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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.160 by elmex, Wed Jan 31 14:11:02 2007 UTC vs.
Revision 1.314 by root, Thu Jan 1 20:49:48 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
75 79
76static HV 80static HV
77 *stash_cf, 81 *stash_cf,
78 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
92
93#ifndef newSVpv_utf8
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104#endif
105
106#ifndef newSVpvn_utf8
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109{
110 if (!s)
111 return newSV (0);
112
113 SV *sv = newSVpvn (s, l);
114
115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119}
120#endif
87 121
88// helper cast function, returns super class * or 0 122// helper cast function, returns super class * or 0
89template<class super> 123template<class super>
90static super * 124static super *
91is_a (attachable *at) 125is_a (attachable *at)
124 SvREFCNT_inc (self); 158 SvREFCNT_inc (self);
125 hv_clear (self); 159 hv_clear (self);
126 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self); 161 SvREFCNT_dec (self);
128 162
129 // self *must* be null now because thats sv_unmagic's job. 163 // self *must* be null now because that's sv_unmagic's job.
130 assert (!this->self); 164 assert (!this->self);
131 } 165 }
132} 166}
133 167
134void 168void
151} 185}
152 186
153void 187void
154attachable::do_destroy () 188attachable::do_destroy ()
155{ 189{
156 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 190 INVOKE_ATTACHABLE (DESTROY, this);
157 191
158 if (cb) 192 if (cb)
159 { 193 {
160 SvREFCNT_dec (cb); 194 SvREFCNT_dec (cb);
161 cb = 0; 195 cb = 0;
162 } 196 }
163 197
164 if (self)
165 sever_self ();
166
167 mortals.push_back (this); 198 mortals.push_back (this);
168} 199}
169 200
170void 201void
171attachable::destroy () 202attachable::destroy ()
173 if (destroyed ()) 204 if (destroyed ())
174 return; 205 return;
175 206
176 flags |= F_DESTROYED; 207 flags |= F_DESTROYED;
177 do_destroy (); 208 do_destroy ();
209 sever_self ();
178} 210}
179 211
180void 212void
181attachable::check_mortals () 213attachable::check_mortals ()
182{ 214{
186 { 218 {
187 if (i >= mortals.size ()) 219 if (i >= mortals.size ())
188 { 220 {
189 i = 0; 221 i = 0;
190 222
191 if (mortals.size () > 1000) 223 if (mortals.size () >= 512)
192 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
193 239
194 break; 240 break;
195 } 241 }
196 242
197 attachable *obj = mortals [i]; 243 attachable *obj = mortals [i];
198 244
199 obj->refcnt_chk (); // unborrow from perl, if necessary 245#if 0
200 246 if (obj->self)//D make this an assert later
201 //if (obj->refcnt > 0 || obj->self)
202 if (obj->refcnt || obj->self)
203 { 247 {
204//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
249 obj->sever_self ();
250 }
251#endif
252
253 if (obj->refcnt)
254 {
205 ++i; // further delay freeing 255 ++i; // further delay freeing
206 256
207 if (!(i & 0x3ff)) 257 if (!(i & 0x3ff))
208 break; 258 break;
209 } 259 }
210 else 260 else
211 { 261 {
212 mortals.erase (i); 262 mortals.erase (i);
263 obj->sever_self ();
213 delete obj; 264 delete obj;
214 } 265 }
215 } 266 }
216} 267}
217 268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
218attachable & 281attachable &
219attachable::operator =(const attachable &src) 282attachable::operator =(const attachable &src)
220{ 283{
221 //if (self || cb) 284 //if (self || cb)
222 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
223 286
224 attach = src.attach; 287 attach = src.attach;
225 return *this; 288 return *this;
226} 289}
227 290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
228////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
229 326
230static SV * 327static SV *
231newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
232{ 329{
233 SV *sv; 330 SV *sv;
234 331
235 if (!ptr) 332 if (!ptr)
236 return &PL_sv_undef; 333 return newSV (0);
237 334
238 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
239 return sv_bless (newRV_noinc ((SV *)hv), stash); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
240} 337}
241 338
260 357
261static SV * 358static SV *
262newSVattachable (attachable *obj, HV *stash) 359newSVattachable (attachable *obj, HV *stash)
263{ 360{
264 if (!obj) 361 if (!obj)
265 return &PL_sv_undef; 362 return newSV (0);
266 363
267 if (!obj->self) 364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
268 { 368 {
269 obj->self = newHV ();
270 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
271 370
272 // now bless the object _once_ 371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
273 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
274 } 374 }
275 else 375 else
276 { 376 {
277 SV *sv = newRV_inc ((SV *)obj->self); 377 SV *sv = newRV_inc ((SV *)obj->self);
305 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
306 406
307 return (long)mg->mg_ptr; 407 return (long)mg->mg_ptr;
308} 408}
309 409
310static long 410static long noinline
311SvPTR_ornull (SV *sv, const char *klass) 411SvPTR_ornull (SV *sv, const char *klass)
312{ 412{
313 if (SvOK (sv)) 413 if (SvOK (sv))
314 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
315 else 415 else
316 return 0; 416 return 0;
317} 417}
318 418
319inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
320inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
321inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
322inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
323inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
324inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
325inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
334inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
335inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
336inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
337inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
338inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
339inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
340inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
341inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
342 443
343inline SV *to_sv (object & v) { return to_sv (&v); } 444inline SV *to_sv (object & v) { return to_sv (&v); }
344inline SV *to_sv (living & v) { return to_sv (&v); } 445inline SV *to_sv (living & v) { return to_sv (&v); }
345 446
346inline SV *to_sv (facetile * v) { return to_sv (v->name); } 447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
347inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
348 449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
349inline SV *to_sv (UUID v) 452inline SV *to_sv (dynbuf * v)
350{ 453{
351 char buf[128]; 454 SV *sv = newSV (0);
352 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
353 return newSVpv (buf, 0);
354}
355 455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
356inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
357inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
358inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
363inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
364inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
365inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
366inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
367inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
368inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
369inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
370inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
371inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
372inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
373inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
374inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
375inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
376inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
377inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
378inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
379inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
380 500
381inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
382inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
383 503
384template<class T> 504template<class T>
385inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
386 506
387template<int N> 507template<int N>
388inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
389 509
390inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
391inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
392inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
393inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
394inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
395 514
515inline void sv_to (SV *sv, std::string &v)
516{
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520}
521
396inline void sv_to (SV *sv, UUID &v) 522inline void sv_to (SV *sv, UUID &v)
397{ 523{
398 unsigned int version; 524 if (!v.parse (SvPV_nolen (sv)))
399
400 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
401 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
402} 526}
403 527
404inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
405 529
423 break; 547 break;
424 548
425 case DT_STRING: 549 case DT_STRING:
426 { 550 {
427 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
428 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
429 } 553 }
430 break; 554 break;
431 555
432 case DT_DATA: 556 case DT_DATA:
433 { 557 {
434 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
435 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
436 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
437 } 561 }
438 break; 562 break;
439 563
440 case DT_OBJECT: 564 case DT_OBJECT:
441 sv = to_sv (va_arg (ap, object *)); 565 sv = to_sv (va_arg (ap, object *));
483 va_end (ap); 607 va_end (ap);
484 608
485 return sv; 609 return sv;
486} 610}
487 611
488static SV * 612// typemap support, mostly to avoid excessive inlining
489newSVcfapi (int type, ...) 613template<class type>
614static void noinline
615cf_obj_to (SV *arg, type &var)
490{ 616{
491 SV *sv; 617 sv_to (arg, var);
618 if (!var)
619 croak ("must not pass invalid/null cf_obj here");
620}
492 621
493 va_list ap; 622template<class object>
494 va_start (ap, type); 623static void noinline
495 624cf_obj_ornull_to (SV *arg, object *&var)
496 switch (type) 625{
626 if (SvOK (arg))
497 { 627 {
498 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 628 sv_to (arg, var);
499 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 629 if (!var)
500 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 630 croak ("unable to convert perl object to C++ object");
501 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
502 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
503 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
504 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
505 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
506 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
507 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
508
509 default:
510 assert (("unhandled type in newSVcfapi", 0));
511 } 631 }
512 632 else
513 va_end (ap); 633 var = 0;
514
515 return sv;
516} 634}
517 635
518////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 636//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
519 637
520SV * 638SV *
526 return newRV_inc ((SV *)ext->cb); 644 return newRV_inc ((SV *)ext->cb);
527} 645}
528 646
529///////////////////////////////////////////////////////////////////////////// 647/////////////////////////////////////////////////////////////////////////////
530 648
531extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
532{
533 return 0;
534}
535
536static CommArray_s rtn_cmd;
537
538static int
539runPluginCommand (object *obj, char *params)
540{
541 return -1;
542}
543
544extern "C" void *cfperl_getPluginProperty (int *type, ...)
545{
546 va_list args;
547 char *propname;
548 int i;
549 va_start (args, type);
550 propname = va_arg (args, char *);
551 //printf ("Property name: %s\n", propname);
552
553 if (!strcmp (propname, "command?"))
554 return NULL;
555 else if (!strcmp (propname, "Identification"))
556 {
557 va_end (args);
558 return (void *)PLUGIN_NAME;
559 }
560 else if (!strcmp (propname, "FullName"))
561 {
562 va_end (args);
563 return (void *)PLUGIN_VERSION;
564 }
565 else
566 va_end (args);
567
568 return NULL;
569}
570
571extern "C" int cfperl_postInitPlugin ()
572{
573 int hooktype = 1;
574 int rtype = 0;
575
576 cf_init_plugin (gethook);
577
578 return 0;
579}
580
581extern "C" int cfperl_closePlugin ()
582{
583 return 0;
584}
585
586void 649void
587cfperl_init () 650cfperl_init ()
588{ 651{
652 extern char **environ;
653
589 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 654 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
590 perl = perl_alloc (); 655 perl = perl_alloc ();
591 perl_construct (perl); 656 perl_construct (perl);
592 657
593 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 658 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
594 659
595 char *argv[] = { 660 const char *argv[] = {
596 "", 661 settings.argv [0],
597 "-e" 662 "-e0"
598 "use Event; use Coro;" // required for bootstrap
599 "cf->bootstrap;" // required for datadir :*>
600 "unshift @INC, cf::datadir ();"
601 "require cf;"
602 }; 663 };
603 664
604 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 665 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
666 || perl_run (perl))
605 { 667 {
606 printf ("unable to initialize perl-interpreter, aborting.\n"); 668 printf ("unable to initialize perl-interpreter, aborting.\n");
607 exit (EXIT_FAILURE); 669 exit (EXIT_FAILURE);
608 } 670 }
609}
610 671
672 eval_pv (
673 "#line 1 'cfperl init'\n"
674 "use EV ();\n"
675 "use Coro ();\n"
676 "cf->bootstrap;\n"
677 "unshift @INC, cf::datadir ();\n"
678 "require cf;\n",
679 0
680 );
681
682 if (SvTRUE (ERRSV))
683 {
684 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
685 exit (EXIT_FAILURE);
686 }
687}
688
689void
611void cfperl_main () 690cfperl_main ()
612{ 691{
613 dSP; 692 dSP;
614 693
615 PUSHMARK (SP); 694 PUSHMARK (SP);
616 PUTBACK; 695 PUTBACK;
620void 699void
621attachable::instantiate () 700attachable::instantiate ()
622{ 701{
623 if (attach) 702 if (attach)
624 { 703 {
625 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 704 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
626 attach = 0; 705 attach = 0;
627 } 706 }
628} 707}
629 708
630void 709void
631attachable::reattach () 710attachable::reattach ()
632{ 711{
633 optimise (); 712 optimise ();
634 //TODO: check for _attachment's, very important for restarts 713 //TODO: check for _attachment's, very important for restarts
635 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 714 INVOKE_ATTACHABLE (REATTACH, this);
636} 715}
637 716
638static event_klass klass_of[NUM_EVENT_TYPES] = { 717static event_klass klass_of[NUM_EVENT_TYPES] = {
639# define def(type,name) KLASS_ ## type, 718# define def(type,name) KLASS_ ## type,
640# include "eventinc.h" 719# include "eventinc.h"
641# undef def 720# undef def
642}; 721};
643 722
644#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 723#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
645 724
646static void 725static void noinline
647gather_callbacks (AV *&callbacks, AV *registry, event_type event) 726gather_callbacks (AV *&callbacks, AV *registry, event_type event)
648{ 727{
649 // event must be in array 728 // event must be in array
650 if (event >= 0 && event <= AvFILLp (registry)) 729 if (event >= 0 && event <= AvFILLp (registry))
651 { 730 {
683} 762}
684 763
685void 764void
686global::gather_callbacks (AV *&callbacks, event_type event) const 765global::gather_callbacks (AV *&callbacks, event_type event) const
687{ 766{
688 ::gather_callbacks (callbacks, cb_object, event); 767 ::gather_callbacks (callbacks, cb_global, event);
689} 768}
690 769
691void 770void
692object::gather_callbacks (AV *&callbacks, event_type event) const 771object::gather_callbacks (AV *&callbacks, event_type event) const
693{ 772{
694 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 773 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
695 { 774 {
696 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 775 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
697 776
698 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 777 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
699 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 778 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
700 } 779 }
701 780
737{ 816{
738 attachable::gather_callbacks (callbacks, event); 817 attachable::gather_callbacks (callbacks, event);
739 ::gather_callbacks (callbacks, cb_map, event); 818 ::gather_callbacks (callbacks, cb_map, event);
740} 819}
741 820
821static void noinline
822_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
823{
824 for (int event = 0; event <= AvFILLp (registry); ++event)
825 {
826 SV *cbs_ = AvARRAY (registry)[event];
827
828 // element must be list of callback entries
829 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
830 {
831 AV *cbs = (AV *)SvRV (cbs_);
832
833 // no callback entries, no callbacks to call
834 if (AvFILLp (cbs) >= 0)
835 set.set (event);
836 }
837 }
838}
839
840// very slow and inefficient way to recalculate the global want bitsets
841static void
842_recalc_want ()
843{
844 ev_want_event.reset ();
845
846 _recalc_want (ev_want_event, cb_global);
847 _recalc_want (ev_want_event, cb_attachable);
848 _recalc_want (ev_want_event, cb_object);
849 _recalc_want (ev_want_event, cb_client);
850 _recalc_want (ev_want_event, cb_player);
851 _recalc_want (ev_want_event, cb_map);
852
853 ev_want_type.reset ();
854
855 for (int type = 0; type <= AvFILLp (cb_type); ++type)
856 {
857 SV *cbs_ = AvARRAY (cb_type)[type];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 ev_want_type.set (type % NUM_TYPES);
867 }
868 }
869}
870
742bool 871bool
743attachable::invoke (event_type event, ...) 872attachable::invoke (event_type event, ...)
