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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.160 by elmex, Wed Jan 31 14:11:02 2007 UTC vs.
Revision 1.320 by root, Thu Jul 16 21:42:56 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
75 79
76static HV 80static HV
77 *stash_cf, 81 *stash_cf,
78 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
92
93#ifndef newSVpv_utf8
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104#endif
105
106#ifndef newSVpvn_utf8
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109{
110 if (!s)
111 return newSV (0);
112
113 SV *sv = newSVpvn (s, l);
114
115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119}
120#endif
87 121
88// helper cast function, returns super class * or 0 122// helper cast function, returns super class * or 0
89template<class super> 123template<class super>
90static super * 124static super *
91is_a (attachable *at) 125is_a (attachable *at)
124 SvREFCNT_inc (self); 158 SvREFCNT_inc (self);
125 hv_clear (self); 159 hv_clear (self);
126 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self); 161 SvREFCNT_dec (self);
128 162
129 // self *must* be null now because thats sv_unmagic's job. 163 // self *must* be null now because that's sv_unmagic's job.
130 assert (!this->self); 164 assert (!this->self);
131 } 165 }
132} 166}
133 167
134void 168void
151} 185}
152 186
153void 187void
154attachable::do_destroy () 188attachable::do_destroy ()
155{ 189{
156 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 190 INVOKE_ATTACHABLE (DESTROY, this);
157 191
158 if (cb) 192 if (cb)
159 { 193 {
160 SvREFCNT_dec (cb); 194 SvREFCNT_dec (cb);
161 cb = 0; 195 cb = 0;
162 } 196 }
163 197
164 if (self)
165 sever_self ();
166
167 mortals.push_back (this); 198 mortals.push_back (this);
168} 199}
169 200
170void 201void
171attachable::destroy () 202attachable::destroy ()
173 if (destroyed ()) 204 if (destroyed ())
174 return; 205 return;
175 206
176 flags |= F_DESTROYED; 207 flags |= F_DESTROYED;
177 do_destroy (); 208 do_destroy ();
209 sever_self ();
178} 210}
179 211
180void 212void
181attachable::check_mortals () 213attachable::check_mortals ()
182{ 214{
186 { 218 {
187 if (i >= mortals.size ()) 219 if (i >= mortals.size ())
188 { 220 {
189 i = 0; 221 i = 0;
190 222
191 if (mortals.size () > 1000) 223 if (mortals.size () >= 512)
192 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
193 239
194 break; 240 break;
195 } 241 }
196 242
197 attachable *obj = mortals [i]; 243 attachable *obj = mortals [i];
198 244
199 obj->refcnt_chk (); // unborrow from perl, if necessary 245#if 0
200 246 if (obj->self)//D make this an assert later
201 //if (obj->refcnt > 0 || obj->self)
202 if (obj->refcnt || obj->self)
203 { 247 {
204//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
249 obj->sever_self ();
250 }
251#endif
252
253 if (obj->refcnt)
254 {
205 ++i; // further delay freeing 255 ++i; // further delay freeing
206 256
207 if (!(i & 0x3ff)) 257 if (!(i & 0x3ff))
208 break; 258 break;
209 } 259 }
210 else 260 else
211 { 261 {
212 mortals.erase (i); 262 mortals.erase (i);
263 obj->sever_self ();
213 delete obj; 264 delete obj;
214 } 265 }
215 } 266 }
216} 267}
217 268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
218attachable & 281attachable &
219attachable::operator =(const attachable &src) 282attachable::operator =(const attachable &src)
220{ 283{
221 //if (self || cb) 284 //if (self || cb)
222 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
223 286
224 attach = src.attach; 287 attach = src.attach;
225 return *this; 288 return *this;
226} 289}
227 290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322}
323
228////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 324//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
229 325
230static SV * 326static SV *
231newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 327newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
232{ 328{
233 SV *sv; 329 SV *sv;
234 330
235 if (!ptr) 331 if (!ptr)
236 return &PL_sv_undef; 332 return newSV (0);
237 333
238 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 334 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
239 return sv_bless (newRV_noinc ((SV *)hv), stash); 335 return sv_bless (newRV_noinc ((SV *)hv), stash);
240} 336}
241 337
260 356
261static SV * 357static SV *
262newSVattachable (attachable *obj, HV *stash) 358newSVattachable (attachable *obj, HV *stash)
263{ 359{
264 if (!obj) 360 if (!obj)
265 return &PL_sv_undef; 361 return newSV (0);
266 362
267 if (!obj->self) 363 if (!obj->self)
364 obj->self = newHV ();
365
366 if (!SvOBJECT (obj->self))
268 { 367 {
269 obj->self = newHV ();
270 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 368 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
271 369
272 // now bless the object _once_ 370 // now bless the object _once_
371 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
273 return sv_bless (newRV_inc ((SV *)obj->self), stash); 372 return sv_bless (newRV_inc ((SV *)obj->self), stash);
274 } 373 }
275 else 374 else
276 { 375 {
277 SV *sv = newRV_inc ((SV *)obj->self); 376 SV *sv = newRV_inc ((SV *)obj->self);
305 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 404 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
306 405
307 return (long)mg->mg_ptr; 406 return (long)mg->mg_ptr;
308} 407}
309 408
310static long 409static long noinline
311SvPTR_ornull (SV *sv, const char *klass) 410SvPTR_ornull (SV *sv, const char *klass)
312{ 411{
313 if (SvOK (sv)) 412 if (SvOK (sv))
314 return SvPTR (sv, klass); 413 return SvPTR (sv, klass);
315 else 414 else
316 return 0; 415 return 0;
317} 416}
318 417
319inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 418inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
320inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 419inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
321inline SV *to_sv (bool v) { return newSViv (v); } 420inline SV *to_sv (bool v) { return newSViv (v); }
322inline SV *to_sv ( signed char v) { return newSViv (v); } 421inline SV *to_sv ( signed char v) { return newSViv (v); }
323inline SV *to_sv (unsigned char v) { return newSViv (v); } 422inline SV *to_sv (unsigned char v) { return newSViv (v); }
324inline SV *to_sv ( signed short v) { return newSViv (v); } 423inline SV *to_sv ( signed short v) { return newSViv (v); }
325inline SV *to_sv (unsigned short v) { return newSVuv (v); } 424inline SV *to_sv (unsigned short v) { return newSVuv (v); }
334inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 433inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
335inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 434inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
336inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 435inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
337inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 436inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
338inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 437inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
438inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
339inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 439inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
340inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
341inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 440inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
441inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
342 442
343inline SV *to_sv (object & v) { return to_sv (&v); } 443inline SV *to_sv (object & v) { return to_sv (&v); }
344inline SV *to_sv (living & v) { return to_sv (&v); } 444inline SV *to_sv (living & v) { return to_sv (&v); }
345 445
346inline SV *to_sv (facetile * v) { return to_sv (v->name); } 446inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
347inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 447inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
348 448
449inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
450
349inline SV *to_sv (UUID v) 451inline SV *to_sv (dynbuf * v)
350{ 452{
351 char buf[128]; 453 SV *sv = newSV (0);
352 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
353 return newSVpv (buf, 0);
354}
355 454
455 sv_upgrade (sv, SVt_PV);
456 SvGROW (sv, v->size () + 1);
457 SvPOK_only (sv);
458 v->linearise (SvPVX (sv));
459 SvCUR_set (sv, v->size ());
460 *SvEND (sv) = 0;
461
462 return sv;
463}
464
465inline SV *to_sv (dynbuf_text * v)
466{
467 SV *sv = to_sv (static_cast<dynbuf *> (v));
468 SvUTF8_on (sv);
469 return sv;
470}
471
356inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 472inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
357inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 473inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
358inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 474inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 476inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 477inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 478inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
363inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 479inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
364inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 480inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
365inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 481inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
366inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 482inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
367inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 483inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
368inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 484inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
369inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 485inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
370inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 486inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
371inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 487inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
372inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 488inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
373inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 489inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
374inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 490inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
375inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 491inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
492inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
376inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 493inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
377inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 494inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
378inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
379inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 495inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
496inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
497inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
498inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
380 499
381inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 500//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
382inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 501inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
383 502
384template<class T> 503template<class T>
385inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 504inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
386 505
387template<int N> 506template<int N>
388inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 507inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
389 508
390inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
391inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 509inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
392inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 510inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
393inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 511inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
394inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 512inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
395 513
514inline void sv_to (SV *sv, std::string &v)
515{
516 STRLEN len;
517 char *data = SvPVbyte (sv, len);
518 v.assign (data, len);
519}
520
396inline void sv_to (SV *sv, UUID &v) 521inline void sv_to (SV *sv, UUID &v)
397{ 522{
398 unsigned int version; 523 if (!v.parse (SvPV_nolen (sv)))
399
400 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
401 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 524 croak ("unparsable uuid: %s", SvPV_nolen (sv));
402} 525}
403 526
404inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 527inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
405 528
423 break; 546 break;
424 547
425 case DT_STRING: 548 case DT_STRING:
426 { 549 {
427 char *str = (char *)va_arg (ap, const char *); 550 char *str = (char *)va_arg (ap, const char *);
428 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 551 sv = str ? newSVpv (str, 0) : newSV (0);
429 } 552 }
430 break; 553 break;
431 554
432 case DT_DATA: 555 case DT_DATA:
433 { 556 {
434 char *str = (char *)va_arg (ap, const void *); 557 char *str = (char *)va_arg (ap, const void *);
435 int len = va_arg (ap, int); 558 int len = va_arg (ap, int);
436 sv = str ? newSVpv (str, len) : &PL_sv_undef; 559 sv = str ? newSVpv (str, len) : newSV (0);
437 } 560 }
438 break; 561 break;
439 562
440 case DT_OBJECT: 563 case DT_OBJECT:
441 sv = to_sv (va_arg (ap, object *)); 564 sv = to_sv (va_arg (ap, object *));
483 va_end (ap); 606 va_end (ap);
484 607
485 return sv; 608 return sv;
486} 609}
487 610
488static SV * 611// typemap support, mostly to avoid excessive inlining
489newSVcfapi (int type, ...) 612template<class type>
613static void noinline
614cf_obj_to (SV *arg, type &var)
490{ 615{
491 SV *sv; 616 sv_to (arg, var);
617 if (!var)
618 croak ("must not pass invalid/null cf_obj here");
619}
492 620
493 va_list ap; 621template<class object>
494 va_start (ap, type); 622static void noinline
495 623cf_obj_ornull_to (SV *arg, object *&var)
496 switch (type) 624{
625 if (SvOK (arg))
497 { 626 {
498 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 627 sv_to (arg, var);
499 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 628 if (!var)
500 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 629 croak ("unable to convert perl object to C++ object");
501 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
502 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
503 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
504 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
505 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
506 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
507 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
508
509 default:
510 assert (("unhandled type in newSVcfapi", 0));
511 } 630 }
512 631 else
513 va_end (ap); 632 var = 0;
514
515 return sv;
516} 633}
517 634
518////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 635//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
519 636
520SV * 637SV *
526 return newRV_inc ((SV *)ext->cb); 643 return newRV_inc ((SV *)ext->cb);
527} 644}
528 645
529///////////////////////////////////////////////////////////////////////////// 646/////////////////////////////////////////////////////////////////////////////
530 647
531extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
532{
533 return 0;
534}
535
536static CommArray_s rtn_cmd;
537
538static int
539runPluginCommand (object *obj, char *params)
540{
541 return -1;
542}
543
544extern "C" void *cfperl_getPluginProperty (int *type, ...)
545{
546 va_list args;
547 char *propname;
548 int i;
549 va_start (args, type);
550 propname = va_arg (args, char *);
551 //printf ("Property name: %s\n", propname);
552
553 if (!strcmp (propname, "command?"))
