NO_MAGIC)
1217 const_iv (FLAG_NO_FIX_PLAYER)
1218 const_iv (FLAG_IS_LIGHTABLE)
1219 const_iv (FLAG_TEAR_DOWN)
1220 const_iv (FLAG_RUN_AWAY)
1221 const_iv (FLAG_PICK_UP)
1222 const_iv (FLAG_UNIQUE)
1223 const_iv (FLAG_NO_DROP)
1224 const_iv (FLAG_WIZCAST)
1225 const_iv (FLAG_CAST_SPELL)
1226 const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_USE_RANGE)
1228 const_iv (FLAG_USE_BOW)
1229 const_iv (FLAG_USE_ARMOUR)
1230 const_iv (FLAG_USE_WEAPON)
1231 const_iv (FLAG_USE_RING)
1232 const_iv (FLAG_READY_RANGE)
1233 const_iv (FLAG_READY_BOW)
1234 const_iv (FLAG_XRAYS)
1235 const_iv (FLAG_NO_APPLY)
1236 const_iv (FLAG_IS_FLOOR)
1237 const_iv (FLAG_LIFESAVE)
1238 const_iv (FLAG_NO_STRENGTH)
1239 const_iv (FLAG_SLEEP)
1240 const_iv (FLAG_STAND_STILL)
1241 const_iv (FLAG_RANDOM_MOVE)
1242 const_iv (FLAG_ONLY_ATTACK)
1243 const_iv (FLAG_CONFUSED)
1244 const_iv (FLAG_STEALTH)
1245 const_iv (FLAG_WIZPASS)
1246 const_iv (FLAG_IS_LINKED)
1247 const_iv (FLAG_CURSED)
1248 const_iv (FLAG_DAMNED)
1249 const_iv (FLAG_SEE_ANYWHERE)
1250 const_iv (FLAG_KNOWN_MAGICAL)
1251 const_iv (FLAG_KNOWN_CURSED)
1252 const_iv (FLAG_CAN_USE_SKILL)
1253 const_iv (FLAG_BEEN_APPLIED)
1254 const_iv (FLAG_READY_SCROLL)
1255 const_iv (FLAG_USE_ROD)
1256 const_iv (FLAG_USE_HORN)
1257 const_iv (FLAG_MAKE_INVIS)
1258 const_iv (FLAG_INV_LOCKED)
1259 const_iv (FLAG_IS_WOODED)
1260 const_iv (FLAG_IS_HILLY)
1261 const_iv (FLAG_READY_SKILL)
1262 const_iv (FLAG_READY_WEAPON)
1263 const_iv (FLAG_NO_SKILL_IDENT)
1264 const_iv (FLAG_BLIND)
1265 const_iv (FLAG_SEE_IN_DARK)
1266 const_iv (FLAG_IS_CAULDRON)
1267 const_iv (FLAG_NO_STEAL)
1268 const_iv (FLAG_ONE_HIT)
1269 const_iv (FLAG_CLIENT_SENT)
1270 const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_NEUTRAL)
1272 const_iv (FLAG_NO_ATTACK)
1273 const_iv (FLAG_NO_DAMAGE)
1274 const_iv (FLAG_OBJ_ORIGINAL)
1275 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1276 const_iv (FLAG_ACTIVATE_ON_PUSH)
1277 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1278 const_iv (FLAG_IS_WATER)
1279 const_iv (FLAG_CONTENT_ON_GEN)
1280 const_iv (FLAG_IS_A_TEMPLATE)
1281 const_iv (FLAG_IS_BUILDABLE)
1282 const_iv (FLAG_DESTROY_ON_DEATH)
1283 const_iv (FLAG_NO_MAP_SAVE)
1284
1285 const_iv (NDI_BLACK)
1286 const_iv (NDI_WHITE)
1287 const_iv (NDI_NAVY)
1288 const_iv (NDI_RED)
1289 const_iv (NDI_ORANGE)
1290 const_iv (NDI_BLUE)
1291 const_iv (NDI_DK_ORANGE)
1292 const_iv (NDI_GREEN)
1293 const_iv (NDI_LT_GREEN)
1294 const_iv (NDI_GREY)
1295 const_iv (NDI_BROWN)
1296 const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN)
1298 const_iv (NDI_MAX_COLOR)
1299 const_iv (NDI_COLOR_MASK)
1300 const_iv (NDI_UNIQUE)
1301 const_iv (NDI_ALL)
1302
1303 const_iv (UPD_LOCATION)
1304 const_iv (UPD_FLAGS)
1305 const_iv (UPD_WEIGHT)
1306 const_iv (UPD_FACE)
1307 const_iv (UPD_NAME)
1308 const_iv (UPD_ANIM)
1309 const_iv (UPD_ANIMSPEED)
1310 const_iv (UPD_NROF) 1365 const_iv (SP_PROBE)
1311
1312 const_iv (UPD_SP_MANA) 1366 const_iv (SP_HEALING)
1313 const_iv (UPD_SP_GRACE) 1367 const_iv (SP_CREATE_FOOD)
1314 const_iv (UPD_SP_DAMAGE) 1368 const_iv (SP_EARTH_TO_DUST)
1315 1369 const_iv (SP_CHANGE_ABILITY)
1316 const_iv (F_APPLIED) 1370 const_iv (SP_BLESS)
1317 const_iv (F_LOCATION)
1318 const_iv (F_UNPAID)
1319 const_iv (F_MAGIC)
1320 const_iv (F_CURSED) 1371 const_iv (SP_CURSE)
1372 const_iv (SP_SUMMON_MONSTER)
1373 const_iv (SP_CHARGING)
1374 const_iv (SP_POLYMORPH)
1375 const_iv (SP_ALCHEMY)
1376 const_iv (SP_REMOVE_CURSE)
1377 const_iv (SP_IDENTIFY)
1378 const_iv (SP_DETECTION)
1379 const_iv (SP_MOOD_CHANGE)
1380 const_iv (SP_MOVING_BALL)
1321 const_iv (F_DAMNED) 1381 const_iv (SP_SWARM)
1382 const_iv (SP_CHANGE_MANA)
1322 const_iv (F_OPEN) 1383 const_iv (SP_DISPEL_RUNE)
1323 const_iv (F_NOPICK) 1384 const_iv (SP_CREATE_MISSILE)
1385 const_iv (SP_CONSECRATE)
1386 const_iv (SP_ANIMATE_WEAPON)
1387 const_iv (SP_LIGHT)
1388 const_iv (SP_CHANGE_MAP_LIGHT)
1389 const_iv (SP_FAERY_FIRE)
1390 const_iv (SP_CAUSE_DISEASE)
1391 const_iv (SP_AURA)
1392 const_iv (SP_TOWN_PORTAL)
1393 const_iv (SP_PARTY_SPELL)
1394
1395 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1396 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1324 const_iv (F_LOCKED) 1397 const_iv (F_LOCKED)
1325 1398
1326 const_iv (F_BUY) 1399 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1327 const_iv (F_SHOP)
1328 const_iv (F_SELL)
1329 1400
1330 const_iv (P_BLOCKSVIEW) 1401 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1331 const_iv (P_PLAYER) 1402 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1332 const_iv (P_NO_MAGIC)
1333 const_iv (P_IS_ALIVE)
1334 const_iv (P_NO_CLERIC)
1335 const_iv (P_OUT_OF_MAP)
1336 const_iv (P_NEW_MAP)
1337 const_iv (P_UPTODATE)
1338 1403
1339 const_iv (UP_OBJ_INSERT) 1404 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1340 const_iv (UP_OBJ_REMOVE)
1341 const_iv (UP_OBJ_CHANGE)
1342 const_iv (UP_OBJ_FACE)
1343 1405
1344 const_iv (INS_NO_MERGE) 1406 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ABOVE_FLOOR_ONLY)
1346 const_iv (INS_NO_WALK_ON)
1347 const_iv (INS_ON_TOP)
1348 const_iv (INS_BELOW_ORIGINATOR) 1407 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1349 const_iv (INS_MAP_LOAD)
1350 1408
1351 const_iv (WILL_APPLY_HANDLE) 1409 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_TREASURE) 1410 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1353 const_iv (WILL_APPLY_EARTHWALL)
1354 const_iv (WILL_APPLY_DOOR)
1355 const_iv (WILL_APPLY_FOOD)
1356 1411
1357 const_iv (SAVE_MODE) 1412 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1358 const_iv (SAVE_DIR_MODE)
1359 1413
1360 const_iv (M_PAPER) 1414 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1361 const_iv (M_IRON) 1415 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1362 const_iv (M_GLASS) 1416 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1363 const_iv (M_LEATHER) 1417 const_iv (M_ICE) const_iv (M_SPECIAL)
1364 const_iv (M_WOOD)
1365 const_iv (M_ORGANIC)
1366 const_iv (M_STONE)
1367 const_iv (M_CLOTH)
1368 const_iv (M_ADAMANT)
1369 const_iv (M_LIQUID)
1370 const_iv (M_SOFT_METAL)
1371 const_iv (M_BONE)
1372 const_iv (M_ICE)
1373 const_iv (M_SPECIAL)
1374 1418
1375 const_iv (SK_EXP_ADD_SKILL) 1419 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_EXP_TOTAL) 1420 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 const_iv (SK_EXP_NONE)
1378 const_iv (SK_SUBTRACT_SKILL_EXP)
1379 const_iv (SK_EXP_SKILL_ONLY)
1380 1421