744{ 873{
745 data_type dt; 874 data_type dt;
746 va_list ap;
747
748 va_start (ap, event);
749 875
750 // callback call ordering should be: 876 // callback call ordering should be:
751 // 1. per-object callback 877 // 1. per-object callback
752 // 2. per-class object 878 // 2. per-class object
753 // 3. per-type callback 879 // 3. per-type callback
757 gather_callbacks (callbacks, event); 883 gather_callbacks (callbacks, event);
758 884
759 // short-circuit processing if no callbacks found/defined 885 // short-circuit processing if no callbacks found/defined
760 if (!callbacks) 886 if (!callbacks)
761 return 0; 887 return 0;
888
889 va_list ap;
890 va_start (ap, event);
762 891
763 CALL_BEGIN (3); 892 CALL_BEGIN (3);
764 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 893 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
765 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 894 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
766 895
801} 930}
802 931
803SV * 932SV *
804cfperl_result (int idx) 933cfperl_result (int idx)
805{ 934{
806 AV *av = get_av ("cfperl::invoke_results", 0); 935 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
807 if (!av) 936 if (!av)
808 return &PL_sv_undef; 937 return &PL_sv_undef;
809 938
810 SV **sv = av_fetch (av, idx, 0); 939 SV **sv = av_fetch (av, idx, 0);
811 if (!sv) 940 if (!sv)
825{ 954{
826 return SvNV (cfperl_result (idx)); 955 return SvNV (cfperl_result (idx));
827} 956}
828 957
829///////////////////////////////////////////////////////////////////////////// 958/////////////////////////////////////////////////////////////////////////////
959// various c++ => perl glue functions
960
961void
962cfperl_tick ()
963{
964 tick_pending = 1;
965
966 if (tick_inhibit)
967 return;
968
969 tick_pending = 0;
970
971 dSP;
972
973 PUSHMARK (SP);
974 PUTBACK;
975 call_pv ("cf::tick", G_DISCARD | G_VOID);
976
977 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
978}
830 979
831void 980void
832cfperl_emergency_save () 981cfperl_emergency_save ()
833{ 982{
834 CALL_BEGIN (0); 983 CALL_BEGIN (0);
835 CALL_CALL ("cf::emergency_save", G_VOID); 984 CALL_CALL ("cf::emergency_save", G_VOID);
836 CALL_END; 985 CALL_END;
986}
987
988void
989cfperl_cleanup (int make_core)
990{
991 CALL_BEGIN (1);
992 CALL_ARG (make_core);
993 CALL_CALL ("cf::post_cleanup", G_VOID);
994 CALL_END;
995}
996
997void
998cfperl_make_book (object *book, int level)
999{
1000 CALL_BEGIN (2);
1001 CALL_ARG (book);
1002 CALL_ARG (level);
1003 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END;
1005}
1006
1007void
1008cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1009{
1010 CALL_BEGIN (4);
1011 CALL_ARG (ns);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_ARG (color);
1015 CALL_CALL ("cf::client::send_msg", G_VOID);
1016 CALL_END;
1017}
1018
1019int
1020cfperl_can_merge (object *ob1, object *ob2)
1021{
1022 int can;
1023
1024 CALL_BEGIN (2);
1025 CALL_ARG (ob1);
1026 CALL_ARG (ob2);
1027 CALL_CALL ("cf::_can_merge", G_SCALAR);
1028 can = count && SvTRUE (TOPs);
1029 CALL_END;
1030
1031 return can;
1032}
1033
1034player *
1035player::find (const char *name)
1036{
1037 CALL_BEGIN (1);
1038 CALL_ARG (name);
1039 CALL_CALL ("cf::player::find", G_SCALAR);
1040
1041 player *retval = 0;
1042 if (count) sv_to (POPs, retval);
1043
1044 CALL_END;
1045
1046 return retval;
1047}
1048
1049maptile *
1050find_style (const char *dirname, const char *stylename, int difficulty)
1051{
1052 CALL_BEGIN (3);
1053 CALL_ARG (dirname);
1054 CALL_ARG (stylename);
1055 CALL_ARG (difficulty);
1056 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1057
1058 maptile *retval = 0;
1059 if (count) sv_to (POPs, retval);
1060
1061 CALL_END;
1062
1063 return retval;
837} 1064}
838 1065
839maptile * 1066maptile *
840maptile::find_sync (const char *path, maptile *origin) 1067maptile::find_sync (const char *path, maptile *origin)
841{ 1068{
842 CALL_BEGIN (2); 1069 CALL_BEGIN (2);
843 CALL_ARG (path); 1070 CALL_ARG (path);
844 CALL_ARG (origin); 1071 CALL_ARG (origin);
845 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1072 CALL_CALL ("cf::map::find_sync", G_SCALAR);
846 1073
847 maptile *retval; 1074 maptile *retval = 0;
848
849 if (count)
850 sv_to (POPs, retval); 1075 if (count) sv_to (POPs, retval);
851 else
852 retval = 0;
853 1076
854 CALL_END; 1077 CALL_END;
855 1078
856 return retval; 1079 return retval;
857} 1080}
858 1081
859maptile * 1082maptile *
860maptile::find_async (const char *path, maptile *origin) 1083maptile::find_async (const char *path, maptile *origin, bool load)
861{ 1084{
862 CALL_BEGIN (2); 1085 CALL_BEGIN (3);
863 CALL_ARG (path); 1086 CALL_ARG (path);
864 CALL_ARG (origin); 1087 CALL_ARG (origin);
1088 CALL_ARG (load);
865 CALL_CALL ("cf::map::find_async", G_SCALAR); 1089 CALL_CALL ("cf::map::find_async", G_SCALAR);
866 1090
867 maptile *retval; 1091 maptile *retval = 0;
868
869 if (count)
870 sv_to (POPs, retval); 1092 if (count) sv_to (POPs, retval);
871 else
872 retval = 0;
873 1093
874 CALL_END; 1094 CALL_END;
875 1095
876 return retval; 1096 return retval;
877} 1097}
880maptile::do_load_sync () 1100maptile::do_load_sync ()
881{ 1101{
882 CALL_BEGIN (1); 1102 CALL_BEGIN (1);
883 CALL_ARG (this); 1103 CALL_ARG (this);
884 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1104 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
885 CALL_END;
886}
887
888void
889maptile::change_all_map_light (int change)
890{
891 CALL_BEGIN (1);
892 CALL_ARG (change);
893 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
894 CALL_END; 1105 CALL_END;
895} 1106}
896 1107
897void 1108void
898object::enter_exit (object *exit) 1109object::enter_exit (object *exit)
905 CALL_ARG (exit); 1116 CALL_ARG (exit);
906 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1117 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
907 CALL_END; 1118 CALL_END;
908} 1119}
909 1120
1121void
1122object::player_goto (const char *path, int x, int y)
1123{
1124 if (type != PLAYER)
1125 return;
1126
1127 CALL_BEGIN (4);
1128 CALL_ARG (this);
1129 CALL_ARG (path);
1130 CALL_ARG (x);
1131 CALL_ARG (y);
1132 CALL_CALL ("cf::object::player::goto", G_VOID);
1133 CALL_END;
1134}
1135
1136const char *
1137object::ref () const
1138{
1139 if (type == PLAYER)
1140 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1141 else
1142 return 0;
1143}
1144
1145object *
1146object::deref (const char *ref)
1147{
1148 object *retval = 0;
1149
1150 if (ref)
1151 {
1152 CALL_BEGIN (1);
1153 CALL_ARG (ref);
1154 CALL_CALL ("cf::object::deref", G_SCALAR);
1155
1156 if (count)
1157 sv_to (POPs, retval);
1158
1159 CALL_END;
1160 }
1161
1162 return retval;
1163}
1164
1165void
1166log_backtrace (const char *msg)
1167{
1168#if HAVE_BACKTRACE
1169 void *addr [20];
1170 int size = backtrace (addr, 20);
1171
1172 CALL_BEGIN (size);
1173 CALL_ARG (msg);
1174 for (int i = 0; i < size; ++i)
1175 CALL_ARG ((IV)addr [i]);
1176 CALL_CALL ("cf::_log_backtrace", G_VOID);
1177 CALL_END;
1178#endif
1179}
1180
910///////////////////////////////////////////////////////////////////////////// 1181/////////////////////////////////////////////////////////////////////////////
911 1182
912struct EventAPI *watcher_base::GEventAPI; 1183struct EVAPI *evapi::GEVAPI;
913struct CoroAPI *coroapi::GCoroAPI; 1184struct CoroAPI *coroapi::GCoroAPI;
914 1185
915int coroapi::cede_counter;
916
917static void iw_dispatch (pe_event *ev)
918{
919 iw *w = (iw *)ev->ext_data;
920 w->call (*w);
921}
922
923void 1186void
924iw::alloc () 1187coroapi::do_cede_to_tick ()
925{ 1188{
926 pe = GEventAPI->new_idle (0, 0); 1189 cede_pending = 0;
927 1190 cede ();
928 WaREENTRANT_off (pe);
929 pe->base.callback = (void *)iw_dispatch;
930 pe->base.ext_data = (void *)this;
931} 1191}
932 1192
933static void iow_dispatch (pe_event *ev)
934{
935 iow *w = (iow *)ev->ext_data;
936 w->call (*w, ((pe_ioevent *)ev)->got);
937}
938
939void 1193void
940iow::alloc () 1194coroapi::wait_for_tick ()
941{ 1195{
942 pe = GEventAPI->new_io (0, 0); 1196 CALL_BEGIN (0);
943 1197 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
944 WaREENTRANT_off (pe); 1198 CALL_END;
945 pe->base.callback = (void *)iow_dispatch;
946 pe->base.ext_data = (void *)this;
947
948 pe->fd = -1;
949 pe->poll = 0;
950} 1199}
951 1200
952void 1201void
953iow::fd (int fd) 1202coroapi::wait_for_tick_begin ()
954{ 1203{
955 pe->fd = fd; 1204 CALL_BEGIN (0);
956} 1205 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
957 1206 CALL_END;
958int
959iow::poll ()
960{
961 return pe->poll;
962} 1207}
963 1208
964void 1209void
965iow::poll (int events) 1210iow::poll (int events)
966{ 1211{
967 if (pe->poll != events) 1212 if (events != this->events)
968 { 1213 {
1214 int active = ev_is_active ((ev_io *)this);
969 if (pe->poll) stop (); 1215 if (active) stop ();
970 pe->poll = events; 1216 ev_io_set ((ev_io *)this, fd, events);
971 if (pe->poll) start (); 1217 if (active) start ();
972 } 1218 }
973} 1219}
974 1220
975void 1221static void
976_connect_to_perl () 1222_connect_to_perl ()
977{ 1223{
978 stash_cf = gv_stashpv ("cf" , 1); 1224 stash_cf = gv_stashpv ("cf", 1);
979 1225
980 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1226 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
981 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1227 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
982 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1228 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
983 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1229 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1230 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
984 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1231 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
985 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1232 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
986 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1233 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
987 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1234 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
988 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1235 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
989 1236
990 sv_runtime = get_sv ("cf::RUNTIME", 1); 1237 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
991 sv_upgrade (sv_runtime, SVt_NV); 1238 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1239 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1240 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
992 1241
993 cb_global = get_av ("cf::CB_GLOBAL", 1); 1242 cb_global = get_av ("cf::CB_GLOBAL", 1);
994 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1243 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
995 cb_object = get_av ("cf::CB_OBJECT", 1); 1244 cb_object = get_av ("cf::CB_OBJECT", 1);
996 cb_player = get_av ("cf::CB_PLAYER", 1); 1245 cb_player = get_av ("cf::CB_PLAYER", 1);
1001 1250
1002MODULE = cf PACKAGE = cf PREFIX = cf_ 1251MODULE = cf PACKAGE = cf PREFIX = cf_
1003 1252
1004BOOT: 1253BOOT:
1005{ 1254{
1255 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1256 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1257
1006 _connect_to_perl (); 1258 _connect_to_perl ();
1007 1259
1008 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1009 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1010
1011 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1260 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1261
1262 //{
1263 // require_pv ("Time::HiRes");
1264 //
1265 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1266 // if (!svp) croak ("Time::HiRes is required");
1267 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1268 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1269 //}
1012 1270
1013 static const struct { 1271 static const struct {
1014 const char *name; 1272 const char *name;
1015 IV iv; 1273 IV iv;
1016 } *civ, const_iv[] = { 1274 } *civ, const_iv[] = {
1017# define const_iv(name) { # name, (IV)name }, 1275# define const_iv(name) { # name, (IV)name },
1018 const_iv (llevError) 1276 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1019 const_iv (llevInfo) 1277 const_iv (logBacktrace)
1020 const_iv (llevDebug) 1278
1021 const_iv (llevMonster) 1279 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1280