554 return NULL;
555 else if (!strcmp (propname, "Identification"))
556 {
557 va_end (args);
558 return (void *)PLUGIN_NAME;
559 }
560 else if (!strcmp (propname, "FullName"))
561 {
562 va_end (args);
563 return (void *)PLUGIN_VERSION;
564 }
565 else
566 va_end (args);
567
568 return NULL;
569}
570
571extern "C" int cfperl_postInitPlugin ()
572{
573 int hooktype = 1;
574 int rtype = 0;
575
576 cf_init_plugin (gethook);
577
578 return 0;
579}
580
581extern "C" int cfperl_closePlugin ()
582{
583 return 0;
584}
585
586void 648void
587cfperl_init () 649cfperl_init ()
588{ 650{
651 extern char **environ;
652
589 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 653 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
590 perl = perl_alloc (); 654 perl = perl_alloc ();
591 perl_construct (perl); 655 perl_construct (perl);
592 656
593 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 657 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
594 658
595 char *argv[] = { 659 const char *argv[] = {
596 "", 660 settings.argv [0],
597 "-e" 661 "-e0"
598 "use Event; use Coro;" // required for bootstrap
599 "cf->bootstrap;" // required for datadir :*>
600 "unshift @INC, cf::datadir ();"
601 "require cf;"
602 }; 662 };
603 663
604 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 664 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
665 || perl_run (perl))
605 { 666 {
606 printf ("unable to initialize perl-interpreter, aborting.\n"); 667 printf ("unable to initialize perl-interpreter, aborting.\n");
607 exit (EXIT_FAILURE); 668 exit (EXIT_FAILURE);
608 } 669 }
609}
610 670
671 eval_pv (
672 "#line 1 'cfperl init'\n"
673 "use EV ();\n"
674 "use Coro ();\n"
675 "cf->bootstrap;\n"
676 "unshift @INC, cf::datadir ();\n"
677 "require cf;\n",
678 0
679 );
680
681 if (SvTRUE (ERRSV))
682 {
683 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
684 exit (EXIT_FAILURE);
685 }
686}
687
688void
611void cfperl_main () 689cfperl_main ()
612{ 690{
613 dSP; 691 dSP;
614 692
615 PUSHMARK (SP); 693 PUSHMARK (SP);
616 PUTBACK; 694 PUTBACK;
620void 698void
621attachable::instantiate () 699attachable::instantiate ()
622{ 700{
623 if (attach) 701 if (attach)
624 { 702 {
625 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 703 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
626 attach = 0; 704 attach = 0;
627 } 705 }
628} 706}
629 707
630void 708void
631attachable::reattach () 709attachable::reattach ()
632{ 710{
633 optimise (); 711 optimise ();
634 //TODO: check for _attachment's, very important for restarts 712 //TODO: check for _attachment's, very important for restarts
635 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 713 INVOKE_ATTACHABLE (REATTACH, this);
636} 714}
637 715
638static event_klass klass_of[NUM_EVENT_TYPES] = { 716static event_klass klass_of[NUM_EVENT_TYPES] = {
639# define def(type,name) KLASS_ ## type, 717# define def(type,name) KLASS_ ## type,
640# include "eventinc.h" 718# include "eventinc.h"
641# undef def 719# undef def
642}; 720};
643 721
644#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 722#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
645 723
646static void 724static void noinline
647gather_callbacks (AV *&callbacks, AV *registry, event_type event) 725gather_callbacks (AV *&callbacks, AV *registry, event_type event)
648{ 726{
649 // event must be in array 727 // event must be in array
650 if (event >= 0 && event <= AvFILLp (registry)) 728 if (event >= 0 && event <= AvFILLp (registry))
651 { 729 {
683} 761}
684 762
685void 763void
686global::gather_callbacks (AV *&callbacks, event_type event) const 764global::gather_callbacks (AV *&callbacks, event_type event) const
687{ 765{
688 ::gather_callbacks (callbacks, cb_object, event); 766 ::gather_callbacks (callbacks, cb_global, event);
689} 767}
690 768
691void 769void
692object::gather_callbacks (AV *&callbacks, event_type event) const 770object::gather_callbacks (AV *&callbacks, event_type event) const
693{ 771{
694 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 772 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
695 { 773 {
696 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 774 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
697 775
698 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 776 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
699 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 777 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
700 } 778 }
701 779
737{ 815{
738 attachable::gather_callbacks (callbacks, event); 816 attachable::gather_callbacks (callbacks, event);
739 ::gather_callbacks (callbacks, cb_map, event); 817 ::gather_callbacks (callbacks, cb_map, event);
740} 818}
741 819
820static void noinline
821_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
822{
823 for (int event = 0; event <= AvFILLp (registry); ++event)
824 {
825 SV *cbs_ = AvARRAY (registry)[event];
826
827 // element must be list of callback entries
828 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
829 {
830 AV *cbs = (AV *)SvRV (cbs_);
831
832 // no callback entries, no callbacks to call
833 if (AvFILLp (cbs) >= 0)
834 set.set (event);
835 }
836 }
837}
838
839// very slow and inefficient way to recalculate the global want bitsets
840static void
841_recalc_want ()
842{
843 ev_want_event.reset ();
844
845 _recalc_want (ev_want_event, cb_global);
846 _recalc_want (ev_want_event, cb_attachable);
847 _recalc_want (ev_want_event, cb_object);
848 _recalc_want (ev_want_event, cb_client);
849 _recalc_want (ev_want_event, cb_player);
850 _recalc_want (ev_want_event, cb_map);
851
852 ev_want_type.reset ();
853
854 for (int type = 0; type <= AvFILLp (cb_type); ++type)
855 {
856 SV *cbs_ = AvARRAY (cb_type)[type];
857
858 // element must be list of callback entries
859 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
860 {
861 AV *cbs = (AV *)SvRV (cbs_);
862
863 // no callback entries, no callbacks to call
864 if (AvFILLp (cbs) >= 0)
865 ev_want_type.set (type % NUM_TYPES);
866 }
867 }
868}
869
742bool 870bool
743attachable::invoke (event_type event, ...) 871attachable::invoke (event_type event, ...)
744{ 872{
745 data_type dt; 873 data_type dt;
746 va_list ap;
747
748 va_start (ap, event);
749 874
750 // callback call ordering should be: 875 // callback call ordering should be:
751 // 1. per-object callback 876 // 1. per-object callback
752 // 2. per-class object 877 // 2. per-class object
753 // 3. per-type callback 878 // 3. per-type callback
757 gather_callbacks (callbacks, event); 882 gather_callbacks (callbacks, event);
758 883
759 // short-circuit processing if no callbacks found/defined 884 // short-circuit processing if no callbacks found/defined
760 if (!callbacks) 885 if (!callbacks)
761 return 0; 886 return 0;
887
888 va_list ap;
889 va_start (ap, event);
762 890
763 CALL_BEGIN (3); 891 CALL_BEGIN (3);
764 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 892 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
765 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 893 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
766 894
801} 929}
802 930
803SV * 931SV *
804cfperl_result (int idx) 932cfperl_result (int idx)
805{ 933{
806 AV *av = get_av ("cfperl::invoke_results", 0); 934 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
807 if (!av) 935 if (!av)
808 return &PL_sv_undef; 936 return &PL_sv_undef;
809 937
810 SV **sv = av_fetch (av, idx, 0); 938 SV **sv = av_fetch (av, idx, 0);
811 if (!sv) 939 if (!sv)
825{ 953{
826 return SvNV (cfperl_result (idx)); 954 return SvNV (cfperl_result (idx));
827} 955}
828 956
829///////////////////////////////////////////////////////////////////////////// 957/////////////////////////////////////////////////////////////////////////////
958// various c++ => perl glue functions
959
960void
961cfperl_tick ()
962{
963 tick_pending = 1;
964
965 if (tick_inhibit)
966 return;
967
968 tick_pending = 0;
969
970 dSP;
971
972 PUSHMARK (SP);
973 PUTBACK;
974 call_pv ("cf::tick", G_DISCARD | G_VOID);
975
976 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
977}
830 978
831void 979void
832cfperl_emergency_save () 980cfperl_emergency_save ()
833{ 981{
834 CALL_BEGIN (0); 982 CALL_BEGIN (0);
835 CALL_CALL ("cf::emergency_save", G_VOID); 983 CALL_CALL ("cf::emergency_save", G_VOID);
836 CALL_END; 984 CALL_END;
985}
986
987void
988cfperl_cleanup (int make_core)
989{
990 CALL_BEGIN (1);
991 CALL_ARG (make_core);
992 CALL_CALL ("cf::post_cleanup", G_VOID);
993 CALL_END;
994}
995
996void
997cfperl_make_book (object *book, int level)
998{
999 CALL_BEGIN (2);
1000 CALL_ARG (book);
1001 CALL_ARG (level);
1002 CALL_CALL ("ext::books::make_book", G_VOID);
1003 CALL_END;
1004}
1005
1006void
1007cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1008{
1009 CALL_BEGIN (4);
1010 CALL_ARG (ns);
1011 CALL_ARG (type);
1012 CALL_ARG_SV (newSVpv_utf8 (msg));
1013 CALL_ARG (color);
1014 CALL_CALL ("cf::client::send_msg", G_VOID);
1015 CALL_END;
1016}
1017
1018int
1019cfperl_can_merge (object *ob1, object *ob2)
1020{
1021 int can;
1022
1023 CALL_BEGIN (2);
1024 CALL_ARG (ob1);
1025 CALL_ARG (ob2);
1026 CALL_CALL ("cf::_can_merge", G_SCALAR);
1027 can = count && SvTRUE (TOPs);
1028 CALL_END;
1029
1030 return can;
1031}
1032
1033void
1034cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1035{
1036 CALL_BEGIN (4);
1037 CALL_ARG (ob);
1038 CALL_ARG (state);
1039 CALL_ARG (activator);
1040 CALL_ARG (originator);
1041 CALL_CALL ("cf::mapscript::activate", G_VOID);
1042 CALL_END;
1043}
1044
1045player *
1046player::find (const char *name)
1047{
1048 CALL_BEGIN (1);
1049 CALL_ARG (name);
1050 CALL_CALL ("cf::player::find", G_SCALAR);
1051
1052 player *retval = 0;
1053 if (count) sv_to (POPs, retval);
1054
1055 CALL_END;
1056
1057 return retval;
1058}
1059
1060maptile *
1061find_style (const char *dirname, const char *stylename, int difficulty)
1062{
1063 CALL_BEGIN (3);
1064 CALL_ARG (dirname);
1065 CALL_ARG (stylename);
1066 CALL_ARG (difficulty);
1067 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1068
1069 maptile *retval = 0;
1070 if (count) sv_to (POPs, retval);
1071
1072 CALL_END;
1073
1074 return retval;
837} 1075}
838 1076
839maptile * 1077maptile *
840maptile::find_sync (const char *path, maptile *origin) 1078maptile::find_sync (const char *path, maptile *origin)
841{ 1079{
842 CALL_BEGIN (2); 1080 CALL_BEGIN (2);
843 CALL_ARG (path); 1081 CALL_ARG (path);
844 CALL_ARG (origin); 1082 CALL_ARG (origin);
845 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1083 CALL_CALL ("cf::map::find_sync", G_SCALAR);
846 1084
847 maptile *retval; 1085 maptile *retval = 0;
848
849 if (count)
850 sv_to (POPs, retval); 1086 if (count) sv_to (POPs, retval);
851 else
852 retval = 0;
853 1087
854 CALL_END; 1088 CALL_END;
855 1089
856 return retval; 1090 return retval;
857} 1091}
858 1092
859maptile * 1093maptile *
860maptile::find_async (const char *path, maptile *origin) 1094maptile::find_async (const char *path, maptile *origin, bool load)
861{ 1095{
862 CALL_BEGIN (2); 1096 CALL_BEGIN (3);
863 CALL_ARG (path); 1097 CALL_ARG (path);
864 CALL_ARG (origin); 1098 CALL_ARG (origin);
1099 CALL_ARG (load);
865 CALL_CALL ("cf::map::find_async", G_SCALAR); 1100 CALL_CALL ("cf::map::find_async", G_SCALAR);
866 1101
867 maptile *retval; 1102 maptile *retval = 0;
868
869 if (count)
870 sv_to (POPs, retval); 1103 if (count) sv_to (POPs, retval);
871 else
872 retval = 0;
873 1104
874 CALL_END; 1105 CALL_END;
875 1106
876 return retval; 1107 return retval;
877} 1108}
880maptile::do_load_sync () 1111maptile::do_load_sync ()
881{ 1112{
882 CALL_BEGIN (1); 1113 CALL_BEGIN (1);
883 CALL_ARG (this); 1114 CALL_ARG (this);
884 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1115 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
885 CALL_END;
886}
887
888void
889maptile::change_all_map_light (int change)
890{
891 CALL_BEGIN (1);
892 CALL_ARG (change);
893 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
894 CALL_END; 1116 CALL_END;
895} 1117}
896 1118
897void 1119void
898object::enter_exit (object *exit) 1120object::enter_exit (object *exit)
905 CALL_ARG (exit); 1127 CALL_ARG (exit);
906 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1128 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
907 CALL_END; 1129 CALL_END;
908} 1130}
909 1131
1132void
1133object::player_goto (const char *path, int x, int y)
1134{
1135 if (type != PLAYER)
1136 return;
1137
1138 CALL_BEGIN (4);
1139 CALL_ARG (this);
1140 CALL_ARG (path);
1141 CALL_ARG (x);
1142 CALL_ARG (y);
1143 CALL_CALL ("cf::object::player::goto", G_VOID);
1144 CALL_END;
1145}
1146
1147const char *
1148object::ref () const
1149{
1150 if (type == PLAYER)
1151 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1152 else
1153 return 0;
1154}
1155
1156object *
1157object::deref (const char *ref)
1158{
1159 object *retval = 0;
1160
1161 if (ref)
1162 {
1163 CALL_BEGIN (1);
1164 CALL_ARG (ref);
1165 CALL_CALL ("cf::object::deref", G_SCALAR);
1166
1167 if (count)
1168 sv_to (POPs, retval);
1169
1170 CALL_END;
1171 }
1172
1173 return retval;
1174}
1175
1176void
1177log_backtrace (const char *msg)
1178{
1179#if HAVE_BACKTRACE
1180 void *addr [20];
1181 int size = backtrace (addr, 20);
1182
1183 CALL_BEGIN (size);
1184 CALL_ARG (msg);
1185 for (int i = 0; i < size; ++i)
1186 CALL_ARG ((IV)addr [i]);
1187 CALL_CALL ("cf::_log_backtrace", G_VOID);
1188 CALL_END;
1189#endif
1190}
1191