1381 const_iv (SK_LOCKPICKING) 1422 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1382 const_iv (SK_HIDING) 1423 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1383 const_iv (SK_SMITHERY) 1424 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1384 const_iv (SK_BOWYER) 1425 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1385 const_iv (SK_JEWELER) 1426 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1386 const_iv (SK_ALCHEMY) 1427 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_STEALING) 1428 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1388 const_iv (SK_LITERACY) 1429 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1389 const_iv (SK_BARGAINING) 1430 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1390 const_iv (SK_JUMPING) 1431 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_DET_MAGIC)
1392 const_iv (SK_ORATORY)
1393 const_iv (SK_SINGING)
1394 const_iv (SK_DET_CURSE)
1395 const_iv (SK_FIND_TRAPS)
1396 const_iv (SK_MEDITATION)
1397 const_iv (SK_PUNCHING)
1398 const_iv (SK_FLAME_TOUCH)
1399 const_iv (SK_KARATE)
1400 const_iv (SK_CLIMBING)
1401 const_iv (SK_WOODSMAN)
1402 const_iv (SK_INSCRIPTION)
1403 const_iv (SK_ONE_HANDED_WEAPON)
1404 const_iv (SK_MISSILE_WEAPON)
1405 const_iv (SK_THROWING)
1406 const_iv (SK_USE_MAGIC_ITEM)
1407 const_iv (SK_DISARM_TRAPS)
1408 const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY)
1410 const_iv (SK_PRAYING)
1411 const_iv (SK_CLAWING)
1412 const_iv (SK_LEVITATION)
1413 const_iv (SK_SUMMONING)
1414 const_iv (SK_PYROMANCY)
1415 const_iv (SK_EVOCATION)
1416 const_iv (SK_SORCERY)
1417 const_iv (SK_TWO_HANDED_WEAPON)
1418 const_iv (SK_SPARK_TOUCH)
1419 const_iv (SK_SHIVER)
1420 const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_POISON_NAIL) 1432 const_iv (SK_POISON_NAIL)
1422 1433
1423 const_iv (SOUND_NEW_PLAYER) 1434 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1424 const_iv (SOUND_FIRE_ARROW) 1435 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1425 const_iv (SOUND_LEARN_SPELL) 1436 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1426 const_iv (SOUND_FUMBLE_SPELL) 1437 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_WAND_POOF) 1438 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1428 const_iv (SOUND_OPEN_DOOR) 1439 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1429 const_iv (SOUND_PUSH_PLAYER)
1430 const_iv (SOUND_PLAYER_HITS1)
1431 const_iv (SOUND_PLAYER_HITS2)
1432 const_iv (SOUND_PLAYER_HITS3)
1433 const_iv (SOUND_PLAYER_HITS4)
1434 const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_PLAYER_IS_HIT2)
1436 const_iv (SOUND_PLAYER_IS_HIT3)
1437 const_iv (SOUND_PLAYER_KILLS)
1438 const_iv (SOUND_PET_IS_KILLED)
1439 const_iv (SOUND_PLAYER_DIES)
1440 const_iv (SOUND_OB_EVAPORATE)
1441 const_iv (SOUND_OB_EXPLODE)
1442 const_iv (SOUND_CLOCK)
1443 const_iv (SOUND_TURN_HANDLE)
1444 const_iv (SOUND_FALL_HOLE)
1445 const_iv (SOUND_DRINK_POISON)
1446 const_iv (SOUND_CAST_SPELL_0)
1447 1440
1448 const_iv (PREFER_LOW) 1441 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1449 const_iv (PREFER_HIGH)
1450 1442
1451 const_iv (ATNR_PHYSICAL) 1443 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1452 const_iv (ATNR_MAGIC) 1444 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1453 const_iv (ATNR_FIRE) 1445 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1454 const_iv (ATNR_ELECTRICITY) 1446 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_COLD) 1447 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1456 const_iv (ATNR_CONFUSION) 1448 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_ACID) 1449 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1458 const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC)
1460 const_iv (ATNR_GHOSTHIT)
1461 const_iv (ATNR_POISON)
1462 const_iv (ATNR_SLOW)
1463 const_iv (ATNR_PARALYZE)
1464 const_iv (ATNR_TURN_UNDEAD)
1465 const_iv (ATNR_FEAR)
1466 const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE)
1468 const_iv (ATNR_DEATH)
1469 const_iv (ATNR_CHAOS)
1470 const_iv (ATNR_COUNTERSPELL)
1471 const_iv (ATNR_GODPOWER)
1472 const_iv (ATNR_HOLYWORD)
1473 const_iv (ATNR_BLIND)
1474 const_iv (ATNR_INTERNAL)
1475 const_iv (ATNR_LIFE_STEALING)
1476 const_iv (ATNR_DISEASE)
1477 1450
1478 const_iv (MAP_IN_MEMORY) 1451 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1479 const_iv (MAP_SWAPPED)
1480 const_iv (MAP_LOADING)
1481 const_iv (MAP_SAVING) 1452 const_iv (MAP_INACTIVE)
1482 1453
1483 const_iv (KLASS_ATTACHABLE) 1454 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_GLOBAL) 1455 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1485 const_iv (KLASS_OBJECT)
1486 const_iv (KLASS_CLIENT)
1487 const_iv (KLASS_PLAYER)
1488 const_iv (KLASS_MAP)
1489 1456
1490 const_iv (CS_QUERY_YESNO) 1457 const_iv (VERSION_CS) const_iv (VERSION_SC)
1491 const_iv (CS_QUERY_SINGLECHAR)
1492 const_iv (CS_QUERY_HIDEINPUT)
1493 1458
1494 const_iv (ST_DEAD) 1459 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1495 const_iv (ST_SETUP)
1496 const_iv (ST_PLAYING)
1497 const_iv (ST_CUSTOM)
1498 1460
1499 const_iv (ST_CHANGE_CLASS) 1461 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1500 1462
1501 const_iv (IO_HEADER) 1463 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1502 const_iv (IO_OBJECTS)
1503 const_iv (IO_UNIQUES)
1504 1464
1505 // random map generator 1465 // random map generator
1506 const_iv (LAYOUT_NONE) 1466 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1507 const_iv (LAYOUT_ONION) 1467 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1508 const_iv (LAYOUT_MAZE)
1509 const_iv (LAYOUT_SPIRAL)
1510 const_iv (LAYOUT_ROGUELIKE)
1511 const_iv (LAYOUT_SNAKE)
1512 const_iv (LAYOUT_SQUARE_SPIRAL)
1513 1468
1514 const_iv (RMOPT_RANDOM) 1469 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1515 const_iv (RMOPT_CENTERED) 1470 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1516 const_iv (RMOPT_LINEAR) 1471 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1517 const_iv (RMOPT_BOTTOM_C)
1518 const_iv (RMOPT_BOTTOM_R)
1519 const_iv (RMOPT_IRR_SPACE)
1520 const_iv (RMOPT_WALL_OFF)
1521 const_iv (RMOPT_WALLS_ONLY)
1522 const_iv (RMOPT_NO_DOORS)
1523 1472
1524 const_iv (SYMMETRY_RANDOM) 1473 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1525 const_iv (SYMMETRY_NONE) 1474 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1526 const_iv (SYMMETRY_X) 1475
1527 const_iv (SYMMETRY_Y) 1476 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1528 const_iv (SYMMETRY_XY) 1477 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1478
1479 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1480 const_iv (FT_RSRC) const_iv (FT_NUM)
1529 }; 1481 };
1530 1482
1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1484 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1533 1485
1554 } 1506 }
1555} 1507}
1556 1508
1557void _connect_to_perl () 1509void _connect_to_perl ()
1558 1510
1511void _recalc_want ()
1512
1559void _global_reattach () 1513void _global_reattach ()
1560 CODE: 1514 CODE:
1561{ 1515{
1562 // reattach to all attachable objects in the game. 1516 // reattach to all attachable objects in the game.