1281 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1022 1282
1023 const_iv (MAX_TIME) 1283 const_iv (MAX_TIME)
1024 const_iv (PLAYER)
1025 const_iv (TRANSPORT)
1026 const_iv (ROD)
1027 const_iv (TREASURE)
1028 const_iv (POTION)
1029 const_iv (FOOD)
1030 const_iv (POISON)
1031 const_iv (BOOK)
1032 const_iv (CLOCK) 1284 const_iv (MAXSOCKBUF)
1033 const_iv (ARROW) 1285
1034 const_iv (BOW)
1035 const_iv (WEAPON)
1036 const_iv (ARMOUR)
1037 const_iv (PEDESTAL)
1038 const_iv (ALTAR)
1039 const_iv (LOCKED_DOOR)
1040 const_iv (SPECIAL_KEY)
1041 const_iv (MAP)
1042 const_iv (DOOR)
1043 const_iv (KEY)
1044 const_iv (TIMED_GATE)
1045 const_iv (TRIGGER)
1046 const_iv (GRIMREAPER)
1047 const_iv (MAGIC_EAR)
1048 const_iv (TRIGGER_BUTTON)
1049 const_iv (TRIGGER_ALTAR)
1050 const_iv (TRIGGER_PEDESTAL)
1051 const_iv (SHIELD)
1052 const_iv (HELMET)
1053 const_iv (HORN)
1054 const_iv (MONEY)
1055 const_iv (CLASS)
1056 const_iv (GRAVESTONE)
1057 const_iv (AMULET)
1058 const_iv (PLAYERMOVER)
1059 const_iv (TELEPORTER)
1060 const_iv (CREATOR)
1061 const_iv (SKILL)
1062 const_iv (EARTHWALL)
1063 const_iv (GOLEM)
1064 const_iv (THROWN_OBJ)
1065 const_iv (BLINDNESS)
1066 const_iv (GOD)
1067 const_iv (DETECTOR)
1068 const_iv (TRIGGER_MARKER)
1069 const_iv (DEAD_OBJECT)
1070 const_iv (DRINK)
1071 const_iv (MARKER)
1072 const_iv (HOLY_ALTAR)
1073 const_iv (PLAYER_CHANGER)
1074 const_iv (BATTLEGROUND)
1075 const_iv (PEACEMAKER)
1076 const_iv (GEM)
1077 const_iv (FIREWALL)
1078 const_iv (ANVIL)
1079 const_iv (CHECK_INV)
1080 const_iv (MOOD_FLOOR) 1286 const_iv (NUM_BODY_LOCATIONS)
1081 const_iv (EXIT) 1287 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1082 const_iv (ENCOUNTER) 1288 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1083 const_iv (SHOP_FLOOR) 1289 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1084 const_iv (SHOP_MAT) 1290 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1085 const_iv (RING) 1291 const_iv (body_wrist) const_iv (body_waist)
1086 const_iv (FLOOR)
1087 const_iv (FLESH)
1088 const_iv (INORGANIC)
1089 const_iv (SKILL_TOOL)
1090 const_iv (LIGHTER)
1091 const_iv (BUILDABLE_WALL)
1092 const_iv (MISC_OBJECT)
1093 const_iv (LAMP)
1094 const_iv (DUPLICATOR)
1095 const_iv (SPELLBOOK)
1096 const_iv (CLOAK)
1097 const_iv (SPINNER)
1098 const_iv (GATE)
1099 const_iv (BUTTON)
1100 const_iv (CF_HANDLE)
1101 const_iv (HOLE)
1102 const_iv (TRAPDOOR)
1103 const_iv (SIGN)
1104 const_iv (BOOTS)
1105 const_iv (GLOVES)
1106 const_iv (SPELL)
1107 const_iv (SPELL_EFFECT)
1108 const_iv (CONVERTER)
1109 const_iv (BRACERS)
1110 const_iv (POISONING)
1111 const_iv (SAVEBED)
1112 const_iv (WAND)
1113 const_iv (SCROLL)
1114 const_iv (DIRECTOR)
1115 const_iv (GIRDLE)
1116 const_iv (FORCE)
1117 const_iv (POTION_EFFECT)
1118 const_iv (EVENT_CONNECTOR)
1119 const_iv (CLOSE_CON)
1120 const_iv (CONTAINER)
1121 const_iv (ARMOUR_IMPROVER)
1122 const_iv (WEAPON_IMPROVER)
1123 const_iv (SKILLSCROLL)
1124 const_iv (DEEP_SWAMP)
1125 const_iv (IDENTIFY_ALTAR)
1126 const_iv (MENU)
1127 const_iv (RUNE)
1128 const_iv (TRAP)
1129 const_iv (POWER_CRYSTAL)
1130 const_iv (CORPSE)
1131 const_iv (DISEASE)
1132 const_iv (SYMPTOM)
1133 const_iv (BUILDER)
1134 const_iv (MATERIAL)
1135 const_iv (ITEM_TRANSFORMER)
1136 1292
1137 const_iv (NUM_SUBTYPES) 1293 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1294 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1295 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1296 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1297 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1298 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1299 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1300 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1301 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1302 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1303 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1304 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1305 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1306 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1307 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1308 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1309 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1310 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1311 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1312 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1313 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1314 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1315 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1316 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1317 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1318 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1319 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1320 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1138 1321
1139 const_iv (ST_BD_BUILD) 1322 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1140 const_iv (ST_BD_REMOVE)
1141 1323
1142 const_iv (ST_MAT_FLOOR) 1324 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1143 const_iv (ST_MAT_WALL) 1325 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1144 const_iv (ST_MAT_ITEM)
1145 1326
1146 const_iv (AT_PHYSICAL) 1327 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1147 const_iv (AT_MAGIC) 1328 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1148 const_iv (AT_FIRE) 1329 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1149 const_iv (AT_ELECTRICITY) 1330 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1150 const_iv (AT_COLD) 1331 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1151 const_iv (AT_CONFUSION) 1332 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1152 const_iv (AT_ACID) 1333 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1153 const_iv (AT_DRAIN)
1154 const_iv (AT_WEAPONMAGIC)
1155 const_iv (AT_GHOSTHIT)
1156 const_iv (AT_POISON)
1157 const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE)
1159 const_iv (AT_TURN_UNDEAD)
1160 const_iv (AT_FEAR)
1161 const_iv (AT_CANCELLATION)
1162 const_iv (AT_DEPLETE)
1163 const_iv (AT_DEATH)
1164 const_iv (AT_CHAOS)
1165 const_iv (AT_COUNTERSPELL)
1166 const_iv (AT_GODPOWER)
1167 const_iv (AT_HOLYWORD)
1168 const_iv (AT_BLIND)
1169 const_iv (AT_INTERNAL)
1170 const_iv (AT_LIFE_STEALING)
1171 const_iv (AT_DISEASE)
1172 1334
1173 const_iv (WEAP_HIT) 1335 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1174 const_iv (WEAP_SLASH) 1336 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1175 const_iv (WEAP_PIERCE)
1176 const_iv (WEAP_CLEAVE)
1177 const_iv (WEAP_SLICE)
1178 const_iv (WEAP_STAB)
1179 const_iv (WEAP_WHIP)
1180 const_iv (WEAP_CRUSH)
1181 const_iv (WEAP_BLUD) 1337 const_iv (WEAP_BLUD)
1182 1338
1183 const_iv (FLAG_ALIVE) 1339 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1184 const_iv (FLAG_WIZ) 1340 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1185 const_iv (FLAG_REMOVED) 1341 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1342 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1343 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1344 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1345 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1346 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1347 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1348 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1349 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1350 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1351 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1352 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1353 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1354 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1355 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1356 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1357 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1358 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1359 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1360 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1361 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1362 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1363 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1364 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1365
1366 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1367 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1368 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1369 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1370 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1371 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1372
1373 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1374 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1375
1376 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1377
1378 const_iv (SP_RAISE_DEAD)
1186 const_iv (FLAG_FREED) 1379 const_iv (SP_RUNE)
1187 const_iv (FLAG_WAS_WIZ) 1380 const_iv (SP_MAKE_MARK)
1188 const_iv (FLAG_APPLIED) 1381 const_iv (SP_BOLT)
1189 const_iv (FLAG_UNPAID) 1382 const_iv (SP_BULLET)
1190 const_iv (FLAG_USE_SHIELD) 1383 const_iv (SP_EXPLOSION)
1191 const_iv (FLAG_NO_PICK) 1384 const_iv (SP_CONE)
1192 const_iv (FLAG_ANIMATE) 1385 const_iv (SP_BOMB)
1193 const_iv (FLAG_MONSTER) 1386 const_iv (SP_WONDER)
1194 const_iv (FLAG_FRIENDLY) 1387 const_iv (SP_SMITE)
1195 const_iv (FLAG_GENERATOR) 1388 const_iv (SP_MAGIC_MISSILE)
1196 const_iv (FLAG_IS_THROWN) 1389 const_iv (SP_SUMMON_GOLEM)
1197 const_iv (FLAG_AUTO_APPLY) 1390 const_iv (SP_DIMENSION_DOOR)
1198 const_iv (FLAG_PLAYER_SOLD) 1391 const_iv (SP_MAGIC_MAPPING)
1392 const_iv (SP_MAGIC_WALL)
1393 const_iv (SP_DESTRUCTION)
1394 const_iv (SP_PERCEIVE_SELF)
1395 const_iv (SP_WORD_OF_RECALL)
1199 const_iv (FLAG_SEE_INVISIBLE) 1396 const_iv (SP_INVISIBLE)
1200 const_iv (FLAG_CAN_ROLL)
1201 const_iv (FLAG_OVERLAY_FLOOR)
1202 const_iv (FLAG_IS_TURNABLE)
1203 const_iv (FLAG_IS_USED_UP)
1204 const_iv (FLAG_IDENTIFIED)
1205 const_iv (FLAG_REFLECTING)
1206 const_iv (FLAG_CHANGING)
1207 const_iv (FLAG_SPLITTING)
1208 const_iv (FLAG_HITBACK)
1209 const_iv (FLAG_STARTEQUIP)
1210 const_iv (FLAG_BLOCKSVIEW)
1211 const_iv (FLAG_UNDEAD)
1212 const_iv (FLAG_SCARED)
1213 const_iv (FLAG_UNAGGRESSIVE)
1214 const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_REFL_SPELL)
1216 const_iv (FLAG_NO_MAGIC)
1217 const_iv (FLAG_NO_FIX_PLAYER)
1218 const_iv (FLAG_IS_LIGHTABLE)
1219 const_iv (FLAG_TEAR_DOWN)
1220 const_iv (FLAG_RUN_AWAY)
1221 const_iv (FLAG_PICK_UP)
1222 const_iv (FLAG_UNIQUE)
1223 const_iv (FLAG_NO_DROP)
1224 const_iv (FLAG_WIZCAST)
1225 const_iv (FLAG_CAST_SPELL)
1226 const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_USE_RANGE)
1228 const_iv (FLAG_USE_BOW)
1229 const_iv (FLAG_USE_ARMOUR)
1230 const_iv (FLAG_USE_WEAPON)
1231 const_iv (FLAG_USE_RING)
1232 const_iv (FLAG_READY_RANGE)
1233 const_iv (FLAG_READY_BOW)
1234 const_iv (FLAG_XRAYS)
1235 const_iv (FLAG_NO_APPLY)
1236 const_iv (FLAG_IS_FLOOR)
1237 const_iv (FLAG_LIFESAVE)
1238 const_iv (FLAG_NO_STRENGTH)
1239 const_iv (FLAG_SLEEP)
1240 const_iv (FLAG_STAND_STILL)
1241 const_iv (FLAG_RANDOM_MOVE)
1242 const_iv (FLAG_ONLY_ATTACK)
1243 const_iv (FLAG_CONFUSED)
1244 const_iv (FLAG_STEALTH)
1245 const_iv (FLAG_WIZPASS)
1246 const_iv (FLAG_IS_LINKED)
1247 const_iv (FLAG_CURSED)
1248 const_iv (FLAG_DAMNED)
1249 const_iv (FLAG_SEE_ANYWHERE)
1250 const_iv (FLAG_KNOWN_MAGICAL)
1251 const_iv (FLAG_KNOWN_CURSED)
1252 const_iv (FLAG_CAN_USE_SKILL)
1253 const_iv (FLAG_BEEN_APPLIED)
1254 const_iv (FLAG_READY_SCROLL)
1255 const_iv (FLAG_USE_ROD)
1256 const_iv (FLAG_USE_HORN)
1257 const_iv (FLAG_MAKE_INVIS)
1258 const_iv (FLAG_INV_LOCKED)
1259 const_iv (FLAG_IS_WOODED)
1260 const_iv (FLAG_IS_HILLY)
1261 const_iv (FLAG_READY_SKILL)
1262 const_iv (FLAG_READY_WEAPON)
1263 const_iv (FLAG_NO_SKILL_IDENT)
1264 const_iv (FLAG_BLIND)
1265 const_iv (FLAG_SEE_IN_DARK)
1266 const_iv (FLAG_IS_CAULDRON)
1267 const_iv (FLAG_NO_STEAL)
1268 const_iv (FLAG_ONE_HIT)
1269 const_iv (FLAG_CLIENT_SENT)
1270 const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_NEUTRAL)
1272 const_iv (FLAG_NO_ATTACK)
1273 const_iv (FLAG_NO_DAMAGE)
1274 const_iv (FLAG_OBJ_ORIGINAL)
1275 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1276 const_iv (FLAG_ACTIVATE_ON_PUSH)