910///////////////////////////////////////////////////////////////////////////// 1192/////////////////////////////////////////////////////////////////////////////
911 1193
912struct EventAPI *watcher_base::GEventAPI; 1194struct EVAPI *evapi::GEVAPI;
913struct CoroAPI *coroapi::GCoroAPI; 1195struct CoroAPI *coroapi::GCoroAPI;
914 1196
915int coroapi::cede_counter;
916
917static void iw_dispatch (pe_event *ev)
918{
919 iw *w = (iw *)ev->ext_data;
920 w->call (*w);
921}
922
923void 1197void
924iw::alloc () 1198coroapi::do_cede_to_tick ()
925{ 1199{
926 pe = GEventAPI->new_idle (0, 0); 1200 cede_pending = 0;
927 1201 cede ();
928 WaREENTRANT_off (pe);
929 pe->base.callback = (void *)iw_dispatch;
930 pe->base.ext_data = (void *)this;
931} 1202}
932 1203
933static void iow_dispatch (pe_event *ev)
934{
935 iow *w = (iow *)ev->ext_data;
936 w->call (*w, ((pe_ioevent *)ev)->got);
937}
938
939void 1204void
940iow::alloc () 1205coroapi::wait_for_tick ()
941{ 1206{
942 pe = GEventAPI->new_io (0, 0); 1207 CALL_BEGIN (0);
943 1208 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
944 WaREENTRANT_off (pe); 1209 CALL_END;
945 pe->base.callback = (void *)iow_dispatch;
946 pe->base.ext_data = (void *)this;
947
948 pe->fd = -1;
949 pe->poll = 0;
950} 1210}
951 1211
952void 1212void
953iow::fd (int fd) 1213coroapi::wait_for_tick_begin ()
954{ 1214{
955 pe->fd = fd; 1215 CALL_BEGIN (0);
956} 1216 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
957 1217 CALL_END;
958int
959iow::poll ()
960{
961 return pe->poll;
962} 1218}
963 1219
964void 1220void
965iow::poll (int events) 1221iow::poll (int events)
966{ 1222{
967 if (pe->poll != events) 1223 if (events != this->events)
968 { 1224 {
1225 int active = ev_is_active ((ev_io *)this);
969 if (pe->poll) stop (); 1226 if (active) stop ();
970 pe->poll = events; 1227 ev_io_set ((ev_io *)this, fd, events);
971 if (pe->poll) start (); 1228 if (active) start ();
972 } 1229 }
973} 1230}
974 1231
975void 1232static void
976_connect_to_perl () 1233_connect_to_perl ()
977{ 1234{
978 stash_cf = gv_stashpv ("cf" , 1); 1235 stash_cf = gv_stashpv ("cf", 1);
979 1236
980 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1237 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
981 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1238 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
982 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1239 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
983 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1240 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1241 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
984 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1242 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
985 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1243 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
986 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1244 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
987 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1245 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
988 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1246 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
989 1247
990 sv_runtime = get_sv ("cf::RUNTIME", 1); 1248 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
991 sv_upgrade (sv_runtime, SVt_NV); 1249 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1250 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1251 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
992 1252
993 cb_global = get_av ("cf::CB_GLOBAL", 1); 1253 cb_global = get_av ("cf::CB_GLOBAL", 1);
994 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1254 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
995 cb_object = get_av ("cf::CB_OBJECT", 1); 1255 cb_object = get_av ("cf::CB_OBJECT", 1);
996 cb_player = get_av ("cf::CB_PLAYER", 1); 1256 cb_player = get_av ("cf::CB_PLAYER", 1);
1001 1261
1002MODULE = cf PACKAGE = cf PREFIX = cf_ 1262MODULE = cf PACKAGE = cf PREFIX = cf_
1003 1263
1004BOOT: 1264BOOT:
1005{ 1265{
1266 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1267 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1268
1006 _connect_to_perl (); 1269 _connect_to_perl ();
1007 1270
1008 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1009 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1010
1011 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1271 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1272
1273 //{
1274 // require_pv ("Time::HiRes");
1275 //
1276 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1277 // if (!svp) croak ("Time::HiRes is required");
1278 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1279 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1280 //}
1012 1281
1013 static const struct { 1282 static const struct {
1014 const char *name; 1283 const char *name;
1015 IV iv; 1284 IV iv;
1016 } *civ, const_iv[] = { 1285 } *civ, const_iv[] = {
1017# define const_iv(name) { # name, (IV)name }, 1286# define const_iv(name) { # name, (IV)name },
1018 const_iv (llevError) 1287 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1019 const_iv (llevInfo) 1288 const_iv (logBacktrace)
1020 const_iv (llevDebug) 1289
1021 const_iv (llevMonster) 1290 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1291
1292 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1022 1293
1023 const_iv (MAX_TIME) 1294 const_iv (MAX_TIME)
1024 const_iv (PLAYER)
1025 const_iv (TRANSPORT)
1026 const_iv (ROD)
1027 const_iv (TREASURE)
1028 const_iv (POTION)
1029 const_iv (FOOD)
1030 const_iv (POISON)
1031 const_iv (BOOK)
1032 const_iv (CLOCK) 1295 const_iv (MAXSOCKBUF)
1033 const_iv (ARROW) 1296
1034 const_iv (BOW)
1035 const_iv (WEAPON)
1036 const_iv (ARMOUR)
1037 const_iv (PEDESTAL)
1038 const_iv (ALTAR)
1039 const_iv (LOCKED_DOOR)
1040 const_iv (SPECIAL_KEY)
1041 const_iv (MAP)
1042 const_iv (DOOR)
1043 const_iv (KEY)
1044 const_iv (TIMED_GATE)
1045 const_iv (TRIGGER)
1046 const_iv (GRIMREAPER)
1047 const_iv (MAGIC_EAR)
1048 const_iv (TRIGGER_BUTTON)
1049 const_iv (TRIGGER_ALTAR)
1050 const_iv (TRIGGER_PEDESTAL)
1051 const_iv (SHIELD)
1052 const_iv (HELMET)
1053 const_iv (HORN)
1054 const_iv (MONEY)
1055 const_iv (CLASS)
1056 const_iv (GRAVESTONE)
1057 const_iv (AMULET)
1058 const_iv (PLAYERMOVER)
1059 const_iv (TELEPORTER)
1060 const_iv (CREATOR)
1061 const_iv (SKILL)
1062 const_iv (EARTHWALL)
1063 const_iv (GOLEM)
1064 const_iv (THROWN_OBJ)
1065 const_iv (BLINDNESS)
1066 const_iv (GOD)
1067 const_iv (DETECTOR)
1068 const_iv (TRIGGER_MARKER)
1069 const_iv (DEAD_OBJECT)
1070 const_iv (DRINK)
1071 const_iv (MARKER)
1072 const_iv (HOLY_ALTAR)
1073 const_iv (PLAYER_CHANGER)
1074 const_iv (BATTLEGROUND)
1075 const_iv (PEACEMAKER)
1076 const_iv (GEM)
1077 const_iv (FIREWALL)
1078 const_iv (ANVIL)
1079 const_iv (CHECK_INV)
1080 const_iv (MOOD_FLOOR) 1297 const_iv (NUM_BODY_LOCATIONS)
1081 const_iv (EXIT) 1298 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1082 const_iv (ENCOUNTER) 1299 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1083 const_iv (SHOP_FLOOR) 1300 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1084 const_iv (SHOP_MAT) 1301 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1085 const_iv (RING) 1302 const_iv (body_wrist) const_iv (body_waist)
1086 const_iv (FLOOR)
1087 const_iv (FLESH)
1088 const_iv (INORGANIC)
1089 const_iv (SKILL_TOOL)
1090 const_iv (LIGHTER)
1091 const_iv (BUILDABLE_WALL)
1092 const_iv (MISC_OBJECT)
1093 const_iv (LAMP)
1094 const_iv (DUPLICATOR)
1095 const_iv (SPELLBOOK)
1096 const_iv (CLOAK)
1097 const_iv (SPINNER)
1098 const_iv (GATE)
1099 const_iv (BUTTON)
1100 const_iv (CF_HANDLE)
1101 const_iv (HOLE)
1102 const_iv (TRAPDOOR)
1103 const_iv (SIGN)
1104 const_iv (BOOTS)
1105 const_iv (GLOVES)
1106 const_iv (SPELL)
1107 const_iv (SPELL_EFFECT)
1108 const_iv (CONVERTER)
1109 const_iv (BRACERS)
1110 const_iv (POISONING)
1111 const_iv (SAVEBED)
1112 const_iv (WAND)
1113 const_iv (SCROLL)
1114 const_iv (DIRECTOR)
1115 const_iv (GIRDLE)
1116 const_iv (FORCE)
1117 const_iv (POTION_EFFECT)
1118 const_iv (EVENT_CONNECTOR)
1119 const_iv (CLOSE_CON)
1120 const_iv (CONTAINER)
1121 const_iv (ARMOUR_IMPROVER)
1122 const_iv (WEAPON_IMPROVER)
1123 const_iv (SKILLSCROLL)
1124 const_iv (DEEP_SWAMP)
1125 const_iv (IDENTIFY_ALTAR)
1126 const_iv (MENU)
1127 const_iv (RUNE)
1128 const_iv (TRAP)
1129 const_iv (POWER_CRYSTAL)
1130 const_iv (CORPSE)
1131 const_iv (DISEASE)
1132 const_iv (SYMPTOM)
1133 const_iv (BUILDER)
1134 const_iv (MATERIAL)
1135 const_iv (ITEM_TRANSFORMER)
1136 1303
1137 const_iv (NUM_SUBTYPES) 1304 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1305 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1306 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1307 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1308 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1309 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1310 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1311 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1312 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1313 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1314 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1315 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1316 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1317 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1318 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1319 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1320 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1321 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1322 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1323 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1324 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1325 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1326 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1327 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1328 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1329 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1330 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1331 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1332 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1138 1333
1139 const_iv (ST_BD_BUILD) 1334 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1140 const_iv (ST_BD_REMOVE)
1141 1335
1142 const_iv (ST_MAT_FLOOR) 1336 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1143 const_iv (ST_MAT_WALL) 1337 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1144 const_iv (ST_MAT_ITEM)
1145 1338
1146 const_iv (AT_PHYSICAL) 1339 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1147 const_iv (AT_MAGIC) 1340 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1148 const_iv (AT_FIRE) 1341 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1149 const_iv (AT_ELECTRICITY) 1342 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1150 const_iv (AT_COLD) 1343 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1151 const_iv (AT_CONFUSION) 1344 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1152 const_iv (AT_ACID) 1345 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1153 const_iv (AT_DRAIN)
1154 const_iv (AT_WEAPONMAGIC)
1155 const_iv (AT_GHOSTHIT)
1156 const_iv (AT_POISON)
1157 const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE)
1159 const_iv (AT_TURN_UNDEAD)
1160 const_iv (AT_FEAR)
1161 const_iv (AT_CANCELLATION)
1162 const_iv (AT_DEPLETE)
1163 const_iv (AT_DEATH)
1164 const_iv (AT_CHAOS)
1165 const_iv (AT_COUNTERSPELL)
1166 const_iv (AT_GODPOWER)
1167 const_iv (AT_HOLYWORD)
1168 const_iv (AT_BLIND)
1169 const_iv (AT_INTERNAL)
1170 const_iv (AT_LIFE_STEALING)
1171 const_iv (AT_DISEASE)
1172 1346
1173 const_iv (WEAP_HIT) 1347 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1174 const_iv (WEAP_SLASH) 1348 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1175 const_iv (WEAP_PIERCE)
1176 const_iv (WEAP_CLEAVE)
1177 const_iv (WEAP_SLICE)
1178 const_iv (WEAP_STAB)
1179 const_iv (WEAP_WHIP)
1180 const_iv (WEAP_CRUSH)
1181 const_iv (WEAP_BLUD) 1349 const_iv (WEAP_BLUD)
1182 1350
1183 const_iv (FLAG_ALIVE) 1351 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1184 const_iv (FLAG_WIZ) 1352 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1185 const_iv (FLAG_REMOVED) 1353 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1354 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1355 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1356 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1357 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1358 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1359 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1360 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1361 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1362 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1363 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1364 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1365 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1366 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1367 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1368 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1369 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1370 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1371 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1372 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1373 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1374 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1375 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1376 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1377