1563 for_all_clients (ns) 1517 for_all_clients (ns)
1564 ns->reattach (); 1518 ns->reattach ();
1565 1519
1566 for_all_players (pl)
1567 pl->reattach ();
1568
1569 //TODO
1570 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1571 // i->second->reattach ();
1572
1573 for_all_objects (op) 1520 for_all_objects (op)
1574 op->reattach (); 1521 op->reattach ();
1575} 1522}
1576 1523
1524# support function for map-world.ext
1525void _quantise (SV *data_sv, SV *plt_sv)
1526 CODE:
1527{
1528 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1529 croak ("_quantise called with invalid agruments");
1530
1531 plt_sv = SvRV (plt_sv);
1532 SV **plt = AvARRAY (plt_sv);
1533 int plt_count = AvFILL (plt_sv) + 1;
1534
1535 STRLEN len;
1536 char *data = SvPVbyte (data_sv, len);
1537 char *dst = data;
1538
1539 while (len >= 3)
1540 {
1541 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1542 {
1543 char *val = SvPVX (*val_sv);
1544
1545 if (val [0] == data [0]
1546 && val [1] == data [1]
1547 && val [2] == data [2])
1548 {
1549 *dst++ = val [3];
1550 goto next;
1551 }
1552 }
1553
1554 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1555 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1556 dst - SvPVX (data_sv), len);
1557
1558 next:
1559 data += 3;
1560 len -= 3;
1561 }
1562
1563 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1564}
1565
1566void evthread_start (int aiofd)
1567
1568void cede_to_tick ()
1569 CODE:
1570 coroapi::cede_to_tick ();
1571
1572NV till_tick ()
1573 CODE:
1574 RETVAL = SvNVX (sv_next_tick) - now ();
1575 OUTPUT:
1576 RETVAL
1577
1578int tick_inhibit ()
1579 CODE:
1580 RETVAL = tick_inhibit;
1581 OUTPUT:
1582 RETVAL
1583
1584void tick_inhibit_inc ()
1585 CODE:
1586 ++tick_inhibit;
1587
1588void tick_inhibit_dec ()
1589 CODE:
1590 if (!--tick_inhibit)
1591 if (tick_pending)
1592 {
1593 ev_async_send (EV_DEFAULT, &tick_watcher);
1594 coroapi::cede ();
1595 }
1596
1597void server_tick ()
1598 CODE:
1599{
1600 NOW = ev_now (EV_DEFAULT);
1601 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1602 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1603 runtime = SvNVX (sv_runtime);
1604
1605 server_tick ();
1606
1607 NOW = ev_time ();
1608 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1609 runtime += TICK;
1610 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1611}
1612
1577NV floor (NV x) 1613NV floor (NV x)
1578 1614
1579NV ceil (NV x) 1615NV ceil (NV x)
1580 1616
1581NV rndm (...) 1617NV rndm (...)
1618 ALIAS:
1619 rmg_rndm = 1
1582 CODE: 1620 CODE:
1621{
1622 rand_gen &gen = ix ? rmg_rndm : rndm;
1583 switch (items) 1623 switch (items)
1584 { 1624 {
1585 case 0: RETVAL = rndm (); break; 1625 case 0: RETVAL = gen (); break;
1586 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1626 case 1: RETVAL = gen (SvUV (ST (0))); break;
1587 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1627 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1588 default: croak ("cf::rndm requires none, one or two parameters."); break; 1628 default: croak ("cf::rndm requires none, one or two parameters."); break;
1589 } 1629 }
1630}
1590 OUTPUT: 1631 OUTPUT:
1591 RETVAL 1632 RETVAL
1592 1633
1593void server_tick () 1634NV clamp (NV value, NV min_value, NV max_value)
1594 CODE: 1635 CODE:
1595 runtime = SvNVx (sv_runtime); 1636 RETVAL = clamp (value, min_value, max_value);
1596 server_tick (); 1637 OUTPUT:
1638 RETVAL
1597 1639
1640NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1641 CODE:
1642 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1643 OUTPUT:
1644 RETVAL
1645
1646void weaken (...)
1647 PROTOTYPE: @
1648 CODE:
1649 while (items > 0)
1650 sv_rvweaken (ST (--items));
1651
1598void 1652void
1599LOG (int level, char *msg) 1653log_backtrace (utf8_string msg)
1654
1655void
1656LOG (int flags, utf8_string msg)
1600 PROTOTYPE: $$ 1657 PROTOTYPE: $$
1601 C_ARGS: (LogLevel)level, "%s", msg 1658 C_ARGS: flags, "%s", msg
1602 1659
1603char *path_combine (char *base, char *path) 1660octet_string path_combine (octet_string base, octet_string path)
1604 PROTOTYPE: $$ 1661 PROTOTYPE: $$
1605 1662
1606char *path_combine_and_normalize (char *base, char *path) 1663octet_string path_combine_and_normalize (octet_string base, octet_string path)
1607 PROTOTYPE: $$ 1664 PROTOTYPE: $$
1608 1665
1609const char *
1610get_maps_directory (char *path)
1611 PROTOTYPE: $
1612 ALIAS: maps_directory = 0
1613 CODE:
1614 RETVAL = create_pathname (path);
1615 OUTPUT: RETVAL
1616
1617void 1666void
1618sub_generation_inc () 1667sub_generation_inc ()
1619 CODE: 1668 CODE:
1620 PL_sub_generation++; 1669 PL_sub_generation++;
1621 1670
1622char * 1671const_octet_string
1623mapdir () 1672mapdir ()
1624 PROTOTYPE: 1673 PROTOTYPE:
1625 ALIAS: 1674 ALIAS:
1626 mapdir = 0 1675 mapdir = 0
1627 uniquedir = 1 1676 uniquedir = 1
1643 } 1692 }
1644 OUTPUT: RETVAL 1693 OUTPUT: RETVAL
1645 1694
1646void abort () 1695void abort ()
1647 1696
1697void reset_signals ()
1698
1648void fork_abort (char *cause = "cf::fork_abort") 1699void fork_abort (const_octet_string cause = "cf::fork_abort")
1649 1700
1650void cleanup (const char *cause, bool make_core = false) 1701void cleanup (const_octet_string cause, bool make_core = false)
1651 1702
1652void emergency_save () 1703void emergency_save ()
1653 1704
1654void _exit (int status = EXIT_SUCCESS) 1705void _exit (int status = EXIT_SUCCESS)
1655 1706
1656UV sv_2watcher (SV *w)
1657 CODE:
1658 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1659 OUTPUT:
1660 RETVAL
1661
1662#if _POSIX_MEMLOCK 1707#if _POSIX_MEMLOCK
1663 1708
1664int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1709int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1710 INIT:
1711#if __GLIBC__
1712 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1713#endif
1665 1714
1666int munlockall () 1715int munlockall ()
1667 1716
1668#endif 1717#endif
1669 1718
1719int
1720malloc_trim (IV pad = 0)
1721
1722void
1723mallinfo ()
1724 PPCODE:
1725{
1726#if __GLIBC__
1727 struct mallinfo mai = mallinfo ();
1728 EXTEND (SP, 10*2);
1729 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1730 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1731 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1732 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1733 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1734 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1735 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1736 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1737 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1738 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1739#endif
1740 EXTEND (SP, 2*2);
1741 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1742 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1743 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1744}
1745
1670int find_animation (char *text) 1746int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1747 PROTOTYPE: $
1672 1748
1673int random_roll (int min, int max, object *op, int goodbad); 1749int random_roll (int min, int max, object *op, int goodbad);
1674 1750
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1751const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676 1752
1677int 1753int
1678exp_to_level (val64 exp) 1754exp_to_level (val64 exp)
1679 CODE: 1755 CODE:
1680{ 1756{
1711 RETVAL = newSVpv (resist_plus[atnr], 0); 1787 RETVAL = newSVpv (resist_plus[atnr], 0);