1277 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1278 const_iv (FLAG_IS_WATER)
1279 const_iv (FLAG_CONTENT_ON_GEN)
1280 const_iv (FLAG_IS_A_TEMPLATE)
1281 const_iv (FLAG_IS_BUILDABLE)
1282 const_iv (FLAG_DESTROY_ON_DEATH)
1283 const_iv (FLAG_NO_MAP_SAVE)
1284
1285 const_iv (NDI_BLACK)
1286 const_iv (NDI_WHITE)
1287 const_iv (NDI_NAVY)
1288 const_iv (NDI_RED)
1289 const_iv (NDI_ORANGE)
1290 const_iv (NDI_BLUE)
1291 const_iv (NDI_DK_ORANGE)
1292 const_iv (NDI_GREEN)
1293 const_iv (NDI_LT_GREEN)
1294 const_iv (NDI_GREY)
1295 const_iv (NDI_BROWN)
1296 const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN)
1298 const_iv (NDI_MAX_COLOR)
1299 const_iv (NDI_COLOR_MASK)
1300 const_iv (NDI_UNIQUE)
1301 const_iv (NDI_ALL)
1302
1303 const_iv (UPD_LOCATION)
1304 const_iv (UPD_FLAGS)
1305 const_iv (UPD_WEIGHT)
1306 const_iv (UPD_FACE)
1307 const_iv (UPD_NAME)
1308 const_iv (UPD_ANIM)
1309 const_iv (UPD_ANIMSPEED)
1310 const_iv (UPD_NROF) 1397 const_iv (SP_PROBE)
1311
1312 const_iv (UPD_SP_MANA) 1398 const_iv (SP_HEALING)
1313 const_iv (UPD_SP_GRACE) 1399 const_iv (SP_CREATE_FOOD)
1314 const_iv (UPD_SP_DAMAGE) 1400 const_iv (SP_EARTH_TO_DUST)
1315 1401 const_iv (SP_CHANGE_ABILITY)
1316 const_iv (F_APPLIED) 1402 const_iv (SP_BLESS)
1317 const_iv (F_LOCATION)
1318 const_iv (F_UNPAID)
1319 const_iv (F_MAGIC)
1320 const_iv (F_CURSED) 1403 const_iv (SP_CURSE)
1404 const_iv (SP_SUMMON_MONSTER)
1405 const_iv (SP_CHARGING)
1406 const_iv (SP_POLYMORPH)
1407 const_iv (SP_ALCHEMY)
1408 const_iv (SP_REMOVE_CURSE)
1409 const_iv (SP_IDENTIFY)
1410 const_iv (SP_DETECTION)
1411 const_iv (SP_MOOD_CHANGE)
1412 const_iv (SP_MOVING_BALL)
1321 const_iv (F_DAMNED) 1413 const_iv (SP_SWARM)
1414 const_iv (SP_CHANGE_MANA)
1322 const_iv (F_OPEN) 1415 const_iv (SP_DISPEL_RUNE)
1323 const_iv (F_NOPICK) 1416 const_iv (SP_CREATE_MISSILE)
1417 const_iv (SP_CONSECRATE)
1418 const_iv (SP_ANIMATE_WEAPON)
1419 const_iv (SP_LIGHT)
1420 const_iv (SP_CHANGE_MAP_LIGHT)
1421 const_iv (SP_FAERY_FIRE)
1422 const_iv (SP_CAUSE_DISEASE)
1423 const_iv (SP_AURA)
1424 const_iv (SP_TOWN_PORTAL)
1425 const_iv (SP_PARTY_SPELL)
1426
1427 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1428 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1324 const_iv (F_LOCKED) 1429 const_iv (F_LOCKED)
1325 1430
1326 const_iv (F_BUY) 1431 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1327 const_iv (F_SHOP)
1328 const_iv (F_SELL)
1329 1432
1330 const_iv (P_BLOCKSVIEW) 1433 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1331 const_iv (P_PLAYER) 1434 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1332 const_iv (P_NO_MAGIC)
1333 const_iv (P_IS_ALIVE)
1334 const_iv (P_NO_CLERIC)
1335 const_iv (P_OUT_OF_MAP)
1336 const_iv (P_NEW_MAP)
1337 const_iv (P_UPTODATE)
1338 1435
1339 const_iv (UP_OBJ_INSERT) 1436 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1340 const_iv (UP_OBJ_REMOVE)
1341 const_iv (UP_OBJ_CHANGE)
1342 const_iv (UP_OBJ_FACE)
1343 1437
1344 const_iv (INS_NO_MERGE) 1438 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ABOVE_FLOOR_ONLY)
1346 const_iv (INS_NO_WALK_ON)
1347 const_iv (INS_ON_TOP)
1348 const_iv (INS_BELOW_ORIGINATOR) 1439 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1349 const_iv (INS_MAP_LOAD)
1350 1440
1351 const_iv (WILL_APPLY_HANDLE) 1441 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_TREASURE) 1442 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1353 const_iv (WILL_APPLY_EARTHWALL)
1354 const_iv (WILL_APPLY_DOOR)
1355 const_iv (WILL_APPLY_FOOD)
1356 1443
1357 const_iv (SAVE_MODE) 1444 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1358 const_iv (SAVE_DIR_MODE)
1359 1445
1360 const_iv (M_PAPER) 1446 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1361 const_iv (M_IRON) 1447 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1362 const_iv (M_GLASS) 1448 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1363 const_iv (M_LEATHER) 1449 const_iv (M_ICE) const_iv (M_SPECIAL)
1364 const_iv (M_WOOD)
1365 const_iv (M_ORGANIC)
1366 const_iv (M_STONE)
1367 const_iv (M_CLOTH)
1368 const_iv (M_ADAMANT)
1369 const_iv (M_LIQUID)
1370 const_iv (M_SOFT_METAL)
1371 const_iv (M_BONE)
1372 const_iv (M_ICE)
1373 const_iv (M_SPECIAL)
1374 1450
1375 const_iv (SK_EXP_ADD_SKILL) 1451 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_EXP_TOTAL) 1452 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 const_iv (SK_EXP_NONE)
1378 const_iv (SK_SUBTRACT_SKILL_EXP)
1379 const_iv (SK_EXP_SKILL_ONLY)
1380 1453
1381 const_iv (SK_LOCKPICKING) 1454 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1382 const_iv (SK_HIDING) 1455 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1383 const_iv (SK_SMITHERY) 1456 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1384 const_iv (SK_BOWYER) 1457 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1385 const_iv (SK_JEWELER) 1458 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1386 const_iv (SK_ALCHEMY) 1459 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_STEALING) 1460 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1388 const_iv (SK_LITERACY) 1461 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1389 const_iv (SK_BARGAINING) 1462 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1390 const_iv (SK_JUMPING) 1463 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_DET_MAGIC)
1392 const_iv (SK_ORATORY)
1393 const_iv (SK_SINGING)
1394 const_iv (SK_DET_CURSE)
1395 const_iv (SK_FIND_TRAPS)
1396 const_iv (SK_MEDITATION)
1397 const_iv (SK_PUNCHING)
1398 const_iv (SK_FLAME_TOUCH)
1399 const_iv (SK_KARATE)
1400 const_iv (SK_CLIMBING)
1401 const_iv (SK_WOODSMAN)
1402 const_iv (SK_INSCRIPTION)
1403 const_iv (SK_ONE_HANDED_WEAPON)
1404 const_iv (SK_MISSILE_WEAPON)
1405 const_iv (SK_THROWING)
1406 const_iv (SK_USE_MAGIC_ITEM)
1407 const_iv (SK_DISARM_TRAPS)
1408 const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY)
1410 const_iv (SK_PRAYING)
1411 const_iv (SK_CLAWING)
1412 const_iv (SK_LEVITATION)
1413 const_iv (SK_SUMMONING)
1414 const_iv (SK_PYROMANCY)
1415 const_iv (SK_EVOCATION)
1416 const_iv (SK_SORCERY)
1417 const_iv (SK_TWO_HANDED_WEAPON)
1418 const_iv (SK_SPARK_TOUCH)
1419 const_iv (SK_SHIVER)
1420 const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_POISON_NAIL) 1464 const_iv (SK_POISON_NAIL)
1422 1465
1423 const_iv (SOUND_NEW_PLAYER) 1466 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1424 const_iv (SOUND_FIRE_ARROW) 1467 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1425 const_iv (SOUND_LEARN_SPELL) 1468 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1426 const_iv (SOUND_FUMBLE_SPELL) 1469 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_WAND_POOF) 1470 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1428 const_iv (SOUND_OPEN_DOOR) 1471 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1429 const_iv (SOUND_PUSH_PLAYER)
1430 const_iv (SOUND_PLAYER_HITS1)
1431 const_iv (SOUND_PLAYER_HITS2)
1432 const_iv (SOUND_PLAYER_HITS3)
1433 const_iv (SOUND_PLAYER_HITS4)
1434 const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_PLAYER_IS_HIT2)
1436 const_iv (SOUND_PLAYER_IS_HIT3)
1437 const_iv (SOUND_PLAYER_KILLS)
1438 const_iv (SOUND_PET_IS_KILLED)
1439 const_iv (SOUND_PLAYER_DIES)
1440 const_iv (SOUND_OB_EVAPORATE)
1441 const_iv (SOUND_OB_EXPLODE)
1442 const_iv (SOUND_CLOCK)
1443 const_iv (SOUND_TURN_HANDLE)
1444 const_iv (SOUND_FALL_HOLE)
1445 const_iv (SOUND_DRINK_POISON)
1446 const_iv (SOUND_CAST_SPELL_0)
1447 1472
1448 const_iv (PREFER_LOW) 1473 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1449 const_iv (PREFER_HIGH)
1450 1474
1451 const_iv (ATNR_PHYSICAL) 1475 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1452 const_iv (ATNR_MAGIC) 1476 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1453 const_iv (ATNR_FIRE) 1477 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1454 const_iv (ATNR_ELECTRICITY) 1478 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_COLD) 1479 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1456 const_iv (ATNR_CONFUSION) 1480 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_ACID) 1481 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1458 const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC)
1460 const_iv (ATNR_GHOSTHIT)
1461 const_iv (ATNR_POISON)
1462 const_iv (ATNR_SLOW)
1463 const_iv (ATNR_PARALYZE)
1464 const_iv (ATNR_TURN_UNDEAD)
1465 const_iv (ATNR_FEAR)
1466 const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE)
1468 const_iv (ATNR_DEATH)
1469 const_iv (ATNR_CHAOS)
1470 const_iv (ATNR_COUNTERSPELL)
1471 const_iv (ATNR_GODPOWER)
1472 const_iv (ATNR_HOLYWORD)
1473 const_iv (ATNR_BLIND)
1474 const_iv (ATNR_INTERNAL)
1475 const_iv (ATNR_LIFE_STEALING)
1476 const_iv (ATNR_DISEASE)
1477 1482
1478 const_iv (MAP_IN_MEMORY) 1483 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1479 const_iv (MAP_SWAPPED)
1480 const_iv (MAP_LOADING)
1481 const_iv (MAP_SAVING) 1484 const_iv (MAP_INACTIVE)
1482 1485
1483 const_iv (KLASS_ATTACHABLE) 1486 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_GLOBAL) 1487 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1485 const_iv (KLASS_OBJECT)
1486 const_iv (KLASS_CLIENT)
1487 const_iv (KLASS_PLAYER)
1488 const_iv (KLASS_MAP)
1489 1488
1490 const_iv (CS_QUERY_YESNO) 1489 const_iv (VERSION_CS) const_iv (VERSION_SC)
1491 const_iv (CS_QUERY_SINGLECHAR)
1492 const_iv (CS_QUERY_HIDEINPUT)
1493 1490
1494 const_iv (ST_DEAD) 1491 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1495 const_iv (ST_SETUP)
1496 const_iv (ST_PLAYING)
1497 const_iv (ST_CUSTOM)
1498 1492
1499 const_iv (ST_CHANGE_CLASS) 1493 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1500 1494
1501 const_iv (IO_HEADER) 1495 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1502 const_iv (IO_OBJECTS)
1503 const_iv (IO_UNIQUES)
1504 1496
1505 // random map generator 1497 // random map generator
1506 const_iv (LAYOUT_NONE) 1498 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1507 const_iv (LAYOUT_ONION) 1499 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1508 const_iv (LAYOUT_MAZE)
1509 const_iv (LAYOUT_SPIRAL)
1510 const_iv (LAYOUT_ROGUELIKE)
1511 const_iv (LAYOUT_SNAKE)
1512 const_iv (LAYOUT_SQUARE_SPIRAL)
1513 1500
1514 const_iv (RMOPT_RANDOM) 1501 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1515 const_iv (RMOPT_CENTERED) 1502 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1516 const_iv (RMOPT_LINEAR) 1503 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1517 const_iv (RMOPT_BOTTOM_C)
1518 const_iv (RMOPT_BOTTOM_R)
1519 const_iv (RMOPT_IRR_SPACE)
1520 const_iv (RMOPT_WALL_OFF)
1521 const_iv (RMOPT_WALLS_ONLY)
1522 const_iv (RMOPT_NO_DOORS)
1523 1504
1524 const_iv (SYMMETRY_RANDOM) 1505 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1525 const_iv (SYMMETRY_NONE) 1506 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1526 const_iv (SYMMETRY_X) 1507
1527 const_iv (SYMMETRY_Y) 1508 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1528 const_iv (SYMMETRY_XY) 1509 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1510
1511 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1512 const_iv (FT_RSRC) const_iv (FT_NUM)
1529 }; 1513 };
1530 1514
1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1515 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1516 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1533 1517
1552 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1536 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1553 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1537 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1554 } 1538 }
1555} 1539}
1556 1540
1541void _gv_clear (SV *gv)
1542 CODE:
1543 assert (SvTYPE (gv) == SVt_PVGV);
1544# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1545 f (GvGP (gv)->gp_form);
1546 f (GvGP (gv)->gp_io);
1547 f (GvGP (gv)->gp_sv);
1548 f (GvGP (gv)->gp_av);
1549 f (GvGP (gv)->gp_hv);
1550 f (GvGP (gv)->gp_cv);
1551 GvCVGEN (gv) = 0;
1552 GvMULTI_off (gv);
1553# undef f
1554
1557void _connect_to_perl () 1555void _connect_to_perl ()
1558 1556
1557void _recalc_want ()
1558
1559# not used by default anymore
1559void _global_reattach () 1560void _global_reattach ()
1560 CODE: 1561 CODE:
1561{ 1562{
1562 // reattach to all attachable objects in the game. 1563 // reattach to all attachable objects in the game.