1378 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1379 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1380 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1381 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1382 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1383 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1384
1385 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1386 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1387
1388 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1389
1390 const_iv (SP_RAISE_DEAD)
1186 const_iv (FLAG_FREED) 1391 const_iv (SP_RUNE)
1187 const_iv (FLAG_WAS_WIZ) 1392 const_iv (SP_MAKE_MARK)
1188 const_iv (FLAG_APPLIED) 1393 const_iv (SP_BOLT)
1189 const_iv (FLAG_UNPAID) 1394 const_iv (SP_BULLET)
1190 const_iv (FLAG_USE_SHIELD) 1395 const_iv (SP_EXPLOSION)
1191 const_iv (FLAG_NO_PICK) 1396 const_iv (SP_CONE)
1192 const_iv (FLAG_ANIMATE) 1397 const_iv (SP_BOMB)
1193 const_iv (FLAG_MONSTER) 1398 const_iv (SP_WONDER)
1194 const_iv (FLAG_FRIENDLY) 1399 const_iv (SP_SMITE)
1195 const_iv (FLAG_GENERATOR) 1400 const_iv (SP_MAGIC_MISSILE)
1196 const_iv (FLAG_IS_THROWN) 1401 const_iv (SP_SUMMON_GOLEM)
1197 const_iv (FLAG_AUTO_APPLY) 1402 const_iv (SP_DIMENSION_DOOR)
1198 const_iv (FLAG_PLAYER_SOLD) 1403 const_iv (SP_MAGIC_MAPPING)
1404 const_iv (SP_MAGIC_WALL)
1405 const_iv (SP_DESTRUCTION)
1406 const_iv (SP_PERCEIVE_SELF)
1407 const_iv (SP_WORD_OF_RECALL)
1199 const_iv (FLAG_SEE_INVISIBLE) 1408 const_iv (SP_INVISIBLE)
1200 const_iv (FLAG_CAN_ROLL)
1201 const_iv (FLAG_OVERLAY_FLOOR)
1202 const_iv (FLAG_IS_TURNABLE)
1203 const_iv (FLAG_IS_USED_UP)
1204 const_iv (FLAG_IDENTIFIED)
1205 const_iv (FLAG_REFLECTING)
1206 const_iv (FLAG_CHANGING)
1207 const_iv (FLAG_SPLITTING)
1208 const_iv (FLAG_HITBACK)
1209 const_iv (FLAG_STARTEQUIP)
1210 const_iv (FLAG_BLOCKSVIEW)
1211 const_iv (FLAG_UNDEAD)
1212 const_iv (FLAG_SCARED)
1213 const_iv (FLAG_UNAGGRESSIVE)
1214 const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_REFL_SPELL)
1216 const_iv (FLAG_NO_MAGIC)
1217 const_iv (FLAG_NO_FIX_PLAYER)
1218 const_iv (FLAG_IS_LIGHTABLE)
1219 const_iv (FLAG_TEAR_DOWN)
1220 const_iv (FLAG_RUN_AWAY)
1221 const_iv (FLAG_PICK_UP)
1222 const_iv (FLAG_UNIQUE)
1223 const_iv (FLAG_NO_DROP)
1224 const_iv (FLAG_WIZCAST)
1225 const_iv (FLAG_CAST_SPELL)
1226 const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_USE_RANGE)
1228 const_iv (FLAG_USE_BOW)
1229 const_iv (FLAG_USE_ARMOUR)
1230 const_iv (FLAG_USE_WEAPON)
1231 const_iv (FLAG_USE_RING)
1232 const_iv (FLAG_READY_RANGE)
1233 const_iv (FLAG_READY_BOW)
1234 const_iv (FLAG_XRAYS)
1235 const_iv (FLAG_NO_APPLY)
1236 const_iv (FLAG_IS_FLOOR)
1237 const_iv (FLAG_LIFESAVE)
1238 const_iv (FLAG_NO_STRENGTH)
1239 const_iv (FLAG_SLEEP)
1240 const_iv (FLAG_STAND_STILL)
1241 const_iv (FLAG_RANDOM_MOVE)
1242 const_iv (FLAG_ONLY_ATTACK)
1243 const_iv (FLAG_CONFUSED)
1244 const_iv (FLAG_STEALTH)
1245 const_iv (FLAG_WIZPASS)
1246 const_iv (FLAG_IS_LINKED)
1247 const_iv (FLAG_CURSED)
1248 const_iv (FLAG_DAMNED)
1249 const_iv (FLAG_SEE_ANYWHERE)
1250 const_iv (FLAG_KNOWN_MAGICAL)
1251 const_iv (FLAG_KNOWN_CURSED)
1252 const_iv (FLAG_CAN_USE_SKILL)
1253 const_iv (FLAG_BEEN_APPLIED)
1254 const_iv (FLAG_READY_SCROLL)
1255 const_iv (FLAG_USE_ROD)
1256 const_iv (FLAG_USE_HORN)
1257 const_iv (FLAG_MAKE_INVIS)
1258 const_iv (FLAG_INV_LOCKED)
1259 const_iv (FLAG_IS_WOODED)
1260 const_iv (FLAG_IS_HILLY)
1261 const_iv (FLAG_READY_SKILL)
1262 const_iv (FLAG_READY_WEAPON)
1263 const_iv (FLAG_NO_SKILL_IDENT)
1264 const_iv (FLAG_BLIND)
1265 const_iv (FLAG_SEE_IN_DARK)
1266 const_iv (FLAG_IS_CAULDRON)
1267 const_iv (FLAG_NO_STEAL)
1268 const_iv (FLAG_ONE_HIT)
1269 const_iv (FLAG_CLIENT_SENT)
1270 const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_NEUTRAL)
1272 const_iv (FLAG_NO_ATTACK)
1273 const_iv (FLAG_NO_DAMAGE)
1274 const_iv (FLAG_OBJ_ORIGINAL)
1275 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1276 const_iv (FLAG_ACTIVATE_ON_PUSH)
1277 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1278 const_iv (FLAG_IS_WATER)
1279 const_iv (FLAG_CONTENT_ON_GEN)
1280 const_iv (FLAG_IS_A_TEMPLATE)
1281 const_iv (FLAG_IS_BUILDABLE)
1282 const_iv (FLAG_DESTROY_ON_DEATH)
1283 const_iv (FLAG_NO_MAP_SAVE)
1284
1285 const_iv (NDI_BLACK)
1286 const_iv (NDI_WHITE)
1287 const_iv (NDI_NAVY)
1288 const_iv (NDI_RED)
1289 const_iv (NDI_ORANGE)
1290 const_iv (NDI_BLUE)
1291 const_iv (NDI_DK_ORANGE)
1292 const_iv (NDI_GREEN)
1293 const_iv (NDI_LT_GREEN)
1294 const_iv (NDI_GREY)
1295 const_iv (NDI_BROWN)
1296 const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN)
1298 const_iv (NDI_MAX_COLOR)
1299 const_iv (NDI_COLOR_MASK)
1300 const_iv (NDI_UNIQUE)
1301 const_iv (NDI_ALL)
1302
1303 const_iv (UPD_LOCATION)
1304 const_iv (UPD_FLAGS)
1305 const_iv (UPD_WEIGHT)
1306 const_iv (UPD_FACE)
1307 const_iv (UPD_NAME)
1308 const_iv (UPD_ANIM)
1309 const_iv (UPD_ANIMSPEED)
1310 const_iv (UPD_NROF) 1409 const_iv (SP_PROBE)
1311
1312 const_iv (UPD_SP_MANA) 1410 const_iv (SP_HEALING)
1313 const_iv (UPD_SP_GRACE) 1411 const_iv (SP_CREATE_FOOD)
1314 const_iv (UPD_SP_DAMAGE) 1412 const_iv (SP_EARTH_TO_DUST)
1315 1413 const_iv (SP_CHANGE_ABILITY)
1316 const_iv (F_APPLIED) 1414 const_iv (SP_BLESS)
1317 const_iv (F_LOCATION)
1318 const_iv (F_UNPAID)
1319 const_iv (F_MAGIC)
1320 const_iv (F_CURSED) 1415 const_iv (SP_CURSE)
1416 const_iv (SP_SUMMON_MONSTER)
1417 const_iv (SP_CHARGING)
1418 const_iv (SP_POLYMORPH)
1419 const_iv (SP_ALCHEMY)
1420 const_iv (SP_REMOVE_CURSE)
1421 const_iv (SP_IDENTIFY)
1422 const_iv (SP_DETECTION)
1423 const_iv (SP_MOOD_CHANGE)
1424 const_iv (SP_MOVING_BALL)
1321 const_iv (F_DAMNED) 1425 const_iv (SP_SWARM)
1426 const_iv (SP_CHANGE_MANA)
1322 const_iv (F_OPEN) 1427 const_iv (SP_DISPEL_RUNE)
1323 const_iv (F_NOPICK) 1428 const_iv (SP_CREATE_MISSILE)
1429 const_iv (SP_CONSECRATE)
1430 const_iv (SP_ANIMATE_WEAPON)
1431 const_iv (SP_LIGHT)
1432 const_iv (SP_CHANGE_MAP_LIGHT)
1433 const_iv (SP_FAERY_FIRE)
1434 const_iv (SP_CAUSE_DISEASE)
1435 const_iv (SP_AURA)
1436 const_iv (SP_TOWN_PORTAL)
1437 const_iv (SP_PARTY_SPELL)
1438
1439 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1440 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1324 const_iv (F_LOCKED) 1441 const_iv (F_LOCKED)
1325 1442
1326 const_iv (F_BUY) 1443 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1327 const_iv (F_SHOP)
1328 const_iv (F_SELL)
1329 1444
1330 const_iv (P_BLOCKSVIEW) 1445 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1331 const_iv (P_PLAYER) 1446 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1332 const_iv (P_NO_MAGIC)
1333 const_iv (P_IS_ALIVE)
1334 const_iv (P_NO_CLERIC)
1335 const_iv (P_OUT_OF_MAP)
1336 const_iv (P_NEW_MAP)
1337 const_iv (P_UPTODATE)
1338 1447
1339 const_iv (UP_OBJ_INSERT) 1448 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1340 const_iv (UP_OBJ_REMOVE)
1341 const_iv (UP_OBJ_CHANGE)
1342 const_iv (UP_OBJ_FACE)
1343 1449
1344 const_iv (INS_NO_MERGE) 1450 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ABOVE_FLOOR_ONLY)
1346 const_iv (INS_NO_WALK_ON)
1347 const_iv (INS_ON_TOP)
1348 const_iv (INS_BELOW_ORIGINATOR) 1451 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1349 const_iv (INS_MAP_LOAD)
1350 1452
1351 const_iv (WILL_APPLY_HANDLE) 1453 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_TREASURE) 1454 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1353 const_iv (WILL_APPLY_EARTHWALL)
1354 const_iv (WILL_APPLY_DOOR)
1355 const_iv (WILL_APPLY_FOOD)
1356 1455
1357 const_iv (SAVE_MODE) 1456 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1358 const_iv (SAVE_DIR_MODE)
1359 1457
1360 const_iv (M_PAPER) 1458 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1361 const_iv (M_IRON) 1459 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1362 const_iv (M_GLASS) 1460 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1363 const_iv (M_LEATHER) 1461 const_iv (M_ICE) const_iv (M_SPECIAL)
1364 const_iv (M_WOOD)
1365 const_iv (M_ORGANIC)
1366 const_iv (M_STONE)
1367 const_iv (M_CLOTH)
1368 const_iv (M_ADAMANT)
1369 const_iv (M_LIQUID)
1370 const_iv (M_SOFT_METAL)
1371 const_iv (M_BONE)
1372 const_iv (M_ICE)
1373 const_iv (M_SPECIAL)
1374 1462
1375 const_iv (SK_EXP_ADD_SKILL) 1463 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_EXP_TOTAL) 1464 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 const_iv (SK_EXP_NONE)
1378 const_iv (SK_SUBTRACT_SKILL_EXP)
1379 const_iv (SK_EXP_SKILL_ONLY)
1380 1465
1381 const_iv (SK_LOCKPICKING) 1466 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1382 const_iv (SK_HIDING) 1467 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1383 const_iv (SK_SMITHERY) 1468 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1384 const_iv (SK_BOWYER) 1469 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1385 const_iv (SK_JEWELER) 1470 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1386 const_iv (SK_ALCHEMY) 1471 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_STEALING) 1472 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1388 const_iv (SK_LITERACY) 1473 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1389 const_iv (SK_BARGAINING) 1474 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1390 const_iv (SK_JUMPING) 1475 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_DET_MAGIC)
1392 const_iv (SK_ORATORY)
1393 const_iv (SK_SINGING)
1394 const_iv (SK_DET_CURSE)
1395 const_iv (SK_FIND_TRAPS)
1396 const_iv (SK_MEDITATION)
1397 const_iv (SK_PUNCHING)
1398 const_iv (SK_FLAME_TOUCH)
1399 const_iv (SK_KARATE)
1400 const_iv (SK_CLIMBING)
1401 const_iv (SK_WOODSMAN)
1402 const_iv (SK_INSCRIPTION)
1403 const_iv (SK_ONE_HANDED_WEAPON)
1404 const_iv (SK_MISSILE_WEAPON)
1405 const_iv (SK_THROWING)
1406 const_iv (SK_USE_MAGIC_ITEM)
1407 const_iv (SK_DISARM_TRAPS)
1408 const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY)
1410 const_iv (SK_PRAYING)
1411 const_iv (SK_CLAWING)
1412 const_iv (SK_LEVITATION)
1413 const_iv (SK_SUMMONING)
1414 const_iv (SK_PYROMANCY)
1415 const_iv (SK_EVOCATION)
1416 const_iv (SK_SORCERY)
1417 const_iv (SK_TWO_HANDED_WEAPON)
1418 const_iv (SK_SPARK_TOUCH)
1419 const_iv (SK_SHIVER)
1420 const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_POISON_NAIL) 1476 const_iv (SK_POISON_NAIL)
1422 1477
1423 const_iv (SOUND_NEW_PLAYER) 1478 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1424 const_iv (SOUND_FIRE_ARROW) 1479 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1425 const_iv (SOUND_LEARN_SPELL) 1480 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1426 const_iv (SOUND_FUMBLE_SPELL) 1481 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_WAND_POOF) 1482 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1428 const_iv (SOUND_OPEN_DOOR) 1483 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1429 const_iv (SOUND_PUSH_PLAYER)
1430 const_iv (SOUND_PLAYER_HITS1)
1431 const_iv (SOUND_PLAYER_HITS2)
1432 const_iv (SOUND_PLAYER_HITS3)
1433 const_iv (SOUND_PLAYER_HITS4)
1434 const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_PLAYER_IS_HIT2)
1436 const_iv (SOUND_PLAYER_IS_HIT3)
1437 const_iv (SOUND_PLAYER_KILLS)
1438 const_iv (SOUND_PET_IS_KILLED)
1439 const_iv (SOUND_PLAYER_DIES)
1440 const_iv (SOUND_OB_EVAPORATE)
1441 const_iv (SOUND_OB_EXPLODE)
1442 const_iv (SOUND_CLOCK)
1443 const_iv (SOUND_TURN_HANDLE)
1444 const_iv (SOUND_FALL_HOLE)
1445 const_iv (SOUND_DRINK_POISON)
1446 const_iv (SOUND_CAST_SPELL_0)
1447 1484
1448 const_iv (PREFER_LOW) 1485 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1449 const_iv (PREFER_HIGH)
1450 1486
1451 const_iv (ATNR_PHYSICAL) 1487 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1452 const_iv (ATNR_MAGIC) 1488 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1453 const_iv (ATNR_FIRE) 1489 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1454 const_iv (ATNR_ELECTRICITY) 1490 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_COLD) 1491 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1456 const_iv (ATNR_CONFUSION) 1492 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_ACID) 1493 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1458 const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC)
1460 const_iv (ATNR_GHOSTHIT)
1461 const_iv (ATNR_POISON)
1462 const_iv (ATNR_SLOW)
1463 const_iv (ATNR_PARALYZE)
1464 const_iv (ATNR_TURN_UNDEAD)
1465 const_iv (ATNR_FEAR)
1466 const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE)
1468 const_iv (ATNR_DEATH)
1469 const_iv (ATNR_CHAOS)
1470 const_iv (ATNR_COUNTERSPELL)
1471 const_iv (ATNR_GODPOWER)
1472 const_iv (ATNR_HOLYWORD)
1473 const_iv (ATNR_BLIND)
1474 const_iv (ATNR_INTERNAL)
1475 const_iv (ATNR_LIFE_STEALING)
1476 const_iv (ATNR_DISEASE)
1477 1494
1478 const_iv (MAP_IN_MEMORY) 1495 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1479 const_iv (MAP_SWAPPED)
1480 const_iv (MAP_LOADING)
1481 const_iv (MAP_SAVING) 1496 const_iv (MAP_INACTIVE)
1482 1497
1483 const_iv (KLASS_ATTACHABLE) 1498 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_GLOBAL) 1499 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1485 const_iv (KLASS_OBJECT)