1712 else 1788 else
1713 XSRETURN_UNDEF; 1789 XSRETURN_UNDEF;
1714 OUTPUT: RETVAL 1790 OUTPUT: RETVAL
1715 1791
1792UUID
1793uuid_cur ()
1794 CODE:
1795 RETVAL = UUID::cur;
1796 OUTPUT:
1797 RETVAL
1798
1799UUID
1800uuid_gen ()
1801 CODE:
1802 RETVAL = UUID::gen ();
1803 OUTPUT:
1804 RETVAL
1805
1806val64
1807uuid_seq (UUID uuid)
1808 CODE:
1809 RETVAL = uuid.seq;
1810 OUTPUT:
1811 RETVAL
1812
1813UUID
1814uuid_str (val64 seq)
1815 CODE:
1816 RETVAL.seq = seq;
1817 OUTPUT:
1818 RETVAL
1819
1820void
1821coin_names ()
1822 PPCODE:
1823 EXTEND (SP, NUM_COINS);
1824 for (int i = 0; i < NUM_COINS; ++i)
1825 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1826
1827void
1828coin_archetypes ()
1829 PPCODE:
1830 EXTEND (SP, NUM_COINS);
1831 for (int i = 0; i < NUM_COINS; ++i)
1832 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1833
1834bool
1835load_resource_file_ (octet_string filename)
1836
1837void
1838fix_weight ()
1839
1716MODULE = cf PACKAGE = cf::attachable 1840MODULE = cf PACKAGE = cf::attachable
1717 1841
1718int 1842int
1719valid (SV *obj) 1843valid (SV *obj)
1720 CODE: 1844 CODE:
1721 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1845 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1722 OUTPUT: 1846 OUTPUT:
1723 RETVAL 1847 RETVAL
1848
1849void
1850debug_trace (attachable *obj, bool on = true)
1851 CODE:
1852 obj->flags &= ~attachable::F_DEBUG_TRACE;
1853 if (on)
1854 obj->flags |= attachable::F_DEBUG_TRACE;
1724 1855
1725int mortals_size () 1856int mortals_size ()
1726 CODE: 1857 CODE:
1727 RETVAL = attachable::mortals.size (); 1858 RETVAL = attachable::mortals.size ();
1728 OUTPUT: RETVAL 1859 OUTPUT: RETVAL
1730#object *mortals (U32 index) 1861#object *mortals (U32 index)
1731# CODE: 1862# CODE:
1732# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1863# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1733# OUTPUT: RETVAL 1864# OUTPUT: RETVAL
1734 1865
1735INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1866INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1736 1867
1737MODULE = cf PACKAGE = cf::global 1868MODULE = cf PACKAGE = cf::global
1738 1869
1739int invoke (SV *klass, int event, ...) 1870int invoke (SV *klass, int event, ...)
1740 CODE: 1871 CODE:
1744 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1875 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1745 OUTPUT: RETVAL 1876 OUTPUT: RETVAL
1746 1877
1747MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1878MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748 1879
1749INCLUDE: $PERL genacc object ../include/object.h | 1880INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1750 1881
1751int invoke (object *op, int event, ...) 1882int invoke (object *op, int event, ...)
1752 CODE: 1883 CODE:
1753 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1884 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1754 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1885 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1776object *actives (U32 index) 1907object *actives (U32 index)
1777 CODE: 1908 CODE:
1778 RETVAL = index < actives.size () ? actives [index] : 0; 1909 RETVAL = index < actives.size () ? actives [index] : 0;
1779 OUTPUT: RETVAL 1910 OUTPUT: RETVAL
1780 1911
1912int mortals_size ()
1913 CODE:
1914 RETVAL = attachable::mortals.size ();
1915 OUTPUT: RETVAL
1916
1917const char *slot_use_name (U32 slot)
1918 ALIAS:
1919 slot_nonuse_name = 1
1920 CODE:
1921{
1922 if (slot >= NUM_BODY_LOCATIONS)
1923 croak ("body slot index out of range");
1924
1925 switch (ix)
1926 {
1927 case 0: RETVAL = body_locations[slot].use_name; break;
1928 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1929 }
1930}
1931 OUTPUT:
1932 RETVAL
1933
1781# missing properties 1934# missing properties
1782 1935
1783object *head (object *op) 1936object *head (object *op)
1784 PROTOTYPE: $ 1937 PROTOTYPE: $
1785 CODE: 1938 CODE:
1786 RETVAL = op->head_ (); 1939 RETVAL = op->head_ ();
1787 OUTPUT: RETVAL
1788
1789int is_head (object *op)
1790 PROTOTYPE: $
1791 CODE:
1792 RETVAL = op->head_ () == op;
1793 OUTPUT: RETVAL 1940 OUTPUT: RETVAL
1794 1941
1795void 1942void
1796inv (object *obj) 1943inv (object *obj)
1797 PROTOTYPE: $ 1944 PROTOTYPE: $
1798 PPCODE: 1945 PPCODE:
1799{ 1946{
1800 object *o;
1801 for (o = obj->inv; o; o = o->below) 1947 for (object *o = obj->inv; o; o = o->below)
1802 XPUSHs (sv_2mortal (to_sv (o))); 1948 XPUSHs (sv_2mortal (to_sv (o)));
1803} 1949}
1804 1950
1805void 1951void
1806set_animation (object *op, int idx) 1952set_animation (object *op, int idx)
1811num_animations (object *op) 1957num_animations (object *op)
1812 CODE: 1958 CODE:
1813 RETVAL = NUM_ANIMATIONS (op); 1959 RETVAL = NUM_ANIMATIONS (op);
1814 OUTPUT: RETVAL 1960 OUTPUT: RETVAL
1815 1961
1962int slot_info (object *op, UV slot, int value = 0)
1963 ALIAS:
1964 slot_used = 1
1965 CODE:
1966{
1967 if (slot >= NUM_BODY_LOCATIONS)
1968 croak ("body slot index out of range");
1969
1970 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1971
1972 if (items > 2)
1973 if (ix)
1974 op->slot[slot].used = value;
1975 else
1976 op->slot[slot].info = value;
1977}
1978 OUTPUT:
1979 RETVAL
1980
1816object *find_best_object_match (object *op, const char *match) 1981object *find_best_object_match (object *op, utf8_string match)
1817 1982
1818object *find_marked_object (object *op) 1983object *find_marked_object (object *op)
1819 1984
1820int need_identify (object *obj); 1985int need_identify (object *obj);
1821 1986
1833 1998
1834void apply_below (object *op) 1999void apply_below (object *op)
1835 CODE: 2000 CODE:
1836 player_apply_below (op); 2001 player_apply_below (op);
1837 2002
1838object *cf_object_present_archname_inside (object *op, char *whatstr) 2003int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1839
1840int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1841
1842int cf_object_change_map (object *op, int x, int y, maptile *map)
1843
1844#//TODO
1845object *clone_ (object *op, int recursive = 0)
1846 CODE:
1847 if (recursive)
1848 RETVAL = object_create_clone (op);
1849 else
1850 {
1851 RETVAL = object::create ();
1852 op->copy_to (RETVAL);
1853 }
1854 OUTPUT: RETVAL
1855 2004
1856int pay_item (object *op, object *buyer) 2005int pay_item (object *op, object *buyer)
1857 CODE: 2006 CODE:
1858 RETVAL = pay_for_item (op, buyer); 2007 RETVAL = pay_for_item (op, buyer);
1859 OUTPUT: RETVAL 2008 OUTPUT: RETVAL
1863 RETVAL = pay_for_amount (amount, op); 2012 RETVAL = pay_for_amount (amount, op);
1864 OUTPUT: RETVAL 2013 OUTPUT: RETVAL
1865 2014
1866void pay_player (object *op, uint64 amount) 2015void pay_player (object *op, uint64 amount)
1867 2016
1868val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2017val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1869 2018
1870int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2019int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1871 2020
1872void learn_spell (object *op, object *sp, int special_prayer = 0) 2021void learn_spell (object *op, object *sp, int special_prayer = 0)
1873 CODE: 2022 CODE:
1874 do_learn_spell (op, sp, special_prayer); 2023 do_learn_spell (op, sp, special_prayer);
1875 2024
1876void forget_spell (object *op, object *sp) 2025void forget_spell (object *op, object *sp)
1877 CODE: 2026 CODE:
1878 do_forget_spell (op, query_name (sp)); 2027 do_forget_spell (op, query_name (sp));
1879 2028
1880object *check_for_spell (object *op, char *spellname) 2029object *check_for_spell (object *op, utf8_string spellname)
1881 CODE: 2030 CODE:
1882 RETVAL = check_spell_known (op, spellname); 2031 RETVAL = check_spell_known (op, spellname);
1883 OUTPUT: RETVAL 2032 OUTPUT: RETVAL
1884 2033
1885int query_money (object *op) 2034int query_money (object *op)
1894 2043
1895void drop (object *who, object *op) 2044void drop (object *who, object *op)
1896 2045
1897void pick_up (object *who, object *op) 2046void pick_up (object *who, object *op)
1898 2047
1899int cf_object_teleport (object *op, maptile *map, int x, int y)
1900
1901void update_object (object *op, int action) 2048void update_object (object *op, int action)
1902 2049
1903object *cf_create_object_by_name (const char *name)
1904
1905void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2050void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1906 2051
1907void player_lvl_adj (object *who, object *skill = 0) 2052void player_lvl_adj (object *who, object *skill = 0)
1908 2053
1909int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2054int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1910 2055
1916 2061
1917void add_button_link (object *button, maptile *map, int connected); 2062void add_button_link (object *button, maptile *map, int connected);
1918 2063
1919void remove_button_link (object *op); 2064void remove_button_link (object *op);
1920 2065
2066void handle_apply_yield (object *op);
2067
1921 2068
1922MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2069MODULE = cf PACKAGE = cf::object PREFIX = cf_
1923
1924object *cf_insert_ob_in_ob (object *ob, object *where)
1925 2070
1926# no clean way to get an object from an archetype - stupid idiotic 2071# no clean way to get an object from an archetype - stupid idiotic
1927# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2072# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1928 2073
1929object *new (const char *archetype = 0) 2074object *new (utf8_string archetype = 0)
1930 PROTOTYPE: ;$ 2075 PROTOTYPE: ;$
1931 CODE: 2076 CODE:
1932 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2077 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1933 OUTPUT: 2078 OUTPUT:
1934 RETVAL 2079 RETVAL
1935 2080
2081object *find_object (U32 tag)
2082
2083# TODO: nuke
1936object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2084object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1937 PROTOTYPE: $$$$$$ 2085 PROTOTYPE: $$$$$$
1938 CODE: 2086 CODE:
1939{ 2087{
1940 int unused_type; 2088 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1941 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1942} 2089}
1943 2090
1944# syntatic sugar for easier use in event callbacks. 2091shstr
1945const char *options (object *op) 2092object::kv_get (shstr key)
1946 CODE:
1947 RETVAL = op->name;
1948 OUTPUT:
1949 RETVAL
1950 2093
1951player *contr (object *op) 2094void
1952 CODE: 2095object::kv_del (shstr key)
1953 RETVAL = op->contr;
1954 OUTPUT: RETVAL
1955 2096
1956const char *get_ob_key_value (object *op, const char *key) 2097void
1957 2098object::kv_set (shstr key, shstr value)
1958bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1959 2099
1960object *get_nearest_player (object *ob) 2100object *get_nearest_player (object *ob)
1961 ALIAS: nearest_player = 0 2101 ALIAS: nearest_player = 0
1962 PREINIT: 2102 PREINIT:
1963 extern object *get_nearest_player (object *); 2103 extern object *get_nearest_player (object *);
1965void rangevector (object *ob, object *other, int flags = 0) 2105void rangevector (object *ob, object *other, int flags = 0)
1966 PROTOTYPE: $$;$ 2106 PROTOTYPE: $$;$
1967 PPCODE: 2107 PPCODE:
1968{ 2108{
1969 rv_vector rv; 2109 rv_vector rv;
2110
2111 PUTBACK;
1970 get_rangevector (ob, other, &rv, flags); 2112 get_rangevector (ob, other, &rv, flags);
2113 SPAGAIN;
2114
1971 EXTEND (SP, 5); 2115 EXTEND (SP, 5);
1972 PUSHs (newSVuv (rv.distance)); 2116 PUSHs (newSVuv (rv.distance));
1973 PUSHs (newSViv (rv.distance_x)); 2117 PUSHs (newSViv (rv.distance_x));
1974 PUSHs (newSViv (rv.distance_y)); 2118 PUSHs (newSViv (rv.distance_y));
1975 PUSHs (newSViv (rv.direction)); 2119 PUSHs (newSViv (rv.direction));
1976 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2120 PUSHs (to_sv (rv.part));
1977} 2121}
1978 2122
1979bool on_same_map_as (object *ob, object *other) 2123bool on_same_map_as (object *ob, object *other)
1980 CODE: 2124 CODE:
1981 RETVAL = on_same_map (ob, other); 2125 RETVAL = on_same_map (ob, other);
1982 OUTPUT: RETVAL 2126 OUTPUT: RETVAL
1983 2127
1984const char * 2128const_utf8_string
1985base_name (object *op, int plural = op->nrof > 1) 2129base_name (object *op, int plural = op->nrof > 1)
1986 CODE: 2130 CODE:
1987 RETVAL = query_base_name (op, plural); 2131 RETVAL = query_base_name (op, plural);
1988 OUTPUT: RETVAL 2132 OUTPUT: RETVAL
1989 2133
1990object *decrease_ob_nr (object *op, unsigned long i) 2134# return the tail of an object, excluding itself
2135void
2136tail (object *op)
2137 PPCODE:
2138 while ((op = op->more))
2139 XPUSHs (sv_2mortal (to_sv (op)));
1991 2140
1992MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2141MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1993 2142
1994player *player (object *op) 2143player *player (object *op)
1995 CODE: 2144 CODE:
1996 RETVAL = op->contr; 2145 RETVAL = op->contr;
1997 OUTPUT: RETVAL 2146 OUTPUT: RETVAL
1998 2147
2148bool move_player (object *op, int dir)
2149
1999void check_score (object *op) 2150void check_score (object *op)
2000 2151
2001void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2152void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2002 CODE: 2153 CODE:
2003 new_draw_info (flags, 0, op, txt); 2154 new_draw_info (flags, 0, op, txt);
2004 2155
2005object *cf_player_send_inventory (object *op)
2006
2007char *cf_player_get_ip (object *op)
2008 ALIAS: ip = 0
2009
2010object *cf_player_get_marked_item (object *op)
2011 ALIAS: marked_item = 0
2012
2013void cf_player_set_marked_item (object *op, object *ob)
2014
2015partylist *cf_player_get_party (object *op)
2016 ALIAS: party = 0
2017
2018void cf_player_set_party (object *op, partylist *party)
2019
2020void kill_player (object *op) 2156void kill_player (object *op)
2021 2157
2158void esrv_send_item (object *pl, object *item)
2159
2022void esrv_update_item (object *op, int what, object *item) 2160void esrv_update_item (object *pl, int what, object *item)
2023 C_ARGS: what, op, item 2161 C_ARGS: what, pl, item
2024 2162
2025void clear_los (object *op) 2163void esrv_del_item (object *pl, int tag)
2164 C_ARGS: pl->contr, tag
2026 2165
2027int command_summon (object *op, char *params) 2166int command_summon (object *op, utf8_string params)
2028 2167
2029int command_arrest (object *op, char *params) 2168int command_arrest (object *op, utf8_string params)
2030
2031int command_kick (object *op, char *params)
2032
2033int command_banish (object *op, char *params)
2034 2169
2035 2170
2036MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2171MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2037 2172
2038INCLUDE: $PERL genacc player ../include/player.h | 2173INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2039 2174
2040int invoke (player *pl, int event, ...) 2175int invoke (player *pl, int event, ...)