1563 for_all_clients (ns) 1564 for_all_clients (ns)
1564 ns->reattach (); 1565 ns->reattach ();
1565 1566
1566 for_all_players (pl)
1567 pl->reattach ();
1568
1569 //TODO
1570 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1571 // i->second->reattach ();
1572
1573 for_all_objects (op) 1567 for_all_objects (op)
1574 op->reattach (); 1568 op->reattach ();
1575} 1569}
1576 1570
1571# support function for map-world.ext
1572void _quantise (SV *data_sv, SV *plt_sv)
1573 CODE:
1574{
1575 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1576 croak ("_quantise called with invalid agruments");
1577
1578 plt_sv = SvRV (plt_sv);
1579 SV **plt = AvARRAY (plt_sv);
1580 int plt_count = AvFILL (plt_sv) + 1;
1581
1582 STRLEN len;
1583 char *data = SvPVbyte (data_sv, len);
1584 char *dst = data;
1585
1586 while (len >= 3)
1587 {
1588 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1589 {
1590 char *val = SvPVX (*val_sv);
1591
1592 if (val [0] == data [0]
1593 && val [1] == data [1]
1594 && val [2] == data [2])
1595 {
1596 *dst++ = val [3];
1597 goto next;
1598 }
1599 }
1600
1601 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1602 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1603 dst - SvPVX (data_sv), len);
1604
1605 next:
1606 data += 3;
1607 len -= 3;
1608 }
1609
1610 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1611}
1612
1613void init_anim ()
1614
1615void init_globals ()
1616
1617void init_experience ()
1618
1619void init_attackmess ()
1620
1621void init_dynamic ()
1622
1623void load_settings ()
1624
1625void load_materials ()
1626
1627void init_uuid ()
1628 CODE:
1629 UUID::init ();
1630
1631void init_signals ()
1632
1633void init_commands ()
1634
1635void init_skills ()
1636
1637void init_beforeplay ()
1638
1639void evthread_start (int aiofd)
1640
1641void cede_to_tick ()
1642 CODE:
1643 coroapi::cede_to_tick ();
1644
1645NV till_tick ()
1646 CODE:
1647 RETVAL = SvNVX (sv_next_tick) - now ();
1648 OUTPUT:
1649 RETVAL
1650
1651int tick_inhibit ()
1652 CODE:
1653 RETVAL = tick_inhibit;
1654 OUTPUT:
1655 RETVAL
1656
1657void tick_inhibit_inc ()
1658 CODE:
1659 ++tick_inhibit;
1660
1661void tick_inhibit_dec ()
1662 CODE:
1663 if (!--tick_inhibit)
1664 if (tick_pending)
1665 {
1666 ev_async_send (EV_DEFAULT, &tick_watcher);
1667 coroapi::cede ();
1668 }
1669
1670void server_tick ()
1671 CODE:
1672{
1673 NOW = ev_now (EV_DEFAULT);
1674 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1675 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1676 runtime = SvNVX (sv_runtime);
1677
1678 server_tick ();
1679
1680 NOW = ev_time ();
1681 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1682 runtime += TICK;
1683 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1684}
1685
1577NV floor (NV x) 1686NV floor (NV x)
1578 1687
1579NV ceil (NV x) 1688NV ceil (NV x)
1580 1689
1581NV rndm (...) 1690NV rndm (...)
1691 ALIAS:
1692 rmg_rndm = 1
1582 CODE: 1693 CODE:
1694{
1695 rand_gen &gen = ix ? rmg_rndm : rndm;
1583 switch (items) 1696 switch (items)
1584 { 1697 {
1585 case 0: RETVAL = rndm (); break; 1698 case 0: RETVAL = gen (); break;
1586 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1699 case 1: RETVAL = gen (SvUV (ST (0))); break;
1587 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1700 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1588 default: croak ("cf::rndm requires none, one or two parameters."); break; 1701 default: croak ("cf::rndm requires none, one or two parameters."); break;
1589 } 1702 }
1703}
1590 OUTPUT: 1704 OUTPUT:
1591 RETVAL 1705 RETVAL
1592 1706
1593void server_tick () 1707NV clamp (NV value, NV min_value, NV max_value)
1594 CODE: 1708 CODE:
1595 runtime = SvNVx (sv_runtime); 1709 RETVAL = clamp (value, min_value, max_value);
1596 server_tick (); 1710 OUTPUT:
1711 RETVAL
1597 1712
1713NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1714 CODE:
1715 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1716 OUTPUT:
1717 RETVAL
1718
1719void weaken (...)
1720 PROTOTYPE: @
1721 CODE:
1722 while (items > 0)
1723 sv_rvweaken (ST (--items));
1724
1598void 1725void
1599LOG (int level, char *msg) 1726log_backtrace (utf8_string msg)
1727
1728void
1729LOG (int flags, utf8_string msg)
1600 PROTOTYPE: $$ 1730 PROTOTYPE: $$
1601 C_ARGS: (LogLevel)level, "%s", msg 1731 C_ARGS: flags, "%s", msg
1602 1732
1603char *path_combine (char *base, char *path) 1733octet_string path_combine (octet_string base, octet_string path)
1604 PROTOTYPE: $$ 1734 PROTOTYPE: $$
1605 1735
1606char *path_combine_and_normalize (char *base, char *path) 1736octet_string path_combine_and_normalize (octet_string base, octet_string path)
1607 PROTOTYPE: $$ 1737 PROTOTYPE: $$
1608 1738
1609const char *
1610get_maps_directory (char *path)
1611 PROTOTYPE: $
1612 ALIAS: maps_directory = 0
1613 CODE:
1614 RETVAL = create_pathname (path);
1615 OUTPUT: RETVAL
1616
1617void 1739void
1618sub_generation_inc () 1740sub_generation_inc ()
1619 CODE: 1741 CODE:
1620 PL_sub_generation++; 1742 PL_sub_generation++;
1621 1743
1622char * 1744const_octet_string
1623mapdir () 1745mapdir ()
1624 PROTOTYPE: 1746 PROTOTYPE:
1625 ALIAS: 1747 ALIAS:
1626 mapdir = 0 1748 mapdir = 0
1627 uniquedir = 1 1749 uniquedir = 1
1643 } 1765 }
1644 OUTPUT: RETVAL 1766 OUTPUT: RETVAL
1645 1767
1646void abort () 1768void abort ()
1647 1769
1770void reset_signals ()
1771
1648void fork_abort (char *cause = "cf::fork_abort") 1772void fork_abort (const_octet_string cause = "cf::fork_abort")
1649 1773
1650void cleanup (const char *cause, bool make_core = false) 1774void cleanup (const_octet_string cause, bool make_core = false)
1651 1775
1652void emergency_save () 1776void emergency_save ()
1653 1777
1654void _exit (int status = EXIT_SUCCESS) 1778void _exit (int status = EXIT_SUCCESS)
1655 1779
1656UV sv_2watcher (SV *w)
1657 CODE:
1658 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1659 OUTPUT:
1660 RETVAL
1661
1662#if _POSIX_MEMLOCK 1780#if _POSIX_MEMLOCK
1663 1781
1664int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1782int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1783 INIT:
1784#if __GLIBC__
1785 mallopt (M_TOP_PAD, 1024 * 1024);
1786 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1787 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1788 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1789#endif
1665 1790
1666int munlockall () 1791int munlockall ()
1667 1792
1668#endif 1793#endif
1669 1794
1795int
1796malloc_trim (IV pad = 0)
1797
1798void
1799mallinfo ()
1800 PPCODE:
1801{
1802#if __GLIBC__
1803 struct mallinfo mai = mallinfo ();
1804 EXTEND (SP, 10*2);
1805 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1806 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1807 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1808 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1809 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1810 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1811 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1812 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1813 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1814 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1815#endif
1816 EXTEND (SP, 5*2);
1817 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1818 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1819 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1820 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1821 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1822}
1823
1670int find_animation (char *text) 1824int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1825 PROTOTYPE: $
1672 1826
1673int random_roll (int min, int max, object *op, int goodbad); 1827int random_roll (int min, int max, object *op, int goodbad);
1674 1828
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1829const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676 1830
1677int 1831int
1678exp_to_level (val64 exp) 1832exp_to_level (val64 exp)
1679 CODE: 1833 CODE:
1680{ 1834{
1711 RETVAL = newSVpv (resist_plus[atnr], 0); 1865 RETVAL = newSVpv (resist_plus[atnr], 0);
1712 else 1866 else
1713 XSRETURN_UNDEF; 1867 XSRETURN_UNDEF;
1714 OUTPUT: RETVAL 1868 OUTPUT: RETVAL
1715 1869
1870UUID
1871uuid_cur ()
1872 CODE:
1873 RETVAL = UUID::cur;
1874 OUTPUT:
1875 RETVAL
1876
1877UUID
1878uuid_gen ()
1879 CODE:
1880 RETVAL = UUID::gen ();
1881 OUTPUT:
1882 RETVAL
1883
1884val64
1885uuid_seq (UUID uuid)
1886 CODE:
1887 RETVAL = uuid.seq;
1888 OUTPUT:
1889 RETVAL
1890
1891UUID
1892uuid_str (val64 seq)
1893 CODE:
1894 RETVAL.seq = seq;
1895 OUTPUT:
1896 RETVAL
1897
1898void
1899coin_names ()
1900 PPCODE:
1901 EXTEND (SP, NUM_COINS);
1902 for (int i = 0; i < NUM_COINS; ++i)
1903 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1904
1905void
1906coin_archetypes ()
1907 PPCODE:
1908 EXTEND (SP, NUM_COINS);
1909 for (int i = 0; i < NUM_COINS; ++i)
1910 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1911
1912bool
1913load_resource_file_ (octet_string filename)
1914
1915void
1916fix_weight ()
1917
1716MODULE = cf PACKAGE = cf::attachable 1918MODULE = cf PACKAGE = cf::attachable
1717 1919
1718int 1920int
1719valid (SV *obj) 1921valid (SV *obj)
1720 CODE: 1922 CODE:
1721 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1923 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1722 OUTPUT: 1924 OUTPUT:
1723 RETVAL 1925 RETVAL
1926
1927void
1928debug_trace (attachable *obj, bool on = true)
1929 CODE:
1930 obj->flags &= ~attachable::F_DEBUG_TRACE;
1931 if (on)
1932 obj->flags |= attachable::F_DEBUG_TRACE;
1724 1933
1725int mortals_size () 1934int mortals_size ()
1726 CODE: 1935 CODE:
1727 RETVAL = attachable::mortals.size (); 1936 RETVAL = attachable::mortals.size ();
1728 OUTPUT: RETVAL 1937 OUTPUT: RETVAL
1730#object *mortals (U32 index) 1939#object *mortals (U32 index)
1731# CODE: 1940# CODE:
1732# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1941# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1733# OUTPUT: RETVAL 1942# OUTPUT: RETVAL
1734 1943
1735INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1944INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1736 1945
1737MODULE = cf PACKAGE = cf::global 1946MODULE = cf PACKAGE = cf::global
1738 1947
1739int invoke (SV *klass, int event, ...) 1948int invoke (SV *klass, int event, ...)