1486 const_iv (KLASS_CLIENT)
1487 const_iv (KLASS_PLAYER)
1488 const_iv (KLASS_MAP)
1489 1500
1490 const_iv (CS_QUERY_YESNO) 1501 const_iv (VERSION_CS) const_iv (VERSION_SC)
1491 const_iv (CS_QUERY_SINGLECHAR)
1492 const_iv (CS_QUERY_HIDEINPUT)
1493 1502
1494 const_iv (ST_DEAD) 1503 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1495 const_iv (ST_SETUP)
1496 const_iv (ST_PLAYING)
1497 const_iv (ST_CUSTOM)
1498 1504
1499 const_iv (ST_CHANGE_CLASS) 1505 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1500 1506
1501 const_iv (IO_HEADER) 1507 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1502 const_iv (IO_OBJECTS)
1503 const_iv (IO_UNIQUES)
1504 1508
1505 // random map generator 1509 // random map generator
1506 const_iv (LAYOUT_NONE) 1510 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1507 const_iv (LAYOUT_ONION) 1511 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1508 const_iv (LAYOUT_MAZE)
1509 const_iv (LAYOUT_SPIRAL)
1510 const_iv (LAYOUT_ROGUELIKE)
1511 const_iv (LAYOUT_SNAKE)
1512 const_iv (LAYOUT_SQUARE_SPIRAL)
1513 1512
1514 const_iv (RMOPT_RANDOM) 1513 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1515 const_iv (RMOPT_CENTERED) 1514 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1516 const_iv (RMOPT_LINEAR) 1515 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1517 const_iv (RMOPT_BOTTOM_C)
1518 const_iv (RMOPT_BOTTOM_R)
1519 const_iv (RMOPT_IRR_SPACE)
1520 const_iv (RMOPT_WALL_OFF)
1521 const_iv (RMOPT_WALLS_ONLY)
1522 const_iv (RMOPT_NO_DOORS)
1523 1516
1524 const_iv (SYMMETRY_RANDOM) 1517 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1525 const_iv (SYMMETRY_NONE) 1518 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1526 const_iv (SYMMETRY_X) 1519
1527 const_iv (SYMMETRY_Y) 1520 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1528 const_iv (SYMMETRY_XY) 1521 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1522
1523 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1524 const_iv (FT_RSRC) const_iv (FT_NUM)
1529 }; 1525 };
1530 1526
1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1528 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1533 1529
1552 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1548 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1553 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1549 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1554 } 1550 }
1555} 1551}
1556 1552
1553void _gv_clear (SV *gv)
1554 CODE:
1555 assert (SvTYPE (gv) == SVt_PVGV);
1556# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1557 f (GvGP (gv)->gp_form);
1558 f (GvGP (gv)->gp_io);
1559 f (GvGP (gv)->gp_sv);
1560 f (GvGP (gv)->gp_av);
1561 f (GvGP (gv)->gp_hv);
1562 f (GvGP (gv)->gp_cv);
1563 GvCVGEN (gv) = 0;
1564 GvMULTI_off (gv);
1565# undef f
1566
1557void _connect_to_perl () 1567void _connect_to_perl ()
1558 1568
1569void _recalc_want ()
1570
1571# not used by default anymore
1559void _global_reattach () 1572void _global_reattach ()
1560 CODE: 1573 CODE:
1561{ 1574{
1562 // reattach to all attachable objects in the game. 1575 // reattach to all attachable objects in the game.
1563 for_all_clients (ns) 1576 for_all_clients (ns)
1564 ns->reattach (); 1577 ns->reattach ();
1565 1578
1566 for_all_players (pl)
1567 pl->reattach ();
1568
1569 //TODO
1570 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1571 // i->second->reattach ();
1572
1573 for_all_objects (op) 1579 for_all_objects (op)
1574 op->reattach (); 1580 op->reattach ();
1575} 1581}
1576 1582
1583# support function for map-world.ext
1584void _quantise (SV *data_sv, SV *plt_sv)
1585 CODE:
1586{
1587 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1588 croak ("_quantise called with invalid agruments");
1589
1590 plt_sv = SvRV (plt_sv);
1591 SV **plt = AvARRAY (plt_sv);
1592 int plt_count = AvFILL (plt_sv) + 1;
1593
1594 STRLEN len;
1595 char *data = SvPVbyte (data_sv, len);
1596 char *dst = data;
1597
1598 while (len >= 3)
1599 {
1600 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1601 {
1602 char *val = SvPVX (*val_sv);
1603
1604 if (val [0] == data [0]
1605 && val [1] == data [1]
1606 && val [2] == data [2])
1607 {
1608 *dst++ = val [3];
1609 goto next;
1610 }
1611 }
1612
1613 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1614 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1615 dst - SvPVX (data_sv), len);
1616
1617 next:
1618 data += 3;
1619 len -= 3;
1620 }
1621
1622 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1623}
1624
1625void init_anim ()
1626
1627void init_globals ()
1628
1629void init_experience ()
1630
1631void init_attackmess ()
1632
1633void init_dynamic ()
1634
1635void load_settings ()
1636
1637void load_materials ()
1638
1639void init_uuid ()
1640 CODE:
1641 UUID::init ();
1642
1643void init_signals ()
1644
1645void init_commands ()
1646
1647void init_skills ()
1648
1649void init_beforeplay ()
1650
1651void evthread_start (int aiofd)
1652
1653void cede_to_tick ()
1654 CODE:
1655 coroapi::cede_to_tick ();
1656
1657NV till_tick ()
1658 CODE:
1659 RETVAL = SvNVX (sv_next_tick) - now ();
1660 OUTPUT:
1661 RETVAL
1662
1663int tick_inhibit ()
1664 CODE:
1665 RETVAL = tick_inhibit;
1666 OUTPUT:
1667 RETVAL
1668
1669void tick_inhibit_inc ()
1670 CODE:
1671 ++tick_inhibit;
1672
1673void tick_inhibit_dec ()
1674 CODE:
1675 if (!--tick_inhibit)
1676 if (tick_pending)
1677 {
1678 ev_async_send (EV_DEFAULT, &tick_watcher);
1679 coroapi::cede ();
1680 }
1681
1682void server_tick ()
1683 CODE:
1684{
1685 NOW = ev_now (EV_DEFAULT);
1686 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1687 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1688 runtime = SvNVX (sv_runtime);
1689
1690 server_tick ();
1691
1692 NOW = ev_time ();
1693 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1694 runtime += TICK;
1695 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1696}
1697
1577NV floor (NV x) 1698NV floor (NV x)
1578 1699
1579NV ceil (NV x) 1700NV ceil (NV x)
1580 1701
1581NV rndm (...) 1702NV rndm (...)
1703 ALIAS:
1704 rmg_rndm = 1
1582 CODE: 1705 CODE:
1706{
1707 rand_gen &gen = ix ? rmg_rndm : rndm;
1583 switch (items) 1708 switch (items)
1584 { 1709 {
1585 case 0: RETVAL = rndm (); break; 1710 case 0: RETVAL = gen (); break;
1586 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1711 case 1: RETVAL = gen (SvUV (ST (0))); break;
1587 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1712 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1588 default: croak ("cf::rndm requires none, one or two parameters."); break; 1713 default: croak ("cf::rndm requires none, one or two parameters."); break;
1589 } 1714 }
1715}
1590 OUTPUT: 1716 OUTPUT:
1591 RETVAL 1717 RETVAL
1592 1718
1593void server_tick () 1719NV clamp (NV value, NV min_value, NV max_value)
1594 CODE: 1720 CODE:
1595 runtime = SvNVx (sv_runtime); 1721 RETVAL = clamp (value, min_value, max_value);
1596 server_tick (); 1722 OUTPUT:
1723 RETVAL
1597 1724
1725NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1726 CODE:
1727 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1728 OUTPUT:
1729 RETVAL
1730
1731void weaken (...)
1732 PROTOTYPE: @
1733 CODE:
1734 while (items > 0)
1735 sv_rvweaken (ST (--items));
1736
1598void 1737void
1599LOG (int level, char *msg) 1738log_backtrace (utf8_string msg)
1739
1740void
1741LOG (int flags, utf8_string msg)
1600 PROTOTYPE: $$ 1742 PROTOTYPE: $$
1601 C_ARGS: (LogLevel)level, "%s", msg 1743 C_ARGS: flags, "%s", msg
1602 1744
1603char *path_combine (char *base, char *path) 1745octet_string path_combine (octet_string base, octet_string path)
1604 PROTOTYPE: $$ 1746 PROTOTYPE: $$
1605 1747
1606char *path_combine_and_normalize (char *base, char *path) 1748octet_string path_combine_and_normalize (octet_string base, octet_string path)
1607 PROTOTYPE: $$ 1749 PROTOTYPE: $$
1608 1750
1609const char *
1610get_maps_directory (char *path)
1611 PROTOTYPE: $
1612 ALIAS: maps_directory = 0
1613 CODE:
1614 RETVAL = create_pathname (path);
1615 OUTPUT: RETVAL
1616
1617void 1751void
1618sub_generation_inc () 1752sub_generation_inc ()
1619 CODE: 1753 CODE:
1620 PL_sub_generation++; 1754 PL_sub_generation++;
1621 1755
1622char * 1756const_octet_string
1623mapdir () 1757mapdir ()
1624 PROTOTYPE: 1758 PROTOTYPE:
1625 ALIAS: 1759 ALIAS:
1626 mapdir = 0 1760 mapdir = 0
1627 uniquedir = 1 1761 uniquedir = 1
1643 } 1777 }
1644 OUTPUT: RETVAL 1778 OUTPUT: RETVAL
1645 1779
1646void abort () 1780void abort ()
1647 1781
1782void reset_signals ()
1783
1648void fork_abort (char *cause = "cf::fork_abort") 1784void fork_abort (const_octet_string cause = "cf::fork_abort")
1649 1785
1650void cleanup (const char *cause, bool make_core = false) 1786void cleanup (const_octet_string cause, bool make_core = false)
1651 1787
1652void emergency_save () 1788void emergency_save ()
1653 1789
1654void _exit (int status = EXIT_SUCCESS) 1790void _exit (int status = EXIT_SUCCESS)
1655 1791
1656UV sv_2watcher (SV *w)
1657 CODE:
1658 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1659 OUTPUT:
1660 RETVAL
1661
1662#if _POSIX_MEMLOCK 1792#if _POSIX_MEMLOCK
1663 1793
1664int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1794int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1795 INIT:
1796#if __GLIBC__
1797 mallopt (M_TOP_PAD, 1024 * 1024);
1798 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1799 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1800 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1801#endif
1665 1802
1666int munlockall () 1803int munlockall ()
1667 1804
1668#endif 1805#endif
1669 1806
1807int
1808malloc_trim (IV pad = 0)
1809
1810void
1811mallinfo ()
1812 PPCODE:
1813{
1814#if __GLIBC__
1815 struct mallinfo mai = mallinfo ();
1816 EXTEND (SP, 10*2);
1817 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1818 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1819 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1820 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1821 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1822 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1823 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1824 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1825 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1826 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1827#endif
1828 EXTEND (SP, 5*2);
1829 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1830 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1831 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1832 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1833 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1834}
1835
1670int find_animation (char *text) 1836int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1837 PROTOTYPE: $
1672 1838
1673int random_roll (int min, int max, object *op, int goodbad); 1839int random_roll (int min, int max, object *op, int goodbad);
1674 1840
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1841const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676 1842
1677int 1843int
1678exp_to_level (val64 exp) 1844exp_to_level (val64 exp)
1679 CODE: 1845 CODE:
1680{ 1846{
1711 RETVAL = newSVpv (resist_plus[atnr], 0); 1877 RETVAL = newSVpv (resist_plus[atnr], 0);
1712 else 1878 else
1713 XSRETURN_UNDEF; 1879 XSRETURN_UNDEF;
1714 OUTPUT: RETVAL 1880 OUTPUT: RETVAL
1715 1881
1882UUID
1883uuid_cur ()
1884 CODE:
1885 RETVAL = UUID::cur;
1886 OUTPUT:
1887 RETVAL
1888
1889UUID
1890uuid_gen ()
1891 CODE:
1892 RETVAL = UUID::gen ();
1893 OUTPUT:
1894 RETVAL
1895
1896val64
1897uuid_seq (UUID uuid)
1898 CODE:
1899 RETVAL = uuid.seq;
1900 OUTPUT:
1901 RETVAL
1902
1903UUID
1904uuid_str (val64 seq)
1905 CODE:
1906 RETVAL.seq = seq;
1907 OUTPUT:
1908 RETVAL
1909
1910void
1911coin_names ()
1912 PPCODE:
1913 EXTEND (SP, NUM_COINS);
1914 for (int i = 0; i < NUM_COINS; ++i)
1915 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1916
1917void
1918coin_archetypes ()
1919 PPCODE:
1920 EXTEND (SP, NUM_COINS);
1921 for (int i = 0; i < NUM_COINS; ++i)
1922 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1923
1924bool
1925load_resource_file_ (octet_string filename)
1926
1927void
1928fix_weight ()
1929
1716MODULE = cf PACKAGE = cf::attachable 1930MODULE = cf PACKAGE = cf::attachable
1717 1931
1718int 1932int
1719valid (SV *obj) 1933valid (SV *obj)
1720 CODE: 1934 CODE:
1721 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1935 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1722 OUTPUT: 1936 OUTPUT:
1723 RETVAL 1937 RETVAL
1938
1939void
1940debug_trace (attachable *obj, bool on = true)
1941 CODE:
1942 obj->flags &= ~attachable::F_DEBUG_TRACE;
1943 if (on)
1944 obj->flags |= attachable::F_DEBUG_TRACE;
1724 1945
1725int mortals_size () 1946int mortals_size ()
1726 CODE: 1947 CODE:
1727 RETVAL = attachable::mortals.size (); 1948 RETVAL = attachable::mortals.size ();
1728 OUTPUT: RETVAL 1949 OUTPUT: RETVAL
1730#object *mortals (U32 index) 1951#object *mortals (U32 index)
1731# CODE: 1952# CODE:
1732# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1953# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1733# OUTPUT: RETVAL 1954# OUTPUT: RETVAL
1734 1955
1735INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1956INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1736 1957
1737MODULE = cf PACKAGE = cf::global 1958MODULE = cf PACKAGE = cf::global
1738 1959
1739int invoke (SV *klass, int event, ...) 1960int invoke (SV *klass, int event, ...)