2041 CODE: 2176 CODE:
2042 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2177 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2043 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2178 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2053 pl->ob->stats.hp = pl->ob->stats.maxhp; 2188 pl->ob->stats.hp = pl->ob->stats.maxhp;
2054 pl->ob->stats.sp = pl->ob->stats.maxsp; 2189 pl->ob->stats.sp = pl->ob->stats.maxsp;
2055 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2190 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2056 pl->orig_stats = pl->ob->stats; 2191 pl->orig_stats = pl->ob->stats;
2057 2192
2058void cf_player_move (player *pl, int dir) 2193void clear_los (player *pl)
2059
2060void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2061
2062player *first ()
2063 CODE:
2064 RETVAL = first_player;
2065 OUTPUT: RETVAL
2066 2194
2067bool 2195bool
2068cell_visible (player *pl, int dx, int dy) 2196cell_visible (player *pl, int dx, int dy)
2069 CODE: 2197 CODE:
2070 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2198 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2077 CODE: 2205 CODE:
2078{ 2206{
2079 STRLEN len; 2207 STRLEN len;
2080 char *buf = SvPVbyte (packet, len); 2208 char *buf = SvPVbyte (packet, len);
2081 2209
2210 if (len > MAXSOCKBUF)
2211 pl->failmsg ("[packet too long for client]");
2082 if (pl->ns) 2212 else if (pl->ns)
2083 pl->ns->send_packet (buf, len); 2213 pl->ns->send_packet (buf, len);
2084} 2214}
2085 2215
2086int 2216int
2087listening (player *pl, int new_value = -1) 2217listening (player *pl, int new_value = -1)
2123 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2253 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2124 OUTPUT: RETVAL 2254 OUTPUT: RETVAL
2125 2255
2126SV *registry (maptile *map) 2256SV *registry (maptile *map)
2127 2257
2258void
2259find_tagged_objects (maptile *map, utf8_string tag = 0)
2260 PPCODE:
2261{
2262 if (!map->spaces)
2263 XSRETURN_EMPTY;
2264
2265 if (tag)
2266 {
2267 shstr_cmp tag_ (tag);
2268
2269 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2270 for (object *op = ms->bot; op; op = op->above)
2271 if (op->tag == tag_)
2272 XPUSHs (sv_2mortal (to_sv (op)));
2273 }
2274 else
2275 {
2276 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2277 for (object *op = ms->bot; op; op = op->above)
2278 if (op->tag)
2279 XPUSHs (sv_2mortal (to_sv (op)));
2280 }
2281}
2282
2128INCLUDE: $PERL genacc maptile ../include/map.h | 2283INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2129 2284
2130void 2285void
2131maptile::instantiate () 2286maptile::instantiate ()
2132 2287
2133maptile *new () 2288maptile *new ()
2149 if (pl->ob && pl->ob->map == THIS) 2304 if (pl->ob && pl->ob->map == THIS)
2150 PUSHs (sv_2mortal (to_sv (pl->ob))); 2305 PUSHs (sv_2mortal (to_sv (pl->ob)));
2151 } 2306 }
2152 2307
2153void 2308void
2154maptile::set_regiondata (SV *data, SV *plt) 2309maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2155 CODE: 2310 CODE:
2156{ 2311{
2157 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2312 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2313 croak ("maptile::add_underlay: palette must be arrayref");
2314
2315 palette = SvRV (palette);
2316
2317 STRLEN idxlen;
2318 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2319
2320 for (int x = 0; x < THIS->width; ++x)
2321 for (int y = 0; y < THIS->height; ++y)
2322 {
2323 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2324 if (op->flag [FLAG_IS_FLOOR])
2325 goto skip_space;
2326
2327 {
2328 int offs = offset + y * stride + x;
2329 if (IN_RANGE_EXC (offs, 0, idxlen))
2330 {
2331 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2332 {
2333 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2334 ob->flag [FLAG_NO_MAP_SAVE] = true;
2335 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2336
2337 if (ob->randomitems)
2338 {
2339 if (!ob->above)
2340 {
2341 ob->create_treasure (ob->randomitems);
2342
2343 for (object *op = ob->above; op; op = op->above)
2344 op->flag [FLAG_NO_MAP_SAVE] = true;
2345 }
2346
2347 ob->randomitems = 0;
2348 }
2349 }
2350 }
2351 }
2352
2353 skip_space: ;
2354 }
2355}
2356
2357void
2358maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2359 CODE:
2360{
2361 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2158 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2362 croak ("maptile::set_regiondata: palette must be arrayref");
2159 2363
2160 AV *av = (AV *)SvRV (plt); 2364 palette = SvRV (palette);
2161 2365
2162 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2366 STRLEN idxlen;
2367 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2163 2368
2369 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2370 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2371
2164 for (int i = av_len (av) + 1; i--; ) 2372 for (int i = av_len ((AV *)palette) + 1; i--; )
2165 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2373 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2166 2374
2167 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2375 for (int y = 0; y < THIS->height; ++y)
2376 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2377
2378 sfree (THIS->regions, THIS->size ());
2379 delete [] THIS->regionmap;
2380
2381 THIS->regions = regions;
2168 THIS->regionmap = regionmap; 2382 THIS->regionmap = regionmap;
2169} 2383}
2170 2384
2171void play_sound_map (maptile *map, int x, int y, int sound_num) 2385void
2386maptile::create_region_treasure ()
2387 CODE:
2388{
2389 object *op = object::create ();
2390 op->type = FLOOR;
2391 op->map = THIS;
2392
2393 for (int x = 0; x < THIS->width; ++x)
2394 for (int y = 0; y < THIS->height; ++y)
2395 {
2396 region *rgn = THIS->region (x, y);
2397
2398 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2399 if (rgn->treasure && rndm () < rgn->treasure_density)
2400 {
2401 op->x = x;
2402 op->y = y;
2403 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2404 }
2405 }
2406
2407 op->destroy ();
2408}
2172 2409
2173int out_of_map (maptile *map, int x, int y) 2410int out_of_map (maptile *map, int x, int y)
2174 2411
2175void 2412void
2176trigger (maptile *map, long connection, bool state = true) 2413trigger (maptile *map, long connection, bool state = true)
2181get_connection (maptile *map, long connection) 2418get_connection (maptile *map, long connection)
2182 PPCODE: 2419 PPCODE:
2183 oblinkpt *obp = get_connection_links (map, connection); 2420 oblinkpt *obp = get_connection_links (map, connection);
2184 if (obp) 2421 if (obp)
2185 for (objectlink *ol = obp->link; ol; ol = ol->next) 2422 for (objectlink *ol = obp->link; ol; ol = ol->next)
2186 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2423 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2187
2188object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2189
2190object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2191
2192object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2193 C_ARGS: str, map, nx, ny
2194 2424
2195void 2425void
2196get_map_flags (maptile *map, int x, int y) 2426get_map_flags (maptile *map, int x, int y)
2197 PPCODE: 2427 PPCODE:
2198{ 2428{
2199 maptile *nmap = 0; 2429 maptile *nmap = 0;
2200 I16 nx = 0, ny = 0; 2430 I16 nx = 0, ny = 0;
2431
2432 PUTBACK;
2201 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2433 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2434 SPAGAIN;
2202 2435
2203 EXTEND (SP, 4); 2436 EXTEND (SP, 4);
2204 PUSHs (sv_2mortal (newSViv (flags))); 2437 PUSHs (sv_2mortal (newSViv (flags)));
2205 2438
2206 if (GIMME_V == G_ARRAY) 2439 if (GIMME_V == G_ARRAY)
2207 { 2440 {
2208 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2441 PUSHs (sv_2mortal (to_sv (nmap)));
2209 PUSHs (sv_2mortal (newSViv (nx))); 2442 PUSHs (sv_2mortal (newSViv (nx)));
2210 PUSHs (sv_2mortal (newSViv (ny))); 2443 PUSHs (sv_2mortal (newSViv (ny)));
2211 } 2444 }
2212} 2445}
2213 2446
2447mapspace *