1740 CODE: 1949 CODE:
1744 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1953 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1745 OUTPUT: RETVAL 1954 OUTPUT: RETVAL
1746 1955
1747MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1956MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748 1957
1749INCLUDE: $PERL genacc object ../include/object.h | 1958INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1750 1959
1751int invoke (object *op, int event, ...) 1960int invoke (object *op, int event, ...)
1752 CODE: 1961 CODE:
1753 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1962 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1754 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1963 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1776object *actives (U32 index) 1985object *actives (U32 index)
1777 CODE: 1986 CODE:
1778 RETVAL = index < actives.size () ? actives [index] : 0; 1987 RETVAL = index < actives.size () ? actives [index] : 0;
1779 OUTPUT: RETVAL 1988 OUTPUT: RETVAL
1780 1989
1990int mortals_size ()
1991 CODE:
1992 RETVAL = attachable::mortals.size ();
1993 OUTPUT: RETVAL
1994
1995const char *slot_use_name (U32 slot)
1996 ALIAS:
1997 slot_nonuse_name = 1
1998 CODE:
1999{
2000 if (slot >= NUM_BODY_LOCATIONS)
2001 croak ("body slot index out of range");
2002
2003 switch (ix)
2004 {
2005 case 0: RETVAL = body_locations[slot].use_name; break;
2006 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2007 }
2008}
2009 OUTPUT:
2010 RETVAL
2011
1781# missing properties 2012# missing properties
1782 2013
1783object *head (object *op) 2014object *head (object *op)
1784 PROTOTYPE: $ 2015 PROTOTYPE: $
1785 CODE: 2016 CODE:
1786 RETVAL = op->head_ (); 2017 RETVAL = op->head_ ();
1787 OUTPUT: RETVAL
1788
1789int is_head (object *op)
1790 PROTOTYPE: $
1791 CODE:
1792 RETVAL = op->head_ () == op;
1793 OUTPUT: RETVAL 2018 OUTPUT: RETVAL
1794 2019
1795void 2020void
1796inv (object *obj) 2021inv (object *obj)
1797 PROTOTYPE: $ 2022 PROTOTYPE: $
1798 PPCODE: 2023 PPCODE:
1799{ 2024{
1800 object *o;
1801 for (o = obj->inv; o; o = o->below) 2025 for (object *o = obj->inv; o; o = o->below)
1802 XPUSHs (sv_2mortal (to_sv (o))); 2026 XPUSHs (sv_2mortal (to_sv (o)));
1803} 2027}
1804 2028
1805void 2029void
1806set_animation (object *op, int idx) 2030set_animation (object *op, int idx)
1811num_animations (object *op) 2035num_animations (object *op)
1812 CODE: 2036 CODE:
1813 RETVAL = NUM_ANIMATIONS (op); 2037 RETVAL = NUM_ANIMATIONS (op);
1814 OUTPUT: RETVAL 2038 OUTPUT: RETVAL
1815 2039
2040int slot_info (object *op, UV slot, int value = 0)
2041 ALIAS:
2042 slot_used = 1
2043 CODE:
2044{
2045 if (slot >= NUM_BODY_LOCATIONS)
2046 croak ("body slot index out of range");
2047
2048 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2049
2050 if (items > 2)
2051 if (ix)
2052 op->slot[slot].used = value;
2053 else
2054 op->slot[slot].info = value;
2055}
2056 OUTPUT:
2057 RETVAL
2058
1816object *find_best_object_match (object *op, const char *match) 2059object *find_best_object_match (object *op, utf8_string match)
1817 2060
1818object *find_marked_object (object *op) 2061object *find_marked_object (object *op)
1819 2062
1820int need_identify (object *obj); 2063int need_identify (object *obj);
1821 2064
1833 2076
1834void apply_below (object *op) 2077void apply_below (object *op)
1835 CODE: 2078 CODE:
1836 player_apply_below (op); 2079 player_apply_below (op);
1837 2080
1838object *cf_object_present_archname_inside (object *op, char *whatstr) 2081int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1839
1840int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1841
1842int cf_object_change_map (object *op, int x, int y, maptile *map)
1843
1844#//TODO
1845object *clone_ (object *op, int recursive = 0)
1846 CODE:
1847 if (recursive)
1848 RETVAL = object_create_clone (op);
1849 else
1850 {
1851 RETVAL = object::create ();
1852 op->copy_to (RETVAL);
1853 }
1854 OUTPUT: RETVAL
1855 2082
1856int pay_item (object *op, object *buyer) 2083int pay_item (object *op, object *buyer)
1857 CODE: 2084 CODE:
1858 RETVAL = pay_for_item (op, buyer); 2085 RETVAL = pay_for_item (op, buyer);
1859 OUTPUT: RETVAL 2086 OUTPUT: RETVAL
1863 RETVAL = pay_for_amount (amount, op); 2090 RETVAL = pay_for_amount (amount, op);
1864 OUTPUT: RETVAL 2091 OUTPUT: RETVAL
1865 2092
1866void pay_player (object *op, uint64 amount) 2093void pay_player (object *op, uint64 amount)
1867 2094
1868val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2095val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1869 2096
1870int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2097int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1871 2098
1872void learn_spell (object *op, object *sp, int special_prayer = 0) 2099void learn_spell (object *op, object *sp, int special_prayer = 0)
1873 CODE: 2100 CODE:
1874 do_learn_spell (op, sp, special_prayer); 2101 do_learn_spell (op, sp, special_prayer);
1875 2102
1876void forget_spell (object *op, object *sp) 2103void forget_spell (object *op, object *sp)
1877 CODE: 2104 CODE:
1878 do_forget_spell (op, query_name (sp)); 2105 do_forget_spell (op, query_name (sp));
1879 2106
1880object *check_for_spell (object *op, char *spellname) 2107object *check_for_spell (object *op, utf8_string spellname)
1881 CODE: 2108 CODE:
1882 RETVAL = check_spell_known (op, spellname); 2109 RETVAL = check_spell_known (op, spellname);
1883 OUTPUT: RETVAL 2110 OUTPUT: RETVAL
1884 2111
1885int query_money (object *op) 2112int query_money (object *op)
1894 2121
1895void drop (object *who, object *op) 2122void drop (object *who, object *op)
1896 2123
1897void pick_up (object *who, object *op) 2124void pick_up (object *who, object *op)
1898 2125
1899int cf_object_teleport (object *op, maptile *map, int x, int y)
1900
1901void update_object (object *op, int action) 2126void update_object (object *op, int action)
1902 2127
1903object *cf_create_object_by_name (const char *name)
1904
1905void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2128void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1906 2129
1907void player_lvl_adj (object *who, object *skill = 0) 2130void player_lvl_adj (object *who, object *skill = 0)
1908 2131
1909int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2132int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1910 2133
1916 2139
1917void add_button_link (object *button, maptile *map, int connected); 2140void add_button_link (object *button, maptile *map, int connected);
1918 2141
1919void remove_button_link (object *op); 2142void remove_button_link (object *op);
1920 2143
2144void handle_apply_yield (object *op);
2145
1921 2146
1922MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2147MODULE = cf PACKAGE = cf::object PREFIX = cf_
1923
1924object *cf_insert_ob_in_ob (object *ob, object *where)
1925 2148
1926# no clean way to get an object from an archetype - stupid idiotic 2149# no clean way to get an object from an archetype - stupid idiotic
1927# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2150# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1928 2151
1929object *new (const char *archetype = 0) 2152object *new (utf8_string archetype = 0)
1930 PROTOTYPE: ;$ 2153 PROTOTYPE: ;$
1931 CODE: 2154 CODE:
1932 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2155 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1933 OUTPUT: 2156 OUTPUT:
1934 RETVAL 2157 RETVAL
1935 2158
2159object *find_object (U32 tag)
2160
2161# TODO: nuke
1936object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2162object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1937 PROTOTYPE: $$$$$$ 2163 PROTOTYPE: $$$$$$
1938 CODE: 2164 CODE:
1939{ 2165{
1940 int unused_type; 2166 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1941 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1942} 2167}
1943 2168
1944# syntatic sugar for easier use in event callbacks. 2169shstr
1945const char *options (object *op) 2170object::kv_get (shstr key)
1946 CODE:
1947 RETVAL = op->name;
1948 OUTPUT:
1949 RETVAL
1950 2171
1951player *contr (object *op) 2172void
1952 CODE: 2173object::kv_del (shstr key)
1953 RETVAL = op->contr;
1954 OUTPUT: RETVAL
1955 2174
1956const char *get_ob_key_value (object *op, const char *key) 2175void
1957 2176object::kv_set (shstr key, shstr value)
1958bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1959 2177
1960object *get_nearest_player (object *ob) 2178object *get_nearest_player (object *ob)
1961 ALIAS: nearest_player = 0 2179 ALIAS: nearest_player = 0
1962 PREINIT: 2180 PREINIT:
1963 extern object *get_nearest_player (object *); 2181 extern object *get_nearest_player (object *);
1965void rangevector (object *ob, object *other, int flags = 0) 2183void rangevector (object *ob, object *other, int flags = 0)
1966 PROTOTYPE: $$;$ 2184 PROTOTYPE: $$;$
1967 PPCODE: 2185 PPCODE:
1968{ 2186{
1969 rv_vector rv; 2187 rv_vector rv;
2188
2189 PUTBACK;
1970 get_rangevector (ob, other, &rv, flags); 2190 get_rangevector (ob, other, &rv, flags);
2191 SPAGAIN;
2192
1971 EXTEND (SP, 5); 2193 EXTEND (SP, 5);
1972 PUSHs (newSVuv (rv.distance)); 2194 PUSHs (newSVuv (rv.distance));
1973 PUSHs (newSViv (rv.distance_x)); 2195 PUSHs (newSViv (rv.distance_x));
1974 PUSHs (newSViv (rv.distance_y)); 2196 PUSHs (newSViv (rv.distance_y));
1975 PUSHs (newSViv (rv.direction)); 2197 PUSHs (newSViv (rv.direction));
1976 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2198 PUSHs (to_sv (rv.part));
1977} 2199}
1978 2200
1979bool on_same_map_as (object *ob, object *other) 2201bool on_same_map_as (object *ob, object *other)
1980 CODE: 2202 CODE:
1981 RETVAL = on_same_map (ob, other); 2203 RETVAL = on_same_map (ob, other);
1982 OUTPUT: RETVAL 2204 OUTPUT: RETVAL
1983 2205
1984const char * 2206const_utf8_string
1985base_name (object *op, int plural = op->nrof > 1) 2207base_name (object *op, int plural = op->nrof > 1)
1986 CODE: 2208 CODE:
1987 RETVAL = query_base_name (op, plural); 2209 RETVAL = query_base_name (op, plural);
1988 OUTPUT: RETVAL 2210 OUTPUT: RETVAL
1989 2211
1990object *decrease_ob_nr (object *op, unsigned long i) 2212# return the tail of an object, excluding itself
2213void
2214tail (object *op)
2215 PPCODE:
2216 while ((op = op->more))
2217 XPUSHs (sv_2mortal (to_sv (op)));
1991 2218
1992MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2219MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1993 2220
1994player *player (object *op) 2221player *player (object *op)
1995 CODE: 2222 CODE:
1996 RETVAL = op->contr; 2223 RETVAL = op->contr;
1997 OUTPUT: RETVAL 2224 OUTPUT: RETVAL
1998 2225
2226bool move_player (object *op, int dir)
2227
1999void check_score (object *op) 2228void check_score (object *op)
2000 2229
2001void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2230void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2002 CODE: 2231 CODE:
2003 new_draw_info (flags, 0, op, txt); 2232 new_draw_info (flags, 0, op, txt);
2004 2233
2005object *cf_player_send_inventory (object *op)
2006
2007char *cf_player_get_ip (object *op)
2008 ALIAS: ip = 0
2009
2010object *cf_player_get_marked_item (object *op)
2011 ALIAS: marked_item = 0
2012
2013void cf_player_set_marked_item (object *op, object *ob)
2014
2015partylist *cf_player_get_party (object *op)
2016 ALIAS: party = 0
2017
2018void cf_player_set_party (object *op, partylist *party)
2019
2020void kill_player (object *op) 2234void kill_player (object *op)
2021 2235
2236void esrv_send_item (object *pl, object *item)
2237
2022void esrv_update_item (object *op, int what, object *item) 2238void esrv_update_item (object *pl, int what, object *item)
2023 C_ARGS: what, op, item 2239 C_ARGS: what, pl, item
2024 2240
2025void clear_los (object *op) 2241void esrv_del_item (object *pl, int tag)
2242 C_ARGS: pl->contr, tag
2026 2243
2027int command_summon (object *op, char *params) 2244int command_summon (object *op, utf8_string params)
2028 2245
2029int command_arrest (object *op, char *params) 2246int command_arrest (object *op, utf8_string params)
2030
2031int command_kick (object *op, char *params)
2032
2033int command_banish (object *op, char *params)
2034 2247
2035 2248
2036MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2249MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2037 2250
2038INCLUDE: $PERL genacc player ../include/player.h | 2251INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2039 2252
2040int invoke (player *pl, int event, ...) 2253int invoke (player *pl, int event, ...)