1740 CODE: 1961 CODE:
1744 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1965 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1745 OUTPUT: RETVAL 1966 OUTPUT: RETVAL
1746 1967
1747MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1968MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748 1969
1749INCLUDE: $PERL genacc object ../include/object.h | 1970INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1750 1971
1751int invoke (object *op, int event, ...) 1972int invoke (object *op, int event, ...)
1752 CODE: 1973 CODE:
1753 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1974 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1754 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1975 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1776object *actives (U32 index) 1997object *actives (U32 index)
1777 CODE: 1998 CODE:
1778 RETVAL = index < actives.size () ? actives [index] : 0; 1999 RETVAL = index < actives.size () ? actives [index] : 0;
1779 OUTPUT: RETVAL 2000 OUTPUT: RETVAL
1780 2001
2002int mortals_size ()
2003 CODE:
2004 RETVAL = attachable::mortals.size ();
2005 OUTPUT: RETVAL
2006
2007const char *slot_use_name (U32 slot)
2008 ALIAS:
2009 slot_nonuse_name = 1
2010 CODE:
2011{
2012 if (slot >= NUM_BODY_LOCATIONS)
2013 croak ("body slot index out of range");
2014
2015 switch (ix)
2016 {
2017 case 0: RETVAL = body_locations[slot].use_name; break;
2018 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2019 }
2020}
2021 OUTPUT:
2022 RETVAL
2023
1781# missing properties 2024# missing properties
1782 2025
1783object *head (object *op) 2026object *head (object *op)
1784 PROTOTYPE: $ 2027 PROTOTYPE: $
1785 CODE: 2028 CODE:
1786 RETVAL = op->head_ (); 2029 RETVAL = op->head_ ();
1787 OUTPUT: RETVAL
1788
1789int is_head (object *op)
1790 PROTOTYPE: $
1791 CODE:
1792 RETVAL = op->head_ () == op;
1793 OUTPUT: RETVAL 2030 OUTPUT: RETVAL
1794 2031
1795void 2032void
1796inv (object *obj) 2033inv (object *obj)
1797 PROTOTYPE: $ 2034 PROTOTYPE: $
1798 PPCODE: 2035 PPCODE:
1799{ 2036{
1800 object *o;
1801 for (o = obj->inv; o; o = o->below) 2037 for (object *o = obj->inv; o; o = o->below)
1802 XPUSHs (sv_2mortal (to_sv (o))); 2038 XPUSHs (sv_2mortal (to_sv (o)));
1803} 2039}
1804 2040
1805void 2041void
1806set_animation (object *op, int idx) 2042set_animation (object *op, int idx)
1811num_animations (object *op) 2047num_animations (object *op)
1812 CODE: 2048 CODE:
1813 RETVAL = NUM_ANIMATIONS (op); 2049 RETVAL = NUM_ANIMATIONS (op);
1814 OUTPUT: RETVAL 2050 OUTPUT: RETVAL
1815 2051
2052int slot_info (object *op, UV slot, int value = 0)
2053 ALIAS:
2054 slot_used = 1
2055 CODE:
2056{
2057 if (slot >= NUM_BODY_LOCATIONS)
2058 croak ("body slot index out of range");
2059
2060 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2061
2062 if (items > 2)
2063 if (ix)
2064 op->slot[slot].used = value;
2065 else
2066 op->slot[slot].info = value;
2067}
2068 OUTPUT:
2069 RETVAL
2070
1816object *find_best_object_match (object *op, const char *match) 2071object *find_best_object_match (object *op, utf8_string match)
1817 2072
1818object *find_marked_object (object *op) 2073object *find_marked_object (object *op)
1819 2074
1820int need_identify (object *obj); 2075int need_identify (object *obj);
1821 2076
1833 2088
1834void apply_below (object *op) 2089void apply_below (object *op)
1835 CODE: 2090 CODE:
1836 player_apply_below (op); 2091 player_apply_below (op);
1837 2092
1838object *cf_object_present_archname_inside (object *op, char *whatstr) 2093int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1839
1840int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1841
1842int cf_object_change_map (object *op, int x, int y, maptile *map)
1843
1844#//TODO
1845object *clone_ (object *op, int recursive = 0)
1846 CODE:
1847 if (recursive)
1848 RETVAL = object_create_clone (op);
1849 else
1850 {
1851 RETVAL = object::create ();
1852 op->copy_to (RETVAL);
1853 }
1854 OUTPUT: RETVAL
1855 2094
1856int pay_item (object *op, object *buyer) 2095int pay_item (object *op, object *buyer)
1857 CODE: 2096 CODE:
1858 RETVAL = pay_for_item (op, buyer); 2097 RETVAL = pay_for_item (op, buyer);
1859 OUTPUT: RETVAL 2098 OUTPUT: RETVAL
1863 RETVAL = pay_for_amount (amount, op); 2102 RETVAL = pay_for_amount (amount, op);
1864 OUTPUT: RETVAL 2103 OUTPUT: RETVAL
1865 2104
1866void pay_player (object *op, uint64 amount) 2105void pay_player (object *op, uint64 amount)
1867 2106
1868val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2107val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1869 2108
1870int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2109int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1871 2110
1872void learn_spell (object *op, object *sp, int special_prayer = 0) 2111void learn_spell (object *op, object *sp, int special_prayer = 0)
1873 CODE: 2112 CODE:
1874 do_learn_spell (op, sp, special_prayer); 2113 do_learn_spell (op, sp, special_prayer);
1875 2114
1876void forget_spell (object *op, object *sp) 2115void forget_spell (object *op, object *sp)
1877 CODE: 2116 CODE:
1878 do_forget_spell (op, query_name (sp)); 2117 do_forget_spell (op, query_name (sp));
1879 2118
1880object *check_for_spell (object *op, char *spellname) 2119object *check_for_spell (object *op, utf8_string spellname)
1881 CODE: 2120 CODE:
1882 RETVAL = check_spell_known (op, spellname); 2121 RETVAL = check_spell_known (op, spellname);
1883 OUTPUT: RETVAL 2122 OUTPUT: RETVAL
1884 2123
1885int query_money (object *op) 2124int query_money (object *op)
1894 2133
1895void drop (object *who, object *op) 2134void drop (object *who, object *op)
1896 2135
1897void pick_up (object *who, object *op) 2136void pick_up (object *who, object *op)
1898 2137
1899int cf_object_teleport (object *op, maptile *map, int x, int y)
1900
1901void update_object (object *op, int action) 2138void update_object (object *op, int action)
1902 2139
1903object *cf_create_object_by_name (const char *name)
1904
1905void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2140void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1906 2141
1907void player_lvl_adj (object *who, object *skill = 0) 2142void player_lvl_adj (object *who, object *skill = 0)
1908 2143
1909int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2144int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1910 2145
1911int calc_skill_exp (object *who, object *op, object *skill); 2146int calc_skill_exp (object *who, object *op, object *skill);
1912 2147
1913void push_button (object *op); 2148void push_button (object *op, object *originator);
1914 2149
1915void use_trigger (object *op); 2150void use_trigger (object *op, object *originator);
1916 2151
1917void add_button_link (object *button, maptile *map, int connected); 2152void handle_apply_yield (object *op);
1918 2153
1919void remove_button_link (object *op); 2154int convert_item (object *item, object *converter);
1920 2155
1921 2156
1922MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2157MODULE = cf PACKAGE = cf::object PREFIX = cf_
1923
1924object *cf_insert_ob_in_ob (object *ob, object *where)
1925 2158
1926# no clean way to get an object from an archetype - stupid idiotic 2159# no clean way to get an object from an archetype - stupid idiotic
1927# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2160# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1928 2161
1929object *new (const char *archetype = 0) 2162object *new (utf8_string archetype = 0)
1930 PROTOTYPE: ;$ 2163 PROTOTYPE: ;$
1931 CODE: 2164 CODE:
1932 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2165 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1933 OUTPUT: 2166 OUTPUT:
1934 RETVAL 2167 RETVAL
1935 2168
2169object *find_object (U32 tag)
2170
2171# TODO: nuke
1936object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2172object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1937 PROTOTYPE: $$$$$$ 2173 PROTOTYPE: $$$$$$
1938 CODE: 2174 CODE:
1939{ 2175{
1940 int unused_type; 2176 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1941 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1942} 2177}
1943 2178
1944# syntatic sugar for easier use in event callbacks. 2179shstr
1945const char *options (object *op) 2180object::kv_get (shstr key)
1946 CODE:
1947 RETVAL = op->name;
1948 OUTPUT:
1949 RETVAL
1950 2181
1951player *contr (object *op) 2182void
1952 CODE: 2183object::kv_del (shstr key)
1953 RETVAL = op->contr;
1954 OUTPUT: RETVAL
1955 2184
1956const char *get_ob_key_value (object *op, const char *key) 2185void
1957 2186object::kv_set (shstr key, shstr value)
1958bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1959 2187
1960object *get_nearest_player (object *ob) 2188object *get_nearest_player (object *ob)
1961 ALIAS: nearest_player = 0 2189 ALIAS: nearest_player = 0
1962 PREINIT: 2190 PREINIT:
1963 extern object *get_nearest_player (object *); 2191 extern object *get_nearest_player (object *);
1965void rangevector (object *ob, object *other, int flags = 0) 2193void rangevector (object *ob, object *other, int flags = 0)
1966 PROTOTYPE: $$;$ 2194 PROTOTYPE: $$;$
1967 PPCODE: 2195 PPCODE:
1968{ 2196{
1969 rv_vector rv; 2197 rv_vector rv;
2198
2199 PUTBACK;
1970 get_rangevector (ob, other, &rv, flags); 2200 get_rangevector (ob, other, &rv, flags);
2201 SPAGAIN;
2202
1971 EXTEND (SP, 5); 2203 EXTEND (SP, 5);
1972 PUSHs (newSVuv (rv.distance)); 2204 PUSHs (newSVuv (rv.distance));
1973 PUSHs (newSViv (rv.distance_x)); 2205 PUSHs (newSViv (rv.distance_x));
1974 PUSHs (newSViv (rv.distance_y)); 2206 PUSHs (newSViv (rv.distance_y));
1975 PUSHs (newSViv (rv.direction)); 2207 PUSHs (newSViv (rv.direction));
1976 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2208 PUSHs (to_sv (rv.part));
1977} 2209}
1978 2210
1979bool on_same_map_as (object *ob, object *other) 2211bool on_same_map_as (object *ob, object *other)
1980 CODE: 2212 CODE:
1981 RETVAL = on_same_map (ob, other); 2213 RETVAL = on_same_map (ob, other);
1982 OUTPUT: RETVAL 2214 OUTPUT: RETVAL
1983 2215
1984const char * 2216const_utf8_string
1985base_name (object *op, int plural = op->nrof > 1) 2217base_name (object *op, int plural = op->nrof > 1)
1986 CODE: 2218 CODE:
1987 RETVAL = query_base_name (op, plural); 2219 RETVAL = query_base_name (op, plural);
1988 OUTPUT: RETVAL 2220 OUTPUT: RETVAL
1989 2221
1990object *decrease_ob_nr (object *op, unsigned long i) 2222# return the tail of an object, excluding itself
2223void
2224tail (object *op)
2225 PPCODE:
2226 while ((op = op->more))
2227 XPUSHs (sv_2mortal (to_sv (op)));
1991 2228
1992MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2229MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1993 2230
1994player *player (object *op) 2231player *player (object *op)
1995 CODE: 2232 CODE:
1996 RETVAL = op->contr; 2233 RETVAL = op->contr;
1997 OUTPUT: RETVAL 2234 OUTPUT: RETVAL
1998 2235
2236bool move_player (object *op, int dir)
2237
1999void check_score (object *op) 2238void check_score (object *op)
2000 2239
2001void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2240void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2002 CODE: 2241 CODE:
2003 new_draw_info (flags, 0, op, txt); 2242 new_draw_info (flags, 0, op, txt);
2004 2243
2005object *cf_player_send_inventory (object *op)
2006
2007char *cf_player_get_ip (object *op)
2008 ALIAS: ip = 0
2009
2010object *cf_player_get_marked_item (object *op)
2011 ALIAS: marked_item = 0
2012
2013void cf_player_set_marked_item (object *op, object *ob)
2014
2015partylist *cf_player_get_party (object *op)
2016 ALIAS: party = 0
2017
2018void cf_player_set_party (object *op, partylist *party)
2019
2020void kill_player (object *op) 2244void kill_player (object *op)
2021 2245
2246void esrv_send_item (object *pl, object *item)
2247
2022void esrv_update_item (object *op, int what, object *item) 2248void esrv_update_item (object *pl, int what, object *item)
2023 C_ARGS: what, op, item 2249 C_ARGS: what, pl, item
2024 2250
2025void clear_los (object *op) 2251void esrv_del_item (object *pl, int tag)
2252 C_ARGS: pl->contr, tag
2026 2253
2027int command_summon (object *op, char *params) 2254int command_summon (object *op, utf8_string params)
2028 2255
2029int command_arrest (object *op, char *params) 2256int command_arrest (object *op, utf8_string params)
2030
2031int command_kick (object *op, char *params)
2032
2033int command_banish (object *op, char *params)
2034 2257
2035 2258
2036MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2259MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2037 2260
2038INCLUDE: $PERL genacc player ../include/player.h | 2261INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2039 2262
2040int invoke (player *pl, int event, ...) 2263int invoke (player *pl, int event, ...)