2448ms (maptile *map, unsigned int x, unsigned int y)
2449 PROTOTYPE: $$$
2450 CODE:
2451{
2452 maptile *nmap = 0;
2453 I16 nx, ny;
2454
2455 PUTBACK;
2456 get_map_flags (map, &nmap, x, y, &nx, &ny);
2457 SPAGAIN;
2458
2459 if (!nmap)
2460 XSRETURN_UNDEF;
2461
2462 RETVAL = &nmap->at (nx, ny);
2463}
2464 OUTPUT:
2465 RETVAL
2466
2214void 2467void
2215at (maptile *map, unsigned int x, unsigned int y) 2468at (maptile *map, unsigned int x, unsigned int y)
2216 PROTOTYPE: $$$ 2469 PROTOTYPE: $$$
2217 PPCODE: 2470 PPCODE:
2218{ 2471{
2219 object *o;
2220 maptile *nmap = 0; 2472 maptile *nmap = 0;
2221 I16 nx, ny; 2473 I16 nx, ny;
2222 2474
2475 PUTBACK;
2223 get_map_flags (map, &nmap, x, y, &nx, &ny); 2476 get_map_flags (map, &nmap, x, y, &nx, &ny);
2477 SPAGAIN;
2224 2478
2225 if (nmap) 2479 if (nmap)
2226 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2480 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2227 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2481 XPUSHs (sv_2mortal (to_sv (o)));
2228} 2482}
2229 2483
2230SV * 2484SV *
2231bot_at (maptile *obj, unsigned int x, unsigned int y) 2485bot_at (maptile *obj, unsigned int x, unsigned int y)
2232 PROTOTYPE: $$$ 2486 PROTOTYPE: $$$
2241 INIT: 2495 INIT:
2242 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2496 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2243 CODE: 2497 CODE:
2244 switch (ix) 2498 switch (ix)
2245 { 2499 {
2246 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2500 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2247 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2501 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2248 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2502 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2249 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2503 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2250 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2504 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2251 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2505 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2252 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2506 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2253 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2507 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2254 } 2508 }
2255 OUTPUT: RETVAL 2509 OUTPUT: RETVAL
2256 2510
2257void fix_walls (maptile *map, int x, int y) 2511void fix_walls (maptile *map, int x, int y)
2258 2512
2260 2514
2261# worst xs function of my life 2515# worst xs function of my life
2262bool 2516bool
2263_create_random_map (\ 2517_create_random_map (\
2264 maptile *self,\ 2518 maptile *self,\
2265 char *wallstyle,\ 2519 utf8_string wallstyle,\
2266 char *wall_name,\ 2520 utf8_string wall_name,\
2267 char *floorstyle,\ 2521 utf8_string floorstyle,\
2268 char *monsterstyle,\ 2522 utf8_string monsterstyle,\
2269 char *treasurestyle,\ 2523 utf8_string treasurestyle,\
2270 char *layoutstyle,\ 2524 utf8_string layoutstyle,\
2271 char *doorstyle,\ 2525 utf8_string doorstyle,\
2272 char *decorstyle,\ 2526 utf8_string decorstyle,\
2273 char *origin_map,\ 2527 utf8_string origin_map,\
2274 char *final_map,\ 2528 utf8_string final_map,\
2275 char *exitstyle,\ 2529 utf8_string exitstyle,\
2276 char *this_map,\ 2530 utf8_string this_map,\
2277 char *exit_on_final_map,\ 2531 utf8_string exit_on_final_map,\
2278 int xsize,\ 2532 int xsize,\
2279 int ysize,\ 2533 int ysize,\
2280 int expand2x,\ 2534 int expand2x,\
2281 int layoutoptions1,\ 2535 int layoutoptions1,\
2282 int layoutoptions2,\ 2536 int layoutoptions2,\
2295 val64 total_map_hp,\ 2549 val64 total_map_hp,\
2296 int map_layout_style,\ 2550 int map_layout_style,\
2297 int treasureoptions,\ 2551 int treasureoptions,\
2298 int symmetry_used,\ 2552 int symmetry_used,\
2299 region *region,\ 2553 region *region,\
2300 char *custom\ 2554 utf8_string custom\
2301) 2555)
2302 CODE: 2556 CODE:
2303{ 2557{
2304 random_map_params rmp; 2558 random_map_params rmp;
2305 2559
2332 rmp.decoroptions = decoroptions; 2586 rmp.decoroptions = decoroptions;
2333 rmp.orientation = orientation; 2587 rmp.orientation = orientation;
2334 rmp.origin_y = origin_y; 2588 rmp.origin_y = origin_y;
2335 rmp.origin_x = origin_x; 2589 rmp.origin_x = origin_x;
2336 rmp.random_seed = random_seed; 2590 rmp.random_seed = random_seed;
2337 rmp.total_map_hp = total_map_hp; 2591 rmp.total_map_hp = (uint64_t) total_map_hp;
2338 rmp.map_layout_style = map_layout_style; 2592 rmp.map_layout_style = map_layout_style;
2339 rmp.treasureoptions = treasureoptions; 2593 rmp.treasureoptions = treasureoptions;
2340 rmp.symmetry_used = symmetry_used; 2594 rmp.symmetry_used = symmetry_used;
2341 rmp.region = region; 2595 rmp.region = region;
2342 rmp.custom = custom; 2596 rmp.custom = custom;
2344 RETVAL = self->generate_random_map (&rmp); 2598 RETVAL = self->generate_random_map (&rmp);
2345} 2599}
2346 OUTPUT: 2600 OUTPUT:
2347 RETVAL 2601 RETVAL
2348 2602
2603MODULE = cf PACKAGE = cf::mapspace
2604
2605INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2606
2349MODULE = cf PACKAGE = cf::arch 2607MODULE = cf PACKAGE = cf::arch
2350 2608
2351archetype *find (const char *name) 2609int archetypes_size ()
2352 CODE: 2610 CODE:
2353 RETVAL = archetype::find (name); 2611 RETVAL = archetypes.size ();
2354 OUTPUT: 2612 OUTPUT: RETVAL
2355 RETVAL
2356 2613
2357archetype *first() 2614archetype *archetypes (U32 index)
2358 PROTOTYPE: 2615 CODE:
2359 CODE: 2616 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2360 RETVAL = first_archetype; 2617 OUTPUT: RETVAL
2618
2619object *instantiate (archetype *arch)
2620 CODE:
2621 RETVAL = arch_to_object (arch);
2622 OUTPUT:
2361 OUTPUT: RETVAL 2623 RETVAL
2362 2624
2363INCLUDE: $PERL genacc archetype ../include/object.h | 2625INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2364 2626
2365MODULE = cf PACKAGE = cf::party 2627MODULE = cf PACKAGE = cf::party
2366 2628
2367partylist *first () 2629partylist *first ()
2368 PROTOTYPE: 2630 PROTOTYPE:
2369 CODE: 2631 CODE:
2370 RETVAL = get_firstparty (); 2632 RETVAL = get_firstparty ();
2371 OUTPUT: RETVAL 2633 OUTPUT: RETVAL
2372 2634
2373INCLUDE: $PERL genacc partylist ../include/player.h | 2635INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2374 2636
2375MODULE = cf PACKAGE = cf::region 2637MODULE = cf PACKAGE = cf::region
2376 2638
2377region *first () 2639void
2378 PROTOTYPE: 2640list ()
2379 CODE: 2641 PPCODE:
2380 RETVAL = first_region; 2642 for_all_regions (rgn)
2381 OUTPUT: RETVAL 2643 XPUSHs (sv_2mortal (to_sv (rgn)));
2382 2644
2383region *find (char *name) 2645region *find (utf8_string name)
2384 PROTOTYPE: $ 2646 PROTOTYPE: $
2385 CODE: 2647 CODE:
2386 RETVAL = region::find (name); 2648 RETVAL = region::find (name);
2387 OUTPUT: RETVAL 2649 OUTPUT: RETVAL
2388 2650
2651region *find_fuzzy (utf8_string name)
2652 PROTOTYPE: $
2653 CODE:
2654 RETVAL = region::find_fuzzy (name);
2655 OUTPUT: RETVAL
2656
2657int specificity (region *rgn)
2658 CODE:
2659 RETVAL = 0;
2660 while (rgn = rgn->parent)
2661 RETVAL++;
2662 OUTPUT: RETVAL
2663
2389INCLUDE: $PERL genacc region ../include/map.h | 2664INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2390 2665
2391MODULE = cf PACKAGE = cf::living 2666MODULE = cf PACKAGE = cf::living
2392 2667
2393INCLUDE: $PERL genacc living ../include/living.h | 2668INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2394 2669
2395MODULE = cf PACKAGE = cf::settings 2670MODULE = cf PACKAGE = cf::settings
2396 2671
2397INCLUDE: $PERL genacc Settings ../include/global.h | 2672INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2398 2673
2399MODULE = cf PACKAGE = cf::client 2674MODULE = cf PACKAGE = cf::client
2400 2675
2401INCLUDE: $PERL genacc client ../include/client.h | 2676INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2402 2677
2403int invoke (client *ns, int event, ...) 2678int invoke (client *ns, int event, ...)