2041 CODE: 2254 CODE:
2042 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2255 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2043 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2256 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2053 pl->ob->stats.hp = pl->ob->stats.maxhp; 2266 pl->ob->stats.hp = pl->ob->stats.maxhp;
2054 pl->ob->stats.sp = pl->ob->stats.maxsp; 2267 pl->ob->stats.sp = pl->ob->stats.maxsp;
2055 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2268 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2056 pl->orig_stats = pl->ob->stats; 2269 pl->orig_stats = pl->ob->stats;
2057 2270
2058void cf_player_move (player *pl, int dir) 2271# should only be temporary
2272void esrv_new_player (player *pl)
2059 2273
2060void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2274#d# TODO: replace by blocked_los accessor, fix code using this
2061
2062player *first ()
2063 CODE:
2064 RETVAL = first_player;
2065 OUTPUT: RETVAL
2066
2067bool 2275bool
2068cell_visible (player *pl, int dx, int dy) 2276cell_visible (player *pl, int dx, int dy)
2069 CODE: 2277 CODE:
2070 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2278 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2071 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2072 OUTPUT: 2279 OUTPUT:
2073 RETVAL 2280 RETVAL
2074 2281
2075void 2282void
2076send (player *pl, SV *packet) 2283send (player *pl, SV *packet)
2077 CODE: 2284 CODE:
2078{ 2285{
2079 STRLEN len; 2286 STRLEN len;
2080 char *buf = SvPVbyte (packet, len); 2287 char *buf = SvPVbyte (packet, len);
2081 2288
2289 if (len > MAXSOCKBUF)
2290 pl->failmsg ("[packet too long for client]");
2082 if (pl->ns) 2291 else if (pl->ns)
2083 pl->ns->send_packet (buf, len); 2292 pl->ns->send_packet (buf, len);
2084} 2293}
2085
2086int
2087listening (player *pl, int new_value = -1)
2088 CODE:
2089 RETVAL = pl->listening;
2090 if (new_value >= 0)
2091 pl->listening = new_value;
2092 OUTPUT:
2093 RETVAL
2094 2294
2095void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2295void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2096 PROTOTYPE: $;$$$ 2296 PROTOTYPE: $;$$$
2097 PPCODE: 2297 PPCODE:
2098 if (GIMME_V != G_VOID) 2298 if (GIMME_V != G_VOID)
2123 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2323 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2124 OUTPUT: RETVAL 2324 OUTPUT: RETVAL
2125 2325
2126SV *registry (maptile *map) 2326SV *registry (maptile *map)
2127 2327
2328void
2329find_tagged_objects (maptile *map, utf8_string tag = 0)
2330 PPCODE:
2331{
2332 if (!map->spaces)
2333 XSRETURN_EMPTY;
2334
2335 if (tag)
2336 {
2337 shstr_cmp tag_ (tag);
2338
2339 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2340 for (object *op = ms->bot; op; op = op->above)
2341 if (op->tag == tag_)
2342 XPUSHs (sv_2mortal (to_sv (op)));
2343 }
2344 else
2345 {
2346 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2347 for (object *op = ms->bot; op; op = op->above)
2348 if (op->tag)
2349 XPUSHs (sv_2mortal (to_sv (op)));
2350 }
2351}
2352
2128INCLUDE: $PERL genacc maptile ../include/map.h | 2353INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2354
2355void
2356adjust_daylight ()
2357 CODE:
2358 maptile::adjust_daylight ();
2129 2359
2130void 2360void
2131maptile::instantiate () 2361maptile::instantiate ()
2132 2362
2133maptile *new () 2363maptile *new ()
2149 if (pl->ob && pl->ob->map == THIS) 2379 if (pl->ob && pl->ob->map == THIS)
2150 PUSHs (sv_2mortal (to_sv (pl->ob))); 2380 PUSHs (sv_2mortal (to_sv (pl->ob)));
2151 } 2381 }
2152 2382
2153void 2383void
2154maptile::set_regiondata (SV *data, SV *plt) 2384maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2155 CODE: 2385 CODE:
2156{ 2386{
2157 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2387 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2388 croak ("maptile::add_underlay: palette must be arrayref");
2389
2390 palette = SvRV (palette);
2391
2392 STRLEN idxlen;
2393 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2394
2395 for (int x = 0; x < THIS->width; ++x)
2396 for (int y = 0; y < THIS->height; ++y)
2397 {
2398 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2399 if (op->flag [FLAG_IS_FLOOR])
2400 goto skip_space;
2401
2402 {
2403 int offs = offset + y * stride + x;
2404 if (IN_RANGE_EXC (offs, 0, idxlen))
2405 {
2406 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2407 {
2408 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2409 ob->flag [FLAG_NO_MAP_SAVE] = true;
2410 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2411
2412 if (ob->randomitems)
2413 {
2414 if (!ob->above)
2415 {
2416 ob->create_treasure (ob->randomitems);
2417
2418 for (object *op = ob->above; op; op = op->above)
2419 op->flag [FLAG_NO_MAP_SAVE] = true;
2420 }
2421
2422 ob->randomitems = 0;
2423 }
2424 }
2425 }
2426 }
2427
2428 skip_space: ;
2429 }
2430}
2431
2432void
2433maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2434 CODE:
2435{
2436 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2158 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2437 croak ("maptile::set_regiondata: palette must be arrayref");
2159 2438
2160 AV *av = (AV *)SvRV (plt); 2439 palette = SvRV (palette);
2161 2440
2162 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2441 STRLEN idxlen;
2442 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2163 2443
2444 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2445 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2446
2164 for (int i = av_len (av) + 1; i--; ) 2447 for (int i = av_len ((AV *)palette) + 1; i--; )
2165 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2448 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2166 2449
2167 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2450 for (int y = 0; y < THIS->height; ++y)
2451 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2452
2453 sfree (THIS->regions, THIS->size ());
2454 delete [] THIS->regionmap;
2455
2456 THIS->regions = regions;
2168 THIS->regionmap = regionmap; 2457 THIS->regionmap = regionmap;
2169} 2458}
2170 2459
2171void play_sound_map (maptile *map, int x, int y, int sound_num) 2460void
2461maptile::create_region_treasure ()
2462 CODE:
2463 for (int x = 0; x < THIS->width; ++x)
2464 for (int y = 0; y < THIS->height; ++y)
2465 {
2466 region *rgn = THIS->region (x, y);
2467
2468 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2469 if (object *op = THIS->at (x, y).top)
2470 if (rgn->treasure && rndm () < rgn->treasure_density)
2471 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2472 }
2172 2473
2173int out_of_map (maptile *map, int x, int y) 2474int out_of_map (maptile *map, int x, int y)
2174 2475
2175void 2476void
2176trigger (maptile *map, long connection, bool state = true) 2477trigger (maptile *map, long connection, bool state = true)
2181get_connection (maptile *map, long connection) 2482get_connection (maptile *map, long connection)
2182 PPCODE: 2483 PPCODE:
2183 oblinkpt *obp = get_connection_links (map, connection); 2484 oblinkpt *obp = get_connection_links (map, connection);
2184 if (obp) 2485 if (obp)
2185 for (objectlink *ol = obp->link; ol; ol = ol->next) 2486 for (objectlink *ol = obp->link; ol; ol = ol->next)
2186 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2487 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2187
2188object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2189
2190object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2191
2192object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2193 C_ARGS: str, map, nx, ny
2194 2488
2195void 2489void
2196get_map_flags (maptile *map, int x, int y) 2490get_map_flags (maptile *map, int x, int y)
2197 PPCODE: 2491 PPCODE:
2198{ 2492{
2199 maptile *nmap = 0; 2493 maptile *nmap = 0;
2200 I16 nx = 0, ny = 0; 2494 I16 nx = 0, ny = 0;
2495
2496 PUTBACK;
2201 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2497 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2498 SPAGAIN;
2202 2499
2203 EXTEND (SP, 4); 2500 EXTEND (SP, 4);
2204 PUSHs (sv_2mortal (newSViv (flags))); 2501 PUSHs (sv_2mortal (newSViv (flags)));
2205 2502
2206 if (GIMME_V == G_ARRAY) 2503 if (GIMME_V == G_ARRAY)
2207 { 2504 {
2208 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2505 PUSHs (sv_2mortal (to_sv (nmap)));
2209 PUSHs (sv_2mortal (newSViv (nx))); 2506 PUSHs (sv_2mortal (newSViv (nx)));
2210 PUSHs (sv_2mortal (newSViv (ny))); 2507 PUSHs (sv_2mortal (newSViv (ny)));
2211 } 2508 }
2212} 2509}
2213 2510
2511mapspace *
2512ms (maptile *map, unsigned int x, unsigned int y)
2513 PROTOTYPE: $$$
2514 CODE:
2515{
2516 maptile *nmap = 0;
2517 I16 nx, ny;
2518
2519 PUTBACK;
2520 get_map_flags (map, &nmap, x, y, &nx, &ny);
2521 SPAGAIN;
2522
2523 if (!nmap)
2524 XSRETURN_UNDEF;
2525
2526 RETVAL = &nmap->at (nx, ny);
2527}
2528 OUTPUT:
2529 RETVAL
2530
2214void 2531void
2215at (maptile *map, unsigned int x, unsigned int y) 2532at (maptile *map, unsigned int x, unsigned int y)
2216 PROTOTYPE: $$$ 2533 PROTOTYPE: $$$
2217 PPCODE: 2534 PPCODE:
2218{ 2535{
2219 object *o;
2220 maptile *nmap = 0; 2536 maptile *nmap = 0;
2221 I16 nx, ny; 2537 I16 nx, ny;
2222 2538
2539 PUTBACK;
2223 get_map_flags (map, &nmap, x, y, &nx, &ny); 2540 get_map_flags (map, &nmap, x, y, &nx, &ny);
2541 SPAGAIN;
2224 2542
2225 if (nmap) 2543 if (nmap)
2226 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2544 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2227 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2545 XPUSHs (sv_2mortal (to_sv (o)));
2228} 2546}
2229 2547
2230SV * 2548SV *
2231bot_at (maptile *obj, unsigned int x, unsigned int y) 2549bot_at (maptile *map, unsigned int x, unsigned int y)
2232 PROTOTYPE: $$$ 2550 PROTOTYPE: $$$
2233 ALIAS: 2551 ALIAS:
2234 top_at = 1 2552 top_at = 1
2235 flags_at = 2 2553 flags_at = 2
2236 light_at = 3 2554 light_at = 3
2237 move_block_at = 4 2555 move_block_at = 4
2238 move_slow_at = 5 2556 move_slow_at = 5
2239 move_on_at = 6 2557 move_on_at = 6
2240 move_off_at = 7 2558 move_off_at = 7
2241 INIT:
2242 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2243 CODE: 2559 CODE:
2560{
2561 sint16 nx = x;
2562 sint16 ny = y;
2563
2564 if (!xy_normalise (map, nx, ny))
2565 XSRETURN_UNDEF;
2566
2567 mapspace &ms = map->at (nx, ny);
2568
2569 ms.update ();
2570
2244 switch (ix) 2571 switch (ix)
2245 { 2572 {
2246 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2573 case 0: RETVAL = to_sv (ms.bot ); break;
2247 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2574 case 1: RETVAL = to_sv (ms.top ); break;
2248 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2575 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2249 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2576 case 3: RETVAL = newSViv (ms.light ); break;
2250 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2577 case 4: RETVAL = newSVuv (ms.move_block); break;
2251 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2578 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2252 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2579 case 6: RETVAL = newSVuv (ms.move_on ); break;
2253 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2580 case 7: RETVAL = newSVuv (ms.move_off ); break;
2254 } 2581 }
2582}
2255 OUTPUT: RETVAL 2583 OUTPUT: RETVAL
2256 2584
2257void fix_walls (maptile *map, int x, int y) 2585void fix_walls (maptile *map, int x, int y)
2258 2586
2259void fix_walls_around (maptile *map, int x, int y) 2587void fix_walls_around (maptile *map, int x, int y)
2260 2588