2041 CODE: 2264 CODE:
2042 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2265 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2043 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2266 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2053 pl->ob->stats.hp = pl->ob->stats.maxhp; 2276 pl->ob->stats.hp = pl->ob->stats.maxhp;
2054 pl->ob->stats.sp = pl->ob->stats.maxsp; 2277 pl->ob->stats.sp = pl->ob->stats.maxsp;
2055 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2278 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2056 pl->orig_stats = pl->ob->stats; 2279 pl->orig_stats = pl->ob->stats;
2057 2280
2058void cf_player_move (player *pl, int dir) 2281# should only be temporary
2282void esrv_new_player (player *pl)
2059 2283
2060void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2284#d# TODO: replace by blocked_los accessor, fix code using this
2061
2062player *first ()
2063 CODE:
2064 RETVAL = first_player;
2065 OUTPUT: RETVAL
2066
2067bool 2285bool
2068cell_visible (player *pl, int dx, int dy) 2286cell_visible (player *pl, int dx, int dy)
2069 CODE: 2287 CODE:
2070 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2288 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2071 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2072 OUTPUT: 2289 OUTPUT:
2073 RETVAL 2290 RETVAL
2074 2291
2075void 2292void
2076send (player *pl, SV *packet) 2293send (player *pl, SV *packet)
2077 CODE: 2294 CODE:
2078{ 2295{
2079 STRLEN len; 2296 STRLEN len;
2080 char *buf = SvPVbyte (packet, len); 2297 char *buf = SvPVbyte (packet, len);
2081 2298
2299 if (len > MAXSOCKBUF)
2300 pl->failmsg ("[packet too long for client]");
2082 if (pl->ns) 2301 else if (pl->ns)
2083 pl->ns->send_packet (buf, len); 2302 pl->ns->send_packet (buf, len);
2084} 2303}
2085
2086int
2087listening (player *pl, int new_value = -1)
2088 CODE:
2089 RETVAL = pl->listening;
2090 if (new_value >= 0)
2091 pl->listening = new_value;
2092 OUTPUT:
2093 RETVAL
2094 2304
2095void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2305void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2096 PROTOTYPE: $;$$$ 2306 PROTOTYPE: $;$$$
2097 PPCODE: 2307 PPCODE:
2098 if (GIMME_V != G_VOID) 2308 if (GIMME_V != G_VOID)
2123 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2333 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2124 OUTPUT: RETVAL 2334 OUTPUT: RETVAL
2125 2335
2126SV *registry (maptile *map) 2336SV *registry (maptile *map)
2127 2337
2338void
2339find_tagged_objects (maptile *map, utf8_string tag = 0)
2340 PPCODE:
2341{
2342 if (!map->spaces)
2343 XSRETURN_EMPTY;
2344
2345 if (tag)
2346 {
2347 shstr_cmp tag_ (tag);
2348
2349 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2350 for (object *op = ms->bot; op; op = op->above)
2351 if (op->tag == tag_)
2352 XPUSHs (sv_2mortal (to_sv (op)));
2353 }
2354 else
2355 {
2356 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2357 for (object *op = ms->bot; op; op = op->above)
2358 if (op->tag)
2359 XPUSHs (sv_2mortal (to_sv (op)));
2360 }
2361}
2362
2128INCLUDE: $PERL genacc maptile ../include/map.h | 2363INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2364
2365void
2366adjust_daylight ()
2367 CODE:
2368 maptile::adjust_daylight ();
2369
2370int
2371outdoor_darkness (int darkness = 0)
2372 CODE:
2373 RETVAL = maptile::outdoor_darkness;
2374 if (items)
2375 maptile::outdoor_darkness = darkness;
2376 OUTPUT:
2377 RETVAL
2129 2378
2130void 2379void
2131maptile::instantiate () 2380maptile::instantiate ()
2132 2381
2133maptile *new () 2382maptile *new ()
2149 if (pl->ob && pl->ob->map == THIS) 2398 if (pl->ob && pl->ob->map == THIS)
2150 PUSHs (sv_2mortal (to_sv (pl->ob))); 2399 PUSHs (sv_2mortal (to_sv (pl->ob)));
2151 } 2400 }
2152 2401
2153void 2402void
2154maptile::set_regiondata (SV *data, SV *plt) 2403maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2155 CODE: 2404 CODE:
2156{ 2405{
2157 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2406 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2407 croak ("maptile::add_underlay: palette must be arrayref");
2408
2409 palette = SvRV (palette);
2410
2411 STRLEN idxlen;
2412 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2413
2414 for (int x = 0; x < THIS->width; ++x)
2415 for (int y = 0; y < THIS->height; ++y)
2416 {
2417 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2418 if (op->flag [FLAG_IS_FLOOR])
2419 goto skip_space;
2420
2421 {
2422 int offs = offset + y * stride + x;
2423 if (IN_RANGE_EXC (offs, 0, idxlen))
2424 {
2425 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2426 {
2427 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2428 ob->flag [FLAG_NO_MAP_SAVE] = true;
2429 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2430
2431 if (ob->randomitems)
2432 {
2433 if (!ob->above)
2434 {
2435 ob->create_treasure (ob->randomitems);
2436
2437 for (object *op = ob->above; op; op = op->above)
2438 op->flag [FLAG_NO_MAP_SAVE] = true;
2439 }
2440
2441 ob->randomitems = 0;
2442 }
2443 }
2444 }
2445 }
2446
2447 skip_space: ;
2448 }
2449}
2450
2451void
2452maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2453 CODE:
2454{
2455 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2158 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2456 croak ("maptile::set_regiondata: palette must be arrayref");
2159 2457
2160 AV *av = (AV *)SvRV (plt); 2458 palette = SvRV (palette);
2161 2459
2162 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2460 STRLEN idxlen;
2461 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2163 2462
2463 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2464 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2465
2164 for (int i = av_len (av) + 1; i--; ) 2466 for (int i = av_len ((AV *)palette) + 1; i--; )
2165 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2467 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2166 2468
2167 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2469 for (int y = 0; y < THIS->height; ++y)
2470 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2471
2472 sfree (THIS->regions, THIS->size ());
2473 delete [] THIS->regionmap;
2474
2475 THIS->regions = regions;
2168 THIS->regionmap = regionmap; 2476 THIS->regionmap = regionmap;
2169} 2477}
2170 2478
2171void play_sound_map (maptile *map, int x, int y, int sound_num) 2479void
2480maptile::create_region_treasure ()
2481 CODE:
2482 for (int x = 0; x < THIS->width; ++x)
2483 for (int y = 0; y < THIS->height; ++y)
2484 {
2485 region *rgn = THIS->region (x, y);
2486
2487 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2488 if (object *op = THIS->at (x, y).top)
2489 if (rgn->treasure && rndm () < rgn->treasure_density)
2490 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2491 }
2172 2492
2173int out_of_map (maptile *map, int x, int y) 2493int out_of_map (maptile *map, int x, int y)
2174 2494
2175void 2495void
2176trigger (maptile *map, long connection, bool state = true) 2496find_link (maptile *map, shstr_tmp connection)
2177 CODE:
2178 activate_connection (map, connection, state);
2179
2180void
2181get_connection (maptile *map, long connection)
2182 PPCODE: 2497 PPCODE:
2183 oblinkpt *obp = get_connection_links (map, connection); 2498 if (oblinkpt *obp = map->find_link (connection))
2184 if (obp)
2185 for (objectlink *ol = obp->link; ol; ol = ol->next) 2499 for (objectlink *ol = obp->link; ol; ol = ol->next)
2186 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2500 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2187
2188object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2189
2190object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2191
2192object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2193 C_ARGS: str, map, nx, ny
2194 2501
2195void 2502void
2196get_map_flags (maptile *map, int x, int y) 2503get_map_flags (maptile *map, int x, int y)
2197 PPCODE: 2504 PPCODE:
2198{ 2505{
2199 maptile *nmap = 0; 2506 maptile *nmap = 0;
2200 I16 nx = 0, ny = 0; 2507 I16 nx = 0, ny = 0;
2508
2509 PUTBACK;
2201 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2510 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2511 SPAGAIN;
2202 2512
2203 EXTEND (SP, 4); 2513 EXTEND (SP, 4);
2204 PUSHs (sv_2mortal (newSViv (flags))); 2514 PUSHs (sv_2mortal (newSViv (flags)));
2205 2515
2206 if (GIMME_V == G_ARRAY) 2516 if (GIMME_V == G_ARRAY)
2207 { 2517 {
2208 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2518 PUSHs (sv_2mortal (to_sv (nmap)));
2209 PUSHs (sv_2mortal (newSViv (nx))); 2519 PUSHs (sv_2mortal (newSViv (nx)));
2210 PUSHs (sv_2mortal (newSViv (ny))); 2520 PUSHs (sv_2mortal (newSViv (ny)));
2211 } 2521 }
2212} 2522}
2213 2523
2524mapspace *
2525ms (maptile *map, unsigned int x, unsigned int y)
2526 PROTOTYPE: $$$
2527 CODE:
2528{
2529 maptile *nmap = 0;
2530 I16 nx, ny;
2531
2532 PUTBACK;
2533 get_map_flags (map, &nmap, x, y, &nx, &ny);
2534 SPAGAIN;
2535
2536 if (!nmap)
2537 XSRETURN_UNDEF;
2538
2539 RETVAL = &nmap->at (nx, ny);
2540}
2541 OUTPUT:
2542 RETVAL
2543
2214void 2544void
2215at (maptile *map, unsigned int x, unsigned int y) 2545at (maptile *map, unsigned int x, unsigned int y)
2216 PROTOTYPE: $$$ 2546 PROTOTYPE: $$$
2217 PPCODE: 2547 PPCODE:
2218{ 2548{
2219 object *o;
2220 maptile *nmap = 0; 2549 maptile *nmap = 0;
2221 I16 nx, ny; 2550 I16 nx, ny;
2222 2551
2552 PUTBACK;
2223 get_map_flags (map, &nmap, x, y, &nx, &ny); 2553 get_map_flags (map, &nmap, x, y, &nx, &ny);
2554 SPAGAIN;
2224 2555
2225 if (nmap) 2556 if (nmap)
2226 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2557 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2227 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2558 XPUSHs (sv_2mortal (to_sv (o)));
2228} 2559}
2229 2560
2230SV * 2561SV *
2231bot_at (maptile *obj, unsigned int x, unsigned int y) 2562bot_at (maptile *map, unsigned int x, unsigned int y)
2232 PROTOTYPE: $$$ 2563 PROTOTYPE: $$$
2233 ALIAS: 2564 ALIAS:
2234 top_at = 1 2565 top_at = 1
2235 flags_at = 2 2566 flags_at = 2
2236 light_at = 3 2567 light_at = 3
2237 move_block_at = 4 2568 move_block_at = 4
2238 move_slow_at = 5 2569 move_slow_at = 5
2239 move_on_at = 6 2570 move_on_at = 6
2240 move_off_at = 7 2571 move_off_at = 7
2241 INIT:
2242 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2243 CODE: 2572 CODE:
2573{
2574 sint16 nx = x;
2575 sint16 ny = y;
2576
2577 if (!xy_normalise (map, nx, ny))
2578 XSRETURN_UNDEF;
2579
2580 mapspace &ms = map->at (nx, ny);
2581
2582 ms.update ();
2583
2244 switch (ix) 2584 switch (ix)
2245 { 2585 {
2246 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2586 case 0: RETVAL = to_sv (ms.bot ); break;
2247 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2587 case 1: RETVAL = to_sv (ms.top ); break;
2248 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2588 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2249 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2589 case 3: RETVAL = newSViv (ms.light ); break;
2250 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2590 case 4: RETVAL = newSVuv (ms.move_block); break;
2251 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2591 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2252 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2592 case 6: RETVAL = newSVuv (ms.move_on ); break;
2253 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2593 case 7: RETVAL = newSVuv (ms.move_off ); break;
2254 } 2594 }
2595}
2255 OUTPUT: RETVAL 2596 OUTPUT: RETVAL
2256 2597
2257void fix_walls (maptile *map, int x, int y) 2598void fix_walls (maptile *map, int x, int y)
2258 2599