2404 CODE: 2679 CODE:
2405 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2680 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2406 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2681 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2422 CODE: 2697 CODE:
2423{ 2698{
2424 STRLEN len; 2699 STRLEN len;
2425 char *buf = SvPVbyte (packet, len); 2700 char *buf = SvPVbyte (packet, len);
2426 2701
2702 if (len > MAXSOCKBUF)
2703 {
2704 // ugly
2705 if (THIS->pl)
2706 THIS->pl->failmsg ("[packet too long for client]");
2707 }
2708 else
2427 THIS->send_packet (buf, len); 2709 THIS->send_packet (buf, len);
2428} 2710}
2429 2711
2712faceidx
2713client::need_face (utf8_string name, int pri = 0)
2714 CODE:
2715 RETVAL = face_find (name, 0);
2716 if (RETVAL)
2717 {
2718 THIS->send_face (RETVAL, pri);
2719 THIS->flush_fx ();
2720 }
2721 OUTPUT:
2722 RETVAL
2723
2724int
2725client::fx_want (int idx, int value = -1)
2726 CODE:
2727 if (0 < idx && idx < FT_NUM)
2728 {
2729 RETVAL = THIS->fx_want [idx];
2730 if (items > 2)
2731 THIS->fx_want [idx] = value;
2732 }
2733 else
2734 RETVAL = 0;
2735 OUTPUT:
2736 RETVAL
2737
2738MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2739
2740faceidx sound_find (utf8_string name)
2741
2742void sound_set (utf8_string str, faceidx face)
2743
2744# dire hack
2745void old_sound_index (int idx, faceidx face)
2746 CODE:
2747 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2748 old_sound_index [idx] = face;
2749
2750MODULE = cf PACKAGE = cf::face PREFIX = face_
2751
2752#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2753
2754faceidx face_find (utf8_string name, faceidx defidx = 0)
2755
2756faceidx alloc (utf8_string name)
2757 CODE:
2758{
2759 do
2760 {
2761 RETVAL = faces.size ();
2762 faces.resize (RETVAL + 1);
2763 }
2764 while (!RETVAL); // crude way to leave index 0
2765
2766 faces [RETVAL].name = name;
2767 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2768
2769 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2770 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2771}
2772 OUTPUT: RETVAL
2773
2774void set_type (faceidx idx, int value)
2775 ALIAS:
2776 set_type = 0
2777 set_visibility = 1
2778 set_magicmap = 2
2779 set_smooth = 3
2780 set_smoothlevel = 4
2781 CODE:
2782 faceinfo *f = face_info (idx); assert (f);
2783 switch (ix)
2784 {
2785 case 0: f->type = value; break;
2786 case 1: f->visibility = value; break;
2787 case 2: f->magicmap = value; break;
2788 case 3: f->smooth = value; break;
2789 case 4: f->smoothlevel = value; break;
2790 }
2791
2792void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2793 CODE:
2794{
2795 faceinfo *f = face_info (idx); assert (f);
2796 facedata *d = &(faceset ? f->data64 : f->data32);
2797 sv_to (data, d->data);
2798 STRLEN clen;
2799 char *cdata = SvPVbyte (chksum, clen);
2800 clen = min (CHKSUM_SIZE, clen);
2801
2802 if (memcmp (d->chksum, cdata, clen))
2803 {
2804 memcpy (d->chksum, cdata, clen);
2805
2806 // invalidate existing client face info
2807 for_all_clients (ns)
2808 if (ns->faceset == faceset)
2809 {
2810 ns->faces_sent [idx] = false;
2811 ns->force_newmap = true;
2812 }
2813 }
2814}
2815
2816int get_data_size (faceidx idx, int faceset = 0)
2817 CODE:
2818 facedata *d = face_data (idx, faceset);
2819 if (!d) XSRETURN_UNDEF;
2820 RETVAL = d->data.size ();
2821 OUTPUT:
2822 RETVAL
2823
2824SV *get_chksum (faceidx idx, int faceset = 0)
2825 CODE:
2826 facedata *d = face_data (idx, faceset);
2827 if (!d) XSRETURN_UNDEF;
2828 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2829 OUTPUT:
2830 RETVAL
2831
2832SV *get_data (faceidx idx, int faceset = 0)
2833 CODE:
2834 facedata *d = face_data (idx, faceset);
2835 if (!d) XSRETURN_UNDEF;
2836 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2837 OUTPUT:
2838 RETVAL
2839
2840void invalidate (faceidx idx)
2841 CODE:
2842 for_all_clients (ns)
2843 {
2844 ns->faces_sent [idx] = false;
2845 ns->force_newmap = true;
2846 }
2847
2848void invalidate_all ()
2849 CODE:
2850 for_all_clients (ns)
2851 {
2852 ns->faces_sent.reset ();
2853 ns->force_newmap = true;
2854 }
2855
2856MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2857
2858#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2859
2860animidx anim_find (utf8_string name)
2861 CODE:
2862 RETVAL = animation::find (name).number;
2863 OUTPUT: RETVAL
2864
2865animidx set (utf8_string name, SV *frames, int facings = 1)
2866 CODE:
2867{
2868 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2869 croak ("frames must be an arrayref");
2870
2871 AV *av = (AV *)SvRV (frames);
2872
2873 animation *anim = &animation::find (name);
2874 if (anim->number)
2875 {
2876 anim->resize (av_len (av) + 1);
2877 anim->facings = facings;
2878 }
2879 else
2880 anim = &animation::create (name, av_len (av) + 1, facings);
2881
2882 for (int i = 0; i < anim->num_animations; ++i)
2883 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2884}
2885 OUTPUT: RETVAL
2886
2887void invalidate_all ()
2888 CODE:
2889 for_all_clients (ns)
2890 ns->anims_sent.reset ();
2891
2892MODULE = cf PACKAGE = cf::object::freezer
2893
2894INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2895
2896SV *
2897new (char *klass)
2898 CODE:
2899 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2900 OUTPUT: RETVAL
2901
2902void
2903DESTROY (SV *sv)
2904 CODE:
2905 object_freezer *self;
2906 sv_to (sv, self);
2907 delete self;
2908
2909MODULE = cf PACKAGE = cf::object::thawer
2910
2911INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2912
2913SV *
2914new_from_file (char *klass, octet_string path)
2915 CODE:
2916 object_thawer *f = new object_thawer (path);
2917 if (!*f)
2918 {
2919 delete f;
2920 XSRETURN_UNDEF;
2921 }
2922 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2923 OUTPUT: RETVAL
2924
2925void
2926DESTROY (SV *sv)
2927 CODE:
2928 object_thawer *self;
2929 sv_to (sv, self);
2930 delete self;
2931
2932void
2933extract_tags (object_thawer *self)
2934 PPCODE:
2935 while (self->kw != KW_EOF)
2936 {
2937 PUTBACK;
2938 coroapi::cede_to_tick ();
2939 SPAGAIN;
2940
2941 if (self->kw == KW_tag)
2942 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2943
2944 self->skip ();
2945 }
2946

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