2261# worst xs function of my life 2589# worst xs function of my life
2262bool 2590bool
2263_create_random_map (\ 2591_create_random_map (\
2264 maptile *self,\ 2592 maptile *self,\
2265 char *wallstyle,\ 2593 utf8_string wallstyle,\
2266 char *wall_name,\ 2594 utf8_string wall_name,\
2267 char *floorstyle,\ 2595 utf8_string floorstyle,\
2268 char *monsterstyle,\ 2596 utf8_string monsterstyle,\
2269 char *treasurestyle,\ 2597 utf8_string treasurestyle,\
2270 char *layoutstyle,\ 2598 utf8_string layoutstyle,\
2271 char *doorstyle,\ 2599 utf8_string doorstyle,\
2272 char *decorstyle,\ 2600 utf8_string decorstyle,\
2273 char *origin_map,\ 2601 utf8_string origin_map,\
2274 char *final_map,\ 2602 utf8_string final_map,\
2275 char *exitstyle,\ 2603 utf8_string exitstyle,\
2276 char *this_map,\ 2604 utf8_string this_map,\
2277 char *exit_on_final_map,\ 2605 utf8_string exit_on_final_map,\
2278 int xsize,\ 2606 int xsize,\
2279 int ysize,\ 2607 int ysize,\
2280 int expand2x,\ 2608 int expand2x,\
2281 int layoutoptions1,\ 2609 int layoutoptions1,\
2282 int layoutoptions2,\ 2610 int layoutoptions2,\
2295 val64 total_map_hp,\ 2623 val64 total_map_hp,\
2296 int map_layout_style,\ 2624 int map_layout_style,\
2297 int treasureoptions,\ 2625 int treasureoptions,\
2298 int symmetry_used,\ 2626 int symmetry_used,\
2299 region *region,\ 2627 region *region,\
2300 char *custom\ 2628 utf8_string custom\
2301) 2629)
2302 CODE: 2630 CODE:
2303{ 2631{
2304 random_map_params rmp; 2632 random_map_params rmp;
2305 2633
2332 rmp.decoroptions = decoroptions; 2660 rmp.decoroptions = decoroptions;
2333 rmp.orientation = orientation; 2661 rmp.orientation = orientation;
2334 rmp.origin_y = origin_y; 2662 rmp.origin_y = origin_y;
2335 rmp.origin_x = origin_x; 2663 rmp.origin_x = origin_x;
2336 rmp.random_seed = random_seed; 2664 rmp.random_seed = random_seed;
2337 rmp.total_map_hp = total_map_hp; 2665 rmp.total_map_hp = (uint64_t) total_map_hp;
2338 rmp.map_layout_style = map_layout_style; 2666 rmp.map_layout_style = map_layout_style;
2339 rmp.treasureoptions = treasureoptions; 2667 rmp.treasureoptions = treasureoptions;
2340 rmp.symmetry_used = symmetry_used; 2668 rmp.symmetry_used = symmetry_used;
2341 rmp.region = region; 2669 rmp.region = region;
2342 rmp.custom = custom; 2670 rmp.custom = custom;
2344 RETVAL = self->generate_random_map (&rmp); 2672 RETVAL = self->generate_random_map (&rmp);
2345} 2673}
2346 OUTPUT: 2674 OUTPUT:
2347 RETVAL 2675 RETVAL
2348 2676
2677MODULE = cf PACKAGE = cf::mapspace
2678
2679INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2680
2349MODULE = cf PACKAGE = cf::arch 2681MODULE = cf PACKAGE = cf::arch
2350 2682
2351archetype *find (const char *name) 2683int archetypes_size ()
2352 CODE: 2684 CODE:
2353 RETVAL = archetype::find (name); 2685 RETVAL = archetypes.size ();
2354 OUTPUT: 2686 OUTPUT: RETVAL
2355 RETVAL
2356 2687
2357archetype *first() 2688archetype *archetypes (U32 index)
2358 PROTOTYPE: 2689 CODE:
2359 CODE: 2690 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2360 RETVAL = first_archetype; 2691 OUTPUT: RETVAL
2692
2693object *instantiate (archetype *arch)
2694 CODE:
2695 RETVAL = arch_to_object (arch);
2696 OUTPUT:
2361 OUTPUT: RETVAL 2697 RETVAL
2362 2698
2363INCLUDE: $PERL genacc archetype ../include/object.h | 2699INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2364 2700
2365MODULE = cf PACKAGE = cf::party 2701MODULE = cf PACKAGE = cf::party
2366 2702
2367partylist *first () 2703partylist *first ()
2368 PROTOTYPE: 2704 PROTOTYPE:
2369 CODE: 2705 CODE:
2370 RETVAL = get_firstparty (); 2706 RETVAL = get_firstparty ();
2371 OUTPUT: RETVAL 2707 OUTPUT: RETVAL
2372 2708
2373INCLUDE: $PERL genacc partylist ../include/player.h | 2709INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2374 2710
2375MODULE = cf PACKAGE = cf::region 2711MODULE = cf PACKAGE = cf::region
2376 2712
2377region *first () 2713void
2378 PROTOTYPE: 2714list ()
2379 CODE: 2715 PPCODE:
2380 RETVAL = first_region; 2716 for_all_regions (rgn)
2381 OUTPUT: RETVAL 2717 XPUSHs (sv_2mortal (to_sv (rgn)));
2382 2718
2383region *find (char *name) 2719region *find (utf8_string name)
2384 PROTOTYPE: $ 2720 PROTOTYPE: $
2385 CODE: 2721 CODE:
2386 RETVAL = region::find (name); 2722 RETVAL = region::find (name);
2387 OUTPUT: RETVAL 2723 OUTPUT: RETVAL
2388 2724
2725int specificity (region *rgn)
2726 CODE:
2727 RETVAL = 0;
2728 while (rgn = rgn->parent)
2729 RETVAL++;
2730 OUTPUT: RETVAL
2731
2389INCLUDE: $PERL genacc region ../include/map.h | 2732INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2390 2733
2391MODULE = cf PACKAGE = cf::living 2734MODULE = cf PACKAGE = cf::living
2392 2735
2393INCLUDE: $PERL genacc living ../include/living.h | 2736INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2394 2737
2395MODULE = cf PACKAGE = cf::settings 2738MODULE = cf PACKAGE = cf::settings
2396 2739
2397INCLUDE: $PERL genacc Settings ../include/global.h | 2740INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2398 2741
2399MODULE = cf PACKAGE = cf::client 2742MODULE = cf PACKAGE = cf::client
2400 2743
2401INCLUDE: $PERL genacc client ../include/client.h | 2744INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2402 2745
2403int invoke (client *ns, int event, ...) 2746int invoke (client *ns, int event, ...)
2404 CODE: 2747 CODE:
2405 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2748 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2406 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2749 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2422 CODE: 2765 CODE:
2423{ 2766{
2424 STRLEN len; 2767 STRLEN len;
2425 char *buf = SvPVbyte (packet, len); 2768 char *buf = SvPVbyte (packet, len);
2426 2769
2770 if (len > MAXSOCKBUF)
2771 {
2772 // ugly
2773 if (THIS->pl)
2774 THIS->pl->failmsg ("[packet too long for client]");
2775 }
2776 else
2427 THIS->send_packet (buf, len); 2777 THIS->send_packet (buf, len);
2428} 2778}
2429 2779
2780faceidx
2781client::need_face (utf8_string name, int pri = 0)
2782 CODE:
2783 RETVAL = face_find (name, 0);
2784 if (RETVAL)
2785 {
2786 THIS->send_face (RETVAL, pri);
2787 THIS->flush_fx ();
2788 }
2789 OUTPUT:
2790 RETVAL
2791
2792int
2793client::fx_want (int idx, int value = -1)
2794 CODE:
2795 if (0 < idx && idx < FT_NUM)
2796 {
2797 RETVAL = THIS->fx_want [idx];
2798 if (items > 2)
2799 THIS->fx_want [idx] = value;
2800 }
2801 else
2802 RETVAL = 0;
2803 OUTPUT:
2804 RETVAL
2805
2806MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2807
2808faceidx sound_find (utf8_string name)
2809
2810void sound_set (utf8_string str, faceidx face)
2811
2812# dire hack
2813void old_sound_index (int idx, faceidx face)
2814 CODE:
2815 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2816 old_sound_index [idx] = face;
2817
2818MODULE = cf PACKAGE = cf::face PREFIX = face_
2819
2820#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2821
2822faceidx face_find (utf8_string name, faceidx defidx = 0)
2823
2824faceidx alloc (utf8_string name)
2825 CODE:
2826{
2827 do
2828 {
2829 RETVAL = faces.size ();
2830 faces.resize (RETVAL + 1);
2831 }
2832 while (!RETVAL); // crude way to leave index 0
2833
2834 faces [RETVAL].name = name;
2835 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2836
2837 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2838 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2839}
2840 OUTPUT: RETVAL
2841
2842void set_type (faceidx idx, int value)
2843 ALIAS:
2844 set_type = 0
2845 set_visibility = 1
2846 set_magicmap = 2
2847 set_smooth = 3
2848 set_smoothlevel = 4
2849 CODE:
2850 faceinfo *f = face_info (idx); assert (f);
2851 switch (ix)
2852 {
2853 case 0: f->type = value; break;
2854 case 1: f->visibility = value; break;
2855 case 2: f->magicmap = value; break;
2856 case 3: f->smooth = value; break;
2857 case 4: f->smoothlevel = value; break;
2858 }
2859
2860void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2861 CODE:
2862{
2863 faceinfo *f = face_info (idx); assert (f);
2864 facedata *d = &(faceset ? f->data64 : f->data32);
2865 sv_to (data, d->data);
2866 STRLEN clen;
2867 char *cdata = SvPVbyte (chksum, clen);
2868 clen = min (CHKSUM_SIZE, clen);
2869
2870 if (memcmp (d->chksum, cdata, clen))
2871 {
2872 memcpy (d->chksum, cdata, clen);
2873
2874 // invalidate existing client face info
2875 for_all_clients (ns)
2876 if (ns->faceset == faceset)
2877 {
2878 ns->faces_sent [idx] = false;
2879 ns->force_newmap = true;
2880 }
2881 }
2882}
2883
2884int get_data_size (faceidx idx, int faceset = 0)
2885 CODE:
2886 facedata *d = face_data (idx, faceset);
2887 if (!d) XSRETURN_UNDEF;
2888 RETVAL = d->data.size ();
2889 OUTPUT:
2890 RETVAL
2891
2892SV *get_chksum (faceidx idx, int faceset = 0)
2893 CODE:
2894 facedata *d = face_data (idx, faceset);
2895 if (!d) XSRETURN_UNDEF;
2896 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2897 OUTPUT:
2898 RETVAL
2899
2900SV *get_data (faceidx idx, int faceset = 0)
2901 CODE:
2902 facedata *d = face_data (idx, faceset);
2903 if (!d) XSRETURN_UNDEF;
2904 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2905 OUTPUT:
2906 RETVAL
2907
2908void invalidate (faceidx idx)
2909 CODE:
2910 for_all_clients (ns)
2911 {
2912 ns->faces_sent [idx] = false;
2913 ns->force_newmap = true;
2914 }
2915
2916void invalidate_all ()
2917 CODE:
2918 for_all_clients (ns)
2919 {
2920 ns->faces_sent.reset ();
2921 ns->force_newmap = true;
2922 }
2923
2924MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2925
2926#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2927
2928animidx anim_find (utf8_string name)
2929 CODE:
2930 RETVAL = animation::find (name).number;
2931 OUTPUT: RETVAL
2932
2933animidx set (utf8_string name, SV *frames, int facings = 1)
2934 CODE:
2935{
2936 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2937 croak ("frames must be an arrayref");
2938
2939 AV *av = (AV *)SvRV (frames);
2940
2941 animation *anim = &animation::find (name);
2942 if (anim->number)
2943 {
2944 anim->resize (av_len (av) + 1);
2945 anim->facings = facings;
2946 }
2947 else
2948 anim = &animation::create (name, av_len (av) + 1, facings);
2949
2950 for (int i = 0; i < anim->num_animations; ++i)
2951 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2952}
2953 OUTPUT: RETVAL
2954
2955void invalidate_all ()
2956 CODE:
2957 for_all_clients (ns)
2958 ns->anims_sent.reset ();
2959
2960MODULE = cf PACKAGE = cf::object::freezer
2961
2962INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2963
2964SV *
2965new (char *klass)
2966 CODE:
2967 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2968 OUTPUT: RETVAL
2969
2970void
2971DESTROY (SV *sv)
2972 CODE:
2973 object_freezer *self;
2974 sv_to (sv, self);
2975 delete self;
2976
2977MODULE = cf PACKAGE = cf::object::thawer
2978
2979INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2980
2981SV *
2982new_from_file (char *klass, octet_string path)
2983 CODE:
2984 object_thawer *f = new object_thawer (path);
2985 if (!*f)
2986 {
2987 delete f;
2988 XSRETURN_UNDEF;
2989 }
2990 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2991 OUTPUT: RETVAL
2992
2993void
2994DESTROY (SV *sv)
2995 CODE:
2996 object_thawer *self;
2997 sv_to (sv, self);
2998 delete self;
2999
3000void
3001extract_tags (object_thawer *self)
3002 PPCODE:
3003 while (self->kw != KW_EOF)
3004 {
3005 PUTBACK;
3006 coroapi::cede_to_tick ();
3007 SPAGAIN;
3008
3009 if (self->kw == KW_tag)
3010 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3011
3012 self->skip ();
3013 }
3014

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