2259void fix_walls_around (maptile *map, int x, int y) 2600void fix_walls_around (maptile *map, int x, int y)
2260 2601
2261# worst xs function of my life 2602# worst xs function of my life
2262bool 2603bool
2263_create_random_map (\ 2604_create_random_map (\
2264 maptile *self,\ 2605 maptile *self,\
2265 char *wallstyle,\ 2606 utf8_string wallstyle,\
2266 char *wall_name,\ 2607 utf8_string wall_name,\
2267 char *floorstyle,\ 2608 utf8_string floorstyle,\
2268 char *monsterstyle,\ 2609 utf8_string monsterstyle,\
2269 char *treasurestyle,\ 2610 utf8_string treasurestyle,\
2270 char *layoutstyle,\ 2611 utf8_string layoutstyle,\
2271 char *doorstyle,\ 2612 utf8_string doorstyle,\
2272 char *decorstyle,\ 2613 utf8_string decorstyle,\
2273 char *origin_map,\ 2614 utf8_string origin_map,\
2274 char *final_map,\ 2615 utf8_string final_map,\
2275 char *exitstyle,\ 2616 utf8_string exitstyle,\
2276 char *this_map,\ 2617 utf8_string this_map,\
2277 char *exit_on_final_map,\ 2618 utf8_string exit_on_final_map,\
2278 int xsize,\ 2619 int xsize,\
2279 int ysize,\ 2620 int ysize,\
2280 int expand2x,\ 2621 int expand2x,\
2281 int layoutoptions1,\ 2622 int layoutoptions1,\
2282 int layoutoptions2,\ 2623 int layoutoptions2,\
2295 val64 total_map_hp,\ 2636 val64 total_map_hp,\
2296 int map_layout_style,\ 2637 int map_layout_style,\
2297 int treasureoptions,\ 2638 int treasureoptions,\
2298 int symmetry_used,\ 2639 int symmetry_used,\
2299 region *region,\ 2640 region *region,\
2300 char *custom\ 2641 utf8_string custom\
2301) 2642)
2302 CODE: 2643 CODE:
2303{ 2644{
2304 random_map_params rmp; 2645 random_map_params rmp;
2305 2646
2332 rmp.decoroptions = decoroptions; 2673 rmp.decoroptions = decoroptions;
2333 rmp.orientation = orientation; 2674 rmp.orientation = orientation;
2334 rmp.origin_y = origin_y; 2675 rmp.origin_y = origin_y;
2335 rmp.origin_x = origin_x; 2676 rmp.origin_x = origin_x;
2336 rmp.random_seed = random_seed; 2677 rmp.random_seed = random_seed;
2337 rmp.total_map_hp = total_map_hp; 2678 rmp.total_map_hp = (uint64_t) total_map_hp;
2338 rmp.map_layout_style = map_layout_style; 2679 rmp.map_layout_style = map_layout_style;
2339 rmp.treasureoptions = treasureoptions; 2680 rmp.treasureoptions = treasureoptions;
2340 rmp.symmetry_used = symmetry_used; 2681 rmp.symmetry_used = symmetry_used;
2341 rmp.region = region; 2682 rmp.region = region;
2342 rmp.custom = custom; 2683 rmp.custom = custom;
2344 RETVAL = self->generate_random_map (&rmp); 2685 RETVAL = self->generate_random_map (&rmp);
2345} 2686}
2346 OUTPUT: 2687 OUTPUT:
2347 RETVAL 2688 RETVAL
2348 2689
2690MODULE = cf PACKAGE = cf::mapspace
2691
2692INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2693
2349MODULE = cf PACKAGE = cf::arch 2694MODULE = cf PACKAGE = cf::arch
2350 2695
2351archetype *find (const char *name) 2696int archetypes_size ()
2352 CODE: 2697 CODE:
2353 RETVAL = archetype::find (name); 2698 RETVAL = archetypes.size ();
2354 OUTPUT: 2699 OUTPUT: RETVAL
2355 RETVAL
2356 2700
2357archetype *first() 2701archetype *archetypes (U32 index)
2358 PROTOTYPE: 2702 CODE:
2359 CODE: 2703 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2360 RETVAL = first_archetype; 2704 OUTPUT: RETVAL
2705
2706object *instantiate (archetype *arch)
2707 CODE:
2708 RETVAL = arch_to_object (arch);
2709 OUTPUT:
2361 OUTPUT: RETVAL 2710 RETVAL
2362 2711
2363INCLUDE: $PERL genacc archetype ../include/object.h | 2712INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2364 2713
2365MODULE = cf PACKAGE = cf::party 2714MODULE = cf PACKAGE = cf::party
2366 2715
2367partylist *first () 2716partylist *first ()
2368 PROTOTYPE: 2717 PROTOTYPE:
2369 CODE: 2718 CODE:
2370 RETVAL = get_firstparty (); 2719 RETVAL = get_firstparty ();
2371 OUTPUT: RETVAL 2720 OUTPUT: RETVAL
2372 2721
2373INCLUDE: $PERL genacc partylist ../include/player.h | 2722INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2374 2723
2375MODULE = cf PACKAGE = cf::region 2724MODULE = cf PACKAGE = cf::region
2376 2725
2377region *first () 2726void
2378 PROTOTYPE: 2727list ()
2379 CODE: 2728 PPCODE:
2380 RETVAL = first_region; 2729 for_all_regions (rgn)
2381 OUTPUT: RETVAL 2730 XPUSHs (sv_2mortal (to_sv (rgn)));
2382 2731
2383region *find (char *name) 2732region *find (utf8_string name)
2384 PROTOTYPE: $ 2733 PROTOTYPE: $
2385 CODE: 2734 CODE:
2386 RETVAL = region::find (name); 2735 RETVAL = region::find (name);
2387 OUTPUT: RETVAL 2736 OUTPUT: RETVAL
2388 2737
2738int specificity (region *rgn)
2739 CODE:
2740 RETVAL = 0;
2741 while (rgn = rgn->parent)
2742 RETVAL++;
2743 OUTPUT: RETVAL
2744
2389INCLUDE: $PERL genacc region ../include/map.h | 2745INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2390 2746
2391MODULE = cf PACKAGE = cf::living 2747MODULE = cf PACKAGE = cf::living
2392 2748
2393INCLUDE: $PERL genacc living ../include/living.h | 2749INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2394 2750
2395MODULE = cf PACKAGE = cf::settings 2751MODULE = cf PACKAGE = cf::settings
2396 2752
2397INCLUDE: $PERL genacc Settings ../include/global.h | 2753INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2398 2754
2399MODULE = cf PACKAGE = cf::client 2755MODULE = cf PACKAGE = cf::client
2400 2756
2401INCLUDE: $PERL genacc client ../include/client.h | 2757INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2402 2758
2403int invoke (client *ns, int event, ...) 2759int invoke (client *ns, int event, ...)
2404 CODE: 2760 CODE:
2405 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2761 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2406 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2762 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2422 CODE: 2778 CODE:
2423{ 2779{
2424 STRLEN len; 2780 STRLEN len;
2425 char *buf = SvPVbyte (packet, len); 2781 char *buf = SvPVbyte (packet, len);
2426 2782
2783 if (len > MAXSOCKBUF)
2784 {
2785 // ugly
2786 if (THIS->pl)
2787 THIS->pl->failmsg ("[packet too long for client]");
2788 }
2789 else
2427 THIS->send_packet (buf, len); 2790 THIS->send_packet (buf, len);
2428} 2791}
2429 2792
2793faceidx
2794client::need_face (utf8_string name, int pri = 0)
2795 CODE:
2796 RETVAL = face_find (name, 0);
2797 if (RETVAL)
2798 {
2799 THIS->send_face (RETVAL, pri);
2800 THIS->flush_fx ();
2801 }
2802 OUTPUT:
2803 RETVAL
2804
2805int
2806client::fx_want (int idx, int value = -1)
2807 CODE:
2808 if (0 < idx && idx < FT_NUM)
2809 {
2810 RETVAL = THIS->fx_want [idx];
2811 if (items > 2)
2812 THIS->fx_want [idx] = value;
2813 }
2814 else
2815 RETVAL = 0;
2816 OUTPUT:
2817 RETVAL
2818
2819MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2820
2821faceidx sound_find (utf8_string name)
2822
2823void sound_set (utf8_string str, faceidx face)
2824
2825# dire hack
2826void old_sound_index (int idx, faceidx face)
2827 CODE:
2828 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2829 old_sound_index [idx] = face;
2830
2831MODULE = cf PACKAGE = cf::face PREFIX = face_
2832
2833#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2834
2835faceidx face_find (utf8_string name, faceidx defidx = 0)
2836
2837faceidx alloc (utf8_string name)
2838 CODE:
2839{
2840 do
2841 {
2842 RETVAL = faces.size ();
2843 faces.resize (RETVAL + 1);
2844 }
2845 while (!RETVAL); // crude way to leave index 0
2846
2847 faces [RETVAL].name = name;
2848 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2849
2850 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2851 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2852}
2853 OUTPUT: RETVAL
2854
2855void set_type (faceidx idx, int value)
2856 ALIAS:
2857 set_type = 0
2858 set_visibility = 1
2859 set_magicmap = 2
2860 set_smooth = 3
2861 set_smoothlevel = 4
2862 CODE:
2863 faceinfo *f = face_info (idx); assert (f);
2864 switch (ix)
2865 {
2866 case 0: f->type = value; break;
2867 case 1: f->visibility = value; break;
2868 case 2: f->magicmap = value; break;
2869 case 3: f->smooth = value; break;
2870 case 4: f->smoothlevel = value; break;
2871 }
2872
2873void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2874 CODE:
2875{
2876 faceinfo *f = face_info (idx); assert (f);
2877 facedata *d = &(faceset ? f->data64 : f->data32);
2878 sv_to (data, d->data);
2879 STRLEN clen;
2880 char *cdata = SvPVbyte (chksum, clen);
2881 clen = min (CHKSUM_SIZE, clen);
2882
2883 if (memcmp (d->chksum, cdata, clen))
2884 {
2885 memcpy (d->chksum, cdata, clen);
2886
2887 // invalidate existing client face info
2888 for_all_clients (ns)
2889 if (ns->faceset == faceset)
2890 {
2891 ns->faces_sent [idx] = false;
2892 ns->force_newmap = true;
2893 }
2894 }
2895}
2896
2897int get_data_size (faceidx idx, int faceset = 0)
2898 CODE:
2899 facedata *d = face_data (idx, faceset);
2900 if (!d) XSRETURN_UNDEF;
2901 RETVAL = d->data.size ();
2902 OUTPUT:
2903 RETVAL
2904
2905SV *get_chksum (faceidx idx, int faceset = 0)
2906 CODE:
2907 facedata *d = face_data (idx, faceset);
2908 if (!d) XSRETURN_UNDEF;
2909 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2910 OUTPUT:
2911 RETVAL
2912
2913SV *get_data (faceidx idx, int faceset = 0)
2914 CODE:
2915 facedata *d = face_data (idx, faceset);
2916 if (!d) XSRETURN_UNDEF;
2917 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2918 OUTPUT:
2919 RETVAL
2920
2921void invalidate (faceidx idx)
2922 CODE:
2923 for_all_clients (ns)
2924 {
2925 ns->faces_sent [idx] = false;
2926 ns->force_newmap = true;
2927 }
2928
2929void invalidate_all ()
2930 CODE:
2931 for_all_clients (ns)
2932 {
2933 ns->faces_sent.reset ();
2934 ns->force_newmap = true;
2935 }
2936
2937MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2938
2939#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2940
2941animidx anim_find (utf8_string name)
2942 CODE:
2943 RETVAL = animation::find (name).number;
2944 OUTPUT: RETVAL
2945
2946animidx set (utf8_string name, SV *frames, int facings = 1)
2947 CODE:
2948{
2949 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2950 croak ("frames must be an arrayref");
2951
2952 AV *av = (AV *)SvRV (frames);
2953
2954 animation *anim = &animation::find (name);
2955 if (anim->number)
2956 {
2957 anim->resize (av_len (av) + 1);
2958 anim->facings = facings;
2959 }
2960 else
2961 anim = &animation::create (name, av_len (av) + 1, facings);
2962
2963 for (int i = 0; i < anim->num_animations; ++i)
2964 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2965}
2966 OUTPUT: RETVAL
2967
2968void invalidate_all ()
2969 CODE:
2970 for_all_clients (ns)
2971 ns->anims_sent.reset ();
2972
2973MODULE = cf PACKAGE = cf::object::freezer
2974
2975INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2976
2977SV *
2978new (char *klass)
2979 CODE:
2980 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2981 OUTPUT: RETVAL
2982
2983void
2984DESTROY (SV *sv)
2985 CODE:
2986 object_freezer *self;
2987 sv_to (sv, self);
2988 delete self;
2989
2990MODULE = cf PACKAGE = cf::object::thawer
2991
2992INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2993
2994SV *
2995new_from_file (char *klass, octet_string path)
2996 CODE:
2997 object_thawer *f = new object_thawer (path);
2998 if (!*f)
2999 {
3000 delete f;
3001 XSRETURN_UNDEF;
3002 }
3003 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3004 OUTPUT: RETVAL
3005
3006void
3007DESTROY (SV *sv)
3008 CODE:
3009 object_thawer *self;
3010 sv_to (sv, self);
3011 delete self;
3012
3013void
3014extract_tags (object_thawer *self)
3015 PPCODE:
3016 while (self->kw != KW_EOF)
3017 {
3018 PUTBACK;
3019 coroapi::cede_to_tick ();
3020 SPAGAIN;
3021
3022 if (self->kw == KW_tag)
3023 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3024
3025 self->skip ();
3026 }
3027

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